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Log for #openttd on 27th February 2008:
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00:01:22  *** Guest115 [~Gonozal_V@M3142P003.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
00:01:30  <foe> But that means everybody playing need to have that grf installed?
00:01:40  <Gonozal_VIII> yes
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00:14:01  <CIA-1> OpenTTD: glx * r12285 /3rdparty/squirrel/ (include/squirrel.h sqstdlib/sqstdstring.cpp): [Squirrel] -Add: added scsnprintf, scfprintf and scvsnprintf
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00:23:07  <Progman> scvsn-printf? the abbrevation is almost longer than the actually function namen
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00:24:16  <glx> the function is vsnprintf or vsnwprintf (depending on _UNICODE)
00:25:11  <glx> and the sc prefix is the squirrel standard
00:25:53  <Progman> scvsnwutf8mbsprintf \o/
00:29:24  <foe> Initial loan also has to be changed through a grf file?
00:29:47  <CIA-1> OpenTTD: glx * r12286 /branches/noai/src/ (ai/ai_squirrel.hpp squirrel.cpp squirrel.hpp): [NoAI] -Fix (r12277): restore compilation with _UNICODE
00:29:53  <Gonozal_VIII> hmmm i don't know if a grf can change that
00:30:07  <glx> no it cannot
00:30:35  <Gonozal_VIII> so you have to change the code for that
00:30:55  <foe> gah
00:35:54  <Gonozal_VIII> i guess you could also change the code to enable grfs to do that^^
00:36:12  <Gonozal_VIII> or something like that..
00:36:22  <foe> Right
00:37:00  <foe> My problem is that the game is too easy. I'd like to set up a hardcore-hardcore server.
00:37:30  <Gonozal_VIII> try vehicle grfs with more expensive purchase and running cost
00:38:03  <foe> That's the problem again, then everybody need those grf's.
00:38:11  <Sacro> "you have made a middle aged man very happy)"
00:38:35  <Gonozal_VIII> sold your body again?
00:38:47  <foe> Are there *any* non-middle-aged men playing openttd? ;)
00:39:15  <Gonozal_VIII> depends on your definition of middle aged...
00:39:42  <Gonozal_VIII> and i've heard rumors about the existance of female players
00:39:51  <foe> Oooo =)
00:39:58  <foe> I almost persuaded one.
00:40:00  <glx> foe: is £100 000 too much ?
00:40:01  <Sacro> Gonozal_VIII: yes there are
00:40:06  <foe> In my case, middle-aged would mean the age of 32.
00:40:07  <Sacro> i've played with a few
00:40:22  <Sacro> @seen SAC^
00:40:23  <DorpsGek> Sacro: I have not seen SAC^.
00:40:24  <foe> glx: How much is that in DM? 300 000?
00:40:38  <Gonozal_VIII> just because they have a female nick doesn't mean they are female :P
00:41:05  <glx> yes DM 300 000
00:41:18  <foe> Yes, it's too much. I imagine a hardcore game where players are *forced* to start with buses and lorries in order to built a train route.
00:41:25  <Gonozal_VIII> dm? there is something called euro if you haven't noticed^^
00:42:06  <foe> Heh, I noticed. My mother's from Germany so my vacation memories of Germany usually involve DM's :>
00:42:22  <Sacro> deathmatches?
00:42:29  <Gonozal_VIII> mark
00:42:35  <foe> Sacro: I assume
00:42:44  <Gonozal_VIII> german currency
00:42:51  <glx> you can use high interrest rate (4%), low subsidies multiplicator (x1.5), high construction costs
00:43:02  <foe> glx: Still too easy.
00:43:13  <Gonozal_VIII> yep, nothing of that makes it challenging
00:43:19  <glx> with normal vehicle breakdows
00:43:36  <Gonozal_VIII> even mountainious maps are easy with default stuff
00:43:57  <Gonozal_VIII> but grfs can make it a lot harder, you should use them
00:44:01  <glx> high running costs
00:44:10  <glx> and try other climates
00:45:32  <foe> I'm thinking: a guy running a simple train route without synergy, constantly sending empty cars back to the pick-up spot, should go bankrupt. That kind of hard.
00:46:03  <foe> Which would imply about ten minutes of planning and pondering before you settle for a route.
00:46:27  <foe> Most online maps today are more about building than thinking.
00:46:43  <glx> yeah they use too flat maps
00:47:01  <glx> with no water nor anything hard in landscape
00:47:44  <glx> low number of industries and towns can make things harder too
00:47:54  <foe> Exaclty. Makes the game mechanic somehow.
00:47:56  <foe> That's true
00:50:02  <Gonozal_VIII> you can't make the game that hard without grfs or changing the code
00:50:26  <Rubidium> you actually can
00:50:33  <Gonozal_VIII> how?
00:50:57  <Rubidium> just limit the number of road vehicles to about 5-10 and the number of other vehicles to 0, then high running costs etc.
00:51:05  <Gonozal_VIII> ^^
00:51:51  <Gonozal_VIII> ok, that would be hard... but wouldn't make much sense
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00:52:55  <Gonozal_VIII> but you could do rvs/ships only with a reasonable limit
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00:54:06  <Gonozal_VIII> rvs would be more fun with diagonal roads, highways, road signals/waypoints and stuff like that
00:57:08  <Sacro> EARTHQUAKE
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01:01:02  <Gonozal_VIII> what earthquake?
01:01:33  <Sacro> Gonozal_VIII: the whole fucking city just shook
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01:02:03  <Gonozal_VIII> since when are there earthquakes in gb?
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01:02:22  <Axamentia> I felt it to man
01:02:29  <Sacro> Gonozal_VIII: since 00:57 GMT
01:02:34  <Axamentia> I mean my monitor moved
01:02:42  <Sacro> yeah, as did mine
01:02:45  <Sacro> everything fucknig moved
01:02:50  <Toby> We just had an earthquake a few days ago where I live
01:02:57  <Gonozal_VIII> strange
01:03:06  <Axamentia> I thought my building was falling down or something
01:03:30  <Gonozal_VIII> maybe just some nuclear tests in your area :-)
01:04:20  <Axamentia> Lol
01:04:59  <Gonozal_VIII> what's the speed of sound in rock?
