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00:03:46 *** thgergo [~Administr@dsl51B65D1E.pool.t-online.hu] has quit [Read error: Connection reset by peer] 00:06:17 *** Slowpoke_ [~Lobster@dslb-088-073-196-014.pools.arcor-ip.net] has joined #openttd 00:11:53 <mynetdude> back! 00:13:24 *** Slowpoke [~Lobster@dslb-088-073-237-095.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 00:19:05 <mynetdude> Sarco, interesting link there... 00:20:08 <mynetdude> does anybody know if xfire recognizes OTTD? 00:21:00 *** Gedemon [~Gedemon@mar92-5-82-226-127-245.fbx.proxad.net] has left #openttd [] 00:36:13 *** Eddi|zuHause2 [~johekr@p54B754EF.dip.t-dialin.net] has joined #openttd 00:39:41 *** Slowpoke_ [~Lobster@dslb-088-073-196-014.pools.arcor-ip.net] has quit [Quit: Verlassend] 00:39:44 <mynetdude> Eddi|zuHause2, what does #openttdcoop newgrf have that other newgrfs might already offer or don't err what I'm trying to find out is there any difference between using openttdcoop grfs and others? 00:39:50 <mynetdude> I'm looking at their website now... 00:40:05 <Eddi|zuHause2> they just assembled a package 00:40:21 <Eddi|zuHause2> to ease multiplayer 00:40:46 <mynetdude> ah ok 00:41:10 *** sickie88 [~sickie@BSN-250-17-208.dial-up.dsl.siol.net] has quit [Remote host closed the connection] 00:41:17 <mynetdude> is there any way I could create multiple copies of the same stable install 060 so that I don't have to load/unload grfs all the time? 00:41:43 <mynetdude> the reason I ask is because the grfs are stored in a central location where all copies of the same stable version access the same configs and all 00:42:38 *** Eddi|zuHause3 [~johekr@p54B75A9D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:42:50 <Eddi|zuHause2> you can make several links "openttd -c /path/to/config" 00:43:22 *** Volley [~worf@84.119.65.133] has quit [] 00:43:55 <mynetdude> links, you mean shortcuts? 00:44:08 <mynetdude> each shortcut could access different configs? 00:45:15 <Eddi|zuHause2> yes 00:46:02 <Eddi|zuHause2> also, the game will automatically load the grf you made the savegame with, regardless of config 00:48:42 <mynetdude> oh really? Thats handy too... so I don't have to quite remember to reload all the grfs I used 00:49:45 <mynetdude> actually I don't mind using the same .cfg for the two different stable versions, the grfs are not stored centrally as I thought they are stored in the /data folder of each stable copy so that helps too... I just want a generic blank copy for multiplaying with people who do not use grfs 00:51:33 <Eddi|zuHause2> the game will also load the grfs of the multiplayer game, you just have to have them accessible 00:53:04 <mynetdude> cool 00:54:06 <mynetdude> I hate to ask... I guess I will search/find out but I noticed that sometimes cities will say they accept automobiles but I never see auto factories or autoracks available for trains or trucks 00:54:40 <mynetdude> I saw that in some of the grfs you can get autoracks, but what about auto factory industries? 00:55:00 <mynetdude> heck I can think of lots of new industries to add to the game just a matter of time, feasibility and demand for it 00:55:10 <mynetdude> oh and of course a willing coder 00:57:23 <mynetdude> like one I'd like to see is a military base or DoD/Military Munitions factory, etc I remember being told the military used to ship (and I think they do once in a great while) tanks, Jeeps/Humvees (except they don't use jeeps anymore) on trains, heck I heard that the shuttle's SRBs are/used to be shipped through the Cheyenne mountains through a tunnel so narrow the SRBs are only as wide as a horse's butt 01:02:28 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 01:04:17 <Eddi|zuHause2> vehicle factories are part of the ECS industry scheme 01:05:19 <Eddi|zuHause2> "vehicles" in that case means also tractors for agriculture and heavy machinery for mining 01:05:41 <Eddi|zuHause2> i have not seen a military grf around 01:07:40 <Eddi|zuHause2> it would be kinda difficult to integrate these in the game mechanics, as they would be more like on-demand service instead of continuous "production" 01:09:23 <mynetdude> well not necessarily 01:10:14 <mynetdude> military items need metal and rubber/oil so you transport steel and oil to the military site and out comes their tanks, jeeps, tires, whatever I don't know what all the military sent on trains if they even sent K/C rations and MREs on trains 01:10:40 <mynetdude> but thats all good until 1980... after that most stuff went by air I believe as they do now 01:15:34 <Eddi|zuHause2> well, it's probably different dimensions on a virtually empty country like the USA 01:16:05 <mynetdude> why is that? 01:16:43 <mynetdude> it would be kindof cool to start ttd in the 1890s when the first pioneered railroads began... just for the challenge 01:16:47 <Eddi|zuHause2> i mean, the USA is two rather heavily populated areas at the east and west coast, and a huge void inbetween 01:16:53 <mynetdude> I can't seem to start the game before 1930 01:17:23 <Eddi|zuHause2> to cross these kind of distances, anything other than air is not really feasible 01:17:34 <mynetdude> Eddi|zuHause2 now it is... but not back when the military shipments were needed but then again kinda hard to do the whole USA on a single ttd map 01:18:11 <Eddi|zuHause2> in germany, still a lot of military material is transported by rail 01:18:49 <mynetdude> well thats not the point Eddi|zuHause2, it was done back in the 1950s during WWII and was done for a good number of years at least for 30-40 years before they gradually stopped using rail 01:19:06 <mynetdude> yeah but thats Germany, its much smaller and does not have a major landmass to cross 01:19:33 <Eddi|zuHause2> of course, during WWII that is a whole different story ;) 01:21:16 <mynetdude> well then I'd add the ability to do it from 1945-1975 or so then the industry would go poof 01:22:26 <Eddi|zuHause2> anyway, i suppose it would be possible to add military sites that transport military vehicles between them, like banks do 01:23:42 <Eddi|zuHause2> i mean, most of these transports happen from barracks to training sites and back 01:24:29 <mynetdude> that works too 01:24:39 <Eddi|zuHause2> but much more funny than that would be CASTOR transports ;) 01:24:53 <mynetdude> ? 01:25:10 <Eddi|zuHause2> once in a blue moon, a nuclear plant wants to transport waste to a storage site 01:25:29 <Eddi|zuHause2> and you'll get protesters along the way, blocking your network 01:25:52 <mynetdude> oooo that'd be fun 01:26:21 <Eddi|zuHause2> "once in a blue lagune"... that is still so funny ;) 01:26:27 <mynetdude> nuclear waste transport, we still do it here in the US but not on trains 01:26:51 <mynetdude> and we only do it in select locations I believe on certain "routes" 01:26:52 <Eddi|zuHause2> it's almost always trains across europe 01:27:31 <mynetdude> probably goes through more rural areas than populated areas if they do 01:27:37 <Eddi|zuHause2> and it's always "temporary storage", because no country wants to actually have the waste 01:27:59 <mynetdude> true, but where do they really put it? 01:28:04 <mynetdude> its gotta go somewhere 01:28:17 <mynetdude> of course nobody wants it, so where does it make its final dumping? 01:28:21 <Eddi|zuHause2> that is an open question ;) 01:28:23 *** Singaporekid [~notme@cm5.epsilon122.maxonline.com.sg] has joined #openttd 01:28:29 <mynetdude> well maybe except Iraq 01:28:38 <mynetdude> I wonder if nuclear waste is reusable? 01:29:05 <mynetdude> brb gonna reboot 01:29:16 *** mynetdude [~mynetdude@208.74.131.93] has quit [] 01:29:33 <Gekz> theres a reason it's called waste 01:29:37 <Gekz> and its dumped ... 01:29:47 <Gekz> cxiam lacan >_>! 01:40:25 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Read error: Connection reset by peer] 01:41:11 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 01:42:29 <Eddi|zuHause2> it's a long reboot :p 01:43:37 *** mynetdude [~mynetdude@208.74.131.93] has joined #openttd 01:47:07 <Gekz> he uses windows Eddi|zuHause2 01:47:09 <Gekz> of course its slow 01:47:30 <Eddi|zuHause2> of course he uses windows, otherwise he would not reboot 01:47:42 <Eddi|zuHause2> there are facilities that do reprocessing of nuclear waste, but they are said produce more nuclear waste than the original input ;) 01:48:01 <Gekz> lol are you serious 01:48:04 <Eddi|zuHause2> it's also the main method to get weapon-capable plutonium 01:48:17 <Gekz> I really dont like nuclear anything 01:48:21 <Gekz> especially nuclear medicine 01:48:23 <Gekz> I hates it 01:48:42 <Eddi|zuHause2> radiation is nothing unnatural 01:48:55 <Gekz> no, but in the quantity it is produced it is 01:49:06 <Eddi|zuHause2> the sun emits nuclear radiation 01:49:08 <Gekz> and the fact it is being used as weapons, it is unnatural 01:49:12 <Gekz> The sun is a homo 01:49:23 <Eddi|zuHause2> most rocks emit nuclear radiation 01:49:47 <Gekz> not enough to cause cancer 01:49:56 <Gekz> or make you die on the spot 01:49:56 <Gekz> lol 01:50:01 <Eddi|zuHause2> cancer has been around since the beginning of mankind 01:50:55 <mynetdude> though there are other kinds of rocks that are not as common known to cause human ailiments I want to say limestone but its not that I don't think 01:51:37 <Eddi|zuHause2> by "rocks" i don't mean pebble beaches ;) 01:51:51 <Eddi|zuHause2> i mean "rocks" as in "mountain ranges" 01:51:54 <mynetdude> lolz 01:52:07 <mynetdude> um you mean mountains actually emit nuclear/radiation? 01:52:39 <SmatZ> yes 01:52:56 <mynetdude> btw I rebooted because not only was my windows acting up... but because my damn internet is slow 01:53:13 <mynetdude> and usually rebooting solves both problems, not this time my internet is still slow but not as slow as it was 01:53:59 <Eddi|zuHause2> where do you think they get uranium from? 01:54:01 <SmatZ> if rebooting helps to make your internet faster, then you have probably full computer of spyware - maybe your PC is spamming other PCs all around the world 01:54:29 <SmatZ> mynetdude: run netstat to show all your TCP connections 01:54:32 <Eddi|zuHause2> of course they get it from uranium ore that they pull out of mines 01:54:44 <SmatZ> if there are many SMTP connections, then you are a spammer :-) 01:54:55 <mynetdude> lolz no, my computer does not have spyware... I do spyware checks regularly and I just recently reformatted 01:55:02 *** UFO64 [~UFO64@brodeurmb2.umeres.maine.edu] has joined #openttd 01:55:18 <mynetdude> oh yeah I've done that before... ok let me run that 01:55:41 <Eddi|zuHause2> infecting with spyware happens like after 2 seconds of being connected to the net 01:56:00 <mynetdude> Eddi|zuHause2 true about that 01:56:26 <mynetdude> Eddi|zuHause2 really? That makes no sense, you have to do something to get it connecting to the net itself can't possibly get you spyware 01:56:51 <mynetdude> the second you open your browser for the first time, I would think so that isn't the net 01:56:57 <Eddi|zuHause2> you have windows, it does a lot that you do not know about 01:57:08 <SmatZ> I read somewhere that Windows XP gets infected in in average 20 seconds after connecting to internet 01:57:17 <mynetdude> how do I find SMTP connections? 01:57:31 <mynetdude> Eddi|zuHause2, true it may do a lot but that wouldn't make any sense 01:57:42 <mynetdude> SmatZ how? 01:57:46 <SmatZ> mynetdude: I don't know... I think there should be SMTP or port 25 shown... I don't remember 01:58:47 <mynetdude> ah I see nothing of port 25, I see one proxy port, I see one port to this server 01:58:51 <SmatZ> mynetdude: there were security flaws that allowed anyone to do anything with your computer ... they were fixed later, I am talking about unpatched Windows XP 01:58:56 <SmatZ> mynetdude: then it is ok 01:59:21 <Eddi|zuHause2> especially pre-SP2 it was really bad with windows 01:59:22 <mynetdude> oh unpatched, this is patched 01:59:30 <Eddi|zuHause2> it has probably stabilised since then 02:00:08 <mynetdude> I hate my internet 02:00:11 <SmatZ> :) 02:00:13 <Eddi|zuHause2> but especially right after a reinstall it is dangerous, like when you first have to load the patches from windowsupdate 02:00:22 <mynetdude> I'm using RF 02:00:29 <mynetdude> they call it "W-DSL" 02:00:52 <mynetdude> oh yeah good point, thats the only thing I do right after reinstall is do updates first 02:00:53 <Eddi|zuHause2> wireless... boy you are adventurous 02:00:57 <mynetdude> at least get it up to SP2 02:01:08 <mynetdude> err I mean my install already has SP2 02:01:30 <mynetdude> its all we have here 02:01:34 <mynetdude> though I am moving finally 02:02:21 <SmatZ> night 02:02:23 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 02:03:18 <Gekz> lol 02:03:29 <Gekz> windows, with the messenger protocol, can receive spyware in 20 minutes 02:03:34 <Gekz> its awesome 02:03:45 <Phantasm> :) 02:03:46 <mynetdude> yeah I turn that off too 02:03:56 <mynetdude> I actually uninstall that piece of crap 02:03:56 <Gekz> just turn windows off 02:04:02 <Gekz> boot into Linux 02:04:04 <Gekz> succeed at life 02:04:16 <Phantasm> I actually have no antivirus on windows. 02:04:25 <Gekz> lol 02:04:27 <Gekz> I didnt either 02:04:30 <Gekz> and never got a virus 02:04:36 <mynetdude> lolz my games run well in windows and I only know windows well enough to use my other appz 02:04:49 <Gekz> lol. 02:04:55 <Phantasm> If something passes firefox, it would also pass the antivirus, so it is only useless bunch of slowliness. 02:04:58 <mynetdude> though I do plan to go to linux this summer hopefully 02:04:58 <mynetdude> when I buy my next gaming rig 02:04:58 <Gekz> GAMEZ 02:05:27 <Phantasm> Firefox + noscript is quite safe. 02:05:49 <Phantasm> Assuming the user isn't an idiot. :) 02:06:31 <mynetdude> well I have heard many windows user not use AV on windows because they are smart enough not to get all the stupid crap 02:06:59 *** UFO64 [~UFO64@brodeurmb2.umeres.maine.edu] has quit [Quit: Leaving] 02:08:13 <mynetdude> offs I can't even get on ircstorm with this crap internet 02:08:53 <Phantasm> I'm not smart enough not to get viruses at all, but I'm smart enough not to get viruses the AV might catch. 02:09:09 *** Ammller [~Ammler@adsl-89-217-133-95.adslplus.ch] has joined #openttd 02:09:19 <Eddi|zuHause2> <Gekz> and never got a virus <- how do you know if you have no antivirus? 02:09:41 <Phantasm> So, no use using AV... But I do know the fact that there are many yet unknown holes in firefox and other things that might get me a virus. AV just won't do any good even then... Any system can be broken with good enough skills and enough time. 02:10:19 <Phantasm> Normal home users just aren't worthy enough users to be targetted with such commonly, so the chances are I won't get anything.. And even if I had AV the chances are I would get same amount of shit. 02:10:39 <Eddi|zuHause2> that is huge nonsense... 02:11:11 <mynetdude> Phantasm, well thats the AV's job, I'm smart enough not to download something I don't know what it is or at least scan it first 02:12:09 <Phantasm> It is AV's job to get rid of 'any virus, previously known or unknown.. 02:12:11 <mynetdude> Phantasm well firefox, IE, Opera them all probably have holes somewhere to some degree 02:12:20 <Phantasm> The problem is just that AVs don't do their job perfectly. 02:12:59 <Eddi|zuHause2> you also use no condom because they are not 100% safe... right 02:13:02 <Phantasm> mynetdude: IE has plenty of holes, and they get exploited a lot due to IE being used so much.. I use Firefox, and sure the are holes, but with noscript most of the holes get blocked likely. 02:13:08 *** Ammler [~Ammler@adsl-89-217-137-231.adslplus.ch] has quit [Ping timeout: 480 seconds] 02:13:18 <Phantasm> Eddi|zuHause2: Condom doesn't have as many drawbacks as AV does. 02:13:34 <Eddi|zuHause2> i will not continue with this discussion 02:13:37 <mynetdude> Phantasm, nothing is 100% perfect, you can't expect perfection just like condoms aren't 100% safe either 02:13:40 <Phantasm> And I am behind linux NAT as well. 02:14:30 <Phantasm> mynetdude: If AVs actually worked so they never ever use hard drive (other than to save their own updated virus database), then they might be useful.. But they are idiotic and slow down the system way too much. 02:14:37 <mynetdude> Sure I don't disagree that Fx is more secure, you can't expect 100% failsafe security I suppose that is possible in Linux though 02:14:53 <Phantasm> Active virus protection doesn't need to scan the files being used from hard drive, all it takes is to scan the data that is read to ram. 02:14:56 * mynetdude doesn't know how to run a Linux NAT/Firewall yet 02:15:05 <Phantasm> mynetdude: Linux is not 100% failsafe. 02:15:23 <Eddi|zuHause2> and antivirus is not completely "useless" for unknown viruses, they are also designed to look for "suspicious behaviour", or unknown modifications of known viruses 02:15:51 <Phantasm> The thing is, with firefox + noscript (ie. all javascript and plugins are disabled unless I myself tell them to be enabled for single site) only such special viruses may get past that no AV will notice them. 02:15:51 <Eddi|zuHause2> and chances are, the AV gets updated much faster than the security hole in your application gets fixed 02:16:06 <mynetdude> Phantasm files always go to the RAM before being written to a disc/HDD right? 02:16:50 <Eddi|zuHause2> security holes usually open holes for KNOWN viruses/spyware/malware to get in 02:17:01 <Phantasm> mynetdude: Everything goes to ram yes. Before getting executed read from hard drive of written downloaded from somewhere. 02:17:01 <Eddi|zuHause2> which the AV will most likely catch 02:17:20 <Phantasm> Eddi|zuHause2: Known holes won't get past updates firefox + noscript + NAT. 02:18:02 <Eddi|zuHause2> but there is a "huge" timespan between a hole getting "known" and getting "fixed" 02:18:09 <Eddi|zuHause2> during that time, you need the AV 02:18:18 <Phantasm> In IE, yes.. In firefox, nope. 02:18:27 <Phantasm> And AVs also get updates very slowly in reality. 02:18:47 <Eddi|zuHause2> it doesn't have to be as fast 02:19:07 <Eddi|zuHause2> because there is a difference between a security hole, and the virus getting through the security hole 02:19:22 <Phantasm> There have been various tests for different AVs and they let loads of stuff, even old, past. 02:19:35 <Eddi|zuHause2> the virus is most likely a variation of a known virus, even if the security hole is unknown 02:19:47 <Phantasm> And the heurestics to detect unknown viruses are very bad. 02:20:36 *** mynetdude_second [~mynetdude@208.74.131.93] has joined #openttd 02:21:07 <Phantasm> In normal desktop usage, the AV hampers the system performance due to stupidly accessing the hard drive more than anything as windows is very bad at handling multiple hard drive accessing at same time. 02:21:07 <Eddi|zuHause2> i'm already seeing twice... i should go to bed 02:21:22 <mynetdude_second> the problem wasn't my computer or router 02:21:32 <mynetdude_second> it was the RF transciever itself 02:21:51 <Phantasm> There is never ever case to need to read hard drive on active virus protection.. Only in separate virus scan there is need to read hard drive. 02:22:06 *** mynetdude [~mynetdude@208.74.131.93] has quit [Read error: No route to host] 02:22:31 <mynetdude_second> I have had only had to do that 3 times since I've had this service 02:22:34 <Phantasm> But AVs do read the hard drive like all the time when there is some activity and thus already the performance hole, hard drive, gets extra use and becomes even bigger hole. 02:23:14 <mynetdude_second> Phantasm good point, my resident is always scanning any files being accessed... now if I could get a RAM scan resident then I could see not using HDD scan 02:23:18 <Phantasm> If someone made AV that actually works intelligently, I might actually use it. 02:24:40 <Phantasm> It is very fast to scan files on the RAM, so the good implementation would scan any staff that goes into ram (from network card, hard drive or whatever) before it is executed or otherwise accessed. That would give perfect scan protection as far as AVs virus databases and heurestics allow with no extra hard drive usage. 02:25:47 <mynetdude_second> well the AV/database would be stored on the HDD and very little use is needed to access that 02:25:52 *** mynetdude_second is now known as mynetdude 02:26:29 <Phantasm> In fact, I rather reinstall windows twice a year than use AV because the performance loss is worse than time taken for reinstall. In reality chances of getting a virus is like once in 10-1000 years... Then chances for the virus even working on windows server 2008 64 bit is other case... 02:26:46 <Phantasm> AV files and database can all be in RAM, so no hard drive usage after startup there. 02:27:29 <Phantasm> Of course whenever the AV files and/or databases are updated there would be some hard drive usage. 02:27:32 <mynetdude> you mean when the PC boots the AV/database is copied to the RAM and stays there the whole time? I guess that would really speed things up 02:27:52 <mynetdude> right then again copied to the RAM to have a copy of the update during active use 02:28:01 <Phantasm> Yea. 02:28:55 <DaleStan> I have an Idea! Just use a monster RAM drive. Copy all your data into RAM on startup, and then you don't need the HD until shutdown! 02:29:12 <mynetdude> well inteligence in software is needed, but I'm sure it is difficult 02:29:27 <mynetdude> lol DaleStan 02:29:36 <mynetdude> there are RAM drives... but horribly expensive? 02:31:12 <DaleStan> I'm pretty sure you can get the drivers for free, but yes, the RAM necessary to do that would be horribly expensive. A RAID of flash drives would be cheaper and not much slower. 02:32:11 <Sacro> DaleStan: to be honest, 16GB RAM isn't that unusual now, and that'd allow most OS'en 02:32:37 <Phantasm> 10 GB of ram is about 100 euro. 02:32:48 *** SpBot [terom@marttila.de] has quit [Ping timeout: 480 seconds] 02:32:52 <Phantasm> But normal mobos only take 8 GB of ram max.. And server mobos are expensive. 02:33:45 <mynetdude> I have seen some consumer boards take 16, hard to find and uber expensive 02:34:12 <mynetdude> 16GB isn't the norm yet, 4GB is pretty much the norm for consumer PCs, 16GB may be the norm for servers however 02:34:26 <DaleStan> <Phantasm> 10 GB of ram is about 100 euro. <-- I'd like to see where I can order that, please. I paid USD 100 for 1 GB not long ago. 02:34:33 <Phantasm> 2 GB per slot, 4 slots is the norm. 02:34:51 <Phantasm> DaleStan: Germany at least.. That is DDR2-800. 02:35:02 <mynetdude> DaleStan then you got ripped, you can get 1GB for way less now 02:35:29 <mynetdude> I got DDR2-800 for less than 02:35:33 <mynetdude> thats 2GB 02:35:42 <DaleStan> "not long" as in "about a year ago", actually, and for a 5 year old computer. 02:35:57 <Phantasm> DaleStan: Prices have gone down a lot. 02:36:08 <mynetdude> DaleStan ah true I did buy some RAM a year ago for a bit more than that 02:36:17 <mynetdude> but I consider not long ago the last 3-6 months 02:36:21 <mynetdude> for PC stuff 02:36:42 <DaleStan> The people who know more about such things than I said I needed to pay extra to get RAM that would be guaranteed to work properly with my machine. 02:36:52 <Phantasm> A lot of prices have gone down a lot... Hard drive, cpu and ram at least. 02:36:59 <mynetdude> hopefully I can buy my AMD Phenom for less than k with a few perks this summer, the price will have gone down some by then 02:37:21 <mynetdude> DaleStan that is somewhat true 02:37:25 <Sacro> phenom is only about 0 here 02:38:07 <Phantasm> 4 core phenom is below 160 euro here (including 22% vat). 02:38:08 <mynetdude> DaleStan, I don't know how much you know... but typically manufacturers will list RAM they have tested and is known to have compatability (with no problems) but that doesn't mean you need to pay extra to make sure it works 02:38:29 <mynetdude> yeah thats about 0USD or so 02:38:33 <Phantasm> And any good store let's you return ram if it doesn't work. 02:38:47 <Phantasm> No matter if the problem if your mobo or ram itself. 02:38:54 *** Ammller [~Ammler@adsl-89-217-133-95.adslplus.ch] has quit [Remote host closed the connection] 02:40:02 <DaleStan> But returning the stuff is a hassle. I'm willing to pay the extra to know I won't have to deal with that. Especially since that 1 GB was (and is) my only stick. 02:40:03 <mynetdude> Phantasm better yet, I just RMA them nevermind taking them back to the store but yes... thats true many stores will accept the RAM back because all they do is do the RMA themselves 02:40:06 *** SpBot [terom@marttila.de] has joined #openttd 02:40:31 <mynetdude> DaleStan lolz... you're fooling yourself if you think paying extra will let you avoid those problems 02:40:54 <Phantasm> Paying extra for such will 'quarantee' the store takes it back when you encounter problems. 02:41:02 <mynetdude> paying extra may give you better QUALITY I won't disagree, but Corsair is good RAM and I've had them go bad on me just after a year 02:41:35 <DaleStan> I went to the local *non-chain* computer store. Such stores are in the habit of knowing their stuff. 02:41:37 <Phantasm> Ram almost never dies, if it works at start and you don't overclock it too much. 02:41:37 <mynetdude> I disagree... as long as the RAM has the voltage and correct pins and other settings you might need it should relatively work 02:41:55 <Phantasm> mynetdude: Compatibility problems are quite common with DDR2. 02:42:03 <mynetdude> I never OC, no need to 02:42:04 <Phantasm> mynetdude: So, you need to know what to get. 02:42:17 <Phantasm> It isn't enough just to have correct voltage and correct ram type. 02:42:27 <mynetdude> Phantasm I just made that point, as long as you get the correct specs it should be good to go 02:42:37 <Phantasm> Correct specs isn't enough. 02:42:52 <mynetdude> unless you need ECC and server type RAM... I don't know what else you'd need? 02:43:21 <Phantasm> If you want, say DDR2-800 non-ecc, not all of those work. You need to make sure there aren't compatibility problems eith the mobo you are using. 02:43:49 <Phantasm> Even though they do fit the specs, they might not work with your mobo. 02:44:01 <mynetdude> I have never had any issues using any random brand DDR2-800 on 3 different types of boards 02:44:19 <Phantasm> Yet.. ;P 02:44:22 <mynetdude> yes I realize that certain brands will not work well as others even if they are the same specs 02:44:53 <mynetdude> the only issue I have had was my set of Corsair DDR2-800 had an odd issue of failing to run in dual mode 02:45:10 <mynetdude> they would run in single but not in dual and did not pass test in dual 02:46:29 <mynetdude> anyhow... 02:46:44 <Phantasm> Well, that is "minor" compatibility issue. 02:46:53 <mynetdude> but yes I do check for RAM compatability to see if there is anything I should really avoid... but I like to go for cheaper and hope it works 02:47:13 <mynetdude> if it doesn't work, at least I can use it somewhere else 02:47:15 <Phantasm> Cheap is fine, as long as you check it should work. 02:47:52 <mynetdude> but I don't think paying extra guarantees anything either 02:48:08 <mynetdude> wanting quality is another issue... I can see paying more for higher specs/quality 02:48:40 <Phantasm> Yea, paying extra won't guarantee anything. Unless the store has a 'service' that they check it should work with it. 02:48:40 <mynetdude> neway... 'nuff of that 02:48:54 *** Volley [~worf@84.119.65.133] has joined #openttd 02:49:10 * mynetdude is thinking of what other newgrfs I want to include or possibly have :) 02:49:24 <Phantasm> And even so, you may end up having to change it due to bad luck with it, just lower chances of compatibility problems arising such way. 02:50:14 <mynetdude> true 02:52:24 <mynetdude> has anybody tried to start ottd earlier than 1900? ;) 02:52:32 <mynetdude> I have, can't do much until 1930 in my experience 02:55:11 *** Singaporekid [~notme@cm5.epsilon122.maxonline.com.sg] has quit [] 03:00:45 *** TinoM| [~Tino@i59F576E6.versanet.de] has joined #openttd 03:02:55 *** elmex_ [~elmex@e180066237.adsl.alicedsl.de] has joined #openttd 03:06:28 *** elmex [~elmex@e180067012.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:06:52 *** elmex_ is now known as elmex 03:07:46 *** TinoM [~Tino@i59F54CC6.versanet.de] has quit [Ping timeout: 480 seconds] 03:20:54 *** mynetdude_second [~mynetdude@208.74.131.93] has joined #openttd 03:20:54 *** mynetdude [~mynetdude@208.74.131.93] has quit [Read error: Connection reset by peer] 03:21:09 <mynetdude_second> . 03:21:12 *** mynetdude_second is now known as mynetdude 03:42:29 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 03:48:24 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 03:56:08 *** mynetdude [~mynetdude@208.74.131.93] has quit [] 03:59:19 *** mynetdude [~mynetdude@208.74.131.93] has joined #openttd 03:59:54 <mynetdude> ooo nice I like this script 04:06:04 *** SirBob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 04:06:21 *** SirBob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [] 04:07:37 <Phantasm> mynetdude: Yea, normally the vehicles are only made for the normal time inteval. 04:08:03 <mynetdude> Phantasm indeed 04:08:23 <mynetdude> but I have heard you can start the game with vehicles in the 1920s... trains were available long before 1900 in some places though 04:08:28 <Phantasm> That is 1950-2050... Depending on the landscape, the time before that the trains etc come differs. 04:08:51 <mynetdude> actually I can get it to start at 1930 with trains only 04:09:34 <Phantasm> First successful steam locomotive was at 1804. 04:10:07 <Phantasm> First commercially successful steam locomotive was at 1812. 04:10:38 <mynetdude> would be neat to have victorian buildings/houses in ottd if you really want to go that far back 04:10:51 <mynetdude> the buildings only depict anyting from 1920 on 04:10:52 <Phantasm> Something like 1830 would be first viable starting time for train usage. 04:11:24 <mynetdude> I agree 04:11:33 <mynetdude> just imagine how slow they'd go :P 04:12:20 <mynetdude> ohhh and think about how much more you'd need to be able to run a train in that era, you'd need coal/tender and water filling stations to fill the train's water boiler tank 04:12:42 <mynetdude> and ice stations so you can fill "refer" cars with ice to keep your produce cold 04:12:54 <Phantasm> mynetdude: They don't differ really from steam trains in OTTD. 04:13:00 <Phantasm> They are just slow and not so powerful. 04:13:16 <mynetdude> yeah true 04:13:17 <Phantasm> Same requirements for running exist. They just aren't managed in OTTD. 04:13:33 <Phantasm> Railroad tycoons take those things into account. 04:13:41 <mynetdude> right 04:13:51 <mynetdude> still would be cool to have that somehow in ottd 04:13:59 <mynetdude> or maybe that should be an option 04:14:34 <Phantasm> Something like 1830-2020 would be nice. 04:14:37 <mynetdude> the the other thing is, in Railroad tycoon we didn't have depots you just replaced your trains right there as needed 04:14:42 <Phantasm> 2050 is too much into future to have anything real. 04:14:59 <Phantasm> Or if someone really wants 200 years, then 1830-2030. 04:15:02 <mynetdude> agh I suppose, but at 2050 by then you should have flying trains 04:15:50 <Phantasm> In 1830, there were only 23 miles of railroad track laid in America. Ten years later the raidways had grown to over 2818 miles. 04:15:51 <mynetdude> well there is one thing TTD/OTTD is missing, underground trains or above ground trains (like monorail at Disneyland) I know ottd has the monorail but its not above ground 04:16:16 <mynetdude> which probably only took half a day to travel 04:16:32 <mynetdude> but in 1830, that was before the 13 colonial/new england states 04:16:34 *** Volley [~worf@84.119.65.133] has quit [] 04:16:48 <mynetdude> they didn't have a need to travel over massive lands yet 04:17:10 <Phantasm> In 1850, it was already 9021 miles. 04:17:58 <Phantasm> Anyway, 1830 is the first historically viably start for trains.. Better might be 1835 or 1840 in OTTD sense. 04:18:20 <mynetdude> what 20 years later? 04:18:50 <mynetdude> well yeah in ottd it would make more sense to start in 1840-1860 really 04:18:53 <Phantasm> In 1860, it was 30626, and in 1870, it was 52914. 04:19:05 <mynetdude> thats a lot of track every 10 years 04:19:19 <mynetdude> Phantasm are you from America? 04:19:22 <Phantasm> Nope. 04:19:34 <mynetdude> wonder how that compares to other countries in the world during that era 04:19:45 <Phantasm> Wikipedia just shows the numbers for America on locomotive history. 04:20:01 <mynetdude> wikipedia doesn't show any other for non USA? 04:20:09 <mynetdude> err or N America for that matter 04:21:31 <Phantasm> There are loads of different pages which might have something, but I don't have time to look those all through. 04:22:43 <Phantasm> But sure there was railway progress in Europe as well during those early times. 04:23:34 <mynetdude> cool :) 04:23:49 <Phantasm> Search there if you want to get more info. 04:24:14 <mynetdude> will do :) thanks 04:56:31 <mynetdude> :D 05:03:08 <mynetdude> ok last question then I will leave the chan alone for the night... 05:03:55 <mynetdude> when you all do serious playing... do you do any terraforming or do you leave the terrain as is and build on the terrain as is and only do terraforming to make things connect more smoothly? 05:04:14 <mynetdude> as in do you make sure your track stays flat all the time or do you care? 05:15:51 *** mad_ [mad@fuckup.fhome.de] has quit [Ping timeout: 480 seconds] 06:01:06 <mynetdude> hmm trams don't change directions? 06:06:30 * mynetdude is away -( I'm sleeping... I can't be bothered to disconnect )- at 11:06p -( P:On / L:On )- 06:06:30 *** mynetdude is now known as mynetdude|Away 06:06:51 <hylje> mynetdude|Away: be bothered to turn off public away please 06:07:15 <mynetdude|Away> was testing it, trying to keep it from using all servers 06:08:31 *** mynetdude|Away is now known as mynetdude 06:11:01 <mynetdude> cool the settings I used should fix that problem :) 06:11:36 *** mynetdude is now known as mynetdude|Away 06:12:17 *** mynetdude|Away is now known as mynetdude 06:16:14 <mynetdude> sorry I'm going for real now 06:17:30 *** mynetdude is now known as mynetdude|Away 06:19:47 *** Wolf01 [~wolf01@host35-236-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 06:22:30 <Wolf01> hello 06:22:42 <hylje> HI! 06:34:07 *** pm|away is now known as planetmaker 06:34:12 *** planetmaker is now known as pm|away 06:34:46 *** pm|away is now known as planetmaker 06:36:27 <ln> http://www.tagesschau.de/inland/ice2.html 06:38:06 *** Aitor [~aitor@118.red-213-97-221.staticip.rima-tde.net] has joined #openttd 06:39:46 <Wolf01> English? 06:41:12 *** Aitor [~aitor@118.red-213-97-221.staticip.rima-tde.net] has left #openttd [] 06:41:58 *** ingo [~chatzilla@Fcf5e.f.ppp-pool.de] has joined #openttd 06:42:31 *** ingo is now known as pm 07:10:09 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 07:37:21 <ln> http://www.osthessen-news.de/beitrag_C.php?id=1149264 07:37:53 <hylje> .. sheep? 07:38:34 <ln> i bet they did that on purpose. 07:38:56 <hylje> bloody sheep 07:39:09 <hylje> to get to greener grass 07:45:57 *** xkrchnav [~xkrchnav@ro-chr.netdatacomm.cz] has joined #openttd 08:08:51 *** Roujin [~Roujin@p549709A3.dip0.t-ipconnect.de] has joined #openttd 08:23:14 *** dR3x4cK [~Miranda@p5499FB3F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:24:27 *** Slowpoke [~Lobster@dslb-088-073-196-014.pools.arcor-ip.net] has joined #openttd 08:38:50 *** dR3x4cK [~Miranda@p5499E704.dip.t-dialin.net] has joined #openttd 08:50:08 *** Volley [~worf@84.119.65.133] has joined #openttd 08:50:53 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:56:30 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:21:26 *** Progman [~progman@p57A1DDC4.dip.t-dialin.net] has joined #openttd 09:24:33 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 09:26:54 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 09:29:39 *** tokai [~tokai@p54B803DF.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:31:15 *** tokai [~tokai@p54B83D7D.dip0.t-ipconnect.de] has joined #openttd 09:31:18 *** mode/#openttd [+v tokai] by ChanServ 09:36:08 *** ZIRE [Esko@me-78-124-233-83.3.cust.bredband2.com] has joined #openttd 09:39:39 <yorick> http://www.tt-forums.net/viewtopic.php?f=33&t=37332 <-- one thing I know for sure, is that openttd is not ment have a winamp remote control 09:42:41 *** jjr [~chatzilla@32.221.broadband6.iol.cz] has joined #openttd 09:43:48 <jjr> Hi there 09:44:03 <Rubidium> 'lo 09:44:27 *** Wolf01 is now known as Guest1964 09:44:27 *** Wolf01 [~wolf01@host65-235-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 09:44:36 <yorick> http://www.ottd.info/page/0/ <-- anyone concidering bruteforce? 09:45:09 <yorick> would just need a script that inputs number, press enter, take screenshot, repeat procedure, if done, filter duplicated 09:46:19 *** Guest1964 [~wolf01@host35-236-dynamic.15-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 09:47:01 <jjr> In some windows, mainly Patch settings, the text is sometimes extending past the window border and when the window is moved, patrs of that text out of window is left on screen. Wil it be fixed? It's annoying sometimes 09:47:30 <yorick> enlighten us with your new strings 09:48:24 <jjr> sry if this is already covered somewhere, I dont' have must time to search forums etc 09:48:44 <yorick> bugs.openttd.org 09:48:57 <yorick> search for text overflow 09:49:07 <Alberth> to be precise, FS#1072 09:49:14 <jjr> thx, I'll check it 09:49:15 <yorick> but if you wish to enlighten us with your new fitting strings... 09:49:29 <yorick> aaw...that sounded wierd 09:49:46 <Alberth> modifying strings is a *lot* quicker 09:50:42 <yorick> in english, there should be nothing overflowing 09:50:54 <yorick> in other languages, you may blame the translators 09:51:07 <Alberth> or the language :) 09:51:23 <yorick> or both 09:52:07 <yorick> the forbid trains & ships to make 90 deg turns (requires NPF) is actually faulty 09:52:13 <yorick> because it also works with YAPF 09:54:12 <yorick> and someone should remove that max station spread warning 09:54:23 *** Ammler [~Ammler@adsl-89-217-133-95.adslplus.ch] has joined #openttd 09:55:19 <jjr> yorick> well in configure patches there are some very long ones 09:56:20 <yorick> but they all fit in english 09:56:59 <jjr> the labels baybe, but not tre settings... unless i have too wide font 09:57:25 <yorick> screenshot? 09:57:53 <jjr> how ho I send one? 09:57:59 <jjr> *do 09:58:05 <yorick> internetz! 09:58:07 <yorick> xs.to? 09:58:11 <yorick> imageshack.us? 09:58:46 <jjr> never really used those 09:59:12 <yorick> now is your turn 10:00:35 <Alberth> hmm, FS#1781 is also about overflows (in patch settings) 10:01:37 <jjr> yorick, will you be hete in next 2 hours? 10:01:41 <jjr> *here 10:02:25 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 10:04:08 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 10:04:37 <yorick> probably 10:05:41 <jjr> k, i'll try to upload a screenshot 10:05:54 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 10:07:41 <dih> yorick: i have a new nick for you 10:07:45 *** raimar2 [~hawk@p5489E0C1.dip.t-dialin.net] has joined #openttd 10:07:48 <dih> yorky porky 10:10:54 *** jjr [~chatzilla@32.221.broadband6.iol.cz] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 10:12:12 <yorick> yeah...making screenshots is hard 10:12:19 <dih> of what? 10:12:34 <dih> a dvd playing? 10:13:19 <yorick> no, the patches window :D 10:13:34 <yorick> he managed to shut down firefox for doing that 10:13:55 <yorick> [12:05] <jjr> k, i'll try to upload a screenshot 10:13:59 <yorick> [12:10] *** jjr quit (Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]) 10:14:29 *** raimar3 [~hawk@p5489B85C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 10:15:05 <dih> ha 10:15:07 <dih> cute 10:17:28 <Alberth> the machine may be multi-tasking but the user not 10:17:58 <dih> the computer needs an upgraded user :-P 10:18:14 <yorick> still looking for a way to disable patch settings based on other things 10:18:35 <dih> i.e. 10:18:36 <dih> ? 10:19:05 <yorick> pf_for_ships and pf_for_trains < 1; disable forbid trains & ships to make 90 deg turns 10:19:53 <CIA-3> OpenTTD: peter1138 * r12910 /trunk/src/newgrf_engine.cpp: -Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles. 10:20:33 <dih> yorick: add that check where it checks for allow 90 degree turns before entering the moethod 10:20:43 <dih> i.e. 10:21:27 <dih> if(patches.allow_sharp_turns == 1 && patches.pf_for_trains < 1) { 10:21:52 <dih> sorry patches.pf_for_trains > 0 ^^ 10:22:15 <yorick> I got that, the problem is that (requires NPF or higher) doesn't fit 10:22:37 * dih pats yorky porky on the head 10:22:42 <dih> you are doing a good job :-P 10:23:06 * yorick gives dih a hearty slap 10:23:16 <dih> what? 10:23:19 <dih> c'mon :-P 10:23:23 <dih> that nick is awsome 10:23:36 *** yorick is now known as polyhedral 10:26:55 *** polyhedral is now known as yorick 10:27:53 *** Roujin [~Roujin@p549709A3.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:34:00 *** yorick is now known as polyhedral 10:34:08 *** polyhedral is now known as yorick 10:35:08 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:35:20 *** Karen_ [~riddle@vps-216-75-24-180.lylix.net] has joined #openttd 10:35:24 <Karen_> http://www.openttd.org/screens.php?image=images/screens/r10000/r10000 10:36:00 <yorick> oh heh 10:36:05 <dih> yorick: how bad do you dislike yorige then? 10:36:09 <Rubidium> *great* tasting cake ;) 10:36:36 <dih> never got a piece 10:36:46 <yorick> thanks for the riddle :) 10:37:10 <dih> ? 10:37:16 <yorick> nothing 10:37:24 <yorick> }:) 10:37:44 <Rubidium> dih: then you should've come 10:37:53 <yorick> 425. 10:37:54 <dih> i should have, yes 10:38:03 <dih> 425? 10:38:14 <yorick> 425. 10:38:33 <Rubidium> 21*25 10:39:27 <yorick> Karen_, what rev should that line be in? 10:39:49 <dih> ?? 10:39:54 <yorick> Nothing. 10:40:00 <dih> :-( 10:40:02 <Rubidium> yorick: something fairly recent 10:41:14 <Ammler> is Karen_ a bot , showing us that link every hour? 10:41:32 <yorick> does it do that? 10:41:50 <Rubidium> then she's kb-ed pretty soon 10:42:04 <Karen_> Oh, my boss 10:42:05 *** Karen_ [~riddle@vps-216-75-24-180.lylix.net] has left #openttd [] 10:42:13 <dih> kb-ed 10:42:15 <dih> ? 10:42:19 <Ammler> ? 10:42:23 * yorick solved another piece of the riddle! 10:42:28 <Rubidium> kick-banned 10:42:43 <yorick> "The Cake" reffers to the r10000 cake 10:43:13 <dih> ? 10:43:23 <yorick> ottd.info? 10:43:29 <dih> whats that 10:43:30 <Rubidium> so 9999M should be the correct answer ;) 10:44:04 <Ammler> @openttd commit 10000 10:44:04 <DorpsGek> Ammler: Commit by rubidium :: r10000 mapgen/README (2007-05-31 15:16:44 UTC) 10:44:05 <DorpsGek> Ammler: -Fix: the readme did not explain how to install the wonderfull ``world'' needed for mapgen. 10:44:24 <yorick> aw 10:44:39 <yorick> mapgen, line 425 refers to generation seed 10:44:47 <yorick> InteractiveRandom() 10:45:28 <yorick> the bottom-left code screendump piece is actually around line 425 10:46:57 <Rubidium> you need r10000 I guess 10:46:58 <Ammler> how does "conditional order jump" work? 10:47:08 <Rubidium> cause that code isn't current-ish trunk 10:47:59 <yorick> I have no access to r10000 10:48:18 <Rubidium> svn co svn://svn.openttd.org/trunk@10000 10:48:23 <Ammler> XeryusTC Post subject: Re: Japan Set Development 10:48:35 <Ammler> Posted: Wed Apr 23, 2008 11:43 am 10:48:39 <Ammler> Tycoon 10:48:43 <Ammler> Joined: Mon May 02, 2005 11:05 am 10:48:47 <Ammler> Posts: 11155 10:48:50 <Rubidium> anyhow... the arctic map uses a wwwwwwotttdg-whatever newgrf 10:48:51 <Ammler> Location: localhost A quick question: is this set compatible with new industries sets? The previous version I have is only compatible with the default industries (thank god PBI re-uses those IDs) but not with the newer things like ECS or the brick chain. 10:48:55 <Ammler> _________________ 10:48:59 <Ammler> Don't panic 10:49:03 <Ammler> #openttdcoop blog | #openttdcoop wiki | #openttdcoop public server | #openttdcoop member zone | #openttdcoop networking guides 10:49:07 <Ammler> Last edited by XeryusTC 10 000 years in the future , edited 666 times in total. 10:49:11 <Ammler> 10:49:15 <Ammler> 10:49:19 <Ammler> Top 10:49:23 <Ammler> oh, sorry 10:49:49 <dih> Rubidum: wwottdgd 10:49:51 <Ammler> that was no wanted, wrong clipboard 10:49:57 *** raimar3 [~hawk@p5489BFF9.dip.t-dialin.net] has joined #openttd 10:50:16 <yorick> rubidium, then it would be case 'e': _switch_mode = SM_EDITOR; break; 10:50:22 <Ammler> Error: NOT_REACHED triggered at line 291 of /home/marcel/bin/ottd/trunk/src/order_cmd.cpp 10:50:22 <Ammler> openttd: /home/marcel/bin/ottd/trunk/src/openttd.cpp:120: void error(const char*, ...): Assertion `0' failed. 10:52:38 <yorick> ah great, the riddle gave me a generation seed! 10:55:20 <Rubidium> Ammler: you broke it! ;) 10:56:35 *** xahodo [~xahodo@xahodo.demon.nl] has joined #openttd 10:56:59 *** raimar2 [~hawk@p5489E0C1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 10:57:23 <Ammler> ah, I see it now 10:58:59 <yorick> Rubidum, you know how to make people suspicious, don't you :) 10:59:21 <Rubidium> huh? 10:59:43 <Alberth> yorick: maybe 'curious'? 10:59:47 <dih> hehe 11:00:09 <yorick> [12:40] <Rubidium> yorick: something fairly recent 11:00:31 <yorick> Alberth, try to combine that Cake with openttd.info 11:00:49 <Rubidium> yorick: groups didn't exist before r9000 11:01:04 <dih> openttd.info? 11:01:21 <Rubidium> but that DeleteVehicleChain doesn't exist for a while (don't know the exact rev though) 11:01:23 <Ammler> Rubidium: is there need of a save with that assert? 11:01:37 <yorick> yes, but the left part is trunk-ish 11:01:54 <Rubidium> yorick: but not too recent 11:02:06 <Rubidium> Ammler: or it must be *very* easy to reproduce 11:02:35 <Ammler> well, it happens all the time with that save 11:02:39 <dih> yorick: openttd.info is a odd page :-P 11:02:49 <dih> quite funny actually 11:02:53 <Ammler> I am not able to creat a cond jump 11:03:12 <Ammler> but its a coop save :-) 11:03:19 <Vikthor> Ammler: You have to click into order list 11:03:22 <yorick> dih, you haven't come further than The Cake Is A Lie? 11:03:22 <dih> Openttd.info is your gateway to sites on the Internet for openttd! Browse our resources or just try the search. 11:03:24 <dih> haha 11:03:34 <yorick> ottd.info* 11:03:41 <Ammler> Vikthor: I do 11:03:54 <dih> yorick: no - i got passt that one 11:03:57 <Ammler> I can use it with a new map. 11:04:10 <yorick> to? 11:05:24 <Rubidium> now you mention it... 11:05:41 <Rubidium> only 4 people know more than one 'lie' in the cake 11:07:14 <Rubidium> though it is not well enough hidden to completely miss 11:09:40 <dih> what? 11:09:55 <dih> you never had a cake? 11:10:36 *** Osai is now known as Osai`off 11:10:50 <dih> osai has past his 'best before' date :-D 11:11:14 <yorick> hmm...the seed I got is the same as the title screen generation seed 11:11:26 <yorick> but generated, it doesn't even look like the title screen 11:11:50 *** planetmaker is now known as pm|away 11:11:54 <Rubidium> don't use tgp then 11:12:28 <yorick> that's what I did 11:12:49 <Rubidium> ofcourse the getseed seed is wrong for 'old' savegames 11:13:14 <Rubidium> because getseed got introduced around TGP (iirc) 11:13:44 <yorick> someone must've done getseed on opntitle.dat 11:14:01 *** Frostregen_ [SADDAM@dslb-084-058-167-126.pools.arcor-ip.net] has joined #openttd 11:14:54 <yorick> yah...the getseed is obviously wrong 11:16:08 *** Osai`off is now known as Osai 11:18:21 <yorick> the top-right corner of the pie :o 11:19:05 <yorick> that train should always go into depot, then wait half-into depot 11:19:16 <yorick> it's waiting half-into the tunnel 11:19:42 *** Frostregen [SADDAM@dslb-084-058-178-053.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:20:11 *** Frostregen_ is now known as Frostregen 11:23:06 <yorick> I've been running that intro screen for 6 minutes fast-forwarded now, and there is no train that ever skips that depot 11:25:24 <Rubidium> yorick: if you load the intro game 'in-game', then it doesn't behave as when it is in the intro game itself 11:26:23 * yorick tried and got the same result 11:26:54 <Rubidium> did you load it in trunk or 0.6.0? 11:27:05 <dih> yorick: whats that for? 11:27:05 <yorick> trunk 11:27:16 <Rubidium> 0.6.0 behaves differently (though wrongly) 11:27:19 <yorick> what, dih? 11:27:42 <yorick> I'm compiling r10000 now 11:27:45 *** gfldex_ [~dex@dslb-088-074-190-118.pools.arcor-ip.net] has joined #openttd 11:27:51 <dih> what you lookin into the intro screen for? 11:28:16 <yorick> rubidum said that there was something wrong with the one of the pie 11:28:48 <dih> heh 11:28:54 <yorick> and it has the same seed as I just got from ottd.info 11:29:16 <dih> what did you get from ottd.info? 11:29:24 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 11:29:25 <yorick> haven't you got anything? 11:29:34 *** gfldex [~dex@dslb-088-075-236-188.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:30:02 <dih> i was given an account number and password... 11:30:11 <yorick> what's the account number? 11:30:20 <dih> did not write it down... 11:30:35 * yorick slaps forehead 11:30:39 <dih> ^^ 11:30:42 <yorick> try getting there again 11:31:32 <yorick> openttd.cpp:425 refers to the line that generates a see 11:31:33 <yorick> d 11:32:20 <dih> and? 11:32:33 <yorick> what does getseed say on the intro game? 11:32:46 <yorick> your account number, if I'm correct 11:33:02 <dih> let me see if i can get back to that page.... 11:33:45 <yorick> The Cake Is a Clue! 11:33:47 <Alberth> yorick: I have "Account No: 151298722" 11:33:54 <yorick> ooh 11:34:02 <yorick> hm? 11:34:07 <yorick> 1379191397 11:34:13 <Alberth> you want the pwd as well? 11:34:17 <yorick> nah 11:34:35 <dih> lol Alberth 11:34:38 <yorick> but why am I given the generation seed from the intro game? 11:36:27 <dih> intro game and get seed returns your last generation seed if you entered on 11:36:31 <dih> did you do that? 11:36:58 <yorick> ... 11:37:30 *** ooo4tom [~tom@cpc2-bagu3-0-0-cust432.bagu.cable.ntl.com] has joined #openttd 11:37:32 * yorick slaps getseed 11:40:36 <dih> yorick: i noticed that when doing the getseed command for the squirrel stuff 11:41:36 <yorick> huh? 11:42:26 *** Cap_J_L_Picard [~ewanm89@s15236362.onlinehome-server.info] has quit [Ping timeout: 480 seconds] 11:46:15 <ooo4tom> squirrel stuff ? :s 11:46:34 <dih> nutts n stuff 11:47:03 <dih> if you aint got no nuts you should go 'n find some :-D 11:47:18 <ooo4tom> i don't like nuts :| 11:47:30 <yorick> you don't have? 11:47:47 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Read error: Connection reset by peer] 11:47:49 <dih> i am quite attached to mine 11:47:58 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 11:48:03 <ooo4tom> lol 11:48:13 <ooo4tom> walked into that one 11:48:23 <dih> aye 11:48:50 *** Cap_J_L_Picard [~ewanm89@s15236362.onlinehome-server.info] has joined #openttd 11:51:04 *** Progman [~progman@p57A1DDC4.dip.t-dialin.net] has quit [Remote host closed the connection] 11:54:01 *** xkrchnav [~xkrchnav@ro-chr.netdatacomm.cz] has quit [] 12:01:43 *** ooo4tom [~tom@cpc2-bagu3-0-0-cust432.bagu.cable.ntl.com] has quit [Ping timeout: 480 seconds] 12:03:05 *** lobster_MB [~michielbr@86.89.201.189] has quit [Quit: This computer has gone to sleep] 12:05:04 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 12:05:40 *** pm|away is now known as planetmaker 12:05:46 *** lobster_MB [~michielbr@86.89.201.189] has quit [] 12:10:39 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Quit: Leaving] 12:12:53 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:12:56 *** mode/#openttd [+v glx] by ChanServ 12:13:04 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 12:15:18 *** Roujin [~Roujin@p549709A3.dip0.t-ipconnect.de] has joined #openttd 12:19:34 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 12:20:03 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 12:20:23 *** Boyinblue0 [~admin@91.109.32.97] has joined #openttd 12:23:51 *** Cap_J_L_Picard [~ewanm89@s15236362.onlinehome-server.info] has quit [Ping timeout: 480 seconds] 12:25:04 *** KritiK [~Maxim@78-106-157-76.broadband.corbina.ru] has joined #openttd 12:29:13 *** Cap_J_L_Picard [~ewanm89@s15236362.onlinehome-server.info] has joined #openttd 12:29:57 *** mikl_ [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 12:32:16 *** Boyinblue0 [~admin@91.109.32.97] has quit [] 12:33:01 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 12:38:19 *** mikl is now known as mik1 12:39:38 *** mikl_ [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: Bye!] 12:40:16 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:40:18 *** mode/#openttd [+v glx] by ChanServ 12:40:37 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 12:42:08 *** mik1 [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: Connection reset by Peer Gynt] 12:43:04 *** KingJ [~kj@host81-149-184-29.in-addr.btopenworld.com] has quit [Quit: Game Servers @ http://game.kingj.net] 12:57:11 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 12:58:40 *** mikl_ [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 13:00:04 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 13:07:00 *** xahodo [~xahodo@xahodo.demon.nl] has quit [Quit: Goodbye.] 13:09:30 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 13:14:06 *** Osai is now known as Osai`off 13:16:32 *** mikl_ [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: Connection reset by Peer Gynt] 13:19:31 *** Boyinblue0 [~admin@5ac85a92.bb.sky.com] has joined #openttd 13:23:32 *** ooo4tom [~tom@cpc2-bagu3-0-0-cust432.bagu.cable.ntl.com] has joined #openttd 13:23:51 <yorick> any chance for me to get fs#1890 committed? 13:25:17 <Eddi|zuHause2> if you want to get [...] committed, go to sacro ;) 13:28:56 *** Volley [~worf@84.119.65.133] has quit [] 13:29:04 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 13:33:48 *** Osai`off is now known as Osai 13:54:29 *** Volley [~worf@84.119.65.133] has joined #openttd 13:55:54 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 13:55:57 <dragonhorseboy> hey 13:56:08 <yorick> hello 13:58:37 <dragonhorseboy> how're you? 13:59:49 <yorick> doing fine :) 14:00:16 <dragonhorseboy> you doing anything now? 14:01:02 <yorick> no 14:01:13 <ooo4tom> lol what a fine conversation lol 14:01:23 <dragonhorseboy> I'm only just asking but yorick - up for a short quick game online? 14:01:27 * dragonhorseboy pokes 4tom :p 14:01:44 <yorick> where? 14:01:46 <yorick> what rev? 14:01:49 <yorick> what newgrfs? 14:02:10 <dragonhorseboy> yorick hmm well...here's some of my questions to you first... 14:02:16 <yorick> :p 14:03:03 <yorick> ask 14:03:13 <yorick> and maybe I'll even answer 14:03:37 <dragonhorseboy> express only or normal mix of train types / which three climate you like or doesn't matter? / custom industry or just default? / any preference on the years range? (eg 1920's steam and early boxes or well you get the idea) 14:04:38 <yorick> 1. doesn't matter 2. temperate, arctic, or tropical 3. custom, preferably PBI 4. doesn't matter 14:04:53 <dragonhorseboy> ok let me check about grfs .. one moment :p 14:05:20 <ooo4tom> i don't have any grfs installed, i'm out 14:05:29 <yorick> you can just install them ;) 14:05:49 <ooo4tom> that means finding them, downloading them 14:05:58 <yorick> no 14:06:09 <yorick> that means downloading the grfpack from #openttdcoop 14:06:17 <yorick> http://www.openttdcoop.org/wiki/GRF 14:06:31 <ooo4tom> hmm you do have a point 14:06:43 <dragonhorseboy> yorick..true...there are only a few certain grfs that the grfpack doesn't have but then not many people actually use them (like eg with russiaplanes grf anyhow) 14:07:15 <yorick> any suggestions about the pack should go to Ammler 14:07:35 <yorick> russian planeset is in the pack ;) 14:07:41 <dragonhorseboy> yeah? oh hm 14:07:43 <Ammler> not yet :-) 14:07:47 <dragonhorseboy> wasn't so last time I downloaded it 14:07:49 <dragonhorseboy> oh lol :p 14:07:55 <Ammler> its in 7.1 14:08:33 <Ammler> or already in 7? 14:08:36 <Ammler> hmm 14:08:51 <Ammler> yes, its in 7.0 :) 14:09:13 <yorick> the tupolev will be in 7.1 14:09:14 <yorick> * New: Addons for Russian Planeset: Tupolev-204, Boeing787 14:09:46 <Ammler> that release will probably be today :-) 14:10:02 <ooo4tom> so whats going on about this game ? 14:10:23 <yorick> ukrs with wagon speed limits on are always very liked inside my head :) 14:11:21 <yorick> and patched, maybe? 14:11:29 <yorick> YAPP & Tracksharing? 14:12:33 *** Boyinblue0 [~admin@5ac85a92.bb.sky.com] has quit [Ping timeout: 480 seconds] 14:12:42 *** Boyinblue0 [~admin@91.109.32.97] has joined #openttd 14:14:36 <planetmaker> Did I read "OpenTTDGrf-Pack 7.1 will be released today"? :) 14:14:37 *** Roest [~ralph@p54B9CB27.dip.t-dialin.net] has joined #openttd 14:14:42 <yorick> yes, you did 14:14:59 <Ammler> probably 14:15:12 <planetmaker> :) 14:15:25 <Ammler> with 0.6.1 14:16:37 <Roest> hi 14:16:59 <Alberth> hai 14:17:13 <Ammler> hoi 14:17:15 <ooo4tom> nothing happening with this game now :( 14:17:25 <Roest> alberth my strategy worked so far 14:18:21 <Alberth> keep fingers X-ed :) 14:18:40 *** Progman [~progman@p57A1DDC4.dip.t-dialin.net] has joined #openttd 14:19:06 <dragonhorseboy> hmmm yorick..ok...uk-based (well not 100% but meh :p ) game .. reduced breakdown too 14:19:08 <dragonhorseboy> sounds good? 14:19:26 <Roest> . I managed to patch through cygwin but I'm getting the same problems (even tried Roest's and it corrupted four folders) 14:19:30 <Roest> damn bad press 14:19:54 <yorick> no breakdowns 14:20:16 <yorick> Roets, compile with mingw 14:20:17 <dragonhorseboy> yorick and why not? :p 14:20:22 <yorick> just because 14:20:35 <yorick> because you just can't make any good networks with it 14:20:42 <yorick> that isn't permanently jammed 14:20:49 <Roest> na, that's just someone with less clue than me saying 14:20:57 *** ooo4tom [~tom@cpc2-bagu3-0-0-cust432.bagu.cable.ntl.com] has quit [Quit: Leaving.] 14:21:17 <yorick> Roets, say him to download BuildOpenTTD 14:21:38 <Roest> some people don't evne understand the concept of bottd 14:22:01 <yorick> you open it, select branch, select patch, and press compile 14:22:17 <Roest> see, so many possibilities for user errors 14:23:22 <Roest> wow an ICE drove into a herd of sheep yesterday 14:23:27 <yorick> dragonhorseboy, patched or not? 14:23:37 <yorick> and what revision, 0.6.1-RC1, or trunk? 14:24:04 <Alberth> Roest: He found a fix for the problem 14:24:07 <dragonhorseboy> hm...looks like someone need to fix openttd+ukrsi .. no gravel are showing up.. guess I'll have to handmake the map 14:24:37 <yorick> no, try original mapgen ;) 14:24:46 <yorick> or try PBI!!!! 14:24:57 <planetmaker> ukrs doesn't change industries 14:25:13 <yorick> UKRSI does 14:25:20 <yorick> but it's old 14:25:30 <dragonhorseboy> yorick... not quite so 14:25:32 <yorick> and do not used, but use pbi and pikbrikw 14:25:37 <dragonhorseboy> pbi is only adding what ukrsi missed out isn't it? 14:25:43 <yorick> nope 14:25:58 <yorick> pbi is the new ukrsi split down into parts ;) 14:26:05 <dragonhorseboy> hm I'm confused now..I thought one grf was to readd the gravel/etc that the original one missed 14:26:10 <yorick> pikbrikw.grf is adding the gravel 14:26:32 <Roest> it's in german, but the picture says it all http://www.tagesschau.de/inland/ice2.html 14:26:33 <yorick> the addons 14:26:53 <dragonhorseboy> yorick..oh..hm what is that grf named as? 14:27:01 <yorick> Pikka's basic industries 14:27:08 <yorick> and addon 14:27:20 <Alberth> we should also have eye candy with ambulances and police cars with disasters 14:27:57 <Roest> an rescue helicopters 14:28:01 <Roest> and* 14:28:25 <Alberth> road blocks 14:28:53 <yorick> we already have road blocks 14:29:56 <dragonhorseboy> hm 14:30:00 *** jp [~Miranda@dslb-088-067-255-105.pools.arcor-ip.net] has joined #openttd 14:30:02 <dragonhorseboy> where the hell is that scenario I told it to save 14:30:06 *** Boyinblue0 [~admin@91.109.32.97] has quit [Read error: Connection reset by peer] 14:30:08 <dragonhorseboy> its not even in openttd folder :/ 14:30:28 *** Boyinblue0 [~admin@91.109.32.97] has joined #openttd 14:30:30 <dragonhorseboy> mehs *wonder about playing with no quarries* 14:30:40 <yorick> why scenario 14:30:57 <dragonhorseboy> made a random map and want load into editor to add the missing quarries 14:30:58 <yorick> just add PBI, PBI addon, UKRS, UKRS Addon 14:31:03 <dragonhorseboy> (as its not EVEN generating any itself) 14:31:23 <yorick> because it has requirements unseen in TerraGenisis 14:31:37 <dragonhorseboy> well where the hell is the saved map tho? 14:31:39 <dragonhorseboy> ^-^ 14:31:45 <dragonhorseboy> heh 14:32:18 <yorick> mydocs/openttd/save? 14:32:23 <dragonhorseboy> where's mydocs? 14:32:28 <dragonhorseboy> ^-^ 14:32:38 <Roest> zomg 14:33:23 <dragonhorseboy> either way no quarries since I'll rather like to start the game already 14:33:43 <yorick> my documents? 14:33:55 <yorick> what version? 14:34:22 <dragonhorseboy> just 0.6.0 itself and the server is named 'yorickdragon' (which is what I often do for private games heh) 14:34:41 <dragonhorseboy> password's just 'yorick' (I often do that so I don't get someone trying to join with no grfs) 14:34:56 <yorick> you can't 14:35:02 <yorick> you need to have the grf's to join 14:35:29 <dragonhorseboy> well either way get in already? :p hehehe 14:35:53 <dragonhorseboy> be back in a second anyhow 14:36:02 <yorick> not the right grfs 14:37:05 <yorick> please stick to the versions used by openttdcoop 14:39:29 <yorick> that UKRSI brick chain, I have 1.2 14:40:08 * hylje bricks yorick 14:40:20 * yorick falls ontop of hylje 14:40:32 * hylje is knocked unconscious 14:41:12 * Roest kicks hylje 14:41:20 <hylje> ow 14:41:29 <Roest> just to wake you up again 14:41:31 <yorick> sst---you were unconscious! 14:41:34 <dragonhorseboy> hm the newgrf saying its in /ottdc_grfpack/ folder (only thing that isn't is newship/newstation which are in /MB/ instead) 14:41:56 <dragonhorseboy> tell you what..its been like 40 minutes already..I'll just do with a different grf set on a fun map... 14:47:13 <yorick> hmm 14:47:20 <yorick> quarries don't work with 0.6 14:47:26 <yorick> only with 0.6.1 again :) 14:47:31 *** orudge` [orudge@pc.lan.owenrudge.net] has joined #openttd 14:47:34 *** mode/#openttd [+o orudge`] by ChanServ 14:47:50 *** orudge [~orudge@owenrudge.net] has quit [Quit: Caught signal 15, Terminated] 14:47:50 *** Born_Acorn [~bornacorn@81.171.98.107] has quit [Quit: Caught signal 15, Terminated] 14:48:00 <yorick> so better upgrade to 0.6.1-RC1, dragonhorseboy ;) 14:49:04 <dragonhorseboy> ok think I have a silly map for a bit of fun now 14:49:07 *** orudge [~orudge@owenrudge.net] has joined #openttd 14:49:13 <dragonhorseboy> yorick..try look in the server list now hopefully 14:49:44 <dragonhorseboy> breakdown's off and vehicles expiring is also off as well :p 14:50:05 *** Andel [~andel@owenrudge.net] has joined #openttd 14:50:06 *** Born_Acorn [~bornacorn@81.171.98.107] has joined #openttd 14:51:15 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 14:59:25 *** Boyinblue0 [~admin@91.109.32.97] has quit [] 15:01:32 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 15:05:01 <Alberth> who put all those comma's after the wndproc in the WindowDesc constants? :P 15:05:30 <CIA-3> OpenTTD: truebrain * r12911 /branches/noai/ (12 files in 4 dirs): [NoAI] -Add: added AIEventVehicle(List|WaitingInDepot|Unprofitable) (Yexo) 15:06:40 *** mynetdude|Away is now known as mynetdude 15:13:58 <yorick> anyone up to playing on server? 15:14:17 <yorick> ooortom? 15:14:21 <yorick> ooo4tom* 15:14:30 * peter1138 is 15:14:48 <mynetdude> yorick, I read a couple comments made by you earlier today that had some interest to me 15:15:22 <mynetdude> #1 station spread... you said the error should be removed, why? The error should only be removed once the station spread can be removed 15:15:50 <mynetdude> if you can make your trains however long you want them, then you should be able to make your stations as long as your trains 15:16:26 *** TinoM| [~Tino@i59F576E6.versanet.de] has quit [Ping timeout: 480 seconds] 15:16:43 <mynetdude> also how the heck do trams work, they don't reverse like trains it seems 15:16:54 <peter1138> trams are road vehicles 15:17:21 <mynetdude> oh 15:17:28 <mynetdude> just with different graphics 15:17:31 <peter1138> yup 15:17:55 <mynetdude> yeah but I have seen normal road vehicles turn around at the end of the road, trams aren't doing that 15:17:58 <yorick> mynetdude, the game doesn't get slower by higher station spread 15:18:26 <yorick> peter1138, 0.6, using coop grfpack, name yorickdragon, pass yorick 15:18:28 <mynetdude> yorick, you mean the game gets slower 15:19:48 <dragonhorseboy> yorick mind you there's only two company slots 15:19:56 <dragonhorseboy> I kinda have it that way with many of these 'private' games 15:20:01 <dragonhorseboy> six people can speculate tho ;) 15:20:11 <yorick> mind one of the companies is unpassworded 15:20:22 <dragonhorseboy> yours ;) 15:20:26 <dragonhorseboy> heh 15:21:20 <mynetdude> well have fun with that while I beat up the trams that don't work right 15:21:31 <mynetdude> cuz if they are road vehicles they should behave like them 15:22:02 <peter1138> ah, don't have all the grfs 15:22:53 <Celestar> good day 15:23:11 <Roest> yo 15:23:30 <yorick> coop grfpack? 15:25:52 *** Karen_ [~riddle@vps-216-75-24-180.lylix.net] has joined #openttd 15:25:56 <Karen_> http://www.openttd.org/screens.php?image=images/screens/r10000/r10000 15:26:16 <yorick> yes 15:26:32 <yorick> get me another clue :) 15:26:47 <Karen_> Don't brute-force, it will get you banned 15:26:47 <Rubidium> Karen_: hope you didn't use the random seed of that game as 'key', cause that's random because the intro savegame is too old to contain the seed 15:27:11 <yorick> banned from? 15:27:44 <Karen_> Our clues are perfect, never wrong, and the answer is always there. 15:28:57 <Rubidium> Karen_: then you must know all the gimping that has been done with that r10000 screenshot 15:29:42 *** Gekz [~brendan@121.218.75.100] has quit [Quit: NOES!] 15:29:48 <yorick> real cakes don't exists 15:29:53 <yorick> all of them are gimped 15:30:01 <hylje> delicious cake 15:30:04 *** Boyinblue0 [~admin@91.109.32.97] has joined #openttd 15:30:33 <dragonhorseboy> hehe 15:30:51 *** orudge` [orudge@pc.lan.owenrudge.net] has quit [Quit: Goodbye.] 15:30:59 *** Boyinblue0 [~admin@91.109.32.97] has quit [] 15:31:01 <Rubidium> which reduces the amount of persons that could've made the riddle to three 15:31:19 *** mode/#openttd [+o orudge] by ChanServ 15:31:20 <Roest> yorick there's only 2 clients allowed and you're using a grf not in the coop pack :P 15:31:32 <yorick> 2 companies, no? 15:31:43 <yorick> ah wel, that new industrial stations renewal 15:31:45 <yorick> download it 15:32:29 *** Gekz [~brendan@121.218.75.100] has joined #openttd 15:32:43 <Roest> total bridge renewal set test_version #2 15:33:00 <Karen_> http://www.openttd.org/screens.php?image=images/screens/r10000/r10000 15:33:07 <Karen_> Oh, my boss 15:33:08 *** Karen_ [~riddle@vps-216-75-24-180.lylix.net] has left #openttd [] 15:33:17 <yorick> it's in the legacy 7beta1 pack 15:33:31 <Roest> yorickdragon 2/2-2/2 15:34:25 <Roest> you just failed at getting another player 15:34:44 *** mode/#openttd [+b *!*riddle@*.lylix.net] by peter1138 15:34:49 <yorick> :D 15:34:56 *** TinoM [~Tino@i59F576E6.versanet.de] has joined #openttd 15:36:04 <yorick> working on it 15:36:34 <Roest> hmm no tram grf with the 0.6.1 RC 15:37:37 <Celestar> Roest: I thought 0.6.0 came with one? 15:37:43 <yorick> roest 15:37:44 <yorick> get in 15:38:00 <Roest> celestar yes it did 15:38:01 <Sacro> wtf is with Karen_? 15:38:07 <yorick> ottd.info 15:38:20 <yorick> Roest, yorickdragon 2/3-2/3 15:38:34 <Roest> :) 15:38:43 <Roest> gimme a sec 15:38:44 <Sacro> well i have the first clue sovled :D 15:39:10 <yorick> yes 15:39:18 <yorick> you get a pass and account-number 15:39:19 <Sacro> onto the 2nc 15:39:21 <Sacro> *2ndd 15:39:24 <yorick> and openttd.cpp:425 15:39:28 <Sacro> :D 15:39:29 <Sacro> err 15:39:30 <Sacro> d: 15:39:36 <Sacro> has taken me days to get this far 15:40:27 <Sacro> generation_seed = InteractiveRandom(); 15:40:28 <Sacro> tf 15:40:32 <yorick> yes 15:40:37 <yorick> it took me one day 15:40:44 <yorick> your account number is a generation seed 15:40:45 *** dR3x4cK [~Miranda@p5499E704.dip.t-dialin.net] has quit [Quit: dR3x4cK] 15:41:15 <Sacro> my account number is over 1000000 15:41:30 <yorick> it's a seed 15:41:36 <Sacro> riiiiiight 15:41:41 <Sacro> and what does it seed? 15:41:45 <Sacro> do i need to compile code her? 15:41:47 <yorick> no 15:41:48 <Prof_Frink> Generation. 15:41:49 <Sacro> *here? 15:41:55 <yorick> map generation sed 15:41:58 <yorick> seed* 15:42:02 <yorick> thats as far as I got 15:42:22 <yorick> it doesn't really mean anything, I think 15:42:26 <Sacro> and now what... 15:42:30 <yorick> dunno 15:42:44 <Roest> yorick wtf is it with you and outdated grfs 15:43:13 <yorick> drahonhorseboy * 15:43:36 <Sacro> yorick: but the account number changes each time 15:43:42 <Sacro> so how can it work as a seed? 15:43:45 <yorick> you can login and logout with it 15:43:49 <yorick> but no more that I know of 15:43:59 <yorick> it's just a valid seed 15:44:03 <Sacro> so... generation_seed = InteractiveRandom(); 15:44:09 <yorick> probably generated by that code 15:44:21 <yorick> you might need to try to login with another seed 15:44:33 <Sacro> but with no password... 15:44:56 <yorick> does your password start with 5? 15:45:14 <yorick> number & password must be related somehow 15:45:29 <Sacro> no... 15:47:18 <Sacro> sigh 15:47:37 <yorick> tomorrow: other day, other clue? 15:47:42 <Sacro> mm? 15:47:52 <Sacro> !calc 1+1 15:47:55 <Sacro> @calc 1+1 15:47:55 <DorpsGek> Sacro: 2 15:48:06 <Sacro> @calc 1476686700 % 2306 15:48:06 <DorpsGek> Sacro: 398 15:48:18 <Sacro> nope, not that 15:48:55 <yorick> @calc 1379191397 % 5215 15:48:55 <DorpsGek> yorick: 1207 15:49:11 <yorick> @calc 398 % 3 15:49:11 <DorpsGek> yorick: 2 15:49:16 <yorick> @calc 1207 % 3 15:49:16 <DorpsGek> yorick: 1 15:49:33 <Rubidium> lol ;) 15:49:45 <Rubidium> you can get numeral account numbers/passwords ;) 15:49:46 <Sacro> we have a clue 15:49:54 <Sacro> Rubidium: eh? 15:51:04 <yorick> Roest, you still coming? 15:51:53 *** mynetdude is now known as mynetdude|Away 15:54:11 *** nicfer [~chatzilla@168.226.106.186] has joined #openttd 15:54:14 <Roest> grf mismatch and i'm too lazy to dig it out of osme ancient internet elephant cemetary 15:56:29 *** HerzogDeXtEr [~Flex@89.246.196.3] has joined #openttd 15:57:45 <Sacro> yorick: where is InteractiveRandom() defined? 15:59:14 <Rubidium> core/random_func.* 15:59:55 <yorick> src/core/random_func.hpp:static inline uint32 InteractiveRandom() { return _interactive_random.Next(); } 16:00:36 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 16:01:53 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 16:02:18 <Sacro> yorick: indeed 16:02:58 *** HerzogDeXtE1 [~Flex@89.246.209.162] has quit [Ping timeout: 480 seconds] 16:03:59 <yorick> line 66 16:04:48 <Roest> http://www.dilbert.com/fast/2007-05-15/ 16:10:56 *** orudge [~orudge@owenrudge.net] has quit [Quit: orudge (pc.lan.owenrudge.net[78.32.42.132]) requested QUIT.] 16:10:58 *** orudge [~orudge@owenrudge.net] has joined #openttd 16:13:04 *** Singaporekid [~notme@cm5.epsilon122.maxonline.com.sg] has joined #openttd 16:13:06 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 16:13:49 *** orudge [~orudge@owenrudge.net] has quit [Remote host closed the connection] 16:14:00 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:14:02 *** mynetdude|Away is now known as mynetdude 16:15:05 *** orudge [~orudge@owenrudge.net] has joined #openttd 16:17:10 <mynetdude> hmm I can't figure out why this tram is screwed... it won't turn around and I can't manually change directions so it is officially bugged cuz it wants to go forward 16:17:35 <Roest> i have a good idea what it is 16:17:56 *** orudge [~orudge@owenrudge.net] has quit [Remote host closed the connection] 16:18:03 *** orudge [orudge@pc.lan.owenrudge.net] has joined #openttd 16:18:04 *** mode/#openttd [+o orudge] by ChanServ 16:18:04 <Roest> the track is turning and there's a stup of track in one direction 16:18:08 <Roest> stump 16:18:25 <Roest> and the tram got stuck there 16:18:59 <mynetdude> no the track was not turning 16:19:06 <mynetdude> it was a straight piece of track 16:19:37 <mynetdude> oh wait, no its stuck at the end of the tramway station 16:19:57 <mynetdude> it should turn around there, as any other road vehicle would do the same thing 16:20:10 <Roest> nope 16:20:39 <Roest> a tram needs tracks, probably one of the reasons why it's called a tram 16:21:35 <mynetdude> there... finally I got it working 16:21:53 <mynetdude> well duh, but I was told that it is considered a road vehicle, why??? I don't know 16:24:28 <yorick> very well then, dragonhorseboy 16:25:06 *** orudge- [~orudge@owenrudge.net] has joined #openttd 16:25:15 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 16:25:24 <dragonhorseboy> sorry yorick..mouse was supposed to go on 'give money' 16:25:27 <dragonhorseboy> weird menu if you ask me 16:25:52 *** orudge [orudge@pc.lan.owenrudge.net] has quit [Quit: Goodbye.] 16:26:06 *** orudge- is now known as orudge 16:27:01 <dragonhorseboy> yorick I hope you're there >_< 16:27:12 <yorick> Been kicked all over the place today, tired of it. 16:27:25 *** orudge [~orudge@owenrudge.net] has quit [] 16:27:29 <dragonhorseboy> well I was meant to give you $ for all the road troubles :/ 16:27:45 <yorick> which I didn't have 16:27:59 *** orudge [~orudge@owenrudge.net] has joined #openttd 16:28:16 <dragonhorseboy> well the operating graph was like me being 3-4 times higher than you so I thought I'll give you $ for all that extra road works 16:28:40 <Roest> lol 16:28:54 <dragonhorseboy> roest..what? its true ^-^ 16:29:59 *** mode/#openttd [+o orudge] by ChanServ 16:30:15 <dragonhorseboy> well brb for a moment then going build more highways myself as well 16:30:39 <Roest> go start a game without crappy conflicting grfs 16:30:57 <yorick> and with trains 16:31:24 <yorick> I didn't remember my password 16:31:40 <Roest> :) 16:31:46 <dragonhorseboy> yorick....server or company password? 16:31:55 <Roest> best excuse for not rejoining a crappy game 16:32:01 <yorick> company 16:32:14 <dragonhorseboy> ah hmm one moment :p 16:32:20 <yorick> I set it to 1395710978609 or something 16:32:26 <Roest> haha 16:32:29 <yorick> so others wouldn't join my company 16:33:46 <dragonhorseboy> hmm is there a way for server to reset password or is it only a reloading of the game that does that? 16:35:03 <yorick> reloading the game, but if you do, do it without crappy conflicting grfs 16:35:22 <Ammler> :-) 16:35:50 <mynetdude> I have been kicked from ottd games "on accident" before... so I know the feeling 16:35:51 <Ammler> CIV is MP safe without TS btw. 16:36:01 <dragonhorseboy> conflicting? 16:36:09 <mynetdude> I'm not saying it wasn't accidental, but it sure seems to happen every now and then 16:36:21 <Sacro> http://www.storace.it/2008/04/11/tutti-al-pantheon/ <- hotlinking is wrong, don't do it (nsfw) 16:36:23 <dragonhorseboy> the only thing is the 4LV has a white/red '!' on it but then thats because I'm making it drive on wrong side -_- 16:36:47 <yorick> Ammler, but thats the only patch I really like from it 16:37:13 <Ammler> indeed 16:37:34 <Ammler> daylength seems neat too 16:37:55 <dragonhorseboy> hmm either way...trying finish one leg of the highway here then will see re reloading 16:37:55 <Ammler> and YAPP of course 16:37:57 <yorick> http://devs.openttd.org/~truelight/wwottdgd_shared_global.v10.diff <-- should update this one then 16:38:09 <Ammler> yeah 16:38:16 <Ammler> that one is MP safe 16:38:34 <yorick> but not configurable 16:38:35 <Ammler> but I am not able to update it 16:38:50 <Ammler> and only comp 1 has shared tracks 16:38:55 <mynetdude> highway? 16:46:41 <yorick> Ammler, should post it into http://www.tt-forums.net/viewtopic.php?f=33&t=34292&st=0&sk=t&sd=a&start=80 16:47:01 *** wgrant [~wgrant@c122-108-27-22.eburwd9.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 16:47:21 *** Singaporekid [~notme@cm5.epsilon122.maxonline.com.sg] has quit [] 16:47:27 <Ammler> yorick: I already did... 16:47:33 <Ammler> some time ago 16:47:58 <Ammler> Victor was at the CIV server and we spoke about ti 16:47:59 <Eddi|zuHause2> w'ha't ab'out t'he a'po'st'rop'hes'? 16:48:58 <Ammler> ? 16:49:32 <Eddi|zuHause2> *note to self* don't answer to questions in the buffer :p 16:50:07 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 16:50:09 <Roest> you probably asnwered earlier, it just took you so long to type it out 16:50:14 *** Bjarni [~Bjarni@0x50a46ae9.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 16:50:17 *** mode/#openttd [+o Bjarni] by ChanServ 16:50:23 <yorick> Barni! 16:50:27 <Vikthor> Ammler, well we have been playing with CIV at Tycoonez and even when we disabled TS, we were still getting desyncs 16:50:32 <Eddi|zuHause2> Sacro! 16:50:52 <Vikthor> unfortunately we haven't been able to narrow id town to one patch 16:51:02 <Vikthor> * it 16:51:09 <Vikthor> * it down 16:51:34 <Eddi|zuHause2> what kind of patches do you have? 16:52:25 <Ammler> Vikthor: after I disabled TS, I had no desyncs anymore 16:53:24 <Vikthor> Ammler: did you start new game, or just disabled the patches and went on? 16:53:37 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg] 16:54:32 <Ammler> just disabled the whole TS 16:54:40 <yorick> new game? 16:54:42 <Ammler> and enabled all other patches 16:54:46 <yorick> or just disabled using patches? 16:55:13 <Ammler> disabled over console in a running game 16:55:13 *** TinoM [~Tino@i59F576E6.versanet.de] has quit [Quit: Verlassend] 16:55:27 <Ammler> the one you know from .dev 16:56:18 <Celestar> man you guys are committing at neckbreak speed. I hardly keep up with reading the logs :o 16:56:51 <Vikthor> Ammler: well that did not worked for us 16:57:25 <Ammler> did Bjarni already commit his patch? 16:57:31 <Ammler> the new autoreplace 16:57:46 <Vikthor> Ammler: can I download a save, i would like to compare configs 16:57:57 <dragonhorseboy> sorry was afk to eat hot lunch :p 16:58:13 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 16:58:19 <Ammler> Vikthor: http://mz.openttdcoop.org/ottdc/civ/save/ 16:58:40 <Vikthor> thank you 16:58:51 <Ammler> if you like to have a current one, go to #openttdcoop.dev, type !save and that will be game.sav 16:59:07 *** jp [~Miranda@dslb-088-067-255-105.pools.arcor-ip.net] has quit [Quit: jp] 16:59:12 <Ammler> or a autosave 17:01:53 <dragonhorseboy> great...ran out of 0K loan on the highways :p 17:02:07 <dragonhorseboy> got it almost over halfway across map tho 17:02:15 <dragonhorseboy> hm going restart server anyhow.. 17:02:32 * peter1138 wonders if dragonhorseboy plays like roboboy 17:02:41 <dragonhorseboy> peter..what you mean? 17:03:18 <Bjarni> <Ammler> did Bjarni already commit his patch? <-- not yet 17:03:33 <dragonhorseboy> yorick any time you want to your company has no password now :p 17:03:34 <Bjarni> I'm reading through it right now to make sure it's ok 17:04:17 <Ammler> new version since this morning? 17:05:15 <Prof_Frink> Hmm, should 0.6.1-RC1 be in t'topic? 17:05:53 <dragonhorseboy> how does roboboy play anyhow? 17:08:39 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 17:08:57 <Sacro> Bjarni! 17:08:59 <Sacro> Eddi|zuHause2! 17:09:13 <Sacro> alas... poor yorick 17:09:47 <dragonhorseboy> sacro...yeah where's yorick anyhow? :/ 17:09:59 <Sacro> how should i know 17:10:03 <Sacro> i only stalk one person in here 17:10:05 <dragonhorseboy> heh :p 17:10:20 <dragonhorseboy> me wondering if I should find another manager for blue company (I'm green) on this map 17:10:44 *** Osai is now known as Osai`off 17:13:41 <dih> hello 17:13:54 <dragonhorseboy> hey dih 17:14:04 * dragonhorseboy pokes yorick for the last time out of curiousity 17:14:25 <dih> he aint here 17:14:33 <Sacro> ;oes 17:14:34 <Sacro> err 17:14:35 <Sacro> lies 17:14:45 <dih> :-) 17:15:41 <dih> Sacro: "So yeah... stuck on the second question... anyone past it?" <-- same here 17:17:16 *** Osai`off is now known as Osai 17:19:22 <dragonhorseboy> well if anyone sees yorick tell him I fixed both the road issue and resetted the company passwords ... and that I might be back around 3-4 hours later or tomorrow morning 17:19:36 <peter1138> resetted? 17:20:04 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 17:20:12 <dih> yeah - forget it :-P 17:20:15 <mynetdude> like resetted is a word 17:20:22 <Roest> and he didnt tell you how he did it 17:20:23 <mynetdude> ;) 17:20:35 <dih> or what he set it to 17:20:40 <dih> *setteted 17:20:57 <Prof_Frink> dih: Placed in a badger's home? 17:21:05 <mynetdude> setteted? wth? that is just a bad word in my taste 17:21:48 <dih> setteted was to reflect resetted :-D 17:23:05 *** dR3x4cK [~Miranda@p5499E704.dip.t-dialin.net] has joined #openttd 17:23:46 <mynetdude> oh I know, but still a silly word to use 17:23:51 <mynetdude> incorrectly anyway 17:24:04 <Eddi|zuHause2> only a german mind can think of such words :p 17:25:52 <Sacro> germans just stick words together till they get roughly what they mean 17:31:03 <dih> stop bitchin about germans 17:31:47 <Eddi|zuHause2> mine was a compliment ;) 17:31:55 <Eddi|zuHause2> you are not lost yet ;) 17:33:03 <dih> phew 17:33:58 <Sacro> Eddi|zuHause2: no, we won... 17:39:13 *** Progman [~progman@p57A1DDC4.dip.t-dialin.net] has quit [Remote host closed the connection] 17:41:02 <dih> Sacro: get past the second question on that odd page and give us the answer... then we'll let you win ^^ 17:41:26 <Sacro> sigh... 17:41:32 <Sacro> we only have that one clue 17:41:35 <Sacro> and tis cryptic 17:42:12 <Roest> omg lol 17:42:32 <Roest> someone dug up the chrisIN thread 17:42:49 * dih shovles dirt back onto the thread 17:43:17 <mynetdude> uh oh 17:43:17 <Roest> slowly but surely i start to think those dilbert comics are more like reality 17:43:25 <mynetdude> guess you guys don't like it? 17:43:29 <Wolf01> I want to timetable some trains to load at a station for 50 days 17:43:30 <Wolf01> 1) full load & 50 days: the train stays there until full loaded, almost 150 days 17:43:30 <Wolf01> 2) load if available & 50 days: the train loads what it finds and go to next order 17:43:30 <Wolf01> I didn't timetable all the orders, only the station I needed, should I timetable all the orders and travel? 17:44:07 *** blathijs [~matthijs@katherina.student.ipv6.utwente.nl] has quit [Quit: Relocation] 17:44:18 <mynetdude> I don't understand timetabling 17:44:34 <dih> Wolf01: would it help if you did this auto fill option and then set the timetable for the statiosn? 17:44:36 <mynetdude> and why would you want the train to stay there over a month and 1/2 you need daily service or weekly service :P 17:45:26 *** Zahl [~Zahl@p549F198C.dip0.t-ipconnect.de] has joined #openttd 17:46:49 *** Leviath [~thomas@vdburgt.xs4all.nl] has joined #openttd 17:47:57 <Wolf01> seem to work better, but not for all trains which share the orders 17:49:04 <Wolf01> the train which I use to change the timetable stays for the time I put there, the other one behave like there isn't a timetable 17:49:25 <mynetdude> I also noticed that if your train carries more than one type of cargo (pax, mail, goods) it will take longer to load 17:50:07 <Wolf01> mynetdude, sometimes when industries have low output is better to deliver the cargo also if not full loaded, because they pay running costs (why?) also if they are stopped at a station 17:50:44 <Wolf01> and I usually don't use multiple cargo trains 17:52:49 <mynetdude> well for low output I just make the train stay until full load 17:53:14 <mynetdude> no need for timetabling that I can see I don't see how it changes anything I have tried making it change but I saw no effect 17:54:40 <Wolf01> with low output and full load the train pays a lot of running costs, and more it is long, more it takes to load and more it pays 17:55:56 <mynetdude> either that or I make the train shorter and have it run back and forth 17:56:16 <mynetdude> either full loading or making the train shorter to match the output is easiest IMHO 17:56:17 <Wolf01> with timetables you can force the train to leave after some days of loading, so it load time is like a train with 1/2 of length 17:56:56 <mynetdude> so are you saying that if the train is not timetabled it will try to load all its cars first? 17:57:02 <mynetdude> that shouldn't happen unless you use full load 17:59:56 *** gfldex_ is now known as gfldex 18:02:21 <Wolf01> it's a little hard for me to eplain this, but, if your train normally, with enough available cargo, full loads in 10 days 18:03:11 <Wolf01> if the industry drop the production, your train will load, for example, in 100 days 18:03:49 <Wolf01> so, if you limit the load time to 50 days, you have a 1/2 train loaded 18:04:08 <Wolf01> without sending all the trains to depot an cut them 18:04:54 <mynetdude> I see your point, but your train shouldn't full load unless you have full load set 18:05:06 <mynetdude> cutting the stay time is probably an ideal solution 18:05:07 <Wolf01> the train doesn't full load 18:05:49 <Wolf01> if the industry can't produce enough cargo to full load a train in 50 days, it doesn't full load 18:06:12 <CIA-3> OpenTTD: bjarni * r12912 /trunk/src/ (vehicle_gui.cpp vehicle_gui.h): -Codechange: overloaded ChangeVehicleViewWindow() so each argument can be either a Vehicle pointer or a VehicleID 18:06:13 <mynetdude> hmm 18:06:48 <ln> a Bjarni⢠commit. 18:07:38 <Bjarni> actually I made one big diff and now I split it into smaller parts (to make bug hunting, log reading and so on easier) 18:07:42 <Wolf01> if I set to load only what the train finds, it will enter the station, sees nothing and delivers "air", with timetable I can make it wait to load at least 2 wagons and make profit 18:08:22 *** Roest [~ralph@p54B9CB27.dip.t-dialin.net] has quit [Remote host closed the connection] 18:10:01 <Wolf01> the problem is: if they are full loaded after 20 days, should them wait other 30 days because I timetabled 50 days? 18:10:11 <mynetdude> ah well rather than timetabling why not a feature to tell the game how many cars to load 18:10:14 <Wolf01> that's the questions :D 18:10:43 <mynetdude> well then there needs to be an IF THEN statement 18:10:57 <Wolf01> because you can do it with timetable, since the running costs are time based and not cargo based 18:11:00 <mynetdude> if the train is fully loaded after 20 days then leave, otherwise stay until 50 days 18:11:12 <mynetdude> oh 18:11:22 <Wolf01> yes that's is what I'm asking hot to do :P 18:11:50 <Wolf01> dinner time 18:12:01 <mynetdude> also whats the thing about the train running on time or not? Does that mean anything or have any effect? 18:12:28 <mynetdude> have fun, I'm hungry... I gotta do a couple things 18:12:38 <Eddi|zuHause2> if it is running on time, it will stick to waiting times in the stations 18:13:02 <Eddi|zuHause2> if it is not running on time, it is leaving as fast as it can 18:13:25 <Eddi|zuHause2> problem is, the autofill does not account for a sufficient safety margin 18:13:25 <mynetdude> oh 18:13:38 <mynetdude> ah 18:13:43 *** blathijs [~matthijs@katherina.student.ipv6.utwente.nl] has joined #openttd 18:13:49 <Eddi|zuHause2> so after you do an autofill run, you have to adjust the waiting times 18:13:53 <mynetdude> so what about travel time? 18:14:06 <mynetdude> why is travel timetabled? 18:14:08 <Eddi|zuHause2> to allow for a late train to catch up 18:14:21 <mynetdude> hmm 18:14:30 <mynetdude> think that the timetable is overly complicatec 18:14:33 <mynetdude> *complicated 18:14:48 <mynetdude> bbiab 18:14:55 <Eddi|zuHause2> with timetables, you can e.g. create "holes" in the cargo traffic, to allow a fast passenger train to get through without stopping 18:15:10 *** mynetdude is now known as mynetdude|Away 18:15:44 <mynetdude|Away> Eddi|zuHause2, that sounds kinda difficult to do although a great idea 18:15:55 <Ammler> Eddi|zuHause2: with maedhros patch, but thats not in trunk now? 18:16:12 <ln> Ammler: english only. 18:16:14 <Eddi|zuHause2> Ammler: what patch? 18:16:35 <Ammler> where you can set dates 18:16:43 <Eddi|zuHause2> timetabling needs a synchronisation feature, yes 18:17:13 <Ammler> he posted it in general section, thats why I saw it late 18:17:39 *** Digitalfox [~Digitalfo@bl7-182-14.dsl.telepac.pt] has joined #openttd 18:17:39 <Ammler> http://www.tt-forums.net/viewtopic.php?f=29&t=37166&sid=b74e8d46532a6bcbd39932fe76f75b22 18:18:15 <Ammler> didn't try it yet 18:19:08 <Ammler> [20:16] <ln> Ammler: english only. <-- sorry for my bad english. :-) 18:19:11 <Eddi|zuHause2> i don't browse the forums often 18:19:34 <Ammler> I don't browse the general section usually 18:19:49 <Ammler> only Graphics and development 18:22:09 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 18:26:14 <Wolf01> I'm playing a little with timetables now, I succeeded to reduce the negative profit of 2 trains from -40M to -9M with "load if available" and "stay for xx days" 18:28:39 *** Progman [~progman@p57A1DDC4.dip.t-dialin.net] has joined #openttd 18:29:01 <bowman> I've only used to avoid passenger transport from bunching together 18:32:19 <bowman> +timetables :) 18:42:00 *** mynetdude|Away is now known as mynetdude 18:42:48 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 19:00:05 *** mynetdude [~mynetdude@208.74.131.93] has quit [Quit: Peace and Protection 4.22.2] 19:06:25 *** Roest [~ralph@p54B9CB27.dip.t-dialin.net] has joined #openttd 19:14:21 *** Roujin [~Roujin@p549709A3.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:21:48 *** Sacro` [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 19:23:07 *** Roujin [~Roujin@p549709A3.dip0.t-ipconnect.de] has joined #openttd 19:26:09 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 19:27:14 *** lolman [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 19:28:56 *** lolman [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 19:31:33 *** Sacro` [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 19:32:22 *** Nemesis is now known as Zealotus 19:33:02 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 19:42:25 *** Boyinblue0 [~admin@5ac85a58.bb.sky.com] has joined #openttd 19:47:25 *** ooo4tom [~tom@cpc2-bagu3-0-0-cust432.bagu.cable.ntl.com] has joined #openttd 19:50:05 <ooo4tom> seems quiet this evening 19:50:25 <dih> shush 19:51:10 <ooo4tom> :^) 19:51:31 <dih> night 19:54:43 *** raimar3 [~hawk@p5489BFF9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:00:59 *** Tefad [~tefad@c-75-75-0-69.hsd1.va.comcast.net] has quit [Quit: REBOOTICUS] 20:08:36 *** raimar3 [~hawk@p5489BED0.dip.t-dialin.net] has joined #openttd 20:09:52 <CIA-3> OpenTTD: bjarni * r12913 /trunk/src/ (8 files): 20:09:52 <CIA-3> OpenTTD: -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles) 20:09:52 <CIA-3> OpenTTD: Autoreplace uses this with the following benefits: 20:09:52 <CIA-3> OpenTTD: -Mass autoreplace (the button in the depot window) will now estimate costs correctly 20:09:52 <CIA-3> OpenTTD: -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains) 20:09:52 <CIA-3> OpenTTD: Thanks to Ammler for testing this 20:11:26 <Sacro> Bjarni: i want thanks :( 20:11:44 <Bjarni> then you should test when I ask for testers 20:11:54 <Bjarni> instead of going into C# mode 20:12:03 <Roest> lol 20:12:18 <Sacro> sigh 20:13:12 <Bjarni> it's not too late to test it 20:13:34 <Bjarni> but I think Ammler managed to find whatever issues it still contained at the time 20:13:57 <Ammler> you are welcome Bjarni :-) well, I just tested what I needed, dunno if there is something else... 20:14:18 <planetmaker> ^^ selfish you! ;) 20:14:22 <Ammler> did you also fix the problem with the dualhead? 20:14:35 <Bjarni> I tested "something else" pretty well but you managed to find a GRF with some rules I didn't test for 20:15:00 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 20:15:01 *** nicfer [~chatzilla@168.226.106.186] has quit [Read error: Connection reset by peer] 20:15:17 *** nicfer [~chatzilla@168.226.106.186] has joined #openttd 20:15:19 <Bjarni> <Ammler> did you also fix the problem with the dualhead? <-- it will not fuck up the train anymore but it will not replace it either. I know how to fix it but the patch were getting too big as it was 20:15:52 <Bjarni> I expect the train in question can replace within the next 5 of my commits 20:16:16 <Ammler> :-) 20:16:24 <peter1138> hmm, no conflicts... that's ominous 20:17:55 <Bjarni> well it's still an improvement compared to how autoreplace worked before this commit as it would break the train 20:18:36 *** Roest [~ralph@p54B9CB27.dip.t-dialin.net] has quit [Remote host closed the connection] 20:18:38 * Sacro plays around in blender 20:18:46 <Bjarni> meaning this commit didn't break it and AFAIK didn't break anything else 20:20:04 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 20:20:09 <dragonhorseboy> hey 20:20:48 <Bjarni> hello dragonhorseboy 20:20:57 * Bjarni tries to make sense of that name 20:21:21 <Bjarni> looks like it's 3 more or less random words joined together 20:21:30 <dragonhorseboy> very funny :p 20:21:32 <dragonhorseboy> how're you? 20:21:37 <Bjarni> great 20:22:07 <Bjarni> @openttd commit 12913 20:22:07 <DorpsGek> Bjarni: Commit by bjarni :: r12913 /trunk/src (8 files) (2008-04-27 20:09:29 UTC) 20:22:08 <DorpsGek> Bjarni: -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles) 20:22:09 <DorpsGek> Bjarni: Autoreplace uses this with the following benefits: 20:22:10 <DorpsGek> Bjarni: -Mass autoreplace (the button in the depot window) will now estimate costs correctly 20:22:11 <DorpsGek> Bjarni: -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains) 20:22:12 <DorpsGek> Bjarni: (...) 20:22:23 <Bjarni> you can do anything but feel great after committing something like this :) 20:22:33 <Ammler> :-) 20:22:56 <Ammler> coop ps is full another time 20:23:04 <Ammler> I would like more slots :-P 20:23:05 *** mynetdude [~mynetdude@208.74.131.93] has joined #openttd 20:23:08 <Eddi|zuHause2> there's probably a "not" missing there, Bjarni 20:24:04 <Wolf01> 'night 20:24:07 <dragonhorseboy> ammler...heh..and I'm wondering what to do with like at least four different server saves in only three days .. its making me a bit clueless on why its so difficult to finish any online games 20:24:09 *** Wolf01 [~wolf01@host65-235-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:24:10 <dragonhorseboy> what do I really know tho 20:24:42 <dragonhorseboy> ;) 20:26:09 <Bjarni> Eddi|zuHause2: looks like it 20:26:16 <mynetdude> I noticed each player in the multiplayer game can save the same version of the map and play it on their own offline or host it to be played by others as well 20:26:31 <Bjarni> luckily I do a lot more proof reading on the stuff I commit than the stuff I write in IRC 20:26:32 <dragonhorseboy> mynetdude...not quite that easily with more than one company slot tho 20:26:45 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 20:26:55 <Eddi|zuHause2> you can use the company cheat 20:27:05 <mynetdude> what do u mean dragonhorseboy? 20:27:39 <mynetdude> if there is more than one company slot, well they just wouldn't be "AI" right? 20:27:50 <Eddi|zuHause2> he means you cannot choose the company you want to join if you load in singleplayer, you'll always join company 0 20:28:10 <dragonhorseboy> that as well 20:28:36 <mynetdude> really? cuz I loaded my multiplayer map and got my company not the company 0 20:28:49 <mynetdude> unless my company happened to be company 0? 20:29:13 *** phin [~mcgee@c-68-41-156-159.hsd1.mi.comcast.net] has left #openttd [] 20:32:23 *** ooo4tom [~tom@cpc2-bagu3-0-0-cust432.bagu.cable.ntl.com] has left #openttd [] 20:33:30 <Eddi|zuHause2> if you were the first person to join 20:34:54 <mynetdude> oh ok 20:35:08 <mynetdude> but then it'd be worthless because all the company slots would not be AI 20:39:56 *** tokai [~tokai@p54B83D7D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:41:47 *** tokai [~tokai@p54B81709.dip0.t-ipconnect.de] has joined #openttd 20:41:48 *** mode/#openttd [+v tokai] by ChanServ 20:41:58 <dragonhorseboy> hey tokai 20:42:13 *** Slowpoke [~Lobster@dslb-088-073-196-014.pools.arcor-ip.net] has quit [Quit: Verlassend] 20:43:02 *** Tefad [~tefad@c-75-75-0-69.hsd1.va.comcast.net] has joined #openttd 20:43:40 *** Boyinblue0 [~admin@5ac85a58.bb.sky.com] has quit [] 20:46:43 *** [1]NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 20:50:01 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 20:52:37 *** sickie88 [~sickie@89.143.134.128] has joined #openttd 20:52:39 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 20:52:39 *** [1]NukeBuster is now known as NukeBuster 20:53:18 *** sickie88 is now known as SickieAway 20:55:40 *** mynetdude is now known as mynetdude|Away 20:58:31 *** thgergo [~Administr@dsl51B78862.pool.t-online.hu] has joined #openttd 21:02:48 *** Boyinblue0 [~admin@5ac85a58.bb.sky.com] has joined #openttd 21:03:15 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.03 :: www.XLhost.de )] 21:07:49 *** ZIRE [Esko@me-78-124-233-83.3.cust.bredband2.com] has quit [] 21:07:49 *** Fingon [~Catan@d54C4B07B.access.telenet.be] has quit [Read error: Connection reset by peer] 21:08:30 *** Boyinblue0 [~admin@5ac85a58.bb.sky.com] has left #openttd [] 21:08:46 *** Volley [~worf@84.119.65.133] has quit [] 21:16:14 *** thgerg1 [~Administr@dsl51B7896D.pool.t-online.hu] has joined #openttd 21:18:48 *** thgergo [~Administr@dsl51B78862.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 21:34:23 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:38:33 *** NukeBuster|laptop [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 21:44:09 *** mynetdude|Away is now known as mynetdude 21:49:43 *** Nuke2 [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 21:51:22 *** nicfer [~chatzilla@168.226.106.186] has quit [Read error: Connection reset by peer] 21:56:55 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 21:57:14 *** Nuke2 is now known as NukeBuster 22:01:38 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [] 22:05:26 *** Osai is now known as Osai^zZz 22:05:41 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 22:05:47 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [] 22:06:55 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 22:08:24 *** wgrant [~wgrant@c122-108-27-22.eburwd9.vic.optusnet.com.au] has joined #openttd 22:10:46 *** egladil [~egladil@goth-gbg-109-143-233-83.3.cust.bredband2.com] has quit [Ping timeout: 480 seconds] 22:12:01 *** Roujin [~Roujin@p549709A3.dip0.t-ipconnect.de] has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 22:17:22 *** nicfer [~chatzilla@168.226.106.59] has joined #openttd 22:26:25 *** Volley [~worf@84.119.65.133] has joined #openttd 22:26:48 *** Digitalfox_Home [~chatzilla@bl7-182-14.dsl.telepac.pt] has joined #openttd 22:39:39 *** Osai^zZz is now known as Osai^zZz`off 22:43:13 *** SickieAway is now known as sickie88 22:43:17 *** sickie88 is now known as SickieAway 22:43:20 *** SickieAway is now known as sickie88 22:43:31 *** sickie88 [~sickie@89.143.134.128] has quit [Read error: Connection reset by peer] 22:44:33 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd 22:48:31 *** thgerg1 [~Administr@dsl51B7896D.pool.t-online.hu] has quit [Read error: Connection reset by peer] 22:57:49 *** Progman [~progman@p57A1DDC4.dip.t-dialin.net] has quit [Remote host closed the connection] 23:00:33 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:03:20 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 23:05:23 *** egladil [~egladil@goth-gbg-109-143-233-83.3.cust.bredband2.com] has joined #openttd 23:11:20 *** Volley [~worf@84.119.65.133] has quit [] 23:14:03 *** Sacro` [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 23:17:29 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 23:17:30 *** KritiK [~Maxim@78-106-157-76.broadband.corbina.ru] has quit [Quit: Leaving] 23:17:46 *** lolman [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 23:19:29 *** lolman [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 23:19:41 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 23:23:20 *** dR3x4cK [~Miranda@p5499E704.dip.t-dialin.net] has quit [Quit: dR3x4cK] 23:25:06 *** Sacro` [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 23:28:07 <mynetdude> this is interesting: http://images.google.com/imgres?imgurl=http://i122.photobucket.com/albums/o263/Daneelo/Occasional%2520Train%2520Blogging/LocalRail/Stopping_DoStoBike.jpg&imgrefurl=http://www.dailykos.com/story/2007/7/8/93135/63420&h=429&w=590&sz=76&hl=en&start=25&um=1&tbnid=BhKOIojqU41SVM:&tbnh=98&tbnw=135&prev=/images%3Fq%3DNorth%2Bamerican%2Brailroads%2Bin%2B1930%26start%3D20%26ndsp%3D20%26um%3D1%26hl%3Den%26rlz%3D1T4SKPB_enUS270US270%26sa%3DN 23:28:12 <mynetdude> oops let me get tinyurl 23:28:19 *** Leviath [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 23:29:00 <mynetdude> http://tinyurl.com/6aflbh 23:31:48 <Bjarni> http://www.dailykos.com/story/2007/7/8/93135/63420 <-- or you could just give the correct URL to begin with :P 23:33:25 <Bjarni> looks interesting 23:33:36 <Bjarni> I will take a look tomorrow 23:33:39 <Bjarni> goodnight 23:33:40 *** Bjarni [~Bjarni@0x50a46ae9.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:35:50 *** Volley [~worf@84.119.65.133] has joined #openttd 23:49:36 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [] 23:49:43 *** NukeBuster|laptop [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 23:50:45 <Eddi|zuHause2> what part about that is "interesting"? 23:52:16 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 23:52:16 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 23:59:14 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 23:59:33 *** mynetdude is now known as mynetdude|Away