Times are UTC Toggle Colours
00:00:34 <Eddi|zuHause2> you do it wrong 00:00:41 <Diadem> Obviously 00:00:44 <Diadem> but what do I do wrong? 00:00:54 <Diadem> Is it because the town is 90% station? 00:00:57 <glx> how is the passenger transport? 00:01:01 <Diadem> I mean it has plenty of room to grow in the remaining 10% :) 00:01:04 <Eddi|zuHause2> town growth is not dependent on what you deliver, just how many stations you service 00:01:27 <glx> did you remove the road tile under town name? 00:01:33 <Eddi|zuHause2> also, a town will not grow if you destroy the road under the name 00:01:35 <Diadem> I have always understood that goods sped up town growth? There's probably a maximum, but still 00:01:40 <Diadem> Delivering passengers to it with good rating 00:01:51 <Diadem> ah now *that* might be a problem 00:02:00 <Diadem> Just the road under the name? Or others as well? 00:02:14 <Eddi|zuHause2> well, the other roads must be connected to that tile ;) 00:03:14 <Diadem> Hmm, there's 5 tracks of railroad through there :) 00:03:29 <Diadem> but I guess I can put roads down. Is it aproblem if there's a railroad through the road? 00:03:47 <Eddi|zuHause2> you should have considered that before demolishing the town ;) 00:04:29 <Eddi|zuHause2> historically, stations were mostly placed at the edge of towns, which then grew heavily around these stations, so they are now in the center 00:04:55 <Diadem> I didn't know :) 00:05:02 <Diadem> I thought it would grow if I gave it plenty of room at the side 00:05:08 <Diadem> It's only 1 tile away from the center, after all 00:05:28 <Diadem> And I would've placed my station further away, but the edge of the map is in the way 00:05:44 <Eddi|zuHause2> take a bigger map ;) 00:06:49 <Diadem> Bigger than 1024x1024? 00:07:00 <Diadem> I'm transporting goods to this town precisely because it's at the edge of the map actually 00:07:11 <Diadem> It just would've been better it it were 5 tiles further from the edge :P 00:07:54 <Eddi|zuHause2> i never had your kind of problems... 00:08:29 <Diadem> You have to consider the scale of my operations :) 00:08:33 <Diadem> There's 300 goods trains on that line 00:09:09 <Eddi|zuHause2> well, i really am a passenger network guy... 00:09:25 <Eddi|zuHause2> only sporadically i throw in cargo trains 00:09:26 <Diadem> I'm not. I dabble a bit in aircraft, but my trains are industry only 00:09:51 <Diadem> But thanks for your advice. I'm fast-forwarding now for a bit and town seems to be growing normally now 00:09:56 <Diadem> in fact it's growing like mad :P 00:11:19 <Patrick`> mmm, town growth 00:11:35 <Eddi|zuHause2> take this station for example: www.informatik.uni-halle.de/~krause/Erlangen%20Transport,%2012.%20Jul%201933.png 00:11:38 <Patrick`> I think I'll enjoy ecs a lot more 00:11:48 <Eddi|zuHause2> when i built it, there were no houses near there 00:11:55 <Eddi|zuHause2> it hardly accepted passengers 00:12:05 <Patrick`> there's nothing satisfying in hooking up industries and solving the logistic problem of building really wide train lines 00:12:21 <Patrick`> for me, at least 00:12:38 <Patrick`> one thing bugs me - irl, some industries would be supplied by the closest available 00:12:51 <Diadem> Eddi|zuHause2: I know. I always build my airports way outside towns and wait for 'em to grow 00:12:51 <Patrick`> not the farthest away as currently happens 00:13:16 <Diadem> Eddi|zuHause2: I just don't use trains for 'em. And I only service a few towns with my aircraft :) 00:13:20 <Diadem> But I do do it, a bit ;) 00:13:49 <Eddi|zuHause2> Patrick`: introduce cargo destinations ;) 00:14:46 <Diadem> Patrick`: I don't know. I find it quite satisfying to see 5 lanes of good trains packed to the brim :P 00:14:58 <Diadem> *goods trains 00:15:08 <Eddi|zuHause2> Diadem: in that game i made "many" towns, and a ratio of 1:40 for "cities" 00:15:28 <Eddi|zuHause2> you end up with lots of villages to connect with side lines ;) 00:15:46 <Eddi|zuHause2> also, it was with passenger destinations 00:16:03 <Diadem> yeah 00:16:10 <Diadem> One day I'll try a passenger only game 00:16:27 <Diadem> But for now my coal is hooking up all industries on this map 00:16:28 <Eddi|zuHause2> after PBS, that is one of the most important patches to get trunk ready 00:16:43 <Eddi|zuHause2> i just don't see it happening anytime soon, though... 00:16:55 <Diadem> At least all iron ore / wood / farms. I don't bother with oil (they close too soon anyway) and coal can't be retransported so not as much fun 00:16:58 *** Ammler [~Ammler@adsl-89-217-131-46.adslplus.ch] has joined #openttd 00:17:33 <Diadem> 377 industries to connect total. Done 142 now :) 00:18:50 <Eddi|zuHause2> well, each time i tried to get along with ECS, i gave up, because its sense of "difficulty" does not match my playing style 00:19:10 <Diadem> Nah I don't use ECS either :) 00:19:11 *** Digitalfox [~Digitalfo@bl7-183-89.dsl.telepac.pt] has quit [Quit: Leaving] 00:19:18 <Diadem> Just vanilla 0.6.0 00:19:23 <Diadem> Though I'm thinking of getting pbs 00:19:24 <Eddi|zuHause2> basically, it does not obey to the "stability" setting 00:20:10 <Eddi|zuHause2> you see PBS in my picture 00:20:56 <Diadem> It's useful, but I don't really need it for my current network layout 00:21:25 <Eddi|zuHause2> it is pretty much essential for mine... 00:21:30 <Diadem> I have no tracks crossing, just merging and splitting 00:21:36 <Diadem> Like rivers 00:21:44 <Eddi|zuHause2> i tried without for a while, but i constantly hit the limits of presignalling 00:22:28 <Diadem> Like a giant river of iron ore flowing through a steelmill :P 00:23:28 <Eddi|zuHause2> like this station: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2024.%20Dez%201939.png 00:23:45 <Eddi|zuHause2> it is just not possible to get it right with presignals 00:24:53 <Diadem> yeah looks like a pbs situation 00:25:35 <Eddi|zuHause2> it's not the path thing that is really important there 00:26:14 <Eddi|zuHause2> but that a train chooses the right set of presignals to listen to, and ignore the ones that do not lead into its station 00:26:48 <Ammler> Eddi|zuHause2: do you have alpine.grf loaded or how do you get snow there? 00:26:56 <Eddi|zuHause2> yes 00:27:07 <Eddi|zuHause2> it's an alpine game 00:27:13 <Diadem> My network looks more like this: http://www.phys.uu.nl/~bouwhuis/OTTD/network.png 00:27:20 <Diadem> Much easier to signal 00:27:51 <Eddi|zuHause2> i think i have the PBS version here: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981#1.png 00:28:07 <Eddi|zuHause2> gnah 00:28:14 <Eddi|zuHause2> doesn't like the # 00:32:24 *** planetmaker [~chatzilla@Fcf8f.f.ppp-pool.de] has joined #openttd 00:34:14 <Eddi|zuHause2> there: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981-1.png 00:36:24 *** Eddi|zuHause3 [~johekr@p54B7610D.dip.t-dialin.net] has joined #openttd 00:39:13 <Gekz> Eddi|zuHause3: nice 00:39:48 <Gekz> I can't play with trees visible 00:39:52 <Gekz> I have them completely invisible 00:39:55 <Gekz> not just transparent 00:40:08 <Eddi|zuHause3> you are a sad person 00:40:31 <Gekz> Why 00:40:42 <Gekz> I cant see when there's trees 00:41:46 *** Mirrakor [~linuser@p57B2D183.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:42:02 <Eddi|zuHause3> well, i occasionally turn them off, when i do terraforming, but while just watching the trains move, they must be on 00:42:17 <Gekz> lol why 00:42:40 <Diadem> :) 00:42:47 *** Eddi|zuHause2 [~johekr@p54B75839.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:42:59 <Diadem> I sometimes bulldozer trees just because they block my view :) 00:43:11 <Gekz> Eddi|zuHause3: you dont like ⬠I see? :P 00:43:17 <Gekz> Deutschmarks. 00:43:18 <Gekz> lol 00:43:41 <Eddi|zuHause3> not before 2002, typically 00:43:49 <Gekz> lol. 00:44:04 <Gekz> he plays like life 00:44:06 <Gekz> you're insane :P 00:44:12 <Eddi|zuHause3> i just rarely get to that year :) 00:44:15 <Diadem> But trees can sometimes be pretty 00:44:16 <Diadem> http://www.phys.uu.nl/~bouwhuis/OTTD/hq.png 00:44:19 <Diadem> check my hq :P 00:44:22 *** Sacro is now known as Sacro|Gone 00:44:33 *** Sacro|Gone is now known as Sacro 00:44:35 <Gekz> You made me want to compile ottd on my eee 00:44:51 <Gekz> can I crop anything from my compile to shrink ottd 00:45:03 <Gekz> Diadem: how useless lol 00:45:11 <Diadem> hehe 00:45:26 <Diadem> Gekz: You can't see it, but that's a maximum height mountain 00:45:29 <Diadem> with canals on top 00:45:32 <Diadem> Just to waste money :P 00:45:40 <Gekz> Lol. 00:45:49 <Gekz> what size map is it? 00:45:51 <Gekz> 2048? 