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00:00:08 <Eddi|zuHause3> <fjb> Yes, when it can not enter the desired track (because of a red signal) it simply doesn't wait, it takes the next switch. And then that train is lost. <- why does nobody ever listen to me? 00:00:47 <Gonozal_VIII> more fun without listening? 00:01:50 <fjb> Eddi|zuHause3: I listened to you. But you settings didn't seam to help. Maybe I set the wrong value. 00:02:15 <Eddi|zuHause3> fjb: changes made to the config will not affect savegames 00:02:29 <fjb> :-( 00:02:35 <Eddi|zuHause3> to affect a savegame, load it, change the setting from the console, and save it 00:02:49 <fjb> So what do I have to set before starting the next game? 00:03:14 <Eddi|zuHause3> you can change it in the game, you only have to do it from the game console (^ key) 00:03:32 <Sacro> ` key? 00:03:43 <Eddi|zuHause3> Sacro: not on german keyboards ;) 00:04:08 <Eddi|zuHause3> in the general case: whichever key is above [tab] 00:04:27 <Eddi|zuHause3> (and below [Esc]) 00:05:47 <Gonozal_VIII> and right of nothing 00:05:47 <Eddi|zuHause3> and left of 1 00:05:47 <fjb> Ok what command do I have to give the console? 00:05:47 <Eddi|zuHause3> list_patches 00:06:02 <Eddi|zuHause3> use Shift+PgUp to scroll, there should be an entry like "yapf.rail_first_twoway_eol" 00:06:24 <fjb> ok 00:06:57 <Eddi|zuHause3> then type "patch whatever_that_setting_is_really_called off" 00:07:23 <fjb> ok 00:09:21 <fjb> Does that enable the penalties in the next two lines? 00:10:11 <Eddi|zuHause3> that does not do anything with penalties 00:10:28 <Eddi|zuHause3> it allows trains to wait in front of red two way signals 00:10:37 <Eddi|zuHause3> instead of discarding that route alltogether 00:11:08 <fjb> Ok 00:11:09 <Eddi|zuHause3> and that setting should really be off by default, but i couldn't quite convince KUDr of that 00:11:24 <fjb> Why is it on by default? 00:11:25 <Gonozal_VIII> naaah, i like it how it is 00:12:00 <Gonozal_VIII> waiting depots don't work with that off 00:12:07 <Gonozal_VIII> or on 00:12:09 <Gonozal_VIII> whatever^^ 00:12:32 <Eddi|zuHause3> fjb: something about TTDP handling of red signals, i believe 00:13:26 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 00:13:40 <Eddi|zuHause3> Gonozal_VIII: that kind of advanced abuse of features is suitible to have the people fiddle with the config, default values should be for the uninformed newbies 00:14:10 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 00:14:26 <fjb> Eddi|zuHause3: It is working much better now. 00:14:33 <Gonozal_VIII> hmmm ok, that's a point i guess 00:15:00 <fjb> And the waiting depots didn't work for me. I tried that. 00:15:18 <Eddi|zuHause3> Gonozal_VIII: besides, you can still change the penalties so that the path through the depot is preferred 00:15:21 <Gonozal_VIII> they do work, depots have a presignal entry built in 00:15:50 <Gonozal_VIII> so train enters and doesn't leave until exit is free 00:16:06 <Gonozal_VIII> while it's waiting, other trains can enter, no jams 00:18:17 <fjb> The train lenters the depot and leaves it in the oposit direction. 00:19:30 <Eddi|zuHause3> fjb: you have to make the signal an exit signal 00:19:42 <Eddi|zuHause3> and you can't have two exit signals 00:19:53 <Eddi|zuHause3> and it's probably not a solution of your probllem 00:20:40 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Server closed connection] 00:21:02 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 00:21:30 <fjb> Exit signals and pre signals are a bit problematic at single track lines. 00:21:57 *** Zothar [~Zothar@ppp-70-242-202-109.dsl.rcsntx.swbell.net] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 00:23:11 <Eddi|zuHause3> i know, which is why it's not a solution to your problem 00:23:16 <fjb> And yapf still should try to get a lost train back on the route. 00:24:28 <Gonozal_VIII> you shouldn't let them get lost in the first place 00:24:39 <Eddi|zuHause3> it does, but if the train is lost, there is no route anymore 00:25:04 <fjb> Gonozal_VIII: As I told you that is unavoidable with yapf and single track layouts. 00:25:10 <Gonozal_VIII> what happens, if you skip orders? 00:25:39 <Gonozal_VIII> it's not, they will wait now with that switch 00:26:28 <Eddi|zuHause3> well, i occasionally found that the waiting time should be increased as well 00:26:29 <Gonozal_VIII> if they still somehow get lost, your layout is bad 00:26:29 <fjb> There could be a lock with two trains facing each other now. One will get a timeout and turn around. That train is now lost. 00:26:58 <Gonozal_VIII> there are also waiting time settings... 00:27:01 <fjb> A bad layout is no excuse for al router malfunction. 00:27:05 <Eddi|zuHause3> when two trains directly face each other at a signal, one of them immediately turns around 00:27:22 <fjb> One of the trains has to time out in that situation. 00:27:22 <Gonozal_VIII> but trains facing each other could be avoided with presignals that ignore 135° corners 00:27:49 <fjb> Gonozal_VIII: Right, but presignals are not implemented that way. 00:29:08 <fjb> And a lost train causes much trouble because it can not choose a free track or platform. It takes the first and happily sits in front of a red signal while the track next to it has a green signal. 00:29:32 <Gonozal_VIII> i know, they behave like trains without orders 00:29:43 <fjb> Yes. And that is bad. 00:30:11 <Gonozal_VIII> maybe let any train prefer green signals, no matter if it has orders or a path? 00:30:18 <fjb> Even a train without orders should not act that stupid. red is red and green is green, if it has orders or not. 00:30:38 <fjb> Yes, that would be a good starting point to make it better. 00:30:43 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 00:33:04 *** Osai is now known as Osai|away 00:34:05 *** AntB [~AntB-UK@host81-141-195-13.wlms-broadband.com] has quit [Quit: my bed calls me :)] 00:34:24 <Sacro> In short, 100 means nothing on the Fahrenheit scale, 96 used to mean something but doesn't anymore, and 0 is colder than it ever gets in Denmark. 00:34:42 <Gonozal_VIII> wtf? 00:35:01 <fjb> Kelvin is all that matters. 00:35:22 <Gonozal_VIII> kelvin is compatible with celsius 00:36:07 <fjb> Kelvin is celsius with the offset corrected. 00:36:18 <Gonozal_VIII> without offset 00:36:26 <fjb> Fahrenheit is strange at best. 00:36:34 <Gonozal_VIII> yes 00:36:40 *** Progman [~progman@p57A1DB48.dip.t-dialin.net] has quit [Remote host closed the connection] 00:37:07 <Eddi|zuHause3> Sacro: not denmark, east danzig 00:37:32 <Gonozal_VIII> problem with kelvin is, that normal temperatures are high numbers, not like 1-2 digits like they are with celsius or even fahrenheit 00:37:50 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 00:38:10 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 00:38:23 <Eddi|zuHause3> -east 00:39:06 <Gonozal_VIII> maybe a temperatur scale that has 0 at 250K would be a good compromise 00:39:21 <fjb> 7 segments leds are cheap today. 00:39:50 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 00:42:12 *** Osai|away is now known as Osai 00:43:37 <Sacro> "I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road." 00:43:59 *** Osai is now known as Osai^zZz 00:44:34 *** Osai^zZz is now known as Osai^zZz`off 00:46:01 <fjb> How does it get calculated which train wins when more then one train is waiting for a signal block get become free? 00:46:39 <Gonozal_VIII> i would guess if they are looped through each tick, the one with the lower id wins 00:46:48 <Eddi|zuHause3> whoever is first in the list 00:51:31 <Gonozal_VIII> [01:50:53] Bartleby: man sollt jeden einzelnen ami mit nem pool versorgen 00:51:31 <Gonozal_VIII> [01:51:03] Robert: hÀ 00:51:31 <Gonozal_VIII> [01:51:06] Bartleby: und ihm sagen hat 100°, kann rein hÃŒpfen 00:51:56 <Gonozal_VIII> bad bartleby^^ 00:52:30 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 00:53:49 *** HMage [U2FsdGVkX1@vixen.shadowpanther.ru] has quit [Server closed connection] 00:53:53 *** HMage [U2FsdGVkX1@vixen.shadowpanther.ru] has joined #openttd 00:59:05 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 01:00:34 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 01:01:10 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 01:05:32 <glx> <Eddi|zuHause3> whoever is first in the list <-- the faster to start indeed 01:07:42 *** Sogard [~Sogard@ip68-106-54-197.ph.ph.cox.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The future of IRC] 01:08:18 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has quit [Remote host closed the connection] 01:08:49 <fjb> glx: Thank you. 01:14:32 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 01:16:32 <Gonozal_VIII> yay, ships in 1875 01:18:36 <Sacro> http://www.b3tards.com/u/2103a3a3f4466eb7df81/up.jpg <- NSFDe 01:23:10 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 01:24:34 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 01:25:10 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 01:32:41 <Gonozal_VIII> yay, ford t in 1908 01:34:02 <fjb> George started work on LV5. Maybe you should put that on the wishlist for LV5. 01:34:59 <Gonozal_VIII> would that work with patch? 01:35:10 <Gonozal_VIII> what happens to the long format date in patch? 01:35:38 *** Eddi|zuHause2 [~johekr@p54B77DC0.dip.t-dialin.net] has joined #openttd 01:36:33 <Sacro> can anyone explain quicksort to me D: 01:36:58 <ln-> read the book 01:37:08 <fjb> Hm, don't know. Ask George, he will tell you if it is possible. 01:37:18 <Gonozal_VIII> isn't that the one that always compares two entries and switches them if they are in the wrong order? 01:37:27 <fjb> Right 01:38:09 <Sacro> Gonozal_VIII: yes, quite possibly 01:38:10 <fjb> Oh, wrong 01:38:14 <Sacro> but ... it confuddles me 01:38:19 <fjb> That is Bubble sort 01:38:32 <Gonozal_VIII> lots of sort mechanisms, i mix them up all the time 01:38:46 <Gonozal_VIII> then it's the recursive thing? 01:39:05 <Sacro> qsort uses pivots and hi/lo things 01:39:06 <fjb> That maybe. 01:39:10 <Sacro> yes, recursive 01:39:50 <fjb> Begin in the middle, then go to the middle of the upper half and then the lower half and so on. 01:39:55 <ln-> but quicksort is notorious for being explained wrong even in textbooks. 01:40:52 <Gonozal_VIII> you split in in half until you reach single entry level, then you sort them all the way back through the recursion 01:41:32 <Gonozal_VIII> i guess it's not easy to explain that... 01:41:32 <GoneWacko> ooh I implemented quicksort (read: copy pasted some code and added some bits) for an assignment not too long ago 01:41:34 <Sacro> ln-: our lecturer kept doing loads of diagrams and never really explained it 01:41:42 <Sacro> GoneWacko: what language? 01:41:45 <GoneWacko> Jav 01:41:46 <GoneWacko> a. 01:41:52 <Sacro> D: 01:41:56 * Sacro does C# 01:41:58 *** Eddi|zuHause3 [~johekr@p54B77D93.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:42:18 <GoneWacko> So port it :p 01:42:25 <Gonozal_VIII> shouldn't be much difference to c# 01:42:38 <GoneWacko> We had to make a distributed sorter that would split a list in X parts and sort them all on a bunch of threads which may or may not have been on remote servers. 01:43:01 <ln-> is some sorting algorithm particularly good to run in parallel? (or does that matter anyway) 01:43:23 <Gonozal_VIII> what would you want to sort that requires multiple servers to do so :S 01:43:31 <GoneWacko> well QuickSort uses partitioning so I suppose that might be good for distribution. 01:43:40 <Sacro> qsort sucks ass 01:43:59 <Gonozal_VIII> recursive stuff should be easy to do parallel 01:44:06 <GoneWacko> But in my case we'd just split it up into parts and use a random sorter (I did QuickSort and BubbleSort because one sucks and one is good -_-) 01:44:07 <Sacro> holy crap 01:44:10 <Sacro> qsort in sed >< 01:44:50 <Korenn> qsort can be written to work very well on parallel execution 01:45:04 <Sacro> Korenn: yes, probabbly 01:45:12 <Sacro> i mean, your first split is 2 way 01:45:19 <Sacro> could shove one on each core 01:45:24 <Korenn> exactly 01:45:37 <Korenn> it doesn't require multiple servers 01:45:57 <GoneWacko> And in my case you can shove the next split onto four cores[/showoff] 01:46:32 <Korenn> when I did parallel programming at uni, we wrote programs for cell systems, with lots of processors in a gridlike setup 01:46:46 <GoneWacko> Korenn: well I did a 6 month semester called Develop a Distributed Object Oriented Application so the focus was on the distribution part, not the sorting algoritms :p 01:46:47 <Korenn> qsort becomes amazingly efficient in such a setup 01:47:06 <Korenn> I did that as well, but it was a different course :) 01:47:28 <GoneWacko> Quick dabbles in RMI and EJB3 and I've never really used it afterwards :p 01:47:41 <Korenn> Did that too 01:47:52 <Korenn> and advanced courses into webservices etc 01:48:00 <Korenn> corba 01:48:30 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 01:48:31 <Korenn> I specialized in stuff like that, but will probably never use it :P 01:49:10 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 01:49:46 <GoneWacko> Well first there was 3 months of courses on the subject and now I finished a 3 month (or 9 weeks + christmas holidays) project for a third party in which I've used exactly NO distributed technologies at all :p 01:50:05 <GoneWacko> Ended up creating a JSP-based information system (although we did make a nice little OO design and such) 01:50:20 <Gonozal_VIII> and airship available in 1906 :-) 01:50:50 <Korenn> JSP is a distributed technology, or at least part of the middleware for it 01:51:41 <GoneWacko> Well this Friday I have to do my assessment where I prove that I'm competent on the subject, so that's what I'll say :p 01:51:48 <Korenn> haha :) 01:52:25 <Korenn> show them a standard 3 tiered distribution diagram of browser - jsp server - backend, that always convinces people you've been doing distributes stuff :P 01:52:57 <GoneWacko> I think I will, haha. 01:53:20 <GoneWacko> But as far as I know none of the project groups did much in the way of distributed systems so it shouldn't be an issue anyway. 01:54:15 <Korenn> 3 months isn't really enough to build a complex distributed system from the ground up anyway, at least not if you need to learn how to use the software while building it 01:54:36 <Korenn> took me a year to work on my thesis on distributed rule engines :) 01:55:39 <GoneWacko> Well it was pretty hard to make an information system in 9 weeks :P In hindsight I could've worked harder. 01:55:54 <Korenn> uhhuh, sounds familiar 01:56:12 <GoneWacko> But really we had to do research into a lot of new middleware (not really, mostly Hibernate :p) 01:56:18 <Eddi|zuHause2> i think insertion sort might be suitible for distributed compution, if bandwidth is the limiting factor 01:56:29 <Korenn> I did a course where the teacher broke up the work by having all groups work on separate parts of the whole, and add all the results together at the end. Naturally, none of it worked :P 01:56:33 <Eddi|zuHause2> like you do in card games 01:56:43 <Eddi|zuHause2> the "dealer" gives out chunks of data 01:56:55 <Eddi|zuHause2> and the other ones start sorting them as they come in 01:57:10 <Eddi|zuHause2> then you can merge the sorted lists when they come back 01:57:23 <GoneWacko> Actually yesterday I went to the company that we did the project for and it took a total of 3 minutes to get the project to work on the man's laptop :p 01:57:52 <GoneWacko> we were both amazed (him being a professional Java developer) 01:57:55 <Korenn> Eddi|zuHause2: but worst case that's a lot of extra computation to merge all the fractional lists together 01:58:24 <Eddi|zuHause2> merging lits is not much computation 01:58:38 <Eddi|zuHause2> it just needs twice as much memory 01:58:55 <Eddi|zuHause2> because you have to create a new array, and fill it 01:59:22 <Korenn> well, given two lists with length n and m, it's at least a cost of n+m to merge them in worst case 01:59:27 <Gonozal_VIII> you could do some hashing there to send bigger things to one server and smaller to the other, that way there won't be much trouble while merging 01:59:35 <Korenn> and that's excluding the sort 02:00:07 <Eddi|zuHause2> that's not "worst case", you have to copy the entire list anyway 02:00:10 <Gonozal_VIII> but the load could be badly balanced 02:00:26 *** KritiK [~Maxim@78-106-210-153.broadband.corbina.ru] has quit [Quit: Leaving] 02:00:56 <GoneWacko> in the case of my simple (and probably inefficient) course assigment we'd, for example, split a list of numbers between 1 and 100 into lists of 1-25, 26-50, 51-75, 76-100. And then each sorter would sort the fragment. This meant that sometimes some threads would have nothing to do while some threads virtually had to do all the work. 02:00:56 <Korenn> why do you need to copy the whole list? 02:01:04 <Eddi|zuHause2> but as i said, the precondition is bandwidth is expensive, calculation is cheap 02:01:15 <Korenn> yeah sounds about right 02:01:43 <Eddi|zuHause2> so inbetween packages, you have lots of time to calculate 02:02:06 <Korenn> I remember there being a problem with insertion sorting in parallel execution. but it's too long ago and I never used the information :P 02:02:16 <Eddi|zuHause2> parallel computing is a science of its own ;) 02:03:05 <Gonozal_VIII> there would only be problems if they try to insert into the same array 02:03:10 <glx> yeah and many people think it's easy to use multi-threading 02:03:33 <Eddi|zuHause2> threading is only half of the problem ;) 02:03:43 <GoneWacko> I wonder if I should go to university after I finish my current study (Computer Science @ Hogeschool van Arnhem en Nijmegen), I'm not much for all the scientific stuff but on the otherhand it does seem interesting :P 02:03:56 <Eddi|zuHause2> the other half is distributing the data over the clients 02:04:21 <glx> and a third half for the synchronisation ;) 02:04:32 <Gonozal_VIII> manbearpig! 02:04:48 <Korenn> GoneWacko: nooooooo, go to a technical university then. 02:04:58 * Korenn advises University of Twente :) 02:05:04 <Gonozal_VIII> half man, half bear, half pig! 3 halfes? it's huge! 02:05:13 <Eddi|zuHause2> my current project involves model checking of parallel algorithms 02:05:14 <GoneWacko> Korenn: that's on my list of places I might want to go 02:05:22 <glx> Gonozal_VIII: stop watching south park ;) 02:05:22 <GoneWacko> if only because of SNT :P 02:05:22 <Korenn> GoneWacko: you're currently doing HBO? 02:05:26 <Korenn> hehe :) 02:05:27 <GoneWacko> yes. 02:05:47 <GoneWacko> There are actually ways to get a master's degree through this HBO :| 02:06:03 <Korenn> then you should really do a technical course, the master is way more interesting than those of Drs. courses 02:07:10 <Korenn> and there are several openttd and ttdpatch development people who came through the UT :) 02:07:14 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 02:07:14 <Korenn> blathijs for one 02:07:39 <GoneWacko> Well yes I suppose that was really what I was suggesting in the first place :p 02:07:39 <Gonozal_VIII> dr med... take all organs out, give each dr some of them, let them fix everything and then put the organs back in^^ 02:07:51 <glx> Korenn: Rubidium too 02:08:16 <Korenn> ah yes, I knew that 02:09:32 * Sacro wants to follow in the footsteps of the greats 02:10:01 <GoneWacko> I know a bunch of tt-forumers (be it TTDPatch or OpenTTD) come from UT, I'm just not sure if I'd want to learn more or just be happy with my already insane salary when I finish HBO :p 02:10:29 <Korenn> that's true, you already have your bit of paper by then 02:11:23 <GoneWacko> but I'll see, first I'm going on a 6 month work placement in Finland in 3 weeks, then I'm doing a minor of another 6 months and then I'm doing another work placement to graduate :p 02:11:26 <Korenn> personally, I'd do it because it allows you to specialize in an area that interests you, far more than the HBO will allow you to 02:12:41 <Korenn> ugh... 3 am already... off to bed :) 02:12:42 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 02:13:10 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 02:13:11 <Korenn> gl in finland gonewacko, I hope you'll be going in the summer, horribly cold in the winter :P 02:13:59 <GoneWacko> well luckily it'll be Salo, which is at the south coast. But according to the Windows Vista sidebar it's currently -4°C there, it was -7°C a few hours ago :p 02:14:11 <GoneWacko> I'll be there in spring/summer luckily :o 02:15:28 *** Korenn [~blaat@78-27-14-50.dsl.alice.nl] has quit [] 02:20:15 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Quit: You just lost the game] 02:23:04 *** MarkAway [~Mark@5351EA48.cable.casema.nl] has quit [Ping timeout: 480 seconds] 02:28:58 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 02:36:02 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 02:36:30 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 02:40:10 <Eddi|zuHause2> hey, i have trees growing through a bridge :p 02:41:12 <Gonozal_VIII> now that's realism! 02:41:12 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 02:41:33 *** helb [~helb@62.240.176.23] has joined #openttd 02:56:06 *** Diabolic-Angel [~dia@xdsl-81-173-249-24.netcologne.de] has joined #openttd 02:59:54 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 03:00:30 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 03:03:52 <murray> yeah! 03:04:01 <murray> in the same way flowers can grow through asphalt you know 03:04:45 <murray> http://ie.youtube.com/watch?v=PRyvsRAo8T8 03:06:28 *** MarkAway [~Mark@5351EA48.cable.casema.nl] has joined #openttd 03:11:27 *** fjb [~frank@p5485C593.dip.t-dialin.net] has quit [Remote host closed the connection] 03:24:30 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 03:25:10 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 03:46:39 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has quit [Remote host closed the connection] 03:48:54 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 03:49:10 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 03:56:34 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has quit [Ping timeout: 480 seconds] 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[~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has joined #openttd 07:59:48 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Remote host closed the connection] 08:08:43 *** gfldex_ [~dex@dslb-088-074-178-047.pools.arcor-ip.net] has joined #openttd 08:10:09 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 08:10:34 *** gfldex [~dex@dslb-088-074-177-034.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 08:17:18 *** DJNekkid [~DJNekkid@static128-249.adsl.no] has quit [Ping timeout: 480 seconds] 08:39:37 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 08:41:39 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 09:06:04 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 09:06:04 *** mode/#openttd [+o peter1138] by ChanServ 09:06:23 <peter1138> arrr 09:08:19 <Forked> is it talk like a pirate day again? 09:09:56 <peter1138> arrrno 09:12:23 <Dominik> i used to have that "talk like a pirate" addon in wow. that was fun 09:12:36 <peter1138> hilarity ensued, i am sure 09:18:59 <usv> talk like a private 09:25:06 * peter1138 goes 'GAH' at CDP and non-Cisco kit... 09:27:45 <Forked> works well huh? 09:33:31 <peter1138> You know what I'm talking about, right? 09:34:39 <Forked> I know about CDP and cisco equipment :) 09:35:01 <Forked> I even have my own little cisco-lab at home .. that I should play more with 09:36:05 <peter1138> You know about CDP and non--Cisco equipment too? 09:36:25 <Forked> hmm no 09:36:53 <Forked> but any cisco-protocol that is implemented by not-cisco sounds like something I'd try to avoid :) 09:36:57 <peter1138> Crap router (10baseT) -> non-cisco switch -> Decent router (100baseTX) 09:37:11 <peter1138> it's not implemented, but it's passed through 09:37:37 <peter1138> in that configuration, with cdp enabled, it will complain that the duplex and speed settings are wrong. every few minutes. 09:38:00 <Forked> urgh 09:38:05 <Forked> sorry, no clue 09:38:11 <peter1138> ah well, cdp isn't that useful except for occasional "where the hell is that plugged into" uses... 09:38:14 * Forked plays the clueless card once again 09:38:18 <peter1138> heh 09:39:03 <Forked> hah I remember the scenarios in the CNAP curriculum (spelling?) .. what a wonderfull thing CDP is when the old network admin that suddenly left the company had not documentet a thing .. and you, the new one, wanted to see how it was.. good thing there was CDP then! :p 09:39:13 <peter1138> exactly 09:39:21 <peter1138> but only when it's all cisco kit, otherwise it tells lies :) 09:39:46 <peter1138> "hmm, this gigabit port appears to have two 10baseT devices on it!" 09:40:40 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 09:40:43 <Forked> I haven't gotten a cisco-job yet though .. but working on it! infiltrated my own ISP now .. lurking in the shadows waiting for a chance 09:41:31 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:55:48 *** Diabolic-Angel [~dia@xdsl-81-173-249-24.netcologne.de] has quit [Quit: leaving] 10:00:15 *** DJNekkid [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has joined #openttd 10:06:40 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 10:09:30 *** dih|away is now known as dih 10:09:35 *** Deathmaker [~Miranda@dslb-082-083-178-005.pools.arcor-ip.net] has joined #openttd 10:14:29 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 10:15:06 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 10:25:37 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 10:26:19 *** DJNekkid [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has quit [Ping timeout: 480 seconds] 10:26:33 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 10:27:00 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 10:27:11 *** DJNekkid [~DJNekkid@gprs-ggsn5-nat.mobil.telenor.no] has joined #openttd 10:27:34 *** helb [~helb@62.240.176.23] has joined #openttd 10:27:46 *** dih is now known as anhedral 10:29:02 *** anhedral is now known as dih 10:31:15 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 10:31:53 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 10:37:58 *** Singaporekid [~notme@cm244.epsilon123.maxonline.com.sg] has joined #openttd 10:40:17 *** shodan [user@xerxes.foocode.net] has quit [Read error: Connection reset by peer] 10:40:32 *** shodan [user@xerxes.foocode.net] has joined #openttd 10:41:37 <CIA-5> OpenTTD: peter1138 * r11970 /trunk/src/engine.cpp: -Cleanup: Remove old comment 10:44:26 *** tokai [~tokai@p54B81744.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:44:39 <dih> lol 10:44:43 <dih> nice commit peter1138 10:46:21 *** tokai [~tokai@p54B817DC.dip0.t-ipconnect.de] has joined #openttd 10:46:21 *** mode/#openttd [+v tokai] by ChanServ 10:47:56 <CIA-5> OpenTTD: peter1138 * r11971 /trunk/src/ (elrail.cpp engine.cpp oldloader.cpp): -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops 10:49:28 <peter1138> heh, 1.2KB cleaned off :p 10:56:40 <dih> nice :-P 10:59:51 *** GoneWacko [~gonewacko@145.74.180.155] has joined #openttd 11:02:35 *** Andel [~andel@owenrudge.net] has quit [Server closed connection] 11:02:36 *** Andel [~andel@owenrudge.net] has joined #openttd 11:10:05 *** Korenn [~blaat@78-27-14-50.dsl.alice.nl] has joined #openttd 11:10:20 *** shodan [user@xerxes.foocode.net] has quit [Read error: Connection reset by peer] 11:14:38 *** Tino|Home is now known as TinoM 11:30:11 *** Ti [~chatzilla@77-103-125-253.cable.ubr10.dals.blueyonder.co.uk] has joined #openttd 11:30:28 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:31:14 <SmatZ> hello 11:33:43 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 11:34:07 *** lobster [~michielbi@86.89.201.189] has joined #openttd 12:01:25 *** Deathmaker [~Miranda@dslb-082-083-178-005.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 12:38:44 *** Zahl [~Zahl@p549F1F4E.dip0.t-ipconnect.de] has joined #openttd 12:55:17 *** Greyscale is now known as Greysc[a]le 12:57:48 <Ti> so how about them trains and busses huh 12:57:50 <Ti> crazy 12:58:58 *** Deathmaker [~Miranda@dslb-082-083-178-005.pools.arcor-ip.net] has joined #openttd 13:15:06 *** Deathmaker [~Miranda@dslb-082-083-178-005.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 13:34:46 <dih> train beats buss 13:36:09 <hylje> plane beats train 13:36:11 <hylje> bus beats plane 13:38:26 <peter1138> Transport PRS? :o 13:41:02 <peter1138> dih :D 13:41:35 <Forked> no whoman no cry 13:42:09 <dih> peter1138: ? 13:42:21 <peter1138> 2 reasons post 13:42:29 * dih beats hylje 13:42:31 <dih> :-P 13:42:51 <dih> peter1138: ah 13:42:53 <dih> :-P 13:43:02 <dih> hehe - some people really get on me nevers 13:43:03 * hylje beats peter1138 13:43:08 <dih> hehe 13:43:20 <dih> when they think developers ow them anything 13:43:29 <dih> esp if it's an os project 13:47:24 *** MarkAway is now known as Mark 13:49:10 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:49:11 *** mode/#openttd [+v glx] by ChanServ 13:50:09 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has joined #openttd 13:52:52 *** GoneWacko [~gonewacko@145.74.180.155] has quit [Quit: You just lost the game] 13:53:37 *** Singaporekid [~notme@cm244.epsilon123.maxonline.com.sg] has quit [] 13:57:08 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 13:57:09 *** toet [~cheese@3E339CE5.dslaccess.aol.com] has quit [Server closed connection] 13:58:19 *** GoneWacko [~gonewacko@145.74.180.155] has joined #openttd 14:00:20 *** dih [~dih@members.openttdcoop.org] has quit [Quit: ===openttdcoop.org=== :tiuQ] 14:01:43 *** dih [~dih@members.openttdcoop.org] has joined #openttd 14:22:07 *** Ti [~chatzilla@77-103-125-253.cable.ubr10.dals.blueyonder.co.uk] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 14:22:25 <CIA-5> OpenTTD: smatz * r11972 /trunk/src/ai/default/default.cpp: -Fix: old AI shouldn't build fast planes with a small airport in orders 14:24:13 <Eddi|zuHause2> old AI shouldn't do lots of things :p 14:24:43 <SmatZ> yeah 14:24:58 *** dih is now known as anhedral 14:25:26 <Eddi|zuHause2> how about a project where you rip out the AI and replace it by a completely new scripting interface 14:25:33 <Eddi|zuHause2> er, wait... 14:25:46 <Eddi|zuHause2> :P 14:26:42 *** Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd 14:28:15 *** Frostregen_ [SADDAM@dslb-084-058-168-018.pools.arcor-ip.net] has joined #openttd 14:33:57 *** Frostregen [SADDAM@dslb-084-058-117-194.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:34:25 *** Frostregen_ is now known as Frostregen 14:38:38 *** AntB [~AntB-UK@host81-141-195-104.wlms-broadband.com] has joined #openttd 14:41:20 *** HerzogDeXtEr [~dex@i577B71DB.versanet.de] has joined #openttd 14:42:11 *** Diabolic-Angel [~dia@xdsl-84-44-201-185.netcologne.de] has joined #openttd 14:42:19 <glx> Eddi|zuHause2: something like NoAI? ;) 14:42:45 <Eddi|zuHause2> glx wins \o/ 14:44:27 *** HerzogDeXtE2 [~dex@i577B74DF.versanet.de] has joined #openttd 14:47:36 *** HerzogDeXtE1 [~dex@i577B71DB.versanet.de] has quit [Ping timeout: 480 seconds] 14:49:21 *** HerzogDeXtEr [~dex@i577B71DB.versanet.de] has quit [Ping timeout: 480 seconds] 14:49:52 <CIA-5> OpenTTD: frosch * r11973 /trunk/src/ (newgrf.cpp newgrf.h): -Fix (r11726, r11947)[FS#1683]: Use grass tiles for corner shores, if shores got replaced by ActionA. 14:52:45 *** Ammler [~Ammler@members.openttdcoop.org] has quit [Killed (NickServ (Too many failed password attempts.))] 14:53:14 *** Ammler [~Ammler@members.openttdcoop.org] has joined #openttd 14:57:39 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 14:57:55 <CIA-5> OpenTTD: frosch * r11974 /trunk/src/openttd.cpp: -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames. 14:58:07 * frosch123 hates to collect all these numbers. 14:58:33 * hylje collects frosch123's numbers 14:58:33 * Belugas hates to compose meaninfull commit messages ;) 14:58:56 <Belugas> that more time than to actually code ! 14:59:00 * frosch123 agrees with Belugas 14:59:01 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat] 15:02:19 * Digitalfox is testing a 4 sticks of RAM each 512 and the four are burn :( 15:02:36 * Digitalfox now thinks how to explain that to his client 15:04:44 *** Zavior [~zavior@d195-237-7-242.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 15:04:54 * Belugas wishes good luck to Digitalfox ;) 15:05:28 <hylje> probably a broken mobo/PSU 15:05:42 *** Osai^zZz`off is now known as Osai 15:05:57 <Digitalfox> Now how the hell am i going to explain to my client that his kid burn the 4 sticks of 512MB of Ram by overclocking.. When this client never worked with a computer and know 0 about what a MHZ is.. :( 15:06:00 <Belugas> unfortunate drops of coffee 15:06:52 <Belugas> tell you client to ask his kid to explain to old daddy what overclocking means :) 15:07:01 <Belugas> as well as the dangers of it! 15:07:10 <hylje> car analogy! 15:07:12 <Belugas> no more problems! 15:08:57 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 15:09:38 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 15:11:01 *** Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has joined #openttd 15:11:08 <Gonozal_VIII> overclocking bad for ram ok... but why all 4 sticks at the same time? 15:11:10 <Draakon> wazzzaaaa? 15:11:35 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 15:11:47 <Hendikins> Maybe after that he'll dish out mega-hurts to the son :P 15:12:03 <Draakon> whats up everyone? 15:12:18 <Hendikins> (*boom tish*) 15:13:16 <Gonozal_VIII> now to apply some more patches because patches are cool :-) 15:13:27 <Gonozal_VIII> all the cool kids have them 15:13:31 <Draakon> lol 15:13:36 <Draakon> what patches? 15:13:59 <Hendikins> Gonozal_VIII: Microsoft Windows is a patchwork quilt :P 15:14:01 <hylje> --omg-optimize 15:14:17 <Gonozal_VIII> i already have daylength, disable tree growth and the build & refit patch 15:15:20 <Draakon> me only has Multiple sets patch and no industries closure and opeining one 15:15:33 <Hendikins> I don't use patches. 15:15:55 <Draakon> why? 15:16:33 <Hendikins> Can't be stuffed 15:16:41 <Draakon> bah 15:16:52 <peter1138> i don't use them either 15:17:01 <Draakon> i never stop using patches :P 15:17:14 *** Progman [~progman@p57A1E84C.dip.t-dialin.net] has joined #openttd 15:17:29 <Gonozal_VIII> no wonder you don't use them peter, you can just add anything you want to trunk^^ 15:18:06 <Gonozal_VIII> yay copy & paste patch 15:18:16 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has quit [Read error: Operation timed out] 15:18:56 <Draakon> Gonozal: but devs dont submit their work right away, they need to be tested 15:19:15 <Gonozal_VIII> i know, i know 15:19:48 <Gonozal_VIII> daylength, disable tree growth and copy & paste had plenty of testing 15:19:58 <Draakon> which reminds me, i must thinking of getting PBS patch too 15:20:08 <Draakon> think* 15:20:36 <Gonozal_VIII> i somehow want my trains to move out of depots and don't crash afterwards^^ 15:21:04 <Draakon> erm 15:21:26 <Draakon> that bug is fixed in the trunk in a ancient revisions ago 15:21:45 <Draakon> if you are meaning clean trunk 15:22:42 <Gonozal_VIII> pbs.. i just saw a screenshots of trains that were about to crash yesterday 15:22:56 <Gonozal_VIII> -a 15:22:57 <Gonozal_VIII> -s 15:22:59 <Gonozal_VIII> not a^^ 15:23:17 <Draakon> screenshot? where? 15:24:37 <Gonozal_VIII> forum 15:24:51 <Draakon> screenshots section? 15:25:30 <Gonozal_VIII> no something about pbs 15:25:46 *** madis[LA] [~chatzilla@ip157.cab20.ltln.starman.ee] has joined #openttd 15:26:15 <madis[LA]> hello 15:26:20 <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=33&t=35623 15:26:21 <Gonozal_VIII> there 15:26:25 <Gonozal_VIII> hi la 15:27:01 <Draakon> hi LA 15:27:59 <Draakon> heh 15:28:02 <Draakon> i see it too 15:28:26 <Draakon> gargh! compiling failed 15:30:54 <peter1138> that pbs is a little... "risky" 15:31:53 <Draakon> and the author has made a patch in the wrong way too 15:33:12 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has joined #openttd 15:33:24 <Draakon> at last SVN fails for me on applying it 15:33:42 <Gonozal_VIII> with buildottd? 15:33:53 <Draakon> no 15:33:58 <Draakon> Tourtirise SVN 15:34:11 <Draakon> Tortois* 15:34:15 <Gonozal_VIII> i use that too :-) but didn't try pbs 15:35:36 <peter1138> tortoisesvn is good a failing on perfectly valid patches for no reason 15:35:47 <peter1138> *at 15:36:08 <Gonozal_VIII> hehe indeed, had that yesterday with the build&refit patch 15:37:17 <Gonozal_VIII> failed to open the patch file because it didn't like a line in the file for some reason.. the line looked completely normal 15:39:14 <Gonozal_VIII> yay r11974 with copy & paste 15:39:37 <Draakon> ? 15:39:56 <Gonozal_VIII> my compile didn't fail 15:44:03 <Draakon> http://www.russiatoday.ru/scitech/news/19777 15:44:06 <Draakon> read it 15:44:10 <Draakon> and see what world is 15:45:09 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 15:45:16 <Gonozal_VIII> not again that video games make people violent crap 15:45:49 <yorick> hello 15:45:55 <Gonozal_VIII> hi 15:45:56 <Draakon> the thing is, one killed another for that game 15:46:01 <Draakon> Hello yorick 15:46:39 <Gonozal_VIII> that guy would most likely have killed for different reasons too 15:46:59 <yorick> walls work really therapeutical 15:47:17 <Draakon> Gonozal: but currently he dint 15:53:21 <Gonozal_VIII> oh noes, i played too much openttd, now i'll steal a train and run over some trucks... 15:53:55 <Draakon> someone call 911! 15:55:12 *** Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has quit [Quit: BRB] 15:55:28 <Gonozal_VIII> afk calling the police?^^ 15:55:40 *** Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has joined #openttd 15:55:51 <Gonozal_VIII> that was fast 15:56:26 <Draakon> ? 15:56:37 <Gonozal_VIII> [16:55:11] *** Draakon has signed off IRC (Quit: BRB). 15:56:37 <Gonozal_VIII> [16:55:27] Gonozal_VIII: afk calling the police?^^ 15:56:37 <Gonozal_VIII> [16:55:40] *** Draakon has joined #openttd. 15:56:59 *** AntB [~AntB-UK@host81-141-195-104.wlms-broadband.com] has quit [Ping timeout: 480 seconds] 15:57:08 <Draakon> ah lol 15:58:23 <Gonozal_VIII> what's sh.exe.stackdump? 15:58:37 <glx> sh crashed 15:58:40 <Draakon> file? 15:58:41 <glx> nothing important 15:59:08 <Gonozal_VIII> ah kk 15:59:14 *** Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has quit [] 15:59:46 *** Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has joined #openttd 15:59:59 *** HerzogDeXtE2 [~dex@i577B74DF.versanet.de] has quit [Ping timeout: 480 seconds] 16:00:14 *** HerzogDeXtEr [~dex@i59F7D730.versanet.de] has joined #openttd 16:00:48 <Draakon> :S 16:00:51 <Draakon> dam IRC 16:01:54 *** madis[LA] is now known as LordAzmath 16:02:00 *** LordAzmath is now known as LordAzamath 16:04:28 *** DJNekkid [~DJNekkid@gprs-ggsn5-nat.mobil.telenor.no] has quit [Ping timeout: 480 seconds] 16:04:56 <Gonozal_VIII> daylength_treegrowth_refit_copypaste_r11974.patch <-- filename gets longer and longer^^ 16:05:52 <Draakon> why do you make the patches into one? 16:06:04 <Draakon> anyway my compiling is done too 16:06:10 <Gonozal_VIII> easier update to new revision 16:06:34 <Draakon> ok 16:06:36 <Gonozal_VIII> and less conflicts 16:07:13 <yorick> and buildable with bottd :) 16:07:35 <peter1138> Bo! TTD 16:08:13 <Draakon> oeh 16:08:29 * Draakon wants some patches to be updated :P 16:08:38 <yorick> well...not that I use it, but it comes with a whole packet of libs 16:08:40 <yorick> and tools 16:08:46 <LordAzamath> /Draakon wahts too much/ 16:08:51 <LordAzamath> wants* 16:09:07 <Draakon> LA: and how do you know that? 16:09:23 <yorick> guessing? 16:09:44 <Draakon> well hes wrong anyway 16:09:59 <Gonozal_VIII> those patches were all for older revisions and applied without problems... guess i got lucky there 16:10:07 <peter1138> [TXT] enginepool20080116b...> 16-Jan-2008 17:56 75K 16:10:07 <peter1138> [TXT] enginepool20080122a...> 22-Jan-2008 19:23 74K 16:10:07 <peter1138> [TXT] enginepool20080124b...> 24-Jan-2008 16:09 73K 16:10:11 <peter1138> getting smaller :o 16:10:36 <Draakon> are they updated from r11813 too? 16:11:00 <peter1138> 11971 16:11:21 <Draakon> can you send me that one? 16:11:24 <Draakon> :) 16:11:25 <peter1138> it's there 16:11:28 <yorick> more and more things are being included 16:11:45 * yorick wants to know where its used for 16:12:12 <Gonozal_VIII> enginepool is for more different vehicles 16:12:32 <Draakon> peter: where? it will be in revision 11971? 16:12:51 <yorick> Gonozal_VIII: really usefull ;) 16:12:53 <peter1138> no, that's the revision it's against 16:12:54 <Gonozal_VIII> imho trains, rvs and planes are enough but 11 ships? 16:13:24 <Draakon> only one ship set is out there so why need of increasing it? 16:13:58 <Gonozal_VIII> maybe there would be more ship sets with more possible ships? 16:14:06 <Digitalfox> peter1138: smaller?? Must be that comment you erased lol 16:14:10 <Gonozal_VIII> like river ships... 16:14:12 *** UnderBuilder [~chatzilla@168.226.104.180] has joined #openttd 16:14:16 <hylje> because its not much of a stretch to implement a generic way of doing stuff 16:16:47 <Draakon> peter: sorry i dint get you, must be of the direness 16:18:41 *** AntB [~AntB-UK@host81-141-195-104.wlms-broadband.com] has joined #openttd 16:18:53 <Dominik> is it supposed to be possible to make rivers in the scn editor even when no river graphics are installed? there are graphical glitches when canal graphics are used on slopes 16:18:53 <Gonozal_VIII> hmmm now the only thing i'm missing in my game version is a platform type for transrapid track 16:19:32 <Gonozal_VIII> install river graphics and the glitches are gone 16:20:00 <Gonozal_VIII> placing rivers without them doesn't make much sense ;-) 16:20:21 <Dominik> that's what i mean, it shouldn't be possible imo 16:20:24 <Eddi|zuHause2> <Gonozal_VIII> i already have daylength, disable tree growth and the build & refit patch <- i have no fences, daylength, trains-stop-in-the-middle-of-platform and modified-terraforming-costs-fix 16:20:47 <Gonozal_VIII> trains stop in the middle of platform? 16:21:06 <Eddi|zuHause2> yeah, it's my own creation 16:21:17 <Gonozal_VIII> i have no fences too, but that's because i replace the sprites with emptyness 16:21:25 <Eddi|zuHause2> although i didn't ever officially release it 16:21:29 *** |Bastiaan| [~Bastiaan@77.60.199.139] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 16:21:35 <Eddi|zuHause2> but i'm sure i put it somewhere 16:21:36 <hylje> hence the lack of neat name 16:21:40 *** DJNekkid [~DJNekkid@static217-26.adsl.no] has joined #openttd 16:22:14 <Gonozal_VIII> and what does modified terraforming cost do? 16:22:33 <hylje> .. modify terraforming costs? 16:22:47 <Gonozal_VIII> i know that:P but how? 16:22:56 <Eddi|zuHause2> it's from wwottdgd, they patched the building of foundations to not be based on terraforming costs 16:23:08 <Gonozal_VIII> ah i see 16:23:25 <Eddi|zuHause2> to make terraforming really expensive, but foundations a reasonable alternative 16:23:28 <Gonozal_VIII> well, i don't care about that... 16:23:57 <Eddi|zuHause2> anyway, my patch could be at www.informatik.uni-halle.de/~krause/middle_stop.diff 16:24:14 <Eddi|zuHause2> and it could possibly be against r10450 ;) 16:24:23 <Gonozal_VIII> hehe 16:24:36 <Eddi|zuHause2> and i'm sure it had one minor conflict recently 16:24:43 <Gonozal_VIII> hmmm very small 16:25:23 <Eddi|zuHause2> the conflict was about the naming of a constant 16:25:26 <Eddi|zuHause2> easy to fix 16:26:14 <Eddi|zuHause2> i don't change the deceleration though, so the realistic acceleration steers towards the end of the platform, and then does an "emergency stop" 16:26:36 <Eddi|zuHause2> it's completely savegame agnostic though 16:26:44 <Gonozal_VIII> O_o for such a small file it makes a lot of colourful lines 16:28:35 *** Diabolic-Angel [~dia@xdsl-84-44-201-185.netcologne.de] has quit [Quit: leaving] 16:28:47 <Eddi|zuHause2> what colourful lines? 16:28:55 <Gonozal_VIII> changes 16:29:04 <Gonozal_VIII> in tortoise merge 16:31:28 <yorick> I would like to see the move patch included :) 16:31:48 <Eddi|zuHause2> move patch? what does that do? 16:31:55 <yorick> moving? 16:32:06 <yorick> http://pub.dihedral.de/openttd/move_clients.png 16:32:09 <Eddi|zuHause2> move trains? move aircraft? 16:32:14 <yorick> players 16:32:21 <yorick> between companies 16:32:27 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 16:32:34 <Gonozal_VIII> that's a cheat^^ 16:32:40 <Eddi|zuHause2> oh that... i don't think that would be widely useful 16:32:49 <Draakon> its not a cheat 16:32:57 <yorick> in MP? 16:33:00 <yorick> for admins only 16:33:05 <Draakon> its not 16:33:17 <Draakon> for games like WWOTTDG 16:33:42 <Eddi|zuHause2> i know, it was invented specifically for that 16:33:59 <Eddi|zuHause2> and i hardly think that anyone outside that project would use it... 16:34:25 <yorick> you know the feature it doesn't mind passworded companies? 16:34:38 <yorick> I think it would be usefull for admins 16:34:51 <yorick> to move themself between companies, to restore/change things 16:35:39 <Eddi|zuHause2> well, you don't have to convince me ;) 16:36:12 <Gonozal_VIII> bah stupid tortoise merge 16:36:30 <LordAzamath> bye 16:36:38 *** LordAzamath [~chatzilla@ip157.cab20.ltln.starman.ee] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 16:36:44 <yorick> if I got someone saying it's not usefull, the patch will never be included ;) 16:36:49 <Gonozal_VIII> impossible to move the position of a line there? 16:37:37 <Eddi|zuHause2> it's not like anyone listens to me anyway :p 16:37:41 <Gonozal_VIII> stupid use mine before theirs and theirs before mine only shuffles the lines and creates chaos 16:38:24 <Eddi|zuHause2> Gonozal_VIII: yeah, it lacks an "edit manually" mode 16:38:44 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 16:39:27 <Gonozal_VIII> can't apply your patch 16:39:31 <Eddi|zuHause2> the "patch" approach is probably better 16:39:51 <Eddi|zuHause2> it just adds the lines and puts conflict markers 16:40:03 <Eddi|zuHause2> patch -p0 -i <file> 16:40:34 <Gonozal_VIII> when i try to modify stuff manually, it usually stops working 16:40:48 <yorick> :O 16:40:53 <Eddi|zuHause2> i believe just a constant was renamed 16:41:07 <Eddi|zuHause2> and i believe it was OF_NON_STOP to OBF_NON_STOP or something 16:41:18 *** helb [~helb@62.240.176.23] has quit [Remote host closed the connection] 16:41:27 <Gonozal_VIII> it wants to place the if (bla train has to stop) after the variable declaration 16:41:47 <Gonozal_VIII> but only part of the if 16:41:56 <Gonozal_VIII> after the || 16:42:17 <Gonozal_VIII> which is very much not good 16:42:53 *** Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 16:42:55 <Gonozal_VIII> and i can't tell it to move the line one down... 16:43:42 <Eddi|zuHause2> how about www.informatik.uni-halle.de/~krause/middle_stop2.diff ? 16:44:57 <Gonozal_VIII> much better 16:46:11 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 16:46:15 <Gonozal_VIII> train stops in the middle :-) 16:46:19 <hylje> http://www.1chan.net/rail/src/1201191085791.jpg 16:46:46 <Gonozal_VIII> thanks for that eddi 16:47:21 <Gonozal_VIII> now that's a strange... coast guard train 16:47:29 <hylje> tram 16:47:36 *** helb [~helb@62.240.176.23] has joined #openttd 16:47:41 <Eddi|zuHause2> looks like a tram to me 16:47:51 <Gonozal_VIII> how can you tell? 16:48:00 <yorick> I'l see if I can slice the lively rivers into eatable chunks 16:48:14 <hylje> go do that :) 16:48:23 <Gonozal_VIII> wtf you've already coded them? :O 16:48:29 <hylje> no 16:48:33 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 16:48:59 <Eddi|zuHause2> Gonozal_VIII: it's about splitting the ideas down to easily programmable slices 16:49:07 <Gonozal_VIII> ah i see 16:49:22 <yorick> I'l start with rivers that just flood(everything) downwards and on same level 16:49:40 <Eddi|zuHause2> yay, whole map flooded ;) 16:49:51 <Gonozal_VIII> or start with introducing different tile types of water... 16:50:09 <yorick> I;m talking about ideas 16:50:13 <Gonozal_VIII> default, flooding, flowing and spring 16:50:25 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 16:50:29 *** DJNekkid [~DJNekkid@static217-26.adsl.no] has quit [Ping timeout: 480 seconds] 16:50:30 <hylje> still, flowing, flooding, spring 16:50:47 <Eddi|zuHause2> you need spring flowing and spring flooding 16:50:56 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 16:51:11 <yorick> would that all fit in how-much-bytes-are-free-in-map-array? 16:51:26 <hylje> water tiles have plenty free i believe 16:51:26 <Eddi|zuHause2> afaik water has plenty of free bits 16:52:01 <Eddi|zuHause2> it only gets worse if you want to add half-flooded houses and stuff ;) 16:52:09 <yorick> they only know they're "water" 16:52:14 <yorick> and their owner 16:52:31 <Eddi|zuHause2> bridge above 16:52:35 <Eddi|zuHause2> dock 16:52:39 <Eddi|zuHause2> buoy 16:52:40 <Gonozal_VIII> hmmm train can now stop multiple times at the same station in one go 16:52:48 <yorick> :D 16:52:51 <Gonozal_VIII> every tile 16:53:02 <Eddi|zuHause2> Gonozal_VIII: only if you have the order multiple times 16:53:10 <Gonozal_VIII> or only one order^^ 16:53:46 <yorick> I will start with removing lakes, instead "water level can not go above 4", for the moment 16:54:08 *** thgergo [~Administr@dsl51B7A10E.pool.t-online.hu] has joined #openttd 16:54:47 <hylje> water level isn't worth the effort in my view 16:55:06 <hylje> a water body will have an uniform water level for all we know 16:55:16 <yorick> but lakes... 16:55:27 <Eddi|zuHause2> water level beyond "flowing" and "flooding" should not be in the initial version 16:55:38 <hylje> a lake can't have different levels of water 16:55:44 <hylje> in different parts 16:55:51 <yorick> no 16:55:59 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 16:56:04 <yorick> but it has to increase-in versions after initial 16:56:08 <Eddi|zuHause2> water level gets interesting on merging rivers 16:56:15 <Eddi|zuHause2> it doesn't have to be height levels 16:56:21 <Eddi|zuHause2> but might be width levels 16:56:22 <Gonozal_VIII> hmmm the northern end of our lake is several meters lower than the southern 16:56:33 <hylje> Eddi|zuHause2: width levels, a novel idea 16:56:55 <yorick> merging isn't even in our plan 16:57:01 <yorick> so go change it :) 16:57:01 <hylje> Gonozal_VIII: and that's a free-flowing lake? 16:57:14 <Gonozal_VIII> yep 16:57:51 <Gonozal_VIII> water flows slowly towards the lower end where a river starts :-) 16:58:12 <hylje> haha, okay 16:58:26 <Noldo> river/lake 16:58:55 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 16:59:01 <hylje> i dont think we want to bother with that 16:59:30 *** izhirahider [~izhirahid@izhirahider.user.oftc.net] has quit [Server closed connection] 16:59:32 *** izhirahider [~izhirahid@squareroot.divisionbyzero.net] has joined #openttd 16:59:40 <yorick> Gonozal: are you going to draw the needed graphics, for the different water levels? 17:00:00 <Gonozal_VIII> can't draw^^ 17:00:01 <Eddi|zuHause2> i explained my thoughts a while ago: like -4: dry river bed, -3: small stream, -2..-1 wider stream, [new] 0: ship-able, +1: floods to adjacent plain, +2: floods to adjacent infrastructure (rail, road, house), +3: floods over reinforced shore/canal, +4 [=-3] raise tile 17:00:07 <yorick> I think the visual representing starts at 0, and not at -4 17:00:13 <Gonozal_VIII> but that width thing sounds good 17:00:27 <yorick> Eddi: eddit :-) 17:01:18 <Eddi|zuHause2> you also might shift this -4..+3 range to 0..7 17:02:12 <Eddi|zuHause2> i don't even have a wiki account 17:02:18 <yorick> you don't need one 17:02:20 <yorick> ;) 17:03:14 <Eddi|zuHause2> but water level should be implemented later 17:03:24 <Eddi|zuHause2> basic expansion should be enough for now 17:03:42 * yorick thinks Eddi doesn't want to edit the wiki(shy! :O) 17:04:33 <yorick> :-P 17:04:38 <Eddi|zuHause2> meaning from the spring you go linearly straight and downwards, until you hit a water tile 17:05:10 <hylje> Eddi|zuHause2: you can edit the wiki anonymously 17:05:21 <yorick> with your ip displayed 17:05:22 <Eddi|zuHause2> that's no fun ;) 17:05:31 <Gonozal_VIII> if you don't hit water? 17:05:36 <Eddi|zuHause2> my preciousss ip! 17:05:44 <yorick> use a proxy ;) 17:05:55 <Eddi|zuHause2> Gonozal_VIII: if you don't hit water, you are in the special case of a 1x1 hole 17:06:08 <Eddi|zuHause2> you can adjust to that 17:06:09 <yorick> fixed by the lake idea 17:06:23 <Gonozal_VIII> linearly straight <-- nope^^ 17:06:40 <Eddi|zuHause2> well, don't take "straight" too literal ;) 17:06:58 <yorick> The newly flooded tile's flow direction can change from the original. Mostly though straight ahead (using the flow direction of the original): chances can be like 3/4 straight, 1/8 to left and right each. 17:07:10 *** DJNekkid [~DJNekkid@static128-249.adsl.no] has joined #openttd 17:07:27 <Gonozal_VIII> yep i know... but straight ;-) 17:07:46 <Eddi|zuHause2> if you hit a wall, you change direction, if you are trapped, you will end up at a place where you only have the chance of going to a previously flooded tile -> tadaa 17:08:00 * yorick is wondering if Prof_Frink is listening, at least now he is :) 17:08:11 <hylje> basically snake with rivers 17:08:15 <yorick> lake formes 17:08:26 <hylje> there's some good ideas 17:08:55 <Gonozal_VIII> where you only have the chance of going to a previously flooded tile -> tadaa... game over 17:08:56 <Eddi|zuHause2> yorick: ignore lakes... lakes == later step 17:09:29 <Eddi|zuHause2> yeah, it's basically snake 17:11:30 * yorick gives up slicing and leaves work to eddi 17:11:51 <Eddi|zuHause2> what did i do to deserve that? 17:12:22 <Eddi|zuHause2> i don't have time to resolve that properly 17:12:26 <Eddi|zuHause2> just giving hints 17:12:41 <yorick> :-] 17:12:58 * yorick takes work back 17:13:10 <Gonozal_VIII> daylength_treegrowth_refit_copypaste_middlestop_r11974.patch <-- btw^^ 17:13:14 *** GoneWacko [~gonewacko@145.74.180.155] has quit [Quit: You just lost the game] 17:13:30 <hylje> remember to write up stuff 17:14:26 <yorick> hey-the one that suggest-has to write it on the wiki 17:14:34 <yorick> s 17:15:00 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: should have some rest] 17:15:32 <hylje> thats a new one :) 17:16:50 <yorick> Gonozal_VIII: now write a patch that is compantible with openttd servers 17:17:15 <Gonozal_VIII> kind of impossible with things like daylength^^ 17:17:52 <Gonozal_VIII> the build and refit and copy&paste patches could work 17:18:04 <peter1138> build and refit is broken 17:18:08 <peter1138> unless it got fixed 17:18:11 <Gonozal_VIII> why? 17:18:14 <yorick> I think it did 17:18:52 <Gonozal_VIII> the default window size is too small... but other than that it works fine 17:19:00 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 17:19:04 <yorick> I made a new version with dropdown. It looks better now, you can see full cargo name and not just abbreviation. 17:19:04 <yorick> Screenshot and diff file are in first post. 17:19:14 <yorick> <quote from topic> 17:19:23 <yorick> http://tt-forums.net/viewtopic.php?f=33&t=35805 17:19:28 <yorick> <link to that topic> 17:20:06 <peter1138> if (DoCommandP()) DoCommandP() 17:20:08 <peter1138> is broken 17:20:51 <yorick> Gonozal_VIII will find out 17:20:55 <yorick> he compiled it 17:21:01 <yorick> or is ~ 17:21:55 <Gonozal_VIII> well, it works for me... 17:22:02 <Gonozal_VIII> don't know what should be broken 17:22:41 <yorick> [18:20] <@peter1138> if (DoCommandP()) DoCommandP() 17:22:54 <yorick> would mean the building or the refitting or both 17:22:58 <Ammler> yorick: nice patch 17:23:16 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 17:23:18 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 17:23:19 <yorick> ? 17:23:22 <Gonozal_VIII> yes i read that but i didn't see anything broken ingame 17:23:27 <yorick> what do you mean? 17:23:43 <yorick> you dont have to see it, but try building something 17:23:51 <yorick> I mean-vehicle 17:24:07 <yorick> Ammler: what do you mean? 17:24:31 <Ammler> the patch you linked to, isn't from you? 17:24:46 <yorick> no 17:24:55 <yorick> it isn't from me 17:24:57 <Gonozal_VIII> a friend of mine just suggested to list vehicles of same type but refitted to different cargo seperately in the autoreplace window 17:25:29 <Ammler> [18:19] <yorick> I made a new version with dropdown. It looks better now, you can see full cargo name and not just abbreviation. <-- was that a quote? 17:25:41 <Ammler> :-) 17:25:54 <yorick> yes 17:26:00 <yorick> [18:19] <yorick> <quote from topic> 17:26:00 <Ammler> but still nice patch 17:26:08 <Gonozal_VIII> [18:17:51] Bartleby: man kann also eine waggonart die 2 verschiedene sachen transportiert durch 2 verschiedene waggons gleichzeitig ersetzen? 17:26:14 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 17:26:15 <Gonozal_VIII> that's what he said 17:26:24 <yorick> I didn't say that? 17:26:34 <yorick> I don't even speak german that good 17:26:40 <Gonozal_VIII> my friend ;-) 17:26:44 <yorick> oh 17:27:01 <Gonozal_VIII> he thought that the build&refit patch would do that 17:27:08 <Ammler> Gonozal_VIII: german tt channel? 17:27:19 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 17:27:50 <Gonozal_VIII> i translated & rephrased it to be a suggestion ;-) 17:27:52 <Gonozal_VIII> [18:24:56] Gonozal_VIII: a friend of mine just suggested to list vehicles of same type but refitted to different cargo seperately in the autoreplace window 17:28:35 <Gonozal_VIII> and i didn't know there was a german channel 17:29:29 *** Wolf01 [~wolf01@host90-235-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 17:30:05 *** Dominik [~Dominik@dslb-084-063-054-000.pools.arcor-ip.net] has quit [Quit: Leaving] 17:30:40 <Wolf01> hello 17:30:44 <Gonozal_VIII> hi 17:31:31 <yorick> hello 17:31:36 <Gonozal_VIII> would that be difficult to do? 17:31:56 <Eddi|zuHause2> i've only seen a german forum, not a german channel 17:32:20 <yorick> tycoon.de? 17:32:27 <CIA-5> OpenTTD: frosch * r11975 /trunk/docs/landscape_grid.html: -Documentation: Distinguish between station types in 'landscape_grid.html'. 17:32:45 <Gonozal_VIII> aaaah, was that a question about the source of my quote? that was icq 17:33:01 <yorick> yes it was :) 17:33:14 <yorick> I think 17:33:22 <yorick> it looked so 17:34:44 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 17:34:52 <Eddi|zuHause2> <Gonozal_VIII> a friend of mine just suggested to list vehicles of same type but refitted to different cargo seperately in the autoreplace window <- he can put the trains into different groups, and then set rules for the groups separately 17:35:29 <Gonozal_VIII> yes but that's more work :-) 17:36:18 <Eddi|zuHause2> more work than setting up compiler, find appropriate code, change code, bug-test it, add to flyspray, get it committed? 17:36:45 *** raimar2 [~hawk@p5489CC0B.dip.t-dialin.net] has joined #openttd 17:37:00 <yorick> the last will need the most work 17:37:17 <Gonozal_VIII> if you have for exampe lots of different routes where you transport coal and lots of different routes where you transport cereals and you use the same waggons for that but then a new better one is available that can only transport coal... 17:38:13 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 17:38:30 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 17:40:21 <Eddi|zuHause2> you can still first replace all coal wagons, then all cereal wagons 17:40:40 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 17:40:50 <Gonozal_VIII> for all the routes... 17:40:50 *** anhedral is now known as dih 17:41:44 <Gonozal_VIII> or even mixed trains... 17:41:51 <Eddi|zuHause2> so? 17:42:07 <Gonozal_VIII> passenger/tourist wagons... you only want to upgrade the tourist wagons 17:42:50 <Eddi|zuHause2> you will always find a scenario which fails for autoreplace 17:43:28 <Gonozal_VIII> with seperated entries for different refits, it's much less likely :-) 17:43:46 *** skidd13 [~skidd13@p548A4274.dip.t-dialin.net] has joined #openttd 17:44:01 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 17:44:08 *** raimar3 [~hawk@p5489BE43.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:45:58 <Eddi|zuHause2> and why would you only want to replace tourist wagons? 17:46:43 <Gonozal_VIII> because you like the other tourist wagons better? 17:47:01 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 17:47:28 <Gonozal_VIII> something like restaurant or sleeping wagon maybe... 17:48:51 <Eddi|zuHause2> anyway, listing each vehicle for each refit option will make the list extremely crowded, when each wagon has like 30 refit options 17:49:09 <Gonozal_VIII> only the ones you use of course 17:49:13 <Gonozal_VIII> like it is now 17:51:51 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 17:53:45 <Eddi|zuHause2> who says you don't use 40 refit options? 17:53:59 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 17:54:10 <Gonozal_VIII> then the crowded list is ok 17:54:14 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has quit [Quit: edgepro: There are two kinds of people, those who finish what they start and so on.] 17:55:42 <Gonozal_VIII> oh i think i understood him wrong 17:59:09 *** yorick is now known as Yorick|food 18:01:59 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:04:58 *** xoin [~gamenerda@071-082-128-083.dynamic.caiway.nl] has joined #openttd 18:09:08 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 18:10:40 *** dih [~dih@members.openttdcoop.org] has left #openttd [Leaving] 18:13:01 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [] 18:15:14 *** blathijs [~matthijs@katherina.student.utwente.nl] has quit [Server closed connection] 18:15:15 *** blathijs [~matthijs@katherina.student.utwente.nl] has joined #openttd 18:16:00 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:16:16 <CIA-5> OpenTTD: belugas * r11976 /trunk/src/industry_cmd.cpp: -Fix: It seems that industries using results 0D/0E on callback cb29/35 were a bit too eager to close down. 18:17:51 *** Progman [~progman@p57A1E84C.dip.t-dialin.net] has quit [Remote host closed the connection] 18:23:23 *** Tlustoch [~last_evol@r6al232.net.upc.cz] has joined #openttd 18:29:04 <CIA-5> OpenTTD: belugas * r11977 /trunk/src/industry_cmd.cpp: 18:29:04 <CIA-5> OpenTTD: -Fix(r11976): not a typo, not a bug. Just a removal that should have been done. 18:29:04 <CIA-5> OpenTTD: Would help to compile first... 18:30:03 <Sacro> Belugas: i wanna be a dev :( 18:30:32 <Gonozal_VIII> you are a dev :P 18:30:35 *** ben_goodger [~ben@86.156.58.184] has joined #openttd 18:30:37 <Sacro> woot ^^ 18:31:18 <Belugas> hehe 18:31:28 * Sacro ponders what to do next 18:32:07 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 18:32:16 <peter1138> newbugs 18:32:29 <Gonozal_VIII> newbugs branch^^ 18:33:22 <peter1138> we have a special one for that 18:33:24 <peter1138> we call it trunk 18:33:30 <Gonozal_VIII> hehe 18:35:19 <Gonozal_VIII> WDP_AUTO, WDP_AUTO, 240, 174, 240, 256, 18:35:22 <Gonozal_VIII> what's that? 18:35:41 <glx> use search function 18:35:59 <CIA-5> OpenTTD: skidd13 * r11978 /trunk/src/settings_gui.cpp: -Codechange: Replace some global variables with window owned ones 18:36:02 <Gonozal_VIII> search function :S 18:36:04 <skidd13> Gonozal_VIII: wiki should be helpfull 18:36:09 <glx> the 4 numbers are min size and default size 18:36:12 <skidd13> dev black book 18:36:13 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 18:36:28 <Gonozal_VIII> yay, default size is what i was looking for 18:36:32 <skidd13> and the first two are placement 18:38:34 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 18:39:08 *** Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has joined #openttd 18:39:16 <Draakon> hi 18:39:25 <Gonozal_VIII> hi 18:39:31 <Gonozal_VIII> *compiling* 18:40:22 <Gonozal_VIII> error, error, lots of errors... 18:41:14 <Gonozal_VIII> huh, errors in command queue :S didn't change that 18:41:17 <Draakon> what are you compiling? 18:41:55 <Gonozal_VIII> openttd with patches 18:42:23 <Draakon> what patches? 18:42:35 <Gonozal_VIII> daylength_treegrowth_refit_copypaste_middlestop_r11974.patch 18:42:36 <Gonozal_VIII> that 18:43:01 <Draakon> paste your errors to paste.openttd.org :) 18:43:14 <Gonozal_VIII> can't copy console stuff 18:43:42 <Gonozal_VIII> and the command queue is from copy paste patch... worked some minutes ago and i didn't change it 18:44:03 <Draakon> what compiler are you using? 18:44:18 <Gonozal_VIII> mingw 18:44:32 <glx> Gonozal_VIII: you applied the patch twice 18:44:48 <Gonozal_VIII> hmmm 18:45:08 <Gonozal_VIII> ah right... didn't delete the old command queue file 18:45:11 <Draakon> gonozal: i use it too but i can copy from it 18:46:47 <Gonozal_VIII> very likely that that's the problem, thanks glx 18:47:04 *** skidd13 [~skidd13@p548A4274.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 18:47:19 <CIA-5> OpenTTD: rubidium * r11979 /trunk/ (13 files in 3 dirs): 18:47:19 <CIA-5> OpenTTD: -Codechange: drop MSVC 2003 support because MSVC 2003 is broken in such a manner 18:47:19 <CIA-5> OpenTTD: that it triggers an internal compiler error without any clue what of the code is 18:47:19 <CIA-5> OpenTTD: wrong. Even trying to bisect the problem does not give a single line of code 18:47:19 <CIA-5> OpenTTD: that causes the trouble. 18:48:09 <Draakon> Gonozal: i have got that error many times too by applying a patch twice 18:49:26 *** AntB [~AntB-UK@host81-141-195-104.wlms-broadband.com] has quit [Quit: brb] 18:49:58 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 18:50:44 *** AntB [~AntB-UK@host81-141-195-10.wlms-broadband.com] has joined #openttd 18:51:11 <Gonozal_VIII> hehe now the patch failed to apply because the vcproj file is gone 18:52:12 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:52:14 <Draakon> mingw does not need that one 18:52:19 <Draakon> dunno 18:52:30 <Gonozal_VIII> i removed the lines from the patch 18:53:11 <Draakon> you should do this: do new SVN checkout, apply your patches, then compile 18:53:18 <Draakon> :P 18:53:28 *** Yorick|food is now known as Yorick 18:53:32 <Gonozal_VIII> that's what i do :P 18:53:47 <Gonozal_VIII> but the patch wants to change the svproj file 18:54:08 <Draakon> then let it change 18:54:14 <glx> it can't :) 18:54:22 <glx> file removed 18:54:27 <Gonozal_VIII> and for some strange reason configure only works the second time 18:54:27 <Yorick> back 18:54:44 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 18:54:55 <Gonozal_VIII> first time it complains that endian thing is not defined 18:55:47 *** tubul [~icechat5@82-170-7-78.dsl.ip.tiscali.nl] has joined #openttd 18:57:08 <Yorick> any problem? 18:57:37 <Gonozal_VIII> whatwherehow? 18:58:03 <Yorick> yes 18:58:12 <Yorick> that's what im asking you 18:58:17 <Gonozal_VIII> compiling worked 18:58:21 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 18:58:45 <Gonozal_VIII> and the default size is changed :D 19:00:08 <Gonozal_VIII> cool, now the cargotype filter dropdown and those long vehicle names that serbian rail set uses fit in the default size 19:00:11 <Draakon> what did you do then? :=) 19:00:48 <Gonozal_VIII> WDP_AUTO, WDP_AUTO, 240, 174, 240, 256, <-- changed the 240 in that line to 386 19:01:08 <Gonozal_VIII> (found the best size through a screenshot) 19:01:42 <Gonozal_VIII> only the 2nd 240... 19:03:00 <Gonozal_VIII> (serbian rail set has some very long names)^^ 19:05:47 <Draakon> :=) 19:06:14 <Gonozal_VIII> makes me very happy when i change something and it works :D 19:07:24 <Draakon> lol 19:07:29 *** AntB is now known as Guest434 19:07:33 *** AntB [~AntB-UK@host81-141-195-10.wlms-broadband.com] has joined #openttd 19:08:20 *** Guest434 [~AntB-UK@host81-141-195-10.wlms-broadband.com] has quit [Ping timeout: 480 seconds] 19:16:43 *** peter1138 [~petern@217.151.109.242] has joined #openttd 19:16:44 *** mode/#openttd [+o peter1138] by ChanServ 19:19:13 *** tubul [~icechat5@82-170-7-78.dsl.ip.tiscali.nl] has left #openttd [] 19:19:43 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has joined #openttd 19:22:18 <Draakon> i have a question: if i have a desert map, i switch to temperate map with a cheat, do towns that were in desert still need water to crow if i changed to temperate map with a cheat? 19:23:40 <Gonozal_VIII> that would be bad... no water there 19:23:43 *** Greysc[a]le is now known as Greyscale 19:24:17 <Draakon> but still do towns that required water require water after change? 19:24:30 <Gonozal_VIII> no idea, test it 19:26:12 <Yorick> I don't think so 19:26:13 <Belugas> i don't think so 19:26:20 <Yorick> :O 19:26:22 <Belugas> so, we do not think so! 19:26:36 <hylje> hivemind 19:26:58 <Gonozal_VIII> bot!! 19:27:01 <Yorick> "You will be assimilated!" 19:27:07 <peter1138> asslaminated 19:27:52 <Gonozal_VIII> renaissance is furniture! 19:28:04 <Draakon> so on change towns dont need water? :) 19:28:17 <Belugas> islaminated 19:28:36 <Belugas> who knows? 19:29:19 <Yorick> Belugas: I thought the same! 19:30:03 <Yorick> You will be Islaminated 19:30:19 <Draakon> but is the town growth affected how much passengers a city will get? 19:30:30 <Yorick> no 19:30:36 <Draakon> :( 19:31:16 <Yorick> only how frequent stations are serviced 19:31:25 <Yorick> and how much of them are there 19:31:39 <Yorick> and how much goods/food/water is transported to the town 19:32:07 <Gonozal_VIII> really how much? not only yes/no? 19:32:28 <peter1138> hmm? 19:32:30 <peter1138> goods has no effefct 19:32:32 <peter1138> -f 19:32:59 <Yorick> no!? 19:33:15 <Draakon> food and water has effect 19:33:18 <Belugas> food and water 19:33:20 <Yorick> in temperate? 19:33:27 <Draakon> no 19:33:27 <Belugas> no 19:33:30 <peter1138> no 19:33:30 <Belugas> lol 19:33:33 <Draakon> lol 19:33:47 <Draakon> in arctic and desert only 19:33:50 <peter1138> actually food and water have no effect 19:33:55 <peter1138> absense of them has an effect 19:33:56 <peter1138> hehe 19:34:55 <Belugas> == 0 19:35:12 <Draakon> can this be removed from grf coding or it is coded into source? 19:35:20 <peter1138> it's hard coded 19:35:25 <Yorick> I cant find it in the source... 19:35:35 <peter1138> grfs can define which cargo types behave as water and food 19:35:45 <peter1138> but now how it behaves after that 19:36:12 <Yorick> transporting water in a food container :) 19:36:21 <peter1138> src/town_cmd.cpp:2170 19:36:58 <Yorick> I thought I searched that file 19:37:02 <Yorick> with string "water" 19:37:31 <Yorick> why the t->population > 90? 19:37:51 <Gonozal_VIII> grows to 90 without water i guess 19:37:53 <peter1138> because small towns may not accept food or water 19:38:02 <peter1138> so you'd never be able to supply 19:38:24 <Yorick> the t->act_food==0 won't trigger? 19:38:44 <Yorick> of 19:38:46 <Yorick> wait 19:38:51 <Yorick> [20:33] <@peter1138> absense of them has an effect 19:38:55 <Yorick> darn logic 19:39:24 <Yorick> I get it now :) 19:39:51 <peter1138> maybe one day there's be stuff to change all that 19:39:54 * peter1138 winks at Belugas 19:40:04 <Yorick> :P 19:40:18 <Yorick> nice cryptic message 19:40:36 <Yorick> I guess that "one day" will be pretty soon then 19:40:42 <peter1138> not at all 19:40:42 * Draakon builds a train which has length of 64 19:41:11 <peter1138> just making stuff up, heh 19:41:12 <Draakon> :O 19:41:21 <peter1138> Draakon, do you want a medal? 19:41:27 <Yorick> now 19:41:32 <Yorick> he has to let it crash 19:41:35 <Yorick> into another one 19:41:37 <Draakon> i cant make a train larger than 101 carries 19:41:41 <Yorick> fully loaded with pax 19:41:43 <Draakon> peter: for what? 19:41:52 <Gonozal_VIII> you can draakon 19:41:56 <Gonozal_VIII> double engines 19:41:58 <Draakon> i cant 19:42:12 <Yorick> even mamoth trains doesnt go that far 19:42:13 <Gonozal_VIII> 100 of them makes a 200 tile train 19:42:39 <Draakon> 2 carries make 1 tile long train 19:42:44 <Draakon> so 62*2=128 19:42:59 <Draakon> 64* 19:43:02 <Belugas> [14:44] * @peter1138 winks at Belugas <--- i do not know this guy, i totally refute any assumptions based on this wink 19:43:14 <Belugas> hehehehe 19:43:19 <Belugas> spoiler! 19:43:24 <Gonozal_VIII> ah you mean real tiles 19:43:38 <Draakon> whit means if train to be 64 tiles long it needs to have 128 carriers 19:43:47 <Draakon> game currently lets only 101 carriers 19:43:52 <Gonozal_VIII> you can still do that 19:44:02 <Gonozal_VIII> double engines :P 19:44:03 <Belugas> compilagination of nightlies is done 19:44:34 * Belugas hopes over zealous industries would be history now 19:44:51 <Draakon> gonozal: i should add one more engine then? 19:45:13 <Gonozal_VIII> there are engines that consist of 2 parts 19:46:35 <peter1138> there are maglev 'engines' that consist of 6 or more parts 19:46:51 <Draakon> which cant carry passengers 19:46:52 *** HerzogDeXtEr [~dex@i59F7D730.versanet.de] has quit [Read error: Connection reset by peer] 19:47:22 <Gonozal_VIII> not ingame 19:49:11 *** HerzogDeXtEr [~dex@i59F7D730.versanet.de] has joined #openttd 19:50:25 *** HerzogDeXtEr [~dex@i59F7D730.versanet.de] has quit [] 19:50:38 *** HerzogDeXtEr [~dex@i59F7D730.versanet.de] has joined #openttd 19:50:58 <Belugas> flebedeebdamm 19:51:17 <Draakon> ok now time to see if desert towns need water if i change climate to temperate by cheat 19:51:46 <Yorick> no 19:51:48 <Yorick> they don 19:51:49 <Yorick> t 19:51:52 <peter1138> only if you changed the code 19:52:07 <Yorick> _opt.landscape == LT_TROPIC 19:52:18 * Belugas warns Draakon TO EVER post a bug report based on cheat abuse! 19:52:40 *** Diabolic-Angel [~dia@xdsl-84-44-201-185.netcologne.de] has joined #openttd 19:52:42 <Draakon> belugas: ? 19:53:33 <Draakon> anyway, yes towns dont need water if they are desert ones and climate is changed from desert to temperate by cheat 19:53:38 <Belugas> reads: if ever you think this or that is a bug, and that is happened while playing with the cheats, please, do not report it as a bug 19:53:54 <Draakon> why should i? 19:54:19 <Yorick> where is the cheat engine stored? 19:54:22 <Yorick> in what file? 19:55:50 * Yorick knows he is asking dumb questions 19:55:58 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO] 19:57:16 <Draakon> its not a dumb one, i would like to know too :P 19:58:07 * Belugas thinks that a simple search would be required 19:58:15 <Belugas> and not hard to do 19:59:34 <Yorick> if I just would find out how to get grep to search all files in current dir... 20:00:02 <Belugas> taht indeed woldbe a start :D 20:00:22 <Yorick> I has done it last time 20:00:30 <Yorick> but I cant find out today 20:00:36 <Belugas> MSVC has a nice build-in search engine 20:00:46 <Yorick> yes, but I don't use MSVC 20:01:12 <Yorick> only because it begins with "M" that stands for "Microsoft" 20:01:28 <Draakon> lol 20:01:30 * Yorick had no choice when installing windows 20:01:37 <SpComb> Yorick: regrep foo . 20:01:49 <Forked> does that search engine include a dog? 20:01:50 *** AntB is now known as Guest442 20:01:53 *** AntB [~AntB-UK@host81-141-195-10.wlms-broadband.com] has joined #openttd 20:01:59 <Yorick> grep: .: Invalid request code 20:02:10 <SpComb> rgrep, not grep 20:02:12 <SpComb> or grep -r 20:02:41 <Yorick> thanks 20:02:53 <Prof_Frink> What's wrong with `grep pattern *` ? 20:02:58 <Draakon> belugas: if you find that file, can you tell me which one is it? 20:03:02 <SpComb> Prof_Frink: doesn't recurse into subdirs, I guess 20:03:12 <SpComb> and what's wrong with rgrep? 20:03:19 <SpComb> grep foo *.c might make sense, but 20:03:21 <Prof_Frink> SpComb: That's not what was being asked (: 20:03:34 <Belugas> I'm not searching for it 20:03:40 <Prof_Frink> "search all files in current dir" 20:03:49 <Yorick> except for all files ending with .cpp nowadays 20:03:59 <Belugas> but I can tell you it is a cpp file 20:04:13 <Belugas> that MIGHT be involved with SETTINGS 20:04:25 * SpComb greps Prof_Frink with a fork 20:04:41 * Prof_Frink greps SpComb for a fork 20:04:51 * SpComb hath only a spork 20:04:59 <Yorick> _opt.landscape 20:05:00 <Draakon> ok 20:05:06 <Yorick> thanks belugas :-P 20:05:15 <Yorick> for being so helpfull today 20:05:26 * Yorick gives Belugas a cookie 20:06:39 <Belugas> needless to say, the Graphical User Interface file is easy to spot too ;) 20:06:53 *** Guest442 [~AntB-UK@host81-141-195-10.wlms-broadband.com] has quit [Ping timeout: 480 seconds] 20:06:54 <Belugas> since it is about G U I 20:07:03 <Belugas> and SETTINGS 20:07:06 <Yorick> I don't expect cheats to be in mist_gui.cpp 20:07:19 <Belugas> might be surprised what's in misc_gui :P 20:07:23 *** Korenn [~blaat@78-27-14-50.dsl.alice.nl] has quit [Read error: Connection reset by peer] 20:07:28 <Yorick> I do expect them to be in cheat_gui.cpp :) 20:07:30 <Gonozal_VIII> mist^^ 20:07:45 <Yorick> misc_gui.cpp* 20:07:50 <Yorick> thanks 20:08:05 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has left #openttd [] 20:08:11 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 20:08:18 <Yorick> something went wrong there 20:08:45 <Belugas> well... cheat_gui might eventually exists 20:08:48 <Draakon> what? 20:09:03 <Belugas> trhere is a plan for having a source file for each gui 20:09:09 <Belugas> but now, it is not the case 20:09:17 <Belugas> yet 20:09:39 <Prof_Frink> Belugas: cheats should done as console commands 20:09:50 <Yorick> only for "advanced" users 20:10:07 <Draakon> static int32 ClickMoneyCheat(int32 p1, int32 p2) 20:10:14 <Draakon> is this money cheat code? 20:10:24 <Prof_Frink> Double points for making "idkfa" allow all vehicles to be bought 20:10:53 <Yorick> Draakon: no, offcource not! ;) 20:10:57 <Draakon> i mean this http://paste.openttd.org/489 20:11:14 *** KritiK [~Maxim@78-106-158-200.broadband.corbina.ru] has joined #openttd 20:11:53 <Yorick> yes 20:12:04 <Draakon> ok 20:12:13 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 20:12:14 <Belugas> Draakon, No. This is the code required for call ing a pizza on a blue moon night :P 20:12:40 <Draakon> cheech, nobody helping me out :( 20:12:50 <Draakon> on learning c++ :P 20:12:55 <Yorick> :O 20:13:19 <Draakon> ? 20:13:27 <Yorick> that is a dumb question 20:13:43 <Yorick> one suggestion: learn ANY programming language 20:14:01 <Yorick> and you'll get much further at using cpp :) 20:16:30 <Draakon> wtf? 20:16:59 <Draakon> how come a normal TT savegame has too many stations for OpenTTD? :S 20:16:59 <hylje> try something not restricted by silly technicalities 20:17:13 <hylje> such as python, ruby 20:18:50 <Yorick> the real money cheat is at misc_cmd.cpp:353 20:19:41 <Yorick> hylje: try to say some more languages that do not even look like C 20:20:24 <Yorick> :) 20:22:47 <Draakon> hmm, i see it too, too bad i cant see a number to change amount of money will be got from that cheat :P 20:23:20 <Gonozal_VIII> you want to get even more per click? 20:23:38 <Draakon> yes xD 20:24:41 <Yorick> you'l have to modify the misc_gui.cpp file 20:24:52 <Yorick> DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT); 20:25:05 <Yorick> change the 10000000 value 20:25:39 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 20:25:46 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 20:26:36 <Draakon> nutz, i must go 20:26:40 *** Draakon [~chatzilla@88-196-106-174-dsl.trt.estpak.ee] has quit [Quit: BYE!] 20:29:20 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 20:34:00 *** DannyMac [~Daniel@82.152.217.214] has joined #openttd 20:34:21 <DannyMac> anybody on here know bjarni? 20:34:35 <Yorick> not in RL 20:34:44 <Yorick> why? 20:34:45 <Gonozal_VIII> bjarni? no, never heard of a nick like that 20:35:17 <DannyMac> he looks after the OS X port of open ttd. 20:36:12 <DannyMac> nevermind, ive got his email from the openttd site 20:37:08 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 20:37:08 *** mode/#openttd [+o Bjarni] by ChanServ 20:37:13 <Gonozal_VIII> bjarni! 20:37:18 <Digitalfox> Well i'm not a programmer, but is it possible to open a DLL and edit it? 20:37:30 *** planetmaker [~chatzilla@Fd061.f.ppp-pool.de] has joined #openttd 20:37:31 <Yorick> if you decompile it 20:37:34 <hylje> rather hard 20:37:55 <blathijs> I tried once, swapping all occurences of "Letter" with "A4" and vice versie 20:37:57 <Bjarni> Gonozal_VIII: I got to change my nick to something you can't type that fast 20:38:03 <blathijs> still made my printer settings default to Letter, though 20:38:09 <Gonozal_VIII> hehehe 20:38:13 <planetmaker> hi, anyone knows which file is broken if the standard coasts are not displayed correctly (nightly 11947)? 20:38:16 <Yorick> [21:34] <DannyMac> anybody on here know bjarni? 20:38:32 <Yorick> planetmaker: could have something to do with missing shores? 20:38:32 <Bjarni> like typing "Bjarni" in Asian chars 20:38:50 <Gonozal_VIII> bad bjarni 20:39:03 <Digitalfox> Well my problem, my notebook uses ATI AGP Gart driver, that is made for XP, and ATI doesn't care for vista users, so and since other companys have released Gart drivers for vista, would it be possible for to open them and compare and change what could be the problem?? I know this rather crazy idea, but if it's possible to do, why not try.. 20:39:06 <Bjarni> DannyMac: I think you really want me to do something for you 20:39:12 <planetmaker> yorick: don't know. just re-installed the ottdcoop grf pack and didn't help... 20:39:15 <Bjarni> like requesting a new binary 20:39:31 <Bjarni> <Gonozal_VIII> bad bjarni <-- I can't... I already tried >_< 20:39:41 <Gonozal_VIII> hehe 20:39:46 <peter1138> openttdw.grf 20:40:05 <planetmaker> apropos, bjarni: ages ago I posted a bug report about crashing the mac versions with display resolutions other than 640x480. 20:40:16 <planetmaker> you still interested in my config as you closed it? 20:40:30 <planetmaker> still works with 11947... 20:40:38 <Bjarni> I closed it because the user didn't replied in ages ;) 20:40:45 <planetmaker> peter:thx, will try to replace it 20:40:51 <Bjarni> standard procedure as so much happened in the meantime 20:40:57 <DannyMac> you ever work out what was wrong with the server compiles? 20:41:08 <planetmaker> bjarni: I know *blush*. I only seldom play on my laptop though. That's why... 20:41:16 <Bjarni> planetmaker: is the problem still showing up at your computer? 20:41:31 <Bjarni> DannyMac: yeah... the linker is borked 20:41:45 <Bjarni> fixing it is a whole different story though :( 20:42:03 <DannyMac> thought an element of sods law would come into it 20:42:05 <DannyMac> lol 20:42:16 <Bjarni> ? 20:42:41 <DannyMac> im just saying, something not working with my computer would be hard to fix -"sods law" 20:43:00 <Bjarni> ahh 20:43:28 <planetmaker> bjarni: yes. just crashed :) 20:43:50 <DannyMac> can you do me a MASSIVE favour and compile me a copy? 20:44:06 <Bjarni> that depends 20:44:13 <Bjarni> what revision? 20:44:18 <planetmaker> 11947 20:44:33 <DannyMac> r11947, beaten to it 20:44:48 <Bjarni> planetmaker: can you remember what the bug report number was? 20:45:05 <planetmaker> bjarni, will find out 20:45:20 <planetmaker> *I will find out 20:45:24 <DannyMac> back in 10 20:45:39 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has joined #openttd 20:48:43 <planetmaker> bjarni: was report #1488 20:49:42 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd 20:50:41 *** thgerg1 [~Administr@dsl5402B33E.pool.t-online.hu] has joined #openttd 20:51:27 <Bjarni> planetmaker: now you can attach the config file 20:51:34 <Bjarni> DannyMac: compiling 20:53:18 *** thgergo [~Administr@dsl51B7A10E.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 20:53:50 <DannyMac> cheers 20:59:44 <Yorick> gottago 20:59:46 <Yorick> bye! 20:59:51 *** AntB is now known as Guest447 20:59:55 *** AntB [~AntB-UK@host81-141-195-10.wlms-broadband.com] has joined #openttd 20:59:57 <planetmaker> bye yorick 21:00:08 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: I don't like having to quit, but there is no other way...] 21:00:54 <planetmaker> what's up with bugs.openttd.org. 21:01:02 <planetmaker> I cannot connect ... 21:03:19 <Bjarni> odd 21:03:20 <Bjarni> I can 21:04:42 *** Progman [~progman@p57A1E84C.dip.t-dialin.net] has joined #openttd 21:04:53 *** Guest447 [~AntB-UK@host81-141-195-10.wlms-broadband.com] has quit [Ping timeout: 480 seconds] 21:13:39 <planetmaker> odd. Everything else wrt to networking works for me... 21:15:27 <Bjarni> how is it not working? 21:15:59 <Bjarni> I can use it just normally 21:15:59 *** Frostregen [SADDAM@dslb-084-058-168-018.pools.arcor-ip.net] has quit [Quit: und weg] 21:15:59 <Bjarni> try to ping it 21:16:25 <planetmaker> When searching for issue #1488 it's never getting anywhere. Or when looking for it in the whole list nothing happens, if I click on it... 21:16:35 <DannyMac> it compiled? 21:16:45 <Bjarni> DannyMac: PM 21:17:17 <planetmaker> the ping times are fine with 64msec 21:17:18 <Bjarni> planetmaker: http://bugs.openttd.org/task/1488 21:17:46 <planetmaker> yes. And Safari tells me it cannot open as the server isn't responding anymore... :( 21:18:07 <planetmaker> I'll keep trying... 21:18:53 *** Frostregen [SADDAM@dslb-084-058-168-018.pools.arcor-ip.net] has joined #openttd 21:18:59 <Bjarni> here it works in safari too 21:22:19 <planetmaker> anyway. I transferred it to my desktop computer. I have much more frequent access there - in case it shouldn't work today... 21:25:15 <Bjarni> btw test the config on your desktop computer as well (just in case) 21:25:25 <Bjarni> remember that it overwrites the config when using it 21:25:29 <Bjarni> so use a backup only 21:25:54 *** Farden [jk3farden@freenull.net] has joined #openttd 21:26:19 <planetmaker> It's odd. I didn't have problem accessing the web page from my desktop computer... very strange. 21:26:40 <Bjarni> hehe 21:26:50 <Bjarni> are you sure it's not your notebook that's broken? 21:26:51 <planetmaker> files are uploaded. cfg which works, cfg which crashes and a new crash log from today. 21:26:55 <Bjarni> and not the game 21:27:02 <planetmaker> I just get serious doubts. 21:27:16 <Bjarni> heh 21:27:23 <planetmaker> But I wonder... It's nearly as out of the box... :/ 21:27:26 <Bjarni> you could have borked the system 21:27:33 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 21:27:34 <planetmaker> borked? 21:27:38 <Bjarni> but I have no idea how you could manage to do that 21:27:42 <Bjarni> planetmaker: broken 21:27:46 <planetmaker> oh. 21:27:51 <Brianetta> bork bork bork 21:28:06 <Bjarni> you could have filled up the HD more or less completely which is a bad idea 21:28:24 <planetmaker> no, I've something like 60GB free space. 21:28:32 <Bjarni> odd 21:28:34 <Brianetta> A comfortable amount. 21:28:35 <planetmaker> Only installed something like paralles desktop and stuffit. 21:28:48 <Bjarni> 60 GB is nice on a portable device 21:29:07 <Bjarni> parallels can really take up room if you make a big disk image :p 21:29:42 <planetmaker> It can. But parallels only has a minimalistic win install with powerpoint as i don't own a mac version thereof 21:30:04 <planetmaker> and paralells is configured such that it uses mac's hard disk. 21:30:28 <Bjarni> I'm not that much into parallels but if you can control that stuff then it's fine 21:30:46 <planetmaker> anyway, it's still 60GB free space that remains, not overall. 21:31:26 <planetmaker> ok... 50 :) 21:32:01 <Bjarni> as long as you ensure that you always have more than say 10 GB free then there should not be any issues 21:32:22 <Bjarni> but the more you have free the better 21:32:28 <Bjarni> (fragmentation issue) 21:32:36 <planetmaker> sure :) 21:32:38 <Bjarni> anyway I have no idea what's wrong with your computer 21:32:43 <planetmaker> :( 21:33:24 <planetmaker> It's just... funny. Elsewhere I don't have any issues whatsoever... 21:33:54 <Bjarni> that config file works just fine 21:34:09 <Bjarni> it sets the game to German though 21:34:23 <planetmaker> yes, it does on my desktop, too 21:34:25 <planetmaker> :P 21:34:32 <planetmaker> That's fine for me :) 21:35:46 <Bjarni> odd 21:36:25 <Gonozal_VIII> german sucks for ottd 21:36:31 <Gonozal_VIII> everything too long 21:37:33 <Bjarni> Gonozal_VIII: you can become a German translator and fix that issue if you like 21:37:50 <Gonozal_VIII> it's translated correctly... 21:38:06 <Bjarni> planetmaker: well... do you feel like installing a debugger and figure out where it crashes? 21:38:35 <Gonozal_VIII> would have to leave parts out everywhere 21:38:36 <Bjarni> Gonozal_VIII: I meant figuring out how to write the same with fewer letters 21:38:42 <Bjarni> hmm 21:38:46 <Bjarni> I see your point 21:39:06 <planetmaker> I can do that. But I'd need a step by step instruction as I'm not that familiar with mac peculiarities 21:39:59 <Gonozal_VIII> but i randomly tried some other languages and most of them have longer strings than english 21:40:02 <Bjarni> are you familiar with gdb? 21:40:16 *** Farden [jk3farden@freenull.net] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 21:40:17 <planetmaker> Not very. I know it by name. 21:40:24 <Bjarni> ok 21:40:45 <Bjarni> basically just install Xcode (as new as possible) 21:41:36 <Bjarni> then get the source and compile it with make and then write "make run-gdb" and it will do the rest for you 21:41:39 <Bjarni> (more or less) 21:42:08 <planetmaker> okay... working on it 21:42:12 <Bjarni> naturally I have no idea on what goes wrong when I can't reproduce it and I have no idea where in the code it crashes 21:42:19 <planetmaker> sure 21:42:31 <Rubidium> Bjarni: tell him to configure with debugging symbols 21:42:42 <Bjarni> naturally 21:43:00 <Bjarni> planetmaker: tell when you have installed Xcode and have the source ;) 21:43:12 <Belugas> bye bye, good night all 21:43:17 <Bjarni> night Belugas 21:43:19 *** DannyMac [~Daniel@82.152.217.214] has left #openttd [] 21:43:38 <Wolf01> 'night 21:43:44 *** Wolf01 [~wolf01@host90-235-dynamic.0-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:46:34 <planetmaker> g' night 21:47:13 <planetmaker> bjarni: do I need to get the gdb code or is it included in the xcode? 21:47:24 <Bjarni> it's included in Xcode 21:47:36 <Bjarni> basically Xcode contains everything you need 21:47:45 <planetmaker> ok 21:48:13 <Bjarni> except for libpng and svn but we can do without those two for now 21:48:53 <planetmaker> Do I need ottd source? 21:48:57 <Bjarni> yes 21:49:06 <Bjarni> just download the source from the nightly build 21:49:09 <Bjarni> that one will do 21:49:56 <planetmaker> Downloading... 21:53:33 <planetmaker> okay. got source and xcode installed 21:54:03 <Bjarni> good 21:54:09 <Bjarni> unstuff the source 21:54:15 <Bjarni> and open terminal 21:54:19 <planetmaker> done 21:54:31 <Bjarni> cd into the right dir (the source dir) 21:54:34 <planetmaker> any options to make? 21:54:45 <Bjarni> you need to run configure first 21:54:45 <planetmaker> done 21:54:54 <planetmaker> oh. right. any options to that? 21:55:00 <Bjarni> "./configure --enable-debug=3" 21:55:10 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 21:55:25 <Bjarni> then "make -j 4" 21:55:48 <Bjarni> and while compiling COPY (not move) the broken openttd.cfg into the bin dir 21:56:04 *** elmz [~schouw@52.84-48-63.nextgentel.com] has joined #openttd 21:59:20 <Bjarni> either you aren't telling me when it's done or you haven't got state of the art MacBook Pro 21:59:28 <planetmaker> okay. Compiling and copying done 21:59:29 <Bjarni> we both hope for the first ;) 21:59:36 <planetmaker> it's a normal macbook 21:59:40 <planetmaker> w/o pro 21:59:43 *** AntB [~AntB-UK@host81-141-195-10.wlms-broadband.com] has quit [Read error: Connection reset by peer] 21:59:47 <Bjarni> that's fine too 22:00:03 <Bjarni> so... type "make run-gdb" 22:00:22 <Bjarni> then "run" (inside gdb) 22:00:29 <Bjarni> and wait for it to crash 22:01:47 <planetmaker> Program received signal EXC_BAD_ACCESS, Could not access memory. 22:01:49 <planetmaker> Reason: KERN_PROTECTION_FAILURE at address: 0x00000000 22:01:50 <planetmaker> 0x00000000 in ?? () 22:02:06 <Bjarni> NULL pointer exception 22:02:11 <Bjarni> but something went wrong 22:02:19 <Bjarni> it should tell WHERE in the code it happened 22:02:27 <Bjarni> try bt 22:02:32 <Bjarni> type "bt" 22:02:32 <peter1138> it did 22:02:35 <peter1138> at 0x00000000 22:02:37 <Bjarni> and we can see the stack 22:02:43 <planetmaker> just saw: it's complaing about sample.cat 22:02:47 <Rubidium> planetmaker: and post the bt on paste.openttd.org, not in this channel 22:02:55 <Bjarni> hehe 22:02:59 <Bjarni> that goes without saying 22:03:22 <planetmaker> don't understand though. copied it from my running desktop... 22:03:23 <Bjarni> nobody will post a full stack in the channel and live to see the next sunrise 22:03:47 <Bjarni> it shouldn't make this error even if sample.cat is missing 22:04:25 <Bjarni> then it should call the error command and make a nice little popup window telling what went wrong 22:04:27 <peter1138> especially if it involved recursion 22:05:57 <Prof_Frink> There was an error creating the error dialogue: The error was "There was an error creating the error dialogue: The error was "There was an error creating the error dialogue: The error was "There was an error creating the error dialogue: The error was "There was an error creating the error dialogue... 22:08:07 <planetmaker> anyway, the output of bt is pasted on the given address (didn't know it existed, though...) 22:08:12 <Bjarni> Prof_Frink: you will be dead before sunrise 22:08:39 <Bjarni> o_O 22:08:45 <Bjarni> that stack looks really odd 22:09:03 *** dih [~dih@members.openttdcoop.org] has joined #openttd 22:09:07 <dih> :-) 22:09:10 * Prof_Frink shoots down the sun 22:09:19 <Bjarni> in fact I have never seen anything like it 22:09:35 <Bjarni> I go for "(corrupt stack?)" 22:09:39 <planetmaker> Now. That's something *I* find odd... 22:09:40 <dih> hello Bjarni 22:09:52 <Bjarni> hi dih 22:09:56 <planetmaker> hi dih 22:10:04 <dih> :-) 22:10:05 <dih> hey pm 22:10:16 <Bjarni> pm... 22:10:26 <planetmaker> yes? 22:10:38 * Bjarni wonders how to tell pm to read a pm without sounding odd 22:11:04 <planetmaker> how do I quit gdb? I could give it a new try with a working data directory from my desktop 22:11:18 * Bjarni sends a pm to pm about how to use pm when he should pm people 22:11:19 <planetmaker> :D I thought about that already, too. Don't know :P 22:11:43 <Bjarni> you quit qdb by typing quit 22:11:53 <Bjarni> or is it exit... I always try both :P 22:12:14 <Bjarni> I use it countless times and I still manage to do this part wrong once in a while 22:12:18 <Bjarni> go figure 22:13:18 <Bjarni> planetmaker: I have no idea on what went wrong so I can't solve it 22:14:45 <planetmaker> bjarni: got another error message now. see paste.openttd.org 22:15:06 <Bjarni> ahh 22:15:09 <Bjarni> much better 22:15:33 <planetmaker> stack followed 22:15:40 <Bjarni> apart from the fact that it makes no sense 22:15:49 <Bjarni> hmm 22:15:57 <Bjarni> well it does 22:16:06 <planetmaker> I see sound... ?!? 22:16:26 <Bjarni> if you increase the window size then you extend it so you can see the maglev depot and it tries to play the maglev sounds 22:16:45 <Bjarni> if you can't see the depot (or whatever tile is causing this) then main menu can start just fine 22:17:03 <Bjarni> because the tile triggering this crash is outside the screen and will not play sounds 22:17:14 <planetmaker> I see it, yes, just at the edge. 22:17:35 <planetmaker> So it's a bloody sound problem? (Sorry my language) 22:17:51 <dih> we excuse the word 'sound' :-) 22:18:24 <planetmaker> :D 22:19:47 <planetmaker> Is there a way to get rid of any sound - which would sort-of circumvent this problem? 22:20:14 <dih> perhaps with a ./configure switch 22:20:26 <Bjarni> cd bin 22:20:30 <Bjarni> ./openttd -h 22:20:40 <Bjarni> then you can see how 22:20:51 <Bjarni> it's "./openttd -s null" or something like that 22:21:18 <planetmaker> you mean open it in an editor, right? 22:21:48 <Bjarni> no 22:21:52 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 22:21:58 <Bjarni> I mean executing from terminal instead of the bundle 22:22:04 <Bjarni> with the argument to mute sounds 22:22:30 <planetmaker> sorry. couldn't read. read "openttd.h" :) 22:23:07 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 22:23:15 <Bjarni> "./openttd -s null" <-- this one starts a mute game here 22:23:24 <Bjarni> the question is if it's enough 22:23:29 <planetmaker> tried that. crashes, too 22:23:33 <Bjarni> ok 22:23:53 <Bjarni> then it's because the sound is read and not forwarded to the sound driver when using null 22:24:14 <dih> why read the sound when not wanting it? 22:24:54 <Bjarni> because the null driver isn't a clever one 22:25:27 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 22:25:59 <dih> make another driver 22:26:06 <dih> call it 'the super null driver' 22:26:21 <dih> --with-tsnd 22:26:23 <dih> :-D 22:28:33 <Bjarni> it sounds like your sample.cat is broken 22:28:42 <Bjarni> maybe you should replace it with a known good one 22:28:45 <planetmaker> it tells me that. 22:28:45 <Bjarni> just to be sure 22:29:04 <Bjarni> and ensure that it's in the data dir 22:29:19 *** Korenn [~blaat@78-27-14-50.dsl.alice.nl] has joined #openttd 22:29:29 *** Korenn [~blaat@78-27-14-50.dsl.alice.nl] has quit [] 22:29:33 *** Korenn [~blaat@78-27-14-50.dsl.alice.nl] has joined #openttd 22:29:34 <planetmaker> is there anything special I've to consider when copying from a windows machine to my mac? 22:29:51 <Bjarni> I hope not 22:29:55 <Bjarni> those days should be over 22:29:57 <planetmaker> that's what I just did and it still tells me that sample cat and openttdw.grf are corrupted... 22:30:09 <Bjarni> openttdw.grf? 22:30:09 <dih> Bjarni: fixed the pasting on macs? :-) 22:30:20 <Bjarni> dih: didn't look at it at all 22:30:29 <Bjarni> didn't think about it either 22:30:33 <dih> :-) 22:30:34 <Korenn> planetmaker: is it a version that you used a .exe on? 22:30:53 <dih> just wanted to tease you before i post it on bugs.openttd.org :-D 22:32:06 <planetmaker> okay, copied it again. Now sample.cat isn't broken anymore, but openttdw.grf still... strange 22:32:26 <Bjarni> you should only copy the TTD files 22:32:28 <Bjarni> not all of them 22:32:38 <planetmaker> korenn: yes. from a working version of ottd on my win machine 22:32:44 <Bjarni> because the ones that comes with OpenTTD are hidden inside the bundle 22:33:02 <Bjarni> so delete all grf files that doesn't start with tr 22:34:00 <planetmaker> did that 22:34:39 <planetmaker> doesn't seem to crash now anymore... 22:37:00 <planetmaker> I know that file transfer errors happen. 22:37:20 <planetmaker> But if that's what happened here, it happened to me a dozen times in a row... 22:43:03 <planetmaker> anyway. That seems to work now. A thousand thanks to you, Bjarni :) 22:43:38 <Bjarni> I find it really odd that the file broke though 22:43:50 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 22:43:55 <Gonozal_VIII> so cool :-) i'm playing a multiplayer game with a friend atm, it's jan 1875 22:44:32 <Gonozal_VIII> lots of little narrow gauge trains puffing around at 16km/h 22:44:50 <Bjarni> nice 22:45:13 <Bjarni> you will run out of vehicles early though since you use all the EngineIDs early 22:45:19 <planetmaker> wait... 22:45:26 * Bjarni waits 22:45:54 <Gonozal_VIII> serbian railset... has modern trains too :-) 22:45:56 <Bjarni> I will still charge waiting time as working time 22:45:59 <planetmaker> I'll delete all files in the downloaded nightly (not the compiled) and try again... 22:46:10 <planetmaker> Uh... 22:46:33 <Bjarni> btw are you using Tiger or Leopard? 22:47:12 <Bjarni> we have a known issue with Leopard on intel with the nightly build server 22:47:13 <planetmaker> tiger 22:47:23 <Bjarni> like... it's not working :p 22:47:27 <planetmaker> 10.4.10 22:47:37 <Bjarni> (releases works just fine... luckily) 22:47:51 <Bjarni> 10.4.11 is out 22:49:21 *** ConstyXIV [~andrew@74-128-188-193.dhcp.insightbb.com] has joined #openttd 22:49:58 <ConstyXIV> does the WinCE port work on Smartphone (non-touchscreen) devices? 22:50:14 <planetmaker> ok. There were still the broken files. With the working ones from where we just compiled it works 22:50:25 *** xoin [~gamenerda@071-082-128-083.dynamic.caiway.nl] has quit [] 22:50:46 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 22:50:59 <planetmaker> actually... it is 10.4.11. Just didn't remember updating. 22:51:03 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 22:54:08 <planetmaker> ok, how can I thank you, Bjarni? Must be pretty annoying this kind of bug-hunting which is none... 22:54:27 <Bjarni> now I'm wondering about this 22:54:44 <Bjarni> OpenTTD should have detected the broken file and reported it instead of crashing 22:54:57 <Bjarni> so the bug is something completely different 22:55:03 <Bjarni> did you delete the broken file? 22:55:14 <planetmaker> uhm... let's see 22:55:20 <glx> ConstyXIV: don't know, we do not make them 23:03:10 *** Osai is now known as Osai^zZz 23:03:14 <planetmaker> the broken sample.cat was still in the trash bin 23:03:17 <planetmaker> want it? 23:03:34 <planetmaker> it's definitely broken as quite a bit smaller... 23:04:13 *** Osai^zZz is now known as Osai^zZz`off 23:05:28 <glx> incomplete transfer 23:06:08 <planetmaker> yes, something like that will be the cause. 23:06:30 <planetmaker> And I didn't notice... *bangs his head* 23:06:50 *** Progman [~progman@p57A1E84C.dip.t-dialin.net] has quit [Remote host closed the connection] 23:08:35 <planetmaker> hm... I should slowly go to bed now... 23:08:51 <planetmaker> Bjarni, you want the "specially crafted sample.cat"? 23:09:13 <glx> why? 23:10:12 *** murray__ [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd 23:10:14 <planetmaker> I understood that ottd should say that it's broken and not say bye bye w/o any trace of decency 23:10:58 <planetmaker> "bus error" is not what points to it. Is it? 23:11:24 <glx> ottd check the md5 23:11:36 <glx> and it should display a message 23:11:53 <Bjarni> <planetmaker> Bjarni, you want the "specially crafted sample.cat"? <-- yes. Then we have something to test the code on 23:12:02 <Bjarni> because it really should detect that it's broken 23:12:08 *** murray [murray@2001:5c0:8fff:fffe::78a9] has quit [Ping timeout: 480 seconds] 23:12:26 <planetmaker> where shall I put it? Upload it? e-mail it? 23:13:04 <Bjarni> email would be ok I guess 23:13:54 *** Tlustoch [~last_evol@r6al232.net.upc.cz] has quit [Quit: Leaving] 23:14:02 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 23:14:13 <planetmaker> uh... where do I find your e-mail? 23:14:30 <glx> openttd.org 23:14:35 <Bjarni> http://www.openttd.org/contact.php 23:14:43 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 23:14:55 <planetmaker> sure. One moment 23:16:26 *** dih is now known as anhedral 23:19:25 <planetmaker> okay, it's on its way. And now I'm off for tonight. Have a good night all! 23:22:08 *** planetmaker [~chatzilla@Fd061.f.ppp-pool.de] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 23:26:08 *** elmz [~schouw@52.84-48-63.nextgentel.com] has quit [] 23:29:42 <mindlesstux> gonna guess there is no server command to unlock a company without deleting it is there? 23:30:06 <mindlesstux> without using autoclean_protected 23:32:22 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:35:32 *** Vikthor [~Vikthor@212.24.150.226] has quit [Remote host closed the connection] 23:35:58 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 23:38:22 *** Mucht [~Mucht@members.openttdcoop.org] has quit [Excess Flood] 23:38:47 *** Mucht [~Mucht@members.openttdcoop.org] has joined #openttd 23:49:39 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 23:53:23 <Gonozal_VIII> [00:52:47] Bartleby: Level: 3% (Sehr tiefer) 23:54:31 <Gonozal_VIII> why is low = tiefer? 23:55:52 *** thgerg1 [~Administr@dsl5402B33E.pool.t-online.hu] has quit [Read error: Connection reset by peer] 23:56:53 *** Zahl [~Zahl@p549F1F4E.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 23:57:05 <CIA-5> OpenTTD: smatz * r11980 /trunk/config.lib: -Fix: newer versions of cut do not accept field index 0