01:05:43  <Gonozal_VIII> but i guess i can't notice anything here anyways
01:05:53  <Axamentia> Sacro that was a pretty violent earthquake, well not violent, but heavier than the ones we had a few years back
01:10:32  <Gonozal_VIII> Between 200 and 300 quakes occur in Britain each year, but only about 10% are strong enough to be felt. <-- oh... 20-30 that can be felt... here i didn't notice a single one since i can remember
01:11:15  <Gonozal_VIII> except some vibrations from avalanches...
01:11:37  <Axamentia> Weve had a few minor ones Gonozal, and manchester was hit with ones in 2002 or something
01:11:55  <Gonozal_VIII> yes i just read about that
01:12:03  <Axamentia> But that was heavy i mean, the whole room shook and my monitor actually moved
01:12:29  <Gonozal_VIII> hmm i never experienced an earthquake
01:12:45  <Phantasm> Earthquake "simulator" is nice.
01:14:58  <Eddi|zuHause2> we have had a mine collapsing
01:15:19  <Eddi|zuHause2> but it was at night, and i was too far away to notice anything
01:15:45  <Axamentia> http://earthquake.usgs.gov/eqcenter/recenteqsww/Quakes/us2008nyae.php
01:16:36  <Axamentia> 4.7 on the richter scale
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01:18:33  <Phantasm> Over 10 would be nice. ;P
01:18:41  <Gonozal_VIII> ^^
01:18:54  <Phantasm> 4.7 is still light.
01:18:56  <Gonozal_VIII> i guess i would have noticed that here
01:19:12  <foe> Here you go Sacro: http://pasadena.wr.usgs.gov/shake/ous/STORE/X2008nyae/ciim_form.html
01:19:18  <foe> Tell them your monitor jumped.
01:19:56  <foe> So do you guys use the in-game menu to find multiplayer games or are there better sources?
01:20:09  <Gonozal_VIII> tell them it broke, maybe you can get some insurance money^^
01:20:32  <Gonozal_VIII> i only play with people i know
01:20:44  <foe> They'll probably just send him some silver tape.
01:20:46  <glx> all advertised servers are in the in-game list
01:21:32  <glx> but you can use "private" servers too (not advertised)
01:21:45  <glx> they are not in the list though
01:21:53  <foe> glx: Just a matter of finding them then
01:22:16  <glx> yes you need to know the owner, or someone playing on it
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01:22:36  <foe> In what way can I mod the game and still play online? I'm thinking 32-bit graphics, new train sets a s o.
01:22:53  <Gonozal_VIII> 32 bit stuff is only local
01:23:08  <foe> Modified trains sets aren't?
01:23:16  <glx> 32bpp is just a cosmestic thing
01:23:28  <Gonozal_VIII> can't be, everybody has to use the same trains
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01:23:54  <foe> Yes, and the same visualization of the trains it would seem.
01:24:08  <Gonozal_VIII> i guess you could change that
01:24:19  <glx> you can override train images with 32bpp
01:24:26  <foe> Ooo
01:24:54  <Gonozal_VIII> but only the sprites, no data
01:25:02  <foe> Ok
01:25:21  <foe> Do you guys use any of the 32bpp candy?
01:25:41  <Gonozal_VIII> it slows down the game quite a lot...
01:25:49  <Gonozal_VIII> at least for me
01:26:21  <Phantasm> The highest ever recorded earthquake is 9.5 on Richter scale.
01:28:32  <foe> Seems to me there's this uncoordinated sea of tiny 32bpp files floating around in forum threads. Is there some kind of "big 32bpp experimental show-off package"?
01:29:24  <Gonozal_VIII> wiki
01:29:37  <foe> *checking*
01:30:03  <Gonozal_VIII> tar files.. you don't need to unpack them
01:31:08  <Gonozal_VIII> or something like that... didn't use much 32bpp stuff
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02:50:52  <Belugas> question: you havd an array of struct inside a class. You want a function that returns a pointer to an element of this array.
02:50:58  <Belugas> hoiw would you declare and define it?
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02:55:14  <Eddi|zuHause3> too unspecific question...
02:55:25  <Eddi|zuHause3> but i have a PBS bug
02:55:57  <Eddi|zuHause3> an electric train cannot reserve a path into an electric station, when the continuing track is unelectrified and has no signal
02:58:19  * Belugas does not care about pbs
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04:00:48  <CIA-1> OpenTTD: belugas * r12287 /trunk/src/table/bridge_land.h:
04:00:48  <CIA-1> OpenTTD: -Codechange: Give meaning to two other bridges sprites arrays.
04:00:48  <CIA-1> OpenTTD: A bit of re-indenting too
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04:18:00  <Belugas> grrrrr
04:26:07  <Phantasm> Örr.
04:26:37  <CIA-1> OpenTTD: belugas * r12288 /trunk/src/table/ (bridge_land.h sprites.h):
04:26:38  <CIA-1> OpenTTD: -Fix(r12287): forgot to include two sprite renames out of consistency.
04:26:38  <CIA-1> OpenTTD: And obviously forgot to compile before committing, as the array rename would have been evident.
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08:06:46  <ActySofts> hello guys
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08:10:27  <Rubidium> 'lo
08:11:30  <ActySofts> Rubidium, do you have a good knowledge of the STL C++ containers?
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08:12:40  <Rubidium> depends on what you call good; have to use the api most of the time
08:13:10  <ActySofts> well, I'll try to ask my question anyway, shall I strap it here on in a query?
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08:20:48  <Forked> morning, peter
08:21:10  <ActySofts> morning peter
08:21:46  <peter1138> Hi.
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08:29:06  <yorick> your worst nightmare has returned!
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08:43:32  <peter1138> Yeah, lobsters are scary...
08:44:30  <yorick> sure
08:45:09  <yorick> I can't even join  #tycoon without seeing <lobster>RUB RUB RUB RUB
08:47:28  <globester> wow, you typed that exactly to start <lobster> on the 2nd line in my screen
08:47:34  <globester> looks like lobster actually said something :o
08:47:48  <globester> and now i did the same :o
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08:50:59  <yorick> :D
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12:29:53  <Forked> quiet day..
12:33:20  <Sacro> Forked: well nothing much will top a 5.2 earthquake
12:33:56  <Forked> where was this?
12:34:05  <Sacro> northern england
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12:44:20  <SmatZ> hello
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12:56:42  <Eddi|zuHause3> Sacro: wasn't it only 4.7 yesterday?
12:56:50  <Sacro> Eddi|zuHause3: no, 5.2 now
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13:10:48  <Progman> if an industry is closed and a new one appears, is the old IndustryID used again or will there be an "hole" in the industry IDs?
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13:36:09  <peter1138> Well that fails...
13:36:24  <peter1138> FATAL: Error running install command for nvidia
13:36:36  <peter1138> (EE) NVIDIA(0): Failed to load the NVIDIA kernel module!
13:37:27  <SmatZ> do you have valid config.h / autoconf.h in your <2.6.24 kernel sources directory?
13:38:11  <SmatZ> ah, load!
13:39:46  <Eddi|zuHause3> i can honestly say that never happened to me before ;)
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13:41:33  <ln-> did DDR have the same bundeslÀnder as today?
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13:48:48  <keyweed_> after a long hard day of complex coding and such i settle down for a relaxing game of openttd. after some frantic hours of clicking, thinking and cursing I end up with this: http://home.keyweed.com/ottd/City_Connect/Spijkervaart%20Transport,%208th%20Jun%202020.png
13:49:43  <keyweed_> and now my head is perpetually full of trainlogic
13:59:03  <Eddi|zuHause3> <ln-> did DDR have the same bundeslÀnder as today? <- long story...
13:59:20  <Belugas> Progman, the IndustryID is just an index in the industry pool.  The pool can do anything with it.  But i assume that it will be "wasted" Why asking?
14:02:48  <Eddi|zuHause3> after 1945, Prussia was split up (in DDR territory that is what is now Meklenburg-Vorpommern, Brandenburg, Berlin and Sachsen-Anhalt), and some smaller states got merged (ThÃŒringen consisted of a lot of states, Anhalt and parts of Meklenburg were separate, afaik)
14:03:11  <Eddi|zuHause3> Sachsen was more or less left like it is now
14:04:31  <Eddi|zuHause3> after the creation of the DDR, these were kept for a while, but then the territory was rearranged in "districts" (Bezirke)
14:05:12  <Eddi|zuHause3> that was around 1953, but i'm not really sure about that year
14:06:39  <Eddi|zuHause3> after the reunification in 1990, the districts were merged into roughly what the "LÀnder" were before, but not exactly
14:09:25  <ln-> did the split-up obey lÀnder boundaries, or was some land split up half-DDR, half-west?
14:09:59  <ln-> besides Berlin, obviously
14:10:24  <Eddi|zuHause3> longer story... ;)
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14:12:01  <Eddi|zuHause3> the split up of prussia was made to obey the lines of the "Besatzungszonen"
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14:13:23  <Eddi|zuHause3> but some smaller areas were cut right through, and not all organisational borders were along the real border
14:13:30  * Yorick is testing out chatzilla
14:13:42  <ln-> ok
14:14:05  <Eddi|zuHause3> e.g there were church communities in west germany that fell under the juristiction of the east german bishop
14:14:15  <Progman> Belugas: for NoAI, holding an oil field industryID, got deleted and a new industry use the same ID, can maybe some trouble with the ai
14:16:12  *** TinoM| [~Tino@i59F54937.versanet.de] has quit [Ping timeout: 480 seconds]
14:16:44  <glx> Progman: could be fixed using an event
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14:17:10  <Progman> anyway, just thoughts
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14:19:51  <Yorick> that events are not implemented yet :(
14:19:57  <Yorick> only crashing vehicle is
14:20:13  <glx> yes but it's possible ;)
14:20:25  <Yorick> then make it!
14:20:30  <Yorick> :-P
14:22:46  <Yorick> or how about callbacks?
14:23:18  <Belugas> [09:20] <Yorick> then make it!  <--- such the right way ...
14:25:50  <ln-> Eddi|zuHause3: thanks again for the history lesson :)
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14:55:39  <CIA-1> OpenTTD: belugas * r12289 /trunk/src/table/bridge_land.h: -Fix(r12288)[FS#1808]: Wrong bridge head table associated
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15:35:36  <CIA-1> OpenTTD: belugas * r12290 /trunk/src/road_cmd.cpp: -Fix[FS#1807]: Do not draw trees nor lamps between tram tracks.(Roujin)
15:36:06  <Gonozal_VIII> there were trees between tram tracks?^^
15:36:37  <Gonozal_VIII> ah those city center roadside trees?
15:38:08  <Eddi|zuHause3> there's a screenshot
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15:38:38  <Belugas> picky Eddi|zuHause3 ;)
15:38:40  <Gonozal_VIII> i think i pretty much figured out where the problem could have been
15:39:35  <Gonozal_VIII> yep, the screenshot is what i thought of
15:40:06  <Gonozal_VIII> my trams usually follow the roads inside cities so i never noticed
15:41:29  <Gonozal_VIII> hmmm
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15:42:26  <Gonozal_VIII> between rÃŒsselhorst tal and hbf there's a 3*3 road block with a building in the middle that has no road connection... cities do that?
15:42:47  <Gonozal_VIII> there are more of them...
15:42:50  <Eddi|zuHause3> yes
15:42:54  <Gonozal_VIII> since when?
