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00:00:13 <SmatZ> the routefinding is something I wonder how can be done in a reasonable time 00:00:52 <Eddi|zuHause3> someone made a patch to use yapf for route building 00:01:07 <TrueBrain> PFs don't take that much time 00:01:17 <TrueBrain> my slow one I made long long ago 00:01:27 <TrueBrain> needed just 4 gamedays to walk a 1kx1k map 00:01:37 <TrueBrain> (without hogging the CPU) 00:01:46 <SmatZ> Rubidium said the approach with taking some points between A and B and connecting them to make the routefinding easier is a really bad approach ... I don't think so :) scanning whole 2048 ** 2 map is crazy for a pathfinder 00:02:10 <SmatZ> TrueBrain: is it running in a separate thread? 00:02:16 <TrueBrain> you clearly don't know how powerful pathfinders are 00:02:19 <TrueBrain> but you will see 00:02:25 <TrueBrain> AIs run in their own thread, yes 00:02:29 <TrueBrain> not parallel though 00:02:36 <SmatZ> Eddi|zuHause3: yes, I tested it, it was nice - but adding terraforming will probably slow it down a lot 00:03:05 <DeGhosty> time to optimise for duel core :D 00:03:24 <Eddi|zuHause3> the tricky part might be to let the YAPF calculation split over several game days, to keep load down 00:03:28 <SmatZ> TrueBrain: you are right, I don't, and I am looking forward to see how it will work :) 00:03:30 <CIA-1> OpenTTD: belugas * r10570 /trunk/src/industry.h: 00:03:30 <CIA-1> OpenTTD: -Codechange: Add enum required for Callback 0x22: CBID_INDUSTRY_AVAILABLE 00:03:30 <CIA-1> OpenTTD: -Documentation: Add documentation for enum IndustryConstructionType, which describes how the industry has been created 00:03:36 <Sacro> zomg? is it done 00:03:37 <Eddi|zuHause3> because in those days, the map can change significantly 00:03:45 <TrueBrain> SmatZ: like a sharm :) 00:04:10 <Ailure> heh 00:04:18 <SmatZ> TrueBrain: sorry, what is 'sharm' ? 00:04:18 <Ailure> there needs to be a flag in autoreplace 00:04:29 <TrueBrain> charm 00:04:29 <Ailure> "Replace this engine only when it's old" 00:04:33 <TrueBrain> hmm 00:04:34 <TrueBrain> dunno 00:04:38 <TrueBrain> it will work flawless and nicely :) 00:04:47 <SmatZ> ahh :) yes 00:04:58 <Eddi|zuHause3> he probably means a "charm" ;) 00:05:19 <TrueBrain> pff, starting in 1950 with aircrafts is no fun at all 00:05:21 <Eddi|zuHause3> which is some kind of magic spell 00:05:27 <SmatZ> :) 00:05:57 <TrueBrain> http://devs.openttd.org/~truelight/noai_006.png <- more fair :) 00:06:21 <SmatZ> TrueBrain: you really like the red player, he wins every game in your graphs :D 00:06:29 <TrueBrain> pure luck 00:06:53 <TrueBrain> it now first tries to take towns with pop > 2500, then > 2000, then > 1500, ... 00:06:58 <TrueBrain> and randomizes between them 00:07:00 <Belugas> nice AIs, TrueBrain 00:07:14 <TrueBrain> tnx Belugas :) 00:07:15 <Belugas> you shold cahnge your nick ;) TrueAI 00:07:20 <TrueBrain> haha :) 00:07:26 <SmatZ> :D 00:07:31 <TrueBrain> Phuket Air: [INFO] Station 11 has too many cargo, adding a new vehicle for the route. 00:07:31 <TrueBrain> Phuket Air: [INFO] Station 5 has too many cargo, adding a new vehicle for the route. 00:07:32 <TrueBrain> ... 00:07:33 <TrueBrain> :) 00:07:40 <TrueBrain> Phuket Air #4: [INFO] Sending 1262 to depot as profit is: 8811 / 8185 00:07:40 <TrueBrain> Phuket Air #4: [INFO] Selling 1178 as it finally is in a depot. 00:07:54 <TrueBrain> Red has 127 planes :) 00:07:56 <Belugas> Sacro, no it's not yet done :) 00:08:00 <Eddi|zuHause3> interesting name :p 00:08:03 <Sacro> Belugas: aww :( 00:08:16 <TrueBrain> performance score: 864 :) 00:08:18 <SmatZ> :) 00:08:23 <SmatZ> impressive 00:08:38 <TrueBrain> haha, loan... 00:08:44 <TrueBrain> I need to pay back loans if it is possible 00:08:46 <TrueBrain> an other 50 points :p 00:08:47 <Smoovious> TrueBrain... are you playing that locally? can we spectate? 00:08:52 <TrueBrain> locally, yes 00:08:56 <Smoovious> :( 00:09:01 <Belugas> I hope your heart is a good one :) If you're stressing everytime the word industry is in a commit, you would get some high tension :D 00:09:07 <TrueBrain> I am behind a big NAT, I can't allow incoming connections 00:09:23 <TrueBrain> but I might be able to connect my client to an external server, if it is running the correct trunk revision 00:09:47 <TrueBrain> LOL! It bought a helicopter 00:09:48 <TrueBrain> WTF? 00:09:56 <glx> I could host one (not all the time as my PC is shutdown when I sleep) 00:09:57 <Smoovious> that's o, not worth the trouble... just wanted to watch 00:10:02 <Smoovious> what's wrong with it buying a heli... 00:10:04 <Eddi|zuHause3> how do you handle replacing the airport if there are too many vehicles waiting? 00:10:05 <Sacro> TrueBrain: perhaps it wanted to take passengers to a rig 00:10:16 <TrueBrain> Eddi|zuHause3: not 00:10:27 <TrueBrain> no, FindBestVehicle returns a helicopter 00:10:29 <Eddi|zuHause3> s/do/will/ 00:10:44 <TrueBrain> as the specs are better 00:11:04 <DeGhosty> u shuld use every 100 capcity is a point 00:11:10 <DeGhosty> every 200km/h is apoint 00:11:15 <DeGhosty> highest point aircraft win 00:11:25 <TrueBrain> it now just takes the highest engine ID :) 00:11:27 <TrueBrain> also very nice ;) 00:11:30 <TrueBrain> but the idea is good yes 00:12:27 <DeGhosty> i wanna see ur cool ai 00:12:31 <DeGhosty> when does it come out? 00:12:34 <TrueBrain> http://devs.openttd.org/~truelight/noai_007.png 00:12:37 <TrueBrain> a few years later 00:13:15 <TrueBrain> let's start in 2000 00:13:44 <DeGhosty> so long? 00:14:10 <TrueBrain> haha, Small Airport is no longer available 00:14:11 <TrueBrain> that sucks :p 00:15:36 <CIA-1> OpenTTD: truelight * r10571 /branches/noai/src/ai/api/ (ai_list_valuator.cpp ai_list_valuator.hpp): [NoAI] -Fix r10569: about time I forgot to add some files 00:19:53 <CIA-1> OpenTTD: belugas * r10572 /trunk/src/ (newgrf_industries.cpp newgrf_industries.h): -Codechange: Add function CheckIfCallBackAllowsAvailability for industries 00:21:33 <TrueBrain> segfault 00:21:34 <TrueBrain> hmm 00:24:00 <TrueBrain> the vehicle picker is fucked up :p 00:24:07 <TrueBrain> the last EngineID doesn't work for airplanes 00:26:25 <CIA-1> OpenTTD: belugas * r10573 /trunk/src/industry_cmd.cpp: -Codechange: Use function CheckIfCallBackAllowsAvailability for random map generation as well as for ingame random industry creation 00:29:43 <Eddi|zuHause3> "are we there yet?" 00:30:02 <TrueBrain> http://devs.openttd.org/~truelight/noai_008.png 00:30:40 <Belugas> God no, Eddi|zuHause3... 00:30:48 <Eddi|zuHause3> :p 00:30:53 <Belugas> although i wish it was the case :) 00:31:08 <TrueBrain> so, there 00:31:16 <CIA-1> OpenTTD: truelight * r10574 /branches/noai/ (bin/ai/regression/regression.txt src/ai/api/ai_vehicle.cpp): [NoAI] -Fix: make a better BestVehicle detection for aircrafts 00:31:36 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 00:31:45 <Eddi|zuHause3> why that large different between first and second company? 00:31:59 <TrueBrain> the green got lucky 00:34:19 *** Sacro_ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 00:35:12 <TrueBrain> hmm, I never finish for NoAI the code that is needed to make an AI join a server 00:35:15 <TrueBrain> I should do that... 00:35:45 <TrueBrain> the AIs do have that, code-wise 00:35:50 <TrueBrain> just it misses code to really do it :p 00:36:08 <glx> server can host AIs 00:36:14 <TrueBrain> that is true 00:36:16 <Eddi|zuHause3> you could make the AI join your company 00:36:20 <Eddi|zuHause3> as a helper 00:36:25 <TrueBrain> Eddi|zuHause3: that part isn't done 00:36:33 <glx> yeah let the AI manage the lines :) 00:37:46 <TrueBrain> takes 5 years for my AI to reach performance 900 :p 00:38:13 <TrueBrain> income stable at 6M 00:38:17 <TrueBrain> vehicles stable at 82 00:38:41 <Eddi|zuHause3> you could talk to your AI through signs, like "AI: build 8 platform RORO here" 00:38:47 <glx> to reach 1000 it needs to cheat (builds unused stations) 00:38:54 <TrueBrain> glx: why? 00:38:56 <TrueBrain> it has 130 stations 00:39:00 <Eddi|zuHause3> the AI would then check the sign and parse the command 00:39:06 <TrueBrain> but it only knows how to move 2 types of cargo 00:39:10 <glx> 130 airports? 00:39:13 <TrueBrain> glx: yes 00:39:18 <TrueBrain> as I said, it isn't really fair :p 00:39:31 <glx> how many towns? 00:39:38 <TrueBrain> oh, incoming is 30M (pounds btw) 00:39:45 <TrueBrain> eeeuuuhhh 00:39:47 <TrueBrain> where can you see that? 00:39:51 <TrueBrain> (high at 1kx1k) 00:40:07 <glx> ok enough for 1 per town 00:40:27 <Eddi|zuHause3> the town list window should mention that number... 00:40:33 <TrueBrain> it should, yes 00:40:49 <TrueBrain> what does Income Graph show? 00:40:52 <TrueBrain> it tells me 8M 00:40:55 <TrueBrain> but the incomine is 30M 00:41:01 <TrueBrain> so I am a bit confused what it tells me 00:41:16 <TrueBrain> operation profit graph also tells me 8M 00:41:43 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 00:41:47 <TrueBrain> http://devs.openttd.org/~truelight/noai_009.png 00:41:52 <TrueBrain> who knows the answer? 00:42:59 <SmatZ> it is per quarter 00:43:09 <TrueBrain> ah! 00:43:09 <TrueBrain> tnx :) 00:43:27 <TrueBrain> iek, old dep-system 00:43:28 <Eddi|zuHause3> 42... 00:43:32 <TrueBrain> that host doesn't have makedepend :p 00:44:41 <TrueBrain> Smoovious: still want to spectate? 00:45:20 <CIA-1> OpenTTD: glx * r10575 /trunk/src/industry_cmd.cpp: -Fix r10573: misplaced ) 00:48:00 <TrueBrain> I wonder if it works on a server... 00:48:03 <TrueBrain> no fastforward 00:48:04 <TrueBrain> BAH! 00:49:14 <TrueBrain> oh well, time for me to prepare myself to go to bed :) 00:49:56 <SmatZ> I am just compiling the noai brach to see your magic :) 00:50:09 <TrueBrain> you can also get a clean r10532 and join my server 00:50:12 <TrueBrain> if the AI ever starts... 00:50:15 <TrueBrain> (clean = clean trunk) 00:50:18 <glx> you need his main.nut :) 00:50:27 <TrueBrain> that if you want to run it locally, yes :p 00:50:36 <TrueBrain> glx: how about I just add it to SVN? :) 00:50:41 *** ThePizzaKing [~jeff@c211-28-155-84.eburwd2.vic.optusnet.com.au] has joined #openttd 00:50:54 <glx> could be useful as examples 00:51:00 <SmatZ> TrueBrain: how can I connect to your server? 00:51:55 <TrueBrain> glx: for that I wrote it ;) 00:51:59 <TrueBrain> SmatZ: connected to openttd.org 00:52:03 <TrueBrain> as SPECTATOR 00:52:38 <TrueBrain> I have no idea how stable it is 00:52:39 <TrueBrain> but okay 00:53:13 * TrueBrain hits DeGhost 00:53:15 <glx> I can see the server with noai 00:53:20 <glx> *can't 00:53:32 <DeGhosty> there is no spectate button 00:53:33 <TrueBrain> glx: I facked a trunk revision 00:53:37 <TrueBrain> DeGhosty: there is 00:53:41 <DeGhosty> ok now there is 00:53:45 <TrueBrain> there always has been 00:53:49 <glx> openttd.org is offline 00:53:52 <TrueBrain> glx: as it should be trunk compatible... 