Times are UTC Toggle Colours
00:01:11 <izhirahider> actually, the only thing different that I can think of was that I was burning a CD while playing 00:01:24 <Rubidium> that should not interfere 00:01:49 <Rubidium> unless the burner process writes in OpenTTD's memory 00:01:53 <CIA-1> OpenTTD: bjarni * r8293 /trunk/src/ (6 files): 00:01:53 <CIA-1> OpenTTD: -Codechange: overloaded ShowVehicleListWindow() so it can open all types of vehicle lists (depending on arguments) 00:01:53 <CIA-1> OpenTTD: - Also removed some unneeded arguments 00:01:53 <CIA-1> OpenTTD: - this also allows removing an if-else cascade in ShowVehicleListWindowLocal() 00:13:27 <izhirahider> also, weird thing is the last saved game seemed to have some changes that I didn't made, but probably might be the advanced at night that is making me confuse things 00:13:44 <CIA-1> OpenTTD: bjarni * r8294 /trunk/src/ (vehicle.cpp vehicle.h): 00:13:44 <CIA-1> OpenTTD: -Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared 00:13:44 <CIA-1> OpenTTD: -As a result, vehicles in the game could end up having prev/next pointers to vehicles, that was no longer in the game 00:17:14 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 00:19:55 <Ailure> j,, 00:19:57 <Ailure> hmm 00:20:08 <Ailure> I wonder if I should remove the server password from this private game of mine D: 00:23:41 <iamaway> bb# 00:23:48 *** iamaway is now known as Davis` 00:25:39 <Eddi|zuHause> hm... either my keyboard, or my ps/2 port broke... 00:26:08 <Eddi|zuHause> either way it's probably bad 00:30:25 <Ailure> heh 00:30:30 <Ailure> I have a extra keyboard just becuse of that 00:30:36 <Ailure> and that I don't trust my wireless stuff fully 00:30:57 <Ailure> and I could use my laptop mice as well if the wireless mouse breaks 00:31:17 <Ailure> I kinda overdid with the purchase of the laptop mice 00:31:26 <Ailure> I bought one of thoose luxary "gaming" mouses. xD 00:31:37 <Ailure> and I hadn't really played that much games 00:31:40 <Ailure> with it 00:32:04 <Ailure> It's one of thoose where you can change sensitivity while using it 00:32:09 <Ailure> which is apparently useful for FPS games 00:32:31 <Ailure> but I could imagine it being useful if you design graphical stuff as well 00:36:38 <setrodox> i really like my razer diamondback also when i don't play games ^^ 00:42:17 *** KritiK [Maxim@ppp85-140-204-121.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:46:05 *** BurningFeetMan [~chatzilla@CPE-60-227-105-136.nsw.bigpond.net.au] has quit [Read error: Connection reset by peer] 00:52:04 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [] 00:57:48 *** Belugas_Gone is now known as Belugas 01:03:50 *** Mucht [~Mucht@p57A0CFDA.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 01:07:20 <CIA-1> OpenTTD: bjarni * r8295 /trunk/src/ (vehicle.cpp vehicle.h vehicle_gui.cpp): 01:07:20 <CIA-1> OpenTTD: -Cleanup: merged arguments station, order and depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument 01:07:20 <CIA-1> OpenTTD: It turned out that all 3 arguments were the same at all the places those functions are called, so there was no point in having more than one 01:11:17 <Ailure> 12qqwe 01:12:00 <ln-> Bjarni: did you have a look at the opengl blitter? 01:14:39 <Bjarni> not yet 01:14:50 <Bjarni> I have been busy with vehicle lists 01:18:47 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 01:20:30 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 01:23:40 * Smoovious perks. 01:23:43 <Smoovious> vehicle lists? :) 01:26:07 <CIA-1> OpenTTD: bjarni * r8296 /trunk/src/ (vehicle.cpp vehicle.h): 01:26:07 <CIA-1> OpenTTD: -Fix: GenerateVehicleSortList() tried to put a TileIndex into an uint16 01:26:07 <CIA-1> OpenTTD: -Fix: CmdMassStartStopVehicle() tried to put a TileIndex into an uint16 01:26:07 <CIA-1> OpenTTD: Those two bugs were unrelated to each other and unrelated to r8295, even though that commit touched the code in question 01:26:20 <Bjarni> yeah 01:26:28 <Bjarni> we got them for a while now 01:26:51 <Bjarni> those lists where you get all the vehicles with a certain station in their orders or all of one type and so on 01:27:11 <Bjarni> I'm cleaning up the code right now 01:28:55 *** Belugas is now known as Belugas_Gone 01:29:03 <Smoovious> that's cool... save a lot of work trying to find all the trains with 'station' in their lists... 01:30:03 <Bjarni> we got that list for a while now... 01:30:12 <Bjarni> you should not be surprised to see it now 01:34:04 <Bjarni> goodnight 01:34:08 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:47:08 *** setrodox [~setrodox@83-65-232-76.dynamic.xdsl-line.inode.at] has quit [Remote host closed the connection] 01:51:10 <Maedhros> night 01:51:28 *** Maedhros [~jc@host86-137-39-198.range86-137.btcentralplus.com] has quit [Quit: leaving] 01:57:07 <CIA-1> OpenTTD: rubidium * r8297 /branches/masterserver_updater/ (15 files in 4 dirs): [MSU] -Codechange: move all SQL related functionality out of the server code. 01:57:51 <Naksu> sql-related? 01:58:57 <Rubidium> yup, for the masterserver 01:59:52 <ln-> is that open source? 02:00:01 <ln-> the master 02:01:02 <Rubidium> yes, though this is a rewrite of the original masterserver 02:01:15 <CIA-1> OpenTTD: rubidium * r8298 /branches/masterserver_updater/src/shared/ (server.cpp server.h sql.cpp sql.h): [MSU] -Fix: set svn:eol-style and svn:keywords (svn propset totally fails on directories) 02:02:44 <Rubidium> why wouldn't it be open source? you can even get the sources of the website 02:07:24 <Naksu> Rubidium: out of curiosity, exactly where did you move the sql-related functionality? 02:08:09 <Rubidium> to its own files :) 02:16:45 *** Zavior [~Zavior@217.152.122.2] has joined #openttd 02:16:45 *** Zaviori [~Zavior@217.152.122.2] has quit [Read error: Connection reset by peer] 02:22:02 *** BJH2_ [~chatzilla@e176122004.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 02:31:09 *** Eddi|zuHause2 [~johekr@p54B77CBB.dip.t-dialin.net] has joined #openttd 02:37:36 *** Eddi|zuHause [~johekr@p54B76483.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:42:31 *** iamaway [~mow@dtmd-4db5d65b.pool.einsundeins.de] has joined #openttd 02:46:56 *** Triffid_Hunter [~Splat@funkmunch.net] has quit [Server closed connection] 02:50:11 *** Davis` [~mow@dtmd-4db5d723.pool.einsundeins.de] has quit [Ping timeout: 480 seconds] 02:52:27 *** Triffid_Hunter [~Splat@funkmunch.net] has joined #openttd 03:03:33 *** mikk36|lap [~mikk36@pc74.host2.starman.ee] has joined #openttd 03:11:35 *** GoneWacko [~gonewacko@d130104.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 03:22:42 *** gass [~any@81.84.150.238] has quit [Quit: Leaving] 03:46:45 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 03:53:37 *** dp_ [~dp@p54B2C8DE.dip.t-dialin.net] has joined #openttd 04:00:35 *** dp [~dp@p54B2D4C8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:04:26 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 04:10:39 *** Digitalfox [~chatzilla@bl8-41-115.dsl.telepac.pt] has joined #openttd 04:11:22 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 04:11:22 <Digitalfox> !logs 04:17:37 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:26:34 <Ailure> INTERENT IS TUBES 04:36:58 *** Zaviori [~Zavior@217.152.122.2] has joined #openttd 04:36:58 *** Zavior [~Zavior@217.152.122.2] has quit [Read error: Connection reset by peer] 04:37:33 *** Zavior [~Zavior@217.152.122.2] has joined #openttd 04:53:26 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 04:56:36 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 05:06:06 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 05:09:10 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 05:16:02 *** BurningFeetMan [~chatzilla@60.227.105.136] has joined #openttd 06:04:33 *** valhalla1w`gone [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 06:11:20 *** valhallasw`gone [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 06:12:10 *** Sacro [Ben@87.102.80.3] has quit [Read error: Connection reset by peer] 06:19:53 *** silent [~pwr@86.121.146.200] has joined #openttd 06:36:14 <Tefad> mmm segfault. 06:37:08 *** ThePizzaKing [~jeff@c211-28-160-224.eburwd2.vic.optusnet.com.au] has joined #openttd 06:42:57 *** Tron_ [~tron@p54A3E714.dip.t-dialin.net] has joined #openttd 06:49:10 *** Tron [~tron@p54A3F78C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:14:01 *** Aloysha [~Aloysha@ppp34-71.lns1.syd6.internode.on.net] has joined #openttd 07:15:18 *** Aloysha [~Aloysha@ppp34-71.lns1.syd6.internode.on.net] has quit [] 07:15:21 *** Aloysha [~Aloysha@ppp34-71.lns1.syd6.internode.on.net] has joined #openttd 07:18:09 *** Tron_ is now known as Tron 07:33:46 *** Aloysha [~Aloysha@ppp34-71.lns1.syd6.internode.on.net] has left #openttd [] 07:45:21 *** Zavior [~Zavior@217.152.122.2] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 08:04:18 <CIA-1> OpenTTD: tron * r8299 /trunk/src/water_cmd.cpp: 08:04:18 <CIA-1> OpenTTD: -Fix 08:04:18 <CIA-1> OpenTTD: Remove unreachable code 08:21:17 <Tron> peter1138: GetEngineColourMap() in vehicle.cpp, is there a reason to directly use _engine_info? 08:27:16 *** xera is now known as Xera 08:33:57 <Tefad> i can't seem to remember how to make trains share their orders 08:34:02 <Tefad> has it changed recently? 08:34:32 <hylje> ctrl-click to clone shared orders 08:37:21 <Tefad> right but where 08:37:32 <Tefad> do i select goto then ctrl the source train? 08:37:56 *** waxman [cfluegel@dedi.luli.de] has joined #openttd 08:38:11 <Tefad> ctrl+click i mean 08:43:34 <hylje> yes 08:43:57 <hylje> the to-be-shared train should have empty orderlist first 08:45:18 *** Xera [~jamie@88-111-243-236.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] 08:45:26 <Tefad> eh it didn't seem to matter much 08:45:48 *** Xera [~jamie@88-109-163-219.dynamic.dsl.as9105.com] has joined #openttd 09:00:05 *** dfox [~dfox@r4az242.net.upc.cz] has quit [Ping timeout: 480 seconds] 09:01:20 *** Zaviori [~Zavior@217.152.122.2] has quit [Read error: Connection reset by peer] 09:02:22 *** Zaviori [~Zavior@217.152.122.2] has joined #openttd 09:02:29 *** Zaviori [~Zavior@217.152.122.2] has quit [] 09:02:35 *** Zaviori [~Zavior@217.152.122.2] has joined #openttd 09:02:51 *** Zaviori [~Zavior@217.152.122.2] has quit [] 09:04:16 *** Zaviori [~Zavior@217.152.122.2] has joined #openttd 09:11:58 <peter1138> Tron: no 09:12:33 <Tron> k, just noticed it while investigating to move the railtype from EngineInfo to RailVehicleInfo 09:13:20 <Tron> peter1138: is running_cost_base a sensible property for a wagon? 