Config
Log for #openttd on 30th September 2006:
Times are UTC Toggle Colours
00:08:44  *** Bjarni [~Bjarni@0x50c79a56.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
00:14:42  <CIA-2> belugas * r6583 /branches/XTDwidget/ (22 files): [XTDwidget] -CodeChange : Last schemename change of the accessors : RaiseWidget->RaiseWindowWidget
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05:24:14  <CIA-2> miham * r6584 /trunk/lang/ (11 files): (log message trimmed)
05:24:14  <CIA-2> WebTranslator2 update to 2006-09-30 07:23:18
05:24:14  <CIA-2> catalan - 2 fixed, 20 changed by arnaullv (22)
05:24:14  <CIA-2> czech - 21 fixed by Hadez (21)
05:24:14  <CIA-2> dutch - 4 fixed by habell (4)
05:24:16  <CIA-2> french - 2 fixed, 3 changed by glx (5)
05:24:16  <CIA-2> hungarian - 5 fixed by miham (5)
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06:24:27  <ln_> Greets from Tallinn
06:25:45  <ln_> Everyone still sleeping, I know.
06:27:24  <eleusis> except me!
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07:21:17  <Eddi|zuHause2> yes, i am still sleeping.
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09:21:48  <Wolf01> hi
09:25:30  <eleusis> hi
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11:14:54  <zambba> Good afternoon/whatever. How can I use "special maps" and scenarios with the dedicated server? I only know how to set up a random map game.
11:15:53  <peter1138> easiest way, openttd -D -g path/to/scenario
11:16:04  <eleusis> specify the .. what peter1138 said
11:16:05  <peter1138> you can load games/scenarios from the console as well
11:17:12  <zambba> Thank you.
11:21:58  <CIA-2> miham * r6585 /trunk/lang/ (catalan.txt german.txt unfinished/lithuanian.txt):
11:21:58  <CIA-2> WebTranslator2 update to 2006-09-30 13:21:19
11:21:58  <CIA-2> catalan - 2 changed by arnaullv (2)
11:21:58  <CIA-2> german - 2 fixed by Neonox (2)
11:21:58  <CIA-2> lithuanian - 114 fixed by Plyta (114)
11:37:54  <hylje> http://img.4chan.org/b/src/1159613907571.jpg
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11:39:51  <Bjarni> nice sprite for a grf file, but I think it's a bit too big :p
11:41:41  <hylje> HD-OTTD
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11:52:08  <peter1138> heh
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12:11:05  <higen> hmm.. one question, i am setting up (well.. its actually running) a dedicated openTTD server..but need some info regarding the diffrent options in the openttd.cfg file
12:11:14  <higen> diff_level whats the diffrent values there?
12:11:31  <higen> its for setting the hardness of the game right?
12:12:06  <Sacro> yep
12:12:42  <valhallasw> Zr40:
12:12:43  <higen> whats the max value?
12:12:59  <Sacro> depends
12:13:18  <valhallasw> Zr40: what's the stupid idea of not always allowing LAN play on defcon (especially with at least one key).. :S
12:13:38  <Zr40> valhallasw: eh? LAN play is always allowed
12:13:53  <valhallasw> noop
12:13:59  <valhallasw> max 2 non-regged players
12:14:03  <Zr40> correct
12:14:11  <valhallasw> which is the same as on the internet
12:14:24  <Zr40> but, I just played a six-player internet game, of which one had the demo
12:14:37  <valhallasw> yes
12:15:59  <Zr40> hmmmmm
12:15:59  <Zr40> http://ars.userfriendly.org/cartoons/
12:16:20  <Zr40> also view the one from the day before
12:17:23  <valhallasw> bbl
12:18:01  <Sacro> Defcon ftw
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12:19:38  <higen> if diff_level is set to 0, then diff custom works???
12:19:52  <higen> and if diff_level is set to i.e. 3, diff_custom is not active? right?
12:20:28  <Sacro> sounds right
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13:01:55  <Ben_123> hi
13:02:40  <Ben_123> does anyone here no of some examples of lorry's that can represent the road viecle graphics?
13:03:11  <Ben_123> cant seem to find anything anywere. (I need a 1930's and 1970's lorry)
13:05:53  <Gonozal_VIII> google
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13:20:55  <LilDood> Hullo
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13:31:06  <Ben_123> yeah...google...i would have never thourght of that
13:31:21  <Gonozal_VIII> hehe
13:31:40  <Ben_123> im asking if you no 'of' some examples
13:31:53  <Ben_123> i need images also, but im not exactly shore what to look for
13:31:56  <peter1138> know
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13:32:05  <MeusH> hi
13:32:10  <peter1138> mr meush
13:32:13  <Ben_123> hi
13:32:13  <MeusH> Bjarni, are you looking for autoreplace button, too?
13:32:36  <Gonozal_VIII> maybe wiki for years and names
13:32:37  <Bjarni> yeah
13:32:48  <Bjarni> any comments on it?
13:33:11  <Ben_123> tried the wiki, theres many speicific type (most are stubs), but again I'm not really shore what to look for
13:33:27  <MeusH> sorry, I messed up. Are you looking for autorenew button sprites?
13:33:31  <Ben_123> i was wondering if people knew, like with the trains, wich models the originals are based on
13:34:05  <Bjarni> <MeusH>	sorry, I messed up. Are you looking for autorenew button sprites? <-- not really
13:34:09  <Bjarni> at least not right now
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13:36:12  <MeusH> okay
13:36:30  <MeusH> how about the list of vehicles with the same shared orders?
13:36:57  <Gonozal_VIII> i like that :-)
13:38:10  <MeusH> you like the button?
13:38:17  <MeusH> Actually I was asking Bjarni about the sprite ;)
13:38:24  <Gonozal_VIII> ah^^
13:38:59  <Gonozal_VIII> buttons are not very important for me as long as the features work
13:39:27  <MeusH> yeah
13:39:51  <CIA-2> bjarni * r6586 /trunk/ (6 files in 2 dirs):
13:39:51  <CIA-2> -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
13:39:51  <CIA-2>  It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
13:39:51  <CIA-2>  Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
13:39:52  <CIA-2>  Made road vehicle depot windows start with one more row to make room for the buttons
13:41:33  <Bjarni> now it's easier to remove a depot without messing up the orders :)
13:42:00  <MeusH> "It got one known issue though..." <- does it happen only after opening the list from a depot window, or it affects all vehicle lists?
13:42:30  <Bjarni> only this window
13:42:42  <MeusH> well that's pretty strange
13:42:48  <MeusH> "now it's easier to remove a depot without messing up the orders :)" <- how? what do you mean?
13:42:58  <Bjarni> it works for the other windows even though I more or less just duplicated some code
13:43:53  <Bjarni> if you want to remove a depot, you want to remove the depot orders for all vehicles having that depot in their orders, so all you do is to open the window, click on all vehicles one by one and remove the depot from their orders
13:44:04  <Bjarni> when the list is empty, you can safely remove it
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13:56:09  <MeusH> allright, I see
13:56:09  <MeusH> thanks
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13:57:30  <MeusH> maybye "1 trains" is caused by checking the wrong number? Maybye it is checking amount of trains the company has instead of trains actually visible on the list?
13:58:03  <MeusH> *checking = veryfying whether to use a prular form, basing on a number
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14:35:27  <MeusH> goodbye
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14:37:18  <Sacro> ooh tis a LadyHawk
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14:39:39  <LadyHawk> a? o_O
14:40:17  <Sacro> the LadyHawk then :p
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14:42:28  <peter1138> LadyHawk :D
14:43:42  <LadyHawk> hi
14:43:55  <LadyHawk> is pbs back?
14:43:59  <LadyHawk> or what was it...
14:44:15  <Sacro> PBS is still in MiniIN, as long as you use NPF
14:44:31  <LadyHawk> miniin?
14:44:33  <LadyHawk> what's that
14:45:18  <Sacro> http://wiki.openttd.org/index.php/MiniIN
14:45:36  <Sacro> hmm, why does the wiki not use htaccess for pretty URLs...
14:46:09  <LadyHawk> miniin is not the normal nightly?
