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00:00:03 <Bjarni> http://darwinawards.com/darwin/darwin2007-17.html <-- now that's a death you can go lol about 00:00:09 <Bjarni> Gekz: watch and learn 00:01:26 <SmatZ> lol 00:01:39 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 00:02:05 <Bjarni> ... 00:02:11 <Bjarni> SmatZ != Gekz 00:02:20 <Bjarni> at least not the last time I checked 00:02:30 <SmatZ> http://halbot.haluze.sk/?id=3910 also Darwin price candidates 00:02:39 <SmatZ> I was loling to this: 00:02:43 <SmatZ> [01:00:10] <Bjarni> Gekz: watch and learn 00:02:46 <SmatZ> in that context... 00:03:05 <Gekz> that's not quite funny. 00:03:13 <Gekz> pretty pathetic really. 00:03:23 <Gekz> if it were something like "chicken murders man" then I would lol 00:04:38 <Bjarni> SmatZ: well.... yeah I write clever stuff like that once in a while 00:05:42 <Bjarni> heh 00:05:42 <Eddi|zuHause2> http://www.manbottle.com/pictures/man_with_a_very_big_cock.jpg 00:06:18 <Bjarni> with people clever enough to act like that no wonder the Czech didn't want to be in the same country as the Slovaks 00:06:18 <Eddi|zuHause2> (on topic) 00:06:35 <Bjarni> not really 00:06:53 <Bjarni> there is no stupidity or (potential) death involved 00:07:27 *** Osai^zZz is now known as Osai^zZz|away 00:08:13 <Bjarni> http://darwinawards.com/stupid/stupid1998-08.html <-- this is on topic as trains are never off topic 00:08:55 <Gekz> lolol 00:08:58 <Gekz> my mum is crying 00:08:59 <Eddi|zuHause2> <SmatZ> http://halbot.haluze.sk/?id=3910 also Darwin price candidates <- with modern circuit breakers, they sholud hit in long before anything happens 00:09:03 <Gekz> and my sister is laughing 00:09:05 <Gekz> I was right >_> 00:09:13 <ln-> price... 00:09:59 <SmatZ> lol 00:10:10 <Bjarni> Eddi|zuHause2: but they didn't use modern ones 00:10:21 <Bjarni> in fact they replaced it with a coin 00:10:21 <ln-> Eddi|zuHause2: also since the extension cable is not waterproof, it is certainly already filled with water. 00:10:28 *** stillunk1own [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 00:10:38 <Bjarni> [01:08:55] <Gekz> lolol 00:10:39 <Bjarni> [01:08:58] <Gekz> my mum is crying 00:10:45 <Bjarni> you are a mean bastard 00:10:54 <Eddi|zuHause2> again, i fail to see the "lol" part 00:11:06 <Bjarni> you are sick too 00:11:13 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 00:11:14 *** caladan [~caladan@161-bem-18.acn.waw.pl] has quit [Quit: Lost terminal] 00:11:17 <ln-> Bjarni: kick him. 00:11:20 <Bjarni> now I see the lol part 00:11:26 <Bjarni> it just joined 00:11:31 <SmatZ> lol 00:11:44 <Gonozal_VIII> misc.cpp changed a lot... 00:11:46 <Gekz> hmm, who puts a powerboard in a pool 00:12:05 <Bjarni> but it's still nowhere near Heath Ledger though 00:12:26 <Bjarni> Gekz: Eastern Europeans 00:14:47 <Eddi|zuHause2> Es meistens "lol"t was innen "hohl"t 00:15:26 <SmatZ> Bjarni: it is most likely not from Slovakia - I saw it on other servers too 00:15:32 <SmatZ> not to mention the strange house 00:15:36 <SmatZ> and non-Slovak beer 00:16:02 <SmatZ> but I am failing to recognize it 00:16:37 <SmatZ> they look a bit British... :) 00:17:03 <Bjarni> heh 00:17:44 <Bjarni> isn't it Shuko power cords? 00:17:48 <Bjarni> meaning it's Germany 00:18:07 <Bjarni> then again Germany managed to export their standard to other countries 00:18:13 *** dih is now known as dih|away 00:18:48 <SmatZ> http://www.photogallery.niq.sk/sk.php?la=pr&zm=fg&img=1035 <--- Bjarni is this similiar to something you was talking about? 00:18:54 <Bjarni> http://www.youtube.com/watch?v=9lcKe3waiJ4 <-- this guy is heading for a darwin award too 00:19:10 <Bjarni> >_< 00:19:12 <Eddi|zuHause2> hm... still no flash player installed... 00:19:17 <Bjarni> I didn't see that 00:19:34 <Bjarni> I pretty sure that I didn't see that 00:19:39 <Bjarni> not at all 00:19:49 <Bjarni> because nobody would be that crazy 00:20:21 <Eddi|zuHause2> the picture could be german, but i don't recognise the beer either 00:21:06 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 00:22:34 <SmatZ> [01:18:55] <Bjarni> http://www.youtube.com/watch?v=9lcKe3waiJ4 <-- this guy is heading for a darwin award too <-- I laughed 00:22:47 <Bjarni> I was amazed 00:22:57 <Bjarni> can people really want to die that much? 00:23:07 <Bjarni> or... get so close to dying for fun 00:23:24 <Bjarni> Eddi|zuHause2: he sets his parachute on fire on purpose 00:23:43 <Eddi|zuHause2> err... 00:24:45 <SmatZ> http://www.youtube.com/watch?v=wh2PTIIMtKg&NR=1 some are perfect :) 00:25:53 <Gonozal_VIII> it compiled again! me are bestest! 00:27:28 <Eddi|zuHause2> i are th3 bestest0r! 00:27:32 <ln-> let's have something on-topic: http://www.youtube.com/watch?v=QenN5DVuLtw 00:28:01 <Bjarni> Hot air balloon full of strangers crashes in my backyard! <-- interesting youtube movie title 00:28:22 <Bjarni> it's an emergency landing without any damage and not a crash though 00:28:45 <Bjarni> wind turned and took the balloon on a dangerous course :) 00:29:03 <ln-> and http://www.youtube.com/watch?v=tF2ZPRmocs4 00:29:57 <Gonozal_VIII> stupid ai... built a train line with 90° curve but 90° curves are disabled 00:30:31 <Eddi|zuHause2> go fix it! 00:30:51 <Gekz> Gonozal_VIII: report that 00:30:55 <Gekz> a check would be useful 00:31:12 <Gonozal_VIII> i don't think somebody will fix that ai 00:31:40 <Gonozal_VIII> i'm surprised that it actually built something and not just messed up the landscape 00:31:55 <SmatZ> Gonozal_VIII: AI doesn't work with 90deg turns - I think even the patch states that 00:32:10 <Gonozal_VIII> hmm? 00:32:24 <Gonozal_VIII> you mean without 90° turns? 00:32:36 *** Korenn [~blaat@78-27-14-50.dsl.alice.nl] has quit [] 00:32:44 <Eddi|zuHause2> AI doesn't work [...] 00:32:56 <Bjarni> ln-: http://www.youtube.com/watch?v=tF2ZPRmocs4 <-- this one is more interesting 00:33:09 <Bjarni> it tells why I'm not heading out there to clear tracks of snow 00:33:46 <Eddi|zuHause2> what snow? 00:34:13 *** Diabolic-Angel [~dia@xdsl-81-173-251-175.netcologne.de] has quit [Quit: leaving] 00:34:34 *** KritiK [~Maxim@78-106-177-232.broadband.corbina.ru] has quit [Quit: Leaving] 00:34:56 <Gonozal_VIII> fixed the track... 00:35:00 <ln-> Bjarni: there's snow only in fairytales. 00:35:07 <Bjarni> no 00:35:17 <Bjarni> once in a while we get snow 00:35:18 <Gonozal_VIII> had to enable build in pause because it kept destroying it 00:36:37 <Gonozal_VIII> nice narrow gauge passenger line now, even profitable 00:36:48 <Bjarni> ln-: http://www.jernbanemuseum.dk/DK/B2/new/08SNEPL.JPG <-- that's a Danish snowplow 00:36:52 *** mindlesstux [~mindlesst@2001:470:1f07:16c:240:f4ff:fe52:a74e] has joined #openttd 00:37:02 <CIA-5> OpenTTD: smatz * r11953 /trunk/src/road_cmd.cpp: -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation 00:38:42 <ln-> i've never witnessed railway plowing in finland. 00:39:07 <Bjarni> I have driven with a snowplow 00:39:35 <Bjarni> we moved it during the summer :) 00:40:24 <ln-> i once saw a snow plow attached in front of a car like this one: http://www.student.oulu.fi/~tomilepp/pics/datsun.jpg 00:40:58 <Bjarni> heh 00:41:19 <Bjarni> was the snowplow heavier than the car? 00:43:15 <Bjarni> at one time the guys at the town hall who were in charge of clearing roads for snow skipped a certain road on purpose because it had less priority. The people on it complained that they didn't clear it for days and they didn't care. Then some guy took his front loader and cleared the road 00:43:32 <Bjarni> how do you think the guys at the town hall reacted to that action? 00:44:23 <glx> they fined him? 00:44:27 <Bjarni> yes 00:44:29 <Eddi|zuHause2> was that a rhethorical question? 00:44:36 <Bjarni> for clearing snow without a license 00:45:23 <ln-> crime should not be tolerated. 00:45:23 <Bjarni> Eddi|zuHause2: actually it was a test to see if you could detect enough stupidity as there are in real life 00:45:45 <Eddi|zuHause2> you need a license to clear snow? 00:45:59 <Bjarni> looks like it 00:46:09 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Ping timeout: 480 seconds] 00:46:22 <Eddi|zuHause2> around here, everybody who owns a house is responsible for clearing the snow on half of the road adjacent to his property 00:46:42 <Bjarni> we have to do that with the sidewalks 00:47:04 <Bjarni> and we can be responsible if we don't and it causes an accident 00:47:19 <Bjarni> but we aren't allowed to remove snow from the road itself 00:47:25 <Eddi|zuHause2> only the main road gets cleared by a plough 00:49:54 <ln-> Eddi|zuHause2: btw, does that responsibility cover all snow, or snow that has fallen from the sky? 00:50:07 <SmatZ> lol 00:50:32 <Bjarni> that's actually a good question 00:50:35 <Eddi|zuHause2> hm, i believe for human-produced dirt the producer is responsible 00:50:59 <Bjarni> here when people clear the sidewalks some people throw all the snow onto the road 00:51:12 <Bjarni> then a snowplow throw all the snow up on the sidewalk 00:51:19 <ln-> because over here (finland) people are not very happy about the town plowing trucks dumping the snow on the sidewalk. 00:51:22 <Bjarni> and the cycle is on 00:52:15 <ln-> still the responsiblity is trasnferred to the house owners as that happens, in practice. i guess it has not been tested on court. 00:52:20 <Bjarni> if we listen to the weather forecasts we are told that the huge amount of CO2 will make snow a thing of the past 00:52:26 <Bjarni> I don't think so 00:53:06 <Eddi|zuHause2> the last time we had big amounts of snow was 3 years ago, i believe 00:53:11 <Bjarni> Baghdad was snow covered last week or so 00:53:27 <Bjarni> for the first time in a lifetime 00:53:37 <Bjarni> most of the locals saw snow for the first time 00:53:53 <Gonozal_VIII> we don't have any problems with sidewalks... we don't have sidewalks 00:54:14 <Bjarni> then where should you walk? 00:54:19 <Bjarni> on the road? 00:54:21 <Gonozal_VIII> on the road of course 00:54:41 <Bjarni> last week I saw something odd 00:55:06 <Eddi|zuHause2> we don't always have a clear distinction between road and sidewalk either 00:55:14 <Bjarni> at a location with a sidewalk, a bike trail and then the road a woman was walking on the road like it was the sidewalk 00:55:16 <ln-> Gonozal_VIII: and your cars are horse powered, like in Borat's Kazakhstan? 00:55:26 <Bjarni> she was walking in the middle of the lane blocking traffic 00:55:32 <Bjarni> and the sidewalk was empty 00:55:46 <Eddi|zuHause2> was there traffic? 00:55:52 <Bjarni> yeah 00:55:57 <Bjarni> plenty of cars 00:56:08 <Bjarni> since traffic slowed down at that spot 00:56:41 <Eddi|zuHause2> i'd call the police 00:56:57 <Bjarni> they are overburdened 00:57:06 <Bjarni> and if they came she would likely be gone by then 00:57:06 <Eddi|zuHause2> so? 00:57:19 <Bjarni> because I had to get to a phone first 00:57:39 <Eddi|zuHause2> you can hold her back until police comes 00:57:50 <Gonozal_VIII> illegal 00:57:54 <Bjarni> then how should I contact the police? 00:58:01 <Bjarni> besides what Gonozal_VIII said 00:58:13 <Eddi|zuHause2> causing unneded blocking is a violation of traffic rules 00:58:22 <Bjarni> yeah 00:58:35 <Bjarni> but it's not severe enough to allow a citizens arrest 00:58:38 <ln-> Bjarni: we have things called "cell phone" in here. 00:58:46 <Bjarni> here too 00:58:49 <Bjarni> and guess what 00:58:51 <Bjarni> they break 00:58:59 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 00:59:06 <Gonozal_VIII> no they don't 00:59:15 <Gonozal_VIII> they get broken 00:59:21 <Bjarni> right 00:59:24 <Bjarni> well 00:59:38 <glx> or they get stollen 00:59:41 <Bjarni> all of a sudden the battery didn't last a whole conversation 00:59:44 <Gonozal_VIII> you broke it! it's your fault! 00:59:54 <Gonozal_VIII> ah, that's normal^^ 00:59:55 <Bjarni> charge it all night 01:00:05 <Gonozal_VIII> they're designed to fail after some time 01:00:07 <Bjarni> and then leave if off for a few hours 01:00:15 <Eddi|zuHause2> you should have at least 2 years guarantee 01:00:18 <Bjarni> and it will have 2 minutes of talk on the battery 01:00:19 <ln-> Bjarni: i was just about to say you need to charge the phone now and then 01:00:25 <Gonozal_VIII> nope, not on the battery 01:00:41 <glx> Eddi|zuHause2: the law says 1 year, and batteries are not included 01:00:43 <Bjarni> it's an old phone 01:00:55 <ln-> anyone boycotting Nokia? 01:01:00 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 01:01:03 <Bjarni> well 01:01:04 <Eddi|zuHause2> i am! ;) 01:01:10 <Bjarni> the broken phone is a Nokia 01:01:19 <Bjarni> and I don't like stuff that breaks on it's own 01:01:21 <Eddi|zuHause2> well, i'm boycotting all cell phones, but... 01:01:27 <glx> one good thing about Nokia, is they use only 1 charger type 01:01:38 <ln-> glx: not anymore 01:01:40 <Bjarni> not true 01:01:45 <Bjarni> I have two different ones 01:01:49 <glx> why did they change that 01:01:54 <Gonozal_VIII> you can get new batteries for about 2 euro from ebay shops 01:01:57 <Bjarni> one could be considered a museumspiece though 01:02:05 <glx> 5110? 01:02:24 <Bjarni> Gonozal_VIII: I don't trust batteries from a source like that 01:02:34 <Bjarni> batteries are dangerous if they malfunction 01:02:34 <Gonozal_VIII> does that matter for 2 euros? 01:02:38 <Bjarni> they even kill people 01:02:39 <Gonozal_VIII> well... 01:03:19 <ln-> glx: smaller connector means smaller footprint on the circuit board, and also it is related somehow to this chinese requirement of being able to recharge through usb. (these i heard directly from someone working for nokia.) 01:03:23 <Bjarni> I read about one guy who had a phone in his breast pocket and the battery exploded and he died 01:03:35 <Gonozal_VIII> they could only do that while loading... just load it behind something^^ 01:03:49 <Bjarni> no 01:04:10 <Bjarni> they tend to explode if they are charged and they get a physically shock like if you drop it 01:04:12 <glx> Gonozal_VIII: ever heard of dell batteries explosions? 01:04:15 <Gonozal_VIII> where did you read that? i don't think that's possible 01:04:16 <ln-> Bjarni: guys and breasts don't sound a good combination. 01:04:22 <Bjarni> err 01:04:22 <ln-> if it's their own. 01:04:33 <Bjarni> I meant the placement 01:04:37 <Bjarni> not bra size :P 01:05:05 <Bjarni> <Gonozal_VIII> where did you read that? i don't think that's possible <-- it was in the news here when it happened for the 2nd time 01:05:30 <Gonozal_VIII> very strange 01:05:36 <Bjarni> I mean TV and stuff... big time news 01:05:38 <glx> was sony's fault though 01:05:54 <Gonozal_VIII> of course it was sony's fault 01:06:02 <ln-> Gonozal_VIII: i've read and heard about several Li-ion batteries spontaneously burning. 01:06:15 <Gonozal_VIII> stuff, that's designed to break tends to break sometimes 01:06:29 <ln-> and li-ion batteries are dangerous if not manufactured properly. 01:06:30 <Bjarni> ln-: why should we boycott Nokia anyway? 01:06:36 <Gonozal_VIII> yes burning... but not exploding 01:06:44 <ln-> Bjarni: you don't follow the news? 01:07:14 <Eddi|zuHause2> Bjarni: they are closing down their factory in germany, after collecting lots of government support money to establish the place 01:07:17 <glx> I have a nokia monitor in front of me 01:07:23 <Bjarni> here the news is about the government is in minority in parliament and the risk of a new election (we had one a few months ago) 01:07:29 <Eddi|zuHause2> relocating production to romania or something 01:07:34 <Bjarni> ahh 01:07:34 <Bjarni> that 01:07:39 <ln-> Bjarni: http://www.spiegel.de/wirtschaft/0,1518,530267,00.html 01:08:03 <Gonozal_VIII> most companies do that.. can't boycot everything 01:08:09 <Bjarni> it's a leftover from Siemens Mobile, right? 01:08:36 <glx> yeah boycot Michelin too :) 01:08:39 <Eddi|zuHause2> i can't imagine that... 01:09:18 <Bjarni> they have to do something major about Siemens Mobile (now part of Nokia). They lost millions on a daily basis 01:09:28 <Bjarni> because something was seriously wrong 01:09:37 <glx> yes their phones 01:09:40 <ln-> is Nestlé still on the boycott list? 01:09:47 <Gonozal_VIII> no, siemens is good 01:10:16 <Bjarni> <glx> yes their phones <-- actually I don't think the phones themselves appears to be bad... it's just crap software to sync it with a computer 01:10:18 <Bjarni> windows only 01:10:23 <Bjarni> and it crashes all the time 01:10:35 <Bjarni> and if it crash then you have to reboot to be able to find the phone again 01:10:49 <glx> my brother had many problem with the screen of his siemens phone 01:11:26 <glx> we regulary need to use a screwdriver to get the image back 01:11:33 <Bjarni> I think all products has bad stuff once in a while 01:11:54 <Bjarni> I once managed to kill a HD in just a week 01:11:56 <glx> it's a conception problem for this one 01:12:04 <Bjarni> it lost a bearing 01:12:09 <glx> oops 01:12:26 <Bjarni> and it was even supposed to be a high standard HD 01:12:38 <ln-> Bjarni: Maxtor? 01:12:58 <glx> or seagate 01:13:00 <Bjarni> it was the one in my (at that time) brand new PowerBook 01:13:47 <Bjarni> <ln-> is Nestlé still on the boycott list? <-- it's on mine and it will stay there until they figure out to make something that I would actually consider buying 01:14:25 <Bjarni> actually it's the only powerbook that I ever owned and now they aren't calling them that anymore so I will never get another one 01:14:25 <ln-> Bjarni: they are involved in so many products that it's hard to avoid them completely. 01:14:40 <glx> Bjarni: what do you eat then? 01:14:46 <Bjarni> food 01:15:27 <Bjarni> well... I eat bread, pasta, meat, fish, pizza... 01:15:33 <Gonozal_VIII> i had a siemens a55, that was a great phone... 01:15:33 <Bjarni> do I really have to list all of it? 01:15:45 <ln-> Bjarni: no, only the ones by Nestlé. 01:15:52 <Bjarni> ok 01:16:01 <Bjarni> "" <-- that's the list 01:16:13 <Bjarni> wow... I managed to do that quickly 01:16:19 <glx> are you sure you don't eat any ? 01:16:33 <Gonozal_VIII> nestle does a lot of stuff... 01:16:34 <glx> they have a lot of brands 01:16:45 <ln-> i doubt your list for a whole month would be that short. 01:17:11 <ln-> yeah, hint: the brand on the package isn't "Nestlé" with 5-cm letters. 01:18:12 <Bjarni> I'm pretty sure 01:18:28 <Gonozal_VIII> hmm after eight too 01:18:40 <Gonozal_VIII> kitkat, smarties 01:18:41 <Bjarni> a fair amount of what I eat is homemade 01:18:52 <Bjarni> Gonozal_VIII: I'm not eating any of those 01:18:59 <Gonozal_VIII> homegrown? 01:19:04 <glx> nescafé 01:19:05 <Eddi|zuHause2> homegrown? i have thought better from your :p 01:19:13 <Eddi|zuHause2> -r 01:19:21 <Bjarni> well 01:19:30 <Bjarni> we do have stuff in the garden but that's not what I meant 01:19:43 <Gonozal_VIII> me neither 01:19:54 <Bjarni> but the flour isn't from Nestlé 01:19:54 <ln-> Nesquik, Nestea, Smarties, KitKat, Lion, Cheerios, ... 01:20:01 <Eddi|zuHause2> you do realise that "homegrown" is a reference to "weed" :p 01:20:05 <Bjarni> neither are the stuff from the butcher 01:20:19 <glx> buitoni 01:20:26 <Bjarni> Eddi|zuHause2: oh... right... Didn't think of that 01:20:32 <Bjarni> well 01:20:45 <Bjarni> I'm not getting high by any funny cakes if that is what you mean :P 01:20:54 <Gekz> Jaffa cakes mayhaps? 01:21:07 *** Digitalfox_ [~chatzilla@bl7-182-199.dsl.telepac.pt] has joined #openttd 01:21:12 <Bjarni> you mention a whole lot of stuff and I don't eat any of it 01:21:49 *** Digitalfox_ [~chatzilla@bl7-182-199.dsl.telepac.pt] has quit [] 01:21:54 <ln-> well give us some brand names 01:22:16 <Bjarni> hmm 01:22:18 <glx> volvic is a nestlé brand too IIRC 01:22:40 <Gonozal_VIII> they have chocolate water? 01:22:53 <glx> hmm no it's danone indeed 01:22:58 <Bjarni> it's not that I don't recall the brand names but it makes little sense to mention local stuff that you never heard of 01:23:23 <ln-> we can google 01:23:35 <Bjarni> in Danish? 01:23:38 <Bjarni> well you can 01:23:49 <ln-> vi kann gÞÞgle 01:24:02 <Bjarni> that's not Danish :P 01:24:10 <ln-> danish enough for me 01:24:12 <glx> that looks like danish 01:24:29 <Bjarni> no Danish word ends on "nn" 01:24:58 <glx> ln-: next time use the a with a circle on it ;) 01:25:16 <glx> more danish :) 01:25:36 <Bjarni> it's the key thatÞs on top of Þ 01:25:40 <Bjarni> err 01:25:47 <Bjarni> and Þ is next to ' xD 01:26:03 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 01:26:13 <Eddi|zuHause2> Ã¥ 01:26:24 <Gekz> you and your norsk keyboards 01:26:36 <Bjarni> right 01:26:38 *** Digitalfox [~chatzilla@bl7-181-107.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 01:26:44 <ln-> man mÃ¥ste ofta tÊnka pÃ¥ gula sidÞr 01:26:54 <Bjarni> I'm sitting here writing Danish with a Norwegian keyboard 01:27:00 <Bjarni> now that sounds realistic :p 01:27:08 <Gekz> it's all the same. 01:27:14 <Bjarni> no it's not 01:27:19 <Gekz> I could write english with a german keyboard xD 01:27:26 <Bjarni> Norwegian is totally different 01:27:42 <glx> Gekz: try with a russian keyboard ;) 01:27:51 <Bjarni> they write "buss"... everybody knows that it's supposed to be "bus" 01:27:54 <Gekz> glx: mmm that's good cyrillics 01:28:02 <Eddi|zuHause2> Gekz: you'd be Geky then 01:28:06 <ln-> Bjarni: i bet you haven't heard of ValiojÀÀtelö, but unfortunately that too has been Nestléfied a few years ago. 01:28:12 <Gekz> Eddi|zuHause2: i'd still be Gekz. 01:28:17 <Gekz> I know where the z key is boy 01:28:20 <Gekz> mmm kezboard. 01:28:25 <Gonozal_VIII> [02:27:51] Bjarni: they write "buss"... everybody knows that it's supposed to be "bus" <-- bus is bus ;-) 01:28:50 <glx> yes it's bus, not buss 01:28:56 <ln-> but the most shocking thing is that norwegian has three genders! 01:29:11 <Eddi|zuHause2> i noticed that SuSE has zast symliked to yast ;) 01:29:20 <Bjarni> here is a good one. Uncle Scrooge is called "onkel skrue" (uncle screw) 01:29:23 <Gonozal_VIII> so? german has 3 genders too 01:29:32 <Gekz> lool 01:29:34 *** Digitalfox [~chatzilla@bl7-182-199.dsl.telepac.pt] has joined #openttd 01:29:38 <Gekz> two balls, no balls and one bals. 01:29:38 <ln-> Gonozal_VIII: yes, but swedish doesn't, danish doesn't. 01:29:41 <glx> "oncle picsou" here 01:30:03 <Eddi|zuHause2> what is an "uncle scrooge"? 01:30:10 <Gonozal_VIII> male, female, neutral... for objects... 01:30:14 <Gonozal_VIII> and girls... 01:30:21 <Bjarni> Eddi|zuHause2: Donald Duck's rich ungle 01:30:24 <Bjarni> *uncle 01:30:27 <Gekz> Gonozal_VIII: masculine, feminine, and neuter 01:30:33 <Bjarni> he is named Scrooge McDuck in English 01:30:36 <Gekz> Die Gonozal_VIII. 01:30:38 <Gekz> :D 01:30:44 <Gonozal_VIII> pfff 01:30:52 <Gekz> Das Gekz. 01:30:57 <Eddi|zuHause2> the uncle of Donald is called Dagobert 01:31:16 <Gonozal_VIII> it wants me to die :-( 01:31:25 <Gekz> erm 01:31:31 <Gekz> you don't know any german do you 01:31:39 <ln-> http://www.ehapa.de/ehapa/content/e7/e38/e6324/e6332/Dagobert-Duck.jpg 01:31:39 <Gonozal_VIII> nope, not a bit 01:31:41 <Gekz> Die is the feminine "the" 01:31:42 <Bjarni> Scrooge McDuck is named after Ebenizer Scrooge from Dickens' "A Christmas Carroll" 01:31:44 <glx> how are called riri, fifi and loulou ? 01:31:47 <Gekz> :D 01:31:53 <Bjarni> (I hope I wrote the name rigth) 01:31:59 <Gekz> it's pronounced "d" 01:31:59 <Bjarni> *right 01:32:06 <Gekz> man I need to learn IPA 01:32:32 <Bjarni> glx: Huey, Duey and Louis? 01:32:36 <Eddi|zuHause2> glx: i can only assume you mean Tick Trick and Track 01:32:38 <ln-> not Louis 01:33:01 <Bjarni> hmm 01:33:07 <Bjarni> how is it spelled... 01:33:37 <Gonozal_VIII> gekz, you're good at german? 01:34:04 <ln-> louie gives many results 01:34:05 <Gekz> well, no. 01:34:14 <Gekz> by the end of this year, hopefully :) 01:34:21 <glx> Bjarni: oh right, now I remember I saw their names in "The Lucky Dime Caper starring Donald Duck" (on sega master system) 01:36:43 *** Eddi|zuHause3 [~johekr@p54B77D93.dip.t-dialin.net] has joined #openttd 01:36:51 <Eddi|zuHause3> Gekz: anyway, whenever i am at an english keyboard, i constantly mix up y and z 01:37:16 <Bjarni> Huey, Dewey and Louie <-- that's how it's spelled (according to Disney) 01:37:36 <glx> I think it's weird when you are used to an azerty keyboard 01:37:42 <Gekz> Eddi|zuHause3: lol 01:38:06 <Eddi|zuHause3> how do you think i noticed that "zast" thing? :p 01:38:35 <glx> do they have yqst too? 01:38:48 <ln-> azerty.. is q where a is supposed to be then? 01:38:56 <ln-> k 01:39:25 <Eddi|zuHause3> glx: i don't think so ;) 01:39:27 <glx> ln-: and m after jkl 01:40:06 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 01:40:28 <glx> where ; is on qwerty 01:40:40 <ln-> mine is qwertyuiopÃ¥asdfghjklöÀ'<zxcvbnm,.- 01:41:00 <Eddi|zuHause3> ; is on shift+, here 01:41:21 <glx> azertyuiop^$qsdfghjklmù*wxcvbn,;:! 01:41:38 <glx> hmm missed the < before w 01:42:11 <glx> and the worst change: &é"'(-Ú_çà )= 01:42:16 <Eddi|zuHause3> qwertzuiopÃŒ+ asdfghjklöÀ# <yxcvbnm,.- 01:42:53 *** Eddi|zuHause2 [~johekr@p54B77CAA.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:42:57 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 01:42:57 <Eddi|zuHause3> QWERTZUIOPÃ* ASDFGHJKLÃÃ' >YXCVBNM;:_ 01:43:29 <ln-> QWERTYUIOPà ^ ASDFGHJKLÃÃ* >ZXCVBNM;:_ 01:43:31 <glx> AZERTYUIOPš£ QSDFGHJKLM%µ >WXCVBN?./§ 01:43:58 <Eddi|zuHause3> µ? 01:44:05 <glx> yes 01:44:14 <Eddi|zuHause3> that's on AltGr+M here 01:44:22 <glx> dunno why it is in the layout 01:44:52 <ln-> glx: and $ and £ without and with a mere shift only? 01:45:15 <Eddi|zuHause3> $ is shift+4 here 01:45:23 <glx> $ is $ 01:45:33 <ln-> $ is altgr+4, £ is altgr+3 01:45:36 <Eddi|zuHause3> £ is not on the layout originally 01:45:48 <glx> ln-: I don't get the second char 01:45:54 <Gonozal_VIII> i have  and $ keys above my left and right cursor keys 01:45:55 <Eddi|zuHause3> but here it is mapped to AltGr+Shift+3 01:46:17 <Eddi|zuHause3> Gonozal_VIII: you don't have UTF-8 01:46:28 <Gonozal_VIII> $ 01:46:31 <Gonozal_VIII> better? 01:46:38 <Eddi|zuHause3> no, the other one 01:46:39 <glx> $ is not the problem 01:46:44 <Eddi|zuHause3> $ is ASCII 01:46:53 <ln-> £ pound 01:47:02 <Gonozal_VIII> can't copy the other one because nobody wrote it^^ 01:47:09 <glx> £ is shift $ 01:48:49 <Tefad> but.. $ is shift 4 01:49:06 *** nzvip [~svip@192.38.109.188] has quit [Quit: Leaving] 01:49:14 <glx> 4 is shift ' 01:49:17 <Gonozal_VIII> there are two shifts^^ 01:49:34 <Gonozal_VIII> try both + 4 ;-) 01:49:36 <ln-> glx: who decided that the french need to have quick access to american money without pressing even shift? 01:49:41 <Tefad> Gonozal_VIII: no difference 01:49:59 <Eddi|zuHause3> on some keyboard layout, caps enables a different set of shift results ;) 01:50:06 <Tefad> programming on european keyboards must be annoying 01:50:29 <Gonozal_VIII> yes eddi, that's called lowercase 01:50:32 <Tefad> caps+shift here doesn't do anything 01:50:53 <Eddi|zuHause3> Gonozal_VIII: no, i mean something different 01:50:55 <Tefad> in some broken systems, you'll get numbers instead of symbols though 01:51:01 <Eddi|zuHause3> caps does not make the default uppercase 01:51:23 <Eddi|zuHause3> but changes the way some keys are handled 01:51:25 <Tefad> urmom doesn't make the default uppwercase. 01:51:31 <Eddi|zuHause3> e.g. the swiss keyboard layout 01:52:05 <Eddi|zuHause3> which swiches between french and german special letters 01:53:37 <Gonozal_VIII> alt shift switches between keyboard layouts... 01:54:02 <Gonozal_VIII> but only if you have multiple of them active what i don't 01:55:35 <Gonozal_VIII> i had that in a game where alt shift was used for something and wasd for running... i had something often used mapped to y and half of the time it didn't work... 01:56:19 *** Bjarni [~Bjarni@0x50a46ae2.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:57:01 <Eddi|zuHause3> Gonozal_VIII: no, it's not different keyboard layouts 01:57:19 <Eddi|zuHause3> it's one keyboard layout 01:58:38 <Gonozal_VIII> strange 01:58:51 <Gonozal_VIII> O_o it's 3 already 01:59:03 <Gonozal_VIII> i should probably sleep... have to get up in 4h 02:00:16 <Gonozal_VIII> i'm so tired, i even posted in the coding style topic... 02:01:25 <Gonozal_VIII> yay for delete button 02:01:32 <Gekz> so 02:01:36 <Gekz> anyone play freeciv xD 02:02:01 <Gonozal_VIII> no time... 02:02:07 <Gonozal_VIII> always no time... 02:02:14 <Gonozal_VIII> oh noes, i'm so poor 02:03:55 <Eddi|zuHause3> i rather play civ4 02:03:57 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 02:04:40 <Gonozal_VIII> ever played on a donut shaped world with water in the middle? 02:04:43 <Gonozal_VIII> that's fun 02:04:50 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Quit: You just lost the game] 02:05:45 <Gonozal_VIII> not donut shaped as in ns and ew connected... 02:05:57 <Gekz> Eddi|zuHause3: you can't attack a city with a ship on civ4 02:06:06 <Gekz> that's the worst part about the civ series, the navy is nerfed 02:06:19 <Gonozal_VIII> you can shoot down the defenses 02:06:35 <Eddi|zuHause3> you can cause collateral damage i believe 02:06:37 <Gekz> ... and 02:06:42 <Gekz> you can't kill units >_> 02:06:49 <Gekz> it only injures them down to 1/10 02:06:55 <Eddi|zuHause3> and you can block traderoutes 02:07:02 <Gekz> I like to kill their entire city with my ships, then send in a warrior on freeciv 02:07:04 <Gonozal_VIII> if you can't kill them then, you suck^^ 02:07:05 <Gekz> :D 02:07:23 <Gekz> Gonozal_VIII: idiot, you can only bombard, not attack 02:07:24 <Eddi|zuHause3> so? you'll have to bring along more troops 02:07:32 <Gekz> I played civ for too long :) 02:07:42 <Gekz> why should I have to bring troops along when I have 100 battleships 02:07:49 <Gonozal_VIII> always mixed troops not just some ships 02:07:50 <Gekz> logic would say they could blow everything up :) 02:08:08 <Gonozal_VIII> blow everything up... but not hold a city 02:08:13 <Gekz> I love it when people on freeciv build their entire nation on the coast 02:08:13 <Gekz> muahaha 02:08:16 <Eddi|zuHause3> logic would say the troops figure out how to hide from the ships 02:08:41 <Eddi|zuHause3> you are just twisted and abuse a misfeature 02:08:46 <Gekz> Eddi|zuHause3: when missiles are flying at building everywhere, where do you hide? ;) 02:08:49 <Eddi|zuHause3> and then cry because they fixed it 02:09:01 <Gekz> erm 02:09:07 <Gekz> it wasn't a misfeature 02:09:14 <Gekz> it's a Sid Meiers Civ "feature" 02:09:18 <Eddi|zuHause3> it was totally unbalanced 02:09:20 <Gekz> I don't liek the ruleset, so I don't play the game 02:09:30 <Gekz> I play freeciv, because it rocks :) 02:10:38 <Eddi|zuHause3> in civ 2, ships were heavily overpowered against troops, and could attack a half a dozen times 02:10:40 <Gonozal_VIII> but the stupid ais in civ4 always nuke the earth... 02:11:00 <Gonozal_VIII> barbarians win blah... 02:11:14 <Gekz> I like pirates on freeciv, they make me laugh 02:11:17 <Gekz> they're harder than half the ais 02:11:30 <Gekz> they cap your base and you can't get it back easily :) 02:12:10 <Eddi|zuHause3> but i didn't quite figure aircraft out in civ 4 yet 02:12:25 <Gekz> aircraft in civ4 suck so badly. 02:13:16 <Gonozal_VIII> i played on a huge highlands map with one city challenge... then one of the enemys moved in a stack with about 300 cavalry, 200 artilry, 200 rifleman and lots of other units... 02:13:31 <Gekz> wow. You got pwned. 02:13:41 <Gonozal_VIII> i had a couple of mgs and they fought it off! 02:13:53 <Gekz> ah. 02:13:56 <Gekz> you had defences. 02:14:05 <Gonozal_VIII> of course i had defenses 02:14:06 <Gekz> and they weren't veterans :D 02:14:16 <Gekz> and yours were elite 02:14:20 <Gekz> therefore pwned them 02:14:25 <Gonozal_VIII> lots of first strikes 02:15:05 <Gekz> I like on freeciv how I could fortify 2 legions on a mountain looking down on the desert, then my friend sends a stack of 20 musketmen and they all die in one attack, stack death 02:15:10 <Gekz> because height defensive xD 02:15:36 <Gonozal_VIII> no stack death... they all attacked on their own 02:15:51 <Gekz> no. 02:15:52 <Gonozal_VIII> i had to turn attack animation off or it would have lasted for hours 02:15:56 <Gekz> lol 02:16:09 <Gekz> stack death is fun 02:16:16 <lolman> Didnt they stack die unless they had fortified themselves? 02:16:30 <Gekz> yep 02:16:39 <Gonozal_VIII> what is stack die? 02:16:55 <lolman> Gonozal_VIII, when a stack of units are attacked and defeated they all die 02:17:02 <Gekz> :D 02:17:06 <Gekz> and my friend cried 02:17:06 <lolman> Unless they're on a fortified square 02:17:15 <Gonozal_VIII> not in civ4 02:17:15 <Gekz> fortified as in fortifications 02:17:22 <lolman> Gekz, yep 02:17:27 <lolman> Gonozal_VIII, Civ4 changed everything 02:17:41 <Gekz> no 02:17:44 <Gekz> Civ4 ruined everything 02:17:45 <Gekz> -_- 02:17:51 <lolman> Gekz, I agree 02:17:53 <Gekz> religions were a blowout. 02:17:57 <Gekz> they did it all wrong. 02:17:59 <Gonozal_VIII> companies are huge... 02:18:23 <lolman> Civ1 FTW, except the warrior beating tank thing 02:18:26 <Gonozal_VIII> the enemy could never have afforded that stack without his company that he spread everywhere 02:18:44 <Gonozal_VIII> so i went out and blew up his company hq city 02:18:54 <Gekz> lolman: play freeciv with civ1 rules then? 02:19:05 <lolman> Gekz, don't have freeciv yet ;) 02:19:08 <Gonozal_VIII> some turns after that he lost his whole army, couldn't afford it anymore^^ 02:19:11 <Gekz> lolman: get it? it's free 02:19:12 <Gekz> lol 02:19:19 <lolman> Gekz, it's downloading now 02:19:23 <lolman> And installing :P 02:19:23 <Gekz> good man :P 02:19:27 <Gekz> sdl or gtk? 02:19:33 <Gekz> ... or xaw3d 02:19:51 <Gekz> ah! an arch user 02:19:53 <Gekz> good man :P 02:19:53 <lolman> :D 02:20:06 <Gekz> I have to update my aur package for freeciv 02:20:07 <Gekz> >_> 02:20:10 <Gekz> its still 2.1.1 02:20:14 <lolman> Heh 02:20:16 <Gekz> a simple number change and it works the same 02:20:18 <Gekz> I maintain it 02:20:25 <lolman> I may as well grab the SVN one :P 02:20:28 <Gekz> no 02:20:29 <Gekz> nono 02:20:32 <Gekz> SVN isn't playable 02:20:36 <lolman> Ah 02:20:46 <Gekz> they're changing a lot for 2.2 02:20:47 <Gekz> :) 02:20:59 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 02:21:03 <lolman> Grabbing the gtk one off AUR now 02:21:10 <lolman> I'd got whatever was in the normal repos 02:21:12 <Gonozal_VIII> baaaah 02:21:14 <Gonozal_VIII> sleeping! 02:21:18 <Gonozal_VIII> night 02:21:28 <Gekz> lolman: edit the PKGBUILD 02:21:34 <Gekz> change the pkgver from 2.1.1 to 2.1.2 02:21:39 <Gekz> and it will download the correct sources 02:21:44 <lolman> :D 02:21:53 <Gonozal_VIII> don't try to stop me again! 02:22:07 <Gekz> but 2.1.1 and 2.1.2 are only different if you dont speak english 02:22:17 <Gekz> you can use any 2.1.x client with any 2.1.x server 02:22:45 * Gekz proceeds to update his pkgbuild 02:22:51 <Gekz> I don't even use Arch on this PC any more >_> 02:22:53 <Gekz> but I still love it 02:23:06 <lolman> Arch rocks 02:23:31 <Gekz> it does 02:23:37 <Gekz> but it got too ... 02:23:37 <lolman> Especially when configured properly 02:23:38 <Gekz> well 02:23:39 <Gekz> new. 02:23:45 <Gekz> I needed a stable system to play nwn on 02:23:50 <lolman> Ah 02:23:50 <Gekz> Arch and NWN do not play nice. 02:23:56 <lolman> Grr 02:23:57 <Gekz> so I have Debian and Arch installed. 02:24:09 * lolman gets frustrated at one of the deps 02:24:16 <Gekz> which dep 02:24:23 <lolman> ggz-gtk-client 02:24:28 <Gekz> what's wrong with it? 02:24:31 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 02:24:33 <lolman> Won't build >_< 02:24:36 <Gekz> O.O 02:24:37 <Gekz> why not? 02:24:56 <lolman> Looks for libggz version 0.0.14 (which I have)...fails to find it and dies :o 02:25:05 <Gekz> wtf. 02:25:07 <Gekz> how unfun 02:25:10 <lolman> Yeah 02:25:11 <lolman> lol 02:25:11 <Gekz> can you specify where it is 02:25:26 <lolman> Aha, worked out the issue 02:25:34 <lolman> Missing dep in the PKGBUILD for it 02:25:49 <Gekz> lol 02:25:50 <Gekz> nice. 02:25:53 <lolman> yeah 02:25:56 <Gekz> aur can be a pain in the ass 02:25:57 <Gekz> do you use yaourt 02:26:13 <lolman> Yep 02:26:16 <Gekz> good man 02:26:17 <Gekz> lol 02:26:25 <lolman> Nothing else comes close :P 02:26:49 <Gekz> well 02:26:52 <lolman> Grr same damn error 02:27:00 <Gekz> when you get the freeciv 2.1.2 source 02:27:04 <Gekz> give me the md5sum please >_> 02:27:59 <lolman> I'll just wget it, hang on :P 02:28:33 <Gekz> I have the elite slow australian internet 02:28:36 <Gekz> :D 02:29:28 * lolman grabs it at 1.45MB/s 02:29:52 <lolman> 8574ad8cf28663d6aeec8b5e74d01f33 freeciv-2.1.2.tar.gz 02:29:56 <Gonozal_VIII> no torrent for that stuff? 02:30:16 <lolman> Gonozal_VIII, who needs torrents when you have belnet? 02:30:58 <lolman> Gekz, I'm grabbing the bz2 as well if that helps at all 02:30:58 <Gonozal_VIII> oh... mb.... 02:31:22 <lolman> 358d140f545c4ac9e05c4e2b13de7a55 freeciv-2.1.2.tar.bz2 02:32:10 <Gekz> thanks boy 02:32:11 <Gekz> :D 02:32:19 <Gekz> and now I'm shitty 02:32:20 <Gekz> >_> 02:32:24 <lolman> Gekz, having a 20Mb line rocks :P 02:32:28 <Gekz> I click new game and the server crashes 02:32:30 <Gekz> like wtf. 02:33:03 <Gekz> oh lol 02:33:15 <Gekz> lolman: do not mix svn nations with stable version nations 02:33:22 <Gekz> it bitches about no barbarian nation 02:33:26 <lolman> Gekz, I won't :) 02:33:34 <Gekz> I'll still try 02:33:35 <Gekz> :P 02:33:41 <lolman> Hehe 02:34:10 <lolman> I should resize my / 02:34:16 <lolman> 10GB isn't enough :P 02:35:27 <Gekz> lol 02:35:30 <Gekz> mine was 10GB 02:35:35 <lolman> Oh fook 02:35:38 <Gekz> I then bought a 500GB HDD. 02:35:40 <Gekz> it's still 10GB 02:35:41 <Gekz> >_> 02:35:43 <Gekz> what, out of space? 02:35:54 <lolman> I changed repos...and forgot to change i686 to x86_64 >_< 02:35:59 <Gekz> pacman -Rss or whatever the cache clearer is xD 02:36:01 <Gekz> oh nice. 02:36:05 <Gekz> you lose 02:36:46 <lolman> Time to get reinstalling stuff before it's too late :P 02:37:21 <lolman> I was wondering why freeciv didn't work ~_~ 02:40:45 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has quit [Ping timeout: 480 seconds] 02:40:50 <Gekz> lol 02:40:56 <Gekz> man 02:41:02 <Gekz> I've made a mess with the nationsets 02:41:03 <lolman> pwnd myself there 02:41:04 <Gekz> xD 02:43:41 <lolman> There, damage sould be dealt with now 02:43:41 <lolman> Indeed it is. Phew 02:43:41 <Gekz> So. 02:43:41 <Gekz> I worked out why it didnt work 02:43:41 <Gekz> they have now implemented two kinds of barbarian 02:43:41 <Gekz> land barbarians and sea barbarians xD 02:43:44 <Gekz> pirates and barbarians. 02:43:52 <Gekz> so a new variable breaks it 02:43:57 <Gekz> man, 2.2 is going to rock 02:44:52 <lolman> Ooh pirates 02:44:56 <lolman> Yarrr! 02:49:07 <Eddi|zuHause3> the worst part about freeciv is the interface 02:49:23 <Eddi|zuHause3> it looks so... unprofessional 02:49:48 <Gekz> it's hardcore. 02:50:15 <Gekz> theres 3 different interfaces 02:50:19 <Gekz> and 2 more unofficial ones 02:52:03 <ln-> i really think it would make OTTD more interesting if half of the country could suddenly become inaccessible. or, the country could suddenly extend to double size. 02:53:43 *** fjb [~frank@p5485FDD1.dip.t-dialin.net] has quit [Remote host closed the connection] 02:53:58 <Gekz> oi lolman 02:54:04 <Gekz> we're hosting a game if you want to play 02:54:05 <Gekz> xD 02:54:17 <lolman> Gekz, hmm, I suck, and I'm tired :P 02:54:34 <Gekz> We suck, and I just woke up 02:54:36 <Gekz> sleep drunkenness 02:54:38 <Gekz> you have no excuse 02:54:40 <Gekz> D: 02:54:40 <lolman> lol 02:54:44 <lolman> I *really* suck 02:54:52 <Gekz> good, you can hide as wellas you can 02:54:52 <Gekz> :D 02:55:24 <lolman> Point me at the server then :P 02:55:53 <Gekz> ok 02:55:55 <Gekz> whois me 02:56:01 <Gekz> thats the ip 02:56:05 <Gekz> the port is 5556 02:56:07 <Gekz> enough said :D 03:00:22 *** a1270 [~Cheese@24-119-222-126.cpe.cableone.net] has joined #openttd 03:09:01 <Eddi|zuHause3> err... can anyone explain to me why i have this local change? 03:09:03 <Eddi|zuHause3> -static void PlaceInitialIndustry(IndustryType type, int amount) 03:09:03 <Eddi|zuHause3> +static void PlaceInitialIndustry(IndustryType type, uint amount) 03:09:21 <Gekz> int became uint 03:09:22 <Eddi|zuHause3> [src/industry_cmd.cpp] 03:09:22 <Gekz> >_> 03:09:41 <Belugas> a negative amount is not possible? 03:09:47 <Belugas> a type conflict? 03:09:51 <Belugas> dunno... 03:09:57 <Belugas> can be anything 03:10:15 <Eddi|zuHause3> i can only imagine it's leftover from an old newindustries diff 03:11:04 <glx> and a mistake made while fixing a conflict 03:14:36 <Eddi|zuHause3> it's the only local change i cannot match to a patch... 03:15:13 <Eddi|zuHause3> indeed 03:15:14 <Eddi|zuHause3> newindustries.diff:+static void PlaceInitialIndustry(IndustryType type, uint amount) 03:15:37 <glx> or maybe it didn't conflict when merged 03:16:05 <Eddi|zuHause3> i guess that line was never changed in the final version 03:16:26 <glx> looks like it 03:21:29 <ln-> if a klingon eats, is it essen or fressen? 03:21:52 <Eddi|zuHause3> err... i never payed attention to that :p 03:25:23 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 03:25:24 <ln-> i'm making a wild guess that a dictionary doesn't specify whether essen is used for all humanoid life forms. 03:27:33 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 03:29:01 <Eddi|zuHause3> "Gagh heiÃt [...] der WÃŒrmerfraÃ, den die Klingonen in Star Trek fressen." 03:30:05 <Eddi|zuHause3> anyway... "klingonen fressen" ~> 500 results, "klingonen essen" ~> 40000 results 03:31:05 <ln-> it would make an excellent Wikipedia "article" -- "List of Star Trek species that eat with fressen" 03:34:26 <Eddi|zuHause3> anyway, "fressen" is usually associated with animals, and "FraÃ" is associated with really bad food 03:35:11 *** a1270 [~Cheese@24-119-222-126.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 03:39:43 *** a1270 [~Cheese@24-119-222-126.cpe.cableone.net] has joined #openttd 03:40:14 <CIA-5> OpenTTD: richk * r11954 /branches/NewGRF_ports/src/water_cmd.cpp: [NewGRF_ports] -Fix: Seaplane airports need protecting from flooding by adjacent tiles. 03:40:37 <Eddi|zuHause3> what are my eyes witnessing here? 03:41:01 <glx> broken eyes, change eyes ;) 04:04:32 *** Tino|Home [~Tino@i59F5441D.versanet.de] has joined #openttd 04:06:27 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:07:10 *** TinoM| [~Tino@i59F54EFE.versanet.de] has quit [Ping timeout: 480 seconds] 04:12:48 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Read error: Operation timed out] 04:44:53 *** mcbane [~Maui_key@p5498CC22.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:44:57 *** mcbane [~Maui_key@p5498CA74.dip.t-dialin.net] has joined #openttd 05:27:19 *** a1270 [~Cheese@24-119-222-126.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 05:34:54 *** Sogard [~Sogard@ip68-3-110-14.ph.ph.cox.net] has joined #openttd 05:40:04 *** Osai^zZz|away is now known as Osai 05:43:54 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 05:49:25 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has joined #openttd 05:57:14 *** Osai is now known as Osai|away 06:14:09 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 06:43:22 *** tokar [~tokar@othala.n7mm.org] has quit [Server closed connection] 06:43:34 *** tokar [~tokar@othala.n7mm.org] has joined #openttd 06:48:55 *** SquireJames [SquireJame@24-119-84-15.cpe.cableone.net] has joined #openttd 06:49:01 <SquireJames> hello gentlemen 06:49:16 <SquireJames> this is more of a OTTD subject, so, i'll post her here 06:49:29 <SquireJames> i've done some NFO before but, typically, i've sort of forgotten how 06:50:01 <SquireJames> essentially, I just want to tweak UKRS so that certain trains and the early carriages and waggons are purchasable in 1900 06:51:33 <Gonozal_VIII> 00 00 in the date available thing is 1920... earlier dates are in that long format date thingy (not that i am a pro with grfs or something^^) 06:51:57 <SquireJames> which collumn is the date in? 06:52:10 <Gonozal_VIII> action 2A 06:52:31 <SquireJames> I did have an example NFO that showed each collumn with an arrow indicating what action was what 06:52:36 <SquireJames> Do you have that handy? 06:53:02 <Gonozal_VIII> grf2html is great for looking what does what in a grf 06:53:23 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has joined #openttd 06:54:35 <SquireJames> well, okay, id rather learn it "native" 06:54:51 <Gonozal_VIII> it is almost 06:55:02 <SquireJames> basically, from what I understand notepad converts certain things into characters rather than native hex 06:55:03 <Gonozal_VIII> with descriptions 06:55:17 <SquireJames> and theres some setting or some program somewhere that opens it without this conversion 06:55:19 <Gonozal_VIII> huh? 06:55:37 <Gonozal_VIII> the hex in the grf are characters 06:55:41 <Gonozal_VIII> normal 1-F 06:55:44 <SquireJames> 423 * 14 02 00 FA 81 0C 00 FF 01 "¡ÿ##ÿ" 00 06:55:45 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 06:55:51 <Gonozal_VIII> ah that 06:55:58 <SquireJames> :) Yes, that 06:56:08 <SquireJames> I have forgotten how to turn it off 06:56:17 <SquireJames> the last time I did NFO was, oooh. 2003/04 06:56:25 <Gonozal_VIII> you can write strings between " " and they get converted to hex by the grfcodec 06:56:38 <Gonozal_VIII> author wrote it that way ;-) 06:56:42 <SquireJames> made a Bulleid Leader Class, worked nicely but since then, eek 06:56:53 <SquireJames> ah, yes, that, how do i do that exactly? 06:57:02 <Gonozal_VIII> "string" 06:57:25 <DaleStan> <Gonozal_VIII> action 2A <-- action 2A is not defined. 06:57:30 <SquireJames> you'll have to go more basic ith me i am afraid 06:57:44 <SquireJames> i have made a batch to convert grfs for me 06:57:50 <Gonozal_VIII> ok sorry 06:57:54 <Gonozal_VIII> not action 2A 06:57:55 <DaleStan> That would be a property, not an action. There's enough troubles when we do keep to the correct names. 06:58:05 <Gonozal_VIII> action 00, property 2A 06:58:09 <SquireJames> grfcodec -d pb_ukrs.grf 06:58:18 <SquireJames> so where do I define the string to be converted to hex? 06:58:24 <DaleStan> grfcodec -? 06:58:42 <Gonozal_VIII> i have a .bat for that too :-) 06:58:45 <Gonozal_VIII> same line 06:58:54 <SquireJames> its a batch file that runs grfcodec, and decodes pb_ukrs.grf 06:58:58 <Gonozal_VIII> you don't, it's automagically 06:59:03 <SquireJames> :) then we are in the same wavelength 06:59:09 <DaleStan> Or renum -? (and its readmes), if you want more control over what gets hexified and what gets stringified. 06:59:51 <SquireJames> okees, so, how do I make it keep names (0-4-0T Saddle Tank for example) and convert those were y##y things to hex 07:00:05 <DaleStan> grfcodec can't do that. NFORenum can, though. 07:00:10 <SquireJames> okeedokes 07:00:20 <SquireJames> sorry if i sound thick, I just forget things easily 07:00:39 <SquireJames> im used to working with more advanced (i.e easier to work with) coding, like in ST Armada 07:00:39 <Gonozal_VIII> hehe me too 07:00:59 <SquireJames> once i have it thought, i'll write it down! 07:01:00 <Gonozal_VIII> armada 2 :-) 07:01:33 <SquireJames> (indeed i am in the final stages of releasing my A2 Total Conversion as we speak, but I digress) 07:01:53 <Gonozal_VIII> hehe, did that too 07:01:55 <SquireJames> So, to get Verrrrrrrrry basic, I have extracted the UKRS nfo 07:02:12 <DaleStan> I seriously doubt that ST:A is more advanced that than NFO. The only thing NFO is missing for Turing completeness is infinite memory. 07:02:25 <SquireJames> well, not advanced in that sense 07:02:37 <SquireJames> whats the term, higher level 07:02:47 <SquireJames> its a simpler language for us, more complex for the computer 07:03:09 <SquireJames> NFO is lower level, closer to assembler, than the bastardised C++ that Armada uses 07:03:52 <SquireJames> anyhoo 07:04:20 <SquireJames> So, i've extracted the NFO, and i have found my first victim, the 0-4-0 Saddle Tank 07:04:48 <SquireJames> the name is a little weird, its called "60-4-0 Saddle Tank (Steam)" so, not sure where the 6 comes from as it doesn't show it but anyways 07:05:10 <Gonozal_VIII> leave the 6 there when you rename it 07:05:37 <SquireJames> Well, i'm not renaming her, and i discovered that when I edited the name of the 2-6-4T Tank 07:05:41 <Gonozal_VIII> it depends to something else, shouldn't have been stringified... many strings have that for some reason 07:06:03 <SquireJames> so, from that name there, which collumn and line refers to action 00 property 2A 07:06:13 <SquireJames> (or whatever it is that does intro date) 07:06:21 <Gonozal_VIII> obviously the action 00 :-) 07:06:34 <Gonozal_VIII> that's usually a very long line 07:06:40 *** Deathmaker [~Miranda@dslb-082-083-193-058.pools.arcor-ip.net] has joined #openttd 07:06:47 <SquireJames> Heres line 1, as it were 07:06:48 <SquireJames> 426 * 31 04 00 1F 01 "60-4-0 Saddle Tank (Steam)" 00 07:07:31 <Gonozal_VIII> 04 is more like 04 07:08:16 <Gonozal_VIII> 426 * 31 07:08:16 <Gonozal_VIII> 0 <-- line, length, action type 07:08:22 <Gonozal_VIII> 04 07:08:39 <SquireJames> okay so thats Action 00 property 4? 07:09:05 <Gonozal_VIII> action 4 07:09:09 <SquireJames> ah 07:09:22 <Gonozal_VIII> http://wiki.ttdpatch.net/tiki-index.php?page=GRFActionsDetailed 07:09:34 <SquireJames> i've read that page, but i can't make much sense of it 07:09:34 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 07:09:56 <SquireJames> I dont understand where the actions are in relation to actual code (where they begin and end in that line i posted) 07:10:00 <DaleStan> The first byte is essentially always the action number. 07:10:20 <Gonozal_VIII> something is weird with the formatting of the line you pasted, when i try to copy that it messes up 07:10:43 <SquireJames> well, thts what i mean, I can't remember how to unfudge it 07:11:05 <Gonozal_VIII> it begins with the action number and ends with newline... 07:11:25 <DaleStan> Occasionally you'll run into something that looks like an action 0, but parses poorly and is 257 bytes long; those are not action 0s. Occasionally you'll run into things that look like actions FE and FF; those are not, strictly speaking, actions. 07:11:55 <Gonozal_VIII> yay 07:12:18 <SquireJames> what do i need to alter my batch to say to extract it so it makes more sense 07:12:49 <Gonozal_VIII> makes more sense? 07:12:58 <SquireJames> well you said the line is screwy 07:13:19 <SquireJames> and as we identified, it sometimes extracts things as y##y or other such gibberish 07:13:20 <Gonozal_VIII> no, only the formatting somehow 07:13:26 <DaleStan> It copies fine here; I'd guess the Gonozal_VIII's client doesn't like tabs. 07:13:35 <Gonozal_VIII> aaah tabs 07:13:51 <Gonozal_VIII> <Sprite-number> * <Length> 04 <feature> <language-id> <num-ent> <offset> <text> 07:13:58 <Gonozal_VIII> and that's how you read it 07:14:06 <SquireJames> ah i see 07:14:12 <DaleStan> SquireJames: You need to run NFORenum too. With the proper argument(s) to -b. The definition of "proper" depends on your personal preferences. 07:14:35 <SquireJames> running NFORenum will make it easier to understand, as rookie? 07:14:59 <LA[lord]> DaleStan: What does -b do?.. hmm.. I probably should go and check it out myself :P^^ 07:15:23 <Gonozal_VIII> all i did with renum so far is drag nfos onto it without any params^^ 07:15:31 <LA[lord]> me too 07:16:06 <LA[lord]> I think I have missed some interesting features then.. 07:16:10 <LA[lord]> ^^ 07:16:32 <SquireJames> So DaleStan, after i've run GRFCodec and decoded it (like I have now) 07:16:43 <SquireJames> I run the nfo through NFORenum, with a batch also? 07:17:10 <DaleStan> Or you could do it manually, but yes. 07:17:38 <SquireJames> okay, (again sorry for seeming stupid) so, what ideally should the batch say/ 07:18:42 <DaleStan> renum -b <something> [-b <something else> [...]] grfnamewithoutextension 07:19:12 <Gonozal_VIII> huh? 07:19:17 <DaleStan> <something> and <something else> are subject to personal preference. 07:19:49 <Gonozal_VIII> i didn't get that^^ 07:20:08 <SquireJames> so for example 07:20:09 <SquireJames> renum -b <rob1> [-b <rob2> [...]] pb_ukrs 07:20:11 <SquireJames> ? 07:21:06 <DaleStan> No. 07:21:13 <SquireJames> oh 07:21:14 <LA[lord]> renum -b arandomfile.nfo somethingnew.nfo 07:21:30 <SquireJames> ah i see 07:21:35 <LA[lord]> and the end is somthig I don't use 07:21:41 <SquireJames> where randomfile is my existing nfo 07:21:51 <LA[lord]> and new file is the file it writes 07:22:10 <DaleStan> And again no; -b requires a different sort of argument; square braces indicate something optional. 07:22:15 <Gonozal_VIII> ah... i just let it overwrite :-) 07:22:23 <LA[lord]> if you don't provide newfile, it'll overwrite the randomfile.nfo but creates randomfile.nfo.bak too 07:22:51 <LA[lord]> ok @ DaleStan 07:22:55 <DaleStan> For me, I'd probably use renum -b setcookie=686031254 PlaneSet 07:23:30 <Gonozal_VIII> cookie in a grf? 07:23:43 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 07:24:29 <DaleStan> READ THE DOCUMENTATION!!! 07:24:39 <SquireJames> missing or invalid argument to beautify command? 07:25:27 <DaleStan> Then you typed something wrong. Or you failed to read the documentation. 07:25:28 * Gonozal_VIII hides 07:25:55 <SquireJames> renum -b pb_ukrs pb_ukrsRob 07:26:05 <SquireJames> even when i add .nfo to the ends, still says the same 07:26:10 <DaleStan> I spent quite a bit of time documenting how @@BEAUTIFY works, and quite a bit more documenting the link between -b and @@BEAUTIFY. 07:26:29 *** Deathmaker [~Miranda@dslb-082-083-193-058.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 07:27:04 <LA[lord]> so documentation is a good place to start ^^ 07:27:25 <SquireJames> okay, bugger the bats, I just dragged and dropped 07:27:30 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 07:27:35 <DaleStan> It's all there. Some is hiding in the doc folder, and other parts are hiding behind the magical -? 07:28:04 <SquireJames> and, well, it created a new folder in my user directory called .renum 07:28:12 <SquireJames> with a lot of pretty dats in it 07:28:38 <LA[lord]> hmm.. DaleStan, I just compiled nforenum in linux and it works... Therefore I can now make grfs in linux too :) 07:28:38 <LA[lord]> thanks 07:29:38 <DaleStan> The documentation does, I believe, cover the the .renum folder too. 07:29:55 <SquireJames> however, i've just ran my comparision program on the pb_ukrs.nfo, and the bak it made 07:30:11 <SquireJames> and apart from lines saying //!!Warning (170): Default result cannot be reached. its the same 07:30:38 <DaleStan> That would be because you failed to engage the beautifier. How to do so is covered ... *gasp* in the documentation. 07:31:08 <SquireJames> which is *gasp* where 07:31:21 <DaleStan> <DaleStan> Some is hiding in the doc folder, and other parts are hiding behind the magical -? 07:31:29 <LA[lord]> ^^ 07:33:16 <SquireJames> renum -b pb_ukrs.nfo ukrsRob.nfo 07:33:20 <SquireJames> will that work 07:33:34 <LA[lord]> -b need options too 07:33:48 <LA[lord]> the ones DaleStan pointed out in [] 07:34:09 <SquireJames> <DaleStan> For me, I'd probably use renum -b setcookie=686031254 PlaneSet 07:34:35 <SquireJames> I just changed the name of his files from setcookie thingy to pb_ukrs and PlaneSet to ukrsRob 07:34:39 <Gonozal_VIII> cookies taste good :-) 07:34:58 <SquireJames> so, if thats what DaleStan uses, should work? 07:35:27 <SquireJames> and yet, not, since it complains that the beautify command isn't working again 07:36:00 <LA[lord]> SquireJames: I for one am not sure of this.. But to be sure, I would read /docs/COMMANDS.en.txt 07:36:10 <Gonozal_VIII> i guess it's renum -b optional stuff ukrsRob 07:36:17 <LA[lord]> ^^ 07:36:19 <Gonozal_VIII> but i shouldn't guess 07:36:38 <SquireJames> renum -b+ pb_ukrs.nfo ukrsRob.nfo 07:36:51 <LA[lord]> why +? 07:36:52 <DaleStan> But "setcookie thingy" isn't a file. 07:36:59 <SquireJames> (hazarding a guess since the docs say that -b+ turns on the beautifier) 07:37:05 <SquireJames> This allows, for example, -l- to turn the linter off, 07:37:05 <SquireJames> or -b+ to turn the beautifier on. 07:37:19 <LA[lord]> ok.. 07:37:28 * LA[lord] hides 07:37:43 <SquireJames> righty ho 07:37:47 <SquireJames> that seems to have worked 07:37:51 <DaleStan> + is indeed one of the myrads of things acceptable as an argument to -b. 07:38:40 <SquireJames> good, okay so the NFO has changed 07:38:54 <SquireJames> it now reads as that first line (first line applicable to the Saddle Tank) 07:38:55 <SquireJames> 426 * 31 04 00 1F 01 36 "0-4-0 Saddle Tank (Steam)" 00 07:39:07 <SquireJames> the square thingy is a tab id wager 07:40:16 <Gonozal_VIII> so the 6 is outside the "" now 07:40:21 <SquireJames> sooo, now we have codey that makes sense 07:40:47 <SquireJames> (and the y##y has become A1 FF 23 23 FF which is gorgeous, wonderful hex 07:40:56 <Gonozal_VIII> hehe 07:41:06 <SquireJames> so, which little chunk is the action that controls introduction date 07:41:28 <SquireJames> i'd hazard a guess at 1F 01 36 but id probably be very wrong 07:41:54 <Gonozal_VIII> nothing from there as that's an action 4 07:41:59 <SquireJames> okeedoke 07:42:02 <SquireJames> hmmm 07:42:05 <SquireJames> next line perhaps? 07:42:06 <Rubidium> SquireJames: you're better off by starting to read the whole NewGRF spec to understand what the different actions do 07:42:20 <Gonozal_VIII> could be anywhere in the file 07:42:21 <SquireJames> i've tried Rubidium, i can't make sense of it 07:42:31 <SquireJames> i did have a file that had commented headers telling me which was what 07:42:47 <LA[lord]> hmm.. 07:42:51 <Gonozal_VIII> use grf2html, then you'll find the right line much easier 07:43:03 <Rubidium> for example, action 4s can be defined almost anywhere in the file and do not need to be right in front (or behind) the code that handles the vehicle/industry/whatever related to the introduced string 07:43:40 *** |Bastiaan| [~Bastiaan@77.60.199.139] has joined #openttd 07:43:41 <SquireJames> it says, and i quote in the wiki 07:43:46 *** |Bastiaan| [~Bastiaan@77.60.199.139] has quit [Remote host closed the connection] 07:43:48 <SquireJames> 03 B vehicle life in years 07:43:54 <SquireJames> so, where is 03 B? 07:43:57 *** |Bastiaan| [~Bastiaan@77.60.199.139] has joined #openttd 07:44:07 <Gonozal_VIII> in the html you can search for something related to that engine... like the engineid or the hp or anything and you'll know which line it is 07:44:25 <DaleStan> *facepalm* What is the header for the column with the "B"? 07:44:30 <Gonozal_VIII> that's how long a vehicle lasts before it needs replacement 07:45:12 <Rubidium> and what does the rest of the page tell you about the meaning of "vehicle life"? 07:45:13 <LA[lord]> hmm.. IIRC he said about action04.. not action0 07:45:18 <SquireJames> ah, indeed Gonozal indeed 07:45:22 <LA[lord]> previously 07:45:30 <SquireJames> okees, so, vehicle introduction 07:45:41 <SquireJames> 00 W date of introduction 07:45:52 <SquireJames> hmm, where is that i wonder 07:46:03 <DaleStan> Also in the action 0. 07:46:09 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 07:46:12 <Gonozal_VIII> i told you, use grf2html and search for the right line there :P 07:46:15 <SquireJames> and where is the action 0 in that line 07:46:23 <DaleStan> In which line? 07:46:43 <Gonozal_VIII> it's a different line anywhere in the grf 07:47:14 <LA[lord]> SquireJames: Every action is different sprite 07:47:51 <Gonozal_VIII> grf2html parses the action 0 to a table with data in it, much easier to find it that way 07:48:02 <SquireJames> So, with that in mind, how do I, or infact how does the game know which action belongs to which vehicle if this curious Action 00 can be on any line anywhere else in the nfo? 07:48:12 <SquireJames> there has to be some rhyme or reason to it 07:48:18 <Gonozal_VIII> vehicle id 07:48:40 <LA[lord]> look at action0 specs.. <Sprite-number> * <Length> 00 <Feature> <Num-props> <Num-info> <Id> (<Property <New-info>)... 07:49:06 <LA[lord]> Sprite-numberAction 0 can appear anywhere in the GRF file, so set it to the sprite number you are currently at. 07:49:35 <LA[lord]> I could copy-paste everything from there, but I guess it's easier if you looked up it yourself 07:49:38 <SquireJames> so in the line 426 * 31 04 00 1F 01 36 "0-4-0 Saddle Tank (Steam)" 00 07:49:49 <SquireJames> sprite number is 426? 07:49:52 <Gonozal_VIII> that only defines the string 07:49:53 <LA[lord]> 426 is sprite number 07:49:55 <SquireJames> length is 31, and so forth 07:49:59 *** shodan [user@xerxes.foocode.net] has joined #openttd 07:50:02 <SquireJames> good, getting somewhere, okee 07:50:27 <LA[lord]> lenght is how many bytes are after the lenght thing in that sprite 07:50:37 <SquireJames> so, i need to find another line with 426 as the sprite number, to find the action 00? 07:50:39 <LA[lord]> 04 is action 4 07:50:47 <SquireJames> since sprite number is how it references isnt it? 07:50:52 <Gonozal_VIII> there's only one line with same sprite number 07:50:59 <SquireJames> oh sorry vehicle id 07:51:02 <SquireJames> right hmm 07:51:14 <LA[lord]> you are looking at wrong action 07:51:19 *** De_Ghost [~s@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 07:51:22 <LA[lord]> action04 defines new names 07:51:26 <Gonozal_VIII> there's no vehicle id in that line 07:51:29 <LA[lord]> not properties 07:51:45 <SquireJames> well i gathered that, but that was the only way to find where to start looking 07:51:48 <Gonozal_VIII> that line doesn't help you in any way to find the right action 0 07:51:51 <SquireJames> from that line down, it looks like this 07:51:52 <SquireJames> 426 * 31 04 00 1F 01 36 "0-4-0 Saddle Tank (Steam)" 00 07:51:52 <SquireJames> 427 * 22 00 00 08 01 36 12 FD 00 00 00 02 10 03 1C 04 28 05 00 06 03 1A 00 07:51:52 <SquireJames> 428 * 22 00 00 07 01 36 08 00 0D 2F 0E 30 4C 00 00 17 07 19 00 14 00 21 03 07:51:52 <SquireJames> 429 * 15 00 00 04 01 36 09 38 00 16 19 0B 5E 01 1F 53 07:51:52 <SquireJames> 430 * 4 01 00 07 08 07:52:16 <LA[lord]> http://wiki.ttdpatch.net/tiki-index.php?page=Action4 07:52:22 <SquireJames> after that it just references the pcx so that must be the part that says what the 0-4-0 Saddle Tank looks like 07:52:24 <LA[lord]> other are action 0s 07:52:38 *** peter1138 [~petern@217.151.109.242] has joined #openttd 07:52:39 *** mode/#openttd [+o peter1138] by ChanServ 07:52:39 <LA[lord]> 3 ones 07:52:44 *** De_Ghost [~s@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 07:52:45 <LA[lord]> then comes action01 07:52:53 <SquireJames> ah, indicated by the leading 00 right? 07:53:02 <SquireJames> 04 00 1f etc = action 04 07:53:09 <DaleStan> <DaleStan> The first byte is essentially always the action number. 07:53:12 <SquireJames> 00 00 08 is an action 00, and so forth 07:53:19 <SquireJames> ah, okay, now im getting somewhere 07:53:44 <SquireJames> so the first byte, as DaleStan says is the action number 07:53:51 <LA[lord]> yes 07:53:51 <Gonozal_VIII> and why exactly do you keep ignoring me telling you to use grf2html? 07:53:55 <SquireJames> now, what is the second byte 07:54:01 <Gonozal_VIII> depends on action 07:54:03 *** Greyscale is now known as Greysc[a]le 07:54:05 <SquireJames> (im not ignoring you, i am reading the documentation for it) 07:54:11 <SquireJames> (having trouble getting her to work) 07:54:22 <LA[lord]> ok.. I'm getting like DaleStan.. read specs 07:54:24 <Gonozal_VIII> no need for documentation, drag the .grf onto it 07:54:27 <DaleStan> Whatever the documentation for that action says it is. 07:54:50 <SquireJames> o've tried tht Gonozal, it blinks up real quick then produces nothing 07:54:55 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 07:55:04 <Gonozal_VIII> no dir with html inside? 07:55:40 <SquireJames> nope, i drag the pb_urks.nfo over the program, it blinks up a dos window, then does nothing 07:55:56 <Gonozal_VIII> drag the .grf onto it <-- did i write .nfo? 07:56:00 <SquireJames> anyways, so, action 00 word length is the year of introduction 07:56:21 <DaleStan> property 00. 07:56:30 <SquireJames> ah 07:56:39 <SquireJames> so , action 00 property 00 is year of introduction 07:56:45 <DaleStan> yes. 07:56:56 <SquireJames> right, so, the second byte is the property? 07:57:07 <SquireJames> so, 00 00 is action00 property 00? 07:57:48 <LA[lord]> http://wiki.ttdpatch.net/tiki-index.php?page=Action0 07:57:58 <LA[lord]> says feature 00 not prop 07:58:26 *** dih|away is now known as dih 07:58:40 <SquireJames> ah so 07:58:50 <SquireJames> 00 00 is action00 feature 00 (trains) 07:58:57 <LA[lord]> yes 07:59:06 <Gonozal_VIII> drag pb_urks.grf onto grf2html.exe and look at the result :P 07:59:34 <SquireJames> i'll try that after Gonozal, im getting somehere now 07:59:39 <SquireJames> soo, with that in mind 07:59:55 <Gonozal_VIII> everything you ask is described there! 08:00:07 <LA[lord]> Gonozal_VIII is right.. 08:00:17 <SquireJames> 08 is properties to change 08:00:35 <SquireJames> 01 is vehicle ID 08:00:40 <LA[lord]> <Num-props> B How many properties you would like to change per vehicle or station 08:00:55 <LA[lord]> so how many props, not the property 08:01:03 <SquireJames> oh yes, sorry 08:01:18 <SquireJames> prsumably thats 08 because we are changing long format date (word length)? 08:01:35 <LA[lord]> <Num-info> B How many vehicles/stations you would like to change 08:02:55 <LA[lord]> so it should be 01 I guess.. 08:03:33 <SquireJames> well, as i've posted, the lines i have are 08:03:42 <SquireJames> 426 * 31 04 00 1F 01 36 "0-4-0 Saddle Tank (Steam)" 00 08:03:42 <SquireJames> 427 * 22 00 00 08 01 36 12 FD 00 00 00 02 10 03 1C 04 28 05 00 06 03 1A 00 08:03:42 <SquireJames> 428 * 22 00 00 07 01 36 08 00 0D 2F 0E 30 4C 00 00 17 07 19 00 14 00 21 03 08:03:42 <SquireJames> 429 * 15 00 00 04 01 36 09 38 00 16 19 0B 5E 01 1F 53 08:03:42 <SquireJames> 430 * 4 01 00 07 08 08:03:57 <Gonozal_VIII> you have lots of more lines 08:04:06 <SquireJames> so the first Action00 changes 08 properties 08:04:13 <SquireJames> the second, 07 and the third 04? 08:04:14 <Gonozal_VIII> those don't have to be the ones belonging to that action 4 string 08:04:47 <LA[lord]> yes 08:05:05 <SquireJames> right, so where do we find date (2A) in this mess 08:05:07 <LA[lord]> Gonozal_VIII: I think he has ignored the action4 for now.. good :P 08:05:32 <SquireJames> I simply use 04 to find the name of the loco so i knew where to start looking :P 08:05:38 <Gonozal_VIII> but he wants to change the 0-4-0 saddle tank 08:05:43 <SquireJames> I know that simply effected the name 08:05:57 <SquireJames> I believe the 0-4-0 Saddle Tank has a current start date of 1903 08:06:31 <Gonozal_VIII> that has some random in it 08:07:54 <SquireJames> according to grf2xml 08:07:56 *** gfldex [~dex@dslb-088-074-177-034.pools.arcor-ip.net] has joined #openttd 08:08:01 <SquireJames> line 427 is indeed the right line 08:08:13 <SquireJames> and the date is set to 0x000 (0) but wouldnt that be 1920? 08:09:23 <Gonozal_VIII> not sure about that 00 00, could be something like "whenever the game starts" 08:09:48 *** gfldex_ [~dex@dslb-088-074-186-169.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 08:09:52 <Gonozal_VIII> or not 08:09:53 <SquireJames> ah correction, my mistake 08:10:01 <SquireJames> the 0-4-0 is set to appear in 1919 08:10:03 <LA[lord]> arghh.. I can't find 2a there,.. 08:10:10 <SquireJames> so, that woould be close as damn it to 1920 08:10:16 <shodan> hey, i've got a problem with the latest beta, when it starts up I'm giving a couple of conf warnings 08:10:27 <Gonozal_VIII> 00 00 is 1920, yes... 08:10:30 <shodan> anyone know how to fix it? I couldn't see an answer on the wiki last night 08:10:41 <LA[lord]> shodan: what warnings? 08:10:44 <Gonozal_VIII> conf warnings? 08:11:03 <LA[lord]> what was the one you updated from? 08:11:08 <Gonozal_VIII> something like trailing characters? 08:11:15 <shodan> ini: trailing characters at end of setting 'advanced_vehicle_list' 08:11:24 <shodan> also 'loading_indicators' 08:11:26 <LA[lord]> remove the offending line from cfg 08:11:31 <Gonozal_VIII> changed from true/false to 0,1,2 08:11:31 <shodan> :) 08:11:32 <shodan> ta 08:11:34 <LA[lord]> lines* 08:11:37 <shodan> ahh 08:11:40 <shodan> OK 08:11:50 <shodan> 0 false, 1 true, 2... ? 08:11:56 <shodan> doubly-true? 08:12:03 <Gonozal_VIII> check the settings 08:12:16 <SquireJames> hmm, I can't find the tram locomotive on there which is weird 08:12:20 <Gonozal_VIII> something like none, only for player, for all 08:12:22 <LA[lord]> I believe that's show cometitior's loading .. the 2 08:12:39 <LA[lord]> SquireJames: Where? 08:12:50 <shodan> ahh ta guys 08:12:52 <SquireJames> In the converted html 08:13:02 <SquireJames> although, i have found the 4-4-0 which starts in 1902 08:13:08 <Gonozal_VIII> trams are road vehicles 08:13:15 <SquireJames> Not this one 08:13:24 <SquireJames> tis an 0-6-0 Steam Tram, its a rail locomotive 08:13:27 <SquireJames> confusing i know 08:13:40 <SquireJames> anyway, forget the tram, I can use the 4-4-0 08:13:55 <LA[lord]> wait.. the grf name is..? I'll decode it to see whatÀs going on :D 08:14:06 <SquireJames> heres the confusing part, both the 4-4-0 Express Locomotive and the 0-4-0 Saddle Tank have the date set as 0x000 (0) 08:14:25 <SquireJames> buuut, the 4-4-0 Express Locomotive appears in 1902, the Saddle Tank not till 1919 08:14:54 <Gonozal_VIII> wow, i have vehicles available in the 1870s 08:15:28 <Gonozal_VIII> check the long format date 08:15:51 <SquireJames> okay, where in the html is that 08:16:11 <Gonozal_VIII> if it's not in the same table, it's not defined there 08:16:43 <Gonozal_VIII> then maybe you have the wrong lines :-) 08:17:00 <Gonozal_VIII> check stuff like hp and max speed 08:17:05 <SquireJames> wilco 08:17:20 <Gonozal_VIII> and you can sort the vehicles ingame by id... that could help too 08:17:40 *** Farden [~jk3farden@AMontsouris-156-1-52-63.w90-24.abo.wanadoo.fr] has joined #openttd 08:18:23 <SquireJames> right well everything else checks out, the weight, hp, tractive effort etc 08:18:34 <SquireJames> all matches ingame (have it open and paused) 08:19:06 <SquireJames> would Miscellaneous Flags be anything to do with long format date 08:20:47 <DaleStan> Does the documentation for Miscellaneous Flags say anything about long format date? 08:22:09 <SquireJames> no, but i was checking since it was the only thing not clearly defined 08:22:25 <SquireJames> i.e the power box hmm, might just be dealing with power 08:22:58 <SquireJames> miscellaneous flags could be defined as anything, hence i was wondering if pikka somehow used it for Long Format Date 08:23:16 <peter1138> long format date is defined by the long format date field 08:23:25 <peter1138> if grf2html doesn't show that then it's out dated 08:23:32 <peter1138> (and i've never heard of it) 08:23:58 <SquireJames> clearly it must be 08:24:00 <DaleStan> peter1138 needs to lurk the TTDPatch Graphics forum, then. 08:24:09 <SquireJames> so, back to the old NFO 08:24:51 <Gonozal_VIII> grf2html shows long date format, if it's not there, it's just not there 08:25:03 <Gonozal_VIII> maybe the date gets changed somewhere else 08:25:23 <SquireJames> hmm 08:25:43 <SquireJames> I cant personally find anything on the TTDPatchWiki that deals with Long Format Date 08:26:01 <DaleStan> And the long format introduction date is very definitely in grf2html's output. 08:26:09 <Gonozal_VIII> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Trains#Long_format_introduction_date_2A_ 08:26:50 <SquireJames> ah okays, must have missed that on the search 08:26:51 <SquireJames> so 08:27:14 <Gonozal_VIII> no need to search... click on action 0, click on trains, there it is 08:27:57 <Gonozal_VIII> search for different lines with the same vehicle id 08:28:31 <CIA-5> OpenTTD: peter1138 * r11955 /trunk/src/tunnelbridge_cmd.cpp: -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers. 08:28:32 <LA[lord]> SquireJames: I really really suggest you to start with the tutorial.. It explains some basic things too which you seem not to know.. Really.. And I'm not being mean or anything. It's just difficult to explain, if I don't know what things need to be explained.. :) 08:29:35 <SquireJames> Where does Vehicle ID lurk in the html Gonozal 08:29:48 <Gonozal_VIII> the head of the table 08:29:52 <DaleStan> Somewhere near the letters "ID", usually. 08:30:40 * dih greets DaleStan 08:31:14 <SquireJames> ah got it 08:31:15 <SquireJames> 0x12 "Sprite ID" 0xFD (253 08:31:24 <Gonozal_VIII> not that 08:31:27 <SquireJames> so, i nee to find more lines with the 253 Sprite ID right? 08:31:44 <Gonozal_VIII> somehow all of them have sprite id 253^^ 08:31:51 <Gonozal_VIII> ID 0x00 (0) 08:31:55 <Gonozal_VIII> something like that 08:32:09 <Gonozal_VIII> next to property 08:32:16 <Gonozal_VIII> first line in the table 08:32:24 <SquireJames> thats odd 08:32:29 <Gonozal_VIII> is not 08:32:43 <SquireJames> no i mean this 08:32:50 <SquireJames> Text 0x01 "0-6-0 Pannier Tank (Steam)" 08:32:50 <SquireJames> #631 Action0 - Define Properties 08:32:50 <SquireJames> Feature 0x00 "trains" Property ID 0x01 (1) 08:32:50 <SquireJames> 0x12 "Sprite ID" 0xFD (253) 08:33:11 <Gonozal_VIII> so? 08:33:14 <SquireJames> but, the 4-4-0, the 0-4-0 Saddle Tank, and infact, all of em, have the same Sprite ID 08:33:16 <SquireJames> 253 08:33:24 <SquireJames> but that cant be right 08:33:29 <Gonozal_VIII> [09:31:43] Gonozal_VIII: somehow all of them have sprite id 253^^ 08:33:33 <DaleStan> Yes, it can. 08:33:43 <DaleStan> Try reading the fine documentation. 08:33:56 <SquireJames> Okay, so if they all have the same sprite ID 08:34:08 <Gonozal_VIII> i guess that means something like last defined sprite bla 08:34:23 <Gonozal_VIII> ID 0x01 (1) <-- that 08:34:26 <SquireJames> I'll have to try Vehicle ID or something 08:37:00 <peter1138> it's not a sprite id 08:37:06 <Gonozal_VIII> that's id 1, so if it's a complete set, you have vehicles never expire on, some late year like 2100 and sort the list of available vehicles by id, it's the second 08:37:16 <peter1138> it's an index into a table of sprite ids, heh 08:37:21 <peter1138> well, offset into 08:37:47 <SquireJames> so the 0-4-0 Saddle tank would be id 54/ 08:37:48 <SquireJames> Property ID 0x36 (54 08:38:11 <SquireJames> no thats not right either 08:38:21 <SquireJames> since as you say the 0-4-0 is the first train sorted by ID 08:38:24 <SquireJames> so it has to be 1 08:38:30 <Gonozal_VIII> 0 08:38:35 <Gonozal_VIII> first is 0 08:38:41 <SquireJames> okay, 0 08:38:45 <SquireJames> either way its not 54! 08:38:53 <Gonozal_VIII> ID 0x00 (0) 08:38:56 <SquireJames> 0x1A "sort the purchase list" 0x00 (0) 08:38:57 <Gonozal_VIII> search for that 08:39:05 <DaleStan> Except that not all IDs are necessarily available at any one time, and that the by ID sort likely obeys prop 1A. 08:39:44 <Gonozal_VIII> prop 1a... why is that useful? 08:40:07 <Gonozal_VIII> couldn't they just use the ids in the order they want them to be? 08:40:31 <DaleStan> Not without changing all the old IDs, and breaking compatibility. 08:40:58 <Gonozal_VIII> but the set replaces all... 08:41:00 <peter1138> 1A was a bitch for doing the engine pool :) 08:41:17 <DaleStan> But the set wasn't necessarily developed all at once. 08:41:23 <peter1138> Gonozal_VIII, backward compatibility with itself 08:41:31 <Gonozal_VIII> ah i see... 08:41:50 <SquireJames> hmm 08:41:58 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 08:42:12 <SquireJames> So, do we have more of a chance of finding this Long Date Format in the NFO than we do in the HTML/ 08:42:37 <Gonozal_VIII> no, you can just search for the text in the html 08:43:29 <SquireJames> Well, I find nothing to seperate the introduction dates of the 0-4-0 Saddle Tank and the 4-4-0 express 08:43:31 <DaleStan> *I* have an equally good chance of finding it in either. *You*, on the other hand, seem incapable of searching for "long" in the HTML, so the chances of you finding anything useful in either are slim. 08:43:42 <SquireJames> even though they are ingame 17 years apart 08:44:21 <Gonozal_VIII> search for "Long format introduction date" in the html 08:44:25 <SquireJames> DaleStan, if you wish to change from helping me to insulting me, find someone else 08:45:04 <Gonozal_VIII> and search for lines containing 0x00 (0) 08:45:16 <SquireJames> #3993 Action0 - Define Properties 08:45:16 <SquireJames> Feature 0x00 "trains" Property ID 0x00 (0) 08:45:16 <SquireJames> 0x2A "Long format introduction date" 0x000AA9C7 (698823) 08:45:23 <DaleStan> SquireJames: If you wish to get useful help, READ THE SPEC. If you don't understand something there, ask about THE SPEC. 08:45:32 <Gonozal_VIII> see, there you have it 08:45:50 <SquireJames> i'd rather talk to a person than a piece of paper. If i get stuck, people can understand and help 08:46:05 <SquireJames> well, except for yourself it seems, then again whether your a person is debatable 08:46:10 <dih> people that understand and can help write those 08:46:14 <dih> papers 08:46:21 <dih> to not have to be asked every 5 mins 08:46:30 <SquireJames> anyways, yes, I seem to have found it, so presumably 69882 converts to 1919 08:47:23 <SquireJames> well, 69882 converts to a hexidecimal number, which is interpretted as 1919 08:47:43 <SquireJames> 69882 is something to do with number of days or something I presume 08:47:44 <Gonozal_VIII> the hex is also there 08:47:58 <Gonozal_VIII> 000AA9C7 <-- hex 08:48:01 <CIA-5> OpenTTD: peter1138 * r11956 /trunk/src/ (station_cmd.cpp water_cmd.cpp): -Fix [FS#1675]: Disallow building locks and docks on rapids. 08:48:02 <SquireJames> thought so 08:48:20 <SquireJames> so, if 000AA9C7 is 1919 08:48:24 <Gonozal_VIII> the bytes are the other way around in the nfo... endianness thing... 08:48:27 <peter1138> 8:48... ops 08:48:31 <dih> go peter1138 go 08:48:35 <SquireJames> ah so in the NFO 08:48:36 *** peter1138 [~petern@217.151.109.242] has quit [Quit: work] 08:48:50 <SquireJames> 000AA9C7 would be C7 A9 A0 OO ? 08:49:01 <Tefad> four digits of hex cannot be larger than 65535 08:49:10 <Gonozal_VIII> look at line 3993 08:49:23 <SquireJames> wilco 08:49:27 <Rubidium> SquireJames: better 'just' used \w<decimal number> 08:49:53 <Rubidium> or there might even be a year-month-day thingy, but I don't know whether that outputs 'long dates' 08:49:53 <Gonozal_VIII> tefad, it's 8 digits of hex 08:50:01 <SquireJames> 3370 * 14 02 00 03 82 B4 00 FF 01 02 00 00 05 11 00 08:50:10 <Tefad> hm i'm so confused 08:50:15 <SquireJames> ah scratch that 08:50:21 <Tefad> between character encoding, base conversions... 08:50:25 <SquireJames> sorry wrong line, going by lines in the document 08:50:47 <Gonozal_VIII> hint: it starts with 3993 08:50:49 <Gonozal_VIII> ^^ 08:50:53 <SquireJames> 3993 * 10 00 00 01 01 00 2A C7 A9 0A 00 08:51:06 <SquireJames> well my program lists the line of the document (line 1 for example) first 08:51:13 <SquireJames> hence I misread it 08:51:22 <Gonozal_VIII> [09:48:50] SquireJames: 000AA9C7 would be C7 A9 A0 OO ? <-- see... it's right there 08:51:52 <SquireJames> ah ha, I see it :) 08:52:23 <SquireJames> so, changing that to another already defined number (i,e i want it to appear in 1902, same as the 4-4-0 is easy 08:52:25 <Gonozal_VIII> but 00, not OO^^ 08:52:25 <SquireJames> buuut 08:52:38 <SquireJames> (yes, sorry syntax mistake there) 08:52:51 <SquireJames> how does one define, for example, 1885 08:52:51 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 08:52:52 <Gonozal_VIII> i guess just removing that line could do the trick 08:53:33 <SquireJames> well according to the wiki 08:53:47 <Gonozal_VIII> if you meant 1920, not 1902... 08:54:01 <SquireJames> 701265 is 1920, and we have discovered that 698823 is 1919 08:54:11 <SquireJames> no, the 4-4-0 appears in 1902 08:54:19 <SquireJames> so, i find the Long format date that references the 4-4-0 08:54:30 <SquireJames> and copy the date over to the Saddle Tank 08:55:07 <SquireJames> but, i don't want either of them to appear in 1902, to be precise i want the saddle tank to appear in 1903, when the first Hunslet 0-4-0 was made, and i want the 4-4-0 to date back prior to 1900 08:56:05 <SquireJames> so, if 701265 is 1920, and 698823 is 1919 08:56:11 <SquireJames> the difference between them is 2442 08:56:17 <Gonozal_VIII> 0x000A7051 (684113) that's 1873 08:56:43 <SquireJames> question then, how does one know what number is what year 08:56:49 <DaleStan> If I thought it would do any good, I'd point out that the spec contains interesting information about how to type dates and get them automatically converted into the correct numbers. 08:57:08 <LA[lord]> 694595 is about 1903 08:57:19 <LA[lord]> 365*1903 08:57:24 <Gonozal_VIII> Set the vehicle introduction date, in days since the year 0 08:57:28 <Gonozal_VIII> calculate :P 08:57:35 <SquireJames> ah i see 08:57:40 <SquireJames> I thought it might be something like that 08:57:44 <LA[lord]> because there are 364 days in year.. it's somewhat inaccurae 08:57:49 <SquireJames> so, long format date uses year 0 as a start point 08:57:53 <LA[lord]> yes 08:57:55 <SquireJames> whereas normal format uses 1920? 08:58:00 <LA[lord]> dunno 08:58:18 <Gonozal_VIII> yes 08:58:19 <SquireJames> well, according to the wiki, its usually number of days since 1920 08:58:27 <SquireJames> ah good, finally i grasp something 08:58:37 <LA[lord]> and long format is number of days from 0 ? 08:58:44 <SquireJames> apparently 08:58:45 <LA[lord]> year 0* 08:59:22 <LA[lord]> Long format introduction date (2A)Set the vehicle introduction date, in days since the year 0. 09:00:00 <Gonozal_VIII> it's all documented in the link i posted earlier :P 09:00:15 <SquireJames> so, technically, if you set the 0-4-0 to appear in 389090 it would appear intime for the Battle of Hastings :) 09:00:31 <SquireJames> but one must convert 389090 to hex first 09:00:44 <Gonozal_VIII> and turn it around 09:00:49 <SquireJames> (and it assumes you can set the game that far back but i digress) 09:00:50 <LA[lord]> btw 694595 is a9943 in hex -> 43 99 0a 00 09:00:51 <SquireJames> ah yes, indeed 09:01:17 <SquireJames> but hex conversion is relatively easy using the calculator right 09:01:21 <LA[lord]> yes 09:01:23 <SquireJames> just enter your number and then hit hex 09:01:32 <Gonozal_VIII> you can start the game in year 0 09:01:35 <LA[lord]> that's what I did :P 09:01:43 <SquireJames> (if my lessons in hexidecimal serve me right) 09:01:52 <SquireJames> hehe, interesting but youd need one hell of a vehicle set! 09:02:05 <LA[lord]> chariot.. 09:02:12 <LA[lord]> horses 09:02:24 <Gonozal_VIII> guys that carry stuff on their backs^^ 09:02:43 <SquireJames> Well, its been a pet project of mine to slide the game back to 1870 something 09:03:14 <Gonozal_VIII> serbian rail set starts in 1873 09:03:15 <SquireJames> with a number of trains, a horse drawn tram and omnibus, some clipper ships and early steamers 09:03:29 <SquireJames> well, i would use that but im not Serbian ;) 09:03:34 <Gonozal_VIII> ships are problematic without engine pool 09:03:42 <Gonozal_VIII> only 11 of them... 09:03:46 <SquireJames> i'd rather have me Stirling Singles :) 09:03:49 <SquireJames> indeed 09:04:11 <SquireJames> heres a more advanced, theoretical question 09:04:21 <LA[lord]> "guys that carry stuff on their backs^^" >> slaves 09:04:30 <LA[lord]> top speed 5 km/h 09:04:40 <Gonozal_VIII> hehe 09:04:43 <SquireJames> ive heard its possible to configure grfs so, for example, the same train built in 1945 would have different stats to the one identical built in 1925 09:04:54 <SquireJames> using date based changes along the same lines as livery changes 09:04:56 <Gonozal_VIII> first engine in the serbian set has top speed 16 km/h :-) 09:05:22 <LA[lord]> SquireJames: It's controlled by action7/9 09:05:31 <SquireJames> so, with this in mind 09:05:35 <DaleStan> LA[lord]: No, it's not. 09:05:48 <Gonozal_VIII> action 2 i think 09:06:00 <SquireJames> would it not be possible to have a single sailing ship, and have it change at certain dates into one with new graphics (as per livery change) and new stats 09:06:09 <SquireJames> getting around the 11 ship rule? 09:06:41 <SquireJames> so, yes you couldn't build a Tea Clipper in 1930 because the Tea Clipper has changed into a Steam, Steel Hulled Cargo Freighter 09:06:49 <LA[lord]> DaleStan: action7/9 to skip the sprites if certain year I meant.. 09:07:08 <LA[lord]> and have another set for differnet years 09:07:10 <DaleStan> But that's not how trains with different stats in different build years are done. 09:07:16 <SquireJames> through date and livery changes. Even if the name didn't change, you could atleast just call it "Cargo Ship" 09:07:19 <SquireJames> I know that 09:07:30 <SquireJames> I just heard talk of it 09:07:32 <LA[lord]> but you can do it, can't you.. just have to reload grfs :P 09:07:50 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 09:07:51 *** mode/#openttd [+o peter1138] by ChanServ 09:07:51 <SquireJames> and wondered if it were possible to kind of, roll over unused sprite ids with this idea 09:08:07 <SquireJames> so, say for example, by 1980 you don't let the player build 0-4-0 Hunslets any more 09:08:34 <SquireJames> that id could be, using the grf date based changes, into a Diesel Shunter 09:08:41 <peter1138> heh 09:08:49 <peter1138> sprite ids are not a problem 09:09:02 <SquireJames> well, vehicle ids, sorry 09:09:03 <Gonozal_VIII> the idea is not bad but that nice guy that just joined is working on something better^^ 09:09:04 <LA[lord]> better use peter1138's 'Engine pools' patch 09:09:08 <DaleStan> LA[lord]: Not unless you want all vehicles to get the new stats in 1945. 09:09:10 <SquireJames> (I get confused) 09:09:27 <LA[lord]> DaleStan: Have I stated something opposite? 09:09:44 <DaleStan> If you want just the vehicles that built after 1945 to get new stats, then you can't use 7/9. 09:09:47 <LA[lord]> all trains get repaired 09:09:49 <SquireJames> well, if theres something better being made then good :) It was just an idea that bounced around in my head since i heard it was possible 09:10:24 <SquireJames> actually, 7/9 could be used to "refit" locos automatically 09:10:24 <DaleStan> You use action 2, like Gonozal_VIII said. 09:10:34 <SquireJames> for example, removing the streamlining from Merchant Navies 09:10:44 <LA[lord]> DaleStan: Useless arguing ^^ 09:10:47 <SquireJames> or automatically changing A1 4-6-2s into A3 in 1945 09:11:01 <peter1138> action 7/9 cannot be used to change things dynamically 09:11:09 <LA[lord]> yes 09:11:16 <LA[lord]> have to reload grfs 09:11:20 <SquireJames> Well, from what i have read, it applies to all vehicles of that type based on date 09:11:23 <SquireJames> so, for example 09:11:30 <LA[lord]> but that can be covered in readme ^^ 09:11:40 <SquireJames> if i made a hunslet change to a paxman in 1945 09:11:40 <DaleStan> But there are ways that don't require reloading the grf. So why no use those ways instead? 09:11:52 <SquireJames> then in 1945 all hunslets magically change to paxmans 09:11:59 <SquireJames> not just those built after 1945 09:12:03 <LA[lord]> because action2 chains are confuzing me? 09:12:10 <SquireJames> Obviously not good 09:12:25 <DaleStan> Ok, then: So why not learn those ways instead? 09:12:52 <SquireJames> but, that same functionality would be very good for forced refits, like I said, simulating the conversion of A1s to A3s or perhaps uprating the engines on a Class 47 09:13:09 <peter1138> forced :o 09:13:14 <LA[lord]> because I have no sprites to work on.. and I'm too lazy to draw some louzy sprites to learn complex action02 .. ^^ 09:13:48 <SquireJames> With UKRS I have to sell my Merchant Navies and buy a whole new one to remove the Streamlining in 1963 09:14:04 <SquireJames> not very economical or realistic 09:14:05 <LA[lord]> autoreplace 09:14:21 <SquireJames> well, then it gives me bsically a whole new engine 09:14:36 <Gonozal_VIII> just use different colored rectangles and see if you can get it to build a slow blue rectangle in 1920 and a fast red rectangle in 1950 from the same id (or something like that)^^ 09:14:49 <SquireJames> i'd rather have the same locomotive (i.e it was built in 1943 and still says it was built in 1943 even after being rebuilt in 1953) 09:15:12 <LA[lord]> I don't like ugly things Gonozal_VIII.. You can see that from my avatar @ tt-fporums ^^ 09:15:28 <SquireJames> just rebuilding the engine (as they did with the Merchant Navys) didn't really extend their lifespan 09:15:40 <SquireJames> not like selling a new engine and buying a new one does 09:16:00 <SquireJames> See what i'm getting at? 09:16:08 <LA[lord]> and learning action2 would certainly need some help.. I don't like asking helpp very much either ^^ 09:16:59 <LA[lord]> SquireJames: Autoreplace.. Train goes to depot -> is "rebuilded" -> leaves depot 09:17:13 <peter1138> that's autorenew 09:17:15 <peter1138> (rebuilt) 09:17:23 <LA[lord]> baah 09:17:32 <LA[lord]> still the same 09:17:36 <LA[lord]> basically 09:18:58 <SquireJames> but would that reset the lifespan of the locomotive? 09:19:20 <peter1138> yeah, that's the point of autorenew, heh 09:19:22 <Gonozal_VIII> of course it does, it's a completely new engine 09:19:25 *** Deathmaker [~Miranda@dslb-082-083-193-058.pools.arcor-ip.net] has joined #openttd 09:19:31 <SquireJames> well thats not what im talking about 09:19:57 <SquireJames> the Merchant Navys were "rebuilt" but all that entailed really was a change of the drive system and removing the cladding 09:19:59 <LA[lord]> DaleStan: To finish off.. I need some very good reason to start learning Action02 and it's variational things.. Really. Atm I can handle everything I need with actionD, ActionA, Action8, Action7/9 and sometimes Action0's.. 09:20:03 <peter1138> you want the merchant navy to automatically lose its streamlining 09:20:09 <SquireJames> the boilers and so forth were the same 09:20:09 <LA[lord]> and Action04 09:20:10 <SquireJames> yes 09:20:15 <SquireJames> buuut, retain its lifespan 09:20:24 *** Deathmaker [~Miranda@dslb-082-083-193-058.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 09:20:33 <SquireJames> so, even after the streamlining is removed in 1963, it still says the Locomotive was built in 1943 09:20:34 <peter1138> well, ask pikka to implement it. i don't see why though 09:21:11 <Gonozal_VIII> that would suck big time, as the reliability would be around 0% and breakdowns all the time 09:21:20 <SquireJames> it doesn't magically give me a brand new shiney Merchant Navy in 1963, it gives me a clapped out "Rebuilt" Merchant Navy with only a few years left on the clock, as per real life 09:21:40 <SquireJames> hehe Gonozal, thats pretty much what happened to them 09:21:48 *** dih is now known as dih|away 09:22:17 <SquireJames> although, perhaps with the rebuilt (unstreamlined) version, you could boost the reliability, to simulate the repair and change of the drive trains 09:22:23 <Gonozal_VIII> and you pay full prize for autorenew, it's not like you get that for free 09:22:57 <SquireJames> BR was cheap, and the Merchant Navys broke down alot, so they changed the drive change system, took off the troublesome cladding 09:23:04 <SquireJames> and it helped to extend their lives a little 09:23:09 *** dih|away is now known as dih 09:23:20 <SquireJames> not brand new engines, but helped to fix a few reliability issues 09:23:52 <peter1138> anyway 09:23:59 <SquireJames> with a small reliability boost through the grf, along with an automatic change of sprite at the same time, that effect could be achieved 09:23:59 <peter1138> what was the point of this discussion again? 09:24:07 <SquireJames> hehe, sorry, got side tracked 09:24:23 <SquireJames> Just to check my hex, since its been two years since i dabbled in it 09:24:26 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 09:24:41 <SquireJames> 1903*365 = 694595 09:24:57 <yorick> hello 09:25:00 <peter1138> approximately 09:25:12 *** Singaporekid [~notme@cm231.epsilon121.maxonline.com.sg] has joined #openttd 09:25:16 <Gonozal_VIII> i guess you could change the sprites and the vehicle life.... 09:25:18 <SquireJames> which according to the calculator is A9943 in hex, and thats formated as A9 94 30 right 09:25:23 <peter1138> leap years & the like 09:25:24 <peter1138> no 09:25:25 <yorick> peter1138: I think locks could be built on rapids 09:25:34 <yorick> I think they should 09:25:37 <peter1138> 30 94 A9 00 09:25:51 <SquireJames> well, when its done backwards for NFO yes 09:26:00 <peter1138> well you always just remove the rapids first, heh 09:26:02 <SquireJames> so, add trailing (or in this case leading) 0s 09:26:02 <peter1138> +can 09:26:28 <peter1138> but locks are usually not built on top of rapids 09:26:43 <SquireJames> So A9943 = A99430 = 00 A9 94 30 = 30 94 A9 00 09:26:59 <peter1138> huh? 09:27:09 <peter1138> where did the extra 0 come from 09:27:22 <peter1138> A9943 = 00 0A 99 43 == 43 99 0A 00 09:27:50 <SquireJames> ah forgot, 0s go in front not behind 09:28:15 <peter1138> well yes 09:28:15 <yorick> building a canal with a lock next to it looks soo strange 09:28:21 <peter1138> 10 is not 100 is it... 09:28:22 <SquireJames> so A9943 = 0A9943 = 00 0A 99 43 09:28:43 * yorick gotta install something 09:28:44 *** Vikthor [~Vikthor@212.24.150.226] has quit [Remote host closed the connection] 09:28:44 <LA[lord]> == 43 99 aA 00 09:28:47 <SquireJames> As I said, the last time I dabbled with hex was two years ago 09:28:48 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [] 09:28:49 <LA[lord]> 0A* 09:29:06 <SquireJames> yes LA[lord] because of the sorting system 09:29:23 <LA[lord]> I know it ^^ 09:29:47 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 09:30:03 <SquireJames> :) its coming back, slowly 09:30:13 <SquireJames> i must have gone soft modding Armada2 09:31:29 <LA[lord]> hmm.. I gotta draw something now.. with paper and pencil :D 09:31:32 <Gonozal_VIII> additional 0s in front and not at the back has nothing to do with hex, same in decimal and binary ;-) 09:33:07 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 09:33:42 <SquireJames> well indeed, i just forgot 09:33:48 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 09:39:29 *** helb [~helb@62.240.176.23] has quit [Read error: No route to host] 09:39:47 *** helb [~helb@62.240.176.23] has joined #openttd 09:41:41 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 09:41:56 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 09:44:05 <CIA-5> OpenTTD: peter1138 * r11957 /trunk/src/ (rail.cpp road.cpp): -Codechange [FS#1678]: Minor simplification and optimisation when checking for available road/rail types (bilbo) 09:48:30 *** Zahl [~Zahl@p549F1D96.dip0.t-ipconnect.de] has joined #openttd 10:01:52 *** Deathmaker [~Miranda@dslb-082-083-193-058.pools.arcor-ip.net] has joined #openttd 10:06:27 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 10:12:09 *** Farden123 [~jk3farden@amontsouris-156-1-52-63.w90-24.abo.wanadoo.fr] has joined #openttd 10:13:47 *** Farden [~jk3farden@AMontsouris-156-1-52-63.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 10:13:47 *** Farden123 is now known as Farden 10:17:04 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 10:21:35 *** Gussoh [~gussoh@user9.82-197-255.netatonce.net] has joined #openttd 10:22:04 <Gussoh> if configure says "WARNING: no video driver found, building dedicated only". What should I install? 10:22:21 <peter1138> what OS? 10:22:25 <Gussoh> ubuntu 10:22:41 <peter1138> libsdl1.2-dev 10:22:48 <Gussoh> great, thanks! 10:24:49 <Gussoh> peter1138: it worked, thank you 10:27:02 *** mucht_work [~Martin@143.50.125.24] has quit [Remote host closed the connection] 10:33:28 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 10:38:19 <Gussoh> Is i normal to have red questionmarks instead of shorelines? =D 10:38:30 <Gekz> no. 10:38:39 <Gussoh> looks as if i am missing a texture.. :/ 10:39:02 <Gekz> yes. 10:39:03 <Gekz> yes it doess 10:39:04 <Gussoh> ah "Your 'OPENTTDW.GRF' file is corrupted or missing! The file was part of" 10:39:17 <Gussoh> good message :D 10:40:10 <Gussoh> now it works :D 10:40:44 <peter1138> i'm not sure how people get that, as it comes with the source and binaries... 10:41:55 <Gussoh> i had a zipfile of the datafiles from an old version of openttd. 10:42:09 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 10:42:37 <Gussoh> I think it would have been much better if the original files should be located in a separate folder 10:42:42 <Gussoh> not mixed in with the new ones 10:42:55 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 10:44:26 <peter1138> well 10:44:27 <peter1138> they are 10:44:34 *** tokai [~tokai@p54B81657.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:44:38 <peter1138> put the original data files in a global place 10:44:43 <peter1138> put your newgrfs in .openttd/data 10:44:56 <peter1138> and leave the game grfs in bin/data 10:44:57 <Gussoh> okay. where is the "global place"? 10:45:36 <peter1138> dbg: [misc] /usr/local/share/games/openttd/ added as search path 10:45:37 <peter1138> for me 10:45:49 <peter1138> run openttd -d misc=4 and check the first few lines 10:45:56 <peter1138> unfortunately you get a ton of other spam too :( 10:46:27 *** tokai [~tokai@p54B81744.dip0.t-ipconnect.de] has joined #openttd 10:46:28 *** mode/#openttd [+v tokai] by ChanServ 10:46:29 <SquireJames> right, wows, I have just about got to grips with this 10:46:42 <Gussoh> okay, that would work for me. but my friends run as user :/ 10:47:03 <SquireJames> so now, the 0-6-0 Tram, the 4-4-0 Express, and the 0-6-0 Freight along with all the early carriages/waggons appear in 1899 10:47:04 <peter1138> well if they're compiling it then it can be set via configure 10:47:13 <SquireJames> and the 0-4-0 Saddle tank appears in 1903 10:47:40 <Gussoh> peter1138: haha, just the compileing-part is way to difficult already :) but ofcourse. there are always solutions 10:47:59 <peter1138> but, run as user -- no access at all to the global path? 10:48:20 <Gussoh> no, we use the computers as school 10:48:24 <peter1138> ah well 10:48:26 <peter1138> norty :) 10:48:35 <peter1138> in my day, anyway 10:49:03 <peter1138> in that case you can put the original data in ~/.openttd/data 10:49:35 <Gussoh> Id really like it so search in data/original/ or something like that. that would be very easy for me _D: 10:49:39 <Gussoh> kj:) 10:50:00 <Gussoh> strange keyboard, sorry 10:50:04 *** SquireJames [SquireJame@24-119-84-15.cpe.cableone.net] has quit [] 10:50:07 <peter1138> all search paths are used, so they can be in any of them 10:51:03 <Gussoh> but i doesn't search recursive, does it? 10:51:13 <Gussoh> it even 10:52:57 <peter1138> no 10:53:06 <peter1138> newgrfs can be in subdirectories though 10:53:25 <Gussoh> yeah, i have a subdir for them. that is very good 10:54:57 <Gussoh> one thing i would like about newgrf is if there were any "compilations" of newgrfs that works with each other. like a list of newgrf that enables some new industries and new cargos and new vehicles. 10:55:19 <yorick> PBI and UKRS? 10:55:43 <Gussoh> it is very hard to put together a working set of newgrf. you have to know what each of them conatins and what depends onwhat 10:55:55 <LA[lord]> most station sets work with eachother 10:56:28 <Gussoh> but i always get problems with being unable to transport some cargos 10:56:31 <LA[lord]> I think coop games have a long list of grfs which they use.. and whihc work with eachother 10:56:41 <Gussoh> no, thats the problem 10:56:47 <Gussoh> i copied their list 10:56:52 <LA[lord]> and? 10:57:00 <Gussoh> but they just have lists of ALL the grfs they use 10:57:06 <Gussoh> so you are able to join a game 10:57:24 <Gussoh> so the server decides which of them to use 10:57:26 <LA[lord]> nope.. they have cfg file up somewhere too (wait a mom) 10:57:34 <LA[lord]> of current game 10:57:38 <Gussoh> rly? 10:57:44 <Gussoh> that would be really greay 10:57:46 <Gussoh> great 10:58:25 <Gussoh> when we start games today we start with manually copying a list of grfs by searching for servers and listing the grfs used 11:01:02 <Gussoh> another great feature would be if openttd downloaded the grf:s automatically also :) that would be very good 11:01:15 <Gussoh> and it cant be too hard, can it? :D 11:03:20 <LA[lord]> hmm.. can't find the cfg atm.. 11:03:31 <Gussoh> LA[lord]: ok, thank you anyway 11:10:34 <yorick> Gussoh: some copyright issues 11:11:54 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 11:17:48 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: brb]] 11:21:40 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 11:22:15 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 11:23:26 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [] 11:23:44 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 11:26:54 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 11:28:53 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 11:29:17 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 11:31:01 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:31:36 <SmatZ> hello 11:32:56 <yorick> hello 11:34:50 *** Progman [~progman@p57A1DB48.dip.t-dialin.net] has joined #openttd 11:38:58 *** Tino|Home is now known as TinoM 11:41:01 *** yorick is now known as Yorick|AFK 11:41:23 *** mcbane [~Maui_key@p5498CA74.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:43:30 *** Skiddles [~notme@cm231.epsilon121.maxonline.com.sg] has joined #openttd 11:50:08 *** Singaporekid [~notme@cm231.epsilon121.maxonline.com.sg] has quit [Ping timeout: 480 seconds] 11:52:49 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 11:53:38 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 11:54:17 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 11:54:49 <SmatZ> uptime 1234:19 ... whoo, 1234:56 soon :) 11:55:54 <blathijs> hehe 11:56:31 <blathijs> The other way around is cool too 11:57:05 <blathijs> 9 years, 87 days, 65 hours, 43 minutes, 21 seconds 11:57:12 <blathijs> Though 65 hours might pose a problem :-) 11:58:07 <SmatZ> :) 9 years would be a problem for me too :( 11:58:56 <Gekz> i'll be dead in 9 years 11:59:16 <Gekz> heath ledger commeration ceremony. 12:01:00 <SmatZ> Gekz: you will die because of upcoming commeration ceremony? 12:01:20 <Gekz> ... 12:01:26 <Gekz> i am the ceremonyh 12:01:31 <Gekz> reinactment 12:02:15 *** Korenn [~blaat@78-27-14-50.dsl.alice.nl] has joined #openttd 12:02:49 <SmatZ> ah.... 12:03:54 *** Farden [~jk3farden@amontsouris-156-1-52-63.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 12:11:27 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has quit [Read error: Connection reset by peer] 12:17:17 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 12:17:57 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 12:21:16 *** Yorick|AFK is now known as Yorick 12:21:42 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 12:26:16 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 12:26:23 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 12:28:13 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has joined #openttd 12:35:23 <SmatZ> http://88.146.45.107/uptime123456.png and new http://88.146.45.107/uptime123456-2.png :) 12:39:54 <Gekz> lies 12:40:11 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 12:41:53 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 12:42:37 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 12:47:09 <peter1138> that's only 20 days... 12:47:58 <peter1138> 12:47:52 up 1162 days, 16:12, 1 user, load average: 0.02, 0.07, 0.08 12:47:58 <peter1138> :o 12:48:15 <SmatZ> :-P 12:48:22 <SmatZ> 20 days is a lot for me :) 12:51:00 <blathijs> peter1138: That's quite a lot... :-0 13:01:12 <Digitalfox> 1162 days o_O.... What OS do you have? 13:03:23 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 13:04:57 <Gekz> peter1138: you dont use xorg xD 13:05:13 <Gekz> peter1138: print uname -a here 13:05:24 <peter1138> not on servers, no 13:05:37 <peter1138> not that xorg gives me problems 13:05:48 *** Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has joined #openttd 13:06:13 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 13:06:13 <CIA-5> OpenTTD: smatz * r11958 /trunk/src/ai/trolly/build.cpp: -Fix (r11204): NewAI couldn't build any road vehicles when there were any tram grfs loaded 13:06:37 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 13:09:18 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 13:11:42 *** Skiddles [~notme@cm231.epsilon121.maxonline.com.sg] has quit [] 13:12:06 <yorick> is there any progress on NoAI? 13:13:04 *** Zaviori [~zavior@d195-237-7-242.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 13:13:06 <yorick> truelight was the main developer on it 13:15:35 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 13:15:51 * yorick randomly points finger on dev list 13:16:05 *** Diabolic-Angel [~dia@xdsl-84-44-201-88.netcologne.de] has joined #openttd 13:16:07 <yorick> belugas: do you know who's working on the NoAI branch? 13:16:48 <Digitalfox> yorick: I think no one.. But you could learn how it works and code some AI's :) 13:17:06 <yorick> I'm already doing that 13:17:46 <yorick> I think rubidium is doing the most for it now 13:18:01 <yorick> last was 13 days ago 13:18:10 *** helb [~helb@62.240.176.23] has quit [Read error: No route to host] 13:18:26 *** helb [~helb@62.240.176.23] has joined #openttd 13:19:23 <Digitalfox> yorick: A user who done some NewAI's was Zuu 13:19:38 <yorick> I have been learning squirrel the past few days 13:19:57 <Digitalfox> But if you're looking for a DEV i supose Rubidium will be your best bet 13:21:03 <CIA-5> OpenTTD: peter1138 * r11959 /trunk/src/ (3 files in 3 dirs): 13:21:03 <CIA-5> OpenTTD: -Codechange: Use macro to loop for specific engine types instead of using specific indexes each time. 13:21:03 <CIA-5> OpenTTD: -Codechange: Minor scope changes in said loops. 13:21:29 *** Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 13:22:27 *** Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has joined #openttd 13:23:06 *** Zaviori [~zavior@d195-237-7-242.elisa-laajakaista.fi] has joined #openttd 13:23:08 *** Zaviori [~zavior@d195-237-7-242.elisa-laajakaista.fi] has quit [] 13:27:01 *** Deathmaker [~Miranda@dslb-082-083-193-058.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 13:28:24 *** Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has joined #openttd 13:28:58 <Draakon> hello 13:29:13 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 13:29:29 <yorick> hello 13:29:37 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 13:30:43 <Gekz> hello9 13:30:56 *** snorre [~snorre@c60FC00C3.dhcp.bluecom.no] has joined #openttd 13:36:05 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 13:42:29 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 13:52:13 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 13:52:37 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 13:53:30 <Eddi|zuHause3> wtf are "indexes"? 13:53:52 <yorick> how do you mean? 13:53:59 <Eddi|zuHause3> shouldn't those be "indices"? 13:53:59 <ln-> alternative spelling for "indices" 13:54:21 <ln-> "spelling" 13:58:51 <Gekz> indexes is wrong 13:58:52 <Gekz> -_- 13:59:59 <SpComb> indexeses 14:00:08 <Korenn> indicexes 14:01:02 <Gekz> oh man. 14:01:11 <Gekz> i'll desex you all. 14:01:57 *** dih is now known as dih|away 14:02:41 *** dih|away is now known as dih 14:06:41 *** Greysc[a]le is now known as Greyscale 14:11:35 <peter1138> indexes is correct 14:12:17 <Gekz> peter1138: uname -a :) 14:12:22 <peter1138> why? 14:12:36 <peter1138> it's not interesting 14:15:01 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 14:15:37 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 14:15:57 <Eddi|zuHause3> err... frosch123? i did not understand your reply 14:16:27 <frosch123> Load the attached grf after alpine, and it should work. 14:17:09 <peter1138> the perils of default-on new features... 14:17:14 <peter1138> or rather, always-on 14:18:26 <Eddi|zuHause3> appears to work 14:20:45 <Gekz> peter1138: it interests me, atleast /msg it please :) 14:20:57 <peter1138> no 14:21:10 <peter1138> it's just a debian box, they all look the same anyway 14:21:55 <Gekz> what kernelp 14:21:56 <Gekz> -_- 14:22:51 <Eddi|zuHause3> i'd say he wants to try some kernel specific vulnerabilties ;) 14:23:02 <Gekz> ... no 14:23:29 <Gekz> i'm wondering what kernel hes using that made it so stable 14:23:37 <Gekz> probably 2.4.x 14:23:49 <peter1138> it's a stock debian 2.6 kernel 14:24:06 <Gekz> debian 4.0r2? 14:24:26 <peter1138> how could that have been up for over 1000 days? 14:24:28 <Gekz> 2.6.18-686-5? :p 14:24:45 <Gekz> you haxed uptime 14:24:52 <SmatZ> :) 14:26:12 <peter1138> OS installed 2004-11-11 14:43 UTC 14:26:21 <peter1138> last rebooted 2004-11-16 21:30 UTC 14:26:54 <peter1138> (timestamps of /var/log/debian-installer and /var/log/dmesg) 14:27:00 <Gekz> thats why i wanna see your uname -a xD 14:27:15 *** AntB [~AntB-UK@host81-141-195-13.wlms-broadband.com] has joined #openttd 14:27:26 <Gekz> Linux bbqsrc 2.6.23-1-686 #1 SMP Fri Dec 21 13:57:07 UTC 2007 i686 GNU/Linux 14:27:28 <Gekz> mmm 14:27:45 *** Frostregen_ [SADDAM@dslb-084-058-117-194.pools.arcor-ip.net] has joined #openttd 14:28:15 <Eddi|zuHause3> hm... indeed... leo says "index - pl. indexes, indices --- der Index - Pl. die Indizes" 14:29:11 <Eddi|zuHause3> so it's something where german is more strict than english 14:32:03 *** Dominik [~Dominik@dslb-084-063-015-109.pools.arcor-ip.net] has joined #openttd 14:33:27 *** Frostregen [SADDAM@dslb-084-058-096-011.pools.arcor-ip.net] has quit [Read error: Operation timed out] 14:33:55 *** Frostregen_ is now known as Frostregen 14:34:26 * SpComb is approaching 300 days uptime 14:34:44 <SpComb> I don't want to say how many days left because if I do, it's sure to go down on the second-to-last day or something 14:34:50 <Eddi|zuHause3> i just made a new installation this saturday 14:35:06 <Forked> I stopped caring about uptime the day I had 364 days uptime.. and my dad drilled a hole through a wall hitting the power cable on the other side 14:35:19 <peter1138> now that's a nice way to go, he 14:35:39 <Gekz> Forked: is he dead now? 14:35:45 <SpComb> I don't care about uptime on my desktop, but this is a server that's now been running untouched in a corner of a room for a while now, so it's nice to try and keep its uptime up 14:35:45 <Korenn> did you dad go down with your system? ;) 14:35:49 <Forked> Gekz: no, I stopped caring about uptime :p 14:36:11 <SpComb> some time four months ago the box itself was moved from the cellar to the other side of the building on the first floor... but it has an UPS, so there wasn't any need to shut it down :P 14:36:18 <Korenn> kernel updates > uptime! 14:36:25 *** Zaviori [~zavior@d195-237-7-242.elisa-laajakaista.fi] has joined #openttd 14:36:31 <Forked> more hard drives > uptime .. 14:36:32 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has quit [Quit: Any technology, no matter how primitive, is magic to those who don't understand it] 14:36:33 <SpComb> said box is also debian stable 14:36:55 <Korenn> saving power while you're on vacation > uptime :P 14:37:14 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has joined #openttd 14:37:16 <SpComb> and it doesn't do anything except run screen, irssi, a bunch of ssh processes, and unfortunately enough, apache/php/mysql 14:37:22 <SpComb> I should probably get rid of those 14:37:46 <SpComb> and a DNS server, so I guess it's not really that unloaded after all, meh 14:38:01 <Gekz> loool 14:38:33 * SpComb wouldn't have minded a physical box dedicated only to his irssi process 14:38:40 <hylje> :> 14:39:01 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 14:39:37 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 14:42:48 <Draakon> :S when i try to patch player.h file, svn says that there is no url for player.h 14:43:54 *** Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 14:44:00 <Eddi|zuHause3> there is no player.h 14:44:13 <Eddi|zuHause3> it's been split into player_*.h 14:44:23 <Gekz> mmm 14:44:34 *** Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has joined #openttd 14:44:37 <Eddi|zuHause3> where * in {base, face, func, gui, type} 14:44:54 <Draakon> :( 14:45:05 <yorick> use grep to see in wich file the edits must come 14:45:49 <Draakon> grep? 14:45:56 <hylje> grep grep grep 14:45:58 <hylje> search tool 14:46:08 <Draakon> ok, found out 14:47:10 <SpComb> terom@qmsk:/bin$ grep grep grep 14:47:10 <SpComb> Binary file grep matches 14:47:51 <hylje> chmod uga-x chmod 14:48:12 <Eddi|zuHause3> haha :p 14:48:29 * SpComb hands hylje a LiveCD 14:48:38 <Sacro> or chattr ? 14:49:11 <SpComb> or a short C tool that fixes chmod's chdmod 14:49:15 <SpComb> gcc probably doesn't need chmod 14:49:22 <Eddi|zuHause3> i have backups of my root partition, i probably wouldn't even need a live cd 14:49:46 <SpComb> a LiveCD would be a far quicker fix to a broken chmod than doing a restore 14:49:58 <Eddi|zuHause3> i mean not restore 14:50:03 <SpComb> well, unless you can restore that one file quickly, and with the correct permissions 14:50:05 <Eddi|zuHause3> but run the chmod in the backup ;) 14:50:28 <SpComb> hmm, you could scp the chmod binary from another system over and then just run that 14:51:29 *** Zaviori [~zavior@d195-237-7-242.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 14:52:02 <CIA-5> OpenTTD: smatz * r11960 /trunk/src/ (8 files in 3 dirs): -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions 14:52:45 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 14:53:07 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd 14:55:36 <Draakon> nutz 14:56:16 <Draakon> i like games more if they have their own game language not C++ :P 14:56:37 <hylje> :o 14:56:47 <hylje> how does that relate to liking games 14:57:14 <SpComb> their own game language? 14:57:35 <Draakon> imo if a game has its own scripting languages its better to mod 14:57:41 <Draakon> * 14:57:50 <hylje> scripting lang is another thing 15:02:59 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 15:03:01 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 15:03:37 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 15:06:49 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 15:13:55 <SpComb> Draakon: there's some kind of rule that custom scripting languages generally suck 15:14:04 <SpComb> as opposed to embedding lua, python, etc 15:14:10 <Draakon> what rule? 15:14:31 <SpComb> a generalization 15:14:40 <Dominik> AntB: thanks for the dstoolbar.grf! it's great for a start 15:14:53 <dih> Draakon: get noai branch 15:15:00 <SpComb> if a game has a custom scripting laugage that was written for that game, then that scripting language will, with high probablity, suck 15:15:01 <dih> you can script your own ai's there :-) 15:15:03 <yorick> I found out when learning squirrel for noai :P 15:15:22 <yorick> squirrel generally sucks :) 15:15:40 <AntB> nps dominik :D 15:15:49 <Draakon> dih: i dont want to do that, just saying that scripting is better than C++ 15:16:08 <Draakon> SpComb: do you know Elders Scroll IV Oblivion? 15:17:19 <SpComb> no 15:17:32 <Draakon> that game has a very good scripting support that it can run about 150(if it is that limit) so called, mission(feature) mods together with no conflicts at all 15:17:35 <SpComb> and of course, the language that a game is implemented in is different from anything that it uses for scripting 15:17:45 <SpComb> OpenTTD uses the console with .scr files or whatever they are for "scripting" 15:18:13 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 15:18:14 <dih> limited 15:18:22 <dih> very very limited console / scripts 15:19:35 <Draakon> SpComb: that games files can be modified anyway you want 15:22:51 *** raimar2 [~hawk@p5489CA52.dip.t-dialin.net] has joined #openttd 15:24:06 *** Osai|away is now known as Osai 15:27:01 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 15:27:15 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:27:18 *** mode/#openttd [+v glx] by ChanServ 15:27:37 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 15:29:03 *** raimar3 [~hawk@p5489CFC9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:32:44 *** Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 15:36:24 *** Diabolic-Angel [~dia@xdsl-84-44-201-88.netcologne.de] has quit [Ping timeout: 480 seconds] 15:38:38 <yorick> !stats 15:38:49 <yorick> @stats 15:38:49 <DorpsGek> yorick: I have 5 registered users with 5 registered hostmasks; 1 owner and 0 admins. 15:39:57 *** Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has joined #openttd 15:42:37 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 15:45:30 <yorick> from stats page: Sacr0 wasn't very popular, getting kicked 73 times! 15:45:30 <yorick> For example, like this: 15:45:30 <yorick> *** SacrO was kicked by Bjarn1 15:45:30 <yorick> Bjarn1 seemed to be hated too: 30 kicks were received. 15:45:31 <yorick> (names distorted to avoid highlights) 15:45:49 <glx> known fact 15:46:18 <ln-> yorick: and to protect anonymity 15:46:25 <yorick> 14 glx "system.out.println("Bored :(");" 15:46:43 <glx> nice random quote 15:46:53 <yorick> 20 ln- "btw, does someone know where i could buy TTD?" 15:47:00 <yorick> :) 15:47:02 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 15:47:05 <glx> we were printing "Bored :(" in many languages 15:47:19 <ln-> i did eventually buy TTD, btw. 15:47:25 <yorick> =O 15:47:44 <glx> anyway my line doesn't compile 15:48:02 <glx> case is important in java 15:48:10 <yorick> :D 15:50:44 <yorick> B3lugas was also very polite: 11 ops from him/her. 15:50:49 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 15:50:57 <yorick> Rub1d1um deoped 11 users. 15:51:17 <glx> lol usually they op/deop theirselves 15:51:17 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 15:51:25 <yorick> names distorted to protect anonimity 15:51:38 <yorick> DorpsGek donated 33 ops in the channel... 15:51:46 <yorick> DorpsGek is the channel sheriff with 22 deops. 15:51:56 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 15:51:57 *** mode/#openttd [+o peter1138] by ChanServ 15:52:04 *** jp [~Miranda@dslb-084-057-241-187.pools.arcor-ip.net] has joined #openttd 15:53:09 <yorick> Bjarn1 is a very aggressive person. He/She attacked others 73 times. 15:53:09 <yorick> For example, like this: 15:53:09 <yorick> * Bjarn1 slaps hexeditor 15:53:09 <yorick> d1h3dral can't control his/her aggressions, either. He picked on others 57 times. 15:53:22 <hylje> yes yes 15:53:54 <yorick> I'll stop flooding the channel with random facts now 15:54:17 <yorick> talking about random things is DaleStan 's job 15:55:06 <dih> yorick... dangerous lines you are spitting out :-P 15:55:25 <DaleStan> You might attract undesirables. 15:57:09 * peter1138 smirks at the "Electric trains' corner speeds again reduced in beta3" topic 15:57:52 <dih> :-P 15:57:52 <yorick> he doesn't get its a bug that should be fixed long before 15:58:02 <yorick> but because of some reason...wasn't 15:58:10 <dih> well 15:58:26 <dih> there are people that dont get that it's not a bug because of newgrf indus closing down 15:58:49 <dih> DaleStan could sing a song of that thread 15:59:01 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 15:59:30 <DaleStan> I wasn't aware that flamethrowers were usually very melodic. 16:02:06 <Belugas> lol 16:02:15 <dih> hello Belugas :-) 16:02:41 <Belugas> hello dih 16:09:51 <yorick> hello? 16:10:04 *** mcbane [~Maui_key@p5498F042.dip.t-dialin.net] has joined #openttd 16:12:08 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 16:18:43 <Belugas> [11:03] <dih> there are people that dont get that it's not a bug because of newgrf indus closing down <-- yeah... and there are quite stuborn it. Wanting to have their views been the official one, without even considering what's happening nor why 16:18:57 <Belugas> and of course, not willing to work on proposed solutions :P 16:18:58 <Belugas> bummers 16:19:56 <dih> dont you just need an @kick command for the channel 'earth' ? 16:20:29 <Belugas> mmhhh... nope 16:20:31 <DaleStan> Ah. I thought that there was just something that made posts with NFO-related words/information fail to appear to the majority of the forum users. 16:20:36 <Belugas> i would be sanctionned for abusing it 16:20:46 <Belugas> hehe 16:21:00 *** |Bastiaan| [~Bastiaan@77.60.199.139] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 16:21:07 <Belugas> indeed DaleStan, indeed :) 16:21:25 *** Osai is now known as Osai|away 16:21:46 <dih> hey Osai 16:22:34 *** Osai|away is now known as Osai 16:22:54 *** raimar3 [~hawk@p5489BDB5.dip.t-dialin.net] has joined #openttd 16:23:04 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 16:23:41 *** Osai is now known as Osai|away 16:26:29 *** Osai|away is now known as Osai 16:28:03 *** raimar2 [~hawk@p5489CA52.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:30:12 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 16:38:47 *** raimar2 [~hawk@p5489F44F.dip.t-dialin.net] has joined #openttd 16:44:58 *** raimar3 [~hawk@p5489BDB5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:47:01 *** fjb [~frank@p5485C593.dip.t-dialin.net] has joined #openttd 16:47:04 <fjb> Moin 16:47:13 <frosch123> moin 16:47:34 <fjb> :-) 16:47:37 <Belugas> afoon 16:50:15 <fjb> Why do not all foundations get replaced by a foundation replacement grf? 16:50:39 <yorick> don't they? 16:50:52 <hylje> foundation replacements might not have diagonal foundations 16:51:35 <Eddi|zuHause3> what's an "afoon"? 16:51:51 <fjb> Looks like nondiagonal foundations have that problem sometimes: http://www.myimg.de/?img=Cityline13Apr1954c6b87.png 16:52:15 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 16:52:21 <fjb> Eddi|zuHause3: I guess "good AFter nOON" 16:52:54 <Belugas> i'm guessing fjb says "morning" by shredding the word in smaller pieces. therefor, afternoon folowed the same pattern ;) 16:52:57 <fjb> The tile with the houses in the upper middel of the picture. 16:53:42 <fjb> Belugas: "Moin" is a nothern german greeting, used every time of a day. 16:53:58 <frosch123> fjb: known bug http://www.tt-forums.net/viewtopic.php?f=26&t=28049&st=0&sk=t&sd=a&start=108 16:54:37 <fjb> Belugas: But I think it is somehow related to the english word "morning". 16:54:42 <yorick> "But the grf is not complete. The first 14 foundations are missing. They are not loaded by an Action5 but by an ActionA." 16:55:06 <fjb> frosch123: Thank you. That explains it. 16:55:20 <yorick> "Foundations with walls at both north edges must be replaced by an ActionA." 16:55:38 <frosch123> no need to quote everything 16:55:58 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 16:56:05 <Belugas> fjb, as i am not from nothern germany, i cannot guess 16:56:42 <fjb> Belugas: I know you are not from germany, but I thought you were good at guessing. :-) 16:56:48 <Belugas> like i could say "Salut la gang" and pretty much nobody would understand... 16:56:52 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 16:57:04 <fjb> Belugas: I would understand it. 16:57:09 *** helb [~helb@62.240.176.23] has joined #openttd 16:57:22 <Belugas> well.. i guessed, but not came up with the right meaning ;) 16:57:30 <Belugas> would or do? 16:57:46 <fjb> Yes, I know enough french. 16:59:24 <fjb> Are the missing foundation replacement sprites in the grf and only wrong coded or are the whole sprites missung? 16:59:39 <glx> Belugas: expression from your side only ;) 16:59:47 <Belugas> yup :) 17:01:08 <frosch123> missing, but you can construct them from the other sprites, or use the ones of an old release, if you have some spare time :) 17:01:34 <fjb> http://en.wikipedia.org/wiki/Moin 17:02:38 <fjb> frosch123: Thank you. Sounds not hard to fix it. 17:07:38 *** dih is now known as dih|away 17:07:57 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 17:08:03 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 17:08:48 <CIA-5> OpenTTD: belugas * r11961 /trunk/src/ (map.cpp map_func.h newgrf.cpp): -Feature[newGRF]: Add support for Action 0D, var 13: informations about current map size. 17:09:03 <frosch123> Arghh! grf2html is outdated! 17:09:11 <frosch123> :) 17:09:14 <peter1138> hehe 17:10:00 <Belugas> sorry :( 17:10:05 <Belugas> more to come >:) 17:10:46 *** madis[LA] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 17:10:56 <DaleStan> But it's not supported in TTDPatch ... 17:11:00 <DaleStan> ... yet. 17:11:05 <madis[LA]> hello 17:11:07 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 17:11:07 <madis[LA]> !logs 17:14:01 *** madis[LA] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Read error: Connection reset by peer] 17:14:07 <fjb> DaleStan: So OpenTTD at least invented one thing that MB didn't invent. 17:14:11 <fjb> :-) 17:15:33 <DaleStan> Well, MB doesn't do much that cares about the map size. 17:16:48 <fjb> But he invented everything. At least he likes to tell that. :-) 17:17:04 <Belugas> doing the doc as we speak, DaleStan 17:18:51 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has joined #openttd 17:22:48 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 17:27:53 <Belugas> http://wiki.ttdpatch.net/tiki-index.php?page=ReadingPatchVariables 17:27:53 <Belugas> done 17:29:57 <Belugas> missing one thing 17:30:01 * Belugas goes editing 17:30:19 <Phoenix_the_II> :O 17:30:28 <Phoenix_the_II> ppl still play with ttdpatch? 17:30:40 <CIA-5> OpenTTD: smatz * r11962 /trunk/src/ (5 files in 2 dirs): -Cleanup: OPF is no longer used to update signals 17:30:48 <DaleStan> Um... That was rhetorical, right? 17:31:10 <yorick> yaay *O* 17:31:29 <yorick> but SmatZ, what is used now? 17:31:35 <Phoenix_the_II> DaleStan, half-half :p 17:31:37 * AntB started playing patch about 2 weeks ago :P 17:31:49 <SmatZ> yorick: there is signal.cpp since 11802 17:31:56 <SmatZ> with faster and cleaner code... 17:32:08 <SmatZ> no new functionality though 17:32:10 <Phoenix_the_II> i mean, i don't know the difference anymore between openttd and ttdpatch 17:32:15 <SmatZ> and more extensible :) 17:32:18 <Phoenix_the_II> since im used to openttd now 17:33:20 *** yorick is now known as Yorick|AFK 17:33:57 <Belugas> Phoenix_the_II, that does not mean ttdp is dead. There are a lot of people who prefer ttdp over ottd 17:34:10 *** Diabolic-Angel [~dia@xdsl-84-44-201-88.netcologne.de] has joined #openttd 17:34:22 <Phoenix_the_II> but doesnt openttd have the advantages right now? 17:35:54 <Belugas> done 17:35:54 *** Diabolic-Angel [~dia@xdsl-84-44-201-88.netcologne.de] has quit [Read error: Connection reset by peer] 17:36:09 <Belugas> 1) there is no competition 17:36:20 <Belugas> 2) there are stuff that is better handled by ttdp 17:36:30 <Belugas> 3) there are different features in both 17:36:50 *** Diabolic-Angel [~dia@xdsl-84-44-201-88.netcologne.de] has joined #openttd 17:36:59 <Belugas> more, but it's enough for the point 17:37:14 <Phoenix_the_II> ah :D 17:37:20 *** raimar3 [~hawk@p5489BE43.dip.t-dialin.net] has joined #openttd 17:37:39 <DaleStan> PBS is a big sticking point for people considering the switch to Open. 17:38:02 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 17:38:26 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 17:40:35 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 17:40:49 <CIA-5> OpenTTD: belugas * r11963 /trunk/src/newgrf.cpp: -Fix(r11961): Forgot to specify the meaning of the magical 6 substraction 17:41:04 * Belugas goes to dinner now 17:41:06 <Belugas> gaaaa.... 17:41:12 <Belugas> only 15 minutes left :( 17:41:17 * Belugas cries 17:42:02 <DaleStan> !? OHFSCK!! Missed that -6 in the patch, and therefore in Patch. 17:42:28 *** raimar2 [~hawk@p5489F44F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:42:58 <Belugas> ? 17:43:16 <Belugas> i forgot to mention it in the doc, yes 17:43:22 <Belugas> it has been fixed now 17:43:22 <Belugas> or... 17:43:37 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 17:43:47 <DaleStan> I looked at your patch, didn't see the -6, and coded Patch to report 01888810, not 01222204 17:44:14 <Belugas> ho... 17:44:16 <Belugas> sorry... 17:44:46 <Belugas> when you asked me to confirm, i mentally calculated it without the -6, since i was (and still) am in a hurry 17:44:52 <Belugas> my fault 17:45:14 <Belugas> mention me if you wish in your commit log :( 17:45:27 <Belugas> that will eventually teach me 17:46:01 <CIA-5> OpenTTD: peter1138 * r11964 /trunk/src/newgrf_commons.cpp: -Fix [FS#1685]: Tropic zone data was returned incorrectly. 17:46:09 *** Dominik [~Dominik@dslb-084-063-015-109.pools.arcor-ip.net] has quit [Remote host closed the connection] 17:46:10 <Belugas> ? 17:46:12 <Belugas> bummer :( 17:46:38 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 17:50:31 <SpComb> #define MAGICAL_SIX 6 17:51:52 <Belugas> :P 17:53:03 <Belugas> DaleStan is too good, not a single mention of my fault, taking all the blame ;) 17:57:00 *** dih|away is now known as dih 18:02:01 *** Yorick|AFK is now known as Yorick 18:02:37 *** Zaviori [~zavior@d195-237-7-242.elisa-laajakaista.fi] has joined #openttd 18:05:46 *** Tlustoch [~last_evol@r6al232.net.upc.cz] has joined #openttd 18:08:04 *** Wolf01 [~wolf01@host90-235-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 18:08:04 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 18:08:27 <Wolf01> hello 18:08:38 <Gonozal_VIII> hi 18:08:56 *** Mark [~Mark@5351EA48.cable.casema.nl] has joined #openttd 18:09:56 <Yorick> hello 18:10:04 *** Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:10:05 <fjb> Moin Wolf01 18:10:49 *** Yorick is now known as yorick 18:11:32 *** peter1138 [~petern@217.151.109.242] has joined #openttd 18:11:33 *** mode/#openttd [+o peter1138] by ChanServ 18:11:53 *** Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has joined #openttd 18:12:06 *** Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has quit [] 18:19:19 *** Zaviori [~zavior@d195-237-7-242.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:23:38 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 18:24:28 <CIA-5> OpenTTD: smatz * r11965 /trunk/src/pathfind.cpp: -Codechange: simplified tunnel/bridge code in TPFMode1 18:24:59 <Gonozal_VIII> tpfmode1 :S 18:27:59 *** Frostregen [SADDAM@dslb-084-058-117-194.pools.arcor-ip.net] has quit [Quit: und weg] 18:28:09 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 18:28:27 <Sacro> yorick: capitalising a nick doesn't stop it from highlighting 18:30:45 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:37:33 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has joined #openttd 18:49:07 <dih> [19:35] -yorick- some kicked JJ, so the logs weren't updated for a while 18:49:07 <dih> [19:36] -yorick- and one did that again 18:49:07 <dih> [19:37] -yorick- stop making fun of me while I'm not there! 18:49:15 <dih> i can do with my bot and in my channel as i wish 18:53:16 *** Camv [~adsa@153.80-203-123.nextgentel.com] has joined #openttd 18:54:54 <Gonozal_VIII> that build and refit patch is great :D 18:55:19 *** DaleStan_ [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has joined #openttd 18:55:19 *** DaleStan is now known as Guest316 18:55:19 *** DaleStan_ is now known as DaleStan 18:58:19 *** Guest316 [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 18:59:53 *** Frostregen [SADDAM@dslb-084-058-117-194.pools.arcor-ip.net] has joined #openttd 19:00:16 *** skidd13 [~skidd13@p548A4D27.dip.t-dialin.net] has joined #openttd 19:03:14 *** Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 19:06:20 <yorick> Sacro, yorick: capitalising a nick doesn't stop it from highlighting, how do you mean? 19:06:28 <Sacro> yorick: hey 19:06:34 <Sacro> yOrick: hey! 19:06:42 <Sacro> [15:45] <yorick> *** SacrO was kicked by Bjarn1 19:06:45 <yorick> I did y0rick 19:06:49 <yorick> and Sacr0 19:07:04 <yorick> at least I thought... 19:08:06 *** Sogard^ [~Sogard@ip68-106-54-197.ph.ph.cox.net] has joined #openttd 19:09:07 *** skidd13 [~skidd13@p548A4D27.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 19:12:45 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 19:14:54 *** Sogard [~Sogard@ip68-3-110-14.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 19:14:54 *** Sogard^ is now known as Sogard 19:17:14 *** Camv [~adsa@153.80-203-123.nextgentel.com] has quit [] 19:31:36 <CIA-5> OpenTTD: smatz * r11966 /trunk/src/pathfind.cpp: 19:31:36 <CIA-5> OpenTTD: -Fix: OPF was searching through depots and normal road stops 19:31:36 <CIA-5> OpenTTD: In effect, it also fixes old AI bugs like FS#1403 and FS#1506 19:33:07 <yorick> did they fix the search over other's tracks 19:33:09 <yorick> ? 19:34:58 <SmatZ> rail doesn't search over others' track 19:35:04 <SmatZ> for road it doesn't matter 19:35:08 <SmatZ> or what do you mean? 19:38:16 <yorick> dunno if it changed meanwhile, but some time ago, signals on others' tracks were handled as if they were on the owner of the connected track 19:39:03 <Belugas> you made a bug report? have you checked since? 19:39:19 <yorick> I havent checked since 19:40:09 <SmatZ> yorick: it was there a very very long time ago 19:41:16 <yorick> it was in beta2 19:41:16 <Belugas> humpfff 19:41:20 <yorick> its fixed now 19:41:33 *** tokai|noir [~tokai@p54B81744.dip0.t-ipconnect.de] has joined #openttd 19:42:05 <yorick> hehe 19:42:13 <SmatZ> probably 19:42:18 <SmatZ> when there is a crossing 19:42:20 * yorick tried 19:42:23 <SmatZ> OPF doesn't handle it well 19:42:28 <SmatZ> is this the case? 19:43:06 <yorick> it's not in beta3 anymore 19:43:19 <yorick> when I reported it, it was "known" 19:43:45 <yorick> and "fixing would require rewriting of OPF" 19:44:42 <SmatZ> yeah, signals were propagated over crossing when the owner of tile next to crossing is different 19:44:49 <SmatZ> yorick: is it at FS? 19:45:25 <yorick> nope 19:45:29 <yorick> I reported it on irc 19:46:45 <Belugas> irc == bug oblivion zone 19:47:09 <Belugas> ARRRHHHGG... a BUG!!!! Close your eyes, run away!!! 19:47:26 <SmatZ> :) 19:47:26 *** AntB [~AntB-UK@host81-141-195-13.wlms-broadband.com] has quit [Quit: *poof!* I am gone -=- Using ChatZilla] 19:47:27 <Forked> yeah thats a good combination :) 19:47:28 *** HUNRusty [~rusty@mmolnar.martos.bme.hu] has joined #openttd 19:47:36 <HUNRusty> hi! 19:47:40 <Forked> lets all close our eyes and run in random directions =p 19:47:45 <SmatZ> hi HUNRusty 19:49:09 * yorick looks at the world from underneath the stone he hid in when dih got mad at him 19:49:29 <HUNRusty> has anyone some experience with suse 10.3 and scripts? 19:49:34 <yorick> I think I hid under it 19:49:43 <HUNRusty> i cant make my scripts work 19:49:58 * yorick closes eyes and accidentally slams head agains stone 19:50:03 <fjb> HUNRusty: Which shell are you using? 19:50:42 <yorick> I think the ##linux channel would suit better for that question 19:51:06 <HUNRusty> shell? 19:51:36 <HUNRusty> i run dedicated server from konsole 19:51:46 <fjb> HUNRusty: The thing that is supposed to execute that script. 19:51:48 <yorick> what's your problem? 19:51:59 <yorick> fjb: called konsole 19:52:33 <HUNRusty> on_server_connect doesnt work, i tried every place for scripts dir 19:52:35 <fjb> yorick: konsole can not execute scripts. It has to run a shell to do that. 19:52:46 <yorick> :( 19:52:58 <yorick> where did you install your data files? 19:53:15 <HUNRusty> /usr/share/openttd/ 19:53:31 <yorick> try /usr/share/openttd/scripts :) 19:53:38 <HUNRusty> i tried :) 19:53:52 <HUNRusty> i tried /usr/bin/scripts/ 19:54:05 *** tokai|noir [~tokai@p54B81744.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 19:54:20 <HUNRusty> and takind into my home folder's openttd folder too 19:54:32 <yorick> where's your opentd.cfg? 19:55:19 <HUNRusty> "/home/rusty/.openttd/" but it doesnt work here 19:56:19 <yorick> you should know that there is no on_server_connect 19:56:58 <yorick> try on_client.scr 19:57:28 <HUNRusty> i read about it at wiki.openttd 19:58:00 * yorick is going to paste big piece of txt 19:58:01 <yorick> OpenTTD supports scripts. 19:58:01 <yorick> local scripts: 19:58:01 <yorick> - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.] 19:58:01 <yorick> +network scripts: 19:58:02 <yorick> should be used to set client optimization settings: 19:58:02 <yorick> - 'on_client.scr' is executed when you join a server [all clients] 19:58:04 <yorick> should be used to set the servers port/ip and/or server optimization settings/patches: 19:58:04 <yorick> - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only] 19:58:06 <yorick> - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only] 19:58:06 <yorick> should be used to set the servers name, password and so on: 19:58:32 <yorick> - 'on_server.scr' is executed after starting a server [dedicated and in-game] 19:58:32 <yorick> - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only] 19:58:32 <yorick> For examples how a script can look, check the .example examples. 19:58:38 <HUNRusty> on_server_connect.scr - This script will be executed by the server whenever a client connects (usefull for motd) 19:58:52 <yorick> executed BY the server 19:58:57 <yorick> not on the client 19:59:01 <HUNRusty> yes, and im the server 19:59:19 <yorick> it only scans on starting ottd 20:00:29 <peter1138> .openttd/scripts/on_server_connect.scr should work 20:00:58 <HUNRusty> but it doesnt :( 20:01:10 <yorick> sure you restarted ottd? 20:01:27 <HUNRusty> yes, i did it many times 20:02:42 <CIA-5> OpenTTD: smatz * r11967 /trunk/src/pathfind.cpp: -Fix (r1400): MP_ROAD can have railbits too - OPF searching over rail of diffent owner behind crossing 20:02:43 <yorick> its dedicated only, isn't it? 20:02:55 <yorick> thanks SmatZ 20:03:15 <HUNRusty> yes its dedicated 20:03:26 <SmatZ> yorick: I was going to fix that anyway :) 20:03:42 <Eddi|zuHause3> who uses OPF anyway? 20:03:53 <yorick> old AI 20:04:01 <LA[lord]> ahh... I'm getting a bit wicked because of being on tt-forums... Before, when I saw DaleStan answering exactly the question, but not what the asker wanted, I have tried to interrupt.. but now I laugh when a somebody again fails to get the answer.. Although only if the answerer wasn't rude. 20:04:05 <yorick> signals-untill short ago 20:04:06 <Eddi|zuHause3> who uses AI anyway? 20:04:29 <SmatZ> Eddi|zuHause3: it was used to propagate signals until r11802, now it is used by old AI, ships, aircrafts... depends on patch settings 20:04:44 <yorick> aircrafts? 20:04:49 <SmatZ> Eddi|zuHause3: many people 20:04:53 <SmatZ> yorick: maybe not :) 20:05:12 <ln-> SmatZ: the plural is... 20:05:22 <yorick> I think NTP and NPF aren't used 20:05:27 <SmatZ> ln-: I don't know? 20:05:37 <ln-> SmatZ: ... aircraft. 20:05:39 <yorick> saves compiling time 20:06:23 <SmatZ> yorick: NTP is used by trains instead of OPF (though it is buggy a lot :-x, NPF is used for example on DS port :) 20:06:33 <SmatZ> ln-: really? wow 20:06:40 <HUNRusty> thanks, bye 20:06:43 <peter1138> ... 20:06:49 <peter1138> aircraft do not use pathfinding 20:06:56 <peter1138> it's a to b for them 20:06:57 *** HUNRusty [~rusty@mmolnar.martos.bme.hu] has left #openttd [] 20:07:02 <SpComb> they just fly around randomly until they happen to fly close enough to an airport 20:07:05 <SmatZ> lol 20:07:08 <peter1138> hehe 20:07:13 <yorick> remove the "Enable YAPF for aircrast" patch setting then 20:07:23 <SmatZ> well, aircraft do not use pathfinder :) 20:07:33 <yorick> aircraft* 20:07:38 <SpComb> "straight line" is still a pathfinder 20:07:50 <SmatZ> yorick: there is not such an option 20:07:56 <SmatZ> SpComb: you saved me :) 20:08:19 * yorick checks 20:08:24 <SpComb> actually, planes only fly in the same eight directions as trains go, so they don't even go in straight lines 20:08:42 <yorick> SmatZ: you're right 20:08:48 <yorick> but NTP could be removed 20:09:03 <peter1138> i love their 180° instant turns :o 20:09:03 <yorick> YAPF could easily replace it 20:09:33 <SmatZ> peter1138: wasn't that fixed? 20:09:36 <yorick> I've seen them making a 240degree turn, to the wrong way 20:09:44 <yorick> in beta3, yes 20:09:57 <peter1138> SmatZ, worked around, really 20:10:41 <yorick> current way, you get users thinking NPF is better than YAPF 20:10:56 <peter1138> remove NPF 20:10:59 <peter1138> not NTP, heh 20:11:00 <yorick> "because YAPF works only for regions" 20:11:08 <yorick> NPF is used in the DS port 20:11:17 <yorick> , smatz said 20:11:34 <LA[lord]> night 20:11:38 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 20:11:38 <yorick> evening 20:12:14 <Prof_Frink> peter1138! lessoldstuffthatsbeenreplacedbybetternewstuff! 20:13:05 <Eddi|zuHause3> you violatedd the rule 20:13:06 <yorick> no, it goes !peter1138 LessOldStuffThatsBeenReplacedByBetterNewStuff remove 20:13:23 <Eddi|zuHause3> and you have no idea, yorick 20:13:36 <yorick> you violateddi the rule? 20:13:51 <yorick> that's right, I have no idea 20:13:53 <yorick> tell me :P 20:13:58 <Prof_Frink> newb. 20:14:01 <Eddi|zuHause3> no. 20:14:21 <yorick> please? 20:15:14 <yorick> !Eddi tell me 20:15:49 <Prof_Frink> yorick: Not all of us are bots 20:15:57 <DaleStan> I thought it was usually "new", not "less". 20:16:24 <Prof_Frink> I believe it's only SpComb that responds to ! commands 20:16:30 <yorick> Prof_Frink: I am 20:16:41 <yorick> Gonozal_VIII believes so 20:17:11 <Gonozal_VIII> i do? 20:17:12 <Gonozal_VIII> what? 20:17:14 <Gonozal_VIII> huh? 20:17:16 <Prof_Frink> DaleStan: So, "newgettingridofoldstuffthatsbeenreplacedbybetternewstuff"? 20:17:31 <yorick> you say I'm a bot 20:17:32 <Gonozal_VIII> been afk 20:17:37 <DaleStan> That might do. 20:17:50 <DaleStan> :D 20:18:18 <Prof_Frink> "newrmspacedashrfspaceslash" 20:18:44 <yorick> Gonozal_VIII: you're saying I am a bot, right? 20:19:18 <Gonozal_VIII> of course you're a bot 20:19:43 <yorick> try me :) 20:20:14 * yorick is getting payed imaginary money by Prof_Frink 20:20:20 *** Diabolic-Angel [~dia@xdsl-84-44-201-88.netcologne.de] has quit [Quit: leaving] 20:20:29 <peter1138> paid 20:20:59 <yorick> my coder isn't perfect 20:21:13 <yorick> paid* 20:21:23 <Prof_Frink> peter1138: No, the system service that does wages. 20:21:54 <peter1138> PAYE'd1 20:21:57 <peter1138> fail'd :( 20:21:58 <peter1138> PAYE'd! 20:22:20 <SmatZ> :) 20:22:26 <Prof_Frink> s/\'// 20:22:31 * yorick likes slapping people and randomly picks peter1138 to slap. 20:22:49 * Prof_Frink thinks yorick is from Essex 20:22:57 * yorick isn't 20:23:26 * yorick wonders why Prof_Frink thinks so 20:23:33 <Prof_Frink> You're a right slapper 20:24:08 <Sacro> and are bleach blonde 20:24:16 * yorick slaps Sacro upside da head with a hairy goldfish 20:24:34 <yorick> :D 20:24:39 * dih slaps yorick 20:24:43 <dih> stop hitting good people 20:24:45 <Wolf01> noo, all the canals around the crop fields disappeared with the shores support :D 20:24:56 <yorick> he's calling me bleach blonde! 20:25:06 <yorick> and Sacro isn't good! 20:25:17 <yorick> (no offence) 20:25:47 * Sacro tilts his monitor 20:25:53 <Sacro> D: tis all lopsided 20:26:03 <yorick> atleast I have my nice hairy goldfish to slap people with 20:27:18 <yorick> you don't have my nice hairy goldfish :P 20:28:04 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 20:28:38 <Prof_Frink> "Hairy goldfish". I think I've found a new euphemism. 20:28:51 <yorick> well done! 20:29:38 <yorick> hydrairc has some nice slapping quotes 20:29:51 <yorick> all packet within the /slap <person> command 20:29:55 <yorick> packed* 20:30:10 *** DJNekkid [~DJNekkid@static128-249.adsl.no] has joined #openttd 20:30:39 <yorick> hello DJNekkid/7of9 20:31:23 <DJNekkid> hi 20:31:26 <DJNekkid> here as well 20:32:45 <yorick> how many personalitys do you have? 20:32:48 <yorick> 2? 20:33:04 <DJNekkid> rofl 20:33:18 <DJNekkid> only one, at the time 20:33:31 <yorick> answering twice? 20:33:41 <DJNekkid> not usually 20:33:42 <DJNekkid> some times 20:33:46 <DJNekkid> w edo 20:33:50 * yorick is feeling sad 20:33:53 <DJNekkid> ehm, whatever 20:34:13 <yorick> it seems that one part of you is not willing to accept you have a split personality 20:34:22 <DJNekkid> lol 20:34:24 <DJNekkid> guess not 20:34:40 <DJNekkid> or shal i stop awsnering with 2 lines each time? 20:34:44 <DJNekkid> like, now? 20:34:53 <Sacro> or... 20:34:55 <Sacro> maybe not 20:35:02 <DJNekkid> ^^ 20:35:04 <DJNekkid> :) 20:35:43 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO] 20:37:55 <yorick> oOoOoOoOoOoOo 20:41:14 <yorick> silence/ 20:42:26 <yorick> !SbComb say something 20:42:52 <yorick> who's his owner? 20:42:58 <yorick> he doesn't work... 20:43:02 <yorick> :-P 20:43:16 <yorick> !SpComb say something 20:43:19 <yorick> it should be 20:43:21 <yorick> :-) 20:43:30 <Sacro> !bugger 20:43:34 <dih> shush kidds 20:43:42 <yorick> good :-) 20:44:40 * yorick doesn't like silence 20:44:54 * yorick doesn't like called paranoid or annoying either 20:45:07 <yorick> \being/ 20:45:45 <hylje> bugger off :p 20:47:58 * SpComb demands a cookie from yorick 20:48:30 * yorick gives SpComb a cookie but demands him giving a paw first 20:51:19 <yorick> then, it was silent 20:52:00 * yorick is still sad 20:52:13 <yorick> and its dih's fault! :-( 20:52:47 <yorick> he feels attacked too soon 20:52:50 <dih> hylje: i second that , yet without a smily 20:52:58 <dih> yorick 20:53:00 <dih> find yourself a wall to talk to 20:53:17 <yorick> *found one! 20:53:20 <dih> just stop being annoying 20:53:26 <dih> and you dont have to tell us everything you do 20:53:32 *** last_evolution2 [~last_evol@r6al232.net.upc.cz] has joined #openttd 20:54:01 <dih> flippin heck 20:54:12 <dih> you are worse than my 5 year old nephew 20:54:25 <yorick> yes, thanks 20:54:51 <yorick> I have periods 20:54:55 <dih> hey - at least i say openly what i sometimes think :-) 20:55:10 <yorick> :O 20:55:14 <dih> be happy at least someone tells you how you appear at times 20:55:24 <SpComb> yorick: I'll give you a pretty fractal instead, http://zapotekii.marttila.de:8115/#goto_228548:1269_153852:768_9 20:55:51 <yorick> I don't mean to 20:56:24 <peter1138> make it colour 20:56:29 <dih> nice one SpComb 20:57:06 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 20:57:07 <SpComb> peter1138: there's the source code, submit a patch 20:57:15 <SpComb> although I should probably take a look at julia sets 20:59:20 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: I am what I am, and I can't change to something that isn't me :(] 21:00:41 *** Tlustoch [~last_evol@r6al232.net.upc.cz] has quit [Ping timeout: 480 seconds] 21:00:53 <SpComb> the best thing about fractals is how easy it is to distribute the rendering to a several processors 21:02:12 <Belugas> fractal map generation! 21:02:23 *** KritiK [~Maxim@78-106-210-153.broadband.corbina.ru] has joined #openttd 21:02:37 <Eddi|zuHause3> the british coast line is fractal 21:03:07 <hylje> brits are fractal 21:03:12 <SpComb> I was pondering that yesterday, drawing a line around the edge of a fractal 21:03:33 <SpComb> it would be a single contiguous line, but it would be infinitely long 21:05:21 <SpComb> http://zapotekii.marttila.de:8115/#goto_1748044:1269_1541724:768_12 <-- hmm, interesting detail 21:05:34 <SpComb> the "inside" parts are quite different from the stuff more on the outside 21:08:51 <Gonozal_VIII> [22:02:37] Eddi|zuHause3: the british coast line is fractal <-- seen that video with the matches? 21:09:05 <Eddi|zuHause3> what video? 21:09:47 <Gonozal_VIII> where they put matches around the coastline on a map, and everytime they half the length, a lot more of them fits there 21:11:26 *** HerzogDeXtEr [~dex@i577B5044.versanet.de] has joined #openttd 21:12:28 <Wolf01> http://wolf01.game-host.org/OTTD_related/ttscen/swamp.png any comment? 21:14:07 <hylje> Wolf01: nicely elaborate rivers 21:14:14 <hylje> slow host btw :( 21:14:29 <SmatZ> yeah 21:14:33 <SmatZ> 17% ... 21:14:39 <Wolf01> my dsl is 640/256 :P 21:15:52 <SmatZ> 45% 21:15:53 <SmatZ> aha 21:16:06 <SmatZ> 10 people downloading your image... :) 21:16:09 <hylje> :D 21:16:14 <Wolf01> and bittorrent :P 21:17:02 *** wnight_ [~r00t@s01060012171a40a9.vc.shawcable.net] has quit [Remote host closed the connection] 21:17:15 *** wnight [~r00t@s01060012171a40a9.vc.shawcable.net] has joined #openttd 21:18:06 *** HerzogDeXtE1 [~dex@i59F7C2DA.versanet.de] has quit [Ping timeout: 480 seconds] 21:21:40 *** Wolf01 is now known as Wolf01|AWAY 21:23:00 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 21:24:53 *** Sareith [~Sare@85.101.60.69] has joined #openttd 21:25:04 <Sareith> hi anyone there? 21:25:10 *** Osai [~Osai@joshua.dihedral.de] has quit [Quit: bye - http://www.openttdcoop.org] 21:25:23 <Gonozal_VIII> !seen anyone 21:25:27 *** Osai [~Osai@members.openttdcoop.org] has joined #openttd 21:25:40 <Sareith> I have a problem I am playing ttd for years I bought a new comp 21:25:44 <Sareith> and it is vista 21:25:49 <Sareith> and I donno what to do 21:25:50 <Gonozal_VIII> bad problem 21:25:58 <Gonozal_VIII> format c 21:26:03 <Gonozal_VIII> install xp 21:26:06 <Gonozal_VIII> fixes that 21:26:08 <Sareith> :D 21:26:40 <Sareith> Do I have another choice 21:27:16 <Sareith> I am ready to work on it for hours and try to fix it 21:27:20 <Gonozal_VIII> didn't try on vista 21:27:53 <Sareith> I saw that vista version is 4.99 pound 21:28:16 <Sareith> If I cant do anything I will buy it 21:28:27 <Gonozal_VIII> heavy for such a small disk 21:28:47 <Sareith> yes 21:29:06 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 21:29:34 <Gonozal_VIII> and... vista version of what? 21:30:04 <Sareith> Transport Tycoon Deluxe 21:30:04 <Sareith> Now Playable On Windows XP & Vista Instant Download Only £4.99! 21:30:08 <Sareith> thats 21:30:13 <Gonozal_VIII> O_o 21:30:15 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 21:30:18 <Gonozal_VIII> who sells that? 21:30:27 <Sareith> ClassicGamingPresents.com/Classic 21:31:20 <Sareith> Maybe I can find someone who plays on vista 21:31:31 <Belugas> i don't 21:31:41 <Belugas> buyt i've heard it is faisable 21:31:58 <Gonozal_VIII> why are they allowed to sell ttd :S 21:32:18 <Sareith> It is writing on ttd forums 21:32:29 <Eddi|zuHause3> i would not trust people that sell "for download" 21:32:33 <peter1138> don't buy that 21:32:38 <peter1138> it is not legitimate 21:33:31 <Sareith> But I saw a topic the writer was writing about the chopping sound of ttd on vista :D 21:34:06 <Gonozal_VIII> not openttd? 21:34:18 <Sareith> openttd yes 21:34:37 <Sareith> ye It shows there is version of it on vista 21:34:43 <Eddi|zuHause3> you don't need to buy openttd 21:34:54 <Sacro> Poster "Madurobob" said it was a statue "obviously built by an ancient civilisation that later departed Mars and settled Denmark". 21:35:02 <Belugas> it is free 21:35:04 <Gonozal_VIII> yes, openttd is free, you only need some files from any ttd version 21:35:35 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 21:36:38 <Sareith> hmm 21:36:48 <Sareith> so can it work? 21:37:17 <Sareith> My friend had arranged the folder in 2004 or 2005 21:37:27 <Sareith> and I forgot everything what to do 21:38:21 <Gonozal_VIII> http://www.openttd.org/downloads.php 21:38:41 <Gonozal_VIII> i guess ttd won't work but openttd should 21:39:58 <Sareith> what is different between openttd and ttd 21:40:24 <Gonozal_VIII> more features, still in developement and it's free 21:41:03 <Eddi|zuHause3> and it runs under modern windows ;) 21:41:39 <hylje> http://zip.4chan.org/tg/src/1201085136806.jpg 21:41:55 <Sareith> hylje 21:42:02 <Sareith> what is that? 21:42:20 <Gonozal_VIII> lots and lots of trains 21:42:25 <Sareith> The latest stable version is 0.5.3, released on September 15th 2007. 21:42:33 <Sareith> If I just download this one 21:42:46 <Sareith> do I need a base download or something like that 21:42:51 <Gonozal_VIII> i would suggest 0.6 beta 3 or the nightlies 21:42:57 <Sareith> I ask if this just an expansion is or not 21:43:20 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 21:43:23 <Eddi|zuHause3> no, it's a full version, except you need the tr*.grf files from your original TTD cd 21:43:34 <Gonozal_VIII> read the readme :-) 21:43:40 <Eddi|zuHause3> and the sample.cat 21:44:15 <Ammler> you will find links to those files on the tt-forums... 21:44:50 <Gonozal_VIII> well.. if he's been playing ttd all the time, he should already have them 21:45:31 <Sareith> nope I dont 21:45:36 <Sareith> As I said 21:45:46 <Sareith> My friend opened some internet sites 21:46:01 <Sareith> He downloaded 3 4 things 21:46:15 <Sacro> http://www.1chan.net/rail/src/1200057455969.jpg 21:46:17 <Ammler> so you haven't the files self? 21:46:23 <Sareith> nope 21:46:41 <Ammler> check tt-forums.net 21:47:06 <Ammler> there you find a thread with links to downloadable original files 21:47:29 <Gonozal_VIII> that's the cheapo version of a rail service vehicle? 21:47:59 <Eddi|zuHause3> Sareith: the real question is "how can the train [that this picture was taken from] be in the same signal block as the 'train' waiting in front of the signal?" 21:48:15 <Gonozal_VIII> pbs! 21:48:23 <hylje> http://www.1chan.net/rail/src/1201114463965.jpg 21:48:26 <Eddi|zuHause3> s/Sareith/Sacro 21:48:34 <Gonozal_VIII> or somebody clicked ignore signal and it'll crash any moment 21:48:43 <Eddi|zuHause3> damn you guys for having so similar nicks! 21:48:43 <Ammler> maybe, the installer should link to this thread if it doesn't found installed TT: http://tt-forums.net/viewtopic.php?f=12&t=3407 21:49:13 <Sacro> Eddi|zuHause3: the "train" in front has rubber tyres, and would probably not trip the track circuit 21:49:58 <Sareith> hmm 21:50:13 <Ammler> or this link would be the nicest one: http://download.transporttycoon.net/files/ttd-graphics.rar :-) 21:50:14 <Eddi|zuHause3> Ammler: i really don't think that would convince the lawyers :p 21:50:23 <fjb> Yapf is too stupid to handle single track lines. :-( 21:50:38 <glx> Sareith: if you want to play the original, try with dosbox 21:50:49 <Gonozal_VIII> not really fjb... if you build it right, it works 21:51:04 <Gonozal_VIII> just don't place too many signals 21:51:10 <Ammler> fjb: never build signals on single tracks 21:51:16 <Ammler> then it works 21:52:04 <Eddi|zuHause3> YAPF is alright with single track, only the signalling is not properly capable of handling it 21:52:44 <Eddi|zuHause3> we need a train ordering patch 21:52:49 <Gonozal_VIII> would be much better, if you could build presignals that only count reachable extis, not those with 135° corners... 21:53:06 <Eddi|zuHause3> "wait at this waypoint until train X passed that waypoint" 21:54:29 <Eddi|zuHause3> or decently synchronised timetables 21:55:18 <Sareith> aha I found http://www.divshare.com/download/923878-4c8 21:55:43 <Eddi|zuHause3> no comment... 21:56:05 <Sareith> gr 21:56:10 <Sareith> expires 21:56:12 <Sareith> expired 21:56:23 <Gonozal_VIII> with presignals that ignore 135° corner exits, you could place combo signals at the double track parts of the single track 21:56:40 <Ammler> Sareith: did you try my links? 21:57:03 <Gonozal_VIII> then it won't lock 22:00:24 <Sareith> graphics? 22:03:12 <fjb> Yapf has a problem on single tracks that are more than a simple point to point connection. You need signals if the connection is betwenn more than two points. 22:04:27 <fjb> Ignored 135° turns would get all the priority optimizers mad... 22:04:49 <Gonozal_VIII> they can still use 90° 22:05:37 <fjb> That would get the optimizing 90° turn lovers mad... 22:05:54 <Gonozal_VIII> the what? 22:06:27 <fjb> The poeple who like to build 90° turns and try to make priority lines. :-) 22:06:35 <Gonozal_VIII> you think there are people that do that? 22:06:46 <fjb> Yes, read the forums. 22:06:54 <Gonozal_VIII> trains slow down to a crawl on 90° corners, why would a priority make sense there? 22:07:17 <fjb> Don't know. Maybe not the same line, but at least in the same game. 22:07:34 <Gonozal_VIII> then it doesn't matter 22:08:43 <Gonozal_VIII> pathfinder should take care of things, that trains don't drive along the priority lines 22:08:43 <fjb> How? Will you make that an option for each signal? I thought about a game wide option, or really fix that singnal bug and break all the priority lines. :-) 22:09:16 <fjb> Maybe the new PBS will fix most of that problems. 22:09:41 <Gonozal_VIII> hmmm or not... 22:09:49 <Gonozal_VIII> priority with pbs is difficult 22:10:08 <fjb> Priority with PBS is automatic in some way. 22:10:23 <hylje> Gonozal_VIII: priority is done through inaccessible presignal blocks 22:10:25 <Gonozal_VIII> random priority... 22:10:44 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 22:10:55 <fjb> hylje: That will not work with the new PBS. 22:11:01 <Gonozal_VIII> i know that hylje 22:11:47 <Gonozal_VIII> we were talking about people who want 90° corners and priority lines, if 135° corners would be ignored by presignals 22:12:08 <fjb> The bad thing about yapf not handling single track lines is that the trains get lost that way. And yapf is unable to get a lost train back on the route. 22:12:25 <Gonozal_VIII> lost? hmm strange 22:12:29 <Gonozal_VIII> ah... 22:12:34 <Sareith> VICTORY! 22:12:35 <Sareith> :D 22:12:40 <Gonozal_VIII> red two way signal... drive anywhere 22:12:42 <Sareith> I did it thanks everyone 22:13:04 <Sareith> o yea 22:13:08 <Sareith> haha 22:13:31 <fjb> Yes, when it can not enter the desired track (because of a red signal) it simply doesn't wait, it takes the next switch. And then that train is lost. 22:13:33 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 22:14:00 <fjb> Gonozal_VIII: Yes. Drive anywhere. 22:14:00 <Gonozal_VIII> try using one way tracks at the crossings 22:14:13 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 22:14:27 <fjb> Gonozal_VIII: That is the workaround, but not always easy. 22:14:29 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 22:14:31 <hylje> fjb: i believe yapf has an option for that 22:14:51 <Sareith> ammler thanks alot 22:15:06 <Gonozal_VIII> i personally like that, it lets you direct trains into waiting depots or loops 22:15:11 <fjb> And a lost train even doesn't find a free platform at a station, it just drives to the next platform, if free or not. 22:15:11 <Ammler> don't tell anyone, you the it from me :-P 22:15:33 <Ammler> !s/the/get/ 22:15:44 <fjb> hylje: I didn't find that option. I thought I did, but it didn't help. 22:15:50 <Gonozal_VIII> fjb, don't let lost trains drive through stations, provide ways back 22:16:00 <fjb> Ammler: Don't tell anybody not to tell. 22:16:54 <fjb> Gonozal_VIII: I can not build 180° turn in front of any possible station. And even if I would, the lost train wouldn't take it. 22:17:28 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Quit: Zr40] 22:17:39 <Ammler> I am wondering, why those guys can publish those files, but ottd can't include it.... 22:17:41 <Gonozal_VIII> it wouldn't get lost at all because the path through that loop is detected 22:18:01 <Gonozal_VIII> they can't, it's illegal 22:18:28 <Ammler> hmm... ok 22:18:31 <fjb> Ammler: That guys do something illegal. But that is their problem. That doesn't mean that OpenTTD can di something illegal too. 22:19:24 <fjb> Gonozal_VIII: As soon as a train is lost it doesn't route anymore. It randomly tries switches always prefering to go straight ahead. 22:19:44 <Gonozal_VIII> but it won't get lost to begin with 22:20:11 *** Diabolic-Angel [~dia@xdsl-84-44-201-88.netcologne.de] has joined #openttd 22:20:32 <fjb> When I have the room to build 180° turns I can also bould full grown double track lines. 22:20:34 <Gonozal_VIII> you could also add depots to your crossings and make it that way, that trains with red exits enter the depot instead of going to the wrong exit 22:20:58 <fjb> Gonozal_VIII: Sadly depots don't help. I already tried that. 22:21:05 <Ammler> fjb: can you show me a screnn or even a save with "your problem"? 22:21:13 <Gonozal_VIII> 2 depots :-) 22:21:30 <Gonozal_VIII> if it comes out of the first one and exit is still red, it enters the 2nd 22:22:17 <fjb> Ammler: I have a savegame. Where can I put it? 22:23:18 <Ammler> fjb: http://senduit.com/ 22:23:54 <Ammler> or you could start a server with it :) 22:24:56 <fjb> http://senduit.com/693069 22:25:02 <fjb> Here it is 22:26:01 <fjb> That versoin already has some fixes to the single track lines. 22:26:30 <fjb> Add a few more trains and the problems get worse. 22:27:56 <Ammler> hmm, need to update trunk first :) 22:30:02 <fjb> Oh, I made it with r11937. 22:34:16 <CIA-5> OpenTTD: smatz * r11968 /trunk/ (19 files in 6 dirs): -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead 22:34:30 <Gonozal_VIII> single track lines don't get enough attention.. track is so cheap that most people just start with double track even for only one or two trains 22:35:47 <fjb> Track isn't cheap when you start to play with the passenger destinations patch and a train set with high running costs. 22:36:15 <Gonozal_VIII> hmmm passenger destinations... isn't that still quite buggy? 22:36:16 <fjb> And it looks silly to flatten a mountain for two small trains. 22:36:56 <fjb> Gonozal_VIII: Yes, it is really buggy. But that didn't stop me from playing with it. It is just a game, isn't it? :-) 22:37:04 <Gonozal_VIII> hehe 22:37:16 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 22:37:30 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 22:38:25 <fjb> And I wanted to build branch lines that look like branch lines. One track, a few stations and a few trains. And then some small lines between close industries early in the game when there are no capable trucks yet. 22:42:02 *** last_evolution2 [~last_evol@r6al232.net.upc.cz] has quit [Quit: Leaving] 22:43:11 <Gonozal_VIII> i'm currently experimenting with game start in 1875 :-) serbian railset has its first trains in 1873... 22:43:59 <Gonozal_VIII> i guess i'll change some ships to be available from then on... 22:44:21 <Gonozal_VIII> and maybe the av8 zeppelin 22:44:37 <Gonozal_VIII> from 1900 or something 22:46:03 <fjb> Oh, nice. But I guess it is a bit difficult to start that early. 22:46:27 <Gonozal_VIII> the first engine has a top speed of 16 km/h :-) 22:46:59 <fjb> Zeppeling before 1918 were not really usefull for transporting passengers or freight. 22:47:21 <Gonozal_VIII> The "Golden Age of Airships" began in July 1900 with the launch of the Luftschiff Zeppelin LZ1. :-) 22:47:25 <fjb> Gonozal_VIII: Build double tracks for that engine. .-) 22:48:03 <fjb> But LZ1 was only a demostration of the technology. 22:48:35 <Gonozal_VIII> doesn't really matter, i just want to spread the vehicles a bit better 22:49:57 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has joined #openttd 22:50:39 <fjb> Why don't you stay with the railway that early? That were the golden times of railway, not airway. They are now. 22:52:14 <Gonozal_VIII> it's 25 years after gamestart... with daylength 30 ;-) 22:52:20 *** keyweed_ [~Dennis@82.95.156.123] has joined #openttd 22:53:06 <fjb> Much time to play with that cute little locomotive. You have much time to enjoy it's way to the next station. 22:53:17 <Gonozal_VIII> hehe 22:53:25 <fjb> No stress. 22:53:38 <Gonozal_VIII> ford t is 12 years too late 22:53:50 <Gonozal_VIII> 1920 instead of 1908 22:55:18 <fjb> Yes, some people involved with TTDP are thinking that a gamestart befpre 1920 is not usefull so most sets are designed to start 1920. 22:56:27 <Prof_Frink> fjb: Trouble is, in TTD/Patch, dates before 1920 don't exist 22:56:27 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 22:56:55 <Gonozal_VIII> i'll change the first ships to 1873, like the first engine, the ford t to 1908 and the airship to 1906 :-) 22:57:27 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 22:57:27 <fjb> Prof_Frink: That was a design decision. The grf interface allows earlier dates. 22:58:11 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 22:59:53 *** keyweed [~Dennis@82.95.156.123] has quit [Ping timeout: 480 seconds] 23:00:26 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 23:01:06 <fjb> MB stated that he was dicussing the date when a gamestart would be usufull with the guy who did the patch (I don't remember his name at the moment) and MB was strongly against an earlier gamestart. 23:01:10 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 23:01:34 <Gonozal_VIII> mb is strongly against a lot of things 23:02:10 <fjb> Sadly. 23:02:58 <fjb> Lokks like he is strongly against everything that he doesn't need or wouldn't use in the game. 23:03:04 <fjb> Looks 23:03:19 *** egladil [~egladil@83.233.184.124] has quit [Server closed connection] 23:03:45 *** egladil [~egladil@83.233.184.124] has joined #openttd 23:04:06 <Gonozal_VIII> everybody has a different playing style 23:05:17 *** jp [~Miranda@dslb-084-057-241-187.pools.arcor-ip.net] has quit [Quit: jp] 23:05:54 <peter1138> MB did try the earlier dates 23:06:11 <fjb> Yes. One reason for that few late engines in the DBset XL is that MB thinks games after 2010 are not usefull because the whole map is connected then anyway. 23:06:42 *** Sareith [~Sare@85.101.60.69] has quit [] 23:06:43 <fjb> Oh, did he? Mabe he was too impatient with the slow locomotives. 23:07:15 <peter1138> well, not, there was just the problem that it doesn't work with ttdpatch 23:07:21 <peter1138> -t 23:07:24 <Gonozal_VIII> impossible to connect everything on a large map, even until 2100... 23:07:38 <ln-> good morning 23:07:48 <Prof_Frink> ln-: Not quite 23:09:08 <fjb> Gonozal_VIII: MB only plays TTDP. He will change his mind when TTDP gets bigger maps. 23:09:16 <fjb> Moin ln- 23:09:29 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 23:09:50 <Prof_Frink> But mb is not the only grffer 23:10:09 <fjb> grffer? 23:10:21 <Prof_Frink> creator-of-newgrfs 23:10:22 <Gonozal_VIII> grf artist ;-) 23:10:26 <fjb> Ah 23:11:21 <peter1138> frankly, frank, i am not too keen on this projection of personal opinion on others, and i for one would appreciate less of it 23:11:39 <fjb> But he made the only middle european passenger stations set so far. And he made the only german railway set so far... 23:11:51 <fjb> ok 23:15:51 *** Mark is now known as MarkAway 23:16:05 <Gonozal_VIII> i've seen some other german stations on the forum, from somebody with * or star in the nick?... i forget names all the time^^ 23:18:09 <Gonozal_VIII> * or star <-- both :D 23:18:33 <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=26&t=23472 23:19:06 *** AntB [~AntB-UK@host81-141-195-13.wlms-broadband.com] has joined #openttd 23:22:09 <Wolf01|AWAY> 'night 23:22:16 *** Wolf01|AWAY [~wolf01@host90-235-dynamic.0-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:22:59 <CIA-5> OpenTTD: smatz * r11969 /trunk/src/elrail.cpp: -Codechange: documentation update, there are no 'track bits under bridge' anymore 23:23:50 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 23:25:02 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 23:25:30 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 23:26:09 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 23:36:53 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:37:09 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 23:45:18 *** Zahl [~Zahl@p549F1D96.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 23:47:31 *** usv [~jpaalija@nyr5.kyla.fi] has quit [Server closed connection] 23:47:33 *** usv [~jpaalija@nyr5.kyla.fi] has joined #openttd 23:47:36 *** Zothar [~Zothar@ppp-70-242-202-109.dsl.rcsntx.swbell.net] has joined #openttd 23:48:45 *** Diabolic-Angel [~dia@xdsl-84-44-201-88.netcologne.de] has quit [Quit: leaving] 23:48:54 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 23:49:30 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 23:51:19 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 23:54:48 *** dih is now known as dih|away 23:55:01 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 23:55:13 *** NukeBuster|Linux [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 23:56:05 *** NukeBuster|Linux [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 23:57:14 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [] 23:58:17 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.]