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00:00:02 *** KritiK [~Maxim@93-80-146-55.broadband.corbina.ru] has quit [Quit: Leaving] 00:07:03 <CIA-1> OpenTTD: smatz * r12557 /trunk/src/ (music.cpp music.h strgen/strgen.cpp): -Cleanup: use MAX_PATH at two more places 00:22:07 *** Ammller [~Ammler@adsl-89-217-8-187.adslplus.ch] has joined #openttd 00:23:40 *** Dominik [~Dominik@dslb-092-072-007-000.pools.arcor-ip.net] has quit [Quit: Leaving] 00:25:29 *** Diadem [math@115pc224.sshunet.nl] has quit [Quit: Gone] 00:26:02 *** Ammler [~Ammler@adsl-84-226-38-83.adslplus.ch] has quit [Ping timeout: 480 seconds] 00:34:43 *** Eddi|zuHause2 [~johekr@p54B77C55.dip.t-dialin.net] has joined #openttd 00:41:07 *** Eddi|zuHause3 [~johekr@p54B77720.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:54:14 *** Progman [~progman@p57A1E632.dip.t-dialin.net] has quit [Remote host closed the connection] 00:54:54 *** Volley [~worf@84.119.67.68] has quit [] 00:56:44 *** Digitalfox [~Digitalfo@bl7-178-157.dsl.telepac.pt] has joined #openttd 00:59:36 *** Digitalfox [~Digitalfo@bl7-178-157.dsl.telepac.pt] has quit [] 01:04:51 *** Poopsmith [~Poopsmith@124-197-37-77.callplus.net.nz] has joined #openttd 01:33:20 *** raimar2 [~hawk@p5489BCA9.dip.t-dialin.net] has joined #openttd 01:40:37 *** raimar3 [~hawk@p5489C3AC.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:49:09 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 02:23:29 *** Osai^zZz is now known as Osai 02:25:01 <CIA-1> OpenTTD: belugas * r12558 /trunk/src/subsidy_gui.cpp: -Feature: subsidy window can now be resized. 02:29:36 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:00:04 *** De_Ghosty [~s@99.237.68.239] has quit [Ping timeout: 480 seconds] 03:00:48 *** TinoM| [~Tino@i59F54034.versanet.de] has joined #openttd 03:08:02 *** TinoM [~Tino@i59F54884.versanet.de] has quit [Ping timeout: 480 seconds] 03:19:03 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 03:30:58 *** Zahl_ [~Zahl@p549F20A7.dip0.t-ipconnect.de] has joined #openttd 03:38:02 *** Zahl [~Zahl@p549F205D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 03:38:02 *** Zahl_ is now known as Zahl 03:40:53 *** Osai is now known as Osai`off 03:49:35 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:49:55 *** gfldex_ [~dex@dslb-088-074-155-126.pools.arcor-ip.net] has joined #openttd 03:51:48 *** gfldex [~dex@dslb-088-074-154-153.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 04:00:55 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 04:03:02 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 04:13:28 *** Zahl [~Zahl@p549F20A7.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 04:50:52 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 04:50:52 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 04:52:49 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 04:52:49 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 05:04:25 *** nzvip [~svip@192.38.109.188] has quit [Ping timeout: 480 seconds] 05:18:39 *** Xeryus|bnc is now known as XeryusTC 05:57:06 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 05:57:06 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 06:08:40 *** dR3x4cK [~Miranda@p5499FEE2.dip.t-dialin.net] has joined #openttd 06:18:02 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 06:18:03 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 06:27:49 *** dR3x4cK [~Miranda@p5499FEE2.dip.t-dialin.net] has quit [Quit: dR3x4cK] 06:34:25 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 06:39:02 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg] 06:44:35 <Celestar> morning 07:05:53 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 07:15:19 <Noldo> morning 07:37:57 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 07:40:01 *** |Bastiaan| [~Bastiaan@dsl-087-195-031-183.solcon.nl] has joined #openttd 07:48:38 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 07:49:13 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You just lost the game] 07:58:14 *** elmex [~elmex@e180065115.adsl.alicedsl.de] has joined #openttd 07:59:40 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 08:22:01 <jordi> ugh 08:22:07 <jordi> I got to 2004 or so 08:22:12 <jordi> and trams weren't available yer 08:22:14 <jordi> yet 08:22:28 <larsemil> think you have to include a grf-file for them. 08:22:41 <larsemil> i had to. did not have them in 2030 when i started a game to check 08:22:41 <jordi> when should I expect them? 08:22:59 <jordi> larsemil: I added the newgrf thing before starting the game 08:23:05 <jordi> I can build tracks and stations 08:23:10 <jordi> but I never get a train 08:26:57 <jordi> hm 08:27:09 <jordi> so I need a "tram set" which isn't included in 0.6.0 or what? 08:29:17 <jordi> http://www.tt-forums.net/viewtopic.php?f=26&t=33415 this? 08:30:34 <Celestar> jordi: it is included I think. you just have to activate it 08:31:17 <Celestar> I might be mistaken 08:31:31 <Celestar> I'm not 08:31:34 <Frostregen> no, your right 08:31:43 <Celestar> it's included in 0.6.0 08:32:00 <Frostregen> but strangely not in trunk 08:32:13 <Celestar> yeah I noticed 08:32:13 <Celestar> that's why I was wondering 08:32:19 <Frostregen> yeah 08:32:33 <jordi> then I can't understand where these new trucks, buses and trams are not available in 2004 08:32:49 <jordi> does that make sense? 08:32:59 <peter1138> it's included, but not activated 08:33:12 <Celestar> jordi: you'Ve got to activatet he file 08:33:18 <peter1138> oh, you added it 08:33:36 <Celestar> load average: 12.04, 6.94, 4.27 08:33:39 <Celestar> crap :S 08:33:44 <Celestar> stupid updater 08:33:47 <jordi> does it make sense that I do have the depot, tracks and so on graphics but no vehicles? 08:33:58 <Celestar> jordi: did you or did you not activate the tram grf? 08:34:16 <Frostregen> those are disabled by default, if nothing is available. (but it is a patch setting) 08:34:26 <jordi> Celestar: I am not sure now. If I hand't, I wouldn't be able to build tracks, right? 08:34:35 <Celestar> jordi: false 08:34:38 <jordi> ew 08:34:46 <jordi> then I guess I got it wrong 08:35:18 <jordi> besides the newgrf addition in the options menu, what else do I need then? 08:35:21 <Ammller> Distributing NewGRFs? Is that a new policy of OpenTTD or "just" trams? 08:35:45 <jordi> Ammller: trams look like a core feature to me 08:35:51 <jordi> and it needs the file 08:36:03 <Celestar> Ammller: it somehow depends on the license of the newgrf 08:36:26 <Frostregen> http://wiki.openttd.org/images/c/cc/Configure_Patches_Interface_0.6.0.beta3.png 08:36:29 <Frostregen> last thing 08:36:37 <jordi> oh, is it common to see non-gpl newgrfs around here? 08:36:57 <Celestar> jordi: most file that contain art in some for are non-gpl 08:37:13 <Celestar> jordi: they often have other "free" licenses, but not npl 08:37:30 <jordi> "Use the advance vehicle list"? 08:39:42 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 08:41:58 <Frostregen> should be "Show building tools when no suitable vehicles are available" 08:47:04 <Eddi|zuHause2> jordi: often it is "free to use, but not to distribute", so the creator can rotate out old versions of the grf by not making them available anymore 08:54:26 <Ammller> hmm, generictrams is not in trunk 08:54:44 <Ammller> so we still need it in the pack too 08:55:12 <Ammller> its a little bit confusing 08:59:03 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:00:30 *** nzvip [~svip@192.38.109.188] has joined #openttd 09:09:14 <jordi> Frostregen: that would give me the vehicles? 09:09:25 <jordi> sounds like I'd hve the menu available, not greyed out 09:09:30 <Frostregen> no, but disable the building tools 09:09:46 <jordi> I had the menu disabled when I first tried 09:09:58 <jordi> then I added the newgrf file and it worked 09:10:03 <jordi> but still got no vehicles 09:10:24 <Eddi|zuHause2> you won't get trams in a road depot 09:10:31 <Frostregen> erm 09:10:34 <jordi> it was a tram depot 09:10:46 <Frostregen> k 09:10:57 <Eddi|zuHause2> just wanted to make sure ;) 09:11:05 <jordi> ok :) 09:11:15 <Frostregen> i just started a game in 2000 and had lots of trams 09:11:28 <Frostregen> could you check if the grf is really loaded? 09:11:49 <Frostregen> you have to add the grf AND press apply 09:12:02 <Eddi|zuHause2> adding grfs midgame is not recommended anyway 09:12:35 <Eddi|zuHause2> suggestion: try adding it a second time, then type "resetengines" in the console 09:13:56 <jordi> Eddi|zuHause2: ok 09:14:00 <jordi> I'm not at home now 09:14:07 <jordi> and I shouldn't load openttd at work :) 09:14:25 <Eddi|zuHause2> if that doesn't work, start a new game and make sure the set is loaded before you start 09:16:37 <jordi> ah right 09:16:45 <jordi> the game was an old one 09:16:52 *** Morloth [~bram.ridd@83.80.64.130] has joined #openttd 09:23:28 *** Singaporekid [~notme@cm85.epsilon121.maxonline.com.sg] has joined #openttd 09:55:31 *** Morloth [~bram.ridd@83.80.64.130] has left #openttd [] 10:06:05 *** helb__ is now known as helb 10:08:17 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:11:24 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:20:40 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg] 10:28:51 *** Poopsmith [~Poopsmith@124-197-37-77.callplus.net.nz] has quit [Quit: Leaving] 10:30:04 *** Singaporekid [~notme@cm85.epsilon121.maxonline.com.sg] has quit [] 10:43:38 <CIA-1> OpenTTD: rubidium * r12559 /branches/noai/src/ai/api/ (6 files): [NoAI] -Add: SetLastError support for AIAirport. 11:00:08 <Belugas> [04:54] <Ammller> its a little bit confusing <-- no, it make sens, as trunk would become quite big. For nothing, in fact... 11:00:53 <hylje> for trams! 11:00:55 <Ammller> Belugas: so it won't go to be default? (was just a "special" action? 11:00:57 <hylje> generic trams. 11:01:21 <Belugas> for releases, it's fine. for trunk it's too big for nothing 11:01:29 <Belugas> and no, no defaults 11:01:51 *** Gekz [~brendan@121.218.49.21] has quit [Remote host closed the connection] 11:03:02 <Ammller> 90k is too big? 11:03:32 *** Maedhros [~jc@host86-136-232-74.range86-136.btcentralplus.com] has joined #openttd 11:03:56 <Ammller> was just wondering, if I can delete it from "our" GRFPack 11:04:00 <Belugas> it is when you're svn co, yes 11:04:21 <Belugas> your decision, not our :) 11:04:35 <Belugas> anyway, got to go breakfast 11:04:39 <Ammller> well, we play with trunk, so no. :-) 11:05:29 <Ammller> I searched in the meantime the branch ottd_grf but didn't find it there... :-) 11:05:45 *** Gekz [~brendan@121.218.49.21] has joined #openttd 11:08:08 <Ammller> I would suggest, you should make a exception for trams and rivers, those 2 are the only GRFs you could miss in a plain install. (or are there more?) 11:12:08 <SpComb^> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 11:12:08 <SmatZ> !logs 11:15:38 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 11:15:39 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:23:46 *** Ammlller [~Ammler@adsl-89-217-15-158.adslplus.ch] has joined #openttd 11:27:42 *** Ammller [~Ammler@adsl-89-217-8-187.adslplus.ch] has quit [Ping timeout: 480 seconds] 11:29:58 *** Progman [~progman@p57A1CF56.dip.t-dialin.net] has joined #openttd 11:32:27 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 11:36:54 *** Nitehawk [~nitehawk@c-76-30-125-86.hsd1.tx.comcast.net] has quit [Read error: Connection reset by peer] 11:38:12 *** Nitehawk [~nitehawk@c-76-30-125-86.hsd1.tx.comcast.net] has joined #openttd 11:48:52 <Celestar> my "Freeze" spell still does no dmg :( 11:50:09 <Noldo> what are you playing? 11:50:18 <Celestar> just an rpg 11:50:51 <hylje> yay 12:04:02 *** gfldex_ [~dex@dslb-088-074-155-126.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 12:09:27 *** gfldex [~dex@dslb-092-078-030-221.pools.arcor-ip.net] has joined #openttd 12:19:09 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 12:19:21 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:20:51 *** Slowpoke [~Lobster@dslb-088-073-214-177.pools.arcor-ip.net] has joined #openttd 12:34:21 *** Zahl [~Zahl@p549F20A7.dip0.t-ipconnect.de] has joined #openttd 12:37:24 <ln> http://bmwsporttouring.com/ubbthreads/showflat.php?Cat=0&Board=UBB11&Number=1016238&page=0&fpart=all 12:38:46 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 13:02:05 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:03:03 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:03:06 *** mode/#openttd [+v glx] by ChanServ 13:12:58 *** Mirrakor [~linuser@p57B2DDAA.dip.t-dialin.net] has joined #openttd 13:14:53 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 13:14:53 *** Yexo_ [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 13:15:40 *** Yexo_ is now known as Yexo 13:20:35 *** Osai`off is now known as Osai 13:26:45 *** HerzogDeXtE1 [~Flex@89.246.216.213] has joined #openttd 13:26:56 *** dR3x4cK [~Miranda@129.187.61.232] has joined #openttd 13:33:13 *** HerzogDeXtEr [~Flex@89.246.220.172] has quit [Ping timeout: 480 seconds] 13:33:44 *** llugo [lugo@p4FD5DBF5.dip.t-dialin.net] has joined #openttd 13:39:40 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You just lost the game] 13:40:38 *** lugo [lugo@p4FD5E158.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:42:28 *** lobster_MB [~michielbr@86.89.201.189] has quit [Ping timeout: 480 seconds] 13:51:35 *** Singaporekid [~notme@cm85.epsilon121.maxonline.com.sg] has joined #openttd 14:06:46 *** lobster_MB [~michielbr@194.171.202.85] has joined #openttd 14:43:47 *** Osai is now known as Osai^Kendo 14:54:54 *** Dirtbag [evilteddyx@ip51cdb6dd.speed.planet.nl] has joined #openttd 14:56:19 *** Singaporekid [~notme@cm85.epsilon121.maxonline.com.sg] has quit [] 14:57:12 *** You're now known as SpComb 15:07:20 *** lobster_MB [~michielbr@194.171.202.85] has quit [Quit: This computer has gone to sleep] 15:40:55 *** Dirtbag is now known as Dirtbag-X3reunion 15:43:44 *** dR3x4cK [~Miranda@129.187.61.232] has quit [Quit: dR3x4cK] 15:43:53 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 15:45:41 *** sickie88 [~sickie@BSN-77-234-97.dial-up.dsl.siol.net] has joined #openttd 16:02:22 *** Mirrakor [~linuser@p57B2DDAA.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:21:28 *** LordAzamath[birthday] [~questionm@pc163.host24.starman.ee] has joined #openttd 16:21:34 *** LordAzamath[birthday] is now known as LordAzamath 16:21:53 *** sickie88 is now known as SickieAway 16:22:53 <Trond> http://bugs.openttd.org/task/1904 16:23:01 <Trond> hello lordAz 16:23:46 <SmatZ> Trond: can you reproduce it in a non-modified version? 16:23:52 <glx> Trond: what patch are applied? 16:24:00 <Trond> a few 16:24:20 <Trond> daylenght, distant joint stations, middle stop 16:24:31 *** dR3x4cK [~Miranda@p5499CAF9.dip.t-dialin.net] has joined #openttd 16:25:13 <Trond> I dont have a clean build tbh, but I could always make one... 16:25:37 <Trond> unless someone have a clean trunk build and can reproduce 16:25:56 <SmatZ> Trond: it could be caused by r12371 16:26:10 <SmatZ> can you verify it works in r12370 and doesn't work in r12371 ? 16:26:18 *** Dirtbag-X3reunion is now known as Dirtbag 16:26:49 <Trond> didnt happen in 12392 16:27:14 <Trond> I think... now I got unsure, so I have to check 16:28:17 <Trond> did happen in r12392 aswell :P 16:29:32 *** Progman [~progman@p57A1CF56.dip.t-dialin.net] has quit [Remote host closed the connection] 16:29:33 <Trond> not in 12289 :P I dont have 12370 nor 12371 16:30:37 <Trond> I have 12365, and it didnt happen there... 16:31:10 <SmatZ> ok 16:31:13 <SmatZ> thanks 16:31:25 <Trond> hope that helps a bit atleast 16:31:42 <LordAzamath> hi trond .. 16:32:12 <Trond> hi again lord :) how are you? 16:32:25 <LordAzamath> I'm fine :) 16:32:29 <LordAzamath> you? 16:32:33 <Trond> I will try to make a clean build of latest trunk, but svn is been acting up a bit today,., 16:32:38 <Trond> I'm fine thanks :) 16:33:01 * LordAzamath saw that generic trams came with 0.6.. 16:33:14 <Trond> yeah, isnt that nice :) 16:33:19 <LordAzamath> sure 16:33:30 <LordAzamath> although I wont be playin it now :P 16:33:35 <Trond> did you notice subsidy window is now sizeabel too :) in trunk :P 16:33:38 <Dirtbag> I can host online servers ;) 16:33:57 <Trond> wount be playing :O why? busy at school? 16:34:15 <LordAzamath> Trond: Other interests tbh 16:34:20 <Trond> ouch 16:34:23 <Trond> :P 16:34:51 <Trond> girls, or something more important? like games :D 16:35:44 <LordAzamath> girls are almost the most important.. only the earthworm is more 16:35:46 <LordAzamath> important 16:36:20 <Trond> hehe, so says my girlfriend... except for the earthworm part :P 16:36:35 <Trond> SmatZ: Also happened with a clean r12562 16:36:36 <LordAzamath> listen to Maedhros 16:36:40 <LordAzamath> ! 16:36:50 <LordAzamath> "Signature 16:36:52 <LordAzamath> No-one's more important than the earthworm." 16:36:56 <Trond> hehe 16:37:35 <Trond> without insects the world would die in less than 50 years they say ;) 16:37:36 <SmatZ> Trond: most likely caused by r12371 16:37:52 <Sacro> return (test == true)? ( (test == false)? false : true) : ((test == false) ? false : true); 16:38:13 <LordAzamath> ok.. cya sometime 16:38:14 <Trond> SmatZ: Ok. Not a major thing anyway, so not a very high priority bug imho 16:38:20 *** LordAzamath [~questionm@pc163.host24.starman.ee] has quit [Quit: byeeee] 16:38:21 <Trond> cya lord. Be Nice 16:43:14 *** Ammlller is now known as memberzone 16:44:28 *** memberzone is now known as Ammler 16:46:38 *** Ammler is now known as MemberZone 16:46:49 *** MemberZone is now known as Ammler 16:47:23 *** Ammler is now known as Guest574 16:47:25 *** Dirtbag is now known as Dirtbag-OTTD 16:47:45 *** Guest574 is now known as Ammler 16:58:58 *** SickieAway [~sickie@BSN-77-234-97.dial-up.dsl.siol.net] has quit [Remote host closed the connection] 16:59:02 <Belugas> Sacro : return test; 16:59:04 <Belugas> boooooo 16:59:55 <Sacro> Belugas: that's just too easy :p 17:00:10 * Sacro has to make a start on his C#+XNA assignment 17:04:42 *** Ammler is now known as Publicserver 17:04:58 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:05:01 *** mode/#openttd [+o Bjarni] by ChanServ 17:07:31 *** Publicserver is now known as Ammler 17:15:44 *** Wolf01 [~wolf01@host177-232-dynamic.30-79-r.retail.telecomitalia.it] has joined #openttd 17:15:51 <Wolf01> hello 17:16:49 <Sacro> Bonjourno 17:17:07 *** |Bastiaan| [~Bastiaan@dsl-087-195-031-183.solcon.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 17:23:56 *** nzvip [~svip@192.38.109.188] has quit [Quit: Leaving] 17:29:29 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:33:37 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 17:37:01 <ln> Bjarni! 17:37:23 <ln> over 30 minutes is not an adequate response time! 17:38:35 <Bjarni> I guess my ping to Finland sucks 17:38:59 <ln> and to all other countries too. 17:39:48 <ln> Bjarni: http://kuvat.vaunut.org/47447.jpg 17:52:42 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 17:59:51 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 18:06:06 <Bjarni> ln: such a train isn't allowed here unless some of the locomotives count as wagons and hence turns off their engines 18:06:20 <Bjarni> this is for safety reasons 18:07:04 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:07:22 <mrfrenzy> it would be a waste of fuel to have more than two locos running anyways 18:07:30 <Bjarni> no 18:07:46 <mrfrenzy> no? 18:08:08 <Bjarni> say the max load of those engines is 600 tons (that's a guess more or less at random) 18:08:22 <Bjarni> say you have a total weight of the wagons to 1500 tons 18:08:33 <Bjarni> then it takes at least 3 locomotives to pull them 18:08:41 <mrfrenzy> ooh sorry I didn't see that the train continued 18:08:50 <mrfrenzy> thought it only had three wagons 18:08:57 <mrfrenzy> (which looked kind of ridiculous) 18:09:09 <mrfrenzy> logically it is a very loooong train 18:09:12 <mrfrenzy> then it makes sense 18:09:45 <ln> Bjarni: the description (which i left out due to English Only rule) says that only the first three are pulling. 18:10:06 <Bjarni> I have seen a train consisting of 7 locomotives and no wagons 18:10:25 <Bjarni> the front one was pulling 6 switching engines from one switching yard to another one 18:10:39 <Bjarni> all the switching engines were off 18:10:55 <Bjarni> I think 18:13:09 <ln> Bjarni: additional details: the model in the front is still in use, but the three bigger ones have been history since 2000. 18:13:51 <Bjarni> I thought so 18:14:16 <Bjarni> well I didn't guess at 2000 but still I made a guess on what engines you guys use based on design ;) 18:14:38 <Bjarni> http://www.veterantoget.dk/gallery/gallery1/images/image005.jpg <-- this is the train with the most locomotives that I have actually been in 18:15:51 <Bjarni> only the front had the engines on 18:16:37 *** Digitalfox [~Digitalfo@bl7-178-157.dsl.telepac.pt] has joined #openttd 18:18:02 <ln> Digitalfox: how's your C++? 18:18:38 <Digitalfox> Not bad ln :) But still I have lot's to learn even if it's just thebasics ;) 18:19:14 <Digitalfox> The funny and cool part is that now when i look to open code I actually start to understand what most things mean :) 18:19:14 <ln> lots 18:19:55 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Quit: oO] 18:22:13 <Bjarni> Digitalfox: http://apcmag.com/we_can_transform_single_thread_to_multithread_intel.htm <-- is this what you are trying to do? 18:22:20 <Bjarni> I wouldn't mind it XD 18:23:45 <Digitalfox> Bjarni shit that's too simple for me, I'm trying way more hard stuff =0 18:24:07 <Bjarni> like ASM multithreading? 18:24:45 <Digitalfox> But Bjarni why don't you try that is so simple lol 18:24:52 <mrfrenzy> here at the rock festivals they run trains with like five Y1, I wonder how many engines are running in those 18:24:57 <Patrick`> threads were an appropriate paradigm when we had multiple processes and one processor 18:25:55 <mrfrenzy> how many tonnes are reasonable to pull with 320kW? 18:26:13 <Digitalfox> Well to be honest coding is not my dream of doing in my next years, but networks so this is just to pass the exams :) 18:26:13 <Bjarni> that depends on a lot of stuff 18:26:16 <Bjarni> like gearing 18:26:21 <Bjarni> and grade 18:27:25 <Alberth> threads are an appropiate paradigm when we have one programs running at a quad core machine 18:27:32 <Bjarni> if you is satisfied with say 30-40 km/h then you can pull say 4-500 tons if the grades aren't too bad 18:27:49 <Bjarni> but acceleration would suck 18:28:02 <mrfrenzy> na I'm talking 70-90 km/h here 18:28:14 <mrfrenzy> http://www.tagkompaniet.se/www/fordon/foton/Y1.jpg 18:28:24 <mrfrenzy> max speed 130, but I think they rarely make over 90 18:28:50 * Bjarni starts to calculate 18:29:18 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 18:29:26 <Bjarni> however I guess that motorcar isn't designed for a huge load 18:31:03 <mrfrenzy> no, net weight is 45 ton, takes about 150 passengers 18:31:09 *** PhoenixII [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 18:31:10 <Bjarni> mrfrenzy: I guess if you use correct gearing and stuff then you could do like 60 km/h with a load of 150 tons (including engine) 18:31:32 <Bjarni> but this is like max load 18:31:58 <Bjarni> this is when the engine is maxed out and it just maintains the speed 18:32:19 <Bjarni> naturally you don't want that on a regular basis 18:32:21 <mrfrenzy> aah, then I guess they would be running atleast two engines in a four wagon train 18:33:42 <Bjarni> usually such railcars are designed to pull 1 or 2 cars so a 4 unit train consist of two locomotives 18:34:03 *** Dirtbag-OTTD is now known as Dirtbag 18:34:20 <mrfrenzy> aah 18:34:42 <Bjarni> a 6 unit train would also use 2 locomotives ;) 18:34:45 <mrfrenzy> hanging around here is dangerous, I might soon start spending too much time on train ;) 18:35:02 <Bjarni> oe 3 depending on the power of the engines 18:35:07 <mrfrenzy> 6 units is max possible 18:35:30 <Bjarni> I guess with 320kW it will only use 2 locomotives 18:35:59 <Bjarni> a max of 6 units is fairly common 18:36:18 <Bjarni> the airbrakes might not even be designed for the lag in trains longer than that 18:37:24 <mrfrenzy> hmm, you mean the last units will break later because of the time it takes for the air to travel? 18:37:42 <Bjarni> yes 18:38:13 <Bjarni> but with trains designed to be this short they sometimes cut expenses and make a simple brake 18:38:32 <Bjarni> meaning that the driver just lets out a certain amount of air 18:39:04 <Bjarni> then the pressure in the rear is higher than the front and when he just wants to maintain the pressure it evens out and raises in the front 18:39:23 <Bjarni> so controlling how much the train actually brakes is more tricky than usual 18:39:42 <Bjarni> and becomes much harder as the train increase length 18:39:44 <mrfrenzy> aah, so driving a multi-unit train takes a little more effort and knowledge from the driver 18:40:02 <Bjarni> it depends on how the brake handle valves are designed 18:40:43 <mrfrenzy> there are a lot of electromechanical relays in those trains 18:40:48 <Bjarni> if they decided to spend "enough" on it then he controls the pressure in an air tank and then valves will ensure that the pressure in the brake is the same as that tank 18:40:56 <mrfrenzy> you will hear them clicking all the timde if you hang around near the front 18:41:08 <Bjarni> sounds a bit old 18:41:13 <Bjarni> but still reliable ;) 18:41:29 <Bjarni> I presume it's the engine remote control 18:41:35 <mrfrenzy> yeah, from 1980 18:41:42 <mrfrenzy> I've never seen one break down 18:41:50 <Bjarni> the system that ensures that all engines delivers equal power at any given time 18:42:25 <mrfrenzy> I wonder if they have one 320kW engine or several smaller 18:42:43 <Eddi|zuHause2> only one time i was in a train that announced it could not go on and we had to take the next train going from the other platform in a few minutes 18:43:05 <Prof_Frink> The *train* announced that? 18:43:07 <Bjarni> mrfrenzy: usually DMUs has one engine on each bogie 18:43:25 <mrfrenzy> okay 18:43:28 <Prof_Frink> "I'm sorry, Dave, I can't take you to the next station" 18:43:31 <mrfrenzy> there is the drivers location: http://www.jarnvag.net/bild/vagnguide/forarplatsY11311_2002.jpg 18:43:46 <mrfrenzy> it still looks the same today 18:43:47 <Eddi|zuHause2> Prof_Frink: wait, your tains don't talk? 18:43:52 <Bjarni> I was once ordered to leave a train because the line closed down. There was a fire in a train up ahead so the train could go nowhere 18:44:23 <mrfrenzy> he's braking with his left hand and controlling the speed with his right 18:44:32 <Prof_Frink> Eddi|zuHause2: They only say "The next station is Morninton Crescent" and "Mind the Gap" 18:44:34 <Bjarni> interesting 18:44:42 <Bjarni> I control with left and brake with right :) 18:44:47 <Prof_Frink> And, on occasion "Exterminate!" 18:45:01 <Eddi|zuHause2> all other instances of train-not-going-anywhere was due to "person damage" 18:45:16 <Prof_Frink> Not "passenger action"? 18:45:23 <mrfrenzy> it's also has some kind of intelligence, if he sets the right lever on a certain setting and the train is standing still, it will accelerate up to a certain speed and then keep that speed 18:45:40 <Prof_Frink> Which is Underground-speak for "Someone jumped in front of a train" 18:45:40 <Eddi|zuHause2> Prof_Frink: ? 18:45:57 <Bjarni> btw that fire in a train turned out to be a cold V20 diesel engine in full power turning on the smoke detector at a station 18:46:08 <Eddi|zuHause2> no, it's official speak for "someone jumped in front of train" 18:47:23 <Bjarni> we call that "hit person" (sounds a bit more sane when it's not translated) 18:47:37 <Bjarni> and it includes every possible way of hitting a person 18:48:09 <mrfrenzy> we actually had a collision here between an Y1 and a trailer 18:48:26 <Bjarni> including that one time when a guy wanted to commit suicide and prepared to jump off a bridge and a train pantograph hit his foot and pull him with it 18:48:27 <mrfrenzy> fortunately the Y1 had no passengers, and it hit the end of the empty trailer 18:48:35 <Prof_Frink> Bjarni: Including the driver getting out and punching someone? 18:49:10 <Bjarni> he survived (surprisingly enough) and now the railroad had a driving train with a man lying on the roof 18:49:13 <Bjarni> under the catenary 18:49:18 <Prof_Frink> Hehe, pant graph 18:49:59 <Prof_Frink> Bjarni: I hope they fined him for not having a valid ticket 18:50:00 <Bjarni> <Prof_Frink> Bjarni: Including the driver getting out and punching someone? <-- no that would more likely be "worker endangered by passenger" 18:50:08 <Eddi|zuHause2> aren't there like high voltage wires on top of an engine? 18:50:17 <Bjarni> it was the 1500 V line 18:50:46 <Bjarni> if it had been the 25.000 V line then even his rubber shoes wouldn't have protected him 18:50:46 <Eddi|zuHause2> and that is not high? 18:51:45 <mrfrenzy> 1500V doesn't jump through more than 1.5mm of rubber 18:51:52 <Bjarni> 1500 V is deadly but it's possible to protect yourself by using some sort of isolation like rubber. 25 kV fries you and your insulation 18:52:07 <mrfrenzy> http://www.wighsnews.se/newsbilder/07jul632.jpg this caused 800m of track to be replaced 18:52:27 <Bjarni> heh 18:52:33 <Bjarni> how fast was the train going? 18:52:58 <mrfrenzy> http://www.wighsnews.se/newsbilder/07jul633.jpg 18:53:02 <mrfrenzy> I don't think very fast 18:53:03 <Eddi|zuHause2> in germany, maximum breaking distance is 1km (from speeds <160km/h) 18:53:13 <mrfrenzy> because of the curve and the train still mostly on the track 18:53:40 <Bjarni> a few years ago we had train driving 160 km/h and the track gave in under it 18:53:51 <Bjarni> so the rear bogie derailed at 160 km/h o_O 18:53:53 <Eddi|zuHause2> eeeek... driving on left... 18:54:03 <mrfrenzy> those trains normally drive att 200km/h though 18:54:10 <Bjarni> the train just stopped and then nothing 18:54:15 <Bjarni> no injuries or anything 18:54:19 <Bjarni> the train was easy to fix 18:54:25 <Bjarni> and the track was replaced 18:54:47 <Bjarni> <Eddi|zuHause2> eeeek... driving on left... <-- they have always done that in Sweden 18:55:01 <mrfrenzy> ooh man http://www.wighsnews.se/newsbilder/07maj729.jpg 18:55:04 <Bjarni> which turned out to be an issue when building a bridge between Denmark and Sweden 18:55:08 <Eddi|zuHause2> it still scares the crap out of me 18:55:09 <mrfrenzy> ehm, we are driving on the right? 18:55:14 <Bjarni> since it contains a double tracked line 18:55:30 <Bjarni> <mrfrenzy> ehm, we are driving on the right? <-- not the trains 18:55:46 <Bjarni> the cars moved from left to right hand driving in.... 1967 I think 18:55:49 <mrfrenzy> when they meet at my closest station they meet on the right side 18:56:10 <Bjarni> single tracked line? 18:56:11 <mrfrenzy> I very rarely have traveled on double track so I don't know about that 18:56:12 <mrfrenzy> yes 18:56:19 <Bjarni> that explains it 18:56:23 <Bjarni> or could explain it 18:57:01 <Bjarni> the first train might stop at the curved track (greatest speed reduction) and then the other one can benefit from a track with a higher speed limit 18:57:10 <Bjarni> but this only really matters if only one of them has to stop 18:57:24 <Eddi|zuHause2> mrfrenzy: you can easily determine the driving side from the side the signals are on 18:57:42 <mrfrenzy> aah, if there are no passengers getting on or off only one train will stop 18:57:51 <Eddi|zuHause2> except when the signals are placed on the other side, which usually means they have some kind of arrow plate indicating this 18:58:15 <mrfrenzy> okay I will go look at the signals tomorrow ;) 18:58:22 <mrfrenzy> this saab http://www.wighsnews.se/newsbilder/07maj209.jpg 18:58:29 <mrfrenzy> lost it's front wheel http://www.wighsnews.se/newsbilder/07maj210.jpg 18:58:36 <Bjarni> there is a railline not far from here where the speed limit in the curved track used to be 25 km/h until very recently. The speed limit in the strait track is (and was) 75 km/h 18:59:01 <Bjarni> they did some stuff to it so now the speed limit in the curved track is 40 km/h 18:59:19 <Bjarni> passengers still prefer the train to go like 20 km/h due to the curve though :/ 18:59:24 <mrfrenzy> aah 18:59:35 <mrfrenzy> why oh why do people stop on their cars on the track? 18:59:36 <mrfrenzy> http://www.wighsnews.se/newsbilder/07april602.jpg 18:59:40 <mrfrenzy> ever had a collision bjarni ? 19:00:01 <Bjarni> a train/train collision? 19:00:01 <Bjarni> no 19:00:09 <mrfrenzy> no, train/other thing 19:00:12 <mrfrenzy> car/person/whjatever 19:00:13 <Bjarni> you usually only have only one of those :P 19:00:50 <mrfrenzy> I thought you were driving trains? 19:00:54 <mrfrenzy> maybe I misunderstood ;) 19:00:57 <Bjarni> no I haven't really hit anything 19:01:14 <Bjarni> but I had a near collision a few times 19:01:17 <mrfrenzy> this was were the train hit a trailer only a few kms from here http://www.wighsnews.se/newsbilder/07maj471.jpg 19:01:24 <mrfrenzy> the driver jumped on the floor and didn't hurt a bone 19:01:34 <Bjarni> like I have been like 10 cm from hitting a vacuum cleaner in a repair shop 19:01:49 <mrfrenzy> hehe 19:02:34 <Bjarni> I have been like 3-5 cm from hitting a deer at 60 km/h.... now that wasn't fun at all 19:03:45 <mrfrenzy> I can imageine that 19:03:59 <mrfrenzy> I've been close to hitting a car in the winter once 19:04:14 <Bjarni> in your car? 19:04:33 <mrfrenzy> yes 19:04:47 <Patrick`> smooth 19:05:03 <CIA-1> OpenTTD: skidd13 * r12568 /extra/ottd_grf/palettes/openttd.gpl: -Add: the TTD win gimp palette 19:05:08 <mrfrenzy> here we have pedestrian crossings at the exits of roundabouts in some places 19:05:15 <Bjarni> everything in cars goes really fast 19:05:21 <mrfrenzy> and since a few years there is a law that says a car must stop for any pedestrian 19:05:29 <mrfrenzy> so a pedestrian can just walk out into the streat 19:05:36 <mrfrenzy> and all traffic in the roundabout suddenly stops 19:05:37 <Bjarni> it's different from trains where all your actions have a responcetime 19:05:42 <Patrick`> hah 19:06:08 <Bjarni> mrfrenzy: I noticed pedestrians in Sweden 19:06:11 <Ammler> mrfrenzy: same here (CH) 19:06:21 <mrfrenzy> it's so stupid 19:06:33 <mrfrenzy> they fail to realize cars have a longer stopping distance than pedestrians 19:06:38 <Bjarni> in fact I really wondered about it last time I was in Sweden 19:06:59 <mrfrenzy> (the lawmakers that is) 19:07:10 <mrfrenzy> the big problem is, many pedestrians also don't realise that 19:07:23 <mrfrenzy> we have had a 30% increase in pedestrian accidents since that law was introduced 19:07:40 <mrfrenzy> because they think the cars can stop in a blink, and it's their right to jump out infront of the cars 19:07:57 <Bjarni> I waited at a traffic light (as a pedestrian) and I had to cross 5 lanes. Like 10 other people waited as well. I was the only one standing there when it turned green. Everybody else walked across while it was red if they thought they could do it before the next car arrived 19:08:02 <Ammler> how long does it exist in your country? 19:08:48 <Ammler> (the rule) 19:08:51 <mrfrenzy> since 1998 19:09:25 <mrfrenzy> it's illegal to walk against a red light, but there is no fine or other punishment for it 19:09:42 <mrfrenzy> the worst thing that could happen is the policeman telling you you did something illegal 19:09:53 *** Ridayah [~ridayah@137.81.96.64] has joined #openttd 19:10:12 <Bjarni> I fear safety from Swedish pedestrians 19:10:40 <Ammler> and velo driver thinks, they have same rights as those :-) 19:10:42 <SmatZ> I think this law is in almost whole Europe 19:10:50 <Patrick`> jay walking isn't illegal here in the uk 19:11:37 <mrfrenzy> when I was in one of thouse split-buses (> 25m long) 19:11:52 <mrfrenzy> there were two girls on bicycles that went out 2m infront of the bus 19:11:58 <mrfrenzy> bus was going about 30km/h 19:12:51 <Bjarni> there was a case about a Swedish pedestrian in HelsingÞr (it's a Danish town with ferries to Sweden). He walked on the railroad tracks (of all places) and a train used the horn and he went to the side. The train then continued and when it was like 5 meters from him he started walking on the tracks again (the train was driving 15 km/h) 19:13:16 <mrfrenzy> I'm assuming he is no more? 19:13:20 <ln> swedes... 19:13:27 <Bjarni> actually he is 19:13:33 <Bjarni> but his foot will never be the same 19:13:34 <mrfrenzy> the bus driver hit the horn, and fortunately the girls made it past in time 19:13:36 <mrfrenzy> aah 19:14:38 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 19:14:41 <Bjarni> http://www.railfaneurope.net/pix/dk/private/HHGB/hhgb_lyn.gif <-- here is where it happened 19:14:53 <Bjarni> or it could be a 100 meters down the line... I don't know 19:15:14 <mrfrenzy> that seems like a very poorly protected track 19:15:14 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 19:15:26 <Bjarni> hence the speed limit of 15 km/h 19:15:36 <mrfrenzy> aah 19:16:14 <Bjarni> or rather the speed limit is defined by: the train has to obey to the same stopping distance as a lorry driving 50 km/h 19:16:25 <Eddi|zuHause2> <mrfrenzy> that seems like a very poorly protected track <- tram lines always look like that 19:16:27 <Bjarni> which for the train in the picture is 15 km/h 19:17:00 <mrfrenzy> aah tram 19:17:04 <Bjarni> they just replaced the trains with some modern ones so in theory they can increase speed now but it will take a lot of paperwork to do that 19:17:05 <mrfrenzy> I ghought it was train 19:17:10 <Eddi|zuHause2> but probably trams have better breaks 19:17:26 <Eddi|zuHause2> no, it's not a tram, i was just pointing out... 19:17:52 <Bjarni> let's see if I have it on the computer... I have pics from that place with real trains 19:18:38 <Bjarni> no 19:18:43 <Bjarni> it's not on the computer 19:19:19 <Bjarni> then you just have to imagine what it looks like with a locomotive pulling some wagons on that track 19:19:26 <Bjarni> it's a real railroad 19:19:30 <mrfrenzy> okay ) 19:19:42 <Bjarni> in fact it's the one with the 25 km/h speed limit in the curved tracks ;) 19:21:07 <Eddi|zuHause2> it's funny, Berlin S-Bahn has a ring around the inner city, but one round trip took 63 minutes, so they could not schedule the trains properly (instead incoming trains from the suburbs went 1 1/2 turns around and stopped) 19:21:29 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:21:34 <Eddi|zuHause2> so they bought new trains to get that round trip time to 60 19:21:53 <Eddi|zuHause2> but the trains don't have higher top speed, they have better breaks 19:22:07 <Eddi|zuHause2> brakes 19:22:07 <Bjarni> google didn't help much either 19:22:13 <Bjarni> http://www.l-eriksen.dk/toge/fast/sjaelland/nord/baner/hhgb/1/70671.jpg <-- only came up with this pic 19:22:32 <mrfrenzy> that looks crazy 19:22:46 <mrfrenzy> it would never be allowed to build like that in sweden 19:22:50 <mrfrenzy> people are just too stupid 19:23:01 <Bjarni> it was built in 1906 19:23:41 <Bjarni> you should notice that the traffic light is actually also a railroad crossing. You can see the bell to the far right 19:23:50 <Bjarni> all the cars get red when there is a train 19:24:19 <Bjarni> and the bell rings all the time (it's not one of those that stops after a while but before the train passes) 19:24:51 <Bjarni> the safety is ok 19:24:51 <mrfrenzy> okay 19:25:15 <Bjarni> the only safety issue is that people sometimes cross the track even though there is a red light and bells 19:25:42 <Bjarni> and I guess if that is the safety issue then all railroads have a safety issue 19:25:48 <Bjarni> since it can happen at all crossings 19:26:11 <mrfrenzy> yes that is the problem with people 19:27:13 <Eddi|zuHause2> http://www.heimatsammlung.de/topo_unter/38_02/braunschweig_395.jpg 19:27:38 <Bjarni> http://www.l-eriksen.dk/toge/fast/sjaelland/nord/baner/hhgb/2/143001.jpg <-- this is what the line looks like for the other 25 km 19:27:50 <Bjarni> that's more like what you would expect from a railroad 19:27:55 <Eddi|zuHause2> http://www.jaegerschaft-wernigerode.de/pics/wernigerode/harzquerbahn_in_wernigerode.jpg 19:27:59 <Patrick`> crazy crazy danes 19:28:12 <Patrick`> that's like steampunk trams 19:28:24 <mrfrenzy> we had a steamtrain passing here a few years ago ;) 19:29:07 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: No quit message today, sorry folks!] 19:29:14 <Patrick`> ultimate irony: 19:29:22 <Patrick`> do a steampunk rendition of an electric train 19:29:37 <Patrick`> like, overhead steam pipes or something 19:30:20 <Bjarni> <mrfrenzy> we had a steamtrain passing here a few years ago ;) <-- on the road? 19:30:26 <mrfrenzy> no, on the track ;) 19:30:44 <Eddi|zuHause2> http://www.gastroversicherung.com/mediac/400_0/media/HBS1.JPG 19:31:18 <Patrick`> craaaaaazy 19:31:29 <mrfrenzy> nice 19:31:34 <Eddi|zuHause2> http://maps.google.de/maps?ie=UTF-8&oe=UTF-8&q=Harzquerbahn,+Friedrichstra%9Fe+151,+38855+Wernigerode,+Deutschland&um=1&sa=X&oi=geocode_result&resnum=1&ct=title <- location of that last picture 19:31:49 <Eddi|zuHause2> gnah 19:31:53 <Bjarni> <Patrick`> do a steampunk rendition of an electric train <-- Austria rebuilt some steam locomotives into electric-steam locomotives during WW2. They didn't have resources to build new locomotives and they lacked coal so they put heating elements in the boilers so they could power the trains from hydro powerplants 19:32:02 <Eddi|zuHause2> http://maps.google.de/maps?ie=UTF-8&oe=UTF-8&q=Harzquerbahn,+Friedrichstra%c3%9Fe+151,+38855+Wernigerode,+Deutschland&um=1&sa=X&oi=geocode_result&resnum=1&ct=title <- location of that last picture 19:32:46 <Patrick`> Bjarni: that's mental! 19:33:03 <Bjarni> <mrfrenzy> we had a steamtrain passing here a few years ago ;) <-- anything looking like this? http://www.veterantoget.dk/materiel/damp/foto/s1307.jpg 19:33:22 <Eddi|zuHause2> Bjarni: actually, that was switzerland 19:33:52 <mrfrenzy> it could be from similar age 19:34:05 <mrfrenzy> but I really wouldn't know, was more like five years ,) 19:34:37 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 19:34:50 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 19:35:02 <Eddi|zuHause2> http://www.dself.dsl.pipex.com/MUSEUM/LOCOLOCO/swisselec/swisselc.htm 19:37:15 <Bjarni> I was looking for that page right now 19:37:21 *** Leif_ [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 19:37:28 *** Leif_ [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has left #openttd [] 19:37:34 <Eddi|zuHause2> you should improve your googeling skills ;) 19:37:46 <Bjarni> Presumably there was a compelling reason to distribute power at such a low frequency, but despite various suggestions, the matter remains obscure, to me at least. One obvious objection to 16.6 Hz distribution is that all the transformers would be three times the size. <--- he wrote that after I sent him a mail. Before that he wrote that he thought it was odd that they didn't use 50 Hz 19:38:23 <Patrick`> is that physically true? 19:39:07 <Bjarni> http://paste.openttd.org/1817 <--- this is what I wrote to him 19:40:11 <mrfrenzy> according to my sources: 19:40:46 <mrfrenzy> The first proper single phase alternating current motor suitable for trains was made by westinghouse in 1902 19:41:03 <mrfrenzy> it was not possible to run at higher frequencies than about 25hz 19:41:04 <Bjarni> <Patrick`> is that physically true? <-- could I get the long version of that question so I know what you are asking about? :) 19:41:46 <Eddi|zuHause2> "locomotives are often made AC->DC->AC" <- i learned that really new engines use 3 phase AC 19:42:01 <Bjarni> yeah 19:42:17 <Bjarni> they use AC-DC-AC because then they have full control of the phases 19:42:30 <Bjarni> and can even give different frequencies to each axle if they want to 19:42:49 <mrfrenzy> most importantly they can vary the frequency which is a very efficient way to control the speed of the motor 19:42:52 <Prof_Frink> "We're using AC-DC because it's heavy metal." 19:42:53 <Bjarni> Siemens use this to give a smaller load on axles with damaged wheels 19:43:31 <Belugas> # Hell's Bells !! 19:44:12 <Bjarni> I presume other manufactures can do similar stuff but I only know details about this from a single locomotive and it happens to be a Siemens locomotive 19:44:45 <Bjarni> looks like hell broke loose and Belugas is the messenger 19:44:51 <Eddi|zuHause2> # Ar sindarnoriello caita mornie, 19:44:51 <Eddi|zuHause2> # Ar ilye tier undulave lumbule... 19:44:57 <Belugas> :S 19:45:10 <Belugas> AC-DC - Hell's Bells 19:45:25 <Eddi|zuHause2> not my kind of music... 19:45:30 *** Wolf01 is now known as Wolf01|AWAY 19:46:15 <Bjarni> oh 19:46:19 <Bjarni> you are talking about music 19:46:32 <Prof_Frink> I was talking about Look Around You 19:46:34 <hylje> :o 19:46:46 <Prof_Frink> Wasn't I, orudge 19:46:52 <Bjarni> that kind of music is hell 19:47:18 <Bjarni> [21:44:51] <Eddi|zuHause2> # Ar sindarnoriello caita mornie, 19:47:18 <Bjarni> [21:44:51] <Eddi|zuHause2> # Ar ilye tier undulave lumbule... <-- what? 19:47:56 <Eddi|zuHause2> it's titled "Haldir's Lament" 19:48:27 <Eddi|zuHause2> translation is something around the lines 19:48:27 <Eddi|zuHause2> "Out of a grey country darkness lies 19:48:27 <Eddi|zuHause2> And all paths are drowned deep in shadow..." 19:49:18 <Eddi|zuHause2> it's played when Haldir is stabbed to death at the battle of helms deep (towards the end of the 2nd part) 19:51:11 <Eddi|zuHause2> or what i actually meant: WHAT?!? you are not fluent in Quenya?!? 19:52:04 * ln bought non-free software today. 19:52:32 <Prof_Frink> * rms is angry 19:52:33 <Eddi|zuHause2> how dare you! 19:52:39 <Rubidium> ln did finally buy a legal Transport Tycoon Deluxe CD! 19:52:56 <ln> Rubidium: wrong, that one i've had for over 6 months already. 19:53:25 <Eddi|zuHause2> and you have openttd for how long now? 4 years? 19:54:58 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 19:55:19 <ln> I only enjoyed reading the source code before that. 19:55:26 <ln> +by 19:55:45 *** KritiK [~Maxim@93-80-145-240.broadband.corbina.ru] has joined #openttd 19:55:50 <ln> +it 19:56:09 <ln> new try: I only enjoyed it by reading the source code before buying the legal CD. 19:56:31 <Prof_Frink> *cough*bullshit*cough* 19:58:49 <peter1138> damn, dvd is failing :( 19:59:25 <ln> anyway, I bought MS Flight Simulator X deluxe, and Civ IV. 19:59:45 <Sacro> ln: FSX ftw 20:01:06 <ln> I plan to buy X-Plane 9 too at some point. 20:02:37 <ln> but is this new Rail Simulator worth the money? 20:05:03 <Bjarni> is there a rail simulator out there that's worth the money? 20:05:11 <Bjarni> compared to the real thing, that is 20:07:36 <ln> the real thing is significantly more expensive than 50â¬. 20:07:54 <ln> wonderful, FSX wants to activate itself. 20:09:47 <Belugas> lego train!! 20:10:11 <hylje> legos. 20:10:23 <ln> English only. 20:10:42 <Belugas> Lego 20:10:44 <Belugas> trade mark 20:10:46 <Belugas> :P 20:10:57 <hylje> lego blocks 20:11:21 <ln> "Lego" is an abbreviation of some danish word(s). Bjarni can elaborate. 20:11:56 *** Eddi|zuHause2 [~johekr@p54B77C55.dip.t-dialin.net] has quit [Remote host closed the connection] 20:12:21 *** Eddi|zuHause2 [~johekr@p54B77C55.dip.t-dialin.net] has joined #openttd 20:19:33 *** tokai [~tokai@p54B812CA.dip0.t-ipconnect.de] has joined #openttd 20:19:36 *** mode/#openttd [+v tokai] by ChanServ 20:19:39 <Belugas> Lego is also a brand name 20:19:41 <Belugas> so... 20:19:43 <Belugas> re 20:19:44 <Belugas> :P 20:21:37 <SmatZ> rego 20:21:52 <Eddi|zuHause2> engrish? 20:22:48 <SmatZ> :) 20:23:02 *** Ridayah [~ridayah@137.81.96.64] has quit [Quit: The Rise and Fall of the Heavens themselves is dependant upon Humanity's belief and disbelief.] 20:23:15 <Belugas> houu..... 20:23:28 <Belugas> Ridayah has Spoken :) 20:25:04 <hylje> epitaph 20:25:17 <Belugas> is he dead? 20:25:52 *** Progman [~progman@p57A1CF56.dip.t-dialin.net] has joined #openttd 20:26:54 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 20:27:35 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 20:29:32 <Bjarni> <ln> "Lego" is an abbreviation of some danish word(s). Bjarni can elaborate. <-- actually it means "I play" in Latin 20:29:52 * Sacro plays in latin 20:30:39 <Bjarni> there is an urban myth that it should mean LEg GOdt (good playing) but AFAIK it's the latin explanation that's the real one 20:30:56 <Sacro> yes 20:31:09 <Bjarni> * Sacro plays in latin <-- you want to translate OTTD to latin? 20:31:22 <Sacro> Bjarni: ROMANUS EUNT DOMUS 20:31:45 <Bjarni> who said that? 20:31:50 <Bjarni> IKUS DICKUS? 20:32:00 <Sacro> nope 20:32:26 <Bjarni> maybe I should kick Sacro. He failed to realise that it's an English only channel 20:32:27 <hylje> what are you laughing at 20:32:54 <Bjarni> Swangus Langus 20:33:06 <Bjarni> (most likely spelled wrong) 20:35:46 <Bjarni> did any of you get that one? 20:36:43 <hylje> i'm pretty sure most of the usual suspects know what's about 20:36:53 <hylje> (and that's definitely not Life of Bjar.. Brian) 20:37:31 <Eddi|zuHause2> Schwanzus Longus in german 20:37:49 <Sacro> XD 20:37:51 * Sacro chortles 20:38:01 <Bjarni> Eddi|zuHause2: I said that I misspelled it 20:39:10 <Eddi|zuHause2> how is the danish translation? 20:39:50 <Sacro> scharmt! 20:39:53 <Bjarni> good question 20:40:21 <ln> Bjarni: according to my sources, the latin meaning was a coincidence that was only found out about later. 20:42:35 <Bjarni> that's not unlikely 20:43:18 <Bjarni> I guess only the Kirk Christiansen family knows for sure 20:43:26 <Bjarni> (the founders) 20:43:55 <Bjarni> btw Denmark has some pretty big family businesses 20:44:03 <Bjarni> like Lego and MÊrsk 20:45:21 <hylje> yet south park draws parallels between canada and denmark 20:45:59 <Bjarni> they do? 20:46:16 <hylje> http://www.southparkstudios.com/episodes/ 20:47:09 <Bjarni> which one? 20:47:14 <hylje> the latest 20:48:01 <Bjarni> wtf 20:48:06 <Bjarni> commercials o_O 20:48:16 <hylje> it's not perfectly free as in torrents 20:49:24 <Bjarni> we have free commercial free TV 20:49:36 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Remote host closed the connection] 20:49:37 <hylje> i bet you pay tv licences 20:49:49 <hylje> or plain taxes 20:49:50 <Bjarni> yeah 20:50:00 <Bjarni> but that's more or less impossible to avoid 20:50:35 <Bjarni> if you live in Denmark and have an internet connection that's faster than a 56k modem then your computer can be used to watch TV and then you have to pay 20:50:44 <hylje> legal torrentz 20:50:49 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 20:50:57 <Bjarni> so there is talk about just moving it into taxes since everybody has to pay anyway 20:53:12 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 20:53:12 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 20:56:57 <Bjarni> hylje: 1: Southpark still sucks 20:57:09 <Bjarni> 2: so far Denmark haven't been mentioned at all 20:57:23 <hylje> it's a 10-second joke 20:57:57 <hylje> you were expecting an episode about denmark? 20:58:10 <Sacro> a 10-second joke? sounds like Bjarni's sex life 20:58:14 <CIA-1> OpenTTD: smatz * r12569 /trunk/src/ (road_cmd.cpp road_gui.cpp road_internal.h): -Cleanup: variable scope and coding style in road*.cpp 20:58:20 <Bjarni> o_O 20:58:40 <SmatZ> CIA-1 is really lagged today 20:58:50 *** Sacro was kicked from #openttd by Bjarni [My sexlife is nothing like yours] 20:59:06 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 20:59:07 <hylje> i refrain from saying anything derogatory of Bjarni 20:59:10 <Sacro> Bjarni: it was last night 20:59:17 <CIA-1> OpenTTD: smatz * r12570 /trunk/src/road_gui.cpp: -Cleanup: further variable scope in road_gui.cpp 20:59:27 *** Osai^Kendo is now known as Osai 21:00:36 <CIA-1> OpenTTD: rubidium * r12571 /trunk/src/stdafx.h: -Fix: MorphOS misses INT16_MAX/INT16_MIN. 21:00:47 * Sacro misses it too 21:02:07 * Bjarni quits watching 21:02:11 <Bjarni> it really sucks 21:02:35 <Bjarni> the Denmark joke were downright insulting 21:02:44 <Bjarni> but I guess the whole thing is insulting to Canada 21:06:06 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 21:06:07 <Sacro> oh canada? 21:06:23 <Bjarni> stillunknown: what a silly name 21:06:27 <Bjarni> we know who you are 21:06:31 <hylje> blame canada 21:06:33 <Bjarni> so you aren't unknown anymore 21:06:41 <Bjarni> right 21:06:55 <Bjarni> we should blame Canada for stillunknown having an incorrect name 21:07:03 <Bjarni> that would make sense 21:07:35 <hylje> and blame canada for south park making a joke about, for goodness' sake, denmark 21:07:42 *** Yexo_ [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 21:07:43 <stillunknown> Why blame canada? 21:07:49 <hylje> that's the joke 21:07:54 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 21:07:56 *** Maedhros [~jc@host86-136-232-74.range86-136.btcentralplus.com] has quit [Quit: leaving] 21:08:52 <Bjarni> stillunknown: hylje tricked me into watching Southpark about Canada 21:08:55 <Bjarni> it sucks 21:09:07 <Bjarni> but I kind of knew that 21:09:15 <Bjarni> Southpark sucks 21:13:42 *** jez9999 [onenight@87-194-212-214.bethere.co.uk] has joined #openttd 21:14:57 *** Yexo_ [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg] 21:17:14 *** XeryusTC is now known as Xeryus|bnc 21:31:53 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 21:32:22 *** dR3x4cK [~Miranda@p5499CAF9.dip.t-dialin.net] has quit [Quit: dR3x4cK] 21:36:10 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 21:39:07 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 21:59:11 *** Dirtbag [evilteddyx@ip51cdb6dd.speed.planet.nl] has quit [Quit: gonna sleep, bye] 22:02:16 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 22:05:33 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 22:06:28 <ln> hmm, there's a lot of source code with Civ IV. 22:08:18 <Eddi|zuHause2> yeah, you can mod it on XML level, on Python level or on C++ level 22:08:43 <Bjarni> they decided to allow for user made plugins 22:08:57 <Bjarni> and then read the net to see what happens 22:08:59 *** dih [~dih@members.openttdcoop.org] has left #openttd [Leaving] 22:09:02 <Bjarni> interesting idea 22:09:05 *** dih [~dih@members.openttdcoop.org] has joined #openttd 22:09:07 <dih> nice 22:09:17 <dih> user plugins :-) 22:09:20 <Bjarni> wrong button? 22:09:25 <dih> yep 22:10:09 <Eddi|zuHause2> there are lots of mods to be found in the forum 22:10:17 *** dih was kicked from #openttd by Bjarni [we only want skilled IRC workers in here. Pressing incorrect buttons will not do. You might have better luck at bash.org] 22:10:17 *** dih [~dih@members.openttdcoop.org] has joined #openttd 22:10:55 <dih> thank you - i appreciate that Bjarni! 22:12:17 <Bjarni> you are welcome 22:12:25 <Bjarni> now you can go apply to bash.org 22:12:49 <ln> 01:08 <@Bjarni> and then read the net to see what happens <-- what happens? 22:13:49 <Bjarni> count mods and look at good mods and so on 22:14:04 <dih> but it's easy to mod 22:14:11 <dih> and distribute 22:14:19 <dih> and none of it has to be put into trunk 22:14:27 <Bjarni> ln: btw is it the mac or the windows version of Civ IV? 22:14:43 <ln> Bjarni: win 22:14:58 <Bjarni> they had big problems with the mac version for some reason 22:15:12 <Bjarni> like being unstable and lacking sound fx 22:15:27 <Bjarni> they made one patch that fixed some of it but introduced new stuff 22:15:39 <Bjarni> and they made another one but I don't know if that one is any good 22:15:46 <ln> i know this one open source game, where you cannot apple-tab out of fullscreen in the mac version. 22:15:50 <Bjarni> you see I only read about this from upset people 22:16:14 <Eddi|zuHause2> in what mystical world does this game exist? 22:16:25 <Bjarni> Finland 22:16:58 <Bjarni> ln: I have a long term plan on how to fix it but it's tricky as I will not sacrifice speed to gain this ability 22:19:06 <ln> Bjarni: could it be an option? 22:19:26 <Bjarni> yeah 22:19:30 <Bjarni> but on 10.4 only 22:19:42 <Bjarni> egladil is working on it (but it appears to take a while) 22:20:06 <Bjarni> and I don't want to do double work so I will just wait for him to finish ;) 22:20:23 <Eddi|zuHause2> i think ktorrent is heavily leaking memoryy 22:20:30 *** Slowpoke [~Lobster@dslb-088-073-214-177.pools.arcor-ip.net] has quit [Quit: Verlassend] 22:21:19 <Eddi|zuHause2> top said it's using 25% mem 22:21:23 *** bob27 [4b215f2a@67.207.141.120] has joined #openttd 22:21:32 <Bjarni> either that or you are downloading a lot 22:21:40 <Bjarni> or at least sharing 22:21:56 <Bjarni> or your computer sucks :P 22:21:59 <Eddi|zuHause2> then i clicked on "quit", and since then, a minute has passed, and memory gone to 35% 22:22:10 <Eddi|zuHause2> all torrents were stopped 22:22:15 <Bjarni> lol 22:22:18 <Bjarni> bad app 22:22:21 <Eddi|zuHause2> 37.1% 22:22:35 <Bjarni> I think it's broken 22:22:46 <Eddi|zuHause2> it eems to have finished now 22:22:50 <Bjarni> I once had a crashing app due to memory leaks 22:22:57 <Bjarni> it hit the 4 GB limit 22:22:59 <Eddi|zuHause2> and i have 400MB free memory now 22:23:07 <Bjarni> and it was intended to use like 100 mb 22:23:08 <Eddi|zuHause2> and the HD finally got quiet 22:23:27 <Eddi|zuHause2> peace and quiet 22:25:28 *** bob27 [4b215f2a@67.207.141.120] has quit [] 22:27:55 <jez9999> hey Bjarni 22:28:01 <jez9999> get anywhere with the autoreplace improvements? 22:28:15 <Bjarni> err 22:28:17 <Bjarni> no 22:28:35 <jez9999> o 22:28:43 <Bjarni> m 22:28:44 <Bjarni> g 22:30:07 <jez9999> or rather just the one improvement 22:30:17 <jez9999> allowing correct estimation of replace cost 22:30:32 <Bjarni> I coded that 22:30:38 <jez9999> hum 22:30:49 <Bjarni> but it's unreliable so I don't think that I will commit it 22:31:15 <Bjarni> I want something that's consistent 22:31:18 <jez9999> why isnt there a way to reliably estimate? 22:31:26 <Digitalfox> Bjarni i have also seen a crashing app consume 7GB also due to memory leaks, this was on a Windows 2003 64bit having 8GB total, the app was just a network traffic statistics thing that normally would just consume 6 or 7MB :p 22:32:10 <Bjarni> the 4 GB limit was hit on a 32 bit system with 512 MB RAM 22:32:13 <Bjarni> it really hurt 22:32:55 <Digitalfox> Oh I was talking about RAM not pagefile :) 22:34:24 <Digitalfox> But this happen because it crashed for days and days I believe that it was something like 2 weeks of increasing the memory leak.. 22:34:26 <Bjarni> <jez9999> why isnt there a way to reliably estimate? <--- maybe there is 22:34:57 <Digitalfox> And people just notice it because when they tried to logon to that domain it took 2 hours :p 22:35:06 <Bjarni> lol 22:35:35 <Bjarni> which is 15% more than usual on windows, right? 22:35:41 <dih> ^^ 22:35:42 <Digitalfox> Bjarni lol... 22:35:44 <dih> night 22:36:42 <Digitalfox> Actually I had to migrate that network even clients to Gigabit because the boss of that company liked to play with their company Unreal :p 22:37:30 <Digitalfox> It is a fun place to work =0 22:37:47 <Bjarni> hehe 22:38:20 <Bjarni> reminds me of a bash quote about a cool boss 22:38:37 <Eddi|zuHause2> you mean with the network stress test? :p 22:38:42 <Bjarni> this guy had to test the network under heavy load and asked for money for a device to do so 22:38:47 <Bjarni> the boss found a cheaper way 22:38:52 <Bjarni> ordering everybody to play unreal 22:39:00 <Bjarni> in one huge game 22:39:10 <Bjarni> Eddi|zuHause2: I guess so :) 22:40:09 <Bjarni> there is another one about a guy asking everybody in the office for a CD key for Starcraft and then his boss gave him a no CD crack 22:40:11 <Digitalfox> And would you believe that boss actually payed to migrate some PC's to support better unreal at higher resolutions? At first i thought he was joking, but well he reall wanted that.. 22:40:46 <Bjarni> lol 22:41:03 * Bjarni has never seen unreal 22:41:17 <Bjarni> and I don't feel like I'm missing out on anything there 22:41:21 <Sacro> WARRRRRRRRRRRRRRRRRRR 22:41:25 <ln> Digitalfox: "PCs", "paid" 22:41:32 <Digitalfox> ln, right :) 22:41:35 *** Sacro was kicked from #openttd by Bjarni [I won] 22:41:46 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 22:41:48 <Sacro> LIES 22:42:37 <Digitalfox> I'm listening to Paul Potts in youtube, what a voice and what a guy :| 22:42:37 <jez9999> Digitalfox: bet he thought that at higher resolutions, Unreal would use more network traffixc 22:43:31 <Digitalfox> jez9999 no he does have some knowledge about computers and he really wanted everybody to feel the same... :\ 22:43:44 <Digitalfox> *feel and see 22:44:00 <Digitalfox> But hey he has money so... 22:44:53 <Digitalfox> Personally I don't like shooters only RTS, some RPGs and adventurous games :) 22:45:26 <Bjarni> same here 22:45:47 <Bjarni> and I have learned that I have become picky 22:46:17 <Digitalfox> Right now I'm remembering the old times of 1990 and playing Monkey Island 22:46:39 <Digitalfox> In 1990 this game made sleep a lot less.. :( 22:46:50 <Eddi|zuHause2> the first game i remember was sokoban 22:47:32 <Digitalfox> Well Amiga had some great games even in 1989 :) 22:47:44 <Digitalfox> I remeber games like theme park 22:47:55 <Digitalfox> Syndicate 22:48:06 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 22:48:32 <Digitalfox> And others but I forgot the names and even using google can't find there names.. 22:48:50 <Digitalfox> Just remember the plot and some images 22:48:56 <Bjarni> I was just thinking about Monkey Island as well 22:49:13 <Digitalfox> Have you heard the music some band just did about it? 22:49:21 <Bjarni> <Digitalfox> Just remember the plot and some images <-- then just send me those images and I can tell you the names 22:49:25 <Bjarni> :P 22:49:40 <Digitalfox> Well do you have a brain reader? 