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00:01:17 <eekee> mmm, lot of guesswork & trial & error involved 00:02:26 <kaan> night all 00:02:57 *** kaan [~Klaus@82.192.152.195] has left #openttd [] 00:07:50 *** oxygene_ [~oxygene@p50806E31.dip.t-dialin.net] has quit [Quit: tritratrullalla] 00:08:53 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 00:09:06 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 00:12:36 *** Sacro_ [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 00:18:59 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 00:38:51 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 00:39:53 *** Sacro_ [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 00:44:06 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 00:45:21 *** Sacro_ is now known as Sacro 00:49:00 *** Sacro_ [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 00:50:39 *** |re06011988| [~RE0601198@ADijon-152-1-24-183.w83-194.abo.wanadoo.fr] has joined #openttd 00:53:31 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 00:57:11 *** re06011988 [~RE0601198@ADijon-152-1-24-183.w83-194.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 00:57:25 *** Sacro_ is now known as Sacro 01:07:08 *** Sacro_ [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 01:09:48 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 01:26:04 <Sacro_> --enable-the-force enable if you are Luke Skywalker and the force is 01:26:04 <Sacro_> with you [default=no] 01:28:43 * Smoovious rolls his eyes at FS#930 01:30:13 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has left #openttd [] 01:30:41 *** Eddi|zuHause2 [~johekr@p54B75B0A.dip.t-dialin.net] has joined #openttd 01:37:18 *** Eddi|zuHause3 [~johekr@p54B75535.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:41:14 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 01:45:00 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 01:45:25 *** Ammller [~Ammler@adsl-62-167-47-127.adslplus.ch] has joined #openttd 01:48:33 *** ammler [~Ammler@adsl-84-227-172-192.adslplus.ch] has quit [Ping timeout: 480 seconds] 01:55:51 *** Ammlller [~Ammler@adsl-89-217-147-65.adslplus.ch] has joined #openttd 01:56:03 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 01:56:55 *** Sacro_ [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 01:58:28 *** Ammller [~Ammler@adsl-62-167-47-127.adslplus.ch] has quit [Ping timeout: 480 seconds] 02:00:30 *** MarkMc [~hestporr@h22n1fls301o1037.telia.com] has quit [Ping timeout: 480 seconds] 02:02:25 *** |re06011988| [~RE0601198@ADijon-152-1-24-183.w83-194.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 02:08:00 *** Ammlller [~Ammler@adsl-89-217-147-65.adslplus.ch] has quit [Ping timeout: 480 seconds] 02:15:37 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has quit [Remote host closed the connection] 02:26:05 *** Frostregen_ [SADDAM@dslb-084-058-190-171.pools.arcor-ip.net] has joined #openttd 02:31:34 *** Frostregen [~sucks@dslb-084-058-182-204.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:31:44 *** Frostregen_ is now known as Frostregen 02:38:27 *** Tino|Home [~Tino@i5387C2A6.versanet.de] has joined #openttd 02:41:11 *** Guest165 [Caemyr@82-43-152-123.cable.ubr03.nmal.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 02:45:16 *** TinoM| [~Tino@i5387C2A6.versanet.de] has quit [Ping timeout: 480 seconds] 02:45:43 *** Caemyr [Caemyr@82-43-152-123.cable.ubr03.nmal.blueyonder.co.uk] has joined #openttd 02:45:51 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 02:46:14 *** Caemyr is now known as Guest187 02:52:23 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 02:53:07 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 02:54:00 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 03:08:00 *** Tino|Home [~Tino@i5387C2A6.versanet.de] has quit [Ping timeout: 480 seconds] 03:14:49 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 03:16:03 <mikk36[EST]> uhm 03:16:16 <mikk36[EST]> i can't find replace vehicles in latest nightly 03:16:33 *** mikk36[EST] is now known as mikk36 03:18:03 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 03:22:32 *** neli [micha@h8441250184.dsl.speedlinq.nl] has quit [Read error: Connection reset by peer] 03:25:18 *** Chris82 [~chris@p579E1A62.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:36:56 <Ailure> look under manage list 03:37:05 <Ailure> it's a dropdown menu 03:55:39 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 03:59:13 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 04:00:40 *** nairan [~Maui_key@p5498EC4F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:01:49 *** nairan [~Maui_key@p5498CD35.dip.t-dialin.net] has joined #openttd 04:22:37 <Jerub> it feels like cheating to have a train that can carry nearly 1000 passengers :) 04:26:17 <Smoovious> if you only have 1 car on the engine, it is 04:28:38 <Jerub> :p 04:37:16 *** LittleMikey [~mlawrence@203-59-152-44.dyn.iinet.net.au] has joined #openttd 04:37:22 <LittleMikey> Hello channel 04:37:38 <LittleMikey> I typed in /join #openttd and it worked, i'm impressed ^_^ 04:44:15 *** LittleMikey [~mlawrence@203-59-152-44.dyn.iinet.net.au] has quit [] 04:46:24 <Smoovious> ... 04:46:44 <benc_> whats on your mind 04:52:16 <Smoovious> oh... just couldn't decide on which comment to say about Mikey 05:06:54 *** 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(or to the pub)] 06:40:29 *** HMage [hmage@89-178-188-184.broadband.corbina.ru] has joined #openttd 06:47:53 *** HMage [hmage@89-178-188-184.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 06:48:20 *** HMage [Queneex@89-178-188-184.broadband.corbina.ru] has joined #openttd 06:58:04 *** Wolf01 [~wolf01@host178-62-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 06:58:04 *** HMage [Queneex@89-178-188-184.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 06:58:12 <Wolf01> hello 07:06:05 *** elmex [~elmex@e180065063.adsl.alicedsl.de] has joined #openttd 07:10:11 *** Nigel [~nigel@202.154.148.243] has joined #openttd 07:11:59 *** Nigel_ [~nigel@202.154.148.243] has quit [Ping timeout: 480 seconds] 07:15:09 *** Osai^zZz is now known as Osa 07:15:12 *** Osa is now known as Osai 07:27:50 <Gekko> hugs 07:30:35 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has joined #openttd 07:33:42 *** Ammlller [~Ammler@adsl-84-227-136-80.adslplus.ch] has joined #openttd 07:33:54 *** Ammlller is now known as Ammler 07:35:07 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 07:38:55 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 07:39:33 *** helb [~helb@84.244.90.159] has quit [Remote host closed the connection] 07:40:13 *** helb [~helb@84.244.90.159] has joined #openttd 07:51:05 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 07:54:55 *** helb [~helb@84.244.90.159] has quit [Remote host closed the connection] 07:56:50 *** helb [~helb@84.244.90.159] has joined #openttd 08:10:25 *** MarkMc [~hestporr@h62n5c1o1114.bredband.skanova.com] has joined #openttd 08:23:33 *** ThomasNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 08:23:33 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 08:28:58 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:31:31 *** tokai|ni [~tokai@p54B8406F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 08:33:15 *** tokai|ni [~tokai@p54B83F0C.dip0.t-ipconnect.de] has joined #openttd 08:35:07 *** Chris82 [~chris@p579E170F.dip.t-dialin.net] has joined #openttd 08:50:08 *** elmex_ [~elmex@e180065063.adsl.alicedsl.de] has joined #openttd 08:50:09 *** elmex_ [~elmex@e180065063.adsl.alicedsl.de] has quit [Remote host closed the connection] 09:06:35 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 09:06:40 <Wolf01> TrueBrain, ping 09:06:45 <Ammler> hi, someone here, who is fit with autopilot form Brianetta? 09:06:50 <TrueBrain> Wolf01: pong 09:07:13 <Wolf01> do you remember the correct offsets for pngs? 09:07:22 <TrueBrain> for your pngs? 09:07:24 <TrueBrain> I wouldn't know 09:07:32 <TrueBrain> I just guessed some 09:07:33 <Wolf01> for normal tiles 09:07:55 <TrueBrain> http://devs.openttd.org/~truelight/original_png_offsets.txt <- here are the default offsets. They are WRONG for your PNGs! 09:08:27 <TrueBrain> (off-by-one errors) 09:08:42 <Wolf01> oh right, it was -31! 09:09:20 <TrueBrain> flat tiles mostly are 09:09:33 <TrueBrain> as the left center pixel mostly is at (0,16) 09:09:36 <Wolf01> i inverted the x and y and the sign :P 09:10:00 <TrueBrain> I really hope you can fix the depth-perspective :) 09:10:21 <ThomasNL> can you show us some progress Wolf01 :) ? 09:10:22 <Wolf01> i did a redraw of all the tiles 09:10:37 <Wolf01> so i think they are fixed now 09:10:46 <Wolf01> maybe one or two i'm not sure 09:11:32 <Gekko> I feel hungered. 09:11:38 <Gekko> Is OpenTTD GPL? 09:11:44 <Gekko> bah I'll just look at the site 09:11:57 <ThomasNL> http://www.openttd.org/about.php 09:12:02 <hylje> or at the LICENCE 09:12:06 <Gekko> yeh 09:12:11 <Gekko> I have a massive headache 09:12:13 <Gekko> I aint right today 09:12:59 <Gekko> window mode with double zoom (CTRL+D to toggle) (MS Windows only) 09:13:05 <Gekko> why is that windows only? 09:13:13 <TrueBrain> it is no longer existing 09:13:50 <hylje> ddraw 09:16:56 <Gekko> oh. 09:17:04 <Gekko> these NewGFX, 3D OpenTTD? 09:17:24 <TrueBrain> please don't call names in #openttd 09:17:53 <Gekko> I called names? 09:17:57 <TrueBrain> :) 09:18:17 <hylje> hi TrueBrain ! i called your name! 09:18:52 <Gekko> but will the new graphics make TTD 3D? 09:19:08 <hylje> not really 09:19:09 <hylje> yet 09:19:13 <TrueBrain> Stop calling names! :) 09:19:30 <Gekko> I'm not calling names 09:19:31 <Gekko> >_> 09:19:36 <eekee> hehe o/ 09:19:47 <TrueBrain> you bring two words in combination which should never be put in combination of eachother 09:19:48 <TrueBrain> EVER! 09:20:09 <Gekko> TrueBrain: have you ever looked at the new graphics? 09:20:14 <hylje> omg change 09:20:18 <Gekko> it leads me to believe that it will be 3D-ish 09:20:31 <hylje> newgrf can have more detail 09:20:38 <TrueBrain> Gekko: ever looked at the original graphics? They appear 3D too 09:20:40 <TrueBrain> :) 09:20:52 <Gekko> >_> If you have the eyes of an ant 09:20:56 <Gekko> :P 09:21:08 <Gekko> there's no "shadows" in TTD 09:21:30 <hylje> however wouldnt the blitter/renderer change allow for a 3d renderer? 09:21:31 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 09:22:40 <Wolf01> yeah, they don't fit... i need to redraw all again :/ 09:23:13 <ThomasNL> all :o ? 09:24:05 <Wolf01> is not difficult, but i have to cut them with photoshop again 09:26:04 <Gekko> New Graphics Development 09:26:04 <Gekko> 09:26:04 <Gekko> The new graphics development for the new graphics engine, featuring rendered sprites from 3d models, revitalising the original graphics in 32bpp colours. 09:29:39 <ThomasNL> they are pre-rendered, not rendered run-time 09:30:09 <Gekko> I didn't write it 09:30:10 <Gekko> >_> 09:30:18 *** LittleMikey [~mlawrence@203-59-152-44.dyn.iinet.net.au] has joined #openttd 09:30:25 <LittleMikey> Hello channel 09:31:11 <eekee> Hello 09:31:25 <LittleMikey> Whaaazup? 09:31:40 * eekee just got up, lol 09:32:26 <LittleMikey> oh dear... 09:32:28 * LittleMikey slaps eekee around a bit with a large trout 09:32:39 <Gekko> @kick LittleMikey MIRC 09:32:42 <Gekko> lol 09:32:49 * Prof_Frink hasn't got up yet 09:32:54 <LittleMikey> this is not good... 09:33:02 <eekee> fish! *chomps* 09:33:20 <LittleMikey> So... I hear you guys play openttd? 09:33:51 <eekee> Not really, we just hang out here & talk about it ;) 09:33:56 <LittleMikey> lol 09:34:06 <LittleMikey> I was directed here from #openttdcoop 09:34:18 <LittleMikey> I want a better AI, and I was told someone on here would have it. 09:34:19 <eekee> Ah ^^ 09:34:43 <Gekko> when will the "alpha" AI not be alpha 09:34:50 <Gekko> and fix it's memory leaks 09:34:51 <Gekko> >{> 09:35:28 <LittleMikey> Dont ask me ^_^ 09:35:35 <eekee> hehe, it'll come in time, I'm sure 09:35:45 <LittleMikey> I just hate whatching the AI build rails like /\/\/\/\ 09:35:56 <Jerub> afaik, if you want an AI that can make road vehicles, use the alpha :p 09:36:26 <LittleMikey> Now, I guess I should ask, what does afaik mean 09:36:31 <Jerub> then again, in my current game, the only successful AI used a road route within a single town, and it's 200% larger than the next largest town 09:37:22 <Gekko> I hate how the non-alpha AI just terraforms 09:37:29 <Gekko> they rape all the sexy sexy land 09:37:32 <LittleMikey> and terraforms... 09:37:34 <Tefad> hehehe 09:37:40 <LittleMikey> and then builds a 4x3 airport ^_^ 09:37:49 <Tefad> and goes bankrupt due to said terraforming 09:37:52 *** Haclet [~haclet@77-97-206-88.cable.ubr11.edin.blueyonder.co.uk] has joined #openttd 09:37:53 <Gekko> ONLY I am allowed to rape the land 09:37:55 <LittleMikey> XD 09:37:57 <Gekko> and pillage the women 09:38:02 *** Progman [~progman@p57A1FBEF.dip.t-dialin.net] has joined #openttd 09:38:03 <eekee> lawl 09:38:07 <LittleMikey> dont you mean Pillage the land and rape the women? 09:38:11 <Haclet> Hi Guys 09:38:15 <Tefad> no no no you have to burn it all first 09:38:19 <Gekko> That's what I want you to think 09:38:20 <eekee> hiyya 09:38:23 <Gekko> oi 09:38:26 <Gekko> Falling sand game 09:38:30 <Haclet> Could you tell me how execly does work timetable :) 09:38:35 <LittleMikey> Falling sand game? where 09:38:44 <Haclet> I made some experiment - but I don't understand :) 09:38:46 <Gekko> fallingsandgame.com 09:38:56 <Haclet> I crete two trains 09:39:12 <Haclet> I set timetable - travel bettween station 20 days 09:39:20 <Gekko> there's a timetable? 09:39:29 <Haclet> Gekko: yeeap :) 09:39:33 <LittleMikey> are you sure you're talking about OTTD? 09:39:34 <Gekko> omfg? 09:39:40 <Haclet> Yes :) 09:39:47 <Haclet> last version from SVN 09:39:56 <Gekko> hmm 09:40:00 <Gekko> wheres the SVN history list 09:40:07 <Haclet> if you go to "GOTO" in vehicle - you have timetable on right-top 09:40:44 <Haclet> And train is going from one station to anoter only 11 days - so It is 9 days earli ? 09:40:58 <Haclet> So that means it will be wait next 9 days to be on time ? 