Times are UTC Toggle Colours
00:01:11 <BaXXsTeR> btw, is it possible to delete an company? 00:01:43 <Jerub> you can buy them out. 00:03:13 <Eddi|zuHause2> there's a console command for that, i believe 00:05:10 <glx> list_cmds to get all commands 00:05:33 <glx> help command to get its usage 00:05:43 <BaXXsTeR> k 00:16:12 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 00:23:16 *** Zojj [~Zojj@ip72-193-231-187.lv.lv.cox.net] has joined #openttd 00:59:08 *** Progman [~progman@p57a1dcfe.dip.t-dialin.net] has joined #openttd 01:27:45 <Jerub> hrm. 01:28:04 <Jerub> it would be good if there were a patch to make planes who break down to immediately land at the nearest airport. 01:30:59 *** Eddi|zuHause3 [~johekr@p54B74D93.dip.t-dialin.net] has joined #openttd 01:32:53 *** Progman [~progman@p57a1dcfe.dip.t-dialin.net] has quit [Remote host closed the connection] 01:35:38 <Jerub> I was playing this weekend and I was thinking it'd be great to be able to click a button on a station and see a little spread sheet of goods that have arrived or departed from the station, and see how far/how much per unit/how many units were transported to/from that station. 01:36:04 <Jerub> reading the code, it looks like that information wouldn't be too hard to record, the hardest thing would be writing a little gui for it. 01:37:41 <Zojj> a recent deliveries dialog? 01:37:46 <Jerub> something like that. 01:37:55 *** Eddi|zuHause2 [~johekr@p54B77EF2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:38:05 <Jerub> Does it already exist :D 01:39:58 <Zojj> no =) 01:40:00 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 01:43:17 <Jerub> damn. 01:43:59 <Jerub> oh well, I guess I should consider writing it then :) 02:23:07 <Jerub> I was also thinking that there should be a penalty for nondelivery of items due to accidents... 02:23:18 <Jerub> people are expensive to replace. 02:25:00 <Zojj> the you pay a year is insurance for that. =) 02:25:41 <Jerub> hehe 02:26:00 <Jerub> that's not a very large amount of money for insurance. 03:13:49 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:24:41 *** sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Remote host closed the connection] 03:26:08 *** tokai [~tokai@p54b849be.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 03:28:43 *** tokai [~tokai@p54B83342.dip0.t-ipconnect.de] has joined #openttd 03:28:44 *** mode/#openttd [+v tokai] by ChanServ 03:41:44 <CIA-1> OpenTTD: rubidium * r9960 /trunk/src/rail_cmd.cpp: -Fix [FS#813]: road wasn't properly added when overbuilding a tram rails with normal rails to for a crossing. 03:51:00 <Hendikins> If I have a standalone tramline (no road), and I cross a railway track with it, is it supposed to add a segment of road at the crossing? 03:52:31 <Rubidium> yes 03:52:36 <Jerub> are trams economically viable? 03:52:56 <Rubidium> depends on the GRF I guess 03:52:58 <Hendikins> Why a segment of road though, if I'm not running my trams on a road? 03:55:41 <Rubidium> because 1) there are no crossings drawn with trams only 03:56:14 <Rubidium> 2) if you would draw those crossings (almost) no GRF replacement set would replace those crossings making the tram crossings look even uglier 03:57:10 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 03:57:27 * Hendikins nods, fair enough 03:57:33 <Rubidium> 2 holds for both the case that rail gets 'replaced' or when the roads (including crossings) get replaced 03:57:53 <Hendikins> The fact I can bulldoze roads for free but have to pay to surgically remove them, that surely has to be a bug. 03:58:45 <Rubidium> hmm, isn't that the case in 0.5(.1) too? 04:00:23 <Hendikins> I don't have 0.5(.1) 04:01:07 <Rubidium> and a few nightlies back? 04:15:47 <CIA-1> OpenTTD: rubidium * r9961 /trunk/src/ (gfx.h gfxinit.cpp table/sprites.h): -Fix (r7182): some file were still in iso8859-15 instead of utf8. 04:32:39 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has quit [Quit: Leaving] 04:33:30 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 04:45:19 *** Osai [~Osai@pD9EB7921.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 04:45:32 *** Osai [~Osai@pD9EB7921.dip.t-dialin.net] has joined #openttd 04:49:35 *** Osai [~Osai@pD9EB7921.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 04:49:53 *** Osai [~Osai@pd9eb7921.dip.t-dialin.net] has joined #openttd 04:53:07 *** Osai [~Osai@pd9eb7921.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 04:53:38 *** Osai [~Osai@pD9EB7921.dip.t-dialin.net] has joined #openttd 04:55:12 <Jerub> http://www.tt-forums.net/viewtopic.php?t=30898 looks really neat. 04:55:45 <Jerub> It was starting to get frustrating being so darn rich simply by taking goods the maximum possible distance. 04:57:20 <hylje> :p 04:57:22 *** Osai^2 [~Osai@pD9EB7921.dip.t-dialin.net] has joined #openttd 04:58:06 *** Osai [~Osai@pD9EB7921.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 04:59:29 <Jerub> it was! 05:00:51 *** Nigel_ [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has joined #openttd 05:03:40 *** Nigel [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 05:16:17 *** Osai [~Osai@pd9eb7921.dip.t-dialin.net] has joined #openttd 05:16:17 *** Osai^2 [~Osai@pD9EB7921.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 05:18:47 <Jerub> yipe 05:18:48 <Jerub> http://www.tt-forums.net/files/scr4_131.png 05:18:57 <Jerub> that just scares me. 05:19:22 <_Mist_> yowsa 05:19:33 <Jerub> oh, that's ttdpatch only 05:19:40 <Jerub> and requires pbs. 05:19:52 <_Mist_> pbs? 05:19:56 *** Osai^2 [~Osai@pD9EB7921.dip.t-dialin.net] has joined #openttd 05:19:58 *** Osai [~Osai@pd9eb7921.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 05:20:51 <Jerub> path based signalling 05:20:54 <_Mist_> right 05:21:16 <Jerub> http://www.tt-forums.net/viewtopic.php?p=586956 is interesting too. Interesting use of the new bridge stuff. 05:21:31 <Jerub> but would work on a normal track too with extended station entrance.. 05:22:02 *** Osai^2 [~Osai@pD9EB7921.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 05:22:19 *** Osai [~Osai@pD9EB7921.dip.t-dialin.net] has joined #openttd 05:26:56 *** Osai^2 [~Osai@pD9EB7921.dip.t-dialin.net] has joined #openttd 05:26:56 *** Osai [~Osai@pD9EB7921.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 05:33:43 *** Osai [~Osai@pD9EB7921.dip.t-dialin.net] has joined #openttd 05:33:43 *** Osai^2 [~Osai@pD9EB7921.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 05:36:30 *** Osai^2 [~Osai@pD9EB7921.dip.t-dialin.net] has joined #openttd 05:36:30 *** Osai [~Osai@pD9EB7921.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 05:44:33 *** Osai^2 [~Osai@pD9EB7921.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:50:16 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 05:51:56 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 06:23:34 *** TinoM|Mobil [~tino@83.135.193.255] has joined #openttd 06:25:02 *** setrodox [setrodox@85-124-46-28.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 06:28:06 *** Nigel [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has joined #openttd 06:29:55 *** Nigel_ [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 06:51:05 <mikk36> damn it's hot here... :/ 06:51:44 <mikk36> http://weather.ee/ 06:52:25 <mikk36> and it's still rising quickly 06:53:23 *** moe [~Maui_key@p5498f8b6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:54:30 *** moe [~Maui_key@p5498DE6A.dip.t-dialin.net] has joined #openttd 06:54:45 *** Osai [~Osai@pD9EB65E9.dip.t-dialin.net] has joined #openttd 07:01:56 *** Osai^2 [~Osai@pd9eb65e9.dip.t-dialin.net] has joined #openttd 07:02:07 *** Osai [~Osai@pD9EB65E9.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 07:08:04 *** maddy [~maddy@84.4.34.128] has joined #openttd 07:27:42 <mikk36> 23 and rising :( 07:30:30 *** elmex [~elmex@e180069041.adsl.alicedsl.de] has joined #openttd 07:33:00 *** TinoM|Mobil [~tino@83.135.193.255] has quit [Quit: Verlassend] 07:34:12 *** Osai^2 [~Osai@pd9eb65e9.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 07:34:23 *** Osai [~Osai@pD9EB65E9.dip.t-dialin.net] has joined #openttd 07:35:36 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 07:46:42 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 07:48:33 *** moe [~Maui_key@p5498DE6A.dip.t-dialin.net] has left #openttd [] 07:49:12 *** moe [~Maui_key@p5498DE6A.dip.t-dialin.net] has joined #openttd 07:49:26 *** TinoM [~Tino@83.135.193.255] has joined #openttd 07:52:28 *** Osai^2 [~Osai@pD9EB65E9.dip.t-dialin.net] has joined #openttd 07:52:28 *** Osai [~Osai@pD9EB65E9.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 07:54:26 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:57:19 <Luukland> Purno, precies de goede :P 07:57:33 <Luukland> die industrieset van jou, werkt ie ook bij openTTD? 07:57:47 <Purno> ik heb geen industrieset gemaakt 07:57:59 <Luukland> :S 07:59:02 <Luukland> grmbl, your right, het is die van pikkabird -_- 07:59:59 <Luukland> weet jij toevallig wel hoe ik newcargos en newindustries switches aan kan zetten binnen openTTD? 08:02:00 <Luukland> Purno? 08:02:29 <Purno> nopes 08:02:33 <Purno> weet ik niet 08:02:53 <Luukland> :P 08:03:01 *** tokai [~tokai@p54B83342.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 08:04:10 <peter1138> what? 08:04:59 <mikk36> could you guys please talk on english ? 08:05:04 <mikk36> in* 08:05:41 <Luukland> was just a chat between us :P 08:05:49 <Luukland> i will translate it for you 08:06:15 <Luukland> weet jij toevallig wel hoe ik newcargos en newindustries switches aan kan zetten binnen openTTD? <<<>>> Do you know how to put the switches newcargos and newindustries on in OpenTTD? 08:06:25 <peter1138> switches. lol 08:06:30 <peter1138> newcargos is always on 08:06:40 <peter1138> newindustries will be always on when it's finished 08:07:05 <Luukland> hmm, according to the newgrf i use, it sais: newcargos and newindustries must be on 08:07:17 <Luukland> and then it deactivates itself 08:07:31 <peter1138> well, ok, newcargos is always on the nightlies 08:07:49 <peter1138> but a grf error message may not distinguish between them 08:07:57 <Luukland> i use nightly's :P 08:08:18 <peter1138> i.e. the grf may check for cargos, then check for industries, and then display the same error message for either 08:08:44 <mikk36> newindustries is not in the nighlties yet, peter1138 ? 08:08:50 <peter1138> no 08:09:03 <mikk36> then that error is understandable 08:09:11 <Luukland> :S 08:11:41 <mikk36> what's still mystery for you ? 08:13:07 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 08:13:24 <Luukland> nothing mikk36 08:23:48 *** independence [independen@blinkenshell.org] has quit [Read error: Connection reset by peer] 08:23:52 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Quit: Ik wacht, en ik wacht, al sinds februari wacht ik. Ik vraag mijn zelf af: hoelang moet ik nog wachten, want er lijkt geen einde aan te komen...] 08:25:49 *** independence [independen@blinkenshell.org] has joined #openttd 08:26:34 *** Ammller [~Ammler@adsl-84-226-119-235.adslplus.ch] has joined #openttd 08:28:58 *** Frostregen_ [SADDAM@dslb-084-058-166-106.pools.arcor-ip.net] has joined #openttd 08:30:24 *** Ammler [~Ammler@adsl-89-217-37-14.adslplus.ch] has quit [Ping timeout: 480 seconds] 08:35:14 *** Frostregen [SADDAM@dslb-084-058-165-000.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 08:35:38 *** Frostregen_ is now known as Frostregen 08:36:00 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 08:43:00 <Frostregen> Rubidium: thx for fs#813... gave me quite a headache yesterday...thought i did something wrong (copy&paste) 08:53:43 *** Desolator [Desolator@82.77.166.237] has joined #openttd 09:00:00 *** moe [~Maui_key@p5498DE6A.dip.t-dialin.net] has quit [] 09:02:08 *** dihedral [~dihedral@p54afead3.dip.t-dialin.net] has joined #openttd 09:04:13 *** moe [~Maui_key@p5498DE6A.dip.t-dialin.net] has joined #openttd 09:05:08 *** boekabart [~bdb@e215192.upc-e.chello.nl] has joined #openttd 09:12:35 *** Desolator [Desolator@82.77.166.237] has quit [Quit: Leaving IRC] 09:17:09 *** Osai^2 is now known as Osai 09:23:30 *** Osai^2 [~Osai@pD9EB65E9.dip.t-dialin.net] has joined #openttd 09:23:30 *** Osai [~Osai@pD9EB65E9.