Config
Log for #openttd on 7th April 2007:
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00:02:00  *** BJH2_ [~chatzilla@e176099230.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]]
00:09:45  <glx> [01:38:58] <HMage> I couldn't find in that bug flyspray <-- you finally found it :) (FS#546)
00:11:12  <HMage> yup
00:11:49  <HMage> searching for money didn't give many open issues
00:13:53  <HMage> "Search for: money." "sorry, couldn't find money"
00:20:23  <Belugas> insane... a 3 BILLION aircraft
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00:37:39  <Belugas> tumdedummm
00:37:56  <Belugas> http://devs.openttd.org/~belugas/Shadow_Transport.png
00:48:01  <Sacro> Belugas: costly
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01:08:19  <Hypno> hi :)
01:08:50  <Hypno> Someone with some experience with linux + openttd? :b
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01:12:08  <Sacro|Laptop> me
01:12:09  <Hypno> :/
01:12:46  <Hypno> how to i make the map "very flat" through the .cfg? iam starting with -D :/
01:13:01  <Sacro|Laptop> errr... not sure
01:13:14  <Hypno> :(
01:13:48  <glx> it's one of the diff_custom values IIRC
01:14:43  <Hypno> !
01:14:46  <Hypno> <3 glx
01:14:54  <Hypno> found it now :)
01:15:41  <Hypno> btw glx, how the i set how "big" the map should be in # x #
01:16:06  <Hypno> map_y and x dosent seem to work
01:16:16  <glx> map_x and map_y in [patches]
01:16:32  <Hypno> ty
01:16:42  <glx> size is 2^map_x 2^map_y
01:16:48  <Hypno> ohhhhh
01:16:54  <Hypno> that explain what it did fuck up before
01:16:55  <Hypno> :D
01:17:21  <glx> min 6, max 11
01:17:26  <Hypno> does it exist any "pause" function when not ppl is playing on the server?
01:17:40  <glx> yes
01:17:54  <Hypno> what cmd is that then ? :b
01:18:55  <glx> min_players in [network]
01:19:35  <glx> "Automatically pause the game when the number of active players passes below the given amount"
01:19:54  <Hypno> okay
01:20:07  <Hypno> that command doesnt exist in the wiki >_<
01:20:49  <glx> many variables are missing :)
01:20:54  <Hypno> grrr
01:21:02  <Hypno> ait
01:21:55  <Hypno> last question glx, should i run the dedicated server with root ?
01:21:56  <Hypno> :o
01:22:46  <glx> I'm not a linux specialist, but it's not recommended to run it as root (for security)
01:23:25  <Hypno> But :/ the only .cfg i can found is at /root/.openttd/openttd.cfg
01:23:50  <Hypno> does it exist some command when i start it like "./openttd -D /home/hypno/openttd.cfg?
01:24:11  <glx> openttd -D -c path/to/openttd.cfg
01:24:20  <Hypno> :)
01:24:22  <Hypno> ty m8
01:24:37  <glx> there's also -g path/to/savegame.sav
01:24:48  <Hypno> ait :)
01:24:59  <glx> -g works for scenarii too
01:25:03  <Sacro|Laptop> openttd -c /dev/urandom ...
01:25:16  * glx slaps Sacro|Laptop
01:25:30  <Sacro|Laptop> glx: could be interesting
01:26:35  <glx> Hypno: anyway openttd -h is useful to know the command line switches :)
01:29:10  <Hypno> yea
01:29:56  <Hypno> big thx for the help :]]]
01:31:01  <Hypno> btw, what is "seed" ? :s
01:31:13  <glx> used to generate land
01:31:44  <Hypno> oki ;O
01:31:55  <Hypno> many question 8]]] /newbie
01:32:33  <Brianetta> Sacro: You folded
01:32:47  <Brianetta> Your little railcar died
01:36:56  <Sacro|Laptop> Brianetta: i noticed
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01:39:41  <Hypno> glx:does it exist any way to make more flat then diff ?
01:39:57  <Hypno> its still kinda "mounty" still when i got the terrain type "very low"
01:40:54  <glx> diff_level = 3 ?
01:41:41  <Hypno> diff level ?