09:15:56 <peter1138> hmm 09:19:31 *** Xera is now known as xera 09:23:55 *** xera is now known as Xera 09:33:09 *** Xera [~jamie@88-109-163-219.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] 09:34:17 *** Xera [~jamie@88-109-163-219.dynamic.dsl.as9105.com] has joined #openttd 09:38:00 *** setrodox [~setrodox@83-65-232-76.dynamic.xdsl-line.inode.at] has joined #openttd 09:39:12 *** Wolf01 [~wolf01@host98-235-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 09:39:38 <Wolf01> ello 09:39:54 <peter1138> hi 09:39:58 *** Purno [~Purno@5351CF18.cable.casema.nl] has joined #openttd 09:40:13 *** Neonox [~Neonox@p57B2CA91.dip0.t-ipconnect.de] has joined #openttd 09:40:48 *** Xera [~jamie@88-109-163-219.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] 09:41:46 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 09:41:47 *** mode/#openttd [+o Bjarni] by ChanServ 09:44:03 *** Xera [~jamie@88-109-163-219.dynamic.dsl.as9105.com] has joined #openttd 09:45:19 <MiHaMiX> Darkvater: I tested the japanese changes with strgen, and since the changes were sent to me by the original japanese translator, I thought, they are correct. Was I wrong/ 09:54:36 *** dfox [~dfox@r4az242.net.upc.cz] has joined #openttd 10:02:10 *** Xera [~jamie@88-109-163-219.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] 10:05:37 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 10:05:38 *** Zaviori [~Zavior@217.152.122.2] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 10:07:53 *** Xera [~jamie@88-110-85-143.dynamic.dsl.as9105.com] has joined #openttd 10:09:45 *** Zaviori [~Zavior@217.152.122.2] has joined #openttd 10:10:59 *** Maedhros [~jc@host86-137-39-198.range86-137.btcentralplus.com] has joined #openttd 10:11:54 <Maedhros> morning 10:12:05 <hylje> hey 10:14:41 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has quit [Killed (NickServ (GHOST command used by Celestar_))] 10:14:47 *** Celestar [~Jadzia_Da@p549784D3.dip0.t-ipconnect.de] has joined #openttd 10:15:09 <Celestar> morning ... 10:15:39 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 10:15:40 *** Neonox [~Neonox@p57B2CA91.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 10:15:45 <Celestar> how is everyone 10:15:54 <hylje> i think everyone is rather fine 10:16:05 <Purno> I'm fine 10:16:08 <Purno> how's you? 10:16:20 <Celestar> I've been better ... 10:16:27 <Purno> how come? 10:16:41 <Celestar> a friend of mine decided to jump off the roof of a 12-storey building 10:17:03 <Purno> ah I'm sorry to hear :( 10:17:07 <Celestar> gravity 1, friend 0 10:17:17 <Purno> I'm sorry :( 10:17:34 <Celestar> well, life needs to go on 10:17:39 <hylje> i suppose there'll be no rematch 10:17:41 <Purno> not for him... :/ 10:18:22 <Celestar> true 10:19:26 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 10:19:52 <Celestar> hylje: nope, no rematch :P 10:20:25 <Purno> well, we can only hope he's happier in the place he's now... 10:21:26 *** BurningFeetMan [~chatzilla@60.227.105.136] has quit [Quit: Chatzilla 0.9.77 [Firefox 1.5.0.9/2006120612]] 10:21:35 <Celestar> Purno: yeah 10:21:47 <Celestar> maybe I should do some coding to get other ideas into my mind 10:22:26 <Purno> perhaps... 10:22:29 <Purno> it's worth a try 10:22:58 <Celestar> yeah :) 10:26:25 <Smoovious> any of ya hear of a bug in RC4, where new stations, won't register the cargo you're picking up? 10:27:14 <Ailure> hmm 10:27:38 <Celestar> Smoovious: no, do you have a savegame where this is reproducible? 10:27:43 <Ailure> one useful feature would be able to measure company value growth D: 10:27:46 <Ailure> as a derivata or something 10:27:49 <Ailure> or whatever it is in English 10:28:23 <Smoovious> I can send a savegame... I'm hosting... also, I wasn't the first player to notice it... one of my players mentioned it... and I encountered it myself... 10:28:35 <Smoovious> no idea about it being reproducable, or when it started 10:28:44 <Celestar> Smoovious: please send me the savegame and give me the station/industry we are talking about. 10:28:48 <Smoovious> hang on... getting the savegame 10:29:41 *** tokai [~tokai@p54B81214.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:31:42 *** Mucht [~Mucht@p57A0E559.dip.t-dialin.net] has joined #openttd 10:31:43 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:32:18 *** tokai [~tokai@p54B82EC2.dip0.t-ipconnect.de] has joined #openttd 10:32:22 *** mode/#openttd [+v tokai] by ChanServ 10:33:02 <Smoovious> sorry took so long... putting a sign by each station I know about 10:33:15 <Celestar> Smoovious: multiple stations? :o 10:34:24 <Smoovious> yes... a player, said something about one of his stations... and a little later, when I changed one of my train routes, to refit for goods, come back and pick up goods, and leave, I noticed the station still lists nothing under ratings, 10:34:30 <Smoovious> just like the first player who mentioned it 10:34:36 <Celestar> I see 10:34:41 <Celestar> I needa debug it 10:34:45 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 10:34:46 <Smoovious> it'll still accept cargo, but won't give it out... older stations are just fine 10:36:22 <Smoovious> it uses pb_av8w and pb_nars 10:36:32 <Celestar> ok 10:36:52 <hylje> CONGRATULATIONS! YOU ARE THE MASTER OF NOT MOVING YOUR TAUREN 10:37:52 <Smoovious> smoke brb 10:37:59 <Celestar> Smoovious: I still need the savegame :P 10:38:44 <Smoovious> um... hang on, lemme check my flags 10:39:25 <Smoovious> no DCC's? 10:39:43 <Celestar> appears to work 10:40:08 <Smoovious> okee 10:40:53 <Smoovious> I still have the game up, but paused, at that same point in time, if you need to look at it first-hand... tho dunno why you'd need to 10:43:51 <Celestar> Smoovious: ok I'm at that "2nd station encountered" 10:44:22 <peter1138> woo 10:44:26 <peter1138> won on the lottery 10:44:37 <Celestar> peter1138: 3 pounds? 10:44:40 <peter1138> 10 ;( 10:44:48 <Smoovious> ok.. got a sign on the 1st one too 10:44:58 <Celestar> Smoovious: I don't really see the problem? 10:45:13 *** green-devil [~rendmig@0x5733f1e7.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd 10:45:39 <Celestar> Smoovious: the station does get goods for me 10:45:44 <Celestar> (at least on trunk, testing RC4? 10:46:06 <Smoovious> it is showing goods in the ratings? 10:46:14 <Smoovious> and passengersin the ratings on the 1st one? 10:46:28 <Celestar> goods are shown 10:46:29 <Celestar> here 10:46:33 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd 10:46:35 <Celestar> where is the first one approximately? 10:46:38 <MeusH> heya 10:46:39 <Smoovious> huh... not here... 10:46:49 <Smoovious> Cheedingstone 10:48:17 <Celestar> ok 10:48:22 <Celestar> I see the problem there 10:48:23 <Celestar> interesting 10:48:54 <hylje> peter1138: i won the lotery too. i dunno how much, lol 10:52:28 * Wolf01 wonders why the waypoints gui is broken 10:54:06 <Bjarni> Wolf01: we decided that it would be a good task for you to solve, so we broke it :P 10:54:11 <Bjarni> now go fix it 10:55:34 <Wolf01> now i'm playing, i'm trying to double the single line which crosses the 2048^2 map without going always straight but doing a panoramic tour around the mountains 10:58:41 *** Rens2Sea is now known as Rens2Oblivion 11:01:31 <hylje> :o 11:01:36 <hylje> youre silly 11:07:35 <Wolf01> i'm for realism, not for making more money as i can 11:07:51 *** ChrisM87 [~ChrisM@p54AC61A4.dip.t-dialin.net] has joined #openttd 11:07:56 *** Zaviori [~Zavior@217.152.122.2] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 11:08:02 <Maedhros> hmm. why is there sign list stuff in graph_gui.cpp? 11:08:21 <Wolf01> (but i must see that every train income is about 100M$ each travel) 11:08:51 <Wolf01> *see->say 11:09:28 <hylje> :o 11:09:34 <hylje> how long trains 11:09:41 <Wolf01> 13+engine 11:10:19 <Wolf01> and i'm at 30 oct 1950 (i'm playing with daylength to 32x) 11:10:48 <hylje> a maglev route that long could be amusing 11:10:49 <Wolf01> so i'm playing since 2 hours and i'm always at the same year i'm started to play 11:11:48 <Celestar> Smoovious: do you have some savegame where station #1 still worked? 11:12:14 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 11:16:32 *** Neonox [~Neonox@p57B2CA91.dip0.t-ipconnect.de] has joined #openttd 11:17:48 <Celestar> Smoovious: is it possible that there was a crash anywhere nearby at some point? 11:17:55 <Smoovious> station #1 never worked, from the time it was built... and I don't think I have one further back... I've been autosaving monthly and it has been over ayear 11:18:44 <Celestar> Smoovious: it NEVER worked? :o 11:18:49 <Smoovious> a crash? don't think so... last crash I saw was a plane, and I've done a lot of station building since then 11:18:54 <Smoovious> not from the time it was built, no 11:19:00 <Smoovious> I don't think 11:19:02 <Smoovious> lemme make sure 11:20:11 <Smoovious> give us a few... he apparently chose now to hit the can... 11:23:12 *** Xera [~jamie@88-110-85-143.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] 11:23:22 *** gass [~any@81.84.150.238] has joined #openttd 11:36:12 *** Progman [~progman@p57A1D756.dip.t-dialin.net] has joined #openttd 11:40:39 <Smoovious> he said he never was able to pick up passengers from it, from the time it was first built... (which wasn't that long ago... but longer than the autosaves would have captured) 11:41:36 <Celestar> Smoovious: I have a hunch 11:41:42 <Celestar> Smoovious: We're after it 11:42:48 <Celestar> it's a rating problem 11:42:57 <Bjarni> sounds like the time when planes didn't always clear airport blocks when leaving them 11:43:01 <Celestar> manually setting the station rating to 1 repairs it 11:43:33 <Bjarni> oh, you mean the vehicles can use it, but nothing shows up? 11:43:44 <Celestar> yeah 11:43:56 <Tron> Smoovious: known problem, happens when you unsucessfully bribe the local authorities 11:44:11 *** BJH2 [~chatzilla@e176122004.adsl.alicedsl.de] has joined #openttd 11:45:33 <Smoovious> vehicles can drop off, but not pick up 11:45:43 *** ThePizzaKing [~jeff@c211-28-160-224.