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00:03:17 *** Diabolic1Angel [~dia@ip-62-143-77-156.1311A-CUD12K-02.ish.de] has quit [Quit: leaving] 00:18:08 *** Frostregen_ [~sucks@dslb-084-058-173-004.pools.arcor-ip.net] has joined #openttd 00:25:05 *** Frostregen [SADDAM@dslb-084-058-134-090.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 00:25:18 *** Frostregen_ is now known as Frostregen 00:41:59 *** Ammler [~Ammler@adsl-84-227-222-11.adslplus.ch] has quit [Remote host closed the connection] 01:00:39 *** De_Ghosty [~c4command@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 01:02:13 *** DaleStan_ is now known as DaleStan 01:06:40 *** Klanticus [~Klanticus@201-13-203-74.dial-up.telesp.net.br] has joined #openttd 01:20:55 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 01:30:52 *** Eddi|zuHause3 [~johekr@p54B77A68.dip.t-dialin.net] has joined #openttd 01:37:18 *** Eddi|zuHause2 [~johekr@p54B75531.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:47:14 <Klanticus> !password 01:47:45 <Klanticus> ops... wrong channel 01:57:08 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has joined #openttd 02:02:23 <Belugas> lol 02:02:44 <Belugas> you wanted to see your password? 02:02:53 <Belugas> or all our passwords... 02:02:55 <Belugas> :) 02:02:56 <Belugas> funny 02:03:43 <Klanticus> Belugas, i wanted the password for the ottd coop game 02:11:28 *** Klanticus [~Klanticus@201-13-203-74.dial-up.telesp.net.br] has quit [Quit: Leaving] 02:26:39 <CIA-1> OpenTTD: belugas * r11340 /trunk/src/industry_gui.cpp: -Fix[FS#1362]: Newindustries can provide no production at start. So the Modifying Production cheat was a bit puzzled on how to deal with it. This will help a bit. 03:06:11 *** elmex_ [~elmex@e180067177.adsl.alicedsl.de] has joined #openttd 03:10:13 *** elmex [~elmex@e180067059.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:15:56 *** G [~njones@202-154-149-20.ubs-dynamic.connections.net.nz] has joined #openttd 03:21:21 *** Maarten [~dutchusa@cpe-66-74-155-152.socal.res.rr.com] has joined #openttd 03:29:49 *** Barry [~chatzilla@84-245-3-240.dsl.cambrium.nl] has quit [Read error: Connection reset by peer] 03:30:02 *** Barry [~chatzilla@84-245-3-240.dsl.cambrium.nl] has joined #openttd 04:06:22 *** Hendikins|Work is now known as Hendikins 04:25:43 *** Osai [~Osai@pD9EB6424.dip.t-dialin.net] has joined #openttd 04:51:20 *** Rafagd [~kvirc@BHE200150043219.res-com.wayinternet.com.br] has quit [Quit: KVIrc 3.2.4 Anomalies http://www.kvirc.net/] 04:54:53 *** De_Ghosty [~c4command@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Remote host closed the connection] 04:56:10 *** Osai [~Osai@pD9EB6424.dip.t-dialin.net] has quit [Quit: Osai] 05:37:01 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 05:39:43 <Tefad> heh just got locomotion for new at a retail store. 05:39:53 *** Gekz [~gekko@CPE-60-229-4-136.nsw.bigpond.net.au] has joined #openttd 05:39:55 <Tefad> figured i'd give it a whirl and see how much i hate it : D 05:42:47 <Tefad> i am confused. it's accessing weird parts of the CD : x 05:43:30 <Tefad> authenticate disc? booooo 05:44:39 <Tefad> secure rom my arse 05:50:40 <Ailure> haha 05:50:53 <Tefad> yeah, it failed. 05:50:54 <Ailure> just when I saw that there hadn't been a update for days 05:50:56 <Ailure> [04:24] <CIA-1> OpenTTD: belugas * r11340 /trunk/src/industry_gui.cpp: -Fix[FS#1362]: Newindustries can provide no production at start. So the Modifying Production cheat was a bit puzzled on how to deal with it. This will help a bit. 05:51:07 <Tefad> or that too 05:51:28 <Ailure> ah 05:51:36 <Ailure> Bad disc? 05:51:48 <Tefad> no 05:51:54 <Tefad> incompatible OS 05:51:58 <Ailure> ah 05:52:02 <Ailure> trying to install with Wine? 05:52:04 <Tefad> yup. 05:52:08 <Tefad> installed fine actually 05:52:17 <Tefad> it just won't execute past the securom nonsense 05:52:21 <Ailure> I swear I saw locomotion working on their application database 05:52:31 <Tefad> yup. it says so.. probably with cracked exe 05:52:32 <Ailure> You can try to look for a crack heh 05:53:03 <Ailure> I doubt the game itself have problems to run 05:53:15 <Tefad> it's still 2d right? 05:53:26 <Ailure> well, I belive it uses same engine as rollerocaster tycoon too 05:53:52 <Ailure> it apparently have (hilariously) same limits as TTD 05:53:58 <Ailure> when it comes to colors 05:54:01 <Ailure> and is still 256 05:54:04 <Tefad> . . . 05:54:34 <Tefad> seems like chris is stuck in the past like we are : x 05:54:40 <Ailure> haha yeah 05:54:41 <Tefad> except that we're moving on.. now anywy 05:54:43 <Ailure> it's noticeable too 05:54:54 <Ailure> at first glance, screenshot does look 32 bit 05:55:01 <Ailure> but then you notice the lack of variance in colors... 05:56:28 <Tefad> going to patch to 1.76 05:58:38 <Tefad> aw no more chrissawyer.com ? 05:58:50 <Ailure> http://www.chrissawyer.com/ 05:58:53 <Ailure> it works for me 05:59:12 <Tefad> maybe i can't type. 06:23:11 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 06:25:25 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 06:25:25 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 06:33:34 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 06:45:24 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 06:45:24 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 06:46:53 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 06:46:55 <dihedral> morning 06:50:07 <Kommer> morning :_) 06:53:45 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 06:53:49 <Celestar> mesa back 06:53:51 <Celestar> :) 06:55:06 <Celestar> ... and no one seems to care :P 06:56:19 *** |Bastiaan| [~kvirc@77.60.199.137] has joined #openttd 06:57:07 <Eddi|zuHause3> not at this hour ;) 06:57:11 <Celestar> true 06:57:37 <Eddi|zuHause3> welcome back anyway :) 06:57:52 <Celestar> thanks 06:59:21 <Celestar> TrueBrain: echo-request 07:00:29 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 07:02:14 <dihedral> TrueBrain: updated move_clients patch to v5, fixes the bug 07:02:27 *** dihedral is now known as dihedral|away 07:19:50 *** TinoM [~Tino@i5387C9C9.versanet.de] has joined #openttd 07:30:43 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has joined #openttd 07:35:41 *** Strid_ [gg@c-3c94e355.013-46-6c6b7013.cust.bredbandsbolaget.se] has joined #openttd 07:38:11 *** Alltaken [~chatzilla@121-72-235-8.cable.telstraclear.net] has joined #openttd 07:38:12 *** Strid [gg@c-2894e355.013-46-6c6b7013.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 07:43:25 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Ping timeout: 480 seconds] 07:43:44 <TrueBrain> Celestar!!!!!!!!!!!1111111111111111111111111111111 07:49:31 *** gfldex_ [~dex@dslb-084-058-045-032.pools.arcor-ip.net] has joined #openttd 07:56:23 *** gfldex [~dex@dslb-084-058-007-234.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 08:04:04 <Celestar> TrueBrain: :) 08:05:34 <Celestar> TrueBrain: I've heard there's some shortage concerning disk space? 08:10:47 <TrueBrain> Celestar: not anymore :) And your server couldn't carry it ;) 08:11:24 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 08:12:06 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [] 08:13:03 *** Barry [~chatzilla@84-245-3-240.dsl.cambrium.nl] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.8/2007100816]] 08:13:46 <Celestar> TrueBrain: I'll be upgrading the server in a month, just so that you know :) 08:13:53 <TrueBrain> hehe :) 08:14:03 <Celestar> but not much, like to 250GB 08:14:12 <TrueBrain> then it might be useful ;) 08:14:29 <TrueBrain> but more important: how are you? :) 08:14:39 <Celestar> pretty good :) 08:14:50 <TrueBrain> we haven't seen you in a while? :) 08:18:17 <Celestar> no 08:18:27 <Celestar> I just woke up one morning and found that I have a life :P 08:18:40 <TrueBrain> Wow! How was that like?! :) 08:18:49 <Celestar> Weird I'm telling ya 08:18:56 <TrueBrain> can you teach us? :p 08:18:59 <TrueBrain> how is dancing? :) 08:19:22 *** Ammler [~Ammler@adsl-84-227-222-11.adslplus.ch] has joined #openttd 08:19:22 <Celestar> dancing is cool, we have our first national championship Nov 3rd 08:19:33 <TrueBrain> you are going to win, right? :P 08:19:37 <Sionide> aw 08:19:52 <Sionide> i saw national chamionship and thought you were talking ottd! 08:20:15 <TrueBrain> Sionide: as mentioned, some people DO have a real life :p 08:20:33 <Sionide> O_o wtf 08:23:24 <Celestar> TrueBrain: I don't think so :P 08:23:34 <TrueBrain> why not?! :( :p 08:23:47 <TrueBrain> Anyway, good luck :) Now I have to make some Scheme application, so I will be back later :) 08:23:53 <TrueBrain> Celestar: drop by more often, we like that :) 08:23:54 <Celestar> TrueBrain: well, because those are basically professionals 08:23:57 <Celestar> TrueBrain: I shall 08:24:05 <TrueBrain> and you aren't? :p :) 08:24:26 *** qkr [~qkr@dsl-tkubrasgw1-fe18fa00-70.dhcp.inet.fi] has joined #openttd 08:25:08 <Celestar> TrueBrain: nope I have a life (see above) :P 08:25:34 <TrueBrain> haha :) 08:25:41 <TrueBrain> bbl :) 08:25:55 <TrueBrain> (btw, really nice to see you again ;)) 08:26:18 <Celestar> gnah 08:26:25 <Celestar> almost 1500 revs to catch up 08:39:48 *** mucht_work [~martin@143.50.125.77] has joined #openttd 08:48:30 *** tokai [~tokai@p54B814AF.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 08:51:16 *** tokai [~tokai@p54B81550.dip0.t-ipconnect.de] has joined #openttd 08:51:19 *** mode/#openttd [+v tokai] by ChanServ 08:55:18 *** egladil [~egladil@83.233.184.124] has quit [Ping timeout: 480 seconds] 09:02:29 * dihedral|away greets once round 09:04:50 *** thgergo [~Administr@dsl51B7A1BA.pool.t-online.hu] has joined #openttd 09:23:55 *** Alltaken [~chatzilla@121-72-235-8.cable.telstraclear.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.8/2007100816]] 09:46:57 <Ammler> Morning dihedral|away 09:47:01 <Ammler> you made it! 09:51:39 <TrueBrain> bah, designing CPUs (and more specific: microcode) is a bitch 09:51:51 <TrueBrain> in specific, memory alignment 09:52:10 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 09:53:10 <dihedral|away> hello Ammler 09:53:31 <Gekz> RCT was written 99% in ASM 09:53:35 <Gekz> that's wtf material. 09:53:45 <blathijs> TrueBrain: Wth are you doing writing microcode? 09:54:30 <TrueBrain> blathijs: because I have to 09:55:06 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has quit [Remote host closed the connection] 09:55:09 <blathijs> TrueBrain: Weren't you studying astronomy last time I checked? 09:55:15 <TrueBrain> blathijs: that was long ago :p 09:55:49 <blathijs> Hmm, now what then? 09:55:54 <TrueBrain> guess? :p 09:56:08 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has joined #openttd 09:56:53 <blathijs> TrueBrain: Something CS-ish or ES-ish? :-) 09:57:22 <TrueBrain> hmm.. in fact, this course covers both :p 09:57:36 <TrueBrain> but I have to simulate my CPU in C++, so that rules out ES :) 09:57:49 <dihedral|away> lol 09:58:05 * dihedral|away does not envy TrueBrain 09:58:58 <TrueBrain> LB: Temp AND A Const 0x3 09:58:58 <TrueBrain> Temp SLL Temp Const 3 09:58:58 <TrueBrain> Temp SLL Const Temp 0xFF 09:58:58 <TrueBrain> C AND MDR Temp 09:59:02 <TrueBrain> Yeah, you shouldn't :p 09:59:13 <TrueBrain> (okay, that was the worst copy/paste ever) 10:01:56 <blathijs> TrueBrain: No VHDL? :-) 10:02:09 <TrueBrain> blathijs: lucky enough, I only need to be able to read it :p 10:02:31 <blathijs> VHDL is actually quite cool, as long as you get it explained properly :-) 10:02:46 <TrueBrain> argh, I hate alignment.. either I miss a register to do what I want, or I get the wrong byte :p 10:03:14 <blathijs> TrueBrain: What kind of CPU is it? 10:03:21 <TrueBrain> we need to do a MIPS implementation 10:04:05 <blathijs> ah, we did a MIPS in VHDL here :-) 10:04:19 <TrueBrain> we also needed to make the datapath and shit 10:04:21 <TrueBrain> nasty stuff 10:04:29 <blathijs> in C++? 10:04:34 <TrueBrain> no, draw it 10:04:38 <blathijs> ah 10:04:43 <blathijs> That makes more sense :-) 10:04:50 <blathijs> brb, reboot 10:04:55 <TrueBrain> hmm.. BE... was that 1234 or 4321 10:04:58 <TrueBrain> I can never remember... 10:05:12 <blathijs> Big Endian was the one that makes sense 10:05:19 <TrueBrain> so 1234 10:05:46 <blathijs> where 4 is LSB? 10:05:57 <TrueBrain> yes 10:05:58 <TrueBrain> and 1 MSB 10:06:24 <blathijs> then, yes (IIRC) 10:06:32 <TrueBrain> okay, my question is wrong: 1234, in BE is 1 MSB or 4? :p 10:06:52 <blathijs> 1 is MSB 10:07:00 <TrueBrain> well aint that fucked :) 10:08:12 <blathijs> why? 10:08:16 <TrueBrain> hmm 10:08:18 <TrueBrain> I hate endian 10:08:27 <TrueBrain> better question: 1234[0] == ? at BE? :p 10:08:27 <TrueBrain> lol 10:08:46 <TrueBrain> blathijs: either LE or BE needs a 4 - alignment-rest 10:08:55 <TrueBrain> but I am too sleepy :p 10:09:38 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 10:10:11 <TrueBrain> blathijs: ah, I now remember :) 10:10:22 <TrueBrain> BE 02 is 00 00 00 02, and LE 02 is 02 00 00 00 10:10:25 <TrueBrain> tnx ;) Hehe :) 10:11:07 <dihedral|away> i was having those issues all the time when reading the ottd udp packets :-P 10:11:22 <TrueBrain> dihedral|away: OTTD is LE 10:11:28 <TrueBrain> so that should be relative easy ;) 10:11:45 <TrueBrain> I read the Earth and Beyond protocol 10:11:46 <dihedral|away> is it not BE for exactly _one_ thing? 10:11:50 <TrueBrain> it has a mix of BE and LE 10:11:52 <TrueBrain> in 1 packet 10:11:59 <dihedral|away> nice 10:12:04 <dihedral|away> now that is fun 10:12:10 <TrueBrain> dihedral|away: for OpenTTD we use wrapper, WriteByte, WriteWord, ... which take care of it 10:12:14 <TrueBrain> so it is all in 1 alignment 10:12:21 <dihedral|away> yes 10:12:31 <dihedral|away> but when i read the data with php i need my own wrappers :-) 10:12:32 <TrueBrain> dihedral|away: it became confusing.. an array with an array size.. the size was in LE, the content was in BE 10:12:40 *** Gekz [~gekko@CPE-60-229-4-136.nsw.bigpond.net.au] has quit [Remote host closed the connection] 10:12:43 <TrueBrain> that I already provided you :p 10:12:55 <dihedral|away> it was brocken for some parts 10:12:59 <TrueBrain> too bad :) 10:13:00 <dihedral|away> esp. the uin64 10:13:55 <blathijs> TrueBrain: That's what I meant with BE makes sense :-) 10:14:19 <TrueBrain> blathijs: I agree :) 10:14:27 <dihedral|away> i was thinking of, when moving a client to a non existent but valid player, to create the player 10:14:56 <dihedral|away> so spectating clients would not have to leave and join to start a company 10:15:01 <dihedral|away> a move would do the trick :-P 10:15:15 <dihedral|away> or in fact, have a console cmd for clients 10:15:20 <dihedral|away> for that purpose 10:16:06 <dihedral|away> comments? 