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 09:24:04 *** moe [~Maui_key@p5498DE6A.dip.t-dialin.net] has quit [] 09:24:04 *** Osai^2 [~Osai@pD9EB65E9.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 09:24:24 *** Osai [~Osai@pD9EB65E9.dip.t-dialin.net] has joined #openttd 09:25:04 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 09:27:48 *** Osai^2 [~Osai@pD9EB65E9.dip.t-dialin.net] has joined #openttd 09:27:48 *** Osai [~Osai@pD9EB65E9.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 09:31:08 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 09:31:54 *** Vikthor [~Vikthor@snat1.spoje.net] has left #openttd [] 09:32:45 *** dihedral [~dihedral@p54afead3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:37:08 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 09:44:09 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 09:44:31 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:46:17 *** nairan [~maui_key@p5498de6a.dip.t-dialin.net] has joined #openttd 09:48:40 *** ThomasNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 09:48:40 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 10:09:32 *** scia [~scia@85.149.96.102] has joined #openttd 10:12:02 *** ThomasNL [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 10:20:52 *** Progman [~progman@p57a1f391.dip.t-dialin.net] has joined #openttd 10:30:59 *** Osai [~Osai@pD9EB65E9.dip.t-dialin.net] has joined #openttd 10:30:59 *** Osai^2 [~Osai@pD9EB65E9.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 10:32:33 *** Maedhros [~jc@host86-137-33-171.range86-137.btcentralplus.com] has joined #openttd 10:40:59 *** dihedral [~dihedral@p54AFEAD3.dip.t-dialin.net] has joined #openttd 10:43:01 *** nihil84 [~paolo@adsl-ull-41-191.41-151.net24.it] has joined #openttd 10:45:42 *** skidd13 [~skidd13@p548A7F1E.dip.t-dialin.net] has joined #openttd 10:52:05 *** skidd13 [~skidd13@p548A7F1E.dip.t-dialin.net] has left #openttd [] 11:06:08 *** dihedral [~dihedral@p54AFEAD3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:22:42 *** Nigel_ [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has joined #openttd 11:23:51 *** Nigel [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has quit [Read error: Operation timed out] 11:25:46 *** Nigel_ is now known as Nigel 11:29:05 *** Zojj [~Zojj@ip72-193-231-187.lv.lv.cox.net] has left #openttd [] 11:32:19 *** thgergo [~th_gergo@dsl51B65D9E.pool.t-online.hu] has joined #openttd 11:36:30 *** boekabart [~bdb@e215192.upc-e.chello.nl] has quit [Quit: Leaving.] 11:53:45 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 12:02:40 <Jerub> that industry patch I've been playing with has been awesome 12:02:56 <Noldo> which one? 12:02:56 <Jerub> the entire game changes. 12:03:14 <Jerub> http://www.tt-forums.net/viewtopic.php?t=30898 12:03:30 <Jerub> it's suddenly no longer "I wonder how far I can carry coal" 12:07:05 *** kaan [~klaus@82.192.152.195] has joined #openttd 12:07:12 <kaan> hello all 12:07:33 <peter1138> newindustries helps that 12:07:41 <kaan> you sure? 12:07:45 <hylje> no 12:07:56 <kaan> I dont want to stop greeting you :) 12:10:25 *** nairan [~maui_key@p5498de6a.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 12:13:08 *** moe [~Maui_key@p5498DE6A.dip.t-dialin.net] has joined #openttd 12:14:10 *** Maedhros [~jc@host86-137-33-171.range86-137.btcentralplus.com] has quit [Quit: leaving] 12:16:12 <kaan> now thats a rare sight 12:16:40 <kaan> ubuntu just asked me to reboot after an automatic softwareupdate 12:17:00 <Rubidium> then there must be some major kernel bug or so 12:17:16 <kaan> it did get e new kernelimage :) 12:17:44 <kaan> i better reboot then :P 12:18:06 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 12:18:20 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 12:18:23 <Sionide> give or take, it's the only time you'll need to reboot after an ubuntu update 12:18:42 *** kaan [~klaus@82.192.152.195] has quit [Quit: Leaving.] 12:21:05 *** redmonkey [~redmonkey@p54a065a7.dip.t-dialin.net] has joined #openttd 12:21:52 *** kaan [~klaus@82.192.152.195] has joined #openttd 12:22:10 <kaan> there, should be settled now :) 12:22:17 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:22:17 *** mode/#openttd [+v glx] by ChanServ 12:22:53 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 12:30:59 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:39:07 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 12:39:13 *** dihedral [~dihedral@p54AFEAD3.dip.t-dialin.net] has joined #openttd 12:42:01 <Jerub> hm. need to report bugs to the author though. 12:46:29 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 12:47:02 * Tobin waves 12:47:56 <redmonkey> why aren't you on freenode anymore? 12:47:56 * Kjetil chops Tobins hand off. Keep your hands in the vehicle at all times 12:48:10 *** dihedral [~dihedral@p54AFEAD3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:48:50 <Tobin> redmonkey: You mean why isn't the channel there anymore? 12:49:03 <redmonkey> yes, thats what i meant :) 12:49:23 <Tobin> There were lots of reliability problems, IIRC. 12:49:34 <Tobin> Frequent netsplits and the like. 12:49:44 <glx> and spam 12:49:44 <Kjetil> (and the now dead lilo was an idiot) 12:49:57 <TrueBrain> there was nothing wrong with the reliability in fact 12:49:58 <Tobin> I think the frequent lilo spam annoyed people too. 12:49:59 <TrueBrain> it was perfectly okay 12:50:03 <TrueBrain> it were the restrictions 12:50:04 <Tobin> Kjetil: Yeah. 12:50:08 <TrueBrain> no PM without registering...... 12:50:10 <TrueBrain> shit like that 12:50:18 <TrueBrain> nobody wants an IRC Network where you are limited in your freedom 12:50:30 <redmonkey> oh okay.. i hope you'll have more luck on this server here 12:50:42 <TrueBrain> so far it works just fine :) 12:51:13 <glx> we had a "little" problem when they upgraded services, but that's all 12:51:27 <TrueBrain> everyone is allowed to make mistakes from time to time :) 12:51:54 <glx> but they are very reactive 12:52:01 <TrueBrain> you can say that again :) 12:52:05 <TrueBrain> it took them, what, 2 minutes? :p 12:53:00 *** Nigel_ [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has joined #openttd 12:53:32 <glx> TrueBrain: I'm not talking about the 'disconnection' but the little bug you found 12:54:02 <TrueBrain> glx: I Was talking about that too :) 12:54:45 *** Nigel [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 12:56:32 *** elmex [~elmex@e180069041.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 13:00:39 *** Vikthor [novotv6@pc304-41.feld.cvut.cz] has joined #openttd 13:03:15 *** elmex [~elmex@e180069003.adsl.alicedsl.de] has joined #openttd 13:09:12 <XeryusTC> <TrueBrain> nobody wants an IRC Network where you are limited in your freedom <- total anarchy ftw! 13:13:40 <Eddi|zuHause3> lack of restrictions != lack of rules 13:14:17 <Eddi|zuHause3> rules ::= you can break them, but you have to live with the consequences 13:14:33 <Eddi|zuHause3> restrictions ::= you cannot break them 13:14:44 <Jerub> in my experience, everyone who remains after someone is banned is respectful of their lack of freedom. 13:17:13 <Tobin> Jerub: It helps that people who get banned are usually annoying. 13:18:35 <peter1138> hmm, but bjarni's not banned yet 13:19:33 <Eddi|zuHause3> yeah, that makes me wonder from time to time, too :) 13:19:48 *** Zr40_ [~Zr40@zr40.xs4all.nl] has joined #openttd 13:26:20 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Ping timeout: 480 seconds] 13:35:02 *** setrodox [~setrodox@83-65-239-157.dynamic.xdsl-line.inode.at] has joined #openttd 13:45:40 *** thgergo [~th_gergo@dsl51B65D9E.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 13:52:42 *** UndernotBuilder [~chatzilla@168.226.105.15] has joined #openttd 13:56:39 <UndernotBuilder> can we rename DorpsGek to Wire so when we kick someone appears "jasperthecat1 has been kicked by Wire..." ? 13:57:02 *** TheJosh [~josh@d58-104-56-152.dsl.vic.optusnet.com.au] has joined #openttd 13:57:06 <TheJosh> Hey all 13:57:12 <TheJosh> long time no see 13:57:28 <hylje> hi 13:57:50 <TheJosh> whats up (other then the sky, trams, and train groups) 13:58:10 <hylje> err, nothing? 13:58:15 <TheJosh> 2 wicked features at practically the same time. 0.6 is going to be so awsome 13:59:20 <redmonkey> is there a list of whats going to be new in version 0.6? 13:59:33 <Sionide> TheJosh, two new zoom levels...? 13:59:34 <kaan> yup, in the wiki somewhere 13:59:37 <glx> somewhere in the wiki 13:59:41 <kaan> heh 13:59:48 <TheJosh> i was thinking of another feature the other day, havent started a patch yet. I was going to be 'clone quantities'. my only issue was i wanted to know if you can capture ctrl on a button click 13:59:49 <redmonkey> ok, i'll check, thanks 13:59:52 <Rubidium> under 'development' to be a little more precise 13:59:58 <UndernotBuilder> a question: can be added to town founding patch a option for random cities generation like industries? 14:00:00 <TheJosh> Sionide: i know, how cool are they? 14:00:16 <Sionide> TheJosh, very! 14:00:39 <TheJosh> UndernotBuilder: you can generate random cities...in the scenario editor 14:00:47 <TheJosh> random industries i mean 14:01:21 <kaan> http://wiki.openttd.org/index.php/Roadmap_0.6 14:01:23 <UndernotBuilder> but I mean ingame, so suddenly appears "A new town is being builded near [another town] 14:01:24 <kaan> there it was 14:01:59 <UndernotBuilder> so for 0.6.0 only lacks newindustries and bugfixes? 14:02:10 <kaan> seems that way 14:02:36 <TheJosh> UndernotBuilder: if that was to happen, i would put in a different patch. 14:02:45 <UndernotBuilder> better so ;) 14:03:09 <TheJosh> so we should all work on newindustries to get it done? 14:03:44 <UndernotBuilder> the problem is where two people work on the same line, it should get conflicts 14:03:56 <hylje> conflicts are what subversion is made to migitate 14:04:21 <TheJosh> yeah i know. i made a cities patch about the same time as maethdros (i know i probs spelt his nick wrong) 14:04:31 <UndernotBuilder> What means "Cargo translation table support" in the roadmap? 14:05:56 <TheJosh> Should some of the minor features that have been added get listed there as well? such as the zoom levels, trams, and train groups? 14:07:07 <UndernotBuilder> what happened to new map array? is it under development yet? 14:07:58 <glx> no 14:08:18 <UndernotBuilder> so what's up with that? 14:09:15 *** Frostregen_ [~sucks@dslb-084-058-150-087.pools.arcor-ip.net] has joined #openttd 14:10:15 *** Frostregen80 [~sucks@dslb-084-058-125-002.pools.arcor-ip.net] has joined #openttd 14:11:26 *** Frostregen30 [~sucks@dslb-084-058-097-166.pools.arcor-ip.net] has joined #openttd 14:11:26 <TheJosh> hey are there any plans for a specific grf to be used for trams in the future? one that comes stock-standard? 14:12:31 *** Frostregen88 [~sucks@dslb-084-058-155-230.pools.arcor-ip.net] has joined #openttd 14:13:44 <kaan> i think that there is generally just hope that someone makes a trams set that supports company colors 14:14:31 *** Vikthor [novotv6@pc304-41.feld.cvut.cz] has left #openttd [] 14:14:59 *** Frostregen [SADDAM@dslb-084-058-166-106.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:17:19 *** Frostregen_ [~sucks@dslb-084-058-150-087.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:17:33 <TheJosh> how hard is it to make a GRF? ill give it a shot 14:17:57 <Belugas> quite easier than what people imagine 14:17:59 <kaan> I have no idea 14:18:13 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has joined #openttd 14:18:29 *** Frostregen80 [~sucks@dslb-084-058-125-002.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:19:39 *** Frostregen30 [~sucks@dslb-084-058-097-166.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:19:39 <TheJosh> is there like a tool or something? 