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Log for #openttd on 17th December 2007:
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00:47:49  <BigBB> Comments to  http://bugs.openttd.org/task/1564  ?
00:50:43  <Gonozal_VIII> yay :-)
00:50:56  <Gonozal_VIII> newwater is nice but the missing shores suck
00:54:58  <Digitalfox> Gonozal_VIII: Well that's what the BigBB patch also do if i'm not mistaken, or i might not understanded what you mean :|
00:55:26  <Gonozal_VIII> that's why i wrote yay
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01:01:36  <BigBB> Digitalfox: in a second step (and patch) it will fix it, yes. This patch only include the possibility to show this (corner shores) alternatively with original or newGRF sprites. Also it fix a main 05-0D problem (the think what frosch wrote)
01:02:15  <BigBB> s/think/thing
01:03:39  <Digitalfox> It's a nice work BigBB  :)
01:03:47  <BigBB> Thanks :)
01:03:50  <Digitalfox> I love your patch :)
01:10:00  <murr4y> :)
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01:35:59  <CIA-1> OpenTTD: smatz * r11652 /trunk/src/ (8 files in 4 dirs): -Codechange: add the svn $ header for several files
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01:55:17  <UnderBuilder> smatz a dev?
01:55:31  *** laz0r [~laz0r@port-87-234-143-215.dynamic.qsc.de] has joined #openttd
01:56:40  <SmatZ> UnderBuilder yes...
01:57:24  <UnderBuilder> who more has been made a dev?
01:58:44  <SmatZ> skidd13
01:59:44  <SmatZ> why
01:59:45  <SmatZ> ?
02:01:53  <UnderBuilder> I was a bit outdated
02:02:05  <UnderBuilder> last one I noticed was maedhros
02:03:30  <SmatZ> UnderBuilder: I am just asking if you are not some of master OTTD dev under some unknown nickname :-)
02:04:12  <UnderBuilder> no, I have no connection with any developer of openttd
02:04:20  <UnderBuilder> I'm a casual player :S
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02:13:31  <BigBB> hmm, maedhros is a dev since over a year IIRC, so you are very outdated UnderBuilder :)
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02:26:48  <Sacro> http://www.1chan.net/rail/src/1197785241515.jpg
02:28:02  <BigBB> Sacro: a nice new feature :)
02:28:31  <Sacro> BigBB: indeed
02:28:34  <Sacro> actually
02:28:37  <Sacro> thats more like a desync
02:29:14  <Sacro> http://www.1chan.net/rail/src/1197768211952.jpg
02:41:27  <kyevan> Sacro: Er... oops >_>
02:41:39  <Sacro> heh :p
02:44:34  <BigBB> I was sur I can drive drunken...
02:44:36  <BigBB> :))
02:44:48  <BigBB> s/sur/sure
02:57:09  <kyevan> The first looks like what you get on #openttdcoop on a bad day, actually :P
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03:01:25  *** UnderBuilder is now known as Cats
03:01:30  <Cats> how are you gentlemen!!
03:01:37  <Cats> all your base are belong to us
03:01:45  <Cats> you are on the way to destruction
03:01:55  <Cats> you have no chance to survive make your time
03:01:57  <Cats> hahahaha
03:02:02  *** Cats is now known as UnderBuilder
03:02:08  <UnderBuilder> oh no!
03:02:17  <UnderBuilder> take off every 'zig'!
03:02:24  <UnderBuilder> for great justice!
03:02:49  * kyevan sets UnderBuilder on fire
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03:31:47  <laz0r> are there servers where you can build cool 'networks' cooperativly?
03:32:18  <laz0r> or is it standard behaviour to just destroy everything as soon as someone attempts to make a 'coop company'
03:32:50  <laz0r> that is, opening a game and not setting a password (both the game and the company)
03:33:06  <laz0r> as you may guess, i already tried
03:33:46  <glx> well, there are lame users everywhere
03:34:13  <glx> and the only way to prevent this is game password and company password
03:34:18  <glx> even for coop games
03:34:33  <laz0r> i had hoped the amount of lame users would be minimal enough with a game like openttd
03:34:48  <laz0r> but it seems the community is more 'active' then i thought
03:35:01  <laz0r> which is of course also a good thing
03:35:26  <laz0r> btw. i just started playing the game two days ago
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07:47:46  <CIA-1> OpenTTD: egladil * r11653 /trunk/ (5 files in 2 dirs): -Feature: [OSX] Allow windowed mode subdrivers to be disabled at compile time.
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08:14:47  <Wolf01> hello
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10:20:21  <Leviathan> hey
10:20:32  <Leviathan> anyone tryed ECS with nightly?
10:21:00  <Leviathan> i want to use the latest version but beta2 has prob with ECS so i have to use nightly
10:21:05  <Leviathan> or use stable ver and ECS
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10:51:44  <Leviathan> ;o
10:51:53  *** Svish [~opera@84-20-108-29.no.ventelo.net] has joined #openttd
10:54:47  <Svish> i tried to go into the multiplayer thingy, but I get version missmatch. probably because I have a nightly... but where can I see what version i need? is it standard stable version? or is it random kinda? should say what version I need instead of just version missmatch... =/
10:55:14  <Sionide> depends on the server
10:55:27  <Sionide> it says in the multiplayer screen which servers are running which versions
10:55:49  <Sionide> some of the run latest stable, some latest nightly build, some a recent nightly build
10:59:50  <Leviathan> where r the openttd settings stored
11:00:04  <Leviathan> i just setup a folder with nightly, custom settings, grfs
11:00:12  <Leviathan> copyed it over
11:00:16  <Leviathan> and settings didnt copy
11:02:01  <Sionide> on windows?