09:41:08 *** alanin is now known as Alanin 09:41:13 <Haclet> Is there some document which describes that ? 09:41:31 <Gekko> Haclet: if it was just put into circulation, then I doubt theres documentation 09:41:40 <Gekko> did you compile your own OTTD? 09:41:44 <LittleMikey> I'm not sure... I honestly dont know what you are talking about, I use the win9x version 09:41:51 <Gekko> LittleMikey: Linux 09:41:56 <eekee> Haclet: I made some experiments too, and all I got is that it doesn't wait if it's early :/ You can manually set it to wait at a station, but that's it 09:41:59 <Haclet> Gekko: Yes - I download it from SVN and compile it 09:42:19 <Gekko> when did you last compile it 09:42:34 <Haclet> yesterday 09:42:39 <Gekko> hmm 09:42:46 <eekee> me too I think. r10292 anyway 09:42:48 <Gekko> TrueBrain: trac is down 09:42:56 <Gekko> so I can't see the history 09:43:00 <Gekko> nasty nasty men you are. 09:43:07 <Haclet> eekee: I don't reali understand ... :) 09:43:12 <Haclet> Hmm 09:43:29 <eekee> Haclet: I'm not sure I do :) 09:43:34 <Gekko> Haclet: I am downloading the current version now 09:43:36 <Gekko> I shall test 09:43:50 <Haclet> "This vechile is currently running 46 days early" 09:44:01 <LittleMikey> XD 09:44:02 <eekee> Yeah :/ lol 09:44:03 <Haclet> Gekko: OK 09:44:09 <LittleMikey> and to think I complain when the trains run 15 mins late... 09:44:18 <eekee> Latest nightly has timetables 09:44:40 <Haclet> eekee: so - I have download and compile it as well :) 09:44:41 <eekee> heh, yeah! There' an option to make timetables give values in ticks, rather than days 09:44:43 <LittleMikey> hmm, i'm using 10295 09:44:49 <eekee> *nodnod* 09:44:55 <Gekko> Haclet: that's possible because it has full load alreayd? 09:45:10 <Haclet> Gekko: Yes it is set 09:45:22 <Haclet> Gekko: but what is execly timetable for :) 09:45:36 <Gekko> no clue 09:45:38 <Gekko> BUT 09:45:41 <Gekko> it could be for people 09:45:42 <Haclet> Gekko: if I set Full Load (for example for coal) - so what can I do with timetable ;) 09:45:44 <Gekko> who dont quite want full load 09:45:50 <Gekko> incase theres no goods 09:45:54 <Gekko> it leaves with half empty 09:45:59 <Haclet> Gekko: hmmm - I didn't check that :) 09:46:08 <Gekko> :) 09:46:08 <eekee> can can make it wait at stations, that's the only good thing about it I know of, lol, but when you do, you have to give travel time too 09:46:29 <eekee> well, I only tried itw/o full load 09:46:37 <Haclet> WOW - developers of OTTD every day suprise me with meny changes in code :P 09:46:58 <eekee> They don't give it the chance to get boring ^^' 09:47:18 <LittleMikey> Hmm, I see this new timetable option 09:47:21 <LittleMikey> curious 09:47:23 <Haclet> eekee: Right :) 09:47:46 <Haclet> These developers go to sleep :) :) 09:47:48 <Haclet> ?? 09:48:40 <Haclet> Compiling the lastest SVN Version in progress ... ;) 09:49:00 <Haclet> And I have second problem - for example the train is going to depot (without my order) 09:49:20 <Tefad> tends to happen when it needs it 09:49:21 <Haclet> And after leaving depot it going to breake down ? 09:49:38 <Haclet> Why - it should be serviced - but I think is not ... 09:49:39 <Tefad> only if it's ancient 09:49:45 <eekee> haha yes, royally annoying. I'm starting to force trains into depots 09:49:49 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 09:50:42 <Haclet> eekee: so, do you suggest that is only one good solution - to give tham order to go to depot ? :) 09:51:32 <Haclet> eekee: so with timetable we can count how much days taking travel - and when trains should go to depot ? 09:51:34 <eekee> The other way to do it is use "Service intervals are in %" and then you give them orders to service at a depot rather than go to depot. 09:51:49 <eekee> Yeah, you can try. I haven't tried that yet 09:52:19 <Haclet> When are you playing in OTTD - do you change default setting of days - when vechicles should go to service ? 09:53:28 <Haclet> I think I can be good tester of OTTD, as we all :) 09:53:37 <Gekko> I'm setting up a server soon 09:53:46 <Gekko> just for me and my friends, yet still dedicated 09:53:47 <Gekko> :P 09:53:51 <eekee> only for service intervals in % 09:54:00 <Haclet> Gekko: and IP is :) :) :) ?? 09:54:30 <Gekko> not done yet 09:54:43 <Gekko> are you British Haclet? 09:54:58 <LittleMikey> judging by the grammar... no 09:55:02 <Gekko> but his IP is 09:55:03 <Haclet> ooo - next question? I haven't seen it in network configuration. It is possible put manualy IP of some server - or OTTD just reading list from main server and we can play only of that games ? 09:55:14 <Gekko> maybe English isnt you first language Haclet? 09:55:27 <Haclet> Gekko: I am leaving in Scotland :) But I am Polish :) 09:55:33 <LittleMikey> cool 09:55:35 <Gekko> I see. 09:55:39 <Gekko> slavic language 09:55:43 <Gekko> it's like anti-germanic 09:55:43 <Gekko> :P 09:55:56 <Haclet> Gekko: defenetly english is not my main language - but I hope you understand me :) :) 09:56:04 <Gekko> yeah it's good 09:56:09 <Gekko> as long as you can read ours 09:56:13 <Gekko> its easy to understand others 09:56:19 <LittleMikey> thats the main thing 09:56:36 <Haclet> Gekko: don't worry - I improving my english every day so one day :) :) ... :) 09:56:39 <stillunknown> Haclet: definitely ;-) 09:56:47 <Haclet> stillunknown: thx ;) 09:57:19 <stillunknown> It was also a correction on your spelling if you didn't notice. 09:57:24 <Haclet> Gekko: you see - stillunknown just learned me new word :D 09:57:42 <Gekko> taught 09:58:00 <Gekko> when someone makes you learn, they teach you 09:58:01 <Gekko> taught. 09:58:14 <Haclet> ok - I can start use some english spelling via IRC :) 09:58:21 <Gekko> lol 09:58:30 <stillunknown> A spell checker in irc also helps. 09:58:48 <Haclet> stillunknown: Thx again :) 09:58:49 <stillunknown> But it doesn't help with grammar. 09:59:17 <Haclet> stillunknown: You are right :) with grammar you all help me - and one day my english will be very very good ;) 09:59:19 <Haclet> :) :) :) 09:59:34 <Gekko> lol 09:59:51 <Gekko> Haclet: using Linux? 09:59:54 <Haclet> yeap last version has been compilled :) ... It is time to check it :) 10:00:07 <Haclet> Gekko: any time when I can :) 10:00:17 <Gekko> on Linux, get aspell and gtkspell 10:00:18 <Haclet> Gekko: 7 years working under Linux - :) 10:00:26 <Gekko> they add typo checking under most apps 10:00:43 <Haclet> Gekko: I'll configure it on my spare time ;) 10:01:01 <Gekko> I <3 Puppy Linux 10:01:07 <Haclet> Gekko: Tomorrow I am starting new job :) So I will be a little more busy ;) 10:01:14 <Gekko> This falling sand game is stopping me from playing TTD! 10:01:25 <eekee> hehe 10:01:27 <Prof_Frink> Haclet: You're trying to learn English via IRC? 10:01:37 *** TinoM [~Tino@i5387C830.versanet.de] has joined #openttd 10:02:27 <Wolf01> will be possible to use a file to store the offsets like the nfo but more readable by a human? 10:02:37 <Haclet> Prof_Frink: No :) I am trying talk with people and make sure that they will understand me ;) 10:02:42 <Tefad> heh gtkspell doesn't add spell check to xterm or irssi ; ) 10:03:10 <Prof_Frink> Tefad: dictcomplete.pl 10:03:23 <Rubidium> Wolf01: and then use pngcodec to update all offsets in the pngs? 10:03:31 <Prof_Frink> tab-completion of any words 10:03:33 <Haclet> Tefad: thx - for advice :) 10:03:34 <eekee> There's probably a spell check module for irssi -- and Prof_Frinklists it, hehe 10:03:52 <Wolf01> Rubidium, no, read them directly from the file 10:04:00 <eekee> as to spell cheecking in xterms generally -- Pilistine! hehe 10:04:15 <eekee> *Philistine 10:04:17 <Rubidium> Wolf01: grfs don't read from a second file either 10:04:27 <Tefad> Prof_Frink: muahaha 10:04:39 <Gekko> Haclet: I don't see the schedule anywhere 10:04:53 <Rubidium> keeping the offsets with the image is the best thing to do in my opinion 10:05:05 <Wolf01> grfs have all in one file, with 32bpp we may use a .nfo, the .png all packed in a .tar 10:05:41 <Rubidium> but reading from a second file makes everything much more complicated that necessary 10:06:18 <Haclet> Gekko: Go to any window of vechile (f.e train) 10:06:27 <Wolf01> not if you want to change the offsets, or maybe implement the actioncodes, so if something goes wrong you have to fix only the nfo 10:06:31 <Gekko> Haclet: I know why 10:06:31 <Rubidium> just make a tool that reads the "nfo" and packs the pngcodec-ed pngs in the .tar 10:06:32 <Gekko> one moment 10:06:32 <Haclet> Click - show vechicle orders' 10:06:34 <Wolf01> without recode the whole 10:06:54 <Haclet> On right side of topic 10:07:02 <Haclet> and make sure you have patch on 10:07:03 <Rubidium> Wolf01: the pngs are NOT going to support the actions codes or whatever newgrf does 10:07:27 <Wolf01> so no 32bpp vehicle sets? :( 10:07:28 <Rubidium> it just replaces sprites from standard grfs and even newgrfs. All the action code has to come from the newgrf 10:07:42 <Rubidium> Wolf01: well, only if it has a 8bpp grf 10:07:56 <Haclet> Configure patches: Vehicles, On the bottom - Enable timetabling for vehicles. 10:08:01 <Gekko> Haclet: that's cool 10:08:01 <Gekko> :) 10:08:09 <Wolf01> then the work has to be done twice 10:08:20 <Rubidium> otherwise it would be unplayable over the network for people who want to use 8bpp (for speed) 10:08:26 <Wolf01> first draw 8bpp, code them, then draw 32bpp then recode them 10:09:14 <Haclet> Hmmm and still doesn't work how I expected :) 10:10:48 <eekee> I think I'm beginning to get the hang of this timetabling. Of course, now I've said that, it's going to go horribly worng :) 10:11:17 <Haclet> "horribly worng" ??? (wrong) ? 10:11:47 <Wolf01> what about the licenses then? if i want to use UKRS with 32bpp, i might not be allowed to use it as source for the nfo 10:11:52 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 10:11:54 <stillunknown> Haclet: very wrong 10:12:14 <stillunknown> Not like a small problem, but a huge one. 10:12:24 <Haclet> Maybe the better idea is just loggin how much time train travel between one point to another 10:12:26 <Eddi|zuHause2> <Tefad> and goes bankrupt due to said terraforming <- actually, the AI does terraforming for free 10:12:28 <eekee> *wrong, sorry :D 10:13:15 <Gekko> Eddi|zuHause2: why 10:13:30 <Eddi|zuHause2> because of exactly that reason :p 10:13:36 <Gekko> any devs here? 10:13:52 <Gekko> I need to ask why on the Linux nightly it says exit to UNIX 10:13:52 <Eddi|zuHause2> this was already in TTO 10:13:58 <Gekko> it insults me as UNIX is closed source 10:14:23 <Haclet> We know that is very importent taking cargo from factories (if whe takken more - we more chance to increase it) and I think the good ide for start will be just logged how many days takes loading/unloading and travel - what do you think ? 10:14:30 <eekee> Not so sure, Gekko 10:14:35 <stillunknown> What should it say, exit to whatever posix compatible os you use. 10:14:44 <Eddi|zuHause2> Gekko: a) because it is not a linux nightly, and b) change it, it is open source after all :p 10:14:52 <Gekko> Eddi|zuHause2: yeh, it is a linux nightly 10:14:59 <Gekko> linux-i686 (bz2 - gz) 10:15:04 <eekee> I think any compatible OS can get certified & call itself Unix 10:15:11 <XeryusTC> <Gekko> it insults me as UNIX is closed source *cough* snob *cough* 10:15:11 <Gekko> not true 10:15:15 <Gekko> POSIX 10:15:21 <Gekko> compatible 10:15:36 <eekee> Oh hey, that's another thing. The trademark is Unix, UNIX is not trademarked & other systems are allowed to use it 10:15:39 <Haclet> Linux is almost like UNIX :) it is stille similar system 10:15:49 <eekee> Gekko: BSD != POSIX iirc 10:15:52 <Gekko> but it ISNT UNIX :0 10:15:55 <Rubidium> Wolf01: that depends on the author of the newgrf; I think you must ask the author first whether you may actually make those 32bpp sprites 10:16:07 <Gekko> couldnt it use the uname variable 10:16:16 <eekee> ooh 10:16:18 <Gekko> gagh 10:16:20 <Gekko> gah* 10:16:22 <Gekko> uname as a variable 10:16:27 <Gekko> type uname 10:16:30 <Gekko> it just says Linux 10:16:33 <Gekko> lol 10:16:48 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 10:16:52 <eekee> yeah, that could work 10:17:04 <Gekko> I don't program C, I know the concept 10:17:11 <Gekko> but could that be dynamic? 10:17:14 * eekee looks up uname's source code 10:17:18 <Gekko> like call uname and save it in a file? 10:17:34 <Gekko> in the settings file even 10:17:34 <eekee> oh at make time? Could work, yeah 10:17:37 <Haclet> Gekko: I think the better is just make another line in configure file ;) 10:17:37 <Gekko> OS="Linux" 10:17:45 <Gekko> that's what I just said 10:17:49 <Gekko> but dynamically does it 10:18:25 <Haclet> Gekko: it is possible to detect system while compiling 10:19:11 <Gekko> Haclet: I know 10:19:14 <Gekko> I do compile a hell of a lot 10:19:19 <Gekko> I modify C, etc. 10:19:31 <Gekko> but for people who download the nightlies and the stable version, this isnt an option 10:19:58 <Haclet> Gekko: you are claver person :) 10:20:03 <Haclet> Gekko: you are right :) 10:20:29 <CIA-1> OpenTTD: rubidium * r10299 /trunk/src/industry_cmd.cpp: -Codechange [FS#931]: industry foundations should be drawn as all other foundations, i.e. with DrawFoundation, instead of writing the same functionality itself. 10:20:57 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 10:21:39 <Gekko> lol @ that bugfix 10:21:46 <Gekko> that should shrink the code considerably 10:22:01 <eekee> There's a uname system call. man 2 uname 10:22:06 *** dihedral [~dihedral@dslb-084-056-218-020.pools.arcor-ip.net] has joined #openttd 10:22:11 <dihedral> hey guys 10:22:14 <eekee> hiyya 10:22:54 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 10:22:56 <Gekko> eekee: cool 10:23:00 <Gekko> so it could be put in the code? 10:23:05 <eekee> yeah 10:23:07 <Haclet> eekee: ok I know what the uname is - but it is same to allow run external command in game ? 10:23:10 <dihedral> what? 10:23:15 <Gekko> eekee: easily? 10:23:29 <eekee> Haclet: that isn't an external command, that's a C function call 10:23:49 <Haclet> ow ;) sorry I forgot about it :) 10:23:53 <eekee> dihedral: We're talking about changing the "Do you want to abandon this game & return to UNIX" prompt. I sugest calling the uname() system call 10:23:57 <eekee> ok hehe 10:24:08 <dihedral> lol 10:24:10 <dihedral> ok 10:24:12 <dihedral> :-) 10:24:22 <Rubidium> oh, how important... 10:24:27 <dihedral> :-D 10:24:29 <eekee> Oh TOTALLY XD 10:24:33 <Rubidium> too bad it's a fixed string 10:24:41 <eekee> Ohhh 10:24:42 <dihedral> LOL 10:25:16 <dihedral> replace UNIX with "Your OS" 10:25:23 <dihedral> and then it's the same on all systems :-D 10:25:23 <eekee> hehe, that could be patched, I'm sure. Would need to change the lang filles.. hmm, might be able to do that w/o knowing the languages I guess 10:25:28 <eekee> ugh! XD 10:25:34 <dihedral> lol 10:25:51 *** ThomasNL [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 10:26:18 <dihedral> Rubidium: could one add a timestamp to the the game that is updated each new game? 10:26:53 <dihedral> not that it would mean a lot to games :-S 10:26:54 <Haclet> OK - I have to go :) 10:26:56 <Rubidium> huh? 10:26:58 <dihedral> cu 10:27:01 <Haclet> So see you ASAP ;) 10:27:03 <eekee> bai! 10:27:28 *** Haclet [~haclet@77-97-206-88.cable.ubr11.edin.blueyonder.co.uk] has left #openttd [] 10:28:16 <Gekko> Rubidium: lol the Lang's have it embedded in them? 10:29:09 <dihedral> Rubidium: it would actually just be helpful to doing some mining :-D 10:29:34 <dihedral> so there is a clear distinction from one game to another 10:31:09 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 10:32:15 <Rubidium> dihedral: not worth the effort; would mean changing a *lot* of stuff without any real gain 10:33:14 <Gekko> Rubidium: to add uname(), langs would need editing? 10:33:22 <dihedral> why would a lot have to be changed? 10:33:45 <dihedral> Gekko: he is refering to adding a timestamp 10:33:52 <Rubidium> well, next thing you are going to ask is "can it be in the 'server info'" packet... 10:34:02 <dihedral> no 10:34:27 <dihedral> that would mean the info version would have to be upped one 10:34:28 <Gekko> yeah but im asking a question 10:34:35 <dihedral> oh 10:34:39 <Rubidium> then what's the use of it? Just check whether the seed of the game differs 10:34:47 <dihedral> kinda 10:34:54 <Rubidium> Gekko: yes 10:35:09 <dihedral> but the seed would be the same if the i loaded a save game 10:35:34 <Rubidium> and uname MUST be available on all systems that are not one of the other systems that has their name in that list 10:35:40 <Gekko> Rubidium: sed s/UNIX/uname()/g ? 10:36:22 <peter1138> Do you want to abandon this game & return to uname()" ? 10:36:31 <Gekko> lol exactly. 10:36:33 <peter1138> swish 10:36:34 <dihedral> lol 10:36:45 <eekee> rofl 10:36:49 <Rubidium> Gekko: no. Furthermore BSD doesn't have uname if I read the manpage correctly, i.e. it will not work 10:36:49 <Gekko> peter1138: how would it be implemented then 10:36:56 <dihedral> Rubidium: i would more likely ask for it to be a separate udp query :-D 10:36:57 <Prof_Frink> Yeah, 'cause GNU's Not... 10:37:19 <Gekko> Gah 10:37:21 <dihedral> and only included in info if there were an update to info anyway 10:37:24 <Gekko> well make a linux variant 10:37:25 <Gekko> :P 10:37:34 <Gekko> or as said before 10:37:39 <Gekko> just make it an option in the config 10:37:42 <Gekko> OS="Linux" 10:37:42 <Gekko> etc 10:38:02 <Rubidium> Gekko: or just modify the langfile locally before you compile 10:38:03 <dihedral> Gekko: you should not be quitting the game that often anyway 10:38:11 <dihedral> then you dont get to see that message :-) 10:38:21 <Gekko> my PC turns off nightly 10:38:39 <Prof_Frink> dihedral: We'd have to more often when they remove the bugs 10:38:48 <Gekko> Rubidium: wouldnt it be easy to implement the option in the config? 10:39:10 <dihedral> Prof_Frink: what bug would influence the info packet? 10:39:42 <dihedral> Gekko: if it were set at compile time, what would all those guys do who use a pre-built package? 10:40:09 <Prof_Frink> dihedral: I mean, we'd have to exit more often if openttd didn't crash :p 10:40:16 <dihedral> lol 10:40:17 <dihedral> ok 10:40:25 <dihedral> was thinking a different topic :-) 10:40:34 <Gekko> dihedral: that's what I was saying 10:40:38 <Gekko> I didnt want it at build time 10:40:41 <Gekko> i wanted it for prebuilt 10:41:01 <eekee> That could cause as much annoyance as UNIX 10:41:08 <dihedral> yeah 10:41:54 <Gekko> why should Windows be known as Windows then >_> 10:42:00 <eekee> *groan* 10:42:02 <dihedral> rename the string to "OK, you may go outside and play now" 10:42:04 <Gekko> i bet ReactOS doesnt "exit to Windows" 10:42:05 <Gekko> :P 10:42:07 <eekee> LOL 10:42:18 <eekee> I bet it does :D 10:42:51 <Gekko> alright 10:42:52 <Gekko> load it 10:42:52 <Rubidium> yes, and when using wine it says return to windows too 10:42:52 *** skidd13 [~skidd13@p548A558D.dip.t-dialin.net] has joined #openttd 10:42:59 <Gekko> no shit 10:43:01 <dihedral> btw: Rubidium or TrueBrain: wil lthe economy patch get backported? 10:43:01 <Rubidium> so IF you are going to "fix" it, fix it properly! 10:43:02 <Gekko> lol 10:43:07 <Jerub> just say 'exit' 10:43:16 <Rubidium> dihedral: what economy patch? 10:43:22 <Jerub> no one 'exits to XXX' anymore since dos. these days you can do this multitask thing 10:43:33 <Gekko> Jerub: good point 10:43:38 <Gekko> lol 10:43:47 <Gekko> "Exit to your respective Operating Systems" 10:43:55 <Gekko> Window manager even 10:44:02 <dihedral> Rubidium: r10290 10:44:04 <Jerub> "LEAV?E! DONT LEAVE!!!1!!eleven!!!" 10:44:07 <Jerub> that's better. 10:44:13 <stillunknown> Let's not ruin the one thing good thing about ottd. 10:44:14 *** Alanin is now known as alanin 10:44:20 <Rubidium> dihedral: that is the idea yes 10:44:25 <dihedral> nice 10:44:28 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Leaving.] 10:44:30 <dihedral> thx 10:44:53 <Gekko> stillunknown: one thing good? 10:44:57 <Gekko> what one thing good 10:45:07 <stillunknown> the exit menu ;-) 10:45:12 <Gekko> are you for realisms 10:45:22 <Gekko> if you wanted it to stay the same, it would say Exit to DOS 10:45:23 <Gekko> lol 10:45:44 *** alanin is now known as Alanin 10:45:44 <stillunknown> It was a joke, those things people sometimes make. 10:45:50 <Gekko> lol 10:45:53 <stillunknown> Some more enjoyable than others. 10:46:34 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 10:47:55 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:49:15 *** scia [~scia@85.149.96.102] has joined #openttd 10:50:21 <stillunknown> SmatZ: What do my eyes see, a crazy user who runs irc as root. 10:52:24 <Gekko> I just picked up two wireless connections from my room 10:52:26 <Gekko> one unencrypted 10:52:27 <Gekko> lol 10:52:32 <Prof_Frink> *hax*hax*hax*pwns* 10:52:44 <SmatZ> stillunknown: errrrm :-D 10:52:55 <Gekko> bah he doesnt have DHCP 10:52:59 <Gekko> who doesnt have DHCP these days 10:53:11 <Prof_Frink> Gekko: Or is macfiltering 10:53:16 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Leaving.] 10:53:24 <Gekko> no, I know this dude 10:53:24 <Gekko> lol 11:00:14 <eekee> lol 11:01:04 <eekee> there's some means you cna use to find the ip, so you can allocate your own static one in the same network. I forget what it is now though 11:01:17 <Gekko> dont need it 11:01:21 <Gekko> i have my own internet 11:01:27 <Gekko> I'm not below the poverty line 11:01:44 <Gekko> if you have multiple internet connections, can you exploit the speed? 11:03:25 *** Chris82 [~chris@p579E170F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:07:05 <eekee> :) 11:07:22 <eekee> uhh... not w/o cooperation at the other end, I think? Could be wrong 11:07:27 <Prof_Frink> Gekko: Kismet'll do things like that 11:07:55 <Gekko> I <3 Illegal activity 11:08:00 <eekee> heheh 11:08:03 <Gekko> but don't tell the FBI agent standing over there listening in 11:08:09 <eekee> *giggle* 11:08:14 <Gekko> hmm 11:08:22 <Gekko> can I use my wireless router as a wireless client? 11:08:46 <eekee> *shrug* 11:09:00 <Gekko> Prof_Frink it was directed at 11:16:22 <Wolf01> uhm... tiles from 72 to 75 need to be redesigned, but i don't know how to do it because there is one step less :/ 11:16:22 <Wolf01> http://wolf01.game-host.org/OTTD_related/lego/terrain_tiles_beta.png 11:16:22 <Wolf01> http://wolf01.game-host.org/OTTD_related/lego/trgtr.zip 11:17:00 <eekee> ooh! :D 11:18:46 <Gekko> wtf is it 11:18:59 <Thomas[NL]> how do you mean is one step less? 11:19:42 <Rubidium> steep sloped tiles do not align properly I guess 11:20:52 <Wolf01> i'll post a picture in the forum 11:21:07 *** neli [micha@h8441250184.dsl.speedlinq.nl] has joined #openttd 11:21:57 <Jerub> what causes random destruction of bits of the map 11:22:10 <Jerub> just every so often I find a square block of train track destroyed and trains not making profit 11:22:17 <Rubidium> UFO 11:25:07 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 11:25:31 <Gekko> can UFO be disabled? 11:25:35 <Gekko> it's just not cool 11:26:03 <Rubidium> it's a disaster and all disasters can be disabled 11:26:03 <Thomas[NL]> Wolf01, you normal flat tiles miss a line of pixels on the SE & SW side, next to another ground sprite it is correct but try a road/building /whatever 11:26:14 *** kaan [~Klaus@82.192.152.195] has joined #openttd 11:26:23 <kaan> good morning :) 11:26:50 *** skidd13 [~skidd13@p548A558D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:27:18 <Jerub> heh. 112million/year income from trains 11:27:20 <Jerub> <3 trains 11:28:29 <Thomas[NL]> Wolf01, that is for almost all tiles I see now. 11:29:11 <peter1138> that's more likely to just be an offset issue 11:29:31 <peter1138> if the flat tiles didn't line up then it would be missing pixels 11:30:31 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 11:31:32 <Thomas[NL]> I think all y-offsets are off by +1 11:33:28 <Wolf01> [13:19:14] <Thomas[NL]> how do you mean is one step less? -> http://www.tt-forums.net/files/problem_171.png 11:33:50 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 11:35:59 <eekee> http://img.worsethanfailure.com/images/200706/error'd/botanicalgarden.png 11:36:40 <peter1138> :o 11:36:55 <eekee> *giggle* 11:37:40 * dihedral thinks eekee giggles like a girl 11:37:58 <eekee> I'm wierd, don't mind me 11:38:34 * dihedral does not pay attention to eekee as he/she is weird anyway 11:38:52 <dihedral> :-) 11:39:02 <eekee> lolol 11:39:09 <eekee> bbl, goin out, get eats 11:39:13 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 11:39:16 <dihedral> enjoy 11:39:26 * dihedral is eating atm too 11:43:37 *** geoff_k [~geoff_k@host81-152-90-185.range81-152.btcentralplus.com] has joined #openttd 11:52:51 *** ProfFrink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 11:53:22 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 11:53:22 *** ProfFrink is now known as Prof_Frink 11:56:43 <hylje> btw 11:57:00 <hylje> can tile sprites be larger than their area? 11:57:05 <hylje> ie. overflowing 11:57:09 <peter1138> no 11:57:58 <Gekko> why not 11:59:03 *** ProfFrink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 11:59:06 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 11:59:13 *** ProfFrink is now known as Prof_Frink 11:59:26 <Rubidium> hylje: then they would overflow their foundations 11:59:39 <peter1138> fundamentals of tessellation 11:59:44 <Thomas[NL]> if so maybe it is smart Wolf01 to trow a mask with the original sprite-sizes over yours. offsets are easier and missing pixels are easier to spot. 12:00:36 <Gekko> peter1138: but in a 0D world, everything tesselates 12:01:00 <peter1138> a what? 12:01:28 <Gekko> naught dimension 12:01:38 <peter1138> in a 0D world you have a single point 12:02:09 <hylje> and thats it 12:02:13 * dihedral is going to install debian lenny now 12:02:39 <dihedral> see you guys later on :-) 12:02:45 *** dihedral [~dihedral@dslb-084-056-218-020.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 12:02:50 <hylje> :o 12:02:54 <hylje> debian 12:08:02 *** Gekko [~Brendan@CPE-58-168-99-207.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 12:22:40 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.3 - www.nbs-irc.net -] 12:27:38 <CIA-1> OpenTTD: rubidium * r10300 /trunk/src/ (42 files in 3 dirs): -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches. 12:47:08 <kaan> nice one rub 12:50:08 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has joined #openttd 12:51:02 *** Gekko [~root@S010600e09103b7cd.ed.shawcable.net] has joined #openttd 12:52:10 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:52:40 <Gekko> I haven't used Windows for three weeks :) 12:53:23 *** orudge [~orudge@91.84.56.243] has quit [Quit: Goodbye.] 12:54:02 <Rubidium> still you are like a windows user... 12:55:10 <Gekko> how so? 12:55:22 <Gekko> running as root? 12:55:23 <Rubidium> running "user applications" as superuser 12:55:47 <Gekko> this is an embedded linux 12:55:53 <Gekko> no user accounts 12:57:35 <Rubidium> then it's broken by design 12:57:57 <Gekko> >.> 12:58:06 <Gekko> you cant break tmpfs 12:58:21 <Gekko> or a readonly fs 13:00:34 *** orudge [orudge@91.84.56.243] has joined #openttd 13:00:35 *** mode/#openttd [+o orudge] by ChanServ 13:11:15 <kaan> Gekko: did you join a 12 step program? :P 13:12:09 <Gekko> ? 13:12:32 <kaan> never mind, bad joke 13:12:50 <kaan> the only kind i know ;) 13:14:46 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 13:15:44 <kaan> so what are the ideas for a new name for OTTD? 13:18:55 <eekee> wha? 13:19:00 <Gekko> Cargo Transporter 13:19:01 <Gekko> lolol 13:19:06 <CIA-1> OpenTTD: KUDr * r10301 /trunk/src/yapf/ (6 files): -Fix [FS#901, YAPF]: another assert violation in some special cases (immeR) 13:20:13 <Prof_Frink> kaan: "OTTD is not Transport Tycoon Deluxe" 13:22:52 <CIA-1> OpenTTD: KUDr * r10302 /trunk/src/vehicle.cpp: -Fix [YAPF, MP]: now (with r10301) it is no longer needed to invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate. 13:23:51 <Tobin> Good old YAPF. 13:24:12 <Tobin> Heh, it seems like it was so long ago that YAPF wasn't in the trunk. 13:24:38 <Gekko> Prof_Frink: then it would be ONTTDX 13:24:44 <eekee> Prof_Frink: NTTD would say the same in more compact form, but I don't think it's what the programmers want 13:25:34 <peter1138> why do people feel the need to abbreviate deluxe to DX ? 13:25:55 <Gekko> peter1138: sx appeal 13:26:00 <Prof_Frink> Because they're silly 13:26:04 <eekee> saves typing. I hate typing out names, they dont' slow like words do 13:26:07 <Tobin> Don't know but it could be _much_ worse. 13:26:12 <eekee> *flow 13:26:14 <Prof_Frink> And TTDPatch is called TTDXPatch 13:26:18 <Prof_Frink> Oh wait... 13:27:09 <Prof_Frink> Or maybe because shows with X in the name get better ratings 13:27:19 <Gekko> why do they spell know with a silent k & w? 13:27:46 <Prof_Frink> To avoid confusion with the negative response. 13:28:28 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 13:28:32 <Tobin> Gekko: That sort of thing is usually due to the history of the words. 13:29:00 <peter1138> also, you missed the point 13:29:03 <Gekko> nein 13:29:17 <peter1138> you abbreviate open to O, transport to T, tycoon to T and deluxe to DX ?? 13:29:38 <Gekko> of course 13:30:16 <CIA-1> OpenTTD: KUDr * r10303 /trunk/src/yapf/yapf_costrail.hpp: -Fix [YAPF](r10301): warning: unused variable tile_cost (peter1138) 13:30:44 <Gekko> onomatopoeia. 13:31:16 <Prof_Frink> deluxeness makes no noise. 13:31:32 <eekee> lol ^^ 13:32:16 <Gekko> it should 13:32:20 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 13:32:49 <Gekko> metaphorically the DX is D. 13:33:05 <Tobin> Prof_Frink: Sure it does, mostly it's the sound of linguists sighing putting their heads in their hands. 13:33:18 <eekee> hehehe 13:33:24 <Prof_Frink> s/hands in/guns to/ 13:33:28 <Prof_Frink> bah 13:33:33 <Prof_Frink> I need to learn to read 13:33:53 <eekee> SO do we all, Professor, so do we all 13:33:59 <Tobin> Alternatively, it's the sound of English teachers everywhere throwing their hands in the air in resignation. 13:34:13 <kaan> do we want a name like ... joomla or something? 13:34:32 <Tobin> kaan: Depends. What kind of sound does that make? 13:34:44 <eekee> ugh wai? What's wrong with OpenTTD? 13:35:09 <Gekko> TT Alternative 13:35:11 <kaan> well joomla is taken, its just an example of an open source project that got a sexy new name 13:35:15 <Gekko> TTAdvanced 13:35:20 <Gekko> TT2k 13:35:24 <peter1138> joomla is sexy? :o 13:35:46 <eekee> any of those could apply to TTDPatch, OpenTTD couldn't 13:35:47 <kaan> its in the objectives http://wiki.openttd.org/index.php/Objectives 13:35:54 <eekee> *click 13:35:55 <kaan> i just read it, thats why i ask 13:36:27 <kaan> peter1138: year, its riding the ubuntu wave :P 13:36:35 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has joined #openttd 13:36:43 <kaan> i cant even spell today 13:37:08 <kaan> i get slag wrong, how emarrasing 13:37:16 <kaan> and again *slang 13:37:22 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 13:37:35 <kaan> ok i just shut up now 13:37:39 <peter1138> remember, just because it's on the wiki doesn't mean it's true ;) 13:37:47 <SpComb> MyTTD! 13:38:05 <eekee> ugh :D 13:38:07 <eekee> when the new, simple 32-bit support went in, one or 2 of the devs were making a lot of noise about how they wanted this to remain openttd, not make it into some new game entirely, which peoples expectations for the 32-bit support would have done 13:38:07 <kaan> does that mean that i should remove it from the wiki then? 13:38:50 <Gekko> forkenhouser! 13:39:03 <eekee> lololol! 13:39:14 <eekee> good one 13:39:16 <peter1138> 0.6.0 13:39:44 <peter1138> hmm, didn't mean to paste that :p 13:40:03 <kaan> but you did, you inner thoughts are revealed :P 13:41:45 <Gekko> eekee: lol@me? 13:41:57 <kaan> well peter1138, should i remove it then? 13:41:59 <eekee> yeah, forkenhouser :D 13:42:06 <Gekko> lol 13:44:27 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 13:44:49 <peter1138> *shrug* 13:44:58 <peter1138> reading through the roadmap is funny though :) 13:46:01 <kaan> yup 13:46:11 <Gekko> yeh 13:46:16 <kaan> ill leave it in 13:46:20 <Biff> hmm, newindustries 13:46:22 <Gekko> link it to wishlist 13:46:25 <Biff> cool 13:47:16 *** eekee [~ethan@cpc2-lanc4-0-0-cust540.brig.cable.ntl.com] has quit [Quit: Leaving.] 13:49:48 *** mikk36 [~mikk36@pc90.host7.starman.ee] has quit [Ping timeout: 480 seconds] 13:51:56 <kaan> at what revision did one-way roads make it to trunk? 13:52:14 <Biff> are one-way roads in trunk? 13:52:19 <kaan> :D 13:52:21 <kaan> yes 13:52:26 <Biff> oh 13:52:40 <Biff> i missed both trams and one way roads :P 13:52:52 <Gekko> oneway roads? 13:53:12 <Biff> hmm, i dunno how to build them tho 13:53:16 <kaan> http://wiki.openttd.org/index.php/Roadway_construction 13:53:21 <kaan> at the buttom 13:53:23 <Gekko> how do i use vsuch a useless contraption? 13:54:31 <Biff> hmm, i wonder if it can be used to anything 13:55:21 <Gekko> to ... anything? 13:55:24 <kaan> the stop one should be extremely useful 13:55:49 <Gekko> how so 13:56:23 <kaan> to prevent trucks from going stupid places, like crossing a railroad 13:57:17 *** dihedral [~dihedral@dslb-084-056-218-020.pools.arcor-ip.net] has joined #openttd 13:57:42 <hylje> or to make efficient roads 13:57:42 <hylje> or to make efficient roif there is a such thing 13:57:55 <dihedral> hi 13:58:14 <Biff> if someone would make road trains it could be fun :P 13:58:16 <hylje> gah 13:58:31 <hylje> Biff: articulated road cdehs 13:58:36 <hylje> Biff: vehs 13:58:39 <Gekko> oh 13:58:43 <Gekko> roadstops 13:58:51 <Gekko> as in lights? 13:58:59 <hylje> freeform truck making would help 13:59:12 <hylje> roadstops are stop-ln-go stations 13:59:13 <Thomas[NL]> !openttd log 9999 13:59:15 <_42_> Thomas[NL]: r9999 log: -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 13:59:24 <hylje> much like roro stations 13:59:44 <Gekko> roro? 13:59:48 <Gekko> railroad? 13:59:59 <hylje> roro is a generic term 14:00:03 <hylje> look it up 14:00:10 <Gekko> where 14:00:11 <hylje> ships can be roro 14:00:18 <hylje> stations can be roro 14:00:20 <kaan> thanks Thomas[NL] 14:00:42 <peter1138> heh, roadstops are ottd's term for any road-based station 14:00:43 <hylje> you go out other way you go in 14:01:06 <Biff> wikipedia says ro-ro is used with ships 14:01:11 <hylje> fine 14:01:24 <Gekko> Biff: link? 14:01:28 <Biff> http://en.wikipedia.org/wiki/RORO 14:01:32 <peter1138> yes, it is 14:01:50 <Biff> thats the first time someone has asked me for a link to wikipedia :P 14:02:40 <Gekko> Biff: im on a pda 14:02:49 <Gekko> typing = chore 14:03:14 <dihedral> yes - makes sense 14:03:30 <Prof_Frink> Typing on my Z ain't too bad 14:03:40 <Biff> Gekko: i see 14:03:41 <Biff> :P 14:03:43 <Gekko> wheres the 1.0 roadmap 14:03:45 <Gekko> lo 14:03:46 <Gekko> l 14:03:59 <Gekko> Prof_Frink: Palm TX 14:04:09 <Gekko> onscreen kbd. 14:04:17 <Prof_Frink> Ah 14:04:25 <Prof_Frink> They're less fun 14:04:45 <Gekko> macroed passwd buttons 14:04:47 <Gekko> lol 14:04:54 <dihedral> installing debian (netinst) is a pain if one only as a 2 mbit dsl line! 14:05:05 <Gekko> plus it was about US0 14:05:07 <dihedral> takes way too long 14:05:21 <Gekko> dihedral: try 20kb/s 14:05:26 <Gekko> you jerk 14:05:28 <Gekko> >.> 14:05:29 <dihedral> hmm... 14:05:37 <hylje> i has 1.2MB/s 14:05:50 <dihedral> MB or Mb 14:05:54 <Gekko> take ur internet for granted. 14:06:06 <dihedral> i pay for it 14:06:11 <hylje> B as in byte 14:06:28 <Gekko> i pay au for 1500kbit 14:06:30 <dihedral> i take nothing for granted that i have to pay for 14:06:36 <Gekko> 1.5mbit 14:06:40 * Prof_Frink is ircing on his pda 14:06:48 <Gekko> with a 12gb limit 14:06:55 <dihedral> ouch 14:06:57 <hylje> for the record, so am i Prof_Frink 14:07:04 <Gekko> Prof_Frink: urs is a UMPC 14:07:08 * dihedral hates bandwidth limits 14:07:08 <Gekko> lol 14:07:23 <Gekko> Zaurus Z? 14:07:25 <hylje> Gekko: no it isnt? 14:07:48 <Prof_Frink> Gekko: Yeah. 14:08:06 <Gekko> its a mini laptop 14:08:08 <Gekko> lol 14:08:15 <Prof_Frink> not really 14:08:32 <Gekko> pda requires 16mb of ram 14:08:37 <Gekko> no more. 14:08:39 <Gekko> lol 14:09:18 <Gekko> i hacked my palm to multitask 14:09:20 <Phazorx> can i make small suggestion 14:09:25 <hylje> pda-ness is defined by ths usage 14:09:26 <Gekko> ssh + msn 14:09:27 <Phazorx> to whoever made loading indicators 14:09:32 <hylje> noot by specs 14:09:59 <Phazorx> it would be very nice if they would be different color than white 14:10:00 <Gekko> hylje: then mine is a workstation 14:10:01 <hylje> umpc is "smallest computer to run Windows XP/Vusta" 14:10:04 <Phazorx> like cyan for example 14:10:06 <Prof_Frink> *This* is a mini-laptop 14:10:21 <Prof_Frink> this is a laptop 14:10:26 <Gekko> hylje: www.oqo.com 14:10:31 <Prof_Frink> and this is a pda 14:10:37 <Prof_Frink> simple, really 14:10:45 <hylje> a mobile phone which happens to run apps is not suddenly a laptop or whatnot 14:10:57 <Gekko> yes it is! 14:10:59 <Gekko> lol 14:11:18 <Prof_Frink> (Oh, and screen rules) 14:11:30 <Gekko> Prof_Frink: yes it does 14:11:51 <Gekko> having 3 canadian ssh servers is nice too 14:12:09 *** helb [~helb@84.244.90.159] has quit [Remote host closed the connection] 14:12:17 <Prof_Frink> One croydonian one is enough really 14:12:40 <Prof_Frink> especially when it's full of stuff to download 14:12:42 <hylje> :o 14:13:54 <hylje> stuff 14:14:06 <Prof_Frink> indeedy 14:17:22 *** mikk36 [~mikk36@pc90.host7.starman.ee] has joined #openttd 14:27:12 *** eekee [~ethan@cpc2-lanc4-0-0-cust540.brig.cable.ntl.com] has joined #openttd 14:31:58 <kaan> i updated this page a bit, did i miss any? http://wiki.openttd.org/index.php/Recent_and_Current_Developments#Developments_in_trunk_since_0.5.0 14:34:55 *** helb [~helb@84.244.90.159] has joined #openttd 14:41:06 <CIA-1> OpenTTD: KUDr * r10304 /trunk/src/yapf/yapf_costrail.hpp: -Fix [YAPF](r10301): removed assert which could violate without danger when searching for the nearest depot. From now on the segment can be closed without reason in that case (peter1138) 14:47:34 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 14:53:37 <Wolf01> stillunknown, do you plan to add collision checking for ships in your patch? (maybe is already there, but i can't understand easily it :P) 14:53:51 *** LittleMikey [~mlawrence@203-59-152-44.dyn.iinet.net.au] has quit [] 14:54:54 <stillunknown> Wolf01: I have not added features at this stage, and do not intend to do that. 14:55:07 <stillunknown> As far as i know, ships don't collide atm. 14:55:34 <Wolf01> yes, that's why i asked for ships collisions 14:56:05 <stillunknown> I'd like to finish and get it merged as a cleanup patch, then move on to functional improvements. 14:56:15 <Smoovious> that'd be kinda hard... don't have a method of picking specific routes for ships... 14:56:46 <Smoovious> maybe enough to keep them off of the same tile, and have a ship collision possible as a disaster? 14:57:00 <Wolf01> maybe ships can use A* in large scale, and something like YAPF in little scale 14:57:17 <stillunknown> yapf is A* iirc 14:58:19 <Wolf01> or NPF? 14:59:41 <Wolf01> ok, i meant, something to find a general route through the map, like dividing the map into 16*16 squares, and another, or maybe the same, patfhinding for "local" movement 15:01:05 * stillunknown is away 15:01:35 <stillunknown> Wolf01: will talk later 15:15:27 *** thgergo [~th_gergo@dsl5402B3E4.pool.t-online.hu] has joined #openttd 15:16:24 *** skidd13 [~skidd13@p548A6421.dip.t-dialin.net] has joined #openttd 15:28:36 *** skidd13 [~skidd13@p548A6421.dip.t-dialin.net] has left #openttd [] 15:32:36 *** myrka [~myrka@noorus.aklubi.ee] has joined #openttd 15:42:04 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:42:54 *** Chris82 [~chris@p579E170F.dip.t-dialin.net] has joined #openttd 15:43:03 <Chris82> hi :) 15:43:22 <Prof_Frink> Greetings, Earthling 15:45:24 <myrka> Hi 16:02:10 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:02:25 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 16:02:27 <myrka> i have lost my "how to make goof money with little time Feelin" with half year 16:02:37 <myrka> good* 16:06:32 <orudge> Ooh, nice, Paul *did* upload his build environment 16:06:39 * orudge may be able to get OpenTTD to work after all 16:07:03 <Prof_Frink> orudge: So, how long until the RudgeOS port? 16:07:23 <orudge> Well, I didn't get much further with RudgeOS than a very basic menu 16:07:26 <orudge> I do still have it somewhere 16:07:35 <orudge> in all its glory, a few bits of assembler and a couple of bits of C 16:07:37 <orudge> 16-bit goodness 16:07:39 <dihedral> is some sharing tracks stuff in trunk/ 16:07:41 <dihedral> ? 16:08:42 <hylje> i dont believe 16:11:23 <peter1138> dihedral: no 16:11:33 <dihedral> thx 16:12:01 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 16:12:23 <myrka> are the 1% / 10% / 50% / etc loading excluded? 16:12:31 <myrka> from trunk 16:15:49 <peter1138> specifying the load amount by percentage is not in trunk, no. 16:17:00 <myrka> ok thx 16:19:31 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:21:00 <Chris82> I have a patch code question 16:21:02 <Chris82> if (++v->load_unload_time_rem < _patches.wait_oneway_signal * 20) return; 16:21:12 <Chris82> is the 20 equivalent for 20 DAY_TICKS ? 16:21:30 <Chris82> or what's the result of this multiplication? 16:23:01 <Chris82> line 2867 in train_cmd.cpp in r10304 btw 16:25:34 <Chris82> the description for this is 16:25:35 <Chris82> byte wait_oneway_signal; // waitingtime in days before a oneway signal 16:25:56 <Chris82> but I don't know how this patch knows what one day is 16:26:07 <peter1138> days would be * 74 16:26:10 <Chris82> I mean patch value * 20 ok... well, 20 what? 16:26:23 *** orudge` [~orudge@91.84.56.243] has joined #openttd 16:26:32 *** orudge is now known as Guest226 16:26:32 *** orudge` is now known as orudge 16:27:56 *** Guest226 [orudge@91.84.56.243] has quit [Ping timeout: 480 seconds] 16:28:06 <Chris82> also in settings.cpp the default value for this patch is set to 0 although max is 15 and min is 2 so the default is illegal 16:28:31 <Chris82> and 0 * 20 would be rubbish anyway because the < will always return false with the default value 16:33:35 <CIA-1> OpenTTD: miham * r10305 /trunk/src/lang/ (10 files): (log message trimmed) 16:33:35 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-06-24 18:32:39 16:33:35 <CIA-1> OpenTTD: american - 33 fixed by WhiteRabbit (33) 16:33:35 <CIA-1> OpenTTD: brazilian_portuguese - 5 fixed by tucalipe (5) 16:33:35 <CIA-1> OpenTTD: catalan - 5 fixed, 7 changed by arnaullv (12) 16:33:36 <CIA-1> OpenTTD: italian - 5 fixed by lorenzodv (5) 16:33:36 <CIA-1> OpenTTD: japanese - 8 fixed by ickoonite (8) 16:38:03 *** Osai^2 [~Osai@pD9EB6530.dip.t-dialin.net] has joined #openttd 16:38:42 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 16:41:35 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:43:06 <kaan> Chris82: so basicly you found what? 16:44:20 <CIA-1> OpenTTD: rubidium * r10306 /trunk/src/tunnelbridge_cmd.cpp: -Fix [FS#890]: the fix in r10219 was not enough to stop this bug from happening. 16:44:36 *** Osai [~Osai@pD9EB7EFE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:44:39 *** Osai^2 is now known as Osai 16:49:47 <Chris82> kaan: Sorry I don't understand what you mean. 16:49:48 *** KritiK [Maxim@ppp85-141-225-206.pppoe.mtu-net.ru] has joined #openttd 16:50:44 *** eJoJ [~opera@89.10.21.163] has left #openttd [] 16:51:33 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 16:51:49 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:52:12 <kaan> Chris82: sorry, what i meant to ask is: what is your question? 16:55:07 <Chris82> Oh, well my problem is that I don't understand how this patch calculates how long a train waits in front of a signal. 16:55:25 <Chris82> I have a min setting of 2 and a max setting of 15 16:55:52 <Chris82> so let's say I choose 10 then I have 10 * 20 waiting time before the train switches direction 16:56:05 <Chris82> I highly doubt it's 200 days so I want to know what the 200 are 16:56:09 *** |Jeroen| [~jeroen@dD576B7C2.access.telenet.be] has joined #openttd 16:57:32 <Chris82> if it was 10 * DAY_TICKS or something like that, fine, but * 20 just says nothing and doesn't work imho 17:04:18 <peter1138> well it's 200 ticks 17:06:54 *** mikk36 [~mikk36@pc90.host7.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 17:08:27 <Chris82> k thx :) if it's TICKS I know what it does 17:10:04 <Wolf01> it says ticks... DAY_TICKS are 74 17:11:24 *** mikk36 [~mikk36@pc90.host7.starman.ee] has joined #openttd 17:12:07 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 17:12:09 *** mode/#openttd [+v glx] by ChanServ 17:13:07 <Chris82> yeah 1 tick is around 3 ms I think 17:14:01 *** devcow [~sdgsdg@88.134.75.89] has joined #openttd 17:14:12 <peter1138> 30 17:14:36 <Chris82> right wrong conversion from 0,03s 17:14:56 *** MarkMc [~hestporr@h62n5c1o1114.bredband.skanova.com] has quit [Ping timeout: 480 seconds] 17:21:56 <Eddi|zuHause2> what exactly is a "right wrong conversion"? is there a "left wrong conversion" or a "wrong wrong conversion"? 17:22:30 <hylje> :o 17:22:39 <peter1138> or a wrong right conversion? 17:23:45 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has quit [Quit: ][DreaM-ScripT][] 17:24:47 <orudge> woohoo 17:24:57 * orudge should hopefully have an OpenTTD 0.5.2 binary for OS/2 up at last :p 17:27:03 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 17:27:42 <Rubidium> orudge: hopefully 0.5.3 isn't released before that ;) 17:27:59 <orudge> Well, my build environment is now capable of actually compiling it now :p 17:28:06 <orudge> the big thing will be seeing if it'll compile the trunk 17:28:24 <orudge> which, as it has that horrible new makefile system (well, from the point of view that I don't know anything about it :P), may be fun 17:28:28 <orudge> but hey, it'll be worth a try 17:28:52 *** devcow [~sdgsdg@88.134.75.89] has left #openttd [] 17:29:20 <Eddi|zuHause2> i think tron once adapted the old makefile for the new paths 17:29:31 <Eddi|zuHause2> to get it working on his BSD 17:30:53 <orudge> hurrah! 17:30:56 * orudge has an openttd.exe 17:31:01 *** Progman [~progman@p57A1FBEF.dip.t-dialin.net] has quit [Quit: Progman] 17:31:09 *** Progman [~progman@p57A1FBEF.dip.t-dialin.net] has joined #openttd 17:34:41 <orudge> hmm, and a bug or two needs fixing, it does appear 17:34:47 *** Progman [~progman@p57A1FBEF.dip.t-dialin.net] has quit [] 17:34:50 *** Progman [~progman@p57A1FBEF.dip.t-dialin.net] has joined #openttd 17:37:21 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 17:38:16 <orudge> oh, I get it 17:38:19 <orudge> it'll be building with unix.c, not os2.c 17:38:20 <orudge> silly thing 17:39:38 <SmatZ> I just noticed - about the problem with bridges destroying foundations while built 17:39:59 <SmatZ> when a railway is two pieces above, it won't get destroyed, but a road will 17:40:08 <SmatZ> etc... still many problems with it :( 17:40:23 <Rubidium> huh? 17:40:26 <Rubidium> bridges? 17:40:54 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 17:40:58 <SmatZ> *tunnels 17:41:00 <SmatZ> sorry :) 17:41:09 <Rubidium> let me guess, you test with a half road tile 17:41:15 <SmatZ> yup 17:41:22 <Rubidium> intended behaviour 17:41:30 <SmatZ> okaay :) sorry 17:41:43 <Rubidium> http://www.tt-forums.net/viewtopic.php?p=600754#600754 <- read that, it'll explain why 17:42:29 <glx> <orudge> it'll be building with unix.c, not os2.c <-- fix that in source.list 17:42:42 <orudge> that's not in 0.5.0 though, is it? 17:42:55 * orudge had to edit Makefile for that 17:43:16 <glx> I though you were trying trunk :) 17:43:31 <SmatZ> Rubidium: :) poor half road tiles ... sorry for disturbing :-) 17:44:04 <Rubidium> ah, well, almost nobody knows that it happens so I don't blame you ;) 17:44:22 <Chris82> http://www.tt-forums.net/viewtopic.php?t=32698 just updated my little IN build, now with 11 patches 17:44:46 <Chris82> I admit I didn't notice it yet either ;) 17:45:16 <Rubidium> Chris82: you know people are going to complain when they cannot load they "old" ChrisIn savegames in newer ones? 17:46:00 <Chris82> Yes I can imagine that, but I just tried a savegame that I created with the first IN and it works with the last one too 17:46:09 <Rubidium> and multiplayer safe is quite a statement 17:46:36 <Chris82> hmm yeah, I actually only wrote that because all patches are set to be server options 17:46:48 * dihedral will be right back... switching from os x laptop to windows workstation :-) 17:46:52 <Chris82> for example Air Crash Rates were a single player option in the original patch 17:47:09 <Rubidium> hmm, it won't load trunk savegames 17:47:16 *** dihedral [~dihedral@dslb-084-056-218-020.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 17:47:31 <Chris82> so multiplayer save primarily means it won't cause desyncs due to wrong patch settings 17:47:37 <Chris82> oh really =O not good 17:47:44 <Chris82> I'll see if I can fix that 17:48:43 *** dihedral [~dihedral@dslb-084-056-218-020.pools.arcor-ip.net] has joined #openttd 17:48:45 <Rubidium> from savegame version 62 or 63 17:49:19 <Chris82> can I download an older savegame somewhere so I can test it? 17:49:25 <Chris82> the oldest I have is 65 unfortunately 17:50:19 <Rubidium> it a savegame made with trunk HEAD loads and the standard intro game you usually have no problems 17:50:41 <Chris82> it says wrong chunk size on load hmmm 17:52:11 <Tobin> I think you're in for a lot of work... 17:52:44 <Tobin> Not necessarily for this problem but in the long run. 17:53:28 <Eddi|zuHause2> Chris82: check the loading code from the MiniIN, it was pretty good in handling both trunk and older MiniIN 17:53:47 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Leaving.] 17:53:50 <Rubidium> old up to a few savegame versions that is ;) 17:54:00 <Eddi|zuHause2> just make sure you are at least 2 versions above trunk 17:54:07 <Chris82> I'll do that 17:54:24 <Chris82> I wasn't aware that trunk savegames don't load, that's not nice indeed 17:54:34 <Eddi|zuHause2> yes, really old MiniIN savegames will not load anymore 17:54:49 <Chris82> let me try some quick fix... brb... maybe I am lucky :D 17:54:52 <Eddi|zuHause2> but there is always an "upgrade path" if you check out some revisions inbetween 17:55:43 <Rubidium> Chris82: you can't fix it in such a way that the current "ChrisIN" savegames are loadable 17:55:59 <Rubidium> and trunk HEAD is loadaed 17:57:29 <Chris82> hmmm is it very problematic to "apply" a new patch to a very old savegame? 17:58:47 <Rubidium> huh? applying patches to savegames? 17:58:53 <Eddi|zuHause2> you can provide an intermediate version that will not load trunk savegames, but will bump the savegame revision of old "ChrisIN" savegames 17:59:11 <Chris82> I mean like loading a game from an unpatched version and when it is loaded the patch from the IN version is applied to the game 17:59:26 <Eddi|zuHause2> and then provide a new "ChrisIN" that loads trunk and savegames from the intermediate version 17:59:27 <dihedral> just came up with a nick for autopilot 17:59:34 <dihedral> command line bitch :-D 17:59:37 <Chris82> lol 17:59:45 <Rubidium> that is fairly simple 18:00:47 <eekee> lol 18:03:32 * Rubidium wonders how long "ChrisIN" will be "developed" 18:04:27 <Chris82> until I can't make it compatible to trunk anymore with my limited C knowledge :D 18:05:00 <Rubidium> C knowledge isn't the problem, knowledge about how the patches work internally is 18:05:01 <Chris82> I will try to make savegames compatible at least for a few versions downwards 18:06:43 *** Ammler [~Ammler@adsl-84-227-136-80.adslplus.ch] has quit [Ping timeout: 480 seconds] 18:07:04 <Chris82> hmm even my initial release doesn't load 0.5.2 games 18:07:18 <Chris82> I have increased savegame version and all patches are CONDVAR or CONDBOOL 18:07:20 <peter1138> hmm, 1000 ticks is... 30 seconds, right? 18:07:22 <Chris82> shouldn't it work then? 18:07:32 <Chris82> right afaik 18:07:49 <Rubidium> peter1138: +- ~1000 milliseconds 18:08:07 <peter1138> ok 18:08:16 <peter1138> valgrind's been going for 12 minutes ;p 18:08:30 <Rubidium> oh, but that's horribly slow ;) 18:09:12 <Rubidium> Chris82: well, COND* holds version numbers from which version to add/remove data 18:14:06 <Chris82> hmm hmm savegame compatibility is really an issue 18:14:15 <Chris82> I think I need to take care of that before testing new patches 18:17:18 <Chris82> I think the main problem is that some patches store information in savegames and they can't handle savegames that don't have that information 18:17:36 <Chris82> so the patch would need to be modified so that no information is like starting from scratch when creating a new game 18:18:45 <peter1138> hmm, 22 minutes :p 18:21:22 <Sacro> oooh 18:21:24 <Sacro> nightly timwe 18:26:19 <Chris82> SlGetOffs() {return _sl.offs_base - (_sl.bufe - _sl.bufp) ...can anybody explain what this line basically does? 18:26:54 <peter1138> magic 18:27:05 <Chris82> I mean it's an inline function, but I don't quite get what it really does 18:27:18 <CIA-1> OpenTTD: orudge * r10307 /branches/0.5/ (Makefile docs/Readme_OS2.txt driver.c os2.c): [0.5] -Fix: Got 0.5 compiling on OS/2 again 18:27:18 <Chris82> looks like magic yeah :D 18:27:31 <Biff> does anyone use OS/2? 18:27:34 <orudge> Yes 18:27:41 <Biff> kudos 18:27:54 <Sacro> Biff: someone must do... 18:28:03 <orudge> I don't, but I maintain the OS/2 version :p 18:29:29 <Eddi|zuHause2> Chris82: in order to handle savegame versions, you should not touch that line 18:29:44 <Eddi|zuHause2> only put the proper version numbers in the CONDVAR entries 18:29:51 <Tobin> There are lots of ATMs that run OS/2. It's nice to know there is a game that can run on them. :) 18:30:46 <Chris82> Eddi: I just added trunk +1 version and changed SAVEGAME_VERSION to trunk +2 versions on the patches that were not already COND 18:30:54 <Chris82> or should I do it differently? 18:30:56 <peter1138> 32 minutes :o 18:31:17 <Eddi|zuHause2> i.e. if you adapt the MiniIN system, put the version "max(version_that_you_introduced_the_patch, current_trunk_version+1) 18:31:36 <orudge> Hmm, so far, this new configure thing in the trunk is working quite happily, now that I have a build environment that actually works 18:31:56 <Noldo> orudge: which configure thing ? 18:32:05 <orudge> the trunk configuration script 18:32:07 <orudge> as opposed to the old 0.5 one 18:32:15 <Noldo> ok 18:35:28 <orudge> Is an 0.5.3 planned for anytime soon do we know? 18:37:08 <Eddi|zuHause2> Chris82: saveload.h:41:#define IN_MINIIN_SINCE(version) (((version) > LATEST_TRUNK) ? (version) : LATEST_TRUNK + 1) 18:37:41 <peter1138> orudge: at some point, yes 18:37:47 <orudge> Well, I figured that :P 18:37:57 * orudge is pondering if he should release an 0.5.2+OS/2 fixes, or just wait for 0.5.3 18:38:13 <Eddi|zuHause2> so if the version before you applied a patch is e.g. 65, you write "IN_MINIIN_SINCE(66)" 18:38:16 <peter1138> wait. nobody uses OS/2 anyway ;p 18:38:21 <orudge> :P 18:39:12 <eekee> except those that do 18:39:13 <Eddi|zuHause2> Chris82: e.g. like this: settings.c:1372: SDT_CONDBOOL(Patches, daylength_affect_economy, IN_MINIIN_SINCE(36), SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_DAY_LENGTH_ECONOMY, NULL), 18:39:14 <Chris82> Eddi: I see. I am just reading the MiniIN files so I can check how they did it there. 18:39:54 <Eddi|zuHause2> write it correctly once, and you will never have to touch the line again 18:40:05 <dihedral> why am i unable to scroll with the arrow keys? 18:40:11 <dihedral> r10295 that is 18:41:36 <stillunknown> orudge: maybe focus your efforts on trunk? 18:41:46 <dihedral> + i cannot build pre signals?? 18:41:52 <orudge> stillunknown: that's what I'm doing now 18:41:59 <orudge> so far it's going well 18:42:05 <orudge> but 0.5 was easier 18:42:07 <orudge> as I knew it was going to work 18:42:13 <orudge> I wasn't sure how the new build system would cope with OS/2 18:42:16 <orudge> but, as I say, so far so good :P 18:42:29 <orudge> it's just tenfold slower at compiling now that it's C++ :P 18:42:40 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 18:42:42 <Eddi|zuHause2> i noticed that, too :) 18:42:42 <orudge> and also there are about ten times as many files, or it seems that way 18:43:07 <Eddi|zuHause2> yes, there got quite a few files added... or rather... split up 18:43:14 <orudge> Mmh 18:45:19 *** yess [yess@hell.org.pl] has joined #openttd 18:45:44 <stillunknown> Some stuff got added, not just split up ;-) 18:45:52 <Chris82> does somebody have a link to a 0.5.2 savegame? 18:46:03 <Chris82> preferably without grfs loaded and many vehicles 18:47:11 <dihedral> pub.dihedral.de/openttd/FP1 18:47:19 <dihedral> full of save games 18:47:24 <dihedral> so is FP2 and FP3 18:47:41 <Chris82> cool thx 18:48:18 <dihedral> Rubidium: i dont seem to be able to build presignals in r10295 18:48:28 <dihedral> nor can i scroll using the arrow keys?? 18:48:32 <dihedral> am i missing something? 18:48:38 * orudge twiddles his thumbs for 20 minutes while this compiles 18:48:51 <orudge> (in a virtual machine too, which makes it even faster) 18:48:57 <eekee> heh 18:49:15 <stillunknown> dihedral: ctrl+build on an existing signal 18:49:31 <eekee> dihedral: can you choose whether to build semaphore or light signals? ctrl-click when building? 18:49:44 <dihedral> does not work 18:49:52 <dihedral> otherwise i would not have said that :-D 18:49:58 <eekee> mmm, problem with the keyboard bindings then 18:50:23 <dihedral> it worked all the way along ever sinse! 18:50:50 <eekee> er, yeah 18:51:23 <dihedral> workes in r10269 18:51:33 <eekee> does X & L & other keys work? 18:51:53 <dihedral> x workes 18:51:57 <dihedral> have not tried l 18:52:16 <eekee> prolly in the modifier key handling then 18:52:28 <dihedral> l workes 18:52:44 <dihedral> this is **** 18:52:50 <eekee> yeah... 18:53:00 * eekee svn-s up, gets 10307 18:53:02 <dihedral> and it has not been mapped to the right mouse click 18:53:46 <dihedral> this is just nasy 18:53:50 <dihedral> :-( 18:54:07 <eekee> well yeah, we can imagine that 18:54:29 <dihedral> :-) 18:56:54 <Rubidium> dihedral: it works for me in r10306 18:57:03 <dihedral> ok 18:57:05 <dihedral> thx 18:59:20 <orudge> Hmm 18:59:26 * orudge wonders what has happened to FiosItem and FiosAlloc 18:59:43 <orudge> ah 18:59:46 <orudge> maybe the headers just changed 19:00:03 <orudge> hmm, indeed 19:01:05 * eekee builds 10307 19:01:22 <dihedral> yes - that did it - thanks Rubidium 19:04:20 *** Mucht [~Mucht@p57A0C9F3.dip.t-dialin.net] has joined #openttd 19:09:16 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 19:10:56 *** Gorre [dik@ip-89-102-198-103.karneval.cz] has joined #openttd 19:11:20 <Chris82> ok with only daypatch installed I can load a 0.5.2 game now without problems 19:11:29 <Chris82> so I guess I've figured the loading problems 19:11:38 <Chris82> now I just gotta add the patches again one by one and see if problems arise 19:11:58 *** yess [yess@hell.org.pl] has left #openttd [] 19:14:01 <kaan> have fun :D 19:14:51 <Rubidium> Chris82: check trunk head too when you're at it (as that is the one most likely to go wrong) 19:14:53 *** Eddi|zuHause2 [~johekr@p54B75B0A.dip.t-dialin.net] has quit [Remote host closed the connection] 19:15:09 *** Eddi|zuHause2 [~johekr@p54B75B0A.dip.t-dialin.net] has joined #openttd 19:17:18 <Chris82> kk :) 19:18:41 <Biff> hmm, version mismatch 19:18:48 <Biff> when i installed from the same .deb 19:19:07 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 19:21:16 <Biff> what port does openttd use? 19:21:24 <Chris82> the one you specifiy? 19:21:26 <Biff> and ip protocol 19:21:40 <Biff> what if i do not specify one, is there a default, or is it random? 19:21:51 <Rubidium> !openttd ports 19:21:56 <Chris82> I think around 38xx is the default port iirc 19:21:59 <Rubidium> !openttd port 19:21:59 <_42_> Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) 19:22:06 <Chris82> oh :) 19:25:42 <Chris82> Rubidium: I have tested an r10307 and 0.5.2 savegame with r10307 + Daypatch now, works both 19:26:14 <Chris82> http://www.tt-forums.net/viewtopic.php?t=31657 new patch version here 19:26:35 <Chris82> I will start from scratch adding the other patches for my ChrisIN and test after east patch for savegame compatibility :) 19:26:45 <Chris82> each not east 19:27:03 <Biff> thank you 19:27:04 <Biff> :) 19:29:48 <Rubidium> Chris82: 19:29:49 <Rubidium> + SDT_CONDVAR(Patches, daylength_multiplier, SLE_UINT8, 69, SL_MAX_VERSION, 0,NC, 1,1,30,1, STR_CONFIG_PATCHES_DAY_LENGTH_MULTIPLIER, NULL), 19:29:53 <Rubidium> + SDT_CONDBOOL(Patches, daylength_correction, 69, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_DAY_LENGTH_CORRECTION, NULL), 19:29:57 <Rubidium> those 69s should be 70 19:30:09 <Rubidium> because it should be added from version 70. 19:30:36 <Chris82> oh right :) I intended to add +2 to trunk which is 68 19:30:41 <Chris82> I'll quickly edit that 19:30:51 *** valhalla1w is now known as valhallasw 19:31:00 <Rubidium> However, I recommend you not to put hardcoded values in there, but use a macro like IN_MINIIN_SINCE, because those numbers need to be raised once trunk reaches savegame version 70 19:31:48 <Chris82> ok :) 19:32:09 <Rubidium> and after a few savegame bumps in trunk it'll become a lot of work to update those hardcoded numbers; you'll inevitably forget updating them 19:33:54 <Chris82> I totally agree with that =) no doubt I'll miss a few 19:36:53 *** |Jeroen| [~jeroen@dD576B7C2.access.telenet.be] has quit [Quit: oO] 19:39:53 <peter1138> it's hard enough with a single patch ;) 19:40:12 <mikk36> nice @ smooth scrolling 19:40:28 <Rubidium> Chris82: I wouldn't call it beta, because that suggests that those patches are going to be included into trunk "soon" 19:41:00 <Rubidium> and some of those patches are never going to be included anyway (and certainly not in the state they are in now) 19:41:52 <Chris82> oh I'll remove the beta, I just wanted to call it like that until I up a version that loads trunk savegames 19:41:55 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 19:42:35 <dihedral> once i was in multiplayer - i cannot build pre signals!! 19:43:13 <stillunknown> Rubidium: do perfect on first sight patches ever come along? 19:43:25 <Rubidium> yes 19:43:41 <stillunknown> Longer than a few lines that is. 19:45:13 <dihedral> Rubidium: i have no idea what is going on - if i start a single game it's fine 19:45:18 <dihedral> in multiplayer it aint 19:45:28 <dihedral> after multiplayer it aint fine in single player either 19:47:10 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 19:47:10 *** mode/#openttd [+o Bjarni] by ChanServ 19:49:40 <Chris82> oh lord sorry to say it but some parts of code in MiniIN look pretty ugly compared to now 19:50:09 <Chris82> if (if ... does that even work? 19:50:45 <dihedral> Rubidium: i have set the emulate right mouse click to true 19:50:51 <dihedral> and neither works in mp 19:51:01 <Rubidium> Chris82: ever looked at some patches you are "packaging" 19:51:13 <Rubidium> dihedral: OSX? 19:52:10 <dihedral> in xp 19:52:20 <dihedral> SirkoZ is also playing and he does not have that issue 19:52:35 <dihedral> but it works in single player 19:52:53 <dihedral> just not after joining a multiplayer 19:52:56 <peter1138> Chris82: if (if ... ??? 19:53:05 <Chris82> well I partially don't understand the code myself, so what I am primarily doing is going through my test scheme when adding a patch 19:53:34 <Chris82> i.e. see if that patch actually does what it should do, if it interfers with other patches etc. 19:53:44 <stillunknown> In an ideal world you should understand what a patch does. 19:53:45 <Chris82> look for obvious bugs and now also check savegame compatibility 19:54:05 <Chris82> yeah but some patches don't do what they are supposed to do :p 19:54:30 <Chris82> peter: There was one line saying something like if (if == something ...I don't think that's working code 19:54:33 <stillunknown> I mean understand the code. 19:55:00 <Chris82> my knowledge of C is not good enough to understand everything, but I learn Java this semester so it helps a little 19:55:25 <stillunknown> C != java and openttd != C 19:55:51 <Rubidium> c(++) -> java is so much easier than java -> c(++) 19:56:05 <peter1138> knowledge of how things work is what you need, the language is pretty irrelevant. you seem to be doing fine though :) 19:56:26 <Chris82> :( well I will do C in the 4th semester, we only did Haskell (ewww) and Java so far 19:57:44 <Chris82> I learned some C with a book, but it was not much more than printf("Hello World"); *g* :D 19:58:05 <Sacro|Laptop> dihedral: SirkoZ is still around? 19:58:14 <Sacro|Laptop> not seen him in ages 19:58:48 <stillunknown> I hate java as user, so i don't touch it. 19:59:53 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 20:00:08 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 20:00:17 <Chris82> Yay! 4 patches and still loading savegames :D thanks a lot for all your useful tipps guys! 20:00:27 <Bjarni> <Chris82> I learned some C with a book, but it was not much more than printf("Hello World"); *g* :D <-- that's not even correct. It's printf("Hello World\n"); // you missed the newline :P 20:00:41 <Chris82> hehe ;) 20:00:53 <stillunknown> A newline is not necessary, if you don't want a newline. 20:01:09 <Bjarni> also you missed teh ! 20:01:13 <Bjarni> and so did I :( 20:01:18 <Bjarni> *the 20:01:20 <Chris82> lol :p 20:01:24 <dihedral> Sacro|Laptop: yeah why? 20:01:40 <Sacro|Laptop> dihedral: missed him, and some of his patches 20:01:49 <stillunknown> Rubidium: You study computer sciences? 20:02:03 <dihedral> Sacro|Laptop: http://pub.dihedral.de/openttd/smooth_economy_sz_v2-9_r9817_cut-down.patch 20:02:05 <Chris82> btw... is there a way to turn off animation in the openttd.cfg? 20:02:18 <Chris82> I am working remotely right now and OpenTTD isn't running that smoothly :D 20:02:27 <kaan> hey bjarni woke up :D 20:02:30 <Bjarni> dihedral: why do you want to emulate right mouse button in windows. It's only a feature designed for those mac users, who lack a right mouse button 20:02:44 <Rubidium> stillunknown: yes, though I'm not studying much right now ;) 20:02:57 <Bjarni> <kaan> hey bjarni woke up :D <-- you lack. I woke up at 03:00 20:03:02 <dihedral> Bjarni: just trying anything to be able to build pre signals 20:03:04 <Bjarni> and couldn't sleep :( 20:03:19 <dihedral> deleted my old cfg file - no help 20:03:28 <Eddi|zuHause2> don't insult my beloved haskell! :p 20:03:33 <stillunknown> Rubidium: Not in the middle of a test period? 20:03:36 <kaan> at that time i was still struggeling to fall asleep 20:03:50 <Bjarni> !!! 20:03:57 <Bjarni> you didn't sleep before that time??? 20:04:04 <Rubidium> Chris82: look at display_opt 20:04:18 <kaan> i didnt sleep untill 04:45 20:04:20 <Bjarni> well, since I couldn't sleep, I started thinking about C code and figured out how to solve an issue 20:04:39 <Bjarni> and then I could sleep again 20:04:44 <kaan> ahhh 20:04:52 <Rubidium> stillunknown: master's don't have much tests; usually you have to write reports and present it before the "test period" (which is primarily for bachelor students) begins 20:05:01 <Bjarni> but... the deadline for solving it was last friday :( 20:05:02 <kaan> you know, that one of the first signs of stress? 20:05:28 <Bjarni> most likely 20:05:52 <stillunknown> Rubidium: I'm still doing my bachelor (not in computer science), so i don't know about that yet ;-) 20:05:53 <Bjarni> I worked hard on meeting the deadline, yet the code wasn't as ready as I had hoped 20:06:12 <Rubidium> stillunknown: so what are you doing? 20:06:20 <dihedral> Rubidium: try this for me, r10236 - joing a multiplayer game and build pre signals 20:06:22 <kaan> Bjarni: that always suck when you have to do that 20:06:25 <stillunknown> Rubidium: Applied Physics 20:06:33 <Bjarni> then again, the robot acted correctly to the parts of the track that it was coded to deal with and it did it correctly every time, so the working part was really working 20:06:34 <CIA-1> OpenTTD: rubidium * r10308 /trunk/src/ (landscape.cpp rail_cmd.cpp tunnelbridge_cmd.cpp): -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119. 20:06:47 <Bjarni> so it's not all bad 20:07:29 <kaan> its not all lost then ;) 20:10:10 <stillunknown> Rubidium: The odds of running into each other are quite small, so don't worry, i rarely visit the ravelijn building. 20:10:49 <blathijs> wth, stillunknown is an UT student? :-) 20:11:02 <Rubidium> stillunknown: I've never been in that building 20:11:04 <blathijs> stillunknown: What year? 20:11:23 <stillunknown> 2nd year 20:11:30 <Bjarni> gee, it turns out that stillunknown is an unknown student at your university... who would have thought that? :) 20:12:15 <blathijs> stillunknown: Know Chris Hellenthal? 20:13:00 <stillunknown> No, but i'm really bad with names. 20:13:22 <Bjarni> is that why you are still unknown... you forgot your own name or something? 20:13:56 <stillunknown> No. 20:14:09 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 20:15:36 <stillunknown> blathijs: But i do know one or two people in my class fence (or whatever the english word is). 20:15:54 <stillunknown> And that was the first hit on google. 20:17:11 <stillunknown> And someone did once mention living in Boekelo, but i haven't quite matched the face. 20:17:26 <dihedral> works on my mac!! 20:17:53 <CIA-1> OpenTTD: rubidium * r10309 /trunk/src/tunnelbridge_cmd.cpp: -Revert (part of r10308): "fixing" the bounding box for bridge entrances reveals one of the bugs that will be fixed when FS#119 is fixed. 20:18:23 <stillunknown> blathijs: So this an indication how many names i remember. 20:19:48 <Bjarni> <dihedral> works on my mac!! <-- emulating right mouse button should work on mac ;) 20:20:21 <Rubidium> Bjarni: it's a SDL-only patch setting 20:20:52 <Bjarni> are you sure the cocoa video driver don't look at it? 20:20:55 <blathijs> stillunknown: heh 20:21:31 <blathijs> stillunknown: anyway, he's my girlfriends's brother, fyi :-) 20:22:19 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 20:22:47 <Rubidium> Bjarni: when I `grep -R rightclick_emulate .|grep -v svn` no OSX specific stuff shows up 20:23:02 <Bjarni> hmm 20:23:54 <Bjarni> _cocoa_video_data.emulating_right_button <-- somehow I find that one mac specific, but right now I can't remember how all the right mouse button events and emulations interact with each other 20:24:05 <Bjarni> and I'm not in the mood to investigate 20:24:09 <Bjarni> right now 20:24:36 <Bjarni> err 20:24:37 <Bjarni> #ifdef _DEBUG 20:24:37 <Bjarni> uint32 et0, et; 20:24:37 <Bjarni> #endif 20:24:37 <Bjarni> #ifdef _DEBUG 20:24:51 <Bjarni> how about just removing the endif and ifdef? :) 20:25:41 <Bjarni> well, generally the file could do with a cleanup 20:26:14 <Rubidium> flyspray too ;) 20:26:21 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 20:26:22 * Rubidium whistles 20:26:56 *** SpBot [terom@zapotekII.paivola.fi] has quit [Remote host closed the connection] 20:27:02 *** Ammler [~Ammler@adsl-84-227-136-80.adslplus.ch] has joined #openttd 20:27:30 *** SpBot [terom@zapotekII.paivola.fi] has joined #openttd 20:29:28 <orudge> Woo 20:29:30 <orudge> I have an openttd.exe at last 20:29:40 <glx> again ? 20:29:46 <orudge> for trunk, this time :p 20:29:48 <orudge> but, hmm 20:29:49 <orudge> where did it go? 20:29:55 <Rubidium> bin/ 20:29:55 <Bjarni> :D 20:29:55 <glx> in bin 20:30:03 <orudge> so it did 20:30:41 <orudge> it works, as well :) 20:30:50 <orudge> OS/2 is finally up-to-date again ;) 20:31:02 <Rubidium> did you need to change a lot? 20:31:06 <Bjarni> how can OS/2 be up to date? 20:31:06 <orudge> not really, no 20:31:14 <Bjarni> it's an old OS 20:31:20 <orudge> I just had to get a build environment that didn't choke on the scripts 20:31:21 <Bjarni> but the port can be up to date :P 20:31:24 <Sacro|Laptop> Bjarni: do you still do OS9? 20:31:34 <orudge> I wanted to try porting it to OS 9 at some point 20:31:35 <Sacro|Laptop> and Windows XP 20:31:35 <Bjarni> not right now 20:31:38 <orudge> but alas, it didn't quite manage it 20:31:44 <Sacro|Laptop> Windows 9x is out of date 20:31:54 <Smoovious> noooo 20:31:55 <orudge> also, since I was never retired and do still hack around on things occasionally, am I allowed to unretire myself in the credits? :P 20:32:13 <Wolf01> 'night 20:32:18 <Bjarni> did you retire? 20:32:18 *** Wolf01 [~wolf01@host178-62-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:32:21 <orudge> no 20:32:23 <orudge> somebody retired me 20:32:46 <orudge> I was just inactive ;) 20:33:20 *** Alanin is now known as alanin 20:34:38 <Bjarni> !openttd commit 7527 20:34:41 <_42_> Commit by Darkvater :: r7527 /trunk/ (11 files in 4 dirs) (2006-12-21 14:23:47 UTC) 20:34:43 <_42_> -Update appropiate files with release information for 0.5.0-RC1 20:34:53 <Bjarni> that is where you retired 20:34:57 <orudge> Indeed 20:34:59 <orudge> I found that out a while ago 20:35:28 <Bjarni> so somebody is the retired Darkvater (who isn't retired in the readme) 20:35:40 <Bjarni> or did he just take an extremely long break? 20:36:06 <orudge> Je ne sais pas, personally 20:36:16 <Bjarni> ok... 20:36:29 <Bjarni> this is an English channel, you know 20:36:46 <peter1138> quoi? 20:36:49 <Bjarni> you better translate your last sentence so... Smoovious also understands it :) 20:41:18 * Sacro|Laptop consideres practicing his foreign language skills 20:41:19 <Smoovious> ..!., 20:41:37 <CIA-1> OpenTTD: orudge * r10310 /trunk/ (5 files in 3 dirs): -Fix: Trunk can now be built on OS/2 :) 20:43:13 <Rubidium> orudge: that looks like some fairly minor changes ;) 20:43:39 <orudge> They are fairly minor, yes 20:43:54 <orudge> I was surprised at how easy it was to get going in the end :p 20:44:40 <Chris82> are there actually new versions of OS/2 as in release in 2006 or so, or are just some pople using very old versions? 20:44:44 <orudge> Well 20:44:48 <orudge> eComStation is still under development 20:44:48 <CIA-1> OpenTTD: orudge * r10311 /trunk/ (readme.txt src/misc_gui.cpp): -Fix: I'm not retired, just relatively inactive ;) 20:44:50 <orudge> (a version of OS/2) 20:45:03 <orudge> and most modern apps can be run under OS/2 20:45:04 <Rubidium> orudge: means we did fairly well on the makefile rewrite 20:45:14 <orudge> Yes, indeed, Rubidium :) 20:46:05 <Rubidium> ooh, more to backport to 0.5 ;) 20:46:10 <orudge> Ah, heh 20:46:10 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has joined #openttd 20:46:41 <Chris82> is it actually a good idea to make SAVEGAME_VERSION = 70; something like SAVEGAME_VERSION = (Trunk + 2) like IS_CHRISIN_(70) 20:46:57 <Chris82> then I don't need to change the savegame version as well, only think is CURRENT_TRUNK then 20:47:00 <Chris82> thing* 20:48:16 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 20:48:19 <Rubidium> Chris82: no 20:48:26 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 20:48:46 <Rubidium> because when you increment SAVEGAME_VERSION, your old savegames wouldn't load anymore 20:49:07 <Bjarni> * Sacro|Laptop consideres practicing his foreign language skills <-- learn Chinese. That's the language that most people know, so knowing English and Chinese will make you able to speak with most people 20:49:28 <Sacro|Laptop> ooh thats a fair point 20:49:53 <Sacro|Laptop> i need to go to the chinese supermarket this week 20:50:06 *** McHawk [~hawk@p5489E950.dip.t-dialin.net] has joined #openttd 20:50:55 <Bjarni> speaking of languages... I installed BVE and decided to install more rail lines (the default one is just one). I found some Japanese site with rail lines and trains and used babelfish to read it 20:51:05 <Sacro|Laptop> BVE is cool 20:51:06 <Bjarni> mostly it went well, except for one wtf 20:51:41 <Bjarni> "The capital ?"... now what is this? :) 20:52:02 <Bjarni> took me a moment to figure out 20:52:09 <kaan> night all :) 20:52:46 <Bjarni> it's "??" in Japanese and that means Keihan, which is the name of the Osaka-Kyoto-Otsu line 20:52:52 <Sacro|Laptop> ahh 20:53:37 <Rubidium> Bjarni: well, Kyoto was once the capital of Japan 20:53:56 <Bjarni> I think you have to know that in order to read it... babelfish didn't know that 20:54:05 <Bjarni> Rubidium: I know and the name means big capital 20:54:10 <Bjarni> kyo = capital 20:54:29 <Bjarni> it's the same with Tokyo (eastern capital) 20:55:05 <Bjarni> Kyoto was once called the western capital (to tell it apart from Tokyo) 20:55:28 <Sacro|Laptop> Kyoto, the dyslexic mansTtokyo 20:55:35 <Bjarni> but I forgot how to say west in Japanese, so I can't tell you that name :P 20:56:05 <Bjarni> wtf is mansTtokyo supposed to mean? 20:56:27 *** kaan [~Klaus@82.192.152.195] has left #openttd [] 20:56:28 <Rubidium> that Sacro|Laptop is drunk 20:56:39 *** UnderBuilder [~chatzilla@168.226.106.140] has joined #openttd 20:56:49 <Eddi|zuHause2> that Sacro|Laptop is dyslexic :p 20:56:52 <Sacro|Laptop> i tried to capitalise the t 20:56:56 <Sacro|Laptop> and ended up changing the space 20:56:58 <Bjarni> dyslexia... how does that act up in Asian languages? I mean, if they mistype one char, then they write the wrong word 20:57:04 <Eddi|zuHause2> you failed :p 20:57:14 <Bjarni> +up 20:57:28 <Eddi|zuHause2> leave the capitalisation to the people who can handle it :) 20:57:43 <Sacro|Laptop> what? like the Germans? 20:57:46 <Eddi|zuHause2> especially if you miscapitalise a capital :p 20:58:00 <Bjarni> lONdon <-- like that? 20:58:34 <Eddi|zuHause2> yeah... something like that :p 21:00:16 <Bjarni> <Sacro|Laptop> BVE is cool <-- yeah, but it turned out that the route Keihan Keisin is poorly done.... it's more or less just the tracks and the line is inside towns most of the way, but the buildings were missing 21:00:42 <Sacro|Laptop> hmmm 21:00:46 <Sacro|Laptop> someone was doing a Hull line 21:00:49 <Sacro|Laptop> but it died :( 21:01:18 <UnderBuilder> I do not understand what cargo packets will do 21:01:48 <peter1138> they keep track of cargo sources and times properly 21:02:03 <izhirahider> I wish cargo indicators would stack up instead of being overwritten, like what happens with OS X Leopard stacks :) 21:02:51 <izhirahider> specially with boats 21:02:54 <Bjarni> http://www.railway-enjoy.net/images/08.20.Hamaotsu.800.jpg <-- this part of the line looked somewhat odd with only the tracks, the catenary and the road and nothing else 21:03:24 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 21:03:29 <Bjarni> however it felt kind of cool with the automated next station recordings 21:04:31 <UnderBuilder> so... cargo packets will be used for something like cargo destinations right? 21:04:39 <Phazorx> peter1138: sorry i got busy thre 21:04:54 <Phazorx> any Qs about these fancy ukrs trains? 21:05:03 <Bjarni> <Sacro|Laptop> but it died :( <-- the project or the person doing it? 21:05:38 <Bjarni> the BeOS port of some lib got out of date when the porter ended up in the hospital after a shark attack 21:05:45 <Bjarni> so it happens once in a while 21:06:08 *** Gorre [dik@ip-89-102-198-103.karneval.cz] has quit [] 21:06:57 <Bjarni> After the thawing, please move 221 folders to the Train folder of BVE. <--- LOL. Babelfish did a nice translation again :D 21:07:30 <Bjarni> it should be "the 221 folder" (the folder is named 221) 21:09:00 <Eddi|zuHause2> <UnderBuilder> so... cargo packets will be used for something like cargo destinations right? <- currently, more like cargo origins 21:09:30 <Eddi|zuHause2> if you have transfer, and mix cargo from station A and cargo from station B, you can keep them apart now 21:09:49 <Eddi|zuHause2> instead of forgetting either station A or station B, because you can only remember one station 21:10:16 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:10:35 <Eddi|zuHause2> next step could be passenger destinations, but it is probably a long way to go 21:11:01 <Eddi|zuHause2> i don't think cargo destinations (for anything other than mail) make a lot of sense 21:11:39 <Rubidium> for goods it will ;) 21:11:50 <Eddi|zuHause2> possibly for goods and food... but cargo should be distributed by a supply&demand scheme, not by destinations 21:14:17 <Eddi|zuHause2> anything that is not accepted by houses should not be subject to specific destinations, imho 21:14:55 <Rubidium> ah well, as long as it's selectable whether you want to use * destinations ;) 21:15:14 <Eddi|zuHause2> it should be a difficulty option, imho 21:15:36 <Smoovious> <Eddi|zuHause2> i don't think cargo destinations (for anything other than mail) make a lot of sense <--- why would it make sense for mail and not other cargo... 21:15:38 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:15:53 <Eddi|zuHause2> and i think celestar intended something like that with the gamebalance branch... 21:16:31 <Eddi|zuHause2> Smoovious: ever sent a letter without target address? 21:16:33 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [] 21:16:51 <Smoovious> ever sent raw materials to nowhere in particular? 21:17:32 <Eddi|zuHause2> on the other hand, ever bought an industrial sized amount of coal? (e.g. 200 wagons full?) 21:17:49 <Smoovious> not peronally... but I have placed the order before 21:17:53 <Eddi|zuHause2> you do not care if one wagon or the other wagon arrives 21:18:06 <Smoovious> um, yeah ya do 21:18:16 <Smoovious> if ya didn't care, why bother placing t he o rder 21:18:23 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 21:19:07 <Eddi|zuHause2> you don't go around the coal store and say "i want exactly that piece of coal" 21:19:24 <Smoovious> you have coal stores there? 21:19:31 <Smoovious> wow... here, ya have to order it in bulk 21:19:40 <Eddi|zuHause2> you see :) 21:20:09 <Smoovious> yes, I do... and when it is ordered, it is extremely important it gets to the rightr destination... 21:20:18 <Smoovious> power plants are very picky about that 21:20:43 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 21:20:49 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 21:21:08 <Eddi|zuHause2> well, i still think it would not be good for the game... 21:21:20 <UnderBuilder> a good thing that can be done with newindustries (when is ready :)) is workforce :) 21:21:36 <Smoovious> can't pick and choose which will have destinations and which won't... it is unfair on a basic level 21:22:16 <Smoovious> plus, just cuz you don't see t he need, doesn't mean another player can't... 21:22:33 <Eddi|zuHause2> Smoovious: the point is, there may be like 10.000 houses, but only 3 power stations... it's a whole different level 21:23:08 <Smoovious> most cargo woulldn't need a destination... b ut from time to time, an industry that hasn't h ad a delivery in a l ong time, could place an order... 21:23:33 <Smoovious> the point is, that destinations is useful for all cargo types... not just ones going to a city 21:24:00 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:24:01 <Eddi|zuHause2> the trick there would be a maximum acceptance, and to balance production and demand, so you have to deliver to all 3 power stations 21:24:02 <UnderBuilder> but different from the one of the antichaos patch 21:24:30 <Smoovious> why, for example, is a steel mill, any less worthy of being used as a destination, than city tiles? 21:24:33 <Eddi|zuHause2> UnderBuilder: this is totally unrelated to newindustries 21:24:52 <Smoovious> it doesn't have to be a full balancing 21:25:15 <Smoovious> and it doesn't have to be all the time either 21:26:12 <Smoovious> take subsidies for instance... they can be made so in order to get the subsidy, you have to take X tons from one place to another... you pick up that cargo earmarked for the subsidy... 21:26:27 <Smoovious> say the train never makes it... it crashes... no subsidy 21:26:52 <Smoovious> no matter how many other trainloads you take... since that particular load, was what the subsidy was going to be awarded for 21:26:54 <UnderBuilder> if you transport passengers to a industry it produces extra cargo instead of producing nothing 21:27:20 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:27:34 <Smoovious> UnderBuilder... I dunno what kind of grf you're using where cargo is made out of people, but perhaps you could use a therapist? 