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00:00:03 <Tefad> 8 CPUs and he's running fucking windows : ( 00:00:46 <Tefad> is he IRCing from his NAT??? 00:01:13 <jotham_> how do you know that's his NAT? 00:01:20 <Tefad> just a guess 00:01:24 <Tefad> is it his NAT? 00:01:25 <jotham_> i doubt it 00:01:34 <jotham_> him and i are both linux sluts 00:01:42 <Tefad> i use linux 00:01:49 <jotham_> and we both have linux box nat's and linux boxes inside our lans for our servers 00:02:01 <jotham_> i think his setup is the same as mine, the user machine is inside the lan 00:02:02 <Tefad> in the middle of designing a kickass NAT 00:02:04 <jotham_> the nat stays nude 00:02:22 <jotham_> i just use a cutdown hacked up debian and shorewall 00:02:35 <Tefad> eh, i use shorewall right now 00:02:43 <Tefad> need to learn more about iptables : ) 00:03:03 <jotham_> i'm a programmer, i don't know about other programmers, but i can't get excited about system administration 00:04:07 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 00:04:21 <Tefad> i make a living programming 00:04:27 <Tefad> but i'm all about the sysadmin too 00:04:40 <Tefad> i just like anything computers 00:04:46 <Tefad> not much of a gamer 00:04:56 <Tefad> though i like ottd : D 00:05:35 <Tefad> i can see how both programming and sysadmin can be boring. 00:05:43 <Tefad> i'm not sure exactly what i want to do yet 00:05:53 <ln-> http://www.youtube.com/watch?v=LJb-oUgSwN8 00:06:05 <Tefad> i need to figure it out soon though : \ 00:06:39 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 00:06:41 *** mode/#openttd [+v glx|away] by ChanServ 00:07:28 <jotham_> i was thinking last night, ottd is a bit like programming 00:07:41 <jotham_> you are rpoblemsolving with a limited set of instructions and behaviors 00:08:07 <jotham_> i'm a CG programmer mostly, i only learn enough about sysadmin to run my home network properly 00:08:12 <jotham_> gotta set openVPN up this weekend 00:08:24 <Tefad> CG? 00:08:27 <Tefad> graphics? 00:08:40 <Tefad> i do somewhat low-level stuff 00:08:51 <Tefad> flight simulator guidance and control 00:09:00 <Tefad> mmm calculus and linear algebra. 00:09:25 <Tefad> started from scratch with no libs outside of ANSI C89 00:09:35 <Tefad> and some shell scripts. 00:09:39 <jotham_> yeah computer graphics, am learning [py]opengl atm, use pygame/sdl a bit 00:09:48 <Tefad> oh neat, have you heard of pydance? 00:09:48 <jotham_> i am teaching myself calculus atm 00:10:11 <jotham_> because using ODE for my limited dynamics simulation is overkill 00:10:21 <jotham_> yeah i know pydance 00:10:40 <Tefad> the guy that started that runs a convention in the US 00:10:56 <Tefad> i'm doing the LAN area NAT. 00:11:10 <jotham_> ok 00:11:11 <Tefad> we're "upgrading" from some questionable winroute stuff 00:11:27 <jotham_> heh winroute, we used that when i lived in amsterdam 00:11:35 <jotham_> cause the syadmin was afraid of linux 00:11:36 <Tefad> yeah, it was total ass. 00:11:49 <Tefad> i've got most of the interface done. 00:11:55 <Tefad> i just need to do iptables rules now 00:12:11 <Tefad> then worry about packetshaping and possible load balancing 00:12:44 <Tefad> the hotel wants to charge $$$$ for wired connection, so we're going to purchase wifi through a few devices and loadbalance (if it proves useful anyway) 00:13:39 <jotham_> i need to write a curses interface for editing shorewall rules 00:14:17 <jotham_> just so i can quickly turn on and off stuff 00:14:33 <jotham_> i mean vim is fast, but as a very visual person i am compelled to put an interface on everything :D 00:14:42 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 00:15:08 <Tefad> isnt there interface via webmin? 00:15:19 <jotham_> i don't use webmin, seems like extra clutter 00:15:26 <jotham_> a simple perl script or python script would do the trick 00:16:09 <jotham_> haha...speaking of interfaces, this is a good illustration of bad-form http://www.jensroesner.de/wgetgui/wgetgui.png 00:16:28 <jotham_> also, webmin would require me be in xwindows, a simple curses menu app would let me stay in a shell 00:17:19 <jotham_> dunno how webmin would handle elinks, haven't tried that before 00:17:28 *** Frostregen_ [~sucks@dslb-084-058-161-147.pools.arcor-ip.net] has joined #openttd 00:20:12 <jotham_> sorry that was all pretty off topic :D 00:20:25 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 00:23:32 *** Frostregen [~sucks@dslb-084-058-188-130.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 00:23:38 *** Frostregen_ is now known as Frostregen 00:24:49 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Ping timeout: 480 seconds] 00:27:43 *** fusey [fusion@69-160-51-207.ontrca.adelphia.net] has quit [Ping timeout: 480 seconds] 00:33:37 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 00:46:29 *** Digitalfox [~digitalfo@bl8-40-243.dsl.telepac.pt] has quit [] 00:51:26 <Darkvater> *sigh* there went my evening of devving :s 00:51:32 <Darkvater> !openttd commit 00:51:34 <_42_> Commit by Darkvater :: r7410 /trunk/ (6 files) (2006-12-07 00:51:20 UTC) 00:51:36 <_42_> -Codechange/Fix: Remove useless and unfollowable programmatic-resize, and implement it 00:51:38 <_42_> in a sane way. Correctly specify resize flags for windows and only manually change the 00:51:40 <_42_> widgets that the resize system cannot handle (eg centering). This changes r6562, and 00:51:42 <_42_> probably some other commits 00:52:26 <glx|away> looks like a great feature :) 00:52:37 *** glx|away is now known as glx 00:52:38 <Naksu> :O 00:52:43 <Naksu> i made a wow pvp video 00:52:47 <Darkvater> I was .< close to doing some bjarni-bashing in there 00:52:58 <glx> !openttd commit 7409 00:53:00 <_42_> Commit by Darkvater :: r7409 /trunk/ (window.c window.h) (2006-12-07 00:47:35 UTC) 00:53:02 <_42_> -Codechange: Make the ResizeWindow function also available outside of window.c. This makes 00:53:04 <_42_> it possible to programmatically resize windows specifying a delta x,y. 00:53:23 <Darkvater> I like 7409 though :D 00:53:53 <glx> yeah my "great feature" message was for 7409 :) 00:55:18 <Darkvater> it was just a little code-motion though, nothing biggie 00:55:43 <Naksu> !openttd commit 5794 00:55:48 <_42_> Commit by tron :: r5794 /trunk/ (14 files) (2006-08-06 16:32:49 UTC) 00:55:49 <_42_> Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 00:56:09 <Naksu> how interesting 00:56:47 *** Maedhros [~jc@host86-140-196-226.range86-140.btcentralplus.com] has quit [Quit: night] 00:57:33 <CIA-1> Darkvater * r7409 /trunk/ (window.c window.h): 00:57:33 <CIA-1> -Codechange: Make the ResizeWindow function also available outside of window.c. This makes 00:57:33 <CIA-1> it possible to programmatically resize windows specifying a delta x,y. 00:58:47 * Sacro kicks CIA-1 00:58:56 <CIA-1> ow 00:59:50 <Naksu> haha 00:59:54 <CIA-1> Darkvater * r7410 /trunk/ (6 files): 00:59:54 <CIA-1> -Codechange/Fix: Remove useless and unfollowable programmatic-resize, and implement it 00:59:54 <CIA-1> in a sane way. Correctly specify resize flags for windows and only manually change the 00:59:54 <CIA-1> widgets that the resize system cannot handle (eg centering). This changes r6562, and 00:59:54 <CIA-1> probably some other commits 01:00:01 <Naksu> !openttd commit 6666 01:00:09 <_42_> Commit by miham :: r6666 /trunk/lang/ (brazilian_portuguese.txt turkish.txt) (2006-10-06 06:48:11 UTC) 01:00:11 <_42_> WebTranslator2 update to 2006-10-06 08:47:45 01:00:13 <_42_> brazilian_portuguese - 3 fixed, 2 changed by tucalipe (5) 01:00:15 <_42_> turkish - 6 fixed by jnmbk (6) 01:00:17 <Naksu> aww 01:00:21 <Naksu> another boring commit 01:01:52 <CIA-1> Darkvater * r7411 /trunk/fontcache.c: -Cleanup: Add 'Freetype' to dbg message output, just like all others 01:03:48 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 01:04:46 <Belugas_Gone> poor Naksu... he wants some heartpounding commits :) 01:05:01 <Darkvater> !openttd commit 666 01:05:04 <Belugas_Gone> !openttd commit 1 01:05:10 <Naksu> Belugas_Gone: yes 01:05:10 <_42_> Commit by darkvater :: r666 /trunk/ttd.dsp (2004-11-17 20:30:34 UTC) 01:05:14 <_42_> -Added missing sprite.c for VS6 project file 01:05:16 <_42_> Commit by truelight :: r1 /trunk/ (200 files in 10 dirs) (2004-08-09 17:04:08 UTC) 01:05:18 <_42_> Import of revision 975 of old (crashed) SVN 01:05:22 <Darkvater> he 01:05:34 <Naksu> !openttd commit 975 01:05:35 <_42_> Commit by darkvater :: r975 /branch/map/map.h (2004-12-08 00:49:06 UTC) 01:05:37 <_42_> -Fix [_map] fix TSTACK_SIZE_LOOP as it was not doing what it was supposed to do 01:05:39 <_42_> -Fix [_map] moved INVALIDX back to original -32768 value; this means until towns aren't converted the game will crash in the game/scenario editor (set it back to 0 to make it work or convert town!) 01:05:59 <Darkvater> ah, the good ol' map-branch 01:06:15 <Darkvater> what a waste of 2 months of devving that was :( 01:06:29 <Naksu> Darkvater: why? 01:06:40 <Belugas_Gone> reming me of another map branch that was quite a waste too... 01:06:56 <Darkvater> hehe 01:07:17 <Belugas_Gone> !openttd commit 6507 01:07:57 <glx> Belugas_Gone: a lot of tfc stuff has been included :) 01:08:04 <_42_> Commit by belugas :: r6507 /branches/newhouses/ (952 files in 26 dirs) (2006-09-26 00:39:05 UTC) 01:08:06 <_42_> -Create Branch: This is a collective effort to bring in the newhouses feature of newgrf. 01:08:08 <_42_> It is based on Maedhros's code. 01:08:10 <_42_> Among noticeable features, the map array will be expanded, and not only for houses. 01:08:12 <_42_> The branch is open for all devs to fix, update, synch etc... 01:08:22 <Belugas_Gone> true glx :) 01:08:32 <Belugas_Gone> thus the "quite" 01:08:47 <Belugas_Gone> and... that gave us commit right, after all ;) 01:08:54 *** KritiK [~Maxim@ppp83-237-100-53.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:09:07 <Belugas_Gone> Naksu, that 6507, now this qhat i call excitment! 01:09:07 <glx> and coding in tfc learnt us openttd source :) 01:09:18 <Belugas_Gone> ho yeah.. a lot... 01:09:21 <Belugas_Gone> still learning... 01:09:37 <Belugas_Gone> heheh "Still in training" ;) 01:10:10 <Belugas_Gone> ok... enough play... got a few things to work on tonight 01:29:27 *** Sacro [Ben@adsl-83-100-152-151.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 01:30:53 *** Eddi|zuHause3 [~johekr@p54B77C74.dip.t-dialin.net] has joined #openttd 01:37:21 *** Eddi|zuHause2 [~johekr@p54B77DDD.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:48:10 <CIA-1> Darkvater * r7412 /website/mixedfeed.php: [website] -Codechange: Limit the RSS feed entry to only the first 100 characters of the message to cut down on bandwidth (TrueLight) 02:08:56 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Ping timeout: 480 seconds] 02:25:04 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Ping timeout: 480 seconds] 02:26:16 *** Dr_Jekyll [Dr_Jekyll@pD9E95F6F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:30:29 *** JazzyJaffa [~JazzyJaff@84-12-174-187.dyn.gotadsl.co.uk] has quit [Quit: Leaving] 02:36:00 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 02:46:04 *** A1win [a1win@loota.fi] has quit [Ping timeout: 480 seconds] 02:49:13 *** A1win [a1win@loota.fi] has joined #openttd 02:56:36 *** fusey [fusion@cpe-76-174-15-199.socal.res.rr.com] has joined #openttd 02:57:04 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Ping timeout: 480 seconds] 03:02:39 *** fusee [fusion@cpe-76-174-15-199.socal.res.rr.com] has joined #openttd 03:04:22 <jotham_> is there a key to close windows quickly in ottd? 03:04:38 <glx> del 03:04:43 <jotham_> chur 03:06:08 *** Sionide [~sphinx@cpc3-norw5-0-0-cust354.pete.cable.ntl.com] has joined #openttd 03:10:08 *** fusey [fusion@cpe-76-174-15-199.socal.res.rr.com] has quit [Ping timeout: 480 seconds] 03:10:08 *** fusee is now known as fusey 03:12:17 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:16:32 *** LadyHawk [here@82-47-23-153.cable.ubr02.dudl.blueyonder.co.uk] has joined #openttd 03:16:34 *** Sionide [~sphinx@cpc3-norw5-0-0-cust354.pete.cable.ntl.com] has quit [Ping timeout: 480 seconds] 03:25:36 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 03:34:31 *** qb [~qball@ipd50a4125.speed.planet.nl] has quit [Ping timeout: 480 seconds] 03:49:28 *** DannyA [~Miranda@138.217.252.154] has joined #openttd 03:54:56 <DannyA> Hello, hello, if anyone's up at this hour... Got yapf working out distance after spending a couple of hours looking for a reason for it always coming up with 0 in the console debug. Turned out there was 1 more value than place holder - and since I just tacked mine on the end I got that. Bugger :) 03:57:22 <Eddi|zuHause3> what exactly are you trying to tell? 03:59:52 <Belugas_Gone> exactly waht i was thinking... 04:00:14 <Belugas_Gone> have you found a bug? or rather have you cured a bug? 04:00:52 <DannyA> No bugs, just a silly mistake. 04:01:21 <Belugas_Gone> on your side? 04:02:49 <Belugas_Gone> i guess so... 04:03:01 <DannyA> Partly - there are like 10 numbers that used in the yapf debug output - 9 of which are displayed. The last 3-4 are always 0. When I added one more and one more place holder in the format string thing, it put the last existing value instead. 04:03:58 <DannyA> If that makes sense. 04:04:43 <Belugas_Gone> a little more yes :) 04:04:51 <DannyA> I thought it was a bit funny, such a tiny thing wasting a couple of hours. 04:05:00 <Belugas_Gone> hehhe 04:05:04 <Belugas_Gone> i know the feeling ;) 04:05:14 <DannyA> :) 04:14:28 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 04:15:28 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 04:15:51 * Belugas_Gone kicks CIA-1 04:18:43 <CIA-1> ow 04:18:49 <Belugas_Gone> about time! 04:18:57 <Belugas_Gone> lol 04:19:04 <Belugas_Gone> and that's all it has to say :S 04:20:26 <Belugas_Gone> bah... finished for me 04:20:40 <Belugas_Gone> night boyzzzz and girlzzzzzzz 04:30:57 *** Gonozal_VIII [~Gono@N939P017.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 04:32:54 *** Gonozal_VIII [~Gono@N918P021.adsl.highway.telekom.at] has joined #openttd 04:36:11 *** Eddi|zuHause3 [~johekr@p54B77C74.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 04:37:51 *** CIA-1 [cia@cia.navi.cx] has quit [Ping timeout: 480 seconds] 04:43:04 *** Eddi|zuHause [~johekr@p54B77D07.dip.t-dialin.net] has joined #openttd 04:45:13 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 04:51:55 *** CIA-1 [cia@cia.navi.cx] has joined #openttd 04:54:45 <DannyA> Belugas_Gone: good night 04:59:54 <Eddi|zuHause> !openttd commit 04:59:58 <_42_> Commit by belugas :: r7413 /trunk/station_gui.c (2006-12-07 04:12:29 UTC) 05:00:00 <_42_> -Fix[FS#386,#412]: Station list window NONE button now behaves correctly. 05:00:02 <_42_> -Fix: Clicking on SORT button (same window) does not reset everything anymore. 05:00:04 <_42_> -Featurette: cargo, NONE and both ALL buttons are now shown fully down on pressed, as the text is deported by one pixel on y and y 05:00:06 <_42_> Some widgets enum and code clean-up 05:00:44 <Eddi|zuHause> am i the only person to spot the typo? :p 05:04:01 *** CIA-1 [cia@cia.navi.cx] has quit [Ping timeout: 480 seconds] 05:12:10 *** CIA-1 [cia@cia.navi.cx] has joined #openttd 05:19:22 *** DaleStan [~Dale@74.140.121.53] has quit [Ping timeout: 480 seconds] 05:25:56 *** ThePizzaKing [~jeff@c211-28-149-77.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 05:31:05 *** Osai [~Osai@p54B3DEDB.dip.t-dialin.net] has joined #openttd 05:34:51 <jotham_> i'm trying to do a test, can i force the raw material suppliers to not fluctate their supply amounts? 05:35:03 <jotham_> are there any raw material sources that don't really fluctuate? 05:35:09 <jotham_> coal seems to be fluctaiting a lot 05:38:56 *** ThePizzaKing [~jeff@c211-28-149-77.eburwd2.vic.optusnet.com.au] has joined #openttd 05:40:28 *** Spoco [Spoco@dsl-083-102-065-115.lohjanpuhelin.fi] has quit [] 05:43:06 *** CIA-1 [cia@cia.navi.cx] has quit [Ping timeout: 480 seconds] 05:55:14 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Ping timeout: 480 seconds] 05:58:44 <jotham_> anyway, after a bunch of tests - chaining industries and using force-unload is more profitable by quite a bit, mostly because the satellite stations get serviced more often creating more overall raw material in the chain, and you require less total trains running 05:59:17 <jotham_> and it seems turning 'wait for full load' off is better than having the trains wait, as you can tune them better 05:59:54 <jotham_> final total was 250k a year profit for the chained mines vs 175k profit for the full-route mines 06:00:55 <jotham_> that was for Darkvater 06:02:17 *** Osai [~Osai@p54B3DEDB.dip.t-dialin.net] has quit [Quit: Osai] 06:04:12 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 06:23:49 *** qb [~qball@ipd50a4125.speed.planet.nl] has joined #openttd 06:30:04 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 06:33:28 *** robobed is now known as roboboy 06:39:47 *** Neonox [~Neonox@offb-590ebbcf.pool.einsundeins.de] has joined #openttd 06:44:10 *** roboboy is now known as roboboy^ 06:56:31 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 06:57:40 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 06:59:49 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0/2006101023]] 07:01:04 *** ThePizzaKing [~jeff@c211-28-149-77.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 07:02:00 *** ThePizzaKing [~jeff@c211-28-167-179.eburwd2.vic.optusnet.com.au] has joined #openttd 06:56:03 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 07:32:30 *** CIA-1 [cia@cia.navi.cx] has joined #openttd 07:36:13 *** hrada [~ty@b07-305a.kn.vutbr.cz] has joined #openttd 07:39:42 *** Nigel [~Nigel@202-154-144-120.ubs-dynamic.connections.net.nz] has joined #openttd 07:41:19 *** Neonox [~Neonox@offb-590ebbcf.pool.einsundeins.de] has quit [Ping timeout: 480 seconds] 07:43:02 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has joined #openttd 07:52:56 *** Rubidium [~rubidium@rubidium.student.utwente.nl] has quit [Read error: Connection reset by peer] 07:53:06 *** CIA-1 [cia@cia.navi.cx] has quit [Ping timeout: 480 seconds] 07:53:59 *** CIA-1 [cia@cia.navi.cx] has joined #openttd 07:54:57 *** Tess [~tess@dyn135-207.adsl.mpynet.fi] has quit [Ping timeout: 480 seconds] 07:54:58 *** rubidium [~rubidium@rubidium.student.utwente.nl] has joined #openttd 07:55:40 *** rubidium is now known as Rubidium 07:56:09 *** Born_Acorn [~bornacorn@zernebok.com] has quit [Ping timeout: 480 seconds] 07:56:16 <Nigel> Belugas_Gone, thanks for doing 412 07:56:29 <blathijs> 412? 07:56:49 <Mikachu> i'm guessing bugs.openttd.org/task/412 07:57:33 <peter1138> it's wrong :/ 07:57:48 <Rubidium> Nigel: 'ALL' means all stations that have cargo waiting (of any type) AND all stations that have 'NONE' waiting... 07:57:54 <peter1138> behaviour had been corrected 07:57:56 <peter1138> now it's wrong 07:58:32 <Nigel> Rubidium, did you bother reading my reply? 07:58:52 <peter1138> obviously belugas didn't 07:59:04 <Nigel> i confessed an hour later saying "Hmmm, as pointed out, I got around the wrong way," 07:59:59 * Rubidium should go back to bed I suppose... 08:00:11 * Nigel has a look at the svn diffs 08:01:22 <peter1138> you'll be lucky 08:02:45 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 08:04:13 <Nigel> hmmm, SVN is down 08:05:16 *** CIA-1 [cia@cia.navi.cx] has quit [Ping timeout: 480 seconds] 08:07:39 <blathijs> indeed... 08:08:04 *** _42_ [truelight@openttd.org] has quit [Ping timeout: 480 seconds] 08:10:13 <Nigel> are the SVN diffs sent to a particular mailing list? 08:10:51 <Mikachu> i think it was maillist.openttd.org but that also seems to be down 08:12:51 <peter1138> *sigh* 08:12:53 <peter1138> damn this c++ 08:12:59 <peter1138> *(CHdr*)(((int8*)m_items) - ThdrSize) 08:13:00 <peter1138> . . . 