11:02:10  <Leviathan> ya
11:02:13  <Svish> ok
11:02:16  <Sionide> well it's in the openttd.cfg file
11:02:30  <Leviathan> which is where
11:02:42  <Sionide> should be in the root dir of openttd
11:02:47  <Leviathan> its not
11:02:57  <Sionide> i don't know then
11:02:59  <Leviathan> well it is
11:03:03  <Leviathan> in my Program Files\OpenTTD
11:03:08  <Leviathan> thats the stable version
11:03:14  <Leviathan> but ive loaded the nightly from the desktop
11:03:26  <Leviathan> it must be using the one from the stable ver... and not from its own dir
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11:05:21  <Leviathan> err
11:05:30  <Gonozal_VIII> rr
11:05:55  <Leviathan> this makes no sence
11:06:01  <Gonozal_VIII> ok
11:06:18  <Leviathan> im loading the nightly
11:06:26  <Gonozal_VIII> yay
11:06:29  <Leviathan> i dont know which .cfg file its using for its settings
11:06:37  <Leviathan> cuz i want to copy the dir over lan
11:06:40  <Gonozal_VIII> the one in its folder
11:06:43  <Leviathan> nope
11:06:51  <Leviathan> it was using the one from Program Files\OpenTTD
11:06:57  <Leviathan> from the stable, but not ive uninstalled that
11:07:06  <Leviathan> there is no .cfg in either folder
11:07:11  <Gonozal_VIII> then there is no cfg in the dir
11:07:12  <Leviathan> but its using the custom settings i just set up
11:07:13  <Gonozal_VIII> ^^
11:07:39  <Gonozal_VIII> when there is no cfg in the dir it will use the global one
11:07:58  <Gonozal_VIII> copy it there
11:08:26  <Leviathan> where is the global one
11:08:36  <Gonozal_VIII> [12:06:51] Leviathan: it was using the one from Program Files\OpenTTD
11:08:39  <Leviathan> nop
11:08:43  <Leviathan> i just uninstalled that
11:08:43  *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd
11:08:47  <Leviathan> there is no cfg in that folder
11:08:50  <pavel1269> hi
11:08:51  <Gonozal_VIII> hmm not program files...
11:08:56  <Gonozal_VIII> that's install dir
11:08:58  *** Tino|R152 [~tino@52N.UNI-MUENSTER.DE] has joined #openttd
11:09:07  <Gonozal_VIII> look in "my documents"
11:09:16  <Gonozal_VIII> hi pavel
11:09:36  <Svish> what do you guys recommend when it comes to servicing?
11:09:45  <Svish> my trains seem to break down alot... :p
11:09:53  <Leviathan> ty
11:10:04  <Svish> is it because I dont have enough depots around?
11:10:05  <Leviathan> ok im using the nightly
11:10:10  <Leviathan> and the ECS
11:10:19  <Gonozal_VIII> i have 75 days and add a "service at x depot" order to the orders
11:10:23  <Leviathan> nightly instead of beta2 as beta2 has prob with ECS
11:10:29  <Leviathan> what do u suggest
11:10:35  <Leviathan> use nightly or stable?
11:10:40  <Leviathan> as i want to use ECS
11:10:44  <Gonozal_VIII> nightly is fine
11:10:52  <Svish> Gonozal_VIII: ok, so you both turn the interval down and use orders?
11:10:54  <Leviathan> k
11:11:10  <Gonozal_VIII> yes
11:11:27  <Gonozal_VIII> sometimes i also force trains into a depot
11:11:32  <Svish> ok
11:11:39  <Svish> where do you usually have depots?
11:11:43  <Gonozal_VIII> (depot order without service or no rail around it)
11:11:53  <Gonozal_VIII> before the loading station
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11:11:55  <Svish> at the moment I try to keep them on the mainline...
11:12:25  <Leviathan> ty
11:12:26  <Gonozal_VIII> mainline is not very good unless the trains have enough space to slow down
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11:12:33  <Svish> yeah, they have
11:12:47  <Svish> i used to have one by every station before, but that caused some prolems...hehe
11:13:02  <Svish> cause other trains would randomly go to a depot they shouldnt go to
11:13:10  <Gonozal_VIII> they don
11:13:12  <Gonozal_VIII> t
11:13:17  <Gonozal_VIII> do that with service at
11:13:25  <Gonozal_VIII> they only use that depot for service then
11:13:32  <Svish> ah ok
11:13:56  <Svish> and how do i do that? just use the orders, Go To, and click on the depot I want?
11:14:02  <Gonozal_VIII> they get lost easily when they choose a random depot
11:14:08  <Gonozal_VIII> yes
11:14:10  <Svish> yeah, exactly
11:14:20  <Gonozal_VIII> click on the depot and then activate service at
11:15:13  <Svish> activate service at?
