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00:00:13 <Wolf01> 'night 00:00:19 <Gonozal_VIII> i get ~320 kb/s with torrents 00:00:22 *** Wolf01 [~wolf01@host251-15-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:00:25 <mikl> I'm quite lucky with torrents - I almost always find a seeder with a phat pipe 00:00:30 <glx> ln-: it may still work, but I don't have a phone line to check 00:00:31 <ln-> Gonozal_VIII: kb or kB? 00:00:35 <Gonozal_VIII> B 00:00:49 <mikl> kB or kiB? 00:00:51 <orudge> I find Usenet best for checking my downstream 00:00:53 <ln-> glx: it's still used by people who have phone lines? 00:00:55 <orudge> tends to take up my full connection speed 00:01:00 <Gonozal_VIII> byte :P 00:01:10 <Bjarni> I decided to try speedtest and it looked ok with a nearby server so I decided to try long distance. I picked Okinawa (don't ask why) and I got a ping of 666. Is that an indication that I did something wrong? 00:01:39 <mikl> I also have my webserver with a 100mbit connection if I want to play... 00:01:48 <glx> ln-: maybe, some people still not have a computer and internet 00:02:34 <Eddi|zuHause> <mikl> kB or kiB? <- which one is which? 00:02:50 <Gonozal_VIII> why would such people (people with no life) need a phone then? 00:02:51 <Bjarni> Interesting... I only have a ping of 206 to Wellington 00:02:59 <mikl> Eddi|zuHause: http://en.wikipedia.org/wiki/KiB :) 00:05:29 * Bjarni wonders why he can upload faster to California than to Portugal 00:05:55 <glx> peering probably 00:06:00 <Bjarni> while I download faster from Portugal and I have a better ping in Portugal 00:06:30 <mikl> the internet is like that... 00:06:34 <mikl> strange in many ways 00:06:41 <Gonozal_VIII> because there is a fast fiber optical cable through the atlantic and lots of short connections after one another through europe 00:06:46 <Prof_Frink> the internet is for porn. 00:06:57 <Gonozal_VIII> hmmm 00:07:12 <mikl> and silly IRC channels 00:07:18 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:07:23 <Bjarni> I have faster upload and download to London... but twice the ping 00:07:34 <Gonozal_VIII> there is a song about "the inernet is for porn" 00:07:40 <Bjarni> upload is almost like the nearest server 00:07:45 <orudge> Gonozal_VIII: indeed there is 00:07:48 <orudge> tis from Avenue Q 00:07:52 * orudge saw it in New York 00:07:54 <orudge> quite funny 00:08:07 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has left #openttd [] 00:08:11 <Bjarni> the internet = porn 00:08:20 <Prof_Frink> And goats. 00:08:22 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 00:08:29 <Bjarni> <orudge> tis from Avenue Q <-- you made a typo. It's spelled "tits" 00:08:41 *** Prof_Frink was kicked from #openttd by Bjarni [not again] 00:08:42 <orudge> puppet tits? 00:08:43 <orudge> how peculiar 00:09:11 <mikl> bleh, Cmd+W in the wrong window :( 00:09:52 <mikl> âW actually 00:09:58 <Bjarni> mikl: not as funny as "who decided to put the X (close channel window) next to where you click to switch to the channel?" 00:10:13 <mikl> yeah, that too 00:10:28 <Bjarni> hmm... where is the command sign? 00:10:34 <mikl> I love the Firefox-extension that removes the close button from tabs 00:10:42 <Bjarni> I mean what keys should I press to get it? 00:11:10 *** Prof_Frink [~proffrink@5aca7d32.bb.sky.com] has joined #openttd 00:11:23 <Prof_Frink> Bjarni: Dave2. Dave2: Bjarni. 00:11:26 <Bjarni> mikl: answer the question 00:11:33 <Gonozal_VIII> [01:10:34] mikl: I love the Firefox-extension that removes the close button from tabs <-- ff 2 default 00:11:40 <mikl> Bjarni: just checking 00:11:52 <Bjarni> you just did it :s 00:11:53 <Gonozal_VIII> no wait... the other way around 00:12:06 <Gonozal_VIII> old ff has the x outside the tabs 00:12:12 <mikl> Bjarni: I cheated 00:12:20 <Bjarni> oh 00:12:32 <mikl> Character Palette :) 00:12:38 <Bjarni> btw I managed to crash firefox today 00:12:49 <Bjarni> I typed in an URL and it didn't like it 00:13:00 <mikl> I don't know if there's a way to produce it with keyboard only 00:13:02 <SmatZ> my firefox crashes often... because of flash player 00:13:04 <Bjarni> then I realised that my keyboard was still set to hiragana 00:13:08 <Bjarni> no wonder it fucked up 00:13:17 <SmatZ> :) 00:13:24 <glx> <mikl> I don't know if there's a way to produce it with keyboard only <-- it is always possible 00:13:33 <Sacro> so what dÅs Ξis do? 00:13:41 <Sacro> hmm, ΞatËs not right 00:14:03 <mikl> the unicode-code for it is 2318, but I can't just do Alt+2318 like in Windows 00:14:05 <Sacro> why dÅs Ξ do a Ξeta? 00:14:19 <mikl> I'm not used to Macs 00:14:23 <Sacro> me neiΞer 00:14:32 <Bjarni> shame on you 00:14:40 <mikl> who careà 00:14:47 <Bjarni> mikl: but it's mandatory to know this key:  00:14:53 <Bjarni> it's on the keyboard... somewhere 00:14:58 <Bjarni> try to figure it out XD 00:15:02 * Sacro goes to read wikipÊdia 00:15:05 <mikl> âoméÅñé 00:15:07 <Gonozal_VIII> hmm i can't understand sacro... is that a good or a bad thing? 00:15:19 <mikl> Bjarni: that's not fair 00:15:34 <Bjarni> Gonozal_VIII: he goes to read something else than this channel..... that's a good thing 00:15:40 <mikl> Bjarni: good thing I have the Keyboard viewer 00:15:40 <Bjarni> mikl: why not? 00:15:46 <Sacro> âyeah well, i can do many strange things 00:15:54 <mikl> one of the small pieces of brilliance by Apple 00:16:03 <Bjarni> Sacro: I thought you were going to look up dirty words on wikipedia 00:16:11 *** ThePizzaKing [~jeff@c211-28-160-2.eburwd2.vic.optusnet.com.au] has joined #openttd 00:16:16 *** Sacro was kicked from #openttd by DorpsGek [you can even get kicked] 00:16:26 *** DorpsGek was kicked from #openttd by orudge [so can you!] 00:16:26 *** DorpsGek [truelight@81.171.98.110] has joined #openttd 00:16:27 *** mode/#openttd [+o DorpsGek] by ChanServ 00:16:27 *** Sacro [Ben@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd 00:16:30 <Sacro> D: 00:16:32 <Sacro> WHO DID THAT 00:16:40 <mikl> DorpsGek did 00:16:47 <CIA-1> OpenTTD: smatz * r11574 /trunk/src/water_cmd.cpp: -Fix: flood train stations when there are no trains on border tiles too (when non-uniform stations are OFF) 00:16:57 <glx> orudge: nopt fair to kick the bot 00:17:00 * Bjarni whistles silently 00:17:04 <mikl> â¢â¢â¢ 00:17:11 <orudge> glx: heh 00:17:14 <orudge> well 00:17:15 <orudge> maybe not 00:17:26 <glx> Sacro: it was me ;) 00:17:35 <Sacro> :( 00:17:35 <Gonozal_VIII> kick the baby! 00:17:44 <mikl> kick the ops! 00:17:45 *** Sacro was kicked from #openttd by Bjarni [kick the baby] 00:17:50 *** Sacro [Ben@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd 00:17:52 <Gonozal_VIII> :D 00:17:58 <Sacro> one day i won't come back 00:18:05 <mikl> Ah, I miss beeing a BOFH 00:18:12 <AntB> don't tell them that >.> 00:18:27 <Bjarni> Sacro: is that a threat or promise? 00:18:43 <Sacro> :'( 00:18:44 <mikl> the olden Quakenet days, running a big channel and having a bouncer with a l33t vhost 00:18:45 <Prof_Frink> mikl: Keep an eye on lws1984's blog then. 00:19:04 <Prof_Frink> mikl: Are you Jolteon? 00:19:36 <mikl> Prof_Frink: no, Pokémons exist only in your imagination. 00:19:54 <mikl> Sorry that I had to be the one to tell you ;) 00:19:56 <Prof_Frink> mikl: No, the #tycoon-ite 00:20:14 <Prof_Frink> On quakenet, with a lame bouncer and lamer vhost. 00:20:22 <Bjarni> pokemon is banned in here.... it gives anime a bad name 00:20:47 <mikl> Prof_Frink: no, haven't been on Quakenet in ages, and I've never been in that channel 00:20:48 <Prof_Frink> -!- Jolteon [105Adam@Take.my.Penis.in.your.hand.if.you.wanna.be.myfriend.info.tm] has joined #tycoon 00:21:07 <Prof_Frink> That one was just... disturbing 00:21:11 *** mode/#openttd [+o mikl] by Bjarni 00:21:11 *** mikl was kicked from #openttd by Bjarni [<mikl> kick the ops!] 00:21:16 <SmatZ> lol @ Sacro 00:21:21 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 00:21:27 <mikl> ah, not fair 00:21:28 <glx> lol 00:21:33 <mikl> I'm too slow 00:22:23 <mikl> Prof_Frink: I had vhosts like 'storm@er.med.i.foreningen.af.togtosser.dk' and lame stuff like that 00:22:41 <Bjarni> hey 00:22:49 <Bjarni> I want that domain name XD 00:22:51 <mikl> I knew a couple of guys that rented out gameservers 00:23:03 <orudge> I have vhosts like orudge.users.quakenet.org, and pc.lan.owenrudge.net! 00:23:06 <Eddi|zuHause> in #mathe we once introduced a ban on *.*.*.*.*.* 00:23:07 <orudge> yoda.zernebok.com is another! 00:23:08 <orudge> funky, eh? 00:23:08 <mikl> Bjarni: I actually own brushane.com :) 00:23:13 <orudge> Eddi|zuHause: good thinking 00:23:20 * Prof_Frink just uses the standard users.quakenet.org cloak 00:23:23 <Prof_Frink> orudge: Oi 00:23:37 <Prof_Frink> [23:17:48] <+Prof_Frink> Can you at least ban *!*@*.*.*.*.*.*.*.*.*.* ? 00:23:42 <Eddi|zuHause> we later had to increase the number of . though, because some provider used that many 00:23:43 <Bjarni> mikl: it looks empty 00:23:48 <mikl> Bjarni: It is 00:24:15 <mikl> I once had snapsgryden.dk and managed to get TDC to bind my IP to bor.i.snapsgryden.dk :) 00:24:24 <Eddi|zuHause> i think it was tiscali 00:24:39 <Eddi|zuHause> it used the normal ip, and then added .tiscali.de to it, or something 00:24:51 * Bjarni wonders if mikl is drunk 00:25:04 * orudge 's ISP lets him specify his own reverse DNS 00:25:07 <mikl> Bjarni: nono, not this early :) 00:25:52 <mikl> so when I IRC'd from home I'd be storm@bor.i.snapsgryden.dk :D 00:25:54 <NarkSlap> Bjarni, Is OpenTTD swedish from the start? 00:26:07 <NarkSlap> :o 00:26:10 <Bjarni> that dependsd 00:26:11 <mikl> oh, sweet 18 ... 00:26:12 <orudge> well 00:26:14 <orudge> not as such 00:26:21 <Eddi|zuHause> also, we have a ban on *xx0r* for all the lamers... 00:26:22 <NarkSlap> Mkay 00:26:22 <orudge> the project that became OpenTTD was written by a Swedish author 00:26:28 <orudge> in Sweden, as far as I know 00:26:28 <NarkSlap> Mkey 00:26:34 <orudge> but it wasn't know as OpenTTD until it was released to the public ;) 00:26:37 <Bjarni> NarkSlap: basically if your system is set to Swedish then yes 00:26:37 <NarkSlap> How old is that guy now? 00:26:46 <NarkSlap> :D 00:26:50 <NarkSlap> Bjarni, hehe, no 00:26:51 <NarkSlap> :p 00:27:26 <Eddi|zuHause> he is still alive, if that is what you ask :p 00:27:45 <Sacro> http://www.gildedfork.com/recipes/thai-curry-chocolate-truffles.html 00:28:07 <Bjarni> I once spoke with a Dane who had Swedish windows on his laptop and Swedish keyboard... then he said that it was impossible to install anything but Swedish windows on it... he tried to install the Danish version but it detected his language change and rejected him 00:28:10 <NarkSlap> Eddi|zuHause, mja, Its a guy on an other net that claims that his brother started OpenTTD 00:28:16 <Gonozal_VIII> curry and chocolate? 00:28:18 <mikl> he retired from OTTD after destroying the SVN repository, if memory serves 00:28:29 <NarkSlap> :P 00:28:44 <NarkSlap> And this guy should now be 26years 00:28:46 <NarkSlap> old* 00:28:55 <mikl> or was it his brother that trashed it - don't remeber 00:28:56 <Bjarni> the guy who started OpenTTD? 00:29:05 <NarkSlap> mm 00:29:05 <mikl> can't spell, it's too leate... 00:29:08 <mikl> or early 00:29:20 <Bjarni> I can remember the incident... the question is... 00:29:28 <Bjarni> NarkSlap: what is the real name of this guy? 00:29:44 <NarkSlap> Ludvid 00:29:46 <NarkSlap> LLudvig* 00:29:50 <Bjarni> LOL 00:29:55 <NarkSlap> Ludvig* 00:29:55 <NarkSlap> :D 00:30:04 <NarkSlap> What now then? 00:30:08 <Bjarni> I meant the brother :p 00:30:20 <NarkSlap> Yes, Ludvig 00:30:21 <NarkSlap> :P 00:30:34 <Bjarni> Ludvig's brother 00:30:42 <NarkSlap> His brothers name is Ludvig he says 00:30:52 <NarkSlap> What? 00:30:52 <NarkSlap> :P 00:30:53 <Bjarni> Ludvig's brother's brother's brother 00:30:58 <NarkSlap> Haha 00:31:07 <NarkSlap> The guy Im chatting with? 00:31:11 <Bjarni> yeah 00:31:36 <NarkSlap> *asking* 00:31:42 *** ben_goodger [~ben@host217-42-221-30.range217-42.btcentralplus.com] has quit [Quit: Ex-Chat] 00:31:44 <NarkSlap> Viktor 00:31:52 *** guru3 [~guru3@81-231-230-100-no21.tbcn.telia.com] has joined #openttd 00:32:28 <Bjarni> either you find a well informed infiltrator or the real thing 00:32:31 <NarkSlap> Mm 00:32:44 <glx> NarkSlap: ask him who wrote µtorrent :) 00:32:46 <NarkSlap> He claims that he owns the openttd.org/.com, so 00:32:53 <NarkSlap> glx, same guy? 00:32:53 <NarkSlap> :p 00:33:22 <NarkSlap> Bjarni, his nick is wiggo^ btw and lives in Gothenburg 00:33:28 <Bjarni> this is not like the time when a guy from Australia turned out and claimed to be friends with Ludvig and that they did drugs together and were heavy drinkers and active on the dancefloor 00:33:36 <NarkSlap> :D 00:33:54 <Bjarni> if you know ludde/Ludvig then you will understand how far out this one is 00:34:01 <NarkSlap> Okey :> 00:34:12 <Bjarni> specially the dancefloor part 00:34:45 <mikl> I wish OS X had edge resistance ... 