Times are UTC Toggle Colours
00:00:11 <Ailure> though I feel more like playing with UKRS set xD 00:00:16 <Ailure> eh I do the africa map next game 00:00:26 *** lws|Away is now known as lws1984 00:00:43 <Born_Acorn> You can use GRF parameters to make UKRS work in any climate! 00:02:04 <Ailure> oh I forgot about that 00:02:28 <Ailure> though wouldn't it look odd with wrong liveries? 00:03:08 <Ailure> hmm 00:03:11 <Ailure> UKRS addon... 00:03:44 <Ailure> geez, soon I write a custom GRf manager or something x3 00:05:34 <Ailure> lol 00:05:44 <Ailure> starting with no industries would be a intresting experience but ehh 00:06:06 <Zevensoft> heh build up money through passengers alone 00:06:07 <Ailure> makes me realize how addicted I am at setting up a coal line xD 00:06:09 <DarkSSH> !openttd commit 00:06:10 <Zevensoft> oh the horror 00:06:12 <_42_> Commit by peter1138 :: r7074 /trunk/ai/trolly/build.c (2006-11-05 22:50:59 UTC) 00:06:14 <_42_> -Fix (r7073): stupid debugs 00:06:16 <Ailure> eh it's possible 00:06:20 <DarkSSH> hmm 00:06:31 <Ailure> Just make sure to not build things too close 00:07:06 <Ailure> Besides I been considering to make a game that goes after realism and not profit 00:08:06 * Ailure wishes there were a very low option for towns and industries 00:08:43 <Zevensoft> could be interesting 00:08:52 <Zevensoft> like, have large towns demand passengers 00:09:07 <Zevensoft> who wants to go to a small town anyway 00:09:10 <Ailure> well 00:09:13 <Ailure> knowing the game 00:09:20 <Ailure> it will build industries on it's own after awhile 00:09:28 <Ailure> though certain industries are rarely built for some reason 00:09:38 <Ailure> oil refineries and factories seems to die out quickly if you' 00:09:42 <Ailure> you're not using them 00:10:19 <Ailure> or maybe it only build raw material industries on it's own 00:10:20 <Ailure> I forgot 00:10:43 <Eddi|zuHause2> passenger networks urgently need proper passenger destinations 00:11:11 <Eddi|zuHause2> and a distinction between local passengers and express passengers 00:11:18 <Zevensoft> add a "theme park" industry 00:11:30 <Sacro> created in OpenRCT 00:11:37 <Zevensoft> o 00:11:52 <Ailure> tsk 00:11:58 <Ailure> players already create theme parks :P 00:12:02 <Born_Acorn> Ludde can do that next. :p 00:12:06 <Ailure> At least, that's what I see in some games. x3 00:12:13 *** lws1984 is now known as lws|Food 00:12:49 <Born_Acorn> Ailure, whenever I see a new post in the Screenshots thread, I like to guess how much of the screen will be rails or station 00:13:16 <Born_Acorn> usually it's above 60% of the screenshot. :p 00:13:20 *** Zaviori [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has joined #openttd 00:13:25 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 00:13:27 <Ailure> lol 00:13:29 <Ailure> well 00:13:33 <Ailure> sometimes I join a multiplayer game 00:13:48 <Ailure> and instantly get's the urge to fix each companies rail 00:13:58 <Ailure> becuse some player thinks having 90 degree turns is really leet 00:14:14 *** Zahl [~SENFGURKE@p549F3921.dip0.t-ipconnect.de] has quit [Quit: YOU! It was you wasn't it!?] 00:14:25 <Born_Acorn> DarkSSH, http://www.tt-forums.net/viewtopic.php?p=514971 seems you annoyed him. :p 00:15:09 <DarkSSH> idiot 00:15:51 <CIA-1> Darkvater * r7075 /trunk/genworld_gui.c: -Codechange: Remove stale code. Please clean up after yourself!! (r5549) 00:16:36 <Eddi|zuHause2> he's never gonna learn why his patch will not be included, so why even bother? 00:16:56 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 00:17:05 <Born_Acorn> His attitude seems to be "I think it's okay, so it must be." 00:17:13 <DarkSSH> and he's even not up to the facts 00:17:34 <Born_Acorn> Today, his argument about language, he made that "everyone in England uses "ize"" thing up completely 00:17:45 <Born_Acorn> Never heard anyone use it in the UK ever. 00:18:01 <Born_Acorn> Even the BBC uses "ise" 00:18:14 <DarkSSH> http://www.stephaniemiller.com/declarationofrevocation.htm 00:18:24 <DarkSSH> "You will end your love affair with the letter 'Z' (pronounced 'zed' not 'zee') and the suffix "ize" will be replaced by the suffix "ise."" 00:18:45 <Sacro> is that john cleese? 00:18:50 <DarkSSH> yep 00:18:53 <CIA-1> Darkvater * r7076 /trunk/ (network.h network_gamelist.c network_server.c network_udp.c): 00:18:53 <CIA-1> -Codechange: Prefer includes instead of using extern. Move UpdateNetworkGameWindow 00:18:53 <CIA-1> declaration to network.h, and remove stale externs of NetworkPopulateCompanyInfo 00:18:58 <Ailure> damn 00:19:18 <Ailure> eh I rather prefer being able to use my own image than using the face system :p 00:19:42 <Ailure> Would be neat for Multiplayer games, but then we see people having rude pictures for manager 00:19:47 <Ailure> I don't want to see goatse for manager 00:20:23 <Zevensoft> just have selectable face features 00:20:29 <Zevensoft> instead of the random button 00:20:31 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 00:20:46 <Ailure> eh I don't really care 00:20:48 <Zevensoft> and maybe add some blonde and red hair types 00:20:52 <CIA-1> Darkvater * r7077 /trunk/network_gui.c: 00:20:52 <CIA-1> -Codechange: Send proper message to network window, and handle selection control in 00:20:52 <CIA-1> there instead of calling function. 00:20:54 <Ailure> sometimes I go throuh a whole game without changing the face I started with 00:21:20 <Eddi|zuHause2> i would so laugh if someone else with a face patch shows up, and gets included, just to piss jez off :) 00:21:28 <Zevensoft> so you look like a woman for the whole game? 00:22:02 <Ailure> yeah why not? ;P 00:22:10 <Zevensoft> hehe 00:22:21 <Sacro> ooh, new sig "GOATSE FOR MANAGER" 00:22:34 <Zevensoft> they should have better attire for each tileset 00:22:44 *** Szandor [~2@host86-136-88-116.range86-136.btcentralplus.com] has quit [] 00:22:52 <Zevensoft> so the managers in snow have warm jackets on 00:23:22 <ln-> what does face customisation mean actually... do you get to upload your own picture? 00:23:44 <Born_Acorn> You get to change everything 00:23:56 <Born_Acorn> eyes, chin, nose, mouth, hair, etc. 00:24:02 <Eddi|zuHause2> no, in jez' case he just made it to compose the face yourself out of the existing sprites 00:25:16 <Born_Acorn> How many times has jez been semi-banned now? 00:25:24 <Born_Acorn> Maybe we should just permaban him. :p 00:26:03 <Sacro> :| who keeps sending sig 11 to mplayer 00:26:07 <DarkSSH> gn people :) 00:26:21 <Sacro> night DarkSSH 00:26:23 <ln-> who the hell even looks at those faces anyway. 00:26:27 *** DarkSSH [~tfarago@5354EC24.cable.casema.nl] has quit [Quit: leaving] 00:27:33 <Born_Acorn> ln-, exactly. 00:28:31 *** KritiK [~Maxim@ppp85-140-20-175.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:29:53 <Brianetta> Sacro: That's me. 00:30:00 <Brianetta> killall -11 mplayer 00:30:33 <CIA-1> Darkvater * r7078 /trunk/smallmap_gui.c: -Codechange: Make the zoom in/out buttons of the extra viewport into proper push-buttons. 00:30:50 <Eddi|zuHause2> Sacro: easy workaround: use Kaffeine ;) 00:31:09 <Sacro> Eddi|zuHause2: i use gnoem 00:31:25 <Brianetta> /exec ssh ben@213.249.225.16 killall -11 mplayer 00:31:34 <Eddi|zuHause2> easy workaround: well, you know what's next ;) 00:32:20 <Sacro> :o 00:32:26 <Brianetta> /exec ssh ben@213.249.225.16 killall -11 openttd 00:32:28 <Sacro> Brianetta: surely you need my password for that 00:32:34 <Brianetta> Sacro: Just a key 00:32:41 <Sacro> errr.... but where do you find the key 00:33:17 <Brianetta> I just worked out some huge prime factors and went back from there 00:33:42 <Brianetta> Normally, it'd be computationally impossible, but I wrote this cool Tcl script 00:34:22 <Eddi|zuHause2> actually, nobody knows the real compexity of cracking RSA 00:34:54 <Sacro> Brianetta: sweet 00:34:57 <Eddi|zuHause2> it is neither known if there is no fast algorithm for factoring, nor is it known if factoring is actually needed 00:34:59 <Sacro> although im going to bed now, so night 00:35:46 <Brianetta> Eddi: Factoring, while not proven necessary or possible, does help. 00:35:56 <Brianetta> In that, if you can do that, you can crack RSA. 00:36:09 <Eddi|zuHause2> i know ;) 00:36:13 <Brianetta> It's just not known if it's possible (quickly) or if there isn't a faster method. 00:36:31 <Sacro> guten nacht all 00:36:38 <Brianetta> gute n8 00:36:51 <Eddi|zuHause2> but the real problem with that is, if you want to secure data for like, say, 50 years, you have to choose primes that computers can only factor out in 50 years 00:36:53 <Ailure> hmm 00:36:58 <Ailure> what is the brake van for in the UKRS? 00:37:04 <Ailure> gameplay wise 00:37:14 *** Sacro [~ben@adsl-213-249-225-16.karoo.KCOM.COM] has quit [Remote host closed the connection] 00:37:17 <Brianetta> Ailure: Technically, it's a train lengthener and speed limiter. 00:37:40 <Brianetta> It's there for completeness. Without a brake van (or caboose) your train just isn't a train. 00:37:46 <Ailure> ah 00:38:06 <Brianetta> You know what a real brake van is? 00:38:26 <Ailure> yes I saw a discussion for it 00:38:32 <Eddi|zuHause2> i have never seen a brake van in reality 00:38:41 <Brianetta> Cool. Just slap one on the back end. 00:38:50 <Ailure> but didn't remember if it had any gameplay purpose 00:38:51 <Ailure> but I see now 00:39:26 <Eddi|zuHause2> must be some kind of british thing 00:40:05 *** lws|Food is now known as lws1984 00:40:25 <Ailure> I seen steam trains before, but I hadn't really checked if it had a brake van at the end :p 00:45:08 <Brianetta> It's only required on a train where the rolling stock isn't fitted with brakes 00:45:29 <Brianetta> Most steam trains running today have brakes int he passenger carriages 00:47:25 <Ailure> I see 00:48:30 <Ailure> heh makes me think on how hard it would be to implent realistic braking together with the signals 00:48:52 <Ailure> which is kinda funny, since there is realistic braking but only when you manually stop the train 00:50:03 <Ailure> hahaha 00:50:13 <Ailure> damn, the elevated bridges features tends to confuse computers 00:50:35 *** silent [~pwr@82.78.120.186] has quit [Quit: Client exiting] 00:52:19 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 00:52:34 <Eddi|zuHause2> the "realistic braking" is not realistic, because it does not use brakes, but instead just reverses the power of the engine 00:53:15 <Ailure> ah 00:53:17 <Ailure> well heh 00:53:21 <Ailure> it's rarely used anyway 00:53:32 <Ailure> the game just makes any train break immeditly at signals 00:53:50 <Eddi|zuHause2> there's also some pseudo-realistic braking when approaching a station 00:53:50 <Ailure> if a train went 642 km/h > 0 km/h within seconds 00:53:54 <Ailure> there wouldn't be any passengers left 00:54:50 <Ailure> and yeah 00:55:00 <Ailure> that forces me to create some tracks before the station 00:55:06 <Ailure> which only make it look more realistic 00:56:36 <Ailure> http://194.47.44.243/Gedham%20Transport,%2014th%20Jun%201922.png 00:56:48 <Ailure> ... 00:57:42 <Eddi|zuHause2> don 00:57:56 <Eddi|zuHause2> 't tell me you're bringing wood with planes 00:58:15 <Eddi|zuHause2> who put that damn ' key next to the enter key? 00:58:36 <glx> not on my keyboard ;) 00:58:46 <Ailure> lol 00:58:50 <Ailure> the green player is the AI 00:59:36 <Eddi|zuHause2> it used to be 2 rows above, but they extended the backspace key and shrinked the enter key 00:59:52 <Eddi|zuHause2> i don't exactly know why 01:00:02 <Ailure> seems like the mini-in makes the AI keep building vehicles 01:00:15 <Ailure> which might be a good idea at times, but not when the airport is out of range :/ 01:01:12 <Eddi|zuHause2> you worry about the AI too much ;) 01:01:54 <glx> Ailure: which version of miniin ? 01:02:39 *** Netsplit charon.oftc.net <-> unununium.oftc.net quits: dp-, mikk36, @Tron 01:02:56 <Ailure> the latest one I found, which is... hold on 01:03:00 <Ailure> r7045 01:03:12 *** Netsplit over, joins: Tron 01:03:17 <glx> it's not the most recent :) 01:03:18 <Ailure> ok, to be fair I downloaded it two days ago so there might been a update 01:03:21 <Ailure> ah 01:03:23 <Ailure> like I thought 01:03:24 <Ailure> :p 01:04:10 *** Netsplit over, joins: mikk36, dp- 01:04:32 <glx> but tonight's miniin has a bug with new ai and road vehicle building 01:06:02 <Ailure> hmm 01:06:09 <Ailure> but the bugs in the one I have 01:06:23 <Ailure> is making the AI kinda blind when it comes at catchment ranges or something 01:07:20 <glx> this one is old (I already seen an AI building a lorry bay near a refinery but not in the catchment area) 01:08:22 *** Frostregen [SADDAM@dslb-084-058-153-209.pools.arcor-ip.net] has joined #openttd 01:08:29 * Ailure turns off aircrafts for the AI 01:08:43 <Ailure> since it keeps overusing them in the absolutly wrong way 01:10:27 *** Rens2Doom is now known as Rens2Sea 01:16:27 <Ailure> gdfffgdfg 01:16:42 <Ailure> Now if you only could build signals on bridges D: 01:16:52 <Ailure> I hate having to make severeal small islands for just signals 01:17:10 <coronel> And in tunnels. 01:17:10 <glx> make more bridges :) 01:17:21 <coronel> I want signals in tunnels! 01:17:26 * coronel cries. 01:18:05 <glx> coronel: the tunnels are black holes in openttd, you can't put signal in it as they don't exist 01:18:17 <glx> s/it/them 01:18:40 <Ailure> heh 01:18:45 <Ailure> and what happens if one end is missing? 01:18:47 <Ailure> D: 01:18:54 <Ailure> the train keeps driving into a endless void? 01:18:56 <glx> the game just crash 01:18:56 <Ailure> lol 01:18:59 <Ailure> ah damn 01:19:09 <glx> anyway it can't happen :) 01:19:18 <Ailure> would been fun if you could do it 01:19:32 <Ailure> well, if uncompress the gamefiles and use a hex editor <.< 01:20:07 <glx> possible but it would probably crash on load 01:21:31 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 01:24:20 <Ailure> Would be funny if it was possible to make worm holes :P 01:24:32 <Ailure> even if you could kind of call the tunnels in openTTD wormholes heh 01:24:42 <Ailure> and it would only make the game cheap 01:24:45 <Ailure> so no reason for it 01:24:45 <ln-> it wouldn't be funny 01:24:53 <Ailure> lol I wasn't actually suggesting it :P 01:24:57 <Ailure> besides something such sci-fi 01:24:58 <ln-> although ludde was going to implement such :/ 01:25:00 <Ailure> wouldn't fit in openTTD 01:25:04 <Ailure> lol 01:25:24 <Ailure> although I wouldn't mind sci-fi vehicles 01:25:35 <Ailure> and something beyond maglev, or a variation of the maglev technology 01:26:00 <ln-> there's already the teleporting device. 01:26:33 <Ailure> vaccum tubes would be intresting to see 01:26:39 <ln-> build a train depot in the middle of nowhere, buy an engine -- and look, there it materialises into your depot in the middle of nowhere. 01:26:52 <Ailure> especially if it have limits, such as requiring straight lines or something 01:26:56 <Ailure> heh 01:28:33 <Ailure> http://194.47.44.243/Gedham%20Transport,%2011th%20Sep%201925.png 01:29:16 <Ailure> at least I didn't make a artifical land bridge 01:34:15 <Ailure> bleh 01:34:40 <Ailure> I wish the company information window at least viewed company value, even if it's negative D: 01:34:54 <Ailure> I prefer that over seeing companies being worth one whatever 01:35:47 *** coronel [andreabl@login1.powertech.no] has quit [Server closed connection] 01:36:02 *** coronel [andreabl@login1.powertech.no] has joined #openttd 01:46:37 *** tokai [~tokai@p54B81752.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 01:50:57 <Zevensoft> heh wormhole tunnels, you could use them to go up hills instantly 01:57:16 *** MaulingMonkey_iBook [~panda@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 02:01:32 <Ailure> ergh 02:01:40 <Ailure> Now I wish I could control some kind of multiplier 02:01:49 <Ailure> for aircraft D: 02:01:53 <Ailure> this zeppelin is painfully slow 02:12:33 *** Mucht_ [~Mucht@p57A0DED9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:15:52 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 02:30:43 *** Eddi|zuHause3 [~johekr@p54B76EC1.dip.t-dialin.net] has joined #openttd 02:37:07 *** Eddi|zuHause2 [~johekr@p54B76D16.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:58:20 *** jeff_ [~jeff@jefe.me.uk] has joined #openttd 03:22:36 *** lws1984 is now known as lws|Away 03:32:59 *** MaulingMonkey_iBook [~panda@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: MaulingMonkey_iBook] 03:42:42 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Quit: Leaving] 03:42:48 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 03:50:51 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 03:50:58 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 04:20:16 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 05:01:42 *** DaleStan__ [~Dale@74.132.220.79] has joined #openttd 05:01:47 *** DaleStan__ is now known as DaleStan 05:08:07 *** DaleStan_ [~Dale@74.132.220.79] has quit [Ping timeout: 480 seconds] 05:27:23 <Ailure> http://194.47.44.243/Ailuro%20Transports,%2020th%20Oct%201938.png 05:27:24 <Ailure> <3 05:28:42 <ln-> accepts: nothing? ;) 05:30:26 <Ailure> It's connected to that airport 05:30:32 <Ailure> hopefully I left enough space for international 05:30:37 <Ailure> look ugly now though heh 05:30:47 <Ailure> but yeah, I wanted to make a big terminus station 05:30:50 <Ailure> that was compact too 05:31:15 <Ailure> though that extra exit line bothers me 05:32:51 <Ailure> http://194.47.44.243/Ailuro%20Transports,%2030th%20Jan%201939.png 05:32:54 <Ailure> fixed a small error 05:33:21 <Ailure> added a combo signal somewhere xD 06:08:03 *** Osai [~Osai@p54B373E5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:08:18 *** MaulingMonkey_iBook [~panda@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 06:08:45 <MaulingMonkey_iBook> isn't there already a multiplier? lol 06:08:57 <MaulingMonkey_iBook> whoops 06:09:11 <MaulingMonkey_iBook> note to self: chat log may be hideously out of date after unsuspending the laptop 06:09:25 <MaulingMonkey_iBook> (4 hours in this case) 06:34:55 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 06:43:31 *** Celestar_ [~Jadzia_Da@p54979C09.dip0.t-ipconnect.de] has joined #openttd 06:51:25 *** MaulingMonkey_iBook [~panda@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: MaulingMonkey_iBook] 06:51:44 *** Celestar_ [~Jadzia_Da@p54979C09.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 07:56:09 *** Prof_Frink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 08:14:37 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has quit [Quit: Lost terminal] 08:23:55 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Quit: SCHOOL!] 08:24:35 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd 08:32:38 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 08:32:40 *** mode/#openttd [+o Celestar] by ChanServ 08:32:40 <Celestar> morning 08:33:57 <MeusH> hello 08:35:24 <peter1138> hi 08:36:45 <Tron> *yawn* *grunt* *scratch* 08:36:57 <Celestar> ? 08:37:21 <Celestar> it wasn't me 08:40:42 <MeusH> hi 08:40:42 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has quit [Read error: Connection reset by peer] 08:41:04 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 08:41:07 *** mode/#openttd [+o Celestar] by ChanServ 08:47:55 <Darkvater> morning 08:48:07 <Darkvater> mondays suck 08:50:46 <ttj> This monday especially. 08:51:12 <ttj> "Yeah, FYI, there's a meeting at 9 AM." = I had to get up at 6 AM and catch a train. 08:51:34 <ttj> And then at 9.05 AM, "Yeah, the meeting is postponed to Wednesday since just about everyone else is stuck in traffic." 08:52:08 <Darkvater> now that does suck 08:52:56 <mikk36> no more ssh ? :( 08:53:12 <Darkvater> it's still SSH 08:53:14 *** Alltaken [~chatzilla@203.97.223.241] has joined #openttd 08:53:25 <mikk36> no more DarkSSH :P 08:53:40 <Darkvater> morning Alltaken 08:53:45 <Alltaken> Tron: you were looking for me? 08:53:49 <Celestar> mornign Alltaken 08:53:50 <Alltaken> evening 08:53:53 <Celestar> so, 08:53:55 <Celestar> great 08:54:05 <Celestar> my comp locks up when I touch the case :o 08:54:12 <mikk36> lol 08:54:14 <Darkvater> stop touching it you perv! 08:54:15 <mikk36> is it grounded ? 08:54:20 <Tron> a bit 08:54:49 <Alltaken> Celestar: sounds like you have a problem 08:55:14 <Celestar> it is grounded 08:55:16 <Celestar> back in 10 08:55:28 <Darkvater> my comp used to reboot when I touched the power switch 08:55:37 <mikk36> lol 08:56:03 <Darkvater> so I would be vacuuming the room, hit the switch's box with the hose and bamm; reboot 08:56:36 <Darkvater> but then again, I woudl also see lots of blue sparks while I was vacuuming... 08:57:42 <mikk36> ?? 08:58:05 <mikk36> i only see blue sparks when i take hair out of the nozzle of the vacuumer 08:58:17 <mikk36> sparks between my fingers and the metal parts of the nozzle :P 08:58:25 <mikk36> damn it feels so good :P 08:58:50 <mikk36> fingers twitching a bit after each spark etc :P 08:59:12 <mikk36> and the spark is about 1-2cm long :D 08:59:24 <mikk36> pretty powerful i'd say :P 09:00:44 <peter1138> cooolllllddd 09:01:03 <Darkvater> yeah, but it's not really pleasant. it hurts :( 09:01:14 <Darkvater> so I do not dare take my hands off the hose ;p 09:02:15 <mikk36> hurts ? nope :P 09:02:18 <mikk36> i'm used to it .P 09:02:48 * peter1138 has a brainwave 09:02:52 <peter1138> -- put the heater on 09:03:06 <Darkvater> *clap* 09:03:29 <peter1138> i'll warm my hands up before doing anything of the sort 09:07:26 <Darkvater> watch out they don't fall off ^^ 09:09:19 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 09:14:30 <Zevensoft> can someone tell me where the entrypoint is? 09:14:38 <Darkvater> main? 09:14:43 <Zevensoft> WinMain? 09:14:51 <Zevensoft> what file 09:14:54 <peter1138> win32.c / unix.c i guess 09:14:59 <Zevensoft> hrm 09:14:59 <Darkvater> find in files? 09:15:12 <Zevensoft> so it doesnt use main for win32? 09:15:21 <peter1138> ok, i'm starting to warm up 09:15:23 <Darkvater> it's a windows application 09:15:27 <Zevensoft> I want to make stuff cross compatible 09:15:29 <peter1138> possibly even get too warm 09:15:39 *** jez [diepfaetr@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] has joined #openttd 09:15:44 <peter1138> so do i, a) turn heater down or b) remove upper clothing... 09:15:50 <Darkvater> do b ^^ 09:16:29 <peter1138> correct answer 09:16:36 <peter1138> i shouldn't have to sit in my jacket in the office ;p 09:16:47 <Darkvater> take off the hat too :) 09:17:04 <peter1138> i would do, if i wore one 09:18:06 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 09:18:06 <jez> !logs 09:20:21 <Prof_Frink> peter1138: and the scarf and gloves 09:22:23 *** tokai [~tokai@p54B81752.dip0.t-ipconnect.de] has joined #openttd 09:22:26 *** mode/#openttd [+v tokai] by ChanServ 09:26:28 *** jez [diepfaetr@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] has quit [] 09:27:21 *** mode/#openttd [-b *!*tumbler@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] by peter1138 09:27:38 *** mode/#openttd [+b *!*@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] by peter1138 09:28:05 <Darkvater> what'd you ban him for? 09:29:46 <peter1138> fine 09:29:48 *** mode/#openttd [-b *!*3efe400e@ginnypig.net] by peter1138 09:29:48 <peter1138> er 09:29:50 *** mode/#openttd [-b *!*@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] by peter1138 09:29:56 <Celestar> back 09:30:01 <peter1138> mr 'star 09:30:11 <Darkvater> who's ginnypig? :) 09:30:22 <Celestar> er WHAT? 09:30:49 <peter1138> hmm? 09:31:43 <Prof_Frink> eh? 09:32:17 <Darkvater> .. 09:32:42 <Zevensoft> does anyone know if ottd processes every tile or just ones flagged as being interesting 09:32:58 <peter1138> depends what you mean by processes 09:33:11 <Zevensoft> well, does anything with 09:33:16 <Zevensoft> or gets data from 09:33:18 <Darkvater> every tile isinteresting 09:33:25 <Zevensoft> not really 09:33:25 <peter1138> well it has to draw them... 09:33:36 <Zevensoft> yeah but drawing is brute force and clipped 09:33:56 <Zevensoft> I'm just trying to think of someway of getting more tiles in a map :( 09:35:10 <peter1138> well, change the map size 09:35:16 <peter1138> is 2048x2048 not enough? 09:35:20 <Zevensoft> no 09:35:27 <Zevensoft> :D 09:35:29 <Zevensoft> lol 09:35:54 <Darkvater> we've said before..show a fully developed 2kx2k map and we'll think about upping the limit 09:36:23 <Zevensoft> well, what about making 2kx2k maps run faster, could I attempt that? 09:36:50 <Darkvater> no, that's prohibited 09:36:58 <Zevensoft> damn 09:37:05 <Darkvater> bummer, eh? 09:37:06 <Celestar> what do you mean by "run faster" 09:37:11 <Zevensoft> I mean use less CPU 09:37:14 <Celestar> goddamn matlab 09:37:14 <Darkvater> turn on fast forward ^^ 09:37:15 <Zevensoft> not as in cheating 09:37:26 <Celestar> mergesort in matlab is about as fast as randomsort in C :S 09:38:16 <Eddi|zuHause3> who uses mergesort anyway? 09:38:22 <Eddi|zuHause3> heapsort is way cooler ;) 09:38:29 <Celestar> who cares 09:38:33 <Celestar> matlab is sow 09:38:36 <Celestar> slow 09:39:11 <Eddi|zuHause3> yeah, i believe that unseen... 09:39:19 <Darkvater> Zevensoft: what was your idea about speeding up? 09:40:20 <Zevensoft> its probably already used, but I was to create a large array which stored bits, and each bit said whether a tile should be bothered about with processing 09:40:37 <Zevensoft> because every action will affect a tile, so you can set the bit to 1 in that case 09:40:52 <Zevensoft> and once a tile is processed and deemed useless again, its set to 0 09:40:59 <Darkvater> so basically you want an action-mapping 09:41:09 <Zevensoft> so most of the tiles which are grassland, dont need to be processed 09:41:14 <Darkvater> yes they do 09:41:21 <Zevensoft> why do they 09:41:23 <Celestar> Zevensoft: I'm not so sure, if you have a 2048x2048 map full of trains, the tile-processing is the least of your worries 09:41:31 <Zevensoft> lol 09:41:37 <Darkvater> because the grass grows, trees can pop up, etc. 09:41:58 <Zevensoft> grass reaches a certain height and stops growing, thus it does nothing 09:42:08 <Zevensoft> the tree thing intrigues me though 09:42:56 <peter1138> the processing is also periodic 09:42:56 <Zevensoft> the ocean just animates, which is client side afaik, so it is useless most of the time 09:43:08 <Zevensoft> well then ignore the bits periodically 09:43:08 <peter1138> so it doesn't loop the map and process every single tile 09:43:17 <peter1138> client side? 09:43:26 <peter1138> if client side means palette animation, then yes 09:43:29 <Zevensoft> yeah 09:43:33 <Eddi|zuHause3> i don't think that idea is any good, with the amount of random things happening all over the map, the overhead of keeping track of changes is probably much more than the speedup for not processing some tiles 09:43:57 <Celestar> I just think a day should be 4 seconds long and we have 50% of the problem solved :P 09:43:59 <Zevensoft> what overhead, setting bits in an array? 09:44:25 <peter1138> heh 09:44:35 <Darkvater> Celestar: I fail to see your logic :) 09:44:44 <peter1138> checking the bits, and the memory used by the array 09:44:48 <Eddi|zuHause3> not setting, but more like getting all set bits in the array 09:44:58 <Zevensoft> memory used in 2k x 2k array: 512kb 09:45:26 <Zevensoft> you can check like 32 tiles in a single command 09:45:35 <Celestar> Zevensoft: have you done profiling on a 2k by 2k map? 09:45:44 <Zevensoft> profiling? 09:45:54 <Celestar> !profiling 09:45:59 <Eddi|zuHause3> if you loop through that bit array, to get all interesting tiles, you may as well loop through the tile array and check if anything should be done 09:46:25 <Eddi|zuHause3> i fail to see any optimisation potential there... 09:46:49 <Zevensoft> dw about the concept, I'll implement in the local code I have and see if there is a speedup (or speeddown) 09:47:15 <Celestar> Zevensoft: I suggest you profile first :) 09:47:19 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 09:47:32 <Zevensoft> !profiling 09:47:48 <Zevensoft> ? 09:48:01 <Darkvater> good stupid google, it is hard to convince to search on international sites 09:48:06 <Darkvater> Zevensoft: look it up 09:48:45 <Celestar> Zevensoft: no worries I'll do it fur ya 09:49:29 <Zevensoft> did it already 09:49:37 <Zevensoft> I just wasnt sure if it was what you meant 09:49:45 <Eddi|zuHause3> the openttdcoop savegames could make for a good base :) 09:50:11 <Zevensoft> well even a fresh 2k map makes my pc crawl 09:50:27 <Celestar> what PC? 09:51:02 <Zevensoft> 733mhz P3 09:51:05 <Darkvater> lol 09:51:18 <Zevensoft> when I said it crawls I lie, it goes to about 15fps 09:51:21 <Eddi|zuHause3> if 2k already gets to your limit, why do you think that would get better with even bigger maps? 09:51:36 <Zevensoft> I never said that 09:51:46 <Zevensoft> I said I wanted to try and make it run faster 09:51:47 <Zevensoft> D: 09:52:07 <peter1138> things which really slow down a fresh game: drawing a vehicle list 09:52:20 <Eddi|zuHause3> no, you said you wanted more tiles in the map 09:52:46 <Celestar> omfg 09:52:56 <peter1138> what? 09:52:59 <Zevensoft> whatever 09:53:02 <Eddi|zuHause3> what would be the point of that if you cannot even handle the ones you already got? 09:53:10 <Celestar> generating a 2k x 2k map is slow 09:53:25 <peter1138> especially with tgp, yes 09:54:00 <Celestar> the game options window needs an "Ok" or "Close" button 09:54:15 <Darkvater> peter1138: he? a fresh game doesn't have any vehicles :) 09:54:26 <peter1138> Darkvater: well, ok, sort of fresh :P 09:54:49 <Celestar> why is drawing a vehicle list slow? 09:55:35 <peter1138> i've not investigated it yet 09:56:11 <Celestar> 27.45 27.73 27.73 369512470 0.00 0.00 TileLoopClearHelper 09:56:11 <Celestar> 22.81 50.77 23.04 25840 0.00 0.00 RunTileLoop 09:56:11 <Celestar> 12.23 63.13 12.36 277726428 0.00 0.00 GetTileSlope 09:56:22 <Celestar> this is where the time goes on a 2k x 2k map 09:56:27 <Celestar> (no vehicles) 09:57:04 <Tron> generated map or loaded? 09:57:06 <peter1138> is that running the map, or creating? 09:57:09 <peter1138> heh 09:57:13 <Celestar> generated map 09:57:19 <Celestar> running for 1 year 09:57:28 <MeusH> bye 09:57:30 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Quit: bye - quit] 09:57:31 <Tron> save it 09:57:49 <Tron> profile again with a loaded, not generated, map 09:58:05 <Celestar> just doing so anyway 09:59:38 <Celestar> (animation is off anyway) 10:00:00 *** tokai [~tokai@p54B81752.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:01:24 <Zevensoft> creating time matters not 10:01:32 <Zevensoft> time to get a nice big savefile 10:01:41 <peter1138> it takes long enough to load them :) 10:01:53 <Celestar> 35.62 27.97 27.97 394743838 0.00 0.00 TileLoopClearHelper 10:01:54 <Celestar> 27.83 49.82 21.85 27605 0.00 0.00 RunTileLoop 10:01:55 *** tokai [~tokai@p54B81C54.dip0.t-ipconnect.de] has joined #openttd 10:01:55 *** mode/#openttd [+v tokai] by ChanServ 10:02:07 <Celestar> no big change 10:02:26 <Celestar> we still have the 2 leaders 10:02:37 <Celestar> 400 million calls :o 10:06:42 <peter1138> oh this is fucking stupid 10:06:45 <peter1138> i'm at work 10:06:48 <peter1138> doing work stuff 10:07:02 <peter1138> i create a new window (in screen) to log into a server 10:07:05 <peter1138> and the first thing i do? 10:07:07 <peter1138> cd ottd 10:07:11 <peter1138> o_O 10:07:12 <Zevensoft> lolo 10:07:28 <Zevensoft> funnier if it actually took you to an ottd folder 10:07:37 <peter1138> Zevensoft: it does 10:07:40 <Zevensoft> haahah 10:07:41 <Tron> "<peter1138> the cd didn't fail" 10:07:50 <Tron> too late 10:07:56 <peter1138> heh 10:08:45 <Darkvater> a serious case of addiction I'd say 10:09:07 <Darkvater> can't say I'm muchbetter myself...since the two hours I'm here I've done about 5 minutes of actual work 10:09:37 <Tron> as long as you get paid... 10:10:18 <Darkvater> :) 10:11:13 <CIA-1> peter1138 * r7079 /trunk/ (engine.c engine.h newgrf.c newgrf_engine.h): -Codechange: Move an array to the only place it is used. 10:13:53 * peter1138 wonders about trying to get ottd on this PDA again 10:14:08 <peter1138> it would make it useful... 10:14:18 *** Zr40 [~Zirconium@zr40.xs4all.nl] has quit [Read error: Connection reset by peer] 10:14:28 *** Zr40 [~Zirconium@zr40.xs4all.nl] has joined #openttd 10:14:51 <Darkvater> 0.5 :) 10:15:59 <peter1138> oh, yes 10:17:14 <Celestar> I am a hero, I am here for 2,5 hours now, and already did about 0,5 hours of work 10:18:25 <Darkvater> good boy :) 10:18:32 *** FR^2 [~frquadrat@84.200.250.4] has joined #openttd 10:18:37 <FR^2> Hiho 10:20:20 *** lefti [~lefti@igw1.zrnko.cz] has quit [Ping timeout: 480 seconds] 10:26:25 <peter1138> load average: 7.59, 5.60, 3.73 10:26:26 <peter1138> o_O 10:26:33 <peter1138> bloody amavis 10:27:49 <roboboy> gnight 10:28:05 *** roboboy is now known as robobed 10:40:21 *** Tron_ [UIbpU8Id@nat-1.rz.uni-karlsruhe.de] has joined #openttd 10:40:45 <peter1138> wb 10:42:10 <Tron_> thx 10:43:43 <Darkvater> did you leave? 10:44:24 <Tron_> Darkvater: mind the _ 10:45:20 <Darkvater> beware, crossing _, reduce speed now! 10:45:45 <peter1138> does it flash red and make annoying ding ding ding noises? 10:46:24 <Tron_> you guys should either a) take your medication b) stop taking it 10:46:39 <Darkvater> I would cal the sound soothing 10:50:50 *** Alltaken [~chatzilla@203.97.223.241] has quit [Quit: Chatzilla 0.9.75 [Firefox 2.0/2006101023]] 11:04:23 <Darkvater> :( 11:04:30 <Darkvater> why is europe so expensive? 11:04:49 <Darkvater> The same LCD monitor isin the US227 euros, and here 300 minimum 11:04:52 <Darkvater> bah 11:05:07 * Celestar really hopes people will learn from the mid-air crash over Brazil 11:05:10 <Celestar> Darkvater: which monitor? 11:05:19 <peter1138> everyone knows the exchange rate is 1 USD = 1 UKP 11:05:30 <Darkvater> Samsung 205BW 11:05:38 <Darkvater> http://www.newegg.com/Product/Product.asp?Item=N82E16824001081&ATT=24-001-081&CMP=OTC-Froogle 11:05:57 <Celestar> size? 11:06:06 <Darkvater> 20" WS 11:06:17 <Celestar> 349EUR here 11:06:38 *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:07:12 *** Belugas_Gone [~Jfranc@216.191.111.226] has joined #openttd 11:07:14 *** mode/#openttd [+o Belugas_Gone] by ChanServ 11:07:27 <Darkvater> Celestar: is that the cheapest in germany? 11:07:28 <peter1138> i thought about getting one like that 11:07:30 <peter1138> 1680 x 1050 11:07:38 <peter1138> but ottd would suck for me :( 11:07:49 <Celestar> load average: 4.01, 4.06, 3.86 11:07:58 <peter1138> (either native res and slow, or scaled res and blurry) 11:07:59 <Celestar> Darkvater: maybe you can get it for a bit less 11:08:32 <Celestar> Darkvater: 314 ... 11:08:47 <Darkvater> he, still almost 100 euros..bitches 11:09:07 <Celestar> but the US price is plus tax 11:09:09 <Celestar> I guess 11:09:12 <Darkvater> the screens for my father though, he wants a new one. Too bad I can't give him my old LCD and take this as my own :D 11:09:41 *** Sacro [~ben@adsl-213-249-225-16.karoo.KCOM.COM] has joined #openttd 11:09:41 <Darkvater> no wait, smilie is bad 11:10:08 <Darkvater> peter1138: yeh, OTTD only looks great (fullscreen) on a CRT 11:10:19 <Darkvater> doing 800x600 on my screen is pretty crap 11:10:32 <Celestar> ottd looks nicely on my 1400x1050 screen 11:11:09 <Celestar> I just wish we had 32bpp 11:11:11 <Darkvater> too small 11:11:12 <Celestar> :) 11:11:49 <Tobin> Looks good on 1680 x 1050. 11:11:51 <peter1138> 1680 x 1050 full would be nice, but... 11:11:58 <peter1138> my pc would shit itselfs 11:11:59 <peter1138> -s 11:12:09 <Tobin> peter1138: Why? 11:12:27 <Darkvater> slow pc 11:12:37 <peter1138> cos it's almost as slow has Zevensoft's 11:12:39 <peter1138> -h 11:12:40 <peter1138> ffs 11:12:44 <peter1138> stupid keyboard 11:12:50 <Tobin> Celestar: I've still got a build of Mek's 32bpp stuff with some of Alltaken's sprites around... 11:12:55 *** lefti [~lefti@igw1.zrnko.cz] has joined #openttd 11:13:00 <Zevensoft> ottd looks nice with custom smooth filter ^^; 11:13:03 <peter1138> i wish X could be switched to 8bpp temporarily 11:13:31 <Sacro> peter1138: KDE R&R used to do something like that i think 11:13:48 <peter1138> it switches resolution and refresh rate 11:13:53 <peter1138> but not colour depth, as far as i know 11:14:20 <peter1138> hmm, there is always the option of starting up another X for it... 11:14:24 <peter1138> (yuck) 11:14:49 <peter1138> DGA used to be able to do it, but X.Org has deprecated that, and the nvidia drivers don't support it any more 11:15:19 <Darkvater> http://img187.exs.cx/img187/7765/nancyboy.jpg << hahah nice 5.1 setup 11:15:21 <Sacro> hmm... could you not tell SDL to render it in 8bpp? 11:15:45 <Sacro> Darkvater: err... it might be 7.1? 11:15:46 <peter1138> no, because X is still 32bpp 11:15:59 <peter1138> hmm, svgalib 11:15:59 <Zevensoft> its 3.1 atm 11:16:00 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:16:01 <peter1138> how ghetto 11:16:08 <Darkvater> no 5.1 11:16:17 <Zevensoft> needs better placement to be 5.1 11:16:23 <Zevensoft> check the dolby guidelines 11:16:37 <peter1138> the rear speakers should be, uh, behind you... 11:16:49 <Eddi|zuHause3> well, it is probably good enough if you are 2cm from the screen ;) 11:16:53 <Zevensoft> only slightly, they should be about 15 degrees from the side behind you 11:17:01 <Darkvater> I donnu what the guy was thinking withthat setup 11:17:15 <Sacro> i need to find the recommended dolby positioning for 7.1 11:17:35 <Eddi|zuHause3> i need 5.1 speakers ;) 11:17:42 * peter1138 merely has 2.1 11:17:45 <Zevensoft> http://www.dolby.com/consumer/home_entertainment/roomlayout.html 11:17:48 <peter1138> and even that isn't in the recommended configuration 11:17:55 * Sacro only has 2 at the moment :( 11:17:57 <peter1138> well, not even .1 11:18:07 <peter1138> just a 'sub' 11:18:11 <Eddi|zuHause3> i have 2.0 11:18:26 <peter1138> mmm, sub... /me ponders lunch 11:18:39 <Darkvater> good idea :) 11:18:48 <Eddi|zuHause3> that is an interesting chain of thoughts :) 11:19:14 <peter1138> everything leads to food 11:20:14 * Celestar is getting hungry too 11:20:20 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Ping timeout: 480 seconds] 11:21:39 <Zevensoft> when ottd does go 32bpp, will there be hw accelerated modes available? 11:22:06 <peter1138> will you write them? :) 11:22:17 <Celestar> OpenGL! *runs* 11:22:32 <peter1138> see 11:22:38 <Zevensoft> its not a question of will but a question of can I succeed 11:22:41 <Sacro> ive done a bit of opengl 11:22:46 <peter1138> opengl with paletted 8 bpp textures... 11:23:03 <Zevensoft> like I said, 32bpp mode 11:23:04 <Zevensoft> D: 11:23:08 <peter1138> who needs 32bpp ;p 11:23:14 <Celestar> I've done a bit of opengl as well, but for work :) 11:23:17 <peter1138> dunno how you'd implement colour mapping 11:23:18 <Zevensoft> new grf maybe? 11:23:29 <Celestar> peter1138: manually convert ... 11:23:37 <Sacro> peter1138: i'd use bobingabouts ideas 11:23:50 <peter1138> it needs to be fast ;p 11:24:14 <Eddi|zuHause3> err... 2d is already hardware accellerated 11:24:15 <peter1138> Tron_'s blitter is fast, but i dunno where colour mapping comes into it 11:24:27 <peter1138> accelerated by the cpu :D 11:24:28 *** kbrooks [~kbrooks@d235-128-179.home1.cgocable.net] has joined #openttd 11:24:30 <kbrooks> Hi. 11:24:33 <Eddi|zuHause3> you notice that if you turn the hardware acceleration off 11:24:38 <kbrooks> I have a question - 11:24:45 <Sacro> well im getting a dual core 4600+ with 2GB DDR2 6400C4, and a 7950GT OC, its gonna take a lot to be slow 11:24:52 <kbrooks> '"debtmax" faster loan management with CTRL key' < what is it? 11:25:05 <Sacro> kbrooks: gets you maximum loan 11:25:18 <kbrooks> Sacro, huh? 11:25:19 <Eddi|zuHause3> when i set up my linux, there were times where the graphic driver was incorrectly configured 11:25:19 <Zevensoft> trons done some amazing work with his blitter 11:25:29 <Eddi|zuHause3> and running OTTD was _really_ slow 11:25:57 <Eddi|zuHause3> resolution was 1600x1200 i think 11:25:58 <peter1138> *sigh* 11:26:01 <peter1138> fucking dga 11:26:12 <kbrooks> Sacro, why woul you want to? 11:26:41 <Eddi|zuHause3> to save 200 clicks? 11:26:57 <peter1138> borrow loads of money. build./ 11:27:04 <Eddi|zuHause3> ctrl+loan, buy, ctrl+repay 11:27:06 <Zevensoft> good for that across map coal train 11:27:13 <Sacro> kbrooks: i use it when repaying loan 11:27:24 <kbrooks> Sacro, huh? 11:27:43 <kbrooks> Sacro, not sure i understand what you mean 11:27:54 <Zevensoft> itsu anata wa okane mo arimasu 11:28:13 <Eddi|zuHause3> gesundheit! 11:28:14 <Zevensoft> horrid grammar, but I tried D: 11:28:22 <Sacro> Zevensoft: konichiwa 11:28:36 <Zevensoft> konichiwa, ogenki desu ka 11:28:45 * Sacro ponders... 11:29:08 <Sacro> i think i might do japanese for my free elective next year... or polish 11:29:10 <Zevensoft> i made a train 11:29:15 <Zevensoft> http://img96.imageshack.us/img96/7100/coolpic50nj.jpg 11:29:19 <Zevensoft> pretty crappy though 11:29:25 <Zevensoft> nothing holding the wheels on 11:29:40 <Zevensoft> damn union jobs 11:29:48 <Sacro> it looks to be missing a tender 11:30:01 <Sacro> or possibly a rear axle 11:30:03 <Zevensoft> oh its a magic train, running on love and soylent green 11:30:49 <Sacro> aww... how very err... 60s 11:31:27 <Tobin> Zevensoft: 5972? Hogwarts Express? 11:31:32 <Zevensoft> shhh 11:31:52 <Zevensoft> how did you know 11:32:14 <Tobin> I've got a Hornby OO model of it. 11:32:25 <peter1138> it's very shiny, though 11:32:31 <Zevensoft> oh 11:32:36 <Zevensoft> yeah materials in max suck 11:32:40 <Tobin> And just as soon as I stick a DCC decoder in it I'll actually be able to run it. 11:32:46 <Eddi|zuHause3> yeah, it needs some artificial aging :) 11:33:45 <Tobin> It's recognisable as a Castle class at least. 11:34:06 <Tobin> Erm, or Hall. 11:34:10 <Zevensoft> castle class? I thought it was hall 11:34:12 <Zevensoft> heh 11:34:19 <Tobin> The one in the film was Hall. 11:34:24 <Zevensoft> yeah 11:34:27 <Tobin> I think. 11:34:30 <Zevensoft> painted in non-standard livery 11:34:38 *** lws|Away is now known as lws1984 11:34:54 <Tobin> Heh, yeah, the livery really upset a lot of the boring old train farts. 11:35:00 <Zevensoft> lol 11:35:21 <Zevensoft> something which is slightly odd that I missed was that the boiler flares out towards the back 11:38:02 <Tobin> Handsome loco anyway. 11:38:08 <Zevensoft> thx 11:38:21 <Tobin> I like having a model of it so that people can actually recognise one of my trains. 11:38:49 <peter1138> heh 11:38:51 <Zevensoft> it is a good looking train 11:39:06 <Tobin> So when people see them they can go "there's the blue one, the red one, the long one and THE HOGWARTS EXPRESS!!!" 11:39:15 <peter1138> Celestar: how's the opengl driver then? 11:39:26 <Tobin> The a small child will try to grab hold of it... 11:39:30 <Tobin> *Then 11:40:01 <Zevensoft> kinda looks like the SH '8P' 11:40:12 <Tobin> Sodding children with their stubby little fingers. >:| 11:40:21 *** lws1984 is now known as lws|Away 11:41:32 * Tobin wonders when he turned into a grumpy old man 11:41:44 <Sacro> Tobin: 1972? 11:42:13 <Tobin> Sacro: I wasn't even a gleam in the Milkman's eye in 1972. 11:42:28 *** ThePizzaKing [~jeff@c211-28-162-214.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 11:42:41 <Sacro> Tobin: aww 11:46:46 <Tron_> peter1138: there's no support for recoulouring, yet 11:47:03 <Zevensoft> theres an opengl driver? 11:47:25 <Sacro> there is? 11:47:51 <Zevensoft> <peter1138> Celestar: how's the opengl driver then? 11:48:37 <peter1138> how's the vectrex driver! 11:48:42 <Zevensoft> lolol 11:49:11 <Sacro> oooh 11:49:18 <Sacro> hows the C64 version? 11:49:49 <Tobin> I want, nay, I _demand_ an SVG driver! 11:50:00 <Tobin> You can do the animation with JavaScript! 11:50:03 <Zevensoft> dont neglect the TI-82 11:51:11 <Prof_Frink> Dammit, I want an ncurses driver! 11:51:39 <Tobin> Doesn't the SDL driver let you do some funky aalib stuff? 11:51:58 <Prof_Frink> possibly 11:52:12 <Prof_Frink> Actually, what would be useful would be fbdev 11:52:45 <Zevensoft> which one is the really really fast one 11:52:50 <Zevensoft> vesa? 11:53:46 <kbrooks> uhh 11:54:02 <kbrooks> http://wiki.openttd.org/index.php/Buying_shares # can someone document miniin? 11:54:25 <Zevensoft> whats miniin got different? 11:54:30 <Prof_Frink> Not in the main openttd wiki 11:54:45 <kbrooks> why not? 11:54:53 <Zevensoft> smaller shares? 11:55:01 <Zevensoft> buying fees? 11:55:05 <Prof_Frink> Well, not unless it's on a separate page for miniiin 11:55:15 *** Progman [~progman@p5091E817.dip.t-dialin.net] has joined #openttd 11:55:15 <Zevensoft> counting shares as assets (fixes share exploit) 11:55:25 <kbrooks> no 11:55:35 <kbrooks> neeither of those 11:55:53 <kbrooks> i am referring to subsidiaries. read the bottom of that page 11:56:19 <peter1138> .. 11:56:34 <Zevensoft> ? 11:56:42 <peter1138> the page looks fine to me 11:56:53 *** Zr40 [~Zirconium@zr40.xs4all.nl] has quit [Read error: Connection reset by peer] 11:56:55 <Zevensoft> says nothing about subsidaries 11:57:10 <Zevensoft> or subsidies 11:57:18 <peter1138> well it won't 11:57:21 <kbrooks> they are in miniin..... 11:57:28 <peter1138> because they are not in openttd :) 11:57:33 <Zevensoft> heh 11:57:33 <kbrooks> dont you get it Zevensoft 11:57:56 <Zevensoft> hrm peter1138 should explain on that wikipage how to exploit shares to get oodles of cash in multiplayer? 11:58:01 <Zevensoft> jk 11:59:04 *** lws|Away is now known as lws1983 11:59:07 *** lws1983 is now known as lws1984 12:05:45 <kbrooks> whats transportation & logistics? 12:10:00 <Celestar> back 12:13:21 *** lws1984 is now known as lws 12:13:26 <lws> aagain? 12:13:31 *** lws is now known as lws|Away 12:21:53 <Celestar> an American Professor suggested this to deal with global warming> 12:22:06 <Celestar> place a sun shield of 2000km in diameter between earth and sun 12:22:14 <Celestar> cost: 3e12 Dollars 12:22:42 <Sacro> it'd be easier to use some rope to hold the moon in place 12:23:01 <Zevensoft> reminds me of futurama 12:23:14 <XeryusTC> reminds me of something else 12:23:38 <XeryusTC> there are people who think they can solve global warming by painting all roads white so it reflects more light 12:23:50 <XeryusTC> and doesn't absorb it and turn it into heat 12:24:01 <Sacro> XeryusTC: wow, what a cool idea 12:24:32 <Celestar> XeryusTC: yeah might do 12:24:50 <Zevensoft> what about the glare D: 12:24:52 <Celestar> "Let's work the problem people, let's not make things worse by guessin" -- Gene Krenz 12:25:01 <XeryusTC> or someone thought of 'air scrubbers', which basicly take CO2 and other greenhouse gasses out of the air and put them into blocks which you can use for building stuff 12:25:41 <XeryusTC> hmm 12:26:28 <XeryusTC> or even a better idea: put special windmills in the oceans which make it vaporate more quickly so more clouds are produced, which also reflect light before it can hit the earth's surface and be turned into heat 12:27:22 <Sacro> Celestar: nice quote 12:30:30 <XeryusTC> the last idea also has a downside: the clouds could actually reflect light that has reached earth and has been reflected there, so that the re-reflected light could also be turned into heat 12:32:12 <Zevensoft> why not eat more cows 12:34:03 <kbrooks> i have a question 12:34:29 <Sacro> Zevensoft: mmmm beefs 12:34:30 <Prof_Frink> kbrooks: questions are easy - do you have an answer? 12:34:46 <Sacro> Prof_Frink: but then its quite easy to come up with an answer... just no question 12:35:08 <Celestar> Sacro: well he WAS kind of right 12:35:21 <Sacro> Celestar: definatly 12:38:49 *** smeding [~roysmedin@host86-138-135-223.range86-138.btcentralplus.com] has quit [Server closed connection] 12:38:50 *** smeding [~roysmedin@host86-138-135-223.range86-138.btcentralplus.com] has joined #openttd 12:40:57 *** KritiK [~Maxim@ppp15-127.pppoe.mtu-net.ru] has joined #openttd 12:44:43 <Darkvater> mhmmm lunch 12:45:06 <Sacro> Darkvater: what have you prepared us? 12:45:18 <Darkvater> I think this is a new record... 90 minutes of lunch 12:45:26 <Sacro> heh... impressive 12:45:58 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 12:48:39 <Darkvater> actually, we should kill off all beetles 12:48:53 <Darkvater> I've read they produce about 20% of all methane output on the planet 12:49:49 <Eddi|zuHause3> i've heard something similar about domestic cows ;) 12:49:55 *** Stormcape [~storm@d64-180-147-192.bchsia.telus.net] has joined #openttd 12:50:11 * Darkvater reenacts the cow level in Diablo 12:50:19 <Stormcape> O.o 12:50:21 <Prof_Frink> Eddi|zuHause3: Yes, but cows make beefs. 12:50:25 <Prof_Frink> beetles don't. 12:50:34 <Stormcape> Would anyone here be honestly surprised if we discovered Microsoft has a department just for spreading FUD? 12:50:43 <Stormcape> I wouldn't be. 12:50:55 <Prof_Frink> Stormcape: http://fud.microsoft.com 12:54:22 <mikk36> i don't get ur joke, Prof_Frink 12:55:03 <Prof_Frink> mikk36: eh? 12:55:06 <Zevensoft> goddamnit 12:55:57 <Zevensoft> why am I getting "error C2143: syntax error : missing ';' before 'type'" :( 12:56:49 <Prof_Frink> Zevensoft: Maybe there's a missing ';' before 'type' 12:56:56 <Eddi|zuHause3> possibly because you are missing a ';'? 12:57:02 <Zevensoft> nope 12:57:48 <Eddi|zuHause3> compilers can be stupid, the actually missing character can be way off that point 12:57:55 <Zevensoft> yeah I know 12:58:07 <Zevensoft> apparently its a common problem with vc7 12:58:54 <Prof_Frink> Zevensoft: use GCC then? 13:00:56 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 13:04:26 <Zevensoft> do I need any special make command? 13:04:40 <Darkvater> make 13:04:59 <Zevensoft> oh right, it would help if I had the right source lol 13:05:06 * Zevensoft gets 13:05:39 <Darkvater> ? 13:05:42 *** smithj [smithj@dyn-62-56-117-134.dslaccess.co.uk] has joined #openttd 13:06:31 <smithj> hi 13:07:02 <Darkvater> everyone, quickly, hide! 13:07:40 * Prof_Frink hides behind Darkvater 13:08:00 <Darkvater> ew 13:08:04 * Eddi|zuHause3 hides behind Prof_Frink hiding behind Darkvater 13:08:47 <smithj> You guys forming a conga line...? :) 13:12:32 *** tokai [~tokai@p54B81C54.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:14:56 *** tokai [~tokai@p54B818B0.dip0.t-ipconnect.de] has joined #openttd 13:14:58 *** mode/#openttd [+v tokai] by ChanServ 13:16:13 <Eddi|zuHause3> "Wir ziehen los, mit ganz großen Schritten, und der Erwin faßt der Heidi, von hinten an die ... Schultern" 13:16:45 <Celestar> hr hr 13:18:26 <peter1138> hm? 13:19:10 <Eddi|zuHause3> sorry, you really have to be native speaker to get that one ;) 13:19:53 <FR^2> Eddi: Ein Schelm, wer unanständiges dabei denkt. 13:20:59 <Darkvater> "we're off with great steps and erwin is fukcing heid from behind the school"? 13:21:11 <Darkvater> my germin is terrible 13:22:21 <Eddi|zuHause3> not exactly ;) 13:23:26 <Eddi|zuHause3> more like "Erwin is touching Heidi from behind on the shoulders" 13:24:48 <Eddi|zuHause3> (it's from a song, about forming a "polonaise") 13:24:50 <Darkvater> pretty close ;p 13:25:00 <Darkvater> I got erwin and heidi right ^^ 13:25:16 <egladil> oh, german speaking people 13:25:29 <Eddi|zuHause3> the thing is, that "Schultern" does not exactly rhyme with "Schritten" 13:25:50 <egladil> could somebody tell me how to end a letter in german? 13:26:02 <Darkvater> sign it 13:26:14 <egladil> ... 13:26:22 <Eddi|zuHause3> depends on how formal you want it to be 13:26:32 <FR^2> egladil: "Mit freundlichen Grüßen, <sender's name>" is a little bit out-dated, I think... Just "Gruß, <sender's name>" should suffice. 13:27:03 <FR^2> egladil: Why do you ask? 13:27:23 <Progman> I use "Mit freundlichen Grüßen" still in emails ;) 13:27:32 <egladil> a friend of mine was wondering 13:27:39 <Eddi|zuHause3> "Dies ist ein maschinell erzeugtes Schreiben, es ist ohne Unterschrift gültig." ;p 13:27:58 <Progman> "* und bedarft keiner Unterschrift" ;) 13:28:08 <egladil> and i couldn't remember since it's about six years since i had german in school and i haven't used it much since 13:28:30 <Progman> this would be an awesome ending of a letter ;) 13:28:35 <Eddi|zuHause3> it's about time we switch to a sensible language in this channel then ;) 13:28:49 <FR^2> egladil: Out of interest.. What country do you live in? 13:28:56 <egladil> sweden 13:29:24 <FR^2> Progman: I used it at scool for letters to the teacher when I was unable to attend a lesson ;) 13:29:35 <FR^2> egladil: Interesting. 13:31:19 <Eddi|zuHause3> PS: i leave it as an exercise for the reader to figure out, what kind of word would rhyme with "Schritten" 13:31:52 <Sacro> [13:25] <egladil> could somebody tell me how to end a letter in german? [13:25] <Darkvater> sign it <- ROFL 13:32:03 <FR^2> Eddi: *gg* 13:33:28 <Celestar> egladil: "Mit freundlichen Grüßen, $NAME" 13:34:09 <Prof_Frink> Eddi|zuHause3: kitten. 13:35:38 *** smithj [smithj@dyn-62-56-117-134.dslaccess.co.uk] has quit [] 13:36:22 *** Mucht_ [~Mucht@p57A0E3E1.dip.t-dialin.net] has joined #openttd 13:36:39 <Eddi|zuHause3> Prof_Frink: that is not a german word 13:37:00 <Prof_Frink> you never specified lanuage 13:37:14 <Prof_Frink> +g 13:38:14 <egladil> [06 14:27 CET] Eddi|zuHause3 "Dies ist ein maschinell erzeugtes Schreiben, es ist ohne Unterschrift gltig." ;p <== my friend says thanks :) 13:38:58 <Sacro> that is a machine... talking 13:39:06 <Sacro> it is a errmmm 13:39:14 <Sacro> that last word has not enough vowels 13:39:15 <peter1138> tum te tum 13:39:42 <Eddi|zuHause3> his copy-paste is missing the ü 13:40:48 <Darkvater> so much for today's work peter1138 ? 13:40:48 <Progman> ou man, copying non-utf8 messages of irc in a utf8-message, send it, another trys to copy it, and convertet it to iso-8859-15, and what happends? ü becomes "ÃŒÃ" 13:41:00 <Darkvater> man, I'd wish irssi would tab-complete all words, not just nicks 13:41:09 <Prof_Frink> Darkvater: It can. 13:41:30 <Darkvater> it can? 13:41:32 <Zevensoft> mirc has utf-8 support :D 13:41:36 <Prof_Frink> dictcomplete.pl 13:41:42 <Darkvater> :( perl 13:41:50 <Darkvater> cannot run it 13:42:05 <Prof_Frink> Adds tabcomplete to anything in /usr/dict/words 13:42:14 <Prof_Frink> Darkvater: your irssi has no perl?? 13:42:27 <Eddi|zuHause3> Progman: "Ã" is a 13:42:40 <Zevensoft> ??? 13:42:48 <Darkvater> Prof_Frink: nop :( 13:42:56 <peter1138> how strange 13:43:05 <Prof_Frink> How very extremely crazily useless. 13:43:19 <Darkvater> if I compile with perl support it will not run on this machine. If I statically add it, it complains about other libraries 13:43:26 <Darkvater> it does have perl at home :) 13:43:31 <Darkvater> just not at the university 13:43:52 <Prof_Frink> So just run irssi at home and ssh 13:44:23 <Darkvater> too lazy to turn on the pc 13:44:31 <Prof_Frink> That's why screen and ssh were invented 13:44:47 <Darkvater> too lazy to turn on the pc 13:45:05 <Zevensoft> is 0.4.8 the ver with broken goods? 13:47:07 <Eddi|zuHause3> nothing was ever broken... except maybe the OSX build of 0.1.4 ;) 13:47:57 <Eddi|zuHause3> what do you mean with broken goods? 13:48:18 <Zevensoft> I recall one of the released builds had a bug where factories wouldnt produce goods 13:48:34 <Zevensoft> and steel mills wouldnt produce steel 13:49:26 <Eddi|zuHause3> oh, they produced alright, but they were not transferred to the station 13:49:37 <Zevensoft> ah 13:49:44 <Eddi|zuHause3> and that was in one of the release candidates only 13:49:44 <Zevensoft> well its fixed now thankfully 13:49:59 *** Spoco [~Spoco@83.102.36.77] has joined #openttd 13:50:23 *** Purno [~Purno@5351CE6A.cable.casema.nl] has joined #openttd 14:04:31 *** Belugas_Gone is now known as Belugas 14:08:45 <peter1138> the catchment area was halved, or something 14:08:52 <peter1138> so the station had to be really close 14:09:16 <peter1138> ... or something 14:11:01 <Darkvater> no I changed something I think...and it kinda broke..eh stuff 14:12:30 <Darkvater> damn i'm really bored 14:12:40 <Darkvater> I think I'll go home within the hour 14:12:50 <peter1138> do it! 14:13:26 <Darkvater> I will! 14:15:11 <Sacro> go on then! 14:15:30 <peter1138> hee, stupid fan heater 14:16:09 <peter1138> the cooling mode is controlled by the same thermostat as heating 14:16:17 <peter1138> so, er, it only cools if it's already cool 14:19:14 <Darkvater> :) 14:19:33 <Born_Acorn> Helloooo 14:19:41 <Prof_Frink> Nooooooooooooooo! 14:19:47 *** Vikthor [~novotv6@pc304-48.feld.cvut.cz] has joined #openttd 14:19:57 <Born_Acorn> Elongated voweeeeeels 14:20:54 <hylje> VOWEEEEEEEEEEEEELS 14:21:00 <Eddi|zuHause3> Yyyyayyy! (er... ^^) 14:29:38 <Born_Acorn> Y isn't a vowel! 14:29:58 <Born_Acorn> It's a Constonant (sp?) 14:30:01 <scia> :o 14:30:06 <scia> It is a corn that is born 14:30:22 <Prof_Frink> It's the Corn_Baron! 14:30:48 <scia> :o good one ;D 14:30:59 <Born_Acorn> Blame MSN. I do. 14:31:34 <scia> Blame lilo 14:31:35 <peter1138> elongated newcargoEEEEs 14:31:42 <hylje> Born_Acorn: ELONGATED CCCONNNSSSONNNANNNTTTSSS 14:32:24 <Prof_Frink> scia: No, blame grub 14:32:35 <Born_Acorn> peter1138. nooooo 14:32:39 <scia> blame stitch! 14:32:48 <Born_Acorn> lilo is teh non-living 14:32:51 <hylje> stitch is a viable scapegoat 14:32:53 <Prof_Frink> scia: but one in time saves nine! 14:33:11 <Born_Acorn> Mysteriously died when I passed my driving test. 14:33:17 <hylje> :o 14:33:23 <scia> :D 14:33:48 <Born_Acorn> "Private Message spam this!" 14:34:12 <scia> In the UK people drive very bad... 14:34:27 <Prof_Frink> scia: Only when there aren't speed cameras 14:34:31 <scia> must be because they drive on the wrong side :p 14:34:45 <Prof_Frink> scia: Hey! We drive on the right side, you're all wrong. 14:34:52 <scia> no 14:34:59 <scia> you drive on the left side :p 14:35:00 <Prof_Frink> scia: It's very simple. 14:35:08 <Prof_Frink> We're british, ergo we are right. 14:35:08 <scia> the right side is the right side 14:35:16 <scia> lies! 14:35:18 <Prof_Frink> QED. 14:35:20 <scia> :p 14:35:31 <scia> right is right and left is wrong 14:35:45 <Prof_Frink> You are not british, ergo you are wrong. 14:35:54 <Prof_Frink> It really is that simple. 14:35:59 <scia> it is not 14:36:03 <scia> blair was wrong 14:36:12 <scia> with the war on iraq 14:36:18 <Born_Acorn> Prof_Frink, do you spell words with "ize" or "ise"? 14:36:20 <Prof_Frink> Blair's a twat. 14:36:40 <scia> blair is brittish though :p 14:36:46 <Born_Acorn> *British 14:36:48 <Born_Acorn> :p 14:36:56 <scia> Bretonian 14:37:01 <scia> :o 14:37:07 <Prof_Frink> Yeah, but he's government, which cancels it out. 14:37:25 <scia> hmm 14:37:54 <scia> okay... 14:37:55 <scia> :D 14:38:30 <Darkvater> but it's the government that said that you must drive onthe left side 14:38:37 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:38:39 *** mode/#openttd [+v glx] by ChanServ 14:38:40 <Darkvater> ergo, left is wrong 14:39:13 <scia> the word right already says it is right 14:39:14 <Born_Acorn> most of Europe used to be lefties. 14:39:18 <Born_Acorn> Blame Napoleon 14:39:20 <Born_Acorn> I do. 14:39:27 <scia> I blame the UK 14:40:37 <scia> I am happy that UK is an island. I would not want to go over the border with it in a normal way by car :p 14:40:39 <Zaviori> I blame andorra, no? 14:40:53 <Sacro> scia: heh, like the old spanish/gibralter junction/ 14:41:05 <Darkvater> scia: actually, driving in the UK rules! 14:41:15 <Darkvater> especially compared to holland. 14:41:15 <scia> I don't know. do you have a pic? 14:41:20 <Born_Acorn> Japan drives on the left! 14:41:21 <XeryusTC> i blame the UK for being uninvasable! 14:41:23 <Born_Acorn> So there! 14:41:31 <Sacro> scia: i think gibralter is right hand drive now :( 14:41:34 <scia> I'm too scared to drive there 14:41:41 <scia> :D 14:41:41 <Zevensoft> Australia drives on the left 14:41:45 <Born_Acorn> Yes! 14:41:48 <Born_Acorn> and Singapore! 14:41:52 <scia> india too? 14:41:52 <XeryusTC> australie is a part of england 14:41:53 <Born_Acorn> http://www.pubquizhelp.34sp.com/misc/leftdrive.html 14:41:56 <Eddi|zuHause3> <Born_Acorn> It's a Constonant (sp?) <- i know, that was on purpose ;) 14:41:58 <scia> and indonesia :s 14:42:03 <XeryusTC> and japan is too influenced by the UK in the past to drive on the right :( 14:42:05 <scia> and it was a dutch colony :p 14:42:08 <Sacro> Darkvater: ive heard driving in holland can be fun 14:42:17 <Zevensoft> by that logic, canada is part of england as well 14:42:30 <Prof_Frink> Sacro: Yeah, but driving the M6Toll *is* fun. 14:42:57 <Darkvater> Sacro: :(. We have speedbumps everywhere, ridicillous (sp?) speed restrictions and traffic pax the whole way 14:42:58 <XeryusTC> Sacro: it is, if you arent driving around at 7-9 am and 17-20pm 14:43:23 <Prof_Frink> The M42 is not. 14:43:32 <Prof_Frink> The M42 is utter hell. 14:43:37 <XeryusTC> Darkvater: "wegwerkzaamheden" are fun, driving with 120 past some guys who are standing ~2 meters away from the road >:) 14:43:38 <scia> Surinam too? damn we have to reconquer it to force them to drive right :p 14:43:58 <Sacro> Darkvater: Hull (where i live) has the most 20mph zones of any city in the UK 14:44:07 <XeryusTC> scia: the english would have to conquer them, so we can trade surinam against some cheese again ;) 14:44:25 <scia> cheese? 14:44:28 *** TronBSD [~tron@p54A3E357.dip.t-dialin.net] has joined #openttd 14:44:31 <Darkvater> XeryusTC: :( 14:44:33 <scia> it was New Amsterdam :p 14:44:33 <Darkvater> wb TronBSD 14:44:40 <scia> now New York :p 14:44:43 <XeryusTC> scia: they made cheese in new york i guess :P 14:44:55 <scia> lol 14:45:02 <XeryusTC> ah well 14:45:09 <scia> the US the big cheese 14:45:15 <scia> it slowly melts away :D 14:45:17 <XeryusTC> new amsterdam was under constant thread of the english all the time in those days 14:45:29 * XeryusTC fantasizes 14:45:31 <Prof_Frink> Mmm, sixty four slices of american cheese... 14:45:36 <hylje> cheese 14:45:41 <hylje> thread 14:45:48 * scia hands Prof_Frink some Limburger cheese :p 14:46:09 *** Tron [~tron@p54A3E1C7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:46:14 <Sacro> looks like it is :( 14:46:17 * XeryusTC hands Prof_Frink goudse 14:46:32 <hylje> goudse? goatse? 14:46:40 <XeryusTC> sicko :r 14:46:43 <Sacro> it also looks liek the main road ina nd out goes accross a runway too 14:47:01 <hylje> http://www.toothpastefordinner.com/110606/florida-tattoo.gif 14:48:02 <XeryusTC> why does toothpastefordinner.com always remind me that i have to check thedailywtf.com? 14:48:18 <hylje> dunno 14:48:38 <hylje> both have some matching property in them? 14:49:26 <Eddi|zuHause3> because you cannot just remember thedailywtf yourself? 14:50:21 <hylje> tdwtf doesnt have new content yet, though. 14:50:46 <scia> then it is not daily 14:51:00 *** Osai [~Osai@p54B37068.dip.t-dialin.net] has joined #openttd 14:53:53 <XeryusTC> well, it has new content since i last checked 14:54:13 <XeryusTC> 5 or 6 articles actually 14:56:11 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 14:56:24 <Darkvater> home \o/ 15:00:42 *** Vikthor [~novotv6@pc304-48.feld.cvut.cz] has left #openttd [] 15:00:54 <peter1138> ok 15:03:55 <hylje> scia: its daily excluding weekends 15:04:57 <Celestar> hm 15:05:11 <Celestar> http://www.airliners.net/open.file/1134244/L/ 15:05:31 <Celestar> I think these parts belong IN the engine :P 15:06:28 <peter1138> um, whoops? 15:07:16 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has joined #openttd 15:07:24 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has left #openttd [] 15:07:29 <Sacro> Celestar: bit of t-cut will patch that right up 15:07:36 <hylje> AIRCRAFT PARTS ON A PLANE 15:07:52 <Born_Acorn> Lets just commit Av8 to trunk already. 15:07:53 <Born_Acorn> :p 15:07:56 <Celestar> I think this engine is kind of dead 15:08:00 <Celestar> AV8? 15:08:09 <Prof_Frink> Pikka's aircraft set 15:08:15 <Celestar> ah 15:08:19 <Born_Acorn> Best evar 15:08:31 <Born_Acorn> http://wiki.openttd.org/index.php/Av8 15:09:19 *** FR^2 [~frquadrat@84.200.250.4] has quit [Quit: Leaving] 15:10:12 <hylje> regarding magic sounds.. ottd could use some better ambient sound handling 15:10:25 <hylje> as it is the sounds either play or not play 15:11:59 <peter1138> let's make them half play 15:12:34 <hylje> indeed 15:12:35 <Prof_Frink> you mean 'pl'? 15:12:39 <hylje> perl! 15:12:50 <Prof_Frink> or 'ay'? 15:13:20 <hylje> but seriously id approve of fading the sounds out depending on where and how far they are 15:13:33 <peter1138> yeah 15:13:37 <peter1138> like it actually does 15:13:43 <hylje> really? 15:13:48 <peter1138> yes 15:13:52 <peter1138> it's clever 15:13:56 <peter1138> we call it 'stereo' 15:14:06 <hylje> :o 15:14:12 <peter1138> maybe you wanted 3d surround sound? 15:14:18 <hylje> thats somewhat it 15:14:28 <hylje> 3d emulation more like, but a full 7.1 support could do too :D 15:14:45 <Celestar> hylje: try coding it 15:14:59 *** chu_ [~chu@chu.informatik.tu-chemnitz.de] has joined #openttd 15:15:02 <chu_> re 15:15:09 <hylje> oh yes. too bad i have to start doing it from scratch. gives some incentive to study math harder, too :-) 15:15:28 <Celestar> hm? 15:15:47 <hylje> i dont know how sound stuffs are done :p 15:16:05 <hylje> but i believe it needs calculating and finetuning of it 15:16:21 <Sacro> work out where on the screenit is, and point it to the correct speaker 15:16:37 *** Zaviori [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 15:16:42 <hylje> nah. not accurate enough 15:17:28 <hylje> maybe there are Free sound libraries providing 3d sounds, though.. 15:19:55 <peter1138> sdl_mixer lets you provide a distance and an angel 15:19:57 <peter1138> er 15:19:57 <peter1138> angle 15:20:03 <peter1138> clearly that's designed for FPS type games 15:20:18 <hylje> we do have stuff going from the other side to the other 15:20:20 <peter1138> go the whole hog and implement OpenAL :) 15:20:38 <Celestar> hr hr 15:20:56 *** Zavior [~Zavior@195.237.7.218] has joined #openttd 15:20:58 <Celestar> peter1138: what is the problem about specifying a distance and an angle? 15:21:08 <hylje> getting said distance and angle *g* 15:21:20 <Sacro> thats fine... just use a bit of trig and it'll be easy 15:21:45 <Sacro> hylje: you can get mouse x and y pos 15:22:10 <Sacro> err... sound x and y pos even 15:22:14 <hylje> :o 15:22:34 <Sacro> then use pythagorus' theorm to get the distance 15:22:58 <Sacro> and tan (x/y) to get your angle 15:23:55 *** UserErr0r [UserErr0r@c-67-186-212-30.hsd1.ut.comcast.net] has joined #openttd 15:23:58 <Eddi|zuHause3> most languages provide an "atan2(x,y)" function for that purpose 15:24:43 <Eddi|zuHause3> it spares you the sign comparison stuff 15:24:55 <hylje> :o 15:25:13 <Eddi|zuHause3> because arctan(x/y) is not 100% accurate 15:27:32 <Zevensoft> lmao 15:27:53 <Zevensoft> stereo is good enough I think 15:27:56 <CIA-1> peter1138 * r7080 /trunk/ (misc_gui.c station_gui.c): -Codechange: Remove negative array indexes, and only add ", " when needed, when building station acceptance lists. 15:28:06 <hylje> Zevensoft: nah 15:28:09 <Zevensoft> if you want better sound, maybe use higher samplerate 15:28:26 <hylje> its not the sound quality, its how its used 15:28:57 <hylje> the biggest thing in openal might be the 3d stuff 15:29:02 <Zevensoft> does ottd even do its own sound mixing? 15:29:04 <chu_> peter1138: there is an off by one error in the station_gui.c 15:29:13 <chu_> peter1138: only 2 equal-signs to add 15:29:31 <peter1138> ? 15:29:38 <chu_> peter1138: perhaps you can fix that soon (as you are already writing in station_gui.c) 15:29:47 <peter1138> what line? 15:29:51 <chu_> http://bugs.openttd.org/task/386 15:30:30 <chu_> someone added the "none" button to the/my station-filter but forgot to change the bits 15:30:35 <Zevensoft> oh it does do its own mixing 15:30:48 <Tron_> SDL just provides one sound stream 15:30:56 <chu_> peter1138: and i made an improvement to the station-list too - counting vehicles at a station 15:31:04 <peter1138> chu_: ok, but that's the wrong fix 15:31:07 <Zevensoft> I have some DSP background 15:31:20 <chu_> peter1138: why wrong? 15:31:23 <Zevensoft> but from what I see the ottd sounds are quite good anyway 15:31:36 <hylje> i dont believe the "quite good" approach :p 15:31:37 <Zevensoft> making them more realistic would increase the cpu cost 15:31:43 <Zevensoft> maybe it could be a patch 15:31:48 <Zevensoft> hrm 15:32:10 <peter1138> Tron_: unless you use SDL_mixer, but that's another dependency, and we'd need to rewrite the mixing system 15:32:25 <peter1138> otoh, it lets the music work properly... 15:32:45 <peter1138> i have a semiworking driver, heh... 15:33:55 <Zevensoft> I'm still getting the platform sdk :/ 15:34:21 <chu_> peter1138: patch 386 worked for me - why do you think it is wrong? 15:34:24 *** Rubidium [~rubidium@rubidium.student.utwente.nl] has quit [Read error: Operation timed out] 15:34:40 <Tron_> peter1138: well, SDL_mixer != SDL 15:34:52 <peter1138> yes but working doesn't always mean right :) 15:34:54 <peter1138> Tron_: indeed... 15:35:02 <Tron_> i rest my case (: 15:36:35 <Tron_> peter1138: does r7070 get rid of some global AI vehicle rating variable or were these already gone? 15:37:23 <Sacro> hmm, sdl_mixer looks quite fun to implement 15:37:41 *** Rubidium [~rubidium@rubidium.student.utwente.nl] has joined #openttd 15:39:31 <peter1138> Tron_: removed by r7057 15:39:49 <peter1138> well, sort of 15:40:09 <peter1138> there was no rating variable, it either picked the most expensive (okish), or the vehicle with the highest id (dumb) 15:41:11 <Tron_> uh... 15:41:52 <peter1138> (depending on old/new ai) 15:42:08 <Zevensoft> hrm interesting... 15:42:17 <Zevensoft> damnit hurry up platform sdk D: 15:42:32 <peter1138> http://cm.bell-labs.com/who/hobby/fig7.gif 15:42:39 * peter1138 wonders what sort of vertical scale that's supposed to be... 15:43:12 <Zevensoft> logarithmic 15:43:32 <chu_> peter1138: if you look at line 245 of statio_gui.c, you can see that cargo_filter uses 13 bits (0x1FFF), the bit #13 is uses as the virtual none-cargo 15:44:11 <chu_> it's just omitted, when bits are toggled when pressing "All" or switching to the "one of all"-mode 15:44:46 <chu_> (in fact it's the Lowered state of the corresponding widget) 15:44:47 *** helb [~helb@84.244.90.159] has quit [Read error: Connection reset by peer] 15:44:57 <peter1138> yes, i know 15:45:11 <chu_> so - why do you still believe it's the wrong patch? 15:45:16 <peter1138> Zevensoft: doesn't look it to me 15:45:43 *** helb [~helb@84.244.90.159] has joined #openttd 15:46:35 <chu_> so - I have to go now. see you later 15:46:42 <peter1138> bye 15:47:41 <Zevensoft> its more like a x log x type thing 15:48:21 <Ailure> Who got the bright idea of seperating the aircrafts into 15:48:31 <Ailure> Propellers, jets and helicopters? 15:48:38 <Ailure> when it shoulkd be small, big and helicopters? xD 15:48:54 <peter1138> someone who shall remain anonymous 15:48:58 <peter1138> (unless you look at the commit log) 15:49:07 <Ailure> In some aircraft sets some of the msall jetplanes are in the propeller category 15:49:09 <Ailure> lol 15:49:24 <Ailure> eh, it probably get's fixed by a better solution when 0.5.0 is released I guess :p 15:49:35 <Ailure> I like that they're seperated 15:49:42 <Ailure> since there's a commuter airport now 15:49:49 <Ailure> at first I thought it could take any planes 15:49:53 <Ailure> but after ten crashes or so... XD 15:50:47 <Eddi|zuHause3> there's a reason why "commuter" is listed under "small" airports ;) 15:51:04 <peter1138> gah 15:51:17 <Ailure> yeah but I didn't figure that out 15:51:22 <Ailure> it beats the orginal small airport anyway 15:51:36 <Ailure> though I like it's old style 15:51:41 <Ailure> but it's way too crappy 15:52:03 <peter1138> !seen richk 15:52:04 <_42_> peter1138, I don't remember seeing richk. 15:52:12 <peter1138> !seen richk67 15:52:13 <_42_> peter1138, I found 2 matches to your query: RichK67_, RichK67. RichK67_ (~RichK67@194.164.100.143) was last seen quitting #openttd.tgp 1 week 1 day 16 hours 49 minutes ago (28.10. 23:02) stating "Quit: RichK67_" after spending 1 hour 56 minutes there. 15:52:19 <peter1138> hmm 15:52:19 <Darkvater> whohoo, home 15:52:21 <Darkvater> beat that! 15:52:27 <peter1138> yeah 15:52:29 <peter1138> you took ages :P 15:52:41 <peter1138> like an hour 15:53:32 <Ailure> http://194.47.44.243/Ailuro%20Transports,%2020th%20Oct%201938.png 15:53:33 <Ailure> vs 15:53:44 <Ailure> http://194.47.44.243/Ailuro%20Transports,%2013th%20Jun%201954.png 15:53:45 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [Ping timeout: 480 seconds] 15:53:50 <Ailure> gotta love how much towns in this game grows 15:53:56 <peter1138> i hate that station 15:54:05 <peter1138> it just obstructs everything 15:54:12 <peter1138> and you don't get little people waiting everywhere 15:54:19 <Ailure> well 15:54:22 <peter1138> except in the carpark 15:54:27 <Ailure> I just thought it would fit for a terminus station 15:54:34 <Ailure> since I felt like making a huge one 15:54:38 <Ailure> instead of going lol-ro-ro 15:54:52 <Darkvater> peter1138: are you home? 15:56:04 <peter1138> no 15:56:10 <Darkvater> well then... any further comments? ^^ 15:56:13 <peter1138> yes 15:56:33 <peter1138> do some of that utf8 win32 stuff 15:56:35 <peter1138> ;) 15:56:40 <Darkvater> already on it 15:57:04 <peter1138> :D 15:57:37 <Darkvater> hmm 15:57:39 <Zevensoft> I wonder if there is a grf out there with a roflcopter in it 15:58:58 <hylje> :o 16:00:24 <Ailure> heh 16:00:34 <Ailure> just saw the little warehouse I added 16:00:37 <Ailure> I love thoose filler tiles 16:04:18 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 16:04:27 <Ailure> http://194.47.44.243/Furfa,%20Inc.,%2020th%20Sep%202036.png 16:04:30 <Ailure> I love UKRS 16:04:41 <Ailure> don't ask about the company title, it was changed when I was looking away 16:04:44 <Ailure> this is a multiplayer game 16:10:01 <helb> Ailure: Very nice. But I don't like maglev at all, I prefer classic railway. 16:11:25 *** Sacro [~ben@adsl-213-249-225-16.karoo.KCOM.COM] has quit [Quit: Leaving] 16:12:49 <Ailure> heh it's understandable 16:12:56 <Ailure> I would love seeing maglev more in action 16:13:03 <Ailure> but I can't see it replacing railways everywhere 16:13:10 <Ailure> sometimes I imagine they wind up doing hybrid solutions 16:13:12 <peter1138> i would love the maglev track to not look so hideous 16:13:23 <Ailure> well that's true 16:13:28 <Prof_Frink> ACF UnifiedMaglev 16:13:35 <Ailure> and sometimes you messup a little junction 16:13:38 <Zevensoft> what about making the maglev more realistic in cost :) 16:13:41 <Ailure> causing a huge deadlock 16:13:54 <Ailure> well it's quite expensive in UKRS 16:14:28 <Ailure> the tracks costs as much as railway 16:14:35 <Ailure> but each van costs alot of money 16:14:41 <Ailure> in UKRS that is 16:15:01 <Ailure> and you make maglev trains by putting together alot of maglev engines, or vans XD 16:15:04 <Zevensoft> they should make the track expensive 16:15:13 <Ailure> which is apparently easy in TTDpatch, but becomes annoying in openTTD 16:15:19 <Ailure> well there should be a multiplier 16:15:23 <Zevensoft> which would encourage hybrids 16:15:35 <Ailure> same for electrical rails 16:15:41 <Ailure> if I didn't go for the clean look 16:15:49 <Ailure> I probably would make electrical everywhere by now 16:16:01 <Ailure> though from ethics, I only put electrical where I use it :P 16:16:08 <Ailure> since that's most realistic too 16:16:25 <Ailure> maybe some upkeep cost for tiles would work too 16:17:30 *** Sacro [~ben@adsl-213-249-225-16.karoo.KCOM.COM] has joined #openttd 16:18:12 <peter1138> Ailure: you ought to update to the newest version of UKRS 16:18:15 <Eddi|zuHause3> there are plans for more realistic rail costs and upkeep 16:18:27 <hylje> mm.. upkeep.. 16:18:27 <peter1138> the maglev builds as one piece now 16:18:46 <Ailure> oh 16:18:47 <Ailure> ah 16:18:53 <Ailure> it was updated a week ago 16:18:56 <Ailure> rather minor update too 16:18:58 <Ailure> but I get it 16:19:14 <peter1138> well, it was changed from v2 to v3 16:20:03 <peter1138> (the maglev thingy) 16:20:10 <Sacro> tis but a scratch 16:20:51 <Ailure> Now I wish I could keep the data files central for all my builds 16:21:07 <peter1138> symlinks :D 16:21:23 <peter1138> except not for ottd's own data files 16:21:24 <Sacro> symlinks ftw 16:21:32 <Sacro> peter1138: why not? i do 16:21:33 <Ailure> well 16:21:36 <Ailure> There is a NTFS equilant 16:21:41 <Sacro> so long as Nightly and MiniIN dont clash, im fine 16:21:46 <Ailure> However Windows itself handles it rather badly though 16:21:48 <Zevensoft> there is? 16:21:54 <peter1138> Sacro: that's why you get errors when we alter them... 16:21:58 <Sacro> Zevensoft: yeah, ntfs has symlinks 16:22:00 <Zevensoft> oh right, virtual folders 16:22:05 <Zevensoft> yeah they are baaad 16:22:13 <Sacro> peter1138: thats cos i dont always copy trunk/data/* to Nightly/data/* 16:22:21 <Ailure> thing is 16:22:25 <Ailure> NTFs itself is good 16:22:27 <Sacro> normally i just move openttd and lang/english.lng 16:22:30 <Ailure> it's just the OS above it that tend to fail with stuff 16:22:41 <Zevensoft> yeah 16:22:48 <Zevensoft> NTFS is one of the best FS around 16:22:50 <peter1138> feh, svn up ftw 16:22:58 <Sacro> right, of out, talk later 16:23:01 <hylje> ntfs is good, too bad MS doesnt know what to do with it 16:23:05 <Zevensoft> heh 16:23:19 <Zevensoft> MS has some really good stuff, and some really bad stuff 16:23:20 <Ailure> ok now openTTD randomly refuses to start 16:23:21 <Ailure> xD 16:23:26 <peter1138> god damn 16:23:26 *** Tron_ [UIbpU8Id@nat-1.rz.uni-karlsruhe.de] has quit [Quit: Leaving] 16:23:27 <Ailure> I should really reinstall the OS 16:23:30 <peter1138> it feels like 6pm already :/ 16:23:31 <Ailure> it's not openTTD's fault 16:23:34 <Ailure> it's Windows 16:23:38 <Ailure> and heh, I'm sleep as hell here 16:23:50 <Ailure> hearing the trains braking outside xD 16:24:07 <hylje> why would you REinstall it? 16:24:25 <CIA-1> Darkvater * r7081 /branches/utf8/video/win32_v.c: [utf8] - Enable Unicode input for windows 16:24:27 <Prof_Frink> Ailure: Why reinstall the brokenness when there's the 'buntu 16:24:32 <peter1138> good ol' CIA-1 16:24:38 <peter1138> laggy thing 16:25:16 <Ailure> Someday when I can afford the time, I probably go ahead and do it 16:25:28 <Ailure> I been testing various free OS's 16:25:34 <Ailure> but I would need time to get used to them 16:25:37 <Prof_Frink> Ailure: 'buntu installs faster than winders 16:25:39 <Ailure> and actually migrating 16:25:52 <peter1138> not on my machine it doesn't 16:26:03 <peter1138> boot time is massive with ubuntu 16:26:30 <Ailure> It's not the installation that would tak time in my case 16:26:37 <Ailure> heh, boot times wouldn't matter too much in my case thogh 16:26:41 <Ailure> I always have the computer running 16:27:04 <CIA-1> Darkvater * r7082 /branches/utf8/ (7 files): [utf8] - Actually enable utf8 characters to be input, instead of only ASCII values. 16:27:27 <Ailure> gonna sleep a bit though 16:28:51 <peter1138> i used to 16:30:07 <Prof_Frink> peter1138: xubuntu then 16:30:23 <Rexxie> how come 0.4.8 always says the start date for a game is 1950 even though it starts in lets say 1970 16:31:04 <peter1138> Prof_Frink: it's fine in use... 16:31:12 <peter1138> i don't want to give up gnome... 16:34:15 *** Progman [~progman@p5091E817.dip.t-dialin.net] has quit [Remote host closed the connection] 16:39:01 *** tokai [~tokai@p54B818B0.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 16:41:27 *** Frostregen [SADDAM@dslb-084-058-153-209.pools.arcor-ip.net] has quit [Quit: und weg] 16:42:23 *** Zahl [~SENFGURKE@84.159.52.206] has joined #openttd 16:49:20 <Zevensoft> the japan set has easy to see maglev junctions 16:49:52 <peter1138> ... 16:50:08 <peter1138> the japan set replaces maglev with high speed rail... (i think) 16:50:14 <peter1138> for the shinkansen 16:50:16 <Zevensoft> yeah 16:50:17 <Zevensoft> lol 16:51:46 <Zevensoft> lolo japan faces grf 16:52:09 <Zevensoft> thats awesome 16:55:23 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 16:56:57 <peter1138> heh 16:58:05 *** TronBSD is now known as Tron 17:01:06 *** lefti [~lefti@igw1.zrnko.cz] has quit [Read error: Connection reset by peer] 17:01:26 *** lefti [~lefti@igw1.zrnko.cz] has joined #openttd 17:12:45 *** Wolf01 [~wolf01@82.60.175.200] has joined #openttd 17:12:59 <Wolf01> hi 17:13:03 <hylje> aaaaa 17:13:41 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 17:21:20 <Zevensoft> hrm 17:21:27 <Zevensoft> vs80 project doesnt compile 17:22:16 <KUDr> Zevensoft: here it does 17:22:29 <blathijs> Zevensoft: SVN version, or release? 17:22:57 <Zevensoft> SVN 17:23:12 <Zevensoft> .\ottdres.rc(57) : error RC2104 : undefined keyword or key name: IDC_STATIC 17:23:25 <blathijs> bugger 17:23:42 <blathijs> Can't help you there... 17:23:56 <Darkvater> you're probably missing afxres.h or winres.h 17:24:04 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 17:24:13 *** Progman [~progman@80.145.232.23] has joined #openttd 17:24:13 <Zevensoft> whats that second one 17:24:20 <Darkvater> the same as the first one 17:24:33 <Zevensoft> nothing in the msvc8 guide said anything about winres.h :S 17:24:52 <Zevensoft> I followed http://wiki.openttd.org/index.php/MicrosoftVisualCExpress 17:25:43 <Darkvater> well or something 17:25:54 <Zevensoft> I'll try the winres thing 17:26:07 <Zevensoft> lol 17:26:11 <Zevensoft> I find a copy 17:26:21 <Zevensoft> and staring me in the face is #define IDC_static 17:26:38 *** xyz [ss@bas2-montreal02-1167853799.dsl.bell.ca] has joined #openttd 17:26:40 <Zevensoft> :O how did you know 17:28:01 <xyz> can anyone check the default.c line 2658 is it "p->ai.state = AIS_DELETE_RAIL_BLOCKS;" or it needs to be "p->ai.state = AIS_DELETE_ROAD_BLOCKS;" 17:29:43 <glx> xyz: I think you're right 17:30:26 <Darkvater> well new ai only does road, so it might be right 17:30:51 <Tron> default.c is not exactly the new ai 17:30:56 <glx> default is the old ai 17:31:08 <Darkvater> is it? 17:31:14 <glx> the new is trolly 17:31:41 <Tron> this bug is old 17:31:50 <Tron> 1 truelight p->ai.state = AIS_DELETE_RAIL_BLOCKS; 17:32:17 <xyz> :P 17:32:20 *** Zahl22 [~SENFGURKE@p549F12C5.dip0.t-ipconnect.de] has joined #openttd 17:32:24 *** Zahl [~SENFGURKE@84.159.52.206] has quit [Killed (NickServ (GHOST command used by Zahl22))] 17:32:24 *** Zahl22 is now known as Zahl 17:33:19 *** DaleStan [~Dale@74.132.220.79] has quit [Read error: Operation timed out] 17:35:19 <xyz> why this condition is allways false? 17:35:20 <xyz> if (v->age >= v->max_age || ( 17:35:20 <xyz> v->age != 0 && 17:35:20 <xyz> GetEngine(v->engine_type)->reliability < 35389)) 17:35:41 <xyz> at line 161 17:36:05 <xyz> it will never go on the true brunch 17:36:41 <peter1138> brunch? 17:36:42 <peter1138> :) 17:37:50 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has joined #openttd 17:37:54 <xyz> ups 17:37:54 <xyz> branch 17:37:55 <xyz> :P 17:39:22 <peter1138> anyway 17:39:24 <peter1138> is it always false? 17:39:45 <peter1138> that's the engine's default reliability, not the vehicle's current reliability 17:40:42 <Zevensoft> what is max_age 17:41:07 <peter1138> presumably it's the max age 17:41:15 <Zevensoft> when it dies? 17:41:41 <hylje> wow 17:42:58 <xyz> well i put a break point on the true branch and it never reached it 17:43:34 <peter1138> when did you expect it to be reached? 17:43:55 <xyz> whe the AI has old vehicles in list 17:44:03 *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has joined #openttd 17:44:12 <xyz> it gets to the condition testing 17:44:43 <xyz> but it looks like it is always false 17:44:55 <peter1138> so test the values 17:46:38 <xyz> hmm 17:46:43 <xyz> i changed the v->max_age 17:46:48 <xyz> with a constatnt 17:46:59 <xyz> 365 for example 17:47:41 <BobingAbout> eh 17:50:58 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: server quit] 17:51:01 *** BJH2 [~chatzilla@85.176.120.124] has joined #openttd 17:52:27 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 17:53:09 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 17:53:45 *** Frostregen [SADDAM@dslb-084-058-153-209.pools.arcor-ip.net] has joined #openttd 18:02:49 *** DaleStan [~Dale@74.132.220.79] has joined #openttd 18:05:44 *** Coutal [~Coutal@85.64.228.215.dynamic.barak-online.net] has joined #openttd 18:06:07 <Coutal> hello, can anyone help me with multiplayer networking? i'm getting very poor performance, although i think i've opened up all the correct ports on my firewall... 18:06:34 *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has left #openttd [] 18:06:52 *** Eddi|zuHause3 [~johekr@p54B76EC1.dip.t-dialin.net] has quit [Remote host closed the connection] 18:06:53 <Zevensoft> UDP? 18:07:47 <Coutal> it's set to port trigger 18:07:51 <Darkvater> !openttd ports 18:08:01 <Darkvater> hmm 18:08:03 <Darkvater> !help 18:08:09 *** BJH2 [~chatzilla@85.176.120.124] has quit [Read error: Connection reset by peer] 18:08:13 * Darkvater kicks _42_ 18:08:15 <Coutal> i'm not sure whether port trigger or static mapping work better, but either should work 18:08:17 <Darkvater> !commands 18:08:32 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has joined #openttd 18:09:14 <Darkvater> http://wiki.openttd.org/index.php/FAQ_multiplayer < Coutal 18:09:21 <Coutal> i'm past the FAQ 18:09:28 <Coutal> wouldn't bother anyone otherwise 18:10:00 <Darkvater> well if you can connect then it works 18:10:04 <Coutal> i did enable the ports but i'm still getting poor performance. is there any way to get deeper insight? 18:10:16 <Coutal> for example, only a marginal amount of the server list refreshes at all 18:10:17 <Darkvater> explain 'poor performance' 18:10:26 <Coutal> and i get plenty of disconnects 18:10:39 <Darkvater> you could try static forwarding 18:10:58 <Coutal> right now i'm trying to connect to a server, and the company list is empty 18:11:01 *** BJH2 [~chatzilla@e176125154.adsl.alicedsl.de] has joined #openttd 18:11:27 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 18:11:42 <Coutal> what would be considered good ping time to a server? 18:11:59 <peter1138> 0ms :) 18:12:15 <Coutal> heh. seriously, up to what is considered playable? 18:12:24 <peter1138> same as most games really 18:12:30 <peter1138> 200 is playable 18:13:04 <Coutal> and what would cause the server list not to refresh properly? 18:13:13 <peter1138> packet loss 18:13:28 <Coutal> maybe it's bursting too many packets at once for the router 18:13:34 <Coutal> and it triggers some kind of protection mechanism 18:13:35 <Coutal> hmm 18:13:45 <peter1138> could be... do other games work though? 18:13:49 <glx> !openttd port 18:13:50 <_42_> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) 18:13:56 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 18:13:57 <glx> Darkvater: without 's' :) 18:14:14 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 18:14:17 <Coutal> peter1138: i don't play other networked games basically, but emule works just fine 18:18:47 <Tron> emule isn't running while you're playing, is it? 18:19:32 <xyz> the new AiChooseRoadVehToBuild is peaking me a vehicle that can not be refited to the needed cargo :( 18:20:08 <Coutal> Tron: naturally, no 18:20:28 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 18:21:55 <Zevensoft> hey tron wheres a good place to put the release exe? 18:22:06 <Zevensoft> so that it doesnt interfere with svn 18:22:44 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 18:28:32 *** Maedhros [~jc@host86-140-197-179.range86-140.btcentralplus.com] has joined #openttd 18:33:58 <Darkvater> Zevensoft: ? 18:35:23 <Coutal> if i'm taking a packet dump with ethereal, are there any tell-tale signs of problem? what should i expect to see? 18:36:41 <Naksu> a stream of packets 18:36:47 <hylje> in a series of tubes 18:39:10 <Coutal> i'm not a senator jim 18:41:14 <SpComb> hylje: series? You only see the ends, so you mean parralel tubes 18:48:19 <Coutal> my local udp source port is randomly rolled, as ethereal shows. having a static port 3979 mapping is futile. 18:48:44 <peter1138> *sigh* 18:48:49 <peter1138> running X in 8bpp just to make ottd faster o_O 18:48:55 <hylje> .. 18:48:58 <hylje> wut 18:49:02 <peter1138> it's horrible ;p 18:49:09 <peter1138> whenever i switch back to xterm the palette changes ;p 18:49:11 <hylje> true dat 18:49:40 <Zevensoft> there is a magic linux graphics mode that lets my 733mhz cpu decode and play 1280x720p divx files at 30fps 18:49:41 <peter1138> also it changes when i go into fullscreen 18:49:45 <peter1138> which is a bit dumb 18:50:02 <Coutal> is there any way to force the selection of local port in openttd? maybe in a fashion similar to emule 18:50:07 <peter1138> that might be the wm though 18:50:33 <Zevensoft> coutal: cant you do a source port of 0-65535 dest port 3979 18:50:41 <xyz> bug: have the train list opened while the company goes bankrupt 18:50:46 <Coutal> Zevensoft: no, it's a hardware router 18:50:58 <Zevensoft> I have a hardware router with that option 18:51:13 <Coutal> Zevensoft: the problem is not firewalling, it's NAT tracking. 18:51:18 <Zevensoft> ? 18:51:24 <Zevensoft> you trying to host a server? 18:51:26 <Coutal> no 18:51:36 <Coutal> it seems to lose the backwards mapping after getting a dozen or so responses. 18:51:40 <Zevensoft> then all you need is the client connecting out 18:51:43 <Zevensoft> hrm 18:51:56 <Zevensoft> something doesnt sound right 18:52:20 <Coutal> the resultant openttd behaviour is that it shows the entire server list, manages to get info for these dozen, and IPs for the rest, unless manually pressing refresh for several. 18:52:37 <Coutal> ethereal confirms that something like 200 outbound packets are sent, and only a dozen or so received back. 18:53:21 <Coutal> also, in game uses TCP, is that normal or a fallback mode? 18:53:30 <peter1138> ah, fullscreen works with openbox 18:53:56 *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has joined #openttd 18:53:58 <blathijs> Coutal: normal 18:54:08 <Zevensoft> err 18:54:28 <Zevensoft> why am I needing elrailsw.grf 18:54:42 <Zevensoft> on the SVN version 18:54:51 <glx> because elrails are in trunk 18:54:56 <Zevensoft> hrm 18:55:00 <Zevensoft> where can I get this grf 18:55:06 <Tron> from the SVN 18:55:11 <blathijs> :-) 18:55:26 <Tron> if you just use SVN normally you get all you need, except for the original graphics and sound files 18:56:14 *** Wolf01 is now known as Wolf01|AWAY 18:57:00 <Zevensoft> oh 18:57:03 <Zevensoft> whoops 18:57:10 <Zevensoft> I was running from /release/ 18:57:37 *** Coutal [~Coutal@85.64.228.215.dynamic.barak-online.net] has quit [] 18:57:49 <Zevensoft> haha nice new terrain gen 18:57:58 <Zevensoft> needs stuff like "Reticulating Splines" 19:01:55 *** Stormcape [~storm@d64-180-147-192.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 19:05:34 *** Stormcape [~storm@d64-180-147-192.bchsia.telus.net] has joined #openttd 19:06:40 <Naksu> http://myhdl.jandecaluwe.com/lib/exe/fetch.php/projects:dtdemo_highreso.mp3?id=projects%3Aphoenixsid_65x81&cache=cache :O 19:10:21 *** Progman [~progman@80.145.232.23] has quit [Remote host closed the connection] 19:10:35 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has quit [Remote host closed the connection] 19:12:55 *** xyz [ss@bas2-montreal02-1167853799.dsl.bell.ca] has left #openttd [] 19:12:58 *** Jezral [~projectjj@nat.kollegienet.dk] has quit [Quit: ) td@projectjj.com - http://projectjj.com/ (] 19:13:38 *** Stormcape [~storm@d64-180-147-192.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 19:14:36 *** jez [spock@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] has joined #openttd 19:15:49 *** Wolf01|AWAY is now known as Wolf01 19:16:48 <chu_> re 19:18:19 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has joined #openttd 19:20:15 *** Jezral [~projectjj@nat.kollegienet.dk] has joined #openttd 19:23:39 *** Progman [~progman@p5091E817.dip.t-dialin.net] has joined #openttd 19:25:52 <peter1138> hi 19:27:09 <Wolf01> ello peter1138 19:27:35 <Wolf01> have you read about the eyecandy patch in the forums? 19:28:15 *** jez [spock@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] has quit [] 19:29:43 *** ChrisM87 [~ChrisM@p54AC748A.dip.t-dialin.net] has joined #openttd 19:29:48 *** Szandor [~2@host86-136-88-116.range86-136.btcentralplus.com] has joined #openttd 19:29:54 <peter1138> no 19:31:52 <Zevensoft> eyecandy patch? 19:31:59 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 19:32:27 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 19:32:38 <Wolf01> http://www.tt-forums.net/viewtopic.php?p=514470#514470 19:33:13 <Zevensoft> a sunken airport? 19:33:28 <Wolf01> it needs a dedicated grf like newstations 19:33:44 <hylje> :o 19:33:53 <Zevensoft> maybe I'm not seeing it 19:33:54 <hylje> do-it-yourself airport? 19:33:57 <Zevensoft> oh 19:34:04 <Zevensoft> :O 19:34:11 <hylje> would be sweet 19:34:15 <Wolf01> (and i already asked SAC which was happy to know about this patch) 19:34:20 <hylje> if the pathing stuff can work out 19:35:20 <peter1138> so this patch... hmmm 19:35:27 * peter1138 attempts to get X working again :P 19:35:36 <hylje> hehe 19:35:56 <hylje> im compiling a lite gnome on a 800mhz fbsd box :x 19:37:52 * peter1138 makes do with windowmaker for now 19:38:34 *** Spoco [~Spoco@83.102.36.77] has quit [] 19:39:13 <peter1138> Wolf01: do you want a decent eyecandy patch? 19:39:21 <Wolf01> maybe 19:40:58 <Wolf01> depends on who want to code it or help me coding it (i prefer this, so i can learn something) 19:41:15 <Born_Acorn> It looks like Ploppable buildings, but with non-buildings too! 19:41:32 <peter1138> Born_Acorn: s/too/only/ 19:41:47 <Born_Acorn> with non-buildings only! 19:43:57 <peter1138> so it's ploppable eye-candy 19:44:16 <Zevensoft> Win32GdiMakeDirty isnt being called anymore? 19:45:30 <peter1138> isn't it? 19:47:01 <Zevensoft> I checked vc8's caller list, and apparently not 19:47:16 <peter1138> it's in video/win32_v.c 19:47:19 <Zevensoft> even did find in all files for it 19:47:22 <peter1138> something must be using it 19:47:23 <Zevensoft> nothing calls it 19:47:25 <Tron> and this is why grep works better 19:47:53 <Tron> %grep Win32GdiMakeDirty */*.[ch] 19:47:53 <Tron> video/win32_v.c:static void Win32GdiMakeDirty(int left, int top, int width, int height) 19:47:53 <Tron> video/win32_v.c: Win32GdiMakeDirty, 19:48:00 <peter1138> hmm, nice 19:48:03 <Zevensoft> thats what vc8 returns 19:48:05 <Zevensoft> and guess what 19:48:10 <Zevensoft> the first is the function itself 19:48:18 <Tron> and guess what 19:48:23 <Tron> the second is its use 19:48:28 <Zevensoft> hrm 19:48:38 <peter1138> ah ha, my gnome config is screwed. yum. 19:48:45 <hylje> ha ha 19:48:48 <glx> Zevensoft: used throug video driver pointer 19:48:49 <Zevensoft> ah ha, I have no idea on this calling method 19:48:50 <hylje> your gnome config is screwed 19:48:57 <Zevensoft> lol my bad 19:49:07 <peter1138> hylje: hmm, actually it's a dodgy theme :/ 19:50:17 <peter1138> where are the theme settings saved... 19:50:37 <glx> .something ? 19:51:09 <Zevensoft> no wonder I have no idea what I'm doing, .5 has a whole new abstraction layer 19:51:15 <Zevensoft> afaik 19:51:46 <Zevensoft> or maybe not 19:51:52 <peter1138> it's not 19:52:04 <Zevensoft> I just never noticed it before 19:52:11 <Zevensoft> makes sense to have it though 19:52:13 <Tron> hm? 19:53:28 * qb wonders how people constantly screw up there gnome config 19:53:51 <Zevensoft> wow 19:53:57 <qb> I use gnome daily, havent had alot of problems with it in the last 6 years 19:54:12 <Zevensoft> this hal thing is genius 19:55:36 *** lws|Away is now known as lws1984 19:56:43 <peter1138> that's one way of putting it 19:56:57 <Zevensoft> hrm has _patches changed since .4.8 19:57:16 <peter1138> just a bit 19:58:16 <Tron> svn ann is your friend 19:58:55 *** Stormcape [~storm@d64-180-147-192.bchsia.telus.net] has joined #openttd 19:59:19 *** MiHaMiX [~miham@xenon.bibl.u-szeged.hu] has quit [Quit: IRC Session Terminated.] 19:59:30 *** MiHaMiX [~miham@160.114.159.99] has joined #openttd 20:00:59 <CIA-1> belugas * r7083 /trunk/misc_gui.c: -Fix 6631: Protect out of boundaries widget testing 20:01:43 <Stormcape> I've got everything I need to take on the day at school.... 2 mangas! 20:07:22 <DaleStan> Tron: How does one use svn ann to compare the trunk and branches/0.4.8 versions of variables.h? 20:07:41 <qb> A protocoll error was made and the connection was closed 20:07:41 <qb> grrr 20:09:07 <Tron> DaleStan: it shows you the version a line was modified last. But to achieve what you want use "svn diff svn://svn.openttd.org/tags/0.4.8/variables.h svn://svn.openttd.org/trunk/variables.h" 20:09:25 <Tron> probably also piped through a pager 20:10:28 <Tron> maybe even with -x -w for diffing (only since svn 1.4, use an external diff otherwise) 20:12:14 <DaleStan> Yeah, I know what svn ann and svn diff do. I'm trying to figure out how ann can be used to get the differences from 0.4.8. Logs show 0that variables.h has been changed since it was bran 20:12:41 <DaleStan> Strike that last sentence. 20:12:49 <blathijs> oeh, svn 1.4 is released? 20:12:55 * blathijs crawls out from unde his stone 20:12:59 <Tron> for quite some time 20:13:01 <DaleStan> Yep. 20:13:04 <Tron> at least a month 20:13:45 <Tron> almost two months 20:26:40 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 20:30:27 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 20:49:13 <Maedhros> http://dev.gentoo.org/~maedhros/openttd/1940s_buildings.png :) 20:49:22 * Maedhros is "testing" -newhouses 20:50:53 <guru3> looks funky 20:50:57 <XeryusTC> Maedhros: wasn't it decided yesterday that we would call everything magic, so it would become magic houses? :P 20:51:25 <XeryusTC> looks ttrs-ish though 20:51:32 <Maedhros> hehe, magic houses it is then ;) 20:51:35 *** Purno [~Purno@5351CE6A.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:51:36 <Maedhros> yeah, ttrs2 20:54:44 <guru3> ttrs? 20:55:24 <Maedhros> Total Town Replacement Set 20:55:41 <guru3> ah 20:58:51 <Belugas> a gallery!!! 20:58:58 <Belugas> more screeenies! 21:01:38 <XeryusTC> whoow! 21:01:51 *** Mucht_ [~Mucht@p57A0E3E1.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 21:05:00 <Maedhros> Belugas: if you insist ;) http://dev.gentoo.org/~maedhros/openttd/Satfingley_Market.png 21:05:33 <guru3> having the old graphics of houses randomly in there 21:05:38 <guru3> is imo graphically disturbing 21:06:28 <Maedhros> it's the design of the grf though 21:06:52 *** Mucht [~Mucht@p57A0E3E1.dip.t-dialin.net] has joined #openttd 21:08:16 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has quit [Server closed connection] 21:08:31 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has joined #openttd 21:10:06 <XeryusTC> what's with the building with the bright red fence around it? 21:11:32 <peter1138> it's a house 21:12:29 <XeryusTC> yes, but the fence is so britht :s 21:12:32 <XeryusTC> bright* 21:12:44 <peter1138> that's how it's drawn... ;p 21:13:26 <CIA-1> miham * r7084 /trunk/lang/ (danish.txt italian.txt turkish.txt): 21:13:26 <CIA-1> WebTranslator2 update to 2006-11-06 22:12:45 21:13:26 <CIA-1> danish - 5 fixed, 25 changed by ThomasA (30) 21:13:26 <CIA-1> italian - 5 changed by sidew (5) 21:13:26 <CIA-1> turkish - 13 fixed by jnmbk (13) 21:13:33 *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 21:20:39 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Read error: Connection reset by peer] 21:24:35 *** Belugas is now known as Belugas_Gone 21:26:56 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 21:29:43 <kbrooks> who is miham 21:32:54 <CIA-1> glx * r7085 /branches/MiniIN/ (main_gui.c station_cmd.c): 21:32:54 <CIA-1> [MiniIN][Electricity Production] -Fix: out of bound access in GetProductionAroundTiles() (mart3p) 21:32:54 <CIA-1> [MiniIN] -Fix r6945: STR_0009 has been changed, use STR_012D instead in DrawWaypointViewWindow() (mart3p) 21:34:11 *** Celestar_ [~Jadzia_Da@p54979C09.dip0.t-ipconnect.de] has joined #openttd 21:36:17 <peter1138> kbrooks: MiHaMiX 21:37:22 <peter1138> raar 21:39:32 *** dp-_ [~dp@p54B2E3E7.dip.t-dialin.net] has joined #openttd 21:41:46 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has quit [Quit: Chatzilla 0.9.67+ [SeaMonkey 1.0.5/2006091003]] 21:45:04 <Wolf01> 'night all 21:45:06 *** Wolf01 [~wolf01@82.60.175.200] has quit [] 21:46:23 *** dp- [~dp@p54B2F356.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:48:01 *** lws1984 is now known as lws|Away 21:52:15 *** ChrisM87 [~ChrisM@p54AC748A.dip.t-dialin.net] has quit [Remote host closed the connection] 21:53:57 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has quit [Remote host closed the connection] 22:02:02 *** lws|Away [~lws1984@ip68-9-157-1.ri.ri.cox.net] has quit [Ping timeout: 480 seconds] 22:02:41 *** ThePizzaKing [~jeff@c211-28-162-214.eburwd2.vic.optusnet.com.au] has joined #openttd 22:07:44 *** Mucht_ [~Mucht@p57A0E371.dip.t-dialin.net] has joined #openttd 22:08:50 <CIA-1> peter1138 * r7086 /trunk/widget.c: 22:08:50 <CIA-1> -Featurette: Add additional positioning for long dropdown lists: first, try to 22:08:50 <CIA-1> fit the dropdown below the calling widget, as before; second, try to fit it 22:08:51 <CIA-1> wholly above the calling widget; and lastly, fit the list below the widget and 22:08:53 <CIA-1> add a scrollbar. 22:12:44 *** Eddi|zuHause [~johekr@p54B757F8.dip.t-dialin.net] has joined #openttd 22:14:15 *** Mucht [~Mucht@p57A0E3E1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:21:02 <kbrooks> What is a featurette, peter1138 ? 22:22:18 <kbrooks> whats a random seed? (openttd -G ,,,) 22:23:19 <glx> random seed is used for map generation 22:23:29 <helb> Good night 4 all. Zzzz... 22:23:36 <kbrooks> glx: I see. 22:23:59 *** BJH2 [~chatzilla@e176125154.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 22:24:29 *** chu_ [~chu@chu.informatik.tu-chemnitz.de] has left #openttd [] 22:28:21 *** Netsplit hydrogen.oftc.net <-> unununium.oftc.net quits: mikk36 22:30:12 *** MUcht [~Mucht@p57A0E995.dip.t-dialin.net] has joined #openttd 22:30:30 *** mikk36[EST] [~mikk35@pc31.host1.starman.ee] has joined #openttd 22:32:39 <kbrooks> OK. my server Free4All is listed. Please join :-) 22:36:00 *** Mucht_ [~Mucht@p57A0E371.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:36:03 *** Zevensoft [~Zevensoft@220-253-16-196.VIC.netspace.net.au] has quit [Ping timeout: 480 seconds] 22:46:29 *** Netsplit hydrogen.oftc.net <-> unununium.oftc.net quits: mikk36[EST] 22:46:43 <CIA-1> peter1138 * r7087 /branches/utf8/ (openttd.h strings.c variables.h): [utf8] -Codechange: increase the number of languages from 32 to 64, now with an enum value involved. 22:50:47 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 22:55:57 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 22:55:57 *** Progman [~progman@p5091E817.dip.t-dialin.net] has quit [Remote host closed the connection] 22:58:29 <CIA-1> peter1138 * r7088 /branches/utf8/ (60 files in 8 dirs): [utf8] -Sync with r7009:r7087 from trunk 23:00:06 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 23:00:21 <CIA-1> peter1138 * r7089 /branches/utf8/openttd.h: [utf8] -Fix (r7087): Update a now incorrect comment 23:01:10 <Eddi|zuHause> so, how long until utf8 is ready for trunk? 23:01:48 <Eddi|zuHause> and does that fix the utf8 issues in filenames? 23:07:14 <Darkvater> there are no issues 23:07:37 <peter1138> right 23:07:38 <peter1138> sleepage 23:07:49 <peter1138> (after smirking at jez on the forums 23:07:50 <peter1138> ) 23:08:22 <Darkvater> what'd he do now? 23:08:28 <Darkvater> sleep well :) 23:08:36 <peter1138> oh, just continuing... 23:08:38 <Brianetta> jez. he's the face guy, right? 23:09:04 <peter1138> yea 23:09:16 * Darkvater reads thread 23:09:23 * Darkvater shakes head... 23:10:22 <peter1138> anyway 23:10:23 <peter1138> nini 23:15:11 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 23:16:30 *** mikk36 [~mikk35@pc31.host1.starman.ee] has joined #openttd 23:16:40 <Sacro> grrrrrrr 23:18:10 *** Maedhros [~jc@host86-140-197-179.range86-140.btcentralplus.com] has quit [Quit: good night] 23:19:58 *** Celestar_ [~Jadzia_Da@p54979C09.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:30:11 *** Zevensoft [~Zevensoft@220-253-32-72.VIC.netspace.net.au] has joined #openttd 23:37:35 *** MaulingMonkey_iBook [~panda@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 23:42:16 <MaulingMonkey_iBook> Yay, my patch settings on Mac no longer save :-/ 23:42:41 <MaulingMonkey_iBook> "dbg: [iconv] Conversion from codeset 'UTF-8-MAC' to 'ISO-8859-15' unsupported" 23:43:18 *** lws1984 [~lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 23:50:12 <Eddi|zuHause> <Darkvater> there are no issues <- sure there are, saving files with äöü in them on a utf-8 filesystem 23:51:30 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 23:51:30 <MaulingMonkey_iBook> !logs 23:53:11 *** UnderBuilder [~chatzilla@168.226.104.144] has joined #openttd 23:53:41 <UnderBuilder> I join the anti-darkvater team :) 23:53:41 <Eddi|zuHause> like i have some filename: "<company>, 2. Mär 1920", if i save it on my local reiserfs partition, the file gets saved, but the ä does not get converted, so the name has an invalid character in it, if listed somewhere else, like konqueror 23:54:27 <Eddi|zuHause> if i try to save it on a remote NTFS (via CIFS) partition, the filename gets rejected completely, and the save fails