14:20:44 *** Frostregen88 [~sucks@dslb-084-058-155-230.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:20:59 <glx> text editor + pcx editor + grfcodec 14:21:11 <glx> and wiki.ttdpatch.net 14:21:35 <Belugas> the latter is REALLY needed! 14:21:38 <Belugas> like... KNOW it 14:22:53 <TheJosh> the devs really look up to ttdp dont they 14:24:07 <TheJosh> ill see if i can make a NewGRF (probably based on the bus one) 14:24:23 * geoffk started to make a webgui tool for grfs 14:24:36 <geoffk> i got nowhere with it yet thugh im still learnign basics of how they work 14:24:46 <Belugas> [10:21] <TheJosh> the devs really look up to ttdp dont they <--- what do you mean?? 14:25:08 <geoffk> all the useful info is on ttdpatch 14:25:11 <TheJosh> Belugas: i keep seeing references to things ttdp do thats all. 14:25:37 <TheJosh> doesnt bother me, they have some excellent ideas. and OpenTTD does some really cool stuff too. 14:26:22 <TheJosh> the big bonus for OpenTTD is the fact that one day it could be an independent program, but TTDP could not 14:26:51 <TheJosh> meh 14:26:52 <hylje> magic bridges 14:26:56 *** skidd13 [~skidd13@p548A65E0.dip.t-dialin.net] has joined #openttd 14:27:00 <hylje> vehicle cloning 14:27:06 <geoffk> iiirc the plan is for openttd to be standalone by version 0.7 14:27:20 <redmonkey> and OpenTTD is available for Unix and other operating systems 14:27:50 <geoffk> possibly a coule of years off in dev yet 14:27:53 <geoffk> couple* 14:29:23 <TheJosh> does anyone like the idea of a 'clone quantity' patch, where you can enter the number of times to clone a train/bus/truck/tram/ship/plane? 14:30:27 <geoffk> could be useful on my longer bus routes 14:30:30 <Belugas> the goal of ttdp is not to be independant. And we decided to hook ourselves on their NFO-grf specs, since it adds a lot to the game. That is why. 14:30:34 <TheJosh> so if your crazy like me and want to have 500 busses service 3 stations (see how much of a trafic jam you can get) it doesnt take you 15 mins to clone em all 14:30:48 <TheJosh> Belugas: makes a lot of sence 14:30:55 <Belugas> and it means reading ASM in order to understand what they do :S 14:30:57 <Belugas> yurk 14:33:50 <TheJosh> is it very hard to 'clone' a .grf into a NewGRF, thus to clone the bus grf to make trams (and then just add little electrical wires coming from the top)? 14:34:45 <geoffk> i cloned a ford tmodel truxk with one of the sh trains wow did it run fast on rails 14:35:03 * Hendikins growls at a town 14:35:35 <Hendikins> I've bribed and serviced my way up to excellent, and they still won't let me remove a tile of road I want gone. 14:35:47 <TheJosh> you almost need to have the 'standard' tram set as a GRF not a NewGRF (until everything else is a NewGRF) 14:36:06 <TheJosh> meh im off to bed 14:36:09 <TheJosh> cya all round 14:36:15 *** TheJosh [~josh@d58-104-56-152.dsl.vic.optusnet.com.au] has quit [Quit: Leaving.] 14:39:22 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 14:40:31 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 14:43:13 <Eddi|zuHause3> <Hendikins> I've bribed and serviced my way up to excellent, and they still won't let me remove a tile of road I want gone. <- you have to enable a patch setting, or you will never be able to remove a road that is connected on both ends 14:44:08 *** VonDarkmoor [~Royale85@cm156.sigma146.maxonline.com.sg] has quit [] 14:46:32 <coronel> Anyone getting segmentation faults in 0.5.1 in network games? 14:49:12 *** thgergo [~th_gergo@dsl51B65D9E.pool.t-online.hu] has joined #openttd 14:50:39 *** scia [~scia@85.149.96.102] has joined #openttd 14:51:06 <peter1138> hmm, scrolling viewport 14:51:11 <peter1138> as in, smooth scrolling 14:51:19 <peter1138> now, should that be a patch option? ;p 14:52:01 <elmex> coronel: yes 14:52:06 <geoffk> coronel, not me im using the linux source 14:52:07 <elmex> coronel: try 0.5.2-rc1 14:52:32 <elmex> geoffk: i'm also using the source of 0.5.1,and it crashed once with a segfault 14:52:37 <geoffk> i always run my network games on dedicated server 14:52:49 <elmex> yea 14:52:59 <elmex> my dedicated 0.5.1 once crashed with segfault 14:53:01 <geoffk> elmex, i was havign problems wiht it but i was having probs wtih everything on my system was something wrong with my OS install 14:53:10 <elmex> oh 14:53:19 <elmex> redhat? 14:53:28 <geoffk> no slackware i tihnk it was all my fault though 14:53:30 <hylje> redhat, whut? 14:53:43 <elmex> ah, k 14:54:08 <elmex> i've got the most weird segfault with redhat in my linux life 14:54:11 <geoffk> basicaly i only burned the 1st disk and then pulled in the rest of the packages on the disks and did installpkg *.tgz 14:54:25 <geoffk> and KDE was crashing nonstop specialy wiht games 14:54:35 <geoffk> sig11 segfault 14:55:36 <geoffk> whoch was on slackware 11.0, for now i've reverted to 10.2 which i had all the disks bured and done the install normaly ad now its problem solved 14:57:27 <geoffk> i should of done a pxeboot/tftp install which i will try when i can be bothered im sure that will work, i dont liek burnig disks aymore produces loads of usless disks when they are outof date, i use a few distros for different things 14:58:18 <Eddi|zuHause3> use rw disks, and archive the images on a hdd 14:58:22 <geoffk> my dedicatated servers run on Xen virtual machines under debian 14:59:05 <redmonkey> i hope that it's still possible to use the original graphics when you put the new graphics in.. in version 0.7+ 14:59:11 <geoffk> its one way, but i find cdrom in general is a poor technologfy, i got about 20 borken drives no loger work and disks break too easy 14:59:53 <geoffk> cd's/cdrom's have been my biggest source of problems over many years 15:07:51 <UndernotBuilder> http://www.tt-forums.net/viewtopic.php?t=32222 15:08:03 <UndernotBuilder> for me it will be a simple bugfix 15:12:09 <UndernotBuilder> !current revision 15:12:13 <UndernotBuilder> !revision 15:13:46 *** skidd13 [~skidd13@p548A65E0.dip.t-dialin.net] has left #openttd [] 15:22:16 *** Frostregen [SADDAM@dslb-084-058-097-086.pools.arcor-ip.net] has joined #openttd 15:23:14 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:27:07 <geoffk> oo' sarco the day lenth patch man, i was messing wiht that last night til very late but im so useless and could't get it working 15:28:07 <geoffk> i was reading its in the miniIN which i never used before was trying to figure it out but failed 15:30:03 <geoffk> was 1st time i messed with diff and patch cmds handy stuff but i fear i was doing it all wrong somewhere 15:30:40 <geoffk> would be very nice to see it make it into a full release its wha i wat badly 15:30:45 <geoffk> what i want* 15:30:50 <Eddi|zuHause3> two things about patches 15:31:18 <Eddi|zuHause3> 1) don't try to extract patches from the miniin, use the original (trunk) versions that are usually to find on the forums 15:31:23 <geoffk> just 2 :0 15:31:53 <geoffk> im not sure how that works tbh 15:32:09 <Eddi|zuHause3> 2) make sure to use a current version of the patch, you might need some heavy wizardry to update them beyond key versions like the makefile rewrite and cpp port 15:32:13 <geoffk> im not familiar with openttd dev and im not a good coder 15:32:48 <geoffk> i noticed a lot of the lines i needed to edit weren't in my files, i tried patching 0.5.1 and messing wiht the nightly 15:33:25 <geoffk> i may have to just be patient for now and wait for it to get ito a release 15:33:51 <geoffk> its got me looking and learnig though which is a good thing 15:33:59 <Eddi|zuHause3> the diff file usually includes the revision number of the patch 15:34:18 <Eddi|zuHause3> and the diff name usually hints to the branch it was based on 15:34:30 <geoffk> i see i'll keep that in mind 15:34:35 <geoffk> i mgiht have anther look at it later 15:35:16 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 15:35:24 <Sacro> geoffk: if you press tab when typing my nick it will autocomplete 15:35:25 <Eddi|zuHause3> 0.5 branch and trunk have very big differences, a diff that applies to one will almost certainly not apply to the other 15:35:32 <Sacro> then i get a highlight telling me someone's talking to me 15:36:02 <geoffk> Sacro, ah i thought if i typed it you get same i notice i used a lowercase 15:36:14 <Sacro> geoffk: you misspelt it 15:36:19 <UndernotBuilder> can we rename DorpsGek to Wire so when we kick someone appears "jasperthecat1 has been kicked by Wire..." ? 15:36:32 <geoffk> oops ah yeah so i did sorry 15:36:33 <Sacro> call him peer :p 15:36:49 <geoffk> i been reading you name as sarco for days 15:37:02 <geoffk> i nede to learn o read properly 15:37:11 <geoffk> and then how to type 15:43:04 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 15:44:41 <redmonkey> why doesnt chris sawyer release the grafphic and data files under the GPL? does he have a special reason? 15:45:09 <geoffk> redmonkey, its probably not upto him 15:45:18 <TrueBrain> http://www.tt-forums.net/viewtopic.php?p=590774 <- let us know what you think! 15:45:19 <geoffk> depends who the publisher was 15:45:58 <geoffk> iirc he didnt make the graphics personaly 15:46:06 <Sacro> 10,000 aint much fun 15:46:09 <Sacro> its 10480 15:46:22 <Sacro> err... 15:46:26 <Sacro> no thats not right 15:46:29 <TrueBrain> 10240 15:46:35 <Sacro> TrueBrain: indeed! 15:46:39 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 15:46:40 <lolman> Was about to say 15:46:42 <TrueBrain> but, for a moment assume something is going to happen 15:46:45 <TrueBrain> what would you think it would be? 15:46:50 <TrueBrain> please do post replies :) 15:47:00 <Sacro> mmm, maybe the secret branch 15:47:09 <Sacro> :O NEW MINI-IN 15:47:17 <TrueBrain> the winner will get a cookie from me :) 15:47:17 <lolman> If only :o 15:47:24 <redmonkey> TT without the original graphics wouldn't be the same anymore. i hope it'll be always possible to use the original graphics in further OpenTTD versions 15:47:44 <Sacro> http://www.tt-forums.net/viewtopic.php?p=590631#590631 is crosspostedf 15:47:49 <redmonkey> s/further/future 15:47:56 <geoffk> redmonkey, yeah i hope they say although i fear they may evetualy become redundant if it becomes standalone 15:48:04 <geoffk> stay* 15:48:25 <Sacro> with this http://www.tt-forums.net/viewtopic.php?p=590630#590630 15:48:40 <geoffk> playing online anyway, because others will have to have the original graphics tpp 15:48:42 <geoffk> too 15:50:46 <Eddi|zuHause3> <TrueBrain> the winner will get a cookie from me :) <- says the person who has full control over what will happen :p 15:51:27 <TrueBrain> :) :) :) :) 15:51:29 <TrueBrain> I love having power :) 15:53:19 <Sacro> actually, i wouldn't be surprised if we get half a dozen commits all together 15:53:42 <TrueBrain> it wouldn't really suprise me either, I dunno if all devs are collecting their commits or not 15:53:44 <TrueBrain> they won't tell me :( 15:54:22 <TrueBrain> ( I don't think they trust me) 15:54:35 <Sacro> TrueBrain: you are shifty 15:54:56 <TrueBrain> shifty? 15:55:51 <Sacro> untrustworthey :P 15:55:56 <TrueBrain> Yeah, I know :) 15:56:07 <TrueBrain> power can do strange things with people 15:56:17 <TrueBrain> @deop peter1138 15:56:18 *** mode/#openttd [-o peter1138] by DorpsGek 15:56:33 *** Osai [~Osai@pD9EB65E9.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 15:56:41 *** Osai^2 [~Osai@pD9EB65E9.dip.t-dialin.net] has joined #openttd 15:57:27 *** mode/#openttd [+o peter1138] by Belugas 15:57:31 <Belugas> yup :) 15:57:34 <TrueBrain> :) 15:58:32 <TrueBrain> lalalaa 15:58:57 <Belugas> pouett pouett! 15:59:52 <TrueBrain> #I would dance, I would sing, to be mad, for my King 16:00:06 <Sacro> what have you lot been smoking? 16:00:23 <TrueBrain> my gf is away for several days now already, and I just miss her 16:00:25 <kaan> salmon mostly 16:00:27 <TrueBrain> what else did you expect? :) 16:00:37 <Sacro> maybe bacon 16:00:40 <Sacro> or cheese 16:01:46 *** UndernotBuilder [~chatzilla@168.226.105.15] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 16:01:53 * TrueBrain hugs Belugas 16:02:48 <TrueBrain> you guys are boring :( 16:06:39 <Belugas> maybe because some of us a re WORKING! 