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00:05:00 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 00:09:30 *** Digitalfox [~chatzilla@bl7-181-84.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 00:14:57 *** KritiK [Maxim@ppp83-237-102-16.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:33:39 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 00:48:24 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has quit [Quit: ][DreaM-ScripT][] 00:48:49 <NukeBuster> Whats with revision 10350 and 10351? 00:53:49 <Belugas> what about them? 00:53:57 <Belugas> is there something that bothers you? 00:54:33 <glx> I think he doesn't see them in the log :) 00:57:42 <Belugas> ho... 00:57:47 <Belugas> well... 00:58:01 <Belugas> #openttd.notice :) 01:21:30 * Ailure should really read through the whole GPL one of thoose days 01:26:02 <Belugas> and kick athanasios's butt afterward 01:27:29 <Ailure> ironic that I get into a discussion about GPL 01:27:41 <Ailure> just before the launch of GPL3 01:29:35 <Ailure> well heh 01:29:42 <Ailure> partly becuse I might start open source projects of my own 01:29:54 <Ailure> and I rather know the license fully before I apply it to my own software 01:31:27 *** Eddi|zuHause3 [~johekr@p54B7783A.dip.t-dialin.net] has joined #openttd 01:33:11 <Belugas> good for you :) 01:33:23 <Belugas> I wish you luck and success 01:33:46 <Ailure> Thanks I need it. 01:34:00 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 01:34:28 <Belugas> naaaah... you just need a good brain 01:35:24 <Ailure> Which I have. ;) 01:35:43 <Ailure> well, bit hard with motivation after being burnt out from a stressy school semester 01:37:53 *** Eddi|zuHause2 [~johekr@p54B7510E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:40:33 <Belugas> **hint** -> market place -> stress == daily/weekly/monthly/yearly experience ;) 01:41:06 <Ailure> :p 01:41:17 <Ailure> Well, I learned two things 01:41:24 <Ailure> Don't bite than you can chew 01:41:30 <Ailure> Choose your groupmates wisely 01:41:32 <Ailure> xD 01:42:26 *** Ammler [~Ammler@adsl-84-227-131-37.adslplus.ch] has quit [Ping timeout: 480 seconds] 01:42:30 <Belugas> heheh 01:42:35 <Belugas> experience indeed :) 01:46:05 <Ailure> Well, at least I feel much more experienced with networking and communication :p 01:46:25 <Ailure> Even if the workload was hardly even in that group. :/ 01:48:35 <Ailure> Oh well, at least i'm happy that the final result didn't have any nasty hacks due to time-constraints. :) 02:00:00 <NukeBuster> sorry i didn't respond earlier... 02:00:24 <NukeBuster> i was a bit messed up into the 45 degrees code.. 02:00:44 <NukeBuster> but the log entries from 10350 and 10351 are ------------------------------------------------------ 02:01:49 <Ailure> fantastic entries 02:02:13 <NukeBuster> is that every 50th and 51th line? 02:02:24 <NukeBuster> *51st 02:03:09 <Belugas> !openttd commit 10350 02:03:33 <NukeBuster> ? 02:03:49 <_42_> Commit by glx :: r10350 /branches/noai/ (211 files in 14 dirs) (2007-06-26 23:40:58 UTC) 02:03:51 <_42_> [NoAI] -Sync with trunk r10194:10349 02:04:01 <NukeBuster> ok, now i see :P 02:04:26 <NukeBuster> svn log reported --------------------------- 02:04:32 <Belugas> !openttd commit 10351 02:04:35 <_42_> Commit by glx :: r10351 /branches/noai/bin/ai/regression/regression.txt (2007-06-27 01:01:16 UTC) 02:04:37 <_42_> [NoAI] -Fix r10350: forgot to update regression.txt (indeed GetCompanyName() and GetPresidentName() were half-broken before r10350) 02:05:00 <Belugas> not part of trunk :) 02:05:28 <Belugas> and me, not part of awaken world anymore 02:05:30 <Belugas> zzzzzzzzzzzzzzz 02:05:32 <Belugas> 'night 02:05:37 <NukeBuster> haha 02:05:40 <NukeBuster> g'night 02:15:01 <CIA-1> OpenTTD: belugas * r10369 /trunk/src/ (newgrf_industries.cpp newgrf_industries.h): 02:15:01 <CIA-1> OpenTTD: -Codechange: Add the IndustryType parameter to the GetIndustryCallback function. 02:15:01 <CIA-1> OpenTTD: Sometimes, the industry might not be able to provide its type, since it does not exists at all 02:16:33 <Caemyr> yay! 02:47:23 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:25:21 *** Chris82 [~chris@p579E1E1C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:49:22 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 04:03:03 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 04:04:14 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has joined #openttd 04:11:38 *** nfc [~nfc@dsl-hvkgw1-fe65fa00-43.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 04:15:45 *** Osai^zZz [~Osai@pD9EB6F76.dip.t-dialin.net] has joined #openttd 04:56:17 *** Osai^zZz [~Osai@pD9EB6F76.dip.t-dialin.net] has quit [Quit: Osai^zZz] 04:59:53 *** |Gekkko| [~Brendan@CPE-58-168-99-207.nsw.bigpond.net.au] has joined #openttd 05:00:10 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 05:28:52 *** TinoM [~Tino@i5387C056.versanet.de] has joined #openttd 05:29:13 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 06:07:45 *** Frostregen [SADDAM@dslb-084-058-150-159.pools.arcor-ip.net] has joined #openttd 06:10:31 *** nfc [~nfc@dsl-hvkgw1-fe65fa00-43.dhcp.inet.fi] has joined #openttd 06:14:39 *** Frostregen__ [SADDAM@dslb-084-058-138-174.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 06:16:34 *** waxman [~cfluegel@static.88-198-83-123.clients.your-server.de] has joined #openttd 06:18:12 *** |Gekkko| [~Brendan@CPE-58-168-99-207.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 06:21:43 *** Frostregen__ [SADDAM@dslb-084-058-178-078.pools.arcor-ip.net] has joined #openttd 06:23:59 *** Frostregen82 [~sucks@dslb-084-058-182-054.pools.arcor-ip.net] has joined #openttd 06:24:18 *** Frostregen82 is now known as Frostregen_ 06:25:49 *** Frostregen [SADDAM@dslb-084-058-150-159.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 06:26:09 *** Frostregen_ is now known as Frostregen 06:29:54 *** Frostregen__ [SADDAM@dslb-084-058-178-078.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 06:47:08 *** Ammler [~Ammler@84.227.144.255] has joined #openttd 07:07:50 *** elmex [~elmex@e180065149.adsl.alicedsl.de] has joined #openttd 07:09:33 *** Tobin_ [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin_] 07:13:03 *** Gekkko` [kvirc@CPE-58-168-99-207.nsw.bigpond.net.au] has joined #openttd 07:13:10 *** elmex_ [~elmex@e180065149.adsl.alicedsl.de] has joined #openttd 07:13:41 *** elmex [~elmex@e180065149.adsl.alicedsl.de] has quit [Read error: No route to host] 07:17:39 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:26:30 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:35:52 *** dihedral [~nathanael@joshua.dihedral.de] has joined #openttd 07:35:57 <dihedral> mornin :-) 07:45:01 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 07:48:54 *** Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has joined #openttd 07:51:41 <prakti> G'morning. 08:23:36 <dihedral> so 08:23:39 <dihedral> ... 08:24:08 <dihedral> nice weather today 08:24:13 <hylje> it rains 08:24:43 *** setrodox [~setrodox@85-124-40-100.dynamic.xdsl-line.inode.at] has joined #openttd 08:25:15 <dihedral> not raning here 08:25:23 <dihedral> but aint exactly sunny either 08:30:36 <Gekkko`> yes it isnt 08:31:46 *** tokai|ni [~tokai@p54B81B93.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 08:33:18 *** tokai|ni [~tokai@p54B819B5.dip0.t-ipconnect.de] has joined #openttd 08:48:07 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 08:48:10 *** mode/#openttd [+o Bjarni] by ChanServ 08:53:19 *** lion12 [~lion12@pD95EDCDF.dip.t-dialin.net] has joined #openttd 09:07:16 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 09:14:06 *** Ammler [~Ammler@84.227.144.255] has quit [Remote host closed the connection] 09:14:57 *** Ammler [~Ammler@84.227.144.255] has joined #openttd 09:18:17 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 09:21:09 *** Gekkko` [kvirc@CPE-58-168-99-207.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 09:34:24 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:37:31 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 09:45:42 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 09:48:08 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 09:51:39 * dihedral is curious to know if Brianetta has done some work on autopilot 09:51:45 <dihedral> :-) 09:51:47 <Brianetta> I haven't 09:52:17 <Brianetta> Doing work on autopilot means setting aside a few hours at a time 09:52:25 <dihedral> true 09:52:32 <Brianetta> I don't have that kind of time until next year 09:52:37 <Brianetta> unless I get lucky 09:52:37 <dihedral> uh 09:52:39 <dihedral> ouch 09:52:48 <Brianetta> I'm getting married in November 09:52:59 * dihedral wonders if he may have read access to Brianetta's autopilot svn repository 09:53:11 <dihedral> Brianetta: wow 09:53:13 <Brianetta> Of course you can 09:53:14 <dihedral> congratulations 09:53:24 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 09:53:32 <Brianetta> Look at page 3 of the autopilot thread 09:55:44 <dihedral> page 3 has no details to an svn checkout 09:56:28 <dihedral> found it 09:57:33 <dihedral> it's on page 5 10:19:03 *** Ammler [~Ammler@84.227.144.255] has quit [Ping timeout: 480 seconds] 10:22:41 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] 10:30:16 *** Ammler [~Ammler@84.227.144.255] has joined #openttd 10:34:11 <dihedral> Brianetta: what kind of things you want to add to autopilot? 10:43:26 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 10:44:26 <Brianetta> You can finish off the Tk module if you like (: 10:44:36 <Brianetta> It's meant to resemble a control panel 10:44:59 <dihedral> in what way "control panel" ? 10:45:08 <dihedral> ncurses? 10:46:54 <eekee> dihedral: Tk is a graphical widget set 10:47:23 <dihedral> right 10:47:28 <dihedral> i shall have a look at it 10:47:30 <dihedral> :-) 10:47:47 <eekee> :) 10:47:53 <dihedral> but first i wanna see if i can get newgrf requests to work from OpenTTDLib 10:50:52 <CIA-1> OpenTTD: peter1138 * r10370 /trunk/src/genworld_gui.cpp: -Fix: Heightmap GUI abused custom name system and used unnecessary globals. All details are now kept within the window's custom data. 10:55:09 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has joined #openttd 10:56:14 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 10:56:52 <dihedral> tcl/tk looks nice :-) 10:57:12 <eekee> ^^ 10:57:26 <eekee> tk seems nice, I've only used it via Python though 10:57:28 <dihedral> though it will take me a bit to dive in :-P 10:57:34 <eekee> yeah :D 10:57:44 <dihedral> hmm... 10:57:53 <dihedral> definatly not this weekend :-D 10:59:15 *** Wac_jsC [~chatzilla@x1-6-00-0c-41-ad-29-4b.k274.webspeed.dk] has joined #openttd 10:59:18 <eekee> :D 11:00:04 <Wac_jsC> Could anyone give me some hints as a new player, or at least a link with hints for playing openttd ? 11:01:14 <Rubidium> http://wiki.openttd.org/index.php/Getting_Started ? 11:01:45 <Wac_jsC> well, not how to do, I know how to use openttd, but how to improve... 11:02:32 <peter1138> practice makes perfect 11:03:18 <Wac_jsC> I know, but - i am looking for hints such as, more money for long distances 11:04:38 <dihedral> http://wiki.openttd.org/index.php/Junction 11:04:56 <dihedral> http://wiki.openttd.org/index.php/Advanced_signal_placement 11:05:02 <dihedral> http://wiki.openttd.org/index.php/Advanced_Main_Line_Depot 11:06:44 <Phazorx> it kinda matters what exactly are you reying to improve too 11:06:59 <Wac_jsC> k 11:07:54 <dihedral> Wac_jsC: playing online where people will actually give you tips is a good start 11:08:09 <Wac_jsC> I already do a lot ;) 11:08:33 <dihedral> as long as you get the tips :-P 11:08:48 <Wac_jsC> lol :P 11:10:02 <dihedral> http://wiki.openttd.org/index.php/Tips << also good to stick to 11:10:18 <Wac_jsC> thanks 11:11:44 <dihedral> http://wiki.openttd.org/index.php/Game_Mechanics#Station_rating 11:13:52 <eekee> hey that junction marked spaghetti in the wiki... isn't ^^; 11:14:44 *** MarkSlap [~hestporr@host48-181.etanet.se] has joined #openttd 11:14:49 <eekee> this might be spaghetti: http://homepage.ntlworld.com/ethan.grammatikidis/misc-pics/openttd/2050%20Transport%20Co.,%2019th%20Jan%202090.png :D 11:15:14 <hylje> pretty much 11:15:18 <hylje> ewww 11:15:28 *** MarkMc [~hestporr@h51n6c1o1114.bredband.skanova.com] has quit [Ping timeout: 480 seconds] 11:15:47 <eekee> hehe 11:16:10 <eekee> there's an extra bridge since that pic was taken, & a couple of waypoints 11:16:31 *** Wac_jsC [~chatzilla@x1-6-00-0c-41-ad-29-4b.k274.webspeed.dk] has quit [Quit: Chatzilla 0.9.77-rdmsoft [XULRunner 1.8.0.4/2006060814]] 11:16:42 <Phazorx> looks like any coopers junction is spaghetti 11:17:09 <eekee> coopers? 