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00:08:16 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 00:14:20 *** Gekz [~gekko@CPE-138-130-124-85.nsw.bigpond.net.au] has joined #openttd 00:27:00 *** Ammler [~Ammler@adsl-84-227-1-162.adslplus.ch] has quit [Remote host closed the connection] 00:28:31 <fjb> The path guessing algorithm is almost unusable with single track lines. :-( 00:29:01 <Gekz> lol 00:29:07 <Gekz> that just sounds insane. 00:30:30 <fjb> And the bad thing is that it doesn't find it's way back to the route once it lost it. 00:30:53 <Gekz> awesome. 00:30:56 <Gekz> give it a high five. 00:32:03 <fjb> And I can't afford to build doble track everywhere. That is just stupid for that few trains on that lines. 00:33:11 <Rubidium> can't afford? 00:33:30 <Rubidium> just make a debug build and you can afford anything without using the cheat window ;) 00:33:51 <Rubidium> by pressing ALT-1 00:33:51 <CIA-1> OpenTTD: smatz * r11870 /trunk/src/train_cmd.cpp: 00:33:51 <CIA-1> OpenTTD: -Fix: slow down train when approaching tile we can't enter in more cases 00:33:51 <CIA-1> OpenTTD: (tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype) 00:33:51 <CIA-1> OpenTTD: -Fix: do not make crossing red when we can't enter it in any case 00:34:00 <Rubidium> pressing ALT-0 in a debug build is funny too 00:34:09 <Sacro> SmatZ: oooh, tell me more 00:34:43 <SmatZ> Sacro: just changes in TrainCheckIfLineEnds(), nothing extra :) 00:34:49 <fjb> Rubidium: What does ALT-0 do? 00:35:08 <glx> try it :) 00:35:19 <SmatZ> case '0' | WKC_ALT: // Crash the game 00:35:35 <glx> SmatZ: you spoiled the fun ;) 00:35:39 <SmatZ> sorry :-x 00:35:41 <fjb> And it would still be insane to build a whole double track line just in cast one lost trains gets onto that line. 00:35:50 <fjb> :-) 00:37:17 <fjb> I tried the pbs patch. You can see where the pathfinder reserves block with that patch. Is that a debug option that can be switchesd on in every build? 00:38:38 <Rubidium> showing the reserved blocks? that's always on by default 00:38:59 *** rave [~user@86.155.143.64] has quit [Quit: Lost terminal] 00:39:11 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 00:39:39 <Rubidium> but then again, there is no block reservation so there's nothing to show anyways 00:39:52 <fjb> The swiches got a bit darker showing the route with that patch. 00:40:42 <fjb> I mean instaed of the block reservation the path that the pathfinder found in the not patched build. 00:42:42 <Rubidium> npf can do under certain circumstances (-d npf > 0, not networking) 00:43:29 *** emmy29 [~emmy29@ANantes-257-1-114-177.w90-25.abo.wanadoo.fr] has joined #openttd 00:44:12 <fjb> But yapf can not? 00:44:38 <Rubidium> don't know about it 00:44:47 <Rubidium> don't think it can though 00:45:06 <Rubidium> and npf shows the path stuff by cutting grass under the rail tiles 00:45:14 <fjb> Ok, I will lok into the source if I find something. 00:45:15 <Rubidium> so with many trains it'll become pretty bare 00:45:38 *** emmy29 [~emmy29@ANantes-257-1-114-177.w90-25.abo.wanadoo.fr] has quit [] 00:46:13 <fjb> I would not mind that. I'm having a hopelessly lost train that doesn't find it's way back. It always misses the swich it had to take. 00:47:04 <Bjarni> heh 00:47:18 <Bjarni> imagine that in real life 00:47:24 <Bjarni> it happens 00:47:25 <fjb> And trains get lost really easy with single tack lines. 00:47:29 <Bjarni> well 00:47:31 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 00:47:47 <ln-> well! 00:47:51 <Bjarni> it did happen before electric systems made it clear where each train was 00:47:58 <fjb> But they will get the train back onte the route some times in reality... 00:49:51 <Bjarni> I read a story about a large group of people waiting for a train and it didn't show up and the station manager feared it had derailed because it was so late without any messages. Eventually it turned up at a station and the station manager there put his head out of the bedroom window and said "there aren't suppose to be any trains for the next two hours". Turns out that the train went down the wrong line and due to darkness and fog they didn't notice it 00:50:11 <Bjarni> meaning none of the crossings where secured and stuff 00:50:18 <Bjarni> but they could see NOTHING :P 00:50:28 <Bjarni> luckily nothing happened 00:51:26 <ln-> Bjarni: btw, have you heard about this combination called "screen + irssi"? 00:51:49 <fjb> Strange things happen... 00:52:23 <Bjarni> for the record this incident happened in the steam era before they even got electric signals 00:52:53 <Bjarni> ln-: do you mean you get one very long line? 00:54:08 <ln-> Bjarni: no. 00:54:08 <Eddi|zuHause3> fjb: if trains miss the right switch, your setup is probably wrong 00:54:31 <ln-> Bjarni: i mean; with that combination you could be here 24/7 00:54:59 <Eddi|zuHause3> fjb: if all fails, you can put up waypoints to better enforce directions 00:55:16 <Bjarni> ln-: why would I want to be here that long 00:55:20 <Bjarni> I sleep once in a while 00:55:25 <fjb> Eddi|zuHause3: The train had to turn right to go left. And it was lost, so none of the waypoints were in it's route. 00:55:34 <Bjarni> besides I prefer to think that I have a life 00:55:49 <fjb> I got it back on route by removing a pice of track. 00:56:00 <Eddi|zuHause3> fjb: i mean before it got lost 00:56:10 * fjb doen't believe that Bjarni has a life. 00:56:15 <Eddi|zuHause3> in normal operations, trains should never get lost 00:56:15 <SmatZ> lol 00:56:39 <ln-> Bjarni: you want to be here 24/7 so that people can bug you about Mac things 24/7 even if you're sleeping. 00:56:39 <Bjarni> fjb: why not? 00:56:47 <fjb> Eddi|zuHause3: It had all needed waypoints in it's list. 00:56:54 <Bjarni> ln-: that would be a reason why NOT to do so ;) 00:57:16 <Eddi|zuHause3> fjb: i can't judge that, because i do not know your setup 00:57:27 <fjb> Bjarni: I know you good enough to not believe in everything you say. :-) 00:57:39 <Bjarni> ... 00:57:51 <Bjarni> ok 00:57:54 <Bjarni> I'm dead 00:57:55 <ln-> Bjarni: besides, if you're here 24/7, it's harder to tell when you're having a life and when not. at the moment you can be assumed not to be having a life while online. 00:58:05 <Bjarni> fjb claims I lack a life... I guess that means I'm dead 00:58:08 <fjb> Eddi|zuHause3: It's a single track triangle. 