00:34:55 <Bjarni> basically ludde is stuck in a wheelchair 00:35:01 <NarkSlap> oh 00:35:11 <glx> NarkSlap: whois says it can be true 00:35:11 <NarkSlap> It can be hard to dance then 00:35:12 <NarkSlap> :D 00:35:18 <Bjarni> makes it rather hard to imagine him being an active dancer, a heavy drinker and wandering from bar to bar 00:35:18 <NarkSlap> glx, mkay :P 00:35:26 <NarkSlap> exactly 00:36:06 <Gonozal_VIII> there is a blind programmer at my uni... 00:36:31 <Bjarni> <mikl> he retired from OTTD after destroying the SVN repository, if memory serves <-- actually it was an external guy who gained access somehow and wrecked the server 00:36:32 <AntB> thats gotta be a pain when debugging 00:36:39 <NarkSlap> Oh 00:36:40 <Bjarni> we never figured out how :( 00:36:40 <NarkSlap> :D 00:36:40 <Gonozal_VIII> that's kind of like dancing with a wheelchair 00:36:57 <mikl> Bjarni: oh - damn crackers... 00:37:12 <ln-> was it the evil Peer? 00:37:23 <Bjarni> we never figured out who did it 00:37:28 <Gonozal_VIII> i'm not evil! 00:37:28 <NarkSlap> :oo 00:37:45 <orudge> BOO! 00:37:49 <Bjarni> so you are all suspects 00:37:55 <Bjarni> you 00:37:56 <Bjarni> you 00:37:59 <Bjarni> and you too 00:38:02 <NarkSlap> :D 00:38:05 <Gonozal_VIII> me too :O 00:38:07 * mikl not 00:38:12 * orudge raves 00:38:16 * mikl != mikl 00:38:24 <glx> I can't (I didn't even know about OTTD at that time) 00:38:39 <mikl> joy is to post false statements on IRC 00:38:40 <orudge> woo, I may be working at Apple next summer :D 00:38:47 <Bjarni> mikl: you are in the clear... you wouldn't be able to log in even if it didn't have a password :P 00:38:57 <Bjarni> wtf 00:38:58 <Sacro> i might do GSOC over summer 00:39:07 <Bjarni> sounds like something exploded outside 00:39:12 <Bjarni> brb 00:39:19 <orudge> I exploded, sorry. 00:39:32 * mikl skulks around Bjarnis house 00:39:46 <mikl> or is it skulks around around? 00:39:50 <Bjarni> nothing to see 00:41:06 <Bjarni> nothing is burning 00:41:16 <Gonozal_VIII> it was a nuclear bomb, you are dead now... you've gone to hell, you have to stay in this channel forever and look at goatse links and you can never log out 00:41:41 <Bjarni> if this was hell then I wouldn't be op 00:41:45 <Bjarni> or maybe I would 00:41:51 <Bjarni> then I had to decide who to kick 00:41:55 <Bjarni> which can be a real pain 00:41:56 <orudge> it's quite obvious 00:41:58 <orudge> Born_Acorn released the virus 00:42:02 <orudge> that crazy foo' 00:42:21 <Bjarni> was it also Born_Acorn who placed a bomb on the school last week? 00:42:33 *** AntB is now known as Guest281 00:42:39 *** AntB [~AntB-UK@81.140.83.182] has joined #openttd 00:42:42 <mikl> good thing one isn't Born_Acorn 00:42:54 <Bjarni> mikl: was it you? 00:43:07 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 00:43:18 <mikl> I suppose it's better to be a crazy foo than to be a crazy bar 00:43:40 *** helb [~helb@62.240.176.23] has joined #openttd 00:43:49 <mikl> man, I really should go sleep before I get eaten by a raging mob 00:44:08 <mikl> or something like that 00:44:11 <Bjarni> you are that evil? 00:44:22 <Gonozal_VIII> hmmm bed... i have to get up in 5h... 00:44:36 <Bjarni> mikl: I have a tip for you then.... stay up 00:44:40 <Bjarni> sunlight kills you 00:44:48 <Bjarni> so sleep during the day 00:44:58 * AntB agrees with Bjarni 00:45:03 <mikl> I would. No matter what I do, I'll be tired for work tomorrow 00:45:14 <Bjarni> work? 00:45:23 <Bjarni> do you operate chainsaws and stuff? 00:45:33 <mikl> no, accounting... 00:45:49 <Bjarni> chainsaws are more fun if you are sleepy 00:45:49 <mikl> phear the accountant 00:45:53 <Bjarni> for the rest of us that is 00:46:25 <mikl> and I have to install the latest version of Microsoft Navision... Oh joy 00:46:40 <glx> what's that? 00:46:52 <mikl> glx: ERP 00:46:54 <AntB> its microsoft, nuff said :D 00:47:14 <mikl> I think the new official name is Microsoft Business Solutions NAV 5.0 00:47:34 <Gonozal_VIII> bed... night all 00:47:36 *** Guest281 [~AntB-UK@81.140.83.182] has quit [Ping timeout: 480 seconds] 00:47:53 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 00:47:55 <mikl> my employer has chosen it for our finances, sadly 00:48:30 <Bjarni> what did you do to make him so upset with you? 00:49:15 <mikl> It's actually not bad... 00:49:23 <mikl> I haven't seen the new version yet, though 00:49:46 *** Osai is now known as Osai^zZz 00:49:53 <glx> well, knowing MS, it can be worse than the previous one ;) 00:50:05 <mikl> it's mainly a glorified spreadsheet 00:50:33 <mikl> but the bugs I've found in a few years of use are only on nuisance-level 00:50:52 <mikl> like the binding of the same accelerator-key for different purposes 00:51:19 <mikl> in some windows, Alt-N means two different things at once 00:51:32 <glx> nice 00:51:40 <mikl> and stuff like that... 00:51:51 <Bjarni> and their beta testers didn't figure this out? 00:52:15 <glx> they are not real users 00:52:42 <mikl> Bjarni: apparently not. And it did not get fixed in SP1 or SP2 00:52:56 <mikl> we hope it's been done in 5.0 00:52:56 <glx> did you report it to MS? 00:53:11 <mikl> we reported it to our "partner" 00:53:41 <mikl> i.e. Microsofts partners that handles customers for them and charges an extortionate amount of money for it 00:54:09 <glx> and don't do anything escept taking money :) 00:54:13 <mikl> there's also this bug I found last year: http://mikkel.hoegh.org/galleries/odd_stuff/navision_crap?size=_original 00:54:44 <mikl> the only fix is to delete your preferences file... 00:55:06 <mikl> which means you'll have to set up all your personal config once over 00:55:44 <Bjarni> goodnight 00:55:46 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 00:56:00 <mikl> "Hmm, what if we made the sidebar super wide - like 300% the window size - wouldn't that be fun?" 00:58:16 *** KritiK [~Maxim@78-106-209-177.broadband.corbina.ru] has quit [Quit: Leaving] 01:04:11 *** Diabolic1Angel [~dia@xdsl-81-173-233-118.netcologne.de] has joined #openttd 01:07:44 *** Ammler [~Ammler@adsl-84-226-108-175.adslplus.ch] has quit [Remote host closed the connection] 01:10:59 *** Diabolic-Angel [~dia@xdsl-213-196-231-42.netcologne.de] has quit [Ping timeout: 480 seconds] 01:16:58 <SmatZ> night 01:17:00 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 01:22:16 *** Sacro [Ben@adsl-87-102-39-241.karoo.KCOM.COM] has quit [Remote host closed the connection] 01:26:10 *** Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd 01:26:26 * orudge closes Sacro's connection remotely 01:30:11 <Sacro> rwar 01:30:30 <orudge> zwip 01:30:45 <glx> awce 01:31:12 *** Eddi|zuHause2 [~johekr@p54B77CF8.dip.t-dialin.net] has joined #openttd 01:31:20 <Eddi|zuHause2> hm... why is there a "for (;;)" in IsRoadAllowedHere (town_cmd.cpp around line 713) 01:32:46 <ln-> for the smilies? 01:33:38 <Sacro> Eddi|zuHause2: turing completeness testing 01:34:20 <Eddi|zuHause2> but "for" does not indicate turing completeness, usually you need "while" for that 01:34:45 <Eddi|zuHause2> of course in the case of C, "for" is simulated with "while" 01:36:13 <ln-> Eddi|zuHause2: it's claimed that some compilers generate faster code with "for(;;)" than "while(1)" 01:36:24 <ln-> old ones 01:36:37 <Sacro> meh 01:36:41 <Sacro> goto is better 01:36:42 <Eddi|zuHause2> in theoretical computer science, a "for-language" can describe primitive-recursive functions, a "while-language" can describe partial-recursive functions 01:36:54 <Eddi|zuHause2> the latter ones are turing complete 01:37:53 *** Eddi|zuHause [~johekr@p54B77D68.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:37:55 <Eddi|zuHause2> note that in theoretical computer science, "recursive functions" are partial-recursive functions that terminate on all inputs 01:38:23 <Eddi|zuHause2> Sacro: that function also uses a goto 01:38:37 * Sacro <3 goto 01:38:38 <Sacro> so useful 01:38:48 <Eddi|zuHause2> and i can see absolutely no reason for the loop... 01:39:01 <ln-> Eddi|zuHause2: let me guess: it was that way in the original game. 01:39:47 <ln-> Sacro: with setjmp/longjmp you can achieve even more bizarre code. 01:39:57 <Sacro> ln-: i don't think C# allows that 01:40:04 <Sacro> it makes me use /unsafe on the compiler :( 01:41:10 <glx> ln-: we removed most setjmp/longjmp 01:41:24 <glx> the remaining are needed by libpng 01:45:03 <Eddi|zuHause2> hm... in GrowTownInTile, line 993, why is there an unconditional LevelTownLand(tile) before placing a road? 01:46:21 <Eddi|zuHause2> removing that produces much nicer towns... 01:47:56 *** Osai^zZz [~Osai@pD9EB7744.dip.t-dialin.net] has quit [Quit: Osai^zZz] 01:49:17 <ln-> Sacro: you aren't using Microsoft-only languages, are you? 01:49:24 <Sacro> ln-: err... 01:49:26 <Sacro> *hides* 01:49:34 <Sacro> actually, no, all my code so far compiles using Mono 01:50:39 <Eddi|zuHause2> hm... i can't seem to access grfcrawler... 01:51:14 <Sacro> damn sharepoint 01:52:26 *** lugo [~lugo@p4FD5EF68.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:52:34 <Eddi|zuHause2> orudge is sitting on the cable i assume :p 01:53:23 <Sacro> he is quite fat 02:01:05 <Eddi|zuHause2> everything seems extremely slow... 02:03:17 *** G_ [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 02:05:06 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 02:23:37 *** Netsplit cation.oftc.net <-> resistance.oftc.net quits: jthill, mikegrb, CIA-1, a1270, toet, ThePizzaKing, Hendikins, DaleStan, Maarten, Frostregen, (+5 more, use /NETSPLIT to show all of them) 02:25:02 *** Netsplit over, joins: G_, ThePizzaKing, jthill, Maarten, DaleStan, Frostregen, Nitehawk, CIA-1, a1270, Gekz (+5 more) 02:43:16 *** fjb [~frank@p5485E7B3.dip.t-dialin.net] has quit [Quit: KVIrc 3.2.0 'Realia'] 02:44:54 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:46:41 *** BigBB [~BigBB@p5B0402F2.dip0.t-ipconnect.de] has quit [Quit: BigBB] 03:07:50 *** tokai [~tokai@p54B821E7.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 03:22:13 *** Tefad_ [~tefad@c-71-63-10-8.hsd1.va.comcast.net] has joined #openttd 03:25:08 *** Tefad [~tefad@c-71-63-10-8.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 03:25:31 <Eddi|zuHause2> hm... this is weird... 03:25:49 <Eddi|zuHause2> i loaded PBI and the Brick Chain as industry grf 03:26:03 <Eddi|zuHause2> and DBSetXL with the ECS Extension 03:26:27 <Eddi|zuHause2> this added Lumber and Gravel to the refit options for the low side wagon 03:26:35 <Eddi|zuHause2> but there is no way to transport clay... 03:28:16 <Eddi|zuHause2> <sarcasm>I DEMAND A FIX FOR THIS IMMEDIATELY</sarcasm> 03:31:30 <Tefad_> i don't think ECS and PBI mods play together 03:32:00 <Tefad_> you need DBSetXL with PBI extension ; ) 03:32:03 <Eddi|zuHause2> it's not an ECS grf, it's the grf that adds ECS goods to the refit 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is now known as G 11:35:07 *** BigBB [~BigBB@p5B04334C.dip0.t-ipconnect.de] has joined #openttd 11:39:59 *** Progman [~progman@p57A1F990.dip.t-dialin.net] has joined #openttd 11:39:59 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has quit [Read error: Connection reset by peer] 11:51:27 *** divo [~divo.afx@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 12:16:12 *** orudge [orudge@pc.lan.owenrudge.net] has quit [Quit: Goodbye.] 