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00:01:21 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 00:01:23 *** Ammler [~Ammler@adsl-62-167-51-43.adslplus.ch] has quit [Ping timeout: 480 seconds] 00:02:36 *** raimar2 [~hawk@p5489B7FD.dip.t-dialin.net] has joined #openttd 00:09:43 *** McHawk [~hawk@p5489E27A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:10:01 <Mirrakor> can I sell an old train? 00:10:49 <jez9999> no 00:10:57 <jez9999> you have to keep them around forever and put them in a museum 00:11:18 <Mirrakor> can I at least make money from the exhibition? :P :D 00:11:29 <Mirrakor> no - seriously, how can I sell them? 00:11:49 <jez9999> send them to the depot and... sell them? 00:12:26 <Mirrakor> hm.. I thought I send it to the depot.. - but thanks :) 00:17:26 *** planetmaker [~chatzilla@Fcec3.f.ppp-pool.de] has joined #openttd 00:18:11 *** thgergo [~Administr@dsl51B60E42.pool.t-online.hu] has quit [Read error: Connection reset by peer] 00:29:58 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 00:30:58 *** bt [~bt@ip-81-1-111-198.cust.homechoice.net] has joined #openttd 00:31:33 <bt> 'allo 00:32:03 <bt> anyone help with a question? 00:32:16 *** dR3x4cK [~Miranda@p5499E34F.dip.t-dialin.net] has quit [Quit: dR3x4cK] 00:32:53 <Belugas> i'm sorry to say, but how can anyone help if no one knows the question??? 00:33:24 <Belugas> lay down the question. if anyne can help, you'll know 00:33:31 <bt> okay.... 00:34:17 <bt> i'm a couple of hundred years into a game and helicopters have disappeared (i can't build them) is there any way (through patches or the like) that I can bring them back? 00:34:26 <bt> so i can build them 00:35:09 <Belugas> there is no way to bring them back 00:35:14 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [] 00:35:23 <Belugas> their life span has expired 00:35:37 <Belugas> not that i know of, anyway 00:35:54 <Belugas> unless you create or find a grf that allows it, of course 00:36:34 <bt> hmmm - are there any really good grf creation guides? I can't seem to find any 00:37:04 <Ammller> patch setting "vehicels don't expire"? 00:37:25 <Belugas> there is such a patch??? 00:37:27 <Belugas> man... 00:37:32 <Ammller> :-) 00:37:36 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 00:37:37 <Ammller> you should know it :P 00:38:46 <Ammller> http://wiki.openttd.org/index.php/Never_expire_vehicles 00:39:32 <Belugas> why should i know everything on this game??? 00:41:03 <bt> should this work if the vehicle has already expired? I've enabled it now, but still can't see heli's in my build options..... 00:41:21 <Belugas> that's waht i wonder too... 00:41:29 <glx> try reset_engines in the console after modifying the setting 00:41:30 <Ammller> hmm, there is a console command reset_vehicels 00:42:28 *** planetmaker [~chatzilla@Fcec3.f.ppp-pool.de] has quit [Ping timeout: 480 seconds] 00:45:24 <bt> super duper - the command is resetengines - helichoppers are back! 00:46:06 <bt> thanks for your help 00:46:40 <bt> that will keep me up til silly o'clock now! 00:48:21 *** Sacro` [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 00:48:33 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 00:48:38 *** Sacro` is now known as Sacro 01:00:44 *** Eddi|zuHause3 [~johekr@p54B76506.dip.t-dialin.net] has joined #openttd 01:07:08 *** Eddi|zuHause2 [~johekr@p54B75577.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:08:32 <jez9999> hmm 01:08:46 <jez9999> what's the norm when posting a binary version of openttd with a patch applied? 01:08:51 <jez9999> do you include any support files? 01:09:00 <Sacro> jez9999: some do, some don't 01:09:18 <Sacro> depends if it needs anything, or if you can jsut dump the binary over a normal build 01:09:30 <jez9999> it's annoying; i've just got a kickass train network setup with the help of the copy/paste patch... 01:09:48 <jez9999> then i upgraded it all to monorail in 5 mins using another version with my auto vehicle convert patch applied 01:09:57 <jez9999> but i cant go back and play in the copypaste version as it's older :-) 01:10:04 <jez9999> damn these things just need to all be checked into trunk 01:13:59 <Sacro> for(i = 0; i = (data.Length - 2 ); i++) 01:13:59 <Sacro> for(j = 0; j = (data.Length - 1); j++) 01:13:59 <Sacro> for(k = i; k = j; k++) 01:14:26 <Belugas> lol 01:14:32 <Sacro> nothing like brute forcing 01:16:02 <Sacro> this algoritm is going to be quite inefficient 01:19:54 <Sacro> except it doesn't work D: 01:20:43 <Sacro> oh yes 01:20:46 <Sacro> != :P 01:21:00 <jez9999> it's troublesome if good patches arent checked in because they work with different builds of openttd :-\ 01:21:06 <jez9999> which means you often cant use several together 01:21:15 <Mirrakor> damn this summertime.. 01:21:20 <jez9999> nor are the savegames usually compatible 01:22:21 *** sunkan [sunkan@sunkan.bsnet.se] has quit [Read error: Connection reset by peer] 01:23:58 <Sacro> oh crap 01:24:02 <Sacro> its 3:30 am now D: 01:24:28 <Sacro> no... 01:24:35 <Sacro> [00:48] * You are now known as Sacro 01:24:35 <Sacro> [02:01] * Eddi|zuHause3 (~johekr@p54B76506.dip.t-dialin.net) has joined #openttd 01:25:41 *** sunkan [sunkan@sunkan.bsnet.se] has joined #openttd 01:27:09 *** jez9999 [tumbler@87-194-212-214.bethere.co.uk] has quit [] 01:28:19 *** fjb_ [~frank@p5485C1E6.dip.t-dialin.net] has joined #openttd 01:29:33 *** Mirrakor [~linuser@p57B2E483.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:30:20 *** raimar3 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*** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 05:55:21 *** mode/#openttd [+v peter1138] by ChanServ 05:55:21 *** mode/#openttd [+v DorpsGek] by ChanServ 05:55:21 *** mode/#openttd [+v Belugas] by ChanServ 05:55:24 *** mode/#openttd [+o Rubidium] by ChanServ 06:47:45 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 06:47:53 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 07:10:51 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:15:29 *** Osai`off is now known as Osai 07:29:45 <ln> dst 07:30:23 <Eddi|zuHause3> where? 07:34:46 <Eddi|zuHause3> http://de.wikipedia.org/wiki/Bild:DaylightSaving-World-Subdivisions.png <- this is interesting ;) 07:35:01 *** planetmaker [~chatzilla@Fce7e.f.ppp-pool.de] has joined #openttd 07:37:08 *** planetmaker [~chatzilla@Fce7e.f.ppp-pool.de] has quit [] 07:37:31 *** planetmaker [~chatzilla@Fce7e.f.ppp-pool.de] has joined #openttd 07:45:08 <Tefad> dst is sooo lame 07:45:32 <Tefad> it makes absolutely no sense other than to be a mind game. 07:45:50 <Tefad> why change the clock instead of your own hours of operation 07:47:18 *** planetmaker [~chatzilla@Fce7e.f.ppp-pool.de] has quit [Remote host closed the connection] 07:52:29 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 07:54:27 <Alberth> Everybody would have to print new cards when their open/closed, you'd need to buy a new book with bus/train schedules, etc 07:54:44 <Tefad> their what? 07:55:48 <Alberth> I knew something was wrong with it, but couldn't figure it out, plz s/their/they are/ 07:56:09 * Tefad nods 07:56:39 <Tefad> i think in the US, we're in DST more than standard time 07:57:03 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 08:01:00 <Rubidium> Tefad: except in Arizona 08:01:16 <Tefad> until recently in parts of indiana too eh? 08:01:38 <Eddi|zuHause3> Rubidium: except the Navajo territority 08:02:58 *** TinoM [~Tino@i59F561A8.versanet.de] has joined #openttd 08:11:30 *** Osai is now known as Osai`off 08:21:21 <Eddi|zuHause3> # Niemand, niemand kanns dir, kanns dir sagen, sagen 08:21:21 <Eddi|zuHause3> # Keiner, keiner kennt die Antwort, die Antwort 08:21:21 <Eddi|zuHause3> # Auf alle, alle deine deine Fragen, Fragen 08:21:21 <Eddi|zuHause3> # Du muÃt, du muÃt nur verstehen, verstehen 08:21:21 <Eddi|zuHause3> # Wir ernten, ernten was wir, was wir sÀen, sÀen 08:29:05 *** Osai`off is now known as Osai 08:31:12 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 08:39:28 *** Wolf01 [~wolf01@host248-12-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 08:39:40 <Wolf01> hello 08:40:45 <yorick> hello 08:47:22 *** ilhan [~biri@88.248.18.89] has joined #openttd 08:47:26 *** ilhan [~biri@88.248.18.89] has left #openttd [] 08:49:58 *** thgergo [~Administr@dsl51B7A157.pool.t-online.hu] has joined #openttd 08:56:03 *** dR3x4cK [~Miranda@p5499D028.dip.t-dialin.net] has joined #openttd 09:00:53 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 09:11:11 *** Mirrakor [~linuser@p57B2F6E5.dip.t-dialin.net] has joined #openttd 09:19:42 *** jez9999 [scenery@87-194-212-214.bethere.co.uk] has joined #openttd 09:19:42 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 09:20:35 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 09:38:06 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:39:10 *** planetmaker [~chatzilla@Fce7e.f.ppp-pool.de] has joined #openttd 09:52:09 *** Poopsmith [~Poopsmith@124-197-37-77.callplus.net.nz] has quit [Quit: Leaving] 09:59:55 <jez9999> i don't know if it's just a problem with my build, but is there a bug in recent builds whereby the water animations aren't working? 10:01:02 <Wolf01> full animation disables? 10:01:05 <Wolf01> *d 10:04:04 *** anhedral is now known as dih 10:04:10 <dih> ladies 10:12:53 *** dR3x4cK [~Miranda@p5499D028.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 10:13:20 *** thgerg1 [~Administr@dsl51B60ED3.pool.t-online.hu] has joined #openttd 10:14:09 *** Dosvidos [ZverskiyGa@77.91.193.16] has joined #openttd 10:16:03 *** thgergo [~Administr@dsl51B7A157.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 10:19:27 <yorick> hello dih 10:20:05 <dih> hey 10:20:41 <Eddi|zuHause3> jez9999: using 32bpp blitter without palette animation? 10:20:54 <jez9999> how does that hapen? 10:20:56 <jez9999> happen? 10:21:07 <Eddi|zuHause3> there's a setting in the cfg 10:21:16 <yorick> or have you disabled animation? 10:21:34 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 10:22:14 * dih has lamb and mint sauce and roast veggies 10:24:17 <yorick> dih, TB still felt ill, so kicking me helped nothing :) 10:25:41 <dih> he feels better today :-) 10:25:50 <yorick> he does? 10:25:59 <yorick> I haven't spoke to him 10:27:47 *** Progman [~progman@p57A1F521.dip.t-dialin.net] has joined #openttd 10:50:33 <jez9999> disbaled animation 10:50:42 <jez9999> would that be somewhere in the patches list? 10:50:46 <jez9999> or is it set at compile time? 10:54:42 <peter1138> it's on the 'spanner' menu 10:55:46 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 10:58:29 * dih found cathedral cheddar in germany 11:01:21 <Patrick`> yeah, but it's such a dull cheese 11:02:56 *** dR3x4cK [~Miranda@p5499D028.dip.t-dialin.net] has joined #openttd 11:03:08 <Eddi|zuHause3> what does cheddar have to do with germany? 