16:06:46 <TrueBrain> Aawwwhhh 16:06:47 * TrueBrain hugs Belugas 16:06:57 * Belugas gives back the hug ;) 16:07:13 <TrueBrain> :) :) 16:08:44 *** Digitalfox [~chatzilla@bl4-208-234.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 16:08:58 *** Zr40_ [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 16:09:04 <Eddi|zuHause3> working? it is a holiday here... 16:09:04 <TrueBrain> LEAVE! ALL LEAVE! :( 16:09:36 <Eddi|zuHause3> "Pfingstmontag" 16:09:41 <TrueBrain> yup 16:10:54 <Belugas> we do not have the same holidays as you ... 16:11:03 <Belugas> i would like to be on holiday 16:11:10 <Belugas> #Let me take you far away 16:11:16 <Belugas> #You'd like 16:11:24 <Belugas> #A Holiidaaaaaaaaaaaaaay 16:11:34 <TrueBrain> wow, installing WebGUI is.... complex! 16:15:45 <TrueBrain> I am glad to read I am not the only one loosing it in here 16:16:07 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 16:16:12 <TrueBrain> welcome Vikthor 16:16:27 <Vikthor> Hi 16:20:39 *** nairan_zzzzz [~Maui_key@p5498DE6A.dip.t-dialin.net] has joined #openttd 16:23:53 *** moe [~Maui_key@p5498DE6A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:25:22 *** Wolf01 [~wolf01@host58-235-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd 16:25:31 *** lolman_ [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:25:33 <Wolf01> hello 16:25:37 *** BaXXsTeR [~dj_baxx12@101-159-71-193.rkl.no] has quit [Read error: Connection reset by peer] 16:27:04 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 16:36:49 *** maddy [~maddy@84.4.34.128] has quit [Remote host closed the connection] 16:48:04 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Read error: Connection reset by peer] 16:49:21 *** elmex [~elmex@e180069003.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 16:51:21 *** elmex [~elmex@e180070251.adsl.alicedsl.de] has joined #openttd 16:52:27 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 16:52:30 *** mode/#openttd [+v glx] by ChanServ 16:54:14 <CIA-1> OpenTTD: peter1138 * r9962 /trunk/src/ (10 files in 2 dirs): -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll' 16:54:29 <Wolf01> good 16:54:47 <Wolf01> i just red the topic about this feature 16:56:35 <peter1138> i hope i got the speed about right, heh 16:57:32 <peter1138> haha 16:57:44 <peter1138> it's very smooth with fast forward on (like many things) 16:58:20 <Wolf01> now i want to try to make a new feature: random title screen position in the map every 10s 16:59:17 <peter1138> someone tried that before 16:59:19 <peter1138> luca iirc 16:59:44 <hylje> smooth scroll in practice? 17:00:13 <peter1138> hmm? 17:00:24 <hylje> i mean, what does it do 17:01:58 <peter1138> if you click on the location/eye button in things it takes you there 'slowly' 17:02:38 <Wolf01> yeah, i like it :D 17:02:40 <peter1138> and from the viewport 17:03:02 <peter1138> also affects scrolling with keys, heh 17:03:05 <Wolf01> now, can you make a smooth zoom? maybe with motionblur effect? XD 17:03:09 <peter1138> no! 17:03:35 <peter1138> hmm, cursor key scrolling is actually nice now... 17:04:06 <hylje> Wolf01: pixel shaders would involve opengl rendering 17:04:29 <peter1138> ah poo, some stuff ignores the patch setting :p 17:05:09 <Frostregen> yep...minimap clicking 17:05:26 <peter1138> and keyboard scrolling 17:05:27 <peter1138> fixing 17:07:25 <peter1138> fixed 17:07:33 <CIA-1> OpenTTD: peter1138 * r9963 /trunk/src/viewport.cpp: -Fix (r9962): 'smooth_scroll' patch setting was ignored (always on) in some places. 17:10:31 <peter1138> heh, turning it off shows another 'flaw' 17:10:45 <peter1138> in that it doesn't end up in exactly the right place 17:10:51 <peter1138> (it's with 8 pixels) 17:11:58 <Frostregen> yes ;) 17:12:21 <peter1138> a similar problem exists for vehicle max speeds ;( 17:12:32 <peter1138> i'm not going to cry over it, heh 17:14:04 <peter1138> hmm 17:15:47 <peter1138> another problem... le sigh :/ 17:15:57 *** lolman_ [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 17:19:41 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 17:21:26 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:25:57 <XeryusTC> <hylje> Wolf01: pixel shaders would involve opengl rendering <- motion blur doesnt need pixel shaders 17:32:15 *** sPooT [~spoot@e156067.upc-e.chello.nl] has joined #openttd 17:32:18 <Wolf01> oooooook i got it to work :D 17:32:28 *** nairan_zzzzz [~Maui_key@p5498DE6A.dip.t-dialin.net] has quit [] 17:33:22 <XeryusTC> Wolf01: motion blur? 17:33:41 <Wolf01> no, the random position 17:33:46 <XeryusTC> oh 17:34:37 <Wolf01> now i only need to randomise the coords every 2 days or something like it 17:35:08 <hylje> you mean we could have a scrolling title screen? 17:35:53 <Wolf01> yes 17:37:40 <Eddi|zuHause3> Wolf01: i strongly suggest making the interval configurable 17:38:02 <Eddi|zuHause3> intervall?? 17:38:28 <XeryusTC> Wolf01: can you come up with a new savegame too then? 17:38:35 <XeryusTC> well, title screen 17:38:41 <Wolf01> maybe 17:38:47 <Eddi|zuHause3> english spelling totally confuses me sometimes 17:38:47 <XeryusTC> the current one only has some vehicles around one town 17:38:56 <Wolf01> i know 17:39:29 <Wolf01> now i must set the random interval in the map size 17:39:38 <Wolf01> and maybe a random zoom 17:43:23 <hylje> zomg does smooth scroll do on teh fly zooming too? 17:45:33 *** Progman [~progman@p57a1f391.dip.t-dialin.net] has quit [Remote host closed the connection] 17:45:55 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 17:46:09 <Eddi|zuHause3> probably not :) 17:47:11 <Wolf01> is there a counter i can use to use as delay somewhere? 17:47:33 <Eddi|zuHause3> delay for what? 17:47:35 <XeryusTC> current tick % some number :P 17:47:48 <Eddi|zuHause3> yeah, modulo-operator :) 17:48:11 <Wolf01> yeah, how is called "curren tick" in the game? 17:48:16 <Wolf01> *current 17:48:16 <XeryusTC> oh, that scroll is nice 17:48:22 <XeryusTC> Wolf01: _current_tick? 17:48:28 <Wolf01> ok 17:48:38 <XeryusTC> this is quite RCT like 17:48:41 *** kaan [~klaus@82.192.152.195] has quit [Quit: Leaving.] 17:48:41 <XeryusTC> Wolf01: not sure ;) 17:49:31 <Wolf01> cur_ticks 17:51:57 <Wolf01> tick_counter 17:52:30 <Wolf01> there are some different around the code 17:55:49 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 17:56:18 <Wolf01> ok, i got the map moving really fast and around the same 10 tiles, but is a start :D 17:58:21 <peter1138> hmm 17:58:32 <peter1138> iirc the other patch used signs to determine where to go 18:01:33 <XeryusTC> peter1138! enhanced tunnels! 18:03:51 *** KritiK [Maxim@ppp85-141-225-174.pppoe.mtu-net.ru] has joined #openttd 18:05:34 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:05:36 *** mode/#openttd [+o Bjarni] by ChanServ 18:06:46 <SpComb> Mui. 18:20:52 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 18:23:40 <peter1138> hmm 18:23:44 <peter1138> http://fuzzle.org/o/smooth2.diff 18:23:48 <peter1138> changes it a bit 18:24:56 <peter1138> important bit is viewport clamping 18:25:36 *** skidd13 [~skidd13@p548A5E0D.dip.t-dialin.net] has joined #openttd 18:33:28 *** independence [independen@blinkenshell.org] has quit [Read error: Connection reset by peer] 18:36:51 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 18:39:48 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 18:40:59 *** skidd13 [~skidd13@p548A5E0D.dip.t-dialin.net] has left #openttd [] 18:43:17 <Wolf01> http://wolf01.game-host.org/OTTD_related/patches/main_title_scroll.diff i need a little help to set the coordinates for the scroll :P 18:43:22 *** Mucht_ [~Mucht@p57a0fcb6.dip.t-dialin.net] has joined #openttd 18:43:48 <Wolf01> maybe i misunderstood the function i used for the random 18:44:02 <Ailure> hmm 18:45:24 <peter1138> no, you misunderstood scrollpos_x/y units 18:47:19 *** Mucht [~Mucht@p57a0e2db.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:49:08 <Wolf01> oh, now i understand... maybe MapSizeX/Y return tiles 18:49:47 *** redmonkey [~redmonkey@p54a065a7.dip.t-dialin.net] has quit [Quit: leaving] 18:52:08 <peter1138> you could use ScrollMainWindowToTile(tileindex) 18:55:42 <Wolf01> good, thank you :) 18:56:22 <Wolf01> i didn't wanted to use this function because i thought MapSize was in pixels 18:56:51 <peter1138> nope 19:01:53 <Wolf01> is really good with your smooth scroll patch 19:03:57 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 19:04:27 <Luukland> Heya, All, if i get an error on the "stable" TTDopen where can i report that one? 19:05:05 <Luukland> Rubidium? 19:05:40 <peter1138> first find out what 'TTDopen' is 19:05:47 <Luukland> >_< 19:05:55 <Luukland> openTTD of course >_< 19:05:57 <Luukland> grmbl 19:06:04 <Luukland> i have the error report right here 19:06:10 <Luukland> could i email it? 19:06:40 <peter1138> http://bugs.openttd.org/ 19:06:50 <peter1138> it's either on there already, or should be put on there 19:07:48 <Luukland> Showing tasks 1 - 20 of 132 0_0 19:08:01 <Luukland> so i should look through 132 "bugs" ? 19:08:37 <Rubidium> no, cause 90 of them are user made patches/feature requests 19:08:43 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 19:08:49 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 19:09:08 <Rubidium> furthermore if you tell what the bug actually is, we might know whether it's on the list (or has been on the list) 19:09:21 <Belugas> or maybe not a bug after all... 19:10:01 <Luukland> well TTD crashes :P 19:10:23 <Belugas> infinite reasons why. 19:10:31 <staniel> Luukland: thats not the bug, thats the effect of a bug. 19:10:32 <Belugas> tell us exactly what happens: 19:10:34 <Belugas> version, 19:10:35 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 19:10:37 <Belugas> grf, 19:10:38 <Rubidium> let me guess, you just deleted a bridge with a vehicle (partly) on it 19:10:50 <Luukland> I have the error report right here, when i use the question mark on a tunnel of OpenTTD, OpenTTD crashes :) 19:11:01 <Luukland> it is in multyplayer 19:11:15 <thgergo> building a tram-rail crossing end us an unremoveble crossing, even i used magic dynamite... 19:11:17 <Luukland> openTTD 0.5.1 19:11:39 <Luukland> Reason: !invalid string id 0 in GetString 19:11:39 <Luukland> Exception C0000005 at 0042217E 19:11:51 <Luukland> (and a lot more information) 19:12:23 <Luukland> if you want to look for yourselve: openTTD multyplayer, server: Micro World, use the question mark, on the long road tunnel 19:12:35 <Luukland> then OpenTTd shuttes down :) 19:12:43 <Luukland> (and gives a crash report) 19:12:52 <Luukland> clear enough Belugas? 19:13:52 <Luukland> Rubidium? do you need more specific information? 19:15:28 <Belugas> yup 19:15:39 <Luukland> :D great :D 19:15:52 <Luukland> do i have to report this somewhere else? 19:16:00 <Belugas> could you test with 0.5.2 rc1? 19:16:12 <Belugas> MAYBE it has been fixed... 19:16:15 <Belugas> not sure, though 19:16:24 <Luukland> well, it is not compitable with the version of the server Micro World 19:16:32 <Luukland> so i cannot join the server 19:16:50 <Luukland> in SP i have never had the "bug" 19:17:11 <Ailure> hmm 19:17:13 <Ailure> hey 19:17:21 <Ailure> ok I think I asked tihs before 19:17:28 <Ailure> but I ask it again before I do a bug report 19:17:35 <Ailure> is road supposed to be free to demolish now? :p 19:20:01 <Luukland> no idea, but once in the old ages, i preferred to receive money if I demolished: Trees, Road and Bridges :P 19:22:26 <Luukland> Rubidium, may i have your email? Then I can send you the "error" report 19:23:06 <Luukland> or would you like it being send by forum pm? 19:24:55 <Luukland> Sended to your forum inbox 19:25:01 <Luukland> good luck fixing!! 19:25:04 <Luukland> Luukland out!! 19:25:06 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Quit: Ik wacht, en ik wacht, al sinds februari wacht ik. Ik vraag mijn zelf af: hoelang moet ik nog wachten, want er lijkt geen einde aan te komen...] 