00:45:57 <Gekz> I like to play small maps 00:46:02 <Gekz> so I can micromanage more 00:46:18 <Diadem> 1024x1024 00:46:25 <Gekz> 128x128 :D 00:46:29 <Gekz> I play multiplayer, 4 people 00:46:32 <Gekz> on 128x28 00:46:34 <Gekz> 128* 00:46:41 <Gekz> that was insane 00:46:42 <Gekz> played* 00:46:47 <Gekz> oh dear the whole sentence was crap. 00:46:48 <Diadem> lol that sounds really insane 00:46:54 <Gekz> well 00:46:57 <Gekz> I owned the air 00:47:00 <Gekz> and the trains 00:47:04 <Gekz> my friend owned the buses 00:47:06 <Eddi|zuHause3> i play something around 1024x1024, too, sometimes a little asymmetric 00:47:13 <Gekz> and then the other two were just scavenging :P 00:47:30 <Patrick`> just for once I want to play normal density 256 squared 00:47:32 <Patrick`> like the old days 00:47:33 <Eddi|zuHause3> and a pretty big scale 00:47:39 <Patrick`> but 512 always calls me back 00:48:08 <Eddi|zuHause3> i can't play 256x256 anymore... the map fits almost completely on the screen... 00:48:22 <Gekz> lol 00:48:35 <Gekz> what the hell 00:48:38 <Gekz> how can trams be in 0.6.0 00:48:45 <Gekz> you can get them stuck on tracks 00:48:46 <Gekz> -_- 00:50:29 <glx> bad track design 00:50:42 <Gekz> glx: no, multiplayer + trolls 00:50:43 <Eddi|zuHause3> this station could use a little PBS, too: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2023.%20Jan%201952.png 00:50:50 <Gekz> or misclicking of a noob you're vsing 00:53:07 <Gekz> I wonder if i can download the ottd source to ram, and compile in ram 00:53:11 <Gekz> with 1GB 00:53:15 <Gekz> this should be exciting 00:53:58 <Eddi|zuHause3> 1GB? what do you need all this space for... 00:55:54 <Gekz> RAM 00:55:59 <Gekz> RAM is good. 00:56:05 <Eddi|zuHause3> i mean concerning OTTD 00:56:13 <Gekz> compiling it 00:56:26 <Gekz> with the actual files residing in the ram as well 00:56:27 <Gekz> tmpfs. 00:56:35 <Eddi|zuHause3> how would that require that much space? 00:56:45 <Gekz> no idea 00:56:48 <Wolf01> 'night 00:56:54 <Gekz> I'm saying I already have that much 00:56:55 <Eddi|zuHause3> use svn export instead of checkout 00:56:55 *** Wolf01 [~wolf01@host3-229-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:57:16 <Eddi|zuHause3> but you have to specify the revision then 00:57:56 <Gekz> why export 00:58:56 <Eddi|zuHause3> because it does not create .svn directories 00:59:14 <Eddi|zuHause3> which contain a copy of every file 00:59:19 <Gekz> oh 01:02:24 <Gekz> Eddi|zuHause3: where do I have to specify the revision? 01:02:41 <Eddi|zuHause3> ./configure --help 01:03:01 <Gekz> that's not what I meant, but it answers teh question lol 01:03:15 <Gekz> I was wondering if you meant with the svn command or the configure 01:03:58 <Eddi|zuHause3> yes, the makefile cannot detect the revision without .svn dirs 01:08:42 *** stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 01:13:33 <Gekz> can I stop it fromm compiling every language? 01:13:56 <Eddi|zuHause3> yes, delete the .txt files 01:14:07 <Gekz> *gasp* 01:15:04 <Eddi|zuHause3> make sure to keep english.txt though ;) 01:18:54 <Gekz> no languages for me 01:21:00 <Belugas> muwhahaha! 01:21:19 <Belugas> OTTD cannot interpret nor display "no language" 01:28:06 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 01:28:47 * Gekz cant remember the make install bundle command 01:30:12 *** planetmaker [~chatzilla@Fcf8f.f.ppp-pool.de] has quit [Quit: bye!] 01:37:35 *** Diadem [math@115pc224.sshunet.nl] has quit [Quit: Gone] 01:38:06 <glx> make bundle 01:38:59 <glx> and make bundle_zip _gzip _bzip2 IIRC 01:40:35 <Gekz> danke 01:41:03 *** snappy [naveen@armakuni.lastninja.net] has quit [Ping timeout: 480 seconds] 01:44:03 * Gekz proceeds to UPX compress the binary! 01:45:02 <Gekz> woo, got it down to 800KB from 2MB 01:45:06 <Gekz> 2.4MB 01:45:07 <Gekz> lol 01:47:46 *** snappy [naveen@armakuni.lastninja.net] has joined #openttd 01:50:07 <glx> windows? 01:51:00 <Gekz> no 01:51:01 <Gekz> Linux 01:51:26 <glx> I UPX win9x binaries, but not win32 ones 01:51:35 <CIA-3> OpenTTD: belugas * r12679 /trunk/src/airport_gui.cpp: -Codechange : a little bit of widget enumification 01:51:36 <Gekz> why 01:52:39 <glx> to have win9x bin size equivalent to win32 bin size 01:52:54 <glx> gcc < MSVC on this point 01:54:11 <glx> but MSVC doesn't support win9x :) 01:54:47 <Gekz> erm ll 01:54:56 <Gekz> that still doesnt answer the quesiton 01:55:03 <Gekz> why wouldnt you want them as small as you can get them 01:57:31 <glx> 1723392 -> 803840 46.64% win32/pe openttd.exe 01:57:34 <glx> I could :) 01:57:57 *** tokai [~tokai@p54B80B48.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:58:25 <Gekz> is the the ucl or nrv algorithm upx? 01:58:41 <glx> 2632704 -> 1055232 40.08% win32/pe openttd.exe <-- that's the win9x 01:59:28 <glx> NRV2E/7 01:59:40 *** tokai [~tokai@p54B83B21.dip0.t-ipconnect.de] has joined #openttd 01:59:44 *** mode/#openttd [+v tokai] by ChanServ 02:03:23 <Belugas> :) my sn will be pleased... I've just activated Thomas the tank engine set :) 02:09:13 *** Digitalfox_Home [~chatzilla@bl7-183-89.dsl.telepac.pt] has joined #openttd 02:42:57 <shodan> noooooooo 02:43:04 <shodan> now the theme music is stuck in my head! 02:43:07 <shodan> ta, Belugas! 03:01:51 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:03:19 *** Ammler [~Ammler@adsl-89-217-131-46.adslplus.ch] has quit [Remote host closed the connection] 03:07:02 *** Zahl [~Zahl@p549F2C11.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 03:25:17 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 03:45:16 <pschulz01> How do I get electric trains? 03:45:27 <pschulz01> Belugas: :-) 03:45:36 <pschulz01> Belugas: Re. Thomas :-) 03:46:43 <pschulz01> I keep getting 'Not suitale railway track' message. 03:48:52 <pschulz01> Ahah.. found it :-) 04:27:15 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 04:33:58 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 06:01:15 <Gekz> so what are some "must have" NewGRFs? 06:02:35 *** lugo [lugo@p4FD5C114.dip.t-dialin.net] has joined #openttd 06:09:33 *** llugo [lugo@p4FD5FC31.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:10:54 <Gekz> Eddi|zuHause3: I'm sure you have a good opinion on the matter 06:10:55 <Gekz> :p 06:16:49 *** Xeryus|bnc is now known as XeryusTC 06:18:37 *** dR3x4cK [~Miranda@p5499E4D7.dip.t-dialin.net] has joined #openttd 07:14:14 <peter1138> UPX is pointless 07:30:08 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 07:33:59 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 07:41:11 *** lartza [~lartza@dsl-tregw3-fe4bdf00-145.dhcp.inet.fi] has joined #openttd 07:42:06 <lartza> I can't find the dataflies, the filename in my installation is trg1.grf, but openttd wan't trg1r.grf in readme 07:43:12 <Rubidium> just copy the *grf files from your TTD dos (and sample.cat) 07:43:51 <lartza> should i rename them with r on the end? 07:43:59 <Rubidium> not needed 07:44:10 <lartza> ok thx 07:45:12 <lartza> well, now i noticed i dont have differnt folders (gm) so i cant get music from there, what are the filenames for music? gm.cat? 07:45:42 <Rubidium> the dos music files are not supported by OTTD 07:45:56 <Rubidium> only the dos graphics + sound (samples.cat) 07:46:42 *** Mirrakor [~linuser@p57B2F044.dip.t-dialin.net] has joined #openttd 07:47:38 <lartza> well i dont get music then? readme says i shuold :( 07:52:11 *** lartza [~lartza@dsl-tregw3-fe4bdf00-145.dhcp.inet.fi] has quit [Quit: LÀhdössÀ] 07:54:08 <peter1138> heh 08:03:52 *** Singaporekid [~notme@cm46.epsilon122.maxonline.com.sg] has joined #openttd 08:07:43 *** lartza [~lartza@dsl-tregw3-fe4bdf00-145.dhcp.inet.fi] has joined #openttd 08:07:50 <lartza> I can't get music to work 08:08:28 <lartza> I hear only sounds 08:10:26 <lartza> Now I got music, but it's really choppy 08:18:23 <Mirrakor> you installed the midi files? 08:19:09 <lartza> the gm 08:22:50 *** TinoM [~Tino@i59F5548B.versanet.de] has joined #openttd 08:25:33 <peter1138> what OS are you using? 08:25:54 <Tefad> please be DOS 08:25:55 <Tefad> ; ) 08:26:39 <lartza> linux 08:28:57 <lartza> so? nay way to get them work? 08:29:32 <peter1138> so probably using timidity 08:29:53 <lartza> oh right, that thing 08:30:04 <lartza> timidity -iA or something 08:31:03 *** dR3x4cK [~Miranda@p5499E4D7.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 08:31:38 *** dR3x4cK [~Miranda@p5499E4D7.dip.t-dialin.net] has joined #openttd 08:32:33 <peter1138> probably your computer isn't fast enough to run openttd and timidity together 08:33:03 <lartza> well maybe 08:33:30 <peter1138> timidity is quite demanding, which is annoying as its output isn't that great 08:33:31 <lartza> but its fast enough to run compiz, awn, firefox, ams, xchat, audacious and openttd together :D 08:33:35 <lartza> even in 800mhz 08:33:45 <lartza> but 128mb gfx power! 