11:05:13 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:05:41 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 11:11:19 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:11:26 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 11:25:38 *** Volley [~worf@84.119.67.68] has joined #openttd 11:36:24 *** bt [~bt@ip-81-1-111-198.cust.homechoice.net] has joined #openttd 11:42:57 <Volley> just found and tried the copy&paste patch for 0.6.0-rc1 ... coool stuff! doesn't handle signals 100% correctly, but still ... 11:43:16 <mrfrenzy> it's really nice yes ;) 11:48:08 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 11:50:33 <jez9999> LOL 11:50:37 <jez9999> 'full animation' was unchecked 11:50:59 <jez9999> why the heck do we have that option in such a prominent part of the GUI? It should be hidden somewhere so you dont accidentally uncheck it 11:51:07 <Rubidium> wasn't that said about 100 minutes ago? 11:51:32 <Gekz> yes 11:51:33 <Gekz> yes it was 11:51:34 <Gekz> lol 11:51:41 <Gekz> like 10 lines ago 11:51:44 <Mirrakor> what happens if my vehicle gets to old? 11:51:47 <Yexo> since when 1hour == 100 minutes? 11:51:55 <Prof_Frink> Mirrakor: It breaks down a lot 11:52:05 <Prof_Frink> If breakdowns are disabled, nothing. 11:52:47 <Rubidium> Yexo: since 13:51-12:00 => 1:51 => 111 minutes, so I just rounded it down. 11:53:26 <Yexo> ok, I thought you were referring to his last line about it 11:53:32 <Mirrakor> btw. I've got a a>b>c>depot>a>b>c>depot... circle, but my cars still break down frequently.. 11:53:46 <Yexo> [12:51] <jez9999> disbaled animation 11:53:46 <Yexo> [12:51]<jez9999> would that be somewhere in the patches list? 11:53:53 <Volley> we need to add to the irc guidelines not to round 111 minutes down to 100 minutes! this channel is about precision! 11:54:27 <Rubidium> Yexo: jez started about it at 11:59 and on 12:00 the answer was given, only jez found it out himself on 12:51 11:54:29 <Yexo> 13:51-12:51 = 1:00 (not 100min) :P but let's stop this now 11:54:42 <Yexo> I know, sorry 11:56:35 <Yexo> Mirrakor, are you're trains old? 11:56:36 <Prof_Frink> New IRC rule: All timestamps should be seconds since the epoch. 11:57:10 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 11:57:22 <Mirrakor> yeah 11:57:31 <Mirrakor> Yexo: nope, my busses 11:57:50 <Mirrakor> train is getting old too 11:58:42 <Yexo> Mirrakor: How old are your busses then? Because if they are too old servicing won't help much. 11:59:02 <Mirrakor> Well.. the oldest one is 17(12) 11:59:44 <Yexo> Just put it on autoreplace :P 11:59:54 <Yexo> *autorenew 11:59:58 <Mirrakor> how? 12:00:04 *** Mark is now known as Mark__ 12:00:11 *** Mark__ is now known as M4rk 12:00:20 <Mirrakor> all back to the depot and replace? 12:00:23 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 12:00:39 <Yexo> open busses window (truck button in main menu) 12:00:53 <Yexo> sorry, forget that 12:00:57 *** M4rk [~Mark@5351EE62.cable.casema.nl] has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 12:00:57 <Yexo> that's for autoreplace 12:01:00 *** M4rk [~Mark@5351EE62.cable.casema.nl] has joined #openttd 12:01:04 <Yexo> open the patches window 12:01:34 <Yexo> under vehicles 12:01:49 <Yexo> activate "autorenew vehicle when it gets old" 12:01:59 <Mirrakor> ok, will it also works afterwars? 12:02:06 <Yexo> yep, I think so 12:02:06 <Mirrakor> I mean now it's much older - will it still be renewed? 12:02:41 <Yexo> every time it comes into a depot, it'll check if current age + autorenewtime (slider under that option) > max age 12:02:42 <Alberth> Mirrakor: yes 12:02:45 <Mirrakor> 200,000 is way over my current finances.. 12:03:01 <Yexo> then lower that value :P 12:03:19 <Mirrakor> I just did.. but with only 26k I could only afford two new busses.. :D 12:03:39 <Mirrakor> I mean I just got myself out of a finance crises :D 12:03:48 <Mirrakor> it's hill up from now :) 12:04:54 *** bt [~bt@ip-81-1-111-198.cust.homechoice.net] has quit [Ping timeout: 480 seconds] 12:05:03 <Mirrakor> btw. I just noticed the bus coasts more now - how comes? 12:05:10 *** M4rk is now known as Mark 12:05:16 <Yexo> do you have inflation turned on? 12:05:21 <Mirrakor> yes 12:05:28 <Mirrakor> but will it even out somewhen? 12:05:30 <Yexo> well, that the reason 12:05:47 <Yexo> inflation will stop after 180 years IIRC 12:06:41 <mrfrenzy> why is that? 12:06:53 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 12:07:03 <Yexo> because prices could go to high otherwise 12:07:32 <Rubidium> because the inflation on the income is less than the inflation on the prices 12:07:32 <mrfrenzy> well income should ofcourse also increase 12:07:47 <mrfrenzy> with our current monetary system I don't see a point when inflation will ever stop 12:08:15 <mrfrenzy> this is a really interesting presentation: http://video.google.com/videoplay?docid=-9050474362583451279 12:08:31 <Rubidium> with the current system you will after a few hundred years be unable to make a profit in any way 12:08:45 <Rubidium> if inflation would continue 12:09:18 <Prof_Frink> Hmm, I know that's not true for ttdpatch 12:09:40 *** Mark is now known as M4rk 12:09:55 <Rubidium> are you 100% sure? 12:10:16 <Prof_Frink> Well, my epic-overflows game would suggest so 12:10:27 <Rubidium> after how many years was that? 12:10:46 <Prof_Frink> Many. 12:10:56 <Prof_Frink> I left it on fastforward ovenight 12:11:11 <Rubidium> and the divergence was also in the earliest versions of OTTD 12:11:19 <Rubidium> and I don't think that ludde changed it back then 12:12:08 <Prof_Frink> It's probably a saved-by-the-overflows situation then 12:12:30 <Eddi|zuHause3> <mrfrenzy> with our current monetary system I don't see a point when inflation will ever stop <- i can, 2^63-1 12:12:53 <jez9999> strange; i actually have a computer player in this game that is turning a decent profit 12:13:05 <Eddi|zuHause3> heretic! burn him! 12:13:19 <Prof_Frink> He's a witch! 12:15:46 <Mirrakor> what's a company building good for? 12:16:03 <Yexo> nothing 12:16:28 <Rubidium> it creates passengers 12:16:29 <Yexo> it'll grow bigger once you company grows 12:16:50 <Mirrakor> I see I've just a small farm house at the moment.. 12:20:17 <Mirrakor> I've three bus stations in a city - two with about 1000 passengers waiting, and one with only about 15 12:20:40 <Mirrakor> Does it make sense that _all_ my busses circle between those three or should I just focus on the big ones? 12:21:07 <Mirrakor> will I provide the third area with more passengers if I let them unload the passangers there? 12:21:36 <Yexo> you should focus more on the bigger ones 12:21:37 <Patrick`> nope. 12:21:59 <Mirrakor> 1000 passengers means I can build a lot of busses.. or am I wrong? 12:22:10 <mrfrenzy> yes 12:22:21 <mrfrenzy> but would make more sense with a train to another town 12:22:40 <hylje> trams fuck yeah 12:22:55 <Gekz> trams are terrible 12:23:00 <Gekz> I can never see them put into a stable release 12:23:02 <hylje> with timetables so they wont clog up 12:23:19 <dih> lol 12:24:00 <Eddi|zuHause3> trams are much better, because they won't go haywire just because the city extended the road behind the last stop 12:24:28 *** M4rk is now known as Mark 12:24:37 <Mirrakor> I'm getting rich - gnahhahahaha, the money flows in :D 12:25:05 <Eddi|zuHause3> but trams usually don't make sense without passenger destinations 12:25:49 <Gekz> Eddi|zuHause3: they suck in multiplayer 12:25:52 *** valhallasw is now known as valhalla 12:25:53 *** valhalla is now known as valhallasw 12:25:57 <Gekz> Eddi|zuHause3: and if the ai ever learns to use them 12:27:10 *** dih is now known as dihedral 12:27:19 *** dihedral is now known as anhedral 12:27:22 *** anhedral is now known as dih 12:27:24 *** Mark is now known as M4rk 12:28:01 <Mirrakor> well.. building up a railway network coast me a lot of money yesterday.. 12:28:44 <Mirrakor> what's better, building a long railway to another _big_ city or is a smaller big -> small city connection better? 12:29:07 *** Volley [~worf@84.119.67.68] has quit [] 12:29:16 <Prof_Frink> big-big will get you meny quicker 12:29:52 <Prof_Frink> big-small will eventually give you two big cities, one of which has a staion right at the centre. 12:30:01 <Eddi|zuHause3> industry-industry usually gives you a great deal of money to build your empire on 12:30:31 <Prof_Frink> Eddi|zuHause3: You mean coalmine-powerstation 12:30:54 <Eddi|zuHause3> typically a coal-power line that you forget about for the rest of the game 12:31:16 <Mirrakor> okay.. then I'll try both - yesterday I really screwed up, building a train network, would you recommend two termus(?) train stations with two rails going to the other station? 12:32:03 <Eddi|zuHause3> i usually concipate my stations as drive-through, even if i only connect one side at the moment 12:32:29 <Mirrakor> how do you do that? 12:32:34 <Eddi|zuHause3> http://users.informatik.uni-halle.de/~krause/Ravenswald Transport, 12. Mai 1939.png 12:32:40 <Eddi|zuHause3> hm... 12:32:54 <Eddi|zuHause3> http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2012.%20Mai%201939.png 12:32:56 * Prof_Frink hands Eddi|zuHause3 sone %20 12:33:05 <Mirrakor> ouch 12:33:05 <Eddi|zuHause3> too little, too late ;) 12:33:07 <Alberth> They're called RoRo stations 12:33:28 <Mirrakor> Eddi|zuHause3: the missing %20 are no problem for me :) 12:33:45 <Mirrakor> yeah, I know roll in, roll out - but that seems like a complexe station there.. 12:34:43 <Yexo> Eddi|zuHause3, Do you have realistic acceleration on or off in that game? 12:35:08 <Eddi|zuHause3> http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Sep%201927.png <- earlier version of the station 12:35:17 <Eddi|zuHause3> Yexo: always on 12:36:17 <Alberth> Mirrakor: 2nd picture at http://wiki.openttd.org/index.php/Railway_stations 12:36:19 *** Digitalfox [~chatzilla@bl7-177-200.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.13/2008031114]] 12:36:34 <Patrick`> I've had an idea for a roro station 12:36:36 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:36:44 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 12:36:47 <Alberth> although I don't understand why the entrance side has double signal 12:36:48 <Patrick`> the exit loop is a tunnel that goes underneath the same platform the train entered 12:36:57 <Patrick`> thus, you don't need complex turning loops 12:37:20 <Patrick`> just linears to clear the platform asap and then you know you won't have a chaser 12:37:23 <Mirrakor> http://img-up.net/?up=Openttd27CrEmU.png could you recommend something.. ? 12:38:03 <Patrick`> Mirrakor: hmm 12:38:07 <Eddi|zuHause3> Alberth: it's an urban myth that you need 2-way signals to give trains a choice where to go 12:38:15 <Eddi|zuHause3> it's an ancient ttdp hack 12:38:18 <ln> btw, why is "xyztown Transport" translatable? 