14:46:58  <Sacro> no, its a nightly with user created patches
14:48:00  <LadyHawk> hm..
14:48:03  <LadyHawk> thanks
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15:47:43  <Ben_123> hmm...how many times has 'different road types' been discussed?
15:48:47  <Bjarni> 184
15:48:59  <Ben_123> what was the evaluation at the end of the 184th time?
15:49:19  <Bjarni> the same as the 112th time
15:49:23  <Eddi|zuHause2> "we should do it, but nobody seems to feel responsible"
15:49:24  <Ben_123> wich was?
15:49:43  <Bjarni> Eddi|zuHause2: no, that was the 142th time
15:49:45  <Ben_123> hmm...well i would do the 32bpp graphics for it if it was one
15:49:46  <Ben_123> done*
15:50:05  <Bjarni> 184 was "we should do it when we have more memory in the map array and not before"
15:50:37  <Bjarni> it might not be the first thing to do though
15:50:38  <Ben_123> are right, everything seems to come down to the map array
15:51:20  <Ben_123> i was bored the other day so made some track and lane graphics, and was thikning how sweet it would be to see different road types.  Thats why i asked
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15:51:30  <Bjarni> everything falls back on the fact that we got limited storage space and once it's all in use, we can't store more stuff for the tile in question
15:52:04  <Bjarni> it's like trying to fit 2 litres of water in a 1 litre bottle
15:52:07  <Ben_123> is the map array a W.I.P or is it a proposed thing?
15:52:16  <Eddi|zuHause2> i believe the only problematic tile would be the level crossing
15:52:18  <Ben_123> nice metaphor, i see what you mean
15:52:31  <Eddi|zuHause2> because it needs to store railtype and roadtype
15:52:32  <hylje> and the level crossing could be made sweet with some compositing
15:52:46  <hylje> but it still needs to store both types
15:52:48  <Bjarni> <Ben_123>	is the map array a W.I.P or is it a proposed thing? <-- both :p
15:53:05  <Eddi|zuHause2> i believe the newhouses branch introduced some more map space
15:53:13  <Bjarni> once in a while work actually takes places on it and we proposed ages ago
15:53:22  <Bjarni> now Eddi|zuHause2 beat me to it
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15:53:30  <Bjarni> it will add one byte to each tile
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15:53:47  <Eddi|zuHause2> one byte is a lot ;)
15:53:50  <Ben_123> well if its W.I.P then its more than just proposed
15:53:58  <Eddi|zuHause2> you could store 256 road types in there ;)
15:54:02  <Bjarni> so when it's merged into the trunk, we got 8 bools or 256 different extra settings for each tile, that's not a house
15:54:18  <hylje> that's no house
15:54:44  <Bjarni> it could also store 128 road types and have one bool for if it is one way or not
15:54:58  <Bjarni> maybe two bools, one for each way (allowed/banned)
15:55:05  <Bjarni> that would leave 64 types
15:55:13  <Bjarni> but
15:55:14  <Ben_123> is that 128 different types of road, or 128 different tiles of wich are road?
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15:55:46  <Bjarni> I think we should do with less as we we should leave free space for future ideas, if possible
15:56:32  <Bjarni> <Ben_123>	is that 128 different types of road, or 128 different tiles of wich are road? <-- it's 256 different settings for each possible road layout right now
15:56:53  <Bjarni> so say we got 0 as current, 1 as european tileset, 2 as ....
15:56:58  <Eddi|zuHause2> Ben_123: most likely, you need road types {tram, normal road, whatever you want} for each of the 4 (or possibly 8 with diagonal) road bits
15:57:09  <Bjarni> and each of them got all the combos of how to place road pieces like now
15:57:20  <Eddi|zuHause2> so 128 cases are easily used
15:57:31  <Bjarni> hmm
15:57:37  <Ben_123> i think the 32bpp are going to need more road sections so that they can run smoothly togther
15:57:53  <Bjarni> would 8 bits be enough for adding trams?
15:58:23  <Eddi|zuHause2> i'd say you need 4 bits for tram tracks, and possibly 4 for catenary
15:58:36  <Bjarni> why 4 for catenary?
15:58:47  <Eddi|zuHause2> if you have tram without catenary
15:58:49  <Bjarni> that sounds like a bool. Is there catenary on tracks or not
15:58:56  <Eddi|zuHause2> or catenary without tram (trolleybus)
15:59:06  <Eddi|zuHause2> hm... maybe
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16:00:06  <CIA-2> miham * r6587 /trunk/lang/ (5 files):
16:00:06  <CIA-2> WebTranslator2 update to 2006-09-30 17:59:21
16:00:06  <CIA-2> brazilian_portuguese - 44 fixed by tucalipe (44)
16:00:06  <CIA-2> czech - 3 changed by Hadez (3)
16:00:06  <CIA-2> hungarian - 8 fixed by miham (8)
16:00:08  <CIA-2> polish - 8 fixed, 4 changed by meush (12)
16:00:08  <CIA-2> swedish - 8 fixed by cjw (8)
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16:00:18  <Bjarni> so we need 4 bits to tell direction of tramways, one for catenary or not, then we got 3 bits left
16:00:42  <Eddi|zuHause2> well, you have the 4 bits for the original road bits
16:01:20  <Bjarni> that's presuming that you will lay tramtracks on all road pieces
16:01:32  <Eddi|zuHause2> so you could use some of the new bits for special road types (applying to all road pieces on the tile)
16:01:40  <Bjarni> say you got a T section of road, but you will make strait tram tracks
16:01:50  <Eddi|zuHause2> and then you can adjust the drawing according to neigbouring tiles
16:02:17  <peter1138> actually newhouses adds 14 bits
16:02:17  <Bjarni> also we could add the possibility of tramsways on non-road tiles
16:02:31  <peter1138> tramways are easy
16:02:33  <peter1138> 4 bits for road
16:02:36  <peter1138> 4 bits for tram ;)
16:02:44  <Eddi|zuHause2> yeah, tram without roads need to be possible
16:02:44  <Bjarni> that's what I keep saying
16:03:12  <Eddi|zuHause2> but before we add trams, we need a proper tram catenary
16:03:28  <DaleStan> Define "proper".
16:03:35  <Eddi|zuHause2> the one that has been floating around is ugly
16:03:47  <Eddi|zuHause2> e.g. it draws too many pylons
16:04:05  <Bjarni> that's a graphical issue
16:04:15  <Bjarni> I'm only talking about coding issues
16:04:16  <Eddi|zuHause2> yes, but it's still an issue ;)
16:04:23  <DaleStan> "We can't add $FEATURE because no one has made good graphics yet?" Where would newgrf be with that logic?
16:04:30  <Bjarni> once the code is done, we can tell people to draw sprites for us
16:04:40  <Bjarni> it have worked rather well for me for the past few days
16:05:21  <Bjarni> 	<DaleStan>	"We can't add $FEATURE because no one has made good graphics yet?"  <-- I didn't say that. I'm the one who have been adding blank buttons because nobody made sprites for them yet
16:05:36  <DaleStan> I was talking to Eddi|zuHause2 there.
16:05:41  <Bjarni> they will get sprites today (hopefully, if I can get it to work)
16:05:48  <Bjarni> I know
16:05:56  <DaleStan> I know you don't follow that logic.
16:06:05  <Bjarni> and I made a statement: "I totally disagree with Eddi|zuHause2"
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16:06:16  <Ploes> hello all
16:06:20  <Eddi|zuHause2> fine then ;)
16:06:25  *** smeding [~roysmedin@c514451cb.cable.wanadoo.nl] has joined #openttd
16:06:29  <Eddi|zuHause2> i say nothing anymore :ü
16:06:30  <Eddi|zuHause2> :p
16:06:47  <DaleStan> But it seemed that Eddi thought that lack of graphics should halt coding.