00:59:19 <Eddi|zuHause3> fjb: still, i don't know it 00:59:39 <Eddi|zuHause3> for single tracks, i suggest switching twoway eol off 01:00:00 <Eddi|zuHause3> patch yapf.rail_firstred_twoway_eol off 01:00:32 <Eddi|zuHause3> that is the only reason i imagine that trains could take wrong switches 01:00:33 <ln-> Bjarni: does your university offer a shell + screen + irssi? 01:00:50 <Bjarni> I think I can get whatever I want there 01:01:08 <Bjarni> as long as it's legal, that is 01:01:45 <Bjarni> rumours has it that they kill people with p2p or hosting stuff they shouldn't host 01:02:11 <fjb> Eddi|zuHause3: I will try that. What does that switch do? 01:02:19 <Bjarni> I guess those two are related 01:02:38 <Eddi|zuHause3> [2008-01-15 23:25] <Eddi|zuHause3> fjb: it means "if the first signal is two-way and it is red, treat it like an end of line (do not search paths beyond this point) 01:02:54 <ln-> Bjarni: also, being online 24/7 makes it a lot harder for others to use your nick while you're gone. 01:03:42 <Bjarni> <ln-> Bjarni: does your university offer a shell + screen + irssi? <-- well. Looks like the shell I just opened has access to both screen and irssi 01:04:07 <Bjarni> so how do I figure out how to use this stuff? 01:04:10 *** KritiK [~Maxim@78-106-147-139.broadband.corbina.ru] has quit [Quit: Leaving] 01:04:31 <ln-> say "screen -q". then say "irssi" 01:04:58 <ln-> then say "/connect irc.oftc.net" and join here 01:05:21 <fjb> Eddi|zuHause3: Thank you. 01:06:14 <Bjarni> xmodmap: unable to open display '' 01:06:19 <Bjarni> that went well :P 01:06:35 <ln-> err.. what command resulted in that? 01:06:43 <Bjarni> screen -q 01:07:03 <ln-> fascinating.. but are you inside screen nevertheless? 01:07:10 <Bjarni> no 01:07:14 <ln-> are you sure? 01:07:27 <Bjarni> no 01:07:47 <Bjarni> how do I make sure? 01:08:26 <Bjarni> ohh... now I have shitloads of screen-4 and bash running 01:08:26 <ln-> say e.g. "ls", then press ^A and c. 01:08:27 *** ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 01:08:38 *** TinoDidriksen [~projectjj@users.kollegienet.dk] has joined #openttd 01:08:44 <ln-> cool. time to execute irssi then. 01:09:29 <Bjarni> killed all of them 01:09:31 <Bjarni> starting over 01:09:40 <Bjarni> I don't need to run screen 5 times 01:11:29 *** Bjarni-test [~s991088@erlang.gbar.dtu.dk] has joined #openttd 01:11:36 <ln-> \o/ 01:11:54 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Ping timeout: 480 seconds] 01:11:56 <Sacro> zomg, Bjarni-test 01:11:56 <Bjarni> ok I'm in 01:12:02 <SmatZ> :) 01:12:03 <Bjarni-test> then what? 01:12:18 <roboboy> grr 01:12:30 <roboboy> why do websites use realmedia 01:12:38 <Bjarni> to harass visitors 01:12:38 <ln-> the important functionality is to know how to detach and attach a screen. 01:12:57 <SmatZ> roboboy: because they don't use Windowsmedia, thanks God :-P 01:12:58 <ln-> when you press ^A d, your screen is detached. 01:12:59 <Bjarni-test> I never used screen before :( 01:13:15 <valhallasw> roboboy: because realmedia has the best compression ratio for video? 01:13:18 <ln-> after that, the command "screen -dr" will attach it back to you. 01:13:44 <roboboy> I can understand if they dont want to go with microsoft or apple but shurely mp3 would be best for audio 01:13:58 <roboboy> every one can use it 01:14:06 <Bjarni-test> then it says "no other window" 01:14:27 <Bjarni-test> I'm doing this wrong :( 01:14:37 <ln-> you pressed ^A twice? 01:14:50 <Bjarni-test> well 01:14:55 <Bjarni-test> pressing it once did nothing 01:15:06 <Bjarni-test> so I tried again 01:15:14 <glx> "^A d" 01:15:15 <ln-> it isn't supposed to do anything visible 01:15:47 <Bjarni> now it worked 01:15:49 <Bjarni> I hope 01:15:50 <ln-> Bjarni-test: ^A is a special start-of-command key. 01:16:07 <Bjarni-test> now I'm back 01:16:16 <ln-> great! 01:16:26 <Bjarni-test> but it looks horrible :( 01:16:34 <ln-> how? 01:16:44 <Bjarni-test> I lost colours, ability to click links and stuff 01:16:55 <Bjarni-test> it looks just like a shell 01:17:00 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:17:01 <Bjarni-test> no GUI at all 01:17:08 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 01:17:17 <Bjarni> \o/ 01:17:18 <ln-> you have no colors at all, everything's black&white? 01:17:30 <Bjarni> roboman: welcome in the lines of the adults :) 01:17:38 <Bjarni-test> yeah 01:17:42 <Bjarni-test> B&W only 01:18:06 <Bjarni-test> it sucks 01:18:20 <ln-> then there's something odd about your terminal settings. 01:18:28 <CIA-1> OpenTTD: smatz * r11871 /trunk/src/ (10 files in 2 dirs): -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 01:18:43 <Tefad> TERM=xterm ? TERM=rxvt ? 01:18:56 <Bjarni-test> I have no idea 01:19:06 *** Bjarni-test [~s991088@erlang.gbar.dtu.dk] has quit [Quit: leaving] 01:19:15 <Bjarni> nice idea 01:19:16 <ln-> detach your screen, say "echo $TERM" 01:19:23 <Bjarni> but it didn't really work 01:19:36 <Bjarni> I don't want to chat in terminal anyway 01:20:19 <Bjarni> it lacks the abilities I'm using now with tabs and stuff 01:20:34 <ln-> Bjarni: even newbie girls learn to use screen + irssi over here. (this is a chauvinistic comment, i know) 01:20:46 <SpComb> pfft, tabs 01:20:53 <Bjarni> it's not like I can't figure out how to use it 01:20:59 <Bjarni> it's more like I don't see the need for it 01:21:13 <Tefad> my wife uses a console based music player 01:21:28 <ln-> Bjarni: err... you can have e.g. 50 windows (equivalents of "tabs") in irssi. 01:21:33 <Bjarni> <SpComb> pfft, tabs <-- I need those when people talk to me in more than one window/tab 01:21:40 <ln-> Bjarni: and the ability to click links depends on your terminal. 01:22:02 <Bjarni> maybe setting this up after midnight isn't the best time 01:22:02 <Tefad> text-select then middle click 01:22:09 <Tefad> sometimes ctrl+n in browser first 01:22:13 <Tefad> (or ctrl+t) 01:22:58 <ln-> 03:11 [oftc] CTCP VERSION reply from Bjarni-test: irssi v0.8.10 - running on SunOS sun4u 01:23:06 <SmatZ> wow 01:23:35 <Bjarni> yeah 01:23:37 <SmatZ> wow 01:23:38 <Bjarni> it's a nice system 01:23:41 <ln-> 03:23 [oftc] CTCP VERSION reply from ln-: irssi v0.8.10 - running on SunOS sun4u 01:24:11 <SmatZ> I didn't know you are using SunOS 01:24:33 <Bjarni> I am when I'm not at home 01:24:43 <ln-> it's the university's unix server. 