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 11:46:01 <Smoovious> Tron, k, but I haven't bribed anyone... and this involves more than one company... 11:46:59 <hylje> yes, sometimes a station fails to establish any service for pax/mail 11:47:52 <Smoovious> that would sound right for the other player's train station... he's feeding pass... for my station, it was goods 11:48:37 <Rubidium> all cargo (including passengers) are sent to the two stations with the highest rating, so it could be that your station's rating is not high enough 11:49:06 <Rubidium> (the two stations within some radius ofcourse) 11:49:23 <CIA-1> OpenTTD: maedhros * r8300 /trunk/src/ (7 files in 2 dirs): 11:49:23 <CIA-1> OpenTTD: -Codechange: Add a prototype for DrawPlayerIcon to players.h and include that 11:49:23 <CIA-1> OpenTTD: instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to 11:49:23 <CIA-1> OpenTTD: players.cpp. 11:49:32 *** GoneWacko [~gonewacko@d130104.upc-d.chello.nl] has joined #openttd 11:49:51 *** GoneWacko [~gonewacko@d130104.upc-d.chello.nl] has quit [] 11:50:10 *** Purno [~Purno@5351CF18.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 11:50:12 <Smoovious> Rubidium... if that was the case, then he should still at the very least show a passenger rating in the ratings view... as I should see a goods rating... his station only competed with one of mine... my goods station competed with nobody 11:50:39 <Darkvater> morning 11:50:45 <MeusH> hello Darkvater 11:51:17 <Rubidium> Smoovious: did some vehicles crash in the neighbourhood of that station? 11:51:25 <Smoovious> will ask 11:51:39 *** GoneWacko [~gonewacko@d130104.upc-d.chello.nl] has joined #openttd 11:51:57 <Darkvater> Celestar: I'm here 11:52:21 <Smoovious> --> zoney35: umm i think i ran a few offer ya 11:52:24 * Smoovious rolls his eyes. 11:52:39 <Smoovious> I think he's saying that he thinks he ran over a couple of my road vehicles near there 11:53:59 * Darkvater hmms at R8293 11:54:22 <Darkvater> Bjarni: why did you move the default to the bottom? DID I NOT TELL YOU SHOULDN'T DO THAT AND EXPLAIN WHY? 11:54:28 <Darkvater> wtf's wrong with people 11:55:45 <Rubidium> and it's zoney35's station that doesn't give passengers? 11:56:41 <Celestar> correct 11:56:42 *** Purno [~Purno@5351CF18.cable.casema.nl] has joined #openttd 11:56:52 <Smoovious> Rubidium... zoney35's station is not giving up passengers... and my station not giving up goods... tho, from what Darkvater said a while ago, I think mine is only a symptom since it looks ok on his load of my savegame... 11:57:28 <Celestar> Smoovious: try to increase station spread and see what happens 11:57:49 <Smoovious> its already at 25... will try 11:58:30 *** mikk36|lap [~mikk36@pc74.host2.starman.ee] has quit [Ping timeout: 480 seconds] 11:58:57 <Smoovious> welp... my factory is suddenly brimming with goods... no pqassengers on his station tho 11:59:23 <Celestar> Smoovious: two different problems 11:59:32 * Smoovious nods. 11:59:49 <Maedhros> would it be better to move the sign list stuff from graph_gui.cpp to signs.cpp or make a new file signlist_gui.cpp? 12:01:06 <Smoovious> brb 12:01:28 <Bjarni> <Darkvater> Bjarni: why did you move the default to the bottom? DID I NOT TELL YOU SHOULDN'T DO THAT AND EXPLAIN WHY? <-- I added return, so it should be good enough. At least I don't get any warnings 12:02:08 <Bjarni> do you have a problem? 12:04:30 <Rubidium> Maedhros: I would opt for signs_gui.cpp 12:05:36 *** mikl [~mikl@0x55514de1.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 12:05:37 <Maedhros> ok 12:09:28 <Tron> Bjarni: it was perfectly fine the way it was 12:10:31 <Bjarni> no, it was executing train code if it entered default and asserts were disabled 12:10:34 <Smoovious> ib 12:11:27 <Tron> Bjarni: and? everything is fouled up at this point anyway 12:11:34 <Bjarni> also I prefer default to be last. Now with the return, I really don't get what the problem should be 12:12:26 <peter1138> you should fix the bug that makes the default case happen 12:12:31 <peter1138> not make it so the default case continues fine 12:12:47 <Bjarni> that's why it's default: NOT_REACHED() 12:13:04 <Bjarni> default: NOT_REACHED(); return; 12:13:24 <Bjarni> I still fail to see what's wrong with this 12:13:57 <Bjarni> right now it's unreachable and it simply protects against bugs in future additions to the code 12:14:24 <Tron> it does not protect, it covers up 12:17:12 <Bjarni> right 12:17:24 <Bjarni> anyway what is the problem? 12:24:00 *** Zaviori [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has joined #openttd 12:24:06 <Darkvater> Bjarni: yes, I do. First of all you added a return to UNREACHABLE CODE, second of all it has worked perfectly before you changed it. 12:24:15 *** mikk36|lap [~mikk36@pc74.host2.starman.ee] has joined #openttd 12:24:35 <Darkvater> Bjarni: what I find particularly upsetting is that you ask for advice, you are given it, and you ignore it and go ahead anyways 12:24:41 <Darkvater> >> very very FUCKING upset 12:27:40 <Bjarni> you talked about getting a warning regarding w, so I added return (it should be there anyway), so I figured that's good enough. Clearly you don't think so, so you better tell me why the order is so important 12:31:46 <Darkvater> I talked to you about NOT changing the code 12:34:35 <Bjarni> default needed changing anyway because if asserts were disabled, it would execute train specific code (no break or return) 12:35:06 <Darkvater> do I have to tell you this the third time? 12:35:14 <Darkvater> if the code gets there, everything else is fucked up 12:35:25 <Darkvater> and even with asserts disabled you precious return will not execute 12:35:39 <Darkvater> msvc says NOT_RECHED() _assume(0) 12:35:50 <CIA-1> OpenTTD: maedhros * r8301 /trunk/ (7 files in 3 dirs): -Codechange: Move the code relating to the sign list window from graph_gui.cpp to a file of its own: signs_gui.cpp. 12:35:57 <Darkvater> that means it will not generate code for the default value but for one of the cases there 12:36:09 *** Aloysha [~Aloysha@ppp34-71.lns1.syd6.internode.on.net] has joined #openttd 12:36:14 *** Aloysha [~Aloysha@ppp34-71.lns1.syd6.internode.on.net] has quit [] 12:37:23 <Darkvater> michi_cc: ping 12:44:25 <Bjarni> which would be really wrong. We need to ensure that the vehicle type in question is in fact that vehicle type or we will get problems 12:44:25 <Smoovious> Celestar... gonna quit the game and start up a new one, if you don't need me to keep it available anymore 12:44:25 <Celestar> Smoovious: I have the savegame, that's enough 12:44:25 <Smoovious> okee... lemme know how it goes... 12:44:25 <Celestar> I shall 12:44:25 <Darkvater> Bjarni: let me tell you this ONE FINAL TIME: if the code gets there with a wrong value the whole game is already fucked up. Now you are doing NOTHING else than to cover up (possibly) buggy code 12:44:25 <Wolf01> there is a reason why the buttons for the climate selection are still present in the intro gui? 12:44:25 <Bjarni> Wolf01: nobody removed them 12:44:25 <Bjarni> that why 12:44:25 *** bubersson [~sicair@ip-85-160-142-231.eurotel.cz] has joined #openttd 12:44:25 <Rubidium> a) they look nice, b) it's makes OpenTTD easier recognisable as TTD descendant 12:44:25 <Rubidium> -'s 12:44:25 <Wolf01> but they are totally useless 12:44:25 <Darkvater> so? 12:44:25 <Tefad> holy crap, is that a "send all trains to depot" button i see?! 12:44:25 <Bjarni> we can't see your monitor, so it's possible 12:44:25 <Bjarni> at least I made one ;) 12:44:25 <Wolf01> if you apply the transparency options to trunk i'll not remove those buttons :) 12:44:25 <Bjarni> blackmail? 12:44:25 * Darkvater doesn't remember Wolf01 has commit access ;) 12:44:32 <Tefad> having? 12:44:45 <Wolf01> i don't have it, and i'll never have it 12:44:58 <Bjarni> why? 12:45:04 <Bjarni> you don't plan to code anymore? 12:45:16 <Wolf01> that's why i'm asking for the transparency gui 12:45:39 <Wolf01> no, because you won't allow me 12:46:27 <Bjarni> Darkvater: what I don't get is: if I move default to the top, how will it fix stuff? Right now I can't see that it should give a different result compared to what it does now 12:46:34 *** nairan [~maui_key@p5498D749.dip.t-dialin.net] has quit [] 12:46:48 <Bjarni> and I consider it a nice style to put default last 12:47:03 <Darkvater> Bjarni: exactly your fix doesn't fix anything, just makes it worse 12:47:11 *** nairan [~Maui_key@p5498D749.dip.t-dialin.net] has joined #openttd 12:47:54 *** raimar2 [~hawk@p5489E4C3.dip.t-dialin.net] has joined #openttd 12:48:01 <Bjarni> I don't get how it gets worse 12:48:52 <Rubidium> now it doesn't crash when it happens with asserts disabled (so no way to see whether it happened and no way to debug with a (mini)dump) 12:49:49 <CIA-1> OpenTTD: rubidium * r8302 /branches/masterserver_updater/src/ (8 files in 3 dirs): [MSU] -Codechange: remove some global variables 12:51:43 *** buberss [~sicair@ip-85-160-150-52.eurotel.cz] has joined #openttd 12:51:47 <Bjarni> so do we want the return or not? 12:52:03 <Darkvater> revert the change and don't mess with something you don't understand 12:52:11 <Darkvater> or ask, and use the advice given 12:53:20 *** McHawk [~hawk@p5489F49C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:53:49 <buberss> hi all, do you know anything bout SAC's INFRA graphics?? Is she still working on it?? 12:53:55 *** bubersson [~sicair@ip-85-160-142-231.eurotel.cz] has quit [Ping timeout: 480 seconds] 12:53:55 <Darkvater> yes 12:54:05 <Darkvater> http://web.telia.com/~u19311493/INFRA.html 12:54:29 <buberss> jj I saw this page, but I didnt know if it was new 12:54:31 <Bjarni> yesterday you talked about not setting w, hence the return, so I did follow the advice. Clearly there are something more to this, but you are not making yourself clear on what the issue is, only that you consider it to be very important 12:54:49 <Darkvater> I did not tell you about any return 12:54:53 <Darkvater> I told you to leave it alone 12:55:20 <Bjarni> you said it was because then w was not set 12:55:35 <Darkvater> I have enough of this discussion 12:55:39 <Darkvater> read back the log if you want 12:58:29 *** Rens2Oblivion is now known as Rens2Sea 12:58:41 <Tefad> how to remove sign left by waypoint? 