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00:01:37 *** Burgundavia [~corey@24.68.237.193] has joined #openttd 00:08:12 <Darkvater> hmm 00:08:14 <Darkvater> gn :) 00:09:46 *** BJH2 [~chatzilla@e176097168.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 00:10:02 <KUDr> gn 00:13:22 <Nigel> hmmm, PBS would be handy on this network... 00:15:27 *** Osai [~Osai@pD9EB67D3.dip.t-dialin.net] has joined #openttd 00:17:46 *** piotrekk [~piotrekk@66-pra-4.acn.waw.pl] has joined #openttd 00:17:52 <piotrekk> hi all 00:20:25 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 00:24:56 <izhirahider> Where can I find the "Transfer Credit" string in the game? (STR_FEEDER_CARGO_VALUE) 00:25:20 <Rubidium> probably shows up when transferring stuff 00:25:59 <Rubidium> oh, it's in the vehicle's detail window 00:29:21 <izhirahider> hmmm 00:34:21 <piotrekk> need a help 00:34:23 <piotrekk> with libs 00:34:51 <izhirahider> Rubidium, do you know what it means? 00:34:56 <piotrekk> My libs in linux folder /usr/lib64 00:35:06 <piotrekk> openttd cant search libs 00:35:25 <piotrekk> sorry for my english 00:36:26 <Rubidium> izhirahider: not exactly, but I expect that it means what the amount of money already (virtually) paid to other vehicles for transferring the cargo 00:36:40 <Rubidium> piotrekk: what version are you using? did you compile it yourself? 00:36:51 <piotrekk> new version 00:36:54 <piotrekk> R% 00:36:55 <piotrekk> R5 00:37:03 <piotrekk> i cant open server 00:37:24 <lolman> 0.5.0 final is out :) 00:37:31 <Rubidium> is that 0.5.0-RC5 or 0.5.0? 00:37:32 <piotrekk> libs not found in /usr/lib. I have libs on /usr/lib64 00:37:42 <piotrekk> 0.5.0-RC5 00:37:53 <Rubidium> what version did you download? 00:38:07 <piotrekk> 0.5.0-RC5 .. 00:38:36 <Rubidium> hmm, uhm.. did you download a 32 bits binary or 64 bits binary or do you not know what you downloaded? 00:39:25 <piotrekk> dont know :D 00:39:37 <Smoovious> 0.5.0 is current... 0.5.0-RC5 is outdated 00:39:39 <piotrekk> i copy my 32 bits files for ubuntu/debian 00:39:59 <piotrekk> but i use this version to server 00:40:23 <piotrekk> i copy my 32 bits files for debian/ubuntu to shell account 64bit 00:40:31 <Rubidium> ok, I think you are using a 32 bits binary on a computer with 64 bits libraries (or at least a server without the required 32 bits libraries) 00:40:45 <piotrekk> noo 00:40:56 <Rubidium> and the 32 bits binary cannot use the 64 bits libraries 00:40:59 <piotrekk> i copy my 32 bit files to shell account 00:41:19 <piotrekk> but server computer is 64bit computer 00:41:23 <Smoovious> Rubidium... would you be able to assign task #525 on Flyspray to me? I posted the feature request, and I'm going to try to tackle it myself 00:41:31 <Smoovious> shouldn't be very complicated 00:41:45 <Rubidium> Smoovious: I'm not able to do so :( 00:41:52 <Smoovious> okee 00:42:03 <piotrekk> and i try create server with autopilot 1.3 00:42:05 <Smoovious> shoulda grabbedBjarni while I had the chance 00:42:13 <piotrekk> but cant search libs. 00:42:30 <piotrekk> libs directory /usr/lib64 00:42:34 <Rubidium> because the server does not have the required 32 bits libraries you need 00:42:48 <piotrekk> l. 00:42:49 <piotrekk> ;/ 00:42:50 <Rubidium> 64 bits libraries are utterly useless for 32 bits libraries 00:43:00 <piotrekk> where i get 64bit version 00:43:01 <piotrekk> game 00:43:35 <Rubidium> what flavour of linux do you have? 00:43:48 *** dihedral [~dihedral@dslb-084-057-233-029.pools.arcor-ip.net] has joined #openttd 00:43:50 <piotrekk> debian 00:43:54 <dihedral> hi 00:43:56 <piotrekk> hi 00:44:04 <dihedral> little question: 00:44:37 <Smoovious> so little, I can't even see it 00:44:38 <dihedral> is it a bug of a feature that ship depots dont show a 'build date' when using 'land area information'? 00:44:41 <Smoovious> couldja make it a bit bigger? 00:44:47 <dihedral> sure 00:45:01 <dihedral> multiliner? 00:45:07 <Smoovious> nevermind 00:45:13 <dihedral> :-) 00:45:18 <Smoovious> probably not a bug,... but an oversight 00:45:22 <Rubidium> piotrekk: you can either download the 0.5.0-RC5 amd64 debian package and install that or wait till the amd64 debian package for 0.5.0 is finished 00:45:56 <dihedral> would it be a lot of work to add it? 00:46:01 <Rubidium> dihedral: do other depots have that kind of information? 00:46:22 *** RichK67 [~RichK67@194.164.100.143] has joined #openttd 00:46:33 <piotrekk> where i get this package? 00:46:38 <piotrekk> i see only win64 00:46:46 <dihedral> nope - but stations do - and i could be helpful :-) 00:46:47 <Sacro|Laptop> hey RichK67! 00:46:52 <RichK67> hi sacro 00:47:07 <RichK67> have you seen brianetta tonite? 00:47:24 <Rubidium> piotrekk: there is a line saying 'In addition, binaries for ...... available here', then click on 'here' 00:47:24 <dihedral> or would it increase the map size by to much 00:47:28 <Sacro|Laptop> Nope, but then I've been out 00:47:41 <dihedral> lol 00:47:56 *** piotrekk [~piotrekk@66-pra-4.acn.waw.pl] has quit [Quit: Leaving] 00:48:27 <Rubidium> hmm, apparently he doesn't need the rest of the instructions... 00:48:44 <dihedral> hehe 00:49:20 <Rubidium> dihedral: wouldn't add much to the mapsize, but I don't see why it would be useful 00:49:39 <dihedral> admins point of view 00:49:42 <dihedral> solving issues 00:49:58 <dihedral> generally checking when something was built is good 00:50:20 <Rubidium> yeah, but then you need to do so for every tile to be effective 00:50:22 <dihedral> as the information (if i am not misstaken) is stored in the tile 00:50:38 <dihedral> or is it not? 00:51:13 <Smoovious> probably not 00:51:15 <Rubidium> no, for stations it's stored with all the other information of the station 00:51:23 <Smoovious> if it was, then yeah, that would increase the map size by a lot... 00:51:24 <dihedral> ah - ok 00:51:35 <dihedral> hehe 00:51:48 <dihedral> i thought there were reserved bits for every tile holding that info :-) 00:51:52 *** GoneWacko [~gonewacko@i157063.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] 00:52:24 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [] 00:52:54 *** Burgundavia [~corey@24.68.237.193] has quit [Quit: Ex-Chat] 00:53:28 <Smoovious> hmm... it seems, the # of competitors in the difficult settings menu, counts the human player when it shouldn't... computer player hasn't started company #8 yet after 6 years... 00:54:38 <Smoovious> no... think of the # of tiles in the map... take that #, and multiply by 4, and that's the amount of extra data is needed to keep track of the date on a tile-by-tile basis 00:54:56 <Smoovious> for vehicles, stations, etc, it is stored in the same table that the vehicle/station info is in 00:56:03 <dihedral> makes sence 00:56:06 <dihedral> :-) 00:56:12 <RichK67> depends what you are using the date for, as to how much accuracy you need... 00:57:01 <dihedral> days is good - think they are part of a date too :-) 00:57:03 <Smoovious> the date isn't stored in MM-DD-YYYY or other local format... it is in # of seconds since a certain reference point 00:57:16 <Smoovious> so it can be translated easily to different locales 00:57:54 <dihedral> now - i have another q for you 00:57:57 <Smoovious> (or # of days, since the game doesn't need to keep track of seconds) 00:57:59 <dihedral> while we are at it :-) 00:58:01 <Rubidium> Smoovious: you are talking about a completely differnt date I guess 00:58:34 <Rubidium> but the date is in days since 1-1-0 (D-M-Y) 00:58:55 <dihedral> clients get the map sent to them when they connect 00:59:12 <dihedral> as of then do-commands are sent to clients 00:59:16 <Smoovious> Rubidium... from another conversation some time ago, I thought it wasn't stored in DMY format... when we were talking about figuring the leap years with the bug where some months/years started on the 2nd instead of the 1st 00:59:41 <Smoovious> yeah, days instead of seconds... 00:59:47 <Smoovious> either way, same principle 00:59:49 <dihedral> though when i reset a company 00:59:59 <dihedral> is that also a do-command? 01:01:00 <dihedral> can i send a do-command to all clients that - lets say - company 2 gives moeny to nobody? 01:01:58 *** _Ben_ [~Ben@81.168.42.191] has joined #openttd 01:02:05 <dihedral> i hate kicking, banning and resetting companies - but sometimes it just has to be done 01:02:06 <Rubidium> dihedral: not with an unpatched OTTD 01:02:31 <dihedral> i would still prefer just fining say 25-50% of p->money64 of that player 01:02:56 <dihedral> my server has some extra console commands 01:03:04 <dihedral> and it runs stable 01:03:18 <dihedral> and the clients are regular 0.5.0 final 01:04:09 <dihedral> just info outputtet to the console nothing much 01:05:29 <_Ben_> hi, anyone no if ground tiles require an additional file so that they change colour between climates (talking 32bpp here), in a similar way to viecles required the file saying wich bits change for team colours also..? 01:07:55 <Rubidium> dihedral: you might be able to send a CMD_GIVE_MONEY but you need to send it to a valid player and you can only do 20.000.000 pounds at a time and it fails when the player has a loan 01:08:34 <dihedral> how about the money cheat 01:08:47 <Smoovious> cheats are disabled in multiplayer 01:08:50 <Rubidium> hmm, it does not fail when you have a loan, you can only get the amount of money - loan 01:09:02 <Rubidium> dihedral: that is exactly the opposite of what you want to do 01:09:28 <dihedral> thought money cheat will give money to the player if a negative value is used 01:09:53 <dihedral> but the actual prob is: i though the client had to issue the cmd_give_money 01:10:08 <dihedral> and i (server side) need to get the client to issue that command :-P 01:10:29 <dihedral> if it works using a do-command ? 01:10:45 <dihedral> can i not give money to player 0? 01:11:31 <Rubidium> if you mean the first player with player 0, then yes 01:12:48 <Rubidium> the clients send commands to the server, which the server then distributes. The sending client will 'lose' track of the commands until the server tells the client to perform the command (the client does not really know that it has sent it) 01:13:22 <Rubidium> so the server can in fact send all commands to the clients it pleases, even impersonating other players to do the CMD_GIVE_MONEY trick 01:13:56 <dihedral> hehe - that would be good 01:15:07 <dihedral> so could i just add something to EXPENCES_OTHER with no explaination on what the palyer payed for? 01:15:31 <dihedral> that would then go to nobody and the money would be deducted? 01:15:47 <dihedral> just trying to pick your brains here :-) 01:16:18 *** lolman [~john@81.100.228.56] has quit [Ping timeout: 480 seconds] 01:16:44 <Rubidium> you have to send the money to an existing player 01:16:59 <dihedral> shoot 01:17:36 <dihedral> that is a real shame 01:18:35 <dihedral> but that was very helpful - thank you :-) 01:20:02 <dihedral> anyway - think i need to head to bed 01:20:21 <dihedral> 'night 01:20:45 *** dihedral [~dihedral@dslb-084-057-233-029.pools.arcor-ip.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.2/2007021917]] 01:22:25 <_Ben_> meh, so knowbody knows? 01:23:40 <Rubidium> in the current 8 bits system temperate sprites (from trg1r.grf) get overwritten with sprites for the other climates (if necessary) 01:27:21 <Smoovious> nevermind my earlier comment about competitors... it took forever, but the last one finally started 01:28:00 <Rubidium> yup, the problem of testing stuff that uses Random() 01:29:21 *** RichK67 [~RichK67@194.164.100.143] has quit [Quit: RichK67] 01:29:30 <_Ben_> Rubidium: hmm, yeah I'm getting confused. If I switch scenarios the grass from the original scenario appears in the other scenarios also still, I suppose I'll ignore that then till its sorted. 01:30:47 <Rubidium> that's because the grass and the toyland ground uses the same sprite numbers 01:31:09 <_Ben_> The grass appears in tropical and artic also currently 01:31:26 <Rubidium> true, they use the same sprite numbers as the temperate grass too 01:32:14 <_Ben_> what is the shortcut for the cheats? It doens't seem to allow me to sqitch threw the scenarios in this new build 01:36:55 <Nigel> where is the upgrade trains button these days? 01:40:07 <_Ben_> Migel: If there in the depot, hit the bottom right burron with the yellow up arrow, in the depot menu.. (i thinnk) 01:40:14 <_Ben_> button* 01:41:07 *** DaleStan_ [~Dale@74-140-44-235.dhcp.insightbb.com] has joined #openttd 01:41:28 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 01:43:20 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 01:48:11 *** DaleStan [~Dale@74-140-44-235.dhcp.insightbb.com] has quit [Ping timeout: 480 seconds] 01:48:11 *** DaleStan_ is now known as DaleStan 01:52:41 <Nigel> I meant auto replace 01:52:48 <Nigel> i.e. Electric 1 to Electric 2 01:53:05 <glx> "manage list" in vehicle list 01:53:19 <Nigel> oh *doh* 02:03:49 <UnderBuilder> I have a cosmetical idea: what if we replace the "The LA of footown refuses ..." we add at the end of the message a shorter text like "Sorry, but antiecologists aren't appreciated here"? 02:04:19 <UnderBuilder> something like a shout should be that 02:06:11 <UnderBuilder> or maybe that appears if you destroy much trees and if you destroy more houses you get another shout like "demagogues out" 02:06:52 <Nigel> personally I like the idea of "<Your Company> would like to submit 'plans' here is 20 million pounds in return for allowing them" 02:07:03 <Nigel> the plans can include leveling :P 02:11:18 *** silent [~pwr@86.121.234.21] has quit [Remote host closed the connection] 02:15:04 * Smoovious rolls his eyes. 02:18:12 *** UnderBuilder [~chatzilla@168.226.106.29] has quit [Quit: Chatzilla 0.9.77 [Firefox 1.0.7/20050922]] 02:31:16 *** Eddi|zuHause3 [~johekr@p54B75497.dip.t-dialin.net] has joined #openttd 02:36:50 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:37:42 *** Eddi|zuHause2 [~johekr@p54B756BF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:47:49 <CIA-1> OpenTTD: KUDr * r8986 /branches/cpp_gui/src/ (9 files in 3 dirs): 02:47:49 <CIA-1> OpenTTD: [cpp_gui] -Add: resizing window by dragging ResizeBox 02:47:49 <CIA-1> OpenTTD: -Fix: Moving top-left corner of widget now moves is instead of resizing 02:47:49 <CIA-1> OpenTTD: -Add: Resizing widget/window now generates OnResize() event 02:47:49 <CIA-1> OpenTTD: -Add: Resizing container now generates OnResizeParent() for all children 02:47:50 <CIA-1> OpenTTD: -Add: Widget anchors (widgets now resize/move when container widget resizes) 02:56:44 *** Sacro|Laptop [~Ben@adsl-83-100-198-186.karoo.KCOM.COM] has quit [Quit: Leaving] 03:00:44 *** Digitalfox [~chatzilla@bl8-40-175.dsl.telepac.pt] has quit [Quit: Leaving] 03:26:51 *** Digitalfox [~chatzilla@bl8-40-175.dsl.telepac.pt] has joined #openttd 03:45:52 *** sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Remote host closed the connection] 04:04:25 <CIA-1> OpenTTD: belugas * r8987 /trunk/src/ (30 files in 2 dirs): -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style. 04:24:59 *** setrodox_ [~setrodox@85-124-45-77.dynamic.xdsl-line.inode.at] has quit [Quit: Have Fun ;D] 05:13:37 *** nairan [~maui_key@p5498CA79.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:25:08 *** Burgundavia [~corey@S010600502c03205f.gv.shawcable.net] has joined #openttd 05:39:18 *** _Ben_ [~Ben@81.168.42.191] has left #openttd [Leaving] 06:34:37 *** ThePizzaKing [~jeff@c211-28-155-87.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 06:41:10 *** ThePizzaKing [~jeff@c211-28-155-87.eburwd2.vic.optusnet.com.au] has joined #openttd 07:05:52 *** nairan [~maui_key@p5498E535.dip.t-dialin.net] has joined #openttd 07:29:49 *** HMage [~HMage@85.21.179.41] has joined #openttd 07:46:40 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 08:05:37 *** TinoM [~Tino@i5387DBAC.versanet.de] has joined #openttd 08:22:18 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 09:24:37 *** Purno [~Purno@5351CE71.cable.casema.nl] has joined #openttd 09:40:37 <CIA-1> OpenTTD: peter1138 * r8988 /trunk/src/station_gui.cpp: -Fix: Indenting, variable scope, variable type and minor duffage 09:47:02 <Eddi|zuHause3> what the heck is a "duffage"? 09:47:32 <Darkvater> morning peter1138 09:51:13 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 09:55:20 <peter1138> it's where you duff the code 09:56:10 *** HMage [~HMage@85.21.179.41] has quit [Quit: HMage] 09:56:29 *** HMage [~HMage@85.21.179.41] has joined #openttd 09:56:50 *** Purno_ [~Purno@5351CE71.cable.casema.nl] has joined #openttd 09:58:22 <CIA-1> OpenTTD: peter1138 * r8989 /trunk/src/graph_gui.cpp: -Fix: more indenting and variable scoping 09:58:29 <peter1138> 8989, hee 09:59:35 *** Purno_ [~Purno@5351CE71.cable.casema.nl] has quit [] 10:04:02 *** Purno [~Purno@5351CE71.cable.casema.nl] has quit [Ping timeout: 480 seconds] 10:15:24 *** maddy [~maddy@86.75.81.168] has joined #openttd 10:30:39 *** Wolf01 [~wolf01@host48-235-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 10:30:49 <Wolf01> hello 10:31:18 * Smoovious touches the brim of his black hat™ to Wolf01 10:48:28 <CIA-1> OpenTTD: peter1138 * r8990 /trunk/src/bridge_gui.cpp: -Fix: more indenting and variable scoping 10:54:56 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 10:54:57 *** carwe [~carwe@p54B364E4.dip.t-dialin.net] has joined #openttd 10:59:44 *** Progman [~progman@p57A1C965.dip.t-dialin.net] has joined #openttd 11:02:09 *** maddy [~maddy@86.75.81.168] has quit [Remote host closed the connection] 11:06:47 *** GoneWacko [~gonewacko@i157063.upc-i.chello.nl] has joined #openttd 11:14:54 *** ChrisM87 [~ChrisM@p54AC6893.dip.t-dialin.net] has joined #openttd 11:20:50 <CIA-1> OpenTTD: KUDr * r8991 /branches/cpp_gui/src/ (6 files in 2 dirs): [cpp_gui] -Codechange: composite widgets (incl. windows) now must implement CreateWidgets() method which is called from the default OnCreate() implementation 11:32:04 <Wolf01> DaleStan, do you remember my talk about "8bpp graphics don't fit with 32bpp"? 11:32:14 <Wolf01> i meant this: http://www.tt-forums.net/files/openttd_32bpp_8942_gui_745.png 11:32:24 <Wolf01> see the road/terrain and the houses 11:32:51 <peter1138> yeah 11:32:55 <peter1138> those 32bpp graphics look shit 11:34:14 <Wolf01> no, they should be good... if only sergej want to do his job well and not something cut and glued in 10 minutes 11:34:24 <peter1138> no, they are shit 11:34:29 <peter1138> they do not fit together 11:34:42 <peter1138> and they're 'blurry' 11:35:02 <Wolf01> what i mean, is that i don't want to see half the graphics smooth and half the graphics pixelated 11:35:18 <peter1138> well it doesn't need to be zoomed it 11:35:21 <peter1138> *in 11:36:07 <Wolf01> i often play with ctrl+d to see better the junctions and signals 11:36:28 <Wolf01> so i don't have problem to see ALL pixelated or ALL smooth 11:38:53 <peter1138> s/to see/with seeing/ 11:39:33 <Smoovious> any reason why we can't just zoom in further, and let the graphics get pixelated, without having to change the whole viewport? 11:43:19 <Wolf01> i tried, but it didn't work, i can't remember why 11:46:07 <CIA-1> OpenTTD: KUDr * r8992 /branches/cpp_gui/src/widget/ (window_event.cpp window_event_base.h): [cpp_gui] -Add: CaptureTicket::IsActive() to determine if the ticket is in use 11:46:09 *** HMage [~HMage@85.21.179.41] has quit [Read error: Connection reset by peer] 11:49:12 <Wolf01> there is anything interesting (bugfix/feature) included in trunk since r8884? 11:50:48 <CIA-1> OpenTTD: KUDr * r8993 /branches/cpp_gui/src/widget/widget_resizebox.cpp: [cpp_gui] -Fix: ResizeBox now draws itself in lowered state when resizing 11:50:48 <peter1138> yes 11:50:54 <Wolf01> i'm not able to see ottd only commits on the CIA's site and also i can't find the older ones 11:51:04 <Wolf01> *ottd -> trunk 11:51:29 <Eddi|zuHause3> svn log? 11:53:10 <Wolf01> mmm right 11:53:14 *** BJH2 [~chatzilla@e176097010.adsl.alicedsl.de] has joined #openttd 11:53:19 *** HMage [~HMage@85.21.179.41] has joined #openttd 11:54:47 <Wolf01> too bad that i don't want anymore to keep my patches synced 11:56:02 <Wolf01> the daylength patch should be totally rewritten 11:57:20 <Wolf01> strange, transparency option still work 11:58:05 *** Nigel [~nigel@202-154-144-20.ubs-dynamic.connections.net.nz] has quit [Quit: Lost terminal] 11:58:51 *** Nigel [~nigel@202-154-144-20.ubs-dynamic.connections.net.nz] has joined #openttd 12:01:05 <Wolf01> and maybe drag&drop remove station tiles 12:01:28 <Wolf01> i can see that now planes travel at full speed :D 12:03:17 <Smoovious> they did that last night 12:03:57 <Eddi|zuHause3> there was also big transfer fix 12:04:11 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 12:04:33 <Smoovious> all of your transfer money now goes to my company if I'm in the same game... otherwise, it works normally 12:05:00 <Wolf01> i see 12:05:25 <Wolf01> many thanks to richk 12:06:23 <Wolf01> but now is possible to have A<->B<->C routes or only A->B->C? 12:07:00 <peter1138> that probably needs the fabled cargo packets 12:08:36 <Wolf01> as i can read, is possible to have something like A->C<-B + C->D and vehicles remember if a cargo is coming from A or B 12:08:59 <Wolf01> which is really an improvement 12:09:43 <Darkvater> Wolf01: that's cargo packets 12:09:56 <Darkvater> right now all your cargo is one packet, so destinations simply get overwritten 12:10:03 <Eddi|zuHause3> hm, i don't know if it actually remembers if it is from A or B, but it remembers how much it has been paid for 12:10:13 <Darkvater> peter1138: can I ask for your utf8 expertise? ;) 12:10:31 <Wolf01> oh, ok 12:10:46 <Smoovious> probably too much to ask to be able to put together a switching yard so cars can be set out to go on other trains to the right destination... :D 12:10:46 <Wolf01> i misread richk's post 12:10:50 <peter1138> expertise? hmmm 12:11:18 <Darkvater> peter1138: http://darkvater.homeip.net/~tfarago/openttd/utf8_trim.diff 12:11:43 <Darkvater> basically when you chat for example, your string just gets cut off somewhere without regard for utf8 sequences 12:11:54 <Darkvater> Utf8TrimString tries to remedy that 12:11:59 <peter1138> ah 12:12:10 <Darkvater> the gfx.cpp change adds support for IDEOLOGICAL_SPACE as a whitespace character 12:12:26 <Eddi|zuHause3> Smoovious: i had an idea how to handle that, but it requires a complete rewrite of the way vehicles are handled internally, and that is just way over my programming skills 12:12:28 <Darkvater> and of course corrects the fact that s[-1] is not always correct for utf8 12:12:52 <Wolf01> ok, i think that this is the last transparency gui sync, i'll work on daylength patch since... now, to make it non-savegame based and better bugfixed 12:13:02 <Darkvater> ...this is where KUDr comes in to say we should all switch to UCS4 ;) 12:13:45 <peter1138> heh 12:13:50 <peter1138> shouldn't be too much work ;p 12:14:16 <peter1138> fcvo 12:14:17 <Smoovious> Eddi|zuHause3... >nods<... could assign 1 or 2 switcher engines to stay at the yard to automatically assemble trains and stuff. :) 12:14:48 <Eddi|zuHause3> Smoovious: well, that's the 2nd step 12:15:28 <Wolf01> will you implement also the drive trains manually? 