Times are UTC Toggle Colours
00:01:20 <Maedhros> good night 00:01:46 <peter1138> yeah, what to doo... hmm 00:02:00 <peter1138> and what were the consequences... 00:02:01 <peter1138> oh yes 00:02:14 <peter1138> and why did i have a true/false value? 00:02:26 <Darkvater> to reset to defaults? 00:02:36 <peter1138> oh 00:02:40 <peter1138> one makes it blank 00:02:47 <peter1138> one gives the newgame settings 00:02:54 <Darkvater> yes 00:02:57 *** Maedhros [~jc@host81-157-251-74.range81-157.btcentralplus.com] has quit [Quit: night] 00:02:59 <Darkvater> comments are severly lacking it seems 00:03:02 <peter1138> i can't remember why though 00:03:08 <peter1138> bah :P 00:03:18 * Darkvater recommends to sleep on it :) 00:05:31 <peter1138> hmm, intro game is loaded with a blank config... 00:06:28 <peter1138> as is initial 64x64 world 00:06:49 <Darkvater> is that bad? 00:06:54 <peter1138> no 00:06:56 <peter1138> that's good 00:07:50 <Bjarni> hmm 00:07:57 <Darkvater> ugh this send to depots is pretty slow...on my debug build it pauses already for 1-2 seconds with 30 trains 00:08:04 <Bjarni> I wonder what would happen if we completely skip the iconv conversion 00:08:47 <Darkvater> Bjarni: why is iconv broken for you? 00:09:21 <Bjarni> good question 00:09:41 <Darkvater> I think you should be more worried about that 00:09:43 <peter1138> my iconv has no knowledge of UTF-8-MAC 00:10:04 <Bjarni> UTF-8-MAC is a format Apple added to their distributions 00:10:19 <peter1138> of iconv? 00:10:27 <Bjarni> yeah 00:10:37 <Bjarni> they added iconv by default in OSX 00:10:39 <Darkvater> hmm what is a good font for the newspaper? 00:10:45 <Bjarni> times? 00:11:05 <Darkvater> that looks a bit crappy 00:11:18 <Bjarni> Helvetica? (real life newspapers used to use helvetica for disasters) 00:11:18 <Darkvater> large_font = Times New Roman Bold size 16 00:11:28 <PandaMojo> Fixed my build script (as much as anyone can fix such a broken toolset -- http://www.rafb.net/paste/results/E2sd1197.html) 00:11:36 <Darkvater> or the font might be too small 00:11:57 <Bjarni> Darkvater: it's not MY iconv, that's broken. It's the mac port in general, so it's the trunk, that does something incorrectly 00:12:02 <Bjarni> but I'm not sure what 00:12:20 <Darkvater> yank FS2OTTD from oepnttd and make a test-app 00:12:33 <Darkvater> although if it says conversion not supported then iconv init fails already 00:13:11 <peter1138> right 00:13:13 <peter1138> sleepy time 00:13:17 <Darkvater> gn :) 00:14:53 <Bjarni> yeah, the init fails, so we are giving it the wrong arguments 00:14:59 <Bjarni> at least I presume that is the problem 00:15:21 <Darkvater> don't think we are cause it works here 00:15:39 *** ZBServer [~ZBServer@c-69-243-92-235.hsd1.md.comcast.net] has quit [Quit: Leaving] 00:16:18 <Bjarni> I think the problem is how we convert from the internal OTTD string system to the charset that HFS+ uses 00:16:22 <Darkvater> Bjarni: just do iconv_open("UTF-8", "UTF-8-MAC") 00:16:48 <Darkvater> and the other way around 00:17:58 <Bjarni> right now I will test what happens if I just skip the conversion 00:18:21 <Bjarni> it might not be needed after the UTF-8 branch was merged 00:18:27 <Naksu> there's a mac-version of UTF8? 00:18:38 <Bjarni> sort of 00:18:44 <Darkvater> wasn't MAC using a special UTF8 version which is some hacked UNICODE thingie? 00:19:00 <Bjarni> the real name is decomposed UTF-8, where "normal" UTF-8 is precomposed UTF-8 00:19:16 <Bjarni> Apple is not the only one to use decomposed UTF-8 though 00:19:49 <Bjarni> so I don't know why Apple decided to add the keyword UTF-8-MAC 00:20:02 <Darkvater> cause they feel superiour 00:20:03 <Darkvater> -u 00:20:17 <Naksu> maybe they wanted something others could remember them from 00:20:56 <Naksu> also, what's the difference between pre- and decomposed utf-8? 00:21:34 <Bjarni> ok, skipping the conversion converts the saved "ü" to "uš" 00:21:55 <Darkvater> so apparently we shouldn't skip it ;p 00:21:56 <Bjarni> the filename shows ü in finder though 00:22:22 <Bjarni> and when displaying it, it converts "š" to "?" 00:22:44 <Bjarni> so "Mär" is saved correctly, but displayed as "Ma?r" when loading 00:22:53 <Naksu> http://en.wikipedia.org/wiki/UTF-8#Java <- my brain hurts 00:23:16 <PandaMojo> Great, back to square one. 00:23:19 <Bjarni> the functionality when clicking the file is not affected though 00:23:40 <Bjarni> like it was when we only used 8 bit chars in OTTD (the game would fail to save) 00:23:46 <PandaMojo> It's still complaining about libc.lib, even though I've got projects now successfully compiling against the static versions of OTTD :-/ 00:24:03 <Darkvater> the other libs? 00:24:46 <Bjarni> Naksu: http://developer.apple.com/qa/qa2001/qa1235.html <-- read this instead. It looks like this could be the solution for us. We only need to convert when loading filenames, not when saving. The filehandling API converts for us if needed 00:24:48 <PandaMojo> I guess, even though it still spits out missing freetype symbols when I blacklist libc.lib 00:24:50 <Darkvater> Bjarni: so you're saying that apple is so fucking braindead they can't convert from the propetiary utf8 to normal utf8? 00:25:08 <PandaMojo> Which is odd, considering those other libs have not changed. 00:25:15 <PandaMojo> Since I last successfully built on this system. 00:25:40 <Bjarni> I'm not sure what goes on here, but I presume that there is a simple solution somewhere... I just don't know it 00:25:49 <Bjarni> also there is a simple explanation... and I don't know it 00:26:04 <Darkvater> When working within Mac OS you will find yourself using a mixture of precomposed and decomposed Unicode. For example, HFS Plus converts all file names to decomposed Unicode, while Macintosh keyboards generally produce precomposed Unicode. 00:26:07 <Naksu> Bjarni: for the record, i'm the useless guy who's sort-of participating in the discussion out of boredom, not because i have something to contribute :) 00:26:14 <Darkvater> eg meaning: we don't have a fucking clue what we're doing 00:26:50 <Bjarni> Naksu and Darkvater appears to just have said the same thing 00:26:52 <Bjarni> sort of anyway 00:27:27 <Naksu> Darkvater: that's just plain evil 00:27:31 <Bjarni> Naksu: well, if you understand the link I gave you, then you could be of great help 00:27:37 <Darkvater> well anyways, gn all :) 00:28:14 <Bjarni> well, right now we need to convert decomposed UTF-8 to precomposed UTF-8 when loading filenames 00:28:34 <Gonozal_VIII> why not save Maerz instead of März? 00:29:05 <Naksu> because you lose information then :) 00:29:07 <Bjarni> Gonozal_VIII: because that's the worst we could do after switching to unicode 00:29:16 <Bjarni> it kind of spoils the whole idea of unicode 00:29:58 <Brianetta> Do people think that additional rail types, for things like the 1.5KV EM2 loco, would be a good idea? 00:30:26 <Brianetta> I have these lovely EM2 things, and I shouldn't be able to run them on my 25KV lines (: 00:31:19 <Naksu> how about... after 50 years, the 1.5kv lines become a national treasure and cant be destroyed? :) 00:31:58 <Gonozal_VIII> a rail type with 2 parallel one way tracks on the same square like roads would be cool 00:32:44 <Naksu> Gonozal_VIII: think the train sprites are wider than half a square 00:32:46 *** Ooper [~Ooper@82.197.21.122] has quit [Ping timeout: 480 seconds] 00:33:07 *** Tess [~Ooper@82.197.21.122] has joined #openttd 00:33:12 <Naksu> so you'd have your trains derail when they meet :) 00:34:24 <Gonozal_VIII> not for the normal trains... for the small truck sized ones 00:34:43 <Bjarni> narrowgauged trains? 00:34:49 <Gonozal_VIII> yep :-) 00:35:05 <Naksu> btw 00:35:11 <Naksu> how much can you mod the game using a grf? 00:35:21 <Bjarni> what's so special about 1,5 kv catenary? 00:35:23 <Brianetta> Naksu: Trains will fit perfectly two-to-a-square 00:35:40 <Brianetta> Bjarni: It's not special, it's incompatible 00:35:40 <Naksu> can you modify train running costs or maintenance costs for tracks? 00:35:47 <Brianetta> We should have third rail, too (: 00:36:10 <Naksu> or have i totally misunderstood what a grf is? 00:36:42 <Bjarni> <Naksu> how about... after 50 years, the 1.5kv lines become a national treasure and cant be destroyed? :) <-- I asked because of that question 00:36:51 <Brianetta> oh 00:36:56 * Brianetta shrugs 00:36:58 <Bjarni> not because I'm unaware of the difference between 1,5 kv and 25 kv ;) 00:37:05 <Brianetta> I think the local Metro is 1.5KV 00:37:24 <Naksu> Bjarni: i wasn't serious :) 00:37:26 <Sacro> Brianetta: id love to have more rail types, id like to see 3 and 4 rial 00:37:28 <Sacro> *rail 00:38:01 <Brianetta> Yeah, Tyne & Wear Metro is the only 1.5KV system in the UK now. 00:38:05 <PandaMojo> You wouldn't think a nonexistant library would cause such problems, but zlibstat.lib won't work without LIBC.lib on the "Ignored Libraries" list, and Freetype won't work with it on said list >_<. 00:38:14 <Sacro> Brianetta: thought Wikipedia said that 00:38:19 * PandaMojo will just get the useful thing later 00:38:21 <Bjarni> they screwed up at one time in Denmark. They moved a 1,5 kV DMU to a 25 kV area (planned, pulled by diesel) and when they moved it back, they declared that they were back in 1,5 kV land 00:38:27 <Bjarni> turned out that they were wrong 00:38:42 <Brianetta> bang? 00:38:54 <Bjarni> can anybody imagine what it looks like to fry a train? :) 00:39:15 <Bjarni> also it expected DC, but got 50 Hz AC 00:39:23 <Sacro> Bjarni: wow... 00:39:27 <Gonozal_VIII> vacuum tubes with maglev trains inside that go really fast^^ 00:39:45 <glx> Bjarni: isn't it 50 2/3 Hz ? 00:40:04 <Bjarni> no, it's 50 Hz, just like in the normal power supply 00:40:14 <Bjarni> the trick is that it's the same, so it's the same powergrid 00:40:19 <Bjarni> which makes it cheaper 00:40:38 <Bjarni> 50 Hz and 16 2/3 Hz are in use 00:40:50 <glx> hehe I mixed them :) 00:41:25 <Bjarni> generating those are done by using synchronous generators running at 3000 and 1000 RPM 00:41:53 <Bjarni> you see, one round generates one sine, so 60 RPM is 1 RP/sec, which is 1 Hz 00:41:55 <glx> anyway many engines can run with both 00:42:22 <Naksu> many engines can run with anything 00:42:23 <Bjarni> today yes, a few years ago, no 00:42:52 <Bjarni> now most new engines are AC-DC-AC engines and that conversion can be done on different frequencies 00:43:34 <Bjarni> so if they can manage the different voltage (25 kV and 15 kV), then they are good to go 00:44:17 <glx> I can't remember which one, but a TGV series can use four systems 00:44:49 <glx> should be Thalys PBKA 00:45:14 * Bjarni can't tell a TGV from a TGV 00:45:24 * lws1984 can 00:45:26 <glx> not the same livery :) 00:46:06 <Bjarni> TGV got different liveries? 00:46:16 <Bjarni> there is the orange one and the gray one 00:46:21 <Bjarni> anything else? 00:46:32 <Bjarni> at least I think there is a gray one 00:46:43 <lws1984> yes, there's a gray-and-blue one 00:46:44 <glx> they are now all gray 00:46:45 <lws1984> then a red one 00:46:55 <Bjarni> red? 00:46:59 <glx> lws1984: there are 3 grays :) 00:46:59 <Bjarni> never seen that one 00:47:09 <lws1984> glx: indeed 00:47:30 <Bjarni> wow, what an imagination... 3 different liveries... all gray 00:47:58 <glx> TGV-Atlantique, TGV-Reseau and TGV-Duplex (but this one is easy to differentiate :) ) 00:48:24 <lws1984> yeah, if you can't pick out a Duplex, then you're blind. 00:48:50 <jotham_> i think i need to set up java vnc so my mate and i can play transport tycoon at work 00:48:59 <Brianetta> http://en.wikipedia.org/wiki/List_of_current_systems_for_electric_rail_traction 00:49:04 <glx> Thalys uses TGV-Reseau in red livery 00:49:13 <Bjarni> http://www.traintesting.com/images/TGV%201977.jpg <- that's the livery I know 00:49:23 <Brianetta> We can't have that many railtypes... 00:49:59 <Bjarni> Siemens streetcar Berlin-Lichterfelde 1881-1891, current fed through the running rails! <-- sounds... unsafe 00:50:06 <Bjarni> then again, it's only 180 V 00:50:12 <lws1984> Bjarni: it's a pretty livery, too, i wish they hadn't killed it 00:50:52 <glx> Bjarni: I don't think there are ornage TGV left (they repainted them when they open the TGV line Lyon-Marseille IIRC) 00:51:34 <Brianetta> Bjarni: That's what we call, "Hornby system" 00:51:58 <Brianetta> Bed time for me 00:52:25 <Bjarni> they repainted them??? 00:52:46 <Bjarni> then they are just as stupid as the railroads here 00:52:49 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 00:52:54 <glx> yes and renew the interior too (was 80's style) 00:54:38 <Bjarni> I like how two diesel locomotives had a close encounter on a switching yard and had to be repainted and they picked the one that was the most likely to be the new one (since they had decided they should have a new one, but not which one). It ended up being a different one, so those two engines were the only one to have the all red locomotive livery 00:55:21 <Bjarni> they repainted one of them, but the last time I saw the other one, it was still in all red livery 00:55:52 <Bjarni> the now a bit (in)famous ME 1511 00:56:39 <Bjarni> now they painted most (all?) of them blue! 00:56:42 <Bjarni> why blue? 00:56:49 <Bjarni> this is NOT Sweden 00:57:58 <glx> http://fr.wikipedia.org/wiki/Image:5397_OL.jpg <-- those are still in use :) 00:58:08 <Naksu> the trains are in all random colours @ finland 00:58:46 <Bjarni> Naksu: we are not talking about graffiti liveries :P 01:01:22 <Gonozal_VIII> everything red & white here 01:02:18 <Naksu> Bjarni: you should make that a feature in ottd 01:02:53 <Naksu> if a train enters a station in a town where you've done excess terraforming then there's a chance your train switches colours 01:02:55 <Bjarni> just looked at the SNCF print and I remembered when I wrote an assignments about railroads (I could pick any topic). Somebody else in the class picked the same and "copied" a lot of my work, but failed in the list of national railroad names, so he wrote SBNC or something instead and since the whole class could read all assignments afterwards, it was declared that the other guy was right without anybody checking 01:03:38 <Bjarni> so I wrote it right, he copied it incorrectly and because he did that, people claimed that I made a mistake due to the mismatch. Now how fair is that??? 01:04:02 <Naksu> meh 01:04:07 <Naksu> 03:04 here 01:04:09 <Naksu> i think i need sleep 01:04:20 <Bjarni> for the record: 01:04:31 * Bjarni bans all usage of graffiti in the game 01:04:43 <Gonozal_VIII> 02:04 here but sleep sounds good 01:04:48 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Quit: Leaving] 01:05:00 <Bjarni> it's a real pain to get off :( 01:05:12 <Naksu> naw 01:05:20 <Naksu> just blast it with a sand blower thingy 01:05:42 <Bjarni> you know, graffiti showed up on a newly painted tender here 01:05:46 <Gonozal_VIII> blast it with a bomb thingy :-) 01:06:12 <Naksu> hm 01:06:14 <glx> there are anti-graffiti paints 01:06:25 <Bjarni> so not only did they waste the paint guys work, they also took money away from the work on the steam locomotive 01:06:46 <Bjarni> not to mention the mood of the unpaid labour 01:07:14 <Bjarni> graffiti painters should remove it themselves.... with their bare hands 01:07:17 <Naksu> it'd be nice to invent a compound that has an explosive effect when sprayed on 01:07:36 <Bjarni> they can stop when it's off or they have no nails left... whatever comes first 01:07:55 *** KritiK [~Maxim@ppp85-141-224-7.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:07:59 <Bjarni> yeah, kills graffiti painters.... I would buy it and spray on everything 01:08:02 <Naksu> so you could smear that stuff into those tanker thingies 01:08:10 <Naksu> and the problem would solve itself 01:08:15 <Bjarni> I mean, I would put that compount on everything 01:08:20 <Naksu> altho 01:08:30 <Naksu> there's still a lot more retardry people can do 01:08:34 <Naksu> like my brother 01:08:46 <Naksu> who broke a fucking flagpole 01:09:55 <Naksu> well, sleep 01:09:56 <Naksu> gn 01:11:28 *** Gonozal_VIII [~Gono@N820P030.adsl.highway.telekom.at] has quit [] 01:13:33 *** Spoco [Spoco@dsl-083-102-070-169.lohjanpuhelin.fi] has quit [] 01:23:28 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 01:23:39 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has joined #openttd 01:24:27 <Bjarni> I leave for a moment and I miss asking for a great story :( 01:24:41 <Bjarni> how do you even manage to break a flagpole??? 01:26:54 <Bjarni> I mean we didn't even break ours when we cut down a 10 meter high tree and it got the great idea to fall in the direction it was supposed to (and also being pulled towards) and then turn like 30-40° and hit the flagpole right on. Also the only fork on the tree managed to lock on to the flagpole so it was damn hard to get down after that, but the flagpole survived 01:31:03 <Bjarni> goodnight 01:31:08 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:45:43 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 01:46:04 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has joined #openttd 01:54:21 *** Sacro [Ben@adsl-83-100-152-233.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 01:58:31 *** Rexxie [~rexxars@ti131310a080-0163.bb.online.no] has quit [Quit: edgepro: Why are you staring at my shoes? They're perfectly normal.] 02:30:38 *** Eddi|zuHause2 [~johekr@p54B76A37.dip.t-dialin.net] has joined #openttd 02:30:52 <Tefad> are there any docs for the heightmap? 02:31:21 <Tefad> every time i create one, the first entry above sealevel is height at height 3 instead of 1 02:31:32 *** Wolfenstiejn [~wolf@h33083.upc-h.chello.nl] has joined #openttd 02:31:42 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 02:31:47 <Tefad> eh i lied.. 02:31:56 <Tefad> weirdness is going on 02:35:23 <Tefad> cool. 02:35:49 <Tefad> i have hawaii (not best quality) in 1024x512 heighmap. 02:37:06 *** Eddi|zuHause3 [~johekr@p54B75546.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:01:43 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 03:43:34 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:46:48 *** dp-_ [~dp@p54B2EE35.dip.t-dialin.net] has joined #openttd 03:48:15 *** roboschool [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 03:53:46 *** dp- [~dp@p54B2F792.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:12:22 <Tefad> how many height levels are there? 04:17:12 <Tefad> i'm going with 16 including sea level. 04:23:11 <CIA-1> miham * r7346 /trunk/lang/ (11 files in 2 dirs): (log message trimmed) 04:23:11 <CIA-1> WebTranslator2 update to 2006-12-04 05:22:02 04:23:11 <CIA-1> american - 5 fixed by WhiteRabbit (5) 04:23:11 <CIA-1> brazilian_portuguese - 1 fixed by tucalipe (1) 04:23:11 <CIA-1> bulgarian - 5 fixed by groupsky (5) 04:23:12 <CIA-1> catalan - 1 fixed, 3 changed by arnaullv (4) 04:23:12 <CIA-1> croatian - 186 fixed, 111 changed by knovak (297) 04:33:31 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 05:09:25 *** Nigel [~Nigel@125-238-63-226.broadband-telecom.global-gateway.net.nz] has joined #openttd 05:25:23 *** roboschool is now known as roboboy 05:30:18 *** Nigel_ [~Nigel@125-238-62-160.broadband-telecom.global-gateway.net.nz] has joined #openttd 05:33:42 *** Nigel__ [~Nigel@125-236-191-228.broadband-telecom.global-gateway.net.nz] has joined #openttd 05:36:40 <Rubidium> Tefad: what colors are you using for the heightmap? 05:36:50 *** Nigel [~Nigel@125-238-63-226.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 05:39:55 *** Nigel_ [~Nigel@125-238-62-160.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 05:46:57 *** Nigel [~Nigel@125-236-191-102.broadband-telecom.global-gateway.net.nz] has joined #openttd 05:51:26 <Tefad> hi 05:51:32 <Tefad> colors? grayscale 05:51:54 <Tefad> i've tried 8bit and 4bit colormaps 05:52:20 <Tefad> 4bit is just as good, allows me to have more control, and is smaller 05:52:39 <Tefad> however, before i made a custom palette, 8bit was easiest : D 05:52:59 <Rubidium> for 4bits every color should be a different heightlevel 05:53:05 <Tefad> righto 05:53:05 *** Nigel__ [~Nigel@125-236-191-228.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 05:53:13 <Tefad> i've had good results so far 05:53:26 <Rubidium> and the first color in the heightmap = sea level, second color, 1 above sea level etc 05:54:05 <Tefad> the code for going 8bit->4bit is pretty good 05:54:23 <Tefad> though the resizing or whatever goes on could use improvement 05:55:15 <Tefad> i make sure my images are the same size as a map, after experimenting ; ) 05:55:30 <Rubidium> resizing is just a stupid algorithm as it's better to make the source heightmap to a particular size (more control) 05:55:42 <Tefad> also the game seems to have different ideas as to what X and Y are 05:56:05 <Rubidium> you can change that (a little) with the rotation setting 05:57:08 <Tefad> ohh i see now 05:57:15 <Tefad> i thought that was to do with the colormap : x 05:58:11 <Rubidium> no, the OTTD maps are <> and the heightmap [] so you have to rotate the 45 degrees either clockwise or counterclockwise 05:58:27 <Tefad> i understand that much 05:58:31 <Tefad> now anyway 05:59:03 <Tefad> i do have some experience with graphics/coding/ottd ; ) 05:59:48 <Rubidium> anyway, got to go, bye! 06:04:15 *** Nigel_ [~Nigel@125-236-191-102.broadband-telecom.global-gateway.net.nz] has joined #openttd 06:10:45 *** Nigel [~Nigel@125-236-191-102.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 06:19:43 *** ThePizzaKing_ [~jeff@c211-28-164-242.eburwd2.vic.optusnet.com.au] has joined #openttd 06:26:50 *** ThePizzaKing [~jeff@c211-28-167-179.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 06:27:21 *** pv2b [~pvz@c80-216-45-134.bredband.comhem.se] has joined #openttd 06:27:33 <pv2b> is there any way to change the password of another company on the server, if you're the admin? 