12:38:23 <ln> + *not* 12:38:33 <Patrick`> Eddi|zuHause3: yeah, but it's so ingrained now :) 12:38:40 <Patrick`> I don't even think to distinguish 12:38:51 <Patrick`> plus it means you can convert a thingy (?) to a roro easily 12:39:46 <Eddi|zuHause3> Patrick`: typical problem with tunnels is long signal distance 12:40:01 <Patrick`> Eddi|zuHause3: yes, but if it's the exit to a roro you know you don't have a chaser 12:40:17 *** M4rk [~Mark@5351EE62.cable.casema.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 12:40:23 <Alberth> Mirrakor: What do you need recommendations about? 12:40:28 <Patrick`> I've usually just been doing sharp turns and then lead the exit track down one side of the platform 12:40:32 <Patrick`> but if space is tight ... 12:40:35 <Eddi|zuHause3> but i don't usually use Ro-Ro stations 12:40:53 <Patrick`> yeah, me neither unless the load is really high 12:41:27 <Mirrakor> Alberth: a train network setup 12:41:28 <Prof_Frink> http://alanblanchflower.co.uk/images/stations.png are my standard terminus/roro stations 12:41:53 <Mirrakor> hm.. but I think I've to go in about 10 minutes.. 12:42:19 <Eddi|zuHause3> ln: i wonder that, too... in TTO it was translated 12:43:15 <Alberth> For a train network with passengers, try the 2 big cities 12:43:20 <Eddi|zuHause3> http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981.png 12:43:43 *** Gekz [~brendan@121.218.49.21] has quit [Quit: leaving] 12:44:40 <Mirrakor> Alberth: and Ro-Ro-Stations or the other kind? 12:44:56 <Prof_Frink> Start with termini. 12:45:31 <Mirrakor> http://alanblanchflower.co.uk/images/stations.png the termini station here's a good configuration for my city? 12:45:49 *** Gekz [~brendan@121.218.49.21] has joined #openttd 12:45:56 <Eddi|zuHause3> wait, i have one of those, too 12:46:12 <Eddi|zuHause3> http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2018.%20Dez%201982.png 12:46:33 <Prof_Frink> It's a nice simple option, minimal footprint, easily expandable 12:47:08 <Alberth> For passengers, RoRo if you have room (you will get a busy station!) 12:47:23 <Prof_Frink> Of course, the real fun isn't in the the station, it's in the interchange 12:47:35 *** M4rk [~Mark@5351EE62.cable.casema.nl] has joined #openttd 12:48:02 <Mirrakor> I've to go now sorry, but I'll be back later and then we'll try to figure it out.. :D (signals will by funny... :D ) 12:48:19 *** M4rk is now known as Mark 12:48:20 <Alberth> Mirrakor: ok, bye 12:49:39 <Eddi|zuHause3> i'd suggest any beginner to try to start with the (YAPP) 'Advanced Signals' 12:51:51 <Eddi|zuHause3> oh, and you haven't seen stations until you have seen this one 12:52:04 <Eddi|zuHause3> http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2020.%20Okt%201947.png 12:53:27 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Quit: oO] 12:54:51 <DaleStan> <Eddi|zuHause3> it's an ancient ttdp hack <-- No, it's an ancient ttd hack. 12:55:21 <Eddi|zuHause3> hm, possibly 12:55:21 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 12:55:53 <Eddi|zuHause3> anyway, it's not in ottd since OPF is not available anymore 12:56:03 *** Mirrakor [~linuser@p57B2F6E5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:56:16 *** Slowpoke [~Slowpoke@dslb-088-073-206-083.pools.arcor-ip.net] has joined #openttd 12:56:45 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 12:56:55 <Patrick`> trains just look so much nicer than monorail or maglev 12:57:09 <Patrick`> and you can get away with a lot more elegant track layout because you're not such a slave to RA 12:57:54 <Eddi|zuHause3> i usually build my curves like this: \ _ _ _ / 12:58:13 <Eddi|zuHause3> RA lets you go 130 through those 12:59:39 <Eddi|zuHause3> http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2017.%20Okt%201981.png 13:00:35 <Eddi|zuHause3> advanced hill climbing 13:01:28 <Eddi|zuHause3> occasionally i miss turning tunnels... 13:02:52 <Eddi|zuHause3> http://users.informatik.uni-halle.de/~krause/Johannes%20Transporte,%204.%20Sep%201925.png 13:03:50 *** KritiK [~Maxim@78-106-156-51.broadband.corbina.ru] has joined #openttd 13:05:18 <ln> where the hell are screenshots saved into? 13:05:33 <Eddi|zuHause3> ~/.openttd 13:06:11 <ln> thanks. 13:06:28 <ln> should i express my opinion about the sensibility of that location? 13:06:41 <Eddi|zuHause3> yes. please. 13:07:43 <Prof_Frink> ln: Or use ksnaphot and save the cropped images directly... anywhere 13:08:05 <ln> why on earth are they saved into such totally wrong, hidden place? 13:08:24 <Prof_Frink> Where should they be saved then? 13:09:06 <ln> current dir, or ~/Desktop, or ~ 13:09:42 <Rubidium> current dir might not be writable, ~ and ~/Desktop aren't quite the place where I'd like my screenshots dumped 13:09:58 <Rubidium> but you can have it in the current dir *when* you have openttd.cfg also in that directory 13:10:18 <Patrick`> Eddi|zuHause3: yeah, but if I spend 2n tiles on each stretch it's fine 13:10:24 <ln> ~/Desktop/OpenTTD Screenshots 13:10:45 <Prof_Frink> ln: Ewwwwwwwwwwwww 13:11:17 <Eddi|zuHause3> nothing whatsoever should be saved on ~/Desktop 13:11:19 <Rubidium> ln: I wouldn't be able to find them there; primarily because my window manager has no concept of 'desktop' where files can be dumped 13:11:23 <Patrick`> I guess you use a lot of train carts 13:11:25 <Eddi|zuHause3> i hate that firefox does that by default 13:11:36 <Eddi|zuHause3> and doesn't even let me choose to change it 13:11:55 <ln> Rubidium: nonetheless, ~/.openttd is still wrong. 13:12:44 <Prof_Frink> save to ~/.openttd/screenshots, then ln can symlink that to wherever he likes 13:13:01 <Eddi|zuHause3> yeah, i wanted to suggest that, too :) 13:13:37 <Rubidium> ln: ./configure --personal-dir="~/Desktop" 13:13:49 <Prof_Frink> Hmm, symlink down a kio/fuse tunnel to my ftp 13:13:51 <Rubidium> there... all you shit will be put on the desktop 13:14:07 <ln> Rubidium: but i don't want all the shit there, only screenshots. 13:14:49 <Rubidium> then mv ~/.openttd/openttd.cfg . 13:15:03 <ln> but i'm wrong of course. 13:15:06 <Rubidium> assuming you're in the directory where the ottd binary is 13:26:06 *** xyz [~sss@bas4-montreal02-1096722953.dsl.bell.ca] has joined #openttd 13:31:27 *** lugo [lugo@p4FD5F028.dip.t-dialin.net] has joined #openttd 13:34:06 *** helb [~helb@84.244.90.172] has quit [Remote host closed the connection] 13:35:34 *** helb [~helb@84.244.90.172] has joined #openttd 13:37:28 <Ridayah> Well hmm. 13:38:25 <Ridayah> I have my openttd.cfg with lan_internet 1 and server_advertise = false, but it still seems to be querying the master server? Linux dedicated from console. 13:38:26 *** llugo [lugo@p4FD5CE0D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:38:49 <Ridayah> Did I just miss a note where it'd connect anyways, or is that unwanted behavior? 13:49:12 <Ridayah> If it queries the master-server anyways I'll just ignore it, but with server_advertise = false it should not query it correct? 13:50:08 <Rubidium> 1) did you start the server with advertising the last 30 or so minute? 13:50:19 <Rubidium> 2) where does it exactly send the packets to? 13:50:30 <Rubidium> 3) what protocol and port are the packets sent to? 13:52:51 <Ridayah> 1) No, but it had been running for a while so that might be it. 2) master.openttd.org and other IP's which I assume are those querying the master server. 3) udp, port 3678 13:53:17 <Ridayah> If it needs to sit a while, I'll let it be then before restarting the server and see if that helps. Thanks. 13:53:19 <Rubidium> where is the openttd.cfg you've edited? 13:53:31 <Rubidium> have you edited it while the server was running? 13:53:53 <Rubidium> (where as in: in your home directory, in the directory where the ottd binary is, etc) 13:54:13 <Ridayah> it's at /usr/share/games/openttd/openttd.cfg and no, I always stop the server before making edits. ;) 13:54:46 <Rubidium> is there an openttd.cfg in ~/.openttd/ or $DIR_WHERE_THE_OPENTTD_BINARY_IS ? 13:55:39 <Ridayah> Nope, the only openttd.cfg is the one in the above directory! 13:56:14 <Rubidium> udp to other IPs? 13:56:36 <Ridayah> Yeah; like requests for NewGRF listing and such, which I'm figuring is a result of being listed on the master server. 13:56:56 <Rubidium> but does the server receive those or send those? 13:57:38 <Rubidium> oh, and what version are you using? 13:58:15 <Ridayah> recieved I'm fairly positive, and version 0.6.0-RC1. Went with that instead of a nightly since it's a server to play with my girlfriend, ha 13:59:11 <Rubidium> well, could also be a client trying to get the server list because that shows the same packets 13:59:12 <Ridayah> And yes, all the IPs and requests for the newgrfs and such are "queried from" 13:59:22 <Rubidium> anyhow, is it shown on servers.openttd.org ? 14:00:05 <Ridayah> nope, not seeing it listed on there but the server's been down about 20 minutes or so now while I figure this out. 14:00:43 <Rubidium> turn it on and when it does not show on servers.openttd.org within a minute it must've been something else 14:00:57 <Ridayah> however, it -is- listed as being currently offline. I'll check it. 14:01:32 * Ridayah starts up the server. 14:01:50 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 14:03:06 <Ridayah> well on startup it is NOT saying queries to master server, but there's still the udp recieved from (random IPs) 14:03:25 <Ridayah> Still listed as offline on the server list. 14:03:36 <Rubidium> then it's not advertised anymore 14:04:01 <Ridayah> Well then, guess the queries are a part of it. Thanks a ton. :) 14:04:10 <Rubidium> the only thing that could cause those packets is someone who has a wrongly configured network that clicked on show network games and it's still trying to find your server 14:04:14 <mrfrenzy> there might be lots of users who has your server cached in their list 14:04:37 <Ridayah> So that should fade out after time then? 14:05:52 <Ridayah> well, I'll give it a few days and see, regardless. Again, my thanks, very much! 14:06:15 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 14:06:23 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 14:20:28 *** Dr_Jekyll [Dr_Jekyll@p57B0F668.dip.t-dialin.net] has joined #openttd 14:22:50 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has quit [Quit: Ex-Chat] 14:23:10 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd 14:25:32 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 14:29:33 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has quit [Remote host closed the connection] 14:30:37 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd 14:30:55 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has quit [Remote host closed the connection] 14:33:52 <bowman> is there a patch setting that will prevent industries from going out of business? 14:34:41 <Yexo> no 14:35:04 <mrfrenzy> hey bowman 14:35:28 <bowman> mhm 14:35:30 <bowman> hey 14:35:36 <mrfrenzy> are you bowman from efnet? 