08:13:13 <peter1138> would you like a cast with that? 08:13:30 <Mikachu> at least it isn't java 08:14:20 <Nigel> Mikachu, thanks, you've just contributed to me hitting myself over the head with an axe ;) 08:14:35 * Nigel forgot the topic) 08:15:03 <Mikachu> if (person[i] != null && person[i].getName().equals(name)) { 08:17:20 *** Born_Acorn [~bornacorn@zernebok.com] has joined #openttd 08:19:19 *** _42_ [truelight@openttd.org] has joined #openttd 08:21:25 *** CIA-1 [~CIA@cia.navi.cx] has joined #openttd 08:22:08 <peter1138> bool m_treat_first_red_two_way_signal_as_eol 08:22:09 <peter1138> lol 08:22:37 <Noldo> hm? 08:22:43 *** CIA-1 [~CIA@cia.navi.cx] has quit [] 08:31:50 <blathijs> peter1138: That's OPF behaviour 08:32:16 <peter1138> it was more the variable name 08:32:29 <blathijs> looks pretty decent to me? 08:32:33 <blathijs> Nice and clear 08:32:34 <peter1138> bit long 08:32:56 <blathijs> bit, but I usually like long filenames better than unclear ones ;-p 08:35:32 *** CIA-1 [cia@cia.navi.cx] has joined #openttd 08:37:32 <peter1138> ok 08:37:39 <peter1138> yapf coding style changes: 67KB 08:40:21 <blathijs> by you? 08:40:25 <peter1138> yeah 08:42:52 <peter1138> http://fuzzle.org/o/yapfstyle.diff 08:42:54 <peter1138> hmm 08:43:00 <peter1138> and a train fix, too 08:53:32 *** Tess [~tess@dyn135-207.adsl.mpynet.fi] has joined #openttd 08:58:30 <peter1138> hmm 09:01:31 *** CIA-1 [cia@cia.navi.cx] has quit [Ping timeout: 480 seconds] 09:10:49 *** Osai^2 [~Osai@p54B3DEDB.dip.t-dialin.net] has joined #openttd 09:12:44 *** Purno [~Purno@5351CCC8.cable.casema.nl] has joined #openttd 09:13:26 *** Purno [~Purno@5351CCC8.cable.casema.nl] has quit [] 09:18:50 <lolman> Morning all :) 09:24:57 *** DaleStan [~Dale@74.140.121.53] has joined #openttd 09:32:58 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 09:34:36 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0/2006101023]] 09:35:40 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 09:37:47 <peter1138> hmm 09:37:47 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has quit [Read error: Connection reset by peer] 09:38:12 <lolman> Hmm? 09:39:00 <Nigel> so, now SVN is up i should check to see if the fix works 09:39:50 <peter1138> well it doesn't 09:40:11 <peter1138> Belugas_Gone has done what you did first time :/ 09:40:18 <Nigel> oh right 09:40:47 <Nigel> i added a comment _ONE_ hour later saying i stuffed up and offered a one line patch 09:40:56 <peter1138> yes yes, we know 09:41:11 <peter1138> i wasn't blaming you :PO 09:41:13 <peter1138> -O 09:41:21 <Nigel> i know ;) 09:41:26 <peter1138> misunderstandings, tum te tum 09:41:33 <peter1138> now, shall i do this train RA fix? 09:41:36 <Nigel> make that, offered a new, patch (one line) 09:41:51 <Nigel> no clue, i'd test it, but i don't have the fontconfig stuff atm 09:41:57 <Nigel> *fontcache 09:45:18 <peter1138> fontcache is internal 09:45:23 <peter1138> you don't need fontconfig 09:45:32 <peter1138> (unless someone's ballsed it up) 09:47:21 * lolman tells VNC to actually work 09:53:08 <Darkvater> morning 09:53:11 <peter1138> mr 'vater 09:53:22 <lolman> Morning Darkvater :) 09:54:33 <lolman> Would you lot say SSH or VNC would be a better option for using IRC via my box? 09:55:13 <Nigel> peter1138, which would explain "c:\users\nigel\development\openttd\fontcache.c(17) : fatal error C1083: Cannot open include file: 'ft2build.h': No such file or directory" 09:55:23 <peter1138> that's freetype 09:55:23 <lolman> Given about 30KB/s upload to the box I'm using it on 09:55:24 <Mikachu> i would say using vnc without using an ssh tunnel would be stupid 09:55:34 <Nigel> oh right, well thats what i meant 09:55:34 <peter1138> adjust the defines 09:55:45 <peter1138> in the project options 09:55:50 <Darkvater> once I get wifi up, I'll show thee a wip :) 09:55:53 <lolman> Mikachu, the tunnel is all set up, was just wondering if the graphical interface would offset the slowdown 09:56:19 <Darkvater> lolman: do you or do you NOT want freetype support? 09:56:19 <Mikachu> i prefer irssi anyway, so i would definitely go with ssh 09:56:29 <Darkvater> cause the project is already set up by default to use FT 09:56:43 <peter1138> so 09:56:55 <Darkvater> what has belugas done? 09:56:56 <lolman> Darkvater, you sure that was at me? lol 09:57:00 <Nigel> peter1138, the freetype headers etc are in svn? 09:57:05 <Darkvater> oh Nigel then 09:57:09 <peter1138> no 09:57:10 <Nigel> Darkvater, FS#412 09:57:11 <Darkvater> Nigel: openttd-useful. stop. download. stop 09:57:18 <Nigel> peter1138, thats what i was getting at 09:57:32 <peter1138> freetype headers are part of freetype... 09:57:33 <Nigel> " 09:57:34 <Nigel> <Nigel> no clue, i'd test it, but i don't have the fontconfig stuff atm" except i really meant freetype 09:57:48 <peter1138> yes 09:57:51 <Nigel> i'm having a bad day 09:57:52 <Darkvater> Nigel: you don't use fontconfig for windows 09:57:55 <peter1138> and i'm telling you you can disable it :) 09:58:30 <Nigel> Darkvater, as i said, bad day, i knew the change was something to do with fonts 09:58:36 * lolman stays out of this conversation 09:58:57 <peter1138> Darkvater: so do you know where force = 2.2 * power / speed comes from? 09:59:20 <Darkvater> mars? 09:59:33 <peter1138> possibly 09:59:34 <Darkvater> no idea, sorry 09:59:43 <peter1138> power is kW 09:59:44 <Nigel> sounds like the back of a physics text book 09:59:50 <peter1138> force is supposedly kN 09:59:55 <peter1138> er N 10:00:00 <peter1138> speed is mph (wtf?) 10:00:07 <Darkvater> what's wrong with what belugas's done? 10:00:14 <peter1138> it doesn't work :) 10:00:25 <Nigel> Darkvater, no clue atm 10:00:53 <lolman> If force is in N surely speed should be in m/s? 10:00:56 <Darkvater> it seems to work here 10:01:15 <peter1138> he's mistaken none for "no cargo types selected" instead of "stations with no cargo waiting" 10:01:25 <peter1138> or whatever it was 10:01:27 <Darkvater> oh that....again? 10:01:31 <peter1138> we've had this discussion three times :) 10:01:45 <peter1138> lolman: well maybe that's where the 2.2 comes from 10:02:03 <peter1138> indeed 10:02:10 <lolman> peter1138, could be... 10:02:11 <peter1138> mph -> m/s is * 2.2 10:02:17 <peter1138> or / 2.2 10:02:19 <peter1138> or whatever 10:02:31 <Nigel> Darkvater, basically FS#412 10:02:43 <peter1138> but if speed is 1 10:03:00 <peter1138> then power / speed 10:03:04 <peter1138> 4000 / 1 = 4000 10:03:17 <lolman> Hmm that just dropped a message - 10:03:23 <peter1138> so the formula looks basically wrong 10:03:23 <lolman> :-/* 10:03:35 <peter1138> 4000 * 2.2 = 8800N 10:03:41 <Darkvater> my god how fucking long does it take for windows to shut down???? 10:03:44 <Nigel> not really... 10:03:51 <lolman> peter1138, force is mass * acceleration anyway, not force * speed 10:04:05 <lolman> mass * speed* 10:04:07 <DannyA> Darkvater - depends on how long you hold the power button in for :) 10:04:38 <Nigel> lolman, velocity 10:04:57 <lolman> Nigel, yeah, I neglected the directional element :) 10:05:01 <peter1138> this is force / speed 10:05:03 <peter1138> err 10:05:06 <peter1138> force = power / speed 10:05:18 <lolman> peter1138, that's totally wrong 10:05:35 <peter1138> so what's acceleration? 10:05:37 <lolman> force is simple mass * acceleration 10:05:57 <lolman> acceleration is the change in speed per second 10:06:13 <peter1138> i think you're working on something different 10:06:25 <lolman> Basic physics :P 10:06:30 <Nigel> F=ma 10:06:33 <peter1138> i know what acceleration *is* 10:06:35 <lolman> ^That 10:07:37 <lolman> Oh, it's (Final velocity - Initial velocity) / time 10:07:51 <Darkvater> that's it, /me shuts windows down 10:08:12 <lolman> Ouch Darkvater 10:08:28 <DannyA> I was wondering bout that stiff a couple of weeks back, and found this which explained it pretty clearly: http://www.physicsclassroom.com/Class/1DKin/U1L6b.html 10:08:38 * lolman wishes he could reboot his box without it failing to reconnect to the wireless 10:08:56 <peter1138> well 10:09:07 <peter1138> we have power from the engine 10:09:23 <peter1138> and we need to turn that into acceleration 10:09:45 <Nigel> right... so what Belugas did was just change the HOW the buttons are handled, and not fix the reported bug, now i make sense of it all 10:09:53 <lolman> Power being interpreted as force? 10:10:21 <lolman> Fuck, gotta go lol 10:11:09 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Quit: /quit] 10:12:22 <DannyA> Yeah I think power = force, and Accelleration = force / mass. 10:13:00 <DannyA> Need to sum all the forces in all dirs, then work out the acc from applying that total force to the mass 10:13:45 <DannyA> Eventually when the forces equal out - it will stop speeding up and be at max speed - or that what they told us in highschool anyway. 10:15:15 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 10:15:55 <Nigel> i liked the old station_gui.c 10:16:15 <Mikachu> last time i checked, power is what you measure in Watts 10:16:29 <peter1138> correct 10:17:23 <Mikachu> which is energy per time (J/s) 10:17:49 <peter1138> irrelevent 10:17:56 <Mikachu> just saying 10:24:12 <Nigel> hmmm 10:24:48 <Nigel> i don't like that 'int i;' in station_gui.c:271 10:25:21 <Nigel> i'm tempted to make the for statements "for (int i = 0; ...)" in my WC 10:25:29 <Darkvater> what do we think of 10:25:31 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/vehicle_list_wip_v2.png 10:25:38 <Darkvater> Nigel: won't compile on Visual Studio 10:26:01 <Nigel> hmmm looking nice 10:26:05 <Nigel> it won't? 10:26:07 * Nigel looks 10:26:26 <Mikachu> vs doesn't support c99? 10:26:37 <Darkvater> no 10:26:45 <Mikachu> awesome 10:26:54 <Darkvater> it works if you compile the source as C++ though, but not the C compiler 10:27:24 <Nigel> that really sucks 10:27:30 <Darkvater> yes 10:27:40 <Darkvater> peter1138: comments? 10:29:42 <Darkvater> or anyone? :) 10:30:08 <peter1138> hmm? 10:30:14 <peter1138> oh 10:30:36 <peter1138> looks good to be 10:30:38 *** Dr_Jekyll [Dr_Jekyll@pD9E95D66.dip.t-dialin.net] has joined #openttd 10:30:40 <peter1138> hmm 10:30:44 <peter1138> though 10:30:58 <peter1138> does the dropdown button have to be a separate widget? 10:31:06 <peter1138> (i think it does :/)_ 10:31:09 <Darkvater> it always is/has been 10:31:20 <Darkvater> it doesn't have to be 10:31:32 <peter1138> oh, but you can still click on "Manage list" so it's fine 10:31:37 <peter1138> now 10:31:48 <peter1138> why doesn't it scale to fit the window? 10:31:55 *** CIA-1 [cia@cia.navi.cx] has joined #openttd 10:32:24 <Darkvater> peter1138: you mean the second pick for 'ships'? 10:32:28 <peter1138> yeah 10:32:46 <Darkvater> peter1138: it really looks crappy if you start resizing the window and the dropdown menu gets wider and wider and wider 10:32:46 <peter1138> also 10:32:49 <peter1138> Available Engines 10:32:53 <peter1138> Rail Vehicles 10:33:03 <peter1138> i know they're engines internally 10:33:04 <peter1138> but 10:33:15 <peter1138> it should be consistent in the UI :) 10:33:55 <Darkvater> therefore there is also the problem of string length: 'Available Rail Vehicles' is too loong 'Rail Vehicles' < good 10:34:45 <peter1138> hmm? 10:35:09 <peter1138> oh well 10:35:15 <Darkvater> if the button says 'available rail vehicles' it won't fit :( 10:35:25 <peter1138> i didn't say it should be that 10:35:25 <Darkvater> unless we start making the window *huge* 10:35:40 <peter1138> Perhaps "Available Engines" -> "Available Vehicles" 10:35:41 <peter1138> or 10:35:47 <peter1138> Rail Vehicles -> Rail Engines (haha) 10:35:53 <Darkvater> :) 10:36:06 <peter1138> damn 10:36:20 <peter1138> gotta write a pgsql "sp" 10:36:24 <peter1138> functions ahoy 10:42:57 <Darkvater> http://www.tt-forums.net/viewtopic.php?p=527234#527234 10:42:58 <Darkvater> hehe 10:43:02 <Darkvater> stolentreesw_162.grf 10:44:05 <Darkvater> ;p 10:44:29 <peter1138> you're right about the seasonal trees ;p 10:44:57 <peter1138> a lot of the newgrf features came about because MB wanted the features, heh 10:46:16 <Darkvater> yeah 10:47:20 <Darkvater> newtrees: season, growth stages, growth rate, expansion rate, cost, height, area, climate 10:47:23 <Darkvater> what else... 10:50:16 <Darkvater> but ok, that's a bit future-speak...back to the vehicle-list gui 10:50:33 <Darkvater> how should resize handle the buttons at the bottom? 11:04:55 <peter1138> i'd prefer them to stretch 11:05:31 *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:05:47 <Darkvater> I'll show you a pic but I think it's vrey ugly 11:06:27 *** Belugas_Gone [~Jfranc@216.191.111.226] has joined #openttd 11:06:32 *** mode/#openttd [+o Belugas_Gone] by ChanServ 11:09:24 <Darkvater> peter1138: http://darkvater.homeip.net/~tfarago/openttd/vehicle_list_wip_v3.png 11:09:56 <Darkvater> even if I make both at the bottom grow, the result is similar just not this drastic 11:12:26 <peter1138> both have to grow :) 11:12:35 <peter1138> but... hmm. 11:13:05 <Darkvater> imho a growing dropdown box just doesn't fit 11:16:03 <Darkvater> I could have 'manage list' stick to the right but then you'll have a gap in the middle ;p 11:16:16 <roboboy^> gnight 11:16:24 *** roboboy^ is now known as robobed^ 11:16:24 <Darkvater> fold bed, sleep, yeah we know the drill 11:31:22 <Brianetta> (: 11:33:01 <Brianetta> You know what'd be fun? A paint ptogram stylee palette of tools. It could be filled with all the station styles currently loaded, allowing one to make a station much more easily. (: 11:35:16 <lolman> Ello again :) 11:38:10 <Brianetta> Not a serious suggestion, btw 11:39:06 * Brianetta rsyncs his home copy of OpenTTD trunk with work 11:39:23 <Brianetta> I can't use svn at work through the firewall, but I can tunnel rsync through ssh (: 11:39:55 <Mikachu> can't you tunnel svn over ssh too? 11:40:59 <Brianetta> Possibly, but I can't ssh to the openttd svn server 11:41:03 <lolman> I was gonna say, I can use svn through my SSH tunnel 11:41:04 <Brianetta> I have no account on there 11:41:17 <Brianetta> I can use my *own* svn server with ssh 11:41:41 <Mikachu> you don't have to ssh to the svn server, ssh can forward ports to other hosts than localhost 11:41:41 <lolman> Yeah, that's what I'm doing with my home box (right now actually) 11:41:53 <Mikachu> although i'm not sure how to convince svn to use the tunnel 11:42:00 * lolman slaps self 11:42:04 <lolman> No I'm not 11:42:29 <lolman> I'm SSHing into my box and just using SVN on that 11:42:59 <Brianetta> Mikachu: THe only machines outsid the firewall I could use are my home box and my server. 11:43:09 <Gonozal_VIII> force / mass - speed * (wagons * wagon friction + engine friction) = acceleration 11:43:29 <Brianetta> Since the files are *already* on my homebox, rsyncing them is quicker 11:43:39 <lolman> Brianetta has a point there 11:43:55 <Brianetta> and my server, well, I pay for bandwidth 11:44:42 <Brianetta> heh, not to mention all the newgrfs I downloaded 11:44:45 <Brianetta> They're coming over now 11:46:07 <peter1138> Gonozal_VIII: uh, ok :) 11:46:50 <Gonozal_VIII> i know, much too late, scrolled up in the chan 11:46:56 <Brianetta> peter1138: Would it not make sense to do some sort of grf check *before* copying the map over? 11:47:51 *** ThePizzaKing [~jeff@c211-28-167-179.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 11:52:09 <DannyA> Howdy people, I added a distance member to rail nodes, and segments which looks like it's working & uploaded the diff here:http://www.tt-forums.net/viewtopic.php?p=527260#527260 11:52:17 <peter1138> Brianetta: yes, that's the part that hasn't been committed yet 11:52:25 <DannyA> I'm off to the movies, but I'll have some questions when I get back...:) 11:52:47 <peter1138> something like http://fuzzle.org/o/grfgui/11.png 11:52:51 <peter1138> i'm sure you already saw that though 11:52:56 <peter1138> with the bookmark server thing 11:52:59 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.8/2006102516]] 11:53:26 <Brianetta> DannyA: We can't help you if we haven't seen the movie. 11:53:33 <Brianetta> You'll have to ask your fellow movie-goers 11:57:40 <Mikachu> maybe this is a silly question, but isn't flyspray a better place for patches? 12:02:31 <DannyA> Brianetta: Casino Royal - the new bond - any good do you think? First showing in Perth tonight my sis tells me. We're a bit behind the time over here sometimes... cya 12:06:01 <Darkvater> Brianetta: can I ask for your GUI expertise? :) 12:13:19 <Brianetta> Darkvater: Sure, you can. 12:13:35 <Brianetta> DannyA: I enjoyed it 12:13:49 <Brianetta> So did Helen 12:14:04 <Brianetta> Helen said it was the first Bond film she actually enjoyed 12:14:16 <Darkvater> Brianetta: http://darkvater.homeip.net/~tfarago/openttd/vehicle_list_wip_v2.png or http://darkvater.homeip.net/~tfarago/openttd/vehicle_list_wip_v3.png or something different? 12:14:33 * Brianetta clicks 12:15:55 <Brianetta> Darkvater: I think that v2 is much clearer 12:16:10 <Brianetta> The labels in the drop-down are nearer to the place where the arrow is 12:16:17 <Brianetta> and where they eye would be looking 12:17:14 <Darkvater> yeah, a third option would be to have both 'button's the same length but that has the same prob as v3 just not so drastic 12:17:36 <Brianetta> I just don't think the buttons need to grow 12:17:46 <Brianetta> except, of course, to accommodate a language 12:17:54 <Darkvater> :O 12:18:05 <Darkvater> fat chance of that happening anytime soon ;) 12:18:23 <Brianetta> No string-length-in-pixels function? (: 12:18:23 *** ChrisM87 [~ChrisM@p54AC6E80.dip.t-dialin.net] has joined #openttd 12:18:58 <Darkvater> Brianetta: for that to work the whole windowing resize system needs to be rewritten 12:19:30 <Brianetta> And that's as likely as using the OS for windows... 12:20:54 <Darkvater> for that we might as well switch to QT or GTK 12:21:03 <Brianetta> Themes (: 12:21:03 <Darkvater> although I must say even Windows doesn't do this 12:21:22 <Darkvater> in WinXP if I increase default font size, things just bleed through or are unreadable 12:21:25 <valhalla1w> I agree v2 is nicer :) 12:21:44 <Brianetta> Nobody really expects Microsoft do do something well 12:22:06 <Brianetta> Sometimes they do do something well, but it's always just a pleasant surprise. Never an expectation. 12:22:17 <valhalla1w> I expect Microsoft to build a good gaming console 12:22:21 <peter1138> heh 12:22:22 *** valhalla1w is now known as valhallasw 12:22:24 <Darkvater> last question: if the list is empty, should the 'manage list' button be disabled or all dropdown elements? 12:22:39 <peter1138> the button 12:22:46 <Brianetta> The bitton 12:22:48 <Darkvater> bah 12:22:56 <valhallasw> the elements. 12:23:00 <peter1138> both! :D 12:23:02 <valhallasw> just to disagree with people. 12:23:03 <Gonozal_VIII> i don't like consoles 12:23:17 <Brianetta> Gonozal_VIII: I have only ever owned handheld consoles 12:23:20 <valhallasw> hmmm 12:23:38 <Brianetta> Early Nintendo game-and-watch, Nintendo Game Boy (first edition) and Sony PSP. 12:23:41 <valhallasw> peter1138: you are acting like a chameleon in irssi. 12:23:56 <valhallasw> first bright green, then purple, then dark green :o 12:23:57 <Gonozal_VIII> had a game boy.. 12:25:29 <peter1138> huh? 12:25:48 <peter1138> i guess your irssi is buggy 12:25:54 <Brianetta> valhallasw is using a script to colour things 12:25:57 <valhallasw> peter1138: yeah, it is. 12:26:10 <valhallasw> but it's mainly just weird 12:26:31 <Brianetta> I disabled the one I found, just as I disabled xchat's coloured nick feature - it re-used colours all the time, instead of using them all. 12:26:37 <peter1138> i never saw the point in colour nicks 12:26:50 <valhallasw> peter1138: it makes it easier to follow a discussion 12:27:04 <Brianetta> peter1138: Lets one easily distinguish between Darkvater and DaleStan in a lengthy conversation 12:27:05 <valhallasw> as long as multiple people in one discussion don't have the same color 12:27:05 <peter1138> not when collide or change 12:27:10 <valhallasw> and colors don't change 12:27:17 <peter1138> +they 12:27:40 <peter1138> and you always end up with someone as dark blue on black... 12:27:48 <Brianetta> TO be fair, the irssi scrip tI have lets you choose and lock a colour to a nick manually, too 12:28:06 <valhallasw> yes, it can do that 12:28:11 <valhallasw> but I have no idea how ;) 12:28:19 <Brianetta> so those of us with verbal synaesthesia can make nicks the proper colour 12:28:34 <Brianetta> Darkvater is brown, peter1138 is dark red, valhallasw is purple... 12:28:42 <Darkvater> :( 12:28:43 <Brianetta> DaleStan is pale yellw 12:28:44 <valhallasw> :o 12:28:45 <Darkvater> I want to be black! 12:28:46 <valhallasw> I'm white! 