06:31:06 <Eddi|zuHause2> save and reload -> all passwords are gone 06:36:18 <pv2b> that's one way, yeah. 06:38:38 *** KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds] 06:50:32 *** Nigel [~Nigel@125-236-191-102.broadband-telecom.global-gateway.net.nz] has joined #openttd 06:56:19 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 06:56:50 *** Nigel_ [~Nigel@125-236-191-102.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 06:58:44 *** Nigel_ [~Nigel@125-236-191-102.broadband-telecom.global-gateway.net.nz] has joined #openttd 07:05:20 *** Nigel [~Nigel@125-236-191-102.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 07:07:00 *** Nigel_ [~Nigel@125-236-191-102.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 07:12:52 *** Nigel [~Nigel@125-238-64-71.broadband-telecom.global-gateway.net.nz] has joined #openttd 07:19:29 <Tefad> ok, now i have mid-atlantic USA into 2048x2048 07:27:36 *** ThePizzaKing_ is now known as ThePizzaKing 08:03:27 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 08:12:05 <CIA-1> peter1138 * r7347 /trunk/lang/russian.txt: -Translations: Use correct plural type for Russian 08:13:46 *** mikl [~mikl@tbv.faderhuset.org] has joined #openttd 08:18:22 *** Jhs [~jhsdunada@ti231210a080-0969.bb.online.no] has joined #openttd 08:21:51 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 08:30:12 <CIA-1> peter1138 * r7348 /trunk/ (13 files): -Feature: Initial support for saving NewGRF settings with savegames. Back up your savegames... 08:57:42 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 09:00:53 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 09:22:17 <peter1138> Darkvater: uh oh 09:22:27 <peter1138> Darkvater: sprite font fallback for win32 not working? 09:23:06 *** ufoun [~ty@b07-305a.kn.vutbr.cz] has joined #openttd 09:42:12 *** Neonox [~Neonox@offb-590ea982.pool.einsundeins.de] has joined #openttd 09:57:16 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 10:00:36 *** Purno [~Purno@5351CCC8.cable.casema.nl] has joined #openttd 10:05:04 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 10:23:23 *** Tron [XiloL8tV@nat-1.rz.uni-karlsruhe.de] has joined #openttd 10:23:31 *** Tron [XiloL8tV@nat-1.rz.uni-karlsruhe.de] has quit [] 10:23:32 *** PandaMojo_ [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 10:23:34 *** Tron [ohP5kZiv@nat-1.rz.uni-karlsruhe.de] has joined #openttd 10:23:38 *** Tron [ohP5kZiv@nat-1.rz.uni-karlsruhe.de] has quit [] 10:27:32 *** PandaMojo_ [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [] 10:27:51 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Ping timeout: 480 seconds] 10:32:45 <peter1138> hmm 10:34:20 <Rubidium> hmmm 10:44:22 <CIA-1> peter1138 * r7349 /trunk/newgrf_config.c: -Fix (r7348): Stripping data path didn't work for absolute paths. 10:44:49 *** Sacro [Ben@adsl-83-100-152-233.karoo.KCOM.COM] has joined #openttd 10:46:49 *** Spoco [Spoco@dsl-083-102-036-195.lohjanpuhelin.fi] has joined #openttd 10:47:40 <jotham_> how come the trains sometimes decide to go down a line that has nothing to do with them 10:48:06 <jotham_> hum wonder if i can screenshot this 10:49:31 <Sacro> jotham_: just post your save 10:49:44 <Sacro> are you using OPF/NTP/NPF/YAPF? 10:50:13 <jotham_> http://rafb.net/paste/results/cUcfBM30.html 10:50:26 <jotham_> i have that setup, with 2 trains, and lights 10:50:38 <jotham_> sometimes the farm->factory train decides to go down the road to the town 10:50:47 <jotham_> causing the factory->town train to get fucked up 10:51:02 <jotham_> i'm using the old path finding...but still it's kinda odd 10:51:18 <jotham_> is it because the nearest shed might be down one of those forks? 10:51:23 <Sacro> OPF is odd 10:51:29 <Sacro> yeah, thats probably it 10:51:34 <peter1138> put the depot in the middle, heh 10:51:35 <jotham_> OPF = original path finding? 10:51:38 <peter1138> and use NPF or YAPF 10:51:40 *** Nigel [~Nigel@125-238-64-71.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 10:51:50 <jotham_> i can't change the pathing on a running game can i (multiplayer) 10:52:01 <Sacro> only if its your server 10:52:05 <jotham_> it is 10:52:10 <Sacro> then yeah 10:52:18 <jotham_> ok, so what pathing should i use 10:52:26 <jotham_> YAPF = yet Another path finder? 10:52:29 <Sacro> yup 10:52:38 <jotham_> man my acronym foo is holding up strong 10:52:48 <peter1138> YAPF is preferred, if your version contains it 10:53:20 <jotham_> hum i only have NPF 10:54:11 <peter1138> you're using a release then :) 10:54:49 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 10:54:49 <Sacro> !logs 10:55:02 <Sacro> hmm...strange, saw my wifi drop yet im still here 10:55:46 <jotham_> whoa, eveyrthings screwie now, wierd 10:56:06 <jotham_> all my trains ended up on one line when i changed the pathing 10:56:07 <CIA-1> rubidium * r7350 /trunk/misc_gui.c: -Fix: do not handle the save game/scenario filename edit box when loading a game/scenario/heightmap. 10:57:52 <Darkvater> wow a new hilight to my working day 10:58:27 <Darkvater> sitting in front of the pc for 1.5 hours waiting for windows to install managed updates, reboot, install some more, and reboot once again... 10:58:29 <Brianetta> Darkvater: Highlight? (: 10:58:37 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 10:59:25 <Darkvater> hilight 10:59:39 <peter1138> Darkvater: regarding console loading, ConLoad sets SM_LOAD 10:59:42 <Sacro> Darkvater: highlight :) 10:59:47 <Darkvater> hilight! 11:00:01 <Sacro> thats just saying hello with a torch 11:00:08 <jotham_> could a town hate me because i accidentally impacted its ability to expand? 11:00:13 <jotham_> i have no idea hwy this town hates my guts 11:01:57 * Brianetta highlights Darkvater 11:02:01 <Brianetta> Darkvater: THis is one 11:02:06 <Brianetta> Darkvater: So is this 11:02:29 <Brianetta> jotham_: It hates you because you killed trees and changed the scenery 11:02:41 <jotham_> i replanted all the trees, and it was a looong time ago 11:02:42 <jotham_> :\ 11:02:48 <jotham_> god damn liberals 11:03:07 <Brianetta> liberals would have wished you all the best 11:03:19 <Brianetta> liberty is about freedom to build railways 11:03:27 <jotham_> heh! 11:03:46 <Sacro> http://www.civfanatics.net/uploads9/Star_trek_map2.jpg OH WOW 11:03:58 * Brianetta is a liberal democrat 11:04:03 * Sacro is too 11:04:22 <Brianetta> That's a party we have here in the civilised part of the world (: 11:04:34 <Rubidium> Darkvater: http://rubidium.student.utwente.nl/openttd/constify.diff <- would that be a good thing to do? 11:05:46 <jotham_> i'm from the uncivilised feral lands of the far south 11:06:03 * Brianetta shudders 11:06:05 <Sacro> norfolk? 11:06:09 <jotham_> so what can i do to get cuddles from this town? 11:06:11 <Brianetta> suffolk, you prat 11:06:13 <jotham_> kiwistan 11:06:24 <peter1138> Rubidium: doesn't it change stuff in the Window? hence const is not right? 11:06:25 <peter1138> or... 11:06:30 <Sacro> Brianetta: they're both southern 11:06:36 <peter1138> oh it's not directly in the window any more 11:06:45 <Brianetta> Sacro: t'was meant to be a witty riposte 11:06:52 <Sacro> ahh.. 11:07:06 * Brianetta peruses the screenshots forum 11:07:06 *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:07:38 <Darkvater> Rubidium: let's see 11:07:39 <Rubidium> peter1138: it changes stuff in w->widget[x] 11:08:22 <Darkvater> don't think the diff's a good way to go 11:08:35 <peter1138> it's not really const 11:08:52 <peter1138> just possible due to the way the data is stored 11:08:54 <Darkvater> while it may technically be correct it does change your window. The const is there also for us saying: 'I guarantee you I will not change a thing' 11:08:54 *** Belugas_Gone [~Jfranc@216.191.111.226] has joined #openttd 11:08:55 *** mode/#openttd [+o Belugas_Gone] by ChanServ 11:09:09 <Darkvater> hi Belugas_Gone 11:09:23 <Rubidium> so it would only be valid on the Is... ones 11:09:34 * peter1138 mutters about microsoft programs ignoring the font smoothing settings 11:09:48 <Darkvater> yes, is or get 11:09:53 <Darkvater> set definitely not 11:10:23 <Rubidium> ok 11:10:38 <Darkvater> well in general anything that changes; just querying 11:10:58 <Darkvater> did bjarni figure out why his iconv cannot convert UTF8 to UTF8-MAC? 11:12:19 <peter1138> UTF-8-MAC doesn't exist :D 11:12:37 <Darkvater> he 11:12:46 <Darkvater> I wonder how he came up with that then ;p 11:13:30 <Brianetta> infra++ 11:13:53 <peter1138> only thing i can think of is some versions of iconv on OSX include UTF-8-MAC 11:13:57 <peter1138> but it's not there by default 11:14:14 <Rubidium> Darkvater: maybe from http://en.wikipedia.org/wiki/UTF-8#Mac_OS_X 11:14:24 <Darkvater> hurray for Apple of also starting to force you using their API... 11:14:34 <peter1138> like microsoft? ;p 11:15:06 *** Sacro [Ben@adsl-83-100-152-233.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 11:15:50 <Darkvater> yes 11:18:53 <Rubidium> Darkvater: http://rubidium.student.utwente.nl/openttd/widget_rework.diff <- what it does is adding a widget_count variable to windows, so we can check that when we want to change/query a widget (SetWidget(Disabled/Lowered/...)State); this would have made us aware of problems like r7350 and r7328. Furthermore it uses the new variable a few times instead of checks like widget.type != WWT_LAST. 11:20:44 *** Sacro [~ben@adsl-83-100-152-233.karoo.KCOM.COM] has joined #openttd 11:22:35 <Darkvater> Rubidium: I know what utf8-mac is (decomposed vs precomposed) but find it hard that their iconv implementation couldn't convert to and from 11:24:05 *** Szandor [~2@host86-136-6-63.range86-136.btcentralplus.com] has joined #openttd 11:24:13 <Darkvater> Rubidium: how would that handle dynamic assignment of widgetdescs to a window? 11:24:13 *** Nigel [~Nigel@125-236-161-72.broadband-telecom.global-gateway.net.nz] has joined #openttd 11:24:19 *** mikk36 [~mikk35@pc219.host1.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 11:25:27 <Rubidium> hmm, where is that done? 11:26:14 <Rubidium> not via 'void AssignWidgetToWindow(Window *w, const Widget *widget)' ? 11:26:33 <Darkvater> it's not done? good :) 11:28:20 <Darkvater> why did you change the widget-pointer parameter into a window and an index? 11:29:25 * peter1138 ponders that big scrollbar change... 11:29:26 <Rubidium> cause I always found IsWidgetLowered and IsWindowWidgetLowered duplicates of eachother 11:30:19 <Darkvater> well it does save typing and additional indirection when you already have the widget 11:30:40 <Darkvater> eg you could do loops just wi++ instead of always going through the indeces 11:32:30 <Darkvater> me needa some food though :) 11:32:55 <peter1138> hmm 11:33:21 * peter1138 ponders saving of newgrf settings 11:33:26 <peter1138> in config file 11:34:10 <Rubidium> maybe, though the indirection you lose with going through the indices you gain by not dereference when checking different wi->type != WWT_LAST 11:39:11 *** Szandor [~2@host86-136-6-63.range86-136.btcentralplus.com] has quit [] 11:42:46 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 11:42:46 *** Neonox [~Neonox@offb-590ea982.pool.einsundeins.de] has quit [Ping timeout: 480 seconds] 11:42:58 <Rubidium> in other words, I don't think the huge gain by using for (index = 0, wi = w->widget; wi->type != WWT_TYPE; index++, wi++) { .. }' outweighs 'for (index = 0; index < w->widget_count; index++) { wi = &w->widget[i]; .. }' 11:43:50 <Rubidium> anyway 'huge' performance gain versus readability (I shouldn't hit enter before I'm finished typing) 11:44:42 <Rubidium> so, I don't think the difference in performance outweighs the difference in readability 11:55:56 *** Progman [~progman@p57A1E939.dip.t-dialin.net] has joined #openttd 12:09:59 *** Zr40 [~Zirconium@zr40.xs4all.nl] has joined #openttd 12:13:11 <peter1138> http://fuzzle.org/o/grm.png 12:18:47 *** mikk36 [~mikk35@pc219.host1.starman.ee] has joined #openttd 12:20:18 *** Progman [~progman@p57A1E939.dip.t-dialin.net] has quit [Quit: Progman] 12:20:25 *** Progman [~progman@p57A1E939.dip.t-dialin.net] has joined #openttd 12:25:45 <Darkvater> Rubidium: you wouldn't be using index of course, only wi++ 12:28:04 <Darkvater> some checking would be nice of course to guard from stupid programmer mistakes 12:28:07 <jotham_> is there a tactic to taking away the resources from anothr person in multiplayer? my friend and i are playing and he seems to have taken all my iron ore, i don't see whats different between our stations 12:28:28 <Naksu> service the station more frequently 12:28:42 <jotham_> we both have 2 trains stopped at all times pretty much 12:28:49 <jotham_> 4 8 length trains for 1 mine heh 12:28:56 <Naksu> advertise in the iron mine's home town or buy exclusive transporting rights 12:29:24 <jotham_> yeah there is no buy button, so i must not have that turned on 12:29:37 <Naksu> or you dont have enoughm oney :) 12:29:56 <jotham_> i mean there is no button 12:30:46 <jotham_> so i just run an advertising campaign in the city? 12:31:17 <peter1138> there's the "buy exclusive rights" thing ;) 12:31:31 <peter1138> also build statues in the industry's associated town 12:31:38 <peter1138> that whacks your rating up a lot 12:31:46 <jotham_> where are statues? 12:31:49 <peter1138> s/statues/a statue/ 12:31:55 <peter1138> in the town window 12:32:03 <peter1138> same place as advertising 12:32:07 <jotham_> yeah i don't have any of that stuff 12:32:12 <jotham_> i think it's not in this version 12:36:53 <peter1138> you must be using something ancient then 12:37:08 <jotham_> OpenTTD 0.4.9 12:37:09 <jotham_> er 12:37:11 <jotham_> 0.4.8 12:37:19 <peter1138> like, non-ttd 12:37:43 <Tefad> hehe 12:37:51 <Tefad> maybe he doesn't have enough funds 12:38:06 <peter1138> maybe 12:38:21 <peter1138> or doesn't know where they are 12:39:56 <Tefad> heeee 12:41:29 <jotham_> you mean in the menu where it says small campaign, medium, large eh 12:41:42 <jotham_> yeah i've never seen anything other than those 3 12:42:00 <jotham_> oh well bed time, stayed up way to late playing this with my friend :p 12:42:08 <Darkvater> jotham_: how much money do you have? 12:42:28 <jotham_> i quit, but i had less than 200k 12:42:37 <Darkvater> how much is a large campaign? 12:42:38 <jotham_> we were making about 800-900k a year 12:42:41 <jotham_> 66k 12:42:56 <Darkvater> hmm don't think you had enough money for exclusive transport rights 12:43:05 <jotham_> the statue is what interested me 12:43:14 <jotham_> oh well 12:43:16 <jotham_> night 12:44:06 <peter1138> statue is about 200k iirc 12:44:56 <mikk36> hey :) 12:45:15 <mikk36> question: can i get old vehicles back to the list after they expired ? 12:45:26 <mikk36> changing the option did not seem to work 12:45:34 <Darkvater> type 'resetengines' in console 12:45:39 <mikk36> thanks 12:45:53 <mikk36> damn 12:45:59 <mikk36> says it's forbidden in multiplayer 12:46:18 <Darkvater> yes 12:46:27 <mikk36> and why ? 12:46:54 <mikk36> any technical reasons ? 12:47:03 <Darkvater> the command is more of a hack 12:47:05 <peter1138> it would need syncing across all clients 12:47:10 *** Nigel [~Nigel@125-236-161-72.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 12:47:13 <peter1138> and the server 12:48:04 <mikk36> well, i have access to the server console... 12:51:05 <Darkvater> unless you change the source you cannot do it 12:51:58 <Darkvater> hmm we could add the resetengines procedure to the _patches.vehicles_expore callback function. Since KUDr_wrk made it so those get executed everywhere, it should play along nicely 12:54:16 <peter1138> depends if you want it to happen then, heh 12:57:03 *** mikl [~mikl@tbv.faderhuset.org] has quit [Remote host closed the connection] 12:58:05 *** mikl [~mikl@tbv.faderhuset.org] has joined #openttd 12:58:41 *** ChrisM87 [~ChrisM@p54AC7E63.dip.t-dialin.net] has joined #openttd 13:01:31 <mikk36> another question: is it possible to remove password from someone's company ? 13:02:07 <mikk36> i really need it :P 13:02:12 <Darkvater> M 12/ 4 1.3312 o_O dollar is really falling 13:02:25 <mikk36> 1 train went nuts and it really stops the whole system (shared tracks) 13:02:35 <Darkvater> only Friday it was 1.30 13:03:15 <Darkvater> you can't remove pw save for saving game and reloading server; then all pw's are reset 13:03:44 <mikk36> hmm, ok 13:04:10 <mikk36> what was the command-line option to load a save ? 13:06:25 <Darkvater> 'load' perhaps? 13:06:31 <Darkvater> just a wild guess 13:20:27 <CIA-1> peter1138 * r7351 /trunk/rail_gui.c: -Fix (r6619): Disabled platform length and numbers were not reset for the default station. 13:21:22 <Rubidium> Darkvater: I can imagine that IsWidget(Hidden|Disabled) are 'better' for a few select cases (only in window.c and widget.c), but I think those functions should not be used by any other file than window.c and widget.c. 13:21:52 <Rubidium> and should therefore not be in window.h 13:22:03 <Darkvater> wtf i was just going to type you something ;p 13:22:10 <Darkvater> you must be psychic 13:22:59 <Rubidium> 'big brother' would be a more logical explanation :) 13:23:27 <Darkvater> Rubidium: you can go ahead I guess. They could probably be made local to those files if really needed 13:23:58 <Rubidium> should I split the patch into multiple smaller pieces, or is it small enough? 13:24:18 <Darkvater> for example in your diff line ~147 you moved the disabled check above the widget-assignment to guard against out-of-bounds array access. But that is totally unneccessary since GetWidgetFromPos already checks for that 13:24:38 <peter1138> Surgestions! 13:25:07 <Darkvater> you can if you want, split this and window constness 13:25:53 <Darkvater> peter1138: didn't you pist a pic of the gui earlier today? I seem to have missed it 13:26:11 *** Jhs [~jhsdunada@ti231210a080-0969.bb.online.no] has quit [Quit: *shiver*] 13:27:00 <peter1138> http://fuzzle.org/o/grm.png 13:27:01 <peter1138> that one? 13:27:13 <Darkvater> ah yes 13:27:27 <peter1138> with working status ;) 13:28:09 <Darkvater> ah additional text for zhe colour-boilnd? 13:28:09 <peter1138> i'm unifying grffile->flags and grfconfig->flags 13:28:12 <Darkvater> eh blind 13:28:14 <Darkvater> not boiled 13:28:25 <peter1138> yes 13:29:09 <Darkvater> we need clickable URL's ;p 13:29:29 <Darkvater> how does set parameters look? Simple editbox? why is it disabled? 13:29:46 <peter1138> simple edit box 13:29:53 <peter1138> because you can't change anything in game 13:30:04 <Darkvater> ah 13:30:26 <peter1138> could be supported 13:30:34 <peter1138> the grfs would need reloading 13:30:41 <peter1138> not a huge problem 13:30:41 *** Vikthor [~novotv6@pc304-50.feld.cvut.cz] has joined #openttd 13:30:44 <Darkvater> +syncing 13:30:50 <peter1138> yeah 13:31:03 <peter1138> if i allow that i wouldn't allow it in a network game :) 13:32:09 <Darkvater> ah, hmm. put it on a todo list then as something perhaps interesting 13:32:45 <Darkvater> what is the role of the [newgrf] section in openttd.cfg now? Same as with _patches? Default files for new games? 13:34:22 *** LaPingvino [~chatzilla@82-171-74-245.dsl.ip.tiscali.nl] has joined #openttd 13:34:55 <peter1138> default for new games, yes 13:36:24 <Darkvater> does 'remove' remove from list and reload grf's? 13:36:38 <Darkvater> oh wait, it'snot supported ingame 13:37:02 <CIA-1> rubidium * r7352 /trunk/ (window.c window.h): 13:37:02 <CIA-1> -Codechange: add widget_count parameter to the window. 13:37:02 <CIA-1> -Codechange: check whether widget indices are valid for all the (Set|Is)WindowWidget(Disabled|Lowered|Hidden) and related functions. 13:37:28 <Darkvater> hmm it might be advantegous to support it. You don't want to start a new game just cause you found a new infra-landscape 13:38:14 <Darkvater> o_O 13:38:24 <Darkvater> tfarago@arrakis:~/openttd> make 13:38:24 <Darkvater> ===> Compiling language czech 13:38:24 <Darkvater> lang/czech.txt:24: FATAL: Invalid case-name 'big' 13:38:56 <Rubidium> 07:11 < MiHaMiX> Rubidium: next commit to czech will fix them 13:39:03 <CIA-1> rubidium * r7353 /trunk/window.h: -Codechange: constify Window* in IsWindowWidget(Lowered|Hidden|Disabled) 13:39:07 <Brianetta> infra++ 13:39:22 <Brianetta> I get around the many-newgrfs problem by having many config files 13:39:39 <Brianetta> I have openttd-peter.cfg, openttd.cfg, openttd-newgrfs.cfg, etc 13:39:48 <Darkvater> wonder why it broke... 13:40:08 <Brianetta> So much easier than that silly comment-out-the-lines suggestion in the wiki 13:40:32 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 13:40:39 <Brianetta> especially since my peter one has the fuzzle server details in it (: 13:43:11 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:43:14 *** mode/#openttd [+v glx] by ChanServ 13:44:15 <peter1138> heh 13:45:27 <CIA-1> peter1138 * r7354 /trunk/ (newgrf.c newgrf.h newgrf_config.c newgrf_config.h): -Codechange: Remove grffile->flags and use grfconfig->flags exclusively. Update action 7/9 now that we know if GRFs are disabled. 13:46:19 <CIA-1> rubidium * r7355 /trunk/ (graph_gui.c main_gui.c order_gui.c window.c): -Codechange: replace 'for (i = 0; w->widget[i].type != WWT_TYPE; i++)'-type for loops with 'for (i = 0; i < w->widget_count; i++)'-type for loops 13:46:33 <peter1138> Darkvater: it's easy to allow 13:47:23 <peter1138> i'd have to tweak it to do the loading, but not that much trouble 13:48:11 <Darkvater> let's crystallize this first, then we'll see if the tweaking should go into RC1 or only later 13:48:57 <Darkvater> gdb ./openttd 13:49:01 <Darkvater> h 13:49:03 <Darkvater> jezus 13:49:41 <peter1138> hmm? 13:49:43 <mikk36> uhm, ok 13:49:56 <mikk36> i tried to put the server up in my own computer 13:50:00 <mikk36> still getting desync on join 13:50:22 <mikk36> A64 3200+, 1gig PC2700... 