21:27:35 <Rubidium> Smoovious: that is going to be too cumbersome in large networks 21:27:52 <peter1138> steel mill accepts passengers :) 21:28:08 <peter1138> also ukrs lets you put tourists in freight wagons, heh 21:28:17 <UnderBuilder> no... workforce 21:28:20 <Smoovious> perhaps, but if it i s that c umbersome, it would allso be cumbersome for town-town runs too 21:28:26 <UnderBuilder> see antichaos patch 21:29:24 <Eddi|zuHause2> peter1138: you mean like "holocauster tycoon"? ;p 21:29:35 <Smoovious> just... simpler to make it generic for any cargo type than to code it only for specific ones... then you have additional cargo types offered by GRF's... those should be able to take advantage of the feature too 21:29:37 <Rubidium> Smoovious: for town-town networks you can build a few trains and it'll run with transfers, when you are talking about subsidies you have to actively add some trains to that route, or you are already running the route, which means the subsidy isn't necessary 21:29:54 <Smoovious> just limiting it that way seems unnecessariliy arbitrary 21:30:20 <Smoovious> subsidies still come up for existing runs 21:30:48 <Smoovious> you can make feeder networks for cargo too 21:32:22 <Eddi|zuHause2> Smoovious: but not efficiently unless you have automatic shunting, and wagons picking a route according to their cargo 21:32:36 <Eddi|zuHause2> it requires more logistics than the game offers 21:33:00 <Smoovious> the specific uses involved is really a different argument... I'm talking about having the capability 21:33:29 <Smoovious> flexibility is the goal 21:33:39 <Smoovious> not "it isn't useful to me" 21:35:21 <Eddi|zuHause2> i never used the word "useful" 21:35:49 <Smoovious> no, but you used a whole bunch of others that paraphrased meant the same thing :P 21:36:01 <Smoovious> brb15min 21:43:43 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 21:44:14 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:45:50 <dihedral> you guys remember the addition to the output of the players command? 21:46:13 <Rubidium> which one? 21:46:20 <dihedral> the last thing stating (un)protected 21:46:43 <dihedral> i am getting the output (null)protected 21:47:35 <Rubidium> in what version? 21:48:19 <dihedral> r10306 21:48:25 <dihedral> it's a password protected game 21:48:28 <Rubidium> something is horribly wrong with your computer 21:48:44 <dihedral> it's the output from the server 21:48:51 <Rubidium> StrEmpty(npi->password) ? "un" : "" <- that cannot be "(null)" 21:49:17 <peter1138> what's the rest of the line? 21:49:22 *** raimar2 [~hawk@p5489D8A8.dip.t-dialin.net] has joined #openttd 21:49:45 <dihedral> it should not print bracets either 21:49:52 <Rubidium> hmm, but it does 21:50:19 <dihedral> yes, it does 21:50:42 <peter1138> yes, that's what happens when it prints a null as a string 21:50:47 <peter1138> but what's the rest of the line? 21:50:52 <dihedral> + in OpenTTDLib it looks like the companies dont have a passwd set 21:51:26 <dihedral> check http://openttdlib.dihedral.de/example2.php 21:51:44 <dihedral> the last server (openttd.dihedral.de / Fair Play Nightly) 21:51:47 <Rubidium> peter1138: trouble with printf-ing 64 bits variables 21:52:07 *** SirkoZ [Pavle@194.165.107.37] has joined #openttd 21:52:22 <SirkoZ> Yo 21:52:26 <SirkoZ> sacro you here? 21:52:39 <Sacro> SirkoZ: indeed i am 21:52:41 <peter1138> Rubidium: i was getting to that, but it seems dihedral is ignoring me, so what do i care 21:52:44 <dihedral> though OpenTTDLib get's it right when the game is not passworded 21:53:11 <dihedral> peter1138: sorry 21:53:20 <SirkoZ> Sacro: well - if you wanted the patches so much why no PM on the Forum? 21:53:32 <SirkoZ> I could have easily updated them... 21:53:43 <dihedral> #:2(Blue) Company Name: 'dihedral Transport' Year Founded: 1946 Money: 411237 Loan: 0 Value: 650000 (T:122496, R:0, P:7, S:0) (null)protected 21:53:54 <SirkoZ> BTW - We could run them on the Dihedral's new nightly server 21:53:56 <Sacro> SirkoZ: because i have the knowledge to fiddle with patches myself :p 21:53:57 <dihedral> ^^ full line of output 21:54:08 <SirkoZ> then fiddle away 21:54:08 <peter1138> you have 122496 trains :D 21:54:29 <peter1138> Rubidium: yup :) 21:54:29 <dihedral> no 21:54:31 <dihedral> wow 21:54:32 <SirkoZ> since being here is pointless - smell you all later 21:54:34 *** SirkoZ [Pavle@194.165.107.37] has quit [] 21:55:31 <dihedral> is it normal that a protected game will also not send details if a company is password protected in the DETAIL_INFO packet? 21:56:33 *** McHawk [~hawk@p5489E950.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:58:11 *** skidd13 [~skidd13@p548A4CEA.dip.t-dialin.net] has joined #openttd 21:58:18 <CIA-1> OpenTTD: rubidium * r10312 /trunk/src/console_cmds.cpp: -Fix (r10210): the 64 values in the 'players' console command were not printed properly; they did even "overflow" into the next to-be-printed values. 21:58:19 *** TinoM [~Tino@i5387C830.versanet.de] has quit [Quit: Verlassend] 21:58:25 *** UnderBuilder [~chatzilla@168.226.106.140] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 22:00:03 <Rubidium> dihedral: it just shows that information when I query for it in the "multiplayer game lobby" 22:00:19 <dihedral> i know - for me too 22:00:35 <dihedral> but i can see that data if i query unprotected game servers 22:01:48 <Rubidium> yes 22:01:52 <Rubidium> what's the problem about that? 22:01:58 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 22:02:22 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:02:57 <dihedral> check the example2.php page 22:03:01 <dihedral> the last 2 servers 22:03:05 <dihedral> it seems odd 22:03:16 <dihedral> #openttdcoop shows that the company is protected 22:03:19 <dihedral> and the game is too 22:03:32 <dihedral> my game does not show that data! 22:04:45 *** eekee [~ethan@cpc2-lanc4-0-0-cust540.brig.cable.ntl.com] has quit [Ping timeout: 480 seconds] 22:05:25 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 22:06:54 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 22:08:16 <Rubidium> dihedral: aren't you interpreting the wrong variable? 22:08:38 <dihedral> why? 22:08:41 <Phazorx> ughm... what was make shortcut for debugging? 22:08:43 <Phazorx> make gdb? 22:08:54 <Rubidium> make run-gdb iirc 22:09:04 <Phazorx> yup, thanks 22:09:08 <Rubidium> make run-gdb OPENTTD_ARGS="-g mysave.sav" 22:09:18 <Phazorx> need net game 22:09:27 <dihedral> Rubidium: why the wrong variable? 22:09:36 <dihedral> it seems to work everywhere else 22:09:38 <Phazorx> but it segfault again 22:09:48 <Phazorx> glx: i get same problem with 295 as i did with 170 22:09:57 <Phazorx> debuging version can not use net 22:10:26 <Rubidium> dihedral: I don't know 22:10:34 <Rubidium> it's just that the stuff in trunk seems to work ok 22:10:43 <dihedral> :-) 22:13:11 <Rubidium> dihedral: for the fun of it 22:13:28 <Rubidium> are the two companies on FP nightly passworded? 22:13:47 <Rubidium> and for FP 1, how man are passworded there? 22:13:47 <dihedral> yes 22:14:10 <dihedral> the one company is mine - it is passworded 22:15:01 <dihedral> the other data i get back is correct 22:15:17 <Rubidium> ok, so trunk is wrong, 0.5.2 is right 22:16:02 <dihedral> how do i turn off a server password with ="" or some special char? 22:16:17 <dihedral> running game 22:16:18 *** Guest187 is now known as Caemyr] 22:16:32 <dihedral> nvm 22:17:06 <skidd13> !openttd commit 10268 22:17:08 <_42_> Commit by rubidium :: r10268 /trunk/src/openttd.cpp (2007-06-22 17:33:13 UTC) 22:17:10 <_42_> -Fix: some old savegames could have the wrong bits unset (follow up of r10147) 22:17:31 <dihedral> Rubidium: could it be the same issue with with this (null)protected stuff? 22:18:05 <dihedral> and to be honest - i dont think it's a trunk error 22:18:15 <dihedral> as i am also querying the other r10306 game 22:18:19 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 22:18:20 <dihedral> and there aint an issue there 22:18:41 <Rubidium> dihedral: that issue is totally not related to the (null) protected stuff 22:18:48 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 22:18:59 <CIA-1> OpenTTD: rubidium * r10313 /trunk/src/network/network_udp.cpp: -Fix (r8546): value for password "protected" was sent toggled for UDP packets, i.e. unpassworded companies showed up passworded and vice versa. 22:19:02 <Rubidium> dihedral: if you're querying trunk, it was always the wrong way around 22:19:33 <dihedral> Rubidium: look at the last 2 games in http://openttdlib.dihedral.de/example2.php 22:20:14 <Rubidium> yes, they should've used a more recent version of trunk ;) 22:21:35 <dihedral> it's the latest nightly 22:22:07 <peter1138> latest nightly != most recent version of trunk 22:22:10 <Rubidium> as I said, you need a more recent version of trunk 22:23:28 <dihedral> yeah - i know that 22:23:43 <dihedral> i was just refering to the fact that they were the latest nightly 22:23:48 <dihedral> nothing else 22:24:29 <dihedral> well - i shall try it tomorrow then 22:24:43 *** thgergo [~th_gergo@dsl5402B3E4.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 22:24:45 <dihedral> time for bed 22:24:54 <dihedral> ... time - 2 hours = time for bed :-P 22:24:59 <dihedral> g'night ladies 22:25:08 <dihedral> and thanks for all the fish :-P 22:25:26 *** dihedral [~dihedral@dslb-084-056-218-020.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 22:25:38 <Rubidium> I didn't even give him fish ;) 22:25:39 <Bjarni> <dihedral> g'night ladies <-- that's like greeting all the billionaires in here 22:26:00 <peter1138> hmm, yes, 23:23 22:28:44 <Sacro> bed? 22:28:44 <Sacro> some of us aren't even dressed yet 22:29:00 <Sacro> i should get dressed really 22:30:51 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 22:31:31 *** Osai is now known as Osai^zZz 22:42:24 <CIA-1> OpenTTD: peter1138 * r10314 /trunk/src/ (13 files in 4 dirs): -Codechange: Refer to vehicle names by index 22:46:12 *** eekee [~ethan@cpc2-lanc4-0-0-cust540.brig.cable.ntl.com] has joined #openttd 22:50:26 <skidd13> what exactly does make depend? 22:51:15 *** elmex [~elmex@e180065063.adsl.alicedsl.de] has quit [Remote host closed the connection] 22:51:53 <Eddi|zuHause2> skidd13: it calculates which files might be affected by a change in another file 22:53:00 <Eddi|zuHause2> e.g if you modify header.h, and file1.c includes it, and file2.c does not, file1 has to be recompiled, and file2 not 22:53:32 <skidd13> Is it a function that a use might call or only called within the default compilation process 22:53:40 <skidd13> use -> user 22:55:24 *** geoff_k [~geoff_k@host81-152-90-185.range81-152.btcentralplus.com] has quit [Quit: Leaving] 22:55:42 <Eddi|zuHause2> you can probably call it manually, but it usually does not make a lot of sense... 22:56:50 *** nairan [~Maui_key@p5498CD35.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:59:02 *** Ammler [~Ammler@adsl-84-227-136-80.adslplus.ch] has quit [Remote host closed the connection] 22:59:13 <skidd13> I wrote make help and was not sure to add make depend.. :) 23:00:20 <skidd13> Any comments from a dev? ->http://bugs.openttd.org/task/935 23:02:35 <Bjarni> yeah 23:02:42 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 23:02:42 <Bjarni> don't add > in front of the link 23:02:49 <Bjarni> now I can't click it :p 23:03:00 <Eddi|zuHause2> it works here :) 23:03:33 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 23:05:37 <skidd13> Eddi|zuHause2: Do you know Thomas Ochs? 23:05:57 <Eddi|zuHause2> i don't think so... 23:06:00 <Rubidium> + @echo " bundle => create all installation bundles" 23:06:10 <Rubidium> it doesn't create all installation bundles 23:06:24 <Rubidium> it creates the base bundle that is compressed by the bundle_* 23:08:24 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 23:08:51 <Rubidium> gernerated <- typo 23:09:55 <Eddi|zuHause2> skidd13: who is that supposed to be? 23:10:49 <skidd13> Eddi|zuHause2: I know someone who has the same real name as you. 23:11:03 *** myrka [~myrka@noorus.aklubi.ee] has quit [Quit: too much alchohol yesterday] 23:11:57 <Eddi|zuHause2> where? 23:12:20 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 23:12:37 <Eddi|zuHause2> only few people that know me in real life actually know my real name :) 23:12:38 <skidd13> IIRC he's from Wabern. 23:12:58 <Eddi|zuHause2> that is definitely not me :) 23:13:22 <skidd13> I ment the name that is given by IRC info. 23:13:35 <Eddi|zuHause2> there's probably only a hand full of people that know my full name 23:13:58 <Eddi|zuHause2> yes, that is my name :) 23:14:36 <ln-> hand full and not handful? 23:14:58 <Eddi|zuHause2> ln-: probably a mistranslation 23:17:07 <ln-> ok proceed 23:17:16 <ln-> though handful = hand voll 23:19:25 <skidd13> Need a bit sleep... GN 23:19:44 <ln-> bit sleep, how nerdish 23:19:45 *** skidd13 [~skidd13@p548A4CEA.dip.t-dialin.net] has left #openttd [] 23:20:39 <Eddi|zuHause2> after all those rules changing, i don't even know anymore if it's supposed to be written divided or together... 23:22:51 <ln-> what happened with the case where some man sued the state of germany because of those new rules? 23:23:24 <Eddi|zuHause2> i have no idea 23:26:20 *** DreaM[BrB] [~Dr-DreaM@84.23.96.253] has joined #openttd 23:26:28 <Eddi|zuHause2> actually, the state of germany is not the only one involved with the spelling reform 23:32:05 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has quit [Ping timeout: 480 seconds] 23:32:24 <ln-> http://users.utu.fi/lanurm/kuvat/tmp/muoto.jpg 23:33:06 <ln-> http://users.utu.fi/lanurm/kuvat/tmp/juhannuskokko.jpg 23:33:40 *** Progman [~progman@p57A1FBEF.dip.t-dialin.net] has quit [Remote host closed the connection] 23:35:07 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has joined #openttd 23:35:51 <Sacro|Laptop> handfull 23:37:55 <peter1138> brimful! 23:38:50 <ln-> (don't worry, it's not an accident or anything like that in the second photo.) 23:39:26 <Eddi|zuHause2> i'd have guessed it's some kind of show 23:40:35 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:40:45 <ln-> yes it is. 23:41:28 <ln-> both photos are taken at midnight, btw. 23:42:31 *** DreaM[BrB] [~Dr-DreaM@84.23.96.253] has quit [Ping timeout: 480 seconds] 23:42:45 <Eddi|zuHause2> you have strange midnight up there :p 23:43:21 <ln-> after they saw the dutch F-16 shooting flares in last year's show, the finnish air force figured out those look quite cool as a part of a show. 23:48:59 *** KritiK [Maxim@ppp85-141-225-206.pppoe.mtu-net.ru] has quit [Quit: Leaving]