11:17:17 <hylje> #openttdcoop 11:17:48 <eekee> oh :D 11:17:50 <XeryusTC> Phazorx: not entirely true 11:17:56 <XeryusTC> we have non-spaghetti hubs too 11:18:14 <Phazorx> yeah... on frams netwrok in PS#46 11:18:20 <Phazorx> that's why it is so slow :) 11:18:37 <XeryusTC> not only there :P 11:19:25 <XeryusTC> see PS#16 11:19:42 <Phazorx> that' s way before my time 11:20:25 <XeryusTC> anyway, that thing is more spaghetti than the original design 11:20:27 <XeryusTC> by moi 11:20:30 <XeryusTC> but i have to go 11:20:30 <XeryusTC> bbl 11:22:20 <Ammler> how do you define "spaghetti"? 11:22:42 <hylje> i define spaghetti as XeryusTC 11:22:58 <Ammler> hmm, true. :) 11:23:04 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 11:23:48 <Phazorx> splt before merge + at elast 1 TL queues before merge points would be it Ammler 11:24:17 <eekee> I define spaghetti as "looks painful", more or less. http://wiki.openttd.org/index.php/Image:NewQBMJ.png 11:24:40 <Ammler> Phazorx: you mean thats not spaghetti? 11:24:43 <eekee> Phazorx: what's a TL queue? 11:25:28 <Phazorx> tL = train length 11:26:24 <Phazorx> tl queue - roof for train to wait for passing traffic at joiner w/o interupting following trains 11:26:31 <Phazorx> s/roof/room/ 11:26:40 <eekee> ah *nod* 11:26:49 <eekee> that's not spaghetti, that's sense 11:27:33 <hylje> eekee: that junction lacks doubled tracks 11:28:02 <eekee> um... 11:28:21 <hylje> long tunnels 11:28:22 <Ammler> our banner is based on spaghetti:http://openttdcoop.ppcis.org/wiki/index.php/Image:Bermuda.png 11:28:26 <hylje> block :p 11:28:52 <hylje> ironically Train 66 is lost 11:29:35 <eekee> oh ah! 11:30:14 <eekee> hehe 11:31:08 <Ammler> this one is also nice: http://openttdcoop.ppcis.org/wiki/index.php/Image:Frankenstein_Hub.png 11:32:34 <Ammler> can't imagine that #openttdcoop did ever build so... 11:32:42 <Phazorx> :)) 11:33:07 <hylje> 90 degree turns :) 11:33:09 <Phazorx> quite different nowadays we are :) 11:33:26 <dihedral> my word that image looks painfull 11:34:13 <eekee> *the primitive eekee percieves it merely as so complex as to be impressive* o.o; 11:34:53 <Ammler> but you can still find such things on the current "normal" MP games, not so big but such curves. 11:35:53 <hylje> we should totally have a true b2b game someday 11:35:59 <hylje> lets do everything wrong 11:36:06 <Phazorx> PS47? 11:36:13 <Ammler> hmm, the current ps game is so 11:36:18 <Phazorx> yup 11:36:37 <hylje> well that was by accident.. :-) 11:38:59 <eekee> http://homepage.ntlworld.com/ethan.grammatikidis/misc-pics/openttd/Ganton%20Transport,%2022nd%20Jan%202100.png 11:39:15 <eekee> not so bad... I hope :0 11:39:17 <eekee> :) 11:39:43 <hylje> :o 11:40:57 <eekee> hehe 11:44:53 <dihedral> i quite enjoyed this player on one of my servers once: 11:44:55 <dihedral> http://www.tt-forums.net/viewtopic.php?t=31762 11:46:05 <hylje> whaaaaaaaaaat 11:49:21 <dihedral> :-) 11:49:32 <dihedral> it was way tooo amusing 11:49:41 <eekee> LOL 11:50:33 <eekee> I think you should be able to set a minimum signal distance in server code or something, 11:50:36 <eekee> -, 11:50:58 <Ammler> this problem will be solved with next version 11:51:11 <eekee> cool? 11:51:15 <Ammler> (bridges over a lot of things) 11:51:37 <Ammler> or is there an other name now? 11:52:02 <dihedral> Ammler: the next version aint gonna be 0.6 11:52:06 <dihedral> rather 0.5.3 11:52:19 <eekee> I'd have been happy with BOE - bridges over everything. Not strictly accurate but... 11:52:31 <Ammler> and these bridges won't still be included? 11:52:52 <dihedral> they will be included in 0.6 AFAIK 11:53:06 <Ammler> they are in the trunk right after release of 0.5.1 11:53:28 <dihedral> Ammler: releases for 0.5.x are made from /branches/0.5 11:53:39 <dihedral> not from /trunk 11:53:46 <CIA-1> OpenTTD: peter1138 * r10371 /trunk/src/group.h: -Fix (r9874): Remove never-used GetGroupName() function 11:54:13 <Ammler> yeah, but sometimes there are new features too 11:54:22 <Ammler> not only bugfixing 11:55:18 <dihedral> you can ask Rubidium he will know for sure :-) 11:56:01 <dihedral> but i agree with eekee there should be a server side setting to the minimum signal desity 11:56:27 *** Chris82 [~chris@p579E1E0C.dip.t-dialin.net] has joined #openttd 11:56:41 <Ammler> including new bridges is easier then that 11:57:01 <dihedral> yeah right! 11:57:33 <Phazorx> how do you enforce menimum density? 11:57:45 <Phazorx> no signal on tile next to tile with a signal? 11:57:52 <Phazorx> that will screw up way too many things 11:58:04 <dihedral> you tell the player that either he places signlas according to your rules 11:58:07 <dihedral> or you kick/ban him 11:58:16 <Phazorx> i mean server side setting 11:58:28 <Maedhros> Ammler: no, they're both impossible for 0.5.3 if you want any of the games to be loadable in trunk / 0.6 11:59:09 <dihedral> Phazorx: i was personally thinking of having to variables 11:59:14 <dihedral> one server side one client side 11:59:37 <dihedral> client side < server side = server side var used 11:59:54 <Phazorx> but it doesnt stop players from doing it manually 12:00:03 <dihedral> no 12:00:15 <Phazorx> put N lights together and drag from each of them 12:00:30 <dihedral> true 12:00:55 <Brianetta> Server-side restrictions on game play just lead to massive irritation all round 12:01:00 <Ammler> btw, why will there be a 0.5.3? 12:01:03 <Brianetta> No substitute for there being a human admin 12:01:15 <Brianetta> Ammler: Normally it's because of bug fixes 12:01:16 <dihedral> true again 12:02:58 <dihedral> btw: for bridges over anything 12:03:16 <dihedral> a bridge one level over tracks with a signal right underneath 12:03:25 <dihedral> the signal shows through the bridge :-) 12:03:55 <Brianetta> At least you can see it 12:04:06 <Ammler> I guess, depense on the bridge grf, doesn't? 12:04:44 <Ammler> pb_viaduct i.e. 12:05:06 <Maedhros> not really, it depends more on the signal grf :p 12:07:32 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has quit [Ping timeout: 480 seconds] 12:09:04 <dihedral> check this out guys :-) 12:09:05 <dihedral> http://www.linuxquestions.org/questions/showthread.php?p=2803250 12:09:55 <eekee> lol 12:10:37 <dihedral> that is so funny 12:13:14 <Brianetta> No it isn't 12:13:27 <Brianetta> Bridge answered as if ragini had said colonol, which he hadn't. 12:13:34 <Brianetta> colonel, even 12:13:47 <Brianetta> colonol - distillate of rectum 12:13:50 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has joined #openttd 12:14:07 <dihedral> thanks for that Brianetta ! 12:14:15 <Brianetta> (: 12:14:26 <dihedral> i think it is funny :-) 12:15:45 <peter1138> i once had someone ask me to upgrade their colonel 12:16:31 * dihedral hopes peter1138 did not at first think of colonol 12:24:47 *** MarkSlap [~hestporr@host48-181.etanet.se] has quit [Ping timeout: 480 seconds] 12:26:35 <Chris82> dihedral: Don't you speak German? 12:33:28 *** TinoM [~Tino@i5387C056.versanet.de] has quit [Ping timeout: 480 seconds] 12:33:54 *** Progman [~progman@p57A1CC51.dip.t-dialin.net] has joined #openttd 12:33:58 <Brianetta> I hope he does 12:34:26 <dihedral> Chris82: sure do - why? 12:34:35 <Brianetta> Living in Germany would be an excercise in frustration if he didn't 12:34:39 <dihedral> Brianetta: why do you hope i do 12:34:44 <dihedral> ah 12:34:45 <Eddi|zuHause3> i am pretty sure there are people in germany who do not speak german :p 12:35:03 <Brianetta> There are people in the UK who don't speak English 12:35:06 <dihedral> i *know* there are Eddi|zuHause3 12:35:16 <Brianetta> We tend to shout at them 12:35:24 <Brianetta> loudly and slowly 12:35:26 <dihedral> they speak tuerken-deutsch :-) 12:35:46 <dihedral> + all the swiss and austrian people 12:36:04 <Eddi|zuHause3> lmao :p 12:36:15 <dihedral> in fact schwaben are also not familiar with the german language 12:36:20 <dihedral> :-) 12:36:38 <dihedral> Chris82: why do you ask? 12:36:45 <Eddi|zuHause3> schwaben == "wir können alles, außer hochdeutsch" 12:36:55 <dihedral> rofl 12:37:28 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 12:37:34 *** Osai^zZz [~Osai@pD9EB414B.dip.t-dialin.net] has joined #openttd 12:37:42 <dihedral> Eddi|zuHause3: http://dict.leo.org/ende?lp=ende&lang=de&searchLoc=0&cmpType=relaxed§Hdr=on&spellToler=on&search=schwaben&relink=on 12:37:42 <Eddi|zuHause3> luckily i am at the opposite side of the country :) 12:37:51 <dihedral> i aint 12:38:02 <dihedral> they tend to speak "badisch" here 12:38:08 <dihedral> and that is even worse 12:38:09 <Chris82> dihedral: Because you e-mailed me in English and I thought you were German :D 12:38:33 <Chris82> I just speak English here because not everyone speaks German :p but German is my native language ;) 12:38:49 <dihedral> you have a co.uk domain!! 12:38:57 <Chris82> I also own sandrabullock.de :p 12:39:05 <dihedral> lol 12:39:24 <Chris82> #1 or #2 in google.de :p 12:39:31 <dihedral> Eddi|zuHause3: that translation reminds me of the word swine 12:39:34 <Chris82> I think wikipedia is #1 now :( they stole my spot lol 12:39:51 <dihedral> Chris82: why such a big sb fan? 12:40:15 <dihedral> just a curiosity question :-) 12:40:32 *** scia [~scia@85.149.96.102] has joined #openttd 12:40:44 <Chris82> since I watched The Net in 1995 I am a huge fan :D 12:40:59 <Chris82> I don't update the site very often anymore since I am busy with uni (and OpenTTD *g*) but I am still a fan 12:41:19 <Chris82> also I have the biggest online (and probably offline too) Sandy fan club at www.sandrabullockcentral.com 12:41:52 <Gekko> Chris82: you compililed found new town into trunk? 12:42:09 <Chris82> uhm I compiled it in my IN version yeah 12:42:15 <Chris82> and I am uploading it in a few mins to the forum 12:42:23 <Chris82> just to make you happy :p 12:42:29 <Gekko> linux or windows version? 12:42:31 <dihedral> Chris82: where in germany are you from and where do you live now? 12:42:52 <Chris82> well I am from Graz (which is in Austria) but I live in Berlin, THE Berlin :p 12:43:02 <Chris82> because there is another small town with the same name in bavaria 12:43:04 <SmatZ> hello all, I am back home again :D 12:43:11 <Chris82> hi 12:43:13 <Gekko> hi 12:43:19 <peter1138> sandra bullock looks strange :p 12:43:24 <Chris82> lol 12:43:40 <Gekko> Chris82: compiled for linux or windows? 12:43:54 <SmatZ> I liked her when I was younger :) in the Demolition man 12:43:58 <Chris82> well Natalie Portman and Scarlett Johannson definitely look better but Sandy has the better character :D 12:43:59 <dihedral> Gekko: have a look at the thread in the forums 12:44:07 <Chris82> Demolition Man is one of the finest movies ever yeah :D 12:44:09 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:44:12 *** mode/#openttd [+v glx] by ChanServ 12:44:18 <Gekko> why when i can ask him 12:44:20 <Chris82> Geeko: I only compile a Windows binary and up the .diff file 12:44:29 <SmatZ> yeah :) but it was 2006 and there are no freezing prisons... 12:44:34 <Chris82> I don't think Visual Studio compile Linux binaries ;) 12:44:44 <Gekko> fine by me :D 12:44:59 <dihedral> how is OpenTTDLib coming for you Chris82 12:45:00 <Chris82> brb I gotta order Dia Hard Version 4 tickets lol :D 12:45:00 <Gekko> i compile my own 12:45:14 <Gekko> and give the win bin to my friends 12:45:15 <Chris82> dihedral: I just checked my mails and will customize it a little now 12:45:16 <Phazorx> v4? 12:45:23 <Chris82> Die* 12:45:30 <Chris82> well it's called Stirb Langsam Version 4.0 in Germany 12:45:36 <Gekko> lol. The Hard :p 12:45:38 <Chris82> dunno the English title but I guesses it's Die Hard Version 4 12:45:47 <Chris82> guessed* 12:45:51 <hylje> die hard 4.0 12:45:54 <Gekko> yep 12:46:00 <Gekko> p 12:46:55 <Chris82> are the criminals hackers this time or why is it 4.0 :D 12:46:59 <Chris82> I mean why not 3.1 *g* 12:47:11 <Chris82> like naked cannon 33 1/3 or whatever the movie is called OT 12:47:15 <SmatZ> :) 12:47:29 <dihedral> hello SmatZ 12:47:39 <SmatZ> hello dihedral , nice day to you :) 12:47:59 <dihedral> and you :-P 12:48:08 <Eddi|zuHause3> that's the worst part of dubbing movies... changing the name so you don't find it in original 12:49:55 <dihedral> i dont like watching films in german anyway 12:50:03 <dihedral> unless they are german origianlly 12:50:24 <hylje> dubbing D: 12:50:27 <Eddi|zuHause3> i like watching series more than movies anyway... :) 12:50:30 <hylje> censoring D: 12:51:23 <Eddi|zuHause3> "censoring" is a quite good word in some cases 12:51:26 <stillunknown> My train has a cloaking device :-) 12:51:33 <dihedral> dubbing or dumbing? 