01:42:24  <glx> 0->easy, 1->medium, 2->hard, 3->custom (=use diff_custom)
01:43:18  <Hypno> w8 ,should try it
01:47:52  <Hypno> bah
01:47:52  <Hypno> :/
01:47:57  <Hypno> glx: still kinda rocky
01:47:57  <Hypno> :(
01:48:08  <Hypno> rocky = mountains*
01:57:37  <Hypno> grrr
01:57:52  <Hypno> starting to get angry on this >;[gief flat evil ttd
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03:07:44  <HMage> Belugas: oh wow. Must be a costly thing :)
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07:38:22  <Wolf01> hello
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07:48:36  <peter1138> err
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07:59:00  <Wolf01> peter1138, i have a patch for the transparency gui which fixes also the hotkeys which seem broken: http://wolf01.game-host.org/OTTD_related/patches/transparency_options_gui_9570_patch.diff
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12:24:34  <MeusH> hello
12:25:04  <Wolf01> hi
12:25:40  * ln- pours 150 litres of water on MeusH
12:26:13  <MeusH> woo hooo
12:26:14  <MeusH> thanks :)
12:26:18  * MeusH drinks
12:26:35  <MeusH> ln-, is it today when you pour water on everybody? :)
12:27:14  <ln-> it's easter time, i don't remember what day exactly it should be.
12:29:04  <MeusH> we do it on monday
12:29:22  <MeusH> ln-, do you have slopes?
12:29:32  <MeusH> so that one can skii or do snowboarding?
12:29:34  <Belugas> [23:07] <HMage> Belugas: oh wow. Must be a costly thing :) <--  that is the REAL price of your negative cost aircraft...
12:30:09  <ln-> there isn't any snow left.
12:30:20  <Eddi|zuHause3> finland? i don't think they have mountains ;)
12:31:17  <ln-> a mountain is not a requirement.
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12:31:53  <Eddi|zuHause3> how would you have significant slopes without mountains?
12:36:30  <ln-> der Fj{ä,e}ll
12:37:05  <ln-> die ~s
12:40:10  <MeusH> ln-, that's beautiful :)
12:41:18  <DorpsGek> bark bark bark woef woef grrrrr
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12:52:37  <valhallasw> btw TrueBrain my problem disappeared spontaneously... aka it works but backtracing is hellishly slow with a full chessboard
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13:19:52  <Wolf01> Brianetta, your dedicated server can run also under windows? is difficult to use?
13:23:37  <valhallasw> you mean the autopilot?
13:24:34  <Wolf01> ehm, yes
13:24:42  <valhallasw> in theory it should
13:24:52  <valhallasw> but dos consoles are evil
13:25:10  <valhallasw> expect exists for windows
13:25:14  <glx> Wolf01: first step is to convert openttd.exe to console app
13:25:42  <glx> using convert.exe (available in autopilot thread on forums)
13:26:08  <glx> you also need to install ActiveTcl
13:28:51  <glx> and tcl-udp from http://sourceforge.net/project/showfiles.php?group_id=75201&package_id=75629&release_id=426243
13:29:34  <Wolf01> mmm seem to much work for me
13:29:38  <Wolf01> *too
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13:41:41  <Wolf01> too bad, i get a message like "cannot initialize server"
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14:11:07  <MeusH> cya
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15:05:02  <valhallasw> I have a feeling the realistic loading algorithm has been improved
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15:32:06  <TrueBrain> I feel like kicking someone... anyone feels like being kicked? :p
15:32:31  <DorpsGek> yawn
15:34:27  <TrueBrain> boring people
15:34:56  <PeCet> Hi
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15:35:42  <TrueBrain> hi PeCet
15:36:28  <Eddi|zuHause3> i'd have viewed that as a "yes, i am" ;)
15:37:06  <TrueBrain> Eddi|zuHause3: it in fact went through my head, but in general it is a bad idea to kick users without them understanding that I am just an idiot :p
15:37:31  <PeCet> whatever
15:38:02  <Eddi|zuHause3> i totally understand that you are an idiot :p
15:38:16  <TrueBrain> Good, now we established that...
15:38:23  <TrueBrain> @kick Eddi|zuHause3 WHIIIIIIIIIIiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
15:38:23  *** Eddi|zuHause3 was kicked from #openttd by DorpsGek [WHIIIIIIIIIIiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeee]
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15:38:40  <Eddi|zuHause3> good ;)
15:38:42  * TrueBrain hugs Eddi|zuHause3, you are very kind :)
15:38:57  <Eddi|zuHause3> you feel better now? ;)
15:39:01  <TrueBrain> yup! :)
15:39:06  <TrueBrain> I needed it :)
15:39:16  <TrueBrain> I think every person should have some power from time to tmie, to feel good
15:39:21  <TrueBrain> I am thinking about making it a law
15:40:16  <TrueBrain> Why is there so little music on music channels..... :(
15:40:54  <Eddi|zuHause3> i'm gonna go make my own music :)
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15:41:05  <TrueBrain> Have fun :)
15:42:08  <TrueBrain> welcome setrodox
15:42:27  <setrodox> hi TrueBrain
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15:51:26  <Ammler> TrueBrain: Im looking for the logs of this (and #openttdcoop), where can I find them?
15:52:00  <HMage> Belugas: better that cost, than profit from buying stuff
15:53:04  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
15:53:04  <TrueBrain> !logs
15:53:48  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
15:53:48  <Ammler> !logs
15:54:03  <Ammler> Not available for #openttdcoop?
15:54:26  <TrueBrain> I doubt SpComb is there, so I guess not :)
15:54:45  <TrueBrain> _42_ doesn't have his logs public
15:54:46  <Ammler> ah, ok, thought cause of !stats
15:55:06  <TrueBrain> might make it public some day....
15:55:17  <Ammler> np, just good to know
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16:20:36  <TrueBrain> lalala
16:21:51  <Wolf01> bored?
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16:22:09  <TrueBrain> yup!
16:23:10  <Wolf01> me too
16:23:55  <TrueBrain> too bad for you :p
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16:25:48  <Wolf01> not so bad, i can always play C&C3 :P
16:26:02  <TrueBrain> C&C3 sucks :p
16:27:57  * Cipri liked C&C3. Untill I got SupCom, that is.
16:28:36  <Digitalfox[Work]> C&C3 is great, but right now i'm on a 2 Week open savegame, so CC must wait
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17:01:36  <Brianetta> Wolf01: autopilot runs under Windows just fine.  openttd doesn't talk to autopilot, though, unless you modify it.
17:01:46  <Brianetta> All the info is on the thread in the forum.
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17:02:22  <Brianetta> glx: tcludp isn't needed for any version of autopilot that I wrote.
17:03:08  <glx> why I needed it then /:
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17:03:19  <Brianetta> You needed mysqltcl
17:03:27  <Brianetta> and tcllib for IRC
17:04:52  <glx> oh it was for udp_query.tcl :)
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17:43:18  <UndernotBuilder> quick poll - which feature is the most wanted for you?
17:43:27  <Wolf01> all
17:43:33  <Noldo> irc is not good for polling
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17:44:43  <hylje> custom bridgeheads
17:46:53  <UndernotBuilder> for me newcargos/newindustries
17:48:49  <Brianetta> Destination
17:49:00  <Brianetta> oh, and new signals
17:49:06  <Brianetta> Probabyl the signals, mostly
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17:50:14  <kitro> hihi
17:50:46  <kitro> where can i download older versions of openttd, the specific server i wanna play on still uses 048
17:53:08  <glx> kitro: http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=111717
17:53:28  <kitro> thanks glc
17:53:30  <kitro> glx
17:53:33  <kitro> much appreciated
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18:05:25  <Thomas[NL]> hmm can't seem to find what depw.grf is and where to download. found it in this list: http://www.tt-forums.net/viewtopic.php?p=571895#571895
18:06:28  <Thomas[NL]> you know what it is, where to find it?
18:10:57  <UndernotBuilder> a question: can I create newgrfs of rezised blender created graphics for using them on 32bpp branch?
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18:34:16  <Peakki> hi! i built something too fancy when starting and now i can't afford to buy engines. how do i kill my company to start a new one?
18:34:36  <hylje> on multiplayer, just quit and create another company
18:34:41  <hylje> on sp, start another game
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18:36:33  <Peakki> hmm. it's multiplayer. but just leaving the game won't delete the company, will it? there are max number of companies running so i can't create a new one
18:37:43  <hylje> it wont delete right away
18:38:22  <Peakki> how long does it take?
18:38:34  <Wolf01> the number specified in the cfg for autoclean is game months or play hours?
18:38:38  <hylje> dunno. as long as it's negative in profit and monies
18:39:22  <Peakki> ou well. guess i'll just join another server. thanks
18:39:38  <Wolf01> you can rejoin your company
18:40:23  <Peakki> what would i do? :S
18:41:31  <Wolf01> after connected to the server, select the company you wnat and then use the join company button
18:42:28  <Peakki> but my company has no money to do anything productive
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18:43:30  <Yogibear> heya
18:43:30  <Wolf01> and you can't take a loan?
18:43:44  <Peakki> helo
18:43:50  <Peakki> i already took max loan
18:43:52  <Yogibear> question, how do set that there arent any trees on a dedicated server in the .cfg file ?
18:44:27  <Wolf01> what do you mean Yogibear?
18:44:51  <Wolf01> invisible trees instead of transparent?
18:44:58  <Yogibear> well that would work too
18:45:05  <Yogibear> but i was more like saying actually not having any trees :p
18:45:13  <Wolf01> is really difficult
18:45:33  <Wolf01> i don't know the exact option for the terrain generator
18:45:35  <Yogibear> does it only look at that 5 options when it generates a map ?
18:48:22  <Yogibear> what do you mean by invisible trees ?
18:48:27  <Yogibear> i just spotted the option in the patches
18:49:13  <Wolf01> you can totally hide the trees instead of making them transparent
18:49:20  <Yogibear> ah, i see
18:49:24  <Yogibear> this is nice ye
18:49:24  <Yogibear> :)
18:49:36  <Yogibear> i'd rather have them ALWAYS insivisble tho ;)
18:49:38  <Yogibear> or just not there heh.
18:50:08  <Wolf01> and soon, i hope, also invisible houses, by player requests
18:50:45  <Yogibear> can u load a custom scenario ?
18:51:00  <Yogibear> or thats just the same as loading a save game
18:51:00  <Wolf01> i don't know
18:56:21  <boekabart> Yogibear: You know that a land without trees won't be able to provide the people in it with furniture. Plus, you'll get landslides all the time
19:00:16  <Yogibear> the forests can stay, just not the seperate trees
19:00:24  <Yogibear> and disasters are OFF, so no worries about landslides :D
19:00:34  <Yogibear> your go ;)
19:00:47  <hylje> besides there's no landslide disasters yet
19:05:05  <Wolf01> it should be :D
19:26:07  <ln-> http://www.army.mod.uk/gutersloh/new_arrivals_info/phrases.htm
19:33:50  <Ailure> heh
19:33:54  <Ailure> didn't I suggest landslide disaster?
19:33:55  <Ailure> also
19:34:00  <Ailure> I just got a oil rig on land
19:34:03  <Ailure> in a recent multiplayer game xD
19:34:08  <Ailure> *makes a saveame for future*
19:34:14  <hylje> yeah
19:34:23  <hylje> we got a couple of those in our coop game
19:34:58  <Ailure> ah
19:34:59  <Ailure> heh
19:35:05  <Ailure> knwon bug then
19:35:16  <Ailure> good as it would be awkard to send the file due to the situation I am in now :p
19:36:22  <hylje> :o
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19:55:57  <Thomas[NL]> yay TTRSv3.02 has been released  :P
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20:17:43  <Digitalfox[Home]> Starnge using last nightly and TTRS 3.02 the tubular bridges, only 1 of the 3 uses new grafics the other 2 use old graficas and original road..
20:17:48  <Digitalfox[Home]> *Strange
20:18:14  <Digitalfox[Home]> Don't if this is expected or bug of TTRS or from openttd..
20:18:20  <Digitalfox[Home]> *know
20:21:08  <CIA-2> OpenTTD: miham * r9571 /trunk/src/lang/ (6 files): (log message trimmed)
20:21:08  <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-07 22:18:15
20:21:08  <CIA-2> OpenTTD: danish - 15 fixed by MiR (15)
20:21:08  <CIA-2> OpenTTD: galician - 14 fixed by Condex (14)
20:21:08  <CIA-2> OpenTTD: portuguese - 6 fixed by izhirahider (6)
20:21:10  <CIA-2> OpenTTD: russian - 10 fixed by HMage (10)
20:21:10  <CIA-2> OpenTTD: simplified_chinese - 9 fixed by Fishingsnow (9)
20:26:14  <CIA-2> OpenTTD: miham * r9572 /trunk/src/lang/galician.txt: [Translations] -Fix: (r9571) strange problem fixed in galician language header
20:27:17  <Ailure> [22:25] <Jesh-Away> I was gonna spectate openTTD but buying ice cream is more important
20:27:17  <Ailure> [22:26] <Ailure> openTTD goes efore everything
20:27:17  <Ailure> [22:26] <Ailure> even life
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20:35:34  <Digitalfox[Home]> peter1138: Does openttd fully support newbridges? Or just a part? It seems some bridges from TTRS3 don't show up for construction..
20:39:07  <Thomas[NL]> which ones don't?
20:41:13  <Digitalfox[Home]> http://www.tt-forums.net/files/bridges_338.png I don't have all this bridges
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20:53:41  <Thomas[NL]> in the bridge-build menu they still loop like standard ttd-bridges
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22:04:14  <Cipri> Whoever made the new transparancy patches in the nightlies, you rock.
22:07:24  <Wolf01> thank you :)
22:08:22  *** Rens2Eat is now known as Rens2Sea
22:08:50  <Cipri> Just a small glitch with elrails and that though. Where should I report that?
22:09:12  <glx> it's not the latest version of Wolf01 patch
22:09:16  <Wolf01> tell me, maybe i already fixed it, i'm waiting for the patch
22:09:29  <Wolf01> *for the patch to be applied
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22:10:00  <Cipri> The wires above elrails turn invisible when stations are turned off, and the poles holding the wires turn invisible when buildings are turned off.
22:10:25  <Wolf01> yes, that is wanted
22:10:55  <Wolf01> uhm, wait
22:12:08  <Wolf01> ok, i understood something weird, maibe i'm tired
22:12:39  <Cipri> You know how elrails have normal rails, then there's a pole next to it, and there are electric wires hanging btween those poles.
22:12:44  <Wolf01> i made catenary being transparent when hiding player buildings, so you can see better the junctions
22:13:40  <Wolf01> oh yes, now i understand
22:13:53  <Wolf01> with the button you make only catenary transparent
22:14:00  <Cipri> Catenary == wires?
22:14:06  <glx> yes
22:14:08  <Wolf01> ehm, yes wires
22:14:39  <Cipri> I guess it can make sense to hide just the wires and not the poles. SO you can still see what are electric rails and what not, yet have a lot clearer view...
22:15:18  <Wolf01> yes will be fixed with the next patch
22:16:49  <Wolf01> the patch will bring also new featurettes like hotkeys and code optimization
22:17:02  <Cipri> THanks ^.^
22:19:02  <Wolf01> and the most important thing: the station sign transparency is not more toggled with X, but only with the hotkey or the button
22:19:38  <Wolf01> have you already tried the memorization of the transparencies?
22:20:10  <Cipri> How you select a few transparancies, and then toggle between all visible and just those few selected with X?
22:20:18  <Cipri> I loved that feature most of all! ^.^
22:20:27  <Wolf01> i like it too
22:21:03  <Cipri> Fnally, no more trees :D
22:21:16  <Wolf01> but all the other things visible
22:21:18  <Wolf01> :P
22:21:20  <Cipri> Exactly :D
22:24:18  <Wolf01> uhm, another news which will come with the patch is invisible buildings, very useful in big cities to see all the tiles without the shadow of the big buildings
22:28:59  <Wolf01> ok, that's all folks, night all
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22:30:14  <CIA-2> OpenTTD: glx * r9573 /trunk/src/settings.cpp: -Fix: enclose settings names containing spaces (like newgrf paths) with quotes
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23:50:15  <Kejhic> Hi, found a small bug in latest nightly, where to report ? there http://bugs.openttd.org/ ?
23:53:02  <glx> yes but first search to see if it is already reported
23:53:24  <glx> btw what is this bug?
23:53:58  <Kejhic> Buildings transparency not work,
23:54:07  <Kejhic> if it is not feature now :-)
23:54:16  <Kejhic> transparency work for stations only
23:54:53  <glx> it's not totally finished I think
23:57:37  <Kejhic> i mean in r9570
23:58:25  <Kejhic> (see that there are two more rev now)
23:59:20  <Kejhic> hmm, it is realy feature, i must read better logs :-)
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