15:43:04  <Eddi|zuHause3> i don't know, but they do that
15:44:23  <Yorick> they do that since...erm....the 3x3 road block was introduced
15:44:25  <Gonozal_VIII> but on the outside of the city there's nothing built not touching a road, only in those 3 tile wide blocks
15:45:30  <Eddi|zuHause3> <Gonozal_VIII> my trams usually follow the roads inside cities <- yes, but that track was outside the city when i started
15:45:55  <Gonozal_VIII> ah ok, makes sense
15:46:02  <Yorick> I think they can be built when there are buildings surrounding them everywhere
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15:48:17  <Gonozal_VIII> btw.. reichsmark^^
15:49:24  <Gonozal_VIII> you should make a patch that allows realistic inflation and multiple currency changes ;-)
15:51:30  *** raimar2 [~hawk@p5489E8DA.dip.t-dialin.net] has joined #openttd
15:51:30  <Belugas> REALISTIC ????
15:51:34  <Belugas> REFUSED!
15:51:38  <Gonozal_VIII> hehehe
15:51:51  <Gonozal_VIII> suddenly all your money is worth nothing :-)
15:55:56  <peter1138> :o
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16:31:51  <yorick> quiet in here :(
16:32:03  * Gonozal_VIII is quietly quiet
16:32:41  <yorick> the strange thing is that everyone is watching the channel, but no one is saying something
16:33:15  <Belugas> blablabla  blala ??  ball!  balalbllabllab... :S  BLABLA!!!!
16:33:18  <yorick> proven by the fact above, I say something, 13 seconds later Gonozal_VIII responds
16:33:45  <yorick> and now Belugas
16:33:51  <Gonozal_VIII> i'm always watching
16:34:17  <yorick> Gonozal_VIII is watching you!
16:35:11  <yorick> aftger that, it went silent again
16:35:16  <yorick> after*
16:35:26  <Gonozal_VIII> well... yes?
16:35:44  <yorick> no!
16:37:28  <keyweed_> i try to limit the amount of uselss lines here, so i don't talk often.
16:37:34  *** keyweed_ is now known as keyweed
16:38:01  <ben_goodger> I watch all
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16:39:13  <keyweed> too lazy to remake openttd in perl or learn enough C to contribute, so i watch. mostly.
16:40:01  <Belugas> i watch and i respond when work@work allows me, when there is something worth adding or... if i feel inspired
16:40:02  <Belugas> so...
16:40:04  <Belugas> boooo
16:40:31  <yorick> you can?
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16:50:13  <LordAzamath> hheeellloooo
16:50:50  <Gonozal_VIII> there's a la
16:51:09  <yorick> Gonozal_VIII!
16:51:17  <Gonozal_VIII> ?
16:51:24  <LordAzamath> yorick!
16:51:31  <yorick> someone cane in :)
16:51:40  <yorick> came*
16:51:47  <yorick> LA!
16:51:49  <LordAzamath> Gonozal_VIII!
16:51:51  <Gonozal_VIII> yep, seems like somebody left a window open and it snuck in
16:52:10  <LordAzamath> anyone else to greet?
16:52:21  <yorick> try a1270
16:52:35  <LordAzamath> a2289!
16:52:35  <keyweed> me, me, me!
16:52:40  <yorick> keyweed!
16:52:41  <LordAzamath> keyweed!
16:52:45  <yorick> yorick!
16:52:47  * keyweed feels loved.
16:52:51  <LordAzamath> !yorick
16:52:54  * yorick feels loved
16:53:44  <yorick> keyweed!
16:53:46  <LordAzamath>  /yorick has misunderstood something/
16:53:46  * keyweed reads todays changed wiki pages
16:53:49  <keyweed> yorick!
16:54:01  <LordAzamath> keyweed:  it's !yorick not yorick
16:54:01  <yorick> :)
16:54:12  <keyweed> ow. sorry. let me try again.
16:54:15  <keyweed> !yoric
16:54:22  <yorick> !yorick triggers yorick!
16:54:24  <yorick> yorick!
16:54:26  <keyweed> close. still no cigar.
16:54:35  * yorick feels loved
16:54:59  <LordAzamath> !yorick triggers "/me feels loved" for the bot...
16:55:04  <LordAzamath> !yoric
16:55:06  <LordAzamath> k
16:55:16  * yorick feels not-so-loved-anymore
16:55:24  <LordAzamath> ^^
16:55:47  <LordAzamath> I just love this bot.. It's so funny sometimes :D
16:55:53  * yorick is being talked about
16:55:55  <yorick> :)
16:56:26  * SpComb hugs CIA-1
16:56:26  * CIA-1 hugs SpComb
16:56:29  <keyweed> yus. and you wiki pages are being scrutinized
16:56:47  * yorick hugs SpComb
16:56:50  <LordAzamath> !yorick cmd_NOT: "Talk in passive"
16:56:54  <yorick> ...
16:56:59  * SpComb unhugs CIA-1
16:57:00  <yorick> Yorick!
16:57:20  * yorick feels loved again O+
16:57:36  * LordAzamath hugs everybody but...
16:57:41  <LordAzamath> a
16:57:46  * yorick hugs LordAzamath back
16:58:02  * LordAzamath :)
16:59:07  <LordAzamath> I sometimes get a feeling that yorick  is not a bot...
16:59:19  <LordAzamath> dunno why though
16:59:26  <yorick> there is being talked about yorick!
16:59:32  * yorick feels loved
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17:01:11  <yorick> ...
17:01:17  <LordAzamath> ...
17:01:20  <yorick> ...
17:01:23  <LordAzamath> ...
17:01:34  <yorick> where is that pacman when you need him
17:01:44  <LordAzamath> ?
17:01:52  * yorick can download things from bash.com
17:02:03  <yorick> yes, pacman eats dots!\
17:02:29  <LordAzamath> ee... Untitled Document.. WTF?
17:02:37  <yorick> bash.org
17:03:06  <Belugas> papatidom
17:03:24  <murray> Results 1 - 10 of about 36,200,000 for intitle:"Untitled Document". (0.21 seconds)
17:03:34  <Belugas> #i wandered lonely as a cloud
17:04:02  <LordAzamath> how can a channel wander? =?
17:04:23  *** UserError [~trump@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd
17:04:36  <murray> don't you see LA, it's a precompiler directive
17:04:52  <LordAzamath> :O
17:04:54  <yorick> Deopped you on channel #i because it is registered with channel services
17:06:32  <SmatZ> #? works
17:06:33  <Belugas> # It's a super sized bird that sure can fly!
17:07:01  <LordAzamath> x, y, o and z and F channels all deopped :O
17:07:40  *** UserErr0r [~trump@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Ping timeout: 480 seconds]
17:08:11  <Belugas> # When the raven flies there's jeopardy
17:08:38  <Belugas> # Some Concerns
17:08:41  <Belugas> #haaaa haaaa
17:08:43  <Belugas> # Some Concerns
17:09:14  *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...]
17:09:18  <Gonozal_VIII> wtf
17:09:26  <Belugas> # I'm in the agony of Slipper Pain
17:10:03  <Gonozal_VIII> could somebody please tell me wtf is up with those # lines?
17:10:11  <yorick> #?
17:10:15  <yorick> all channels?
17:10:36  <Gonozal_VIII> not channels
17:10:41  <Gonozal_VIII> the stuff that belugas writes
17:11:02  <glx> Gonozal_VIII: he's singing
17:11:08  <Belugas> get yourself Genesis - Lamb lies Down on Broadway
17:11:10  <Belugas> and enjoy!
17:11:53  <Gonozal_VIII> i noticed that it looks like song lyrics... but why does every line start with #?
17:12:24  <Belugas> jsut to be sure they could not be interpreted as real posts
17:12:29  <yorick> #I don't know
17:12:45  <Belugas> hooo...
17:12:53  <Belugas> i';ve got a song that says that...
17:12:58  * Belugas searchs
17:17:17  *** LordAzamath is now known as LA[lord]
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17:27:04  *** LordA is now known as LA[lord]
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17:29:57  <yorick> we've set up #? as a fully-functional channel there
17:30:16  <Gonozal_VIII> yay
17:30:18  <Gonozal_VIII> ?
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17:49:29  <Belugas> the work you do when not watching forums :D
17:49:31  <Belugas> amazing
17:49:43  <glx> lol
17:50:19  <SmatZ> :-D
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17:53:11  * Forked applies this theory to real life
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17:55:20  <Eddi|zuHause3> passenger destinations, villages, branch lines... this game is so lovely...
17:55:41  <Eddi|zuHause3> i'm never going to get to do an industry game...
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17:58:43  *** Osai is now known as Osai^Knedo
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17:59:41  <Belugas> :)
17:59:56  <Eddi|zuHause3> anyone else going to invite me to #?
18:00:04  *** tokai [~tokai@p54B83B06.dip0.t-ipconnect.de] has joined #openttd
18:00:05  *** mode/#openttd [+v tokai] by ChanServ
18:00:26  <LA[lord]> Eddi|zuHause3: Well.. there are only two of us there...
18:00:27  <yorick> I'm sorry, Eddi
18:01:15  <Eddi|zuHause3> well, i am three, but i'm not there ;)
18:02:09  <Belugas> mmh... three->there->theer
18:02:12  <Belugas> fascinating
18:02:16  <LA[lord]> it is easy with Gonozal_VIII though... he has auto accept invitations on...
18:02:49  <Eddi|zuHause3> what is "theer"?
18:02:57  <yorick> dunno
18:03:08  <Belugas> neither do i
18:03:09  <Belugas> lol!
18:03:21  <yorick> #?
18:03:27  <LA[lord]> #!
18:03:46  <yorick> (you're supposed to click #? :P)
18:04:05  <LA[lord]> !yorick invite list.#openttd #?
18:04:28  <yorick> you may do that
18:04:52  <LA[lord]> no.. I don't want to get flamed for highlightning all...
18:04:55  <LA[lord]> ^^
18:05:03  <yorick> that's easy
18:05:05  <LA[lord]> It's much easier to use a bot
18:05:10  <yorick> just @seen *
18:05:15  <yorick> and dorpsgek will do it
18:05:32  <yorick> "highlightning"
18:05:51  <LA[lord]> yea, but they see that I gave the command.. although they don't see privmsgs
18:06:48  <yorick> actualy, @seen * will just print the first 10, the other ones are available using the @more command
18:06:53  * yorick tried
18:07:35  * LA[lord] would like to have another bot but yorick  at #?...
18:07:59  <yorick> how about triying to invite dorpsgek?
18:08:10  <yorick> or 42
18:08:17  <yorick> trying*
18:10:11  <Patrick`> DorpsGek is still around!
18:11:23  <yorick> he is
18:12:34  <SpComb> yorick: aaaand what is the #? channel about?
18:12:50  <yorick> the #openttd social channel!
18:13:04  <SpComb> hmm... does #openttd need a social channel?
18:13:11  <yorick> no
18:13:34  <LA[lord]> ^^
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18:13:50  <LA[lord]> but we can change the #? channel to something else too :)
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18:14:07  <Forked> holy crap.. this no-forum thing while working is pretty .. effective
18:14:18  <yorick> because it's name is ?
18:14:59  <LA[lord]> which means we don't know what it is ^^
18:17:43  *** |Jeroen| [~jeroen@d51A473D5.access.telenet.be] has joined #openttd
18:18:03  <Belugas> lol @ Forked
18:18:07  <Belugas> indeed, my dear :D
18:19:45  *** Wolf01 [~wolf01@82.60.175.95] has joined #openttd
18:20:04  <Wolf01> hello
18:21:06  <yorick> hello
18:23:15  <Gonozal_VIII> hi
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18:35:08  <Belugas> and another bridge done :D
18:35:12  <Belugas> now, work@work
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18:41:57  <LA[lord]> Belugas: bridge?... hmm maybe I shouldn't ask you now.. your'e still work@work...
18:42:13  <Gonozal_VIII> read commit logs
18:42:42  <LA[lord]> Gonozal_VIII: CIA should report them, shouldn't it?
18:42:53  <Gonozal_VIII> it did
18:43:05  <Gonozal_VIII> http://cia.vc/stats/project/OpenTTD
18:43:09  <Gonozal_VIII> there... bridgestuff
18:43:25  <Forked> Belugas: Maybe avoiding IRC helps even more
18:43:30  <Forked> but not sure I'll ever find out :p
18:43:51  <Gonozal_VIII> you not highlighting him would help even more i guess :P
18:44:04  <Forked> I was speaking for myself =p
18:44:12  <Forked> only 15 minutes left before I head home though
18:45:10  <Eddi|zuHause3> you are working this late?
18:45:38  * Belugas nods at Forked. IRC is time consuming too...
18:46:19  <Belugas> LA[lord], doing some cleanup basically... bridge data is an ocean of meaningless numbers
18:46:25  <Belugas> was...
18:46:29  <LA[lord]> eee...^^
18:46:32  <Belugas> now, it's getting clearer
18:46:52  <LA[lord]> so it was just untouched from beginning?
18:47:14  <Forked> Eddi|zuHause3: yep, doing a bit extra when I can .. pretty good pay :)
18:49:59  <Eddi|zuHause3> you are paid by the hour?
18:50:04  <Forked> yup
18:50:09  <Forked> for now
18:52:38  <Belugas> not me.  it has positive and negatives sides.  Overtime can be accounted for, but you need to do a lot before it is really noticeable.  You are not afraid of lack of work either
18:52:43  <Belugas> stability that is :)
18:53:23  <Belugas> if ever i have to leave for the day, pay check is untouched
18:53:25  <Belugas> but...
18:53:31  <Belugas> weekends, if needed, here i am
18:53:39  <Belugas> that is boring part :S
18:53:47  <Belugas> even more when having a wife and kid
18:53:55  <Belugas> and cat ^)^
18:54:07  <Forked> no kids.. but soon-to-be-wife, two cats and a dog
18:54:07  <glx> you were faster for this one ;)
18:54:51  * LA[lord] is going to reboot to linux and try to get network to work again
18:54:58  <Forked> then again she is working late today .. so all it really does is give a bit extra cash, a bit less backlog and I don't get to play x3: reunion
18:55:00  <LA[lord]> brb/hopfully
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19:11:01  <LA[lord]> :(
19:11:04  <LA[lord]> didn't get it to work
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19:27:28  <Ammler> what does MM mean of a svn diff, normally it has only one M
19:27:50  <Gonozal_VIII> modified modification?^^
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19:31:28  <Belugas> MM??
19:31:34  *** KritiK [~Maxim@89-178-229-203.broadband.corbina.ru] has joined #openttd
19:31:34  <Belugas> on a diff???
19:33:11  <Diabolic-Angel> MM! on a diff!!!
19:35:51  *** Gonozal_VIII [~Gonozal_V@N831P023.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
19:36:22  <Belugas> Ammler, maybe you could show that, as it does not make sens for me.
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19:41:10  * SpComb wonders if he's supposed to include the entire OpenTTD project history in his public copy of the OpenTTD git repo
19:42:21  <Ammler> Belugas: sorry for deleay
19:42:30  <Ammler> I made a svn diff --summarize
19:42:53  <Ammler> and most files only had a M some a D or A and one had a MM
19:43:31  * Belugas nevr used that feature...
19:43:33  * Belugas tries
19:46:11  <Ammler> some had also AM
19:46:35  <Ammler> I try that to check which files did change
19:46:42  <Ammler> binaries
19:48:55  <Belugas> does not ring a bell
19:50:07  <SpComb> http://pb.paivola.fi/522 <-- the openttd git repot for the masterserver code is missing some files
19:50:08  <CIA-1> OpenTTD: truebrain * r12291 /branches/noai/src/ai/api/ai_cargolist_valuator.hpp.sq: [NoAI] -Fix: squirrel file was out-of-date
19:50:10  <peter1138> Ammler: MM means attributes were modified.
19:50:26  <SpComb> specfically, date_func.h and date_type.h
19:50:34  <glx> Ammler: properties
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19:51:15  <Ammler> ok, thanks.
19:51:33  <SpComb> http://git.openttd.org/cgi-bin/gitweb.cgi?p=svn/masterserver_updater.git;a=tree;f=src/shared;h=5001c649bdd062dddc8f60fead42116433fa6f3d;hb=HEAD <-- they're also missing there
19:54:44  <glx> maybe it doesn't support svn externals correctly
19:55:56  *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd
19:56:26  <Luukland> yorick... Ben jij de yorick die ik ken? :p
19:56:27  <SpComb> no, it looks like the entire .git repo is almost a year out of date
19:56:36  <SpComb> last commit 2007-03-17
19:56:38  <Luukland> (sorry English :P)
19:56:40  <Belugas> Luukland, in english please
19:56:51  <Luukland> Yeah forgot that one Belugas :p
19:56:53  <SpComb> who maintains OpenTTD's svn <-> git stuff?
19:57:01  <Belugas> no problem :)
19:57:42  <glx> SpComb: talk to TrueBrain in PM
19:58:33  <CIA-1> OpenTTD: truebrain * r12292 /branches/noai/bin/ai/regression/ (regression.nut regression.txt): [NoAI] -Fix: no need to print GetName twice for Engine in regression
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19:59:27  <ln-> Luukland: pardon, bent u'n romulaan?
19:59:38  <Luukland> no i aint a romulaan :p
20:00:51  <yorick> ln- -nl :o
20:01:08  <SmatZ> :-D
20:01:42  <Luukland> btw, for my World Scenario I still need some people who like to help me optimize it. Currently only scandinavia is really 100% checked, but Europe needs to be checked also, just like Russia, Asia etc. So if you wanna help please feel free to query me, or check the scenario on the board: http://www.tt-forums.net/viewtopic.php?f=60&t=36407
20:02:08  <Luukland> The only thing I ask is 10-20 mins build time :P
20:02:51  <yorick> I don't have 10-20 mins build time
20:03:29  <Luukland> no prob :) Its just out of free-will :P
20:04:24  <Luukland> But I really need some people that are willing to help me :D
20:04:40  <yorick> good luck
20:05:23  *** Guest229 [~Gonozal_V@N831P023.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
20:06:52  *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection]
20:08:27  <yorick> Luukland: http://clanmega.clanweb.cz/viewtopic.php?t=3 <-- my work is in that world map
20:09:31  <Luukland> Let me take a look....
20:09:52  <yorick> if you can connect to that forum
20:10:26  <Luukland> its taking some time :p
20:10:59  <yorick> http://rapidshare.com/files/95203702/World_Map_Mega_s_0.6.0_v1.3.scn.html <-- rapidshare ftw
20:11:54  <Luukland> Whats the size of that map?! :S
20:12:04  <yorick> 2048x2048
20:12:47  <Luukland> for a world map... Thats not really realistic, but i will take a look at it :p
20:12:51  <pv2b> they dont call it enormous screenshot for nothing :-)
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20:13:01  <pv2b> i think thats the name
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20:13:51  <Luukland> america isn't on it :p
20:14:30  <Luukland> what a stupid map :p
20:14:32  <yorick> europe is
20:15:00  <yorick> I spent a couple of days remaking it to that version
20:15:12  <Luukland> yeah, well you shouldn't have done that :p
20:15:20  <Luukland> It looks ugly anyway :(
20:16:05  <Luukland> Sydney on the west side of Australia, whahahaha :D
20:16:24  <Luukland> Kind of Messed up :p
20:17:21  <yorick> ok, good luck doing that map on your own, I'm not going to help you with it this way
20:18:59  <Luukland> no i understand :p
20:19:19  <Luukland> I am glad you didn't want to help me (puh)
20:19:37  *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd
20:20:24  <yorick> SmatZ: I unbanned you on #?, banning yourself eh?
20:20:38  <SmatZ> it was fun :)
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20:30:04  <Belugas> # AfterMagataree
20:30:18  <Prof_Frink> Is there anybody out there?
20:30:30  <Belugas> nope
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21:06:53  <Wolf01> 'night
21:07:00  *** Wolf01 [~wolf01@82.60.175.95] has quit [Quit: Once again the world is quick to bury me.]
21:07:37  <CIA-1> OpenTTD: peter1138 * r12293 /trunk/src/ (6 files in 2 dirs):
21:07:37  <CIA-1> OpenTTD: -Feature: Ability to change aircraft speed factor, from so
21:07:37  <CIA-1> OpenTTD: called 'realistic' (matching other vehicles) (1/1) to original TTD
21:07:37  <CIA-1> OpenTTD: speed (1/4). Note this option defaults to original TTD speed.
21:07:42  <CIA-1> OpenTTD: truebrain * r12294 /branches/noai/ (15 files in 5 dirs): [NoAI] -Add: added AIBridge(List), which lists all available bridges (no build yet)
21:10:24  <Belugas> whoooooo.....!
21:11:38  <yorick> as long as you can't build the things...
21:11:57  <peter1138> Build what?
21:12:04  <peter1138> Oh, bridges...
21:12:19  * Belugas was whoooooing at aircraft speed factor :P
21:12:37  <Belugas> i've got plenty of bridge stuff to whhooooo myself ;)
21:12:49  <peter1138> I did consider including the old code and speed units at one point!
21:13:03  *** yorick is now known as Yorick_
21:13:07  *** Yorick_ is now known as Yorick
21:14:39  <Belugas> heheh
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21:16:38  <[1]Roujin> is the ttd plane speed favored because it's more "balanced" ?
21:17:07  <Belugas> nope, because it's like original
21:17:42  <Belugas> i wanted to talk to you, [1]Roujin, but i forgot about what :S
21:17:47  <[1]Roujin> so all patch settings that change something from original behavior are default off? :P
21:18:03  <Belugas> in this case yes
21:18:23  <Belugas> and it should be the way to go for changes from orignal behaviours too
21:18:41  <[1]Roujin> hmm. a patch of mine? bugfixing? meaning of life? cheesecake?
21:18:42  <peter1138> It should be, it hasn’t always been in the past :o
21:18:47  <peter1138> Supplies:
21:20:15  <Belugas> [1]Roujin: bug fixing : nice fs1807
21:20:24  <Belugas> but that's not what i wanted to talk
21:20:49  <Belugas> cheesecake... mmh...
21:21:02  <Belugas> stomach is growling
21:21:46  <[1]Roujin> thanks, it happened to be at the part of code i've been diving into for my traffic lights anyways ;) so, glad to help
21:23:34  <[1]Roujin> hmm.. do road vehicles stop in the middle of rail crossings if the bars get lowered?
21:24:15  <Gonozal_VIII> that would be kind of bad for the rv
21:24:34  <Gonozal_VIII> but i know why you asked, read it in the tr topic
21:24:48  <[1]Roujin> can anyone try for me? with YAPP it could be tested
21:24:50  <Gonozal_VIII> tl
21:25:01  <Gonozal_VIII> watched too much japanese stuff^^
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21:34:04  <CIA-1> OpenTTD: peter1138 * r12295 /trunk/src/newgrf.cpp: -Codechange: Make plane speed option available to NewGRFs
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21:47:09  <CIA-1> OpenTTD: glx * r12296 /trunk/src/ (group_cmd.cpp order.h order_cmd.cpp timetable_cmd.cpp): -Fix [FS#1549]: restore timetable from backupped orders and add group ID to the backup
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22:07:36  *** Greyscale is now known as Greysc[a]le
22:07:37  <Patrick`> mmm, openttd
22:07:50  <Patrick`> so still no autosignals
22:07:55  <Patrick`> you dissapoint me, community
22:07:59  <Patrick`> is it in one of the patch collections?
22:09:09  *** Greysc[a]le is now known as Greyscale
22:10:59  <Gonozal_VIII> autosignals as in?
22:11:08  <Vikthor> Patrick`: You mean like building one signal, then holding ctrl and dragging in direction to build them
22:11:28  <Patrick`> and having it predict along the track, following twists and turns?
22:11:48  <Vikthor> predict what?
22:11:49  <Patrick`> there were various attempts to patch it into mainline but hackykid vanished and there was another one in miniIN at about revision 5000 or so
22:12:15  <Patrick`> just lay signals along the track, following twists and turns
22:12:32  <Gonozal_VIII> ah yes that... it doesn't fullow corners, just straight as far as you drag
22:12:55  <Patrick`> it was called autosignals and it was really useful in the start of the game
22:13:05  <Patrick`> later on, I just terraform to give me long straight tracks :)
22:13:46  <Vikthor> no, it does its already in trunk AFAIK
22:13:50  <[1]Roujin> patrick: try holding ctrl while dragging in a direction
22:14:05  <Eddi|zuHause3> Patrick`: there is autosignals
22:14:13  <[1]Roujin> it should do what you're looking for
22:15:54  *** Roujin [~Roujin@mnch-4d043c57.pool.mediaWays.net] has joined #openttd
22:18:13  <Gonozal_VIII> wow cool, i didn't know that
22:21:30  <Patrick`> cooooooooooool
22:21:36  <Eddi|zuHause3> it is only for advanced users ;)
22:21:46  <Eddi|zuHause3> (and i never use it)
22:22:24  *** [1]Roujin [~Roujin@mnch-4d043c57.pool.mediaWays.net] has quit [Ping timeout: 480 seconds]
22:22:26  <Patrick`> it's such a time saver
22:23:33  <Eddi|zuHause3> only when you want to place a gazillion of signals
22:27:23  *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer]
22:29:26  <Roujin> http://wiki.openttd.org/index.php/Hidden_features <--- hidden CTRL stuff ;)
22:33:33  <Gonozal_VIII> turn vehicle	Ctrl + click on vehicle in depot window. <-- huh?
22:34:14  <Patrick`> I know, I just thought that
22:34:18  <Patrick`> depots have one exit, so ...
22:34:45  <Roujin> no, it turns the wagon/locomotive
22:35:22  <Gonozal_VIII> wow, i have a backwards running engine now
22:35:26  <Patrick`> oh, duh
22:35:34  <Patrick`> reverses the order of wagons
22:35:35  <Patrick`> cool
22:35:57  <Gonozal_VIII> no only the sprite
22:36:17  <Patrick`> cooler
22:41:36  <Gonozal_VIII> but trains still have to start with an engine
22:41:57  <Gonozal_VIII> no push trains
22:43:22  <Patrick`> aww
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22:45:39  <CIA-1> OpenTTD: truebrain * r12297 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AIBridge.BuildBridge and friends
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22:56:43  <remaxim> ping Belugas
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23:02:52  *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds]
23:04:29  *** KritiK [~Maxim@89-178-229-203.broadband.corbina.ru] has quit [Read error: Connection reset by peer]
23:04:32  <glx> remaxim: he's going ro home
23:04:41  <glx> *to
23:04:51  <remaxim> glx, thx
23:05:07  <remaxim> it's quite hard to reach him ;)
23:05:25  <glx> not really, you just need to know his time zone
23:05:53  *** KritiK [~Maxim@89-178-229-203.broadband.corbina.ru] has joined #openttd
23:06:10  <remaxim> I know his time zone... I just always forget to go on at the right time ;)
23:06:49  <remaxim> I have to go then, have a nice day/night/evening/morning ;)
23:06:54  <remaxim> bye
23:06:55  <CIA-1> OpenTTD: truebrain * r12298 /branches/noai/ (9 files in 5 dirs): [NoAI] -Add: added AITunnel (Morloth)
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23:15:14  <fjb> Hello
23:15:22  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
23:15:22  <fjb> !logs
23:15:59  <CIA-1> OpenTTD: truebrain * r12299 /branches/noai/src/ai/api/ai_industry.cpp: [NoAI] -Fix: don't assume any length of produced_cargo and accepts_cargo
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23:28:45  <CIA-1> OpenTTD: truebrain * r12300 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: added AIAbstractList.AddList() (on request by Progman)
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23:37:41  <Patrick`> ooh
23:37:46  <Patrick`> 12345 is coming up soon
23:37:52  <Patrick`> @commit 1234
23:37:53  <DorpsGek> Patrick`: Commit by truelight :: r1234 /masterserver (main.cpp udp.cpp) (2004-12-22 20:12:28 UTC)
23:37:54  <DorpsGek> Patrick`: -Fix: fixed 2 memleaks
23:38:00  <Patrick`> @commit 123
23:38:00  <DorpsGek> Patrick`: Commit by dominik :: r123 trunk/town_gui.c (2004-08-23 21:12:51 UTC)
23:38:01  <DorpsGek> Patrick`: Fixed some indentions... btw credits for the last commit go to Celestar
23:38:07  <Patrick`> @commit 12
23:38:08  <DorpsGek> Patrick`: Commit by dominik :: r12 /trunk (8 files in 2 dirs) (2004-08-10 17:06:10 UTC)
23:38:09  <DorpsGek> Patrick`: Change: removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'.
23:38:22  <SmatZ> :-)
23:38:31  <SmatZ> @commit 10000
23:38:32  <DorpsGek> SmatZ: Commit by rubidium :: r10000 mapgen/README (2007-05-31 15:16:44 UTC)
23:38:32  <Patrick`> @commit 10000
23:38:33  <DorpsGek> SmatZ: -Fix: the readme did not explain how to install the wonderfull ``world'' needed for mapgen.
23:38:34  <Patrick`> hahahahaha
23:38:34  <DorpsGek> Patrick`: Commit by rubidium :: r10000 mapgen/README (2007-05-31 15:16:44 UTC)
23:38:35  <DorpsGek> Patrick`: -Fix: the readme did not explain how to install the wonderfull ``world'' needed for mapgen.
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23:40:52  <SmatZ> I do not know why this statement is different than the one in svn logs... maybe svn logs were edited later?
23:46:23  <Roujin> good night everyone..
23:48:23  <CIA-1> OpenTTD: truebrain * r12301 /branches/noai/src/ai/api/ai_industrylist.hpp: [NoAI] -Fix: clearify the behavoir of AIIndustryList_CargoProducing (Progman)
23:50:11  <fjb> Hm, there are lots of vehicle sets, but only one ship set. Is nobody using ships?
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