12:51:57 <Eddi|zuHause3> like the A-Team, in the first dubbed version they systematically removed any reference to vietnam :p 12:52:04 <dihedral> thankfully they never dubbed any of the charly chaplin films 12:55:30 <dihedral> and Anke as Marge aint quite the same either 12:56:27 <Eddi|zuHause3> well, actually it's closer to the original now 12:56:54 <dihedral> closer is not equals :-) 12:57:40 <Eddi|zuHause3> well, you usually do not know what you miss if you never watched original 12:57:44 <dihedral> i hardly watch anything in the cinema if they dont show it in original language 12:58:12 <dihedral> Eddi|zuHause3: true - i got the tick sinse i lived in the uk for some years 12:58:44 <stillunknown> Anyone what's special about getting trains to render on a bridge? 12:59:01 * tokai|ni prefers subbed movies too. dubbing usually decreases quality of a movie 12:59:59 <hylje> the finnish dub for the disney's aladdin was touted as the best voice acting in the world for that movie 13:00:03 <hylje> particularly jafar 13:00:17 <dihedral> you dont get all the jokes in the origianl language :-) 13:00:37 <hylje> true 13:00:48 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 13:00:48 <Eddi|zuHause3> well, depends on how well you speak the original language 13:01:05 <dihedral> i left the 'as' away on purpose 13:01:29 <Eddi|zuHause3> it's better to miss 25% of the jokes from the original language than getting only served 50% from the translation 13:02:01 <Eddi|zuHause3> but if you miss 75% from watching the original language, you should better not do it 13:02:15 <hylje> why not 13:02:29 <hylje> since later when you do get the jokes, watching the movie ought to be most amusing 13:02:29 <dihedral> at least you get to hear their real voices :-) 13:03:01 <dihedral> my word - chris tucker compared to his syncer voice.... 13:03:06 <dihedral> lol 13:03:16 <Chris82> hmmm stupid town founding patch... it breaks savegame compatibility with my first IN 13:03:20 <Chris82> you gotta wait Gekko :p 13:03:27 <Eddi|zuHause3> i so had to laugh when i first heard the real voice of Zach Braff on Jay Leno :p 13:03:31 *** MarkSlap [~hestporr@host48-181.etanet.se] has joined #openttd 13:03:31 <dihedral> Chris82: lol 13:03:35 <Chris82> need to fix this first, it only loads trunk, 0.5.2 and the last IN, but not the first IN version 13:04:09 <dihedral> can your last IN load the first IN saves? 13:04:11 <Rubidium> Chris82: that's because there was a savegame bump in trunk 13:04:34 <dihedral> Rubidium: what is a 'savegame bump'? 13:04:43 <hylje> dihedral: savegame version goes up 13:04:47 <Eddi|zuHause3> Chris82: an old version of IN will be unloadable every time the savegame version of trunk is changed 13:04:50 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:05:07 <Chris82> Rubidium: That bump was before my last IN release already, it didn't cause any problems :) 13:05:29 <dihedral> Are there any server info bumps? 13:05:31 <Rubidium> Eddi|zuHause3: unless he writes some saveload mechanisms to load trunk and only IN savegames 13:05:40 <Chris82> Eddi: No. My first and the last IN was released in between trunk savegame bumps and it caused no problems. 13:05:46 <Gekko> Chris82: whenever yhou're ready. 13:05:55 <glx> dihedral: yes that can happen 13:06:08 <Gekko> pm me the link to thread whenj ready. 13:06:11 <dihedral> can something special be added when that is next done? 13:06:13 <Chris82> trunk was bumped from 68 to 69, IN started at 70 anyway and is at 71 now 13:06:31 <Chris82> with the currently published IN I can load trunk, 0.5.2 and IN since 10341 13:06:31 <Eddi|zuHause3> Chris82: yes, because the first version started as trunk+2, so you get the first savegame bump for free 13:07:06 *** TinoM [~Tino@i5387C056.versanet.de] has joined #openttd 13:07:39 <Chris82> the weird thing is with IN-10371 (not published) I can load IN-10351 but I cannot load IN-10343 13:07:44 <Chris82> I don't quite get the reason atm 13:07:55 <Gekko> lol 13:08:10 <Chris82> becuase the only changes are some diagonal levelling fixes which have no effect on savegames anyway 13:08:14 <dihedral> glx: any chance of that happening some time in near future 13:08:36 *** Ammler [~Ammler@84.227.144.255] has quit [Ping timeout: 480 seconds] 13:09:00 <Rubidium> Chris82: some things in the savegame of the patch itself must've been changed 13:10:26 <glx> Chris82: IN-10351 should load IN-10343, so you should be able to load IN-10343 in IN-10371 using an intermediate step 13:10:30 <Chris82> yeah but it must be something that I overlooked 13:10:59 <Chris82> 10351 loads 10343 and 10341 13:11:17 <glx> so it's like the old miniin :) 13:11:24 <dihedral> lol 13:11:32 <Chris82> the IN I had before 10341 didn't load anything, so I removed it from the compatibility list 13:12:09 <glx> you load an "old" game in a "less old" IN, then save it, and load it in the current IN 13:12:45 <Chris82> ah ok 13:12:57 <Chris82> but for that to work the person needs all versions of the IN instead of just the latest 13:13:07 <glx> yes 13:13:16 <Gekko> their problem. 13:13:22 <Gekko> my problem. 13:13:32 <Gekko> lol, 13:15:09 <Rubidium> Chris82: keeping backward compatible with *all* your ChrisINs is a lot of extra work with respect to just loading the last few savegame versions 13:16:44 <Eddi|zuHause3> Chris82: you can do a few extra savegame bumps in the IN, then you have a longer chain of compatibility 13:17:18 <Chris82> current trunk is 69 right? 13:17:33 *** MarkSlap [~hestporr@host48-181.etanet.se] has quit [Ping timeout: 480 seconds] 13:18:20 <Eddi|zuHause3> like you can do savegame version 100, then you have a compatibility that is probably longer than the lifetime of the IN anyway :) 13:19:07 <Chris82> hmmm 13:19:17 <Eddi|zuHause3> but there's a MAX_SAVEGAME_VERSION of 256 somewhere that i do not really understand... 13:19:26 <Chris82> 255 I think 13:19:42 <Gekko> hhhwhat does IN stand for? 13:19:49 <Rubidium> integrated nightly 13:19:51 <SmatZ> integrated nightly 13:19:53 <Chris82> maybe 2^8 is the savegame number limit 13:19:59 <Gekko> nice. 13:20:14 <Chris82> I just took the IN from MiniIN which was discontinued a while ago 13:20:20 <Eddi|zuHause3> i kinda doubt it is... 13:20:35 <Eddi|zuHause3> MiniIN was not the first IN 13:20:36 <Chris82> and to avoid confusion since my version is no MiniIN (i.e. with the same patches) I called it ChrisIN 13:20:58 <Eddi|zuHause3> and it was kind of a misnomer anyway :p 13:21:08 <Gekko> ChrisINing 13:21:10 <Gekko> :p 13:21:30 <Eddi|zuHause3> ? 13:22:15 *** MarkSlap [~hestporr@host48-181.etanet.se] has joined #openttd 13:22:35 <Chris82> hmmmm in 10353 I added the finance history patch which is loadable with 10371 where I added better graphs and found a town 13:22:58 <Chris82> 10341 and 10343 is not loadable with 10371 but with 10353 this is confusing lol 13:22:58 <Rubidium> finance history requires a savegame bump IIRC 13:23:09 <Chris82> yeah it has a CONDARR in players.cpp 13:23:37 <Chris82> I bumped savegame version by 1 from 10343 to 10353 which caused no problems 13:23:53 <Chris82> now I bumped it again by 1 from 10353 to 10371 but only the previous version works 13:23:58 <Rubidium> bumping the version number itself isn't the "difficult" bit 13:24:15 <Rubidium> it's the saveload changes that usually cause the trouble 13:24:39 <Chris82> so I need to look at the saveload.cpp code for a possible solution? 13:25:10 <Rubidium> well, it's in one of the SLE_COND* or SLE_* stuff that something went wrong 13:25:31 <Rubidium> you really cannot assume that all patches on the forum that change the savegame format do it correctly 13:25:40 <Rubidium> or rather, most don't do it correctly 13:27:41 <Chris82> well I already changed the form savegame version is handled/changed by a patch on almost all patches I added 13:27:54 <Chris82> otherwise my IN wouldn't load anything except the IN games itself 13:28:11 <Chris82> but maybe I still made something wrong somewhere 13:28:42 <Chris82> I just started going through all the save/load code stuff so I wouldn't say I know everything about it 13:29:00 <Rubidium> Chris82: saveload.cpp is usually not the place to fix your saveload problems 13:30:17 <Chris82> can I somehow virtually make my game think that trunk savegame version is 70 so I can try something? 13:30:43 <Chris82> setting LATEST_TRUNK = 69, to 70 in saveload.h should be enough I assume? 13:30:48 <Rubidium> Chris82: you can easily 13:31:22 <Rubidium> but... it won't test the saveload stuff because you haven't changed anything in the savegame except the version number, so the savegame is basically the same as for version 69 13:31:30 * Phazorx recalls asking for a debug override of that some time ago 13:31:55 <Chris82> ahhhh I just had an idea flashing through my head :p brb 13:32:36 <Rubidium> Phazorx: if you know enough to "undo" savegame changes, you can easily for the savegame to be any version you want it to be 13:32:55 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 13:33:27 <Phazorx> Rubidium: it would be mroe convinient if it was possibel to make s&l not to care with a switch or soemthing for testing purposes 13:33:33 <Phazorx> hacking code each time is tidious 13:34:15 <Rubidium> but you already were hacking code 13:34:33 <Phazorx> it was less fugly :) 13:34:41 <Chris82> lmao huh how did I do this now.... now I can load 10343 with 10371 but I can't load 10353 anymore lol 13:34:41 <Phazorx> essentially what i done last time was a very basic patch that would supress version matching at load time 13:34:46 <Phazorx> but that is so not proper 13:35:01 <glx> undo savegame changes is easy, you just need the raw savegame (uncompressed), the source, and time :) 13:35:56 <Chris82> I know this is probably a stupid question, but what happens when I simply ingore invalid chunk size on loading a game? 13:36:26 <Rubidium> it loads garbage and crashes later on 13:36:26 <peter1138> badness 13:40:36 <dihedral> sounds like fun 13:48:08 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Ex-Chat] 13:48:31 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 13:50:46 <Chris82> well I guess I need to have "interim" versions for savegame bumping available 13:50:50 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 13:50:52 <Chris82> that's the easiest solution 13:51:34 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 13:51:40 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has quit [Quit: ][DreaM-ScripT][] 13:51:51 <Gekko> ok 13:52:03 <Chris82> so I am going to up 10371 in a few mins 13:52:18 <Gekko> back to being away 13:53:22 <Gekko> pm me link Cfh 13:53:39 <Chris82> Cfh ? 13:53:41 <Gekko> Chris82: ^ 13:54:06 <Gekko> cfh=typo 13:59:03 <CIA-1> OpenTTD: rubidium * r10372 /branches/0.5/ (5 files): 13:59:03 <CIA-1> OpenTTD: [0.5] -Backport from trunk (r10288, r10290, r10293, r10294, r10295, r10347, r10348): 13:59:03 <CIA-1> OpenTTD: - Feature: Make the client list window (for network games) stickyable (r10293) 13:59:03 <CIA-1> OpenTTD: - Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10290, r10347, r10348) 13:59:05 <CIA-1> OpenTTD: - Fix: Flush the output of the dedicated server console (r10295) 13:59:05 <CIA-1> OpenTTD: - Fix: The "pause" key did not work in the scenario editor (r10294) 13:59:07 <CIA-1> OpenTTD: - Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288) 14:02:25 *** skidd13 [~skidd13@p548A4706.dip.t-dialin.net] has joined #openttd 14:08:49 <hylje> you norwegians are silly 14:08:50 <hylje> http://en.wikipedia.org/wiki/Image:Troll1.JPG 14:09:58 <Chris82> http://www.tt-forums.net/viewtopic.php?t=32698 14:10:01 <Chris82> wh wrong window 14:10:19 <dihedral> Rubidium: backporting the getdate command? 14:11:13 <CIA-1> OpenTTD: rubidium * r10373 /branches/0.5/ (misc_gui.c train_cmd.c tunnelbridge_cmd.c): 14:11:13 <CIA-1> OpenTTD: [0.5] -Backport from trunk (r10306, r10311, r10317, r10339, r10344): 14:11:13 <CIA-1> OpenTTD: - Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10317, r10344) 14:11:13 <CIA-1> OpenTTD: - Fix: Rail could be destroyed when building tunnels (r10306) 14:11:28 *** Chris82 [~chris@p579E1E0C.dip.t-dialin.net] has quit [Quit: bbl] 14:11:36 <Rubidium> dihedral: not going to do that again 14:11:49 <dihedral> doing what again? 14:12:12 <dihedral> it's been backported already? 14:12:43 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 14:17:52 <dihedral> Rubidium: if you backport 10290, how about 10340 (it's related) 14:19:29 <Rubidium> 10340 is broken 14:19:57 <Rubidium> *and* superceded by 10347 + 10348 14:20:11 <dihedral> ah 14:20:15 <dihedral> nice to know 14:20:16 <dihedral> thx 14:22:14 <dihedral> when is the "do not increase production" used? 14:22:18 * dihedral is curious 14:23:07 <Rubidium> oil wells 14:23:32 <hylje> why/where? :o 14:23:52 <dihedral> when do they get the limit and why? 14:26:14 <Maedhros> they always have the limit, and because Master Sawyer designed them that way 14:29:39 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.3 - www.nbs-irc.net -] 14:31:03 <dihedral> gotcha 14:31:06 <dihedral> thx 14:32:00 <CIA-1> OpenTTD: rubidium * r10374 /branches/0.5/ (pathfind.c roadveh_cmd.c vehicle_gui.c waypoint.c window.c): 14:32:00 <CIA-1> OpenTTD: [0.5] -Backport from trunk (r10333, r10336, r10337, r10345, 10346, 10368): 14:32:00 <CIA-1> OpenTTD: - Fix: Waypoints could be renamed when you are not the owner (r10368) 14:32:00 <CIA-1> OpenTTD: - Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345, r10346) 14:32:01 <CIA-1> OpenTTD: - Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337) 14:32:01 <CIA-1> OpenTTD: - Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336) 14:32:03 <CIA-1> OpenTTD: - Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333) 14:35:56 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 14:43:25 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 14:47:58 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 14:53:15 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 14:56:06 *** Gekko [~root@S010600e09103b7cd.ed.shawcable.net] has quit [Ping timeout: 480 seconds] 14:57:12 <dihedral> last hour for today :-) 14:59:36 *** lion12 [~lion12@pD95EDCDF.dip.t-dialin.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 14:59:57 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Remote host closed the connection] 15:02:39 *** Sacro_ [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:03:08 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 15:03:32 *** Sacro_ is now known as Sacro 15:05:50 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 15:07:01 *** elmz [elmz@ti300710a080-3479.bb.online.no] has joined #openttd 15:08:33 <elmz> hello people :) 15:09:28 <dihedral> hi 15:11:28 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 15:11:51 *** Llama [~bogdan@gate113.iba.by] has joined #openttd 15:12:01 <Llama> hi all 15:12:18 <Llama> Could I play now openttd without original GRF's ? 15:12:27 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 15:13:20 <Ammler> Llama: not now, but they are easy downloadable over the forum 15:13:54 <stillunknown> Anyone know what _tunnel_fractcoord_1 is? 15:14:37 <stillunknown> tunnelbridge_cmd.cpp around line 1400 15:16:15 <peter1138> stillunknown: nasty original ttd code 15:16:27 <peter1138> it's checking vehicle's subtile position 15:16:44 <peter1138> byte value, bottom 4 bits are x, upper 4 bits are y 15:17:32 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 15:17:49 <stillunknown> The problem is, i'm messing with the train controller. 15:18:05 <stillunknown> And i'm expecting a entered wormhole signal, yet i do not get it. 15:18:34 <stillunknown> Ah, it's the just before you the tunnel code. 15:19:13 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 15:19:55 <Llama> hmm... and what alternative GRF set is suggested for openttd 0.5.2 ? Something that will change many item in a geme or so... Something really nice. ;) 15:20:46 <skidd13> Llama: ttrs3 is the set you're searching for 15:21:14 <stillunknown> ttrs will not work in 0.5.2 15:22:19 <Llama> :( 15:23:14 <peter1138> suggestions for grf sets: try a load. 15:24:09 *** Markkisen [~hestporr@h51n6c1o1114.bredband.skanova.com] has joined #openttd 15:24:26 *** MarkSlap [~hestporr@host48-181.etanet.se] has quit [Ping timeout: 480 seconds] 15:24:40 * dihedral is bored 15:24:46 * dihedral wants to slap sonebody 15:25:46 <Sacro> !seen Bjarni 15:25:46 <_42_> Sacro, Bjarni (~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd.wt2 4 hours 42 minutes ago (28.06. 10:43) stating "Quit: Leaving" after spending 1 hour 55 minutes there. 15:25:48 <Sacro> mwahahaha 15:26:19 <dihedral> whats so funny about that? 15:26:32 <Sacro> he gets a message when he next signs on 15:26:38 <Sacro> and then he will slap me :( 15:26:40 <dihedral> ah 15:26:41 <dihedral> nive 15:26:47 <dihedral> -v+c 15:32:45 *** Frostregen [~sucks@dslb-084-058-182-054.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 15:34:45 <Kjetil> hm.. he gets a message hm... 15:34:48 <Kjetil> !seen Bjarni 15:34:48 <_42_> Kjetil, Bjarni (~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd.wt2 4 hours 51 minutes ago (28.06. 10:43) stating "Quit: Leaving" after spending 1 hour 55 minutes there. 15:36:38 <dihedral> lol 15:37:43 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 15:38:48 <ln-> !seen girls 15:38:50 <_42_> ln-, girls? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember girls. 15:38:57 <skidd13> LOL 15:39:29 *** Frostregen [SADDAM@dslb-084-058-120-039.pools.arcor-ip.net] has joined #openttd 15:40:22 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 15:42:53 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 15:44:02 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:50:05 <elmz> lol 15:50:47 <SmatZ> lol 15:51:20 <Sacro> lol 15:51:26 <dihedral> last 10 mins :-) 15:52:23 <hylje> lol 15:52:37 <Sacro> hmm 15:52:43 <Sacro> what does &pointer do 15:52:48 <Sacro> or *variable 15:53:22 <Maedhros> &pointer gives you the address of the pointer 15:53:27 <Maedhros> *variable probably won't compile 15:54:05 * dihedral &points at Sacro 15:54:17 <dihedral> ... 15:54:32 <Sacro> :o 15:54:33 * dihedral &points at Sacro and laughs 15:54:48 <Sacro> Maedhros: does a pointer have an address? 15:55:22 <Maedhros> Sacro: yup, the pointer exists in memory as well 15:55:34 <dihedral> lol 15:55:49 <Brianetta> Sacro: Sis you see the video on the meeting thread? 15:56:37 <Sacro> Brianetta: which noe? 15:56:51 <Sacro> ahh 15:56:59 <Sacro> &pointer = pointer 15:57:04 <Sacro> and *variable won't compile 15:57:28 <Brianetta> Sacro: Version 2 15:57:51 <Sacro> Brianetta: yes, and i almost fell of my chair laghing 15:57:55 <Sacro> *laughing 15:58:02 *** MUcht [~Mucht@p57A0E016.dip.t-dialin.net] has joined #openttd 15:58:03 <Brianetta> (: 15:58:04 <Sacro> oh.. no 15:58:11 <Sacro> pointer == -1078826368 15:58:11 <Sacro> &pointer == -1078826372 15:58:21 <Sacro> guessing that pointer is 4 bits 15:58:46 <Maedhros> on a 32 bit machine it's 4 bytes, yeah 15:59:23 <CIA-1> OpenTTD: rubidium * r10375 /branches/0.5/ (6 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.3-RC1. 15:59:35 <Sacro> this is a 64 bit system 15:59:38 <peter1138> 16:53 < Maedhros> Sacro: yup, the pointer exists in memory as well 15:59:41 <peter1138> not necessary 15:59:45 <peter1138> +il 15:59:49 <Sacro> but a 32 bit distro 15:59:52 <peter1138> it could just be used temporarily in a register 16:00:23 <Rubidium> ofcourse a register is memory too ;) 16:00:41 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Read error: Connection reset by peer] 16:00:49 <dihedral> Rubidium: looking forward to 0.5.3 :-) 16:00:53 <dihedral> anyhow 16:00:57 <dihedral> time for me to head home 16:01:03 <dihedral> cu all in about an hour 16:01:06 * dihedral waves 16:01:07 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 16:01:29 <peter1138> Rubidium: a little bit specialized :p 16:01:46 *** Mucht_ [~Mucht@p57A0C588.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:03:33 *** alanin is now known as Alanin 16:12:03 <CIA-1> OpenTTD: rubidium * r10376 /tags/0.5.3-RC1/ (6 files): -Release: 0.5.3-RC1. 16:13:33 <Sacro> zomg 16:13:46 * Sacro flags the ArchLinux package out of date 16:16:32 <Sacro> Rubidium: why can't you call it 0.5.3RC1? 16:16:52 <Rubidium> hysterical raisins 16:17:00 <Sacro> :( 16:17:06 <Sacro> PKGVER cannot contain hyphens 16:17:14 <Sacro> thus it gets a bit narked 16:17:46 <Rubidium> then ArchLinux' package handling is broken by design ;) 16:19:10 <Sacro> well yes 16:19:20 <Sacro> it uses $PKGNAME-$PKGVER-$PKGREL 16:19:25 <Sacro> .pkg.tar.gz 16:20:00 <Sacro> hence it has to be openttd-0.5.3RC1-1.pkg.tar.gz 16:21:33 *** mode/#openttd [+v Belugas] by ChanServ 16:21:36 *** mode/#openttd [+v orudge] by ChanServ 16:29:18 *** Markkisen [~hestporr@h51n6c1o1114.bredband.skanova.com] has quit [Ping timeout: 480 seconds] 16:30:18 *** Osai^zZz is now known as Osai 16:31:55 *** Wac_jsC [~chatzilla@x1-6-00-0c-41-ad-29-4b.k274.webspeed.dk] has joined #openttd 16:32:19 <Wac_jsC> Someone has made a lot of crap in my server, isn't it possible to delete a transport company, when you have server rights ??? 16:33:20 <Rubidium> reset_company or so from the console 16:34:41 <Wac_jsC> I only want to delete that company 16:34:48 <Wac_jsC> still that command ? 16:35:06 <Rubidium> well, with some parameter 16:35:19 <Wac_jsC> how to get which parameters to use ? 16:35:39 <Rubidium> help reset_company ? 16:36:22 <Wac_jsC> thx, found it 16:37:26 <orudge> Sacro: can it not just look backwards for the last -? 16:37:36 <orudge> and look from the beginning for the first - 16:37:40 <orudge> and anything in the middle is the version number? 16:38:05 <hylje> err 16:39:09 *** Frostregen_ [~sucks@dslb-084-058-139-210.pools.arcor-ip.net] has joined #openttd 16:39:23 <Sacro> orudge: i don't know, i didn't write it 16:39:26 <orudge> :P 16:39:33 *** Wac_jsC [~chatzilla@x1-6-00-0c-41-ad-29-4b.k274.webspeed.dk] has quit [Quit: Chatzilla 0.9.77-rdmsoft [XULRunner 1.8.0.4/2006060814]] 16:39:36 <orudge> well, fix it and submit a patch ¬ 16:40:07 <hylje> if i have an object that can turn only max X degrees to either direction, how would i iteratively turn it from position A to position B 16:40:13 *** skidd13 [~skidd13@p548A4706.dip.t-dialin.net] has left #openttd [] 16:43:57 *** Frostregen73 [~sucks@dslb-084-058-157-232.pools.arcor-ip.net] has joined #openttd 16:44:41 *** Frostregen73 is now known as Frostregen__ 16:44:49 *** Frostregen [SADDAM@dslb-084-058-120-039.pools.arcor-ip.net] has quit [Read error: Operation timed out] 16:46:06 *** Frostregen [~sucks@dslb-084-058-171-158.pools.arcor-ip.net] has joined #openttd 16:47:41 *** Frostregen37 [~sucks@dslb-084-058-180-136.pools.arcor-ip.net] has joined #openttd 16:48:13 *** gerrh [~idkfa@static229-147.adsl.no] has joined #openttd 16:48:16 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 16:48:17 <gerrh> hey guys 16:49:07 <gerrh> i'm really sorry and feel like a dweeb for bobbing into an irc chan and asking questions - but truth of the matter is that i've googled my eyes out and read through the openttd.cfg file times upon end with no luck in finding information about how to set larger maps on game restart by default 16:49:46 *** Frostregen35 [~sucks@dslb-084-058-104-040.pools.arcor-ip.net] has joined #openttd 16:49:50 <gerrh> if anyone can point me to more information about this matter, please do drop me a query 16:49:54 <Rubidium> map_x & map_y are your friends 16:50:01 <gerrh> rly 16:50:04 <gerrh> i <3 u 16:50:05 <gerrh> :D 16:50:22 <peter1138> they're 2^n, so map_x = 8 gives you 256 16:50:44 <gerrh> ok, much appretiated, mister :D 16:50:49 *** Frostregen_ [~sucks@dslb-084-058-139-210.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:51:00 *** Wolf01 [~wolf01@host90-236-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 16:51:04 *** Frostregen44 [~sucks@dslb-084-058-139-063.pools.arcor-ip.net] has joined #openttd 16:51:10 <Wolf01> hello 16:52:25 *** Frostregen__ [~sucks@dslb-084-058-157-232.pools.arcor-ip.net] has quit [Read error: Operation timed out] 16:52:38 <peter1138> hmm 16:53:09 *** Frostregen__ [SADDAM@dslb-084-058-108-179.pools.arcor-ip.net] has joined #openttd 16:54:01 * orudge uploads 0.5.3-RC1 for OS/2 16:54:04 *** Frostregen__ is now known as Frostregen_ 16:54:04 *** Frostregen_ is now known as Frostregen__ 16:54:19 *** Frostregen [~sucks@dslb-084-058-171-158.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:54:56 *** thgergo [~th_gergo@dsl51B60EA0.pool.t-online.hu] has joined #openttd 16:55:10 *** Barry [~chatzilla@bg1078138.hum.uva.nl] has joined #openttd 16:56:33 *** Frostregen37 [~sucks@dslb-084-058-180-136.pools.arcor-ip.net] has quit [Read error: Operation timed out] 16:57:44 *** Frostregen35 [~sucks@dslb-084-058-104-040.pools.arcor-ip.net] has quit [Read error: Operation timed out] 16:58:22 *** lynx [~das^wuppi@p579FFF58.dip.t-dialin.net] has joined #openttd 16:58:27 *** Frostregen44 [~sucks@dslb-084-058-139-063.pools.arcor-ip.net] has quit [Read error: Operation timed out] 16:58:45 <lynx> hi, i have a question about the configuration of a dedicated server 16:58:52 <gerrh> shoot 17:00:03 <lynx> i set the diff_custom thing a hundret times, but somehow breakdowns are still not switched off 17:00:36 <Eddi|zuHause3> then you did it wrong ;) 17:01:16 <lynx> diff_custom = 2,2,1,2,500,6,1,2,0,0,2,1,1,1,1,0,1,0 17:01:21 <colle> make sure that diff_level is set to 3 17:01:25 <lynx> should be off right? 17:01:26 <lynx> why? 17:01:41 *** Frostregen__ [SADDAM@dslb-084-058-108-179.pools.arcor-ip.net] has quit [Read error: Operation timed out] 17:01:42 <lynx> i set "diff_level = " 17:01:43 <colle> otherwise it will use one of the predefined difficulties 17:01:47 <lynx> hmpf 17:01:50 <lynx> k, that might be it 17:01:51 <lynx> thx 17:02:44 <Eddi|zuHause3> 0/1/2/3 - easy/medium 17:02:49 <Eddi|zuHause3> /hard/custom 17:02:56 <lynx> ok 17:03:23 <lynx> will the other players be pissed if i restart the server? ^^ 17:03:41 <stillunknown> lol, this=0xbad220 (doing some debugging) 17:03:44 <Maedhros> if you do it without telling them or saving the game, probably :p 17:04:11 <lynx> the settings are not saved??? 17:05:26 *** Frostregen [SADDAM@dslb-084-058-179-025.pools.arcor-ip.net] has joined #openttd 17:06:24 <lynx> i thought the settings are also saved in a savegame 17:07:21 <Eddi|zuHause3> the settings will be reloaded from the savegame rather than from the config 17:07:40 <lynx> so saving and restoring will still keep breakdowns switched on 17:07:52 <Eddi|zuHause3> you can load the savegame as a local game, change stuff, save, and reload on the server 17:08:26 <Eddi|zuHause3> passwords will be lost... 17:09:06 <lynx> hmm ok 17:09:26 <lynx> another thing: what does a server do, if it reaches the final year ? 17:09:47 <Eddi|zuHause3> i can't answer that... 17:11:47 <Sacro> !calc 2^10-1 17:11:48 <_42_> Sacro: 1023; 17:12:18 <Eddi|zuHause3> anyone here could have told you that :p 17:13:07 <peter1138> there is no final year 17:14:13 <lynx> the config has a place for that 17:16:15 *** Chris82 [~chris@p579E1E0C.dip.t-dialin.net] has joined #openttd 17:18:06 *** skidd13 [~skidd13@p548A5BB9.dip.t-dialin.net] has joined #openttd 17:20:01 <Chris82> are you here dihedral? 17:20:30 <Chris82> I think you forgot e-mailing me the include files for the php file? 17:20:59 *** lynx [~das^wuppi@p579FFF58.dip.t-dialin.net] has quit [Quit: [ www.eXirc.net ] haha ihr müsst euch das angucken :p] 17:21:15 <mikk36> uhm, Q 17:21:41 <mikk36> why do lots of windows keep themselves out of the window borders if window is resized ? 17:21:58 <mikk36> i can't see the X button :) 17:22:30 <mikk36> ie, i resize the window to the minimum size and then a new vehicle testing popup comes up 17:22:46 <mikk36> but i can't see its title bar because it's out the window 17:22:51 <mikk36> even after full-screening ottd 17:24:05 *** dihedral_ [~dihedral@dslb-084-056-243-211.pools.arcor-ip.net] has joined #openttd 17:24:48 <dihedral_> oh 17:24:52 <dihedral_> ... 17:24:54 <dihedral_> forgot about that 17:25:29 *** dihedral [~nathanael@joshua.dihedral.de] has quit [Quit: leaving] 17:25:34 *** dihedral_ is now known as dihedral 17:25:39 <dihedral> hello Chris82 17:28:02 *** skidd13 [~skidd13@p548A5BB9.dip.t-dialin.net] has left #openttd [] 17:28:05 <Chris82> hi :) 17:28:18 <Chris82> I think there are 3 include files, but I couldn't find them in the zip 17:28:28 <Chris82> also I just found a strange bug in the scenario editor 17:28:47 <Chris82> when I have an empty map with just water and click the map button in the main menu there is a world population of 700k + displayed 17:29:23 <dihedral> lol 17:31:44 <dihedral> Chris82: the zip i sent you needs to be extracted into a OpenTTDLib folder from one of the packages, either 0.1 or 0.1.1 17:33:53 <Chris82> thx 17:34:37 <dihedral> and you need pear :-) 17:34:40 <dihedral> pear.php.net 17:34:59 <Chris82> oh that's a problem hmm 17:35:05 <dihedral> why? 17:35:06 <Chris82> I am using self-compiled 64-bit PHP on IIS 17:35:15 <dihedral> that is no problem 17:35:17 <Chris82> Pear isn't working well with it, but I have it installed 17:35:37 <dihedral> you only need 2 files from pear if i am not mistaken 17:35:48 <dihedral> PEAR.php and HTML/Template/Sigma.php 17:36:00 <Chris82> oh ok 17:36:12 <dihedral> if you build your own pear folder as a subdirectory to OpenTTDLib 17:36:28 <dihedral> you can simply set the include path :-) 17:36:30 <Chris82> where can I find OpenTTDLib ? 17:36:46 <dihedral> http://www.tt-forums.net/viewtopic.php?t=32659 17:36:59 <dihedral> still working on a webpage 17:37:54 <Chris82> it should work with PHP5 right? 17:38:54 <dihedral> it is made for php5 17:39:14 <dihedral> i only made a set of php4 include files as some people did not have php5 17:39:19 <Chris82> good :) 17:39:22 <dihedral> but i shall not really put any effort into that 17:41:15 <dihedral> does anybody here know when the packages for 0.5.3-RC1 will be made available on the website? 17:41:21 <Caemyr> yay! 0.5.3! 17:41:30 <Sacro> Caemyr: not for a while yet 17:41:48 <dihedral> the package builders not around? 17:42:05 <Chris82> 0.5.3? I thought next version is 0.6 17:42:11 <dihedral> nono 17:42:20 <dihedral> 0.6 is the version that trunk holds atm 17:42:38 <dihedral> or at least "will be the version" 17:42:40 <glx> and it's not ready yet 17:42:52 * dihedral shakes his head 17:42:55 <dihedral> noses 17:42:59 <dihedral> it aint 17:43:32 <dihedral> trunk still has some way to come :-) 17:43:40 <dihedral> and i am surly looking forward to it :-) 17:43:43 <Caemyr> RC is better than nothing:) 17:43:53 <dihedral> keeps the community happy and busy 17:44:10 <dihedral> i just compiled my server version :-) 17:44:48 <dihedral> uh - i know how i could get some people confused... 17:45:05 <Chris82> compile it with 0.6.0 :D ? 17:45:16 <dihedral> build a trunk game and change the revision flag to 0.6.0 17:45:17 <dihedral> yes 17:45:23 <Chris82> ;) hehe 17:45:33 <dihedral> i can see the forum posts ;-) 17:45:45 <dihedral> and a not so happy Rubidium 17:46:14 <dihedral> Chris82: if you need me to do anything for your OpenTTDLib - just let me know 17:46:40 <Chris82> I am just installing the files and see how it goes 17:47:28 <dihedral> could build you an ajax page :-P 17:47:51 <Chris82> I'll make the page in the sandra-bullock.co.uk design :D 17:48:07 <dihedral> lol - knock yourself out :-) 17:48:33 <Chris82> that'll be easy once I have the code running 17:48:46 <Chris82> my whole page is valid xhtml and the whole design is controlled by just one css file 17:48:55 <Chris82> it's really easy to add content to the design 17:49:14 <dihedral> the example files are also xhtml 1.1 compliant 17:49:27 *** |Jeroen| [~jeroen@dD576B7C2.access.telenet.be] has joined #openttd 17:49:33 <dihedral> at least example2.php and example.sb.php 17:49:35 <Chris82> I use 1.0 transitional because I want target="_blank" to be working :) 17:49:42 <dihedral> hehe 17:50:17 <Chris82> OpenTTDLib.example.sb.tpl.html shouldn't this be a php file? 17:50:26 <dihedral> no 17:50:32 <dihedral> it's a sigma template 17:50:53 <dihedral> it contains <!-- BEGIN BLOCKNAME --> stuff 17:51:02 <dihedral> and {Placeholder} variables 17:51:13 <dihedral> that way i make sure i never have php and html in one file 17:51:34 *** HMage` [~HMage@89-178-57-31.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 17:51:55 <dihedral> that would be the file you need to edit if you want to use Sigma :-) 17:53:14 <Chris82> where do I get this Sigma stuff? 17:53:24 <Chris82> I have all files in place now except the /templates stuff 17:54:09 <Chris82> the package is obviously not called Sigma because PEAR install Sigma doesn't find a valid package 17:54:24 <dihedral> pear install HTML_Template_Sigma 17:54:37 <dihedral> :-) 17:56:12 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 17:57:00 *** dihedral|laptop [~dihedral@dslb-084-056-243-211.pools.arcor-ip.net] has joined #openttd 17:57:27 *** dihedral [~dihedral@dslb-084-056-243-211.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 17:57:32 <Chris82> hmmm wth did PEAR put the file?? 17:57:52 <Chris82> that's why I never use PEAR :p I don't quite get where it stores which files 17:57:54 <dihedral|laptop> it's a windows system 17:57:57 <dihedral|laptop> right? 17:57:59 *** Wolf01 is now known as Wolf01|AWAY 17:58:02 <Chris82> yeah Win 2003 17:58:03 *** dihedral|laptop is now known as dihedral 17:58:12 <dihedral> where did you install php to? 17:58:12 <Chris82> C:\PHP\PEAR is the install dir 17:58:34 <dihedral> then look in HTML/Template 17:58:54 <dihedral> Chris82: you dont have to know where it stores files 17:59:07 <dihedral> they should already be in your include path for php 17:59:08 *** |Jeroen| [~jeroen@dD576B7C2.access.telenet.be] has quit [Remote host closed the connection] 17:59:19 <Chris82> HTML_Template_IT-1.1.tgz < that is the only file that contains HTML in the PHP dir 17:59:47 <dihedral> hmmm.... 17:59:56 <dihedral> that is not right :-S 18:00:10 <dihedral> did it install sigma? 18:00:33 <Chris82> obviously not 18:00:38 <Chris82> but that's what I dont get about pear 18:00:52 <Chris82> I typed PEAR install HTML_Template_Sigma and it downloaded a .tar.gz file 18:00:54 <Chris82> nothing else 18:00:58 <Chris82> but I can't find this file anywhere 18:01:49 <dihedral> you should have a folder called PEAR (in capitals) 18:02:02 <Chris82> yep it's a subfolder of PHP 18:02:03 <dihedral> in the same folder where PEAR/ is located you should have a file called HTML 18:02:10 <Chris82> nope 18:02:18 <Chris82> not there 18:02:47 <Chris82> is there a command to check installed packages? 18:02:48 <Eddi|zuHause3> shouldn't you guys get a room? 18:02:51 <Chris82> like PEAR blah ? 18:03:08 <Eddi|zuHause3> all this PHP stuff makes me crazy :) 18:03:13 <Chris82> lol 18:04:06 <dihedral> currently i would like to direct you to pear.php.net as my food is getting a little child 18:04:12 <dihedral> *chilld 18:05:16 <Chris82> yeah I try it later :) 18:05:20 <Chris82> we watch Alias now anyway :D 18:05:24 <Chris82> so good appetite 18:05:34 <dihedral> thanks 18:05:43 <dihedral> feel free to email me on any stuff :-) 18:05:59 <dihedral> cu in a bit guys 18:08:35 *** Wolf01 [~wolf01@host97-237-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 18:14:01 *** dihedral [~dihedral@dslb-084-056-243-211.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 18:14:32 *** Wolf01|AWAY [~wolf01@host90-236-dynamic.5-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 18:26:08 *** |Jeroen| [~jeroen@dD576B7C2.access.telenet.be] has joined #openttd 18:30:13 <Noldo> &win 36 18:36:10 *** Sug [~graeme@88-104-85-204.dynamic.dsl.as9105.com] has joined #openttd 18:38:20 <Sug> are you aware of this: Error: !invalid string id 0 in GetString 18:38:20 <Sug> openttd: /home/graeme/OpenTTD/openttd-trunk/src/openttd.cpp:108: void error(const char*, ...): Assertion `0' failed. 18:38:37 <Sug> happened renaming a train 18:41:32 *** Digitalfox [~Digitalfo@bl7-181-84.dsl.telepac.pt] has joined #openttd 18:43:50 <stillunknown> Sug: i recommend you file a bug 18:45:44 <Belugas> seems fine in here 18:46:08 <Belugas> was it the first renaming ? or you had plenty before? 18:46:42 <Sug> first on a loaded game, after updating to latest version 18:47:01 <CIA-1> OpenTTD: miham * r10377 /trunk/src/lang/ (9 files): (log message trimmed) 18:47:01 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-06-28 20:46:13 18:47:01 <CIA-1> OpenTTD: brazilian_portuguese - 1 fixed by fukumori (1) 18:47:01 <CIA-1> OpenTTD: catalan - 1 fixed, 2 changed by arnaullv (3) 18:47:01 <CIA-1> OpenTTD: dutch - 10 fixed by webfreakz (10) 18:47:03 <CIA-1> OpenTTD: french - 1 fixed by glx (1) 18:47:03 <CIA-1> OpenTTD: hungarian - 1 fixed by miham (1) 18:48:21 <Sug> happens on a new game too 18:52:58 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:53:02 *** mode/#openttd [+o Bjarni] by ChanServ 18:53:41 * Bjarni slaps Sacro 18:53:45 * Bjarni slaps Kjetil 18:54:10 <Bjarni> can't people leave me alone when I'm busy? 18:54:31 <Rubidium> some people just want attention 18:55:01 <Bjarni> yeah 18:55:02 <Rubidium> oh, Bjarni don't forget to read the commit logs ;) 18:55:13 <Bjarni> that was the next thing 18:55:15 <Bjarni> I just did 18:56:00 <glx> Bjarni: 18:56:00 <glx> [17:26:41] <Sacro> he gets a message when he next signs on 18:56:00 <glx> [17:26:47] <Sacro> and then he will slap me :( 18:56:31 <Bjarni> oops 18:56:44 *** Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has quit [Quit: leaving] 18:56:55 <Bjarni> looks like he is a sadomasochist... I better not look into this >_< 18:57:04 <hylje> wut 18:58:37 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 18:59:10 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Read error: Connection reset by peer] 19:00:35 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 19:03:14 <CIA-1> OpenTTD: rubidium * r10378 /trunk/ (6 files in 4 dirs): -Merge: release changes from 0.5. 19:03:26 <CIA-1> OpenTTD: belugas * r10379 /trunk/src/industry.h: -Codechange: silence a compiler warning (which was right) about a variable too little for what's been asked to do 19:03:44 <Smoovious> doncha just hate when people throw eggs at your house... .. . 19:06:53 <Bjarni> did that happen to you? 19:07:49 <Nukebuster> never had that before... 19:08:14 <Bjarni> never happened to me 19:09:03 <Smoovious> yeah, just finished spending an hour power-washing the garage door 19:09:09 <Smoovious> took off some of the paint too 19:09:19 <Smoovious> I suspect Sacro :D 19:09:30 <Bjarni> me too 19:09:38 <Bjarni> specially since he is away right now 19:09:45 <Smoovious> ya 19:09:51 <Smoovious> coincidence?! 19:09:56 <Smoovious> I think not! 19:11:21 *** HMage [hmage@89-178-0-102.broadband.corbina.ru] has joined #openttd 19:14:43 <CIA-1> OpenTTD: peter1138 * r10380 /trunk/src/ (misc_cmd.cpp vehicle.cpp): -Fix (r10364): when checking for unique names, only check vehicles that can have names, and skip inactive players. 19:15:13 *** Alanin is now known as alanin 19:16:51 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has joined #openttd 19:19:19 *** alanin is now known as Alanin 19:19:59 <Sug> that was quick! 19:20:55 <Rubidium> well, it was fixed (and committed to trunk) before you actually "committed" the bug report of FS 19:21:38 * peter1138 puts his time-machine away 19:21:57 *** Me [~chatzilla@vau75-6-82-230-164-90.fbx.proxad.net] has joined #openttd 19:22:07 * peter1138 did put it away 19:23:05 <peter1138> hmm 19:24:26 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] 19:25:38 <Sacro> peter1138: you travelled back in time and put it away before you tripped over it? 19:25:45 *** |Jeroen| [~jeroen@dD576B7C2.access.telenet.be] has quit [Remote host closed the connection] 19:26:11 * peter1138 wonders where he put it away 19:26:25 <Bjarni> you forgot it in the future :P 19:30:09 <Sacro> perhaps you should tell your future self to bring it back when he finds it 19:30:13 * Prof_Frink steals peter1138's time machine with the aid of some angel statues 19:30:22 <Sacro> ARRRRRRRGHH NOT THE ANGELS 19:30:32 * Sacro remembers not to blink 19:30:35 <Bjarni> that won't work :P 19:30:38 <Sacro> and not to look away 19:30:43 <Sacro> and definatly not to blink 19:30:53 <Bjarni> you see, the reason why he can't find it is that I already stole it, but don't tell him that 19:30:54 <Prof_Frink> I love the internets 19:31:07 <Bjarni> internetS? 19:31:20 <Prof_Frink> I can catch up with almost an entire series of Who in a week 19:31:20 <Bjarni> you mean the blue one, the green one, the yellow one...? 19:31:41 <Prof_Frink> Bjarni: Sssh! The RIAA musten't know about the green one! 19:31:47 <Smoovious> I use the orange one 19:31:48 <Bjarni> oops 19:31:56 * Sacro has a big red one 19:32:07 * Smoovious holds up his orange ethernet cable, "See?" 19:32:49 <elmz> mine has no colour :( 19:32:56 <elmz> where do I get one? 19:33:02 <Bjarni> so what internet you use depends on the colour of your connection... ok 19:33:13 <Bjarni> I use a black/white/blue/gray one 19:33:38 <Ailure> haha 19:33:42 <Ailure> the limits on stations were removed? 19:33:42 <Ailure> haha 19:33:43 <Bjarni> oh and beige too 19:33:44 <Ailure> oh god 19:33:48 <Ailure> 14000 passengers 19:33:48 <Ailure> wow 19:34:12 <Prof_Frink> tome to build some maglevs 19:34:29 <Ailure> there's no maglevs yet D: 19:34:41 <Ailure> but I just finished building a passenger line to that town 19:34:44 <Bjarni> you need a tome to figure out how to build maglev??? 19:35:20 <Bjarni> maybe the flying trains are sacred to you or something 19:35:25 <Ailure> I also named towns stuff like 19:35:28 <Ailure> Hax and Meow 19:35:29 <Prof_Frink> Bjarni: Yes, if you're using the CthulhuSet 19:35:33 <elmz> hehe, looks kinda silly with a town with 5000 inhabitants....2000 of them are standing on a bus stop :P 19:35:47 <Bjarni> that sounds sane 19:35:49 <Ailure> yeah 19:35:52 <Ailure> can be said 19:35:55 <Ailure> the population of this town 19:35:57 <Ailure> is only 9000 19:36:01 <elmz> haha 19:36:06 <Bjarni> somebody ate garlic and 2k people tries to flee 19:36:15 <Ailure> and the station is hardly covering the whole town 19:36:20 <elmz> a lot of people bought several tickets then? :P 19:36:32 <Ailure> haha 19:36:34 <Ailure> that reminds me 19:36:38 <Ailure> once I sat next to a drunk guy 19:36:47 <Ailure> he was a bit harassing agains tme so I moved eventually to another wagon 19:36:48 <Ailure> but 19:36:55 <Ailure> it was kinda funny, as he actually bought severeal tickets 19:36:57 <Ailure> for some reason 19:37:08 <Ailure> to severeal diffrent towns 19:37:08 <Ailure> and he was on the way wrong train too 19:37:23 <elmz> hehe 19:37:41 *** Barry [~chatzilla@bg1078138.hum.uva.nl] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 1.5.0.10/2007021601]] 19:37:43 <Ailure> I was very annoyed at him 19:37:52 <Ailure> but was at least happy that he funded public transport :p 19:38:31 <Wolf01> one time for all: http://wolf01.game-host.org/OTTD_related/patches/transparency_variable_fix_10380.diff so there isn't a limit of widget to add 19:39:00 <Sacro> i had a drunk that wanted directions to the train station 19:39:01 <Bjarni> reminds me of when I was approached by some guy, who wanted to use the train to Copenhagen.... it actually took me a while to tell him that it was in the middle of the night (1:30 or even later) and that there was no more passenger trains. Also he couldn't figure out why we didn't want to reverse our train so he could go to Copenhagen 19:39:06 <Wolf01> which fixes the "transparent loading indicator" widget 19:39:08 <Bjarni> I think he was high or something 19:39:14 <Sacro> had he moved a foot further forward, he'd have fallen off the platform 19:40:16 <Bjarni> also turning up at a station for EMUs only and finding a diesel locomotive with some cars where none of them has lights in them should ring a bell that it might not be a regular passenger train 19:40:55 *** jnmbk [~jnmbk@88.240.63.233] has joined #openttd 19:41:08 <Wolf01> peter1138! i have a bugfix for a trunk bug, are you happy? :D 19:41:43 <peter1138> uh oh 19:41:54 <Eddi|zuHause3> if you file a bugreport and also tell him where he put the time machine, he will fix it 5 minutes ago :p 19:41:54 <peter1138> where? 19:42:08 <Wolf01> some lines above 19:42:11 <peter1138> ok 19:42:16 <peter1138> that's not a bugfix 19:42:32 <Wolf01> but fixes a bug 19:42:38 <peter1138> what bug? 19:43:20 <Sacro> http://pics.livejournal.com/debgeisler/pic/0004dw65/s320x240 19:43:45 <Wolf01> the transparent loading indicators widget in the transparency toolbar does not change its state :P 19:44:32 <peter1138> i think you'll find it does 19:44:45 <Sacro> http://img521.imageshack.us/img521/7894/26e8b7c8e9a376qi7.jpg 19:45:12 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 19:45:13 <Wolf01> yes, but it is not lowered! 19:46:16 <peter1138> . . . 19:46:41 <Wolf01> eh, doesn't work for me 19:46:55 <Wolf01> i can click on it but i can't press it 19:47:15 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 19:47:17 *** Me [~chatzilla@vau75-6-82-230-164-90.fbx.proxad.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 19:47:21 <peter1138> you're not playing plain trunk then 19:47:32 <Wolf01> r10380 19:50:31 <Eddi|zuHause3> what's a good vehicle set for a tropic game? 19:50:41 <peter1138> tropicset? :) 19:51:09 <Eddi|zuHause3> is that good? :p 19:52:52 <Eddi|zuHause3> 136316 22. Sep 2003 tropicstw.grf <- is there a newer version than that? 19:53:11 *** jnmbk [~jnmbk@88.240.63.233] has quit [Remote host closed the connection] 19:54:18 <Wolf01> uhm, works in nightly... but is always better to make that variable more capacious, i'll plan to add some widgets in the future to that toolbar 19:54:54 <peter1138> no idea 19:55:05 <peter1138> Wolf01: no, it's better to change it in your patches 19:56:33 <Smoovious> Eddi|zuHause3... my tropicstw.grf shows v1.00 and says Final in the name 19:56:49 <Smoovious> 2003 20:06:42 <Eddi|zuHause3> hey guys, what about this: www.informatik.uni-halle.de/~krause/strgen.diff 20:08:53 <glx> why ? 20:09:13 <Eddi|zuHause3> because the warning handling is inconsistent 20:09:29 <Rubidium> he wants silence ;) 20:10:00 <glx> but it's not a todo warning, it's a notice 20:10:04 <Eddi|zuHause3> the plain "'%s' is untranslated" warning is guarded like that 20:10:34 <Eddi|zuHause3> but the "'%s' is untranslated. Tweaking english string to allow compilation for plural forms" is not 20:11:06 <Eddi|zuHause3> why have a --warning switch if it is ignored? 20:17:51 <Eddi|zuHause3> hm... wasn't there a tropic station set somewhere? 20:22:05 *** elmz [elmz@ti300710a080-3479.bb.online.no] has quit [] 20:24:42 *** HMage [hmage@89-178-0-102.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 20:27:13 *** dihedral [~dihedral@dslb-084-056-243-211.pools.arcor-ip.net] has joined #openttd 20:28:19 <dihedral> hello 20:30:17 <Eddi|zuHause3> hm... there does not seem to be a release of those... :( 20:31:31 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 20:39:17 * dihedral wonders how Chris82 is getting along 20:39:52 *** TinoM [~Tino@i5387C056.versanet.de] has quit [Quit: Verlassend] 20:42:59 <dihedral> Chris82: are you around? 20:43:56 * dihedral slaps Chris82 20:44:42 <Smoovious> Eddi|zuHause3: tropic station set? with what kinds of station? 20:46:09 <Eddi|zuHause3> Smoovious: http://www.tt-forums.net/viewtopic.php?t=27868 20:47:57 <Smoovious> ahh... nope, don't got that one 20:48:00 *** skidd13 [~skidd13@p548A5239.dip.t-dialin.net] has joined #openttd 20:48:15 <Eddi|zuHause3> how do i start up properly in tropic? i never played it before... 20:48:15 <stillunknown> Is there a function to get the "track distance" between two positions (in gameunit resolution)? 20:48:21 <skidd13> Hi 20:48:31 <Eddi|zuHause3> stillunknown: it's called pathfinder 20:48:53 <Eddi|zuHause3> you can probably tweak it to return the distance 20:49:06 <stillunknown> I'd prefer something existing. 20:49:35 <Smoovious> Eddi|zuHause3... start up properly? 20:50:23 <peter1138> what is "track distance" ? 20:50:28 <skidd13> stillunknown: look in map.h 20:50:34 <peter1138> distance between two points following the track? 20:51:21 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Ex-Chat] 20:51:33 <stillunknown> peter1138: yes 20:51:55 <stillunknown> I want a reliable way to ensure proper vehicle distance. 20:52:03 <skidd13> forget about map.h 20:52:21 <peter1138> use the pathfinder then 20:52:23 <stillunknown> I know, i look in map.h often ;-) 20:52:52 <Eddi|zuHause3> Smoovious: start up == the cheapest line that gives the most revenue, to build a basis 20:53:03 <Eddi|zuHause3> like in temperate it is said to be coal 20:53:49 <peter1138> multistop uses dist = RoadFindPathToStop(v, rs->xy); 20:53:51 <peter1138> for instance 20:55:18 <Smoovious> coal isn't a bad run... personally, I make several short-lines here and there... and once they're running, I start extending the line to a similar industry further away 20:56:28 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds] 20:56:59 <Eddi|zuHause3> why, if i choose "hilly", there is not one single hill on the map? 20:57:27 <Rubidium> random 20:58:41 *** Ammler [~Ammler@84.227.144.255] has joined #openttd 20:58:47 <Smoovious> maybe the smoothness you set, has levelled out the hills 20:59:00 <Smoovious> I use 'mountainous' 21:03:40 <Wolf01> 'night 21:03:43 *** Wolf01 [~wolf01@host97-237-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:11:54 <ln-> i might be visiting denmark next friday, any objections? 21:12:14 <Ailure> watch out for drunk people 21:12:20 <Ailure> and homeless D: 21:12:29 <Ailure> first time I saw a homeless person was in copenhagen 21:12:30 <Ailure> no joke 21:12:31 <Ailure> lol 21:14:14 *** Wac_jsC [~chatzilla@x1-6-00-0c-41-ad-29-4b.k274.webspeed.dk] has joined #openttd 21:14:32 <Wac_jsC> Is it possible to remove the password from a company via a command ? - how ? 21:17:18 <Sacro> afaik, no 21:17:26 <Sacro> save the game and restart the server to clear passwords 21:18:02 <Wac_jsC> :( 21:18:04 <Wac_jsC> k 21:19:20 *** Wac_jsC [~chatzilla@x1-6-00-0c-41-ad-29-4b.k274.webspeed.dk] has quit [Quit: Chatzilla 0.9.77-rdmsoft [XULRunner 1.8.0.4/2006060814]] 21:20:34 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 21:21:59 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has joined #openttd 21:23:17 *** Sug [~graeme@88-104-85-204.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 21:24:07 <Eddi|zuHause3> hm... starting out with a passenger line is fun ;) 21:27:05 <dihedral> has it really only been one month? i though it was more than that! 21:27:05 <stillunknown> Is there a function to determine if a tile has a slope with something built on it? 21:28:32 <dihedral> anyhow - good night ladies 21:28:36 <dihedral> have a nice one 21:28:53 <dihedral> and thumbs up for all work done - you guys are great :-) 21:29:14 *** dihedral [~dihedral@dslb-084-056-243-211.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 21:30:09 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 21:33:17 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 21:34:34 <Eddi|zuHause3> villages of 500 people produce way too many passengers... 21:36:01 <Ailure> hmm 21:36:16 <Ailure> farthest zoom level plays with my imagination 21:36:27 <Ailure> I was wondering what kind of giant robot was among the farmland D: 21:36:39 <Ailure> it was a transmitter 21:37:45 <eekee> hehe 21:38:11 <Jerub> oh noes! was it a decepticon? 21:38:13 <Jerub> :p 21:40:51 <Smoovious> it really is a giant robot... when it knows you're looking closely at it, it masquerades itself as a transmitter 21:44:05 <Prof_Frink> Smoovious: It's the statues you've got to worry about 21:44:40 <Smoovious> best to try to route all your road vehicles away from the center of town cuz of those 21:44:58 <Prof_Frink> No! Route them *towards* them! 21:45:16 <Prof_Frink> 'cause then the drivers can *see* them 21:45:29 <Ailure> heh 21:45:50 <Smoovious> but I don't like what the statues do to them... replacing all of those tires and windshields gets expensive 21:45:52 <Ailure> could always have a street fighter minigame in ottd 21:45:56 <Ailure> with the statues fighting each other 21:45:57 <Ailure> :p 21:46:32 <Prof_Frink> Smoovious: They can only move t=when no-ine can see them. You need more vehicles. 21:46:58 <Smoovious> more? but I already got ~400 of em 21:48:19 <peter1138> hmm, full screen motion blur ... why? 21:49:12 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has quit [autokilled: Running mirc script bot things in channels without permission scares people. Don't do it. Mail support@oftc.net if you have questions. (2007-06-28] 21:49:32 <Ailure> so your LCD screen looks like a oldschool CRT again? 21:49:49 <peter1138> no, motion does the opposite 21:49:59 <peter1138> make your CRT (or fast LCD) look like a slow LCD 21:50:19 <valhallasw> >_< 21:50:32 <valhallasw> why would you even want that? 21:50:47 <Ailure> heh point though 21:50:52 * eekee likes slow LCDs, they have better color rendition lol 21:50:54 <Ailure> some low-end LCD's have blurry motion 21:51:06 <Ailure> while low-end CRT's are awlays blurry ;) 21:51:59 *** raimar2 [~hawk@p5489C9E2.dip.t-dialin.net] has joined #openttd 21:54:03 <valhallasw> besides, who really needs 4mc lcds? 21:54:05 <valhallasw> ms* 21:54:56 <valhallasw> anything < 17ms is generally useless 21:55:59 <Zaviori> How wrong can that statement be? 21:56:12 <Zaviori> I really want to see you playing q2 on a 17ms lcd :-D 21:56:18 <Zaviori> (or anything fast paced game) 21:56:19 <Ailure> haha yeah 21:56:22 <Ailure> Well 21:56:26 <Ailure> my LCD is fast enough 21:56:46 <Ailure> I have no idea what it's "reaction" time is 21:57:16 *** Progman [~progman@p57A1CC51.dip.t-dialin.net] has quit [Remote host closed the connection] 21:57:16 <Ailure> But in terms of motion, I see no diffrence between the CRT and LCD screen I have 21:57:29 <Ailure> my CRT screen is slightly blurrier, but it's only somethng I notice side by side 21:58:05 <Ailure> I can make out invidual pixels easier on the LCD screen, even if it's about teh same size and same resolution as the CRT screen :p 21:58:06 <valhallasw> Zaviori: you brain cannot even interpret 60Hz 21:58:06 * stillunknown has 25 ms screen (although that's probably the minimum), but is happy with it nevertheless 21:58:19 <Zaviori> valhallasw, and still you can clearly feel the difference 21:58:29 <Zaviori> Really, there isn't even a point to discuss :| 21:58:43 <valhallasw> either placebo effect or you're comparing 50ms lcd's to 4ms lcd's 21:58:45 <Zaviori> And low end lcds tend to ghost 21:58:54 <Zaviori> Well, I'm playing q2 with 4ms.. 21:59:00 <valhallasw> yes 21:59:03 *** raimar3 [~hawk@p5489C67C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:59:09 <stillunknown> High end screens ghost more too. 21:59:10 <Zaviori> I did notice a little difference after changing to it 21:59:17 <Zaviori> After 7 years of q2 with crt 21:59:35 <stillunknown> It depends on the panel type. 21:59:38 *** Ammler [~Ammler@84.227.144.255] has quit [Read error: Connection reset by peer] 21:59:43 <valhallasw> and depends on what you expect 21:59:44 <stillunknown> I have a non-overdrive pva panel. 21:59:53 <stillunknown> Great colors and such, but not so fast. 21:59:57 <Zaviori> My firends 12ms it was hard to play toe on toe against good player with low latency 22:00:07 *** Ammler [~Ammler@84.227.144.255] has joined #openttd 22:00:20 <Zaviori> Just because it was slower to react ;I 22:00:35 <valhallasw> I dare to doubt the significance of the TFT 22:00:56 <Zaviori> I dont :P 22:01:16 <Zaviori> The more fast paced the game is the easier it is to see the difference 22:02:04 <valhallasw> how high is your output refresh rate? 22:02:13 <Zaviori> On my crt it was 85hz 22:02:28 <Zaviori> 60hz on the lcd I guess 22:02:47 <valhallasw> if your lcd gets 60 images per second 22:02:57 *** skidd13 [~skidd13@p548A5239.dip.t-dialin.net] has left #openttd [] 22:03:05 <valhallasw> while it can use 250 22:03:11 <stillunknown> Keep in mind that these so called 4 ms screens are not really doing all things at 4 ms. 22:03:22 <valhallasw> how on earth can it be faster than one that gets 60hz and actually has that as max? 22:03:29 <valhallasw> stillunknown: like recieving data 22:03:32 <stillunknown> They probably take 20 ms for a "bad" transition. 22:03:41 <Zaviori> valhallasw, I dont know, but you can try it yourself 22:03:48 <Zaviori> q2 demo isn't big to dl 22:04:00 <valhallasw> I haven't got a 4ms screen to test with :p 22:04:01 <CIA-1> OpenTTD: rubidium * r10381 /trunk/src/train_cmd.cpp: -Fix [FS#951]: skipping an order made train reverse immediatelly. Patch by boekabart. 22:04:02 <Zaviori> If you got crt & tft to try it with that is 22:04:09 <Zaviori> Well it is even more clear with 12-> 22:04:22 <Zaviori> With 4ms it is barely noticeable 22:05:24 <valhallasw> stillunknown: like... 4ms when nothing has to change and 20ms when all pixels have to change? 22:05:56 <Zaviori> But you got to factor it that all different jumpings you do in q2 are affected by the fps you have 22:06:00 <Zaviori> And all that sort of stuff 22:06:15 <Zaviori> And you jump higher with higher fps :P 22:06:23 <valhallasw> yes, but the screen does not affect your fps 22:06:49 <Zaviori> No, but if you got 12ms latency you will notice the differnece :) 22:07:10 <valhallasw> what does fps have to do with latency at all... 22:07:15 <Zaviori> But nobody in their right mind would ever try to play q2 with that kind of screen 22:07:22 <glx> lcd don't need to have more than 60Hz refresh rate 22:07:23 <Zaviori> I dont know, but I get lower latency with higher fps 22:07:34 <glx> on crt it's needed to preserve the eyes 22:07:46 <Zaviori> Maybe it has something to do with q2 netcode or so :P 22:07:49 <valhallasw> glx: if you've got a 4ms lcd, it should be able to handle 250Hz 22:08:10 <glx> but it's not needed 22:08:28 <valhallasw> it's needed if you want to actually get to that 4ms 22:09:09 <stillunknown> valhallasw: depends on the color change 22:09:20 <valhallasw> hm, wait 22:09:21 <valhallasw> that 4ms 22:09:37 <valhallasw> is that *input lag* or *response time*? 22:09:46 <Kjetil> it depends if the 4ms is grey to grey or black to white 22:09:48 <stillunknown> Is the time it takes for a single pixel to change, for the best possible situation/ 22:09:58 <stillunknown> 4 ms is always grey to grey 22:09:59 <Rubidium> Kjetil: the one that is fastest 22:10:48 <valhallasw> I suppose the *input lag* is much more important for fps'es 22:11:14 <peter1138> input lag, heh. 22:11:14 <Zaviori> But to my point, 17ms for playing a game like q2 is like playing it with your hands behind your back while facing away from the computer :s 22:11:35 <peter1138> response time is what is important 22:11:53 <Rubidium> well, you'll need dvi-d and not some analog signal if you want to reduce the input lag 22:11:56 <valhallasw> well, funky 4ms response time if you've got 50ms of input lag :p 22:11:56 <Kjetil> stillunknown: ehm... no ? 22:12:31 <peter1138> is "input lag" ever measured? 22:12:43 <Rubidium> ofcourse not 22:12:44 <valhallasw> no 22:12:50 <stillunknown> Kjetil: no to what? 22:12:51 <valhallasw> it makes tft's look bad ;) 22:13:51 <Kjetil> stillunknown: to always being g-t-g. The producer always pick the fastest one of g-t-g and b-t-w to make the lcd-module look good on paper 22:14:22 <peter1138> yes, with a decent manufacturer you'll see the fastest, average and longest 22:14:41 <valhallasw> any decent manufacturers around in this world? 22:14:43 *** MadMax [~max@38.Red-217-127-163.staticIP.rima-tde.net] has joined #openttd 22:14:48 *** MadMax [~max@38.Red-217-127-163.staticIP.rima-tde.net] has quit [] 22:15:03 *** Me [~chatzilla@vau75-6-82-230-164-90.fbx.proxad.net] has joined #openttd 22:16:11 *** mode/#openttd [+v Bjarni] by ChanServ 22:17:04 <stillunknown> Kjetil: But have you ever seen a screen with 4ms black to white? 22:17:32 <Kjetil> I haven't been searching for one 22:18:09 <stillunknown> ~16 ms is the fastest you'll get without overdrive iirc 22:18:44 <stillunknown> And overdrive screens are by definition better in grey to grey transitions. 22:19:19 <Smoovious> a piece of copy-paper is excellent in white to white transitions 22:21:29 *** Me [~chatzilla@vau75-6-82-230-164-90.fbx.proxad.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 22:22:22 *** thgergo [~th_gergo@dsl51B60EA0.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 22:24:42 *** Min464 [~103730197@IGLD-83-130-46-141.inter.net.il] has joined #openttd 22:24:44 *** Min464 [~103730197@IGLD-83-130-46-141.inter.net.il] has quit [autokilled: This host violated network policy. Mail support@oftc.net if you have any questions. (2007-06-28 22:24:44)] 22:30:31 <stillunknown> Smoovious: Your in a fog enjoying the contrast of white on white? 22:31:37 <stillunknown> *You're 22:32:41 <Smoovious> light torch 22:35:52 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 22:36:30 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:39:55 *** strstrep [~brigad@ip68-9-207-179.ri.ri.cox.net] has joined #openttd 22:40:15 <strstrep> Mental note: do not compile software while upgrading your compiler. 22:40:25 <mggrant> hehe 22:40:35 <Eddi|zuHause3> sounds fun :p 22:40:47 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 22:40:48 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:40:54 <strstrep> I thought "wow, they forgot to compile this before committing..." 22:41:02 <strstrep> And then I realized ... 22:42:08 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 22:42:18 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 22:45:57 <eekee> hehehe 22:46:56 <Bjarni> strstrep: do you really think that we would do such a mistake? 