Times are UTC Toggle Colours
00:02:35 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 00:04:35 <ln-> there must be asciified characters in this, right? 00:04:37 <ln-> "Nous avons le plaisir de vous informer que nous avons expedie votre 00:04:37 <ln-> procede aujourd'hui a l'expedition de vos 00:04:38 <ln-> articles, ce qui complete le traitement de votre commande. " 00:05:16 <Gonozal_VIII> that's just random letters 00:05:25 <glx> missing accents yes 00:05:52 <ln-> isn't that outrageous? 00:06:06 <ln-> "Salutations de la part d'Amazon.ca !" 00:06:17 <glx> .ca ;) 00:06:22 <ln-> yes, .ca 00:06:32 <ln-> flappy heads, beady eyes, i know 00:06:33 <glx> not real french 00:07:15 <glx> anyway the message seems incomplete 00:07:57 <ln-> well that wasn't the whole thing, and the salutations was actually in the begin. 00:08:11 <ln-> begin of the french part anyway. 00:09:21 <glx> IIRC the law force them to use english and french in there messages 00:09:42 <ln-> is french french without accents? 00:10:07 <glx> it's understandable if you know french, but it's not french 00:10:07 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 00:10:21 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 00:10:47 <glx> Belugas often skip accents (he doesn't have them on the keyboard) 00:11:43 <glx> but amazon should do it better (they have enough money for that ;) ) 00:12:06 <glx> and I guess it's an autogenerated message 00:12:22 <ln-> it is. 00:12:44 <Eddi|zuHause3> just for the records, where should the accents belong? 00:12:54 <ln-> hmm, now that i looked at an old confirmation email from amazon.de, they also seem to be writing german without Àö. 00:12:58 <Gonozal_VIII> everywhere 00:13:21 <Gonozal_VIII> french has an accent on every letter 00:13:27 <Gonozal_VIII> and like 20 different ones 00:13:34 <Eddi|zuHause3> Gonozal_VIII: i do know enough french to understand roughly the sense of that sentence ;) 00:13:44 <glx> "Nous avons le plaisir de vous informer que nous avons expedié votre 00:13:44 <glx> procÚde aujourd'hui a l'expédition de vos 00:13:44 <glx> articles, ce qui complÚte le traitement de votre commande. " 00:14:12 <ln-> i wonder if they write japanese and chinese in pure ASCII? 00:14:21 <ln-> amazon, that is 00:14:29 <glx> romaji maybe :) 00:14:36 <Gonozal_VIII> every sign 5 lines high in ascii art^^ 00:15:02 <Eddi|zuHause3> i have not used amazon... but i'm quite sure i'd have noticed them lacking ÀöÌ 00:15:36 <Gonozal_VIII> i have some amazon newsletters in my inbox... 00:15:45 <ln-> Sie koennen bei uns gekaufte Artikel innerhalb von 30 Tagen zurueckgeben. 00:15:45 <ln-> Ausgenommen sind lediglich Artikel aus unserem Elektronik-und-Foto-Shop, 00:15:45 <ln-> elektrische Kuechen-, Haushalts- und Gartengeraete, elektrisches Werkzeug 00:15:45 <ln-> sowie Games-Hardware aus dem Bereich PC- und Videospiele, fuer die eine 00:15:45 <ln-> 14-taegige Rueckgabefrist ab Erhalt der Ware gilt. 00:16:07 <ln-> Eddi|zuHause3: the emails, not the website. 00:16:18 <glx> Gonozal_VIII: there's only 4 accents in french, and only 4 letters can have accent 00:16:22 <Eddi|zuHause3> ah, i don't think i've got amazon emails... 00:16:34 <Gonozal_VIII> Klicken Sie hier, um zukÃŒnftig keine Nachrichten dieser Art mehr von uns zu erhalten. 00:16:41 *** ob0t_ [~andyfurne@duckula.pod4.org] has left #openttd [] 00:16:54 <Gonozal_VIII> ÀöÌ all over the place 00:17:35 <glx> à éêëÚïîù 00:18:02 <Gonozal_VIII> can't read any of that 00:18:04 <glx> à é ê ë Ú ï î ù 00:18:09 <glx> cleaner with spaces 00:18:16 <Gonozal_VIII> not really^^ 00:18:21 <Eddi|zuHause3> ln-: but using ae oe, and ue instead of À, ö and ÃŒ is allowed in contexts, where ÀöÌ is not available (expecially in computing) 00:18:36 <Gonozal_VIII> and sz for à 00:19:01 <Gonozal_VIII> even in crosswords where you could easily write the umlauts 00:19:03 <glx> sz can replace all squares? 00:19:10 <Eddi|zuHause3> it might be bad style, but it's not technically wrong 00:19:10 <ln-> Eddi|zuHause3: yes, but but... a modern-day email shouldn't be a context where ÀöÌ are not available. 00:19:20 <Gonozal_VIII> yep, but only black squares 00:20:10 <Wolf01> 'night 00:20:13 *** Wolf01 [~wolf01@87.9.236.53] has quit [Quit: Once again the world is quick to bury me.] 00:20:42 <Eddi|zuHause3> ln-: they might do this for international recipients to avoid encoding issues or something... 00:20:52 <Eddi|zuHause3> or the writer had the wrong keyboard 00:21:32 <glx> it's better to remove accents than typing 'e or e' 00:21:32 <Eddi|zuHause3> you should probably ask them ;) 00:21:47 <Gonozal_VIII> some just write uoa instead... that sucks 00:22:08 <Eddi|zuHause3> yeah, using u instead of ÃŒ often changes meaning 00:22:20 <Gonozal_VIII> like that "uber" stuff 00:23:15 <glx> luckily accents don't change meaning in french (just pronouciation and some grammar things) 00:23:49 <Eddi|zuHause3> "ou" and "où"? 00:23:54 <Gonozal_VIII> they're not just accents in german, they're completely different letters 00:24:03 <ln-> 68.5% of letters in french don't have a meaning 00:24:13 <Eddi|zuHause3> that is indeed true ;) 00:24:17 <glx> <Eddi|zuHause3> "ou" and "où"? <-- usually the context helps to understand 00:24:46 <Eddi|zuHause3> yeah, i guess... you'd have to decide in spoken words also... 00:24:47 <glx> and most "e" are mute 00:25:02 <Gonozal_VIII> why bother using them then?^^ 00:25:14 <Eddi|zuHause3> as well as "s" and "t" ;) 00:25:30 <glx> yeah :p 00:25:31 <Eddi|zuHause3> "août" is the worst word i know ;) 00:26:04 <glx> and nobody pronounce it the same way 00:26:08 <Eddi|zuHause3> the french are the only ones that can reduce "august" to one spoken vowel ;) 00:26:30 <Gonozal_VIII> huh? 00:26:57 <ln-> and that vowel must be /Þ/ :) 00:27:11 <Eddi|zuHause3> ^ usually means that language-historically an "s" disappeared after the letter 00:27:23 <Eddi|zuHause3> ln-: i learned /u/ 00:27:40 <glx> yes like "forêt" comes from "forest" 00:27:41 <ln-> Eddi|zuHause3: m'kay, i didn't get as far as month names with my french studies 00:28:14 <ln-> l'Hospital 00:28:22 <glx> that one too 00:28:39 <Eddi|zuHause3> it also explains the relation between french "fête" and german "fest" 00:28:41 <Gonozal_VIII> hÃŽpital? 00:28:53 <ln-> l'Hospital is the way it is written in Finland, or at least in our university. 00:28:58 *** Diabolic-Angel [~dia@p54BB80AC.dip0.t-ipconnect.de] has quit [Quit: leaving] 00:29:06 <Eddi|zuHause3> Gonozal_VIII: the candidate gets 100 points ;) 00:29:23 <glx> I can't read what Gonozal_VIII writes 00:29:36 <Eddi|zuHause3> i learned "l'HÃŽpital" (if you mean the mathmatician) 00:29:44 <Gonozal_VIII> i can't read what you write either :-) 00:29:51 <Eddi|zuHause3> but i have seen l'Hospital very often 00:30:02 <ln-> yeah i do mean, and especially the rule named after mathemagician 00:30:57 <Eddi|zuHause3> it's very interesting that both spellings seem to be around 00:30:58 <glx> anyway french is not very hard if you know latin or anciant greek 00:31:02 <Eddi|zuHause3> you don't have that very often 00:31:19 <Eddi|zuHause3> like you never see anyone write "Göthe", it's always "Goethe" 00:31:22 <Gonozal_VIII> latin and ancient greek are both dead... 00:31:32 <Gonozal_VIII> so french will be next :-) 00:31:33 <glx> hospital is not used 00:32:00 <Eddi|zuHause3> glx: i mean for the person (or rule) name 00:32:08 <ln-> some sources claim "l'Hospital" would have written his name like that, while others claim the french spelling was already "l'HÃŽpital" at the time he lived 00:32:43 <Eddi|zuHause3> i guess we'll never find out for sure ;) 00:33:45 <Eddi|zuHause3> and history has proven often enough, if two standards are well established, the "big" standard will say "both ways are allowed" 00:34:13 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 00:34:15 <Eddi|zuHause3> for example "der Virus" vs. "das Virus" 00:34:26 <glx> male/female ? 00:34:29 *** sdafhdjaf [~Gonozal_V@N850P014.adsl.highway.telekom.at] has joined #openttd 00:34:29 *** Gonozal_VIII is now known as Guest151 00:34:29 *** Guest151 is now known as Guest153 00:34:29 *** sdafhdjaf is now known as Gonozal_VIII 00:34:34 <Eddi|zuHause3> male/neutral 00:34:41 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 00:34:55 <Gonozal_VIII> <-- male 00:35:21 <glx> we have words with different gender for plural and singular 00:35:40 <ln-> but our words don't have genders at all! 00:36:02 <glx> "un orgue" "des grandes orgues" 00:36:28 <Gonozal_VIII> die butter :-) 00:36:51 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 00:37:51 <Eddi|zuHause3> i recently had a discussion with my mom (french/spanish teacher), about how it should be language-historically explained that while latin has neutral gender, all romanic languages have lost it 00:38:19 <Eddi|zuHause3> Gonozal_VIII: what is the plural of "butter"? 00:38:36 <Gonozal_VIII> there is no singular of butter 00:38:41 <glx> it may have one but it's never used 00:38:48 <Gonozal_VIII> like sheep of fish :-) 00:39:00 <Eddi|zuHause3> i would disagree 00:39:24 <Gonozal_VIII> then what? butters? southpark... 00:39:43 <glx> leopold stoch 00:39:48 *** Guest153 [~Gonozal_V@N794P004.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 00:40:07 <glx> or is it scotch? 00:40:12 * glx opens wikipedia 00:40:19 <Eddi|zuHause3> you can find out if it's singular or plural by forming the 3rd case 00:40:56 <glx> ha it's stotch 00:40:59 *** pm [~chatzilla@Fcd81.f.ppp-pool.de] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 00:41:20 <Gonozal_VIII> well... that's die butter could be singular or plural 00:41:40 <glx> du beurre c'est du beurre, et c'est tout 00:41:50 <Gonozal_VIII> oh^^ mixed up 3. and 4. again 00:41:52 <Eddi|zuHause3> 3rd case female is "der", 3rd case plural is "den" 00:42:29 <Eddi|zuHause3> and you say "mit der butter", not "mit den butter[n?]" 00:42:53 <Gonozal_VIII> then there is singular but no plural... 00:43:02 <Eddi|zuHause3> see ;) 00:43:12 <Gonozal_VIII> doesn't matter, same thing^^ 00:43:43 <Gonozal_VIII> same with water 00:43:50 <Gonozal_VIII> or milk... 00:43:58 <Eddi|zuHause3> this no singular thing is an english weirdness... i can't think of an example in german 00:44:01 <Gonozal_VIII> or a lot of stuff that can't be counted 00:44:20 <Eddi|zuHause3> all uncountable things are singular 00:44:25 <glx> they can't count aircraft in english ;) 00:44:45 <Gonozal_VIII> but they can count planes and helicopters ;-) 00:44:48 <Gonozal_VIII> even airships 00:45:12 <Gonozal_VIII> maybe it's about abstract classes :-) 00:45:21 <Eddi|zuHause3> they apparently can't count sheep either ;) 00:45:29 <Gonozal_VIII> hehehe 00:45:36 <glx> only to sleep ;) 00:45:53 <Eddi|zuHause3> they probably never have single ones anywhere ;) 00:46:05 * glx remembers the mister been episode when he count sheeps 00:46:49 <Gonozal_VIII> count the legs and divide by the statistically known average leg count :-) 00:48:18 <Gonozal_VIII> my guess would be somewhere around 3.9something :-) 00:48:19 <glx> no it's a picture with sheep on it, he starts counting them one by one (but fails), finally he count rows and colums, use a calculator to multiply them, and fall asleep 00:48:38 <Gonozal_VIII> ah i remember that episode 00:49:15 <Eddi|zuHause3> i don't 00:49:22 <Eddi|zuHause3> i thought i've seen them all 00:49:37 <Eddi|zuHause3> it's longer ago than the blode ;) 00:50:43 <fjb> I don't want to interrupt your interesting talk, but how does the game determine how tall the bounding box of a building has to be? 00:50:44 <Eddi|zuHause3> "In Bayern kennen wir Brot, Butter, Milch und KÀse (nur im Singular). Im Plural heiÃt das dann z.B. zwei Laib Brot, drei StÃŒck Butter, vier Glas Milch. Alles andere ist KÀse." 00:50:50 <Eddi|zuHause3> [from leo] 00:51:12 <glx> fjb: it usually uses the sprite size 00:51:25 *** scrooge [~balli@85-220-117-13.dsl.dynamic.simnet.is] has quit [Remote host closed the connection] 00:51:43 <glx> unless bounding box is specified by the grf 00:51:53 <fjb> glx: Thank you. And how tall is the maximum for a building? 00:52:02 <glx> dunno 00:52:33 <fjb> Hm, which action sets the bounding box? maybe the limit is documented there. 00:52:56 <ln-> hmm, interesting to watch a movie that is shot in this town, in locations i regularly walk by. 00:52:58 <Digitalfox> Well i'm using Pikka industries and i just think i found a limitation, but i don't know if is from the grf or from open... I'm trying to build a Quarry, and i can build from West and South, but not from North or East.. Open or grf limitadion? 00:54:11 <Gonozal_VIII> action 2 for sprite layout 00:54:11 <Eddi|zuHause3> ln-: i've had this happen, too 00:54:24 <fjb> Gonozal_VIII: Thank you. 00:54:29 <Eddi|zuHause3> occasionally "tatort" episodes are shot here 00:54:33 *** _Ben_ [~Ben@82.152.251.94] has joined #openttd 00:54:57 <Gonozal_VIII> feature 2 houses :-) 00:55:04 <Gonozal_VIII> 7 00:55:06 <Eddi|zuHause3> and when they shoot car chasings, they constantly switch places, you know all the roads, but you know that you could never use them in that order ;) 00:55:07 <Gonozal_VIII> not 2^^ 00:55:27 <glx> Digitalfox: probably grf prevents it 00:55:49 <Eddi|zuHause3> also, i've seen a movie that constantly jumped between cities 00:55:50 <ln-> Eddi|zuHause3: but interestingly they suddenly teleport to places that i suspect are not here at all. :) 00:57:23 <glx> they shot an episode of a new serie near my street 00:57:38 <Eddi|zuHause3> and one movie that played in the other city, and one of the viewers said afterwards: "it's funny how they always came to that bridge from the wrong side" :) 00:58:14 <_Ben_> Does anybody know if there is a correct term or name for the doorways that are at the end of carriages on a train? (Not specifically the doorway, but the connecting part in general) 00:58:48 <Eddi|zuHause3> like they went from locations that you could clearly identify as A and B, but when they went over the bridge, they went in the direction B->A 00:59:23 <Eddi|zuHause3> _Ben_: i'm afraid you should ask a native speaker 00:59:49 <_Ben_> any name that will return google image results is fine by me 01:02:08 * fjb has been in three movies so far. 01:02:48 <Sacro> _Ben_: yes there is 01:03:22 <Gonozal_VIII> wagenverbindung gives some results 01:03:40 <Eddi|zuHause3> i can't find anything useful 01:03:54 <fjb> The grf specs say the hight of a building is a Byte value. So 255 should be the maximum. 