00:54:08 <TrueBrain> bah, AI didn't load 00:54:10 <glx> now I see it 00:54:13 <glx> weird 00:54:15 <SmatZ> TrueBrain: I just ran the noai branch, and after 12 years, the ai players just borrow/repay money and have 0 income :( 00:54:30 <TrueBrain> SmatZ: welcome to NoAI 00:54:37 <SmatZ> :-D 00:54:42 <TrueBrain> that AI is REALLY REALLY stupid 00:54:44 <DeGhosty> it's broken 00:54:46 <TrueBrain> was a proof-of-concept 00:54:51 <TrueBrain> I think I replace it with this one 00:55:04 <SmatZ> ah ... I though I will see something like this -> http://devs.openttd.org/~truelight/noai_009.png 00:55:05 <SmatZ> :( 00:55:13 <TrueBrain> SmatZ: no, it is my local AI in development 00:55:17 <SmatZ> aha :) 00:55:27 <DeGhosty> u need a company to spectate 00:55:34 <glx> no you don't 00:55:45 <DeGhosty> how come my spetate button not working.. 00:55:47 <TrueBrain> SmatZ: create bin/ai/phuketair 00:55:53 <TrueBrain> download http://devs.openttd.org/~truelight/phuketair.nut as main.nut in that dir 00:56:00 <DeGhosty> oh nvm 00:56:02 <TrueBrain> run: ./openttd -a "Phuket Air" 00:56:15 <TrueBrain> Phuket Air is active on the openttd.org server... 00:56:28 <DeGhosty> failed loading saved game 00:56:33 <DeGhosty> too many vehicals? 00:56:38 <TrueBrain> like 0 00:56:40 <TrueBrain> I think so too yes 00:57:00 <TrueBrain> but I too get the error now I try to join 00:57:02 <TrueBrain> nice bug ;) 00:57:12 <SmatZ> squirrels like nuts :) 00:57:20 <TrueBrain> you got the joke ;) 00:57:25 <DeGhosty> i get an error 00:57:42 <DeGhosty> fix it fix it fix it :) 00:57:55 <TrueBrain> I have no idea why it does that 00:58:22 <glx> savegames are compatible theorically 00:58:27 <TrueBrain> I thought so too 00:58:31 <TrueBrain> but I guess syncing broke something 00:58:40 <TrueBrain> hmm.. the AI parts can be a problem 00:58:44 <TrueBrain> is filled with NULLs 00:59:15 <TrueBrain> running r10574-noai 01:00:13 <glx> I can't spectate 01:00:19 <TrueBrain> just 304 lines :) 01:00:21 <TrueBrain> glx: why not 01:00:32 <glx> button is disabled 01:00:42 <TrueBrain> ah, because there are no companies 01:00:45 <TrueBrain> was a silly protection :) 01:00:51 <TrueBrain> that you can't join servers that don't have companies yet 01:00:52 <glx> that's indeed stupid 01:01:00 <TrueBrain> join from command line with -n openttd.org#255 01:01:00 <TrueBrain> ;) 01:01:05 <TrueBrain> or try it now :p 01:01:33 <DeGhosty> what? 01:01:41 <TrueBrain> openttd.org isn't on the server-list... 01:01:52 <SmatZ> TrueBrain: does the AI terraform or destroy building to place airports? 01:01:56 <DeGhosty> what version is it? 01:01:58 <TrueBrain> SmatZ: nope 01:02:01 <TrueBrain> DeGhosty: NoAI branch 01:02:07 <DeGhosty> i have to compile it? 01:02:10 <glx> yes 01:02:11 <TrueBrain> yes 01:02:14 <DeGhosty> awwwwwwwwww 01:02:58 <glx> hmm AI does nothing for now 01:03:10 <TrueBrain> no, it takes a while to start-up 01:03:12 <TrueBrain> 1000 ticks 01:03:15 <SmatZ> TrueBrain: a little problem - when exiting the game, it segafults -> openttd: /mnt/svn/openttd/branches/noai/src/ai/ai_threads.cpp:466: AIThread_MT* AIThread_MT::stCurrentFiber(): Assertion `cur->thr->IsCurrent()' failed. 01:03:19 <TrueBrain> hmm.. I can't join from the GUI :( 01:03:25 <TrueBrain> SmatZ: yes, on bankrupt or closing the map 01:03:26 <TrueBrain> known 01:03:30 <Eddi|zuHause3> nick colouring is no use if all active nicks get the same colour :( 01:03:30 <SmatZ> ok :) 01:03:35 <glx> TrueBrain: add openttd.org manually 01:03:41 <TrueBrain> glx: but why does it fail... 01:03:54 <glx> advertise on? 01:03:58 <TrueBrain> yes 01:04:01 <TrueBrain> it is on servers.openttd.org 01:04:40 <glx> MS bug? 01:05:01 <TrueBrain> it is in the list 01:05:03 <TrueBrain> but it is never queries 01:05:08 <TrueBrain> when I try that manually 01:05:13 <TrueBrain> even more weird things happen :p 01:05:21 <TrueBrain> oh well, something to check later :) 01:05:32 <TrueBrain> @calc 1000 / 74 01:05:32 <DorpsGek> TrueBrain: 13.5135135135 01:05:44 <TrueBrain> hmm, should only take 13 days before it starts doing something 01:06:00 <TrueBrain> but okay, it is doing something :) 01:06:07 <TrueBrain> amazing, network AI also works :) 01:06:08 <glx> 4 airports 2 planes 01:06:19 <SmatZ> :) 01:06:40 <TrueBrain> so SmatZ, you want to see if you can beat this AI? :p 01:07:10 <SmatZ> I will try, only with airports :) 01:07:17 <glx> I think it will add a plane soon 01:07:28 *** Sacro_ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 01:07:29 <TrueBrain> you know what, I open some company slots, make it airport only 01:07:34 <TrueBrain> and leave you to it for the night :) 01:07:38 <TrueBrain> closing server for a moment 01:07:39 *** thgergo [~th_gergo@dsl51B789BF.pool.t-online.hu] has quit [] 01:08:03 <SmatZ> TrueBrain: does the AI settings in the Difficulty options have any effect? 01:08:20 <TrueBrain> SmatZ: difficulty? No; Speed? Yes 01:08:29 <TrueBrain> difficulty will be given to the script and left to him to do what ever he things is best 01:08:31 <SmatZ> thanks 01:08:37 <TrueBrain> SmatZ: but most of the time it will stay ignored 01:08:41 <SmatZ> :) 01:08:56 <TrueBrain> k, server is online 01:09:01 <TrueBrain> show me what you can do :) 01:09:41 <SmatZ> openttd: /mnt/svn/openttd/branches/noai/src/player.h:109: Player* GetPlayer(PlayerID): Assertion `( (uint)((i) - (PLAYER_FIRST)) < ((uint)((sizeof(_players)/sizeof(_players[0])))) )' failed. 01:09:46 <SmatZ> :( 01:09:48 <TrueBrain> nasty 01:09:49 <TrueBrain> try again? 01:09:54 <SmatZ> yes 01:10:02 <SmatZ> how can I connect as a player? 01:10:06 <TrueBrain> via the GUI 01:10:38 <Eddi|zuHause3> http://www.youtube.com/watch?v=jyPY9SmhvQU&mode=related&search= 01:11:53 <glx> hmm Yate Haugan on small airport 01:12:16 <TrueBrain> btw, the AI is missing a piece of code to see which airport it should build 01:12:24 <TrueBrain> it now always builds City Airport 01:12:32 <TrueBrain> (so playing at 1950 will result in... nothing :)) 01:12:47 <glx> City Airport is a small one 01:13:04 <glx> IIRC 01:13:10 <TrueBrain> it is the old one 01:13:12 <TrueBrain> the big 6x6 01:13:29 <TrueBrain> the loader indicator rules :) 01:14:38 <glx> hehe it added a plane to the line 01:14:47 <TrueBrain> no, I did :p 01:14:52 <TrueBrain> light blue is AI 01:14:54 <TrueBrain> yellow is me 01:14:57 <TrueBrain> dark blueis SmatZ 01:18:20 <TrueBrain> hehe, AI couldn't build the aircraft 01:18:21 <TrueBrain> out of money :p 01:18:31 <TrueBrain> I think 01:20:43 <TrueBrain> the speed is pretty fair 01:20:46 <TrueBrain> I am suprised 01:21:02 <TrueBrain> but it builds on almost the same rate as we 01:21:06 <TrueBrain> just he keeps on doing it :p 01:21:57 <TrueBrain> just think about what the AI can do if it too can terraform :p 01:22:13 <TrueBrain> my plane crashed :s 01:22:15 <TrueBrain> :s :s 01:22:23 <SmatZ> second 01:22:32 <TrueBrain> Disasters are off :( 01:22:44 <TrueBrain> and all my newsmessages too :p 01:22:57 <SmatZ> :) 01:23:03 <glx> but fast plane on small airport is not a disaster 01:23:17 <TrueBrain> why are this small airports? 01:23:23 <TrueBrain> oh, because it tells me :p 01:23:24 <TrueBrain> hahahaha 01:23:25 <TrueBrain> stupid... 01:23:27 <TrueBrain> oh well 01:24:03 <Eddi|zuHause3> the 6x6 airport is now small? 01:24:15 <glx> 4x5 is small 01:24:28 <TrueBrain> it takes for ever to clean up a plane... 01:24:30 <TrueBrain> I NEED MONEY! 01:24:45 <TrueBrain> bah, the AI is catching up on me :( 01:24:50 <Eddi|zuHause3> which airport is 4x5? 01:25:13 <TrueBrain> no, the AI does built too fast... 01:25:16 <TrueBrain> 1 year, 10 stations... 01:25:48 <Digitalfox_Desktop> I can do that to ;) 01:26:07 <Digitalfox_Desktop> Activating Pause cheat.. 3..2..1.. Activated 01:26:16 <TrueBrain> and then without cheats ;) 01:26:42 <Digitalfox_Desktop> :) 01:27:59 <Digitalfox_Desktop> TrueBrain: After the new AI is finished will it be available has an option in OTTD or replacing completely the old AI still present today in openttd builds? 01:27:59 <Smoovious> would be nice to have more grades of planes than just large/small... maybe small/medium/large/jumbo 01:28:21 <Smoovious> but that's a whole o ther t opic 01:29:18 <TrueBrain> Digitalfox_Desktop: the old AI system will be removed completely 01:29:23 <TrueBrain> mostly because it is broken by design 01:30:02 <Eddi|zuHause3> you could try to port the old AI to the new system :p 01:30:08 <TrueBrain> hahaha 01:30:09 <TrueBrain> feel free :) 01:30:37 <TrueBrain> the old AI cheats, isn't network compatible, ... 01:30:54 <Eddi|zuHause3> honestly, i never looked at the AI code 01:31:01 <TrueBrain> I did, one too many times :) 01:31:22 <TrueBrain> oops, forgot to run the dedicated server in a screen 01:31:27 <TrueBrain> now I can't close my window :( 01:31:49 <Eddi|zuHause3> i'd like to try a train AI when that is supported... 01:31:57 <TrueBrain> when... 01:31:59 <TrueBrain> takes a while :) 01:32:01 <TrueBrain> hardest of all 01:32:01 <glx> TrueBrain: save and restart in screen 01:32:17 <Eddi|zuHause3> one that creates a passenger network of local and express lines 01:32:21 <TrueBrain> glx: an option yes, but AIs aren't saved yet, they start over... 01:32:28 <TrueBrain> resulting in a total failure of my AI :) 01:32:41 <TrueBrain> Eddi|zuHause3: start making the plans for it :p 01:34:29 <TrueBrain> so far it aint bad for a first airport AI :) 01:34:30 <Eddi|zuHause3> i'll have to look into the AI interface documentation and the language at some point 01:34:48 <TrueBrain> the NoAI API (documentation) is really nice :) 01:36:18 <glx> ok metropolitan airport is not efficient :) 01:36:27 <TrueBrain> not at all! 01:36:29 <Eddi|zuHause3> can the AI check loaded NewGRFs and act upon that? (e.g. build newstations) 01:36:39 <TrueBrain> in the future, sure 01:39:38 <TrueBrain> SmatZ clearly takes all the corners to put his airports 01:39:45 <TrueBrain> where the AI takes what ever he can gets his hands on :) 01:39:56 <SmatZ> yes I do 01:40:01 <SmatZ> :) 01:42:02 <TrueBrain> he, what went wrong with the AI 01:42:07 <TrueBrain> it isn't supposed to go down :p 01:45:15 <SmatZ> AI is really tough 01:45:33 <TrueBrain> :) 01:46:03 <TrueBrain> but now you are better then he is 01:46:40 <Eddi|zuHause3> can AI have a map array to store temporary cache data in? 01:46:51 <TrueBrain> no 01:47:15 <Eddi|zuHause3> it'd make life much easier... 01:47:41 <TrueBrain> it would kill most machines 01:47:47 <Eddi|zuHause3> rephrase that: can AI create arrays same size of the map? 01:47:51 <TrueBrain> http://devs.openttd.org/~truelight/noai_010.png <- light blue is AI, dark blue is human 01:47:56 <TrueBrain> Eddi|zuHause3: no 01:48:38 <Eddi|zuHause3> how does AI store data then? 01:48:40 <SmatZ> maybe AI's plane crashed? 01:48:49 <TrueBrain> SmatZ: no, not possible on those airports 01:49:04 <TrueBrain> SmatZ: you guys steal pax from him :) Takes a moment for him to respond on 01:49:28 <TrueBrain> http://devs.openttd.org/~truelight/noai_011.png 01:49:33 <TrueBrain> shows the AI :) 01:49:40 <glx> I tried to not steal anything 01:49:55 <TrueBrain> glx: SmatZ did :p 01:49:58 <SmatZ> lol 01:50:03 <SmatZ> ah, sorry 01:50:05 <TrueBrain> but it reacts to that, it just takes a moment 01:50:11 <SmatZ> I didn't know I shouldn't do that 01:50:17 <TrueBrain> oh, it is no problem 01:50:25 <TrueBrain> I tried to train my AI well :) 01:50:40 <glx> anyway AI builds airport in same towns than me so it's fair 01:50:47 <TrueBrain> lol, you now have more vehicles than the AI :) 01:50:47 <Nigel> hmmm, are there any plans on changing the configure/makefile system? 01:51:01 <TrueBrain> Nigel: not again I hope 01:51:21 <glx> Nigel: about which version are you talking? 01:51:43 <Nigel> 0.5.3-RC2 01:51:59 <glx> ho you don't like the DEPS ? 01:52:17 <Nigel> nope, I'm an autoconf fan tbh 01:52:34 <glx> well trunk is not autoconf but it's better 01:52:50 <glx> at least it uses makedepend if available 01:53:10 <glx> and Makefile.config is gone 01:53:38 <Nigel> will ./configure accept standard params like --build and --prefix? 01:55:44 <glx> http://glx.dnsalias.net:8080/openttd/configure_help.txt <-- check yourself ;) 01:56:08 <Eddi|zuHause3> some people complained about some switches being non-standard 01:57:09 <TrueBrain> btw, SmatZ: you show that it might be better no to big the biggest towns, but those who have the biggest distance :) 01:57:15 <Nigel> glx: that looks like autoconf, or fairly close, good thing too 01:57:32 <SmatZ> TrueBrain: I think so :) 01:57:34 <TrueBrain> most params are default, like --build, --host, CC, ... 01:57:56 <TrueBrain> (as in fact I peaked at an autoconf --help :p) 01:57:56 <SmatZ> few passangers, fast plane, small towns, long distance 01:58:08 <TrueBrain> I will close the server in 1 jan 2003 01:58:10 <TrueBrain> after a screen 01:58:16 <TrueBrain> you showed you can beat the AI :p 01:58:31 <SmatZ> :D 01:59:07 <TrueBrain> http://devs.openttd.org/~truelight/noai_012.png 01:59:08 <TrueBrain> tnx SmatZ 01:59:10 <TrueBrain> and night all 01:59:14 <SmatZ> tnx TrueBrain 01:59:20 <SmatZ> nice AI really 01:59:29 <SmatZ> gn all 01:59:34 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 01:59:35 <glx> night TrueBrain 02:01:41 *** Eddi|zuHause3 is now known as Eddi|zuHause4 02:02:01 <Eddi|zuHause4> err... 02:02:06 *** Eddi|zuHause4 is now known as Eddi|zuHause 02:06:39 *** Digitalfox_Desktop [~Digitalfo@bl10-64-12.dsl.telepac.pt] has quit [Quit: Bye] 02:09:38 *** Digitalfox_Notebook [~chatzilla@bl10-64-12.dsl.telepac.pt] has joined #openttd 02:33:33 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:33:55 <DeGhosty> hey who wrote the thing for town growth? 02:36:01 <Eddi|zuHause> which "thing"? i know at least half a dozen "things" related to town growth 02:43:28 <Phazorx> heh 02:43:50 <Phazorx> he probably means growth in terms of picking place for houses removing old/ updating 03:00:57 *** Tino|Home [~Tino@i5387C794.versanet.de] has joined #openttd 03:07:23 *** Kyjo [azrvnvkkpj@nezmar.netlab.cz] has left #openttd [] 03:07:48 *** TinoM| [~Tino@i5387CC0B.versanet.de] has quit [Ping timeout: 480 seconds] 03:32:03 *** Ammler [~Ammler@adsl-62-167-106-163.adslplus.ch] has quit [Ping timeout: 480 seconds] 03:33:17 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has joined #openttd 03:35:11 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has quit [] 03:37:43 *** Progman [~progman@p57A1DF2C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:38:05 *** Red [SeXyRed@71-10-86-120.dhcp.roch.mn.charter.com] has joined #openttd 03:45:41 *** Red [SeXyRed@71-10-86-120.dhcp.roch.mn.charter.com] has quit [Read error: Connection reset by peer] 03:47:43 *** Red [SeXyRed@71-10-86-120.dhcp.roch.mn.charter.com] has joined #openttd 03:50:14 *** Progman [~progman@p57A1E8C6.dip.t-dialin.net] has joined #openttd 03:56:22 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has joined #openttd 03:57:33 *** Rippsy [~Moose@87.127.122.215] has quit [Ping timeout: 480 seconds] 04:21:44 *** ThePizzaKing [~jeff@c211-28-155-84.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 04:30:41 *** ThePizzaKing [~jeff@c211-28-155-84.eburwd2.vic.optusnet.com.au] has joined #openttd 05:15:32 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 05:27:50 *** MarkSlap [~hestporr@h51n6c1o1114.bredband.skanova.com] has joined #openttd 06:05:12 *** MarkSlap [~hestporr@h51n6c1o1114.bredband.skanova.com] has quit [Quit: Screw you guys, i'm going home! (or to the pub)] 06:05:25 *** Frostregen__ [~sucks@dslb-084-058-161-151.pools.arcor-ip.net] has joined #openttd 06:05:45 *** Frostregen__ is now known as Frostregen_ 06:06:26 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 06:11:04 *** Frostregen [~sucks@dslb-084-058-149-146.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 06:11:05 *** Frostregen_ is now known as Frostregen 06:36:18 *** dpaanlka [~dpaanlka@c-67-175-193-172.hsd1.il.comcast.net] has joined #openttd 06:36:32 <dpaanlka> help 06:37:06 <dpaanlka> i have a big network of airports and airline flights going here but every time a plane crashes i have no easy way to determine which one and to which airpoprts it served 06:37:13 <dpaanlka> is there a way to have crashed planes automatically replaced 06:37:19 <dpaanlka> OR list airports that do not have service? 06:38:17 *** dpaanlka [~dpaanlka@c-67-175-193-172.hsd1.il.comcast.net] has quit [] 06:38:26 *** dpaanlka [~dpaanlka@c-67-175-193-172.hsd1.il.comcast.net] has joined #openttd 06:38:37 *** dpaanlka [~dpaanlka@c-67-175-193-172.hsd1.il.comcast.net] has quit [] 06:38:38 *** dpaanlka [~dpaanlka@c-67-175-193-172.hsd1.il.comcast.net] has joined #openttd 06:38:44 *** dpaanlka [~dpaanlka@c-67-175-193-172.hsd1.il.comcast.net] has quit [] 06:39:52 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 06:54:20 <Smoovious> apparently, he hasn't tried sharing the o rder of a new plane with thte crashed one 07:10:44 *** Osai^zZz [~Osai@pD9EB574B.dip.t-dialin.net] has joined #openttd 07:11:32 *** iPandaMojo [~panda@c-67-183-216-154.hsd1.wa.comcast.net] has joined #openttd 07:18:47 *** Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd 07:21:33 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 07:22:05 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has joined #openttd 07:31:04 *** Wolf01 [~wolf01@host238-162-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 07:31:09 <Wolf01> hello 07:41:06 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Off to see Transformers] 07:43:48 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:55:11 <Smoovious> o/ Wolf01 07:56:38 *** elmex [~elmex@e180066220.adsl.alicedsl.de] has joined #openttd 08:00:10 <Caemyr> hiya 08:01:36 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has joined #openttd 08:07:50 *** narth [~nano-tech@ppp121-45-21-83.lns10.adl2.internode.on.net] has joined #openttd 08:11:29 *** Osai^zZz is now known as Osai 08:12:30 *** Deathmaker [~Miranda@dslb-082-083-209-217.pools.arcor-ip.net] has joined #openttd 08:23:29 *** Ammler [~Ammler@adsl-84-227-133-236.adslplus.ch] has joined #openttd 08:27:44 *** iPandaMojo [~panda@c-67-183-216-154.hsd1.wa.comcast.net] has quit [Quit: iPandaMojo] 08:28:56 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 08:32:53 *** tokai|ni [~tokai@p54B83FF0.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 08:34:39 *** tokai|ni [~tokai@p54B81C12.dip0.t-ipconnect.de] has joined #openttd 08:36:59 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 08:42:33 *** Tino|Home is now known as TinoM 08:44:23 *** HMage` [HMage@hmage.dialup.corbina.ru] has joined #openttd 08:49:48 *** HMage [Queneex@hmage.dialup.corbina.ru] has quit [Ping timeout: 480 seconds] 09:07:05 *** MarkSlap [~hestporr@nsabfw1.nsab.se] has joined #openttd 09:23:31 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40] 09:29:35 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 09:32:21 *** JazzyJaffa [~ben@85-211-133-195.dyn.gotadsl.co.uk] has joined #openttd 09:42:11 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 09:50:22 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 09:53:43 *** Eddi|zuHause [~johekr@p54B75EF0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:57:16 *** Eddi|zuHause [~johekr@p54B7581C.dip.t-dialin.net] has joined #openttd 09:58:46 *** thgergo [~th_gergo@dsl51B78940.pool.t-online.hu] has joined #openttd 09:58:52 *** Chris82 [~chris@p579E0D02.dip.t-dialin.net] has joined #openttd 09:58:54 <Chris82> good morning 09:59:09 <Chris82> what could cause an error: !invalid string id 0 in GetString when clicking a patches page 10:04:26 <Eddi|zuHause> when you provided an invalid string? 10:06:59 <Chris82> but then I should get a compiler error? 10:10:48 <Chris82> oh wait I think that is a bug in trunk let me check 10:12:56 <Chris82> hmmm no that was obviously not the reason 10:16:37 <JazzyJaffa> I think I may have found a bug in YAPF for ships that is causing it to search more nodes than needed for non-diagonal routes. I'm not sure though as it may be my understanding. 10:17:08 <Eddi|zuHause> Chris82: "invalid string" can be a (StringID)0 10:18:00 <Eddi|zuHause> JazzyJaffa: with YAPF you better talk directly to KUDr 10:18:03 <JazzyJaffa> Where curves are given penalties this is used: n.GetTrackdir() != n.m_parent->GetTrackdir()), shouldn't it be: (IsDiagonalTrackdir(n.GetTrackdir()) != IsDiagonalTrackdir(n.m_parent->GetTrackdir())) 10:18:05 <JazzyJaffa> ok 10:19:05 <Eddi|zuHause> oh, and that will fail with 90° curves 10:19:21 <JazzyJaffa> yeah that needs a special case if you are allowing 90's 10:19:45 <JazzyJaffa> but the current one penalises going in a continous vertical or horizontal 10:19:52 <Chris82> (StringID)0 doesn't exist anywhere 10:20:09 <Eddi|zuHause> Chris82: of course not 10:20:14 <Chris82> I added CommandCost((StringID)STR_WAIT_UNTIL_CONSTRUCTION) in landscape.cpp but that has nothing to do with the economy patches section 10:20:21 <Chris82> also removing it doesn't fix the issue 10:20:46 <Eddi|zuHause> it may be hidden in a wrong parameter or something 10:20:52 <Eddi|zuHause> you better get a backtrace :) 10:21:00 *** Progman [~progman@p57A1E8C6.dip.t-dialin.net] has quit [Quit: Progman] 10:21:15 *** Progman [~progman@p57A1E8C6.dip.t-dialin.net] has joined #openttd 10:22:20 <Chris82> well the weird thing is I have reverted the settings_gui.cpp file to its last state before my changes 10:22:24 <Chris82> and I still get the error 10:22:38 <Chris82> I don't know which other file should influence the economy patches section tho 10:23:06 <Chris82> I mean in settings.cpp for example it doesn't matter where the SDT_ are they are just sorted for better readability 10:23:18 <Eddi|zuHause> may be a out of bounds access of an array? 10:23:33 <Eddi|zuHause> i said, get a backtrace! 10:24:08 <Eddi|zuHause> it will tell you exactly where the broken string appears 10:26:29 *** Deathmaker [~Miranda@dslb-082-083-209-217.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 10:26:43 <Chris82> how do I get a backtrace? 10:26:53 <Chris82> the game just crashed after the error message 10:27:26 <Eddi|zuHause> you start the game in a debugger 10:27:44 <Chris82> I just compile a debug version 10:27:57 <Eddi|zuHause> that will be helpful ;) 10:28:06 *** Deathmaker [~Miranda@dslb-082-083-209-217.pools.arcor-ip.net] has joined #openttd 10:28:17 <Eddi|zuHause> do you use mingw/gcc or msvc? 10:28:41 <Chris82> msvc 10:28:54 <Chris82> errrm lol I just tried to start the debug version and get an assertion failed error 10:28:58 <Eddi|zuHause> that should have a builtin debugger 10:29:02 <Chris82> in gfxinit.cpp line 365 wth 10:30:28 *** Deathmaker [~Miranda@dslb-082-083-209-217.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 10:31:03 <Chris82> let me compile a trunk version and see if I get the same error 10:31:59 *** Deathmaker [~Miranda@dslb-082-083-209-217.pools.arcor-ip.net] has joined #openttd 10:32:39 <Chris82> the debug version crashed when loading 2ccmap.grf 10:33:40 <Chris82> I don't really get why, isn't that the start screen? 10:36:34 *** Digitalfox_Notebook [~chatzilla@bl10-64-12.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 10:37:01 <Eddi|zuHause> that's the risk when combining many badly written patches 10:37:47 *** DeGhosty [~c4command@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Quit: Ghost by The pwnage] 10:38:02 <Chris82> but loading and playing the release build works flawlessly 10:38:27 <Eddi|zuHause> it 10:38:30 <Chris82> I also get this error when I build a debug version from trunk as wlel 10:38:37 <Eddi|zuHause> 's a reverse heisenbug :p 10:38:55 <Eddi|zuHause> well, then file a bugreport 10:39:14 <Chris82> I don't really know what to write there, the debugger breaks at a line the asm code 10:39:24 <Eddi|zuHause> but nobody's using MSVC... 10:40:21 <Chris82> I do :p 10:41:17 <Rubidium> Chris82: *if* trunk would crash on loading 2ccmap.grf we would've heard about it a long time ago. Are you really sure you have a clean trunk? 10:43:40 <Chris82> only the debug build, not the release build 10:43:46 <Chris82> I just try to figure out if it was a clean build 10:59:25 *** sartsjie [~thasarge@i30194.upc-i.chello.nl] has joined #openttd 10:59:25 *** sartsj [~thasarge@i30194.upc-i.chello.nl] has quit [Remote host closed the connection] 11:02:43 *** Wolf01 is now known as Guest384 11:02:44 *** Wolf01 [~wolf01@host238-162-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 11:03:41 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has quit [Quit: Leaving] 11:05:09 *** Guest384 [~wolf01@host238-162-dynamic.56-82-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 11:07:11 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 11:07:30 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 11:18:38 *** JazzyJaffa [~ben@85-211-133-195.dyn.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 11:29:18 <CIA-1> OpenTTD: truelight * r10576 /branches/noai/bin/ai/regression/run.sh: [NoAI] -Add: added -g to regression test script, to start gdb over regression-test 11:30:51 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 11:40:26 *** Eddi|zuHause [~johekr@p54B7581C.dip.t-dialin.net] has quit [Remote host closed the connection] 11:40:36 *** Eddi|zuHause [~johekr@p54B7581C.dip.t-dialin.net] has joined #openttd 11:45:37 <CIA-1> OpenTTD: truelight * r10577 /branches/noai/ (8 files in 2 dirs): 11:45:37 <CIA-1> OpenTTD: [NoAI] -Add: added ChangeItem to AIList 11:45:37 <CIA-1> OpenTTD: [NoAI] -Change [API]: AddItem of AIList now takes a second param: value 11:45:49 <CIA-1> OpenTTD: KUDr * r10578 /trunk/src/yapf/ (yapf_common.hpp yapf_ship.cpp): 11:45:49 <CIA-1> OpenTTD: -Fix [YAPF, ships]: Ships received curve penalty for non-diagonal straight move. (JazzyJaffa) 11:45:49 <CIA-1> OpenTTD: -The fix in cost calculation uncovered bug in estimate calculation. Ships now use the same estimate algorithm as trains. 12:02:16 *** skidd13 [~skidd13@p548A6AAC.dip.t-dialin.net] has joined #openttd 12:15:56 <Chris82> Rubidium: I fixed this assertion failure now and it seems the problem why it didn't build properly for me was that I didn't have the require grf files in the data directory of the repository 12:16:16 <Chris82> they seem to be only required for the debug build that's why the release build worked 12:16:34 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:16:34 *** mode/#openttd [+v glx] by ChanServ 12:16:40 *** Vikthor [~Vikthor@snat1.spoje.net] has left #openttd [] 12:16:51 <Rubidium> Chris82: probably the release directory already had them 12:22:05 *** Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd 12:28:51 *** JazzyJaffa [~ben@85-211-133-195.dyn.gotadsl.co.uk] has joined #openttd 12:32:54 *** KritiK [Maxim@ppp85-140-207-226.pppoe.mtu-net.ru] has joined #openttd 12:37:05 <CIA-1> OpenTTD: rubidium * r10579 /branches/noai/ (5 files in 2 dirs): 12:37:05 <CIA-1> OpenTTD: [NoAI] -Add: functions to remove/keep the top/bottom X items from a list. 12:37:05 <CIA-1> OpenTTD: [NoAI] -Add: functions to remove/keep items given in another list. 12:38:35 *** MarkSlap [~hestporr@nsabfw1.nsab.se] has quit [Remote host closed the connection] 12:48:14 <Chris82> hmmm it's funny the debug .exe is really huge but the linker is so much faster than with building the release build 12:48:24 <peter1138> why is that funny? 12:49:31 <peter1138> it's rather expected behaviour 12:49:38 <Chris82> because I would assume that for a much larger .exe the time to build it is also longer 12:50:34 <peter1138> you assume wrong 12:51:09 <peter1138> debug = unoptimized with debug symbols 12:51:16 <peter1138> release = optimized with no debug symbols 12:51:24 <peter1138> optimizing is of course slow 12:51:28 <Chris82> I see :) 12:51:47 <skidd13> Chris82: Are you the one who is working again on the waypoint stats? 12:51:49 <peter1138> stripping debug symbols isn't, but does remove a lot of unneeded stuff 12:51:56 <Chris82> yes Skidd 12:52:01 <Chris82> but I think that needs to be rewritten 12:52:35 <skidd13> In the diff is a function missing. 12:52:43 <Chris82> peter1138: I always wasted time compiling release builds until now, but now I know that I can save a lot of time when compiling debub builds just to test stuff 12:52:55 <peter1138> it's not wasted 12:53:03 <peter1138> debug is a lot slower for a start 12:53:20 <Chris82> you mean my diff or the original patch diff? 12:54:01 <skidd13> The function ShowWaypointTrains is used but never written. 12:54:06 <skidd13> in your diff. 12:54:17 <Chris82> yeah I removed that function 12:54:28 <Chris82> it is build on very old code and functions that don't exist anymore 12:54:39 <skidd13> But kept the call of it in the patch. 12:54:44 <Chris82> I have a newer build which compiles and shows me the stats screen but it's very buggy 12:54:58 <Chris82> i.e. only number of trains scheduled is counted and not how often they go through the waypoint 12:55:39 <Chris82> I need to rewrite it in 1 or 2 weeks 12:56:07 <skidd13> Would be nice to seperate the gui in an extra file. 12:56:16 <Chris82> have to study computer science theory (turing machine and such stuff) right now for my exam tomorrow :( 12:56:54 <CIA-1> OpenTTD: truelight * r10580 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added GetStationID to get the StationID based on a tile 13:04:01 <Eddi|zuHause> that's easy :p 13:11:07 <TrueBrain> http://devs.openttd.org/~truelight/noai_013.png 13:12:59 *** ThePizzaKing [~jeff@c211-28-155-84.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:19:13 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has joined #openttd 13:21:36 *** skidd13 [~skidd13@p548A6AAC.dip.t-dialin.net] has left #openttd [] 13:21:56 <TrueBrain> http://devs.openttd.org/~truelight/noai_014.png <- takes 20 years to get to an almost perfect score :) 13:22:21 <Gekko[PDA]> lol 13:22:30 <Gekko[PDA]> ^5 13:23:59 <Wolf01> did you see the brickland road tryout? 13:24:08 <Wolf01> http://www.tt-forums.net/download.php?id=74563 13:24:19 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Leaving...] 13:24:20 <CIA-1> OpenTTD: truelight * r10581 /branches/noai/bin/ai/ (SQNoAI/ wrightai/ wrightai/main.nut): 13:24:20 <CIA-1> OpenTTD: [NoAI] -Add: added WrightAI, and even though it is an aircraft only AI, it is the first NoAI that actually builds something useful and that is where the name came from (wright is archaic English for craftsman or builder) 13:24:20 <CIA-1> OpenTTD: [NoAI] -Remove: removed SQNoAI, as it didn't do anything useful 13:24:30 <TrueBrain> too small... :p 13:24:51 <TrueBrain> looks nice, only it is 32bpp, use nicer lines :p 13:25:18 <Gekko[PDA]> wtf is NoAI. 13:25:19 <Eddi|zuHause> i thought "Wright" from the aircraft pioneer brothers... 13:25:43 <izhirahider> TrueBrain, any hints on how to improve min. income? in my games I always fail in that area... 13:25:51 <Wolf01> is a tryout, when all the tiles are finished i'll look for some antialiasing :P 13:26:23 <TrueBrain> izhirahider: sell all vehicles that are below the treshhold :) 13:26:24 <Gekko[PDA]> my shortcoming is passengers. 13:26:30 <TrueBrain> Wolf01: good :) 13:26:30 <Wolf01> izhirahider, sell the vehicles which don't made enough money 13:26:40 <Wolf01> too slow :P 13:26:45 <Gekko[PDA]> without subways it's imkpossible for me to keep up 13:27:03 <Chris82> I have a really weird error in settings.cpp 13:27:19 <Chris82> I have this line for a patch: 13:27:19 <Chris82> SDT_CONDBOOL(Patches, town_founding, IN_CHRISIN_SINCE(71), SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_ENABLE_TOWN_FOUNDING, NULL), 13:27:30 <Chris82> It was placed in the economy section 13:27:51 <Chris82> since I placed all patch options from ChrisIN on an extra patch settings page I reordered the patches in settings.cpp 13:28:09 <Eddi|zuHause> http://en.wikipedia.org/wiki/Wright_brothers 13:28:10 <Chris82> but when I want to move this line and then load an old savegame the game crashes when opening economy patches page 13:28:17 <peter1138> Wolf01: antialiasing can't be 'applied' later... 13:28:29 <Chris82> why does it matter where this line is placed? 13:28:37 <Chris82> as long as it is within const SettingDesc _patch_settings[] = { 13:28:53 <TrueBrain> order _does_ matter 13:28:59 <peter1138> order is vital :) 13:29:10 <Chris82> hmmm but moving all other options worked without any problems 13:29:24 <peter1138> no it didn't 13:29:45 <TrueBrain> you just didn't noticed it :) 13:29:52 <izhirahider> hmmm, ok 13:30:02 <Chris82> :p well I can load trunk, 0.5.2, old ChrisINs 13:30:13 <TrueBrain> being able to load and load the correct things 13:30:15 <TrueBrain> are 2 different things 13:30:17 <Chris82> my standard tests, i.e. clicking around, building some stuff all works 13:30:36 <Chris82> hmm so you mean that when loading a game settings may be lost? 13:30:42 <peter1138> sure but 13:31:03 <peter1138> if you have two settings that happen to both be 0, loading them in the opposite will *seem* to work fine 13:31:33 <Eddi|zuHause> if you change the order of settings, you have to change the order of loaded settings also, because otherwise you would load one setting as if it were the other 13:31:51 <TrueBrain> now only you load a setting that makes some value go passed their allowed value 13:31:56 <TrueBrain> and so it crashes 13:32:06 <Eddi|zuHause> especially you can load values for which one setting was possible into another setting where these values are forbidden 13:32:19 <TrueBrain> Eddi|zuHause: euh, the GUI part has nothing to do with the loading part 13:32:27 <Chris82> ok I get the point 13:32:28 <TrueBrain> so you can safely move around the order things are displayed 13:32:40 <TrueBrain> you can even move around the order how things are in the struct 13:32:44 <Eddi|zuHause> hm, ok 13:32:51 <TrueBrain> you just can't change the order things are load/saved 13:32:54 <Chris82> but the town founding patch doesn't load anything from a savegame 13:33:06 <TrueBrain> as saveload is stupid, it goes from up-to-down in bytes 13:33:07 *** nihil84 [~paolo@adsl-226-74.37-151.net24.it] has joined #openttd 13:33:17 <Gekko[PDA]> recode? 13:33:22 <Chris82> lol 13:33:22 <Eddi|zuHause> that is what i meant 13:33:24 <peter1138> it's not stupid, it's size-efficient ;) 13:33:40 <Gekko[PDA]> roadmap 0.6? 13:34:51 <Chris82> just had an idea... testing 13:35:29 <TrueBrain> I have such a brilliant idea too 13:35:32 * TrueBrain switches on his xbox 13:35:57 <TrueBrain> I wish I had XBox Live,, so I could download the AAC upgrade... now I can't play mpeg4s :( 13:39:39 <Zr40> what's the proper procedure for getting patches applied into trunk? 13:40:35 <TrueBrain> http://bugs.openttd.org :) 13:40:42 <Chris82> hmmm don't get it, moving any patch except this one works definitely fine 13:40:53 <Chris82> when loading a savegame the settings are loaded properly 13:41:00 <Zr40> TrueBrain: that's what I did 13:41:01 <Chris82> no matter if it's a bool, var, multi string or whatever 13:42:03 <Zr40> TrueBrain: but there doesn't seem much activity going on 13:42:06 <TrueBrain> Zr40: then youhave to wait till someone applies it 13:42:54 <Zr40> TrueBrain: what kind of time span could I expect? 13:43:13 <TrueBrain> depending on your patch, between 1 day and 10 years 13:43:32 <Zr40> with 10 years being..? 13:43:49 <TrueBrain> a long time 13:44:08 <Zr40> not that :) 13:44:52 <Zr40> I was referring to 'depending on your patch' 13:45:43 <TrueBrain> say a critical bugfix is most likely to hit the trunk the same day 13:46:11 <TrueBrain> where patches like more companies will take a long long time, for the simple reason we kind of want a cleaner solution 13:46:37 <Zr40> I'd say it's in between 13:46:48 <TrueBrain> then I say it is between the 1 day and 10 years :) 13:48:16 <Zr40> but, I doubt patches just sitting in the bug tracker will improve all by itself, even in 10 years 13:50:59 <Zr40> they don't become cleaner just by waiting :) 13:52:06 <Chris82> hmmm ok I agree now order does matter 13:52:15 <Chris82> stupid saveloader *gg* 13:52:46 <Chris82> I can mix the settings any way in settings_gui.cpp but the order in settings.cpp is "static" 13:54:40 <Chris82> I am off for the last few hours of studying now :) 13:54:41 <Chris82> bye bye 13:55:04 <TrueBrain> enjoy :) 13:55:46 *** Chris82 [~chris@p579E0D02.dip.t-dialin.net] has quit [Quit: studying] 13:57:18 <Zr40> TrueBrain: is there any way to shorten the duration? :) 13:57:36 <TrueBrain> not really I gues 13:57:43 <TrueBrain> some dev needs to have an interest in your patch, or the time to handle it 13:57:57 <TrueBrain> (yeah, it isn't fair, I know I know) 13:59:33 <Zr40> sounds like a dev shortage (or a dev time shortage anyway) 13:59:46 <TrueBrain> and if I read a patch that isn't for at least 60% in my knowledge, and I have no real interest in it, I don't apply it 14:00:08 <TrueBrain> it happens that it is in a grey area of all devs, so one needs to have time on his hands to read into it 14:00:16 <TrueBrain> dev time shortage there is always 14:00:22 <TrueBrain> wouldn't be good if it was otherwise :) 14:00:24 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 14:01:28 <TrueBrain> (and in case "someone" wants to hold this ever against me: this is my opinion and my opinion alone; I do not represent opinions of other developers) 14:04:19 * Zr40 reorders some DrawString{,RightAligned} calls 14:05:29 <peter1138> crap 14:05:36 <peter1138> raining on my laundry :o 14:08:50 *** Digitalfox_Desktop [~Digitalfo@bl10-64-12.dsl.telepac.pt] has joined #openttd 14:11:35 <Eddi|zuHause> you have some specific "someone" in mind? :p 14:17:08 *** nihil84 [~paolo@adsl-226-74.37-151.net24.it] has quit [Remote host closed the connection] 14:37:39 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 14:42:59 <Zr40> TrueBrain: http://bugs.openttd.org/task/104 14:43:05 *** Zr40 [~zr40@zr40.xs4all.nl] has left #openttd [] 14:43:06 *** Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd 14:43:14 <Zr40> grr. I hate misclicking. 14:47:26 *** PlayMeNow [~mircea@82.79.212.8] has joined #openttd 14:47:58 <eekee> what year to NARS trains come in? 14:48:01 <eekee> *do 14:53:21 <Digitalfox_Desktop> eekee: 1920? 14:53:23 *** PlayMeNow [~mircea@82.79.212.8] has quit [Quit: Leaving] 14:54:50 <eekee> hrm, yeah, that's what I thought 15:03:06 *** Eddi|zuHause [~johekr@p54B7581C.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 15:03:16 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 15:09:49 <Tlustoch> Why do I get message that train is lost, when it's going right way? 15:09:58 *** Rippsy [~Moose@malcolmi.gotadsl.co.uk] has joined #openttd 15:16:59 *** Gekko[PDA] [~gekko@S01060010a71a08fb.ed.shawcable.net] has quit [Read error: Operation timed out] 15:17:43 *** Eddi|zuHause [~johekr@p54B75808.dip.t-dialin.net] has joined #openttd 15:20:47 <eekee> ah there, Feb 1920 15:21:24 *** skidd13 [~skidd13@p548A5182.dip.t-dialin.net] has joined #openttd 15:21:34 <eekee> Tlustoch: All I can say is "It appens a lot less than it used to." *shrug* 15:29:45 <sartsjie> i'm guessing it's because there's a lag between an event and the actual message appearing 15:30:12 <sartsjie> if you send a train to a depot, when you get the message it's there, it has already been there for a bit 15:30:21 <sartsjie> same thing 15:30:23 *** sartsjie is now known as sartsj 15:39:58 <Rippsy> Does anyone know what the config cvar's 15:39:59 <Rippsy> small_aa = false 15:39:59 <Rippsy> medium_aa = false 15:39:59 <Rippsy> large_aa = false 15:40:00 <Rippsy> do? 15:42:16 <Eddi|zuHause> anti-aliasing of small/medium/large font? 15:42:32 <Eddi|zuHause> not much use for dedicated :) 15:54:33 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has quit [Ping timeout: 480 seconds] 15:56:01 <peter1138> indeed 15:58:55 <ln-> said peter1138 16:01:11 *** Mucht_ [~Mucht@p57A0EC2A.dip.t-dialin.net] has joined #openttd 16:04:58 *** MUcht [~Mucht@p57A0FBC4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:08:44 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 16:09:32 <Rippsy> tga 16:09:38 <Rippsy> thought as much best to be surwe 16:09:45 <Rippsy> i wonder how purdy ottd would look with fsaa :D 16:10:54 <Eddi|zuHause> won't work, because it's pixel based... 16:11:07 <Rippsy> awwww :D 16:11:14 <Rippsy> a blurr filter? :D 16:12:05 <Eddi|zuHause> zevensoft made a patch for differend Ctrl+D filters, but it is probably incompatible to the new blitters 16:12:43 <Rippsy> blitters? 16:13:12 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40] 16:13:52 <Eddi|zuHause> one of the steps between the game data and displaying a picture on the screen/window 16:18:16 <Rippsy> ah k 16:20:08 *** skidd13 [~skidd13@p548A5182.dip.t-dialin.net] has left #openttd [] 16:23:46 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Remote host closed the connection] 16:39:31 <CIA-1> OpenTTD: rubidium * r10582 /branches/noai/ (7 files in 4 dirs): [NoAI] -Codechange: allow getting the president and company names of other companies as well as their company value and bank balance. 16:55:35 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 16:58:47 <Rippsy> Is it possible to remove a server password once the server is started? 16:59:53 <sartsj> save the game, close the server, edit options, start server with savegame 16:59:55 <sartsj> ? 17:00:06 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 17:00:19 <Rippsy> I was hopping it'd have a setting like "non" which removed it, but fair enough :) 17:00:32 <sartsj> it might have, i dont know 17:00:35 <sartsj> this just came to my mind 17:00:36 <sartsj> ;p 17:01:30 <Rippsy> well i've tried "non" and "none" so im guessing it doesn't 17:01:32 <Rippsy> *restarts server* 17:01:52 <XeryusTC> Rippsy: server_pw 17:02:06 <XeryusTC> maybe you just dont need any parameter 17:02:27 <sartsj> server_pw "" then i reckon 17:02:36 <Rippsy> hmm 17:03:11 <Rippsy> Doing "server_pw" returns its value 17:03:14 <Rippsy> doesn't set it to no value 17:03:30 <sartsj> what if you add "" 17:03:40 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 17:03:56 <Rippsy> I did 17:03:59 <Rippsy> :) 17:04:05 <sartsj> oh 17:04:33 <Rippsy> should've made it clear what i had typed, as with the "" does make a difference 17:04:38 <Rippsy> but not in this instance 17:05:17 *** Adriaan321 [~5353e4d4@seymour.textdrive.com] has joined #openttd 17:10:37 *** Adriaan321 [~5353e4d4@seymour.textdrive.com] has quit [Quit: CGI:IRC (Ping timeout)] 17:12:29 *** lolman [John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 17:13:19 *** e1ko [~L@205.117.broadband9.iol.cz] has joined #openttd 17:13:33 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 17:17:57 <CIA-1> OpenTTD: miham * r10583 /trunk/src/lang/ (11 files): (log message trimmed) 17:17:57 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-07-15 19:17:18 17:17:57 <CIA-1> OpenTTD: croatian - 135 fixed, 2 changed by knovak (137) 17:17:57 <CIA-1> OpenTTD: czech - 3 changed by Hadez (3) 17:17:57 <CIA-1> OpenTTD: finnish - 29 fixed by habazi (29) 17:17:58 <CIA-1> OpenTTD: french - 4 fixed by Skiper (4) 17:17:58 <CIA-1> OpenTTD: german - 21 fixed, 1 changed by chu (22) 17:22:27 <ln-> do i dare to look at what "fixed" means... 17:24:43 <ln-> ok, wasn't that bad. 17:32:05 <Eddi|zuHause> i think "fixed" means that the english string was changed previously 17:32:52 <Rippsy> So it was correct, and they changed the english string to something else so the other lang one needed ammended? 17:32:56 <izhirahider> it means that there was no translation for the language before, and there is now 17:33:06 <Rippsy> so fixes are new 17:33:11 <Rippsy> changes are ammends? 17:33:16 <izhirahider> "fixes" are new, "changes" are old 17:33:29 <Rippsy> fair enough :) 17:33:56 <Rippsy> eheh, just pillaged a coal mine before it was finished building.. should clearly get exclusive rights for that 17:33:58 <glx> fixes can be updates too (if the changes made in english did break clanguage compilation 17:35:06 <Rippsy> How deep is the code burried for increase/decrease of production on raw materials? 17:37:05 <Eddi|zuHause> how about looking in industry* 17:53:31 *** HMage` [HMage@hmage.dialup.corbina.ru] has quit [Read error: Connection reset by peer] 17:57:34 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 17:59:40 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 18:03:46 *** Deathmaker [~Miranda@dslb-082-083-209-217.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 18:14:42 <CIA-1> OpenTTD: miham * r10584 /trunk/src/lang/croatian.txt: -Fix: [Translations] Fixed translations screwed up by translator 18:15:33 *** PlayMeNow [Desolator@82.79.212.8] has joined #openttd 18:16:25 <PlayMeNow> bump 18:16:26 *** scia [~scia@85.149.96.102] has joined #openttd 18:16:46 <PlayMeNow> anyone willing to test OpenTTD Updater? 18:17:12 <PlayMeNow> to devs: is this thingy required to be GPL? 18:17:27 <peter1138> if you want it in our svn, yes 18:17:48 <peter1138> i suggest not to use annoying file hosting, either way 18:18:15 <PlayMeNow> I used it because I couldn't be able to zip a zip file with IzArc 18:18:45 <PlayMeNow> I doubt there's anyone else who has AMS6 to compile it 18:19:15 * PlayMeNow goes to the GNU website 18:19:33 <PlayMeNow> gotta reconfigure the upcoming patch & setup... 18:19:50 <ln-> wtf is OpenTTD Updater? 18:20:00 <PlayMeNow> search on the forums 18:20:02 <PlayMeNow> d'uh 18:20:12 <peter1138> ln-: i'm guessing it 'updates' 'openttd' 18:20:39 <PlayMeNow> more specifically, nighlies 18:21:11 <PlayMeNow> (people wanted it, I think it's kinda useless) 18:24:24 <Rippsy> I can test it 18:24:29 <PlayMeNow> download it 18:25:06 <Rippsy> read that thread while i was at work the other day 18:25:29 <Rippsy> wow slow forums on weekends :-/ 18:27:00 <Rippsy> ok, dead forums.. 18:27:05 <Rippsy> PlayMeNow link? 18:27:13 <PlayMeNow> just a sec 18:28:01 <PlayMeNow> true dead forums 18:28:28 <PlayMeNow> hmm 18:28:32 <PlayMeNow> can't get it 18:29:21 <PlayMeNow> I guess I'll upload the upcoming version 18:30:08 <PlayMeNow> Rippsy: http://rapidshare.com/files/43091674/OpenTTD_Updater_Setup.exe.html 18:30:16 <PlayMeNow> if you want another host tell me 18:30:48 <TrueBrain> I want an other host 18:30:56 <Rippsy> naww its cool 18:30:58 <Rippsy> its on its way 18:31:21 <PlayMeNow> ok 18:31:34 <Rippsy> ok 18:31:43 <Rippsy> point it at an RC2 and it should update it to nightly yea? 18:32:00 <PlayMeNow> might give you a ton of errors 18:32:05 <Rippsy> well one way to find out :D 18:32:06 <PlayMeNow> but it will update 18:32:12 <PlayMeNow> better get an older nightly 18:32:14 *** Prof_Frink [~proffrink@5acf127d.bb.sky.com] has joined #openttd 18:32:21 <PlayMeNow> unless you want some beeps 18:32:36 <Rippsy> kk 18:32:37 <Rippsy> 2 mins 18:33:02 <Rippsy> how far back do you want me to go? 18:33:11 <Rippsy> im thinking 10550 18:33:16 <PlayMeNow> doesn't matter 18:33:21 <PlayMeNow> as long it's not the latest 18:34:00 <Rippsy> want me to get pics of all these lovely errors for you? :D 18:34:12 <PlayMeNow> ok 18:34:39 <PlayMeNow> zip em up and upload somewhere 18:35:05 <Rippsy> will do 18:35:53 <Rippsy> ok i only get one then it (as far as I can tell) fails 18:36:27 * PlayMeNow prepares a debug version 18:36:34 <Rippsy> Page1 -> Update -> On Click, Line 7 : argument 1 must be of type string 18:36:45 <Rippsy> that ones an easy one imo 18:36:47 <Rippsy> :P 18:39:03 <PlayMeNow> O.o 18:40:35 <Rippsy> Do i even want to ask what line 7 is? 18:40:54 <PlayMeNow> just a min 18:44:39 <PlayMeNow> http://playmenow.org/OpenTTD%20Updater/OpenTTD%20Updater%20Patch.exe 18:44:43 <PlayMeNow> apply the patch 18:45:41 <PlayMeNow> and after you finish with OpenTTD Updater, copy EVERYTHING from the debug window and put it in a text file and upload it somewhere 18:50:11 <Rippsy> kk 18:51:06 <Rippsy> same error straight of the bat 18:51:57 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 18:52:09 <PlayMeNow> hmm 18:52:25 <Rippsy> as soon as i click the update button it just gives me that err 18:52:41 <PlayMeNow> did you install it in your openttd folder? 18:52:49 <PlayMeNow> if not, did you click on browse? 18:53:39 <Rippsy> its not directly in my open ttd folder, and i did click browse 18:54:34 <PlayMeNow> hmm 18:54:36 <Rippsy> ok, just copied the openttd dir into the updater dir browse button went grey (auto find i assume) and same error on clicking update 18:54:45 <PlayMeNow> I fixed a few bugs so far, gotta check that one 18:55:25 <Rippsy> just bing me with "rippsy" 18:55:29 <Rippsy> when you got another ver to try 18:55:48 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 18:55:49 <Eddi|zuHause> this reads like a horror story... 18:56:00 <Rippsy> our convo? :D 18:56:05 <Eddi|zuHause> yeah 18:56:24 <Rippsy> Found the production stuff int he code btw, thx eddi :) 18:58:20 <PlayMeNow> it is a horror story 18:58:52 <PlayMeNow> do you imagine how many "if File.DoesExist("bla bla") == true then" I have in the whole code? 19:00:00 <PlayMeNow> oh snoez, I spent half an hour looking for a bug that was..umm..a typo 19:00:38 <glx> VB? 19:00:44 <PlayMeNow> no, lua 19:00:54 <PlayMeNow> well a derivate of lua 19:01:20 <peter1138> never 19:01:22 <peter1138> ever 19:01:23 <peter1138> ever 19:01:24 <peter1138> say 19:01:32 <peter1138> "there should be no bug" and "i've not tested it" 19:01:42 <PlayMeNow> why? 19:02:06 <glx> it's like "it's faster but I didn't profile it" 19:02:09 <Rippsy> lol 19:02:10 <Rippsy> :D 19:03:12 <peter1138> glx: what, is bjarni around? 19:03:20 <PlayMeNow> Rippsy: http://playmenow.org/OpenTTD%20Updater/OpenTTD%20Updater%20Patch.exe 19:03:27 <glx> peter1138: not he's not 19:03:37 <peter1138> !seen bjarni 19:03:38 <_42_> peter1138, Bjarni (~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd.wt2 1 week 4 days 19 hours 28 minutes ago (03.07. 23:34) stating "Quit: Leaving" after spending 1 hour 42 minutes there. 19:03:54 <PlayMeNow> Rippsy: bugged patch 19:05:08 <Rippsy> no browse opetion (in base dir) and still returns same error 19:05:18 <Eddi|zuHause> "Beware of bugs in the above code, i have not tested it, only proven it to be correct." [D. Knuth] 19:05:24 <Rippsy> I love that quote 19:05:34 <Rippsy> Although my favourite is "My code has no bugs, just undocumented features" 19:08:57 <TrueBrain> @seen Bjarni 19:08:57 <DorpsGek> TrueBrain: Bjarni was last seen in #openttd 1 week, 4 days, 23 hours, 57 minutes, and 6 seconds ago: <Bjarni> looks like it 19:11:34 <PlayMeNow> no browse opetion (in base dir) --> that's what it's supposed to be like 19:12:22 <Rippsy> yea i guessed as much 19:12:25 <Rippsy> just reporting what im saying :p 19:12:39 <PlayMeNow> lol 19:12:48 <PlayMeNow> -- if we are in the game folder 19:12:48 <PlayMeNow> if boolIsGameFolder == true then 19:12:48 <PlayMeNow> -- disable the browse function 19:12:48 <PlayMeNow> Button.SetEnabled("Browse", false); 19:12:48 <PlayMeNow> end 19:13:13 <PlayMeNow> yep that's right 19:13:26 <Rippsy> well the err pops up when I click update 19:13:34 <PlayMeNow> I know 19:13:39 <PlayMeNow> still trying to fix it 19:27:15 *** Bjarni [~Bjarni@0x50c79ad9.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 19:27:16 *** mode/#openttd [+o Bjarni] by ChanServ 19:32:32 <PlayMeNow> is there any chance of distributing changes.log into windows format (CRLF) instead of unix (LF)? 19:33:02 <glx> why? 19:33:28 <PlayMeNow> causing problems 19:33:50 <Rippsy> Is there anyway to get above 86% goods transported.. even though there is always a train at the station loading and one waiting to load 19:34:02 <PlayMeNow> advertise 19:34:08 <peter1138> statue 19:34:16 <PlayMeNow> yeah 19:34:21 <Rippsy> Im the only person on the resources.. i'll try statue 19:34:22 <peter1138> SHE'S A KILLER 19:36:00 <Bjarni> <PlayMeNow> is there any chance of distributing changes.log into windows format (CRLF) instead of unix (LF)? <-- only windows users could benefit from this while we know that it would cause problems for the rest of us 19:36:27 <PlayMeNow> isn't it possible to change it only for win builds? 19:36:35 *** Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd 19:37:00 <Bjarni> that would be more work for us.... why can't you read LF? 19:37:01 <Rippsy> what're you trying to parse it for PlayMeNow? 19:37:07 *** Nickman87 [~nn@d54C1C327.access.telenet.be] has joined #openttd 19:38:26 <PlayMeNow> get currnet revision 19:38:39 <PlayMeNow> but nevermind, I added a function to convert it 19:38:43 <Rippsy> lol 19:39:07 <Bjarni> ... 19:39:20 <PlayMeNow> there's no other way 19:39:32 <PlayMeNow> unless the devs store it in the openttd.exe file info 19:39:38 <PlayMeNow> which would be better 19:39:53 <peter1138> $ bin/openttd -h 19:39:53 <peter1138> OpenTTD r10532M 19:40:02 <glx> the rev is in the .exe 19:40:16 <glx> it's a string somewhere in the code 19:40:42 <PlayMeNow> can't find it 19:41:15 <Rippsy> ok 86% w/o a statue, 92% with a statue, and i've tried exclusive, and advertising - how else can I improve my transported? 19:41:31 <PlayMeNow> put 300 trains loading at a time 19:41:34 <peter1138> have brand new vehicles 19:41:49 <peter1138> exclusive rights won't (directly) affect rating 19:42:25 <Rippsy> hmm 19:42:37 <Rippsy> so veh age effects.. hm 19:42:54 <Rippsy> all my trains are only 1/2 years max on this setup 19:43:13 <PlayMeNow> Rippsy: I fixed that bug, now I gotta see why "10583 < 10550" 19:43:25 <Rippsy> i've got servicing disabled if that'd effect it? 19:43:29 <Rippsy> Nice :) 19:43:50 <ln-> 107 euros (including shipping) for a 17" flat screen isn't very much, is it? 19:43:58 <Rippsy> thats pritty nice 19:44:18 *** Nickman [~nn@d54C1C327.access.telenet.be] has quit [Ping timeout: 480 seconds] 19:45:12 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 19:46:51 <PlayMeNow> fixed 19:48:24 <PlayMeNow> works =D 19:50:47 <PlayMeNow> Rippsy: i'm afraid that now you'll have to unistall OpenTTD Updater and install the new version 19:51:28 <Rippsy> lol :D 19:51:30 <Rippsy> no probs 19:51:55 <Rippsy> Link? 19:52:01 <Rippsy> and will this work on Win 2k3 serv? 19:53:12 <Bjarni> <ln-> 107 euros (including shipping) for a 17" flat screen isn't very much, is it? <-- is the monitor worth it? 19:53:27 <PlayMeNow> Rippsy: works on any win 19:53:31 <PlayMeNow> link: wait 19:53:40 <peter1138> everyone wants 19"+ these days 19:53:43 <Bjarni> my experience is that the really cheap monitors are too expensive compared to quality 19:53:53 <Rippsy> im with peter1138 19:53:55 <PlayMeNow> Rippsy: Windows 95 --> Windows Vist 19:53:56 <Rippsy> 19"+ 19:54:04 <PlayMeNow> peter: I agree 19:54:04 <Eddi|zuHause> i bought a 22", but it did not arrive yet 19:54:09 <Rippsy> I've never used windows vista, so I wouldn't know :) 19:54:22 <Eddi|zuHause> my 19" CRT broke down a few weeks ago 19:54:32 <Bjarni> yeah. 17" isn't that much today 19:54:56 <Bjarni> Eddi|zuHause: you lack a monitor for weeks? 19:55:05 <Eddi|zuHause> yeah... 19:55:15 <Eddi|zuHause> i took the one from my mother, she's pretty upset :p 19:55:16 <Bjarni> then how do you read all the garbage in this channel? 19:55:31 <Bjarni> ok... 19:55:41 <Bjarni> then how will she read all the garbage from this channel? 19:55:50 <Eddi|zuHause> she doesn't :p 19:56:03 <Bjarni> good for you 19:56:25 <ln-> Bjarni: an eizo. 19:56:25 <Rippsy> lol 19:56:34 <Eddi|zuHause> she might not be that good at english anyway... 19:56:55 <Eddi|zuHause> (she's teacher for french and spanish) 19:56:57 <ln-> Bjarni: http://www.eizo.dk/eizo/smpage.fwx?smlanguage=DAN&page=1664 19:58:03 <ln-> Bjarni: 17" is not "much", but it is more than 17" crt. 20:00:07 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 20:00:20 <Wolf01> 'night 20:00:26 *** Wolf01 [~wolf01@host238-162-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:01:33 <PlayMeNow> Rippsy: http://www.tt-forums.net/viewtopic.php?f=32&t=33051&p=608267#p608267 20:01:55 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 20:02:37 *** caladan [~caladan@161-bem-18.acn.waw.pl] has joined #openttd 20:03:17 <Bjarni> hmm 20:03:23 <Bjarni> 647 kr isn't much 20:03:29 <PlayMeNow> kr? 20:03:35 <Bjarni> yeah 20:03:36 <Bjarni> kr 20:03:41 <PlayMeNow> what's that? 20:03:45 <Bjarni> money 20:03:49 <Rippsy> PLanes in TTD really are easy mode 20:03:52 <PlayMeNow> oh 20:03:53 <Rippsy> krona isn't it? 20:03:57 <Bjarni> no 20:04:01 <Bjarni> kroner 20:04:01 <glx> the money of a country that doesn't want to use euro :) 20:04:07 <PlayMeNow> Rippsy: get av8 20:04:17 <Rippsy> im not using any grfs yet 20:04:30 <PlayMeNow> well on av8 planes = hard big bucks 20:04:36 <Bjarni> it's the currency of a country, which has a financial benefit for not using euro 20:04:41 <Rippsy> PlayMeNow, you still have the debug window open in that build you posted on the forum btw 20:04:47 <PlayMeNow> if you get a profitable 747, you're rich 20:04:50 <Rippsy> PlayMeNow, hmm i'll check it out 20:04:55 <PlayMeNow> you can get a 747 earn 3 mil a year 20:05:00 <Rippsy> :O 20:05:09 <PlayMeNow> Rippsy: oops, gotta tell that 20:05:37 <ln-> Bjarni: indeed, that's a damn cheap price for a tft with dvi connector. 20:05:51 <Rippsy> PlayMeNow, thought for your updater, make it put itself in the OpenTTD Programs menu> 20:07:31 <Rippsy> PlayMeNow, seemed to work, do you still want the debug output? 20:09:16 <PlayMeNow> yes 20:09:22 <PlayMeNow> EDIT: I forgot, I added a debug window in order to help me find bugs, so don't scream ;) If you get an error (a pop-up with something like "Line 7 - Argument #1 must be type of string"), copy all the text from that window or make a screenshot with the window visible and post it here. 20:09:28 *** JazzyJaffa [~ben@85-211-133-195.dyn.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 20:09:34 <Rippsy> ehe 20:11:08 <Bjarni> stupid page. It learns that I have the page in Danish, but when it has to guess where I am, it decides that it's most likely Helsinki 20:11:11 <Rippsy> got an email i can send it you too at? 20:11:20 <Rippsy> not got any webspace handy at mo 20:12:18 <PlayMeNow> admin@playmenow.org 20:12:26 <PlayMeNow> or playmenow@gmail.com (faster) 20:12:42 * Bjarni starts his address harvesting script 20:12:46 <Rippsy> LOL 20:12:54 <PlayMeNow> lol 20:12:55 <Rippsy> you sell them off to spam compnaies for a pop ya? 20:13:15 <PlayMeNow> I get 273 spam messages a day on my admin@playmenow.org e-mail 20:13:20 <Bjarni> that's none of your business 20:13:20 <PlayMeNow> and 27 on the gmail 20:13:22 <Rippsy> that sounds fun 20:13:27 <Rippsy> I get non on my gmail 20:13:32 <Rippsy> but im very cagey with the address :) 20:13:35 <PlayMeNow> Thunderbird loves trashing spam 20:13:35 <Rippsy> its only used for person-person contact 20:13:37 <Rippsy> no websites 20:14:03 <Rippsy> sent 20:14:19 <Bjarni> after I set up my new spam filter, I get 0 spam mails/day 20:14:27 <PlayMeNow> received 20:14:28 <Rippsy> He also only gets 1 legit email ;) 20:14:30 <Bjarni> and it has yet to pick on a non-spam as spam 20:14:40 <Rippsy> awww spoil my fun :P 20:15:16 <Bjarni> hmm 20:15:17 <PlayMeNow> damn, I hate all those TRACE: LastError = 0 ("Success.") 20:15:17 <PlayMeNow> TRACE: LastError = 0 ("Success.") 20:15:17 <PlayMeNow> TRACE: LastError = 0 ("Success.") 20:15:25 <Bjarni> 7 messages filtered out daily 20:15:35 <Bjarni> which is 29% of all mail 20:15:40 <PlayMeNow> 20 lines of "al ok" for downloading a few bytes 20:15:44 <Rippsy> doesn't it spam those each time it successfully completes a loop? 20:15:45 <PlayMeNow> *all 20:15:52 <Bjarni> but this is AFTER the server side spam filter (which I also installed) 20:16:04 <Rippsy> lol Bjarni were you having spam issues? :P 20:16:15 <Bjarni> yeah 20:16:20 <Rippsy> see what I rekon he really did, he harvests addresses off here, and sacrifices other peoples emails to stop him receiving them 20:16:41 <Bjarni> I installed the server side filter because of << 100 spam messages/day 20:17:15 <Bjarni> but it needed too much updating all the time, so I changed it into something much simpler and then I have a client side filter as well 20:17:17 <PlayMeNow> Rippsy: log is ok, no errors 20:18:20 <PlayMeNow> you have been rewared one cookie 20:18:20 <Rippsy> nice, 20:18:23 <Rippsy> :D 20:18:26 <Bjarni> I don't know how many mails the server side filter catches, but it's a lot 20:18:33 <Rippsy> *puts it aside for bargining later* 20:18:37 <PlayMeNow> lol 20:18:41 <Bjarni> I didn't bother to code a counter 20:18:43 <Rippsy> Would it spend my cookie if I made a sugguestion? 20:18:53 <PlayMeNow> no 20:19:06 <PlayMeNow> LMAO! D: (Ubuntu) free space: 0 bytes 20:19:13 <Rippsy> Set a time when it auto checks version and download/installs the latest nightly 20:19:29 <Rippsy> so us people with nightly servers don't have to do 2 machines (yes im that lazy) 20:20:21 <PlayMeNow> I don't understand what you want to do with that feature 20:20:42 <Rippsy> so i leave it running on my server 20:20:50 <Rippsy> and once a day at XX:XX it'll check/download the new nightly 20:20:53 <PlayMeNow> oh 20:21:12 <PlayMeNow> a problem: it doesn't check if oepn is running, and lcoses itself after it runs open 20:21:16 <PlayMeNow> *closes 20:21:20 <Rippsy> hmm 20:21:29 <peter1138> easy 20:21:31 <Rippsy> Suppose I could just setup a schedualed task under windows to do it 20:21:41 <peter1138> have a parameter that makes it do everything automatically 20:21:50 <peter1138> then rely on the user setting it up as a scheduled task 20:21:56 <Rippsy> ^ 20:21:58 <Rippsy> what he said 20:22:05 <PlayMeNow> like OpenTTD Updater.exe -silent 20:22:09 <Rippsy> yea 20:22:13 <Rippsy> and it'll auto run the update 20:22:15 <Rippsy> then launch TTD 20:22:24 <PlayMeNow> post on the forums so I won't forget 20:22:25 <Rippsy> (or openttd.exe -d) 20:22:29 <Rippsy> will do 20:22:34 <PlayMeNow> but wait a sec 20:22:40 <PlayMeNow> what if open is running? 20:22:42 <glx> -d is not a server :) 20:22:51 <Rippsy> thats the admins resonsibility :) 20:22:55 <Rippsy> if openttd is running it cancels 20:23:01 <Rippsy> he should've closed it / had it close first 20:23:05 <PlayMeNow> ok 20:23:25 <PlayMeNow> I could make it internal, but TMWFTLB 20:23:50 <Rippsy> :D 20:24:16 <Rippsy> if you keep working on it in this context you could turn it into a server manager ;) but thats deffo out of scope ;P 20:25:15 <Rippsy> ok im stumped whats v 20:25:18 <Rippsy> TMWFTLB 20:25:51 <Tefad> LB? 20:25:54 <PlayMeNow> Too Much Work For Too Little Benefit 20:25:57 <Tefad> ah 20:26:03 <Tefad> i figured out the first part 20:26:04 <Tefad> : D 20:26:29 <Rippsy> I need to start using that at work 20:26:32 <Rippsy> its so relevant 20:28:08 <PlayMeNow> ok so it'll be OpenTTD Updater.exe -silent on next release 20:28:12 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 20:28:38 <Rippsy> nice :) 20:28:51 <PlayMeNow> it'll update then if you use -run also (OpenTTD Updater.exe -silent -run) it'll run open after it finishes 20:29:04 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has quit [Read error: Connection reset by peer] 20:29:10 <PlayMeNow> gotta move some script into functions 20:32:49 <Rippsy> Suppose if I get really bored at work I'll start writing a website based server control ... boy that'll be fun :D 20:35:38 *** Eddi|zuHause [~johekr@p54B75808.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:39:29 *** Eddi|zuHause [~johekr@p54B77599.dip.t-dialin.net] has joined #openttd 20:39:42 <Rippsy> I've just noticed an interesting bug with the graphs and stuff 'traveling' under them and them not being re-drawn properly 20:40:36 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Leaving...] 20:45:40 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Read error: Connection reset by peer] 20:45:45 <PlayMeNow> Rippsy: done, not tested, too lazy 20:46:25 <Rippsy> kk 20:46:54 <PlayMeNow> over 7 versions in one day =D (3 were private) 20:47:44 <Rippsy> Scary :D 20:47:55 <PlayMeNow> :) 20:48:06 <TinoDidriksen> For consistency, should use -- for longer options. - is for single letter options. 20:48:18 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 20:48:23 <PlayMeNow> meh 20:48:38 <PlayMeNow> you made me stop compiling the setup 20:51:00 <Rippsy> lol 20:52:21 <PlayMeNow> heh, the setup rose 3 KB in size from 0.4 :)) 20:52:46 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 20:54:05 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:55:55 *** DaleStan [~Dale@pool-71-98-111-190.ipslin.dsl-w.verizon.net] has quit [Quit: Leaving] 20:56:13 <sartsj> hmm thats silly 20:56:27 <sartsj> i have improved loading enabled 20:56:32 *** Darkby [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 20:56:51 <sartsj> now i have 2 passenger trains, which arent set to 'full load', but this station is so busy, that the first train that arrives keeps loading passengers 20:57:11 <PlayMeNow> so? 20:57:11 <sartsj> then the second train arrives, and leaves immediately, because the other train is loading all the passengers 20:57:18 <Rippsy> ah 20:57:19 <Rippsy> lol 20:57:35 <PlayMeNow> that's ok 20:57:35 <sartsj> it should at least wait until the other train leaves imo 20:57:36 <Smoovious> perhaps you should set them to 'full load' then... then they'll wait 20:57:43 <PlayMeNow> yeah 20:57:46 <sartsj> i know 20:57:56 <sartsj> but i never did that with passengers before 20:57:59 <PlayMeNow> it gets no pax, doesn't need to wait for laod, then it leaves 20:58:03 <Rippsy> yea 20:58:04 <PlayMeNow> then it was a bug 20:58:22 <PlayMeNow> Rippsy: http://www.tt-forums.net/viewtopic.php?f=32&t=33051&p=608267#p608267 20:58:38 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 20:58:48 <PlayMeNow> (debug windows is still there, might not minimize, not sure) 20:58:59 <sartsj> i get why it's working like this 20:59:05 <sartsj> just seems like silly behaviour 20:59:29 <Smoovious> well, if ya don't wanna wait for them t o board, then that's what ya get 20:59:49 <PlayMeNow> so until we get pax destinations, it's ok 20:59:54 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has quit [Ping timeout: 480 seconds] 20:59:54 *** Darkby is now known as Darkebie 21:00:36 <sartsj> hmm 21:00:55 <sartsj> i guess my ctrl button on my keyboard was not functioning again 21:01:03 <sartsj> because those 2 passenger trains didnt have their orders shared 21:01:14 <sartsj> which made one still doing 'full load' in that station 21:01:17 <sartsj> while the other one didnt 21:01:41 <sartsj> stupid keyboard ;p 21:02:02 <Rippsy> owned :D 21:02:06 <PlayMeNow> yeah 21:02:52 <PlayMeNow> a multimedia slim (1 inch thick) keyboard from A4tech (with A-Shape format) is 7 bucks here 21:03:29 <PlayMeNow> but watch out, if food goes under the keys, you can be in deep trouble 21:03:49 <PlayMeNow> I got abut 400g of bread from mine (lol) 21:04:26 <PlayMeNow> Rippsy: I now require you to download MediaX in order to get a cookie for your suggestion (jk:P) 21:04:36 <Rippsy> :D 21:05:11 <sartsj> this keyboard cost me 24 euros 21:05:14 *** BobingAbout [~BobingAbo@adsl-212-50-187-248.karoo.KCOM.COM] has joined #openttd 21:05:17 <PlayMeNow> lol?! 21:05:20 *** BobingAbout [~BobingAbo@adsl-212-50-187-248.karoo.KCOM.COM] has quit [] 21:05:24 <sartsj> logitech ultrax 21:05:31 <PlayMeNow> what does it do, prepare coffe & brush your teeth? 21:05:40 <sartsj> it has notebook keys! 21:05:44 <PlayMeNow> ... 21:05:54 <Rippsy> haha 21:05:55 <PlayMeNow> mine has gold keys 21:06:01 <Rippsy> Mine cost me £50 21:06:08 <sartsj> PlayMeNow 21:06:11 <Rippsy> but it does have an LCD display light up and have 18x3 macro keys :) 21:06:13 <sartsj> i'm not that bad 21:06:19 <Rippsy> (and about 150g of bread) 21:06:21 <sartsj> G15 Rippsy? 21:06:24 <Rippsy> yup 21:06:28 <sartsj> those are sicl 21:06:29 <sartsj> sick 21:06:32 <sartsj> i'd never buy that 21:06:34 <Rippsy> lol 21:06:36 <Rippsy> why? 21:06:47 <sartsj> the only thing i want are those slim notebook keys 21:06:52 <sartsj> i cant live without em anymore 21:07:13 *** Moose^ [~Moose@87.127.122.215] has joined #openttd 21:07:21 <PlayMeNow> on my A4tech I can set the multimedia keys (17 keys) to do anything I want 21:07:27 <Moose^> gah 21:07:33 <Moose^> fail boat at me.. just dropped of mirc 21:07:37 <Moose^> after i said "why" 21:07:50 <PlayMeNow> lol 21:07:52 *** Moose^ is now known as Rippsy^ 21:07:55 <sartsj> when you're working on a laptop 60% of the time, it kinda sucks when you have to use a normal keyboard on your pc 21:07:56 <PlayMeNow> [00:06] <sartsj> the only thing i want are those slim notebook keys 21:07:56 <PlayMeNow> [00:06] <sartsj> i cant live without em anymore 21:08:25 <Rippsy^> i like the brushed allu enermax ones 21:08:27 <Rippsy^> those are nice 21:08:39 <PlayMeNow> I wanna a touchscerrn 21:08:46 <Rippsy^> naww they get too grubby too fast 21:08:46 <PlayMeNow> *touchscreen 21:08:56 <PlayMeNow> no need for keyboard then 21:09:05 <Rippsy^> SON OF A BITCH 21:09:15 <Rippsy^> I built a sea-rail network and then the god dam oil refinery closed 21:09:23 <Rippsy^> the only other one is on the other side of the map 21:09:24 <PlayMeNow> lol 21:09:33 <PlayMeNow> sp? 21:09:42 <PlayMeNow> or mp? 21:09:44 <Rippsy^> mp 21:09:46 <sartsj> build a new refinery on the spot you want 21:09:47 <sartsj> :p 21:09:48 <PlayMeNow> crap 21:09:50 <Rippsy^> im going too 21:09:50 <Rippsy^> lol 21:09:53 <Rippsy^> but its still a kick in the shins 21:09:56 <sartsj> yea 21:09:58 <Rippsy^> Spent £8m raising the sea 21:09:59 <PlayMeNow> on sp you can build on pause 21:09:59 <sartsj> i have that a lot too 21:10:00 <Rippsy^> and then it closed 21:10:03 <Rippsy^> just as the first cargo reached it 21:10:23 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 21:10:29 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has quit [Quit: VIP Gill ;D] 21:11:01 <PlayMeNow> hard luck 21:11:12 <PlayMeNow> i need a beer 21:11:42 <PlayMeNow> gimme beer!!!!!!! 21:11:49 <Rippsy^> *faxes you a beer* 21:11:56 <PlayMeNow> wait 21:11:59 <PlayMeNow> I got a better idea 21:12:06 <Rippsy^> btw, how do the profit numbers which pop up from transfer-unloads actually work 21:12:42 *** DaleStan [~Dale@pool-71-98-111-190.ipslin.dsl-w.verizon.net] has joined #openttd 21:13:31 <Chicago_R_A> hi Dale 21:13:36 *** DaPolice [~DaPolice@82.79.212.8] has joined #openttd 21:13:36 *** DaPolice [~DaPolice@82.79.212.8] has quit [] 21:13:59 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:14:31 *** PlayMeNow [Desolator@82.79.212.8] has quit [Quit: Leaving FTW!] 21:14:38 *** Rippsy [~Moose@malcolmi.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 21:14:41 *** DaPolice [~DaPolice@82.79.212.8] has joined #openttd 21:15:05 *** Desolator [DaPolice@82.79.212.8] has joined #openttd 21:15:10 <Desolator> !beer 21:15:13 * DaPolice pours Desolator an icy cold beer 21:15:20 <Desolator> ahhh yeah! 21:15:27 <Desolator> love this guy 21:15:56 <Desolator> want one, Rippsy? 21:17:33 *** Desolator [DaPolice@82.79.212.8] has quit [Read error: Connection reset by peer] 21:17:42 <Rippsy^> im more of a spirits man myself ;p 21:17:50 <Rippsy^> rofl @ joining an egg drop 21:17:52 <Rippsy^> just for a beer :) 21:17:54 *** Rippsy^ is now known as Rippsy 21:17:59 *** Desolator [Desolator@82.79.212.8] has joined #openttd 21:19:20 *** DaPolice [~DaPolice@82.79.212.8] has left #openttd [] 21:26:50 *** Desolator [Desolator@82.79.212.8] has quit [Quit: Leaving FTW!] 21:29:42 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 21:30:16 *** Nickman87 [~nn@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 21:35:22 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:37:10 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has joined #openttd 21:37:30 *** Osai [~Osai@pD9EB574B.dip.t-dialin.net] has quit [Quit: Osai] 21:49:08 *** caladan [~caladan@161-bem-18.acn.waw.pl] has quit [Quit: leaving] 21:51:20 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has quit [Read error: Connection reset by peer] 21:51:33 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has joined #openttd 22:01:01 *** sartsj [~thasarge@i30194.upc-i.chello.nl] has quit [Remote host closed the connection] 22:03:39 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 22:06:03 *** e1ko [~L@205.117.broadband9.iol.cz] has quit [Remote host closed the connection] 22:07:54 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has quit [Quit: Leaving] 22:14:41 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 22:14:51 *** Progman [~progman@p57A1E8C6.dip.t-dialin.net] has quit [Remote host closed the connection] 22:29:04 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40] 22:30:31 *** thgergo [~th_gergo@dsl51B78940.pool.t-online.hu] has left #openttd [] 22:41:33 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Ping timeout: 480 seconds] 23:10:48 *** BobingAbout [~BobingAbo@adsl-212-50-187-248.karoo.KCOM.COM] has joined #openttd 23:11:06 *** BobingAbout [~BobingAbo@adsl-212-50-187-248.karoo.KCOM.COM] has left #openttd [] 23:26:48 *** Digitalfox_Desktop [~Digitalfo@bl10-64-12.dsl.telepac.pt] has quit [Quit: Bye] 23:28:59 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 23:31:43 *** Digitalfox_Notebook [~chatzilla@bl10-64-12.dsl.telepac.pt] has joined #openttd 23:31:46 <Rippsy> There is something extremely nice about being able to place £38,000 worth of signals in one click 23:34:19 <Jerub> Rippsy: hehe 23:34:25 <Jerub> I hate laying signals. 23:34:33 <Rippsy> I used to hate it 23:34:36 <Rippsy> now its just like.. oh signals 23:34:37 <Rippsy> *done* 23:34:57 <Rippsy> I clearly owe who ever coded the signals in one click thing in the nightlys a serious amount of cookies 23:35:19 <SmatZ> Rippsy: I think it was peter1138 :) 23:35:51 <Rippsy> *gets the cookie delivery train ready* 23:36:00 <SmatZ> :) 23:36:57 <Rippsy> XD 23:37:07 <Rippsy> £113,000 in one trip 23:38:53 <Jerub> Long distance passenger trains are now my favourite. 23:39:20 <Jerub> I had a brief flirtation with iron ore/steel/goods, but it turned into a mess, so passenger trains it is :) 23:39:23 <Rippsy> Well this is an oil train 23:39:30 <Rippsy> doing about 220 squares in a strait line :D 23:39:44 <Rippsy> lol i love ore-steel-goods combo's 23:39:48 <Rippsy> but the stations get horrifically stupidly big 23:40:08 <Jerub> especially with multiple ore. 23:40:35 <Rippsy> idd 23:40:40 <Rippsy> well i have a funny one on this map 23:40:43 <Jerub> in 2030 I found a corner of the map that had 9 oil wells and 1 oil refinery down 1 end, with nothing developed 23:40:45 <Rippsy> Station A has - Factory + Ore 23:40:51 <Rippsy> Station B has Steelmill 23:41:00 <Rippsy> Profit in both directions :D 23:41:08 <Rippsy> wtf? lol 23:41:17 <Jerub> oh, yeah, I had that. 23:41:28 <Rippsy> awf.. i have a factory making 900goods a month.. and then WOOF its delivery city stopped accepting goods 23:41:29 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 23:41:30 <Rippsy> Just rude! 23:41:32 <Jerub> My factory also had an ore mine. 23:41:58 <Jerub> it'll probably accept them again in a momehtl 23:42:54 <Rippsy> Ehe 23:43:01 <Rippsy> I just station walked into the city to get the goods access back 23:48:27 *** ThePizzaKing [~jeff@c211-28-155-84.eburwd2.vic.optusnet.com.au] has joined #openttd 23:50:01 *** Bjarni [~Bjarni@0x50c79ad9.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:50:58 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd