Config
Log for #openttd on 8th November 2007:
Times are UTC Toggle Colours
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00:12:41  * fjb hates his planes crashing.
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00:54:12  <fjb> Eddi|zuHause3: Did all crash? :-)
00:54:35  <Eddi|zuHause3> err... technically... that should be a correct expression ;)
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03:38:16  <Ailure> wee
03:38:27  <Ailure> that was easy
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03:57:34  <Ailure> getting C++ to work perfectly with your favorite IDE is a wonderful feeling
03:57:53  <Ailure> now I actually might mess with the openTTD source ;)
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04:17:06  <Tefad> Ailure: what, vi and bash aren't a good enough IDE for you? ; )
04:18:25  <Ailure> :p
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06:30:40  <Twlight> hello everyone
06:31:52  <Rubidium> hi and there's no everyone here ;)
06:32:01  <Twlight> :D
06:32:15  <Twlight> I have a question about openttd, more about transport tycoon.
06:33:49  <Twlight> this is kinda of long winded
06:34:20  <Eddi|zuHause> this ominous everyone guy that is supposed to be hiding here might be much more likely to answer if you actually asked the question
06:34:22  <Tefad> go for it, if someone is bored enough, they might attempt an answer.
06:35:00  <Twlight> i have found 3 coal mines near each other, so what i did was take one train station at one mine then truck stops at the other mines, the trucks then load from those mines and unload at the train station. then the train station takes the coal to the powerplants near by
06:35:16  <Tefad> ok
06:35:18  <Twlight> however, when the trains load, they seem to loose profit at an alarming rate
06:35:22  <Twlight> why is this?
06:35:38  <Tefad> you mean lose?
06:35:48  <Tefad> i'll take some loose profits ; )
06:35:50  <Twlight> yea
06:35:57  <Twlight> i love loose profits myself :D
06:36:23  <Tefad> i'm pretty much useless for this stuff
06:36:31  <Tefad> i just like to watch the vehicles go by : x
06:36:31  <Eddi|zuHause> Twlight: yes, transfer makes negative income if the cargo waits very long at the station
06:36:37  <Twlight> ahh
06:36:39  <Twlight> alright
06:36:48  <Twlight> there is a lot of coal at the station
06:37:11  <Tefad> this replaces my urge to build a model train city..
06:38:02  <Twlight> well
06:38:12  <Twlight> that was answered quite quickly thanks :)
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07:17:12  <HeavyWave> omg Opera can use IRC
07:17:36  <HeavyWave> hey guys
07:17:46  <HeavyWave> where can I read tuts for complex junctions?
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08:59:45  <Sacro> rawr
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11:00:10  <TrueBrain> morning all
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11:21:26  <huma> oi
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15:16:36  <Belugas> anyone who has MSVC compiler nearby?
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15:37:27  <BigBB> Belugas, I, but I must reboot
15:37:53  <Belugas> ok
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15:41:17  <glx> I have it without reboot
15:42:08  <Belugas> glx, do you have some warnings with clean trunk on MSVC?
15:42:26  <Belugas> mailny in players.cpp?  I had some yesterday evening
15:44:38  <glx> I have one in station_cmd.cpp
15:44:59  <glx> 4 in players.cpp
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15:45:05  <Belugas> ok
15:45:11  <Belugas> http://devs.openttd.org/~belugas/bool_GB_TO_HASBIT.diff
15:45:27  <Belugas> this SHOULD clear the ones in players.cpp
15:45:34  <Belugas> could you check for me?
15:47:25  <glx> ok for players.cpp
15:48:04  <Belugas> and line of station_cmd.cpp?
15:50:15  <glx> was _gui indeed
15:50:33  <glx> line 446
15:50:40  <Belugas> haaa...  ok :) thanks
15:50:43  <glx> station_sort.order = GB(sl->flags, 0, 1);
15:51:41  <glx> solved with HASBIT
15:55:07  <Belugas> indeed
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15:56:28  <Belugas> it's so old stuff... i guess the recent macro changes  got these to surface
15:56:34  <glx> yep
15:56:45  <glx> macro have no type
15:57:09  <Belugas> thanks for your time, glx
15:57:23  <glx> anyway using GB for a bool is weird
15:58:06  <Belugas> :)
15:58:13  <Belugas> yeah, a lot :)
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16:02:52  <BigBB> for a few days african was integrated. I think you forgot to integrate it into langs.vcproj/langs_vs80.vcproj (the generate script)
16:03:15  <glx> let me check that
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16:09:28  <CIA-1> OpenTTD: belugas * r11392 /trunk/src/ (players.cpp station_gui.cpp):
16:09:28  <CIA-1> OpenTTD: -Codechange: Remove some MSVC warnings by removing boolean typecast that can be avoided by using HASBIT instead.
16:09:28  <CIA-1> OpenTTD: Although the code is old (r2817), it is the recent changes made in macros.h that brough it up.
16:11:39  <CIA-1> OpenTTD: glx * r11393 /trunk/projects/ (langs.vcproj langs_vs80.vcproj): -Fix (r11368): forgot to update lang project files
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16:11:44  <glx> BigBB: done ;)
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16:12:04  <BigBB> :)
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16:55:33  <skidd13> Hi folks
16:56:36  <BigBB> hi skidd13
17:06:34  <SmatZ> hi
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17:07:20  <skidd13> TrueBrain: Are you outa there?
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17:19:02  <Unknown_Entity> does anyone have an idea why DrawSprite() could be called with a SpriteID of 184404916 (and similar weird values)? It always crashes the game for me.
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17:21:01  <Belugas> a SpriteID is not just an id.  it has informations too, like the transparent color and so on
17:21:14  <Noldo> :)
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17:21:50  <Belugas> i do not recall exactly how much, but a certain amount of bits on the spriteid are in fact the real sprite id itseld
17:21:50  <Unknown_Entity> so SpriteID=184404916 is not unusual and shouldn't be the cause of the crash?
17:22:40  <Belugas> i would say it is not unusual, but i'm not going to pronounce myself on the fact that  it should not crash
17:22:51  <Belugas> hard to tell from where i'm standing ;)
17:23:20  <Unknown_Entity> hmm, ok. i'll check that on the unix backend
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17:23:51  <Belugas> you have some grfs?
17:24:53  <Unknown_Entity> no, nothing apart from the standard grfs. but i guess i should mention that this problem is on my DS port
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17:25:19  <Belugas> lol
17:25:22  <Belugas> indeed :)
17:26:26  <Belugas> it's not the first time you're asking about this, if i'mnot mistaken
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17:28:36  <Unknown_Entity> until now i feared it would be some kind of memory coruption. but it's good to know that the spriteID isn't the problem. i'll investigate further
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17:28:59  <glx> it may be a memory corruption ;)
17:29:05  <Wolf01> hello
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17:32:54  <Belugas> i never said that it was not the problem.  I said that the number you've shown was not an unusual sprite id ;)
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17:33:41  <Unknown_Entity> yes, and you're right. on the unix build I get the same spriteIDs
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17:42:40  <skidd13> SmatZ: What do you think about http://paste.openttd.org/281 ?
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17:53:58  <Rubidium> skidd13: have you profiled that? IIRC findfirstbit is used quite a lot in the hot paths
17:54:57  <skidd13> Rubidium: Nope I just asked SmatZ for his opinion to this. Cause I knew that he's a bit further in the C -> ASM stuff
17:57:08  <LeviathNL> can anyone comment on http://paste.openttd.org/282 . It prevents making coast tile like this http://i15.tinypic.com/6z57gww.png when generating a map
17:58:35  <BigBB> LeviathNL,  your patch hasn't any effect (only cpu load).
17:58:35  <skidd13> LeviathNL: Maybe TileAddByDiagDir() makes it a bit more readable
17:59:31  <BigBB> the current flooding work so: flood tiles in direction only if both corners in this direction on high == 0
17:59:32  <LeviathNL> It does have affect, i generated with and without patch with the same seed and they are not coast tiles
17:59:54  <BigBB> aah, sry, your in landscape
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18:05:36  <LeviathNL> skidd13, like this http://paste.openttd.org/283 ?
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18:06:35  <skidd13> LeviathNL: Ahh, yup looks more readable to me
18:07:25  <LeviathNL> any other comments on the patch, I have no experience at all with C(++)
18:07:38  <BigBB> but there is annother problem: only shores directed to south-east will be flood, all others only after start the game
18:08:13  <BigBB> s/south-east/north-west
18:08:15  <skidd13> LeviathNL: Maybe to reduce CPU usage split the if off to the single cases
18:09:48  <LeviathNL> BigBB, I also thought that would happen but it does not (pause on gamestart on and nothing odd is seen)
18:10:04  <BigBB> e.g. SLOPE_SE in direction DIAGDIR_SE is never water in this situation (for (tile = 0; tile < MapSize(); ++tile))
18:11:47  <Ailure> heh
18:11:53  <Ailure> I'm amused hwo my first change
18:11:58  <Ailure> to the openTTD source
18:11:58  <Ailure> ever
18:12:05  <Ailure> was making the game to be paused in the titlescreen
18:12:13  <Ailure> way less annoying :)
18:12:28  <LeviathNL> BigBB, you mean because the ConvertGroundTilesIntoWaterTiles had not yet looked at that tile?
18:13:48  <BigBB> LeviathNL, yes
18:22:26  <LeviathNL> ok, I'm gonna check the corner-points of the neighbor (must-be-water) tile
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18:33:18  <LeviathNL> what's the difference between GetTileZ and GetTileMaxZ ?
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18:35:43  <glx> GetTileZ uses min, GetTileMaxZ uses max, and param name is different
18:36:25  <glx> GetTileZ returns the lower height of a tile, GetTileMaxZ returns the higher height
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19:24:44  <fjb> Moin
19:25:20  <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
19:25:20  <fjb> !logs
19:26:36  <Belugas> !bookmark
19:29:25  <fjb> !hollyday
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19:37:19  <fjb> Oh, oh...
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19:37:56  <Eddi|zuHause> you broke it
19:38:37  <fjb> Wo? Me? Never. :-)
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20:16:50  <Ammller> Belugas: is it known, that newcargo.grf from MB doesn't work with OTTD?
20:17:12  <Ammller> should I post a bug report?
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20:19:21  <yorick> are you guys going to include the newwater patch?
20:19:26  <Belugas> 1) i have nevr used newcargo.grf
20:19:37  <yorick> err
20:19:40  <Belugas> 2) i have no idea what are the features that it brnigs
20:19:41  <yorick> deepwater
20:20:17  <Belugas> yorick, i was not talking to you
20:20:22  <yorick> I've found one of its futures already included :-), the water above seelevel
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20:20:28  <yorick> *sealeve;
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20:20:49  <Belugas> as for the inclusion of newwater, yeah, maybe, but there are other stuff to do first
20:21:01  <yorick> so.. than its a bug
20:21:15  <Belugas> yorick, water above sealevel is not in relation with newwater
20:21:16  <Belugas> at all
20:21:20  <hylje> :o
20:21:27  <Belugas> the only commun ground they have is... water
20:21:39  <Belugas> [15:23] <yorick> so.. than its a bug  <--- hu???
20:21:46  <Ammller> Belugas: http://img8.myimg.de/newcargoBUGcc0dd.png
20:22:09  <Ammller> the station doesn't accept Livestock, but it should
20:22:33  <yorick> no, I really mean, I created REAL(not canals) water above sea level
20:23:12  <Belugas> Ammller, i'm not sure it is a bug
20:23:19  <Ammller> and thats with Patch: http://img8.myimg.de/newcargoBUG1Patch31627.png
20:23:26  <Belugas> i suspect the industry is too big for the catchment area of the station
20:23:57  <Ammller> Belugas: oh, I tested that to, with airports etc around the whole industry
20:24:06  <glx> Ammller: should be fixed
20:24:21  <Ammller> glx: reacenty?
20:24:46  <Belugas> [15:18] <Ammller> Belugas: is it known, that newcargo.grf from MB doesn't work with OTTD?<---  you have a strange way of saying there is a bug ;)  From what i read, it's as if nothing of that grf works...
20:24:59  <Belugas> yorick, good for you
20:25:06  <Belugas> with a patch?
20:25:18  <Ammller> :redface:
20:25:34  <Ammller> I'll test it with current trunk then
20:25:35  <glx> <@Belugas> i suspect the industry is too big for the catchment area of the station <-- it was the wrong original acceptance
20:26:01  <Belugas> ho... ok :)
20:26:36  <glx> Ammller: r11384
20:26:52  * Sacro humms
20:27:16  <Ammller> hmm, I should have that revision already
20:28:16  <Belugas> and if you try a 3 tile station in ttdp, try the same station size in ottd ;)
20:28:19  <Belugas> just i case
20:28:32  <Ammller> :), of course I did
20:28:43  <Ammller> I made the station areaound the whole industry
20:29:00  <Ammller> also airports with huge catchments
20:29:58  <Belugas> so, it should be the r11384 and above, as glx said
20:30:26  <glx> works for me anyway
20:30:31  <glx> I just tried :)
20:30:34  <Ammller> yes, sorry many times :)
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20:31:19  <Ammller> glx: also the problem that fish didn't tranform to food?
20:31:34  <Belugas> no probl, you just brough a little life in this sleepy chanel ^_^
20:32:20  <Ammller> somehow I checked out 11384 but didn't compile it right
20:34:02  <Belugas> ok
20:36:18  <Ammller> Àhm, this loading buoys like TTDPatch has, is that something very hardly to make in OTTD or just not done?
20:36:19  <glx> ok no food for fish
20:37:29  <glx> Ammller: I'll look into it later
20:37:48  <Ammller> do you need something from me?
20:38:07  <glx> no I have ttdpatch to compare ;)
20:38:45  <glx> and I'm talking about food "bug"
20:38:52  <glx> not buoys
20:39:09  <Ammller> hmm, I didn't test the food bug in TTDP
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20:39:25  <Ammller> that was pointed from Osai
20:40:41  <Ammller> hmm, nice rivers :)
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20:42:17  <Sacro> http://www.youtube.com/watch?v=_y36fG2Oba0 <- The day the routers died
20:42:29  <Belugas> i think we(maybe not me, since i'm a bit buzy) discussed about the loading buoy stuff.  Concensus was (iirc) that we'll wait for newgrfports to be finalized to have a proper "sea-port" instead
20:42:40  <yorick> | YouTube link == Ban
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20:43:44  <Sacro> Belugas: no, its a lie
20:43:46  <Sacro> Bjarni made me
20:43:48  <Sacro> he controls me D:
20:44:02  <hylje> sacro is a lie!
20:44:14  <hylje> but are you delicious and moist?
20:44:19  * Belugas does only believe his eyes
20:44:46  <Hendikins> Bjarni: Well, I can't say the railways don't look after me. I'm off to work today because my DM noticed I'm a day short on my timesheet. To do what, I don't know :P
20:45:02  <Bjarni> heh
20:45:09  <Bjarni> one of those days :)
20:45:18  * Hendikins departs for an unscheduled 9 - 5
20:45:38  <yorick> Belugas: http://xs221.xs.to/xs221/07454/rivers.png
20:45:50  <Bjarni> <Sacro> Bjarni made me <-- no I didn't
20:46:06  <hylje> yes you did
20:46:10  <Bjarni> you are perfectly good at breaking the rules on your own
20:46:55  <Belugas> nice yorick.  how have you achieved that?
20:48:16  <yorick> make canal > make depot on canal ->destroy depot
20:49:24  <yorick> on r11369
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20:50:17  <Belugas> interesting
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20:50:27  <Belugas> can you try the same thing on curent nightly?
20:50:27  <yorick> its on stables too
20:50:34  <Belugas> r11392
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20:50:42  <yorick> but then it becomes canal
20:52:44  <yorick> yes
20:52:51  <yorick> reproducable in r11392
20:53:00  <yorick> without newgrfs
20:53:29  <yorick> in all climates
20:53:40  <Belugas> ok
20:53:54  <Belugas> you're entitled to write a bug report ^_^
20:54:36  <yorick> I don't have much time :(
20:55:03  <Ammller> yorick: does it flood?
20:55:26  <yorick> nope
20:55:33  <Ammller> I did it but id doesn flood by me
20:55:41  <Belugas> i don't have time at all...
20:55:51  <yorick> fortunatly not
20:56:04  <Belugas> and you don't have to rush to write it, it can wait ^_^
20:56:07  <Ammller> so its only a "eyebug"
20:56:23  <yorick> yes
20:56:26  <Ammller> maybe that can be fixed with riverpatch ;)
20:56:38  <Ammller> http://img8.myimg.de/river6393a.png
20:57:15  <yorick> yes
20:57:29  <Ammller> hmm, is there already one?
20:57:49  <yorick> err deepwater?
20:58:18  <yorick> but it's not included
20:58:34  <yorick> btw: the water DOES flood if on sealevel
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20:58:42  <Ammller> of course not, but can I make rivers with deepwater?
20:58:47  <yorick> yes
20:59:10  <yorick> g2g now :(
20:59:14  <yorick> bye!
20:59:15  <Ammller> bye
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21:08:19  <Ammller> glx: another "MB" bug: http://img8.myimg.de/cargosetbug1ab16.png
21:09:37  <Ammller> (CargoSet is needed, if you like to use NewCargo and RVs)
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21:23:07  * Belugas has a strange feeling of deja-vu regarding Ammller's last screenshot...
21:24:01  <Ammller> ?? :)
21:24:36  <fjb> Hm, maybe that this is related, I tried the UK Road Set with TTRS (I had the roads of TTRS disabled) and the UK Road Set complained about another roadset. The readme of the UK Road Set explicitly lists TTRS to be compatible, if the roads of TTRS are disabled.
21:25:09  <Ammller> fjb: we use that set often
21:25:16  <Ammller> no problems yet
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21:26:24  <Belugas> not related fjb
21:26:46  <Belugas> Ammller, are those the very last versions of the sets? Did you double check?
21:27:26  <Ammller> hmm, those sets are very old
21:27:26  <fjb> Belugas: Thank you.
21:27:44  <Ammller> and MB didn't publish updates
21:28:34  <Ammller> "very old" means from Sept. 05
21:29:07  <Ammller> cargo set is from 03
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21:29:49  <glx> and the message is clear
21:30:19  <Ammller> I guess its something simular to the one, I had with nothing
21:30:21  <Belugas> http://www.tt-forums.net/viewtopic.php?f=26&t=8286&hilit=dbset+cargoset
21:30:23  <Belugas> interesting
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21:34:20  <glx> so not a bug ;)
21:35:00  <dihedral> hello glx :-)
21:35:21  <Ammller> http://img8.myimg.de/cargosetbug14c2f7.png
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21:36:51  <Ammller> glx: I think, cargo set has to be before dbsetxl, this thread is somehow confusing
21:36:52  * dihedral waves at Ammller
21:36:59  <Ammller> omg
21:37:08  <Ammller> :)
21:37:59  *** Rubidium_ is now known as Rubidium
21:38:06  <SmatZ> evening
21:38:11  <SmatZ> skidd13 is gone :-/
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21:42:08  <Ammller> hmm, can I change TTDPatch language to english?
21:42:44  <SpComb> use the english.exe, set lang=en_GB
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21:46:00  <TrueBrain> hi all
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21:46:38  <glx> Eddi|zuHause: http://bugs.openttd.org/task/1315 <-- is it still broken ?
21:47:55  * dihedral waves at TrueBrain
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22:05:11  * TrueBrain waves back
22:05:12  <TrueBrain> but misses
22:05:13  <TrueBrain> DOH!
22:05:18  <Sacro> fail
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22:08:07  <fjb> Truebrain should ask the northern atlantic for some waves. It might have some to spare tonight.
22:08:25  <TrueBrain> fjb: haha, nice!
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22:23:54  <fjb> Are there plans for newharbours, like the new stations and the new airports?
22:24:05  <LeviathNL> why is there a pointer in the parameters of GetTileSlope ?
22:25:09  <Rubidium> fjb: newairports?
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22:27:43  <fjb> Rubidium: I saw a patch at tt-forums.net, with airports modeled after real airports.
22:29:44  <CIA-1> OpenTTD: glx * r11394 /trunk/src/table/build_industry.h: -Fix: default value for input cargo multipliers is 256 even for invalid cargo. Exceptions are temperate banks and oil rigs, default value is 0 for them
22:32:27  <glx> Ammller: now you can get food for fish ;)
22:33:24  <Ammller> omg, you are too fast
22:34:09  <glx> was something similar to acceptance bug (ie wrong default values)
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22:34:32  <Ammller> I'll check it directly
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22:34:56  <Ammller> does it affect also for running games?
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22:36:13  <glx> probably but I'm not sure
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22:39:26  <LeviathNL> ok, this new version of my patch: http://paste.openttd.org/284 (no more http://i15.tinypic.com/6z57gww.png when generating landscapes.)
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22:47:16  <LeviathNL> If nobody has any comments I'll put it on the patch mailing-list
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22:49:38  <Ammller> glx: works now, thank you very much  :)
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22:55:18  <Ammller> LeviathNL: patches goes to bugs.openttd.org now
22:55:31  <TrueBrain> Ammller: patches go to patch maillist now
22:55:41  <slafs> Can i change max loan amount on a dedicated server while the game is running?
22:56:09  <Rubidium> no
22:56:18  <Ammller> hmm, ok :)
22:57:35  <LeviathNL> TrueBrain, on http://www.openttd.org/contact.php svn.openttd.org has a line trough it probably  because it was not available some time a go. The line-trough can be removed now.
22:58:44  <TrueBrain> it make it looks like our SVN is dead or something :s
22:58:54  <TrueBrain> tnx LeviathNL, fixed
23:03:41  <Ammller> TrueBrain: what about bug reports with patches?
23:04:12  <TrueBrain> Ammller: bugs to bugs.openttd.org, patches to patch-list
23:04:14  <TrueBrain> not that hard? :)
23:06:31  <Ammller> depense :)
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23:55:29  <BigBB> TrueBrain, is it possible to deactivate the 'SVN Archives'-link on mailman.openttd.org/cgi-bin/listinfo/svn or maybe change it to hg.openttd.org ?
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