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00:03:23 *** elmex [~elmex@e180065198.adsl.alicedsl.de] has quit [Remote host closed the connection] 00:05:21 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 00:16:07 *** Apocalipsys [Apocalipsy@190.156.92.89] has joined #openttd 00:16:57 *** Sleepie [~Sleepie@p54B366C9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:23:57 *** [3V]awaytyven [~marius@ti211310a081-6896.bb.online.no] has quit [Ping timeout: 480 seconds] 00:32:36 *** Frostregen_ [SADDAM@dslb-084-058-140-183.pools.arcor-ip.net] has joined #openttd 00:33:18 <Sacro|Laptop> i don't understand yapf 00:38:19 *** Frostregen [~sucks@dslb-084-058-167-205.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 00:38:46 *** Frostregen_ is now known as Frostregen 00:44:39 *** setrodox [setrodox@85-124-173-255.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 00:49:17 *** KritiK [Maxim@ppp85-140-204-70.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:08:44 *** Apocalipsys [Apocalipsy@190.156.92.89] has left #openttd [] 01:09:07 *** Digitalfox [~chatzilla@bl10-64-179.dsl.telepac.pt] has joined #openttd 01:12:44 <CIA-1> OpenTTD: belugas * r9906 /trunk/src/ (industry.h table/build_industry.h): -Codechange: Add common properties for both industry and industry tiles specs 01:28:39 *** Frostregen [SADDAM@dslb-084-058-140-183.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 01:31:30 *** Eddi|zuHause3 [~johekr@p54B7581A.dip.t-dialin.net] has joined #openttd 01:36:17 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 01:37:58 *** Eddi|zuHause2 [~johekr@p54B75912.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:03:30 *** Ammller [~Ammler@adsl-89-217-13-91.adslplus.ch] has quit [Ping timeout: 480 seconds] 02:12:32 <staniel> hmm don't know if this is an error or not 02:13:17 <staniel> but under the detail performance rating: minimum profit shows 0%, even though my lowest profit is ~16k 02:14:09 <staniel> highest is 543k] 02:18:50 <glx> vehicle younger than 3 years don't count 02:24:08 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:33:23 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 02:34:09 <Jerub> I never knew this, but does "Load" for aircraft not wait for mail? 02:34:17 <Jerub> That's the behaviour I observed today. 02:34:56 *** Apocalipsys [Apocalipsy@190.156.92.89] has joined #openttd 02:46:57 <Belugas> working fine for me as we speak... 02:47:30 <Belugas> maybe you're too far from town 02:47:54 <Belugas> or maybe your plane is refited to something else than passeners 02:47:57 <Belugas> who knows... 03:06:57 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 03:10:21 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 03:17:55 *** Apocalipsys [Apocalipsy@190.156.92.89] has left #openttd [] 03:18:25 *** Apocalipsys [Apocalipsy@190.156.92.89] has joined #openttd 03:22:09 <Jerub> hey, maybe that was it. 03:23:35 *** Apocalipsys [Apocalipsy@190.156.92.89] has left #openttd [] 03:23:42 *** Apocalipsys [Apocalipsy@190.156.92.89] has joined #openttd 03:45:29 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has quit [Quit: Leaving] 03:48:00 *** Frostregen [SADDAM@dslb-084-058-190-076.pools.arcor-ip.net] has joined #openttd 04:22:54 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 04:25:32 *** Apocalipsys [Apocalipsy@190.156.92.89] has left #openttd [] 04:31:10 <staniel> Jerub: check the patches, under stations there is "Leave station when any cargo is full, if 'full load' 04:31:26 <Jerub> oh, cool, thanks. 04:31:45 <staniel> just noticed that 04:32:17 <Jerub> I wonder what effect that has if you use a loco that can carry 8 bags of mail and a town creeps close to the station. 04:32:19 <staniel> trying to figure out if htere is anyway to tweak the auto-renew to buy newer planes to replace old wons 04:32:59 <staniel> ones even 04:41:14 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 04:42:22 <staniel> woo! figured it out finally 04:46:40 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 05:11:36 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 05:17:57 *** Smoky555 [~Miranda@80.69.148.14] has quit [Read error: Connection reset by peer] 05:21:32 <staniel> im in love with the dinger 200 05:24:10 <staniel> my best performer is netting me 1.5million a year 05:24:38 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Quit: Always code as if the guy who ends up maintaining your code is a psychopath who knows where you live.] 05:28:13 <Jerub> I'm still experimenting with the best ways to play this game. 05:28:30 <Jerub> i was more than a little shocked to find out how much money I made moving passengers. 05:29:15 <Jerub> and my problems with things like oil is that a) I make bucketloads of money, b) I need to run goods trains too, and c) I'm not good enough at designing high load intersections. 05:29:46 <boekabart> don't be, the challenge isn't to make money, it's just to play and transport as much as you can 05:29:53 <boekabart> and enjoy 05:29:58 <Jerub> so do planes actually travel at their speed? or is it scaled back? 05:30:08 <boekabart> not yet, i've understood 05:30:15 <boekabart> they are working on it. 05:30:29 <Jerub> Well, I'm certaintly enjoying. 05:30:40 <Jerub> I'm playing on hard. It's good to be challenged. 05:31:01 <Jerub> but the AI is terrible at Hard difficulty. it runs out of money and can't get a revenue stream going. 05:31:02 <boekabart> try a 64x64 map on hard then, that might actually be a challenge 05:31:17 <boekabart> the AI is terrible, period. 05:31:19 <Jerub> Hard is defiantely a challenge. 05:31:38 <Jerub> even on the 256x512 map I'm on. 05:31:53 <Jerub> took me ages to get enough income to be able to build what I wanted to build. 05:31:57 <boekabart> just make 1 long coal run, it'll supply all the cash you need 05:32:34 <Jerub> boekabart: I ended up with 3 long coal runs. all to the same power station. 05:32:40 <Jerub> that was fun :) 05:32:43 <staniel> technically if you think about it though 05:33:00 <staniel> about the planes speed, it shouldn't be able to travel the same speed as a road vehicle 05:33:34 <staniel> with the curve of the earth, and the altitude that planes fly at.... 05:33:40 <staniel> makes it a much greater distance 05:33:48 <staniel> then just doing the same stretch on flat land 05:34:02 <boekabart> the scale in openttd isn't and will never be 'realistic' 05:34:25 <staniel> ahh, but that could have nbeen the original idea 05:34:38 <Jerub> Road vehicles are super frustrating.k 05:34:42 <boekabart> you can come close by making a scenario of say your province, where you can get a 10 to 25 meter-per-square scale 05:34:50 <Jerub> at least you can build multiple stations and join them in openttd 05:34:59 <boekabart> max 51x51 km on 2048x2048 map 05:35:25 *** Jezral [~projectjj@users.kollegienet.dk] has joined #openttd 05:35:42 <Jerub> I mean multiple bus depots 05:35:57 <boekabart> Jerub: no you don't, bus stops you mean 05:36:03 <Jerub> sorry. 05:36:04 <boekabart> 51km -> and then you shouldn't use planes on a map that size :( 05:36:05 <Jerub> bus stops 05:37:43 <Jerub> bus loading bay, that's it. 05:38:06 <Jerub> I sometimes use lorrys to take goods from a factory to a town that's close by. 05:38:20 <Jerub> but the only positive benefit is it makes the town grow faster, it doesn't net me anything. 05:40:17 <boekabart> costs you headaches. better transport the goods across the map to a far away city by trains. $$! 05:40:51 <Jerub> on hard, breakdowns are so frequent :( 05:42:03 *** TinoDidriksen [~projectjj@users.kollegienet.dk] has quit [Ping timeout: 480 seconds] 05:42:09 <Jerub> makes it interesting though. 05:42:24 <boekabart> you need 4 line mainlines 05:42:26 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 05:42:29 <Jerub> you have to design train systems with the idea that you will need to route around trains. 05:42:56 <boekabart> and 4 line mainlines suck without PDS 05:42:57 <boekabart> PBS 05:43:19 <Jerub> is that on by default? 05:43:23 <Jerub> I think I have YPF on... 05:43:30 <boekabart> it's not there anymore 05:43:50 <boekabart> was never implemented for YAPF and for NPF they say it was buggy 05:44:07 <boekabart> actually it did crash trains once in a while when editing the network. totally realistic, IMHO :) 05:45:20 <Jerub> heh 05:49:25 *** Frostregen_ [~sucks@dslb-084-058-132-053.pools.arcor-ip.net] has joined #openttd 05:50:34 *** Frostregen92 [SADDAM@dslb-084-058-133-143.pools.arcor-ip.net] has joined #openttd 05:51:17 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 05:51:27 *** Frostregen92 is now known as Frostregen__ 05:51:41 *** Frostregen92 [~sucks@dslb-084-058-135-094.pools.arcor-ip.net] has joined #openttd 05:53:42 *** Frostregen3 [SADDAM@dslb-084-058-139-005.pools.arcor-ip.net] has joined #openttd 05:56:04 *** Frostregen [SADDAM@dslb-084-058-190-076.