22:47:00 <eekee> I had to rebuild sdl before I could play or compile ottd today. I'd just removed svgalib, & sdl was linked to it despite having been told not to 22:47:18 <strstrep> Bjarni: I've seen it happen before in other projects. 22:47:37 <strstrep> We're all human, right? 22:47:45 <Bjarni> not me 22:47:56 <strstrep> Oh, ok, then you don't count. 22:48:24 <strstrep> But for the rest of us, an occasionally broken tree is something you have to put up with from time to time. 22:48:40 <Bjarni> !openttd commit 10348 22:48:43 <_42_> Commit by rubidium :: r10348 /trunk/src/industry_cmd.cpp (2007-06-26 21:17:51 UTC) 22:48:45 <_42_> -Fix (r10347): compile errors; do not think it compiles fine when you run make on the wrong working copy. 22:49:17 <Bjarni> you mean something like that? 22:49:32 <strstrep> Sure 22:50:00 <Bjarni> for some reason it didn't like "if (blah && && blah) 22:50:03 <Bjarni> " 22:50:10 <strstrep> Oh, darn. 22:50:12 <Rubidium> Bjarni: don't lie 22:50:28 <Bjarni> ok 22:50:28 <Rubidium> it didn't like "if (blah && && bla))" 22:50:56 <Sionide> " 22:51:00 <Bjarni> - if (new_prod == old_prod && && old_prod > 1)) { 22:51:01 <Bjarni> + if (new_prod == old_prod && old_prod > 1) { 22:51:07 <SmatZ> the savegame attached with http://bugs.openttd.org/task/957 asserts for me immediatelly after load - do you encounter this problem too? 22:51:31 <eekee> I fixed a small patch for imap in the source mage distro the other day. I also bumped the version number & checked it compiled fine. Someone else bumped the version number just before I committed my changes, & I put my fix on top of their bump, & forgot to retest 22:51:35 <Rubidium> not in 0.5.3-RC1 22:51:45 <SmatZ> rev 10380,10381 Error: !Disconnecting train ... probably not connected with original report 22:52:24 <Bjarni> who (besides SmatZ) are talking about 0.5.3-RC1? 22:52:30 <Bjarni> I'm talking about trunk 22:52:34 <Bjarni> as I always do 22:53:31 <SmatZ> I am sorry if I entered your conversation inconviently 22:53:50 <Bjarni> that's ok 22:54:13 <Bjarni> you didn't do anything wrong 22:54:29 <Bjarni> well, besides crashing the game, which is always a bad thing.... 22:54:39 *** kaan [~Klaus@82.192.152.195] has joined #openttd 22:54:49 <SmatZ> ok then , thanks :) 22:54:49 <kaan> goodevening all :) 22:57:45 <SmatZ> hello kaan 22:59:12 <CIA-1> OpenTTD: rubidium * r10382 /trunk/src/strgen/strgen.cpp: -Fix (strgen): it was not possible to use --warning and --todo at the same time. 23:00:05 <Bjarni> hi kaan 23:09:19 <SmatZ> is trunk supposed to load 0.5.3-RC1 savegames? 23:09:33 <glx> yes 23:10:25 <SmatZ> then there is some problem :( 23:10:59 <SmatZ> i get assertion Error: !Disconnecting train when loading savegame from http://bugs.openttd.org/task/957 ... when loaded with 0.5.3-RC1, it works 23:13:06 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:13:06 <SmatZ> the loading/saving and save versioning is something I am not used to, so I cannot help :( 23:13:14 <kaan> oh well, im going to beds, see ya all later :) 23:13:25 <SmatZ> good night kaan 23:13:51 *** kaan [~Klaus@82.192.152.195] has left #openttd [] 23:15:07 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 23:16:50 <Sacro> !seen Bjarni 23:16:51 <_42_> Sacro, please look a bit closer at the memberlist of this channel. 23:17:22 * Bjarni notes that Sacro is blind 23:17:34 * Bjarni slaps Sacro 23:17:34 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 23:17:34 <Sacro> Bjarni: aye... 23:17:39 <Sacro> all that masturbating 23:18:00 <Bjarni> ... 23:18:15 <Bjarni> now lolman thinks that I said something perverted to you :( 23:26:04 * Smoovious growls making his routes. 23:26:54 <Smoovious> ya know, if I could share orders, or even copy them, between dissimilar vehicle types, would only take me 1/3 as long to set up my routes 23:27:32 <Bjarni> hmm 23:27:48 <Bjarni> sharing would likely be out of the question 23:27:54 <Jerub> Has anyone made a patch to automatically make up orders for the case where you put a train on a track between two stations? 23:28:00 <SmatZ> good night kaan 23:28:01 <Smoovious> most of my busses and mail trucks, for example, have exactly the same routes, and always will be 23:28:09 <SmatZ> oops mistake 23:28:28 <Bjarni> SmatZ: complain to your ISP.... you lag big time 23:28:38 <Bjarni> or maybe you should complain to your parents :P 23:28:52 <Eddi|zuHause3> Jerub: i think that is a rather rare special case... 23:29:21 <SmatZ> Bjarni: :-) I execute compilation by Up+Enter - I had wrong window active :) 23:29:28 <Jerub> Eddi|zuHause3: until I start making bigger rail networks, I often make two stations, lay track, make a train, set up its orders, hit go. 23:29:41 <Jerub> It'd be nice to just be able to make the train, hit autoorders, and hit go. 23:29:48 <Bjarni> Smoovious: those are both road vehicles, so it wouldn't be between types 23:29:58 <Sacro> i found a bug in RC1 23:30:01 <Sacro> well, i didn't find it 23:30:07 <Bjarni> SmatZ: then it's the parents thingie... you compiled in the wrong window :P 23:30:10 <Smoovious> as for orders between, say, a plane and a train, it would be enough if I could just copy all the stops, and then set all of the rest manually 23:30:38 <Smoovious> Bjarni... as far as the game is concerned, they're different types... I can't share orders between busses and mail trucks 23:30:39 <Eddi|zuHause3> Jerub: too much effort for too little effect... 23:30:52 <SmatZ> :) 23:31:03 <Sacro> http://johnmit.net/files/Honhill%20Transport,%2012th%20Feb%201975.sav 23:31:15 <Sacro> a train going over a bridge crashes with a train going under 23:31:18 <Jerub> Eddi|zuHause3: I guess, I just find it annoying when the track is very long to revist both my stations. 23:31:46 <Eddi|zuHause3> Jerub: imagine to hit that button on a large network, it has to spend ages to decide wether there is more than two stations connected 23:31:53 <Bjarni> ohh this reminds me of the guy, who tried to use a GUI frontend for fink (app-get like app) to compile OpenTTD and complained when it didn't work 23:32:12 <Bjarni> Sacro: http://bugs.openttd.org 23:32:15 <Eddi|zuHause3> Jerub: when you build the station, open a station window, and then use the "location" button 23:32:36 <Jerub> Eddi|zuHause3: why is that? a tree traversal would just terminate immeditately if it saw a 3rd station. 23:32:44 <Sacro> Bjarni: i posted the save 23:32:46 <Sacro> what more do you want 23:33:12 <SmatZ> Sacro - may be a problem with your GRFs ? maybe train is too high :-D 23:33:21 <Bjarni> post it somewhere where it will not be forgotten 23:33:22 <Sacro> SmatZ: hehe 23:33:27 <Sacro> Bjarni: try !logs 23:33:36 <Bjarni> not good enough 23:33:51 <Bjarni> we have a system to track known bugs for a reason 23:33:58 <Eddi|zuHause3> Jerub: not all networks have stations every 20 tiles... 23:34:43 <ln-> Bjarni: what can you tell about læsø? 23:35:21 <Bjarni> it's an island 23:35:29 <ln-> yeah, i know. 23:35:44 <Bjarni> there are people living there (for unknown reasons) 23:35:51 <Bjarni> it's not very big 23:35:58 <Eddi|zuHause3> the chance to hit an island in denmark is like 50/50 :p 23:36:22 <Bjarni> you have to use a ferry to get there 23:36:23 <glx> SmatZ: about FS#957, train 1 has last wagon and rear engine missing on a bridge 23:36:40 <Bjarni> ln-: why do you ask? 23:37:11 <Bjarni> <Eddi|zuHause3> the chance to hit an island in denmark is like 50/50 :p <-- actually there is one peninsula and then a whole lot of islands 23:37:18 <Bjarni> so 50/50 is way off 23:37:46 <ln-> Bjarni: that's one potential target i might be visiting next friday. 23:38:27 <Bjarni> ahh 23:38:28 <Bjarni> http://da.wikipedia.org/wiki/L%A6s8 23:38:31 <Eddi|zuHause3> Bjarni: i meant something like: "if you name a spot in denmark, the chance is like 50% that it's on an island" 23:38:54 <Bjarni> well 23:39:20 <Bjarni> considering it's called "læs island" might also tell you something xD 23:39:27 <SmatZ> glx: looks like a rendering problem - all trains crossing those bridges have missing parts on them ... 0.5.3 doesn't crash, trunk asserts 23:39:40 <Bjarni> ln-: why would you want to go there? There aren't any railroads 23:39:50 <SmatZ> glx: thanks for noticing, i will add that comment 23:39:59 <glx> SmatZ: bridges are different in 0.5.x and trunk 23:40:13 <SmatZ> okay :) so no problem at all 23:40:14 <glx> (codewise) 23:41:36 <SmatZ> glx but anyway, train should not disappear while crossing the bridge in 0.5.3 23:42:13 <Bjarni> trains should not disappear when crossing bridges in any version 23:42:27 <ln-> Bjarni: it's within reasonable range from göteborg and there's an airfield. 23:42:54 <Bjarni> why go to Göteborg? 23:43:00 <Bjarni> it's full of.... Swedes :s 23:43:31 <ln-> i'll go meet a finn, mr. blackis. 23:43:39 <Bjarni> ahh 23:43:53 <Bjarni> aka a safehaven in a strange country 23:45:14 <Bjarni> the weather will likely be bad though 23:45:29 <Smoovious> mmmmm... bad weather... 23:45:52 <Bjarni> I'm not sure Læsø is fun to be at when it's windy, raining and cold 23:46:17 <Bjarni> when it's windy, then the wind is really blowing at Læsø 23:46:37 <Smoovious> wet shirts clinging to skin... with nippleage... :D 23:46:39 <ln-> bad weather conditions may also prevent the whole denmark trip. 23:47:01 <ln-> so i order the weather to be good. 23:47:03 * Smoovious loves bad weather. :) 23:47:26 <Bjarni> I just heard a 6 weeks forecast: bad weather all the time 23:47:40 <Bjarni> for the next 5 days, the only decent weather is on Sunday 23:48:08 <Jerub> in brisbane, bad weather means sun, good weather means torrential rain. 23:48:13 <Bjarni> which is a good thing considering that I will be driving all Sunday. It's not as much fun when it's raining 23:48:43 <Eddi|zuHause3> Bjarni: yesterday was "Siebenschläfer", the way the weather is there, it is said to be for seven weeks 23:49:13 <Bjarni> yesterday we got 80 mm rain and a storm 23:49:33 <Jerub> really bad drought. Level 4 water restrictions weren't enough so they had to make up level 5 (we're on level 5 now), and are in the process of making up level 6 (to be implemented soon) 23:49:37 <Eddi|zuHause3> and meteorologists say that rule applies to like 70% 23:50:18 <Bjarni> Jerub: move to Victoria (or whereever the rain is) and the problem is gone 23:50:31 <Bjarni> you will then have a flooding problem, but that's a whole different kind of issue 23:50:32 <Jerub> Victoria has only a little more water than us. 23:50:40 <ln-> move to britain 23:50:42 <Bjarni> then it was somewhere else 23:50:55 <Jerub> Sydney just got a massive storm and that got their dams up to 50%, but they're not lifting their water restrictions yet. 23:51:10 <Jerub> Western Australia has full dams at the moment. 23:51:42 <Smoovious> driving is so much more fun when it is raining... 23:51:43 <Eddi|zuHause3> http://de.wikipedia.org/wiki/Siebenschläfertag 23:51:59 <Smoovious> oh, and you should see how stoked I get if I get a chance to drive during a blizzard :D 23:52:42 *** benc_ [~benc_@va-71-53-204-176.dhcp.embarqhsd.net] has joined #openttd 23:54:33 <Bjarni> <Smoovious> driving is so much more fun when it is raining... <-- that really depends on what you are driving... 23:55:05 <Sacro> can i just get someone to do something 23:55:10 <Smoovious> a road vehicle... I'd like trains better, but I don't have one 23:55:11 <Sacro> open 0.5.3-RC1 23:55:24 <Sacro> and watch the train coming out the tunnel on the top right of the title screen... 23:55:42 <Bjarni> rain makes the rails slippery and it's no fun to stick your head out at every station to check if people on the platform is ready to departure if it's raining 23:56:01 <Smoovious> it would be for me 23:56:15 <Smoovious> 'good' weather is just boring... I enjoy experiencing weather. :) 23:56:29 <Bjarni> also the uniform tends to store the water as good as possible so the cab quickly becomes really damp 23:56:42 <Smoovious> fine by me 23:56:44 <Sacro> IS ANYONE LISTENING TO ME :'( 23:56:52 <Bjarni> I enjoy "perfect passenger" weather when I'm driving xD 23:56:59 <Smoovious> Bjarni... did you hear something? 23:57:07 <Bjarni> yeah 23:57:12 <Bjarni> you like to drive in bad weather 23:57:13 <ln-> this is interesting: http://marc.info/?l=openbsd-misc&m=118296441702631 23:57:18 <Bjarni> I'm listening to what you say ;) 23:57:24 <Smoovious> no, not that... something else... 23:57:29 * Smoovious shrugs. 23:57:30 <Smoovious> oh well 23:58:32 <Sacro> well i have 2 bugs in "stable" 23:58:35 <glx> SmatZ: thanks for digging the faulty rev :) 23:59:28 <SmatZ> glx you are welcome :)