Config
Log for #openttd on 14th December 2006:
Times are UTC Toggle Colours
00:00:10  <Aracirion> is that a tacit "yes"
00:00:18  <Aracirion> ?
00:04:39  <Eddi|zuHause> no, you just need patience ;)
00:13:41  <Aracirion> so is there any way of finding out what has been planned already, so that I could add my ideas if they're not superfluous?
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00:47:06  <Aracirion> =\
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01:21:16  <Aracirion> ....?
01:25:06  <Eddi|zuHause> what kind of reaction do you expect after 2AM?
01:30:11  <Aracirion> a startle reflex?
01:32:00  <Aracirion> is there no simple answer to the question "so is there any way of finding out what has been planned already"?
01:32:09  <Aracirion> I thought it wasn't super-complex
01:33:23  <Aracirion> don't know?
01:35:28  *** Tggtt [Tggtt@201-43-10-55.dsl.telesp.net.br] has joined #openttd
01:35:40  <Tggtt> hey I've found a nice bug
01:36:05  <Tggtt> does anyone know about the bug from destroing an station
01:36:40  <Tggtt> while the train is on the route, the cargo becomes from unknown source
01:36:59  <Tggtt> and the payment for the cargo is very very expensive
01:37:50  <Aracirion> ....z.....z.....z...
01:38:01  <Aracirion> can u make a lot of money with tha?
01:38:05  <Tggtt> A LOT
01:38:08  <Aracirion> cool
01:38:22  <Eddi|zuHause> Tggtt: yes, distance is calculated from (0,0) then
01:38:36  <Aracirion> where is 0/0?
01:38:36  <Tggtt> just as I expected
01:38:41  <Aracirion> top? left?
01:38:42  <Eddi|zuHause> the very top corner
01:38:44  <Tggtt> the edge of the map
01:38:51  <Aracirion> is it in nightly or 4.8?
01:38:55  <Tggtt> 4.8
01:39:01  <Aracirion> cool
01:39:06  <Eddi|zuHause> it will only be fixed with cargo packages
01:39:40  <Eddi|zuHause> it is 0.4.8 btw.
01:39:52  <Eddi|zuHause> it is a very long time until 4.8
01:40:08  <Aracirion> :)
01:40:13  <Aracirion> oh crap i deleted 0.4.8
01:41:11  <Eddi|zuHause> you can check it out with svn ;)
01:41:30  <Aracirion> I didnt want to check it out, I wanted to use it to cheat in an online game
01:41:47  <Aracirion> But ots not worth installing again I guess
01:41:56  <Tggtt> Eddi|zuHause, do you know about the trees planting bug?
01:42:10  <Aracirion> can u make money with it too?
01:42:12  <Tggtt> it's a cool bug too
01:42:14  <Tggtt> nope
01:42:21  <Aracirion> how does it work\
01:42:22  <Aracirion> ?
01:42:24  <Eddi|zuHause> i can imagine at least half a dozen "bugs" with trees
01:42:26  <Tggtt> plant more than one tree in the same tile
01:42:44  <Aracirion> do that all the time
01:42:50  <Eddi|zuHause> what is the bug there?
01:42:52  <Aracirion> (city authorities suck)
01:42:52  <Tggtt> they get grown up instantly
01:43:05  <Tggtt> they grow
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01:43:21  <Eddi|zuHause> non-vital :p
01:43:28  <Aracirion> actually the city authorities shouldnt like you more if you plant a forest all around the town
01:43:32  <Aracirion> thats silly
01:43:38  <Aracirion> they should hate you
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01:47:30  <Coiote_TTD> lol
01:47:32  <Coiote_TTD> i coal train
01:47:35  <Coiote_TTD> is getting 500k
01:48:40  <Tggtt> Coiote_TTD, nope, I did it
01:48:57  <Coiote_TTD> i didnt say it was mine =]
01:49:03  <Coiote_TTD> i know its yours
01:49:16  <Digitalfox> 500k mean what?? 500.000$ or euros ?? :|
01:49:22  <Tggtt> dollars
01:49:23  <Coiote_TTD> 500k$
01:49:27  <Coiote_TTD> yeah
01:49:33  <Coiote_TTD> we two r playing together
01:49:39  <Digitalfox> and that is what a record :| ??
01:49:42  <Coiote_TTD> his coal train is getting 500k with 330 tons
01:49:51  <Digitalfox> oh i see.. :)
01:49:57  <Tggtt> it's a bug
01:50:02  <Tggtt> I've told it already
01:50:08  <glx> no it's called inflation :)
01:50:13  <Coiote_TTD> no inflation
01:50:18  <Coiote_TTD> we r in 1937
01:50:32  <Digitalfox> but it depends too on distance and speed of the train.. ;)
01:51:03  <Tggtt> Coiote_TTD, inflation is on
01:51:10  <Tggtt> but that's not the matter
01:51:20  <Digitalfox> what train is he using?? like what the power and speed of the train??
01:51:38  <Tggtt> the cargo is paid for the distance and the time it took
01:51:49  <Tggtt> when the cargo looses it source
01:51:59  <Tggtt> it becomes a cargo from (0,0)
01:52:11  <Tggtt> which is very far from that spot
01:52:55  <glx> known but not easy to fix
01:53:35  <Coiote_TTD> well
01:53:43  <Coiote_TTD> Tggtt must destroy that station
01:53:54  <Tggtt> the station should get a longer time to lose it name after being destroyed
01:53:56  <Tggtt> Coiote_TTD, nonsense
01:53:59  <Coiote_TTD> i cannot win him with this 500k train ^^
01:54:00  <Coiote_TTD> auheuhaehuha
01:54:16  <Tggtt> :/
01:54:36  <Eddi|zuHause> suggestion: only destroy the station sign, if there is no cargo with that source left
01:54:36  <Coiote_TTD> we have to restart (again) =]
01:54:51  <Eddi|zuHause> requires a loop through all vehicles though
01:55:03  <Eddi|zuHause> but does not depend on cargo packets
01:55:32  <Eddi|zuHause> hm... vehicles and stations
01:55:32  <Tggtt> Eddi|zuHause, I got a idea
01:55:48  <Tggtt> every vehicle has a max speed
01:56:03  <Eddi|zuHause> bad idea ;)
01:56:10  <Tggtt> they should at least limit the cargo payment
01:56:22  <Tggtt> calculating by the max speed
01:56:39  <Tggtt> since it's impossible to a 1930's train to cross all the map
01:56:41  <Eddi|zuHause> other solution: if source is (0,0), make 0 money
01:56:58  <Tggtt> Eddi|zuHause, it would be another bug
01:57:07  <glx> Tggtt: why?
01:57:09  <Tggtt> but at least not as strange as that
01:57:15  <Coiote_TTD> why?!
01:57:21  <glx> you can't have a station at 0,0
01:57:24  <Coiote_TTD> i think it would not
01:57:27  <Eddi|zuHause> if the behaviour is intended, it is per definition not a bug ;)
01:57:40  <Tggtt> glx, but if someone destroy his sstation
01:57:44  <Tggtt> he would get no payment
01:57:53  <Eddi|zuHause> that's his fault
01:57:55  <glx> his fault :D
01:57:58  <Tggtt> hehe
01:57:58  <Tggtt> ok
01:57:59  <Coiote_TTD> its better then have a 500k station
01:58:33  <Coiote_TTD> but, Tggtt for now...lets restart?! =]
01:58:43  <Coiote_TTD> or u can spend your money =]
01:58:51  <Coiote_TTD> its not fair =/
01:59:00  <Tggtt> Eddi|zuHause, or maybe, find the nearest source to the cargo type..
01:59:36  <glx> no that's a bad idea
02:00:07  <Eddi|zuHause> that'd require the algorithm to go through the entire map...
02:00:15  <Eddi|zuHause> that's a really bad idea
02:00:23  <glx> imagine on a 2048x2048
02:00:34  <Eddi|zuHause> a solution should either be fast, or proper (better both)
02:00:41  <Eddi|zuHause> the proper solution is cargo packets
02:00:53  <Eddi|zuHause> and that may still take a while
02:01:15  <Tggtt> Eddi|zuHause, ok, but the 0 payment should be the better idea while it doesn't come
02:01:43  <Tggtt> since there can be no buildings near to the edge
02:01:44  <Coiote_TTD> glx another idea: cargo from 0,0 station will get 1$ per tons =]
02:02:01  <Eddi|zuHause> hm, if i am not back in 5 minutes, something probably went wrong with my kernel update...
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02:02:39  <Tggtt> Coiote_TTD, i can store a cargo for 10 years and sell it as 1$?
02:02:47  <Tggtt> oh sorry
02:02:49  <Tggtt> ok
02:02:56  <Tggtt> it still knows the time
02:02:59  <Tggtt> it took to get there
02:03:21  <Coiote_TTD> orrrr
02:03:37  <Coiote_TTD> a destroyed station will not be 0,0
02:03:58  <Coiote_TTD> it can keep its place (like 15,90)
02:04:10  <Coiote_TTD> orr no
02:04:14  <Coiote_TTD> it would be another bug
02:04:26  <Coiote_TTD> we couldnt build another station in that place...
02:04:39  <Tggtt> of course we can
02:04:47  <Tggtt> while the sign is grey
02:04:54  <Coiote_TTD> not in this idea i gave
02:04:55  <Tggtt> you can build it again
02:05:12  <Coiote_TTD> they can just set 0,0 as unpaid =]
02:05:22  <Coiote_TTD> no place no money
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02:05:24  <Coiote_TTD> its easy
02:05:25  <Coiote_TTD> =]
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02:05:58  <glx> wb Eddi|zuHause :)
02:06:02  <Tggtt> Coiote_TTD, that's what they said...