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 05:56:22 *** Frostregen3 is now known as Frostregen 05:57:39 *** Frostregen_ [~sucks@dslb-084-058-132-053.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 05:59:01 *** Frostregen__ [SADDAM@dslb-084-058-133-143.pools.arcor-ip.net] has quit [Read error: Operation timed out] 05:59:54 *** Frostregen92 [~sucks@dslb-084-058-135-094.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 06:10:57 *** Desolator [Desolator@82.77.166.52] has joined #openttd 06:22:18 *** Ammller [~Ammler@adsl-89-217-21-137.adslplus.ch] has joined #openttd 06:40:25 *** [3V]awaytyven [~marius@ti211310a081-6896.bb.online.no] has joined #openttd 06:52:48 *** [3V]awaytyven is now known as marius- 06:52:59 <marius-> uhm, what's the advantage of the signs with "plates" on them? :> 06:53:59 <hylje> what 06:54:23 <marius-> err 06:54:29 <marius-> not too pro explanation i guess :F 06:54:44 <marius-> the advanced train-signals :p 06:56:34 <Jerub> pre-signals 06:58:03 <boekabart> marius-: there is a good article on the wiki.openttd.org about pre-signals 06:58:10 <Jerub> http://wiki.openttd.org/index.php/Signals 06:59:35 <Jerub> there are signals, entry, combo and exit signals 06:59:48 <Jerub> entry signals are only green if one of the exit signals are green. 07:00:09 <Jerub> combo signals are exit signals at the same time as being entry signals. 07:00:11 <boekabart> (for example: a train won't try to enter the station until one platform is empty 07:00:18 <Jerub> http://wiki.openttd.org/index.php/Image:Station_with_pre-signals2.png 07:00:31 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:00:52 *** Osai^2 [~Osai@pD9EB5836.dip.t-dialin.net] has joined #openttd 07:01:39 <Jerub> boekabart: I am curious about one thing with pre signals. 07:02:21 <Jerub> I have situations where I have a platform with multiple tracks, and I want a train to wait at the entry until there is a platform free. 07:02:46 <Jerub> so say I have this. 07:03:26 <Jerub> {one way entry presignal} -> 4 {two way exit signals} 07:03:39 <Jerub> then have a single normal 1 way signal for exiting the station. 07:03:48 <Jerub> what happens? 07:05:12 *** Ammller [~Ammler@adsl-89-217-21-137.adslplus.ch] has quit [Quit: Konversation terminated!] 07:07:27 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:19:48 <Biff> Jerub: that sounds correct 07:24:22 <Jerub> Biff: what does it do? go red when the station is full? 07:24:45 <boekabart> Jerub: yes 07:24:53 <boekabart> it ignores the normal sing 07:25:15 <boekabart> only = green when at least 1 EXIT (white vertical panel) signal is green 07:25:30 <Biff> yes 07:25:41 <Jerub> okay, excellent. 07:25:56 <Jerub> what happens when there are no exit signals? always green? 07:26:01 <boekabart> try it 07:26:13 <boekabart> i have no idea, but i think always green 07:26:32 <boekabart> well not always, i think: behave like normal signal 07:32:40 *** maddy [~maddy@84.4.34.128] has joined #openttd 07:39:05 *** TinoM [~Tino@i5387CD06.versanet.de] has joined #openttd 07:47:42 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 08:05:00 *** Szandor [~user@host-84-9-129-182.bulldogdsl.com] has joined #openttd 08:05:17 *** Desolator [Desolator@82.77.166.52] has quit [] 08:13:11 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 08:14:29 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 08:22:38 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 08:33:37 *** Ammler [~Ammler@adsl-89-217-21-137.adslplus.ch] has joined #openttd 08:36:55 <CIA-1> OpenTTD: rubidium * r9907 /trunk/src/road_gui.cpp: -Codechange: prepare the road gui for more road types. 08:41:52 <peter1138> woo 08:49:41 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 08:51:03 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit [] 08:53:01 <CIA-1> OpenTTD: rubidium * r9908 /trunk/src/ (rail_gui.cpp road_gui.cpp station.h station_cmd.cpp): -Codechange: prepare the station picker for more road types. 08:55:19 *** Maedhros [~jc@host86-136-165-44.range86-136.btcentralplus.com] has joined #openttd 08:59:49 *** Jezral is now known as TinoDidriksen 09:24:59 <CIA-1> OpenTTD: maedhros * r9909 /trunk/src/road_gui.cpp: -Fix (r9897): Highlight road tunnels properly when building them. 09:31:21 <CIA-1> OpenTTD: rubidium * r9910 /trunk/src/road_cmd.cpp: -Codechange: prepare road building/removing commands for more road types. 09:48:26 *** KUDr_wrk [~KUDr@195.39.113.200] has left #openttd [] 09:49:00 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 10:15:58 *** kaan [jfk@82.192.152.195] has joined #openttd 10:16:11 <kaan> goodmorning all 10:19:30 <Thomas[NL]> good morning 10:19:57 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 10:34:55 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 10:43:25 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Thomas[NL]] 10:45:57 *** skidd13 [~skidd13@213.23.133.82] has joined #openttd 10:50:53 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 10:51:28 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 10:52:22 <hylje> i just visited the uitp conf 10:52:25 *** eJoJ [~Aim@89.10.21.193] has quit [Ping timeout: 480 seconds] 10:52:41 <Sionide> ohh 10:52:49 <Sionide> Rubidium, more road types eh? sounds interesting.. 10:53:13 <Sionide> is there a topic on this? 10:53:38 <skidd13> I think it's because of trams. 10:53:57 <Sionide> ah 10:54:00 <Sionide> not motorways then? 10:55:29 <skidd13> There was a tram patch a while ago. I think one of the devs has taken the job to complet it. 10:56:51 <hylje> i believe more road types can get in later on 10:57:07 <hylje> but for true road simulation we need gneric traffic 10:58:04 <skidd13> How far are the new industries? Tourists are working already :) 10:59:02 <Rubidium> using statistics (like Wolf01 did) I estimate summer 2008 10:59:25 <hylje> just in time for starcraft 2 10:59:41 <Maedhros> tourists are generated by houses, so they have nothing to do with industries :) 10:59:54 <skidd13> Oh... 11:01:28 *** Sionide is now known as iDunnos_Boss 11:01:35 *** iDunnos_Boss is now known as Sionide 11:01:43 *** Vikthor [novotv6@pc304-28.feld.cvut.cz] has joined #openttd 11:04:20 <skidd13> What are the opinions of the dev's regarding my "new orders window" patch? 11:07:48 <Maedhros> in my personal opinion, i far prefer text buttons to images 11:09:27 <Rubidium> imo the buttons aren't more clear than the current text. 11:10:19 <skidd13> OK, I'll think over new icons. 11:11:16 <Rubidium> and the (extra) non-stop stuff doesn't get very clear either (adding go directly and 'stop everywhere') 11:13:39 <Rubidium> I'd say about that: remove the ttdp non-stop handling and have "go to" (normal behaviour), "go directly to" (don't stop at intermediate stations), "go via" (normal behaviour, but don't stop at the "via" station), "go directly via" (don't stop at intermediate and the "via" station) 11:14:10 <boekabart> sounds good. 11:14:12 <boekabart> very clear 11:14:44 <boekabart> allthough go via (don't stop there but do stop at every other station on the way) is very weird) 11:15:05 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Ping timeout: 480 seconds] 11:15:16 <skidd13> Rubidium: Yes, sounds good. I'll give that a go. 11:16:37 <peter1138> go directly to == non-stop! 11:16:42 <peter1138> you will not change my non-stop 11:17:15 <peter1138> boekabart: "go via" is ttdp style non-stop :/ 11:17:25 <boekabart> peter1138: but admit that the current naming isn't always clear to the end user... maybe change the titles? 11:17:28 <peter1138> normal non-stop confuses some people who don't know what it means... 11:17:39 <boekabart> exactly my point :) 11:17:43 <peter1138> non-stop is perfectly fine for native english speakers 11:17:48 <peter1138> whatever it gets translated to i don't care ;) 11:17:52 <boekabart> non-stop , don't stop 11:18:23 <boekabart> i have no idea actually which is 'non-stop' and which is "don't stop" 11:19:04 <skidd13> I changed the naming because of the equal named patch one. Just a WIP. 11:19:05 <Rubidium> well, I don't care whether it's "non-stop" or "directly" and I'm not native English 11:19:35 *** Sleepie_ [~Sleepie@p54b3755f.dip.t-dialin.net] has joined #openttd 11:19:38 *** Sleepie_ is now known as Sleepie 11:20:19 <boekabart> no, non-stop is OK, but sometimes it means "don't stop" apparently ( Rubidium calls this via up there ). 11:20:56 <Rubidium> well, that's the problem with non-stop, it could also mean don't stop at the destination 'station' 11:21:26 <boekabart> no, it can't mean that . in english. but in openttd sometimes it does. 11:21:37 <boekabart> peter1138: agree? 