Times are UTC Toggle Colours
00:18:05 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 00:23:35 *** Ammler [~Ammler@adsl-62-167-49-244.adslplus.ch] has joined #openttd 00:27:17 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 00:28:01 *** Ammller [~Ammler@adsl-62-167-49-244.adslplus.ch] has quit [Ping timeout: 480 seconds] 00:30:07 *** iPandaMojo [~panda@c-67-183-216-154.hsd1.wa.comcast.net] has quit [Quit: iPandaMojo] 00:35:11 *** UnderBuilder [~chatzilla@168.226.106.114] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.5/2007071317]] 01:09:38 *** DaleStan [~Dale@pool-71-98-100-238.ipslin.dsl-w.verizon.net] has quit [Quit: Leaving] 01:16:36 *** DaleStan [~Dale@pool-71-98-100-238.ipslin.dsl-w.verizon.net] has joined #openttd 01:27:11 <CIA-1> OpenTTD: belugas * r10669 /trunk/src/newgrf_industries.cpp: 01:27:11 <CIA-1> OpenTTD: -Codechange: Removed redundant comment 01:27:11 <CIA-1> OpenTTD: -Codechange: Add placeholder for yet another industry "variable" to code 01:29:55 <CIA-1> OpenTTD: belugas * r10670 /trunk/src/table/build_industry.h: -Fix: Use proper initialization for grf_prop override member 01:30:42 *** Eddi|zuHause2 [~johekr@p54B75265.dip.t-dialin.net] has joined #openttd 01:37:09 *** Eddi|zuHause [~johekr@p54B749CC.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:42:36 *** ThePizzaKing [~jeff@c211-28-155-84.eburwd2.vic.optusnet.com.au] has joined #openttd 02:36:04 *** Gekkko` is now known as Gekko 02:59:55 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:08:26 *** Hendikins [~wolfox@CPE-121-209-210-159.nsw.bigpond.net.au] has quit [Remote host closed the connection] 03:11:34 *** Hendikins [~wolfox@121.209.210.159] has joined #openttd 03:38:16 *** Ammler [~Ammler@adsl-62-167-49-244.adslplus.ch] has quit [Ping timeout: 480 seconds] 04:29:51 *** raimar2 [~hawk@p5489EE37.dip.t-dialin.net] has joined #openttd 04:37:06 *** McHawk [~hawk@p5489EA15.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:58:30 *** argonel [beezle@bas11-toronto12-1088915774.dsl.bell.ca] has quit [Ping timeout: 480 seconds] 05:06:24 *** argonel [beezle@bas11-toronto12-1088915834.dsl.bell.ca] has joined #openttd 05:35:56 *** Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd 05:38:45 <Smoky555> hi all :) 05:40:11 *** Deathmaker [~Miranda@dslb-082-083-204-127.pools.arcor-ip.net] has joined #openttd 05:40:20 <Smoky555> does somebody know, how i can see statistic for transported cargos by type? is it possible in game or in some patch? 05:42:11 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: This computer has gone to sleep] 05:47:16 *** Zavior [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 05:47:41 *** Zaviori [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 05:47:44 *** Zaviori [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 05:51:37 *** Tobin [~tobin@58.107.50.36] has quit [Quit: Leaving...] 06:16:48 *** elmex [~elmex@e180066009.adsl.alicedsl.de] has joined #openttd 06:24:29 *** Zavior [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 06:24:29 *** Zaviori [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 06:24:40 *** Zavior [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 06:24:52 *** Zaviori [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 06:37:49 *** TinoM [~Tino@i5387CDF4.versanet.de] has joined #openttd 06:58:07 *** rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has joined #openttd 06:59:17 *** peter1138 [~peter@svn.bucks.net] has joined #openttd 06:59:19 *** mode/#openttd [+o peter1138] by ChanServ 07:01:14 *** marc-andre [~marc-andr@84.4.234.64] has joined #openttd 07:04:45 *** XeryusTC [~irc@217.123.58.88] has quit [Ping timeout: 480 seconds] 07:06:09 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:06:59 *** dd [dd@58.127.57.107] has joined #openttd 07:07:13 *** dd [dd@58.127.57.107] has quit [] 07:08:46 *** HMage` [H@hmage.dialup.corbina.ru] has quit [Read error: Connection reset by peer] 07:10:10 *** HMage [H@hmage.dialup.corbina.ru] has joined #openttd 07:13:16 *** De_Ghost [~De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 07:16:31 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 07:17:57 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has joined #openttd 07:18:05 *** De_Ghost [~De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 07:46:36 *** HMage [H@hmage.dialup.corbina.ru] has quit [Quit: HMage] 07:47:03 *** HMage [H@hmage.dialup.corbina.ru] has joined #openttd 07:57:50 *** Rubidium [~rubidium@rubidium.student.utwente.nl] has joined #openttd 07:59:45 *** HMage [H@hmage.dialup.corbina.ru] has quit [Quit: HMage] 08:00:01 *** HMage [Q@hmage.dialup.corbina.ru] has joined #openttd 08:14:25 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 08:16:30 *** Tobin_ [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 08:17:59 *** Tobin- [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 08:19:24 *** Tobin-_ [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 08:22:30 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:24:36 *** Tobin_ [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:26:00 *** Tobin- [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:34:09 *** tokai|ni [~tokai@p54B8268B.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 08:35:41 *** tokai|ni [~tokai@p54B81ABE.dip0.t-ipconnect.de] has joined #openttd 08:40:03 <rav> http://www.tt-forums.net/viewtopic.php?f=33&t=33270 08:40:11 <rav> oops wrong link 08:40:12 <rav> http://video.google.com/videoplay?docid=-7319969287872380034&sourceid=docidfeed&hl=en 08:42:25 *** Ammler [~Ammler@adsl-62-167-49-244.adslplus.ch] has joined #openttd 08:51:59 *** Zaviori [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 08:53:33 *** Ammller [~Ammler@adsl-89-217-140-21.adslplus.ch] has joined #openttd 08:55:28 *** JazzyJaffa [~jazzy@85-211-128-49.dyn.gotadsl.co.uk] has joined #openttd 08:57:31 *** Ammler [~Ammler@adsl-62-167-49-244.adslplus.ch] has quit [Ping timeout: 480 seconds] 09:08:17 *** Moose^ is now known as Rippsy 09:16:19 *** Rippsy [~Moose@87.127.122.215] has quit [Ping timeout: 480 seconds] 09:23:22 <Gekko> lol 09:38:56 <Priski> how do i build adjacent stations? 09:40:42 <TrueBrain> just like: building 09:42:30 <Priski> fine answer, but i still don't really get it :) 09:43:30 <Priski> just found out that ctrl+build station next to other does not join stations together :P 09:43:44 <TrueBrain> make sure they are next to eachother 09:44:23 <prakti> !revision 09:44:29 <prakti> gna 09:46:47 *** skidd13 [~skidd13@p548A673E.dip.t-dialin.net] has joined #openttd 09:46:55 <Priski> hmm i meant distantjoin stations but is it even in the trunk yet? 09:47:21 <rav> I dont think so ;) 09:47:26 <rav> you could try the ChrisIN 09:47:27 <TrueBrain> I don't think so either ;) 09:47:40 <Priski> argh 09:48:02 <Priski> and all this time how the hell those openttdcoop guys make such stations 09:48:06 <rav> ofcourse, this raises the question: will it be in trunk? :P 09:48:26 <Priski> +"I wondered" 09:48:26 <rav> priski: there is another way of doing it 09:48:40 <Priski> how? 09:48:48 <rav> just make one bigass station, then select the station building tool and the dozer at the same time 09:48:55 <rav> then you can remove tiles of station :) 09:49:06 <rav> brb 09:49:33 <Priski> ohhh, thank you 09:49:54 <Priski> how the hell didn't i think of that :) 09:50:19 <JazzyJaffa> Is integer division network safe in ottd? I wasn't sure that it was always handled similarly on different machines/compilers. 09:50:57 <Eddi|zuHause2> i don't think so 09:51:47 <Eddi|zuHause2> er, what i mean is that integer division is usually not handled differently 09:52:03 <Eddi|zuHause2> it's early morning... 09:52:26 <TrueBrain> JazzyJaffa: it is safe to assume the result is equal :) 09:52:40 <JazzyJaffa> :) Its early morning for my brain here too (even though its 11) 09:52:41 <TrueBrain> it would be funny if 5 / 2 would result in 3 on some machine :) 09:53:01 <JazzyJaffa> Thanks, I thought I better double check be fore I wrote some! 09:53:22 <TrueBrain> 5 / 2 == 5 >> 1, is binary 101 >> 1, which is 10, which is 2 09:53:26 <TrueBrain> how cool is that! :) 09:53:50 <JazzyJaffa> yeah for the divide by 2 I have already used that 09:54:08 <JazzyJaffa> just like div by 10 in decimal 09:54:20 <JazzyJaffa> nifty 09:55:04 <JazzyJaffa> There square root I needed was the most interesting 09:55:19 <JazzyJaffa> found some algorithms for it 09:56:18 <Eddi|zuHause2> TrueBrain: that is pure coincidence :p 09:56:30 <TrueBrain> Eddi|zuHause2: took you long enough :) 09:56:53 <Eddi|zuHause2> yeah, my computer did not want as i wanted... 09:57:52 <Eddi|zuHause2> "mine Fru, de Ilsebill, will nich so, as ik wol will." 10:04:05 <Eddi|zuHause2> (that is from the Grimm's tale: "the fisher and his wife" [originally in 'flat' german]) 10:21:19 *** ufoun [~ty@85.207.18.146] has quit [Quit: Koncim... www.hrada.info] 10:22:02 <Smoovious> what's the maximum amount of cash you can make now? (US Dollars) 10:24:22 <Rubidium> 2^63 pounds, but when changing it to USD you only see differences till 2^62, after that you won't notice the difference 10:25:19 *** Deathmaker [~Miranda@dslb-082-083-204-127.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 10:26:30 <Smoovious> using daylength... 2 years and I got ,000,000 already... so thought I'd better find out :D 10:27:04 * Smoovious computes. 10:27:16 <Eddi|zuHause2> i hit the 2^31 limit back in the days of TTO 10:27:41 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 10:28:13 <Smoovious> oh yeah... a max of ,611,686,018,427,387,904 (2^62) should be plenty :) 10:28:41 <TrueBrain> you think? 10:29:05 <Smoovious> well... assuming I stop at my usual year 2112 10:31:00 <Smoovious> ~.6quintillion? I think I can make do with that... it'll be tight tho... 10:31:37 <Eddi|zuHause2> Smoovious: you can reach 2^64 $, only it will show up to 2^63 $ (= 2^62 £) 10:32:23 <Eddi|zuHause2> those numbers are excluding... 10:34:01 <Smoovious> only counting what it'll show 10:34:55 *** ufoun [~ty@85.207.18.146] has joined #openttd 10:37:01 <Eddi|zuHause2> hm... i need to try to get Civ IV running under wine... any tips? 10:37:17 <Rubidium> join #wine somewhere? 10:43:01 *** Wezz6400 [~not@ndb.demon.nl] has joined #openttd 10:44:34 <Eddi|zuHause2> doesn't seem to exist anywhere 10:44:45 <Gekko> Eddi|zuHause2: you need cedega 10:44:49 <Gekko> doesn't run in normal wine. 10:45:01 <Gekko> Eddi|zuHause2: therefore it = piracy for Linux 10:45:07 <Gekko> a new and odd adventure 10:48:29 *** Gekko [~Gekkko@CPE-124-184-23-75.nsw.bigpond.net.au] has quit [Quit: http://bbqsrc.org - Now less gay.] 10:52:24 <Eddi|zuHause2> but i want to play Civ IV :( 10:52:47 <Eddi|zuHause2> is there any chance of it running in a virtual windows? 10:53:35 <TrueBrain> Eddi|zuHause2: really wrong channel 10:53:39 <TrueBrain> :p 10:53:42 <Eddi|zuHause2> :) 10:54:07 <Eddi|zuHause2> the problem is, i cannot find a "right" channel... 10:56:26 <TrueBrain> irc://irc.freenode.net/#winehq, so they claim 11:16:02 <Wezz6400> that's odd, normal rail isn't supposed to cost the same as electrified rail is it? 11:16:46 <Eddi|zuHause2> that is supposed to be addressed by rebalancing 11:16:54 <Eddi|zuHause2> but it's the way it works right now 11:17:25 <Wezz6400> Ok so it's not something gone wrong with my installation 11:33:14 *** thgergo [~th_gergo@dsl5402B325.pool.t-online.hu] has joined #openttd 11:40:38 *** iPandaMojo [~panda@c-67-183-216-154.hsd1.wa.comcast.net] has joined #openttd 12:06:36 *** iPandaMojo [~panda@c-67-183-216-154.hsd1.wa.comcast.net] has quit [Quit: iPandaMojo] 12:09:35 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 12:17:44 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 12:19:45 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 12:30:00 <CIA-1> OpenTTD: truelight * r10671 /trunk/src/strings.cpp: -Codechange: don't mix both lookup and temp-variable-with-value-of-lookup (skidd13) 12:31:32 *** skidd13 [~skidd13@p548A673E.dip.t-dialin.net] has left #openttd [] 12:32:19 *** ufoun [~ty@85.207.18.146] has quit [Ping timeout: 480 seconds] 12:34:55 *** ufoun [~ty@85.207.18.146] has joined #openttd 12:39:05 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 12:41:23 *** Sacro [~Ben@83.100.255.136] has joined #openttd 12:44:06 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 12:55:58 *** ThePizzaKing [~jeff@c211-28-155-84.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 13:03:37 <CIA-1> OpenTTD: rubidium * r10672 /trunk/src/ (9 files in 4 dirs): -Codechange: typify some parameters/variables. 13:03:47 <Digitalfox_Notebook> TrueBrain: Is the page http://git.openttd.org on the same server has www.openttd.com..?? Its very slow loading, at least this last days. :\ 13:03:48 <rav> OMG, IT'S NEWINDUSTRIES :D 13:03:58 <Sacro> rav: ZOMG WHERE? 13:03:59 <rav> no wait.. :( :P 13:04:32 <TrueBrain> Digitalfox_Notebook: it always was; the first hit on git.openttd.org after the cache expires makes it rebuild the cache, and it takes a while 13:04:38 <TrueBrain> as not many people request that page, it can happen a lot 13:04:48 <TrueBrain> but, once the page loaded a first time, it is fast for the next few minutes 13:05:12 <Digitalfox_Notebook> oh ok, that explains it :) 13:05:25 <Gekko[PDA]> Sacro: good. 13:05:34 <Sacro> Gekko[PDA]: eh? 13:05:56 <Gekko[PDA]> reply to your highlight from... 4 days ago 13:05:58 <Gekko[PDA]> :p 13:07:28 <Sacro> eh? 13:07:35 <Sacro> i can't recall what i said 13:08:53 <Gekko[PDA]> how are you basically 13:08:55 <Gekko[PDA]> lol 13:09:47 *** skidd13 [~skidd13@p548A798E.dip.t-dialin.net] has joined #openttd 13:10:12 <Sacro> ahh 13:10:19 <Gekko[PDA]> lol 13:10:19 <skidd13> TrueBrain: ping 13:10:41 <rav> [15:11] *** TrueBrain has been idle 5 minutes, signed on at Mon Jul 23 22:43:01 2007 13:11:03 *** Wezz6400 [~not@ndb.demon.nl] has quit [Quit: bbl] 13:22:39 *** marc-andre [~marc-andr@84.4.234.64] has quit [Quit: Konversation terminated!] 13:25:21 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Remote host closed the connection] 13:25:23 *** marc-andre [~marc-andr@84.4.234.64] has joined #openttd 13:25:35 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 13:28:07 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 13:36:15 *** browneyedboy [~browneyed@83.233.59.245] has joined #openttd 13:36:58 <browneyedboy> hi all, so this is the much talked about openttd IRC channel? my first time here :) 13:37:17 <rav> welcome 13:37:27 <browneyedboy> thanks 13:37:38 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:37:39 *** mode/#openttd [+v glx] by ChanServ 13:38:45 <TrueBrain> skidd13: never just ping, always just talk; we will read it at some time 13:39:30 <skidd13> Ok, I posted an updated version of the patch in FS anyway 13:40:28 <browneyedboy> so, what's going on in here? :) 13:40:43 <rav> it's usually quite quiet 13:42:30 <browneyedboy> one thing that interested me, is that it's now able to use 32bpp graphics (or what it's called) anyway... I've tried to figure it out how to get it into the game, but I have no clue :( 13:44:18 <glx> there's a thread about that on the forum 13:44:22 <TrueBrain> skidd13: yeah, one that fails compiling 13:45:18 *** Sacro [~Ben@83.100.255.136] has quit [Read error: Connection reset by peer] 13:45:44 <skidd13> yup, someone changed a comment from // to /* */ and patch didn't get the target then 13:45:55 <TrueBrain> yes, // is correct, /* */ is wrong 13:46:01 <TrueBrain> but that is a minor mistake in your patch 13:46:03 <TrueBrain> but it doesn't compile 13:47:30 <skidd13> Where is the problem? 13:47:37 <TrueBrain> try it yourself 13:47:45 <skidd13> Here it compiles fine 13:47:54 <skidd13> Are you on windows? 13:48:00 <TrueBrain> nope, of course not 13:48:29 <ln-> ok, i received my Transport Tycoon Deluxe CD today. 13:48:39 <ln-> and as far as i can tell, it is the windows version. 13:49:01 <skidd13> TrueBrain: Can you post the error message please. 13:49:41 <TrueBrain> hmmm 13:49:42 <TrueBrain> it is patch 13:49:44 <TrueBrain> I hate patch 13:50:32 <ln-> or then not 13:51:43 <skidd13> Could be that its from svk. Remove the last 5 lines if your patch-binary wont eat it. 13:54:12 <TrueBrain> no, it is that reverting doesn't revert new files 13:54:15 <TrueBrain> which is _very_ annoying 13:54:34 <TrueBrain> skidd13: still, the timer does nothing if I do nothing 13:54:42 <TrueBrain> so it is still very much broken, imo 13:54:57 <skidd13> Did you press start and are on FF? 13:55:06 <TrueBrain> why would I need ff enabled? 13:55:35 <skidd13> You need high CPU load. 13:55:39 <TrueBrain> why? 13:57:22 *** Wezz6400 [~not@ndb.demon.nl] has joined #openttd 13:59:17 <TrueBrain> (and of course, by definition, if a developer asks the question, for sure a user will too :)) 14:00:08 <skidd13> yes, I'm thinking over the exact reight answer. (user understandable) 14:00:12 <skidd13> right 14:00:26 <TrueBrain> you should fix it that it returns 30 fps in non FF 14:00:32 <TrueBrain> useful to see if clients are to slow to keep up 14:00:34 <peter1138> no 14:00:35 <TrueBrain> as that number will drop :) 14:00:41 *** browneyedboy [~browneyed@83.233.59.245] has quit [] 14:00:41 <peter1138> it shouldn't be fixed at 30 :p 14:00:47 <peter1138> it should show the correct fps 14:00:51 <TrueBrain> who said fixed? 14:00:56 <TrueBrain> I said he should FIX it 14:00:59 <TrueBrain> READ peter1138, read! 14:01:13 <peter1138> ah, but you said FIX it so it returns 30! 14:01:22 <glx> fix not force :) 14:01:24 <peter1138> if (!ff) return 30; 14:01:25 <TrueBrain> :) 14:01:28 <peter1138> fixed! 14:01:33 <TrueBrain> yeah, exit(0) 14:01:34 <TrueBrain> FIXED! 14:02:11 <skidd13> I remember that there's a right value for some COOP games. 14:02:33 <peter1138> i don't quite see how the fps counter can depend on being in FF though 14:03:01 <TrueBrain> exactly my point yes 14:03:24 <skidd13> It depends on CPU load. Or more exact on the difference to the planed (30)fps. 14:03:38 <peter1138> you have a very strange method of counting fps, then 14:03:44 <TrueBrain> very :p 14:05:07 <skidd13> I don't say that the calculation is based on the difference. But it works better on high CPU usage. 14:05:24 <TrueBrain> sorry, but it sounds broken to me 14:06:14 <TrueBrain> http://devs.openttd.org/~truelight/peter-ultimated-bug-fix.patch <- peter1138: there you go, the bug fix for ALL problems!! (warning, 5 MiB patch!) 14:06:46 <glx> svn del -R . ? 14:06:52 <TrueBrain> yeah, kind of 14:06:59 <Wezz6400> lol 14:06:59 <TrueBrain> only thisone does compile 14:08:43 <rav> wow: that patch is awesome :p 14:08:54 <rav> I like the +peterfix.cpp 14:09:19 <TrueBrain> so you truely wasted 5MiB of good bandwidth :p 14:09:31 <rav> I have no bandwidth limits 14:09:33 <rav> :) 14:09:46 <TrueBrain> the webhost might ;) 14:09:58 <rav> then why do you post such a patch 14:10:00 <rav> :p 14:10:05 <TrueBrain> :) Haha 14:12:23 *** peter1138 [~peter@svn.bucks.net] has left #openttd [*yawn*] 14:12:27 <TrueBrain> hahahaha 14:14:12 <skidd13> TrueBrain: The problem with the patch is that it uses CPU time instead of real time and so you get low values in a normal game without FF. But for cebug it's nicer to have environment independent results. 14:14:30 <skidd13> cebug -> debug 14:15:45 <TrueBrain> I understand what you try to aim with (and I doubt it can be ported to Windows, but okay); personally I think there is more interest in a FPS that counts the FPS including the env 14:17:01 <TrueBrain> with = at 14:17:18 <skidd13> I use the C++ standards of time.h so it should work on windows either. The problem with the env including stuff it that the defaults of time.h return only sec and I need millisec 14:17:49 <TrueBrain> we already have enough code to get the msec for all OSes OpenTTD runs on 14:17:53 <skidd13> either -> although 14:18:41 <skidd13> TrueBrain: where? 14:19:02 <TrueBrain> dunno, but I believe all devs by now already made a fps patch, so I know it is there :p 14:20:23 <skidd13> The patch is abstract so a environment dependend version can be added anyway. 14:27:42 <skidd13> TrueBrain: The patch was initialy created to get a basic information how high-performance a change to the code is. So I like to stay with it as it is. The only thing which could be thought over is the dependency to FF on a standard game. 14:27:55 <skidd13> over -> about 14:28:08 <TrueBrain> or you might want to add a switch to switch from CPU time to real time 14:29:28 <skidd13> If I find the pice of code from the openttd source witch gets the real-time in millisec it is an alternative. 14:29:35 <glx> CPerformanceTimer in yapf.h may help you 14:30:03 <glx> yapf.hpp indeef 14:30:19 <KUDr_wrk> QueryPerformanceCounter() 14:30:30 <KUDr_wrk> & QueryPerformanceFrequency() 14:30:37 <KUDr_wrk> 2 very simple APIs 14:31:01 <KUDr_wrk> skidd13: but do it on linuze, i can add wi32 support there 14:32:23 <glx> hmm defined in win32.cpp but never used it seems 14:32:37 <glx> int64 GetTS() 14:34:59 <skidd13> CPerformanceTimer is CPU time too if I can trust the comments. 