19:26:49 <CIA-1> OpenTTD: rubidium * r9964 /trunk/src/road_cmd.cpp: -Fix: removing of road should not be free of charge. 19:28:06 <Rubidium> too bad there is no server called "micro world" 19:35:32 <Bjarni> nice idea for a server on a 64x64 map 19:35:45 <Bjarni> could be toyland... playing your own weird world :p 19:37:37 <Rubidium> "on the long road tunnel".. I can only find 2 short ones... 19:38:25 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 19:41:11 <peter1138> Rubidium: rt? :D 19:41:31 <Ailure> I figure that was the answer on my question 19:41:35 <Ailure> :p 19:45:37 <Wolf01> where is the drawing code for the "OPENTTD" string of the title screen? 19:46:35 <hylje> change it to "LOL" 19:47:08 <Bjarni> he can't 19:47:18 <Bjarni> L is missing from the huge font 19:47:34 <Bjarni> hmm 19:47:35 *** vofflan [Vofflan@c-da5ee255.1240-1-64736c12.cust.bredbandsbolaget.se] has joined #openttd 19:47:37 <Bjarni> or maybe not 19:47:47 *** vofflan [Vofflan@c-da5ee255.1240-1-64736c12.cust.bredbandsbolaget.se] has left #openttd [] 19:47:49 *** vofflan [Vofflan@c-da5ee255.1240-1-64736c12.cust.bredbandsbolaget.se] has joined #openttd 19:47:54 <vofflan> hello 19:48:15 <Bjarni> I think the TTD grf contains the letters for "TRANSPORT TYCOON DELUXE", so L should be there 19:48:16 <vofflan> can i get some help with setting up a dedicated server from someone? ;) 19:48:22 <Bjarni> hi vofflan 19:48:35 <Wolf01> i need only to redraw it more often, because now the viewport moves and the letters disappear :D 19:49:05 <Bjarni> ahh 19:49:06 <Bjarni> :p 19:49:07 <vofflan> k 19:49:23 <XeryusTC> vofflan: take a look at http://openttdcoop.ppcis.org/wiki/index.php/autopilot 19:49:32 <XeryusTC> that might help you 19:49:38 <vofflan> i have written -d in the shortcut and id like to know if the server always have to start the normal ttd 19:49:45 <vofflan> i just want the dos window 19:50:09 <XeryusTC> use -D 19:50:16 <ln-> http://maps.google.com/?ie=UTF8&ll=32.675971%2c-117.157452&spn=0.003052%2c0.005128&t=k&z=18&om=1 19:50:18 <XeryusTC> -d = debug, -D = dedicated 19:50:21 <vofflan> ah 19:50:22 <Bjarni> Wolf01: we touch that piece of code so rarely so whenever somebody asks where it's drawn, everybody has forgotten where it is :p 19:50:34 <vofflan> thanks 19:50:39 <Wolf01> eheh 19:50:59 <peter1138> it's a big list 19:51:04 <Bjarni> ln-: I knew that you had political views 19:51:08 <peter1138> you can see "Transport tycoon deluxe" is commented out ;p 19:51:46 <XeryusTC> ln-: that is somewhat disturbing 19:52:29 <peter1138> Wolf01: main_gui.cpp:2290 19:53:34 <Wolf01> and i saw it about 10000 times when i made the transparency gui! 19:54:22 <Eddi|zuHause3> i so loathe google maps... 19:54:34 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 19:54:35 <Eddi|zuHause3> it still does not work with konqueror 19:55:09 <Bjarni> Eddi|zuHause3: try firefox 19:55:35 <Eddi|zuHause3> yeah, but it's not trivial 19:56:01 <Bjarni> it's your own computer, right? 19:56:16 <Bjarni> appget install firefox (or something) 19:56:40 <Eddi|zuHause3> konqueror has a context menu entry "open in firefox", but that will only reopen the page telling me it's not compatible :p 19:57:06 <Eddi|zuHause3> so i have to open firefox from somewhere else, and copy-paste the url 19:57:13 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Quit: oO] 19:57:33 <Bjarni> :p 19:58:42 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 19:59:43 <Eddi|zuHause3> where exactly is this? i have seen such a building before, but i am not sure if it is the same 20:00:38 <ln-> looks like california. 20:00:54 <peter1138> hehe 20:01:00 <peter1138> "32bpp graphics in trunk" 20:01:04 <peter1138> we have 32bpp graphics in trunk... 20:01:33 <hylje> wasnt it dead? 20:03:35 *** dihedral [~dihedral@dslb-084-057-255-104.pools.arcor-ip.net] has joined #openttd 20:05:57 <Wolf01> uhm, i don't have idea how to fix that "string" 20:06:06 <Eddi|zuHause3> btw. in germany they recently found a stretch of forest, where they grew trees in the shape of a swastika for over 50 years 20:06:22 <Eddi|zuHause3> you can't see it from the ground 20:06:28 <Eddi|zuHause3> but you see it from a plane 20:06:48 <peter1138> Wolf01, i think it's magic 20:06:49 <staniel> clear cut! haha 20:07:07 <Eddi|zuHause3> i think they cut down the trees, but that did not really solve the problem ;) 20:07:12 <Wolf01> Eddi|zuHause3: http://www.repubblica.it/2004/a/sezioni/cronaca/scrittamonte/scrittamonte/este_30131741_18560.jpg 20:08:32 *** Viktho1 [~Vikthor@snat1.spoje.net] has joined #openttd 20:08:33 *** Vikthor [~Vikthor@212.24.150.226] has quit [Read error: Connection reset by peer] 20:09:47 *** Bum2 [~Bum@c-66-229-152-215.hsd1.fl.comcast.net] has joined #openttd 20:09:47 <Bjarni> Eddi|zuHause3: I have seen pictures of it. It was only visible during the spring when the trees didn't grow leaves at the same time so some of them were light green and some where dark green 20:09:51 *** Bum1 [~Bum@c-68-39-111-164.hsd1.nj.comcast.net] has joined #openttd 20:10:06 *** Bum1 is now known as GJockey 20:10:06 *** Bum2 [~Bum@c-66-229-152-215.hsd1.fl.comcast.net] has quit [] 20:10:08 <Bjarni> they thought that they had to cut down all the trees when it was discovered 20:10:17 <Bjarni> what a waste of wood 20:10:57 <hylje> what a cunning plan 20:11:05 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 20:12:09 <Bjarni> when you plant a tree, the idea is to let it grow for like 200 years 20:12:19 <Bjarni> they spoiled the whole idea of tree planting 20:12:23 <Bjarni> morons :p 20:13:53 <Eddi|zuHause3> that's the big problem with forests, the person who plants it has absolutely no benefit from it 20:14:03 *** elmex [~elmex@e180070251.adsl.alicedsl.de] has quit [Remote host closed the connection] 20:14:39 <Bjarni> so? 20:14:58 <Bjarni> the idea is to plant a forest and people will benefit from it years from now 20:15:10 <Bjarni> you will benefit from the work they did years ago 20:15:21 <staniel> technically we all benefit the second they plant it 20:15:21 <Eddi|zuHause3> have you ever seen politicians planning beyond the next election? :p 20:15:49 *** GJockey [~Bum@c-68-39-111-164.hsd1.nj.comcast.net] has quit [Quit: ·€· www.BumIRC.tk - Raising wood since 2002 ·€·] 20:15:50 <ln-> well one politician planned up to 1000 years ahead, but that's a different story... 20:16:01 <Bjarni> I have never seen politicians plan forest planting. They hire some guys to do it and those guys don't care about politics 20:16:02 <staniel> who? 20:16:13 <Eddi|zuHause3> right, and that was exactly when he planned the next election to be 20:16:21 <Bjarni> yeah 20:16:46 <Bjarni> and he planned that in the meantime he should ban all other parties, right? 20:17:30 <Eddi|zuHause3> actually, he did have an election in 1937, 4 years after he got appointed to chancellor, but by then he had abolished all other political parties :p 20:17:45 <Viktho1> An wasnt he by coincedence Austrian? 20:17:58 <Eddi|zuHause3> and 4 years later, there was war, no time for elections 20:18:56 <Eddi|zuHause3> hm, you can see my house on google maps :) 20:19:03 <Bjarni> URL? 20:19:32 <Eddi|zuHause3> you wish... :p 20:19:36 <Bjarni> :p 20:21:36 <Bjarni> <Eddi|zuHause3> and 4 years later, there was war, no time for elections <-- that is the Roman way of thinking. Their law said that a single person (later called caesar) should rule during war and democratic process was for peacetime. One caesar figured out that if he started a new war before the current one ended, he would still be supreme ruler. After that the Roman empire was at war at all times, usually as far away from Rome as 20:21:37 <Bjarni> possible 20:21:53 <Bjarni> making Caesar supreme ruler without the problem with enemies nearby 20:22:04 <hylje> politics, hurray 20:22:04 <Bjarni> no laws about electing new ones or anything 20:22:55 <hylje> just as planned? 20:23:07 <peter1138> good ol' caesar 20:25:24 <staniel> lesson 20:25:25 <staniel> err holy history lesson 20:25:41 <Eddi|zuHause3> inspiration for many :p 20:28:46 *** Progman [~progman@p57A1F391.dip.t-dialin.net] has joined #openttd 20:31:31 <Bjarni> http://women.kde.org/ <-- isn't that kind of sexist? 20:31:52 <Bjarni> I mean what if somebody decided to make OpenTTD for women? 20:32:02 <XeryusTC> rofl 20:32:05 <Bjarni> I wouldn't reject female developers 20:32:23 <Bjarni> but they reject male developers 20:32:48 <peter1138> that's already 20:32:50 <peter1138> err 20:32:51 <peter1138> that's alright 20:32:54 <peter1138> just have a sex change 20:33:00 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 20:33:09 <Bjarni> now that's a fucked up thing to do 20:33:15 <staniel> I thought that was just like, a support group for women 20:33:42 <Bjarni> oh 20:33:44 <Bjarni> but still 20:33:59 *** eekee [~ethan@cpc2-lanc4-0-0-cust540.brig.cable.ntl.com] has joined #openttd 20:34:08 <Wolf01> http://wolf01.game-host.org/OTTD_related/patches/main_title_scroll.diff i don't know how to fix the "OPENTTD" and how to apply the settings without restart the game, but i think is ok 20:34:10 <eekee> hihi 20:34:17 <staniel> I could be wrong though 20:34:36 <staniel> debian I htink has a thing for women as well... 20:34:44 <Bjarni> "I can't log in", "go away. We don't reply to men". (New person): "I can't log in", "that's serious. We better help you right away".... talk about equal rights :p 20:35:00 <Eddi|zuHause3> how do they get proof that you are a woman? 20:35:05 <eekee> haha 20:35:20 <staniel> Bjarni: true, but every group has its discriminatory 'laws' 20:35:33 <Bjarni> <staniel> debian I htink has a thing for women as well... <-- are you indicating that males has to be interested in open source to have a thing for women??? 20:35:53 <dihedral> lol 20:35:57 <staniel> Bjarni: lol no, im saying they have a group similar to what kde has lol 20:35:58 <eekee> lmao 20:36:18 <staniel> I got a thing for woman, but mines ignoring me atm :( 20:36:21 <peter1138> so bjarni did you have any ideas on that autoreplace bug yet? 20:36:58 <Bjarni> peter1138: yeah. Still working on it. It's not trivial :s 20:37:21 <Bjarni> yet I have a feeling the result will look trivial :p 20:37:40 <Eddi|zuHause3> that's always the case with programming :p 20:37:47 <Bjarni> yeah 20:37:54 <Eddi|zuHause3> in the end it always looks like "just a few lines of code" 20:38:28 <peter1138> if only bjarni's unifications were 'just a few lines of code'... 20:38:43 <Bjarni> I once worked all night and the next day my teammates were like "we worked all night and you show up with 15 lines of code" :( 20:38:57 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 20:39:09 <Wolf01> 'night 20:39:16 *** Wolf01 [~wolf01@host58-235-dynamic.4-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:39:41 <Bjarni> luckily they figured out that it was not just a few lines of code, but actually some clever shortcut to optimise performance while doing the task correctly 20:40:08 <Bjarni> and nobody ever found any bugs in it :) 20:40:19 <Eddi|zuHause3> 10 good lines of code can be way better than 100 bad lines of code 20:41:15 <Bjarni> yeah 20:41:53 <staniel> where I used to work, we had functions that were hundreds of lines long 20:42:44 <Bjarni> which makes them so long that it can be tricky to get the big picture 20:42:48 <staniel> mainly cause they wanted to support different vendors, and all had their own standard 20:43:06 *** nihil84 [~paolo@adsl-ull-41-191.41-151.net24.it] has quit [Quit: using sirc version 2.211+KSIRC/1.3.12] 20:44:44 <Eddi|zuHause3> functions should fit on one screen 20:44:53 <eekee> yeah they should 20:45:48 * eekee gets grumpy about big functions lol 20:45:53 <Rubidium> damn... then I need to reduce either the font size of buy an even larger monitor ;) 20:45:59 <eekee> lmao 20:46:10 *** dihedral [~dihedral@dslb-084-057-255-104.