11:21:51 <Rubidium> non-stop in ttdp means don't stop at the destination 'station' (IIRC) 11:22:19 <Eddi|zuHause3> i would totally misunderstand the word "via" 11:22:44 <boekabart> but you're not native english :) 11:23:31 <Eddi|zuHause3> <boekabart> actually it did crash trains once in a while when editing the network. totally realistic, IMHO :) <- PBS was rejected because it crashed trains WITHOUT editing the network. 11:23:45 <Noldo> To Joensuu via Kouvola and Lappeenranta 11:24:36 <Noldo> would mean that the final destination is Joensuu but it stops in Kouvola and Lappeenranta which are on the way 11:25:01 <Eddi|zuHause3> that is exactly what i would read, too, but that is not the intended meaning here 11:25:47 <Eddi|zuHause3> here it would mean "treat Kouvola and Lappeenranta as waypoints (don't stop there)" 11:25:54 <Noldo> yeah 11:26:57 <hylje> Run through $STATION 11:27:06 <Eddi|zuHause3> and i predict that a million other users will misinterpret it the same way 11:27:42 *** independence [independen@blinkenshell.org] has quit [Ping timeout: 480 seconds] 11:28:13 <Eddi|zuHause3> "pass through $STATION", i could live with that 11:29:52 <hylje> well that's settled then 11:31:18 <Eddi|zuHause3> "Vorsicht auf Gleis 3, eine Durchfahrt" 11:32:28 <Eddi|zuHause3> [typical announcement on a german station] 11:32:37 <boekabart> Eddi|zuHause3: re pbs: still, realistic :) 11:32:59 <Eddi|zuHause3> but the game is not supposed to be realistic :p 11:33:40 <boekabart> anyway.... it's gone for now 11:34:30 <hylje> the game is business simulation 11:35:35 <Eddi|zuHause3> no, the game is transport simulation 11:35:38 <boekabart> yeah... in real life, it matters very much whether coal is delivered within 1 or 4 days... not 11:35:58 <boekabart> i don't like the fact that speed is of so much relevance when transporting coal. 11:36:02 <boekabart> or ore, wood 11:36:26 <boekabart> for passengers, goods, yes. but raws... neh 11:37:13 *** tokai [~tokai@p54b8093a.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 11:37:14 <Eddi|zuHause3> i agree, raw freight should have practically no time dependence 11:37:28 <hylje> warehousing! supply and demand! 11:37:56 <Eddi|zuHause3> so you could order a freight train to wait on a track, and let a express passenger train pass it 11:39:20 *** tokai [~tokai@p54B8080A.dip0.t-ipconnect.de] has joined #openttd 11:39:21 *** mode/#openttd [+v tokai] by ChanServ 11:39:53 <boekabart> peter1138: Changed the water transparency: http://www.tt-forums.net/viewtopic.php?p=589437#589437 11:41:22 <skidd13> awesome 11:41:35 <boekabart> well better.. and with existing sprites 11:41:46 <skidd13> I've to go back to wok. cya 11:41:54 *** skidd13 [~skidd13@213.23.133.82] has left #openttd [] 11:42:23 <hylje> boekabart: :o 11:42:54 <hylje> i take it we can't tint the tiles darker depending on depth? 11:43:25 <boekabart> in a perfect 32bpp world, of course we can :) 11:43:45 <hylje> yea 11:43:58 <boekabart> well actually we can, but we need to add the darker water sprite then; and the edges will look... eh. 11:44:11 <boekabart> and I'm not sure if the palette has deeper blues 11:44:20 <hylje> :\ 11:44:25 <hylje> yes 11:44:39 <boekabart> note that that shot is with transparency on; without it just looks all the same 11:44:44 <hylje> maybe add that to the todo when we have proper 32bit 11:45:53 <Eddi|zuHause3> boekabart: can the grid be finer and extend over all (sea) water? 11:46:38 <boekabart> finer: needs new sprites. extend all over: yes, but I chose not to do that :) 11:47:02 <boekabart> I used the normal 'selection' sprites 11:47:13 <boekabart> with 'transparency' palette modifier 11:47:14 <Eddi|zuHause3> yeah, i figured... 11:48:07 <Eddi|zuHause3> i just really dislike it this way... 11:49:26 <boekabart> did you see it before 11:49:27 <boekabart> ? 11:50:09 <Eddi|zuHause3> the last transparent water i saw was with the brown ground sprites 11:50:57 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Lost terminal] 11:54:00 *** CIA-3 [~CIA@208.69.182.149] has joined #openttd 11:54:00 *** CIA-1 [~CIA@208.69.182.149] has quit [] 11:54:02 *** CIA-3 [~CIA@208.69.182.149] has quit [] 11:56:20 <Eddi|zuHause3> i believe the ground sprites and grid sprites should generally be separated 11:56:51 <Eddi|zuHause3> so you can turn the complete grid on and off like a transparency effect 11:56:51 *** Vikthor [novotv6@pc304-28.feld.cvut.cz] has quit [Read error: Connection reset by peer] 11:57:24 <boekabart> Eddi|zuHause3: good plan :) 11:58:53 *** Vikthor [novotv6@pc304-28.feld.cvut.cz] has joined #openttd 11:59:02 <peter1138> boekabart: now that is an interesting way of doing it 11:59:51 <boekabart> do you like it? 12:00:00 <boekabart> i've been playing with ways to do it for hours 12:00:00 <peter1138> yers 12:00:07 <boekabart> this came out the best :) 12:00:09 <Eddi|zuHause3> yeah, the thought is good, but the result is "improveable" :) 12:00:18 <peter1138> yes 12:00:21 <boekabart> better with thinner lines i guess 12:00:24 <peter1138> the sprites a... 12:00:25 <peter1138> exactly that 12:00:38 <peter1138> hmm 12:01:01 <peter1138> possibly with lines across the half slopes too 12:01:25 <peter1138> how many are needed? one of each tileh (er, Slope) i guess 12:01:31 <boekabart> yep 12:01:48 <hylje> actually i think the grid should "float" at sealevel while the terrain is shown as water tiles 12:02:23 <boekabart> hylje: tried that, not as nice. 12:02:42 <boekabart> actually i can't find tiles that look OK. only bare_land is somehow accetable. 12:03:01 <Eddi|zuHause3> if you plan to extend the grid thing to land tiles, maybe a different line for each tile edge (two per tile) might be better 12:03:04 *** graeme [~graeme@88-104-103-197.dynamic.dsl.as9105.com] has joined #openttd 12:03:32 <peter1138> nah, draw all edges 12:03:48 <Eddi|zuHause3> so a half-slope coast tile could have different colours for the land part and the water part 12:03:51 <peter1138> but it can be a dotted line, such that when two edges are joined it looks like a single line 12:04:05 <Eddi|zuHause3> why all edges? the two other edges will be drawn with the neigbouring tiles 12:05:16 <Eddi|zuHause3> i think there's an 'h' missing :p 12:05:23 <hylje> hhhhhhhhhhhhhh 12:05:45 <Eddi|zuHause3> english has totally weird spelling 12:06:07 <peter1138> loughborough 12:06:09 <Eddi|zuHause3> nothing is spelt like it is spoken 12:10:53 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 12:14:19 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has joined #openttd 12:17:03 *** Vikthor [novotv6@pc304-28.feld.cvut.cz] has quit [Remote host closed the connection] 12:17:29 *** Vikthor [novotv6@pc304-28.feld.cvut.cz] has joined #openttd 12:18:06 *** Vikthor [novotv6@pc304-28.feld.cvut.cz] has quit [] 12:22:42 <Jerub> this is confusing 12:22:58 <Jerub> I want to fund a water tower, but I can't seem to be able to 12:23:01 <Jerub> "Site unsuitable" 12:23:23 <Jerub> also, the message I get when I try to place it on a town building is "too close to another industry" which is a bit confusing too 12:24:08 *** Ammler [~Ammler@adsl-89-217-21-137.adslplus.ch] has quit [Ping timeout: 480 seconds] 12:25:06 <peter1138> yeah, it needs to be built *on* a building... for some reason 12:25:58 *** Klanticus [~Klanticus@143.107.231.153] has joined #openttd 12:27:50 <Jerub> oh, right 12:28:07 <Jerub> so I had to build it on the far side of the town to the nearest other water tower 12:30:17 <Jerub> gnnnr 12:30:30 <Jerub> and the water well I chose was of course the lowest producing one on the map 12:32:45 <peter1138> hehe 12:33:51 *** independence [independen@blinkenshell.org] has joined #openttd 12:35:16 *** Progman [~progman@p57A1DA6E.dip.t-dialin.net] has joined #openttd 12:38:52 *** boekabar1 [~boekabart@81.58.27.138] has joined #openttd 12:38:52 *** boekabart [~boekabart@81.58.27.138] has quit [Read error: Connection reset by peer] 12:39:24 *** boekabar1 is now known as boekabart 12:39:31 <Jerub> ! 12:39:44 <Jerub> it went from 40 to 32 12:40:23 <Biff> huh 12:40:35 <Biff> i get textures from the small airport on the intercontinental 12:42:16 <Biff> http://discrete.eimot.no/~magne/openttd/Gl%c3%b8slia%20Transport,%205th%20Mar%202006.png 12:44:26 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 12:46:58 <peter1138> that's because the sprites are reused 12:50:21 <boekabart> Is the following by design: when I build canals in scenario editor, they cannot be deleted (or overbuilt by dock/locks) in the game. 12:50:51 <boekabart> This is a result of a change sometime in the past, where canals got owner_none instead of owner_water, when built in scenario editor 12:53:52 *** boekabar1 [~boekabart@81.58.27.138] has joined #openttd 12:53:52 *** boekabart [~boekabart@81.58.27.138] has quit [Read error: Connection reset by peer] 12:54:01 *** boekabar1 is now known as boekabart 12:54:20 * boekabart hates his PC, rebooted twice in 15 minutes. hard. 12:54:26 <boekabart> and yes it's a window PC. 12:54:55 <boekabart> but I'm sure that has nothing to do with it 12:56:04 <boekabart> did I miss the answer to my question? 12:56:21 <peter1138> no 12:57:39 <boekabart> i'll keep waiting for it then ;) 13:11:15 *** setrodox [setrodox@83-65-236-124.dynamic.xdsl-line.inode.at] has joined #openttd 13:17:42 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:17:42 *** mode/#openttd [+v glx] by ChanServ 13:30:34 <peter1138> so 13:30:42 <peter1138> you're a legend now, boekabart :) 13:31:15 <boekabart> right 13:31:39 <boekabart> i'd rather become a legend by making 32bpp or pbs. This is too easy :) 13:32:53 <TrueBrain> I rather just see a high amount of money wired to my account :p 13:33:13 <hylje> make it work and go do 32bpp for kewl water transparency and tinting effects 13:33:43 <Biff> hmm 13:33:54 <boekabart> Actually, I made a 32bpp thing just to be abel to do cool effects 13:34:02 <boekabart> (search forum for them) 13:37:32 <Osai^2> hi all 13:37:35 *** Osai^2 is now known as Osai 13:37:55 <boekabart> that was a fast sqrt! 13:38:17 <boekabart> actually it must mean Osai==1 :) 13:38:51 <TrueBrain> or 0 13:39:29 <Osai> (Osai^2)/Osai 13:40:15 <glx> can't be 0 then* 13:40:32 <Osai> I don't want to be 0 13:41:01 *** boekabart is now known as nul1 13:41:05 <nul1> dammit 13:41:12 *** nul1 is now known as boekabart 13:41:16 <Osai> ^nix 13:41:27 <boekabart> i tried null 13:41:30 <boekabart> not nul 13:41:41 <Osai> lol 13:41:48 <boekabart> /null hello? 13:41:54 <boekabart> whoops 13:43:07 <Biff> any reason why news that one ignores should be stored? 13:43:26 <peter1138> so you can go back and look at it 13:43:29 <peter1138> it still happened... 13:43:39 <Biff> i dont want that to happen 13:43:51 <Biff> it makes the backlog unusable for me 13:44:23 <Biff> on a large map, there is so much spam, that its not practical to have everything there 13:44:28 <Biff> maybe its just me 13:45:35 <Biff> well, i patched it so they dont come up. but if people want it then its no use 13:45:46 <Biff> maybe it could be configured 13:46:13 <Belugas> so basically, you would like to have the message history being filtered by messages that you turned off in message settings, if i read you well 13:46:26 <Biff> Belugas: yes, thats what i did 13:46:50 <Belugas> sounds interesting 13:47:21 <boekabart> make it a checkbox in the bottom, and done you are! 13:47:37 <boekabart> it'll make you a legend, probably... :) 13:47:40 <Biff> well, i did it in two ways, first i did it so it doesnt show the messages, but i think my last solution just to drop the messages are just as good 13:47:46 <Biff> haha, i think not :-P 13:47:54 <Biff> i just fixed something that annoyed me 13:48:11 * boekabart the legend is going to fight traffic once again. 13:48:57 <Biff> good luck 13:49:34 <Biff> but do people really go back in old news that they have filtered? 13:53:35 <Biff> maybe i should use the forum or something 14:10:13 <Belugas> personnally, i'll prefer to be able to toggle it on and off. 14:10:48 <Belugas> the reasons why some messages are not interesting at one point may not be tru latter in the game. 14:11:17 <Belugas> so having the option to go back is something to consider, imho 14:11:23 <Biff> true, but the message capacity is a bit limited 14:12:08 <Eddi|zuHause3> you might make that limit a little more dynamic while you are there :p 14:12:22 <Biff> maybe something like, shift click on the back log to see all types of messages 14:12:36 <Biff> Eddi|zuHause3: hehe, yeah 14:12:55 <Biff> the news-items doesnt take all that much ram ;) 14:13:30 <Biff> #define MAX_NEWS 30 is the current setting 14:14:29 *** Klanticus [~Klanticus@143.107.231.153] has quit [Quit: Saindo] 14:14:29 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 14:14:42 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 14:14:49 <Biff> maybe it should be a linked list 14:15:59 <Eddi|zuHause3> linked lists are cache nightmares 14:16:18 <Biff> oh 14:16:25 <Biff> i didnt know 14:16:46 <Eddi|zuHause3> because basically every time you go list.next, you get a cache miss 14:16:56 <Biff> yeah, i guess 14:17:17 <Eddi|zuHause3> this rarely happens if you use dynamic arrays 14:17:32 <Biff> uhh. dynamic arrays? 14:17:41 <Biff> like an array list? 14:17:58 <glx> maybe use memory pool 14:18:01 <Noldo> array that grows in size when needed 14:18:19 <Eddi|zuHause3> no, like: if (array is full) { create new array of double size; copy existing entries} 14:19:05 <Biff> Eddi|zuHause3: yeah, but isnt that also quite slow? 14:19:14 <Eddi|zuHause3> if you do not have the luxury of a garbage collection, add "clear old array" 14:19:56 <Eddi|zuHause3> Biff: no, because the memory is one block, you get harldy any cache misses when you iterate through the array 14:20:03 <Biff> i see 14:20:37 <TrueBrain> http://devs.openttd.org/~truelight/art.png <- I made a modification for OpenTTD so everything is more art-alike 14:20:39 <TrueBrain> you guys like it? 14:20:57 <Eddi|zuHause3> that can't be good :p 14:21:02 <Biff> cute 14:21:15 <peter1138> nice ;p 14:22:03 <Biff> hmm 14:22:05 <Eddi|zuHause3> reminds me of some old games 14:22:17 <Biff> realloc(3) Oo 14:22:19 <Eddi|zuHause3> with 320x200 resolution 14:22:57 <Eddi|zuHause3> and 16 colours 14:23:13 <Biff> those were the days 14:23:30 <Eddi|zuHause3> i believe EGA had a mode with 64 colours 14:27:44 <glx> CGA was better :P 14:27:51 <glx> 4 colors 14:28:24 <Eddi|zuHause3> i heard the real gurus could switch palettes in the middle of the screen :) 14:37:02 <peter1138> more commonly done on 8bit computers 14:37:19 <peter1138> on the fly resolution switching too 14:37:46 <peter1138> it is quite troublesome for emulators... 14:39:58 <Eddi|zuHause3> yeah, it's a feature long forgotten in the 32bit days :) 14:43:34 <peter1138> hmm, kaan's patch 14:47:13 *** boekabar1 [~bdb@e215192.upc-e.chello.nl] has joined #openttd 14:49:44 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 14:53:01 <kaan> peter1138<- you called? 14:53:18 <peter1138> on the phone 14:53:42 <kaan> :P 14:53:48 *** boekabar1 is now known as wboekabart 14:56:09 *** wboekabart is now known as legend 14:56:18 *** boekabart is now known as wboekabart 14:56:26 *** legend is now known as boekabart 14:57:04 <Belugas> kaan, comment style wise : if comment is on its own line, without any code on it, please use /* blabla */ 14:57:16 <Belugas> the // stuff is only used at the end of code line 14:57:46 <Belugas> although it's not like that everywhere, let's say we are trying to make the base code compliant 14:59:15 <kaan> ok, ill change that then, im not that attached to // :) 15:00:12 <kaan> afk 15:01:20 <kaan> back 15:06:07 *** Sacro^ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:08:49 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 15:12:08 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 15:21:47 <peter1138> heh 15:21:52 <peter1138> i'm reworking it anyway 15:22:05 <peter1138> you seem to have a penchant for deleting spacing lines though 15:22:31 <kaan> me? 15:22:48 <peter1138> yes 15:22:53 <peter1138> } 15:22:53 <peter1138> - 15:22:53 <peter1138> bool VehicleNeedsService(const Vehicle *v) 15:22:54 <peter1138> eg 15:23:09 <kaan> didn't notice that :) 15:23:25 <peter1138> but don't worry about it 15:23:29 * peter1138 compiles 15:25:25 <Belugas> most of the time, users do not look at their patch before publishing it. and even after :) 15:25:34 *** elmex [~elmex@e180064179.adsl.alicedsl.de] has joined #openttd 15:26:00 <glx> even when you point out the "style" problems and unneded changes 15:26:17 <kaan> heh, i did read it and notice the -} +} but i couldnt for my life find it and correct it 15:26:50 <glx> the diff tells you where it is 15:27:04 <kaan> maybe i should enable line numbering :P 15:27:26 <glx> you don't have a "goto line" command? 15:27:47 <kaan> who knows, MSVS is a big program 15:28:41 <glx> just type ctrl-g 15:28:48 <kaan> oh :) 15:30:00 <glx> ctrl-r ctrl-w is useful too 15:41:55 *** graeme [~graeme@88-104-103-197.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 15:45:31 *** dihedral [~dihedral@dslb-084-056-213-202.pools.arcor-ip.net] has joined #openttd 15:52:03 <peter1138> hmm 15:52:11 <peter1138> can't get non-front to break down :-( 15:52:28 <Rubidium> does it age? 15:53:24 *** Ammler [~Ammler@77-56-223-177.dclient.hispeed.ch] has joined #openttd 15:55:34 <peter1138> no indiction atm 15:55:36 <peter1138> er 15:55:38 <peter1138> no indication atm 15:58:47 <TinoM> !version 15:58:59 <TinoM> !revision 15:59:13 <TinoM> !blog 15:59:17 <Eddi|zuHause3> !whatareyoutryingtodo 15:59:25 <TinoM> d'oh ^^ 15:59:30 <Eddi|zuHause3> tip: /topic 15:59:44 *** HMage [~HMage@85.21.179.45] has joined #openttd 15:59:54 <TinoM> ah, sorry, wrong channel ;) 16:01:05 <peter1138> heh 16:03:17 *** maddy [~maddy@84.4.34.128] has quit [Remote host closed the connection] 16:04:48 *** MeusH [~MeusH@host-ip195-138.crowley.pl] has joined #openttd 16:04:56 <MeusH> hello 16:07:33 <TrueBrain> hi MeusH 16:07:52 <kaan> peter, it is useful to reenable black smoke on secondary to verify breakdowns 16:07:57 <MeusH> hey, how's AI? 16:08:03 <TrueBrain> slow :p 16:08:13 <kaan> eighter that or you could disable service on secondary and then go look it up later 16:08:13 <MeusH> uh 16:08:20 <MeusH> how about other projects? 16:08:27 <TrueBrain> slow :p 16:08:37 <kaan> hehe 16:08:48 <kaan> slow is good :) 16:08:54 <TrueBrain> not really 16:08:58 <TrueBrain> or rather: depends on who you ask :p 16:09:13 <TrueBrain> if you ask my roommates, they would agree with you, as it means I have more time for them :p 16:09:23 <kaan> well, if you refer to the sudden slowness of the head rev then its not too good 16:11:03 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 16:11:07 <peter1138> kaan: yes 16:11:07 <TrueBrain> for who ever is using git, we have some bad news, we are currently reimporting the whole SVN; make sure to make good backups of your git, and reclone/rebase when we are done :p 16:11:27 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Ping timeout: 480 seconds] 16:13:45 <Biff> hmmm, is there a way to list industries by type? 16:13:55 <TrueBrain> click on the sort buttons 16:14:40 <Biff> oh, just found the list industries window 16:14:40 <Eddi|zuHause3> there should be filter buttons as well 16:14:41 <Biff> :p 16:16:20 <Biff> yeah, probably 16:16:28 <Biff> 2048*2048 is a bit too big for me 16:16:57 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 16:17:58 <Eddi|zuHause3> just use the new "really extremely few industries" setting :) 16:18:37 <Eddi|zuHause3> i should try a trunk game again, and constantly bitch about the lack of PBS :p 16:18:38 <Biff> oh, is there something like that? 16:18:59 <Belugas> bitching? yes, constantly :P 16:19:16 <Biff> i wrote that in <1s 16:19:17 <Biff> ;) 16:19:28 <Biff> no, i meant really extreme few industries 16:20:39 <Belugas> cannot go lower than that, sorry. The other option is no industries, and you watch them get built overtime 16:21:21 <Belugas> but be aware that the whle industry chain will not be available as a sudden... 16:21:45 <Belugas> like factories without farms and steel mills, 16:22:00 <Belugas> or steel mills without iron ore mines... 16:23:03 <Belugas> pretty amusing :) you're stuck at building up your network for passengers/mail only 16:24:09 <Eddi|zuHause3> it's like you're starting in 1800 or so :) 16:25:11 <Eddi|zuHause3> is the last DBSetXL release really 2 years old? 16:26:25 <Sleepie> yep 5th may 2005 16:27:39 *** DorpsGek [truelight@openttd.org] has quit [Quit: TrueBrain] 16:27:45 <Eddi|zuHause3> hm, i only have TTRS v2 16:27:59 *** DorpsGek [truelight@openttd.org] has joined #openttd 16:28:01 *** mode/#openttd [+o DorpsGek] by ChanServ 16:31:41 *** graeme [~graeme@88-104-29-194.dynamic.dsl.as9105.com] has joined #openttd 16:34:24 <peter1138> bah 16:34:28 <peter1138> vista business edition in qemu = fail 16:34:31 <peter1138> won't install :( 16:35:26 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 16:35:27 *** mode/#openttd [+v glx|away] by ChanServ 16:36:53 <SpComb> is buisness edition expensive enough to be legally used in a virtual machine? 16:38:53 <peter1138> hmm? 16:39:44 <peter1138> hmm, seems to do more when starting it manually (rather than using qemu-launcher) 16:39:50 <SpComb> http://linux.dell.com/ o/ 16:39:54 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 16:39:54 <boekabart> any can be used legally AS a vm os 16:39:59 <boekabart> just might not be supported 16:40:06 <Sionide> SpComb, shit hardware though.. 16:40:17 <Eddi|zuHause3> [2]+ Speicherzugriffsfehler bin/openttd (wd: ~/spiele/OpenTTD) 16:40:24 <SpComb> Sionide: Dell provides linux support for said hardware, though 16:40:26 <SpComb> which is quite something 16:40:30 <Sionide> broadcom and ati 16:40:32 <Sionide> :\ 16:40:36 <Eddi|zuHause3> (i was closing the newgrf window on the main menu) 16:40:37 <peter1138> Speicherzugriffsfehler? :p 16:41:03 <Sionide> ???? Air Traffic - Charlotte 16:41:08 <peter1138> SpComb: heh, i just installed 7.04 the other day. works nicely 16:41:32 <SpComb> peter1138: I'm planning on installing 7.04 some day, once I feel like booting out of windows 16:41:37 <Eddi|zuHause3> (this probalby translates as "segmentation fault") 16:41:47 <peter1138> but my winxp partition won't boot in qemu either :( 16:42:54 *** Sacro^ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 16:44:15 <peter1138> hmm, vmware-player maybe... 16:44:27 <Eddi|zuHause3> i think i can reproduce this 16:44:57 *** graeme [~graeme@88-104-29-194.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 16:45:08 <Eddi|zuHause3> start game, open newgrf window, add grf, refresh list, choose a grf, add it, close newgrf window 16:45:41 <Eddi|zuHause3> can anyone confirm this? 16:45:41 <peter1138> any grf? 16:45:51 <Eddi|zuHause3> i think it works with any grf 16:46:37 <peter1138> nope 16:46:39 <peter1138> works for me 16:46:48 <peter1138> hmm 16:46:56 * peter1138 rereads :p 16:47:19 <peter1138> double free 16:47:25 <peter1138> doesn't happen every time though 16:47:50 <Eddi|zuHause3> i have tried it multiple times, it crashes differently each time 16:48:43 *** Wolf01 [~wolf01@host184-239-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 16:48:53 <Wolf01> hello 16:49:28 <peter1138> ok, vmware-player is crap 16:49:29 <peter1138> *sigh* 16:50:26 <Wolf01> i agree, the workstation is really better :P 16:50:47 <|Jeroen|> i like the server 16:51:50 <hylje> to each its own 16:51:52 <peter1138> my win xp stuff only gets to Mup.sys :( 16:52:27 <Wolf01> boekabart! great work with water levels! i really like this screenshot: http://www.tt-forums.net/files/newdeeptransparency_170.png 16:53:01 <hylje> tt-forums finally got rid of that extra slash ? 16:53:41 *** graeme [~graeme@88-104-101-119.dynamic.dsl.as9105.com] has joined #openttd 16:55:34 <boekabart> Wolf01: thanks 16:55:56 <boekabart> You actually like those golden canals!? 16:56:08 <boekabart> ;) 16:56:11 <Eddi|zuHause3> :p 16:56:26 <boekabart> dinner's served! 16:56:29 <hylje> acta 16:56:35 <hylje> ual riverbanks 16:56:37 <hylje> -a 16:56:41 <Biff> golden canals 16:56:41 <Biff> nice 16:56:42 <Biff> :P 16:56:53 <boekabart> yes they are supposed to look like riverbanks 16:57:00 <boekabart> :) placeholders of course 16:57:03 <hylje> :o 16:57:28 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 16:57:46 <Wolf01> yes, they are cool, maybe with a copper color to seem more like bricks (the grey seem stone) they may look better, but i like the transparent water more :D 17:03:13 *** glx|away is now known as glx 17:07:52 <peter1138> rivers have bricks around them? 17:08:28 <Eddi|zuHause3> maybe italian rivers :p 17:09:24 <Wolf01> sometimes they have brick wharfs in cities 17:09:47 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 17:10:17 <hylje> maybe urban towns should have them 17:10:24 <hylje> but outside urban area basic banks 17:11:31 *** skidd13 [~skidd13@p548A714A.dip.t-dialin.net] has joined #openttd 17:11:32 <Noldo> similar to roads 17:11:45 <hylje> yes 17:12:32 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:12:35 *** Ammler [~Ammler@77-56-223-177.dclient.hispeed.ch] has quit [Ping timeout: 480 seconds] 17:13:04 <Thomas[NL]> you can make these brick-r wharfs by building a road on the slope :) 17:14:58 <Eddi|zuHause3> he's talking about rivers, they should not have the need for slopes 17:15:05 <Eddi|zuHause3> like canals 17:16:20 <elmex> does transfer&full load make any senes? 17:17:32 <skidd13> elmex: why not? 17:17:39 <elmex> hmm 17:18:33 <Eddi|zuHause3> not much, because you'll be picking up the cargo you just left there 17:19:14 <elmex> ok, following setup: station B is built near a ore mine and it also gets transfered ore from elsewhere. so the transferd cargo and the cargo produced by the nearby industry mixes 17:19:28 <elmex> will that result in a bug? 17:20:04 <Eddi|zuHause3> hm, it might work meanwhile 17:20:12 <elmex> meanwhile? 17:20:32 <elmex> would it work in 0.5.1? 17:20:42 <Eddi|zuHause3> it used to not work, but someone did a transfer fix 17:20:50 <Eddi|zuHause3> i just don't know how far that fix went 17:21:01 <Eddi|zuHause3> it should be in 0.5.1 17:27:24 <elmex> hm 17:28:06 *** Ammler [~Ammler@77-56-223-177.dclient.hispeed.ch] has joined #openttd 17:28:20 *** dihedral [~dihedral@dslb-084-056-213-202.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 17:29:15 <Eddi|zuHause3> who can i beat senseless for the translation of the town road options?!? 17:29:41 <peter1138> they're not especially good in english ;p 17:30:22 <Maedhros> pfft, you know where to find them :p 17:34:11 *** mikk36 [~mikk36@pc149.host4.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 17:35:30 <kaan> is there any documentation to adding new strings to the lang files? 17:35:32 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 17:35:42 *** mikk36 [~mikk36@pc149.host4.starman.ee] has joined #openttd 17:36:52 <Maedhros> kaan: yup, there is - http://wiki.openttd.org/index.php/Strings 17:37:52 *** mikk36 [~mikk36@pc149.host4.starman.ee] has quit [] 17:38:02 <skidd13> Is it possible to set a param to a string who is already set by a param? 17:39:48 <kaan> Maedhros: thanks :) 17:41:26 *** Desolator [Desolator@82.77.166.52] has joined #openttd 17:41:38 <Desolator> can anyone help me with sourceforge? 17:42:19 *** Ammler [~Ammler@77-56-223-177.dclient.hispeed.ch] has quit [Ping timeout: 480 seconds] 17:42:55 <Belugas> skidd13 : i don't get exactly what you mean 17:43:31 *** mikk36 [~mikk36@pc149.host4.starman.ee] has joined #openttd 17:44:04 <skidd13> It's hard to describe it for me. I'll post a patch in my order window topic. 17:44:32 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 17:45:45 <skidd13> Belugas: http://tt-forums.net/viewtopic.php?p=589547#589547 17:45:52 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 17:47:56 <Eddi|zuHause3> why does my self compiled openttd not have an openttd icon anymore? 17:50:20 <Belugas> skidd13, where/what should i look for? 17:52:09 <skidd13> If I try to use this. The build crashes with "!invalid string id 0 in GetString". It seems the SetDParam(2, * and SetDParam(3, * are not accepted. 17:54:02 <skidd13> A scenario: 1, STR_ORDER_GO_TO ; 2, STR_ORDER_TARGET_STATION ; 3, Station A ; 4, STR_EMPTY ; 5, STR_ORDER_ACTION_FULL_LOAD 17:54:19 <peter1138> q 17:54:21 <peter1138> er 17:54:22 <peter1138> not vim 17:56:19 * peter1138 > home 17:56:19 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 17:56:47 <Rubidium> in that case {STRING1} has to read 2 strings, when it can only read one, so the {STRING} becomes STR_EMPTY 17:57:06 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 17:58:36 <Biff> hmm, weird, did ./configure and make instead of building deb package, and now openttd doesnt read the home dir 18:00:01 <Eddi|zuHause3> by default, openttd reads the binary dir, i believe 18:00:10 <Biff> oh, weird 18:00:17 <Eddi|zuHause3> you can change the paths where it searches for the config file with configure 18:00:25 <Biff> yeah, i saw --personal-dir 18:00:36 <Biff> but it should search in the users home folder 18:00:54 <Eddi|zuHause3> so? specify ~ 18:00:55 <Biff> the normal deb-package of openttd does that 18:01:09 <Biff> ~ is not the home folder of every user 18:01:10 <Biff> just me 18:01:25 <Eddi|zuHause3> ~ is the home folder of the user that is logged in 18:01:33 <Desolator> can anyone help me with sourceforge? 18:01:34 <Biff> it will be expanded by bash, to /home/myuser/.openttd 18:01:46 <Biff> then noone else can use it 18:01:52 <Eddi|zuHause3> use '~' 18:01:58 <Eddi|zuHause3> then bash will not expand anything 18:02:04 <Biff> will that work? 18:02:13 <Maedhros> i have a suspicion that openttd will have a fit if it sees that 18:02:15 <Biff> you cant do fopen("~/something") in c 18:02:17 <Rubidium> just use --personal-dir=".openttd" 18:02:23 <Biff> Rubidium: ah, thanks 18:02:46 <Rubidium> it's just the directory name for *in* the home directory 18:03:24 <Biff> ah 18:04:11 <Biff> hmm, still it uses bin folder 18:06:19 <Biff> maybe it will only work when i use enable-install 18:06:35 *** Desolator [Desolator@82.77.166.52] has quit [] 18:07:29 <Rubidium> Biff: it should work (it did recompile OTTD, right?) 18:07:54 <Biff> i did ./configure --personal-dir=.openttd; make clean && make 18:11:30 <Rubidium> Biff: try removing openttd.cfg from the binary dir and then start OTTD again (it might think: the directory is missing but I found the .cfg here, so take this dir) 18:12:04 *** Desolator [Desolator@82.77.166.52] has joined #openttd 18:12:10 <Biff> nope, didnt take 18:12:55 <Biff> seems it only respects personal-dir when its installed or something 18:13:50 <Rubidium> hmm, that seems to be true 18:14:12 <Biff> ok, guess i'll just symlink in the files then 18:14:25 <Rubidium> just move line 920 of config.lib to line 924 18:14:30 <Rubidium> and retry 18:15:35 <Biff> glad it only takes 30 or so seconds to compile 18:16:41 <Biff> yup, that worked 18:16:45 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 18:17:00 <Biff> thanks :-) 18:17:10 <Biff> i propose that should be the standard :P 18:17:32 *** KritiK [Maxim@ppp85-141-225-135.pppoe.mtu-net.ru] has joined #openttd 18:19:04 <Belugas> f***ing meeting :( 18:19:46 *** dihedral [~dihedral@dslb-084-056-213-202.pools.arcor-ip.net] has joined #openttd 18:20:36 <Rubidium> Biff: the problem is that the default --personal-dir isn't an empty string 18:20:56 <Biff> i thought it was empty 18:21:15 <peter1138> pomtepom 18:21:17 <Rubidium> no, it's .openttd by default, but only when you 'enable' installation 18:21:29 * peter1138 ponders going back to work where it's nice & cool 18:21:42 <peter1138> kaan: ah... hehe, that's why you need to disable black smoke ;) 18:21:44 <Biff> ah 18:22:39 <Biff> yes, i see the problem now 18:31:31 <Ailure> hmm 18:31:45 <Ailure> how did whispers in IRC look now 18:35:11 *** Rexxars [~rexxars@ti131310a341-1611.bb.online.no] has quit [Quit: edgepro: There are two kinds of people, those who finish what they start and so on.] 18:36:27 <MeusH> bye 18:36:30 *** MeusH [~MeusH@host-ip195-138.crowley.pl] has quit [Quit: bye - quit] 18:39:08 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Thomas[NL]] 18:39:30 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 18:40:23 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:40:24 *** mode/#openttd [+o Bjarni] by ChanServ 18:42:17 <Eddi|zuHause3> hm, i still can't get openttd to use the icon 18:43:10 <Eddi|zuHause3> it works with miniin, so it's probably a makefile rewrite thing 18:43:59 <Wolf01> is possible to see the map size ingame? 18:44:58 <Eddi|zuHause3> query-tool on the lowest tile? 18:45:44 <Sacro|Laptop> Eddi|zuHause3: use the icon... how? 18:46:27 <Eddi|zuHause3> in the title bar of the window, and the task bar 18:47:31 <Sacro|Laptop> hmm, i got the icon in my gnome menu 18:50:16 <Eddi|zuHause3> not the menu (where you start programs), in the task bar, or window list (where the running programs are listed) 18:50:31 <peter1138> which os? 18:50:38 <Eddi|zuHause3> suse linux 18:50:41 <peter1138> hmm 18:50:50 <peter1138> then i don't see how the makefile rewrite is relevant 18:50:51 <Eddi|zuHause3> it shows a default "X" icon now 18:51:09 <Eddi|zuHause3> the file was moved 18:51:15 <Eddi|zuHause3> maybe some path was not updated 18:51:28 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 18:51:39 <peter1138> oh, maybe 18:52:00 <peter1138> media/openttd.32.bmp 18:52:03 <Wolf01> would be cool if the map size is wrote in the minimap title bar 18:52:29 <peter1138> yeah 18:52:40 <peter1138> put that in your bin folder (so it's bin/media/openttd.32.bmp) 18:56:34 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 18:56:59 <Sacro|Laptop> that aint in the LSB is it? 18:57:15 *** HMage [~HMage@85.21.179.45] has quit [Read error: Connection reset by peer] 18:57:47 <Eddi|zuHause3> yay, that works :) 18:59:06 <peter1138> i dunno, normally you'd embed an xpm 18:59:48 *** HMage [~HMage@85.21.179.45] has joined #openttd 19:00:00 <Eddi|zuHause3> Wolf01: why? i told you how to find out 19:00:00 <peter1138> who writes this crap... 19:00:36 <Wolf01> because is nicer than query the game 19:01:12 <Desolator> can anyone help me with sourceforge? 19:02:55 *** scia [~scia@85.149.96.102] has joined #openttd 19:03:07 <Eddi|zuHause3> Wolf01: "patch map_x" on the console 19:04:57 <Wolf01> i know, but i want to see the game telling me the map sizes, map climate and my birth day on the minimap title :D 19:05:15 <Eddi|zuHause3> hm... there are no ships available in 1920... 19:05:17 <skidd13> peter1138: I updated the strings of my patch. Are they ok now (from the point of a native english speaking person)? ->http://tt-forums.net/viewtopic.php?t=31074 19:08:47 <Wolf01> http://wolf01.game-host.org/OTTD_related/transmitter_hill.png <- lol, this is the transmitter's hill, random game 19:08:54 *** HMage [~HMage@85.21.179.45] has quit [Ping timeout: 480 seconds] 19:09:33 *** Haclet [~haclet@77-97-206-88.cable.ubr11.edin.blueyonder.co.uk] has joined #openttd 19:09:45 <hylje> Wolf01: i was expecting a totatally elaborate hill in the middle of nowhere 19:09:56 <hylje> but thats totally a lot of transmitters 19:10:51 <Wolf01> and seem to not be the only one... 19:11:44 *** skidd13 is now known as Skidd13|away 19:12:43 <peter1138> stupid screenshot 19:12:49 <peter1138> it won't scroll :( 19:13:01 *** Desolator [Desolator@82.77.166.52] has quit [Quit: Leaving IRC] 19:13:33 <Wolf01> do you want the savegame? 19:13:40 <kaan> peter1138: yeas the black smoke looks kind of lost sitting there on the tracks by itself :P 19:13:56 <peter1138> Wolf01: no ta 19:20:01 <peter1138> *nod* 19:20:16 <peter1138> i wonder if it's "emulatable" with the normal smoke and a colour map 19:22:32 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 19:22:43 *** HMage [~HMage@85.21.179.45] has joined #openttd 19:23:31 *** Maedhros [~jc@host86-136-165-44.range86-136.btcentralplus.com] has quit [Quit: leaving] 19:33:12 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 19:36:41 <Wolf01> what is the console command for setting the town road layout? i can't find it with list_patches 19:39:08 <Skidd13|away> Wolf01: patch town_layout $number 19:39:37 *** Skidd13|away is now known as Skidd13 19:40:26 <Wolf01> thank you :) 19:41:30 *** nfc [~nfc@dsl-hvkgw1-fe65fa00-43.dhcp.inet.fi] has quit [Quit: säätö] 19:43:44 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Ping timeout: 480 seconds] 19:48:16 <marius-> anyone feel like starting a new game with me, coop company? :> 19:50:05 <Haclet> Hey guy's ... Could you tell me how can I use svn to update with expected revison? I tried connect today Windows wersion with Linux - but I had Version Mismatch, and I need my snv version go back to 0.5.2.RC-1? 19:50:37 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 19:50:45 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [] 19:50:50 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 19:50:50 <Rubidium> then you have to checkout tags/0.5.2-RC1 (revision doesn't matter) and not trunk 19:51:09 <Bjarni> just download the source tarball if you want a stable release 19:51:29 <Haclet> sorki - could you write me command (as example) 19:51:34 <Haclet> svn up -r ?? 19:51:42 <Haclet> and ?? should be ? 19:51:47 <Bjarni> svn co svn://svn.openttd.org/tags/0.5.2-RC1 19:52:03 <Bjarni> followed by what you want to call your own dir 19:52:04 <Haclet> ooo - is drfrent like cvs ... .... 19:52:21 <Eddi|zuHause3> with tags it should usually suffice to do "svn export" 19:52:29 <Bjarni> you could also use export instead of checkout (co), then it will not generate the .svn dir 19:53:08 <Haclet> hmm 19:53:09 <Haclet> svn up tags 0.5.2-RC1 19:53:09 <Haclet> At revision 9910. 19:53:09 <Haclet> At revision 9910. 19:53:19 <Haclet> nothing is changing :) 19:53:40 <Eddi|zuHause3> that won't work like this :p 19:54:07 <Eddi|zuHause3> go into a new directory 19:54:08 <ln-> http://users.pelikaista.net/~onkko/ruuvi_halvalla.jpg 19:54:34 <Haclet> Eddi|zuHause3: and HOW - in CVS you can write: cvs up -r 1232 and all files will be replaced by this revison - and I know svn is more better - but I have no idea how can I do that 19:54:49 <Eddi|zuHause3> and type exactly the command Bjarni told 19:55:11 <Rubidium> Haclet: 0.5.2-RC1 isn't based on trunk, it's based on a branch (and it even isn't a specific version of that branch) 19:55:23 <Eddi|zuHause3> in svn you have branches, r1232 of trunk is not the same as r1232 of 0.5 branch 19:56:32 <Eddi|zuHause3> you can do "svn switch <URL>", but i would not recommend that 19:56:34 <Haclet> Okej - thenk 19:56:52 <Haclet> thank you - I'll try letter - I have to go now. 19:56:55 <Haclet> See you soon 19:57:02 <glx> <Eddi|zuHause3> you can do "svn switch <URL>", but i would not recommend that <-- agreed (bad things can happen) 19:57:14 *** Haclet [~haclet@77-97-206-88.cable.ubr11.edin.blueyonder.co.uk] has left #openttd [] 19:58:02 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 19:58:39 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 19:59:19 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Quit: oO] 19:59:50 <Eddi|zuHause3> hm, i get wagons spontaneously disappearing... 20:00:05 <Eddi|zuHause3> but only when passing certain tiles 20:00:57 <Eddi|zuHause3> looks like only tiles of the form (1024+a)x(a) are affected (i have tracks through two of those) 20:05:18 <Rubidium> Eddi|zuHause3: what's your map size? 20:05:34 <Eddi|zuHause3> 512x2048, i think 20:05:46 <peter1138> a being? 20:05:57 <Eddi|zuHause3> or the other way round 20:06:29 <Bjarni> I can see America just woke up 20:06:32 <Bjarni> I started getting spam 20:07:01 <Bjarni> I didn't get any spam all day, so I wondered if my new spam filter worked or not. Now I can see that it really works 20:07:20 <Bjarni> I guess that was the first time ever that I wanted to get spam :p 20:08:30 <Bjarni> btw I don't want any more spam. The test is over.. don't get any funny ideas :p 20:10:17 <Wolf01> i receive about 14 messages of spam @day, normally i receive 1 or two 20:10:19 <mikegrb> oops 20:10:23 <mikegrb> too late 20:10:41 <mikegrb> sorry 20:12:31 *** HMage` [~HMage@85.21.179.45] has joined #openttd 20:13:56 <peter1138> Eddi|zuHause3: well, i can't replicate 20:13:57 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 20:15:09 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 20:18:18 *** HMage [~HMage@85.21.179.45] has quit [Ping timeout: 480 seconds] 20:19:56 *** nfc [~nfc@dsl-hvkgw1-fe65fa00-43.dhcp.inet.fi] has joined #openttd 20:22:02 <Wolf01> is the "pause on no clients" feature available on standard dedicated server or only with autopilot? 20:22:10 <peter1138> standard 20:22:21 <peter1138> though it's "min_players" 20:22:37 <Wolf01> ah, ok 20:22:47 <Wolf01> so if 0 the game is paused 20:23:15 <Wolf01> but the dedicated didn't tell me that the game is paused 20:26:02 *** Skidd13 [~skidd13@p548A714A.dip.t-dialin.net] has left #openttd [] 20:29:01 <Eddi|zuHause3> no, if you set min_players=0, it gets never paused 20:29:56 <Eddi|zuHause3> set it =1, so if you have <1 player, it gets paused 20:31:29 <XeryusTC> http://www.tt-forums.net/viewtopic.php?t=32168 :D 20:33:01 *** boekabart [~bdb@e215192.upc-e.chello.nl] has quit [Read error: Connection reset by peer] 20:33:03 *** Sleepie [~Sleepie@p54b3755f.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:33:13 <Wolf01> server_bind_ip and connect_to_ip should be specified? 20:33:20 <Wolf01> and what they do? 20:33:54 <glx> server_bind_ip only if the server has many ip 20:34:04 <XeryusTC> server_bind_ip forces to listen on only 1 port or sth 20:34:10 <glx> connect_to_ip is like -n 20:34:44 <glx> and only for client 20:35:46 <Wolf01> thanks 20:51:45 *** Zr40_ [~Zr40@zr40.xs4all.nl] has joined #openttd 20:51:52 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds] 20:52:21 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Muenchen%20Transport,%2019.%20Jan%201930-a.png 20:52:31 <Eddi|zuHause3> http://www.informatik.uni-halle.de/~krause/Muenchen%20Transport,%2019.%20Jan%201930-b.png 20:52:57 <Bjarni> stupid car 20:53:14 <Bjarni> hiding when somebody wants to take a picture 20:53:20 <Bjarni> just like a little kid 20:53:28 <Bjarni> I bet you told it to do so :p 20:53:33 <Eddi|zuHause3> http://www.informatik.uni-halle.de/~krause/Warbruecken%20Transport,%208.%20Jan%201928.png 20:54:11 <Bjarni> we can't take those screenshots seriously. They aren't made with a human readable language :p 20:54:29 <peter1138> Bjarni: ... 20:55:26 * Bjarni wonders if peter1138 thought that he was serious 20:55:43 <Bjarni> it's more interesting to actually hear how you manage to hide the cars 20:56:03 <SpComb> does cloaking your cars cost extra energy? 20:56:11 <peter1138> Bjarni: why not scroll back to about an hour ago 20:57:38 <Bjarni> SpComb: most likely. And they can't move at full speed while cloaked :p 20:57:58 <Bjarni> peter1138: an hour ago... that was the transmitter hill screenshot :/ 20:58:09 <Eddi|zuHause3> 1024+246=1270 (says bc, if anyone doubts my calculation skills) 20:58:24 <Belugas> [15:58] <Eddi|zuHause3> hm, i get wagons spontaneously disappearing... 20:58:24 <Belugas> [15:58] <Eddi|zuHause3> but only when passing certain tiles 20:58:27 <Belugas> that, Bjarni 20:58:30 <peter1138> Eddi|zuHause3: no, i misinterpreted it, that'sall :) 20:58:40 <Bjarni> ahh 20:58:42 <Wolf01> 'night 20:58:48 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Ping timeout: 480 seconds] 20:58:49 *** Wolf01 [~wolf01@host184-239-dynamic.15-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:01:58 *** Ammler [~Ammler@adsl-89-217-21-137.adslplus.ch] has joined #openttd 21:07:01 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has quit [Quit: Leaving] 21:07:18 *** dihedral [~dihedral@dslb-084-056-213-202.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 21:07:21 *** Zr40_ [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 21:08:23 <CIA-1> OpenTTD: miham * r9911 /trunk/src/lang/ (12 files): (log message trimmed) 21:08:23 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-05-24 23:07:47 21:08:23 <CIA-1> OpenTTD: american - 2 fixed by WhiteRabbit (2) 21:08:23 <CIA-1> OpenTTD: brazilian_portuguese - 9 fixed by tucalipe (9) 21:08:23 <CIA-1> OpenTTD: bulgarian - 30 fixed by thetitan (30) 21:08:24 <CIA-1> OpenTTD: czech - 34 fixed by Hadez (34) 21:08:24 <CIA-1> OpenTTD: dutch - 2 fixed by habell (2) 21:09:04 *** geoffK [~geoff@host86-130-151-243.range86-130.btcentralplus.com] has joined #openttd 21:15:14 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Thomas[NL]] 21:17:39 *** Szandor [~user@host-84-9-129-182.bulldogdsl.com] has quit [] 21:23:41 *** TinoM [~Tino@i5387CD06.versanet.de] has quit [Quit: Verlassend] 21:26:07 *** Ammler [~Ammler@adsl-89-217-21-137.adslplus.ch] has quit [Remote host closed the connection] 21:26:58 *** Ammler [~Ammler@adsl-89-217-21-137.adslplus.ch] has joined #openttd 21:30:57 *** wonea [~wonea@wonea.demon.co.uk] has joined #openttd 21:32:26 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 21:33:00 <Jerub> woot 21:33:04 <Jerub> that's a good feeling. 21:33:43 <Jerub> adding a train to take goods from a oil refinery to a town already on your network, and that train brings in a profit of > it's cost in the first trip 21:46:06 <CIA-1> OpenTTD: rubidium * r9912 /trunk/src/ai/ (default/default.cpp trolly/build.cpp trolly/pathfinder.cpp): -Fix: the AIs could build any road(station)s. 21:47:55 <staniel> Jerub: thats why its called 'goods' 21:48:11 <Sionide> wooo 21:48:24 <Sionide> tomorrow could be r10000 ! 21:48:58 <Eddi|zuHause3> i have never seen 80 commits in one day :p 21:49:09 <mikegrb> staniel: http://m-w.com/dictionary/goods 21:49:12 <mikegrb> 3a 21:49:18 <Sionide> hrm 21:49:20 <Sionide> saturday then 21:49:40 <mikegrb> well, all of 3 21:50:23 <staniel> goods is like sex, better after it has been refined 21:50:32 <mikegrb> t/hee 21:50:38 <Eddi|zuHause3> well... even if you get up to 10 commits a day (today were 7), you still have over a week, Sionide... 21:50:49 <Sionide> d'oh :( 21:50:59 <Sionide> we should have an irc party. 21:51:42 <Eddi|zuHause3> get a life :p 21:51:50 <Sionide> lol 21:51:56 <Sionide> joking obviously 21:51:56 <staniel> speaking of that, where is she 21:53:18 *** Ammler [~Ammler@adsl-89-217-21-137.adslplus.ch] has quit [Remote host closed the connection] 21:53:37 <Eddi|zuHause3> "she" == "miss .jpg" or "miss inflated doll"? 21:53:49 *** Ammler [~Ammler@adsl-89-217-21-137.adslplus.ch] has joined #openttd 21:57:28 <staniel> no she = a girl I knew from high school who is recently single 21:58:46 *** helb [~helb@84.244.90.159] has quit [Remote host closed the connection] 21:59:27 <CIA-1> OpenTTD: rubidium * r9913 /trunk/docs/ (landscape.html landscape_grid.html): -Update: the landscape documentation to reflect the changes to the road bits. 22:00:38 <elmex> hmmm, some clients connecting to my servr seem to have problems, and the server said something about raising net_frame_freq 22:00:53 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 22:01:47 <Eddi|zuHause3> the higher net_frame_freq, the lower the used bandwidth 22:01:52 <elmex> hmm 22:01:56 <Eddi|zuHause3> but you also get higher "lag" 22:02:11 <elmex> the client's bandwith? 22:02:17 <elmex> the server has a pretty broad line 22:02:42 <Eddi|zuHause3> it's two-way traffic 22:02:47 <Eddi|zuHause3> i believe 22:03:15 <Eddi|zuHause3> some readme once said you should not set it above 3 22:03:29 <Eddi|zuHause3> or the game gets practically unplayable 22:03:34 <Rubidium> elmex: for the client the download speed matters in the begin, for the server the upload speed matters 22:03:35 <elmex> hmm, yes, 23 makes it a bit sloppy 22:04:01 <elmex> hmm, well, i've had problems with someone trying to connect and somehow it took quite long for him 22:04:31 <Eddi|zuHause3> well, on connection he has to download the entire savegame 22:04:41 <Eddi|zuHause3> which can be several MB for large maps 22:05:36 *** helb [~helb@84.244.90.159] has joined #openttd 22:05:50 <elmex> hmm 22:06:34 <elmex> it's just 1.2mb and at least the servers upstream wasnt used my. well. whatever. maybe adjusting net_frame_freq helped. will found out tomorrow 22:06:37 <elmex> thanks so far ;) 22:08:07 <Eddi|zuHause3> well, after the initial savegame, traffic is like 3kb/s, if you set net_frame_freq to 3, it should be like 1/3rd that, so 1kb/s 22:09:31 <elmex> well, the servers line has a capacity around 90kb/sec upstream 22:10:32 <Eddi|zuHause3> yeah, but if the other guy has modem, or other programs running (like filesharing) ... 22:10:44 <elmex> yes, thats propably the problem 22:11:24 <elmex> heh, continuing save games on a different server is really a cool functionlity 22:11:41 *** wonea [~wonea@wonea.demon.co.uk] has quit [Quit: Leaving] 22:13:39 <Eddi|zuHause3> yeah, you can continue autosaves on your local computer and stuff 22:16:25 <elmex> hm, i've had a weird effect iwth an autosave on my dedicated server. when i loaded the autosave it became a temperate climate (instead of subtropical which the game was originally) 22:16:38 <elmex> when loading a non-autosave savegame it gets the climate right 22:35:57 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 22:38:36 <kaan> night all 22:38:39 *** kaan [jfk@82.192.152.195] has quit [] 22:42:13 <CIA-1> OpenTTD: rubidium * r9914 /trunk/src/ (32 files in 3 dirs): -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 22:42:55 <elmex> hm,a ny way to configure the server after the config of a savegame? 22:44:48 <Rubidium> patches are configurable via rcon or from the console 22:45:26 <Rubidium> the other settings aren't changable in a dedicated server 22:46:04 <elmex> well, i don't want to set them patch by patch,i mainly want to get the whole config from a savegame. the problem i have is basically: the server loads a savegame of different config than the one in openttd.cfg and when saving it sets the climate to something else an such stuff 22:47:37 <Rubidium> the climate of a saved game shouldn't change when a cfg is changed 22:48:06 <elmex> "shouldn't" 22:48:37 <elmex> well, i did this: saved a online game with climate subtropic and loaded it on my server with 'openttd -D -g save/a.sav' 22:48:40 <elmex> worked great 22:49:01 <elmex> but when i laod the autosaves then 22:49:05 <elmex> the climate is temperate 22:49:11 <elmex> (as set in the openttd.cfg of the server) 22:49:31 <peter1138> then the autosaves are of a different game 22:49:59 <elmex> heh, they are not,the network is eactly the same 22:50:06 <elmex> only that there is snow instead of desert 22:50:15 <elmex> wait 22:50:17 <elmex> nvm 22:50:23 <elmex> that could be the snowline eh? 22:52:49 <elmex> that would still be a bug then... weird 22:53:42 <elmex> i mean, look at that: 22:53:47 <elmex> http://www.ta-sa.org/files/sc/ttd_snow_and_subtropic.jpg 22:54:24 <glx> nice 22:54:33 <elmex> well 'nice' but it's not what i want :) 22:54:34 <glx> desert replaced by snow 22:54:44 <elmex> yea, and temperate trees 22:58:38 *** graeme [~graeme@88-104-101-119.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 23:00:05 <elmex> it's like the server merges the settings from openttd.cfg with the ones of the loaded savegame when saving 23:08:00 <elmex> werird 23:08:08 <elmex> the problem seems to exist only with autosaves 23:16:50 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 23:20:04 <elmex> ok 23:20:28 <elmex> can't reproduce it with other savegames 23:20:34 <elmex> only with that special one 23:28:49 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:30:25 <elmex> i guess the problem was some wierd interaction with reset_game_year and the servers config file ;-/ 23:30:33 <elmex> ;weird 23:30:34 <elmex> can't be 23:32:43 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has left #openttd [Tschüß] 23:36:31 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has joined #openttd 23:40:22 *** Progman [~progman@p57A1DA6E.dip.t-dialin.net] has quit [Remote host closed the connection] 23:42:45 *** elmex [~elmex@e180064179.adsl.alicedsl.de] has quit [Remote host closed the connection] 23:43:06 *** helb [~helb@84.244.90.159] has quit [Quit: Logout]