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Log for #openttd on 25th January 2007:
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00:34:19  <Digitalfox> This is very strange, my nickname is double in this channel.. I don't have any other irc program open.. And it's my ISP account.. :|
00:34:35  <glx> no it's not
00:34:38  <Digitalfox> Now it's gone..
00:35:04  <voodoo070> the server doesnt know if you're still there till it sends a signal
00:35:16  <voodoo070> that happened when you timed out
00:35:19  <glx> [01:33:46] Digitalfox [~chatzilla@bl8-41-115.dsl.telepac.pt] a quitté IRC : Ping timeout: 480 seconds
00:35:23  <voodoo070> so you can reconnect before that happens
00:35:27  <voodoo070> then you're here twice
00:35:30  <Digitalfox> I had 2 digitalfox in the channel.. Digitalfox and digitalfox_ .. voodoo070 : I see :)
00:35:50  <voodoo070> irc server sends you a signal every x minutes
00:35:54  <voodoo070> if you dont reply you disconnect
00:36:00  <voodoo070> so if you're gone, you disconnect
00:36:14  <voodoo070> you client does the reply automatically
00:36:17  <voodoo070> +r
00:36:21  <Digitalfox> voodoo070: Thanks for explaining :)
00:36:57  <Digitalfox> It just didn't happen before..
00:37:10  <Digitalfox> So i was confused :)
00:38:05  <voodoo070> happens a lot ;)
00:39:18  <Digitalfox> What's the command in irc to see when was the last time a person was in this channel?
00:39:43  <Eddi|zuHause> there is no such irc command
00:40:07  <Eddi|zuHause> but luckily, you have bots in this channel, that can do that ;)
00:40:11  <Eddi|zuHause> !seen someone
00:40:12  <_42_> Eddi|zuHause, if you can't see someone here right now, you probably need new glasses. ^_^
00:40:25  <Eddi|zuHause> haha, funny ;)
00:40:52  <Digitalfox> I thought i see some command that i could use to see when was the last time some nick was active in the channel
00:41:29  <Digitalfox> Example i want to know when was the last time celestar was in the channel, not possible with any command or bot?
00:41:32  <Eddi|zuHause> you can do a /whois on that person
00:41:46  <Eddi|zuHause> if you give the nick twice, you get also the idle time
00:41:59  <Eddi|zuHause> which counts for the whole network, not just for the channel
00:42:12  <Digitalfox> going to try now
00:43:34  <voodoo070> !lastspoke someone
00:43:40  <voodoo070> bleh
00:43:43  <voodoo070> its prolly the module
00:43:45  <voodoo070> not the tcl script
00:43:46  <voodoo070> ?
00:44:00  <voodoo070> the gseen module doesnt listen to !lastspoke
00:44:25  <voodoo070> !lastspoke voodoo070
00:44:27  <voodoo070> :/
00:44:37  <Eddi|zuHause> you'd have to ask True{Light|Brain}
00:44:42  <Digitalfox> Eddi|zuHause: It worked thanks:) Pretty cool, i can even know where ( channels ) the person/nick was..
00:46:04  <Digitalfox> Since i use chatzilla it doesn't have any major irc commands available, but i like the clean interface..
00:46:21  <Digitalfox> I eman having some GUI for commands
00:46:25  <Digitalfox> mean
00:46:43  <voodoo070> gui?
00:46:48  <voodoo070> never use it really
00:46:52  <Digitalfox> Grafical User Interface
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00:47:03  <voodoo070> but i've been on irc for 10+ years
00:47:24  <glx> _42_ is an eggdrop script
00:47:45  <voodoo070> which uses a gseen tcl or module :)
00:48:00  <Digitalfox> voodoo070: I've been using IRC since 1996, but i never spend a lot of time learning commands
00:48:11  <voodoo070> hm
00:48:15  <voodoo070> how old are you? :)
00:48:15  <glx> not all modules are enabled ;)
00:48:18  <Digitalfox> Used some Mirc scripts and now chatzilla
00:48:24  <Digitalfox> 24
00:48:26  <voodoo070> hm
00:48:32  <voodoo070> im 23
00:48:38  <Eddi|zuHause> i miss the "kick (why)" gui from mIRC
00:48:42  <voodoo070> back when i first used irc, everybody messed around
00:48:49  <voodoo070> on ircnet
00:48:58  <voodoo070> lotsa botsnets dossing etc
00:49:03  <glx> chatzilla is bad because when firefox crashes you go out of irc :)
00:49:21  <Digitalfox> I still remember having lot's of crashes with my connection in a 33.6k
00:49:25  <voodoo070> so i've grown accustomed to commands
00:49:26  <voodoo070> :)
00:49:50  <Digitalfox> glx: It never crashes.. That's the beauty of firefox vs IE or others
00:49:54  <Eddi|zuHause> glx: i'd suggest multiple instances of firefox in that case ;)
00:50:50  <Digitalfox> glx: And i always have lot's of tabs open at the same time.. One time i had more than 50 tabs.. ( researching some network stuff )
00:51:18  <glx> same here many tabs opened
00:51:52  <Eddi|zuHause> i don't like tabs, i always have multiple windows
00:51:58  <glx> flash ads used to kill my firefox when I had a slow computer
00:52:24  <Digitalfox> Even if i am a guy who works with windows networks, i just can't use IE, i use firefox since 0.9..
00:52:53  <voodoo070> i used linux a long time till i got forced to windows cause of school
00:53:02  <voodoo070> so had to use mozilla and firefox
00:53:23  <Digitalfox> And the firefox extensions are great, so mutch things you can do with firefox without buying extra software
00:53:35  <voodoo070> yeah very nice for web development
00:53:59  <Eddi|zuHause> i don't remember the last time i "bought" software, honestly
00:54:16  <voodoo070> for commercial purposes you have to
00:54:18  <Digitalfox> Like ad blocking, ftp client, irc client, etc.. I have a lot of extensions installed with firefox, and all free
00:54:30  <voodoo070> i'd say private software should be free
00:54:34  <voodoo070> but commercial shouldnt
00:54:50  <voodoo070> unless the developers want to ofcourse
00:54:50  <voodoo070> :)
00:54:52  <Digitalfox> voodoo070: The problem is that companies will abuse
00:55:01  <voodoo070> compared to homeusers?
00:55:04  <voodoo070> companies are saints
00:55:05  <voodoo070> :)
00:55:37  <Digitalfox> I have comapnies that just have all networks illegaly, cause they think they can get always away without being catch
00:55:41  <Digitalfox> companies
00:55:45  <voodoo070> small ones prolly
00:56:00  <voodoo070> larger companies cover all their risks
00:56:11  <voodoo070> illegal software is quite a risk
00:56:23  <voodoo070> opening avenues for litigation
00:56:24  <Digitalfox> Not really some medium too, but servers are always the first thing i try to force to use legal software
00:56:55  <voodoo070> servers should be *nix, which is mostly free anyway atm
00:57:04  <voodoo070> support is only thing thats not
00:57:39  <Digitalfox> Here in Portugal software is very expensive.. Comparing to the paychecks
00:58:06  <voodoo070> thats why opensource is so compelling in such countries
00:58:08  <voodoo070> :)
00:58:43  <voodoo070> software shouldnt be paid for anyway when you can sell manpower to maintain it
00:59:16  <Digitalfox> Like the minium money a employe receives for month is like 400EUR, and windows xp pro cost's 300EUR
00:59:30  <voodoo070> yeah
00:59:33  <Digitalfox> So it's a bit complicated
00:59:37  <voodoo070> think of third world countries
00:59:45  <voodoo070> where average pay is 20 euro's /month
00:59:58  <Digitalfox> Portugal is passing a large crise..
01:00:09  <voodoo070> i think we all are in some way :)
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01:00:25  <voodoo070> at least we've had economic problems in netherlands aswell
01:00:33  <voodoo070> getting better tho
01:00:52  <Digitalfox> Inflaction is going up, and people receive the same
01:01:26  <voodoo070> yeah dunno how politics is in portugal
01:01:31  <voodoo070> dont hear much about it
01:01:40  <Digitalfox> But we are starting to bet in tecnhology and cientific investigation
01:02:03  <Digitalfox> Still Portugal is one of the countrys in world with more cell phones for peron
01:02:05  <Digitalfox> person
01:02:07  <Digitalfox> like 2 and 3
01:02:08  <voodoo070> lol
01:02:13  <voodoo070> is that something to be proud of? :P
01:02:17  <Digitalfox> no
01:02:21  <voodoo070> i hate the things
01:02:27  <voodoo070> mine dominates my life
01:02:31  <Digitalfox> But people here try to live better that they can
01:02:31  <voodoo070> they suck :P
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01:02:46  <Digitalfox> People here all have mercedes, audi, bmw
01:02:50  <voodoo070> hehe
01:02:54  <voodoo070> southern mentality
01:02:56  <voodoo070> we call that
01:02:57  <gass> lol ... true
01:03:02  <Digitalfox> even if they are not rich or have any lot of money
01:03:14  <voodoo070> most medeteranean people do that
01:03:17  <voodoo070> buy a very nice car
01:03:23  <voodoo070> which costs more than their house
01:03:23  <voodoo070> :P
01:03:33  <Digitalfox> I have an Audi A3 1.9 TDI Sport, but i work a lot and own a samll company..
01:03:38  <Digitalfox> small
01:03:51  <voodoo070> i wouldnt spend much on a car anyway
01:03:56  <voodoo070> unless i have money to throw around
01:03:58  <voodoo070> which i dont
01:04:01  * voodoo070 poor student
01:04:21  <Digitalfox> God knows what it cost to pay tax's and employes every month
01:04:24  <voodoo070> im over 10k in debt
01:04:27  <gass> gass joins voodoo070
01:04:35  * gass joins voodoo070
01:04:37  <voodoo070> lol
01:04:38  <voodoo070> :P
01:04:45  <voodoo070> what do you study?
01:04:54  <gass> Mechanical engineering :P
01:04:58  <voodoo070> ah
01:04:58  <Digitalfox> I started a year ago, and it's getting to compensate..
01:05:03  <voodoo070> chem engineering here
01:05:16  <gass> Digitalfox: where are you from?
01:05:20  <gass> in portugal?
01:05:22  <Digitalfox> Portugal
01:05:28  <Digitalfox> yes :)
01:05:30  <voodoo070> i've only been to porto
01:05:38  <gass> Digitalfox: i am at Aveiro
01:05:49  <gass> Digitalfox: maybe i am you neighbour
01:05:57  <Digitalfox> Well i'm at Torres Novas/Entroncamento
01:06:04  <Digitalfox> Santarem Distro
01:06:07  * voodoo070 zz
01:06:10  <gass> Digitalfox: i know the place
01:06:10  <voodoo070> cya later :)
01:06:13  <gass> vya voodoo070
01:06:16  <Digitalfox> voodoo070: Bye
01:06:22  <gass> Digitalfox: openttd addict?
01:06:27  <Digitalfox> yeah a lot
01:06:53  <gass> i had to stop playing
01:07:10  <Digitalfox> well i'm in pause now
01:07:11  <gass> i played old ttd a lot ... and openttd is even better
01:07:47  <Digitalfox> Yeah me too, started in 94 with tt original then deluxe, patch and now openttd
01:09:46  <Eddi|zuHause> i started with the TT demo ;)
01:10:03  <Eddi|zuHause> you could only play trains, and only 2 years
01:10:10  <Digitalfox> I never tried the demo until some months ago, just for fun
01:10:21  <Digitalfox> But it quits after some time
01:10:36  <Eddi|zuHause> my brother got so addicted, that he bought TT for a totally exaggerated price
01:11:30  <Digitalfox> really?
01:11:55  <Eddi|zuHause> yeah, it was like 120DM (now ~60EUR)
01:12:46  <gass> Eddi|zuHause: me too :P
01:13:07  <Digitalfox> 60EUR that's a lot :|
01:13:15  <gass> Eddi|zuHause: i played for 2 years, then new game, played again, over and over
01:16:40  <Digitalfox> It's a shame cris sawyer amde locomotion the way it did, it could a TT with so mutch potencial
01:16:46  <Digitalfox> made
01:17:12  <gass> Digitalfox: and then take away openttd's costumers?? NO!
01:17:25  <Eddi|zuHause> that sentence does not parse...
01:17:31  <Digitalfox> gass: lol
01:18:01  <gass> Eddi|zuHause: ??
01:18:13  <Eddi|zuHause> i mean Digitalfox's sentence
01:18:53  <Digitalfox> Eddi|zuHause: I mean that locomotion could be a lot more, and for me it just don't go near TT or TTD
01:19:37  <Digitalfox> I played locomotion for a week and then give up.. I don't like the way it works
01:20:01  <Digitalfox> And only have new trains until 2000??
01:20:26  <Digitalfox> ~Locomotion feels it was made with an expansion in the head of cris
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01:24:54  <Digitalfox> Bye everyone, have to sleep to work.. ;)
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01:25:25  <Sham> ldnfl n
01:25:55  *** Sham is now known as sleep
01:29:32  <CIA-1> OpenTTD: glx * r8399 /trunk/src/station_cmd.cpp: -Fix (r8185): a new road stop was always created in CmdBuildRoadStop(), but it was not deleted if DC_EXEC flag was not set or if the station creation failed
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01:42:18  <Ailure> hmm
01:42:33  <Ailure> quite a strange bug
01:44:19  <Sacro> http://www.getacoder.com/projects/need_operating_system_42879.html anyone fancy a project?
01:45:30  <setrodox> wtf :P
01:46:04  <setrodox> "Note that I only accept quality work and do not want any quickly done BS."
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01:47:41  <Eddi|zuHause> err... shouldn't he have to offer more like 1000000$ for that?
01:47:57  *** Digitalfox_zzz [~chatzilla@bl8-40-196.dsl.telepac.pt] has quit [Quit: Leaving]
01:48:40  <setrodox> it's funny how he gets bids from webdevelopers :P
01:55:20  <gass> the indian company ... :P
01:57:14  <Ailure> (Operasting System)
01:57:16  <Ailure> :D
01:57:26  <Ailure> if I had time
01:57:39  <Ailure> I would try to sell this guy a linux distro
01:57:44  <setrodox> heh
01:57:45  <Ailure> with Wine hidden and automated
01:57:56  <Ailure> it probably run enough Win XP programs to keep him content
01:58:08  <Ailure> or rather
01:58:14  <Ailure> without him noticing any fallacies
01:58:56  <Ailure>
01:58:56  <Ailure> Hello... We are web & flash developer in India. We are also SEO Expert & also expert in web applications and Yahoo Store Development & Design. We have above 6 years of experience for this field. Our company will give you best quality work. So please have a look below our Company Profile. Company Profile: We objective is to make a positive impact on clients, co-workers, and the Internet using my skills and experience to design compelling and attractive web
01:59:03  <Ailure> haha
01:59:06  <Ailure> stupid spammers
01:59:18  <Ailure> I kinda imagine what kind of programmers they are anyway
02:01:16  <Ailure> I like the idea of that site
02:01:37  <Ailure> though I don't feel experienced yet to take tasks like that
02:02:15  <Ailure> hm
02:02:20  <Ailure> but I think I saw a diffrent site
02:02:24  <Ailure> with the same idea before
02:03:36  <Ailure> ugh
02:03:40  <Ailure> but it's plagued with spam
02:04:42  <setrodox> hmm.... i saw the nick ailure somewhere else before i think
02:04:54  <Ailure> Like where?
02:05:01  <Ailure> Been on ROM hacking boards?
02:05:16  <setrodox> oh, yeah, acmlm's?
02:05:21  <Ailure> yes
02:05:26  <Ailure> I'm a Admin there
02:05:27  <Ailure> lol
02:05:32  <Eddi|zuHause> get a room, people ;)
02:05:48  <setrodox> i haven't been on that forum for years though ^^
02:05:50  <Ailure> hell I posted a openTTD thread there
02:05:53  <setrodox> heh
02:05:56  <Ailure> I recnoize your name
02:06:02  <Ailure> somehow
02:06:09  <Ailure> might seen you in the memberlist on the old board
02:07:05  <setrodox> seems my login there doesn't work anymore :(
02:07:06  <Ailure> hmm
02:07:06  <setrodox> i went up in the ranks rather fast for the short time i was there ^^
02:07:11  <Ailure> ah yeah you did
02:07:20  <Ailure> I recall you having a staff position at some point
02:07:25  <Ailure> which reminds me
02:07:34  <setrodox> i did? :o
02:07:38  <Ailure> I should probably post another thread about openTTD 0.5.0 when it's releaesd
02:07:40  <setrodox> i don't remember that ^^
02:07:42  <Ailure> so I can get people playing again
02:07:46  <setrodox> yeah :)
02:07:48  <Ailure> or maybe you were just a active poster
02:07:58  <setrodox> i was pretty active ^^
02:08:09  <setrodox> after the move to the new board i was top poster for a while ;)
02:08:45  <Ailure> ah
02:08:50  <Ailure> we're on the third board now
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02:08:57  <Ailure> second restart was done on purpose though
02:09:00  <setrodox> third? :o
02:09:00  <Ailure> to clean out some drama
02:09:06  <Ailure> and it's pretty calm nowdays
02:09:40  <Ailure> http://board.acmlm.org/thread.php?id=7827
02:09:41  <Ailure> lol
02:09:48  <Ailure> I loved how someone told me that he liked the music
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02:09:50  <Ailure> in openTTD
02:10:15  <Triffid_Hunter> lol, never realised there was any.. always have netradio playing
02:10:16  <setrodox> heh
02:10:23  <Ailure> thoose screenshots no longer work
02:10:31  <Ailure> but they're pretty crappy by my current standards
02:10:34  <Ailure> I'm a picky openTTD player
02:11:04  <Ailure> "
02:11:04  <Ailure> I try to tutor people if they're totally newbie too, since openTTD sadly lacks a tutorial mode. :/
02:11:05  <Ailure> reminds me
02:11:11  <Ailure> I really need to make tutorial videos
02:11:12  <setrodox> Ailure, btw, are there no more html decorations in the posts anymore? or can't i see them because i'm not logged in? ^^
02:11:20  <Ailure> latter
02:11:23  <Ailure> they're disabled for guests
02:11:25  <Ailure> for bandwidth reasons
02:11:26  <setrodox> ah
02:11:31  <Ailure> we get alot of bots sometimes
02:11:37  <Ailure> spider bots
02:11:39  <Ailure> such as google's
02:11:43  <Ailure> and we did that instead of banning them
02:12:04  <setrodox> maybe i'll reregister, had a nice atmosphere last time i was there as far as i remembered ^^
02:12:46  <Ailure> good timing
02:12:50  <Ailure> as the drama have a all-time low :p
02:12:56  <setrodox> what happened out of the fighting system btw?
02:13:05  <setrodox> i remember the hidden item shop and stuff like that ^^
02:13:05  <Ailure> we had a pretty rough period when you were gone
02:13:07  <Ailure> oh
02:13:17  <Ailure> IT's not going to be finished for Acmlmboard 1.X
02:13:23  <Ailure> It's going to be for 2.X
02:13:27  <setrodox> oh
02:13:30  <Ailure> which might never be finished D:
02:13:34  <setrodox> :(
02:13:41  <Ailure> bit of a shame
02:13:43  <Ailure> I liked the concept
02:14:09  <Ailure> funny how I come across a former Acmlm board member on #openTTD XD
02:14:21  <setrodox> yeah ^^
02:15:01  <setrodox> is the "secret" board still working too?
02:15:15  <Ailure> lost threads, or the totally seperate board?
02:15:21  <setrodox> the totally seperate board
02:15:22  <Ailure> for lost threads, it's not 255
02:15:24  <Ailure> instead of 99
02:15:26  <Ailure> ah
02:15:28  <Ailure> that it's still around
02:15:34  <Ailure> justus if that's what you mean
02:15:50  <setrodox> i got to it over one's signature with changing a bit of an url or so, i don't really remember ^^
02:16:36  <Ailure> might also consider visiting #rohmacking at espernet
02:16:43  <Ailure> since that's the semi-offical irc channel now
02:16:51  <setrodox> oh, i'll join :)
02:16:58  <Ailure> emunet is dead which was as well good
02:17:08  <Ailure> as the owner were never around anyway towards it's end
02:18:36  <Ailure> and now we can flood that channel instead of this one ;)
02:19:33  <Ailure> also heh
02:19:40  <Ailure> I need to get a video recording tool
02:19:48  <Ailure> for like recording on what's on the screen
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02:51:49  <Ailure> hmm
02:51:55  <Ailure> how many FPS is openTTD?
02:52:05  <Ailure> might sound like a stupid question :o
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02:58:56  <Eddi|zuHause2> about 30, i believe
02:59:15  <Eddi|zuHause2> there ought to be some kind of define about that
03:07:36  <Ailure> makes sense
03:07:56  <Ailure> I would have looked through the source if I were so tired now
03:08:03  <Ailure> infact, I'm heading to sleep right now
03:08:12  <Ailure> *weren't
03:08:13  <Ailure> heh
03:08:13  <Ailure> night
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05:15:23  <Sal> numai bine
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05:26:54  <peter1138> Ailure: 33.3333333333333333333333333333333333333
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05:55:53  <TSC> Does fast forward just increase the frame rate?
05:58:31  <hylje> it removes the limit on it
05:59:09  <TSC> Ah
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06:29:08  <Ailure> [06:27] <peter1138> Ailure: 33.3333333333333333333333333333333333333
06:29:11  <Ailure> Cute number
06:29:21  <Ailure> xD
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06:38:21  <peter1138> morning tron
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06:44:32  <Tron> morning
06:47:34  <roboboy> how do I lay text over an immage in html?
06:47:52  <roboboy> or cant I?
06:47:59  <ln-> i didn't know openttd supports html
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06:48:21  <roboboy> im not alking directly about openttd
06:49:22  <blindwaves> Well, you can create a div with the image as the background.
06:49:29  <blindwaves> Then just throw the text inside the div?
06:49:58  <roboboy> ok and then can I turn the whole div into a link?
06:51:35  <MiHaMeK> mornin'
06:52:20  <blindwaves> Nah, that wouldn't be possible.
06:53:02  <roboboy> ok
06:53:10  <roboboy> ok
06:53:29  <roboboy> so I cant lay test over a button and have it as a link
06:53:35  <roboboy> text
06:53:37  <peter1138> reckless abuse of div tags!
06:53:58  <peter1138> roboboy, an a tag can have a background image...
06:54:12  <roboboy> ok
07:11:11  <CIA-1> OpenTTD: tron * r8400 /trunk/src/station_cmd.cpp:
07:11:11  <CIA-1> OpenTTD: -Fix
07:11:11  <CIA-1> OpenTTD: Simplify r8399
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08:52:12  <peter1138> hmm
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08:52:26  <MeusH> hi
08:52:36  <ThePizzaKing> hello
08:56:19  <ln-> it's winter
08:58:12  <CIA-1> OpenTTD: celestar * r8401 /trunk/src/ (station.cpp station.h):
08:58:12  <CIA-1> OpenTTD: -Codechange: Make 'IsValidRoadStop' a method of RoadStop and rename it to 'IsValid'
08:58:12  <CIA-1> OpenTTD: -Codechange: While I'm at it, put 'RoadStop::AllocateRaw' into the protected section
09:01:16  <XeryusTC> peter1138: http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Stations#Terrain_and_track_type_42_ <- still doesnt work as it should, it still doesn't work in OTTD :(
09:20:42  <peter1138> works for me
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09:32:41  <prakti> I would like to submit a patch for table/namegen.h. Is "diff -au <oldfile> <newfile>" for creating a patch sufficient for you ?
09:36:51  <peter1138> svn diff is preferable
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09:47:46  <peter1138> pom te pom
09:50:33  <prakti> peter1138: I'm sorry but I'm not patching against an svn build but against RC4.
09:50:46  <prakti> Is that a serious problem? It's only namegen.h
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09:59:52  <qkr> hi
10:00:22  <blathijs> prakti: It would be easier for us (== more likely the patch will be accepted) if you do it against svn
10:00:39  <blathijs> prakti: Since every fix we make is first applied to trunk and, if it's critical, backported to 0.5
10:01:28  <blathijs> prakti: And patches that are made against trunk will most likely apply cleanly against trunk, while patches against anything else are less likely to
10:03:02  <qkr> why don't steel mills produce anything in openttd?
10:03:34  <peter1138> because you're not sending them anything?
10:04:01  <Ailure> http://194.47.44.229/openTTD/animationTest.gif
10:04:19  <Ailure> Or what happens when i'm bored :)
10:04:22  <Ailure> I know it's a heavy file
10:04:30  <Ailure> and a dumb format to use for compressing openTTD
10:04:56  <Ailure> the pictures were orginally BMP's
10:05:00  <Ailure> that I convered into GIF's
10:05:06  <Ailure> who later was put together by some GIF animation program
10:05:17  <Ailure> Just some proof of concept
10:05:29  <Ailure> as I didn't find any good free software for recording on what's the screenš
10:05:33  <Ailure> realtime
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10:06:38  <qkr> peter1138 I am sending them iron ore, they still don't produce steel
10:07:04  <CIA-1> OpenTTD: celestar * r8402 /trunk/src/ (7 files in 3 dirs): -Codechange: Move RoadStop-specific enums to the RoadStop class, and changed a one-member enum into a static const. Simplify their naming and add some doxygen-comments to RoadStop
10:08:08  <peter1138> Ailure: not dithering would be a good start
10:08:20  <peter1138> Ailure: as openttd is 8bpp to start with, there's no reason for it
10:08:21  <Ailure> I chooesed the worst quality in the batch convertor
10:08:27  <caladan> Ailure: you could use ksnapshot under linux
10:08:31  <Ailure> so this was a quick and dirty thing
10:08:34  <caladan> executed from command line
10:08:36  <Ailure> I have Windows
10:09:13  <Ailure> I didn't dig into the batch conversation tool much to be honest
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10:12:14  <Ailure> updated it now
10:12:20  <Ailure> there should be no unneded dithering
10:12:51  <caladan> there are tools for linux to record off screen
10:12:57  <caladan> maybe ill test that after my exam :D
10:13:33  <Ailure> the fwe tools I found for what I wanted to do
10:13:37  <Ailure> was for Linux D:
10:13:45  <Ailure> I hardly started even
10:13:50  <peter1138> Ailure, btw, it's "chose"
10:13:58  <peter1138> yay for english verbs :D
10:14:10  <Ailure> chose where?
10:14:32  <peter1138> "I chooesed ..."
10:14:42  <Ailure> eh
10:14:45  <Ailure> that was just me typing too fast
10:15:03  <peter1138> so what did you mean to type?
10:15:43  <Darkvater> morning
10:16:02  <Ailure> choose
10:16:43  <peter1138> gah, it's looking like a non-word now, heh
10:16:48  <peter1138> mr vater again
10:18:01  <Darkvater> hehe
10:20:26  <Ailure> :P
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10:42:21  <DaleStan> XeryusTC: The correct way to report NFO bugs in Open is to provide a GRF file and two savegames: one from TTDPatch, demonstrating the expected behaviour, and one from OpenTTD, demonstrating the observed behaviour. For bonus points, include ttdpatch.cfg, screenshots, and a description of what you think is going wrong.
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10:43:18  <DaleStan> "It doesn't work" is not a bug report.
10:48:50  <Ailure> http://194.47.44.229/openTTD/animationTest2.gif
10:48:55  <Ailure> small stutter now and then
10:49:00  <Ailure> I blame the memory allocation :o
10:49:09  <Ailure> guess I fix that later
10:49:17  <Ailure> then start optimizing it so it's not as much of a memory hog
10:49:28  <Ailure> it's just not for openTTD
10:49:39  <Ailure> I just choosed openTTD as it's the only thing I had around with smooth animation xD
10:50:22  <prakti> blathijs: affirmative
10:57:48  <peter1138> Ailure: as i said earlier, the word is "chose"
10:58:10  <Ailure> :(
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11:11:26  <gass> Ailure: video on gif?
11:11:50  <CIA-1> OpenTTD: celestar * r8403 /trunk/src/ (station.h station_cmd.cpp): -Fix (r8402): Forgot to remove an enum
11:11:55  <Ailure> Give me a video batch tool
11:11:58  <Ailure> and I use that D:
11:12:12  <Ailure> I made some program that screenshots a certain amount of times per second
11:12:18  <Ailure> then I converted thoose screens to gif manually
11:12:29  <Ailure> since I had no better tool around
11:12:45  <Ailure> I know that GIF is a quite clumsy animation format
11:12:51  <Ailure> :p
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11:22:31  <Wolf01> 13:11:55 < Ailure> Give me a video batch tool
11:22:31  <Wolf01> 13:11:58 < Ailure> and I use that D:
11:22:31  <Wolf01> ailure, try with the rad tools
11:22:43  <Ailure> ok
11:22:45  <Ailure> heh
11:23:21  <Wolf01> http://www.radgametools.com/bnkdown.htm
11:26:08  <Wolf01> 3% and is already compressed to 8MB
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11:29:28  <Wolf01> the only problem then is that you need a viewer for the movie, or you can make an exe with viewer+movie
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11:32:48  <Wolf01> you can also embed the viewer on games, starcraft animations are all .smk
11:33:11  <Wolf01> (i mean menu animations and portraits)
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11:49:24  <Ailure> heh
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12:13:05  <Brianetta> My respect for MagicBuzz hust took a hit: http://www.tt-forums.net/viewtopic.php?p=545910#545910
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12:18:18  <peter1138> you had respect for him? heh
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12:20:38  <Brianetta> peter1138: Everybody starts with respect of 0 plus delta, ie a tiny positive, and their conduct increments and decrements my respect for them.
12:21:53  <Brianetta> Dalestan's went to negative after I saw his manner, then climbed and climbed as I enjoyed reading what he wrote.  MagicBuzz's was just zero - I couldn't care less - but that post just made me think of him as a brainless plonker.
12:22:30  <blindwaves> Sounds like he doesn't know how to build a proper rail network.
12:26:45  <peter1138> ah, heh
12:27:15  <Ailure> I thought MagicBuzz threw a fit
12:27:22  <Ailure> when someoen commented on a screenshot of his negativly
12:27:23  <Ailure> D:
12:27:27  <Ailure> starting with me
12:27:31  <Ailure> or maybe it was someone else
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12:30:51  <RichK67> at least MagicBuzz writes code when he finds something he doesnt like, rather than just whine about it like 90% of everyone else ;)
12:31:04  <peter1138> :)
12:31:13  <peter1138> his town name patch is too big though, hehe
12:31:51  <Brianetta> RichK67: Still, coding around an option that can be set in openttd.cfg is just... well, words fail me.
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12:34:32  <RichK67> yeah... bad traffic management ;)
12:34:49  <Ailure> RichK67, true but he get's offended when people question the usability of his patch
12:34:52  <RichK67> i have about 1 crash per month
12:35:00  <RichK67> real life month that is
12:35:04  <Ailure> I have a few ideas of a few personal patches I might make
12:35:18  <Ailure> but I doubt that anyone else cares about them
12:35:32  <Ailure> due how they're so spefic
12:35:34  <Ailure> to certain solutions
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12:42:25  <RichK67> my RouteMarkers patch is nearly ready for a v1.0 release... lets you organise your trains into groups that the PF then routes based on the group colour... very useful on a heavy mixed mainline... you can ensure that the slow freight are the ones that pull into the sidings, freeing up the mainline... (similar to waypoints, but way quicker to modify ... waypoints determine the end destination, routemarkers help guide it along the way inbetween)
12:48:17  <Smoovious> hmm... did you guys know that a map with dimensions of 1024, only goes from 0-1022?
12:50:11  <peter1138> 1023 is void
12:50:17  <peter1138> isn't it rich :D
12:50:30  <RichK67> only when you set it so ;)
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12:53:06  <RichK67> bbs
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13:10:51  <Wolf01> 13:36:03] <Ailure> I have a few ideas of a few personal patches I might make -> tell me what, maybe i can help you as now i finished my ideas list :)
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13:23:57  <Ailure> Wolf01 well
13:24:02  <Ailure> I wanted to make paths configurable
13:24:32  <Ailure> such as where screenshots appear whenever you take a screenshot
13:24:53  <Ailure> Thought it wouldn't be too hard to program, but still gives me some training at C++ in general.
13:25:18  <Ailure> And with the openTTD source
13:28:56  <Ailure> I only want to do that for screenshots
13:29:03  <Ailure> as I have  screenshot folder on my webserver
13:29:25  <Ailure> but I could expand it to some other path based stuff
13:30:26  <peter1138> path based signalling!
13:30:38  <Ailure> eh
13:30:44  <Ailure> I mean paths in file systems of course ;)
13:30:54  <Ailure> lol
13:31:33  <Wolf01> good, this evening i'll give a look how to add a entry in the openttd.cfg where you can put the path for the screenshots
13:31:50  <Ailure> yeah that is what I was planning to do
13:32:00  <Ailure> I wonder why it dosen't try to default to the home folder of the OS
13:32:03  <Ailure> as well
13:32:15  <voodoo070> is there such a setting?
13:32:19  <voodoo070> OS_HOME_DIR?
13:32:20  <voodoo070> ;)
13:32:21  <Ailure> or rather of the current user account
13:32:25  <voodoo070> i'd say no
13:32:27  <Ailure> it's not too hard in Windows nor Linux
13:32:37  <Ailure> or any real multi-user OS
13:32:45  <voodoo070> you'd have to code it for each specific OS
13:33:27  <voodoo070> maybe not.. im not an expert but i'd think so
13:34:39  <Wolf01> i think the home directory should remain the game directory, and users add "C:\MyScreensDir" or "/home/screens_dir" or what they want
13:34:43  <Wolf01> in the cgf
13:34:45  <Wolf01> *cfg
13:35:30  <voodoo070> yeah that should work
13:37:37  <Tefad> most it's $HOME or %APPDIR% or something.
13:41:04  <Darkvater> you should use CSLID's the least
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13:47:58  <Maedhros> \o/
13:48:11  <Maedhros> my new (well, new to me, anyway) laptop has arrived!
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13:56:06  * Darkvater slaps Maedhros
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13:56:08  <Darkvater> congrats
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13:56:29  <Maedhros> :p
13:56:35  <Maedhros> what was the slap for?
13:57:20  <Brianetta> It looked like a congratulatory slap, to me
13:57:42  <Brianetta> Just don't accept any offers of a slap-up meal
13:57:53  <Maedhros> hehe
13:58:09  <Darkvater> to snap out of it and start coding ^^
13:58:17  <Darkvater> << going home
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14:09:51  <__TDI___> hello
14:10:10  <__TDI___> could you help me to find maps over the 2048x2048?
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14:35:50  <__TDI___> could you help me to find maps over the 2048x2048?
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14:39:08  * Maedhros is tempted to suggest looking under the bed
14:39:31  <Maedhros> you can't create maps over 2048^2... i don't know why, but i can only assume there are good reasons for it
14:40:05  <__TDI___> how can i create? there is no map creator in openttd
14:40:38  <Wolf01> clearly you need eyeglasses
14:40:49  <Maedhros> yes there is - it's called a scenario editor
14:41:39  <__TDI___> scenarion editor has only 515x512
14:41:55  <Wolf01> which version of ottd are you using?
14:42:09  <__TDI___> 0.4.8
14:42:39  <Wolf01> have you ever tried to click on those magic numbers?
14:43:52  <__TDI___> editor doesn't have resolution
14:44:34  <Wolf01> i don't have chance, i pass
14:44:49  <glx> you need to set it in main window before pressing the create scenario button
14:44:52  <Maedhros> hmm, it's been a long time since i tried 0.4.8, but i think you can set the map size in the patches window somewhere
14:45:55  <Wolf01> 0.4.8 is pre-tgp, so it have 2 buttons with the map sizes in the intro gui
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14:53:38  <__TDI___> i made 5.0 it's ok have 2048
14:57:24  <Ailure> [14:35] <Wolf01> i think the home directory should remain the game directory, and users add "C:\MyScreensDir" or "/home/screens_dir" or what they want
14:58:36  <Ailure> heh I think it's better that it defaults to the home folder
14:58:45  <Ailure> and users can change it t othe game folder if they really want to
14:58:53  <hylje> :o
14:58:57  <Ailure> most modern games
14:59:08  <Ailure> puts it's savefiles in the Windows equilant of home folder
14:59:12  <hylje> maybe to $HOME/images
14:59:32  <Ailure> such as Simcity 4
14:59:51  <Sionide> i'd like the option to save to desktop personally
14:59:52  <Ailure> it puts its savefiles within the current users my documents folder
15:00:06  <Wolf01> i can't play with modern games, and all games i have, if they can make screenies, they create them in their own folder
15:00:15  <Ailure> unlss it's a Win9x system
15:00:18  <Sionide> i put nearly everything on the desktop before i sort it into it's correct folder
15:00:30  <Ailure> most games puts their screenshot in their own folder
15:00:35  <Ailure> even openTTD in a way D:
15:00:43  <Ailure> which I found problmematic
15:01:02  <Ailure> well I mean
15:01:13  <Ailure> "putting in their own folder without any options to change that path"
15:01:25  <Wolf01> i think the default should be "their own folder", and the option "what folder you want"
15:01:39  <Wolf01> not vice versa
15:01:46  <hylje> yep. a $ENV and %ENV% parsing mechanism could be cool
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15:11:31  <Ailure> whoose folder?
15:11:34  <Ailure> the users or the programs?
15:11:34  <Ailure> :P
15:11:55  <hylje> maybe some magic
15:12:01  <Ailure> fewer programs are using it's own folder for Windows
15:12:03  <hylje> if can't save to its dir
15:12:08  <hylje> it tries homedir
15:12:10  <Ailure> and for Linux, it's the norm to save stuff locally in the user folders
15:12:16  <Ailure> and what Hylye said
15:12:21  <Ailure> might work too heh
15:12:31  <hylje> l2spell
15:12:32  <Ailure> otherwise users on somewhat restricted multi-users systems
15:12:56  <Ailure> would get alot of problems I guess when the game can't save :)
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15:23:42  <Wolf01> bbl
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15:26:41  <pepto> hi
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15:28:32  <pepto> could someone please give me a hint with openttd? when i start the game, i get the splashscreen with several buttons, but htere are only questionmarks
15:28:53  <pepto> i guess i am missing some file
15:30:06  <pepto> #wiki
15:30:10  <pepto> ups
15:31:15  <Rubidium> apparently using 0.5.0-RC4; if so, remove lang/russian.lng
15:31:18  <peter1138> delete lang/russian.lng, unless you're russian
15:31:36  <pepto> thannks a lot guys
15:33:27  <pepto> erm.. which path is this in?
15:33:42  <pepto> i am using the mac os version
15:33:58  <pepto> OpenTTD 0.5.0-RC4
15:34:08  <Rubidium> uhm, open the application bundle
15:34:38  <glx> Contents/lang in the bundle I think
15:34:41  <Rubidium> then Contents/Lang/russian.lang
15:34:52  <pepto> hm, there is no .lngfile at all
15:34:54  <Rubidium> *russian.lng
15:35:20  <pepto> do i have to install this maybe?
15:35:58  <Rubidium> nope, there should be some option to 'open' the application bundle without executing it
15:37:54  <pepto> i found something on the openttdpage, i have to modify the config file
15:39:39  <pepto> yep its russian per default
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15:42:10  <pepto> if someone asks: i opened the configfile with texteditor, and changed the string russian.lng to english.lng
15:42:27  <pepto> now everything is fine
15:42:29  <Darkvater> that is solution #2 yes
15:43:19  <pepto> is this possible with other languages too?
15:43:47  <Darkvater> yes, but it's more friendly to select languages fom the gui
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15:44:09  <pepto>  i see
15:44:19  <peter1138> assuming you know the english for 'options' and 'language', heh
15:44:30  <pepto> *g*
15:45:38  <pepto> i foud this yesterday, and it reminds me on the old sim city 2000 game
15:45:48  <Darkvater> sacrilige!
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15:45:52  <pepto> hehe
15:45:53  <Darkvater> this is much better :)
15:46:20  <pepto> i will have an endless night
15:46:26  <pepto> thats for sure
15:47:16  <Tefad> heh
15:47:31  <Tefad> i was playing this around the same time i was playing sc2k
15:48:24  <Tefad> or at least TTO
15:48:39  <pepto> are there any cheats, btw?
15:48:45  <Tefad> yup
15:48:54  <Tefad> but they scar your save file
15:49:05  <pepto> scare?
15:49:13  <Darkvater> scar
15:49:17  <Tefad> meaning if some one looks for it, they see big red letters "HE CHEATED WHILE PLAYING THIS GAME!"
15:49:28  <pepto> lolllz
15:49:43  <Tefad> but yeah, there are cheats
15:49:52  <Tefad> something involving alt and an F-key i think
15:49:53  <Tefad> i forget
15:50:01  <Tefad> is it alt+C ?
15:50:01  <pepto> g
15:50:02  <Tefad> meh
15:50:08  <Darkvater> ctrl+alt+c
15:50:11  <Tefad> ah.
15:50:13  <pepto> dousnt matter
15:50:29  <pepto> i find it, when i need it
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15:51:05  <pepto> ok then, thanks for your help
15:51:05  <Tefad> it isn't in the gui or anything
15:51:19  <pepto> bye
15:51:20  <Tefad> (are there any cheats that are? heh)
15:51:22  <Tefad> enjoy : D
15:51:28  <pepto> :)))
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16:08:27  <PandaMojo> My first stab at playing OpenTTD on my new ergonomic keyboard.  Totally.  Weird.
16:08:34  <PandaMojo> :D
16:10:22  <hylje> totally
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16:17:21  <Smoovious> try it on a dvorak
16:23:29  <Eddi|zuHause2> why the hell would one do that?
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16:25:53  <Tefad> heh
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16:28:59  <Smoovious> masochism?
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17:02:02  <Brianetta> ONE GIGASECOND!!!!!111!1!!one
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17:05:37  <Magus_X> bah
17:05:44  <Magus_X> i hate those ergonomic keyboards
17:07:54  <Ailure> I hate any awkard keyboard
17:07:55  <Ailure> :p
17:12:00  <Tefad> i prefer model M
17:12:06  <Tefad> preferably with trackpoint
17:12:16  <Tefad> and i'm fond of black.
17:12:17  <Tefad> : D
17:12:25  <Tefad> i think i fubar'd mine though : (
17:13:13  <Ailure> I prefer the one with coke spilled on it here and there
17:13:54  <Ailure> ;)
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17:18:45  <caladan> Who tried to make those tutorials?
17:18:52  <caladan> how top play?
17:19:18  <Ailure> tutorials?
17:19:23  <Ailure> well I siad that I was considering to make a few
17:19:28  <Ailure> but I never got started :P
17:19:33  <caladan> hmm, ah, i understand
17:19:34  <Ailure> video tutoraals for openTTD
17:19:45  <caladan> Ive got nice tool for Linux unfortunatelly for you
17:19:49  <caladan> so i could do something
17:20:01  <Ailure> the few tools tha were free
17:20:02  <caladan> as soon as i have time and know how to use this exactly :D
17:20:06  <Ailure> were X-server only as well
17:20:08  <Ailure> xD
17:20:13  <Ailure> that I needed
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17:26:20  <Eddi|zuHause2> i've seen recording tools for windows somewhere
17:26:37  <caladan> im gonna try a little video right now
17:28:33  <Eddi|zuHause2> http://www.techsmith.com/download/trials.asp
17:29:39  <Eddi|zuHause2> maybe that'll help you
17:30:36  <Eddi|zuHause2> also, there're probably a dozen free tools that can convert "stop motion" pictures into videos
17:32:08  <caladan> Hmm, i got normal capture program for Linux
17:32:17  <caladan> It's gonna work soon :D
17:32:50  <Eddi|zuHause2> that was aimed at Ailure...
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17:34:41  <Wolf01> evening
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17:42:57  <caladan> where could i upload such video?
17:42:59  <caladan> just for test now
17:43:05  <caladan> so you could see how it looks like
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17:44:18  <Eddi|zuHause2> "this is left as an exercise for the reader"
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17:54:40  <Ailure> [18:31] <Eddi|zuHause2> also, there're probably a dozen free tools that can convert "stop motion" pictures into videos
17:54:43  <Ailure> heh yeah there probabl yis
17:55:01  <Ailure> I think I seen some even
17:55:12  <Ailure> although that screenshot thing was more done of a programming practice than anything
17:55:38  <Ailure> I made it after seeing how much camtasia costed D:
17:55:46  <Ailure> though I could use a free trail for a bit
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17:56:41  <Wolf01> snprintf(filename, sizeof(filename), "%s%s", _paths.personal_dir, _screenshot_name);
17:57:02  <Wolf01> there is already a support for a personal directory for screenshots
17:57:16  <Wolf01> or i'm wrong?
17:58:02  <glx> Wolf01: not on windows
17:58:09  <Ailure> _paths.personal_dir
17:58:13  <Ailure> seems to only point to like
17:58:15  <Ailure> the openTTD folder
17:58:19  <Ailure> I were looking at the soruce before
17:58:22  <Ailure> and saw that variable
17:58:26  <Ailure> but didn't look into further what it was
17:58:41  <Ailure> as I needed sleep at the time :p
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18:06:38  <Darkvater> damn those dutch bitches :(
18:06:45  <Darkvater> they stole my sister's bike
18:06:46  <Darkvater> grr
18:09:51  <Ailure> DSMB
18:09:58  <Ailure> (Dutch stole my bike)
18:10:09  * Ailure plays that punch out theme
18:10:10  <Darkvater> :)
18:10:11  <Ailure> but ouch
18:10:13  <hylje> :>
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18:10:18  <Darkvater> anyways, bb later
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18:37:25  <CIA-1> OpenTTD: miham * r8404 /trunk/src/lang/ (korean.txt slovak.txt slovenian.txt ukrainian.txt):
18:37:25  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-01-25 19:36:44
18:37:25  <CIA-1> OpenTTD: korean - 2 changed by leejaeuk5 (2)
18:37:25  <CIA-1> OpenTTD: slovak - 1 changed by lengyel (1)
18:37:25  <CIA-1> OpenTTD: slovenian - 290 changed by Necrolyte (290)
18:37:26  <CIA-1> OpenTTD: ukrainian - 1 fixed, 55 changed by mad (7), znikoz (49)
18:37:35  <caladan> if any would be interested in those video tutorials
18:37:38  <caladan> i made one
18:37:44  <caladan> and it can be downloaded here:
18:37:45  <caladan> http://www.free-file-host.com/bcd01bafe8ec67ab97dfaff881218cfd
18:37:54  <caladan> i;ve got to slow connection to host it myself...
18:38:15  <Ailure> god
18:38:23  <Ailure> misread Ukrainian as urination
18:41:52  <MiHaMeK> Ailure: go and pee then :P
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20:26:30  <Purno> XeryusTC
20:26:51  <XeryusTC> Purno
20:27:18  <Purno> hmm...
20:27:25  <Purno> did I say XeryusTC in this channel? :/
20:27:39  <Purno> xchat must've switched channels
20:27:49  <hylje> :o
20:27:50  *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Ping timeout: 480 seconds]
20:27:53  <Magus_X> yes you did
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20:29:18  <Purno> yeah I noticed
20:29:31  <hylje> no you didnt
20:30:08  <qkr> I expanded the station window but the new stuff is not really "part" of the window, it gets drawn but makes a mess if I drag it around
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20:42:11  <qkr> ok I fixed that, but still some probs
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21:59:49  <Gorre> ..morning
22:00:33  <guru3> evening..
22:01:04  <Digitalfox> I hope newhouses is merged soon ( i know theres still some work :) ), becaus everytime the branch is updated my last scenarios and test saves, give assertion ( i gues it's because of the changes).. So i can play a new game with no fear of updating the revison build :)
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22:12:29  <Darkvater> hmm
22:12:30  <Darkvater> KUDr_wrk: ping
22:12:48  <KUDr> pong
22:13:09  <peter1138> pang
22:13:11  <Darkvater> I have a savegame which I load in r8397 and which has 'elrails disabled'
22:13:27  <Darkvater> however the trains won't even move. I have to toggle the setting off and on
22:13:29  <Darkvater> and then it works
22:13:41  <Darkvater> was this always 'broken' or is it a cpp change?
22:13:46  <Darkvater> http://www.tt-forums.net/viewtopic.php?t=29827&highlight=
22:14:02  <KUDr> i dunno
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22:14:50  <KUDr> what revision was it saved with?
22:15:03  <Darkvater> RC4 I think
22:15:23  <KUDr> with disable elrails right?
22:15:39  <Darkvater> yes when the savegame is loaded elrails is disabled
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22:16:16  <KUDr> when it was save was elrail disabled too?
22:16:23  <KUDr> saved
22:16:39  <Darkvater> well when loaded elrails was disabled so I suppose it was disabled on save as well
22:16:43  <KUDr> because it look that it wasnt
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22:16:58  <Darkvater> the guy has TIM's running on normal rails so it must've been
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22:17:07  <KUDr> like problem with the patches vector
22:17:41  <Darkvater> ?
22:17:42  <KUDr> that we read true, but there was false, so adjusting was not doe to really disable elrails
22:18:00  <KUDr> doe->done
22:18:05  <Darkvater> I can only assume settings are saved correctly
22:18:31  <Darkvater> but perhaps this disable elrails needs running always because it changes engine data that is not saved?
22:18:39  <KUDr> was there any change in patches between RC4 and head?
22:19:11  <Darkvater> signal/semaphore build
22:19:17  <Darkvater> but I can try this in RC4
22:19:22  <KUDr> peter1138 told me that all engine data is saved
22:19:29  <KUDr> iirc
22:19:33  <Darkvater> wtf
22:19:38  <Darkvater> Error: !String 0x140E is invalid. Probably because an old version of the .lng file.
22:19:58  <Rubidium> Darkvater: autoreplacing?
22:20:01  <Darkvater> yes
22:20:03  <KUDr> is it this one?: Grandpa O'Toole Transport.sav
22:20:05  <Darkvater> yes
22:20:06  <peter1138> resetengines fixes that, but why is it wrong
22:20:21  <Darkvater> bleh this sucks
22:20:26  <peter1138> that affects the trsin build window
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22:20:35  <Darkvater> this crappy machine took me at least 15 minutes to get to this point
22:20:41  <Darkvater> now I have to do it all over again :(
22:20:45  <peter1138> it's not autoreplace
22:21:40  <Darkvater> but apparently RC4 doesn't have this problem
22:21:58  <KUDr> and is elrails disabled there?
22:22:07  <KUDr> when you load it into RC4?
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22:23:09  <Darkvater> and neither does this happen on r8403 on windows
22:23:13  <Darkvater> or something
22:23:27  <Darkvater> KUDr_wrk: I have to compile it first
22:23:37  <peter1138> nini
22:23:45  <KUDr> peter1138: gn
22:23:55  <Darkvater> this is gonna take ages ;s
22:24:03  * Darkvater goes do something useful
22:24:08  <Darkvater> gn peter1138
22:28:33  *** Tron [~tron@p54A3F537.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
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22:33:35  <KUDr> hmm, in RC4 game load failed (new GRF files missing)
22:33:51  <KUDr> fucking newGRFs!
22:34:06  <KUDr> only problems
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22:34:59  <KUDr> Darkvater: you had some trick how to force it to load?
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22:36:29  <KUDr> dbg: [GRF] NewGRF 535A0200 (trafficsetw.grf) not found; checksum 5952CC39D9D5D79D0EF2A6AE5E0D2964
22:36:29  <KUDr> dbg: [GRF] NewGRF 535A0901 (fencew.grf) not found; checksum BECE0FB994E34EBDF6DB76EC3B566914
22:36:29  <KUDr> dbg: [GRF] NewGRF 42650104 (newtown_415.grf) not found; checksum B185F8AF636620BE01F4020C630E81BC
22:36:29  <KUDr> dbg: [GRF] NewGRF 52455400 (citystationsw.GRF) not found; checksum 57A858EEBA7130340E73BD5DC16EA72C
22:36:29  <KUDr> dbg: [GRF] NewGRF 45520600 (platformsw.GRF) not found; checksum 346457CB4632554B6A175785236883E4
22:36:30  <KUDr> dbg: [GRF] NewGRF 4A5A0401 (jstatsw_195.grf) not found; checksum 54BC35DCCB000AA83ED9A25B8B697B06
22:36:30  <KUDr> dbg: [GRF] NewGRF 45520400 (brickfreightw.GRF) not found; checksum 1D00426064137AA49B6FC4F4BCFF173F
22:36:32  <KUDr> dbg: [GRF] NewGRF 52455200 (ruralw.GRF) not found; checksum C462DE208183FB5DFB5C08A85C02BAAC
22:36:32  <KUDr> dbg: [GRF] NewGRF 45520500 (modernsuburbanw.GRF) not found; checksum 7E30CA79D5A8B3A6CBE873E26096D7D2
22:37:06  <glx> get them on http://grfcrawler.tt-forums.net/
22:38:25  <KUDr> glx: last time i was unable to find most of them, but thanks
22:39:09  <KUDr> Found 0 grfs that match in the database
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22:39:59  <glx> I found 2 of them
22:40:22  <KUDr> but i will need all of them in order to load the game
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22:41:51  <glx> many are from http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Station%20Sets
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22:44:05  <Darkvater> KUDr: loading from trunk works
22:44:33  <Darkvater> in RC4 goto afterloadgame in openttd.c and change the result-checks of IsGoodGRFConfigList or something
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22:46:07  <Darkvater> KUDr: case GCF_NOT_FOUND: << ununcomment
22:46:09  *** Osai [~Osai@pD9EB63A0.dip.t-dialin.net] has joined #openttd
22:46:11  <Darkvater> and remove 'return false'
22:47:03  <Darkvater> KUDr: in RC4 elrails is disabled and trains work perfectly
22:47:32  <KUDr> hmm
22:47:46  <Darkvater> only patch added is afaik a non-saved patch
22:48:00  <Darkvater> the semaphore/signal year thing
22:49:58  <KUDr> i see it now too, RC4 works fine with it and has elrail disabled
22:54:15  *** Osai [~Osai@pD9EB63A0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
22:54:45  <KUDr> hmm, SettingsDisableElrail(_patches.disable_elrails); is now called only for old savegames
22:55:04  <KUDr> somebody changed it from my original solution
22:55:05  <Darkvater> didn't you say everything is saved?
22:55:38  <KUDr> yes, but i said that it will be better to run SettingsDisableElrail(_patches.disable_elrails); always
22:55:53  <KUDr> do you remember it?
22:56:06  <Darkvater> apparently something is not saved
22:56:06  <KUDr> but you are right
22:56:12  <Darkvater> yes, I remember
22:56:17  <KUDr> something is wrong wit the engine data
22:56:37  <KUDr> but why with RC4 it is ok?
22:56:59  <KUDr> it must be related to some changes
22:57:12  <KUDr> so how to recognize if it is related to cpp
22:58:19  <Darkvater> hmm
22:58:36  <Darkvater> you could try the revision *just* before the merge and just after
22:58:52  <Darkvater> if it works after, we'll just have to binary search until the offending rev is found
22:59:05  <Darkvater> it could also be Tron's recent engineinfo change
22:59:24  <Darkvater> KUDr: will you not get offended if I ask this of you?
22:59:32  <Darkvater> I trust you have a faster pc than me
22:59:49  <KUDr> i am trying my best
22:59:56  <KUDr> but i am out of ideas
23:00:11  <KUDr> trying to revert some changes
23:00:17  <KUDr> and going back
23:00:38  <Darkvater> it's probably easier to pinpoint the offending revision
23:01:01  <KUDr> "pinpoint"?
23:01:11  <KUDr> mean interval halving?
23:01:14  <Darkvater> yes
23:01:39  <KUDr> i suspected 8393 but it isnt that
23:03:10  *** Neonox [~Neonox@p57B28D95.dip0.t-ipconnect.de] has quit [Quit: bin wech....]
23:03:19  <KUDr> what rXXXX was the cpp accident?
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23:04:37  <KUDr> aha 8034+
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23:04:54  <Darkvater> 8038
23:05:07  <Darkvater> !openttd commit 8038
23:05:20  <KUDr> yes
23:05:24  <KUDr> updating to it
23:05:27  <Darkvater> ook, it doesn't work :s
23:05:30  <Darkvater> the bot
23:05:56  <_42_> Commit by rubidium :: r8038 /trunk/ (190 files in 15 dirs) (2007-01-10 18:56:51 UTC)
23:05:58  <_42_> -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
23:06:12  <glx> it's just slow for big big big commits
23:06:28  <KUDr> aha
23:06:36  <KUDr> tcl
23:06:47  <Darkvater> glx: ? it just needs to get the log no?
23:06:55  *** TinoM [~Tino@i5387C233.versanet.de] has joined #openttd
23:07:09  <glx>  (190 files in 15 dirs) <-- it counts files and dirs
23:07:30  <KUDr> shit
23:07:40  <KUDr> grf harrashment again
23:08:39  <Darkvater> he
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23:08:51  <Darkvater> KUDr: :(
23:09:13  <Darkvater> KUDr: just change IsGoodGRFConfigList not to return anything
23:09:19  *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit []
23:09:30  <KUDr> i am sorry but it really makes me angry if somebody plays with tons of grfs and then provides only savegame
23:09:38  *** Progman [~progman@p57A1CEE3.dip.t-dialin.net] has quit [Remote host closed the connection]
23:10:23  <KUDr> hmm, i commented out: "if (!IsGoodGRFConfigList()) return false;"
23:10:30  <KUDr> but it doesn't work
23:10:31  <Darkvater> no
23:10:34  <Darkvater> don't comment out
23:10:40  <Darkvater> remove the 'return false' part
23:11:07  <KUDr> so remove also the if?
23:11:14  <KUDr> or let there ';'?
23:11:25  <Darkvater> just the function needs to be run
23:11:30  <Darkvater> hopefully
23:11:54  *** Tino|Home [~Tino@i5387D681.versanet.de] has quit [Ping timeout: 480 seconds]
23:11:59  <KUDr> ok, so just call the func...
23:12:17  <KUDr> ---------------------------
23:12:18  <KUDr> Error!
23:12:18  <KUDr> ---------------------------
23:12:18  <KUDr> NewGRF file is missing 'trafficsetw.grf'
23:12:18  <KUDr> ---------------------------
23:12:18  <KUDr> OK
23:12:20  <KUDr> ---------------------------
23:12:34  *** Digitalfox [~chatzilla@bl8-40-196.dsl.telepac.pt] has quit [Quit: Leaving]
23:12:38  <KUDr> the same
23:12:44  *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds]
23:14:06  <Darkvater> but loading shouldn't fail if afterloadgame doesn't return false
23:14:10  *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds]
23:14:23  <Darkvater> ah wait
23:14:26  <Darkvater> just click ok
23:14:32  <Darkvater> repeatedly until they go away
23:14:34  <KUDr> then assert
23:14:40  <Darkvater> ignore
23:14:55  <KUDr> then it ends
23:14:59  <Darkvater> hmm
23:15:08  <Darkvater> then you need the new function :(
23:15:10  <Darkvater> OR
23:15:26  <KUDr> new function?
23:15:35  <Darkvater> change isgoodgrfconfiglist and for all GRF's in there do SETBIT(grf->flags, GCF_DISABLED);
23:15:58  <Darkvater> new functionality
23:16:55  <KUDr> but where?
23:16:59  <KUDr> in for
23:17:02  <KUDr> inside if
23:17:04  <KUDr> or else
23:17:43  <Darkvater> in the if (f == NULL) part
23:18:12  <Darkvater> and uncomment the showinfo; it's just annoying
23:19:28  <KUDr> if f == NULL, then f->flags will fail or not?
23:20:14  <Darkvater> if f==NULL then the GRF was not found
23:20:21  <Darkvater> so we will mark them as disabled
23:20:32  <KUDr> "SETBIT(grf->flags, GCF_DISABLED);"
23:20:35  <Darkvater> yes
23:20:39  <KUDr> i assume grf == f
23:20:58  <KUDr> so grf->flags is C0000005
23:21:06  <Darkvater> SETBIT(c->flags, GCF_DISABLED)
23:21:13  <Darkvater> c, not f, f is NULL :)
23:21:19  <KUDr> aha
23:21:50  <KUDr> wow
23:21:53  <KUDr> works!
23:21:56  <KUDr> many thanks
23:22:03  <Darkvater> :)
23:22:09  *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Ping timeout: 480 seconds]
23:22:17  <KUDr> but trains are running
23:22:41  <Darkvater> that's good
23:22:44  <Darkvater> what rev?
23:22:46  <KUDr> yes, all of them
23:23:03  <KUDr> 8038 <- just after the cpp accident
23:23:51  <stillunknown_> cpp accident?
23:23:52  <KUDr> ok, will try to move forward
23:24:20  <KUDr> updating to 8100
23:25:00  <Darkvater> hmm could be Tron_'s doing
23:25:08  <KUDr> stillunknown_: yes, somebody named it so and i like it so much
23:25:40  <KUDr> compiling 8100
23:26:07  <KUDr> running 8100
23:26:25  <KUDr> trains are running
23:27:06  <KUDr> uff, so 8200
23:27:33  <KUDr> grrrrr
23:27:40  <KUDr> conflict in negrf
23:27:49  <Darkvater> you can revert the changes now
23:27:51  <Darkvater> it'll work
23:27:57  <glx> yes 8106 fixed the newgrf loading
23:28:03  <KUDr> ok
23:28:41  <KUDr> rebuilding
23:29:13  <Darkvater> I think 8200 will work as well
23:29:21  <KUDr> running
23:29:28  <Darkvater> told you to use binary search :)
23:30:01  <KUDr> yes, but i am too lazy to calc
23:30:12  <KUDr> trains moving
23:30:21  <KUDr> 8300
23:30:40  <Darkvater> lol
23:30:42  <KUDr> getting
23:31:16  <KUDr> reloading project
23:31:22  <Darkvater> it might be 8314/8385
23:31:25  <KUDr> compiling
23:31:48  <KUDr> running
23:32:06  <KUDr> moving
23:32:22  <KUDr> what rev you recommend
23:32:25  <KUDr> ?
23:32:28  <Darkvater> hmm
23:32:33  <Darkvater> 8314
23:32:36  *** Digitalfox [~chatzilla@bl8-40-196.dsl.telepac.pt] has joined #openttd
23:32:38  <Darkvater> no wait
23:32:42  <Darkvater> 8385
23:32:49  <KUDr> ok
23:33:09  <Darkvater> or it could be 8393
23:34:39  <KUDr> rebuilding 8385
23:35:39  <KUDr> not moving
23:35:50  <KUDr> so some rev before?
23:35:59  <Darkvater> 8384
23:36:06  <KUDr> ok
23:36:09  <Darkvater> but
23:36:15  <Darkvater> !openttd commit 8385
23:36:19  <Darkvater> ^ that sucks
23:36:23  <_42_> Commit by tron :: r8385 /trunk/src/ (13 files in 2 dirs) (2007-01-24 07:14:09 UTC)
23:36:25  <_42_> -Fix
23:36:27  <_42_> -Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
23:36:37  <Brianetta> 99 years and about 7 months
23:36:43  <Brianetta> That's pi gigaseconds
23:36:57  <Brianetta> something to celebrate before you get your telegram from her Majesty
23:37:57  <KUDr> moving
23:37:59  <ThePizzaKing> Brianetta: Interesting, I'll have to remember that
23:38:10  <KUDr> Darkvater: so it looks we have it
23:38:17  <Brianetta> ThePizzaKing: I celebrated my gigasecond this evening
23:38:26  <ThePizzaKing> but by the time I'm that old I'll have lost my memory
23:38:55  <ThePizzaKing> Only 2.14159... gigaseconds to go
23:39:16  <Brianetta> So we can say things like, "The great fire of Newwcastle and Gateshead was three pi over two gigaseconds ago"
23:39:19  <Darkvater> KUDr: yes, but that does not really make me happier :(
23:39:19  <Brianetta> since it was in 1854
23:39:36  <KUDr> Darkvater: me neither
23:40:04  <Darkvater> railtype is now stored in railvehicleinfo and that's not saved with the savegame
23:40:05  <KUDr> so you can return my original code there
23:40:14  <Darkvater> so you have to force it to fix it on load
23:40:14  <KUDr> and it will work fine :)
23:40:52  <KUDr> as you can see, better to do robust code than minimalistic
23:41:09  <Darkvater> yeah; something like if (_patches.disable_elrail) fixup
23:41:58  <Darkvater> KUDr: I see it the other way around. Now we know why it has to be run. In the other case it'll work by 'accident' and something else could break later on and you'd have to look fo rit
23:46:20  <KUDr> yes
23:46:33  <KUDr> we need nes saveload asap
23:46:40  <KUDr> new
23:46:50  <Darkvater> that would not have solved this problem :)
23:47:02  <KUDr> it will
23:47:08  <Darkvater> ?
23:47:10  <KUDr> foor the future
23:47:35  <Darkvater> the information is simply not saved atm, no saveload code can solve that unless it saves it, or runs the fixup code
23:47:53  <KUDr> it will load the old savegames and redistribute values where they should be
23:48:07  <KUDr> but it was saved
23:48:18  <KUDr> now it is not loaded properly i guess
23:48:32  <Darkvater> ah, but you don't need a new saveload for that
23:48:38  <KUDr> or what is the reson?
23:48:47  <KUDr> you need
23:48:57  <KUDr> because then it will not happen again
23:49:05  <Darkvater> Tron simply didn't notice this, or else there would've been version bump and some loop in afterloadgame
23:49:18  <KUDr> values will be distributed where they should be
23:49:26  <KUDr> into new structures
23:49:27  <Darkvater> automatically?
23:49:40  <Darkvater> without additional code telling where they should go?
23:49:45  * Darkvater finds that hard to believe
23:50:01  <KUDr> well, each change of structures will need some change to the disribution of old values
23:50:26  <KUDr> to tell: this value is now stored here
23:50:43  <KUDr> and loading code will do the rest
23:50:51  <Darkvater> hmm, like that eh
23:51:12  <KUDr> yes, the same as new saveload will work
23:51:20  *** nairan [~maui_key@p5498FB7B.dip.t-dialin.net] has joined #openttd
23:51:48  <glx> anyway changes in saved structs should have a savegame bump
23:52:06  <KUDr> bump?
23:52:28  <glx> increase savegame version
23:52:32  <Darkvater> see r8384 engine.cpp it is now SLE_CONDNULL(1, 0, 44)
23:52:44  <KUDr> probably not, there will be tag followed by values
23:52:56  <Darkvater> code to redistribute/update railtype was simply forgotten
23:53:02  <KUDr> SLE_CONDNULL(1, 0, 44) << means ignore?
23:53:06  <Darkvater> yes
23:53:09  <KUDr> aha
23:53:15  <KUDr> then it is clear
23:54:05  <KUDr> so we load the value, but we don't store it to the new target
23:54:09  <Darkvater> although I agree with the current code it would've been hard to load and redisribute it
23:54:19  <KUDr> it can corrupt more things or not?
23:54:37  <Darkvater> but then it would simply have been: checksavegemversion() {fixup-mising-railtype for all running vehicles}
23:54:38  <KUDr> related to loaded grfs etc
23:54:59  <Darkvater> it isn't even loaded actually
23:55:07  <Darkvater> you just skip the file-pointer over it
23:55:17  <KUDr> hmm
23:56:10  <Darkvater> loaded grfs are loaded, we just tell openttd to ignore some
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