13:50:51 *** Rens2Sea is now known as Rens2EveOnline 13:53:10 <mikk36> w00t 13:53:11 <mikk36> error :D 13:53:34 <mikk36> !AiChooseShipToReplaceWith 13:53:49 <mikk36> just opened that multiplayer savegame in my own comp 13:54:29 <Darkvater> it isn't a new game you've used is it? Probably a scenario from TTDLX? 13:55:00 <mikk36> it's a random gen'd map, player to year 2066, with miniIN 7311, opened in 7344 now 13:55:17 <Darkvater> ah miniin 13:55:32 <mikk36> i aint complaining, just letting u know 13:55:41 <Darkvater> no use letting us know 13:55:55 <mikk36> hm ok :P 13:56:10 <mikk36> well, ai shouldn't be touched anyway in miniin ? 13:57:17 <CIA-1> rubidium * r7356 /trunk/ (widget.c window.c window.h): 13:57:17 <CIA-1> -Codechange: replace 'for (i = 0, wi = w->widget; wi->type != WWT_LAST; i++, wi++)' type for loops with 'for (i = 0; i < w->window_count; i++) { wi = &w->widget[i];'-type for loops for better readability. 13:57:17 <CIA-1> -Codechange: use IsWindowWidget(Disabled|Hidden) in favor of IsWidget(Disabled|Hidden). 13:58:16 <Darkvater> Rubidium: isn't r7356 the same as 7355? 13:58:50 <Rubidium> no, in 7355 there was no need for wi = &w->widget[i] (so the less controversial changes) 13:59:04 <Darkvater> ah 13:59:13 <Rubidium> now we can easily revert r7356 if it's proven to be too slow 13:59:25 <Brianetta> mikk36: OpenTTD devs don't know what might be changed in MiniIN. Since the code has been very significantly changed, it's simply not worth assuming that any MiniIN bugs are in trunk. 13:59:33 * Darkvater wonders what WWT_TYPE is 13:59:52 <Rubidium> a typo :) 14:00:16 <Darkvater> Rubidium: performance impact will be about 0% since those loops compared to pathfinding or vehicles is non-existent 14:01:02 <Rubidium> that's true 14:04:12 <Rubidium> http://rubidium.student.utwente.nl/openttd/rail_cmd_accessor.diff <- removes a pair of direct map accesses 14:05:53 <Darkvater> focus people :) 14:06:09 <Darkvater> this is not really the time for random cleanup-commits 14:06:33 <mikk36> Brianetta 14:06:48 <mikk36> could u give me the openttdcoop files ? 14:07:39 <Brianetta> mikk36: Not easily. They're available from tt-forums. 14:11:47 *** Rexxie [~rexxars@ti131310a080-0163.bb.online.no] has joined #openttd 14:12:32 <Darkvater> Rubidium: regarding that patch...we have nothing better than looping the var and counting the bits? 14:13:26 * peter1138 ponders committing this GUI 14:14:15 <Darkvater> what is the subject of thy pondering? 14:14:59 <mikk36> uhm, newgrfs went where ? 14:15:03 <mikk36> root or data? 14:15:07 <peter1138> data 14:15:28 <Rubidium> don't think so, though... Intel wants to add a 'pop counter' to it's SSE4 instruction set 14:16:28 <Rubidium> could use the 'for_each_bit' macro, but it's essentially the same 14:16:36 *** LaPingvino [~chatzilla@82-171-74-245.dsl.ip.tiscali.nl] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0/2006101023]] 14:16:39 <Darkvater> hmm it basically counts the number of rail pieces on the track right? 14:16:45 <Darkvater> s/track/tile/ 14:16:51 <Rubidium> yes 14:16:57 <Darkvater> don't we have a function for that? 14:17:08 <peter1138> Darkvater: http://fuzzle.org/o/grfgui/1.png 14:17:12 <peter1138> is that acceptable? 14:17:41 <peter1138> some had reservations, personally i like the quit button being on its lonesome 14:17:42 <Darkvater> then we could do for (i = count(track); i != 0; i--) {} and cost += _prices.rail * count(track); 14:18:06 <Darkvater> I would prefer that personally 14:18:23 <Darkvater> hmm 14:18:49 <Darkvater> peter1138: ttdp has it in 'game options' but I think that's too hidden 14:18:58 *** Belugas_Gone is now known as Belugas 14:19:21 <Darkvater> ottd has the quit button on the left side though ;p 14:19:54 <Darkvater> I think 1.png is doable unless you have other proposals forme 14:20:25 <peter1138> left side? hmm? 14:20:48 <Darkvater> I prefer right as well though 14:21:12 <peter1138> you're right about lists btw 14:21:20 <peter1138> a lot of this gui code is nasty list manipulation... 14:21:30 <peter1138> maybe i should be an array, heh 14:21:30 <peter1138> *it 14:21:48 <peter1138> then i'd be complaining about reallocs etc 14:22:00 <Darkvater> CBlobT 14:22:05 <peter1138> later 14:22:43 <Darkvater> hmm 14:22:47 <Darkvater> ' Do a conditional sum depending on a possible whole host of parameters 14:22:47 <Darkvater> ' The format is as such: 14:22:47 <Darkvater> ' InputRange to check, [Comparator], DataRange to check against, 14:22:48 <Darkvater> ' ... [previous three repeated ad infinitum], DataRange to sum 14:22:54 <Darkvater> what the hell does this mean? 14:22:58 <peter1138> "foo" 14:23:14 <Darkvater> I wrote it a year ago and have no idea whatsoever how I used it ;p 14:23:53 * Darkvater writes a new function that probably does exactly the same :) 14:26:07 <Rubidium> Darkvater: for (i = count(track); i != 0; i--) won't work for the last hunk of that diff 14:26:15 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 14:26:44 <Darkvater> Rubidium: why? Does it make a difference in what order you remove the track-pieces (i)? 14:27:11 <Rubidium> it is important which piece of rail you try to remove 14:27:33 <Rubidium> and i, in that loop, is the TRACK_DIR 14:27:56 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Quit: /quit] 14:28:01 <Darkvater> hmm, judging from the diff only it removes all tracks 14:28:07 <Darkvater> I should probably look at source 14:28:11 <CIA-1> peter1138 * r7357 /trunk/ (8 files in 2 dirs): -Codechange: new NewGRF set up window which allows modification of NewGRF settings. 14:29:20 <Darkvater> hehe 14:29:21 <Darkvater> /* XXX: Why the fuck do we remove these thow signals first? */ 14:29:31 <Darkvater> I bet that was a Celestar comment 14:30:31 <CIA-1> peter1138 * r7358 /trunk/ (openttd.vcproj openttd_vs80.vcproj): -Codechange: add newgrf_gui.c to MS project files 14:30:35 <Rubidium> good question, as DoCommand(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL); removes them and lets you pay for them 14:31:17 <Darkvater> why this elaborate loop to remove *ALL* pieces instead of all at once? 14:32:21 <Rubidium> because there is no CMD_REMOVE_ALL_RAIL 14:33:10 <Darkvater> what is the actual use of this function? dynamite removes all; bulldozer removes only a single piece 14:33:58 <Rubidium> it is the Clear_Tile function, so the 'remove all' (dynamite) function 14:34:10 <Darkvater> o_O 14:35:15 <Rubidium> http://rubidium.student.utwente.nl/openttd/how_about_this.diff 14:35:28 <Rubidium> untested though 14:36:21 <Rubidium> ok, it seems to work correctly 14:36:39 <peter1138> how_about_this 14:36:44 <peter1138> you're naming your diffs like mine... 14:36:54 <Darkvater> hmm, donnu 14:37:07 <Darkvater> what does svn blame say? Best to leave this piggy alone until after 0.5 14:37:12 <Darkvater> don't want any nasty surprises 14:41:45 * Brianetta argues with SHADOW-XIII on #tycoon about why a PSP port isn't a viable propostion 14:42:20 <Brianetta> Being a PSP owner, naturally I'd love it, but it's a trusted platform. Nothing runs without either Sony's approval or a cracked OS. 14:42:45 <hylje> i approve of a handheld port for ottd 14:42:58 <Brianetta> Yeah 14:43:02 <Brianetta> Trouble is, I have PSP or Palm 14:43:08 <Brianetta> Neither are capable of running OpenTTD 14:43:21 <Brianetta> My PocketPCs are all a bit knackered 14:43:47 <Rubidium> Darkvater: the 'great' distinction between signalled and non-signalled is since r1567, the for (i = 0; track != 0; i++, track >>= 1) is since r1 14:46:34 <Darkvater> hacky... :) 14:46:58 <hylje> magic numbers! 14:50:55 <pv2b> yy 14:51:05 <pv2b> i've found a savegame that will predictably and repeatedly crash 14:51:26 <Darkvater> pv2b: do you want a cookie? 14:51:42 <pv2b> Darkvater: maybe after you persuade me to send it somewhere :-) 14:51:45 <Brianetta> I bet I could make such a saved game given a few mins with hexed 14:51:48 <Darkvater> hehe :) 14:51:58 <Darkvater> pv2b: what kind of crash and what version? 14:52:02 <pv2b> Brianetta: except i this one was found in the wild 14:52:15 <pv2b> Darkvater: a hang, on mac os x, on 0.4.8 14:52:42 <pv2b> actually, i might have found two bugs in one shot 14:52:47 <pv2b> let me try something 14:53:38 <pv2b> yeah 14:53:52 <pv2b> first bug, the assertion failed window doesn't pop up properly whne openttd is in fullscreen on os sx 14:53:55 <pv2b> os x 14:54:18 <Darkvater> ok, next one 14:54:27 <pv2b> second bug, the assertion fails as follows: 14:54:29 <Darkvater> that's bjarni's thing 14:54:57 <pv2b> AircraftController in aircraft_cmd.c (line 771) "v->u.air.pos < GetAirport(st->airport_type)->nofelements" 14:55:13 <pv2b> might be a typo in there somewhere but the filename and line number are correct 14:55:39 <Darkvater> the second one is more interesting...post it on bugs.openttd.org 14:55:48 <pv2b> can you post attachments? 14:55:51 <Darkvater> yes 14:56:12 <pv2b> should i post the first one too, or will you talk to bjarni? 14:56:36 <Darkvater> you can post the first one as well and assign it to bjarni 14:56:46 <pv2b> should I include an entire set of autosave files? 14:56:49 <pv2b> or just the last one? 14:56:55 <pv2b> i figure an entire set might help with regression testing 14:57:20 <Darkvater> last one for the time being, then I'll check it and tell you if more are needed 14:57:25 <pv2b> oh wait a minute. aircraft. what was the last thing pertaining to aircraft i did. 14:57:37 <pv2b> ah yes, i started autoreplacing the, 14:57:48 <pv2b> let me try stopping it and seeing if it still crashes 10 days in 14:57:56 <Darkvater> why doesn't that surprise me?... autoreplace 14:58:46 <pv2b> nope, that did not cause the problem it seems 14:59:05 <pv2b> i'll keep a zip with the autosave files around just in case 15:00:00 <Darkvater> great :) 15:00:25 <pv2b> yay 15:00:30 <pv2b> there's a bug in the bug tracking system 15:00:32 <pv2b> i'm on a roll 15:01:05 <pv2b> Notice: Undefined variable: register_text in /www/openttd.org/bugs/scripts/modify.php on line 607 15:01:08 <pv2b> Notice: Undefined index: project_title in /www/openttd.org/bugs/scripts/modify.php on line 607 15:01:11 <pv2b> i get that when trying to register a new account :-) 15:01:14 <pv2b> Notice: Undefined index: flyspray_userid in /www/openttd.org/bugs/includes/notify.inc.php on line 264 15:02:05 <peter1138> Brianetta: shadow-xiii used to be *the most* anti-ottd person you'd ever seen 15:02:09 *** Purno [~Purno@5351CCC8.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 15:04:32 <mikk36> can i change difficulty from console ? 15:04:36 <peter1138> no 15:04:40 <mikk36> damn 15:08:15 *** Vikthor [~novotv6@pc304-50.feld.cvut.cz] has left #openttd [] 15:08:35 <mikk36> erm 15:08:36 <mikk36> ok 15:08:38 <mikk36> fun :D 15:08:47 <mikk36> nightly 7130 with some grf's 15:08:55 <mikk36> max_companies = 1 15:09:01 <mikk36> and now there are 2/1 companies :D 15:09:34 <peter1138> heh 15:10:09 <pv2b> Darkvater: hwo do you attach files? 