Config
Log for #openttd on 13th August 2007:
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01:38:58  <kyevan> You know, I'm surprised noone's rewritten the pathfinder in haskell. The sort of people wh o like writing pathfinders, tend to like haskell, in my experience.
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01:40:24  <Eddi|zuHause3> the thing is, that people who like haskell tend to not usually write "useful" programs :p
01:40:29  <kyevan> And GHC and Chris Sawyer come from the same place!
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01:41:00  <Eddi|zuHause3> (note that i am a person who likes haskell) :p
01:41:40  <kyevan> Eddi|zuHause3: Heh, I know a few people who write 'useful' stuff in haskell :P
01:41:52  * kyevan tries it periodicly, and always gets stuck on monads
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07:08:41  <Wolf01> hello
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09:11:26  <alex_> im looking for game admins for the AlexServers (soon to be renamed) - message me if your interested
09:18:32  <CIA-2> OpenTTD: richk * r10875 /branches/NewGRF_ports/src/aircraft_cmd.cpp:
09:18:32  <CIA-2> OpenTTD: [NewGRF_ports] -Fix: Terminals were not being selected from the right terminal groups when there was more than one terminal group.
09:18:32  <CIA-2> OpenTTD: -Change: ChooseTerminal and ChooseHelipad now indicated by heading = 0x7E, and 0x7D respectively.
09:18:59  <Bjarni> don't you think we have enough to do already?
09:23:34  <CIA-2> OpenTTD: richk * r10876 /branches/NewGRF_ports/src/station_cmd.cpp: [NewGRF_ports] -Feature: if layout byte is 0xFF, do not clear the tile in CheckFlatLandBelow. Current fsmportspec now passed to CheckFlatLandBelow for direct access to layouts.
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09:28:17  <Eddi|zuHause3> how much do you pay?
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09:31:31  <alex_> one million pounds over one million years
09:33:04  <TrueBrain> okay, but I want 50% at start
09:34:54  <TrueBrain> Wolf01: got it compiled already? :)
09:35:05  <Wolf01> no
09:35:10  <TrueBrain> did you do what I suggested?
09:35:20  *** Hendikins is now known as Hendikins|OUT
09:35:33  <Wolf01> no, i don't know what to change
09:35:40  <TrueBrain> the file it gives an error in
09:35:46  <TrueBrain> double click the error, and it opens up
09:35:48  <TrueBrain> / the Random line
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09:36:46  <TrueBrain> euh, // the Random line
09:38:34  <Wolf01> that's not the only error i get
09:38:37  <Wolf01> c:\msys\home\openttd\trunk\src\blitter\../spritecache.h(13) : warning C4200: nonstandard extension used : zero-sized array in struct/union
09:38:38  <Wolf01>         Cannot generate copy-ctor or copy-assignment operator when UDT contains a zero-sized array
09:38:44  <Wolf01> this is another one
09:38:56  <TrueBrain> it is a warning
09:38:59  <TrueBrain> just ignore it :p
09:39:16  <TrueBrain> it is a bullshit warning for that matter
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09:45:10  <Wolf01> ok, now only one "fatal error"
09:45:11  <Wolf01> win32_v.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) int __cdecl GXCloseDisplay(void)" (__imp_?GXCloseDisplay@@YAHXZ)
09:45:12  <Wolf01> ..\objs\Windows Mobile 5.0 Pocket PC SDK (ARMV4I)\Release\openttd.exe : fatal error LNK1120: 1 unresolved externals
09:45:23  <TrueBrain> ah, yes, sorry, you need to search for GXCloseDisplay
09:45:25  <TrueBrain> and remove the line
09:45:30  <TrueBrain> forgot to clean it up in the patch
09:45:34  <TrueBrain> src/video/win32_v.cpp
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09:49:02  <Wolf01> ooook, seem that now compiled
09:52:07  <TrueBrain> :) Good! Now make it better!
09:52:29  <Wolf01> oooohh the wm emulator, how cute <3 XD
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11:57:18  <SpComb> heh
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11:58:44  <hylje> :o
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12:37:22  <joosa> :o
12:42:50  <Eddi|zuHause3> o:
12:42:54  <Eddi|zuHause3> ö
12:43:03  <hylje> o
12:43:05  <hylje> "
12:43:29  <Eddi|zuHause3> rather:
12:43:29  <Eddi|zuHause3> o
12:43:36  <Eddi|zuHause3> š
12:43:40  <hylje> :o
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12:51:02  <Bjarni> ö
12:51:18  <Bjarni> you guys are making fun of something that's not funny
12:51:25  <Eddi|zuHause3> cheater!
12:51:26  <Bjarni> to make it funny
12:51:39  <alex_> =o
12:52:11  <Eddi|zuHause3> ·o·
12:52:19  <Bjarni> don't you have anything better to do?
12:52:21  * Sacro roffles at Bjarni
12:52:25  <alex_> ^o
12:52:28  <alex_> ^o^
12:52:31  <Sacro> ^_^
12:52:39  <Bjarni> I guess not
12:52:42  <alex_> >_<
12:52:55  <Sacro> >_>
12:53:15  * Bjarni wonders why Sacro wants us to turn right
12:53:23  <hylje> you both are silly
12:53:25  <alex_> o_O
12:53:29  <Rubidium> @kick Sacro yes, there's the exit ;)
12:53:29  *** Sacro was kicked from #openttd by DorpsGek [yes, there's the exit ;)]
12:53:30  <Bjarni> is it some anti social propaganda?
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12:53:40  <Sacro> D:
12:53:49  <alex_> -_-
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13:07:55  * Maedhros can see himself getting kicked a few times in that case...
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13:11:41  <Bjarni> that's a great idea
13:11:59  <Bjarni> next time somebody acts silly, I will set autokick myself
13:12:27  <Eddi|zuHause3> that would be anytime anyone says anything here :p
13:12:32  <CIA-2> OpenTTD: glx * r10877 /trunk/src/ (lang/italian.txt lang/unfinished/frisian.txt newgrf_text.cpp): -Fix: some isocodes were wrong
13:12:42  <Bjarni> good point
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14:17:25  <kyevan> Seriouly, someone needs to patch the game to disable stationwalking over more than 2-3 tiles >_>
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14:18:02  <glx> why?
14:18:14  <glx> it is already limited by station spread
14:18:22  <kyevan> Oh, really?
14:19:26  <glx> and the other way of abuse is limited to as the station sign now moves with the station
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17:15:29  <Sacro> assert(!(x & (x-1)));
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17:16:46  <TrueBrain> assert failure in sacro.cpp:16
17:16:56  <Sacro> TrueBrain: you tried it?
17:17:39  <Rubidium> he did Sacro(3) ;)
17:17:50  <Sacro> ooh
17:17:55  <TrueBrain> yeah, my mistake
17:18:02  <Prof_Frink> TrueBrain: You think Sacro has 16 lines of code?
17:18:12  <TrueBrain> Prof_Frink: no, the assert was on the 16th line
17:18:14  <TrueBrain> read!!!
17:18:17  <hylje> that's just generous
17:18:33  <Rubidium> it's just a 17 line interpreter for brainfuck
17:18:59  <Sacro> CAN HAS STDIO?
17:19:14  <hylje> OH NOES
17:19:22  <hylje> GTFO
17:19:24  <Prof_Frink> TrueBrain: I meant: You think Sacro has more than 3 lines of code?
17:19:39  <TrueBrain> Prof_Frink: yeah, a lot of comments
17:19:54  <Rubidium> wrong comments that is
17:20:18  <Prof_Frink> /* b0rken */
17:20:48  <TrueBrain> like: // Windows 3.1 // Windows 95 // Windows 98 // Windows ME // Windows 2k echo "Welcome to Windows XP!"
17:22:59  <Sacro> :A
17:23:03  <Sacro> net send * Hi
17:23:07  <Sacro> goto A
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17:23:35  <hylje> how windows-constrained is that
17:23:39  <TrueBrain> if Sacro.Text == 'A': kick Sacro
17:23:52  <glx> autokicked for flood :)
17:23:58  <hylje> kick(Sacro)
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17:24:07  <Sacro> self.kicked :(
17:24:12  <glx> TrueBrain: and your script failed :)
17:24:27  <TrueBrain> glx: no, it is just not in any language you assumed
17:24:28  <Rubidium> hylje: that should've been:
17:24:31  <Rubidium> @kick Sacro
17:24:31  *** Sacro was kicked from #openttd by DorpsGek [Rubidium]
17:24:44  <glx> TrueBrain: he never says 'A'
17:24:56  <SpComb> A
17:25:02  <TrueBrain> glx: I have a define say if 'Hi', then set Text as 'A' ;)
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17:25:06  <Sacro> :(
17:25:08  <Sacro> nobody loves me
17:25:14  * TrueBrain hugs Sacro
17:25:20  * Sacro hugs TrueBrain
17:25:21  <SpComb> Sacro: took you this long to notice?!
17:27:03  <eekee> awww
17:28:30  * Sacro goes to the pub
17:28:39  <TrueBrain> emjoy the love there!
17:28:49  * SpComb has no pub to go to
17:28:53  <Prof_Frink> pub! pub! pub!
17:29:49  <skidd13> Has anybody a nice idea how to check if a string begins with a "/" in bash?
17:30:11  <SpComb> pass it to rm -rf and see if something interesting happens
17:30:21  <TrueBrain> if [ "`echo "$i" | cut -b 0-1`" = "/" ] then fi
17:31:06  <skidd13> SpComb: Nice solution, especially to root
17:31:53  <skidd13> TrueBrain: Hmm, I thought over some grep action but cut should do the stuff too
17:32:50  <TrueBrain> I am always way too lazy to think complex
17:33:21  <TrueBrain> I mean, this should do too, but takes more CPU: if [ -n "`echo \"$i\" | grep \"^/\"`" ] then fi
17:34:50  <TrueBrain> you can also 'sed' it: if [ -n "`echo \"$i\" | sed s@^/*@@g1" ] then fi
17:34:50  <TrueBrain> :p
17:34:58  <TrueBrain> euh, the '1' is faulty of course
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17:35:39  <TrueBrain> what more idiotic ways can we think up...
17:35:50  <Rubidium> awk
17:35:56  <TrueBrain> too complex for me :p
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17:36:58  <SpComb> cd /tmp; echo "void main (int argc, char** argv) { printf(\"%d\", (argv[0] == '/')); return 0; }" > blaa.c; gcc -o blaa blaa.c; if ["`./blaa $i`" = "1" ] then fi
17:37:09  <SpComb> although I'm not entirely sure if you need to include some headers to get printf
17:37:15  <skidd13> TrueBrain: I'm thinking over an analyser for my mkopenttd.sh bash script to check if a given folder is relative or absolut. So I'd say there's no big difference between grep and cut except switch between memory or cpu usage.
17:37:16  <TrueBrain> you do
17:37:26  <TrueBrain> and SpComb, use $(CC), then it also allows other compilers :p
17:37:41  <TrueBrain> skidd13: grep uses both memory and CPU
17:37:43  <TrueBrain> cut just memory
17:38:27  <skidd13> I need to check for mor than / later so I've to save the stuff. So another bash var is filled :P
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17:40:54  <TrueBrain> I should be doing something more useful with my life than just watching The 4400 :)
17:41:20  <TrueBrain> I wish people reported more bugs :)
17:41:34  <TrueBrain> maybe I should add faulty code to make bugs
17:41:41  * TrueBrain picks a random user patch :p
17:43:01  <Rubidium> what a courage ;)
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17:43:45  <skidd13> TrueBrain: Check the nearby canalisation there you should find some bugs :D But check the user patches first ;)
17:44:17  <TrueBrain> no fun topic on the forums either :(
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18:20:47  <TrueBrain> bah, I made this lovely desert for myself, but I forgot to buy the best ingredient, needed for the final touch
18:20:49  <TrueBrain> :(
18:21:24  <hylje> :o
18:21:26  <hylje> desert
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18:22:37  <SpComb> how do I set breakdowns to none for a dedicated server? The instructions on the wiki don't work (to such an extent that that's all I can say)
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18:22:40  <SpComb> http://pb.marttila.de/152
18:23:13  <TrueBrain> dessert, what ever you want :p
18:23:57  <SpComb> "Launch a single player game, change the settings, and close the game" doesn't make sense (is that for local servers?), "Use the console commands to control the server while it is running" doesn't say what you should run or change, and "Edit the openttd.cfg file manually. See diff custom for some help" doesn't work as shown above
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18:25:16  <SpComb> right, I had to set "diff_level" to 3
18:25:25  <SpComb> someone could note that somewhere
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19:09:00  <CIA-2> OpenTTD: truelight * r10878 /trunk/src/ (lang/english.txt misc_gui.cpp): -Add [FS#653]: added TileHeight to the Land Area Information tool (blove)
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19:14:23  <izhirahider> heh, easiest translation fix ever
19:17:13  <Bjarni> nah, I know an easier one
19:17:21  <Bjarni> like STR_EMPTY
19:17:36  <skidd13> Any dev opinions to FS1090?
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19:18:57  <Bjarni> looks like a cleanup thingie
19:19:15  <Bjarni> interesting
19:19:33  <Bjarni> a whole lot of replies, yet it appears to be a monologue
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19:22:30  <skidd13> Bjarni: true, but I like it and want to keep it up to date :)
19:23:21  <Belugas> i like the bridge gen part of it :)
19:24:14  <skidd13> Belugas: me too, but the part before is needed to do it this way (Using roadbits instead of slopes).
19:27:23  <Belugas> i've not looked at it yet.  Returning from vacations has this tendancy to leave a ton of stuff to do RIGHT NOW at the office ;)
19:28:27  <Belugas> plus, i've not looked at any code for the lat 2 weeks ^_^
19:28:34  <Belugas> a bit rusty
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19:33:14  * Bjarni puts some WD-40 on Belugas
19:33:22  *** glx is now known as Guest706
19:33:22  *** glx|away is now known as glx
19:33:41  <Bjarni> hi Guest706
19:34:25  <glx> hi Bjarni :)
19:35:46  <Belugas> tx Bjarni :)
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19:40:19  <Wolf01> hello Belugas :D
19:40:44  <Bjarni> Belugas: well, I guess it would be better to say it like that rather than "/me drives on Belugas". To understand the last one, you would have to know that trains can fix rusty tracks by driving on them, hence improving track conditions
19:40:57  <hylje> :o
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19:41:16  <Belugas> yeah, like practice make perfect :)
19:41:18  * Bjarni has driven odd ways through stations to get rid of rust in switches
19:41:18  * hylje drives on rusty rails
19:41:21  <Belugas> hello Wolf01 :)
19:41:35  <Bjarni> hylje: you do?
19:41:39  <hylje> no
19:41:39  <Prof_Frink> Bjarni: Sideways?
19:41:41  * Belugas still walks
19:41:41  <Bjarni> why? :)
19:41:48  <hylje> Bjarni: MULTI-TRACK DRIFTING!
19:43:02  <Bjarni> Prof_Frink: no... it's more like switches that goes from right to left track and then the other way... only used when being maintained and when one track is blocked and so on
19:43:25  <hylje> those switches are soooo slow
19:43:33  <Belugas> skidd13, a lot to read and understand for my poor little brain
19:43:34  <Bjarni> not sidings... they can rust since speed isn't an issue there
19:43:43  <Belugas> it seems like there are some cleanup,
19:43:45  <hylje> this summer the metro system here had some repairs
19:43:53  <hylje> one track in operation in several spots
19:43:57  <Belugas> but there is a new feature, isn't it?
19:43:58  <hylje> thus slow track change
19:43:58  <hylje> s
19:44:24  <Bjarni> what do you mean by "slow track changes"?
19:44:41  <Bjarni> first I read it as slow moving switches, but now I'm unsure of what you mean :/
19:44:43  <hylje> the train slows down quite a bit when entering the switch
19:44:56  <Prof_Frink> Bjarni: They didn't turn an entire line to monorail in one day
19:45:12  <skidd13> Belugas: cleanup... Hm I removed some stuff that isn't needed aftter use of the road clanup function. The new feature is the addition for the found road construction
19:46:07  <Bjarni> oh like that
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19:46:53  <Bjarni> well, some switches allows up to 130 km/h when driving in the curved track
19:46:59  <Belugas> skidd13, you mean the one that connects roads from two differnt towns?
19:47:12  <hylje> well the maintenance switches dont :p
19:47:31  <Bjarni> heh
19:47:50  <Prof_Frink> hylje: Well, no, they're just some bloke's ladder laid across the track
19:47:55  <Bjarni> then again I know of switches where I slow down to 20 km/h before entering them
19:48:07  <Bjarni> and a certain one where 20 is too much :s
19:48:14  <hylje> :D
19:48:19  <skidd13> Belugas: The addition removes unneccesary roadbits (eg. leading into a house) from a tile.
19:49:44  <Belugas> ok
19:50:15  <Belugas> have you tested it really close to the edge of the map?  like one tile of water, one beach and one road tile?
19:50:34  <Belugas> with an expanding road, that is
19:51:02  <skidd13> IIRC yes, but I'll test this again.
19:51:10  <Belugas> please do :)
19:51:13  <Belugas> if you do not mind
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19:57:29  <skidd13> Belugas: I tested it again and it seems the same as normal. The border tiles are ignored.
19:57:37  <Belugas> ok
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19:58:11  <Bjarni> btw speaking of railroad tracks, I drove yesterday
19:58:20  <Bjarni> and this time nobody walked on the tracks :)
19:58:54  <Belugas> skidd13, how hard would it be to separate the cleanup from the connectivity?  Like a cleanup, a bridge and a connectivuty patch?
19:59:06  <Belugas> Bjarni, people walk on tracks?
19:59:16  <Bjarni> you didn't hear about last time?
19:59:29  <glx> the guy with a video?
19:59:35  <Bjarni> yeah
20:00:23  <Bjarni> Belugas: you didn't hear about that?
20:00:54  <glx> he was away :)
20:01:08  <Bjarni> ahh
20:01:10  <glx> he may have it in its logs
20:01:19  <Bjarni> its???
20:01:22  <skidd13> Belugas: Hmm. Which cleanup are you talking about (cause the patch and the function is called Cleanup roadbits) :P
20:01:23  <Bjarni> he is a "it"???
20:01:29  <Bjarni> :P
20:01:48  <glx> *grr* ;)
20:01:55  <CIA-2> OpenTTD: richk * r10879 /branches/NewGRF_ports/ (6 files in 3 dirs): (log message trimmed)
20:01:55  <CIA-2> OpenTTD: [NewGRF_ports] -Feature: Added support for special orders, with addition of <data> byte in FSM command:
20:01:55  <CIA-2> OpenTTD: 7B - force change of heading to <data>
20:01:55  <CIA-2> OpenTTD: 7D - choose helipad from nominated group <data>
20:01:55  <CIA-2> OpenTTD: 7E - choose terminal from nominated group <data>
20:01:56  <CIA-2> OpenTTD: -Change: Recoded terminal and helipad selection to default to All terms, or use the specific named one.
20:01:58  <CIA-2> OpenTTD: -Add: Added supporting function CanReserveBlocks. This has different logic to
20:02:05  <Bjarni> I presume it's a translation error rather than the great insult it is in English XD
20:03:31  <Bjarni> Belugas: well there was a guy with a video camera sitting on the track and recorded the train getting closer and closer to him
20:03:52  <CIA-2> OpenTTD: richk * r10880 /branches/NewGRF_ports/docs/NewGRFAirports.doc: [NewGRF_ports] -Change: updated spec to reflect additional <data> byte in special commands.
20:04:23  <Bjarni> I sounded the horn for like 5 sec... he didn't move, so I did it again after a break of like 2 or 3 sec later (again 5 sec burst)
20:04:30  <Bjarni> then he moved
20:05:08  <Bjarni> like 3 sec after the last burst, some women ran across the tracks without looking (and closer to me than the guy) and I had to sound the horn again :s
20:05:52  <Belugas> i did not read it.  Mostly becasue 2 weeks of backlogs is not on my todo list :)
20:06:06  <Bjarni> at least the guy with the camera looked at the train... the woman didn't even look for trains
20:06:11  <Belugas> sounds like a farm over there :)
20:06:28  <Belugas> skidd13, it's ok, i just realized :)
20:07:02  <Bjarni> if I were driving something close to the speed limit (instead of 30), then I would have hit her
20:07:46  <Bjarni> this is not common though
20:08:04  <CIA-2> OpenTTD: richk * r10881 /branches/NewGRF_ports/src/ (7 files): [NewGRF_ports] -Feature: Adds irregular highlight to airport placement based on the FSMportLayout data. You can now see where the holes should be!
20:08:08  <Bjarni> but some people have to act like that in order to create the accident statistics
20:11:18  <Bjarni> really close to no accidents are the fault of the railroad
20:12:32  <RichK67> except in the UK... where all the big ones (bar one) have been train operator or lineside maintenance
20:12:58  <Bjarni> huh
20:13:20  <Bjarni> what do you mean by "bar one"?
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20:13:57  <glx> train out of track?
20:14:07  <hylje> out of track error
20:14:08  <RichK67> paddington ... 31 dead... train passed red signal...   potters bar... maintenance ,      ...
20:14:38  <Bjarni> I'm talking about train hitting non-railroad stuff
20:14:51  <RichK67> only the M62 accident, where a car came off the motorway onto the tracks... express hit it, ploughed into oncoming coal train... 13 dead
20:15:27  <Bjarni> 95%+ of all collisions in road/rail level crossings are due to human error from a driver in a car
20:15:51  <RichK67> oh yeah... we have plenty of those ;)
20:16:02  <RichK67> few rail casualties from them though
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20:16:15  <Rubidium> Bjarni: most of those 95%+ collisions are Darwinisms
20:16:26  <Bjarni> yeah
20:16:37  <Bjarni> however the statistics are more neutral in the statement
20:16:48  <hylje> i never get how people can get ran over a train
20:16:51  <Bjarni> and calls it "human error"
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20:16:58  <Sacro> i hate travelling to london
20:17:07  <hylje> ha ha
20:17:12  <hylje> you're traveling to london
20:17:14  <hylje> ha ha
20:17:17  <hylje> now you're stuck in london
20:17:20  <Sacro> go via great heck, then past hatfield then through potters bar :(
20:17:41  <Bjarni> Sacro: it's a long walk and you have to move out of the way every time a train shows up.... you know you are not supposed to travel like that :p
20:18:01  <Sacro> Bjarni: i hold my thumb out but they never stop :(
20:18:06  <hylje> :p
20:18:14  <hylje> i once traveled on tram tracks like that
20:18:22  <hylje> there were no trams that day but i still looked back
20:18:31  <hylje> even when going on the opposite direction track
20:19:00  <CIA-2> OpenTTD: richk * r10882 /branches/NewGRF_ports/bin/data/realworldairports.grf:
20:19:00  <CIA-2> OpenTTD: [NewGRF_ports] -Feature: Real World Airports. First draft, including just LaGuardia for the moment.
20:19:00  <CIA-2> OpenTTD: 2 crossing runways. 4 terminals. 1 heli-landing pad (but unloads passengers at terminals).
20:19:49  <Bjarni> hylje: err.... aren't trams driving on roads?
20:20:24  <Bjarni> and a "no trams day"? were they on strike or something?
20:20:31  <hylje> trams have tracks you know
20:20:33  <hylje> sunday
20:20:46  <hylje> the tram line goes m-t-WTF
20:22:05  <Bjarni> you don't have trams on sundays?
20:23:15  <hylje> some lines not
20:23:17  <hylje> but most yes
20:23:54  <RichK67> hey, near where i used to live they had a once a week bus...
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20:26:51  <Bjarni> o_O
20:27:03  <Bjarni> how useful is that?
20:27:29  <RichK67> very if you need to get to the market
20:28:03  <Bjarni> so it drove from the village to the nearby town and back when everybody were done shopping?
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20:29:26  <Bjarni> there is a railroad in Denmark... it has one train in each direction each day and not during weekends
20:29:54  <hylje> choo choo
20:30:30  <Bjarni> funny thing is that the train is a 100+ ton diesel locomotive pulling at least 6 cars, so it's kind of a big train
20:30:44  <hylje> it stocks up duh
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20:32:16  <Bjarni> well, maybe the railroad is about to be closed. It's a connection line between the rail net and a town with ferry traffic to Germany. However they moved the rail ferries to the other ferry line to Germany, sailing from the other (nearby) branch line
20:33:07  <hylje> railbus
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20:38:32  <Bjarni> I wonder if the rail line will survive that the ferries stopped using it... there is no industry demand for it and nearly no people lives there, so...
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20:44:53  <Bjarni> http://bash.org/?104952 <-- err... this guy played too much TTD :/
20:46:04  <CIA-2> OpenTTD: rubidium * r10883 /branches/NewGRF_ports/src/aircraft_cmd.cpp: [NewGRF_ports] -Fix: crashing aircraft caused deadlocking of the airport; they didn't release their owned blocks when the aircraft was finally destroyed.
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20:59:47  <Viriatha> Anyone willing to answer a newbie question?
21:00:13  <hylje> just ask
21:00:36  <Viriatha> I would like to bribe a local authority but can't find a way to actually do so. The patch is enabled.
21:01:09  <Rubidium> you probably don't have enough money
21:01:10  <CIA-2> OpenTTD: richk * r10884 /branches/NewGRF_ports/src/fsmblockmap.h: [NewGRF_ports] -Change: clarified CanReserveBlocks in comments.
21:01:40  <Viriatha> How much might be "enough" for a town with 635 people?
21:02:49  <Rubidium> it starts at 500000 pounds or something like that
21:03:03  <Viriatha> Ah, then no I don't, ok thanks!
21:11:45  <CIA-2> OpenTTD: richk * r10885 /branches/NewGRF_ports/bin/data/realworldairports.grf:
21:11:45  <CIA-2> OpenTTD: [NewGRF_ports] -Fix: Prevented passengers from being squished on the bulkhead.
21:11:45  <CIA-2> OpenTTD: Forgot to slow aircraft down gracefully on landing... 500mph->31mph in 50yds ;)
21:11:51  <RichK67> :)
21:12:19  <hylje> aircraft speeds are silly anyay
21:12:28  <hylje> concorde acceleration kthx
21:12:34  <DaleStan> Isn't that what the seatbelts are for? To keep the passengers where they belong?
21:12:55  <RichK67> no passenger belt would cope with that ;)
21:13:04  <hylje> you say
21:13:08  <RichK67> 5 point buckle harness maybe
21:13:22  <RichK67> but then, your innards would be goo
21:13:42  <Prof_Frink> RichK67: The parts of you behing the harness would be fine
21:14:09  <Prof_Frink> Your watch would probably rip your hand off
21:14:11  <RichK67> nah... innards move around
21:14:31  <Prof_Frink> RichK67: I mean *directly* behind the harness
21:14:41  <Rubidium> first of all, how many Gs would this be?
21:14:46  <RichK67> lol - perhaps i should enable it as a feature.. "vomit comet" :)
21:14:53  <DaleStan> If my physics is right, approximately 55.5.
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21:15:23  <hylje> thats nothing
21:15:24  <RichK67> i think one US doctor did a sled decel test up to 40g... permanent eye damage
21:15:52  <Prof_Frink> DaleStan: V^2 = U^2 + 2.A.S?
21:16:11  <Wolf01> 'night
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21:16:34  <DaleStan> Yep.
21:17:13  <RichK67> well... as i always say "its not the 180mph fall that kills you, its the 200g deceleration at the bottom" ;)
21:17:15  <Prof_Frink> Woot, I remember something from AS-level maths and physics
21:17:24  <hylje> :p
21:17:29  *** Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Ping timeout: 480 seconds]
21:17:31  <DaleStan> And Google did the conversions, so those had better be right.
21:17:49  <hylje> google had pentium bug visible at some point
21:18:01  <RichK67> well, its less than 50yds... 1 tile = 25m??
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21:19:33  <hylje> tile size bbrings us to scale
21:19:46  <hylje> 25 meter 747
21:20:15  <hylje> which decelerates at 55G with oh so many pax inside
21:20:33  <DaleStan> Well, if the wingspan the planes is any indication, a tile is more like 60-70 meters. And I suspect that most runways are rather wider than that.
21:21:38  <RichK67> wouldnt be so bad... to pack 400pax into 25m, they would be so tight they wouldnt move (ok, might not breathe either, but hey...)
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21:21:57  <hylje> details
21:22:01  <hylje> :p
21:22:07  <RichK67> :)
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21:32:34  <Eddi|zuHause3> i think celestar once mentioned a 50/500/5000 rule, a tile is 50m for vehicles/houses/etc, 500m for distances and 5000m for airports
21:33:26  <Xintron> http://www.piss-screen.de/
21:33:27  <Xintron> I have to get a piss-screen
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21:36:42  <RichK67> err.... so a 5 tile runway is 25000m????? not even Groom Lake is that long!
21:37:52  <Eddi|zuHause3> i am just quoting...
21:37:59  <Rubidium> it's just some statement that gets attention and gives a rough idea
21:38:30  <Rubidium> like the first 90% of development takes 90% of the time, the other 10% takes also 90%
21:38:53  <Progman> lol
21:39:40  <Eddi|zuHause3> yeah, like that :)
21:39:51  <Eddi|zuHause3> (the 90-90 rule)
21:40:44  <RichK67> yup, i take the "scotty" approach to work time estimates
21:41:18  <RichK67> "how kin they think yer a miracle worker if you tell them how long it will really take?" ;)
21:42:13  <RichK67> (its in the Next Gen episode where Scotty is found in the transporter buffer of an abandoned crashed spacecraft)
21:42:26  <Eddi|zuHause3> i thought: "it will take at least 4 weeks" - "i give you 4 hours" - "ok, i will do it in 2!"
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21:42:52  <Eddi|zuHause3> [Comedian Michael Mittermeier's impression on Scotty]
21:43:45  <Progman> you need to make this facelook ;)
21:44:07  <Eddi|zuHause3> ??
21:44:46  <Progman> the one mittermeier acting as scotty
21:45:32  <Eddi|zuHause3> you can't act like michael mittermeier... it's impossible :p
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21:48:03  <SmatZ> hello all :) I just wanted to try the NewGRF_ports branch - is it intended to be run after a clean svn co?
21:48:17  <SmatZ> I cannot make it run :(
21:48:37  <SmatZ> even after deleting openttd.cfg it doesn't work...
21:48:39  <Eddi|zuHause3> SmatZ: afaik you need to add the airport*.grf to your config, but i'm not sure
21:48:50  <SmatZ> Your 'airports.grf' file is corrupted or missing!
21:48:50  <SmatZ> dbg: [misc] [Ap] problem with element: -1
21:48:50  <SmatZ> NeoprávnìnÜ pÞístup do pamìti (SIGSEGV)
21:48:59  <Bjarni> for some reason it reminds me of a physics teacher I once had. He showed up one morning and quoted a comedian that most people think is crap (apparently he was on the radio that morning). Nobody laughed and then he said that maybe the comedian had to say it to make it funny
21:49:06  <SmatZ> Eddi|zuHause3: I tried that, but - ini: ignoring invalid NewGRF './airports.grf': unknown
21:49:11  <Eddi|zuHause3> SmatZ: remove opentitle.dat
21:49:47  <RichK67> SmatZ: as Eddi|zuHause3 said... opentitle.dat causes it to crash, since it doesnt load all existing airports yet
21:50:24  <RichK67> you can ignore airports.grf errors, its just (a currently irrelevant) warning... wont affect gameplay
21:51:33  <SmatZ> Eddi|zuHause3: RichK67 thanks, but I can find no "*.dat" file in the directory
21:51:45  <SmatZ> NewGRF_ports # find . -name *.dat gives no result
21:51:57  <Rubidium> bin/data/
21:52:22  <Rubidium> SmatZ: the *.dat gets probably evaluated by the shell
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21:52:44  <SmatZ> Rubidium: yes, it was a typo - but eve with "*.dat" it doesn't find anything
21:53:01  <RichK67> if its a fresh checkout, it may not be there
21:53:03  <SmatZ> opntitle.datold
21:53:09  <SmatZ> this one I found
21:53:16  <RichK67> yup - thats ok
21:53:37  <SmatZ> I deleted it, but openttd still doesn't start
21:53:40  <RichK67> thats my "crash protection"... .should build and run ok
21:53:46  <RichK67> ok, what message exactly
21:53:58  <Rubidium> maybe opntitle.dat is somewhere in the places where OTTD tries to find it
21:54:13  <Rubidium> like /usr/local/share/games/openttd/data/ or so
21:54:20  <SmatZ> Rubidium: I did find in ~/.openttd ...
21:54:29  <SmatZ> Rubidium: I will look there...
21:55:23  <Rubidium> that happens when OTTD tries to do it's best to find files for you ;)
21:55:41  <SmatZ> Rubidium: thanks , deleting the /usr/local/...../opntitle.dat did the job!
21:55:45  <Rubidium> but removing it in ~/.openttd might fix it; if it doesn't it is probably somewhere else too
21:56:36  <RichK67> have fun... laguardia is just so cool.... especially when fully loaded on fast forward :)
21:57:41  <Eddi|zuHause3> where exactly is laguardia?
21:57:52  <RichK67> do remember tho... old games wont load (unless they dont have anything more advanced than a city airport)
21:58:12  <RichK67> laguardia is in the realworldairports.grf ... you'll need to add it like any other newgrf :)(
21:58:25  <Eddi|zuHause3> no, i mean really :)
21:58:31  <RichK67> ah
21:58:32  <Eddi|zuHause3> in the "real world" :)
21:58:36  <Rubidium> NY
21:58:38  <RichK67> New York...
21:58:46  <SmatZ> RichK67: ok, I will add all of *.grf files to openttd.cfg :)
21:59:10  <RichK67> (smaller city airport, rather than JFK which is out of New York)
21:59:31  <Eddi|zuHause3> SmatZ: not all grf, only the ones which are "new" :p
21:59:40  <RichK67> SmatZ: use the NewGrf interface... no need to touch the openttd.cfg
22:00:24  <Eddi|zuHause3> i was at JFK once
22:00:42  <Eddi|zuHause3> didn't see a lot of it, we got in the bus and drove into the city to the hotel
22:02:09  <Eddi|zuHause3> but we saw a lot of Frankfurt Airport, while waiting several hours for our flight... :p
22:02:15  <RichK67> http://maps.google.com/maps?f=q&hl=en&geocode=&q=la+guardia+airport&ie=UTF8&ll=40.772482,-73.87619&spn=0.04485,0.080338&t=k&z=14&om=1
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22:02:57  <SmatZ> RichK67: :) nice - it works now - it prints warnings, but works
22:03:02  <SmatZ> Your 'airports.grf' file is corrupted or missing!
22:03:08  <SmatZ> ini: ignoring invalid NewGRF './airports.grf': unknown
22:03:41  <Eddi|zuHause3> SmatZ: it's not "corrupted"... it is "changed", and nobody felt the need to update the MD5 (as more changes are to be expected)
22:03:52  <SmatZ> Eddi|zuHause3: aha, thanks
22:04:06  <RichK67> this one is coming soon.... http://maps.google.com/maps?f=q&hl=en&geocode=&q=san+francisco+airport&ie=UTF8&ll=37.619025,-122.36907&spn=0.04691,0.080338&t=k&z=14&om=1
22:04:40  <RichK67> 4 crossing runways... dual parallel takeoffs and landings :)
22:04:57  <Eddi|zuHause3> you look like you're having fun :p
22:06:48  <RichK67> yup... broke the back of the newgrf (mainly by writing my own spec rather than trying to shoe-horn existing stuff to fit)... at the moment, the rest of airports is just adding current designs... whole load of new functionality to come though...
22:07:33  <RichK67> have a play with seaplaneport.grf ... you have to place it with the buildings on land, the rest on water... pity we have no seaplanes to use with it... but its waiting ;)
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22:09:49  <Eddi|zuHause3> the airport "around the corner" from here: http://maps.google.com/maps?f=q&output=html&hl=en&q=Schkeuditz&zoom=3&zp=UUUUO
22:12:31  <RichK67> ive got a schiphol design drawn, but havent thought about the state machine.... ive also got a 80% done Munich 2011, with the extra 3rd runway... 12 terminals, 3 helipads, 1 runway in, 1 runway out, and 1 runway both... has the capacity of about 2 intercontinentals for only 10 tiles more
22:13:52  <Eddi|zuHause3> probably nothing spectacular to see, but it has the new DHL central distribution station after they moved from brussels (one of 3 in the world)
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22:28:57  <Bjarni> Tobin arrived
22:29:00  <Bjarni> time for bed :p
22:29:30  <Bjarni> goodnight
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22:31:33  <SpComb> I don't need a clock, I've got tobin
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23:36:20  <Brianetta> I've lost Quacknet
23:40:09  <Eddi|zuHause3> and what should we do about that?
23:43:37  <Brianetta> Commiserate
23:49:11  <Eddi|zuHause3> i could hand you a bag of pity...
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