16:07:15  <Bjarni> yeah
16:07:26  *** Nigel [~Nigel@202-154-149-160.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds]
16:07:29  <Bjarni> Eddi|zuHause2: search the forum for "pointer trains" or whatever it was called
16:07:47  <Bjarni> you will see trains driving without train sprites, but with mouse pointers
16:07:49  *** Nigel [~Nigel@202-154-149-160.ubs-dynamic.connections.net.nz] has joined #openttd
16:07:59  <Bjarni> something similar can be done here if needed
16:08:13  <Bjarni> (ok, the mouse pointer screenshot was a bug, but still)
16:09:55  <Eddi|zuHause2> no, what i actually meant was: while coding, have in mind that there is need for a nicer drawing of the catenary (prepare the code for that one coming, and ask the graphic guys to come up with something in that time)
16:10:19  <Ben_123> so will haveing more variations of the current road tile also be an option, as well as more road types?  Cuase I'm still concerned about making these road tiles flow together wich would need more sprites
16:10:23  <Ploes> can somone explain somthing to me, can you set "patch options" from the console?
16:10:53  <DaleStan> Ploes: Yes, you can.
16:12:01  <Ploes> cool, is there any infor on the forum or wiki for it. ive been looking for ages :(
16:14:28  <DaleStan> There should be, but I can't find it.
16:14:54  * Bjarni blames MeusH
16:15:10  <Bjarni> he is the one to update the wiki
16:16:05  <Ploes> i didnt want to go on the forum and ask a question that i thought would already have an answer (and therfor get myslef flamed) so i came in here insted
16:16:12  * Ploes get out from under his desk
16:16:56  <Bjarni> it's actually worse to go here as you take developer time to get "trivial" questions answered
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16:21:34  <Ploes> ah but I looked first, and you admited yourslef the info is missing :p
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16:23:18  <Bjarni> what I meant was: start with the wiki, then the forum and here if nobody replies on the forum
16:25:11  <Ploes> ooooh right
16:26:24  <Ploes> so i should go do that now i guess (just i had a game on the go, thats why i was looking for a quick answer ;))
16:29:00  * Ploes makes a post on the forum with this question and goes back to hiding under his desk
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16:52:43  <webfreakz> hi
16:53:19  <webfreakz> MSVS2005 fails compiling on vehicle.c at the following lines:
16:53:19  <webfreakz> .\vehicle.c(2201) : error C2220: warning treated as error - no 'object' file generated
16:53:19  <webfreakz> .\vehicle.c(2201) : warning C4090: 'function' : different 'const' qualifiers
16:53:19  <webfreakz> .\vehicle.c(2378) : warning C4090: 'function' : different 'const' qualifiers
16:53:19  <webfreakz> .\vehicle.c(2410) : warning C4090: 'function' : different 'const' qualifiers
16:53:20  <webfreakz> .\vehicle.c(2415) : warning C4090: 'function' : different 'const' qualifiers
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16:54:04  <webfreakz> bjarni?
16:56:58  <Bjarni> hmm
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17:00:13  <Bjarni> no, I don't get those
17:00:15  <Bjarni> hmm
17:00:21  <webfreakz> so do i ^^
17:02:27  <Bjarni> webfreakz: I want you to try something for me
17:02:37  <Bjarni> vehicle.c line 2410
17:02:37  <webfreakz> ok
17:02:58  <Bjarni> free(sort_list); -> free((void*)sort_list);
17:02:59  <webfreakz> yes?
17:03:04  <webfreakz> ok
17:03:08  <Bjarni> see if that kills the warning
17:03:46  <webfreakz> .\vehicle.c(2201) : error C2220: warning treated as error - no 'object' file generated
17:03:46  <webfreakz> .\vehicle.c(2201) : warning C4090: 'function' : different 'const' qualifiers
17:03:46  <webfreakz> .\vehicle.c(2378) : warning C4090: 'function' : different 'const' qualifiers
17:03:46  <webfreakz> .\vehicle.c(2415) : warning C4090: 'function' : different 'const' qualifiers
17:03:53  <webfreakz> stil the same :(
17:03:58  <Bjarni> no
17:04:05  <Bjarni> it removed the warning in that line
17:04:17  <Bjarni> now it's one warning less
17:04:23  <webfreakz> ah i see, there are 4 instead of 5 now
17:05:14  <Bjarni> that explains the weird (void*) casts somebody added ages ago
17:05:45  <webfreakz> i don't know anything about such things :)
17:06:09  <Bjarni> you don't have to
17:06:20  *** _Z_Z [~bubbles@20150071237.user.veloxzone.com.br] has joined #openttd
17:06:24  <_Z_Z> hey
17:06:25  <Bjarni> but it would be best if I knew that goes on here
17:06:27  <_Z_Z> i need to talk to a programmer
17:06:33  <_Z_Z> about 2 bugs i found in ottd
17:06:42  *** _Z_Z is now known as _Z_
17:06:45  <Bjarni> then you came to the wrong channel. We only code bugfree code :P
17:06:51  <_Z_> :)
17:06:55  <webfreakz> that's correct bjarni ^^
17:07:00  <_Z_> 2 big bugs, i can become millionarie in 20 minutes of game play
17:07:07  <_Z_> with 2 different unrelated bugs :D
17:07:14  <webfreakz> explain
17:07:30  <_Z_> sorry, only to the builders of openttd
17:07:38  <_Z_> don't want to ruin gameplay until it's fixed
17:07:54  <webfreakz> :/
17:08:05  <_Z_> bjarni are you the bjarni the (mac os x port, coder)?
17:08:06  <webfreakz> you don't even know who i am
17:08:09  <webfreakz> yes he is
17:08:20  <_Z_> no i don't :( sorry, I just play the game
17:08:26  <_Z_> I didn't want to post this info in the forums either
17:08:33  <webfreakz> explain
17:08:47  <webfreakz> maybe it's just the 'bug' flowing around the WWW for ages
17:08:58  <_Z_> well i think one may be
17:09:00  <webfreakz> like in the original TTD by Chris Sawyer
17:09:06  <_Z_> because most people disable it from the game
17:09:16  <_Z_> i'll explain that one
17:09:20  <webfreakz> ok :)
17:09:20  <Bjarni> webfreakz: try line 2378 *sort_list = realloc(*sort_list, (*length_of_array) * sizeof((*sort_list)[0])); -> *sort_list = (const Vehicle**)realloc(*sort_list, (*length_of_array) * sizeof((*sort_list)[0]));
17:09:25  <Sacro> <Bjarni> then you came to the wrong channel. We only code bugfree code :P <- thats a lie and you know it
17:09:37  <_Z_> if you and a friend play one game, you can both invest in each other in such a way that both of you become rich fast
17:09:37  * webfreakz slaps sacro
17:09:49  <Sacro> _Z_: ah yes, thats a known one
17:09:50  <_Z_> but i think everyone knows that one
17:09:51  <webfreakz> yeah _Z_ ; that's the one :)
17:09:55  <webfreakz> yeah
17:10:00  <_Z_> there is another one that is a bit harder
17:10:03  <_Z_> and u can do it alone
17:10:07  *** jonty-comp [~Jonty@88-107-53-186.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds]
17:10:09  * Bjarni advices Sacro to get glasses as he clearly missed the ":P"
17:10:14  <_Z_> but renders like 1 mil in a couple of minutes
17:10:20  <Sacro> transport in top corner and remove the station the train started from...
17:10:29  <Sacro> Bjarni: i have glasses
17:10:30  <_Z_> erm
17:10:32  <webfreakz> bjarni: yeah another warning solved!!! 2 down! 3 to go!
17:10:35  <_Z_> yeah that's the second one
17:10:35  <_Z_> :P
17:10:44  <webfreakz> :)
17:11:04  <Sacro> _Z_: heh
17:11:04  <_Z_> great then
17:11:09  <Sacro> there are others too i think
17:11:19  <_Z_> i'm sure there are, i've only played for like 3 days
17:11:32  <webfreakz> so eventually mr _Z_  did explain all this very classified information ^^
17:11:50  <_Z_> well, i more like agreed to sacro :D
17:11:59  <webfreakz> -_-
17:12:22  <_Z_> so webfreakz are you one of those guys on the contact.php page?
17:12:39  <webfreakz> _Z_ : not that i'm aware of?