15:10:20 <Brianetta> peter1138: He's a bit of a nob. 15:10:24 <Darkvater> there is some upload field/button there 15:10:30 <pv2b> no there isn't 15:10:34 <pv2b> maybe if you're a registered user 15:10:38 <Darkvater> yes 15:10:42 <pv2b> but as i pointed out earlier, the register function is broken 15:11:24 <Darkvater> then we'll have to wait until it's fixed 15:11:41 <pv2b> there's another way 15:11:45 <pv2b> can you attach files after the bug has been posted? 15:12:15 <pv2b> in that case, i could post the bug anonymously, send you the savegame, and have you attach it 15:13:54 <Darkvater> I think you can yes 15:14:01 <Darkvater> but you'll have to wait till this evening 15:14:10 * Darkvater is not in a position to post attachments 15:14:21 <pv2b> in that case i'll upload it on HTTP or something 15:16:40 *** Hagbard_2 [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 15:22:50 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 15:31:02 <Darkvater> http://news.com.com/2100-1029_3-6140191.html 15:31:03 <Darkvater> :O 15:31:23 *** Nigel [~Nigel@125-236-161-72.broadband-telecom.global-gateway.net.nz] has joined #openttd 15:35:43 <pv2b> there we go. 4 bug reports posted. 15:36:02 <pv2b> Darkvater: heh, i've seen that kind of phone on sale in spy shops 15:36:10 <pv2b> usually a modded low-end nokia that functions as a bug even when powered down 15:36:15 <pv2b> so i can't say i'm surprised 15:37:09 <pv2b> only way you can be kinda sure it's really powered down is to remove the battery. only way to be really sure there isn't a backup battery is, well, to leave the cell phone out of microphoneshot of important conversations 15:37:38 <Darkvater> i guess you'll be able to bay tin-foil boxes soon to put your mobile in 15:37:46 <Darkvater> buy 15:38:24 <pv2b> http://www.antikprat.se/shop/product_info.php?cPath=34&products_id=76&osCsid=6efd7821459a7addafc84838657804e4 15:38:27 <pv2b> there we go :-) 15:38:58 <scia> just remove the batteries 15:39:15 <pv2b> scia: what if there's a seperate backup battery for hte bug transmitter+ 15:39:45 <scia> yes, "what if" :p 15:39:59 <pv2b> hell, if i were to make a cell phone bug, that's what i'd do 15:40:34 <scia> remove that one too then :D 15:40:47 <pv2b> you'd have to, like, open the phone first 15:40:57 <pv2b> it's not going to be user-removable 15:42:05 <pv2b> and you'd have to know there is a bug on your phone 15:42:08 <pv2b> i guess that's the main point 15:45:18 <scia> it just isn't fun to be a criminal anymore :( 15:45:20 * scia quits 15:45:21 <scia> :p 15:46:01 <Brianetta> peter22minutesto12 (: 15:46:31 <scia> (: :) 15:46:40 <scia> bbl 15:46:49 *** scia [~scia@AveloN.xs4all.nl] has quit [Read error: Connection reset by peer] 15:46:57 <CIA-1> rubidium * r7359 /branches/newhouses/newgrf_town.c: [NewHouses] -Fix: ttdpatch vars are little endian. 15:47:00 <Faux> Whilst it's relatively quiet around here, does anyone know what happened to the GPMI stuff? 15:51:31 <Naksu> gpmi= 15:51:36 <Naksu> `? 15:51:55 <peter1138> there is no gpmi 15:52:07 <peter1138> you must be imagining it 15:52:48 <Darkvater> http://www.tt-forums.net/viewtopic.php?t=28759 15:52:51 <Darkvater> he it never is good 15:53:15 <Darkvater> gradual loading doesn't mean 1-vehicle at a time or does it? 15:53:58 <hylje> it shouldnt 15:53:58 <peter1138> no 15:54:07 <peter1138> but the old improved loading algorithm does 15:54:27 * Darkvater wonders what 'improved' is about it :) 15:54:28 <peter1138> ok 15:54:35 <Darkvater> ok now that was some great english right there 15:54:38 <peter1138> the *real* point is to load up one vehicle at a time 15:54:59 <peter1138> so you don't have 4 trains waiting and then all leaving at once 15:55:05 <Faux> peter1138: Aww, if it'd worked it could have been awesome. :) 15:55:08 <hylje> load one vehicle faster than the rest 15:55:24 <Darkvater> peter1138: I know..the question is why it is 'improved' ;) 15:55:32 <Darkvater> it's more like 'different' 15:56:10 <hylje> if one vehicle was to be loaded at a time, it shouldnt be slow 15:56:24 <hylje> if it was, hueg stations would be kinda useless 15:57:20 <Darkvater> hylje: the point of the patch is usually for stations that are empty, or are not able to satisfy the demand from trains in a single 'tick' 15:57:44 <Darkvater> hylje: because then without the patch all trains would load for let's say 95% and stay there for 2 more months to get the remaining 5% and leave all at once 15:57:45 *** Hagbard_3 [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 15:58:10 <hylje> yeah. 15:58:33 <hylje> if the loading was gradual (like 20 items at a time), the trains would need to wait so much longer there 15:59:16 <Darkvater> well not that much since they have to wait for fill-up anyways 16:00:58 *** Frostregen [~sucks@dslb-084-058-190-067.pools.arcor-ip.net] has joined #openttd 16:01:07 <hylje> in the case of secondary industry? 16:02:10 <Darkvater> no I mean gradual+improved 16:02:19 <Darkvater> "We're sorry, but an error unrelated to your query has occurred." 16:02:24 <Darkvater> oh joy... 16:02:50 *** mikl [~mikl@tbv.faderhuset.org] has quit [Quit: In the end, all that matters is your relation with God...] 16:03:50 *** Hagbard_2 [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 16:06:50 *** Purno [~Purno@5351CCC8.cable.casema.nl] has joined #openttd 16:06:56 *** Frostregen__ [~sucks@dslb-084-058-105-061.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:14:28 <CIA-1> glx * r7360 /trunk/lang/ (28 files in 2 dirs): -Cleanup r7357: Update STR_NEWGRF_FILENAME and STR_NEWGRF_GRF_ID in all languages 16:21:55 <Brianetta> What's the recommended tab-stop distance for openttd code? 16:24:04 <Naksu> Brianetta: just use the one you like, they'll tell you if you've done something wrong :) 16:24:09 <Naksu> altho 16:24:14 <Brianetta> They won't 16:24:24 <Naksu> there are some code style outlines in the wiki i think 16:24:28 <Brianetta> I'm altering my tab script so that it shows code pasted to the channel better 16:24:47 <Brianetta> I used to get a I instead of a tab 16:25:08 <Brianetta> "This script replaces the evil inverted 'I' with a configurable number of whitespaces" 16:25:27 <glx> 2 should be enough :) 16:29:41 <peter1138> i use 4 16:36:54 * Sacro uses 4 also 16:38:38 <Belugas> i'm fine with 2, both in Delphi and OpenTTD 16:41:01 *** Zr40 [~Zirconium@zr40.xs4all.nl] has quit [Ping timeout: 480 seconds] 16:41:30 *** Zr40 [~Zirconium@zr40.xs4all.nl] has joined #openttd 16:41:33 *** tosse [tosse@tosse.pp.se] has joined #openttd 16:42:23 <tosse> hi, is it ok to ask questions about how to do things ingame here? 16:44:38 <Belugas> of course, tosse 16:44:53 *** Neonox [~Neonox@offb-590ea982.pool.einsundeins.de] has joined #openttd 16:47:10 <tosse> im quite a ttd noob.. i have a train which can carry both steel and wood 16:47:15 *** Sacro [~ben@adsl-83-100-152-233.karoo.KCOM.COM] has quit [Remote host closed the connection] 16:47:33 <tosse> at one station i want it to load sttel and transfer wood thats going to another station 16:47:58 <tosse> and at the other one i want to load the wood and unload the steel 16:50:45 <Progman> load wood again or unload it at the second station? 16:52:48 <tosse> first station: load steel and transfer wood (to be taken by another train to another station, and then to another staiton to the final destination) 16:53:03 <tosse> second station: load wood and unload steel 16:54:26 *** Sacro [~Ben@adsl-83-100-152-233.karoo.KCOM.COM] has joined #openttd 16:54:40 <Belugas> orders are commun to the overall train, not specific to the cargos nor wagons. 16:54:58 <Belugas> so, why don't you use two trains instead? 16:55:21 <Belugas> or, as i do, if the distance is not too far between your two stations, use trucks? 16:55:37 <tosse> ok, so it cant be done the way i want? 16:56:17 <DannyA> Have you looked at http://wiki.openttd.org/index.php/Transfer_order%2C_setting_up_feeder_systems tosse? There's some stuff about setting up transfers etc. 16:57:01 <tosse> DannyA: yeah, but it doesnt seem to let me transfer and load at the same station 17:01:42 <DannyA> Yeah, I think you need two trains to do that. 17:01:55 *** LaPingvino [~chatzilla@82-171-74-245.dsl.ip.tiscali.nl] has joined #openttd 17:03:06 *** Digitalfox [~digitalfo@bl7-184-175.dsl.telepac.pt] has joined #openttd 17:05:17 <DannyA> KUDr, you around today? 17:05:25 <KUDr_wrk> always 17:05:32 <KUDr_wrk> but busy 17:05:43 <DannyA> as always too I spose 17:05:55 <KUDr_wrk> yep 17:06:28 <DannyA> I was thinking about adding a new penalty/patch for yapf to help with merging... 17:07:05 <KUDr_wrk> you have sources so play with it 17:07:25 <KUDr_wrk> when you will have patch, we can ask others if they like it 17:07:41 <KUDr_wrk> and if yes, we can add it 17:08:15 <DannyA> Something where if the segment merged with another, it would look down the other way and see if there are any red signals the same distance away from the merge - if that makes sense 17:09:12 <KUDr_wrk> smells like cooperative signals 17:09:24 <DannyA> stinky? 17:09:27 <KUDr_wrk> choosing which train will go first 17:09:50 <KUDr_wrk> this is now waiting for newsig 17:09:59 <Sacro> newsig? 17:10:17 <KUDr_wrk> where signal will hold some info about reservations 17:10:22 <hylje> magic sig 17:10:23 <KUDr_wrk> newsignals 17:11:06 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 17:12:08 <DannyA> i thought I might be able to hack together something which would work with things as they are now by penalising based purely on distance. 17:12:36 <DannyA> Does the newsignals include moving them to tile edges? 17:12:53 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 17:14:50 <KUDr_wrk> as first step probably 17:15:08 <KUDr_wrk> you can try anything 17:15:27 <KUDr_wrk> newsignals should not stop you 17:15:35 * KUDr_wrk is going home... 17:20:59 <tosse> another question.. if i have 3 towns on a line and have busses set up between the left and middle and middle and right, should i also set up busses between the left and right or will they go there automatically? 17:21:35 *** LaPingvino [~chatzilla@82-171-74-245.dsl.ip.tiscali.nl] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0/2006101023]] 17:23:07 *** gigajum [LucY@dslb-084-056-164-220.pools.arcor-ip.net] has joined #openttd 17:24:26 *** Neonox [~Neonox@offb-590ea982.pool.einsundeins.de] has quit [Ping timeout: 480 seconds] 17:26:23 <smeding> i don't think the passengers in OpenTTD give a shit where they go 17:26:27 <smeding> but i'm not sure 17:26:32 <hylje> they dont 17:26:35 <smeding> so don't use what i say as a definitive source 17:26:45 <hylje> you can haul them locally or around the world 17:26:45 <tosse> ok :) 17:26:52 <hylje> no one cares 17:26:54 *** imachine_ [imachine@mc2-p010.mc2.chalmers.se] has joined #openttd 17:27:09 <hylje> you just get better profit for longer routes 17:28:51 *** Wolf01 [~wolf01@host81-232-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 17:29:06 *** imachine [imachine@mc2-p010.mc2.chalmers.se] has quit [Remote host closed the connection] 17:29:17 <Wolf01> ello 17:31:48 <peter1138> hmm 17:31:49 <peter1138> lagged 17:38:33 *** Maedhros [~jc@host86-136-163-13.range86-136.btcentralplus.com] has joined #openttd 17:38:48 <Maedhros> hello 17:41:20 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 17:45:16 <Wolf01> :'( stupid dslinux without bash 17:47:18 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:49:15 *** BJH2 [~chatzilla@e176113213.adsl.alicedsl.de] has joined #openttd 17:50:37 <Sacro> "Einzelne" <- any germans? 