12:15:44 <Smoovious> aside from that, one thing I'd like to see is if a train takes out a road vehicle, the train comes to an emergency stop, and waits in a crashed state until the road vehicle has been cleared out, and then resumes its run at a reduced/damaged speed until next depot... with a small chance of derailing due to the crash 12:15:53 <Eddi|zuHause3> we should switch to UTF-7 :p 12:16:09 <Smoovious> Wolf01... dunno... it is just wishful thinking right now. :D 12:17:40 <Smoovious> the train/road crashing would be an incentive for people to lay track to avoid crossings... there's no downside for trains and crossings right now 12:17:50 * Darkvater smacks Eddi|zuHause3 12:18:04 <Eddi|zuHause3> autsch 12:18:46 <Wolf01> i already wonder something like a defrag, or hanoi tower: open depots (like stations), orders like go to yard1, take 2 wagons, go to yard2, leave one wagon, go to yard3, take one wagon, go to yard2... 12:18:48 <Smoovious> like, make the derailing rare... like a 1:100 chance of derailing due to a road-vehicle impact 12:20:01 <Smoovious> with maybe a 5:100 chance if the road vehicle happened to be a full oil tanker, or something else with a lot more mass in its cargo 12:20:07 <Smoovious> nah, 3:100 12:20:13 <Smoovious> something small anyways 12:20:53 <Smoovious> if the vehicle was a full bus, then hold the train longer for the NTSB investigators on the scene :D 12:22:01 <Smoovious> wonder how hard it would be to set something up like an NPC vehicle... so a town can send out emergency crews if they can get there by road or something 12:22:10 <Eddi|zuHause3> one of the worst train accidents in germany involved a double-decker train full of children and an oil tanker 12:22:47 <Smoovious> I'd also like to see drawbridges of some sort 12:22:51 * Smoovious shrugs. 12:23:05 <Smoovious> I got a lot of things on my wish list 12:23:28 <Smoovious> but for the time being, just sticking to trying my hand at implementing my feature request on flyspray 12:24:47 <Smoovious> #525... I got a couple ways in my head to implement it... and should be relatively straightforward... good thing to try while I get used to the environment 12:24:48 <Darkvater> Brianetta: http://www.openttd.org/screens.php?image=images/screens/0.5.0/standale ^_^ 12:25:16 <Smoovious> Darkvater... are you able to assign Flyspray tasks? 12:27:08 * Smoovious grins. "Yeah, that Standale shot is pretty cool... woulda liked to see the full game map on that one" 12:28:40 <Eddi|zuHause3> yeah, maybe there should be a link to the scenario 12:29:54 <Darkvater> search the forums 12:30:07 <Darkvater> donnu if Brianetta still has the scenario on his webspace 12:30:28 <Darkvater> Smoovious: which one? 12:32:49 <Smoovious> Darkvater... #525 12:33:25 <Darkvater> there you go 12:33:34 <Smoovious> gonna try and do #525 as my first project while I get used to svn/vc2005... 12:33:38 <Smoovious> thanky muchly. :D 12:34:04 <Smoovious> I almost feel like I matter now. :D 12:38:12 <Darkvater> peter1138: how do you feel about it? 12:38:57 <izhirahider> What happened to planes here, I updated to the rev. 8993 and the planes seem to go blazing fast including helicopters... 12:39:45 <Eddi|zuHause3> planes are going at their actual speed now 12:40:51 <Eddi|zuHause3> !openttd commit 8973 12:40:53 <_42_> Commit by celestar :: r8973 /trunk/src/ (11 files in 2 dirs) (2007-03-02 12:01:24 UTC) 12:40:55 <_42_> -Feature/Codechange: Changed the internal unit for aircraft velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type. 12:44:37 <izhirahider> Eddi|zuHause3, thanks 12:44:37 <Wolf01> i've seen also richk's real world airports, one of them has diagonal runways, is possible to use them or they are only eyecandy? 12:44:51 <Darkvater> of course it's possible 12:45:05 <Darkvater> the engine doesn't care about the direction of the runway 12:45:08 <Wolf01> no, i mean the diagonal runways XD 12:45:11 <Wolf01> ah 12:45:13 <Wolf01> ok 12:45:29 <Eddi|zuHause3> afaik the system has always been capable of that, just it was never used 12:45:35 <Wolf01> good 12:46:21 <Wolf01> when we will add some megabytes to the map array? 12:46:30 <Smoovious> I know planes are capable of their take-off angle-of-attacks diagonally... I see them do it sometimes when I am upgrading an airport as an aircraft is climbing 12:56:59 <Eddi|zuHause3> yippeee! for the very first time i actually got a spam mail! ;) 12:57:07 <Wolf01> lol 12:57:26 <Smoovious> that feeling is going to die pretty hard real quick from this point on 12:57:39 <Eddi|zuHause3> i have this account for 5 years already ;) 12:57:49 <Smoovious> you're welcome to my ~200-300 a day 12:57:59 <Smoovious> but I've had the same email for ~20 years 12:58:28 <Eddi|zuHause3> i'm not that oldschool :p 12:58:55 <Smoovious> at least I don't have to use bang!paths anymore 12:59:36 *** ThePizzaKing [~jeff@c211-28-155-87.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 13:07:14 *** GoneWack1 [~gonewacko@i157063.upc-i.chello.nl] has joined #openttd 13:07:14 *** GoneWacko [~gonewacko@i157063.upc-i.chello.nl] has quit [Read error: Connection reset by peer] 13:07:19 *** GoneWack1 is now known as GoneWacko 13:08:36 <Wolf01> uint16, max value? 13:09:32 <Eddi|zuHause3> 2^16? 13:09:38 <Eddi|zuHause3> -1 13:13:22 *** TinoM| [~Tino@i5387DBAC.versanet.de] has joined #openttd 13:13:49 <Darkvater> peter1138: was there any rationale behind making bought-land owner-signs also transparent? 13:13:51 <CIA-1> OpenTTD: Darkvater * r8994 /trunk/src/video/win32_v.cpp: -Fix [FS642, r3320]: [win32] Resolution doubled in cfg file when fullscreen mode used. Use _wnd.double_size which gives back its correct state with respect to double size and fullscreen. 13:13:58 <Darkvater> peter1138: http://bugs.openttd.org/task/637 13:15:49 <Eddi|zuHause3> has anyone considered adding linux double-mode support? (zewensoft did a patch for that a while back) 13:18:53 <Wolf01> yeah, found why daylength is broken 13:19:37 <Eddi|zuHause3> that is one of the two reasons that is preventing me from abandoning my miniin games 13:19:46 <Eddi|zuHause3> (the other one being PBS) 13:19:49 <Wolf01> i set the savegame_version to 1000, now with 255 works 13:20:16 <Wolf01> i must use the same method as miniIN 13:20:25 <Eddi|zuHause3> that sounds very odd, Wolf01 13:20:25 *** TinoM [~Tino@i5387DBAC.versanet.de] has quit [Ping timeout: 480 seconds] 13:21:44 <Wolf01> eh, every savegame bump i must increase the daylength version too, so if i put it already very high it should work 13:22:04 <Smoovious> <Darkvater> peter1138: was there any rationale behind making bought-land owner-signs also transparent? <--- my complaint as well 13:22:29 <Darkvater> not 'as well' 13:22:36 <Wolf01> heh is a preparation for eyecandy :D 13:23:11 *** Osai [~Osai@pD9EB67D3.dip.t-dialin.net] has quit [Quit: Osai] 13:24:20 *** HMage [~HMage@85.21.179.41] has quit [Ping timeout: 480 seconds] 13:25:36 <Wolf01> if you want to use the transparency gui, you shouldn't have problems with transparent signs, you can make them transparent with unmovables 13:26:23 *** Osai [~Osai@pD9EB67D3.dip.t-dialin.net] has joined #openttd 13:31:28 *** Triffid_Hunter [~Splat@59.167.214.242] has joined #openttd 13:31:42 <Wolf01> in miniIN: 13:31:44 <Wolf01> enum { 13:31:44 <Wolf01> INVALID_SAVEGAME_VERSION = (uint16)-1, 13:31:44 <Wolf01> LATEST_TRUNK = 48 13:31:44 <Wolf01> }; 13:31:59 <Wolf01> latest trunk seem redundant 13:32:08 *** Purno [~Purno@5351CE71.cable.casema.nl] has joined #openttd 13:33:14 *** xyz [~ss@bas2-montreal02-1096603517.dsl.bell.ca] has joined #openttd 13:36:27 <CIA-1> OpenTTD: Darkvater * r8995 /trunk/src/roadveh_gui.cpp: -Fix (FS#620, r8464): revert properly (reversion of r4322) internal speeds 13:36:58 <Biff> Eddi|zuHause3: double-mode? 13:37:27 <Eddi|zuHause3> Ctrl+D ... kind of an additional zoom level 13:37:43 <Eddi|zuHause3> only that it also "zooms" the GUI elements 13:39:21 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:39:24 *** mode/#openttd [+v glx] by ChanServ 13:42:21 *** xyz [~ss@bas2-montreal02-1096603517.dsl.bell.ca] has left #openttd [] 13:46:11 <peter1138> Darkvater: no idea, i probably didn't try it :p 13:46:20 <Wolf01> is there somebody who can help me to understand how to use the same method which handle the savegame_version of miniIN for my patch? 13:46:33 <Darkvater> peter1138: no idea for which one? 13:46:40 <peter1138> transparent flags 13:47:48 <peter1138> was this introduced in the no-sprite-limit stuff? 13:48:31 <Wolf01> peter1138, please, think 4 times before remove the transparent flag for purchased land 13:48:41 <peter1138> why? 13:48:56 <Wolf01> because we might need it for eyecandy 13:48:58 <peter1138> clearly i added it by mistake 13:49:14 <peter1138> then it can be reintroduced for eyecandy 13:49:19 <peter1138> it's not much work 13:49:27 <Wolf01> is one line 13:50:16 <peter1138> but damn 13:50:21 <peter1138> this station filter is *still* a bitch 13:50:33 <peter1138> i even gave up to go and work in the garden :p 13:51:29 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 13:51:51 <Wolf01> why not use the same method i used for transparency gui, where if you don't want to make a thing transparent, you can avoid to pass the bit to the drawsortablesprite function 13:52:48 <Wolf01> (and for this i must thank belugas and darkvater :P) 13:53:03 <peter1138> why not just add the transperencyucewuhwgwe gui 13:53:05 <peter1138> when i can type 13:53:28 <Wolf01> yes why not? 13:53:32 <glx> Darkvater: http://glx.dnsalias.net:8080/openttd/WM_CHAR3.diff <-- new version 13:53:44 <Wolf01> is ready since 2 months 13:53:45 *** GoneWacko [~gonewacko@i157063.upc-i.chello.nl] has quit [Read error: Connection reset by peer] 13:54:10 <peter1138> because "is ready since 2 months" is bad english 13:54:15 <peter1138> so i might not any more 13:54:27 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 13:54:35 <Wolf01> lol 13:55:02 <peter1138> "has been ready for 2 months" is more like it 13:55:28 <peter1138> welcome to #openttd, your annoying and unwanted english tuition 13:55:49 <Wolf01> thanks, i must add it to my sentences file from which i copy/paste :P 13:55:54 <peter1138> hehe 14:00:17 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 14:02:12 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 14:04:00 <Wolf01> the TGP uses day_ticks? 14:06:36 <Wolf01> mmm seem that the problem is in another place 14:07:40 <peter1138> god damn 14:07:43 <peter1138> i wish my eyes were better :/ 14:07:52 <peter1138> maybe i should ditch the crt and get a tft 14:08:59 <Smoovious> skip the eyes completely and get a braille display 14:10:35 <peter1138> maybe a 30" dell 14:10:37 <peter1138> 2560x1600 :D 14:11:13 <peter1138> hmm, don't think that would fit 14:11:44 *** maddy [~maddy@86.75.81.168] has joined #openttd 14:13:16 *** Wolf01 is now known as Wolf01|AWAY 14:14:37 <Eddi|zuHause3> your ceiling is that small? :p 14:18:02 <Smoovious> hey, if you gotta take out part of the wall in order to fit your computer equipment... well... gotta do what ya gotta do... priorities, man... 14:18:07 <Smoovious> what has a wall done for you lately? 14:18:51 <Eddi|zuHause3> "the wall must go! the wall must go!" 14:18:59 <Eddi|zuHause3> that is so 1989! 14:20:21 <Smoovious> I was thinking more of the ones inside... like... I got walls all over the house...do I really need that many? 14:20:37 <Smoovious> oh sure, I should keep at least 4 of them, but the rest? 14:21:25 <Eddi|zuHause3> The Wall WAS inside... it was used to keep those imperialistic bastards outside our small democratic country 14:23:14 <Smoovious> if it is being rained on, and birds crapping on it... it wasn't inside 14:24:22 <Eddi|zuHause3> you DARE mocking our most precious imperialistic security wall? 14:26:32 <peter1138> s/mocking/to mock/ 14:27:40 <Smoovious> mock? hardly... but it was outside... not inside 14:30:17 <Eddi|zuHause3> peter1138: are you sure about that? 14:30:36 <Eddi|zuHause3> i'd actually like to hear the rule about that... 14:30:43 <Smoovious> and you knew damned well what kind of wall I was talking about in the first place... your own fault for bringing the other wall up... don't bring it up next time if you don't wanna open it up to comment 14:31:10 <Eddi|zuHause3> Smoovious: i thought it was kinda obvious i was being ironic 14:32:15 <Smoovious> I failed to see what was ironic about it 14:32:27 <Eddi|zuHause3> besides, the wall was in fact completely inside GDR territory (most people believe it was on the border between east and west, but that is not true) 14:32:59 <Smoovious> inside territory, perhaps... but even while being inside territory, it was still outside 14:33:18 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 14:33:30 <Eddi|zuHause3> and that is the ironic part, the completely different interpretations of "wall" and "inside" 14:34:39 <Eddi|zuHause3> (besides of the fact that no sane person defends that stupid crap of german history) 14:37:46 *** kdr [materi@h-85-24-203-79.NA.cust.bahnhof.se] has joined #openttd 14:38:24 *** kdr_ [materi@h-85-24-203-79.NA.cust.bahnhof.se] has quit [Read error: Connection reset by peer] 14:43:11 *** HMage [~HMage@85.21.179.41] has joined #openttd 14:44:48 *** maddy [~maddy@86.75.81.168] has quit [Remote host closed the connection] 14:53:27 *** BobingAbout [~BobingAbo@adsl-83-100-173-86.karoo.KCOM.COM] has joined #openttd 14:54:10 *** BobingAbout [~BobingAbo@adsl-83-100-173-86.karoo.KCOM.COM] has left #openttd [] 14:56:46 *** scia [~scia@AveloN.xs4all.nl] has quit [Read error: Connection reset by peer] 15:01:16 <izhirahider> src/vehicle.cpp:3287: void Vehicle::BeginLoading(): Assertion `IsTileType(tile, MP_STATION) || type == VEH_Ship' failed. 15:01:26 <izhirahider> rev. 8995 15:01:59 <izhirahider> reproducable: always; I have the .sav 15:06:21 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 15:07:17 *** Sacro|Laptop [~Ben@adsl-83-100-198-186.karoo.KCOM.COM] has joined #openttd 15:19:15 *** HMage [~HMage@85.21.179.41] has quit [Read error: Connection reset by peer] 15:28:15 *** waxman [~cfluegel@static.88-198-83-123.clients.your-server.de] has quit [Ping timeout: 480 seconds] 15:40:42 *** HMage [~HMage@85.21.179.41] has joined #openttd 15:49:42 *** HMage [~HMage@85.21.179.41] has quit [Ping timeout: 480 seconds] 15:50:22 *** carwe [~carwe@p54B364E4.dip.t-dialin.net] has quit [] 16:11:21 <CIA-1> OpenTTD: KUDr * r8996 /branches/cpp_gui/src/ (11 files in 2 dirs): (log message trimmed) 16:11:21 <CIA-1> OpenTTD: [cpp_gui] -Add: CloseBox added into CaptionBar 16:11:21 <CIA-1> OpenTTD: -Add: when pressing gui button and holding the mouse button down you can now 16:11:21 <CIA-1> OpenTTD: move mouse out of the button and it will get released silently. So if you 16:11:21 <CIA-1> OpenTTD: release mouse button after leaving gui button the button will not raise 16:11:22 <CIA-1> OpenTTD: OnLeftClick() event. 16:11:24 <CIA-1> OpenTTD: -Fix: OnCreate() is now propagated properly to base classes 16:11:39 *** waxman [~cfluegel@static.88-198-83-123.clients.your-server.de] has joined #openttd 16:11:57 *** Sacro|Laptop [~Ben@adsl-83-100-198-186.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 16:14:10 *** Sacro|Laptop [~Ben@adsl-83-100-198-186.karoo.KCOM.COM] has joined #openttd 16:27:09 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 16:36:53 *** Wolf01|AWAY is now known as Wolf01 16:39:22 *** Tron_ [~tron@p54A3F9E9.dip.t-dialin.net] has joined #openttd 16:39:22 *** helb [~helb@84.244.90.159] has quit [Read error: Connection reset by peer] 16:39:30 *** helb [~helb@84.244.90.159] has joined #openttd 16:40:30 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 16:41:33 *** setrodox [~setrodox@85-124-45-77.dynamic.xdsl-line.inode.at] has joined #openttd 16:45:07 *** Tron [~tron@p54A3F3FA.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:45:46 *** Tron_ is now known as Tron 16:45:56 <valhallasw> is it possible to do something like 16:46:16 <valhallasw> #include <set> \n class X { public: set<X> var; } 16:46:18 <valhallasw> in c++? 16:46:58 <KUDr> public: std::set<X> var; 16:47:08 <KUDr> but no 16:47:46 <KUDr> std::set<X*> will work 16:47:56 <Thomas[NL]> is it just me or isnt the newest svn-build starting anymore in linux? 16:48:06 <valhallasw> yeah, okay, <X> would give some nice recursive memory-filling 16:48:33 <KUDr> but i dunno, it might work 16:48:57 <KUDr> newly created std::set is empty 16:49:08 <KUDr> and it allocates items on the fly 16:49:28 <KUDr> so theoretically it can work 16:49:56 *** HMage [~HMage@85.21.179.41] has joined #openttd 16:50:17 <valhallasw> n.var.append(n) would not be a good idea though (no, it's not called append, but i'm too lazy to think of the right term ;)) 16:51:04 <KUDr> inserrt would make copy 16:51:35 <KUDr> but is there is already something it can fill memory, yes 16:54:06 <valhallasw> mkay 16:57:08 *** tokai [~tokai@p54B8301A.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:02:40 *** HMage` [~HMage@85.21.179.41] has joined #openttd 17:02:40 *** HMage [~HMage@85.21.179.41] has quit [Read error: Connection reset by peer] 17:04:02 *** HMage [~HMage@85.21.179.41] has joined #openttd 17:04:02 *** HMage` [~HMage@85.21.179.41] has quit [Read error: Connection reset by peer] 17:06:47 <Eddi|zuHause3> if union(s,s) creates an endless loop, the implementation of union is wrong 17:08:10 <Eddi|zuHause3> that is, unless s was infinite in the first place 17:08:45 <ln-> Error: Cannot open file 'data/sample.cat' 17:08:45 <ln-> openttd: /home/lauri/openttd/src/openttd.cpp:96: void error(const char*, ...): Assertion `0' failed. 17:08:52 <ln-> $ ls -l data/sample.cat 17:08:52 <ln-> -r-------- 1 lauri lauri 1608618 13. helmi 2005 data/sample.cat 17:13:50 <Eddi|zuHause3> sure it's no permission problem? 17:14:41 <ln-> no change after chmod a+rwx data/sample.cat 17:14:47 <Eddi|zuHause3> cause it works fine here 17:15:34 *** Mucht [~Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 17:16:12 <Eddi|zuHause3> and data/ is subdirectory of the bin/ dir? 17:16:31 <Eddi|zuHause3> when was the last time it worked? 17:16:56 <ln-> it worked before someone introduced the configure script thingie some months ago. 17:17:15 <Eddi|zuHause3> right, then move data/ into bin/ 17:17:31 <ln-> ok, my data/ is probably at the wrong place, but it would be *damn nice* if the error message told the _absolute_ path where it is looking for the file. 17:18:16 <Eddi|zuHause3> while you're at it, move gm/ and other similar dirs as well 17:19:21 <ln-> ok, it's running 17:21:08 <ln-> err.. what's this fuzzy logic about which currency i can choose in game settings? 17:22:12 <Eddi|zuHause3> the logic behind that sentence is a little fuzzy 17:23:45 <ln-> about half of the options in the "Currency units" drop-down menu are disabled 17:24:20 <ln-> interestingly, i can choose euro in the year 1950. 17:24:53 <Eddi|zuHause3> yeah, i have no idea about that either 17:25:42 <ln-> and now they are again all enabled 17:25:50 <ln-> i didn't do anything, just waited a minute 17:25:57 <ln-> now half of them disabled. 17:26:03 <ln-> now enabled. 17:26:20 <ln-> now disabled. 17:26:25 <ln-> this is nuts. 17:28:52 *** scia [~scia@AveloN.xs4all.nl] has quit [Read error: Connection reset by peer] 17:32:59 *** UnderBuilder [~chatzilla@168.226.105.89] has joined #openttd 17:36:39 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 17:40:26 <UnderBuilder> a question: is possible to add a font with the game running? 17:46:52 <Wolf01> maybe with the font gui 17:47:05 <Eddi|zuHause3> we have a font gui? 17:47:09 <Wolf01> no 17:47:14 <Wolf01> it is in development 17:47:19 <Eddi|zuHause3> good, i was wondering ;) 18:03:31 <peter1138> not by us 18:21:52 *** UnderBuilder [~chatzilla@168.226.105.89] has quit [Remote host closed the connection] 18:24:28 *** Gorre [dik@ip-89-102-198-103.karneval.cz] has joined #openttd 18:24:31 <Gorre> morning. 18:25:54 <Wolf01> evening 18:27:03 *** thomas_ [~thomas@vdburgt.xs4all.nl] has joined #openttd 18:34:13 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Ping timeout: 480 seconds] 18:39:38 *** BJH2 [~chatzilla@e176097010.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 18:44:53 *** thomas_ [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 18:46:36 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 18:54:00 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 18:55:05 *** HMage [~HMage@85.21.179.41] has quit [Ping timeout: 480 seconds] 18:55:26 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 18:56:25 *** Purno_ [~Purno@5351CE71.cable.casema.nl] has joined #openttd 18:56:43 *** dihedral [~dihedral@dslb-084-057-254-060.pools.arcor-ip.net] has joined #openttd 19:03:27 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 19:03:40 *** Purno [~Purno@5351CE71.cable.casema.nl] has quit [Ping timeout: 480 seconds] 19:04:26 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 19:12:15 *** UnderBuilder [~chatzilla@168.226.105.89] has joined #openttd 19:13:30 <UnderBuilder> I was playing ottd in a server and then jasper joined it O_o 19:14:28 <UnderBuilder> as always, he asked for highways 19:15:24 <Eddi|zuHause3> tell him to provide a patch ;) 19:15:45 <peter1138> hee 19:16:28 <UnderBuilder> right eddi 19:17:06 <Eddi|zuHause3> highways basically needs these things: space in the map array, pathfinder adaption, movement adaption, build interface and graphics 19:18:29 <UnderBuilder> also if oneway roads and roads over tunnel entrances are coded we can have some highways ;) 19:18:32 <Eddi|zuHause3> and they are 98% eyecandy unless we introduce AI road traffic 19:18:57 <Sacro|Laptop> yup 19:19:41 <Eddi|zuHause3> which means i would not expect anyone (reasonably) working on them before version 1.1 ;) 19:20:07 *** UnderBuilder [~chatzilla@168.226.105.89] has quit [Quit: Chatzilla 0.9.77 [Firefox 1.0.7/20050922]] 19:20:28 <Sacro|Laptop> well we just released 5.0 19:20:55 <Eddi|zuHause3> who is "we"? 19:20:57 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 19:21:19 <peter1138> Sacro's got his own version, i guess 19:21:48 <Eddi|zuHause3> ah, so "we" is sacro and his split personality 19:23:12 <peter1138> yeah 19:23:14 <Eddi|zuHause3> btw. peter1138, you chickened out earlier on my question when to use infinitive and when to use gerundive 19:23:29 <mikk36> question 19:23:35 <mikk36> chat log ingame 19:23:44 <mikk36> too hard to make ? 19:23:52 <Sacro|Laptop> press ` 19:23:56 <Sacro|Laptop> then use page up and page down 19:23:58 <mikk36> console ? 19:24:04 <mikk36> thanks :) 19:24:43 <mikk36> hmm, page up and down won't work 19:25:02 <Eddi|zuHause3> shift+pgup i believe 19:25:10 *** SwordFish [~asd@84-50-236-142-dsl.kjj.estpak.ee] has joined #openttd 19:25:11 *** Frostregen [SADDAM@dslb-084-058-144-159.pools.arcor-ip.net] has quit [Quit: und weg] 19:25:15 <mikk36> yup 19:25:16 <mikk36> found 19:25:21 <mikk36> the default linux console way :) 19:25:30 <mikk36> thanks :) 19:25:49 <Eddi|zuHause3> and you can probably output that into a file somehow 19:25:57 <mikk36> not needed 19:25:59 <mikk36> atm 19:26:19 <Eddi|zuHause3> brianettas autopilot can even output that into an IRC channel 19:26:40 <Eddi|zuHause3> (and backwards, i assume) 19:26:47 <mikk36> yup 19:26:54 <mikk36> i've tested it and it works 19:27:00 <mikk36> openttdcoop uses it too 19:31:43 <mikk36> hmm 19:31:53 <mikk36> would someone add a currency to game ? 19:32:12 <mikk36> Estonian Kroon (kr) 19:32:26 <mikk36> 1 € = 15.64 EEK 19:33:45 <Eddi|zuHause3> £ is the base unit 19:33:52 <ln-> available since.. ~1991? 19:34:02 <mikk36> well, EEK is tied to € 19:34:10 <mikk36> and pound's value is changing for us 19:34:31 <Eddi|zuHause3> that still has nothing to do with how the game handles currencies 19:34:35 <mikk36> i don't know the relation of pounds to euros 19:34:47 <mikk36> i said what i knew 19:34:55 <Eddi|zuHause3> all factors are relative to £, and they cannot be fractional 19:35:04 <mikk36> int ? 19:35:27 <Eddi|zuHause3> well, >0, so uint rather 19:36:02 <mikk36> so 19:36:18 <mikk36> if 1 pund is 2 dollars, what is the base unit ? 19:36:21 <mikk36> pound* 19:36:28 *** Skadrian [~opera@cc944153-a.groni1.gr.home.nl] has joined #openttd 19:36:46 <mikk36> 1 dollar -> 0.5 pounds 19:37:27 <Eddi|zuHause3> the current factor of 2EUR=1£ is not very exact 19:37:39 <mikk36> aint it that ingame ? 19:37:47 <Eddi|zuHause3> that is ingame 19:37:56 <mikk36> that's what i'm talking about 19:38:20 <Eddi|zuHause3> but the real value is probably more like 1,5EUR=1£ 19:38:46 <Eddi|zuHause3> i'd ask google, it might even know this ;) 19:39:02 <mikk36> hmm 19:39:15 <mikk36> atm, 1GBP = 23.2174 EEK 19:39:35 <Eddi|zuHause3> 1 UK£ = 1.48170084 EUR 19:39:47 <Eddi|zuHause3> that's what google says 19:39:58 <mikk36> 1,0000000000 1,4838623087 19:40:06 <mikk36> this is what our national bank says 19:40:10 <mikk36> that's for us :) 19:40:27 <mikk36> anyway 19:40:40 <mikk36> is it possible that u guys add Estonian Kroon ? 19:40:48 <Eddi|zuHause3> well, the google courses might not be very uptodate 19:41:47 *** tokai [~tokai@p54B84CB8.dip0.t-ipconnect.de] has joined #openttd 19:41:50 *** mode/#openttd [+v tokai] by ChanServ 19:41:51 <Eddi|zuHause3> in the mean time, you can use "custom" currency 19:42:53 <mikk36> and what do i enter there to get a normal value there ? 19:43:06 <mikk36> close-to-real vallue 19:43:09 <mikk36> value* 19:43:37 <ln-> remember that the pound values are far from real. 19:43:53 <mikk36> that ofc 19:44:02 <mikk36> but in relation to pound 19:44:16 <Eddi|zuHause3> well, if you want to use the real EUR-EEK value (~15), you need 2*15, if you want to use the real £-EEK value, use 23 19:45:51 *** Ailure [Gamefreak@194.47.44.229] has joined #openttd 19:45:55 <Ailure> hmm 19:46:00 <Ailure> I'm wondering out of curiousness 19:46:20 <Ailure> how does inflation work in the game? I assume it's some kind of variable that slowly increases over time? << 19:48:34 *** Digitalfox_ [~chatzilla@bl8-40-175.dsl.telepac.pt] has joined #openttd 19:53:49 <Eddi|zuHause3> hm, funny, google now finds the cheapest call-by-call offer ;) 19:56:50 <peter1138> hmm what 19:57:37 <peter1138> what question was that? 19:58:13 <Eddi|zuHause3> [2007-03-03 15:24] <Eddi|zuHause3> you DARE mocking our most precious imperialistic security wall? 19:58:14 <Eddi|zuHause3> [2007-03-03 15:26] <peter1138> s/mocking/to mock/ 19:58:48 <Eddi|zuHause3> in that context, i asked what the official rules are 19:59:47 <peter1138> to mock! 20:00:17 *** Purno__ [~Purno@5351CE71.cable.casema.nl] has joined #openttd 20:00:21 <Eddi|zuHause3> yeah, you said that, but i want to know on what base i can decide in the future what to use 20:00:28 <peter1138> basis 20:00:31 <peter1138> ;p 20:00:42 <Eddi|zuHause3> fine :p 20:00:43 <Smoovious> the i's should be capitalized 20:01:04 <Eddi|zuHause3> i rarely capitalise in irce 20:01:10 <peter1138> ok 20:01:12 <Smoovious> and instead if "I can decide", it should be "can I decide" 20:01:18 <Smoovious> :P 20:01:20 <Eddi|zuHause3> -e 20:01:32 * Smoovious tosses in a couple commas in for good measure. 20:01:37 <peter1138> besides 20:01:55 <Smoovious> -in(2nd) 20:02:00 <Eddi|zuHause3> "can i decides" sounds anti-english 20:02:27 <Noldo> very 20:02:29 <peter1138> i don't know the rules, i just know what's right 20:02:29 <peter1138> and "i can decide" is right 20:02:32 <Smoovious> well, the whole sentence sounds anti-english... it is, however, perfect 'merican 20:03:06 <Eddi|zuHause3> well, "'merican" is probably influenced by german there 20:03:41 <Eddi|zuHause3> also french has an "inversion" form of questions 20:04:04 <Smoovious> we'd be more influence by mexican than german 20:04:12 <Eddi|zuHause3> but they mark those with a - 20:04:25 <Smoovious> influenced 20:05:21 <Eddi|zuHause3> there was a time when the citicens of philadelphia were over 50% of german origin 20:06:39 <Eddi|zuHause3> and also changes like theatre->theater, seem to be german influenced 20:07:05 *** Purno_ [~Purno@5351CE71.cable.casema.nl] has quit [Ping timeout: 480 seconds] 20:08:00 <Smoovious> yeah, but this country is made up almost exclusively of immigrants... so we have influences from all over the spectrum... not such an easy thing to nail different things down to one region over another 20:08:18 *** ammler [~ammler@adsl-84-227-65-245.adslplus.ch] has joined #openttd 20:09:07 <Smoovious> we could have very easily ended up having spanish, or french, as our national language... 20:09:20 <Eddi|zuHause3> well, seeing that english itself is already a conglomerate of most european languages :p 20:10:16 <Eddi|zuHause3> there is a long standing story that america was only 1 vote away from using german as official language 20:10:31 *** ammler [~ammler@adsl-84-227-65-245.adslplus.ch] has quit [] 20:10:37 <Eddi|zuHause3> but i think that is exaggerated 20:10:53 <Smoovious> perhaps, but I'm going back even before then... with the spanish and french wars... and which ships from which countries landed where... 20:12:12 <Smoovious> just hitting the coastline 100 miles off of where they did, could have conceivably changed the development from that point... 20:12:20 <Smoovious> butterfly effect and all that 20:12:57 *** Sacro|Laptop [~Ben@adsl-83-100-198-186.karoo.KCOM.COM] has quit [Quit: Leaving] 20:13:12 <Smoovious> hell, even if the native americans slaughtered the sailors soon as they made landfall, all the home country would have assumed was they sailed off the edge of the earth 20:13:29 <mikk36> :P 20:13:40 <mikk36> not to the edge, over the edge ;) 20:13:49 <Smoovious> kinda an interesting exercise to try and imagine how this country would be today, if the native americans were still the dominant class here 20:14:14 <mikk36> most people would be like hipis i think :) 20:14:15 <Wolf01> night all 20:14:18 <mikk36> night 20:14:19 *** Wolf01 [~wolf01@host48-235-dynamic.9-87-r.retail.telecomitalia.it] has quit [] 20:14:32 <Smoovious> for one thing, I wouldn't have to worry about getting pinched for having a bag of marijuana on me. :D 20:14:42 <mikk36> :P 20:14:52 <Eddi|zuHause3> i don't think you can even closely imagine what the world looked like without colonies existing 20:15:21 <Smoovious> oh I can imagine alright... but nobody will ever know how accurate it might have been 20:15:42 <mikk36> good point 20:16:10 <Eddi|zuHause3> i'd say we'd still not have any industrialisation and especially electricity 20:16:44 <ln-> our openttds would be horse-powered. 20:16:54 <Eddi|zuHause3> and the american inhabitants would still live in stone-age 20:16:56 <Digitalfox_> It's hard to have a newgrf configuration where i can have newroads, new road buildings, new bridges and new tunnels... Theres no way of making all work in combination well :( 20:16:58 <Smoovious> dunno about that... it would have happened somewhere else... maybe give or take a handful of years... but someone, somewhere, would have seen the need and put their imagination to work 20:17:01 <peter1138> mmm, beer 20:17:58 <Smoovious> Eddi|zuHause3... the anglo-saxon's aren't necessarily better tho... the natives here lived in harmony with the land... had a totally different view on life... and there was a lot of appeal in that... 20:17:59 <Eddi|zuHause3> well, the inventions could have been made 20:18:03 <Digitalfox_> If i use TTRS3.01, can't make new bridges grf work.. If i use US roads, no new tunnels 20:18:35 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 20:18:35 <Eddi|zuHause3> but the success of industrialisation was based mostly on the fact that colonies were exploited 20:18:42 <Eddi|zuHause3> (coal, ore) 20:18:51 <Eddi|zuHause3> (manpower) 20:19:02 <Smoovious> doesn't mean it couldn't have happened somewhere else 20:19:06 <peter1138> yum, slavery 20:20:34 *** Skadrian [~opera@cc944153-a.groni1.gr.home.nl] has left #openttd [] 20:24:42 *** re06011988 [~r.erwan@vol21-2-82-226-46-162.fbx.proxad.net] has joined #openttd 20:24:52 *** re06011988 [~r.erwan@vol21-2-82-226-46-162.fbx.proxad.net] has left #openttd [] 20:25:40 <CIA-1> OpenTTD: KUDr * r8997 /branches/cpp_gui/src/ (6 files in 2 dirs): 20:25:40 <CIA-1> OpenTTD: [cpp_gui] -Codechange: common window features are now controlled by FeatureFlags enum. 20:25:40 <CIA-1> OpenTTD: -Caption bar, close box and resize box are created automatically depending on features specified in window ctor. 20:27:52 <peter1138> BE AGGRESSIVE 20:32:50 <ln-> http://halbot.haluze.sk/?id=1151 20:33:34 <CIA-1> OpenTTD: KUDr * r8998 /branches/cpp_gui/src/window.h: [cpp_gui] -Fix(r8997): some obscure g++ warnings about base/member initialization order (glx) 20:33:38 <peter1138> o_O 20:36:00 <mikk36> still no bridges over diagonal tracks ? :( 20:36:05 <mikk36> sad 20:36:10 <peter1138> ... 20:37:34 <Rubidium> mikk36: not in 0.5.0, it is in the nightlies 20:37:44 <mikk36> :) 20:40:37 <Smoovious> excellent. :) didn't realize it was in, looks great 20:41:51 <Smoovious> notice I can only destroy the bridge from the endpoints too, letting me destroy what's underneath while leaving the bridge... far as I know it was always like that, but never tried til now 20:41:53 <ln-> ok, when will the US and A attack at Iran? 20:42:07 <Smoovious> tomorrow 20:42:15 <mikk36> lol 20:42:26 <Smoovious> seriously, I doubt it'll happen anytime soon... we're already over-extended as it is 20:42:46 <Smoovious> tho if they want nukes so bad, I say lets just send them some... :D 20:43:52 <CIA-1> OpenTTD: rubidium * r8999 /trunk/src/rail_gui.cpp: -Fix [FS#450]: do not select a disabled platform length/number of track count when going out of drag-drop mode. 20:43:54 <CIA-1> OpenTTD: rubidium * r9000 /trunk/src/ (engine_gui.cpp lang/english.txt): -Fix [FS#581, r2572]: new locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive". 20:44:21 <Smoovious> seriously tho... most of the people there just want to live their lives, make a living, and raise their families... so would suck to actually do that, just cuz of the people in power wanting to exterminate other countries 20:44:22 <ln-> you don't see any problem with invading a sovereign country? 20:44:39 *** setrodox [~setrodox@85-124-45-77.dynamic.xdsl-line.inode.at] has quit [Quit: Have Fun ;D] 20:44:50 <Smoovious> ln-... it depends on why... 20:44:51 *** setrodox [~setrodox@85-124-45-77.dynamic.xdsl-line.inode.at] has joined #openttd 20:45:02 <ln-> why then? 20:45:35 <Smoovious> simply posing it as just 'invading a sovereign country' isn't a valid question... but the reason for doing so... 20:46:17 <ln-> "weapons of mass destruction", yeah, that has been a good enough reason lately. 20:46:25 <Smoovious> frankly, I'd support it, if they already made some kind of offensive move to begin with... so far, all we've had was bluster and posturing... not reason enough to invade 20:46:51 <Smoovious> there was more to it than that... but yeah, that was the reason they kept pushing and pushing through the media... 20:47:49 <Smoovious> I don't know if the iraq thing was a good idea or not... from the first moment I heard our forces were going in, I just didn't really have a good reason why for it... Afghanistan was one thing... but even today, I have yet to hear of a good enough justification for Iraq... 20:48:21 <Smoovious> they try to link it up to the whole war-on-terror thing (which won't work... you can't fight a concept... you have to have a specific, identifiable target) 20:48:38 <Smoovious> but they never really made the link well enough to my satisfaction 20:49:14 <ln-> someone pointed out that unlike Iraq, Iran does have real armed forces, and the average citizen of Iran is quite satisfied with his country. 20:49:35 <Smoovious> I think Saddam got what he deserved... if for no other reason than trying to exterminate portions of his own citizens... but that was still an internal thing... 20:49:42 <nairan> http://cagle.com/caglecards/main.asp?image=/news/BritsLeaveIraq/images/tab.jpg 20:50:24 <Smoovious> ln-... yeah, but you know how easy it is to shape public opinion when they only get limited sides of the argument 20:50:35 <mikk36> Rubidium, any info about automatic signali placement to trunk ? 20:50:44 <Noldo> Smoovious: public opinnion where? 20:50:59 <ln-> Noldo: he must mean the US and A. 20:51:13 <Smoovious> I've only talked directly to 2 iranians in the past couple years... and they must not have been among the 'satisfied with their country' group 20:51:17 <Smoovious> Noldo... in Iran 20:52:21 <Darkvater> goddammit Rubidium 20:52:30 <Darkvater> Rubidium: I had the fix for that and was just bout to commit it 20:52:45 <Noldo> yeah, shaping the public opinion has been so easy in Iraq too 20:52:48 <Darkvater> evil, so evil 20:53:06 * Smoovious nods. 20:53:06 <mikk36> lol @ Darkvater 20:53:06 <peter1138> heehe 20:53:16 <Rubidium> Darkvater: which of the two? 20:53:30 <Darkvater> railway locomotive 20:53:37 <Darkvater> but I am not sure your fix is correct 20:53:46 <Darkvater> frankly I think it's even plain wrong 20:53:59 <Smoovious> but then... until they actually attack us... it isn't really our problem... to attack someone just cuz you think they're going to attack you... regardless if it is true or not? ... fear alone, isn't enough justification 20:54:14 <Darkvater> STR_02B6 is also used for economy stuff (eg bankrupcy) where that string doesn't consume an other strings 20:54:17 <Smoovious> but if they attack you first, and you respond taking them out... is a much different thing to justify 20:54:42 <Smoovious> note how the vast majority of the controversy is centered around Iraq... you hardly ever hear any dissent about our going into Afghanistan 20:55:14 <Rubidium> hmm, didn't know that :(... but how would you solve the problem? 20:55:37 <Darkvater> Rubidium: easily. it is clear train needs a different string 20:55:38 <Darkvater> so 20:56:00 <Darkvater> instead of STR_02B6 I added STR_NEWS_STRING_NEW_TRAIN: :{STRING1} - {STRING} 20:56:29 <Smoovious> it wouldn't suprise me if Iran is trying to provoke a first move from us, just so they can take the position of being forced into defending themselves... and we would be seen as the invaders/aggressors... and they'd be right about that viewpoint too 20:56:47 <Darkvater> it's basically a duplicate of the STR_02B6 but the first string really needs to consume 20:58:01 <nairan> you are already agressors with your president 20:58:24 <Darkvater> it took me a little while to hunt down, but found it pretty fast after I had a look at STR_8859_NEW_NOW_AVAILABLE 20:58:31 <Darkvater> which got added with elrails I think 20:58:37 <Rubidium> hmm, isn't it better to make it "STR_NEW_VEHICLE_AVAILABLE :new {STRING} available - {STRING}" 20:58:45 <Smoovious> but then again, I do see the argument... it isn't like when the US and the ex-USSR had nukes... neither country was eager for a nuclear war... neither country's people wanted to die... but the middle east... they seem almost eager to, so long as they take some of us out with them 20:59:00 <nairan> smooth http://cagle.msnbc.com/news/WMDsNo/images/nease.gif 20:59:03 <Smoovious> nairan... it isn't that simple... 20:59:21 <Smoovious> would be nice if it was, but it isn't... and it is a much longer-standing thing, than just him 20:59:22 <Rubidium> Darkvater: it is caused by r2572, because there the behaviour of eating params changed 20:59:38 <Darkvater> Rubidium: that'd probably create too many special casings for other uses 20:59:49 <nairan> http://cagle.msnbc.com/news/WMDsNo/images/bateman.jpg 21:00:09 <Smoovious> yeah, save the links... I don't feel like re-typing them in the other computer 21:00:23 <Darkvater> Smoovious: do you wonder after the rhetoric by the US for the last 10 years that the ME is an axis of evil, etc.? 21:00:25 <mikk36> Darkvater, how possible is it that shared tracks and signals auto-complete will get to trunk ? 21:00:41 <nairan> i wonder when the us consider europe as evil 21:00:42 * Darkvater licks his finger and sticks it up in the air 21:00:56 <mikk36> and the answer is... ? 21:00:56 * nairan grins evilly. 21:01:12 <mikk36> was the air warm or cold ? 21:01:13 <Rubidium> the answer is: 42 21:01:18 <peter1138> when will the us realise that they are evil and attack themselves? 21:01:20 <Smoovious> Darkvater... no, I don't wonder... it makes for great propoganda... the vast majority of our people are religious types... they eat up the whole good-vs-evil crap as fast as it gets shovelled out to them and then ask for more 21:01:21 <mikk36> damn u, Rubidium :D 21:01:22 <Smoovious> sad really 21:01:39 <mikk36> and, Rubidium, 42 is the answer for one other question 21:01:44 <Darkvater> peter1138: that'd solve a lot of problems :) 21:01:44 <mikk36> the ultimate question 21:01:55 <mikk36> mine wasn't the ultimate one 21:02:08 <Smoovious> evil is a matter of perspective... and is a lousy argument when having rational and thoughtful discussion about issues 21:02:21 <mikk36> well, Darkvater ? 21:02:30 <Darkvater> just saying to " they seem almost eager to, so long as they take some of us out with them" 21:02:51 <Darkvater> and mind you, these same people were heroes and freedom fighters when they fought the USSR 21:02:55 *** kdr_ [materi@h-85-24-203-79.NA.cust.bahnhof.se] has joined #openttd 21:03:00 <Darkvater> so this is all a bunch of bullcrap 21:03:07 <Darkvater> mikk36: your guess is as good as mine 21:03:08 <Smoovious> yeah, well... 9-11 happened to shape our view a bit 21:03:38 <Smoovious> Darkvater if I recall, the situation was very different, too 21:03:51 <Darkvater> imho all the US has to do is settle this damn Israel/Jeruzalem thing *neutrally* and stop demonizing people/countries 21:04:13 <Smoovious> it isn't up to us to settle it 21:04:32 <Smoovious> Israel is a sovereign country... they make their own decisions... 21:04:40 *** kdr [materi@h-85-24-203-79.NA.cust.bahnhof.se] has quit [Ping timeout: 480 seconds] 21:04:43 <Darkvater> of course it is. Every half-constructive and serious solution to the problem has been vetoed 21:04:45 <Rubidium> Darkvater, why would there be too many cases if you replace the first {STRING} with railway locomotive, electric..., mono..., maglev... road vehicle, ship, aircraft ? 21:04:57 <Smoovious> solution to what problem? 21:05:01 <Smoovious> that they exist? 21:05:18 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 21:05:19 <Darkvater> mainly Jeruzalem I'd say 21:05:34 <Darkvater> Rubidium: hmm, could work... 21:05:43 <Rubidium> because the 4 GetNewsStringNew<TYPE>Avail() is almost completely duplicted four times, only for rail vehicles you've got the 4 subtypes 21:05:43 <Darkvater> Rubidium: will you look into that? Then I'll drop my fix ;) 21:05:46 <Smoovious> that isn't our territory, and isn't up to us to settle anything... it is up to the Israelis... 21:05:59 <Rubidium> yup 21:06:45 <Darkvater> .. 21:06:50 <Smoovious> I'm kinda picking up on a double standard... we're supposed to stay out of other people's independent issues, yet, we're supposed to get in the middle of people's independent issues... 21:07:05 <Ailure> [20:47] <Ailure> hmm 21:07:06 <Ailure> [20:47] <Ailure> I'm wondering out of curiousness 21:07:06 <Ailure> [20:48] <Ailure> how does inflation work in the game? I assume it's some kind of variable that slowly increases over time? << 21:07:13 <Ailure> :o 21:07:26 <peter1138> hehe 21:07:30 <peter1138> if only 21:08:02 <Smoovious> Israel/Jerusalem isn't a US issue... got a problem with Israel, take it up with them... but, we are allied with Israel... so that comes into play too, but only to a point... and the Jerusalem thing, is beyond that point 21:08:47 <mikk36> question: can i compile openttd using visual studio 2005 ? 21:08:55 <Smoovious> mikk36... yes 21:08:58 <Smoovious> er 21:09:02 <Smoovious> well, 21:09:10 <mikk36> i have it installed 21:09:13 <Smoovious> I know you can with Visual C 2005 21:09:16 <Ailure> I think that's what most people use even << 21:09:25 <Smoovious> I use VC2005 21:09:48 <mikk36> i'd like to add one small patch to 0.5.0 21:09:50 <mikk36> shared tracks :) 21:09:52 <Smoovious> mikk36... there is a wiki page with information about libraries you'd need to load up and some other configuration 21:10:12 <Smoovious> you can find it through the developer/development section 21:10:14 <Darkvater> wtf? 21:10:22 <Darkvater> http://bugs.openttd.org/task/661 << how can this guy have a crash.dmp file? 21:10:30 <Darkvater> 0.5.0 final doesn't have minidump support 21:10:37 <mikk36> lol 21:10:56 <mikk36> "oops" ? :D 21:10:58 <Smoovious> maybe it was an old one that he didn't check the date on 21:11:13 <Darkvater> could be, crash.log is correct 21:11:13 <mikk36> when did u release 0.5.0 ? 21:11:18 <Darkvater> 27feb 21:11:20 <Smoovious> I almost posted mine last night until I noticed it was over a month old 21:11:25 <mikk36> and that's from 27 feb.. hmm 21:14:35 <mikk36> Smoovious 21:14:38 <Thomas[NL]> wow, those planes in the nighlies title-screen are fast ... 21:14:47 <mikk36> could u hint me a bit ? 21:15:12 <Smoovious> hint you a bit? 21:15:20 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 21:15:26 <mikk36> do u use mingw and stuff or just vc2005 ? 21:15:40 <Eddi|zuHause3> hm, why did i not get an email about closing FS#450? 21:15:46 *** Sacro|Laptop [~Ben@adsl-83-100-175-58.karoo.KCOM.COM] has joined #openttd 21:15:51 <Smoovious> just vc2005(plus the libraries on the wiki page), and TortoiseSVN 21:16:46 <Smoovious> I've only just started using then in the past couple weeks tho... 21:16:51 <Smoovious> then=them 21:17:25 <mikk36> but u know what i have to set to get a normal build out so it works on other computers too ? 21:17:50 <Smoovious> I haven't tried to compile for other computers, only for myself 21:18:26 *** Sacro|Mobile [~Ben@213.249.248.9] has joined #openttd 21:18:46 <mikk36> installed products: ... visual c++ 2005 ... :) 21:18:59 *** Purno__ [~Purno@5351CE71.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 21:19:22 *** Sacro|Mobile [~Ben@213.249.248.9] has quit [Read error: Connection reset by peer] 21:19:31 <mikk36> which file do i open in VS ? 21:19:43 <mikk36> slnor vcproj ? 21:19:47 <mikk36> sln or* 21:19:48 <Smoovious> oh, the project file? 21:19:51 <Smoovious> no, hang on 21:19:59 <Smoovious> VC2005 needs a different one 21:20:13 <mikk36> ? 21:20:49 <Smoovious> hang on 21:20:56 <Smoovious> looking for the exact name 21:21:19 <Smoovious> ok... openttd_vcproj is in vc2003 format... for vc2005, you need to use openttd_vs80.vcproj instead 21:22:58 <mikk36> i opened that, yay :) 21:23:07 <Smoovious> :) 21:23:09 <mikk36> now 21:23:12 <mikk36> what and how do i need to add ? 21:23:14 <Smoovious> do you have everything else from the wiki page? 21:23:22 <Smoovious> getting the URL, gimme a sec 21:24:56 <Smoovious> ok... go to http://www.openttd.org/dev.php ... it'll tell you what libs you need, and for vs2005, you also need the directx SDK... follow the link to the wiki page at the bottom of the page, and it'll give you more detailed lists 21:25:07 *** Sacro|Laptop [~Ben@adsl-83-100-175-58.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 21:25:27 <Smoovious> what OS do you have? 21:25:30 <mikk36> slib, libpng and freetype2 then ? 21:25:33 <mikk36> xp ofc 21:25:54 <Smoovious> yeah, but just get the openttd-useful pack... it has all of those in it already 21:26:10 <mikk36> :) 21:26:12 <Smoovious> ok, you should be able to install the SDK then 21:26:38 <mikk36> where do i unpack them ? 21:27:15 <mikk36> that useful 21:27:51 <mikk36> Smoovious ? 21:28:31 <Smoovious> ...\Microsoft Visual Studio 8\VC\include and ...\VC\lib... it'll show on the 2nd wiki page 21:29:04 <Smoovious> be patient... I'm going back and forth between computers 21:29:10 <mikk36> np :) 21:30:45 <mikk36> wheuuh, lucky i have a valid win :) 21:30:51 <mikk36> (validation required) 21:31:13 <mikk36> omg, noo 21:31:16 <mikk36> so big :D 21:31:20 <Smoovious> yeah, it is 21:31:28 <Smoovious> I had to repartition to fit it 21:31:37 <mikk36> :P 21:31:42 <mikk36> no problem with that :) 21:31:46 <mikk36> luckily 21:33:39 <mikk36> another question: can i use those diff files with vc ? 21:34:12 <glx> use tortoise to merge them 21:34:19 <Darkvater> Rubidium: ping 21:34:24 <Rubidium> pong 21:34:35 <mikk36> damn, tortoise not installed in this pc :P 21:34:42 <Darkvater> Rubidium: road_cmd.cpp:73 how does that smell to you? 21:34:45 <peter1138> or just patch... 21:34:49 <mikk36> hmm, idea... source -> server -> merge -> back to here 21:35:04 <mikk36> patch 21:35:05 <mikk36> ? 21:35:17 <peter1138> patch is a command for applying patches... 21:35:20 <Darkvater> Rubidium: why would that function even be called if the road-tile stores its TOWNID on the map? And why is there no fallback for when t might be NULL 21:35:27 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 21:35:30 *** mode/#openttd [+o Bjarni] by ChanServ 21:35:35 <glx> patch is available on gnuwin32.sf.net 21:35:55 <Rubidium> Darkvater: because the drive through stop removal check calls that function too 21:36:36 <Rubidium> and the station does (afaik) not have enough bits free to store the town id 21:36:38 <Darkvater> ah...something else is wrong though 21:36:52 <Darkvater> cause there's an unrelated bugreport but a crash in there 21:37:10 <Darkvater> but even then it should check for town==NULL as threshold can be _really_ small 21:38:09 <Smoovious> mikk36... do you have another SVN client? 21:38:20 <Rubidium> Darkvater: hmm, that is true 21:38:22 <Darkvater> dammit, I have no global information in minidump of RC1 :( 21:38:25 <mikk36> i have svn client on my server 21:38:30 <mikk36> nothing in this pc 21:38:31 <Darkvater> cannot see what road-type was removed 21:38:53 <Smoovious> k, yeah, you need an svn client there to keep current with the sources 21:38:54 <Darkvater> or the guy's map was totally fucked..since you remove a road and it should alwyas have an owner 21:39:10 <Darkvater> Rubidium: so I might be wrong 21:39:26 *** Frostregen [SADDAM@dslb-084-058-155-151.pools.arcor-ip.net] has joined #openttd 21:39:41 <peter1138> right, new station cargo filter gui... hmm 21:48:12 <Rubidium> Darkvater: what do you think of http://rubidium.student.utwente.nl/openttd/new_vehicle_news_stuff.diff ? 21:50:06 <Eddi|zuHause3> oh great, email took one hour! 21:52:01 <mikk36> nice 21:52:24 <mikk36> what build is 0.5.0 ? 21:52:37 <Darkvater> mikk36: tags/0.5.0 21:52:47 <mikk36> ? 21:53:55 <izhirahider> mikk36, Do you mean which revision does it correspond? 21:54:03 <mikk36> right 21:54:31 <Darkvater> mikk36: tags/0.5.0 21:54:45 <Darkvater> svn://svn.openttd.org/tags/0.5.0 21:54:58 <mikk36> brh 21:55:18 <mikk36> i don't want the svn path 21:55:29 <mikk36> what was the revision of it ? 21:55:37 <Darkvater> why would you want that? 21:55:46 <mikk36> couldn't u just tell me it ? 21:56:00 <Darkvater> no, cause I don't know and am too lazy to look it up 21:56:06 <mikk36> k 21:56:19 <Rubidium> and it is utterly useless to know the revision too 21:56:27 <Darkvater> I'm wondering though about your rationale to know the revision? 21:56:38 <Darkvater> because unless you know the path it belongs to it's totally useless 21:57:02 <Darkvater> Rubidium: he a bit bigger diff than I was expecting ;) 21:57:04 <Rubidium> because "trunk at revision of 0.5.0 tag" != "0.5.0" 21:57:20 <Rubidium> Darkvater: true, but it removes so much duplication 21:57:25 <Darkvater> yes I see it 21:58:08 <Rubidium> and the final diff will be even larger 21:58:12 <mikk36> how do i apply a diff file with tortoise ? 21:58:26 <Darkvater> looking good though 21:58:42 <Rubidium> hmm, should I care about removing the old strings, or should we let WT2 handle the removal? 21:58:43 <Darkvater> Rubidium: if possible, leave out the other languages and commit them seperately if that's what you are thinking about 21:58:59 <Darkvater> I usually do the other languages as well cause I don't really trust WT2 21:59:05 <Darkvater> it has a tendency to fuck things up 21:59:40 <ln-> http://halbot.haluze.sk/images/2005-09/1318_50716_ITMXRABC.jpg 21:59:47 <Darkvater> but the diff is to my liking :) 22:03:13 <Brianetta> Hey 22:03:18 <CIA-1> OpenTTD: rubidium * r9001 /trunk/src/ (5 files in 2 dirs): -Codechange: remove duplication of functions and strings with respect to the news of new vehicles. 22:03:25 <Bjarni> ln-: I would like to yell "photoshop", but I know that it's actually a real place and that people actually go there because the planes are that low over the beach 22:03:51 <Bjarni> also at one time a plane came in a bit low and hit the fence... imagine how close it must have been to the people 22:04:22 <ln-> Bjarni: yeah, the place and its non-photoshoppedness has been discussed earlier on this channel.. 22:04:28 <Darkvater> Rubidium: I would've called it a fix and refer to your previous commit... unless you write it down you'll forget to backport this and stick around with a bug that will even crash openttd 22:05:38 <Rubidium> oh, shit 22:05:44 <Bjarni> ln-: I would never go to that beach though, but it appears that some people like to live dangerously 22:05:54 <Rubidium> hmm, lets make a to backport for 0.5.1 list :) 22:09:30 <Rubidium> removing those strings from the other language, under what tag should I put that? -Update? 22:11:07 <Darkvater> something creative ;) 22:13:28 <Bjarni> "something" is not a supported keyword :P 22:14:13 <Bjarni> those new OSX specific bug reports are odd 22:14:25 <Bjarni> I mean I never noticed those problems and I can compile 22:15:47 <CIA-1> OpenTTD: rubidium * r9002 /trunk/src/lang/ (36 files in 2 dirs): -Update: remove strings removed in r9001 from languages other than English. 22:24:35 *** ThePizzaKing [~jeff@c211-28-155-87.eburwd2.vic.optusnet.com.au] has joined #openttd 22:28:47 <nairan> wow ya getting soon to 10k! 22:28:56 *** _Ben_ [~Ben@81.168.42.191] has joined #openttd 22:29:53 <_Ben_> Hi, hope im not interupting...I've got a problem... 22:30:58 <_Ben_> for the 32bpp sprites, do the edges automatically get made semi opake? I have a screen grab and if you look down the bottom some of the tiles have a very slight gap between, yet if I lay the individual tiles over them they shouldn't be there... 22:31:04 <_Ben_> http://i57.photobucket.com/albums/g226/ben_robbins_/003-Tilegaps.png 22:31:45 <guru3> anyone watching the eclipse? 22:31:51 <Prof_Frink> yep 22:32:04 <guru3> almost at the zenith 22:32:17 <Prof_Frink> running commentary on #tycoon, quakenet 22:32:44 <guru3> cool 22:34:30 <Darkvater> _Ben_: no idea, you really need to ask egladil that 22:37:17 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 22:39:08 <_Ben_> Darkvater...dang, hes gone away 22:41:48 <Bjarni> <guru3> anyone watching the eclipse? <-- well, I planned on doing so, but with 100% of the sky being cloud covered.... 22:42:04 <guru3> no clouds here :> 22:42:15 <Eddi|zuHause3> same as Bjarni 22:42:24 <guru3> shame :/ 22:42:27 <guru3> looks quite cool 22:42:27 <Eddi|zuHause3> it's even raining 22:42:32 <guru3> don't know the next time i'll be able to see it 22:42:39 *** Loke`` [~dsadas@ti221110a080-3326.bb.online.no] has joined #openttd 22:42:45 <Prof_Frink> That's what you get for being foreign :p 22:42:45 <Loke``> hey 22:42:47 <Eddi|zuHause3> and i think it's the second consecutive eclipse 22:43:02 <Eddi|zuHause3> that was covered by clouds 22:43:29 <Loke``> no servers up at the new patch though:( 22:43:35 <Bjarni> I have seen both solar and lunar eclipses before, so I will survive 22:43:35 <Eddi|zuHause3> lunar eclipse is about every 2.5 years 22:43:49 <guru3> ah well 22:43:53 <guru3> still wanna see it 22:43:58 <Bjarni> I have even spotted ISS 22:44:24 <Bjarni> kind of awesome to see the man made "star" 22:44:31 <Eddi|zuHause3> solar eclipse is as often, but it is only visible at a very small part of the world at the same time 22:45:26 <guru3> even if it's every 2 years 22:45:31 <guru3> still worth celebrating 22:45:47 <Bjarni> yeah 22:45:58 <Bjarni> we celebrate Christmas every year 22:46:07 <guru3> :> 22:46:14 <guru3> lunar eclipse has a more coolness to it 22:46:17 <guru3> have an eclipse gift :D 22:46:20 * guru3 showers gifts 22:46:58 <peter1138> nini 22:47:01 * Eddi|zuHause3 has no idea what "shower gifts" means 22:47:12 <Bjarni> Christmas was originally the shortest day of the year and people celebrated that the days started to become longer again 22:47:32 <Bjarni> and they really wanted a party with lots of lights during the really dark time of the year 22:48:06 *** ammler [~ammler@adsl-84-227-65-245.adslplus.ch] has joined #openttd 22:48:21 <Bjarni> the church later decided to add Christ to a celebration that people already had in order to make it easier to make the population Christian 22:48:27 <Eddi|zuHause3> yeah, lots of "christian" holidays were put at the same time as already existing local holidays 22:48:35 <Smoovious> is cool to see the ISS when a ship is coming in to dock, or just undocked... you see em both moving together 22:48:51 <Smoovious> wish NASA still sent out email updates for their element sets... 22:48:58 <Smoovious> gotta get em manually 22:49:06 <Bjarni> <Smoovious> is cool to see the ISS when a ship is coming in to dock, or just undocked... you see em both moving together <-- never had the opportunity to see that :( 22:49:09 <Bjarni> at least not yet 22:49:46 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 22:50:08 <Smoovious> I run a satellite tracker... have for years... used to look at the MIR too... other satellites sometimes... 22:50:26 <Bjarni> nice 22:51:02 <Smoovious> dunno if it is still being updated, but it is STS Plus 22:51:26 <Smoovious> the orthographic view should be pretty smooth now with today's computers 22:51:41 <Bjarni> I have been in the satellite data receiving lab at campus 22:52:15 <Bjarni> it kept track of a zillion satellites and had the ability to turn all the antennas and stuff 22:52:19 <mikk36> question 22:52:25 * Smoovious grins. 22:52:26 <Bjarni> so they can read from all of them if wanted 22:52:35 <mikk36> what command did i have to use to delete a company from dedicated console ? 22:52:56 <Bjarni> mikk36: you have the "manual" 22:53:13 <Bjarni> the source is like a manual, but with less pictures and no left out details 22:53:14 <mikk36> again, couldn't u just tell me it ? :) 22:53:23 <Smoovious> way back, I put together a receiver with my CoCo-II... picked up a program that let me download a copy of the weather maps that got transmitted to NOAA... it wasn't very good at it... but when it worked, was quite cool 22:54:29 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 22:55:46 <Bjarni> reset_company? 22:56:12 <Smoovious> speaking of reset_company... why doesn't that command work on AI players? 22:56:21 <Bjarni> IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'"); 22:56:21 <Bjarni> IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Player 1 is 1, etc."); 22:57:04 <Bjarni> <Smoovious> speaking of reset_company... why doesn't that command work on AI players? <-- how should I know? I'm looking in the source just to figure out how to do this and it really lack descriptive comments :P 22:58:18 * Smoovious chuckles. 23:10:19 <Darkvater> glx: I had a look at the patch. It's better, but the language bar totally fucks up, disappearing, japanese-keyboard input appearing at random, etc. 23:10:22 <Darkvater> mess :s 23:10:35 <glx> and I don't know why 23:11:21 <Darkvater> we probably need to handle keyboard change messages? don't know 23:11:34 <glx> maybe 23:12:30 <glx> but I don't know either 23:13:10 <Darkvater> cause like this it's pretty unusable 23:15:32 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 23:19:31 <ln-> http://jpl.yi.org/0422.jpg 23:22:51 *** setrodox [~setrodox@85-124-45-77.dynamic.xdsl-line.inode.at] has quit [Remote host closed the connection] 23:24:08 *** setrodox [~setrodox@85-124-45-77.dynamic.xdsl-line.inode.at] has joined #openttd 23:27:11 *** CoRnJuLiOx [~jrtuvera@202.128.58.236] has joined #openttd 23:27:34 <CoRnJuLiOx> hey, i'm getting errors when i try to compile openttd 23:27:44 <CoRnJuLiOx> it looks like someone made a few mistakes in saveload.c 23:28:01 <CoRnJuLiOx> stuff like, 'error: 'p' is undeclared' 23:28:12 <blathijs> Any debian users around? 23:28:33 <Rubidium> yes, but probably not the kind you're looking for 23:28:42 <CoRnJuLiOx> and, 'warning: implicit declaration of function 'deflate' ' 23:29:01 <blathijs> Rubidium: Any debian user that can test a .deb for me will do :-) 23:29:09 <Eddi|zuHause3> CoRnJuLiOx: you are missing zlib 23:29:30 <Rubidium> blathijs: could try it 23:31:17 *** CoRnJuLiOx [~jrtuvera@202.128.58.236] has quit [] 23:34:23 *** Burgundavia [~corey@S010600502c03205f.gv.shawcable.net] has quit [Ping timeout: 480 seconds] 23:35:36 *** CoRnJuLiOx [~jrtuvera@202.128.58.236] has joined #openttd 23:35:37 <CoRnJuLiOx> whoops 23:35:51 <CoRnJuLiOx> ok, i've compiled openttd 23:36:10 <CoRnJuLiOx> but when i type 'openttd' the version that starts is the 0.4.8 version 23:36:42 <CoRnJuLiOx> not the 0.5.0 23:36:47 <glx> ./openttd 23:36:49 <blathijs> CoRnJuLiOx: You should probably run ./openttd 23:36:58 <blathijs> CoRnJuLiOx: What distro are you on? 23:37:01 <glx> and remove the installed 0.4.8 23:37:06 <ln-> that's so old-fashioned. 23:37:07 <CoRnJuLiOx> ubuntu 6.06 23:37:14 <CoRnJuLiOx> how do i remove? 'make uninstall'? 23:37:32 <CoRnJuLiOx> you know, i forgot where i installed this thing :-/ 23:37:40 <blathijs> CoRnJuLiOx: probably through dpkg 23:37:46 <CoRnJuLiOx> and i need the data files from it 23:37:52 <blathijs> CoRnJuLiOx: If you have a few minutes, I'm building .deb files right now 23:38:02 <CoRnJuLiOx> alright 23:38:06 *** Sacro|Laptop [~Ben@adsl-83-100-198-186.karoo.KCOM.COM] has joined #openttd 23:38:10 <blathijs> CoRnJuLiOx: And I need people to test them (I only have remote access to my debian machine atm) 23:38:14 <CoRnJuLiOx> but i'd need to hose the ones i did first, wouldn't i? 23:38:33 <CoRnJuLiOx> i'll try em out for you. 23:39:39 <blathijs> CoRnJuLiOx: no, dpkg will handle upgrading automatically 23:39:56 <CoRnJuLiOx> ok 23:40:14 <blathijs> It's building right now 23:40:32 <mikk36> Q 23:40:39 <mikk36> what did the min. profit mean ? 23:40:44 <blathijs> Couldn't build them before, since my build environment is normally on my laptop, which is in repair 23:41:11 <CoRnJuLiOx> but wait. how do i find where the old 0.4.8 is installed so i can grab my data files from it? 23:41:12 <blathijs> Managed to recreate the environment on my workstation now (lot of chroot stuff, so it should be identical) 23:41:26 <blathijs> CoRnJuLiOx: They should be in /usr/share/games/openttd/data 23:41:34 <blathijs> CoRnJuLiOx: But the new version will use them from there 23:41:41 <CoRnJuLiOx> ok 23:41:51 <CoRnJuLiOx> so i'll just leave em there 23:41:59 <CoRnJuLiOx> let me know when the stuff is ready 23:42:19 <blathijs> nearly so 23:43:05 <Rubidium> Darkvater: you still here? 23:43:45 <Darkvater> yes 23:44:10 <Rubidium> what should happen when the server cheats? 23:44:27 <blathijs> Rubidium: CoRnJuLiOx: http://kat.student.utwente.nl/~matthijs/tmp/openttd_0.5.0-1_i386.deb 23:44:39 <blathijs> Install with "dpkg -i <filename.deb>" 23:44:42 <Darkvater> Rubidium: what do you mean? 23:45:01 <Rubidium> the server uses the money cheat for example 23:45:10 <Darkvater> you can't cheat in MP 23:45:16 <Rubidium> or rather, the client playing on the server 23:46:13 <Rubidium> but yes, you can't cheat with stock OTTD, but with a *slightly* modified server you can 23:46:14 <CoRnJuLiOx> blathijs: ok, its installing right now 23:46:54 <Darkvater> Rubidium: it's up to the server imho what it wants to do 23:47:06 <CoRnJuLiOx> blathijs: bingo! its working! 23:47:29 <blathijs> Rubidium: Could you try as well? 23:47:43 <CoRnJuLiOx> isnt there a cheat mode for openttd? 23:47:48 <Rubidium> so we should allow it that the player at the non-dedicated server has a (virtually) infinite amount of money 23:49:06 <Darkvater> Rubidium: how can you cheat? 23:49:08 <Darkvater> the client will 23:49:11 <Darkvater> #ifndef _DEBUG if (_networking) return CMD_ERROR; 23:49:12 <Darkvater> #endif 23:49:20 <Darkvater> so desync 23:51:12 <Rubidium> hmm, testing with debugging doesn't trigger that :( 23:51:31 <Rubidium> why are those #ifdefs there anyway? 23:51:55 <Darkvater> it says #ifndef 23:51:57 <Eddi|zuHause3> why would any normal player play online with a debug build? 23:54:21 <blathijs> Darkvater: I'm considering leaving the -1 for the debian version in the filename for openttd 23:54:37 <blathijs> Darkvater: Since there might just be a -2 version in the future 23:55:15 <Rubidium> blathijs: seems to install, run the intro game and deinstall correctly 23:55:16 *** Frostregen [SADDAM@dslb-084-058-155-151.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 23:55:31 *** ammler is now known as ammler_away 23:55:33 <blathijs> Rubidium: k, tnx 23:55:48 <Darkvater> ok 23:56:07 *** Frostregen [SADDAM@dslb-084-058-155-151.pools.arcor-ip.net] has joined #openttd 23:56:26 <blathijs> Darkvater: so that would be openttd-0.5.0-1-i386.deb 23:58:52 <Sacro|Laptop> well Arch has openttd-0.5.0-1.pkg.tar.gz 23:59:10 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:59:41 <blathijs> Darkvater: It's uploaded to sf, could you add it? 23:59:45 <blathijs> Darkvater: I'll update the site