Config
Log for #openttd on 15th September 2007:
Times are UTC Toggle Colours
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00:25:12  * Sacro wonders round the solaris freeare site
00:25:16  <Sacro> and where is everyone going?
00:25:21  <Sacro> no ops :(
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00:50:05  <CIA-1> OpenTTD: glx * r11111 /trunk/src/newgrf_config.cpp: -Fix (r11106): missing const broke compilation with MSVC
01:00:28  <Sacro> http://finance.google.com/finance?q=NASDAQ:SCOX not looking good
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01:10:19  <Digitalfox> There goes r11111 .. :)
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05:43:45  <Wolf01> hello
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07:22:40  <mcbane> morning
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09:05:13  <Ammler> Webiste down?
09:05:26  <Ammler> good morning btw
09:05:50  <TinoM> i was going to ask the same ;)
09:06:42  <Rubidium> if that's all ;)
09:08:03  <Ammler> :)
09:08:32  <Ammler> how else do I see, which revision is current nightly?
09:09:12  <Rubidium> an estimated guess when you look at svn log?
09:10:42  <Ammler> svn log and the time?
09:11:23  <mcbane> ottd cia?
09:12:21  <Ammler> http://nightly.openttd.org/linux-i686/ <-- still reachable
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09:39:56  <CIA-1> OpenTTD: rubidium * r11112 /trunk/src/tunnelbridge_cmd.cpp: -Fix (r11107) [FS#1229]: in some cases one could destroy (parts of) buildings when building tunnels.
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09:52:02  <TrueBrain> thgergo: "I have a question, will newgrf actions be supported in tar files someday?" <- I don't get it?
10:00:47  <TrueBrain> Ammler: does your Nothing.grf still happen in latest?
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10:13:22  <Wolf01> TrueBrain, i think he meant to make tar packages working like grfs, maybe for the 32bpp, so we can have 32bpp tarnewgrf (how sounds weird)
10:13:40  <TrueBrain> that is a big no-no
10:13:50  <TrueBrain> .tar is just a container format, for any data in DATE_DIR
10:13:56  <TrueBrain> not related to anything specific
10:14:02  <TrueBrain> DATE_DIR = DATA_DIR
10:14:59  <Wolf01> but if you can replace the sprite of a newgrf, you can always make a grf with the data and dummy sprites and the folder (called like the grf) with the 32bpp in the tar and it should work
10:15:08  <Ammler> TrueBrain: YES
10:15:16  <TrueBrain> Ammler: no need for capitals
10:15:26  <Ammler> :)
10:15:47  <Ammler> sry, caps lock was in
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10:16:19  <Wolf01> hello Belugas
10:17:11  <Ammler> but TrueBrain, I only tested it with current nightly, do you mean later?
10:17:24  <TrueBrain> Ammler: no, currently nightly is fine
10:18:56  <Ammler> and Its not only with nightly, there are much other GRFs where has this problem, I made nothing.grf to exclude other things...
10:19:17  <Ammler> !s/nightly/nothing.grf/
10:19:54  <TrueBrain> Ammler: I know nothing about NewGRF, but why I asked is because there was a small glitch in loading stuff of NewGRF with close related names
10:20:48  <Ammler> ok, I say the same problem with dutchcat and canstat
10:21:21  <Ammler> oh man, I can't write, have to go, cu
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11:18:07  <CIA-1> OpenTTD: rubidium * r11113 /branches/0.5/ (6 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.3.
11:18:30  <Wolf01> :O
11:18:32  <Wolf01> stable?
11:19:36  <Rubidium> well, I hope... I gave people a week to test the latest backports and nobody found (*or* care to look for) any bugs
11:19:42  <Rubidium> new bugs that is
11:23:25  <Noldo> Rubidium: I have a problem with the overfow safe int template
11:23:54  <Noldo> there are lines in the code that do something like int64 * Money
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11:24:42  <_minime_> hi
11:24:46  *** KUDr_wrk [~KUDr@dev.xythos.cz] has quit [Ping timeout: 480 seconds]
11:25:12  <_minime_> i have a quick question regarding an issue with OTTD's handling of callback 16 (articulated vehicles)
11:25:14  <Rubidium> Noldo: can't you add an overloaded * operator to int64?
11:25:33  <_minime_> in articulated_vehicles.cpp, you have two loops, that seem to limit the callback to at most 10 iterations
11:25:49  <Noldo> and I can do Money operator*(int64,Money), but I can't do it in a general way with the template
11:25:52  <_minime_> that's quite a low number, and for example in the CSDSet it causes problems
11:26:17  <_minime_> it doesn't seem like raising the limit to say 32 (which should be more than enough) shouldn't cause any issues
11:26:18  <Rubidium> a vehicle with more than 10 articulated parts?
11:26:24  <_minime_> yes
11:26:31  <_minime_> like TGV for example
11:26:56  <Noldo> because T operator*(int64,T) matches almost everything and causes ambiguity
11:26:58  <Rubidium> ICE is done using livery overrides
11:26:58  <_minime_> we use double cars, to have them longer than 32 px
11:27:12  <_minime_> or whatever the upper limit is on that
11:27:45  <_minime_> either way, the only time that the loop would run all the iterations is if the vehicle enables the callback and doesn't return 0xFF when it's done
11:27:51  <_minime_> which shouldn't happen too often
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11:28:27  <_minime_> so there really is no reason to limit it like it is right now (in ttdp there is no such low limit)
11:28:37  <Rubidium> the upper limit is there because we first allocate all vehicles and when that succeeds we start thinking about actually building the thing
11:28:42  <Noldo> and I don't know if I can somehow include related functions to the template so that they would be instantiated only if the template is
11:29:22  <Rubidium> Noldo: neither do I (me no template guru)
11:29:31  <_minime_> so there's more code somewhere else that depends on those two hardcoded constants?
11:29:52  <Rubidium> not really
11:30:03  <Rubidium> but that is the reason why there is a hardcoded constant
11:31:31  <_minime_> what could potentially break if it's increased? i'm concerned about this, since it prevents the set from working correctly in ottd, which is a pity
11:31:50  <CIA-1> OpenTTD: rubidium * r11114 /tags/0.5.3/ (. Makefile network.c openttd.vcproj openttd_vs80.vcproj): -Release 0.5.3
11:32:48  <_minime_> i suppose if 32 is too much for an upper limit, 16 would do, but the 10 is not enough (CD 680 has 7 two-piece carriages, and is only available as a trainset)
11:32:50  <Rubidium> _minime_: a lot could break (could as in: it could be that 3 planes crash into eachother mid-air in real life)
11:33:29  <Rubidium> well, what's the limit in TTDP. Think that is a "better" limit to change to than just another arbitrary number
11:33:59  <_minime_> i'll see what I can dig up
11:35:00  <_minime_> although it could as well be that it relies on the code to be correct and return the end value when it should
11:37:32  <Rubidium> in that case you would end up with half trains when you've exhausted the vehicle slots
11:42:52  <SmatZ> Rubidium: there are some bugs in 0.5 branch
11:43:22  <Rubidium> I said *new* bugs (i.e. introduced after 0.5.2)
11:44:14  <SmatZ> Rubidium: sorry, I didn't read anything... I just came from lunch
11:45:10  <Rubidium> anyhow, delaying the release by weeks each time somebody finds a "small" bug isn't really the way to go
11:45:24  <Rubidium> and I presume you're talking about the depot flooding issue?
11:45:29  <SmatZ> yes...
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11:45:44  <SmatZ> I think this is not a small bug
11:46:34  <SmatZ> also, building while pause in multiplayer, that is not even at FS... but that is not so problematic
11:46:40  <Rubidium> well, remote exploit vs. trains don't get destroyed at the same time in a depot
11:47:30  <SmatZ> acutally, I am not sure if using trains with flooded vehicles won't cause asserts at some places in the code
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11:48:02  <SmatZ> I didn't look into the code, I am preparing for exams, later I will have time :)
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12:01:50  <_minime_> Rubidium: from what I can see in the code that deals with for example buing vehicles, it stops only once the callback returns 0xFF or fails
12:02:37  <Rubidium> _minime_: what happens if you build a vehicle of infinite length?
12:03:07  <_minime_> i would say that patch crumbles
12:03:38  <_minime_> i'll experiment with it a little and see if I can get some info from one of the patchdevs
12:03:43  <_minime_> and let you know
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12:43:35  <CIA-1> OpenTTD: rubidium * r11115 /trunk/ (6 files in 4 dirs): -Merge: release changes from 0.5.
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13:19:04  <_minime_> Rubidium: it is as I suspected
13:19:23  <_minime_> I've succesfuly built a trainset consisting of 32 pieces
13:19:44  <_minime_> however, when I don't end the callback correctly
13:20:22  <_minime_> bad things happen
13:21:30  <_minime_> (that's in ttdpatch)
13:34:12  <Sacro> i want my Sparc :(
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13:55:57  <elmex> uhm
13:57:23  <elmex> does anyone else experience connection problems with http://www.openttd.org/?
13:57:46  <glx> oh no it's down again
14:01:44  <glx> looks like a dns problem
14:03:21  <SmatZ> why do you think it look like a DNS problem?
14:03:42  <glx> because http://81.171.98.110 partially works
14:04:06  <glx> ie images and links are broken because they use www.openttd.org
14:05:03  <SmatZ> interesting
14:05:31  <SmatZ> 81.171.98.111 is translated www.openttd.org for me
14:05:39  <SmatZ> also git.openttd.org
14:05:39  <Tefad> what the.. who uses absolute links on the originating site
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14:08:29  <glx> <SmatZ> 81.171.98.111 is translated www.openttd.org for me <-- same for me
14:09:10  <Niki-> the page is down?
14:09:19  <Niki-> i just wanted to update my server to a new version =/
14:10:41  <glx> Niki-: release is not completed yet
14:10:50  <Niki-> yeah i know
14:10:54  <Niki-> ill probaply take 0.5.2
14:11:02  <Niki-> belugas is still working on newindustries, eh? :P
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14:11:29  <glx> 0.5.3 should be available in svn, but svn is not reachable for now
14:12:08  <Niki-> 0.5.3 stable?
14:12:15  <Niki-> :()
14:12:25  <Niki-> i guess newindustries is the most important change in 0.6?
14:12:32  <Niki-> thats why it takes so long probaply.
14:12:34  <SmatZ> new*
14:12:57  <glx> in 0.6 will be trams, more newgrf support, 32bpp, ...
14:13:11  <svip> :O It will be like heaven.
14:13:17  <svip> O_O BUT WITH TRAINS
14:13:33  <SmatZ> also vehicle groups, bridges over "everything", now the autoslope...
14:13:35  <svip> I'm afraid to tell you that there will be no trains in heaven when you die.
14:13:47  <SmatZ> I think everything except newindustries is almost done
14:13:53  <SmatZ> and in trunk
14:13:56  <svip> ;o
14:14:09  <Niki-> yeah
14:14:09  <svip> I should work more on my zoning patch.
14:14:12  <Niki-> i tried the nightly
14:14:20  <glx> a lot of newindustries stuff is already in trunk
14:14:23  <Niki-> thats the reason id love to see 0.6 alpha
14:14:26  <Niki-> ah
14:14:31  <SmatZ> :)
14:14:38  <Niki-> how much of the needed code?
14:15:32  <glx> not enough :)
14:15:50  <Niki-> haha
14:15:51  <Niki-> :)
14:16:01  <Niki-> i guess newindustries is loads of stuff to do
14:16:07  <Niki-> i mean it changes many aspects of the game
14:16:24  <SmatZ> yes
14:16:32  <SmatZ> it changes a lot
14:16:52  <Niki-> will it be left out in 0.6 if it takes much longer time?
14:16:58  <Niki-> or will 0.6 just have to wait :)
14:17:21  <DeGhosty> custum industry?
14:17:47  <glx> well if we release 0.6 without newindustries we will probably get a lot of complains ;)
14:18:08  <Niki-> well
14:18:18  <elmex> are there already GRFs that have new industries?
14:18:19  <Niki-> i think that the list of changes is already giant
14:18:24  <Niki-> and 0.6 can live without i
14:18:25  <Niki-> :)
14:19:39  <glx> elmex: yes, ECS, UKRSI and probably some more
14:19:45  <elmex> oh, cool
14:20:10  <glx> newindustries are in ttdpatch for a long time now
14:20:55  <elmex> yea, i never tried ttdpatch
14:23:41  <Niki-> is ttdpatch still in development btw?
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14:25:07  <glx> yes
14:25:41  <Niki-> hmm
14:25:49  <Niki-> are the ottd hosts still open?
14:26:00  <Niki-> would be cool to update my remote rootservers ottd :)
14:26:04  <glx> servers.openttd.org?
14:26:19  <Niki-> no, hosts for the tarballs
14:26:47  <glx> sf.net
14:27:12  <Niki-> under which name? ttd shown nothing
14:27:19  <glx> http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=111717&release_id=512037
14:27:28  <Niki-> except a 3d ttd without any files or progress
14:27:29  <Niki-> ah
14:27:30  <Niki-> thanks
14:27:38  <Niki-> wierd search engine
14:27:39  <glx> the project is called openttd :)
14:29:05  <ln-> Niki-: wierd -> weird
14:30:12  <Niki-> thanks
14:30:28  <Niki-> my english is a bit rusty since iam out of school
14:30:41  <Niki-> ill have to improve it again in college, when i need to read english publications
14:31:53  <glx> Niki-: check your ' key, it seems broken ;)
14:32:24  <Niki-> '''
14:32:38  <Niki-> iam leaving that kind of signs out when iam talking online :)
14:33:06  <Niki-> okay
14:33:13  <ln-> noneedtousespaceseither
14:33:13  <Niki-> i guess ill have to fetch some food for the next few days
14:33:18  <Niki-> lol
14:33:23  <Niki-> it still has to be readable, i guess
14:33:52  <glx> but ill != i'll
14:34:21  <glx> it indeed should be I'll ;)
14:34:29  <ln-> ill = krank
14:36:29  <Niki-> *gg*
14:36:41  <Niki-> yes I will try to improve :)
14:36:46  <Niki-> see you soon, keep up the good work
14:37:07  <Niki-> ill have to learn c or c++ for university anyways, maybe i can help the game when I have learned it
14:37:10  <Niki-> be good!
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14:42:42  <peter1138> "anyways" :(
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14:46:46  <Noldo> templates make ugly code :/
14:46:46  <_minime_> Rubidium: ok, i've found the preallocations you mentioned, wrote a patch and put it on flyspray - http://bugs.optenttd.org/task/1231
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14:49:57  <peter1138> Noldo: now add macros
14:51:05  <peter1138> _minime_, looks good to me
14:51:39  <_minime_> thanks
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14:55:44  <Noldo> peter1138: :)
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15:13:01  <Chris82> hey guys :)
15:13:05  <Chris82> what happened to the website?
15:14:00  <skidd13> Hmmmm, downtime again?!
15:15:18  <Chris82> obviously the mainsite and the forums are not reachable for a few hours already
15:15:35  <Chris82> first I thought quick server reboot, but no server takes this long to reboot ;)
15:15:39  <skidd13> For me it works ATM.
15:15:39  <Chris82> I hope it's no hardware failure
15:16:00  <Chris82> lol yeah just started to work again :D
15:16:04  <Chris82> 2 minutes ago it was still down
15:16:08  <TrueBrain> the forums haven;t been down in ages
15:16:36  <Chris82> hmmm they didn't work for me the last 2 1/2 hours
15:16:41  <Chris82> DNS problem maybe?
15:16:44  <TrueBrain> tt-forums.net?!
15:16:55  <Chris82> forums.openttd.org
15:17:02  <Chris82> and www.openttd.org both didn't work
15:17:17  <Chris82> -s
15:17:17  <TrueBrain> possible the DNS of openttd.org didn't reply correctly, but that even is doubtful...
15:17:22  <TrueBrain> 3 NS servers in 3 countries take care of that
15:17:33  <TrueBrain> the http of openttd.org was offline, an upgrade failed for unknown reasons
15:17:43  <Chris82> hmmm weird then, but I also doubt it was my connection because all other websites worked
15:17:49  <Chris82> ah ic
15:17:53  <TrueBrain> anyway, should work now
15:17:58  <glx> Chris82: forum.openttd.org is a redirection
15:17:59  <Chris82> yep thx :)
15:18:30  <Chris82> glx: ic I am used to enter that URI so I always use it :)
15:18:54  <TrueBrain> so you make the 20 hits on that url ;)
15:19:05  <Chris82> lol obivously :p
15:21:12  <Chris82> can I open a .htm file with a button inside OpenTTD ?
15:21:40  <CIA-1> OpenTTD: glx * r11116 /trunk/src/ (fileio.cpp win32.cpp): -Fix (r11106): tar loader was not compiled for WIN32
15:21:42  <TrueBrain> I failed to parse that sentence
15:22:12  <Eddi|zuHause2> Chris82: probably not without a lot of portability issues
15:22:38  <Chris82> hmmm I thought .htm works on pretty much any system
15:23:02  <Eddi|zuHause2> yes, but calling the broweser is different everywhere
15:23:22  <Chris82> but you don't need to call a browser?
15:23:36  <Chris82> you can simply open the .htm and the system should know which application to use to open it
15:23:50  <Eddi|zuHause2> what else would you call?
15:24:06  <Chris82> well just something like FileIO Open ChrisIN-Manual.htm
15:24:18  <mcbane> ottd.org is up
15:24:25  <mcbane> err openttd.org
15:25:22  <Chris82> or is there an easy way to implement a manual inside the game?
15:25:27  <Chris82> that would be preferable of course
15:26:01  <skidd13> Chris82: What do you want to do exactly? A browser inside OpenTTD or what?
15:26:02  <TrueBrain> Chris82: .htm won't work unless you make a htm parser
15:26:06  <TrueBrain> showing txt on the other hand should be simple
15:26:35  <Chris82> skidd13: I want to make a manual for ChrisIN which can be opened from inside OpenTTD
15:26:48  <Eddi|zuHause2> Chris82: ok, you need to call the "figure out what to call" function, which is still different everywhere
15:28:36  <Chris82> maybe a window like "About OpenTTD" is sufficient
15:28:47  <Chris82> I would just need to make non-scrolling text and add a scrollbar
15:29:19  <Chris82> and then add a link under the question mark "Manual"
15:35:22  <Chris82> hmmm forum.openttd.org has really only 20 hits?
15:35:30  <Chris82> the FORUMS link on openttd.org uses that URI
15:35:58  <TrueBrain> Chris82: 530 hits a month
15:36:06  <TrueBrain> euh, a day
15:36:09  <TrueBrain> 8000 a month
15:38:22  <CIA-1> OpenTTD: truelight * r11117 /trunk/src/fileio.cpp: -Add: add support for 7z .tar files, which are in the 'old' (deprecated) format
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15:59:19  <Noldo> why on earth didn't I notice those semi-colons before
16:00:23  <Noldo> Rubidium: looks like I solved it
16:01:47  <CIA-1> OpenTTD: truelight * r11118 /trunk/src/sound.cpp: -Fix: sample.cat can now be in a tar-file too, how nice!
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16:25:49  <Noldo> Rubidium: do you want << to have overflow protection?
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16:34:48  <esco> hi
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18:34:12  <Sacro> http://i4.photobucket.com/albums/y125/SteelIXB/158/Image1.png *drools all over his keyboard*
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20:02:11  <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
20:02:11  <Bjarni> !logs
20:02:55  <Bjarni> why are you guys idling?
20:03:31  <Rubidium> cause they're waiting till you finished the release ;)
20:03:40  <Bjarni> huh
20:03:43  <Bjarni> what release?
20:03:55  <Rubidium> OSX 11
20:04:02  <Bjarni> oh
20:04:05  <Bjarni> well
20:04:19  <Bjarni> it will done in 2 to 3 weeks
20:04:34  <Bjarni> or maybe when duke nudem forever is done
20:05:21  <Rubidium> most of the 0.5.3 binaries are waiting for OSX binaries
20:05:46  <Bjarni> you released 0.5.3?
20:06:43  <Bjarni> no
20:06:48  <Bjarni> doesn't look like it
20:07:26  <Rubidium> well, I did, it's only on hold for OSX binaries
20:08:01  <Bjarni> you know.... I might react faster if something happened... something like somebody told me this ;)
20:08:05  <blathijs> hey, how about debian binaries then?
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20:09:32  <Phazorx> got a question about height maps
20:10:14  <Phazorx> does the engine detects min/max brightness and then spans N levels across or black and whie are min/max ?
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20:10:57  <glx> Phazorx: try it :)
20:11:04  <Phazorx> i did
20:11:09  <Eddi|zuHause2> i assume the latter...
20:11:09  <Phazorx> it kinda inconlusive
20:11:21  <Phazorx> i see different results ih i half the brightness
20:11:33  <Phazorx> but not what i expected
20:11:44  <glx> if it's an 8bpp image, it uses palette order
20:11:46  <Phazorx> perhaps max is set to like 128/256 ?
20:12:07  <Phazorx> it is 8bpp grayscale png
20:12:11  <Bjarni> <Phazorx> it kinda inconlusive <-- then you tested it with the wrong image :P
20:12:18  <Phazorx> perhaps
20:12:24  <Phazorx> that's why i came here with the question
20:12:31  <glx> so it has a palette and uses the palette order
20:12:40  <Phazorx> can i expect more enlightment than just " try it till you get what you want" ?
20:13:11  <Eddi|zuHause2> what is unclear about "palette order"?
20:13:39  <Phazorx> say palette has 60 shades of gray
20:13:48  <Phazorx> with max being 40% gray
20:13:59  <Phazorx> will that be set as height max or as height 40% of max ?
20:14:01  <Eddi|zuHause2> 1st colour, 2nd colour, 3rd colour...
20:14:20  <Eddi|zuHause2> no matter what shade of grey they have
20:14:30  <Phazorx> it doesnt act like that i can see it mapping shades into more orders than that
20:14:59  <Phazorx> and it doesnt cap out on 15th color
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20:21:43  <Rubidium> *when* your heightmap has a palette with 16 entries it uses those as heightlevels, in all other cases the image is converted to grayscale and then the gray value is divide by 16 and floored
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20:40:49  <Wolf01> 'night
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20:50:09  *** Bjarni changed the topic of #openttd to: 0.5.3 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices
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21:43:17  <TrueBrain> General Notice: trac is down for a moment; might or might not be back any time soon
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21:47:53  <Phazorx> thanks Rubidium
21:49:17  <ln-> bjarni: question, in case you happen to know: when an app crashes, the "application blablabla quit unexpectedly" dialog will appear.  can this dialog be disabled for a certain application, and/or can it be made to restart the app automatically, without asking anything?
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21:56:19  <Phazorx> can a play be kicjed by number from console?
21:56:53  *** thgergo_ [~th_gergo@dsl51B60E24.pool.t-online.hu] has quit [Ping timeout: 480 seconds]
21:57:01  <glx> yes
21:57:06  <Phazorx> Client #507  name: 'thgergo'  status: 'loading map'  frame-lag: 14651  company: 1
21:57:14  <Phazorx> notice the framelag
21:57:24  <Phazorx> is that kick 507 then ?
21:58:14  <glx> hey he is here, so maybe ask him why he has a big lag
21:58:15  <Phazorx> weee
21:58:19  <Phazorx> reconnect plz
21:58:23  <Phazorx> oops mt
21:58:33  <Phazorx> i am talking to him in other chan
21:58:38  <Phazorx> he is quite aware of situation
21:58:43  <Phazorx> but he lost connection
21:58:50  <Phazorx> and server got stuck somehow
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22:31:14  <Greyscale> OTTD requires cliff geographhy
22:31:24  <Greyscale> like, not a totally smooth edge
22:31:29  <Greyscale> like, cliffy bits
22:44:09  <Phazorx> ottd situated in world with no moon
22:44:14  <Phazorx> hence no tides, no cliffs
22:46:55  <DeGhosty> lol
22:48:47  <TrueBrain> amazing how much more clear your movies get when you have a 720p TV and movie :)
22:48:48  <TrueBrain> lalala
22:50:45  <Phazorx> try projector TrueBrain
22:50:53  <TrueBrain> why?
22:51:23  <Phazorx> same clarity adjustable size and probably cheaper?
22:51:42  <TrueBrain> why?
22:51:58  <Phazorx> just happen to be that these are perks of that technology?
22:52:10  <TrueBrain> why?
22:52:14  <TrueBrain> (am I annoying already?:))
22:52:15  <Phazorx> see above
22:52:27  <DeGhosty> projectors are nto clearer
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22:52:53  <Phazorx> DeGhosty: pne day when you get older and wiser i'll show you my setup :)
22:53:30  <TrueBrain> okay, please stop comparing eachothers penis...
22:53:43  <Phazorx> heh
22:54:01  <Phazorx> rally tho, i kinda rejected idea of fixed tv of any kind few years ago
22:54:13  <Phazorx> and vent totaly with projectors for movies
22:54:16  <Phazorx> *went
22:54:19  <TrueBrain> I love TVs more :)
22:54:24  <TrueBrain> and I love my HR TV even more :)
22:54:35  <TrueBrain> but then again, I don't have room for any projector :p
22:55:19  <Phazorx> my 1st one was situated in 5x3 meters room, throwing 120" image across short side
22:55:47  <TrueBrain> now that's ugly! :)
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23:44:04  <TrueBrain> darn, look at the time!
23:44:05  <TrueBrain> night all
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