08:34:02 <peter1138> timidity skipped for me on a 1250MHz machine 08:34:03 <lartza> ill go get some breakfast 08:34:08 <lartza> ok 08:34:13 <peter1138> i've solved it now by having a multi-core cpu ;) 08:34:14 <lartza> so the timidity really eats cpu 08:34:28 <lartza> well, ill listen to my mp3's with audacious then 08:34:33 <lartza> thx for all 08:34:38 <peter1138> well, not as such, it's just affected badly by latency 08:34:38 *** lartza [~lartza@dsl-tregw3-fe4bdf00-145.dhcp.inet.fi] has quit [Quit: LÀhdössÀ] 08:35:08 *** lartza [~lartza@dsl-tregw3-fe4bdf00-145.dhcp.inet.fi] has joined #openttd 08:35:17 *** lartza [~lartza@dsl-tregw3-fe4bdf00-145.dhcp.inet.fi] has quit [] 08:35:20 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:35:20 <peter1138> heh 08:38:07 *** Ammler [~Ammler@adsl-89-217-131-46.adslplus.ch] has joined #openttd 09:00:44 <Gekz> peter1138: how is it pointless 09:01:22 <Gekz> peter1138: upx 09:04:59 <peter1138> you save 0.0001% of modern drive capacities 09:05:19 <peter1138> and it takes longer to load and more ram 09:09:09 <Mirrakor> hm.. is there any way to increase synchronization during a multiplayer game? 09:09:16 *** planetmaker [~chatzilla@Fce88.f.ppp-pool.de] has joined #openttd 09:11:06 <Gekz> peter1138: I'd rather actually use my CPU cycles and RAM and save space 09:11:12 <CIA-3> OpenTTD: truebrain * r12680 /branches/noai/src/ai/api/ (ai_order.hpp ai_order.hpp.sq): [NoAI] -Fix [API CHANGE]: don't use very very long AIOF_NON_STOP flags, but AIOF_NON_STOP_INTERMEDIATE / AIOF_NON_STOP_DESTINATION instead 09:11:18 <Gekz> I'd rather that 2MB I saved be filled with porn than an openttd executable 09:12:35 *** Slowpoke [~Lobster@dslb-088-073-213-013.pools.arcor-ip.net] has joined #openttd 09:15:37 <peter1138> Mirrakor: "increase synchronization" ? 09:17:25 *** elmex [~elmex@e180064162.adsl.alicedsl.de] has joined #openttd 09:17:44 <Patrick`> Gekz: do you have any idea how hilariously small 2 meg is ? 09:17:59 <Patrick`> if your machine is old enough to warrant saving that much space,you shouldn't be able to run ottd 09:18:42 <Gekz> Patrick`: I have 800GB of space free right now 09:18:49 <Patrick`> so yes. 09:19:02 <Gekz> GB, not MB 09:19:03 <Patrick`> and you advocate eating 2 meg of ram to save 2 meg of disk space? 09:19:08 <Patrick`> do you have 800GB of ram free? 09:19:43 <Gekz> 4GB 09:20:04 <Patrick`> did I just get my wires crossed somewhere 09:20:11 <Patrick`> surely you're not in favour of UPX 09:21:40 <Gekz> I am. 09:21:51 <Gekz> I'm not going to upx everything. 09:22:19 <Gekz> busybox replaces coreutils nicely :P 09:23:13 <Patrick`> now -Os I can agree with 09:29:13 *** Progman [~progman@p57A1E42C.dip.t-dialin.net] has joined #openttd 09:29:39 <peter1138> upx also prevents things like shared memory working 09:29:53 <hylje> shared memory is teh evil! 09:30:47 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 09:31:06 *** Wolf01 [~wolf01@87.5.229.3] has joined #openttd 09:32:00 <Wolf01> hello 09:32:14 <SmatZ> hello 09:35:31 <Mirrakor> peter1138: yes, the synchronization between two different players, which when it's out of sync results in a disconnect of one client 09:37:55 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 09:37:55 <SmatZ> !logs 09:40:18 <SmatZ> Mirrakor: clients are synchronised with the server - how else would you know which client is the "faulty" one? 09:40:50 <SmatZ> it is not possible and will never be possible, as it may be impossible to connect two clients behind NATs 09:41:04 <SmatZ> and would be pretty useless 09:42:27 <Mirrakor> SmatZ: sure they are - but my question is more "is there a way to make the connection more stable?" 09:46:07 <SmatZ> Mirrakor: what problems do you have? 09:46:59 <Mirrakor> I got disconnected several times yesterday, during a MP game over the internet 09:47:46 <Mirrakor> even though my bandwith usage was low and I expected a more stable connection (other games played on the same evening worked fine) 09:48:42 <SmatZ> Mirrakor: OTTD game communication goes over TCP... also, there are several timeouts so people with slow connection do not lag the game for other players 09:49:17 <SmatZ> Mirrakor: what is your "ping" time to the server? 09:50:15 <Mirrakor> don't remember that, but I'll have an eye on it the next time :) 09:50:15 <SmatZ> Mirrakor: it is also possible that your CPU can't handle the game 09:50:33 <SmatZ> if you get disconnected after zooming out, then it can be the case 09:50:55 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 09:54:06 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 09:55:56 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 09:56:52 *** Skiddles [~notme@cm46.epsilon122.maxonline.com.sg] has joined #openttd 09:57:38 <Ammler> hmm, patch setting "same_industry_close" doesn't have effect with ECS, it seems. 09:58:21 <Eddi|zuHause3> "close" means more than 1 per town allowed 09:58:30 <SmatZ> I think there are newgrf callbacks / properties that override the general patch settings 09:58:36 <Ammler> Eddi|zuHause3: thats an other setting 09:58:36 <Eddi|zuHause3> ECS has additional distance restrictions 09:58:52 <SmatZ> like you can have only 1 of that industry in the whole map 09:59:11 <Patrick`> so ECS will hook into industry generation? 09:59:18 <Patrick`> or you have to place them manually on a new map 09:59:28 <Ammler> but that makes those patches useless... 10:00:01 <Ammler> patches should overrule GRFs, shouldn't they? 10:01:11 <Eddi|zuHause3> Patrick`: they are newgrf callbacks, when the industry generation wants to place an industry, it asks the newgrf wether that industry can be placed here 10:01:17 <Ammler> hmm, maybe there is a GRF paramber for that? 10:01:26 <Patrick`> cool 10:02:17 <Eddi|zuHause3> Patrick`: but it makes industry generation very slow 10:04:02 *** Singaporekid [~notme@cm46.epsilon122.maxonline.com.sg] has quit [Ping timeout: 480 seconds] 10:04:49 <Patrick`> so I get it from george's site, grfcrawler isn't a hosting site as well? 10:05:10 <Gekz> Cross-compiling openttd is a painful process 10:05:32 <Patrick`> yes. 10:05:46 <Gekz> Eddi|zuHause3: did you see my question about the must-have GRFs? 10:05:53 <Gekz> because if there's anyone to ask, it's surely you 10:06:25 <Eddi|zuHause3> yes, i did, but why would i be the highest authority on newgrfs? 10:06:34 <Eddi|zuHause3> besides i need to go now 10:06:37 * Gekz scrolls up 10:07:00 * Gekz doesnt see the reply 10:07:13 <Gekz> :P 10:07:27 <Gekz> Eddi|zuHause3: opinions are cool? 10:07:35 <Patrick`> yeah, if he keeps not answering your question you'll have to dock his pay 10:07:51 <Patrick`> asking on the forums is more likely to get an answer 10:08:05 <Gekz> bah forums 10:08:10 <Gekz> that's not real-time! 10:08:37 <Eddi|zuHause3> i have seen forums way more busy than this chat 10:09:32 <Patrick`> you can't always get an answer Right Now 10:09:38 <Patrick`> especially with volunteers 10:09:54 * Gekz whips Patrick` 10:10:01 <Gekz> why say volunteers 10:10:02 <Gekz> its IRC. 10:10:08 <Gekz> its not even worthy of job lol 10:10:12 <Gekz> so you volunteer for nothing 10:10:19 <Gekz> unless you like pain! 10:10:34 * Gekz runs to #debian on freenode 10:12:42 *** Osai^zZz is now known as Osai 10:15:24 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 10:15:45 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 10:16:20 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 10:16:46 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 10:27:02 <CIA-3> OpenTTD: rubidium * r12681 /trunk/src/order_cmd.cpp: -Fix [FS#1921]: aircraft stopping mid-air. 10:27:27 <Wolf01> nooo that was nice :DDD 10:27:46 <hylje> they always fix the nice bugs first 10:28:38 <Wolf01> maybe useful too, for helicopters 10:29:25 <Wolf01> instead of making them flying around over the helipad, make them stop in mid-air 10:32:41 <CIA-3> OpenTTD: rubidium * r12682 /trunk/src/road_cmd.cpp: -Fix [FS#1920]: removing road pieces from a town gave you twice the intended penalty. 10:43:13 *** BtbN [btbn@p54BB353D.dip0.t-ipconnect.de] has joined #openttd 10:45:30 <BtbN> Hi, i have a problem with my planes. They stop flying around somewhere in the landscape. 10:46:29 <BtbN> They just stop moving. If i skip the current Order, it turns around and flys back. 10:47:30 <Rubidium> using yesterdays nightly I presume? 