13:00:03 <Tefad> also charts are interesting now 13:00:13 <Tefad> .. glitches galore .. 13:00:51 <Maedhros> yeah, i'm going to attempt to fix the operating profit graph today 13:00:58 <Maedhros> are there any others that are broken? 13:01:00 <Rubidium> Tefad: first one: wait, they should go away in a month or so 13:01:25 <Tefad> Rubidium: ok thanks. 13:02:10 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 13:04:55 *** GoneWack1 [~gonewacko@d130104.upc-d.chello.nl] has joined #openttd 13:04:55 *** GoneWacko [~gonewacko@d130104.upc-d.chello.nl] has quit [Read error: Connection reset by peer] 13:04:57 *** GoneWack1 is now known as GoneWacko 13:06:35 *** buberss [~sicair@ip-85-160-150-52.eurotel.cz] has quit [Ping timeout: 480 seconds] 13:15:24 <roboboy> gnight 13:15:29 *** roboboy is now known as robobed 13:16:35 <CIA-1> OpenTTD: bjarni * r8303 /trunk/src/vehicle_gui.cpp: -Codechange (r8293): default is moved to the front of the switch in ShowVehicleListWindowLocal() 13:20:18 *** green-devil [~rendmig@0x5733f1e7.vgnxx6.adsl-dhcp.tele.dk] has quit [Ping timeout: 480 seconds] 13:26:07 <Darkvater> Bjarni: that's better :) 13:26:13 *** Progman [~progman@p57A1D756.dip.t-dialin.net] has quit [Remote host closed the connection] 13:34:25 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:37:47 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Read error: Connection reset by peer] 13:44:33 <peter1138> tum te tum 13:44:55 *** BobingAbout [~BobingAbo@adsl-83-100-173-194.karoo.KCOM.COM] has joined #openttd 13:44:58 *** BobingAbout [~BobingAbo@adsl-83-100-173-194.karoo.KCOM.COM] has quit [] 13:48:18 <Neonox> http://bash.org/?244321 13:48:26 *** Aloysha [~Aloysha@ppp34-71.lns1.syd6.internode.on.net] has joined #openttd 13:48:28 *** Aloysha [~Aloysha@ppp34-71.lns1.syd6.internode.on.net] has quit [] 14:00:22 <Wolf01> rofl 14:05:55 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has joined #openttd 14:06:03 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:06:06 *** mode/#openttd [+v glx] by ChanServ 14:07:07 *** KritiK [Maxim@ppp85-140-207-82.pppoe.mtu-net.ru] has joined #openttd 14:09:20 <MeusH> hello glx 14:09:28 <Wolf01> uhm, i need a little help, i still get this assert: assert((uint)mode < lengthof(saveload_captions)); 14:09:49 <Wolf01> i added a button to edit a scenario in the intro gui 14:10:04 <glx> so you added a SL_MODE 14:10:11 <Wolf01> yes 14:10:53 <Wolf01> SLD_EDIT_SCENARIO 14:10:55 <MeusH> Wolf01, nice one :) 14:11:03 <MeusH> the qdb 14:11:35 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 14:11:53 <glx> Wolf01: you need to add a stringID in saveload_captions for this new mode 14:12:39 <Wolf01> STR_4012_EDIT_SCENARIO, 14:12:51 <Wolf01> in the static const StringID saveload_captions[] = { 14:13:54 <Wolf01> i already done all like the LOAD_HEIGHTMAP or LOAD_SCENARIO 14:14:01 <glx> show me the diff (will be easier to find what's wrong) 14:14:11 <Wolf01> ok, wait a minute 14:14:32 <CIA-1> OpenTTD: truelight * r8304 /trunk/ (config.lib configure source.list): 14:14:32 <CIA-1> OpenTTD: [WinCE] -Add: added configure detection for WinCE. 14:14:32 <CIA-1> OpenTTD: Compiling doesn't work, neither does running, but it is a first step in developing an official WinCE port 14:15:34 <Wolf01> http://wolf01.game-host.org/OTTD_related/patches/edit_scenario_8287.patch 14:15:43 <CIA-1> OpenTTD: truelight * r8305 /trunk/src/ (aircraft_cmd.cpp airport.h): 14:15:43 <CIA-1> OpenTTD: -Codechange: defining 'static const' in a header is a bit weird. 14:15:43 <CIA-1> OpenTTD: Above that, wince-gcc gave "unused variable" on every file which included airport.h... pretty annoying ;) 14:19:21 <CIA-1> OpenTTD: truelight * r8306 /trunk/src/ (saveload.cpp stdafx.h): [WinCE] -Fix: some functions don't exists in WinCE, so give an alternative where possible 14:19:47 <CIA-1> OpenTTD: truelight * r8307 /trunk/src/driver.cpp: [WinCE] -Fix: for now disable sound and music. That will be done later. 14:21:35 <CIA-1> OpenTTD: truelight * r8308 /trunk/src/fios.cpp: [WinCE] -Revert r5764: in case of WinCE, use the code for FileExists as it was in pre-r5764 for Win32 (tnx Darkvater) 14:28:13 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 14:29:29 <MeusH> bye 14:30:01 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Quit: bye - quit] 14:32:22 <Tefad> what would cause something to want to go to a red exit signal after presignal? 14:32:47 <CIA-1> OpenTTD: truelight * r8309 /trunk/src/ (video/win32_v.cpp win32.cpp): 14:32:47 <CIA-1> OpenTTD: [WinCE] -Fix: WinCE doesn't know resolution changing 14:32:47 <CIA-1> OpenTTD: -Fix: WinCE doesn't know GetKeyboardState 14:32:47 <CIA-1> OpenTTD: -Fix: made a replacement of GetCurrentDirectory, where CurDir is assumed to be the dir the executable is located (esoftinteractive.com) 14:32:47 <CIA-1> OpenTTD: -Fix: the GCC compiler is more happy if the WinMain is called that 14:32:48 <CIA-1> OpenTTD: -Fix: a really old typo (missing ')') ;) 14:32:50 <CIA-1> OpenTTD: -Fix: GdiFlush() isn't supported on WinCE 14:36:12 <CIA-1> OpenTTD: truelight * r8310 /trunk/src/video/win32_v.cpp: -Fix r8309: it is wise to put #endifs in the right place ;) 14:36:17 <Bjarni> Darkvater: ping 14:44:23 *** ProfFrink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 14:44:29 <CIA-1> OpenTTD: truelight * r8311 /trunk/config.lib: [WinCE] -Fix r8304: GDI wasn't enabled by default on WinCE 14:45:49 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 14:45:49 *** ProfFrink is now known as Prof_Frink 14:47:12 <glx> Wolf01: I found why it asserts :) 14:47:19 <Wolf01> oh, great 14:48:09 <glx> put SLD_EDIT_SCENARIO before SLD_NEW_GAME and it should be ok 14:48:43 <Tefad> ah right 14:48:58 <Tefad> it's been so long i forgot exit signals should be bidirectional 14:49:50 <Wolf01> in the functions.h enum, you mean? 14:50:27 <glx> yes 14:52:42 *** ProfFrink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 14:53:44 <Maedhros> has anyone got a savegame which is making ridiculous amounts of profit that they could send me? 14:53:47 <Wolf01> ok, it works, many thakns glx 14:54:14 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 14:54:14 *** ProfFrink is now known as Prof_Frink 14:55:00 *** GoneWacko [~gonewacko@d130104.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 14:59:43 *** GoneWacko [~gonewacko@h156121.upc-h.chello.nl] has joined #openttd 15:02:44 *** Zaviori [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 15:03:42 <CIA-1> OpenTTD: maedhros * r8312 /trunk/src/graph_gui.cpp: 15:03:42 <CIA-1> OpenTTD: -Fix (r8038, sort of): Operating profit and the company value can be negative, 15:03:42 <CIA-1> OpenTTD: so don't put them in an unsigned variable before drawing them in the various 15:03:42 <CIA-1> OpenTTD: graphs. Although the code didn't change, this only seems to have broken since 15:03:42 <CIA-1> OpenTTD: we started compiling it as C++. 15:04:29 <Maedhros> now to try to fix the y scaling with negative values... 15:08:11 *** Zaviori [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has joined #openttd 15:08:15 *** Purno [~Purno@5351CF18.cable.casema.nl] has quit [Ping timeout: 480 seconds] 15:09:10 *** ProfFrink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 15:11:03 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 15:11:04 *** ProfFrink is now known as Prof_Frink 15:15:01 <Brianetta> Is there any way to protect scenario roads from demolition? 15:15:17 *** ufoun [~ha@b07-305a.kn.vutbr.cz] has joined #openttd 15:15:20 <Brianetta> The first thing some players do is demolsih them to make room for rail stations 15:16:07 <Tron> hm, probably another pseudo-player is necessary 15:16:31 <Brianetta> Perhaps a newgrf that makes blowing up roads coast 50,000 before inflation... 15:16:36 <Brianetta> or more 15:18:02 <Wolf01> Brianetta, i want a realistic game too, a game where cities don't grow if not some houses per year, cities that don't build roads and the terrain static, so is not possible to level a mountain to build an airport or a big junction 15:18:33 <Eddi|zuHause2> yeah, removing town stuff should be really expensive, and less dependent on ratings 15:18:43 <CIA-1> OpenTTD: truelight * r8313 /trunk/config.lib: [WinCE] -Fix: -lws2 wasn't included in libraries, so network couldn't be linked 15:18:50 <Brianetta> Eddi: Scenario roads aren't owned by towns 15:18:54 <Brianetta> They're owned by N/A 15:19:02 <Brianetta> and can always be destroyed 15:19:09 <Brianetta> even if the town was built on top of them 15:19:23 <Brianetta> Bridges, too 15:19:36 <Brianetta> Any bridges I build in the S/E are totally demolishable 15:19:44 <Eddi|zuHause2> hm, i once heard of a patch that made scenario roads owned by towns, what happened to that? 15:19:56 <Brianetta> Wasn't committed, probably 15:23:35 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 15:31:25 <Eddi|zuHause2> i don't see the problem to loop through all towns whenever you place a road 15:35:19 <Brianetta> You might build a closer town later on 15:35:53 <Eddi|zuHause2> yes, building a town has to check every nearby tile 15:36:49 <Maedhros> mx = (mx + 7) & ~7; 15:37:00 <Maedhros> why?! what does it do, and why does it do it?! 15:37:43 <peter1138> it rounds to 7 15:37:46 <Eddi|zuHause2> smells like obscure rounding ;) 15:37:58 <peter1138> probably actually 8 15:38:07 <Maedhros> hmm, ok 15:38:38 <caladan> yes, to 8 15:38:52 *** buberss [~sicair@mnisek.casablanca.cz] has joined #openttd 15:47:48 <Tron> Maedhros: round up to the next multiple of 8. use the ALIGN() macro 15:47:55 <Tron> where is the code from? 15:48:13 <Maedhros> Tron: it's in graph_gui.cpp 15:48:16 <Tron> got it 15:48:57 <peter1138> a lot of graph_gui is still "original", heh 15:48:57 <Tron> mx = ALIGN(mx, 8) 15:49:31 <Maedhros> yeah, i'm very tempted to see if i can just rewrite it 15:49:44 <Tron> hf&gl 15:50:15 <Maedhros> heh 15:50:38 *** Digitalfox [~chatzilla@bl8-41-115.dsl.telepac.pt] has quit [Quit: Bye Bye...] 15:52:30 *** helb [~helb@84.244.90.159] has joined #openttd 15:54:17 <Brianetta> peter1138: http://ppcis.org/standard/ 15:54:23 <Brianetta> Note the new grf that's notin the current game 15:55:13 <peter1138> what, buffers? 15:56:40 *** Digitalfox [~chatzilla@bl8-41-115.dsl.telepac.pt] has joined #openttd 15:57:03 <peter1138> you've not updated to ukrs 3.04 either :D 15:58:36 *** Maedhros_ [~jc@host86-144-6-60.range86-144.btcentralplus.com] has joined #openttd 16:00:45 *** Celestar [~Jadzia_Da@p549784D3.dip0.t-ipconnect.de] has quit [Quit: leaving] 16:00:53 *** Maedhros [~jc@host86-137-39-198.range86-137.btcentralplus.com] has quit [Killed (NickServ (GHOST command used by Maedhros_))] 16:00:56 *** Maedhros_ is now known as Maedhros 16:04:19 <Tron> hm, the build train window somehow looks different 16:07:59 <buberss> I have a question, are you guys working on increasing sprite limit? (because now I can't use Av8, LV4, newbridges, newships and some trainset in MiniIN) 16:08:10 <peter1138> nope 16:08:20 <peter1138> i don't see a need for more than what we've got 16:08:23 <CIA-1> OpenTTD: tron * r8314 /trunk/src/ (engine.cpp engine.h newgrf.cpp table/engines.h vehicle.cpp): 16:08:23 <CIA-1> OpenTTD: -Fix 16:08:23 <CIA-1> OpenTTD: -Codechange: Move the railtype from EngineInfo to RailVehicleInfo, because having a railtype for non-rail vehicles isn't that useful 16:08:54 <Tron> "<peter1138> 16 million sprites ought to be enough for everyone" 16:09:04 <Tefad> hehehe 16:09:29 <Wolf01> i have some GUI improvements which are ready to be added to trunk: http://wolf01.game-host.org/OTTD_related/patches/GUI_improvements.diff 16:11:00 *** GoneWacko [~gonewacko@h156121.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 16:11:08 *** ufoun-- [~ha@b07-305a.kn.vutbr.cz] has joined #openttd 16:11:10 <peter1138> don't mix different changes 16:11:19 <peter1138> and i told you before, don't use uint32 for a SpriteID 16:12:06 <Bjarni> Darkvater: forget the ping. I figured it out on my own 16:12:07 <Wolf01> mmm that variable is useless 16:12:25 <Wolf01> i thought i removed it 16:13:16 *** ufoun [~ha@b07-305a.kn.vutbr.cz] has quit [Read error: Connection reset by peer] 16:14:09 <Bjarni> <Tron> hm, the build train window somehow looks different <-- explain. I'm currently merging it with the aircraft window (but I haven't committed that yet) 16:18:05 <buberss> ok, but what about "tried to load too many sprites (max. 16383)" - sorry if thats only problem MiniIN r8236 16:18:35 <buberss> (error message, which I get) 16:20:42 <Rubidium> the current trunk has 16 million sprites as maximum. However, since that is not going to be in 0.5.0, it is not going to be in MiniIN any time soon. 16:21:43 *** GoneWacko [~gonewacko@h156121.upc-h.chello.nl] has joined #openttd 16:23:33 <buberss> okok, thanks 16:23:53 <Digitalfox> Rubidium: We know that the MiniIN will be based in 0.5.. But to keep it to live longer, i ask you to at least insert the 16 milion sprite code, so itt will last a lot more time.. :) 16:24:00 <Tron> peter1138? 16:25:17 <buberss> I thought that MiniIN r8236 is synchronized with nightly r8236... It seems, that I'm wrong. 16:27:25 <Rubidium> Digitalfox: no. If I do that, people want feature X, Y and Z that are in trunk in MiniIN too. The decision has been made to stay with 0.5 and that will stay so, until somebody else takes over the development of MiniIN. 16:29:26 <Rubidium> you might think backporting that patch is easy. Merging that patch with NewHouses 'only' took an hour or so to do and test, when there was just 1 functions that was not converted. In MiniIN that will be a whole load more. 16:30:36 *** DirtYiCE [~dirty_ice@84.236.50.38] has joined #openttd 16:30:44 <DirtYiCE> hi everybody 16:31:19 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 16:31:24 <Digitalfox> Rubidium: I understand.. But try to understand that what i'm trying to say is to increase the life of MiniIN not by inserting new options or features, just letting more newgrf to be loaded.. I hope understand what my point of view is going :) 16:31:57 <Digitalfox> Rubidium: Since more and more newgrf already by it uses all sprites available in MiniIN 16:32:15 <peter1138> http://loliserv.org/imageboard/images/4311a94ac07c207ac7bb2196405517dd.jpg 16:32:44 <Maedhros> heh, nice :) 16:33:33 <Tron> hrhr 16:34:19 <caladan> Just like comment about gets in manual :D 16:36:20 <Bjarni> Tron: what about the build train window? What looks different? 16:37:05 <Tron> dunno, somehow it looks different 16:37:12 <peter1138> there's more space at the bottom than there used to be 16:39:23 <Rubidium> Digitalfox: it is too much effort for little gain; people will only think that the development of MiniIN is not stopped as patches to keep it alive are being backported. 16:40:25 *** Rens2Sea is now known as Rens2SupCom 16:40:49 <peter1138> miniin is unsupported by the devs. why should we extend its life? 16:41:07 <Rubidium> and another problem is that there were several, quite intrusive, patches done before the sprite limit increase patch has hit trunk. So it is not feasible to backport it. 16:43:10 <Ailure> http://194.47.44.229/openTTD/Granley%20Transport,%2013th%20Apr%201940.png 16:43:21 <Ailure> I love it when there's a area full of railways going here and there :) 16:45:50 <Wolf01> peter1138, better now? http://wolf01.game-host.org/OTTD_related/patches/GUI_improvements.diff 16:46:31 <Wolf01> mmmm i forget one instance of "img" 16:49:39 <Wolf01> *one->some 16:58:43 *** Noldo [vheino@lame.lut.fi] has quit [Quit: vaihtais] 16:58:52 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has quit [Quit: Leaving] 16:59:52 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 17:00:21 *** Kosma [raidmaster@furniture.ommadawn.pl] has joined #openttd 17:02:49 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 17:04:18 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 17:04:53 *** Kosma [raidmaster@furniture.ommadawn.pl] has quit [] 17:09:37 <CIA-1> OpenTTD: truelight * r8315 /trunk/src/gfxinit.cpp: -Fix: use ShowInfo over fprintf(stderr, as Windows doesn't always have a stderr visible/available 17:29:46 <CIA-1> OpenTTD: rubidium * r8316 /trunk/src/ (4 files in 2 dirs): -Codechange: move the GRF ID and MD5 checksum from GRFConfig to GRFIdentifier so it can be reused. 17:30:30 *** Wolf01 is now known as Wolf01|AWAY 17:32:45 *** Digitalfox [~chatzilla@bl8-41-115.dsl.telepac.pt] has quit [Remote host closed the connection] 17:32:59 *** mick0 [~andrea@87.10.122.216] has joined #openttd 17:34:59 *** mick0 [~andrea@87.10.122.216] has quit [Remote host closed the connection] 17:34:59 <Brianetta> 1938, two bankuptcies. There are two slots available on the Standard Server. 17:39:05 <izhirahider> what version does it use? 17:41:02 <peter1138> RC4 17:41:24 <Brianetta> http://ppcis.org/standard/ 17:42:13 <peter1138> not a lot of industry 17:42:25 <Brianetta> no 17:44:04 *** thgergo [~th_gergo@dsl51B7A1D3.pool.t-online.hu] has joined #openttd 17:59:11 *** green-devil [~rendmig@0x57355741.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd 17:59:30 *** green-d3vil [~rendmig@0x57355741.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd 18:01:32 *** green-d3vil [~rendmig@0x57355741.vgnxx6.adsl-dhcp.tele.dk] has quit [] 18:02:30 *** Digitalfox [~chatzilla@bl8-41-115.dsl.telepac.pt] has joined #openttd 18:03:34 *** illu [~illu@data-pirates.org] has joined #openttd 18:03:37 <illu> hi 18:06:43 <Digitalfox> hi! 18:07:40 <CIA-1> OpenTTD: maedhros * r8317 /trunk/src/graph_gui.cpp: -Codechange: Remove GraphDrawer::bg_line_color since it was the same everywhere it was set. 18:07:54 <michi_cc> Darkvater: yes? sorry, was out 18:07:59 <Maedhros> step one of about 40,000 to making this file legible ;) 18:07:59 <Darkvater> ah yes 18:08:19 <Darkvater> michi_cc: there's quite a few #ifdef WIN32 code, where there is no || WIN64 next to it 18:08:29 <michi_cc> win64 defines win32 as well 18:08:35 <Darkvater> michi_cc: for example the opendir/readdir/closedir code; does tha twork out of the box for win64? 18:09:02 <Darkvater> michi_cc: so actually all the || WIN64 are obsolete? 18:09:58 <michi_cc> Darkvater: if coupled with a WIN32, currently yes. but of course there's no guarantee that it's always going to be this way 18:10:09 <Darkvater> 'coupled with win32'? 18:10:24 <Darkvater> compiled on win32 you mean? 18:10:46 <Darkvater> michi_cc: can you undef WIN32 for me and make a patch that compiles and works? 18:11:02 <michi_cc> I meant WIN32 || WIN64, if the specific part is only suppossed to be for win64, of course not 18:11:44 <Darkvater> yeah, that was what I was talking about 18:11:59 <Darkvater> eg I see only #ifdef WIN32 for the posix opendir/readdir/closedir functions 18:12:19 <Darkvater> but you are saying the WIN64 compiler also does a /D "WIN32" somewhere so it works/ 18:13:08 <michi_cc> Darkvater: yes, that's the way it is right now. Microsoft might change that someday, but I think ww don't need to worry before that 18:13:43 <Darkvater> kk, so WIN32||WIN64 can be WIN32 only 18:25:43 <michi_cc> Darkvater: I've checked right now, and I can say that WIN64 is indeed completely superfluous right now, as it is nowhere defined. I was confused, the MS defines are _WIN32 and _WIN64 (note the underscore). The WIN32 one is our own 18:26:36 <Darkvater> michi_cc: yeah WIN32 is ours 18:27:29 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 18:27:34 <michi_cc> the VS project files define it for both targets 18:27:37 <Darkvater> michi_cc: so I will remove those and only leave the win64's which are alone and are prefixed 18:28:30 <michi_cc> Darkvater: yes, the underscore ones are the important ones 18:29:03 <Darkvater> thanks :) 18:29:05 <Darkvater> gn all 18:29:07 <Maedhros> gah! all the colours in DrawGraph have been given the same value, it's just that they look different as some are in hex and some are decimal 18:29:12 <Maedhros> night Darkvater 18:29:20 <Darkvater> Maedhros: good luck with the graph :) 18:29:35 <Maedhros> hehe, thanks :) 18:29:38 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/economy_graph_v2.diff 18:29:41 <Darkvater> this might help 18:30:04 <Darkvater> no idea what I did there anymore though, I think I int64'd income and expenses in PlayerEconomyEntry 18:30:31 <Maedhros> ok, thanks 18:30:36 <CIA-1> OpenTTD: miham * r8318 /trunk/src/lang/ (5 files in 2 dirs): 18:30:36 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-01-21 19:29:35 18:30:36 <CIA-1> OpenTTD: brazilian_portuguese - 10 changed by fukumori (10) 18:30:36 <CIA-1> OpenTTD: polish - 5 fixed by meush (5) 18:30:36 <CIA-1> OpenTTD: simplified_chinese - 9 fixed, 191 changed by Fishingsnow (200) 18:30:38 <CIA-1> OpenTTD: slovak - 1 fixed by lengyel (1) 18:30:38 <CIA-1> OpenTTD: slovenian - 1 changed by ThePianoGuy (1) 18:30:54 <Darkvater> hmm it includes some style-changes as well.. 18:30:55 <Darkvater> bleh 18:30:59 <Darkvater> really wip ;p 18:31:16 <Darkvater> I had plans to make the graph dynamic (eg not only start from 0, but got distracted) 18:31:30 <Darkvater> anyways, off 18:31:35 <MiHaMiX> Darkvater: bye 18:32:29 <Darkvater> oh 18:32:32 <Darkvater> michi_cc: one more question 18:32:40 <michi_cc> yeah? 18:32:41 <Darkvater> michi_cc: AskExitGame 18:32:46 <Darkvater> #if defined(_WIN32) SetDParam(0, STR_0133_WINDOWS); 18:32:47 <Darkvater> ... 18:32:50 <Darkvater> #else 18:32:50 <Darkvater> SetDParam(0, STR_0134_UNIX); 18:32:51 <Darkvater> #endif 18:32:57 <Darkvater> does it say quit to unix? 18:33:00 <Darkvater> for you 18:33:00 *** GoneWack1 [~gonewacko@c19211.upc-c.chello.nl] has joined #openttd 18:33:46 <michi_cc> Darkvater: no, _WIN32 is always defined 18:34:16 *** imaginner [~imaginner@acmm226.neoplus.adsl.tpnet.pl] has joined #openttd 18:34:20 <Darkvater> also on win64? 18:34:32 <imaginner> hi everyone 18:35:21 <michi_cc> Darkvater: yes, on every current windows platform. probably even windows ce 18:35:37 <Darkvater> ah ok 18:35:38 <Darkvater> thx 18:35:40 <Darkvater> < really gone 18:37:21 *** raimar2 [~hawk@p5489E4C3.dip.t-dialin.net] has quit [Remote host closed the connection] 18:39:08 *** GoneWacko [~gonewacko@h156121.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 18:39:08 *** GoneWack1 is now known as GoneWacko 18:42:23 <CIA-1> OpenTTD: maedhros * r8319 /trunk/src/graph_gui.cpp: -Codechange: Remove the remaining colours from GraphDrawer as they're also the same everywhere. 18:43:56 *** Osai [~Osai@pD9EB4C0C.dip.t-dialin.net] has joined #openttd 18:46:22 <CIA-1> OpenTTD: tron * r8320 /trunk/src/train_cmd.cpp: 18:46:22 <CIA-1> OpenTTD: -Fix 18:46:22 <CIA-1> OpenTTD: Simplify TrainPowerChanged() somewhat by eleminating code duplication 18:51:07 *** Progman [~progman@p57A1D756.dip.t-dialin.net] has joined #openttd 18:53:10 *** green-devil [~rendmig@0x57355741.vgnxx6.adsl-dhcp.tele.dk] has quit [] 18:57:19 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 18:59:02 <Tuzlo> ever see railroad tracks get destroyed on their own? 18:59:16 <Tuzlo> I have a cpl areas on a map that they keep disappearing on 18:59:45 <Maedhros> have you got disasters on? coal mine subsidance and UFOs will destroy railway tracks 19:00:11 <Smoovious> hey, how is autopausing supposed to work? I can't seem to get it to pause the game 19:00:39 <CIA-1> OpenTTD: tron * r8321 /trunk/src/ (engine.h table/engines.h): 19:00:39 <CIA-1> OpenTTD: -Fix 19:00:39 <CIA-1> OpenTTD: Reduce the size of EngineInfo (from 28 to 24 bytes) by moving one of its attributes 19:01:25 <Tuzlo> aye they weere, why the asme spot on the rail lines though? 19:04:52 <Maedhros> i don't know... they're probably not using particularly random values 19:19:30 <CIA-1> OpenTTD: maedhros * r8322 /trunk/src/graph_gui.cpp: -Codechange: Rename unk61A and unk61C to something a little more descriptive. 19:20:25 *** DirtYiCE [~dirty_ice@84.236.50.38] has quit [Ping timeout: 480 seconds] 19:22:43 *** Rens2SupCom is now known as Rens2Sea 19:23:01 *** Purno [~Purno@5351CF18.cable.casema.nl] has joined #openttd 19:27:56 <CIA-1> OpenTTD: miham * r8323 /trunk/src/lang/unfinished/simplified_chinese.txt: [Translations] -Fix: removed untranslated strings from chinese language, fixed a wrong plural param 19:30:10 *** [1]imaginner [~imaginner@aclr50.neoplus.adsl.tpnet.pl] has joined #openttd 19:31:42 <CIA-1> OpenTTD: miham * r8324 /trunk/src/lang/ (simplified_chinese.txt unfinished/simplified_chinese.txt): [Translations] -Change: Declared simplified_chinese as officially available language (number of missing strings is far less than 100) 19:32:42 <MiHaMiX> ok, finished with the daily language administration 19:35:21 *** imaginner [~imaginner@acmm226.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 19:35:21 *** [1]imaginner is now known as imaginner 19:38:37 <CIA-1> OpenTTD: rubidium * r8325 /branches/masterserver_updater/src/ (6 files in 3 dirs): [MSU] -Add: support for requesting and receiving NewGRF names. 19:40:45 <CIA-1> OpenTTD: truelight * r8326 /trunk/ (4 files in 2 dirs): 19:40:45 <CIA-1> OpenTTD: -Fix r8304: forgot to update projects/generate to keep in mind the new WINCE tag in sources.list 19:40:45 <CIA-1> OpenTTD: -Fix: MSVC doesn't order files itself, so put win32.cpp in the right place ourself 19:40:45 <CIA-1> OpenTTD: -Update: update the MSVC projects files for r8324 (MiHaMiX) 19:42:55 <Rubidium> Brianetta: have you experienced any desyncs with 0.5.0-RC4? 19:43:03 <Brianetta> Rubidium: Yes 19:43:09 <Brianetta> but they have not been persistent 19:45:26 <Rubidium> so it is at least a lot better, right? 19:45:40 <Brianetta> yes 19:45:42 *** Wolf01|AWAY is now known as Wolf01 19:46:47 <Rubidium> did desyncs happen pretty soon after joining or when they were connected for a (long) time? 19:52:33 *** GoneWacko [~gonewacko@c19211.upc-c.chello.nl] has quit [Ping timeout: 480 seconds] 20:07:58 <caladan> No problems with desync for me 20:08:04 <CIA-1> OpenTTD: bjarni * r8327 /trunk/src/vehicle.h: -Codechange: though overloading, IsPlayerBuildableVehicleType() now works with the type given as a byte as well as a vehicle pointer 20:13:07 <imaginner> What is the OTTD roadmap for music? 20:13:42 <hylje> dunno. i suppose it would be to create a documented api for the built-in music player 20:13:56 <hylje> and have people write plugins for it to winamp et cetera 20:14:16 <imaginner> would we maybe have some OTTD-specific music? 20:14:40 <CIA-1> OpenTTD: maedhros * r8328 /trunk/src/graph_gui.cpp: -Codechange: Remove some magic numbers in the graph drawing code. 20:14:41 <imaginner> like, mp3 versions of original midis? 20:14:47 <hylje> copyrighted work 20:14:53 <imaginner> gah 20:14:55 <hylje> we'd need some people recreating em 20:15:15 <imaginner> so it's not okay to recreate them? 20:15:36 <DaleStan> And we've already got the original MIDIs. What benefit does MP3 provide over MIDI? 20:15:54 <imaginner> am I violating copyright by making mp3s from those midis and publishing them? 20:16:08 <hylje> yes 20:16:21 <DaleStan> ... Well, besides the timidity-is-a -CPU-hog thing. 20:16:23 <hylje> but its somewhat impropable that you'd get RIAA'd up 20:16:57 <imaginner> so should I publish these on tt-forums or should I remove them at once? 20:17:51 <imaginner> DaleStan: If you do the mix the right way, you can get much much better quality 20:18:39 <Smoovious> CPU-hog? 20:18:49 <hylje> publish them on a vague webhost in a even vaguer country 20:18:51 <caladan> eats up cpu 20:19:12 <Smoovious> midis dump most of the music-playing to the sound card... all a midi contains is instructions on what notes to play, how to play them, and which instrument... 20:19:29 <caladan> not if there's no normal midi support 20:19:31 <Smoovious> with an mp3, you're constantly decoding and pushing the data to the sound card 20:19:37 <caladan> many modern soundcards dont have synthesiers 20:19:45 <imaginner> okay 20:19:55 <DaleStan> So says Brianetta. I don't have any experience with timidity. 20:19:59 <caladan> and CPU must generate sound, by mixing all things 20:19:59 <Smoovious> I would argue that if a modern sound card isn't capable of midi, then it isn't a modern sound card 20:20:22 <caladan> My PC (AMD64-3200, 1024MB RAM) is loaded at 10% by timidity 20:20:39 <Smoovious> 10%? ouch... that's horrible 20:20:54 <imaginner> I would rather say that older soundcards were more midi-capable than new ones 20:20:59 <caladan> true 20:21:03 <imaginner> depends all on the soundcard 20:21:09 <caladan> people dont like midi now, cause it has a low sound wuality 20:21:13 <caladan> quality* 20:21:16 <Smoovious> well, don't buy cheap... 20:21:18 <Smoovious> jeez... 20:21:21 <caladan> lol, i;ve got integrated 20:21:26 <imaginner> again, depends on the soundcard 20:21:38 <Smoovious> gonna spend that kind of money on a good motherboard, shell out the extra for a good card 20:21:57 <Smoovious> so you got integrated... go into the cmos, disable the thing, and plug in your own 20:22:10 <caladan> but i need midi only for ottd :D 20:22:25 <caladan> it has gameport 20:22:28 <caladan> it gets midi messages 20:22:29 <Smoovious> oh, I see what you're saying... ottd isn't worth it 20:22:34 *** GoneWacko [~gonewacko@i156037.upc-i.chello.nl] has joined #openttd 20:22:38 <DaleStan> Oh, how I wish I could pull that trick for my integrated vid-card. 20:22:46 <caladan> i can play it wioth timidity as well 20:22:47 <imaginner> the difference between integrated and top-shelf is hard to distinguish for untrained ears (when it comes to waves) 20:22:50 * Smoovious grins at DaleStan 20:23:17 <caladan> i was looking for hardware midi yesterday 20:23:25 <imaginner> timidity is what plays MIDI for OTTD, right? 20:23:27 <caladan> didnt find it :/ 20:23:27 <DaleStan> But some bright spark decided that an AGP port was unnecessary (computer was purchased in June 2002) 20:23:40 <Smoovious> the midi music sounds so good if you have an AWE card with a good GS instrument set loaded 20:23:42 <caladan> imaginner: yes 20:23:47 <imaginner> caladan: hardware MIDI meaning what? 20:24:03 <caladan> it works like with video card 20:24:17 <hylje> imaginner: hardware-accelerated sound processing 20:24:17 <caladan> if midi is in software, then the CPU makes the whole thing 20:24:28 <hylje> much like software rendering is slooooooooooooooooooow 20:24:28 <imaginner> ah, see 20:24:30 <caladan> if its hardware, you just send messages like: play note, turn volume up 20:24:36 <Brianetta> 20:19 <Smoovious> I would argue that if a modern sound card isn't capable of midi, then it isn't a modern sound card 20:24:47 <Smoovious> might as well be playing mod, 669, s3m, xm, it, etc files then 20:24:50 <Brianetta> Smoovious: Your argument is, then, that you can't buy a sound card for under £100 20:24:58 <Bjarni> I'm not sure about hardware midi. Using software midi ensures that it sounds somewhat similar on all computers. The hardware on the other hand will for sure not sound identically 20:25:08 <Brianetta> because practically no new sound cards under that mark have any MIDI hardware 20:25:10 <imaginner> go for this: find a card with MIDI OUT port 20:25:18 <imaginner> and buy a MIDI module 20:25:22 <imaginner> connect 20:25:27 <caladan> Brianetta: that's what i just said, noone need midi anymore.. 20:25:27 <imaginner> and voila 20:25:40 <caladan> imaginner: you must not know what you are talkin about 20:25:45 <Brianetta> Pro musicians need it, but they'll pay for that gear 20:25:46 <Smoovious> Brianetta... no, it isn't... I didn't speak of price... and I don't know what the conversion is between us, but - will get you a good card... not great, but certainly capable of midi 20:25:50 <caladan> it would mean buing synthesier :D 20:25:59 <Brianetta> Smoovious: Really? What brand? 20:26:11 <caladan> i can buy some sb32 for like 10$, but is it worth? 20:26:21 <caladan> i got 5.1 in my integrated 20:26:36 <Smoovious> caladan... sb32awe? yes it is... I still use mine 20:26:45 <imaginner> caladan: that's what I was talking about :) not very sensible, but works 20:26:59 <imaginner> much too expensive for OTTD-use 20:27:03 <Smoovious> Brianetta... not sure what brand... I haven't needed to buy one... 20:27:19 <Brianetta> Smoovious: I'll accept your claim when I see any evidence 20:27:26 <Smoovious> imaginner... so, you're saying OTTD isn't worth it? :) 20:27:52 <imaginner> Smoovious: didn't say that :P 20:27:57 <Smoovious> :D 20:28:07 <caladan> Come on! I dont crunch that much data i cant use 10% of my cpu for MIDI 20:28:13 <caladan> why to buy a new card? 20:28:22 <imaginner> hold on, 10%? 20:29:05 <imaginner> AMD64-3200? 20:29:09 <caladan> yes 20:29:13 <caladan> i can check it now 20:29:14 <imaginner> wow 20:29:56 <imaginner> how do you check it? 20:29:59 <caladan> top 20:30:01 <caladan> 15% 20:30:23 <Smoovious> 15%... yeah, that's insane 20:30:56 <Brianetta> http://www.tt-forums.net/viewtopic.php?p=544097#544097 <-- interesting breakdowns fix 20:31:22 <Wolf01> yeah, i found a lost tunnel with a family of homeless, should i demolish it or leave it there? 20:31:47 <imaginner> what the 20:31:56 <imaginner> ? 20:32:13 <Wolf01> artifacts of an old railway 20:32:17 <caladan> dont take their home away! 20:33:04 <imaginner> you should get them a new home and get rid o the tunnel 20:33:12 <Wolf01> is about 50 tiles from the nearest town 20:33:34 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 20:34:11 <imaginner> hey caladan, how did you measure that cpu use? 20:34:20 <Wolf01> potatoes 20:34:28 <Wolf01> ;) 20:34:33 <CIA-1> OpenTTD: maedhros * r8329 /trunk/src/graph_gui.cpp: -Codechange: Remove the the horribly abused j and k variables completely, and make i local to each loop it's used in. 20:34:44 <caladan> using top 20:34:49 <caladan> that's why i said top :D 20:35:41 *** robobed is now known as roboboy 20:35:43 <caladan> it's a linux tool 20:36:10 *** michi_cc is now known as michi_cc-away 20:36:41 <imaginner> ah, right :) 20:36:54 <imaginner> forgot, too much windows for me 20:39:11 <imaginner> I wonder though, why I don't have such high percentage 20:39:12 <caladan> it was little less suing time 20:39:23 <caladan> 120s real vs 12 user 20:40:25 *** Noldo [vheino@jumi.lut.fi] has quit [Remote host closed the connection] 20:40:35 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 20:47:40 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 20:54:34 <CIA-1> OpenTTD: maedhros * r8330 /trunk/src/graph_gui.cpp: -Codechange: Remove num_x and num_dataset from DrawGraph. 20:55:33 * Brianetta sees imaginner 20:55:42 <Brianetta> imaginner: http://tcl.tk/ 20:57:58 <Tron> Maedhros: it's really not performance critical, but in general local variables make a compiler's life much easier (keyword: aliasing) 20:58:26 <Tron> it's good somebody takes care of the graph code, it really needs some lovin' 21:00:31 <Smoovious> hey... isn't there a limit of adjoining road-vehicle stations, of 8? (bus and/or truck) 21:00:46 <Tron> 16 21:00:59 <Smoovious> oooo... it got increased. :D nice 21:01:04 <Smoovious> gonna be all over that. :D 21:01:07 <Bjarni> on top of that, it also makes the code more developer friendly when you can see the whole scope of the life of the variables 21:03:37 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 21:05:33 *** DJGummikuh [~joey@clx-ac2-59-3.westend.com] has joined #openttd 21:05:43 <DJGummikuh> hey there quick question how can I unset a variable inside the dedicated server console? 21:05:49 <DJGummikuh> I accidentially set a pw and want to unset it 21:05:51 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Remote host closed the connection] 21:08:20 <DJGummikuh> nobody here? :( 21:10:58 <buberss> and I also have small quick question, is there any dedicated server for win32?? (like making it from gui trunks or whatever) 21:12:10 <DJGummikuh> buberss: I believe if you run openttd with the -D flag it's dedicated no matter if its windows or linux 21:12:13 <DJGummikuh> just run it in a command shell 21:14:04 <Brianetta> Turned off "improved" laoding algorithm on my server 21:14:15 <Brianetta> Many players build stations with more than two platforms 21:14:29 <Brianetta> and extra platforms garner no benefit witht hat setting on 21:16:02 <Smoovious> they could try making longer trains instead of more of them. :) 21:19:24 *** Wolfensteijn [~wolf@ip52-73-210-87.adsl2.versatel.nl] has joined #openttd 21:21:38 *** Kosma [raidmaster@furniture.ommadawn.pl] has joined #openttd 21:22:30 <buberss> DJGummikuh: thanks ... so now I wonder why there are builded Dedicated servers for linux and macos?? 21:23:17 <Rubidium> because there you've got the option for non-GUI 21:23:28 <Rubidium> at least in linux 21:23:54 <Rubidium> a non-GUI environment I meant by that 21:24:09 <buberss> so they are smaller (in KB)?? 21:24:18 <Maedhros> hmm, i think that's enough graph code cleaning for tonight :) 21:24:37 <buberss> or whats the advantage? 21:24:38 <Rubidium> not really 21:24:49 <setrodox> buberss, when you don't have a graphical environment on linux you can't start a normal build of ottd at all 21:24:51 <Rubidium> you do not have to install libsdl and such on your server system 21:25:12 <ln-> startkeylogger 21:25:17 <setrodox> well, yeah, when you would install sdl then it would work, but who does that on a non graphical system? ^^ 21:25:25 <buberss> oh, I see... didnt realised shell linux 21:32:30 <caladan> LOL 21:32:34 <caladan> not shell linux 21:32:39 <caladan> it's pure linux :D 21:32:48 <caladan> Xorg is just a server :D 21:35:06 <Kosma> in fact, pure linux is nothing but a kernel 21:36:17 <caladan> Kosma: yes, your right :D 21:41:11 <Maedhros> night 21:41:48 *** Maedhros [~jc@host86-144-6-60.range86-144.btcentralplus.com] has quit [Quit: leaving] 21:42:08 <buberss> ok :) I don't really see through linux stuff... (but I know about kernel and things like KDE...) 21:42:40 *** McHawk [~hawk@p5489E4C3.dip.t-dialin.net] has joined #openttd 21:43:32 <buberss> ) and it desyncted 21:43:42 <buberss> sry - wrong post 21:44:14 *** BJH2_ [~chatzilla@e176122169.adsl.alicedsl.de] has joined #openttd 21:46:00 *** buberss [~sicair@mnisek.casablanca.cz] has left #openttd [] 21:46:23 <caladan> buberss: you see, we usually *dont* have those servers at home, so we use ssh to log onto them, wherever they are 21:46:34 <caladan> no graphics, it would only make problems 21:46:56 *** BJH2 [~chatzilla@e176122004.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 21:48:51 *** TSC [~user@c220-237-36-237.brasd1.vic.optusnet.com.au] has joined #openttd 21:56:12 *** [gen2]niki [~niki@p5090A011.dip0.t-ipconnect.de] has joined #openttd 22:00:21 *** BFM [~chatzilla@CPE-138-130-140-81.nsw.bigpond.net.au] has joined #openttd 22:02:35 *** nairan [~Maui_key@p5498D749.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:03:07 *** KritiK [Maxim@ppp85-140-207-82.pppoe.mtu-net.ru] has quit [Quit: Leaving] 22:03:30 *** nairan [~Maui_key@p5498E7BB.dip.t-dialin.net] has joined #openttd 22:03:51 *** Purno [~Purno@5351CF18.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 22:07:11 *** Tron [~tron@p54A3E714.dip.t-dialin.net] has quit [Quit: Client exiting] 22:14:30 *** ufoun-- [~ha@b07-305a.kn.vutbr.cz] has quit [Ping timeout: 480 seconds] 22:16:17 *** ChrisM87 [~ChrisM@p54AC61A4.dip.t-dialin.net] has quit [Remote host closed the connection] 22:20:59 <[gen2]niki> ive got a question 22:21:04 *** Tino|Home [~Tino@i5387CB75.versanet.de] has joined #openttd 22:21:07 <[gen2]niki> in my settings, ending date is 2100 22:21:14 <[gen2]niki> why doesnt the game restart after that time 22:21:16 <Brianetta> Well, that's my server's webcam out in the open and GPL'd 22:21:37 *** Tron [~tron@p54A3D732.dip.t-dialin.net] has joined #openttd 22:21:38 <Brianetta> [gen2]niki: That time is simlpy when the game shows the high ranks table to the players 22:21:45 <[gen2]niki> ah 22:21:57 <[gen2]niki> one more thing 22:22:04 <Brianetta> You need restart_game_date = 22:22:09 <[gen2]niki> k 22:22:11 <Brianetta> or 22:22:11 <[gen2]niki> one more thing: 22:22:15 <Brianetta> restart_game_year = 22:22:19 <[gen2]niki> my height level is 1 22:22:20 <Brianetta> depenfding on your revision 22:22:22 <[gen2]niki> thats normal 22:22:31 * Brianetta nods 22:22:31 <[gen2]niki> but the map is really high and hilly 22:22:34 <Bjarni> guys, I got a question for you 22:23:03 <Brianetta> [gen2]niki: Not sure about the height thing. I tend to prototype map settings in my PC first. 22:23:09 <Brianetta> Bjarni: Shoot 22:23:17 <[gen2]niki> its on my rootserver 22:23:21 <[gen2]niki> cant really prototype 22:23:30 <caladan> no problem 22:23:32 <Brianetta> You can. You can copy the parameters to your config file 22:23:35 <caladan> make on your pC and upload 22:23:36 <Brianetta> I do that 22:23:40 <Bjarni> as a little sideeffect on some work I just did, I made the build vehicle window resizable in horizontal direction. Do you think I should keep it like that or work on forcing it to stay resizable in one direction only? 22:24:24 <Brianetta> Bjarni: Horizontal is optional. For consistency, I'd say drop it. 22:24:47 <Brianetta> It's not like the depot window, where you can't see the whole train. 22:24:50 <Bjarni> consistency with what? 22:24:56 <Brianetta> Bjarni: Older releases 22:25:05 <Brianetta> and other windows 22:25:23 <Bjarni> ok 22:25:28 <Brianetta> If only scrolling on one direction is rare, keep it 22:26:42 *** KritiK [Maxim@ppp85-140-207-82.pppoe.mtu-net.ru] has joined #openttd 22:27:50 *** TinoM| [~Tino@i5387CB75.versanet.de] has quit [Ping timeout: 480 seconds] 22:28:54 <Smoovious> if there's no compelling reason not to resize in the horizontal, why prevent it? 22:29:06 <Eddi|zuHause2> <[gen2]niki> cant really prototype <- that's the cool thing about the new generator, if you input the same random seed, you get _exactly_ the same map, including towns and industries, so you can generate a map on your local computer, and then regenerate it on the server, if you like it 22:29:19 <[gen2]niki> ah 22:29:20 <[gen2]niki> :o 22:29:31 <[gen2]niki> can someone help me debugging my config file btw 22:29:34 <[gen2]niki> x-x 22:29:45 <[gen2]niki> i used my old one for 0.5 and it got messed up 22:29:49 <Brianetta> debugging? 22:29:51 <[gen2]niki> values set two times 22:29:56 <[gen2]niki> and things like that 22:30:12 <[gen2]niki> btw why does the game overwrite the file if you edit the .cfg file while its running? 22:30:13 <Brianetta> Just load it into the game locally, edit the settings and quit. 22:30:26 <Bjarni> <Smoovious> if there's no compelling reason not to resize in the horizontal, why prevent it? <-- I wondered about that as well, hence the reason I asked ;) 22:30:29 <Brianetta> It overwrites it even if you don't 22:30:38 <Brianetta> I do believe you can specify -x to prevent this 22:31:07 <Smoovious> figure, always leave room for other sets... just cuz the current ones have enough space, maybe later sets will be longer 22:31:25 <Smoovious> (but then, I'd also like to set city/station/vehicle names longer too :) ) 22:31:32 <Bjarni> articulated trains... good point 22:31:37 <[gen2]niki> hmm 22:31:40 <Bjarni> they can be up to 8 units long... or something 22:31:41 <[gen2]niki> when will rc5 be out? 22:31:44 <Bjarni> in the code 22:31:51 <Bjarni> [gen2]niki: when it's done 22:31:56 <Smoovious> (it seems to limit the length of the name based on the rendered length instead of # of characters) 22:32:08 <Bjarni> that as well 22:32:23 <[gen2]niki> well 22:32:24 <[gen2]niki> gnight ;p 22:32:28 <DJGummikuh> hey what's the variable for disabling breakdowns in openttd.cfg? 22:32:42 *** Neonox [~Neonox@p57B2CA91.dip0.t-ipconnect.de] has quit [Quit: bin wech....] 22:33:02 <Bjarni> we are not going to release anything soon, so I might as well commit the resizable version and see if people like it 22:33:20 <Bjarni> I can always add protection against this later if it turns out to be an issue 22:34:08 *** [gen2]niki [~niki@p5090A011.dip0.t-ipconnect.de] has quit [Quit: Ex-Chat] 22:34:32 <DJGummikuh> hey anyone? what do I have to set so that vehicles won't break down? 22:34:45 <Smoovious> difficulty settings... 22:35:28 <Wolf01> diff_custom = 0,0,0,1,500,2,0,0,0,0,3,0,2,1,1,1,0,0 22:35:40 <Wolf01> one of these is the breakdowns 22:35:50 <Brianetta> The tenth one 22:35:56 <Brianetta> it can be 0, 1 or 2 22:36:02 <DJGummikuh> Brianetta: cool thanx 22:36:08 <Brianetta> which are none, reduced and normal, respectively 22:36:46 <Brianetta> I ste my diff_custom by doing it on the game on my PC, then copying the line it saves from openttd.cfg 22:37:46 <Smoovious> DJGummikuh... the 10th number in that line is breakdowns 22:37:52 <Smoovious> Brianetta beat me to it 22:39:05 <Brianetta> I know because I posted this exact info onto the forum about two days ago 22:39:20 <Brianetta> I couldn't tell you, off hand, what any of the others are (: 22:40:09 <Brianetta> Interestingly, there's no way to modify any of these settings from the console during the game 22:40:16 <Eddi|zuHause2> it's easy, they are in the same order as on the difficulty setting window 22:40:34 <Brianetta> I think it'd be nice if the devs provided patch settings that provided additional access to these variables 22:40:53 <Brianetta> Eddi: Easy if you have a GUI in front ofyou 22:40:57 <Eddi|zuHause2> they should just be split into several variables 22:41:06 <Brianetta> They should 22:41:11 <Brianetta> Ideally, they should be like the other patches 22:41:19 <Brianetta> Patch is such a silly name for "option" 22:41:34 <Brianetta> I hope that changes by 1,0 22:41:51 <Eddi|zuHause2> the "patches" should be split into difficulty and options, and then the normal difficuties added as variables 22:41:56 <Smoovious> <Brianetta> I couldn't tell you, off hand, what any of the others are (: <-- far as I can tell, they go in the same order as the difficulty level menu 22:42:08 <Smoovious> Eddi|zuHause2 beat me to that one. >sighs< 22:42:08 <Brianetta> Smoovious: Beaten by Eddi 22:42:11 <Brianetta> Sae response 22:42:16 <Brianetta> Dedicated server has no menu 22:42:31 <Eddi|zuHause2> you are too slow for this world, Smoovious :o 22:42:43 <Smoovious> hey, I'm busy playing OTTD... 22:42:45 <Smoovious> :P 22:43:05 <Brianetta> I'm busy making helpful and insightful posts to te forum 22:43:45 *** GoneWack1 [~gonewacko@e217186.upc-e.chello.nl] has joined #openttd 22:46:01 *** Kosma [raidmaster@furniture.ommadawn.pl] has quit [Quit: :]] 22:48:32 *** BJH2_ [~chatzilla@e176122169.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 22:50:08 *** GoneWacko [~gonewacko@i156037.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] 22:50:08 *** GoneWack1 is now known as GoneWacko 22:50:48 <CIA-1> OpenTTD: bjarni * r8331 /trunk/src/ (6 files): 22:50:48 <CIA-1> OpenTTD: -Feature: the train and aircraft build windows are now resizable in horizontal direction as well 22:50:48 <CIA-1> OpenTTD: -Codechange: merged train and aircraft build window code 22:51:06 <Bjarni> ok, now you can test the resizable build windows 22:51:23 <Bjarni> hopefully everything else regarding those windows remain the same 22:52:12 <Bjarni> Smoovious: you look like you would like to try this :) 22:53:30 * Bjarni goes back to an issue he detected earlier today 22:53:47 <Bjarni> wtf DrawAircraftImage() is doing in build_vehicle_gui.cpp 22:55:42 *** tokai|ni [~tokai@p54B82E0D.dip0.t-ipconnect.de] has joined #openttd 22:57:59 <CIA-1> OpenTTD: bjarni * r8332 /trunk/src/ (aircraft.h aircraft_gui.cpp build_vehicle_gui.cpp): -Codechange: moved DrawAircraftImage() and CcBuildAircraft() from build_vehicle_gui.cpp to aircraft_gui.cpp 22:59:45 <Digitalfox> Bjarni: Thank you very mutch the resize windows feature is great :) I haven't tested yet because i'll have to wait for nightly, but thanks.. :) 22:59:58 *** tokai [~tokai@p54B82EC2.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:01:12 <Bjarni> you really wanted the resizable build window? 23:01:22 <Bjarni> I mean, was it really something that you missed? 23:02:05 <Digitalfox> yeah because of text passing the margins of windows with newgrf 23:03:22 <Wolf01> what i can't understand is why i don't get appreciment (if not from 2 or 3 people) for my patches... and there are more than 2 or 3 people which play with them :|... however good work Bjarni, i really missed this feature 23:03:48 * Smoovious looks. 23:04:02 <Bjarni> another sideeffect of this is commit is that resizing the window later (the start size, that is), is just a matter of changing one number in one line 23:04:56 <Bjarni> Wolf01: I know the feeling. You do a great deal of work and then it's like nobody cares 23:04:58 <Smoovious> Bjarni... will have to try it later... don't wanna shut down the game I'm hosting right now. :) 23:05:11 <Bjarni> heh 23:05:13 <Bjarni> good point 23:05:30 *** Frostregen_ [~sucks@dslb-084-058-175-201.pools.arcor-ip.net] has joined #openttd 23:06:33 *** Osai is now known as Osai^zZz 23:10:33 *** Progman [~progman@p57A1D756.dip.t-dialin.net] has quit [Remote host closed the connection] 23:11:08 *** nairan [~Maui_key@p5498E7BB.dip.t-dialin.net] has quit [] 23:11:24 *** nairan [~maui_key@p5498E7BB.dip.t-dialin.net] has joined #openttd 23:11:36 *** Frostregen [~sucks@dslb-084-058-191-064.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 23:11:40 *** Frostregen_ is now known as Frostregen 23:13:52 <CIA-1> OpenTTD: bjarni * r8333 /trunk/src/ (build_vehicle_gui.cpp window.h): 23:13:52 <CIA-1> OpenTTD: -Codechange: when invalidating a build window list, set a flag instead of rebuilding the list and then rebuild it the next time it's redrawn 23:13:52 <CIA-1> OpenTTD: This should save CPU time in the (maybe unlikely) event that the list is invalidated more than once between two redraws 23:17:31 <Wolf01> 'night all 23:17:37 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has quit [Quit: Leaving] 23:17:39 *** Wolf01 [~wolf01@host98-235-dynamic.5-87-r.retail.telecomitalia.it] has quit [] 23:19:16 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 23:24:30 <CIA-1> OpenTTD: bjarni * r8334 /trunk/src/build_vehicle_gui.cpp: -Fix (r8331): build window buttons now both resize as intended 23:32:57 *** Belugas_Gone is now known as Belugas 23:53:58 <Tuzlo> if youn wanna ship good fromma a factory they factory requires steel, livestock and grain, do they all have to be delivered on the same train to make the goods? 23:54:21 <glx> no 23:55:00 <Tuzlo> guess it helps iof I have cars converted to goods.... DOH 23:57:36 *** BFM [~chatzilla@CPE-138-130-140-81.nsw.bigpond.net.au] has quit [Quit: Chatzilla 0.9.77 [Firefox 1.5.0.9/2006120612]]