01:25:02 <SmatZ> I didn't like its WM - CDE 01:25:05 <ln-> i also have a Sun SparcStation on my desk, but i don't use that for irc. 01:25:28 <ln-> ... unfortunately i don't have a screen for the Sparcstation. 01:25:28 <Tefad> i have a sparc that doesn't boot 01:25:33 <SmatZ> and well, I am too lame to run anything except windows and linux :) 01:25:37 <Tefad> it has VGA output 01:25:41 <Tefad> (luckily) 01:25:56 <Tefad> also a DEC Alpha PWS 01:26:03 <ln-> i ordered a vga adapter from dealextreme.com a while ago, still waiting for it. 01:26:30 <Tefad> the alpha gets as far as trying to boot an OS, then fails. 01:27:05 <Tefad> weird critters those are.. their firmware emulates x86 to be compatible with VGA BIOS. 01:27:18 <Tefad> (PC VGA adapters) 01:27:36 <CIA-1> OpenTTD: bjarni * r11872 /trunk/src/engine.cpp: -Fix (r9874): EngineHasReplacementForPlayer() didn't look in ALL_GROUP 01:28:27 <ln-> Bjarni: let's have a 24-hour experiment with innocent human specimens, m'kay? 01:28:43 <SpComb> Bjarni: indeed, and I have 72 windows ("tabs") in irssi, all switchable to in under a second 01:28:52 <SpComb> it's the ultimate IRC client in terms of efficiency 01:29:06 <Eddi|zuHause3> Bjarni: is that related to one of my still-unsubmitted findings? 01:29:25 <Bjarni> with all the IRC setup and checking then when are I'm supposed to get coding time? 01:29:58 <Bjarni> Eddi|zuHause3: I have no idea. I just noticed this issue and coded a fix for it 01:30:12 <ln-> Bjarni: mode -c for 24 hours?? 01:30:42 <SpComb> Bjarni: using all the time that you save when you don't have to click around with your mouse anymore 01:30:48 <ln-> and if some bonehead abuses it, kick + mode +c 01:30:50 *** Eddi|zuHause2 [~johekr@p54B77B70.dip.t-dialin.net] has joined #openttd 01:31:06 <Eddi|zuHause2> i told about the trains-cancel-service a few days ago, and today i had an issue that replacement failed when i had a rule set in "all vehicles" and a different one in its group 01:31:28 <Bjarni> basically I made a vehicle in group DEFAULT_GROUP and a replace setting in ALL_GROUP and because those two weren't the same then it failed to check for the replacement. The stuff I was looking at is still broken though but now it's due to the function itself and not the functions it calls 01:32:46 <Eddi|zuHause2> DEFAULT_GROUP is "ungrouped vehicles"? 01:33:10 <Bjarni> Eddi|zuHause2: well... now it *should* use the settings for the group and if it lacks settings for the engine in question then it checks the all group if the group haven't used replace protection 01:33:39 <Bjarni> <Eddi|zuHause2> DEFAULT_GROUP is "ungrouped vehicles"? <-- yeah... it's the group vehicles starts in when they are build 01:34:15 <Eddi|zuHause2> ah, one thing i noticed: when i sell a vehicle, and build a new one immediately, it copies orders and stuff, but not the vehicle group 01:34:33 <Eddi|zuHause2> similar when ctrl+cloning 01:34:33 <Bjarni> heh 01:34:49 <Bjarni> you should post bug reports about those findings 01:34:55 <Eddi|zuHause2> yeah, i should 01:35:10 <Bjarni> I'm not going to solve it right now 01:35:15 <Bjarni> goodnight 01:35:19 <Bjarni> I should be sleeping 01:35:34 <Bjarni> ln- took way too much of my time with the screen stuff :( 01:35:54 <Bjarni> that... and I shouldn't be coding at this hour either 01:36:01 <Bjarni> goodnight 01:36:10 *** Bjarni [~Bjarni@62.243.161.39] has quit [Quit: Leaving] 01:37:20 *** Eddi|zuHause3 [~johekr@p54B77DC2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:49:03 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 02:07:52 <Belugas> Sacro : ping 02:09:17 <Belugas> ok... 02:09:31 <Belugas> who is native emglish speaker around? 02:10:28 <ln-> try asking anyway 02:12:47 <Belugas> ok.. 02:12:58 <Belugas> a town have different zones 02:13:03 <Belugas> in ottd as well as in reality 02:13:20 <Belugas> i'm trying to find the best naming scheme 02:13:27 <Belugas> for those zones 02:13:46 <Belugas> so far, from the further to the inner, i've got 02:14:07 <Belugas> edge 02:14:11 <Belugas> periphery 02:14:13 <Belugas> suburb 02:14:17 <Belugas> city 02:14:18 <Belugas> center 02:14:33 <Belugas> but... i do not know if it is ... hem... 02:14:36 <Belugas> relevant 02:14:46 <Belugas> so... suggestions, comments? 02:15:09 <Andel> london does it in numbers 02:15:31 <Andel> but you have centre, the suburbs, then thats it 02:15:55 <Belugas> ok 02:16:21 * Belugas notes centRE instead og centER 02:16:22 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:16:32 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 02:16:33 <Belugas> -g+f 02:17:26 <Belugas> what downtown really means, by the way? 02:17:42 <Tefad> Belugas: non-commonwealth is usually Center, British is Centre. 02:17:51 <Sacro> Belugas: pong 02:18:00 <Belugas> hey Sacro :) 02:18:03 <Tefad> downtown means high desnsity usually 02:18:04 <Sacro> hey :) 02:18:11 <Tefad> density too 02:18:22 <Sacro> Tefad: downtown is more an american term 02:18:24 <Belugas> i wanted to ask you about the upper posts i write, town zones 02:18:33 <Sacro> hmm 02:18:42 <Belugas> Sacro,any british equivalent? 02:19:06 <Tefad> downtown can also mean the oldest part of a city 02:19:15 <Tefad> "historic" 02:19:33 <Belugas> by a de facto standard, the british flavor of english is enforced in ottd 02:19:42 <Belugas> too bad, i liked the downtown name :( 02:20:03 <Tefad> the city in which i live has a "historic downtown" district 02:20:16 <Sacro> Belugas: mainly just centre, suburbs, outskirts 02:20:34 <Eddi|zuHause2> whatever "historic" in america means ;) 02:21:09 <Eddi|zuHause2> my city recently celebrated 1200 years 02:21:19 <Andel> Tefad: downtown means the centre 02:21:32 <Andel> historical areas are not always "down town" 02:21:33 <Belugas> outskirts? 02:21:44 <Andel> Belugas - yes, after suburbs 02:21:44 <Tefad> Andel: i said "usually" 02:21:49 <Andel> sorry 02:21:50 <Andel> anyway 02:21:51 <Sacro> Belugas: the edges of a city 02:21:52 <Andel> !bugger me 02:21:55 <Tefad> hehe. 02:21:58 * Sacro buggers Andel 02:22:05 <Belugas> mmh... 02:22:06 <Andel> !bugger 02:22:11 <Andel> try it, Sacro 02:22:20 * Sacro buggers Andel 02:22:24 <Tefad> Eddi|zuHause2: my state just established 400 years of settlement 02:22:31 <Andel> try !bugger 02:22:39 <Sacro> !bugger 02:22:39 * Andel buggers Sacro up the arse. 02:22:42 <Sacro> :o 02:22:42 <Belugas> periphery could be valid and a synonim of outskirt? 02:22:58 <Andel> Belugas: is that an innuendo? 02:22:58 <Tefad> Belugas: sounds ok 02:22:59 <Andel> :P 02:23:05 <Belugas> a WHAT??? 02:23:18 <Andel> sorry... 02:23:28 <Andel> double entendre? 02:23:36 <Belugas> oh... ok... 02:23:39 <Andel> no? 02:23:42 <Andel> i'll get my coat 02:23:43 <Belugas> i don't know 02:23:53 * Andel wanders off again before causing offence 02:24:04 <Belugas> the probnlem i have,is that ttd has 5 town zones 02:24:09 <Belugas> i want to giuve them proper naming 02:24:13 <Andel> eeek 02:24:17 <Belugas> and...well...not easy 02:24:59 <Andel> try high street (central), town centre, inner suburbs, outer suburbs, outskirts? 02:25:08 <Andel> high street being very tiny 02:25:40 <SpComb> tidy 02:25:52 <Andel> outer being fairly more... whats the word - affluent? 02:25:54 <Belugas> so... centre, inner suburb, outer suburb outskirt, edge (or border) 02:25:57 <Belugas> looks good? 02:26:02 <Andel> yeah? 02:26:17 <Andel> inner suburbs will contain more built up houses 02:26:21 <Andel> maybe flats 02:26:37 <Belugas> now... edge or border? 02:26:47 <Andel> a few small houses 02:26:55 <Andel> nothing much else 02:26:56 <Andel> cottages 02:27:02 <Belugas> indeed 02:27:07 <Belugas> almost country side 02:27:19 <Eddi|zuHause2> "rural"? 02:27:23 <Andel> yes 02:27:45 <Sacro> Andel: Central Business District? 02:27:52 <ln-> where's "ghetto"? 02:28:00 <Sacro> ln-: we don't have them here 02:28:36 <Sacro> Andel: cottages? what kind of suburbs do you have? 02:28:52 *** toresbe [~toresbe@18.80-203-20.nextgentel.com] has joined #openttd 02:28:55 *** toresbe [~toresbe@18.80-203-20.nextgentel.com] has left #openttd [] 02:29:06 <Tefad> ghetto hahaha 02:29:13 <Andel> Sacro: south of hull 02:29:19 <Tefad> ghetto is two blocks from downtown ; ) 02:29:22 <Sacro> Andel: the river? 02:29:40 <Belugas> i like edge 02:30:38 <Eddi|zuHause2> ln-: in germany we call such words "historically tainted" 02:30:53 <Belugas> i live east of Hull! 02:30:59 <Sacro> Belugas: germany? 02:31:01 <Andel> Belugas: oh crap 02:31:05 <Belugas> no canada :D 02:31:07 <Andel> I was about to like you, too lol 02:31:09 <Sacro> i think you mean west :p 02:31:13 <Sacro> Eddi|zuHause2 is to the east 02:31:19 <Belugas> hemmm 02:31:21 <Sacro> Andel to the south 02:31:21 <Eddi|zuHause2> the question is how far east :p 02:31:23 <Belugas> no east 02:31:29 <Sacro> and orudge to the north :( 02:31:46 <Eddi|zuHause2> orudge is in scotland? 02:31:52 <Belugas> we do have a Hull in canada! 02:34:22 * ln- likes maple syrup 02:34:38 <ln-> Eddi|zuHause2: we don't 02:34:55 *** Diabolic-Angel [~dia@ip-62-143-77-110.1311A-CUD12K-02.ish.de] has quit [Quit: leaving] 02:37:24 * Belugas goes to bed 02:37:30 <Belugas> enjoy the evening 02:37:36 <Belugas> and thanks for the help 02:37:47 *** V-Ger [~V-Ger@p579BEE30.dip.t-dialin.net] has joined #openttd 02:38:07 *** V-Ger [~V-Ger@p579BEE30.dip.t-dialin.net] has quit [] 02:39:13 <ln-> Eddi|zuHause2: btw, >74.2% of people here probably wouldn't associate the word "ghetto" with its original meaning. 02:39:54 <ln-> but rather understand it as "area of the poor and criminals" 02:54:11 <CIA-1> OpenTTD: belugas * r11873 /trunk/src/ (road_cmd.cpp town.h town_cmd.cpp): -Codechange: less a few magical numbers and a tiny bit more comments on town zones 03:14:22 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 03:14:22 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:23:48 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Ping 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[~Miranda@dslb-082-083-203-190.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 07:25:58 *** peter1138 [~petern@217.151.109.242] has joined #openttd 07:26:01 *** mode/#openttd [+o peter1138] by ChanServ 07:36:43 *** shodan [user@xerxes.foocode.net] has joined #openttd 07:54:04 *** Nite [~anonym@62.178.193.175] has joined #openttd 07:54:46 <Nite> morning ... 07:54:55 *** mikl [~mikl@0x5733cec6.bynxx19.adsl-dhcp.tele.dk] has joined #openttd 07:57:38 <Forked> ello :) 07:58:34 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 08:03:17 *** gfldex_ [~dex@dslb-088-074-179-037.pools.arcor-ip.net] has joined #openttd 08:05:05 *** gfldex [~dex@dslb-088-074-167-040.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 08:11:04 *** |Bastiaan| [~Bastiaan@77.60.199.138] has joined #openttd 08:12:30 *** michi_cc [4b629cef24@dude.icosahedron.de] has joined #openttd 08:12:30 *** mode/#openttd [+v michi_cc] by ChanServ 08:15:11 *** TinoM [~Tino@i59F5797F.versanet.de] has joined #openttd 08:20:21 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 08:21:40 *** TinoM| [~Tino@i59F5415E.versanet.de] has joined #openttd 08:27:58 *** TinoM [~Tino@i59F5797F.versanet.de] has quit [Ping timeout: 480 seconds] 08:29:49 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 08:37:52 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd 08:39:59 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 08:40:57 *** SquireJames [SquireJame@24-119-84-15.cpe.cableone.net] has joined #openttd 08:41:18 <SquireJames> hello all 08:42:50 <a1270> hello 08:43:27 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 08:45:33 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [] 08:45:50 *** Nite [~anonym@62.178.193.175] has quit [Quit: Dana] 08:49:52 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:53:13 <SquireJames> I was wondering, asked it on the other chat, if someone could walk me through a little compiling 08:54:31 <Noldo> how mysterious is it to you? 09:03:00 <SquireJames> well 09:03:19 <SquireJames> (sorry for long gaps, trying to tech support for a friend, yes at 3 in the morning, some friend) 09:03:53 <SquireJames> Basically, I have Tortoise or whatever its called, 09:04:47 <SquireJames> and I downloaded the (then) current version of trunk through the program 09:04:56 <SquireJames> but, beyond that I am a little clueless 09:05:56 <Noldo> http://www.tt-forums.net/viewtopic.php?f=33&t=31823 09:06:06 <Noldo> could that be helpfull? 