01:04:12 <Gonozal_VIII> what do you want with buildings higher than 255 anyways? 01:04:49 <fjb> I don't really want buildings that high. :-) 01:04:55 <Eddi|zuHause3> i said that like 3 hours ago 01:05:10 <_Ben_> thanks for looking. Sacro, would you care to share the answer then, or dont' you know it? 01:05:18 <Gonozal_VIII> tile height are 8 pixels, that represents 50m, 255 pixel would be 1593,75m :-) 01:05:26 <Sacro> _Ben_: just asking people : 01:05:27 <Sacro> :p 01:05:27 <fjb> Eddi|zuHause3: You said that you thought it might be 255. 01:05:48 <Eddi|zuHause3> Gonozal_VIII: that scale is not applicable 01:05:50 <_Ben_> Sacro: ah ok, cheers 01:05:58 <Gonozal_VIII> i know that eddi ;-) 01:06:03 <Gonozal_VIII> but 255 pixel is huge 01:06:07 <glx> no scale is applicable 01:06:18 <fjb> Gonozal_VIII: That means most buildings are 2 pixels tall. 01:06:19 <Eddi|zuHause3> fjb: you won't ever find anything more specific than that from me ;) 01:06:49 * fjb will take Eddi|zuHause3 for reference from now on. 01:08:02 <fjb> glx: I want at least some kind of scale for the buildings I'm drawing now. So one scale in the resulting grf (if it ever reaches that state). 01:08:09 <Sacro> _Ben_: can't actually find anythin 01:08:47 <glx> fjb: the right "scale" is when it doesn't look ugly in game 01:09:54 <_Ben_> Sacro: ok, don't worry, thanks for looking. I have been searching through some train spotter site for a while, but there seems to be 1 default shooting angle wich is infront looking diagonal back at the train. They never seem to take photos of much else 01:10:00 <fjb> glx: I know, but two buildings with too different scales next to each other don't look good. 01:10:07 <_Ben_> won't somebody think of the modeellers?! 01:10:13 <fjb> _Ben_: How about passage? 01:10:29 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 01:10:34 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:10:59 <_Ben_> fjb: ah, that comes up with this http://www.tamegoeswild.com/photos/coppermine/albums/200708_mongolia/only2carriages.jpg < that is a nice refernec image. That will do. Thanks 01:11:05 <Gonozal_VIII> ben i already told you that "wagenverbindung" is good for some pictures :P 01:11:25 <Eddi|zuHause3> these look russian 01:11:27 <fjb> Ãbergang 01:11:28 <_Ben_> Gonozai_VIII: yeah I did listen, I checked but I didn't find anything like that 01:11:43 <Gonozal_VIII> http://images.google.at/images?hl=de&q=wagenverbindung&um=1&ie=UTF-8&sa=N&tab=wi 01:11:45 <Gonozal_VIII> a lot 01:11:52 <fjb> Ãbergang is the german word for passage. Maybe that helps. 01:12:30 <ln-> our university in the movie \o/ 01:12:42 <fjb> _Ben_: You could also look at the websites of model railway manufactures. 01:12:43 <Eddi|zuHause3> Gonozal_VIII: i don't see anything useful there 01:13:05 <Gonozal_VIII> you get different results? 01:13:22 <_Ben_> Hmm, that image I linked to isn't an english train, but it is suitable as a reference for the general idea of how they look. (I'm pretty ignorant when it comes to such things), so I'll use that 01:13:49 <Eddi|zuHause3> Gonozal_VIII: you get a shot of the back of a standard wagon? 01:14:10 <fjb> _Ben_: The look depends on when the carriage was build. 01:14:28 <Gonozal_VIII> lots of those yellow ones... 01:14:37 <_Ben_> yeah, I heard that old carraiages lacked the rubbe corralated bit? 01:14:57 <fjb> But maybe the differences are not that great at TTD scale... 01:15:21 <_Ben_> they shouldn't be noticeable. That image will do, I just needed an idea of the general composition 01:15:22 <fjb> The rubber thing had different shapes in the past,. 01:15:51 <_Ben_> ah, but it was still there?, ideally sprites should be suitable for as wider time scale as possible 01:17:05 <Eddi|zuHause3> http://www.spur-1-freunde.de/Bilder/PERSONENWAGEN/langenschwUebergang.jpg 01:17:08 <Gonozal_VIII> http://www.hammerschmid.de/n-kupplungmagnetfront.jpg 01:17:19 <fjb> No, in the beginning of the railway it was not there. 01:17:21 <Gonozal_VIII> http://www.medienwerkstatt-online.de/lws_wissen/bilder/2378-1.jpg 01:17:22 <Eddi|zuHause3> wagons with "platform" connection 01:17:28 <fjb> Don't know when it was invented. 01:18:18 <_Ben_> hmm interesting, they look pretty nice, although I don't think there is room for extras like a platform 01:18:22 <fjb> There were carriages with paltforms at the end and without. Later they invented that rubber thing. 01:18:42 <_Ben_> ah, cool. "Bild 4" is handy 01:19:09 <Gonozal_VIII> http://www.bahnmuseum.at/uebersicht1.htm 01:19:13 <Gonozal_VIII> some more here 01:19:23 <Eddi|zuHause3> yeah, those are typical pre-war connections for long distance carriages 01:19:34 <Eddi|zuHause3> platforms are for short distance carriages 01:20:04 <Eddi|zuHause3> the early DBSet wagons try to show that 01:20:07 <fjb> This don't have that rubber thing and no platform: http://www.maerklin.de/de/produkte/detailsh0.html?art_nr=42045 01:21:01 <_Ben_> the hornby website has been really good for some trains I have noticed, although only from a side on perspecitve. 01:21:03 <ln-> hmm, a very familiar lecture hall in the movie \o/ 01:21:11 <Eddi|zuHause3> fjb: these don't have a connection at all 01:21:34 * Sacro has just found the THX logo on his desktop 01:22:02 <Gonozal_VIII> now i read "hmm, a very familliar don't have a connection at all" and wondered wtf that was supposed to mean 01:22:24 <Gonozal_VIII> line changed while i was reading^^ 01:22:37 <Eddi|zuHause3> that probably won't help much ;) 01:23:03 <Eddi|zuHause3> Gonozal_VIII: btw. "Bild 3" is a "DonnerbÃŒchse" 01:23:59 <Gonozal_VIII> what bild 3 where?^^ 01:24:09 <fjb> Hm, the rubber things were already invented in 1920. 01:24:16 <Eddi|zuHause3> from the pictures you posted 01:24:19 <Eddi|zuHause3> the one that says "Bild 3" 01:24:20 <Gonozal_VIII> they had rubber in 1920? 01:24:56 <fjb> Maybe it wasn't made from rubber yet. But it was already black. :-) 01:24:58 <Eddi|zuHause3> Gonozal_VIII: sure, one of the main achievements pre-war was the production of synthetical rubber 01:25:53 <Eddi|zuHause3> they built a facility called "Buna" for that purpose 01:26:05 <Gonozal_VIII> they use leather in some modern trams 01:26:08 <Eddi|zuHause3> it's practically around the corner from here ;) 01:26:59 <Eddi|zuHause3> see http://de.wikipedia.org/wiki/Buna meaning 1 and 2 01:27:04 <Gonozal_VIII> http://www.fh-ooe.at/typo3temp/pics/a373cc554c.jpg <-- those 01:27:40 <Eddi|zuHause3> not much detail there ;) 01:28:33 <Gonozal_VIII> http://www.multiart.at/kunden/ooha/2007/taa/juli/fm4b.jpg 01:28:40 <Gonozal_VIII> more detail^^ 01:28:59 <Gonozal_VIII> leather with metal protection over the edges 01:29:05 <Eddi|zuHause3> lots of sections ;) 01:29:30 <Gonozal_VIII> yes, they have 4 lont and 3 short sections if i remember right 01:29:33 <Gonozal_VIII> long 01:31:42 <Gonozal_VIII> no... 2 short, 3 long and 2 middle long at the front and end :-) 01:31:53 <Gonozal_VIII> http://www.multiart.at/kunden/ooha/2007/taa/juli/fm4.jpg 01:31:59 <Eddi|zuHause3> those are the newest we have http://www.nestra.de/umbauA01.jpg 01:32:50 <Gonozal_VIII> the one on the last picture is one of those i go to university with 01:33:35 <Gonozal_VIII> i think that even is the university station 01:35:17 <Gonozal_VIII> something like 150 people fit in there 01:36:00 *** Eddi|zuHause2 [~johekr@p54B76D2E.dip.t-dialin.net] has joined #openttd 01:36:35 <Eddi|zuHause2> you don't know your stations? 01:36:46 <Eddi|zuHause2> http://www.strassenbahn-halle.de/Fahrzeuge/MGT6D/Bilder/500.jpg <- these are also very common here 01:36:50 <Gonozal_VIII> there's not much to see on that picture 01:36:57 <fjb> The first four axle carriages with some kind of rubber thing (not yet made of rubber) were build in 1891. 01:37:20 <fjb> In germany. Maybe earlier in another country. 01:38:04 <Eddi|zuHause2> afaik the connection-wagons were developed in germany, and then that design spread through europe 01:38:42 <_Ben_> I think it isn't at all clear at the zoom level that the tunnel section is surrounded by rubber, therefore in an age when it would be unrealistic to have rubber it won't look that out of place as it will just look like an interconnecting box of some sort 01:38:54 <Gonozal_VIII> but did you notice, that they put commercial stickers all over our trams? 01:38:55 <fjb> First were bought by the Prussian railway in 1891. 01:38:57 <Gonozal_VIII> even over the windows... 01:39:31 <Eddi|zuHause2> we have that occasionally 01:39:47 <Eddi|zuHause2> some trams are "fully custom coloured" 01:39:55 <Gonozal_VIII> all of them are here 01:40:09 <fjb> _Ben_: Yes, it was some kind of fabric back then. But that is of no importance at TTD scale. 01:40:19 <_Ben_> Is England rather getting behind? I've never seen any of these new trams and bus's that your linking to. 01:40:51 <_Ben_> fjb: I'm actually refering to the fullzoom scale (+2 (geektoo build) but it's still to minor of a detail, so the point stands still 01:40:58 <Gonozal_VIII> the stickers on the winows have lots of little holes in it, so you can still look through.. 01:41:03 <Eddi|zuHause2> http://www.strassenbahn-halle.de/Fahrzeuge/MGT6D/Bilder/609.jpg <- like this one 01:41:14 <fjb> England is getting behind in many aspects of railway. They were using steam engines much longer than germany did. 01:41:38 <Eddi|zuHause2> they were also using electrics muuuuch later than germany did 01:41:51 <Eddi|zuHause2> germany introduced electrics in 1912 01:41:56 <Gonozal_VIII> and they're still using diesels 01:42:07 <Eddi|zuHause2> look when the first electrics appear in TTD 01:42:20 <_Ben_> do other devolped countries not use deisels? 01:42:29 *** Eddi|zuHause3 [~johekr@p54B77D8F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:42:36 <Gonozal_VIII> we only have some for shunting and maintenance 01:43:12 <Eddi|zuHause2> lot's of minor lines use diesel railcars 01:43:13 <ln-> Bjarni: are you still breathing? you've been silent suspiciously long. 01:43:28 <Eddi|zuHause2> http://www.strassenbahn-halle.de/Fahrzeuge/Bilder/T4D.jpg <- this is what trams looked like before 1990 01:43:36 <fjb> _Ben_: It looked like this in the early days: http://www.maerklin.de/de/produkte/detailsh0.html?art_nr=41362 01:43:48 <_Ben_> strange. I havn't really visited many european countries, but it always appears like england has a greater contrast than most countries, in the sence that it has some advnace thigns and modern stuff, but at the same time some things are almost 3rd word, espeially when it comes to public services and conveniences 01:43:53 <Eddi|zuHause2> http://www.strassenbahn-halle.de/Fahrzeuge/Bilder/T4D-C.jpg <- they were afterwards renewed to these 01:43:57 <glx> diesel is still used on unelectrified tracks here 01:44:27 <Eddi|zuHause2> most main lines use electric 01:44:35 <Eddi|zuHause2> but some are not electrified yet 01:44:35 <Gonozal_VIII> i don't know of any unelectrified tracks here 01:44:40 <_Ben_> fjb: ah, good. It shouldn't look to inapropriate then 01:45:14 <Eddi|zuHause2> the most prominent one beeing the Dresden-NÃŒrnberg line between Reichenbach and Hof 01:45:22 <Gonozal_VIII> maybe some private lines 01:45:29 <Eddi|zuHause2> they developed the ICE TD for that line 01:45:37 <Eddi|zuHause2> but it was a major failure 01:45:43 <Eddi|zuHause2> now they decided to electrify it 01:45:45 <glx> some regional lines use modern DMUs 01:46:11 <Eddi|zuHause2> minor lines are rarely electrified here 01:46:48 <Eddi|zuHause2> and it wouldn't be economically feasible to electrify them either 01:47:06 <Gonozal_VIII> i'm on a minor line here and it's been electrified longer than i'm alive 01:47:31 <Eddi|zuHause2> but you don't have lines that got electrified 3 times ;) 01:47:37 *** ben_goodger [~ben@86.158.205.111] has quit [Quit: Ex-Chat] 01:47:44 <Gonozal_VIII> 3 times? 01:48:00 <Eddi|zuHause2> first electrification 1911-1914 01:48:09 <Eddi|zuHause2> second electrification in the 1920's 01:48:18 <Gonozal_VIII> why didn't they keep it? :S 01:48:19 <Eddi|zuHause2> third electrification in the 1970's 01:48:32 <Eddi|zuHause2> 1914: copper was used for war efforts 01:48:37 <Gonozal_VIII> ah 01:48:50 *** KritiK [~Maxim@89-178-33-210.broadband.corbina.ru] has quit [Quit: Leaving] 01:48:51 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has joined #openttd 01:49:07 <Eddi|zuHause2> 1947: soviet military administration decided to burn down all electrification 01:49:17 <Eddi|zuHause2> and take the wires as reparation 01:49:18 <Gonozal_VIII> burn? 01:49:26 <Gonozal_VIII> not very efficient to burn it... 01:49:34 <Eddi|zuHause2> the pylons ;) 01:51:19 <Eddi|zuHause2> http://www.strassenbahn-halle.de/Fahrzeuge/Bilder/HSF.jpg <- this is what historic trams look like around here 01:52:01 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 01:52:08 <Eddi|zuHause2> actually that makes you wonder, when they decided to remove all railway catenary, why did they not remove the tram catenary? 01:52:08 <Gonozal_VIII> i tried to find a picture of the old ones... some of them are still in use here 01:53:35 <Gonozal_VIII> http://www.thickeye.com/blog/archives/linz_tram1.jpg <-- that's one of them... i think^^ 01:53:39 *** orudge` [~orudge@201.39.95.8] has quit [Quit: zzz] 01:54:26 *** mindlesstux [~mindlesst@2001:470:1f07:2df:240:f4ff:fe52:a74e] has joined #openttd 01:54:50 <Eddi|zuHause2> trams around here used to be separate wagons until 1990 01:55:18 <Eddi|zuHause2> these "articulated" trams were bought completely new afterwards 01:55:30 <_Ben_> Right, I'm off, cheers for the help guys. Night 01:55:40 <Gonozal_VIII> night 01:55:48 <Eddi|zuHause2> in between we got cheap used western trams while our own rolling stock was "in upgrading" 01:55:53 *** _Ben_ [~Ben@82.152.251.94] has quit [Quit: Leaving] 01:56:50 <Gonozal_VIII> what exactly does in upgrading mean? 01:57:05 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 01:57:11 <Gonozal_VIII> from one day to another they stopped using the old ones but new ones came in slowlyà 01:58:10 *** dih [~nathanael@212.126.210.122] has quit [Quit: night :-)] 01:58:18 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:59:34 <Eddi|zuHause2> meaning they took the czech "Tatra" models and completely renewed them, new colour, new interior, new electric modules 02:00:07 <Eddi|zuHause2> http://www.strassenbahn-halle.de/Fahrzeuge/Bilder/T4D.jpg <- before 02:00:11 <Eddi|zuHause2> http://www.strassenbahn-halle.de/Fahrzeuge/Bilder/T4D-C.jpg <- after 02:03:48 <Eddi|zuHause2> http://www.bahnbilder.de/name/einzelbild/number/16676/kategorie/Deutschland~StraÃenbahn~Halle.html <- they are usually used in triples, two driven and one undriven wagon 02:04:15 <Gonozal_VIII> besen... 02:04:29 <Eddi|zuHause2> less often in double traction without undriven trailer 02:04:36 <Eddi|zuHause2> Beesen 02:04:41 <Eddi|zuHause2> 3 e 02:04:51 <Gonozal_VIII> besen makes more sense 02:05:26 <Eddi|zuHause2> http://www.bahnbilder.de/name/einzelbild/number/49942/kategorie/Deutschland~StraÃenbahn~Halle.html <- how's that then? 02:05:37 <CIA-1> OpenTTD: richk * r12039 /branches/NewGRF_ports/src/ (airport_gui.cpp newgrf_fsmports.cpp newgrf_fsmports.h): 02:05:37 <CIA-1> OpenTTD: [NewGRF_ports] -Fix: Corrected GUI to revised format. 02:05:37 <CIA-1> OpenTTD: Added enums for widgets. 02:05:37 <CIA-1> OpenTTD: Now use ShowDropDownList and corrected BuildFSMportsClassDropdown to return a DropDownList rather than String*. 02:05:38 <Gonozal_VIII> the trams i know here can't be attached to others or seperated... 02:05:48 <Eddi|zuHause2> (that's one of the longest tram lines in the world) 02:07:03 <ln-> what do you think about this bus thing at Hansestadt Reval: http://www.mystinenportaali.com/bussi/kuvat/isot/muut/tallinna_0403/peravaunu.jpg 02:07:04 <Gonozal_VIII> quite simmilar to our old ones 02:07:20 <ln-> the one on the right 02:07:33 <ln-> the 67 02:07:41 <Gonozal_VIII> is that a trailer? 02:07:44 <ln-> yep 02:07:49 <Gonozal_VIII> strange^^ 02:07:52 <Eddi|zuHause2> looks weird 02:08:07 <Gonozal_VIII> never seen anything like that before 02:08:17 <Sacro> that's what she said 02:08:23 <Eddi|zuHause2> busses here used trailers until the '70s 02:08:25 <Gonozal_VIII> your mum 02:08:40 <Sacro> your face 02:08:43 <Eddi|zuHause2> they could be disconnected for hilly routes 02:09:08 <ln-> i think over here transporting people in any kind of trailer is forbidden. 02:09:15 <Gonozal_VIII> i know some trailers for ski stuff... but only one axle and smaller and no passengers 02:09:24 <Eddi|zuHause2> but for city routes, they usually used "articulated" busses instead 02:10:05 <Eddi|zuHause2> we have a restored bus from that time around, but i can't find pictures 02:10:22 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:10:31 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 02:10:59 <Eddi|zuHause2> oh, right here: http://www.eisenbahn.tu-cottbus.de/publik/strab-cb-100-jahre/cbv-100-korso-11.jpg 02:10:59 <Gonozal_VIII> http://www.schmid-nauders.com/taxi/images/bus_anhaenger.jpg 02:11:14 <Gonozal_VIII> ok 2 axle... but stuff like that is quite common here 02:11:32 <Gonozal_VIII> but i've never seen a passenger trailer 02:11:53 <Eddi|zuHause2> "Historischer Omnibus IFA H6B/L mit AnhÀnger W 701, beide Baujahr 1956, (HAVAG Halle)" 02:12:30 <ln-> charming 02:12:59 <Gonozal_VIII> http://www.ooevv.at/typo3temp/pics/672cf84258.jpg <-- oh... that one's austrian and looks modern too... 02:13:24 <Eddi|zuHause2> i have seen them using it on several publicity actions of the tram company now 02:13:51 <Gonozal_VIII> http://www.ooevv.at/index.php?id=638 02:13:56 <Gonozal_VIII> they're testing that 02:14:03 <Eddi|zuHause2> like they opened a new line connecting two turning points, and 125 years tram 02:14:26 <Eddi|zuHause2> and the remodeled Franckeplatz 02:14:28 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 02:14:45 <Eddi|zuHause2> and the remodeled Riebeckplatz (near Main Station) 02:14:59 <ln-> they're doing it wrong. tramlines are supposed to be replaced by buses after decades of popularity. 02:15:01 <Eddi|zuHause2> and the new connection between both places 02:15:26 <Gonozal_VIII> tramlines replaced by busses? why would you do that? 02:15:30 <Gonozal_VIII> trams are way better 02:15:35 <Eddi|zuHause2> they replaced several bus lines with a tram line here 02:16:08 <Eddi|zuHause2> the busses always took every possible corner in the roads 02:16:14 <ln-> i'm just a bit annoyed that all tram traffic ended in 1972 in Turku. 02:16:15 <Eddi|zuHause2> the trams just go straight ahead 02:16:35 <Eddi|zuHause2> yeah, they did not make that mistake in the eastern block ;) 02:16:46 <Gonozal_VIII> oh... it always sucks when they close down lines 02:16:58 <Eddi|zuHause2> they often expanded tram networks, when western countries made a full bet on busses 02:17:07 <Eddi|zuHause2> and then got hit by the fully blown oil crisis 02:17:45 <Gonozal_VIII> should be strictly forbidden to close down any rail/tram lines ever 02:17:49 <Eddi|zuHause2> i don't remember them shutting down a line here in the past 20 years 02:17:58 <ln-> Eddi|zuHause2: the trams and lines in Turku were demolished only a few years before the oil crisis 02:18:02 <Sacro> Eddi|zuHause2: not even for upgrades? 02:18:27 <ln-> the oil crisis a few years earlier could have had significant impact 02:18:34 <Eddi|zuHause2> Sacro: usally not completely 02:18:51 <Eddi|zuHause2> ln-: yes, it's the same story in lots of western cities 02:18:57 <Eddi|zuHause2> like west berlin for example 02:19:19 <ln-> three finnish towns used to have trams, now only one. 02:19:23 <Gonozal_VIII> i like trams very much 02:19:44 <Gonozal_VIII> subways are even better but trams rock too 02:19:45 <Sacro> pervert :p 02:19:47 <Eddi|zuHause2> trams are great... i was in luxemburg last year, there they only use busses... it's a huge mess 02:20:05 <Eddi|zuHause2> a tram can replace like 3 busses 02:20:27 <Eddi|zuHause2> and does not get stuck in traffic 02:20:28 <Gonozal_VIII> and it doesn't get stuck in traffic 02:20:31 <Gonozal_VIII> hehe 02:21:19 <Eddi|zuHause2> but it's difficult to reroute in case of accidents and stuff 02:21:46 <Gonozal_VIII> but there are not many accidents 02:22:05 <ln-> Gonozal_VIII: but it doesn't have to be a tram accident. 02:22:21 <Gonozal_VIII> they have mostly seperate tracks here 02:22:40 <Eddi|zuHause2> http://www.powalski.de/__we_thumbs__/3385_1_033BR975108KaessbohrerSetraS8mitKaessbohrerAnhaenger1954.jpg <- west german variant of the bus-trailer 02:23:53 <Eddi|zuHause2> most accidents are car-vs-tram at a road crossing 02:24:12 <Eddi|zuHause2> usually it's tram: 1 - car: 0 ;) 02:24:30 <Eddi|zuHause2> but the line is blocked for a while 02:24:56 <Eddi|zuHause2> it happens much less since they remodeled the Riebeckplatz 02:24:58 <ln-> we used to have a crossing of tramline and regular railway. 02:25:11 <Eddi|zuHause2> they put the tram one level lower than the roads there 02:26:16 <Eddi|zuHause2> i can't think of one around here, but there are closed rail lines through the city, they might have crossed there in the past 02:27:31 <Eddi|zuHause2> oh, and there are leftover tram tracks from lines that closed like in the 50s 02:29:30 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 02:32:19 <ln-> http://kuvat.vaunut.org/4382.jpg 02:32:48 <Eddi|zuHause2> that is no tram ;) 02:32:52 <Gonozal_VIII> train stops to let bus through? 02:33:33 <ln-> Eddi|zuHause2: no, but you can see the tram tracks 02:33:49 <Eddi|zuHause2> trains must stop when the crossing is unsecured 02:34:13 <Eddi|zuHause2> besides, it might be a shunting run 02:34:41 *** Eddi|zuHause2 [~johekr@p54B76D2E.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 02:34:56 *** Eddi|zuHause2 [~johekr@p54B76D2E.dip.t-dialin.net] has joined #openttd 02:35:39 <Eddi|zuHause2> ln-: the tram has no catenary? 02:35:57 <Gonozal_VIII> steam tram :-) 02:36:53 *** Zahl [~Zahl@p549F1BD5.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 02:37:06 <ln-> Eddi|zuHause2: i've been wondering the same, but it's probably that the line is already shut down, and replaced by the bus in the photo. 02:37:54 <Eddi|zuHause2> ln-: well, even then, the previously put up catenary would have blocked the crossing bars 02:39:10 <ln-> dunno how they solved that one, but certainly the trams operated on electricity. 02:39:55 <Gonozal_VIII> there's been some talk about trams powered by a heavy spinning wheel inside that gets accelerated again at stations 02:40:47 <Eddi|zuHause2> they used battery driven trams here for a while, because the physics institute wouldn't allow putting up catenary near them 02:41:13 <Eddi|zuHause2> because "it would disturb their fine measuring instruments" 02:41:58 <ln-> which isn't impossible 02:43:33 <Eddi|zuHause2> yes, but battery driven vehicles are expensive to operate 02:43:48 <Eddi|zuHause2> and it took them 10 years to even allow this 02:43:59 <Eddi|zuHause2> they had to operate horse tram for these 10 years 02:44:12 <Gonozal_VIII> wtf?^^ 02:44:19 <Gonozal_VIII> when was that? 02:44:32 <Eddi|zuHause2> 1890something 02:45:06 <Eddi|zuHause2> i said, they were celebrating 125 years of tram here 02:45:21 <CIA-1> OpenTTD: belugas * r12040 /trunk/src/ (5 files): -Codechange: Change IsOrderListShared from a simple function to a class member(MagicBuzz). 02:54:24 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Ping timeout: 480 seconds] 02:58:51 <fjb> Good night. 02:58:57 <Gonozal_VIII> night 02:59:29 *** fjb [~frank@p5485D8E2.dip.t-dialin.net] has quit [Remote host closed the connection] 03:06:25 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 03:08:01 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:10:23 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 03:10:31 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:16:37 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Quit: You just lost the game] 03:23:50 <CIA-1> OpenTTD: belugas * r12041 /trunk/src/ (industry.h newgrf.cpp table/build_industry.h): 03:23:50 <CIA-1> OpenTTD: -Codechange: Add the loader and the property for action 00 industries, prop 24, nearby station name. 03:23:50 <CIA-1> OpenTTD: No assignation yet, no real work either. 03:30:32 *** UFO64 [~jmurray2@cpe-24-31-128-172.maine.res.rr.com] has joined #openttd 03:38:43 *** UFO64 [~jmurray2@cpe-24-31-128-172.maine.res.rr.com] has quit [Read error: Connection reset by peer] 03:39:21 *** UFO64 [~jmurray2@cpe-24-31-128-172.maine.res.rr.com] has joined #openttd 04:07:52 *** Eddi|zuHause2 [~johekr@p54B76D2E.dip.t-dialin.net] has quit [Remote host closed the connection] 04:08:13 *** Eddi|zuHause2 [~johekr@p54B76D2E.dip.t-dialin.net] has joined #openttd 04:12:28 *** UnderBuilder [~chatzilla@168.226.105.34] has quit [Quit: ChatZilla 0.9.80 [Firefox 1.0.6/20051106]] 04:32:01 *** UFO64 [~jmurray2@cpe-24-31-128-172.maine.res.rr.com] has quit [] 04:34:32 *** mcbane_ZZzzz [~Maui_key@p5498D8F2.dip.t-dialin.net] has joined #openttd 04:34:33 *** mcbane [~Maui_key@p5498F046.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:36:29 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 04:37:11 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 04:37:48 *** Progman [~progman@p57A1BA48.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:50:11 *** Progman [~progman@p57A1DC6D.dip.t-dialin.net] has joined #openttd 05:04:38 *** gfldex_ [~dex@dslb-088-074-157-157.pools.arcor-ip.net] has joined #openttd 05:05:38 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 05:06:26 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 05:06:29 *** gfldex [~dex@dslb-088-074-144-240.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 05:25:55 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Ping timeout: 480 seconds] 05:39:53 *** Singaporekid [~notme@cm238.epsilon123.maxonline.com.sg] has joined #openttd 05:58:12 *** UFO64 [~jmurray2@cpe-24-31-128-172.maine.res.rr.com] has joined #openttd 06:00:06 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 06:00:29 *** UFO64 [~jmurray2@cpe-24-31-128-172.maine.res.rr.com] has quit [] 06:00:41 *** De_ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 06:06:05 *** shodan [user@xerxes.foocode.net] has joined #openttd 06:06:10 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 06:06:16 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 06:22:07 *** HerzogDeXtE1 [~Flex@i577B4E95.versanet.de] has joined #openttd 06:28:48 *** HerzogDeXtEr [~Flex@i577B62BA.versanet.de] has quit [Ping timeout: 480 seconds] 06:51:12 *** blathijs [~matthijs@katherina.student.ipv6.utwente.nl] has quit [Ping timeout: 480 seconds] 06:59:20 *** Frostregen_ [SADDAM@dslb-084-058-173-214.pools.arcor-ip.net] has joined #openttd 07:05:00 *** Frostregen [SADDAM@dslb-084-058-153-038.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:05:00 *** Frostregen_ is now known as Frostregen 07:10:38 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 07:12:10 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 07:13:37 *** Gonozal_VIII [~Gonozal_V@N850P014.adsl.highway.telekom.at] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 07:43:11 *** Maedhros [~jc@host86-145-214-168.range86-145.btcentralplus.com] has joined #openttd 07:46:35 *** peter1138 [~petern@217.151.109.242] has joined #openttd 07:46:38 *** mode/#openttd [+o peter1138] by ChanServ 07:49:04 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 07:49:04 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 07:51:52 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has joined #openttd 07:51:56 <LordAzamath> hell 07:51:57 <LordAzamath> o 07:54:33 <peter1138> oh ell 07:59:13 <Gekz> >_> 08:05:27 *** Wolf01 [~wolf01@host53-236-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 08:06:17 <Wolf01> hello 08:15:59 <ln-> buon 08:16:44 <Wolf01> giorno 08:16:49 <Wolf01> :) 08:22:15 *** De_ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 08:25:11 *** De_ghosty [~s@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 08:26:15 *** Diabolic-Angel [~dia@p54BB81B8.dip0.t-ipconnect.de] has joined #openttd 08:27:54 <Eddi|zuHause2> judtn tach 08:30:52 *** Diabolic1Angel [~dia@p54BB89C8.dip0.t-ipconnect.de] has joined #openttd 08:34:05 <Gekz> BONSOIR 08:34:50 <LordAzamath> tere 08:35:42 <LordAzamath> hmm.. it seems I've got a problem.. 08:35:49 <LordAzamath> I've got a broken grf. 08:35:53 <LordAzamath> which is huge 08:36:01 <LordAzamath> and I gotta fix it 08:36:13 <hylje> tere tulemast 08:36:23 *** Diabolic-Angel [~dia@p54BB81B8.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 08:36:37 <LordAzamath> hylje: hmm.. 08:36:55 <LordAzamath> you finnish? 08:37:00 <hylje> :> 08:37:04 <hylje> yes 08:37:17 <LordAzamath> hehe 08:37:23 *** Diabolic1Angel is now known as Diabolic-Angel 08:38:10 * LordAzamath wonders why do all Finns think they can speak Estonian... :P 08:38:40 <hylje> the languages are like next to each other 08:38:47 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 08:38:56 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 08:39:25 <LordAzamath> almost.. 08:39:55 <LordAzamath> and your sentence was grammatically correct, but nobody speaks that way :P 08:40:51 <LordAzamath> 'tere tulemast' is like '*welcome* to my realm' or something... not hello.. hello is 'tere' alone :P 08:41:25 <peter1138> Maybe that's what hylje meant :D 08:41:26 <Rubidium> hmm, hylje owns oftc? 08:41:53 * hylje hides 08:46:07 <LordAzamath> hmm.. Today in 1920 Tartu Treaty was formed between Estonia and Soviet Union.. 08:46:51 <LordAzamath> So our independence war ended that day.. 08:50:18 <Gekz> lol hylje you seal you 08:54:32 *** Singaporekid [~notme@cm238.epsilon123.maxonline.com.sg] has quit [] 08:56:42 *** thgergo [~Administr@dsl51B788F8.pool.t-online.hu] has joined #openttd 09:02:45 *** Progman [~progman@p57A1DC6D.dip.t-dialin.net] has quit [Quit: Progman] 09:02:58 *** Progman [~progman@p57A1DC6D.dip.t-dialin.net] has joined #openttd 09:06:49 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 09:06:53 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 09:10:43 *** Wolf01 is now known as Wolf01|AWAY 09:22:59 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 09:28:23 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:29:05 <CIA-1> OpenTTD: peter1138 * r12042 /trunk/ (12 files in 2 dirs): 09:29:05 <CIA-1> OpenTTD: -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be 09:29:05 <CIA-1> OpenTTD: stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 09:29:05 <CIA-1> OpenTTD: original water type. 09:29:25 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 09:30:15 *** Korenn [~blaat@78-27-14-50.dsl.alice.nl] has joined #openttd 09:35:39 <LordAzamath> anyone wants to test a grf? 09:36:01 <LordAzamath> I just got all (hopefully) big aches from code removed 09:36:11 *** thgerg1 [~Administr@dsl51B78960.pool.t-online.hu] has joined #openttd 09:36:12 <LordAzamath> but I'm not sure I corrected everything 09:36:30 <LordAzamath> I had some major flaws in there previously.. 09:36:51 <LordAzamath> ahh.. nvm.. I'll just post it into the forums :) 09:41:14 *** thgergo [~Administr@dsl51B788F8.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 09:45:38 *** thgergo [~Administr@dsl5402B3A0.pool.t-online.hu] has joined #openttd 09:51:13 *** thgerg1 [~Administr@dsl51B78960.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 09:55:52 *** xerxes [user@xerxes.foocode.net] has joined #openttd 09:57:06 *** xerxes [user@xerxes.foocode.net] has quit [] 09:58:01 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 10:02:03 *** shodan [user@xerxes.foocode.net] has quit [Ping timeout: 480 seconds] 10:22:44 *** DJ-Nekkid [~DJNekkid@static128-249.adsl.no] has left #openttd [] 10:32:08 <HMage> ÐŒÑÐŒÑ. вÑеЌ пÑОвеÑ. 10:36:48 <Gekz> NO. 10:36:52 <Gekz> That's a bad Russian. 10:37:00 *** TinoM [~Tino@i59F550D6.versanet.de] has joined #openttd 10:37:00 * Gekz spanks HMage 10:37:39 <Gekz> РаЌ пÑеÑеМЎОМг ÑП кМПв Ñ ÐŸÐ² ÑП Ñпеак ÑÑÑÑОаМ, бÑÑ Ð°Ð»Ð» О аЌ ЎПОМг ÐžÑ ÑÑаМÑлОÑеÑаÑОМг ÐµÐœÐ³Ð»ÐžÑ ÐžÐœÑП ÑÑÑОллОÑÑ! РаЌ ÑП ÑÑÑкОМг л33Ñ. 10:38:08 <Alberth> can somebody translate that, so we also understand it? 10:38:28 <Gekz> it's just english transliterated into cyrillics 10:38:28 <Gekz> lol 10:39:13 <Alberth> \neg (lol) imho 10:39:43 <Gekz> ... what? 10:39:49 <Gekz> that makes less sense than what I said in less words. 10:40:08 <HMage> Gekz: :D 10:40:25 <Alberth> I said "not(lol) imho" 10:40:39 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 10:40:41 *** Amis [~amis.weas@dsl5400EBD2.pool.t-online.hu] has joined #openttd 10:40:45 <LordAzamath> I have finished with combined roadset :) Link http://www.tt-forums.net/viewtopic.php?f=36&t=35310&start=740#p661730: 10:40:53 <Amis> good day 10:41:08 <LordAzamath> hello 10:43:54 *** De_ghosty [~s@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 10:47:27 *** De_ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 10:47:27 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 10:47:52 <Amis> hmm do somebody know program with what you can send the application windows to try instead of minimazed 10:47:55 <Gekz> LordAzamath: screenshot 10:48:05 <Amis> tray* 10:48:07 <LordAzamath> I'm making one 10:48:14 <Gekz> Amis: alltray I think 10:48:20 <Gekz> I can't quite remember 10:48:30 <Gekz> Amis: there was on on portablefreeware.com 10:48:32 <Gekz> search there 10:48:33 <Gekz> :) 10:48:49 <Amis> its alltray thx 10:49:41 <Amis> hehh alltray is linux only :D 10:51:16 <Gekz> ahl 10:51:21 <Gekz> I used one on windows 10:51:27 <Gekz> thats why I said search portable freeware 10:51:31 <Amis> trayit 10:51:34 <Gekz> thats it 10:51:36 <Gekz> :) 10:51:45 *** ThePizzaKing [~jeff@c220-239-221-78.eburwd2.vic.optusnet.com.au] has joined #openttd 10:53:19 <Amis> okkey TrayIt is amazing :D 10:53:43 <Amis> now i can send openttd to tray icon :D 10:53:58 *** Wolf01|AWAY is now known as Wolf01 10:54:26 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 10:54:45 <TinoDidriksen> Any particular reason you want to tray a game? That's kinda unusual. 10:55:24 <Amis> to save some space 10:55:29 <Amis> i have a bit lot window 10:56:24 <TinoDidriksen> Better trick is to have taskbar on the left side of the screen and auto-hide enabled. Much more room for multiple windows. 10:56:44 <Amis> the game at me is always running, if i dont use it i do not close it, just press pause any minimaze it, then when i want to play again i bring it up 10:57:15 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 10:57:20 <a1270> Virtual desktops are your friend. 10:57:35 <Amis> too cimplicated for me :D 11:02:02 <Gekz> LordAzamath: wheres my screeny! 11:02:20 <LordAzamath> I'm makning an animation :P 11:02:38 <Gekz> :/ 11:02:39 <Gekz> why 11:02:41 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 11:02:41 <Amis> use flash! 11:02:49 * Gekz stabs Amis 11:02:52 <Gekz> never use flash. 11:02:56 <Amis> why? lol 11:02:59 <Gekz> ... 11:03:03 <Gekz> stab yourself now. 11:03:17 <Amis> flash is the best thing i ever seen :D 11:03:24 <Gekz> you need to get out more, ay? 11:03:57 <Amis> why do you hate it? 11:04:08 *** Gekz_ [~brendan@CPE-121-216-53-146.nsw.bigpond.net.au] has joined #openttd 11:04:34 <Amis> why do you hate it? 11:05:00 <Gekz_> because. 11:05:02 <Gekz_> it's pathetic. 11:05:12 <Amis> lol... 11:05:36 <Amis> just check this: http://grai07.atw.hu i made this with flash for s friend a long time ago 11:06:04 <Gekz_> no thanks 11:06:08 <Gekz_> I don't do drugs. 11:06:38 <Amis> i dont really understnad you 11:06:45 <LordAzamath> gekz, there you go 11:07:09 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:07:11 <LordAzamath> and I can't make flash in linux atm.. And I'm not going to reboot to make flash 11:07:23 <Amis> ahha :D 11:07:27 <LordAzamath> Which doesn't mean I can't make flash 11:07:34 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 11:07:34 <Amis> i never said you cant 11:07:39 <LordAzamath> ok.. actually I'll reupload it 11:07:45 <LordAzamath> with bigger delays 11:08:12 <Gekz_> tell me what I'm looking at 11:08:17 <Gekz_> it just looks like randomly cropped images 11:10:01 <LordAzamath> you are looking at roads.. 11:10:21 <Gekz_> I see no variation. Huzzah! 11:10:24 <LordAzamath> for different climates/different countries 11:10:42 <Gekz_> They all look like the same road on every climate to me 11:10:52 <Gekz_> with the lines being yellow sometimes 11:14:32 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 11:14:37 *** thgerg1 [~Administr@dsl51B7A1BC.pool.t-online.hu] has joined #openttd 11:17:43 *** thgergo [~Administr@dsl5402B3A0.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 11:29:01 <LordAzamath> Gekz_: http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=661757#p661757 11:29:05 <LordAzamath> this better? 11:29:52 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 11:29:55 <Gekz_> much better. 11:29:56 <Gekz_> :) 11:45:37 *** tokai [~tokai@p54B81284.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 11:46:11 *** Gekz_ [~brendan@CPE-121-216-53-146.nsw.bigpond.net.au] has quit [Quit: leaving] 11:47:15 *** tokai [~tokai@p54B83947.dip0.t-ipconnect.de] has joined #openttd 11:47:16 *** mode/#openttd [+v tokai] by ChanServ 11:58:42 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 12:00:39 <yorick> when I switch climates, snow will appear, but will that snow stay when I switch back 12:01:13 <LordAzamath> snow in temperate :) 12:01:31 <yorick> yes 12:01:44 <yorick> with the correct grf, it will look nice 12:02:04 <LordAzamath> like the opengfx newterrain 12:02:17 <LordAzamath> which has smooth snow transition 12:02:18 <LordAzamath> too 12:02:34 <LordAzamath> and supports snow in temperate and snow in arctic 12:02:52 <yorick> I'm using the EraTe Snow Tiles 12:02:56 <hylje> snow in tropic 12:03:12 <LordAzamath> Zephyris wrote: "Adds snow in temperate sprites (not supported in yet, see by starting a sub-arctic game and switching climate to temperate)" 12:03:31 <LordAzamath> opengfx_-_newterrain_v0.4.grf 12:03:39 <LordAzamath> http://www.tt-forums.net/viewtopic.php?f=36&t=35310&st=0&sk=t&sd=a&start=680#p658082 12:03:48 <yorick> hylje, the snow will get replaced by desert 12:04:28 <LordAzamath> yes 12:04:45 <LordAzamath> they have the same sprite ID's.. 12:05:38 <LordAzamath> so to make a replacement to desert, you have to replace snow tiles and limit it to tropical landscape 12:05:59 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 12:11:30 *** ThePizzaKing [~jeff@c220-239-221-78.eburwd2.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:22:51 *** tubul [~icechat5@82-170-7-78.dsl.ip.tiscali.nl] has joined #openttd 12:24:24 *** Zahl [~Zahl@p549F18D0.dip0.t-ipconnect.de] has joined #openttd 12:31:02 *** pm [~chatzilla@Fd33d.f.ppp-pool.de] has joined #openttd 12:38:15 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 12:38:49 <Amis> whats the best way to converting railway into monorail? 12:39:10 <toet> use the converter 12:39:47 <Amis> uhm... wow... thats the best? then i have to replace all trains one by one 12:39:57 <Maedhros> yes 12:44:08 *** shodan [user@xerxes.foocode.net] has joined #openttd 12:44:10 *** orudge` [~orudge@201.39.95.8] has joined #openttd 12:44:13 *** mode/#openttd [+o orudge`] by ChanServ 12:51:34 *** raimar3 [~hawk@p5489F217.dip.t-dialin.net] has joined #openttd 12:54:20 <roboboy> gnight 12:56:28 *** raimar2 [~hawk@p5489BA9F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:13:33 *** UnderBuilder [~chatzilla@168.226.106.121] has joined #openttd 13:22:33 *** helb [~helb@62.240.176.23] has quit [Remote host closed the connection] 13:22:47 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:22:48 *** mode/#openttd [+v glx] by ChanServ 13:24:02 *** helb [~helb@62.240.176.23] has joined #openttd 13:24:33 *** Vikthor [~Vikthor@212.24.150.226] has quit [Ping timeout: 480 seconds] 13:27:52 *** Tefad [~tefad@c-71-63-20-187.hsd1.va.comcast.net] has joined #openttd 13:29:31 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Operation timed out] 13:57:16 *** Gonozal_VIII [~Gonozal_V@N934P002.adsl.highway.telekom.at] has joined #openttd 14:03:20 *** De_ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 14:05:31 *** De_ghosty [~s@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 14:07:17 <LordAzamath> ok guys.. now get me some fedback :) It's kinda weird talking to myself in that thread http://www.tt-forums.net/viewtopic.php?f=36&t=35310&start=740#p661730 14:12:52 * yorick needs screenshot from LordAzamath 14:12:59 <yorick> wait 14:13:04 <yorick> its the post below 14:13:08 <LordAzamath> yes 14:13:39 <LordAzamath> and the fruit plantation is one post more below :D 14:14:01 <yorick> looks ok 14:14:31 * yorick accidentaly opened info with msinfo 14:14:47 <LordAzamath> info? 14:14:49 <yorick> nfo 14:15:28 <LordAzamath> but what do you think of fruit plantation? 14:16:22 <yorick> too green 14:16:29 <yorick> and brown 14:16:37 <yorick> looks like plastic toy trees 14:16:57 <yorick> and they have a strange cross underneath 14:17:46 <LordAzamath> originally, it's a line not a cross.. 14:18:18 <LordAzamath> and the green/brown is taken from zephyris' sprites.. 14:19:09 <LordAzamath> and actually, they are same trees.. just the darker one is starting to die :D 14:19:55 <yorick> are trees multicolored in real 14:20:06 <yorick> the bottom side white 14:20:11 <yorick> upper side brown 14:20:13 <yorick> ? 14:20:20 <Gonozal_VIII> yes, some 14:20:58 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 14:21:22 <Gonozal_VIII> ah the trunks^^ 14:24:09 <Gonozal_VIII> what's that ugly yellow grid stuff in the middle of some crossings in the 2nd gif? 14:28:22 <LordAzamath> dunno.. Zephyris' sprites 14:31:00 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 14:31:26 <Alberth> dark/light tree-lines in the first plantation are less nice than in second imo, probably due to viewing angle. 14:32:39 <Alberth> not sure about the cross at the bottom, I think a line would be better. In the second plantation, you probably don't want that line in the same direction as the tree-lines 14:37:50 <Alberth> would shifting even tree rows a few pixels improve things? (it would be less of a line then) 14:37:51 <LordAzamath> ok.. added screenie with line :) 14:37:58 <LordAzamath> http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=661775#p661775 14:38:19 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 14:39:41 <Gonozal_VIII> maybe the whole thing a bit less symmetrical (not a rectangle) and with a small building 14:40:14 <Gonozal_VIII> hmmm no 14:40:21 <Gonozal_VIII> won't work i guess^^ 14:40:27 <Amis> how can i increase the allowed number of airports in openttd? if its possible 14:41:08 <Gonozal_VIII> you mean that 2 per city thing? 14:41:12 <Amis> yea 14:41:12 <LordAzamath> Gonozal_VIII: I've got only two tiles (the trees and the terrain) to work with 14:41:30 <Gonozal_VIII> yes i thought about that right after i wrote it 14:41:39 *** Singaporekid [~notme@cm238.epsilon123.maxonline.com.sg] has joined #openttd 14:43:05 <Amis> so Gonozal_VIII how can i increase that? 14:43:35 <Gonozal_VIII> modify the code 14:44:18 <Amis> uhm... any easier way? or explain me what do i have to do to make that, with what i open, with what i make exe etc... 14:44:50 <Gonozal_VIII> oh you can't compile... then it's probably not a good idea to modify the source 14:45:02 <Amis> im only a player... 14:45:41 <Alberth> incrase number of cities perhaps? 14:45:45 <yorick> :D 14:45:49 <Amis> ... 14:46:05 <yorick> won't work 14:46:14 <Alberth> :( 14:46:15 <yorick> if you want to place more than 2 airports in 1 city 14:46:34 <yorick> all airports in a city will be seen as belonging to that city 14:47:23 <Gonozal_VIII> or you could try to NOT abuse the balance issues the planes have and play with trains, rvs and ships instead :P 14:47:37 <Amis> heh... 14:48:33 <Amis> i need one more airport... i have 2 heliport and now i cant place that fckng intercontinental... 14:48:54 <Gonozal_VIII> interconti has helipads 14:49:05 <Amis> ... 14:49:38 <Amis> i got a town with 27.000, the heliports are in the MIDDLE and in use, the airport goes next to the town 14:50:41 <Gonozal_VIII> remove helipad, place airport outside the city where it still accepts passengers and mail and establish some bus/tram routes to carry them there :P 14:51:08 <Amis> okkey lets make traffic chaos...... 14:51:31 <Alberth> the town asked for it, didn't they...... :) 14:52:41 <Amis> i limited the size of the town so it grow inside a 40x40 field, so it make more big houses and less small houses... so the city is small and big too 14:52:58 <Amis> thats why itll cause traffic chaos :D 14:54:17 <Gonozal_VIII> airport could never handle all those passengers anyways, you can only collect them from a small fraction of the city 14:54:45 <Gonozal_VIII> or you use huge passenger trains... 14:55:42 <Amis> well i dont like airplanes at all because if one crash it ruin all station's rate in the city... but now the city is too big for only trains and trams :D 14:56:13 <Gonozal_VIII> airports have low capacity compared to trains 14:56:52 <Amis> but airports are good to make large accept range for other stations :) 14:57:10 <Gonozal_VIII> trams and transfer :P 14:57:21 <Alberth> maybe 40x40 was too big for a city? 14:57:42 <Amis> too big? 14:57:52 <Gonozal_VIII> should be managable with a lot of trams and trains 14:58:08 <Amis> yeah trams, i love em, thats the best in the 0.6.0 :) 14:58:28 <Alberth> if you don't want air-ports, but you need them due to growth.... 14:58:57 <Gonozal_VIII> i use helipads only for tourists 14:59:42 <Gonozal_VIII> yay new atlantis episode download complete :D 14:59:47 <Gonozal_VIII> away watching 15:00:34 <Amis> what Alberth? 15:01:13 <Alberth> what I said previously, your 40x40 limit may be too large 15:01:35 <Amis> why? that 40x40 area is filled with houses 15:03:03 <Amis> http://amis.weasy.net/4040.JPG 15:03:32 <Amis> btw im not that good in openttd cuz i have it since last week, but i played with the original ttd when i was young :D 15:05:34 <Alberth> wow, that's a big city! 15:06:05 *** Jortuny is now known as Jortuny-away 15:06:24 <Amis> and big cause i limited the area where it can build houses, if you let the town "just" grow it will make a lot small useless house 15:08:36 <Alberth> you limit it by making a road around it that cannot be connecte to outwards, I see. Nice trick. 15:08:48 <Amis> yea :D 15:10:31 * yorick is patching openttd to remove cheats-used status 15:10:40 <Amis> lol! 15:10:58 <yorick> its for a scenario 15:11:09 <yorick> no, and not the #osqc! 15:12:22 <yorick> some has to have snow on the mount everest 15:12:28 <yorick> >needs climate switching 15:12:43 <Amis> you wanna send texas to siberia? 15:13:04 <yorick> :N 15:14:05 <yorick> even more fun, I can make scenarios with a cheat enabled without having the used status 15:14:44 <Alberth> sounds like a candidate for a cmd-line option :) 15:14:48 <Amis> or you can make records without having the status turned on :) 15:15:35 <yorick> go patching it yourself, only 1 line to change 15:16:26 <yorick> in misc_gui.cpp :) 15:19:29 <Amis> with what you complain it? 15:19:51 <Amis> lol... compile* i mean 15:20:08 <Alberth> a c++ compiler usually 15:20:38 <Amis> ahh its free hurray 15:21:21 <Amis> whats the adress of the openttd translate page? i wanna apply 15:21:25 *** shodan [user@xerxes.foocode.net] has quit [Ping timeout: 480 seconds] 15:21:43 <Amis> or whats the email where i can do it 15:21:59 <Alberth> no idea 15:22:37 <yorick> ask MiHaMeK or Bjarni 15:23:20 <yorick> translator2.openttd.org 15:23:40 <Amis> i already talked with mihamek, he said he'll mail me the conversation cause i wasnt.. so i could not understand that at that time... but i havent recieved the mail yet 15:27:14 <Amis> oh wait... i got the mail :D just recieved it :D 15:27:36 *** Jortuny-away [~octernion@r253186120.resnet.cornell.edu] has quit [Quit: leaving] 15:28:07 *** Mark [~Mark@53559DD1.cable.casema.nl] has joined #openttd 15:28:29 *** Zoeff [Zoeff@a62-251-65-250.adsl.xs4all.nl] has joined #openttd 15:28:38 <Zoeff> Meep. anyone around? 15:28:59 <Alberth> about 103 other persons 15:29:10 <Zoeff> That aren't idling 15:29:10 <Zoeff> -.- 15:29:12 <Amis> 99 AFK :D 15:29:15 <Zoeff> blah! 15:29:23 <yorick> meep 15:29:38 <Zoeff> So erm, is autorenew broken in beta3 or an I just an idiot? 15:29:44 <yorick> both? 15:29:57 *** glx|away [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:30:00 *** mode/#openttd [+v glx|away] by ChanServ 15:30:01 <yorick> :D 15:30:05 <Zoeff> >_> 15:30:34 <Amis> what i noticed that the autorenew do not work when you have no breakdown and you have no-service-no-breakdown option on 15:30:49 <Zoeff> they're both on 15:31:01 <yorick> breakdowns? 15:31:26 <Zoeff> with breakdowns you mean them stopping every once in a while with black smoke, right? 15:31:38 <yorick> yes 15:32:00 <Zoeff> yer thats on 15:32:20 <yorick> try sending the train to depot 15:32:25 <Zoeff> and yer, it gets replaced during a service so if there are no services then it wont work..heh 15:32:25 <Amis> yea 15:32:33 *** glx_ [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:32:34 *** mode/#openttd [+v glx_] by ChanServ 15:32:37 <Zoeff> did that, both to service and just to depot 15:32:48 <yorick> did you turn on autorenew 15:32:48 <Zoeff> (using the button that gives all trains that order) 15:32:50 <Zoeff> yep 15:32:57 <Zoeff> in the configure patches menu 15:33:05 <yorick> go submitting a bug report! 15:33:05 <Amis> do you have enough money? 15:33:11 <Amis> it works for me 15:33:13 <Zoeff> just under 100 million euros 15:33:25 <Zoeff> well its beta3, so im wondering if its already known >_> 15:33:49 *** glx_3 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:34:07 <Zoeff> The engines that need to be replaced do not exist anymore though, but I did select some new versions in the Replace Vehicles menu 15:34:16 <yorick> try in nightly 15:34:19 *** glx is now known as Guest202 15:34:20 *** glx|away [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Killed (NickServ (This nickname is registered and protected))] 15:34:20 *** glx_3 is now known as glx 15:34:27 <Zoeff> in nightly? 15:37:10 *** Guest202 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 15:38:33 <Zoeff> They left me! Cries! 15:39:33 <LordAzamath> hmm.. I have heard of Snow in Temperate, but Snow in Toyland? 15:39:41 <LordAzamath> possible.. 15:40:25 <yorick> hmm...the anti-cheat indication works! 15:40:33 <Amis> lol... 15:40:43 <Tefad> did you try to cheat? 15:40:52 <yorick> yes 15:40:56 <Tefad> ok 15:40:59 *** glx_ [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 15:41:11 <yorick> every cheat removes the cheat-used sign :) 15:41:47 <Tefad> flag? 15:41:53 <yorick> yes 15:42:13 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 15:42:15 <Tefad> unless someone is smooth and hacks their client 15:42:28 <Tefad> but then you get desyncs i would think 15:43:18 <yorick> cheat from cheat menu, I mean 15:43:23 <Tefad> right 15:43:59 *** yorick is now known as Yorick|AFK 15:44:02 <Yorick|AFK> afk now 15:47:46 *** RoRTom [~thomas@p57B7D12F.dip.t-dialin.net] has joined #openttd 15:47:49 <LordAzamath> http://www.hot.ee/madisaasmae/snowtoyland.png 15:48:02 <RoRTom> hi all 15:48:04 <Amis> funny & ugly 15:48:24 <RoRTom> has anyone a good coop didicated server config? 15:48:42 <RoRTom> i want to compare with mine :\ 15:49:47 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 15:50:28 * Zoeff slaps Yorick|AFK around a bit with a large trout 15:50:50 <RoRTom> mh 15:50:59 <RoRTom> can i make the time go by slower? 15:51:08 <RoRTom> in the server setting? 15:51:28 <Gonozal_VIII> only with daylength patch 15:51:56 <RoRTom> :-\ 15:52:10 <RoRTom> mhm, thx i assumed that :| 15:52:13 <Eddi|zuHause2> ARGGHH.... 15:52:22 <Eddi|zuHause2> i opened a .jpg screenshot 15:52:26 <Eddi|zuHause2> now my eyes hurt 15:52:36 <Prof_Frink> hello 15:52:54 <Amis> lol send it to me :D 15:53:04 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 15:53:05 <Prof_Frink> hello.jpg 15:53:07 <Eddi|zuHause2> it is your screenshot... 15:53:13 <Amis> lol 15:53:19 <Amis> why your eyes hurt? 15:53:30 <Eddi|zuHause2> because it's jpg?!? 15:53:35 <Amis> and? 15:53:38 <Prof_Frink> Amis: It's a screenshot of hello.jpg 15:53:49 <Eddi|zuHause2> Amis: use png 15:54:19 <Amis> paint dont know it, and i did not wanted to send the whole screen 15:54:28 <Amis> i use it when i post full screen :) 15:54:36 <Eddi|zuHause2> Amis: use the openttd function of "screenshot" 15:54:42 <Gonozal_VIII> new climate: crapland 15:54:52 <Gonozal_VIII> brown base sprites, yellow water... 15:55:02 <Amis> what Eddi|zuHause2? 15:55:05 <Eddi|zuHause2> Ctrl+S 15:55:08 <Amis> what option? where? who? why? 15:55:26 <Eddi|zuHause2> alternatively hold down the mouse on the ? icon 15:55:48 *** zrah [~zakrahman@88-105-87-244.dynamic.dsl.as9105.com] has joined #openttd 15:56:10 *** HerzogDeXtE1 [~Flex@i577B4E95.versanet.de] has quit [Read error: Connection reset by peer] 15:56:11 <Amis> ahha 15:56:36 <Amis> so whats the problem with jpg? :D if its 10 quality it has the same looking as a png 15:56:49 <Eddi|zuHause2> you think?? 15:57:04 <Amis> yeah, the only shit jpg is what you save with Paint 15:57:06 <Gonozal_VIII> try to read text in it then ;-) 15:57:14 <Eddi|zuHause2> the quality on that screenshot of yours is really bad 15:57:27 <Amis> lets see. a few mins 15:57:39 *** HerzogDeXtEr [~Flex@i577B4E95.versanet.de] has joined #openttd 15:57:40 <Eddi|zuHause2> and you can't make jpg do lossless 15:57:45 <Amis> (btw its cuz its not 100% zoom) 15:58:49 <LordAzamath> Amis: http://wiki.openttd.org/index.php/Screenshot#Screenshots_for_forum_posts 15:59:05 <Amis> ??? 15:59:24 <Amis> wait.. you think i posted some jpg on forum? noooo 15:59:44 *** RoRTom [~thomas@p57B7D12F.dip.t-dialin.net] has quit [] 16:00:32 <Eddi|zuHause2> it doesn't matter if you post it on the forum or here 16:00:45 <Amis> ahhhaa.... 16:01:24 <Eddi|zuHause2> Amis: the problem with bad jpg's become really apparent when you zoom in a little on the picture... 16:02:07 <Amis> bad jpgs <<< thats what the normal people save with paint, 5 quality, thats not general for all jpg 16:02:11 <Eddi|zuHause2> LordAzamath: i really hope there will be a version of these roads without the yellow crossing thingy, it looks really ugly 16:02:29 *** Singaporekid [~notme@cm238.epsilon123.maxonline.com.sg] has quit [] 16:02:30 <Eddi|zuHause2> i wouldn't use it just because of that 16:02:35 <LordAzamath> there actually is.. 16:02:39 <LordAzamath> the default road 16:02:44 <LordAzamath> for opengfx 16:03:53 *** Zahl [~Zahl@p549F18D0.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 16:03:58 <Eddi|zuHause2> btw what about rail crossings? 16:04:44 <LordAzamath> I don't know.. because I only coded the sprites Zephyris gave me.. 16:04:57 <SmatZ> [16:57:41] <Eddi|zuHause2> and you can't make jpg do lossless <-- you can 16:05:17 <LordAzamath> but I guess these will be done together with tunnels.. 16:05:23 <Eddi|zuHause2> SmatZ: no, jpg is never lossless 16:05:26 <LordAzamath> but then it really has to be separate 16:05:53 <Eddi|zuHause2> jpg2000 has a lossless mode 16:06:02 <Eddi|zuHause2> but i have never seen anyone using these 16:06:13 <Amis> jpg can be lossless, at 10 (max) quality, but then it has huge size 16:06:39 <Amis> like my screenshot of 1152xdunno resolution 1 MB 16:06:42 <Eddi|zuHause2> it is not lossless... 16:06:48 <Eddi|zuHause2> believe me 16:07:43 <Amis> it is, i know how it works, it divide the pic into 8x8 or 4x4 parts then it make the res lower inside that and decrease the color depth 16:07:48 <SmatZ> Eddi|zuHause2: http://en.wikipedia.org/wiki/Lossless_JPEG 16:08:08 <SmatZ> JPEG2000 is better for photos than PNG if you want lossless compression 16:08:36 <Amis> best is BMP :D 16:08:55 <Amis> or tiff 16:10:53 <Gonozal_VIII> openttd has a limited palette, png is good with that 16:11:06 <Amis> 256 16:11:13 <Gonozal_VIII> i know 16:11:42 <Amis> what if in the next few years they invent the 16 bit openttd? :D 16:12:05 <Prof_Frink> Amis: Unlikely. 16:12:05 <Eddi|zuHause2> SmatZ: i know, but it's not the average-user's-paint-standard-jpg 16:12:14 <Prof_Frink> 32bit OTOH... 16:13:00 <Eddi|zuHause2> 32bit is already implemented 16:13:10 *** Yorick|AFK is now known as Yorick 16:13:29 <Eddi|zuHause2> just you don't see a difference, because the sprites are still 8bit 16:14:48 <Amis> OpenTTD 8.5.7 - 32bit color - Requirements: min. 5800 MHz CPU, 3D video card, 2 GB free disk space, 1280x1024 16:15:25 <Gonozal_VIII> 1280x1024 <-- too small 16:15:48 <Amis> than 1280x1024 minimum :D 16:16:34 <svippy> o_o 16:16:41 <svippy> 2GB? 16:17:06 <LordAzamath> ok.. I released the Fruit Plantation v0.1... http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=661813#p661813 16:17:08 <svippy> 5800 MHz?! 16:17:10 <LordAzamath> and now I'm away 16:17:15 <Gonozal_VIII> 7050*3000 will be default resolution by then.... 16:17:27 <svippy> There are no CPUs like that ... at least in the consumer market. 16:17:43 <Amis> something like that... you have to use the newest HD-TV for openttd 16:17:56 <svippy> Don't wave all that fancy DRM at me. 16:18:09 <Prof_Frink> Amis: HDTV? I think you mean UHDV. 16:18:25 <Amis> im out of date :( :) 16:18:33 <svippy> I think he means UHUHDTV. 16:19:20 <Amis> i mean the 0.01mm wall-integrated 3D virtual TV 16:19:47 <Gonozal_VIII> wall integrated? 16:19:49 <Gonozal_VIII> pfff 16:19:54 <Gonozal_VIII> okular implant 16:20:02 <Prof_Frink> Gonozal_VIII: the pdf reader? 16:20:16 <Amis> brain-implant... 16:20:45 <LordAzamath> brain implant openttd? 16:20:46 <LordAzamath> sure 16:21:33 <Gonozal_VIII> just brain implanted wlan... openttd doesn't have to run locally :-) 16:21:42 <Amis> *clap* - game paused 2 step - fast forward 16:24:33 *** KritiK [~Maxim@78.107.164.53] has joined #openttd 16:28:56 *** blathijs [~matthijs@katherina.student.ipv6.utwente.nl] has joined #openttd 16:28:57 *** tubul [~icechat5@82-170-7-78.dsl.ip.tiscali.nl] has quit [Quit: Friends help you move. Real friends help you move bodies.] 16:31:19 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 16:45:51 <Amis> yay reached 30.000 population and its still inside the 40x40 16:47:03 <Yorick> why does Luxembourg, Luxembour. fit and Luxembourg, Luxembourg not as town name? 16:48:52 <Gonozal_VIII> string length limited by pixel, not chars maybe? 16:49:14 <SmatZ> it should be 20 chars 16:50:38 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Remote host closed the connection] 16:51:16 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 16:51:32 <SmatZ> hmm no, really it is limited to text width 16:54:21 <Alberth> Zoeff: Problem confirmed in rev12030 trunk 16:56:25 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has joined #openttd 16:59:13 <Eddi|zuHause2> Yorick: just write "Luxemburg" ;) has less characters ;) 17:00:31 *** Madassasin [Madassasin@86.126.35.199] has joined #openttd 17:03:17 <LordAzamath> http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=661834#p661834 17:03:52 *** Zoeff [Zoeff@a62-251-65-250.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:04:12 <LordAzamath> Rubber plantation 17:06:21 <Madassasin> hi guys 17:07:31 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 17:11:00 <Amis> the option with what you could build plantations and others is removed? 17:11:07 <UnderBuilder> hmmm... why removed PBS? a lot of users want it 17:11:24 <Gonozal_VIII> bugs 17:11:30 <UnderBuilder> even if buggy, it can at least stop the buggers 17:11:42 <Yorick> not coded for NPF 17:11:45 <Yorick> erm 17:11:46 <Yorick> YAPF 17:12:27 <Amis> yorick 17:12:34 <Yorick> Amis 17:12:42 <Amis> that option removed? 17:13:00 <Yorick> ? 17:13:14 <Amis> "the option with what you could build plantations and others is removed?" 17:13:19 <Yorick> no 17:13:22 <Yorick> you still can 17:13:25 <Amis> where 17:13:44 <Yorick> options are never removed 17:13:48 <Yorick> dunno where 17:14:11 <SmatZ> Amis: Economy patches - Primary industry creation method 17:14:17 <Amis> lol that? 17:14:22 <Amis> and whats prospecting? 17:15:55 <UnderBuilder> for those who want PBS, activate NPF 17:16:11 <UnderBuilder> for those who want performance, go YAPF 17:16:27 <Noldo> there is no PBS 17:16:37 <Gonozal_VIII> not just performance... vehicles get lost a lot with npf 17:16:49 <Madassasin> if you really want pbs go code it! 17:16:58 <Yorick> prospecting = you pay less, and the place is random 17:17:16 <Yorick> Madassasin, there is already a patch for that 17:17:18 <Amis> ahha thx 17:17:21 <Gonozal_VIII> and most of the time it doesn't work 17:17:41 <Madassasin> yeah, but it's still not ready to be used 17:17:45 <Noldo> ships suck with both though 17:17:54 <Madassasin> the old pbs was, but it was very buggy and yapf owns npf 17:18:22 <Madassasin> Noldo: the old pathfinder is best for ships 17:18:24 <Eddi|zuHause2> <UnderBuilder> hmmm... why removed PBS? a lot of users want it <- err... you are like 2 years late 17:18:30 <Noldo> Madassasin: agreed 17:19:25 <Madassasin> maybe if you compile with -O3 (I think it's -O2 right now) you might get some improvement, but I doubt it 17:19:35 <Eddi|zuHause2> and PBS was not removed because it wouldn't work with YAPF 17:19:57 <Eddi|zuHause2> YAPF was created because PBS didn't work at all 17:19:58 <Madassasin> that's a good reason, though 17:20:03 <Madassasin> no 17:20:11 <Madassasin> yapf was made because npf was a resource hog 17:20:24 <Eddi|zuHause2> YAPF was created to introduce new PBS on top of it 17:20:33 <UnderBuilder> why not put at least a minimal capacity of PBS for stopping the 'where's PBS?' threads 17:21:01 <Eddi|zuHause2> UnderBuilder: there are like two new implementations out there 17:21:03 <Madassasin> UnderBuilder: PBS isn't a big priority, and nobody is interested in doing it 17:21:09 <Madassasin> plus the old PBS is way too buggy 17:21:49 <Eddi|zuHause2> Madassasin: that is totally not the case 17:22:00 <Yorick> READ THE FORUMS, there is a newPBS patch 17:22:11 <Eddi|zuHause2> there are multiple people interested, but it's a really complex and difficult project 17:22:27 <Madassasin> yes, but does it work like the old pbs? no, it's incomplete, the old implementation was nearly complete, but buggy 17:22:45 <Amis> man... watching Shock TV... amazing... cant stop laughing :D 17:22:48 <Eddi|zuHause2> the old implementation was not very good 17:23:02 <Eddi|zuHause2> the new ones have very interesting concepts 17:23:10 <Madassasin> I know, but it was better then the new one in terms that it was nearly complete 17:23:44 <Madassasin> last time I read that topic, it had trouble with depots 17:23:58 <Eddi|zuHause2> it was not "nearly complete" it was "semi-working with unmaintainable code and unsurmountable bugs" 17:24:10 <Madassasin> ... 17:24:43 <Eddi|zuHause2> and completely it died with the C++ port of openttd 17:25:05 <Eddi|zuHause2> because nobody could update it 17:25:31 <Madassasin> openttd wasn't "ported" to C++, just some parts were rewritten using some niceties that C++ gives, but most of the code is C as well 17:26:26 <Eddi|zuHause2> Madassasin: then go ahead, check out /branches/pbs, and update it to trunk 17:27:06 <Madassasin> I haven't messed with major C++ code, so what makes you think I can learn the internals of oepnttd in a blink? 17:27:25 <Eddi|zuHause2> then don't pretend you know what's going on 17:27:47 <Eddi|zuHause2> the PBS was removed because of the reasons i mentioned 17:28:01 <Eddi|zuHause2> openttd wouldn't be in the state it is now if they left it in 17:32:51 *** Zoeff [Zoeff@a62-251-65-250.adsl.xs4all.nl] has joined #openttd 17:37:25 <Digitalfox> It's possible to use pikka industries + Tourists industries set? 17:40:01 <ln-> good morning 17:41:28 <Gonozal_VIII> morning^^ 17:41:57 <Maedhros> on which day - saturday or sunday? or is it just morning because you've only just woken up? 17:42:35 <LordAzamath> hmm.. ln- should be in same time-zone as I... it's 19:41 ^^ 17:42:43 <ln-> isn't it a good time to wake up now... 17:42:56 <Gonozal_VIII> 18:42 17:47:23 <UnderBuilder> there is a patch, but not in trunk. users will still complain 17:47:24 *** glx_ [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 17:47:25 *** mode/#openttd [+v glx_] by ChanServ 17:47:58 *** tokai [~tokai@p54B83947.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:48:50 *** glx_ is now known as glx 17:49:34 *** tokai [~tokai@p54B82E88.dip0.t-ipconnect.de] has joined #openttd 17:49:34 *** mode/#openttd [+v tokai] by ChanServ 17:49:34 <Madassasin> UnderBuild: then go improve it 17:49:41 <Madassasin> *UnderBuilder 17:49:48 *** Madassasin [Madassasin@86.126.35.199] has quit [] 17:50:16 <UnderBuilder> I do not know C(++) programming 17:51:37 <Gonozal_VIII> you know java? 17:52:29 <Gonozal_VIII> almost the same for functions and stuff 17:52:53 <UnderBuilder> the basicals 17:56:33 *** LA[blackout] [~LordAzama@ip101.cab22.ltln.starman.ee] has joined #openttd 17:56:48 *** Mark [~Mark@53559DD1.cable.casema.nl] has quit [Read error: Connection reset by peer] 17:57:19 <valhallasw> Gonozal_VIII: yeah, except C++ fucks with your memory ;) 17:57:52 <LA[blackout]> My eletricity just went out :( 17:58:06 <LA[blackout]> electricity* 17:58:15 * valhallasw points out LA[blackout] is online 17:58:22 <LA[blackout]> now yes 17:58:33 <LA[blackout]> but Lordazmath soon pings out 17:58:47 <Gonozal_VIII> my modem and router don't work without electricity :-/ 17:58:51 <LA[blackout]> then I'll rechange my nick :D 17:58:52 <valhallasw> ^^ 17:58:58 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has quit [Ping timeout: 480 seconds] 17:59:02 <valhallasw> just an electricity hickup then? 17:59:09 *** LA[blackout] is now known as LordAzmath 17:59:15 *** LordAzmath is now known as LordAzamath 17:59:29 <LordAzamath> dunno what it is :D 17:59:35 <LordAzamath> was* 17:59:51 <LordAzamath> I think overload maybe.. 18:00:08 <LordAzamath> and it was like... DARK here :P 18:00:33 <Gonozal_VIII> wouldn't get any darker here than it already is 18:01:04 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 18:02:23 *** zrah [~zakrahman@88-105-87-244.dynamic.dsl.as9105.com] has quit [] 18:06:29 *** tokai [~tokai@p54B82E88.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:08:20 <UnderBuilder> my openttd is lagging terribly but cpu usage is at ~10% 18:08:20 *** tokai [~tokai@p54B82439.dip0.t-ipconnect.de] has joined #openttd 18:08:22 *** mode/#openttd [+v tokai] by ChanServ 18:08:22 <UnderBuilder> I'm playing the hardcore server 18:10:12 <LordAzamath> then it's server's fault, which can't andle the load... OR you have like... very slow net 18:11:59 <UnderBuilder> I have 256k down/100k up 18:12:36 <UnderBuilder> there are also 10 ships in the game 18:17:33 *** |Bastiaan| [~Bastiaan@110-016-128-083.dynamic.caiway.nl] has joined #openttd 18:19:48 <Amis> holy lol 18:20:54 <Amis> 29x32 area - 33442 people :D :D :D 18:21:19 <Amis> and its still growing 18:21:27 <Amis> i love this road-block-town thing 18:22:35 <Amis> somebody? 18:22:46 <Amis> am i talking to myself? *echo* *echo* *echo* 18:23:23 <Eddi|zuHause2> *echo* *echo* *echo* 18:23:28 <Amis> aha! 18:24:03 <Amis> i am crazy doing a map only to test how big a city can in a limited area :) 18:24:06 *** LA[blackout] [~LordAzama@ip18.cab22.ltln.starman.ee] has joined #openttd 18:24:12 <UnderBuilder> the server is really screwed up 18:24:14 <LA[blackout]> /back 18:24:15 <Eddi|zuHause2> Amis: you could instead of blocking the city adjust the road style setting to "no roads" 18:24:34 <Amis> no roads? 18:24:36 <Eddi|zuHause2> then you can adjust city growth area by building the roads yourself 18:24:49 <Eddi|zuHause2> the town will not build additional roads under any circumstances 18:24:53 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has quit [Ping timeout: 480 seconds] 18:24:53 <LA[blackout]> hmm.. Beware, LordAzamath pings out soon 18:24:54 <Amis> ahha 18:24:57 <Amis> a new option? 18:25:04 *** LA[blackout] is now known as LordAzamath 18:25:09 <Eddi|zuHause2> "new" as in several months old, yes 18:25:15 <Amis> ha 18:25:45 <Amis> "Select town-road layout? 18:28:13 <Eddi|zuHause2> yes 18:29:29 *** UnderBuilder_ [~chatzilla@168.226.104.231] has joined #openttd 18:29:45 <UnderBuilder_> I just BSODed 18:29:56 <Amis> blees you 18:30:00 <Amis> bless* 18:32:13 *** UnderBuilder [~chatzilla@168.226.106.121] has quit [Ping timeout: 480 seconds] 18:32:25 *** UnderBuilder_ is now known as UnderBuilder 18:32:45 <Amis> okkey good night all. 18:32:46 <Amis> byebye 18:32:53 *** Amis [~amis.weas@dsl5400EBD2.pool.t-online.hu] has quit [Quit: Few women admit their age. Few men act theirs.] 18:39:03 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [] 18:41:15 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 18:48:33 *** tokai [~tokai@p54B82439.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:50:08 *** tokai [~tokai@p54B820EC.dip0.t-ipconnect.de] has joined #openttd 18:50:09 *** mode/#openttd [+v tokai] by ChanServ 18:51:37 <Yorick> hmm...what stops the snow&desert in temperate patch from being included? 18:52:00 <Gonozal_VIII> stuff, you know? 18:52:29 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 18:54:35 *** Sogard^ [~Sogard@ip68-3-110-39.ph.ph.cox.net] has joined #openttd 18:55:57 <UnderBuilder> what stuff? 18:57:23 <Yorick> stuff... 18:57:23 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 18:57:37 <UnderBuilder> what stuff? 18:57:45 <Yorick> THE stuff... 18:57:47 <UnderBuilder> what stuff? 18:58:12 <Yorick> real life 18:58:43 <UnderBuilder> but there is no desert&snow patch ready 18:58:55 <Yorick> there is 18:59:17 <Gonozal_VIII> map array should be a bit modified to have some bits that define the ground sprite in every tile 18:59:48 <Gonozal_VIII> 4 bit should be enough 18:59:50 <Gonozal_VIII> maybe 5 19:00:06 <Maedhros> umm, no 19:00:15 <Gonozal_VIII> what no? sure 19:00:20 <Maedhros> a ground sprite can be any sprite, thus it needs up to 32 bits 19:00:30 <Gonozal_VIII> no not that way 19:00:43 <Gonozal_VIII> e.g. 0001 for grass 19:01:03 <Gonozal_VIII> 0000 for void 19:01:14 <Maedhros> and what about new houses, new industries, new stations, etc. etc. ? 19:01:16 <Gonozal_VIII> 1111 for defined by grf 19:01:34 *** Sogard [~Sogard@ip68-3-110-39.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 19:01:34 *** Sogard^ is now known as Sogard 19:01:35 <Maedhros> the game can already determine what ground sprite to draw based on the tile type and anything else it needs which is already in the map array 19:01:47 <Gonozal_VIII> but not unified 19:02:16 <Eddi|zuHause2> the ground type only defines how it should look like, the actual sprite is calculated in a special function, which could include newgrf callbacks 19:03:04 <Gonozal_VIII> i know how that works now, i've looked at the code 19:03:15 <Maedhros> there is no sensible way of unifying it without storing the ground sprite id in the map, which is completely pointless because all the information you need is already there 19:03:32 <Gonozal_VIII> of course not ground sprite id 19:04:00 <Gonozal_VIII> like i said... it reads 0001 and draws flat grass + tileh 19:04:21 <Gonozal_VIII> 0010 same with desert 19:04:23 <Gonozal_VIII> or whatever 19:04:39 <Maedhros> instead of reading MP_CLEAR and drawing grass, the way it does now? 19:05:03 <Gonozal_VIII> it reads the subtype and density, that's 5 bit 19:05:24 <Gonozal_VIII> and works differently for all types 19:05:34 <Gonozal_VIII> kind of a mess 19:05:58 <DaleStan> Gonozal_VIII: There are nineteen different slopes. In arctic, there are a least 4 different snowinesses for each slope. That's 76 possibilities already, ignoring roads, rail, trees, and anything else that can't be dynamically newgrf adjusted. 19:06:15 <Gonozal_VIII> the slopes are no problem, that's in tileh 19:07:16 <Gonozal_VIII> it only needs the sprite set 19:07:25 <Gonozal_VIII> those are limited 19:07:40 <Maedhros> yes, limited to 16 if you want to only use 4 bits 19:08:00 <Gonozal_VIII> i wrote or 5 ;-) didn't count them yet 19:08:10 <Gonozal_VIII> but i'm going to 19:08:33 <DaleStan> Roads have 30 different groundsprites, rail at least 28. 19:09:00 <Gonozal_VIII> road and rail should be drawn seperately 19:09:03 <DaleStan> Actually, I think roads might be 45. 19:09:37 <Maedhros> they are drawn separately 19:09:38 <DaleStan> But they aren't. The road is part of the ground sprite. 19:09:49 <Gonozal_VIII> i know, that can be changed 19:09:56 <Maedhros> oh, that's what you mean 19:10:21 <Gonozal_VIII> would make combining road and terrain sets also a lot easier 19:11:20 *** |Bastiaan| [~Bastiaan@110-016-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 19:11:24 <LordAzamath> that means dropping support for current trg* graphics 19:11:40 <DaleStan> ... And I just came up with 16 more rail sprites. 19:11:45 <LordAzamath> if you want different graphics.. 19:12:27 <Gonozal_VIII> you can still use them + some extra sprites that only have rail/road + transparency 19:12:57 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 19:13:10 <Gonozal_VIII> rail already has those sprites 19:13:22 <LordAzamath> only for junctions 19:13:39 <Gonozal_VIII> they could work everywhere 19:13:53 <LordAzamath> that would render a big part of trggish grf absolote.. 19:14:16 <Gonozal_VIII> and that's a bad thing because? 19:14:17 <LordAzamath> so even for space consideration, it would be wiser to get new graphics 19:14:53 <Gonozal_VIII> well... you're helping at that part ;-) 19:14:58 <LordAzamath> the mandatory grfs take 1,3 Mb 19:15:47 <LordAzamath> and openttd(w) takes 371kb 19:17:08 <LordAzamath> and it would drop the support for existing newgrfs too.. 19:17:50 <LordAzamath> and why can't we have that extra rail sprite or whatever currently? because the original graphics are (c) 19:17:54 <Gonozal_VIII> could still draw their road/rail sprites 19:20:21 <Eddi|zuHause2> you are talking about at least 3 toally different things here 19:20:56 <Gonozal_VIII> i'm talking about storing stuff differently in the map array 19:21:11 <Gonozal_VIII> doesn't have to change any grf stuff for that 19:21:18 <Gonozal_VIII> but makes it possible 19:21:39 <UnderBuilder> where is the snow&desert patch? 19:21:49 <Gonozal_VIII> that will work then 19:21:50 <Eddi|zuHause2> exactly, but these last 30 lines here did not at all touch that part 19:22:05 <Gonozal_VIII> i didn't bring it in that direction ;-) 19:22:37 <Eddi|zuHause2> but you went along and got distracted 19:22:42 <Gonozal_VIII> right... 19:23:00 <UnderBuilder> I can't find the thread 19:23:02 <Gonozal_VIII> but while being distracted i've been looking through trg1r grf for ground sprites 19:24:40 <Eddi|zuHause2> UnderBuilder: snow AND desert is impossible 19:26:06 <Gonozal_VIII> btw were those rock tiles without grass around the border ever used anywhere? 19:26:25 <UnderBuilder> then what is that patch? 19:26:38 <Eddi|zuHause2> scenario editor? 19:26:45 <Eddi|zuHause2> no idea 19:27:01 <Eddi|zuHause2> i don't usually pay attention to rocks 19:27:41 <UnderBuilder> <Yorick> hmm...what stops the snow&desert in temperate patch from being included? 19:27:48 <UnderBuilder> the patch he mentions 19:28:05 <Eddi|zuHause2> he is talking rubbish 19:31:00 <Yorick> yes-thanks 19:32:14 *** ben_goodger [~ben@host86-146-19-164.range86-146.btcentralplus.com] has joined #openttd 19:34:33 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Read error: Connection reset by peer] 19:35:31 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 19:37:25 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 19:39:46 <LordAzamath> hmm.. if snow and desert in Temperate is inpossible... 19:40:00 * LordAzamath wants only snow in temperate 19:40:19 <LordAzamath> which is actually seeable with current trunk.. 19:40:21 <orudge`> snow in tropical! 19:40:31 * orudge` is in the tropics right now, and there's lots and lots of snow! 19:40:35 <orudge`> (funnily enough, I jest) 19:41:03 <LordAzamath> orudge`: If you wait, I can make a grf -> desert to snow :P 19:41:30 <Eddi|zuHause2> orudge`: shouldn't you have like summer down there? 19:43:33 <yorick> http://openttd.dihedral.de/2007/10/22/teaser/ 19:44:27 <LordAzamath> Yorick: You played on #wwottdgd ? 19:44:45 * LordAzamath joins #wwottdgd 19:46:49 <orudge`> Eddi|zuHause2: yes, I was on the beach today 19:46:51 <orudge`> it was lovely 19:46:57 <orudge`> I'm a bit sunburnt now, alas 19:47:52 <Eddi|zuHause2> a friend just returned from half a year in La Réunion, she really hated the cold here ;) 19:49:29 <yorick> LA: I did, yes 19:52:59 <Gonozal_VIII> desert with snow nogood, right? 20:06:34 <orudge`> well, deserts can be hot or cold 20:06:37 <orudge`> desert doesn't i 20:06:45 <orudge`> *doesn't necessarily imply hot 20:06:53 <Gonozal_VIII> hmmm 20:08:16 <Gonozal_VIII> 6 bit would enable all terrain types at once 20:08:32 <Gonozal_VIII> 2 bit for temperate/arctic/rainforest/desert 20:09:30 <Gonozal_VIII> and 4 bit for clear/third grass/two third grass/grass/hilly/rocky/water/9 field types 20:09:56 <Gonozal_VIII> snow depends on height 20:10:19 <Gonozal_VIII> can even have different heights for different first 2 bits :-) 20:14:54 <yorick> go coding 20:16:42 *** pm is now known as planetmaker 20:20:25 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Ping timeout: 480 seconds] 20:21:19 <Tefad> arctic = desert. 20:21:33 <Tefad> usually people think of "desert" as having sand, not snow though. 20:21:41 <Gonozal_VIII> not if you want them both on the same map 20:21:58 <Gonozal_VIII> in ttd desert is the sandy hot type 20:22:41 <Tefad> i don't think there's any place that has both in same general area.. 20:22:46 <Tefad> without temperate between 20:22:51 <Tefad> though i could be wrong . . 20:23:01 <Gonozal_VIII> kilimanjaro 20:26:24 *** frappa [~frappa@86.90.19.151] has joined #openttd 20:28:10 <Eddi|zuHause2> Gonozal_VIII: the main thing you are forgetting is transition between terrain types 20:28:44 <Gonozal_VIII> can be calculated on the fly, doesn't need storing 20:29:03 <Eddi|zuHause2> calculating "on the fly" might be too time consuming 20:29:21 <Gonozal_VIII> desert rainforrest transition does that 20:29:59 <Eddi|zuHause2> doesn't mean it's a good idea ;) 20:30:21 <Gonozal_VIII> then store transitions too? 20:30:47 <Eddi|zuHause2> you can't store everything ;) 20:31:04 <Gonozal_VIII> you said it's too complicated to calculate ;-) 20:31:15 <Gonozal_VIII> storing transitions would be 2 more bits 20:31:37 <Eddi|zuHause2> yes, the two ideas are conflicting ;) 20:32:07 *** frappa [~frappa@86.90.19.151] has quit [Quit: Bye for now!] 20:32:44 *** Wolf01 is now known as Guest215 20:32:45 *** Wolf01 [~wolf01@host190-232-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 20:33:25 <Gonozal_VIII> map generator would have to avoid generation of regions where 3 zones meet... but that shouldn't be too hard 20:33:44 <Eddi|zuHause2> i don't think that 20:34:32 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 20:34:50 <yorick> it doesn't generate them anyway :-) 20:35:10 <Gonozal_VIII> two extra bits, same system as the first two bits... if they are the same... no transition... different.. transition 20:35:13 <Eddi|zuHause2> Gonozal_VIII: especially with varying snowline you can't avoid it 20:35:15 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 20:35:25 <Gonozal_VIII> snowline doesn't change the zones 20:35:36 <Gonozal_VIII> zones are fixed like desert now 20:36:04 <yorick> g2g 20:36:11 <Gonozal_VIII> cu 20:36:18 <ln-> someone could modify the map to allow all three climates on the same map. 20:36:28 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: ./././../../../..\...\...\...\.] 20:36:31 <Gonozal_VIII> that's what i'm talking about 20:36:48 <Gonozal_VIII> 2 bits for climate, 4 bits for terrain 20:36:53 <HMage> ÑÐŒÑÐŒ. вÑеЌ ÑпПкПйМПй МПÑО. 20:37:05 <Gonozal_VIII> evtl another 2 bit for neighbouring climate 20:37:40 <Eddi|zuHause2> "evtl" is not even close to english ;) 20:38:23 <Gonozal_VIII> pff^^ 20:38:34 *** Guest215 [~wolf01@host53-236-dynamic.9-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 20:38:43 <Gonozal_VIII> what's correct english for that? 20:38:47 <Gonozal_VIII> clear ground, 1/3 grass, 2/3 grass, grass, hilly, rocky, water, field 1, field 2, field 3, field 4, field 5, field 6, field 7, field 8 and field 9 20:39:02 <Gonozal_VIII> those are the terrain types in those 4 bits 20:39:33 <Eddi|zuHause2> "possibly"? 20:39:52 <Gonozal_VIII> no abbreviation? 20:39:57 <Gonozal_VIII> psbl. 20:39:59 <Gonozal_VIII> ^^ 20:40:09 <Eddi|zuHause2> i don't know much about english abbreviation rules 20:41:09 <Eddi|zuHause2> anyway, english "eventually" and german "eventuell" are false friends 20:41:24 <Gonozal_VIII> i know that 20:43:13 *** nfc [~nfc@88.195.110.105] has quit [Ping timeout: 480 seconds] 20:43:24 <ln-> HMage: ЧÑП еÑП "ÑÐŒÑÐŒ"? 20:44:15 <LordAzamath> jamjam... HMage likes to jam :P 20:44:30 <LordAzamath> or he is listening to song "jamming" 20:49:18 <valhallasw> yamyam? 20:49:25 <valhallasw> :D 20:49:54 *** lugo [~lugo@p4FD5C831.dip.t-dialin.net] has joined #openttd 20:56:28 *** llugo [~lugo@p4FD5FB2F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:01:39 *** Mehdorn [SGsIRC@p5484E12C.dip.t-dialin.net] has joined #openttd 21:01:45 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 21:02:53 <Mehdorn> !download 21:03:03 <Gonozal_VIII> nope 21:03:13 *** peter1138 [~peter@svn.bucks.net] has joined #openttd 21:03:15 *** mode/#openttd [+o peter1138] by ChanServ 21:03:16 <Mehdorn> !help 21:03:24 <Gonozal_VIII> nope 21:03:45 <Gonozal_VIII> http://www.openttd.org/downloads.php 21:04:06 <Mehdorn> :-/ 21:04:17 <Gonozal_VIII> ? 21:04:37 <Eddi|zuHause2> i'm not sure wether "Mehdorn" is a good name to use in a transport simulation ;) 21:05:12 *** nfc [nfc@88.195.110.105] has joined #openttd 21:05:16 <Gonozal_VIII> i knew i've heard that name somewhere 21:05:24 <Mehdorn> :-) thats what I thought when I had to fill the "useranme" field 21:06:03 *** Roujin [~Roujin@mnch-4d04f2bf.pool.mediaWays.net] has joined #openttd 21:07:16 <Gonozal_VIII> so what are you looking for? 21:08:28 <Mehdorn> download link fo the openttcoop server 21:08:34 <Mehdorn> client 21:08:51 <Gonozal_VIII> that would be the one i gave you^^ 21:09:10 <Mehdorn> it's ok :-) 21:09:14 <Gonozal_VIII> or do they have modified version now? 21:09:17 <CIA-1> OpenTTD: rubidium * r12044 /trunk/src/viewport.cpp: -Fix [FS#1741]: crash when centering on a vehicle (aircraft) that is outside of the map. 21:09:34 <Roujin> lol 21:09:43 <Eddi|zuHause2> Mehdorn: you might have better luck in #openttdcoop 21:09:47 <Roujin> i just read that the commit introduces a crash ^^ 21:10:03 <Roujin> gotta reboot, brb... 21:10:10 *** Roujin [~Roujin@mnch-4d04f2bf.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 21:10:31 <Mehdorn> :-o wrong channel 21:10:44 <Gonozal_VIII> yep^^ 21:11:03 *** Mehdorn [SGsIRC@p5484E12C.dip.t-dialin.net] has left #openttd [] 21:13:31 *** Roujin [~Roujin@mnch-4d04f2bf.pool.mediaWays.net] has joined #openttd 21:13:59 <ln-> wtf, Lost is continuing? 21:14:38 <Maedhros> for as long as people are watching it, i guess 21:15:14 <ln-> but this scriptwriters' strike and all? 21:15:21 <Gonozal_VIII> no that logic doesn't work 21:15:25 <Maedhros> oh, good point 21:15:44 <Gonozal_VIII> lots of series were shut down despite people watching them 21:16:25 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 21:16:25 <peter1138> !logs 21:16:40 <Maedhros> well, yes. i was missing a few words there, like "enough" ;) 21:16:40 <ln-> now downloading 4x01... 21:16:55 * Maedhros doesn't think we want to know 21:18:11 * Roujin shamelessly advertises the new versions of his patches... ^^ 21:18:23 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has quit [] 21:18:37 <LordAzamath> Shame, Roujin, shame" 21:18:40 <LordAzamath> !* 21:18:45 * Roujin 's patches obviously aren't liked by MDGrein 21:21:40 *** planetmaker [~chatzilla@Fd33d.f.ppp-pool.de] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 21:23:44 *** UnderBuilder_ [~chatzilla@168.226.104.231] has joined #openttd 21:24:17 <LordAzamath> good night 21:24:24 *** LordAzamath [~LordAzama@ip18.cab22.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 21:27:53 <ln-> downloading 4x01 at mere 700 kB/s through HTTP. 21:32:13 <Eddi|zuHause2> ln-: they finished 8 out of 16 episodes before the strike started 21:32:32 <Eddi|zuHause2> and the channel decided to show these 8 episodes anyway 21:32:53 <ln-> only 16 per season? 21:33:17 <Eddi|zuHause2> yes, they ordered 3 more seasons of 16 episodes last year 21:33:27 <Eddi|zuHause2> with the definite ending in season 6 21:33:35 <ln-> but season 3 was like 23 episodes. 21:33:50 <Gonozal_VIII> and the definite final ending in season 10 21:33:51 <Eddi|zuHause2> yes, 1 and 2 were 24 episodes 21:34:28 <Eddi|zuHause2> Gonozal_VIII: i have my doubts of that happening :p 21:35:28 <Gonozal_VIII> so you think it will continue after season 10? 21:35:40 <Eddi|zuHause2> with a series like lost you can't just go on producing not knowing you'd be picked up for next season again on a yearly basis 21:35:48 <Eddi|zuHause2> you need to plan far ahead with the story 21:35:55 <Eddi|zuHause2> to resolve everything on a single spot 21:35:58 *** Zuu [~leif@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 21:36:06 <Gonozal_VIII> there's a story? 21:36:08 <Eddi|zuHause2> after you resolve _anything_ the show would get really boring 21:36:11 <Gonozal_VIII> they just make shit up 21:36:22 <Eddi|zuHause2> yes, that is the story ;) 21:36:28 <Gonozal_VIII> and after that shit is stirred enough, they make up some new 21:37:11 <Eddi|zuHause2> i think fixing the number of episodes was the best thing they could do 21:37:33 <Eddi|zuHause2> so they can plan on really going out with a bang 21:38:04 <Gonozal_VIII> like world exploding and stuff? 21:38:23 <Eddi|zuHause2> i wouldn't put it past them :p 21:39:14 <Gonozal_VIII> doesn't that stupid number crap have something to do with world end anyways? 21:39:45 <Gonozal_VIII> well... i've only seen some random episodes 21:40:35 <Eddi|zuHause2> that's not a good approach to watch the series ;) 21:40:51 <Gonozal_VIII> i noticed that^^ 21:41:09 <Gonozal_VIII> they run around in the jungle... 21:41:18 <Gonozal_VIII> next time they run around in some buildings... 21:41:24 <Gonozal_VIII> things explode... 21:41:29 <Gonozal_VIII> jungle again... 21:47:31 <ln-> watching now, i'll spoil you in about 50 minutes. 21:48:19 *** UnderBuilder__ [~chatzilla@168.226.106.119] has joined #openttd 21:49:31 *** Ammller [~Ammler@adsl-84-227-141-6.adslplus.ch] has joined #openttd 21:50:18 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds] 21:52:07 *** UnderBuilder___ [~chatzilla@168.226.106.119] has joined #openttd 21:54:22 *** UnderBuilder [~chatzilla@168.226.104.231] has quit [Ping timeout: 480 seconds] 21:54:37 *** UnderBuilder___ is now known as UnderBuilder 21:55:20 *** sfsfsdf [~Gonozal_V@N837P022.adsl.highway.telekom.at] has joined #openttd 21:55:20 *** Gonozal_VIII is now known as Guest222 21:55:20 *** Guest222 is now known as Guest223 21:55:21 *** sfsfsdf is now known as Gonozal_VIII 21:55:35 *** UnderBuilder_ [~chatzilla@168.226.104.231] has quit [Ping timeout: 480 seconds] 21:56:21 *** OSuKaRu^-^_ [~CiberOsca@cm-81-9-169-64.telecable.es] has joined #openttd 22:00:08 *** Guest223 [~Gonozal_V@N934P002.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 22:01:27 *** stillunk1own [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 22:01:29 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 22:02:24 <Eddi|zuHause2> i've already seen the episode ;) 22:02:37 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 22:04:55 *** peter1138 [~peter@svn.bucks.net] has quit [Quit: leaving] 22:07:44 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 22:12:05 <OSuKaRu^-^_> hello 22:12:44 <OSuKaRu^-^_> I have the 0.6.0 version of openttd and just dont work the 32bpp tiles 22:13:00 <OSuKaRu^-^_> How i make it work? 22:13:16 <OSuKaRu^-^_> other fact: im using linux 22:13:18 <Gonozal_VIII> donotreadme.txt 22:14:45 <OSuKaRu^-^_> XD 22:14:53 <OSuKaRu^-^_> i read the readme file 22:15:02 <glx> openttd -h 22:15:12 <OSuKaRu^-^_> and, in fact, a file called 32bpp.txt 22:15:36 <OSuKaRu^-^_> but i get nothing 22:15:42 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 22:15:57 <glx> do you have some .tar? 22:16:54 <SmatZ> OSuKaRu^-^_: is your problem running OTTD in 32bpp mode, or loading 32bpp graphics? 22:16:56 <OSuKaRu^-^_> yes 22:17:06 <Gonozal_VIII> hehehe 22:17:13 <OSuKaRu^-^_> i dont know 22:17:22 <OSuKaRu^-^_> maby both 22:18:32 <OSuKaRu^-^_> im just dont know what to do 22:19:07 <OSuKaRu^-^_> and im having hopes to see the things in the new zoom levels, if is possible 22:19:25 <OSuKaRu^-^_> sorry for my chunky english 22:19:58 <glx> more zoom in is not in official builds 22:20:55 <OSuKaRu^-^_> well, never mind 22:21:59 <roboboy> gmorning 22:22:13 <OSuKaRu^-^_> by the way, They doing amazing things 22:22:28 <OSuKaRu^-^_> im cheering up to do my own stuff 22:23:07 <OSuKaRu^-^_> but i dont know how 22:25:57 <OSuKaRu^-^_> ^-^ 22:33:05 *** UnderBuilder [~chatzilla@168.226.106.119] has quit [Quit: ChatZilla 0.9.80 [Firefox 1.0.6/20051106]] 22:33:52 *** Roujin [~Roujin@mnch-4d04f2bf.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 22:36:45 *** UnderBuilder__ [~chatzilla@168.226.106.119] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 22:36:56 *** UnderBuilder [~chatzilla@168.226.106.119] has joined #openttd 22:40:32 *** Madassasin [Madassasin@86.126.82.5] has joined #openttd 22:41:04 <Madassasin> does OTTD use DirectMusic (or whatever it's called) for the MSVC build? 22:42:05 <Madassasin> I'm asking because I got the nov 2007 directx sdk and: ..\src\music\dmusic.cpp(13) : fatal error C1083: Cannot open include file: 'dmksctrl.h': No such file or directory 22:45:00 <Species8472> lol god killed dihedrals server :< 22:46:08 <OSuKaRu^-^_> other thing 22:46:27 <OSuKaRu^-^_> where i put the .diff files to make them work? 22:47:00 <Madassasin> you need to apply them to the source code and compile openttd 22:47:07 <Madassasin> what operating system are you using? 22:47:51 <Rubidium> Madassasin: the more recent DirectX SDKs have removed that header 22:48:16 <OSuKaRu^-^_> Madassasin : im usin debian 22:48:18 <Madassasin> yeah, so is there any way to compile it without midi? I don't care bout the music 22:48:25 <OSuKaRu^-^_> in other words: linux 22:48:39 <Zuu> OSuKaRu^-^_: use the tool "patch" 22:48:44 <OSuKaRu^-^_> ¿? 22:48:53 <Madassasin> OSuKaRu^-^: one sec 22:48:55 <Rubidium> Madassasin: there is a compile flag that you can remove to remove dmusic compilation. How you exactly do that is something I do not know 22:49:04 <Sacro> Madassasin: yes it does, drop back to the SDK before that 22:49:08 <Sacro> April 07 possible 22:49:09 <Zuu> OSuKaRu^-^_: patch -p0 < filename.diff 22:49:22 <Sacro> patch -p0 -i filename.diff 22:49:26 <Madassasin> I'm not gonna dl 500 megs again and wait 1 hour for it to install! 22:49:28 <Zuu> While you are standing in your openttd source directory. 22:50:11 *** fjb [~frank@p5485FB09.dip.t-dialin.net] has joined #openttd 22:50:12 <Sacro> Madassasin: no sound for you then :p 22:50:28 <Madassasin> http://wiki.openttd.org/index.php/Compiling_on_Linux 22:50:32 <Madassasin> great... 22:50:40 <fjb> Hi 22:50:45 <Zuu> Yo 22:50:46 <Madassasin> go there OSuKaRu 22:50:49 <Madassasin> hi 22:50:54 <Rubidium> Sacro: sound doesn't need dmusic, only the music needs it 22:51:05 <Sacro> OSuKaRu^-^_: actually, debian is GNU/Linux 22:51:14 <Sacro> Rubidium: pffffft :p 22:51:33 <glx> Madassasin: in project properties, remove WIN32_ENABLE_DIRECTMUSIC_SUPPORT from preprocessor definitions 22:51:44 <Madassasin> can we stop with the name crap? use debian, we know what it is 22:51:49 <Madassasin> thanks glx 22:51:54 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 22:51:56 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 22:52:04 <Sacro> should I consider writing a music patch for Vista/DX10/VS2008 22:52:06 <glx> and music can work without direct music 22:52:12 <Madassasin> also, is there any good reason for telling MSVC to make it smaller instead of faster? 22:52:54 <Madassasin> (eg /Os instead of /Oi (to favor speed)) 22:52:59 <Zuu> Sacro: Depends maybe on orudges new soundsystem plans? 22:53:11 <glx> Sacro: not needed, the only way is using mmsys.dll (ie current -m win32) 22:54:01 <Rubidium> then why do we have dmusic? 22:54:06 <Madassasin> can't wait for a orudge's patch 22:54:32 <glx> hmm it is winmm.dll indeed 22:54:47 <glx> and we have dmusic because winmm can fail 22:55:08 <Madassasin> what in M$ world can't fail? 22:55:20 <Rubidium> the failing 22:55:30 <Madassasin> good enough :P 22:55:41 <Zuu> The fail-reports can fail though.. :p 22:56:25 <Zuu> good enough it reminded be later so I was offered to re-send them. :p 22:56:38 <Zuu> /be/me/ 22:57:01 <glx> I never had any problems with winmm, but I remember many bug reports about not working music 22:57:23 <Madassasin> I don't really care about the music, I care about the game 22:57:24 *** OSuKaRu^-^_ [~CiberOsca@cm-81-9-169-64.telecable.es] has quit [Ping timeout: 480 seconds] 22:57:32 <Madassasin> I even disable the music 22:57:36 <Madassasin> it's annoying 22:57:54 <SmatZ> you can play the music in external application anyway 22:58:16 <Rubidium> ieuw... timidity :( 22:58:16 <Madassasin> (damn fobar2000, it can't play 192 kbit ogg vorbis without the sound being choppy) 22:58:25 <Madassasin> SmatZ: exactly 22:58:30 <ln-> spoilers for Lost 4x01: well yeah, hmm, nothing new really is revealed, so hard to spoil. 22:58:55 <Rubidium> and by saying that he spoiled the whole episode 22:59:12 <ln-> except if i lied. 22:59:25 <SmatZ> Harry Potter dies 22:59:45 <ln-> and if i didn't, it's still very characteristic of a Lost episode not to reveal anything new. 23:00:02 <Madassasin> didn't harry die in 6? 23:00:21 <SmatZ> ln-: so it is characteristic for Lost that there is anything new in each episode? boring, isn't it? :) 23:00:27 <Madassasin> we need #openttd-offtopic 23:00:28 <SmatZ> Madassasin: I don't know, really :( 23:01:47 <ln-> Madassasin: so that you canl talk about music? 23:01:56 <Sacro> http://you.presscue.com/node/90 hehe XD 23:02:06 <Madassasin> guys, #openttd-offtopic :D 23:02:42 <ln-> Madassasin: who are you to tell us what's offtopic? 23:02:50 <Madassasin> me :P 23:04:18 <Madassasin> come in, I'm giving free beer :P:P 23:06:05 <Madassasin> how does open manage utf8? wchar_t or multibyte? 23:07:20 <Gonozal_VIII> sprites 23:07:43 <Madassasin> ? 23:08:40 <Rubidium> utf8 is a byte (char) way of writing multibyte characters 23:09:51 <Madassasin> to be honest, I'm totally confused with this unicode support, there are many unicode encodings, quite some ways of representing them...arghh 23:12:24 <fjb> Sprites? Drawing is fun: http://www.myimg.de/?img=stadthaus1d3123.png 23:14:09 <Madassasin> Rubidium: does UTf-8 need char, signed char or unsigned char? 23:14:40 <Rubidium> doesn't really matter 23:14:46 <Madassasin> that's good 23:14:49 <Rubidium> it's basically all the same 23:15:00 <Rubidium> but where do you want to use it? 23:15:09 <Madassasin> text 23:15:19 <Madassasin> where would you use encodings? 23:15:56 <Rubidium> uhm... needing to know whether something is signed or unsigned doesn't mean you are thinking about texts, but about loading them somewhere 23:16:07 <Madassasin> well, windows registry 23:16:48 <Gonozal_VIII> signed char :-) 23:16:50 <Madassasin> as the api requires to pass unsigned char*, which is annoying, as reinterpret_cast does...nothing 23:16:55 <Gonozal_VIII> -a 23:18:58 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Ping timeout: 480 seconds] 23:21:10 <Madassasin> hmm: LINK : fatal error LNK1104: cannot open file 'dxguid.lib' 23:21:58 <Madassasin> that doesn't look good at all 23:23:31 <Sacro> nah 23:24:33 <glx> Madassasin: of course, you need to update linker options too 23:25:08 <Madassasin> oh yeah... 23:34:22 *** UnderBuilder [~chatzilla@168.226.106.119] has quit [Read error: Connection reset by peer] 23:36:48 *** Zuu [~leif@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 23:39:01 <orudge`> [19:54:06] <Madassasin> can't wait for a orudge's patch <-- shall get it finished when back in Britain 23:41:37 *** ben_goodger [~ben@host86-146-19-164.range86-146.btcentralplus.com] has quit [Quit: Ex-Chat] 23:41:56 <Sacro> orudge`: i thought you where going back to Wales/Scotland D: 23:42:27 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 23:42:35 <orudge`> Sacro: Well 23:42:44 <orudge`> We'll be flying back to Gatwick on Thursday 23:42:48 <orudge`> then I'll be driving back up to Wales 23:42:54 <orudge`> and then, probably the next day, driving back up to Scotland 23:43:31 <orudge`> anyway 23:43:35 * orudge` watches TV 23:48:34 *** Madassasin [Madassasin@86.126.82.5] has quit [] 23:51:41 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 23:51:41 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 23:54:16 *** Greyscale is now known as Greysc[a]le 23:54:24 *** Greysc[a]le is now known as Greyscale