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00:08:16 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 00:14:20 *** Gekz [~gekko@CPE-138-130-124-85.nsw.bigpond.net.au] has joined #openttd 00:27:00 *** Ammler [~Ammler@adsl-84-227-1-162.adslplus.ch] has quit [Remote host closed the connection] 00:28:31 <fjb> The path guessing algorithm is almost unusable with single track lines. :-( 00:29:01 <Gekz> lol 00:29:07 <Gekz> that just sounds insane. 00:30:30 <fjb> And the bad thing is that it doesn't find it's way back to the route once it lost it. 00:30:53 <Gekz> awesome. 00:30:56 <Gekz> give it a high five. 00:32:03 <fjb> And I can't afford to build doble track everywhere. That is just stupid for that few trains on that lines. 00:33:11 <Rubidium> can't afford? 00:33:30 <Rubidium> just make a debug build and you can afford anything without using the cheat window ;) 00:33:51 <Rubidium> by pressing ALT-1 00:33:51 <CIA-1> OpenTTD: smatz * r11870 /trunk/src/train_cmd.cpp: 00:33:51 <CIA-1> OpenTTD: -Fix: slow down train when approaching tile we can't enter in more cases 00:33:51 <CIA-1> OpenTTD: (tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype) 00:33:51 <CIA-1> OpenTTD: -Fix: do not make crossing red when we can't enter it in any case 00:34:00 <Rubidium> pressing ALT-0 in a debug build is funny too 00:34:09 <Sacro> SmatZ: oooh, tell me more 00:34:43 <SmatZ> Sacro: just changes in TrainCheckIfLineEnds(), nothing extra :) 00:34:49 <fjb> Rubidium: What does ALT-0 do? 00:35:08 <glx> try it :) 00:35:19 <SmatZ> case '0' | WKC_ALT: // Crash the game 00:35:35 <glx> SmatZ: you spoiled the fun ;) 00:35:39 <SmatZ> sorry :-x 00:35:41 <fjb> And it would still be insane to build a whole double track line just in cast one lost trains gets onto that line. 00:35:50 <fjb> :-) 00:37:17 <fjb> I tried the pbs patch. You can see where the pathfinder reserves block with that patch. Is that a debug option that can be switchesd on in every build? 00:38:38 <Rubidium> showing the reserved blocks? that's always on by default 00:38:59 *** rave [~user@86.155.143.64] has quit [Quit: Lost terminal] 00:39:11 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 00:39:39 <Rubidium> but then again, there is no block reservation so there's nothing to show anyways 00:39:52 <fjb> The swiches got a bit darker showing the route with that patch. 00:40:42 <fjb> I mean instaed of the block reservation the path that the pathfinder found in the not patched build. 00:42:42 <Rubidium> npf can do under certain circumstances (-d npf > 0, not networking) 00:43:29 *** emmy29 [~emmy29@ANantes-257-1-114-177.w90-25.abo.wanadoo.fr] has joined #openttd 00:44:12 <fjb> But yapf can not? 00:44:38 <Rubidium> don't know about it 00:44:47 <Rubidium> don't think it can though 00:45:06 <Rubidium> and npf shows the path stuff by cutting grass under the rail tiles 00:45:14 <fjb> Ok, I will lok into the source if I find something. 00:45:15 <Rubidium> so with many trains it'll become pretty bare 00:45:38 *** emmy29 [~emmy29@ANantes-257-1-114-177.w90-25.abo.wanadoo.fr] has quit [] 00:46:13 <fjb> I would not mind that. I'm having a hopelessly lost train that doesn't find it's way back. It always misses the swich it had to take. 00:47:04 <Bjarni> heh 00:47:18 <Bjarni> imagine that in real life 00:47:24 <Bjarni> it happens 00:47:25 <fjb> And trains get lost really easy with single tack lines. 00:47:29 <Bjarni> well 00:47:31 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 00:47:47 <ln-> well! 00:47:51 <Bjarni> it did happen before electric systems made it clear where each train was 00:47:58 <fjb> But they will get the train back onte the route some times in reality... 00:49:51 <Bjarni> I read a story about a large group of people waiting for a train and it didn't show up and the station manager feared it had derailed because it was so late without any messages. Eventually it turned up at a station and the station manager there put his head out of the bedroom window and said "there aren't suppose to be any trains for the next two hours". Turns out that the train went down the wrong line and due to darkness and fog they didn't notice it 00:50:11 <Bjarni> meaning none of the crossings where secured and stuff 00:50:18 <Bjarni> but they could see NOTHING :P 00:50:28 <Bjarni> luckily nothing happened 00:51:26 <ln-> Bjarni: btw, have you heard about this combination called "screen + irssi"? 00:51:49 <fjb> Strange things happen... 00:52:23 <Bjarni> for the record this incident happened in the steam era before they even got electric signals 00:52:53 <Bjarni> ln-: do you mean you get one very long line? 00:54:08 <ln-> Bjarni: no. 00:54:08 <Eddi|zuHause3> fjb: if trains miss the right switch, your setup is probably wrong 00:54:31 <ln-> Bjarni: i mean; with that combination you could be here 24/7 00:54:59 <Eddi|zuHause3> fjb: if all fails, you can put up waypoints to better enforce directions 00:55:16 <Bjarni> ln-: why would I want to be here that long 00:55:20 <Bjarni> I sleep once in a while 00:55:25 <fjb> Eddi|zuHause3: The train had to turn right to go left. And it was lost, so none of the waypoints were in it's route. 00:55:34 <Bjarni> besides I prefer to think that I have a life 00:55:49 <fjb> I got it back on route by removing a pice of track. 00:56:00 <Eddi|zuHause3> fjb: i mean before it got lost 00:56:10 * fjb doen't believe that Bjarni has a life. 00:56:15 <Eddi|zuHause3> in normal operations, trains should never get lost 00:56:15 <SmatZ> lol 00:56:39 <ln-> Bjarni: you want to be here 24/7 so that people can bug you about Mac things 24/7 even if you're sleeping. 00:56:39 <Bjarni> fjb: why not? 00:56:47 <fjb> Eddi|zuHause3: It had all needed waypoints in it's list. 00:56:54 <Bjarni> ln-: that would be a reason why NOT to do so ;) 00:57:16 <Eddi|zuHause3> fjb: i can't judge that, because i do not know your setup 00:57:27 <fjb> Bjarni: I know you good enough to not believe in everything you say. :-) 00:57:39 <Bjarni> ... 00:57:51 <Bjarni> ok 00:57:54 <Bjarni> I'm dead 00:57:55 <ln-> Bjarni: besides, if you're here 24/7, it's harder to tell when you're having a life and when not. at the moment you can be assumed not to be having a life while online. 00:58:05 <Bjarni> fjb claims I lack a life... I guess that means I'm dead 00:58:08 <fjb> Eddi|zuHause3: It's a single track triangle. 00:59:19 <Eddi|zuHause3> fjb: still, i don't know it 00:59:39 <Eddi|zuHause3> for single tracks, i suggest switching twoway eol off 01:00:00 <Eddi|zuHause3> patch yapf.rail_firstred_twoway_eol off 01:00:32 <Eddi|zuHause3> that is the only reason i imagine that trains could take wrong switches 01:00:33 <ln-> Bjarni: does your university offer a shell + screen + irssi? 01:00:50 <Bjarni> I think I can get whatever I want there 01:01:08 <Bjarni> as long as it's legal, that is 01:01:45 <Bjarni> rumours has it that they kill people with p2p or hosting stuff they shouldn't host 01:02:11 <fjb> Eddi|zuHause3: I will try that. What does that switch do? 01:02:19 <Bjarni> I guess those two are related 01:02:38 <Eddi|zuHause3> [2008-01-15 23:25] <Eddi|zuHause3> fjb: it means "if the first signal is two-way and it is red, treat it like an end of line (do not search paths beyond this point) 01:02:54 <ln-> Bjarni: also, being online 24/7 makes it a lot harder for others to use your nick while you're gone. 01:03:42 <Bjarni> <ln-> Bjarni: does your university offer a shell + screen + irssi? <-- well. Looks like the shell I just opened has access to both screen and irssi 01:04:07 <Bjarni> so how do I figure out how to use this stuff? 01:04:10 *** KritiK [~Maxim@78-106-147-139.broadband.corbina.ru] has quit [Quit: Leaving] 01:04:31 <ln-> say "screen -q". then say "irssi" 01:04:58 <ln-> then say "/connect irc.oftc.net" and join here 01:05:21 <fjb> Eddi|zuHause3: Thank you. 01:06:14 <Bjarni> xmodmap: unable to open display '' 01:06:19 <Bjarni> that went well :P 01:06:35 <ln-> err.. what command resulted in that? 01:06:43 <Bjarni> screen -q 01:07:03 <ln-> fascinating.. but are you inside screen nevertheless? 01:07:10 <Bjarni> no 01:07:14 <ln-> are you sure? 01:07:27 <Bjarni> no 01:07:47 <Bjarni> how do I make sure? 01:08:26 <Bjarni> ohh... now I have shitloads of screen-4 and bash running 01:08:26 <ln-> say e.g. "ls", then press ^A and c. 01:08:27 *** ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 01:08:38 *** TinoDidriksen [~projectjj@users.kollegienet.dk] has joined #openttd 01:08:44 <ln-> cool. time to execute irssi then. 01:09:29 <Bjarni> killed all of them 01:09:31 <Bjarni> starting over 01:09:40 <Bjarni> I don't need to run screen 5 times 01:11:29 *** Bjarni-test [~s991088@erlang.gbar.dtu.dk] has joined #openttd 01:11:36 <ln-> \o/ 01:11:54 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Ping timeout: 480 seconds] 01:11:56 <Sacro> zomg, Bjarni-test 01:11:56 <Bjarni> ok I'm in 01:12:02 <SmatZ> :) 01:12:03 <Bjarni-test> then what? 01:12:18 <roboboy> grr 01:12:30 <roboboy> why do websites use realmedia 01:12:38 <Bjarni> to harass visitors 01:12:38 <ln-> the important functionality is to know how to detach and attach a screen. 01:12:57 <SmatZ> roboboy: because they don't use Windowsmedia, thanks God :-P 01:12:58 <ln-> when you press ^A d, your screen is detached. 01:12:59 <Bjarni-test> I never used screen before :( 01:13:15 <valhallasw> roboboy: because realmedia has the best compression ratio for video? 01:13:18 <ln-> after that, the command "screen -dr" will attach it back to you. 01:13:44 <roboboy> I can understand if they dont want to go with microsoft or apple but shurely mp3 would be best for audio 01:13:58 <roboboy> every one can use it 01:14:06 <Bjarni-test> then it says "no other window" 01:14:27 <Bjarni-test> I'm doing this wrong :( 01:14:37 <ln-> you pressed ^A twice? 01:14:50 <Bjarni-test> well 01:14:55 <Bjarni-test> pressing it once did nothing 01:15:06 <Bjarni-test> so I tried again 01:15:14 <glx> "^A d" 01:15:15 <ln-> it isn't supposed to do anything visible 01:15:47 <Bjarni> now it worked 01:15:49 <Bjarni> I hope 01:15:50 <ln-> Bjarni-test: ^A is a special start-of-command key. 01:16:07 <Bjarni-test> now I'm back 01:16:16 <ln-> great! 01:16:26 <Bjarni-test> but it looks horrible :( 01:16:34 <ln-> how? 01:16:44 <Bjarni-test> I lost colours, ability to click links and stuff 01:16:55 <Bjarni-test> it looks just like a shell 01:17:00 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:17:01 <Bjarni-test> no GUI at all 01:17:08 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 01:17:17 <Bjarni> \o/ 01:17:18 <ln-> you have no colors at all, everything's black&white? 01:17:30 <Bjarni> roboman: welcome in the lines of the adults :) 01:17:38 <Bjarni-test> yeah 01:17:42 <Bjarni-test> B&W only 01:18:06 <Bjarni-test> it sucks 01:18:20 <ln-> then there's something odd about your terminal settings. 01:18:28 <CIA-1> OpenTTD: smatz * r11871 /trunk/src/ (10 files in 2 dirs): -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 01:18:43 <Tefad> TERM=xterm ? TERM=rxvt ? 01:18:56 <Bjarni-test> I have no idea 01:19:06 *** Bjarni-test [~s991088@erlang.gbar.dtu.dk] has quit [Quit: leaving] 01:19:15 <Bjarni> nice idea 01:19:16 <ln-> detach your screen, say "echo $TERM" 01:19:23 <Bjarni> but it didn't really work 01:19:36 <Bjarni> I don't want to chat in terminal anyway 01:20:19 <Bjarni> it lacks the abilities I'm using now with tabs and stuff 01:20:34 <ln-> Bjarni: even newbie girls learn to use screen + irssi over here. (this is a chauvinistic comment, i know) 01:20:46 <SpComb> pfft, tabs 01:20:53 <Bjarni> it's not like I can't figure out how to use it 01:20:59 <Bjarni> it's more like I don't see the need for it 01:21:13 <Tefad> my wife uses a console based music player 01:21:28 <ln-> Bjarni: err... you can have e.g. 50 windows (equivalents of "tabs") in irssi. 01:21:33 <Bjarni> <SpComb> pfft, tabs <-- I need those when people talk to me in more than one window/tab 01:21:40 <ln-> Bjarni: and the ability to click links depends on your terminal. 01:22:02 <Bjarni> maybe setting this up after midnight isn't the best time 01:22:02 <Tefad> text-select then middle click 01:22:09 <Tefad> sometimes ctrl+n in browser first 01:22:13 <Tefad> (or ctrl+t) 01:22:58 <ln-> 03:11 [oftc] CTCP VERSION reply from Bjarni-test: irssi v0.8.10 - running on SunOS sun4u 01:23:06 <SmatZ> wow 01:23:35 <Bjarni> yeah 01:23:37 <SmatZ> wow 01:23:38 <Bjarni> it's a nice system 01:23:41 <ln-> 03:23 [oftc] CTCP VERSION reply from ln-: irssi v0.8.10 - running on SunOS sun4u 01:24:11 <SmatZ> I didn't know you are using SunOS 01:24:33 <Bjarni> I am when I'm not at home 01:24:43 <ln-> it's the university's unix server. 01:25:02 <SmatZ> I didn't like its WM - CDE 01:25:05 <ln-> i also have a Sun SparcStation on my desk, but i don't use that for irc. 01:25:28 <ln-> ... unfortunately i don't have a screen for the Sparcstation. 01:25:28 <Tefad> i have a sparc that doesn't boot 01:25:33 <SmatZ> and well, I am too lame to run anything except windows and linux :) 01:25:37 <Tefad> it has VGA output 01:25:41 <Tefad> (luckily) 01:25:56 <Tefad> also a DEC Alpha PWS 01:26:03 <ln-> i ordered a vga adapter from dealextreme.com a while ago, still waiting for it. 01:26:30 <Tefad> the alpha gets as far as trying to boot an OS, then fails. 01:27:05 <Tefad> weird critters those are.. their firmware emulates x86 to be compatible with VGA BIOS. 01:27:18 <Tefad> (PC VGA adapters) 01:27:36 <CIA-1> OpenTTD: bjarni * r11872 /trunk/src/engine.cpp: -Fix (r9874): EngineHasReplacementForPlayer() didn't look in ALL_GROUP 01:28:27 <ln-> Bjarni: let's have a 24-hour experiment with innocent human specimens, m'kay? 01:28:43 <SpComb> Bjarni: indeed, and I have 72 windows ("tabs") in irssi, all switchable to in under a second 01:28:52 <SpComb> it's the ultimate IRC client in terms of efficiency 01:29:06 <Eddi|zuHause3> Bjarni: is that related to one of my still-unsubmitted findings? 01:29:25 <Bjarni> with all the IRC setup and checking then when are I'm supposed to get coding time? 01:29:58 <Bjarni> Eddi|zuHause3: I have no idea. I just noticed this issue and coded a fix for it 01:30:12 <ln-> Bjarni: mode -c for 24 hours?? 01:30:42 <SpComb> Bjarni: using all the time that you save when you don't have to click around with your mouse anymore 01:30:48 <ln-> and if some bonehead abuses it, kick + mode +c 01:30:50 *** Eddi|zuHause2 [~johekr@p54B77B70.dip.t-dialin.net] has joined #openttd 01:31:06 <Eddi|zuHause2> i told about the trains-cancel-service a few days ago, and today i had an issue that replacement failed when i had a rule set in "all vehicles" and a different one in its group 01:31:28 <Bjarni> basically I made a vehicle in group DEFAULT_GROUP and a replace setting in ALL_GROUP and because those two weren't the same then it failed to check for the replacement. The stuff I was looking at is still broken though but now it's due to the function itself and not the functions it calls 01:32:46 <Eddi|zuHause2> DEFAULT_GROUP is "ungrouped vehicles"? 01:33:10 <Bjarni> Eddi|zuHause2: well... now it *should* use the settings for the group and if it lacks settings for the engine in question then it checks the all group if the group haven't used replace protection 01:33:39 <Bjarni> <Eddi|zuHause2> DEFAULT_GROUP is "ungrouped vehicles"? <-- yeah... it's the group vehicles starts in when they are build 01:34:15 <Eddi|zuHause2> ah, one thing i noticed: when i sell a vehicle, and build a new one immediately, it copies orders and stuff, but not the vehicle group 01:34:33 <Eddi|zuHause2> similar when ctrl+cloning 01:34:33 <Bjarni> heh 01:34:49 <Bjarni> you should post bug reports about those findings 01:34:55 <Eddi|zuHause2> yeah, i should 01:35:10 <Bjarni> I'm not going to solve it right now 01:35:15 <Bjarni> goodnight 01:35:19 <Bjarni> I should be sleeping 01:35:34 <Bjarni> ln- took way too much of my time with the screen stuff :( 01:35:54 <Bjarni> that... and I shouldn't be coding at this hour either 01:36:01 <Bjarni> goodnight 01:36:10 *** Bjarni [~Bjarni@62.243.161.39] has quit [Quit: Leaving] 01:37:20 *** Eddi|zuHause3 [~johekr@p54B77DC2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:49:03 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 02:07:52 <Belugas> Sacro : ping 02:09:17 <Belugas> ok... 02:09:31 <Belugas> who is native emglish speaker around? 02:10:28 <ln-> try asking anyway 02:12:47 <Belugas> ok.. 02:12:58 <Belugas> a town have different zones 02:13:03 <Belugas> in ottd as well as in reality 02:13:20 <Belugas> i'm trying to find the best naming scheme 02:13:27 <Belugas> for those zones 02:13:46 <Belugas> so far, from the further to the inner, i've got 02:14:07 <Belugas> edge 02:14:11 <Belugas> periphery 02:14:13 <Belugas> suburb 02:14:17 <Belugas> city 02:14:18 <Belugas> center 02:14:33 <Belugas> but... i do not know if it is ... hem... 02:14:36 <Belugas> relevant 02:14:46 <Belugas> so... suggestions, comments? 02:15:09 <Andel> london does it in numbers 02:15:31 <Andel> but you have centre, the suburbs, then thats it 02:15:55 <Belugas> ok 02:16:21 * Belugas notes centRE instead og centER 02:16:22 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:16:32 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 02:16:33 <Belugas> -g+f 02:17:26 <Belugas> what downtown really means, by the way? 02:17:42 <Tefad> Belugas: non-commonwealth is usually Center, British is Centre. 02:17:51 <Sacro> Belugas: pong 02:18:00 <Belugas> hey Sacro :) 02:18:03 <Tefad> downtown means high desnsity usually 02:18:04 <Sacro> hey :) 02:18:11 <Tefad> density too 02:18:22 <Sacro> Tefad: downtown is more an american term 02:18:24 <Belugas> i wanted to ask you about the upper posts i write, town zones 02:18:33 <Sacro> hmm 02:18:42 <Belugas> Sacro,any british equivalent? 02:19:06 <Tefad> downtown can also mean the oldest part of a city 02:19:15 <Tefad> "historic" 02:19:33 <Belugas> by a de facto standard, the british flavor of english is enforced in ottd 02:19:42 <Belugas> too bad, i liked the downtown name :( 02:20:03 <Tefad> the city in which i live has a "historic downtown" district 02:20:16 <Sacro> Belugas: mainly just centre, suburbs, outskirts 02:20:34 <Eddi|zuHause2> whatever "historic" in america means ;) 02:21:09 <Eddi|zuHause2> my city recently celebrated 1200 years 02:21:19 <Andel> Tefad: downtown means the centre 02:21:32 <Andel> historical areas are not always "down town" 02:21:33 <Belugas> outskirts? 02:21:44 <Andel> Belugas - yes, after suburbs 02:21:44 <Tefad> Andel: i said "usually" 02:21:49 <Andel> sorry 02:21:50 <Andel> anyway 02:21:51 <Sacro> Belugas: the edges of a city 02:21:52 <Andel> !bugger me 02:21:55 <Tefad> hehe. 02:21:58 * Sacro buggers Andel 02:22:05 <Belugas> mmh... 02:22:06 <Andel> !bugger 02:22:11 <Andel> try it, Sacro 02:22:20 * Sacro buggers Andel 02:22:24 <Tefad> Eddi|zuHause2: my state just established 400 years of settlement 02:22:31 <Andel> try !bugger 02:22:39 <Sacro> !bugger 02:22:39 * Andel buggers Sacro up the arse. 02:22:42 <Sacro> :o 02:22:42 <Belugas> periphery could be valid and a synonim of outskirt? 02:22:58 <Andel> Belugas: is that an innuendo? 02:22:58 <Tefad> Belugas: sounds ok 02:22:59 <Andel> :P 02:23:05 <Belugas> a WHAT??? 02:23:18 <Andel> sorry... 02:23:28 <Andel> double entendre? 02:23:36 <Belugas> oh... ok... 02:23:39 <Andel> no? 02:23:42 <Andel> i'll get my coat 02:23:43 <Belugas> i don't know 02:23:53 * Andel wanders off again before causing offence 02:24:04 <Belugas> the probnlem i have,is that ttd has 5 town zones 02:24:09 <Belugas> i want to giuve them proper naming 02:24:13 <Andel> eeek 02:24:17 <Belugas> and...well...not easy 02:24:59 <Andel> try high street (central), town centre, inner suburbs, outer suburbs, outskirts? 02:25:08 <Andel> high street being very tiny 02:25:40 <SpComb> tidy 02:25:52 <Andel> outer being fairly more... whats the word - affluent? 02:25:54 <Belugas> so... centre, inner suburb, outer suburb outskirt, edge (or border) 02:25:57 <Belugas> looks good? 02:26:02 <Andel> yeah? 02:26:17 <Andel> inner suburbs will contain more built up houses 02:26:21 <Andel> maybe flats 02:26:37 <Belugas> now... edge or border? 02:26:47 <Andel> a few small houses 02:26:55 <Andel> nothing much else 02:26:56 <Andel> cottages 02:27:02 <Belugas> indeed 02:27:07 <Belugas> almost country side 02:27:19 <Eddi|zuHause2> "rural"? 02:27:23 <Andel> yes 02:27:45 <Sacro> Andel: Central Business District? 02:27:52 <ln-> where's "ghetto"? 02:28:00 <Sacro> ln-: we don't have them here 02:28:36 <Sacro> Andel: cottages? what kind of suburbs do you have? 02:28:52 *** toresbe [~toresbe@18.80-203-20.nextgentel.com] has joined #openttd 02:28:55 *** toresbe [~toresbe@18.80-203-20.nextgentel.com] has left #openttd [] 02:29:06 <Tefad> ghetto hahaha 02:29:13 <Andel> Sacro: south of hull 02:29:19 <Tefad> ghetto is two blocks from downtown ; ) 02:29:22 <Sacro> Andel: the river? 02:29:40 <Belugas> i like edge 02:30:38 <Eddi|zuHause2> ln-: in germany we call such words "historically tainted" 02:30:53 <Belugas> i live east of Hull! 02:30:59 <Sacro> Belugas: germany? 02:31:01 <Andel> Belugas: oh crap 02:31:05 <Belugas> no canada :D 02:31:07 <Andel> I was about to like you, too lol 02:31:09 <Sacro> i think you mean west :p 02:31:13 <Sacro> Eddi|zuHause2 is to the east 02:31:19 <Belugas> hemmm 02:31:21 <Sacro> Andel to the south 02:31:21 <Eddi|zuHause2> the question is how far east :p 02:31:23 <Belugas> no east 02:31:29 <Sacro> and orudge to the north :( 02:31:46 <Eddi|zuHause2> orudge is in scotland? 02:31:52 <Belugas> we do have a Hull in canada! 02:34:22 * ln- likes maple syrup 02:34:38 <ln-> Eddi|zuHause2: we don't 02:34:55 *** Diabolic-Angel [~dia@ip-62-143-77-110.1311A-CUD12K-02.ish.de] has quit [Quit: leaving] 02:37:24 * Belugas goes to bed 02:37:30 <Belugas> enjoy the evening 02:37:36 <Belugas> and thanks for the help 02:37:47 *** V-Ger [~V-Ger@p579BEE30.dip.t-dialin.net] has joined #openttd 02:38:07 *** V-Ger [~V-Ger@p579BEE30.dip.t-dialin.net] has quit [] 02:39:13 <ln-> Eddi|zuHause2: btw, >74.2% of people here probably wouldn't associate the word "ghetto" with its original meaning. 02:39:54 <ln-> but rather understand it as "area of the poor and criminals" 02:54:11 <CIA-1> OpenTTD: belugas * r11873 /trunk/src/ (road_cmd.cpp town.h town_cmd.cpp): -Codechange: less a few magical numbers and a tiny bit more comments on town zones 03:14:22 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 03:14:22 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:23:48 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Ping 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[~Miranda@dslb-082-083-203-190.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 07:25:58 *** peter1138 [~petern@217.151.109.242] has joined #openttd 07:26:01 *** mode/#openttd [+o peter1138] by ChanServ 07:36:43 *** shodan [user@xerxes.foocode.net] has joined #openttd 07:54:04 *** Nite [~anonym@62.178.193.175] has joined #openttd 07:54:46 <Nite> morning ... 07:54:55 *** mikl [~mikl@0x5733cec6.bynxx19.adsl-dhcp.tele.dk] has joined #openttd 07:57:38 <Forked> ello :) 07:58:34 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 08:03:17 *** gfldex_ [~dex@dslb-088-074-179-037.pools.arcor-ip.net] has joined #openttd 08:05:05 *** gfldex [~dex@dslb-088-074-167-040.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 08:11:04 *** |Bastiaan| [~Bastiaan@77.60.199.138] has joined #openttd 08:12:30 *** michi_cc [4b629cef24@dude.icosahedron.de] has joined #openttd 08:12:30 *** mode/#openttd [+v michi_cc] by ChanServ 08:15:11 *** TinoM [~Tino@i59F5797F.versanet.de] has joined #openttd 08:20:21 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 08:21:40 *** TinoM| [~Tino@i59F5415E.versanet.de] has joined #openttd 08:27:58 *** TinoM [~Tino@i59F5797F.versanet.de] has quit [Ping timeout: 480 seconds] 08:29:49 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 08:37:52 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd 08:39:59 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 08:40:57 *** SquireJames [SquireJame@24-119-84-15.cpe.cableone.net] has joined #openttd 08:41:18 <SquireJames> hello all 08:42:50 <a1270> hello 08:43:27 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 08:45:33 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [] 08:45:50 *** Nite [~anonym@62.178.193.175] has quit [Quit: Dana] 08:49:52 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:53:13 <SquireJames> I was wondering, asked it on the other chat, if someone could walk me through a little compiling 08:54:31 <Noldo> how mysterious is it to you? 09:03:00 <SquireJames> well 09:03:19 <SquireJames> (sorry for long gaps, trying to tech support for a friend, yes at 3 in the morning, some friend) 09:03:53 <SquireJames> Basically, I have Tortoise or whatever its called, 09:04:47 <SquireJames> and I downloaded the (then) current version of trunk through the program 09:04:56 <SquireJames> but, beyond that I am a little clueless 09:05:56 <Noldo> http://www.tt-forums.net/viewtopic.php?f=33&t=31823 09:06:06 <Noldo> could that be helpfull? 09:07:10 <SquireJames> I think I have that, but I will re-install and have a look through that thread 09:07:36 <SquireJames> While I am a fairly competent programmer, making any edits to OTTD myself is white mans magic 09:07:52 <SquireJames> but all I want to do is add the ChrisIn diff and then the programmable waypoints 09:08:07 *** Deathmaker [~Miranda@dslb-082-083-239-037.pools.arcor-ip.net] has joined #openttd 09:08:14 <SquireJames> (i'd love to fix the annoying flooding train crash on corner tiles issues but, again, beyond me) 09:08:54 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 09:17:40 <SquireJames> question 09:17:51 <SquireJames> using BuildOTTD how to I select more than one diff to add? 09:26:11 <Rubidium> you can't 09:35:46 <SquireJames> ah 09:36:05 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 09:36:06 <SquireJames> well, it barfed up again when i tried to compile 0.6.0 with ChrisIns Diff anyway 09:37:50 <murray> http://img406.imageshack.us/img406/1185/hahaiy2.jpg 09:39:01 *** Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] 09:42:39 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 09:44:12 <Rubidium> SquireJames: you have to compile ChrisIN's diff with the revision he made that diff against 09:44:23 <Rubidium> not any 'recent' trunk version as that is NOT going to work 09:47:39 * Forked cries 09:48:24 <Forked> progwaypoints.diff (0.6) doesn't patch correctly vs rev 11834 :\ such a nice idea too 09:53:32 *** TinoM| [~Tino@i59F5415E.versanet.de] has quit [Quit: Verlassend] 09:53:34 <Forked> oh wait, I messed up 09:54:49 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 09:55:17 <Forked> like always.. *shuts up and does some work* 09:55:49 <SmatZ> hello 09:58:08 <Forked> ah right, compiles fine in linux.. but fails with both builottd and vc++ 2008 express 10:00:44 *** TinoM [~Tino@i59F5415E.versanet.de] has joined #openttd 10:03:24 *** Zahl [~Zahl@p549F1DC4.dip0.t-ipconnect.de] has joined #openttd 10:03:53 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 10:03:55 *** mode/#openttd [+o peter1138] by ChanServ 10:04:47 *** SquireJames [SquireJame@24-119-84-15.cpe.cableone.net] has quit [] 10:06:42 <peter1138> hellay 10:06:53 <Forked> hola 10:21:45 *** Frostregen_ [~sucks@dslb-084-058-181-170.pools.arcor-ip.net] has joined #openttd 10:22:34 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 10:25:33 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has joined #openttd 10:26:12 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 10:27:25 *** Frostregen [SADDAM@dslb-084-058-167-004.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 10:27:25 *** Frostregen_ is now known as Frostregen 10:31:34 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] 10:39:05 *** DaleStan [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 10:44:18 *** tokai [~tokai@p54B8174F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:46:06 *** tokai 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Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 11:19:02 *** Lego- [~Miranda@84.204.104.111] has joined #openttd 11:24:34 *** dih [~dihedral@joshua.dihedral.de] has joined #openttd 11:25:39 <CIA-1> OpenTTD: rubidium * r11874 /trunk/src/ (6 files in 2 dirs): -Fix [FS#1655]: all wagons of maglev/monorail trains would get the livery colour of the engine instead of their wagon type. 11:38:49 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 11:40:36 *** Nite [~anonym@62.178.193.175] has joined #openttd 11:43:22 *** Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] 11:46:34 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:46:48 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 11:49:18 *** Lego- [~Miranda@84.204.104.111] has joined #openttd 11:53:43 *** Osai [~Osai@pD9EB48FC.dip.t-dialin.net] has joined #openttd 12:11:28 *** Roujin [Roujin@e195.tum.vpn.lrz-muenchen.de] has joined #openttd 12:11:35 <Roujin> good day! 12:13:12 <Roujin> anyone interested in drag&draw for terraforming? 12:16:50 <Roujin> either no one's interested or no one's here... hmmm :P 12:17:53 <dih> or noone has time to respond 12:18:04 * dih tries to erase that last line 12:18:26 <Roujin> meh :P 12:18:53 <Roujin> actually i don't have time to make patches either.. i should be sitting in a lesson right now ... so what 12:20:58 <Roujin> if someone told me that my patches are utter crap, i could live with it. but just getting close to no response is kinda sad :P 12:21:32 *** murray_ [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd 12:22:14 <Roujin> well i'll post it in the forums (after i've updated to newest rev) and then see if anyone's interested this time :P 12:22:46 *** murray [murray@2001:5c0:8fff:fffe::78a9] has quit [Read error: No route to host] 12:23:53 *** Nite [~anonym@62.178.193.175] has quit [Ping timeout: 480 seconds] 12:27:49 <Nukebuster> you should reverse the question... 12:28:22 <Roujin> eh? 12:28:29 <Nukebuster> anyone not interested in drag&draw for terraforming? 12:29:19 <Roujin> ah ^^ heh, that would at least make me feel better if no one answered :P 12:29:25 <Nukebuster> :) 12:31:05 <Roujin> hope devs are interested as well ^^ :P 12:31:27 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 12:36:23 <Nukebuster> well whats the difference with normal landscaping? 12:36:57 <Nukebuster> As it is now I mean... 12:37:28 <dih> Roujin: could be good for the scn editor 12:46:02 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:46:04 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 12:47:09 <Roujin> well, try it ;) http://www.tt-forums.net/viewtopic.php?f=33&t=35627 12:47:41 <Roujin> works with scn editor, only when size=1 selected tho.. 12:48:24 <Roujin> i've also attached a nice screenshot in that thread, so you can see the new feature in action ;) 12:49:47 <Nukebuster> hmm... I will... 12:50:09 <Nukebuster> brb rebooting to my Linux box 12:50:22 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 12:53:34 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 12:55:35 <dih> Roujin: i would do following 12:55:53 <dih> rather than leveling +1 at starting point and then everything to that level when moving 12:56:19 <dih> level every tile +/- 1 where the cusor is moved to 12:57:11 <Gonozal_VIII> yes, the oter can be done with raise once and default leveling tool 12:57:16 <Gonozal_VIII> +h 12:57:40 <Roujin> what to do with multiple raise then? 12:58:00 <Roujin> if i stay on a tile, is it raised and raised and raised? 12:58:09 <dih> say you want to do +1 with that 'draw' patch 12:58:19 <dih> and you move your mouse over a slope 12:58:22 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Operation timed out] 12:58:29 <Gonozal_VIII> sim city does that raise and raise and raise thing 12:58:30 <dih> you dont level everything to the same level 12:58:46 <dih> but level every tile separately +1 12:58:55 <dih> from wherever they are at at that moment 12:59:09 <dih> @seen Bjarni 12:59:09 <DorpsGek> dih: Bjarni was last seen in #openttd 11 hours, 23 minutes, and 7 seconds ago: <Bjarni> goodnight 12:59:13 <Roujin> that leaves me with one issue 12:59:18 <Gonozal_VIII> when the mouse button is pressed it raises the current cursor position by one every x ticks 12:59:31 <dih> that is good too 12:59:33 <dih> ^^ 12:59:47 <Roujin> ok what gonozal says is possible to do... 13:00:03 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 13:00:12 <Roujin> could be an issue tho while in fast forward mode (i think) 13:00:34 <Gonozal_VIII> then use real time instead of ticks 13:00:36 <Roujin> then you suddenly have a huge mountain because the ticks are faster (amiright?) 13:01:31 <Gonozal_VIII> the arrows to change values in the configure patches menu have that speedup with fast forward too 13:03:21 <Roujin> but: 13:03:22 <dih> would fast forward not be 'detectable'? 13:03:33 <dih> i.e. you can ceck and base the number of ticks on that 13:03:57 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd 13:04:00 <Gonozal_VIII> fast forward has a different speed depending on the map and the hardware 13:04:00 <Roujin> if i do it "one raise every x ticks", i think it would not be comfortable if you want to raise a row or something 13:04:36 <dih> would be more like drawing though 13:04:50 <dih> think of the 'spray can tool' in ms paint ^^ 13:05:03 <Gonozal_VIII> but less random^^ 13:05:11 <dih> and less colorfull 13:07:21 <Gonozal_VIII> i guess you just shouldn't do it in fast forward... 13:08:53 <Gonozal_VIII> are there ticks in pause? 13:08:56 <Gonozal_VIII> i guess not 13:09:41 <Gonozal_VIII> would be best with real seconds i guess 13:09:44 <dih> how does 'building in paused mode' work then? 13:09:47 <Roujin> terraforming is disabled in pause anyways 13:09:53 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 13:09:55 <Roujin> oh yes theres that cheat.. 13:09:58 <Roujin> lemme check 13:10:00 <dih> :-P 13:10:08 * dih knows nothing about the cheats ^^ 13:10:35 <Dominik> what revision is beta 3 based on? 13:10:44 <Roujin> well my current version works with build in pause mode 13:11:48 <Roujin> i'll note your comments about my patch but wait until i've got more feedback. personally i don't dislike the current behavior that much :P let's see what others say.. 13:15:16 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 13:17:43 *** Deathmaker [~Miranda@dslb-082-083-239-037.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 13:17:58 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 13:22:08 <NukeBuster> @Roujin Is it supposed to level if you drag the raise land tool over... perhaps a mountain or uneaven land? 13:22:32 <Forked> whoever asked if there was a way to apply more than one diff/patch to buildottd .. you can, indirectly. Download the source using tortoiseSVN (spelling?) .. apply all patches that you want to the wanted rev .. then just use the same turtleSVN to make one .diff (I think I got that right..) 13:25:20 <Forked> I suck at explaining though :) 13:25:38 *** Bjarni [~Bjarni@0x50a46c66.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 13:25:41 *** mode/#openttd [+o Bjarni] by ChanServ 13:25:43 <Gonozal_VIII> bjarni! 13:25:58 <Bjarni> did you script that behaviour? 13:26:05 <Roujin> NukeBuster: yep, that's intended behavior.. it works like the area terraform i did, just continiously for one tile each.. 13:26:32 <NukeBuster> hmm.... woulden't it be nicer if it would raise every tile? 13:26:43 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 13:26:55 <Roujin> the problem with that is you would have to remember the whole map somehow i think 13:27:02 <Gonozal_VIII> trillian doesn't do scripts^^ 13:27:25 <NukeBuster> what i remember from the diagonal patch is that it would go about every tile 13:27:54 <Roujin> or make a 2d bool array with the size of the map and check there if a tile has been already raised 13:27:58 <NukeBuster> and make that tile the same height as the height of the tile the drag originated from 13:28:13 <Gonozal_VIII> just start at the lowest 13:28:46 <Roujin> eh? i'm confused now 13:29:05 <NukeBuster> well thats what level land drag does... 13:29:37 <NukeBuster> or at least how it worked diagonally 13:30:03 <Roujin> well with raise and lower there are some issues.. right now they do "level to source tile height +/- 1" for both area terraform and my new drag-draw terraform 13:30:06 <Gonozal_VIII> level land shoud level but raise should only raise every tile by 1 13:31:00 <NukeBuster> raise land now levels if heigher than 'originating tile height' +1 13:31:04 <Roujin> you see, the problem with that is that it would have to remember the whole map array to know which edge has already been raised by 1 13:31:18 <NukeBuster> only the selection... 13:31:26 <NukeBuster> you could do that with a for loop 13:31:42 <NukeBuster> you need to now the start tile and the end tile... 13:31:53 <Gonozal_VIII> you could sort the tiles by height in a list, then pop and raise from the lower side 13:31:57 <NukeBuster> and i think thats already covered in the level land functions 13:32:01 <Roujin> what about the drag-and-draw one @NukeBuster? 13:32:17 <Gonozal_VIII> they shouldn't get double raised that way 13:32:17 <NukeBuster> i thought i downloaded that one... 13:32:42 <Roujin> if you raise a tile at a cliff 13:32:49 <Eddi|zuHause2> <NukeBuster> raise land now levels if heigher than 'originating tile height' +1 <- i'd rather see 'lowest tile height' +1 [afaik the scenario editor worked like that] 13:32:51 <Roujin> it will raise several other tiles aswell 13:33:02 <Gonozal_VIII> it isn't a cliff anymore if the lower tiles were raised before 13:33:33 <NukeBuster> Eddi thats what i ment... 13:33:37 <Roujin> and the new drag-and-draw? 13:34:09 <Roujin> you drag and draw on a cliff, after that on a tile that was raised by raising the cliff 13:34:15 <NukeBuster> ill download and compile that one as well... 13:34:43 <NukeBuster> but i think dragging the raise land tool should raise all the tiles in the selection by one. 13:34:48 <Eddi|zuHause2> and the raise land tool should not under any circumstance ever lower a tile 13:34:51 <Gonozal_VIII> doesn't happen if it starts with the lowest 13:35:14 <NukeBuster> thats exactly the point I am trying to make Eddi 13:35:15 <Gonozal_VIII> (btw i'm talking about raise area) 13:35:25 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 13:35:25 <NukeBuster> me too 13:35:28 <Eddi|zuHause2> yeah, i support that part of the point ;) 13:35:45 <Roujin> okay we have to seperate talk about raise/lower area and raise/lower draw 13:35:58 <NukeBuster> The problem is... 13:35:59 <Gonozal_VIII> that should raise every tile by one, same landscape shape but one tile higher 13:36:08 <Gonozal_VIII> that works when it starts with the lowest 13:36:30 <NukeBuster> the 'Raise land tool' lowers everything higher than "its starting height +1" 13:36:45 <Gonozal_VIII> lower bad^^ 13:37:10 <NukeBuster> so that does work in the other patch? 13:37:23 <NukeBuster> i will try that as well 13:37:54 <NukeBuster> and i made som screenshots... 13:38:06 <Roujin> ok i didn't know that current behavior has so much opposition :P why didn't you all post something in the thread "area terraform" when it was done? 13:38:12 <NukeBuster> I'll post them @the forum 13:38:33 <NukeBuster> hmmm.... because I tried this one :) 13:38:34 <Gonozal_VIII> because i'm too stupid to apply a patch and compile^^ 13:38:34 <Roujin> i mean, dev's even accepted it into trunk, didn't know so much disliked how it works... :/ 13:38:47 <Roujin> (the area raise/lower) 13:38:58 <NukeBuster> well its just strange behavior.... 13:39:05 <Eddi|zuHause2> <Gonozal_VIII> that works when it starts with the lowest <- the main part of that problem is a) you have to loop over the area to find the lowest tiles, for each level, and b) you have to remember which tiles you already raised, to not raise them again when starting the next level 13:39:33 <dih> you dont need b 13:39:37 <NukeBuster> if I wanted to level... I would use the level tool... 13:39:39 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Remote host closed the connection] 13:39:51 <dih> even users have a brain - or are suppose to have 13:39:52 <NukeBuster> couldn't you just do something like tile_height++ 13:40:15 <Eddi|zuHause2> dih: context?!? 13:40:22 <Eddi|zuHause2> this is not about "users" 13:40:30 <NukeBuster> just loop about every tile 13:40:48 <dih> Eddi|zuHause2: you are talking about the drag 'n draw thing right? 13:40:55 <Eddi|zuHause2> yes 13:41:08 <dih> then in the code you dont need to remember which tile was raised already 13:41:11 <Eddi|zuHause2> specifically Gonozal_VIII's thought about what it should do 13:41:45 <dih> again - it reminds me of the 'spray can tool' in ms paint 13:41:49 <Eddi|zuHause2> meaning "raise every tile by 1, keep original shape" 13:42:28 <Gonozal_VIII> eddi, that's why i said it should make a list of the tiles before it starts raising them 13:42:37 <Gonozal_VIII> a list sorted by height 13:42:46 <NukeBuster> for(x=origin_tile_x;x<end_drag_tile_x; x++;){for(y=origin_tile_y;y<end_drag_tile_y; y++;)tile_height++;} 13:43:14 <Eddi|zuHause2> NukeBuster: bad idea... 13:43:21 <NukeBuster> why? 13:43:52 <Eddi|zuHause2> a) you have to adjust the edges of the surrounding area 13:44:01 <Eddi|zuHause2> b) you have to check for unmovable tiles 13:44:15 <Eddi|zuHause2> c) you have to calculate the cost 13:44:35 <NukeBuster> just use a docommand "raise height" 13:44:41 <Eddi|zuHause2> d) before you implement all that again, just use the existing raise land function 13:44:43 <Gonozal_VIII> could be done while creating the list, no harm done then 13:45:07 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 13:45:11 <NukeBuster> thats how the level diagonal land tool works... 13:45:41 <NukeBuster> or diogonal drag level land tool 13:45:52 <NukeBuster> somthing like that... 13:46:37 <Gonozal_VIII> it just raises tile_heigt without any checks? 13:47:52 <NukeBuster> it uses a docommand.... 13:48:12 <NukeBuster> end in fact it does the loop twice to detirmine the cost.... 13:48:16 <NukeBuster> *and 13:49:32 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Remote host closed the connection] 13:49:55 <Bjarni> isn't there a problem if you raise one tile and the tile next to it is raised in the process and then you loop to the now raised tile and wants to raise it? 13:50:06 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 13:50:34 <Roujin> because of what bjarni mentioned i did the area terraform like it is now... 13:50:37 <Gonozal_VIII> that doesn't happen if you create a sorted list first and start with the lowest :-) 13:50:39 <Bjarni> well.. the issue could be with cost estimation 13:51:15 <Roujin> and yes, cost estimation was and is off with level land (and thus now too with area raise /area lower) 13:51:26 <NukeBuster> hmm... 13:51:31 <Bjarni> Roujin: sounds sensible... I haven't read the diff though. I just have my share of unintended DoCommand issues ;) 13:51:44 *** Diabolic-Angel [~dia@ip-62-143-77-38.1311A-CUD12K-02.ish.de] has joined #openttd 13:52:45 <Roujin> well i have to catch another lesson today so i'm off for now. wouldn't mind further comments about my patch in the thread tho ;) see you later 13:53:07 <Gonozal_VIII> why does nobody say something about the sorted list :S 13:53:09 *** Roujin [Roujin@e195.tum.vpn.lrz-muenchen.de] has quit [] 13:53:11 *** murray_ is now known as murr4y 13:56:02 <NukeBuster> so why doesn't the level land tool as it is implemented now have the problem you mentioned Bjarni? 13:56:15 <NukeBuster> as it does use a DoCommand 13:57:30 <NukeBuster> Also I never heard any complaints about the cost estimate in the CrissIN 13:57:55 <dih> CrissIN? 13:57:56 <Gekz> ChrisIN* 13:57:58 <dih> ^^ 13:58:04 <NukeBuster> Sorry 13:58:06 <dih> how many ChrissIN servers are there? 13:58:09 <Gekz> I'm always watching 13:58:14 <Gekz> Chris! 13:58:15 <Gekz> one s. 13:58:16 <Gekz> >_> 13:58:26 <NukeBuster> don't know didn't check... 13:58:27 <dih> how many people play there 13:58:51 <NukeBuster> but it the only place the patch is really implemented... 13:58:52 <Gonozal_VIII> i stopped playing that when vehicles started crashing on coasts 13:59:12 <dih> there are currently no ChrissIN servers 13:59:23 <CIA-1> OpenTTD: bjarni * r11875 /trunk/src/aircraft_cmd.cpp: (log message trimmed) 13:59:23 <CIA-1> OpenTTD: -Fix: automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions 13:59:23 <CIA-1> OpenTTD: Now it triggers by the following conditions: 13:59:23 <CIA-1> OpenTTD: - aircraft is old enough for renew or needs to be autoreplaced 13:59:23 <CIA-1> OpenTTD: - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one) 13:59:23 <CIA-1> OpenTTD: - aircraft has no hangars in it's order list 13:59:25 <CIA-1> OpenTTD: - new aircraft is buildable (imagine autorenewing a retired design) 13:59:50 <Bjarni> This triggers right after a helicopter takes off or when a plane touches the ground while landing 13:59:50 <Bjarni> Another effect of this change is that this functionality no longer generates network traffic 13:59:57 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:00:00 *** mode/#openttd [+v glx] by ChanServ 14:00:06 <Bjarni> CIA-1 cut it short :/ 14:03:32 <NukeBuster> @Bjarni why doesn't the current leveling system have the cost estimate problems? http://paste.openttd.org/440 14:03:50 <ln-> NukeBuster: @ is not part of his nick. 14:03:58 <Gonozal_VIII> description OpenTTD SVN - trunk 14:03:58 <Gonozal_VIII> owner OpenTTD 14:03:58 <Gonozal_VIII> last change Mon, 14 Jan 2008 18:19:29 +0000 14:04:09 <Gonozal_VIII> strange, last change 43h ago 14:04:19 <NukeBuster> so how do you do the nice yellow marking thingy? 14:04:51 <Gonozal_VIII> nice yellow marking thingy? 14:05:40 *** Digitalfox_ [~chatzilla@bl7-182-47.dsl.telepac.pt] has quit [Quit: Bye] 14:06:01 *** Digitalfox [~chatzilla@bl7-182-47.dsl.telepac.pt] has joined #openttd 14:06:39 <glx> he means highloght I think :) 14:06:45 <glx> *highlight 14:06:56 <Gonozal_VIII> NukeBuster 14:06:59 <Digitalfox> Good afternoon :) 14:07:05 <Gonozal_VIII> hi 14:07:19 <NukeBuster> just by typing the nickL 14:07:21 <NukeBuster> ? 14:07:26 <glx> yes 14:07:31 <keyweed> /hilight <word> 14:07:34 <Gonozal_VIII> we did nothing, your client does 14:07:39 <NukeBuster> hmm... 14:07:43 <keyweed> and any sentence with that word hilights. (if you're using irssi) 14:07:49 <NukeBuster> Bjarni why doesn't the current leveling system have the cost estimate problems? http://paste.openttd.org/440 14:08:04 <Gonozal_VIII> it does 14:08:13 <NukeBuster> hmm Opera doesn't know it... 14:08:52 <NukeBuster> but I still wonder about the way level land works... 14:09:09 <NukeBuster> as its just 2 for loops... 14:09:53 <Gonozal_VIII> that could also work better with a sorted list 14:10:04 <NukeBuster> sam diagonally? 14:10:10 <NukeBuster> *same 14:12:59 <NukeBuster> ? 14:13:14 <NukeBuster> doesn't keeping a list require more memory? 14:13:31 <Gonozal_VIII> it can be freed after it's done 14:13:38 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: No route to host] 14:14:30 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 14:16:37 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Quit: Coyote finally caught me] 14:17:16 <Gonozal_VIII> for leveling you could just loop through the selected area, ignore every tile that has the right height and sort the others into the list.. then if there are tiles higher than the target height, you start with lowering the highest tile by one, removing it, if it reaches the right hight or resorting it if it didn't... continue that until all high tiles are gone and start with the lowest 14:17:28 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 14:17:36 <dih> hello Sacro 14:17:53 *** murr4y_ [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd 14:18:14 <NukeBuster> hmm... but levelling just sets a height... 14:18:26 *** Netsplit cation.oftc.net <-> plasma.oftc.net quits: murr4y 14:18:33 <NukeBuster> (probably the function behind it) 14:18:36 <Gonozal_VIII> that's why the cost is wrong 14:19:12 <NukeBuster> hmm I was wrong.... 14:19:34 <NukeBuster> it lowers or heighers every tile until its at the height wanted 14:19:43 <NukeBuster> *highers 14:19:55 <Gonozal_VIII> ok... then it should do that sorted 14:20:07 <NukeBuster> what would be the benefit? 14:20:10 <NukeBuster> less action? 14:20:23 <Gonozal_VIII> only one tile at once, that makes it possible to calculate 14:20:24 *** Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] 14:20:31 <Gonozal_VIII> (easier) 14:20:39 <NukeBuster> but the loops also do tile at a tile... 14:20:44 *** murr4y_ is now known as murr4y 14:20:58 <Belugas> hello 14:21:04 <Gonozal_VIII> no, if you raise a tile that's not the lowest it could also raise others 14:21:08 <dih> hello Belugas 14:21:15 <Gonozal_VIII> hi 14:23:14 <NukeBuster> is it cheaper to raise tile for tile.. from lowest to highest... or just lower a big dip and afterwards lower smal differences? 14:23:52 <NukeBuster> or doesn't that make any difference... 14:23:58 <Gonozal_VIII> it should be cheaper 14:24:51 <NukeBuster> well if you'd like you could always try it diagonally ;) 14:25:03 <NukeBuster> I've got some source for ya :) 14:25:07 <Gonozal_VIII> well... not if you only lower and the result looks the same, then it should also cost the same 14:25:31 <Belugas> diagonal what? 14:25:39 <Gonozal_VIII> terraforming 14:25:44 <NukeBuster> http://www.tt-forums.net/viewtopic.php?f=33&t=19311&st=0&sk=t&sd=a&start=40 14:25:45 <Belugas> ha 14:25:59 <NukeBuster> :) 14:26:16 <NukeBuster> Still haven't finished the function stuff... 14:26:36 *** Frostregen_ [SADDAM@dslb-084-058-123-096.pools.arcor-ip.net] has joined #openttd 14:26:44 <Belugas> i know, i've asked you ^_^ 14:27:08 <NukeBuster> would love to but... am afraid its nasty.... 14:27:51 <NukeBuster> some parts are needed for one operation and not for another... 14:28:27 <NukeBuster> So I guess thats why the original author choose to have a big macro 14:29:41 *** Frostregen [~sucks@dslb-084-058-181-170.pools.arcor-ip.net] has quit [Read error: Operation timed out] 14:29:44 <Belugas> and that is why it have not got into trunk, mainly 14:29:45 *** Frostregen_ is now known as Frostregen 14:29:58 *** rave [~user@86.155.143.64] has joined #openttd 14:30:27 *** Singaporekid [~notme@cm58.epsilon124.maxonline.com.sg] has quit [Quit: prööt] 14:30:59 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 14:31:09 <NukeBuster> perhaps a lot of different 'switch case' 's 14:32:40 <Belugas> refactoring using another approach, maybe? 14:32:52 <Belugas> i don't know, i have nothing to suggest 14:33:10 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has joined #openttd 14:34:17 <Gonozal_VIII> switch case? no, why? 14:34:30 <dih> case switch? 14:35:03 <Gonozal_VIII> list works for everything 14:35:07 <NukeBuster> lets say i have a piece of code witch is scattered serveral times around the patch 14:35:08 <Gonozal_VIII> even diagonal 14:35:20 <NukeBuster> but is different in every place 14:35:37 <NukeBuster> but also al whole lot is the same 14:36:06 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has quit [Read error: Operation timed out] 14:37:11 <Gonozal_VIII> well yes... then switches sound ok... or classes :-) 14:38:18 <NukeBuster> is it allowed.... to do something like 'action = CMD_LANDSCAPE_CLEAR' ... 'DoCommand(TileXY(x, y), 0, 0, flags, action);' 14:38:20 <NukeBuster> ? 14:38:59 <NukeBuster> in that case I would probably just need 1 switch case.... 14:39:05 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 14:40:26 <NukeBuster> Belugas: Would something like that be accepted? 14:41:42 *** Gekz [~gekko@CPE-58-168-123-88.nsw.bigpond.net.au] has quit [Read error: Operation timed out] 14:42:44 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has joined #openttd 14:43:06 <Belugas> herrr.... 14:43:16 <Belugas> highlighted... going back 14:43:22 <Gonozal_VIII> mr 14:43:55 <Belugas> why docommand? 14:44:10 <Belugas> classes might be interesting idea, in fact 14:44:25 <NukeBuster> because thats what level land does.... (and the diagonal leveleling aswell) 14:45:49 <Eddi|zuHause2> hmzzz... conflict... 14:46:22 <NukeBuster> and from what i see.... 14:46:53 <NukeBuster> the original 'clear area' code has that same do command.... 14:48:01 <Eddi|zuHause2> alright, that was easy to solve 14:50:08 *** Lego- [~Miranda@84.204.104.111] has joined #openttd 14:51:00 <Dominik> !seen Rubidium 14:51:19 <NukeBuster> Belugas: So I should make the selection stuff a class? 14:51:21 <Dominik> what's that command again? ^^ 14:51:27 <dih> nothing 14:51:37 <dih> _42_ aint here 14:51:47 <Dominik> ah, ok 14:51:52 <dih> oh - sorry _42_ aint ever here 14:51:59 <dih> user @ 14:52:14 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd 14:52:16 <dih> @seen Rubidium 14:52:16 <DorpsGek> dih: Rubidium was last seen in #openttd 5 hours, 7 minutes, and 52 seconds ago: <Rubidium> not any 'recent' trunk version as that is NOT going to work 14:52:38 <Belugas> NukeBuster, you cold, if it makes the code clearer 14:53:13 <NukeBuster> But that would also include all other area tools... 14:55:44 <Belugas> NukeBuster, i'm not in a position to judge an architecture right now. 14:55:57 <Belugas> but if classes would allow selction tools to be more user firendly, 14:56:03 <Belugas> coding wise, 14:56:05 <Belugas> why not? 14:56:17 <Belugas> if it only applies to your patch, why not? 14:56:21 <Belugas> it was merely a suggestion 14:56:35 <Belugas> you know the stuuf more than i do, by the way ;) 14:57:35 <NukeBuster> hmm... 14:58:08 <NukeBuster> I would still have the same problem though... 14:58:11 <blathijs> NukeBuster: Patches reducing duplicated will probably accepted, if implemented properly 14:58:37 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 14:58:37 <SmatZ> !logs 14:58:44 <blathijs> Patches reducing duplicated code using a ton of #defines, on the other hand, would probably not :-) 14:59:10 * dih 's logs are nicer ^^ 14:59:19 <NukeBuster> the action stuff should be handed to the function.... 14:59:56 * Belugas nods at blathijs, forgot to say that ^_^ 15:00:17 *** Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] 15:00:24 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 15:00:53 *** LA[lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 15:00:53 <NukeBuster> or i should make functions like clear_area...... and use that in the class.... but that would make it dependible wouldn't it? 15:02:11 <NukeBuster> now a list would be handy :P 15:02:26 <Belugas> std::list ? or something,,, 15:02:27 *** Lego- [~Miranda@84.204.104.111] has joined #openttd 15:02:37 * Belugas heads down on work@work 15:04:56 <NukeBuster> Gonozal_VIII, is there anywhere in the openttd code where a list has already been used? 15:05:30 <blathijs> NukeBuster: You could grep for "lst" 15:05:37 <blathijs> Hmm, I meant to say "list" 15:05:46 <NukeBuster> ok thanks :) 15:07:10 <CIA-1> OpenTTD: frosch * r11876 /trunk/src/industry_cmd.cpp: -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.) 15:07:32 <Gonozal_VIII> does that matter if it has been used? 15:07:55 <NukeBuster> I'm not used to lists :) 15:07:59 <blathijs> Gonozal_VIII: It's good to have an example 15:08:14 <blathijs> Both for his coding as well as keeping a consistent style 15:08:27 <Gonozal_VIII> i don't know 15:08:40 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 15:09:08 <Gonozal_VIII> and i'm used to automated allocation and garbage collector, so i would probably things up a lot^^ 15:09:18 <Gonozal_VIII> +mess 15:09:41 <blathijs> hehe 15:10:48 <NukeBuster> I will look into the list stuff(already am) and than decide what to do with the diagonal level land patch (be it a selection class or a function) 15:11:23 <Gonozal_VIII> i guess you could also use an array 15:12:30 <Gonozal_VIII> and either make it big enough to sort the tiles in without problems or loop it several times for every height level 15:14:03 <Belugas> bad idea, in my opinion 15:14:15 <Gonozal_VIII> you could just loop through the section of the map array 15 times... 15:14:43 <NukeBuster> the idea was... to let the diagonal algorithm select the tiles to be levelled or cleared and then execute it when returned the (list or array) will be looped to level or clear 15:14:47 <Gonozal_VIII> but i guess the list would be the fastest 15:16:53 <Gonozal_VIII> 15 times would be worst case.. you can change lowest and highest in one run so best case would be 8 loops... 15:18:58 <Gonozal_VIII> you know what i mean? 15:19:01 <Belugas> classes are nice when using virtual and polymorphic stuff 15:19:17 <Belugas> functions a nice for small and not too complex stuff 15:19:18 <Belugas> dunno 15:19:23 <Belugas> my opinion 15:19:49 <Gonozal_VIII> i think in that case classes (list) would be faster 15:21:02 <Gonozal_VIII> but it's much easier to just loop throug a part of the array 8-15 times 15:21:09 <Gonozal_VIII> +h 15:22:01 <NukeBuster> I will try a function first... as creating a class would probably involve a lot more time... It would just be for use by the patch but could be altered for use in more applications. 15:23:09 <Gonozal_VIII> first loop you change height 0 to 1 and 15 to 14 and so on until everything is at the right height... 15:23:15 <Gonozal_VIII> should be easy 15:24:40 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 15:30:23 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 15:43:05 *** valhalla1w is now known as valhallasw 15:48:47 <CIA-1> OpenTTD: smatz * r11877 /trunk/src/train_cmd.cpp: 15:48:47 <CIA-1> OpenTTD: -Fix: another way to crash competitors' train in a station 15:48:47 <CIA-1> OpenTTD: -Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit 15:50:57 <peter1138> that last one doesn't parse, heh 15:54:13 <dih> hello peter1138 15:56:44 <rave> can you view the diff from irc? 15:57:01 <dih> ? 15:57:16 <Belugas> better use paste.openttd.org 15:57:53 <glx> or host the file somewhere 16:04:34 <LA[lord]> DaleStan, you here? 16:05:45 <DaleStan> It works better just to ask the question. Then you don't wait for me to respond when there are others who could respond to your question while I'm busy informing you that I'm awake. 16:06:55 <dih> LOL 16:07:04 <dih> nice one DaleStan 16:07:36 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 16:07:59 <LA[lord]> :) ok.. As I understand you were the one who helped to code combined airport set.. I try to make one similar thing for skidd13.. But I stumble on parameters and things.. SO I decoded the grf 16:08:24 <LA[lord]> but because it doesn't have any comments, I can hardly understand 16:08:40 <LA[lord]> so I was wondering if you have the commented version somewhere.. 16:08:45 <glx> LA[lord]: try using grf2html 16:09:04 <glx> it helps a lot to understand 16:09:15 *** skidd13 [~skidd13@p548A4EA2.dip.t-dialin.net] has joined #openttd 16:09:19 <skidd13> Hi folks 16:09:25 <LA[lord]> hi 16:09:40 <LA[lord]> I was just talknig about you behind your back :D :P 16:09:52 <skidd13> @logs 16:09:56 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 16:09:56 <LA[lord]> !logs 16:10:14 <DaleStan> Um... *google* I don't recall having anything to do with that set. 16:11:37 <LA[lord]> BIG THANKS 16:11:39 <LA[lord]> - to all the artists 16:11:40 <LA[lord]> - to DaleStan for his help with my NFO coding 16:11:44 <LA[lord]> ... 16:12:12 <LA[lord]> newairportw_0_5 16:12:33 <skidd13> LA[lord]: DaleStan's help -> http://www.tt-forums.net/viewtopic.php?f=26&t=28573&st=0&sk=t&sd=a&start=49 16:12:38 <DaleStan> Ah. I did provide hints on how to code things. 16:19:34 *** mikl [~mikl@0x5733cec6.bynxx19.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat] 16:32:07 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 16:37:37 *** Ammler [~Ammler@adsl-84-227-135-5.adslplus.ch] has joined #openttd 16:38:08 * Belugas mogwais his ears with You don't know Jesus 16:38:23 <Belugas> astral atmospheric song, if one can be :D 16:40:20 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has quit [Quit: pIRC v2.2 < Personal IRC Team > http://ircworld.ru and http://xirc.ru/] 16:40:27 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 16:41:08 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 16:44:53 <NukeBuster> where do screenshots end up? 16:45:17 <skidd13> NukeBuster: Which OS? 16:45:17 <glx> same dir as openttd.cfg 16:46:06 <NukeBuster> CentOS (Redhat EL) 16:46:21 <glx> ~/.openttd 16:46:27 <NukeBuster> ah :) 16:46:33 <NukeBuster> thanks 16:47:09 *** |Bastiaan| [~Bastiaan@77.60.199.138] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 16:47:59 *** nzvip [~svip@192.38.109.188] has quit [Quit: Leaving] 16:55:43 <CIA-1> OpenTTD: peter1138 * r11878 /trunk/src/group_gui.cpp: -Fix: Crash in MP in vehicle group window if the currently selected group is deleted by another player. 16:56:17 *** Mark [~Mark@5351EA48.cable.casema.nl] has joined #openttd 17:07:04 <Belugas> poor soul : http://www.tt-forums.net/viewtopic.php?f=29&t=35807 17:07:53 <hylje> oh well 17:07:55 <murr4y> at least he tries :D 17:08:23 <Sacro> Forked: why do you use VMWare to compile for windows? why not mingw? 17:08:55 <Forked> Sacro: I had it up and running for other things anyway.. and I couldn't quite figure out mingw 17:09:24 <Sacro> Forked: ahhh 17:09:37 <Forked> I wont be using vs again though :) 17:10:30 <Belugas> murr4y, he tried the wrong thing, he tried asking and not searching 17:10:51 <murr4y> yeah 17:10:52 <murr4y> true 17:11:03 <Belugas> and it does not even have to be a forum's search... 17:11:08 <Forked> my first post beats that one :) 17:12:04 <Belugas> Sacro, by the way, anhkSVN is great. Not the Jack of all trades (?), but a usefull tool for sure 17:12:11 <hylje> ankh? 17:12:43 <Sacro> Belugas: does enough for me, but you could apply for a few free licences of the other one 17:12:52 <Sacro> being a leading dev on a GPL project 17:12:59 <Belugas> he? 17:13:44 <Sacro> he? 17:14:00 <NukeBuster> Belugas, what do you think of small patches.... 17:14:02 <NukeBuster> ? 17:14:03 <Belugas> few free licences? 17:14:24 <Belugas> NukeBuster, maybe, maybe not, surely not while i'm at work :P 17:14:52 <NukeBuster> gehe :) 17:15:03 <Sacro> Belugas: that other non-free one said they'd do free licences for GPL projects 17:15:25 <Bjarni> attention everybody. Now we will have a nice little competition 17:15:25 <Belugas> the VisualSVN? 17:15:42 <hylje> bjarni-competition! 17:15:44 <Bjarni> who can write the best readme on how to install the TTD files on OSX 17:16:13 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 17:16:14 <Bjarni> best as in "most possible users should be able to read and do this without making it seem overly complicated" 17:16:21 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 17:16:44 <Bjarni> the winner gets the chance of getting his written work published 17:16:48 <Bjarni> aka committed to svn ;) 17:16:53 <hylje> 1) RTFM 2) see 1 17:17:03 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 17:17:03 <NukeBuster> !logs 17:17:15 <Bjarni> but this is the fucking manual that people should read 17:17:28 <hylje> you didn't catch the self-reference 17:17:35 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has quit [Ping timeout: 480 seconds] 17:17:56 <Bjarni> like... right now nobody will use /Library/Application Support/OpenTTD because this is an undocumented feature 17:18:16 <Sacro> Bjarni: could you not code an installer? 17:18:23 <Sacro> in like... GTK or something? 17:18:47 <Bjarni> ... 17:19:07 <Bjarni> for copying the TTD files? 17:19:48 <Bjarni> I can code an installer but then the installer would contain the TTD files in order to work and then distribution is out of the question and then the whole point in it dies 17:20:47 <Bjarni> hmm 17:20:58 <Bjarni> now when I think about it 17:21:09 <Bjarni> I could code an installer 17:21:53 <Bjarni> I once had my hands on some software that could turn a shell script into an executable binary file for distribution 17:21:56 <Sacro> that looks for the files? 17:22:15 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has quit [Remote host closed the connection] 17:22:17 <Bjarni> but then I need to code all this in bash 17:22:19 <Sacro> actually, does OSX contain a C# framework? 17:22:25 <Eddi|zuHause2> 1. RTFM 17:22:26 <Eddi|zuHause2> 2. ??? 17:22:28 <Sacro> cos I could probably rattle something up on that 17:22:30 <Eddi|zuHause2> 3. Profit!! 17:22:31 <Bjarni> I guess so 17:22:33 <Sacro> that would run on Linux/Windows 17:22:38 <Sacro> but not sure about OSX 17:22:53 <Bjarni> Sacro: we could make a quick test 17:23:01 <Eddi|zuHause2> did i win? 17:23:09 <Bjarni> Eddi|zuHause2: no :P 17:23:16 <Eddi|zuHause2> damn... 17:23:29 <Bjarni> your solution is even worse than mine 17:24:14 <Bjarni> I wrote half of the stuff I thought I needed to write and then... "damn if I download some software and needs to read a doc like this just to get it to work then I will discard it and move on" 17:24:29 <Bjarni> it looked way more complicated than it is 17:24:29 <Sacro> Bjarni: Yeah, i'll rattle up something in a bit 17:24:39 <Sacro> it'd need to detect the OS 17:24:45 <Sacro> and have some kind of folder selection 17:25:24 <Bjarni> let's skip the fancy OS detection and such for now 17:25:41 <Sacro> mmm, treu 17:25:47 <Bjarni> we need to ensure that we can get C# to run first 17:25:50 <Sacro> lets just see if i can do a hello world in a gui 17:25:56 *** Wolf01 [~wolf01@host240-234-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 17:26:44 <Wolf01> hello 17:26:51 <Bjarni> world 17:26:58 <Wolf01> ! 17:27:17 <Prof_Frink> Bjarni: For debian-based distros, a quake2-data workalike would probably be the best option 17:27:43 <Eddi|zuHause2> since when is OSX a debian-based distro? 17:27:58 <LA[lord]> any idea why nforenum gives this? 17:28:00 <LA[lord]> //!!Fatal Error (41): All action Ds are 5 or 9 bytes long. 17:28:02 <Prof_Frink> Eddi|zuHause2: Was I referring to OSX? 17:28:02 <LA[lord]> 2 * 5 0D 00 80 FF 00 //Action0D -> set default parameter0 to 0 17:28:03 <LA[lord]> it IS 5 bytes long... 17:28:23 <Bjarni> <Eddi|zuHause2> since when is OSX a debian-based distro? <-- I don't know :/ 17:28:26 <Bjarni> is it? 17:28:40 <Bjarni> it looked a whole lot different the last time I checked 17:28:41 <Prof_Frink> Besides, do you really want Depends: mono? 17:28:41 <Eddi|zuHause2> how should i know, i have neither debian nor OSX 17:29:39 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 17:30:09 <Sacro> Prof_Frink: well GNOME already uses mono now 17:30:13 <LA[lord]> anyone wants to answer my question? Dalestan? 17:30:24 <Prof_Frink> Sacro: Well KDE doesn't 17:30:35 <Prof_Frink> Sacro: Well XFCE doesn't 17:30:39 <Sacro> Prof_Frink: so?... 17:31:08 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 17:31:15 <pavel1269> hi 17:31:17 <LA[lord]> hi 17:31:24 * Prof_Frink shall play about with quake2-data and see how it works and what he ca do with it 17:31:41 <Belugas> LA[lord], what is the char right after "2 * 5"? 17:32:06 <LA[lord]> ummm.. space? 17:32:20 <DaleStan> !? 17:32:33 * DaleStan starts the debugger. 17:32:49 <Belugas> sure LA[lord] ? 17:33:06 <LA[lord]> pretty much.. 17:33:07 <Belugas> ho...no, it's fine... it must be a tab 17:33:29 <LA[lord]> .. ok.. it's tab.. it was done by renum 17:33:43 <LA[lord]> it was space before 17:33:44 <DaleStan> Oh, wait. Never mind. NFORenum is right, if a little non-descriptive. That action D needs 9 bytes, since one of the <source>s is FF 17:34:09 <LA[lord]> hmm... never make a copy-paste... 17:34:12 <LA[lord]> :D 17:34:36 <LA[lord]> but why does this work? 3 * 9 0D 00 80 FF 00 \d6 17:34:47 <LA[lord]> it's from the airport grf 17:34:55 *** Lego- [~Miranda@84.204.104.111] has quit [Ping timeout: 480 seconds] 17:35:02 <LA[lord]> or.. how is it 9 bytes? 17:35:13 <LA[lord]> wait a mom... 17:35:17 <DaleStan> \d means "this is a doubleword" 17:35:26 <Eddi|zuHause2> \d is 4 bytes 17:36:01 <LA[lord]> yup.. I missed it 17:36:07 <LA[lord]> my fault.. thanks 17:36:10 *** Draakon [~chatzilla@88-196-98-23-dsl.trt.estpak.ee] has joined #openttd 17:36:13 <Draakon> hello 17:36:19 <LA[lord]> hello draakon 17:37:57 <michi_cc> Rubidium: 50ac826aaf90741909291a880946dc62 http://www.icosahedron.de/openttd/openttd-0.6.0-beta3-win64.zip (and sf.net/incoming) 17:38:03 * LA[lord] starts encoding 17:39:04 <murr4y> beta3 !! 17:39:06 <murr4y> :D 17:40:11 <Draakon> after the fix of town bug :) 17:40:43 <Sacro> ooh, libjit 17:41:48 *** dih [~dihedral@joshua.dihedral.de] has quit [Quit: leaving] 17:42:15 *** dih [~dihedral@dslb-084-056-239-087.pools.arcor-ip.net] has joined #openttd 17:42:16 <LA[lord]> beta3? beta 3! 17:42:40 <Eddi|zuHause2> "beta 3!" == "beta 6"? 17:42:51 <LA[lord]> and my GRF WORKS!!! today is happy day 17:42:55 <LA[lord]> Eddi|zuHause2: ? 17:42:57 *** Greysc[a]le is now known as Greyscale 17:43:36 <Eddi|zuHause2> 3! == 6 17:44:14 <Prof_Frink> b3ta! 17:44:30 <CIA-1> OpenTTD: peter1138 * r11879 /trunk/src/group_gui.cpp: -Fix: Only update group action drop down list when clicking on the dropdown text/button. Other times is not needed and caused a double free. 17:44:42 *** skidd13 [~skidd13@p548A4EA2.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 17:44:48 <dih> LA what grf? 17:45:14 <Belugas> dih is curious! dih is curious! dih is curious! dih is curious! dih is curious! dih is curious! 17:45:26 <Belugas> lalalalereuuuuuu 17:45:29 <Sacro> s/curious/stupid/g 17:45:36 <dih> Belugas repeats himself Belugas repeats himself Belugas repeats himself Belugas repeats himself Belugas repeats himself Belugas repeats himself Belugas repeats himself 17:45:44 <Digitalfox> Oh boy... 17:45:49 *** Draakon [~chatzilla@88-196-98-23-dsl.trt.estpak.ee] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 17:46:03 <Ammler> !s/boy/boys/ 17:46:16 * dih slaps Sacro 17:46:22 <Digitalfox> Oh no... 17:46:23 <Belugas> man, is you do not mind :P 17:46:27 <hylje> s/*.//g 17:46:27 <Eddi|zuHause2> Tomatensalattomatensalattomatensalat 17:46:49 <Eddi|zuHause2> (that is the short version of a famous song text) 17:46:51 <dih> nee-isklar-'ne? 17:46:52 *** ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has joined #openttd 17:47:08 <Digitalfox> And the virus spread.. Now people should run the anti-virus.. 17:47:28 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 17:47:31 * dih graps his av and goes for a run 17:47:35 <yorick> what was the last commit? 17:47:35 <dih> *grabs 17:47:42 <LA[lord]> dih: One cursors one.. for Skidd13.. 17:47:43 <dih> @openttd youngest 17:47:43 <DorpsGek> dih: latest: r11879 17:47:46 <Eddi|zuHause2> http://de.wikipedia.org/wiki/Tomatensalat_(Lied) 17:47:52 <yorick> !svn 11879 17:47:54 <dih> @openttd commit r11879 17:47:54 <DorpsGek> dih: Invalid arguments for _commit. 17:48:00 <dih> @openttd commit 11879 17:48:00 <DorpsGek> dih: Commit by peter1138 :: r11879 trunk/src/group_gui.cpp (2008-01-16 17:43:46 UTC) 17:48:01 <DorpsGek> dih: -Fix: Only update group action drop down list when clicking on the dropdown text/button. Other times is not needed and caused a double free. 17:48:44 <Ammler> hmm, is the patch not needed anymore for using multible grfs? 17:49:11 <Digitalfox> Ammler: It still is 17:49:40 *** Dominik [~Dominik@dslb-084-063-028-207.pools.arcor-ip.net] has quit [Quit: Leaving] 17:50:01 <Digitalfox> Ammler: Last one http://fuzzle.org/o/enginepool20080115a.diff 17:51:59 <Sacro> is it going to get commited? 17:52:46 <glx> michi_cc: done :) 17:53:05 <Belugas> yes, no, maybe, one day, who knows 17:53:37 <dih> "not in the near future" :-P 17:54:13 <peter1138> Digitalfox, there's a 16a now 17:54:17 <Prof_Frink> Hmm, this postinst isn't the simplest 17:55:26 <Digitalfox> Oh damn peter, why do you still update it... :( Just put it in trunk and we all be happy...;) 17:55:31 <peter1138> in fact 17:55:35 <peter1138> i'll make a new one 17:55:35 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd 17:55:36 <peter1138> so ner ;P 17:56:00 *** skidd13 [~skidd13@p548A4EA2.dip.t-dialin.net] has joined #openttd 17:56:05 *** skidd13 [~skidd13@p548A4EA2.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 17:57:03 <peter1138> 16b 17:57:59 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 17:59:36 *** Farden123 [jk3farden@freenull.net] has joined #openttd 18:00:35 *** Farden [~jk3farden@AMontsouris-156-1-127-47.w83-202.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 18:00:35 *** Farden123 is now known as Farden 18:03:31 *** |Bastiaan| [~Bastiaan@149-011-128-083.dynamic.caiway.nl] has joined #openttd 18:05:34 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 18:16:42 *** Maedhros [~jc@host86-150-181-239.range86-150.btcentralplus.com] has joined #openttd 18:16:47 *** Farden [jk3farden@freenull.net] has quit [Ping timeout: 480 seconds] 18:24:26 *** tubul [~icechat5@82-170-7-78.dsl.ip.tiscali.nl] has joined #openttd 18:25:45 <CIA-1> OpenTTD: peter1138 * r11880 /trunk/src/group_gui.cpp: -Codechange: Generate vehicle group action dropdown dynamically, and assign an enum for the function return codes. 18:26:50 *** rave [~user@86.155.143.64] has quit [Quit: Lost terminal] 18:27:03 *** Progman [~progman@p57A1D692.dip.t-dialin.net] has quit [Remote host closed the connection] 18:30:55 <dih> @seen Bjarni 18:30:55 <DorpsGek> dih: Bjarni was last seen in #openttd 1 hour, 2 minutes, and 15 seconds ago: <Bjarni> it looked a whole lot different the last time I checked 18:30:57 *** Progman [~progman@p57A1D692.dip.t-dialin.net] has joined #openttd 18:33:57 *** [1]Mark [~Mark@5351EA48.cable.casema.nl] has joined #openttd 18:35:06 <CIA-1> OpenTTD: peter1138 * r11881 /trunk/src/newgrf_station.cpp: -Cleanup: Code style for global variables. 18:39:55 *** Mark [~Mark@5351EA48.cable.casema.nl] has quit [Ping timeout: 480 seconds] 18:39:55 *** [1]Mark is now known as Mark 18:39:58 *** Progman [~progman@p57A1D692.dip.t-dialin.net] has quit [Remote host closed the connection] 18:40:34 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 18:41:30 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 18:43:51 *** Progman [~progman@p57A1D692.dip.t-dialin.net] has joined #openttd 18:51:37 *** Progman [~progman@p57A1D692.dip.t-dialin.net] has quit [Remote host closed the connection] 18:53:05 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 18:55:11 *** tubul [~icechat5@82-170-7-78.dsl.ip.tiscali.nl] has quit [Quit: Remember, you're unique, like everyone else] 19:01:30 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Remote host closed the connection] 19:05:28 *** Greyscale is now known as Greysc[a]le 19:06:37 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 19:11:07 *** xerxes [user@xerxes.foocode.net] has joined #openttd 19:11:09 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 19:13:00 *** Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has joined #openttd 19:13:13 <Nite> s' going on 19:14:14 *** Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has quit [] 19:16:25 *** Farden [~jk3farden@AMontsouris-156-1-127-47.w83-202.abo.wanadoo.fr] has joined #openttd 19:17:35 *** shodan [user@xerxes.foocode.net] has quit [Ping timeout: 480 seconds] 19:17:35 *** xerxes is now known as shodan 19:19:10 *** KritiK [~Maxim@78-106-159-221.broadband.corbina.ru] has joined #openttd 19:21:55 <NukeBuster> XerusTC, The dialog will only show when a player starts a new company. 19:23:44 <NukeBuster> if they have a password set in openttd.cfg, that will be used. Using the password from openttd.cfg is default in the present nightly). 19:23:59 <NukeBuster> I posted the same in the topic. 19:24:42 <LA[lord]> good bye 19:24:49 *** LA[lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 19:31:00 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Remote host closed the connection] 19:31:10 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 19:32:30 *** Farden123 [jk3farden@freenull.net] has joined #openttd 19:33:48 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 19:33:48 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 19:33:48 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 19:39:22 *** Farden [~jk3farden@AMontsouris-156-1-127-47.w83-202.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 19:39:23 *** Farden123 is now known as Farden 19:43:17 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 19:44:12 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 19:44:38 <Brianetta> á¡-: 19:44:45 *** LA[lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 19:44:58 <LA[lord]> hello again 19:45:12 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 19:45:19 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 19:45:26 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 19:45:26 <NukeBuster> !logs 19:46:22 <LA[lord]> does anyone know what is needed to replace sprites from openttdw.grf? 19:46:41 <LA[lord]> similar to action0A for trg1r.grf 19:53:47 *** Farden [jk3farden@freenull.net] has quit [Ping timeout: 480 seconds] 20:02:05 <LA[lord]> ok.. I'll try again tomorrow 20:03:37 *** Greysc[a]le is now known as Greyscale 20:11:34 *** Barry [~chatzilla@bg1078138.hum.uva.nl] has joined #openttd 20:16:12 *** HerzogDeXtEr [~dex@i59F7DE80.versanet.de] has joined #openttd 20:19:25 *** LA[lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 20:22:34 *** arfonzo [~art@poorcoding.com] has left #openttd [] 20:22:42 *** Farden [~jk3farden@AMontsouris-156-1-127-47.w83-202.abo.wanadoo.fr] has joined #openttd 20:22:52 *** HerzogDeXtE1 [~dex@i577B5BDA.versanet.de] has quit [Ping timeout: 480 seconds] 20:25:04 *** Lego- [~Miranda@84.204.104.111] has joined #openttd 20:25:09 *** Lego- [~Miranda@84.204.104.111] has quit [] 20:25:11 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO] 20:25:14 *** Lego- [~Miranda@84.204.104.111] has joined #openttd 20:28:46 *** KritiK_ [~Maxim@78-106-130-218.broadband.corbina.ru] has joined #openttd 20:29:00 *** peter1138 [~petern@217.151.109.242] has joined #openttd 20:29:02 *** mode/#openttd [+o peter1138] by ChanServ 20:30:50 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 20:33:54 *** KritiK [~Maxim@78-106-159-221.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 20:33:55 *** KritiK_ is now known as KritiK 20:34:02 <Gonozal_VIII> http://www.google.com/search?q=warchnotf 20:34:08 <Gonozal_VIII> only 2nd :-( 20:34:09 *** lobster [~michielbi@86.89.201.189] has joined #openttd 20:34:59 <Wolf01> second on two... 20:35:15 <Wolf01> verrrrry difficult XD 20:35:39 <Gonozal_VIII> you see the first? 20:36:27 <Gonozal_VIII> 16:03 <@Belugas> warchnotf 20:36:27 <Gonozal_VIII> 16:11 <@ Belugas> can anyone try a google search for me? anyting.... just to see if it works the same as in here 20:36:27 <Gonozal_VIII> 16:12 < dih> ? 20:36:27 <Gonozal_VIII> 16:13 < dih> Your search - warchnotf - did not match any documents. 20:36:59 <Wolf01> eheh 20:37:46 <dih> lol 20:39:18 <Gonozal_VIII> there's something about owned land too... reminds me of: why does owned land use the bare land sprites and not the normal grass ones? 20:41:25 <peter1138> to make it look ugly to stop you buying up too much land 20:41:27 <peter1138> maybe ;) 20:41:36 <Gonozal_VIII> hehe 20:41:39 <NukeBuster> is it possible to add a p3 to a commandproc? or how should i go about it if p2 is already in use? 20:41:58 <peter1138> NukeBuster, bitstuffing, assuming p2 is totally used 20:42:20 <Gonozal_VIII> wtf 20:42:24 <NukeBuster> its just used by -1 and 1 for terraforming... 20:42:28 <SmatZ> NukeBuster: why? 20:42:39 <NukeBuster> while i used ctrl_pressed on that position... 20:42:46 <NukeBuster> which generates a conflict... 20:43:39 <SmatZ> for what command? 20:43:48 <NukeBuster> CmdLevelLand() 20:43:57 <NukeBuster> (Diagonal level land patch( 20:43:59 <NukeBuster> ) 20:44:36 <SmatZ> * @param p2 height difference; eg raise (+1), lower (-1) or level (0) 20:44:45 <SmatZ> you have only 2 bits used there 20:45:15 <NukeBuster> jep, mine read * @param p2 0 if leveling a normal rectangle, 1 if leveling a 45° rotated (diagonal) rectangle 20:45:24 <Gonozal_VIII> strg pressed (-2) :-) 20:45:50 <Gonozal_VIII> ok... bad^^ 20:46:11 <SmatZ> :) 20:46:19 <NukeBuster> (_ctrl_pressed) ? 2 : 0; ? 20:46:42 <SmatZ> you may use, say, the lowest bit for _ctrl_pressed 20:46:46 <SmatZ> so 20:47:11 <NukeBuster> the lowest bit... b0 20:47:16 <SmatZ> DoCommandP(end_tile, start_tile, 1, CcTerraform, CMD_LEVEL_LAND | CMD_MSG(STR_0808_CAN_T_RAISE_LAND_HERE)); 20:47:19 <SmatZ> will change into 20:47:21 <NukeBuster> thats 0 or 1... 20:47:31 <SmatZ> DoCommandP(end_tile, start_tile, 1 * 2 + (uint)_ctrl_pressed, CcTerraform, CMD_LEVEL_LAND | CMD_MSG(STR_0808_CAN_T_RAISE_LAND_HERE)); 20:47:40 <SmatZ> and then 20:47:53 <SmatZ> h = oldh + p2; 20:47:55 <SmatZ> into 20:48:15 <SmatZ> h = oldh + (int)p2 / 2; 20:48:35 <SmatZ> bool ctrl = HasBit(p2, 0); 20:49:58 <NukeBuster> hasbit is the same as & 0x01? 20:50:09 <SmatZ> yes 20:50:10 <NukeBuster> I am a bit lost here.. 20:50:24 <NukeBuster> what does this do exactly? 20:50:34 <NukeBuster> as 1*2 wil always be 2? 20:50:35 *** Barry [~chatzilla@bg1078138.hum.uva.nl] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 20:51:41 <peter1138> SmatZ, actually that's one place where << and >> are prefered 20:51:54 <SmatZ> peter1138: true 20:52:00 <SmatZ> what I wrote is wrongs 20:52:11 <NukeBuster> so i should bitshift.... 20:52:12 <SmatZ> h = oldh + ((int)p2 >> 1); 20:52:24 <peter1138> it is 20:52:39 <peter1138> i think the sign bit might get confused somewhere 20:52:53 <peter1138> so might be better as a 2 bit enum value, heh 20:52:58 <SmatZ> I prefer bitshifts, but nobody likes them :) 20:53:07 <peter1138> we prefer bitshifts if that's the meaning 20:53:23 <Gonozal_VIII> >>> 20:53:58 <peter1138> if you want a number multiplied by four, * 4 is better than << 2 20:54:09 <peter1138> if you want a number shifted two places, << 2 is better than * 4 20:54:14 <peter1138> tis quite simple, i think 20:54:21 <SmatZ> compiler will optimise it anyway 20:54:28 <NukeBuster> ok so what bit should i use? lsb? 20:54:55 <SmatZ> the only problem comes with signed values that are not fully optimised - (int / 4 is different than int >> 2) - like in this case 20:55:15 <SmatZ> NukeBuster: I would use LSB, but it is your code :) 20:55:26 <peter1138> yeah 20:55:45 <peter1138> hence avoiding it as different systems may have different behaviour... i dunno though 20:58:05 <NukeBuster> p2 is an unsigned or signed value? 20:58:56 <peter1138> un 20:59:06 <peter1138> which is why we stuff -1 into it :D 20:59:37 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 21:00:36 <NukeBuster> how can an unsigned value hold -1 thats where i lose it 21:01:43 <peter1138> casting 21:02:17 <peter1138> (using 8 bit ints for brevity) a signed int -1 is represented, bitwise, as 11111111 21:02:56 <peter1138> cast that to an unsigned int, and it stays as 11111111, which represents 255 21:03:01 <peter1138> and vice versa 21:03:13 <hylje> choo choo 21:07:17 <NukeBuster> hmm... 21:11:56 <NukeBuster> so by adding 255 to oldh i'm in effect performing -1 21:11:57 <NukeBuster> /* compute new height */ 21:11:57 <NukeBuster> h = oldh + p2; 21:12:33 <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=33&t=35805 <-- wow, great idea, i didn't think of that 21:14:23 *** dih was kicked from #openttd by Bjarni [be careful with your temptations] 21:14:23 *** dih [~dihedral@dslb-084-056-239-087.pools.arcor-ip.net] has joined #openttd 21:14:44 <peter1138> what? 21:14:56 *** dih was kicked from #openttd by Bjarni [hate auto-rejoin] 21:14:56 *** dih [~dihedral@dslb-084-056-239-087.pools.arcor-ip.net] has joined #openttd 21:15:15 <peter1138> what? 21:15:18 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 21:15:18 <peter1138> !logs 21:15:29 <hylje> peter1138: cross-channel pong 21:16:40 <peter1138> :o 21:16:54 <peter1138> Gonozal_VIII, looks ugly as hell 21:17:21 <Gonozal_VIII> doesn't matter how it looks, but the idea is great 21:17:30 <peter1138> i wonder how it looks with 32 cargo types... hehe 21:17:56 <CIA-1> OpenTTD: smatz * r11882 /trunk/src/ (8 files): -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places 21:18:03 <Gonozal_VIII> maybe a dropdown would be better 21:18:17 <Gonozal_VIII> as you only need one cargo type.. 21:18:18 <peter1138> ah, MarkSingleVehicleDirty(), nice to meet you 21:18:37 <SmatZ> :) 21:18:41 <NukeBuster> hmm.... i think i got it :) 21:19:33 *** TinoM [~Tino@i59F5415E.versanet.de] has quit [Quit: Verlassend] 21:20:21 <Gonozal_VIII> remove the "sort by" text, triangle only, then there's enough space for an additional dropdown "cargo type" 21:20:24 <NukeBuster> p2 is 32bits so shifting right is no problem... i get my value from lsb, than shift it left and oldh will still get 255 added? 21:20:33 <NukeBuster> *then 21:21:28 *** Belugas is now known as Zelugas 21:21:42 <Gonozal_VIII> zelugas? 21:22:01 <hylje> it'Z more aweZome that way 21:22:23 <Gonozal_VIII> i zee 21:22:31 *** drguildo [~drguildo@78.32.64.213] has joined #openttd 21:23:53 <drguildo> openttd$ file core 21:23:53 <drguildo> core: ELF 32-bit LSB core file Intel 80386, version 1 (SYSV), SVR4-style, from './openttd' 21:24:02 <drguildo> beta3 21:24:14 <Ammler> peter1138: but its a nice idea (Gonzolas Link) 21:24:32 <Zelugas> mm... problem... i'm not highlighted :S 21:24:47 <Gonozal_VIII> yes it is rammler :P 21:24:57 <Ammler> sorry 21:24:59 <Ammler> :) 21:25:18 *** Greyscale is now known as Greysc[a]le 21:27:02 *** Zelugas is now known as Belugas 21:27:07 <drguildo> heheh 21:27:14 <drguildo> this is 100% reproducible 21:27:25 *** BlueRider [BlueRider@89.33.186.35] has joined #openttd 21:27:28 <drguildo> select the railway building tools 21:27:38 <drguildo> click on the bulldozer icon 21:27:41 <BlueRider> hello i know i am going to ask a stupid question, but can you tell me where the OpenTTD .cfg file is? i can't find it. i just installed the new version and want to arrange the fonts 21:27:44 <drguildo> use it on a house 21:27:46 <drguildo> boom 21:28:08 <Belugas> which OS BlueRider? 21:28:19 <Gonozal_VIII> it is generated when you launch it the first time and where it is placed depends on os 21:28:47 <Gonozal_VIII> and i guess every os has a search function :-) 21:28:47 *** Greysc[a]le is now known as Greyscale 21:29:01 <BlueRider> winxp 21:29:08 <Gonozal_VIII> my documents 21:29:11 <BlueRider> oooh 21:29:23 <Belugas> yup 21:29:26 <BlueRider> that's confusing, why didn't you keep it in the openttd directory 21:29:37 <Gonozal_VIII> you can put it there 21:29:38 <BlueRider> i never save stuff in windows' folders 21:29:40 <Belugas> you can, you just have to move it there 21:29:51 <BlueRider> ok dokie :) 21:30:00 <BlueRider> can't wait to test the trams 21:30:09 <drguildo> great, another bug tracker that expects me to jump through hoops to file a bug report 21:30:16 <Belugas> you'll need to find trams grf, thoughg.... 21:30:35 <BlueRider> there are some on the forum 21:30:37 <Gonozal_VIII> if there is one in the game dir it will use that, the version in my documents is if you want to use multiple versions of the game with the same settings/grfs 21:31:04 <BlueRider> understood 21:31:15 <Gonozal_VIII> http://grfcrawler.tt-forums.net/index.php?do=list&cid=105 21:32:15 <Gonozal_VIII> grfcrawler is great 21:32:23 <pavel1269> gn 21:32:28 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 21:33:10 <BlueRider> i firstly noticed the nice touch with one way roads 21:33:19 <BlueRider> and road tool 21:33:23 <BlueRider> maybe they're older.. 21:33:28 <BlueRider> i haven't played in a while 21:33:55 <Gonozal_VIII> one way roads were there for some time with ctrl 21:35:07 <Gonozal_VIII> you can build diagonal rails and even signals under bridges ;-) 21:35:25 <BlueRider> yeah i can hardly wait 21:35:28 <BlueRider> 8-) 21:38:10 <Wezz6400> I like that the settings and saves can now be in My documents, other games do it aswell and I have it located on a seperate partition so I don't need to copy it when I reïnstall 21:38:25 <Gonozal_VIII> btw i just reproduced drguildos bug 21:38:54 <drguildo> it looks like somebody started adding assertions while they were high on glue 21:39:49 <drguildo> i am guessing when you click on a tile it just calls GetTileOwner 21:40:12 <drguildo> let's see... 21:40:37 <drguildo> yes 21:40:41 <drguildo> looks like i'm right 21:40:44 <BlueRider> can you specify a bold font in the configuration? 21:40:47 *** nicfer [~chatzilla@168.226.104.231] has joined #openttd 21:41:03 <drguildo> try doing it on an industry tile, same thing happens 21:41:17 <Gonozal_VIII> the fonts are sprites 21:41:21 <NukeBuster> Peter1138, how is this regarding to coding style? 21:41:22 <NukeBuster> DoCommandP(end_tile, start_tile, -1 << 1 +_ctrl_pressed 21:41:51 <BlueRider> uh? 21:41:52 <BlueRider> :) 21:42:06 <Gonozal_VIII> yes... same !IsTileType but with (tile, MP_INDUSTRY) 21:42:43 <drguildo> i need debugging synmbols but it looks like it got built without them, lame 21:43:42 <glx> drguildo: compile yourself if you want to debug :) 21:43:57 <drguildo> that's what i do, duh 21:44:32 <drguildo> didn't even make install and it stripped the binaries. lame. 21:45:04 <glx> configure --enable-debug 21:45:21 <drguildo> wrong 21:45:23 <drguildo> --disable-strip 21:45:37 <drguildo> --enable-debug looks like it just outputs more verbose messages 21:45:41 <drguildo> let's try this again... 21:46:04 <Maedhros> believe it or not, glx does know what he's talking about... 21:46:10 *** murr4y is now known as murray 21:46:53 <glx> and configure --help gives useful info too 21:46:57 <drguildo> knowing what you're talking about isn't an absolute 21:48:04 <Maedhros> fine. he's a developer. he knows how to enable debugging symbols 21:48:31 <Maedhros> *openttd developer, at that 21:49:11 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has joined #openttd 21:49:13 <glx> and it's always better to use --enable-debug=3 21:51:11 <drguildo> (gdb) frame 4 21:51:11 <drguildo> #4 0x08139ec2 in CmdRemoveSingleRail () 21:51:11 <drguildo> (gdb) l 21:51:11 <drguildo> No symbol table is loaded. Use the "file" command. 21:51:13 <drguildo> argh 21:51:22 <drguildo> frigging c++ 21:52:16 <drguildo> anyway, looks like that's where it's getting called 21:52:49 <peter1138> BlueRider, yes you can 21:53:40 <nicfer> whould be nice if the openttd's multiplayer becomes massive 21:54:05 <nicfer> (MMO*G) 21:54:16 <drguildo> so can somebody file that bug for me? 21:54:28 <drguildo> i can't be bothered signing up for yet another bug tracker account 21:54:44 <BlueRider> peter1138, how? 21:55:06 <peter1138> , Bold or just Bold, somewhere... 21:55:21 <BlueRider> and can i use a custom size? 21:55:22 <Belugas> drguildo, do so, or the bug will not get reported nor fixed. savegame, way to reproduce it etc 21:55:59 <Gonozal_VIII> nicfer, there was(is) wwottdgd with more players but really massive is not possible with the current system because everything runs on every client, not only on the server 21:56:47 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:57:11 <nicfer> the trouble with wwottdgd is that there are only eight companies 21:57:27 *** Desolator [~mircea@86.122.148.95] has joined #openttd 21:58:46 <drguildo> meh 21:58:51 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 21:58:58 *** drguildo [~drguildo@78.32.64.213] has quit [Quit: Leaving] 21:59:02 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 21:59:24 <Desolator> hello folks? 21:59:28 <Desolator> *! 21:59:34 <Gonozal_VIII> hi 21:59:48 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Quit: Leaving] 22:00:32 <Belugas> what a courageous young man :S 22:00:59 *** Desolator is now known as Desolator_ 22:01:49 *** Desolator_ is now known as Desolator 22:02:22 <nicfer> the wiseous and corageour knight 22:02:25 <nicfer> lol 22:02:49 <nicfer> you feel stronght welling into your body 22:02:55 <nicfer> challenge again 22:02:57 <nicfer> lol 22:05:01 <NukeBuster> Belugas, did you see this patch? http://www.tt-forums.net/viewtopic.php?f=33&t=35806 22:05:55 *** mode/#openttd [+b *!~drguildo@*] by peter1138 22:10:44 <Desolator> ban for what reason? 22:11:14 <peter1138> being a cock 22:11:23 <Desolator> oh...I see 22:11:37 <peter1138> good 22:11:46 <Desolator> :) 22:11:53 <Desolator> kinda...quiet in here 22:12:34 <Desolator> WTF?! 22:12:37 <Desolator> mircea@mircea-opensuse:~/Documents/Projects/OpenTTD/trunk> make 22:12:37 <Desolator> bash: make: command not found 22:13:50 <peter1138> heh 22:13:54 *** SquireJames [SquireJame@24-119-84-15.cpe.cableone.net] has joined #openttd 22:14:01 <SquireJames> Hello there gentlemen 22:14:40 <Desolator> so opensuse 10.3 got GCC installed, but it doesn't have make, by default?! jeez... 22:15:15 <Desolator> brb, gotta restart KDE, it doesn't want to show me the nice bloated effects 22:15:18 <glx> Desolator: maybe it has gmake 22:15:27 <SquireJames> I know I bother you all with my questions but this compiling business is confusing me 22:15:30 *** Desolator [~mircea@86.122.148.95] has quit [Read error: Connection reset by peer] 22:15:54 <NukeBuster> Windows or Linux? 22:15:58 <SquireJames> Windows 22:16:14 <NukeBuster> sorry, can't help you... 22:16:16 <SquireJames> Using BuildOTTD but I may go back and try Tortoise again 22:16:30 <NukeBuster> why not using buildOTTD? 22:16:37 <SquireJames> basically, first things first how do i tell if it has compiled correctly 22:16:38 <glx> tortoise can't help to compile ;) 22:16:57 <NukeBuster> doesn't buildOTTD make a log? 22:17:44 <SquireJames> somewhere I think 22:18:35 <SquireJames> Is it foolish to expect BuildOTTD to output an exe or some form of data files somewhere 22:18:49 *** Desolator [~mircea@86.122.148.95] has joined #openttd 22:18:52 <NukeBuster> no it should... looking in the topic :) 22:18:59 <NukeBuster> http://www.tt-forums.net/viewtopic.php?f=33&t=31823&view=unread#unread 22:19:04 <SquireJames> just, I can't interpret the outputs it gives, and I dont know if its working 22:19:20 <SquireJames> or if it isnt working, what i am doing wrong or whether the patch im using is defunct 22:19:36 <Desolator> ok 22:19:45 *** dih [~dihedral@dslb-084-056-239-087.pools.arcor-ip.net] has quit [Quit: Leaving] 22:19:55 <NukeBuster> hmm... doesn't it put the build in a directory inside the buildOTTD dir? 22:20:46 <NukeBuster> New in 0.2.0 22:20:46 <NukeBuster> The finished build is now copied to a userdefineable destination along with the buildlogs. This is only implemented for the new make system though. 22:21:00 <NukeBuster> so i'd check the options :) 22:21:24 <Desolator> peter1138, glx, do you know any portable GUI libs? I don't want to require Windows users to install GTK+ or Qt. I took a peek at FLTK, although I'm not sure if it's contained in a DLL for Windows, or it's installed separately. 22:21:46 <glx> Desolator: wxwidgets 22:21:47 <SquireJames> well ive checked both places, neither "My OTTD Builds" or C: BuildOTTD has anything in it 22:21:57 <SquireJames> does this mean anything to anyone -> 22:21:57 <SquireJames> Hunk #1 FAILED at 1. 22:21:57 <SquireJames> 1 out of 1 hunk FAILED -- saving rejects to src/progsignal.cpp.rej 22:21:57 <SquireJames> patching file `src/main_gui.cpp' 22:22:11 <peter1138> Desolator, swing? ;) 22:22:22 <Desolator> glx: thanks! 22:22:31 <Desolator> peter1138: I'll check it 22:23:19 <glx> SquireJames: patching failed, now you need to check the .rej to find why 22:23:35 <SquireJames> Why does everyone else find this so easy and I find it so hard 22:24:00 <Desolator> because we have experience 22:24:00 <glx> anyway progsignal.cpp is not an openttd file 22:24:05 <NukeBuster> because they already did it al lot... I guess 22:24:38 <SquireJames> Well look, I have the programmable signals patch and I want to compile it into the latest 0.6.06 Beta 2 22:25:14 <SquireJames> or whatever it is, now others seem to press the buttons and kablam, she rides, me, it just outputs what looks to me like an error, and I can't fathom it 22:25:17 <NukeBuster> hmm thats probably not going to work.... unless the author stated that the patch is written for beta 2 22:25:24 <SquireJames> it must work else the patch maker and others wouldnt have got it working 22:25:29 <SquireJames> so the fault is with me 22:25:58 <glx> pathes are meant to be applied to the "right" rev 22:26:05 <glx> *patches 22:26:15 <NukeBuster> you should set BuildOTTD to match the revision the patch is created from 22:26:33 <SquireJames> right okays, apparently the programmable waypoints is for "This patch is for 11834" 22:26:51 <SquireJames> Okay, done that, what svn should I use 22:27:10 <NukeBuster> svn://svn.openttd.org/trunk/ 22:27:24 <NukeBuster> without the trailing slash 22:27:31 <NukeBuster> my fault 22:27:34 <SquireJames> okeedokes 22:27:44 <NukeBuster> svn://svn.openttd.org/trunk 22:28:06 <SquireJames> Just to check, 11834 does have NewIndustries on it right? 22:28:07 <NukeBuster> and then selecting the patch file on your computer should do it 22:28:15 <SquireJames> (been out of the lopp for a while) 22:28:34 <NukeBuster> as far as I know it does.. 22:28:35 *** Progman [~progman@p57A1D692.dip.t-dialin.net] has joined #openttd 22:28:52 <SquireJames> Thanks :) sorry to bother you all, but as I've said i'm a rookie at this 22:28:59 <SquireJames> NFO I can just about code 22:29:03 <NukeBuster> Your welcome :) 22:29:08 <SquireJames> but, programming revisions, over me head 22:30:08 <SquireJames> Also, just a brief history lesson here, when did trunk/nightlies introduce this "Flooding" Disaster 22:30:15 <SquireJames> (the one ChrisIn has errors with) 22:30:50 <CIA-1> OpenTTD: smatz * r11883 /trunk/src/rail_cmd.cpp: -Fix (r11864): assert when trying to remove rail from a house or industry tile 22:30:55 <NukeBuster> I've probably missed that... although I know there was a flood patch... 22:31:35 <SquireJames> Well, I had an oooold version of ChrisIn and an even older version of standard (the first nightly that had NewIndustries) 22:32:03 <SquireJames> and when i came back and updated them yesterday to play again, suddenly all my trains crash when travelling over foundations build on coasts 22:32:22 <SquireJames> so, somewhere, somehow, they implemented a flooding disaster, either as a patch or as part of a nightly 22:33:15 <NukeBuster> hmm... I don't know about that.... I have also been out of the running for a while. 22:33:40 <SquireJames> Well, okay now back to my compiling woes 22:33:46 <SquireJames> it appears, superficially to have worked 22:34:00 <SquireJames> But again, My OTTD Builds folder is empty 22:34:56 <Desolator> anyone on opensuse? 22:35:17 <NukeBuster> have you tried purging before updating? 22:35:23 <SquireJames> Will do 22:36:59 <SquireJames> okay, purged twice, although second time said it couldn't find a part of the path 22:37:20 <SquireJames> I went into where it said, and deleted the unwanted diffs, and the unused downloaded code of 0.6.0 22:37:34 <SquireJames> so I have a home folder with an empty folder of my username 22:38:16 <NukeBuster> ok... 22:38:34 <SquireJames> currently compiling :) lets hope she works 22:38:53 <SquireJames> (he says as the "compile failed" box appears 22:39:51 <SquireJames> me/ sighs 22:40:49 * SquireJames sighs 22:41:50 <NukeBuster> why did it fail? got some output? 22:41:59 <NukeBuster> your not using vista? 22:42:20 <SquireJames> Windows XP SP2 22:42:25 <NukeBuster> hmm 22:42:31 * SquireJames spits at the idea hes using vista 22:42:40 <NukeBuster> no spaces in path to buildOTTD 22:42:45 <NukeBuster> ? 22:42:53 <SquireJames> i'll purge again and try again 22:43:02 <SquireJames> its installed at C:\BuildOTTD 22:43:25 <glx> and where is the source? 22:44:06 <SquireJames> where should it be? 22:44:25 <SquireJames> I've just selected the svn as svn://svn.openttd.org/trunk 22:44:33 <SquireJames> selected my patch 22:44:38 <SquireJames> purged it, for good measure 22:44:42 <SquireJames> and then pressed compile 22:48:29 <Sacro> @seen Bjarni 22:48:29 <DorpsGek> Sacro: Bjarni was last seen in #openttd 5 hours, 19 minutes, and 49 seconds ago: <Bjarni> it looked a whole lot different the last time I checked 22:48:58 <SquireJames> right shes compiling again and i hope to either say "yay shes worked" or produce some output to help figure out why she failed 22:49:07 <NukeBuster> have you looked in this thread if your problem is already mentioned? http://www.tt-forums.net/viewtopic.php?f=33&t=31823&st=0&sk=t&sd=a 22:50:56 <SquireJames> Looked, but I can't see anything really relating to this 22:51:13 <SquireJames> apart from another guy named pavel who seems to have the same trouble, but no resolution 22:53:23 <SquireJames> okay, so, shes done, and it tells me that compilelog already exists 22:53:40 <Gonozal_VIII> openttd is female? 22:54:35 *** helb_ [~helb@62.240.176.23] has quit [Ping timeout: 480 seconds] 22:54:37 <NukeBuster> no BuildOTTD 22:54:39 <NukeBuster> :P 22:54:40 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: May the ducttape be with you] 22:54:52 <SquireJames> right ive deleted the logs, and purged and compiling again 22:54:58 <NukeBuster> ok 22:56:04 *** Maedhros [~jc@host86-150-181-239.range86-150.btcentralplus.com] has quit [Quit: leaving] 22:56:52 <SquireJames> compile failed 22:57:15 <SquireJames> which log do you need the data from to help me Nuke? 22:58:19 <NukeBuster> pfew... I havo no idea actually... 22:58:30 <NukeBuster> if there is a build log, that would be nice 22:58:46 <Brianetta> #tycoon is really boring tonight 22:59:25 <SquireJames> theres compile, svn , config and patch 22:59:28 *** Farden [~jk3farden@AMontsouris-156-1-127-47.w83-202.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 23:00:32 <BlueRider> wow you can see the loading of the trains without opening the train window *drools* 23:00:54 <Desolator> yea... 23:01:04 <SquireJames> so which log would tell us why she failed? 23:01:30 <NukeBuster> i would guess compile 23:03:30 <Sacro> Rubidium: you discovered real life? that's not gonna help development much 23:04:04 <SquireJames> okaays, so she says the following (first error report I can find) 23:04:11 <SquireJames> c:/buildottd/mingw/bin/../lib/gcc/mingw32/3.4.2/../../../../include/winsock2.h:771: error: `typedef unsigned int GROUP' redeclared as different kind of symbol 23:06:44 <NukeBuster> I think you should post this in the thread I handed to you earlier, as this seems to be a mingw problem... 23:06:56 <SquireJames> okkays 23:07:59 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 23:08:27 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has quit [Read error: No route to host] 23:09:05 <SquireJames> posted 23:09:26 <SquireJames> What causes these mingw errors? 23:09:50 <glx> well lines around this one may help :) 23:10:54 <SquireJames> Last post on this thread 23:10:55 <SquireJames> http://www.tt-forums.net/viewtopic.php?f=33&t=31823&p=657456#p657456 23:11:32 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has joined #openttd 23:11:38 *** Osai is now known as Osai^zZz 23:12:07 <glx> I'd say it's an error in the patch 23:12:33 <glx> but it's also looks like the patch has been applied many times 23:12:52 <NukeBuster> shouldn't the purge undo that? 23:13:05 <Gonozal_VIII> hehehe "doppelt hÀlt besser" 23:13:06 *** helb_ [~helb@62.240.176.23] has joined #openttd 23:13:13 <glx> if it does svn revert, then added files are not removed 23:14:33 <glx> anyway this patch seems to use an already used identifier on windows 23:14:39 <SquireJames> Well, one ponders the question then, how do I remove these duplicates, and if its the patch at fault, why have others got it to work 23:14:59 <glx> it is patch's fault 23:15:19 <SquireJames> Then how have others got it working 23:15:26 <glx> on windows? 23:16:01 *** Zahl [~Zahl@p549F1DC4.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 23:16:27 <SquireJames> I assume 23:17:40 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 23:17:45 <SquireJames> ah, apparently there are some issues 23:18:04 <SquireJames> perhaps the program and the patch somehow don't like working together 23:21:22 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:21:46 <BlueRider> the computer just built a 30 square long bridge ON TOP of my railroad lol 23:21:58 <BlueRider> it's wooden, of course 23:22:10 <nicfer> will be interesting this patch http://www.tt-forums.net/viewtopic.php?f=32&t=35601 23:22:29 <nicfer> transport sim and city sim in one same game 23:22:43 <SquireJames> Does anyone have any other patches (programmable signals etc) that would perform similarly to that one 23:22:57 <SquireJames> or if anyone can rewrite the patch so that it actually works 23:23:23 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 23:26:10 <nicfer> and it can be extended to other types of simulations 23:26:58 <glx> SquireJames: try version 0.6 of this patch 23:27:32 <SquireJames> Will do 23:27:38 <nicfer> eg you can put also industry sim also 23:28:24 <glx> because it works for me (just compiled with r11834) 23:28:53 <nicfer> and why not mix with areas suggestion? 23:29:49 <SquireJames> okays, i'll give her a go 23:30:17 <SquireJames> so, copy the progwaypoints.diff to C;\BuildOTTD (just to make it simpler) 23:30:21 <SquireJames> then puuuuuurge 23:30:34 <SquireJames> then compile, and it should work (if set to force revision to patch) 23:30:38 <SquireJames> correct? 23:30:48 <glx> remove src\progsignal.[h|cpp] too 23:30:56 <SquireJames> from where 23:31:19 <glx> I don't know where buildottd puts files 23:31:39 <glx> maybe in home/trunk 23:31:47 <Bjarni> hmm 23:32:11 <Bjarni> nice tip... "Do not put electronics in or on heating devices such as microwave ovens" 23:32:19 <Bjarni> why would anybody do that??? 23:32:31 <Bjarni> hey... I want to cook my camera 23:32:34 <Desolator> bye guys 23:32:35 <Sacro> Bjarni: what if you are building a microwave with said parts? 23:32:49 *** Desolator [~mircea@86.122.148.95] has quit [Remote host closed the connection] 23:33:02 <Bjarni> this is regarding consumer electronics 23:33:20 <Bjarni> looks like they aim this at people not knowing how microwave ovens works 23:33:40 <BlueRider> uhm, i think this is a SERIOUS bug. and it's a bug in design 23:33:40 <Bjarni> looks pretty much like it's written for US citizens XD 23:33:59 <Gonozal_VIII> like: small dog is wet? dry it in the microwave! 23:34:00 <Bjarni> BlueRider: explain 23:34:04 <BlueRider> you can basically just build a railroad on top of other railroad 23:34:11 <BlueRider> with the new bridges 23:34:15 * Bjarni kicks his nick colouring device 23:34:24 <Gonozal_VIII> sooo? 23:34:25 <Bjarni> BlueRider is painted yellow :( 23:34:42 <Gonozal_VIII> what's the bug in that? 23:34:49 <BlueRider> did you see it happen? 23:34:56 <Bjarni> don't you want to do that? 23:34:59 <BlueRider> it looks horrendous 23:35:23 <BlueRider> i would with my own tracks, maybe. but i wouldn't want the adversary to do it 23:35:26 <Gonozal_VIII> you can have two lines above each other with bridges and tunnels and signals every 5 tiles 23:35:28 <glx> we all like this feature 23:35:36 *** |Bastiaan| [~Bastiaan@149-011-128-083.dynamic.caiway.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 23:35:53 <SquireJames> okay, glx, at what point do i delete this cpp 23:35:54 <glx> you can build over AI too 23:36:04 <Bjarni> sure they could be a few graphical glitches but overall it works pretty well 23:36:10 <SquireJames> Just, I can't find any file of that name right now 23:36:18 <glx> SquireJames: after purge, before patching and compiling 23:36:23 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 23:37:12 <SquireJames> I haven't got a trunk folder right now 23:37:23 <BlueRider> how do the new bridges work? they simply ignore what's under them? like layers or something. or is there such thing as "allowed" tracks under the bridge. in the latter case you might have an option for being able to build only diagonally or orthogonally but not along an existing track 23:37:51 <Gonozal_VIII> why would you restrict it that way? 23:38:01 <BlueRider> cause i am horrified by what i am seeing 23:38:09 <Gonozal_VIII> then don't build it 23:38:18 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 23:38:31 <BlueRider> i didn't build it! the computer built a 30 squares long wooden bridge on top of my railroad 23:38:49 <Chrill> the computer isn't very trustworthy IMO :P 23:39:09 <Gonozal_VIII> 30 square wooden bridge, nice^^ 23:39:22 <Chrill> hmm 23:39:28 <SquireJames> my msys/home folder is blank 23:39:30 <Chrill> Loading a Top Gear episode to your iPod takes time.. 23:39:48 <glx> BlueRider: bridges are like tunnels, they are black holes 23:39:49 <BlueRider> well you could do it in multiplayer to other players, right? then where's the strategy of building? 23:40:07 <BlueRider> i mean that was the real challange, that guy already built it so find another route 23:40:13 <Gonozal_VIII> strategy of building = blocking other players? 23:40:33 <BlueRider> does this happen in real life? 23:40:47 <BlueRider> a whole track on top of the other 23:40:52 <Gonozal_VIII> nope, they would share tracks 23:41:01 <SquireJames> Happens with roads though 23:41:10 <SquireJames> those double decked highways they have over in California 23:41:18 <Gonozal_VIII> rail track parallel above road happens too 23:41:28 <BlueRider> and it's not about blocking, think of it like the game of go 23:42:03 <BlueRider> you don't have to be in an open conflict with someone to make it clear whose a territory is 23:42:09 <SquireJames> glx, im still puzzled about this file removal 23:42:34 <SquireJames> my ottdscr folder didnt appear until after i pressed update and compile 23:42:37 <Wolf01> 'night 23:42:41 *** Wolf01 [~wolf01@host240-234-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:43:06 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has joined #openttd 23:43:25 <glx> SquireJames: search for progsignal.h or progsignal.cpp 23:44:10 <SquireJames> Ah, strange, I compiled again and she worked 23:44:19 <Bjarni> <Chrill> Loading a Top Gear episode to your iPod takes time.. <-- not as long as it takes to recover from watching on such a small screen :P 23:44:33 <SquireJames> tis that normal glx? 23:44:50 <glx> maybe purge removes everything :) 23:44:52 <Chrill> Bjarni, it wouldn't run anyway, .avi was not supported by the crap :P 23:45:26 <Bjarni> ahh 23:45:31 <Bjarni> using it as an external HD 23:46:02 *** ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 23:46:06 <SquireJames> well, either way, thanks for your help, all of you :) 23:46:10 <Bjarni> isn't that kind of expensive? 23:46:16 <SquireJames> I dont think i'll ever figure this patch buisness but 23:46:23 <Gonozal_VIII> crap comes cheap?^^ 23:46:31 <Bjarni> I mean it has a high price for each GB compared to HDs or flash memory 23:47:39 <CIA-1> OpenTTD: peter1138 * r11884 /trunk/src/settings_gui.cpp: -Cleanup: leftover use of widget numbers instead of enum 23:48:51 <Chrill> who's Bjarni talking to..? 23:49:15 <Gonozal_VIII> you obviously 23:49:32 <Chrill> Oh.. 23:49:44 <Chrill> using what as an external HD how where when!? :O 23:50:04 <Gonozal_VIII> ^^ 23:50:46 <Sacro> Chrill: wtf are you doing in here 23:50:49 <Chrill> Let's try putting the show in the mp3 the proper way then.. 23:51:01 <Chrill> I did it my way and it disapproved :( 23:52:24 <Chrill> you damn iRiver add-on crap that will not install, albeit I managed to install it just fine once.. 23:52:48 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 23:53:03 <Sacro> Chrill: iriver ftw 23:53:25 <Chrill> Sacro, not when iRiver plus wont install :( 23:54:30 * Chrill tries to re-install for the 2nd time 23:55:15 <Sacro> Chrill: i had a H340 23:55:19 <Chrill> why did it work this time :/ 23:55:21 <Sacro> was a bog standard HDD 23:55:24 <Chrill> anyway, reboot 23:55:25 <Chrill> BRB 23:55:40 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [] 23:55:51 <Bjarni> who is Chrill? 23:56:05 <Bjarni> looks like he totally missed what I just said :/ 23:56:39 <Gonozal_VIII> looks more like he missed what he said 23:56:46 <Bjarni> that too 23:58:01 <Bjarni> Sacro: I wonder about one thing... you said that you are sending your rice cooker back to China. Why don't you keep her in the basement like everybody else? 23:58:15 <Bjarni> they are more than a billion people. They will not notice if it's one more or less :p 23:58:27 <Gonozal_VIII> hehehe 23:58:44 <Sacro> Bjarni: i would if i could 23:58:49 <Sacro> but i'm after her friend now 23:58:58 <Bjarni> besides you would do her a favour. According to human rights movements China is a bad country to be in 23:59:11 <Gonozal_VIII> btw, billion is 10^12 here 23:59:19 <Bjarni> here too 23:59:22 <Bjarni> but not in English 23:59:36 <Bjarni> it's not like it should be too easy 23:59:42 <Bjarni> <Sacro> but i'm after her friend now <-- that's the Sacro I know 23:59:58 <Bjarni> did you make a reservation for her at the hospital?