09:07:10 <SquireJames> I think I have that, but I will re-install and have a look through that thread 09:07:36 <SquireJames> While I am a fairly competent programmer, making any edits to OTTD myself is white mans magic 09:07:52 <SquireJames> but all I want to do is add the ChrisIn diff and then the programmable waypoints 09:08:07 *** Deathmaker [~Miranda@dslb-082-083-239-037.pools.arcor-ip.net] has joined #openttd 09:08:14 <SquireJames> (i'd love to fix the annoying flooding train crash on corner tiles issues but, again, beyond me) 09:08:54 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 09:17:40 <SquireJames> question 09:17:51 <SquireJames> using BuildOTTD how to I select more than one diff to add? 09:26:11 <Rubidium> you can't 09:35:46 <SquireJames> ah 09:36:05 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 09:36:06 <SquireJames> well, it barfed up again when i tried to compile 0.6.0 with ChrisIns Diff anyway 09:37:50 <murray> http://img406.imageshack.us/img406/1185/hahaiy2.jpg 09:39:01 *** Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] 09:42:39 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 09:44:12 <Rubidium> SquireJames: you have to compile ChrisIN's diff with the revision he made that diff against 09:44:23 <Rubidium> not any 'recent' trunk version as that is NOT going to work 09:47:39 * Forked cries 09:48:24 <Forked> progwaypoints.diff (0.6) doesn't patch correctly vs rev 11834 :\ such a nice idea too 09:53:32 *** TinoM| [~Tino@i59F5415E.versanet.de] has quit [Quit: Verlassend] 09:53:34 <Forked> oh wait, I messed up 09:54:49 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 09:55:17 <Forked> like always.. *shuts up and does some work* 09:55:49 <SmatZ> hello 09:58:08 <Forked> ah right, compiles fine in linux.. but fails with both builottd and vc++ 2008 express 10:00:44 *** TinoM [~Tino@i59F5415E.versanet.de] has joined #openttd 10:03:24 *** Zahl [~Zahl@p549F1DC4.dip0.t-ipconnect.de] has joined #openttd 10:03:53 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 10:03:55 *** mode/#openttd [+o peter1138] by ChanServ 10:04:47 *** SquireJames [SquireJame@24-119-84-15.cpe.cableone.net] has quit [] 10:06:42 <peter1138> hellay 10:06:53 <Forked> hola 10:21:45 *** Frostregen_ [~sucks@dslb-084-058-181-170.pools.arcor-ip.net] has joined #openttd 10:22:34 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 10:25:33 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has joined #openttd 10:26:12 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 10:27:25 *** Frostregen [SADDAM@dslb-084-058-167-004.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 10:27:25 *** Frostregen_ is now known as Frostregen 10:31:34 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] 10:39:05 *** DaleStan [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 10:44:18 *** tokai [~tokai@p54B8174F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:46:06 *** tokai 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Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 11:19:02 *** Lego- [~Miranda@84.204.104.111] has joined #openttd 11:24:34 *** dih [~dihedral@joshua.dihedral.de] has joined #openttd 11:25:39 <CIA-1> OpenTTD: rubidium * r11874 /trunk/src/ (6 files in 2 dirs): -Fix [FS#1655]: all wagons of maglev/monorail trains would get the livery colour of the engine instead of their wagon type. 11:38:49 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 11:40:36 *** Nite [~anonym@62.178.193.175] has joined #openttd 11:43:22 *** Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] 11:46:34 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:46:48 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 11:49:18 *** Lego- [~Miranda@84.204.104.111] has joined #openttd 11:53:43 *** Osai [~Osai@pD9EB48FC.dip.t-dialin.net] has joined #openttd 12:11:28 *** Roujin [Roujin@e195.tum.vpn.lrz-muenchen.de] has joined #openttd 12:11:35 <Roujin> good day! 12:13:12 <Roujin> anyone interested in drag&draw for terraforming? 12:16:50 <Roujin> either no one's interested or no one's here... hmmm :P 12:17:53 <dih> or noone has time to respond 12:18:04 * dih tries to erase that last line 12:18:26 <Roujin> meh :P 12:18:53 <Roujin> actually i don't have time to make patches either.. i should be sitting in a lesson right now ... so what 12:20:58 <Roujin> if someone told me that my patches are utter crap, i could live with it. but just getting close to no response is kinda sad :P 12:21:32 *** murray_ [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd 12:22:14 <Roujin> well i'll post it in the forums (after i've updated to newest rev) and then see if anyone's interested this time :P 12:22:46 *** murray [murray@2001:5c0:8fff:fffe::78a9] has quit [Read error: No route to host] 12:23:53 *** Nite [~anonym@62.178.193.175] has quit [Ping timeout: 480 seconds] 12:27:49 <Nukebuster> you should reverse the question... 12:28:22 <Roujin> eh? 12:28:29 <Nukebuster> anyone not interested in drag&draw for terraforming? 12:29:19 <Roujin> ah ^^ heh, that would at least make me feel better if no one answered :P 12:29:25 <Nukebuster> :) 12:31:05 <Roujin> hope devs are interested as well ^^ :P 12:31:27 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 12:36:23 <Nukebuster> well whats the difference with normal landscaping? 12:36:57 <Nukebuster> As it is now I mean... 12:37:28 <dih> Roujin: could be good for the scn editor 12:46:02 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:46:04 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 12:47:09 <Roujin> well, try it ;) http://www.tt-forums.net/viewtopic.php?f=33&t=35627 12:47:41 <Roujin> works with scn editor, only when size=1 selected tho.. 12:48:24 <Roujin> i've also attached a nice screenshot in that thread, so you can see the new feature in action ;) 12:49:47 <Nukebuster> hmm... I will... 12:50:09 <Nukebuster> brb rebooting to my Linux box 12:50:22 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 12:53:34 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 12:55:35 <dih> Roujin: i would do following 12:55:53 <dih> rather than leveling +1 at starting point and then everything to that level when moving 12:56:19 <dih> level every tile +/- 1 where the cusor is moved to 12:57:11 <Gonozal_VIII> yes, the oter can be done with raise once and default leveling tool 12:57:16 <Gonozal_VIII> +h 12:57:40 <Roujin> what to do with multiple raise then? 12:58:00 <Roujin> if i stay on a tile, is it raised and raised and raised? 12:58:09 <dih> say you want to do +1 with that 'draw' patch 12:58:19 <dih> and you move your mouse over a slope 12:58:22 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Operation timed out] 12:58:29 <Gonozal_VIII> sim city does that raise and raise and raise thing 12:58:30 <dih> you dont level everything to the same level 12:58:46 <dih> but level every tile separately +1 12:58:55 <dih> from wherever they are at at that moment 12:59:09 <dih> @seen Bjarni 12:59:09 <DorpsGek> dih: Bjarni was last seen in #openttd 11 hours, 23 minutes, and 7 seconds ago: <Bjarni> goodnight 12:59:13 <Roujin> that leaves me with one issue 12:59:18 <Gonozal_VIII> when the mouse button is pressed it raises the current cursor position by one every x ticks 12:59:31 <dih> that is good too 12:59:33 <dih> ^^ 12:59:47 <Roujin> ok what gonozal says is possible to do... 13:00:03 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 13:00:12 <Roujin> could be an issue tho while in fast forward mode (i think) 13:00:34 <Gonozal_VIII> then use real time instead of ticks 13:00:36 <Roujin> then you suddenly have a huge mountain because the ticks are faster (amiright?) 13:01:31 <Gonozal_VIII> the arrows to change values in the configure patches menu have that speedup with fast forward too 13:03:21 <Roujin> but: 13:03:22 <dih> would fast forward not be 'detectable'? 13:03:33 <dih> i.e. you can ceck and base the number of ticks on that 13:03:57 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd 13:04:00 <Gonozal_VIII> fast forward has a different speed depending on the map and the hardware 13:04:00 <Roujin> if i do it "one raise every x ticks", i think it would not be comfortable if you want to raise a row or something 13:04:36 <dih> would be more like drawing though 13:04:50 <dih> think of the 'spray can tool' in ms paint ^^ 13:05:03 <Gonozal_VIII> but less random^^ 13:05:11 <dih> and less colorfull 13:07:21 <Gonozal_VIII> i guess you just shouldn't do it in fast forward... 13:08:53 <Gonozal_VIII> are there ticks in pause? 13:08:56 <Gonozal_VIII> i guess not 13:09:41 <Gonozal_VIII> would be best with real seconds i guess 13:09:44 <dih> how does 'building in paused mode' work then? 13:09:47 <Roujin> terraforming is disabled in pause anyways 13:09:53 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 13:09:55 <Roujin> oh yes theres that cheat.. 13:09:58 <Roujin> lemme check 13:10:00 <dih> :-P 13:10:08 * dih knows nothing about the cheats ^^ 13:10:35 <Dominik> what revision is beta 3 based on? 13:10:44 <Roujin> well my current version works with build in pause mode 13:11:48 <Roujin> i'll note your comments about my patch but wait until i've got more feedback. personally i don't dislike the current behavior that much :P let's see what others say.. 13:15:16 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 13:17:43 *** Deathmaker [~Miranda@dslb-082-083-239-037.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 13:17:58 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 13:22:08 <NukeBuster> @Roujin Is it supposed to level if you drag the raise land tool over... perhaps a mountain or uneaven land? 13:22:32 <Forked> whoever asked if there was a way to apply more than one diff/patch to buildottd .. you can, indirectly. Download the source using tortoiseSVN (spelling?) .. apply all patches that you want to the wanted rev .. then just use the same turtleSVN to make one .diff (I think I got that right..) 13:25:20 <Forked> I suck at explaining though :) 13:25:38 *** Bjarni [~Bjarni@0x50a46c66.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 13:25:41 *** mode/#openttd [+o Bjarni] by ChanServ 13:25:43 <Gonozal_VIII> bjarni! 13:25:58 <Bjarni> did you script that behaviour? 13:26:05 <Roujin> NukeBuster: yep, that's intended behavior.. it works like the area terraform i did, just continiously for one tile each.. 13:26:32 <NukeBuster> hmm.... woulden't it be nicer if it would raise every tile? 13:26:43 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 13:26:55 <Roujin> the problem with that is you would have to remember the whole map somehow i think 13:27:02 <Gonozal_VIII> trillian doesn't do scripts^^ 13:27:25 <NukeBuster> what i remember from the diagonal patch is that it would go about every tile 13:27:54 <Roujin> or make a 2d bool array with the size of the map and check there if a tile has been already raised 13:27:58 <NukeBuster> and make that tile the same height as the height of the tile the drag originated from 13:28:13 <Gonozal_VIII> just start at the lowest 13:28:46 <Roujin> eh? i'm confused now 13:29:05 <NukeBuster> well thats what level land drag does... 13:29:37 <NukeBuster> or at least how it worked diagonally 13:30:03 <Roujin> well with raise and lower there are some issues.. right now they do "level to source tile height +/- 1" for both area terraform and my new drag-draw terraform 13:30:06 <Gonozal_VIII> level land shoud level but raise should only raise every tile by 1 13:31:00 <NukeBuster> raise land now levels if heigher than 'originating tile height' +1 13:31:04 <Roujin> you see, the problem with that is that it would have to remember the whole map array to know which edge has already been raised by 1 13:31:18 <NukeBuster> only the selection... 13:31:26 <NukeBuster> you could do that with a for loop 13:31:42 <NukeBuster> you need to now the start tile and the end tile... 13:31:53 <Gonozal_VIII> you could sort the tiles by height in a list, then pop and raise from the lower side 13:31:57 <NukeBuster> and i think thats already covered in the level land functions 13:32:01 <Roujin> what about the drag-and-draw one @NukeBuster? 13:32:17 <Gonozal_VIII> they shouldn't get double raised that way 13:32:17 <NukeBuster> i thought i downloaded that one... 13:32:42 <Roujin> if you raise a tile at a cliff 13:32:49 <Eddi|zuHause2> <NukeBuster> raise land now levels if heigher than 'originating tile height' +1 <- i'd rather see 'lowest tile height' +1 [afaik the scenario editor worked like that] 13:32:51 <Roujin> it will raise several other tiles aswell 13:33:02 <Gonozal_VIII> it isn't a cliff anymore if the lower tiles were raised before 13:33:33 <NukeBuster> Eddi thats what i ment... 13:33:37 <Roujin> and the new drag-and-draw? 13:34:09 <Roujin> you drag and draw on a cliff, after that on a tile that was raised by raising the cliff 13:34:15 <NukeBuster> ill download and compile that one as well... 13:34:43 <NukeBuster> but i think dragging the raise land tool should raise all the tiles in the selection by one. 13:34:48 <Eddi|zuHause2> and the raise land tool should not under any circumstance ever lower a tile 13:34:51 <Gonozal_VIII> doesn't happen if it starts with the lowest 13:35:14 <NukeBuster> thats exactly the point I am trying to make Eddi 13:35:15 <Gonozal_VIII> (btw i'm talking about raise area) 13:35:25 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 13:35:25 <NukeBuster> me too 13:35:28 <Eddi|zuHause2> yeah, i support that part of the point ;) 13:35:45 <Roujin> okay we have to seperate talk about raise/lower area and raise/lower draw 13:35:58 <NukeBuster> The problem is... 13:35:59 <Gonozal_VIII> that should raise every tile by one, same landscape shape but one tile higher 13:36:08 <Gonozal_VIII> that works when it starts with the lowest 13:36:30 <NukeBuster> the 'Raise land tool' lowers everything higher than "its starting height +1" 13:36:45 <Gonozal_VIII> lower bad^^ 13:37:10 <NukeBuster> so that does work in the other patch? 13:37:23 <NukeBuster> i will try that as well 13:37:54 <NukeBuster> and i made som screenshots... 13:38:06 <Roujin> ok i didn't know that current behavior has so much opposition :P why didn't you all post something in the thread "area terraform" when it was done? 13:38:12 <NukeBuster> I'll post them @the forum 13:38:33 <NukeBuster> hmmm.... because I tried this one :) 13:38:34 <Gonozal_VIII> because i'm too stupid to apply a patch and compile^^ 13:38:34 <Roujin> i mean, dev's even accepted it into trunk, didn't know so much disliked how it works... :/ 13:38:47 <Roujin> (the area raise/lower) 13:38:58 <NukeBuster> well its just strange behavior.... 13:39:05 <Eddi|zuHause2> <Gonozal_VIII> that works when it starts with the lowest <- the main part of that problem is a) you have to loop over the area to find the lowest tiles, for each level, and b) you have to remember which tiles you already raised, to not raise them again when starting the next level 13:39:33 <dih> you dont need b 13:39:37 <NukeBuster> if I wanted to level... I would use the level tool... 13:39:39 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Remote host closed the connection] 13:39:51 <dih> even users have a brain - or are suppose to have 13:39:52 <NukeBuster> couldn't you just do something like tile_height++ 13:40:15 <Eddi|zuHause2> dih: context?!? 13:40:22 <Eddi|zuHause2> this is not about "users" 13:40:30 <NukeBuster> just loop about every tile 13:40:48 <dih> Eddi|zuHause2: you are talking about the drag 'n draw thing right? 13:40:55 <Eddi|zuHause2> yes 13:41:08 <dih> then in the code you dont need to remember which tile was raised already 13:41:11 <Eddi|zuHause2> specifically Gonozal_VIII's thought about what it should do 13:41:45 <dih> again - it reminds me of the 'spray can tool' in ms paint 13:41:49 <Eddi|zuHause2> meaning "raise every tile by 1, keep original shape" 13:42:28 <Gonozal_VIII> eddi, that's why i said it should make a list of the tiles before it starts raising them 13:42:37 <Gonozal_VIII> a list sorted by height 13:42:46 <NukeBuster> for(x=origin_tile_x;x<end_drag_tile_x; x++;){for(y=origin_tile_y;y<end_drag_tile_y; y++;)tile_height++;} 13:43:14 <Eddi|zuHause2> NukeBuster: bad idea... 13:43:21 <NukeBuster> why? 13:43:52 <Eddi|zuHause2> a) you have to adjust the edges of the surrounding area 13:44:01 <Eddi|zuHause2> b) you have to check for unmovable tiles 13:44:15 <Eddi|zuHause2> c) you have to calculate the cost 13:44:35 <NukeBuster> just use a docommand "raise height" 13:44:41 <Eddi|zuHause2> d) before you implement all that again, just use the existing raise land function 13:44:43 <Gonozal_VIII> could be done while creating the list, no harm done then 13:45:07 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 13:45:11 <NukeBuster> thats how the level diagonal land tool works... 13:45:41 <NukeBuster> or diogonal drag level land tool 13:45:52 <NukeBuster> somthing like that... 13:46:37 <Gonozal_VIII> it just raises tile_heigt without any checks? 13:47:52 <NukeBuster> it uses a docommand.... 13:48:12 <NukeBuster> end in fact it does the loop twice to detirmine the cost.... 13:48:16 <NukeBuster> *and 13:49:32 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Remote host closed the connection] 13:49:55 <Bjarni> isn't there a problem if you raise one tile and the tile next to it is raised in the process and then you loop to the now raised tile and wants to raise it? 13:50:06 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 13:50:34 <Roujin> because of what bjarni mentioned i did the area terraform like it is now... 13:50:37 <Gonozal_VIII> that doesn't happen if you create a sorted list first and start with the lowest :-) 13:50:39 <Bjarni> well.. the issue could be with cost estimation 13:51:15 <Roujin> and yes, cost estimation was and is off with level land (and thus now too with area raise /area lower) 13:51:26 <NukeBuster> hmm... 13:51:31 <Bjarni> Roujin: sounds sensible... I haven't read the diff though. I just have my share of unintended DoCommand issues ;) 13:51:44 *** Diabolic-Angel [~dia@ip-62-143-77-38.1311A-CUD12K-02.ish.de] has joined #openttd 13:52:45 <Roujin> well i have to catch another lesson today so i'm off for now. wouldn't mind further comments about my patch in the thread tho ;) see you later 13:53:07 <Gonozal_VIII> why does nobody say something about the sorted list :S 13:53:09 *** Roujin [Roujin@e195.tum.vpn.lrz-muenchen.de] has quit [] 13:53:11 *** murray_ is now known as murr4y 13:56:02 <NukeBuster> so why doesn't the level land tool as it is implemented now have the problem you mentioned Bjarni? 13:56:15 <NukeBuster> as it does use a DoCommand 13:57:30 <NukeBuster> Also I never heard any complaints about the cost estimate in the CrissIN 13:57:55 <dih> CrissIN? 13:57:56 <Gekz> ChrisIN* 13:57:58 <dih> ^^ 13:58:04 <NukeBuster> Sorry 13:58:06 <dih> how many ChrissIN servers are there? 13:58:09 <Gekz> I'm always watching 13:58:14 <Gekz> Chris! 13:58:15 <Gekz> one s. 13:58:16 <Gekz> >_> 13:58:26 <NukeBuster> don't know didn't check... 13:58:27 <dih> how many people play there 13:58:51 <NukeBuster> but it the only place the patch is really implemented... 13:58:52 <Gonozal_VIII> i stopped playing that when vehicles started crashing on coasts 13:59:12 <dih> there are currently no ChrissIN servers 13:59:23 <CIA-1> OpenTTD: bjarni * r11875 /trunk/src/aircraft_cmd.cpp: (log message trimmed) 13:59:23 <CIA-1> OpenTTD: -Fix: automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions 13:59:23 <CIA-1> OpenTTD: Now it triggers by the following conditions: 13:59:23 <CIA-1> OpenTTD: - aircraft is old enough for renew or needs to be autoreplaced 13:59:23 <CIA-1> OpenTTD: - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one) 13:59:23 <CIA-1> OpenTTD: - aircraft has no hangars in it's order list 13:59:25 <CIA-1> OpenTTD: - new aircraft is buildable (imagine autorenewing a retired design) 13:59:50 <Bjarni> This triggers right after a helicopter takes off or when a plane touches the ground while landing 13:59:50 <Bjarni> Another effect of this change is that this functionality no longer generates network traffic 13:59:57 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:00:00 *** mode/#openttd [+v glx] by ChanServ 14:00:06 <Bjarni> CIA-1 cut it short :/ 14:03:32 <NukeBuster> @Bjarni why doesn't the current leveling system have the cost estimate problems? http://paste.openttd.org/440 14:03:50 <ln-> NukeBuster: @ is not part of his nick. 14:03:58 <Gonozal_VIII> description OpenTTD SVN - trunk 14:03:58 <Gonozal_VIII> owner OpenTTD 14:03:58 <Gonozal_VIII> last change Mon, 14 Jan 2008 18:19:29 +0000 14:04:09 <Gonozal_VIII> strange, last change 43h ago 14:04:19 <NukeBuster> so how do you do the nice yellow marking thingy? 14:04:51 <Gonozal_VIII> nice yellow marking thingy? 14:05:40 *** Digitalfox_ [~chatzilla@bl7-182-47.dsl.telepac.pt] has quit [Quit: Bye] 14:06:01 *** Digitalfox [~chatzilla@bl7-182-47.dsl.telepac.pt] has joined #openttd 14:06:39 <glx> he means highloght I think :) 14:06:45 <glx> *highlight 14:06:56 <Gonozal_VIII> NukeBuster 14:06:59 <Digitalfox> Good afternoon :) 14:07:05 <Gonozal_VIII> hi 14:07:19 <NukeBuster> just by typing the nickL 14:07:21 <NukeBuster> ? 14:07:26 <glx> yes 14:07:31 <keyweed> /hilight <word> 14:07:34 <Gonozal_VIII> we did nothing, your client does 14:07:39 <NukeBuster> hmm... 14:07:43 <keyweed> and any sentence with that word hilights. (if you're using irssi) 14:07:49 <NukeBuster> Bjarni why doesn't the current leveling system have the cost estimate problems? http://paste.openttd.org/440 14:08:04 <Gonozal_VIII> it does 14:08:13 <NukeBuster> hmm Opera doesn't know it... 14:08:52 <NukeBuster> but I still wonder about the way level land works... 14:09:09 <NukeBuster> as its just 2 for loops... 14:09:53 <Gonozal_VIII> that could also work better with a sorted list 14:10:04 <NukeBuster> sam diagonally? 14:10:10 <NukeBuster> *same 14:12:59 <NukeBuster> ? 14:13:14 <NukeBuster> doesn't keeping a list require more memory? 14:13:31 <Gonozal_VIII> it can be freed after it's done 14:13:38 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: No route to host] 14:14:30 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 14:16:37 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Quit: Coyote finally caught me] 14:17:16 <Gonozal_VIII> for leveling you could just loop through the selected area, ignore every tile that has the right height and sort the others into the list.. then if there are tiles higher than the target height, you start with lowering the highest tile by one, removing it, if it reaches the right hight or resorting it if it didn't... continue that until all high tiles are gone and start with the lowest 14:17:28 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 14:17:36 <dih> hello Sacro 14:17:53 *** murr4y_ [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd 14:18:14 <NukeBuster> hmm... but levelling just sets a height... 14:18:26 *** Netsplit cation.oftc.net <-> plasma.oftc.net quits: murr4y 14:18:33 <NukeBuster> (probably the function behind it) 14:18:36 <Gonozal_VIII> that's why the cost is wrong 14:19:12 <NukeBuster> hmm I was wrong.... 14:19:34 <NukeBuster> it lowers or heighers every tile until its at the height wanted 14:19:43 <NukeBuster> *highers 14:19:55 <Gonozal_VIII> ok... then it should do that sorted 14:20:07 <NukeBuster> what would be the benefit? 14:20:10 <NukeBuster> less action? 14:20:23 <Gonozal_VIII> only one tile at once, that makes it possible to calculate 14:20:24 *** Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] 14:20:31 <Gonozal_VIII> (easier) 14:20:39 <NukeBuster> but the loops also do tile at a tile... 14:20:44 *** murr4y_ is now known as murr4y 14:20:58 <Belugas> hello 14:21:04 <Gonozal_VIII> no, if you raise a tile that's not the lowest it could also raise others 14:21:08 <dih> hello Belugas 14:21:15 <Gonozal_VIII> hi 14:23:14 <NukeBuster> is it cheaper to raise tile for tile.. from lowest to highest... or just lower a big dip and afterwards lower smal differences? 14:23:52 <NukeBuster> or doesn't that make any difference... 14:23:58 <Gonozal_VIII> it should be cheaper 14:24:51 <NukeBuster> well if you'd like you could always try it diagonally ;) 14:25:03 <NukeBuster> I've got some source for ya :) 14:25:07 <Gonozal_VIII> well... not if you only lower and the result looks the same, then it should also cost the same 14:25:31 <Belugas> diagonal what? 14:25:39 <Gonozal_VIII> terraforming 14:25:44 <NukeBuster> http://www.tt-forums.net/viewtopic.php?f=33&t=19311&st=0&sk=t&sd=a&start=40 14:25:45 <Belugas> ha 14:25:59 <NukeBuster> :) 14:26:16 <NukeBuster> Still haven't finished the function stuff... 14:26:36 *** Frostregen_ [SADDAM@dslb-084-058-123-096.pools.arcor-ip.net] has joined #openttd 14:26:44 <Belugas> i know, i've asked you ^_^ 14:27:08 <NukeBuster> would love to but... am afraid its nasty.... 14:27:51 <NukeBuster> some parts are needed for one operation and not for another... 14:28:27 <NukeBuster> So I guess thats why the original author choose to have a big macro 14:29:41 *** Frostregen [~sucks@dslb-084-058-181-170.pools.arcor-ip.net] has quit [Read error: Operation timed out] 14:29:44 <Belugas> and that is why it have not got into trunk, mainly 14:29:45 *** Frostregen_ is now known as Frostregen 14:29:58 *** rave [~user@86.155.143.64] has joined #openttd 14:30:27 *** Singaporekid [~notme@cm58.epsilon124.maxonline.com.sg] has quit [Quit: prööt] 14:30:59 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 14:31:09 <NukeBuster> perhaps a lot of different 'switch case' 's 14:32:40 <Belugas> refactoring using another approach, maybe? 14:32:52 <Belugas> i don't know, i have nothing to suggest Powered by YARRSTE version: svn-trunk