22:49:55 <Bjarni> <Digitalfox> Have you heard the music some band just did about it? <-- do you mean press play on tape? 22:50:12 <Zuu> Digitalfox: But you could draw a picture and send to Bjarni :) 22:50:18 <Digitalfox> yeah Bjarni :) 22:50:37 <Bjarni> http://www.youtube.com/watch?v=1rtiAQk3ojE <-- this guy is awesome 22:50:45 <Digitalfox> Zuu me drawing.. Oh that would be fun.. =0 22:51:02 <Eddi|zuHause2> i never had an amiga 22:51:07 <Bjarni> shame on you 22:51:26 <Bjarni> or shame on your parents.... you really missed out on the good stuff 22:51:30 <Gekz> I still have one 22:51:31 <Digitalfox> Spectrum sorry guys but sucked... Damn tapes.. :( 22:51:34 <Gekz> and my parents didnt buy it for me 22:51:34 <Gekz> lol 22:51:36 <Bjarni> Amigas ruled the planet back then 22:51:43 * Zuu neither, the only non PC I've had (and still have) is a N64 :) 22:51:57 <Bjarni> <Gekz> I still have one <-- I have two and I think I have a link cable.... somewhere 22:51:57 <Digitalfox> Bjarni true.. We were the only ones with good sound 22:52:00 <Eddi|zuHause2> i have played Monkey Island from 4 5ÂŒ" disquettes ;) 22:52:17 <Bjarni> I have a Commodore 64 as well 22:52:24 <Bjarni> in working condition 22:52:49 <Digitalfox> Well I have a Amiga 500 and 600 22:53:13 *** Frostregen_ [SADDAM@dslb-084-058-177-114.pools.arcor-ip.net] has joined #openttd 22:53:16 <Digitalfox> And by the way Zuu i also have a N64.. Loved Mario64 and Zelda 22:53:17 <Eddi|zuHause2> if you didn't play Monkey Island from disquette, you couldn't really appreciate the joke about "insert disk 235" ;) 22:53:35 <Bjarni> :) 22:53:45 <Bjarni> I can't remember that joke 22:53:47 <Zuu> Digitalfox: I only had it for car games hehe 22:53:51 <Bjarni> I'm not sure I encountered it 22:54:14 <Bjarni> where was it? 22:54:15 <Eddi|zuHause2> it was in the forest on melee island, a hole in a treestumb 22:54:23 <Bjarni> ahh 22:54:44 <Bjarni> I read about the fact that you should look at it but I haven't played it since I read it 22:54:50 <Bjarni> so I never tried that 22:55:01 <Digitalfox> Bjarni http://www.worldofmi.com/features/trivia/errors.php?game=MI1&s=1 22:55:06 <Bjarni> however I went the other way in MS3 22:55:15 <bowman> I just discovered the FMTOWNS-versions of the scumm games 22:55:38 <Bjarni> looking out of a crack and then Guybrush's came into a screenshot from MI1 22:55:45 <Bjarni> MS3.... 22:55:49 <bowman> some are noticeably better looking than the pc/amiga originals :) 22:55:51 <Bjarni> naturally I meant MI3 :P 22:55:51 <Digitalfox> "In the 256 color versions there is an error at the end. When Guybrush falls down into the grog machine he is only displayed in 16 colors" lol I have to see this 22:56:01 <bowman> and with cd audio hehe 22:56:19 <Bjarni> bowman: intersting 22:56:27 <Bjarni> but what is DMTOWNS? 22:57:14 <bowman> fmtowns was a proprietary japanese pc-setup 22:57:27 <bowman> fujitsu 22:57:50 <bowman> I think basically a 386 but with vga and cdrom years before that became common for ibm compatibles 22:58:11 *** Osai is now known as Osai^zZz 22:58:32 <bowman> http://bowman.rtfm.se/originalzak.png -> http://bowman.rtfm.se/remakezak.png -> http://bowman.rtfm.se/fmtownszak.png 22:58:53 *** Frostregen [SADDAM@dslb-084-058-143-242.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 22:59:20 <Digitalfox> Bjarni did you also had to put a paper or something on a diskettes hole to make the diskettes compatible with amiga, so that diskettes of 1.44 became of 720 KB.. 22:59:23 *** Frostregen_ is now known as Frostregen 22:59:33 <Eddi|zuHause2> i had the "remake" zak 22:59:33 <Bjarni> no 23:00:00 <Digitalfox> I had so i could copy some games with Xcopy lol 23:00:02 <Bjarni> my kickrom allowed for HD disks to be used as DD disks without any physical modification 23:00:07 *** Xeryus|bnc is now known as XeryusTC 23:00:13 <Digitalfox> Oh.. I see 23:00:17 <Bjarni> but it didn't work for anybody else using Amigas 23:00:20 <bowman> why buy hd disks for amiga, they were more expensive :) 23:00:23 <Bjarni> don't ask me why 23:01:13 * bowman recalls having stacks of storage boxes with 100+ disks each hehe 23:01:23 <Bjarni> <bowman> why buy hd disks for amiga, they were more expensive :) <-- yeah but in the late years of my amiga usage era DD disks were hard to find and HD disks had become fairly cheap 23:01:33 <bowman> ah 23:01:35 <Eddi|zuHause2> i have 100 DVDs 23:02:11 <Digitalfox> One thing I do remember is using 80 diskettes for copying Warcraft 2 and that was with ARJ compression full of stwitches and BAT files.. But after 8 hours and returned home to try it it had the Barracuda or something like that Virus.. Men was I pissed :| 23:02:30 <Bjarni> LOL 23:02:45 <Eddi|zuHause2> wtf? 23:03:00 <bowman> I think the worst I ever had to deal with was one game on 12 DD disks :P 23:03:04 <Digitalfox> Well in that time there were no CD recorders on the market 23:03:12 <Sacro> it's piss easy to convert a normal disc into DD 23:03:16 <Sacro> just drill the corner out 23:03:22 <Eddi|zuHause2> i once installed WIN95 (CD version) on a laptop that did not have a CD drive 23:03:37 <Bjarni> I was once told that there could only be one virus on each disk on the Amiga system so a trick could be to install a harmless virus on purpose 23:03:38 <Eddi|zuHause2> using 2 disquettes formatted for 1,7MB 23:03:59 <Eddi|zuHause2> copying the .cab files from the other PC one at a time 23:04:09 <SmatZ> :-D @ Bjarni ;) 23:04:12 <Bjarni> I don't think I never noticed anything bigger than 11 DD disks 23:04:40 <Eddi|zuHause2> win95 was like 20 .cab files of 1.7MB size 23:04:43 <bowman> I remember willy beamish 23:04:50 <Bjarni> me too 23:04:57 <Bjarni> I always wondered about that game 23:04:57 <bowman> wasn't that 12 hehe 23:05:06 <Bjarni> never figured out what it was all about 23:05:09 <Eddi|zuHause2> plus some miscellaneous stuff for the first two disks setting up the installation 23:05:12 <Patrick`> I once walked uphill both ways in the snow 23:05:17 <Patrick`> and I LIKED IT 23:05:19 <Bjarni> I never had it myself 23:05:20 <bowman> pretty standard adventure game with cartoon style animation (hence the size) 23:05:32 *** Poopsmith [~Poopsmith@124-197-37-77.callplus.net.nz] has joined #openttd 23:05:32 <Bjarni> I saw it at a friend and he had it on the HD so I don't know anything about disks 23:05:40 <SmatZ> I installed Win95 on 100MB ZIP disc... with source files on that disc, too :) 23:05:59 <bowman> pretty much unplayable from disks, I only got try it after I bought an a1200 with hd 23:06:03 <Eddi|zuHause2> i remember the TT CD my brother bought 23:06:24 <Eddi|zuHause2> it was the 2 installation disquettes put on a CD 23:06:29 <SmatZ> :-) 23:06:42 <Eddi|zuHause2> what a waste... 23:07:39 <Digitalfox> How technology has evolved over this 20 years.. What will the future bring I ask myself lot's of times.. :) 23:07:46 <Eddi|zuHause2> the first "cartoon" style adventure i know was DOTT 23:08:11 *** slm [slm@client-82-2-133-8.manc.adsl.virgin.net] has joined #openttd 23:08:33 <Eddi|zuHause2> it even had speech, but we didn't have a sound card... 23:08:56 <bowman> I played all of DOTT fairly recently (with speech and cutscenes!) on my phone heh 23:09:01 <bowman> uiq2 scumm port 23:09:28 <Eddi|zuHause2> i only had the disk version, it only had speech in the intro, it was said the CD version was fully with speech 23:09:46 <Bjarni> the CD had speech everywhere 23:09:50 <Eddi|zuHause2> but what are "cutscenes"? 23:09:51 <Bjarni> kind of cool back then 23:09:53 <bowman> most scumm games have a full talkie version 23:10:01 <bowman> and some have prerendered movies 23:10:19 <bowman> as extras for the cd versions 23:10:27 <Bjarni> <Eddi|zuHause2> but what are "cutscenes"? <-- prerendered movies not using the game drawing engine 23:10:56 <Bjarni> meaning like in DOTT when all the credits shows in the start and the car is driving 23:11:05 <bowman> also played through the dig :) the scumm games work perfectly on handheld devices that have 320x200 resolution and stylus touchscreen uis 23:11:25 <Eddi|zuHause2> the first game making extensive use of videos i had was civ2, but it could not play them on my computer (missing codec or something) 23:11:32 <Bjarni> SCUMM were designed for 320x200 23:11:38 <bowman> yep so ideal 23:12:09 <Eddi|zuHause2> the next one was HOMM3 23:12:18 <bowman> perfect for uiq2 & uiq3 phones 23:12:26 <Eddi|zuHause2> but my computer wasn't fast enough to play them, so they were full of artifacts 23:12:41 <Bjarni> Eddi|zuHause2: either it was civ2 or civilization: call to power that relied on the indeo video codec... it really sucked 23:14:55 <Bjarni> the indeo codec still sucks as it's closed source 23:15:25 <Bjarni> and never ported to anything except windows and old versions of MacOS (not OSX) 23:15:44 <Bjarni> it's not even a good codec o_O 23:16:05 <Eddi|zuHause2> i have still never seen any of the civ2 movies 23:16:39 <bowman> probably not missing much 23:16:40 <Bjarni> hehe 23:17:18 <Bjarni> your advisors really sucked 23:18:10 *** jez9999 [onenight@87-194-212-214.bethere.co.uk] has quit [] 23:22:01 <Bjarni> goodnight 23:22:01 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 23:22:02 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:22:56 <bowman> http://bowman.rtfm.se/escummvm.wmv 23:23:58 *** Digitalfox [~Digitalfo@bl7-178-157.dsl.telepac.pt] has quit [Quit: Leaving] 23:26:31 *** Digitalfox [~Digitalfo@bl7-187-132.dsl.telepac.pt] has joined #openttd 23:28:27 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 23:28:32 *** slm [slm@client-82-2-133-8.manc.adsl.virgin.net] has quit [Quit: tired] 23:31:23 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 23:34:08 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:51:03 *** Progman [~progman@p57A1CF56.dip.t-dialin.net] has quit [Remote host closed the connection]