17:12:54  <webfreakz> nope
17:12:56  <_Z_> ah, kk
17:13:00  <webfreakz> :)
17:13:11  *** Osai^2 [~Osai@p54B37FCA.dip.t-dialin.net] has joined #openttd
17:13:33  <_Z_> i like where ottd is going, i dl'ed and played it some a while back
17:13:43  <CIA-2> bjarni * r6588 /trunk/vehicle.c: -Fix r6582: killed some windows only warnings (thanks webfreakz for testing)
17:13:45  <_Z_> but the network was messedup back then, so i stopped playing
17:13:51  <Bjarni> webfreakz: try now
17:13:58  <webfreakz> svn up?
17:13:59  <_Z_> now it's working great, so i am playing it again :)
17:14:24  <Bjarni> webfreakz: no, I just committed a fix, but you should not update your sourcecode before trying it :P
17:14:32  <Bjarni> WHAT DO YOU THINK???
17:14:33  <Bjarni> :P
17:15:51  <_Z_> is it just me, or do most people from screenshots do signals the oposite direction than the flow of traffic?
17:16:27  <hylje> its you
17:16:34  <webfreakz> bjarni?
17:16:36  <webfreakz> still 2 errors
17:16:44  <webfreakz> .\vehicle.c(2201) : error C2220: warning treated as error - no 'object' file generated
17:16:44  <webfreakz> .\vehicle.c(2201) : warning C4090: 'function' : different 'const' qualifiers
17:16:44  <webfreakz> .\vehicle.c(2378) : warning C4090: 'function' : different 'const' qualifiers
17:16:44  <Sacro> _Z_: quite a few do
17:16:46  <Bjarni> :(
17:17:55  <Bjarni> 	<Bjarni>	webfreakz: try line 2378 *sort_list = realloc(*sort_list, (*length_of_array) * sizeof((*sort_list)[0])); -> *sort_list = (const Vehicle**)realloc(*sort_list, (*length_of_array) * sizeof((*sort_list)[0])); <-- that one did remove a warning, right?
17:18:11  <Bjarni> because that's what I committed and now it claims that it failed
17:18:41  *** Osai [~Osai@p54B36F2F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
17:18:56  <_Z_> is there any way to destroy a resource or deposit area besides flooding it?
17:19:31  <webfreakz> bjarni: i'll go back to r6587 and let's start all over
17:19:35  <webfreakz> is that okay?
17:19:54  <Bjarni> let's base this on 6588
17:19:54  <webfreakz> r6587 is BEFORE your commit 3 minutes ago :)
17:20:00  <webfreakz> ok
17:20:01  <Bjarni> I know
17:20:12  <webfreakz> yeah just to make things sure here
17:20:15  <Bjarni> and then ensure that you are free of local modifications
17:20:40  * Bjarni wonders about a more serious problem though
17:20:57  *** Sacro [~ben@adsl-213-249-239-215.karoo.KCOM.COM] has quit [Quit: Leaving]
17:20:58  <Bjarni> you fail to compile this due to issues that I do not even get warnings about
17:20:59  <webfreakz> there are no local modifications to this file
17:21:08  <Bjarni> good
17:21:26  <webfreakz> Compiling...
17:21:26  <webfreakz> vehicle.c
17:21:26  <webfreakz> .\vehicle.c(2201) : error C2220: warning treated as error - no 'object' file generated
17:21:26  <webfreakz> .\vehicle.c(2201) : warning C4090: 'function' : different 'const' qualifiers
17:21:26  <webfreakz> .\vehicle.c(2378) : warning C4090: 'function' : different 'const' qualifiers
17:21:32  <webfreakz> so this is where we are now
17:21:35  <Bjarni> then it have (const Vehicle**) in it, right?
17:21:42  <Bjarni> for both of those lines
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17:22:07  <webfreakz> yup
17:22:10  <Sacro> whoops
17:22:28  <webfreakz> :)
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17:24:44  <_Z_> I love open ttd, if i had money, and/or time i would definatly donate
17:24:57  <webfreakz> why would you need time to donate?
17:25:09  <_Z_> time is money :D
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17:25:23  <_Z_> if i had time i could do something, advertise, run around giving out pamplhets.. who knows :P
17:25:24  <webfreakz> or just make time by 1) going out of bet 5 minutes earlier 2) go to bed 5 minutes later
17:25:37  *** el[fox] is now known as eleusis
17:25:39  <webfreakz> pamplets lol
17:25:44  <_Z_> i only sleep like 6 hours a day :(
17:25:49  <_Z_> and i'm broke
17:25:53  <webfreakz> walk faster ^^
17:25:59  <_Z_> i don't leave the house
17:26:03  <_Z_> i work at home
17:26:09  <_Z_> and i still only sleep 6 hours :(
17:26:16  <webfreakz> you work 18 hours a day?
17:26:25  <_Z_> i wish i did
17:26:28  <_Z_> but i got A.D.D
17:26:32  <webfreakz> ah
17:26:41  <_Z_> so i work like 2 hours, and then spend 16 hours trying to figure out what i was about to do
17:27:00  <_Z_> i think i got bad memory more than A.D.D.
17:27:05  <webfreakz> hehe :)
17:27:11  <_Z_> but when i get distracted it makes my memory get real bad..
17:27:34  <_Z_> so i installed a quick notepad, the shoots out the left side of my windows, where i can type stuff down, and understand it later
17:27:35  <webfreakz> and there's nothing you can do about it? medicine or something?
17:27:46  <webfreakz> is it really thát bad? :|
17:27:57  <_Z_> yeah, the notepad is helping though
17:28:11  <_Z_> it works better than paper, because i loose paper, or my wife goes scribbling all on it
17:28:20  <webfreakz> :)
17:29:06  <_Z_> ah, i'm also developing an isometric game for flash
17:29:43  <webfreakz> a what?
17:29:51  <_Z_> game in flash,
17:29:51  *** mikk36 [mikk36@pc6.host3.starman.ee] has quit [Ping timeout: 480 seconds]
17:29:56  <_Z_> same view as ottd
17:30:06  <_Z_> or... civ
17:30:12  <_Z_> it's called an isometric view
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17:30:28  <_Z_> http://img400.imageshack.us/my.php?image=progress4cqg1.jpg
17:30:34  <Sacro> isometric is cool
17:30:35  <_Z_> that's a semi old screenshot
17:30:55  <_Z_> the game is currently running at 30fps in flash 8
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17:31:25  <_Z_> unforatnly the entire game is left click handled, because you can't right click in flash
17:31:45  <_Z_> i got 400-500 lines of code handling the click and arrow key functions :o
17:31:52  <Sacro> impressive
17:32:05  <_Z_> yeah it's awsomely fun as well
17:32:12  <_Z_> my first flash project :D
17:33:36  <webfreakz> bjarni?
17:33:50  <_Z_> i don't have 'heights' such as ottd... but i understand how to implement them, you move them 'up' for the higher they are... i am thinking about making a sim city game for flash which will use that
17:36:49  <Bjarni> webfreakz: I'm still wondering about this issue
17:39:55  <_Z_> if i build hundreds of oil wells beside a station, will the station generate alot more oil??
17:40:05  <_Z_> http://img176.imageshack.us/img176/3430/jctransport11thmar2hn8.png
17:40:08  <_Z_> like so
17:40:33  <webfreakz> yup
17:40:53  <_Z_> k, it just doesn't feel like it sometimes :)
17:41:15  <_Z_> i got the picture there, running to the other side of the africa map, where there is a similar station
17:41:29  <webfreakz> _Z_ : but whatch out for the cachtment size! if it's too small it won't receive any oil from the wells
17:41:52  <_Z_> if only one part of the oil well is within the catchment it will receive all of it though correct?
17:42:23  <webfreakz> bjarni: maybe a stupid question but realloc is a void and IIRC a void doesn't return any value... so how can "*engine_list =" get a value if it doesn't get anything returned from realloc?
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17:42:54  <webfreakz> _Z_ : can you hand me your save?
17:43:05  <_Z_> ? for what
17:43:06  <webfreakz> or wait
17:43:23  <webfreakz> make your station larger and delete parts of it by pressing R on your keyboard
17:43:40  <webfreakz> it's a bit hard to explain...
17:43:41  <_Z_> but the coverage is complete
17:43:48  <webfreakz> ah.. then no worries :)
17:43:53  <_Z_> the airport there, alone covers all the island
17:44:08  <webfreakz> ok :)
17:44:21  <_Z_> however, i'm just curious to know if out of the 5 oil wells, if only 1 were within the coverage, would i collect from all 5?
17:44:30  <CIA-2> miham * r6589 /trunk/lang/ (czech.txt dutch.txt french.txt german.txt):
17:44:30  <CIA-2> WebTranslator2 update to 2006-09-30 19:43:48
17:44:30  <CIA-2> czech - 8 fixed by Hadez (8)
17:44:30  <CIA-2> dutch - 8 fixed by habell (8)
17:44:30  <CIA-2> french - 1 changed by glx (1)
17:44:30  <CIA-2> german - 4 fixed by Neonox (4)
17:44:36  <webfreakz> _Z_ : no
17:44:36  <_Z_> like each time u place one 5 are plopped down i think
17:44:52  <_Z_> oh, same with coal and stuff??
17:45:01  <MiHaMiX> Total I18N status: 92% - 6614 bad strings out of 83430 strings
17:45:06  <_Z_> the better the coverage, the more the harvesting?
17:45:08  <webfreakz> all mines/farms
17:45:22  <_Z_> that's kinda nessessary to know lol
17:45:28  <webfreakz> because?
17:46:20  <_Z_> i normally get something within just enough range
17:46:29  <_Z_> like where coverage only touches a small corner ot the place
17:46:49  <webfreakz> don't worry about the catchment sizes
17:47:13  <_Z_> so it will harvest from all of the mine if it's just touching one square
17:48:02  <Bjarni> brb
17:48:06  <webfreakz> ok :)
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17:48:54  <webfreakz> _Z_ why don't you cheat on the production value with the oil well (or coal mine??) with the largest distance from your station?
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17:49:55  <webfreakz> if it starts to produce much more you know the catchment area is fine, if not enlarge your station or give me your savegame and i'll explain you something
17:51:17  <_Z_> cheat on production value ??
17:51:55  <webfreakz> yeah
17:52:18  <_Z_> i always take stuff largest distance to get more money for the les production
17:52:31  <webfreakz> press CTRL+C ->
17:52:40  <webfreakz> 'Enable Modifying Production Values'
17:52:53  <webfreakz> then click on your oilswell
17:53:04  <_Z_> eh, i don't like cheating :(
17:53:12  <webfreakz> save your current game
17:53:53  <_Z_> what are you wanting to show me?
17:54:16  <webfreakz> and test your catchment area by cheating, afterwards reload the savegame and everything is back to normal and now you know what to change to make it work properly
17:54:28  <_Z_> ahh
17:54:29  <_Z_> i see
17:54:32  <_Z_> good idea
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17:55:48  *** mode/#openttd [+o Bjarni] by ChanServ
17:55:53  <Brianetta> Bjarni
17:56:19  <Bjarni> Brianetta
17:57:26  <Brianetta> "This is a page from the autopilot controlling your OpenTTD server.
17:57:26  <Brianetta> The client named in the subject has used the page command to attract
17:57:26  <Brianetta> your attention as the game's administrator."
17:57:34  <Brianetta> That was on Thursday
17:57:43  <Brianetta> I didn't respond because I was ill ):
17:59:21  <Sacro> Brianetta: newsounds!
17:59:39  <Brianetta> Sacro: What of them?
17:59:49  <Sacro> they are great, worthy of a UKRS server :p
17:59:56  <Brianetta> 0.5
18:00:09  <Sacro> bah, that could be aaaaaages away
18:00:14  * Brianetta shrugs
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18:22:15  <webfreakz> i have to go
18:22:17  <webfreakz> cya
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19:21:43  <CIA-2> glx * r6590 /trunk/vehicle.c: -Fix r6588: killed MSVC warnings for real
19:26:43  <hylje> r u srs?
19:27:32  <Sacro> hylje: o rly?
19:27:46  <hylje> ya rly!
19:34:58  <Born_Acorn> omg da big 0nes!
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20:36:45  <yanek> Any developer online ? There is a bug in trunk now, so if anyone want fix it.. :)
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20:39:06  <Bjarni> that depends
20:39:09  <Bjarni> what is the bug?
20:39:32  <yanek> openttd: station_cmd.c:2363: DestroyRoadStop: Assertion `rs->num_vehicles == 0' failed.
20:39:33  <Bjarni> "tank engines sometimes drives backwards"?
20:39:37  <yanek> :-)
20:39:58  <yanek> http://pixla.ya.bofh.cz/~yanek/ottd/oink.sav
20:40:01  <Bjarni> hmm
20:40:08  <Bjarni> post a bug report
20:40:21  <Bjarni> with a description of how to reproduce it
20:40:24  <Born_Acorn> bugs.openttd.org !
20:40:28  <Bjarni> yes
20:40:31  <yanek> yes, that I don't want
20:40:52  <yanek> reproduce? just load and wait few secs.
20:41:05  <Sacro> :o secs :D
20:46:08  <peter1138> do you know, i can't believe it
20:46:18  <peter1138> 's NOT BUTTER
20:47:26  <Born_Acorn> I can.
20:47:43  <Born_Acorn> Since Butter and Not Butter are the same these days,
20:48:15  *** thgergo [~th_gergo@dsl51B78883.pool.t-online.hu] has quit [Ping timeout: 480 seconds]
20:48:38  <ln-> ~30 km of walking today...
20:51:37  <Prof_Frink> wassat in real money?
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20:59:26  <CIA-2> bjarni * r6591 /trunk/ (depot_gui.c lang/english.txt vehicle_gui.c):
20:59:26  <CIA-2> -Codechange: changed strings that used the word "depot" into one for each vehicle type
20:59:26  <CIA-2>  This is a request from translators as depot is not valid for all vehicle types in all translations
20:59:26  <CIA-2>  This will cause a lot of warnings when generating the lang files. MiHaMiX will fix them in a moment (hopefully)
21:05:37  <Sacro> dbg: [NET] Unknown callback. (Pointer: 0x8080bb0) No callback sent.
21:08:14  <peter1138> o_O
21:08:26  <peter1138> weird
21:08:30  <SpComb> hmm
21:08:41  <peter1138> hmm, i see it too
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21:10:22  <peter1138> did you do something? heh
21:12:28  <peter1138> it can only happen on a command
21:12:59  <CIA-2> miham * r6592 /trunk/lang/ (19 files in 2 dirs): [Translations] Removed strings obsoleted by Bjarni at r6591
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21:18:13  *** Osai is now known as Osai^zZz
21:18:29  <Sacro>  peter1138 cant remember
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21:20:11  *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd
21:20:18  <MeusH> hi
21:23:38  <CIA-2> bjarni * r6593 /trunk/ (data/openttd.grf depot_gui.c gfxinit.c table/sprites.h): (log message trimmed)
21:23:38  <CIA-2> -Fix: [depot window] added sprites to the buttons, that lacked one
21:23:38  <CIA-2>  Also changed the sprites on some of the other buttons to make the buttons consistent
21:23:38  <CIA-2>  Credits for this:
21:23:38  <CIA-2>  Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40)
21:23:40  <CIA-2>  Grfencoding: peter1138
21:23:42  <CIA-2>  Coding to apply the new sprites: peter1138 (modified by me)
21:24:09  <Bjarni>    Ideas:
21:24:09  <Bjarni>     Born Acorn
21:24:09  <Bjarni>     MeusH
21:24:09  <Bjarni>     ValHallA|SW
21:24:09  <Bjarni>     XeryusTC
21:24:10  <Bjarni>   Sorry if I forgot to mention somebody
21:24:11  <Wolf01> 'night all
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21:24:38  <MeusH> \o/
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21:26:17  <Bjarni> 2 lines of log, 10 lines of credits... I believe that's a first for such a radio :D
21:27:56  <peter1138> Bjarni: don't bother crediting me ;p
21:28:02  <peter1138> i'm just a dev
21:28:34  <Bjarni> I had to do it properly. Also Since the list ended up getting that long, it would be wrong not to include you
21:28:47  <peter1138> dbg: [NET] Unknown callback. (Pointer: 0x8080970) No callback sent.