02:06:20  <Coiote_TTD> yes
02:06:22  <Coiote_TTD> i saw it
02:08:51  <Eddi|zuHause> it's not over yet, must update ati drivers now ;)
02:09:13  <Eddi|zuHause> honestly, i am quite impressed it even booted into X ;)
02:09:15  <glx> good luck :)
02:09:26  <Coiote_TTD> Eddi|zuHause what r u doing?
02:09:32  <Coiote_TTD> formating?
02:09:46  <glx> no just updating
02:10:16  <Coiote_TTD> glx u good in TTD? or only good in build it?!
02:10:37  <glx> hmm?
02:10:46  <Coiote_TTD> dont understand?
02:11:02  <glx> it was unclear :)
02:11:18  <Coiote_TTD> r u a good player?!
02:11:21  <Coiote_TTD> ^^
02:11:31  <Coiote_TTD> now its easier to understand =]
02:11:48  <glx> I'm not a newbie :)
02:12:00  <Coiote_TTD> LoL
02:12:01  <Coiote_TTD> ^^
02:12:20  <glx> but my junctions can be very badly designed :D
02:12:29  <Coiote_TTD> im working on it
02:12:36  <Coiote_TTD> they r becomming very good =]
02:12:42  <Coiote_TTD> and good looking =]
02:12:49  <Coiote_TTD> today i made some real nice
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02:13:20  <Coiote_TTD> i need to know, badly, how to use a singular tipe of the pre-signals
02:13:34  <Coiote_TTD> that one vertical yellow
02:13:43  <Digitalfox> Well i guess that most of us that started playing TTO in 94, should know a bit of playing, but i see people that started a couple months ago making super cool junctions
02:14:00  <glx> vertical yellow is combo
02:14:06  <Coiote_TTD> Digitalfox the first time i saw ttd, was in 2002
02:14:23  <Coiote_TTD> glx how it works?
02:14:38  <Coiote_TTD> glx i use only that horizontal yellow, and vertical gray
02:14:56  <Coiote_TTD> this vertical yellow always screw my lines =]
02:15:03  <Tggtt> LOL
02:15:22  <Tggtt> 2002?
02:15:29  <Coiote_TTD> yes...
02:15:34  <Digitalfox> I made a friend 2 months ago, play OpenTTD, guess what!! He plays almosto better than me.. He's now a addicted person, always building 2048*2048 maps, fully builded.. I mean 90%
02:15:35  <Coiote_TTD> i think is it
02:15:42  <Tggtt> I saw it in 1996
02:15:53  <Coiote_TTD> Digitalfox in single player?
02:15:55  <Tggtt> the original one
02:16:11  <Digitalfox> yes in single player, he uses a lot the pause mode
02:16:19  <Coiote_TTD> Digitalfox wow...he is crazy ^^
02:16:23  <glx> and cheat money ?
02:16:30  <Coiote_TTD> or he doesnt have anithing more interesting to do ^^
02:16:45  <Coiote_TTD> glx where can i read about the pre-signs?
02:16:52  <Digitalfox> i know!! He doesn't use cheat money mode..
02:16:54  <Tggtt> lol
02:16:59  <Tggtt> I got bugged money
02:17:01  <glx> Coiote_TTD: try the wiki
02:17:48  <Coiote_TTD> glx check if im right: the vertical yellow is combo, then, he only get green when all the combo pre-sing in the line is unblocked?
02:17:50  <Digitalfox> What he does, is to build a couple of trains earn some money, and the pause with some more trains building, then again he turns play mode, more money pause mode....
02:18:15  <Coiote_TTD> Digitalfox he needs a women =]
02:18:20  <Tggtt> LOL
02:18:20  <glx> Coiote_TTD: no it's green when one exit is green
02:18:22  <Coiote_TTD> Digitalfox or a beer =]
02:18:28  <Digitalfox> he has.. :) Hes married.. ;)
02:18:43  <Coiote_TTD> Digitalfox omg!!! his wife must hate TTD LoL
02:19:07  <Digitalfox> But his wife works with computers too, so while he's in TTD she's in Photoshop drawing cool pictures
02:19:22  <glx> Coiote_TTD: combo is just an exit + entry at the same place
02:19:24  <Coiote_TTD> glx well in this case, why use it? i can think a usefull line to it
02:19:38  <glx> in station entry
02:19:53  <Coiote_TTD> but that is what vertical gray does
02:19:55  <Tggtt> I got a 2000 tonnes train now
02:20:37  <Coiote_TTD> Digitalfox this digital world is becomming crazy LoL
02:21:22  <Coiote_TTD> see ya guys....
02:21:22  <Digitalfox> Going to bed, tomorrow i have a reunion with the owner of a company with 300 pc's, and he want's me and my own company to manage the network.. eh eh eh, i'll have to use all my certicates of microsoft, to convince him, for the money i take.. MCSE
02:21:42  <Coiote_TTD> well
02:21:47  <Coiote_TTD> i have a test to do tomorrow
02:21:48  <Coiote_TTD> ^^
02:21:56  <Digitalfox> Good luck
02:22:07  <Coiote_TTD> GL u too
02:22:36  <Digitalfox> I'll ask him 3000$ eatch month.. :)
02:22:43  <Coiote_TTD> wtffffffffffffff
02:22:44  <Coiote_TTD> auehuaueh
02:22:55  <glx> Coiote_TTD: http://glx.dnsalias.net:8080/openttd/combo_example.png
02:23:06  <Coiote_TTD> glx tnv
02:23:07  <Coiote_TTD> tnx
02:23:11  <Coiote_TTD> i will check it
02:23:23  <Coiote_TTD> Digitalfox man...i only need 1k each month to be happier =]
02:23:26  <Coiote_TTD> LoL
02:23:44  <Digitalfox> It's 17 servers, with DNS servers, DHCP servers, i don't the rest, but it's a lot of work, for me and my employes
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02:24:04  <Coiote_TTD> glx i dont understand the use of it =/
02:24:10  <Coiote_TTD> i need see it working
02:24:12  <Coiote_TTD> =/
02:24:13  <Digitalfox> i don't the rest = I don't know the rest
02:24:50  <Coiote_TTD> Digitalfox my brother works with this too
02:24:54  <Coiote_TTD> but he hates it =]
02:25:22  <Digitalfox> Well i like it, because i have to work with a lot of new technlogy, and that's pretty cool :)
02:26:02  <Digitalfox> And i can have always the lasted cpu, motherboard, etc.. With retail prices ;)
02:26:16  <Coiote_TTD> lol
02:26:18  <Coiote_TTD> one day
02:26:20  <Coiote_TTD> come to brazil
02:26:33  <Coiote_TTD> lol
02:26:40  <Coiote_TTD> these things r too expensive
02:26:42  <Coiote_TTD> even games
02:26:51  <Digitalfox> Wait, maybe that's why i i'm not milionaire... I spend it on my car and computers.. Oh and my girlfriend... :( ;)
02:27:01  <Digitalfox> I'm from Portugal Brazilian friend
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02:27:07  <Coiote_TTD> ah
02:27:09  <Coiote_TTD> entao vc entende
02:27:12  <Coiote_TTD> portugues
02:27:12  <Coiote_TTD> =]
02:27:14  <Digitalfox> claro
02:27:20  <Coiote_TTD> hahahaha
02:27:28  <Aracirion> gn
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02:27:35  <Digitalfox> but let's tal english for the others understand :)
02:28:49  <glx> Eddi|zuHause: hehe 3 min for kernel update, 15min for ati
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02:30:08  <Coiote_TTD> tnx glx i will try another day
02:30:15  <Coiote_TTD> i think i understood that
02:30:19  <Coiote_TTD> see ya
02:30:23  <glx> bye
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02:31:33  <Digitalfox> bye everybody.. Good night :)
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02:33:54  <Eddi|zuHause> glx: graphic driver updates are a pain
02:34:03  <glx> I know
02:34:20  <Eddi|zuHause> now the XVideo support disappeared
02:34:43  <Eddi|zuHause> and SaX2 refuses to start
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03:36:21  <Eddi|zuHause2> this is so bad.. i got the xvideo configuration working, but as soon as i use it, the entire system hangs
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04:56:19  <jotham_> deepmix.ru saved my life
04:56:20  <jotham_> so many nights of working late
04:56:22  <jotham_> squarewavesftw
05:18:25  <Nigel_> hmmm, this bridge junction is good
05:26:31  <Nigel_> i'm actually amazed i managed to get the signals right (it seems)
05:29:36  <jotham_> screenie?
05:33:26  <Nigel_> yeah, i've just finished working on it
05:33:31  <Nigel_> it's basically L_B_B_B_R
05:34:02  <Nigel_> i had L_B_R but that caused too many hold ups
05:43:16  <Nigel_> jotham_, uploading now
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05:48:56  <Nigel_> http://www.nigelj.com/screenshots/openttdbridgejunction.png
05:49:45  <jotham_> cool
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06:20:22  <Nigel_> man, that junction is go effective, it holds the rest of the network up
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07:49:16  <Nigel_> the waypoints in trunk are the ones that don't keep stats?
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08:05:06  <Smoky555> hello :)
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08:07:30  <Smoky555> does newgrf files loading with the game start? i asked about this, because in the last svn (7494) when i enable russianw.grf file (for cyrillic symbols) a get in main menu the strings like that "???????? ????", but the game runs normal (all russian symbols seems ok)
08:08:45  <Smoky555> i see the "???????? ????" only in main menu :(
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08:44:02  <Nigel_> jotham_ heh, finally got to upgrade my bridge junction
08:44:12  <jotham_> hook me up
08:45:48  <peter1138> Good morning.
08:48:36  <Nigel_> tubular steel now :P
08:49:04  <Nigel_> although that kinda defeats the purpose now
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08:52:04  <Nigel_> it can handle quite a lot of short trains, i'll tell you that much
08:52:52  <Nigel_> http://www.nigelj.com/screenshots/openttdbridgejunction2.png
08:53:39  <Nigel_> that would be better if it was say over say 25/30 odd water tiles
08:54:03  <jotham_> int he bottom right in the foreground there is grass in the middle of your track (running west to east)
08:54:45  <Nigel_> right on the edge?
08:54:47  <Nigel_> thats a tree
08:55:01  <jotham_> no
08:55:12  <jotham_> approaching the bridge, it's 4 tiles long
08:55:15  <jotham_> parallel to the track
08:55:20  <jotham_> oh it's a train
08:55:23  <jotham_> man i must be tired
08:55:39  <jotham_> i was like, wtf someone ripped the track up and put little yellow road blocks on it
08:55:45  <Nigel_> haha
08:57:48  <Nigel_> i actually created it after seeing a thing on the openttdcoop wiki about L_B_R mainlines
08:57:59  <jotham_> URL?
08:58:06  <jotham_> i am trying to learn about such things
08:58:21  <Nigel_> decided it'd be useful for bridges because atm you can't put signals on bridges
08:59:01  <Nigel_> http://openttdcoop.ppcis.org/wiki/index.php/LBR_Mainlines
09:01:05  <Nigel_> i basically had a L_B_R bridge combo, it worked but not too effiecently, (no screeny sorry), so i made the gap on the line to the powerplant oil ref & Pax Station to triple gapped, and did that
09:02:42  <Nigel_> something like that could be used on land as well too... if you had a triple gap
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09:34:44  <Nigel_> http://www.nigelj.com/screenshots/openttdjunctionoutline.png is a better outline for those that are interested
09:39:15  <jotham_> i need to give it a go
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10:15:03  <Brianetta> LBR wasn't as efective as other mainline designs that took much less psace
10:16:47  <Nigel_> Brianetta, yeah, my use however isn't really for mainlines exactly
10:17:06  <Nigel_> just a plain L___R mainline, but that at congested sea crossings etc
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10:27:04  <Smoky555> hi :)  Who can tell me about loading NewGRF files in the gamestart (main menu) ?
10:27:17  <peter1138> me
10:29:51  <Smoky555> russianw.grf (with russian symbols) is in openttd.cfg ([newgrf] section). When i start a game and choose "russian" language, i get a main menu looks like this : "???????? ????", but when i create a new game (generating map, etc.) - all interface looks normal (in russian).
10:30:07  <peter1138> put it in the newgrf-static section
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10:31:20  <Smoky555> yep :) working    thanks :)
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10:50:06  * Brianetta is restoring the last of his newgrfs
10:50:12  <Brianetta> Back at wrk
10:50:20  * Brianetta hugs his crypto keys flash disk
10:50:39  <Brianetta> I'm also restoring saved games and screenshots
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11:03:51  <peter1138> heh
11:05:03  <peter1138> hee, sirkoz in 'missed the point' shock
11:06:25  <Darkvater> morning
11:06:47  <Darkvater> peter1138: I've been playing a little 'demo' game yesterday with newgrf files. 2 things are wrong :)
11:07:13  <Darkvater> 1. in SP being able to change newgrf list ingame. I hacked it in and after save/load the grf files were active :)
11:07:28  <Darkvater> 2. don't try to use cheat landscape-change with some newgrf files, openttd crashes ;p
11:07:57  *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds]
11:10:04  <peter1138> who what?
11:10:28  <peter1138> changing the landscape was always a bad hack anyway ;p
11:10:47  <Darkvater> I know, that was just for fun..although I was surprised it crash
11:10:57  <Darkvater> it was a release build so I didn't debug..just wanted to play
11:11:03  <Darkvater> but I think 1.) was already planned
11:11:11  <peter1138> usually because the game references sprites that aren't available any more
11:11:34  <peter1138> 1 is possible, but can suffer the same problems as 2
11:11:42  <Darkvater> hmm it looked like the landscape-cheat reloaded all sprites though
11:11:59  <Brianetta> Getting floating point exceptions compiling language files
11:12:02  <Brianetta> Is that normal?
11:12:13  <Darkvater> could be, but it is highly desirable. Until I figured out what to change I couldn't add harbour graphics or stolentrees
11:12:20  <Darkvater> Brianetta: for you? always ;p
11:12:27  <peter1138> yes, it reloads sprites, but if a grf only works in temperate, its sprites won't be available in a different climate
11:12:40  <Brianetta> /bin/sh: line 1: 23046 Floating point exceptionstrgen/strgen -s lang -d lang lang/american.txt
11:12:45  <Brianetta> and so on for more languages
11:12:49  <peter1138> maybe MiHaMiX has broken them again ;-)
11:13:07  <peter1138> Brianetta: that looks like an exception in sh...
11:13:18  <peter1138> but, who knows
11:13:28  <Brianetta> I don't know
11:13:30  <Brianetta> I just type make
11:13:48  <Brianetta> Hasn't stopped the build
11:13:55  <peter1138> Darkvater: my desync debuggable game is now 1959... no desyncs yet
11:14:05  <peter1138> last time they started very late
11:14:19  <peter1138> annoying though
11:14:25  <Brianetta> Interestingly, I have to re-make openttd when switching from FC5 to FC6
11:14:28  <Brianetta> It has to relink
11:14:29  <peter1138> sometimes gdb catches a SIG_PIPE when someone disconnects
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11:18:31  <Darkvater> peter1138: he, of course it doesn't desync when you test
11:19:03  <Darkvater> peter1138: that is with the pos-cache + unsavables saved?
11:20:18  <Darkvater> I think however that point 1). definitely needs to be possible in SP. Right now it is actually a step back. As said you cannot add for example SAC's trees if you started your game without it. I am fine with the behaviour that you add them and they're disabled at first, only after save/load or some 'activate' button they become activated...at your own risk of course as it has been until now
11:22:23  * roboman is tired
11:23:06  <Rubidium> hmm, maybe add a new 'category' of newgrfs that can be safely added/removed from a game, i.e. the ones that replace graphics or change some settings and then make it possible to add/remove those in SP.
11:23:43  <peter1138> Darkvater: no, this is with the data dump, and just running in gdb to check things
11:24:04  <peter1138> we have that
11:24:13  <peter1138> [newgrf-static]
11:24:19  <peter1138> sac's trees work fine there
11:24:28  <roboman> peter1138 your newgrf window is much better than the old one
11:24:59  <roboman> it makes alot more sense
11:26:01  <Rubidium> peter1138: yes, but the category I proposed is the superset of newgrf-static, as my proposed category also includes GRFs that modify costs etc, but do not add new sprites etc that can cause missing sprite problems etc.
11:26:05  <Darkvater> Rubidium: that's only needed for MP, in SP you can do anything you want imho. Your own risk
11:26:30  <Darkvater> peter1138: eg I added harboursw.grf or whatever it's called later in the game
11:26:34  <peter1138> yup
11:26:45  <peter1138> Darkvater: as you know, it's easy to allow, heh
11:26:50  <Darkvater> that wouldn't be safe, but worked just fine
11:27:10  <peter1138> adding or removing stations is perfectly safe in single player
11:27:11  * roboman folds out the bed and locks it into position.
11:27:23  <Rubidium> Darkvater: in SP you shouldn't be able to remove newstatsw as it can cause crashes etc (which causes bug reports), though something like 'pb_build' that only increases costs should be removable from SP
11:27:35  <Darkvater> peter1138: but not in MP, thus you cannot add it to newgrf-static
11:27:37  <peter1138> Darkvater: the only real problem is vehicle sets
11:28:06  *** roboman is now known as robobed^
11:28:22  <peter1138> changing wagons and engines and planes to helicopter, and vice versa, causes issues
11:28:34  <Darkvater> Rubidium: thus do it at your own risk
11:28:55  <Darkvater> that is why originally it was proposed to be very strict for MP but allow such things in SP with a big fat warning
11:29:32  <robobed^> yeah
11:29:35  <robobed^> i agree
11:30:04  <robobed^> it makes life easier and people helping with junctions dont need the grf then
11:30:26  <Darkvater> peter1138: are you aware of some bugs in DBSetXL 0.82 (eg passanger wagon shows up as iron ore)?
11:31:06  <Darkvater> I'll have a more close look at home though cause it might've had interference from cargoset
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11:32:25  <peter1138> must be cargoset
11:32:33  <peter1138> cos i've never used that
11:32:40  <peter1138> and we don't support it
11:32:52  <Darkvater> we don't? That thing is from 2003
11:32:58  <Darkvater> it's ancient
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11:35:30  <Sydolas> hallo
11:37:36  <Brianetta> hello Sydolas
11:38:10  <Sydolas> my english a very bad
11:38:44  <Brianetta> ok
11:39:31  <Brianetta> Ich spreche ein Bißchen Deutsch
11:39:41  <Sydolas> i serach the version r7474 miniIn for linux dedicated  server and fuer win32 client
11:40:01  * Brianetta sucht
11:42:25  <Brianetta> Ich habe nür 7483 gefunden
11:42:45  <Darkvater> ach schade :)
11:42:46  <Brianetta> heh, nut
11:42:47  <Brianetta> heh, nur
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11:43:08  <Sydolas> da gehn nur kein e-loks
11:43:21  <Brianetta> ja 9:
11:43:23  <Brianetta> (L:
11:43:31  <Brianetta> typo
11:43:45  <Darkvater> e-loks?
11:43:56  <Sydolas> elokto trains
11:44:17  <Darkvater> Brianetta: elrails has worked for ages...or has miniin done something special?
11:44:39  <Brianetta> Darkvater: It should work, I thought
11:45:04  <Sydolas> elrailsw.grf dies wird von der 7483 nicht genommen
11:45:31  <peter1138> ah, you don't need to include it in the grf config
11:45:32  <Brianetta> Sydolas: Hast du eine elektrische Adlage gebaut?
11:45:56  <Brianetta> ABlage, oder
11:46:21  <Sydolas> ja aber in der 7243 , sie version wirft mich aber immer uas
11:46:22  * Brianetta consults dictionary
11:46:30  <Brianetta> der Güterbahnhof
11:46:36  <Sydolas> raus wenn ich ssie auf meinem rootserver laufen lasse
11:46:40  <Tefad> is that utf-8?
11:46:48  <Tefad> if so, i can read it, woo.
11:46:57  <Brianetta> es muss elektrische sein um das e-loko zu einkaufen
11:47:10  <Sydolas> ja
11:47:12  <Tefad> gefunden is found yes?
11:47:30  <Brianetta> Tefad: I'm struggling for words - I mean to build
11:47:47  <Darkvater> bauen ;p
11:47:56  <Sydolas> habt ihr teamspeak
11:47:59  <Tefad> i only know from a 404 error from long ago : x
11:48:17  <Brianetta> nein, ohne teamspeak
11:48:25  <Sydolas> fals ja dzdz.de:5100 pw tycoon
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11:50:06  <Sydolas> woran kann es leigen das man staendig einen disconnect bekommt bei der 7243
11:50:40  <Darkvater> auf die stand der Sonne
11:50:51  <Darkvater> wir wissen es nicht genau
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12:26:42  <peter1138> yay, no steamers left
12:31:07  <Darkvater> expire_engines off ;p
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12:51:13  <peter1138> ow
12:51:20  <peter1138> no, i mean i have none
12:51:21  <Naksu> anyone familiar with text-mode programming?
12:51:29  <peter1138> ...
12:52:23  * Rubidium wonders what completely non-text programming languages there are; LabView maybe?
12:52:25  <blathijs> Naksu: "text-mode programming" ?
12:52:41  <blathijs> Naksu: Ie, curses and stuff?
12:53:06  <Naksu> well, i'm thinking of dos/windows stuff mainly
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12:54:02  <Naksu> i'm wondering if there's some sort of a screen-like mode available :D
12:57:13  <blathijs> Naksu: I think you want to look at curses
12:57:19  <blathijs> or ncurses IIRC
12:58:47  <Naksu> i think that what i want is
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12:59:40  <Naksu> instead of a mode where every line is added to the bottom with a backlog of sorts, i could pick a row to change or something
13:01:43  <Sacro> Naksu: borland C had that
13:02:03  <Naksu> Sacro: i'm guessing everything has it
13:02:13  <blathijs> Naksu: That's exactly what ncurses will give you
13:02:22  <peter1138> blathijs: on windows? hmm
13:02:28  <blathijs> not sure about windows support, though
13:02:43  <Sacro> cygwin
13:02:51  <Naksu> ...
13:02:52  <Sacro> that has mc, which is written in ncurses
13:02:59  <Naksu> sacro
13:03:06  <Sacro> me!
13:03:09  <Naksu> no cygwin
13:03:09  <Naksu> ever
13:03:20  <Sacro> oh, ok
13:04:18  <Naksu> i'm kinda interested in making a roguelike :)
13:06:46  <Rubidium> Naksu: http://en.wikipedia.org/wiki/ANSI_escape_code (for when you are adventurous)
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13:07:23  <Rubidium> it works in MS-DOS, so any windows should support it too
13:08:38  <Brianetta> * if you remembereed to load ansi.sys
13:10:36  <Naksu> well
13:10:56  <Naksu> i hope that's not the only way
13:11:08  <blathijs> well, that's exactly how ncurses works
13:11:25  <blathijs> It justs generates the correct escape codes for the commands you give
13:11:49  <blathijs> VT100 escape by default, but I'd expect they would also support dos / windows escape codes
13:14:03  <blathijs> hmm, can't seem to find any evidence of the latter...
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14:36:55  <Darkvater> vry qutj haer
14:37:00  <Darkvater> hmm
14:37:05  <Darkvater> I was saying: very quiet here
14:38:37  <Brianetta> Duth is just English with massive typos
14:42:06  <hylje> indeed
14:42:27  <Darkvater> if that were only dutch ;p
14:43:36  <hylje> all languages are just english with massive typos
14:43:47  <hylje> the massivity of them determines how far it is
14:44:29  <Darkvater> I wouldn't go that far...english is a very basic language
14:44:41  <Brianetta> basic?
14:44:44  <Brianetta> I heard it was hard
14:44:57  <Brianetta> It's just a rip-off of German anyway
14:45:11  <Brianetta> which is why it's a little like Dutch and Swedish
14:45:39  <hylje> all of them are rip-off of latin
14:45:42  <Brianetta> no
14:45:47  <Brianetta> only the romance languages
14:46:02  <Brianetta> French, Italian, Spanish, Portuguese, Romanian usw
14:46:17  <Brianetta> Romance meaning "of Rome"
14:46:54  <Brianetta> English borrows words from French, and gets Latin routes that way, because we keep on having wars and/or interbreeding with them,
14:47:08  <Brianetta> but English, German, Dutch, Swedish and a few others are the Germanic languages
14:47:15  <Brianetta> which aren't Latin
14:47:31  <Brianetta> with the exception of the odd owrd
14:48:35  <Brianetta> http://en.wikipedia.org/wiki/Germanic_language
14:48:35  <Brianetta> http://en.wikipedia.org/wiki/Romance_language
14:48:46  <Brianetta> They have maps (:
14:49:41  <peter1138>  hmm, 1975
14:49:46  * peter1138 ponders some electrification
14:49:48  <Darkvater> desync!
14:49:51  <peter1138> nope
14:50:00  * Darkvater deems peter1138  useless
14:50:07  <peter1138> :(
14:50:08  <Brianetta> Electrify your east coast mainline!
14:50:45  <peter1138> i'd need to build it first
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14:55:50  <peter1138> Maybe the short line that runs an old MC DMU...
14:56:30  <peter1138> Although the AM10 isn't much better
14:56:47  <Brianetta> new train = higher ratings
14:57:03  <Brianetta> at least, until 3 years of chewing gum
14:57:23  <peter1138> true
14:57:38  <peter1138> Could just replace it with another MC though :)
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15:14:45  <CIA-1> peter1138 * r7495 /trunk/ (newgrf.c newgrf_config.c newgrf_config.h): -Fix (r7354): [NewGRF] Deactivate the target GRF, not the current GRF.
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16:28:59  <Sydolas> hallo
16:29:18  <Eddi|zuHause2> wir sprechen kein deutsch ;)
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16:55:50  <MUcht> !translate de_en hallo
16:56:01  <MUcht> erm ;-)
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17:11:07  <Darkvater> !openttd commit
17:11:14  <_42_> Commit by peter1138 :: r7495 /trunk/ (newgrf.c newgrf_config.c newgrf_config.h) (2006-12-14 15:14:29 UTC)
17:11:16  <_42_> -Fix (r7354): [NewGRF] Deactivate the target GRF, not the current GRF.
17:11:57  <Naksu> er
17:12:10  <Naksu> is there any way to package a perl script like python for win32 distribution?
17:12:49  <Naksu> in python you can have the runtime in a dll and an exe that starts the program
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17:27:55  * Brianetta updates
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17:42:58  <Brianetta> openttd: saveload.c:844: SlLoadChunk: Assertion `SlGetOffs() == endoffs' failed.
17:43:49  <Wolf01> ello
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17:44:47  <Wolf01> tracert tron
17:44:48  <Rubidium> Brianetta: that doesn't sound right, or are you trying to load a MiniIN savegame in trunk?
17:45:20  <Brianetta> no
17:45:26  <Brianetta> I have never, ever, ever run te MiniIN
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17:49:54  <Brianetta> I'm also having trouble loading old saved games with their newgrfs
17:50:00  <Brianetta> I can load them without
17:50:07  <Brianetta> THey tend to get water tanks as brake vans...
17:50:12  <hylje> :o
17:50:22  <Brianetta> dbg: [Sl] Unknown savegame type, trying to load it as the buggy format.
17:50:23  <Brianetta> Load game failed: inconsistent size.
17:51:53  <Darkvater> that doesn't sound too good
17:51:55  <Rubidium> that sounds like some real corruption of those files to me
17:51:57  <Darkvater> that savegame is corrupted
17:52:10  <Brianetta> That last one loads fine
17:52:19  <Brianetta> if I don't specify any nerwgrfs
17:52:22  <peter1138> is this the same machine that was complaining during language compilation?
17:52:26  <Brianetta> no
17:52:32  <Brianetta> this is a machine about 2 miles from it
17:52:48  <Darkvater> 18:50 < Brianetta> Load game failed: inconsistent size. << this one loads fine without newgrf??
17:52:50  <Brianetta> I'm just loading my old nightly server saves
17:52:55  <Rubidium> it is compiled with zlib?
17:52:55  <Brianetta> Darkvater: Yes.
17:53:05  <Brianetta> It loads without newgrfs.
17:53:14  <Brianetta> Like I said, the brake vans turn into water tanks.
17:53:25  <Darkvater> what do you mean without newgrfs?
17:53:30  <peter1138> they will do without newgrfs, heh
17:53:47  <Darkvater> you cannot load with or without newgrf, cause if it's not saved in there it's always without newgrf
17:53:48  <Brianetta> When there are no newgrfs in the config file, they load
17:53:58  <Darkvater> what happens after that is not the sl-code's business
17:54:01  <Brianetta> but they were saved with newgrfs
17:54:04  <Brianetta> in a previous revision
17:54:12  <Brianetta> before peter1138's changes
17:54:23  <peter1138> pre-newgrf saving
17:54:26  <Brianetta> yes
17:54:28  <Darkvater> before peter's changes there was no newgrf data in savegames
17:54:29  <Brianetta> ole UKRS games
17:54:33  <peter1138> in which case it should use the default newgrf list
17:54:50  <Brianetta> Well, if I have newgrfs, it fails to load
17:54:53  <peter1138> *nod*
17:55:01  <Brianetta> if I use my non-newgrf config file, it's fine
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17:55:54  * Darkvater moves laptop within 10 inches of router to get connection...
17:55:58  <Brianetta> Not all saved games fail this way
17:56:15  <peter1138> but it only fails with newgrfs specified?
17:56:33  <Brianetta> yes
17:56:43  <Brianetta> r3360 dave
17:56:45  <Brianetta> save
17:56:55  <Brianetta> Just seeing if it's on my old nightly page for download
17:57:16  <Brianetta> http://ppcis.org/nightly/r3360.sav
17:58:51  <Brianetta> wait, it's working
17:58:58  <Brianetta> Ignore me - t'was a typo
17:59:04  <Darkvater> :O
17:59:10  <Brianetta> -g config.cfg
17:59:13  <Darkvater> now we are really curious what you were doing
17:59:17  <Brianetta> instead of -c
17:59:17  <Darkvater> he
17:59:24  <Brianetta> so that was two -g's
17:59:32  * Darkvater taps Brianetta on the shoulder
17:59:35  <peter1138> o_O
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18:01:11  <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/whateva.png << my feeble attempt to copy SAC ;p
18:01:58  <Darkvater> although I must say those trees really make a lot of difference
18:02:36  <Brianetta> MAN, these old saved games are totally lame witout PBS
18:02:49  <hylje> that's totally uncool
18:03:06  <Brianetta> Darkvater: You need her roads (:
18:03:30  <Darkvater> :)
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18:12:02  <tokai> Darkvater: this power line thingy looks a bit misplaced:)
18:13:09  <peter1138> hmm
18:13:09  <hylje> hm
18:13:15  <hylje> how portable is the catenary code
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18:13:27  <hylje> it could be neat to make actual power lines
18:13:34  <Brianetta> no
18:13:34  <Darkvater> tokai: :)
18:13:41  <Brianetta> no power lines
18:13:57  <Brianetta> then you have to deliver coal to keep trains running - it's the next step!
18:14:02  <peter1138> Darkvater: for the intro screen? :)
18:14:11  <hylje> Brianetta: thats up to the balancing at 0.7
18:14:14  <Darkvater> no, just playing around with some newgrf
18:14:17  <peter1138> ah
18:14:39  <Brianetta> Balance schmalance.  I like my passenger-only games.
18:15:23  <Wolf01> who want "more transparency options" in trunk?
18:15:35  <hylje> if its stable enough, why not
18:15:41  <Wolf01> yes
18:15:44  <Wolf01> is stable
18:16:00  <Wolf01> 3 or more months on miniIN
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18:16:52  <Wolf01> and now i found the mistake i made syncing it with trunk
18:17:02  <Wolf01> CLRBIT instead of SETBIT
18:17:10  <hylje> nice documentation shipped with elrai.c
18:17:15  <hylje> s/elrai/elrail/
18:17:35  <Wolf01> where can i submit the patch?
18:17:44  <hylje> bugtracker
18:17:50  <glx> http://bugs.openttd.org
18:17:54  <glx> as usual :)
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18:20:02  <peter1138> "I'm sorry i'm not very good in English Embarassed . What is WTF?"
18:20:04  <peter1138> hehe
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18:22:48  <Wolf01> ok, done
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18:29:56  <Eddi|zuHause2> where can i find those trees?
18:30:06  <Coiote_TTD> trees?
18:30:10  <Coiote_TTD> there is some in my street =]
18:31:02  <Eddi|zuHause2> that may be true, but they are certainly not the ones i seek
18:31:45  <Coiote_TTD> what trees r u lokking at?
18:31:55  <Coiote_TTD> wich*
18:32:40  <Eddi|zuHause2> http://darkvater.homeip.net/~tfarago/openttd/whateva.png
18:32:46  <Wolf01> (you must rewrite half the sentence)
18:32:52  <glx> Eddi|zuHause2: SAC's trees
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18:33:24  <Coiote_TTD> glx today i tryed some options with that vertical yellow sign
18:33:26  <Eddi|zuHause2> "SAC's trees" is not a universal resource locator
18:33:37  <Eddi|zuHause2> :p
18:33:46  <Wolf01> http://www.tt-forums.net/viewtopic.php?p=527234#527234
18:33:49  <Wolf01> here i think
18:33:51  <Coiote_TTD> glx now i understand how it works, but i still think thats uselles... =/
18:34:05  <Eddi|zuHause2> i can't find it in grfcrawler
18:35:47  <Wolf01> is the one i linked?
18:36:11  <Eddi|zuHause2> just reading the post
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18:49:29  <Eddi|zuHause2> i have the feeling, the [newgrf-static] thing was not synced with miniin yet...
18:50:19  <peter1138> it's synced far too regularly as it is, heh
18:50:38  <Coiote_TTD> Hey
18:50:44  <Coiote_TTD> Come to: ProGamimg server
18:50:51  <Coiote_TTD> if u r good enough
18:51:38  <glx> Eddi|zuHause2: exact :)
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18:51:50  <glx> I'll try to do it after dinner
18:58:26  <Eddi|zuHause2> while you are at it, www.informatik.uni-halle.de/~krause/pbs_vs_diag_crossings.diff (solves an issue with unreserving a pbs path through diagonal crossings)
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19:10:02  <MeusH> hello
19:10:55  <CIA-1> peter1138 * r7496 /trunk/newgrf.c: -Codechange: [NewGRF] Skip processing a GRF if it deactivated itself.
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19:31:00  <Coiote_TTD> join: pro gamim server
19:31:05  <Coiote_TTD> if u r good enough
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19:44:49  <CIA-1> glx * r7497 /branches/MiniIN/pbs.c: [MiniIN] -Fix: return of PBSTileReserved() was incorrect for diagonnal crossing (Eddi)
19:46:01  <peter1138> pro gamim?
19:49:28  <Sacro> peter1138: misspelt server
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20:01:00  <Brianetta> peter1138: People who attempt to join a game with the wrong newgrfs get a *** Nnn has left the game (could not load map)
20:01:07  <Brianetta> but they do not get the join mesage
20:01:22  <Brianetta> peter1138: I'd suggest simply not showing the quit message
20:01:27  <Brianetta> since they never actually show up
20:02:27  <peter1138> you don't see it in game
20:02:34  <peter1138> only on the dedicated console
20:02:52  *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit []
20:03:39  <Brianetta> oh
20:04:14  *** WolfAngel [~wolfangel@83.73.168.209.ip.tele2adsl.dk] has quit [Quit: YES I'M SURE!]
20:04:16  <Brianetta> autopilot messes up its count for a bit, I'll have to add a thing to ignore quits with that message.
20:05:20  *** Mucht_ [~Mucht@p57A0F608.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
20:06:56  <Brianetta> wait, I don't need to
20:07:44  *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd
20:11:12  <Brianetta> it doesn't affect gameplay since the admin can use the built in pause thing
20:11:35  <Brianetta> and there's not much call for player counts apart from that...
20:11:55  <Brianetta> although the !playercount command could show fewer than actual players (eg, -12)
20:12:47  <CIA-1> glx * r7498 /branches/MiniIN/ (20 files in 5 dirs): [MiniIN] -Sync with trunk r7473:r7496
20:13:10  *** Netsplit charon.oftc.net <-> helium.oftc.net quits: BFM, Rexxie, Progman, Rubidium, Frostregen, Rens2Sea, XeryusTC, MeusH, Tefad, @orudge,  (+31 more, use /NETSPLIT to show all of them)
20:13:11  *** Zahl [~SENFGURKE@p549F037B.dip0.t-ipconnect.de] has joined #openttd
20:13:15  *** Netsplit over, joins: XeryusTC, Progman, Szandor, imaginner, MeusH, KritiK, Zavior, Coiote_TTD, gass, DJ_Mirage (+30 more)
20:13:26  <Brianetta> welcome back, splitters
20:14:14  *** Mucht_ [~Mucht@p57A0E1BB.dip.t-dialin.net] has joined #openttd
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20:16:06  *** Ailure [Gamefreak@194.47.44.216] has joined #openttd
20:18:00  <jotham_> SQUAREWAVEHIFIVE
20:18:14  *** Netsplit helium.oftc.net <-> osmosis.oftc.net quits: BFM, Rexxie, Rubidium, Frostregen, Zahl, Tefad, @orudge, Prof_Frink, KUDr_wrk, Purno,  (+18 more, use /NETSPLIT to show all of them)
20:18:23  *** Netsplit over, joins: Zahl, gass, DJ_Mirage, Prof_Frink, Purno, BFM, jotham, kdr, A1win, +michi_cc (+18 more)
20:18:54  *** mode/#openttd [+o MiHaMiX] by ChanServ
20:18:54  *** michi_cc [03507d0572@dude.icosahedron.de] has quit [Read error: Connection reset by peer]
20:18:57  *** mode/#openttd [+o Rubidium] by ChanServ
20:20:35  *** MUcht [~Mucht@p57A0E236.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
20:23:46  <Sacro> whoa
20:23:50  *** MUcht [~Mucht@p57A0F25E.dip.t-dialin.net] has joined #openttd
20:24:39  <Purno> whoa indeed
20:24:47  <MeusH> whoa, oh yes
20:24:53  <Sacro> i was all alone :(
20:24:57  <Purno> :(
20:25:00  <Purno> me too it seems
20:27:57  *** HMage [~HMage@85.21.179.37] has joined #openttd
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20:32:13  *** Frostregen_ [~sucks@dslb-084-058-186-090.pools.arcor-ip.net] has joined #openttd
20:32:56  <Ailure> [21:20] <jotham_> SQUAREWAVEHIFIVE
20:32:59  <Ailure> i blame this guy
20:32:59  <Ailure> :D
20:33:19  <Sacro> Ailure: he does seem suspicious
20:33:54  <Sacro> jotham_: oh bringer of netsplits, BE SUMMONED
20:35:26  <Coiote_TTD> come to: Pro gaming server
20:35:55  * jotham_ sobs
20:37:11  <Ailure> shouts something about how square waves rocks
20:37:12  <Ailure> :D
20:37:15  <Ailure> and you cause netsplits
20:37:16  <Ailure> lol
20:37:30  <Ailure> ironic, as I was listening to a such song right now
20:38:12  *** Frostregen [~sucks@dslb-084-058-187-047.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds]
20:38:14  <jotham_> haha
20:38:23  *** Frostregen_ is now known as Frostregen
20:38:49  <Sacro> i think jotham_ has the circuit breaker
20:39:03  <jotham_> heh this forums subheading on the logo is 'run by gods.  powered by idiots.'
20:39:18  <Sacro> tt-forums?
20:39:22  <jotham_> yes
20:39:24  <jotham_> yes it is
20:46:35  <jotham_> dunbroooked my computer code
20:46:36  <jotham_> :\
20:46:49  <Ailure> that dosen't make sense
20:47:28  <Sacro> it does to me
20:47:42  *** Purno [~Purno@5351CCC8.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.]
20:54:54  *** Mucht_ [~Mucht@p57A0F03D.dip.t-dialin.net] has joined #openttd
20:58:02  *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl]
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21:03:14  *** joaz [~joaz@dslb-084-060-211-003.pools.arcor-ip.net] has joined #openttd
21:09:12  <Coiote_TTD> come to ProGaming server
21:09:16  <Coiote_TTD> we r PRO!
21:09:22  <Coiote_TTD> LoL
21:09:23  <Coiote_TTD> auehaheuhuhae
21:09:25  <Coiote_TTD> but come...
21:09:26  <Coiote_TTD> =]
21:11:02  <Eddi|zuHause2> may i request measurements against this kind of spam from the operators of this channel?
21:13:28  *** ThePizzaKing [~jeff@c211-28-167-179.eburwd2.vic.optusnet.com.au] has joined #openttd
21:14:20  <jotham_> what kind of spam?
21:14:21  <jotham_> SQUAREWAVEHIFIVE
21:14:26  <jotham_> oh Coiote_TTD
21:14:33  * jotham_ slaps Coiote_TTD in a manly way
21:15:11  <Eddi|zuHause2> no, i mean the netsplit messages, of course :p
21:15:42  <hylje> Eddi|zuHause2: get a real irc client
21:15:54  <hylje> > 22:12:58 -!- Netsplit helium.oftc.net <-> charon.oftc.net quits: kampasky,  Brianetta, Wolfy, egladil, mikk36, izhirahider, eQualizer, imachine_,  Noldo
21:16:41  *** Coiote_TTD was kicked from #openttd by Belugas [Don't care what you are]
21:16:53  *** Coiote_TTD [~brunbru@BHE200139137161.res-com.wayinternet.com.br] has joined #openttd
21:16:55  <jotham_> wow Belugas == STONE COLD
21:16:58  <Coiote_TTD> sorry =/
21:17:57  *** BJH2_ [~chatzilla@e182095100.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]]
21:18:46  <Belugas> it's ok, just please do not do it again.  I find it quite rude.  I hate unwanted publicity
21:19:08  <Belugas> and... well.. sorry if i offended...
21:19:31  <peter1138> i know you are but what am i?
21:20:16  <Sacro> :o
21:20:34  <Sacro> peter1138: i am rubber, you are glue, what bounces off me, sticks to you
21:21:16  <jotham_> hehe unwanted publicity
21:21:27  <jotham_> i think Coiote_TTD is just overly salacious
21:22:00  <Sacro> OpenTTD IS AN AMAZING GAME - VIST http://www.openttd.org!!! LOLZORS
21:22:37  <peter1138> sacro...
21:22:50  <Sacro> yes...?
21:22:59  <jotham_> you may never be in advertising, ever
21:23:03  <jotham_> by threat of execution
21:23:04  <Sacro> oh :(
21:23:49  *** Szandor [~2@host86-136-2-197.range86-136.btcentralplus.com] has joined #openttd
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21:26:09  <peter1138> heh
21:26:14  <peter1138> slowest server connection error
21:26:17  <peter1138> err
21:26:19  <peter1138> ever
21:26:59  <peter1138> approx 2 KB/s
21:27:04  <peter1138> 850 KB map
21:27:05  <peter1138> fun
21:28:10  <Eddi|zuHause2> 2 KB/s? that won't suffice for the data to keep the game going i'm afraid :p
21:28:43  <peter1138> it must do, they're pros
21:28:49  <peter1138> woo
21:28:50  *** ChrisM87 [~ChrisM@p54AC6D89.dip.t-dialin.net] has quit [Remote host closed the connection]
21:28:51  <peter1138> 750KB
21:30:05  *** MUcht [~Mucht@p57A0D2A9.dip.t-dialin.net] has joined #openttd
21:30:09  <peter1138> yay, sync error
21:30:48  <mikk36> what, hylje ???
21:31:39  <mikk36> is this better ?
21:31:42  <mikk36> (22:16:26) —› These users have been split from (#openttd): Darkvater, KritiK, nfc, KUDr_wrk, Jezral, qb, Rexxie, BFM, ln-, fusey, Rubidium, orudge, Frostregen, Szandor, Progman, blathijs, luckz, Purno, dfox, Tefad, MeusH, Tess, Empero, helb, XeryusTC, jotham, gass, Zavior, kdr, Born_Acorn, DJ_Mirage, hylje, Wolf01, michi_cc, Rens2Sea, A1win, Coiote_TTD, KUDr, Prof_Frink, imaginner, MiHaMiX - check netsplits window for details!
21:31:43  <mikk36> :P
21:31:46  <peter1138> cool, it's just locked up, heh
21:32:12  * peter1138 loads it locally
21:32:13  <XeryusTC> i havent split
21:32:20  <mikk36> u did :P
21:32:27  <mikk36> from my point of view
21:32:32  <mikk36> and i did for u
21:33:04  <helb> I can't see any split from here. :P
21:33:24  <peter1138> 22 vehicles in total
21:33:28  <XeryusTC> i rebooted my pc
21:33:31  <peter1138> maybe my pc can't take the load? who knows
21:35:14  *** Hadez [~chatzilla@151.244.broadband7.iol.cz] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0/0000000000]]
21:35:35  <Eddi|zuHause2> you rebooted, and THEN you were split
21:36:29  <Ailure> mrr
21:36:35  <Ailure> people server advertise?
21:36:36  <Ailure> lame
21:36:45  *** Mucht_ [~Mucht@p57A0F03D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
21:37:02  <peter1138> servers you can't play on, hee
21:37:06  *** Mucht_ [~Mucht@p57A0E321.dip.t-dialin.net] has joined #openttd
21:37:11  <Ailure> well
21:37:14  <Ailure> I don't mind if people say
21:37:22  <Ailure> or like
21:37:33  <Ailure> say that they have a current game going and want people to join
21:37:42  <Ailure> but I don't like blatant advertising
21:38:15  <peter1138> i have a game going
21:38:31  <Ailure> :o
21:38:32  <Ailure> online?
21:38:33  <Ailure> lol
21:38:35  <peter1138> for debugging porpoises
21:38:38  <Sacro> peter1138: orly?
21:38:39  <Ailure> I have a game going too
21:38:44  <Ailure> but it's single player
21:38:45  <Ailure> and hardly started
21:38:55  <Ailure> I built a small coal line
21:38:56  <Ailure> xD
21:39:01  <Ailure> and it's been paused for over 24 hours now
21:39:06  <peter1138> 2005 :)
21:39:16  <Ailure> the year is 1920
21:39:21  <Ailure> I always start on 1920 now
21:39:41  <Eddi|zuHause2> i have a game running since october
21:39:43  *** joaz is now known as Joaz|searching_for_fan
21:39:45  <Eddi|zuHause2> and i am still in 1920
21:39:59  <Sacro> daylength?
21:40:07  <Ailure> heh
21:40:09  <Eddi|zuHause2> 32, and i pause a lot :p
21:40:15  <Ailure> I pause alot too
21:40:27  <Ailure> sometimes I want to use my money effectivly as possible
21:40:41  <peter1138> bah
21:40:43  <Ailure> shame daylength isn't in trunk and no equilant of it
21:40:47  <peter1138> i've only got 80 million now
21:40:50  <Sacro> Ailure: yeah
21:41:04  <Ailure> becuse well
21:41:08  <peter1138> i blew 200 million on 4 tunnels
21:41:10  <Ailure> Daylenght would be really useful for multiplayer games
21:41:14  <Eddi|zuHause2> i seriously doubt that daylength is ready for trunk
21:41:15  *** MUcht [~Mucht@p57A0D2A9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
21:41:19  <Ailure> well
21:41:22  <Ailure> i never looked at it's code
21:41:23  <Ailure> to be honest
21:41:26  <Ailure> so it might be a nightmare
21:41:31  <Eddi|zuHause2> i don't mean code wise
21:41:48  <Eddi|zuHause2> i mean what the feature should do, and what the feature should not do
21:42:07  <glx> peter1138: only 82 miilion ? :D
21:42:18  <Eddi|zuHause2> (influence to gameplay, produced goods, transport profits)
21:42:24  <Ailure> hmm
21:43:08  <Eddi|zuHause2> aside from that, savegame interval, yearly statistics etc
21:43:11  <Ailure> well that's one thing I thought didn't work too well
21:43:17  <Ailure> with the daylength patch
21:43:25  <Ailure> there was a option where daylength affects economy
21:43:31  <Ailure> but it seemed like it was not working too well
21:43:46  *** Belugas is now known as Belugas_Gone
21:43:59  <Eddi|zuHause2> i remember it was totaly broken without that switch
21:44:08  <Ailure> ah
21:44:09  <Ailure> but well
21:44:16  <Ailure> one year with normal daylength
21:44:24  <Ailure> should give as much as one year with 32 daylength switch on
21:44:44  <Ailure> Probably impossible to do exactly the same
21:44:54  <Ailure> of course
21:44:57  *** Joaz|searching_for_fan is now known as Joaz
21:45:03  <Ailure> but it shouldn't differ too much
21:45:41  <Ailure> Sure it would  slow down gameplay
21:45:55  <Ailure> but I think it would be fun if you actually had to let the game to play on it's own for a few hours
21:45:59  <Ailure> especially when it's multiplayer
21:46:12  <peter1138> glx: yeah, i spent loads
21:46:12  <Ailure> as of now, with normal daylength
21:46:21  <Ailure> if you have to sleep during a multiplayer game
21:46:25  <Ailure> and it's not a coop style of game
21:46:29  <Ailure> and it's not paused
21:46:33  <Ailure> your company tend to get behind alot
21:46:45  <jotham_> my friend and i play multiplayer for days at a time
21:46:48  <jotham_> before making a new map
21:46:53  <jotham_> we sleep, go to work, go drinking, etc
21:46:57  <jotham_> with it running
21:47:12  <jotham_> it sucks to come back and find all your trains are jammed up
21:49:24  <Ailure> daylength is probably one of the patches
21:49:30  <Ailure> I should take a closer look on codewise
21:53:36  <Eddi|zuHause2> "Error: File ``newgrf/combroadw.grf'' lost in cache." <- what exactly is this supposed to mean?
21:53:45  <jotham_> eek client in the programming domain
21:53:48  <jotham_> and she has no chin apparently
21:53:50  * jotham_ hyperventilates
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21:54:37  <Sacro> Ailure: there isnt much code
21:54:42  <Sacro> my original version was about 3 lines
21:55:00  <Ailure> ah
21:55:02  <Ailure> hehe
21:55:17  <Ailure> still I like it somehow for multiplayer games
21:55:34  <Ailure> a game literally takes a month to go over 100 years ingame
21:55:42  <Ailure> with 32x
21:57:07  <Eddi|zuHause2> hm... happens only with files in [newgrf-static]
22:00:30  *** Mucht_ [~Mucht@p57A0E321.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
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22:23:38  <Coiote_TTD> man
22:23:41  <Coiote_TTD> that combo signs
22:23:47  <Coiote_TTD> are really hard to use correctly
22:24:15  *** MUcht [~Mucht@p57A0D912.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
22:24:39  <Brianetta> eh?
22:24:42  <Brianetta> and you're a pro?
22:24:54  <Coiote_TTD> uhehahe
22:24:57  <Coiote_TTD> i was jokking
22:25:01  <Brianetta> Too right.
22:25:07  <Eddi|zuHause2> real pros use PBS :)
22:25:14  <Coiote_TTD> =]]
22:25:43  <Brianetta> Eddi: Let them discover that gem in their own time...
22:25:57  *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has joined #openttd
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22:26:02  <Sacro> oh noes
22:26:08  <Coiote_TTD> Brianetta i know u did not believe that
22:26:14  <Sacro> real pros use 2 way signals
22:26:20  <Sacro> and nothng else
22:26:28  <Brianetta> Sacro: That's way hardcore
22:26:34  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
22:26:34  <Bjarni> !logs
22:26:35  <Brianetta> That's going back to the ROOTS
22:26:38  <Sacro> Brianetta: indeed, and old school
22:26:48  <Coiote_TTD> i was used to use only this too Sacro, but now im trying to figure how to use Combos
22:26:57  <Coiote_TTD> scia but im think thats useless
22:26:57  <Brianetta> Makes one-ways seem almost like cheating
22:27:05  <Sacro> Brianetta: yep
22:27:47  <Brianetta> ):
22:27:50  <Brianetta> thedailtwtf is down
22:28:10  <Bjarni> ok, then I will make some wtf up for you
22:28:19  *** Coiote_TTD [~brunbru@BHE200139137161.res-com.wayinternet.com.br] has quit [Quit: Leaving]
22:28:48  <Bjarni> damn, that's actually hard to do on purpose
22:29:00  *** BraZiL_PlaYeR [~brunbru@BHE200139137161.res-com.wayinternet.com.br] has joined #openttd
22:29:02  <BraZiL_PlaYeR> hi
22:29:07  <Sacro> Bjarni: nah, we just ask Darkvater about your commits
22:29:12  <Sacro> he points them out
22:29:32  <BraZiL_PlaYeR> lol i didnt know TTD has a online version
22:30:03  <Brianetta> BraZiL_PlaYeR: Now you do (:
22:30:11  <BraZiL_PlaYeR> Brianetta yeah...and its very nice!
22:31:21  <Bjarni> Sacro: yeah... even when there are none :s
22:31:48  <BraZiL_PlaYeR> a question, what kind of stations u guys like? that ro-ro ones?
22:31:56  <Sacro> depends on the situation
22:32:05  <Bjarni> that depends on what I want to do with it
22:32:20  <Bjarni> ro-ro is a poor solution for a line with only one train
22:32:26  <BraZiL_PlaYeR> no no
22:32:31  <BraZiL_PlaYeR> for line for 5,6 train
22:32:49  <Sacro> depends on if its a primary or secondary station
22:32:51  <Bjarni> also sometimes ro-ro stations are just too big and we need to figure out something smaller
22:33:05  <BraZiL_PlaYeR> now, i got one RO-ro
22:33:10  <BraZiL_PlaYeR> because i have 2 coal mines
22:33:10  <Eddi|zuHause2> i like 2 way stations, but they are really unplayable
22:33:13  <BraZiL_PlaYeR> and 1 power station
22:33:21  <BraZiL_PlaYeR> and im using ony way lines
22:33:22  <Eddi|zuHause2> so i have reverted to 2 way roros
22:33:26  <BraZiL_PlaYeR> like....one to go, one to get out
22:33:34  <BraZiL_PlaYeR> so i thought roro was the best solution
22:33:36  <BraZiL_PlaYeR> and the faster
22:34:15  <Eddi|zuHause2> or a flavour where trains can only enter each 2nd platform from their direction, but leave in both ways
22:34:37  <BraZiL_PlaYeR> im testing some things
22:34:44  <BraZiL_PlaYeR> i loveeeee that crazy lines
22:34:45  <Eddi|zuHause2> but that is only good for at least 4 platforms
22:34:50  <BraZiL_PlaYeR> with trains in all directions
22:34:51  <BraZiL_PlaYeR> lol
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22:44:12  <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Johannes%20Transporte,%2025.%20Nov%201920.png <- a typical station of mine
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22:50:24  <Eddi|zuHause2> hm... the forest (industry) does not fit in with the trees
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23:07:16  <Brianetta> Eddi: Much easier when you have PBS (:
23:08:17  <Bjarni> that goes without saying
23:08:40  <Brianetta> I loaded a bunch of games earlier from my old nightly server
23:08:42  <Brianetta> Many used PBS
23:08:50  <Eddi|zuHause2> yeah, i noticed ;)
23:08:55  <Brianetta> All of my junctions coped well when that was removed
23:09:20  <Brianetta> Trains had to wait, but nothing went wrong.
23:09:53  <Eddi|zuHause2> but the intelligent presignalling is the more important feature of pbs
23:10:14  <Eddi|zuHause2> that cannot be simulated with normal signals (and a little more space)
23:10:27  <Brianetta> I wasn't simulating anything
23:10:47  <Brianetta> Actual presignal junctions continued to function (despite only having one train per block) without jamming.
23:11:29  <Brianetta> Besides, intelligent presignalling in OpenTTD amounted to "all PBS signals are presignalled, whether or not that's useful"
23:12:07  <Brianetta> In your screenshot, for example, the entrance to the PBS junction would remain red until the train passed the signal *after* it
23:12:17  <Brianetta> and, like me, you have an extra signal there
23:12:20  <Eddi|zuHause2> well, yes, the lack of choice can be annoying, but i meant "intelligent" in the sense of "only the actual exit signal matters, not all possible exit signals"
23:12:52  <Eddi|zuHause2> yes, i learned how to work around that quickly ;)
23:12:56  <Brianetta> I'd rather be able to build the presignals (or otherwise) that I want.
23:13:03  * Darkvater is beat
23:13:06  <Darkvater> gn all
23:13:07  <Brianetta> I would also like to be able to link presignals to certain exits
23:13:11  <Brianetta> night Darkvater
23:13:34  <Brianetta> "intelligent" means that those priority lines that #openttdcoop love so much would stop working
23:13:45  <Eddi|zuHause2> well, static links are not as powerful as dynamic links where the train actually wants to go
23:13:49  <Brianetta> because they depend on presignal exits being somewhere that trains can't go
23:14:30  <Brianetta> Are those SAC's trees?
23:14:48  <Eddi|zuHause2> yes
23:14:49  <Brianetta> They *really* make the tree-lined-roads stick out (:
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23:15:58  <Brianetta> Is 10 theatres enough for a town of 3.000?
23:16:45  <Eddi|zuHause2> i had one with 1500 and 15 ;)
23:16:46  <Brianetta> Woah!  My mistake - there are 14
23:16:54  <Brianetta> Some are a little hidden (:
23:17:04  <Eddi|zuHause2> i'm not sure, why there are that many
23:17:26  <Brianetta> You're about to hit the statues-and-parks stage
23:17:48  <Brianetta> and your station might stop accepting goods
23:17:55  <Brianetta> but then the town will explode
23:18:11  <Eddi|zuHause2> i have a city with 24 theaters
23:18:15  <Eddi|zuHause2> if i found all ;)
23:18:57  <Brianetta> I just found a 15th in Ilsenhaven ont he shot
23:19:08  <Brianetta> Perhaps you should crop that town, and make a forum game
23:19:15  <Brianetta> "Count the theatres"
23:19:49  <Brianetta> 16 now
23:19:58  <Brianetta> One of them, you can't see the front at all
23:20:08  <Brianetta> but the side is visible, and quite distinctive
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23:21:25  <glx> I can't find more than 16 :)
23:21:40  <Nigel_> i see 200 :P
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23:21:53  <Eddi|zuHause2> well, it's a game noone can win, because at least one is under construction ;)
23:22:11  <Brianetta> Eddi: It's not an integer then (:
23:22:38  <glx> looks like a very hard split
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23:24:30  <Eddi|zuHause2> i don't think the station will stop accepting goods, because i "hacked" the acceptance radius
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23:24:45  <Eddi|zuHause2> to 2 * station length
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23:25:14  <Eddi|zuHause2> so i cover basically the entire town
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23:26:12  <Brianetta> http://ppcis.org/Theatres.png
23:26:13  <Brianetta> http://ppcis.org/Theatres_revealed.png
23:28:29  <Nigel_> Brianetta, 16 or so that i can count
23:29:02  <Brianetta> Nigel_: Look at the second pic (:
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23:29:19  <Nigel_> i know
23:29:24  <Nigel_> i just have
23:29:44  <Eddi|zuHause2> the under construction one is directly behind the station, btw ;)
23:30:16  <Bjarni> looks like that town likes to get live entertainment :)
23:31:07  <Nigel_> that or it's a mask for an upcoming coup :P
23:31:39  <Bjarni> :(
23:31:47  <Bjarni> now you start to think like me
23:32:06  <Bjarni> OpenTTD is actually a part of my evil plot to take over the world
23:32:22  <Nigel_> Eddi|zuHause2, you better watch out, a coup is about to happen! send gifts to the theaters so you get better than perfect LA rating :P
23:32:45  <Bjarni> the idea is that while people play, they don't care who rules... kind of like how Italy uses football
23:34:20  <Bjarni> maybe you can make a profit on this event. Sell tickets to people so they can get first hand experience with a coup
23:34:34  <Bjarni> you know, how to be captured and so on
23:34:42  <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Johannes%20Transporte,%207.%20Dez%201920.png <- level 2 ;)
23:35:11  <Nigel_> name the city 'Fuji' :P
23:35:32  <Bjarni> why?
23:35:40  <Nigel_> read the news
23:35:43  <Nigel_> Fiji :P
23:35:50  <Bjarni> ahh
23:36:03  <Bjarni> one letter... BIG difference ;)
23:37:24  <Eddi|zuHause2> i always wonder how languages work that leave the vowels out of the written words
23:37:26  <Bjarni> I like what they did in Thailand. The government were corrupt and everybody knew it, but they refused to resign so the military took control and stated that there will be an election
23:38:10  <Eddi|zuHause2> (examples are arabic and egyptian)
23:38:28  <Bjarni> AFAIK the corrupt government got power though a previous coup
23:38:46  <Brianetta> Bjarni: Thailand is cool like that
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23:40:15  <Bjarni> well, if you leave out the vowels, then nobody cares if you are named Ibrahim or Abraham
23:40:30  <Bjarni> they really mix up names like that and new names are made that way
23:41:26  <Eddi|zuHause2> yeah, but in a lot of german words, it makes a big difference even if you mix up a and ä
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23:41:53  <Bjarni> personally, I prefer a written language where you know how to say a word based on how it's written. We don't have that either, but that's because the languages changed since we started writing and nobody updated how to spell
23:42:25  <BraZiL_PlaYeR> some1 speak portuguese here?
23:42:38  <BraZiL_PlaYeR> i think nobody does
23:42:41  <BraZiL_PlaYeR> lol
23:42:41  <Bjarni> <Eddi|zuHause2>	yeah, but in a lot of german words, it makes a big difference even if you mix up a and ä <-- the point is: when you can't write the vowels, you figure out how to talk without being dependant on them
23:43:21  <Bjarni> BraZiL_PlaYeR: I don't and I don't need to, but I would prefer you to write in English, at least in this channel ;)
23:43:29  <Bjarni> "1" is not a word ;)
23:43:45  <BraZiL_PlaYeR> hahahahaha
23:43:51  <BraZiL_PlaYeR> i cant say some1?
23:43:57  <BraZiL_PlaYeR> u guys can understand that =/
23:44:19  <Eddi|zuHause2> the problem is not "can", the problem is "want to"
23:44:21  <Bjarni> "u" is not a word either
23:44:27  <Bjarni> :P
23:44:37  <BraZiL_PlaYeR> omg...
23:44:41  <BraZiL_PlaYeR> ok ok, omg is not a word
23:44:42  <BraZiL_PlaYeR> =]
23:44:57  <Eddi|zuHause2> ok is not a word either ;)
23:45:05  <BraZiL_PlaYeR> omg
23:45:18  <BraZiL_PlaYeR> i will not speak anymore =]
23:45:36  <Bjarni> nobody asked you to speak
23:45:43  <Bjarni> and nobody asked you to stop either
23:46:18  <BraZiL_PlaYeR> Wow
23:46:26  <BraZiL_PlaYeR> whats your problem o_0
23:46:33  <BraZiL_PlaYeR> crazy one
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23:47:05  <Bjarni> lol
23:47:24  <Bjarni> I think he totally missed the point
23:48:09  <Sacro> !calc 10^-2
23:48:10  <_42_> Sacro: .0100000000;
23:48:15  <Sacro> err...
23:48:20  <Bjarni> well, we need to maintain a certain level of writing or we will end up with l33t or something
23:48:26  <Sacro> !calc 10^.5
23:48:28  <Bjarni> Sacro: I will pretend you didn't say that
23:48:28  <_42_> Sacro: Runtime warning (func=(main), adr=9): non-zero scale in exponent;1;
23:48:34  <Sacro> Bjarni: what?
23:48:42  <Bjarni> <Sacro>	!calc 10^-2
23:48:51  <Sacro> Bjarni: i wanted the square root...
23:48:55  <Bjarni> that's kind of like !calc 3 + 5
23:49:02  <Sacro> 8
23:49:09  * Sacro uses fingers
23:49:12  <Bjarni> !calc sqrt(10)
23:49:12  <_42_> Bjarni: 3.1622776601;
23:49:24  <Bjarni> there you go
23:50:29  <Bjarni> you should have known this :P
23:51:01  <Sacro> lol
23:51:31  <Bjarni> you reminded me of this: http://www.bash.org/?1585
23:51:33  <izhirahider> sqrt(10) is the answer to all my OpenTTD problems
23:51:40  <Bjarni> see
23:51:50  <Bjarni> I can solve most problems really quickly
23:52:13  <jotham_> SQUAREWAVEHIFIVE
23:52:28  <Eddi|zuHause2> !calc 10^(1/2)
23:52:29  <_42_> Eddi|zuHause2: Runtime warning (func=(main), adr=10): non-zero scale in exponent;1;
23:52:44  <Eddi|zuHause2> it's not even an error
23:52:57  <Brianetta> OK
23:53:11  <Brianetta> I am more-or-less exactly sqrt(10) decades old.
23:53:18  <Eddi|zuHause2> "warnings are things you can safely ignore" :p
23:53:48  <Eddi|zuHause2> it's older than pi decades
23:53:58  <Bjarni> http://www.bash.org/?715093 <-- well, when you are short of words, you can try to do something else :D
23:54:18  <Brianetta> Eddi|zuHause2: That was back in October
23:54:57  <Brianetta> only in Windows (:
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23:56:40  <Bjarni> the greatest part is that it's paint... the computer figured out that words could not describe her, so it opened paint... or something :D
23:57:20  <Bjarni> since computers can't figure stuff like that out on their own, I bet it was done by a hacker. It's windows safety after all
23:58:05  <Eddi|zuHause2> what makes you think he did not open paint in linux? :p
23:59:26  <Bjarni> simple... a hacker did it, so it was windows
23:59:42  <Bjarni> http://www.bash.org/?714706 <-- well, that's one way of putting it

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