10:47:53 <BtbN> svn revision 12679 10:48:13 <hylje> fixed in 12681 10:48:22 <hylje> allegedly 10:48:29 <BtbN> ok 10:53:26 <Ammler> is there a "trick" to prevent town from growing along a road? 10:53:48 <Rubidium> maybe removing the road tile under the town sign 10:54:03 <Rubidium> but that basically means along any road 10:54:21 <Rubidium> otherwise not that I'm aware of 11:00:07 *** Aerandir [~magic.pow@h77n1-ud-a11.ias.bredband.telia.com] has joined #openttd 11:00:17 <Gekz> maybe I'll succeed at crosscompiling today 11:00:18 <Gekz> :/ 11:03:36 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 11:06:50 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 11:08:24 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 11:08:35 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Read error: Connection reset by peer] 11:13:51 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 11:16:02 <CIA-3> OpenTTD: rubidium * r12683 /trunk/src/news_gui.cpp: -Fix [FS#1906]: in some cases a news messages would not be shown. 11:17:36 *** Skiddles [~notme@cm46.epsilon122.maxonline.com.sg] has quit [] 11:21:08 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Read error: Connection reset by peer] 11:24:13 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 11:26:25 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Read error: Connection reset by peer] 11:36:21 <CIA-3> OpenTTD: rubidium * r12684 /trunk/src/vehicle.cpp: -Fix [FS#1891]: manually given service at depot order is not forgotten anymore when autoservice 'interferes'. 11:39:33 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 11:51:29 *** KritiK [~Maxim@78-106-182-48.broadband.corbina.ru] has joined #openttd 12:02:48 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 12:07:17 *** Digitalfox [~Digitalfo@bl7-183-89.dsl.telepac.pt] has joined #openttd 12:11:41 *** Aerandir [~magic.pow@h77n1-ud-a11.ias.bredband.telia.com] has quit [Quit: - nbs-irc 2.39 - www.nbs-irc.net -] 12:13:14 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 12:28:42 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 12:30:29 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:36:01 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Read error: Connection reset by peer] 12:38:24 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:38:27 *** mode/#openttd [+v glx] by ChanServ 12:49:51 *** Zahl [~Zahl@p549F3654.dip0.t-ipconnect.de] has joined #openttd 12:51:09 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 13:00:48 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 13:08:13 *** xyz [~sss@bas4-montreal02-1096737257.dsl.bell.ca] has joined #openttd 13:11:08 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 13:13:59 *** Shiiva [~mae@d54C4B07B.access.telenet.be] has joined #openttd 13:20:42 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 13:23:50 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 13:23:50 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 13:23:50 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 13:24:45 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [] 13:29:30 *** HerzogDeXtE1 [~Flex@89.246.167.149] has joined #openttd 13:35:46 *** yeti_ [~yeti@p5B08EBDF.dip.t-dialin.net] has joined #openttd 13:36:02 *** HerzogDeXtEr [~Flex@89.246.182.192] has quit [Ping timeout: 480 seconds] 13:37:02 <yeti_> am i right to assume that it's a better idea to set the economy to fluctuating (in the difficulty menu) because industries which have a station with good service will grow faster then? 13:37:40 <Patrick`> yes, this question interests me also 13:38:09 <ln> they just switched to new grey uniforms beteween episodes, without saying anything. 13:39:10 <Tefad> ln what? 13:39:13 <Patrick`> I think uou have the wrong channel 13:39:17 <Tefad> indeed 13:39:52 <ln> no, this is the correct channel. 13:42:33 *** dfox [~dfox@r5cv25.net.upc.cz] has quit [Remote host closed the connection] 13:46:57 *** dfox [~dfox@r5cv25.net.upc.cz] has joined #openttd 13:47:02 <Eddi|zuHause3> yeti_: afaik "fluctuating" just makes them close for no reason 13:47:25 <Eddi|zuHause3> the "reason" being to annoy the player who relied on this industry 13:50:53 <Tefad> hehehehehe 13:51:07 <Gekz> that would be fun on multiplayer 13:51:14 <Gekz> finish that massive maglev line from one place to another 13:51:16 <Tefad> no, no it wouldn't 13:51:17 <Gekz> BAM 13:51:23 <Gekz> you lose 13:51:34 <Tefad> it'd be interesting on a small world 13:56:13 <Eddi|zuHause3> well, in later stages you have either a flexible enough network to reroute the trains, or you just fund the industry again 13:56:23 <Eddi|zuHause3> but in the beginning this may really hurt 13:56:59 <yeti_> i wasn't aware you could fund forests/oil rigs/all that raw material producing stuff 13:57:09 <Patrick`> yes 13:57:17 <Eddi|zuHause3> that's a patch option 13:57:18 <Patrick`> it's a patch option and it's really expensive 13:58:18 <Gekz> _really_ expensive 13:58:29 <Gekz> makes your ball collapse into themselves expensive 13:58:58 *** raimar3 [~hawk@p5489BFB5.dip.t-dialin.net] has joined #openttd 14:00:07 <Patrick`> it's only 7 million 14:06:18 *** raimar2 [~hawk@p5489F523.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:07:18 <Sacro> that's over 9000 14:18:08 <lolman> That's such a crap meme 14:19:31 <CIA-3> OpenTTD: smatz * r12685 /trunk/src/debug.h: -Codechange: DebugDumpCommands() couldn't be inlined, define it as a macro instead 14:20:57 <Gekz> memes are crap 14:21:03 <Gekz> they're for unoriginal people 14:21:26 *** Singaporekid [~notme@cm46.epsilon122.maxonline.com.sg] has joined #openttd 14:25:51 <hylje> don't be so pretentious 14:28:37 <Gekz> hylje: I shall 14:36:26 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 14:36:48 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 14:39:24 *** HerzogDeXtE1 [~Flex@89.246.167.149] has quit [Read error: Connection reset by peer] 14:39:35 *** HerzogDeXtEr [~Flex@89.246.167.149] has joined #openttd 14:46:52 *** Mirrakor [~linuser@p57B2F044.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:53:28 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 15:03:05 *** pschulz01 [~pschulz01@202.174.42.5] has quit [Quit: Lost terminal] 15:04:35 <BtbN> Why doesn't my sawmill produce any goods? 15:04:45 *** Vikthor [~Vikthor@snat1.spoje.net] has left #openttd [] 15:05:48 <hylje> do you deliver wood to it? 15:06:18 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 15:07:12 <BtbN> hylje: yep 15:07:48 <CIA-3> OpenTTD: glx * r12686 /trunk/src/misc_gui.cpp: -Fix: MSVC signed/unsigned warning 15:08:12 <BtbN> oh. Found the reason. 15:08:33 <Patrick`> BtbN: no wood? 15:08:47 <BtbN> No, wrong Vehicles :D 15:09:18 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Quit: Leaving] 15:12:40 *** xahodo [~xahodo@xahodo.demon.nl] has joined #openttd 15:20:37 *** Aylomen [~a@DSL01.83.171.191.11.ip-pool.NEFkom.net] has joined #openttd 15:23:58 *** planetmaker [~chatzilla@Fce88.f.ppp-pool.de] has quit [Ping timeout: 480 seconds] 15:26:42 *** planetmaker [~chatzilla@Fccd2.f.ppp-pool.de] has joined #openttd 15:31:01 *** thgergo [~Administr@dsl51B60EC3.pool.t-online.hu] has joined #openttd 15:33:28 *** xyz [~sss@bas4-montreal02-1096737257.dsl.bell.ca] has left #openttd [] 15:45:58 *** planetmaker_ [~chatzilla@Fcf7d.f.ppp-pool.de] has joined #openttd 15:47:46 *** planetmaker_ [~chatzilla@Fcf7d.f.ppp-pool.de] has quit [Read error: Connection reset by peer] 15:48:54 *** planetmaker_ [~chatzilla@Fcf7d.f.ppp-pool.de] has joined #openttd 15:48:57 *** planetmaker [~chatzilla@Fccd2.f.ppp-pool.de] has quit [Ping timeout: 480 seconds] 15:49:05 *** planetmaker_ is now known as planetmaker 16:04:13 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: No route to host] 16:04:28 *** thgergo [~Administr@dsl51B60EC3.pool.t-online.hu] has quit [Read error: Connection reset by peer] 16:06:30 *** thgergo [~Administr@dsl51B60EC3.pool.t-online.hu] has joined #openttd 16:12:23 *** peter1138 [~peter@svn.bucks.net] has quit [Read error: Connection reset by peer] 16:23:20 *** peter1138 [~peter@svn.bucks.net] has joined #openttd 16:23:20 *** mode/#openttd [+o peter1138] by ChanServ 16:28:20 *** BtbN [btbn@p54BB353D.dip0.t-ipconnect.de] has quit [Quit: leaving] 16:30:01 *** mikl [~mikl@90.184.98.163] has joined #openttd 16:41:52 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 16:45:43 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 16:48:41 <CIA-3> OpenTTD: rubidium * r12687 /trunk/src/ (lang/english.txt vehicle_gui.cpp): -Change: show when a vehicle is actually leaving the station instead of loading/unloading. 16:51:06 <CIA-3> OpenTTD: rubidium * r12688 /trunk/src/order_gui.cpp: -Change: make default non-stop for depot/waypoint orders the same as for stations. 16:52:35 *** mikl [~mikl@90.184.98.163] has quit [Quit: mikl] 16:53:25 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 16:54:30 <CIA-3> OpenTTD: rubidium * r12689 /trunk/src/ (5 files): -Feature: non-stop(or rather no non-stop) and via orders for road vehicles. 16:59:10 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 16:59:31 <Wolf01> uhm, I just read again my orders and found that I need a "resume next" order after the jump 17:00:02 <Wolf01> or another way to do it with the current order system 17:00:22 <Rubidium> resume next? 17:00:32 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 17:01:48 <Wolf01> I have star shaped routes 17:02:00 <Wolf01> A-B-A-C-A-D... 17:02:32 <Eddi|zuHause3> so you need an accumulator to store the last visited station in 17:02:44 *** Singaporekid [~notme@cm46.epsilon122.maxonline.com.sg] has quit [] 17:02:51 <Eddi|zuHause3> (or whatever arbitrary value you want to store) 17:03:13 <Wolf01> I'm changing all the orders to go back to A (to load) only if the vehicles are empty 17:04:26 <Eddi|zuHause3> "jump and link" [store the "return address"] 17:04:28 <Wolf01> but I found that I made all vehicles to visit only the first station, because it accepts the cargo (not always, because ECS) 17:04:35 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 17:06:21 <Eddi|zuHause3> this is a prime example... give them a slightly hint of a programmable interface, and they immediately want a turing complete system 17:06:22 <Wolf01> now I need to modify the orders in this way: 17:06:22 <Wolf01> A->B->empty?A:C->empty?A:D->... 17:06:54 <Patrick`> Eddi|zuHause3: exactly :P 17:07:00 <Rubidium> Wolf01: you're also allowed to not use conditional orders 17:07:01 <Wolf01> this mean that I'll fill the order list very quickly 17:07:48 <Wolf01> but with no conditional orders the vehicles must come back to A every time, also if still loaded 17:08:13 <Eddi|zuHause3> Wolf01: have multiple instances of "A", and skip that "A" if not empty 17:08:19 <Eddi|zuHause3> so you have: 17:08:23 <Eddi|zuHause3> 1: goto A 17:08:30 <Eddi|zuHause3> 2: goto B 17:08:39 <Eddi|zuHause3> 3: if !empty jump 5 17:08:43 <Eddi|zuHause3> 4: goto A 17:08:43 <Patrick`> just implement brainfuck 17:08:46 <Eddi|zuHause3> 5: goto C 17:09:09 <Patrick`> or don't use star-shaped designs 17:10:29 <Eddi|zuHause3> you understand that, Wolf01? 17:11:06 <Wolf01> [19:06:33] <Wolf01> A->B->empty?A:C->empty?A:D->... <---- the same thing I'm going to do 17:15:18 <Wolf01> is possible at least to colour the orders differently? 17:19:58 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 17:23:23 <Patrick`> ah 17:23:39 <Patrick`> I just discovered that to play new industry types, one also needs a newgrf for new cargo types 17:24:28 <Wolf01> bah, stupid petrol stations... they disappear so quicly to appear again in the previous place 17:24:30 <Patrick`> I don't want 12 dozen new super awesome realistic types of engine made by a bored railway enthusiast, I just want to carry fuel oil 17:27:05 <Wolf01> Petrol stations are the main cause which made me to create star shaped routes... I have 8 road stations around the city, and the petrol stations appear randomly near one of these, to disappear again and apper near another one... 17:27:32 <Wolf01> so I send my vehicles to all the stations 17:27:48 <CIA-3> OpenTTD: smatz * r12690 /trunk/src/tgp.cpp: -Cleanup: remove unused table from tgp.cpp 17:27:56 <Patrick`> ah 17:29:16 <Wolf01> when station B doesn't accept gasoline, there is sure another station in the city which accept it, but the oil refinery is really far away of the city 17:29:28 <Patrick`> everyone just seems to assume that everyone else knows what to do - how do I transport the new cargo types? 17:29:38 <Patrick`> I assume I need a grf for new wagons, and I've had a look 17:29:48 <Patrick`> but all the sets are geared towards new engines 17:29:49 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 17:29:59 <Wolf01> long vehicles, dbset with ecs extension or ukrs 17:30:19 <Wolf01> dbset works with ECS and ukrs with pikka's one 17:30:23 <Patrick`> ok 17:31:21 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 17:31:33 <Patrick`> long vehicles is a separate grf? 17:31:45 <Wolf01> yes, for the road vehicles 17:31:54 <Patrick`> ah right, don't care about them then :) 17:32:05 <Wolf01> you can use ukrs with ecs too, but you'll get some wagons carry the wrong cargo, like tourists on flatbed wagons and steel on coal wagons 17:32:14 <Patrick`> heh 17:32:22 <Patrick`> I'll just grab them both 17:32:25 <hylje> haha 17:32:29 <hylje> that seems great 17:32:35 <Patrick`> I'm starting on pbi to kinda ease me into it 17:32:36 <Patrick`> but: 17:32:46 <Patrick`> in your opinion, should I just skip straight to full ecs? 17:33:04 <Patrick`> or even just the ecs basic 17:33:19 <Wolf01> no, try pbi first 17:33:53 <Wolf01> I managed to use half ecs after 10 hours of play 17:34:07 <Eddi|zuHause3> <Patrick`> I don't want 12 dozen new super awesome realistic types of engine made by a bored railway enthusiast, I just want to carry fuel oil <- on georges page there is a grf that provides a wagon supplement for the default vehicle set 17:34:47 <Patrick`> Eddi|zuHause3: I feel shamefully noobish for not looking all over that first 17:35:28 <Eddi|zuHause3> the PBI cargos might not fully fit into the ECS scheme 17:35:32 <Ammler> ECS wiki is also very helpful 17:36:12 <Patrick`> sounds like there'll be more headaches, I'll skip straight to ecs 17:36:14 <Ammler> there is a ECS vector with PBI 17:36:29 <Patrick`> unless you think it'll be discouragingly complicated 17:37:24 <Eddi|zuHause3> you don't have to use all ECS vectors simultaneously 17:37:46 <Patrick`> I know 17:37:50 <Patrick`> I've just got ecs basic here 17:37:53 <Patrick`> reading the wiki now 17:38:45 <Patrick`> the "ecs default vehicles set" ? 17:40:48 <Eddi|zuHause3> something like that, yes 17:43:17 <Ammler> that set is not recommend by George 17:43:22 <Ammler> http://wiki.ttdpatch.net/tiki-index.php?page=ECSSupport 17:47:04 <Patrick`> ok, cool 17:49:13 <Patrick`> he mentions an extension to dbsetxl but it's not on grfcrawler or the dbset homepage or george's page 17:49:51 <Patrick`> mind you michael blunck's page 404's 17:49:58 *** xahodo [~xahodo@xahodo.demon.nl] has quit [Quit: Goodbye.] 17:50:06 <Patrick`> so that's probably it 17:50:50 <Ammler> http://www.openttdcoop.org/newgrfs/trunk/8_vehicles/z_ni/dbxl_ecs/ 17:53:59 <Eddi|zuHause3> dbsetxl+extension has the problem that it does not have graphics for the cargos 17:54:45 <Patrick`> right, let's get this party started 17:55:01 <Patrick`> well, I can try out ukrs first 17:55:25 <Patrick`> shame nobody's made sets that just update the wagons but I can always just ignore the new train types 17:57:00 <Patrick`> aaand it's time for dinner and stuff 17:57:10 <Patrick`> but tomorrow! tomorrow I build a *real* industrial challenge 17:57:14 <Patrick`> no more grinding cash 17:58:08 <Ammler> [19:55] <Patrick`> shame nobody's made sets that just update the wagons but I can always just ignore the new train types <-- default ECS Vehicels? 17:58:25 <Patrick`> the ones that everyone warns not to use? 17:58:36 <Patrick`> and won't work with monorail or maglev? 17:59:29 <Patrick`> :P 18:00:05 <CIA-3> OpenTTD: glx * r12691 /trunk/src/news_type.h: -Fix (r12459): all company related news displayed the 'company is in trouble' message 18:00:16 <Patrick`> one thing confuses me, how come ttdpatch still exists? 18:00:38 <DaleStan> Because it's better, of course :p 18:00:43 <Ammler> :-) 18:00:50 <Ammler> still 18:01:16 <Patrick`> mind you, the wiki's not been updated for a few years 18:01:20 <Patrick`> and oss is awfully fast 18:01:40 <Patrick`> specifically the hilarious page about "ttd on linux" 18:01:54 <Patrick`> either it's a koreanesque demonstration of censorship 18:01:59 <Patrick`> or it was before openttd existed 18:02:01 <DaleStan> Because it has features that Open doesn't have. Like all the powerful signaling and sufficiently many acceleration settings to satisfy anyone. 18:02:46 <DaleStan> And because you can still play something indistinguishable from TTD with TTDPatch, if you so desire. You can't with Open. 18:03:30 <DaleStan> Or, if you prefer, "indistinguishable, except that it runs on NT/XP OSen". 18:03:31 <Patrick`> DaleStan: I thought there was still a combination of patch settings and terrain generation that made the game behave exactly like the original 18:04:08 <DaleStan> Not in Open. You can't get rid of the landscape toolbar, or the fast-forward button, at least. 18:04:29 <SmatZ> rail conversion, waypoints,... 18:04:38 <SmatZ> drive-through road stops 18:04:51 <SmatZ> pathfinders and much more 18:04:54 <SmatZ> also bugfixes 18:05:02 *** Zahl_ [~Zahl@p549F3654.dip0.t-ipconnect.de] has joined #openttd 18:05:04 *** thgergo [~Administr@dsl51B60EC3.pool.t-online.hu] has quit [Read error: Connection reset by peer] 18:05:07 *** HerzogDeXtE1 [~Flex@89.246.167.149] has joined #openttd 18:05:15 *** Zahl [~Zahl@p549F3654.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 18:05:15 *** Zahl_ is now known as Zahl 18:05:15 <Rubidium> nor can you get rid of the fact that you do not have to use wine to run it on a non-Windows platform 18:05:27 <DaleStan> Pathfinders, right. OPF for trains is gone too, isn't it? 18:05:29 <Patrick`> lol'd 18:05:38 *** thgergo [~Administr@dsl51B60EC3.pool.t-online.hu] has joined #openttd 18:05:54 <DaleStan> True. That's part of the whole "indistinguishable from TTD" thing. 18:06:09 <DaleStan> :p 18:08:40 *** Eddi|zuHause2 [~johekr@p54B7610D.dip.t-dialin.net] has joined #openttd 18:08:48 *** dR3x4cK [~Miranda@p5499E4D7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:08:49 *** Frostregen_ [SADDAM@dslb-084-058-117-103.pools.arcor-ip.net] has joined #openttd 18:09:00 *** [1]Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 18:09:10 *** Digitalfox_Home_ [~chatzilla@bl7-183-89.dsl.telepac.pt] has joined #openttd 18:09:23 *** Wezz6400_ [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 18:10:04 *** Digitalfox_ [~Digitalfo@bl7-183-89.dsl.telepac.pt] has joined #openttd 18:10:05 *** Priski- [priski@xob.kapsi.fi] has joined #openttd 18:11:36 *** Digitalfox_Home [~chatzilla@bl7-183-89.dsl.telepac.pt] has quit [Read error: Connection reset by peer] 18:11:36 *** Digitalfox [~Digitalfo@bl7-183-89.dsl.telepac.pt] has quit [Read error: Connection reset by peer] 18:11:36 *** Eddi|zuHause3 [~johekr@p54B7610D.dip.t-dialin.net] has quit [Remote host closed the connection] 18:11:36 *** Priski [priski@xob.kapsi.fi] has quit [Read error: Connection reset by peer] 18:11:36 *** Wezz6400 is now known as Guest1658 18:11:36 *** Priski- is now known as Priski 18:11:37 *** Wezz6400_ is now known as Wezz6400 18:11:37 *** HerzogDeXtEr [~Flex@89.246.167.149] has quit [Ping timeout: 480 seconds] 18:11:55 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 18:12:22 <SmatZ> DaleStan: when loading TTDP savegames, should I expect the data hidden in the map array are either at the "old" place or at the "new" place? (old = NE border, new = SW border) even when the game was created in a "new" ttdpatch, then loaded in older ttdpatch and saved again? (so it could have special dat aat both places if it doesn't clear it) 18:13:14 *** Digitalfox_ [~Digitalfo@bl7-183-89.dsl.telepac.pt] has quit [] 18:13:45 *** Digitalfox [~Digitalfo@bl7-183-89.dsl.telepac.pt] has joined #openttd 18:13:54 <DaleStan> I think TTDPatch stopped using the old place long ago. Probably before 2.0, but I don't know for sure. 18:14:41 *** Frostregen [SADDAM@dslb-084-058-186-050.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 18:14:49 *** thgerg1 [~Administr@dsl51B65D6E.pool.t-online.hu] has joined #openttd 18:14:59 *** Frostregen_ is now known as Frostregen 18:15:02 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 18:15:02 *** [1]Mark is now known as Mark 18:15:42 *** Guest1658 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Ping timeout: 480 seconds] 18:16:02 <DaleStan> But with data saved in the new area, old versions of TTDPatch won't find it and will probably break anyway. There's a magic number somewhere that indicates whether the data in the new location is valid; I'd just trust that. 18:16:25 <SmatZ> ok thanks 18:18:15 <Shiiva> aircraft AI is hilarious : non stop plain crashes :D 18:18:34 <Shiiva> plane* 18:18:50 <SmatZ> Shiiva: are you talking about the noai branch? 18:19:05 <Shiiva> yeah, i improved the wright ai a little 18:19:37 *** thgergo [~Administr@dsl51B60EC3.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 18:21:28 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 18:22:34 *** Digitalfox_Home_ [~chatzilla@bl7-183-89.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.13/2008031114]] 18:24:56 <Eddi|zuHause2> improved the efficiency of the crashes? 18:26:21 <Shiiva> lol 18:26:44 <Shiiva> no just make them build more plains, and more planes means more crashes 18:26:49 <Shiiva> planes* 18:27:49 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 18:28:15 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:36:55 <Mark> hello 18:37:19 <Mark> if i change larger_towns in a running game will that take effect immidiatly? 18:37:31 *** planetmaker [~chatzilla@Fcf7d.f.ppp-pool.de] has quit [Quit: Good bye!] 18:38:39 <Rubidium> no, it 18:38:51 <Rubidium> no, it'll only affect newly created games 18:39:02 <Mark> k, thanks 18:53:08 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 18:54:08 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 18:59:45 <CIA-3> OpenTTD: rubidium * r12692 /trunk/src/window.cpp: -Codechange: swap to functions to remove a function declaration. 19:01:48 <CIA-3> OpenTTD: rubidium * r12693 /trunk/src/ (window.cpp window_gui.h window_type.h): -Documentation: add some documentation to some window related stuff. Based on a patch by Albert. 19:06:41 <CIA-3> OpenTTD: rubidium * r12694 /trunk/src/window.cpp: -Fix: do not call the mouse over callback on already deleted windows. 19:12:08 <ln> http://www.hakkapeliittagps.com/files/openttdfin.jpg 19:12:32 <hylje> haha 19:13:29 <Eddi|zuHause2> what is that? 19:13:53 <peter1138> It's OpenTTD ;) 19:14:08 <Patrick`> I thought the portables was done by some randon guy 19:14:10 <Eddi|zuHause2> i mean the frame around OpenTTD ;) 19:14:21 <yeti_> an asus eee pc? *ducks* 19:14:43 <peter1138> Patrick`: it was 19:15:35 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 19:16:44 <KingJ> I played OTTD on a Axim x50v (PDA with 640x480 4" screen) and while it worked, not exactly playable 19:17:18 <ln> Eddi|zuHause2: some GPS device, i believe. 19:21:20 *** Ammller [~Ammler@adsl-84-226-56-227.adslplus.ch] has joined #openttd 19:25:26 <CIA-3> OpenTTD: rubidium * r12695 /trunk/ (8 files in 3 dirs): -Codechange: only allocate window structs when needed. Based on a patch by Alberth. 19:25:57 *** Ammler [~Ammler@adsl-89-217-131-46.adslplus.ch] has quit [Ping timeout: 480 seconds] 19:26:29 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 19:26:30 *** mode/#openttd [+o Bjarni] by ChanServ 19:34:34 *** Aylomen [~a@DSL01.83.171.191.11.ip-pool.NEFkom.net] has quit [] 19:41:11 *** planetmaker [~chatzilla@Fce1c.f.ppp-pool.de] has joined #openttd 19:41:22 <Alberth> Rubidium: Tnx for the improvements, nice! Any specific reason why Window is not a class? (doesn't really matter, I can fix that in a next patch) 19:41:42 <glx> Alberth: all code is C based 19:41:45 <Eddi|zuHause2> class is the same as a struct 19:41:45 <Rubidium> cause there was no need to do it 19:42:06 <glx> and as Eddi|zuHause2 said :) 19:42:17 <SmatZ> :-) 19:42:47 <Alberth> :) 19:42:58 <glx> not totally the same (members are public by default in struct, private in class) 19:43:14 <glx> minor difference :) 19:46:37 <CIA-3> OpenTTD: rubidium * r12696 /trunk/src/ (openttd.cpp order_cmd.cpp): -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems. 19:48:07 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Remote host closed the connection] 19:50:22 *** Mirrakor [~linuser@p57B2C375.dip.t-dialin.net] has joined #openttd 19:57:38 *** Digitalfox_ [~Digitalfo@bl7-183-89.dsl.telepac.pt] has joined #openttd 19:58:15 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 19:58:34 *** mucht_home [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 20:00:12 *** gfldex [~dex@dslb-088-074-160-008.pools.arcor-ip.net] has joined #openttd 20:00:46 *** Netsplit cation.oftc.net <-> magnet.oftc.net quits: gfldex_, nfc, Digitalfox, Mucht, @Bjarni 20:01:50 *** mode/#openttd [+v Bjarni] by ChanServ 20:01:50 *** Netsplit over, joins: @Bjarni, Mucht, nfc 20:02:37 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] 20:05:32 *** dR3x4cK [~Miranda@p5499EE15.dip.t-dialin.net] has joined #openttd 20:09:13 *** nfc_ [nfc@dsl-hkibrasgw2-fe4dde00-190.dhcp.inet.fi] has joined #openttd 20:09:42 *** Netsplit cation.oftc.net <-> magnet.oftc.net quits: nfc, @Bjarni 20:10:44 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [] 20:12:29 *** mode/#openttd [+o Bjarni] by ChanServ 20:12:29 *** Netsplit over, joins: Bjarni 20:18:23 *** mucht_home is now known as Mucht 20:22:07 *** TinoM [~Tino@i59F5548B.versanet.de] has quit [Quit: Verlassend] 20:23:08 <Wolf01> nice, 2 years with 8 coal trucks and I repayed the loan :D 20:23:57 <Patrick`> aye 20:25:50 <Ammller> someone of you tried Roujins menu jumper? 20:26:04 <Wolf01> yes 20:26:23 <Ammller> Wolf01: me is failing at compiling 20:26:49 <Ammller> /home/marcel/bin/ottd/trunk/src/signs_gui.cpp: In function âvoid QuerySignEditWndProc(Window*, WindowEvent*)â: 20:26:49 <Ammller> /home/marcel/bin/ottd/trunk/src/signs_gui.cpp:258: error: jump to case label 20:27:21 <Wolf01> wait 20:27:31 <SmatZ> Ammller: what compiler are you using? (just curious :) 20:27:38 <Ammller> gcc 20:27:51 <SmatZ> what version? 20:28:13 <Ammller> gcc version 4.2.1 (SUSE Linux) 20:28:39 <SmatZ> interesting :) 20:29:10 <Ammller> what you mean? 20:29:50 <SmatZ> I thought gcc allows that 20:30:16 <Ammller> seems, like Roujin is a windows developer? 20:31:34 <Ammller> do I need to configure something ? 20:32:09 <SmatZ> just create a new label and chage that goto at line 258 20:32:57 <Ammller> well, there are many of that errors 20:33:53 <Ammller> http://paste.openttd.org/2176 20:37:19 <Wolf01> i got 4 of those errors too with vc80 20:42:17 <Wolf01> move the signs variables declarations above the switches 20:42:53 <Wolf01> seem that declaring variables into switch cases is not funny for the compilers 20:43:23 <Alberth> assuming they are local to one case, you can also put the entire case code in curly brackets 20:44:51 <Alberth> where case code is code from one case to the next 20:48:48 <Digitalfox_> This is strange.. Well I was playing just now a savegame from 1 year ago where I have more than 1000 trains and 500 ships.. And well when using original ship pathfinding is gets slow when i activate YAPF it's getter faster.. Well shouldn't it bee the other way ? :\ 20:52:17 *** dR3x4cK [~Miranda@p5499EE15.dip.t-dialin.net] has quit [Quit: dR3x4cK] 20:53:23 <yeti_> when upgrading from rail to monorail, you need to manually replace the trains, right? 20:53:53 <Digitalfox_> yeti_ yes :) 20:55:44 <Eddi|zuHause2> Digitalfox_: ship pathfinding speed is heavily dependant on the distances between buoys 20:55:55 <Wolf01> Seem I have a problem with trams, is the serbian tram set not compatible with long vehicles? 20:56:40 <Digitalfox_> So Eddi|zuHause2 if i use lot's of buoys with small distances from eachother what pathfinder should I use? :) 21:01:44 <Eddi|zuHause2> imagine a rail network where each tile has all trackbits on it, that's how water looks to the ship pathfinder 21:01:57 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:02:26 <Rubidium> and don't forget to enable 90 degree turns 21:02:36 <Eddi|zuHause2> OPF is "faster" for ships, because it stops looking after some time 21:02:43 <Ammller> newgrfs don't work in opntitle.dat, I assume? 21:02:57 <Eddi|zuHause2> YAPF tries to go the whole way 21:03:29 <Eddi|zuHause2> so for short distances, YAPF should be slightly faster than OPF 21:03:50 <Eddi|zuHause2> but it does not enforce these short distances 21:04:38 <Rubidium> Ammller: they could work, but there might be serious issues with them 21:04:41 <ln> 8j4rni! 21:04:51 <SpComb> :o 21:04:55 <SpComb> ;BJARNI 21:05:04 <Digitalfox_> Eddi|zuHause2 for the explanation :) 21:05:08 <Digitalfox_> *thanks 21:05:20 *** Madassasin [Madassasin@79.117.168.153] has joined #openttd 21:05:23 <Madassasin> hi guys 21:05:30 * Rubidium runs 21:05:31 <Ammller> ah, I might have used an "old" save which doesn't have settings saved. 21:05:41 <Ammller> I try an other one... 21:05:42 * Bjarni slaps SpComb 21:05:47 * SpComb sighs 21:06:09 <Eddi|zuHause2> Ammller: newgrfs in the title screen are not recommended 21:06:11 <orudge> wooyay 21:06:15 <orudge> OpenTTD support for the Repository is working nicely 21:06:23 <Ammller> :-) yeah, believeable... 21:06:45 <Ammller> I am just watching Roujins patch with coop saves 21:06:49 <Madassasin> owen, could I get my hands on your sound patch, please? 21:07:04 <orudge> I'd have to tidy it up a little bit 21:07:12 <orudge> but I daresay that's not impossible 21:07:15 <Eddi|zuHause2> Ammller: something with town name grfs and dropdown lists needs the newgrf list to be applied to the title screen, which breaks all sorts of things 21:07:49 <Wolf01> 'night 21:07:56 <Ammller> is town names not only needed for generating the map? 21:07:58 *** Wolf01 [~wolf01@87.5.229.3] has quit [Quit: Once again the world is quick to bury me.] 21:08:17 <Madassasin> Hmm, looks like someone forgot some references, MinGW's linker complains about that: win32.o(.text+0x97a):win32.cpp: undefined reference to `_set_error_mode(int)' 21:08:17 <Madassasin> collect2: ld returned 1 exit status 21:08:18 <Eddi|zuHause2> yes, but you need to choose the town name generator from the dropdownlist on the titlescreen 21:08:33 <Eddi|zuHause2> for generating this list, the town-newgrfs must be known 21:08:43 <Eddi|zuHause2> i.e. loaded 21:09:13 <Ammller> very nice 21:10:09 <Eddi|zuHause2> ideally, you'd run the title game in a sandbox independent from the to-be-generated game, but that needs a lot of restructuring 21:10:48 <Ammller> possible to relocate the Menu? 21:11:00 <Ammller> somewhere in a edge 21:12:04 <Eddi|zuHause2> i'd like the ability to move the title menu, too 21:12:18 <Ammller> btw: [22:43] <Alberth> assuming they are local to one case, you can also put the entire case code in curly brackets <-- that solved my issues, thanks. 21:15:15 *** jp [~Miranda@dslb-088-067-250-193.pools.arcor-ip.net] has joined #openttd 21:16:10 *** thgergo [~Administr@dsl51B7889D.pool.t-online.hu] has joined #openttd 21:16:19 <Ammller> is it possible, the title save needs a lot less CPU then in game mode? 21:17:44 <SpComb> dih: was it you that had the zip of some of the icons ripped out of OpenTTD? 21:18:17 <Ammller> this jumping mode would also be cool in usual game play 21:18:28 <Eddi|zuHause2> Ammller: you mean if you load the title game and play it, it uses more CPU? 21:19:09 <Ammller> no, I took a coop game which used around 50% and now as title only 20% 21:19:22 <Ammller> but I need to test it further 21:19:55 <Ammller> http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_11 <-- this one works nice as opntitle.dat 21:20:07 <Ammller> (with our grfpack of course) 21:20:41 <orudge> http://www.owenrudge.net/various/test-img6.png 21:20:42 <orudge> woot 21:21:23 *** thgerg1 [~Administr@dsl51B65D6E.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 21:22:45 <Ammller> cpu usage was just a thought, not true. 21:24:27 <Madassasin> W00T! 21:25:56 <Eddi|zuHause2> insane 21:26:01 <orudge> http://www.owenrudge.net/various/test-img0.png 21:26:07 <orudge> anyway 21:26:14 <orudge> the Repository now reads and gets lots of information about OpenTTD games :) 21:26:18 <orudge> as it does for TTDPatch games 21:26:25 <Madassasin> what the, no towns in Romania? :( 21:26:34 <orudge> so when you're browsing the Repository, you will be able to view a full-sized map of the game 21:26:35 <orudge> and so on 21:27:15 <Eddi|zuHause2> what kind of map size is this supposed to be played on? 21:27:18 <orudge> well 21:27:18 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 21:27:21 <orudge> that map is 2048x1024 21:27:26 <orudge> 1 pixel = 1 tile 21:27:38 <Eddi|zuHause2> right, it says that... 21:28:18 <Madassasin> http://bugs.openttd.org/task/1925 21:28:19 <Eddi|zuHause2> sad that you cannot put town information into the heightmap generation 21:28:27 <orudge> what do you mean? 21:28:29 <orudge> on my maps ther? 21:28:31 <orudge> *there 21:28:36 <orudge> town information is there 21:28:41 <orudge> it's just that's done later in the process 21:29:15 <orudge> http://www.tt-forums.net/download/file.php?id=24506 is an old development screenshot from a few years ago 21:29:21 <orudge> one can enlarge the maps so it's a bit more readable ;) 21:29:34 <orudge> http://www.tt-forums.net/viewtopic.php?f=12&t=8706&st=0&sk=t&sd=a for more information in genera;l 21:29:35 <orudge> *general 21:29:49 <Eddi|zuHause2> i mean the ottd heightmap-to-game converter 21:29:53 <orudge> ah 21:30:48 <Eddi|zuHause2> so you could e.g. put a towns.txt file next to it, with (Name, Location, Size) triplets in it, and it will automatically place the towns there, instead of random generation 21:31:49 <Eddi|zuHause2> or similar for industries 21:32:18 <SmatZ> Eddi|zuHause2: there was a thread about it at tt-forums 21:33:00 <Eddi|zuHause2> hm, the code to read ini-files is already there, reading that data should not be that hard to code 21:34:17 <ln> Bjarni: have you taken the ICE to Hamburg yet? 21:35:27 <Bjarni> no 21:35:28 <Eddi|zuHause2> i have only taken ICE trains during my army time, where it was free 21:35:34 <Bjarni> why would I want to do that? 21:35:53 <Eddi|zuHause2> and that only rarely 21:36:59 <Bjarni> I haven't even seen it 21:36:59 <Bjarni> whenever I'm at a station where it stops it's always somewhere else 21:36:59 <Eddi|zuHause2> there was no long-distance connection between my city and the barracs 21:37:49 <Bjarni> so how did you get home? 21:38:04 <Bjarni> hitchhiking? 21:38:27 <Eddi|zuHause2> by a series (meaning 2) of short-distance trains? 21:40:08 <Eddi|zuHause2> there is a train going from Halle to Kassel (and back), which is a short distance "express" train 21:40:35 <ln> Kassel \o/ 21:40:45 <Sacro> Bjarni! 21:40:47 * Sacro huggles Bjarni 21:41:10 * Bjarni wonders about taking the doll away from Sacro 21:41:22 <Bjarni> looks like he thinks it's alive and that it's me 21:41:29 <Sacro> http://aidoll.4woods.jp/gallery_en/aineo/natsuki.html (NSFW) 21:41:29 <Eddi|zuHause2> the long distance trains from Kassel go either via Erfurt-Leipzig or via Göttingen-Magdeburg 21:41:43 <ln> where was the barracks? 21:41:48 <ln> or were 21:41:50 * Bjarni wonders about committing something 21:41:55 <Bjarni> Sacro to be precise 21:42:09 <Eddi|zuHause2> between kassel and frankfurt, at the rail line, there are a lot of barracks 21:42:10 <Sacro> w00t 21:42:14 * Sacro sits in his git repo 21:42:38 <Bjarni> ... 21:43:44 <Sacro> svn? 21:43:44 * Sacro checks himself out 21:43:44 <Bjarni> I was expecting a wtf link from Sacro but still 21:43:44 <Bjarni> WTF??? 21:43:44 <Bjarni> life sized sex doll o_O 21:43:44 <Bjarni> I don't even want to know how you found that link 21:43:46 <Eddi|zuHause2> you'd not exactly want to be caught selling under-life-sized sex dolls... 21:43:54 <ln> has anyone been to Melsungen? 21:44:07 <Sacro> Bjarni: i just pressed up a few times 21:44:20 <Eddi|zuHause2> not exactly... 21:45:56 <Eddi|zuHause2> doesn't strike me as a particularly important place to go 21:45:56 <ln> probably not, just a sort of nice small town near Kassel. 21:45:56 <Madassasin> bye everyone 21:46:42 *** Madassasin [Madassasin@79.117.168.153] has quit [] 21:48:41 <Bjarni> Sacro: I bet you ordered one 21:48:58 <Bjarni> the question is... where did you get £3.3k from? 21:49:05 <Digitalfox_> peter1138 enginepool12670.diff fails to compile 21:49:13 <Sacro> Bjarni: of course 21:49:48 *** Gekz [~brendan@58.168.83.246] has quit [Read error: Connection reset by peer] 21:49:54 * Bjarni commits Sacro 21:50:22 <ln> why doesn't google maps show main railroad lines? 21:50:47 *** mode/#openttd [+v Bjarni] by ChanServ 21:50:47 *** mode/#openttd [+v peter1138] by ChanServ 21:50:50 *** mode/#openttd [+v Rubidium] by ChanServ 21:50:56 <Digitalfox_> peter1138: It gives this error "patching file `src/settings.cpp' 21:50:57 <Digitalfox_> patching file `src/lang/english.txt' 21:50:59 <Digitalfox_> Hunk #1 succeeded at 3302 (offset 1 line). 21:51:00 <Digitalfox_> can't find file to patch at input line 29 21:51:02 <Digitalfox_> Perhaps you used the wrong -p or --strip option?" 21:51:03 <Bjarni> Sacro: I heard a story about a sailor who got an STD on board a ship and he claimed not to be gay and there were only guys on board 21:51:14 <Bjarni> nobody trusted his claim of not doing it 21:51:41 <Bjarni> turned out that sharing a sex doll can be just as dangerous as real women of unknown background 21:53:23 <ln> that's why Bjarni doesn't share his with others. 21:53:34 <Bjarni> lol 21:53:40 <Bjarni> I don't have any 21:54:00 <Bjarni> 1: waste of money 21:54:14 <Bjarni> 2: I don't feel like something like that 21:54:26 <Bjarni> 3: it might be tricky to explain it to a girlfriend 21:54:35 <Bjarni> 4: it just seems wrong 21:54:40 <Bjarni> 5: it's a waste of money 21:55:07 <ln> 3: to a what? 21:56:07 *** weasel [weasel@weasel.chair.oftc.net] has joined #openttd 21:56:28 <Sacro> Bjarni: you don't have to tell her 21:56:33 <Sacro> just sleep with her 21:57:24 <Bjarni> Sacro: you give the wrong impression of humanity 21:58:09 <Bjarni> <ln> 3: to a what? <-- girlfriend... that's the thing the heroes in the movies always have 21:58:24 <ln> ah, those 22:00:16 *** Osai is now known as Osai^zZz 22:00:39 *** Slowpoke [~Lobster@dslb-088-073-213-013.pools.arcor-ip.net] has quit [Quit: Verlassend] 22:01:58 *** planetmaker [~chatzilla@Fce1c.f.ppp-pool.de] has quit [Quit: bye!] 22:05:36 <ln> Bjarni: when did you last speak english irl? 22:06:58 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 22:07:23 *** Nitehawk [~nitehawk@c-76-30-125-86.hsd1.tx.comcast.net] has joined #openttd 22:12:38 *** Mirrakor [~linuser@p57B2C375.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:12:48 *** lolman` [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 22:17:12 <glx> Digitalfox_: using r12670? 22:17:22 <Digitalfox_> glx yes :) 22:17:52 <Digitalfox_> But i've tried enginepool 12625 and have the same problem.. 22:18:04 <glx> and what is the rev in the diff headers? 22:18:15 <Ammller> Digitalfox_: with file engine_pool, I guess? 22:18:17 <Digitalfox_> I'm using BuidOTTD by the way.. But before it always worked :) 22:18:43 <Digitalfox_> glx 12670 if I'm not mistaken :) 22:19:59 <Digitalfox_> I just select the patch in BuildOTTD and force revision to match the patch .. 22:21:31 <glx> added files are probably not cleaned 22:22:18 <Digitalfox_> glx you mean in my local repository? 22:23:08 <glx> yes, I don't know if buildottd deletes all before patching, or if it just do svn revert 22:24:29 <Digitalfox_> well i just deleted my local repository and after it gets all 12670 source files it does the same :p 22:25:30 <CIA-3> OpenTTD: rubidium * r12697 /trunk/src/signs_gui.cpp: -Codechange: give signs_gui.cpp a touch of coding style. 22:25:44 *** thgergo [~Administr@dsl51B7889D.pool.t-online.hu] has quit [Read error: Connection reset by peer] 22:28:01 <Ammller> glx, the patch from peter1138 does alter a file called engine_base.cpp, but I don't find that file in svn repo. 22:32:24 <Ammller> h, not cpp 22:50:58 *** jp [~Miranda@dslb-088-067-250-193.pools.arcor-ip.net] has quit [Quit: jp] 22:58:15 *** Digitalfox_ [~Digitalfo@bl7-183-89.dsl.telepac.pt] has quit [Quit: Leaving] 22:58:35 *** Shiiva [~mae@d54C4B07B.access.telenet.be] has quit [Quit: Forget it, or don't behave differently, and they might as well have been only a fantasy, a dream.] 22:59:47 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 23:02:55 *** Digitalfox_Home [~chatzilla@bl7-183-89.dsl.telepac.pt] has joined #openttd 23:10:06 *** Chicken [~Chicken@66-230-114-105-dsl-rb1.nwc.acsalaska.net] has joined #openttd 23:12:07 * Chicken would slap Digitalfox_Home, but is not being violent today 23:12:38 <Digitalfox_Home> hum? :p 23:12:42 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:13:10 <Chicken> openttdcoop needs one person 23:15:00 * Chicken slaps Digitalfox_Home upside da head with a hairy goldfish 23:15:36 <Digitalfox_Home> Theres more people around here you know :p 23:15:44 <Chicken> i know 23:15:56 <Digitalfox_Home> :) 23:16:18 <Chicken> dont make me slap again 23:19:07 <Digitalfox_Home> Where did I put that red phone with nuclear missile drawing, it would take care of this case :p 23:19:11 * Sacro slaps the Chicken 23:19:30 *** Chicken [~Chicken@66-230-114-105-dsl-rb1.nwc.acsalaska.net] has quit [Read error: Connection reset by peer] 23:19:41 *** gfldex_ [~dex@dslb-088-074-180-188.pools.arcor-ip.net] has joined #openttd 23:21:33 *** gfldex [~dex@dslb-088-074-160-008.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 23:24:45 <glx> <Ammller> glx, the patch from peter1138 does alter a file called engine_base.h, but I don't find that file in svn repo. <-- indeed it's a svn copy of engine_type.h 23:29:29 <Ammller> aha, and he didn't commit that yet? 23:29:55 <Ammller> glx: patch works now 23:37:29 *** Gekz [~brendan@121.218.75.100] has joined #openttd 23:41:23 <Ammller> good night all 23:43:52 *** yeti_ [~yeti@p5B08EBDF.dip.t-dialin.net] has quit [Quit: 'This could be your cake'] 23:48:08 *** KritiK [~Maxim@78-106-182-48.broadband.corbina.ru] has quit [Quit: Leaving] 23:55:23 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds]