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00:06:58 <Sacro> g'night all 00:12:40 *** Zevensoft [~Zevensoft@220-253-40-42.VIC.netspace.net.au] has quit [Ping timeout: 480 seconds] 00:13:20 *** Frostregen_ [~sucks@dslb-084-058-141-046.pools.arcor-ip.net] has joined #openttd 00:16:30 *** Zevensoft [~Zevensoft@220-253-40-42.VIC.netspace.net.au] has joined #openttd 00:17:14 <Eddi|zuHause2> hmm... we need a river generator 00:17:37 <Eddi|zuHause2> what is the point in having rheingold trains if you have no rhein ;) 00:18:40 *** Sacro [~ben@213.249.248.104] has quit [Ping timeout: 480 seconds] 00:19:25 *** Rens2Movie is now known as Rens2Sea 00:21:02 *** Frostregen [SADDAM@dslb-084-058-179-031.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 00:21:30 *** Frostregen_ is now known as Frostregen 00:21:47 *** Zaviori [~Zavior@d195-237-7-192.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 00:21:47 *** Zavior [~Zavior@d195-237-7-192.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 00:22:58 *** Szandor [~2@host81-158-215-223.range81-158.btcentralplus.com] has quit [] 00:23:40 *** Zavior [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has joined #openttd 00:23:52 *** Zaviori [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has joined #openttd 00:24:03 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 00:33:52 *** Nigel [~Nigel@202-154-149-60.ubs-dynamic.connections.net.nz] has joined #openttd 00:36:13 *** Triffid_Hunter [~Splat@funkmunch.net] has quit [Server closed connection] 00:36:30 *** Triffid_Hunter [~Splat@funkmunch.net] has joined #openttd 01:03:11 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 01:13:06 *** _42_ [truelight@openttd.org] has quit [Ping timeout: 483 seconds] 01:15:07 *** Born_Acorn [~bornacorn@zernebok.com] has quit [Ping timeout: 480 seconds] 01:15:09 *** TheMask96 [martijn@sirius-r4.ne2000.nl] has quit [Ping timeout: 480 seconds] 01:19:27 <Zevensoft> why is there a gdi renderer when sdl works under windows? 01:20:02 <glx> sdl is optional 01:20:19 <Zevensoft> yeah I know, but is gdi faster than sdl? 01:20:30 <glx> it should be 01:20:35 <Zevensoft> hrm 01:30:16 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 01:31:37 <robobed> nick roboupset 01:31:39 <robobed> hello 01:33:28 *** KritiK [~Maxim@ppp15-76.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:41:09 *** robobed is now known as roboboy 01:53:56 *** Born_Acorn [~bornacorn@zernebok.com] has joined #openttd 01:56:03 *** TheMask96 [martijn@sirius-r4.ne2000.nl] has joined #openttd 01:59:15 *** _42_ [truelight@openttd.org] has joined #openttd 02:31:40 *** Eddi|zuHause3 [~johekr@p54B76F14.dip.t-dialin.net] has joined #openttd 02:38:05 *** Eddi|zuHause2 [~johekr@p54B76DD1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:51:46 *** qfh [~qfh@static-ip-62-75-161-163.inaddr.intergenia.de] has quit [Server closed connection] 02:52:03 *** qfh [~qfh@static-ip-62-75-161-163.inaddr.intergenia.de] has joined #openttd 02:52:40 *** Born_Acorn [~bornacorn@zernebok.com] has quit [Ping timeout: 480 seconds] 02:52:59 *** TheMask96 [martijn@sirius-r4.ne2000.nl] has quit [Ping timeout: 480 seconds] 02:53:02 *** _42_ [truelight@openttd.org] has quit [Ping timeout: 480 seconds] 02:57:14 *** _42_ [truelight@openttd.org] has joined #openttd 02:59:04 *** Born_Acorn [~bornacorn@zernebok.com] has joined #openttd 03:01:44 *** TheMask96 [martijn@81.171.99.142] has joined #openttd 03:11:38 *** ThePizzaKing [~jeff@c211-28-162-214.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 03:19:05 *** Zevensoft [~Zevensoft@220-253-40-42.VIC.netspace.net.au] has quit [Ping timeout: 480 seconds] 03:35:41 *** Zevensoft [~Zevensoft@220-253-9-214.VIC.netspace.net.au] has joined #openttd 03:42:33 *** ThePizzaKing [~jeff@c211-28-162-214.eburwd2.vic.optusnet.com.au] has joined #openttd 03:58:23 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 04:10:54 *** roboman [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 04:12:52 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 04:20:19 <Zevensoft> is it just me, or does anyone else get 'invalid map size'? 04:21:11 <glx> what sizes did you put in openttd.cfg ? 04:21:41 <Zevensoft> map_x = 7 04:21:41 <Zevensoft> map_y = 7 04:22:00 <glx> !calc 2^7 04:22:01 <_42_> glx: 128; 04:22:09 <glx> valid sizes 04:23:18 <Zevensoft> yeah I know 04:23:27 <Zevensoft> it worked before I updated my working copies 04:26:03 *** lws1984 is now known as lws|Away 04:30:23 *** Spoco [~Spoco@dsl-083-102-065-213.lohjanpuhelin.fi] has quit [] 04:35:56 <Zevensoft> hrm ok full rebuild fixed it 04:42:38 *** DaleStan [~Dale@74.132.220.79] has quit [Read error: Connection reset by peer] 04:45:45 *** DaleStan [~Dale@74.132.220.79] has joined #openttd 04:52:23 *** _Ben [~Ben_Robbi@82.153.8.23] has quit [Server closed connection] 04:53:46 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 05:05:42 <CIA-2> belugas * r7109 /trunk/industry_cmd.c: -Codechange: use map accessor IsClearWaterTile 05:10:30 *** Zavior [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 05:10:30 *** Zaviori [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 05:14:17 *** roboman is now known as roboboy 05:15:47 *** Zavior [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has joined #openttd 05:19:41 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Quit: Leaving] 07:43:32 <peter1138> Zevensoft: the speed of gdi versus sdl is a point of some contention 07:43:42 <peter1138> in theory sdl shouldn't be any slower... 07:43:59 <Tron> i haven't observed any practical difference either 07:44:20 <peter1138> yeah, you don't get stupidly long DEP times too :) 07:44:29 <Tron> i mean on a windows box 07:44:34 * peter1138 denies just having an ancient crapped out box 07:44:48 <Tron> and yes, it didn't have any problems with DEP either 07:51:06 <peter1138> *sigh* 07:51:15 <peter1138> why does MSVC give more signed/unsigned warnings than gcc... 07:52:47 <Zevensoft> well is gdi even native on winxp anymore? 07:53:01 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 07:55:38 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [] 07:55:40 <peter1138> http://fuzzle.org/o/shipbug.png 08:00:52 <Tron> hovercraft! 08:01:48 <peter1138> :) 08:02:06 <peter1138> hoveroiltanker, hehe 08:02:46 <Tron> well, the explanation is probably simple 08:02:57 <Tron> the assumption was: water under bridge -> full water tile 08:03:08 <peter1138> yup 08:03:37 <Tron> or rather water "track" perpendicular to bridge 08:06:42 <peter1138> just need to check for a flat tile, i guess 08:07:48 <peter1138> -,,,,,(IsWaterUnderBridge(tile) && mode == TRANSPORT_WATER)) { 08:07:48 <peter1138> +,,,,,(IsWaterUnderBridge(tile) && mode == TRANSPORT_WATER && GetTileSlope(tile, NULL) == SLOPE_FLAT)) { 08:08:53 <Tron> hm 08:09:21 <Tron> this means the behavior changes in the bridge branch 08:09:38 <peter1138> oh? 08:09:49 <Tron> there ships can drive in a non-perpendicular direction under a bridge 08:09:55 <peter1138> hmm 08:10:13 <Tron> s/changes/has been changed/ 08:12:28 *** Mucht [~Mucht@p57A0F87E.dip.t-dialin.net] has joined #openttd 08:14:16 <Tron> the ship in your pic is not able to leave the area at all 08:27:20 <peter1138> hmm 08:34:18 *** FR^2 [~frquadrat@84.200.250.4] has joined #openttd 08:34:21 <FR^2> Hiho 08:34:31 <roboboy> hello 08:35:06 <FR^2> Hi roboboy 08:42:04 <CIA-2> peter1138 * r7110 /trunk/tunnelbridge_cmd.c: -Fix: Do not let ships enter partial water tiles under bridges; they will travel up land... 09:01:44 *** Mucht_ [~Mucht@p57A0DD35.dip.t-dialin.net] has joined #openttd 09:02:29 *** blathijs [~matthijs@katherina.student.utwente.nl] has quit [Server closed connection] 09:02:31 *** blathijs [~matthijs@katherina.student.utwente.nl] has joined #openttd 09:02:48 <peter1138> KUDr: elrails optional == moving cheat to patch option, i guess 09:06:45 *** Mucht [~Mucht@p57A0F87E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:16:48 <peter1138> brrr, cold feet 09:18:42 <CIA-2> tron * r7111 /trunk/rail_cmd.c: After checking p1 in CmdBuildSingleRail() assign it to a variable railtype instead of using p1 in the function. Also assign p2 to track only after it has been checked for validity 09:21:25 <KUDr_wrk> peter1138: can't tell yet, still studying possibilities 09:21:27 *** Smoky555 [~Miranda@intmail.vgtz.com] has joined #openttd 09:21:38 <peter1138> hmm 09:21:46 <peter1138> yes, there are some more things to be done too 09:22:06 <peter1138> hiding the elrailtype from the list... 09:22:22 <Tron> no, plain no 09:22:25 <Tron> that's stupid 09:23:00 <Tron> it's grayed out, that out to be enough 09:23:28 <peter1138> well i meant just making sure it doesn't become available 09:23:34 <peter1138> so if it stays greyed out, that's fine 09:24:00 <KUDr_wrk> yes 09:24:20 *** Purno [~Purno@5351CE6A.cable.casema.nl] has joined #openttd 09:25:10 <peter1138> i guess *not* allowing it to change mid-game would be useful 09:25:30 <peter1138> dunno if we have that sort of patch option 09:25:42 <peter1138> hmm, we have that with difficulty settings though 09:25:53 <peter1138> meh, slow svn 09:26:03 <Tron> as long there is no electric engine it's grayed out 09:26:05 <peter1138> transferring at 4KB/s across a 100mbit LAN... 09:26:12 <peter1138> yeah 09:26:16 <KUDr_wrk> still dunno if let existing elrails as they are or convert them to normal 09:26:37 <KUDr_wrk> both would have issues 09:26:37 <Tron> i still thinkg it's much ado about nothing 09:26:45 <peter1138> me too, heh 09:26:53 <Tron> it just needs a tons of kludges for a handful of whiners 09:27:17 <peter1138> KUDr_wrk: it's a lot easier to make it only apply to new games 09:27:20 <KUDr_wrk> so let it available only before the game starts? 09:27:23 <Tron> if they really have a problem that 4 (yes, 4!) trains are electric, they should use a frigging grf which sets their railtype to normal 09:27:27 <KUDr_wrk> yes 09:27:35 <KUDr_wrk> sounds really much easier 09:27:48 * peter1138 grins at tron 09:30:47 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 09:31:04 <Celestar> hi mates 09:33:15 <KUDr_wrk> Celestar: hi! 09:33:52 <Celestar> hey KUDr_wrk 09:33:54 <Celestar> whats new? 09:34:22 <KUDr_wrk> Celestar: learning how elrails work 09:35:25 <Celestar> KUDr_wrk: there is stuff in doc/ 09:35:35 <Celestar> and the doxygen :) 09:35:52 <KUDr_wrk> i know, but from code it is much more interesting 09:36:10 <Tron> i think the crucial parts are: 09:36:17 <Tron> /* MAGIC BEGINS HERE */ 09:36:18 <Tron> and 09:36:21 <Tron> /* MAGIC ENDS HERE */ 09:36:39 <KUDr_wrk> heh 09:36:49 <peter1138> most of it isn't magic :) 09:37:13 <peter1138> most of the elrails stuff is the drawing code 09:37:19 <Tron> yep 09:41:45 <Darkvater> morning 09:42:00 <KUDr_wrk> gm master 09:42:26 <Darkvater> hihi 09:42:42 <Celestar> Darkvater: ping 09:43:55 <Celestar> Darkvater: gimme a short synopsis on r7028 09:44:21 <Celestar> or better yet: sync branches/bridge with 7028 :) 09:44:38 <Tron> you couldn't delete bridges ingame which were owned by nobody 09:44:51 <Tron> they were owned by "nobody" if you manually placed them in the scenario editor 09:44:59 <Darkvater> Celestar: pong 09:45:09 <Darkvater> !openttd commit 7028 09:45:16 <_42_> Commit by Darkvater :: r7028 /trunk/ (road_cmd.c tunnelbridge_cmd.c) (2006-10-31 23:04:47 UTC) 09:45:18 <_42_> -Fix [FS#200]: Scenario bridges/tunnels cannot be demolished; now it's possible to 09:45:20 <_42_> delete tunnels/bridges owned by nobody. 09:45:34 <Darkvater> @see Tron 09:45:41 * Celestar gives _42_ a cookie 09:46:24 <Tron> no, _42_ is on diet 09:46:35 * Celestar gives _42_ a fat-free cookie 09:46:41 <Darkvater> http://news.bbc.co.uk/1/hi/world/middle_east/6127250.stm 09:46:46 <Darkvater> good job o_O 09:46:47 <Celestar> .oO(I have been to the US too much) 09:47:39 <Darkvater> Celestar: http://darkvater.homeip.net/~tfarago/openttd/0.5.0_todo.txt << take your pick :) 09:49:00 <Celestar> Darkvater: if you sync branches/bridge :) 09:49:06 * Darkvater is at work 09:49:18 * Celestar too 09:49:25 <Celestar> Darkvater: not now, later today .... 09:49:27 <Darkvater> my task for today: work on changelog 09:49:30 <Celestar> k? 09:49:36 <Darkvater> that outta keep me busy at work ^^ 09:49:55 <Darkvater> I was of the impression that branches/bridge is not to be in 0.5 09:50:11 <Celestar> yeah 09:50:18 <Celestar> but we should keep things synced 09:50:24 <Darkvater> so I would put it down the priority list 09:50:49 <Celestar> peter1138: you there? 09:50:59 <peter1138> yes 09:51:10 <Darkvater> we also need to start thinking (post-0.5) if we want to support Win9x/Win NT3/WinME 09:51:21 <Celestar> peter1138: do you have any background about the newstations desyncs? 09:51:28 <Celestar> Darkvater: no/no/no. why? 09:51:41 <Darkvater> UTF is crap on win95/NT3.5 and if you compile on VS2005 it'll not even runn on win95 09:52:09 <Darkvater> Celestar: cause some (minor) workarounds are needed. I've already done them so 0.5 will work on these OS's 09:52:10 <peter1138> no... the only obvious thing is different newgrfs (or loaded in a different order) 09:52:26 <peter1138> (or different versions of the same grf) 09:52:30 <Darkvater> but it's good to have an official position 09:53:25 <Tron> maybe UTF support should be postponed after 0.5 09:53:35 <Darkvater> it's already finished 09:54:19 <Tron> you just said it doesn't work on certain windows versions 09:54:21 <Celestar> peter1138: no desyncs if the grfs are da same? 09:54:33 <Darkvater> Tron: no, it works now, cause I made sure 09:54:40 <Tron> k 09:54:47 <peter1138> Celestar: well, no obviously-caused-by-newstations desyncs... 09:54:47 <Tron> libunicows? 09:54:59 <peter1138> Celestar: there is no randomisation apart from on build. 09:55:05 <Darkvater> actually...without unicows :) 09:55:17 <peter1138> so... could be a buffer overflow... 09:55:19 <Tron> peter1138: on-build could be the critical part 09:55:19 <Darkvater> win98SE worked out of the box, win95 is crap anyways 09:55:25 <peter1138> could be 09:55:32 <Tron> server and clients run it a different number of times 09:55:34 <Darkvater> but everything runs just fine, only win95 doesn't have unicode input 09:55:46 <Tron> the originating client probably runs it 3 times 09:56:07 *** FR^2 [~frquadrat@84.200.250.4] has quit [Remote host closed the connection] 09:56:20 <peter1138> the only Random()s are in DC_EXEC 09:56:25 <Tron> local test (1), send to server, command from server, test command from server (2), execute command from server (3) 09:56:38 <Tron> ok, then the random should be only executed once 09:56:40 <Tron> well, afk 09:57:22 <Darkvater> isn't DC_EXEC only executed a single time every time? 09:57:36 <Celestar> hm ... this smallmap zoom might need a rewrite 09:57:42 <Darkvater> I mean if it were done multiple times it could mean that client buys 1 bus and server 2 09:57:50 <peter1138> hmm 09:57:56 <Darkvater> Celestar: you could start by putting back scrolling with LMB 09:58:00 <peter1138> ,...,...// Now really clear the land below the station 09:58:00 <peter1138> ,...,...// It should never return CMD_ERROR.. but you never know ;) 09:58:01 <peter1138> ,...,...// (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags) 09:58:09 <peter1138> possibly that could fail...? 09:58:27 <Darkvater> who wrote that? 09:58:30 <peter1138> if that fails, then the client will execute more randoms... 09:58:32 <Darkvater> that smells like a truelight 09:58:40 <peter1138> that's in DC_EXEC only 09:59:28 <peter1138> actually 09:59:37 <Celestar> Darkvater: LOL 09:59:39 <peter1138> if that was the case, then reconnecting would fix it, no? 09:59:53 <Celestar> peter1138: reconnecting DOESN'T fix it? 09:59:56 <peter1138> no 10:00:05 <Darkvater> not necessarily, cause we have play-long-time-desync-often bug 10:00:07 <peter1138> but i don't know if that's caused by newstations 10:00:15 <peter1138> yeah, that 10:00:23 <Celestar> Darkvater: but doesn't a reconnect fix THAT? 10:00:29 <Darkvater> eh no 10:00:36 <peter1138> Celestar: no, a save and a load on the server fixes it 10:00:38 <peter1138> hmm 10:00:39 <Darkvater> only save, restart server, load fixes it 10:00:49 <peter1138> that smells of dodgy save (unlikely) or buffer overflow 10:00:57 * Darkvater smells the second 10:00:58 <Celestar> so we have a situation where a multiplayer game becomes unplayable after a time? 10:01:11 <Darkvater> for players that join in later; yes 10:01:17 <Celestar> only for those? 10:01:29 <peter1138> valgrind a server :D 10:01:34 <Darkvater> in almost all cases, yes 10:01:36 <Celestar> ok 10:01:44 <Celestar> what did a valgrind reveal? 10:01:50 <peter1138> not tried 10:01:59 <peter1138> my server's not fast enough 10:02:07 <Celestar> ok 10:02:11 <Celestar> shall I try? 10:02:11 <Darkvater> that TGP threading is a mess and NPF leaks like a geriatric in a diaper 10:02:30 <Celestar> so why are we about to do a release? 10:02:53 <Celestar> didn't we want to remove NPF? 10:03:22 <KUDr_wrk> huh, why? 10:03:31 <Darkvater> I exaggarted, NPF doesn't leak that much :) 10:03:41 <Darkvater> but yes, planning was to remove NPF at some point 10:03:50 <Celestar> KUDr_wrk: why do we need NPF if we have yapf? 10:03:54 <KUDr_wrk> ;-) 10:03:57 <Naksu> pbs needs npf 10:04:00 <Darkvater> KUDr_wrk: because it's slow and we like you much better ^_^ 10:04:05 <Darkvater> Naksu: what PBS? 10:04:05 <Naksu> altho arent you rewriting that too 10:04:10 <KUDr_wrk> it is good reference if any bug is found 10:04:15 <Naksu> uhh 10:04:21 <Celestar> Naksu: no. Signalling will be rewritten 10:04:42 <peter1138> actually 10:04:47 <peter1138> that yapf cache clearing thing 10:04:52 <peter1138> can that be solved? 10:05:09 <Celestar> ==11332== Your program just tried to execute an instruction that Valgrind 10:05:10 <Celestar> ==11332== did not recognise. 10:05:10 <Darkvater> good point /* hotfix */ 10:05:26 <peter1138> is it saveable? i had a look but couldn't see if there was any structure to it 10:05:58 <KUDr_wrk> peter1138: it is only optimization that was switched off partially. CHR dropped from 94% to 80% on large maps 10:06:34 <KUDr_wrk> it will need deeper changes on entering segment code 10:06:38 <Celestar> ok guys, I cannot valgrind openttd .... 10:06:42 <Celestar> why is that? 10:06:47 <KUDr_wrk> i did a mistake during design 10:07:31 <peter1138> neither can i, but installing it might help 10:07:34 <Darkvater> Celestar: valgrind doesn't work for me either (something about new version) 10:07:38 <Celestar> lol 10:07:48 <peter1138> 14MB? wtf? 10:07:56 <Naksu> http://www.pbfcomics.com/?cid=PBF201-Toad_Race.gif#191 10:07:57 <Celestar> fischer@galadriel:[/nfs/home/fischer/openttd/trunk]> valgrind --version 10:07:58 <Celestar> valgrind-3.1.1 10:08:03 <Celestar> peter1138: what is 14MB? 10:08:30 <Darkvater> valgrind-3.2.1 10:10:03 <CIA-2> peter1138 * r7112 /trunk/rail_cmd.c: -Codechange (r7106): Improve the test for determining if the rail type should be converted 10:11:26 <peter1138> yeah 10:11:32 <peter1138> The following NEW packages will be installed valgrind 10:11:38 <peter1138> Need to get 14.3MB of archives. 10:11:45 <Darkvater> oh wait 10:11:46 <Darkvater> If you want to use Helgrind, you'll have to use Valgrind 2.2.0, which is 10:11:46 <Darkvater> the most recent Valgrind release that contains a working Helgrind. 10:11:51 <Darkvater> that doesn't work for me 10:12:02 <Darkvater> Sorry for the inconvenience. Let us know if this is a problem for you. 10:12:07 <peter1138> why do they make releases with unworking things? 10:12:11 <Darkvater> oh no, I like it, I don't want helgrind, ever! 10:12:18 <Darkvater> what kind of a stupid line is that? 10:12:56 <Celestar> what is helgrind anyway? 10:13:20 <Darkvater> thread-checker, race conditions, etc. 10:13:45 <Celestar> ok valgrind seems to work now 10:13:50 <peter1138> btw, i don't think we've had a desync since i limited my server to 1 company 10:14:00 <Darkvater> lol 10:14:07 <peter1138> cooperative play 10:14:14 <peter1138> but that might just be luck 10:15:17 <Celestar> generating map 10:16:13 <Celestar> can anyone connect to my server (galadriel.td.mw.tum.de) 10:16:42 <Celestar> I cannot use helgrind because valgrind 2.2.0 doesn't work on 64 bit binaries 10:18:34 <Darkvater> :) 10:18:43 <Celestar> so anyone? 10:19:10 <Darkvater> I think the animo is pretty small 10:21:41 <Celestar> I need someone to test-play my server >:) 10:25:17 <peter1138> ==17466== LEAK SUMMARY: 10:25:17 <peter1138> ==17466== definitely lost: 139,664 bytes in 3 blocks. 10:25:17 <peter1138> ==17466== indirectly lost: 8,192 bytes in 1 blocks. 10:25:18 <peter1138> hmm 10:25:24 <peter1138> that's for -g -v null 10:25:32 <peter1138> so probably "lost in loading" stuff 10:25:39 <peter1138> meh 10:25:41 * peter1138 gets back to work 10:25:42 <Darkvater> ==26836== 139,264 bytes in 2 blocks are definitely lost in loss record 26 of 27 10:25:42 <Darkvater> ==26836== at 0x40213D0: malloc (vg_replace_malloc.c:149) 10:25:42 <Darkvater> ==26836== by 0x80EE39B: init_Hash (queue.c:467) 10:25:54 <Darkvater> ==26836== 8,592 (400 direct, 8,192 indirect) bytes in 1 blocks are definitely lost in loss record 17 of 27 10:25:57 <Darkvater> ==26836== at 0x402070F: calloc (vg_replace_malloc.c:279) 10:25:59 <Darkvater> NPF ^ 10:26:01 <Darkvater> ==26836== by 0x80EE2D8: init_BinaryHeap (queue.c:430) 10:26:39 * peter1138 decides that a debug build would be more useful ;p 10:26:41 <Celestar> we shouldn't lose anything :P 10:28:31 <Celestar> hmm 10:28:41 <Celestar> average network traffic on the server is 3MB/sec 10:28:47 <Celestar> peaks up to 140MB/sec 10:28:50 <Celestar> nice stuff 10:28:53 <Darkvater> anyone logged in can access the forums? 10:29:07 <Darkvater> http://www.tt-forums.net/viewtopic.php?p=515750#515750 << can you remove the download link? 10:30:36 <Prof_Frink> Darkvater: Better would be to change it to a link to 4307 10:30:40 *** chu_ [~chu@chu.informatik.tu-chemnitz.de] has left #openttd [] 10:30:53 <Darkvater> what's a 4307? 10:31:02 <peter1138> TTDPatch 1.8.2 progress? 10:31:03 <Prof_Frink> 3407 even 10:32:28 <Darkvater> ? 10:32:30 <roboboy> gnight 10:32:40 <peter1138> Darkvater: 4, makefile rewrite, postpone til after 0.5? 10:32:42 *** roboboy is now known as robobed 10:32:55 <peter1138> (just to get the list smaller... ;)) 10:32:59 <Darkvater> :) 10:33:21 <Darkvater> I would be more happy with a 'make install' if I had to choose 10:33:31 <Prof_Frink> Darkvater: topic #3407 is the download locations topic 10:35:25 <peter1138> Darkvater: 07 and 08... isn't that just one? :p 10:35:56 <Darkvater> eh...yes on a newline ;p 10:36:15 <Darkvater> there 10:36:17 <Darkvater> one less \o/ 10:39:46 *** Triffid_Hunter [~Splat@funkmunch.net] has quit [Quit: KVIrc 3.2.3 Anomalies http://www.kvirc.net/] 10:41:38 <peter1138> hmm 10:41:52 <peter1138> i see initializenpf is called even if npf isn't being used... 10:42:12 <peter1138> but that's not a major memory leak anyway 10:42:34 <Darkvater> probably in case you turn it on in-game 10:43:20 <Celestar> will some of you SOBs finally connect to my server? *runs* 10:44:53 <Darkvater> just run another copy? 10:45:40 <Darkvater> http://www.tt-forums.net/viewtopic.php?p=515716#515716 10:46:37 <peter1138> hmm 10:46:57 <Darkvater> http://www.tt-forums.net/files/sactest202_118.png << so simple, yet so powerful...awesome (if it only weren't for the pretty ugly shores) 10:48:30 <Naksu> sactest? 10:49:14 <Naksu> hmm 10:49:17 <Naksu> that's pretty cool 10:49:53 <Darkvater> that's more than pretty cool :) 10:51:21 <Eddi|zuHause3> the trees kinda look awesome 10:51:53 <peter1138> who needs 32bpp ;) 10:51:59 <peter1138> (as darkvater once said) 10:52:04 <Darkvater> hehe 10:52:20 <Darkvater> we do need a tree-line, as well as about 2-3 transition levels 10:52:52 <Darkvater> eg no-grass, little-grass, slightly-more-grass, more-grass, even-more-grass, full-grass 10:53:01 <Eddi|zuHause3> we need trees that change during seasons 10:53:09 <Darkvater> newtrees! 10:53:39 <peter1138> can if you want 10:53:41 <Naksu> how about forests that grow! 10:53:50 <Darkvater> Naksu: that's a sawmill 10:54:02 <Naksu> yes 10:54:11 <Naksu> that too 10:55:50 <PandaMojo> aww geeze, someone remind me... how to refit a vehicle? 10:56:12 <Eddi|zuHause3> i'd try the refit button 10:56:19 <PandaMojo> where is it :D 10:56:27 <peter1138> the "two boxes" icon in the vehicle window 10:56:44 <Darkvater> send vehicle to depot, stop it, then the 'goto depot-that got changed into-two boxes' 10:57:17 <PandaMojo> AHA! 10:57:19 <PandaMojo> thank you. 10:57:30 <PandaMojo> Was looking in like the orders >_< 10:58:59 <Eddi|zuHause3> well, i think there was a "goto depot (and refit there) 10:59:12 <Eddi|zuHause3> " order 10:59:39 <peter1138> it's well hidden though 11:01:49 *** Triffid_Hunter [~Splat@funkmunch.net] has joined #openttd 11:06:13 *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:07:29 <PandaMojo> yay my coal line has stopped up for it's entire length 11:08:35 *** Belugas_Gone [~Jfranc@216.191.111.226] has joined #openttd 11:08:35 *** mode/#openttd [+o Belugas_Gone] by ChanServ 11:08:50 <PandaMojo> aaand I appear to have a stuck train. 11:09:26 <PandaMojo> how many months should unloading a 12-tile train at a 6-tile station take? 11:09:38 <PandaMojo> ahh, there we go, finally 11:09:41 <SpComb> too long to wait 11:09:42 <SpComb> blow it up 11:11:02 *** YogSothoth [~john@lns-bzn-56-82-255-205-114.adsl.proxad.net] has joined #openttd 11:11:04 <YogSothoth> hi 11:14:38 *** PandaMojo_ [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 11:18:01 *** Vikthor [~novotv6@pc304-26.feld.cvut.cz] has joined #openttd 11:18:45 <Celestar> back from da lunch 11:20:12 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Ping timeout: 480 seconds] 11:20:22 *** PandaMojo_ is now known as PandaMojo 11:25:41 <peter1138> hmm, yes, gradual loading 11:28:23 <Eddi|zuHause3> hm... something is odd with town authorities... as soon as i put up a service, they absolutely loathe and despise me 11:28:53 <Eddi|zuHause3> (in miniin, that is) 11:32:29 <Celestar> the 15-minute load average is a nice indication of when the troop is getting to lunch, and neglect to collect me from the server room :P 11:32:57 <peter1138> well bug the miniin devs then 11:38:25 *** Vikthor [~novotv6@pc304-26.feld.cvut.cz] has quit [Remote host closed the connection] 11:42:06 <kbrooks> *resets his server* 11:43:21 <kbrooks> whoo 11:43:29 <kbrooks> ok, i reset my server 11:44:27 <Celestar> hm? 11:44:45 <Celestar> http://www.pprune.org/forums/showthread.php?p=2952512#post2952512 <= 11:44:47 <Celestar> ROFL 11:44:54 <Celestar> (last post) 11:48:10 *** Eddi|zuHause3 [~johekr@p54B76F14.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:49:12 <Prof_Frink> Celestar: GENIUS. 11:49:15 *** Empero [empero@host-212-149-222-156.kpylaajakaista.net] has quit [Server closed connection] 11:49:17 *** Empero [empero@host-212-149-222-156.kpylaajakaista.net] has joined #openttd 11:49:31 *** Eddi|zuHause [~johekr@p54B7651D.dip.t-dialin.net] has joined #openttd 11:51:11 <Celestar> Prof_Frink: I dunno, those fucktards coming up with security means need a lesson or two :/ 11:52:10 <Celestar> I mean .. PAX ... alright, but all these means are to prevent people taking control of an aircraft. I only seem to recall that it is somewhere in a pilot's job description to be in control of the aircraft 11:53:34 <Prof_Frink> No, the pilot's job is to pretend to fly the plane. 11:53:49 <Prof_Frink> The actual flying is entrusted to highly trained monkeys 11:54:06 <Prof_Frink> The pilot just sits there and makes appropriate sound effects 11:57:56 <kbrooks> LOL 11:59:45 *** Rexxie [~rexxars@ti131310a080-6645.bb.online.no] has joined #openttd 12:16:41 *** Tron_ [5BdtjaxH@nat-1.rz.uni-karlsruhe.de] has joined #openttd 12:17:18 *** kbrooks [~kbrooks@d235-128-179.home1.cgocable.net] has quit [Quit: Ex-Chat] 12:17:39 <CIA-2> peter1138 * r7113 /trunk/ (newgrf.c newgrf_station.h): -Codechange: [NewStations] Add support for copying custom station layouts 12:18:09 <Eddi|zuHause> what does that do? 12:19:32 <peter1138> grf internal 12:19:43 <peter1138> not user copying, heh 12:23:55 <peter1138> Assertion failed! chan->is_active == sg_active(chan->iobase),sound/oss/via82cxxx_audio.c,via_chan_maybe_start,line=1387 12:23:58 <peter1138> nice 12:27:41 <Darkvater> $chan == #openttd? 12:27:42 <Darkvater> '[ 12:27:44 <Darkvater> ;p 12:27:48 <Darkvater> slip 12:28:14 <peter1138> sound card driver ;p 12:28:27 <peter1138> kernel assert 12:29:11 <CIA-2> peter1138 * r7114 /trunk/newgrf.c: -Codechange: [NewStations] Free up custom station layouts 12:29:53 <peter1138> last of the newgrf memory leaks, afair 12:30:49 <Darkvater> \o/ 12:32:31 <Tron_> there's always one more memory leak 12:33:10 <Darkvater> Went through LGW today after returning from a trip whilst commuting back to MAN. I noticed that the line for the scanner next to me were being allowed through with their shoes on whilst everyone in our line had to take theirs off. I aksed the bod ordering shoes off why the other line didn't have to take theirs off. "It's so there's no consistency" he said. 12:33:16 <Darkvater> lol, nice thrad Celestar 12:33:38 <Celestar> yeah 12:33:52 <Tron_> ? 12:34:08 <Darkvater> thread even 12:34:16 <Celestar> nice forum methinks 12:35:04 <Celestar> "security by obscurity" 12:35:07 <peter1138> Tron_: i'm sure we can introduce more :) 12:35:51 <peter1138> it was a lot worse 12:35:56 <Eddi|zuHause> how can they say "no consistency" if you clearly spotted a consistent pattern? 12:37:45 <Celestar> Eddi|zuHause: it is also impossible to FIRST look at the line and THEN decide where to queue up 12:38:27 <Eddi|zuHause> the last time i was at an airport was in may 2000 12:38:37 <Eddi|zuHause> things were a lot less difficult back then 12:38:46 <Celestar> yes 12:38:52 <Tron_> s/diffcult/nonsensical/ 12:38:53 <Eddi|zuHause> or it was even april, not sure 12:38:54 *** Tron_ [5BdtjaxH@nat-1.rz.uni-karlsruhe.de] has quit [Quit: Leaving] 12:38:59 <Celestar> well 12:39:08 <Celestar> 1990 it was EVEN better 12:39:11 *** Tron_ [tUBDFF7X@nat-1.rz.uni-karlsruhe.de] has joined #openttd 12:39:24 <Celestar> in the early 90s you were being treated like a customer 12:39:30 <Celestar> today, you are nothing but SLF 12:39:37 * Eddi|zuHause can't imagine an east german airport in '90 12:40:29 <Eddi|zuHause> i do remember trains in '90, i can only imagine airports were a lot worse 12:40:35 <Celestar> hehe yeah 12:41:32 <Eddi|zuHause> thinking back, i should be surprised that people didn't go on the roof of the train ;) 12:42:07 <Celestar> I dunno what's wrong with these airport security people 12:42:17 <Celestar> build a seperate access to flight decks already and you're set 12:43:20 <Celestar> separate even 12:44:02 <Celestar> with no option of going from cabin to flight deck (apart from going outside) 12:47:54 <peter1138> better add a loo in the cabin 12:48:41 <Celestar> well yes 12:48:45 <Eddi|zuHause> what for? you can't bring liquids in anyway ;) 12:48:50 <Celestar> ROFL 12:49:02 <Celestar> YOU ARE 70% LIQUID. YOU MAY NOT PROCEED 12:49:13 <Celestar> "Dried humans only" 12:49:28 <peter1138> :) 12:50:49 <Celestar> Eddi|zuHause: but you might want to take a crap, which is, arguably, not liquid 12:51:11 <Eddi|zuHause> yeah, but you can learn to hold that for a few hours ;) 12:51:26 <Celestar> better bring a plumber then 12:51:36 <Celestar> because the loo at the hotel will back up 12:52:23 <Celestar> but then again, a wrench might probably be used to castrate the pilots or forcing them to fly into some barn in Northern Russia 12:54:03 <Celestar> "they" also told my sister that she may take a violin, but not the bow, because that one can be used as a weapon ... 12:56:23 <Eddi|zuHause> reminds me of a story my orchestra leader told 12:56:35 <Eddi|zuHause> he was going through customs with his saxophone 12:56:54 <Eddi|zuHause> the guy asked him to open it, to show if it was really a saxophone 12:57:06 <Eddi|zuHause> then he asked him to play it, because he was not convinced 12:57:34 <Darkvater> 'he was not convinced' lol 12:57:35 <Eddi|zuHause> and then he said, ok, that was not actually necessary, but i am musician myself, and i just wanted to listen to you 13:13:15 <peter1138> http://www.theregister.co.uk/2006/11/08/google_earth_simulacrum/ 13:13:16 <peter1138> o_O 13:18:23 <XeryusTC> photoshop \o/ 13:22:39 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 13:22:49 *** ln- [lauri@ksenos.fi] has quit [Server closed connection] 13:22:54 *** ln- [lauri@ksenos.fi] has joined #openttd 13:27:39 <Celestar> Eddi|zuHause: don't tell me about orchestras 13:28:02 <Celestar> because this morning, an orchestra tried to fly from Amsterdam to Zurich 13:28:11 <Celestar> 80 people so they ended up in 2 queues 13:28:28 <Celestar> one queue was allowed to proceed, the other one was not allowed to bring their instrument. 13:28:51 <Celestar> long story short: one group is just in Zurich, the other one in the bus from Stuttgart to Zurich 13:29:03 <Eddi|zuHause> omg 13:32:01 <peter1138> useful 13:32:08 *** Sacro [~ben@adsl-213-249-245-101.karoo.KCOM.COM] has joined #openttd 13:32:35 <peter1138> hello sacro 13:32:51 <Celestar> peter1138: sorry, but the Brits fucked it all up this time 13:33:03 <Celestar> it was THEIR idea with "no more than 100ml" ... 13:33:26 <Sacro> hello peter1138 13:33:48 <Prof_Frink> Celestar: No, the govt fucked up 13:34:04 <Prof_Frink> We really should get around to deporting them to America 13:34:09 <peter1138> Sacro: experienced any desyncs recently? 13:34:57 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 13:35:09 <Celestar> Prof_Frink: :S 13:35:31 <Prof_Frink> They come over here, steal our freedom... 13:35:35 <Prof_Frink> </dailymail> 13:36:44 *** ThePizzaKing_ [~jeff@c211-28-162-214.eburwd2.vic.optusnet.com.au] has joined #openttd 13:38:56 <Celestar> we don't need terrorists, the politicians are doing a great job on their own. 13:40:31 <Darkvater> I wish there were terrorists so this whole bullshit would make even a tiny bit of sense 13:42:09 <Celestar> yeah 13:42:19 <Celestar> and we could at least kick their butts 13:42:31 <Celestar> but I know why the 100ml rule is in place. 13:42:58 <Celestar> they've watched too much Deep Space Nine and fear that some Changeling might end up on board. 13:44:10 *** ThePizzaKing [~jeff@c211-28-162-214.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:45:20 <Sacro> peter1138: ive only just come online... why? 13:46:41 <peter1138> just wondering 13:48:51 *** Spoco [~Spoco@dsl-083-102-065-226.lohjanpuhelin.fi] has joined #openttd 13:52:47 * Darkvater is up to r4000 in the changelog ;p 13:53:15 <peter1138> :D 13:53:59 *** LSky` [~hixscript@cc103898-a.roden1.dr.home.nl] has joined #openttd 13:54:11 <LSky`> http://www.tt-forums.net/viewtopic.php?t=28314 <-- :o 13:54:56 <peter1138> i didn't manage to replicate that 13:55:16 <LSky`> it happens to me every single game 13:55:27 <Darkvater> it's miniin 13:55:30 <peter1138> after a particular time? 13:55:37 <LSky`> nope 13:55:43 <peter1138> so it is 13:55:45 <LSky`> at least not as far as ive seen 13:55:48 <LSky`> yes its miniIn 13:55:54 <Darkvater> then it's not our problem 13:56:02 <Darkvater> unless you can reproduce in trunk/ nightly 13:56:18 <LSky`> well, im not so sure if its a miniIN only problem 13:56:24 <Darkvater> you're lucky I cannot login cause I'll flame you myself in the thread 13:56:38 <LSky`> you can't login? 13:56:46 <LSky`> i adore flamewars :) 13:57:17 <Darkvater> LSky`: read my lips: "U n l e s s y o u c a n n o t r e p r o d u c e i n t r u n k; WE DON'T CARE" 13:57:45 <LSky`> i thought you were flaming me in the forums 13:57:56 <LSky`> now i have to bring out my irc flamethrower :( 13:58:07 <Darkvater> i can't login; don't know my password ;p 13:58:32 <Darkvater> at least..I forgot it again 13:58:52 <LSky`> either way, im 70% sure it happens in the nightlies as well 13:58:58 <LSky`> but ill check later on for sure 13:59:07 <peter1138> i tried doing it 13:59:09 <peter1138> but couldn't 13:59:30 <peter1138> but there was no information in the bug report about what version it was, so i didn't look further 13:59:47 <Darkvater> peter1138: nightlies 6700-7000 ^_^ 13:59:48 <LSky`> well its not very important or anything 14:00:00 <LSky`> it just looks a bit weird 14:00:03 <peter1138> yeah... 14:00:08 <peter1138> very vague 14:00:15 <peter1138> and that might be miniin nightlies ;( 14:00:16 <Darkvater> did you see my reply? 14:00:32 <Darkvater> he has a screwed up depot in there somewhere...I really wonder how that happened 14:00:40 <peter1138> hmm? 14:01:36 <peter1138> oh, the files in the sfx 7-zip 14:01:50 <Darkvater> lolol 14:01:58 <Darkvater> !openttd commit 3932 14:02:00 <Darkvater> peter1138: ye 14:02:00 <_42_> Commit by Darkvater :: r3932 /trunk/lang/german.txt (2006-03-17 23:35:26 UTC) 14:02:01 <Darkvater> s 14:02:02 <_42_> - In lack of the webtranslator, introducing the mantranslator. [ 1439921 ] German translation (wikipedian) 14:02:12 <peter1138> ... 14:02:28 <Darkvater> now that was a funny commitmessage *D 14:02:30 <peter1138> oh, ok P 14:02:32 <peter1138> :P 14:04:17 <Celestar> !openttd commit 2 14:04:19 <Darkvater> LSky`: really, MiniIN is so full of changes and different codepaths that even if the bug would seem trivial you can never be sure. That is why it needs to be reproducable in trunk/ 14:04:19 <_42_> Commit by darkvater :: r2 /trunk/ (9 files) (2004-08-10 14:14:00 UTC) 14:04:21 <_42_> -Fix [993829] UDP Fixes (lucaspiller) 14:04:23 <_42_> -Fix change 255/0xFF to OWNER_SPECTATOR for 14:04:25 <_42_> spectator stuff (TrueLight) 14:04:52 <LSky`> Darkvater , i got that after peter1138 told me that 9 minutes ago 14:05:30 <LSky`> but thanks for the explanation either way 14:05:59 <Darkvater> geen prob 14:07:00 <LSky`> =) 14:07:36 *** Smoky555 [~Miranda@intmail.vgtz.com] has quit [Read error: Connection reset by peer] 14:09:14 <Darkvater> why does bjarni always write essays as a commit log? 14:09:24 <Darkvater> thank god he doesn't tell us what he head for breakfast 14:09:53 <Prof_Frink> Darkvater: It's not a commit blog 14:10:37 <Prof_Frink> r1946: Fixed trains. Currently listening to:... 14:10:40 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 14:10:48 <Darkvater> hehe 14:11:07 <LSky`> Another thing, I played openttd multiplayer games quite some time now. A lot of people see the use of aircrafts as a problem, why is this? 14:11:20 <LSky`> I mean, you can make money with ships and road vehicles just as easy. 14:12:06 <LSky`> All three easier then trains if you ask me. 14:13:01 <Celestar> ok 14:13:20 <Celestar> Darkvater: still @ work? 14:15:38 <Darkvater> Celestar: physically :) 14:15:59 <Darkvater> LSky`: donnu..planes can make TONS of money really easily 14:16:18 <LSky`> well if you have the right map, so do ships :) 14:16:26 <Sacro> bbs, work 14:17:20 <Celestar> Darkvater: ok. for how long? :( 14:17:23 <Celestar> :) 14:17:41 <Darkvater> hmm..donnu, probably until 4:30PM 14:18:02 <Darkvater> LSky`: ships are crappy imho....and slow 14:18:06 <Naksu> tbh the implementation of aircrafts is broken in ttd 14:18:50 <Naksu> international airports are bigger than entire cities, and you're supposed to plop one down for every city 14:19:04 <Zevensoft> thats an issue of scale 14:19:10 <Triffid_Hunter> planes don't go fast enough either 14:19:17 <Zevensoft> another scale issue 14:19:25 <LSky`> theyre slow Darkvater , but they're cheap to buy, their running costs are extremely low and they can make a LOT of money if you carry coal/oil/iron ore over long distances 14:20:15 <Zevensoft> you need a massive town, like at least 16 squares in diameter to have an airport not look outofplace 14:20:33 <LSky`> if you plan it right, you have precisely the correct number of ships on one "line" and they'll bring in €100.000 easily. 14:20:44 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 14:20:49 <LSky`> well imo the airports need a bit more coverage area 14:20:54 <LSky`> and a little less passengers 14:21:17 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 14:21:20 <LSky`> like, the passenger number devided by 3 14:21:28 <LSky`> as what it is now 14:21:56 * PandaMojo just uses bus routes to extend his coverage areas 14:22:02 <LSky`> true 14:22:08 <LSky`> but that has its limitations too 14:22:37 <PandaMojo> Other than hitting the vehicle limit? 14:22:39 <PandaMojo> :3 14:23:09 <LSky`> oh i thouhgt you meant bus stops 14:23:14 <LSky`> yes you have a point there 14:23:28 <PandaMojo> well, bus feeders :) 14:23:48 <LSky`> i always raise the vehicle limit to like 2000 or 3000 14:23:59 <LSky`> but my comp starts lagging before i reach the limit 14:24:04 <LSky`> i keep hoping every game tho :) 14:24:39 <PandaMojo> I'm too much of a micromanager, I never build up large scale games. 14:24:44 <PandaMojo> Well, almost never. 14:26:28 <LSky`> I always start with a large map, and quit halfway because I think I'll plan everything even better in the new game 14:26:52 <LSky`> I can't remember when I last played a game that reached 1985 14:27:08 <LSky`> Except for the few ones that I started later then 1950 14:27:23 <PandaMojo> I'm starting a new game :P 14:27:38 <PandaMojo> (I have an excuse this time: I'm still getting used to these newgrfs 14:27:40 <PandaMojo> ) 14:27:41 <PandaMojo> . 14:28:03 <LSky`> Which ones are you using? 14:28:03 <PandaMojo> (trying to build 12-tile stations that reach across the entire map before 1950 was a bad idea :3) 14:28:09 <LSky`> hehe 14:28:12 <PandaMojo> #openttdcoop's set 14:28:30 <LSky`> hmmm 14:28:39 <Zevensoft> I'd like to build a "realistic" network one day 14:28:43 <Darkvater> Belugas_Gone: ping 14:28:48 <PandaMojo> I never really wanted to hunt around grfcrawler since I wasn't sure which ones would play well with OpenTTD 14:28:57 <Zevensoft> none of this 2 lane cloverleaf deals 14:29:12 <PandaMojo> Zevensoft: I never use cloverleafs :) 14:29:25 <Zevensoft> and stuff like straight lines through the side of towns 14:29:45 <Zevensoft> use road vehicles more 14:30:14 <PandaMojo> I even end up using a lot of flat junctions, at least earlyish in game. 14:30:26 <peter1138> hmm 14:30:40 <Zevensoft> it was kind of needed in TT, what with no 1 way signals 14:31:05 <LSky`> Yeah a realistic network would be nice, but the towns aren't very helpful :( 14:31:22 <LSky`> PBS helps a great deal tho. 14:31:29 * PandaMojo misses PBS 14:32:31 <Zevensoft> hrm I just thought of something 14:33:03 <Darkvater> r4550 | peter1138 | 2006-04-23 20:27:53 +0200 (Sun, 23 Apr 2006) | 2 lines 14:33:06 <Zevensoft> its kinda complex, but have a single line of track 14:33:07 <PandaMojo> I wish you could get the map gen to plop down some bigger starting cities though. 14:33:10 <Darkvater> whhohoo, making progress :D 14:33:15 <Darkvater> a1 14:33:17 <Darkvater> eh 14:33:26 <Zevensoft> with multiple signals 14:33:35 *** smithj [smithj@dyn-62-56-117-158.dslaccess.co.uk] has joined #openttd 14:33:44 <Zevensoft> but have the direction of the signals, determined by what train is using it 14:33:51 <LSky`> hmm 14:33:58 <Zevensoft> so you could have 3 trains in it, going north 14:34:05 <Zevensoft> and 1 train waiting to enter it, going south 14:34:20 <LSky`> well a solution is using those waypoints 14:34:24 <LSky`> but i don really like them 14:34:27 <LSky`> dont* 14:34:40 <Zevensoft> not really a solution 14:35:10 <Zevensoft> because if a train is at the south end heading up, the train at the north end with south heading will move into it 14:35:19 <Darkvater> Celestar: you could do something though...if you are not in a place to do any coding 14:35:22 <Zevensoft> and they will stop at a signal, looking at each other 14:35:22 <LSky`> hmmm 14:35:30 <Darkvater> Celestar: the openttd-rules...remember? :) 14:35:49 <LSky`> well if you have them use the same route back yes Zevensoft 14:36:07 <Zevensoft> yeah most trains do 14:36:19 <Zevensoft> like between this town and melbourne 14:36:27 <Zevensoft> parts are single track 14:37:50 *** Mucht_ [~Mucht@p57A0DD35.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:38:35 *** Mucht_ [~Mucht@p57A0D0DA.dip.t-dialin.net] has joined #openttd 14:39:30 <Zevensoft> theres also stuff that would be hell to code 14:40:22 <Zevensoft> like having a train leave it carriages to go forward, reverse down a siding back onto the mainline, and reconnect with the carriages 14:40:38 <peter1138> shunters :D 14:40:42 <Zevensoft> I dont think any game ever actually does that 14:40:48 <PandaMojo> A generalized solution would be insane :-) 14:40:54 <Zevensoft> even the new sid meiers one just flips the train 14:40:58 <smithj> hi guys 14:41:40 <Zevensoft> or even stuff like leaving carraiges at the station to be filled 14:41:56 <Zevensoft> *carriage 14:42:08 <Darkvater> hehe 14:42:16 <Darkvater> !openttd commit 4975 14:42:18 <_42_> Commit by peter1138 :: r4975 /trunk/ (fileio.c sound.c) (2006-05-25 09:57:27 UTC) 14:42:20 <_42_> - Codechange: increase the number of file handles from 32 to 64 (arbitrary powers of 2!) to allow more GRF files to be loaded. 14:44:41 <smithj> Hi. I'm using the latest nightly, when I build a canal, and lower some land, shouldn't the lock also flood the valley...? 14:44:57 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 14:45:07 <Zevensoft> are you building the canal on the lowered land? 14:45:23 <Zevensoft> o wait 14:45:42 <smithj> no, I have a canal on land which is one square up from sea level. I also have a man-made valley inside the land 14:46:19 <smithj> I presume that placing a lock should then flood the valley 14:46:48 <Zevensoft> hrm 14:47:39 <peter1138> hmm, no, water tiles with an owner don't flood 14:47:43 <peter1138> (any more) 14:48:22 <peter1138> placing a canal with ctrl at sea-level will let it flood 14:48:41 <Zevensoft> or opening it up to the sea 14:48:59 <peter1138> or that 14:49:15 <Zevensoft> man this text filter looks nice 14:50:04 <Zevensoft> pity its gonna take a while to get SDL a doublesize mode 14:50:53 <peter1138> screenshot? 14:51:20 <smithj> Just setting up a server, 14:52:33 <Zevensoft> http://img371.imageshack.us/img371/3756/ottdtextfilterrn3.png 14:52:59 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 14:53:03 <smithj> my problem is this: 14:53:04 <smithj> http://62.56.117.158/Continental%20Line%202%2C%2012th%20May%201983.png 14:53:19 <Zevensoft> I call it a text filter, but really it works on all 45 degree gradients 14:53:54 <Zevensoft> heh that new canal behavior is nice 14:54:04 <Zevensoft> stops anti-competitive flooding 14:54:12 <Zevensoft> unless they get to the ocean D: 14:54:15 *** Nigel [~Nigel@202-154-149-60.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 14:54:33 <smithj> can't an option be set to allow flooding in some instances...? 14:54:58 <Zevensoft> just put a tile down of canal 14:55:04 <Zevensoft> and it will flood 14:55:05 *** Osai [~Osai@p54B3658C.dip.t-dialin.net] has joined #openttd 14:55:23 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 14:55:24 <Zevensoft> oh right sorry, ctrl+ place a canal 14:55:45 <smithj> oh now it's working. Thanks guys 14:56:01 <Zevensoft> thank peter for this information 14:56:09 <smithj> thanks peter 14:56:36 <peter1138> hmm 14:56:41 <peter1138> maybe that could be improved 14:56:47 <Zevensoft> ? 14:56:55 <peter1138> i changed it to allow canal building to be more useful in multiplayer games 14:57:02 <Zevensoft> ah 14:57:05 <peter1138> previously just anyone could destroy your canals 14:57:24 *** Osai^2 [~Osai@p54B37FF6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:57:30 <Zevensoft> ah ok 14:59:38 <smithj> canals are a big help 15:00:30 <smithj> just need some aqueducts and canal tunnels :) 15:02:19 <peter1138> :) 15:02:31 <peter1138> post-0.5 maybe 15:02:34 <peter1138> i have some ideas for bridges 15:02:46 <Darkvater> OMG I'm up to 0.4.8 release \o/ 15:02:57 <Darkvater> r3506-r5863 15:03:06 <Prof_Frink> ? 15:03:10 <Darkvater> changlog 15:03:29 <Darkvater> +e 15:03:32 <smithj> Are the newcargos switches supported in openttd...? 15:03:44 <smithj> some forums say yes, others no 15:03:54 <peter1138> "switches" ? 15:04:05 <smithj> for TTDPatch compatability 15:04:21 <smithj> newindustries = true 15:04:28 <peter1138> no 15:04:39 <peter1138> newcargos/newindustries are being worked on 15:04:47 <peter1138> but not ready yet 15:04:58 <smithj> ok, thanks again peter 15:05:12 <smithj> I will impatiently wait on them :) 15:05:18 <peter1138> heh 15:06:50 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Ping timeout: 480 seconds] 15:07:00 <smithj> I've put the newdocks patch in and also new airport patch from owen rudge's site. They make the airports more modern 15:07:40 *** Dribbel [~martijn@ipd50a782f.speed.planet.nl] has joined #openttd 15:07:48 <peter1138> well 15:07:51 <peter1138> they're just graphics 15:07:54 <peter1138> (i'm assuming)( 15:08:32 <peter1138> 15:10 15:08:34 <peter1138> time for lunch, maybe... 15:08:38 <smithj> yes, patches the original GRF file. 15:08:49 <smithj> well, i must get back to work. Thanks again peter 15:09:12 *** smithj [smithj@dyn-62-56-117-158.dslaccess.co.uk] has quit [] 15:10:10 *** Mucht_ [~Mucht@p57A0D0DA.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:13:09 *** Progman [~progman@p5091F8AB.dip.t-dialin.net] has joined #openttd 15:14:26 *** nfc [~nfc@dsl-hvkgw1-fe65fa00-202.dhcp.inet.fi] has quit [Server closed connection] 15:14:36 *** nfc [~nfc@dsl-hvkgw1-fe65fa00-202.dhcp.inet.fi] has joined #openttd 15:15:24 *** Lauren [Lauren@cpe-76-179-128-6.maine.res.rr.com] has joined #openttd 15:16:11 <Lauren> @find the marine 15:16:48 <Lauren> anyone know where i can get the marine 15:18:22 <DaleStan> Lauren: What type of channel do you think this is? 15:18:27 *** Lauren [Lauren@cpe-76-179-128-6.maine.res.rr.com] has quit [] 15:18:51 <Darkvater> what kind of marine? 15:19:18 <Prof_Frink> Royal, presumably. 15:19:42 <DaleStan> I suspect that Lauren wanted to download http://www.imdb.com/title/tt0419946/ 15:20:30 <DaleStan> Why it asked here is beyond me, though. 15:20:35 <Prof_Frink> hehe: "User Comments: A waste of and 2 hours at 11:25 on a Sunday morning" 15:24:31 <peter1138> you know what would be nice? 15:24:35 <peter1138> mb's docks 15:24:41 <peter1138> the mockup he did about 5 million years ago 15:24:58 <Darkvater> !openttd commit 15:25:02 <_42_> Commit by peter1138 :: r7114 /trunk/newgrf.c (2006-11-08 12:28:57 UTC) 15:25:03 <_42_> -Codechange: [NewStations] Free up custom station layouts 15:25:16 <Darkvater> peter1138: ooooh that would be awesome...if he would only release a newstation set from that 15:25:42 <peter1138> well, the problem is it's not possible, heh 15:27:13 <peter1138> +currently 15:27:21 <Zevensoft> can someone point me towards info on editing grf? 15:27:32 <Celestar> Darkvater: go home :P 15:27:40 <peter1138> Zevensoft: http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs 15:27:59 <Zevensoft> thx 15:30:14 <Darkvater> going home 15:30:19 <Celestar> hrhr :) 15:30:27 <Zevensoft> cya 15:30:31 *** YogSothoth [~john@lns-bzn-56-82-255-205-114.adsl.proxad.net] has quit [Quit: Ex-Chat] 15:31:19 <Celestar> so 15:32:41 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:32:42 *** mode/#openttd [+v glx] by ChanServ 15:58:51 *** Belugas_Gone is now known as Belugas 15:58:57 <Belugas> fucking meeting :( 15:59:01 <Belugas> hello all! 16:00:06 <Belugas> Darkvater : pong 16:01:34 <Tron_> a fucking meeting? where do i have to sign to participate? 16:01:40 <hylje> :o 16:01:44 <hylje> orgy 16:01:58 <hylje> Tron_: how do i add lusers to groups in fbsd 16:02:17 <Tron_> $EDITOR /etc/groups ? 16:02:42 <peter1138> seems logical to me 16:02:50 <hylje> s/groups/group 16:03:16 *** YogSothoth [~john@lns-bzn-56-82-255-205-114.adsl.proxad.net] has joined #openttd 16:03:25 <hylje> ty 16:03:36 <Tron_> uh, yeah, don't ask me how that "s" got there 16:03:49 <Prof_Frink> Why say '$EDITOR'? 'vim' is shorter ;) 16:04:29 <Tron_> the altered group information will not affect the current login session of a user 16:04:48 <peter1138> it never does 16:05:25 *** Sacro_ [~chatzilla@87.102.12.122] has joined #openttd 16:05:46 <Sacro_> grr, lost my pc 16:06:11 <hylje> aaa, vi is much different from vim 16:06:19 <hylje> (how do i exit it) 16:06:23 <Tron_> :q 16:06:31 <Tron_> nothing new there 16:06:36 <Tron_> btw: you have nvi, not vi 16:06:46 *** Sacro_ [~chatzilla@87.102.12.122] has quit [] 16:06:47 <hylje> oh? 16:06:55 <hylje> it doesnt listen for : commands :< 16:07:13 <Tron_> you probably enter ex input mode by accident 16:07:23 <Tron_> try a single .<RETURN> 16:07:29 <Tron_> mind the "." 16:07:41 <Tron_> s/enter/entered/ 16:08:18 <Celestar> hylje: I strongly suggest to install vim 16:08:24 <Celestar> *runs* 16:08:31 <peter1138> vim is bloated 16:08:32 <hylje> ya. i was coming to it 16:08:33 <Tron_> there is nothing wrong with nvi 16:08:55 <Celestar> no, but I like vim somehow better than nvi 16:08:58 <Tron_> most controls are the same 16:09:10 * peter1138 wonders if it is permitted to kill colleagues who can't use apostrophes properly 16:09:16 <Prof_Frink> Except for bits that aren't 16:09:34 <Celestar> peter1138: "its" "it's" ? 16:09:56 <peter1138> FAQ's 16:09:57 <Prof_Frink> peter1138: Yes, unless they are greengrocer's 16:10:50 <Belugas> [11:04] <Tron_> a fucking meeting? where do i have to sign to participate? <---- i should choose a better word, next time :) 16:11:20 <Prof_Frink> hylje already did 16:11:52 <Tron_> Belugas: "consensual sexual intercourse meeting"? 16:12:27 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 16:12:32 <Tron_> Prof_Frink: of course, evereything is the same, except for the parts, which aren't 16:13:14 <Prof_Frink> And those bits come along and bite you 16:16:19 <Belugas> [11:14] <Tron_> Belugas: "consensual sexual intercourse meeting"? <-- Agressive and reactionnarry contestation of work done accroding to previous accepted specs but that were so badly done that a garbage has a better look and smell 16:16:28 <Belugas> kind of meeting :( 16:17:20 <Celestar> that sounds like someone got fired? 16:17:20 <peter1138> the usual then 16:17:22 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 16:17:28 <peter1138> ok 16:17:36 <peter1138> is there a quick way to delete mailman pending requests? 16:17:45 <Celestar> yeah the usual "the work was ok, but the specs were crap" meeting :P 16:18:04 <hylje> "please kill the architects and consultants for us" meeting 16:20:10 <peter1138> Posting Held for Approval (1 of 232) 16:20:37 <peter1138> ah ha 16:23:40 <Prof_Frink> peter1138: sudo aptitude purge mailman 16:24:47 <Belugas> [11:19] <Celestar> that sounds like someone got fired? <- nope, the usual "scrap whatever you're doing and start talking to the customer to get everything he needs, since the asshole who did the specs did not understand a thing. Ho, and don't fuck the other parts that are working properly" 16:25:11 <Belugas> "can you do that by tomorrow? A Week????? Inacceptable" 16:25:49 <Prof_Frink> "Actually, yesterday would be best" 16:26:53 <Belugas> yeah... always the same answer :) 16:27:00 <Belugas> looks like yuo know the game too ;) 16:28:01 *** Maedhros [~jc@host86-140-197-179.range86-140.btcentralplus.com] has joined #openttd 16:30:17 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 16:35:53 <Darkvater> back 16:36:00 <peter1138> hello 16:36:04 <Prof_Frink> front 16:37:09 <Belugas> hello Darkvater 16:37:32 <Belugas> you pinged me? 16:37:34 <Darkvater> hiya 16:37:45 <Darkvater> yes I have a very nice job for ya, do you think you are up to it? 16:38:14 <Belugas> easy to say when you don't know what it is :) 16:38:18 <Darkvater> hehe 16:38:18 <Prof_Frink> Darkvater: Does it involve making the tea? 16:38:25 <Belugas> but yeah, why not :) 16:38:40 <Darkvater> ok, what I would you to do Belugas: list all newgrf actions and properties we have added support for since 0.4.5 16:38:58 <peter1138> how detailed? 16:39:32 <peter1138> action 0 feature 4 property 8 doesn't mean much to most people ;) 16:39:32 <Darkvater> I was thinking Action 0x10 Property 0xD, 0x9, 0xF-0xZ 16:39:42 <Darkvater> and of course a summary 16:39:54 <Darkvater> or 16:40:09 <Darkvater> make a full LIST of all newgrf supported so it can be put somewhere 16:40:10 <peter1138> action 0 feature 4 property 8+ == ... newstations 16:40:12 <Eddi|zuHause> 0xZ ought to be interesting ;) 16:41:43 <Belugas> since 0.4.5... ok... looks like boring, but ok 16:41:56 <peter1138> full list of newgrf supported stuff is easier 16:42:06 <peter1138> copy the ttdp wiki and mark the bits we do ;) 16:42:08 <Belugas> yeah 16:42:19 <peter1138> a user-feature list would be more useful 16:42:32 <Belugas> i think i've already started that, anyway 16:42:38 <Belugas> somewhere... 16:42:44 <peter1138> i.e. support for newstations, multiple language stuff, etc 16:42:53 <Darkvater> peter1138: yes, eg newstations, new-whatever, etc. will go into the changelog 16:43:08 <Darkvater> but I think we really need clarity on *exactly* what is and what isn't supported 16:43:21 <Darkvater> cause so far the only people that know it are...nobody 16:43:27 <Darkvater> I think even you have to look in the source 16:44:02 <peter1138> only because i don't remember anything 16:44:23 <Darkvater> that's why we need the list, or perhaps even just a tracking table 16:45:17 <hylje> tables! use divs! 16:45:40 <Prof_Frink> hylje: Not if it's tabular data 16:45:52 <peter1138> tracking div! 16:45:59 <hylje> Prof_Frink: css! 16:46:32 <Prof_Frink> Or rather, tables are excusable for tabular data 16:46:48 <Belugas> tables! 16:47:14 <Prof_Frink> But to quote my lecturer last year "The easiest way to do layout is by tables." 16:47:14 <Belugas> that's a good point though : Darkvater, in what format? 16:47:26 <Prof_Frink> I almost upped and left at that point. 16:47:38 <peter1138> excel :) 16:47:40 <Darkvater> Belugas: any format as long as it has the full list 16:47:47 <hylje> binary? 16:47:51 <Darkvater> we can discuss afterwards what format to put it in 16:48:30 <Prof_Frink> peter1138: MS Works Spreadsheep 16:48:46 <hylje> spread.. sheep? AAAA 16:49:13 <Prof_Frink> hylje: Yes, but don't tell Born_Acorn 16:49:28 <Belugas> Darkvater : ok 16:49:29 <Prof_Frink> He'll get all excited 16:52:45 *** TronBSD [~tron@p54A3FA76.dip.t-dialin.net] has joined #openttd 16:53:12 <Darkvater> wb tron 16:53:21 <Darkvater> you probably missed everything I typed, right? 16:53:24 <Tron_> i hacen't left 16:53:33 <Tron_> this was just my other me at home 16:53:39 <Tron_> i was just afk 16:54:08 <Darkvater> :) 16:55:53 <Eddi|zuHause> that's the problem with alter egos 16:56:01 <Eddi|zuHause> you never know, who you are actually talking to 16:56:08 <Darkvater> whom 16:56:22 *** Tron [~tron@p54A3D118.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:56:41 <Eddi|zuHause> whom? really? 16:56:45 *** Tron_ is now known as Tron 16:56:58 <Darkvater> yep 16:57:02 <Darkvater> (right?) 16:57:12 <Eddi|zuHause> i don't believe that ;) 16:57:45 <Darkvater> http://web.ku.edu/~edit/whom.html 16:59:19 <peter1138> gah 16:59:32 <peter1138> fucking outlook has opened up a frame with nothing in it and no way of closing it :/ 16:59:56 <Darkvater> Eddi|zuHause: see :) 17:00:04 <Eddi|zuHause> ok, if that's wrong, i'm probably gonna keep making that mistake ;) 17:01:39 <Darkvater> god, svn is slow again 17:07:21 <Eddi|zuHause> hm... can i teach linux to give certain programs priority for disk accesses? 17:07:43 <Eddi|zuHause> every time i copy a large file, my computer gets unresponsive 17:07:49 <Eddi|zuHause> mouse gets jumpy 17:09:16 <Eddi|zuHause> it was never like this under windows 17:09:20 *** ChrisM87 [~ChrisM@p54AC7A1B.dip.t-dialin.net] has joined #openttd 17:09:49 <Maedhros> Eddi|zuHause: ionice 17:10:05 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 17:10:41 <Maedhros> also, are you sure dma is enabled for your drives? 17:13:28 *** Tron [tUBDFF7X@nat-1.rz.uni-karlsruhe.de] has quit [Quit: Leaving] 17:13:37 <Darkvater> hmm foodtime 17:14:55 <Eddi|zuHause> yes, but my HD has some issue, sometimes it times out, and then disables DMA... 17:15:07 <Eddi|zuHause> but that has even bigger impact ;) 17:16:44 *** luckz [luckz@luckz.de] has quit [Server closed connection] 17:16:44 *** luckz [luckz@luckz.de] has joined #openttd 17:24:15 *** Progman [~progman@p5091F8AB.dip.t-dialin.net] has quit [Remote host closed the connection] 17:27:57 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Read error: Connection reset by peer] 17:30:57 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 17:38:18 *** TronBSD is now known as Tron 17:44:25 <CIA-2> peter1138 * r7115 /trunk/vehicle.c: -Fix: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles. 17:45:53 <peter1138> http://awful.smashtech.net/files/18/1877ff4d9d6764808ea5cbb3b77576125a5d1be4.png 17:45:56 <peter1138> o_O 17:48:35 *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has joined #openttd 17:48:45 <Sacro> BobingAbout! 17:50:20 <BobingAbout> hi 17:53:33 <Darkvater> yamm 17:57:25 *** Mucht_ [~Mucht@p57A0F433.dip.t-dialin.net] has joined #openttd 17:57:32 *** Mucht_ is now known as Mucht 17:57:36 <Ailure> [18:45] <peter1138> http://awful.smashtech.net/files/18/1877ff4d9d6764808ea5cbb3b77576125a5d1be4.png 17:57:36 <Ailure> [18:45] <peter1138> o_O 17:57:38 <Ailure> Wow 17:57:43 <Ailure> is that part of a real uhm 17:57:46 <Ailure> what is it called 17:58:30 <Sacro> Ailure: female? 17:58:36 <Eddi|zuHause> it's in teh internets, it must be true 17:58:43 <peter1138> ballot 17:58:54 <peter1138> apparently it is, but no citation 18:00:18 <Ailure> Becuse well 18:00:34 <Ailure> the questions are stated in a confusing way 18:00:50 <Ailure> I understand them while reading through 18:00:57 <Ailure> but I can see people who take answers blindly 18:01:24 <glx> that's how they vote :) 18:01:38 <Ailure> If you vote yes for the firs question 18:01:41 <Ailure> you are against gay marriage 18:01:50 <Ailure> but some people think yes means that they are for marriage in general or something 18:01:52 <Ailure> probably 18:01:53 <Ailure> heh 18:02:34 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has joined #openttd 18:02:56 <Eddi|zuHause> with election-attendancy around 30%, that does not make it less representative anyway ;) 18:05:54 *** Mucht_ [~Mucht@p57A0FE67.dip.t-dialin.net] has joined #openttd 18:11:35 *** Mucht [~Mucht@p57A0F433.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:11:38 *** Wolf01 [~wolf01@host140-229-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 18:12:06 <Wolf01> ello 18:12:32 *** dfox [~dfox@r4az242.net.upc.cz] has quit [Ping timeout: 480 seconds] 18:15:52 *** dfox [~dfox@r4az242.net.upc.cz] has joined #openttd 18:31:49 <CIA-2> miham * r7116 /trunk/lang/unfinished/ukrainian.txt: 18:31:49 <CIA-2> WebTranslator2 update to 2006-11-08 19:31:08 18:31:49 <CIA-2> ukrainian - 7 fixed, 18 changed by znikoz (25) 18:33:06 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 18:33:41 *** dasy2k1 [~das@88-106-21-196.dynamic.dsl.as9105.com] has joined #openttd 18:34:31 <dasy2k1> hi all 18:34:42 *** MUcht [~Mucht@p57A0FAE7.dip.t-dialin.net] has joined #openttd 18:35:46 <Wolf01> http://www.tt-forums.net/files/dualcrossings2_203.png when? :D 18:36:25 <BobingAbout> i saw that on the forums 18:36:31 <BobingAbout> its a PS job 18:36:39 <Wolf01> i liked that from the forums 18:36:47 <Wolf01> *linked 18:36:49 <BobingAbout> i would like to see it though 18:37:04 <Sacro> it shouldnt be that hard to do 18:37:36 <BobingAbout> i'm just sorry that the face costomisation patch isn't going to get merged 18:37:57 <BobingAbout> although, if it breaks savegame format... 18:38:13 *** hylje [hylje@194.187.214.214] has quit [Read error: Connection reset by peer] 18:38:24 <Wolf01> :( 18:38:30 *** hylje [hylje@194.187.214.214] has joined #openttd 18:38:40 <BobingAbout> the GUI argument isn't valid though 18:38:49 <hylje> what i hate about console apps is 18:39:00 <BobingAbout> how can they complain about the face GUI is too complex, yet stick that complex CC menu in there? 18:39:14 <hylje> hideous hotkeys to stop (not kill, just freeze the damn thing) the process with no way to recover 18:40:35 *** Mucht_ [~Mucht@p57A0FE67.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:40:51 <BobingAbout> TBH, makes me question if all my work on newsignals is worth it 18:40:59 <Tron> hylje: you probably hit CTRL+S, this stops the terminal output 18:41:07 <Tron> press CTRL+Q to continue 18:41:12 <hylje> oh, right 18:41:28 <BobingAbout> if there is no chance of it being merged, then, why bother writing it in the first place? 18:41:44 <Tron> it's a standard terminal key combination, nothing program specific 18:41:51 <BobingAbout> i've got too many other projects that i could work on 18:41:54 <hylje> nah, it doesnt recover it 18:42:02 <Darkvater> yaa 18:42:06 <Darkvater> y 18:42:35 *** hylje [hylje@194.187.214.214] has quit [] 18:42:46 <Wolf01> uhmmmm i'm really stuck with the eyecandy patch 18:42:57 <BobingAbout> is that an official patch? 18:43:13 <BobingAbout> or something that you just want to do? 18:43:14 <Wolf01> yes, is the secret of the life 18:43:21 *** hylje [hylje@194.187.214.214] has joined #openttd 18:43:35 <BobingAbout> so... what you need help with? where you stuck? 18:44:20 <Wolf01> i've problems with te gui to select the right sprite ID and pass it at the purchase land tool 18:44:36 <BobingAbout> :S no idea, i'm not upto there yet 18:44:51 <Sacro> :( no food 18:48:27 <peter1138> Wolf01: do you want it variable or static? 18:48:32 <peter1138> (the graphics) 18:48:40 <Wolf01> variable, like newstations 18:48:53 <peter1138> ok 18:49:07 <peter1138> you'll need a specification for supplying and determining the graphics then 18:49:41 <peter1138> doesn't have to be newgrf, though that's currently the easiest way of doing variational addons 18:50:09 <BobingAbout> if its actions 0..4, you'll need to reserve a code 18:50:24 <dasy2k1> are there any servers that use the miniIN? 18:50:51 <peter1138> i don't know, look? 18:50:53 <BobingAbout> don't forget i reserved 0e for newsignals, and patchman told me to reserve it on the TTDP wiki, however, somone edited it off 18:50:57 <peter1138> i see two 18:51:05 <dasy2k1> they dont show on the find servers list but im not sure how they advertise 18:51:16 <dasy2k1> none are my version :( 18:51:28 <dasy2k1> im running r7045 18:51:30 <BobingAbout> then change version 18:51:35 <BobingAbout> what they running? 18:51:53 <dasy2k1> tehone i saw was way older 18:52:09 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 18:52:25 <dasy2k1> 4971 18:52:41 <BobingAbout> hmmm 18:52:47 *** tokai [~tokai@p54B80292.dip0.t-ipconnect.de] has joined #openttd 18:52:47 *** mode/#openttd [+v tokai] by ChanServ 18:52:47 <BobingAbout> thats kinda ancient 18:52:59 <peter1138> how strange 18:52:59 <dasy2k1> hmm teh otehr is 7045 so it should work but it says version mismach... 18:53:09 <dasy2k1> coudl taht be a newGRF problem? 18:53:22 <BobingAbout> dunno 18:53:40 <Darkvater> !openttd commit 18:53:47 <_42_> Commit by miham :: r7116 /trunk/lang/unfinished/ukrainian.txt (2006-11-08 18:31:35 UTC) 18:53:49 <_42_> WebTranslator2 update to 2006-11-08 19:31:08 18:53:51 <_42_> ukrainian - 7 fixed, 18 changed by znikoz (25) 18:53:53 <Darkvater> almost there :D 18:53:57 <Darkvater> r 7046 now 18:54:02 <dasy2k1> ok 18:54:07 <dasy2k1> nobody is running taht 18:54:16 <dasy2k1> visable servers anyway 18:54:30 * dasy2k1 has #ed out newgrf in openttd.cfg... 18:54:59 <Darkvater> bbl 18:55:01 <dasy2k1> nope still no 18:55:18 <dasy2k1> :-@ 18:55:45 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 18:56:46 * dasy2k1 opens current openttd 18:57:34 <BobingAbout> why not start your own server? 18:58:00 *** Purno [~Purno@5351CE6A.cable.casema.nl] has quit [Read error: Connection reset by peer] 18:58:25 <dasy2k1> i tried but i couldent see it on my oter version so i presume nobody elce caould 18:58:41 <BobingAbout> possable 18:58:55 <dasy2k1> hang on a minute 18:59:09 <BobingAbout> don't ask me to do it, i don't have miniin 19:00:08 <dasy2k1> but you shoudl be able to see it 19:00:21 <dasy2k1> it shoud just show as version mismach i thyink 19:01:03 <dasy2k1> can anyoen see MiniIn r7045 have fun!! in the server list? 19:01:33 <peter1138> no 19:01:46 *** Nigel [~Nigel@202-154-149-60.ubs-dynamic.connections.net.nz] has joined #openttd 19:01:54 <dasy2k1> could it be a port forwarding issue? 19:02:01 <dasy2k1> what port do i need open? 19:02:03 <peter1138> who knows 19:02:07 <peter1138> !openttd port 19:02:08 <_42_> peter1138: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) 19:02:16 <dasy2k1> ok 19:03:15 <dasy2k1> i will open both of those 19:03:34 *** tokai [~tokai@p54B80292.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:05:32 <BobingAbout> i've never opened 3978 before 19:06:32 <LSky`> 3979 should be enough for a server :( 19:06:48 <dasy2k1> ok 19:08:52 <dasy2k1> am i visable now? 19:08:55 *** Rens2Sea is now known as Rens2RoboBlitz 19:09:32 <Wolf01> has the year limit been removed? 19:09:43 <peter1138> yes 19:09:46 <peter1138> well 19:09:49 <peter1138> mostly 19:10:14 <LSky`> whats the server called dasy2k1 19:10:14 <Wolf01> no more 2090 but 3000? 19:10:19 <hylje> 5M 19:10:34 <Wolf01> 5000000? :O 19:10:49 <LSky`> lol. 19:11:07 <dasy2k1> miniIN r7045 have fun 19:11:50 <peter1138> bc 19:11:53 <peter1138> er 19:12:11 <LSky`> nope dasy2k1 19:12:16 <dasy2k1> dart 19:12:18 <peter1138> Wolf01: something like 10M i think 19:12:20 <LSky`> board 19:12:28 <peter1138> unless it's signed, in which case 5M 19:12:34 <Wolf01> ok, with daylength set to 32 i can play forever... which engines will be designed in 3453256? 19:12:34 <peter1138> oh, as hylje said 19:14:05 <LSky`> talk about expanding the game play length 19:14:31 <BobingAbout> i don't think there is newGRF support for after 2050 yet though 19:14:35 <LSky`> how about start in 1500 :) 19:15:13 <LSky`> sail boats, horse carts 19:15:14 <dasy2k1> hmm 19:15:15 <LSky`> and err 19:15:26 <LSky`> horses :|? 19:15:27 <BobingAbout> steamboat 19:15:28 <dasy2k1> ukrs runs out in like 2015 19:15:31 <LSky`> in 1500?? 19:15:33 <LSky`> :| 19:15:39 <dasy2k1> sailing ship more like 19:15:41 <hylje> LSky`: id rather start in the roman times 19:15:45 <LSky`> yea well 19:15:53 <BobingAbout> i thought that UKRS's last engine was introduced in 2050 19:15:57 <Wolf01> the first engine of the story was invented about in 1830 19:16:03 <LSky`> not that much difference between -100 then in 1500 transport wise 19:16:07 <LSky`> it all looks a bit different 19:16:14 <hylje> yay for grf sets 19:16:28 <Wolf01> but the wheel was invented in 3000BC 19:16:36 <hylje> but really early stuff would be more city-building oriented 19:16:38 <BobingAbout> only that late? 19:16:43 <LSky`> =\ 19:16:57 <hylje> then the fun comes when industrialization starts 19:17:09 <BobingAbout> the wheel was only invented 5000 years ago, thats not long at all 19:17:26 <dasy2k1> have i got a server up now with either the name MiniIN r7045 have fun or 88.106.21.196 19:17:31 <LSky`> wikipedia claims 7000 years ago 19:17:33 <LSky`> well 19:17:44 <BobingAbout> thats 5000BC 19:17:44 <LSky`> seeing as a game in openttd takes about 19:17:57 <LSky`> 120 years 19:18:14 <LSky`> hmmm 19:18:14 <dasy2k1> a 7000 year game woudl take ages 19:18:25 <LSky`> i forsee a lot of newgrf sets 19:18:28 <BobingAbout> a year takes about 12 mins, meaning 5 years takes 1 hour 19:18:30 <LSky`> in a 7000 year game 19:18:43 <LSky`> yea well if youre bored BobingAbout 19:18:46 <LSky`> as in really bored 19:18:47 <LSky`> :) 19:18:53 <BobingAbout> 24 hours would be 120 years 19:19:01 <LSky`> -> 19:20:06 <Wolf01> uhm i have a great idea: to avoid inventing a large ammount of grf sets, we can draw one or two for each period and then generate some random vehicles with random stats 19:20:16 <dasy2k1> lol 19:20:22 <dasy2k1> anyone see my server yet? 19:20:40 <BobingAbout> i think we need more than 255 vehicles in the game 19:20:47 <dasy2k1> i agree 19:21:00 <DaleStan> "vehicles"? or "vehicle types"? 19:21:13 <dasy2k1> cause ukrs uses so many locos that there is no space for monorails 19:21:38 <BobingAbout> erm... 19:22:15 <DaleStan> UKRS uses (AIUI) 96 of the 116 rail-vehicle slots. 19:23:02 <dasy2k1> what are the others used for? 19:23:14 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 19:23:21 <BobingAbout> nothing, yet 19:23:33 <dasy2k1> ok 19:23:41 <dasy2k1> mabie they coudl add soem monorails 19:23:51 <dasy2k1> or more maglevs taht are cheaper to run 19:25:36 <BobingAbout> i don't think PB will add monorail vehicles, because in TTDP you can't use electric railway and monorail at the same time 19:25:53 <dasy2k1> can somone ing me on 88.106.21.196 port 3979 19:25:54 <DaleStan> Yes, you can. 19:25:59 <BobingAbout> can you? 19:26:04 <BobingAbout> since when? 19:26:05 <dasy2k1> can somone ping me on 88.106.21.196 port 3979 19:26:07 <dasy2k1> oh 19:26:18 <Wolf01> yes, you use monorail instead of maglev 19:26:21 <DaleStan> You can use one of monorail or maglev, just not both. 19:26:26 <dasy2k1> ah 19:26:29 <BobingAbout> you know what i mean 19:26:39 <BobingAbout> electric rails, monorail and maglev 19:26:40 *** Ammler [~Ammler@10.148.77.83.cust.bluewin.ch] has joined #openttd 19:26:51 <BobingAbout> and normal rails 19:27:17 *** jez [mobie@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] has joined #openttd 19:27:27 *** Wolf01 is now known as Wolf01|AWAY 19:27:31 <jez> Has LowerWindowWidget() been replaced by anything more appropriate to the new widgets code? 19:28:39 <peter1138> LowerWindowWidget() is there... 19:31:09 <Belugas> as well as SetWindowWidgetsLoweredState() 19:31:19 <Belugas> doing multiple widgets at once 19:31:26 <Belugas> thus the "s" 19:31:39 <BobingAbout> hmm 19:31:56 <Sacro> 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679 19:31:58 <Sacro> what a number 19:32:05 *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has joined #openttd 19:32:22 <BobingAbout> i've got pi to 4billion decimal places 19:32:41 <peter1138> useful 19:32:42 <dasy2k1> stop throwing PIs at me 19:32:50 * dasy2k1 wipes pi form face 19:33:15 <Sacro> there once was a cd iso, that contained nothing but an ascii text file with pi on it 19:33:25 <BobingAbout> lol 19:33:45 <dasy2k1> LOL 19:34:15 <hylje> 3.1415... ... help! i'm trapped in a number factory ... 19:34:19 * Sacro considers upsetting the bot 19:34:29 <DaleStan> !upset the bot 19:35:04 <DaleStan> Hm... Didn't seem to do anything. 19:35:07 <Born_Acorn> It dinnae work! 19:35:09 <Sacro> hmm 19:35:12 <Sacro> !calc 4*a(1) 19:35:13 <_42_> Sacro: 3.1415926532; 19:35:33 <BobingAbout> eh? 19:35:39 <Born_Acorn> Divide by zero! 19:35:58 <BobingAbout> !calc 4/1 19:35:59 <_42_> BobingAbout: 4.0000000000; 19:36:05 <BobingAbout> !calc 4/0.5 19:36:05 <hylje> !calc 1/0 19:36:07 <DaleStan> !calc 4/0 19:36:07 <_42_> BobingAbout: 8.0000000000; 19:36:09 <_42_> hylje: Runtime error (func=(main), adr=3): Divide by zero; 19:36:11 <_42_> DaleStan: Runtime error (func=(main), adr=5): Divide by zero; 19:36:18 <BobingAbout> !calc 0/0 19:36:19 <_42_> BobingAbout: Runtime error (func=(main), adr=3): Divide by zero; 19:36:26 <Born_Acorn> boo 19:36:29 <Sacro> :| 19:36:34 <Born_Acorn> !calc 1+1 19:36:36 <_42_> Born_Acorn: 2; 19:36:37 <BobingAbout> thats not what windows calculator says 19:36:41 <Born_Acorn> No. way. 19:36:44 <Sacro> i just told my computer to calculate pi to 2000 places and the terminal closed 19:36:47 <hylje> 2+2=3 19:36:59 <BobingAbout> 0/0 is a special case nonsensical calculation 19:37:06 <dasy2k1> anyone here able to ping me on port 3979, my ip is 88.106.21.196 19:37:08 <Sacro> 0/0 =1 19:37:33 <BobingAbout> then your computer is crap sacro, mine calculated pi to 4 billion decimal places 19:39:55 *** Nigel [~Nigel@202-154-149-60.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 19:40:33 <dasy2k1> ah i think i found the problem... i had added a service on my firewall then not allowed it ;) 19:40:54 * Sacro slaps dasy2k1 19:40:58 <Sacro> silly :p 19:41:21 * dasy2k1 has a new router 19:41:41 <dasy2k1> tahst teh firts time i have forwareded a port on it 19:42:15 <BobingAbout> the only thing i don't like about my router is that it only has a limited number of slots that you can forward 19:42:22 <dasy2k1> now am i vissable 19:42:28 <dasy2k1> ? 19:42:33 <peter1138> BobingAbout: that's what the DMZ setting's for :) 19:42:42 <BobingAbout> DMZ? 19:42:56 <BobingAbout> theres only a limited number of those too 19:43:00 * Sacro has everything DMZ'd to his pc 19:43:11 <Sacro> i just hope noone else is trying to run a server :/ 19:43:16 <BobingAbout> lol 19:43:54 *** Wolf01|AWAY is now known as Wolf01 19:44:01 <peter1138> damn it 19:44:07 <peter1138> who can edit commit log entries? 19:44:16 <peter1138> r7115 should reference FS#371 19:47:25 <Wolf01> Codechange: [NewStations] Add support for copying custom station layouts 19:47:26 <Wolf01> what does it mean? 19:47:52 <dasy2k1> Demeliteriused zone 19:48:01 <dasy2k1> used for web servers and teh likes 19:48:37 <peter1138> Wolf01: grf internal stuff 19:48:57 <Wolf01> aaaaah 19:51:20 <peter1138> i realised afterwards i should probably have noted so ;p 19:51:52 <peter1138> Darkvater: *poke* 19:51:59 <peter1138> cross off 29, eh? 19:55:43 <dasy2k1> .......... 19:58:17 <dasy2k1> what doi you guys do when you start a server? 19:58:36 <peter1138> i play on it 19:58:55 *** lws|Away is now known as lws1984 19:59:06 <dasy2k1> just hit new server, start new game and thats it? 20:08:26 *** Ammler_ [~Ammler@10.148.77.83.cust.bluewin.ch] has joined #openttd 20:09:07 *** Ammler [~Ammler@10.148.77.83.cust.bluewin.ch] has quit [Killed (NickServ (GHOST command used by Ammler_))] 20:09:13 *** Ammler_ is now known as Ammler 20:09:51 *** Wolf01 [~wolf01@host140-229-dynamic.5-87-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Guest52835))] 20:09:51 *** Wolf01 [~wolf01@host140-229-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 20:12:07 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 20:18:11 *** lukas [~lukas@p57A88C2D.dip0.t-ipconnect.de] has joined #openttd 20:19:22 <lukas> hello. i have just installed openttd via gentoos "portage" and also copied the needed files. when i start the program, i hear a very short sound (about a half second) and then the console promt returns. 20:25:08 *** Mucht_ [~Mucht@p57A0F0B1.dip.t-dialin.net] has joined #openttd 20:30:35 *** MUcht [~Mucht@p57A0FAE7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:30:38 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 20:30:57 <Maedhros> lukas: do you get any console output at all? 20:34:10 <lukas> Maedhros, no the promt just returns 20:34:40 <glx> try "openttd -d driver9" 20:35:25 <lukas> everything but this successes: dbg: Probing video driver "sdl" failed with error: No available video device 20:35:47 <glx> do you have sdl? 20:36:41 <lukas> i did not install it seperatly. i'll doublecheck it now 20:36:57 <Maedhros> i think you must do, as openttd would have to compile against it 20:37:44 <lukas> but compiling it worked on my gentoo installation 20:38:08 <glx> sdl-dev is not sdl :) 20:38:39 <lukas> ok 20:39:01 <lukas> i now emerge "media-libs/sdl" 20:41:18 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.7/2006090918]] 20:41:47 *** lws1984 is now known as lws 20:41:52 *** lws is now known as lws|Away 20:42:58 <lukas> juhuu... it runs. many thx to you 20:44:37 *** Spoco [~Spoco@dsl-083-102-065-226.lohjanpuhelin.fi] has quit [] 20:45:03 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 21:17:45 *** dasy2k1 is now known as dasy2k1|playing 21:19:09 *** Dribbel [~martijn@ipd50a782f.speed.planet.nl] has left #openttd [] 21:24:23 *** CaptObvious [~CaptObvio@cpc2-darl2-0-0-cust28.midd.cable.ntl.com] has joined #openttd 21:25:30 <lukas> one of my trains has broken down. how can i repair it? 21:26:18 <peter1138> it'll repair itself 21:27:44 <lukas> ok 21:29:44 *** ChrisM87 [~ChrisM@p54AC7A1B.dip.t-dialin.net] has quit [Remote host closed the connection] 21:30:21 *** _Rince [~hrshgn@80.238.227.37] has joined #openttd 21:38:06 *** Maedhros [~jc@host86-140-197-179.range86-140.btcentralplus.com] has quit [Quit: leaving] 21:38:49 *** dp-_ [~dp@p54B2DE61.dip.t-dialin.net] has joined #openttd 21:44:04 <Darkvater> peter1138: piko? 21:45:50 *** dp- [~dp@p54B2E5F1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:48:55 *** KritiK [~Maxim@ppp85-140-205-127.pppoe.mtu-net.ru] has joined #openttd 21:49:49 <Darkvater> !openttd commit 7115 21:49:51 <_42_> Commit by peter1138 :: r7115 /trunk/vehicle.c (2006-11-08 17:44:17 UTC) 21:49:53 <_42_> -Fix: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles. 21:50:50 <Darkvater> !openttd commit 7115 21:50:53 <_42_> Commit by peter1138 :: r7115 /trunk/vehicle.c (2006-11-08 17:44:17 UTC) 21:50:55 <_42_> -Fix [FS#371]: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles. 21:51:52 <peter1138> magic :D 21:53:06 <Darkvater> ;) 21:53:22 <KUDr> how did you do it? 21:53:35 <Darkvater> magic 21:53:46 <KUDr> hmm, looks like 21:53:56 * Darkvater has administrative access to the subversion database 21:54:03 <KUDr> wow 21:54:24 <KUDr> so if i do a mistake in the commit message you can reair it? 21:54:25 *** Ammler [~Ammler@10.148.77.83.cust.bluewin.ch] has quit [Ping timeout: 480 seconds] 21:54:33 <KUDr> +p 21:54:49 *** Rens2RoboBlitz is now known as Rens2Sea 21:54:51 <Darkvater> I'd rather not cause then everyone will come and request it, but yes I can :) 21:55:06 <KUDr> good to know 21:55:07 <Darkvater> I'll do it for you though KUDr 21:55:18 <KUDr> thank you my master 21:55:25 <Darkvater> rolf 21:57:11 *** UserErr0r [UserErr0r@c-67-186-212-30.hsd1.ut.comcast.net] has joined #openttd 21:59:45 *** Belugas is now known as Belugas_Gone 21:59:50 <Belugas_Gone> night 22:01:36 <Darkvater> gn Belugas_Gone 22:01:44 *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has left #openttd [] 22:02:09 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has quit [Remote host closed the connection] 22:02:15 *** UserError [UserErr0r@c-67-186-212-30.hsd1.ut.comcast.net] has quit [Ping timeout: 480 seconds] 22:04:18 <peter1138> hmm 22:04:19 <KUDr> Darkvater: can you checkout please and try to start it?: http://mazanec1.netbox.cz/svn/ottdp/ottd/patches/custom_faces 22:04:35 <peter1138> i was going to ponder having an early night 22:04:43 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 22:04:58 <peter1138> KUDr: is there some problem with diffs? heh 22:05:20 <KUDr> no, only we have it in the differen repository 22:05:27 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 22:05:31 <KUDr> so it takes a while 22:05:40 <KUDr> more than just checkout 22:05:40 *** YogSothoth [~john@lns-bzn-56-82-255-205-114.adsl.proxad.net] has quit [Ping timeout: 480 seconds] 22:05:56 <peter1138> checkout, copy data files, full compile... 22:06:40 *** YogSothoth [~john@lns-bzn-24-82-64-185-252.adsl.proxad.net] has joined #openttd 22:06:42 <KUDr> and syncing 22:08:00 <Darkvater> he.. 22:08:10 <Darkvater> is the pc going down soon or not? 22:08:19 <peter1138> hmm? 22:08:55 <Darkvater> @KUDr 22:09:05 <KUDr> no 22:09:25 <KUDr> hmm diff doesnt work across repos 22:09:46 <Darkvater> what I always do: copy all, paste over and diff 22:10:49 <KUDr> including .svn subdirs? 22:10:58 <Darkvater> svn export 22:10:59 <Darkvater> then copy 22:11:05 <KUDr> aha 22:11:10 <KUDr> i'll try 22:12:28 <jez> has openttd.grf changed recently? 22:12:33 <Darkvater> well, where was I? 22:12:39 <Darkvater> jez: svn log, svn blame 22:13:11 *** Zahl [~SENFGURKE@p549F217C.dip0.t-ipconnect.de] has joined #openttd 22:17:57 <Darkvater> !openttd commit 7115 22:18:02 <_42_> Commit by peter1138 :: r7115 /trunk/vehicle.c (2006-11-08 17:44:17 UTC) 22:18:05 <_42_> -Fix [FS#371]: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles. 22:18:39 <Darkvater> and /me has done the changelog :D 22:18:47 <Darkvater> 136 lines so far \o/ 22:18:58 <Darkvater> +todo list and newgrf 22:20:43 *** dasy2k1|playing is now known as dasy2k1 22:20:43 <KUDr> http://mazanec1.netbox.cz/svn/ottdp/ottd/patches/diff/custfaces.45.7116.diff 22:21:23 <KUDr> only start and look into new face dialog 22:24:47 <Darkvater> is that to trunk/? 22:24:54 <KUDr> yes 22:25:01 <KUDr> 7116 22:25:29 *** _Rince [~hrshgn@80.238.227.37] has quit [] 22:25:30 <helb> Good night. 22:25:46 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/changelog ^_^ 22:26:14 <KUDr> too short i would tell :) 22:27:09 <Darkvater> well, for 1500 revisions I didn't have to list any fixes, cause that went into 0.4.8 :) 22:27:19 <KUDr> ohh thak for nice comment: "Feature: Add new pathfinder, YAPF. Has greatly improved performance and better, fully configurable, pathfinding (yapf) (r4987)" 22:27:27 <KUDr> +n 22:27:46 <Darkvater> then for the next 2000 I hardly needed to list fixes because most of them were for commits 0.4.5 - HEAD which is development fixes 22:27:52 <Darkvater> just took a long time to look through 22:28:28 <Darkvater> KUDr: I need to beautify the changelog a bit :) 22:28:32 <peter1138> i guess the feature commits need splitting out 22:28:42 <peter1138> and reorganising 22:28:46 <Darkvater> 23:28 <@Darkvater> KUDr: I need to beautify the changelog a bit :) 22:28:49 <peter1138> yehs 22:28:54 <KUDr> yes 22:29:04 <Darkvater> it took me all day just to get this list 22:29:09 <Darkvater> well, ok 4-5 hours only 22:29:33 <KUDr> hard work 22:29:45 <KUDr> they must pay you relly well :) 22:30:16 <Darkvater> I did it at work :) 22:30:20 <peter1138> :D 22:30:20 <Darkvater> so I was paid 22:30:24 <KUDr> good 22:30:27 <peter1138> KUDr: did you progress with the win32 font rendering? 22:30:38 <peter1138> or are we sticking with freetype? 22:30:49 <peter1138> well, sprites/freetype, heh 22:31:05 <KUDr> peter1138: we discussed it last time - it is finished but for the small font i have no solution 22:32:11 <Darkvater> freetype, freetype!! :) 22:32:29 <Darkvater> well ok, if windows font works it's okay as well I guess 22:32:37 <Darkvater> at least if the BIG fonts look good 22:32:42 <KUDr> Darkvater: freetype will have the same problem i guess 22:33:45 <Darkvater> KUDr: peter already did a font for it :) 22:33:56 <Darkvater> but small font can always revert to sprites 22:34:10 <jez> peter1138: retain the option for the current font........ 22:34:17 <jez> i like the traditional one 22:34:20 <Darkvater> I think advanced languages like eastern, russian, etc. will have to make their own custom grf 22:34:32 <KUDr> Darkvater: do we have sprites for bulgarian or japaneese? 22:34:35 <Darkvater> jez: don't specify a font-file and you get the sprites 22:34:45 <Darkvater> KUDr: eh no..they'll have to make it if they want it 22:35:15 <peter1138> there's already a russian grf 22:35:23 <peter1138> it uses the same format as ttdpatch 22:35:25 <KUDr> Darkvater: if small font renders fine on linux, we can render it to the sprites 22:35:30 <peter1138> for obvious reasons 22:35:38 <Darkvater> KUDr: it doesn't :) 22:35:46 <Darkvater> that's why peter had to make his own small font 22:35:54 <KUDr> ohh 22:35:59 <KUDr> shit 22:36:01 <Darkvater> right? 22:36:21 <peter1138> well 22:36:27 <peter1138> any small bitmap font works fine 22:36:29 <peter1138> problem is 22:36:40 <peter1138> most "small" fonts are actually the same size as our normal font 22:37:39 <Darkvater> I don't see it as a problem. if no fonts are specified the sprites are used, so that's ok. It'll work. And someone, sometime, in the (near) future, will need to enlarge the window ssytem anyways 22:38:07 <KUDr> yeah 22:38:12 <KUDr> did you guys try to run that diff? (http://mazanec1.netbox.cz/svn/ottdp/ottd/patches/diff/custfaces.45.7116.diff) 22:38:31 <Darkvater> KUDr: yes 22:39:00 <KUDr> is it approximatelly what you wanted? 22:42:30 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 22:43:38 <CaptObvious> bwahahaha 22:43:39 <CaptObvious> http://boingboing.net/images/Rumsfeldresignation.jpg 22:44:55 <Darkvater> KUDr: not exactly; it doesn't pop out, in simple mode you're just wasting GUI space 22:44:58 <Darkvater> lemme make a mockup 22:45:06 * Darkvater gets in bed first 22:45:22 <KUDr> ok, gn 22:45:33 <Darkvater> no just in bed 22:45:36 <Darkvater> not to sleep 22:45:50 <KUDr> aha 22:46:01 <KUDr> notebook? 22:46:15 *** Ailure [~Coming@194.47.44.243] has quit [Ping timeout: 480 seconds] 22:46:18 <Darkvater> :) 22:46:43 <peter1138> hmm 22:46:49 <peter1138> i need to fix the power cable for mine 22:47:01 <Darkvater> ah wanna join me I see ^^ 22:47:15 <KUDr> heh 22:48:11 <Darkvater> hmm isn't 'randomize' wrongly spelled in the face window? 22:48:17 <Darkvater> UK english 'randomise' 22:48:25 <KUDr> not uk 22:48:30 <CaptObvious> maybe he's using real english 22:48:31 <Darkvater> yes 22:48:32 <KUDr> just Brianetta's 22:48:38 <CaptObvious> well, it is the UK spelling 22:48:55 <CaptObvious> I'd like to see a UK localisation of OpenTTD 22:48:57 <CaptObvious> is there one? 22:49:13 <jez> it's randomiZe!!!!!!!!!!!!! 22:49:16 <jez> grr 22:49:19 <peter1138> yes, that's called "English" 22:49:23 <CaptObvious> if not, maybe one day I'll get around to going through and removing all bastardisations 22:49:31 *** Progman [~progman@p5091F8AB.dip.t-dialin.net] has joined #openttd 22:49:33 <CaptObvious> :P 22:49:40 <peter1138> there's "American" for the bastardised version 22:49:47 <CaptObvious> ah, cool 22:49:49 <jez> you pronounce ise the same as "ice" 22:49:54 * peter1138 randomises the keys on jez's keyboard 22:49:55 <Darkvater> eh no jez it's randomise 22:49:57 <jez> ize is pronounced as in "prize" 22:50:10 * Darkvater wonders if jez isn't really named jes? 22:50:12 <jez> random-ice is the pronounciation for that 22:50:13 <CaptObvious> "ise" is pronounced like "ize" 22:50:21 <jez> not IMHO 22:50:21 <jez> :-) 22:50:24 <CaptObvious> well 22:50:31 <CaptObvious> it differs on context 22:50:44 <jez> z is used to emphasize the correct pronunciation 22:50:46 <jez> ^ haha 22:50:49 <Darkvater> anyways, you have to change the string 22:50:55 <KUDr> hehe 22:50:55 <CaptObvious> but at least "do" and "due" aren't pronounced the same by brits 22:51:05 <Naksu> if it's english, anything can affect the pronounciation 22:51:24 <CaptObvious> "duty" should be pronounced "d-you-tee" not "doo-tee" 22:51:26 <CaptObvious> etc 22:51:27 <Naksu> hence the reason why US has "spelling olympics" when the whole concept is laughable in any other language 22:51:28 <jez> Darkvater: how would you know what British spelling is like 22:51:45 <CaptObvious> well 22:51:48 <jez> im British 22:51:51 <Darkvater> cause I usually try to pay attention to these things 22:51:55 <CaptObvious> to americans, "duty" becomes "doo-dee" 22:51:58 <Darkvater> and there's always the internet 22:52:17 <Darkvater> jez: so? and that's supposed to mean? I'm Dutch and a ton of dutch don't know shit about spelling 22:52:32 <jez> well, i do 22:52:33 <Darkvater> Dutch spelling that is 22:52:33 <jez> :-) 22:52:52 <CaptObvious> how come there are so many dutch people into OpenTTD? 22:52:57 <CaptObvious> everyone I bump into ingame is dutch 22:53:01 <Naksu> you should all learn finnish 22:53:01 <peter1138> technically it is -ize, with a few exceptions 22:53:09 <jez> thank you 22:53:11 <dasy2k1> English = the language spoken in ENGLAND hence the name 22:53:12 <peter1138> common usage is -ise, though 22:53:16 <jez> heh 22:53:19 <dasy2k1> so it should be randomise! 22:53:23 <jez> 'common' usage? 22:53:33 <peter1138> yeah "what people use" 22:53:37 <jez> and mate is commonly spelt m8 22:53:41 <dasy2k1> lol 22:53:43 <KUDr> Verb 1. randomize - arrange in random order; "Randomize the order of the numbers" 22:53:43 <KUDr> randomise 22:53:43 <KUDr> disarrange - disturb the arrangement of; "disarrange the papers" 22:53:44 <jez> you is commonly spely u 22:53:51 <peter1138> comprise, chastise, exercise, enterprise 22:53:55 <peter1138> are all exceptions 22:54:08 <dasy2k1> they are all correct 22:54:10 <jez> peter1138: ah, but they're not specifying actions 22:54:23 <peter1138> compromise 22:54:24 <jez> 'ize' is added to the end of a word to actionize it ;-P 22:54:26 <peter1138> incise 22:54:28 <peter1138> devise 22:54:33 <dasy2k1> but verbs all shoudl end in ise when that is the sound 22:54:34 <peter1138> revise 22:54:34 <jez> burglarize 22:54:41 <peter1138> revize 22:54:41 <peter1138> lol 22:54:46 <jez> i pronounce ise "ice" 22:54:50 <jez> usually 22:54:50 <peter1138> revice? 22:54:56 <jez> usually 22:54:57 <jez> :-) 22:55:00 <KUDr> randomize - arrange in random order; "Randomize the order of the numbers" 22:55:00 <KUDr> randomise - disarrange - disturb the arrangement of; "disarrange the papers" 22:55:14 <peter1138> rubbish 22:55:17 * dasy2k1 gets out dictonary 22:55:31 <KUDr> http://www.thefreedictionary.com/randomize 22:55:35 <dasy2k1> randomise is there, randomize = (see randomise) 22:55:46 <Darkvater> randomise v. Alternate (chiefly British) spelling of "randomize." 22:55:48 <dasy2k1> Randomize (US) see randomise 22:55:54 <jez> ostracize 22:56:13 <dasy2k1> gah you yanks even spell laser lazer when it is an acronym 22:56:16 <jez> ize is more common, even in britain 22:56:18 <peter1138> The original form, taken from Greek via Latin, is -ize. That's the justification for continuing to spell words that way (it helps that we say the ending with a z sound). American English standardised on the -ize ending when it was universal. However, French verbs from the same Latin and Greek sources all settled on the s form and this has been a powerful influence on British English. 22:56:24 <peter1138> tum te tum 22:56:27 <peter1138> anyway 22:56:28 <peter1138> i still prefer randomise 22:56:36 <Darkvater> it's -ise and final 22:56:38 <peter1138> and as the sole active british developer... 22:56:38 <jez> Bah, i dont like franch 22:56:41 <Darkvater> unless peter1138 says otherwise 22:56:47 <peter1138> i say randomise 22:56:49 <dasy2k1> Light Amplification by Stimulated Emmission of Radiation 22:56:51 <Darkvater> and since he does not and I have veto power 22:56:53 <dasy2k1> mee to 22:56:54 <Darkvater> it's -ise 22:56:57 *** CaptObvious [~CaptObvio@cpc2-darl2-0-0-cust28.midd.cable.ntl.com] has quit [Quit: Quitting!] 22:56:58 <peter1138> heh 22:57:06 <jez> dv: i'm gonna pulverise you 22:57:07 <dasy2k1> definatly ise 22:57:09 <peter1138> ok, in that case, as i makes no difference 22:57:24 * Darkvater is open to bribes 22:57:32 <peter1138> i fink it shud be "jumble it" 22:57:37 <dasy2k1> LOL 22:57:40 <jez> the devs ar going to unionise 22:57:54 <jez> unionisation 22:58:04 <jez> gah 22:58:08 <dasy2k1> other american missspellings , AX shoudl be Axe, gray shoudl be grey 22:58:10 <jez> such ugly spelling 22:58:12 <Darkvater> 'jiggle' 22:58:43 <jez> _we say the ending with a z sound_ 22:58:46 <dasy2k1> why not just "random seed" 22:58:47 <peter1138> connexion 22:58:51 <jez> come on, why the hell spell it without a z 22:59:12 <peter1138> i shall remove the sprite 22:59:19 <peter1138> so if any z is used, the game crashes 22:59:23 <dasy2k1> randomize does not exist in the ENGLISH language 22:59:24 <jez> yay 22:59:29 <Darkvater> peter1138: \o/ 22:59:32 <jez> dasy2k1: oh yes it does 22:59:34 <dasy2k1> our english teacher woudl mark it as wrong 22:59:37 <jez> hahaha 22:59:39 <peter1138> (connexion is valid in american, apparently) 22:59:44 <jez> your english teacher must be French 22:59:49 <Darkvater> what's connexion? 22:59:49 <dasy2k1> it exists in the AMERERICAN language 22:59:54 <peter1138> connection 22:59:54 <jez> not true 22:59:57 <dasy2k1> no English 22:59:58 <jez> it exists in English too 22:59:59 <Darkvater> we have a bus company here called connexion 23:00:00 <glx> connexion is French :) 23:00:06 <jez> English dictionaries list randomize 23:00:08 <peter1138> yes, but french is french 23:00:09 <Darkvater> that's just gay (with an 'x') 23:00:17 <dasy2k1> connexion is a student help body 23:00:28 <peter1138> ros beuf 23:00:30 <dasy2k1> (*well connexions) 23:00:31 <peter1138> or whatever 23:00:37 <jez> rosbif 23:00:39 <jez> is roast beef 23:00:40 <jez> heh 23:00:43 <jez> great wrod 23:00:44 <jez> word 23:00:45 <peter1138> mmm, rosbif 23:01:02 <jez> we need an English institute for spelling, like the french 23:01:09 <dasy2k1> lol 23:01:10 <jez> then you wouldnt be able to get away with your 'ise' nonsense 23:01:18 <dasy2k1> and where are you form jez? 23:01:25 <dasy2k1> *from 23:01:26 <jez> Home counties, UK 23:01:28 <jez> England 23:01:45 <jez> near chris sawyer 23:01:49 <dasy2k1> too much amreican influence then 23:01:57 <jez> yeah i like mcdonalds 23:02:07 <dasy2k1> Euch 23:02:11 <Darkvater> with you guys doing this pointless discussion about s/z I can't make a mockup 23:02:14 <peter1138> http://www.google.co.uk/search?hl=en&q=randomize+randomise&btnG=Search&meta= 23:02:18 <peter1138> Did you mean: randomize randomize 23:02:18 <peter1138> heh 23:02:41 <dasy2k1> google is american what elce do you expect 23:03:33 <jez> http://www.google.co.uk/search?hl=en&q=randomise&btnG=Search&meta= 23:03:36 <jez> easier :-P 23:03:51 <jez> sorry, but ize is just correct 23:03:56 <jez> ise is a colloquialism that is wrong 23:04:04 *** MUcht [~Mucht@p57A0ECEE.dip.t-dialin.net] has joined #openttd 23:04:11 <peter1138> rite 23:04:18 <peter1138> time 2 cloze my ize 23:04:24 <jez> sorry 23:04:28 <jez> i mean colloquializm 23:04:29 <jez> ahem 23:04:41 <peter1138> gudnite 23:05:07 <jez> night 23:05:15 <jez> http://dictionary.reference.com/browse/Colloquialise 23:05:18 <jez> invalid word 23:05:20 <jez> but 23:05:21 <jez> http://dictionary.reference.com/browse/Colloquialize 23:05:22 <jez> valid 23:05:22 <jez> :-) 23:05:42 <Darkvater> gn peter1138 23:06:00 <KUDr> gn 23:06:05 <KUDr> Jez: http://en.wiktionary.org/wiki/randomise 23:06:15 <KUDr> Alternative spellings 23:06:15 <KUDr> * randomize (US) 23:06:27 <jez> KUDr: http://en.wiktionary.org/wiki/randomize 23:06:30 <jez> Alternative spellings 23:06:33 <jez> * randomize (UK) 23:06:40 <jez> however, they're wrong :-) 23:06:49 <jez> that's an invalid spelling 23:07:00 <jez> well ok not invalid 23:07:03 <KUDr> Alternative spellings 23:07:03 <KUDr> * randomise (UK) 23:07:03 <jez> that's going too far 23:07:10 <jez> but to assert that it's "the UK way" is wrong 23:07:11 <jez> it's not 23:07:47 <jez> ise is basically falling out of common usage 23:08:02 <jez> like some other UK colloquialisms 23:08:05 <jez> 'wotcha' 23:08:05 <jez> etc 23:08:32 <KUDr> i am czech and for me Randomise is not so big problem as "coloUr" 23:08:47 <jez> well colour with the U _is_ in common usage 23:08:54 <jez> it's only the US that takes out the U 23:09:11 <KUDr> 'only'? 23:09:20 *** Mucht_ [~Mucht@p57A0F0B1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:09:23 <jez> the US tend to pronounce it cul-or because of that 23:09:27 <jez> we pronounce it cul-ur 23:09:33 <KUDr> or 'only' UK resists the evolution? 23:09:40 <jez> no, 'only' the US changes it 23:09:44 <jez> Australia, Canada, etc dont 23:09:58 <KUDr> they have the majority 23:10:01 <KUDr> in number 23:10:03 <jez> hah 23:10:09 <jez> well let's all bow down,. 23:10:11 <KUDr> in sw industry, etc 23:10:19 <jez> we are not worthy, Americans! 23:10:26 <KUDr> true 23:10:51 <KUDr> but still they are more (in numbers) 23:11:03 <jez> it is funny to see 23:11:04 <jez> STR_7005_COLOR_SCHEME :{BLACK}Colour Scheme 23:11:09 <KUDr> yes 23:11:18 <KUDr> both is used 23:11:25 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: So Long, and Thanks for All the Fish] 23:11:30 <KUDr> but all system APIs use 'color' 23:11:31 <jez> unauthorized 23:11:36 <jez> unauthorised 23:11:40 <jez> see i just far prefer the z 23:11:43 <jez> it seems more natural 23:11:50 <KUDr> me too 23:11:59 <KUDr> Randomize looks better 23:12:00 <jez> memorize 23:12:01 <jez> memorise 23:12:03 <KUDr> to me 23:12:11 <jez> definitely memorize 23:12:12 <KUDr> yes 23:12:24 <KUDr> but you see 23:12:33 <KUDr> you are alone 23:12:36 <KUDr> in UK 23:12:47 <jez> really? all those people in my uni must be ghosts 23:12:52 <jez> yipe 23:13:06 <KUDr> they all use Z? 23:13:11 *** Zahl [~SENFGURKE@p549F217C.dip0.t-ipconnect.de] has quit [Quit: YOU! It was you wasn't it!?] 23:13:18 <jez> my dad is a solicitor (lawyer) 23:13:19 <jez> he uses z 23:13:42 <peter1138> everyone knows solicitors don't write in intelligible english 23:13:44 <Darkvater> he'z a zolicitor? 23:14:10 <Darkvater> I thought you went zleeping? 23:14:20 <KUDr> heh 23:14:25 <peter1138> i woz 23:14:42 <jez> lol 23:15:01 <Darkvater> you zhould haze slept zhrouzh zhe zighz 23:15:04 <jez> size 23:15:13 <jez> please try spelling that with 2 s's 23:15:38 <KUDr> it should be solicitoUr anyway 23:15:40 <Darkvater> it's not a verb 23:15:44 <jez> the mad thing is, ise comes from French basically 23:15:56 <jez> it's usually the Americans who take more from french 23:15:58 <jez> resume 23:16:03 <jez> (instead of CV) 23:16:19 <glx> french says CV 23:16:33 <glx> that is latin btw 23:16:40 <jez> resumé 23:16:47 <jez> where did that come from/ looks french to me 23:17:16 <jez> English is more Germanic, Germans would love ize 23:17:36 <glx> resumé is french but it means summary 23:17:46 <jez> and the US use iot 23:17:47 <jez> it 23:18:46 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 23:19:26 <KUDr> ohh Tobin is here! It must be really too late 23:19:45 <jez> tobin 23:19:50 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has joined #openttd 23:19:53 <jez> randomize or randomise? 23:19:54 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has left #openttd [] 23:20:12 <Tobin> Randomise. 23:20:18 <KUDr> :) 23:20:19 * jez kicks self hard 23:20:19 <Darkvater> ha, served! 23:20:31 <jez> ah, you see that proves my point 23:20:36 <jez> the Aussies do things backwards 23:20:39 <jez> so i must be right 23:20:41 <KUDr> so the problem is solved. Thanks Tobin! 23:20:49 <Tobin> No worries. 23:20:58 *** mode/#openttd [+v Tobin] by Darkvater 23:21:01 <KUDr> hehe 23:21:31 <jez> i must go and watch some Ossie Osbourne 23:21:53 <KUDr> and i must go sleep 23:23:36 <jez> Homework 23:24:07 <jez> look up 'colloquialise' in the dictionary 23:24:24 <jez> when you find it, change Randomize to Randomise 23:28:02 * Darkvater comes out of hiding 23:28:04 <Darkvater> is he gone? 23:30:23 <jez> BOO 23:30:46 <Darkvater> dammit 23:31:01 * Darkvater quickly hinds behind a rock again 23:31:05 <Darkvater> eh 23:31:07 <Darkvater> hides 23:31:09 <Darkvater> ;p 23:31:18 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 23:31:23 *** Rexxie [~rexxars@ti131310a080-6645.bb.online.no] has quit [Quit: edgepro: Why are you staring at my shoes? They're perfectly normal.] 23:32:30 <helb> You all should learn and speak czech. :P 23:32:43 <KUDr> yeah 23:32:48 <KUDr> jak se mas? 23:32:59 <helb> Dobre, ale mel bych jit spat asi... 23:33:08 <KUDr> ja taky 23:33:11 <KUDr> gn all! 23:33:15 <Darkvater> gn 23:33:18 <helb> gn 23:33:38 <helb> KUDr: Protoze v pul sesty musim vstavat. :( 23:33:45 <helb> bye 23:38:07 *** Progman [~progman@p5091F8AB.dip.t-dialin.net] has quit [Remote host closed the connection] 23:40:13 *** dasy2k1 [~das@88-106-21-196.dynamic.dsl.as9105.com] has left #openttd [Konversation terminated!] 23:41:35 <Darkvater> aah 23:43:27 <Darkvater> when is someone going to write an openttd shell extension? 23:43:46 <Frostregen> for what? 23:44:03 <Darkvater> opening savegames of course 23:44:11 <Darkvater> or loading them in the scenario editor 23:44:17 <Darkvater> or starting a network game with them 23:44:32 <Frostregen> should take you 5 minutes on windows 23:44:48 <Darkvater> or a magic URL key that recognizes openttd:// as server url :) 23:44:52 <Darkvater> I don't have 5 minutes 23:44:55 <Frostregen> lol 23:45:41 <Darkvater> and it's a lot more if you don't know exactly how to do it 23:45:56 <Frostregen> ok, right 23:48:17 <Frostregen> hmm .sav is registered by "Valve.Source" already 23:49:46 <Darkvater> just override 23:49:50 <Frostregen> sure 23:50:04 <Darkvater> who cares about hl2 when we have openttd? :) 23:50:09 <Frostregen> ^^ :) 23:50:53 <Frostregen> actually, i don't know how to make a "OpenTTD->submenu" structure :/ 23:53:27 <Sacro> what are you trying to do, sounds interesting 23:55:07 <Sacro> [22:54] <jez> burglarize <- burgle 23:56:55 <jez> that was tongue-in-cheek 23:56:56 <jez> but 23:57:00 <jez> colloquialize 23:57:00 <jez> :-) 23:57:01 <Eddi|zuHause> <jez> English is more Germanic, Germans would love ize <- actually, i think ise looks more natural 23:57:20 <Frostregen> i voted for ize ;) 23:57:26 <Eddi|zuHause> z is used very differently in german 23:59:07 <Frostregen> @sacro: something like this: http://saddam.ath.cx/shell.png 23:59:31 <Darkvater> that WAS fast 23:59:58 <peter1138> notepad++