17:51:27 <gigajum> need a translation? 17:52:52 <Sacro> gigajum: would be nice 17:52:56 <gigajum> several 17:53:09 <Sacro> hmmmm... 17:53:17 <Sacro> i should probably send the page through babelfish 17:53:28 <gigajum> :) 17:54:49 <CIA-1> glx * r7361 /branches/MiniIN/lang/ (bulgarian.txt ukrainian.txt): [MiniIN] -Fix r7244: restore bulgarian and ukrainian languages 17:55:06 <glx> thanks gigajum :) 17:55:46 <Brianetta> Sacro: dict.leo.org 17:55:57 <Sacro> Brianetta: ooh thanks 18:02:38 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Quit: Whoopsy] 18:05:15 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 18:14:52 <mikk36> hey again :) 18:15:10 <mikk36> question: in the coop games u do those remote blocks for trainstations 18:15:10 <mikk36> how ? 18:16:03 <Progman> mean pre-signals? 18:16:14 <mikk36> no 18:16:32 <mikk36> remote station blocks to get assured goods acceptance etc 18:17:12 <Progman> aaa stationwalk 18:17:36 <Progman> build just a 1x1-tile-station at your station 18:17:47 <Progman> and continue this if you reach the town or whatever you want 18:17:55 <Progman> then delete the old tiles of the station 18:18:02 <mikk36> hmm, ok 18:45:58 *** Joop [~chatzilla@82-171-74-245.dsl.ip.tiscali.nl] has joined #openttd 18:46:14 *** Joop [~chatzilla@82-171-74-245.dsl.ip.tiscali.nl] has quit [] 18:47:11 *** Sacro [~Ben@adsl-83-100-152-233.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 18:49:25 *** Digitalfox [~digitalfo@bl7-184-175.dsl.telepac.pt] has quit [Read error: Connection reset by peer] 18:54:37 <peter1138> Darkvater, ping? 18:55:06 <Darkvater> pong 18:55:14 <peter1138> Rubidium's been hard at work 18:55:17 <peter1138> http://mickysoft.nl/openttd/server_detail.php?id=7563 18:57:17 <CIA-1> Darkvater * r7362 /trunk/fontcache.c: 18:57:17 <CIA-1> -Fix (r7337): Free the freetype face after any possible error. For win32 do not use the 18:57:17 <CIA-1> last font in the registry if no suitable font is found. 18:58:20 <Darkvater> looking nice Rubidium (peter) 19:01:30 *** KritiK [~Maxim@ppp85-141-227-114.pppoe.mtu-net.ru] has joined #openttd 19:02:07 *** MUcht [~Mucht@p57A0D363.dip.t-dialin.net] has joined #openttd 19:06:27 <jotham_> heh, my country has a shortage of 20 cent coins 19:07:05 <Nigel> jotham_, so does *my* country 19:07:20 <jotham_> pfft 19:07:22 <Nigel> :P 19:07:23 <jotham_> you wish 19:07:45 *** Mucht_ [~Mucht@p57A0D074.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:07:59 <jotham_> what's #linode 19:08:01 <Nigel> Reserve Bank are idiots, they should be fired 19:09:50 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 19:09:58 <Maedhros> hmm. the grf saveload stuff really doesn't like ccol2w.grf... (grfid = FFFFFFFF, md5sum = "0" * 32) 19:10:15 <jotham_> damn was hoping it was linODE 19:10:25 <jotham_> not that i was particularly sure what linODE would be 19:10:26 <Maedhros> although there doesn't seem to be any difference if i get rid of it entirely anyway 19:10:37 <peter1138> there's no reason to include ccol2w.grf ... 19:11:13 <Maedhros> fair enough (i think it's probably left over from when the ukrs said it was required) 19:11:25 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Ping timeout: 480 seconds] 19:14:37 <Darkvater> what's ccol? 19:14:58 <Maedhros> adding a newgrf doesn't seem to make it visible in the list unless you close and reopen the window though 19:15:29 <peter1138> Darkvater: 2nd company colour support for ttdpatch 19:16:16 <Darkvater> don't we have that file? 19:16:31 <peter1138> something similar, yes 19:16:42 <peter1138> so there's no need for it for us :) 19:16:57 * Maedhros deletes it, in that case :) 19:20:40 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 19:21:02 * peter1138 wonders if Maedhros's gradual loading fixes got committed 19:21:11 <Maedhros> not yet 19:22:09 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 19:22:36 <Maedhros> (back in a bit - cooking) 19:27:30 *** Nigel [~Nigel@125-236-161-72.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 19:34:59 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 19:35:03 *** mode/#openttd [+o Bjarni] by ChanServ 19:35:07 *** gigajum [LucY@dslb-084-056-164-220.pools.arcor-ip.net] has quit [] 19:36:17 *** Szandor [~2@host86-136-6-63.range86-136.btcentralplus.com] has joined #openttd 19:38:31 <jotham_> man i had a fucking dream about the statue option 19:38:46 <jotham_> my dreams have been really banal lately, i must be working too much 19:42:37 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has joined #openttd 19:42:37 *** Wolfenstiejn [~wolf@h33083.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 19:43:35 <Bjarni> you had a dream about OpenTTD??? 19:44:06 <jotham_> yeah had a few 19:44:14 <jotham_> i haven't had much of a life lately :p 19:44:31 <Bjarni> I can see that :P 19:44:45 <hylje> :D 19:45:54 <Bjarni> at one time, I was working on a certain feature (forgot which one) and as a result, I stared at the same window over and over until I got it right. Once it was ok, I went to bed and when I closed my eyes, I saw that window 19:46:03 <Bjarni> then I decided that I had been working too hard on it 19:46:06 <hylje> what 19:46:11 <hylje> you solve problems in your dreams 19:46:27 <Bjarni> actually I do 19:46:39 <Bjarni> the kick button could show up in my dreams 19:46:43 <Darkvater> Bjarni: any progress on utf8-mac? 19:46:52 <hylje> so you could get kicked from your own sleep? 19:47:08 <Bjarni> no, because I have not had time to look at it today 19:47:23 <hylje> look at it before going to sleep 19:47:25 * Darkvater suggest to find time to look at it :) 19:47:27 <Bjarni> hylje: it was more like kicking everybody else while I sleep 19:47:35 <jotham_> often if i have a software engineering problem and i am not happy with the sollutions i have, i will sleep on it and find them resolve themselves the next day 19:47:44 <Darkvater> < hockey 19:48:13 <Bjarni> * Darkvater suggest to find time to look at it :) <-- I know one solution... get the planet to rotate slower so I get more hours each day 19:48:28 <hylje> that would be horrible! 19:48:45 <Bjarni> unless Darkvater can get that to work, I don't think I will get the time that's needed to solve this issue anytime soon 19:48:59 <Bjarni> hylje: yeah, but it would be the thing I need to do this 19:49:07 <Bjarni> I didn't say it would be a nice solution 19:50:02 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has joined #openttd 19:50:51 * Bjarni looks around for an innocent fool... err bright individual to solve the decomposed->precomposed issue 19:51:09 *** DoZzzZzzy [~dos@cwoerlee.demon.nl] has joined #openttd 19:51:22 *** Szandor [~2@host86-136-6-63.range86-136.btcentralplus.com] has quit [] 19:51:29 <DoZzzZzzy> whats the server command to turn on realistic acceleration for trains?? 19:53:01 *** Digitalfox [~digitalfo@bl8-41-26.dsl.telepac.pt] has joined #openttd 19:55:29 <Digitalfox> Hi.. I downloaded last nightly 7362.. And since there were big changes in newgrf, i made a backup of my game before applying this new build.. And the result was a pretty messy newgrf loading.. :) Anyway just wanted to say that the new newgrf manager is pretty cool.. Nice work team and peter ;) 20:00:00 *** Progman [~progman@p57A1E939.dip.t-dialin.net] has quit [Remote host closed the connection] 20:01:33 <peter1138> messy? 20:01:39 <peter1138> so, er, is it good or bad? :P 20:02:06 <DoZzzZzzy> whats the server command to turn on realistic acceleration for trains?? 20:02:06 <Bjarni> Digitalfox: thank you. It's always nice when people like what we do :D 20:02:26 <Bjarni> DoZzzZzzy: I can't remember :/ 20:02:32 <DoZzzZzzy> AAAH! 20:02:34 <DoZzzZzzy> =( 20:02:44 <peter1138> patch something 1 20:02:55 <peter1138> patch realistic_acceleration 1 20:04:20 <Digitalfox> well it didn't loaded correctly some newgrf buildings.. I'm trying to figuring it out.. 20:04:37 <Digitalfox> That last answer was for pete ;) 20:05:15 * Maedhros returneth 20:06:10 *** Wolf39_7 [~wolf01@host81-232-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 20:06:10 *** Wolf01 [~wolf01@host81-232-dynamic.2-87-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Wolf39_7))] 20:06:20 <Digitalfox> It looks like newtown_415.grf isn't loading properly 20:06:33 <Digitalfox> some buildings don't show up 20:08:18 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Quit: Whoopsy] 20:08:23 <DoZzzZzzy> ty peter1138!!! :D 20:08:24 <peter1138> i don't know what that is 20:08:50 <peter1138> either it loads or it doesn't o_O 20:08:54 <peter1138> hmm 20:08:58 <peter1138> where can i get a copy? 20:09:59 <peter1138> http://www.tt-forums.net/viewtopic.php?t=20781 20:10:00 <peter1138> that? 20:10:06 <peter1138> hmm, yes 20:10:30 <Digitalfox> yes.. The traffic set doesn't load too.. 20:11:24 <Digitalfox> here for the traffic set http://users2.tt-forums.net/ttdur/ttdur.htm 20:11:50 <Digitalfox> maybe it's just me :| 20:12:00 <peter1138> that page keeps loading up advertisements... 20:12:47 <Digitalfox> what??? :| It's the page from TTD Urban renewal 20:12:53 <peter1138> yes 20:13:06 <Digitalfox> the page it's working fine here 20:13:09 <peter1138> it works fine 20:13:13 <peter1138> but pops up an advert 20:13:26 <Digitalfox> strange with firefox 2, no popup 20:14:07 <DaleStan> Not here either. FF 1.5 doesn't report that it blocked a popup, and Adblock doesn't report that it blocked anything. 20:14:26 <Maedhros> galeon reported that it blocked a popup, here 20:14:51 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 20:14:52 <Naksu> um 20:14:58 <Naksu> adblock not reporting is a feature 20:15:05 <Naksu> mainly because it blocks something from every page 20:15:27 <DaleStan> I checked the list of Blockable elements and nothing was listed as blocked. 20:16:03 <Digitalfox> with ie6 SP2 no popup.. :| 20:16:19 <DaleStan> When I go to, eg aol.com, it lists several doubleclick.net scripts as blocked. 