21:28:47  <Bjarni> it would be like telling that MeusH is more important than you :P
21:28:51  <peter1138> 08080970 <CcCloneVehicle>:
21:28:52  <peter1138> hmm
21:29:07  * peter1138 fixes ;p
21:29:16  <MeusH> aint I?
21:29:53  <Bjarni> hehe, for people only using stable releases, then they go from 0.4.8 to 0.5.0, a whole lot of stuff will have changed, but now the first people will notice "wow, new buttons in the windows and new sprites", not the bigger map array or newhouses or any of the other stuff, that's harder to code :P
21:30:11  *** ChrisM87 [~ChrisM@p54AC4DA8.dip.t-dialin.net] has quit [Remote host closed the connection]
21:30:14  <Sacro> Bjarni: bigger map array?
21:30:24  <peter1138> Bjarni: why do we have CcClone<VehicleType> and CcCloneVehicle?
21:30:38  <Sacro> chuff chuff chuff chuff chuff WHOOOO WHOOOO :d
21:30:40  <Sacro> *:D
21:30:47  <Bjarni> MeusH: I committed strings, so each vehicle type now got a line for depot, so depot can be translated differently
21:30:58  <Bjarni> peter1138: hmm... good question
21:31:09  <MeusH> Thanks Bjarni
21:31:12  <Born_Acorn> Sacro, it's more like "chchchchchchchchchchchchchchchchchchchchchchchchchchch" "woo woo"
21:31:20  <peter1138> CcCloneVehicle calls the CcClone<VehicleType>s
21:31:21  <peter1138> but
21:31:28  <peter1138> they're also used iirec...
21:31:30  <peter1138> directly
21:31:30  <peter1138> h
21:31:31  <peter1138> ah
21:31:35  <Born_Acorn> monologue!
21:31:38  <peter1138> i think ccclonevehicle is used from the depot
21:31:45  <Bjarni> ahh yes
21:31:49  <peter1138> and ccclone<vehicletype> are used from the vehicle window
21:32:04  <Bjarni> CcCloneVehicle got a switch, which calls the other ones
21:32:05  <peter1138> can they all just used CcCloneVehicle?
21:32:09  <peter1138> -d
21:32:15  <Bjarni> I think so
21:32:19  <Bjarni> it should be the same
21:32:36  <Bjarni> if it's not the same, then it's a bug ;)
21:33:08  <MeusH> how about train wagons, airplane shadows and helicopter rotors? Maybye these are the reasons to use different functions?
21:33:43  <MeusH> "Bjarni> MeusH: I committed strings, so each vehicle type now got a line for depot, so depot can be translated differently" <- Are the former strings removed?
21:33:43  <Bjarni> as I said, the general one is a switch to call the other ones
21:33:53  <Bjarni> MeusH: yes
21:33:58  <MeusH> thanks
21:34:22  * Sacro sniggers at "Breston Valley"
21:34:47  <Bjarni> Sacro: well
21:35:08  <Born_Acorn> Breasts!
21:35:22  <Bjarni> you would go insane if you got "Cunttown". We actually got a bug report on that one because somebody got offended :D
21:35:49  <Born_Acorn> The "Cunt" string was removed years ago, IIRC. :p
21:35:50  <Sacro> i noticed it'd been blacklisted
21:36:02  <Sacro> i've had printfingberg... that made me chuckle
21:36:05  <CIA-2> peter1138 * r6594 /trunk/callback_table.c: - Fix (r6513): When adding command callbacks, add the callback to the list...
21:36:06  <Born_Acorn> (much to the Dark Lord Vater's annoyance, too.)
21:36:20  <Bjarni> yeah
21:36:46  <Bjarni> later somebody else complained that he got a town name, that rhymed with cunttown :D
21:36:56  <Bjarni> I don't think that one got blacklisted though
21:36:59  <MeusH> :P
21:37:12  <Born_Acorn> Cuntfington was one of the names that caused it all.
21:37:19  <Sacro> hmm, it'd be niec if a train could go iron ore mine - steel mill - coal mine - power station in a loop
21:37:45  <MeusH> Sacro: with automatic refitting or with switching wagons in a depot?
21:37:55  <Bjarni> both
21:38:07  * MeusH thinks about "sexy" language but it may not be a good idea
21:38:20  <Bjarni> make it as a newgrf
21:38:26  <Bjarni> at least the sprites
21:38:54  <Bjarni> yeah, make a grf + lng to make OpenTTD sexy
21:39:06  <Bjarni> I think a whole lot of people would download it
21:39:25  <Born_Acorn> You must mean George's Long Vehicles.
21:39:31  <Bjarni> ohh that reminds me
21:39:37  <Born_Acorn> With the naked ladies on the sides which caused so much offence.
21:39:47  <Born_Acorn> (Much to my amusement)
21:40:17  <Bjarni> at one time DV had serious problems with coding something and said "fucking cunt code" and I quickly wrote "/me quickly adds 18+ rating to the game"
21:40:37  <peter1138> damn it
21:40:40  <peter1138> i want the diesels
21:40:43  <peter1138> they sound nicer :D
21:40:58  <Bjarni> Born_Acorn: George also did the Mars thing with a woman in it XD
21:41:02  <Born_Acorn> Bjarni: Assertion Error! String: "Fucking Cunts"
21:41:09  <Bjarni> LOL
21:41:30  <Born_Acorn> I remember that, building statues was a lot more fun in Mars. :p
21:42:35  <peter1138> sacro plays ottd too much
21:42:37  <Born_Acorn> George should redo the Mars Conversion with newhouses and newindustries features.
21:42:46  <peter1138> he's like the never stopping rail network expanding machine
21:42:46  <Born_Acorn> Get rid of the silly Toyland Industries.
21:42:51  <Bjarni> and newsounds!!!!!!!!!
21:42:58  <Born_Acorn> heehee yes.
21:43:19  <Born_Acorn> peter1138, I wish I was like Sacro then. I keep promising to expand but just press fast forward and watch my trains. :o
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21:44:53  <peter1138> yeah
21:45:12  <Sacro> peter1138: did you never play me on Brianettas servers?
21:46:55  <Sacro> hmm, if your scrolling whlist a news thing pops up, newgrf carriges dont show as filled
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21:55:09  <Sacro> bah, i need PBS
21:55:26  *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß]
22:03:08  <peter1138> heh
22:03:58  <Bjarni> <MeusH>	Sacro: with automatic refitting or with switching wagons in a depot? <-- just checked the order struct. We got like 4 bits left (maybe less, I haven't checked). That's like nothing if you plan on changing consist
22:04:27  <Bjarni> hmm
22:05:14  <MeusH> That isn't much. Hopefully we don't need it right now
22:05:52  <MeusH> But changing the struct won't affect old savegames, it will just make savegames bigger and openttd more memory-consuming?
22:06:30  <Bjarni> but 4 bits would actually be enough for refitting, but then we would have a serious problem if we add more cargo types because that would leave room for just 3 more types and even just merging the climates and giving each cargo type it's own number would increase the number of cargos way over 4 bits
22:06:31  <Born_Acorn> It will create a vortex which will destroy the universe!
22:06:49  <Bjarni> yeah, what Born_Acorn said
22:06:55  <Bjarni> how did you learn to code like that?
22:07:14  <Born_Acorn> I went to the OpenTTD University
22:07:20  <Bjarni> ahh
22:07:31  <Born_Acorn> http://www.open.ac.uk/
22:07:47  <Born_Acorn> (They don't use the TTD in case Atari gets annoyed)
22:07:47  <Bjarni> LOL
22:07:49  <Bjarni> good one
22:09:02  *** Progman [~progman@p5091F0BB.dip.t-dialin.net] has quit [Remote host closed the connection]
22:11:34  <Bjarni> actually we can add up to 16 bits to the order struct without using more memory (this have to do with how the computer package memory), so if we can do with say 8 bit, then we only need to save 8 bit for each order (each LINE in the orders for EACH vehicle, except shared orders.. share them)
22:11:49  *** lws1984 [~lwslade@ip68-9-157-1.ri.ri.cox.net] has joined #openttd
22:12:13  <Bjarni> with 100 vehicles with say 4 items in their orders, that will be 4*100 = 400 bytes extra in the savegames
22:12:22  <Bjarni> and it can very easily become way more than that
22:12:57  *** ThePizzaKing [~thepizzak@c211-28-156-50.eburwd2.vic.optusnet.com.au] has joined #openttd
22:13:37  <Bjarni> say 512 trains (MP, big map) with say 4 orders each on avg (remember some of them got shared orders), then it will be 512*4=2048 = 2k
22:13:39  <Bjarni> hmm
22:13:40  <peter1138> that's not much, overall
22:13:44  *** smeding [~roysmedin@c514451cb.cable.wanadoo.nl] has quit [Remote host closed the connection]
22:13:45  <Bjarni> I guess that's not that bad after all
22:14:13  <peter1138> Bjarni: did you download that cargo aircraft stuff?
22:14:19  <Bjarni> no
22:14:21  <peter1138> ah
22:14:22  <peter1138> it's not a diff
22:14:27  <Bjarni> I said that
22:14:37  <Bjarni> I said "(once you get it)" or something like that
22:14:45  <peter1138> heh, ok
22:14:54  <peter1138> well, it's a load of junk anyway
22:14:56  <Sacro> Bjarni: well, dunno about refitting, but the UKRS mineral wagons can carry both, with no charge for refitting
22:15:03  <peter1138> as dalestan points out, we can do it anyway
22:15:12  <Bjarni> yeah
22:15:14  <peter1138> just, not with the default vehicles, but we never change them anyway
22:15:24  <Bjarni> yeah
22:17:25  <Bjarni> Sacro: say if I add a byte, then I got the room to store one CargoID. Then I can (at least in theory) make an order that says "goto this depot and refit to this CargoID"
22:18:05  <Bjarni> and since it's in the order, which will then be saved, no commands needs to be transmitted over the network, so it's not affected by lag like autoreplace used to be
22:18:10  <Bjarni> hmm
22:18:23  <peter1138> add another byte for subtype :D
22:18:28  * Bjarni wonders if he should try to actually code this
22:18:42  <Bjarni> subtype for ?
22:18:53  <peter1138> cargo subtypes, used for livery refits and the like
22:18:56  <peter1138> that'll be coming soon
22:19:04  <peter1138> (mart3p's written it)
22:19:07  <Bjarni> ahh
22:19:21  * Bjarni just wondered about something else
22:19:23  <Sacro> Bjarni: it does sound impressive
22:19:44  <Bjarni> call the bytes something a bit more general so they can be used for something else if the destination is not a depot
22:19:58  <peter1138> data_1 and data_2 ;)
22:20:05  <Sacro> Bjarni: could it have a check, that if refitcost = 0, then it doesnt need to return to the depot, just refit at the station
22:20:19  <Bjarni> hmm
22:20:32  <Sacro> cos surely from iron <=> coal it'd just get a quick wash
22:20:36  <Bjarni> that's a very good question
22:20:43  <Sacro> same for wood <=> steel
22:20:57  <Bjarni> I think I will try to code this
22:20:59  <peter1138> oh damn
22:21:04  <peter1138> ferries are slow ;(
22:21:06  <Sacro> just have a refit command, with a drop down, and it goes to the nearest depot if it  is required, or not
22:21:31  <Bjarni> and make it refit in depots only and then figure out if I can make it refit outside depots later
22:21:52  <Bjarni> hmm
22:22:39  *** Osai^zZz [~Osai@p54B37FCA.dip.t-dialin.net] has quit [Quit: Osai^zZz]
22:22:52  <Bjarni> I think I can actually make a current order to make the vehicle goto depot and then refit, so you can actually just give the order "goto depot (service) and refit to cargo x" as a one time command if you like
22:23:18  <Bjarni> would mainly be a GUI issue if I get it to work in the order list
22:23:37  *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has quit [Quit: Probably doing something else]
22:24:05  <Sacro> peter1138: check the model T bullion vans cargo, i spy a bug
22:24:45  <peter1138> yeah
22:24:49  <peter1138> it's known, i think
22:24:58  <peter1138> it's a bug in the set, not ottd
22:25:04  <Sacro> hmm, the refit options seem fine, but carrying wood in a buillion van...
22:26:17  *** Spoco [~Spoco@dsl-062-197-163-96.lohjanpuhelin.fi] has quit []
22:26:47  <peter1138> http://www.tt-forums.net/viewtopic.php?p=495806#495806
22:26:49  <peter1138> that's in ttdp...
22:27:21  <Bjarni> speaking about refitting
22:27:23  <peter1138> well, something is wrong with it, anyway ;p
22:28:10  <Bjarni> peter1138: I decided to postponing scrolling in the refit window until we changed a lot of stuff to the widget system to allow us to make scrollbars with much cleaner code
22:28:17  <peter1138> heh
22:28:23  <peter1138> i've just been looking at it
22:28:30  <Bjarni> err, not the actual scrollbars, but the matrix/list it scrolls
22:28:31  <peter1138> the way it works needs to be changed
22:28:43  <Bjarni> yeah
22:29:02  <peter1138> it builds the refit list each draw
22:29:12  <peter1138> what i'll do is build the refit list on creation
22:29:19  <peter1138> then we know its size
22:29:33  <peter1138> and it'll be quicker to boot (even without a benchmark ;))
22:29:43  <Bjarni> NEVER say that
22:29:55  <Bjarni> DV will flame you for saying something like that
22:30:15  <peter1138> well, with mart3p's stuff, we need more than just a uint32 to store the data
22:30:22  <peter1138> shit
22:30:26  <peter1138> it's 23:30 :/
22:30:35  <Bjarni> I just noticed that as well
22:30:41  <peter1138> sacro's gonna trounce me
22:30:43  <Bjarni> and you lag for an hour :/
22:31:05  <Bjarni> what is the link between the clock and Sacro?
22:31:30  <peter1138> well, he'll go to be at about 06:00 knowing him ;)
22:31:37  <lws1984> there is no link.
22:31:42  <lws1984> Sacro is time-independent
22:31:47  <Bjarni> yeah
22:32:06  <Bjarni> he once tried to get in contact with me at 3 or 4 O'clock....
22:32:27  <lws1984> *snicker*
22:32:29  <Bjarni> I learned that when I woke up
22:34:44  <peter1138> nini
22:34:52  <lws1984> hehe
22:35:02  <Sacro> peter1138: i aint stopping up that late
22:35:07  <Sacro> ill be up by then though...
22:35:18  <peter1138> :)
22:35:22  <Sacro> peter1138: pause it
22:35:28  <peter1138> ok
22:35:46  <peter1138> i shall now think of livery refits
22:35:50  <peter1138> and have strange dreams
22:35:53  <peter1138> (i had cheese)
22:35:55  <Bjarni> peter1138: btw MiniIN got some of mart3p's newgrf patches that we lack in the trunk. Will you investigate if it's ready for the trunk?
22:35:55  <peter1138> byeeeeeeeeeeeeeeeee
22:35:59  <Sacro> night peter1138
22:36:13  <peter1138> Bjarni: yes, i know, i intend to add some, just to conflict with it ;p
22:36:19  <Bjarni> :p
22:36:23  <Bjarni> oh well
22:36:25  <Bjarni> night peter1138
22:43:49  <Sacro> ho hum
22:44:58  <Maedhros> ah, i love tgp and openttd's "random" number generator's ability to recreate a map including town names and positions from a seed :)
22:47:16  <Bjarni> hey, I just noticed something. They guy called "The Irish" on the forum got a US train as his avatar and he his location is Brussels. He is truly an international guy :)
22:48:00  <Sacro> or just irish...
22:49:56  <Sacro> PMSL :D http://cgi.ebay.co.uk/Intel-Pentium-Extreme-Edition-840ee-840-Quad-Core_W0QQitemZ190036427588QQihZ009QQcategoryZ179QQssPageNameZWDVWQQrdZ1QQcmdZViewItem
22:50:23  <Sacro> some muppets just shouldnt be allowed out
22:51:57  <_Z_> what's the point of 'exclusive use' of a specific vehicle? just to use it earlier? or is there something else?