10:17:29 <TrueBrain> ha, I just removed 12 microcodes :) That makes me happy :) (less codes == less money ;)) 10:19:59 *** gule [~Administr@tm.84.52.149.249.dc.cable.static.telemach.net] has joined #openttd 10:21:34 <dihedral|away> lol 10:21:51 <TrueBrain> 12 on 80 is a lot! 10:23:04 *** Gekz [~gekko@CPE-60-229-4-136.nsw.bigpond.net.au] has joined #openttd 10:23:16 <TrueBrain> downside is that loading of words take 3 cpu cycles which are useless... 10:23:17 <TrueBrain> sad... 10:24:15 <dihedral|away> wow 10:24:18 <dihedral|away> that is crazy 10:26:46 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has joined #openttd 10:36:01 *** pecisk [~pecisk@78.84.139.234] has joined #openttd 10:39:15 <Ammler> dihedral|away: there should be already be something for that, if you click on new company for joining... 10:39:49 <dihedral|away> Ammler: what you mean? 10:40:00 <dihedral|away> oh 10:40:00 <dihedral|away> yes 10:40:07 <dihedral|away> but it needs to be created on all clients 10:40:09 <dihedral|away> ? 10:40:20 <dihedral|away> and esp the server 10:40:37 <dihedral|away> but it would be nice if 'move' could do that 10:40:49 <dihedral|away> - have that result 10:41:06 <dihedral|away> atm the company has to exist 10:41:36 *** BiA|pavel-css [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 10:41:41 <BiA|pavel-css> hi 10:41:58 <dihedral|away> hello 10:42:04 * dihedral|away is out again... 10:42:09 *** dihedral|away is now known as dihedral|lunch 10:43:12 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Remote host closed the connection] 10:44:45 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 10:50:22 <Ammler> dihedral|lunch: its also needed for every client when you join the server, isn't? 10:51:53 *** qkr [~qkr@dsl-tkubrasgw1-fe18fa00-70.dhcp.inet.fi] has quit [] 10:59:49 *** raimar3 [~hawk@p5489C366.dip.t-dialin.net] has joined #openttd 11:06:52 *** raimar2 [~hawk@p5489BB97.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:07:12 *** dihedral|lunch is now known as dihedral 11:07:40 <dihedral> Ammler: yes, just need to include the funcion/method calles :) 11:08:16 <Ammler> dihedral: do you know, how to link to a post in a forum? 11:12:50 <dihedral> ?? 11:12:56 <dihedral> why 11:13:47 <dihedral> what for Ammler 11:14:16 <Ammler> you made a nice link to the party grf 11:15:34 <dihedral> :-P 11:17:07 <Ammler> dihedral: http://wiki.openttd.org/index.php?title=World_Wide_OpenTTD_Game_Day/1&diff=prev&oldid=22057 11:17:18 <Ammler> you linked to the gif, :P 11:18:12 <dihedral> |[http://www.tt-forums.net/viewtopic.php?p=635669#p635669 partysquare.grf]<br>[http://www.tt-forums.net/viewtopic.php?p=636058#p636058 streetlights.grf] 11:18:27 <dihedral> no sorry 11:18:30 <dihedral> wrong page... 11:19:16 <dihedral> ah well... :-P 11:20:13 *** Klanticus [~Klanticus@201-43-146-189.dsl.telesp.net.br] has joined #openttd 11:21:44 <BiA|pavel-css> anyone can compile ottd for win here? :/ 11:22:56 <Ammler> BiA|pavel-css: try BuildOTTD 11:23:02 <Ammler> its sticked in the Forums 11:24:02 <BiA|pavel-css> anythink work for me :/ 11:24:28 <BiA|pavel-css> Vs have internal compiler error ... cygwin cant found verion and then it freeze 11:24:46 <Ammler> don't use tools from Microsoft 11:25:01 <Ammler> just use BuildOTTD... 11:25:11 <BiA|pavel-css> buildottd compile game and patching it too? 11:25:19 <Ammler> yes, of course 11:25:54 <BiA|pavel-css> ok, gonna try another one 11:27:49 *** Gekz [~gekko@CPE-60-229-4-136.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 11:28:10 <BiA|pavel-css> can i patch it with more patches or jsut one? 11:31:29 <Ammler> BiA|pavel-css: 11:31:36 <Ammler> thats more difficult, I guess 11:32:11 <dihedral> just because you build with buildottd, does it mean you need to patch with it? 11:32:15 <BiA|pavel-css> i will patch it via cygwin and compile via that :P 11:32:32 <BiA|pavel-css> yeah, right ;) 11:32:49 <dihedral> what are you up to BiA|pavel-css 11:32:55 <dihedral> afaik, all servers that run IN's offer win binaries 11:33:19 <BiA|pavel-css> i want just ottd +4patches no more .. to play with friends 11:33:29 <dihedral> or at least win bins are available for all IN's, no? 11:33:31 <BiA|pavel-css> i dont like public server so much, usualy some nerd there 11:34:21 <dihedral> there is always 'some nerd' 11:34:44 <BiA|pavel-css> if i play with friends with our rules ... no theres not 11:34:46 <dihedral> if you build a patched version just for you and your friends, it makes you the nerd in there :-) 11:34:58 <BiA|pavel-css> :-/ why? 11:35:18 <dihedral> what do you understand under 'nerd' 11:35:30 *** Klanticus [~Klanticus@201-43-146-189.dsl.telesp.net.br] has quit [Read error: Connection reset by peer] 11:35:38 * BiA|pavel-css is looking to vocabulary 11:36:13 <BiA|pavel-css> idiot? :P 11:36:22 <Ammler> hmm, maybe you should join #openttdcoop or dihedral.de 11:36:34 <BiA|pavel-css> whats there? 11:36:46 <Ammler> these are moderated servers 11:36:48 <dihedral> some sanity 11:36:56 *** Klanticus [~Klanticus@201-13-204-173.dial-up.telesp.net.br] has joined #openttd 11:37:04 <Ammler> admins are most time around... 11:37:16 <dihedral> and if not, you can call them 11:37:23 <BiA|pavel-css> hmm 11:37:32 <BiA|pavel-css> they r at irc.oftc.net too? 11:38:06 <dihedral> #openttdcoop and #openttdFairPlay 11:38:08 <Ammler> #openttdcoop is for cooperative gameplay and dihedral is more for competative (if you like to have your own company) 11:38:32 <dihedral> both require you to play acording to some set down rules 11:39:20 <dihedral> and people have a max chance of doing something bad _once_ 11:39:46 <dihedral> worst case scenario: we blacklist an entire isp :-) 11:39:55 <BiA|pavel-css> competative? i will have my part of map and noone will distract me? :P 11:40:17 <dihedral> industry stealing is the term you want 11:40:24 <BiA|pavel-css> :) 11:40:28 <dihedral> industry stealing is something i do not support on my FairPlay games 11:41:02 <dihedral> i am working towards a competitive game, where InduStealing is going to be encouraged, but that is not yet in place 11:41:43 <dihedral> in coop, all play in one company, with the aim to have an amazing network 11:41:49 <dihedral> transporting everything on the map 11:41:54 <BiA|pavel-css> :oP 11:41:59 <dihedral> *depending on the game play chosen 11:42:34 <dihedral> you get some pretty amazing stuff there 11:42:48 <dihedral> some 1000+ trains 11:43:03 <dihedral> and a flow that just is amazing 11:43:54 <BiA|pavel-css> btw, with buildottd i its downloading on its own? i cant set it to my direction? 11:45:05 <dihedral> i have no idea, never used it :-) 11:45:10 <dihedral> Ammler? 11:46:23 <BiA|pavel-css> <- launch 11:47:33 <dihedral> lunch or launch? 11:48:48 <Ammler> BiA|pavel-css: yep, it makes a faldoer in your MyDocuments 11:48:57 <Ammler> Folder 11:49:37 <dihedral> i think he meant lunch :-P 11:51:08 *** BigBB [~BigBB@p5B042AF0.dip0.t-ipconnect.de] has joined #openttd 11:55:36 *** Ammller [~Ammler@adsl-62-167-120-113.adslplus.ch] has joined #openttd 11:55:57 <Ammller> BigBB: Hi, how is your patch going, could I include newwater to my GRF Pack? 11:58:23 <BigBB> Ammler: hi, in the last days I had lot of work. So I now make the patch flyspray ready. I hope it's ready till weakend :) 12:00:02 *** Ammler [~Ammler@adsl-84-227-222-11.adslplus.ch] has quit [Ping timeout: 480 seconds] 12:01:17 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 12:03:19 <Ammller> sounds nice, then I will include newest newwater to the pack... 12:07:37 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 12:08:51 *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has joined #openttd 12:09:10 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Remote host closed the connection] 12:13:42 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 12:18:28 <BiA|pavel-css> Ammller: can i compile from my directory? 12:18:34 <BiA|pavel-css> and yeah i meant lunch ;) 12:20:15 <Ammller> BiA|pavel-css: I don't know compiling on windows well, thats why I use BOTTD, but you have now mingw or how is it called and should be able to compile with make like we do on linux 12:22:15 <BiA|pavel-css> i mean ... it use svn://svn.openttd.org/trunk ... can i use for example d:\nb_11339? 12:25:48 *** Ammller [~Ammler@adsl-62-167-120-113.adslplus.ch] has quit [Remote host closed the connection] 12:26:25 *** Ammller [~Ammler@adsl-62-167-120-113.adslplus.ch] has joined #openttd 12:26:50 <BiA|pavel-css> Ammller: i mean ... it use svn://svn.openttd.org/trunk ... can i use for example d:\nb_11339? 12:27:39 <Ammller> BiA|pavel-css: ask at the thread... 12:27:51 <dihedral> 14:20 < Ammller> BiA|pavel-css: I don't know compiling on windows well, thats why I use BOTTD, but you have now mingw or how is it called and should be able to compile with make like we do on linux 12:28:19 <BiA|pavel-css> " thats why I use BOTTD" so i thought he know 12:28:42 <Ammller> I use BOTTD, because I have no idea about windows compiling... 12:29:14 <Ammller> but you should now have the tools like I have, svn and make 12:29:33 <Ammller> so you can checkout an other source with svn checkout svn://svn..... 12:29:38 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 12:29:44 <Ammller> and you should be able to do make 12:32:47 <Ammller> there are People like XeryusTC or Phazorx, who are specialists in Windows compiling... 12:33:23 <BiA|pavel-css> good that, they r afk :/ 12:35:35 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 12:36:02 <XeryusTC> no i aint :P 12:36:28 <dihedral> BiA|pavel-css: perhaps it is good that they are afk :-P 12:36:36 <dihedral> on me way home 12:36:38 <dihedral> cu later on 12:36:46 *** dihedral is now known as dihedral|away 12:37:50 <BiA|pavel-css> XeryusTC so u r the specialist? :) 12:38:02 <XeryusTC> not if you talk like that 12:41:00 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:41:03 *** mode/#openttd [+v glx] by ChanServ 12:41:58 *** gule [~Administr@tm.84.52.149.249.dc.cable.static.telemach.net] has left #openttd [] 12:45:34 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:46:44 *** Diabolic-Angel [~dia@xdsl-84-44-128-165.netcologne.de] has joined #openttd 12:54:10 <BiA|pavel-css> XeryusTC do u understand compiling with BOTTD ... i mean patching, to patch with more patches and if failed sth, then how can i erpair it ... :-/ 12:54:48 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] 12:55:58 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 12:56:38 <XeryusTC> i dont use BOTTD 12:56:41 <XeryusTC> i do it manually 12:57:06 <BiA|pavel-css> so you are on linux? 12:57:14 <XeryusTC> no 12:57:39 <BiA|pavel-css> with what are you compiling? cygwin? 12:58:00 <XeryusTC> mingw 12:59:35 *** Osai [~Osai@pD9EB6424.dip.t-dialin.net] has joined #openttd 12:59:57 <LeviathNL> how do you make an vehicle go nonstop to a station? 13:01:21 *** Ammller [~Ammler@adsl-62-167-120-113.adslplus.ch] has quit [Quit: Konversation terminated!] 13:02:27 <LeviathNL> oh only trains have a non-stop order 13:08:43 <Rexxie> why would you set it on anything else? 13:08:52 <Rexxie> stop it from doing service checks? 13:10:37 <hylje> remove depots 13:14:52 *** Smoky555 [~Miranda@80.69.148.14] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 13:30:20 *** gfldex_ is now known as gfldex 13:31:40 *** Greyscale [~Greyscale@host86-150-6-170.range86-150.btcentralplus.com] has joined #openttd 13:38:30 * Belugas picks up another mug of coffee 13:40:03 *** dihedral [~dihedral@dslb-084-057-250-070.pools.arcor-ip.net] has joined #openttd 13:41:59 <dihedral> hello 13:42:08 <dihedral> have a nice question for you guys 13:42:35 *** Greyscale [~Greyscale@host86-150-6-170.range86-150.btcentralplus.com] has quit [Ping timeout: 480 seconds] 13:42:50 <dihedral> in a doCommand packet, received on the server, for changing the company name, the value in command.h is 56 13:43:26 <dihedral> yet outputting the received value gives me a 1879769144 13:43:46 <dihedral> though other commands (e.g. change face) work fine 13:44:35 <BiA|pavel-css> hey dihedral :) 13:44:46 <dihedral> hello 13:44:56 <BiA|pavel-css> so BOTTD compiled trunk ;) 13:45:07 <BiA|pavel-css> but i cant patch it anyway :( 13:45:37 <BiA|pavel-css> because, if somethink in patch failed, it continue compiling :( 13:46:43 <dihedral> BiA|pavel-css: i cannot help you with BOTTD stuff 13:46:48 <dihedral> i never build on windows 13:46:53 <dihedral> only linux and osx 13:52:34 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 13:56:04 <Belugas> so, BiA|pavel-css, it would be up to you to fix the problem in the patch processing and make it work correctly then 13:57:18 * dihedral greets Ammler 13:58:40 <Ammler> heya again all 13:59:11 *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has quit [Quit: Bye] 13:59:54 <dihedral> does this work: case CMD_CHANGE_COMPANY_NAME|CMD_NETWORK_COMMAND: 14:03:46 <dihedral> i dont get it :-S 14:04:21 <BiA|pavel-css> Belugas is anywhere aptch tutirial or sth? :/ 14:04:35 <dihedral> in the forums 14:04:42 <BiA|pavel-css> okay 14:04:43 <dihedral> on the wiki 14:05:11 <dihedral> Belugas: are you familiar with DoCommands? 14:05:21 <dihedral> to some extent... 14:06:42 <TrueBrain> [15:42] <dihedral> in a doCommand packet, received on the server, for changing the company name, the value in command.h is 56 <- 'value', very clear statement... still I have NO idea what you are talking about 14:07:08 <dihedral> do command 56 is the do command for CMD_CHANGE_COMPANY_NAME 14:07:25 <dihedral> or, the value of CMD_CHANGE.... 14:07:28 <TrueBrain> why are you even trying to find the numbers? It doesn't really matter, does it? :) 14:07:48 <dihedral> i am trying to disable changing such data for wwottdgd 14:07:52 <mikl> mmm, magic numbers :D 14:08:07 <dihedral> so 10 people in one company dont muddle around with name color face, etc for 36 hours 14:08:08 <TrueBrain> dihedral: just in the ChangeCompanyName, do a return CMD_ERROR 14:08:22 <TrueBrain> don't make it hard on yourself 14:08:28 <dihedral> i was hoping catch it before the command is cued 14:08:42 <TrueBrain> return CMD_ERROR at begin of command, and that is exactly what happens 14:08:42 <Belugas> BiA|pavel-css, it's not a matter of how patch works.... patch simply applies a patch. It's how to find WHY it did not patch, or better what are the errors. only then, you will be able to correct the code to make it correct. It means programming knowledge 14:08:51 <TrueBrain> the client can't do it, as it return an error 14:08:52 <dihedral> TrueBrain: so i am in DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) 14:08:56 <TrueBrain> and if someone bypasses it, the server stops it 14:08:57 <Belugas> dihedral, not at all, or very little 14:09:02 <TrueBrain> dihedral: don't 14:09:05 <TrueBrain> very simple: don't 14:09:09 <Phazorx> TrueBrain: sorry to bother, but will you have time to do a v10 with landing fees today 14:09:14 <TrueBrain> Phazorx: doubtful 14:09:30 <TrueBrain> Phazorx: I will do my best, but currently I have an argument with OODraw 14:09:48 <Phazorx> heh 14:10:30 <dihedral> TrueBrain: would it be easier if i made those buttons for a company 'dirty'? 14:10:40 <TrueBrain> dihedral: that too helps 14:10:40 <BiA|pavel-css> Belugas: if i know what @@ -218,7 +218,7 @@ or @@ -100,7 +100,7 @@ mean, then i could make my own patch file with correct rows and bottd will dont gimme any failed :/ 14:10:51 <TrueBrain> but add 'return CMD_ERROR;' at line 221 in misc_cmd.cpp 14:10:57 <TrueBrain> and you won't have any name changing during the game 14:11:12 <dihedral> thanks 14:11:21 <TrueBrain> dihedral: second step is to make the button grey 14:11:31 <dihedral> k 14:11:31 <glx> or hidding it 14:11:43 <TrueBrain> dihedral: never fiddle with raw commands, it is ugly, most of the time stupid, and not needed :) 14:11:53 <TrueBrain> now who here can help me with OODraw :( 14:11:53 <dihedral> heh :-) 14:12:04 <dihedral> thanks TrueBrain 14:12:07 <TrueBrain> np 14:13:34 <Belugas> BiA|pavel-css : http://en.wikipedia.org/wiki/Diff http://en.wikipedia.org/wiki/Patch_%28Unix%29 14:13:41 <TrueBrain> ha, found it :) 14:14:02 <Belugas> those numbers indicate the lines where the hunk in the diff starts 14:14:11 <Belugas> and a bit more 14:14:56 <TrueBrain> Phazorx: okay, I have like 15 minutes befor eI need to do some shopping, let me see if I can find where landing is done 14:15:30 *** Belugas [belugas@81.171.98.110] has left #openttd [] 14:17:13 <TrueBrain> k, Phazorx, how much for landing? 14:18:52 <dihedral> would it be possible to do landing on a 'days at airport' basis? 14:19:01 <dihedral> i was too tired to remember what we said yesterday :-D 14:19:07 <TrueBrain> dihedral: sigh, I hate to repeat myself: no 14:19:17 <dihedral> :-P 14:19:35 <Phazorx> TrueBrain: can it be fraction of running costs ? 14:19:45 <TrueBrain> would be unfair, I think 14:19:55 <TrueBrain> or, running cost 14:19:55 <TrueBrain> hmm 14:19:57 <TrueBrain> no, that is possible 14:19:59 <TrueBrain> let me look it up 14:20:05 <Phazorx> same for all 14:20:09 <dihedral> what about last profit? 14:20:17 <Phazorx> dihedral: that aint fair for sure 14:20:24 <dihedral> shy 14:20:25 <Phazorx> airports charge you based on cost, not income 14:20:28 <TrueBrain> I thought Phazorx ment that, that indeed is very unfair ;) 14:20:29 <dihedral> a good runing plane pays more 14:20:36 <Phazorx> dihedral: nope 14:20:37 <Phazorx> easrns more 14:20:38 *** Progman [~progman@p57A1E52D.dip.t-dialin.net] has joined #openttd 14:20:54 <dihedral> and therefor should pay more 14:20:59 <Phazorx> nope 14:21:03 <dihedral> nope? 14:21:04 <TrueBrain> dihedral: very unfair :) 14:21:06 <Phazorx> you are thingking about goverment taxes 14:21:11 <Phazorx> which are based on income 14:21:12 <TrueBrain> if my plane takes 1 year to go from A to B, it pays less :p 14:21:18 <Phazorx> airport fees are based on cost ofn service 14:21:51 <Phazorx> TrueBrain: 8% of running coastearly 14:22:00 <Phazorx> cuz 10 would be too much :) 14:22:03 <Phazorx> and 5 too little 14:22:28 <dihedral> and if a plane services to gloabl arports? 14:22:43 <Phazorx> no difference 14:22:52 <Phazorx> and it can only service at global airports 14:23:02 <Phazorx> TrueBrain: stopping is a problem right? 14:23:13 <BiA|pavel-css> sooo "@@ -'starting row','number of rows at start' +'starting row','number of rows after compile' @@" ??? 14:23:14 <TrueBrain> lol, something is slightly wrong... 14:23:20 <TrueBrain> 70k for landing.... 14:23:25 <TrueBrain> which is 10% of the running cost.... 14:23:31 <Phazorx> TrueBrain: errr 14:23:33 <dihedral> BiA|pavel-css: you dont write patches by hand 14:23:41 <BiA|pavel-css> i must :P 14:23:44 <dihedral> BiA|pavel-css: you change the code and use svn diff 14:23:47 <Phazorx> that doesnt sound right at all 14:23:47 <TrueBrain> Phazorx: that sounds wrong, and it is wrong :) 14:24:01 <BiA|pavel-css> ?? svn diff?? 14:24:04 <Phazorx> i'm looking at A380 - 239k/y 14:24:10 <Phazorx> should be around 20k per landing 14:24:18 <Phazorx> that's most expansive to maintain 14:24:22 <dihedral> BiA|pavel-css: do you have tortoise 14:24:25 <BiA|pavel-css> y 14:24:29 <glx> BiA|pavel-css: never modify a .diff/.patch by hand, unless you know what you do 14:24:40 <BiA|pavel-css> i know if what i have wrote is right 14:24:45 <dihedral> make patch and apply patch are the 2 options you want 14:24:50 <Phazorx> TrueBrain: actualy make it 5% :) 14:25:00 <Phazorx> cuz we have airmod to bump the costs 14:25:29 <BiA|pavel-css> anyone work with vs? 14:25:44 <Phazorx> BiA|pavel-css: most of us aer sane, hence no 14:25:57 <TrueBrain> lol, global company also has to pay :p 14:26:02 <TrueBrain> but gets the money too, so nothing happens :) 14:26:08 <Phazorx> TrueBrain: that'sfine :) 14:26:13 * dihedral envy's TB's amount patience 14:26:33 <TrueBrain> which? 14:26:58 <dihedral> nvm 14:26:59 <TrueBrain> 1.5M to land a plane 14:27:00 <TrueBrain> WHOHO! 14:27:04 <TrueBrain> smells like shit 14:27:05 <dihedral> LOL 14:27:14 <dihedral> depends for whom 14:27:24 <TrueBrain> v->GetRunningCost(); 14:27:30 <TrueBrain> one might suspects that that returns the correct number 14:27:54 <TrueBrain> hmm, it is, per year... 14:28:21 <dihedral> how about a precentage of the income from the cargo of that airport when delivered 14:28:40 <dihedral> which would in fact emulate passangers paying the airport fee 14:28:47 <dihedral> which is a precentage of ticket 14:28:54 <dihedral> no 14:28:56 <dihedral> it's no 14:28:58 <TrueBrain> dihedral: which doesn't happen in real life 14:28:59 <dihedral> forget it 14:29:08 <dihedral> it's a fixed fee right? 14:29:16 <TrueBrain> yes, depending on airport 14:29:19 <TrueBrain> and your relation with it 14:29:19 <Phazorx> fix fee per plane type 14:29:22 <TrueBrain> and time of landing 14:29:41 <TrueBrain> Phazorx: you are sure about the 5%? 14:29:43 <Phazorx> cuz it is servicve+dispatching fees+fuel+staff 14:29:45 <TrueBrain> isn't much... 14:29:58 <Phazorx> TrueBrain: we have airmod that bump running costs 14:30:02 <TrueBrain> landing at 0700 is cheaper than landing at 2000 ;) 14:30:04 <Phazorx> probably will be x4 14:30:13 <TrueBrain> k 14:30:15 <TrueBrain> then this works 14:30:22 <Phazorx> yeah 14:30:29 <TrueBrain> let me give a quick look at stopping.. 14:30:39 <Phazorx> A380 will pay ~1mil running and 50k per landing 14:30:48 <dihedral> that's good 14:31:11 <dihedral> is that charge added to running costs? 14:31:22 <dihedral> or deducted from air income 14:31:29 <TrueBrain> to the yearly income of course 14:31:36 <TrueBrain> running cost cna't change 14:31:56 <dihedral> for the paying client..., in the finance window 14:32:07 <TrueBrain> is added to Other 14:32:12 <dihedral> k 14:32:17 <TrueBrain> like Rail 14:32:23 <dihedral> ah 14:32:36 <Phazorx> for day 2 would be nice to include extra stats for economy overview 14:32:48 <Phazorx> so one can see how much they pay for provided services 14:33:33 <Ammler> btw, is it hard to remove the "notbuildingairport" for other companies, would like to see that in the final wwottdgd IN we are making tonight 14:33:59 <Phazorx> Ammler: that defies the point then 14:34:16 <TrueBrain> it might be more useful if you guys agree for once on things :p 14:34:49 <Phazorx> TrueBrain: my understanding w3as that it would be all land at all then 14:34:58 <Ammler> yep, I mean that... 14:35:00 <Phazorx> rather than global only 14:35:13 <dihedral> i thought clients will be allowed to have their own zone wide air service 14:35:13 <TrueBrain> Phazorx: your understanding of WHAT? 14:35:26 <TrueBrain> 3 people, 3 different ideas about one thing 14:35:33 <TrueBrain> while one person told me: only allow global to build airports 14:35:42 <TrueBrain> see, that is more clear, and leaves little room for interpertation :) 14:35:44 <Ammler> this airport thing is too less important 14:35:53 <dihedral> it's good 14:35:58 <Phazorx> Ammler: so leave it in hands of global 14:36:02 <Ammler> thats why we never discussed it clearly 14:36:04 <dihedral> meet at .admin? 14:36:18 <Phazorx> TrueBrain: my understanding was that if not only global builds airports they all become global 14:36:22 <Phazorx> and all can land at all 14:36:44 <TrueBrain> Phazorx: you told me that only Global should be able to build airports ;) And I have the logs to proof it! MWHAHAHAHA :) 14:37:00 <Phazorx> TrueBrain: i did 14:37:02 <TrueBrain> anyway, what ever, airport thingies are done: stop can't be done, only in hangar 14:37:06 <Phazorx> and that is desired 14:37:10 <Ammler> I guess, he asked you if that is possible 14:37:14 <TrueBrain> and fee is paid upon landing 14:37:24 <Ammler> not that you have to code it that way... :) 14:37:39 <TrueBrain> Ammler: sorry, my mistake, I will stop doing anything he asks if possible 14:37:45 <Ammler> your are coding too fast 14:37:46 <TrueBrain> Phazorx: v10 is up 14:38:05 <Ammler> omg 14:38:20 <Ammler> bugfix or new features? 14:38:33 <TrueBrain> Ammler: did you read anything I said? 14:38:38 <TrueBrain> or you just start typing blindly? 14:39:07 <Phazorx> TrueBrain: thank you much 14:39:25 <TrueBrain> Phazorx: I have at top 30 minutes of time today, so if you need anything else, think it through clearly, and just ask ;) 14:39:47 <Phazorx> TrueBrain: we shall test i guess 14:39:48 <Ammler> does mean, everything you told is in teh code, ok... 14:39:54 <Phazorx> but i'm quite happy about how it works 14:40:01 <TrueBrain> I like it too ;) 14:40:04 <TrueBrain> and airport fee is nice 14:40:11 <TrueBrain> too bad we didn't test docks and busstations ;) 14:40:25 <Ammler> i tested busstations 14:40:32 <TrueBrain> (remember, they are shared too!) 14:40:39 <Ammler> they are shared, no idea about fees 14:40:44 <TrueBrain> no fees 14:40:50 <TrueBrain> tram track most likely isn't shared 14:40:57 <Phazorx> TrueBrain: it is 14:41:01 <Ammler> they are shared since they are in 14:41:05 <Ammler> like roads 14:41:05 <TrueBrain> I wonder which PF takes care of that ;) 14:41:06 <dihedral> yep 14:41:13 <Phazorx> TrueBrain: yapf 14:41:19 <Phazorx> at least that's how it is set 14:41:23 <TrueBrain> Phazorx: but I only told it to ignore owner with rails :) 14:41:30 <Phazorx> oops 14:41:32 <TrueBrain> so I wonder if you can 'share' in trunk too :p 14:41:42 <Phazorx> well it wont be an issue 14:41:51 <TrueBrain> nah, but I was wondering :) 14:41:52 <Phazorx> since on that game busses/trams should never met 14:41:52 <Ammler> TrueBrain: tram tracks? 14:41:55 <TrueBrain> anyway, shopping time!! 14:42:13 <TrueBrain> enjoy the patch :) 14:42:25 <dihedral> thank you TrueBrain 14:42:29 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Remote host closed the connection] 14:42:34 <Ammler> indeed, thanks 14:42:45 <TrueBrain> :) 14:42:54 <TrueBrain> oh, and dihedral, let me know if you can't get the changecompanyname done and stuff 14:43:17 <dihedral> shall do, thanks 14:46:59 <glx> tram tracks are shared in trunk 14:52:37 *** Osai [~Osai@pD9EB6424.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:54:32 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 14:57:04 *** Belugas [belugas@81.171.98.110] has joined #openttd 14:57:06 *** mode/#openttd [+o Belugas] by ChanServ 14:58:19 *** Osai [~Osai@pD9EB7C70.dip.t-dialin.net] has joined #openttd 15:07:00 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 15:07:39 <Phazorx> TrueBrain: still here? 15:07:45 <TrueBrain> Phazorx: I am now :) 15:07:50 <TrueBrain> glx: tnx, clear feedback :) 15:07:52 <Phazorx> i got a stupid request 15:08:04 <TrueBrain> then without doubt you get a stupid reply 15:08:05 <TrueBrain> :P 15:08:07 <Phazorx> disable "plant trees of random type" button 15:08:40 <TrueBrain> ha, a typical: that I leave for the reader ;) 15:09:17 <Phazorx> TrueBrain: we will set the rules 15:09:24 <Phazorx> but i click that thing on autopilot 15:09:28 <Phazorx> so reading wont help much 15:09:34 <TrueBrain> no, I ment code-wise :) 15:10:19 <TrueBrain> you know, when learning to do something 15:10:28 <TrueBrain> they always leave those excursises? 15:10:32 <TrueBrain> for the reader to do? 15:10:36 <Phazorx> yeah :) 15:14:06 <TrueBrain> hmm, I can't count to 16 :s 15:15:05 *** Osai^2 [~Osai@pD9EB7612.dip.t-dialin.net] has joined #openttd 15:15:26 <TrueBrain> Phazorx: but in case you have troubles doing it yourself: http://devs.openttd.org/~truelight/wwottdgd_no_random_tree.diff 15:15:50 <Phazorx> is that one lince commented? 15:16:09 <Phazorx> i t6ihnk we have 3 versions of that patch already since each of me Ammler and dihedral did it :) 15:16:21 <TrueBrain> commented? 15:16:27 <Phazorx> ahh nm 15:16:31 <Phazorx> that is different :) 15:16:33 <Phazorx> thanks 15:16:38 <TrueBrain> and if you have it already, why you asked? :p 15:16:41 <dihedral> i never touched the trees... yet :-) 15:16:55 <dihedral> it does not work 15:17:06 <dihedral> we watched trees growing yesterday 15:17:13 <TrueBrain> this isn't tree growth 15:17:22 <TrueBrain> this is only random tree 15:17:54 <Ammler> dihedral, it works 15:18:12 <dihedral> oh - yes 15:18:14 <dihedral> compression 15:18:18 <Ammler> but the problem is, if you have already trees, the grow then 15:18:22 *** Osai [~Osai@pD9EB7C70.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:18:23 <dihedral> smae trees = better compression 15:18:41 <TrueBrain> lol, bullshit, the compression works on byte level 15:18:50 <Ammler> and growing means also grow to the next tile, it seems..., irght? 15:18:56 <TrueBrain> so: same height, same type, that helps :) 15:19:25 <TrueBrain> no trees, that helps too 15:19:30 <TrueBrain> but okay, blabla :) 15:20:14 <Phazorx> TrueBrain: when you plant they are same everything 15:20:21 <Phazorx> unless you do random 15:20:36 <Phazorx> when server plants they are random everything 15:20:39 <Phazorx> startring with localtion 15:20:57 <Phazorx> when i shaved the map from trrees it went from 2.5 to 750k 15:21:04 <Phazorx> 2.5M 15:21:22 <Phazorx> it looks less nice of course but you can still plant 15:21:46 *** mucht_work [~martin@143.50.125.77] has quit [Quit: Konversation terminated!] 15:31:58 *** Klanticus [~Klanticus@201-13-204-173.dial-up.telesp.net.br] has quit [Ping timeout: 480 seconds] 15:32:45 <Ammler> TrueBrain: when is last possible time, you can make the final wwottdgd build for us? 15:32:52 <Ammler> (compile farm) 15:32:53 <Phazorx> TrueBrain: as i recall you have a significant other coming tonight, can we make some arrangement for official binaries? 15:33:12 <TrueBrain> Phazorx: sure 15:33:21 <Phazorx> tomorrow night? 15:33:36 <Phazorx> if that wont be too much to ask... 15:33:49 <TrueBrain> gimme a time :) 15:33:56 <dihedral> 1800? 15:34:07 <Phazorx> after dinner :) 15:34:08 <dihedral> please not the questionmark :-) 15:34:11 <TrueBrain> gimme an url where the final patch will be for sure? 15:34:17 <TrueBrain> (I won't be able to access IRC :p) 15:34:40 <dihedral> we shall post it in http://wiki.openttd.org/index.php/WWOTTDGD1 15:34:44 <TrueBrain> k 15:34:53 <TrueBrain> I will start the binary around 20:00 tomorrow night 15:34:57 <Ammler> hmm, do we now include the GRF pack too? 15:34:57 <Phazorx> http://openttdcoop.ppcis.org/blog/files/devserver_archive/wwottdgd_in_final.diff ? 15:35:08 <Phazorx> Ammler: yes if we have the, 15:35:15 <TrueBrain> and check again around 12:30 saturday 15:35:41 <dihedral> Phazorx: i said we would post it on the wiki page... 15:35:47 <Phazorx> dihedral: kk 15:35:49 <TrueBrain> (btw, times are in CEST :)) 15:35:55 <dihedral> k 15:35:56 <Phazorx> most likely that url will work 15:36:00 <TrueBrain> Phazorx: k 15:36:56 <Ammler> oh yeah, btw dihedral, you have posted it other way in your blog... 15:37:09 <dihedral> ?? 15:37:12 <Ammler> 12:30 is UTC 15:37:27 <Ammler> so the game starts at 14:30 CEST 15:37:30 <dihedral> k 15:37:33 <dihedral> will fix, thanks 15:37:40 <Ammler> or did we change that? 15:37:48 *** skidd13 [~skidd13@p548A424F.dip.t-dialin.net] has joined #openttd 15:38:07 <skidd13> Hi 15:38:27 <Ammler> http://wiki.openttd.org/index.php/WWOTTDGD1#Start <-- included swatch time :) 15:39:59 <dihedral> hello skidd 15:42:22 <skidd13> Anyone in here who cares about the wiki? 15:42:22 <skidd13> IMO the http://wiki.openttd.org/index.php/Peter1138/Towngrowth_Challenge#Overview_generated_by_pts_for_OCS: is awfull 15:42:22 <skidd13> I'd prefer to change it to http://img514.imageshack.us/my.php?image=towngrowthchallengexz4.png 15:42:32 <skidd13> Hi dihedral 15:42:34 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 15:45:28 <skidd13> No one from the wiki admins here? 15:48:57 <Ammler> skidd13: isn't that opsolete since newindustries? 15:49:07 <Ammler> the newcargo thing I mean? 15:49:35 <skidd13> Nope I'm interested in the part of modifying the towns ;) 15:49:50 <skidd13> NewGRF towns 15:51:02 <Belugas> so do i 15:51:04 <Ammler> its something like a new cargo scheme 15:51:14 <Ammler> http://wiki.ttdpatch.net/tiki-index.php?page=ECSCargoTypes 15:51:34 <Belugas> no, it's something like a new gameplay 15:51:55 <skidd13> Belugas: agreed :) 15:52:14 <skidd13> But I miss the printing works in there ;) 15:52:36 * Belugas loves the community, village, township (and all) idea 15:53:29 <skidd13> :D The town size/economy stuff sounds realy interesting 15:53:41 * Belugas nods 15:53:59 <skidd13> So whats with the replacement of the graph? 15:54:01 <Belugas> like... waht can affect growth ... 15:54:08 <Ammler> hmm, don't get you, is that not just another http://george.zernebok.net/newgrf/newcargos/img/Cargo%20vectors%2015.png 15:54:12 <Belugas> graph? 15:54:54 <skidd13> ^^^^ http://wiki.openttd.org/index.php/Peter1138/Towngrowth_Challenge#Overview_generated_by_pts_for_OCS: to http://img514.imageshack.us/my.php?image=towngrowthchallengexz4.png 15:55:27 <Belugas> ammler, where do you see in your link the effets on towns? Please, read and understand the whole concept before commentingf 15:55:31 <skidd13> or is it called flow chart? 15:55:47 *** Farden [~jk3farden@AMontsouris-156-1-23-120.w90-2.abo.wanadoo.fr] has joined #openttd 15:55:57 <Belugas> ho... i see... 15:56:06 <Belugas> does the same, isn't it? 15:56:28 <Phazorx> Ammler: get to the grf authoring :) 15:56:34 <Phazorx> and dont argue with devs :) 15:57:20 <skidd13> Belugas: yup, but mine fits a bit better in the layout and uses colors to differ the stuff better 15:57:52 <Belugas> agreed. but i would ask peter1138, if i were you. 15:57:52 <Ammler> so you only dislike the graph, sorry then... 15:58:04 <Belugas> ? 15:58:36 <skidd13> @seen peter1138 15:58:36 <DorpsGek> skidd13: peter1138 was last seen in #openttd 5 weeks, 5 days, 1 hour, 7 minutes, and 31 seconds ago: <peter1138> _minime_, looks good to me 15:58:47 <skidd13> Belugas: Haha ;) 15:58:53 <Belugas> Ammler : Is an apple the same as an orange? no. That's the point 15:59:10 <Belugas> skidd13, i know, but i do know that his email address is still active ;) 16:04:24 * Belugas resumes his work on moreairports 16:04:41 <Ammler> skidd13: you are working ont that? 16:05:02 <Ammler> is that all possible with newgrf? 16:05:15 <skidd13> Ammler: what are you talking about? 16:05:25 * Belugas skidd13 16:05:26 <Ammler> this wiki page 16:06:18 <Ammler> that needs much codechange too 16:07:16 <skidd13> I'm thinking in what direction the development of OpenTTD could go. Nothing less or more. 16:07:36 <hylje> roadmaps have the general image 16:07:46 <hylje> then contributions and on-a-whim patches there and here 16:08:07 <Belugas> are roadmaps the work of devs? 16:08:23 <Ammler> not? 16:08:25 <hylje> i have no idea 16:08:38 <hylje> but i doubt that they're up for nothing either 16:09:17 <skidd13> hylje: sure. But there is a huge space between the raodmaps and to what OpenTTD could raise. ;) 16:09:27 <Belugas> let see... roadmap for 0.7 : only dev who contributed : peter1138 16:09:34 <Belugas> says it all, don't you think? 16:09:42 <hylje> i suppose 16:09:53 <Belugas> oh.. and Rubidium too, at the top 16:09:58 <Ammler> but this wiki page is not "just" a direction, it more.. 16:10:03 <hylje> so its just the on-a-whim stuff from devs and user contributions 16:10:28 <Ammler> seems very detailed and specific.. 16:10:52 <hylje> 's not a commercial project so its fairly fine 16:12:50 *** ln- [~lauri@fedora.fi] has joined #openttd 16:16:14 *** Wezz6400 [~Wezz6400@145-118-109-253.fttx.bbned.nl] has joined #openttd 16:22:22 *** |Bastiaan| [~kvirc@77.60.199.137] has quit [Ping timeout: 480 seconds] 16:41:42 *** Starbud [~Starbud@c-ba87e455.44-0016-74657210.cust.bredbandsbolaget.se] has joined #openttd 16:42:16 *** Starbud [~Starbud@c-ba87e455.44-0016-74657210.cust.bredbandsbolaget.se] has quit [Quit: Starbud] 16:58:38 *** dihedral [~dihedral@dslb-084-057-250-070.pools.arcor-ip.net] has quit [Quit: bye] 16:59:12 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 17:01:20 *** Wolf01 [~wolf01@host180-238-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 17:01:25 <Wolf01> hello 17:06:46 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:06:49 *** mode/#openttd [+o Bjarni] by ChanServ 17:11:12 *** smoovi [smoovi@e178237032.adsl.alicedsl.de] has joined #openttd 17:11:25 <ln-> ciao a tutti 17:11:42 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has quit [Remote host closed the connection] 17:14:37 <Wolf01> buonasera ln- ;) 17:15:09 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 17:15:11 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 17:15:45 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 17:15:45 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has quit [Read error: Connection reset by peer] 17:15:47 *** mode/#openttd [+v glx|away] by ChanServ 17:16:12 *** glx is now known as Guest532 17:16:13 *** glx|away is now known as glx 17:16:47 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 17:23:38 *** Guest532 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 17:24:11 <ln-> questa Ú una sera silenziosa. 17:24:42 <Wolf01> that's not a sentence to say in public 17:24:50 <Wolf01> we use it for farts 17:24:52 <Wolf01> XD 17:25:00 <ln-> wtf? 17:25:02 <ln-> that's pervert 17:25:06 <ln-> +ed 17:25:14 <Wolf01> ah sorry, i missed a word 17:25:36 <Wolf01> i meant "questa era silenziosa" 17:27:03 *** AntB [~AntB-UK@81.140.68.60] has joined #openttd 17:28:48 <Wolf01> uhm.. you run out of patches for trunk eh? three days - two commits :/ 17:29:24 <AntB> lol 17:29:35 <Belugas> price of real life :( 17:29:37 <Belugas> all affected 17:30:35 <Wolf01> we inaugurated our new office today :D 17:30:58 <hylje> yay 17:31:37 <Belugas> happy for you :) 17:36:19 <Eddi|zuHause3> yeah, i was also infected with real life... 17:37:04 <Wolf01> i'm vaccinated ;) 17:38:47 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:41:00 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 17:54:04 *** egladil [~egladil@83.233.184.124] has joined #openttd 17:57:59 *** Progman [~progman@p57A1E52D.dip.t-dialin.net] has quit [Remote host closed the connection] 17:58:10 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Ping timeout: 480 seconds] 17:58:12 *** De_Ghosty [~c4command@141.117.176.240] has joined #openttd 17:59:08 <Ammler> Belugas: I like to ask you something about Action0, but now the wikki of Pikkabird isn't reachable 17:59:35 <ln-> Wolf01: c'Ú pollo compatibile con con pizza? 17:59:39 <ln-> -con 18:00:07 <Ammler> but it is so, if you like to change general variables, Action0 Feature 08, you need to load the GRF before start? 18:01:31 <Wolf01> ln- that doesn't mean anything 18:01:47 <Ammler> (maybe someone else does know that too?) 18:02:48 <ln-> Wolf01: are you saying my italian skills are a little... not good? 18:02:52 <Ammler> I mean this grf: http://users.tt-forums.net/pikka/wiki/index.php/Modified_Building_Costs 18:02:53 <Belugas> load grf before start? why? the grf will work fine, as it is already the case... 18:03:15 *** De_Ghosty [~c4command@141.117.176.240] has quit [Remote host closed the connection] 18:03:16 <Belugas> it will be interpreted when you'll start a new game, for example 18:03:21 <Ammler> but you can't load the grf on a running game 18:03:31 <Ammler> well, you can, but it won't affect 18:03:36 <Belugas> that is not really wise to do... 18:04:13 <Ammler> To rise builing costs on a running game? 18:04:25 <ln-> Wolf01: is chicken compatible with pizza? 18:05:07 <Wolf01> so you wanted to say: "il pollo Ú compatibile con la pizza?" 18:05:11 *** KritiK [~Maxim@78-106-139-133.broadband.corbina.ru] has joined #openttd 18:05:48 <Belugas> technically, i think you can, but it's been a while, i cannot be sure. 18:05:52 <ln-> hmm, yes, i thought it could require definite articles. 18:05:54 <Belugas> just that it is not wise to do so 18:06:41 <Ammler> I'll try it with current trunk, maybe it has changed or I had it wrong in mind 18:08:21 <ln-> Wolf01: so is it? 18:08:39 <Wolf01> yes 18:10:53 *** Wolf01 is now known as Wolf01|AWAY 18:12:23 *** Maedhros [~jc@host86-136-160-233.range86-136.btcentralplus.com] has joined #openttd 18:12:44 <Ammler> Belugas: yes, its same as with difficult settings 18:14:11 <Ammler> hmm, but you can change running costs in a running game? 18:14:37 *** Peakki [antti@cs181247045.pp.htv.fi] has joined #openttd 18:15:16 <Belugas> easiest way to know: test it 18:16:08 <skidd13> TrueBrain: are you outa there? 18:16:17 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 18:18:38 <Ammler> yep, I guess its a bug... 18:19:18 <Ammler> you can't change running costs on a running game over difficulty settings 18:19:51 <Ammler> I have runned a bus, he lost 120 in one month 18:20:04 <Ammler> same on high and low 18:20:05 <skidd13> TrueBrain: -> http://bugs.openttd.org/task/1341 What do you think of the concept? 18:20:19 <skidd13> good night 18:20:32 *** skidd13 [~skidd13@p548A424F.dip.t-dialin.net] has left #openttd [] 18:22:03 *** Wolf01|AWAY is now known as Wolf01 18:26:13 *** blue_ [~chatzilla@cmnz-4db300a0.pool.einsundeins.de] has joined #openttd 18:26:14 <Belugas> prove me it is a bug... show me where it is written it should do so... do not mix personal wishes with system behaviour 18:26:35 <Belugas> or even better, give me a fix! 18:27:15 <Hendikins> Bjarni: Loving my railway job :P 18:27:26 <Belugas> if i remember correctly, you cannot change difficulty settings while game has started 18:29:32 <Ammler> Belugas: the fix would be, grey out running costs :) 18:29:45 <Ammler> like other switches of that window 18:29:46 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 18:30:22 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 18:30:26 <Ammler> I know it now, but its not clear... 18:31:03 <Belugas> he? 18:31:09 <Ammler> Cost of construction i.e. is "greyed" out... 18:31:11 <Belugas> care to expand? 18:32:23 <Ammler> I just liked to be sure, that it is so, not that I am doing something wrong..., If you tell, its meant to be so, its fine for me. 18:33:15 * Belugas will look at it tonight 18:33:40 *** Osai [~Osai@pD9EB56B2.dip.t-dialin.net] has joined #openttd 18:34:22 <Ammler> Its possible to change it with converting to scn and load that... 18:35:05 <Ammler> at least Phazorx told me, did not test that self. 18:36:46 <Phazorx> it is possible to rename sav to scn and load it in enditp 18:36:57 <Phazorx> it does maintain most things that we care about 18:38:07 *** Osai^2 [~Osai@pD9EB7612.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:38:46 *** Hendikins is now known as Hendikins|Work\CBR 18:39:07 <Bjarni> <Hendikins> Bjarni: Loving my railway job :P <-- that's great 18:39:20 <Bjarni> nobody tried to kill you yet :D 18:39:34 <hylje> :o 18:40:01 <Bjarni> he risk meeting passengers 18:40:19 <Bjarni> and with the precision of the trains these days... 18:40:21 <Phazorx> Ammler: is fountain thing really working? 18:40:53 <hylje> ive noticed the other day the timetable signs getting firmware upgrades 18:40:56 <Ammler> no idea, didn't test them 18:41:11 <Ammler> like to hold them as surprise for myself :) 18:42:00 <Phazorx> i wonder what does it replace as it is visible in ttrs 18:42:04 <Phazorx> cuz i cant find any 18:42:10 <Phazorx> perhaps it is time based? 18:42:25 <Ammler> hmm, maybe you need default houses too 18:42:29 <Bjarni> hylje: nice... we have some signs that looks like they don't have firmware (due to age)... those are funny when they fuck up 18:42:39 <hylje> :D 18:42:49 <hylje> .. pics? 18:42:54 <Bjarni> it's a set of prewritten signs that they can switch between 18:43:31 <hylje> i like those flappy signs 18:43:33 <Bjarni> if they go out of sync they can display that the next train goes to a station and will not stop between A and B where A and B aren't on the line to the end station 18:43:36 <hylje> flapflapflapflapflap 18:43:42 <Bjarni> and A and B aren't on the same line either 18:44:03 <hylje> haha that sounds great 18:44:06 <Bjarni> <hylje> flapflapflapflapflap <-- yeah... something like that 18:44:41 <Bjarni> come to think about it I think they actually updated the inside of those signs 18:44:45 <hylje> amusing out-of-sync stuff would be "Train to A (does not sotp at A) 18:45:11 <Bjarni> that can't happen 18:45:43 <Bjarni> the destination of a train will always be the end of a line and the non-stop sign does not contain any end of line stations 18:45:51 <hylje> well 18:46:21 <hylje> i thought it could be like here where local-area rails may have two alternating train lines going in them 18:46:32 <hylje> with the other stopping more often and terminating earlier oto 18:46:42 <Bjarni> I like this one: it said 8 minutes until next train.. the train arrived 3 minutes later and it counted down in a linear scale so it just had a multiplier on the timescale 18:46:49 <Bjarni> and it did that to all the trains 18:46:52 <hylje> haha 18:47:32 <Bjarni> I didn't get any good explanation to why it did that though... it just did 18:47:35 <mikl_> Bjarni: a bit too realistic, isn't it :) 18:47:37 <hylje> i havent seen stuff fuck up 18:48:03 <mikl_> oh, I miss Copenhagen :) 18:48:04 <Bjarni> I once saw that the screen put "cancelled" on the wrong train 18:48:10 <hylje> oh wait 18:48:10 <Sacro> i love the flapflapflap train signs 18:48:14 <hylje> yes i have 18:48:21 <Bjarni> but I think that was a human input error 18:48:21 * Sacro pulls some semaphore levers 18:48:40 *** blue_ [~chatzilla@cmnz-4db300a0.pool.einsundeins.de] has left #openttd [] 18:48:40 <hylje> the station where i go through pretty often has a screwy local are timetable sign 18:48:58 <hylje> it sometimes fails to update the pixels 18:49:12 <Wolf01> i think that newindustries make the game really hard to play, there isn't the classic replacement of industries where industries were generated during gameplay.. with newindustries they close only :/ (i don't mean that the patch is bugged or doesn't work, maybe it is so, but i think that the grf sets aren't so much balanced) 18:50:15 *** fjb [~frank@Wbfd1.w.pppool.de] has joined #openttd 18:50:16 <Sacro> hmmm 18:50:20 <fjb> Moin 18:50:20 <Sacro> can i send 2 trains together 18:50:24 <Sacro> or will it upset the next signalbox 18:50:34 <Wolf01> oh, and i think i found a bug, now in the map appeared an oil rig.. which should be replaced by fishing grounds 18:50:57 <Sacro> oh grr 18:51:05 <Sacro> raised the signal rather than switching the points 18:51:08 <Sacro> 29 levers confuse me 18:51:09 <Belugas> not a bug, Wolf01 18:51:15 <fjb> Fishing grounds are labeled oil as rigs. 18:51:15 <Belugas> it is just a limitation 18:51:22 *** ITSBTH [~chatzilla@host-81-191-171-43.bluecom.no] has joined #openttd 18:51:52 <Belugas> Fishing Grounds are NOT labeled as Oil Rigs 18:52:06 <Belugas> it is the STATION that is still annoted as oil rig 18:52:08 <Bjarni> http://banebilleder.dk/Hundige_Hilleroed/12a-Koebenhavn%20H.JPG <-- notice the small signal with the big white thingie on it.... it's special... guess why it's there :) 18:52:20 <Belugas> the station that is linked to the industry 18:52:30 <fjb> Oh, sorry, that's what I tried to say. 18:52:30 <hylje> i have no idea 18:53:31 <Bjarni> ok, anybody else? 18:53:47 <fjb> Bjarni: maybe a signal for shunting. 18:55:45 <Bjarni> it is, but that's not why it has that white thingie on it 18:55:58 <Bjarni> normally the shunting signals don't have that 18:56:22 <Sacro> oh dear... screwed the trains up 18:56:40 <fjb> Hm, for better visibility? You can see smething like that around some traffic lights in germany., 18:56:56 <fjb> something 18:57:14 <fjb> Sacro: What happened? How many are dead? :-) 18:57:26 <Sacro> fjb: none, damned interlocking 18:57:54 <Bjarni> the issue is... they placed the signal like they usually do (on the ground) and a train driver passed it while he looked into the air where he usually see regular signals so he passed it at danger, then they moved it up and a guy who were used to look for shunting signals on the ground passed it 18:58:03 <Bjarni> now it's in the middle and it's clearly marked 18:58:23 <Bjarni> for some reason the normal signals works everywhere else but not at this particular spot :P 18:58:30 <Bjarni> don't ask me why :P 18:58:43 <fjb> Could be the direction of the sun. 18:59:31 <hylje> stupid drivers 19:00:49 <Bjarni> somehow it's a tricky place because the next row of signals are in the air even though they can be used as shunting signals 19:01:02 <Bjarni> but still... 19:01:19 <fjb> I did a bad thing and added a new tramset to a running game. Now the running costs of the trams are very high. Is there a chance to set them to a normal level? 19:02:02 <Brianetta> http://www.outdoorsmagic.com/gallery/image.asp?uabn=1787&UIN=11197&Position==2&sp=&v=8 19:02:12 <fjb> Bjarni: Somethings just don't work. It is relly complicated how the eyes an brain interact to generate a picture. 19:02:38 <Bjarni> http://togfoto.dk/ytog/y3.jpg <-- err... I have a picture of the same station with the same trains placed at the same locations.... taken from the same angle 19:02:46 <Bjarni> the only real difference is the people 19:03:03 <Bjarni> I recall the station to be more or less empty when I was there 19:03:05 <fjb> Brianetta: I would not trust that bridge. It reminds me of Indiana Junes. 19:03:05 <hylje> i suppose the trains get there routinely 19:03:20 <Brianetta> fjb: http://www.outdoorsmagic.com/members/images/28143/gallery/bridge_of_doom.JPG 19:03:45 <hylje> Brianetta: awesome 19:03:48 <Bjarni> they had a "bridge" like that in Sweden last year 19:03:57 <Brianetta> http://www.outdoorsmagic.com/forum/forummessages/mps/dt/1/UTN/19531/last/1/V/8/SP/ 19:04:00 <Brianetta> That's the forum thread 19:04:06 <Bjarni> a train passed it and reported the track as "impossible to pass" even though it just did 19:04:16 <Bjarni> it was a rainy season 19:04:24 <fjb> Brianetta: I hope she wears underwear. :-) 19:04:27 <Brianetta> Bjarni: It happened to the Tyne and Wear Metro last week 19:04:34 <Brianetta> A mine collapsed, leaving just track 19:04:50 <hylje> Brianetta: :o 19:05:12 <Bjarni> actually it happened in Denmark this year, but not that extreme 19:05:36 <Bjarni> it also happened to some vintage railroad near Wales this year 19:05:41 <Bjarni> and some railroad in Texas 19:05:46 <Bjarni> all due to heavy rain 19:05:49 <Bjarni> hmm 19:06:00 * Bjarni wonders what he just deleted with a typo 19:06:00 <hylje> Brianetta: the people in that site are silly! 19:06:12 <Brianetta> hylje: We certainly are. 19:06:44 <Bjarni> the list of directories is now shorter and I saw the animation of one of them go, but I really wonder what it was 19:07:22 <Bjarni> well, OpenTTD is still there so I will survive 19:08:05 <Bjarni> oh now I know 19:08:12 <Bjarni> not important 19:08:20 <Bjarni> in fact I never used it 19:12:34 *** raimar3 [~hawk@p5489C366.dip.t-dialin.net] has quit [Quit: Leaving] 19:13:08 <Belugas> fjb : open up the vehicle window 19:13:14 <Belugas> ctrl+clik the eye 19:13:25 <Belugas> that's all you need to do to follow up the vehicle... 19:14:33 <fjb> Belugas: That'S great, thank you. 19:15:50 <fjb> Now I can delete my question in the forim. 19:15:51 <Belugas> don't thank me, thansk stevenh ;) 19:16:30 *** smoovi [smoovi@e178237032.adsl.alicedsl.de] has quit [Quit: #idlerpg] 19:16:44 <fjb> Belugas: Ok, I have another problem with OpenTTD. I will find some thing for you. 19:17:20 <Bjarni> you don't have to search for stuff to take our time 19:17:29 <Bjarni> we are pretty good at finding stuff like that ourselves :P 19:18:59 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 19:19:14 <Phazorx> do TTRS fountains require some conditions for appearing? 19:19:18 <fjb> Bjarni: I'm always eager to help. :-) 19:20:15 <Belugas> fjb, don't rush, take your time and don't forget to search for answers yourself on forums and google ;) 19:20:19 <Belugas> Phazorx, i have no idea 19:20:33 <fjb> Is there a way to adjust the running cost of a vehicle set in a running game? 19:20:43 <BiA|pavel-css> Belugas: can i setup somewhere that, VS will show me number of row? 19:21:07 <Belugas> the hell if i know what you are talking about 19:21:11 <fjb> Belugas: I usually search for the answers first. But I misread something there. 19:21:52 <BiA|pavel-css> Belugas i need that, Visual Studio will show me numbers of rows ... 19:22:04 <Belugas> what rows???? 19:22:10 <BiA|pavel-css> in code 19:22:14 <BiA|pavel-css> line 19:22:50 <Belugas> ho... the number of the line you are at... 19:23:05 <fjb> You should not center the view on a plane that curves over an airport. Where is the paper bag? 19:23:39 <BiA|pavel-css> so ... i must click :( 19:23:43 <Belugas> i don't remember where it is, but i know there is a settingfor that BiA|pavel-css. search in the options, or in the gutter setting... 19:23:52 <Belugas> or use another editor than VS's one 19:24:11 * Belugas goes back to work 19:24:25 <BiA|pavel-css> i dont have any other ... only notepad ... but he dont understand "enter" 19:24:35 <Maedhros> http://www.tt-forums.net/viewtopic.php?f=31&t=34608 :o 19:24:45 <Maedhros> well there's one i've never heard before... 19:24:55 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 19:27:20 <fjb> BiA|pavel-css: http://www.vim.org/ or http://cream.sourceforge.net/ 19:30:03 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Remote host closed the connection] 19:32:04 <Belugas> or notepad2 or notepad++ (googling for address) 19:32:43 <hylje> i do gui programming in vim 19:33:07 <fjb> 8-) 19:33:12 <Maedhros> i do all programming in vim 19:33:19 <hylje> that too 19:33:24 <hylje> but gui emphatised 19:33:30 <Maedhros> and now i'm writing my thesis in it too ;) 19:33:34 <hylje> te? 19:33:36 <hylje> tex? 19:33:39 <Maedhros> mmhmm 19:33:53 <Maedhros> well, latex, strictly speaking 19:33:59 *** blue_ [~chatzilla@cmnz-4db300a0.pool.einsundeins.de] has joined #openttd 19:34:20 <BiA|pavel-css> oh, i should try Zend than 19:34:21 <Belugas> BiA|pavel-css: http://www.cs.uky.edu/~keen/115/howto/howtoshowlinenumbers.html Before asking, at least... make the effort of searching... 19:34:41 <Belugas> yahoo : "visual studio show line numbers" 19:34:45 <Belugas> fucking easy... 19:34:53 <BiA|pavel-css> hmm, ty 19:36:41 *** redmonkey [~redmonkey@p54A06E07.dip.t-dialin.net] has joined #openttd 19:37:57 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 19:39:55 <Belugas> Eddi|zuHause3 : Can you repost the screenshot in english, this time, please? 19:39:55 <Phazorx> Maedhros: got a second? 19:40:09 <Maedhros> Phazorx: that depends on what you're about to ask me ;) 19:40:22 <Phazorx> Maedhros: TTRS related question 19:40:30 <Eddi|zuHause3> Belugas: i said what's on it in the text, do you really need more? 19:40:52 <Belugas> hem... 19:41:04 <Belugas> perhaps? 19:41:05 <Belugas> lol 19:41:06 <Phazorx> we are trying to use it with 0 0 0 0, 1st 0 disabled default building... we have fountain replacement, which is default building, that gets disabled if ttrs is used with 1st param of 0 19:41:16 <Belugas> no, i guess it wold be fine 19:41:23 <Phazorx> can something be done on grf level to make that grf still appear? 19:41:32 <Phazorx> but w/o rest of original buildings 19:41:40 <Maedhros> Phazorx: you mean you've replaced the fountain graphics, presumably with an action A 19:41:43 <Maedhros> ? 19:41:49 <Phazorx> Maedhros: presumably 19:42:06 <Maedhros> then no. just define a new building type with the fountain graphics 19:42:45 <Eddi|zuHause3> "not enough cash"... grmbl 19:42:54 <Phazorx> err... i might need more quidance than that 19:43:07 <Phazorx> particualar action perhaps so i can look at spec? 19:43:25 <Maedhros> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Houses - you'll need an action 8, at least 19:43:33 <Belugas> action 00, 01, 02, 03, 08 19:43:37 <Maedhros> umm, property 8, that is 19:43:39 <Phazorx> oh boy 19:43:52 <Belugas> 01,02,03 if ou define your onw gfx 19:44:04 <Phazorx> there is a sprite we want to use 19:44:05 <Belugas> otherwise, what Maedhros said 19:44:15 <Maedhros> Phazorx: this way is actually easier than editing ttrs3, trust me ;) 19:44:28 <Phazorx> i do trust you 19:44:35 <Phazorx> i just dont do any grf work 19:44:42 <Phazorx> so i have to pass it along to someone else :) 19:44:44 <AntB> anybody want to tell me how to define it as a new sprite then? 19:44:56 <AntB> already here phazor :P 19:45:02 <Phazorx> perfect :) 19:45:04 <Maedhros> AntB: we just did :p 19:45:19 <Phazorx> thgergo, tune in too plz 19:45:20 <AntB> good point... 19:45:20 <Belugas> why don't you take the opportunity to start doing grf? there is always a good time to start 19:45:48 <Phazorx> Belugas: i tihnk antb just followed same line and he is already way ahead 19:46:07 <Phazorx> and in mean time i can try to add some sanity to 30Kb of patches we have to deal with now 19:46:53 <AntB> in all honesty, i haven't a clue about half the NFO file for my party square thing 19:46:58 <Phazorx> Belugas: and it looks complex and interesting 19:47:02 <thgergo> im watching 19:47:22 <Phazorx> so i'd rather get acustomed to what it is and what it can do before actualy doing soemthing 19:47:35 <Phazorx> thgergo: you got the gist of it i hope :) 19:47:47 <thgergo> well, ill try to get a proper grf for it 19:49:04 <AntB> what order do i need to put the actions in? 19:49:17 <Maedhros> 08, 00, 01, 02, 03, preferably 19:49:32 <AntB> kk 19:49:33 <fjb> Why does everybody make that short train stations? I have been told my 11 tiles long stations are unrealistic monster. :-( 19:49:47 <Phazorx> can town zone be changed too ? 19:49:57 <Maedhros> yes 19:50:10 <Maedhros> (if you mean which town zone the fountain appears in) 19:50:11 <Phazorx> AntB: set it to be in burbs then plz - we'll have more of it 19:50:19 <Phazorx> and more visible :) 19:50:34 <AntB> well we wouldn't be able to see it in the middle of sky scrapers :P 19:50:52 <Phazorx> AntB: by defualt it will try to be in most downtown 19:51:20 * AntB settles in for many hours of trying to figure out NFO code 19:51:39 <Phazorx> ia it really that bad? 19:51:39 <Eddi|zuHause3> did i ever mention i love the new foundations? 19:52:30 <AntB> theres not enough examples and lists on the wiki for my liking 19:52:48 <Rubidium> Eddi|zuHause3: I haven't heard it from you, but then again, I'm missing quite a lot of what's being said here ;) 19:53:02 <fjb> Eddi|zuHause3: Me too! And it looks like your dream about rivers may come true. 19:53:16 <Phazorx> 0..4 1,2,4,8,10 which town zone(s) the building can be built in << that should be 16 not 10 i presume ? 19:53:32 *** redmonkey [~redmonkey@p54A06E07.dip.t-dialin.net] has quit [Quit: quit] 19:53:48 <Maedhros> Phazorx: nope, that hexadecimal 19:53:54 <Maedhros> *that's 19:54:03 <Phazorx> so it is 16 nm then 19:54:15 <Phazorx> 1F = everywhere ? 19:54:44 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 19:59:13 <Phazorx> Maedhros: relevant question 19:59:33 <Phazorx> setting ttrs 1st param to 1 and then moving date back - can it contribute to strane behavior 20:00:30 <Maedhros> possibly, but to be honest i have no idea 20:01:15 *** Peakki [antti@cs181247045.pp.htv.fi] has quit [Quit: LÀhdössÀ] 20:02:02 <Phazorx> Maedhros: i'm refering to http://bugs.openttd.org/task/1335 20:02:22 <AntB> do i need to use a00 p07 or a00 p08 does anybody know? 20:02:43 <Rubidium> yes 20:02:51 <AntB> which one? 20:02:59 <Rubidium> got no idea 20:03:01 <Eddi|zuHause3> and once again i meet the limits of presignals... 20:03:04 <Rubidium> but somebody will know 20:03:17 <Phazorx> AntB: Maedhros were mentioned A8 20:03:18 <AntB> oy... 20:03:53 <AntB> there isn't A8 for the property 20:04:27 <AntB> stuff it, play/headache time :D 20:08:03 <fjb> Why do the road / railroad crossings stop the traffic that late? 20:08:32 <AntB> no idea but one of many pennies has just dropped with me 20:08:48 <Maedhros> AntB: this might help: http://paste.openttd.org/263 20:08:59 <Maedhros> it's completely untested, but it should give you something to go on 20:09:01 *** dihedral [~dihedral@dslb-084-057-250-070.pools.arcor-ip.net] has joined #openttd 20:10:36 <AntB> umm... :) thats just confusing to me 20:10:59 <dihedral> hello 20:11:17 <AntB> hi dihe 20:11:32 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 20:11:53 <AntB> do i use a new psuedo sprite for each property i change? 20:12:08 <Maedhros> you can, but you don't need to 20:12:14 <AntB> ok 20:12:56 <AntB> does the ID number matter? or can that be anything? 20:13:48 <Maedhros> it can be anything, since it's local to this grf 20:14:01 <Maedhros> it'll get translated by openttd into something it can use 20:14:21 <AntB> phew :D sorry about all the questions btw, but I gotta start somewhere :D 20:14:55 <Maedhros> that's fine - it took me a long time to work out how to start writing grfs :) 20:15:07 *** ITSBTH [~chatzilla@host-81-191-171-43.bluecom.no] has quit [Read error: Connection reset by peer] 20:15:08 <Maedhros> ...and that was after i'd added a fair amount of newgrf support to openttd! 20:15:35 <Belugas> big difference between following specs and writing gfs :D 20:15:46 <Maedhros> yeah :) 20:15:57 <AntB> lol 20:16:33 <AntB> at a guess, i don't need property 8 (subsitute building type) 20:16:43 <Belugas> wrong 20:16:46 <Belugas> you must 20:16:46 <Maedhros> yeah, that's the one property you *do* need 20:17:02 <AntB> ok :D 20:17:18 <Belugas> all the newhouses sytem is based on copying properties of an old house 20:17:28 <Belugas> so it is mandatory 20:17:57 <Belugas> if yu want to make it so that the "source" house will be replaced by yours, yo set prop 09 for that purpose 20:18:19 <Belugas> otherwise, you'll have both houses available, the copy and the source 20:18:34 <Belugas> and as a bonus, it is the same system with newindustries 20:18:42 <Maedhros> although in this case ttrs3 will have already disabled the source 20:18:46 <Belugas> see, newgrf ARE easy! 20:18:58 * dihedral waves to Belugas 20:19:05 <Belugas> true... was talking in general :) 20:19:09 <AntB> thats good if i ever go for industries, and Belugas... yea... 20:20:31 <AntB> i dont even know what i'm subsituting tbh 20:21:50 <Maedhros> if you've got the source code, there's a landscape.html file in the docs directory - that'll tell you about the existing house ids 20:22:06 <Maedhros> there's one on the net somewhere too, but i can't remember where atm 20:22:23 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 20:22:57 <Belugas> http://wiki.ttdpatch.net/tiki-index.php?page=DefaultHouseProps 20:22:58 <Belugas> there 20:24:27 <Wolf01> http://wolf01.game-host.org/OTTD_related/multiple_newspaper_item.PNG 20:24:29 <Maedhros> thanks Belugas :) 20:24:30 <dihedral> AntB: you could simply replace the church :-P 20:24:41 <AntB> church is only 1 per town 20:24:46 <dihedral> true 20:24:50 <AntB> that much i do know :D 20:24:51 <dihedral> if that ata ll 20:24:57 <dihedral> theatres 20:25:03 <Wolf01> i'm getting multiple "new vehicle" news for the same vehicles 20:27:19 <Maedhros> are you sure there's only one vehicle type? i seem to remember one set using 3 identical maglevs - one for each cargo 20:27:40 <ln-> Bjarni: what are you going to do to ensure that your photo will be in the history books of the 2100's? 20:28:02 <Wolf01> these are the last 2, in the list i can see only one maglev of this type and the messages were at least 5 20:29:08 <Wolf01> at least, the first 2 might be the other 2 types, but the last 3 have the same picture 20:29:33 <Phazorx> how's tunnel price calculated? 20:29:41 <dihedral> uh Bjarni: i noticed that starting ./openttd -n <host> muddles up the picture... 20:29:50 <dihedral> on a mac that is 20:31:42 <Maedhros> Phazorx: for every tile, it costs _price.build_tunnel + (however much has accumulated already / 8) 20:32:09 <Phazorx> Maedhros: only length 20:32:21 <Phazorx> no efffect on height ? 20:32:30 <Maedhros> no 20:35:46 <fjb> Is the format of the save file documented anywhere? 20:36:38 <glx> in source 20:36:39 <Maedhros> saveload.{h,cpp} may well be your best bet 20:36:47 <dihedral> when i start ./openttd -n localhost (i am running a server locally) i get http://pub.dihedral.de/openttd/bad_video_driver.png 20:37:01 <dihedral> on a mac - as one can see 20:37:36 <fjb> glx: Why did I know that answer? :-) 20:37:43 <Maedhros> dihedral: what happens if you start it with -d drv=9 ? 20:38:06 <dihedral> it works as long as i dont use -n <host> 20:39:15 <AntB> what years do i specify for any? 20:39:39 <dihedral> Maedhros: unknown debug level 'drv=9' 20:39:44 <dihedral> game menu is the same 20:39:55 <dihedral> but in game everything is fine, once connected to the server 20:40:00 <Maedhros> AntB: 10 - 150 (decimal) 20:40:33 <AntB> guessing that wants to be in HEX 20:41:03 <AntB> soo 0A96? 20:41:05 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has quit [Remote host closed the connection] 20:41:06 <glx> fjb: search for _chunk_handlers 20:41:49 <Maedhros> AntB: 96 0A, actually - you have to think in little endian now ;) 20:41:57 <AntB> oops :D 20:42:44 <glx> fjb: and "static const SaveLoad" for detail of chunks 20:42:58 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 20:43:30 <Maedhros> dihedral: try -d driver=9 instead 20:44:46 <dihedral> only the GM_MENU is muddled in that way then 20:44:58 <dihedral> as soon as i am connected the graphics are fine 20:45:23 <dihedral> no errors 20:46:08 <AntB> What values do i need to use for 3/8 pax/food acceptance? 20:46:28 <fjb> glx: I'm already reading... 20:46:32 <Sacro> anyone for SimSig? 20:46:55 <AntB> i don't know how to do 8ths in hex :) 20:47:29 <Sacro> 0,2,4,6,8,A,C,E 20:47:31 <Maedhros> you don't need to - just put 3 :) 20:47:47 <AntB> thanks! 20:47:48 <glx> 0D 03 0F 03 20:48:35 <glx> hmm wrong for 0F 20:48:48 <AntB> lol 20:48:56 <glx> should be a <0 value for food :) 20:49:03 <AntB> want food not goods :D 20:49:18 <Maedhros> yeah, FD should do it 20:49:50 <AntB> hmm... had an idea if i can get this done in time :P 20:51:13 <Sacro> Bjarni: simsig? 20:52:27 <glx> anyway you can force cargo types with prop 1E 20:52:39 <AntB> ok 20:52:57 <Phazorx> are TTDp base costs different from OTTD? 20:53:21 <Phazorx> <AntB> want food not goods :D < ?? 20:53:32 <Maedhros> i doubt it 20:53:48 <AntB> for the party square phazor. unless you want goodie bags instead of food 20:55:49 <AntB> which number do i need to build in suburbs 20:56:08 <Phazorx> AntB: there are no food on temperate map 20:56:16 <glx> you need a callback AntB 20:56:23 <Phazorx> so your square would be requiring something we can not provide 20:56:33 <glx> Phazorx: you can have food in temperate now 20:56:35 <AntB> Phazor: new industries 20:56:51 <Phazorx> glx: we do not with the curernt industry set we are planint to use it with 20:57:10 <Maedhros> time for me to disappear 20:57:12 <Maedhros> good night 20:57:13 <Phazorx> AntB: perhaps then you want to code it for all 3 climates and with a param for switching between food and goods ? 20:58:04 *** Maedhros [~jc@host86-136-160-233.range86-136.btcentralplus.com] has quit [Quit: leaving] 20:58:22 <Phazorx> once again: are TTDp base costs different from OTTD? 20:58:35 <glx> they shouldn't Phazorx 20:58:54 <Phazorx> hmm.. is ration between gbp and eur 1:2 ? 20:59:08 <Phazorx> in game i mean 20:59:11 <glx> yes 20:59:17 <glx> same goes for $ 20:59:21 <Phazorx> http://wiki.ttdpatch.net/tiki-index.php?page=BaseCosts 20:59:27 <DaleStan> If they are, it's probably a bug, and should be reported as such. 20:59:30 <Phazorx> clear grass - 20 20:59:38 <Phazorx> in reality it is 15p/30e 20:59:53 <Phazorx> raise land - 250 21:00:03 <Phazorx> in reality 374e 21:00:10 <Ammler> Phazorx: you have 3 different cost levels 21:00:14 <Phazorx> ahh 21:00:18 <Phazorx> that would amke sense 21:00:22 <Ammler> easy, normal, hith 21:00:24 <Phazorx> what are the factors? 21:01:02 <AntB> glx: will property 13 not cover it? 21:01:34 <glx> AntB: it should 21:01:57 <Phazorx> Ammler: sometihng like 0.75, 1, 1.5 ? 21:02:24 <AntB> which value do i need? the only place i don't really want it building is downtown 21:02:28 <Ammler> Phazorx: no idea... 21:05:14 <Ammler> Phazorx: seems more like 075,1,1.1 21:05:21 <glx> AntB: 1, 2, 4, 8, 10 (1=further suburb, 10=center of town) 21:05:27 <AntB> thanks 21:05:38 <glx> you can add values to mix zones 21:06:14 <AntB> so anywhere but center would be dec15? 21:06:31 <glx> 0F yes 21:07:01 <Phazorx> AntB: i'd suggect 7 tho :) 21:07:39 <AntB> ok 21:07:44 * AntB hasn't a clue :P 21:07:54 <Phazorx> 07 i mean 21:07:56 <Phazorx> as for walue 21:07:58 <Phazorx> 1+2+3 21:08:07 <Phazorx> so anywhere but downtown and city 21:08:10 <AntB> thats 6 :P 21:08:18 <Phazorx> that's my not typing it right 21:08:21 <Phazorx> 1+2+4 21:08:29 <AntB> lol 21:08:36 *** De_Ghosty [~c4command@CPE0040caacdf99-CM0011ae8a728e.cpe.net.cable.rogers.com] has joined #openttd 21:09:05 <AntB> you want it to contribute to town population phazor? 21:09:44 <Bjarni> <Sacro> Bjarni: simsig? <-- I'm working 21:09:49 <Bjarni> I have a deadline tomorrow 21:11:08 *** pecisk [~pecisk@78.84.139.234] has quit [Quit: Ex-Chat] 21:11:27 <Phazorx> AntB: i might be translating that one too literally but eventualy yes :o) 21:11:54 <Phazorx> not sure if delayed effect of paries is possible with grf structure :) 21:12:07 <AntB> don't think so 21:12:26 <Phazorx> AntB: make it same as church i think? 21:12:38 <Phazorx> prehaps even bigger 21:12:44 <Phazorx> church is 5 21:13:00 <Phazorx> parties a re generaly more popular 21:13:03 <AntB> lol 21:13:13 <AntB> so parties +15 pop? 21:13:19 <Phazorx> say yes 21:13:36 <Phazorx> of cource that isnt sensation black/white 21:13:39 <Phazorx> but at least soemthing :) 21:14:06 <BiA|pavel-css> after 3days of nightmare i can patch and compile ottd for myself :P 21:14:21 <Phazorx> BiA|pavel-css: with more than one patch? 21:14:26 <BiA|pavel-css> yup 21:14:42 <Phazorx> got mingw working? 21:14:46 <AntB> i'd better up the pax acceptance as well 21:15:02 <BiA|pavel-css> yeah .. BuildOTTD 21:15:56 <Bjarni> <dihedral> uh Bjarni: i noticed that starting ./openttd -n <host> muddles up the picture... <-- post a bug report... I don't have time for this now 21:16:11 <dihedral> sure will :-) 21:16:11 <Bjarni> <ln-> Bjarni: what are you going to do to ensure that your photo will be in the history books of the 2100's? <-- I will write the books :P 21:16:29 <BiA|pavel-css> :) 21:16:46 <BiA|pavel-css> books like "free paper to fire" ? :P 21:17:06 <Bjarni> paper isn't good fuel :/ 21:17:11 <BiA|pavel-css> :D 21:17:24 <BiA|pavel-css> but its good at starting fires ;) 21:17:25 <Bjarni> we have coal for at least 300 years... why not use it as it's way better? 21:17:43 <BiA|pavel-css> because, you cant write to coal? :P 21:17:54 <Bjarni> sure you can 21:17:59 <BiA|pavel-css> show me ^^ 21:18:04 <Phazorx> BiA|pavel-css: most people these days can only type 21:18:07 <Bjarni> whenever you get near it everything will turn black 21:18:24 <Bjarni> hmm 21:18:36 <Bjarni> that would be writing with coal, not on it... 21:18:56 <Bjarni> you write on stone then 21:19:17 <Phazorx> i say we type 21:19:24 <BiA|pavel-css> so, you will write/type with coal on paper? :o) 21:19:30 <Bjarni> no 21:19:40 <BiA|pavel-css> ;) 21:19:45 <Bjarni> I just said that paper is inefficient fuel 21:20:05 <Bjarni> I didn't say that I would write something to burn 21:20:09 <Phazorx> usnig coal as part of batteries in laptops, as main ingridien of plastics, as part of capacitors and PCBs 21:20:12 <Bjarni> too many people do that 21:20:17 <BiA|pavel-css> :) 21:20:26 <Bjarni> they are called journalists 21:20:28 <BiA|pavel-css> soo what your books iwll be about? 21:20:53 <Bjarni> commercial steam train operation in the 21th century 21:21:01 <Wolf01> 'night 21:21:04 *** Wolf01 [~wolf01@host180-238-dynamic.0-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:21:17 <Bjarni> with a followup called "prospects for commercial steam train operation in the 22th century" 21:21:27 <BiA|pavel-css> :) 21:21:30 <Phazorx> Bjarni: as in steam engine model 21:21:39 <Bjarni> not model 21:21:41 <Bjarni> the real stuff 21:21:50 <Phazorx> i mean the design of steam enghine 21:22:04 <Phazorx> steam used as working body concept 21:22:38 <De_Ghosty> lol 21:23:43 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:23:47 <Bjarni> http://www.dlm-ag.ch/index2_nonjava-en.htm <-- modern commercial steam locomotive factory 21:23:54 <Bjarni> they aren't very busy though 21:24:03 <Bjarni> but they do have clients 21:24:15 <Phazorx> coal based? 21:24:29 <De_Ghosty> coal is bad for enviormen 21:24:34 <De_Ghosty> burn propane!! 21:24:36 <Phazorx> De_Ghosty: it isnt 21:24:48 <Phazorx> coal is perfect for environemnt 21:24:52 <Phazorx> one of safest fuels 21:25:01 <De_Ghosty> .. 21:25:03 <De_Ghosty> you serious? 21:25:09 <BiA|pavel-css> well, its hard to do steam with electrical? :) 21:25:12 <De_Ghosty> coal is full of bad stuff in it 21:25:17 <BiA|pavel-css> yeah 21:25:22 <De_Ghosty> sulfer and mercury 21:25:23 <Phazorx> De_Ghosty: you get carbon dioxide and water 21:25:27 <De_Ghosty> ... 21:25:27 <BiA|pavel-css> and earth will run out of coal soon ^^ 21:25:32 <Phazorx> when you burn coal 21:25:34 <Bjarni> http://www.dlm-ag.ch/gallery/english/84.htm <-- the steam powered Orient express in 2004 21:25:36 <AntB> bury more trees :D 21:25:38 <De_Ghosty> burning coal creat acid rain 21:25:47 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 21:26:02 <Bjarni> <De_Ghosty> burning coal creat acid rain <-- filter out the sulfur to avoid serious acid issues 21:26:02 <De_Ghosty> why you think gov is pushing for nuke plant instead of coal fire plant 21:26:07 <AntB> then we'll have more coal come 3500 :P 21:26:19 <Phazorx> De_Ghosty: nuke has more yeild 21:26:20 <De_Ghosty> scrubber don't remove 100% 21:26:42 <Phazorx> but the are not pushing fit for environment reasons i can assuere you that :) 21:26:50 <Bjarni> <BiA|pavel-css> and earth will run out of coal soon ^^ <-- I just said that we have coal for at least 300 years 21:26:51 <De_Ghosty> well i like nuke 21:26:54 <De_Ghosty> i think it's cleaner 21:26:59 <De_Ghosty> there is plenty of coal... 21:27:04 <De_Ghosty> do we want to burn em? 21:27:06 <De_Ghosty> no 21:27:07 <Phazorx> De_Ghosty: you should go to chernobyl then 21:27:07 <De_Ghosty> :) 21:27:15 <De_Ghosty> i should 21:27:15 <De_Ghosty> lol 21:27:22 <Phazorx> for a week, till you get 3rd eye and gills 21:27:27 <De_Ghosty> no 21:27:32 <De_Ghosty> i'll get prostate cancer 21:27:32 <Bjarni> say hi to the 3 residents for me 21:27:38 <BiA|pavel-css> nuke plant have so low efficienci 21:27:45 <De_Ghosty> not the new one 21:27:48 <BiA|pavel-css> fussion power ftw 21:27:49 <ln-> Bjarni: what are you going to do to ensure that your photo will be in the history books of the 2100's? 21:27:50 <Bjarni> I don't know if you know them. They are called alpha, beta and gamma 21:27:55 <Phazorx> steam engine is very unefficient as well 21:28:01 <De_Ghosty> hey the nuke plant in japan survived a magnetude 6 earthquake without leak 21:28:05 <De_Ghosty> we have come a long way 21:28:18 <AntB> ghost: with UK govs record, you wanna risk a nuke plant? 21:28:25 <De_Ghosty> oh uk 21:28:25 <Phazorx> De_Ghosty: it's usualy humans pushing wrong buttons that are most threat to environent 21:28:25 <Bjarni> Kashiwazaki leaked even though they claimed otherwise at first 21:28:38 <Phazorx> not these with pencils designing stuff to withstand natural disasters 21:28:38 <De_Ghosty> i don't trust the brits 21:28:40 <BiA|pavel-css> nukes sux ... we should research better fussion power plants .... they already exist but we cant get from them maximum :P 21:28:42 <De_Ghosty> they went with bush 21:28:51 * AntB slaps ghost 21:28:51 <De_Ghosty> errr 21:28:57 <De_Ghosty> fussion is possible now 21:29:05 <Bjarni> yeah 21:29:05 <De_Ghosty> but it require more energy then we can extract.. 21:29:10 <BiA|pavel-css> in gb, there is fussion power plant 21:29:19 <BiA|pavel-css> De_Ghosty not true now 21:29:24 <Bjarni> they are building a bigger one in France 21:29:34 <AntB> just so you know ghost, the so called UK democrocy isn't imo 21:29:34 <Bjarni> also there is a reactor in Germany 21:29:36 <De_Ghosty> yea and it produce negative 5 million mega watt right? 21:29:50 <BiA|pavel-css> now its about what it eat it produce ... 21:29:55 <Bjarni> I don't know about power output 21:30:11 <BiA|pavel-css> fully 0 :oP 21:30:13 <Phazorx> for these who say fussion is not possibel i reccomend looking at sun :) 21:30:18 <BiA|pavel-css> i know, i have red it 21:30:21 <AntB> lol @ phazor 21:30:22 <De_Ghosty> power output for fusion is horrid right now 21:30:24 <BiA|pavel-css> lol 21:30:34 <Phazorx> De_Ghosty: look outside 21:30:47 <Phazorx> that horrid output been warming up the rock for passed 4.5B eyars 21:30:48 <BiA|pavel-css> solar is worse 21:30:59 <De_Ghosty> pfft we can do fission since the 50's 21:31:03 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 21:31:10 <Phazorx> that's fusion not fission 21:31:13 <De_Ghosty> we need not explosive force 21:31:14 <BiA|pavel-css> :D 21:31:16 <De_Ghosty> no 21:31:17 <AntB> i say more wind and solar plants 21:31:18 <De_Ghosty> fission bomb 21:31:18 <De_Ghosty> .. 21:31:25 <BiA|pavel-css> solar plants ... noooo 21:31:31 <De_Ghosty> H bomb is a fission bomb 21:31:44 <De_Ghosty> fusion is hard to control and maintain 21:31:49 <BiA|pavel-css> they dont produce energy in life-time to reproduce them 21:32:14 <Ailure> heh 21:32:18 <Ailure> talking about h-bombs 21:32:22 <Bjarni> btw you are talking about modern high tech nuclear plants... you should compare it with modern high tech coal power plants.... comparing modern nuclear with 40 year old coal power plants will not give a valid picture 21:32:22 <Ailure> reminds me about alpha centauri 21:32:22 <De_Ghosty> to generate power we need a constant and stable supply 21:32:26 <Ailure> where the most powerful bombs 21:32:29 <Ailure> are singularity based 21:32:34 <AntB> i think i've got my action 00 finished :D 21:32:46 <BiA|pavel-css> solar is only good where u cant use anything else 21:32:50 <Ailure> while the weakest are just classic nukes 21:33:00 <Ailure> eh 21:33:05 <Bjarni> modern coal powerplants are actually able to catch harmful stuff in the smoke and they can run on high efficiency 21:33:13 <Phazorx> BiA|pavel-css: it is pretty good in space 21:33:22 <Ailure> solar is a powerful source of energy, we just hadn't figured out a effective way of doing it 21:33:31 <Phazorx> sopviet stations as well as modern ones run on nothing but solar power for ages 21:33:33 <Ailure> technially, you can say that coal plants is solar energy :) 21:33:36 <Ailure> just delayed solar energy 21:33:39 <Bjarni> solar is awesome in space because there is no atmosphere to block the energy 21:33:50 <Ailure> heh 21:33:52 <Ailure> which is why 21:33:54 <De_Ghosty> no 21:33:56 <BiA|pavel-css> Ailure same as fussion we just hadn't figured out a effective way of doing it 21:33:59 <De_Ghosty> cuz uv is potent 21:34:01 <Ailure> there's been proposals to catch solar energy in space 21:34:02 <AntB> going to sim city: microwave plants! 21:34:07 <Ailure> and then send it down as microwave energy 21:34:07 <BiA|pavel-css> XD 21:34:11 <De_Ghosty> out atmosphere eat alot of uv 21:34:12 <Ailure> yeah 21:34:13 <De_Ghosty> our* 21:34:14 <Phazorx> Bjarni: we traveled quite a bit from subject 21:34:21 <Bjarni> yeah 21:34:23 <AntB> just hope the satalite doesn't miss 21:34:25 <Bjarni> you guys goes off topic 21:34:25 <BiA|pavel-css> it will smash everything on earth :P 21:34:32 <De_Ghosty> not everything 21:34:33 <Ailure> eh 21:34:36 <De_Ghosty> just who ever is around it ll 21:34:38 <Phazorx> but about steam engines - steam as body for energy storage was deemed as very inefficient on concepotual elvel 21:34:40 <BiA|pavel-css> :)) 21:34:42 <Ailure> it will more likely warm up other stuff slightly 21:34:42 <Phazorx> long time ago 21:34:45 <Ailure> then shut off 21:34:51 <Ailure> it won't be like the simcity 2000 disaster 21:34:55 <De_Ghosty> steam stor energy? 21:34:57 <De_Ghosty> that's like... 21:35:03 <BiA|pavel-css> better to try to transport energy from plant via microwaves :D 21:35:04 <Ailure> Simcity 2000 did have a disaster related to it heh 21:35:06 <De_Ghosty> a pressureized can 21:35:10 <Ailure> rather boring one though 21:35:16 <Ailure> just a random stream of fire 21:35:20 <Ailure> next to the microwave plant 21:35:40 <De_Ghosty> what we really need is some awsome new breakthrough 21:36:12 <Ailure> well 21:36:15 <Bjarni> so the Americans wants to put up energy collectors in space and beam the energy down to Earth in order to prevent global warming.... prevent a warmup by adding external energy... 21:36:17 <Ailure> talking about power plants 21:36:33 <Ailure> I thought on implementing nuclear energy chain for TTD 21:36:37 <BiA|pavel-css> OT (:D) hahah i rly know now, i compiled another ottd patched ;) 21:36:39 <AntB> personally i think microwave is a bad idea 21:36:48 <BiA|pavel-css> it is :) 21:36:50 <De_Ghosty> i donno 21:36:57 <De_Ghosty> microwave is kinda.. 21:36:58 <AntB> look at the one in your kitchen 21:36:59 <De_Ghosty> untested 21:37:02 <AntB> now shove the world in there 21:37:04 <Bjarni> we don't know what will happen to living tissue 21:37:05 <BiA|pavel-css> :D 21:37:09 <Bjarni> in the long run 21:37:15 <De_Ghosty> microwave is safe... 21:37:19 <BiA|pavel-css> lol! 21:37:20 <Ailure> eh 21:37:25 <De_Ghosty> but we never try bridging it over such a long distance 21:37:28 <Ailure> microwave is not the only way to transport energy down to earth 21:37:29 <AntB> look at how muck metal is in the world :P 21:37:32 <Bjarni> <De_Ghosty> microwave is safe... <-- if you are properly shielded, then yes 21:37:33 <Ailure> it's just one of th eproposed ways 21:37:34 <AntB> *much 21:37:37 <De_Ghosty> no 21:37:43 <De_Ghosty> mircrowave just heat molecure 21:37:46 <De_Ghosty> molecues 21:37:56 <De_Ghosty> it doesn't cause mutation 21:37:56 <Bjarni> ok, then microwave isn't safe if you are properly shielded 21:37:59 <De_Ghosty> u'd just get a burn 21:38:10 <BiA|pavel-css> i think if they will make microwaves ... i will move to other planet ^^ 21:38:18 <De_Ghosty> if you move 21:38:20 <AntB> use solar panels in space to charge massive battries and bring them down to earth every 5 years taking the old ones back up :P 21:38:21 <De_Ghosty> you don't get openttd 21:38:26 <Bjarni> he will 21:38:31 <De_Ghosty> batteries? 21:38:31 <Ailure> I dunno 21:38:33 <Bjarni> because I will move too 21:38:37 <BiA|pavel-css> :) 21:38:37 <De_Ghosty> batteries are so inefficent 21:38:39 <Ailure> we are bombarded by natural mcirowave radiation 21:38:43 <Ailure> just in small quantiaties 21:38:44 <BiA|pavel-css> same as solar 21:38:56 <AntB> ghost: at least they kinda safe :D 21:39:02 <BiA|pavel-css> :D 21:39:12 <De_Ghosty> hey if you can store that much energy in a place 21:39:14 <De_Ghosty> it might explode 21:39:15 <De_Ghosty> lol 21:39:17 <Ailure> actually 21:39:18 <BiA|pavel-css> water plants .... hover sams or how its called is cool 21:39:19 <Ailure> on other planets 21:39:23 <BiA|pavel-css> *dam 21:39:25 <De_Ghosty> risk is poportional to energy density 21:39:28 <Ailure> the radiation is easily higher 21:39:32 <Ailure> especially solar radiation 21:39:35 <AntB> hydro plants! build a load of them :D 21:39:40 <Bjarni> <De_Ghosty> batteries? <-- no, I will build coal powered steam engines to start an industrial revolution on the planet so we can have all the luxury goods we want to 21:39:41 <BiA|pavel-css> :) 21:39:41 <Ailure> due to the lack of atmopshere 21:39:43 <De_Ghosty> dam is bad for enviormen 21:39:51 <BiA|pavel-css> lies :D 21:39:58 <Ailure> haha 21:39:58 <De_Ghosty> it require flooding of alot of land 21:40:02 <De_Ghosty> to build up require pressure 21:40:06 <Ailure> talking about coal powered engines and insutrial revolution 21:40:07 <Bjarni> so? 21:40:11 <Ailure> it honestly reminds me about my simearth games 21:40:14 <BiA|pavel-css> so wind plants ;) 21:40:21 <Ailure> where I make a polluting civilization as possible on mars 21:40:25 <AntB> already said BiA :P 21:40:27 <Ailure> to warm up a otherwise cool planet 21:40:40 <Bjarni> wind plants works better if the air pressure is really high. If it's close to 0.... 21:40:59 <BiA|pavel-css> with this global warming ... more hurricanes ... more wind to wind plant s:P 21:41:01 <AntB> some wind plants shut off if they start spinning too fast 21:41:04 <Ailure> yeah 21:41:07 <De_Ghosty> no 21:41:09 <Ailure> wind plants aren't too effecgtive on mars 21:41:11 <De_Ghosty> wind is awsome now 21:41:14 <BiA|pavel-css> :D 21:41:16 <AntB> prevents damage apparently 21:41:23 <BiA|pavel-css> i dont know how much wind is on mars 21:41:29 <Ailure> mars is windy but apparenlty the air pressure is lower too 21:41:39 <BiA|pavel-css> but jupiter!! theres alot of wint 21:41:40 <BiA|pavel-css> *d 21:42:14 <BiA|pavel-css> or we could get energy somehow from black holes :P 21:42:23 <Ailure> you can 21:42:28 <Ailure> there's actually theories on how 21:42:32 <BiA|pavel-css> if it will not eat me :D 21:42:36 <Ailure> but don't expect that to happen 21:42:38 <Ailure> in near future 21:42:43 <BiA|pavel-css> :o) 21:43:25 <Bjarni> <AntB> some wind plants shut off if they start spinning too fast <-- actually they will not spin too fast. The rotors will spin at a constant speed (like 19-22 RPM). They will stick to this speed even if the wind speed increases and if the wind is too strong, then they disconnect the generator electrically (not mechanically) and applies mechanical brakes to completely prevent it from moving 21:43:28 <BiA|pavel-css> age of ice will be here in couple of years and after that ... ppl will start stuing space more ;) 21:43:41 <Bjarni> it would break if it were just left to spin on it's own 21:46:09 <De_Ghosty> no the new wind turbins have auto break 21:46:15 <De_Ghosty> they won't damange that easily 21:47:36 <Bjarni> well... they do stop automatically 21:48:02 <BiA|pavel-css> if u press stop buttom :P 21:48:04 <De_Ghosty> they don't stop 21:48:10 <De_Ghosty> there is a magenet break or something 21:48:12 <Bjarni> also they have the ability to turn the rotors so they aren't in direct line of the wind and then they will not absorb as much energy 21:48:14 <De_Ghosty> just slows it 21:48:31 <Bjarni> they stop during extreme conditions 21:48:44 <De_Ghosty> welll 21:48:47 <De_Ghosty> maybe for a hurrican 21:49:12 <Bjarni> I'm not talking about a regular storm, but really extreme conditions 21:49:17 <BiA|pavel-css> :D 21:49:22 <De_Ghosty> like what.. 21:49:32 <BiA|pavel-css> asteriod crash on earth? 21:49:39 <BiA|pavel-css> *on wind plant 21:49:42 <BiA|pavel-css> :) 21:49:47 <Eddi|zuHause3> <BiA|pavel-css> well, its hard to do steam with electrical? :) <-- why? steam is just hot water... http://www.dself.dsl.pipex.com/MUSEUM/LOCOLOCO/swisselec/swisselc.htm 21:50:04 <BiA|pavel-css> hehe 21:50:23 <BiA|pavel-css> soo, u will pick with u a tank with water to run it :o) 21:50:46 <Eddi|zuHause3> all steam engines carry a water tank 21:52:25 <De_Ghosty> what? 21:52:31 <De_Ghosty> you guys making no sense lol 21:52:54 <BiA|pavel-css> :D 21:53:07 <Eddi|zuHause3> the concept is really simple... 21:53:14 <Eddi|zuHause3> fire+water = steam 21:53:33 <AntB> fire = pyromanic on the loose! 21:53:47 <Bjarni> no 21:53:48 <Eddi|zuHause3> do not confuse steam with smoke 21:53:55 <Bjarni> you do it in a controlled environment 21:53:59 <Bjarni> this is called a firebox 21:54:27 <AntB> lol 21:54:58 <Bjarni> there is a sideeffect on steam locomotives... the human body is not built to have 1200 °C flames in front of it and a -20°C wind on the back 21:55:56 <Eddi|zuHause3> in germany you say "Vorne schwitzt man, und hinten klappert man mit den ZÀhnen." 21:56:04 <AntB> somebody want to help with with Action 2? 21:56:05 <Bjarni> notice the temperature of the flames... incinerators usually works with only 1000°C 21:56:43 <Bjarni> AntB: pick a female nick and go to a random channel and ask the very same question 21:56:48 <Bjarni> could be fun :) 21:56:54 <AntB> lol 21:57:09 <Eddi|zuHause3> preferably #lesbians ;) 21:57:19 <Bjarni> yeah 21:57:26 <Bjarni> you will be overrun by guys right away 21:57:32 <Eddi|zuHause3> but don't tell Sacro 21:57:45 <AntB> not a situation i want to end up in Bjani 21:57:47 <Sacro> don't tell Sacro what? 21:57:54 <Bjarni> Sacro: #lesbians 21:58:07 <Sacro> just me :( 21:58:14 <Bjarni> LOL 21:58:19 <TrueBrain> I feel like giving some kicks... 21:58:32 * AntB hides 21:58:36 <Eddi|zuHause3> i beg you ;) 21:58:45 <TrueBrain> @kick Eddi|zuHause3 your request, my command 21:58:45 *** Eddi|zuHause3 was kicked from #openttd by DorpsGek [your request, my command] 21:58:47 *** Eddi|zuHause3 [~johekr@p54B77A68.dip.t-dialin.net] has joined #openttd 21:58:47 <TrueBrain> too easy 21:58:48 *** Sacro was kicked from #openttd by Bjarni [just carrying out the will of TrueBrain ] 21:58:56 <TrueBrain> @kick Bjarni so you have to go too 21:58:56 *** Bjarni was kicked from #openttd by DorpsGek [so you have to go too] 21:58:56 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 21:58:57 *** mode/#openttd [+o Bjarni] by ChanServ 21:58:58 <De_Ghosty> lol 21:59:00 <Eddi|zuHause3> yeah, i can come up with a better one ;) 21:59:04 <Bjarni> hmm 21:59:08 <De_Ghosty> sooooo eddi is a sm guy huh 21:59:09 <De_Ghosty> lol 21:59:15 <Bjarni> that backfired :( 21:59:20 <TrueBrain> dah 21:59:21 <TrueBrain> night! 21:59:33 <Bjarni> night TrueBrain 21:59:40 <Bjarni> Sacro: it's ok to come back now 22:00:19 <Eddi|zuHause3> ah, right: http://www.youtube.com/watch?v=yUvZj_36HRU :p 22:00:21 <Bjarni> well we can always go to #lesbians to pick him up 22:00:27 <Bjarni> err 22:00:31 <De_Ghosty> lol 22:00:31 <Bjarni> to get him back 22:00:35 <De_Ghosty> LOL 22:00:36 <AntB> Bjarni: thats just wrong! 22:00:44 <De_Ghosty> remove the to 22:00:47 <De_Ghosty> it's even funnier 22:00:50 <BiA|pavel-css> YouTube link == Ban? 22:01:02 <Bjarni> yeah 22:01:05 <Bjarni> I banned that rule 22:01:10 <BiA|pavel-css> :D 22:01:15 <Eddi|zuHause3> yeah, but apparently i'm too late :p 22:01:33 <Bjarni> huh 22:01:49 <Bjarni> Eddi|zuHause3 posted a link to a lesbian movie of furry pussies o_O 22:02:54 *** KritiK [~Maxim@78-106-139-133.broadband.corbina.ru] has quit [Quit: Leaving] 22:02:59 <AntB> back to my question (now rephrased because of dirty minded individuals): Will somebody help me with GRF Action02? 22:03:14 <Bjarni> no 22:03:15 <BiA|pavel-css> whats taht :o) 22:03:30 * AntB bands his head on the nearest wall 22:03:34 <AntB> *bangs 22:03:37 <BiA|pavel-css> :D 22:04:03 <Bjarni> wow 22:04:15 <Bjarni> AntB just said that he bangs right now 22:04:26 <Bjarni> is it with right or left? 22:04:45 * AntB slaps Bjarni 22:04:55 <Bjarni> but I'm not into SM :( 22:04:58 <Bjarni> or you 22:05:21 <BiA|pavel-css> am i missiong sth? 22:05:32 <Bjarni> ? 22:05:39 <AntB> just bjarnis dirty mind 22:05:43 <BiA|pavel-css> what the hell u r talking about :D 22:06:12 <Bjarni> are you claiming that I have a dirty mind? 22:06:21 <AntB> yes 22:06:35 <BiA|pavel-css> no, hes an admin :D 22:06:39 * Bjarni goes to wash his head 22:06:44 <BiA|pavel-css> :D 22:06:56 <AntB> i /would/ claim that you have the dirtiest mind i know, but you haven't met the people i work with at the pub 22:06:56 <BiA|pavel-css> how can u wash ur mind? :o) 22:07:20 <AntB> BiA: sponge in one ear and out the other 22:07:30 <Bjarni> I could always try those mindwash people, but I don't think I would like that 22:08:18 * AntB goes back to the wiki in an attempt to save some of his sanity 22:08:27 <Bjarni> sometimes I wonder... if you get amnesia then you can play your games all over again and it will be like the first time 22:08:34 <Bjarni> AntB: too late 22:08:40 <BiA|pavel-css> yeah m8 22:08:52 <AntB> true :P 22:09:01 <Bjarni> what has M8 to do with this??? 22:09:31 <BiA|pavel-css> tbh ... gn :) 22:09:57 *** BiA|pavel-css [~pavel.g@48.140.broadband2.iol.cz] has quit [] 22:13:04 <fjb> Will a company using almost only planes right from the start of the game always be the richest with the highest score? Or is there any other concept to stand up against it? 22:13:52 <Phazorx> fjb: that cncept will fail in #wwottdgd game for sure 22:13:53 * AntB needs help with Action02 22:14:22 <Phazorx> and in most #openttdcoop games it will gaill to because of airmod we use now 22:15:18 *** TinoM [~Tino@i5387C9C9.versanet.de] has quit [Quit: Verlassend] 22:15:36 <fjb> What mod is that? And will it fail in a plain nightly build, too? 22:17:02 <De_Ghosty> aircraft make most money 22:17:06 *** Farden [~jk3farden@AMontsouris-156-1-23-120.w90-2.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 22:17:08 <De_Ghosty> but not much cargo delivary 22:17:55 <MarkSlap> 7326 crates of goods \o/ 22:18:20 <MarkSlap> From a single sawmill 22:19:00 <fjb> Does much cargo delivery count more for the game score? 22:19:11 *** Frostregen_ [SADDAM@dslb-084-058-173-004.pools.arcor-ip.net] has joined #openttd 22:19:27 *** Frostregen [~sucks@dslb-084-058-173-004.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 22:19:51 *** Frostregen_ is now known as Frostregen 22:19:58 <De_Ghosty> no 22:20:02 <De_Ghosty> i think money count most 22:20:07 <fjb> The most limiting factor for planes seam to be the small airports that you have in the early years of the game. 22:20:55 <De_Ghosty> yup 22:20:58 <De_Ghosty> planes are rigger 22:21:01 * AntB pokes anyone with any knowledge of GRF Action02 22:21:29 * fjb pokes back 22:21:45 <AntB> knew that'd work :P 22:21:54 <fjb> :-) 22:23:11 <AntB> which num-ents do i need for a party square thing? 22:23:50 <fjb> Hm, maybe something like passenger (or also freight) destinations would help to balance the game. The passengers would not take a plane if there is no other vehicle that catches them up after landing to move them further to their destination. 22:24:20 <fjb> Party? Where? :-) 22:24:41 <AntB> in my GRF when i figure Action2 out :P 22:25:36 *** Wezz6400 [~Wezz6400@145-118-109-253.fttx.bbned.nl] has quit [Quit: hoogaboogah!] 22:26:48 <fjb> How is that action dressed? :-) 22:27:12 <Phazorx> AntB: num-ents? 22:27:29 <AntB> phazor:http://wiki.ttdpatch.net/tiki-index.php?page=Action2 22:27:34 <AntB> fjb: wha? 22:28:54 <AntB> so far i've got 02 07 02 22:29:20 <fjb> AntB: Don'T mind. :-) 22:29:50 <AntB> make that last 02, 01 22:30:09 *** Progman [~progman@p57A1E52D.dip.t-dialin.net] has joined #openttd 22:32:44 <AntB> :( 22:33:38 *** Diabolic-Angel [~dia@xdsl-84-44-128-165.netcologne.de] has quit [Quit: leaving] 22:34:44 *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has joined #openttd 22:35:42 *** Sacro [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:36:06 * AntB just fills in 00 for the missing bits in action 2 22:36:15 <AntB> now for action 3 22:37:52 * AntB does the same again for action 3 :( 22:40:32 *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has quit [Read error: Connection reset by peer] 22:40:55 *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has joined #openttd 22:43:15 * fjb can't help AntB. 22:43:23 * AntB noticed 22:43:50 <Phazorx> AntB: having fun yet ? 22:44:01 <AntB> Well i'm testing the GRF now 22:44:21 <AntB> hopefully, 02 and 03 aren't that importent :D 22:45:16 <Digitalfox> Anyone have crashes with firefox 2.0.0.8 and java sites like this one ( it's just a portuguese home page for a mod of emule ) http://koizo.sourceforge.net/ 22:45:44 <Digitalfox> I can't acess any java site without crashes 22:46:06 <AntB> Java has been a bit dodgy... 22:46:11 <AntB> (in FF 22:46:12 <AntB> ) 22:47:03 <Digitalfox> AntB: Yeah, but it sucks, since it kills all my firefox windows, and even chatzilla :( 22:47:15 <Digitalfox> It stops responding 22:47:55 <AntB> javas dead :( 22:48:25 <Digitalfox> well, maybe, but still there are a lot of sites that use it.. 22:48:35 *** AntB [~AntB-UK@81.140.68.60] has quit [Quit: *poof!* I am gone -=- Using ChatZilla] 22:50:20 *** AntB [~AntB-UK@81.140.68.60] has joined #openttd 22:51:55 <Digitalfox> well i just updated to the last 1.6.0 b3, i'm hoping it will help or it will just crash again.. 22:52:18 <AntB> I dont use java sites unless i can help it anyway 22:52:41 <AntB> the only time i really come across java is that annoying water effect >:( 22:54:42 *** Progman [~progman@p57A1E52D.dip.t-dialin.net] has quit [Remote host closed the connection] 22:55:22 <Digitalfox> And it crashes.. Damn why can't there be just one or two programming languages for creating sites that are easy to work with and easy to deal with........... 22:55:22 *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has quit [Quit: Bye] 23:00:11 <AntB> lol, you wanna start counting languages for sites? :P 23:00:17 <AntB> o hes goen 23:00:19 <AntB> meh 23:12:07 *** Osai [~Osai@pD9EB56B2.dip.t-dialin.net] has quit [Quit: Osai] 23:13:49 * fjb hates Flash! 23:16:28 *** thgergo [~Administr@dsl51B7A1BA.pool.t-online.hu] has quit [Read error: Connection reset by peer] 23:23:37 * AntB thinks fjb should keep clear of http://kongregate.com?referrer=AntB then (shameless plug) 23:24:09 <fjb> Strange, when I load the Dutchtrams grf right after creating an new game the trams have a much highter running cost then when I load that grf before creating a new game. 23:24:21 <AntB> inflation? 23:24:52 <CIA-1> OpenTTD: glx * r11341 /trunk/src/ (newgrf.cpp newgrf_callbacks.h): -Codechange: add missing callback ID enums, add stub for house property 20 and reorder unimplemented action 0 properties 23:26:04 <fjb> AntB: what is konkregate? 23:26:15 <AntB> flash games :D 23:26:28 <fjb> Inflation? I don't think so. I never unpaused the game after creating it. 23:26:49 * fjb doesn't have a flash player. :-) 23:27:32 <AntB> lol 23:31:31 <fjb> Adobe, in it's endless wisdom, has choosen not to support my computer. 23:32:01 <De_Ghosty> which is? 23:32:29 *** dihedral [~dihedral@dslb-084-057-250-070.pools.arcor-ip.net] has quit [Quit: guats naechtle] 23:33:21 *** elmex_ [~elmex@e180067177.adsl.alicedsl.de] has quit [Remote host closed the connection] 23:33:44 <fjb> FreeBSD as OS. 23:34:43 *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has joined #openttd 23:39:21 <fjb> Why do people have to chaet in a game like this that is more than easy to play with the default settings? 23:39:36 <AntB> because its fun D: 23:39:38 <AntB> :D even 23:39:44 <glx> because they can 23:42:36 <fjb> Why don't they just watch the AI? That is even more easier then playing them selfes. 23:42:54 *** G [~njones@202-154-149-20.ubs-dynamic.connections.net.nz] has quit [Read error: Connection reset by peer] 23:43:07 <Belugas> because cheating allows for easier debugging 23:44:07 <glx> no need to cheat for money when debugging ;) 23:44:19 <glx> there's a shortcut 23:44:41 <fjb> It's ok for debugging. I see the sense in that. But many people seam to use it in ordinary game play. 23:45:17 <CIA-1> OpenTTD: egladil * r11342 /trunk/src/ (os/macosx/splash.cpp video/cocoa_v.mm): 23:45:17 <CIA-1> OpenTTD: -Fix: [OSX] The cocoa driver incorrectly assumed that the blitter always was 23:45:17 <CIA-1> OpenTTD: 8bpp. Now both 8bpp and 32bpp blitters can be used. The driver will check the 23:45:17 <CIA-1> OpenTTD: blitter screen depth. In fullscreen it will select a proper video mode for this 23:45:17 <CIA-1> OpenTTD: depth, and in windowed mode it will simply skip doing fake 8bpp. 23:45:43 * AntB pokes glx 23:46:00 <glx> why AntB? 23:46:11 <AntB> Do you know anything about Action02? 23:46:35 * fjb hides from AntB. 23:47:02 <glx> be more specific, action 2 can be used for a lot of things 23:47:32 <AntB> Using it for a "house" which accepts pax and food and produces pax 23:47:49 *** G [~njones@202-154-149-20.ubs-dynamic.connections.net.nz] has joined #openttd 23:48:10 <Belugas> [19:46] <+glx> no need to cheat for money when debugging ;) <--- shortcut? i was not aware... 23:49:04 *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has quit [Quit: Bye] 23:49:33 *** Greyscale [~Greyscale@user-5440c3bd.wfd78a.dsl.pol.co.uk] has joined #openttd 23:49:37 *** blue_ [~chatzilla@cmnz-4db300a0.pool.einsundeins.de] has quit [Ping timeout: 480 seconds] 23:49:49 <glx> AntB: did you read http://wiki.ttdpatch.net/tiki-index.php?page=Action2HousesIndustryTiles ? 23:50:01 * AntB was reading the wrong page 23:50:12 <AntB> i was looking at houses 23:50:13 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 23:50:47 <glx> you were looking VarAction2Houses ? 23:51:19 <AntB> yup 23:51:30 <glx> that is mostly used for callbacks 23:51:37 <AntB> that explains it then :) 23:51:39 *** Ammller [~Ammler@adsl-62-167-120-113.adslplus.ch] has joined #openttd 23:54:05 *** G [~njones@202-154-149-20.ubs-dynamic.connections.net.nz] has quit [Read error: Operation timed out] 23:54:16 <Phazorx> glx: things that affect base values of things, in case of loaded scn should reinitialize? 23:55:17 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds] 23:55:54 <glx> hmm? 23:56:05 <Belugas> Phazorx, a scenario brings his own values at start 23:56:17 <Belugas> savegame just continues where it left 23:56:20 <Belugas> or... 23:56:26 <Belugas> i don't get our question 23:56:33 <Phazorx> Belugas: how about scn convertted from a save with grfs that modify these costs ? 23:56:41 *** G [~njones@202-154-149-20.ubs-dynamic.connections.net.nz] has joined #openttd 23:56:57 <glx> it will use modified costs I think 23:57:07 <Phazorx> and what do i do itf it does not? 23:57:37 * Belugas does not know 23:57:59 * Belugas thinks Phazorx should look for it himself and find out why 23:58:10 <Phazorx> Belugas: i have no clue 23:58:17 <glx> me neither 23:58:24 <Phazorx> but i can provide -d 9 log of loaded save 23:58:29 <Phazorx> loaded scn 23:58:39 <Phazorx> and gthe scn itself 23:58:42 <Ammller> Belugas: its the thing I have mentioned this evening already 23:58:46 <Phazorx> along with most crucial grfs 23:59:06 <Phazorx> Ammller: but i am sure i seen it work today once 23:59:20 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:59:38 * Phazorx is going to convert savs to scns few times now