12:28:51 <valhallasw> Darkvater is purple 12:28:55 *** Guest56 [~Gono@N887P014.adsl.highway.telekom.at] has joined #openttd 12:28:59 <Brianetta> The words have colours to me 12:29:03 <Brianetta> always have had 12:29:09 <Brianetta> the word white is pale green 12:29:13 <valhallasw> xD 12:29:26 <Brianetta> It's synaesthesia 12:29:31 <Brianetta> well, an example of it 12:29:51 <Brianetta> SOme words are colours I can't see 12:29:57 <Brianetta> and can't describe 12:30:07 <Brianetta> which would be a pain, but they're quite rare 12:30:31 <Mikachu> i modified the script so it only uses readable colors 12:30:39 <Guest56> words are colors :S 12:30:49 <Brianetta> Guest56: They have colour 12:30:53 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 12:30:57 <Guest56> guest? 12:30:59 <Guest56> ah.. 12:31:04 <Darkvater> "One day," I said to my father, "I realized that to make an 'R' all I had to do was first write a 'P' and then draw a line down from its loop. And I was so surprised that I could turn a yellow letter into an orange letter just by adding a line." 12:31:09 <Darkvater> hehe 12:31:22 <Guest56> <-- Gonozal_VIII 12:31:24 <Brianetta> Darkvater: Who wrote that? 12:31:38 <Brianetta> That's perceptive as hell, although the colours are different from mine 12:31:41 <Darkvater> --Writer Patricia Lynne Duffy, recalling an early experience.[1] 12:31:52 <Darkvater> (wikipedia) 12:31:59 *** Gonozal_VIII [~Gono@N918P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 12:32:01 * Brianetta browses on over to Wikipedia 12:32:11 <Brianetta> Never thought they'd have an article on it - duh 12:32:12 <Darkvater> http://en.wikipedia.org/wiki/Synesthesia 12:32:22 <Brianetta> hmm, US spelling 12:32:53 <Guest56> nice 12:32:59 *** Guest56 is now known as Gonozal_VIII 12:33:48 <Darkvater> cool, do the shape-test about 2/3rds down the page 12:33:59 <Gonozal_VIII> what's the color of ÄÖÜß ? 12:34:00 <Darkvater> I'm one of 95-98% of the people :) 12:34:07 *** stillunknown [~madman200@82-168-177-167.dsl.ip.tiscali.nl] has quit [Quit: stillunknown] 12:34:44 *** Digitalfox [~digitalfo@bl7-189-6.dsl.telepac.pt] has joined #openttd 12:35:08 *** stillunknown [~madman200@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 12:35:14 * Brianetta too 12:35:23 <Brianetta> kiki is so obviously formed with spikes inthe waveform 12:35:28 <Brianetta> so the spiky picture is natural 12:36:04 *** tokai [~tokai@p54B80329.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 12:37:13 <Brianetta> I get music-colour too 12:38:11 <Brianetta> If I close my eyes to music I perceive quite a light show 12:38:30 <Darkvater> he, must be pretty neat 12:38:50 <Brianetta> I don' tknow 12:39:03 <Brianetta> I don't know what dark music would be like 12:40:36 <Mikachu> Brianetta: what happens if a word is written in colored text? do you still feel the same color as white text + seeing the actual color? 12:41:15 <Brianetta> Mikachu: It looks wrong 12:41:16 *** Neonox [~Neonox@offb-590ebbcf.pool.einsundeins.de] has joined #openttd 12:41:22 <Brianetta> I mentally try to correct it 12:41:38 <Mikachu> hm, weird 12:41:39 <Brianetta> http://en.wikipedia.org/wiki/Image:Synestheticwiki.png 12:41:44 <Brianetta> That, for example, is just wrong 12:41:52 <Brianetta> Each letter isn't coloured for me 12:42:07 <Brianetta> The word as a whole gains a colour, which might be a gradient along its length 12:42:08 * valhallasw is gone again 12:42:17 <Brianetta> and the background colour can change. 12:42:17 *** HMage [~HMage@85.21.179.37] has joined #openttd 12:42:19 <Mikachu> so Mikachu and Mika chu are different? 12:42:24 <Brianetta> oh yeah 12:42:36 * Mikachu has never heard of this before 12:42:37 <Brianetta> chu is pale blue-green 12:42:47 <Brianetta> Mika is a darker blue 12:42:59 <Brianetta> Mikachu isn't quite the same as either 12:43:06 <Brianetta> but it's still blueish 12:43:08 <Brianetta> perhaps darker 12:43:27 <Mikachu> what happens if you gradually drag the word apart? :) 12:43:53 <Brianetta> It changes colour when it stops moving, or when I start to percieve it as two words 12:43:58 <Mikachu> ah 12:44:29 <Brianetta> Mika actually has a touch of yellow that neither Mikachu nor chu have 12:45:16 <Gonozal_VIII> and kach ? 12:45:36 <Brianetta> Grey. 12:45:38 <Mikachu> does this help with catching spelling errors, or does a word get the same color as the correctly spelled word until you notice the typo? 12:45:49 <Brianetta> Grey on grey, with a sort of green drop-shadow. 12:46:14 * HMage wonders whether he has joined the wrong channel 12:46:17 <Brianetta> Mikachu: It's all about perception, and similar words can sometimes have similar colours anyway 12:46:22 <Mikachu> sorry, but i find it very interesting :) 12:46:29 <Brianetta> so if I don't see a mis-spelling, it look sright 12:46:47 <Brianetta> right went completely white thre, though 12:46:51 <Brianetta> wth the s on it 12:47:24 <Brianetta> right is normally very dark grey-green 12:47:51 <Darkvater> hehe 12:48:21 <Gonozal_VIII> und deutsche wörter? <-- and german words? 12:48:31 <Brianetta> Doch, alles mit Farben 12:48:41 <Gonozal_VIII> die gleichen farben? 12:48:48 <Brianetta> Ja 12:48:52 <Gonozal_VIII> cool 12:48:57 *** Maedhros [~jc@host86-140-196-226.range86-140.btcentralplus.com] has joined #openttd 12:49:22 <peter1138> do you get sounds and smells with that? 12:49:29 <Brianetta> peter1138: no 12:49:41 <Brianetta> I do get coloured patterns for music 12:49:51 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 12:49:52 <Brianetta> and some ryhthmic sounds 12:50:44 <Darkvater> hiya Celestar 12:50:47 <Celestar> hey ho 12:50:55 * Celestar is just downloading openSUSE 10.2 12:51:03 <Darkvater> :O it's out? 12:51:06 <Brianetta> Celestar: We're just discussing synaesthesia 12:51:11 <Gonozal_VIII> ever tried to paint what you see? 12:51:26 <Celestar> Darkvater: since about 30 minutes ago 12:51:31 <Darkvater> cool 12:51:34 <Brianetta> Gonozal_VIII: No, the colours are beyond my ability to paint. Sharply defined, and tiny nuances matter. 12:51:35 <Darkvater> lemme know how it is 12:51:42 * Darkvater might be interested 12:51:50 <Celestar> Darkvater: not worse than 10.1, that's for sure ;S 12:52:13 <Darkvater> don't seem too enthousiastic ) 12:52:39 <Celestar> actually 10.1 was a good distro, only the package management system was ... suboptimal 12:52:42 <Celestar> :S 12:52:51 <Darkvater> I can talk about that 12:53:05 <Celestar> Darkvater: I have reverted to only using y2pmsh which is rock solid 12:53:07 <Darkvater> at one time I couldn't even update since the zen-update fucked up everything 12:53:13 <Darkvater> even y2pmsh wouldn't work :( 12:53:24 <Darkvater> so I got the smart-package manager and am happy with that now 12:54:28 <peter1138> ok 12:54:32 <peter1138> is this a bug? 12:54:35 <Celestar> 80MB downloaded 12:54:41 <Darkvater> zen? yes 12:54:41 <Celestar> of 8GB 12:54:42 <Celestar> :S 12:54:53 <peter1138> low powered heavy trains can't stop going down hill 12:54:58 <Darkvater> heeh lol 12:55:03 <Darkvater> "but trainslators requested" 12:55:08 <Celestar> peter1138: that IS possible 12:55:12 <Darkvater> who are you? I'm a trainslayer! 12:55:29 <peter1138> Celestar: but surely braking effort has no relationship with engine power? 12:55:33 <Celestar> peter1138: at least theoretically. I have seen trains having engines added just to assist braking 12:55:48 <Celestar> peter1138: not really but usually: bigger engines == more brake power 12:56:00 <Mikachu> don't all wagons usually have breaks too? 12:56:05 <Brianetta> Gonozal_VIII: THe only downside of coloured words is when I mix similarly coloured names up. I don't confuse Dave and Dan, for example, bu tI can easily confuse Stewart and Robert. 12:56:06 <peter1138> also, because force = power / speed 12:56:11 <Celestar> Mikachu: yes but they are not powered 12:56:14 <peter1138> we apply fuck all braking force at speed 12:56:21 <peter1138> which seems to me to be wrong 12:56:41 <Celestar> where is Bjarni when you need him? 12:56:42 <Celestar> :P 12:56:43 <Brianetta> SO if you're called RObert, I might accidentally call you Stewart if I'm struggling to remember your name. 12:56:43 <Gonozal_VIII> <-- Robert, not 12:56:55 <Gonozal_VIII> steward ;-) 12:56:59 <Gonozal_VIII> t 12:57:03 <Gonozal_VIII> .. 12:57:11 <peter1138> Patrick Robert 12:58:08 <CIA-1> Darkvater * r7414 /trunk/window.c: -Fix: Immediately invalidate the resize widget when clicked, instead of when started to drag 12:58:27 <peter1138> Celestar: so what's a sensible break force, heh 12:58:40 <peter1138> Mikachu: not on early wagons, hence break vans 12:59:02 <Celestar> peter1138: good question. next question 12:59:15 <Brianetta> brake vans 12:59:18 <Brianetta> not break vans 12:59:22 <Brianetta> Kit-kat wagons 12:59:26 <Celestar> broken vans? 12:59:30 <Brianetta> Kit-kat wagon-wheels 12:59:47 <peter1138> *sigh* 12:59:50 <Celestar> OMG 12:59:53 <peter1138> Celestar: so what's a sensible brake force, heh 12:59:53 <Gonozal_VIII> i think friction is more important for breaking than engine power 12:59:56 <peter1138> Mikachu: not on early wagons, hence brake vans 13:00:03 <Celestar> wtf ... french firefighters .. :o 13:00:07 <Mikachu> heh 13:00:23 <peter1138> Gonozal_VIII: we already apply friction, but that is very low for trains 13:00:30 <Mikachu> don't real trains take something like 10km to actually stop? 13:00:36 <peter1138> especially down hill :) 13:00:36 <Mikachu> maybe i meant 1km there 13:00:43 <Celestar> http://www.youtube.com/watch?v=hhMEN959voE ... have a look at 5:30 if you don't want to wait 13:00:55 <Celestar> Mikachu: 10km is more realistic than 1km 13:01:01 <Celestar> (depends on train) 13:01:05 <CIA-1> Darkvater * r7415 /trunk/ (build_vehicle_gui.c player_gui.c train_gui.c): 13:01:05 <CIA-1> -Codechange: Don't use typedef enum for simple widget enumerators when we will never use 13:01:05 <CIA-1> their type anyways. 13:01:11 <peter1138> indeed, it depends 13:01:16 <Celestar> an ICE3 takes about 4km to full stop on a emergeency brakes 13:01:20 <Celestar> Darkvater: check that link :) 13:01:53 <Gonozal_VIII> force / mass - speed * (wagons * wagon friction + engine friction) = acceleration <-- like that thing i wrote earlier for acceleration where wagon and engine friction are constants and contain air and wheel things 13:03:17 <peter1138> mmm, smoking tyres 13:03:26 <peter1138> or brakes 13:03:44 <Celestar> peter1138: wait a bit more 13:03:45 <Darkvater> Celestar: hehe guy jumping away ;p 13:04:03 <peter1138> don't understand a word of it 13:04:04 <Brianetta> Tyne and Wear Metro have track brakes 13:04:16 <Brianetta> Metre-long shoes which can be pressed to the track surface 13:04:19 <Celestar> peter1138: the pilots are asking for a ladder to get out. 13:04:24 <Brianetta> Between the wheels on each bogey 13:04:28 <peter1138> not at 2:33 13:04:36 <Celestar> peter1138: well not yet. but they will ^^ 13:06:07 <Brianetta> actually, I just learned that theyr'e electromagnetic, and don't actually move to contact the rail 13:06:33 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/vehicle_list_gui.diff 13:06:35 <Darkvater> comments? 13:07:09 <Brianetta> Oh, they do contact the rail 13:07:14 * Brianetta reads on 13:07:29 <peter1138> ok 13:07:33 <peter1138> he's a bit far 13:07:34 <peter1138> heh 13:07:41 <Celestar> Darkvater: what does the diff do? 13:08:02 <Darkvater> only think I'm not too happy about is the dropdown thing that does SetDParam(3, depot_name[vl->vehicle_type - VEH_Train]); to get different dynamic strings into dropdown 13:08:10 <Darkvater> I have a feeling it only works cause it's lucky :( 13:08:14 <peter1138> biin biin 13:08:18 <Darkvater> Celestar: http://darkvater.homeip.net/~tfarago/openttd/vehicle_list_wip_v2.png 13:08:20 <peter1138> boom boom even 13:09:06 <peter1138> they're not doing a very good job of this 13:09:07 *** Spoco [Spoco@dsl-083-102-065-186.lohjanpuhelin.fi] has joined #openttd 13:09:15 <Celestar> peter1138: not at all 13:11:48 <peter1138> hmm 13:11:53 <peter1138> even a deltic won't stop 13:12:20 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has joined #openttd 13:12:33 <Mikachu> Darkvater: nice company name :) 13:13:17 <Darkvater> it's not my game 13:13:19 * HMage would like flags for start and stop near the dragging icon 13:13:20 <Darkvater> what does it mean? 13:13:41 <peter1138> Darkvater: yes, don't use SetDParam() for a dropdown list, heh 13:13:48 <Mikachu> it doesn't make a lot of sense in english, but "the state's iron nails" 13:14:19 <Mikachu> this kind of nails http://sv.wikipedia.org/wiki/Bild:Nails.jpg 13:14:24 <Darkvater> peter1138: had that slight feeling :(. 13:14:43 <CIA-1> maedhros * r7416 /branches/newhouses/newgrf_house.c: [NewHouses] -Featurelet: Add support for variable 62. (Based on a patch by peter1138) 13:14:57 <Mikachu> "järnspikar" is like "damnit" too 13:15:45 <Darkvater> don't have a pic of it, but the train vehicle list window is a bit wider than the others. Should 'availableengines/manage list' be both wider to accommodate ofr standard window width or not? 13:16:20 <HMage> I see no need. 13:16:51 <HMage> I, for one, distinguish what that window is by it's default size when it pops up. 13:18:11 <Darkvater> eg 13:18:13 <peter1138> ok 13:18:16 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/vehicle_list_wip_v4.png or http://darkvater.homeip.net/~tfarago/openttd/vehicle_list_wip_v2.png 13:18:45 <Darkvater> imagine the 'ships' window in v2 as the train in v4 13:20:21 *** Osai^2 [~Osai@p54B3DEDB.dip.t-dialin.net] has quit [Quit: Osai^2] 13:20:58 <HMage> As far as I understand you mean that listings for different type of transports have different window sizes now? 13:21:07 <Darkvater> nvm, removed it 13:21:44 <Darkvater> HMage: I meant the train window is a bit wider...so unless the bottom widgets are rearranged there will be 'empty' space on the right 13:22:32 <Darkvater> hmm this needs a better pic 13:22:35 <Darkvater> *confusing* 13:22:36 <HMage> can you try to move start/stop buttons to the right? that might look less empty 13:22:47 <HMage> Ie attached to the right side of the window 13:23:13 <Brianetta> Darkvater: Difficult call. I like 4, but would imagine that it gets uglier with very wide windowss. 13:23:32 <Celestar> peter1138: survived the video? 13:24:16 <Darkvater> Brianetta: no, because the dropdown will stay the same length 13:25:46 *** Progman [~progman@p57A1DB7C.dip.t-dialin.net] has joined #openttd 13:26:12 <peter1138> hmmm 13:26:12 <peter1138> is it me 13:26:13 <peter1138> or 13:26:15 <peter1138> should 13:26:20 <peter1138> i write stuff on one line 13:26:22 <peter1138> no 13:26:24 <peter1138> return min((-force - resistance) / (mass * 4), 10000 / (mass * 4)); 13:26:26 <peter1138> should perhaps be 13:26:35 <Brianetta> Darkvater: Oh, I thought the two buttons were just width/2 13:26:37 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/vehicle_list_wip_v5.png 13:26:38 <Darkvater> there 13:26:43 <peter1138> return min((-force - resistance) / (mass * 4), -10000 / (mass * 4)); 13:26:59 <peter1138> as it is, the minimum braking force is... acceleration 13:27:01 <Darkvater> Brianetta: no, that'd be ugly when the window is resized horizontally (eg v3) 13:27:16 <Brianetta> cool. 13:27:29 <Darkvater> peter1138: it's growing bigger and bigger ;p 13:27:36 <Brianetta> In that case, 4 ('Original 2') is my favourite. 13:27:39 <Darkvater> Original is how the window looks when you open it 13:28:13 <Darkvater> Brianetta: thought so; that's the most work ;p 13:28:25 <peter1138> what is? 13:28:31 <Darkvater> Original2 13:28:31 <Brianetta> Although, in this instance, I'm also attractied to the consistence of 1 13:28:35 <Darkvater> peter1138: your formula 13:28:41 <peter1138> Darkvater: no 13:28:43 <peter1138> that's already there 13:28:50 <peter1138> i just think there's a missing - 13:28:56 <Brianetta> where all the buttons are the same size 13:29:04 <Brianetta> damnit, now I'm all ambivalent 13:29:10 <peter1138> in which case, it's possible that braking will speed you up 13:29:17 <peter1138> (but not as much as accelerating will) 13:29:24 <Darkvater> peter1138: ah :) that's cool ^^ 13:29:28 <Darkvater> Brianetta: make up your mind ;p 13:29:33 <Brianetta> 1. 13:29:47 * Darkvater deletes 20 lines of code :) 13:29:52 <Brianetta> (-: 13:30:07 <peter1138> Darkvater: and my delay-fix is actually smaller 13:30:10 <Brianetta> Extra bonus (: 13:30:17 <peter1138> force = max(power, (mass * 8) + resistance); 13:30:34 <Darkvater> but does that work down/up-hill? 13:30:41 <Darkvater> Brianetta: great..committage 13:30:44 <Darkvater> hmm 13:30:47 <Darkvater> damn 13:30:49 <peter1138> seems to 13:30:59 <Darkvater> I needa figure out what to do with this SetDParam for dropdownlist 13:31:14 <Darkvater> probably 4 strings, then substitute array runtime 13:31:15 <Darkvater> bleh 13:31:21 <Brianetta> Darkvater: You can now add a "Self Destruct" option to the drop-down 13:31:26 <Darkvater> why are dynamic strings so crappy 13:31:27 <Brianetta> which makes the trains explode 13:31:30 <peter1138> the thing with the kick off force 13:31:38 <peter1138> is during the delay it is moving 13:31:46 <peter1138> but only slightly 13:31:58 <peter1138> then it gets to 1 mph 13:32:12 <peter1138> and suddenly *wham* double the power of the engine is applied 13:32:31 <Brianetta> *wham* (-: 13:32:50 <Brianetta> You make them sound lke so much more than 30 pixel sprites (: 13:33:06 <Darkvater> lol 13:33:47 <Mikachu> eek, watching a busy station with pbs signals is scary 13:34:11 <Gonozal_VIII> screenie :D 13:34:15 <Brianetta> Mikachu: You wait till there's a crash 13:34:24 <Brianetta> Then it just ets scarier and scarier 13:34:40 <Brianetta> When the crashed loco is removed, other trains assume the block is clear 13:34:45 <Brianetta> and the wagons might still be there... 13:34:58 <Gonozal_VIII> hehe 13:35:00 <Mikachu> nice coding 13:35:04 <Brianetta> You can lose your entire fleet like that 13:35:27 <Brianetta> You can cause the initial crash by changing any of the PBS signals whle there's a train in the block 13:35:49 <Brianetta> Then you shout "No! Stop!" at the train that decides it's clear to cross 13:35:50 <Gonozal_VIII> never change a running system 13:35:54 <peter1138> mmm, pbs :D 13:35:58 <Brianetta> and while you desperately try to click it and stop it 13:36:00 <Brianetta> it crashes 13:36:25 <Brianetta> It's too hard to stop trains in an emergency 13:36:37 <Mikachu> just like in real life 13:36:40 <peter1138> especially down hill ;) 13:36:44 <Brianetta> Even if you react in time, you can't physically get the window open and stop clicked fast enough sometimes 13:36:44 <peter1138> which i'm trying to fix 13:37:12 <Gonozal_VIII> rl doesn't have a pause button 13:37:17 <Mikachu> hrm, wonder why trains are leaving without a full load when set to full load now, this miniin stuff seems pretty crazy 13:37:20 <Brianetta> Neither do multiplayer games 13:37:23 <peter1138> Brianetta: if you're me, you end up in a panic and accidentally double click or something... 13:37:28 <Brianetta> peter1138: yes (: 13:37:52 <Gonozal_VIII> maybe a "stop all trains" button would be good 13:37:59 <peter1138> there is one 13:38:00 <Mikachu> what the heck does "full load of vehicle" mean? 13:38:17 <Gonozal_VIII> there is? should play more... 13:38:59 <HMage> Mikachu: that's a bug in savegame loading, you have to change orders - remove full load, then set it back 13:39:10 <Mikachu> that only happens the first time you switch to miniin? 13:39:21 <HMage> don't know if it's fixed or not, but some of my old savegames have their orders screwed up 13:39:32 <Mikachu> it would be a bit annoying to do every time :) 13:39:40 <HMage> should happen only once 13:39:43 *** kampasky [pasky@nikam-dmz.ms.mff.cuni.cz] has quit [Ping timeout: 480 seconds] 13:40:26 <HMage> I've only had 4 unique paths (vehicles used shared orders), so I've had to change that in four places. 13:40:55 <HMage> another problem that might lurk in current miniin - gradual load (or unload) might not work 13:41:06 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:41:09 *** mode/#openttd [+v glx] by ChanServ 13:41:32 <HMage> you arrive at the station with 25 tonns of coal per wagon, and leave with 20 tonns of coal per wagon. Got me some time to realise something was wrong. 13:41:38 <Mikachu> heh 13:41:46 <HMage> it's fixed though, next build should be ok 13:42:04 <Mikachu> i'm using svn, it's easier than finding some http page :) 13:42:19 <HMage> but that's what you pay for using nightlies and miniin - it's Work In Progres :) 13:42:25 <HMage> er 13:42:31 <HMage> progress :) 13:42:41 <HMage> damn misspelling goblins 13:42:44 <glx> HMage: I warned users in "MiniIN problems" thread :) 13:43:00 <peter1138> Maedhros: did you come up with a fix? 13:43:01 <Mikachu> i just want to see what the future might have in store 13:43:51 <peter1138> so...? http://fuzzle.org/o/rafix.diff 13:43:57 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 13:44:11 <HMage> Mikachu: well, some of the miniin features might never be integrated into official builds 13:44:20 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has quit [Quit: Chatzilla 0.9.67+ [SeaMonkey 1.0.6/2006102918]] 13:44:41 <peter1138> hmm, that actually gives maglevs a huge power boost below 3 mph 13:48:17 <Mikachu> pbs really helps my totally idiotic 6-track terminus station though :) 13:49:59 <Gonozal_VIII> i still want to see a screenshot^^ 13:50:15 <Mikachu> i'm waiting for the trains to align nicely 13:50:27 <Maedhros> peter1138: oh, fix for full load any? not yet 13:53:47 <Mikachu> Gonozal_VIII: http://mikachu.ath.cx/pbs.png 13:54:19 <Gonozal_VIII> toyland O_o 13:54:24 <Mikachu> of course 13:55:11 <Mikachu> this is from earlier today http://mikachu.ath.cx/candynetwork.png 13:55:52 <Darkvater> peter1138: if you say so :) 13:56:00 <peter1138> Darkvater: what? 13:56:07 *** kampasky [pasky@nikam-dmz.ms.mff.cuni.cz] has joined #openttd 13:56:08 <Darkvater> rafix 13:56:12 <peter1138> ah 13:56:33 <Gonozal_VIII> i would have built that station completely different 13:56:41 <peter1138> differently 13:56:48 <Mikachu> it sort of growed on its own :) 13:56:53 <peter1138> i would've scrapped it and played in a landscape that doesn't hurt my eyes 13:56:54 <Gonozal_VIII> ok.. 13:56:59 <peter1138> growed, heh 13:57:32 <Mikachu> i thought of building a roro station on the other side of the toy factory, but too lazy 13:58:11 <CIA-1> glx * r7417 /branches/MiniIN/clear_cmd.c: [MiniIN][DragBuyingLand] -Fix: costs for demolishing tile were not added on purshasing it (gigajum) 13:58:17 <Gonozal_VIII> doesn't have to be on the other side, there is enough space 13:58:53 <Mikachu> i don't want to stop the trains while i build :) 13:58:54 *** robobed^ [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:59:25 <Mikachu> anyway i am just trying out having a huge network instead of ptp routes 13:59:33 <Maedhros> peter1138: if you've got a convenient savegame, please could you test this? 13:59:35 <Maedhros> http://dev.gentoo.org/~maedhros/openttd/gradual_loading_and_full_load_any-r7416.diff 14:00:42 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 14:00:50 <Gonozal_VIII> i always try to hava a maximum of trains on the mainline.. short signal distances, no points where trains have to slow down or stop and such.. 14:02:03 <Gonozal_VIII> just one train that has to slow down causes the following 20 trains to stop... 14:03:28 <Darkvater> \o/ 14:04:13 <CIA-1> Darkvater * r7418 /trunk/ (build_vehicle_gui.c lang/english.txt vehicle_gui.c): 14:04:13 <CIA-1> -Codechange/Feature: Put back the 'New Vehicles' button in the vehicle list window. As 14:04:13 <CIA-1> things won't fit now because of too many buttons, move 'send to depot' and 'autoreplace' 14:04:13 <CIA-1> to a dropdown box (and seperate 'send to depot' and 'send for servicing'). 14:04:13 <CIA-1> The 'New Vehicles' button shows a list of all engines you have available for that vehicle 14:04:14 <CIA-1> type (in case of trains all railtypes). Button is only enabled for global list. 14:04:15 * Darkvater kic 14:04:18 <Darkvater> there we go 14:06:51 <Darkvater> now to fix up the languages 14:08:21 *** kampasky [pasky@nikam-dmz.ms.mff.cuni.cz] has quit [Ping timeout: 480 seconds] 14:20:12 <Celestar> hmm 14:20:18 <Celestar> how do I delete a repository in svn? 14:20:31 <Brianetta> woohoo 14:20:35 <Brianetta> I am using PuTTY for Linux 14:20:40 <Celestar> wtf? 14:20:54 <Brianetta> You look puzzled 14:22:31 <hylje> :o 14:22:44 <hylje> i havent arsed enough to fetch putty 14:22:54 <hylje> ssh + term ought to be enough for anybody 14:23:15 <Brianetta> well 14:23:25 <Brianetta> First of all, with PuTTY I can use ppk format keys 14:23:56 <Brianetta> secondly, openssh really spits out its dummy if your secret key has the wrong permissions 14:24:16 <Triffid_Hunter> as it should 14:24:26 <Brianetta> Since I can gain additional security by keeping my key on a removable medium, which uses a filesystem which doesn't understand Unix permissions, this is a more workable solution. 14:25:12 <peter1138> or you could tell mount to use appropriate options to restrict permission 14:25:15 <Brianetta> The key is passphrased anyway. Unix permissions, on my single user machine, are no defence. 14:25:24 <Brianetta> peter1138: Its automounted. 14:25:41 <Brianetta> No defence at all. 14:26:19 <peter1138> *** Player has left the game (could not load map) 14:26:20 <peter1138> :D 14:26:34 <Brianetta> *** Player has tried again 14:26:34 <Brianetta> *** Player has tried again 14:26:35 <Brianetta> *** Player has tried again 14:26:38 <peter1138> hehe 14:28:30 <peter1138> Darkvater: http://fuzzle.org/o/yapfstyle.diff ^^ 14:28:46 <Brianetta> (: 14:32:54 <Darkvater> peter1138: :O 14:33:47 <peter1138> ignore the train_cmd.c bit on the end ;) 14:36:20 <Darkvater> well if you're intent on committing it :) 14:36:44 <Mikachu> perhaps an argument against including pbs http://mikachu.ath.cx/crazy.png 14:37:03 <peter1138> heh 14:37:21 <Darkvater> o-O 14:37:26 <hylje> .. 14:37:26 <Darkvater> I didn't commit every language 14:37:28 <hylje> what. 14:40:00 <Darkvater> so, what else is left now for 0.5 apart from newgrf UI for MP and sending it over 14:40:53 <peter1138> fixing the stuff in station_gui? 14:40:55 <peter1138> or did you do that? 14:41:14 <Darkvater> I'll let belugas do that 14:41:19 *** Belugas_Gone is now known as Belugas 14:41:26 *** kampasky [pasky@nikam-dmz.ms.mff.cuni.cz] has joined #openttd 14:41:48 <CIA-1> Darkvater * r7419 /trunk/lang/ (22 files): -[lang] Fix up the language files after r7418 14:41:52 <Darkvater> and there he is :) 14:46:16 <CIA-1> Darkvater * r7420 /trunk/lang/ (english.txt icelandic.txt romanian.txt russian.txt): -[lang] Dammit, there are too many language files, missed some from the list. 14:46:25 * peter1138 kicks CIA-1 14:46:25 <CIA-1> ow 14:46:31 <peter1138> hmm 14:48:44 <peter1138> and then... 14:48:48 <peter1138> http://fuzzle.org/o/rafix2.diff 14:49:25 <peter1138> fixes the problem of trains not being able to stop down hill 14:49:28 <Darkvater> that '-' solves the whole thing? 14:49:48 <peter1138> yeah 14:49:59 <Darkvater> he 14:50:28 *** Purno [~Purno@5351CCC8.cable.casema.nl] has joined #openttd 14:51:05 *** Purno [~Purno@5351CCC8.cable.casema.nl] has quit [] 14:51:52 <peter1138> without the - there is no guaranteed braking force 14:52:07 <peter1138> it just limits the acceleration rate down hill 14:53:01 <Darkvater> so we actually didn't have any braking force only less acc? 14:53:06 <CIA-1> peter1138 * r7421 /trunk/train_cmd.c: 14:53:06 <CIA-1> -Fix (r2475): Changed "kick off" acceleration resulted in only a small amount of 14:53:06 <CIA-1> power being applied whilst moving off and then double the power at 1 mph. This 14:53:06 <CIA-1> resulted in a perceived delay before trains moved. Fix this by applying the full 14:53:06 <CIA-1> power of the engine (or the kick off, whichever is greater). Essay over. 14:53:30 <peter1138> Darkvater: we did, but not much 14:53:52 <peter1138> Darkvater: because we have force = power / speed earlier, there is hardly any force applied at high speed 14:54:17 <peter1138> so when going downhill, the weight of the train can easily counteract that force 14:54:26 <peter1138> so then it applies even less force 14:54:31 <peter1138> because it goes faster :) 14:54:43 <Brianetta> rolling trains (: 14:54:54 <Darkvater> peter1138: how does that work irl? 14:55:16 <peter1138> Darkvater: in real life i don't think braking force is totally dependent on engine power and velocity 14:55:45 <peter1138> more the weight of the locomotive (and any braked wagons) 14:56:05 <Darkvater> gaah, my openttd is in bulgarian 14:56:09 <peter1138> heh 14:57:26 *** Tefad [~tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has quit [Ping timeout: 480 seconds] 15:00:44 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 15:01:10 <peter1138> so, you reckon that's good too? 15:01:12 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/shipinway.png 15:01:19 <Darkvater> do we want that fixed? 15:01:25 <Darkvater> peter1138: bulgarian? 15:01:38 <peter1138> braking 15:01:48 <peter1138> ship in way? hehe 15:02:01 <Darkvater> nah, I'll leave it in as easter-egg 15:02:26 <Darkvater> peter1138: your question does not compute. I think once RA is in, we need formula for breaking 15:02:40 <peter1138> we have RA... 15:02:43 <peter1138> well, fake RA 15:04:16 <peter1138> so you want a better braking system? Hmm 15:04:32 <Eddi|zuHause> Darkvater: the "dropdown list" in those pictures looks to be 1 pixel off in x and y direction (top left corner) 15:04:34 <Darkvater> well not now 15:04:52 <Darkvater> Eddi|zuHause: that's intentional; all dropdowns look like that 15:05:16 <Eddi|zuHause> i just want to state that i hate that gap 15:05:39 <Darkvater> you are welcomt to your opinion 15:05:46 <Eddi|zuHause> it probably does not matter if the dropdown list is in the window 15:06:01 <Eddi|zuHause> but with the game shining through the gap, it looks strange 15:06:18 *** Tefad [~tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has joined #openttd 15:07:03 <Brianetta> breaking, hee hee 15:08:35 <Darkvater> Brianetta: what's so funny? Does it have a special colour? ^^ 15:09:57 *** Progman [~progman@p57A1DB7C.dip.t-dialin.net] has quit [Remote host closed the connection] 15:10:49 <DannyA> Hey again, Our trip to the movies (bond) started off well. Bought the tickets on the net so didn't need to line up, and a car was pulling out just as we entered the car park - which was packed for thursday night shopping. We got great seats right in the middle - the pirate chairs & the adds at the start of the movie were a surprisingly entertaining, since half of them played backwards and upside down (sound too). The first 3/4 of the movie really good, b 15:10:49 <DannyA> hat last 1/4 since the film wrapped round the projector & got burnt (apparently). Maybe we can see the rest another time... :) 15:12:11 *** PandaMojo [~panda@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 15:12:46 *** Zahl [~SENFGURKE@p549F28E9.dip0.t-ipconnect.de] has joined #openttd 15:15:02 <DannyA> What I wanted to ask about peter1138, and KUDr_wrk, or anyone else, if if you had any ideas on how I can walk back down each path at a rail intersection to look for trains? 15:16:17 <peter1138> you'd need to do... da da da... more path finding 15:16:44 <peter1138> although it could be a simplistic recursive track piece follower 15:17:07 <peter1138> performance? 15:17:24 <DannyA> I was wondering about setting up a Follower type or struct or whatever it is for that specific purpose. 15:17:37 <DannyA> That's what I'm trying to be wary of. 15:18:23 <DannyA> Easiest way may be to fire up another pathfinder at that point, but I don't know if that would be very light. 15:19:33 <DannyA> I have trouble getting my head around all the templates and types with this one. 15:21:36 *** Tefad [~tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has quit [Ping timeout: 480 seconds] 15:21:40 <DannyA> The difference between this and normal path find, is that it need to check paths that the train can't actually reach, and also it must go to all the nodes - up to 10 tiles away or whatever I use, but not decide it's got a good path and not check some. 15:24:36 *** Spoco [Spoco@dsl-083-102-065-186.lohjanpuhelin.fi] has quit [] 15:27:23 *** Ammler [~Ammler@27.153.62.81.cust.bluewin.ch] has joined #openttd 15:27:35 <imachine_> neural networks ai pathfinding 15:27:36 <imachine_> ;-) 15:27:41 <imachine_> here's your solution 15:27:42 <imachine_> ^^ 15:28:03 <DannyA> I was thinking of using that for the arrival time estimation 15:28:27 <KUDr_wrk> DannyA: but you need to know it the other train is heading your junction or not. You can't tell that any train you find there will not choose another way. The other problem is performance. If you will search for trains on 30 tile/tracks (4 lines merged together) you need to invoke GetVehicleFromPos() 30 times. 15:28:37 *** Ammler [~Ammler@27.153.62.81.cust.bluewin.ch] has quit [Remote host closed the connection] 15:28:42 <DannyA> Use the power speed etc as inputs & train the network once each frame based on actual results 15:29:23 <imachine_> yes nad remember TTD ran smoothly on 486 DX/2 15:29:26 <imachine_> 66Mhz 15:29:38 <Mikachu> i think i played it on 486SX 25mhz 15:29:44 <imachine_> oh but not so smooth 15:29:54 <imachine_> with more vehicles and all, it lagged towards the end even on my 66mhz 15:29:56 <Mikachu> also dungeon master 2 and doom 15:30:23 <imachine_> oh but doom, not that tough on the resources. 15:30:33 <Mikachu> had to select low detail though 15:30:36 <imachine_> doom ran on 386, and that was SX too. 15:30:56 <imachine_> the math proc really did a good job on the DX's 15:31:18 <imachine_> those were the days, silent computers. 15:31:33 <imachine_> no fans no bullshit, slow hd's so all you could hear was the AT psu 15:31:47 <imachine_> now even my fucking tft screen has a fan in it. 15:32:00 <imachine_> it's actually louder than the comp itself 15:32:01 <imachine_> ;p 15:32:26 <Mikachu> hah 15:32:45 <Mikachu> my amd 900mhz was so silent, a friend who came over pushed the power button to turn it on when he entered the room, shutting it down 15:32:55 <imachine_> he he 15:33:35 <imachine_> i got this PIII933 from dell now, but it's a hack of the dells original setup, it doesn't hae the plastic tube above the cpu so the fan runs a bit faster since it's smaller and it seems to cause a bit more movement hence more noise 15:33:57 <imachine_> part from that, it's the bloody IBM tft that makes the most of it 15:34:27 <imachine_> was a spot on hit tho, less than a hundred quid for a 17" TFT a year ago, good price methinks 15:38:05 *** hrada is now known as ufoun 15:40:59 <DannyA> So, is that VehicleFromPos() the only way to find a vehicle given a tile? 15:42:10 <KUDr_wrk> yes 15:42:31 <peter1138> mmm, slow 15:43:20 <DannyA> Ah, bugger. 15:43:33 <DannyA> That might be a problem. 15:43:42 <smeding> wait. time to buy batteries. 15:43:43 <KUDr_wrk> [11:13:48] <DannyA> Eventually when the forces equal out - it will stop speeding up and be at max speed - or that what they told us in highschool anyway. << it happens very rarely in the real world. Once train reaches the construction speed limit it has usually big force reserve but can't use it due to max-speed 15:43:55 <smeding> i'm gonna need my mp3 player in the bus to avoid going mad 15:44:25 *** Neonox [~Neonox@offb-590ebbcf.pool.einsundeins.de] has quit [Quit: bin wech....] 15:45:34 <DannyA> Yeah I don't know much about trains so don't doubt that. 15:46:02 <Brianetta> KUDr_wrk: How easy would speed limits be on track? An advantage to this would be a busy line. Limiting all trains on that line to a given speed would smooth out the traffic, eliminating som estop-start in the faster trains. 15:46:21 <KUDr_wrk> air and wheel resistance is minimal for trains, normal train (at least here in cz) once it reaches its travellling speed the driver can switch off engines and travel several hunderts of kilometers without using engine 15:46:22 <DannyA> I think I missinterprited you when I was talking last night KUDr_work, sorry. Not use to this IRC you see. 15:46:39 <Brianetta> air resistance increases significantly at speed 15:47:20 <KUDr_wrk> Brianetta: not for trains (you mix it with car!) 15:47:29 <DannyA> One thing that is cirtain though - for any object to remain at a constant speed all forces must balance to 0. In the case of trains I guess the just lay off the gas. 15:47:30 <Brianetta> KUDr_wrk: It's a principle of physics. 15:47:37 <Brianetta> I don't know shit about cars 15:47:45 <KUDr_wrk> trains engine force is 20x higher than air resistance 15:47:56 <Brianetta> At which speed? 15:47:58 * Darkvater starts closing random bugreports 15:48:01 <DannyA> Not if it is not speeding up. I promise 15:48:04 <Darkvater> peter1138: wanna show KUDr_wrk ? 15:48:07 <KUDr_wrk> exactly! it is physics 15:48:12 <peter1138> hmm, what? 15:48:23 <KUDr_wrk> i saw it 15:48:27 <KUDr_wrk> the diff 15:48:39 <Darkvater> _the_ diff ;p 15:48:43 <peter1138> oh, that one 15:48:45 <peter1138> ;) 15:48:49 <peter1138> anyway 15:49:03 <peter1138> eventually the engine's force will equal out with air resistance 15:49:20 <peter1138> physics is good 15:49:24 <KUDr_wrk> Brianetta: aroung 100 kmps for normal engines 15:49:32 <KUDr_wrk> kmph :) 15:50:01 <DannyA> One thing I'm was wondering was if the power relates directly to the force regardless of speed. 15:50:03 <KUDr_wrk> peter1138: no - it can happen at airplane speeds 15:50:15 <glx> KUDr: hehe 6000kmph was indeed to much :) 15:50:21 <KUDr_wrk> not in regular train speeds 15:50:39 <peter1138> well, there are also the engineering limits 15:50:43 <peter1138> but the principle holds 15:50:45 <KUDr_wrk> air resistance has no influence to train acceleration at all 15:50:54 <KUDr_wrk> avery train driver can tell you that 15:51:28 <peter1138> that is rubbish 15:51:40 <peter1138> there is always some 15:51:50 *** Tefad [~tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has joined #openttd 15:51:50 <KUDr_wrk> up to engineering limits the force is relatively high 15:52:03 <KUDr_wrk> then the engine must slow down 15:52:25 <KUDr_wrk> totally different than what you call "physics" now 15:52:54 <KUDr_wrk> always some - yes, but at least 10x smaller than engine force at full speed 15:53:15 <KUDr_wrk> so you can forget it and error will be much smaller than now 15:53:18 <Brianetta> 10% is significant 15:53:23 <DannyA> It really is simple: (Forces from front + forces from back + forces from side) / mass = accelleration or rate of change of speed. It makes no difference what the speed at the time is or how powerful the engine is. If it doesn't add up then you are missing some forces. 15:53:27 <KUDr_wrk> now it is nonsense as it behaves 15:53:49 <Mikachu> how large is friction to the track compared to air resistance then? 15:54:03 <Brianetta> It's ver small 15:54:09 <DannyA> The realistic accleration should be as simple as that as well. Just build functions to return forces & tune them to get what you need. 15:54:10 <KUDr_wrk> also very small 15:54:16 <KUDr_wrk> only hills counts 15:54:19 <Brianetta> If air resistance wasn't significant trains wouldn't ever be streamlined 15:54:30 <Mikachu> maybe it isn't significant because they are streamlined :) 15:54:30 <KUDr_wrk> at least in real life 15:54:49 <Brianetta> Mikachu: Not all trains are streamlined 15:54:56 <KUDr_wrk> Brianetta: streamlining is not because of forces 15:55:02 <DannyA> Hills equate to a negative force given by the force of gravity acting on the mass for a given angle. 15:55:11 <KUDr_wrk> it is because what damage it can cause around 15:55:18 <KUDr_wrk> pushing the air 15:56:17 <Mikachu> http://adsabs.harvard.edu/abs/1990sicb.proc...15M 15:56:21 <Brianetta> I'm not going to argue this any more. I don't know where you learned this. 15:56:29 <Mikachu> see, there is a whole paper on the issue 15:56:30 <KUDr_wrk> once train reaches 150 kmph, it continues for 3 hours without force (engines switched off) and ends up with 130 kmph 15:56:36 <KUDr_wrk> this is real life 15:56:40 <Mikachu> "The reduction of air resistance of high speed electric trains is especially important, as air resistance of trains increases faster than mechanical resistance in high speed." 15:57:33 <peter1138> 150 kmph is not especially fast, either, heh 15:57:46 <peter1138> air drag definitely applies 15:58:00 <KUDr_wrk> yes, but our trains with 100mph limits behave totally wrong 15:58:24 <KUDr_wrk> applies, but not so much as in ottd 15:58:24 <Mikachu> air resistance isn't exactly linear at high speeds either 15:58:33 <Brianetta> Mikachu: It's not even nearly linear 15:58:37 <DannyA> It may be possible that the force created by drag compared to the mass which it acts on produces insignificant accelleration - or decell... 15:58:50 <KUDr_wrk> this looks like we are calculating it for submarines, not trains 15:58:56 <peter1138> area * drag_coeff * speed * speed 15:58:57 <peter1138> heh 15:59:00 <Mikachu> that was "exactly" as in "the earth isn't exactly small" :) 15:59:17 <Brianetta> oh, right (: 16:02:01 <peter1138> hmm 16:02:18 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 16:02:24 <peter1138> btw 16:02:36 <peter1138> i found a bug testing our air drag :) 16:02:47 <peter1138> i took out the braking force 16:03:01 <peter1138> leaving just airdrag and rolling resistance 16:03:11 <peter1138> if the train goes into the depot 16:03:17 <peter1138> it'll come out again started 16:03:25 *** LaPingvino [~chatzilla@82-171-74-245.dsl.ip.tiscali.nl] has joined #openttd 16:04:34 <Brianetta> You're saying, that trains cannot stop in a depot without brakes? 16:04:38 <Brianetta> Shocker! 16:04:45 <DannyA> Are there any possible solutions to the problem of not being able to tell which train is on a tile quickly? Like perhaps recording it, or like how the crash detection works? 16:05:15 <KUDr_wrk> DannyA: there is hash map already 16:05:31 <KUDr_wrk> but still slow if you will invoke it often 16:06:08 <DannyA> Not if it means you can only have 10 trains. 16:06:11 <peter1138> Brianetta: no, i'm saying they go in, then turn around, and come out again with full power 16:06:11 <KUDr_wrk> you need signals or junctions to remember which train is heading there 16:06:17 <Darkvater> o_O 16:06:18 <Brianetta> oooh 16:06:25 <Darkvater> http://bugs.openttd.org/task/423 16:06:41 <Darkvater> improved loading, LoadWait 46% total OpenTTD CPU time 16:06:58 <peter1138> yeah 16:07:08 <peter1138> it does a lot of loops... 16:07:18 <DannyA> Maybe I can use the saved CPU for finding trains ;) 16:07:36 <peter1138> we should ditch it and come up with some other implementation 16:07:49 <DannyA> You mean the loading Peter? 16:07:56 <peter1138> improved loading 16:08:06 <Darkvater> well I think the biggest problem is that it loads EVERY vehicle in that function 16:08:09 <Brianetta> it's only improved in some respects. 16:08:56 <peter1138> it's known to reduce capacity anyway 16:09:00 <KUDr_wrk> Darkvater: the problem is that it doesn't maintain the vehicle queue for each cargo type 16:09:15 <peter1138> there isn't vehicle queue... but that's your point :) 16:09:23 <peter1138> s/isn't/is no/ 16:09:27 <KUDr_wrk> this is what i told 16:11:17 <KUDr_wrk> i had it repaire in my year old c++ version 16:11:22 <KUDr_wrk> +d 16:11:40 <KUDr_wrk> i can look there and see how i did it 16:11:41 *** HMage [~HMage@85.21.179.37] has quit [Read error: Connection reset by peer] 16:12:08 <Darkvater> KUDr_wrk: http://darkvater.homeip.net/~tfarago/openttd/kudr_cpppatch_3933_diff_189.rar 16:12:11 <KUDr_wrk> but there was one problem - the queue needs to be added into savegame 16:12:11 <Darkvater> ^^ 16:12:17 <KUDr_wrk> because of MP 16:12:37 <Darkvater> why? Doesn't each client create the same queue? 16:12:43 <KUDr_wrk> Darkvater: i am not sure if it was in that version 16:14:06 <KUDr_wrk> probably yes (st->load_queue_first = NULL) 16:15:11 <Mikachu> my impressions of the improved loading, that possibly have nothing to do with this discussion, is that it's good that one of the trains gets to leave instead of two half-full trains, but if there is enough cargo to fill both trains the second still has to wait for the first to finish loading 16:15:35 *** Sacro [~Ben@adsl-83-100-152-151.karoo.KCOM.COM] has joined #openttd 16:15:56 <Maedhros> yeah, we'd need proper fifo loading for that to happen though 16:16:09 <KUDr_wrk> STR_882H_LOADING_QUEUED :{LTBLUE}Queued for load ( {ORANGE}{COMMA}{LTBLUE} ) 16:16:14 <KUDr_wrk> iit was fifo 16:16:28 <Belugas> i would say it is logical... otherwise, it measn the station has enough manpower to handle every work load we can throw it 16:16:41 <Belugas> my two cents opinion... 16:16:57 <KUDr_wrk> Belugas: station should have enough force 16:16:57 <Mikachu> but that means a longer station has more work power than one with more tracks 16:17:07 <KUDr_wrk> this is why i build many platforms 16:17:11 <Mikachu> and if they load different cargo it works fine 16:17:18 <peter1138> Mikachu: that's pretty much the problem with it 16:17:19 <KUDr_wrk> bigger station should have more force 16:17:29 <DannyA> Perhaps cargo can be moved to the platform to be loaded - time from grf or something. Distinguish between waiting cargo & loading cargo owned by platform. 16:18:12 <Darkvater> ah Belugas ... 16:18:20 <peter1138> station has force? 16:18:24 <Eddi|zuHause> air resistance grows with speed^3 16:18:27 <KUDr_wrk> handling one wagon should take some time, but they can be handled paralelly at the same time 16:18:32 <peter1138> does a station have air resistance? :) 16:18:48 <KUDr_wrk> peter1138: workforce 16:18:50 <peter1138> Eddi|zuHause: yeah, but it doesn't apply to trains, apparently 16:18:52 <Mikachu> only if it's moving at high speeds :) 16:19:04 <Eddi|zuHause> so if it is 10% at 100km/h, it is 80% at 200km/h 16:19:25 <Eddi|zuHause> it's physics, it applies to all moving objects 16:19:32 <KUDr_wrk> Eddi|zuHause: are you sure with that ^3 ? 16:19:39 <Eddi|zuHause> yes, i am sure 16:19:48 <peter1138> i thought it was ^2 16:19:53 <peter1138> but i wouldn't know 16:20:01 <Mikachu> i'm pretty sure you can use whatever mixture of exponents works best 16:20:03 <KUDr_wrk> me too :) 16:20:18 <Mikachu> each term has a coefficient depending on the case 16:20:35 <DannyA> how does it go? the angle of the dangle = the cubic of the pubic ? 16:20:36 <peter1138> heh 16:20:55 <DannyA> something like that I think :) 16:21:27 <Eddi|zuHause> well, the actual force is speed^2, but you loose another speed factor from the dragging force 16:21:44 <Eddi|zuHause> because force = power/speed 16:21:55 <KUDr_wrk> heh so ^2 16:22:01 <KUDr_wrk> much better 16:22:12 <DannyA> It's a really funny movie that -100 girls. Gaurenteed good laugh next time your at the dvd rental. 16:22:14 <Eddi|zuHause> so speed has an influence of ^3 to the resulting acelleration 16:22:26 <KUDr_wrk> to power 16:22:37 <Eddi|zuHause> no, the power is constant 16:22:48 <KUDr_wrk> accel is linear to force 16:23:07 <KUDr_wrk> Eddi|zuHause: return back to school 16:23:21 <KUDr_wrk> and give up your diplom 16:23:32 <Eddi|zuHause> i don't have diplom ;) 16:23:49 <KUDr_wrk> or whatever they gave you 16:24:32 <DannyA> It's actualy got a name 'Newton's Second Law of Motion' http://www.glenbrook.k12.il.us/GBSSCI/PHYS/CLASS/newtlaws/u2l3a.html or just google physics force mass accelleration 16:24:40 <Ailure> hehe 16:24:55 <Ailure> I love how the AI builds roads 16:24:55 <Mikachu> <spoiler> F=m*a </spoiler> 16:24:55 <Ailure> even if there's no road vehicle avaible 16:25:06 <Brianetta> power from a wind turbine is proportional to the cube of the windspeed, so I'd go with Eddi, with resistance being cubic 16:25:18 <Eddi|zuHause> i do know how newtons physics 16:25:25 <Eddi|zuHause> works 16:25:31 <Ailure> also that page reveals ho 16:25:35 <Ailure> that it's been too long ago 16:25:38 <Ailure> since I did physics 16:26:35 <DannyA> I think I'll stick with Newton. I reckon he was on to it. 16:28:33 <Sacro> resistance will be cubic... 16:28:40 <Sacro> height*width*weight? 16:28:44 <DannyA> Well I would like to have a go at getting this penalty going even though it is likely to be too resource hungery to use - mainly coz I have a hard time understanding it. 16:29:13 <KUDr_wrk> DannyA: use signal states instead 16:29:33 <DannyA> OK 16:29:53 <KUDr_wrk> or try both 16:29:54 <Eddi|zuHause> weight has absolutely no influence on air resistance 16:29:54 <DannyA> How can I detect if a tile is an intersection? 16:29:56 <KUDr_wrk> and compare 16:30:20 <KUDr_wrk> there is some api 16:30:29 <KUDr_wrk> for crossing tracks 16:30:36 <KUDr_wrk> and getting trackbits 16:30:39 <KUDr_wrk> and so on 16:30:59 <DannyA> I looked but didn't find any which would tell me if there were track which were unreachable. 16:31:36 <KUDr_wrk> hehe look at yapf track follower 16:31:42 <KUDr_wrk> it is in separated file 16:31:43 <DannyA> The TracksOverlap looked like a good candidate, but i suspect it will return false if there is a horizontal and a vertical track which are touching & I need true 16:31:44 <Eddi|zuHause> like i said, if you go from 100km/h to 200km/h, you have a speed^2 factor from the area, and a speed factor from the dragging force of the engine, resulting in a speed^3 factor 16:31:59 <DannyA> :) OK hang on a tick... 16:32:03 <Sacro> is this newsignals talk? 16:32:14 <Eddi|zuHause> (for the effecively useable force) 16:32:31 <KUDr_wrk> Eddi: impossible 16:32:50 <Eddi|zuHause> believe me, or not... i know what i know 16:32:51 <KUDr_wrk> speed -> force can't be ^3 16:32:59 <Brianetta> KUDr: It can 16:33:03 <KUDr_wrk> so you must be wrong 16:33:07 <DannyA> Sacro not really. I'm trying to find out how to do a busy intersection penalty. 16:33:09 <Brianetta> He isn't 16:33:35 <KUDr_wrk> ok, i will find it somewhere (newton doesn't know that) 16:33:50 <Brianetta> http://en.wikipedia.org/wiki/Drag_(physics) 16:34:48 <DannyA> This is what I want to setup: http://www.tt-forums.net/viewtopic.php?p=527260#527260 but the problem is I need to know if a trains is comming, and the only way to find out what train is on a tile is slow. 16:34:51 <Brianetta> "Note that the power needed to push an object through a fluid increases as the cube of the velocity." 16:35:24 <KUDr_wrk> power 16:35:29 <KUDr_wrk> but not force 16:35:40 <KUDr_wrk> this i explained eddi 16:35:40 <Eddi|zuHause> power... force... it's a foreign language 16:35:57 <Sacro> hmm... 16:35:57 <Brianetta> power and force are directly proportional when mass is constant 16:36:02 <Sacro> power = mass * force? 16:36:22 <KUDr_wrk> power itself goes ^2 with speed with the constant force 16:38:16 *** mikk36 [~mikk35@pc63.host1.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 16:38:28 <Brianetta> KUDr's right 16:38:34 <Brianetta> force is square 16:38:37 <Brianetta> power is cubic 16:38:50 <Eddi|zuHause> yes, and i admit that i meant power, not force 16:38:55 <Brianetta> Twice the speed requires four times the force 16:39:01 <KUDr_wrk> seems to be much more reasonable yes 16:39:34 <Brianetta> (to overcome wind) 16:39:38 <Eddi|zuHause> and power is the actually relevant value 16:39:49 <KUDr_wrk> no 16:39:59 <Brianetta> Depends whether we'reusing TE (force) or HP (power) 16:40:10 *** lolman_ [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:40:21 <Sacro> oh noes 16:40:28 <Eddi|zuHause> TE is relevant when starting, HP is relevant for max. speed 16:40:38 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Killed (NickServ (GHOST command used by lolman_))] 16:40:42 *** lolman_ is now known as lolman 16:40:47 <KUDr_wrk> forces count for acceleartion (engine - uphill + downhill - air.. etc) 16:40:51 <Mikachu> the max speed is given by the game 16:41:02 *** lolman_ [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:41:10 <Mikachu> i think you can use the same variable for uphill and downhill :) 16:41:11 <Eddi|zuHause> i mean theoretical max speed 16:41:15 <Brianetta> Mikachu: That's not necessariy a given. The physics patch discards that value, for example. 16:41:19 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 16:41:24 <Eddi|zuHause> there are other factors that influence max speed of train 16:41:26 *** mikk36 [~mikk35@pc63.host1.starman.ee] has joined #openttd 16:41:30 <Sacro> yeah, its nice to have maglevs that can go as fast as their power allows 16:41:42 <Mikachu> ever heard of "safety factor"? :) 16:41:51 <KUDr_wrk> yes, but what is wrong and very vrong on our "realistic acceleration" is that the forces become the same slowly before reaching top speed 16:41:57 <Brianetta> Mikachu: That's normally per route, not per loco 16:42:31 <Brianetta> A loco at speed shouldn't be able to provide a lot of force 16:42:34 <CIA-1> glx * r7422 /branches/MiniIN/ (48 files in 3 dirs): [MiniIN] -Sync with trunk r7378:r7421 16:42:38 <KUDr_wrk> Sacro: yes, they would be supersonic 16:42:55 <Sacro> KUDr_wrk: well maybe we should have track limits, rather than train limits 16:42:55 <Brianetta> We need to record sonic_boom.wav 16:43:07 <Eddi|zuHause> ouch ;) 16:43:09 <KUDr_wrk> yes 16:43:20 <KUDr_wrk> would be nice to hear it from train 16:43:24 <Brianetta> track limits would make more sense, as well as making traffic smoother 16:43:31 <KUDr_wrk> and we would need also visual effect 16:43:36 <Sacro> KUDr_wrk: you dont hear it on the train afaik 16:43:37 <Eddi|zuHause> you do NOT want to go at supersonic speed through a tunnel!! 16:43:39 <Brianetta> Condensation ring? 16:43:49 <KUDr_wrk> no 16:43:57 <KUDr_wrk> the barier spreading 16:43:58 <Sacro> Eddi|zuHause: wouldnt the train turn inside out? 16:44:07 <KUDr_wrk> like fog vawe 16:44:08 <Eddi|zuHause> yeah, something like that ;) 16:44:33 <KUDr_wrk> big and growing fog ball 16:44:40 <Brianetta> If you went supersonic in a tunnel, leaving the end of the tunnel would be like hitting a wall 16:44:44 <KUDr_wrk> like FA18 does 16:44:49 <Brianetta> Condensation ring. 16:44:56 <Brianetta> At least, it is once you punch it. 16:44:58 <Brianetta> A ring. 16:45:07 <KUDr_wrk> it is not a ring 16:45:11 <KUDr_wrk> it is ball 16:45:18 <KUDr_wrk> or half of ball 16:45:27 <KUDr_wrk> growing before the plane 16:45:30 <Brianetta> yes 16:45:34 <Brianetta> then once you pass mach 1 16:45:38 <KUDr_wrk> i had a photo somewhere 16:45:38 <Brianetta> you make it a ring 16:45:44 <KUDr_wrk> was very impressive 16:45:44 <Brianetta> by drilling a hole through it, physically 16:46:07 <KUDr_wrk> maybe 16:46:12 <DannyA> OK, here's one for you. For something to completly change direction if has to stop right? You can't just suddenly be going the other way. That must mean that a fly flying towards a train must stop since it changes direction. This only happens after the train hits it, so does that mean the fly stops the train? 16:46:21 <KUDr_wrk> i really dunno how it you call it in english 16:46:32 <Brianetta> DannyA: You don't need to stop. You can make a curve. 16:46:42 <Eddi|zuHause> DannyA: movement is relative 16:46:44 <Mikachu> DannyA: the answer is that the train isn't a solid body 16:46:59 <Mikachu> the part of the train that is in contact with the fly stops completely 16:47:13 <DannyA> So you're saying it the fly does stop the train? 16:47:16 <Mikachu> ie the first few layers of atoms or so 16:47:20 <Brianetta> dents it, briefly 16:47:52 <Eddi|zuHause> if you have a decent number of flys, you can see the effect 16:47:57 <Mikachu> haha 16:48:02 <Sacro> and a messy train 16:48:08 <Mikachu> and a very confused engineer 16:48:12 <DannyA> Sound's like a louie on steroids to me. Don't know if you guys got those louie the fly adds... 16:48:13 <KUDr_wrk> fly will think intensivelly about its ass (as the ass will come into head) 16:48:40 <DannyA> haha, thats good 16:48:50 <KUDr_wrk> no, it is reality 16:49:09 <Mikachu> doesn't that go "what is the last thing that goes through a fly's head when it hits a car window?" "its ass" 16:49:21 <DannyA> So you could say the last thing on it's mind is it's arse... 16:49:34 <Brianetta> Common joke in teh UK. "What's the last thing that goes through a fly's head when it hits the windscreen?" "It backside" 16:49:38 <KUDr_wrk> Mikach: yes, my english is not so good 16:49:50 <Mikachu> so now we have 4 candidates :) 16:50:22 <Brianetta> Anyway, in fly vs train, it's a plastic collison 16:50:37 <Brianetta> since the fly is generally spread over the train and becomes part of its mass 16:50:38 <Mikachu> that's what i said, but i used more words :) 16:50:49 *** lolman_ [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 16:50:53 <peter1138> so anyway 16:50:58 <Brianetta> so there's a net reduction in speed 16:51:07 <peter1138> you could say our air drag is too much 16:51:09 <DannyA> fly ass -> mass? 16:51:13 <peter1138> but it is not wrong on principle 16:51:24 <KUDr_wrk> peter1138: definitelly 16:51:35 <KUDr_wrk> it is good 16:51:38 <Mikachu> you could have huge fans on the tracks blowing along the direction of movement 16:51:42 <Brianetta> peter1138: The guy who did the physics patch had to provide magic numbers to get it to feel right. 16:51:43 <Mikachu> problem - solution 16:51:44 <peter1138> i'm still not sure what mass * 4 is for 16:51:48 <KUDr_wrk> but too much influence to the train speed 16:51:55 <peter1138> i suspect possible something to do with game units, heh 16:52:30 <Brianetta> peter1138: vehecle scaling, I think 16:52:35 <KUDr_wrk> like scale/ time and so? 16:52:55 <Brianetta> Some physical constants were reviewed (: 16:53:01 <KUDr_wrk> bulgarian constant we call it 16:53:15 <KUDr_wrk> nobody knows why 4 but it works 16:53:53 <peter1138> resistance *= 4; //[N] 16:53:56 <Eddi|zuHause> "bulgarian constant" ... sounds interesting... where does that come from? 16:53:57 <peter1138> i love that kind of comment 16:54:06 <peter1138> N... but what was it before? 16:54:18 <peter1138> incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually 16:54:22 <peter1138> 60 = 3% ? 16:54:25 <KUDr_wrk> Eddi|zuHause: i dunno, simply this is the name here in cz for such constants 16:54:26 <peter1138> who knows... 16:55:48 <Eddi|zuHause> such phrases usually have the strangest kind of history ;) 16:57:53 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 16:58:34 <Eddi|zuHause> hm... what is DVBcut trying to tell me with a timecode of "-3:-11:-31.-458"?? 17:06:02 <DannyA> KUDr_wrk, I looked in track_dir.hpp it that's the one you ment, but I don't know how I can use it to work out if a tile has touching tracks. I also saw this (KillFirstBit2x64(m_orgTrackdirs) != 0) used, but I think it will tell me parallel horizontal or vertical tracks are an intersection. I also looked in rail.? and it seemed there were functions for everything except whether it's a simple intersection. I'll just use the track bits if that's the case, bu 17:06:03 <DannyA> on somewhere done I may as well use it. 17:08:16 <Eddi|zuHause> Killfirstbit != 0 means there is more than 1 trackbit set 17:10:19 <DannyA> Yeah, and that may be a paralell track which I need false for. 17:10:35 <DannyA> I think anyway 17:15:28 <Eddi|zuHause> the pathfinder filters out trackbits starting from the same entrypoint 17:15:36 <Eddi|zuHause> so there cannot be parallel tracks left 17:15:54 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 17:16:04 <Eddi|zuHause> from one entrypoint, you have 3 possible trackbits 17:16:13 <Eddi|zuHause> one left, one right, and one in the middle 17:16:54 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 17:18:28 <peter1138> ah, it's a bjarni bug 17:19:09 <Maedhros> wtf?! http://www.bbspot.com/News/2006/11/home-theater-regulations.html 17:19:54 <DannyA> What I need is to know is whether any tracks touch, regardless of entry or if they are 90deg. To tell if there is a possibility of oncomming traffic. 17:20:33 <Eddi|zuHause> Maedhros: it's supposed to be satirical, i believe 17:21:16 *** HMage [~HMage@85.21.179.37] has joined #openttd 17:21:43 <Maedhros> is it? that's a minor relief, but it's depressing that it's so plausible... 17:21:58 <Digitalfox> Maedhros: If that actually happens here in Portugal, the law and courts here would just ignore it.. Theres bigger problemas with murders, rapers, thieft's that with that kind of bullshit 17:22:30 <Digitalfox> And the MPAA here in portugal hasn't had any case against piracy 17:22:32 <DannyA> My thoughts exactly Digitalfox. 17:25:31 <Eddi|zuHause> i believe in one german country there was issued a directive that filesharing delicts under 100 files should be dropped due to overloaded courts 17:26:28 <Mikachu> great, just zip everything 17:27:21 <KUDr> DannyA: just arrived home, i will look there 17:28:12 <Eddi|zuHause> DannyA: i still think it's a completely wrong approach to the problem 17:29:51 <KUDr> DannyA: CFollowTrackT should help you walking 17:30:03 <KUDr> in follow_track.hpp 17:30:19 <KUDr> you can make it able to walk back 17:30:43 <KUDr> adding one bool template argument for direction 17:30:48 * HMage uses CFollowTrackT to go to work 17:31:00 <KUDr> and adding few 'if's 17:31:16 <KUDr> HMage: hehe 17:32:36 <DannyA> OK got it, thanks 17:33:02 <KUDr> DannyA: but i still think you need to 'register' the train to next few signals or junctions so they can negotiate which one will go first 17:33:05 <HMage> by the way, do you know the history why and how "C" in front of class names had appeared? It's because Borland library programmers decided that they wouldn't cripple global namespace, so they added 'C' in front of these classes, thinking that everyone else would use normal names. Irony is that EVERYONE now adds some letter in front of a class name, some people don't even know why, they just saw everyone else doing that. 17:33:07 <Darkvater> !openttd commit 17:33:24 <_42_> Commit by glx :: r7422 /branches/MiniIN/ (48 files in 3 dirs) (2006-12-07 16:42:23 UTC) 17:33:26 <_42_> [MiniIN] -Sync with trunk r7378:r7421 17:33:37 <HMage> s/EVERYONE/almost EVERYONE/ 17:34:18 <KUDr> HMage: it is convention 17:34:27 <KUDr> nothing magical 17:34:40 <HMage> why not use namespaces? 