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 20:46:29 <eekee> ere, I've got a newgrf / multiplayer problem with r9963 20:46:30 <Bjarni> Rubidium: I was about to say that :/ 20:46:32 <Eddi|zuHause3> it's a very rough measurement :) 20:46:33 <staniel> Rubidium: haha yeah, right 20:46:58 <staniel> I believe the quote there is "we can't afford monitors, but if you work xxxx amount of overtime hours for nothing, we'll get you new monitors" 20:47:15 <CIA-1> OpenTTD: rubidium * r9965 /trunk/src/station_cmd.cpp: -Fix: the ownership of drive through road stops on town owned roads wasn't properly reset when the road stop was removed. 20:47:53 <eekee> eh, not that. It's a connecting to server issue 20:47:57 *** Desolator [Desolator@82.79.212.198] has joined #openttd 20:48:12 <eekee> I've got this newgrf loaded & it plays in single-player. the server's got the same one loaded & is running fine (but without anyone connected) 20:48:43 <eekee> I connect, and I quit with openttd saying it can't find the grf 20:50:04 <peter1138> different version probably 20:50:14 <Eddi|zuHause3> maybe it's because it is the same file? one program might have a lock on it, so the other can't access? 20:50:32 <eekee> Eddi|zuHause3: ah, nuh, server's in Australia, I'm in the UK ;) 20:50:47 <Eddi|zuHause3> m-kay 20:50:55 <Eddi|zuHause3> dos vs. windows version? 20:51:12 <eekee> it's the same grf file, same version. Both I and the server are using Windows grfs 20:51:34 * Hendikins puts his feet up on the server 20:51:38 <Eddi|zuHause3> well, if it says it's different, it is most likely different :p 20:51:44 <eekee> my friend's playing on the server machine, I should probably call it the host 20:51:48 <Rubidium> eekee: you are just connecting via the in-game gui and you have downloaded the map already? 20:52:04 <Hendikins> eekee: No, the server machine is dedicated, but I've got a client hanging off it. 20:52:24 <eekee> Rubidium: yes and no, it quits just after the password message 20:52:34 <eekee> Hendikins: ah! 20:53:26 <Hendikins> Server is Linux/x86_64 r9963, client I'm playing with is Linux/i686 r9963, both stock. 20:53:43 <Hendikins> + newgrf 20:54:16 <eekee> Mine's Linux/i686 r9963 20:54:32 <eekee> no changes apart from this one grf 20:54:48 <eekee> Hendikins: do you do a make install? I didn't 20:54:56 <Hendikins> Nope. 20:55:00 <eekee> hmmm 20:55:04 <Rubidium> hmm, in that case the GRF checking was already passed twice, so it fails to open the GRF when loading the game (for some strange reason) 20:55:07 <Eddi|zuHause3> and you can confirm that the md5sums of those files are the same? 20:55:12 *** Desolator [Desolator@82.79.212.198] has quit [Quit: Leaving IRC] 20:55:35 <eekee> Eddi|zuHause3: why md5? diff does a byte-by-byte comparison 20:55:58 <peter1138> cos the game uses md5sums ;) 20:56:02 <Eddi|zuHause3> ottd just checks the md5 :) 20:56:25 <Rubidium> Eddi|zuHause3: those md5 sums ARE the same, otherwise it couldn't get into the password requesting phase 20:56:33 <eekee> Hendikins: do youbuild the game in the source tree? I didn't (I made a fresh directory & did ../trunk/configure) 20:56:42 <peter1138> anyway 20:56:44 <peter1138> if it's quitting 20:56:45 <Hendikins> I do. 20:56:48 <Eddi|zuHause3> fine, i am not able to help beyond this point anyway :) 20:56:48 <eekee> ahh 20:56:52 <peter1138> i guess you're seeing "NewGR file is missing '...'" 20:56:58 <peter1138> +F 20:57:23 <eekee> wonder if it needs anything more from the source tree... I already had to copy some dirs from trunk/bin 20:57:40 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 20:57:42 <eekee> Error: NewGRF file is missing 'srvttw.grf' 20:57:43 <eekee> openttd: /home/ethan/ottd/trunk/src/openttd.cpp:104: void error(const char*, ...): Assertion `0' failed. 20:57:43 <eekee> Aborted 20:57:49 <peter1138> although generally people find it incredibly hard to write what an error message says verbatim... 20:58:31 <Luukland> peter1138? Would you linke to have a copy of the fatal error OTTD 0.5.1? 20:58:55 <peter1138> Luukland: i said the first time, http://bugs.openttd.org 20:58:59 <Luukland> i know 20:59:05 <Luukland> it is not in there?! 20:59:11 <peter1138> THEN PUT IT THERE 20:59:20 <Luukland> I do not know how :) 20:59:52 * eekee grumbles lightly & does cp -a trunk/ 9963/ & rebuilds 21:00:56 <Rubidium> Luukland: we already know the cause of that bug and your savegame is basically screwed (though it can be fixed) 21:01:23 <Luukland> :S Savegame? 21:01:28 <Luukland> it is no savegame :P 21:01:34 <Luukland> it is a multyplayer game 21:01:47 <Eddi|zuHause3> all games are savegames 21:01:51 <Rubidium> and can you give the full name of the server next time.... 21:01:55 <Eddi|zuHause3> even scenarios are savegames 21:02:06 <Luukland> Rubidium hmmm, one moment 21:02:24 <Luukland> the server is still online 21:02:32 <Luukland> and i just got the error again 21:02:43 <Rubidium> by clicking on that tunnel, right? 21:02:51 <Luukland> correct 21:02:59 <Rubidium> just remove the tunnel and build a new one 21:03:17 <Rubidium> it's caused because something didn't go well when the company that build that tunnel went bankrupt 21:03:30 <Luukland> correct :) 21:03:37 <Luukland> Rubidium if i demolish it 21:03:43 <Luukland> it triggers the error 21:03:46 <Luukland> so i can't 21:04:08 <Rubidium> hmm, that's true... 21:04:14 <Luukland> ^^ 21:04:16 <Rubidium> just don't touch the tunnel in that case ;) 21:04:39 <Luukland> ^^, but it lays in the way :P 21:04:48 <Luukland> i want to build railroad there ;p 21:05:03 <peter1138> well, tough, i guess 21:05:06 * Hendikins decides that he's had enough fun playing with trams, and starts building stuff that makes real money :P 21:05:08 <peter1138> tunnel under it 21:05:10 <eekee> would resetcompanies (or whatever the command is) help 21:05:12 <eekee> ? 21:05:31 <Luukland> i am not the server owner nor the one with acces :P 21:05:53 <Eddi|zuHause3> then you have not a lot of choices left :p 21:06:03 <Eddi|zuHause3> gaaah, that is bad grammar :p 21:06:15 <Luukland> server name: !netgang.net:(3) Micro World 21:06:27 <Luukland> everyone can see for itselve now 21:06:34 <Luukland> i will put a sign there :P 21:07:01 <Rubidium> Luukland: guess what, it's gone... 21:07:10 <Luukland> 0_o 21:07:12 <Luukland> i see 21:07:19 <Luukland> :S 21:07:26 <Luukland> wtf, how did you do that ^^ 21:07:45 <Rubidium> knowledge of the cause of the bug... 21:08:03 <eekee> hehe 21:08:26 <Luukland> but how did you got it gone? 21:08:36 <Luukland> because i could not demolish the tunnel :S 21:09:12 <Rubidium> that piece of tunnel was owned by a company that went bankrupt, which was company #1 (what you would see as #2 in-game). When you start a new company it reuses the lowest free company ID (which is the same as the bankrupt company), so the new company owns the tunnel... 21:09:25 <Rubidium> and when you own the tunnel, you can do with it what you want 21:09:32 <Luukland> ah :P 21:09:36 <Rubidium> (you can see a rogue company in the game) 21:09:40 <Luukland> explaines everything 21:09:42 <Luukland> but Rubidium 21:09:57 <Luukland> next time if you join, use destroy tool on water or trees to go bankrupt faster please ^^ 21:10:16 <Luukland> now you have "used" a slot :) 21:10:17 <Eddi|zuHause3> yes, flatten the whole land to water :) 21:10:25 <eekee> muahahahaha 21:11:00 <Rubidium> Luukland: just let the server admin remove it 21:11:09 <eekee> mewf. rebuilt openttd in (a copy of) the source tree, & no joy with that issue 21:12:06 <eekee> If that's the latest nightly, the server admin doesn't even care if anybody's playing before killing the game for upgrade 21:12:06 <Luukland> Rubidium he is not online >_< 21:12:25 <Luukland> and one other thing 21:12:30 <eekee> (i think it must upgrade on auto or something O.o) 21:12:44 <Luukland> will this "bug" be removed in further version? 21:13:04 <TrueBrain> I am suprised how little ideas people have for r10000 21:13:23 <geoffk> whats r10000? 21:13:41 <eekee> the one after r9999? 21:13:45 <TrueBrain> when we hit the 10000st commit in this SVN 21:13:48 <geoffk> lol 21:14:08 <geoffk> i dont know what r9999 is, but i gues its after r9998 :p 21:14:15 <Luukland> >_< 21:14:15 <eekee> hehe 21:14:19 <TrueBrain> @openttd commit 21:14:20 <DorpsGek> TrueBrain: Commit by rubidium :: r9965 trunk/src/station_cmd.cpp (2007-05-28 20:46:59 UTC) 21:14:21 <DorpsGek> TrueBrain: -Fix: the ownership of drive through road stops on town owned roads wasn't properly reset when the road stop was removed. 21:14:24 <TrueBrain> That is what a revision is :) 21:14:28 <geoffk> im usualy good for ideas, its just implementing them im bad wiht 21:14:41 <eekee> yeah me too lol 21:14:53 <Luukland> thx 21:14:54 <geoffk> dont wanna let me near the code it will ever work again 21:15:03 <geoffk> never* 21:15:34 <ln-> maybe something cool should be prepared for r10000, and then someone could accidentally commit something irrelevant just before. 21:15:48 <peter1138> let's keep Bjarni offline then 21:16:00 <peter1138> he's unify all vehicles 21:16:21 <TrueBrain> he is irrelevant :p 21:16:22 <peter1138> bjarnification :D 21:16:22 <TrueBrain> haha 21:16:24 <TrueBrain> oh, that sounds bad :) 21:16:26 <geoffk> is there anywhere i can see what people have suggested for this r10000? im dumb noob with ttd dev so i dont know what its about 21:16:28 <eekee> hehe 21:16:39 <eekee> any more ideas on my issue? Rebuilding it in the source tree didn't help 21:16:43 <peter1138> it's not about anything, it's just a number, heh 21:16:54 <Hendikins> As long as it isn't a crash on launch bug I'll be happy 21:17:05 <TrueBrain> geoffk: http://www.tt-forums.net/viewtopic.php?t=32222 21:17:18 <geoffk> TrueBrain, thanks taking a look 21:17:22 <Luukland> r10000 should have: - Adjust demolishing costs, Add "standard" trams, Adjust max airports a town, and last: add more standard station names.... 21:17:29 <Luukland> Just my ideas :) 21:17:34 <TrueBrain> post them! :) 21:17:37 <TrueBrain> the winner gets a cookie :) 21:17:52 <Hendikins> My vote goes for regression fix of some sort 21:18:02 <Luukland> Regression fix :S 21:18:08 <Luukland> Explain please 21:18:26 <peter1138> nini 21:18:33 <eekee> nite 21:19:20 <TrueBrain> night peter1138 21:19:25 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 21:19:47 <Luukland> and i am also for: - 2 lanesroads - highways - "normal roads" , with each different max. speeds 21:20:15 <eekee> max speeds around town would make sense 21:20:21 <TrueBrain> post them! :) 21:20:31 <eekee> mew of course *click* 21:20:43 <Luukland> And of course the change of rail tracks: - normal - elecric - highspeed - monorail - megalev 21:20:51 <geoffk> highways i heard mentioned in here a few times does sound like a good one 21:21:01 <Luukland> highspeed = for TGV, ICE, etc. 21:21:02 <Hendikins> Working PBS would make for a happy wolfox. 21:21:19 <geoffk> i know, i want something thast auto places signals on the line takes too long 21:21:23 <Hendikins> Luukland: A regression is when something that used to work gets broken. A regression fix is when you fix said breakage. 21:21:36 <Luukland> :P 21:21:39 <Luukland> ah :X 21:21:56 <geoffk> might be tricky though, not simple i would think 21:22:10 <Ailure> hmm 21:22:15 <Ailure> r10000 should have free porno 21:22:18 <Ailure> everyone get's happy 21:22:30 <Luukland> >_< 21:22:33 <TrueBrain> Ailure: post it! :) 21:22:58 <Luukland> ( Ailure, i do not want to sound rude, but.. I already have......) 21:23:22 <geoffk> TrueBrain, is it ufeasable to think that auto placing singals between stations could be done? 21:23:32 <Luukland> :S geoffk :S 21:23:39 <Luukland> why should that be done? 21:23:50 <geoffk> because it takes me too long to place them 21:23:58 <Luukland> TTD = was RSI openTTD= anti-RSI 21:23:59 <Ailure> Might be tricky to find porn that is GNU compatible 21:24:02 <geoffk> i want things that speed up the build process 21:24:11 <eekee> LOL 21:24:29 <Luukland> geoffk remember the old ages? That you had to click to place a lot of lights? 21:24:35 <geoffk> i'd liek the day lenght patch to work 21:24:38 <eekee> signals can be a pain. counting tiles after every bend in the track.... 21:24:44 <geoffk> Luukland, yes i do :) 21:25:00 <eekee> I do too... *shudder* :D 21:25:00 <Luukland> well then OTTD has helped a lot :p 21:25:09 <Ailure> *click, click, click, click* 21:25:16 <Ailure> and then you watch a signal that is turned the wrong way D: 21:25:20 <eekee> actually I built my biggest network back then 21:25:26 <geoffk> Luukland, it has helped loads and im very greatful to all the effort from everyone 21:25:28 <Ailure> and you don't notice it until five years after 21:25:33 <Luukland> :P 21:25:35 <Luukland> owww 21:25:44 <Luukland> total waste of money :P 21:25:56 <Luukland> yes, those good old days 21:26:02 <eekee> hehe ya 21:26:07 <Luukland> with my favorite map Potosi Merida 21:26:15 <Luukland> and Zamora 21:26:21 <Luukland> great towns :P 21:26:36 <eekee> I had 11 trains stuck for 10 years in one game while I was working on the other end of the map. I already had billions, though, so it didn't matter 21:27:06 * Luukland thinks back to the old ages, when you could buy petrol for 10 cents a litre 21:27:21 <Luukland> *zzzzzzzzzzzzzzzzZZzzzzzzz* 21:27:45 <geoffk> i spent 4 years building a track the otherday its just not good 21:28:00 <Luukland> :S 21:28:05 <eekee> geoffk: so does everyone you compete with though... 21:28:13 <geoffk> to find i had a singnal wrong way which took 2 years to debug 21:28:34 <geoffk> eekee, true, but time goes fast by time you cvomplete your upgradng track 21:28:50 <eekee> yeah I guess 21:29:00 <Hendikins> I've got a 256x256 map on the server eekee can't connect to. I'm going to connect all the towns by tram :P 21:29:08 <Luukland> TTD = best game ever* 21:29:18 <Luukland> * = that works on dos :P 21:29:21 <geoffk> i'd really like hte game to be possible to slow down, i look forward to playign day legnth patch in a release 21:29:39 <Luukland> it was in the miniIN geoffk 21:29:46 <Luukland> *it is in the MiniIN 21:29:56 <Rubidium> why does that always resurface? 21:30:02 <geoffk> Luukland, yeha i was looking last night but im so dumb i dont know how to get it working, but im working on it 21:30:35 <Rubidium> the day length stuff in MiniIN was broken, MiniIN itself was (MP) broken for a *very* long time 21:30:41 <geoffk> was 5am i got in bed last night because of lay light patch 21:30:43 <geoffk> day* 21:31:02 <geoffk> day length* even 21:31:25 <eekee> mew, I'm so used to it as it is I don't think I'd play on a server with a different length of day 21:31:29 <vofflan> how do i turn of slop penalty? 21:31:38 <Luukland> slop penalty? 21:31:41 <vofflan> i have npf_rail_slope_penalty set to 0 21:31:42 <vofflan> :| 21:31:44 <Luukland> what's that? 21:31:50 <geoffk> i'd like a game that lasts a month 21:31:59 <geoffk> to give time to spend profits on a huge map 21:32:16 <Luukland> geoffk we have to start a tournement 21:32:18 <Rubidium> vofflan: depends on what pathfinder you're using 21:32:19 <eekee> ... that'd be interesting... hehe 21:32:28 <geoffk> Luukland, sounds liek a good idea 21:32:34 <vofflan> im using the new pathfinder 21:32:35 <Luukland> the "best OTTD" all together 21:32:40 <CIA-1> OpenTTD: rubidium * r9966 /trunk/src/tunnelbridge_cmd.cpp: -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. 21:32:40 * Hendikins hrms, his trams are pulling in an average of kpa, and he thought they were a waste of space... :P 21:32:59 <eekee> OTOH, I think it's perfectly ridiculous for a single railway line to take up as much space as a skyscraper base, and I think any number of such complaints could be made if you want realism, but if you want realism, I think you want a different game, really 21:33:03 *** sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Quit: Leaving] 21:33:05 <geoffk> i'd also like more player to be able to play with teams 21:33:17 <Luukland> with supreme Administration and Officials, we could really set up a tounement 21:33:25 <Luukland> hmmm 21:33:34 <Luukland> maybe something for the future 21:33:37 <Rubidium> vofflan: are you sure YAPF is disabled? 21:33:47 <geoffk> yeah its not goingto happenn tomorrow 21:34:04 <Luukland> no, and we need some "fear" maps 21:34:17 <Luukland> where there is no "best spot, or best beginning" 21:34:20 <vofflan> im pretty sure 21:34:21 <vofflan> sec 21:34:21 <eekee> I don't like NPF, or rather NPF doesn't like my machine in a multiplayer session with a large-ish map. I thought my machine was, generally quite able, lol 21:34:47 <Hendikins> What is that machine anyway? 21:34:47 <eekee> Luukland: I hear the UKRS is hard to start off with 21:34:58 <geoffk> at the moment im idea im trying to work on but not gining much time to lately is a freely redistributable grfproject but im hoping to get into action with it son 21:35:03 <geoffk> soon* 21:35:16 <Luukland> eekee great 21:35:29 <Luukland> but they have a long way to go anyway 21:35:43 * eekee thinks... "Okay.. AMD Sempron, I can never remember the number but I know it's > 3000. Ram is 1GB 21:35:50 <geoffk> im been working on hex converting codes with a webgui that hope to make available 21:35:53 <eekee> ^^ 21:36:53 <geoffk> basicaly wnt to make a web interface for adding grf;'s so that anyone can make a vehicle and add it to the project 21:36:59 <Luukland> hmm 21:37:02 <eekee> coo! 21:37:09 <Luukland> i only have experience with HTML 21:37:19 <Luukland> so i do not think that I can help 21:37:20 <geoffk> i can code php which is what im relying on 21:37:21 <Luukland> >_< 21:37:28 <Luukland> php 5? 21:37:30 <geoffk> yeah 21:37:33 <Luukland> ok 21:37:58 *** thgergo [~th_gergo@dsl51B65D9E.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 21:38:11 <Luukland> 0_o 21:38:15 <Luukland> look at the time 21:38:24 <geoffk> i got a big learnign curve though with making grfs at moment but i'll get it son enough 21:38:26 <geoffk> soon* 21:38:33 <Luukland> little childeren have to sleep now 21:38:36 <Luukland> so i am gone 21:38:38 <Luukland> ^^ 21:38:41 <geoffk> laters Luukland 21:38:43 <Luukland> Good night everyone! 21:38:46 <XeryusTC> geoffk: i dont think that will work 21:38:46 <eekee> 'kay, hehe, nite! 21:38:53 <Luukland> nite 21:38:54 <geoffk> XeryusTC, howcome? 21:38:54 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Quit: Ik wacht, en ik wacht, al sinds februari wacht ik. Ik vraag mijn zelf af: hoelang moet ik nog wachten, want er lijkt geen einde aan te komen...] 21:39:19 <XeryusTC> geoffk: because you need to be able to define sprites and fix their alignments 21:39:34 <geoffk> XeryusTC, i tihnk i should be able to work that out 21:39:51 <geoffk> i got no definate plan as yet, but i dontn see a problem 21:40:14 <XeryusTC> i'd like to see you handle the pcx files properly 21:40:21 <geoffk> php and gd2 withsome interesting code should do the job 21:40:53 <CIA-1> OpenTTD: bjarni * r9967 /trunk/src/ (autoreplace_cmd.cpp train_cmd.cpp): 21:40:53 <CIA-1> OpenTTD: -Fix (r9938): autoreplace would in certain conditions move dualheaded engines in a train (usually to the rear) 21:40:53 <CIA-1> OpenTTD: -Change: moving an engine in between the two ends of a dualheaded engine will 21:40:53 <CIA-1> OpenTTD: now move the rear dualheaded engine to the front of the newly added engine 21:40:53 <CIA-1> OpenTTD: (instead of moving the new engine to the rear of the rear dualheaded engine) 21:40:54 <CIA-1> OpenTTD: This can make a difference if there are wagons in the train 21:41:00 <geoffk> i can think of other ways round it too 21:41:08 <Bjarni> wow. Once revision closer to rev 10k 21:41:12 <Bjarni> O-O 21:41:35 <eekee> hehe 21:42:03 <geoffk> the grpahics may have to be developed in png then later convered somehow to pcx 21:42:21 <geoffk> i dont know hwa support php gives for pcx at moment 21:42:34 <geoffk> what* 21:44:03 <eekee> might be able to run pngtopnm and ppmtopcx on the server 21:44:19 <XeryusTC> you must use the paletted pcx 21:44:21 <eekee> (pnm & ppm being basically the same format) 21:46:06 <geoffk> interesting not something i nkow about 21:46:11 <eekee> ahuh, you can force the palette with ppmtopcx. http://netpbm.sourceforge.net/doc//ppmtopcx.html 21:46:23 <Eddi|zuHause3> can anyone translate that commit message? :p 21:46:30 * geoffk takes a look 21:46:37 <eekee> (most Linux boxes have those commands. I'm just not sure abotu the server lettign you run them) 21:46:45 <Eddi|zuHause3> into english would suffice :p 21:47:14 <XeryusTC> you cant use truecolor pcx files 21:47:17 <eekee> Eddi|zuHause3: It's something about dual-header trains getting the engines in the wrong order on autoreplace 21:47:31 <geoffk> eekee, i can work myways round permissions on linux 21:47:37 <eekee> k ^^ 21:47:55 <Eddi|zuHause3> i got that part, it's the part about putting the rear front in front of the front of the rear, or so... 21:48:09 <eekee> hehe I didnt' get that either 21:48:22 <Bjarni> you know, it's kind of tricky to explain.... 21:48:31 <Bjarni> but it works better now :) 21:48:38 <eekee> :) 21:49:04 <Bjarni> ahh, let me give you an example 21:49:22 <Bjarni> we have <12345> (<> is the engine, the numbers are cars) 21:49:35 <Bjarni> you drag engine A to 3 21:49:42 <eekee> http://netpbm.sourceforge.net/doc//pngtopnm.html <-- manual page for pngtopnm, just in case it's useful 21:49:56 <Bjarni> it used to be placed after >, so the train would look like <12345>A 21:50:12 <Bjarni> now it will be <123>A45 21:50:29 <Eddi|zuHause3> right... and how does that fix autoreplace? 21:50:39 <Bjarni> because the engine is placed at 3 like if there was no dualheaded engine and then the > is placed in front of it 21:50:46 *** Progman [~progman@p57A1F391.dip.t-dialin.net] has quit [Remote host closed the connection] 21:51:17 <Bjarni> autoreplace uses this feature to add engines between dualheaded engines 21:52:14 <Eddi|zuHause3> you mean like replacing A to B in <>A<>? 21:52:17 <Bjarni> because <--><--> is a bitch. When replacing it, it will because <----> when removing the rear engine pair. Autoreplace has to place the new engine between the <> pair to restore the original order 21:52:41 <Bjarni> before this fix, the result would be <----><> 21:52:44 <Eddi|zuHause3> ah 21:52:54 <Eddi|zuHause3> now i understand it :) 21:53:00 <eekee> ahh, me too 21:53:11 <Eddi|zuHause3> you can't have <-->-- in between 21:53:36 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 21:53:40 <Bjarni> no because it will move the rear engine since I use the normal move command 21:54:02 <Eddi|zuHause3> yes, i see the problem in that :) 21:55:38 <Bjarni> and the solution looks mighty simple... I added one line of code and removed a whole lot of code, but to do that I had to make sure that I didn't break anything else, so I walked though every combo that I could think of 21:55:59 <eekee> ^^' 21:57:15 <eekee> Hey does anyone use a train to shuttle passengers & mail to & from an out-of-town airport? I tried it in... 9712 & the train picked up it's own passengers & mail (& made money!) while the plane sat their empty 21:57:21 <eekee> *there 21:57:24 <Bjarni> I wrote the code I removed a long time ago. I added something to take care of the issue it was meant to deal with later (both later in time and later in command), so it wasn't really needed anymore, but it did manage to cause problems for my autoreplace fix 21:57:54 <Bjarni> eekee: you need passenger destinations to do that right 21:58:12 <eekee> Bjarni: passenger destinations? 21:58:20 <geoffk> eekee, i have tried messing with out of town airports and using trains to move passengers to and from them but it never works our well 21:58:25 <Bjarni> try simutrans and you will know what I mean 21:58:30 <eekee> ahh ok 21:58:35 <Eddi|zuHause3> eekee: you can use transfer only to either bring or take passengers, not both 21:58:47 <eekee> mew, tricksy 21:59:02 <Eddi|zuHause3> i suggest building the airport that it accepts passengers and mail 21:59:12 <geoffk> i tried usign 2 airports, arrivals and departures but it dont make good money 21:59:15 <eekee> maybe I'll rebuild it with 2 airports or something 21:59:18 <eekee> oh, hehe 21:59:20 <Eddi|zuHause3> then you can bring them by bus/train/tram with transfer 21:59:32 <Eddi|zuHause3> and unload them with plane without transfer 22:00:01 <Eddi|zuHause3> have "transfer and leave empty" orders... 22:00:10 <XeryusTC> gn all 22:00:18 <eekee> mine's a long flight so it should make 22:00:21 <eekee> nite 22:00:37 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 22:01:49 <geoffk> i hd long hauls but it seems to be bad for profit 22:02:20 <eekee> planes? 22:02:50 <geoffk> yeah 22:02:52 <eekee> I'm finding the longer the better, at the mo 22:03:03 <eekee> maybe it's a passenger thing 22:03:08 <geoffk> its better but i find there are many better ways to make money 22:03:13 <Hendikins> Is it just me, or are tram tracks immune to coal mine subsidence? 22:03:20 <eekee> heheh 22:03:34 <geoffk> its a shame realyl its something i tried many times including in a game a few weeks ago but it was jsut a waste of time really 22:03:44 <eekee> mew 22:04:07 <geoffk> it looks good but profitwise you loose out 22:04:09 <Hendikins> Airports are easy. 22:04:25 <Hendikins> Stick two on opposite ends of the map in big towns, fly between them. $$$ 22:04:38 <eekee> I was doing a little below par in a game, then noticed I was feeding factories & not taking the goods. 4 airport installs later & my profits were up 40 or 50% into a clear lead 22:04:58 <geoffk> airports are too easy 22:05:02 <eekee> heheh 22:05:07 <Hendikins> Exactly 22:05:10 <geoffk> there should be more restrictions on building airports i tihnk 22:05:28 <Rubidium> Hendikins: roads (and thus trams) are never affected by disasters 22:05:38 <geoffk> maybe make the towns a bit more harder to allow them to be built 22:05:46 <Hendikins> Rubidium: Maybe they should be :) 22:06:04 * Hendikins currently has 22 towns on his tram network 22:06:05 <geoffk> should have to have a outstanding rating in a town before you can build one or something 22:06:23 <Hendikins> geoffk: No, it simply needs to be less lucrative. 22:06:30 <geoffk> or that 22:06:42 <Hendikins> The fact it doesn't have the infrastructure costs that land transport has means easy money. 22:06:45 <eekee> anything fast in TTD is insanely lucrative 22:06:48 <geoffk> i tihnk they are able to be built too easy though 22:07:20 <Hendikins> I'll disagree. They can be abused too easily though. 22:07:26 <eekee> maybe restrictions on flat land around them, no building for a certain distance in front of the runways 22:07:37 <geoffk> Hendikins, i can understand you point 22:08:19 <Eddi|zuHause3> (big) airports should cost insane amounts of money 22:08:26 <eekee> yeah 22:08:47 <Hendikins> Eddi|zuHause3: You can generate insane amounts of money with small ones. 22:08:50 <geoffk> there should be have taxes for planes sitting at airports for long time thats real life 22:08:59 <eekee> oh hey geoffk: do you pu the planes on full load? 22:09:00 <geoffk> heavey* 22:09:08 <geoffk> no i dont 22:09:24 <eekee> ahh, I'm not sure but it seems to help 22:09:32 <Hendikins> I put planes on full load on one end. 22:09:40 <eekee> ahh 22:09:48 <geoffk> normaly i have so many oassengers waiting filling the plane isn't a problem 22:10:06 <eekee> ah 22:10:10 <Eddi|zuHause3> Hendikins: i did not say there aren't other balancing issues 22:10:10 <geoffk> although that could be my problem 22:10:23 <geoffk> the wait so long the cargo devalues 22:10:27 <eekee> eh, i rather like openttd as it is, lol, faults & all :D 22:10:33 <Hendikins> Eddi|zuHause3: Thing is, if you're upgrading, you can probably afford it anyway. 22:10:34 <eekee> ahh could be 22:10:46 <geoffk> eekee, yeah its coll openttd its best game online i can think of 22:10:52 <eekee> ^^ 22:10:53 <geoffk> cool* 22:11:13 <geoffk> i do liek freeciv better but online its not as good 22:11:15 <Eddi|zuHause3> geoffk: unless you use transfer, it does not matter how long cargo waits on the station, the moment you load it into the (first) vehicle counts 22:11:19 <geoffk> thats my opinion 22:11:35 <geoffk> i do use transfer 22:11:57 <CIA-1> OpenTTD: rubidium * r9968 /branches/0.5/tunnelbridge_cmd.c: 22:11:57 <CIA-1> OpenTTD: [0.5] -Backport from trunk (r9966): 22:11:57 <CIA-1> OpenTTD: - Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. 22:12:00 <eekee> mew, I'm off to bed. nini peeps 22:12:05 <Hendikins> I use transfer a lot on pax. 22:12:18 <Hendikins> Have buses feeding rail/air/ferry services. 22:12:35 <geoffk> i find transfter puts a huge dint in profits i try not to use it anymore 22:12:57 <Hendikins> Depends. If I'm using transfer to fill a lucrative route, it is good for profits. 22:13:53 <geoffk> i tried transfering things a few times on a route but a lot of profit gets lost i find 22:14:10 <Hendikins> I tend to only do a single transfer 22:14:25 <Hendikins> eg. Pax from town by bus to long and highly lucrative rail/air/sea route 22:17:12 <Eddi|zuHause3> transfer is fine if you don't do too many experiments, and the cargo does not spend a lot of time at the intermediate station 22:17:50 <geoffk> one of biggest watste of times i made was spendign ages tranfering differnt cargos to one central distribution place then sending it out, the profit was pointless 22:18:54 <Hendikins> Feeders can work well if done right 22:19:50 <Hendikins> Say you've got 4 coal mines in fairly close proximity. Put a major station at one of them, and use feeders. It will work well with a single destination point. 22:20:19 <geoffk> yeah i do that sometimes that works 22:20:34 <geoffk> if you got a lot of one thing nearby its worth it 22:20:51 <Hendikins> Long transfer legs don't tend to be worth it so much 22:20:57 <Eddi|zuHause3> the general problem is mixing cargos from different sources 22:21:05 <geoffk> yeah thats where i find problems 22:21:21 <Eddi|zuHause3> and this cannot be fixed with the current system 22:27:47 *** UndernotBuilder [~chatzilla@168.226.106.145] has joined #openttd 22:28:02 <UndernotBuilder> 32bpp already in trunk? :O 22:28:53 <Eddi|zuHause3> yes :p 22:29:01 <UndernotBuilder> from when? 22:29:07 <Eddi|zuHause3> r10001 22:30:18 <UndernotBuilder> woohoo :D 22:30:53 *** Szandor [~user@host-83-146-12-81.bulldogdsl.com] has joined #openttd 22:30:58 * Eddi|zuHause3 wonders how long it'll take him to realise 22:31:14 <UndernotBuilder> http://www.tt-forums.net/viewtopic.php?t=32217 22:32:04 <UndernotBuilder> this is like in rct when you tell the game to move to the location of something? 22:32:20 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 22:32:20 <UndernotBuilder> !logs 22:34:26 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 22:34:26 *** Viktho1 [~Vikthor@snat1.spoje.net] has quit [Read error: Connection reset by peer] 22:36:47 <Hendikins> heh, when this is finished I'll have all towns with an Outstanding opinion of me :) 22:37:23 <Eddi|zuHause3> yeah, trams need almost no groundwork 22:37:32 <Bjarni> so our game will have the same opinion of you as we do, only mirrored? 22:37:42 <Eddi|zuHause3> you don't have to remove town roads, and almost no terraforming 22:38:05 <Hendikins> Given almost all my stops are on balloon loops, there is still work to do 22:39:32 <Eddi|zuHause3> trams need proper terminal stations, like 2x2 22:39:54 <UndernotBuilder> also aRVs too necesary? why not make a long trams set? 22:40:24 * Hendikins finds himself bulldozing at least one house when putting trams in 22:40:36 <Eddi|zuHause3> vehicles longer than 1/2 tile are extremely ugly in curves 22:40:40 <UndernotBuilder> also 22:40:42 <UndernotBuilder> sorry 22:40:43 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 22:40:50 <UndernotBuilder> pressed enter accidentally 22:43:57 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 22:45:11 * Hendikins sits back and waits for his goodwill to hit outstanding across the board 22:46:01 <Bjarni> http://bash.org/?273488 <-- let me know if you fail :p 22:46:37 <Hendikins> If life is the sole cause of death, I must be immortal 22:47:17 <Eddi|zuHause3> so the phrase "get a life" is actually some kind of death-penalty? :p 22:47:44 <Bjarni> heh 22:48:06 <Hendikins> Somewhat ironic, I would think 22:48:10 *** elmex [~elmex@e180070251.adsl.alicedsl.de] has joined #openttd 22:48:29 <Bjarni> funny how nobody picked up on me asking him to tell me if he failed to live forever (like when he is dead) 22:50:05 <Eddi|zuHause3> it was too obvious to find a funny enough reply :p 22:52:22 <Bjarni> you lack imagination 22:52:40 <Eddi|zuHause3> it was just beneath me :p 22:52:51 <Bjarni> no it wasn't 22:53:03 <Eddi|zuHause3> yes it was 22:53:05 <Bjarni> no it wasn't 22:53:07 <Eddi|zuHause3> yes it was 22:53:30 <Bjarni> I'm happy that we can solve this on the adult level that fits us 22:53:32 <Bjarni> no it wasn't 22:53:56 <Eddi|zuHause3> the smarter one gives in until he is the dumber one 22:53:59 <Eddi|zuHause3> yes it was :p 22:54:23 <Sacro> @openttd 22:54:25 <Sacro> err... 22:54:28 <Sacro> latest? 22:54:34 <Sacro> @openttd head 22:54:39 <Sacro> !openttd revision 22:54:44 * Sacro ponders 22:54:48 <Bjarni> the stupid one don't realise that it's law to agree with whoever has ban rights 22:54:50 <Bjarni> no it wasn't 22:54:53 <mggrant> !*&$openttd! ;) 22:54:53 <Eddi|zuHause3> Sacro fails :p 22:55:16 <Bjarni> ssh 22:55:21 <Eddi|zuHause3> i have ban rights... 22:55:21 <Bjarni> let him continue 22:55:24 <Eddi|zuHause3> somewhere... 22:55:31 <Bjarni> it's fun to see whatever he comes up with next 22:56:02 <Eddi|zuHause3> no, it's not :p 22:56:13 <Bjarni> yes it is 22:57:02 <Bjarni> !openttd commit 22:57:04 <_42_> Commit by rubidium :: r9968 /branches/0.5/tunnelbridge_cmd.c (2007-05-28 22:11:42 UTC) 22:57:06 <_42_> [0.5] -Backport from trunk (r9966): 22:57:08 <_42_> - Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. 22:57:22 <Bjarni> Sacro: now you owe me one 22:57:36 <Sacro> Bjarni: i will give you one later 22:57:45 <Bjarni> sounds great 22:57:55 <Eddi|zuHause3> i'd be careful what you say :p 22:57:55 <Bjarni> I will look forward to getting one 22:58:17 <Sacro> so you should 22:59:28 <Bjarni> when will it arrive? 23:00:39 <Sacro> when you least expect 23:01:30 <staniel> Bjarni: grab your ankles and get it over with 23:01:31 <staniel> lol 23:01:55 *** TinoM [~Tino@83.135.193.255] has quit [Quit: Verlassend] 23:03:20 <Bjarni> <Sacro> when you least expect <-- that's not quick enough 23:03:25 <Bjarni> I want it tomorrow 23:03:35 <Sacro> Bjarni: i thought you'd prefer it slowly 23:03:44 <Eddi|zuHause3> i have the strange feeling UndernotBuilder still did not realise... 23:03:55 <Bjarni> Eddi|zuHause3: me too 23:04:09 <Bjarni> Sacro: who would ever want a shipment slowly??? 23:04:19 <UndernotBuilder> not realise what? 23:04:23 <Bjarni> that 23:04:31 <Eddi|zuHause3> exactly that :p 23:04:32 <vofflan> hi 23:04:37 <vofflan> i got this message on my server 23:04:49 <vofflan> Client #18 is slow, try increasing *net_frame_freq to a higher value! 23:04:55 <vofflan> where do i change that value? 23:05:15 <Eddi|zuHause3> in the game console (on the server) 23:05:20 <vofflan> yes 23:05:50 <Eddi|zuHause3> but you should not increase it above 3, the game can get very unresponsive 23:05:54 <UndernotBuilder> ???? 23:05:57 <vofflan> k 23:06:18 <UndernotBuilder> I don't understand 23:06:30 <Eddi|zuHause3> UndernotBuilder: that's fine... :p 23:06:47 <Bjarni> <UndernotBuilder> I don't understand <-- we realised that a while ago 23:06:51 <Bjarni> :p 23:07:39 <UndernotBuilder> Stop confusing me!!!! 23:07:52 <Eddi|zuHause3> you'll survive it :p 23:13:23 *** elmex [~elmex@e180070251.adsl.alicedsl.de] has quit [Remote host closed the connection] 23:16:30 <Bjarni> goodnight 23:16:32 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Remote host closed the connection] 23:46:50 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:58:34 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß]