Times are UTC Toggle Colours
00:00:28 <Eddi|zuHause> what? 00:00:51 <Eddi|zuHause> the "standard" revision will always be the current stable... 00:01:01 <Eddi|zuHause> that's why it is the current stable 00:01:14 *** Progman [~progman@p57A1EC3C.dip.t-dialin.net] has quit [Remote host closed the connection] 00:01:15 <UndernotBuilder> for example - server admins agree to use rXXXXX revision for their servers 00:01:47 <Eddi|zuHause> there'd be no point in a stable if nobody used it 00:02:05 <UndernotBuilder> that's because I don't use nightlies / want to get 0.6.0 released 00:02:41 <Eddi|zuHause> so what is the problem? 00:03:14 <Eddi|zuHause> current stable is 0.5.2, if you use that, you will find the most compatible servers 00:03:30 <UndernotBuilder> but there are less features in 0.5.2 00:03:43 <Eddi|zuHause> so? 00:03:56 <Eddi|zuHause> trunk is by far not ready for 0.6.0 00:04:20 <Eddi|zuHause> or rather, it is too soon after 0.5.0 00:04:23 <UndernotBuilder> no trams, no one way roads, no other great features 00:04:39 <Eddi|zuHause> but still, what is the problem? 00:05:00 <UndernotBuilder> I want to play with more features 00:05:25 <Eddi|zuHause> and what does that have to do with specific revisions? 00:06:05 <Eddi|zuHause> if you find an unstable server, just get the revision that server runs 00:06:10 <UndernotBuilder> because generally servers uses different revisions 00:06:34 <Eddi|zuHause> that's what 'svn up -r XXXXX' is for 00:06:39 <DJGummikuh> this does not make any sense 00:06:48 <DJGummikuh> I allowed port 3979 udp and tcp 00:06:59 <DJGummikuh> nevertheless I can't connect to the server 00:07:11 <UndernotBuilder> and I don't want to download 3484189471 different revisions 00:07:20 <Belugas> UndernotBuilder : if nobody test the nightlies, how can we find all the bugs that are in it? 00:07:33 <Belugas> don't forget that nighlies will bring 0.6.0 and others as well... 00:07:34 <UndernotBuilder> that's the point 00:07:36 <DJGummikuh> only if I do iptables -F it works 00:07:37 <DJGummikuh> btw 00:07:42 <DJGummikuh> I have a strange bug with 0.5.2 00:07:46 <Eddi|zuHause> UndernotBuilder: the point of a nightly is that it is a different one every night 00:07:50 <UndernotBuilder> make the nightlies more popular 00:08:06 <DJGummikuh> when on tracks from lower right to upper left, the coal lorrys for monorails appear full when they are empty 00:08:21 <Eddi|zuHause> UndernotBuilder: then start your own nightly server 00:08:36 <DJGummikuh> as soon as the train alters direction they appear empty again but as long as it travelles from upper left to lower right or vice versa they allways look full 00:08:36 <Eddi|zuHause> and deal with all the issues that come with it 00:08:41 <UndernotBuilder> and the others nightly servers? 00:09:04 <Belugas> what about them? 00:09:15 *** setrodox [setrodox@85-125-223-194.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 00:09:16 <UndernotBuilder> and also, I will not get too many clients like in stables 00:09:32 <Eddi|zuHause> brianettas nightly was very popular 00:10:04 <UndernotBuilder> and the others servers will not use always the same revision than my server 00:10:15 <DJGummikuh> does someone here have a 0.5.2 running? 00:10:24 <Eddi|zuHause> until he decided to stop it, because trunk got very little changes, while important features were developed in branches 00:10:29 <DJGummikuh> and can tell me if it needs any other port than 3979 in tcp and udp? 00:10:29 <Belugas> DJGummikuh, no, sorry 00:10:36 <Belugas> but i will eventually check it 00:10:54 <DJGummikuh> Belugas: yeah looks rather odd ^^ 00:10:54 <Rubidium> DJGummikuh: it doesn't, unless you want to run an advertised server 00:11:09 <DJGummikuh> Rubidium: it already is advertised 00:11:19 <DJGummikuh> dbg: [NET][UDP] We are advertised on the master-server! 00:11:26 <DJGummikuh> well wait 00:11:32 <DJGummikuh> that was before I started my firewall.. 00:11:37 <DJGummikuh> what ports do I need for an advertised server? 00:11:42 <Rubidium> !openttd port 00:11:43 <_42_> Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) 00:12:01 <DJGummikuh> Rubidium: I know that... but this info does not make my server appear when it should... 00:12:15 <Eddi|zuHause> then you misconfigured your firewall 00:12:21 <DJGummikuh> I have tcp and udp for 3979 activated and I don't need to declare any outgoing things 00:12:32 <glx> do you have a router? 00:12:39 <DJGummikuh> glx: no 00:12:51 <DJGummikuh> that's why I run iptables on the machine hosting the server ^^ 00:12:59 <DJGummikuh> it has a global ip 00:13:16 <DJGummikuh> iptables -A INPUT -p udp --dport 3979 -j ACCEPT #OpenTTD 00:13:16 <DJGummikuh> iptables -A INPUT -p tcp --dport 3979 -j ACCEPT #OpenTTD 00:13:22 <DJGummikuh> that should be ok, no? 00:13:42 <Eddi|zuHause> i did not try to configure iptables manually yet... 00:14:11 <Rubidium> if it works without firewall *and* you didn't force the port to be different, that should be OK if it were the only lines, but other lines could kick OTTD packets on beforehand 00:14:34 <glx> DJGummikuh: I can see your playhouse server 00:14:53 <DJGummikuh> odd 00:15:06 <DJGummikuh> yes and now I even can access it... why couldn't I do so before? *confused* 00:15:12 <CIA-1> OpenTTD: rubidium * r10050 /trunk/ (config.lib configure): -Codechange: make it a little easier to force a version number (for releases). 00:15:31 <Eddi|zuHause> DJGummikuh: the order of the rules is often important 00:15:50 <DJGummikuh> odd 00:15:54 <DJGummikuh> Eddi|zuHause: I haven't changed anything 00:16:03 <DJGummikuh> Eddi|zuHause: hmm... 00:16:04 <Eddi|zuHause> they always say that :p 00:16:04 <UndernotBuilder> but someone has a solution for my trouble? 00:16:17 <DJGummikuh> maybe some of the admins of the net gone loco again -.- 00:16:44 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 00:18:20 <Eddi|zuHause> i always used the SuSEFirewall2 wrapper to configure iptables 00:19:24 <DJGummikuh> Eddi|zuHause: well I'm more the old fashioned way and do it by hand.. that way I can be quite sure that (despite my own dumbness) nothing stands between what I WANT the firewall to do and what it actually DOES :D 00:20:12 <Belugas> UndernotBuilder, i don't think that the simple fact of using nightlies will push users away. Make it attractive with some nice features, like cool maps, a good set of grfs, thinkgs like that 00:20:29 <Belugas> advertise it on your signature, 00:20:38 <Belugas> let yourself visible 00:20:53 <Belugas> and do not care about the other servers, only yours 00:21:38 <DJGummikuh> ah btw visible servers 00:22:07 <DJGummikuh> you should really somehow forbid to add special chars as first char in the server name to push the server further to the top when listed by name 00:22:16 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 00:22:31 <Rubidium> DJGummikuh: then everybody would call his server aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 00:22:31 <DJGummikuh> if you only allow letters to be the first char, this habit should go away 00:22:36 <DJGummikuh> Rubidium: I don't think so 00:22:38 <Eddi|zuHause> there are two basic ways to run a nigtly server: a) stop the game each night, update the binary, reload the game again, or b) start the game on one revision, and keep it until the game ends, then update for the next game 00:22:57 <DJGummikuh> ,.-'°FunnyServer°'-., doesn't look as stupid as 00:23:02 <DJGummikuh> AAAAAAAAAAA Funny Server 00:23:29 <Rubidium> still, who cares about that ordering? 00:23:43 <DJGummikuh> Well I do since I need a way to find my server which starts with D 00:23:48 <Eddi|zuHause> you could introduce a setting to ignore special characters when sorting 00:23:57 <DJGummikuh> as an alternative you could implement something like a favorite list 00:24:07 <DJGummikuh> or "recently played" or something similar 00:24:09 <glx> DJGummikuh: use connect_to in cfg 00:24:31 <Rubidium> connect once manually to that server by entering it's IP or dns name 00:24:54 <DJGummikuh> and then? 00:25:04 <glx> [servers] section is a good thing too 00:25:32 <Rubidium> the next time it'll already be in the server list 00:25:43 <DJGummikuh> oh 00:25:44 <DJGummikuh> cool 00:26:01 <CIA-1> OpenTTD: rubidium * r10051 /trunk/ (Makefile.src.in config.lib): -Add: git "version" detection so we've got at least some indication what version we're playing when using git ;) 00:37:40 <Belugas> http://devs.openttd.org/~belugas/Industries/nice_forest.png 00:37:46 <Belugas> toumdedoum! 00:40:34 <DJGummikuh> you made it? 00:41:25 <Sleepie> Nice one :) is the space between the four parts usable for infrastructure or is it just eyecandy? 00:43:05 <Belugas> http://devs.openttd.org/~belugas/Industries/cross_forest.png 00:43:08 <Belugas> nope 00:43:22 <Belugas> they are the creation of mr Pikka 00:43:24 <DJGummikuh> what is so special about it that its worth a screenshot though? 00:43:26 *** KritiK [Maxim@ppp83-237-102-43.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:43:55 <Belugas> that is a little victory i had just a few minutes ago over newindustries ! 00:44:13 <DJGummikuh> what's newindustries? (sorry if this is a dumb question) 00:44:32 <Belugas> DJGummikuh, try to meet a forest like those two in the current game ;) 00:44:58 <Belugas> it's a grf specs that enables creating and/or modifying industries 00:45:00 <Belugas> ingame 00:45:24 <Belugas> we had newhouses recently, newindustries is the logical follow up 00:45:42 <Sleepie> Belugas: ahh, Pikka's latest creations anyway really nice and even better to see them in a openttd game ;) 00:46:08 <DJGummikuh> Belugas: well I have a rather large forest in my current game on my server.. looks like 2 forests put next to each other but is only one 00:47:02 <Sleepie> DJGummikuh: are you sure it's only one? 00:47:17 <DJGummikuh> Sleepie: well if I click on it, only one info window openes 00:48:32 <Sleepie> DJGummikuh: hmm, even if you click at different edges? Perhaps you have a screenie of it? 00:49:19 <DJGummikuh> Sleepie: if you have 0.5.2 handy you could simply join and check for yourself.. I'll double-check though 00:50:04 <DJGummikuh> ok now two windows were opened 00:50:21 <Sleepie> :P 00:50:25 <DJGummikuh> hmm.. 00:50:47 <DJGummikuh> I would have bet money on that last time I checked there was only one forest.. :) 00:51:03 <Sleepie> well no prob, I do that often when I make new maps 00:51:10 <Eddi|zuHause> how far is it from this success to the "end-victory"? :p 00:51:50 <Belugas> there are only 2 versions of the forest ingame. one with 18 tiles, the other with 23. but none bare the same patterna s the two i've just shonw 00:57:23 <DJGummikuh> ah yeah one other thing.. why aren't you on freenode? 00:57:23 <DJGummikuh> right now I have to be on 4 irc servers because everybody is on his own irc server... that sucks 00:57:23 <Rubidium> because there were some trouble with freenode for a very long time and at a point it was "enough" and we moved 00:57:23 <DJGummikuh> hmm... problems with their policy or what? 00:57:23 <glx> register for PM is an example 00:57:23 <Belugas> this one for sure you don't see often around : http://devs.openttd.org/~belugas/Industries/OilPowered.png 00:57:24 <DJGummikuh> glx: actually I like that policy 00:57:32 <Belugas> Eddi|zuHause : i still maintain my ETA : somewhere around fall 00:57:44 <DJGummikuh> lol nice 00:59:06 <Eddi|zuHause> fall gets nearer every day :) 01:00:03 <Belugas> yeah. but it's 3 months long :D 01:08:51 *** Digitalfox [~chatzilla@bl10-67-36.dsl.telepac.pt] has joined #openttd 01:12:10 <Sleepie> time for bed, g'night all 01:20:42 *** Sleepie [~Sleepie@p54B34D04.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:26:47 *** kaan [~Klaus@82.192.152.195] has left #openttd [] 01:31:35 *** Eddi|zuHause2 [~johekr@p54b77cbb.dip.t-dialin.net] has joined #openttd 01:33:18 *** UndernotBuilder [~chatzilla@168.226.105.80] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 01:34:24 *** gass [~gass@81.84.150.231] has joined #openttd 01:34:27 <gass> hello there 01:34:33 <gass> is the svn admin here? 01:34:38 *** geoffk [~geoffk@host86-130-159-207.range86-130.btcentralplus.com] has joined #openttd 01:34:38 <gass> it's about trac 01:36:31 <Rubidium> what's with trac? 01:37:26 <gass> the problem that svn.openttd.org is facing is fixed in trac 0.10.4 01:37:36 <gass> two concurrent resync attempts can leave the database in an inconsistent state 01:37:53 <gass> and also give instability problems 01:38:02 *** Eddi|zuHause [~johekr@p54B7575B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:38:03 <Rubidium> does instability mean horribly slow? 01:38:10 <gass> yes 01:38:14 <glx> the problem was ressource usage IIRC 01:39:08 <gass> glx, yes ... i just remembered this problem in openttd ... we fixed this in trac 0.10.3 in debian, but it's fixed in trac 0.10.4 01:39:34 <gass> i just tought you could try 0.10.4 01:40:17 <gass> well ... cy 01:40:19 <gass> off to bed 01:40:35 <Rubidium> TrueBrain: ^ can you confirm that trac is fixed? 01:41:10 <Rubidium> (don't expect response for the next at least 6 hours or so from TrueBrain) 01:41:40 <gass> no ... i just remembered your case ... and decided to check with you 01:41:48 <gass> well ... cya 01:46:49 *** gass [~gass@81.84.150.231] has quit [Remote host closed the connection] 01:50:01 *** moe [~Maui_key@p5498D606.