17:34:42 <DannyA> KUDr, I'll look into that after I get this working the slow way I think - just based on distance. Simple as possible to start with... :) 17:35:06 <Eddi|zuHause> name conventions are for the humans reading the code, the compiler does not care 17:35:19 <KUDr> right 17:35:37 <HMage> exactly, but I don't like reading random letters in front of variable and class names 17:35:38 <DannyA> I like it - C means it's a class, not a struct or something else I don't know much about. 17:35:52 <KUDr> HMage: namespaces and class naming conventions are two different things 17:36:13 <DannyA> Yeah letters in front of variables is just an indication of a shit editor with bad intellisense 17:36:28 <Eddi|zuHause> in my early pascal days, data type names started with T, and pointer type names started with P 17:36:40 <Eddi|zuHause> it's purely logic that class type names should start with C 17:36:55 <KUDr> HMage: i have few russian friends (developers) and they also don't like any conventions (it must be infection there) 17:37:23 <DannyA> I think the letters in front of varibles is used a lot in VB coz it will quitely take a shot at converting between pretty much all the types. 17:37:33 <HMage> well, I actually DO like conventions, like lowercase_with_underlines for functions, etc 17:38:14 <Eddi|zuHause> personally, i like the WordsWithCapitalLetters convention more 17:38:22 <KUDr> but better to use any convention than don't have any 17:38:33 <DannyA> I think it's like food - you like what your used to. 17:38:41 <KUDr> agree with Eddi|zuHause in this 17:38:51 <KUDr> it look better and is shorter 17:39:12 <DannyA> My prefferenece too, but can be anoying with acronyms. 17:39:28 <DannyA> Like ODBC, and stuff 17:40:01 <KUDr> i worked on one project in germany where all function names looked like rmi_s_fd_g() 17:40:19 <KUDr> and no comments, no documentation at all 17:40:25 <KUDr> it was terrible 17:40:26 <HMage> the reason for p_CStuffInfrontAndAfterNamesDD slips away for me. I use WordsWithCapitalLetters for classes. Everything else I do the old C way - variables with no separators between words (helps make good use of them), functions have underscores, abbreviations either not allowed, or only in front of the name, etc. 17:40:35 *** Eddi|zuHause2 [~johekr@p54B77D07.dip.t-dialin.net] has joined #openttd 17:40:43 <Darkvater> removeindex_source_filedescriptor_global() 17:41:03 *** Eddi|zuHause [~johekr@p54B77D07.dip.t-dialin.net] has quit [Remote host closed the connection] 17:41:35 <DannyA> I don't like how there is a lot of C code with ALL_CAPTIALS. 17:41:42 <KUDr> Darkvater: maybe - you can decrypt it! wow 17:41:56 <HMage> DannyA: was that used only for defines? 17:41:59 <Darkvater> I'm god :) 17:42:00 <Darkvater> eh good 17:42:02 <Darkvater> ;p 17:42:19 * HMage uses greedy regex for replacing 'o' to 'oo' :) 17:42:26 <HMage> gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo(...inf)d 17:43:57 <DannyA> HMage, possibly, and macros. Just my personal preference. I think it's not neccesary with todays editors, since that info is readily available, and it's a pain in the butt to type holding shift down, and it makes the whole thing less readable, and that's it I think,, :) 17:44:23 <Darkvater> caps lock to the rescue! 17:44:55 <HMage> well, probably there were too many defines there 17:44:57 <DannyA> New habit for me perhaps :) 17:45:23 <HMage> I hate this stuff: #define PLUS +;#define MINUS -;#define CONSTANT100INT(name) const int name = 100; 17:46:18 <DannyA> I find the last part so much easier to read. 17:46:39 <HMage> reminds me of a old IBM manual for defines "...defining 3.14159265359 as PI also allows you to change it instantly at all places, should the value of pi change." 17:47:25 <Maedhros> hehe 17:47:46 <HMage> not exactly a quote, I don't remember it so good. 17:48:09 <HMage> so well* 17:48:11 <Maedhros> ...although there was a government somewhere that declared pi was 4 at one point 17:48:21 <HMage> it's in some US state 17:48:24 <Sacro> Maedhros: i think it was caeser 17:48:36 *** LaPingvino [~chatzilla@82-171-74-245.dsl.ip.tiscali.nl] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0/2006101023]] 17:48:51 <peter1138> woo, regulation :D 17:50:15 <HMage> you should modify OTTD source code to be PI=4 compliant 17:50:41 *** Eddi|zuHause2 [~johekr@p54B77D07.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:50:57 <DannyA> May already be - perhaps that explains why the trains grow as the corner. 17:51:02 <Sacro> 1138 is the natural number following 1137 and preceding 1139. It is equal to 1000 + 100 + 30 + 8. 17:51:35 *** BJH2 [~chatzilla@e176127154.adsl.alicedsl.de] has joined #openttd 17:51:48 <DannyA> well 1:52 is past my bed time. Catch ya later... 17:51:49 <peter1138> so i added a slider to the train window 17:51:57 <peter1138> that regulates power 0 to 100% 17:54:05 <peter1138> mmm, 20,000hp... double AL10 17:55:02 *** Eddi|zuHause2 [~johekr@p54B7737E.dip.t-dialin.net] has joined #openttd 17:55:27 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 17:55:31 <HMage> peter1138: add a way to 'overclock' power of trains X) 17:55:36 <peter1138> 110% ? 17:55:38 <peter1138> heh 17:56:16 <HMage> by using a better pilot 17:56:21 <HMage> er, train driver 17:56:29 <hylje> pimp my train 17:56:56 *** Guido [~Guido@ip51cfe614.direct-adsl.nl] has joined #openttd 17:57:12 <HMage> if you control the train manually, you have the ability to run it faster by 20-25%, but only one train at a time. 17:57:58 *** HMage [~HMage@85.21.179.37] has quit [Quit: HMage] 17:59:31 <Eddi|zuHause2> HMage: in maximum-distance, the area of a circle with radius 1 = 4 18:00:05 <Eddi|zuHause2> (easy to count, you have 4 squares neighbouring one point) 18:01:50 <Sacro> surely the area is pi? 18:02:36 <Sacro> Eddi|zuHause2: area of a circle with radius 1 = pi 18:02:52 <Eddi|zuHause2> that was certainly my point :p 18:03:36 <peter1138> hehehe 18:03:37 <Eddi|zuHause2> (but i left it as an excercise for the reader, to figure that out) 18:03:38 <peter1138> manual signals :D 18:03:55 <Sacro> peter1138: ORLY? 18:04:53 *** Guido [~Guido@ip51cfe614.direct-adsl.nl] has quit [] 18:04:55 *** Ailure [Gamefreak@194.47.44.243] has quit [Read error: Connection reset by peer] 18:05:11 *** Wolf01 [~wolf01@host212-235-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 18:05:17 <peter1138> boom 18:05:30 *** Ailure [Gamefreak@194.47.44.243] has joined #openttd 18:05:39 <Wolf01> evening 18:06:15 <Sacro> peter1138: do you have a patch for this? 18:12:28 <Wolf01> day-night cycle? 18:15:33 <qfh> does anyone know when maglev comes available in a subtropic game? 18:16:37 <Rubidium> same as in temperate & arctic, assuming you're not using any GRFs that modify vehicle information 18:17:05 <qfh> ok so about 2020 18:17:32 <qfh> i was wondering because it is 2021 and there's no maglev yet 18:17:56 <Wolf01> 2025 if i'm not wrong 18:18:10 <Rubidium> there is some randomicity in the exact introduction dates 18:18:57 <peter1138> hmm 18:19:07 <peter1138> should running cost depend on power output? heh 18:19:18 <DaleStan> The range (in TTD) is specified date through specified date plus 511 days. 18:19:20 <KUDr> would be nice 18:19:56 <qfh> ah ok that's fine 18:21:18 <peter1138> Sacro: not yet 18:21:29 <peter1138> Sacro: i'm wondering if it would be adaptable to manual shunting 18:21:45 <peter1138> i.e. collide very slowly and it attached 18:21:48 <peter1138> *attaches* 18:23:41 <Ailure> hmm 18:23:43 <Ailure> wasn't there a patch 18:23:47 <Ailure> that increased the max number of players? 18:23:58 <CIA-1> maedhros * r7423 /branches/newhouses/ (48 files in 3 dirs): [NewHouses] -Sync with trunk r7378:7422 18:29:41 <mikk36> hey :) 18:29:56 <mikk36> question: which compilers can i use to compile ottd for win ? 18:30:02 <mikk36> in win2003 18:33:21 <Sacro> peter1138: wow... thats on my list of "things to attempt when i get my new pc" 18:33:29 <Sacro> Ailure: yes 18:35:19 <mikk36> well ? 18:35:48 <mikk36> i know i could use visual studio for it.. then mingw.. anything else? 18:36:00 <Sacro> mikk36: sorry, VS200{3,5}, mingw, cygwin 18:36:26 <mikk36> intel smth is not for c ? 18:36:37 <Sacro> yeah theres an intel compiler too 18:36:53 <mikk36> is it supported ? 18:37:10 <CIA-1> miham * r7424 /trunk/lang/ (7 files in 2 dirs): (log message trimmed) 18:37:10 <CIA-1> WebTranslator2 update to 2006-12-07 19:36:25 18:37:10 <CIA-1> bulgarian - 1 fixed by groupsky (1) 18:37:10 <CIA-1> catalan - 8 fixed, 1 changed by arnaullv (9) 18:37:10 <CIA-1> croatian - 80 fixed by knovak (80) 18:37:12 <CIA-1> esperanto - 381 fixed by LaPingvino (381) 18:37:12 <CIA-1> finnish - 15 fixed by hapo (8), kerba (7) 18:37:48 <Sacro> ESPERANTO :| 18:37:59 <mikk36> nice amount :D 18:38:12 <Sacro> why are we having a port to a non-existant language 18:38:19 <hylje> it exists 18:38:27 <hylje> and why not since we apparently got volunteers 18:38:29 <Ailure> [19:35] <Sacro> Ailure: yes 18:38:32 <Ailure> What happened to it. D: 18:38:41 <mikk36> http://en.wikipedia.org/wiki/Esperanto 18:38:46 <Sacro> Ailure: dropped behind on updates 18:38:58 <mikk36> Total speakers: Native: approx. 1000; 18:38:59 <mikk36> Fluent speakers: est. 100,000 to 2 million 18:39:28 <Ailure> ah damn 18:40:07 <Sacro> esperanto has no w 18:40:39 <Eddi|zuHause2> how do they phrase questions then? 18:40:42 *** KritiK [~Maxim@ppp83-237-103-169.pppoe.mtu-net.ru] has joined #openttd 18:41:07 <Ailure> We manage that well in Swedish, despite not using W alot :p 18:41:12 <Ailure> W exists, but is hardly used for anything 18:41:13 <Sacro> true.... 18:41:27 <peter1138> Sacro: you need a new pc for that? hmm 18:41:35 <Sacro> ?u vi parolas Esperanton? 18:41:43 <Sacro> peter1138: yes, my old laptop only ran linux badly 18:41:46 <Eddi|zuHause2> that's the same with y in german 18:41:53 <Sacro> and only had a 1024*768 screen 18:41:58 <Ailure> I wonder what kind of changes 18:42:03 <peter1138> so? 18:42:05 <Ailure> taht was done to increase the number of players 18:42:06 <peter1138> it only needs to run ottd 18:42:08 <Eddi|zuHause2> it is basically only in words of greek inheritance, or in english "backports" 18:42:10 <peter1138> and 1024x768 is plenty for that 18:43:59 <Sacro> peter1138: it ran ottd, but it was useless for developing 18:44:04 <peter1138> ok, who changed english... 18:44:09 <Eddi|zuHause2> making words sound english is so easy, by just sticking an y in them... 18:44:17 <Eddi|zuHause2> like the word "Handy" 18:44:24 <peter1138> that's handy 18:44:36 <Eddi|zuHause2> which, in german, refers to a cell phone 18:44:38 <peter1138> but hand is a word too :o 18:44:59 *** StarLite [~Star@StarLite.xs4all.nl] has quit [Read error: Connection reset by peer] 18:45:05 *** StarLite [~Star@StarLite.xs4all.nl] has joined #openttd 18:46:54 <Eddi|zuHause2> yes, but "Hand" is also a german word ;) 18:47:30 <peter1138> so? 18:47:30 <mikk36> well ? 18:47:31 <mikk36> (20:35:59) (Sacro) yeah theres an intel compiler too 18:47:31 <mikk36> (20:36:15) (mikk36) is it supported ? 18:47:43 <Sacro> mikk36: i think so... 18:48:05 <Sacro> dunno... 18:48:20 <mikk36> k, then i guess u can't give me support on it :P 18:48:38 *** Purno [~Purno@5351CCC8.cable.casema.nl] has joined #openttd 18:49:08 <Eddi|zuHause2> you might try to put that compiler into Makefile.config 18:49:54 *** Digitalfox [~digitalfo@bl7-189-6.dsl.telepac.pt] has quit [] 18:50:36 *** mikl [~mikl@194.19.191.8] has joined #openttd 18:53:23 *** BobingAbout [~BobingAbo@adsl-83-100-224-227.karoo.KCOM.COM] has joined #openttd 18:57:12 *** Szandor [~2@host86-133-120-199.range86-133.btcentralplus.com] has joined #openttd 18:58:28 <CIA-1> peter1138 * r7425 /trunk/train_cmd.c: 18:58:28 <CIA-1> -Fix (r1681): With realistic acceleration, guarantee a minimum braking 18:58:28 <CIA-1> force is applied. This ensures trains will stop when going down hill. 19:00:29 <mikk36> it does not matter on which cpu i compile it, right ? 19:01:45 <peter1138> nightly time :D 19:02:34 <Sacro> peter1138: aww... i like trying to stop a heavy train on a big hull 19:02:40 <Sacro> *hill 19:03:15 <peter1138> it still takes a while 19:03:18 <peter1138> but it won't speed up 19:04:34 * peter1138 ponders having full load any off 19:04:56 <peter1138> i'll have it off! hurr hurr 19:05:32 <Sacro> ooh 19:05:56 <Maedhros> i've got that fix for gradual loading and full load any, btw 19:06:07 <peter1138> or! 19:06:15 <peter1138> i could turn off gradual loading 19:06:19 <Maedhros> http://dev.gentoo.org/~maedhros/openttd/gradual_loading_and_full_load_any-r7416.diff 19:06:23 <peter1138> or improved loading 19:06:24 <peter1138> hm 19:06:31 *** mikk36[EST] [~mikk35@pc63.host1.starman.ee] has joined #openttd 19:06:35 <peter1138> Maedhros: too late for the nightly though :( 19:06:45 *** Wolf01 is now known as Wolf01|AWAY 19:06:45 *** mikk36 [~mikk35@pc63.host1.starman.ee] has quit [Read error: Connection reset by peer] 19:06:46 <Maedhros> bugger 19:07:29 <peter1138> Sacro: what do you reckon? full load any or improved loading off? 19:07:47 <peter1138> [patches] 19:07:47 <peter1138> build_on_slopes = true 19:07:47 <peter1138> auto_pbs_placement = true 19:07:48 <peter1138> hehe 19:07:51 <peter1138> must be an old config :) 19:08:02 *** mikk36[EST] is now known as mikk36 19:08:06 <Sacro> peter1138: what difference would it make? 19:09:16 <Eddi|zuHause2> why would someone switch build on slopes off? 19:09:50 <peter1138> gradual loading + full load any + improved loading + full load order + multiple cargo types on one train + busy station = train doesn't fully load properly 19:10:02 <peter1138> sounds rare, but they're all on :) 19:10:06 <Sacro> how strange 19:10:15 <peter1138> well, i can switch midgame 19:10:23 <peter1138> so i'll leave it as improved loading off 19:10:28 <peter1138> server's started 19:10:37 <Sacro> ooh nice 19:10:38 <Ailure> hmm 19:10:41 <Sacro> well i need to eat :( 19:10:43 <Ailure> they do fully load propely 19:10:46 <Ailure> it just can take alot of time 19:10:46 <Ailure> :/ 19:10:51 <Ailure> at least in my case 19:11:01 <peter1138> Ailure: no, there's a specific bug 19:11:12 <Ailure> or wait 19:11:13 <Ailure> haha 19:11:16 <Ailure> I thought that was a feature myself 19:11:25 <Ailure> yeah I see what the bug is 19:11:33 <Ailure> but I actually thought it was a feature first time I saw it 19:11:48 <Eddi|zuHause2> i'd rather have full load any off than improved loading off, but since i do not play, my opinion does not matter much ;) 19:12:07 <Ailure> It's that bug that causes trains with severeal cargos 19:12:11 <Ailure> to only load full of one cargo? 19:12:21 <Maedhros> does improved loading actually affect this bug? 19:13:17 <Ailure> I actually thought that bug was benefical for me xD 19:14:08 <peter1138> Ailure: no 19:14:17 <peter1138> Ailure: the bug is when the station has *lots* of cargo waiting 19:14:20 *** Nigel [~Nigel@202-154-144-120.ubs-dynamic.connections.net.nz] has quit [Read error: Connection reset by peer] 19:14:24 <peter1138> it won't pick it all up 19:14:28 <peter1138> that's not beneficial 19:14:43 <Ailure> oh 19:14:47 *** Nigel [~Nigel@202-154-144-120.ubs-dynamic.connections.net.nz] has joined #openttd 19:14:50 <Ailure> I seen that bug then 19:14:52 <Ailure> or sort of 19:14:55 <Ailure> becuse it does pick up the cargo 19:14:59 <Ailure> but just takes *alot* of time 19:15:19 <peter1138> I seen ? 19:15:50 <Ailure> D: 19:16:00 <Ailure> pardon my terms 19:16:00 <Ailure> lol 19:16:08 <peter1138> I've seen 19:16:13 <peter1138> or 19:16:14 <peter1138> I saw 19:16:23 <peter1138> </english lesson> 19:16:25 <mikk36> k.. installing vs2005 19:16:57 <Ailure> http://wiki.openttd.org/index.php/TTDPatch_users 19:16:57 <Ailure> hmm 19:17:10 <Ailure> realized 19:17:21 <Ailure> the only ttdpatch features I care about is 19:17:21 <Ailure> # New industries 19:17:21 <Ailure> # New cargo types 19:17:30 <Ailure> D: and thoose are in devolopment even last I heard. 19:17:49 <Ailure> testing the newhouses branch right now too 19:17:59 <Ailure> which works nicely, even if the set have done some funn stuff 19:18:06 <Ailure> forgot the exact name 19:18:14 <Ailure> but ih ave buildings such as a hospital and a stock exhange 19:18:15 <Ailure> xD 19:18:19 <Ailure> it put two of thoose in a town 19:18:21 <Ailure> but nothing else 19:18:25 <Ailure> and there were no other town for miles 19:26:36 *** BobingAbout [~BobingAbo@adsl-83-100-224-227.karoo.KCOM.COM] has left #openttd [] 19:28:52 *** Szandor [~2@host86-133-120-199.range86-133.btcentralplus.com] has left #openttd [] 19:28:59 * Maedhros worries for his sanity 19:29:17 <Sacro> !seen bob 19:29:18 <_42_> Sacro, I don't remember seeing bob. 19:29:19 <Sacro> !seen bob* 19:29:20 <_42_> Sacro, I found 2 matches to your query: BobingAbout, Bob_Slob. BobingAbout (BobingAbo@adsl-83-100-224-227.karoo.KCOM.COM) was last seen parting #openttd 2 minutes ago (07.12. 19:26), after spending 33 minutes there. 19:29:22 <Maedhros> i've got Boten Anna going round and round in my head, despite not being able to speak Swedish 19:29:37 <Sacro> err LadyHawk 19:30:24 <Ailure> well 19:30:26 <Ailure> The Bot Anna 19:30:30 <Ailure> is a IRC bot 19:30:32 <Ailure> apparently 19:30:37 <Ailure> my dad knew about that song 19:30:46 <Ailure> and the only time I heard it, I explained to him what it actually was about 19:30:47 <Ailure> xD 19:30:55 <Ailure> About some bot with the name Anna 19:31:00 <Ailure> who bans people hard from a IRC channel 19:31:02 <Ailure> it's really silly 19:31:15 <tosse> is there a way to remove things build by players not longer in the game? 19:31:16 <Maedhros> yeah, it is ^_^ 19:31:17 <Ailure> I guess that's why it's popular here 19:34:42 <mikk36> uhm 19:34:55 <mikk36> for VS2005, i should open openttd_vs80.sln ? 19:35:23 <Eddi|zuHause2> yes 19:35:28 <mikk36> k 19:35:54 <mikk36> woot, 50% bigger than 2003's solution file :P 19:36:13 <Eddi|zuHause2> tosse: there is a command to remove a company from the game 19:38:22 <Rubidium> mikk36: VS2005 support x64, VS2003 doesn't... 19:38:33 *** HMage [~HMage@85.21.179.37] has joined #openttd 19:38:50 <mikk36> luckily i don't need x64 19:40:03 <mikk36> uhm 19:40:07 <mikk36> r7362 19:40:15 <HMage> !openttd help 19:40:16 <mikk36> lithuanian.txt is not there :P 19:40:17 <_42_> HMage: available commands: commit compile date download files grf help log port svn time url user 19:40:22 <HMage> !openttd help commit 19:40:23 <_42_> Commit by peter1138 :: r7425 /trunk/train_cmd.c (2006-12-07 18:58:20 UTC) 19:40:25 <_42_> -Fix (r1681): With realistic acceleration, guarantee a minimum braking 19:40:27 <_42_> force is applied. This ensures trains will stop when going down hill. 19:40:43 *** Wolf01|AWAY is now known as Wolf01 19:40:43 <HMage> !openttd commit 7362 19:40:45 <_42_> Commit by Darkvater :: r7362 /trunk/fontcache.c (2006-12-04 18:57:09 UTC) 19:40:47 <_42_> -Fix (r7337): Free the freetype face after any possible error. For win32 do not use the 19:40:49 <_42_> last font in the registry if no suitable font is found. 19:41:27 <mikk36> i don't need it anyway, just that vs bragged about it 19:43:15 <mikk36> brh 19:43:15 <mikk36> Generating czech language file 19:43:15 <mikk36> d:\openttd62\lang\czech.txt(24): FATAL: Invalid case-name 'big' 19:43:15 <mikk36> Project : error PRJ0019: A tool returned an error code from "Generating czech language file" 19:43:52 <Maedhros> that was fixed a while ago, wasn't it? 19:44:03 <mikk36> i dunno :P 19:44:15 <Rubidium> yes, but he's using a revision from a little more than 'a while ago' 19:44:23 <mikk36> anyway, where do i get png.h and zlib.h ? 19:44:35 <Rubidium> openttd-useful-1.2.zip 19:44:38 <mikk36> k 19:44:39 <Rubidium> @ sf.net 19:45:53 <mikk36> and where do i put that ? 19:46:11 <HMage> somewhere, then add those directories to your compiling environment 19:46:18 <Rubidium> mikk36: see http://wiki.openttd.org/index.php/MicrosoftVisualCExpress 19:46:18 <mikk36> hmm, ok 19:47:14 <mikk36> thanks :) 19:47:53 <mikk36> erm 19:47:53 <mikk36> afxres.h 19:47:54 <HMage> (reads url) be wise, don't put those files into your msvc installation dirs. 19:47:59 <mikk36> i don't see that file in the archive 19:48:27 <HMage> should be in platform sdk/include/mfc 19:48:37 <Rubidium> mikk36: it isn't in the archive 19:48:50 <Rubidium> but read the wiki page as it tells you where to get everything you need 19:49:05 <mikk36> ahh right 19:49:06 <mikk36> :P 19:49:20 <mikk36> so i should put them... just somewhere? 19:49:37 <mikk36> and then add them to the environment ? 19:50:23 <Rubidium> no, ... not in a directory that gets automatically cleaned/cleared/emptied and not in the MSVC include/library directories itself, anywhere else should be OK 19:51:24 <HMage> I use /home/msvc?include and /home/msvc/lib 19:51:30 <mikk36> well, i thought about D:\openttd 19:51:37 <HMage> s/\?/\// 19:52:53 <HMage> if you use the afxres.h that's linked in the wiki, you'll have to modify openttd.rc and uncomment the line that references IDC_STATIC 19:54:13 <HMage> but I recommend you to add platformsdk/include/mfc into include directories, MSVC6 does that by default, paid versions of MSVC2005 do that too. That way you'll be able to compile openttd with no modifications just after checkout 19:54:50 <mikk36> ?? 19:55:32 <mikk36> any hints on adding the dir's ? 19:55:39 <mikk36> and what i should do ? 19:55:47 <HMage> it's in the wiki, step 5 19:55:56 <peter1138> hmm 19:57:06 <CIA-1> rubidium * r7426 /branches/makefile_rewrite/ (87 files in 7 dirs): [MakefileRewrite] -Sync: with trunk r7343:7425. 19:58:54 *** Wolf01 [~wolf01@host212-235-dynamic.5-87-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Wolf01_))] 19:58:54 *** Wolf01 [~wolf01@host212-235-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 19:59:23 *** HMage [~HMage@85.21.179.37] has quit [Quit: HMage] 20:06:33 <Darkvater> pop 20:07:07 <mikk36> hey 20:07:15 <LadyHawk> sorry bout that seen reply earlyer.. forgot about it.. last time i used to idle here it wasnt very liked either >< 20:07:37 <Darkvater> huh? 20:07:49 <mikk36> what did hmage mean by this ? (21:52:21) (HMage) if you use the afxres.h that's linked in the wiki, you'll have to modify openttd.rc and uncomment the line that references IDC_STATIC 20:07:50 <LadyHawk> if Sacro happens to read it he'll know :p 20:08:25 <glx> mikk36: the afxres.h linked in the wiki is an empty file 20:08:35 <mikk36> empty ? 20:08:46 <mikk36> 3KB and empty? 20:08:54 <mikk36> i don't get it 20:09:02 <Nigel> it wasn't when i linked it, but the old link now works again 20:09:04 * Darkvater goes dualscreen 20:09:07 <mikk36> hmm 20:09:16 <jotham_> Darkvater, LadyHawk did you see what i said about chaining the trains togeather? it works a lot better than just hauling from very satellite raw material station indipendantly 20:09:25 <mikk36> although,3 lines only there 20:09:35 <jotham_> my profits were like 250k on the 2 coal mine route with chaining, and 175k on the direct linking route 20:09:46 <hylje> i'd rather stationwalk 20:09:59 <Darkvater> whohoo, now I can have irssi an dopera on one screen and visualstuido/openttd on the other 20:10:09 <jotham_> station walk is what 20:10:10 <LadyHawk> *scrolls up* 20:10:17 <hylje> Darkvater: i do that with one display using e 20:10:20 <Darkvater> jotham_: :chaning together? 20:10:21 <mikk36> hehe @ Darkvater 20:10:22 <hylje> Darkvater: its quite cool. 20:10:41 <mikk36> hylje, e ? 20:10:43 <Nigel> mikk36, http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H 20:10:52 <hylje> mikk36: http://enlightenment.org/ 20:11:10 <LadyHawk> now i saw it jotham_ :p 20:11:11 <mikk36> oh.. well.. big difference yeah, Nigel 20:11:22 <Darkvater> hylje: ah... well 2 physical screens work a lot better 20:11:50 <LadyHawk> do you have it like A - B - C, train picking up from A unloading at B, and another train picking up from B going to C? 20:11:53 <mikk36> although, what was hard there to set up 2 screens ? 20:11:57 <jotham_> chaining - for route '[mine a]====[mine b]====[power station]' having train run between mine a and mine b, with force-unload at mine b, then have larger train run between mine b and power station. the ore from mine b doesn't get financially degraded by station a's wait time by any perceptable amount, if at all, and the plan overall reduces conjestion 20:12:08 <hylje> Darkvater: maybe so, e's workspace stuff is really useful. 20:12:15 <hylje> i havent really used workspaces before e 20:12:16 <LadyHawk> interesting 20:12:19 <LadyHawk> i might have to try that 20:12:20 <hylje> now i routinely use three or more 20:12:46 <LadyHawk> 1 train will never make profit then but if the testing show profit increase that more than makes up for it lol 20:12:50 <jotham_> workspaces are great in xwindows 20:13:01 <jotham_> LadyHawk: adding them up it makes lots more yeah 20:15:04 <Ailure> Anyone wants to take bets when 0.5.0 is released? :P 20:16:16 <jotham_> i want to know more about this siesta track idea 20:16:31 <glx> jotham_: better use "transfer and leave empty" in your example for a->b 20:16:36 <Ailure> siesta track? 20:16:43 <Ailure> trains automatically stops for a few minutes now and then? 20:16:44 <Ailure> :P 20:16:45 <jotham_> glx: rather than unload? 20:16:46 <Ailure> ;P 20:16:49 <mikk36> Ailure, 2007 20:16:52 <mikk36> :P 20:17:03 <LadyHawk> i never really knew what that transfer order did so i never tried using it 20:17:04 <Wolf01> [21:15:36] <Ailure> Anyone wants to take bets when 0.5.0 is released? :P 20:17:04 <Wolf01> 2026 20:17:05 <hylje> hmm 20:17:08 <hylje> i have an evil plan 20:17:16 <Ailure> I would say before Duke nukem forever at least 20:17:16 <hylje> what if you move the stuff from B to A 20:17:17 <Ailure> ;D 20:17:22 <LadyHawk> lmao 20:17:23 <hylje> and have it changed into B's coal 20:17:24 <Ailure> But heh, it dosen't seem to be that much left anymore 20:17:25 <glx> jotham_: does the same as unload but train get profit :) 20:17:27 <hylje> A*'s 20:17:29 <Ailure> what would be the biggest milestone left? 20:17:31 <LadyHawk> deffinately before duke nukem forever XD 20:17:40 <jotham_> glx: well they do in the end anyway...but i'll try it 20:17:49 <LadyHawk> hmm sounds interesting 20:17:51 <LadyHawk> lol 20:18:07 <glx> without transfer train doing a->b won't get any money 20:18:09 <jotham_> that INFRA chick has this thing she calls 'siesta tracks' as far as i can tell from the screenshots they are just extra sidings along parallel to the station, saves making a 5 wide station, just 2 wide with 3 sidings 20:18:11 <Ailure> nice 20:18:15 <Ailure> someone upgraded the roadmap recently 20:18:17 <jotham_> but i'm not sure that's it entirely 20:19:06 *** Szandor [~2@host86-133-120-199.range86-133.btcentralplus.com] has joined #openttd 20:19:16 <jotham_> maybe they are just an equal length run of track after the end of the station, but with a semaphore 20:19:19 <jotham_> http://www.tt-forums.net/files/sactest140_875.png 20:19:35 <Ailure> http://wiki.openttd.org/index.php/Roadmap_0.5 20:19:39 <Ailure> looking at this 20:19:42 <jotham_> she really does a good job with her maps 20:19:59 <Ailure> "Ingame minimap & preview for multiplayer games" seems to be the only thing that hasn't been worked on 20:20:02 <jotham_> cause that's a kickass airport http://www.tt-forums.net/files/sactest142_123.png 20:20:08 <Ailure> though I dunno how that minimap is supposed to look like 20:20:19 <hylje> Ailure: minimap is the map thing ingame 20:20:31 <Ailure> well thing is 20:20:32 <Ailure> that minimap 20:20:35 <Ailure> woudl be a bit too big 20:20:35 <hylje> is too hueg 20:20:39 <Ailure> yah 20:20:49 <Ailure> and my keyboard is breaking down xD 20:21:02 <mikk36> Station statistics Celestar In progress Code finished, needs testing <-- not in trunk yet ? 20:21:16 <Ailure> It's been like that 20:21:18 <Ailure> for a really long time now 20:21:47 <Ailure> also adding a minimap 20:21:56 <LadyHawk> btw.. you guys gonna kill me if i ask if PBS is ever coming back? 20:21:58 <Ailure> might force the devoloper to change the UI a bit in multiplayer too 20:22:04 <Ailure> and PBS will be back yes 20:22:08 <Ailure> just not in 0.5.0 20:22:09 <LadyHawk> woot! when :D 20:22:21 <LadyHawk> i'd rather have the PBS the way it was then no PBS at all 20:22:25 <Ailure> 0.6 I belive 20:22:42 <LadyHawk> and i know it was buggy but it was still a lot faster than normal signals 20:23:23 <Ailure> it caused crashes in certain situations 20:23:42 <Ailure> I belive 20:23:46 <Darkvater> if anyone has an idea for the main window to improve the position of the 'quit' button, do say so 20:24:27 <peter1138> it's perfick! 20:24:32 <Ailure> wait 20:24:35 <Darkvater> it looks so weird :) 20:24:36 <CIA-1> glx * r7427 /branches/MiniIN/train_cmd.c: [MiniIN] -Fix r7270: freight multiplier was applied twice 20:24:36 <Ailure> what are you going to change? 20:24:38 <Ailure> that might help 20:24:40 <Ailure> oh 20:24:42 <Ailure> just that? 20:24:58 <LadyHawk> i dunno where it is atm in the released version.. in the nightly it's got a empty hole on the left side 20:25:14 <LadyHawk> i'd prolly say remove it completely and drop a cross at the top right corner instead 20:25:14 <Darkvater> peter1138: what if... we remove the quit button and add an 'X' to the window and let that close the game? Or is that too difficult? 20:25:20 <LadyHawk> lol 20:25:23 <peter1138> that's silly 20:25:29 <Ailure> that wouldn't work well 20:25:31 <Mikachu> i always close with the X button on my window frame 20:25:42 <Ailure> it probably would confuse players 20:25:47 <Darkvater> doesn't work in FS now does it Mikachu ;) 20:25:48 <LadyHawk> why? i've seen multiple games that have just a cross to close it 20:25:49 <Mikachu> it pops up the little dialog inside the game, i was impressed :) 20:25:50 <Ailure> me too Mikachu, but some people play in fullscreen 20:25:51 <peter1138> that doesn't work too well in full screen :) 20:25:52 <Mikachu> no, but FS sucks 20:25:58 <LadyHawk> of course u'd still have the confirmation 20:25:58 <Mikachu> okay i got the point with the fullscreen 20:26:03 <Darkvater> :D 20:26:04 <LadyHawk> hm 20:26:05 <LadyHawk> true 20:26:21 <Ailure> hmm 20:26:29 <Ailure> someone got a screenshot how it looks in the latest nightly? 20:26:44 *** HMage [~HMage@85.21.179.37] has joined #openttd 20:26:51 <Ailure> I overwrote the nightly with the newHouse branch nightly XD 20:26:57 <Ailure> and don't want to overwrite it back 20:27:00 <Mikachu> what is the "Play Heightmap" thing? 20:27:13 <Ailure> it loads a heightmap :p 20:27:14 <Ailure> lol 20:27:18 <Mikachu> haha, "oh" 20:27:25 <Ailure> well a heightmap 20:27:30 <Ailure> is usually a greyscale picture 20:27:37 <HMage> load the picture as a height map for the terrain 20:27:45 <Ailure> that is a heightmap 20:27:48 <Ailure> from real life or something 20:27:51 <Mikachu> ah, i see 20:27:52 <LadyHawk> eh very stupid question, how do you get ottd in fullscreen, in the settings it says it *is* fullscreen but still runs windowed 20:27:56 <Ailure> such if you want to play a map of USA 20:27:58 <Ailure> with real heights 20:28:28 <peter1138> i wouldn't go so far as 'real' 20:28:35 <Ailure> well 20:28:36 <Ailure> relative 20:28:37 <Ailure> lol 20:28:41 <LadyHawk> cuz even in fullscreen, the main menu window will still only cover part of the screen so u could still put a cross in one of the top corners 20:28:47 *** LaPingvino [~chatzilla@82-171-74-245.dsl.ip.tiscali.nl] has joined #openttd 20:28:58 <HMage> LadyHawk: it should be fullscreen. Try setting to 800x600 in resolution dropdown list, then try switching to fullscreen. Works most of the part. 20:29:03 <mikk36> LadyHawk, did u push the button in options ? 20:29:04 <Ailure> becuse yeah the height system in openTTD have it flaws 20:29:12 <Ailure> slopes can't vary as much as in the real world 20:29:18 <Ailure> and mountains are actually quite low 20:29:45 *** Gonozal_VIII [~Gono@N887P014.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 20:29:54 <LadyHawk> aha 20:30:18 <LadyHawk> i dont like how it sets the refresh rate on 60hrz in fullscreen.. owie 20:30:18 <HMage> somehow if you resize the window, the fullscreen button won't work 20:30:35 <Ailure> makes sense kinda though 20:30:39 <Ailure> but there should be a message 20:30:43 <Ailure> that tells you when you do that 20:30:46 <LadyHawk> cuz it tries to fullscreen it with the current 'resolution' which it doesnt understand i'd say 20:30:58 <Ailure> is the current resolution "other"? 20:30:58 <Ailure> :p 20:31:01 <LadyHawk> yea 20:31:04 <Ailure> makes sense heh 20:31:07 <Ailure> but still 20:31:10 <Ailure> it should show an error 20:31:20 <HMage> quit openttd (save the game first), load openttd.cfg in notepad and change "_hz = something" to "_hz = something else" :) 20:31:22 <Ailure> notifying user that you can't choose "other" 20:31:49 <Mikachu> it wouldn't be super hard to save fullscreen res separately from window size 20:31:53 <HMage> well, some "other" resolutions are valid (like I have an available videomode for 1024x576) 20:32:11 <Mikachu> and you can ask both windows and X for available resolutions i believe 20:32:21 <Ailure> heh 20:32:27 <Ailure> I usually siwtch to the same resolution 20:32:28 <HMage> I believe openttd enumerates available video sizes already, and check against that list (and approximate then?) 20:32:30 <Ailure> as desktop 20:32:30 *** Gonozal_VIII [~Gono@N760P008.adsl.highway.telekom.at] has joined #openttd 20:32:33 <Ailure> incase I can't use window mode 20:32:48 <Mikachu> my screen definitely doesn't support 1920x 20:33:11 <Ailure> heh 20:33:18 <Ailure> I belive that's the biggsest shortcoming with LCD's 20:33:27 <Ailure> they look odd in non-native resolutions 20:33:28 <LadyHawk> if i'm forced to reboot cuz of an 'out of range' error, i'll blame the person who told me to touch the .cfg :p 20:34:16 <LadyHawk> ahh much better 20:34:16 <LadyHawk> :D 20:34:32 <Ailure> You have to reboot? 20:34:37 <Ailure> What OS are you using? 20:34:38 <Ailure> :o 20:34:46 <Ailure> I would just alt+tab out of the situation in Windows 20:34:58 <Ailure> or kill the offending application in Linux and BSD's 20:35:39 <LadyHawk> im in winxp just last time i had it when a game tried to standardly run 1280x1024 85hrz which my monitor cant handle, it wouldnt let me alt tab 20:36:35 <mikk36> what about Ctrl+Esc ? 20:36:42 <Ailure> I had out of range 20:36:44 <Ailure> only happen to me 20:36:48 <Ailure> on a really old monitor 20:36:49 <LadyHawk> didnt let me, or maybe it did just monitor didnt come back on 20:36:50 <LadyHawk> dunno 20:36:51 <Ailure> and on older monitors 20:36:56 <Ailure> it just garbles up the display 20:37:01 <Ailure> while making a high pitch sound 20:37:12 <LadyHawk> my monitor is quite old lol 20:37:34 <mikk36> well, mine is older i think :P 20:38:12 <LadyHawk> mine says its some sort of 'NovitA' but it's actually a Hansol 730E 20:38:19 <mikk36> will get 12 years in may :P 20:38:29 <LadyHawk> lol 20:38:30 <LadyHawk> you win 20:38:36 <mikk36> :D 20:38:49 <mikk36> it still rocks though, 1024x768 @ 75Hz 20:38:53 <LadyHawk> mine's like 5-6 years i guess 20:39:08 <mikk36> which is the max it can do :P 20:39:26 <LadyHawk> i can do up to 1024x768 at 85hrz, then highest it can handle is 1280x1024 at 60hrz 20:40:24 <mikk36> why 1280x1024 on a 4:3 monitor ? 20:41:57 <LadyHawk> dont ask me 20:42:01 <LadyHawk> afk gonna find dinner 20:45:43 *** LiLi2506 [~emilie@82.226.141.65] has joined #openttd 20:45:58 <LiLi2506> hello 20:47:27 <Ailure> [21:39] <LadyHawk> my monitor is quite old lol 20:47:30 <Ailure> heh 20:47:37 <Ailure> but still somewhat not that old 20:47:45 <Ailure> really old monitors don't tell you if they go out of range 20:47:51 <Ailure> but you still notice when it happens 20:49:53 <LiLi2506> do 20:50:56 *** mikl [~mikl@194.19.191.8] has quit [Quit: In the end, all that matters is your relation with God...] 20:57:41 *** Neonox [~Neonox@offb-590ebbcf.pool.einsundeins.de] has joined #openttd 21:10:06 *** Rexxie [~rexxars@ti131310a080-0163.bb.online.no] has quit [Read error: Connection reset by peer] 21:17:32 *** Maedhros [~jc@host86-140-196-226.range86-140.btcentralplus.com] has quit [Quit: leaving] 21:21:11 <CIA-1> belugas * r7428 /trunk/station_gui.c: 21:21:11 <CIA-1> -Codechange: Give a more explicit name to the enum STATIONLIST_WIDGET_CARGONONE. 21:21:11 <CIA-1> It is not "No Cargo selected", but rather station with no cargo waiting, thus STATIONLIST_WIDGET_NOCARGOWAITING. 21:21:11 <CIA-1> Hoping it is now clearer for everyone (mainly me...). 21:21:11 <CIA-1> Will fix the behaviour next time. 21:24:19 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 21:26:00 <Darkvater> KUDr: does that yapf.txt still make sense? 21:26:21 <KUDr> must look 21:27:22 <Darkvater> :O wtf? 21:27:36 <Darkvater> http://bugs.openttd.org/task/365 << it complains about non-findable newgrf files 21:27:46 <KUDr> aha 21:27:52 <Darkvater> oh wait..probably in openttd.cfg ;p 21:28:10 <KUDr> it is obsolet now 21:28:28 <Darkvater> good, can you remove it? :) 21:28:39 <KUDr> it is explanation for the type settings that was in gui 21:28:47 <KUDr> ok 21:30:24 <CIA-1> KUDr * r7429 /trunk/yapf.txt: -Remove: [YAPF] yapf.txt no longer valid/needed 21:32:26 <CIA-1> glx * r7430 /branches/MiniIN/ (9 files in 3 dirs): [MiniIN] -Sync with trunk r7421:r7429 21:32:45 <Darkvater> great, thx 21:33:01 <Darkvater> why are people syncing every second commit? 21:33:46 <Mikachu> maybe they think it was a really good commit :) 21:33:57 <Darkvater> that's bull 21:35:12 *** LiLi2506 [~emilie@82.226.141.65] has quit [Remote host closed the connection] 21:36:04 *** Rexxie [~rexxars@ti131310a080-0163.bb.online.no] has joined #openttd 21:36:31 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has joined #openttd 21:36:32 * peter1138 goes to sync the utf8 branch 21:36:40 <glx> lol 21:37:28 <peter1138> hmm 21:37:30 <peter1138> here's a bug 21:37:37 <peter1138> when a company goes bust (or is removed) 21:37:49 <peter1138> custom names aren't removed 21:37:53 <peter1138> well, not a major bug 21:38:02 <peter1138> but means a long game could run out of names 21:40:14 <Darkvater> I hate these stupid users not being able to write proper bugreports. They either write 0.4.8 when it's something totally different or 'latest nightly' 21:40:17 <Darkvater> *sigh* 21:40:48 <hylje> mandatory "POST openttd --version INFO WITH BUG REPORT" 21:40:50 <Mikachu> you could add a version to flyspray called "nighly (specify revision number)" 21:42:18 *** ThePizzaKing [~jeff@c211-28-149-77.eburwd2.vic.optusnet.com.au] has joined #openttd 21:42:18 <peter1138> hmm 21:44:24 <peter1138> try that :D 21:44:36 <Sacro> hmm... windows needs sshfs 21:44:46 <peter1138> write one 21:44:56 *** Belugas is now known as Belugas_Gone 21:45:02 *** Osai [~Osai@p54B3DD68.dip.t-dialin.net] has joined #openttd 21:45:07 <hylje> oh no you cant 21:45:53 <Sacro> hylje: it'd be nice if openttd -v actually returned JUST the version number 21:46:25 <hylje> oh well 21:46:29 * Sacro go'eth forth to linux 21:46:36 <Sacro> or shall i stay in windows... 21:46:42 <Sacro> hmm... decisions decisions 21:47:02 <hylje> critical feature request: --version to put out relevant info of build 21:48:16 <Rubidium> 'openttd -h' already shows the version (at least on unix builds) 21:48:56 <hylje> yeah, with help text included 21:49:04 <hylje> that's not quite relevant 21:49:28 <Mikachu> isn't it reasonable to assume they're using the daily build of the date of the bugreport? 21:49:53 *** Purno [~Purno@5351CCC8.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 21:49:58 <Darkvater> Mikachu: what if they played with the nightly of the day before and only found the problem today? 21:50:03 <Darkvater> it's not reasonable 21:50:12 <Darkvater> the revision is even there in BIG FKING LETTERS 21:50:49 <Rubidium> Mikachu: for Australians the nightlies are released on another day than for Europeans/Americans 21:52:12 <glx> Mikachu: and many users don't update their nightly every days 21:53:36 <Mikachu> well, then they're lying when they say latest, but i guess that was your point 21:54:23 <glx> anyway "latest" is not a version 22:02:04 *** Progman [~progman@p57A1DB7C.dip.t-dialin.net] has joined #openttd 22:02:25 <Sacro> Rubidium: -h is help... 22:02:37 <Sacro> -v should just print OpenTTD $version 22:03:27 <Rubidium> -v is already used for the video selection 22:04:14 *** Ailure [Gamefreak@194.47.44.243] has quit [Ping timeout: 480 seconds] 22:05:03 *** fusee [fusion@cpe-76-174-15-199.socal.res.rr.com] has joined #openttd 22:06:26 <Sacro> Rubidium: hmm... that should be -vo 22:07:11 <Rubidium> the current system only 'allows' 1 letter parameters 22:07:30 *** LaPingvino [~chatzilla@82-171-74-245.dsl.ip.tiscali.nl] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0/2006101023]] 22:09:04 *** Ailure [Gamefreak@194.47.44.243] has joined #openttd 22:12:15 *** BJH2 [~chatzilla@e176127154.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 22:12:23 *** fusey [fusion@cpe-76-174-15-199.socal.res.rr.com] has quit [Ping timeout: 480 seconds] 22:12:23 *** fusee is now known as fusey 22:13:51 <Ailure> boo for hardware failure 22:13:53 <Ailure> jay for autosave 22:14:11 *** MUcht [~Mucht@p57A0D3F6.dip.t-dialin.net] has joined #openttd 22:14:31 <Ailure> ...boo for not having autosave turned on >_< 22:18:21 <peter1138> heh 22:19:29 *** Mucht_ [~Mucht@p57A0F9AF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:20:16 <Ailure> oh well 22:20:19 <Ailure> since it's a scenario 22:20:24 <Ailure> I at least know what routes to start with 22:20:34 <Ailure> probably try to rebuild stuff I did first 22:21:25 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has quit [Quit: J?iet prom] 22:23:08 <Ailure> Technically the scenario is just a randomly created terrain 22:23:12 <Ailure> that I added with very few towns 22:23:19 <Ailure> and only one coal mine and power plant to start off with 22:23:42 <Ailure> then I try to make the towns grow and use any raw material producing industries that pops up 22:24:31 <mikk36> Brianetta ? 22:24:33 <mikk36> u there ? 22:25:32 <Gonozal_VIII> what map size Ailure? 22:25:36 <Ailure> 512x512 22:25:49 <Ailure> one thing I dislike with playing on big maps 22:25:51 <Ailure> with openTTD 22:25:53 <Gonozal_VIII> should be possible 22:25:56 <Ailure> is how openTTD tends to scatter alot of towns 22:26:10 <Ailure> which is why I made it as a scenario 22:26:12 <Ailure> well heh 22:26:18 <Ailure> I was probably playing with huge maps for no reason 22:26:21 <Ailure> when I turned on autosave 22:26:24 <Ailure> and just forgot to turn it back on 22:26:30 <Mikachu> is that with the genesis thing or the old one? 22:26:34 <mikk36> on and on ? 22:26:39 <Gonozal_VIII> i once tried to connect every industry on a 2048^2 map... didn't really work 22:26:49 <mikk36> lol 22:26:55 <Ailure> well heh 22:26:56 <mikk36> what did u come short of ? 22:26:59 * Mikachu is listening to ABBA - On And On And On (0:02 / 3:40) 22:27:05 <Ailure> I already done that now 22:27:10 <Ailure> but then there's only two industries on the whole map 22:27:40 <Gonozal_VIII> 64*64 station size limit of the single unloading station at the factory i carried everything to 22:29:51 *** mikk36 [~mikk35@pc63.host1.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 22:30:04 *** mikk36 [~mikk35@pc63.host1.starman.ee] has joined #openttd 22:31:30 <CIA-1> peter1138 * r7431 /trunk/vehicle_gui.c: -Fix (r7418): GUI glitch when viewing other player's vehicle lists: bottom panel continued behind resize button. 22:32:18 <Brianetta> mikk36: yes? 22:32:20 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Quit: Whoopsy] 22:32:32 <Darkvater> peter1138: :O 22:33:06 <peter1138> i hate pixel-position specified guis :p 22:33:15 <Darkvater> I played around a bit too much with the widget ;o 22:34:01 *** ufoun [~ty@b07-305a.kn.vutbr.cz] has quit [Ping timeout: 480 seconds] 22:37:26 <Darkvater> peter1138: do you have any fix for 'slow aircraft get stuck on airports'? 22:37:46 <Darkvater> I'm looking at this UpdateAircraftSpeed function and it's a whole lotta fucking magic going on in there 22:38:23 <peter1138> well, i have that rather drastic, not-really-0.5-material units fix... 22:38:36 <peter1138> which helps, iirc 22:38:44 <Darkvater> hmm does that also include normal speeds on airports? 22:38:50 <Darkvater> eg not fluctuating at aroudn 174km/h? 22:38:51 <peter1138> yes 22:39:04 <Darkvater> sweeeet...is it legible? 22:39:22 <peter1138> well 22:39:59 <peter1138> i was thinking of bjarnizing it 22:40:08 <Darkvater> heh 22:40:10 <peter1138> but i just can't come up with enough commas 22:40:18 <Darkvater> can I have a look before zhe bjarni? 22:40:19 <peter1138> or parenthesis 22:40:36 <Darkvater> you need lots of typos, big functions with lots of parameters 22:40:50 <Darkvater> and let's not forget..at least 1 usage of quadruple-pointers 22:40:54 <peter1138> lol 22:41:05 <Darkvater> plus the healthy dosis of bugs of course ;p 22:41:06 * peter1138 hides behind his linked-lists 22:42:14 <peter1138> http://fuzzle.org/o/planeunits3.diff 22:42:22 <peter1138> also incorporates a plane speed switch 22:42:31 <peter1138> only thing that isn't right: deceleration on landing 22:42:40 <peter1138> in fact it's pretty fucked 22:42:52 <peter1138> just needs some numbers tweaking, i'm sure :) 22:43:32 <peter1138> oh, and it's not tidied up 22:43:47 * Darkvater is more worried about the serious lack of comments 22:43:52 <peter1138> comments? 22:44:02 <peter1138> well 22:44:07 <Darkvater> in UpdateAircraftSpeed 22:44:13 <peter1138> yeah 22:44:20 <peter1138> it's modelled on the train version ;) 22:45:17 <Darkvater> ok that patch is not really more legible than the original code ;p 22:45:35 <peter1138> ah, well, i didn't say it was :P 22:46:08 <peter1138> when i have some more time i'll document it 22:46:10 <peter1138> but for now 22:46:12 <peter1138> night night 22:46:16 <Darkvater> gn :) 22:47:20 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [] 22:47:46 <Darkvater> Query {INSERT INTO flyspray.list_version (project_id, version_name, list_position, show_in_list, version_tense) VALUES (?, ?, ?, ?, ?)} with params {, 0.5.1, 3, 1, 3} Failed! (ERROR: invalid input syntax for integer: "") 22:47:50 <Darkvater> o_O 22:47:54 <Darkvater> flyspray is so fucking buggy 22:49:53 <Eddi|zuHause2> <Darkvater> if anyone has an idea for the main window to improve the position of the 'quit' button, do say so <- i said it a while ago, give it a distinct colour (red) and maybe make it centered 22:50:07 <Darkvater> hmm WIP? ;0 22:50:08 <Darkvater> ;) 22:57:15 <mikk36> hey, Brianetta 22:57:26 <mikk36> still there ? 22:58:10 <mikk36> messing with your autopilot... 22:59:21 <mikk36> 1st thing: it couldn't find coopsetup table from mysql database ???? 22:59:40 <mikk36> second, when i disable mysql, it just launches gray tcl window 22:59:46 <mikk36> and openttd seems to get started 22:59:51 <mikk36> but nothing else 23:00:20 *** io]nowhere [~bla@ip54576152.direct-adsl.nl] has joined #openttd 23:00:23 <io]nowhere> hi 23:00:50 <mikk36> any ideas, Brianetta ? 23:00:56 <io]nowhere> I started a server, but a few days ago when someone tried to join it said: "1 client in front of you" 23:01:14 <io]nowhere> And now it happens again, there are no other clients connecting, any idea for a cause/fix? 23:03:50 <mikk36> pls respond, Brianetta 23:04:04 <io]nowhere> sup mikk36? 23:04:20 <mikk36> autopilot 23:04:38 <io]nowhere> autopilot? 23:04:46 <mikk36> :P 23:05:07 <mikk36> http://www.tt-forums.net/viewtopic.php?t=22846 23:05:07 *** Progman [~progman@p57A1DB7C.dip.t-dialin.net] has quit [Remote host closed the connection] 23:05:23 <glx> mikk36: windows or linux? 23:05:33 <mikk36> win 23:05:42 <mikk36> 2003 23:05:45 <mikk36> latest activetcl 23:05:49 <glx> you ran covert.exe ? 23:05:59 <glx> *convert.exe 23:06:03 <mikk36> yes, if i run it again, it says it's not console app 23:06:23 <mikk36> so that doesn't seem to be the problem 23:06:28 <glx> ok so you need to run tclsh autopilot.tcl 23:06:49 <mikk36> well 23:06:56 <mikk36> just autopilot.tcl is not enough ? 23:07:05 <mikk36> oh 23:07:06 <glx> no it uses the wrong app :) 23:07:06 <mikk36> i get it 23:07:10 <mikk36> tcl-shell 23:07:42 *** ChrisM87 [~ChrisM@p54AC6E80.dip.t-dialin.net] has quit [Remote host closed the connection] 23:08:27 <glx> by default .tcl are launch using wish after activetcl install 23:08:51 <io]nowhere> anyone that can help me? 23:09:27 <glx> io]nowhere: did you set a client limit µ? 23:09:35 <glx> -µ 23:09:53 <io]nowhere> ill update my config 23:10:34 <io]nowhere> upload 23:10:37 <io]nowhere> err, what is the name for max comp? 23:11:00 <glx> default values : 23:11:00 <glx> max_companies = 8 23:11:00 <glx> max_clients = 10 23:11:00 <glx> max_spectators = 10 23:11:23 <io]nowhere> no there is no max_clients 23:11:46 <mikk36> k, works now, glx, thanks :) 23:12:02 <mikk36> another question, how do i enter now the load command ? 23:12:03 <io]nowhere> should they be set in order for the server to work properly? 23:12:05 <mikk36> just as usual 23:12:05 <mikk36> ? 23:13:10 <glx> yes autopilot console just pass commands to openttd console (unless it is an autopilot command) 23:13:43 <Brianetta> mikk36: There's an SQL file that came with it 23:13:49 <mikk36> i did that 23:13:54 <Brianetta> and... 23:14:04 <Brianetta> what tables are in your database? 23:14:09 <mikk36> and i have 5 tables now 23:14:21 <mikk36> chatlog, game, server, setup and user 23:14:28 <Brianetta> OK 23:14:37 <Ailure> woot 23:14:40 <Brianetta> you can't use the prefix coop inless you actually names the tanls that 23:14:41 <Ailure> got most of my stuff rebuilt now 23:14:48 <mikk36> oh 23:14:52 <mikk36> heh 23:15:08 <Brianetta> So either rename the tables, or remove the prefix 23:15:14 <Brianetta> There was a dodgy shell script int there 23:15:26 <Brianetta> that re-did the sql file so that it had a rpefix 23:15:37 <io]nowhere> glx: thanks, it seems to work properly again for now :) 23:15:51 <mikk36> another thing 23:16:01 <mikk36> it did not accept my default password 23:16:18 <mikk36> when i tried to connect to server 23:18:00 <mikk36> trying agin 23:18:04 <mikk36> enabled irc and mysql 23:18:14 <io]nowhere> glx: It started again :< 23:18:22 <Brianetta> it uses the password set in openttd.cfg 23:18:30 <Brianetta> unless you put the password auto-changer on 23:18:57 <mikk36> thought so 23:19:08 <mikk36> what is the format of irc channel ? 23:19:14 <Brianetta> #channel 23:19:14 <glx> io]nowhere: can I try to connect ? 23:19:17 <mikk36> hmm 23:19:22 <Brianetta> or !channel 23:19:28 <Brianetta> if you'r eon that sort of network 23:19:36 <mikk36> well, i'm on usual network 23:19:39 <mikk36> but it doesn't join 23:20:10 <Brianetta> Is it on the network? 23:20:20 <mikk36> says so 23:20:20 <Brianetta> as in, can you /whois it? 23:20:24 <mikk36> sec 23:24:34 <Brianetta> no joy? 23:25:00 <mikk36> erm 23:25:01 <mikk36> no irc 23:25:02 <mikk36> also 23:25:12 <mikk36> as soon as i connect and create a new company 23:25:14 <mikk36> it restarts 23:25:28 <Brianetta> restarts the game? 23:25:37 <mikk36> openttd 23:25:51 <mikk36> closes down entirely 23:25:53 <Brianetta> autopilot doesn't restart openttd 23:26:01 <Brianetta> it just exits if the server dies 23:26:04 <mikk36> autopilot itself closes too 23:26:09 <mikk36> at least the window 23:26:12 <Brianetta> Does it give an error? 23:26:14 <mikk36> no 23:26:19 <mikk36> at least none i can see 23:26:27 <Brianetta> Sounds like the server is dying 23:26:40 <Brianetta> Which IRC network are you connecting it to? 23:26:44 <Brianetta> Quakenet is problematic 23:26:45 <mikk36> irc.zone.ee 23:26:58 <mikk36> tried here too, but firewall warned me about portscan :P 23:27:14 <glx> does it works without irc ? 23:27:15 <mikk36> so i guess it blocked this on 23:27:19 <mikk36> let's see 23:27:45 <mikk36> hmm, it repeated now that it's connected to irc network 23:27:57 <Brianetta> What's the nick? 23:28:49 <mikk36> mikk36test 23:28:56 <mikk36> i disabled irc part now 23:29:08 <Brianetta> It's not on the network 23:29:17 <mikk36> k, server kept running now 23:29:22 <mikk36> so irc is problematic 23:29:25 <mikk36> err 23:29:26 <mikk36> cras :D 23:29:28 <mikk36> +h 23:29:30 <Brianetta> IRC shouldn't matter 23:29:51 <mikk36> although it was online for a few seconds even 23:30:03 <Brianetta> Which version of OpenTTD is it?> 23:30:13 <mikk36> same as coop 23:30:26 <mikk36> r7362 23:30:28 <Brianetta> well, that's known to work 23:30:32 <mikk36> exactly 23:30:45 <mikk36> i took that version because u use it for coop 23:31:08 <mikk36> hmm 23:31:12 <mikk36> a small check 23:31:42 <mikk36> does it support this kind of characters ? õ 23:31:50 <Brianetta> Yes 23:31:52 <mikk36> hmm 23:32:45 <Brianetta> What's your OS? 23:32:49 <mikk36> win2003 23:32:53 <Brianetta> Ah 23:33:00 <Brianetta> Did you modify your OpenTTD? 23:33:15 <mikk36> hehe 23:33:22 <mikk36> it does NOT support that character :D 23:33:33 <Brianetta> Doesn't it? 23:33:36 <mikk36> nope 23:33:36 <Ailure> hmm 23:33:37 <Brianetta> What Tcl are you using? 23:33:38 <Ailure> the query tool 23:33:44 <mikk36> latest active 23:33:44 <Ailure> really needs to show the height 23:33:51 <io]nowhere> those servers that automatically reset game after a certain year, is it a config setting? Or do they use cron or something? 23:33:59 <mikk36> removed that char from motd and it keeps running nicely 23:34:01 <Brianetta> io]nowhere: Config 23:34:15 <Brianetta> weird 23:34:27 <mikk36> io]nowhere, search for keyword 'restart' in config 23:34:31 <Brianetta> Try to get it onto IRC (: 23:34:38 <mikk36> k 23:34:39 <Wolf01> 'night 23:34:42 <Brianetta> restart_date IIRC 23:34:45 *** Wolf01 [~wolf01@host212-235-dynamic.5-87-r.retail.telecomitalia.it] has quit [] 23:35:11 <io]nowhere> thanks 23:35:41 <mikk36> should be up 23:35:56 <Brianetta> Can't see it 23:35:57 <io]nowhere> it's: restart_game_date 23:35:58 <mikk36> err 23:36:02 <mikk36> crashed 23:36:14 <mikk36> as soon as it sent me the welcome msg 23:36:43 <mikk36> hmm 23:36:50 <mikk36> it displays an error in console 23:36:51 <Brianetta> I didn't think that character should have crashed it 23:36:53 <mikk36> but it's too fast 23:36:56 <mikk36> i'll send it to txt 23:37:05 <Brianetta> just run it from a command window 23:37:12 <mikk36> hmm, point 23:37:13 <mikk36> :P 23:37:37 <glx> just the cmd has a weird codepage :) 23:38:03 <Brianetta> glx: You might be able to lend a hand here 23:40:21 *** Neonox [~Neonox@offb-590ebbcf.pool.einsundeins.de] has quit [Quit: bin wech....] 23:40:47 <mikk36> http://pastebin.ca/270895 23:41:17 <mikk36> using mysql 23:41:21 <mikk36> mysql5* 23:41:52 <Brianetta> That SQL looks fine 23:42:17 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 23:42:20 <mikk36> well, it might look fine... but it still gives me error :P 23:42:25 <mikk36> sec 23:42:28 <mikk36> i'll check the log 23:42:31 <mikk36> what it tried to send 23:42:33 <Brianetta> can you edit the mysql file 23:42:56 <Brianetta> and after the third line of the db_log_internal function 23:43:03 <Brianetta> stick in this line: 23:43:09 <Brianetta> puts $sql 23:43:22 <Brianetta> that'll print out the sql query in full 23:43:26 <Brianetta> then paste that here 23:43:45 <Brianetta> actually, put it in front of line 3 (: 23:43:51 <Brianetta> otherwise it won't get run (L 23:44:16 <Brianetta> I suspect that there's something wrong with the names of your tables, or the prefix variable 23:45:17 <mikk36> k 23:45:32 *** Digitalfox [~digitalfo@bl8-40-243.dsl.telepac.pt] has joined #openttd 23:46:16 <mikk36> erm 23:46:20 <mikk36> 3rd line in what file ? 23:46:29 <Brianetta> not in a file 23:46:39 <Brianetta> go into the file autopilot_mysql.tcl 23:46:46 <mikk36> that is a file, isn't it ? 23:46:50 <Brianetta> look for the db_log_internet proc 23:47:05 <Brianetta> Put it in as the third line in that procedure 23:47:19 <mikk36> internal ? 23:47:23 <Brianetta> yes 23:47:24 <Brianetta> sorry (: 23:47:28 <Brianetta> typotastic 23:47:39 <io]nowhere> oh no the 1 client in front of you bug again :< 23:48:26 <glx> io]nowhere: can I try to connect to see what happens? 23:48:49 <mikk36> can't read "sql": no such variable 23:48:51 <mikk36> :P 23:49:05 <io]nowhere> sure, please.. 84.87.97.82 23:49:14 <glx> which version ? 23:49:18 <io]nowhere> 0.4.8 23:49:20 <glx> any grfs? 23:49:23 <io]nowhere> no 23:49:24 <Brianetta> You put it just before the line mysqlexec $::autopilot_db $sql ? 23:49:46 <mikk36> oh right 23:49:46 <mikk36> sry 23:49:47 <mikk36> :P 23:49:52 <Brianetta> np 23:50:25 <mikk36> me dumb didn't check that $sql was set just one line after what i pasted there:P 23:50:56 <mikk36> INSERT INTO `chatlog` SET `game`=, `log`='Mikk36 has joined the game' 23:51:03 <mikk36> what's that , ? 23:51:05 <Brianetta> game 23:51:10 <glx> io]nowhere: 2 clients before :) 23:51:14 <Brianetta> that's your problem 23:51:23 <mikk36> why is there then ? 23:51:33 <io]nowhere> glx: I suspect it will be an endless wait 23:51:34 <Brianetta> Check the contents of you settings table 23:51:43 <Brianetta> current game should not be ' 23:51:50 <Brianetta> or , even 23:52:16 <Brianetta> but it should be a number 23:52:34 <mikk36> http://pastebin.ca/270917 23:52:36 <Brianetta> you know, you're the first person but me to use the MySQL module 23:52:41 <Brianetta> I know what the problem is 23:52:50 <mikk36> hehe 23:53:00 <mikk36> well, if possible, i'll use maximum :) 23:53:09 <mikk36> max of what the prog can offer 23:53:10 <Brianetta> You haev game_server set to 1 23:53:14 *** JazzyJaffa [~JazzyJaff@84-12-174-187.dyn.gotadsl.co.uk] has joined #openttd 23:53:14 <mikk36> yeah ? 23:53:23 <mikk36> and ? 23:53:23 *** HMage [~HMage@85.21.179.37] has quit [Read error: Connection reset by peer] 23:53:23 <Brianetta> and you need to specify what server 1 is in the database 23:53:31 <mikk36> ermh 23:53:32 <io]nowhere> glx what is your ip? 23:53:35 <Brianetta> give me a sec 23:53:48 <mikk36> it's not written in the manual .P 23:53:50 <mikk36> :P 23:53:58 <Brianetta> Of course not 23:54:13 <Brianetta> OK, add a server to the server table 23:54:18 <Brianetta> with number 1 and a name 23:54:20 <glx> io]nowhere: 82.245.156.124 23:54:38 <mikk36> erm 23:54:41 <mikk36> i have one there 23:54:49 <mikk36> table: server 23:54:49 <Brianetta> now 23:54:52 <mikk36> id: 1 23:54:58 <io]nowhere> dbg: [NET][UDP] Queried from 82.245.156.124 23:54:58 <io]nowhere> dbg: [NET] Client connected from 82.245.156.124 on frame 72422 23:54:58 <io]nowhere> dbg: [NET] Closed client connection 23:54:59 <Brianetta> you need to create a game int he game table 23:55:04 <mikk36> name: Mikk36's Nightly coop 23:55:12 <mikk36> oh 23:55:12 <io]nowhere> it seems to close the connecting right away? 23:55:14 <Brianetta> with server 1 and a name 23:55:22 <glx> io]nowhere: no I closed it :) 23:55:50 <io]nowhere> strange right? 23:55:55 <Brianetta> then finally, create a row in settings 23:55:59 <mikk36> problem 23:56:08 <mikk36> how do i enter name to type:int ? 23:56:11 <Brianetta> with setting = current_game and value = 1 and server = 1 23:56:22 <Brianetta> You don't 23:56:30 <mikk36> what is that column then ? 23:56:35 <Brianetta> which one? 23:56:37 <mikk36> name 23:56:39 <mikk36> in game 23:56:44 <Brianetta> wrongly typed 23:56:52 <Brianetta> the latest svn has that fixed 23:56:55 <mikk36> brh 23:56:57 <Brianetta> sorry, forgot about that ine 23:57:04 <mikk36> what should be there then ? 23:57:04 <glx> io]nowhere: yes very strange :) 23:57:10 <Brianetta> varchar 100 would do 23:57:12 <mikk36> k 23:57:49 <mikk36> now, what was next ? 23:57:53 <mikk36> after game table 23:57:53 <io]nowhere> glx: it seems like it shows up a few minutes after the server started 23:57:57 <Brianetta> setting 23:58:02 <Brianetta> then finally, create a row in settings 23:58:04 <Brianetta> with setting = current_game and value = 1 and server = 1 23:58:08 <mikk36> setup or setting ? 23:58:12 <mikk36> which table ? 23:58:13 <Brianetta> assuming your game is number 1 23:58:23 * Brianetta looks 23:58:27 <Brianetta> setup 23:58:30 <mikk36> :P 23:58:44 <Brianetta> I tell you, you want the latest SVN o fautopilot 23:58:59 <mikk36> why aint it creating itself there ? 23:59:05 <Brianetta> it automatically creates a new game if you start the server without a load parameter 23:59:26 <mikk36> could u zip me latest ? 23:59:33 <Brianetta> Do you haev svn? 23:59:37 <mikk36> not atm 23:59:42 <Brianetta> hmm, you need svn + ssh 23:59:58 * Brianetta rummages