22:52:07  <Bjarni> No more graphics bottlenecks aswell anymore this cpu should stay ahead well <-- that's the GPU, not the CPU :P
22:52:22  <MeusH> _Z_, higher reliability
22:52:28  <Bjarni> _Z_: you get it a year before anybody else
22:52:29  <_Z_> oh
22:52:45  <Bjarni> but it starts with poor reliability, but it increases over time
22:52:49  <_Z_> yeah
22:52:53  <_Z_> but so do all new vehicles
22:53:00  <Bjarni> this is worse
22:53:13  <_Z_> hehe
22:53:30  <_Z_> i was thinking, it would be awsome to have a ottd mmo :D
22:53:52  <_Z_> prob way to hard to balance though
22:53:59  <Bjarni> mmo?
22:54:08  <_Z_> massivly multiplayer online game
22:54:13  <MeusH> massive multiplayer - read: more than 8 players
22:54:14  <_Z_> i forgot the g
22:54:18  <MeusH> like.. 800?
22:54:24  <_Z_> yeah 800 would be awsome
22:54:27  <_Z_> :D
22:54:36  <Bjarni> and would need really fast computers
22:54:40  <_Z_> you would only download the area that you are looking at (with buffer)
22:54:46  <_Z_> like most mmo's work
22:54:46  <MeusH> it wouldn't be awesome to play that unless you have a 800MBit connection
22:54:55  <Bjarni> how many clicks is that each sec if everybody is building?
22:55:07  <_Z_> well.. obviously it would be different
22:55:07  <_Z_> :D
22:55:26  <_Z_> like everything would be costly, and not so 'fast'
22:55:31  <_Z_> almost turn based
22:55:43  <Bjarni> not happening
22:55:48  <_Z_> :)
22:55:48  <Bjarni> too massive a change
22:55:54  <_Z_> right
22:56:00  <MeusH> ...for a too poor effect IMO
22:56:15  <Bjarni> we got the max 16 players idea though
22:56:23  <Bjarni> or was it 32 or 64...
22:56:27  <Sacro> 128!
22:56:30  <MeusH> 64
22:56:32  <_Z_> yeah 8 is a bit low
22:56:37  <MeusH> but limited to 16 colors
22:56:45  <_Z_> but even then, if you join now, like 20 years to late, ur like 50million behind everyone
22:56:52  <Bjarni> we will likely need 32 bit graphics first
22:57:29  <Bjarni> we can't have more than 64 with the current design because we need a variable with the same number of bits as max players and we do not have more than 64 bit variables
22:57:48  <Bjarni> 64 would be enough though
22:58:19  <MeusH> Bjarni: even too much... Unless someone makes 8192x8192 maps
22:58:24  <MeusH> Is there a google calendar notifier for windows? There is a gmail+calendar notifier for Mac but none for windows?
22:58:29  <_Z_> yeah that's alot of players
22:59:51  <Bjarni> we got a theoretical max of 32 bit tiles, which would be 16x16 bit maps... 65536x65536 maps....
22:59:56  <Bjarni> now that's big
23:00:01  <Bjarni> and got one issue
23:00:21  <Bjarni> we would need one tile to have the same index as INVALID_TILE
23:00:30  <Bjarni> so 15x16 bits would be max
23:00:40  <Bjarni> or 16x15
23:00:46  <KUDr> or 16x16-1
23:01:04  <Bjarni> how would you make a -1 tile map?
23:01:15  <KUDr> - one tile
23:01:18  <Bjarni> I mean it have to be square
23:01:20  <KUDr> at corner
23:01:34  <KUDr> square without one tile
23:02:09  *** Maedhros [~jc@host86-137-68-253.range86-137.btcentralplus.com] has quit [Quit: leaving]
23:02:14  <Sacro> hey KUDr, you ok?
23:02:27  <KUDr> hey Sacro, no
23:02:30  <Bjarni> we should code steps, that do not follow 2^n, so we can have 750x750 maps if we like
23:02:31  <KUDr> why?
23:02:42  <Sacro> KUDr: haven't seen you around in a while
23:03:06  <KUDr> i was here
23:03:08  <Bjarni> then we can set max to 65535x65535 and nobody would miss the last tile in each direction and we solved the INVALID_TILE issue
23:03:23  <KUDr> yes
23:03:27  * Sacro would sit and count...
23:03:32  <Bjarni> and we would need a really fast computer to handle that
23:03:38  <Bjarni> not to mention memory
23:03:50  <Bjarni> specially with a bigger map array
23:04:14  <KUDr> 1TB RAM will be enough
23:04:48  <Bjarni> then we would need a 64 bit CPU
23:05:20  <glx> and a 64bit OS
23:05:26  <Bjarni> and we should likely make the game threaded
23:05:43  <Bjarni> like pathfinding is done for all 4 vehicle types at once
23:05:45  <KUDr> within 20 years it will be normal computer
23:05:59  <glx> or maybe outdated computer :)
23:06:04  <Bjarni> :)
23:06:06  <KUDr> maybe?
23:06:19  <Bjarni> actually we should try to make the pathfinding threaded if possible
23:06:27  <Sacro> yeah
23:06:31  <Sacro> newsignals too :D
23:06:38  <KUDr> usually the average computer doubles ram every 1-2 years
23:06:41  <MeusH> Sacro's newsignals :P
23:06:56  *** Trenskow [~outlet@85.218.142.227] has quit [Quit: Read error: Connection reset by sortepeer]
23:06:59  <Bjarni> road vehicles and trains can crash, so they might need to be in the same thread, but one for land based travel, one for airborn and one for ships
23:07:14  <Bjarni> would speed up on multiple core systems
23:07:32  <Bjarni> <KUDr>	usually the average computer doubles ram every 1-2 years <-- 18 months
23:07:38  <Sacro> MeusH: well... im no good with YAPF, and how it works
23:07:48  <Sacro> Moores law specifies 18 months i think
23:07:49  *** Trenskow [~outlet@85.218.142.227] has joined #openttd
23:08:27  <MeusH> Sacro: It's just about lack of support to the newsignals
23:08:29  <KUDr> 18 m = 1.5 y
23:08:38  <KUDr> so 15 years
23:08:41  <MeusH> I just know it exists, but really nothing happens to it
23:08:52  <KUDr> and we will have 1TB ram PCs
23:09:53  <KUDr> Sacro: don't worry - i should be ready for it soon (november)
23:10:08  <KUDr> with reinforcements
23:10:35  <Sacro> KUDr: wooyay, well im starting College on monday, and moving hoouse, so i have a busy few weeks
23:10:53  <Sacro> s/oou/ou/
23:11:27  <Sacro> MeusH: KUDr knows YAPF the best (i would think!), so its easier if we wait for him
23:11:56  *** _Z_ [~bubbles@20150071237.user.veloxzone.com.br] has quit []
23:14:07  <Bjarni> <KUDr>	with reinforcements <-- you convinced everybody in the office to work on OpenTTD?
23:14:31  *** lws1984 [~lwslade@ip68-9-157-1.ri.ri.cox.net] has quit [Quit: Hailing frequencies closed Captain, food generators online and processing.]
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23:15:12  <Sacro> Bjarni: when i start Uni, i'll try and get others involved
23:15:30  <KUDr> Bjarni: not in my office - only one friend (much better than me)
23:17:32  <Bjarni> one is good (much faster than 0)
23:17:39  <Bjarni> and better than you... nice
23:18:26  <Sacro> :o better... can itbe
23:18:36  <Sacro> oh well... night all
23:19:39  *** Sacro [~ben@adsl-213-249-239-215.karoo.KCOM.COM] has quit [Remote host closed the connection]
23:38:17  <MeusH> whoa it's 1:30 oclock
23:38:21  <MeusH> bye guys
23:38:31  *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Quit: bye - quit]
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23:53:44  <CIA-2> bjarni * r6595 /trunk/depot_gui.c: -Fix r6542: [depot window] clicking sell all in a depot with no vehicles will now do nothing at all (instead of opening the confination window) (spotted by glx)
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