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11:15:29  <Gonozal_VIII> yes, like you would activate full lload
11:15:32  <Gonozal_VIII> -l
11:15:35  <Svish> oh
11:15:39  <Svish> havent seen that button...
11:15:51  <Gonozal_VIII> it only exists for depots
11:15:54  <Svish> ah ok
11:15:57  <Svish> cool :)
11:16:06  <Svish> thanks for the tips, will definatly try it out :)
11:16:27  <Svish> will start a new game soon... gotten to 2070 something in the current one... time to let go... lol
11:16:53  <Gonozal_VIII> you could also set the default service interval to 0 (no service at all) and add a depot order without "service at" to every vehicle
11:18:17  <Gonozal_VIII> that will force them to service there everytime not only when they need servicing
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11:18:38  <Leviathan> are large maps unstable?
11:19:00  <Leviathan> gets stuck at 53% when trying to create 2048x2048
11:19:08  <Gonozal_VIII> they can run slow or even desync in multiplayer under certain conditions but not unstable...
11:19:27  <Gonozal_VIII> industry creation with ecs on huge maps can take a while
11:20:25  <Gonozal_VIII> you can try with a lower industry setting, most of them will close down anyways if you can't connect them in the first 5-10 years
11:21:05  <Leviathan> ah
11:21:13  <Leviathan> well ive set it to low industry/town
11:21:38  <Leviathan> is 1024x1024 a better idea then?
11:21:39  <Gonozal_VIII> is it really stuck or does it only count industries slowly?
11:21:51  <Leviathan> its not stoped.. its just going uber slow, even on quad core
11:22:03  <Gonozal_VIII> cores don't help
11:22:07  <Leviathan> it ziped to 53% now its goin well slow
11:22:09  <Leviathan> ya clearly
11:22:10  <Leviathan> so
11:22:11  <Gonozal_VIII> openttd only uses one core
11:22:12  <Leviathan> is 1024x1024 a better idea then?
11:22:23  <Leviathan> i dont want desync
11:22:47  <Gonozal_VIII> it's only a problem for map generation not while the game is running
11:23:03  <Leviathan> so setup dedicated ?
11:23:19  <Leviathan> and what about map size?
11:23:25  <Gonozal_VIII> that also has to generate a map...
11:23:40  <Leviathan> yea
11:23:51  <ln-> i'm back
11:23:54  <Leviathan> ok
11:23:57  <Leviathan> so ur saying
11:23:59  <Gonozal_VIII> i didn't try 2048^2 multiplayer
11:24:03  <Leviathan> it will take time to generate a map
11:24:09  <Leviathan> but will be fine once generated
11:24:13  <Leviathan> so no need for dedi
11:24:16  <Gonozal_VIII> yes
11:24:19  <Leviathan> ok
11:24:21  <Leviathan> and desync
11:24:27  <Leviathan> 1024 best idea?
11:24:42  <Gonozal_VIII> 1024 should work fine
11:26:11  <Leviathan> ok started generateing a 1024 map
11:29:30  <Gonozal_VIII> the industries have strict placement conditions, it can try thousands of times to find a place for another industry
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12:16:28  <SmatZ> hello
12:16:36  <Gonozal_VIII> hi
12:16:46  *** Diabolic-Angel [~dia@xdsl-81-173-254-245.netcologne.de] has joined #openttd
12:17:56  <Gonozal_VIII> my trees are getting better :D i make a screenshot... remove some pink pixel, encode, load ingame, make a screenshot... until everything pink is gone :-)
12:18:59  <pavel1269> hehe
12:22:51  <pavel1269> hi Smatz
12:22:53  <pavel1269> :)
12:25:34  <SmatZ> :)
12:30:57  <svip> :)
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12:42:25  <Gonozal_VIII> pink is gone but the colours i replaced it with don't look like the colours i had before, now the trees look stupid.. bah i don't like grf stuff
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13:13:15  <LevQuad> on ecs
13:13:22  <LevQuad> how do i transport wood products
13:13:24  <LevQuad> ?
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13:18:53  <Progman> you need additional newgrfs for new trains or vehicles or sth.
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13:19:14  <Progman> like dbset + dbset ecs ext.
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13:21:25  <LevQuad> ah
13:21:55  <kyevan> I feel bad for the people who type u instead of you.
13:21:58  <kyevan> They're so poor, they have to skimp on letters to make ends meet :(
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13:22:27  <LevQuad> http://grfcrawler.tt-forums.net/index.php?do=search&q=db
13:22:37  <LevQuad> no ecs?
13:23:23  <mikegrb> kyevan: nice
13:23:57  <mikegrb> kyevan: I usually just assume that they think what they are saying is so unimportant it isn't worth their time to type it out fully
13:24:03  <mikegrb> kyevan: and thus, not worth my time to read it
13:24:12  <LevQuad> Progman
13:24:46  <Progman> LevQuad: http://www.ewetel.net/~michael.blunck/ttd/download.html
13:25:24  <LevQuad> DBXL ECS extension
13:25:25  <LevQuad> ty
13:25:26  <SmatZ> y do u luv meh?
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13:27:33  <LevQuad> it blue
13:27:35  <LevQuad> not green
13:27:37  <LevQuad> in grf list
13:27:42  <LevQuad> after ia add and apply?
13:29:17  <kyevan> Hmm. Is there a way to zoom in further? (Double the size of each tile, or so) without just using a lower resolution?
13:29:28  <LevQuad> Priski
13:29:30  <LevQuad> Progman
13:29:31  <LevQuad> even
13:29:35  *** LevQuad is now known as lev400
13:30:33  <Progman> lev400: you got the dbxl set?
13:30:36  <lev400> ya
13:30:39  <lev400> dbxl_ecs.grf
13:30:43  <lev400> i put in grf folder
13:30:45  <lev400> load save game
13:30:50  <Progman> and the dbxl set itself
13:30:51  <lev400> goto newgrf settings
13:30:53  <lev400> oh?
13:30:56  <lev400> ty
13:31:10  <Progman> its only extends the dbxl set by waggons for ecs
13:31:49  <lev400> dbxl_ecs.grf and dbsetxlw.grf
13:32:04  <Progman> yes
13:32:07  <lev400> k
13:32:48  <lev400> it crashs it :(
13:33:05  <Progman> it crashs, what did you do?
13:33:11  <lev400> loaded XL
13:33:15  <lev400> in grf list
13:33:21  <Progman> on a loaded game?
13:33:22  <lev400> add to selection
13:33:23  <lev400> ua
13:33:24  <lev400> ya
13:33:30  <Progman> you can't do this
13:33:31  <lev400> i have to start over?
13:33:34  <lev400> lol
13:33:38  <lev400> we just been playing
13:33:41  <lev400> with ECS etc
13:33:48  <lev400> and didnt know we needed new wagons
13:33:52  <Progman> some newgrfs can only be used at startup
13:33:55  <lev400> dam ECS page dosent have enough info
13:34:01  <lev400> i didnt know
13:34:12  <lev400> well thats that game unless
13:34:17  <lev400> useless*
13:34:20  <Progman> as the dbset "delete" all other trains and replace them by new ones
13:34:25  <lev400> ya
13:35:20  <lev400> :(
13:35:23  * kyevan 's taken to using the windows magnifier when he's playing >_>
13:35:35  <kyevan> The things are just too darn small otherwise :P
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13:58:32  <Svish> kyevan: use a lower resolution and go fullscreen instead :p thats what I do at least... hehe
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14:45:11  <Leviathan> im using dbset with ecs
14:45:24  <Leviathan> what happens when i want to use monorail and maglev?
14:45:30  <Leviathan> can i move the new cargo?
14:49:55  <glx> I think you can only move passengers, tourists and goods with monorail/maglev and dbset
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14:53:39  * Brianetta parsed what glx said wrongly
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14:53:49  <Sacro> hmm
14:53:51  <Brianetta> ("what, you can't move them with steam?")
14:53:57  <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
14:53:57  <Sacro> !logs
14:54:13  <glx> Brianetta: sorry ;)
14:54:27  <Brianetta> glx: Didn't take me long to cath() that and re-parse
14:54:30  <Brianetta> catch
14:55:45  <glx> should I have said "move only" instead ?
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14:56:29  <Brianetta> yes
14:56:46  *** G [~njones@202-154-154-147.ubs-dynamic.connections.net.nz] has joined #openttd
14:56:47  <Brianetta> disambiguates only
14:57:42  <Brianetta> thing is, many grammatically correct sentences in English are ambiguous outside of their context.
14:58:19  <Brianetta> No doubt if I'd joined earlier and seen what you were responding to, it wouldn't have been noticeable
14:59:26  <Brianetta> Man, it's getting dark already
14:59:39  <Sacro> yeah :(
14:59:42  <Brianetta> The lattitude here isnoticeable near the solstices
15:00:02  <Sacro> Brianetta: i'll enjoy my few minutes extra :)
15:00:25  <Brianetta> You probably only get about one minute at each end
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15:00:34  <Sacro> probably
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15:30:40  <bam__> !password
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15:34:14  <Leviathan> oh god
15:34:20  <Leviathan> i need ECS vechs
15:34:26  <Leviathan> and have to start again i take it
15:34:38  <Leviathan> Progman ?
15:35:23  <Svish> ecs?
15:37:34  <Leviathan> Extended cargo schema
15:37:58  <Leviathan> i got trains that can transport the new cargos
15:38:05  <Leviathan> but no road vechs
15:38:08  <Leviathan> i forgot
15:38:37  <glx> Leviathan: try lv4
15:39:54  <Leviathan> that just ships?
15:45:25  *** Draakon [~chatzilla@88-196-105-203-dsl.trt.estpak.ee] has joined #openttd
15:45:30  <Draakon> hi guys
15:45:35  <glx> lv4 contains only road vehicles
15:45:52  <Draakon> what is the flyspray address? :P
15:46:02  <glx> look at the topic :)
15:46:11  <Draakon> k
15:53:06  <Draakon> has anyone got this bug too: http://bugs.openttd.org/task/1569
15:53:09  <Draakon> ??
15:53:20  <Leviathan> erm
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16:01:45  <Leviathan> Generic Road Vehicle set works
16:02:34  <Draakon> ?
16:05:38  <Leviathan> for ecs
16:08:40  <Draakon> articulated vehicles; what this means? :P
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16:10:59  <xintron> http://xintron.myminicity.com/
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16:22:14  <dihedral> hey ho
16:22:19  <xintron> lets go
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16:27:26  <Draakon> is there a patch that disables industries to close, no matter of what?
16:28:20  <Eddi|zuHause3> yeah, comment out the appropriate line in industry_cmd.cpp
16:29:14  <dihedral> :-P
16:29:16  <dihedral> lol
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16:31:23  <Draakon> what line?
16:31:24  <Draakon> :P
16:31:30  <gege> good day guys
16:31:39  <gege> i have a little problem
16:31:51  <SmatZ> Draakon: I think there is some variable "closeit" ...
16:31:53  <gege> my remoted server are lagging
16:31:55  <gege> very bad
16:32:02  <gege> any idea
16:32:11  <gege> my home net 512 cable
16:32:12  <Draakon> but i want patch!
16:32:19  <Draakon> as i know there should be one
16:32:27  <gege> my remoted serv run at 10mb/s
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16:33:14  <Draakon> pls post your server CFG
16:33:44  <dihedral> gege - you have ships?
16:33:56  <dihedral> Draakon: then comment the line and make a patch
16:34:09  <Draakon> oeh
16:34:10  <gege> yes but i have ships in my last games and theres no lag
16:34:21  <dihedral> how many?
16:34:24  <Draakon> can you post your CFG?
16:34:32  <gege> one minute
16:34:41  <dihedral> remove the rcon pass first :-P
16:34:43  <Draakon> upload cfg file somewhere
16:35:24  <dihedral> do you have lags when playing on other servers or just yours?
16:35:54  <dihedral> and does your console say something like 'client x is slow, try increasing net_fram_freq'?
16:36:05  <dihedral> *frame
16:38:21  <gege> yes theres this message you write but only in this server and only in this map
16:38:25  <gege> want my savegame?
16:38:37  <dihedral> nope
16:38:42  <dihedral> is that your client id?
16:38:54  <gege> ??
16:38:59  <dihedral> client x is slow
16:39:10  <gege> yes only me conecting now
16:39:17  <Draakon> im looking at the cfg file now
16:39:36  <dihedral> how many ships do you have?
16:39:44  <gege> me only 2 i think
16:39:51  <gege> but in the serv about 100
16:39:58  <dihedral> using yapf?
16:40:03  <dihedral> for ships i mean
16:40:20  <gege> 85+23+6 ships
16:40:46  <gege> yes
16:40:54  <dihedral> then dont worry looking any further
16:40:55  <Draakon> cfg seems to be fine, that one you sent
16:41:15  <dihedral> forget the cfg - he said his ships use yapf and he has 100 of them
16:41:20  <Draakon> are you sure you sent your servers cfg?
16:41:26  <dihedral> :-P
16:41:28  <dihedral> lol
16:41:28  <gege> turn off the yapf for ships?
16:41:37  <Draakon> dihedral: there are many things that make servers and games lag
16:41:39  <dihedral> would be an idea :-P
16:41:55  <Draakon> and one of the ways are in CFG
16:41:56  <dihedral> Draakon: yes - and that is one of them
16:41:58  <Draakon> k i must go
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16:42:59  <Gonozal_VIII> ships would need a recalculate path button and use the same path again until you press it
16:43:05  <gege> how can i turn it off when the server running?
16:43:24  <gege> any console command?
16:43:41  <dihedral> patch ship_use_yapf 0
16:43:45  <dihedral> or for rcon
16:43:56  <gege> oh is see
16:43:58  <gege> thank
16:43:59  <dihedral> rcon <pass> "patch ship_use_yapf 0"
16:44:08  <dihedral> or something along those lines
16:45:41  <gege> thats works fine great thank you
16:46:21  <dihedral> aw - just wish Draakon were here to see that line :-P
16:46:22  <gege> rcon <pass> "patch yapf.ship_use_yapf 0"
16:46:33  <gege> thats the right command
16:46:34  <dihedral> yes - looks like it :-P
16:48:17  <dihedral> btw - it will be wise over long distances to use a bunch of buoys for ships... i.e. every 20 - 30 tiles or so
16:48:41  <dihedral> and then reference them in the goto orders
16:48:54  <dihedral> makes path-finding a bit less intense
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16:51:45  <gege> any more tricks to make a server faster?
16:52:09  <dihedral> yes - read wiki.openttd.org :-)
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16:52:37  <gege> i read it many times but too big for me and i have only limited time beacuse my work and my darling:D
16:58:49  <dihedral> yes - but that aint anything special here to be honest :-P
16:59:11  <dihedral> and in all fairness - there is a 'search' function
16:59:56  <gege> There is no page titled "server lag". You can create this page.
16:59:56  <gege> For more information about searching OpenTTD, see Searching OpenTTD.
16:59:56  <gege> Showing below up to 20 results starting with #1.
17:00:26  <gege> There is no page titled "lag". You can create this page.
17:00:26  <gege> For more information about searching OpenTTD, see Searching OpenTTD.
17:00:26  <gege> Showing below 0 results starting with #1.
17:00:30  *** TinoM| [~Tino@i59F54222.versanet.de] has quit [Quit: Verlassend]
17:01:04  <gege> if i know the problem are the yapf at boats i easy find the way how to solve
17:01:22  <dihedral> you are not telling me that you are seriously that incapable of finding help on the web :-P
17:01:42  <gege> but if i only know theres a lag and i dunno why its taking many time
17:03:21  <dihedral> have you heared of tt-forums.net?
17:03:59  <gege> no never sorry
17:04:02  <gege> :)
17:04:05  <gege> just a joke
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17:04:11  <gege> thank for your help
17:04:15  <skidd13> Hi folsk
17:04:26  <dihedral> hello skidd13
17:04:28  <skidd13> :%s /folsk/folks/
17:04:30  <gege> yes i have many way to find whats the problem
17:04:41  <dihedral> :-P
17:04:49  <dihedral> forget about it :-)
17:04:57  <gege> the #openttd chanel is one and i now choose this
17:05:03  <gege> thats a good choice:D
17:05:04  <dihedral> though searching the forums and the wiki for a bit more than one term could be a hint
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17:47:35  <Sacro> hehee, dutch is funn
17:47:37  <Sacro> +y
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18:12:41  <kyevan> Svish: But I dun wanna go full-screen :(
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18:15:39  <kyevan> Hmm. Why are desync errors fatal? Couldn't it just pause, resync to the server (If the server is wrong, it's wrong for good :P) and keep playing?
18:16:17  <Gonozal_VIII> that could be used to annoy other players
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18:16:36  <Gonozal_VIII> desync on purpose and let the others wait...
18:16:38  <taskland> hello people of the internts, i need some help
18:17:03  <taskland> we are on lan and cant create a server with the latest version
18:17:11  <taskland> it crashes when somebody tries to join :(
18:17:24  <kyevan> Gonozal_VIII: And desyncing on purpose and dumping them all to the menu can't be used to annoy them? >_>
18:17:48  <Gonozal_VIII> only the server admin can do that and he could also shut the server down...
18:17:54  <taskland> : /
18:17:55  <taskland> help
18:18:12  <Gonozal_VIII> crashes how?
18:19:00  <Gonozal_VIII> and what is the "latest version"
18:19:29  <taskland> the latest nightly
18:19:39  <kyevan> Gonozal_VIII: Oh? I've seen players trigger desyncs on command. Usually with prospecting going wrong.
18:19:39  <dihedral> then take a nightly before that :-)
18:19:43  <taskland> but both the latest beta and the latest nightly crashes
18:19:59  <taskland> we downloaded the openttd-coop-grf-pack
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18:20:11  <taskland> and that is probably the reason
18:20:13  <Gonozal_VIII> players can trigger desyncs for other players? they should only desync themselves then
18:20:41  <Gonozal_VIII> downloading the grf pack doesn't change anything
18:21:30  <taskland> if we dont load any  new gfx it works
18:22:08  <Gonozal_VIII> try to find out what grf causes it
18:22:41  <taskland> kk
18:24:48  <Gonozal_VIII> kyevan, you say that players can influence the server to dump other players?
18:29:08  <kyevan> Gonozal_VIII: Sometimes prospecting causes a desync, it seems
18:29:27  <kyevan> It dumps ALL players, including the one who caused the problem, of course.
18:30:21  <glx> then it's a bug
18:30:29  <Gonozal_VIII> a
18:30:33  <Gonozal_VIII> http://bugs.openttd.org/task/1561
18:30:55  <dihedral> yep
18:31:01  <dihedral> hat that for a while on openttdcoop
18:31:57  <Gonozal_VIII> good that prospecting is expensive so you can't just join and do that again and again
18:32:37  <Gonozal_VIII> unless there is a rich, not passworded company
18:35:02  <kyevan> Why can't we build joined airports? :(
18:35:11  <kyevan> Gonozal_VIII: Like on coop :P
18:36:10  <glx> dihedral: using any grfs?
18:36:43  <Gonozal_VIII> airports are limited in many ways and that's good because planes generate lots of money without any work involved
18:37:07  <dihedral> glx - standard openttdcoop games
18:37:10  <dihedral> yes - they use grf's
18:37:36  <dihedral> and it desyncs everybody when anybody prospers an ind.
18:37:51  <glx> because I can't desync with standard industries
18:38:20  <Gonozal_VIII> switch to "as other industries" until the bug is found/fixed?
18:39:02  <dihedral> glx - as far as i know no new indu is loaded
18:39:23  <dihedral> see for yourself :-) http://openttdcoop.ppcis.org/public-server/
18:39:53  <kyevan> Gonozal: But the lack of helipads at airports is annoying, I want to add on a helistation! :(
18:40:05  <taskland> hello again. we found the error. but now we have another problem
18:40:20  <taskland> it says that some strings are not defined in the .lng file
18:40:23  <taskland> and crashes
18:40:31  <kyevan> Helis (or blimps, if you have 'em) are nearly the only way to actually get valuables out of towns.
18:40:35  * dihedral slaps taksland :-)
18:40:36  <taskland> is there any way of solving that?
18:40:49  <dihedral> copy the lang directory rather than just an exe?
18:40:59  <glx> dihedral: AlpineClimate V0.21 18.05.06 <-- and you say no indu grfs ?
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18:41:25  <taskland> dihedral: im pretty sure i have. but ill recompile and try again
18:41:42  <dihedral> glx: i am not that familiar with the grf's and did not think that the apline thingy used newIndu
18:41:44  <Gonozal_VIII> you said you use the nightly... they are precompiled
18:42:45  <Gonozal_VIII> [19:40:31] kyevan: Helis (or blimps, if you have 'em) are nearly the only way to actually get valuables out of towns. <-- drive through lorry bays
18:43:10  <Gonozal_VIII> or freight trams...
18:43:11  <kyevan> Not very helpful when 'drive throughs allowed on town roads' is off.
18:43:56  <Gonozal_VIII> that's a bad setting... place a piece of track over the road
18:44:31  <dihedral> :-P
18:44:42  <dihedral> is it set like that on the coop game kyevan
18:44:52  <kyevan> Gonozal_VIII: If it's so bad, why's it the default? :P And I know it's allowed in coop
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18:45:32  <taskland> dihedral: you were correct. thank you very much :)
18:45:39  <Gonozal_VIII> it's default because it's original... well original game didn't have drive through but... i don't know^^
18:47:13  <Gonozal_VIII> but the piece of track thing works... if you're fast enough
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18:51:04  <dihedral> glx: what does the alpine set do with indus?
18:51:13  <dihedral> i thought it only did the snowing part etc.
18:51:36  <glx> it makes temperate industries available in arctic
18:52:13  <dihedral> ok - but that still uses normal industry behaviour - no?
18:52:20  <Gonozal_VIII> maybe a poblem with farms and snow?
18:52:23  <dihedral> as opposed to new Industries
18:52:47  <glx> it uses new industries features to do that
18:53:02  <dihedral> if it were an issue with farms, the result would harldy be in 'everybody' desyncing apon prospering?
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18:53:13  <dihedral> ah - ok
18:53:24  <dihedral> good to know
18:53:36  <Gonozal_VIII> if it's placed on the server but not on the clients... but why should it do that
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18:54:49  <Gonozal_VIII> or it tries to place it on the server, doesn't work, random seed is changed but clients do nothing because it didn't work?
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18:58:53  <glx> dihedral: current coop game desync or not?
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19:05:40  <dihedral> glx: i have seen the current game desyncing
19:05:45  <dihedral> all at once :-P
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19:07:00  <dihedral> Friggin: "an insanely intelligent word used by only those cultured enough to know it."
19:07:08  <dihedral> i like that definition :-)
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19:56:12  <Sacro> http://www.1chan.net/rail/src/1197913833116.png
19:56:46  <SmatZ> :-D
19:57:08  <Gonozal_VIII_> baaad sacro
19:57:47  <Sacro> Gonozal_VIII_: not me
19:58:05  <dihedral> http://dissfunktional.files.wordpress.com/2007/12/detention-for-using-firefox.png
19:58:08  <Gonozal_VIII_> but that's good timing with the screenshot...
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19:59:26  <Gonozal_VIII_> foxfire.exe^^
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20:07:30  <Prof_Frink> Bah, real people create lives in the fireball
20:08:07  <Gonozal_VIII_> wtf?
20:09:50  <Prof_Frink> You probably can't do it in open
20:10:10  <Prof_Frink> Basically, two huge pax trains (ttdalter'd)
20:10:20  <Prof_Frink> Overflowed the casualty counter
20:11:05  <Svish> lol @ detention for using firefox :p
20:11:06  <Gonozal_VIII_> but it should be unsigned so no negative casualties possible...
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20:13:25  <Prof_Frink> Gonozal_VIII_: http://tt-forums.net/download/file.php?id=10363
20:14:00  <Gonozal_VIII_> ok.... that's strange
20:15:05  <dihedral> that is awsome :-P
20:15:14  <dihedral> world has 700 more pop after crash
20:15:21  <dihedral> sounds like 'the sun' or something
20:15:22  <Svish> brilliant
20:15:23  <Svish> lol
20:16:03  <Gonozal_VIII_> that would require dead people being substracted from town populations...
20:16:39  <Gonozal_VIII_> hmmm zombies!!!!
20:18:18  <dihedral> shawn of the dead
20:18:28  <Gonozal_VIII_> hehehe
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20:19:35  <SmatZ> Prof_Frink: -762?
20:19:42  <SmatZ> do you have that before-crash save?
20:19:55  <SmatZ> ahh... it is TTD
20:20:15  <Prof_Frink> (patch)
20:20:15  <SmatZ> Svish: it is Foxfire :-P
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20:39:16  <dihedral> notice from the school where that firefox thingy was: "to replace Mr. Charles Smith who has resigned"
20:39:29  <dihedral> that was the teacher who had signed the letter
20:39:44  <dihedral> http://dissfunktional.files.wordpress.com/2007/12/detention-for-using-firefox.png
20:39:46  <Svish> SmatZ: is that something else than firefox?
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20:43:18  <Gonozal_VIII_> Foxfire (bioluminescence), the glow from a forest fungus <-- he was eating glowing funghi in class
20:44:29  <SpComb> high school <3
20:45:09  <SmatZ> :-D
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20:50:42  <dihedral> good night
20:50:57  <Gonozal_VIII_> night
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21:46:38  <Svish> how can I get the game to choose the regular trafficlights when i press the s shortcut key?
21:46:49  <Svish> it chooses those weird arm things...
21:46:54  <Svish> didnt do that before =/
21:47:09  <Gonozal_VIII_> there's a patch satting use semaphores before year xxx
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21:49:34  <Svish> ah
21:49:40  <Svish> ill look for that..
21:50:02  <Gonozal_VIII_> construction tab
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21:54:41  <Gonozal_VIII_> *grmpf* http://wiki.ttdpatch.net/img/wiki_up//windowspal.png <-- what's wrong with that palette, i only used the colours from there and everything is pink everytime i try
22:00:19  <Rubidium> the order of the colours in that palette is (AFAIK) important
22:01:47  <Gonozal_VIII_> hmmm
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22:04:32  <CIA-1> OpenTTD: smatz * r11656 /trunk/src/ (5 files in 2 dirs): -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations
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22:14:17  <Gonozal_VIII_> ok, i have a full palette in the exact same order now... how do i prevent the trees from being converted to company colour as that's also shades of green?
22:14:40  <Gonozal_VIII_> that company 2 thing
22:15:10  <Gonozal_VIII_> well... i'll try it first
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22:19:58  <Gonozal_VIII_> much more pink than before... hard to find any pixel that's not pink
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22:29:41  <CIA-1> OpenTTD: smatz * r11657 /trunk/src/ (5 files):
22:29:41  <CIA-1> OpenTTD: -Fix: show better error message when trying to convert rail
22:29:41  <CIA-1> OpenTTD: -Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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22:33:01  <Gonozal_VIII_> aaaaaaah -p 2
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22:33:28  <Gonozal_VIII_> depinkified :D
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22:41:05  <SmatZ> :-D
22:41:11  <SmatZ> finally :)
22:41:22  <TheBlasphemer> I remember a way to merge two lines into one, and give a specific line of the incoming lines priority with pre-signals, would anyone know where to find that ;)?
22:42:02  <SmatZ> TheBlasphemer: http://openttdcoop.ppcis.org/wiki/index.php/Priority
22:43:07  <TheBlasphemer> ooh, ty, never seen that wiki before :)
22:44:11  <SmatZ> :)
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22:54:09  <Sacro> can people please stop entering/leaving
22:54:15  <Sacro> i have more lines of that than of actual conversation
22:55:04  <Svish> hmm... how come my trains dont go into the depot, even when I have set it in the goto list for servicing?
22:55:35  <Gonozal_VIII_> they skip a service order when they don't need it
22:56:20  <Wolf01> 'night
22:56:24  *** Wolf01 [~wolf01@host228-237-dynamic.4-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.]
22:56:38  <Svish> but they do... cause they break down :p
22:57:20  <Svish> I have even disabled the service interval for trains
22:57:35  <Svish> and quoting the wiki: This can also be set to disabled, then you can add go to depot orders allowing you to have better control over when a train is serviced.
22:57:38  <Gonozal_VIII_> then don't use the service at button
22:57:42  <Gonozal_VIII_> only depot order
22:57:45  <Svish> aah
22:57:55  <Svish> and they will be serviced then too?
22:58:20  <Gonozal_VIII_> they get serviced everytime they enter, even if they only do that because there's no way around the depot
22:58:27  <Svish> aah
22:58:29  <Svish> cool
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23:12:18  <TheBlasphemer> Hmmmz, know what'd be nice, some kind of signal that could keep track of how many trains pass :/
23:12:35  <TheBlasphemer> So you can find out which of two merging lines gets the most trains, and as such should get priority ;)
23:14:29  *** BigBB [~BigBB@p5B04307D.dip0.t-ipconnect.de] has joined #openttd
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23:30:50  <CIA-1> OpenTTD: glx * r11658 /trunk/projects/ (langs.vcproj langs_vs80.vcproj langs_vs90.vcproj): -Fix (r11654): forgot project files
23:34:25  <Eddi|zuHause2> TheBlasphemer: there once was a waypoint statistics patch
23:39:03  <Eddi|zuHause2> sounds like a porn browser :p
23:39:18  <Eddi|zuHause2> <SmatZ> Svish: it is Foxfire :-P
23:40:37  *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has joined #openttd
23:40:40  <Eddi|zuHause2> what exactly are "on topic" youtube links?
23:41:12  <glx> when they are related to the current discussion
23:42:23  * Eddi|zuHause2 makes note to direct discussion into a special direction before posting
23:42:36  <glx> lol
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23:49:56  <SmatZ> let's talk about the music of 80's!
23:50:08  * SmatZ posts some youtube link with 80's music clip ^_^
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23:52:39  <Eddi|zuHause2> it's like if you have biology exam, and you only learned cucumber, but the topic is elephants
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23:53:05  <Eddi|zuHause2> you say "an elephant has a nose, it is long and round, like a cucumber, a cucumber is ... "
23:53:14  <SmatZ> :-)
23:53:35  <Eddi|zuHause2> (that is a very common joke in germany)
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