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00:00:00 *** BiO-HaZaRd [~BiO-HaZaR@63-242-246-201.adsl.terra.cl] has joined #openttd 00:00:09 *** BiO-HaZaRd_ [~BiO-HaZaR@63-242-246-201.adsl.terra.cl] has quit [Read error: Connection reset by peer] 00:04:10 <sdtr443w> ok something is odd with my debugger. I have a print statement in yapf's CanEnterNewTile() function that is getting printed, yet a breakpoint in there isn't being reached :( 00:05:14 <sdtr443w> I wonder if I have to disable optimizations or somesuch. 00:05:25 <sdtr443w> It would explain how stepping around is so erratic. 00:11:59 *** dR3x4cK [~Miranda@p5499D292.dip.t-dialin.net] has quit [Quit: dR3x4cK] 00:15:07 <glx> use --enable-debug=3 00:20:28 *** BiO-HaZaRd_ [~BiO-HaZaR@228-240-246-201.adsl.terra.cl] has joined #openttd 00:27:32 *** BiO-HaZaRd [~BiO-HaZaR@63-242-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 00:29:37 *** BiO-HaZaRd [~BiO-HaZaR@228-240-246-201.adsl.terra.cl] has joined #openttd 00:30:10 *** BiO-HaZaRd_ [~BiO-HaZaR@228-240-246-201.adsl.terra.cl] has quit [Read error: Connection reset by peer] 00:31:23 *** Digitalfox [~Digitalfo@bl7-180-128.dsl.telepac.pt] has quit [Quit: Leaving] 00:32:18 *** Digitalfox_Home [~chatzilla@bl7-180-128.dsl.telepac.pt] has joined #openttd 00:32:32 *** NukeBuster 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480 seconds] 07:09:05 *** lolEee [~lolman@82.132.136.194] has joined #openttd 07:14:15 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 07:16:14 *** TinoM| [~Tino@i59F5552B.versanet.de] has quit [Ping timeout: 480 seconds] 07:19:19 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Quit: Leaving] 07:19:34 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 07:20:22 *** lolEee [~lolman@82.132.136.194] has quit [Ping timeout: 480 seconds] 07:23:56 *** Roest [~ralph@p54B9F87D.dip.t-dialin.net] has joined #openttd 07:26:56 <Roest> morning 07:30:30 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:35:28 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 07:37:09 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 07:53:54 *** TinoM [~Tino@i59F5552B.versanet.de] has joined #openttd 08:04:45 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 08:24:12 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 08:31:14 *** Xeryus|bnc is now known as XeryusTC 08:39:10 *** dR3x4cK [~Miranda@e059.tum.vpn.lrz-muenchen.de] has joined #openttd 08:40:19 *** elmex [~elmex@e180066193.adsl.alicedsl.de] has joined #openttd 08:41:12 *** elmex [~elmex@e180066193.adsl.alicedsl.de] has quit [Remote host closed the connection] 08:41:13 *** elmex [~elmex@e180066193.adsl.alicedsl.de] has joined #openttd 08:47:14 *** dR3x4cK [~Miranda@e059.tum.vpn.lrz-muenchen.de] has quit [Quit: dR3x4cK] 08:51:07 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:04:00 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.03 :: www.XLhost.de )] 09:11:01 *** BiO-HaZaRd [~BiO-HaZaR@179-247-246-201.adsl.terra.cl] has joined #openttd 09:14:25 *** Volley [~worf@84.119.67.68] has joined #openttd 09:17:10 *** BiO-HaZaRd_ [~BiO-HaZaR@228-240-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 09:23:15 *** BiO-HaZaRd_ [~BiO-HaZaR@161-248-246-201.adsl.terra.cl] has joined #openttd 09:29:45 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 09:29:55 *** BiO-HaZaRd [~BiO-HaZaR@179-247-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 09:32:26 *** BiO-HaZaRd [~BiO-HaZaR@201.246.249.57] has joined #openttd 09:38:50 *** BiO-HaZaRd_ [~BiO-HaZaR@161-248-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 09:45:09 <Roest> woot paxdest seems to work with current trunk 09:47:28 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:47:28 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:48:03 *** BiO-HaZaRd_ [~BiO-HaZaR@81-250-246-201.adsl.terra.cl] has joined #openttd 09:53:37 *** kaan [~Klaus@82.192.152.195] has joined #openttd 09:54:15 *** BiO-HaZaRd [~BiO-HaZaR@201.246.249.57] has quit [Ping timeout: 480 seconds] 09:57:54 *** Slowpoke [~Lobster@dslb-088-073-226-192.pools.arcor-ip.net] has joined #openttd 10:01:41 *** kaan [~Klaus@82.192.152.195] has left #openttd [] 10:04:50 *** BiO-HaZaRd [~BiO-HaZaR@112-251-246-201.adsl.terra.cl] has joined #openttd 10:05:19 *** Trond13 [~nope@ti131310a080-5716.bb.online.no] has joined #openttd 10:08:33 *** Trond [~nope@ti131310a080-5716.bb.online.no] has quit [Ping timeout: 480 seconds] 10:11:09 <Roest> irc is slow today, maybe a chance to get some work done 10:11:35 *** BiO-HaZaRd_ [~BiO-HaZaR@81-250-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 10:12:08 <Noldo> as if 10:13:39 *** Ammler [~Ammler@adsl-89-217-7-215.adslplus.ch] has quit [Ping timeout: 480 seconds] 10:27:02 *** BiO-HaZaRd_ [~BiO-HaZaR@8-253-246-201.adsl.terra.cl] has joined #openttd 10:30:43 *** dR3x4cK [~Miranda@d247.tum.vpn.lrz-muenchen.de] has joined #openttd 10:33:20 *** BiO-HaZaRd [~BiO-HaZaR@112-251-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 10:34:02 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 10:34:25 *** BiO-HaZaRd [~BiO-HaZaR@147-253-246-201.adsl.terra.cl] has joined #openttd 10:41:01 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 10:41:25 *** BiO-HaZaRd_ [~BiO-HaZaR@8-253-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 10:44:59 *** BiO-HaZaRd_ [~BiO-HaZaR@110-254-246-201.adsl.terra.cl] has joined #openttd 10:46:54 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 10:51:10 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:51:13 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:51:15 *** Ammler [~Ammler@adsl-89-217-7-215.adslplus.ch] has joined #openttd 10:51:35 *** BiO-HaZaRd [~BiO-HaZaR@147-253-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 10:52:39 *** dR3x4cK [~Miranda@d247.tum.vpn.lrz-muenchen.de] has quit [Quit: dR3x4cK] 11:00:13 *** Trond13 [~nope@ti131310a080-5716.bb.online.no] has quit [Quit: Oh noes] 11:12:43 *** Trond [~nope@ti131310a080-5716.bb.online.no] has joined #openttd 11:31:21 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 11:37:58 *** X [~X@nblzone-240-38.nblnetworks.fi] has joined #openttd 11:38:36 <X> howdy 11:38:52 <X> im trying to install openttd on my opensuse 10.3 (x64) machine (server) 11:39:01 <ln> "i'm" 11:39:24 <X> actually, it should be "I'm" 11:39:31 <X> so nuuuhh :P 11:39:37 <ln> so true. 11:40:05 <ln> actually it should be x86_64. 11:40:13 <hylje> amd64 11:40:35 <X> vendor neutral better 11:41:41 <ln> ok, now that we have successfully avoided getting to the point, or the point getting to us, go ahead and describe your problems. 11:41:48 <X> I will :P 11:42:02 <X> anyways, it wants rpmlib (from the rpm package), but the rpm package I have installed provides librpm 11:42:15 <X> now, this probably isn't the right place to ask for help 11:42:20 <X> since it wasn't packaged by you 11:42:29 <hylje> consider rolling your own (read: compile) 11:42:32 <ln> who was it packaged by, and for what distribution? 11:42:50 <X> http://packman.links2linux.org/package/openttd/56346 11:42:57 <X> that's the one I sude 11:42:59 <X> *used 11:43:50 <X> just curious, is there no precompiled bunch of files in-a-zip I could download? 11:44:11 <Ammler> X: the packer is not known here 11:44:15 <SpComb> aren't those called "debs" or "rpms"? 11:45:03 <X> true, if they have dependencies 11:45:11 <peter1138> there's no binary tarball, no 11:45:11 <Ammler> X: but the package should work fine, I have installed it too, the i586 11:45:19 <X> right 11:45:24 <X> ill give that a try 11:45:33 * Brianetta doesn't play because he's broken his compiler 11:46:08 <Brianetta> Hopefully the new Ubuntu will fix it. I have libc from the new one, and binutils from the old. All to get my Creative Zen working... 11:46:22 <X> :) 11:46:24 <peter1138> hardy heron includes 0.6.0 anyway :) 11:46:30 <SpComb> "includes"? 11:46:41 <peter1138> as in "apt-get install openttd" 11:46:50 <Brianetta> That's not useful, since I'm so heavily invested in the SVN folder I already have 11:46:53 <SpComb> but not "Applications -> Games -> OpenTTD" :( 11:46:53 <X> I started playing with a couple of friends yesterday and we would like to experiment with longer games on a persistent server 11:47:01 <Ammler> in openSUSE it's zypper in openttd :-) 11:47:12 <Brianetta> Newbuntu: 2 days 11:47:18 <X> \o/ :D 11:47:36 <X> sadly firefox still loves to freeze when viewing lots of flash 11:47:45 <Tefad> not really its fault i think 11:47:46 <hylje> flash likes to freeze 11:47:49 <Tefad> ^ 11:48:11 <X> it also doesnt seem to like javascripted fade ins and outs 11:48:23 <SpComb> the firefox on the n810 likes to crash at random 11:48:29 <SpComb> e.g. yesterday when loading xkcd.com 11:48:41 <Ammler> I think FF runs better on win then lin 11:48:53 <hylje> SpComb: it became depressed because it realized it couldn't have a soul 11:49:07 <X> Ammler, agreed 11:49:25 <Brianetta> How can it run better? 11:49:28 <Ammler> I prefer Opera... 11:49:38 <Brianetta> I've never seen it do anything sub-optimal on Linux 11:50:40 <SpComb> I've had issues on both 11:51:01 <Brianetta> Can't say I've had any issues with Windows software for years 11:51:07 <Brianetta> None at all 11:51:21 <Ammler> :-) 11:51:39 <SpComb> like when I tried to tank up a large number of pages of reading during a car trip 11:51:40 <planetmaker> :P 11:52:07 <SpComb> couldn't restart firefox either as I would loose the pages, so I had to just wait for it to spend half a minute agonizingly changing tabs 11:52:59 <teeg> firefox can remember what you had 11:53:06 <ln> SpComb: "lose" with one 'o'. (English only) 11:53:30 <teeg> I've fixed firefox on windows many a time by brutally killing it from taskmanager because it uses 50% CPU 11:53:52 <Brianetta> ln: Unless he means to lose, as in to loose an arrow... 11:54:05 * Brianetta pictures the pages twanging away 11:54:19 <Brianetta> teeg: Do you have a dual core machine? 11:54:22 <teeg> yep 11:54:27 <Brianetta> teeg: It wasn't using 50% 11:54:30 <Brianetta> It was using all 11:54:36 <teeg> all of one core, yes 11:54:58 <X> so, transport empire is progressing? 11:55:05 <Brianetta> who empire? 11:55:09 <teeg> if it'd been properly multithreaded, it would've used all of both cores 11:55:36 <SpComb> ln: it was a highly sophisticated metaphor for the pages "slipping" out of memory, designed to trick people into correcting my spelling 11:56:10 <Roest> dont have to trick ln into it 11:56:55 * Brianetta looses an arrow at SpComb's escaping pages 11:57:31 <Brianetta> Thwip! thunk-dukkadikkadik 11:57:33 <X> ah... so even if I want to only run a server I need the deluxe stuff 11:57:38 <X> from the cd 11:57:44 * teeg cries havoc and lets slip the pages of war? 11:57:48 <Brianetta> X: You need the game, yes 11:58:00 <Brianetta> The sprites are essential even if they're not being displayed 11:58:49 <Roest> but then, why would you want to run a server if you never gonna play? 11:59:05 <X> Can I just slap the .GRF files into /usr/share/games/openttd? 11:59:25 <Brianetta> Roest: You might not want to pl,ay *right* *Now* 11:59:38 <Brianetta> X: no 11:59:48 <Ammler> X, if you like them available for all users, else I would suggest ~/.openttd/data/ 11:59:51 <teeg> Roest: I started an ottd server back in 2007 12:00:03 <teeg> it's still running, but it stopped responding a few months ago 12:00:14 <X> Right-o, than yous! 12:00:28 * Brianetta runs a server but then kills it when people page him too much 12:00:48 <X> *thank 12:00:55 <Brianetta> I don't have the kind of free time I had when I started it up. 12:00:59 <X> it's a dedicated server 12:01:09 <X> as in, headless 12:01:11 <teeg> actually, the most annoying part of running a server for that long a time is when cities mushroom outwards to look like huge circular blobs 12:01:44 <Roest> btw talking about firefox, seen this yet? http://www.spacetime.com/ 12:01:47 <hylje> cities could indeed enjoy some love :-) 12:02:31 <Ammler> feeg: swich off road building by towns and build them self how you like the city grow... 12:02:45 <Roest> teeg: that's why i made that patch, now cities look like smaller circular blobs 12:03:09 <Brianetta> Spacetime's web page took too long to load. Their loss. 12:03:21 <Roest> your loss 12:03:22 <teeg> friend of mine and me did add a patch to limit the population of cities, but switching off road building by towns would work 12:03:27 <Brianetta> Roest: hardly. 12:03:30 <Ammler> Brianetta: so your standard is death now? 12:03:33 <teeg> what? too long? 12:03:40 <Brianetta> Ammler: It's run one 0.6 game so far 12:03:41 <Roest> you on dial up? 12:03:41 <teeg> it took a few seconds at the most here 12:03:44 <Brianetta> so not 100% death 12:03:50 <Brianetta> but it's currently comatose 12:03:58 <Brianetta> Perhaps after I've finished moving house, etc 12:04:00 *** lolEee [~lolman@82.132.136.207] has joined #openttd 12:04:04 <Ammler> it was the best noncoop server around 12:04:06 <Kloopy> So towns favour building next to roads already built around their existing buildings rather than makign new roads? 12:04:24 <Brianetta> I know it was 12:04:35 <Ammler> :-£) 12:05:14 <Roest> kloopy i'd say yes, i'm about 80% sure 12:05:14 <teeg> hm. turning off roadbuilding almost makes it into a sort of sim city where you can influence how cities grow as well. damn. now I'm getting ideas for that as well :| 12:05:23 <Ammler> Is there an other regular copete server with admin support? 12:05:29 <Brianetta> No. 12:05:44 <Brianetta> The community just isn't geared that way 12:05:49 <Brianetta> Admins aren't required 12:05:59 <Brianetta> Those servers which are permanent are also unattended. 12:06:17 <Ammler> thats why I used to play on your server before coop 12:06:28 <Kloopy> Roest: I'd say I'm about the same % sure. But I'd like to know, because then at the start of a game you could build next to a town and build roads right round your station so that your station is in the middle of the city. Also, you then own all the road and can mess up competitors using road vehicles in the city by placing bad one way signs. 12:06:35 <Brianetta> I tried getting an admin team together 12:06:43 <Ammler> and the one from poland or somewhere like that 12:06:50 <Brianetta> I tried getting people to submit scenarios 12:07:16 <Brianetta> Celestar wanted to jointly run his server, but it turned out he wanted me to run his server 12:07:40 <Brianetta> There's no server admin community, so it just doesn't feel worth it. 12:07:40 <peter1138> copete server? 12:07:54 <Ammler> peter1138: well, the usual ones 12:07:58 <Brianetta> I get no feedback, and I get no satisfaction. 12:08:03 <peter1138> copete? 12:08:10 <Ammler> competition 12:08:11 <Brianetta> competetive 12:08:17 <Ammler> or so :-) 12:09:02 <peter1138> oh 12:09:12 <peter1138> all of them that aren't cooperative then 12:09:22 <Brianetta> (: 12:10:23 <Ammler> currently coop servers are the only server, benear Brianetta's standard (was) and dihedral.de with active admin support. 12:10:30 <Ammler> as far as I know. 12:10:32 <peter1138> really? 12:10:39 <Ammler> maybe yours 12:10:41 * peter1138 will pop onto his server if necessary 12:10:44 <peter1138> but it's never necessary 12:10:56 <hylje> but interpeter is a dev, not an admin... 12:11:58 <Ammler> if you join a server and see half map terraformed to water level or something like that, its a typical adminless server. 12:12:24 <peter1138> i guess i solve that by having hard to find grfs :p 12:12:31 <X> Aren't higher res sprite replacements being worked on? 12:14:36 <Ammler> X keyword is "32bpp", you will find a lot infos about that in wiki and forums 12:15:10 <X> :) but nothing complete/worthy replacements of the current default ones 12:15:11 <Rubidium> it's only that people still do not realise that 32bpp does NOT mean bigger sprites and 'proper' scaling of vehicles 12:15:28 <X> more pixels, no? 12:15:38 <Ammler> X: you should take a look on OpenGFX too, maybe. 12:16:00 <Roest> Rubidium: are 32bpp sprites bigger? 12:16:04 * Roest ducks 12:17:01 <Rubidium> Roest: yes, by about 4 times assuming the GRF codec compresses with exactly the same compression ratio as PNG 12:17:36 <X> groovy 12:17:40 <Roest> cool, i guess that allows 5 more zoomlevels 12:17:48 <hylje> no 12:17:50 <Ammler> :-) 12:17:59 <hylje> 32bpp is 4x the pixel depth to 8bpp 12:18:06 <hylje> the sizes are the same for now 12:18:26 <Rubidium> I'm talking about the file size, not the width/height 12:18:49 <Ammler> http://img7.myimg.de/32bpp33684.png 12:18:58 <Tefad> how are company colors handled in 32bit png? 12:19:13 <Rubidium> Tefad: read the docs 12:19:41 <Tefad> point me in the right direction 12:19:50 <Rubidium> Ammler: that's with some patch that won't get into trunk in it's current form 12:20:01 <Ammler> yeah, I know 12:20:02 <Rubidium> or rather, will never make it into trunk 12:20:15 <Ammler> ah, say never never 12:20:42 <Rubidium> so it's: NewGRFs or 32bpp 12:20:46 <Tefad> looks kinda spiffy 12:20:49 <Rubidium> make the choice quite easy 12:20:54 <Tefad> choice? 12:21:00 <Tefad> hmm k 12:21:30 <Rubidium> well, it's either 'zoomed in 32bpp' graphics or NewGRF as they cannot work together without glitches 12:22:08 <Tefad> depends on how the engine works 12:22:41 <peter1138> we can zoom in 8bpp graphics too 12:22:52 <Ammler> of course, but somehow, it neat to see the details on the 32bpp Graphics 12:23:01 <Roest> damn that pic looks nice 12:23:05 <Ammler> like the fence on the pic 12:23:45 <peter1138> if i did 8bpp zooming it would not interpolate like that 12:24:22 <Roest> Rubidium: could please take that 'never' statement back, we'll pretend we never heard it :) 12:25:51 <Ammler> Roest: I guess, there will never be enough graphics for that 12:26:12 <Ammler> its a really huge work they did, only for one engine and the waggons. 12:26:15 <peter1138> what never? 12:26:28 <Ammler> :-) 12:27:04 <peter1138> i'd like a "double size" mode for 8bpp, like windows used to have 12:27:22 <peter1138> i can just do that by using a lower screen resolution though 12:27:39 <Tefad> yeah, but who's going to multitask with weird screen res 12:27:51 <Tefad> or switch res on an LCD 12:27:57 <peter1138> me 12:28:08 <Tefad> ew. 12:28:12 <peter1138> i can't use my laptop's screen at native resolution 12:28:17 <Tefad> why not? 12:28:24 <peter1138> because it's 1400x1050 and 15" 12:28:30 <Tefad> sounds awesome : ) 12:28:36 <peter1138> it's horrible 12:28:40 <peter1138> i use it at 1024x768 12:28:43 <Tefad> then your OS fails 12:28:44 <Roest> i'm getting the impression all that stuff in the graphics sub forum is more less just for fun 12:28:53 <peter1138> no, my eyes fail 12:29:07 <Tefad> you should be able to match the DPI properly 12:29:24 <peter1138> doesn't matter, it's the pixel size itself that causes issues 12:29:39 <Tefad> unless you're specifically talking about raster-based games like ottd here ; ) 12:29:42 <peter1138> (how old are you?) 12:30:09 <Tefad> i am 25, i've used 15.1" screen before at 1600x1200 and thought it was the best thing ever 12:30:22 <peter1138> ahh, a few years yet 12:30:30 <peter1138> i used to use a 17" CRT at 1600x1200, yes 12:30:31 <Tefad> i'm near sighted 12:30:40 <Tefad> CRTs are too fuzzy for that : \ 12:30:42 <peter1138> lucky... your eyes will get better 12:30:47 <Tefad> ehh 12:30:48 <peter1138> not a decent CRT 12:30:54 <Tefad> my lenses will just harden 12:31:02 <Tefad> not really get better 12:31:47 <Tefad> also analog doesn't really have decent bandwidth for 1600x1200 at proper refresh rates 12:31:55 <Tefad> artifacts show up, like ghosting 12:32:38 <Tefad> with 1280x1024 85Hz i see some ghosting and other problems 12:32:58 <Brianetta> I have astygmatism 12:33:03 <Rubidium> just use a 1920x1200 LCD ;) 12:33:03 <Tefad> sucks 12:33:18 <Brianetta> Without glasses, no monitor is or can be clear, no matter how big, small, near or far. 12:33:28 <Tefad> i can't stand modern LCDs 12:33:33 <Tefad> they flicker too much : \ 12:33:47 <teeg> what? 12:33:52 <Tefad> yes LCDs refresh 12:33:59 <Tefad> i'm tired of people acting shocked when i say this 12:34:04 <teeg> I only see flickering when it's cold 12:34:16 <Tefad> that's the tube probably, different part 12:34:21 <Ammler> well, if you set refresh rate over 60Hz 12:34:34 <teeg> LCDs don't do >60hz do they? 12:34:38 <Tefad> i'm not talking input signal refresh rates 12:35:04 <teeg> I guess you're one of those who see the difference between 25hz film and 50hz film 12:35:28 <Tefad> no idea what you just said 12:35:42 <Tefad> film runs at 24fps, and is usually played back with double frames for 48fps 12:35:43 <teeg> I meant fps, not hz 12:36:02 <Ammler> from ottd itself? 12:36:31 <teeg> ah, I thought it was 25, but okay. a friend of mine claims he sees the difference in smoothness between 25/50/100fps film (his words on the numbers) 12:37:13 <teeg> and he also claims he can see his LCD flickering from time to time, whereas I can't for the life of me see it when he claims he's seeing it 12:37:37 <Tefad> i'm not entirely correct 12:37:41 <peter1138> Tefad: it's not refresh, it's dithering 12:37:48 <Tefad> not dithering either 12:37:48 <peter1138> == cheap LCD 12:37:53 <Celestar> Brianetta: :) 12:37:55 <peter1138> it flickers 12:37:55 <Tefad> it's the inversion pattern of the LCD itself 12:38:00 <Tefad> LCD pixels do not run on DC 12:38:13 <Tefad> their voltage has to be flipped or they get destroyed 12:38:53 <Tefad> inversion techniques: alternate line, double alternate line, alternate pixel, alternate sub-pixel, full frame. 12:39:06 <Tefad> and variations. 12:39:09 <peter1138> flicker is usually something you spot in your peripheral vision 12:39:16 <Tefad> the altnerate line looks like interlacing : D 12:39:21 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:39:24 *** mode/#openttd [+v glx] by ChanServ 12:39:38 <peter1138> Tefad: hmm, i think i see that on some phone screens... although that may not LCDs 12:39:38 <Tefad> which is really annoying when i was younger, i kept telling people their screens were interlaced when they were LCDs. they thought i was nuts. 12:39:54 <Tefad> yup, it's the inversion pattern you're noticing 12:40:08 <peter1138> crappy nokias do it 12:40:19 <peter1138> but my crappy xda doesn't 12:40:22 <Tefad> i've yet to see a modern phone without LCD 12:40:30 <Tefad> early phones had segment LED screens for great fun 12:40:37 <peter1138> OLED? heh 12:40:52 <Tefad> don't think OLED has hit cellphones yet, though i could be mistaken. 12:41:01 *** Zahl [~Zahl@p549F0159.dip0.t-ipconnect.de] has joined #openttd 12:41:17 <Tefad> some phones LCDs are oriented sideways 12:41:30 <Tefad> vertical bar interlace is weird to look at 12:41:50 <Tefad> anyway, my comment about film being 48fps isn't quite right 12:42:08 <Tefad> for whatever reason, they flash the flim twice without advancing it 12:42:30 <Tefad> somehow this is better than flashing it for a long time with short flickers. 12:42:33 <peter1138> to reduce flicker... 12:42:57 <peter1138> yes, it keeps everything simpler, heh 12:43:09 <Tefad> simpler? meh 12:43:17 <Tefad> they have to use brighter bulbs 12:43:35 <Tefad> whatever, this technology is going the way of the dodos soon anyway 12:43:44 <Tefad> analog film, meh ; ) 12:44:20 <Tefad> it'll be a while before digital film catches up to 70mm quality though 12:44:22 <Tefad> 70mm is nuts. 12:44:24 *** larsemil [~larsemil@79-173-96-87.cust.blixtvik.se] has quit [Ping timeout: 480 seconds] 12:45:26 <Rubidium> Tefad: is that about 7680x4320 pixels? 12:45:43 <Tefad> 70mm? higher i think 12:46:10 <Tefad> 33Mpixels is what you described 12:46:32 <Rubidium> yup 12:46:36 <teeg> I believe there are digital cameras which do 25-35mpixels already 12:46:44 <teeg> (but they're damned expensive) 12:46:45 <Tefad> still or motion? 12:46:48 <Rubidium> motion 12:46:48 <teeg> still 12:46:52 <teeg> eh? 12:47:09 <Tefad> i know some films are being shot at "4K" 12:47:10 <teeg> oh wait. you're talking motion. nevermind. 12:47:12 <Rubidium> http://www.nhk.or.jp/digital/en/superhivision/index.html <- seen that 12:48:07 <Tefad> aha this is 7.68K 12:48:08 <Tefad> ; ) 12:49:01 <Tefad> that's nuts 12:49:06 <Tefad> pretty good though : ) 12:49:12 <Tefad> i think 4K touches on 35mm quality 12:49:16 <Tefad> but not quite there 12:49:36 <peter1138> 4000MP? 12:49:47 *** lolEee [~lolman@82.132.136.207] has quit [Ping timeout: 480 seconds] 12:49:57 <Tefad> also analog film is apparently logarithmic, while CCDs are linear (light response) 12:50:04 <Tefad> no. the "K" stands for width 12:50:18 <Tefad> linear instead of surface 12:50:19 * Rubidium wonders what 4K means ;) 12:50:28 <Tefad> it's even referenced in that link you gave me. 12:50:36 <Rubidium> is it 4096, 3656 or 3996 12:50:50 <peter1138> so 10MP 12:50:53 <Tefad> ah, they call it 8K 12:50:57 <Tefad> the 7680 12:51:10 <Tefad> but 4K is current standard 12:51:13 <Tefad> 2K is older digital standard 12:51:17 <Tefad> it's very similar to HDTV 12:51:27 <Tefad> new stuff is 4K 12:51:54 <peter1138> "Just but an idea, but anyone ever thought of subways in OTTD?" 12:51:55 <peter1138> ^ lol 12:52:23 <teeg> sigh 12:52:26 <teeg> heh 12:53:03 <teeg> I told one of my friends about my rewrite of ottd, and the first thing he thought of was subways, bendy tunnels, stoplights on bridges etc 12:53:58 <teeg> all valid features which I want to see in ottd myself, but I'm guessing making a subway mode would be slightly annoying. :P 12:54:07 <Roest> peter1138: only 273 posts containing the word subways, it might not have been asked before 12:54:14 <Celestar> teeg: it's not. I made one and it worked quite well 12:54:24 <teeg> oh? 12:54:27 <Celestar> teeg: the underlying game mechanics ... that's another question :) 12:54:31 <Tefad> did it mesh well? 12:54:33 <teeg> hehe 12:55:09 <teeg> is that patch publically available? I might try to look at it when I get the new core fleshed out a bit more 12:55:27 <Celestar> it is in svn 12:55:32 <Celestar> somewhere 12:55:36 <teeg> heh ok 12:56:59 <Celestar> just check out the latest "branches/map" :) 12:57:10 <Celestar> I think it's in there 12:57:51 <teeg> okay. it would be fun if it could be done 13:00:52 <peter1138> heh 13:01:08 <peter1138> smatz has a 3d map patch 13:02:55 *** mindlesstux [~mindlesst@2001:470:88e0:53a:250:2cff:fe07:ff2c] has quit [Remote host closed the connection] 13:03:44 <teeg> heh, that reminds me of the guys who "patched" ottd to allow more than 15 (or 16 depending on how you look at it) height levels for the tiles. it's no wonder they got weird results when they exceeded level 15, given that tiles only allow for 3 bits for height, the rest is type. 13:04:05 <peter1138> heh 13:06:18 <Roest> but then i'd wonder how they get to 15 with 3 bits already 13:06:48 <peter1138> indeed, it's 4 bits 13:07:58 <teeg> er. duh. I remembered the comment about type being bit 4-7. of course that comment starts from bit #0 I take it 13:08:49 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 13:08:50 <dragonhorseboy> hey 13:08:50 <Roest> peter1138: can you give me a hand with what you said yesterday? my crappy programming skills failed so horribly i just used svn revert and never looked at it again 13:12:51 <teeg> yay. finally nothing more to do in the ticketing system. I can finally do more ttd-work. 13:13:06 <dragonhorseboy> teeg heh :-P 13:23:57 *** elmex [~elmex@e180066193.adsl.alicedsl.de] has quit [Remote host closed the connection] 13:24:14 *** elmex [~elmex@e180066193.adsl.alicedsl.de] has joined #openttd 13:28:01 *** elmex [~elmex@e180066193.adsl.alicedsl.de] has quit [Remote host closed the connection] 13:28:03 *** elmex [~elmex@e180066193.adsl.alicedsl.de] has joined #openttd 13:30:15 *** HerzogDeXtEr [~Flex@89.246.199.7] has joined #openttd 13:32:18 *** planetmaker [~chatzilla@devera.geophys.nat.tu-bs.de] has quit [Quit: bye!] 13:33:45 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 13:34:30 *** planetmaker [~chatzilla@devera.geophys.nat.tu-bs.de] has joined #openttd 13:36:34 *** HerzogDeXtE1 [~Flex@89.246.194.251] has quit [Ping timeout: 480 seconds] 13:38:12 <Belugas> [08:53] <teeg> all valid features which I want to see in ottd myself, but I'm guessing making a subway mode would be slightly annoying. :P <--- to say the least... A lot wold need to be done before coming to that point 13:39:25 <teeg> which is why I'm not going to touch it with a 10' pole yet. 13:39:56 <dragonhorseboy> belugas yeah opnettd doesn't even have any 'underground construction' mode unlike Rollercoaster Tycoon so good luck :p 13:40:14 * dragonhorseboy *does* own RCT and one expansion pack for it (Corkscrew Follies I think it was) 13:40:27 <Gekz> lol 13:40:28 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Quit: Leaving] 13:40:39 <Gekz> Locomotion 13:40:57 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 13:41:23 <dragonhorseboy> locomotion? does it actually have underground mode? 13:41:34 <teeg> heh. locomotion was weird. bad pathfinding code and I really did not like the UI for laying tracks/roads etc. 13:41:58 <dragonhorseboy> teeg...you want know what I think the real problem was 13:41:59 <mrfrenzy> what's the fun of building a railway when you can 13:42:04 <mrfrenzy> 't see the trais running? 13:42:38 <dragonhorseboy> rollercoaster tycoon? sure having to lay each tile manually was fine since almost all the times it was always curving or the so in some way ... but try reuse the same gui for a vehicle tycoon game? ughh had someone been drinking too much? 13:42:43 <dragonhorseboy> you know what I mean there teeg? 13:42:48 <Belugas> dragonhorseboy, who said that we want it? I find it strange this desire, this craving, this aboslute NEED to have everything that other games have. 13:43:49 <dragonhorseboy> mrfrenzy...here's one paluseable hint: the trains are above ground but near major cities they're gone from view being underground heading to nearby station underneath the city :) 13:44:46 <Gekz> Belugas: erm, not many other games have subways 13:44:55 <Gekz> I'd like to have subways in one form or another in openttd 13:45:01 <dragonhorseboy> but for me...since I never really cared much for cities (always rather like small towns for as long as there's enough buildings to accept goods) I wouldn't want to bother with more passenger-only features 13:45:20 <teeg> Belugas: if if the cities had been bigger than they are now, and you wanted to make an inner-city system with proper passenger AI so each city would be its own ecosystem, then it could be a nice feature, but to be honest I believe trams solve that problem, along with the new bus stations 13:45:52 <Gekz> i'm not fond of trams. 13:45:55 <teeg> (and yes, inner-city system with proper passenger ai would eat a lot of cpu, so do not take me wrong, I'm not saying that would be a good direction for ottd. :P) 13:46:00 <Belugas> indeed, teeg 13:46:27 <Brianetta> Trams can't run on standard gauge rail, which is a shame. Most modern trams can. 13:46:34 <dragonhorseboy> gekz...yeah I kinda have to agree..I've tried many of the downloadable different ones and still don't see one that quite works for me yet 13:46:48 <Gekz> trams in general are old hat. 13:47:05 <Gekz> you get to 2050 yet you lack the ability to stick a train underground? 13:47:06 <Gekz> lol 13:47:08 <mrfrenzy> dragonhorseboy: yeah that's true, subway is only really used in cities 13:47:21 <Gekz> openttd made cities grow massively 13:47:25 <teeg> but I CAN see an undergrond mode for making tunnels would be beneficial, since there are times when I'd just like to offset the tunnel one block without having to terraform. or just do a 90 degree turn 13:47:43 <dragonhorseboy> mrfrenzy...and then there are only a selective few major ones that don't even have any above-ground routes at all (the one in Montreal comes to mind) 13:47:53 <Gekz> lol 13:47:57 <Gekz> Australia has no subway 13:48:09 <Kloopy> Australia doesn't need one, it's so big. 13:48:12 <Gekz> just various small tunnels 13:48:20 <Gekz> and its not densely populated 13:48:21 <Gekz> lol 13:48:22 <dragonhorseboy> gekz...at least thankgod the newer openttd has option to cull that absurb city growth :p 13:48:34 <dragonhorseboy> I have it set to 'slow' and '1 in 4 cities' :) 13:48:42 <Gekz> I think openttd needs to have an option called "Shut the goddamn towns up" 13:48:48 <Gekz> so you can destroy what you want 13:48:51 <dragonhorseboy> not quite the same as ttdp but at least finally its more of my type 13:48:53 <Gekz> without them bitching every 5 minutes 13:49:04 <teeg> heh. ottd godmode? :P 13:49:11 <Gekz> not quite 13:49:21 <Gekz> I just want to be able to destroy 6 buildings without the bitches talking 13:49:31 <Gekz> or at least be able to purchase a building permit from the town 13:49:36 <Gekz> for ,000,000 or something 13:49:41 <Gekz> for a month of unlimited destruction 13:49:55 <Gekz> with a limit of dropping the population below 500 13:50:04 <Gekz> then it says "No dice." 13:50:07 <Gekz> that's what I'd like. 13:50:55 <Roest> it'd probably already help to remove the fail chance from "bribe the local authorities" 13:51:04 <Roest> which should be easy 13:51:11 <Gekz> I never bribe them 13:51:12 <Gekz> it sucks 13:51:12 <teeg> personally I'd like to be able to structure the city so that busses or trams moved people around in town, subways could go to misc train stations or airplane stations, and trains and planes would take care of intercontinental travel 13:51:32 <dragonhorseboy> either way gekz... 13:51:41 <dragonhorseboy> the reason I haven't bothered with tram grfs is for two reasons... 13:52:26 *** elmex [~elmex@e180066193.adsl.alicedsl.de] has quit [Remote host closed the connection] 13:52:30 <dragonhorseboy> 1. nothing with good passenger capacity + top speed to go with it 2. where's at least some goods/food capacity in some of the grfs? (more freight types optional) 13:53:03 <Gekz> dragonhorseboy: theres a modern tram grf 13:53:03 <dragonhorseboy> eg 4LV already can give me a 90+km/h bus with more than 70 passenger capacity in it.. but nearby no trams match that yet 13:53:08 <Gekz> could do with some work, but its pretty good 13:53:33 <dragonhorseboy> (neverminding 120km/h with 120 [or was it 130?] passenger capacity :p) 13:53:36 <peter1138> 4LV's stats do not suit the game very well 13:53:44 <dragonhorseboy> peter...well they suit me well tho 13:53:54 <peter1138> otoh, tram sets seem to have incredibly low capacity and speed 13:54:42 <dragonhorseboy> peter..I mean..whats the point of trying to stuff more than ten 27-passenger trams into one single stop when just two 120-passenger buses do it much cheaper ;) 13:54:53 <dragonhorseboy> peter...yeah you're right about that 13:55:01 <peter1138> that's why multistop exists 13:55:10 <dragonhorseboy> peter...there isn't much space for extra stops ^-^ 13:55:19 <peter1138> and that's why 4LV does not suit the game... the capacities are *too high* 13:55:31 <peter1138> there's always space for drivethrough stops 13:55:45 <teeg> cities are a bit small for proper trams I think, until they become huge circular blobs that is... or you make them yourself 13:55:56 <dragonhorseboy> peter...well several of my towns always have more than 200 passengers waiting at certain barely-fitted-in-there single station stop 13:56:11 <Gekz> teeg: or you nuke parts of the town 13:56:15 <Gekz> teeg: do you like money? 13:56:53 <teeg> Gekz: personally? of course. in-game? sure, because it makes building easier, but other than that, my pet project is making a transportation system which works well more than anything else 13:57:08 <dragonhorseboy> (I should mention that I many times end up with towns built right on long slopes or around irregular shaped coastlines so there isn't even much space to get rails plowed in hence the dependancy on rv's 13:57:18 <Gekz> teeg: I'll give you to make the patch I ranted about 13:57:19 <Gekz> lol 13:57:24 <dragonhorseboy> gekz...hehehe :) 13:57:45 <Roest> Gekz: what's that? 13:57:48 <Gekz> oh man dizzy spell 13:57:52 <teeg> Gekz: hehe, I'm busy working on OOifying everything (which'll cause everyone to yell at me, but that's another matter :P) 13:57:55 <Gekz> I just blew into a fan for 50 secdonds 13:57:55 <Gekz> lol 13:58:01 <Gekz> teeg: I know 13:58:06 <Gekz> I've been watching you since you got here 13:58:09 <teeg> eep 13:58:17 <Gekz> Roest: the patch to allow you to purchase a building contract 13:59:22 <Roest> you know, that's probably easy to do 14:01:33 <Ammler> dragonhorseboy: you can buguse the hiroshima tramset 14:01:47 <Ammler> it has a tram with 450 pass cap 14:02:06 <dragonhorseboy> heh isn't that because its a 3-car one? ;) 14:02:15 <dragonhorseboy> (or was it 4? been some time I last looked at the website for that) 14:02:16 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd 14:02:44 <Ammler> 3, it was meant to have 150 for the whole tram, not per part of it. 14:03:25 <dragonhorseboy> ah 14:03:25 *** dR3x4cK [~Miranda@p5499E110.dip.t-dialin.net] has joined #openttd 14:03:28 <Ammler> its something called mit Dortmund, iirc 14:03:31 <dragonhorseboy> hmm well what speed was it again if you recall? 14:04:03 <Ammler> not that fast but that shouldn't matter :-) 14:04:26 <dragonhorseboy> ammler...heh well at least top 70km/h I hope? :p 14:05:52 <Ammler> possible from 60 upwards 14:06:01 <dragonhorseboy> hmm sounds fair 14:06:57 <Ammler> checked its 61 14:07:20 <Ammler> strange, there is another aTram (Greenmover) which hasn't that bug 14:08:05 <dragonhorseboy> ammler...you want to know what tram I'll seriously like to finally see coded? 14:08:24 *** fran [~fran@62.175.76.53.dyn.user.ono.com] has joined #openttd 14:08:44 <Ammler> isn't it already in moderntrams? 14:09:18 <Eddi|zuHause2> <Brianetta> Trams can't run on standard gauge rail, which is a shame. Most modern trams can. <- the Nordhausen tram can use the narrow-gauge rails of the Harzquerbahn (with a secondary diesel engine) 14:09:53 <Ammler> same otherside, ng trains should be able to use tramtracks. :-) 14:10:34 <Celestar> I think Munichs tram runs on 1435mm 14:11:20 <dragonhorseboy> ammler here: http://www.tt-forums.net/viewtopic.php?f=26&t=32360&st=0&sk=t&sd=a&start=60 14:11:23 <dragonhorseboy> and I'm serious 14:11:31 <Sacro> Eddi|zuHause2: not in ttd :p 14:12:11 <dragonhorseboy> if I had any real clue on how to make new grf files I would have had made my own private grf for coaltram.grf but since I don't .. well... *sigh* 14:13:41 <Eddi|zuHause2> Leipzig's trams have a weird gauge 14:15:03 <Eddi|zuHause2> 1458 mm 14:16:45 *** Progman [~progman@p57A1FF65.dip.t-dialin.net] has joined #openttd 14:17:10 <Ammler> dragonhorseboy: moderntrams has a CarGo tram... 14:17:44 <Eddi|zuHause2> moderntrams is so unfinished... 14:17:54 <Ammler> indeed 14:18:14 <Eddi|zuHause2> that's the main problem of the tramsets 14:18:20 <Eddi|zuHause2> the feature is very young 14:18:29 <Eddi|zuHause2> the good sets need time to brew 14:18:46 <Ammler> Hiroshim is still the best one :-) 14:19:03 <Sacro> nuke? 14:19:10 <Eddi|zuHause2> i'd like trams i can relate to... 14:19:37 <Eddi|zuHause2> like, ones that were used in "my" city 14:20:42 <ln> fortunately soon there will be a tram in the station signs. 14:22:20 <Eddi|zuHause2> 'Gotha' type in the '50s, 'T4' type in the '70s, MGT in the '90s 14:22:29 *** Digitalfox_Home [~chatzilla@bl7-180-128.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 14:23:02 <Ammler> ln: do you differ between pass and freight? 14:23:02 *** Osai^zZz is now known as Osai 14:24:29 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 14:24:55 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 14:25:47 <Eddi|zuHause2> http://www.bahnbilder.de/name/einzelbild/number/179024/kategorie/Deutschland~StraÃenbahn~Halle.html <- MGT 14:26:12 <Sacro> Ammler: the amount that die in a crunch 14:26:50 <Eddi|zuHause2> http://www.bahnbilder.de/name/einzelbild/number/126835/kategorie/Deutschland~StraÃenbahn~Halle/digitalfotografie/24.html <- T4 (modernised) 14:27:28 <Eddi|zuHause2> funnily, it is going towards "Happy Future" ;) 14:28:52 *** ooo4tom [~ooo4tom@92.2.101.181] has joined #openttd 14:29:06 <Eddi|zuHause2> http://www.bahnbilder.de/name/einzelbild/number/113555/kategorie/Deutschland~StraÃenbahn~Halle/digitalfotografie/24.html <- "Innenbeschriftung mit Sonderziel in einem KT4D. "Freiimfelder StraÃe" ist lustig. Dass die StraÃe mal frei im Feld stand, dÃŒrfte schon Jahrzehnte her sein, heute steht die StraÃe mitten in einer Altbausiedlung, und nebenan ist der HAVAG-Betriebshof." <- that guy has no idea... "Freiimfelde" is the name of a 14:29:07 <Eddi|zuHause2> town 14:29:30 <dragonhorseboy> sorry was afk for a moment 14:29:40 <dragonhorseboy> where's 'moderntrams'? 14:29:58 <Ammler> t4 looks more like narrow trainset 14:30:08 <Gekz> dragonhorseboy: get the openttd coop grf pack 14:30:12 <Gekz> it has everything you'll ever need 14:30:16 <dragonhorseboy> and for the note.. that coal tram was last seen june 2007 so you can imagine why I wish it would already be coded even just as a standalone grf 14:30:44 <dragonhorseboy> gekz...I'll prefer to not clot up my newgrf folder with mass grfs that aren't in one single folder :p 14:30:47 <dragonhorseboy> ^-^ 14:31:00 <Eddi|zuHause2> Ammler: T4 also exist in a standard gauge variant 14:31:12 <Gekz> dragonhorseboy: I meant get the pack and look through it 14:31:15 <Gekz> it has that grdf 14:31:17 <Gekz> you foopl 14:31:21 <Ammler> the german RV set should also be nice: http://uwe.s2000.ws/ttdx/germanrv/trams/cargotram.php?lang=en 14:31:37 <Eddi|zuHause2> Ammler: there's been no release of that, afaik 14:32:11 <Ammler> only betatests, yes 14:32:14 <dragonhorseboy> eddi...nor any sprites drawn yet as I've recalled seeing yet 14:32:41 <Eddi|zuHause2> dragonhorseboy: according to the page, the trams should be mostly finished 14:32:48 <dragonhorseboy> oh hm ok 14:32:59 <Ammler> Eddi|zuHause2: http://stuff.elmasite.com/citygame.png 14:33:06 <Ammler> (big image) 14:33:24 <Eddi|zuHause2> yeah, you're telling me NOW! 14:34:02 *** Digitalfox [~Digitalfo@bl7-180-128.dsl.telepac.pt] has joined #openttd 14:35:48 *** fco [~fran@62.175.76.53.dyn.user.ono.com] has joined #openttd 14:35:53 <Eddi|zuHause2> we need proper turning loops 14:35:55 * dragonhorseboy does like the copy of new tramtrk.grf from that russia forum tho ;) 14:36:06 <dragonhorseboy> the altered stops graphics look better to me heh 14:36:52 <Eddi|zuHause2> i wouldn't really trust anything from a russian site 14:37:21 <ln> Ammler: nope. what kind of figure do freight trams have? 14:37:35 <dragonhorseboy> eddi..and why not? thats the only source of the russia plane grf anyhow :p (its not even downloadable from tt-forum/grfcrawler yet) 14:38:27 <Ammler> ln: no idea :-) thats the only CarGo Tram I know: http://uwe.s2000.ws/ttdx/germanrv/trams/cargotram.php?lang=en 14:38:27 <Roest> it will blow up your computer 14:38:36 <dragonhorseboy> roest..nope 14:39:01 <roboman> does the openttd windows instaler store anything in the registry? 14:39:12 <Eddi|zuHause2> Ammler: you see some graphics glitches in curves 14:39:35 *** fran [~fran@62.175.76.53.dyn.user.ono.com] has quit [Ping timeout: 480 seconds] 14:39:39 <Ammler> actually, I am not participate in current testings 14:39:57 <Ammler> the screen is from RK 14:40:11 <Roest> those guys should hurry up, i want that tram set 14:40:32 <CIA-3> OpenTTD: belugas * r12837 /trunk/src/autoreplace_gui.cpp: -Codechange: Alignment of widget array 14:41:21 <Ammler> 1. public release is planned the end of month 14:41:39 <Roest> cool, thats soon enough 14:42:36 <Eddi|zuHause2> "1." <- that'd be ln's part to shout "english only" now :p 14:43:09 <Eddi|zuHause2> but he missed the chance 14:43:38 <dragonhorseboy> heh 14:44:05 *** fco [~fran@62.175.76.53.dyn.user.ono.com] has quit [] 14:45:40 <Eddi|zuHause2> http://www.bahnbilder.de/name/einzelbild/number/19728/kategorie/Deutschland~StraÃenbahn~Halle/digitalfotografie/48.html <- i don't know the name of that type of tram, but it's the oldest i could find 14:47:40 *** ooo4tom [~ooo4tom@92.2.101.181] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 14:52:03 <Roest> http://www.strassenbahnmuseum.de/ 14:53:15 <Eddi|zuHause2> i mean of my town 14:54:10 <Roest> halle will be asimilated soon anyway 14:54:17 <Eddi|zuHause2> you wish :p 14:55:15 <Gekz> Mi estas homo1 14:55:26 <Gekz> :P 14:55:27 <Eddi|zuHause2> (actually, we'd do almost anything to get away from the reign of Magdeburg) 14:56:10 <Roest> lol i know, there was once talk of halle joining saxony 14:56:37 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 14:56:56 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 14:57:31 <Eddi|zuHause2> it'd have been way more senseful than this artificial "Sachsen-Anhalt" thingie that historically never was a real country 14:57:37 <yorick> peter1138, the ISR station animation doesn't stop if a train leaves in an "unnatural way" i.e. skipping orders 14:57:38 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You will never be the man your mother was!] 14:57:50 <Gekz> yorick: it's true 14:58:41 <Eddi|zuHause2> Roest: anyway, the tram in halle is way older than the tram in leipzig 14:59:28 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.39 - www.nbs-irc.net -] 15:00:41 *** nzvip [~svip@192.38.109.188] has joined #openttd 15:02:04 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 15:06:09 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 15:06:16 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 15:07:27 <peter1138> don't skip orders then :) 15:08:33 <yorick> don't make the illusion you can do it bugless then :) 15:08:50 <Eddi|zuHause2> PS: if you take the historic tram above, and read the route given on the side, and compare it with the modern map at http://www.urbanrail.net/eu/halle/halle-map.htm 15:09:12 <Eddi|zuHause2> the route goes from the main station ("Hbf") on the right 15:09:20 * yorick goes updating fs#1866 *cough* to the newest trunk for community integrated version 15:09:25 <Eddi|zuHause2> north via "Steintor" 15:09:37 <Eddi|zuHause2> west via "Marktplatz" 15:09:40 <yorick> could someone change it from "feature request" to "patch"? 15:09:45 <Eddi|zuHause2> and south to "Rannischer Platz" 15:11:05 <Eddi|zuHause2> the network grew a tiny bit bigger in the meantime ;) 15:11:47 <Eddi|zuHause2> funnily, the number of lines did not grow much 15:12:54 <Eddi|zuHause2> it started with 6 lines ("green tram") in the southern part, and 3 lines ("red tram") in the northern part 15:13:13 <Eddi|zuHause2> now there are 12 lines 15:22:27 <peter1138> wibble 15:22:46 <Roest> wobble 15:23:38 <Rubidium> hmm, if someone starts coughing because a patch I better not touch it (don't like coughing) 15:23:44 <yorick> wabble 15:30:33 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 15:30:56 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 15:31:00 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 15:38:15 * yorick added a fix for vista to the bottd topic :) 15:42:11 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 15:46:37 *** planetmaker is now known as pm_away 15:49:43 <yorick> hmm...openttd.notice isn't working? 15:55:19 <ln> http://www.airliners.net/open.file?id=1131342&size=L http://www.airliners.net/open.file?id=1134272&size=L 15:57:11 * lobster enters 15:57:38 <lobster> question: does anyone know if the Intel mac/UB versions of the nightlies have been fixed? 15:58:40 <peter1138> don't think so 16:01:23 <lobster> hmm, gnarliness 16:01:41 <lobster> i don't really feel like compiling myself 16:01:51 <lobster> apparently there's been something wrong on the compiling farm for ages 16:02:16 <lobster> a bit odd that it's not getting fixed, if you don't mind me saying 16:03:05 <peter1138> yeah, you'd think our mac porter would come up with something 16:04:48 <Tefad> isn't that bjarni 16:06:04 <ln> no, it's Bjarni! 16:06:36 <lobster> hmmm, quite 16:06:46 <lobster> well, i'm gonna try the current nightlies 16:06:54 <lobster> PPC and Intel 16:07:04 <lobster> and the general OSX one, which i'm not sure of is UB 16:07:21 <lobster> eventually i might've to run the Windows version through CrossOver or something 16:07:26 <lobster> although i'd rather not 16:07:29 <ln> http://www.pointniner.com/2008/04/uav-films-own-demise-as-russian-mig.html 16:07:41 *** izhirahider [~izzy@izhirahider.user.oftc.net] has quit [Remote host closed the connection] 16:07:59 *** izhirahider [~izzy@squareroot.divisionbyzero.net] has joined #openttd 16:08:40 <lobster> hmm, nothing 16:09:48 <lobster> ah, the PPC version works, oddly enough 16:09:51 <lobster> how... rare 16:12:47 <yorick> what's that peter1138 patch list thingy? 16:12:50 <yorick> where* 16:14:27 <Belugas> a patch that implements a list? 16:14:48 <yorick> no, his patch directory 16:15:02 <yorick> full with 90% finished patches :p 16:15:29 <Belugas> Bermuda Triangle! 16:16:05 <Belugas> everything goes in, very little can escape 16:17:29 <yorick> such a thing, my friend, is called a black hole 16:18:35 *** Kill [~Kill@200-140-4-165.bsace703.dsl.brasiltelecom.net.br] has joined #openttd 16:19:05 <yorick> but where is his website including patch directory? 16:21:29 *** nicfer [~chatzilla@168.226.105.78] has joined #openttd 16:21:30 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:26:50 <yorick> ah, http://fuzzle.org/o/ :) 16:26:58 <Eddi|zuHause2> PSSST!! 16:27:05 <Eddi|zuHause2> it's a secret! 16:27:59 <yorick> yes, mentioned in this channel 8 times before 16:28:20 <yorick> [2008-03-06 21:27:12] <fjb> http://fuzzle.org/o/, [2008-03-16 19:02:31] <@peter1138> Eddi|zuHause: http://fuzzle.org/o/whereswally.png 16:28:22 <yorick> so on 16:29:44 <yorick> he even licensed it 16:29:46 <Eddi|zuHause2> my (half) logs count 44 16:30:15 <yorick> heh 16:30:23 *** Ammler [~Ammler@adsl-89-217-7-215.adslplus.ch] has quit [Ping timeout: 480 seconds] 16:30:24 <yorick> I grepped it a couple of times 16:30:45 <yorick> first by http://, then negative by pastebin, and then by peter 16:34:12 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 16:34:30 <Eddi|zuHause2> my old logs have another 212 16:38:53 <Eddi|zuHause2> i'm sure i have even older logs than that 16:39:16 <yorick> hmm...engine pool needs engine_base.h, but where is it? 16:39:45 <Eddi|zuHause2> logs start on 23. Jun 2006, which is the date i installed linux 16:41:06 <Eddi|zuHause2> that was a few months before the channel moved 16:41:32 *** thgergo [~Administr@dsl51B60EC3.pool.t-online.hu] has joined #openttd 16:42:12 * yorick should slap peter1138 for providing patches with missing files that claim to patch to a revision while they don't 16:43:54 <yorick> -/** @file engine_type.h Types related to engines. */ ...+/** @file engine_base.h Types related to engines. */ 16:44:30 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has joined #openttd 16:44:32 <yorick> huh..why does it rename? 16:45:32 *** Bjarni [~Bjarni@62.243.161.210] has joined #openttd 16:45:34 *** mode/#openttd [+o Bjarni] by ChanServ 16:45:34 <yorick> argh 16:45:41 * yorick is confused 16:47:19 * yorick got it 16:47:25 <Bjarni> already? 16:48:15 <yorick> yes, turns out you should rename r12723 engine_type.h to engine_base.h, then update to r12826 and let the engine_type restore 16:48:22 <glx> yorick: easy, you need to copy engine_type.h to engine_base.h before patching 16:48:25 *** Volley [~worf@84.119.67.68] has quit [Remote host closed the connection] 16:48:36 <glx> because it was an svn cp 16:48:53 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] 16:49:13 <yorick> now going to eat, cyas 16:49:18 <Eddi|zuHause2> _really_ old logs have another 46 instances, btw, totalling in 302 16:50:11 <Tefad> sfw http://img147.imageshack.us/img147/8301/outsidese1.jpg 16:50:34 <Eddi|zuHause2> "so fucking what"? 16:50:50 <Tefad> safe for work. 16:50:51 <Bjarni> sounds like my hardware can't handle it 16:50:57 <Tefad> Bjarni: what up 16:51:06 <Bjarni> the sky 16:51:14 <Tefad> not the intel mac nightlies? 16:51:20 <cjk> sun free ware :) 16:52:46 <glx> Tefad: the problem is for 10.5 only ;) 16:53:07 <Tefad> oh, how nice 16:53:19 <Tefad> apple breaking compatibility as usual 16:53:31 <Tefad> how do users/developers put up with that crap 16:53:32 <Bjarni> no 16:53:38 <glx> compile farm needs an update 16:53:41 <Tefad> ah. 16:53:50 <Bjarni> but updating caused issues 16:53:56 <Tefad> problems? 16:54:13 <Bjarni> it's running gentoo and because of that we have to build from source 16:54:21 <Tefad> nice, i have gentoo 16:54:28 <Tefad> apple gcc is wonky however. 16:54:41 <Bjarni> wonky? 16:55:31 <Tefad> i don't even think that's used much in US mostly UK : x 16:55:35 <Tefad> (i'm US) 16:55:43 <Tefad> wonky.. uh goofy? 16:55:53 <Tefad> screwy? 16:55:59 <Tefad> backwards? 16:56:21 *** Kill [~Kill@200-140-4-165.bsace703.dsl.brasiltelecom.net.br] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 16:56:31 <Bjarni> ahh google explained it better than you 16:56:50 <Bjarni> however what do you mean? 16:56:58 <Bjarni> do you think that gcc is broken? 16:57:06 <Tefad> apple's gcc has weird stuff eh? 16:57:18 <Tefad> ok anyway, toodles. 16:57:44 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Quit: Lost terminal] 16:57:46 <cjk> it has a bite :) 17:00:03 <Bjarni> you speak of it like it's gcc for MorphOS 17:00:19 <glx> gcc for MorphOS is just old 17:00:28 <Bjarni> yeah 17:00:51 <Bjarni> but it's broken when it comes to compiling code written for gcc 4 17:03:07 <Roest> ok i'm blind , can anyone point me to WindowDesc at http://docs.openttd.org 17:03:29 <Roest> nevermind found it 17:03:45 *** nicfer [~chatzilla@168.226.105.78] has quit [Read error: Connection reset by peer] 17:04:30 <CIA-3> OpenTTD: glx * r12838 /branches/noai/src/ (7 files in 3 dirs): [NoAI] -Add: added AIEventEnginePreview, which tells you when you have been chosen for testing an engine, and allows you to accept it 17:05:05 <Bjarni> Roest: how did you find it? AFAIK it's not written in braille 17:05:58 <Roest> my computer reads websites for me 17:07:31 <Roest> http://deafandblind.com/braille-keyboard.html 17:12:40 <yorick> does it also read irc? 17:13:07 <Roest> of course 17:14:12 <cjk> 7|2Y 70 |234|> 7|-|15 :-) 17:14:13 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 17:14:16 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 17:16:16 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 17:16:16 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 17:16:28 * teeg doesn't want to admit to being able to read cjk's text :( 17:16:35 *** Roest [~ralph@p54B9F87D.dip.t-dialin.net] has quit [Remote host closed the connection] 17:16:54 <Prof_Frink> teeg: I managed, with some effort 17:17:12 <teeg> it took 100x times as long as normal text, but it's doable 17:23:37 <cjk> and like èªå® 17:28:10 *** sickie88 [~sickie@BSN-77-179-121.dial-up.dsl.siol.net] has joined #openttd 17:28:13 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Operation timed out] 17:29:54 *** ooo4tom [~tom@92.2.101.181] has joined #openttd 17:30:38 <ooo4tom> would someone like to explain why installing OpenTTD 0.6.0 is such a pain in the back side ? 17:31:00 <SpComb> what aspect of it is a PITA? 17:31:10 <ooo4tom> installing the Nightly was a walk in the park, but 0.6.0 no 17:31:24 <cjk> worked. 17:31:29 <ooo4tom> why is it not the same as a nightly build ? 17:31:41 <ooo4tom> usr folders, shared and so on 17:31:57 <ooo4tom> with the nightly is extract and copy files, and play 17:32:46 <glx> for releases it's install and play 17:33:44 <ooo4tom> i'd prefer the option, like Windows user have :( 17:35:53 <cjk> windows users generally don't have the option of unzipping, but they are often stuck with installing some bloaty .exe which writes to the registry :p 17:36:23 *** Wolf01 [~wolf01@host16-234-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 17:36:37 <Wolf01> hello 17:36:44 *** Wolf01 is now known as Wolf01|Blind 17:36:48 <ooo4tom> Window user have the option to download a Zip file or a EXE :s 17:38:06 <cjk> in openttd yes. But not every windows program is designed with portability in mind. 17:39:48 *** ooo4tom [~tom@92.2.101.181] has left #openttd [] 17:40:17 *** ooo4tom [~tom@92.2.101.181] has joined #openttd 17:40:50 <ooo4tom> i'm just finding it a little hard to get my head around this. so please ignore me lol 17:40:52 <yorick> cjk, http://legroom.net/software/uniextract 17:41:43 <yorick> the lastet version is somewath old, but if an archive doesn't extract, you might try to google for a new version of the tool used for it 17:43:26 <cjk> that still would not help programs that depend (ugh) on some regentry being there 17:43:50 <cjk> you know what's ironic 17:43:56 <cjk> uniextract is an installer itself 17:44:05 <yorick> autoit can also be used for other things 17:44:35 <yorick> and a rar archive is also downloadable 17:45:48 <Wolf01|Blind> http://lh5.ggpht.com/abramsv/SAubFEkZrXI/AAAAAAAAOx0/DHjMUEByhEE/s1600-h/Ring_k.jpg oh my lol!!! 17:46:07 <ooo4tom> :O 17:46:07 <cjk> noob :> 17:46:55 <yorick> :D 17:47:06 <ooo4tom> just got 0.6.0 running, manully extracting the needed files from the download .bed 17:47:13 <ooo4tom> deb * 17:47:18 *** ooo4tom [~tom@92.2.101.181] has left #openttd [] 17:47:25 <yorick> ... 17:47:52 <cjk> unzip, not bed. http://bash.org/?23601 17:48:10 *** ooo4tom [~tom@92.2.101.181] has joined #openttd 17:49:13 <Eddi|zuHause2> it's a classic ;) 17:49:49 <Tefad> heh 17:51:17 *** rebry [~irc@30.80-202-212.nextgentel.com] has quit [Ping timeout: 480 seconds] 17:54:26 <yorick> http://bash.org/?40815 :) 17:57:34 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 18:02:21 <Sacro> Bjarni! 18:02:43 <yorick> Sacro! 18:02:49 <Sacro> Tefad! 18:03:26 *** X [~X@nblzone-240-38.nblnetworks.fi] has quit [Quit: LÀhdössÀ] 18:03:28 <cjk> ... 18:04:20 *** sickie88 is now known as SickieAway 18:04:56 <yorick> Tefad!? where? 18:06:33 *** ooo4tom [~tom@92.2.101.181] has left #openttd [] 18:09:17 *** Gedemon [~Gedemon@mar92-5-82-226-127-245.fbx.proxad.net] has joined #openttd 18:09:36 <Gedemon> hello ! 18:11:25 <yorick> hello!!!! 18:14:12 <Gedemon> peter1138 : is it ok for you if the enginepool patch is used in the community integrated version ? 18:19:52 <yorick> yes 18:20:10 <yorick> it's licensed under the GPL 18:20:43 *** lobster_MB [~michielbr@86.89.201.189] has quit [Quit: This computer has gone to sleep] 18:20:48 <peter1138> no 18:21:04 <CIA-3> OpenTTD: peter1138 * r12839 /trunk/src/newgrf.cpp: -Codechange: Allocate temporary engine data when loading GRFs as needed instead of statically. 18:21:13 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 18:21:16 <Gedemon> lol 18:21:22 <yorick> ah, another change 18:21:47 <yorick> which will probably break it from then unless he updates 18:32:30 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 18:37:37 <Gedemon> yep, I'll wait then :) 18:37:45 *** KritiK [~Maxim@89-178-35-145.broadband.corbina.ru] has joined #openttd 18:46:09 *** BiO-HaZaRd [~BiO-HaZaR@80-243-246-201.adsl.terra.cl] has joined #openttd 18:46:44 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 18:52:15 *** BiO-HaZaRd_ [~BiO-HaZaR@110-254-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 18:53:46 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:59:49 <Eddi|zuHause2> it's most likely part of the patch 19:09:32 <Tefad> Sacro! 19:09:52 <Sacro> Eddi|zuHause2! 19:09:53 <Eddi|zuHause2> Eddi! 19:09:59 <dih> me! 19:09:59 <Eddi|zuHause2> haha ;p 19:10:28 <dih> poor Bjarni 19:10:32 <dih> :-P 19:10:43 * dih pitties the fool 19:10:53 <Eddi|zuHause2> it's gonozal's fault even 19:10:59 <Eddi|zuHause2> and then he disappears 19:12:17 * yorick ! 19:12:32 <yorick> Gonozal disappeared ;( 19:12:38 <yorick> @seen Gonozal_VIII 19:12:39 <DorpsGek> yorick: Gonozal_VIII was last seen in #openttd 4 weeks, 4 days, 17 hours, 3 minutes, and 44 seconds ago: <Gonozal_VIII> still nobody here 19:12:51 <yorick> nooooo 19:12:55 *** Frostregen_ [SADDAM@dslb-084-058-171-030.pools.arcor-ip.net] has joined #openttd 19:13:07 <yorick> 4 weeks...that's like a month 19:13:38 <cjk> rounded, yes :> 19:13:47 <peter1138> Eddi|zuHause2: wasn't actually 19:13:49 <dih> @whoami 19:13:49 <DorpsGek> dih: I don't recognize you. 19:14:31 <dih> @whoami 19:14:31 <DorpsGek> dih: dih 19:14:34 <dih> :-) 19:14:40 <yorick> noo 19:14:47 <yorick> even DorpsGek knows you 19:15:22 <Eddi|zuHause2> means it took you a month to even notice that he's gone 19:16:01 <yorick> well...I was away for a whole week 19:16:10 <yorick> so it took me three weeks 19:17:05 *** pm_away is now known as planetmaker 19:18:35 *** Frostregen [~sucks@dslb-084-058-172-157.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 19:19:05 *** Frostregen_ is now known as Frostregen 19:19:35 *** ooo4tom [~tom@92.2.101.181] has joined #openttd 19:21:06 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: enzulks!] 19:22:17 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Quit: Konversation terminated!] 19:23:33 <CIA-3> OpenTTD: glx * r12840 /branches/noai/src/ai/api/ai_event_types.hpp: [NoAI] -Fix (r12838): incorrect comment 19:24:32 *** Roest [~ralph@p54B9F87D.dip.t-dialin.net] has joined #openttd 19:24:43 <dih> sunday roest ^^ 19:25:02 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 19:25:13 <Roest> ^ ^ 19:26:46 *** rebry [~irc@30.80-202-212.nextgentel.com] has joined #openttd 19:27:02 *** ooo4tom [~tom@92.2.101.181] has quit [Quit: Leaving.] 19:31:33 *** KritiK_ [~Maxim@89-178-35-145.broadband.corbina.ru] has joined #openttd 19:31:33 *** KritiK [~Maxim@89-178-35-145.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 19:31:34 *** KritiK_ is now known as KritiK 19:32:47 *** rebry_ [~irc@30.80-202-212.nextgentel.com] has joined #openttd 19:34:58 *** rebry [~irc@30.80-202-212.nextgentel.com] has quit [Ping timeout: 480 seconds] 19:37:55 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 19:38:27 *** SickieAway is now known as sickie88 19:40:45 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 19:40:46 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 19:40:54 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 19:43:04 <CIA-3> OpenTTD: rubidium * r12841 /branches/noai/src/ai/api/ (ai_industry.cpp ai_industry.hpp ai_industry.hpp.sq): [NoAI] -Add: function to test whether an industry is built on water/has a heliport/dock. 19:46:14 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has joined #openttd 19:46:29 *** planetmaker is now known as pm_away 19:55:26 <Roest> hmm why does w->height = 14 + num_active *12; work and ResizeWindow(w, 0, num_active * 12); not 19:57:39 *** Gedemon [~Gedemon@mar92-5-82-226-127-245.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 19:57:49 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 19:57:51 <Alberth> Roest: First is absolute, 2nd is relative ? 19:58:05 <Roest> that's right 19:58:28 <Roest> but the window is initialized with a height of 14, so both commands should do the same 19:58:52 <Roest> but the resize is glitchy :) 19:59:10 <Lakie> Not really. 19:59:24 <Lakie> It just expects you give it the absoule new sizes. 19:59:35 <Lakie> not relative ones most likely. 20:00:34 <peter1138> nope 20:00:37 <Alberth> window.cpp near line 1227 says otherwise 20:00:37 <Roest> y delta y-size of changed window 20:00:49 <peter1138> did you set the window dirty afterward? 20:00:56 <Roest> yes 20:01:13 <peter1138> hmm, actually i'm thinking of resizewindowforwidget :o 20:01:33 <Roest> anyway w-height = works well, though i thought the ResizeWindow method wouldbe the cleaner way 20:02:34 <peter1138> yeah, resizewindow is delta 20:03:26 <Roest> i'm posting the new patch in a sec, so you can for yourself if interested 20:03:33 <Roest> can see* 20:04:37 <Alberth> maybe you should also call the window event handler? 20:04:52 <Alberth> see line 1464 window.cpp 20:06:03 *** planetmaker [~chatzilla@Fcd53.f.ppp-pool.de] has joined #openttd 20:06:34 <Roest> posted the patch, it's bettergraphs, the line in question is in graph_gui.cpp line 206 20:10:02 <Roest> Alberth: line 1464 in window.cpp is empty :) 20:10:17 <Alberth> well, search for WE_RESIZE :) 20:10:45 <Alberth> or ResizeWindow() 20:11:54 *** KritiK_ [~Maxim@78-106-143-135.broadband.corbina.ru] has joined #openttd 20:12:25 *** mynetdude [~mynetdude@208.74.131.93] has joined #openttd 20:12:55 <Bjarni> why are everybody working on windows tonight? 20:13:04 <mynetdude> ? 20:13:09 * Bjarni is looking at the autoreplace window 20:13:22 <Bjarni> and it looks like somebody else looks at windows as well 20:13:28 <Roest> not me 20:14:14 <Roest> i just took an abandoned patch, stole some code from belugas and pretend i did something 20:14:34 *** KritiK [~Maxim@89-178-35-145.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 20:14:44 *** KritiK_ is now known as KritiK 20:14:50 * Bjarni makes note that Roest tries to take credit for other patch writers 20:14:55 <Tefad> hehehe 20:15:01 <Wolf01|Blind> 'night 20:15:03 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 20:15:05 <dragonhorseboy> hey 20:15:05 *** Wolf01|Blind [~wolf01@host16-234-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:15:52 <Roest> actually i'm not, i even pm'd the original author and he's happxy i continue with it 20:16:20 <Roest> i don't why i'm doing it tho, i hate working on someone elses code 20:16:51 <mynetdude> do any of you even play OTTD? 20:16:58 <mynetdude> or do you all just fiddle/code it? 20:17:14 <Roest> not recently, i find it more fun to fiddle with the code lately 20:17:21 <mynetdude> aha 20:17:27 <peter1138> that is a big window 20:17:30 <Alberth> only for testing :) 20:17:44 <Roest> peter1138: sizte does matter 20:20:04 <mynetdude> any of you good with signals within OTTD? 20:20:29 <Roest> they love me 20:20:32 <cjk> http://en.wikipedia.org/wiki/Semaphore_Flag_Signaling_System 20:20:48 <Belugas> [16:16] <Roest> not recently, i find it more fun to fiddle with the code lately <--- so accurate :D 20:21:05 <cjk> it is accurate for a lot of games 20:21:14 <dragonhorseboy> mynetdude...some but I'm more liking of it in ttdp instead (well one clue: pbs? ;) ) 20:21:33 <Roest> get yapp you ho 20:21:57 <mynetdude> uh I have no idea what all this is, PBS, YAPP, YAPF, etc I know they have something to do with how the AI behaves 20:22:20 <Roest> they do? 20:22:52 <Tefad> wtf ai 20:22:53 <Alberth> the first is a TLA, the others are FLA's 20:22:54 <mynetdude> err at least thats what I understand as far as YAPF?? 20:23:02 <mynetdude> like I said I have no clue 20:23:03 <cjk> PCMCIA! 20:23:10 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 20:23:11 <peter1138> SLA? 20:23:20 <mynetdude> I guess I'll have to go the hard way to find out thanks though 20:23:25 <mynetdude> poof 20:23:27 *** mynetdude [~mynetdude@208.74.131.93] has left #openttd [] 20:23:42 <Alberth> peter1138: obviously :) 20:25:15 <dragonhorseboy> ^-^ 20:25:21 <Alberth> nobody any patience anymore? 20:26:43 <Roest> lol 20:27:09 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 20:28:51 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [] 20:31:18 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 20:31:50 <Roest> what to do, what to do 20:37:17 <Rubidium> http://bugs.openttd.org/index.php?order=id&project=1&tasks=&string=&type=1&sev=&dev=&due=&cat=&status=&order2=&sort=&sort2=&date=0&project=1&sort=desc&order2=&sort2=desc <- start fixing bugs from the bottom up 20:38:17 <Roest> that would require to have a clue 20:39:00 <Roest> how do people find these bugs, i never see any when i play 20:44:11 <De_Ghosty> cuz they are crazy like that 20:44:12 <De_Ghosty> lol 20:44:28 <Roest> there's not one nice bug on that list 20:45:09 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:45:23 <Alberth> Roest: With your patch, Company Performance Grow rate doesn't scale nicely; all graph are at the bottom 20:46:38 <Alberth> Since I made two of those bugs: Mostly by accident 20:47:22 *** mynetdude [~mynetdude@208.74.131.93] has joined #openttd 20:50:30 <mynetdude> There are plenty of reading materials including the wiki on signals, OTTD, and so forth... what I'd like to point out though is the info about signals in OTTD on the wiki is a bit confusing everybody talks about "one way" "priority" etc.. OTTD only has a few signal types: exit, entry, combination, one way and double signals... I left because either A) I'm too dense to not read, which I did or B) you'd rather not help newbies 20:50:51 <mynetdude> Does anybody have tips on signals? what is all this PBS/YAPP stuff? 20:51:03 <peter1138> pbs/yapp is irrelevant 20:51:11 <Rubidium> PBS is not in the version you are using, so irrelevant 20:51:42 <Rubidium> priority can be made out of exit, entry and combination signals, but that's pretty complex to do 20:51:47 <peter1138> one-way shouldn't confuse anyone though 20:51:47 <mynetdude> I have the OTTD 0.6.0 20:51:59 <mynetdude> Rubidium indeed 20:52:14 <mynetdude> well in a sense I understand one ways... but not exactly 20:52:34 <mynetdude> obviously you wouldn't use a one way on a complex or dual direction junction 20:52:47 <peter1138> sure you would 20:52:59 <mynetdude> I would presume one ways are more appropriate for station sidings and sidings? 20:53:04 <ln> where are the station signs drawn? 20:53:21 <peter1138> one-ways are appropriate for dual-track lines 20:53:27 <mynetdude> peter1138 why? if you have a junction going 4-5 different ways... a one way signal won't work 20:53:44 <peter1138> neither will a two-way... you'll get blockages 20:53:57 <Rubidium> ln: viewport.cpp 20:54:06 <Roest> hmm alberth, not exactly sure about that, maybe there is no growth? 20:54:14 <mynetdude> well if I had a visual way to understand how/what each signal controls that would help 20:54:40 <peter1138> http://www.transporttycoon.net/junctions 20:54:54 *** sickie88 [~sickie@BSN-77-179-121.dial-up.dsl.siol.net] has quit [Remote host closed the connection] 20:55:13 <peter1138> probably best to start http://www.transporttycoon.net/rail1 20:55:29 <Alberth> Roest: http://www.tt-forums.net/download/file.php?id=89877 20:56:13 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 20:56:30 <ln> Rubidium: thanks 20:57:04 *** helb [~helb@84.244.90.172] has quit [Remote host closed the connection] 20:57:22 *** helb [~helb@84.244.90.172] has joined #openttd 20:57:30 <Roest> doesnt exist anymore 20:57:33 <cjk> peter1138: should not that be all in the wiki? :) 20:58:06 *** sickie88 [~sickie@BSN-77-179-121.dial-up.dsl.siol.net] has joined #openttd 20:58:20 <peter1138> why? it's there... 20:58:27 <Alberth> Roest: Can I send you a file? 20:58:52 <cjk> peter1138: just the pictures 20:59:41 <Roest> sure 21:00:05 <mynetdude> peter1138 I did read both of those pages you linked 21:00:13 <mynetdude> before I came here of course 21:00:14 <Roest> just hope this shitty irc client can do it hehe 21:00:43 <Alberth> otherwise I can post in the better graphs thread 21:01:05 <Roest> can you pm it on the forums? 21:02:18 <ln> which approach would make more sense: 1) make a distinction between bus and tram stops internally, or 2) leave them mostly as they are, select icons to draw by checking if the station has road and/or tracks in the tile? 21:02:21 *** PROMISE-Q [~PROMISE-Q@96.251.27.54] has joined #openttd 21:02:21 <Alberth> you should have it 21:02:36 <Roest> hmm which setting is the little percentage numbers for loading trains, i cant find it, or is it from some patch? 21:02:38 *** dR3x4cK [~Miranda@p5499E110.dip.t-dialin.net] has quit [Quit: dR3x4cK] 21:02:59 <glx> loading indicators? 21:03:15 <glx> check the transparency gui 21:03:16 <Roest> yea 21:03:56 <Roest> oh that was it 21:03:59 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 21:05:06 <peter1138> mynetdude: just those two? there's a lot more pages there, heh 21:05:12 <Alberth> mynetdude: What are you missing with these pictures? 21:05:25 <glx> Roest: and it's also in interface patch settings 21:05:32 <mynetdude> peter1138 well I did click on each of the junction pics to reveal more 21:05:41 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 21:05:45 <mynetdude> well I don't know... 21:05:57 <mynetdude> seems like I would want to use two way signals... but there is more to it than just that 21:06:17 <mynetdude> I have tried to tell trains to use certain waypoints, and it ignores them 21:06:32 <mynetdude> in the past 48hrs I have been toying with OTTD to understand it 21:06:35 <Roest> Alberth: ok that's a bit strange, it doesnt do that for me 21:07:24 <Roest> Alberth: is that all companies in that pic, or did you filter one out that has better groth? 21:08:35 <Alberth> all afaik. I can send you a save game 21:09:01 <Alberth> maybe it happens when you have no negative values? 21:09:09 <Roest> k 21:10:17 <Alberth> ? 21:10:40 <Roest> [23:09] <Alberth> all afaik. I can send you a save game 21:10:49 <Roest> go ahead please ^^ 21:13:31 <Alberth> done 21:13:49 *** PROMISE-Q [~PROMISE-Q@96.251.27.54] has quit [Quit: Bye for now!] 21:15:17 <Roest> ok i see what you mean 21:17:08 <Alberth> mynetdude: one thing you could do is post a savegame to the forums, and ask for comment/improvements on how to achieve what you want 21:19:00 <Alberth> Roest: all the others seem ok 21:19:07 <CIA-3> OpenTTD: glx * r12842 /trunk/src/news_gui.cpp: -Codechange [FS#1604]: scale message history by map size 21:19:37 <Roest> problem from what i see is, for some it scales correctly and some not 21:21:07 <mynetdude> Alberth yeah I'm looking for my screenie I took and I can't find it 21:21:36 <mynetdude> I read that the screenies/savegames are saved relative to where the .cfg is saved and I can't find the .cfg yet 21:21:52 <Roest> ^ ^ 21:21:59 <Roest> windows? 21:22:08 <mynetdude> yes 21:22:13 <Roest> my documents/ottd 21:22:22 <mynetdude> I was wondering about that 21:22:39 <mynetdude> I wasn't sure if it was smart enough :P 21:23:22 <Alberth> mynetdude: One of the problems is that we don't understand why the pictures are not clear to new players. Makes it kind of difficult to improve on them 21:25:22 <mynetdude> when you mean two way, are you implying that the signal is on both sides of a single track? 21:25:48 <mynetdude> meaning a signal facing each direction upon a single track 21:25:50 <Alberth> yes 21:26:19 <mynetdude> ah so I COULD use a one way signal to control which way trains go on a particular track? 21:26:54 <mynetdude> so if I wanted westbound only on the north track and eastbound on the south track I would need one way signals and places for them to switch when turning around 21:27:15 *** rebry_ [~irc@30.80-202-212.nextgentel.com] has quit [Read error: Connection reset by peer] 21:28:14 <Alberth> yes, that's how the majority of players build tracks here 21:29:03 <Alberth> where 'places for them to switch when turning around' is usually at a station where you pickup or deliver cargo 21:29:13 <dragonhorseboy> alberth..heh I seem to be the smaller group that always build more of individual lines alone instead ^-^ 21:29:28 <dragonhorseboy> I found it much easier to manage traffics and train upgrades like that for some reason 21:30:52 <Alberth> I was just talking about having 2 single direction tracks, not about whether these are all connected. BTW I also usually play with a lot of seperate tracks. 21:31:01 *** thgergo [~Administr@dsl51B60EC3.pool.t-online.hu] has quit [Read error: Connection reset by peer] 21:31:26 <Roest> Alberth: thos AIs in your game are kinda funny 21:31:35 <dragonhorseboy> alberth...heh well yeah often (partially thanks to grf wagon speeds) I have raw and final production lines completely seperated ^-^ 21:31:48 <dragonhorseboy> 80km/h sugar verus 120km/h food for example 21:32:18 <dragonhorseboy> makes it easier to lump traffics onto either because they have the traffic space to spare .. compared to if I had tried lump both onto a single line 21:32:28 *** TinoM [~Tino@i59F5552B.versanet.de] has quit [Quit: Verlassend] 21:32:43 <Roest> mynetdude: get a build with yapp, then you need only one signal type 21:33:19 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 21:33:44 <Alberth> I find it more fun to keep them together, and then have a double track in both directions where they can jump between. I haven't yet quite mastered how to do that though. Needs much more practice time ;) 21:33:59 <dragonhorseboy> heh 21:34:58 <Alberth> I usually play with realistic speedup/drag(?), so trains with cargo are already much slower than without 21:36:23 <Alberth> Roest: Haven't noticed; was running a time table experiment with buses 21:37:14 <Roest> i havent understood timetables yet 21:38:23 <peter1138> Alberth: cargo weight affects "non-realistic" acceleration too 21:40:31 <Alberth> Ah, then it is another one.... ah, 'freight multiplier' set to 10 21:41:02 <Alberth> s/freight/weight/ 21:42:28 *** KingJ [~kj@host81-149-184-29.in-addr.btopenworld.com] has quit [Ping timeout: 480 seconds] 21:43:13 <dragonhorseboy> alberth I never bothered with that 21:43:25 <dragonhorseboy> certain small engines seem to get too difficult to even use with it anywhere outside 1x ^-^ 21:44:31 <Roest> you starting in 1920? 21:45:11 <dragonhorseboy> roest..nope 21:45:38 *** KingJ [~kj@host81-149-184-29.in-addr.btopenworld.com] has joined #openttd 21:45:40 <Alberth> I like it in the sense that you need to compensate for it in the rail tracks, eg put a double track up a mountain. (probably because I place signals quite far away from each other, usualy at least 10-15 tiles) 21:47:49 <Roest> nice 21:47:59 <dragonhorseboy> roest...for example... 21:48:18 <Roest> gues you're not servicing a dual coal mine station with both at 1000+ a month 21:48:43 <dragonhorseboy> 90km/h @ 700hp @ 84kN @ introduced 1942 21:48:46 <Tefad> add more engines to compensate for weight 21:48:46 <Alberth> Roest: You mean the long yellow AI roads in the north? 21:48:53 <peter1138> i read that as 'dual core mine station' :o 21:48:59 <Tefad> haha 21:48:59 <dragonhorseboy> thats to show you an example...if the multiplier was 2x or more that railcar would barely even get past 50-60km/h at all which is not good 21:49:00 <Roest> the yellow rail track 21:49:25 <peter1138> dragonhorseboy: seems like you like the game easy... freight multiplier 1x, george's over capacitied 4LV... 21:49:31 <Roest> and the red airport south west 21:49:39 <Roest> far away from the town 21:49:51 <dragonhorseboy> peter..nope...I mean whats the use of purchasing the railmotor with just one single trailer if it can't even get at least 3/4 of its speed out? :p 21:49:57 <Roest> peter1138: i like the game easy too 21:50:02 <dragonhorseboy> the real ones actually hauled two trailers at 90km/h top 21:50:04 <mynetdude> back, was alittle busy 21:50:35 <peter1138> dragonhorseboy: non or 'realistic' acceleration? 21:50:37 <Roest> i create maps in the scenario editor and level them to one height, because i hat steps 21:50:45 <dragonhorseboy> this is what I find a bit ironic about trying to fit real trains into the game's physics 21:50:59 <dragonhorseboy> peter.. relastic (and in ttdp its set as 3333 for speed&handling) 21:51:01 <mynetdude> http://www.thenetdude.com/myttd/myottd.png <<<< I'm having a problem figuring out what kind of signals to put here 21:51:36 <mynetdude> alittle hard to put realism in such an old game with basic stuff 21:51:38 <mynetdude> it seems 21:51:58 <Roest> omg he said old 21:52:12 <dragonhorseboy> roest..heh I noticed that too :p 21:52:26 <mynetdude> I did, whats wrong? 21:52:39 <mynetdude> though I LIKE the game :D 21:52:54 <mynetdude> locomotion seems like another game I'd like too 21:52:55 <Roest> probably some ninjas on the way to your house by now 21:53:06 <peter1138> you've got double-track so use one-ways 21:53:10 <mynetdude> haha Roest my brother is one, he'll defend me :D 21:53:48 <mynetdude> so two ways are better for single track/sidings 21:54:41 <Roest> nice choice for company color btw, you like pink? 21:54:46 <mynetdude> even though I have double track, what if I have say 2 trains 21:54:56 <mynetdude> Roest no, thats what the game gave me so I'm just using the color 21:55:01 <mynetdude> (yes I know it can be changed) 21:55:08 <mynetdude> but I have restarted like 25 times 21:55:15 <Roest> game knows you 21:55:20 <mynetdude> hah 21:55:40 <mynetdude> well anyway... say I have three trains 21:56:10 *** Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has joined #openttd 21:56:13 <mynetdude> each station has two platforms, if I use one ways and the track he is on already has a train in, then I will want that train to pick the free platform 21:56:36 <mynetdude> so I would have to allow the train to switch, so I suppose this is where the entry/exit signals come into play? 21:56:39 <Nite> anyone having brutal desync problems with 606 ? 21:56:46 <Alberth> you solve that locally at the station 21:56:52 <Nite> ups 060 21:57:21 <mynetdude> Alberth how? 21:57:41 <Roest> Nite: vanilla 0.6.0? 21:57:52 <mynetdude> one way signals keep trains going in one direction per track 21:57:53 <Alberth> http://www.transporttycoon.net/viewjunc?img=images/junctions/double_track_basic_station 21:58:19 <Alberth> bottom line is an ingoing line, top one is outgoing 21:58:22 <Roest> mynetdude: the wiki has some articles for station entrances and junctions 21:58:25 <peter1138> mynetdude: http://fuzzle.org/o/signal.png 21:58:28 <Roest> it's a pretty good read 21:58:38 <Nite> no - newgrf stuffed 060 21:58:39 <peter1138> (yes, i moved some track) 21:58:48 <mynetdude> no pic there 21:59:29 <Roest> peter1138: you're playing with an awful resolution 21:59:34 <Nite> same are always: ukrs & planeset 21:59:57 <dragonhorseboy> roest..doesn't look like it to me 22:00:25 <mynetdude> peter1138 wow you're fast, and you're good at manipulating what I just created 22:00:47 <Alberth> years and years of training :) 22:00:51 <Roest> Nite: 0.6.0 is pretty stable, must be something with your net config 22:01:00 <mynetdude> I understand that clearly a small X junction at the station 22:01:49 <Roest> mynetdude: http://wiki.openttd.org/index.php/Railway_stations 22:01:56 <Nite> well it works smooth vanilla so i think its more a newgrf problem - i didnt change my connection 22:02:09 <Alberth> I'd also connect both incoming lines together and both outgoing lines together 22:02:13 <Nite> and it was running very well on 053 22:02:42 * dragonhorseboy has had no clue wherever the cfg file even is ever since like 0.5.3 or so too :/ 22:02:58 <peter1138> probably because 0.5.3 doesn't support a lot of the stuff that 0.6.0 does 22:02:58 <dragonhorseboy> at least thankgod most of the network and grf items can be set from in-game menus 22:03:36 <Roest> Nite: i'm a grf and patch whore myself and dont experience desyncs, maybe just one or two a night 22:03:51 <Alberth> mynetdude: ie remove the bottom bridge and connect both lines together 22:04:27 <Nite> i expierience desiyn ond "peter's ukrs" as sooon as the game unpauses - i can watch paused game as spectator. 22:04:46 * Sacro cuddles Bjarni tightly 22:04:54 <dragonhorseboy> nite...I noticed that, no idea why 22:05:10 <Nite> so you got it 2? 22:05:32 *** Sacro was kicked from #openttd by Bjarni [wrong move] 22:05:40 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 22:05:47 <Sacro> Bjarni: i enjoyed it:( 22:06:08 <Roest> bjarni's just playing hard to get 22:06:20 <dragonhorseboy> nite...yeah even peter seem to have some issue at that time too 22:06:33 <Nite> (same fx on "brienettas" which is down now) 22:06:45 <Roest> oh it's probably the driving on the wrong side thing 22:06:59 <Sacro> Roest: he usually does 22:07:07 <dragonhorseboy> hmm which of just one curious station question 22:07:20 <dragonhorseboy> how many of you have through platforms that can serve traffic in both directions? 22:08:00 <Nite> i use them but dunno in which game u are anyways 22:08:36 <Roest> my city stations are usually terminus and the industry stations one way roro 22:09:00 <dragonhorseboy> I always wish I could show these station layouts to some nice people but the problem is either 1. they're not in game by then or 2. is in some silly server configuration that wouldn't let me traffic the station the way I want to 22:09:02 <mynetdude> hey thanks for the help all 22:09:05 <dragonhorseboy> go figure :p 22:09:27 <Nite> which game are u in now? (ill join) 22:09:43 <Nite> (if 060) 22:09:57 <Roest> i never have have a client that matches any of these server revs 22:10:08 <mynetdude> Alberth, how do you mean remove the bridge? I tried that and couldn't do it due to the akward slope 22:10:09 *** Osai is now known as Osai^zZz 22:10:17 <dragonhorseboy> none actually...just waiting for someone to come online probably about a hour later for us to resume the private game we've been playing tho 22:10:45 <Nite> would come online to watch some nice stations. 22:11:12 <dragonhorseboy> nite heh well dunno about the stations but if you can grab two grfs I guess I could let you see the paused game :p 22:12:22 <mynetdude> Nite watching doesn't sound like a bad idea 22:12:46 <mynetdude> dragonhorseboy you have to have the grfs to see the custom stuff? 22:12:56 <mynetdude> even if you are just watching, the game doesn't download it? 22:13:34 <mynetdude> hey Alberth, you still around? :) 22:14:14 <Nite> could well be i already have those newgrfs - but without server name no game. 22:14:30 <Roest> you could also download some savegames from the ottdcoop guys, they are pretty educating 22:14:36 <Alberth> more or less, should go to bed 22:15:08 <Alberth> not sure I understand that you cannot remove the bridge 22:15:32 <Sacro> DON'T REMOVE THE BRIDGE >< 22:15:37 <Sacro> the islands will drift apart 22:15:52 <mynetdude> Nite well I realize that, but what I am asking is to see the custom grfs one must have it even if it is hosted by someone else? 22:16:15 <mynetdude> Alberth sure I can remove the bridge, but the terrain does not permit easy integration with the lines 22:16:28 <Roest> sacro don't worry there's still the anchor 22:16:40 <mynetdude> lol Roest we talking about ships now? :D 22:17:03 <Nite> afaik you must dl all your newgrfs by hand. 22:17:10 <mynetdude> though I do like the C turn going from the bridge 22:17:10 <De_Ghosty> you guys know who john coulton is right? 22:17:26 <mynetdude> Nite alright cool, ty :) 22:17:38 <Nite> but you can have a look which ones are used on a server. 22:18:04 <mynetdude> yeah you go to the openttd.org website I think and you can see what the servers are using 22:18:15 <Nite> you can see it ingame 22:18:23 <Roest> get that packages and chances are you will have all grfs needed http://www.openttdcoop.org/wiki/GRF 22:18:26 <mynetdude> even better 22:18:52 <mynetdude> I got some GRFs just haven't even started installing them yet 22:19:06 <Nite> the "newgrf setting" button to the right 22:19:41 <Alberth> mynetdude: couldn't you make a 45 turn two tiles from the station, and go down-hill at the side? 22:19:44 <Nite> you are more copying them than installing. 22:20:03 <mynetdude> so this openttdcoop package has everything? 22:20:11 <Nite> any game for me to join? 22:20:22 <Nite> guess os for teh coop server. 22:20:54 *** sickie88 [~sickie@BSN-77-179-121.dial-up.dsl.siol.net] has quit [Remote host closed the connection] 22:20:55 <mynetdude> well the game won't let me make angled tracks on slopped terrain 22:20:58 *** KritiK_ [~Maxim@78.107.160.84] has joined #openttd 22:21:01 <mynetdude> well it will but not correctly 22:21:24 <De_Ghosty> damn 22:21:25 <Alberth> mynetdude: everything is at grfcrawler (http://grfcrawler.tt-forums.net/) 22:21:31 <De_Ghosty> when do we get diagonal roads? 22:21:38 <Roest> not everything :P 22:21:47 <mynetdude> oh yeah I went there grfcrawler... 22:22:01 <mynetdude> they had some great stuff there 22:22:17 <mynetdude> but whats the difference between openttdcoop vs the ones at grfcrawler? 22:22:37 <Patrick`_> De_Ghosty: screw them, I want diagonal bridges 22:22:51 <Patrick`_> and diagonal rails traversing a linear slope 22:22:54 <mynetdude> Patrick`_ actually diagnal bridges could come in handy 22:23:06 <Patrick`_> in fact, climbing an incline at an angle is how it's done in real life 22:23:14 <Roest> the coop packages has everything you need in one big package, while at grf crawler you have have to singlehandly download oneby one 22:23:18 <Alberth> just turn all your rail tracks 45 degrees :P 22:23:20 <Nite> i think this whole newgrf thing is ridicioulous anyways ... 22:23:24 <mynetdude> Patrick`_ what do u mean? 22:23:40 <Nite> why all this complicated serching by hand ... 22:24:02 <mynetdude> Roest but didn't you just say coop doesn't have everything? 22:24:17 <Roest> no i didnt 22:24:29 <Roest> well they dont have everything, that's for sure 22:24:31 *** KritiK [~Maxim@78-106-143-135.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 22:24:37 <Nite> newgrfs just being uploaded to a server where they are distributed ingame will be great. 22:24:37 <Roest> but they have enough 22:24:38 *** KritiK_ is now known as KritiK 22:24:38 <mynetdude> oh ok 22:24:55 <dragonhorseboy> sorry was afk... 22:25:03 <mynetdude> Nite kinda like built in grf sharing within the game? 22:25:17 <mynetdude> ok time for me to see if I can do these signals 22:25:21 <dragonhorseboy> here's why I don't like many of the newgrf servers -- where the hell do I even download older grfs when the server doesn't have its own grf pack? 22:25:32 <Nite> coop has every newgrf for the coopserver, isnt that obvious? 22:25:37 <Patrick`_> the map that you load off a server is bigger than most grfs 22:25:44 <dragonhorseboy> (not even in version 5 through 7 of the openttd grfpack neither) 22:25:47 <Patrick`_> so I don't see why 22:26:06 <mynetdude> well I'll just start over... I've been doing just that the last 3 days 22:26:07 <Roest> the grfs i use are still 10+ MB zipped 22:26:15 <Nite> yeah kind of - like map downloading but with newgrfs 22:26:22 <Alberth> you only have to distribute the URL of a grf ingame 22:26:35 <Nite> ... still i know a restart is needd to activate them. 22:26:51 <peter1138> restart? 22:26:56 <mynetdude> Nite which I am sure it could do on its own and then reconnect when done? 22:27:04 <Nite> no url would be needed 22:27:04 <mynetdude> peter1138 no not the PC, the game 22:27:12 <peter1138> why restart? 22:27:20 <mynetdude> peter1138 so the GRF can work? 22:27:31 <peter1138> that needs no restart 22:27:38 * mynetdude doesn't know 22:27:41 <Nite> there is no url needed for maps either ... 22:28:08 <Nite> yust new contetn downloaded automatically is a great gamefeature in so many games ... bla bla 22:28:21 <Alberth> just click away the warnings that loading grf midgame may crash the game :P 22:29:17 <mynetdude> in your opinion, which is better when starting out? single track or double track? 22:29:18 <Rubidium> Nite: yeah... and George/Pikka making their NewGRFs not work in OpenTTD because the 'great gamefeature' is an even greater gamefeature, I guess 22:29:29 <Nite> yeah but you have to have the newgrfs first. 22:29:44 <Sacro> mynetdude: snigle 22:30:00 <mynetdude> assuming the towns will let you expand at a later date... or you plant a lot of trees 22:30:01 <peter1138> single with passing places :D 22:30:02 <Tefad> wtf at not working in openttd? 22:30:12 <mynetdude> peter1138 sidings... yeah that would work 22:30:22 <dragonhorseboy> peter..as long as you don't get as crooky as the AI's are :p 22:30:25 <mynetdude> Tefad I never understood that, so I'll pretend I did 22:30:36 <Nite> think they worked fine in 053 ... 22:30:49 <Tefad> well i know what GRFs are and i've used them 22:31:02 <Tefad> i'm just confused as to why someone would purposefully make them not work in ottd 22:31:45 <Nite> me 2 22:32:27 *** Ammler [~Ammler@adsl-89-217-7-215.adslplus.ch] has joined #openttd 22:32:37 <glx> Tefad: canset was explicitely disabled on OTTD until we implement some features 22:33:08 <Tefad> hmm k 22:33:35 <Nite> wow i dont get desync on petersukrs now ... 22:34:29 <Roest> grats 22:35:20 <mynetdude> lolz 22:35:35 <mynetdude> well I'm understanding now, and now I understand that comment... yeah 22:39:39 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 22:40:31 *** Slowpoke [~Lobster@dslb-088-073-226-192.pools.arcor-ip.net] has quit [Quit: Verlassend] 22:44:18 <Nite> is peter surks your server peter1138? 22:44:39 <Roest> peter sucks? 22:45:04 *** Digitalfox [~Digitalfo@bl7-180-128.dsl.telepac.pt] has quit [Quit: Leaving] 22:45:29 <Nite> no "peter's ukrs" ;-) 22:47:31 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has quit [Quit: Leaving] 22:49:51 *** planetmaker [~chatzilla@Fcd53.f.ppp-pool.de] has quit [Quit: bye!] 22:50:04 <dragonhorseboy> hmm *decides to take a look to see if the desync thing is gone* 22:50:35 <Nite> i got no desync now 22:50:51 <Nite> but other players joining did 22:54:40 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:55:09 *** Osai^zZz is now known as Osai^zZz`off 22:57:27 *** Roest [~ralph@p54B9F87D.dip.t-dialin.net] has quit [Remote host closed the connection] 23:02:34 <Nite> desinceria here ... <:-( 23:03:14 *** Progman [~progman@p57A1FF65.dip.t-dialin.net] has quit [Remote host closed the connection] 23:04:00 <Nite> cya 23:04:11 *** Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has quit [Quit: Dana] 23:12:37 <mynetdude> this is an awesome place to hang out.. thanks folks... **goes back to playing and trying hard to break things* 23:15:24 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.39 - www.nbs-irc.net -] 23:16:07 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 23:16:59 <CIA-3> OpenTTD: bjarni * r12843 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp): 23:16:59 <CIA-3> OpenTTD: -Feature [FS#1945]: The autoreplace window is now resizable in both directions 23:16:59 <CIA-3> OpenTTD: The code to open this window is also unified for all vehicle types 23:20:40 <mynetdude> alright, since I am no longer using double track so therefore I have no more need for one way signals... now the question is for you experts... how would you setup signals for a single line with siding? do I setup two ways for all areas needing to be protected? 23:21:27 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 23:22:11 *** Digitalfox_Home [~chatzilla@bl7-180-128.dsl.telepac.pt] has joined #openttd 23:25:21 <peter1138> hehn 23:25:23 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [Quit: DONT STOP ME NOW!! DONT STOP ME CUS IM HAVIN A GOOD TIME!!] 23:25:29 <peter1138> flow control obviously isn't natural for you ;) 23:26:46 <Bjarni> mynetdude: are you a train dispatcher in real life? 23:26:51 * Sacro is 23:27:19 <Bjarni> simsig isn't real life 23:27:23 <Sacro> pfft 23:27:35 <peter1138> _________d_________d________ 23:27:35 <peter1138> \p_________p/ 23:27:35 <peter1138> 23:27:35 <peter1138> d = signal facing < 23:27:36 <peter1138> p = signal facing > 23:27:47 <peter1138> simple 23:28:39 <mynetdude> haha whoever asked me if I was a rail dispatcher... kind of a silly question if I can't get my flow straight 23:29:19 <Bjarni> that sounds like a a good qualification 23:29:25 <Bjarni> at least for some rail companies 23:29:29 <Bjarni> :P 23:29:58 <mynetdude> peter1138 yes but lets say there are no trains going in the direction of the d signals why would I want my train to take the siding with p signals if it can just go straight? 23:30:22 <mynetdude> or the real question is... how long should my sidings be? 23:30:41 <Bjarni> long enough to keep the longest train between the two signals 23:30:42 <DaleStan> Long enough to fit all but one of your trains on either side. 23:30:52 <peter1138> because when you use two-way signals you'll eventually end up with two trains on either side, stuck with nowhere to go 23:31:14 <Bjarni> <mynetdude> peter1138 yes but lets say there are no trains going in the direction of the d signals why would I want my train to take the siding with p signals if it can just go straight? <-- you are asking for something so advanced that the game can't handle it 23:31:26 <DaleStan> Maybe all but two (on that track system, that is), but no shorter than that. 23:31:27 <mynetdude> but thats silly... I have been on trains where we'd be on a single mainline with a siding on each side of us 23:31:39 <Bjarni> me too 23:31:43 <peter1138> yes, but that's real life 23:31:44 <Bjarni> but then it's human controlled 23:31:51 <mynetdude> true 23:31:56 <Bjarni> this needs a computer to make the decision for you 23:32:31 <Bjarni> and you don't want to allow the computer to use a minute each time a train has to pass a switch 23:32:35 <Bjarni> you want it to be fast 23:32:42 <Bjarni> hence somewhat simple 23:33:00 <mynetdude> well then a dual track mainline would be better 23:33:03 <Bjarni> also... complex signals needs complex code and we didn't write that ;) 23:33:12 <mynetdude> of course 23:37:07 <mynetdude> so let me guess... I can't have say a two way pre entry signal and then two way signals on the L and R sidings with the mainline in the middle and then again on the other end and then an exit signal, will the game work that way? 23:38:12 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 23:38:34 <mynetdude> what I meant to ask, not about siding legnth but how often do I need a siding? just before each station? 23:39:01 <mynetdude> guess I'll try that and see what happens 23:39:08 <Bjarni> you need two tracks everywhere you think trains would benefit from being able to meet each other 23:40:40 <mynetdude> well then I guess I'd be better off planning a two track system when I first start a new game 23:41:10 <mynetdude> and then as I add new trains I can upgrade stations/tracks to allow more traffic 23:42:28 <Bjarni> generally I tend to build one track lines in the beginning and then as money allows and traffic increases I make more and more places trains can meet until they end up expanding into each other and I have a double tracked line 23:53:01 *** KritiK [~Maxim@78.107.160.84] has quit [Quit: Leaving] 23:53:32 *** UFO64 [~UFO64@murrayjm8.umeres.maine.edu] has joined #openttd 23:57:39 <mynetdude> I think the setup I have works 23:58:17 <Sacro> Bjarni: shouldn't we be going to bed soon 23:59:20 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Read error: Connection reset by peer] 23:59:47 <Bjarni> damn 23:59:57 <Bjarni> I was thinking about heading for bed but now I can't