20:16:58 <Digitalfox> eheheh, no spyware in your pc peter?? ;) 20:21:33 <peter1138> Digitalfox: both those grfs appear to work fine for me 20:21:50 <peter1138> and no, it's unlikely 20:22:03 <peter1138> could be the counter, as that uses javascript from a third party site 20:22:32 <peter1138> also the stats link doesn't work 20:22:39 <peter1138> looks fairly likely 20:23:03 <Digitalfox> ok.. Maybe it has something to do with my newgrf combination.. Going to do some more tests.. :) 20:23:44 <peter1138> now to fix the gui bugs 20:26:42 *** DoZzzZzzy [~dos@cwoerlee.demon.nl] has quit [Quit: bye :)] 20:28:20 <CIA-1> peter1138 * r7363 /trunk/newgrf_gui.c: -Fix (r7357): Update count of NewGRFs when adding an file 20:28:25 *** Coiote [~brunbru@BHE201062141026.res-com.wayinternet.com.br] has joined #openttd 20:28:34 <Coiote> OMGGGG 20:28:50 <Coiote> how can i play TTD on net? 20:29:10 <hylje> you click on the multiplayer button 20:29:45 *** Coiote [~brunbru@BHE201062141026.res-com.wayinternet.com.br] has quit [] 20:32:12 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 20:32:31 <lolman> Ello all :) 20:34:11 <Bjarni> lol 20:34:37 *** Jaffa [~Jaffa@84-12-174-187.dyn.gotadsl.co.uk] has joined #openttd 20:34:42 <lws1984> hiya lolman 20:35:37 <lolman> Ello lws1984 :) 20:36:53 <lolman> Ello Bjarni ;-) 20:44:49 * lolman gives up on Photoshop CS2 on WINE 20:47:49 <jotham_> heh CS2 runs like a dog on the machines and OSes it was designed for 20:47:53 <jotham_> let alone an emulator 20:50:39 <CIA-1> peter1138 * r7364 /branches/newhouses/newgrf_house.c: -Codechange: add missing stdafx.h include 20:52:41 <DaleStan> jotham_: wine is not an emulator. :p 20:57:09 <jotham_> dude 20:57:45 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 20:58:14 <jotham_> for the purpose of my sentence it is a suitable facsimile 20:58:41 <jotham_> but i appreciate without emulation wine would be a winner 20:58:46 <jotham_> :-D 21:10:09 *** Purno [~Purno@5351CCC8.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 21:22:46 *** dh2k3 [~Dave@adsl-76-214-238-158.dsl.emhril.sbcglobal.net] has joined #openttd 21:23:13 <dh2k3> hi anybody know how to resolve dysync errors on multiplayer with custom grfs installed? 21:25:44 <dh2k3> hello? anybody home? 21:26:01 <hylje> sync the grfs 21:26:04 <dh2k3> am using OTTD version 0.4.8 21:26:12 <hylje> make sure everyone is using the exact same grf 21:26:18 <hylje> in the same order in cfg 21:26:20 <dh2k3> the grfs are synced and correctly added in the openttd.cfg 21:26:37 <peter1138> use the latest nightly :D 21:26:39 <hylje> then try saving-restarting-loading the server 21:26:55 <hylje> it itself might be out of sync 21:27:09 <dh2k3> sorry peter1138 my friends refuse to use beta versions of the game and would rather use a stable version ie: 0.4.8 21:27:31 <peter1138> so stable you get desyncs :D 21:29:59 *** tommylommykins [~Tom@62-30-54-65.cable.ubr02.soli.blueyonder.co.uk] has joined #openttd 21:30:00 <Belugas> dh2k3, nightlies are better by definition, since they are constantly get improved... 21:30:15 <dh2k3> heya tommylommykins 21:30:54 <tommylommykins> Evenin 21:31:05 <Wolf39_7> When Jesus died, it took him 3 days to respawn... that IS lag <- looool 21:31:26 <Wolf39_7> again this stupid nick? ò_O 21:31:29 *** Wolf39_7 is now known as Wolf01 21:31:52 <hylje> learn2keepnick 21:32:08 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Quit: Whoopsy] 21:37:05 *** Jaffa [~Jaffa@84-12-174-187.dyn.gotadsl.co.uk] has quit [Remote host closed the connection] 21:39:30 *** Progman [~progman@p57A1E939.dip.t-dialin.net] has joined #openttd 21:41:53 *** Wolf01 is now known as Wolf01|AWAY 21:41:57 *** dh2k3 [~Dave@adsl-76-214-238-158.dsl.emhril.sbcglobal.net] has quit [Quit: Leaving] 21:42:01 <Wolf01|AWAY> 'night all 21:42:07 *** Wolf01|AWAY [~wolf01@host81-232-dynamic.2-87-r.retail.telecomitalia.it] has quit [] 21:46:46 *** Zr40 [~Zirconium@zr40.xs4all.nl] has quit [Ping timeout: 480 seconds] 21:47:09 *** Zr40 [~Zirconium@zr40.xs4all.nl] has joined #openttd 22:01:15 <Brianetta> Nearly half-way to one! 22:03:04 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 22:11:20 <peter1138> hmm? 22:11:23 *** ChrisM87 [~ChrisM@p54AC7E63.dip.t-dialin.net] has quit [Remote host closed the connection] 22:12:25 *** Spoco [Spoco@dsl-083-102-036-195.lohjanpuhelin.fi] has quit [] 22:16:34 *** Belugas is now known as Belugas_Gone 22:26:39 *** Szandor [~2@host86-136-214-89.range86-136.btcentralplus.com] has joined #openttd 22:27:56 *** YogSothoth [~john@lns-bzn-61-82-250-77-238.adsl.proxad.net] has joined #openttd 22:31:29 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has quit [Quit: J?iet prom] 22:35:47 *** ufoun [~ty@b07-305a.kn.vutbr.cz] has quit [Quit: Koncim... www.hrada.ic.cz] 22:40:01 <Eddi|zuHause2> [18:50] <Sacro> "Einzelne" <- any germans? <- if you ever ask such a question again, give context... 22:40:16 <Eddi|zuHause2> german is extremely contextsensitive 22:40:29 <Eddi|zuHause2> you can rarely translate a word by itself 22:40:52 <Eddi|zuHause2> (and keep the correct meaning) 22:42:50 * Brianetta runs his script that both fetches the latest nightly source code and compiles it 22:43:03 <Brianetta> Oooh, I see it's been another languages day 22:46:13 <Maedhros> night 22:47:58 *** Maedhros [~jc@host86-136-163-13.range86-136.btcentralplus.com] has quit [Quit: leaving] 22:55:39 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [] 23:02:14 *** BJH2 [~chatzilla@e176113213.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 23:04:04 *** Rens2EveOnline is now known as Rens2Sea 23:17:49 <Darkvater> hmm so 23:17:58 <Darkvater> Bjarni: any luck fixing utf8-mac? 23:20:21 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 23:21:01 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 23:25:55 <Bjarni> no 23:26:35 <Darkvater> can you at least run iconv from the command prompt and convert something? 23:28:59 *** Progman [~progman@p57A1E939.dip.t-dialin.net] has quit [Remote host closed the connection] 23:30:38 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 23:31:08 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 23:32:59 <Bjarni> hmm 23:33:30 <Bjarni> if I write iconv and use UTF-8-MAC, it's not supported. If I write /usr/bin/iconv, it is 23:33:50 <Darkvater> you had this problem before didn't you? 23:34:08 <Bjarni> I think so, but I also think I solved it 23:34:26 *** Szandor [~2@host86-136-214-89.range86-136.btcentralplus.com] has left #openttd [] 23:34:28 <Darkvater> some fink thingie, removing that iconv 23:34:35 <Bjarni> I think the problem now is that OpenTTD picks the wrong one 23:34:57 <Bjarni> I just tried to get fink to remove it and then it said: 23:34:57 <Bjarni> WARNING: libiconv is essential, skipping. 23:34:57 <Bjarni> Nothing removed 23:35:07 <Darkvater> dammit, czech isn't still fixed :s 23:35:14 <Bjarni> so we will have to figure out how to get the makefile to pick the right one 23:35:25 <Darkvater> well that would be you :) 23:36:20 *** TheMask97 [martijn@sirius-r4.ne2000.nl] has joined #openttd 23:36:35 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [Ping timeout: 480 seconds] 23:38:01 *** TheMask96 [martijn@sirius-r4.ne2000.nl] has quit [Ping timeout: 480 seconds] 23:38:26 <Bjarni> btw I had a surprise the other day. The server guys finally fixed my email account and I got more than 100 svn commit messages in my inbox 23:39:25 <Darkvater> shit happens ;p 23:39:40 <Brianetta> I like this automatic grf thing 23:39:55 <Bjarni> I read 20 and then I kind of fast forwarded through them 23:40:03 <Brianetta> although I had to use md5sum to determine *which* of various UKRSs the server wanted... 23:40:40 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Ping timeout: 480 seconds] 23:40:55 <Darkvater> Bjarni: you did remove the 'bad' iconv the last time you had the problem though 23:41:25 <Darkvater> Bjarni: but just to test, hardcode to use /usr/bin/iconv in the makefile..or the development libraries for it cause it seems you have the wrong one 23:42:06 <Brianetta> Is there a way to specify additional data directories? For example, to include different versions of a grf? 23:43:35 <Darkvater> it will scan all directories recursively inside the data/ dir 23:43:48 <Bjarni> Brianetta: you can compile to use two different dirs, but it will not work as you want it to 23:43:59 <Bjarni> it checks one and if the filename is there, it will forget about the other one 23:44:25 <Brianetta> ): 23:44:31 <Brianetta> I have two UKRSs that I regularly use 23:44:50 <Brianetta> fuzzle.o (peter1138's server) uses the beta, and #openttdcoop uses the stable 23:44:55 <Brianetta> same filename ): 23:45:00 <Darkvater> Brianetta: what is the problem? The list shows all grf files you have there and you pick the one you need for a new game 23:45:05 <Bjarni> ahh, removing libiconv-dev in fink is allowed (but not iconv itself for some reason) and now it links to the right one :D 23:45:12 <glx> Brianetta: same grfid and md5sum too? 23:45:26 <Bjarni> and it looks right too 23:45:35 <Darkvater> Brianetta: put one in one directory and the other in a different one; or just rename one of them 23:45:51 * Bjarni goes to update the wiki page about compiling OpenTTD on mac 23:45:56 <Brianetta> Are they determined just by checksum? 23:46:01 <Darkvater> Bjarni: also close the bugreport 23:46:09 <Bjarni> yeah, that too 23:46:10 <Brianetta> glx: The checksums differ 23:46:16 <Bjarni> Brianetta: I think so 23:46:24 <Bjarni> try it 23:46:26 <Brianetta> Does it look in subdirectories? 23:46:29 <Bjarni> worst case: it fails 23:46:51 <Bjarni> it's not like your computer breaks if it fails to find the right grf file 23:47:00 <Darkvater> Brianetta: right now the only check is md5sum 23:47:12 <Darkvater> Brianetta: just told you, all directories recursively in the data/ dir 23:47:33 <Brianetta> Oh, that works well 23:47:37 <Brianetta> I can rename the files 23:47:43 <Brianetta> pb_ukrs2.grf (: 23:48:05 <Brianetta> This is very cool. 23:48:18 <Brianetta> So, I bever need to choose different openttd.cfg files again? 23:48:24 <Brianetta> er, never, eevn 23:48:43 <Darkvater> just for default grf files (eg ones you want always loaded for a new game) 23:49:01 <Brianetta> That rocks. Who did that? They need pizza. 23:51:28 * Darkvater points in the general direction of peter1138 23:51:42 *** YogSothoth_ [~john@lns-bzn-44-82-64-121-4.adsl.proxad.net] has joined #openttd 23:52:03 <Darkvater> gn all :) 23:52:34 <Brianetta> night Darkvater 23:52:45 *** YogSothoth [~john@lns-bzn-61-82-250-77-238.adsl.proxad.net] has quit [Ping timeout: 480 seconds] 23:55:06 * Brianetta frowns 23:55:29 <Brianetta> peter1138: You have a different ukwaypointsw.grf to me. It never used to matter! 23:56:58 <Bjarni> ok, one bug report closed 23:57:05 <Bjarni> and wiki updated 23:57:21 <Brianetta> Bah, peter1138, the grfs on your web site are read-only 23:59:10 <Bjarni> now we could do with some clever coding guy, who wants to code a feature to download missing grf files when needed 23:59:40 <Bjarni> the question is who will give bandwidth to do so? 23:59:44 <Brianetta> Hmm, my copy of the grf is the same size as peter's one on his web page 23:59:55 <Brianetta> but has a different checksum to the one on his server.