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:53:03 <Sacro> Rubidium: when he sobers up? 01:54:06 <Rubidium> that's not needed at all 02:00:36 <Sacro> when he stops eating cake :p 02:00:36 <Rubidium> boekabart took that 02:05:59 <Sacro> lol 02:18:14 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 02:40:19 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 03:01:07 *** Tino|Home [~Tino@i5387C3F5.versanet.de] has joined #openttd 03:07:56 *** TinoM| [~Tino@i5387C744.versanet.de] has quit [Ping timeout: 480 seconds] 03:13:37 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:44:17 *** geoffk 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[~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 06:09:08 *** Osai^2 [~Osai@pD9EB68A7.dip.t-dialin.net] has quit [Quit: Osai^2] 06:10:38 *** RamboRonny [magic.powe@81-233-244-56-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.3 - www.nbs-irc.net -] 06:27:44 *** boekabart [~boekabart@81.58.27.138] has joined #openttd 06:28:07 <boekabart> goodmorning earthlings 06:28:20 <hylje> evening boekabart 06:29:03 <boekabart> strange.. how one wishes to others what actually is valid for oneself... 06:29:09 <boekabart> so, good evening hylje :) 06:29:16 <hylje> :o 06:49:41 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 06:59:08 *** Frostregen_ [~sucks@dslb-084-058-146-029.pools.arcor-ip.net] has joined #openttd 07:04:53 *** Frostregen [SADDAM@dslb-084-058-166-041.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:05:18 *** Frostregen_ is now known as Frostregen 07:07:11 *** maddy [~maddy@88-136-244-96.adslgp.cegetel.net] has joined #openttd 07:21:07 <CIA-1> OpenTTD: peter1138 * r10052 /trunk/src/newgrf.cpp: -Codechange: Support reserve/activate stage bits of action 7/9 variable 84. 07:34:51 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 07:38:50 *** Frostregen_ [~sucks@dslb-084-058-132-050.pools.arcor-ip.net] has joined #openttd 07:39:59 *** Frostregen61 [~sucks@dslb-084-058-138-087.pools.arcor-ip.net] has joined #openttd 07:41:31 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:43:35 *** skidd13 [~skidd13@p548A55BE.dip.t-dialin.net] has joined #openttd 07:44:59 *** Frostregen [~sucks@dslb-084-058-146-029.pools.arcor-ip.net] has quit [Read error: Operation timed out] 07:46:41 *** Frostregen [~sucks@dslb-084-058-169-150.pools.arcor-ip.net] has joined #openttd 07:46:53 *** Frostregen_ [~sucks@dslb-084-058-132-050.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:48:03 *** Frostregen61 [~sucks@dslb-084-058-138-087.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:48:15 *** Frostregen_ [~sucks@dslb-084-058-175-132.pools.arcor-ip.net] has joined #openttd 07:54:23 *** mikk36 [~mikk36@pc149.host4.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 07:54:43 *** Frostregen [~sucks@dslb-084-058-169-150.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:54:54 *** Frostregen_ is now known as Frostregen 07:55:21 *** mikk36 [~mikk36@pc149.host4.starman.ee] has joined #openttd 08:05:34 *** elmex [~elmex@e180065198.adsl.alicedsl.de] has quit [Remote host closed the connection] 08:19:56 *** Nickman [~nick_defr@d54C1C327.access.telenet.be] has joined #openttd 08:20:13 *** HMage [HMage@89-178-52-147.broadband.corbina.ru] has quit [Read error: No route to host] 08:20:15 <Nickman> hi all 08:26:01 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 08:34:33 *** Neonox [~Neonox@p57B2AC35.dip0.t-ipconnect.de] has joined #openttd 08:50:12 *** Tino|Home is now known as TinoM 08:58:37 <CIA-1> OpenTTD: rubidium * r10053 /trunk/src/road_cmd.cpp: -Fix: could not clear a level-crossing tile with tram tracks. 09:04:53 *** Neonox [~Neonox@p57B2AC35.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 09:06:50 *** Szandor [~user@host-83-146-12-81.bulldogdsl.com] has quit [] 09:15:03 *** MUcht [~Mucht@p57a0e41f.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 09:18:13 *** TheJosh [~josh@d58-105-39-13.dsl.vic.optusnet.com.au] has joined #openttd 09:18:49 <TheJosh> where can i put some code to clean up some stuff when a game is abandoned? 09:18:56 <TheJosh> aka dynamic array 09:19:14 <peter1138> we just rely on the OS ;p 09:19:33 <peter1138> i don't think ottd runs on any systems that don't free up used memory on exit 09:20:00 <boekabart> it runs... once 09:20:02 <Kjetil> Oh noes.. it won't run on DOS ! aaaaahhh 09:20:02 <boekabart> maybe twice 09:20:17 <CIA-1> OpenTTD: rubidium * r10054 /trunk/src/ (4 files in 2 dirs): -Codechange: make the industries cost modifier look more like the original one, so it's much easier to support industries that use this original format. 09:20:41 <peter1138> Kjetil: does DOS even have a concept of free memory? heh 09:20:52 <peter1138> i imagine any dos 'extender' would handle it anyway 09:20:57 <peter1138> just guessing though 09:20:57 <boekabart> well there was always too little, so it must have 09:21:07 <Rubidium> anything about 640kB is free, right? 09:21:16 <Rubidium> *above 09:21:32 <peter1138> i think 'mem' knew of stuff in EMS/XMS, so... 09:22:13 <peter1138> hmm, mem is qemu says so, but that's freedos 09:22:16 <boekabart> peter1138: pretty sure that the heap of the protected mode 'layer' would clean up better than openttd does :) 09:22:26 <peter1138> Extended (XMS) 130,048K 12,744K 117,304K 09:22:38 <boekabart> you run DOS on the side? :) 09:22:39 <peter1138> yeha 09:22:40 <TheJosh> so noone cleans up there heap objects anymore? 09:22:43 <Kjetil> peter1138: haha.. I was using Dos the other day. I am amazed how poorly designed it is. Why did people buy that crap ?.. 09:22:45 <peter1138> ottd only cleans up between games ;) 09:22:56 <TheJosh> isnt a 'memory leak' a non-cleaned up heap object? 09:23:10 <Rubidium> no 09:23:18 <TheJosh> i have a unopened genuiene copy of MS-DOS 6.2 09:23:24 <Nickman> Cool :D 09:23:25 <Rubidium> a memory leak is a non-cleaned up heap object that doesn't have any reference to it anymore 09:23:29 <Biff> memory leak is when you have allocated memory which has 0 references to it 09:23:48 <peter1138> "FreeDOS is resident in the high memory area." 09:23:50 <peter1138> woo, intelligent 09:23:52 <TheJosh> but if the program closes, there will be no reference to my object 09:24:02 <peter1138> still only 619KB of 'conventional' memory free 09:24:04 <peter1138> heheh 09:24:07 <Biff> if the program closes the memory is free 09:24:12 <peter1138> been AGES since i heard that conventional memory term 09:24:27 <Kjetil> Biff: if you run a proper os :P 09:24:38 <peter1138> even windows frees it, heh 09:24:50 <Biff> what os doesnt free memory? 09:24:55 <Kjetil> dos :P 09:24:57 <TheJosh> old windows 09:25:02 <Biff> i think win9x had some bugs, but it did it 09:25:05 <TheJosh> 95 and 98 09:25:32 <Biff> well, it did free memory, but there were some bugs that were never fixed, so it didnt always manage to free memory 09:25:33 <boekabart> 95/98 tried to, but didn't have the possibility to enforce it 100% i think 09:25:36 <TheJosh> and XP until your program uses about 800mb of ram (i tested it once by mkaing lots of integers) 09:25:52 <Biff> hehe 09:26:04 <TheJosh> then at 90% full or so it just drops off 09:26:09 <Biff> that seems like a hard way to do it .-) 09:26:12 <TheJosh> i guess the GC went through 09:26:22 <Biff> what GC? 09:26:22 <boekabart> that's swapping. look at VM size rather than memory size 09:26:35 <TheJosh> nonetheless, can i execute code to clean up this memory? 09:26:45 <TheJosh> GC = garbage collector 09:26:56 <peter1138> what GC, not what is GC 09:26:58 <Biff> yes, did you use a gc language? 09:27:28 <TheJosh> no this experiment was in c++ 09:27:29 <Biff> if you used something like java, its the java vm that frees up the memory, by doing reference counting 09:27:29 <boekabart> XeryusTC: we talked about GC yesterday too 09:27:38 <Nickman> C and C++ doesn't do automatic GC .. 09:27:45 <Nickman> as I recall... 09:27:45 <XeryusTC> :o 09:27:46 <boekabart> you can easily replace your malloc/free by a GC library. 09:27:52 <TheJosh> the os must then if what you guys are taling about is true 09:27:52 <Biff> ok, then there usually is no GC 09:28:21 <Biff> TheJosh: the os knows when the process is closed, and it can mark its memory as free 09:28:22 <Nickman> in C++ you have to do all garbage collection yourself. But this only goas for dangling pointers... 09:28:33 <boekabart> if you close a program when debugging it in in msvc, i'll give you a list of all the memory blocks unfreed 09:28:36 <Nickman> local varables and stuff are removed when they go out of scope 09:28:57 <Nickman> and indeed, when the program terminates, the OS recieves all the memory again ;) 09:28:58 <Biff> boekabart: ah, something like valgrind 09:28:58 <boekabart> then you can set a breakpoint on their allocation (if repeatable) 09:29:17 <peter1138> valgrind is just designed to make it impossible to test by being really slow... 09:29:30 <boekabart> so if you make sure the game does 100% the same thing on a run (until closing) you can figure out what blocks they are. 09:29:37 * peter1138 remembers that days when newgrf leaked memory like a sieve 09:29:53 <TheJosh> where can i put some code after the game has been closed? 09:30:32 <peter1138> UnInitializeGame() in openttd.cpp does some clean up 09:30:40 <boekabart> class bla { public: ~bla() { /* the code */ } } onebla; 09:30:48 <Nickman> when the game is closed you shouldn't do anything, it gets thrown away anyway... :D 09:30:58 <peter1138> not all pools are cleaned up though. hmm. 09:31:02 <Nickman> yeah, use destructors... 09:31:07 <peter1138> boekabart: roflcopters 09:31:25 <Biff> is there any free space in savegames? 09:31:40 <boekabart> only in small ones :) 09:31:40 <TheJosh> peter1138: thanks for an actual answer 09:31:56 <Biff> or rather, if i wanted the savegame to remember last railtype used, would it break compatibility? 09:32:17 <boekabart> Biff: you can add a variable to patches 09:32:25 <boekabart> without UI 09:32:32 <boekabart> you'll have to bump the savegame version though 09:32:46 <Rubidium> Biff: not necessarily, but requires quite a lot of work to do it in a way that you can still load old savegames 09:33:19 <Biff> i see 09:33:19 <Rubidium> so, technically possible, practically unfeasible 09:34:06 <Biff> i hate building the wrong type of rail 09:34:07 <Biff> :p 09:34:16 <TheJosh> does openttd mainly use malloc or new ?? 09:34:24 <TheJosh> to create an object on the heap 09:34:34 <peter1138> mainly malloc 09:34:48 <TheJosh> malloc and free? 09:35:13 <Rubidium> no, malloc and delete and new and free ofcourse ;) 09:35:28 <TheJosh> ok thanks 09:35:43 <Rubidium> *kuch* 09:35:46 <boekabart> whoops :) 09:38:08 *** Progman [~progman@p57A1D878.dip.t-dialin.net] has joined #openttd 09:38:54 <Rubidium> TheJosh: do you have *any* real knowledge about programming in C(++)? As in not applying php skills or so on C(++) 09:39:42 <Nickman> :D 09:40:12 <Noldo> Rubidium! 09:40:29 <TheJosh> Rubidium: i have some C++ but i am mainly using OpenTTD as a C++ learning platform. I do have about 12-14 years programmign experience in 19 languges at last count 09:40:51 <boekabart> TheJosh: 19?!? 09:41:02 <boekabart> TheJosh: is that including english? just kidding :) 09:41:04 <TheJosh> some are dialects. 15 to be safe 09:41:18 <TheJosh> also depends what you think of html and css 09:41:19 * boekabart would like to see a list :) 09:41:24 <Rubidium> does that include C? 09:41:53 <peter1138> html and css are not programming languages 09:41:54 <TheJosh> probably shouldnt 09:42:08 <TheJosh> i know, but they still require learning 09:42:09 <peter1138> (but javascript is, of course) 09:42:10 <ln-> TheJosh: html and css are of course not programming languages. 09:42:25 <boekabart> TheJosh: xsl is, though. 09:42:25 <TheJosh> http://en.wikipedia.org/wiki/User:TheJosh 09:42:47 <Rubidium> xml and uml neither, unless you're talking about exectable uml 09:43:01 <TheJosh> i know all that 09:43:27 <TheJosh> of course there not programming langues. they are markup languages (except css, thats a style language0 09:43:58 <boekabart> you haven't even left earth yet, ever? 09:43:59 <boekabart> :) 09:44:14 <TheJosh> its on the todo: list 09:44:31 <boekabart> does jumping count? 09:44:43 <TheJosh> in that case i have left earth 09:45:20 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 09:45:30 <TheJosh> "Segmentation Fault" whee 09:45:40 <ln-> i don't think regular expressions are a programming language either. 09:45:41 <Noldo> gotta love them 09:46:03 <Rubidium> does "This user can program in X" mean "This user did some stuff in language X, but doesn't have a deep understanding of the langauge"? 09:46:03 <Noldo> ln-: it's a language defining language 09:46:18 <Rubidium> in that case my list becomes pretty long too 09:46:18 <TheJosh> yeah 09:46:31 <TheJosh> but a stack on that list I do have a deep understanding of 09:46:48 <blathijs> Saying "XML is a programming language" is like saying "Text is a programming language", really 09:47:01 <TheJosh> proably c/c++, scheme and asm i dont know very well 09:47:13 <TheJosh> im not saying xml is a programming language 09:47:39 <TheJosh> ok 14 programming langues, 11 im good at 09:47:42 <blathijs> The reverse also goes, btw :-) 09:47:55 <blathijs> oh, we're counting programming languages :-) 09:48:14 <TheJosh> i know i wont win, but i dont care. i just do my best 09:48:44 <boekabart> blathijs & Rubidium : http://www.digitalmars.com/d/ 09:48:59 <Rubidium> yeah, I know that (a little) 09:49:15 <ln-> when I change text to bold and italics in openoffice, and even change font, am I programming in openofficeish? 09:49:36 <blathijs> ln-: If you like to think so, then yes ;-p 09:49:37 <Rubidium> hmm, does vhdl count? 09:49:43 <boekabart> DUH! 09:49:47 <boekabart> of course it does 09:50:11 * boekabart wonders if he just said duh out load 09:50:12 <Rubidium> well, it is a hardware description language 09:50:43 <boekabart> well.. isn't C is a software description language :) 09:50:57 <Rubidium> ofcourse it looks awfully lot like a programming language 09:51:04 <boekabart> it's all if (input) then output(); 09:52:00 <Rubidium> in that case... I can (i.e. once programmed in) [..lot of languages..] ;) 09:53:03 <skidd13> Remember all the shell/batch/makro languages... The list is huge. 09:53:24 <boekabart> i'm quite a btm expert myself :) 09:53:38 <TheJosh> i only wrote bash because i can do loops and ifs and stuff like that in bash 09:58:11 <TheJosh> i think i am killing the code 09:58:34 <TheJosh> dont worry i will get my patch working before i release it 09:58:50 <skidd13> Did someone tried the new ms batch thing (don't remember the name)? 09:59:04 <boekabart> i've played with it a while ago 09:59:14 <boekabart> but man didn't work, so i gave up quickly 09:59:23 <boekabart> can't imagine why they had to invent smth new 09:59:39 <boekabart> any choice of langs (like python) would have worked fine imho 09:59:39 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 09:59:42 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 10:00:39 <skidd13> I've a bash runing at my NT 5.1 @work. So I don't mind what MS invents. :) 10:02:11 <boekabart> nt5.1? that's code for? 10:02:16 <boekabart> 2003 sp 0? 10:02:31 <Rubidium> XP iirc 10:02:52 <peter1138> TheJosh: besides, 'asm' for which processor? 10:02:54 <skidd13> XP aka codename "whistler" ... 10:03:08 <boekabart> Microsoft Windows XP [Version 5.1.2600] 10:03:13 <skidd13> 5.2 is 2003 10:03:16 <boekabart> ok 10:03:16 * peter1138 knows 'asm' for 6502, not that it's very useful 10:03:25 <TheJosh> peter1138: x86 10:03:38 <boekabart> peter1138: 99% same as 6800/68000? 10:03:53 <peter1138> not as far as i know 10:04:44 <peter1138> heh, i used to use debug at school to 'enable' the mouse pointer in DOS 10:05:48 <boekabart> i've never used masm. just debug.exe and ah, edit.exe? 10:06:50 <peter1138> assembly the real man's way ;) 10:07:21 <boekabart> well it's hard to make a lot that way 10:07:52 <Nickman> I know some assemble ;). Had to make a quicksort in it :| 10:08:01 <boekabart> a made a tsr once to hook int so-much calls that would enable me to use my C64 joysticks in dos games (via a parallel port interface) 10:08:04 <Nickman> assembly* 10:10:34 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 10:10:39 <skidd13> Every programming-language has it's purpose ... even if it's nonsense or fun ... (except prolog IMO :lol:) 10:11:59 <TheJosh> would I be able to pm someone so i can get some advice (without embarresment or ruining your assembly conversation) 10:14:04 <skidd13> Rubidium: I splitted the rest of the order_gui patch. Where should I post it? Flyspray? 10:16:39 <boekabart> XeryusTC: patch managment, we talked about that too :) 10:16:52 <XeryusTC> :o 10:17:02 <XeryusTC> that took you a long time to come up with :P 10:18:51 <TheJosh> mewh im off 10:18:58 <TheJosh> cya round everyone 10:19:03 <TheJosh> sorry about all the c++ questions 10:19:05 *** TheJosh [~josh@d58-105-39-13.dsl.vic.optusnet.com.au] has left #openttd [] 10:22:33 <Nickman> skidd13: I learnd Prolog, Haskell and LISP this year, I hate em :p 10:23:52 <skidd13> Prolog has abilitys, but I don't like it either. 10:24:03 <Nickman> yeah, you can dome some cool stuff with it 10:30:57 <Nickman> I'm gonna try to compile OTTD in Cygwin, any problems I should look out for? 10:32:43 <hylje> its silly 10:33:41 <Nickman> ? 10:33:55 <skidd13> Just another thing: what about NC-Programming (programming or description language)? 10:34:28 <skidd13> NC -> CNC 10:34:36 <Nickman> hmmmm 10:34:40 <Nickman> that's a tuff one :) 10:34:53 <Nickman> You describe all the movements so I would say description 10:35:20 <skidd13> but in some dialect you can do if and sub programms etc. 10:35:27 *** geoffk [~geoffk@host86-130-159-207.range86-130.btcentralplus.com] has joined #openttd 10:35:31 <Nickman> yeah 10:35:35 <Nickman> don't knwo about that... 10:41:05 <Nickman> Cygwin keeps hanging here : "[SRC] DEP CHECK (all files)" 10:41:41 <Nickman> ah, it's going further ;) 10:43:16 *** skidd13 [~skidd13@p548A55BE.dip.t-dialin.net] has left #openttd [] 10:43:19 * peter1138 kicks CIA-1 10:43:19 <CIA-1> ow 10:43:27 <Nickman> lol 10:43:40 <Nickman> peter1138: getting compile errors in cygwin, could you help maybe? 10:43:58 <Nickman> or is it plain stupid to try and compile in cygwin 10:44:02 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:44:05 <peter1138> should work no problem 10:44:51 <Nickman> this is my log : http://pastebin.ca/547316 10:44:56 <Nickman> am I missing some libraries? 10:45:45 <peter1138> tuff 10:45:47 <peter1138> err 10:45:53 <peter1138> you're missing zlib/libpng stuff 10:46:03 <peter1138> grrr, that's pissing me off 10:46:05 <Nickman> hmmmm, I installed them... :s 10:46:08 <Nickman> I'll recheck 10:46:13 <peter1138> and their devel counter parts? 10:46:24 <Nickman> ah, maybe that's the thing... 10:46:25 <Nickman> sec 10:46:41 <Nickman> whats pissing you off? 10:47:07 <peter1138> some oddity on my system/ssh/screen/irssi/somewhere 10:47:23 <peter1138> i'll be typing something and it'll suddenly clear the line, or go back to a previous line i typed 10:47:39 <peter1138> as if the mouse wheel is moving on its own, perhaps 10:48:28 <Nickman> I have from libpng: 10:48:28 <Nickman> libpng 12: PNG library 1.2.x runtime (1.2.12-1) 10:48:28 <Nickman> libpng 122-devel: PNG library - 1.2.x development libraries and headers (1.2.12-1) 10:48:33 <Nickman> do I need the source to? 10:49:20 <Nickman> zlib I have 1.2.3-2 (only one thing is in cygwin...) 10:53:58 <Nickman> peter1138 ? 10:55:41 <blathijs> Nickman: -devel should be enough 10:56:13 <Nickman> I have em so... :s 10:57:15 <Nickman> why am I getting this... svn: '\cygdrive\e\OpenTTD\src' does not exist 10:57:18 <Nickman> it does exitst 11:18:15 <stillunknown> Rubidium: ping 11:19:59 <DJGummikuh> Pong 11:20:03 <DJGummikuh> package re-rout 11:20:04 <DJGummikuh> e 11:20:21 <stillunknown> I'm not pinging you ;-) 11:20:24 <boekabart> MIM attack! 11:20:25 <Nickman> :D 11:20:28 <DJGummikuh> yay 11:21:26 <Nickman> I think I'm having problems with svn in cygwin ;) 11:21:58 <blathijs> Nickman: What svn command triggers that error? 11:22:11 <Nickman> I'm trying to get OTTD compiled :d 11:22:26 <Nickman> don'tk now the command but I get this 11:22:33 <Nickman> svn: '\cygdrive\e\OpenTTD\src' does not exist 11:22:42 <Nickman> so.. I'm guessing something wrong with my subersion 11:22:49 <Nickman> I'm adding some packages to cygwin 11:23:04 <blathijs> Nickman: Can you try "make VERBOSE=1", that should display the executed commands IIRC 11:23:11 <Nickman> aha 11:23:20 <Nickman> I'll try when cygwin update is done ;) 11:24:41 <stillunknown> Rubidium: revision 10049 broke multiplayer games 11:24:45 <stillunknown> openttd: /ts/downloads/openttd2/src/saveload.cpp:297: int SlIterateArray(): Assertion `next_offs == 0 || SlGetOffs() == next_offs' failed. 11:24:52 <stillunknown> When trying to join. 11:24:57 <Eddi|zuHause2> <skidd13> Every programming-language has it's purpose ... even if it's nonsense or fun ... (except prolog IMO :lol:) <- prolog is clearly one of the greatest languages invented :) 11:26:22 <Nickman> and why is that? :p 11:27:29 <Eddi|zuHause2> because! 11:28:24 <Eddi|zuHause2> but really, prolog is so cool if you can handle it properly :) 11:29:14 <blathijs> #troll prolog 11:29:39 <Eddi|zuHause2> above that is only Haskell :) 11:30:07 <Eddi|zuHause2> in what other language can you calculate all prime numbers in a short one-liner? 11:30:20 <Nickman> hahaha :D 11:30:23 <Nickman> that's true :d 11:30:23 <DJGummikuh> Eddi|zuHause2: in what language would you possibly WANT that? 11:30:33 <DJGummikuh> :D 11:30:42 <Eddi|zuHause2> you need prime numbers for lots of reasons :) 11:30:50 <DJGummikuh> hmm agreed 11:31:17 <Eddi|zuHause2> but try to implement the sieve of erathostenes in C(++) 11:32:37 <DJGummikuh> what I did not understand until today: is it random how industries change output or can I somehow manipulate that? 11:32:48 <DJGummikuh> I mean the ressource gathering industries like mines and wells 11:33:42 *** TinoM| [~Tino@i5387C3F5.versanet.de] has joined #openttd 11:36:37 <Nickman> blathijs: http://pastebin.ca/547410 new compile log... 11:37:04 <Nickman> all goes well until heigtmap 11:37:55 <blathijs> Nickman: So, the svn issue is resolved, that's good 11:38:11 <blathijs> Nickman: It seems you don't have zlib-devel or something similar? 11:38:23 <DJGummikuh> what I did not understand until today: is it random how industries change output or can I somehow manipulate that? 11:38:27 <DJGummikuh> I mean the ressource gathering industries like mines and wells 11:38:35 <blathijs> Nickman: Did you run ./configure? What output does it give? 11:38:36 <Nickman> I have it installed, but it searches for the file in de libPNG folder? 11:38:46 <Nickman> I did run it, but it scrolled out of range :d 11:38:50 <Nickman> I'll run it again 11:39:21 <blathijs> Ther should be an -I argument for zlib too, but I can't find it 11:39:48 <Nickman> configure log : http://pastebin.ca/547417 11:40:20 *** TinoM [~Tino@i5387C3F5.versanet.de] has quit [Ping timeout: 480 seconds] 11:40:36 <Nickman> yeah, that I is missing... :| 11:40:54 * DJGummikuh feels ignored 11:41:09 <Nickman> The zlib.h file is in the main include folder... 11:41:19 <Nickman> DJGummikuh: I have no ID :) 11:41:34 <DJGummikuh> Nickman: no ID? ^^ 11:41:39 <Nickman> no idea ;) 11:41:47 <DJGummikuh> hmm... 11:41:50 <DJGummikuh> who has, then? 11:43:32 <DJGummikuh> oopsie 11:43:56 <blathijs> Nickman: Where is zlib.h exactly? 11:44:12 <Nickman> in /usr/include 11:44:18 <blathijs> that should work... 11:46:32 <blathijs> Nickman: I think you need -I /usr/include explicitely passed 11:46:42 <Nickman> yeah, but how do I do that? 11:47:02 <Nickman> I tried copying the zlib.h file into the llibpng folder now ;) 11:47:02 <Nickman> :d 11:47:04 <Nickman> :D 11:47:37 *** graeme [~graeme@88-104-31-62.dynamic.dsl.as9105.com] has joined #openttd 11:47:52 <blathijs> Nickman: That probably worked, right? 11:48:02 <Nickman> dunno, it's busy :d 11:48:08 <blathijs> Nickman: export CFLAGS="-I/usr/include" should help 11:48:14 <blathijs> then reconfigure and recompile 11:48:23 <Nickman> ah 11:48:28 <Nickman> I'll try that in a minure 11:48:30 <Nickman> minute 11:48:56 <DJGummikuh> hmm can't the dedicated dump a screenshot of the map? 11:49:06 <Nickman> ? 11:49:13 <blathijs> bbl 11:49:32 <DJGummikuh> I'm in dedicated control and did screenshot big 11:49:54 <DJGummikuh> I'm certain it cannot create a simple screenshot because it doesn't know where to look but screenshot big should work on dedicated server as well imho 11:50:16 <Nickman> the DEP check takes ages... 11:50:25 <Eddi|zuHause2> you can do a "goto <tile>" 11:50:34 <Eddi|zuHause2> then take a normal screenshot 11:50:43 <Eddi|zuHause2> like brianettas "webcam" 11:50:49 <DJGummikuh> goto: command not found 11:50:54 <DJGummikuh> Eddi|zuHause2: lol? link? 11:51:12 *** elmex [~elmex@e180065198.adsl.alicedsl.de] has joined #openttd 11:51:18 <Eddi|zuHause2> it's "scrollto", i believe 11:51:32 <DJGummikuh> yeah 11:51:34 *** elmex [~elmex@e180065198.adsl.alicedsl.de] has quit [Remote host closed the connection] 11:51:44 <Eddi|zuHause2> it's in the forum somewhere 11:51:45 <DJGummikuh> but when I create a screenshot, I get libpng error: IDAT: CRC error 11:51:54 <Eddi|zuHause2> or on ppcis.org 11:52:00 <DJGummikuh> http://134.130.54.198:8001/ss3.png 11:52:07 <DJGummikuh> that should be a screenshot of the entire map 11:52:44 <Kjetil> you killed my firefox ! :P 11:53:03 <DJGummikuh> ah lol sry 11:53:20 <DJGummikuh> I wgetted it and tried with feh 11:53:23 <Nickman> firefox sucks at big images :D 11:53:36 <DJGummikuh> woah it kills my opera too :) 11:53:49 <Nickman> it doesn't kill my opera... 11:53:59 <boekabart> ie7 shows it 11:54:01 <DJGummikuh> nah but my system :)) 11:54:03 <DJGummikuh> boekabart: reallyß 11:54:05 <DJGummikuh> that is odd 11:54:06 <Eddi|zuHause2> it opene directly in gwenview here... 11:54:19 <DJGummikuh> I use the standard libpng library and it doesnt work here 11:54:33 <DJGummikuh> even opera shows it only black 11:54:44 <boekabart> that's the corner 11:54:48 <boekabart> it IS black 11:54:55 <boekabart> scroll to center 11:55:09 <DJGummikuh> AH LOL 11:55:16 <Eddi|zuHause2> the corner is always black :) 11:55:18 * DJGummikuh = TEH N00B 11:55:32 <boekabart> well you said it ;) 11:55:54 <DJGummikuh> feh can't display it nonetheless 11:55:58 <Nickman> euhm blathijs, placing the file in the libpng folder caused abunch of errors :D 11:55:58 <DJGummikuh> and why are the trees transparent? 11:56:19 <Eddi|zuHause2> because you set that? 11:56:21 <boekabart> apparently that's your server default setting? 11:56:51 <DJGummikuh> hm... what's the var to change that? 11:57:24 <blathijs> Nickman: And with the CFLAGS thing? 11:57:46 <Eddi|zuHause2> list_patches? 11:58:14 <Eddi|zuHause2> i actually have no idea 11:58:19 <Nickman> I'm trying blathijs but don't i have to do the "export CFLAGS="-I/usr/include"" after I configure? 11:58:25 <DJGummikuh> cool 11:58:57 <DJGummikuh> can I somehow get help to a specific patch setting? 11:59:19 <Eddi|zuHause2> in the worst case, grep the source code :) 11:59:36 <blathijs> Nickman: no, the configure should pick it up and save it 12:00:01 <blathijs> Nickman: in any case, bash will keep the CFLAGS value around as well 12:00:02 <Nickman> ah, it's there! 12:00:11 <Nickman> I'll try to compile ;) 12:01:18 <DJGummikuh> can I alter the config file while a game runs? so that when I restart the server afterwards, it uses the new config? 12:01:56 <Eddi|zuHause2> on normal program termination, the config file is overwritten 12:02:03 <Eddi|zuHause2> so you'd have to kill the server 12:02:15 <DJGummikuh> meh 12:03:32 <Nickman> blathijs: new log : http://pastebin.ca/547467 12:04:08 <DJGummikuh> what are freight_trains in the config? 12:04:57 <Nickman> I get another error now 12:06:02 <Eddi|zuHause2> the freight train multiplier affects acceleration with full trains 12:06:43 <blathijs> Nickman: uh... I don't really know what causes that :-S 12:06:48 <Eddi|zuHause2> for all except passengers/mail, the weight of the wagon is multiplied 12:07:14 <blathijs> Nickman: It seems that something is different for files in subdirectories (ie, "ai", but I can't tell what exactly) 12:07:17 <Eddi|zuHause2> i.e. like 1 "symbolic" wagon represents 5 "real" wagons 12:07:53 <Nickman> I'll try a full recomiple... 12:14:12 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has joined #openttd 12:22:02 <Nickman> blathijs: new log : http://pastebin.ca/547525 12:22:09 <Nickman> now it dies at the second file already :D 12:23:32 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 12:24:05 <blathijs> Nickman: It seems it doesn't like the -I/usr/include then? 12:24:31 <Nickman> no :s 12:29:56 <Eddi|zuHause2> didn't the wiki always say libpng does not work under cygwin? 12:30:11 <Nickman> it's zlib that's causing problems :( 12:32:08 <stillunknown> blathijs: the r10000 party, wasn't it a bit impractical, during the day (classes and such)? 12:36:24 <Rubidium> who has classes anyway? 12:36:59 <stillunknown> People who go to universities ;-) 12:37:08 <boekabart> or high schools 12:37:24 <stillunknown> Rubidium: did you get the message, i sent (about the bug you introduced)? 12:37:27 <Nickman> blathijs: I think I'm getting further than before!! I forgot to copy a file to the libpng (zlib has 2 files) nog they are both in lobpng :p 12:37:35 <boekabart> come in, CIA 12:37:40 *** Digitalfox [~chatzilla@bl10-67-36.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 12:37:40 *** TheJosh [~josh@d220-238-156-217.dsl.vic.optusnet.com.au] has joined #openttd 12:37:46 <TheJosh> hey 12:37:49 <boekabart> CIA? 12:37:50 <CIA-1> OpenTTD: miham * r10055 /trunk/src/lang/ (6 files): (log message trimmed) 12:37:50 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-06-07 14:37:06 12:37:50 <CIA-1> OpenTTD: brazilian_portuguese - 3 fixed by tucalipe (3) 12:37:50 <CIA-1> OpenTTD: catalan - 3 fixed by arnaullv (3) 12:37:50 <CIA-1> OpenTTD: danish - 1 fixed by ThomasA (1) 12:37:51 <CIA-1> OpenTTD: estonian - 99 fixed by kristjans (99) 12:37:51 <CIA-1> OpenTTD: galician - 8 fixed by Condex (8) 12:38:00 <boekabart> good boy 12:38:02 <CIA-1> OpenTTD: rubidium * r10056 /trunk/src/ (saveload.cpp saveload.h vehicle.cpp): -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy. 12:38:11 <boekabart> CIA-1: you can stop now 12:38:15 <Nickman> lol 12:38:28 <Nickman> I think I'm actually compile OTTD!!!! 12:38:29 <Nickman> :D 12:38:36 <Rubidium> stillunknown: what message? 12:38:47 <stillunknown> The thing you just fixed ;-) 12:38:51 <TheJosh> excuse me could someone please point out what im doing wrong? im sure its something real simple but its driving me nutter 12:38:58 <Rubidium> (hopefully fixed) 12:39:10 <Nickman> show us :p 12:39:11 <Rubidium> you're using malloc and delete together? 12:39:26 <boekabart> or new and free? 12:39:47 <TheJosh> i cant even get malloc to work 12:39:53 <TheJosh> i keep segfaulting 12:40:06 <TheJosh> i have this variable: 12:40:07 <TheJosh> static TextEffect *_text_effect_list = NULL; 12:40:16 <boekabart> TheJosh: use http://paste.openttd.org/ if you need to paste larger pieces of code 12:40:32 <TheJosh> can i do one liners? 12:40:39 <Nickman> I'm getting linking error now : http://pastebin.ca/547585 12:40:43 <Nickman> can someone help? :( 12:40:43 <TheJosh> ill use paste 12:41:11 *** TinoM|Mobil [~tino@gprs-pool-1-008.eplus-online.de] has joined #openttd 12:41:39 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:41:43 <stillunknown> Rubidium: My problem is gone. 12:42:48 *** TinoM|Mobil [~tino@gprs-pool-1-008.eplus-online.de] has quit [] 12:43:30 <TheJosh> http://paste.openttd.org/83 12:43:44 <stillunknown> Can anyone explain why a dedicated server still does rendering? 12:44:08 *** Osai [~Osai@pD9EB68A7.dip.t-dialin.net] has joined #openttd 12:44:14 <boekabart> stillunknown: the calls are all over the place 12:45:05 <TheJosh> sorry im such a n00b 12:45:06 <Eddi|zuHause2> stillunknown: because nobody took the time to unfiddle the spaghetti code 12:45:28 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 12:45:41 <peter1138> no they're not 12:45:50 <peter1138> it's pretty simple to stop it 12:46:47 <boekabart> peter1138: yes they are. there are about 16 calls accessing the video memory 12:46:54 <boekabart> 16 functions 12:46:57 <TheJosh> http://paste.openttd.org/85 actually 12:47:13 <boekabart> TheJosh: you could've updated the first one :) 12:47:20 <Nickman> peter1138: you have any idea about this linking error? http://pastebin.ca/547585 is my libPNG corrupt or so? 12:47:56 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:47:56 *** mode/#openttd [+v glx] by ChanServ 12:48:11 <TheJosh> i tried to but it then only had my new stuff 12:48:16 <Rubidium> TheJosh: why malloc something that has *always* the same static size? 12:48:24 <TheJosh> i think i screwed it uyp. just look for 3 posts by me 12:48:44 <boekabart> nevermind 12:48:46 <TheJosh> Rubidium: because i wanted to get the array working to begin with, then add the dynamic stuff 12:48:47 <boekabart> i see your problem 12:48:58 <boekabart> line 42 12:49:22 <boekabart> _text_effect_list[i] is a TextEffect, not a *. You put that into a * 12:49:57 <stillunknown> Why not use some kind of data container for this? 12:49:59 <boekabart> make line 43 _text_effect_list[i].string_id != /.... 12:50:00 <Rubidium> but the compiler should cry about that, unless he's using 0.5.x (but even then it should) 12:50:10 <boekabart> Rubidium: it should 12:50:34 <peter1138> boekabart: accessing video memory? i think you're looking at the wrong level 12:50:57 <boekabart> peter1138: _cur_dpi, i mean 12:51:19 <peter1138> then yes, you're at the wrong level 12:51:47 <boekabart> Q is: if you move the 'if' up one level... won't you skip out on other code too? 12:52:06 <TheJosh> "texteff.cpp:282: error: cannot convert 'TextEffect' to 'TextEffect*' in assignment" (aka line 42) 12:52:25 <boekabart> TheJosh: that was what Rubidium and I were expecting 12:52:41 <peter1138> boekabart: not if you do it at the right place 12:53:02 <boekabart> peter1138: like i did in the 'renderer' class patch, do you consider that the right place or not? 12:53:27 <peter1138> no, that's way too low 12:54:08 <boekabart> rendere: http://paste.openttd.org/86 12:55:06 <peter1138> hehe, = 0 12:55:09 <peter1138> stupid C++ :p 12:55:19 <boekabart> #define pure = 0 :) 12:55:25 <TheJosh> boekabart: so how do I avoid casting hell? how can something seemingly so simple be so crap? 12:55:26 <boekabart> without the :) 12:55:38 <boekabart> TheJosh: 1 sec 12:55:42 <TheJosh> ok thanks 12:55:55 <boekabart> (by not taking this approach, by the way). 12:56:07 <peter1138> boekabart: with that you're still telling it what to draw, including loading and looking up sprites 12:56:49 <boekabart> TheJosh: http://paste.openttd.org/87 12:57:26 <boekabart> peter1138: looking up, yes, loading, no (that's done in DrawSprite or GfxMainBlitter i think) 12:57:43 <Nickman> blathijs: http://pastebin.ca/547585 any idea? 12:59:33 <boekabart> peter1138: obviously, the EmptyRenderer returns immediately on all calls. (or returning a dummy value) 13:00:30 <peter1138> you can save a lot of processing by returning early in ViewportDraw 13:00:41 <TheJosh> boekabart: still segfaults. that function does other stuff with te after the loop 13:00:47 <peter1138> you can save even more by not calling doing anything with windows at all 13:01:03 <TheJosh> things like "te->string_id = msg;" 13:01:15 <TheJosh> am I asking at a bad time? 13:01:36 <boekabart> TheJosh: are you sure the _list... is not NULL there? 13:02:31 <TheJosh> how do you output an error? 13:02:42 <TheJosh> printf? 13:04:42 <valhallasw> depends what you want to happen 13:04:59 <TheJosh> i just need to know when my funciton is called 13:08:31 <TheJosh> the list is defidently there 13:08:46 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:08:51 <Eddi|zuHause2> TheJosh: use debug() 13:09:35 *** orudge [~orudge@91.84.56.243] has quit [Ping timeout: 480 seconds] 13:10:27 <XeryusTC> TheJosh: assert() 13:10:49 <Eddi|zuHause2> that's probably not what he wants :) 13:10:56 <TheJosh> thanks anyway 13:12:31 <TheJosh> the problem is not in the loop. it is after the loop 13:12:39 *** orudge [~orudge@91.84.56.243] has joined #openttd 13:12:42 *** mode/#openttd [+o orudge] by ChanServ 13:14:09 <TheJosh> http://paste.openttd.org/88 << entire function 13:14:22 <TheJosh> it segfaults after "doing stuff" 13:16:32 <blathijs> Nickman: Ah, you;ve reached the linker :-) 13:16:47 <boekabart> TheJosh: now te is never set 13:16:57 <boekabart> the outside one 13:17:07 <boekabart> right 13:17:22 <blathijs> Nickman: I don't know what causes that, perhaps some library should be linked in that isn't... 13:17:30 <boekabart> replace line 13 by 13:17:30 <boekabart> te = &_text_effect_list[i]; 13:17:38 <blathijs> Nickman: (btw, do document your findings on the wiki if you get it to work..) 13:17:45 <boekabart> and init te with NULL and test for it after the for 13:18:49 <Eddi|zuHause2> that code does not make any sense to me 13:18:55 <Nickman> blathijs: I got the compiling to work by placing the zlib files into the pnglib folder :p 13:19:08 <Nickman> but now I think my libPNG isn't correct or something... 13:19:12 <TheJosh> "texteff.cpp:284: error: request for member 'string_id' in 'te', which is of non-class type 'TextEffect*'" 13:19:19 <Eddi|zuHause2> e.g. why is it te.string_id once, and te->string_id the other time? 13:19:33 <TheJosh> 284 is line 14 13:20:38 <Nickman> te is a pointer, replace te te. with te-> on line 14 and try again 13:20:44 <TheJosh> changed te.string_id to te->string_id 13:20:50 <Nickman> and? 13:20:53 <TheJosh> it compiles, runs, doenst segfault 13:21:02 <TheJosh> but also does nothing (the array is not updated) 13:21:03 <Nickman> tada ;) 13:21:05 <Nickman> hehe :D 13:21:18 <TheJosh> the function does not work 13:21:20 <Nickman> where does it have to add it? 13:21:40 <TheJosh> to the array. 13:21:43 <Nickman> what array needs to be updated? 13:22:08 <Nickman> could you point me to the line where you update the array? 13:22:11 <TheJosh> the loop is to find a free spot in the array. i did not code this, i am just tryng to get it working with a dynamic array so i can have 25 or 1000 elements 13:22:26 <TheJosh> the original code did not have a update it used pointers i guess 13:23:01 <Nickman> so, in the for loop, you are looking for an empty spot? 13:23:05 <TheJosh> yes 13:23:18 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 13:23:37 <Eddi|zuHause2> i think you should look into container types... 13:23:47 <TheJosh> thanks 13:23:48 <Eddi|zuHause2> and not try to fiddle with this stuff 13:23:49 <Nickman> what type does "_text_effect_list[i]" return ? 13:23:57 <TheJosh> a struct 13:24:31 <TheJosh> Eddi|zuHause2: i play with containers every day (aka high-level languages) how can i learn stuff if i take the easy road each time 13:24:43 <TheJosh> sure im diving everyone nuts, and to that im sorry 13:25:01 <Nickman> why don't you change this TextEffect *te; into TextEffect te; 13:25:01 <Nickman> and don't work with silly pointer? 13:25:19 <Nickman> since you have to get rid of the pointer here : TextEffect &te = _text_effect_list[i]; 13:25:20 <Nickman> ? 13:25:22 *** Progman [~progman@p57A1D878.dip.t-dialin.net] has quit [Remote host closed the connection] 13:25:39 <Eddi|zuHause2> yes, why don't you directly assign stuff to _text_effect_list[i]? 13:25:55 <TheJosh> i dunno 13:26:02 <TheJosh> its just the way the old code was 13:26:29 <Eddi|zuHause2> e.g. in the if...break part 13:26:40 <Eddi|zuHause2> where i is still valid 13:27:21 <Eddi|zuHause2> btw. is that intentional that, if no free spot is found, the last spot is overwritten? 13:27:47 <Nickman> try this? http://paste.openttd.org/89 13:27:54 <TheJosh> originally it had a weird loop 13:28:19 <TheJosh> look in texteff.cpp around line 270 13:28:52 *** orudge [~orudge@91.84.56.243] has quit [Ping timeout: 480 seconds] 13:28:59 *** MiHaMiX [~miham@xenon.bibl.u-szeged.hu] has joined #openttd 13:30:21 <TheJosh> Nickman: sorry didnt work 13:30:33 <TheJosh> dont worry about this i will get it eventually. 13:30:38 <TheJosh> thanks everyone 13:30:47 <TheJosh> im going to bed now 13:30:54 *** TheJosh [~josh@d220-238-156-217.dsl.vic.optusnet.com.au] has quit [Quit: sick of c++] 13:31:00 <Eddi|zuHause2> TheJosh: yes, this "weird" loop does nothing if the array is full 13:31:15 <Eddi|zuHause2> because it returns 13:31:30 <Eddi|zuHause2> your loop just exits and continues with the assignments 13:32:08 <Eddi|zuHause2> i hope you notice the difference between a "break" and a "return" 13:32:13 *** orudge [~orudge@91.84.56.243] has joined #openttd 13:32:15 *** mode/#openttd [+o orudge] by ChanServ 13:35:28 <Nickman> hehe, he will get a corrupt array if he tries his code :) 13:40:33 <CIA-1> OpenTTD: glx * r10057 /trunk/Makefile.src.in: -Fix (r10051): git version detection didn't work for mingw/msys 13:47:24 *** TheJosh [~josh@d220-238-156-217.dsl.vic.optusnet.com.au] has joined #openttd 13:47:26 <TheJosh> got it 13:47:30 <TheJosh> thanks everyone 13:47:34 <TheJosh> im off now again 13:47:35 *** TheJosh [~josh@d220-238-156-217.dsl.vic.optusnet.com.au] has left #openttd [] 13:55:16 *** |2rB [~Twofish@195.204.107.4] has joined #openttd 13:55:53 *** Osai [~Osai@pD9EB68A7.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 13:56:16 *** Osai [~Osai@pd9eb68a7.dip.t-dialin.net] has joined #openttd 13:59:46 *** Twofish [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 14:07:10 <Nickman> blathijs: new compile error (messing with some packages...) http://pastebin.ca/547734 14:07:13 <Nickman> any idea? 14:07:58 <glx> freetype 14:08:22 *** skidd13 [~skidd13@p548A4E26.dip.t-dialin.net] has joined #openttd 14:09:24 <Nickman> yeah, but how can I solve it? 14:09:30 <Nickman> just delete it or what? :p 14:11:14 <boekabart> no, get it! 14:17:55 <Nickman> I have it, that's the problem :D 14:18:08 <Nickman> I just installed it in cygwin and now I get these errors ;) 14:18:16 *** TinoM|Mobil2 [~tino@gprs-pool-1-012.eplus-online.de] has joined #openttd 14:20:30 *** TheMask96 [~martijn@sirius-r5.ne2000.nl] has joined #openttd 14:21:44 *** TinoM|Mobil2 [~tino@gprs-pool-1-012.eplus-online.de] has quit [] 14:22:39 <eekee> I'd sugest that it's either the wrong version of freetype, or more likely that it's installed somewhere that gcc isn't looking 14:24:15 <Nickman> hmmmm 14:24:20 <Nickman> this is the include path 14:24:21 <Nickman> -DWITH_FREETYPE -I/usr/include/freetype2 14:24:36 <Nickman> buth in that directory, there is only one map named freetype wich has all the files 14:24:38 <eekee> on my system ft2build.h is at /usr/include/ft2build.h, but I reemember some systems as having all the freetype stuff under /usr/X11R6 14:24:51 <Nickman> should I just get all those files out of there? 14:25:12 <eekee> you could try it 14:26:01 <Nickman> I think I found a misplaced file... 14:26:15 <colle> you shouldn't move those 14:26:20 <eekee> it's not in /usr/local/include/ is it? (Mind you, gcc should be looking there by default, iirc) 14:26:21 <colle> create a symlink instead 14:26:28 <Nickman> yep, now it contineus 14:26:33 <Rubidium> Windows and symlink 14:26:38 <colle> oh, windows 14:26:40 <colle> nevermind 14:26:41 <Rubidium> something they don't go together 14:26:43 <Nickman> it was in /usr/include 14:26:50 <eekee> o ok 14:26:56 <Nickman> I copyd the file into the freetype2 map 14:26:59 <Nickman> now it works 14:27:04 <eekee> ^^ 14:29:18 <Nickman> now I get linking errors again :( 14:30:22 <boekabart> so, Nickman, you're on windows right 14:30:26 <Nickman> yep 14:30:32 <boekabart> why gcc? 14:31:01 <Nickman> cause I felt like it? :D 14:31:05 <Nickman> http://pastebin.ca/547790 linking errors... 14:31:49 <Eddi|zuHause2> the question is not why gcc, but why cygwin and not mingw? 14:32:07 <Nickman> MSYS wasn't working at all... :( 14:32:14 <Nickman> stopid thing could even install wget :p 14:32:46 <Eddi|zuHause2> i never had a problem with that... 14:32:50 <Nickman> Vista... 14:33:04 <eekee> you had a masochistical moment? Like I did when I decided to scrap suse & install from scratch, using an out of date linux from scratch mini-howto and the source packages on the suse dvd because I didn't have an internet connection? 14:33:06 <Eddi|zuHause2> although i had wget long before i installed mingw... 14:33:49 <Nickman> haha, cool eekee ;) 14:34:09 <eekee> ^^' 14:34:33 <Nickman> yeah... Vista is a pain in the ass when it comes to compiling... 14:34:41 <boekabart> Nickman: you DO realize ms has a free C++ IDE for windows? 14:34:45 <eekee> It was fun, but dependancy tracking was hell & eventually nothing supported glibc-2.2 any more 14:35:05 <Nickman> yep, visual studio... 14:35:08 <boekabart> that one 14:35:23 <boekabart> it's free as in free beer! which is the best beer. 14:35:40 <glx> it's just big to install 14:35:43 <Nickman> I think I even have it installed somewhere :D 14:36:03 <boekabart> double click projects/openttd_vs80.sln to test that theory 14:36:03 <Nickman> yep 14:36:06 <Nickman> I do ;) 14:36:30 <boekabart> get the useful.zip from the site, and go 14:36:56 <glx> don't forget DXSDK and PlatformSDK :) 14:37:26 <boekabart> well dxsdk 14:37:35 <boekabart> some kind of psdk comes with it usually 14:37:45 <Nickman> :p 14:37:49 <Nickman> I'll try it ;) 14:37:50 *** helb [~helb@84.244.90.159] has joined #openttd 14:38:58 <CIA-1> OpenTTD: rubidium * r10058 /trunk/src/ (7 files in 3 dirs): -Codechange: give some industry variable sensible names (like not telling "last_mo_production" when it is the production of the current month). 14:44:20 *** DJGummikuh [~joey@clx-ac2-105-3.westend.com] has quit [Ping timeout: 480 seconds] 14:44:56 *** boekabart [~boekabart@81.58.27.138] has quit [Quit: Leaving.] 14:45:04 <Nickman> installing even more microsoft shit... 14:46:57 <eekee> Hey why are you running their OS in the first place? 14:47:20 <Nickman> hehe :d 14:47:25 <eekee> :) 14:47:30 <Nickman> because it's easy... 14:47:42 *** DJGummikuh [~joey@clx-ac2-169-3.westend.com] has joined #openttd 14:47:56 <TrueBrain> Rubidium: I will give trac 0.10.4 a try when ever I have the time to review it :p 14:48:09 <Rubidium> Nickman: yeah, we see how "easy" it is 14:48:14 <Nickman> hahaha :D true... 14:48:29 <Nickman> When I do another format, I'll be installing a new Ubuntu again ;) 14:49:10 <geoffk> ew ubuntu slows everything down i find 14:49:32 <geoffk> no idea how its so slow on the desktop it pretty much kills a pIII 14:51:06 <geoffk> i had 2 almost same spec systems pIII's 32mb agp, one debian one ubuntu runnign pretty much same stuff, debian only had 128ram it coped pretty well ubuntu had 256mb ram and was much slower 14:51:08 <peter1138> it's called "gnome" 14:51:31 <Touqen> gnome is not for the faint of ram 14:51:35 <geoffk> yeah it could be gnome the problem, i use kde myself 14:51:37 <peter1138> once upon a time, linux desktops were called lightweight... 14:51:59 <peter1138> that was in the days of twm, rxvt and netscape 3 14:52:04 <geoffk> i run my kde on slack11.0 now its runs far better than anything i seen s far 14:52:32 <Touqen> peter1138: Weren't those all borrowed from unix? 14:52:41 <peter1138> strange that ;p 14:53:46 <geoffk> worst thing i found o ubuntu was trying to use the wizards on OOo2 its was insanely slow 14:54:06 <geoffk> using base 14:55:51 *** DJGummikuh [~joey@clx-ac2-169-3.westend.com] has quit [Ping timeout: 480 seconds] 14:56:01 <geoffk> i also find ubuntu can be somewhat buggy and cause of some lenghtly problems to debug 14:56:27 <Rubidium> that happens when you're basically playing with Debian Unstable 14:56:40 <geoffk> Rubidium, indeed i much agree 14:57:01 <peter1138> hmm, 7.04 is pretty stable for me 14:57:16 <geoffk> it has its uses sometimes ubuntu, i had used servers on it which have more uptodate packages but now etch is here i don't need it 14:57:19 <Rubidium> Debian Unstable is pretty stable for me too ;) 14:59:07 <geoffk> i came accross a really odd bug with ubuntu building a xhtml doc creator in php on apache, soemthing was gong strangly wrong when viewing the doctype declearation in page source on a browser, thus failing validation 14:59:49 <geoffk> i tested everything on 2 other dostros, nothign wrong with what i was doing 14:59:55 <Nickman> so, what distro do you guys suggest? 15:00:09 <Rubidium> lfs 15:00:23 <Nickman> lfs? 15:00:30 <peter1138> i'd stick to debian for servers 15:00:33 <geoffk> debian for simple admin, slackware is my choice 15:00:35 <Nickman> for home PC :p 15:00:43 <peter1138> ubuntu 15:00:47 <Nickman> k ;) 15:00:48 <peter1138> cos it's easy peasy 15:00:52 <Nickman> hehe :D 15:00:54 <Nickman> I know 15:00:55 <geoffk> servers i tend to use debian desktop i go with slackware 15:00:58 <Nickman> Suse also... 15:00:59 <Rubidium> linux from scratch is so much more rewarding 15:01:01 <peter1138> maybe others are these days 15:01:08 <Nickman> All our PC at school have SUSE on it besides XP 15:01:10 <Rubidium> suse <==> microsoft 15:01:11 <peter1138> Rubidium: tedious, i though 15:01:13 <peter1138> +t 15:01:50 <peter1138> sort of like gentoo... 15:02:11 <geoffk> if you install debian etch for servers check out xen, i use it on all my server, i got various ubuntu, debian and slackware OS's running on top of it 15:02:56 <Rubidium> gentoo does all the stuff that would be rewarding of lfs for you 15:02:58 *** HMage [HMage@89-178-114-86.broadband.corbina.ru] has joined #openttd 15:05:13 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 15:05:34 <geoffk> i build virtual machines with xen on debian for each service im running, such as mail http dns and dhcp 15:05:46 <geoffk> even got one just for openttd 15:05:57 <geoffk> running slackware 15:14:07 *** Digitalfox [~chatzilla@bl10-67-36.dsl.telepac.pt] has joined #openttd 15:22:44 <eekee> hehe 15:23:17 <skidd13> ever tried "ALT linux"? I'd have stayed with it but due the language differences I moved to DEBIAN (sid) 15:23:20 <eekee> Rubidium: Tried Gentoo.. ahh, it's got it's uses, but I much prefer Source Mage 15:25:54 <eekee> I've used suse too, moderately liked it, much better than the red hat 7 I switched from. I'm inclined to think that the bitching against suse is a generic hate of corporations, which I don't agree with. I don't like MS because o the feeling of taking power away from the user, & there's plenty of linux distros that make me feel like that :s 15:26:19 <geoffk> i've only ever really used slack, deb, ubuntu much, i ttried gentoo but its just too much a headache htat for me is unecessary, infact i messed up in the docs installign it somewherre took a wroge path instead of stage 3 install i ended up with a stage 2 this was on a slow system too took hours to install 15:26:47 * HMage is a proud debian user 15:26:59 <HMage> ...sitting on Windows XP at home :) 15:27:04 <eekee> awwwww 15:27:09 <eekee> hehe 15:27:44 <eekee> I've never tried Debian, I've always had the impression it's a big monster of a distro that will just confuse me 15:27:52 <geoffk> debian is a excellent system, although someimes i find the way it does things a bit unconventional but plus side it has a huge variety of prebuilt packages which can be installed nice and easy 15:27:53 <skidd13> my debian is about 30-40 % faster than the last xp I had on this machine 15:28:04 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 15:28:07 <eekee> cool 15:28:20 <HMage> eekee: it's pretty straightforward, and it's scalable. 15:28:30 <eekee> My SMGL's pretty quick, but then I run without a desktop env at all, lol 15:28:37 <eekee> HMage: interesting, ty 15:28:42 <hylje> heh smgl 15:28:46 <eekee> :) 15:28:49 <geoffk> i also find debian to be a well tested stable system possibly one of the best 15:29:01 <eekee> ahh, that i'm not surprised about ^^ 15:29:04 <HMage> debian isn't good for desktop though 15:29:09 <HMage> (IMHO) 15:29:12 <hylje> ubunto 15:29:26 <geoffk> i used debian on sarge for a couple of months on the desktop i had no problems with it 15:29:32 <eekee> I am primarily looking for a desktop os, ya. One I can tinker with a bit though 15:29:39 <Noldo> well, debian is not even trying to be goon for desktop 15:30:11 <eekee> hehe 15:30:19 *** TinoM|Mobil [~tino@gprs-pool-1-005.eplus-online.de] has joined #openttd 15:30:33 <valhallasw> woot, there actually is an openttd_family for pywikipedia :D 15:30:35 <Noldo> oops 15:30:38 <HMage> I wrote the message about desktop @ debian as a minor warning. 15:30:44 <hylje> pywikipedia? wut 15:31:13 <valhallasw> yes, the python mediawiki bot 15:31:23 <eekee> 's funny, I say (and am) using an OS primarily for desktop, but the only big app I'll touch with a 10-foot pole is Firefox, & then only because without KDE I don't see much of an alternative 15:31:25 <Nickman> I think visual studio is working :) 15:31:48 <eekee> ^^' 15:31:50 <hylje> eekee: iceweasel? 15:32:02 <eekee> hylje: /me casts... 15:32:03 <geoffk> opera is better i fine chews less ram 15:32:05 <skidd13> Icewm + Idesktop + rox is a nice alternative to kde 15:32:15 <eekee> hylje: actually, is it gecko-based? 15:32:20 <hylje> it's rebranded fox 15:32:23 <Noldo> if you need anything non-free in debian you are heading for trouble and for desktop you usually want good drivers for graphics adapter and there's no free ones available 15:32:24 <hylje> the same thing 15:32:54 <HMage> Noldo: that was fixed 15:33:10 <eekee> geoffk: I'm not surprised there, but opera... well it went from having everythign configurable to setting everything in exactly the way that was most awkward for me, lol. Not that FF is any better any more, but.... 15:33:25 <Noldo> skidd13: I used icewm on a really old laptop I had 15:33:42 *** Digitalfox [~chatzilla@bl10-67-36.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 15:33:57 <eekee> Never liked ice. Reminded me too much of win98, & had nothing that fvwm didn't have double of, lol 15:34:27 <eekee> I use ion3 now. Bit wierd sometimes, but it Works For Me very well, lol 15:34:50 <geoffk> eekee, i personaly dont use opera myself just i noticed it used less ram thasn firefox, i had issues wiht opera runing a flash chat client, the flash app would got blank on me 15:34:59 <eekee> ah okie 15:35:10 <Nickman> ok, it is compiling! 15:35:22 <geoffk> shame really because until i found that problem i was enjoying opera 15:35:22 <Nickman> is there a way to solve the norev000 thingie? 15:35:46 <skidd13> I came from wmaker and moved to icewm, cause of better performance (and nice gui/using the aqua skin). 15:36:00 <eekee> Nickman: Either use svn -r to grab the source, or edit Makefile.* 15:36:01 <Rubidium> not using a non-release version in MSVC 15:36:17 <eekee> I prefer wmaker, I like the docking 15:36:23 <Noldo> HMage: it still takes a bit more than simple software installation and there is no quarantee that it will stay fixed 15:36:24 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 15:36:33 <Rubidium> eekee: he's using MSVC, so makefiles don't matter 15:36:37 <eekee> Rubidium: then edit the makefiles I guess *shrug* 15:36:41 <Nickman> yep 15:36:42 <eekee> OH :///// 15:36:55 <eekee> see, this is why I won't touch IDEs with a 10-ft pole :D 15:37:10 <eekee> Don't mind me 6^; 15:37:11 <eekee> ^^; 15:37:13 <Nickman> so Rubidium how do I get the release? I selected "release" in the menu bar... 15:37:31 <Rubidium> download the 0.5.2 sources for example from the website 15:37:48 <Rubidium> any trunk version will have norev000 with MSVC 15:37:50 <Nickman> I have latest truck at the moment? 15:37:51 <Nickman> ah 15:37:54 <Nickman> k, np ;) 15:37:57 <Nickman> I'll stick with it :p 15:39:08 <skidd13> Rubidium: Had/Have you time to look over the splitted diffs ? -> http://tt-forums.net/viewtopic.php?t=31074&start=41 15:39:17 <Nickman> so, now I can compile some hsizzle ;) 15:39:20 <Nickman> shizzle 15:39:36 <Rubidium> skidd13: not really, can run the binary from here, so I can't test it 15:40:25 <skidd13> ok 15:41:58 <peter1138> splitted, hehe 15:42:49 <skidd13> he asked for a split so he got one. ;) 15:43:20 *** remus [numers@c-3516e155.528-1-64736c10.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 15:43:21 <peter1138> splitted is not a word, though. 15:43:39 <Zavior> splitteredted 15:43:40 *** TinoM|Mobil [~tino@gprs-pool-1-005.eplus-online.de] has quit [Quit: Verlassend] 15:43:54 <Nickman> :p 15:43:58 <Nickman> stop making up words :D 15:44:30 <skidd13> damned false friends 15:45:32 <skidd13> I shoud have asked leo before. ;) 15:49:36 <skidd13> I read STR_CREATE_LAKE due compilling. Anything to do with boekabart? 15:53:38 *** skidd13 [~skidd13@p548A4E26.dip.t-dialin.net] has left #openttd [] 16:06:20 *** Digitalfox [~chatzilla@bl10-67-36.dsl.telepac.pt] has joined #openttd 16:08:11 *** glx|away [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 16:08:12 *** mode/#openttd [+v glx|away] by ChanServ 16:08:48 *** glx is now known as Guest1275 16:08:48 *** glx|away is now known as glx 16:10:51 *** Guest1275 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 16:16:05 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 16:29:39 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 16:30:58 *** Wolf01 [~wolf01@host202-235-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 16:31:07 <Wolf01> hello 16:39:40 *** Digitalfox [~chatzilla@bl10-67-36.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 16:47:30 *** Nickman [~nick_defr@d54C1C327.access.telenet.be] has quit [Read error: Connection reset by peer] 16:48:12 *** Nickman [~nick_defr@d54C1C327.access.telenet.be] has joined #openttd 16:59:01 *** Frostregen_ [~sucks@dslb-084-058-130-010.pools.arcor-ip.net] has joined #openttd 17:02:35 <Wolf01> 5i-_-<esc> 17:03:09 <Eddi|zuHause2> Gesundheit. 17:03:11 <Wolf01> ops... not vim 17:04:43 *** Frostregen [~sucks@dslb-084-058-175-132.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 17:05:11 *** Frostregen_ is now known as Frostregen 17:12:36 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:12:37 *** mode/#openttd [+o Bjarni] by ChanServ 17:13:24 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 17:14:45 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 17:23:35 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 17:25:46 *** skidd13 [~skidd13@p548a526c.dip.t-dialin.net] has joined #openttd 17:25:53 <Wolf01> what is the git version detection? 17:27:19 <Eddi|zuHause2> like the svn version detection to write rXXXX in the title? 17:27:29 *** boekabart [~bdb@e215192.upc-e.chello.nl] has joined #openttd 17:31:58 <skidd13> svk revision detection would be cool, but atm I don't have a nice way to implement. :( 17:32:19 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:36:55 *** boekabart [~bdb@e215192.upc-e.chello.nl] has left #openttd [] 17:40:26 *** boekabart [~bdb@e215192.upc-e.chello.nl] has joined #openttd 17:42:32 <Nickman> what is the easyest way to get a correct revision number in VisualStudio? 17:42:57 *** maddy [~maddy@88-136-244-96.adslgp.cegetel.net] has quit [Remote host closed the connection] 17:43:03 <boekabart> afaik, there is no easy way to do so 17:43:18 <boekabart> a batch file using svnversion is what i use at work 17:43:43 <Nickman> can I use it to? 17:44:05 <Eddi|zuHause2> you could just edit rev.cpp 17:44:17 <Nickman> ah :) 17:44:56 <Eddi|zuHause2> but it is mostly cosmetic 17:45:14 <Nickman> it's to be able to test a patch on a server so... 17:45:28 <Eddi|zuHause2> just that you cannot determine network compatibility 17:45:44 <Eddi|zuHause2> you can join any server with norev000 17:45:50 <Nickman> ah 17:45:51 <Nickman> cool 17:46:07 <Eddi|zuHause2> just you will get desyncs if the version is not correct 17:46:18 <boekabart> better, start you own server with openttd -D 17:52:27 <hylje> http://img.4chan.org/b/src/1181235119035.gif 17:53:00 <Nickman> whats that hylje? 17:53:10 <hylje> it's a roundabout.. i think 17:53:23 <skidd13> wtf! a two way roundabout 17:53:25 <Eddi|zuHause2> it's a "magic roundabout" 17:53:57 <Wolf01> mmm i'll try to do it with ottd 17:55:35 <peter1138> http://www.robertjohnkaper.com/img/photography/20050918124823.jpg 17:55:55 <hylje> ouch. 17:56:10 <hylje> all that needs is a center roundabout 17:56:28 <peter1138> http://www.swindonweb.com/life/lifemagi1.jpg 17:57:16 <skidd13> I'd say build a 2 level roundabout with inversed directions is much more efficent. 17:58:04 <peter1138> way more expensive though 17:58:51 <hylje> :D 17:58:53 <skidd13> Not if you add the insurance costs. ;) 17:58:57 <peter1138> ctrl-alt-c doesn't work in real-life ;( 17:59:05 *** Digitalfox [~chatzilla@bl10-67-36.dsl.telepac.pt] has joined #openttd 17:59:06 <peter1138> skidd13: i don't think road designers care about that... 17:59:33 <skidd13> They must be MS users. ;) 18:01:26 <hylje> those magic roundabouts are rather epic 18:01:29 *** |2rB [~Twofish@195.204.107.4] has quit [Quit: Leaving] 18:01:31 <hylje> i wish we had those here 18:01:59 <skidd13> I think it's horror to drive through them 18:02:45 <Wolf01> uhm, with 4 is easy... 18:04:10 <Eddi|zuHause2> people already got horror with our normal roundabout here 18:04:25 <hylje> hence they should TOTALLY build a magic roundabout 18:04:33 <hylje> ON A FRIGGING HIGHWAY 18:05:01 <Eddi|zuHause2> but it was totally easy to get through, just pick the right lane before entering, and you automatically get thrown out at the right exit 18:05:41 <Eddi|zuHause2> the problems were only you had to pay attention to the trams that were crossing at 3 points 18:06:35 <Eddi|zuHause2> but they totally rebuilt the place now 18:06:43 <Eddi|zuHause2> the tram is 1 level below the roundabout now 18:06:52 <Eddi|zuHause2> and they put up traffic lights at the entrances 18:06:55 <hylje> :o 18:07:12 <Eddi|zuHause2> you still have to pick the right lane before entering though :) 18:11:28 <Eddi|zuHause2> but to support skidd13's point, they added the additional level because there were lots of accidents 18:12:15 <Eddi|zuHause2> there were hardly any days that weren't like: "trams: 3, cars: 0" 18:12:39 <hylje> http://img.4chan.org/b/src/1181237626186.jpg 18:13:25 <Kjetil> omfg 18:13:46 <peter1138> that's the same one 18:13:54 <CIA-1> OpenTTD: peter1138 * r10059 /trunk/src/newgrf.cpp: -Fix (r10045): Pretend GRF is still in initialisation state when leaving reservation stage. This fixes action 7/9 tests for grfs that will be active. 18:14:29 <Wolf01> http://wolf01.game-host.org/OTTD_related/mighty_magic_8way_roundabout.png ! 18:15:01 <Noldo> Wolf01: what is that? 18:15:01 <peter1138> that's just silly 18:15:13 <hylje> magic roundabout 18:16:45 <Wolf01> i'm wondering how it might look with diagonal roads 18:16:55 <hylje> a bit more like a ROUNDabout 18:17:26 <Wolf01> in fact, i should named it SQUAREabout 18:17:42 <Wolf01> *should have 18:18:50 <peter1138> yeah, shame roads are all 90 deg :( 18:18:57 <Belugas> for now... 18:19:04 <peter1138> ooh, plans ;) 18:19:12 <Belugas> me? no... why? 18:19:15 <Belugas> ;) 18:19:20 <Wolf01> yes, i'm looking at it too 18:19:49 <Belugas> :D 18:20:38 <hylje> just that we could have magic roundabouts 18:21:08 <Wolf01> i thought to kill this old road system and introduce something like rail system, but with more junctions, like: |- or |/ or |\ 18:21:28 <hylje> merges! 18:21:41 <Wolf01> in substance a mix of roadpieces with railpieces 18:21:43 <hylje> multilevel junctions! 18:22:35 *** Wolf01 is now known as Wolf01|AWAY 18:33:35 <Eddi|zuHause2> cut the tiles in 4, and then allow placing each lane individually :) 18:34:39 *** Wolf01|AWAY is now known as Wolf01 18:34:52 <peter1138> no 18:34:57 <Wolf01> i thought this too 18:35:28 <Wolf01> so you could have 2 diagonal lanes in one tile 18:38:02 <Eddi|zuHause2> hm, i rather meant cut them in 4 diagonally, that way you get rid of the "two trackbits on one tile" issues for rails, too 18:38:24 *** portierbg1 [~chatzilla@bg1078138.hum.uva.nl] has joined #openttd 18:38:33 <portierbg1> good evening 18:38:38 <Wolf01> hello 18:38:45 <peter1138> hmm, can i loop mount a harddisk image? 18:39:04 <Wolf01> ? 18:39:10 <portierbg1> I was searching around the forum and have a question about the nightly edition of openttd 18:39:17 <Eddi|zuHause2> mount -o loop /what /wher 18:39:19 <Eddi|zuHause2> e 18:39:19 <portierbg1> Can somebody help me with it? 18:39:27 <Eddi|zuHause2> yes, that usually works 18:39:39 <ln-> Eddi|zuHause2: but that doesn't work for images of the whole hard disk, does it? 18:40:08 <Eddi|zuHause2> no, you have to fiddle around with the position of the start sector 18:40:15 <Eddi|zuHause2> of the partition 18:40:25 <Eddi|zuHause2> i have seen a tutorial on this one, somewhere 18:40:29 <portierbg1> When I start openttd it says your sample.cat file is missong or corrupt 18:40:32 *** |2rB [~Twofish@195.204.107.4] has joined #openttd 18:40:43 *** portierbg1 is now known as Barry 18:41:01 <Wolf01> Barry, you need the original dat files 18:41:08 <Wolf01> *data 18:41:17 <Eddi|zuHause2> then take the sample.cat file from your genuine ttd disk :) 18:41:20 <Barry> I have those installed on my usestick 18:41:30 <Barry> usbstick 18:41:39 <Wolf01> so unzip the nightly in that folder 18:41:50 <Barry> I did 18:42:16 <Wolf01> you must overwrite the old files 18:42:49 <Eddi|zuHause2> Barry: which files are in the "data" directory? 18:43:13 <Barry> Eddi : *.grf 18:43:51 <Eddi|zuHause2> there must be files like "trg1r.grf" 18:43:57 <peter1138> Eddi|zuHause2: but it's a harddisc image, with partitions 18:44:30 <Barry> 2ccmap.grf 18:45:05 <Eddi|zuHause2> Barry: you need the files from original TTD cd 18:45:31 <Eddi|zuHause2> trg?r.grf and sample.cat 18:45:57 <Wolf01> Barry, if the installed version works with no errors, you must extract the nightly in order to overwrite the installed files to get it work 18:45:58 <Eddi|zuHause2> peter1138: yes, i am searching for the howto i used a while ago 18:46:06 <Eddi|zuHause2> it is definitely possible 18:46:17 <peter1138> losetup . hmm.. 18:49:33 <Eddi|zuHause2> yeah, i think that program was involved... but i don't find the howto anymore 18:50:31 <Barry> Ok Wolf and Eddi I just download TTD again and installed again on my usbstick 18:50:31 <Eddi|zuHause2> losetup -o32256 /dev/loop0 /path/to/c.img 18:51:01 <Eddi|zuHause2> you just need the files from the data dir 18:51:12 <Eddi|zuHause2> copy them into the ottd data dir 18:51:30 *** TinoM [~Tino@i5387C3F5.versanet.de] has joined #openttd 18:51:57 *** TinoM [~Tino@i5387C3F5.versanet.de] has quit [] 18:52:13 <Eddi|zuHause2> peter1138: where 32256 = 63*512 the probable location of the first partition 18:52:37 <Barry> Strange when I unzip de files there is no data dir 18:52:51 <Barry> but I see the *.grf files in the main dir 18:53:00 <Eddi|zuHause2> whatever... 18:53:11 <Eddi|zuHause2> might be DOS TTD? 18:53:23 <Wolf01> then unzip keeping the folders 18:53:32 <Eddi|zuHause2> or that... 18:53:46 <Barry> no windows version 18:53:56 <Wolf01> or open the zip file and drag&drop the files in their folders manually 18:53:58 <Eddi|zuHause2> doesn't matter... just copy the grf and cat files to the ottd data dir 18:54:16 <Eddi|zuHause2> and the gm files in the gm dir, if you want music 18:54:35 <Eddi|zuHause2> and read the readme! 18:54:45 <Eddi|zuHause2> it doesn't say that without reason :) 18:55:49 <peter1138> :o 18:55:59 <peter1138> 63*512?? 18:56:10 <Barry> I did and it works :-) 18:56:24 <Barry> Now i have to find out about the trams :-0 18:56:48 <Wolf01> grfcrawler.tt-forums.net 18:58:14 <Barry> Is this version of Nightly an unofficial improved version of RC 0.5.2? 18:58:31 <Wolf01> is the official trunk version 18:58:57 <Wolf01> from where 0.x.x releases come out 19:01:10 <Barry> Ok thx Where do I need to install the tram files? In the Data dir? 19:02:10 <Wolf01> i suggest you to make a "newgrf" folder in the data dir 19:02:13 <Eddi|zuHause2> i have my newgrf files in subdirectories of data 19:03:00 <Eddi|zuHause2> then load them from the starting screen, it has a button "newgrf settings" 19:04:37 <Eddi|zuHause2> peter1138: replace 63 with whatever fdisk says the start sector of the partition is 19:04:41 <peter1138> yeah= 19:04:45 <peter1138> it said 1 19:04:51 <peter1138> i was using the wrong units, apparently 19:04:55 <Eddi|zuHause2> gnah my grammar is very german today 19:05:07 <Eddi|zuHause2> 512 is the sector size 19:06:38 <Eddi|zuHause2> http://www.osdev.org/wiki/Loopback_Device might help 19:06:52 <ln-> remember to reset your altimeters before performing aerobatics; http://youtube.com/watch?v=jaWNj-ZkADY 19:07:04 <peter1138> waaa 19:07:14 <Eddi|zuHause2> just leave out the points that say "create xyz" 19:07:20 <peter1138> way faster than dosemu/dosbox (obviously, on the latter) 19:08:55 <Eddi|zuHause2> the only place when loopback might get slow is if the file is fractioned, otherwise it should be the (almost) same speed as direct access 19:09:56 <Barry> Ok thx guys I can now build trams are there any new tram grfs already? I only have the Serbian trams 19:10:08 <peter1138> Eddi|zuHause2: heh, actually i'm playing with qemu 19:10:19 <peter1138> i had a qemu disk image, but no way of getting stuff on it 19:10:45 *** Progman [~progman@p57a1d878.dip.t-dialin.net] has joined #openttd 19:10:57 <Eddi|zuHause2> there used to be unfinished versions of the german and the czech tram set out there 19:11:10 <Eddi|zuHause2> but i did not try any yet... 19:11:36 <Eddi|zuHause2> trams are no fun without articulated road vehicles and finsihed sets :) 19:12:47 <XeryusTC> Eddi|zuHause2: we've got git for the former 19:12:47 <peter1138> woo, fm synth emulation 19:12:50 <peter1138> hmm, slow :/ 19:12:54 <hylje> articulated would be rather silly 19:13:01 <hylje> we'd not be far from trains on road 19:13:15 <XeryusTC> hylje: it's not silly 19:13:23 <peter1138> uk tram set uses articulation 19:13:29 <Sacro> :o 19:13:32 <Sacro> i want the UKTS 19:13:35 <Eddi|zuHause2> hylje: what exactly do you think trams are?= 19:13:46 <hylje> trains.. ON ROAD! 19:14:19 <Eddi|zuHause2> there are so called "truck trains" in australia 19:14:40 <Barry> truck trains? 19:14:44 <XeryusTC> road trains :P 19:15:00 *** KarateKent [magic.powe@81-233-244-56-no37.tbcn.telia.com] has joined #openttd 19:15:04 <Barry> Never seen we only have real trams in Amsterdam 19:15:25 *** skidd13 [~skidd13@p548a526c.dip.t-dialin.net] has left #openttd [] 19:16:27 <Eddi|zuHause2> http://en.wikipedia.org/wiki/Road_train 19:17:54 <Barry> Better call it mammoettrucks 19:18:31 <Eddi|zuHause2> but i would expect that most vehicle sets will limit it to only 2 articulated parts for a truck 19:19:44 <Eddi|zuHause2> i.e. front part with engine and one trailer without engine 19:20:12 <Bjarni> they do have a problem with sharp turns... wouldn't go well with the OTTD world 19:21:07 <Eddi|zuHause2> trams usually consist of 3 parts here, sometimes 4 19:22:13 <Eddi|zuHause2> http://www.strassenbahn-halle.de/Fahrzeuge/Fahrzeuge.htm 19:23:25 <Eddi|zuHause2> http://www.strassenbahn-halle.de/Fahrzeuge/MGT-K/Bilder/689.jpg <- one that consists of 4 articulated parts 19:25:31 <Bjarni> http://www.railway-enjoy.net/images/08.20.Hamaotsu.800.jpg <-- browsing the web, I found this. It's NOT a tram. It's the railline between Otsu and Kyoto and they couldn't fit the tracks the last way to the station, so they put them on the road in a tram like way. However it's so much a railroad that every time it crosses a road intersection, then it activates a railroad crossing system 19:26:45 <Eddi|zuHause2> trams often get priority at signalled crossings here 19:26:46 *** HMage` [Queneex@89-178-174-173.broadband.corbina.ru] has joined #openttd 19:27:15 <Bjarni> but I guess it's not with bells and flashing red lights 19:27:33 <Eddi|zuHause2> no 19:28:00 <Bjarni> giving priority to trams and busses aren't that uncommon 19:28:01 <Eddi|zuHause2> but occasionally with andreas cross 19:28:13 <Bjarni> andreas cross? 19:28:27 *** boekabart [~bdb@e215192.upc-e.chello.nl] has quit [Read error: Connection reset by peer] 19:28:30 <Eddi|zuHause2> the same ones that are placed at level crossings 19:28:32 *** boekabart [~bdb@e215192.upc-e.chello.nl] has joined #openttd 19:28:41 <Bjarni> ahh that one 19:30:25 <Eddi|zuHause2> http://de.wikipedia.org/wiki/Bild:Zeichen_201.svg 19:30:53 *** boekabart [~bdb@e215192.upc-e.chello.nl] has quit [Read error: Connection reset by peer] 19:30:58 *** KritiK [Maxim@ppp85-141-227-244.pppoe.mtu-net.ru] has joined #openttd 19:31:25 <Eddi|zuHause2> btw. even at rail crossings the red flashing lights occasionally get replaced by normal red lights 19:32:05 *** HMage [HMage@89-178-114-86.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 19:35:29 <Bjarni> that sounds stupid 19:36:07 <Bjarni> however I noticed... I don't like the safety in that decision 19:36:27 *** skidd13 [~skidd13@p548A4707.dip0.t-ipconnect.de] has joined #openttd 19:37:18 <Eddi|zuHause2> i think a constant red light is better than a flashing red light... some people don't consider the flashing light a real "stop" light like a constant red traffic light 19:38:32 <Bjarni> are you sure? 19:39:22 <Bjarni> I have seen cars passing red lights, but never activated railroad crossings 19:39:42 * TrueBrain gives Bjarni a cookie for worst argument ever 19:39:49 <Wolf01> i always thought that blinking lights get people's attention 19:39:56 <Bjarni> me too 19:40:02 <TrueBrain> I only react on the sound 19:40:26 <hylje> trains are scarier than other cars 19:40:27 <Eddi|zuHause2> exactly, people think it is "just" a warning light, not a stop light 19:40:53 <Wolf01> i don't care, if i want to cross.. i cross ;) 19:41:25 <Bjarni> I will remember that statement if I ever hit anybody 19:41:38 <Wolf01> XD 19:41:51 <TrueBrain> I seen enough people passing closed rail crossings 19:41:55 <TrueBrain> even by car 19:42:56 <Wolf01> i see every day people overtaking me, which i'm stopped at the red traffic light 19:43:32 <Bjarni> this is one of the reasons why we consider Italy a dangerous country to drive in 19:44:02 <peter1138> http://maps.live.com/default.aspx?v=2&cp=smws76gxzd87&style=o&lvl=2&tilt=-90&dir=0&alt=-1000&scene=11774433&encType=1 19:44:07 <peter1138> ^ weird road layout 19:44:19 <Wolf01> oh, another thing you must know, if you want to go in south italy you should keep in mind that: yellow is only a color, green mean "attention" red mean "attention" 19:46:03 <Bjarni> peter1138: we have a layout kind of like that here. It can't be made differently thought because it's inside a town. Also the cross is controlled with traffic lights connected to the rail crossing 19:48:51 <peter1138> http://maps.live.com/default.aspx?v=2&cp=sn207xgxyxb7&style=o&lvl=1&tilt=-90&dir=0&alt=-1000&scene=11771080&encType=1 19:48:55 <peter1138> 'my' local station, heh 19:48:56 <Eddi|zuHause2> "Straßenbahnen auf besonderem Bahnkörper, der nicht innerhalb des Verkehrsraums einer öffentlichen Straße hegt, ist in der Regel durch Aufstellung von Andreaskreuzen der Vorrang zu geben. An solchen Bahnübergängen ist schon bei mäßigem Verkehr auf der querenden Straße oder wenn auf dieser Straße schneller als 50 km/h gefahren wird, die Anbringung einer straßenbahnabhängigen, in der Regel zweifarbigen Lichtzeichenanlage (vgl. 19:48:56 <Eddi|zuHause2> § 37 Abs. 2 Nr. 3) oder von Schranken zu erwägen.", from the VwV-StVO 19:48:59 <peter1138> and 'my' local trains... 19:50:04 <Eddi|zuHause2> it says that tram lines that run on separate routes should have yellow/red traffic lights 19:50:46 <Eddi|zuHause2> and these lights should be triggered by approaching trams 19:52:05 *** _ToM_ [~tom@tom.szgtikol.kando.hu] has joined #openttd 19:52:15 <Eddi|zuHause2> peter1138: site does not work... 19:52:33 <Eddi|zuHause2> (in konqueror...) 19:53:48 <Bjarni> it works in firefox 19:53:56 <skidd13> Nope 19:54:55 <skidd13> seems not to work in germany 19:55:26 <Bjarni> it's likely blocked due to fear of political propaganda or something xD 19:55:54 <peter1138> ah well, it's not that interesting 19:56:29 <Barry> Eddi and Wolf thx for your help. I will beback on this channel. Need to install al my new grfs and so on :-0 19:56:33 <Bjarni> it's a platform and a few DMU roofs 19:56:54 <Wolf01> and this is our great station: http://maps.google.com/?ie=UTF8&ll=45.778082,13.001794&spn=0.002495,0.005665&t=k&z=18&om=1 :D 19:57:01 <Bjarni> somehow looking at DMU roofs aren't the most interesting thing to do ;) 19:57:12 <peter1138> you can see the side too :P 19:57:36 <Bjarni> with those DMUs, it makes little difference :P 19:57:50 *** HMage` [Queneex@89-178-174-173.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 19:57:51 <Bjarni> EMUs on the other hand... 19:58:06 <peter1138> we dream of electricised rail, around here 19:58:16 <Bjarni> why? 19:58:26 <peter1138> cos it's all fecking DMUs ;( 19:58:34 *** Barry [~chatzilla@bg1078138.hum.uva.nl] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 1.5.0.10/2007021601]] 19:58:51 <peter1138> the line is electrified until half-way from london 19:59:02 <peter1138> and that is with 4th rail... 19:59:11 <peter1138> the track is shared with the london underground 19:59:24 <Bjarni> putting voltage on rails sucks 19:59:37 <Sacro> heh, its all dmus around here too 19:59:41 <Sacro> until you get to the ECML 19:59:49 <Bjarni> it's a far better solution to put high voltage in overhead catenary 19:59:50 <hylje> fourth rail? :o 19:59:57 <peter1138> hylje, yes 20:00:00 <Bjarni> and really high voltage like 25 kV 20:00:06 <Eddi|zuHause2> this is so weird... if i click on that google maps link, it tells me that my browser is not supported, but if i go directly on "maps.google.de", it works 20:00:08 <peter1138> Bjarni: not very practical in tunnels 20:00:27 <peter1138> london underground tunnels that is 20:00:28 <hylje> hence underground systems tend to be 3rd rail 20:00:47 <peter1138> nah, 4th rail's where it's at ;) 20:00:49 <Bjarni> hylje: they use rails for 0V and then they have two rails for two different voltages (4 in total). Makes sense when you know how to make high power DC engines 20:01:05 <peter1138> i'm sure they'd use diesel on the underground if it wasn't for the fumes... 20:01:19 <Bjarni> heh, they used to use steam 20:01:26 <peter1138> yeah 20:01:37 <Sacro> diesel on the underground? 20:01:38 <Bjarni> for more than 30 years 20:01:39 <Sacro> hehe 20:01:42 <hylje> steam! 20:01:44 <Sacro> they do have battery trains though 20:02:03 <peter1138> mind you, the london underground used to come out to where i live now, and further 20:02:10 <peter1138> back in the '60s i think 20:02:17 <hylje> :o 20:02:20 <peter1138> that's like 60 miles or so out of london 20:02:25 <Bjarni> batteries sucks though... It's far from an ideal solution since they take ages to charge and the efficiency could do with an improvement 20:02:37 <hylje> degradation 20:03:49 <Bjarni> <peter1138> Bjarni: not very practical in tunnels <-- this is the UK problem. They made their tunnels way too small. When we needed catenary, the tunnels were big enough to just add it inside 20:04:08 <peter1138> in an underground system? 20:04:16 <peter1138> i don't mean normal tunnels :) 20:04:17 <Bjarni> well, almost. The stuff to hold the wire isn't standard, but some smaller ones 20:04:21 <peter1138> i see 20:04:27 <hylje> catenary tunnels are hueg 20:04:39 <Bjarni> I'm talking about the the tunnel below Copenhagen 20:05:04 <Bjarni> http://www.student.dtu.dk/~s991088/signal.JPEG <-- this tunnel 20:05:22 <Eddi|zuHause2> one of the early lines in southern germany that got electrificated, the dug out 20cm from beneath the rail to be able to add catenary 20:05:24 <Bjarni> naturally when talking about the catenary, I bring up a picture of a steam train xD 20:07:20 *** HMage [Queneex@89-178-155-143.broadband.corbina.ru] has joined #openttd 20:07:52 <Bjarni> I heard a story about an English line. They replaced the tracks (they were old) and they started the DMUs again. Everything was fine until like a month later or so when a steam train passed though a tunnel on the line. Since they used to fit perfectly, they were in high speed, but the engine was a bit higher than the DMUs and the new track was a bit higher than the old one, so the engine lost both funnel and roof :o 20:08:22 <Bjarni> talk about how close they used to drive to the ceiling in the tunnel o_O 20:08:56 <Bjarni> it's actually bad to make so small tunnels for steam. Where should the smoke go? 20:08:58 <Eddi|zuHause2> i have been in london... the underground train was exactly in the shape of the tunnel... 20:09:27 <Eddi|zuHause2> there was no space left 20:10:42 <peter1138> yeah 20:10:47 <peter1138> unless it's a cut&shut tunnel 20:10:58 <peter1138> like the circle line 20:11:15 <peter1138> then it feels like a regular station but at night 20:11:24 <Bjarni> http://en.wikipedia.org/wiki/Image:Metropoltian_Railway_steam_locomotive_number_23.jpg <-- steam engine from the London underground 20:11:55 <Eddi|zuHause2> i think it was a train of the black line, whatever that is called 20:12:08 <peter1138> looks a bit big to fit :p 20:12:18 <Bjarni> yeah 20:12:25 <Bjarni> I'm not sure it can fit on all of them 20:12:37 <peter1138> might've been on the non-underground bit, i suppose 20:12:54 <Bjarni> I think I have seen a drawing of this type driving underground 20:13:13 <peter1138> altough it's not very sunken there 20:13:17 <ln-> has anyone been to elephant & castle? 20:13:48 <Bjarni> it has a condenser, indicating that it's build to drive in a location where it should try to generate as little smoke as possible 20:14:31 <Sacro> Eddi|zuHause2: nothern 20:14:33 *** Digitalfox_ [~Digitalfo@bl10-67-36.dsl.telepac.pt] has joined #openttd 20:14:34 <Sacro> *northern 20:15:28 <peter1138> Bjarni: iirc the metropolitan is one of the cut & shut ones, where it's underground 20:15:30 <Bjarni> I always forget the colours of the lines in Copenhagen. I remember them by name 20:15:43 *** KarateKent [magic.powe@81-233-244-56-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.3 - www.nbs-irc.net -] 20:15:43 <peter1138> i could always just look it up on that LUL website 20:16:00 <Sacro> ln-: there's no elephant or castle 20:16:04 <Sacro> i was much disappointed 20:16:41 <Bjarni> wikipedia claims that it's "Cut and cover" 20:16:58 <Bjarni> it would only make sense to do that on the one closest to the surface though 20:17:08 <peter1138> errrr 20:17:10 <peter1138> that's what i meant 20:17:18 <peter1138> and yes, it's basically under a road 20:17:42 <Eddi|zuHause2> i have a big problem in remembering names 20:17:51 <Eddi|zuHause2> i have no problem with colours or numbers 20:19:16 <Bjarni> funny enough the real names aren't used much in Copenhagen. They do use a line letter though (line A, line B, line C... you get the picture) 20:19:46 <Bjarni> hmm... thinking about it, I think I remember the colours after all 20:19:51 <ln-> Sacro: indeed not. 20:20:10 <ln-> and the place in general was very pathetic. 20:20:41 <Bjarni> I have no idea what that elephant castle place is 20:20:50 <Bjarni> but now I don't want to go there ;) 20:20:52 <hylje> i no the colors of the local metro lines 20:21:14 <ln-> Bjarni: it's the terminal station of the brown underground line. 20:21:44 <Bjarni> ahh 20:22:16 <ln-> brown = bakerloo line 20:22:39 <Bjarni> http://en.wikipedia.org/wiki/Image:Why_London_Underground_is_nicknamed_The_Tube.jpg <--- I see what you mean by tunnel shaped trains 20:22:54 <Bjarni> you can also see the 4 rail system in this picture 20:23:53 <Eddi|zuHause2> here, the tram lines are 1 to 12, bus lines are 21-44 (not all numbers taken), school bus lines are 50-59, and night lines are 91-99 20:24:23 <Eddi|zuHause2> bus lines that leave the city are usually 300+ 20:25:03 <hylje> why does the tube have gaps? :s 20:25:33 <Eddi|zuHause2> yeah, at the station i was the tunnel was even tighter around the train 20:25:58 <ln-> why not? 20:27:02 <Sacro> you need to leave room at the side for signals 20:27:03 *** re06011988 [~r.erwan@vol21-2-82-226-46-162.fbx.proxad.net] has joined #openttd 20:27:18 *** re06011988 [~r.erwan@vol21-2-82-226-46-162.fbx.proxad.net] has left #openttd [] 20:28:12 <Bjarni> when the trains move though the tunnels, they push a whole lot of air in front of them. It would actually be easier for them to move if the tunnels were bigger so they could push the air into the sides of the train instead of pushing it in front of them. This makes the wind blow on the platforms when a train is approaching 20:31:16 <ln-> yes it does. 20:31:20 <Sacro> no 20:31:23 <ln-> yes 20:31:25 <hylje> maybe 20:31:25 <Sacro> they have lots of tunnels to the ground 20:31:30 <Sacro> to shove the air up 20:31:36 <hylje> and down 20:31:52 <hylje> the train creates a vacuum behind it, no? :p 20:32:10 <ln-> well clearly the trains do make the wind blow on platforms, regardless of sacro's opinion. 20:32:17 <Sacro> it's not that bad 20:32:23 <Sacro> at least i didn't think so 20:32:24 <ln-> Bjarni: have you been there? 20:32:41 <peter1138> Bjarni: see what i mean about no room for catenary? ;) 20:33:28 <peter1138> and yes, the trains do make the wind blow 20:33:44 <peter1138> you don't notice it much cos they normally stop... 20:34:16 <Belugas> #Hey, Pinky... Here comes the train... 20:34:16 *** moe [~Maui_key@p5498F606.dip.t-dialin.net] has joined #openttd 20:34:23 <Bjarni> <ln-> Bjarni: have you been there? <-- no. I was going to London once, but uni came in the way :s 20:34:39 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Quit: oO] 20:35:10 <hylje> given air is replaced with water, a train could not enter a tunnel as seen in the Tube 20:35:44 <peter1138> what? 20:35:51 <Bjarni> <peter1138> Bjarni: see what i mean about no room for catenary? ;) <-- yeah. I know that issue, so the powered rails is an acceptable workaround. However it really sucks for outdoor driving, specially at longer distances. DC catenary sucks at long distance in general, but specially 3rd/4th rail systems because they use such a low voltage 20:36:28 <peter1138> yeah 20:36:35 <peter1138> 4th rail is +420V and -210V 20:36:40 *** skidd13 [~skidd13@p548A4707.dip0.t-ipconnect.de] has left #openttd [] 20:36:58 <Eddi|zuHause2> hylje: under water, a train can hardly move regardless of tunnel 20:37:06 <hylje> Eddi|zuHause2: that's beside the point 20:37:32 *** elmex [~elmex@e180065198.adsl.alicedsl.de] has joined #openttd 20:40:12 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 20:41:17 <Sacro> http://www.tt-forums.net/viewtopic.php?t=32404 20:41:20 <Sacro> now MB is doing it 20:42:11 <Eddi|zuHause2> rofl :p 20:46:12 <Bjarni> I can't remember that any OTTD person posted anything like that in the patch forums 20:46:52 <Eddi|zuHause2> you could report the post to a moderator for trolling (or similar) 20:47:51 <SpComb> well, you could argue that he's just suggesting alternatives, but it's more likely that there's some kind of trollish intent behind it 20:48:05 <Bjarni> at one time I did post something in a "which is better?" topic. I just stated that OpenTTD is better because it supports PPC natively and because of that can run without a slow and expensive emulator. I also stated that this isn't a valid argument for windows though 20:48:05 <peter1138> Bjarni: plenty have 20:48:10 <SpComb> although posting "just use TTD Patch" in the OpenTTD forums like that isn't exactly very sane 20:48:11 <Wolf01> and so is me which complaint about ttdpatch eh? 20:52:56 <Belugas> answered... 20:52:58 <Belugas> bitch 20:53:57 <Wolf01> whoa, great work Belugas :O 20:54:08 <peter1138> Belugas: shit, now your secret work is out in the open ;( 20:54:24 <Belugas> not really a secret ;) 20:54:36 <peter1138> btw, you're table breaking, hehe 20:54:55 <Wolf01> how those oil wells work? are you able to build between them? 20:55:44 <SpComb> just rewrite OpenTTD in python already 20:56:39 <Eddi|zuHause2> Wolf01: sure, just like you can build on the cut out tiles of regular forests (they are not in rectangular form) 20:57:14 <Eddi|zuHause2> most other industries aren't either 20:57:27 <Wolf01> i got that kind of forest when i was playing with the station drag&drop removal code :P 20:58:12 <Sacro> SpComb: there is no advantage to rewriting in python 20:58:24 <Wolf01> i would like random shaped forests :P 20:58:40 <XeryusTC> Wolf01: go code a newgrf, im sure that can do it :P 20:58:44 <SpComb> Sacro: you'd get features faster 20:59:08 <Belugas> Wolf01, they do work, although they are not yet animated 20:59:28 <Belugas> peter1138, i made it fast and quick, so no fancy layout ;) 20:59:40 <Wolf01> i tried to understand the grf actions, but is something beyond my knowledge 20:59:48 <XeryusTC> they're quite easy 21:00:00 <Bjarni> only if you understand them 21:00:02 <Belugas> Eddi|zuHause2 : most of them are available, just didn't put everything there 21:00:55 <Belugas> Wolf01, you cannot have "random" layout, but yuo can build many different layouts, and they will be chosen randomly 21:00:57 <Eddi|zuHause2> i meant normal industries, not new industries 21:00:58 <Belugas> so gogo grf 21:01:15 <Sacro> gogo gadget grf? 21:01:16 <Belugas> ok Eddi|zuHause2 21:01:46 <Eddi|zuHause2> as in "building between industry tiles" is not a new feature 21:02:26 <XeryusTC> there is a industry in toyland that allows you to build under an arc IIRC 21:04:56 <Eddi|zuHause2> you can't exactly blame anyone for not knowing toyland industries very well :p 21:05:31 <peter1138> heh 21:05:34 <Wolf01> my next game will be in toyland 21:05:37 *** TinoM| [~Tino@i5387C3F5.versanet.de] has quit [Quit: Verlassend] 21:06:13 *** remus_ [numers@c-3516e155.528-1-64736c10.cust.bredbandsbolaget.se] has joined #openttd 21:06:37 <De_Ghost> what's building between industires? 21:07:08 <Wolf01> building between the pieces of the same industry 21:07:19 *** glx|away [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 21:07:22 *** mode/#openttd [+v glx|away] by ChanServ 21:07:35 *** glx is now known as Guest1299 21:07:35 *** glx|away is now known as glx 21:08:15 <De_Ghost> that makes no sense to me 21:08:18 <De_Ghost> is that english? 21:08:59 <peter1138> Wolf01: ARGGGGH 21:09:11 <peter1138> Wolf01: i started up a toyland game. it makes no sense ;( 21:09:15 <Eddi|zuHause2> De_Ghost: [industry tile] [empty tile] [industry tile] 21:10:09 <peter1138> XeryusTC: which industry? i can't see it :/ 21:10:20 *** Guest1299 [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 21:10:26 <Eddi|zuHause2> and you should excuse Wolf01's english... he's italian, or stupid (or both...) 21:10:43 <XeryusTC> peter1138: dunno, was very long ago that i've seen it 21:11:06 <peter1138> the sugar mine is high up but you can't go through it 21:12:07 <peter1138> hehe, the bubble generator probably contains the most animation ever in ttd :p 21:12:51 <Wolf01> XeryusTC, are you sure it didn't is a little village? all is so similar in toyland :P 21:13:28 <Belugas> actually, peter1138, i think it is the sugar mine. 96 different animation steps 21:13:32 <Belugas> but i could be wrong... 21:13:43 <XeryusTC> Wolf01: it is possible 21:14:12 <Belugas> but agreed, toyland has the most animated industries of all climates 21:14:13 <peter1138> 96! :o 21:14:25 <Wolf01> or maybe 2 close plastic fountains 21:14:26 <peter1138> hmm, yeah, you might be right 21:17:05 <XeryusTC> i think it was some toy thing :P 21:17:15 <XeryusTC> it had a conveyor belt or sth 21:17:47 <Wolf01> the toy factory 21:18:14 <Wolf01> ok, this little search of industries on toyland made me blind... 21:19:40 <Wolf01> 'night 21:19:45 *** Wolf01 [~wolf01@host202-235-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:22:12 <peter1138> you know 21:22:20 <peter1138> probably the AI will do really well in toyland :p 21:22:30 *** skidd13 [~skidd13@p548a5404.dip.t-dialin.net] has joined #openttd 21:22:47 *** _ToM_ [~tom@tom.szgtikol.kando.hu] has left #openttd [] 21:23:06 <Bjarni> why would it do well in toyland when it sucks everywhere else? 21:23:16 <peter1138> exactly 21:23:53 <Bjarni> I don't like the AI anyway 21:24:06 <Bjarni> somebody could change it and I wouldn't notice 21:24:11 <Bjarni> it's always off 21:24:17 <peter1138> well 21:24:21 <peter1138> i think someone has :p 21:24:31 <peter1138> it's certainly crapper than it used to be 21:26:24 <Eddi|zuHause2> apart from building totally crappy layouts, the AI almost never went bankrupt in my TTO games 21:26:33 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 21:26:35 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 21:26:40 <Eddi|zuHause2> but i haven't played against AI in at least 10 years now :p 21:30:22 <Bjarni> I think we kind of messed with it... I mean we modified commands and stuff and it could have made it even worse 21:33:37 *** skidd13 [~skidd13@p548a5404.dip.t-dialin.net] has left #openttd [] 21:34:03 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 21:34:26 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 21:37:22 <stillunknown> Bjarni: some testing was done, the cache patch doesn't seem to cause desyncs or asserts 21:39:04 <Ailure> [23:21] <Bjarni> why would it do well in toyland when it sucks everywhere else? 21:39:20 <Ailure> Chris Sawyer favorite climate was toyland and he tweaked the AI for it? 21:39:22 <Ailure> ;P 21:40:19 <stillunknown> Bjarni: at this point it should get merged soon or it'll have to wait a few weeks at least 21:40:37 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 21:44:05 *** setrodox [setrodox@83-65-232-197.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 21:53:15 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 21:59:00 <Bjarni> <stillunknown> Bjarni: at this point it should get merged soon or it'll have to wait a few weeks at least <-- why? 22:10:52 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 22:13:28 *** Nickman [~nick_defr@d54C1C327.access.telenet.be] has left #openttd [] 22:17:37 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 22:31:19 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 22:31:50 *** Digitalfox_ [~Digitalfo@bl10-67-36.dsl.telepac.pt] has quit [Quit: Bye] 22:32:36 *** Progman [~progman@p57a1d878.dip.t-dialin.net] has quit [Remote host closed the connection] 22:35:10 *** orudge [~orudge@91.84.56.243] has quit [Ping timeout: 480 seconds] 22:37:03 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 22:37:23 *** orudge [~orudge@91.84.56.243] has joined #openttd 22:37:26 *** mode/#openttd [+o orudge] by ChanServ 22:40:32 *** Nigel [~nigel@202.154.148.243] has quit [Read error: Operation timed out] 22:42:01 *** Nickman [~nick_defr@d54C1C327.access.telenet.be] has joined #openttd 22:42:27 *** Nigel [~nigel@202.154.148.243] has joined #openttd 22:53:11 *** kaan [~Klaus@82.192.152.195] has joined #openttd 22:53:18 <kaan> goodevening 22:54:19 <TrueBrain> hi kaan 22:56:19 <kaan> hmmm, maybe i should make rc1 of BuildOTTD today 22:56:28 <kaan> no bugs in a long time 22:56:32 <TrueBrain> good to hear :) 22:57:39 <kaan> Yup, i think ill do it :) 23:01:54 <ln-> how was the party? 23:03:11 <TrueBrain> good :) 23:03:28 <kaan> oh, now i know what is missing for 1.0, a proper readme file :P 23:05:07 *** Nigel [~nigel@202.154.148.243] has quit [Read error: Operation timed out] 23:06:36 *** Nigel [~nigel@202.154.148.243] has joined #openttd 23:19:21 <ln-> any foreign guests? 23:19:52 <TrueBrain> nopuh 23:22:25 *** graeme [~graeme@88-104-31-62.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 23:22:28 *** elmex [~elmex@e180065198.adsl.alicedsl.de] has quit [Remote host closed the connection] 23:24:50 *** Nickman [~nick_defr@d54C1C327.access.telenet.be] has left #openttd [] 23:27:56 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.]