12:22:05 *** orudge [orudge@pc.lan.owenrudge.net] has joined #openttd 12:22:05 *** mode/#openttd [+o orudge] by ChanServ 13:00:32 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:00:35 *** mode/#openttd [+v glx] by ChanServ 13:08:50 *** erikv [~erik@kotnet-144.kulnet.kuleuven.be] has joined #openttd 13:12:13 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Read error: Operation timed out] 13:12:59 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 13:14:44 *** Ammler [~ammler@adsl-62-167-34-22.adslplus.ch] has joined #openttd 13:25:34 <Eddi|zuHause2> hm... i can't get warm with UKRS... 13:28:13 *** Ammler [~ammler@adsl-62-167-34-22.adslplus.ch] has quit [Remote host closed the connection] 13:31:14 *** Ammler [~ammler@adsl-62-167-34-22.adslplus.ch] has joined #openttd 13:38:16 *** frosch123 [~mtce@poisson.math.tu-clausthal.de] has joined #openttd 13:38:52 <frosch123> Hello everyone 13:39:51 <SmatZ> hello frosch123 13:56:03 *** erikv [~erik@kotnet-144.kulnet.kuleuven.be] has quit [Remote host closed the connection] 13:57:06 *** TinoM [~Tino@i59F5783E.versanet.de] has quit [Ping timeout: 480 seconds] 13:58:11 *** Diabolic1Angel [~dia@xdsl-81-173-254-149.netcologne.de] has joined #openttd 13:58:36 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 14:00:31 *** TinoM [~Tino@i59F5783E.versanet.de] has joined #openttd 14:04:15 *** BiA|pavel-css [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 14:04:29 <BiA|pavel-css> hi 14:05:00 *** Diabolic-Angel [~dia@xdsl-81-173-233-118.netcologne.de] has quit [Ping timeout: 480 seconds] 14:06:59 <SmatZ> hello BiA|pavel-css 14:15:47 *** De_Ghost [~De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 14:16:28 <BiA|pavel-css> hi SmatZ :) 14:16:41 <SmatZ> cau BiA|pavel-css :-) 14:16:55 <BiA|pavel-css> english please :) 14:17:00 <BiA|pavel-css> :D 14:17:02 <SmatZ> :-) 14:20:04 <De_Ghost> hey uatx should mean micro atx right 14:20:43 <SmatZ> probably 14:21:32 <De_Ghost> yea it is 14:21:33 <De_Ghost> :) 14:22:02 <glx> µatx would be better 14:22:27 <SmatZ> or microATX 14:22:54 <De_Ghost> i didn't write it 14:22:58 <De_Ghost> looking for parts 14:22:59 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 14:23:13 <De_Ghost> would a micro atx board fit in a normal atx slot? 14:24:04 <HerzogDeXtEr> atx slot? 14:24:11 <De_Ghost> errr 14:24:14 <De_Ghost> on a atx case 14:24:17 <HerzogDeXtEr> yo 14:24:20 <HerzogDeXtEr> it'll fit 14:24:28 <De_Ghost> ok thx 14:24:30 <HerzogDeXtEr> np 14:24:40 <De_Ghost> i mean there is usally screw holes right? 14:24:45 <HerzogDeXtEr> yeah 14:24:51 <glx> everything smaller than ATX should fit in ATX 14:25:04 <HerzogDeXtEr> glx u say it :) 14:26:21 <glx> but of course you may have problems with PSU and CPU positioning ;) 14:26:32 <De_Ghost> errr 14:26:40 <De_Ghost> i don't think so as long as there is screw holes 14:27:00 <HerzogDeXtEr> there shouldnt be a problem with the cpu 14:27:34 <glx> some cases are badly designed, but it's very rare 14:28:12 <HerzogDeXtEr> yeah oki :) in normal cirumstances it should work :) 14:29:09 <HerzogDeXtEr> but why do you want a µATX board? 14:31:41 <De_Ghost> cuz it's on sale 14:32:13 <HerzogDeXtEr> ah oki :) 14:32:22 <HerzogDeXtEr> xD 14:34:36 <De_Ghost> ahh i'll find a case later 14:34:40 <De_Ghost> let me grab all my parts :D 14:43:57 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 14:46:45 *** Frostregen_ [SADDAM@dslb-084-058-111-160.pools.arcor-ip.net] has joined #openttd 14:49:13 *** NarkSlap [~me@h64n1c1o1114.bredband.skanova.com] has quit [Quit: Screw you guy, I'm going home and smoke pot] 14:50:48 *** Peakki [antti@cs181247045.pp.htv.fi] has joined #openttd 14:51:03 *** erikv [~erik@kotnet-144.kulnet.kuleuven.be] has joined #openttd 14:52:49 *** Frostregen [~sucks@dslb-084-058-097-004.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:52:54 *** Frostregen_ is now known as Frostregen 14:56:58 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 15:07:10 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 15:21:16 *** erikv [~erik@kotnet-144.kulnet.kuleuven.be] has quit [Ping timeout: 480 seconds] 15:21:16 * Belugas just had the occasion to browse forums. Why does it have to be so freakingly depressing??? 15:23:07 <SmatZ> why is it depressing? 15:24:01 <Belugas> stupid requests, stupid interventions, narrow minds etc etc etc... 15:24:06 <hylje> :( 15:24:45 <Belugas> I have not enjoyed a topic for a long time 15:24:54 <Belugas> or... 15:25:12 <Belugas> is it just me? 15:26:13 * frosch123 recently enjoyed a topic in the german forums, when there were 10 narrow minds discussing. 15:26:54 <SmatZ> :) 15:26:56 * frosch123 thinks OTTD/TTDP wars in german forum are art 15:27:34 <Belugas> the war is raging even out of the tt-forums??? wow! 15:28:09 <frosch123> You have luck, there are mainly people, who cannot speak english well enough. 15:29:33 <frosch123> You know MB. In the german forums there are at least 3 of that kind. 15:29:40 <Belugas> hehe 15:29:58 <Belugas> but do they enjoy the war? 15:30:09 <Belugas> like... giving good arguments? 15:30:16 <frosch123> Nearly noone there has played both games. 15:30:24 <Belugas> lol 15:30:33 <Belugas> that's a bad situation indeed :) 15:30:52 <frosch123> So if the other party has a nice feature, the other say, it is not needed, or they cannot immagine that it may be useful. 15:32:29 <frosch123> Oh, I forgot the MiniIn and the ChrisIn parties, which throw their non-trunk features into the discussion :) 15:32:42 <Belugas> lol 15:32:58 <Belugas> surely, i would not want to be even near them :D 15:33:05 <Belugas> both sides, in fact... 15:35:09 <frosch123> Well I would never have a heart to join the discussion, because it would be some kind of damaging a artwork. 15:35:12 <Belugas> that's anyway a big problem with these wars: it's always a matter of personnal taste. This feature is good, this one is useless etc etc... 15:36:23 <frosch123> If you take a look at the server list. There is exaktly one MiniIn server :) There were even attemps of a OTTD vs. MiniIn war. 15:38:50 <Belugas> MiniIN has been the seed of so many confusion... 15:39:16 <Belugas> some said it was a lab for devs to see how new features would behave, before trunk inclusion 15:39:22 <Belugas> stuff like that... 15:40:01 *** DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has quit [Read error: Operation timed out] 15:40:39 <glx> some says the same about ChrisIN 15:41:47 <Belugas> no kidding??? 15:41:58 <Belugas> it's even not on svn !!! 15:42:05 <Belugas> nor on nightly :S 15:45:56 * frosch123 thinks that is caused by the "added to trunkXXX" behind a lot of patches in the first post of the ChrisIn topic 15:46:44 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has joined #openttd 15:46:48 <Belugas> granted 15:48:23 <LordAzamath> anyone in a mood for a mp game? 15:49:33 *** Bjarni [~Bjarni@0x50a46c06.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 15:49:37 *** mode/#openttd [+o Bjarni] by ChanServ 15:53:26 <Belugas> LordAzamath, do not count me in. My boss will crucify me 15:56:45 <Bjarni> what are you guys talking about? 15:56:53 <Bjarni> going against the Romans? 15:57:44 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 15:58:11 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 15:59:37 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Read error: Connection reset by peer] 15:59:37 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Read error: Connection reset by peer] 15:59:37 *** NW|Aerandir is now known as Aerandir 15:59:42 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 16:01:25 <BiA|pavel-css> <LordAzamath> anyone in a mood for a mp game? --- hmm? :) 16:01:44 <BiA|pavel-css> i am in ;) 16:01:50 <Gonozal_VIII> i opened my curtains and shutters today to see how those "trees" look in rl... but they don't look like the .grf trees at all, most of them don't have any of that green stuff on them... 16:02:16 <BiA|pavel-css> :D 16:02:25 <Eddi|zuHause2> you mean the world is not realistic enough? :p 16:02:35 <Gonozal_VIII> yes, lots of bugs! 16:02:43 <BiA|pavel-css> :o) 16:03:18 <BiA|pavel-css> primary under kitchen's sink :) 16:03:28 <Gonozal_VIII> hehe 16:03:33 * BiA|pavel-css has never seen any 16:03:46 <BiA|pavel-css> but in every film, there are some :) 16:04:04 <Gonozal_VIII> you have to look faster 16:04:17 *** frosch123 [~mtce@poisson.math.tu-clausthal.de] has quit [Remote host closed the connection] 16:04:17 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 16:04:32 <LordAzamath> pavel, which server? 16:04:46 <LordAzamath> and any other guys? 16:04:47 <Gonozal_VIII> that's like most people never see the guy little guy that lives in your fridge and switches the light on when you open the doof 16:04:50 <Gonozal_VIII> -f+r 16:04:53 *** helb [~helb@62.240.176.23] has joined #openttd 16:05:14 <BiA|pavel-css> LordAzamath: sooo let's play in same company and rule the map/others? :P 16:05:28 <LordAzamath> beta1? 16:05:40 <LordAzamath> I'll go look for a good fine server 16:05:46 <BiA|pavel-css> i can't create server since it's giving an error when sameone attempt to join :( 16:05:51 <BiA|pavel-css> yeah 16:06:07 <BiA|pavel-css> btw 16:06:12 *** BiA|pavel-css is now known as pavel1269 16:06:40 <pavel1269> *someone 16:08:02 <pavel1269> :-O 16:08:12 * pavel1269 is donwloading beta1 16:08:23 <LordAzamath> what about dihedral's fair play one? I'll go check out how far are the 16:08:24 <LordAzamath> y 16:08:35 <pavel1269> okay 16:08:59 <Gonozal_VIII> i only play nightlies with tons of newgrf :-) 16:09:36 *** lugo [~lugo@p4FD5CDB7.dip.t-dialin.net] has joined #openttd 16:09:47 <LordAzamath> Pavel, it's basically empty 16:10:02 <pavel1269> well, same here, but if i have oportunity i accept :) 16:10:09 <pavel1269> LordAzamath: so, we are in? :) 16:10:14 <LordAzamath> we go 16:10:30 <LordAzamath> btw can you access the server dihedral fair play one 16:10:38 <LordAzamath> I mean do you have grfs? 16:11:27 <LordAzamath> pass is lord 16:11:39 <pavel1269> ouch 16:11:43 <pavel1269> i don't think so 16:11:56 <LordAzamath> how come :D? 16:12:23 <pavel1269> i don't see any password there :) 16:12:30 <LordAzamath> now there is 16:12:31 <pavel1269> ahhcompany .. :) 16:13:31 <Gonozal_VIII> hmmm he uses grfs without name 16:13:58 <LordAzamath> download #openttdcoop grf pack 16:14:01 <LordAzamath> 6 16:14:12 <LordAzamath> I have this and can do everything there :D 16:14:35 <pavel1269> i copyed all my grfs and only half of them :) 16:15:22 <LordAzamath> btw, the company name is Eesti Raudtee 16:15:30 <pavel1269> can't fing link :( 16:15:39 <LordAzamath> and join #openttdfairplay on irc too 16:15:48 * LordAzamath is searching far a link 16:15:50 <glx> Gonozal_VIII: grf without name means you miss them 16:16:21 <Gonozal_VIII> normally i see the names of the missing ones 16:16:46 <pavel1269> Gonozal_VIII: with no grf, i saw them 16:16:50 <pavel1269> *grfs 16:17:04 <Gonozal_VIII> but there are some where i only see id and md5sum 16:17:53 *** DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has joined #openttd 16:18:14 <Gonozal_VIII> the first, the last and second to last ad the one after north american roads set 16:19:11 <pavel1269> lol, my grf pack is now 55MB big 16:19:29 <Gonozal_VIII> ^^ lots of grfs 16:20:10 <Gonozal_VIII> hmmm now the names are there 16:20:22 <pavel1269> 291 files ^^ 16:23:37 <Belugas> i really hope you willnot find a bug and ask us to tack it with a savegame :S 16:23:43 <Belugas> track 16:26:40 <Gonozal_VIII> btw... i started to modify some grfs yesterday.. i wondered, how are the pcx files with the blue spritenumbers and such generated? 16:27:43 <Gonozal_VIII> i put the numbers there manually but that doesn't seem to be the right way 16:28:49 <Belugas> those are generated by grfcodec upon decoding 16:28:51 <glx> blue numbers in pcx are just cosmetic 16:29:20 <Belugas> specifying those numbers on pcx file is useless. it is defined by the position on the nfo file 16:29:37 <Belugas> or the number of the nfo line, rather... 16:29:54 <glx> yes you can use sprite x in line y if you want :) 16:29:58 <Gonozal_VIII> i noticed that because i edited the nfo files too... 16:31:08 <Gonozal_VIII> hmm i must do something wrong with the encoding 16:31:23 <pavel1269> Belugas: if i found a bug, i will delete that save :) 16:31:36 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 16:31:42 <Gonozal_VIII> baaaaad pavel 16:33:36 <Belugas> lol 16:33:42 <Gonozal_VIII> the files before encoding shouldn't be the same as after decoding? 16:33:44 <Belugas> good pavel, good :D 16:34:01 <Belugas> Gonozal_VIII, depends if you modidied it ;) 16:34:32 <Belugas> modified 16:34:34 <Belugas> gaaaaa 16:36:27 <Gonozal_VIII> so... seperate file for every sprite would be the normal way to go? 16:37:44 <Belugas> no 16:37:48 <Belugas> it's up to you to decide 16:37:51 <glx> you can do it if you want :) 16:38:08 <Belugas> but for sure, the decoding will make it one file only 16:38:11 <Belugas> pcx that is... 16:38:43 <Gonozal_VIII> hmmm decoding adds the numbers... so all the work i did yesterday with adding numbers..... lalalala 16:39:40 <glx> totally useless :D 16:40:20 <Belugas> it's better to have a good maintained nfo source file 16:40:26 <Belugas> and always work with this one 16:40:32 <Belugas> not the generated one ;) 16:41:01 <glx> yes working in your own commented nfo is easier 16:41:09 <Gonozal_VIII> there's something else for that too :O 16:42:05 <Belugas> don't rely on tools when a good text editor does the job even better ;) 16:42:53 <Gonozal_VIII> i used notepad... but on the file that starts with: // Automatically generated by GRFCODEC. Do not modify! 16:43:14 <glx> these lines are needed 16:43:23 <Gonozal_VIII> i noticed that^^ 16:43:33 <glx> but you can then add your own comments in your nfo 16:43:37 <Gonozal_VIII> encode didn't work after i removed those 16:44:38 <glx> and unless you use action 0C they are removed if you encode/decode 16:45:10 <Gonozal_VIII> actions are scary 16:45:33 <Gonozal_VIII> but i like action 7 :-) 16:45:49 <glx> 0C "blah" is not the hardest :) 16:46:48 <pavel1269> <Belugas> good pavel, good :D --- :o) ... lol 16:47:20 *** Deathmaker [~Miranda@dslb-082-083-238-038.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 16:47:44 <Belugas> actions are scary only when you do not know them 16:48:01 <Belugas> taking the time to play with them and you start liking them 16:48:08 <Belugas> to a certain extend, but still :) 16:48:25 <Belugas> the rule is to follow as close as possile the specs 16:48:42 <Gonozal_VIII> yes, it doesn't look too hard with the documentation on the patch wiki 16:49:05 <pavel1269> LordAzamath: what now? 16:49:20 <glx> indeed it's harder for us to implement them in ottd using only the wiki 16:49:28 <LordAzamath> hmm 16:49:56 <Belugas> lol 16:49:58 <Belugas> yeah :D 16:50:14 <LordAzamath> I think that we sh....Ooohh..What is that glistning in the ground? a patch 16:50:16 <LordAzamath> ? 16:51:37 <pavel1269> ? 16:52:04 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Read error: Operation timed out] 16:53:00 <Gonozal_VIII> hmm the stuff in action c could also be done with action 7... 16:53:10 <pavel1269> need help :( with setting my server, it just don't work in almost al ways :) 16:53:22 <pavel1269> *all 16:53:47 <pavel1269> i have public ip, i forwarded 3979 to my pc 16:54:05 <pavel1269> noone can't find my server ... but http://www.openttd.org/server_detail.php?id=11834 16:54:16 <glx> Gonozal_VIII: I don't think so, action 7 is skip if, action C does nothing 16:54:28 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 16:54:35 <pavel1269> and noone can't join him, its giving some error which i am trying to find atm 16:55:00 <glx> @openttd port 16:55:01 <DorpsGek> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) 16:55:30 <Gonozal_VIII> you can choose the if as something that is always true 16:55:31 <pavel1269> so forwarding 3978 might help? :) 16:55:51 <CIA-1> OpenTTD: smatz * r11575 /trunk/src/station_cmd.cpp: -Fix [FS#1502]: widget numbers of StationViewWindow were incorrect at some places 16:55:55 <glx> not needed, master server see it :) 16:56:12 <pavel1269> so why noone can't join or see it 16:56:35 <Gonozal_VIII> with ip? 16:56:43 <pavel1269> 83.208.140.48:3979 16:56:48 <pavel1269> server offline 16:56:59 <pavel1269> but openttd.org see my server :) 16:57:00 <Belugas> i know why, pavel1269 : too many grfs ;) 16:57:01 <glx> from outside or from lan ? 16:57:07 <pavel1269> Belugas: 0active 16:57:13 * Belugas was joking... 16:57:16 <pavel1269> glx: from lan it work 16:57:32 <pavel1269> *s 16:57:50 <Gonozal_VIII> i see it 16:57:57 <pavel1269> LordAzamath can't :) 16:58:11 <pavel1269> and thats worse ... someone can, someone can't 16:58:12 <glx> I can't see it either 16:58:24 <pavel1269> Gonozal_VIII: try to connect ... it will give some wierid error 16:58:38 <Gonozal_VIII> can't version mismatch 16:58:40 <pavel1269> beta1 16:58:44 <pavel1269> no grf, no patch 16:58:58 <glx> you formarded UDP and TCP? 16:59:01 <Gonozal_VIII> don't have beta only nightlies 16:59:30 <pavel1269> glx: i forwarded only 3979, which others do i have to? 16:59:49 <Gonozal_VIII> but i can see it without problems... temperate 128^2 czech, jan 1920.... 16:59:49 <glx> 3979 UDP and 3979 TCP 17:00:33 <pavel1269> :-O 17:00:40 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 17:01:13 <pavel1269> how i choose which? there is only Port No. 17:01:37 <Gonozal_VIII> udp and tcp together is default setting on my router 17:01:48 *** NarkSlap [~me@1-1-1-19b.o.sth.bostream.se] has joined #openttd 17:01:51 <pavel1269> i hope, on my too 17:01:52 <pavel1269> :) 17:02:07 <glx> but it's strange MS see it while I can't 17:02:16 <pavel1269> just because i cant choose tcp/udp 17:02:44 <pavel1269> ms, you mean microsoft? 17:02:51 <glx> master server 17:02:54 <pavel1269> ahh 17:03:29 <pavel1269> i have 3:2 odds that you will see server and 1:(unlimited) to connect :( 17:04:30 <pavel1269> glx: should i try to forward all ports? if it should help? 17:04:37 <Gonozal_VIII> firewall? 17:04:54 <glx> hmm high ping (more than 90ms) but should not be a problem 17:05:08 <pavel1269> hmm, but i allower openttd 17:05:11 <pavel1269> *allowed 17:05:22 <pavel1269> FW off 17:05:24 <Gonozal_VIII> stupid windows firewall asks again everytime i upgrade to a new nightly 17:05:35 <pavel1269> that's pernamently off 17:05:37 <pavel1269> i use kerio 17:05:45 <pavel1269> glx: can you see me now? 17:06:20 <glx> still offline 17:06:28 <pavel1269> not FW problem 17:06:55 <pavel1269> gonna try forward all ports except www,ftp and telnet 17:07:39 <glx> but if MS can see it, everybody should 17:07:46 <glx> that's a weird thing 17:07:50 <pavel1269> glx: now? 17:07:55 <pavel1269> i forwarded all ports 17:08:06 <Gonozal_VIII> other ports shouldn't be a problem 17:08:11 *** |Bastiaan| [~kvirc@77.60.199.137] has quit [Ping timeout: 480 seconds] 17:08:25 <CIA-1> OpenTTD: smatz * r11576 /trunk/ (9 files in 3 dirs): -Codechange: enumerize and comment station GUI 17:08:40 <pavel1269> weird things ask for wieirds solutions :) 17:08:46 <glx> no changes 17:08:50 <pavel1269> :( 17:09:16 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 17:10:13 <pavel1269> so ... -> router(nat) - nothink -> fw - nothink -> openttd error :) 17:10:33 <glx> maybe an internet problem :) 17:10:40 <Gonozal_VIII> hmm sometimes i had to establish a hamachi connection to a friend, only for some seconds, to get openttd to find him... but that didn't happen since long ago... 17:11:01 <pavel1269> Gonozal_VIII: same, we play over hamachi 17:12:11 <pavel1269> any idea? :( 17:12:54 <Gonozal_VIII> i would ask if you forward the hamachi ports... but since you forward all ports now... 17:13:15 <pavel1269> Gonozal_VIII: i dont have forwarded hamachi ports 17:13:19 <pavel1269> normaly 17:13:38 <Gonozal_VIII> but the situation is not very normal now 17:15:59 <Rubidium> about "when the MS can see it, everybody should": this does not hold when the server specifically drops traffic from your range 17:16:40 <glx> I can ping the server :) 17:18:30 <pavel1269> 5big thanks to man who find my problem :) 17:18:58 *** skidd13 [~skidd13@p548A592A.dip.t-dialin.net] has joined #openttd 17:19:06 <Gonozal_VIII> that's easy 17:19:10 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 17:19:22 <Gonozal_VIII> your problem is that nobody can connect to your server :-) 17:19:46 *** G_ [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 17:20:07 <pavel1269> lol :) 17:20:21 <pavel1269> my bad english :/ 17:20:33 <pavel1269> *5big thanks to man who find solution of my problem :) 17:21:29 <|Jeroen|> no beer prize ? 17:21:32 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 17:27:03 <pavel1269> |Jeroen|: almost! :P 17:27:55 <Gonozal_VIII> how far are you away from the austrian border? 17:28:17 <pavel1269> how can i know? :) 17:28:26 <pavel1269> <- Brno, Czech republic 17:28:29 <Gonozal_VIII> because?^^ 17:29:04 <pavel1269> maybye 50km? 17:29:09 <Gonozal_VIII> i know that name but i don't know where that is exactly 17:30:23 <pavel1269> GPS on map told me that 44km :) 17:30:39 <pavel1269> what it tell to you? :) 17:30:40 <Gonozal_VIII> you could supply me with cheap czech stuff :D 17:30:47 <pavel1269> lol! :D 17:30:53 <pavel1269> cheap? :o 17:30:59 <Gonozal_VIII> yeees 17:30:59 <pavel1269> are you kidding 17:31:07 <Gonozal_VIII> much cheaper than here 17:31:24 <pavel1269> you must be richier 17:31:35 <pavel1269> ?ú 17:31:38 <pavel1269> *:) 17:31:48 <Bjarni> <pavel1269> you must be richier <-- that's a myth 17:32:22 <Bjarni> it's not like we are way richer in the west if you consider the price for stuff in stores and so on 17:32:44 <Bjarni> not to mention that I bet your current month income is higher than mine :( 17:32:54 <pavel1269> i bet too! 17:33:23 <Bjarni> in fact I'm pretty sure you get more money than me 17:33:24 *** Farden [~jk3farden@AMontsouris-156-1-47-111.w90-24.abo.wanadoo.fr] has joined #openttd 17:33:31 <Bjarni> because I get 0 :( 17:33:45 <pavel1269> oh :) 17:33:48 <Gonozal_VIII> i thought you drive trains 17:33:58 <Bjarni> not for a living 17:34:26 <pavel1269> from part time jobs i get 1500kc =~ 80$ 17:34:55 <pavel1269> and 1/3 go to internet because parents said if i want it i must pay it :( 17:35:12 <Bjarni> :P 17:36:16 <Bjarni> railroad operation is surprisingly enough a cheap hobby if you do it right. There is nowhere else that you can do anything like it without paying a fortune for fuel 17:37:10 <pavel1269> just, help me with that problem :( 17:37:15 *** Progman [~progman@p57A1F990.dip.t-dialin.net] has quit [Remote host closed the connection] 17:40:05 <Bjarni> err 17:40:21 <Bjarni> I stopped responding to helping people on the internet with their issues 17:41:38 <pavel1269> how so? 17:47:27 <Gonozal_VIII> the weird message i get when trying to join is "wrong password" 17:48:49 <pavel1269> try ssap :) 17:48:51 <pavel1269> "ssap" 17:49:03 <pavel1269> then ;) 17:49:24 <pavel1269> hmm ... 17:49:35 *** De_Ghost [~De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Quit: no.. your a hobo] 17:49:43 <pavel1269> i guess ... glx have that problem on his machine :D 17:50:03 <glx> no the server is offline for me 17:50:07 <Gonozal_VIII> no problem 17:50:12 <glx> and that's the only one 17:50:41 <Gonozal_VIII> i can join as spectator or in the existing company... works without problems 17:51:08 <pavel1269> try to create your company :) 17:51:11 <Gonozal_VIII> didn't try to crea... 17:51:12 <Gonozal_VIII> ok 17:51:18 <pavel1269> i think it will ... :/ 17:51:42 <pavel1269> hmm 17:52:47 <pavel1269> glx: you are not alone, one of my friends cant joint too 17:52:50 <Gonozal_VIII> didn't do anything special 17:53:10 <pavel1269> and one friend is getting wierid error ... 17:53:19 <Gonozal_VIII> like? 17:53:30 <pavel1269> wait 17:53:40 * pavel1269 searching chat history 17:55:43 <pavel1269> 1) server didnt anser to reques 17:55:46 <pavel1269> *request 17:55:49 <Gonozal_VIII> btw 1920 doesn't make sense without grfs 17:55:58 <pavel1269> Gonozal_VIII: just trying 18:01:23 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 18:02:41 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 18:04:00 <Gonozal_VIII> the server didn't answer the request^^ 18:04:09 <pavel1269> server down ^^ 18:04:30 *** Wolf01 [~wolf01@host251-15-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 18:04:33 <Gonozal_VIII> but i still see it 18:04:42 <Gonozal_VIII> and the companies... but without names 18:04:52 <Gonozal_VIII> ah now 18:05:23 <Wolf01> hello 18:05:27 <pavel1269> hi 18:05:54 <Gonozal_VIII> hmmm there was a new game for some seconds and now i can't see the server anymore 18:06:28 <pavel1269> now? 18:06:31 <Gonozal_VIII> aaah different server name 18:07:06 <pavel1269> MS cant see me now ... 18:07:11 <pavel1269> glx: try it ... 18:07:17 <pavel1269> FW off, all port forwarded 18:07:23 <pavel1269> clean onstall 18:07:25 <pavel1269> *install 18:07:33 <glx> same IP? 18:07:49 <Gonozal_VIII> i found it without ip 18:08:10 <pavel1269> y 18:08:21 <pavel1269> i am not using dedicated 18:08:47 <Gonozal_VIII> advertise and dedicated is something completely different 18:09:08 <pavel1269> advertise? 18:10:12 <Gonozal_VIII> you can choose connection LAN/Internet or Internet(advertise) 18:10:23 <pavel1269> okay :) 18:11:05 *** skidd13 [~skidd13@p548A592A.dip.t-dialin.net] has left #openttd [ZZZzzzz.] 18:11:08 <Gonozal_VIII> but i find it with find server 18:11:15 <pavel1269> but, only you 18:11:17 <pavel1269> :) 18:12:01 <pavel1269> <- still using advertise ... but MS cant see me now? :/ 18:12:23 <glx> that's why I don't even see the ip in the list 18:14:40 <pavel1269> any idea why it is broken more on fresh install? :) 18:15:52 <Eddi|zuHause2> most likely, you drop UDP packages 18:16:46 <glx> but not all as it worked before 18:16:55 <glx> looks like a network issue 18:17:09 <Gonozal_VIII> i'm currently on his server without problems 18:17:47 *** BigBB [~BigBB@p5B04334C.dip0.t-ipconnect.de] has quit [Quit: BigBB] 18:21:54 <pavel1269> :-O svchost.exe error 18:22:06 <Gonozal_VIII> blaster :D 18:22:12 <pavel1269> ahh, nothink, jsut my pc collapsing :) 18:23:12 <glx> svchost.exe manages the network :) 18:23:19 <pavel1269> it callapses a lot 18:23:35 <Gonozal_VIII> windows shuts down when svchost is terminated 18:23:52 <glx> not for all svchost 18:23:57 <pavel1269> who terminate me? :D 18:24:12 <Gonozal_VIII> blaster does that :-) 18:24:26 <glx> blaster still exists? 18:24:39 <Gonozal_VIII> i guess... somewhere... 18:24:39 <pavel1269> blaster? 18:24:47 <Belugas> blast the blaster! 18:24:55 <pavel1269> ? 18:24:56 <Gonozal_VIII> i had mine when it was fresh :D 18:25:05 <Prof_Frink> Good ol' shutdown -a 18:25:26 <glx> my brother got it while downloading antivirus and firewall 18:25:27 <Gonozal_VIII> took me some.. lots.. of reboots to find that information 18:25:56 *** skidd13 [~skidd13@p548A4722.dip.t-dialin.net] has joined #openttd 18:26:01 <pavel1269> any idea or you are just kidding of me? 18:27:51 <pavel1269> kidding :( 18:28:03 *** skidd13 [~skidd13@p548A4722.dip.t-dialin.net] has left #openttd [] 18:28:17 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 18:28:37 <Gonozal_VIII> if you did windows update somewhen in the last years it shouldn't be blaster 18:29:03 <pavel1269> 2years no update :) 18:29:13 <glx> you are crazy 18:29:21 <glx> updates are vital for windows 18:29:31 <pavel1269> really? .) 18:29:46 <pavel1269> i know my win is broken but i have no hope it will repair it :) 18:29:56 <glx> even non genuine windows can be updated (at least security updates) 18:30:05 *** Ikarus-70 [~florian.s@p54845F2E.dip.t-dialin.net] has joined #openttd 18:30:09 <Ikarus-70> hi all 18:30:29 <pavel1269> glx: so i should try it? 18:30:30 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Remote host closed the connection] 18:30:34 <pavel1269> hi 18:31:12 <Ikarus-70> where can I find the words which were written here yesterday? 18:31:22 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 18:31:22 <glx> !logs 18:31:25 <Gonozal_VIII> just don't install the genuine advantage notification thingy... 18:31:31 <glx> there Ikarus-70 18:31:41 <pavel1269> okay :) 18:31:46 <Ikarus-70> hÀ? 18:31:48 <pavel1269> <- brb in year .... 18:32:31 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 18:32:36 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Remote host closed the connection] 18:32:43 <pavel1269> lol ms didnt know about me, but my server sended to it sth when i exited :) 18:32:54 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 18:33:11 <Eddi|zuHause2> err... i have a truck waiting in front of a full station, and it cannot turn around, even if i tell it to... 18:33:11 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 18:33:15 <Gonozal_VIII> why would anyone want to install that anyways? if you have a licenced copy it doesn't do anything and if you don't, you don't want to have a thing that bugs you to get a licence all the time 18:33:40 <pavel1269> :o) 18:33:43 <Gonozal_VIII> there are some situations where they can't turn around 18:33:47 <pavel1269> automatic updates?? 18:34:08 *** G_ [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Read error: Operation timed out] 18:34:49 <Gonozal_VIII> set them to inform you of updates but not install them automatically 18:34:57 <pavel1269> offcourse ... 18:35:08 <pavel1269> i am not crazy :) 18:35:17 <Gonozal_VIII> hehe 18:35:18 <pavel1269> maybye .. 18:35:39 <Gonozal_VIII> but it also works that way without licence... they don't seem to care much 18:35:46 <pavel1269> :) 18:35:56 <pavel1269> they care, but its strategical 18:36:14 <pavel1269> you used to do things at win, and at work you must have licensed 18:36:44 <Gonozal_VIII> people that don't pay for windows are better for them than people that don't pay for linux 18:36:46 <Ikarus-70> I cant scroll down on this page 18:37:07 <pavel1269> :) 18:37:10 <Gonozal_VIII> use the other link 18:38:10 <pavel1269> can i force win to update? :P 18:38:20 <Ikarus-70> thx! 18:38:32 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Remote host closed the connection] 18:38:42 <Ikarus-70> can someone explain to me what "blocked intertubes" are? 18:38:52 <Gonozal_VIII> hmmm i think the update page only works with licence, without that you can only wait for automatic update 18:39:01 <Ikarus-70> It seems to make my multi games slow 18:39:04 <Gonozal_VIII> intertubes? 18:39:32 <Ikarus-70> I was told this here yesterday as I had a problem with ottd 18:40:00 <SmatZ> [19:38:44] <Ikarus-70> can someone explain to me what "blocked intertubes" are? 18:40:01 <SmatZ> lol 18:40:48 <SmatZ> Ikarus-70: errr ... like the network is under too heavy load so it cannot handle your traffic 18:41:20 <Ikarus-70> can I do something to cure this problem? 18:41:38 <pavel1269> get better server/ internet connection? 18:41:47 <Gonozal_VIII> yes, block access to p0rn servers 18:41:52 <Ikarus-70> lol 18:41:57 <pavel1269> :) 18:42:05 <Ikarus-70> isnt DSL2000 not good enough? 18:42:13 <pavel1269> Gonozal_VIII: yeah, i must w8 :( 18:42:18 <pavel1269> Ikarus-70: yeah 18:42:33 <pavel1269> or .. i think so :) 18:42:36 <SmatZ> Ikarus-70: maybe someone was making fun of you 18:42:42 <Ikarus-70> hm 18:42:51 <Gonozal_VIII> depends on how many other people are on that connection and what they/you do 18:43:15 <Ikarus-70> I had lags on a ottd server and the other players had not. 18:43:24 <Ikarus-70> I have this problem often 18:43:36 <glx> browsing is very slow for me right now because my upload is too high 18:43:55 <SmatZ> Ikarus-70: maybe you were playing on too distant server where others have better connection 18:44:01 <Ikarus-70> oh 18:44:17 <Gonozal_VIII> distance doesn't matter much 18:44:38 <Gonozal_VIII> unless it's a server on the moon or something... 18:44:39 <pavel1269> what if server is on mars? 18:44:42 <Gonozal_VIII> ^^ 18:44:48 <pavel1269> see! 18:44:48 <pavel1269> :) 18:45:00 <Eddi|zuHause2> this is getting even more weird... my plastic loading trucks don't load any plastic 18:45:05 <Gonozal_VIII> don't play toyland to mars grf then! 18:45:09 <pavel1269> :D 18:45:50 <Gonozal_VIII> is there plastic at the station? do you supply the industry? are they refittet to plastic?^^ 18:46:18 <pavel1269> my problem is more interesting :) 18:46:38 <Eddi|zuHause2> no, yes, yes 18:46:44 <pavel1269> :) 18:46:54 <Eddi|zuHause2> the fuel oil trucks do load stuff from that same station 18:47:05 <Gonozal_VIII> plastic producing tiles in the catchment area? 18:47:37 <Eddi|zuHause2> there was never a differentiation on what tiles produce anything 18:47:39 <Eddi|zuHause2> only accepting 18:48:15 <Gonozal_VIII> that's what i thought too but it could be possible... 18:49:09 <Gonozal_VIII> waaaaait a minute 18:49:56 * SmatZ waaaaaits 18:50:02 <Gonozal_VIII> i think it can only produce one product at a time :-) 18:50:22 <Eddi|zuHause2> indeed, increasing catchment area helped 18:50:31 <Gonozal_VIII> or that^^ 18:51:03 <Gonozal_VIII> but i read about some industry that only produces one product somewhere 18:51:47 <Eddi|zuHause2> but there is absolutely no indication of that anywhere... 18:53:13 <Eddi|zuHause2> now it's getting even more weird... i got 1000 liter of plastic, but nothing more... 18:53:44 <Gonozal_VIII> back to the one product theory... better rating there? 18:53:50 <Eddi|zuHause2> and the algorithm that assignes loading slots is... suboptimal... 18:54:19 <pavel1269> it looks now like, if i turn off FW, MS dont see me ... lol! 18:54:38 <Gonozal_VIII> and the algorithm that assignes loading slots is... suboptimal... <-- what do you mean? always worked fine for me 18:54:54 <pavel1269> no no .( 18:55:12 <Eddi|zuHause2> it often sends trucks to the full station, when there are free slots at the other station... 18:55:25 <Gonozal_VIII> ooooh that 18:55:41 <Eddi|zuHause2> and it does not always take the nearest slot 18:55:57 <Gonozal_VIII> there are some tricks to let them load better 18:56:05 <Gonozal_VIII> i tried around a lot 18:56:07 <pavel1269> ms cant find me now anyway 18:56:55 <Gonozal_VIII> there has to be a possibility to enter the stations from both sides... and the ways have to be different length 18:57:12 <Gonozal_VIII> if they are symmetrical, they will always choose the same 18:57:20 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] 18:57:38 <pavel1269> http://www.tt-forums.net/viewtopic.php?f=31&t=35178 18:57:48 <pavel1269> :-/ now wait and hope :( 18:58:31 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 19:00:53 <Gonozal_VIII> http://gonozalviii.go.funpic.de/OpenTTD/truckstop.png 19:01:00 <Gonozal_VIII> that should balance them well 19:01:30 <Gonozal_VIII> they will use all 12 bays :-) 19:14:06 <CIA-1> OpenTTD: smatz * r11577 /trunk/src/station_cmd.cpp: -Fix: invalidate 'list trains/roadvehs/ships/planes' widgets when station part is added/removed 19:16:18 <pavel1269> Gonozal_VIII: at least 2 but propertly, not all to one :) 19:16:57 <Gonozal_VIII> er... what? 19:17:26 <pavel1269> that, vehicles will not go all to one but at least to your two ways :) 19:18:23 <Gonozal_VIII> if multiple drive through stops are connected after one another, they will always stop at the last possibility not the first 19:19:32 *** G_ [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 19:20:10 *** divo [~divo.afx@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 19:22:27 *** skidd13 [~skidd13@p548A6826.dip.t-dialin.net] has joined #openttd 19:23:17 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 19:24:02 <pavel1269> something is broken ... no sound at all :( 19:24:05 <pavel1269> only streaming 19:24:17 <pavel1269> thats that svchost.exe i guess :) 19:24:19 <pavel1269> brb 19:24:21 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 19:25:53 <Gonozal_VIII> oh and look at the trees in my screenshot... tiny trees :-) 19:27:35 <Belugas> 32b? 19:28:08 <Gonozal_VIII> no 19:29:33 *** BiA|pavel-css [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 19:29:45 <BiA|pavel-css> back :) 19:29:48 <BiA|pavel-css> with sound 19:31:38 <BiA|pavel-css> and "smart" win is gonna update :) 19:37:40 <Gonozal_VIII> that's the modification on the stolentrees grf i made yesterday @ belugas 19:38:36 *** skidd13 [~skidd13@p548A6826.dip.t-dialin.net] has left #openttd [ZZZzzzz.] 19:38:38 *** KritiK [~Maxim@78-106-158-128.broadband.corbina.ru] has joined #openttd 19:39:09 <Eddi|zuHause2> nice... the plastic production got running properly now... 19:39:48 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Read error: Connection reset by peer] 19:40:03 <Eddi|zuHause2> Gonozal_VIII: the grass looks ugly... 19:40:14 <Gonozal_VIII> that's newterrain 19:40:22 <Gonozal_VIII> no grass on the trees 19:40:36 <Gonozal_VIII> and i like it :-) 19:42:14 <hylje> the grass needs a larger texture 19:42:15 <Gonozal_VIII> what's so ugly? 19:42:19 <hylje> it loops too often 19:42:30 <Gonozal_VIII> it loops every tile... 19:42:36 <hylje> exactly 19:42:44 <Belugas> i like the grass 19:42:46 <hylje> the old grass loops well 19:43:22 <Gonozal_VIII> but i see what you mean 19:43:35 <Gonozal_VIII> maybe that will be my next modification... 19:44:40 <hylje> its harder than it looks 19:45:00 <hylje> and besides, a more versatile grass texture (from the behalf of the engine) wouldnt be all bad either! 19:45:16 <Gonozal_VIII> well.. i can't do that 19:47:52 * Belugas would like very much hylje to show us his talents ^_^ 19:48:01 <hylje> i get your point 19:49:46 <Eddi|zuHause2> it shouldn't be too hard to get a different grass texture for adjacent tiles 19:50:03 *** Ikarus-70 [~florian.s@p54845F2E.dip.t-dialin.net] has quit [] 19:50:06 <Eddi|zuHause2> based on x%2 and y%2 (or possibly (x+y)%4) 19:50:15 <hylje> or random 19:50:19 <Eddi|zuHause2> there's a similar algorithm for the pylon positioning 19:50:33 <Gonozal_VIII> would be nice for rocks too... 19:50:35 <Eddi|zuHause2> random is more difficult, because you have to make all tiles fit 19:51:04 <Eddi|zuHause2> with the modulo calculation, you can be sure which tiles are next to which 19:51:06 <Gonozal_VIII> different rocks with grass-rock transition if there is grass or full rock tile if there is another rock 19:51:19 <Eddi|zuHause2> also you don't need to save the random bits 19:51:25 <hylje> spilling types of terrain? 19:52:02 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 19:52:18 <Eddi|zuHause2> yeah, even the forests and hills in civ 1 did that... it shouldn't be very hard 19:52:44 <hylje> Eddi|zuHause2: one wouldnt need to save the texture bits 19:52:55 <hylje> Eddi|zuHause2: it could very well be generated when one sees it :O 19:52:56 <Belugas> right now, there is no code that allows to specify a different kind of grass tile 19:53:00 <Belugas> grass is grass 19:53:07 <Belugas> bump is bumo, 19:53:13 <Belugas> and rocks are rocks 19:53:43 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd 19:53:49 <Belugas> i don't know how difficult it wold be do to so, not in position to verify 19:55:01 <Eddi|zuHause2> well, the first suggestion would be the easiest, have 4 different grass sprites, and choose them depending on x%2 and y%2 19:55:06 <Gonozal_VIII> a grf would need an action 7 that checks for adjecent tile type 19:55:37 <Eddi|zuHause2> i wouldn't necessarily implement that in grf... 19:55:47 *** G_ [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 19:55:48 <Gonozal_VIII> (i like action 7, that's the only one i read much about) 19:56:02 <Belugas> action 7? not related at all, sorry to say 19:56:17 <Belugas> if you want grass tile to be loadable, you need something else 19:56:27 <Belugas> like maybe actions 1,2,3 19:56:32 <Gonozal_VIII> well it can skip the grass-rock transition sprite if there is no rock 19:56:32 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Read error: Connection reset by peer] 19:56:35 <Belugas> althougn there is no specs at all for that 19:56:44 <Belugas> maybe a new action A... 19:57:17 <Eddi|zuHause2> if i understood stuff right, action 7/9 decide on static information on grf load if something is to be skipped or not... 19:57:47 <Belugas> and the grass tile willhave to be assigned at generation, otherwise, pretty much screwed with over calculatin on each tile loop... 19:57:50 <Gonozal_VIII> static? ok.. bad thing then 19:58:30 <Eddi|zuHause2> i mean like wether "wagonspeed limits" is on, and then load additional wagons 19:58:43 <Eddi|zuHause2> or skip them, if it's off 19:59:35 <Gonozal_VIII> i used it in the modification i did to the water on map edges grf to skip newwater sprites if newwater isn't loaded 19:59:42 <Eddi|zuHause2> or you could do stuff like the railway fences, i believe their position is stored in the map 19:59:48 <Belugas> [15:01] <Eddi|zuHause2> i wouldn't necessarily implement that in grf... <--- maybe, maybe not. it depends... 20:00:25 <Eddi|zuHause2> so you can calculate the grass layout during the tile loop 20:00:36 <Eddi|zuHause2> and then use the stored layout for display 20:01:14 <Belugas> [15:06] <Eddi|zuHause2> so you can calculate the grass layout during the tile loop <--- beurk :( 20:01:28 <Belugas> i fear may too much calculations 20:01:33 <Gonozal_VIII> tiles could stay rock/grass/hill even if you bulldoze them or build something else there or flood them... therefore the sprites will stay the same through the game 20:01:34 <Belugas> making system crawling 20:01:44 <Eddi|zuHause2> why? you calculate grass growth and stuff there anyway 20:01:55 <Eddi|zuHause2> it's not much more to calculate 20:02:03 <Belugas> therefor, static data, like forest/desert stuff 20:02:25 <Belugas> with tha amont of tiles, yes, it is a lot more... 20:02:37 <Belugas> well... that's my opinion anyway... 20:02:42 <Belugas> no hard data yet to prove it 20:03:13 <Belugas> [15:07] <Eddi|zuHause2> why? you calculate grass growth and stuff there anyway <--- grass growth? only from bare land to grass, that's it 20:03:15 <Eddi|zuHause2> well, i think you can make it in a way that the effect is insignificant 20:03:19 <Belugas> and it's not much 20:03:26 <Belugas> and it's not on every tile 20:03:33 <Belugas> on ly those that require it 20:03:43 <Belugas> wel... once more, i think... 20:03:55 <Belugas> no hard evidence, shoul I repeat myself... 20:04:13 <Eddi|zuHause2> exactly, grass does not constantly need to change, this can most likely be handled for growing grass 20:04:30 <Eddi|zuHause2> and then stays that way, unless that or a neighbouring tile is changed 20:04:48 <Eddi|zuHause2> which you can handle in the command that changes it 20:05:06 <Eddi|zuHause2> i.e. if you clear a tile, you walk through the adjacent tiles 20:05:20 <Eddi|zuHause2> if you grow a grass tile, you walk through adjacent tiles 20:05:57 <Eddi|zuHause2> there shouldn't be much more than that needed 20:06:35 <Gonozal_VIII> how does the game know that a grass tile needs growing? 20:06:44 <Eddi|zuHause2> there's a counter 20:06:52 <Eddi|zuHause2> stored in the tile 20:06:58 <Eddi|zuHause2> decreased on each tile loop 20:07:08 <Eddi|zuHause2> if it hits 0, the next growth step is reached 20:07:09 <Gonozal_VIII> it ignores all tiles that have counter on 0? 20:07:13 <Gonozal_VIII> ah 20:07:52 <Eddi|zuHause2> no, it ignores all tiles that are fully grown 20:08:09 <Gonozal_VIII> they don't have the counter then? 20:09:04 <Eddi|zuHause2> like: "if (not fully grown) { if (counter==0) { grow tile, reset counter } else { decrease counter } }" 20:10:05 <Eddi|zuHause2> you can find such counters in many different tiles 20:10:13 <Eddi|zuHause2> like houses under construction 20:11:27 <Belugas> fancy -> "fancying" == good english? 20:12:12 <Eddi|zuHause2> you should ask that to a native speaker ;) 20:12:36 * Belugas hopes there would be at least one around... 20:12:49 <Belugas> like a silent Sacro... 20:13:25 <Sacro> eh? 20:13:30 <Eddi|zuHause2> <hylje> Eddi|zuHause2: it could very well be generated when one sees it :O <- this needs a O(1) function for random access 20:13:42 <Sacro> Belugas: in what context? 20:14:20 <Sacro> I fancy -> I am fancying 20:14:28 <Eddi|zuHause2> typical random functions tend to be O(n), where n is the position in the number sequence 20:14:41 <Belugas> like ... working on a layout, and trying to be too picky, too fancy about it 20:14:56 <Belugas> thus fanying over a layout ? 20:15:05 <Sacro> err... 20:15:10 <Belugas> suggestion? 20:15:18 <Sacro> fancying over a layout doesn't make much sense 20:15:20 <BiA|pavel-css> fix my bug :P 20:15:29 <Eddi|zuHause2> fix my bug first ;) 20:15:38 <BiA|pavel-css> my is speacial :) 20:15:39 <SmatZ> what bug? 20:16:22 <Belugas> trying to make too many non-important and unnecessary requests on the layout 20:16:26 <Gonozal_VIII> his server only works for me 20:16:30 <Belugas> want a really shorter term 20:16:58 <Sacro> you could fancy one layout over another 20:17:01 <BiA|pavel-css> SmatZ: my pc is now slow ... and is trying to opne web browser for 2mins, momtnt 20:17:02 * Belugas is at work and does not give too much importance about a OTTD server... 20:17:11 <Sacro> but hmm, we tend to use "fancy" in a sexual kind of way 20:17:13 <Belugas> ok, Sacro, not too bad 20:17:15 <Sacro> like "i fancy her" 20:17:18 <Belugas> ha... 20:17:33 <Belugas> hem... indeed, not too work related hehee 20:17:53 <BiA|pavel-css> SmatZ: http://www.tt-forums.net/viewtopic.php?f=31&t=35178 20:19:14 <Belugas> BiA|pavel-css, don't wnat to be rude, but if it was a bug of OTTD, everyone would be on same situation. So I suggest checking every network component on your system 20:19:30 <BiA|pavel-css> Belugas: i did :( 20:19:41 <BiA|pavel-css> router(nat),FW ... 20:19:46 <Belugas> i agree it's not normal, but the answer can only come from your system 20:19:59 <BiA|pavel-css> with this i must agree :( 20:21:39 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 20:22:08 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 20:23:24 *** G_ [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 20:25:12 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 20:28:22 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 20:30:27 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 20:32:17 *** G_ [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 20:33:33 *** KritiK [~Maxim@78-106-158-128.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 20:43:16 *** tokai [~tokai@p54B821E7.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:45:02 *** tokai [~tokai@p54B81CDA.dip0.t-ipconnect.de] has joined #openttd 20:45:02 *** mode/#openttd [+v tokai] by ChanServ 20:46:37 *** KritiK [~Maxim@78-106-137-219.broadband.corbina.ru] has joined #openttd 20:50:15 *** eJoJ [~ejoj@89.10.29.181] has joined #openttd 20:53:09 *** HerzogDeXtE1 [~dex@i577B4720.versanet.de] has joined #openttd 21:00:00 *** HerzogDeXtEr [~dex@i577B6A12.versanet.de] has quit [Ping timeout: 480 seconds] 21:01:36 *** Progman [~progman@p57A1F990.dip.t-dialin.net] has joined #openttd 21:04:30 *** BiA|pavel-css [~pavel.g@48.140.broadband2.iol.cz] has quit [] 21:11:16 *** TinoM [~Tino@i59F5783E.versanet.de] has quit [Quit: Verlassend] 21:26:07 *** ludde_ [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has joined #openttd 21:26:35 *** ludde [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 21:29:18 *** G_ [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 21:31:07 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 21:32:04 *** skidd13 [~skidd13@p548A6B83.dip.t-dialin.net] has joined #openttd 21:32:12 *** BiA|pavel-css [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 21:34:50 <Wolf01> uhm, i noticed that somebody played again with the transparencies 21:36:22 <Wolf01> now i must set all the transparencies by hand to toggle them all 21:38:33 <SmatZ> Wolf01: when did it change? 21:39:05 <Wolf01> ah, i don't know.. i just updated the nightly after some time 21:39:21 <Wolf01> last time the transparency was not saved between games 21:40:52 <Wolf01> if somebody wants saved transparencies well, no problem, but make it a patch setting, or like my patch, with a widget on the transparency toolbar 21:45:10 *** BiA|pavel-css [~pavel.g@48.140.broadband2.iol.cz] has quit [] 21:48:55 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO] 21:54:06 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 21:59:50 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 22:07:51 *** G [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has joined #openttd 22:11:07 *** G_ [~njones@202-154-150-91.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 22:18:49 *** fjb [~frank@p5485D7E1.dip.t-dialin.net] has joined #openttd 22:18:58 <fjb> Moin. 22:19:29 <Bjarni> fjb: what do you mean by that word anyway? 22:19:41 <Bjarni> you use it whenever you enter the channel 22:19:56 <Gonozal_VIII> that's a form of morning 22:19:58 <Bjarni> yet I know it as "good morning" 22:20:03 <fjb> It is the usual greeting in northern germany. 22:20:05 <Bjarni> and it's not morning right now 22:20:18 <fjb> It is used everytime of the day. 22:20:26 <fjb> And night ofcourse. 22:20:44 <Gonozal_VIII> well.. don't expect rational thought in northern germany :-) 22:20:50 <Bjarni> <fjb> It is the usual greeting in northern germany. <-- interesting... in Denmark it's used only in southern Jylland 22:20:51 <Gonozal_VIII> ^^ 22:21:19 <Bjarni> <Gonozal_VIII> well.. don't expect rational thought in [...] germany :-) <-- I knew that 22:21:25 <fjb> Southern Denmark begins where northern Germany ends... 22:21:32 <Bjarni> I know 22:22:26 <Bjarni> and I know that the current border is from 1920. We got some of the land back that you stole in 1864. 22:22:34 <Bjarni> but not all of it 22:22:43 <Bjarni> and surprisingly we didn't get any after WW2 22:22:56 <fjb> Only the winners got some land... 22:23:19 <Bjarni> you win the war in 1864 and take our land. You lose in 1945 and we get 3 used locomotives 22:23:31 <Bjarni> talk about being fair :P 22:23:43 <fjb> Don't speak bad about german locomotives. 22:24:04 <fjb> A kingdom for a german locomotive. 22:24:09 <Bjarni> in fact those 3 locomotives wasn't really war compensation... it was more like they remained here when the Germans moved out 22:24:39 <fjb> Norway got some used airplanes. 22:24:40 <Bjarni> well... it was actually 4 but the last one was a switching engine that was beyond repair 22:25:03 <Bjarni> I'm not really sure if we should count that one 22:25:31 <fjb> Bjarni: I thought you would be happy about every locomotive. 22:27:03 <Bjarni> hehe 22:27:10 <Bjarni> BR 38.10 22:27:29 <Bjarni> that was the German name of the 3 operational locomotives left behind 22:27:32 <fjb> And we never got any compensations for what the wikings did to our towns. 22:27:56 <Bjarni> and we never got compensation for what the Hansa union did to us 22:28:04 <fjb> BR 38 was a good locomotive, it was the last steam locomotiver used by the DB. 22:28:14 <fjb> :-) 22:28:44 <Bjarni> yeah... they were good but for some reason they were all scrapped. 22:28:59 <Bjarni> might be that somebody in DSB didn't like the Germans 22:29:44 <fjb> Oh, sorry, BR 23 was the last one used. But BR 38 was good too. A prussian design. 22:30:24 <fjb> BR 38 was used all over Europe even before WWII 22:30:45 <Bjarni> Belgium got 16 BR 50. We bought 12 of them and used them for heavy freight 22:30:47 *** Farden [~jk3farden@AMontsouris-156-1-47-111.w90-24.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 22:31:07 <Bjarni> but don't ask me why DSB decided to change the boiler pressure from 16 to 12 kg/cm^2 22:31:17 <fjb> BR 50 was far mor powerfull then BR 38. 22:31:25 <Bjarni> they became less efficient and couldn't pull as much anymore 22:31:38 <Gonozal_VIII> i want back what we lost in ww1 and ww2 22:31:44 <Bjarni> BR 50 is a true heavy freight engine 22:31:48 <fjb> Maybe they didn't have spare parts strong enough for the higher pressure. 22:32:11 <Bjarni> that sounds like a lame reason for the extra coal 22:32:50 <fjb> The boilers of the late German steam engines were high technology at their time. 22:33:29 <Bjarni> if you have a boiler pressure at 10 kg, then you can fill the firebox with coal and still not be able to increase the pressure while driving. If the pressure is 12 then you can keep the pressure and use way less coal even at higher power output 22:33:57 <Bjarni> so the difference between 12 and 16 has to be really big 22:34:05 <fjb> That is why they were designed for the higher pressure. 22:35:06 <Bjarni> in fact the first point of where higher pressure makes less sense is 25 km/cm^2 because at that pressure water can turn into steam without using energy 22:35:29 <Bjarni> at 12 kg/cm^2 1/3 of the energy is used to heat the water and 2/3 is used to change water into steam 22:35:51 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 22:36:12 <Bjarni> so higher pressure means way less costs for making one litre of steam while one litre of steam at higher pressure can do more work 22:36:19 <Bjarni> it's a win-win :) 22:36:40 <fjb> That sounds reasonable. 22:37:43 <fjb> There are some informations about BR 50 at the german Wikipedia, if your german is well enough. It should be enough for the technical data, if you are interested: http://de.wikipedia.org/wiki/DRB_Baureihe_50 22:37:45 <Bjarni> ever wondered why steam locomotives tend to have a leaking safety valve while driving? It's because they have their peak efficiency at the point where it starts to open but isn't fully opened yet 22:38:14 <Bjarni> the minor leak wastes less energy than the gain from the high pressure 22:38:14 <fjb> I didn't know. 22:38:32 <Bjarni> now you do ;) 22:38:48 <Gonozal_VIII> then why not make the safety with a little bit more pressure? 22:38:50 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Quit: Connection reset by Peer Gynt] 22:39:09 <fjb> The german steam engines were really efficient. 22:39:44 <Bjarni> there is a reason why Germany built steam locomotives for all of Europe 22:40:16 *** Osai [~Osai@pD9EB5417.dip.t-dialin.net] has quit [Quit: Osai] 22:40:26 <Gonozal_VIII> you could heat passenger wagons with the steam, then there wouldn't be much wasted :-) 22:40:36 <Gonozal_VIII> at least in winter... 22:40:36 <Bjarni> I learned today (or yesterday) that they even exported steam locomotives to Japan 22:40:52 <fjb> German locomotives got fames when they designed steam engined for the alpine region, where english locomotives where not usable. 22:41:13 <fjb> Yes, just look at the japan set for TTD. :-) 22:41:21 <Bjarni> Gonozal_VIII: err... what? 22:41:28 <Gonozal_VIII> i didn't know that the alpine climate set was that old 22:41:37 <Bjarni> Gonozal_VIII: heating steam is taken directly from the boiler... it's not a waste product 22:42:21 <Gonozal_VIII> after it expanded to normal pressure it's still warm... or not? 22:42:58 *** Osai [~Osai@pD9EB5417.dip.t-dialin.net] has joined #openttd 22:43:02 <Bjarni> Gonozal_VIII: heating steam was invented to replace the need for burning coal in every car. In case of derailment then only the fireman and driver will be hit by burning coal and there was a fair chance that the wooden cars wouldn't catch fire 22:43:20 <Bjarni> they did that a lot when the burning coal fell out on the wooden floors/walls 22:43:34 <Gonozal_VIII> oh they actually did that? 22:43:54 <Gonozal_VIII> i thought that was my idea just now^^ 22:44:24 <Bjarni> imagine your model railroad. Something gets stuck while the locomotive moves on and all the cars falls over on the side 22:44:35 <Bjarni> imagine heating in the cars using coal 22:44:54 <Bjarni> the coal will also fell over and set fire to whatever they touch 22:45:11 <Bjarni> that's not a good thing with cars full of now injured people 22:45:19 <Bjarni> possibly with not quick way out 22:45:22 <Gonozal_VIII> hmmm wouldn't touch anything from inside the oven... 22:45:28 <Bjarni> s/not/no 22:46:49 <fjb> In the early years of railway the pessengers were locked inside the cars, to prevent them from accidently falling out of the cars. 22:47:12 <Gonozal_VIII> passengers are still locked inside the cars? 22:47:40 <fjb> They are again locked inside the cars. That is new since about two years. 22:48:00 <Gonozal_VIII> hmm no.. that's much longer here 22:48:17 <Gonozal_VIII> second generation of locked cars on my small sideline 22:48:23 <Bjarni> hmm 22:48:30 <Bjarni> I can't find anything about this online 22:48:40 <Bjarni> I know what it looks like 22:48:44 <Bjarni> and how to operate it 22:49:03 <fjb> It's really new in germany. And many old locomotives lost their licence to drive on german railroads because they have no ability to lock the passenger cars. 22:49:04 <Bjarni> and I have pictures in my head on what it looks like 22:49:35 <Gonozal_VIII> the most recent wagons have buttons to open the doors 22:50:36 <fjb> But what happens in case of an accident. Look at the the german ICe accident. They had a hard time to free the injured people from the the crashed cars. 22:50:40 <Gonozal_VIII> before that there were/are the cars with a metal lever thingy... you can hear a "click" when it unlocks 22:50:58 <fjb> The fireman were not able to break the windows of the ICE. 22:51:08 <Bjarni> that sucks 22:51:13 *** lugo [~lugo@p4FD5CDB7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:51:24 <Gonozal_VIII> they should break easily when you hit them on the marked areas 22:51:54 <Gonozal_VIII> and there is always emergency unlock for the doors 22:51:56 <fjb> The new ICe has windows that break when you hit a certain point with a sharp thing. 22:52:12 <Gonozal_VIII> the old didn't? 22:52:34 <fjb> You could only break the windows from the inside, not the outside. 22:52:39 <Gonozal_VIII> hmmm i think you could pull the rubber out of the frame 22:52:45 <Bjarni> http://www.l-eriksen.dk/toge/fast/sjaelland/stkbh/stationer/lygten/1/98651.jpg <-- finally found a picture of a train with heating steam on 22:52:50 <Bjarni> and then it's a diesel :P 22:52:59 <fjb> But the people in the crashed train were barely alive, impossible for them to free themselfs. 22:53:23 <Wolf01> 'night 22:53:28 *** Wolf01 [~wolf01@host251-15-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:53:29 <fjb> The ICE has no rubber around the windows, they are glued. 22:53:52 * Bjarni will no longer have ICE in Denmark 22:53:53 <Bjarni> :P 22:53:55 <Gonozal_VIII> hmmm some train windows have that 22:54:29 <Gonozal_VIII> you can pull that rubbery stuff out and the window falls out 22:54:42 <fjb> Oh, yeah. Diesel locomotives for passenger trains used to have a genrator for heating steam. 22:54:45 <Gonozal_VIII> or in... and smashes you :-) 22:54:49 *** Peakki [antti@cs181247045.pp.htv.fi] has quit [Quit: LÀhdössÀ] 22:56:17 <Bjarni> <fjb> Oh, yeah. Diesel locomotives for passenger trains used to have a genrator for heating steam. <-- well... the issue was that they had a whole lot of cars designed for heating steam. Then they replaced steam locomotives with diesel and then to ensure that they could still heat the wagons they installed heating steam boilers in them 22:56:36 <Bjarni> but they were semi automatic and used diesel as fuel instead of coal 22:57:04 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 22:58:20 <fjb> Some used the main diesel engine to generate that steam. 22:58:52 <fjb> So the locomotived hat not the full power when also heating passenger cars. 23:00:08 <Bjarni> how did that work? 23:00:29 <Bjarni> I mean how would the engine itself produce steam? 23:00:57 <Gonozal_VIII> you mix water into the diesel :-) 23:01:20 <fjb> :-) 23:01:56 <fjb> Hm, maybe I'm wrong here. I have to read about it again. 23:02:17 <fjb> I guess i mixed it with electric heating. 23:02:30 <fjb> Shame on me. 23:02:40 <Gonozal_VIII> they don't use steam for that^^ 23:04:08 <Bjarni> http://www.spikesys.com/Bin/GG1/4877.jpg <-- this one had a heating boiler as well 23:04:36 <Bjarni> I once saw a picture of one with the safety valve open... looked kind of strange from an electric engine 23:04:47 <fjb> :-) 23:05:05 <Bjarni> yeah... diesel locomotives can supply power for electric heating in the cars 23:05:42 <fjb> I guess every passenger Diesel or electric locomotive build in the 1950s had a heating boiler. 23:06:12 <Gonozal_VIII> i steal power from the railway company :D 23:06:36 <Prof_Frink> I steal rails from the railway company. 23:06:39 <Gonozal_VIII> i unplug my laptop some hours before i take the train home and load it in the train 23:06:59 <Bjarni> I even heard of a diesel locomotive with a prime mover and a heating engine. The sole purpose of the heating engine was to produce power for electric heating. They were refitted into the engines when it turned out that they had problems climbing a certain hill when they had the heat on 23:07:41 <Bjarni> <fjb> I guess every passenger Diesel or electric locomotive build in the 1950s had a heating boiler. <-- no... our diesels lack heating steam and to make it fun we need it next weekend so we actually had to borrow one with heating steam :/ 23:07:54 *** ThePizzaKing [~jeff@c211-28-160-2.eburwd2.vic.optusnet.com.au] has joined #openttd 23:08:30 <Bjarni> <Prof_Frink> I steal rails from the railway company. <-- not even funny. I know a driver who had to make an emergency stop because somebody had stolen the rail 23:08:40 <Prof_Frink> Pfft, my nuculer train heats itself! 23:08:59 <Bjarni> just one of them and just one but it's still reason enough to make an emergency stop 23:09:39 <Bjarni> but... what group of moronic people goes to a forest to steal a single railroad rail 23:09:45 <Prof_Frink> Bjarni: I'm not stupid 23:09:53 <Prof_Frink> I steal them from *behind* the train! 23:10:09 <Bjarni> and carries it away though the forest by hand (since there is no access for vehicles other than trains) 23:10:43 <fjb> They sell the steel. You get much money for metal today. 23:10:51 <Gonozal_VIII> the rail wasn't stolen 23:10:51 <Bjarni> I don't know if they ever figured out whatever actually happened to that rail 23:10:58 * Prof_Frink rings up train company 23:11:05 <Gonozal_VIII> there was obviously an ufo on the rails that got blown up 23:11:08 <Bjarni> <fjb> They sell the steel. You get much money for metal today. <-- it was 20+ years ago 23:11:13 <Prof_Frink> "Hi, I hear you need a new rail" 23:11:37 <Prof_Frink> "It just so happens I've come into possession of one *just the right length*" 23:12:05 <Bjarni> funny thing is... the rail was actually broken and it should be replaced so not only did they steal a rail, they stole a broken one 23:12:17 <Bjarni> at least I think it was broken 23:12:30 <fjb> I bet that rail got sold. They are even steeling the cables for the electric power supply of the locomotives. Some thieves died when doing that. 23:12:50 <Bjarni> I can't imagine anybody being stupid enough to carry a whole rail... it had to be one of those that was already broken into pieces 23:13:00 <Prof_Frink> fjb: Well, the cables are generally stolen for the copper 23:13:12 *** Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has quit [Remote host closed the connection] 23:13:16 <Prof_Frink> Bjarni: Just do what everyone else does. 23:13:19 <Gonozal_VIII> there are many metal stealers with darwin awards^^ 23:13:23 <Prof_Frink> Blame the bloody students 23:13:25 *** skidd13 [~skidd13@p548A6B83.dip.t-dialin.net] has left #openttd [ZZZzzzz.] 23:13:30 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 23:13:32 <Bjarni> <fjb> I bet that rail got sold. They are even steeling the cables for the electric power supply of the locomotives. Some thieves died when doing that. <-- some guy in South Africa died when he tried to steal copper from the catenary while the power was on 23:14:01 <Prof_Frink> Well, he'd be fine until he tried to get down 23:14:05 <Bjarni> <Prof_Frink> Blame the bloody students <-- that would backfire as I'm a student :P 23:14:16 <Prof_Frink> Blame the bloody students from Hull then. 23:14:29 <Bjarni> <Prof_Frink> Well, he'd be fine until he tried to get down <-- the pylon is connected to the ground... 23:14:38 <Gonozal_VIII> they even steal iron columns and get smashed by the roof that was supported by them 23:14:50 *** Sacro [~Sacro@adsl-87-102-39-241.karoo.KCOM.COM] has joined #openttd 23:15:00 <Prof_Frink> Damn you, spoiling all my cunning plans 23:15:09 <Prof_Frink> Maybe it was a plastic pylon. 23:15:09 <Bjarni> it was only a 3kV catenary 23:15:31 <Bjarni> would have been more fun if it were their 50 kV catenary :P 23:15:31 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: May the ducttape be with you] 23:15:49 <Bjarni> Gonozal_VIII: I read that as well XD 23:16:00 <Bjarni> Some years ago in South Africa, a driver working an electric train on a early morning trip across the open country south of Johannesburg discovered a burnt body lying across the overhead catenary. The man had been trying to cut the wires so he could steal the valuable copper cable. Of course, he had been fried by the current, which unknown to him, was switched on at 3000 volts DC. 23:18:01 <Prof_Frink> current at 3000V? 23:19:07 <Prof_Frink> Last time I checked, *voltage* was measured in volts. 23:19:13 <Bjarni> yeah 23:19:35 <Bjarni> but some people... 23:20:09 <Prof_Frink> Voltage in volts, wattage in watts and ampage in amps :) 23:20:25 <Prof_Frink> current in buns. 23:20:26 <Gonozal_VIII> wattage and ampage? :D 23:20:37 <Gonozal_VIII> bunnies? 23:20:45 <Prof_Frink> No, buns. 23:21:16 <Prof_Frink> bunnies make observations on what a C2D would be like if it were made of discrete transistors 23:21:43 <Bjarni> it reminds me of a description of a device. It was a closed alu box with a piece of wood in it (cut to fit). A power cable was attached into the wood and the other end was plugged directly into a power outlet.... that was an air cleaner and it was great because it didn't hurt your electric bill at all because it didn't use any volts 23:21:55 <Bjarni> but it cleaned the air in the entire room in just a few minutes 23:22:04 <Prof_Frink> http://bunny.frozenreality.co.uk/index.php?id=1049 23:22:47 <Gonozal_VIII> i read that everyday :-) 23:23:11 <Bjarni> valves.... 23:23:15 <Bjarni> overflow.... 23:23:23 <Prof_Frink> Gonozal_VIII: RSS 23:23:42 <Bjarni> On day while working a train into a station, I saw two East Indian gentlemen on the platform with an large floor rug stretched out between them. They were beating the rug with a wooden stick. When I'd stopped in the station, I asked them, "What's the matter fellas, won't it start?" Contribution sent in by Steve Tammy, January 2001. 23:23:44 <Bjarni> hahaha 23:23:53 <Gonozal_VIII> i have my own system 23:24:03 <Gonozal_VIII> http://gonozalviii.go.funpic.de/ 23:24:14 <Gonozal_VIII> (don't click on "Alle") 23:24:28 <Bjarni> why not? 23:24:36 <Gonozal_VIII> it opens every link 23:24:45 <Bjarni> creative naming 23:25:03 <Prof_Frink> Oh, now you tell me 23:25:16 <Gonozal_VIII> could cause problems if your browser is not set to open every link in a tab... 23:25:39 <Bjarni> Girl Genius makes a 404 23:25:54 <fjb> Clicking on "Alle" does nothing. :-) 23:25:59 <Gonozal_VIII> some links are broken... not very up to date 23:26:08 <Gonozal_VIII> enable javascript then^^ 23:26:14 <Prof_Frink> Well, it opened all in tabs... then I deployed c-a-esc on konqui 23:26:22 <fjb> Javascript is evel. :-) 23:26:45 <Bjarni> hmm... Girl Genius looks a whole lot like fiction. I guess some people can get a kick of of that statement 23:27:02 <Gonozal_VIII> i even managed to make the page generate cookies with the dropdown 0-5 stuff :-) 23:27:18 <Prof_Frink> Gonozal_VIII: No SA 23:27:32 <Gonozal_VIII> what? 23:28:57 <Prof_Frink> SequentialArt 23:29:48 * fjb only knows ASCII Art. 23:30:31 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Quit: Leaving] 23:31:25 <Gonozal_VIII> i'll add that the next time i update the page 23:31:35 <Sacro> back 23:32:17 <fjb> front 23:32:22 <Bjarni> Sacro: done "reading" your hentai? 23:33:17 *** Szandor [~a@host-83-146-12-110.bulldogdsl.com] has joined #openttd 23:34:12 <Bjarni> no reply... 23:34:18 <Bjarni> means no objection :P 23:35:12 <fjb> :-) 23:36:05 <Gonozal_VIII> aaaand.. sequentialart can only be read in sequence? how do i reach page 1 there?^^ 23:36:57 <fjb> http://www.collectedcurios.com/sequentialart.html 23:37:14 <Gonozal_VIII> so? 23:37:50 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:38:07 <Prof_Frink> look at the image URL. 23:38:44 <Gonozal_VIII> yes but then it's only the image without the next buttons.. 23:38:55 <Gonozal_VIII> don't want to change numbers all the time^^ 23:39:59 <Prof_Frink> Gonozal_VIII: Get with the < then 23:40:05 <Bjarni> create your own frame then 23:40:16 <Bjarni> with a next button and get the URL 23:40:52 <Gonozal_VIII> i'm too lazy to change numbers in the url but i will write my own frame... sure... 23:41:11 <Gonozal_VIII> that html source is weird 23:41:19 <Bjarni> alternatively you can make your own cartoons 23:42:18 <Prof_Frink> Gonozal_VIII: Like I said. < 23:42:41 <Gonozal_VIII> i won't click that < 354 times 23:43:05 <Bjarni> make a script to click automatically once you are done reading 23:43:20 <fjb> Why do people always try to reinvent the browser buttons...? 23:43:24 <Bjarni> make your webcam follow your eyemovements 23:43:25 <Gonozal_VIII> how should the script know when i'm done reading?^^ 23:43:29 <Gonozal_VIII> hehehe 23:43:39 <Bjarni> so if you look away then it forwards until you look at the screen and looks away again 23:43:51 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has joined #openttd 23:43:55 <Bjarni> <Gonozal_VIII> how should the script know when i'm done reading?^^ <-- I just told you :) 23:44:18 <Bjarni> alternatively you can do as they did in the metro in Copenhagen. Use a timer and hope that it works 23:44:40 * Bjarni has yet to see a metro train leave the busiest station where people were done getting in and out 23:45:03 <Bjarni> even though they doubled the time at that station it's still not enough 23:45:27 <Bjarni> that is what you get for running on the timer instead of actually checking if people are getting in or out 23:46:23 <Gonozal_VIII> they have a timer here too but it only prevents the doors from opening, it doesn't shut them if they're already open 23:46:47 <Bjarni> here they close the doors then time is up 23:46:53 <Bjarni> hitting people if they have to 23:46:54 <Prof_Frink> Gonozal_VIII: How about 35? 23:47:06 <Gonozal_VIII> huh? 23:47:24 <Prof_Frink> The < works not like you think. 23:47:42 <Gonozal_VIII> ooooooh 23:47:59 <Gonozal_VIII> me happy be 23:49:43 <Bjarni> heh 23:49:56 <Bjarni> always nice to get feedback telling what in the code that fucks up 23:50:04 <Bjarni> instead of the usual "this doesn't work" 23:51:15 <fjb> Hm, this doesn't work. 23:51:21 <Bjarni> :P 23:52:43 *** oh [~oh@c96F5BF51.dhcp.bluecom.no] has joined #openttd 23:55:03 <Sacro> !calc -7 / ( 5 * sqrt(2) ) 23:55:09 <Sacro> ... 23:55:11 <Sacro> !calc 2+2 23:55:14 <Sacro> grr 23:55:28 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 23:55:44 <Gonozal_VIII> @calc 1+1 23:55:44 <DorpsGek> Gonozal_VIII: 2 23:55:57 <Gonozal_VIII> :P 23:56:00 <Sacro> @calc -7 / ( 5 * sqrt(2) ) 23:56:00 <DorpsGek> Sacro: -0.989949493661 23:56:07 <Sacro> is that in radians? 23:56:09 <Sacro> no... 23:56:13 <Sacro> i need to cos that 23:56:24 <Bjarni> Gonozal_VIII: now would be an excellent time to demand your school money back 23:56:27 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [] 23:56:33 <Gonozal_VIII> hehehe 23:56:57 <Gonozal_VIII> 2 + 2 = 5 23:57:08 <Gonozal_VIII> for big 2 and small 5 :-) 23:58:35 <Bjarni> during a math lecture a few months ago the professor asked a rhetorical question. "Is there a number that's both equal 5 and -5 at the same time". Somebody yelled "42" 23:58:41 <Bjarni> and everybody laughed 23:58:53 <fjb> :-) 23:58:54 <Bjarni> the point was to prove that the equation had no solution 23:59:11 <Gonozal_VIII> sqrt(25) :-) 23:59:40 <Bjarni> yeah but sqrt(25) wasn't in our pool of numbers for the solution 23:59:54 <Bjarni> you know... N, Z and so on