14:35:39 <bowman> yep 14:35:54 <mrfrenzy> long time no seen :P 14:36:06 <bowman> not that long hehe 14:36:08 <mrfrenzy> there is a patch to do it I believe 14:37:36 <bowman> I'd want them to decline as usual when unserviced (with smooth economy) but stop short of disappearing completely :) 14:37:50 <ln> aargh, "patch setting" 14:37:57 <ln> someone please rename it. 14:38:55 <yorick> get us a suitable name 14:38:56 <mrfrenzy> http://www.tt-forums.net/viewtopic.php?f=33&t=34310&hilit=industry+closing 14:39:40 <ln> yorick: additional setting 14:39:56 <yorick> how would that translate? 14:40:14 <yorick> patch settings are basically settings from patches that once got into trunk 14:40:56 <ln> no, they aren't 14:41:28 <yorick> after that, dev's began misusing them 14:42:13 <ln> yorick: http://www.apostrophe.fsnet.co.uk/ 14:42:29 <ln> yorick: do you have evidence? 14:42:35 <yorick> no 14:44:44 <Prof_Frink> ln: No, just "Settings", and merge game options/difficulty settings into the one dialogue. 14:44:52 <ln> yorick: so you just came up with that kind of a story? 14:45:07 <ln> Prof_Frink: also acceptable. 14:46:01 <Alberth> If you want to keep them seperate, "advanced settings" would also be an option 14:48:27 <ln> Alberth: many of them aren't particularly advanced, but very useful for anyone. 14:48:40 <dih> @seen Bjarni 14:48:41 <DorpsGek> dih: Bjarni was last seen in #openttd 18 hours, 40 minutes, and 44 seconds ago: <Bjarni> so it's imaginary funny 14:50:06 <Alberth> So merging all settings together would be preferable? Fine by me too... 14:51:29 <Patrick`> hahaha 14:51:34 <Patrick`> there's a pig latin lenguage setting 14:53:40 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:53:41 *** mode/#openttd [+v glx] by ChanServ 14:53:47 <bowman> hehe 14:55:09 <Patrick`> it won't compile - my fault or a broken repo? 14:55:24 <Rubidium> ``one setting to rule them all'' 14:55:39 <Patrick`> it's been a looong time since I compiled ottd 14:57:00 <Prof_Frink> I have a crontab that compiles it daily 14:58:07 <Patrick`> yeah, I was just being a nub 14:58:11 <Patrick`> recyclig a very old repo 14:58:16 <Patrick`> some sort of cruft or permissions problem 14:58:55 <Patrick`> I just want to make myself a map that's the same area as a 2k*2k but only 128 wide 14:59:01 <Patrick`> or even 64 if it'll fit 15:00:33 <Prof_Frink> That's a tad nuts 15:00:46 *** raimar3 [~hawk@p5489ECB4.dip.t-dialin.net] has quit [Remote host closed the connection] 15:01:02 <Patrick`> think of the cargo payments :) 15:01:12 <Patrick`> cba for now 15:01:24 <Sacro> OH PLEASE WON'T SOMEONE THINK OF THE CARGO PAYMENTS 15:01:30 <Patrick`> I used to build with cygwin, did the png issue ever get fixed? 15:01:36 <Patrick`> I know it wasn't our fault blah blah 15:01:47 <Sacro> oh yes... i don't have perl in irssi >< 15:01:59 <Yexo> I still can't compile with png under cygwin 15:02:08 <Yexo> but that could also be my fault 15:04:23 *** Progman [~progman@p57A1F521.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:04:51 <Patrick`> Yexo: no, it's a cygwin issue that's so obscure nobody will fix it 15:05:20 <Yexo> ok, than I won't try to fix it either :P 15:08:53 <CIA-1> OpenTTD: rubidium * r12484 /branches/noai/ (3 files in 2 dirs): [NoAI] -Fix: add missing headers to the MSVC project files. 15:10:08 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 15:10:19 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 15:11:27 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has joined #openttd 15:20:44 <CIA-1> OpenTTD: rubidium * r12485 /branches/0.6/config.lib: [0.6] -Backport: from trunk (r12483, disabling of stripping for betas and RCs). 15:32:45 *** Singaporekid [~notme@cm52.epsilon123.maxonline.com.sg] has joined #openttd 15:32:45 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 15:33:01 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 15:58:35 *** nicfer [~chatzilla@168.226.104.96] has joined #openttd 16:01:40 *** Digitalfox [~Digitalfo@bl7-177-200.dsl.telepac.pt] has joined #openttd 16:08:27 *** Mirrakor [~linuser@p57B2F6E5.dip.t-dialin.net] has joined #openttd 16:14:17 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 16:14:27 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 16:14:55 *** Singaporekid [~notme@cm52.epsilon123.maxonline.com.sg] has quit [] 16:22:00 *** dR3x4cK [~Miranda@p5499D028.dip.t-dialin.net] has quit [Quit: dR3x4cK] 16:27:09 <Mirrakor> there's no currency translation, isn't there? 16:29:20 <SmatZ> you can define your own currencies 16:33:25 <Eddi|zuHause3> currency names are translated 16:34:05 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 16:34:23 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [] 16:34:34 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 16:34:45 <Eddi|zuHause3> src/lang/german.txt:910:STR_CURR_DEM :Deutsche Mark (DEM) 16:36:41 <Zuu> Eddi|zuHause3: Have you ever read file metadata in Delphi? My searching on the net does not give much help. 16:37:00 <Eddi|zuHause3> i have not worked with delphi in years... 16:37:04 <Zuu> Okay. 16:37:20 <Eddi|zuHause3> and when i did, i usually made console applications (pascal style) 16:38:05 <SmatZ> Belugas does a lot in delphi... 16:38:50 <Zuu> I'm not so used to doing win-API things, but I gues I have do dig into something like that if I want to get it work. 16:39:08 <Zuu> SmatZ: Okay, I'll ask him when he is around then. 16:39:33 *** Mirrakor [~linuser@p57B2F6E5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:40:19 <Patrick`> WIN 16:41:12 <Zuu> reading OpentTTD version from openttd.exe have it's benefits as you get branch name three too. Though perhaps the same information should be available elsewhere too as metadata is only available on NTFS as far as I've understood. 16:48:03 *** Eddi|zuHause3 [~johekr@p54B76506.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:55:21 *** Digitalfox [~Digitalfo@bl7-177-200.dsl.telepac.pt] has quit [Quit: Leaving] 16:55:28 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Read error: Connection reset by peer] 16:55:41 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 16:56:04 *** Digitalfox [~Digitalfo@bl7-177-200.dsl.telepac.pt] has joined #openttd 16:56:54 *** Mirrakor [~linuser@p57B2F6E5.dip.t-dialin.net] has joined #openttd 17:00:14 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 17:00:14 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 17:00:46 <Ammller> Zuu: over the console: openttd.exe -h 17:00:53 <Ammller> 1. row 17:01:36 <Zuu> Ammller: Thanks, didn't even though about executing openttd and ask it :) 17:02:14 <Mirrakor> SmatZ: No I mean something like 1⬠=> 1,95DM or something like this 17:02:33 <Mirrakor> you know, there are those currencys where you've to spend a million to buy a bottle of water 17:02:34 <Patrick`> the exchange rates are built in 17:02:44 <Patrick`> I remember in ttd, there were 2 pounds for a dollar 17:03:03 <Mirrakor> cool :) 17:03:14 <Zuu> Though it shows in a msg-box here, and if I'm not wrong it is not possible to rederict the output to stdout. 17:03:16 <Patrick`> those were the days 17:03:31 *** Eddi|zuHause3 [~johekr@p54B7585B.dip.t-dialin.net] has joined #openttd 17:03:49 <Eddi|zuHause3> new internets work 17:04:03 <Eddi|zuHause3> not faster, but more beautiful ;) 17:04:55 <Zuu> Can internet be beautiful? Content can for sure, but internet itself? 17:05:41 <Eddi|zuHause3> they can! i just told you! 17:09:21 <Prof_Frink> Patrick`: Umm, no. 17:09:35 <Patrick`> the exchange rates *were* built in 17:09:35 <Prof_Frink> Two dollars to the pound 17:09:38 <Patrick`> oops 17:09:42 <Patrick`> yes, dur, I fail 17:11:29 <Ammller> [19:03] <Zuu> Though it shows in a msg-box here, and if I'm not wrong it is not possible to rederict the output to stdout. <-- quite ugly, is that windows or openttd? 17:12:10 <Mirrakor> btw. is there something like a right-side-traffic for trains? 17:12:29 <Zuu> openttd I think, since it is possible to write windows applications that uses stdout, the problem is that most windows-users don't know how to use the console, so I guess openttd have decided to use msg-boxes instead of stdout. 17:13:07 <Ammller> i call them over console, so it should output there 17:13:34 <Ammller> Mirrakor: 17:13:38 *** nicfer_ [~chatzilla@168.226.105.8] has joined #openttd 17:13:48 <Ammller> it takes the side from road traffic also for trains, iirc 17:14:03 *** Zahl [~Zahl@p549F169B.dip0.t-ipconnect.de] has joined #openttd 17:14:08 <Mirrakor> doesn't it just take it the way the signals go? 17:14:14 <Mirrakor> (btw. can I rotate the view?) 17:14:26 <Ammller> nope, its not 3d 17:14:30 <Eddi|zuHause3> yes, no 17:14:39 <Mirrakor> :) 17:14:56 <Eddi|zuHause3> but the road side defines on which side of the tracks the signals go 17:15:09 <glx> <Ammller> i call them over console, so it should output there <-- only if openttd is "converted" to be a console app 17:15:19 <Eddi|zuHause3> typically, the signals stand on the outside of a doubletrack 17:16:33 *** nicfer [~chatzilla@168.226.104.96] has quit [Ping timeout: 480 seconds] 17:16:34 <Zuu> Ammller: So do I, used console2+cygwin+zsh, but using standard windows terminal gives the same msg-dialgo. Though I don't know any way for the program to detect if it is run by a terminal or by somone double clicking on it. :( 17:16:42 *** nicfer_ is now known as nicfer 17:17:34 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 17:17:38 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 17:17:54 <Ammller> glx: is there a option you can give to reach output to console? 17:18:13 <glx> not without converting it 17:18:21 *** nicfer_ [~chatzilla@168.226.106.212] has joined #openttd 17:18:41 <Ammller> converting means compiling it in an other way? 17:18:57 <glx> with -d it outputs in the console, but as it is a window app, it opens its own console 17:19:12 <glx> converting means changing a byte in the exe 17:19:41 <glx> using http://devs.openttd.org/~glx/convert.zip 17:19:49 <bowman> not an ideal way to read the version info from the exe in any case :) 17:21:04 <Mirrakor> the DS Port is really funny 17:21:24 <Ammller> maybe something with md5sums? 17:23:34 <Eddi|zuHause3> grep the readme ;) 17:23:41 <dih> hehe 17:24:00 <bowman> I think its pretty much plain text, within the resource section of the exe 17:24:02 <Zuu> glx: Do you know of a good way to obtain branch information which is found in file metadata of openttd.exe on NTFS filesystems other than reading the metadata from NTFS? If you grep openttd.exe for noai you'll get a match on noai-branch and you could grep for all branch tags to see which branch it is if any. But that seams a bit hacky :) 17:24:46 *** nicfer [~chatzilla@168.226.105.8] has quit [Ping timeout: 480 seconds] 17:25:31 <glx> Zuu: you can get the version with windows API 17:26:05 <Zuu> glx: Ok, I'll probably have to dig into that. hehe 17:32:43 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 17:35:36 *** dR3x4cK [~Miranda@p5499E9DD.dip.t-dialin.net] has joined #openttd 17:35:39 <Mirrakor> someone remember the picture of my city from later this midday? 17:37:46 <peter1138> Remember from later? 17:38:12 <CIA-1> OpenTTD: rubidium * r12486 /trunk/src/ottdres.rc.in: -Fix: the copyright date wasn't set correctly in ottdres.rc. 17:38:20 <Mirrakor> ups, s/later/earlier 17:39:04 <Eddi|zuHause3> no. we have neither logs nor long term memory ;) 17:39:08 <Mirrakor> would you recommend a terminus with two rails or a terminus with four rails? (or should I buy the land and use it for later - if needed) 17:40:07 <Mirrakor> http://img-up.net/?up=Openttd27CrEmU.png 17:40:30 <peter1138> hmm 17:40:33 <peter1138> that will get big 17:40:36 <peter1138> so at least 4 17:41:12 <Sacro> i want underground stations :( 17:41:37 <Eddi|zuHause3> i want, too 17:41:40 <Mirrakor> rather more? I just even the land at the right side to build something 17:41:46 <Eddi|zuHause3> blame smatz ;) 17:42:20 <Eddi|zuHause3> 4 is usually enough for a terminus 17:42:21 <Mirrakor> is that a bad idea or is it ok? 17:42:23 <Rubidium> hmm... Sacro's the new Born_Acorn? 17:42:48 <Sacro> Rubidium! undergroundstations! 17:43:13 <Mirrakor> Eddi|zuHause3: can I build a train under the sea? 17:43:24 <Eddi|zuHause3> no 17:43:30 <Sacro> under the sea... 17:43:33 <Sacro> under the sea... 17:43:37 * Sacro whistles 17:43:42 <Mirrakor> *gg* 17:44:33 <Mirrakor> And what would be a good size for the lenght? 17:45:24 <Mirrakor> (I can transport passengers, mail and probably a bit later items too..) 17:45:55 <Alberth> With such a city, longer is better 17:46:45 *** Morloth [~Morloth@ip503cbc92.speed.planet.nl] has joined #openttd 17:47:14 <Mirrakor> yeah, but got a recommendation how long? 17:47:23 <Patrick`> leave yourself space 17:47:34 <Alberth> I always do 5 long stations 17:47:38 <Sacro> Alberth: longer is always better 17:47:53 <Patrick`> I standardise on four because it makes RA less of a pain 17:48:08 <Rubidium> Sacro: http://www.tt-forums.net/download/file.php?id=73009 <- underground station! 17:48:43 <Alberth> Hmm, can you build a station of 30+ tiles? 17:48:44 <Sacro> Rubidium: pfft, it's on legs 17:48:55 * Sacro can see the pixels 17:49:00 <Patrick`> Sacro: shopped? 17:49:38 <Sacro> Rubidium: it'd be nice if you could build it with only a 2x4 surface usage 17:49:45 <Sacro> and not need to damage the whole city 17:49:48 * Sacro smells gass 17:49:53 * Sacro goes to investigate 17:50:10 <Mirrakor> Patrick`: RA? 17:50:42 <Patrick`> realistic acceleration 17:51:20 <Mirrakor> ah, it's turned off by default isn't it? (would you suggest to activate it? ) 17:51:43 <Patrick`> yes, because unless I've been under a rock for years (which I have), slope climbing utterly mauls your train speed 17:51:52 <Mirrakor> ok, now I've 4 rails :D I bundle them to 2 (one for each direction, right? ) 17:52:12 <Alberth> sounds like a good plan 17:53:38 *** murr4y [murray@2001:470:1f0a:1be::beef] has joined #openttd 17:53:44 <murr4y> hi guise :D 17:54:00 <Mirrakor> how much time do you usually spend with building up a railway network? Do you just build it and connect it, or do you do some further planning? 17:54:05 *** dih is now known as anhedral 17:55:02 *** Maedhros [~jc@host86-137-64-164.range86-137.btcentralplus.com] has joined #openttd 17:55:36 <Mirrakor> http://img-up.net/?up=Openttd27CrEmU.png (same old picture) - would you build a bridge over the see to connect the two big cities, or rather not? 17:55:58 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 17:55:59 <Alberth> I like to do it after getting into trouble, others plan very far ahead. Just do what you like best 17:56:07 <peter1138> i'd go around it 17:56:13 <mrfrenzy> if you are going to connect the cities, building a bridge would be the way to go imo 17:56:29 <mrfrenzy> you don't get paid for the extra distance of going around 17:56:43 <Mirrakor> hm.. :D but a bridge coasts money, doesn't it? 17:56:48 <mrfrenzy> indeed 17:56:54 <Mirrakor> much money? :D 17:57:05 <mrfrenzy> that is only when you have ridiculous amounts of money and want to make everything effective 17:57:08 <Alberth> if your station is at the 'bottom', go around, else buy a bridge 17:57:15 <mrfrenzy> it will be much cheaper to go around 17:57:31 <Alberth> try making a bridge, you'll get a window with a bridge type adn cost 17:57:48 <Mirrakor> then I think I'll go around.. this way I could build up some Ro-Ro-Stations at the right bottom cities 17:58:41 *** McHawk [~hawk@p5489ECB4.dip.t-dialin.net] has joined #openttd 17:58:58 <Mirrakor> Well.. about ~100k 17:59:43 <Alberth> if you have speed limits switched on, also note the speed limit of the bridge 17:59:59 <Mirrakor> yeah, I just saw them 18:00:08 *** dR3x4cK [~Miranda@p5499E9DD.dip.t-dialin.net] has quit [Quit: dR3x4cK] 18:08:25 <Patrick`> bridges can only take one train anyway 18:08:40 <Mirrakor> I'm going around ;) 18:09:14 <Mirrakor> http://alanblanchflower.co.uk/images/stations.png The upper station the lowest rail, is it possible for the train here, to get on the left main-rail? 18:09:54 <glx> Zuu: http://paste.openttd.org/1619 18:09:58 <Prof_Frink> Mirrakor: You're quite right, there's a bit missing there 18:10:07 <Mirrakor> the middle pice? 18:10:31 <Mirrakor> s/pice/piece 18:10:36 <Prof_Frink> The two blocks in the middle should have every piece of track possible on them. 18:11:28 <Mirrakor> thanks Prof_Frink(isn't that the mavin guy from the simpsons..? ) :) 18:12:14 <Prof_Frink> Aye 18:12:29 <Zuu> glx: Thanks. The updater is in delphi, but if I dot't get it to work in delphi, manking an extranal c/cpp program for getting version info is not impossible. But I've found some interesting things on the net that I'm trying out. 18:12:57 <glx> Zuu: delphi can use windows API 18:13:24 <glx> maybe it have builtins function for that too 18:14:21 <Mirrakor> nooo - I built it in the wrong city :D 18:14:38 <Mirrakor> now I've got two 4x5 train stations in one city.. 18:14:45 <Zuu> No built in function what I'm aware of. being quite old I'm not surprised if WinAPI is the only way. 18:15:09 <Zuu> I've seen some examples that uses som OLE-thing, but that example was uncomplete. :/ 18:15:12 <Zuu> some* 18:15:42 <Alberth> That will also work, except you get paid (much) less 18:16:43 <Mirrakor> I'll show you a picture.. I just hope I saved it.. 18:18:56 <Mirrakor> http://img-up.net/?up=Openttd322i5y7.jpg I guess I should keep the upper one.. since it's nearer(?) to the center and the railway network get's shorter.. 18:20:54 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 18:20:54 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 18:21:00 <Prof_Frink> The NE one may have issues if you're using realistic acceleration 18:21:15 <Prof_Frink> (Also, ewww, .jpg) 18:21:46 <Alberth> The center is where the city name is displayed. I would have put the upper station just south of the cursor. 18:21:47 <peter1138> hmm 18:21:56 <peter1138> i woul... 18:22:00 <peter1138> yes, exactly that ;) 18:22:06 <Mirrakor> is png really an advantage here? (I've been told it's most powerful for shematic graphics, for fotos/realistic pictures it's way bigger than jpeg..) 18:22:23 <Alberth> Good point Prof_Frink, the bottom one is much better in that respect. 18:22:31 <peter1138> this is not a photo or a realistic picture 18:22:49 <Prof_Frink> Mirrakor: openttd is not photorealistic. 18:23:06 <Mirrakor> sure, but it has many different colors in one inch 18:23:07 <Prof_Frink> (yet) 18:23:28 <Prof_Frink> No, only 256 18:23:40 <Mirrakor> (yet) *gg* 18:24:12 <Maedhros> and since jpg is lossy you lose some of the details, and some of the colours that should be different start looking the same 18:24:41 <Mirrakor> sure, but is it important to keep all color informations for such a picture? 18:24:52 <Maedhros> the bars on entrance / combo presignals look pretty much the same in jpgs 18:24:59 <Maedhros> so, yes :p 18:25:06 <Mirrakor> true, yes 18:25:08 <Prof_Frink> plus, just hit ctrl-s to get a nicey .png 18:25:10 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 18:25:21 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 18:26:17 *** nicfer__ [~chatzilla@168.226.106.248] has joined #openttd 18:26:19 *** nicfer__ is now known as nicfer 18:26:22 <Mirrakor> okay - I've an old savegame :) 18:26:33 *** nicfer_ [~chatzilla@168.226.106.212] has quit [Ping timeout: 480 seconds] 18:27:03 <Mirrakor> I'll now build it directy under the city label, should the rails point Southeast or 18:27:06 <Mirrakor> north east 18:27:36 <Prof_Frink> SE gives more opportunity to ease the slope 18:27:48 <Prof_Frink> Depends where you want to go. 18:28:38 <Mirrakor> East :D 18:31:52 <Alberth> Have to go make myself some food, night 18:32:55 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 18:33:33 <Mirrakor> is this correct connected so far? http://img-up.net/?up=Openttd4UNtB1lh.png 18:34:05 <Mirrakor> I think the diagonal rail between the lowest two is wrong 18:34:29 <Patrick`> finally, something I was bitching about for years 18:34:34 <Patrick`> a free sound prject 18:34:49 <Patrick`> so we can finally get a working game into distros 18:35:03 <Patrick`> Mirrakor: no 18:35:11 <Patrick`> the third platform can't have a signal in front of it 18:35:16 <Patrick`> so a train htere will block the whole grid 18:36:29 <Mirrakor> so I should make a straight one in front of it 18:36:32 <Patrick`> yeah 18:36:59 <Patrick`> trains go really slowly when partially inside a platform so you want a few tiles as breathing space 18:37:49 <Mirrakor> hm.. true.. but then my station should point SE 18:39:17 <Patrick`> whatever fits 18:39:31 <Patrick`> you can always optimise later 18:41:44 <Mirrakor> is there a way to make trees invisible? 18:42:03 <peter1138> yes 18:42:32 <Mirrakor> how? 18:44:26 <Patrick`> where's the code for the new game gui kept? I messed with it once, can't remember what the file is 18:45:41 <Patrick`> genworld_gui 18:47:11 <Zuu> glx: I've succesfully adopted your code for Delphi so now I get the version string. Thanks. :) 18:47:23 <Patrick`> bah, too confusing 18:47:35 <Zuu> The Delphi-code if anyone cares: http://paste.openttd.org/1622 :p 18:47:57 <peter1138> Mirrakor: it's a patch option for the transparency setting 18:49:16 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 18:50:15 *** lobster_MB [~michielbr@5353F911.cable.casema.nl] has joined #openttd 18:50:18 <Mirrakor> why is "use better loading" disabled? 18:50:51 <peter1138> it's not better, it's different 18:52:06 <Mirrakor> it's translated as improved :) 18:52:21 <peter1138> yes 18:52:22 <Mirrakor> btw. is there some kind of read me for all those patch settings? 18:54:03 <SmatZ> Mirrakor: http://wiki.openttd.org 18:54:42 <Patrick`> where is it that the map size dropdown is coded? 18:54:48 <Patrick`> I mena, the limit 18:55:20 <Patrick`> ah, thee already exists a patch for what I want to do 18:55:58 <Patrick`> 1048576*64 18:56:00 <Patrick`> BWAHAHAH 18:56:13 <peter1138> heh 18:59:14 *** bt [~bt@ip-81-1-111-198.cust.homechoice.net] has joined #openttd 18:59:51 *** bt [~bt@ip-81-1-111-198.cust.homechoice.net] has quit [] 19:05:43 <xyz> hi 19:05:57 <Mirrakor> hi 19:06:07 <xyz> is there a way to find out the name of the server you are connected to? 19:06:44 <xyz> in case the connection is lost to know what to search fore 19:07:25 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 19:09:49 <Eddi|zuHause3> lsof? 19:10:46 *** sunk [sunkan@sunkan.bsnet.se] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 19:16:27 *** sunkan [sunkan@sunkan.bsnet.se] has joined #openttd 19:17:12 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 19:17:43 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has quit [] 19:18:07 *** sunkan [sunkan@sunkan.bsnet.se] has quit [] 19:24:48 *** Morloth [~Morloth@ip503cbc92.speed.planet.nl] has quit [Quit: Morloth] 19:26:55 <Patrick`> I think this patch is a little excessive 19:27:09 <Patrick`> it took me literally one and a half minutes to scroll from one end of the map to the other 19:27:42 *** Morloth [~Morloth@ip503cbc92.speed.planet.nl] has joined #openttd 19:29:28 <mrfrenzy> lol 19:30:40 *** icone_ [~dominik@acmd116.neoplus.adsl.tpnet.pl] has joined #openttd 19:33:57 *** xyz [~sss@bas4-montreal02-1096722953.dsl.bell.ca] has left #openttd [] 19:35:00 <Patrick`> so far the train has been on the rails for 4 years 19:35:04 *** Arie^ [~asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 19:35:04 <Patrick`> definitely excessive 19:36:36 <Prof_Frink> Aaaand the power station has closed 19:36:52 <peter1138> hehe 19:37:23 *** icone [~dominik@acmr125.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 19:38:09 <Patrick`> fucker, it did 19:38:46 <Prof_Frink> People are so predictable 19:39:06 <Prof_Frink> It's always a coal mine - power station run 19:39:39 <Patrick`> it's the starting out winner 19:39:47 <Patrick`> plus you need power for other things 19:39:51 <peter1138> power stations don't close... 19:40:03 <peter1138> or something 19:40:29 <Mirrakor> I can't change the Train design during a running game - right? 19:40:33 <Patrick`> I was putting it on for comic effect 19:41:12 <peter1138> :) 19:42:18 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 19:43:53 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 19:43:56 *** mode/#openttd [+o Bjarni] by ChanServ 19:45:05 <Mirrakor> would you build a train depot for every major trainstation or just one in the whole network? 19:46:03 *** Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has joined #openttd 19:46:19 *** sunkan [as@sunkan.bsnet.se] has joined #openttd 19:47:37 <Eddi|zuHause3> i place depots very sparsely, but i also turn off breakdowns and servicing 19:48:55 <Zuu> I have them in network, but make sure they are at least 18 tiles away from junction if possible as that prevents trains from taking the wrong way in junctions just to get to the depot. 19:49:13 *** sunkan [as@sunkan.bsnet.se] has quit [] 19:49:46 *** sunkan [as@sunkan.bsnet.se] has joined #openttd 19:49:59 <Zuu> And usually I use so called service stations, where the depot is placed off-track so that the train don't slow down on the main-track. 19:51:12 *** sunkan [as@sunkan.bsnet.se] has quit [] 19:51:20 *** sunkan [as@sunkan.bsnet.se] has joined #openttd 19:51:42 <Wolf01> 'night 19:51:48 *** Wolf01 [~wolf01@host248-12-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 19:52:23 <Zuu> If the network don't have too high load I usually give main-track priority over the train that comes from the service station. 19:52:43 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 19:55:26 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 19:59:14 <Mirrakor> Is there a way for me to see how many passengers would use the train? (Or is it directly related to the number of citizens?) 20:00:38 <Patrick`> for a city that size, the answer is "more than you can handle" 20:01:02 <Mirrakor> no, just a general question - my father is asking :D 20:01:35 <hylje> Mirrakor: each building "produces" passengers -- the more and bigger buildings, the more users 20:01:35 <Prof_Frink> Mirrakor: It's a positive feedback loop 20:01:36 <Mirrakor> (he's a commuter and I think he's interested in such stuff (especially with an old vehicle skin :D ) ) 20:02:01 *** Arie^ [~asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 20:02:08 <Prof_Frink> The more passengers you transport, the more the town will generate, so the more passengers it will produce 20:02:25 <Prof_Frink> s/generate/grow/ 20:03:06 <Patrick`> aah cool 20:04:32 <Mirrakor> how can I build a tunnel? 20:04:42 <Prof_Frink> With the tunnel tool. 20:04:43 <hylje> using the tunnel button in construction 20:04:45 <hylje> hotkey t 20:04:53 <Mirrakor> uh, that's a good idea 20:05:10 <hylje> note that you can't tunnel canals nor airports 20:05:29 <hylje> despite there being an alleged underground airport in north korea 20:05:42 <Mirrakor> lol? how does it work? 20:05:59 <hylje> runway in a tunnel, hole in the ceiling 20:06:16 <Mirrakor> outch.. has to have skilled pilotes.. 20:06:51 <jez9999> wow, a father who plays OpenTTD? 20:06:53 <Mirrakor> can I build signals underground? and can I join different rails in a tunnel? 20:06:57 <hylje> no 20:06:58 <hylje> not yet 20:06:59 <jez9999> that would be cool :-) 20:07:03 <hylje> maybe in the far, far future 20:07:10 <hylje> where grass is greener 20:07:33 <Mirrakor> jez9999: not yet, but he looks interested - even though I guess he think it's to complicated :/ 20:08:04 <jez9999> lol 20:08:55 <Mirrakor> btw. how expensive is such a tunnel? (if the height difference is only a few tiles - would it be cheaper to just even them?) 20:10:17 *** TinoM [~Tino@i59F561A8.versanet.de] has quit [Quit: Verlassend] 20:11:54 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has joined #openttd 20:12:58 *** jp [~Miranda@dslb-088-067-237-191.pools.arcor-ip.net] has joined #openttd 20:20:14 <Mirrakor> oh my god - this whole railway network coasts more than I expected :D 20:20:21 <Mirrakor> who can I blame? :D 20:21:12 *** icone_ [~dominik@acmd116.neoplus.adsl.tpnet.pl] has quit [Quit: Lost terminal] 20:21:12 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Read error: Connection reset by peer] 20:21:18 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 20:22:50 *** Arie^ [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 20:23:14 <hylje> Mirrakor: coincidentally railways are the most profitable because they scale best 20:24:24 <Mirrakor> hehe 20:25:29 <Mirrakor> Maybe someone heard the news that the Transrapid project suddenly coasted two billion(was it?) more than expected and therefore got cancled :D 20:25:39 <hylje> yes 20:26:58 <peter1138> s/coasted/cost/ 20:28:15 <Bjarni> <Mirrakor> who can I blame? :D <-- whenever we search for someone to blame we usually end up thinking about Sacro :P 20:28:26 <Sacro> breasts? 20:28:38 <Prof_Frink> where? 20:28:42 <Bjarni> that's another keyword for thinking about Sacro 20:28:47 <Bjarni> Prof_Frink: on the lesbians 20:28:59 <Prof_Frink> Mmmmmmmm, lessibans. 20:29:03 <Bjarni> err... 20:29:16 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 20:29:16 <Axamentia> lebanons? 20:29:19 <Bjarni> mentioning breasts in this channel makes people think of Sacro.... wtf 20:29:34 <Bjarni> Sacro: you molested this channel :( 20:29:46 <Bjarni> broke the sanity in it completely 20:29:50 <Prof_Frink> Sacro: #tycoon is thataway <-- 20:30:08 <Bjarni> actually it's that way --> 20:30:19 <ln> Bjarni! 20:30:51 <Prof_Frink> Bjarni: Actually, they're in the same place, temporally separated. 20:31:15 <Prof_Frink> But #tycoon is 2 and #openttd is 3 20:32:21 <Bjarni> what is #1 then? 20:32:26 <Sacro> me! 20:32:54 <Bjarni> Sacro: I didn't ask you 20:32:55 <Prof_Frink> 1 is the server messages 20:42:08 <ln> back from the cinema [x] 20:42:34 <peter1138> what did you watch, lost? 20:42:35 <jez9999> hey Bjarni 20:42:47 <ln> Die FÀlscher. 20:42:56 <jez9999> get anywhere with the ability to estimate autoreplace cost? 20:43:37 <ln> not lost. 20:46:58 <Bjarni> jez9999: I coded it 20:47:03 <Bjarni> but I didn't commit it 20:47:12 <jez9999> ah 20:47:17 <Bjarni> something is odd about it 20:47:58 <Bjarni> I expected it to always just tell me the costs but it's not entirely stable and I need to figure out why 20:49:06 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 20:49:39 <jez9999> o 20:49:42 <jez9999> ok 20:49:42 <Bjarni> I mean it should work with shift+click in the GUI 20:49:58 <Bjarni> sometimes it works and sometimes the popup window is completely blank 20:50:08 <jez9999> i should be able to say: 20:50:08 <jez9999> CommandCost depotcost = DoCommand(ddata.tile, VEH_TRAIN, p2, DC_QUERY_COST, CMD_DEPOT_MASS_AUTOREPLACE); 20:50:08 <jez9999> assert(!CmdFailed(depotcost)); 20:50:19 <jez9999> if it's blank is the command failing or succeeding? 20:50:20 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 20:50:33 *** Maedhros [~jc@host86-137-64-164.range86-137.btcentralplus.com] has quit [Quit: leaving] 20:50:57 <peter1138> assert? :o 20:51:00 <jez9999> even with the current code, i upgraded a massive network to monorail, then to maglev, in a game i played today 20:51:04 <jez9999> it was cool :-) 20:51:08 <jez9999> would have taken hours by hand 20:51:09 <Bjarni> I wondered about that assert as well 20:51:25 <jez9999> it worked pretty well, if i hadnt put it there i might not have noticed the problem :-) 20:51:39 <jez9999> it should never fail if there is a depot with trains in should it? 20:51:42 <Bjarni> also why p2? 20:51:57 <Bjarni> I think you should hardcode that value to 1, not p2 20:52:04 <jez9999> only because you hadn't got round to #defining that yet 20:52:12 <jez9999> 1 is nondescriptive, i have a comment near where i define p2 20:52:50 <Bjarni> maybe p2 isn't the best name for it though but ok 20:53:04 <Bjarni> as long as it will not look like that when the diff is done 20:53:08 <jez9999> probably autoreplace_func.h should have a #define for that bit 20:53:14 <jez9999> then i can 'or' it in 20:53:43 <ln> "The Counterfeiters is the true story of the largest counterfeiting operation in history, set up by the Nazis in 1936." 20:54:08 <Bjarni> ? 20:54:18 <Bjarni> who said that? 20:54:25 <Bjarni> is it a reliable source? 20:54:29 <ln> summary of the movie i watched. 20:54:35 <ln> it's from the internet, it is reliable. 20:54:43 <jez9999> The Internet said that? 20:55:37 <Bjarni> I once found a technical description on the internet that can be proven to be wrong 20:55:50 <jez9999> Bjarni: so when this cost estimate is fixed the only remaining issue (that i can remember) is NewGRF complaining about upgrades 20:55:57 <Bjarni> it was just some guy trying to deal with engineering issues without understanding them 20:56:04 <jez9999> i was hoping you'd find a way to magically make it easy for me to deal with that :-) 20:56:28 <jez9999> i was playing on openttdcoop's server today and see what you mean about maglev sets that only allow passengers 20:56:30 <Bjarni> I know how to deal with that 20:56:38 <jez9999> what does my patch need to do? 20:56:42 <Bjarni> but the solution isn't compatible with the structure of autoreplace 20:56:47 <jez9999> hmm 20:56:58 <jez9999> what will it currently do? 20:57:03 *** Arie^ [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 20:57:13 <Bjarni> right now it replace a train unit by unit from the start 20:57:21 <Bjarni> say you have A-B-C 20:57:28 <Bjarni> you replace A to D 20:57:46 <Bjarni> then it moves B-C to D so you get D-B-C 20:57:56 <jez9999> right 20:58:04 <Bjarni> this is a problem if D and B can't connect due to NewGRF overwrite rules 20:58:20 <jez9999> but presumably the command will just fail 20:58:25 <Bjarni> and they need to connect before moving on to replacing B to something that can connect to D 20:58:29 <jez9999> i guess it's too late and will have f*cked up the train though :-) 20:58:54 <CIA-1> OpenTTD: rubidium * r12487 /branches/noai/src/ai/api/squirrel_export.awk: [NoAI] -Fix: the export script didn't properly determine the parameters of some functions. 20:59:22 <jez9999> the desirable behaviour is to fail the upgrade 20:59:26 <jez9999> and leave the train alone 20:59:31 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 20:59:54 <jez9999> maybe an error m,sg 21:00:04 <jez9999> "use a newgrf set that lets you use whatever cargo you like, idiot" 21:00:17 <Bjarni> actually the desirable solution is to walk through the train and replace from the rear and connecting as it moves toward the front 21:01:05 <Bjarni> then it will replace A-B-C to D, E and F (not connected) and then place E in front of F and then D in front of E (making D-E-F) 21:01:15 <Bjarni> that way D and B will not need to be connected 21:01:16 <jez9999> erm 21:01:17 <ln> considering that B-C are Bjarni's initials, i'm not sure i want to know what D-B-C indicates. 21:01:30 <jez9999> wouldnt that break the newgrf rules tho? 21:01:31 <Bjarni> ... 21:01:47 <ln> jez9999: http://www.apostrophe.fsnet.co.uk/ 21:02:19 <Bjarni> <jez9999> wouldnt that break the newgrf rules tho? <-- which rule? 21:02:21 <jez9999> ln: quick typing no time for stuff like caps grammar speling punctuation and stuff 21:02:37 <jez9999> Bjarni: if newgrf doesnt want D to connect to B, the command *should* fail, right? 21:02:51 <Bjarni> no 21:02:55 <jez9999> D might be a maglev vehicle and B is an old livestock wagon, the newgrf set doesnt have a livestock wagon 21:03:01 <jez9999> (for maglev) 21:03:09 <ln> jez9999: why not leave out all 'a's, sves time too. 21:03:50 <jez9999> greed 21:03:58 <Bjarni> say you have a DMU made out of two units (A1-A2) and you replace it to a DMU made out of two units (B1-B2). Input is A1-A2 (valid) and output is B1-B2 (also valid) 21:04:13 <Bjarni> then it should be a valid replacement 21:04:23 *** Slowpoke [~Slowpoke@dslb-088-073-206-083.pools.arcor-ip.net] has quit [Remote host closed the connection] 21:04:51 *** Gekz [~brendan@121.218.49.21] has quit [Quit: leaving] 21:05:14 <jez9999> ... but that's a diesel to a diesel 21:05:31 *** Slowpoke [~Slowpoke@dslb-088-073-206-083.pools.arcor-ip.net] has joined #openttd 21:05:49 <jez9999> i'm thinking of a diesel to a maglev 21:05:55 <Bjarni> makes no difference 21:06:11 <jez9999> i'm obviously misunderstanding here 21:06:17 <Bjarni> the point is that right now it fails if B1 and A2 can't connect 21:06:19 <peter1138> crossed wires 21:06:27 <peter1138> bjarni's talking about something different 21:06:34 <Bjarni> yes and no 21:06:51 <Bjarni> I'm talking about cases in general where the new and old types can't connect 21:07:04 <ln> http://www.railfaneurope.net/pix/gb/metro/GPO/gpotrain.jpg 21:07:09 <Bjarni> if it fails for diesel to diesel it will for sure fail diesel to maglev as well 21:07:21 <Sacro> 3heh 21:07:24 <Sacro> mount pleasent 21:07:42 <jez9999> are DMUs the one with two engines? 21:07:45 <jez9999> *ones 21:08:27 <Prof_Frink> Not necessarily 21:08:42 <Bjarni> DMU means "Diesel Multiple Unit" and is basically one or more similar units with engines and passenger capacity 21:08:43 <Prof_Frink> the HST has two engines, but is not a DMU 21:09:10 <jez9999> oh they can hold cargo 21:09:36 <Bjarni> real DMUs can't so there are likely some newGRF ones that can't 21:09:49 <Bjarni> unless you count bikes and stuff as cargo 21:10:02 <peter1138> so the point is 21:10:10 <peter1138> moot 21:10:57 <jez9999> my patch currently finds a compatible engine by looking for any engine of the new railtype 21:10:59 <jez9999> hmm 21:11:21 <peter1138> and when it doesn't find appropriate wagons, it fails 21:11:25 <peter1138> as that's all it can do 21:11:37 <Bjarni> the point is if you have train A consisting of A1-A2 (type doesn't matter) and it's replaced to type B (B1-B2) and type A and B can't connect then we have a problem because autoreplace currently tries to connect B1 to A2 (this is the general description of what I tried to say before) 21:12:20 <Bjarni> so if A is diesel and B is maglev then we have your case 21:12:36 <Bjarni> if A is diesel and B is diesel then we have the issue that is known in the trunk 21:13:48 <jez9999> i didnt know there were those kinds of rules 21:13:58 <jez9999> something saying a particular model cant tow another particular wagon? 21:14:17 <Bjarni> yes 21:14:22 <Bjarni> or rather 21:14:38 <Bjarni> it has a list telling what it can connect to (like only it's own kind) 21:14:59 <jez9999> no fun playing like that ;-) 21:15:21 <jez9999> so the maglev-class engine would have a list of other maglev-class engines 21:15:23 <jez9999> in a similar manner? 21:16:12 <Bjarni> I can't answer that 21:16:14 <Bjarni> presume that there is 21:16:27 <Bjarni> because the newGRF codec allows it 21:16:45 <Bjarni> and whatever code we code should work with all grf files 21:16:52 <Bjarni> also the future ones 21:17:21 <Bjarni> so even if there aren't any now there might be one in a month 21:17:42 <peter1138> simple, the upgrade fails, who cares 21:17:52 <Bjarni> jez9999, I presume 21:18:09 <Bjarni> and I know what he is thinking right now :P 21:18:14 <Bjarni> "SHIT!" 21:18:22 <jez9999> huh? 21:18:42 <peter1138> mostly i think 'wtf is bjarni on' 21:18:55 <jez9999> the grf set i was playing with today, there is a maglev train and just a passenger and mail wagon 21:19:06 <jez9999> so there's no way it can possibly allow other cargoes 21:19:19 <jez9999> (unless it allows connections from wagons of other track types which the default set funnily does) 21:20:50 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Read error: Connection reset by peer] 21:21:11 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 21:21:34 <Bjarni> peter1138: remember what happened to the last guy who talked about drugs in here? 21:21:52 * Sacro gurles in the corner 21:22:12 <Bjarni> it wasn't you :P 21:22:22 <Bjarni> it's the perm banned guy 21:22:39 <Sacro> questionmark? 21:22:49 <Bjarni> no 21:22:54 <Bjarni> ... 21:23:06 <Sacro> oh unhappyface:( 21:23:13 <Bjarni> it's the guy who have been perm banned for months and was in the list last time I checked 21:23:27 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Read error: Connection reset by peer] 21:23:41 <Prof_Frink> the only person in /BANS is questionmark 21:23:42 <Bjarni> now who did he drug to remove his ban? 21:23:43 *** jez9999 is now known as questionmark 21:23:45 <questionmark> lala 21:23:45 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 21:23:53 *** questionmark is now known as jez9999 21:23:55 <jez9999> did you see that? 21:23:57 <jez9999> (my text( 21:24:06 <Prof_Frink> ...yes 21:24:14 <jez9999> hmm i thought the ban should've stopped it 21:24:17 <Mirrakor> jez9999: it's not the nick which is banned - it's the hostmask 21:24:29 <Prof_Frink> #openttd: ban questionmark!*@* [by cation.oftc.net, 2292990 secs ago] 21:24:37 <jez9999> looks like the nick to me 21:24:38 <Prof_Frink> That looks like a nickban to me 21:24:41 <Mirrakor> or to be more percicely it's the ident - isn't it? 21:25:48 <Mirrakor> btw. any recommendations on how to join those tracks? 21:25:48 <jez9999> nick!ident@host 21:26:00 <Mirrakor> you're right, yes 21:26:14 <Prof_Frink> jez9999: Very interesting. 21:26:33 <Prof_Frink> The nick questionmark *is* banned from joining the channel 21:26:47 *** mode/#openttd [+b *!*scenery@*.bethere.co.uk] by Bjarni 21:26:52 <Eddi|zuHause3> <ln> "The Counterfeiters is the true story of the largest counterfeiting operation in history, set up by the Nazis in 1936." <- it won an oscar and stuff, but is it actually good? 21:26:58 <Bjarni> looks like he wanted to try to be banned :P 21:27:09 *** jez9999 [scenery@87-194-212-214.bethere.co.uk] has quit [] 21:27:13 *** mode/#openttd [-b *!*scenery@*.bethere.co.uk] by Bjarni 21:27:13 *** jez [doronic@87-194-212-214.bethere.co.uk] has joined #openttd 21:27:17 <jez> different ident 21:27:17 <jez> :-) 21:27:31 *** jez is now known as jez9999 21:27:45 <Bjarni> hehe 21:27:47 <Bjarni> [23:27:09] <-- jez9999 has quit () 21:27:47 <Bjarni> [23:27:12] --- Bjarni removes ban on *!*scenery@*.bethere.co.uk 21:27:47 <Bjarni> [23:27:13] --> jez (doronic@87-194-212-214.bethere.co.uk) has joined #openttd 21:27:57 <jez9999> Bjarni: im still not quite seeing how your proposed second method of autoreplacement will work 21:28:04 <jez9999> it starts from the right? 21:28:39 <Bjarni> it starts from the left and builds the new vehicles and when it reaches the end then it moves backwards and connects all the new vehicles 21:28:46 <Bjarni> well 21:28:59 <Bjarni> that is when I have coded what I'm planning to code 21:29:01 <jez9999> so ABC becomes ABCDEF becomes DEF? 21:29:11 <Bjarni> no 21:29:26 <Prof_Frink> ABC becomes D E F becomes DEF 21:29:36 <peter1138> still nothing to do with not having suitable wagons available 21:29:49 <jez9999> no, but to do with newgrf rules 21:29:50 <Sacro> ABC 21:29:52 <Bjarni> ABC becomes D BC, D E C, D E F, D EF, DEF 21:29:53 <Sacro> easy as 123 21:30:02 <jez9999> what if it builds D E F, then discovers it cant join something? 21:30:17 <Bjarni> then it reverts :) 21:30:23 <jez9999> ah, i was waiting for something like that 21:30:29 <jez9999> it has to hold the old train setup in mem 21:30:43 <Bjarni> using some code that I have already written but can't test until I have written something that calls it 21:31:10 <jez9999> so what i currently do is CommandCost realcost = DoCommand(ddata.tile, VEH_TRAIN, p2, DC_EXEC, CMD_DEPOT_MASS_AUTOREPLACE); 21:31:25 <Mirrakor> Eddi|zuHause3: http://www.imdb.com/title/tt0813547/trailers-screenplay-E34801-310 trailer looks interesting 21:31:35 <jez9999> presumably the new method can fail the command if the replacement is invalid, and realcost will be a failed command 21:31:37 <Bjarni> <jez9999> it has to hold the old train setup in mem <-- that's basically the idea. It takes a snapshot of the train so it knows what to revert to 21:31:41 <jez9999> so i can just check for failure there? 21:31:54 <Eddi|zuHause3> Mirrakor: that was not the question 21:32:06 <Mirrakor> Eddi|zuHause3: can't tell you, didn't saw it 21:32:13 <jez9999> also CMD_DEPOT_MASS_AUTOREPLACE will have to remember all the trains in the depot and revert if one replacement fails 21:32:21 <jez9999> (when the all-or-nothing bit is set) 21:32:28 <Bjarni> Mirrakor: did anybody saw it? 21:32:34 <Bjarni> did they cut it in half? :p 21:32:54 <Mirrakor> jez9999: yes it starts from the right - splitt off (2 and 2) and then join again later 4 rails again 21:33:07 <Eddi|zuHause3> a propos saw... which part is current meanwhile? 21:33:11 <Bjarni> jez9999: no, the plan is that such issues should be discovered before DC_EXEC is set 21:33:34 <jez9999> ah, that's why you questioned assert(!CmdFailed(depotcost)); 21:33:36 <jez9999> i see 21:33:40 <peter1138> pom te pom 21:33:41 <jez9999> you cant get a cost if you can't replace 21:34:05 <Bjarni> right now I'm talking about how I want it to work, not how it works right now 21:34:09 <Bjarni> there is a big difference 21:34:44 *** Progman [~progman@p57A1F521.dip.t-dialin.net] has joined #openttd 21:34:58 <jez9999> yeah 21:35:10 <jez9999> im also seeing why people were saying this should have a GUI 21:35:27 <Bjarni> the problem with this planned change is that I planned it in 2007 and it's still not done :( 21:35:29 <jez9999> if you have weird rules saying you can only use certain wagons with certain engines, taking the first available may well fail and be useless 21:35:35 <jez9999> ah :-\ 21:35:42 <jez9999> but now you have such a good motivation 21:35:42 <jez9999> :-) 21:35:44 *** Digitalfox [~Digitalfo@bl7-177-200.dsl.telepac.pt] has quit [Quit: Leaving] 21:35:58 <Bjarni> it's not lack of motivation 21:36:04 <Bjarni> it's lack of time 21:36:09 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd 21:36:21 <Bjarni> in fact I should finish up preparing for tomorrow 21:36:24 <Bjarni> bye 21:36:29 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 21:38:16 <Mirrakor> http://alanblanchflower.co.uk/images/stations.png the lights in front of the upper station are exit signs, right? but what are the signs in the middle? (also upper station) 21:39:20 *** anhedral is now known as dih 21:43:20 *** MG [~MG@71.238.165.3] has joined #openttd 21:43:47 *** Digitalfox [~chatzilla@bl7-177-200.dsl.telepac.pt] has joined #openttd 21:43:56 <MG> Anyone seen this issue: In multiplayer new players can build airpoets but not train stations?? 21:44:42 <mrfrenzy> wrong grfs probably 21:44:49 <MG> no grfs loaded 21:45:00 <Rubidium> mrfrenzy: only when it's a pre-0.5.0 server, so *very* unlikely 21:45:12 <MG> no this is RC1 21:45:25 <Rubidium> what version is it? 21:45:28 <MG> RC1 21:46:19 <Rubidium> most likely is that somebody played with the settings for the amount of vehicles 21:46:36 <MG> I'll check BRB 21:46:48 <Rubidium> what's the error when building the train stations? 21:47:10 <Mirrakor> how can I set/change the direction of a signal? 21:47:23 <Rubidium> Mirrakor: click 21:47:24 <MG> nope, maxes are 500, 500, 200, 300....only about 40 vehicles total in the games 21:47:42 <MG> The error is simply "cannot build station here" 21:48:00 *** Slowpoke [~Slowpoke@dslb-088-073-206-083.pools.arcor-ip.net] has quit [Quit: Leaving] 21:48:05 <MG> but I can place an airport 21:48:56 <Rubidium> MG: could you be more precise with the error message, because that's not an existing error message 21:49:09 <MG> this is my server BTW and others are having the same issue 21:49:14 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 21:49:32 <MG> That is the error message verbatum....honest.... 21:49:49 <Axamentia> Is it due to number of aiports in cities MG? 21:50:15 <MG> have a look....the server is Ilse of discovery and just join MG transport... 21:51:33 <MG> the problem is placing stations anywhere on the map... 21:51:51 <Rubidium> MG: does "Can't build railway station here..." sound familiar? 21:52:30 <MG> That's it..... 21:52:37 <MG> Rub 21:52:56 <MG> ?? 21:53:47 <Sacro> Rubidium: "Unable to comply, building in progress" 21:54:03 <MG> Nope, just the first one.... 21:54:17 <MG> Can't build railway station 21:54:19 *** Frostregen_ [SADDAM@dslb-084-058-135-128.pools.arcor-ip.net] has joined #openttd 21:56:12 <Prof_Frink> MG: How many other stations are there in this town? 21:56:42 <MG> it's the whole map...and there are only 3 other players with small networks 21:56:59 *** dR3x4cK [~Miranda@p5499E9DD.dip.t-dialin.net] has joined #openttd 21:58:24 <MG> have a look....the server is Ilse of discovery and just join MG transport... 21:58:40 <Mirrakor> which are the most important signals? and which signals do I've to place in front and after a fork? 21:58:49 <Mirrakor> (two way railway system) 21:59:02 <mrfrenzy> you need to read the signal guide on wiki mirrakor 21:59:16 *** planetmaker [~chatzilla@Fce7e.f.ppp-pool.de] has quit [Quit: Good bye!] 21:59:47 <Mirrakor> I did - but I'm not much smarter :D 21:59:53 <Mirrakor> there seems to be so many different signals :D 21:59:58 *** Frostregen [SADDAM@dslb-084-058-174-090.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 21:59:59 *** Frostregen_ is now known as Frostregen 22:00:12 *** Dosvidos [ZverskiyGa@77.91.193.16] has quit [] 22:00:18 <Yexo> MG, I just joined your company, and I can build railway stations as normal 22:00:22 <mrfrenzy> you have regular signals, and you have presignals 22:00:31 <jez9999> there are 3 types of presignal 22:00:36 <jez9999> entry, exit, and combo 22:00:37 <mrfrenzy> presignals are three parts, entry, exit and combo 22:00:45 <mrfrenzy> I'll let jez9999 talk so I can sleep ;) 22:00:50 *** dih is now known as anhedral 22:00:51 <jez9999> no no you talk 22:00:54 <jez9999> i wasnt going any firther 22:00:55 <Mirrakor> yes, I got those I think I can even handle a normal train station - but path crossing? 22:00:55 <jez9999> :-) 22:01:04 <Mirrakor> how do I avoid that two trains will crash? :D 22:01:18 <Yexo> Mirrakor, just use normal signals 22:01:19 <jez9999> two trains will NEVER crash unless you make one of them ignore a signal 22:01:20 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 22:01:21 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 22:01:24 <mrfrenzy> http://www.openttdcoop.org/wiki/Guides:Presignals 22:01:29 <Yexo> that is, unless you want to priorize one line above the other 22:01:40 <MG> OK, WTF...I still can't and I have other players who can'either...tr right by dontfingley or any other city in the middle of the main landmass 22:02:04 <Yexo> See, there is "dutfingley central" now 22:02:12 <Mirrakor> Yexo: so the normal signals are enough? (I placed them all along the line) 22:02:20 <Yexo> yep 22:02:23 *** lobster_MB [~michielbr@5353F911.cable.casema.nl] has quit [Quit: This computer has gone to sleep] 22:03:44 <Rubidium> :O my train's even making a (small) profit 22:03:50 <MG> Ok, I can't explain this, I still can't build... others can't either...I have reset several companies too and unjoined and rejoined this company... 22:03:59 *** hylje [hylje@c214.myrootshell.com] has quit [Read error: Connection reset by peer] 22:04:06 <MG> I see that...I'm still locked up though.... 22:04:21 <Yexo> MG: http://www.openttdcoop.org/wiki/Guides:Presignals is very usefull 22:04:55 <MG> I'm no the signal guy LOL 22:06:06 <Mirrakor> hm, does the combo signal reach to the next signal or is it limited somehow? (i.e. 10 tiles?) 22:06:34 <MG> Well, I'm going to restart the server... I can't think what else to do...I'll have to see if this happens again. It's the first time I've had ANY problems with multiplayer... 22:07:17 <MG> Thanks for the input guys and keep your ears open to see if anyone else has this issue...Cheers! :D 22:07:31 <Yexo> it's not limited 22:08:52 *** jp [~Miranda@dslb-088-067-237-191.pools.arcor-ip.net] has quit [Quit: jp] 22:09:51 <MG> It's my client, not the server,.... 22:11:36 <Mirrakor> woooh - the signals work - awsome! :D 22:12:17 <MG> Verified, I restarted my client and it's fine now.... one for the books... 22:12:32 <MG> Later guys and thanks as always 22:12:33 *** thgerg1 [~Administr@dsl51B60ED3.pool.t-online.hu] has quit [Read error: Connection reset by peer] 22:12:38 *** MG [~MG@71.238.165.3] has quit [Quit: Bye for now!] 22:16:26 <Mirrakor> there's a city which won't let me build a bus stop - what can I do and why is this? 22:17:02 <Rubidium> tsss... and now he's destroying his company that's making quite a lot of money 22:17:04 <mrfrenzy> you need to increase the rating 22:17:23 <mrfrenzy> buy having frequent visits to your current staions 22:17:29 <mrfrenzy> or building trees 22:17:38 <mrfrenzy> the important part is *not* to demolish trees 22:17:43 <mrfrenzy> you can also bribe em 22:18:41 <Mirrakor> I build a tunnel - could that be why? 22:19:20 <Mirrakor> can I see my rating somewhere btw? 22:19:47 <mrfrenzy> click the town name 22:19:51 <jez9999> Mirrakor: have you actually visited openttd.org? 22:20:00 <Mirrakor> jez9999: yes 22:20:02 <jez9999> or did you just come on this computer and find 'Openttd'? 22:21:06 <Mirrakor> no jez9999 I visited openttd.org and I even read quite a few wiki pages - (also the tutorial of course) - but as you see the game can be really complexe 22:22:14 <Rubidium> Mirrakor: want to know something complex? Try YAPF :) 22:22:16 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has quit [] 22:23:08 *** XeryusTC is now known as Xeryus|bnc 22:23:12 <Mirrakor> that was one of the path finding things - right? 22:23:25 <Rubidium> yes 22:32:29 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: :w] 22:45:40 <Mirrakor> yeah I'm starting to like my railway system :D 23:10:28 *** elmex_ [~elmex@e180067182.adsl.alicedsl.de] has quit [Remote host closed the connection] 23:12:16 *** jez9999 [doronic@87-194-212-214.bethere.co.uk] has quit [] 23:12:16 *** Osai is now known as Osai`off 23:13:18 *** Mirrakor [~linuser@p57B2F6E5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:18:21 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has quit [Quit: Ex-Chat] 23:24:39 <CIA-1> OpenTTD: rubidium * r12488 /trunk/src/ (27 files in 4 dirs): -Codechange: split order.h into order_base.h and order_func.h. 23:26:20 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 23:30:46 *** Morloth [~Morloth@ip503cbc92.speed.planet.nl] has quit [Quit: Morloth] 23:32:48 *** nicfer [~chatzilla@168.226.106.248] has quit [Read error: Connection reset by peer] 23:39:41 *** dR3x4cK [~Miranda@p5499E9DD.dip.t-dialin.net] has quit [Quit: dR3x4cK] 23:48:05 *** KritiK [~Maxim@78-106-156-51.broadband.corbina.ru] has quit [Quit: Leaving]