14:35:11 <KUDr_wrk> CPU? 14:35:25 <KUDr_wrk> it uses CPU buildin counter 14:35:32 <KUDr_wrk> but measures real time 14:35:41 <KUDr_wrk> not a thread or process time 14:38:16 <skidd13> src/yapf/yapf_base.hpp:63 ... ///< stats - total CPU time of this run (then comments might be missunderstandable) 14:39:14 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 14:39:59 <KUDr_wrk> yes, older comments than the code itself 14:40:14 <KUDr_wrk> i was unable to get real cpu time on linux and mac 14:40:26 <skidd13> I've an appointment with my car repair shop. I'll be back later. 14:40:34 <KUDr_wrk> so it is now real time (w/ start/pause/continue/stop) 14:40:46 *** skidd13 [~skidd13@p548A798E.dip.t-dialin.net] has left #openttd [] 14:42:10 *** Rippsy [~Moose@malcolmi.gotadsl.co.uk] has joined #openttd 15:13:11 *** helb [~helb@84.244.90.159] has joined #openttd 15:22:16 <Rippsy> what date does maglev become available 15:22:26 <hylje> 2020 +-2 15:23:15 <Rippsy> lol 15:25:11 *** rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 15:28:20 *** Digitalfox_Notebook [~chatzilla@bl7-182-248.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 15:30:42 *** rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has joined #openttd 15:30:53 <Rippsy> i just came back to a game on my server and 40 years has passed.. some people were VERY busy last night :o 15:31:06 <Rippsy> think i'll wait four and go whole network maglev :) 15:34:01 *** skidd13 [~skidd13@p548A49C8.dip.t-dialin.net] has joined #openttd 15:37:14 *** Frostregen_ [~sucks@dslb-084-058-100-002.pools.arcor-ip.net] has joined #openttd 15:37:23 *** De_Ghost [~De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Quit: no.. your a hobo] 15:38:58 <Wezz6400> hmm my server is empty once again :( 15:39:55 <Rippsy> mine apparently had a very busy night 15:39:59 <Rippsy> and im playing catch up now! 15:40:11 *** marc-andre [~marc-andr@84.4.234.64] has quit [Remote host closed the connection] 15:41:10 <Wezz6400> I think I need more players 15:41:21 <Rippsy> I found once you get about 3 a night 15:41:25 <Rippsy> the rest of the slots just fill up 15:41:36 <Wezz6400> well mine is password protected heh 15:41:41 <Rippsy> That could stop it ;) 15:41:50 <Wezz6400> it's just for me and two classmates, but they're not playing I guess 15:42:07 <Rippsy> I started password protected, but its more fun with dropins :) 15:43:10 *** Digitalfox_Desktop [~Digitalfo@bl7-182-248.dsl.telepac.pt] has joined #openttd 15:43:11 *** Frostregen [~sucks@dslb-084-058-106-046.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:43:23 *** Frostregen_ is now known as Frostregen 15:46:07 <Wezz6400> well I don't know 15:46:33 <Wezz6400> We kinda split the map up in regions and everyone has his own part, then we each play in our own area 15:46:46 <Wezz6400> basicly we like playing coop but our building styles and skills don't match up :X 15:46:58 <hylje> :o 15:47:18 <hylje> region game is fun too 15:48:09 *** De_Ghost [~De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 15:48:10 <Wezz6400> when the subsidaries patch makes it we will play different companies ;) 15:49:20 <De_Ghost> what's subsidaries patch? 15:49:29 <Rippsy> what subsidies patch? 15:49:39 <Belugas> "when"??? 15:49:40 <Rippsy> Wezz6400, i've tried htat 15:49:47 <Rippsy> I find it works if you set down ground rules 15:49:56 <TrueBrain> first question would be: "if" :) 15:50:00 <Rippsy> such as, station length, train length for type, signals distance etc 15:50:06 <Rippsy> which side you drive on 15:50:34 <Wezz6400> Rippsy well I'm pretty decent in building intersections, however I seem to be the only one 15:50:55 <De_Ghost> #openttdcoop ? 15:50:57 <Wezz6400> Before we did regions usually I was building and my classmate was watching me XD 15:51:19 <JazzyJaffa> Is there a cheat way to build an oilrig for debug purposes? 15:51:32 <De_Ghost> a cheat way? 15:51:34 <Rippsy> Wezz6400 yea i usually have that 15:51:38 <Rippsy> I just make them do the grunt work :D 15:51:44 <Rippsy> "connect this place to mainline.." 15:51:47 <Rippsy> and then i fix the connection 15:52:05 <Wezz6400> well he's pretty good at optimising stuff so we get over 2000 tons on a cole mine, however that is kinda boring to do 15:52:05 <hylje> izhirahider: we do that at coop all the time :p 15:52:07 <JazzyJaffa> De_Ghost: Just anyway to build one on demand 15:52:09 <Rippsy> JazzyJaffa, turn on raw industry building in one of the config patches 15:52:16 <hylje> Rippsy: * 15:52:23 <hylje> izhirahider: wrong tab:p 15:52:23 <Rippsy> hylje? 15:52:24 <Rippsy> ah 15:52:25 <Rippsy> :) 15:52:27 <JazzyJaffa> Rippsy: ah ok, was hoping there was an option, thanks 15:52:48 <Rippsy> i can't find where it is jazzy 15:52:50 <Rippsy> but i know its there 15:53:54 <Wezz6400> maybe I should find a server with some nice ppl and play there also 15:54:11 <Rippsy> I'd say jion mine, but its 70 years in and a bit.. global corp dominated at mo 15:54:19 <Rippsy> although I don't know how im gonna get ahead of green again 15:55:22 <Wezz6400> Well I'm kinda stubborn when it comes to building style lol 15:55:33 <Rippsy> Mines not coop ;) 15:55:37 <Rippsy> and elaborate on 'sturbborn; 15:55:38 <Rippsy> :P 15:56:19 <Wezz6400> well, I have this kinda weird mix between optimal efficiency and a liking for realism 15:57:40 <skidd13> KUDr: (pt->QueryTime() / (pt->QueryFrequency() / 1000) should return the real time in ms? 15:58:04 <skidd13> ·CPerformanceTimer *pt = new CPerformanceTimer; 15:59:51 <skidd13> or should I use the more direct version _rdtsc() / 22000000 16:13:20 <Rubidium> rdtsc returns the number of cpu cycles that have passed (IIRC) 16:16:10 <skidd13> _rdtsc() is used at the CPerformanceTimer. AFAICS 16:16:32 *** Dark_Link^^ [~glidegame@xDSL-45-77.citynetnassjo.se] has joined #openttd 16:17:49 <Rubidium> In the x86 assembly language, the RDTSC instruction is a mnemonic for read time stamp counter. The instruction returns a 64-bit value in registers EDX:EAX that represents the count of ticks from processor reset 16:20:14 <KUDr> skidd13: no 16:20:20 <KUDr> it is not in ms 16:20:35 <skidd13> ?? 16:20:48 <Phazorx> i wonder if it overflows 16:20:55 <KUDr> it is no tuned to mu cpu clock (2.2 GHz) and gives us 16:21:01 <KUDr> i think 16:21:14 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 16:21:25 <Phazorx> and wether it is affected by multiple cores 16:21:35 <KUDr> it doesn't overflow 16:21:49 <KUDr> and it needs to have cores in sync 16:21:57 <KUDr> or run on one core only 16:22:12 <skidd13> Hmm, and how do I get real time now? Cause (_rdtsc() / 2200000) seems to work. 16:22:12 <KUDr> as it is now 16:22:14 <Phazorx> KUDr: i have servers with chipkill and hot replace 16:22:25 <Phazorx> how arwe these will be ever in sync? 16:22:57 <KUDr> it is by definition in sync (M$) 16:23:06 <KUDr> but it is not always true 16:23:09 <Rubidium> _rdtsc should NOT be used for anything that roughly needs to be in seconds/milliseconds/whatsoever time constant 16:23:24 <KUDr> true 16:23:24 <Phazorx> skidd13: quarz is never that precise 16:23:25 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has quit [Ping timeout: 480 seconds] 16:23:37 <Rubidium> as the rate _rdtsc progresses can change (SpeedStep, Cool'n'Quiet) 16:23:44 <skidd13> Phazorx: lol true 16:23:47 <KUDr> exactly 16:24:03 <Rubidium> it can even go backward (going to another core that has been speedstepped down for a while, resuming after hibernation 16:24:27 <skidd13> So CPerformanceTimer is not the right code to work with. :( 16:24:27 <KUDr> you should use QuryPerformanceCounter()/QueryPerformanceFrequency() 16:24:46 <Phazorx> i wonder if it is even reliable for profiling in that case 16:24:57 <KUDr> current CPerformanceCounter as it is is not the right one 16:25:09 <KUDr> needs to be changed little bit 16:25:47 <KUDr> Phazorx: depends on your HW 16:26:13 <KUDr> if you set afinity to one core and don't change CPU clock then yes 16:26:17 <Rubidium> KUDr: those QueryPerformance thingies won't work either as they are windows only 16:26:17 <Phazorx> KUDr: exactly... profiling should depend on code 16:26:46 <KUDr> Rubidium: it works (but must be made as platform specific) 16:26:50 <Rubidium> _rdtsc is good for profiling as long as it stays on the same core 16:26:54 <Phazorx> i mean the only difference factor with prefixed randoms whould be code 16:27:55 <Phazorx> Rubidium: correct, but i dont think that is guaranteed accros the board on diff systems/oses 16:27:57 *** BobingAbout [~BobingAbo@adsl-83-100-225-102.karoo.KCOM.COM] has joined #openttd 16:28:01 *** BobingAbout [~BobingAbo@adsl-83-100-225-102.karoo.KCOM.COM] has quit [] 16:28:22 <KUDr> you need platform specific implementation anyway 16:28:38 <Rubidium> Phazorx: it doesn't work on non-x86 derivative computers (I guess) 16:30:03 *** UnderBuilder [~chatzilla@168.226.104.8] has joined #openttd 16:30:05 <Phazorx> Rubidium: hmm... there are x86 arch machines with flexible CPU count, different frequencies per cpu and abbility to reassign affinity 16:30:09 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 16:30:24 <KUDr> there is already something what looks like multi platfom implementation: [16:32:35] <glx> int64 GetTS() 16:31:19 <Rubidium> Phazorx: it is counted in cpu cycles, so whether you run it at 10 GHz or 5 Hz, it will always return the same amount for the same code (when we are ignoring things like time slices etc) 16:31:19 <KUDr> Phazorx: it was used for measuring yapf rounds (max few miliseconds) 16:31:44 <KUDr> for my machine where cores don't change 16:31:48 *** Wezz6400 [~not@ndb.demon.nl] has quit [Quit: bbl] 16:32:19 <KUDr> i am not so good to be able to bring totally precise multiplatform implementation 16:33:09 <Rubidium> I'd say: let the video backend return some number that represents milliseconds in some way 16:33:12 <Phazorx> Rubidium: it is based on polling CPU registerd, when CPU affinity is not fixed (and it might even be based of diffrent quarz) you might get something totally different from expected 16:33:15 <Rubidium> they need to return it anyway 16:33:37 <Rubidium> Phazorx: what has quarz to do with rdtsc? 16:33:39 <Phazorx> KUDr: i mean in a long run 16:34:02 <Phazorx> Rubidium: nothing to do with cycles agreed 16:34:28 <skidd13> what about (_rdtsc() / (CLOCKS_PER_SEC / 1000)) , (true still rdtsc) 16:35:17 <skidd13> The question is now how CLOCKS_PER_SEC is managed 16:35:30 <Rubidium> skidd13: you do not know CLOCKS_PER_SEC 16:35:34 <Phazorx> offtopic: are autoreplace+MP desyncs somewhere in bugtrack already? 16:35:34 <Rubidium> it is not constant 16:36:30 <Rubidium> Phazorx: not that I'm aware of, but I haven't looked at it today 16:36:37 <Phazorx> that's not todays 16:36:45 <Phazorx> been going on for a while 16:37:26 <Phazorx> and btw: http://bugs.openttd.org/task/1063 this is really annoying, not sure if anything can be done tho 16:37:52 <Belugas> DaleStan, to your knowledge, can an industry tile type be used for two (or more) industry types? 16:38:33 <Belugas> "can" as in specs does not say anything about it, but it is a possiblity 16:38:59 <Belugas> and not as in "standard game", of course 16:39:01 *** welterde [~welterde@trujillo.srv.pocoo.org] has quit [Ping timeout: 480 seconds] 16:39:21 <Rubidium> Phazorx: it's CS' way to balance the system and still use DistanceManhattan to determine the distance between stations; it was not intended to make long diagonal pieces of track anyway 16:40:03 <Phazorx> well i can deal with things i dont see such as manhatta for price calculation 16:40:21 <Phazorx> but growing/shrinking trains seem more of a problem to me 16:41:11 <Phazorx> however, i dont see an issue with standartizing all distance calculation to same kind of idea... cuz currently there are 3 (at least) different ways to meausre distance diagonally 16:43:39 *** rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 16:43:50 <skidd13> getrusage() is common for unix AFAIR but also only process specific again :( 16:44:03 *** skidd13 is now known as skidd13|dinner 16:44:23 <Rubidium> skidd13: as I said, make the video backends return some value that gives you milliseconds from some epoch 16:44:26 <Phazorx> hmm... is there logic behind manhattan distace for station to station distance other than "maches style for square tile based game, with mostly perpendicular paths" ? 16:44:45 <Rubidium> as they already have such functions, so you can easily make them available from the outside 16:45:09 <Rubidium> yes, sqrt is expensive 16:45:24 <Phazorx> good point 16:45:30 <DaleStan> mul isn't the cheapest either. 16:45:35 <Phazorx> but does distance between station changes often? 16:46:18 <DaleStan> You want to cache the distances between every single pair of thousands of stations? 16:46:28 <Phazorx> thousands? 16:46:34 <DaleStan> Belugas: I believe that it is possible to use one tile in multiple industries. 16:47:07 <Phazorx> DaleStan: well yes i guess, point being if something is more or less static and expensive to calculate it is a subject to cache 16:47:10 <JazzyJaffa> You would only need to cache the distances that are used, it can't be more than a few hundred 16:47:26 <DaleStan> Possibly thousands. TTD sets a limit of 250, and that's pretty easy to achieve on a 256x256 map. On a 512x512, 1000 shouldn't any harder. 16:47:58 <JazzyJaffa> Its basically the number or routes the player had built 16:48:00 <Phazorx> DaleStan: i had large games with ~300 stations, all served by multiple vehicles 16:48:23 <Phazorx> CPU is killed by pf in that case 16:48:34 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 16:49:30 <Phazorx> anyway it is cachable, how much to be stored - depends on implementation, associated with routes it can be quite manageable 16:50:22 <Phazorx> but that wuld still be lesser concern - if manhattan is still used for price calculation it wwould only disadvantage RVs and ships somewhat 16:50:31 <Belugas> thanks DaleStan 16:51:12 <DaleStan> I'm afraid I can't tell you if or where it's ever been done, though. 16:51:33 <Rubidium> Phazorx: generally one does not even try to optimize something that takes like 0.001% of the CPU time so it takes 0.0005%. Nobody notices and the code gets more complex than necessary 16:52:28 <Belugas> DaleStan: no it's ok. I was hoping to put the industry type in the industry tile type, in order to accelerate some vars calculations. I can do without it 16:53:04 <Rubidium> and yes, mul is not cheap, but is getting something from a cache that is (likely) swapped out of the CPU's closest caches faster? 16:53:15 <Rubidium> s/faster/cheaper/ 16:55:41 <KUDr> Phazorx: pf's don't calculate distance from tation to station but from any tile to target station << how would you cache that one? 16:56:33 *** welterde [~welterde@trujillo.srv.pocoo.org] has joined #openttd 16:56:33 <Rubidium> he just wants to make a 2^22 by 2^22 mapping of distance ;) 16:56:36 *** UnderBuilder [~chatzilla@168.226.104.8] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.5/2007071317]] 16:56:52 <KUDr> :) this would be much more expensive 16:57:56 <KUDr> only what we would loose in lower CHR would make it slower (don't counting time needed to find the cached distance) 17:01:08 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 17:01:34 <Priski> smallmap zoom project seems to be on nice roll today also :) 17:02:24 <NukeBuster> We're on it :) 17:02:46 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has joined #openttd 17:02:46 <hylje> whats that 17:02:50 <Priski> keep up the good work :) 17:03:11 <Priski> FS#54 17:03:40 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 17:05:19 <Phazorx> KUDr: are PF using same analysis as cost calculator? 17:05:36 <KUDr> analysis? 17:05:44 <Phazorx> manhattan distance ? 17:05:49 <Phazorx> cost to go diagonally is 2 ? 17:05:52 <KUDr> and what cost calculator you mean? 17:06:18 <Phazorx> KUDr: value of delivery upon arrival to destination' 17:06:20 <KUDr> diag = 100, non-diag = 70 17:06:44 <Phazorx> kudr so that has nothing to do with sqrt then 17:06:51 <Phazorx> which was that Rubidium was talking about 17:06:52 <KUDr> no 17:07:22 *** th_gergo [~th_gergo@dsl5402B325.pool.t-online.hu] has joined #openttd 17:07:30 <Phazorx> it's kinda inetresting tho... this is 4th way to calculate distance used in game :) 17:07:31 <KUDr> no sqrt is needed (train can't fly directly to the destination - it must use tracks) 17:07:45 <hylje> really? 17:07:49 <Phazorx> yeah i definately know that 17:08:06 <KUDr> maybe real trains can but not here in this game 17:08:30 <Rubidium> lets make an improved maglev that does not need tracks 17:08:33 <hylje> :o 17:08:42 <KUDr> so we should invent fifth one! 17:08:53 <Rubidium> oh, no... we already got that one. They're called planes 17:08:56 <hylje> articulated planes 17:09:07 <hylje> we dont have articulated planes 17:09:13 <Phazorx> Rubidium: back to subject - is it possibel to stop trains from growing/shrinking in more or less weasy way, by modifying distace/speed/acceleration part for diagonals ? 17:09:29 <Rubidium> Phazorx: I got no idea 17:09:34 <Phazorx> :( 17:09:49 <hylje> Rubidium: articulated planes! 17:09:57 <hylje> thatd be beyond silly 17:10:00 <hylje> but... 17:10:05 <Phazorx> no trafficshaper for me i guess :( 17:10:12 <KUDr> i dunno if it is worth the effort to repair something what only one user complains about :) 17:10:26 <hylje> Phazorx: ohz? 17:10:37 <Phazorx> hylje: evry turn would break spacing 17:10:42 <Phazorx> and screw with intervals 17:10:52 <hylje> :o 17:10:53 <Phazorx> KUDr: i think a problem is worth the effort 17:11:27 <Phazorx> and it is matter of time till rest would catch up to the idea 17:11:43 <KUDr> :) be silent! 17:11:49 <Phazorx> it's on FS already 17:11:53 *** skidd13|dinner is now known as skidd13 17:12:00 <Phazorx> with comprehensive save to show what itreally means 17:12:24 <Phazorx> i am surprized that no one cared about that for so long 17:12:27 <KUDr> we can close it :) 17:12:37 <hylje> well 17:12:47 <Phazorx> gee thjanks, do you work for microsoft by any chance? 17:12:56 <Phazorx> that seems like their approach :) 17:12:59 <hylje> to be frank, you do optimize stuff way more than most of us 17:13:13 <Phazorx> hylje: is that a bad thing, lol ? 17:13:32 <Phazorx> look at EvsL game 17:13:39 <Phazorx> it has very nicely packed traffic 17:13:43 <Phazorx> and only 2 small turns 17:13:45 <hylje> no 17:13:47 <Phazorx> that stope whole ML 17:14:09 <Phazorx> not stop i guess - make it slower 17:14:49 <hylje> etter than nothing 17:15:00 <hylje> doubled turns :D 17:15:03 <Phazorx> for time being we might have to do double turns 17:15:04 <Phazorx> lol 17:15:18 <Phazorx> that is beyond silly tho 17:15:26 <hylje> but awesome 17:15:35 <Phazorx> but for TLs more that like 7 it is probably a must 17:16:11 <Phazorx> hylje: honestly - i think optimization is most interesting and challenging part 17:16:41 <hylje> yes 17:16:42 <Phazorx> i enjoyed using some PS save, and by making small changes increase capacity by 10-15% 17:17:03 <hylje> but i dont do it to the max 17:17:10 <hylje> in good and bad 17:17:21 <hylje> i dont like bumping into engine limits 17:20:26 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has joined #openttd 17:20:53 <Phazorx> that's how you learn about engine problems :) 17:20:58 <Phazorx> and pushing the limtis is fun 17:21:55 <Tlustoch> Do you guys ever play the game? Or you just write the code?? 17:22:45 <Prof_Frink> Tlustoch: They play the game in their heads, Matrix-style 17:23:45 <Priski> "Wellcome to the matrix, Neo" 17:24:26 <Rubidium> follow the WhiteRabbit 17:24:45 <hylje> Welcome to Rivendell, mister Anderson 17:25:00 <Tlustoch> You should play the game online to learn new things. 17:25:11 <Priski> "miisteer Anderrsson" 17:25:11 <Priski> :D 17:26:16 <Priski> damn, now that part plays in my head over and over again, like a lame tune from radio 17:26:51 <hylje> you're welcome 17:28:15 <Priski> maybe I should watch that triology again sometimes 17:28:29 <Priski> non-stop of course 17:28:36 *** Wezz6400 [~not@ndb.demon.nl] has joined #openttd 17:32:13 <Belugas> personnaly, i don't play online, my little available time is spent on coding and testing my own stuff 17:44:28 <Smoovious> Priski... could be worse... every time TrueBrain comes in and says "hi there", it comes across as the clip of it from the beginning of a Peter Gabriel song 17:45:58 <Wezz6400> hmm, where is that setting where you can determine how long your trains should wait for red signals? 17:49:24 <Priski> im guessing somwhere yapf section in openttd.cfg ? 17:49:38 <Wezz6400> hmm, I'll look into that 17:49:43 <TrueBrain> hi there 17:50:34 <hylje> i didnt expect that 17:51:18 <Wezz6400> there's a lot of stuff in there that ends with _penalty but I don't think that's it 17:51:26 <Prof_Frink> Priski: "Trilogy"? There was only one film! 17:51:45 <hylje> reloaded, revolutions 17:52:20 <Prof_Frink> Those were fils with similar names and plotlines, but hardly deserve to be called "sequels" 17:52:37 <Wezz6400> ah found it, it's in the patches section 17:52:39 <hylje> timeline 17:52:40 <TrueBrain> funny, the creator of those movies claims something else... 17:52:58 <Prof_Frink> In much the same way, there are only 3 Star Wars films 17:53:42 <Wezz6400> Prof_Frink indeed 17:53:47 <TrueBrain> I wonder what I am going to do today... 17:54:49 <Prof_Frink> TrueBrain: The same thing you do every day 17:54:57 <TrueBrain> Where is my Pinky... 17:55:51 *** Prof_Frink is now known as TruePinky 17:55:58 <TruePinky> Here I am, TrueBrain! 17:56:20 <TrueBrain> good 17:56:22 *** TruePinky is now known as Prof_Frink 17:56:40 <Rubidium> TrueBrain: you should start writing TriremeAI ;) 17:56:49 <TrueBrain> Rubidium: haha :) Nice ;) 17:57:03 <Prof_Frink> Or StevensonAI 17:57:04 <TrueBrain> doing too much NoAI work makes you kind of sick of APIs :p 17:57:10 <Prof_Frink> Or FordAI 17:57:42 <Prof_Frink> Although I imagine StevensonAI will be the last to be done 17:59:14 <TrueBrain> Rubidium: the main problem with it all is, that we need a simple PF that checks if 2 tiles can be connected over water 18:03:26 <JazzyJaffa> TrueBrain: The region pf I am doing does this 18:03:33 <Rubidium> just flood ;) 18:03:51 <TrueBrain> hmm, it indeed is very simple and easy to make a PF which checks this :) 18:04:00 <TrueBrain> just it will consume a lot of memory :p 18:04:12 <Prof_Frink> TrueBrain: Do intraurban busses then 18:04:26 <TrueBrain> Prof_Frink: long done 18:04:54 *** Zaviori [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 18:05:24 <Wezz6400> hmm that's odd, the trains don't seam to listen to the wait_twoway_signal = 255 in my openttd.cfg 18:05:43 <Phazorx> that's a EOL definition isnt it ? 18:05:58 *** Zaviori [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has left #openttd [] 18:05:58 <Belugas> you did not said please, maybe :) 18:06:18 <Wezz6400> Phazorx what do you mean by that 18:06:41 <Wezz6400> I'm playing 0.5.2 btw 18:06:44 <Phazorx> KUDr can descibe that better but yapf sees dual one as EOL 18:07:04 *** Zavior [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:07:12 *** Zavior [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 18:07:26 <Wezz6400> but the oneway should work? 18:07:51 <Phazorx> i dont have time atm to get into that argument but ask KUDr and define "work" 18:08:08 <Wezz6400> well 18:08:29 <Wezz6400> I suspected that if I set it to 255 trains should wait indefinatly, as the wiki states that 18:16:19 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 18:17:21 *** Wezz6400|2 [~not@ndb.demon.nl] has joined #openttd 18:20:35 *** Wezz6400 [~not@ndb.demon.nl] has quit [Ping timeout: 480 seconds] 18:20:53 <Tlustoch> what is SLOPE_STEEP ? 18:22:17 *** KritiK [Maxim@ppp83-237-103-129.pppoe.mtu-net.ru] has joined #openttd 18:22:45 <JazzyJaffa> Tlustoch: Its where a tile has one corner that is two "units" above the base - a steep slope 18:24:24 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 18:25:39 *** simon444 [~simon@124-168-12-159.dyn.iinet.net.au] has joined #openttd 18:26:07 <Tlustoch> How do I easily check correct slopes - if I can build rail from one square to another? 18:26:24 <simon444> hi 18:26:32 <simon444> long time no play 18:26:35 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 18:26:50 <simon444> there use to be a build that included patches 18:27:00 <simon444> it wasn't the nightly but similar 18:27:09 <simon444> anyone remember it? 18:27:12 <Belugas> miniIN 18:28:13 <simon444> link? 18:28:35 <Belugas> nope, not active anymore. Since december, i think 18:29:08 <simon444> oh 18:29:10 <Digitalfox_Desktop> simon444: Your best choise in this case would be CrisIN 18:29:12 <simon444> what replaces it? 18:29:13 <Digitalfox_Desktop> http://www.tt-forums.net/viewtopic.php?f=33&t=32698&start=0 18:29:24 <JazzyJaffa> Tlustoch - search for _valid_tileh_slopes, thats a starting point you have to change things according to build on slopes etc. 18:29:53 <JazzyJaffa> Theres some code in my experimental routeplanner which does that 18:30:13 <Belugas> simon444, nothing replaces it, not in the nightly way. 18:30:25 <Belugas> ChrisIN would be your only option 18:30:47 <simon444> well that replaces it 18:32:03 <simon444> I am a bit confused about downloading it 18:32:15 <simon444> is there a linux build or do I compile it my self 18:32:28 <simon444> I download from: http://www.christophsackl.com/openttd/public/ChrisIN/ ? 18:33:41 <Smoovious> there is no linux build... although, one of the players was asking about making one... read the thread to find out what's going on with ChrisIN 18:34:02 <Digitalfox_Desktop> Or like Smoovious posted in the topic join irc://irc.oftc.net/#openttd-ChrisIN 18:34:31 <Smoovious> nah, I'm the o nly one in there r ight now... Chris is o ut of town... and I'm g oing to bed in a few 18:35:08 <Digitalfox_Desktop> oh.. eh eh true just check it.. 18:42:38 <CIA-1> OpenTTD: truelight * r10674 /branches/noai/src/ai/api/ai_vehicle.hpp.sq: [NoAI] -Fix: AIVehicle SQ file was out-dated 18:43:37 <simon444> w00t 18:43:45 <simon444> downloaded the nightly 18:44:05 <simon444> are nightly semi-stable like how they use to be 18:44:35 <Smoovious> sometimes 18:44:45 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 18:44:52 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 18:46:34 <Eddi|zuHause2> afaik nightly currently has a problem with signals and trains in tunnels/bridges 18:46:48 <simon444> nooo :( 18:47:10 <Eddi|zuHause2> signals not turning red and trains crashing 18:47:12 <simon444> Eddi|zuHause2, you know of any playable nightly that I can download 18:47:16 *** th_gergo [~th_gergo@dsl5402B325.pool.t-online.hu] has quit [] 18:47:16 <simon444> shiiit 18:47:22 <TrueBrain> Eddi|zuHause2: in very rare cases, yes 18:47:23 <simon444> that is not playable 18:47:32 <simon444> I just wasted a download :( 18:47:41 <Wezz6400|2> well it's nightly for a reason 18:47:50 <Belugas> that IS playable, but may cause problems on VERY RARE OCASIONS 18:47:59 <simon444> oh 18:48:01 *** Wezz6400|2 is now known as Wezz6400 18:48:04 <TrueBrain> don't build bridges directly connected to stations 18:48:08 <TrueBrain> and minor stuff like that 18:48:34 <simon444> Eddi|zuHause2 said there is a major problem with signals not being usable at all 18:48:42 <TrueBrain> he is overreacting 18:48:51 <Eddi|zuHause2> i did not say "major" 18:49:16 <TrueBrain> see it as an extra disaster :) 18:49:55 <Eddi|zuHause2> compared with PBS, this one is probably minimal :p 18:51:11 <simon444> dude I use signals in the crazy numbers 18:51:21 <simon444> I only know how to make money with signals! 18:51:36 <simon444> you are under reacting for this bug! 18:51:42 <simon444> it is a major flaw! 18:51:53 <Wezz6400> pbs was buggy, though I found the fact that you needed to use pbs signals at the end of a pbs block too to be more annoying tbh 18:52:01 <Eddi|zuHause2> you have not even experienced it, how can you say it's major? 18:52:18 <TrueBrain> simon444: take a pill or something 18:52:35 <Prof_Frink> and enable autosave 18:53:01 <simon444> TrueBrain, I am out of coca cola! 18:53:10 <simon444> I have a 2 liter bottle in front of me 18:53:15 <TrueBrain> poor boy 18:53:21 <simon444> TOTALLY empty 18:53:23 <Prof_Frink> Oh dear. 18:53:26 <TrueBrain> anyway, very very little chance you notice the bug at all 18:53:35 <Prof_Frink> A cokehead suffering withdrawal... 18:53:45 <simon444> TrueBrain, but I use signals! 18:53:53 <TrueBrain> ... omg... 18:54:09 <TrueBrain> simon444: Open Word, New Document 18:54:24 <TrueBrain> Type in it: IN VERY RARE CASES, SIGNALS ARE GREEN WHERE THEY SHOULD BE RED; LITTLE CHANCE I WILL NOTICE THIS 18:54:24 <Smoovious> everyone uses signals 18:54:27 <TrueBrain> and hit Print 18:54:29 <TrueBrain> put it in front of you 18:54:40 <Wezz6400> stick it on the 2l bottle 18:54:42 <simon444> wtf 18:54:43 <Prof_Frink> Or ooowriter if you're that way inclined 18:54:50 <simon444> so is a bug or not? 18:54:54 <TrueBrain> Prof_Frink: oowriter, not ooowriter :p 18:55:09 <Prof_Frink> TrueBrain: oo<tab><tab> 18:55:10 <Smoovious> it is a bug... it just isn't wig-out-worthy 18:55:18 <TrueBrain> simon444: Windows has bugs too, does it make Windows unusable? 18:55:21 <eQualizer> Does YAPF work with boats? 18:55:22 <TrueBrain> (okay, it does, but okay :p) 18:55:38 <Prof_Frink> TrueBrain: It's not the bugs that make Windows unusable 18:55:42 <Prof_Frink> It's the features 18:55:46 <TrueBrain> haha, good point :) 18:55:53 <simon444> TrueBrain, if Windows had a bug that whenever you opened the start menu you had to reboot, yes. 18:56:03 <TrueBrain> simon444: you have to reboot after moving the mouse! 18:56:12 <Eddi|zuHause2> eQualizer: it is recommended not to use, because of cpu load 18:56:19 <TrueBrain> anyway, I say again, for the very last time: the chance of you hitting the bug, is VERY VERY VERY VERY VERY slim 18:56:46 <eQualizer> Eddi|zuHause2: Is it noticeable? 18:56:46 <simon444> TrueBrain, but if I use signals I am living the bug. 18:56:55 <TrueBrain> ..... does anyone mind if I kick this dude? 18:56:56 <TrueBrain> :( 18:57:02 <simon444> anyway I want to start up openttd 18:57:09 <simon444> lets see how things go 18:57:13 <Eddi|zuHause2> eQualizer: yes, even few ships drive it to 100% cpu 18:57:45 <Wezz6400> TrueBrain: no 18:58:03 <Wezz6400> in fact I would've kicked him earlier if I were you ;) 18:58:13 <TrueBrain> I am addicted to kicking 18:58:17 <TrueBrain> so I try to do it less often :) 18:58:43 <Wezz6400> heh 18:58:47 <Eddi|zuHause2> if i'd try to avoid all things i'm addicted to... :p 18:58:57 <TrueBrain> you wouldn't be online :) 18:59:05 <Wezz6400> about me and kicking, well let's just say people generally consider it a very bad idea to give me @ :+ 18:59:07 <Eddi|zuHause2> something like that :p 18:59:16 <TrueBrain> @op Wezz6400 18:59:18 *** mode/#openttd [+o Wezz6400] by DorpsGek 18:59:18 <TrueBrain> :p 18:59:20 <TrueBrain> @deop Wezz6400 18:59:21 *** mode/#openttd [-o Wezz6400] by DorpsGek 18:59:36 <Wezz6400> lol 18:59:58 <Wezz6400> You're lucky that I was looking at another channel tbh :P 19:01:15 <Rippsy> Wow, never had a world recession before :o 19:01:16 <Rippsy> that hurt. 19:01:20 <Prof_Frink> Wezz6400: You need a script to unleash hell whenever you're opped 19:01:31 <eQualizer> Is the new AI better than the old one? 19:01:39 <Wezz6400> Prof_Frink lol that would be very nasty 19:01:43 <eQualizer> Competitor AI I mean. 19:01:44 <TrueBrain> depends on your definition of 'better' :) 19:01:48 <Prof_Frink> No AI is better than the old one. 19:01:55 <simon444> do I need flags.grf in the nightly? 19:02:16 <Prof_Frink> s/ // ;) 19:02:41 <Eddi|zuHause2> very different meaning :p 19:03:19 <Eddi|zuHause2> simon444: you need all grfs that were in the nightly package 19:03:21 <eQualizer> Well, how is it different? 19:03:27 * Rubidium wonders how someone could unleash hell; we can always kick the person doing so 19:03:28 <Eddi|zuHause2> and the ones from the TTD cd 19:03:48 <simon444> I thought my window was about to fall over but I realize the sound was recorded with the music I listening to using headphones 19:03:50 <simon444> EVIL 19:04:00 <simon444> Eddi|zuHause2, well is it part of the ttd cd? 19:04:03 <simon444> I don't know 19:04:13 <simon444> it has been a while since i have played 19:04:37 <Eddi|zuHause2> no, the ones from the TTD cd are called trg*.grf 19:04:41 <simon444> also group.grf 19:04:43 <Eddi|zuHause2> or something 19:04:46 <simon444> okay then thanks 19:04:55 <simon444> Eddi|zuHause2, just the trg* ? 19:05:15 <Eddi|zuHause2> no, also sample.cat 19:05:30 <simon444> okay then 19:05:33 <simon444> lets try this out 19:05:36 <simon444> wooot! 19:05:48 <Wezz6400> ffs that stuff is all in the readme and all over the wiki 19:05:48 <Prof_Frink> Rubidium: Something along the lines of "for i in *; do /kb $i; done" 19:05:59 <simon444> OMG 19:06:01 <TrueBrain> Prof_Frink: we always have chanserv 19:06:05 <simon444> what are those sounds! 19:06:10 <simon444> wow 19:06:19 <simon444> that is some nice sound effects you have !!! 19:06:23 <simon444> really WOW 19:06:27 <simon444> WOWOWOW 19:06:31 <simon444> great work 19:06:36 <simon444> now I am going to play 19:06:43 <simon444> so you wont hear from me any more 19:06:46 <Prof_Frink> peter1138! Newsounds! 19:06:47 <Wezz6400> good 19:06:58 <Eddi|zuHause2> oldsounds!! 19:07:05 <Prof_Frink> ...unless the signals fail 19:07:49 <Wezz6400> if (user == simon444) { signal.set(green); } (yeah that is pseudo :P) 19:08:05 <Wezz6400> hmm pointless {} shame on me 19:08:52 <Eddi|zuHause2> it's even against coding style!! 19:09:01 <simon444> I think you guys deserve a donation! 19:09:21 <Wezz6400> Eddi|zuHause2 I don't even know c/c++ :P 19:09:52 <Eddi|zuHause2> that is not the issue :p 19:09:59 <Wezz6400> rofl 19:10:17 <Wezz6400> I'm gonna start with it tomorrow or thursday though ;) 19:11:48 <KUDr> [20:05:22] <Wezz6400> hmm that's odd, the trains don't seam to listen to the wait_twoway_signal = 255 in my openttd.cfg << some problems with YAPF? 19:12:29 <simon444> just going to get another bottle of carbonated apple juice then starting to make my billions 19:12:51 <simon444> also getting some biscuits 19:12:55 <simon444> can't play without those 19:12:59 <Wezz6400> KUDr I don't think so 19:13:06 <simon444> the doctor wont let because I am underweight :( 19:13:17 <Wezz6400> at first I made a mistake so the config file wasn't changed 19:13:27 <KUDr> ahh 19:13:28 <KUDr> ok 19:13:29 <Wezz6400> secondly, the console tells me the max value is 100, instead of 255 as the wiki stated 19:13:30 <simon444> I am also forced to have pizza every week 19:16:00 <simon444> meh 19:16:09 <simon444> the new bottle is not so carbonated 19:16:19 <simon444> doesn't have any fizz 19:16:35 <simon444> I hate this reduce carbon movement 19:17:00 <simon444> they are causing my mental problems to become worse 19:17:09 <simon444> plus they are going to freeze the world 19:17:17 <Belugas> play toyland, fizzy stuff there... 19:18:22 <simon444> it is no longer okay for cows to emit gasses. Without them emiting it our planet is going to freeze after a drastic c02 reducation after 10 years. 19:18:34 <Rippsy> I almost feel guilty 19:18:35 <simon444> here I go 19:18:35 <Rippsy> but its so funn 19:18:44 <Rippsy> I've spent the last 10 years on my server building to catchup with a player 19:18:45 * simon444 clicks new game 19:18:49 <Rippsy> and we had a world recession 19:18:52 <Rippsy> and his entire network has crashed 19:19:09 <Wezz6400> lol, how bad is it? 19:19:12 <Rippsy> well 19:19:16 <Rippsy> his profit has gone from 80mill 19:19:21 <Rippsy> to 0,000,000 19:19:22 <Rippsy> so.. 19:19:31 <Wezz6400> whoa 19:19:35 <Rippsy> I'd feel guilty 19:19:38 <Rippsy> but its funny as fuck 19:19:41 <Rippsy> and it wasn't my fault 19:19:53 <Rippsy> I don't even know where to start to fix it 19:20:02 <Wezz6400> wth happened, major lockup due to output going down a lot? 19:20:05 <Rippsy> yea 19:20:07 <Rippsy> output went down 19:20:13 <Rippsy> all the trains lost there sync due to picup times 19:20:21 <Rippsy> he has a lot of very big trains 19:20:25 <Rippsy> talking 20carrages etc 19:20:29 <Rippsy> so of course they got backed up in stations 19:20:32 <Rippsy> and it just had a chain effect 19:20:41 <Wezz6400> wow 19:20:48 <Rippsy> He probably has bout 40million worth of cargo just sitting on ilnes 19:20:50 <Rippsy> *lines 19:20:52 <Rippsy> but its all stationary 19:21:05 <TrueBrain> short to say: use small trains :) 19:21:10 <Wezz6400> not enough room to build tracks where trains can wait I guess 19:21:19 <Rippsy> he didn't build proper waiting area's at al 19:21:20 <Rippsy> all 19:21:20 <TrueBrain> and of course, use timetable :) 19:21:21 <Rippsy> thats just it 19:21:29 <Rippsy> TrueBrain, timetable wouldn't save this mess 19:21:30 <Rippsy> he just got owned :D 19:21:38 <Wezz6400> TrueBrain but I love seeing long trains run 19:21:39 <TrueBrain> it would have, the trains will continue to go from a to b 19:21:40 <Wezz6400> ;) 19:21:43 <TrueBrain> of course the profit would collapse 19:21:52 <TrueBrain> but at least there would be some money :) 19:21:59 <Rippsy> TrueBrain, they are trying to get from A to B 19:22:03 <Rippsy> but by the time the timetable had rolled 19:22:07 <Rippsy> It was already too late 19:22:16 <Rippsy> you'd have to see the gridlock to fully apprechiate how bad it is 19:22:28 <Rippsy> he has 65 trains in ONE gridlock. 19:22:35 <TrueBrain> make a save from before and after 19:22:38 <TrueBrain> and send us :) 19:22:41 <Rippsy> I can't do a before 19:22:42 <TrueBrain> or better: make a screenshot :p 19:22:44 <Rippsy> I can do a now 19:23:07 <Wezz6400> hmm I'd love to be able to create a full schedule in openttd, but I suppose that's a lot of work, if possible at all lol 19:23:22 <Rippsy> its possible :) 19:23:24 <Rippsy> tricky but possible 19:23:31 <Wezz6400> Rippsy does your server allow observers? 19:23:42 <Rippsy> yup 19:23:43 <Rippsy> #Rippsy 19:23:53 <Rippsy> its on nightly 10663 at mo 19:24:07 <Wezz6400> #Rippsy? 19:24:32 <Rippsy> the beginning of the name of the server :) 19:24:41 <Wezz6400> ah :) 19:24:51 <Rippsy> http://www.openttd.org/server_detail.php?id=5701 19:25:05 <TrueBrain> screenshot, screenshot, screenshot! 19:25:10 <Wezz6400> so you consider nightlies to be stable enough for a server huh? 19:25:33 <TrueBrain> Wezz6400: and it is :) 19:25:36 <Rippsy> Wezz6400, yes i do 19:25:37 <Rippsy> :) 19:25:40 <Rippsy> I always upgrade a day late 19:25:44 <Rippsy> after checking the forums for 19:25:47 <Rippsy> "OMFG ITS EXPLOADED" 19:25:51 <Rippsy> and keep a backup save pre-nightly 19:25:51 <Rippsy> so 19:25:53 <Rippsy> its been fine so far 19:26:01 <Rippsy> urm just uploading screenshot now 19:26:30 <TrueBrain> hurry!!! My favorite TV shows almost begins :) 19:26:46 <Belugas> the Muppets? 19:26:53 <Belugas> Thomas the Train? 19:27:02 <Rippsy> lol 19:27:02 <Rippsy> :D 19:27:06 <Rippsy> its going its going 19:27:08 <TrueBrain> Belugas: ssttt, you weren't going to tell that to anyone :( 19:27:12 <Wezz6400> hmm 19:27:19 <Belugas> oups.... 19:27:26 * Belugas hugs TrueBrain 19:27:27 <Belugas> sorry 19:27:34 <TrueBrain> :) 19:27:36 <TrueBrain> prrrttt 19:27:37 <Wezz6400> law and order? 19:27:53 <Wezz6400> hmm no that's not on soon 19:27:58 <simon444> how do I get more cities and less small towns? 19:27:58 <Wezz6400> stupid site 19:28:14 <simon444> do I choose at start up less towns? 19:28:34 <simon444> No. of towns : Very Low? 19:28:45 * TrueBrain thinks Rippsy is too slow 19:28:49 <Rippsy> im nearly ther! 19:28:52 <Rippsy> imageshacks being shite 19:28:54 <TrueBrain> IT IS STARTED! 19:28:56 <TrueBrain> you are SLOW! 19:28:56 <TrueBrain> :p 19:29:05 <TrueBrain> pretty women! 19:29:06 <TrueBrain> prrrtttt 19:29:12 <Rippsy> http://img473.imageshack.us/my.php?image=rippsytransport5thmar20mi3.png 19:29:13 <Rippsy> Shoulcwork 19:29:14 <Rippsy> i think 19:29:44 <TrueBrain> hahahahaha, nice network :p 19:29:46 <Rippsy> :D 19:29:49 <TrueBrain> but see, Rippsy, timetable would have helped 19:29:51 <Rippsy> As I said.. gridlock :D 19:29:55 <TrueBrain> as trains would just have kept on going 19:30:01 <TrueBrain> (instead of jamming the network) 19:30:03 <Rippsy> No, because they are locked in 19:30:04 <Wezz6400> downloading map again 19:30:09 <Rippsy> by trains jamming other trains into sidelines 19:30:12 <simon444> hmmm 19:30:23 <TrueBrain> Rippsy: if it would have used timetables from the beginning, the problem would not have been there :) 19:30:31 <simon444> did my messages get through or am I having network problems 19:30:44 <TrueBrain> simon444: no, we all agreed to ignore you 19:30:46 <Rippsy> possibly brian :P 19:30:47 <TrueBrain> much more fun if you ask me 19:30:58 <Wezz6400> TrueBrain wouldn't trains be waiting at stations? 19:31:00 <TrueBrain> Rippsy: :) It really is the solution, had those problems enough times :) 19:31:12 <TrueBrain> Wezz6400: the idea of timetable is, that the trains leave anyway after a while 19:31:23 <simon444> TrueBrain, hu why? 19:31:33 <Wezz6400> ah I see 19:31:40 <Wezz6400> I got the wrong idea from the wiki I guess 19:34:05 <simon444> TrueBrain, are you a developer? 19:34:28 <Belugas> right now, he's a TV Listener :D 19:34:41 <TrueBrain> and I hate people highlighting me while doing so :p 19:35:00 <Belugas> ho.... so tempting :D 19:35:22 <TrueBrain> :) You suprise me Belugas, I expected you just would do it :) 19:35:33 * TrueBrain hugs simon444, remember we do love you :) 19:35:41 <Belugas> i respect you, from time to time :) 19:35:42 <TrueBrain> (you play a version of TT, so we love you) 19:36:01 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 19:36:10 <simon444> okay....................... 19:36:22 * simon444 fly a plane into two towers 19:36:38 <TrueBrain> @kick simon444 Now that was not funny 19:36:39 *** simon444 was kicked from #openttd by DorpsGek [Now that was not funny] 19:36:44 *** simon444 [~simon@124-168-12-159.dyn.iinet.net.au] has joined #openttd 19:36:56 <simon444> shit I forgot there is white van outside my home 19:37:16 <TrueBrain> don't make such bad jokes, next time will be a ban 19:37:29 <simon444> that wasn't a joke 19:37:34 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 19:37:36 <simon444> that was not english 19:37:41 <TrueBrain> commercials, you got to love them 19:37:53 <TrueBrain> 7 minutes the serie started, yeah, commercial! WHOHO! 19:38:02 <TrueBrain> oh well, something has to pay for it :) 19:38:13 <Wezz6400> TrueBrain what channel? 19:38:57 * Prof_Frink BBCs at TrueBrain 19:39:07 *** skidd13 [~skidd13@p548A49C8.dip.t-dialin.net] has left #openttd [] 19:39:30 <TrueBrain> Wezz6400: walk all the channels and find which one has a commercial 19:39:35 <TrueBrain> then I tell you when it starts again 19:39:40 <TrueBrain> and you still have 3 possiblities :) 19:39:49 <Wezz6400> which tells me exactly nothing 19:40:56 *** ThomasNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 19:40:56 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 19:40:58 <Eddi|zuHause2> they stopped pretty much all interesting series here... 19:41:10 <TrueBrain> so download a few 19:41:24 <Eddi|zuHause2> those are stopped also :p 19:41:30 <Wezz6400> yeah summer brake is bad 19:41:31 <TrueBrain> bitch to be you 19:41:38 <TrueBrain> Eureka started again :) 19:41:52 <Eddi|zuHause2> at least they show "brand new" alias season 3 here :p 19:41:53 <ln-> Eddi|zuHause2: seen battlestar galactica season 3 yet? 19:42:10 <TrueBrain> Eddi|zuHause2: hehe :) 19:42:21 <Eddi|zuHause2> ln-: no, because the german version did not run very well, so they stopped showing it 19:42:30 <TrueBrain> Eddi|zuHause2: download it 19:42:35 <Eddi|zuHause2> and i don't want to switch languages this late... 19:42:52 *** Jango [~daniel@puritan.demon.co.uk] has joined #openttd 19:42:53 <Eddi|zuHause2> they promised to continue before the year ends :p 19:42:55 <ln-> what, you like dubbing that much? 19:43:10 <TrueBrain> German people can't understand English 19:43:14 <TrueBrain> nor read German subtitles 19:43:16 <Eddi|zuHause2> dubbing isn't that bad sometimes.. 19:43:16 <TrueBrain> stupid Germans 19:43:48 <Eddi|zuHause2> i watch some things in original, though 19:43:52 <ln-> Eddi|zuHause2: i kind of agree, dubbing has some advantages. 19:44:00 <ln-> but more disadvantages. 19:44:03 <TrueBrain> ah, it starts again :) 19:45:26 <ln-> does someone want me to spoil the end of season 3? 19:45:35 <Eddi|zuHause2> the main advantage about dubbed series are that i can recieve them through sattelite, and do not have to spend my (very poor) bandwidth 19:45:53 <Eddi|zuHause2> don't you dare spoil anything! 19:47:07 <ln-> may i spoil that one main character has mustache at the end of season 2? 19:47:43 <Eddi|zuHause2> hm, season 2 is so long ago, i don't even remember... 19:49:12 <ln-> but you remember president baltar, right? 19:56:58 <CIA-1> OpenTTD: rubidium * r10675 /trunk/src/ (5 files in 2 dirs): -Codechange: unhardcode the industry types used in several locations of the source code. 20:00:56 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 20:01:39 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 20:03:58 *** TinoM [~Tino@i5387CDF4.versanet.de] has quit [Quit: Verlassend] 20:06:45 <TrueBrain> burp 20:08:52 <simon444> I am building a super bus company!!! 20:09:10 <simon444> it is going very good 20:09:14 <simon444> better than coal 20:11:27 <Mucht_> btw, an increased max_clients was a cool idea 20:15:24 <simon444> fuck this is big 20:15:45 <simon444> I have linked 40 towns 20:15:56 <simon444> in a huge network of buses 20:16:27 <simon444> there are so many fucking towns 20:16:31 <simon444> I set it to low 20:16:35 <simon444> why sooooo many 20:16:43 <simon444> 1024x1024 20:17:30 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 20:18:08 <Eddi|zuHause2> there's a very low in the nightlies 20:18:21 <simon444> I think I might restart and try very low 20:18:26 <simon444> just saving in case 20:19:20 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 20:19:41 <simon444> okay very low seems better suited for a bus/train transit 20:19:50 <simon444> buses take people to trains 20:21:23 <simon444> oh yeah very flat is not very flat 20:21:32 <simon444> is flat totally flat? 20:24:14 <ln-> http://www.boingboing.net/2007/07/24/brits_reject_copyrig.html 20:27:44 <simon444> I lost the setting that allows me to build the new bus stations on prebuild roads 20:27:48 <simon444> where is it again 20:27:57 <simon444> I can't find it under configure patches 20:28:23 <argonel> is there a way to turn off power station smoke? 20:29:32 <simon444> err I looked so many times 20:29:40 <simon444> why can't I find it!? 20:29:58 <CIA-1> OpenTTD: truelight * r10676 /branches/noai/src/ai/api/ai_object.cpp: [NoAI] -Fix: don't send DC_NO_WATER by default, it kills building docks and buoys and stuff.. just be careful now not do try anything on the water, it won't any longer fail ;) 20:31:24 <simon444> I am stupid 20:31:31 <simon444> I really look so many times 20:31:36 <simon444> and I still can't find it! 20:31:47 <simon444> TrueBrain, any help? Eddi|zuHause2 ? 20:32:37 <Eddi|zuHause2> at times like this i really wish for the kick rights... 20:33:21 <simon444> please help me 20:33:29 <simon444> I found the option last time 20:33:37 <Wezz6400> I guess @kick isn't gonna work heh 20:33:38 <simon444> but I can't find it at all 20:33:50 <glx> drive-through something 20:34:16 <Rippsy> Wezz 20:34:17 <simon444> glx, found 20:34:18 <simon444> thanks 20:34:20 <Rippsy> he's backed up again 20:34:22 <Rippsy> and i cba to fix it 20:34:26 <simon444> it is enabled 20:34:30 <simon444> wtf 20:34:33 <Wezz6400> again? 20:34:39 <simon444> guess this is a bug? 20:34:47 <TrueBrain> depends, do you define yourself as a bug? 20:34:54 <Rubidium> simon444: what is the warning it gives when you try to build? 20:35:00 <Wezz6400> he is as annoying as one TrueBrain ;) 20:35:41 <TrueBrain> I rest my case ;) 20:35:43 <simon444> Rubidium, can't build bus station 20:35:48 <simon444> must remove road first 20:35:57 <TrueBrain> simon444: you might either want to do that, or try building drive-throughs 20:36:00 <TrueBrain> just... might... help... 20:36:09 <simon444> fuck 20:36:12 <TrueBrain> no thank you 20:36:14 <simon444> it is my fualt 20:36:20 <simon444> I am fucking stupid 20:36:22 <simon444> stupid 20:36:27 <TrueBrain> can I quote you on thatone? 20:36:46 <simon444> I selected the wrong bus station 20:36:51 <simon444> stupid stupid stupid 20:37:37 <simon444> TrueBrain, no it is copyrighted 20:39:13 <Wezz6400> ok time to get going with that stupid C# tutorial 20:42:24 *** rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has joined #openttd 20:42:51 <rav> hello again 20:43:11 <TrueBrain> hi rav 20:43:29 <rav> ah truebrain 20:43:36 <rav> my favorite question victim :) 20:43:51 <rav> you wouldn't happen to know where generateFileName() is specified would you? 20:44:15 <glx> misc_gui.cpp maybe 20:44:42 *** Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd 20:44:59 <rav> I've been there 20:45:13 <rav> I only saw it call the function 20:45:31 <glx> line 1419 20:45:35 <rav> though I can be very easily convinced that that was my fault 20:45:38 <rav> ^ thanks 20:46:59 <rav> SetDParam(0, p->index); 20:46:59 <rav> SetDParam(1, _date); 20:47:09 <rav> is that what sets a savegame default filename? 20:48:09 *** thgergo [~th_gergo@dsl5402B325.pool.t-online.hu] has quit [Read error: Connection reset by peer] 20:48:10 <glx> yes with STR_4004 :{COMPANY}, {DATE_LONG} 20:48:24 <rav> ok, thanks :) 20:51:02 <CIA-1> OpenTTD: truelight * r10677 /branches/noai/src/ai/api/ai_vehicle.cpp: [NoAI] -Fix: shadows aren't valid vehicles, so don't return true on them 20:51:23 <rav> haha, wow :) 20:52:34 *** dihedral [~dihedral@dslb-084-056-254-023.pools.arcor-ip.net] has joined #openttd 20:52:48 <CIA-1> OpenTTD: truelight * r10678 /branches/noai/src/ai/api/ai_vehicle.cpp: [NoAI] -Fix r10677: fix it even more correctly :) (tnx Rubidium) 20:53:09 <dihedral> 0.5.3-RC2 just crashed. last savegame: http://pub.dihedral.de/openttd/FP3/autosave31.sav 20:53:50 <glx> any message? 20:53:56 <glx> what were you doing? 20:54:10 <dihedral> i was not doing anything... 20:54:13 <dihedral> i was absent 20:54:19 <dihedral> when i came back it was down 20:54:27 <dihedral> was running in screen - so no msg's 20:54:32 <rav> down as in: server down 20:54:33 <rav> ? 20:55:29 <dihedral> down as in game crashed - not as in 'server shutdown' 20:55:35 <rav> ok.. 20:55:45 <rav> just for my information :) 20:56:26 <Rubidium> dihedral: how often do you make autosaves? 20:56:42 <dihedral> think it's on a half year basis if i am not mistaken 20:56:49 <dihedral> like every 8 mins 20:58:01 <glx> doesn't crash for me 20:58:13 <glx> maybe one player did something 20:58:24 <dihedral> could well be 20:58:51 <dihedral> there aint any devisions by 0 in the sound handling stuff anymore right? 21:04:41 *** Ammler [~Ammler@adsl-89-217-140-21.adslplus.ch] has joined #openttd 21:05:17 <Rubidium> same here, a full year without a crash 21:05:34 <Rubidium> dihedral: can you reproduce it yourself? 21:06:05 <glx> and I think you can see the output just before the crash with screen 21:06:06 <dihedral> i shall do my best ^^ 21:06:14 <dihedral> as usual :-) 21:08:43 <simon444> I have roads covering half the land 21:08:51 <simon444> w00t 21:09:14 <simon444> heh that looks cool when your 0's have dots in them 21:09:20 <dihedral> i have land covering half the water ^^ 21:10:02 <CIA-1> OpenTTD: truelight * r10679 /branches/noai/ (11 files in 5 dirs): 21:10:02 <CIA-1> OpenTTD: [NoAI] -Add: added AIMarine, which takes care of Ships, Docks, ... 21:10:02 <CIA-1> OpenTTD: [NoAI] -Change [API Change]: renamed FindBestAircraftVehicle to FindBestAirVehicle for naming consistency 21:10:11 <CIA-1> OpenTTD: truelight * r10680 /branches/noai/projects/ (openttd.vcproj openttd_vs80.vcproj): [NoAI] -Fix r10679: forgot to update MSVC project files 21:10:41 *** Ammller [~Ammler@adsl-89-217-140-21.adslplus.ch] has quit [Ping timeout: 480 seconds] 21:11:15 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:11:28 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has quit [Quit: VIP Gill ;D] 21:14:34 <simon444> dihedral, i have more 21:14:47 <simon444> 95% of water 21:17:25 <rav> truebrain: you've got to teach me how to make AIs some day :) 21:17:36 <TrueBrain> read the wiki page :) 21:17:55 <rav> you lazy... :p 21:18:08 <rav> There is no page titled "NoAI". You can create this page. 21:18:21 <rav> *found it* 21:18:23 <simon444> you can write it 21:18:31 <simon444> then you can learn it 21:18:41 <simon444> uberfun 21:19:14 <rav> yea 21:19:25 <rav> if I would have loads of time on my hands 21:20:47 <simon444> write a wiki page for how to get loads of time 21:20:56 *** dihedral [~dihedral@dslb-084-056-254-023.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.5/2007071317]] 21:21:15 <rav> quit your job, abandon your family and lock yourself in a room? 21:26:32 <rav> I'll see what I can do next weekend.. (basically, just sunday :D ) 21:28:40 *** ThomasNL [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 21:33:06 <simon444> rav, great idea 21:33:16 <simon444> rav, you should patent that 21:33:18 <rav> no it isn't 21:33:30 <rav> but Im getting my new laptop on saturday (most likely! :) ) 21:33:32 <simon444> yes it is 21:33:40 <simon444> it is worth millions 21:33:45 <rav> do it yourself if you like it 21:33:53 <rav> Im off to bed (work again tomorrow ;) ) 21:33:53 <simon444> rav, I saw some really great deals on fatwallet 21:34:11 <TrueBrain> night rav 21:34:16 <simon444> rav, I can't because of prior art 21:34:24 <simon444> aka you 21:34:38 <simon444> rav, night0z 21:34:48 *** elmex [~elmex@e180066009.adsl.alicedsl.de] has quit [Remote host closed the connection] 21:34:49 <rav> I totally give up any trademark or (intelectual) copyrights on that idea 21:36:42 <Rubidium> simon444: you can still patent it in the US 21:37:50 <simon444> rav, which now invalidates any patenting it 21:37:53 <simon444> I can't 21:37:59 <simon444> you can't anymore 21:38:33 <Rubidium> simon444: you can patent stuff with prior art in the US 21:38:53 <Rubidium> heck, you can even patent an internet browser when they already exist many years 21:38:59 <simon444> yes but it will be overturned in court 21:39:01 <TrueBrain> MS does it 21:39:02 <Rubidium> as long as you are vague enough about it 21:39:14 *** sheena [~sheena@78-2-71-201.adsl.net.t-com.hr] has joined #openttd 21:39:24 <glx> they check only if there are complaints 21:39:44 <Rubidium> simon444: who cares, as long as you don't take somebody to court for violating your patent, it is VERY unlikely to go to court anyway 21:39:47 <simon444> I patent a game for transporting goods and services 21:40:30 <simon444> Rubidium, no I would just license my patent to parents of slashdot readers 21:41:42 <ln-> what's the best data structure for TTD-style map? 21:41:56 <ln-> and the tracks and roads. 21:42:21 <Rubidium> best in what sense? 21:43:12 *** rav [~rav_nl@213-84-75-15.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 21:43:46 <simon444> ln-, one patent by me 21:46:08 *** sheena [~sheena@78-2-71-201.adsl.net.t-com.hr] has left #openttd [] 21:49:05 <CIA-1> OpenTTD: rubidium * r10681 /trunk/src/ (station_cmd.cpp station_map.h): -Codechange: do not determine whether a tile is a hangar based on the graphics index to be drawn on the given tile, but do it based on the specification of the location of hangars of the airport. 21:54:56 <CIA-1> OpenTTD: richk * r10682 /branches/NewGRF_ports/ (9 files in 2 dirs): 21:54:56 <CIA-1> OpenTTD: [NewGRF_ports] -Feature: Added code to import FSM from within the newgrf, and allocate to compatible structures within Airport. Eventually, it will load to its own dedicated structures. 21:54:56 <CIA-1> OpenTTD: You can now build an aircraft in a hangar of the Commuter airport. Do not try to start the aircraft. Block handling is completely crippled atm. 21:54:56 <CIA-1> OpenTTD: opntitle.dat is disabled as existing state machines have been disabled, and it crashes. A load translator will be written later. 21:54:56 <CIA-1> OpenTTD: rb_airport2.grf updated. 21:55:04 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40] 21:59:27 <Rippsy> I have a factory producing 3000+ goods a month, yet when I try to get the goods I can receive non, the station is in capture range (im delivering too it at the same station) there are two other players also with stations in range who are delivering mats and getting goods on there stations.. any ideas'? 22:00:46 <Rubidium> get a higher rating at the station 22:01:01 <Rubidium> only the two stations with the highest rating will get cargo 22:01:36 <simon444> I have roads connecting almost every town 22:01:50 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has quit [Quit: Leaving] 22:02:00 <simon444> the whole east side of the board is covered 22:02:11 *** RichK67_ [~RichK67@194.164.100.143] has joined #openttd 22:02:14 <simon444> it also covers most industries 22:02:50 <simon444> Can competitors use the roads I built? 22:02:56 <Rubidium> yes 22:03:04 <simon444> sucks!!! 22:03:09 <glx> why? 22:03:11 <Rippsy> I can't get a higher rating.. as I have no way to pickup the cargo to take it away to get a rating.. :-/ 22:03:26 <Rippsy> awf :( 22:03:55 <simon444> it must of been one of the patches of the miniai thing 22:04:16 <simon444> Rippsy, bribe 22:06:11 *** skidd13 [~skidd13@p548A4BE9.dip.t-dialin.net] has joined #openttd 22:09:18 <Eddi|zuHause2> get exclusive transport rights 22:09:46 <simon444> muwhahaha 22:09:56 <simon444> just one more edge of towns left 22:10:02 <simon444> bit low on cash 22:10:15 <simon444> so I am going to wait before I finish building the roads 22:10:39 <simon444> don't have that many things making money 22:10:54 <simon444> just setting up buses when ever it is subsidized 22:11:10 <simon444> and only two regardless of town size 22:12:02 <Eddi|zuHause2> hmm... silence... /ignore is a great feature 22:12:42 <simon444> Eddi|zuHause2, I am going to patent that 22:12:57 <Hendikins> Eddi|zuHause2: Plonked a plonker? 22:13:11 <Eddi|zuHause2> a what? 22:13:21 <Wezz6400> plonk! 22:13:25 *** MUcht [~Mucht@p57A0FB54.dip.t-dialin.net] has joined #openttd 22:13:51 <Hendikins> Eddi|zuHause2: Killfiled an idiot? Silenced a tosser? 22:14:14 <Eddi|zuHause2> i silenced a simon444... :) 22:14:47 <Hendikins> Well, see http://catb.org/~esr/jargon/html/P/plonk.html for my use of the terminology 22:16:46 <CIA-1> OpenTTD: richk * r10683 /branches/NewGRF_ports/src/ (10 files in 2 dirs): 22:16:46 <CIA-1> OpenTTD: [NewGRF_ports] -Revert: Too eager to un-const... global search/replace removed too many. Restores necessary ones... for the moment ;) 22:16:46 <CIA-1> OpenTTD: Thanks to Rubidium for corrections. 22:17:11 *** Mucht_ [~Mucht@p57A0D424.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:19:21 <Wezz6400> "The sound a newbie makes as he falls to the bottom of a kill file." <-- lol! 22:22:25 *** PinguTux [~PinguTux@pD9E9EB82.dip.t-dialin.net] has joined #openttd 22:25:25 <simon444> bye 22:25:34 <simon444> your being very mean to me 22:25:41 <simon444> I can see I am not wanted 22:25:51 <simon444> I am commit suicide 22:25:55 *** simon444 [~simon@124-168-12-159.dyn.iinet.net.au] has quit [Quit: Ex-Chat] 22:26:19 <NukeBuster> you could have just said that this channel is meant for development talk.... 22:26:38 <Wezz6400> is it? 22:28:00 <NukeBuster> it is mainly used for that task... 22:28:30 <NukeBuster> and he'd probably ceased talking 22:28:34 <ln-> some days 22:29:03 <Rubidium> the sound of silence :O 22:29:08 <Wezz6400> hehe 22:29:30 <Eddi|zuHause2> silence of the lambs :) 22:30:48 *** Mucht_ [~Mucht@p57A0D352.dip.t-dialin.net] has joined #openttd 22:30:57 <De_Ghost> LAMBS!!!!!!! 22:32:10 * Wezz6400 sends his brown minions to the lambs 22:32:25 <Sacro> it puts the lotion on itself, otherwise it gets the hose 22:36:29 *** caladan [~caladan@161-bem-18.acn.waw.pl] has quit [Ping timeout: 480 seconds] 22:37:36 *** MUcht [~Mucht@p57A0FB54.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:40:56 *** Mucht_ [~Mucht@p57A0D352.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:42:17 *** PinguTux [~PinguTux@pD9E9EB82.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:46:39 *** MUcht [~Mucht@p57A0DE8E.dip.t-dialin.net] has joined #openttd 22:51:04 <guru3> whoa i just found part of my original patching for rcon in openttd 22:51:06 <guru3> talk about old 22:54:59 *** Wezz6400 [~not@ndb.demon.nl] has quit [Quit: cya tomorrow, zzz] 22:57:12 <Sacro> :o guru3 ! 22:57:36 <guru3> was lying aroudn in my temporary folder 22:58:20 *** skidd13 [~skidd13@p548A4BE9.dip.t-dialin.net] has left #openttd [] 22:58:36 <Eddi|zuHause2> i also have "temporary" folders like that :p 22:59:45 <guru3> ooo wow development screenshots of the rcon 22:59:58 <guru3> back when i was running redhat xD 23:01:26 <guru3> holy crap found the actual original rcon patch 23:06:59 <guru3> anyway that's enough of a trip down memory lane 23:07:01 <guru3> good night everyone 23:09:24 *** KritiK [Maxim@ppp83-237-103-129.pppoe.mtu-net.ru] has quit [Quit: Leaving] 23:11:43 *** Chris82 [~Chris82@p579E1D60.dip.t-dialin.net] has joined #openttd 23:11:49 <Chris82> hi 23:11:59 <Chris82> can anyone tell me what these windows in the left are? http://www.tt-forums.net/download.php?id=75284 23:12:04 <Chris82> are they from trunk or a patch? 23:13:24 <Ailure> quick question 23:13:29 <Ailure> is there any serious bugs in latest release? :o 23:13:58 <glx> Chris82: which one to be precise? 23:14:23 <Chris82> glx: the window with power station in the title 23:14:46 <Rubidium> Ailure: which one to be precise? 23:14:54 <glx> the player just had renamed the station 23:14:55 <Ailure> nightly 23:15:11 <Ailure> Just asking since i'm gonna play it for a bit 23:15:22 <Ailure> over multiplayer with a few friends 23:15:24 <Chris82> glx: so that window shows which trains go to a specific station? 23:15:31 <glx> yes 23:15:32 <Chris82> how do I open such a window I didn't see this before 23:15:40 <Ailure> I'm not expecting it to be 100% stable, just enough to be playable :P 23:15:42 <Rubidium> Ailure: that's not what I call "latest release" 23:15:57 <Ailure> well true 23:16:01 <Chris82> ack latest release is 0.5.2 :) and that is rock stable 23:16:03 <Rubidium> but yes, there are a few issues with trunk at the moment 23:16:08 <Ailure> r10673 23:16:11 <glx> little buttons at bottom of station window, Chris82 23:16:22 <Ailure> but the stable is boring :) 23:16:28 <Chris82> glx: oh thx was this added recently? 23:16:52 <glx> no 23:16:57 <glx> it's in 0.5.x too 23:21:42 <Chris82> hmmm kk never seen it before and it has bugs when used with daypatch 23:21:50 <Chris82> I overlooked it in the gui code 23:22:09 <Chris82> doesn't matter I rewrite the patch right now anyway to get rid of DAY TICKS