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00:06:17 *** mynetdude|Away is now known as mynetdude 00:08:21 <mynetdude> Eddi|zuHause2 what part? the railcar itself 00:08:28 <mynetdude> nah tinyurl was better IMHO 00:08:59 <Eddi|zuHause2> what's special about it? 00:09:31 <Sacro> anyone wanna talk about pens? join #penisland! 00:09:34 <mynetdude> nevermind, wrong link... that link goes to a blog 00:10:07 <mynetdude> Sacro isn't this like family PG-13 only kind of stuff??? I don't want to know about penis really 00:10:18 <Sacro> mynetdude: nope, penisland 00:10:21 <Sacro> the island of pens 00:10:26 <Eddi|zuHause2> you don't know about pen-island? 00:10:44 <mynetdude> sorry but it looks spelled the other way :( now I feel stupid 00:11:07 <Sacro> haha :p 00:11:10 <mynetdude> why do I want to talk about pens though? 00:11:19 <mynetdude> Sacro now you know what I am talking about :P 00:11:19 <Sacro> wait till you hear about molestationnursery 00:11:43 <mynetdude> Mole Station Nursery sounds like molestation of kids :P 00:11:44 <Eddi|zuHause2> http://www.penisland.net/ <- proof 00:13:39 *** Volley [~worf@84.119.65.133] has quit [] 00:13:47 <mynetdude> what I really wanted to show was www.coloradorailcar.com not the blog 00:14:22 <mynetdude> for some reason the link to the blog I thought was the colorado railcar website becaue I had clicked on a link from the blog and the link did not change in my browser's URL unless I break out of the frame 00:14:32 <Eddi|zuHause2> way too colourful 00:14:41 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 00:14:49 <mynetdude> from reading the blog though I have some ideas for my ottd map 00:14:55 <mynetdude> Eddi|zuHause2 I have to agree, but thats not the point 00:15:21 <Eddi|zuHause2> so... what is special about THAT? 00:15:44 <mynetdude> Eddi|zuHause2 two things: 1. I'd like to see "winged" trains in ottd if that is possible for at least the EMUs 2ndly I'd like to see some colorado rail cars in OTTD :) 00:15:51 <mynetdude> I didn't say its special, I just said its interesting 00:16:14 <Eddi|zuHause2> what do you mean "winged"? 00:16:24 *** Neiponi [~Neiponi@ool-18bfe36b.dyn.optonline.net] has joined #openttd 00:16:44 <Neiponi> I have a question 00:16:53 <Eddi|zuHause2> i have an answer 00:17:25 <Neiponi> :) What do I do when I ran it in safemode and it says I'm not registered properly? 00:17:45 <Eddi|zuHause2> a what? 00:17:45 <mynetdude> Eddi|zuHause2 read the blog, "winged" is when you join two complete trains together that are going to the same destination and split at a junction 00:18:16 <Eddi|zuHause2> oh yes, that'd be part of shunting... if anyone ever codes that :p 00:18:49 <Neiponi> Hello? 00:19:35 <Eddi|zuHause2> Neiponi: i'm afraid you should rephrase that question 00:19:38 <Tefad> Neiponi: don't know what you're talking about 00:19:49 <Neiponi> Oh...:( 00:20:02 <Neiponi> I have downloaded the Windows.zip file 00:20:05 <Neiponi> and unzipped it 00:20:24 <Neiponi> Now when I try to run it it says I'm not registered properly 00:20:28 <Neiponi> or something 00:20:38 <Eddi|zuHause2> which windows .zip file? 00:20:56 <Eddi|zuHause2> and what is the exact message? 00:21:32 <Neiponi> The mav/TTD one on the Downloads topic... 00:21:40 <Neiponi> Hold on, I'm bringing up the message now 00:21:57 <Neiponi> It says, "Error reading registry" 00:22:26 <Neiponi> The title in the blue at the top of the window was "Initialization Error" 00:22:29 <mynetdude> Eddi|zuHause2 that is considered shunting? I saw a video of two trains connecting with automatic coupling locks that is all computerized they do it either at the junction or at the station 00:22:29 <Eddi|zuHause2> openttd does not use the registry 00:22:56 <planetmaker> hehe :D. OpenTTD trojan :P 00:23:07 <Neiponi> That's what I thought - it doesn't use it... 00:23:20 <Neiponi> I hope it isn't a trojan... 00:23:31 <planetmaker> where did you get that file from? 00:23:49 <Neiponi> The forum topic of the downloads on this site... 00:24:18 <planetmaker> a zip file itself cannot write to the registry. 00:24:26 <mynetdude> ah, I wouldn't get it from the forum, the openttd website has its own download link 00:24:38 <Eddi|zuHause2> Neiponi: try this page http://www.openttd.org/downloads.php 00:24:47 <planetmaker> and don't use the installer for windows. installer suck 00:24:56 <mynetdude> ah I did, and it works fine 00:25:00 <Neiponi> Ok, but then how do I get the missing files? The .cat? 00:25:06 <mynetdude> just make sure you have the data files it needs 00:25:10 <Eddi|zuHause2> from your original TTD cd 00:25:12 <planetmaker> from your ttdx cd? 00:25:24 <Neiponi> ...except I don't have a TTD cd... 00:25:27 <mynetdude> or you can install without the data files, then copy the data files from the data zip which you can download also 00:25:45 <planetmaker> search google for ttd 00:26:10 <Neiponi> Thank you so much! (As you can tell, I'm not the smartest at .zip files or copying downloads...) 00:26:46 <Eddi|zuHause2> the installer should search if you have the data files already on your HD 00:26:58 <Eddi|zuHause2> and automatically copy them 00:27:47 <Neiponi> Hmm...what compatibility do the files have to be? I tried browsing for files from the download 00:27:54 <Neiponi> and nothing would show up 00:29:09 <mynetdude> Neiponi they have to be the windows version of the data files, you can use the DOS version but some graphics will look funny 00:29:13 <Eddi|zuHause2> the files would be called trg*.grf 00:29:43 <mynetdude> Eddi|zuHause2 is there any chance someone will code above ground or subways or perhaps the "3rd rail" track setups? 00:29:56 <Eddi|zuHause2> yes. 00:30:08 <Neiponi> Hmm... 00:30:12 <mynetdude> cool :) I'll be here to test it 00:30:23 <Eddi|zuHause2> could take a while ;) 00:30:36 <mynetdude> I've got time, I'm only 28 00:31:03 *** Ammler [~Ammler@adsl-89-217-133-95.adslplus.ch] has quit [Remote host closed the connection] 00:34:19 <Neiponi> One more question...what's the path to the missing files on the .zip folder? 00:34:34 <mynetdude> well what missing files are you talking about? 00:34:34 <Neiponi> ...if that's the right one and I'm not totally messed up lol 00:34:56 <Neiponi> The .cat and the other ones that I need to copy for the OpenTTD download 00:36:11 *** Eddi|zuHause3 [~johekr@p54B75854.dip.t-dialin.net] has joined #openttd 00:36:25 <mynetdude> oh you mean the data files 00:36:39 <Neiponi> I think so...;) 00:36:48 <mynetdude> the data files will be stored in C:\program files\openTTD\data\ 00:37:11 <Neiponi> The missing data files? The .cat files? 00:37:16 <Neiponi> There's nothing there... 00:37:41 <mynetdude> I don't know about .cat files I only know how to install mine... the others here are better at it than me :( 00:37:49 <Eddi|zuHause3> yes, because you have to take them from the other zip file 00:38:14 <Yexo> Neiponi: have a look at http://www.transporttycoon.net/where 00:40:25 <Neiponi> The Windows patch is downloading now...I hope it works... 00:40:54 <Eddi|zuHause3> not the patch 00:40:57 <Eddi|zuHause3> the data files 00:41:05 <Neiponi> Oh boy...here we go again lol 00:41:25 <Eddi|zuHause3> if people would ever listen... 00:41:39 <Yexo> Neiponi: you need the original game 00:42:12 <Neiponi> Alright I'm on the thing which needs the thing I'm downloading anyway... 00:42:16 <mynetdude> Yexo: you only need the data files from the original game, I don't have the original game just the data files from it 00:42:36 *** Eddi|zuHause2 [~johekr@p54B754EF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:42:38 <Neiponi> How did you get those, mynet dude? 00:42:43 <Yexo> mynetdude: I know that, but that's not important now. What is important, is that Neiponi gets the data files 00:42:49 <mynetdude> I did a search for it 00:43:02 <Yexo> Neiponi: either from a copy of the original game or from someone else with a copy of it 00:43:04 <mynetdude> Yexo thats my point, all he needs is the data files not the game 00:43:12 <Yexo> http://usa2.dl.owenrudge.net/TT/game/ttd-win.zip 00:44:03 <Eddi|zuHause3> don't post such links here! 00:45:34 <Neiponi> Alright, what next? 00:46:14 <mynetdude> Eddi|zuHause3 why not? 00:46:29 <Eddi|zuHause3> because! 00:46:45 <mynetdude> unofficial? 00:47:05 <Yexo> Eddi|zuHause3: you're right, I shouldn't have posted it 00:47:10 <mynetdude> infact if I recall correctly openttd.org actually gives a link to the data files 00:47:23 <mynetdude> or at least gives you another link to where to find it 00:48:09 <Yexo> mynetdude: I can't find such a link anywhere and don't think there is one 00:48:18 <Neiponi> OMG!!! IT runs!!! THANK YOU SO MUCH GUYS!!! (Sorry for the caps, I don't think it'll do underline or italics) 00:48:26 <Neiponi> Thank you again! 00:49:01 *** Neiponi [~Neiponi@ool-18bfe36b.dyn.optonline.net] has quit [Quit: Bye for now!] 00:49:03 <mynetdude> Yexo, I don't remember but I do recall there was a link from the openttd site linking to another site or whatnot 00:50:00 <Eddi|zuHause3> like this? 00:50:22 <Eddi|zuHause3> or this? 00:50:30 <Eddi|zuHause3> i think italics is non-standard 00:50:46 <Eddi|zuHause3> some clients understand it, others not 00:50:50 <mynetdude> ah 00:51:07 <mynetdude> yeah speaking of that, I want more colors mIRC has only like 12 colors 00:51:18 <teeg> no you do not 00:51:24 <teeg> colours suck ass :( 00:51:26 <Eddi|zuHause3> problem is, ^U and ^B are free, but ^I coincides with the tab character 00:51:46 <Eddi|zuHause3> colours come in 16s 00:52:05 <Eddi|zuHause3> but i'm quite sure they are disabled here 00:53:32 <Eddi|zuHause3> like they are in any sane channel 01:01:09 <Rubidium> mynetdude: only to the forum and irc 01:02:57 <mynetdude> teeg lol 01:03:14 <mynetdude> wth are you talking about U and B? 01:03:37 <mynetdude> sorry I don't understand, only to the forum and irc? 01:03:46 <mynetdude> no I see colors, the mIRC colors that is 01:03:55 <mynetdude> you don't see them because they are clientside 01:04:46 <teeg> gah. why did the forum decide to die just now? :( 01:05:15 <mynetdude> yeah thats a problem when you are so intrigued in something 01:05:24 <Rubidium> mynetdude: openttd.org does not directly link to any download side of TTD. Indirectly it does, but well... that's because you can indirectly go to google.com via the forum too. 01:07:07 <Rubidium> @kick Yexo giving links to illegal software is still forbidden in here. 01:07:14 <Rubidium> stupid bot! 01:07:38 <Yexo> shouldn't have posted the second link 01:07:55 <mynetdude> Rubidium yeah I was looking at the first link, it had a general link to the forums or to google 01:08:16 <mynetdude> and it even warned that he didn't condone downloading the game, I didn't download the game just the data files 01:08:30 <mynetdude> then again, you can buy TTD for at some places 01:08:35 <mynetdude> hey look at this http://image1.frappr.com/pix1/i/20080427/f/d/e/fdef18674eaf07a7a9ccb791f7ee395f0_large.jpg 01:08:50 <Rubidium> mynetdude: downloading the game files is as illegal as downloading the game 01:09:16 <mynetdude> oh, didn't know it was the same thing 01:09:26 <mynetdude> which is stupid 01:09:32 <teeg> mynetdude: it's a copyright thing 01:09:39 <mynetdude> well that makes sense 01:09:49 <teeg> besides, ttd costs what? ? 01:10:00 <teeg> "o noes mah wallet will die" 01:10:03 <mynetdude> what I said about ish depending where you go 01:10:24 <teeg> I wonder what amazon'll charge for it 01:10:31 <mynetdude> but TBH Chris Sawyer should redesign TTD with better graphics/engine 01:10:38 <teeg> he did 01:10:40 <mynetdude> but thats when he came out with RRT3 01:10:44 <Rubidium> mynetdude: called Locomotion 01:10:51 <teeg> locomotion, but its pathfinding code sucks 01:10:54 <mynetdude> ech you call that new/redesigned? 01:11:02 <teeg> it has curvy tracks! 01:11:08 <teeg> it's improved! :P 01:11:09 <mynetdude> ohhh hmm good point 01:11:19 <mynetdude> ok we'll have to carry on this discussion in an hour bbl 01:11:29 *** mynetdude is now known as mynetdude|Away 01:12:06 *** Zahl [~Zahl@p549F198C.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:12:28 <teeg> hm, does locomotion have diagonal roads? I could only be arsed to play locomotion for 2 hours half a year ago or something, I got too pissed off at its pathfinding code and its road/track building UI 01:22:13 *** elmex [~elmex@e180066237.adsl.alicedsl.de] has quit [Remote host closed the connection] 01:27:12 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 01:35:47 <DaleStan> Belugas: Have you done anything more on callback 37? I very much want to add the definition that bits 8..15 of CB37 are set to 02 for the industry directory window. 01:35:48 <DaleStan> Also, I'm still sitting on that nasty extra-parameters code; did you say that you'd discussed better solutions, and if so what came of that? 01:47:23 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: my Mac is sleeping...] 01:50:03 *** planetmaker is now known as pm|away 02:01:21 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 02:01:36 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:02:45 *** mynetdude|Away is now known as mynetdude 02:04:11 <mynetdude> hmm hey teeg is there any possibility ottd could use the locomotion graphics so we can get curved track/roads? 02:05:31 <mynetdude> anyway I posted some links, not of what I was looking for but I thought they were interesting while I was in the quest to find pictures of 1930s railroad stations to see if they had platforms unlike so many movies I have seen that have scenes pre 1900s 02:09:31 <teeg> mynetdude: highly doubtful, at least not without a rewrite of some sort. I suspect that rewrite would take more time etc than it would give back, and that's just getting it working to start with, let alone getting trains to look good while using the turns 02:11:35 <mynetdude> teeg, well don't the trains look good in locomotion? I have it (shhhh, you know the thing about illegal downloading in whole or in part) 02:11:55 <mynetdude> but I don't play it so I am considering getting rid of it anyway 02:12:03 <mynetdude> I took one look at the UI and wasn't really thrilled with it 02:12:07 <teeg> hell, even diagonal roads are a sore spot, go figure how curved tracks would be received. And to be honest I don't really see the point of it either, I think it's cute as it is. 02:12:48 <teeg> mynetdude: I haven't spent more than 2 hours with it myself, but a friend of mine complained that the trains didn't quite stick to the tracks, i.e. they were "floating on air" 02:12:53 <teeg> which doesn't really look all that good 02:12:55 <mynetdude> tbh diagnal roads aren't needed, they just make design of layouts easier 02:13:34 <mynetdude> well then I don't see how locomotion is "improved" than TTD it sounds like a botched job of trying to upgrade TTD 02:13:52 <mynetdude> but then again, TTD and Loco aren't the same game 02:14:03 <teeg> That's my take on locomotion as well. when I said it was improved, I should probably have written it as "improved" 02:14:22 <mynetdude> lol I could kind of tell you were kidding 02:15:05 <teeg> I don't remember how the pathfinding code in the original TTD was, but locomotion's pathfinding really sucks ass. I made 4 or 6 bus stops in a small town (10x10 tiles or something) and setup a few buses to do the loop around the town 02:15:06 <mynetdude> but still I'd like to see an TTD/OTTD style play with better graphics to some degree, although I have to admit the current classic graphics is still pretty good for that game 02:15:21 <teeg> and most of the time at least one bus would suddenly decide to go awol 02:15:28 <teeg> perhaps the busdriver's a drunkard :( 02:15:30 <mynetdude> hehe 02:15:57 <mynetdude> I have played Trainz (I still have that game) the AI is very much like OTTD/Loco it will go awol at times 02:16:42 <mynetdude> but Trainz is not an transport tycoon game its a train simulator 02:17:27 <mynetdude> anyhow... 02:17:57 <teeg> I was going to try to make ottd more oo, but the more I delve into ottd's code, the more I feel like rewriting everything. And if I do go down that road, then I have a few other ideas I might try to explore... which I probably might as well, since I'm getting the feeling that what I'm working on will be too big a change to be accepted, ever. and updated graphics is not high on that list. :P 02:18:05 <mynetdude> oo? 02:19:12 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Remote host closed the connection] 02:19:16 <mynetdude> like I said the graphics isn't really "horrible" to say... and it still looks good for the kind of game it is and I would still keep the graphics but having updated graphics would be cool because newer graphics can show/do more 02:19:27 <teeg> big fancy term: object oriented. what I should be calling it is probably more like "restructuring the code", not "OO", since OO seems to trigger all sorts of reactions. 02:19:37 <teeg> mynetdude: what kind of graphics can show/do more? 02:20:04 <mynetdude> though I did see on one of the wikis that there is a "TTD" project going on, a whole new transport tycoon kind of game 02:20:17 <mynetdude> well I don't know if graphics can "do" more but they sure have more effects I suppose 02:20:55 <mynetdude> oh ok I know a bit about oo at the fundamental levels 02:21:29 <mynetdude> but not enough to say much 02:22:20 <teeg> same here. my grandiose ideas for radical improvement of ottd have mostly fizzed into nothing as I fiddled around with test code, and I figured out that what I was thinking of was either not possible, or would make the surrounding code even clunkier than it is now, which is not what I was hoping for, to say the least 02:23:04 <mynetdude> well at least you're able to see what is possible and isn't or what is realistically feasible 02:24:09 <mynetdude> I just hope that OTTD could expand more (and it already has) to reflect on what is currently available in real life 02:24:58 <mynetdude> like underground subways, SimCity takes this into account, above ground rail, I don't recall if SC has this, but I know SC has above ground highways though 02:25:18 <mynetdude> then again TTD/SC are two different types of games 02:26:32 <teeg> I would like an underground subway myself, along with tunnels which can go up/down/change direction 02:26:52 <teeg> and bridges which can go up in elevation f.ex 02:28:03 <mynetdude> well if the up/down bridge fx is possible it would not look like a smooth curve or something I don't know, I suppose its possible 02:29:18 <mynetdude> hell, something cool to add to ottd is underground cities in the future kind of thing 02:31:17 <teeg> btw, you could probably look at http://www.tt-forums.net/viewforum.php?f=34 02:31:27 <teeg> seems like it could be an interesting alternative to ottd 02:31:40 <teeg> if it hasn't died that is 02:34:35 <boes_> i just think a cool feature to have would be tunnels that turn, but as i understand what has been said about the code, only the entrance/exit are actully mapped right now, so that would make it very difficult 02:35:08 *** nicfer [~chatzilla@168.226.106.59] has quit [Read error: Connection reset by peer] 02:37:14 <mynetdude> boes_ good point 02:37:44 <mynetdude> but you are right it would be nice to have turning/curved tunnels... I know of one tunnel that does that sorta in real life as Amtrak uses it daily here on the west coast 02:38:06 <boes_> subway tunnels turn in quite a few cities, 02:38:27 <mynetdude> if you're familiar with the Coast Starlight trains #11 and #14 N/S bound trains pass through the Willamette Pass but it is in tunnel sections 02:38:36 <teeg> almost all tunnels I've been in curve 02:38:49 <mynetdude> boes_ oh yeah duh, BART is a good example of one, the tunnel has a long curvature when crossing the bay 02:38:50 <teeg> at least most of the tunnels along the older roads along the coast of norway do 02:39:34 <mynetdude> I have been in tunnels that are almost perfectly straight but it is not a very long tunnel 02:40:04 <boes_> eisenhower tunnel in colorado has a 45% turn to it, if iirc 02:40:23 <mynetdude> heck I'd like to see different types of tunnels, like "half cut" where the tunnel is like a C the side wall is not present on one side 02:41:00 <boes_> tunnels under water would be cool as well 02:41:11 <mynetdude> Amtrak's Coast Starlight goes through the Willamette pass that is kinda like that, at certain parts of the turn part of the tunnel is exposed to the outside 02:41:39 <boes_> but i'll stop wishing for things that require the massive rewrite of the mapping code 02:41:53 * mynetdude has never been through the eisenhower tunnel yet 02:42:41 <boes_> if you ever get the chance, to go east bound through it, from the right hand lane look out to the right, it's a long way to the bottom of the valley before you go into it 02:43:26 <mynetdude> boes_ does Amtrak run through there? 02:43:38 <mynetdude> errr my bad you said "lane" 02:43:41 <boes_> not that i'm aware, only road 02:43:43 <mynetdude> lol its an automobile tunnel 02:44:15 <mynetdude> lolz I tend to stay away from driving in the right hand lane where there are steep inclines especially where there are no guardrails 02:44:23 <mynetdude> they scare the crap out of me 02:45:29 <boes_> there's no guard rails there, they do have boulders along the side, but a small car could easly go between them 02:45:33 <teeg> actually, I'll try to get to one of the world's longest (if not the longest) road tunnel sometime this summer: http://en.wikipedia.org/wiki/L%C3%A6rdalstunnelen 02:45:51 <teeg> I think it's mostly straight, with maybe an elevation change at the middle to keep water out or something 02:45:58 <mynetdude> I know NYC has some of the longest tunnels 02:46:48 <mynetdude> there's this cool tunnel I forget the name of it... but its in Virginia part of it is underwater you enter at land, you come out somewhere justbefore land again 02:46:48 <teeg> oh. I was wrong 02:46:59 <teeg> http://home.no.net/lotsberg/data/norway/laerdal/tunnel.html it's curved AND with elevation changes 02:47:30 <teeg> oh, I just remembered another thing a friend of mine wanted: signals on bridges and in tunnels, to keep the flow up 02:47:53 <mynetdude> oh yeah... I was going to ask about signaling for trams 02:48:15 <mynetdude> better yet... have trams share the same roads as automobiles do 02:48:30 <mynetdude> I know that autos don't need signals in ottd 02:48:39 <mynetdude> but when I think of trams I think of lightrail 02:48:48 <mynetdude> unless trams and lightrails are different? 02:49:12 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:49:19 <mynetdude> AFAIK lightrail trains are required to follow the same traffic laws of red/green lights as cars do 02:50:01 <mynetdude> the only exception is when they are stopped at a station on a city block they have their own signal and cars will be stopped with a normal traffic signal that are in conjunction to lightrail signals 02:51:40 <teeg> hm. almost 5am 02:51:46 <teeg> might have to consider sleeping... 02:54:46 <mynetdude> sleep sux 03:02:49 *** SUSaiyan [~SUSaiyan@cc84863-b.zwoll1.ov.home.nl] has quit [Ping timeout: 480 seconds] 03:05:57 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:05:57 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 03:06:40 *** SUSaiyan [~SUSaiyan@cc84863-b.zwoll1.ov.home.nl] has joined #openttd 03:20:44 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Good Night All.] 03:30:53 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:30:53 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 03:31:12 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 03:32:28 *** mynetdude is now known as mynetdude|Away 03:41:47 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 04:10:09 *** governor [gov@d60-65-117-129.col.wideopenwest.com] has quit [Ping timeout: 480 seconds] 04:14:53 *** helb [~helb@84.244.90.203] has quit [Remote host closed the connection] 04:15:32 *** helb [~helb@84.244.90.203] has joined #openttd 04:19:10 *** governor [gov@d60-65-117-129.col.wideopenwest.com] has joined #openttd 04:20:25 *** mynetdude|Away is now known as mynetdude 04:57:12 <mynetdude> whats the difference between ttdp and ottd? I thought ottd included ttdp? 04:58:13 <DaleStan> In about the same way that Windows includes Linux. 05:00:12 <mynetdude> windows includes linux? wth? 05:00:29 <mynetdude> well I'm looking at the ttdp/ottd comparative... basically ottd has ttdp 05:00:32 *** Osai^zZz`off is now known as Osai 05:00:48 <Celestar> DaleStan: nice comparison :) 05:02:34 <mynetdude> hmm 05:02:55 <DaleStan> <mynetdude> windows includes linux? wth? <-- exactly. Now change those words to "OpenTTD" and "TTDPatch", but don't change the wth part. 05:03:19 <DaleStan> It'll be just as correct. 05:03:33 <mynetdude> DaleStan but windows doesn't include linux AFAIK... or never has... 05:03:48 <DaleStan> And OpenTTD doesn't include TTDPatch, and never has., 05:03:59 <DaleStan> And never will. 05:04:03 <DaleStan> In both cases. 05:04:05 <mynetdude> errr let me quote the site then 05:04:08 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 05:04:29 <DaleStan> Nope. Whatever you think it says, Open does not include Patch any more than Windows includes Linux. 05:04:41 <Celestar> they both share features 05:04:41 <mynetdude> oic... there are "ttdpatch" features IN ottd but ttdpatch is not in ottd... that makes sense 05:04:51 <Celestar> just like windows and linux share features 05:04:56 <mynetdude> true 05:05:09 <Celestar> like the "double-click", which some boneheaded individuals would like to put a patent on 05:05:53 <mynetdude> thats dumb 05:06:00 <Celestar> it is. 05:06:13 <Celestar> but as most poticians only know "the internet" from print-outs ... 05:06:16 <mynetdude> some bonehead sued eBay for something like that... they sued eBay because of the "Buy It Now" feature 05:12:40 <Celestar> this is about as intelligent and one car making suing the other because the cars share the "headlight" feature 05:15:08 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 05:15:08 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 05:19:38 <mynetdude> Celestar good \way to put it 06:03:08 *** Frostregen_ [SADDAM@dslb-084-058-167-126.pools.arcor-ip.net] has joined #openttd 06:05:21 <peter1138> hee 06:05:59 <mynetdude> hey look at this: http://wiki.openttd.org/index.php/Crossing_tunnels 06:06:08 *** Frostregen [SADDAM@dslb-084-058-167-126.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 06:06:09 <mynetdude> interesting... anyway bbl 06:06:18 *** Frostregen_ is now known as Frostregen 06:06:34 *** mynetdude is now known as mynetdude|Away 06:08:28 *** dR3x4cK [~Miranda@p5499F339.dip.t-dialin.net] has joined #openttd 06:12:35 *** Osai is now known as Osai`off 06:16:16 *** peter1138 [~peter@svn.bucks.net] has quit [Ping timeout: 480 seconds] 06:25:45 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:28:22 *** dR3x4cK [~Miranda@p5499F339.dip.t-dialin.net] has quit [Quit: dR3x4cK] 06:34:35 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 06:36:21 *** Bjarni [~Bjarni@62.243.161.185] has joined #openttd 06:36:22 *** mode/#openttd [+o Bjarni] by ChanServ 06:39:00 *** elmex [~elmex@e180067155.adsl.alicedsl.de] has joined #openttd 06:40:07 <yorick> not much servers using 0.6.1-RC 06:40:10 <yorick> @servers 06:40:10 <DorpsGek> yorick: Servers online: 145; Running version 0.6.0 (latest): 78; Clients online: 31 06:44:19 <Bjarni> 145 servers and 31 clients 06:44:30 <Bjarni> that's a bad server/client radio 06:45:26 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 06:45:30 *** mode/#openttd [+o peter1138] by ChanServ 06:45:41 <yorick> it has always been 06:45:55 <yorick> there are just too many servers 06:46:22 <ln> lim[t -> â] online(Bjarni) = 24 h 06:46:25 <Sionide> it's 8 in the morning in the UK and like... 3am ish in the US 06:46:32 <yorick> there is no time where each server has at least one client 06:46:42 <yorick> yes, it gets to somewhere around 90 06:46:55 <peter1138> at least there are empty servers to play on ;) 06:47:02 <Bjarni> yeah 06:47:05 * yorick should poll every hour and make a graph 06:47:07 <Bjarni> I don't see a problem either 06:47:11 <Tefad> ln: where's your t dependency? 06:47:38 <Tefad> har. 06:47:52 <peter1138> i tried playing freeciv the other day... there were two servers, both with games running 06:47:55 <peter1138> (or something like that) 06:49:13 <yorick> :D every time I refresh the servers.openttd.org page, I get other info 06:49:20 <yorick> 78 of the 145 servers online are using version 0.6.0 (latest stable) 06:49:27 * yorick refreshes 06:49:33 <yorick> , http://www.openttd.org/ 06:49:36 * yorick again 06:49:45 <yorick> Currently there are 32 clients online 06:49:58 <peter1138> yup, it alternates 06:50:23 <yorick> no graphing idea allowed :( 06:53:17 *** MrDowntempo [~corey@user-0c6sr2a.cable.mindspring.com] has joined #openttd 06:53:22 <MrDowntempo> Hi all! 06:53:59 <yorick> Hello. 06:54:07 <MrDowntempo> is there a patch or something I can use to make all the interface elements bigger? 06:54:12 <yorick> No. 06:54:16 <MrDowntempo> :( 06:54:32 <yorick> but you could try to switch dpi 06:54:41 <yorick> resolution? 06:54:51 <yorick> or just buy a bigger monitor 06:55:08 <MrDowntempo> I'm running openttd on an n800. Its a 800x480 screen. 06:55:34 <peter1138> no, because if they were bigger they wouldn't fit 06:55:44 <yorick> ^^ 06:55:45 <peter1138> just get a magnifying glass 06:55:54 <peter1138> or glasses :) 06:55:57 <MrDowntempo> It is hires for the size it is, it makes clicking on the close icons and other various buttons kinda difficult 06:56:23 <MrDowntempo> sometimes I miss and I place random chunks of railroad track around the map =) 06:56:28 <yorick> what did you expect from running openttd on such a device? 06:57:04 <MrDowntempo> Don't get me wrong, it runs great. It would just be a tad bit more usable if I could scale up some of the interface elements 06:57:20 <yorick> but it wouldn't fit 06:57:40 <MrDowntempo> why wouldn't it fit? 06:57:53 <MrDowntempo> no menu takes up the whole screen 06:58:22 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 06:58:38 <MrDowntempo> and 800x480 Is bigger than the original games res. Didn't it originally only run at 640x480? 06:59:03 <yorick> http://bugs.openttd.org/task/1950 <-- this one might help for the menu buttons 06:59:11 <yorick> it's been created to suit the nintendo ds 06:59:14 <peter1138> yes, of course it fits at 640x480 06:59:22 <peter1138> but it wouldn't fit it is was scaled up 06:59:47 <yorick> your touchscreen isn't precise enough, methinks 07:00:11 <MrDowntempo> thats possible, I may need to recalibrate it 07:01:19 *** tokai [~tokai@p54B81709.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 07:01:39 <MrDowntempo> Here is a pic of openttd on the device 07:01:40 <MrDowntempo> http://farm1.static.flickr.com/136/391264052_967ad6492c.jpg 07:02:58 *** tokai [~tokai@p54B8203C.dip0.t-ipconnect.de] has joined #openttd 07:03:01 *** mode/#openttd [+v tokai] by ChanServ 07:03:09 <yorick> try decreasing the resolution 07:03:50 <MrDowntempo> Hmmm... don't think I can. 07:04:40 <MrDowntempo> I can't at least in the game options menu, it only lists 800x480 07:05:15 <yorick> no, you should try on the device's screen options 07:05:51 <MrDowntempo> It doesn't really have anything like that 07:06:35 <yorick> heh, the problem is that your device's screen has a 800x480 screen resolution on a very small screen 07:06:40 <yorick> openttd can't just change that 07:06:56 *** TinoM [~Tino@i59F54B2F.versanet.de] has joined #openttd 07:13:56 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 07:20:54 *** pm|away is now known as planetmaker 07:21:42 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 07:22:31 <MrDowntempo> recalibrating did seeem to help a tad =) Maybe thats all I needed to do 07:23:08 *** ooo4tom [~ooo4tom@92.2.101.181] has joined #openttd 07:27:05 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 07:27:09 *** mode/#openttd [+o peter1138] by ChanServ 07:30:23 *** planetmaker is now known as pm|away 07:30:28 *** pm|away is now known as planetmaker 07:33:10 *** Ammler [~Ammler@adsl-62-167-31-193.adslplus.ch] has joined #openttd 07:34:02 *** Roest [~ralph@p54B9CC1E.dip.t-dialin.net] has joined #openttd 07:39:49 *** planetmaker is now known as pm|away 07:40:22 <yorick> glad to hear :) 07:40:35 *** Kloopy [kloopy@kloopy.com] has quit [Quit: Lost terminal] 07:40:55 * peter1138 yawns 07:41:17 <Roest> morning 07:41:25 <yorick> morning 07:42:14 <peter1138> oh yes, copying 15GB from one drive to another will make the system slow :o 07:42:48 <ooo4tom> morning all !! 07:43:07 <peter1138> heh, how quaint... an LS-120 drive 07:47:57 <Tefad> ls120 drives are awesome 07:48:07 <Tefad> they read regular floppies too ; ) 07:48:14 <Tefad> and they're IDE 07:48:29 <peter1138> actually i was wrong, it's a zip 100 07:48:46 <peter1138> there were some ls120 drives here but i think they got binned years ago 07:48:58 *** sickie88 [~sickie@195.210.200.171] has joined #openttd 07:49:11 <Tefad> ah pff zip100 07:49:53 <peter1138> pff floppy media 07:50:01 *** mynetdude|Away is now known as mynetdude 07:50:23 <peter1138> hehe, the days when several games fitted on a 1.44 disk 07:50:55 <peter1138> 15GB @ 19.5MB/s 07:50:56 <peter1138> :o 07:53:42 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 07:54:14 <Celestar> er ... 07:54:22 <Celestar> this seemed to have overwhelmed his comp :P 07:54:46 <mynetdude> interesting... 07:54:55 <mynetdude> yeah I liked zipdisks when they first came out 07:54:57 <Tefad> hehe decent speed though 07:55:04 <mynetdude> wished they would increase the data volume it could hold 07:55:22 <mynetdude> the largest zipdisk capacity is 750MB which is 50MB more than a CDR 07:55:22 <Tefad> zip went up to 750 i think 07:55:32 <Tefad> 50MB less than a flaky CDR ; ) 07:55:40 <mynetdude> I know, thats not big enough... there are plenty of other media in the GB range 07:55:42 <yorick> get DVD's, you idiots! 07:55:51 <Tefad> (there's a way to encode using less recovery data) 07:55:55 <mynetdude> um, 50MB LESS? no, MORE 07:56:07 <Tefad> ^ 07:56:17 <mynetdude> CDRs hold 700MB, zipdisks hold 750MB 07:56:34 <Tefad> http://www.neowin.net/forum/lofiversion/index.php/t453525.html 07:56:37 <mynetdude> but alas... DVDs are the way to go 07:56:54 <Celestar> you can get 800MB CDRs 07:56:59 <mynetdude> but I don't see any reason to use DVDs if I can't fill the whole 4.7GB or 8.5 for DL 07:57:00 <Celestar> they work reasonably well 07:57:08 <mynetdude> Celestar really? I haven't seen any 07:57:24 <mynetdude> are they relatively new? 07:58:26 <Tefad> not really 07:58:32 <Tefad> just no real demand 07:58:38 <Tefad> sort of a niche thing 07:58:48 <mynetdude> well CDRs are going away over time anyway 07:59:02 <yorick> ...libiconv depends on gettext and gettext depends on libiconv }| 07:59:14 <Tefad> yorick: sounds awesome 07:59:16 <Tefad> using gentoo? 07:59:26 <mynetdude> with DVDs still being not so new but not so old, with the introduction of HD/BluRay CDRs are going out the door 07:59:33 <Tefad> HD died. 07:59:39 <yorick> windows 07:59:51 <Tefad> BD ftw. 07:59:58 <mynetdude> I still see ads for HD movies every now and then, but I also see BR ads just as well 08:00:15 <mynetdude> but you are right BR did win the standards 08:00:21 <Tefad> yup, they're trying to sell the remaining stock at a profit. 08:00:32 <mynetdude> if they can 08:00:51 <Tefad> then all the HD-DVD gear gets dumped on big lots and wal-mart. 08:01:03 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:01:22 <Tefad> (or your country's equivalence) 08:01:23 <mynetdude> which is stupid 08:01:30 <mynetdude> not the walmart part, but the big lots 08:01:37 <Tefad> why? 08:01:44 <mynetdude> well, dumps, incinerators, etc 08:01:48 <mynetdude> because it creates more waste 08:01:57 <Tefad> do you know what big lots is? 08:02:07 <mynetdude> oh nvm 08:02:12 <Tefad> larl. 08:02:17 <mynetdude> thought you meant like the dumps kind of big lots 08:02:21 <Tefad> haha no. 08:02:35 <mynetdude> but yes I know Big Lots and Walmart, but I never see any "real" electronics at big lots 08:02:38 <Tefad> big lots carries HDMI cables for like.. btw. 08:02:59 <mynetdude> wow I've seen them sell for - at other places 08:03:08 <Tefad> i've seen them sell for over 0. 08:03:14 <mynetdude> probably can get 'em on ebay for - 08:03:14 <Tefad> monster brand "1080p" 08:03:19 <Tefad> bunch of crap. 08:03:50 <mynetdude> I haven't seen them go for 0 here in this area but I have heard them sell much higher than 08:03:57 <mynetdude> at least not that brand anyway 08:04:06 <mynetdude> don't know anyone who carries that brand down here 08:05:47 <Tefad> by no means is moster a horrible brand for quality 08:05:59 <Tefad> it's just their crap is marked way way up and way over-hyped 08:06:31 <Tefad> they go as far as connecting noise generators up to demo units and have toggle switches to simulate "real" output from moster brand cable and "other" cable. 08:06:46 <Tefad> monster i mean. 08:06:50 <mynetdude> I've seen the Monster brand, but I don't know enough about it... its like buying HP... all super marked up cuz of the brand 08:07:14 <Tefad> the price is totally crap 08:07:32 <Tefad> if i find something monster brand at reasonable price i'll buy it 08:07:43 <Tefad> usually second hand or at a salvage store though : ) 08:09:56 <Alberth> @calc 11178 / 6967 08:09:56 <DorpsGek> Alberth: 1.60442084111 08:10:29 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 08:10:29 *** mode/#openttd [+o peter1138] by ChanServ 08:12:00 <yorick> darn! 08:12:07 <yorick> g:\bottd\bottd\mingw\bin\windres.exe: ./../windows/libiconv.rc:6: syntax error 08:12:07 <yorick> make[1]: *** [libiconv.res] Error 1 08:12:12 <Bjarni> <mynetdude> but alas... DVDs are the way to go <-- or HDs.... but putting all your data on a single HD isn't as reliable as spreading it on several DVDs 08:12:34 <Alberth> @calc ( 11178 / 56 ) / ( 6967 / 76 ) 08:12:34 <DorpsGek> Alberth: 2.17742828436 08:12:49 <Bjarni> but HDs has a decent price/GB compared to optical drives 08:12:52 <Bjarni> gtg 08:12:54 <Bjarni> bye 08:12:55 *** Bjarni [~Bjarni@62.243.161.185] has quit [Quit: Leaving] 08:13:21 <yorick> !inrajB 08:14:37 <mynetdude> never said anything about putting any data on HD, I don't see how putting data on a single HD is more unreliable thats like saying putting data on a single DVD is less reliable than multiple CDRs 08:14:51 <Noldo> but it is 08:15:01 <Roest> lol 08:15:34 <mynetdude> lolz if you think so... then everything else is a joke, putting your data on a single SD card, MMC, whatever is all just unreliable so you might as well not store anything 08:15:38 <Roest> uh mynetude i suggest a beginners course in logic 08:15:51 <mynetdude> :P 08:16:18 <mynetdude> whatever you say, I suggest you take a beginner's course in waste reduction and desk organization 08:17:05 <Roest> acutally i agree on the desk organization, my desk is a mess 08:17:17 *** mynetdude is now known as mynetdude|Away 08:17:38 <mynetdude|Away> Roest mine was until this cute girl cleaned it all 08:17:38 <Celestar> any desk where a reasonable amount of actual work is done is a mess 08:17:42 <mynetdude|Away> now I can't find anything 08:17:52 <Roest> thanks Celestar :) 08:17:59 <Celestar> otherwise it's just a showoff "Look I have a clean desk" 08:18:21 <mynetdude|Away> I prefer to have a clean desk mind you 08:18:36 <mynetdude|Away> but anywayz another day is coming, cya 08:18:37 <Noldo> if those who have messy desk have messy mind I have to wonder if it also applies to those that have empty desk 08:18:39 <Roest> show off! 08:18:44 <peter1138> if i have a clean desk i just sit there admiring it 08:19:01 <peter1138> only when it's really mess does real work happen 08:19:16 <Alberth> and then your boss comes along polluting it with new work :P 08:19:24 <Roest> Noldo messy mind or dirty mind? ^^ 08:19:25 <Celestar> Alberth: exactly :P 08:21:13 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 08:21:39 *** mikl is now known as mikk 08:22:14 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 08:22:43 *** mikl [~mikl@adsl.peytz.dk] has quit [] 08:22:59 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 08:24:32 *** mikl [~mikl@adsl.peytz.dk] has quit [] 08:24:44 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 08:31:12 *** mikk [~mikl@adsl.peytz.dk] has quit [Quit: Connection reset by Peer Gynt] 08:34:06 *** sickie88 [~sickie@195.210.200.171] has quit [Remote host closed the connection] 08:36:33 *** dR3x4cK [~Miranda@129.187.61.232] has joined #openttd 08:37:05 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 08:37:37 *** Zuu is now known as Guest2092 08:40:55 *** ooo4tom [~ooo4tom@92.2.101.181] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:44:51 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 08:48:30 <Roest> lol alberth 08:49:08 <yorick> @openttd commit 7561 08:49:08 <DorpsGek> yorick: Commit by rubidium :: r7561 /trunk (7 files) (2006-12-26 12:56:48 UTC) 08:49:09 <DorpsGek> yorick: -Fix (FS#431): core and (patches) GUI were not in-sync with respect to autorenew settings. This is only a temporary fix, as the definite fix needs to move the autorenew settings to a per-company settings window. 08:49:16 <Roest> that almost sounds like a professional business audit 08:51:28 *** Guest2092 is now known as Zuu 08:54:36 *** petern [~petern@petern.bnsnet.co.uk] has joined #openttd 08:54:38 *** mode/#openttd [+o petern] by ChanServ 08:54:38 *** petern [~petern@petern.bnsnet.co.uk] has quit [] 08:55:09 <teeg> Celestar: I prefer to keep my physical desk clean 08:55:20 <teeg> my mental/computorial desk, however... 09:04:58 *** Volley [~worf@84.119.65.133] has joined #openttd 09:07:24 *** LordAzamath [~questionm@ip41.cab22.ltln.starman.ee] has joined #openttd 09:09:07 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 09:14:33 <yorick> LordAzamath! 09:14:43 <LordAzamath> yorick! 09:15:11 <yorick> rest is over? 09:19:53 * yorick pokes LordAzamath 09:20:05 <LordAzamath> meh? 09:20:18 <yorick> are you gonna stay? 09:20:22 <LordAzamath> dunno 09:20:36 <LordAzamath> I saw some noobs in forums asking desperatly for help 09:20:43 * yorick uses mind-control 09:20:48 <LordAzamath> but I don't feel like helping them :D 09:21:04 <Alberth> yorick, stop that! 09:21:08 <yorick> *keep being here* *keep being here* *keep being here* 09:21:27 <LordAzamath> ok.. I'll be here.. but that means I can't join #? 09:21:31 <yorick> Alberth: *don't tell me what to do* *don't tell me what do do* 09:21:49 <Alberth> sorry 09:21:50 <LordAzamath> :P 09:21:54 <yorick> you should be able to :S 09:22:00 <LordAzamath> I can't 09:22:06 <yorick> *on this server* 09:22:19 <LordAzamath> I'm like torn apart then.. If I'm on both channels on the same time 09:22:36 <yorick> *keep being on this server* 09:23:29 <LordAzamath> yorick, I can also leave all channels and just be online on this server ;D 09:24:40 <Roest> my work output so far this morning: added 3 lines of code, changed 4 lines 09:24:59 <LordAzamath> wOw 09:25:02 <Roest> and it's not doing what it's supposed to do 09:25:11 <yorick> good, for a blind person :) 09:25:21 <Roest> voice input yorick 09:25:22 <LordAzamath> a blind? 09:25:32 <yorick> yeah, he's blind 09:25:48 <LordAzamath> then it won't hurt when I stab you in the eyes? 09:26:03 * LordAzamath stabs roest in the eyes 09:26:12 <teeg> <tasteless>well, he won't see it coming...</tasteless> 09:26:18 <Roest> ouch, blind doesnt mean i dont feel anything 09:26:19 <LordAzamath> WAAAIT 09:26:32 <LordAzamath> how do you see what we're writing? :o 09:26:39 <LordAzamath> youlied all the time, Ro 09:26:40 <LordAzamath> est 09:26:46 <yorick> voice input 09:26:49 <Roest> computer reads it, stupid 09:26:51 <LordAzamath> and output? 09:27:01 <yorick> he can typr 09:27:03 <yorick> type 09:27:04 <Roest> in what year do you live 09:27:34 <yorick> 2067928 09:27:37 <LordAzamath> 1240 AD. Corinth has finished building SS Structural 09:28:15 <Roest> figures 09:28:23 <LordAzamath> ? 09:28:38 <LordAzamath> doesn't a word Civilization mean anything to you? 09:29:04 <LordAzamath> There are more good old games than TT :P 09:29:10 <Roest> no it just explains your lack of knowledge about common technology 09:29:19 <yorick> freeciv! 09:29:25 <LordAzamath> naah 09:29:31 <LordAzamath> It's kinda useless 09:29:42 <Roest> yea freeciv kinda sucks 09:29:47 <LordAzamath> onl wayto survive is to only rush cities 09:30:15 <LordAzamath> not like civ 1 for example.. I did a OCC yestrday with civ1 09:30:22 <Roest> there's a freecol, but UI is bad as well 09:30:36 <LordAzamath> spaceship was sent like.. in 1920 :P 09:30:47 <LordAzamath> The city was 33 in size.. 09:30:59 <LordAzamath> and all buildings and wonders built 09:31:12 <LordAzamath> other civs didn't have ay wonders 09:31:33 <LordAzamath> occ is one city challege 09:31:58 <LordAzamath> and then I ofcourse play MTA:SA :P 09:32:19 <Roest> MTA? 09:32:32 <LordAzamath> Multi Theft Auto: San Andreas :P 09:32:45 <LordAzamath> san andreas multiplayer 09:32:46 <Roest> san andreas is the worst of the series 09:32:55 <LordAzamath> you think? 09:33:15 * LordAzamath likes SA 09:33:21 <Roest> i never really got into it, VC was sooooooooooo good 09:33:55 <LordAzamath> roest, it doesn't appeal at start witha ll that black gangsta stuff.. but it's fun.. especially in mp 09:34:13 <Roest> and they did something to the camera i never got used to 09:34:20 <LordAzamath> ? 09:34:33 <LordAzamath> camera? 09:34:49 <Roest> yea you always had to manually correct the camera 09:34:56 <LordAzamath> hmm 09:34:59 <LordAzamath> I didn't 09:35:36 * teeg salivates at the thought of GTA:IV 09:35:44 <SmatZ> GTA is too cruel for me 09:35:50 <LordAzamath> why? 09:35:59 <teeg> "too cruel"? how come? 09:36:05 <SmatZ> you can shoot people 09:36:11 <SmatZ> all people 09:36:24 <SmatZ> I don't like shooting civilians 09:36:27 <teeg> I prefer to run them over with a car. it's just a pity the car'll catch on fire after a while :( 09:36:30 <LordAzamath> in openttd you can ram busses with trains 09:36:45 <LordAzamath> SmatZ: It's just a game 09:36:52 <SpComb> SmatZ: or you can avoid doing that 09:36:55 <SmatZ> I just don't feel good 09:37:06 <teeg> don't forget the coffee mod 09:37:15 <SpComb> it's fun doing the taxi missions and trying not to bump your car into anything 09:37:15 <LordAzamath> LoL 09:37:21 <teeg> where you can help replace those you gunned down or ran over :P 09:37:25 <SpComb> (talking about GTA III) 09:37:33 <Roest> gta4 is still far away for the PC 09:37:37 <LordAzamath> (Talking about SA) 09:37:45 <LordAzamath> very far.. 09:37:54 <teeg> 1-2 years I reckon 09:38:03 <Roest> but then i read a preview of mafia2 this weekend 09:38:03 <LordAzamath> not so much.. 09:38:14 <LordAzamath> It's out for xbox I already know 09:38:19 <teeg> won't really matter that much, since I'll probably actually buy it on the 360 09:38:34 <LordAzamath> And they don't want to lose computer market 09:38:38 <teeg> I don't really think they get the controlling interface right when they port it over to the PC 09:39:04 <teeg> or, at least they didn't get it 100% right in GTA3 in my opinion 09:39:16 <LordAzamath> dunno 09:39:42 <LordAzamath> you guys seen this: http://www.ottd.info/page/0/? 09:39:53 <teeg> I don't really care all that much though, I'm just waiting to see what people'll get their knockers in a twist over this time 09:39:58 <LordAzamath> I don't get there what I'm supposed to do... 09:40:07 <teeg> last time it was the coffee mod which wasn't really enabled by default, but which they still got sued over 09:40:09 <SpComb> GTA3's PC-joystick is ridiculous 09:41:10 <LordAzamath> teeg.. not enabled byt default?.. Not only default.. There was no way of enabling it othere than modifying the files, which was forbidden IIRC 09:41:29 <teeg> LordAzamath: true 09:41:57 <LordAzamath> So there was no legal way of getting to know of the hot coffe issue at all 09:42:21 <teeg> except for when these soccer mums decided to sue and make a big issue of it all 09:42:29 <teeg> I never would even have known about it if they hadn't 09:43:15 <LordAzamath> I even don't know what that was all about :P 09:43:30 <LordAzamath> Only something about mbanging his gfriends, right? 09:43:36 <teeg> and hell, I can find better porn in 5 minutes if that's the problem, so if I'd been the producers of GTA, I'd've told them to get fucked 09:49:07 <Celestar> wtf. 09:49:18 <Celestar> the mySQL5.0 reference manual is 2065 pages 09:50:00 <Phantasm> Quite short. 09:50:36 <teeg> I didn't know mysql had that much to document 09:50:39 <Roest> celstar go memorize it 09:52:41 *** Leviath [~thomas@vdburgt.xs4all.nl] has joined #openttd 09:53:32 <Gekz> teeg: you need all the information on how to stop sql injections as possible lolol 09:54:27 <teeg> that's simple, just don't use PHP, move over to Perl, DBI and use prepare/execute :P 09:54:52 *** Leviath [~thomas@vdburgt.xs4all.nl] has quit [] 09:55:03 <Gekz> oh god 09:55:11 <Gekz> and you want to convert OpenTTD to C++ 09:55:14 <Gekz> you just lost all my respect 09:55:31 <LordAzamath> ok bye 09:55:34 *** LordAzamath [~questionm@ip41.cab22.ltln.starman.ee] has left #openttd [] 09:55:37 *** Leviath [~thomas@vdburgt.xs4all.nl] has joined #openttd 09:55:54 <teeg> What? You're not one of those who think Perl "looks like line noise", do you? 09:56:04 <Celestar> teeg: mysql is a pretty good DB imho 09:56:34 <Gekz> teeg: not only do I think it, I know it 09:56:39 <Gekz> Python is far superior 09:56:44 <Celestar> teeg: not really for large databases, but for medium sized ones (up to something like several thousand queries per second) 09:57:24 <teeg> Celestar: except it doesn't take data integrity as seriously as it should do, and transactions took forever to implement, and once it was implemented it wasn't even enabled for subqueries. But it's not a BAD one, I'm just ripping on it for the sake of doing so. I use it in a few areas myself for my own use 09:57:35 <teeg> (I could've used postgres instead, but I can't be bothered with porting) 09:58:01 <Celestar> I haven'T used postgreSQL a lot, is it better? 09:58:03 <teeg> Gekz: heh. I didn't much like the whitespace part of it, it feels like handcuffs 09:58:05 <Gekz> yes 09:58:14 <Gekz> whats the difference between postgre and my? 09:58:31 <peter1138> postgresql is a lot nicer 09:59:13 <teeg> Celestar: supposedly, yes. better at keeping data integrity and has more of the "enterprisey" features mysql doesn't have (or didn't have last I looked at it) 09:59:20 <peter1138> and more open 09:59:44 <peter1138> mysql is only open source begrudgingly now, or someushc 10:00:07 <teeg> Gekz: http://cvs.mindriot.as/index.cgi/pircstats/bot/pircstats.pl?rev=1.31 btw, find the line noise 10:02:15 <teeg> peter1138: hasn't it always been "open"? i.e. an opensource license for private use, and if you want to use it to make money you have to pay for it ... or is it just if you also want the support? 10:03:24 <peter1138> well it's gpl, so you don't have to pay money to use it 10:04:10 <yorick> Quite. 10:04:35 <Gekz> teeg: I'm not saying perl is inherently linenoisy, but it can be, and usually is 10:04:39 <Gekz> I can write readable perl code 10:04:53 <yorick> but can the interpreter? 10:04:55 <Gekz> but still, the sigil shit is ugly 10:05:03 <Gekz> yorick: fuck up 10:05:04 <Gekz> lol 10:05:10 <teeg> Gekz: sigil shit? 10:05:26 <yorick> "You'll ruin my theories!"? 10:07:14 <Gekz> teeg: sigil-based variablesa 10:07:27 <teeg> @ $ etc? 10:13:11 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 10:16:23 <Celestar> GNAHHH 10:16:25 <Celestar> I love it. mkdir tmp/ .. file exists. mkdir temp/ ... file exists, mkdir TMP/ ... file exists mkdir TEMP/ .. file exists. DAMNIT 10:16:42 <teeg> mkdir temp_HLUGAHLGAHGLUAHGLUHGLHG 10:17:32 * Celestar mkdirs TeMp 10:18:18 <Noldo> foo? 10:18:36 <teeg> my temp dirs are usually uu or uuu or uuuu etc. 10:19:45 <Celestar> Noldo: I have foo, bar and qux as well 10:19:52 * Celestar ponders "foobar" 10:20:27 <Noldo> that's bad 10:21:26 <teeg> funniest situation I've been in was when I figured out I'd overdone the uu thing... I had files or variables named all the way up to uuuuuuu I think. that's when I gave up and cleaned up the homedir "a bit" 10:22:00 *** pm|away is now known as planetmaker 10:22:11 <yorick> my overflowsafe just overflowed }| 10:23:03 <Celestar> ? 10:23:07 <Celestar> heya planetmaker 10:23:12 <Alberth> the safe was too small 10:24:36 <yorick> the new paxdest is also dying 10:24:44 <yorick> the creator disappeared :( 10:24:53 <Celestar> :( 10:25:20 <Roest> yorick: they all do 10:25:31 <yorick> you've never seen it 10:26:19 <peter1138> Celestar, mktmp? ;) 10:26:21 <planetmaker> hy Celestar :) 10:26:29 <peter1138> er mktemp even 10:26:32 <Celestar> :) 10:27:01 <Celestar> planetmaker: got a Q for you 10:27:14 <planetmaker> got an A for you :) 10:27:34 * planetmaker can answer all questions. 10:27:34 <Celestar> how abundant is Li in the Earth's crust and the solar system (inner) 10:27:50 * planetmaker ponders wether the answers are correct though ;) 10:28:06 <planetmaker> Celestar: hm... not very. 10:28:13 <Alberth> there is no way he can check this one :) 10:28:23 <Celestar> Alberth: he's the expert in that field 10:28:34 <Roest> he makes them after all 10:28:41 <Celestar> planetmaker: not very meaning? 10:28:57 <Alberth> euh, yeh the name should have tipped me off 10:29:54 <Celestar> planetmaker: nvm I found it 10:29:59 <planetmaker> IIRC about 4...6 orders of magnitude less abundant than silicon. 10:30:02 <Celestar> 18ppm in crustal rocks 10:30:12 <planetmaker> link ? 10:30:30 <Celestar> KDE's PSE :) 10:30:42 <planetmaker> :) 10:30:54 <Celestar> setting Si at 27% 10:31:09 <Celestar> (well they write 272200ppm but that's kind of bullshit) 10:31:22 <planetmaker> so I was correct :) 10:31:43 <Celestar> pretty 10:32:02 <Celestar> the question is ... what's the total mass of crustal rocks on the planet? :) 10:32:06 <planetmaker> astrophysicists care only about orders of magnitude anyway :) 10:32:22 <Celestar> engineers too :P 10:32:23 <planetmaker> only the crust? or the mantle? 10:32:25 <Celestar> at least research 10:32:28 <Celestar> the crust 10:32:34 <Celestar> 1% of Earths total mass? 10:32:47 <Celestar> er 0.1% I mean 10:32:58 <planetmaker> 10km shell of r=6700km at 4000kg/m^3. 10:33:06 <Celestar> yeah :P 10:33:07 <planetmaker> total mass earth = 6*10^24kg 10:33:11 <Celestar> yeah 10:33:22 <Celestar> r=6370 isn't it? 10:33:32 * planetmaker is too lazy to do the math right now. yeah, 6370km 10:33:58 <Celestar> if you assume 10km it's around 10^19 kg 10:34:14 <planetmaker> not much :). But reasonable. 10:34:28 <Celestar> so about 4x10^11 kg Li 10:34:29 <planetmaker> it's just a tiny sphere in comparison 10:34:32 <Celestar> ... not much 10:34:54 <planetmaker> still: much considering the weight of an accumulator 10:35:14 <Celestar> planetmaker: the question is: could you power the worldwide fleet of cars on Li? 10:35:26 <Celestar> Li-Ion Packs I mean 10:35:36 <planetmaker> ^^ I assumed already this question behind it :) 10:35:52 <Celestar> because I had a little disagreement earlier 10:36:13 <planetmaker> What's the typical specific energy density of an accumulator in J/kg(Li) 10:36:14 <planetmaker> ? 10:36:39 <Celestar> currently we can go for about 0.5MJ/kg 10:36:56 <Celestar> source indicate that this can be at least 5 folded in the next two decades 10:37:05 <Celestar> so let's assume 2MJ/kg 10:37:25 <Celestar> a normal car needs about 200MJ energy storage to be reasonably usable 10:37:27 <planetmaker> a typical car is assumed as 50kW. 10:37:37 <Celestar> planetmaker: much less. 10:37:48 <teeg> Celestar: what do you define as "reasonably usable"? 100-200km? 10:37:48 <planetmaker> right, 50kW is max power. 10:38:08 <Celestar> teeg: 400-600 miles usable range as speeds up to 90mph. 10:38:10 <planetmaker> with 200km it's usable IMO. 100k is too little 10:38:34 <Celestar> teeg: a modern 1-series BMW can go 120km/h at below 20kW 10:38:35 <planetmaker> 500km is currently standard (or so) 10:39:08 <yorick> @openttd commit 12759 10:39:09 <DorpsGek> yorick: Commit by belugas :: r12759 trunk/src/newgrf_industrytiles.cpp (2008-04-18 03:17:22 UTC) 10:39:11 <DorpsGek> yorick: -Fix(r12358): There is no need to mask callback result for pre-version7 since CBID_INDTILE_SHAPE_CHECK (cb2F) is really 15 bits. 10:39:18 <yorick> :) 10:39:24 <Celestar> planetmaker: just assume a 100kg battery pack for a car 10:39:25 <planetmaker> Okay, let's assume 25kW, it's easy math then. 2MJ/kg, 25kW. 10:40:26 <planetmaker> 250 000 000J / 25 000W = 10000s = 3h = 300km at 100km/h 10:40:36 <Celestar> er? 10:40:46 <Celestar> at 100km/h the energy usage is much lower :) 10:41:03 <teeg> 300km is still 150km short of my parents' house, so that wouldn't work for me :P 10:41:05 <Celestar> (only 70%, so about 14kw) 10:41:07 <planetmaker> 100kg * 2MJ = 250MJ. ... ok 360km 10:41:15 <Celestar> planetmaker: yeah, about. 10:41:18 <teeg> I would expect at least 500km range if I were to consider one 10:41:26 <teeg> (otherwise it'd just be an inter-city car) 10:41:31 <Celestar> teeg: we'll have that in about 10-15 years 10:41:40 <planetmaker> ^^ probably. 10:41:46 <Celestar> planetmaker: so where are we stuck? 10:42:16 <planetmaker> the mass of li needed to run all cars. How many cars in the world? 40M in Germany. 10:42:17 <teeg> at that point I might consider swapping my S2 for one, but until we do reach that point, and the car can be "refuelled" within a few minutes, good luck 10:42:33 <Celestar> planetmaker: for the future, assume 4 billion I'd say 10:43:08 <planetmaker> na, 4 billion is too much. but let's start with 1 billion. Easy math :) 10:43:12 <Celestar> ok 10:43:44 <planetmaker> 10^9 * 100kg = 10^11kg :). But Li content of the accumulator is how many percent? 10:43:49 <planetmaker> 10%? 10:43:55 <Celestar> I think rather less 10:43:57 <Celestar> but I'm looking it up 10:44:05 <Roest> cool i just made my 3 lines of code work, lesson learned: never expect implicit casts 10:44:18 <planetmaker> let's be pessimistic here, then we're at 10 billion kg. 10:44:46 <planetmaker> = 10% of crustal content... which is MUCH 10:45:04 <Celestar> planetmaker: a typical 7.5Wh Li-Ion cell has 600 milligrams 10:45:10 <planetmaker> Hm... maybe Li is enriched in the crust... 10:45:16 <Celestar> planetmaker: but that's around 0.2MJ/kg technology 10:45:20 <planetmaker> and how much does it weigh, Celestar 10:46:07 <planetmaker> come to think of it, Li will be enriched in the crust... 10:46:31 <planetmaker> it's light weight and heavy elements sunk down to the earth's core tendentially... 10:46:36 <Celestar> so 7.5Wh thats 0.027MJ/600milligramns 10:46:56 <Celestar> or 0.045MJ/gram 10:47:02 <Celestar> 45MJ/kg 10:47:02 <Eddi|zuHause3> "How many cars in the world?" <- doctor who said 800M ;) 10:47:17 <Celestar> 45MJ/kg is pretty much the energy content of Diesel. 10:47:23 <Celestar> or cruide oil 10:47:31 <planetmaker> Celestar: 7.5Wh / 600 grams, right? 10:47:39 <Celestar> planetmaker: 600 milligrams 10:47:47 <planetmaker> Then you lost some powers... 10:47:56 <Celestar> not grams 10:48:27 *** Leviath [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 10:48:36 <planetmaker> 0.00005 MJ/ milligram = 0.05 MJ/gram. you were right :) 10:48:53 <Celestar> planetmaker: however, crude oil can be fired only once 10:48:58 <planetmaker> yep. 10:49:01 <Celestar> Li-Ion batteries can be recharged 10:49:19 <teeg> Celestar: that energy has to be produced from somewhere though. :P 10:49:20 <Celestar> I _assume_ we have more Li in the Earth's crust than crude Oil 10:49:27 <Celestar> teeg: that's currently not the question 10:49:29 <planetmaker> But! Accumulators are not SOURCE of energy while crude oil IS a source 10:49:52 <Eddi|zuHause3> no, but fission energy is ;) 10:50:06 <planetmaker> you want fusion :). 10:50:08 <Celestar> the question is: "Do we have enough Lithium in the Earth's crust to power the worldwide fleet of cars on Li-Ion batteries" 10:50:13 <Celestar> planetmaker: yes, but D-He(3) please 10:50:25 <planetmaker> T is also acceptable 10:50:32 <Celestar> planetmaker: for the first step ,yes 10:50:33 <Eddi|zuHause3> planetmaker: yes, but in a useable amount within the next 50 years? 10:50:41 <Celestar> but making T requires Li, which is not good 10:50:43 <teeg> Celestar: heh. having enough lithium to start with would be a good start, yes 10:51:03 <planetmaker> Eddi|zuHause3: sure. As the last 50 years: "in 50 years we'll have working fusion plants" ;) 10:51:36 <Celestar> planetmaker: it's no longer 50 years. 10:51:48 <planetmaker> Celestar: back to topic "enough Li?", it may just be enough... 10:51:56 <planetmaker> Celestar: did that change? :) 10:52:08 <Celestar> planetmaker: apparently. But we can mine it from NEOs for example 10:52:21 <Celestar> planetmaker: the question is what do you define as a working fusion power plant 10:52:36 <yorick> should need water 10:52:45 <Eddi|zuHause3> i said "useable", not "working"... 10:52:46 <yorick> and give power, batteries, and waste 10:52:48 <Vikthor> planetmaker: But we have fusion plants, now they just don't produce any usable energy ;) 10:52:51 <Celestar> ITER will be a working fusion plant 10:53:00 <yorick> NUCLUAR waste 10:53:10 <Celestar> usable could be finished in the late 2030s or early 2040s 10:53:14 <yorick> which should go to the weapons factory] 10:53:20 <planetmaker> fusion plant = device which has a net energy output by increasing the atomic weight of its fuel and decreasing the numbers of nuclei doing so. 10:53:22 <yorick> which produce rockets 10:53:28 <Celestar> yorick: nuclear fusion power plants do not make nuclear waste 10:53:30 <Eddi|zuHause3> i.e. give out significant share of total produced engergy 10:53:32 <yorick> :( 10:53:36 <Celestar> planetmaker: ok we already had that in 1996 10:53:52 <Celestar> planetmaker: the JET met your description for around 1.6 seconds 10:53:54 <planetmaker> Celestar: they are only now working on a prototype which shall show the practicability of fusion. It will be by no means a source of energy 10:54:09 <planetmaker> Celestar: not the net energy. 10:54:14 <Celestar> planetmaker: yes 10:54:20 <Celestar> it had a Q of > 1 10:54:29 <Celestar> for a USABLE power plant, you need a Q of at least 15 10:55:06 <Celestar> because of losses and shit 10:55:26 <planetmaker> Recently in a talk from one of the project co-ordinators of the Stellarator in Greifswald (and Wendelstein-X,...) he said that they did not produce net energy. 20% output of input 10:55:39 <Celestar> planetmaker: oh I'm sorry. It had a Q of 0.7 10:55:40 <planetmaker> Nevertheless they HAVE fusion. 10:55:49 <Celestar> so only 70% 10:55:50 <Celestar> :( 10:56:09 <Celestar> JT-60 claimed a Q of 1.25 10:56:11 <planetmaker> And only over very short periods of time... 10:56:24 <planetmaker> So nothing the current power grid could use much... 10:56:39 <Celestar> planetmaker: ITER will have a Q of 10, over prolonged (minutes) periods of time 10:56:45 <planetmaker> Actually, interesting side not: they heat the plasma with microwaves. 10:56:51 <Celestar> by the end of the next decade 10:57:13 <planetmaker> ... the "fÃŒnf minuten terine" will be done in their ray within 10 Milliseconds :) 10:57:25 <Eddi|zuHause3> lmao :p 10:57:28 <Celestar> lol 10:57:31 <planetmaker> 5*10MW microwave :) 10:57:41 <Celestar> and ITER will have 500MW of NET fusion power output 10:57:49 <Celestar> ROFLMAO 10:57:58 <Celestar> "TER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear," especially when in conjunction with "experimental"." 10:58:04 <Celestar> I love the last part 10:58:10 <teeg> heh 10:58:12 <yorick> :D 10:58:16 <planetmaker> :) 10:58:30 <planetmaker> just use the latin meaning and you know the purpose of "iter" :) 10:58:33 <Eddi|zuHause3> haha, haven't seen that one yet ;) 10:58:43 <Celestar> "journey" 10:58:53 <planetmaker> or path 10:59:17 <Roest> http://www.dilbert.com/fast/2001-06-19/ 10:59:51 <planetmaker> ^ :D 10:59:55 <Celestar> planetmaker: but ITER will be a fully functioning fusion device. It'll not produce energy, since there's no plan to attach a steam turbine to it at the present time 11:00:40 <planetmaker> the attachment of the turbine also isn't the point, but the net heat dissipation which might be used. 11:00:55 <Celestar> it might, but it's not planned to 11:01:02 <planetmaker> They've problems with contamination of their plasma, though... 11:01:05 <Celestar> ITER's point is not to produce usable energy 11:01:15 <Eddi|zuHause3> it's the point of prototypes... they are not supposed to be used for something meaningful 11:01:18 <planetmaker> ^^ yes. but to show that they could 11:01:35 <planetmaker> or rather: that the design of the coils will do. 11:01:44 <Celestar> but to show that it works and develop procedures and technology for a full-scale economic power plants 11:01:51 <planetmaker> which is the most difficult part of all. 11:01:53 <Celestar> I still prefer the Stellarator idea however 11:02:06 <planetmaker> they all have pros and cons. 11:02:29 <Celestar> true 11:03:08 <Celestar> it's 13:03. what's the pros and cons of going home? 11:03:14 <planetmaker> And the biggest problem is the neutron flux and its influence on the magnetic containment. 11:03:27 <planetmaker> 100% stay here, 0% go. :S 11:03:48 <planetmaker> have to take an exam on a student. Question: will I be mean ? ;) 11:03:53 <Celestar> lol 11:04:16 <Celestar> I wonder whether we should first try to develop interplanetary fusion drives and make reactors later 11:04:16 <planetmaker> he was just an annoyance :P 11:04:22 <Celestar> the drives are easier to build 11:04:33 <Celestar> you don't need to contain the plasma that much 11:04:37 <planetmaker> ^ no need for environmental protection, free cooling. 11:04:44 <Celestar> because you want to eject it anyway ;) 11:05:07 <planetmaker> You'll have to have the same containment though. Just different geometry. 11:05:21 <planetmaker> ...magnetic bottle... 11:05:25 <Celestar> D-He fusion drives can reasonably accelerate a space ship to noticable fractions of c 11:05:42 <planetmaker> well... ion drives already work. 11:05:49 <Celestar> with noticable I mean more than 0.05 11:06:03 <Celestar> even 0.1 could be doable 11:06:15 <planetmaker> but the thrust will be very low for these kind of drives. 11:06:21 <Celestar> not for fusion drives 11:06:26 <Eddi|zuHause3> would still take 40 years to reach the next star 11:06:34 <Celestar> Eddi|zuHause3: yes 11:06:43 <Celestar> Eddi|zuHause3: but I'm talking interplanetary, not interstellar for the time being 11:06:51 <planetmaker> Celestar: then you need a HUGE fusion device because you need a high mass throughput. 11:07:06 <Celestar> planetmaker: you don't need a very high mass throughput 11:07:19 <Celestar> planetmaker: just assume a 1000t starship and you want an acceleration of 0.1g 11:07:27 <Celestar> (which is quite a lot) 11:07:43 <planetmaker> Which is an order of magnitude too little to lift of. 11:07:46 <Celestar> you need 1 million newtons 11:07:47 <Eddi|zuHause3> the main problem with accelerating a spaceship that you also have to decelerate it somehow 11:08:01 <Celestar> fusion drives are not ment to lift off 11:08:25 <Celestar> Eddi|zuHause3: yes, hence the 0.05-0.1 restriction, without breaking (probes), twice the velocity is possible 11:09:11 <Celestar> F=\dot m * v 11:09:24 <Celestar> so what \dot m do we need? 11:10:27 <Celestar> assuming a propusive efficiency of 20% (very low, SSMEs have around 96%), we need 1.8kg/sec for that 0.1g 11:10:33 <Celestar> or 18kg/sec for 1g 11:10:34 <planetmaker> you are rather interested in d/dt m / M0 11:10:38 <Eddi|zuHause3> our math teacher once wanted to derive the "rocket equation" with us once... it was a total mess :p 11:10:49 <Celestar> Eddi|zuHause3: it takes FOUR DAMN lines 11:11:14 <Eddi|zuHause3> yeah, if you know physics ;) 11:11:30 <Celestar> it's very very basic conversation of momentum :P 11:11:37 <Celestar> planetmaker: I know the (maximum) exhaust velocity :) 11:12:26 <Celestar> planetmaker: the bigger problem is: how large does a fusion drive need to be to heat 1.8kg(!!) of He(3)-D gas per second? 11:12:36 <planetmaker> Celestar: a few 10 to max 100 km/s. 11:12:40 *** Andel [~andel@owenrudge.net] has left #openttd [] 11:12:40 <Celestar> planetmaker: no 11:12:46 <Celestar> planetmaker: 0.088c 11:13:04 <Celestar> we're not talking Ion drives 11:13:19 <Celestar> we're talking fusion drives (i.e. the plasma is directly ejected into space) 11:13:21 * Roest must resist making sarcastic replies 11:13:36 *** lobster_MB [~michielbr@86.89.201.189] has quit [Quit: This computer has gone to sleep] 11:13:38 <Celestar> 0.088c for He(3)-D that is 11:13:45 <Celestar> D-T is significantly lower 11:13:54 <planetmaker> 0.088 * 300000 km/s = 26 000 km/s hm... 11:14:19 <planetmaker> Roest: feel free :P 11:14:20 <Celestar> Eddi|zuHause3: basically the rocket equation is: M_s/M_e = exp (delta_v/c); 11:14:48 <Celestar> where M_s and M_e are the masses of the vehicle at engine cutoff and at engine ignition 11:15:04 <Roest> planetmaker: not here, on the forums 11:15:07 <Celestar> delta_v is the velocity change you want (or rather the speed change you want) 11:15:08 <Eddi|zuHause3> yeah, and for multi-level rockets? ;) 11:15:19 <Celestar> and c is the exhaust velocity of the engine 11:15:30 *** Frostregen_ [SADDAM@dslb-084-058-177-137.pools.arcor-ip.net] has joined #openttd 11:15:31 <Celestar> Eddi|zuHause3: then you just apply that equation for each stage separately, duh 11:15:37 <CIA-3> OpenTTD: peter1138 * r12914 /trunk/src/newgrf_engine.cpp: -Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable. 11:15:40 <planetmaker> Eddi|zuHause3: it's quite unprobable to have a multi-stage fusion drive. 11:15:43 <Eddi|zuHause3> the point was not getting to the equation, but setting up the differential equations to solve 11:15:57 <Celestar> er ... 11:16:28 <Celestar> the change in impulse equals the mass flow times the exhaust velocity 11:16:42 <Celestar> \dot p = c * \dot m 11:16:53 <Celestar> that's the differential equation to solve 11:16:57 <yorick> peter1138! backport!@ 11:17:04 <Eddi|zuHause3> you are thinking too easy ;) 11:17:16 <planetmaker> [13:09] <Celestar> F=\dot m * v <-- we were there a few minutes ago :P 11:17:27 <Celestar> Eddi|zuHause3: I'm not. 11:17:35 <Celestar> Eddi|zuHause3: just what is \dot p? 11:17:49 <Celestar> \dot p = \dot m * v + \dot v * m 11:17:58 <Eddi|zuHause3> anyway... i have more important things to do right now 11:18:33 <Celestar> er .. so have I :P 11:18:44 * Celestar goes back to his differential equations 11:19:10 * teeg goes back to fixing missing database content :( 11:19:37 * Eddi|zuHause3 goes back to tree traversion 11:19:40 * planetmaker goes back to his report to write 11:19:49 <teeg> and fun was had by all 11:20:02 <planetmaker> ^^ that's what it is about :) 11:21:08 <Celestar> hehe 11:21:12 *** Frostregen [SADDAM@dslb-084-058-167-126.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:21:19 * Celestar thinks planetmaker and he is doing basically the same 11:21:32 * planetmaker thinks that Celestar might be correct. 11:21:39 *** Frostregen_ is now known as Frostregen 11:22:05 <Celestar> We have solve the set of conservation equations (mass, species, energy, momentum, angular momentum) for a large system. Only the source terms differ :P 11:22:10 *** xkrchnav [xkrchnav@wired-179.fi.muni.cz] has joined #openttd 11:24:42 <planetmaker> :) Yeah. Sometimes I do that (though seldom). I measure :) 11:24:55 <Celestar> I don't 11:25:06 <Celestar> I have people who measure (= 11:25:46 * planetmaker analyses and processes data mostly though. 11:26:10 <Celestar> that's what's coming up next week 11:26:15 <planetmaker> Small tasks may be deligated to bachelor students :P 11:26:16 <Celestar> 1TB of data to process :S 11:26:28 <planetmaker> ^^ yeah. I've got 3 hd here... 11:26:41 <Celestar> we only have one RAID array with 15TB (= 11:26:48 <Celestar> er ..12 TB 11:27:08 <planetmaker> we have to care about our computers ourselves. Nothing centralized. 11:27:17 <Celestar> well, I take care about the comps 11:27:19 *** xkrchnav [xkrchnav@wired-179.fi.muni.cz] has quit [] 11:27:21 <Celestar> I did 11:27:30 <Celestar> I passed the job onto someone less competent :S 11:27:33 *** gfldex_ [~dex@dslb-092-078-011-105.pools.arcor-ip.net] has joined #openttd 11:27:41 <Celestar> so I have a 1TB hdd on my desk as a personal backup 11:28:44 <planetmaker> I can't :S. But such disk is also present here on the desk... 11:29:21 *** gfldex [~dex@dslb-088-074-190-118.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:30:19 *** xkrchnav [xkrchnav@wired-179.fi.muni.cz] has joined #openttd 11:30:28 <planetmaker> back to work. 11:30:31 *** planetmaker is now known as pm|away 11:32:40 <Eddi|zuHause3> what's a reasonable price for a 1TB HDD currently? 11:33:48 <Celestar> 180 EUR 11:33:51 <Celestar> (without case) 11:35:32 <Celestar> you can get 750GB for 89 EUR meanwhile ... totally nuts :P 11:36:43 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 11:36:49 <Eddi|zuHause3> hm, i don't think 180⬠is in my budget right now 11:39:04 <pm|away> http://de.wikipedia.org/wiki/Fermi-Problem <-- btw. such discussions are always fun (like we had) :) 11:41:15 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 11:42:58 <Alberth> has town grow rate decreased since 0.5.3RC2? 11:43:28 <Eddi|zuHause3> there are "cities" now 11:47:41 <Alberth> I've been running a 0.5.3RC2 and rev12909 for a year in parallel (1 steam train running a passenger service), and I see a 150 people difference (585 vs 741) in one town and a neglectible difference in the other town (471 vs 475) 11:47:43 *** Nitehawk [~nitehawk@c-76-30-125-86.hsd1.tx.comcast.net] has quit [Read error: Connection reset by peer] 11:48:47 <Eddi|zuHause3> 2 towns hardly make up a representative statistics ;) 11:49:10 <Celestar> not really (= 11:49:20 <Celestar> unless you start with the same random seed 11:49:55 <SmatZ> you have the same random seed after loading a game 11:50:02 <SmatZ> don't you? 11:50:12 <Alberth> yeh, but from the same save game, already 150/600=25% difference in less than a year 11:50:53 <Alberth> SmatZ: I'd expect so, although towns are not exactly the same any more 11:51:09 <Eddi|zuHause3> yes, but the random decisions are different, because the code is different [desync] 11:51:17 <SmatZ> yes 11:51:20 <Celestar> aye 11:51:20 *** lobster_MB [~michielbr@194.171.202.62] has joined #openttd 12:02:06 *** Zahl [~Zahl@p549F171B.dip0.t-ipconnect.de] has joined #openttd 12:03:11 *** lobster_MB [~michielbr@194.171.202.62] has quit [Ping timeout: 480 seconds] 12:04:54 *** lobster_MB [~michielbr@bib-theater44.hku.nl] has joined #openttd 12:08:53 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 12:10:57 *** M4rk [~M4rk@5351EE62.cable.casema.nl] has joined #openttd 12:14:06 *** Mark [~M4rk@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 12:16:07 *** M4rk is now known as Mark 12:27:56 *** mindlesstux [~mindlesst@2001:470:88e0:53a:250:2cff:fe07:ff2c] has quit [Ping timeout: 480 seconds] 12:36:48 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 12:37:04 *** peter1138 [~peter@svn.bucks.net] has joined #openttd 12:37:04 *** mode/#openttd [+o peter1138] by ChanServ 12:39:13 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:39:16 *** mode/#openttd [+v glx] by ChanServ 12:41:58 *** Volley [~worf@84.119.65.133] has quit [] 13:04:21 *** lobster_MB [~michielbr@bib-theater44.hku.nl] has quit [Quit: This computer has gone to sleep] 13:05:06 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 13:06:04 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 13:06:50 *** Disto [~thedisto@lestones.plus.com] has quit [] 13:09:40 *** Osai`off is now known as Osai 13:21:58 *** Leviath [~thomas@vdburgt.xs4all.nl] has joined #openttd 13:24:37 *** LordAzamath [~questionm@ip41.cab22.ltln.starman.ee] has joined #openttd 13:25:41 *** LordAzamath [~questionm@ip41.cab22.ltln.starman.ee] has left #openttd [] 13:42:23 *** dR3x4cK [~Miranda@129.187.61.232] has quit [Quit: dR3x4cK] 13:45:03 <Alberth> Great! 13:45:23 <Alberth> I have a DifficultGameWindow object at my screen!! 13:45:30 <Celestar> ? 13:45:39 <Alberth> a derived class of Window 13:45:42 <SmatZ> hehe 13:46:14 <SmatZ> Alberth: how do you plan to implement "FindWindowByID"? 13:46:35 <SmatZ> and similiar functions 13:46:51 <SmatZ> like "find window of type vehicle view with vehicle ID 33" 13:47:00 <Alberth> atm, a window still has an ID and window_number 13:47:15 <Alberth> I don't think we should remove those 13:47:56 <Belugas> DaleStan : ping 13:48:02 <DaleStan> Pong 13:48:05 <Belugas> hou... 13:48:07 <Belugas> that was fast... 13:48:12 <Belugas> ok hello :) 13:48:30 <DaleStan> Hello 13:48:33 <Belugas> 1) cb 37 extra code : seems that my merory is playing me tricks 13:48:34 <Alberth> Smatz: we may be able to find them with dynamic_cast<> if you really want 13:48:39 <Belugas> i though it was altready there 13:48:56 <SmatZ> Alberth: really? I really do not want :) 13:49:02 <Belugas> DaleStan: I saw coding been done, but somehow, it never reached trunk 13:49:06 <Belugas> was a while ago 13:49:23 <Belugas> i THINK it was Frosch who wrote it, 13:49:35 <SmatZ> Alberth: like testing if dynamic_cast throws an exception? (or how it works) 13:49:36 <Alberth> Smatz: but that's more appropiate for hacky stuff like 'wndproc == BuildRailToolBar' checks ;) 13:49:54 <Belugas> DaleStan: but rightr now, he's away for a few days/weeks. So i cannot tell you about it,. 13:49:55 <Alberth> dynamic testing returns NULL on failure 13:50:20 *** xerxes [user@ppp101-219.static.internode.on.net] has joined #openttd 13:50:21 <Belugas> DaleStan: "I very much want to add the definition that bits 8..15 of CB37 are set to 02 for the industry directory window." Could you refresh my mind? does not reing a bell 13:50:44 <SmatZ> ah, that's not that bad... what about typeof? would it be useable there? and is it supported by all compilers used to compile OTTD? (I think it is not part of standard) 13:50:50 *** TinoM [~Tino@i59F54B2F.versanet.de] has quit [Quit: Verlassend] 13:51:16 <DaleStan> Argh. "Bits 8..15 *of var 18* in CB 37" Sorry. 13:51:41 *** Digitalfox_Home_ [~chatzilla@bl7-182-14.dsl.telepac.pt] has joined #openttd 13:51:42 <Alberth> what does typeof do? (never heard of it) 13:52:11 * Belugas looks in sources 13:52:17 *** Digitalfox_Home [~chatzilla@bl7-182-14.dsl.telepac.pt] has quit [Read error: Connection reset by peer] 13:52:32 <peter1138> it lets you compare types 13:53:09 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Read error: Operation timed out] 13:53:09 *** xerxes is now known as shodan 13:53:29 <DaleStan> The reason I don't want to reuse 01 for the industry directory window is that, with the extra-parameter-code, the two locations have different limits on the size of the additional parameters. 13:53:31 <Alberth> I have never found a need for that yet. 13:53:34 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 13:54:32 <DaleStan> class A; class B:A; class C:A; Then, if you're dealing with a bunch of pointers-to-A, you can find out whether the object is an A or a B or a C. 13:55:13 <Alberth> atm I am more worried about eliminating the 'custom' field, and trying to get stuff into trunk (which seems to have more or less come to a halt atm) 13:55:39 <Alberth> DaleStan: Isn't virtual supposed to abstract from that problem? 13:55:59 <Alberth> I do such stuff in Python, but that is a much more flexible language 13:56:19 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 13:57:51 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You will never be the man your mother was!] 13:58:28 <DaleStan> It's supposed to, yes, but it's not as powerful as checking types directly. You can't use a virtual to downcast, or to call a function that doesn't exist in the base class. 13:58:45 <Alberth> hmm, Stroustrup speaks of typeid(), which seems to do the same. 13:59:00 <Belugas> DaleStan, so, if i understand it correctly, you want to have cb37 00 for funding, 01 for industry vie and 02 for directory? 13:59:10 <hylje> they probably do, but with subtle differences varying with implementation 13:59:26 <DaleStan> That value in the second byte of var 18, yes. 13:59:33 <Belugas> ok 13:59:46 <glx> shouldn't be hard to do 13:59:46 <peter1138> callback_param2 :D 13:59:51 <Belugas> indeed 14:00:24 <Belugas> industry_gui.cpp:81 14:00:42 <glx> it's a matter of adding some calls in the right place ;) 14:00:52 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 14:01:13 <Belugas> and changing IndustryDirectoryWndProc, of course :) 14:01:19 *** xkrchnav [xkrchnav@wired-179.fi.muni.cz] has quit [Ping timeout: 480 seconds] 14:01:42 <Belugas> which reminds me i wanted to change tha window a little bit 14:02:07 <Belugas> the sorting/filterting buttons to be changed as dropdown or whatever... 14:04:10 <DaleStan> And how about the extra data in GRF registers code? Or is that the part that you said Frosch is doing/has done? 14:05:05 <Belugas> yes, exactly. Although i'm not 100% sure it was frosch, rather 99% :) 14:09:42 <DaleStan> Well then, I can wait. In fact, I discovered just yesterday that our DrawText function returns in a state such that calling it again will draw the second text as if it was concatenated to the first. So with some re-arranging, I might be able to make the nastiness go away. Dunno if your DrawText has the same feature, or if you'll need it. 14:11:00 <DaleStan> Oh ... but carriage returns might cause issues. I'll have to think more about that. 14:16:46 *** Progman [~progman@p57A1C193.dip.t-dialin.net] has joined #openttd 14:17:10 *** Digitalfox [~Digitalfo@bl7-182-14.dsl.telepac.pt] has quit [Read error: Connection reset by peer] 14:17:31 *** Digitalfox [~Digitalfo@bl7-182-14.dsl.telepac.pt] has joined #openttd 14:21:15 *** Onack [~eer@ti500720a080-4993.bb.online.no] has joined #openttd 14:22:45 <Onack> Has anyone here experienced game desync if you create a electriv locomotive with electric lines turned off with 1.6.1 RC1 64bit 14:23:39 <Eddi|zuHause3> provide a bug report with a way to reproduce it 14:24:06 <Onack> i get disconnected from server every time when i try to build electric engines 14:24:14 <Rubidium> and the source of 1.6.1-RC1 ;) would be nice to see how that looks ;) 14:24:28 <Eddi|zuHause3> haha ;) 14:24:29 <peter1138> 1.6.1? nice 14:24:36 <Onack> err 14:24:39 <Onack> 0.6.1 lol 14:24:59 <Roest> next weeks lotto numbers would be cool too 14:25:01 <peter1138> just play with electrified rail on ;) 14:25:28 <Onack> i got access to the server, but am i able to do it from console? 14:25:55 *** TinoM [~Tino@i59F54B2F.versanet.de] has joined #openttd 14:25:56 <Eddi|zuHause3> i don't think it is designed to be switched on again 14:26:03 <Onack> ok 14:26:06 <Onack> well, thanks 14:26:11 <Eddi|zuHause3> but you can try list_patches 14:26:28 <Eddi|zuHause3> and then "patch <somethingwithelectrifiedrail> on" 14:26:50 <peter1138> it's not supposed to desync though 14:28:17 <Onack> had to work to get on the server again cause i set all my 26 trains to auto-update to the electric 14:28:49 <Onack> cant find anything in patches about electric 14:29:04 <Onack> ill ask my friend to fix it locally then 14:29:21 <Onack> and ill submit a report :) 14:29:46 <Rubidium> disable_elrail(s)? 14:29:47 <Eddi|zuHause3> "disable_elrails" 14:30:02 <Eddi|zuHause3> must be set off 14:32:15 *** dR3x4cK [~Miranda@p5499E765.dip.t-dialin.net] has joined #openttd 14:34:46 <Onack> And yea one more thing, even with outstanding rate in a city im not allowed to remove a square of road 14:35:12 <Eddi|zuHause3> there's a patch setting "remove additional road" 14:35:36 <Onack> hm 14:35:36 <Eddi|zuHause3> the original rule does not let you remove any piece of road if it is connected at both ends 14:35:42 <Eddi|zuHause3> which is _very_ limiting 14:35:44 <Onack> ah 14:36:08 <Onack> thanks 14:43:02 *** Digitalfox_Home_ [~chatzilla@bl7-182-14.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 14:47:07 *** helb [~helb@84.244.90.203] has quit [Remote host closed the connection] 14:47:34 *** helb [~helb@84.244.90.203] has joined #openttd 14:48:18 *** ooo4tom [~tom@92.2.101.181] has joined #openttd 14:48:49 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 14:49:34 *** Roujin [HydraIRC@c010.tum.vpn.lrz-muenchen.de] has joined #openttd 14:58:30 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 14:59:18 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 15:06:10 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 15:06:19 <pavel1269> hi 15:08:48 <ooo4tom> hello 15:11:51 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 15:12:41 <yorick> what, at the moment, prevents YAPP from going into trunk (just curious), "certain (strict) guidelines to ensure stability and things like coding style"? 15:13:33 <Eddi|zuHause3> i can't answer that one 15:15:59 <yorick> obviously, it isn't the stability which prevents it, we even tested it on #openttdcoop.dev, and 0.6.1-RC1 is more unstable 15:16:37 <Roest> i think it's you supporting it, they hate you 15:16:45 <ooo4tom> i'd have to suggest the fact that it's almost 100revision, behind trunk 15:17:22 <SmatZ> yorick: 0.6.1-RC1 is unstable, or YAPP on 0.6.1-RC1 is unstable? 15:17:27 <ooo4tom> yapp_r12810 ------ trunk r12910 15:17:31 <yorick> both? 15:17:32 <Eddi|zuHause3> that is absolutely no reason, ooo4tom 15:17:37 <yorick> yes, but it still applies 15:17:38 <yorick> and works 15:17:53 <yorick> just some #includes can't find their way 15:17:59 <yorick> and autoptr, ofcource 15:18:03 <yorick> that one is a problem 15:18:11 <yorick> it got removed ;( 15:18:16 *** dR3x4cK [~Miranda@p5499E765.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:18:31 *** thgergo [~Administr@dsl51B788CD.pool.t-online.hu] has joined #openttd 15:22:56 <Roest> it doesnt really complain about autoptrs 15:23:27 <yorick> try to compile 15:24:28 <yorick> as a workaround, I've just added it again 15:24:29 <Roest> i'm not sure if you read the boards lately ( like last 3 weeks) but i do compile every now and then 15:25:17 <Roest> but then i dont see any error messages since i'm blind and the computer ignores them 15:25:22 <yorick> beyond 12857 15:26:06 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 15:26:11 <dragonhorseboy> hey 15:26:47 <Roest> i have 97 downloads of my patchpack r12892, noone complained about yapp not working? 15:26:57 <yorick> hmm...maybe it can go without 15:27:07 <yorick> but the patch states it needs that file 15:27:24 <yorick> grr...it can just work without the file 15:27:30 <peter1138> yap shouldn't need autoptr 15:28:00 <yorick> line 1163 of the diff file 15:28:04 <dragonhorseboy> hey yorick - how're you anyhow? ^-^ 15:28:24 <yorick> hello. 15:30:09 *** mynetdude|Away is now known as mynetdude 15:30:15 <yorick> !peter1138! dobackport 12914 && release 0.6.1-RC2! 15:31:46 <peter1138> there's another thing to be backported, though it's not urgent 15:32:10 <yorick> Quite. 15:32:11 <peter1138> 12910 too 15:33:56 <yorick> !docommit FS#1890 15:34:06 * dragonhorseboy pokes yorick to a question of mine ;) 15:34:14 <yorick> ask it :) 15:35:10 *** Slowpoke [~Lobster@dslb-088-073-214-097.pools.arcor-ip.net] has joined #openttd 15:36:21 <yorick> the conditional order jump should be more hidden 15:37:36 *** rm [~irc@90.151.88.228] has joined #openttd 15:37:37 <dragonhorseboy> yorick....again...how're you? :p 15:38:01 <yorick> the same as the last time you asked 15:38:10 <yorick> I still hate dentists 15:38:27 <teeg> dentists are your friend. if in doubt, ask for more anaesthetics. 15:38:42 <teeg> (worked dandy for me :P) 15:40:04 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 15:40:12 *** rm is now known as rm_afk 15:40:23 *** rm_afk [~irc@90.151.88.228] has left #openttd [~ You are happier than you realize ~] 15:41:18 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 15:41:38 *** Roujin [HydraIRC@c010.tum.vpn.lrz-muenchen.de] has quit [Ping timeout: 480 seconds] 15:41:40 <dragonhorseboy> lol fair enough yorick ;) 15:41:51 <dragonhorseboy> btw yorick you doing anyhow ^-^ 15:41:55 <dragonhorseboy> <just asking 15:42:00 <yorick> ... 15:42:02 <yorick> the same as the last time you asked 15:42:05 <peter1138> what's that in english? 15:42:37 <yorick> I'm still doing as I did the last time you were asking me. 15:42:54 <Roest> he might be really interested in how you're doing 15:43:02 <peter1138> yorick... how *ARE* you doing? 15:43:14 <yorick> Roest, why would he? 15:43:14 <Brianetta> zzz 15:43:36 <Roest> beats me, i i'm german idon't understand the concept of smalltalk 15:43:39 <dragonhorseboy> yorick fair enough...btw want try a bit more of the game? I managed to build the highway almost over halfway before stopping low on cash .. could use some of your $$ :p 15:46:05 <Roest> The TTD-style orders don't work in your (excellent!) r12892m-patch; do you happen to know whether that's a general OTTD problem? I now get 'go non-stop to...' automatically for all orders, and 'go to' always stops anywhere in between, no matter whether I enable or disable that patch option. 15:46:12 <Roest> anyone know what that means? 15:46:38 <Roest> damn i should play the game some time again 15:46:56 *** Lakie [~Lakie@91.84.251.149] has quit [Read error: Connection reset by peer] 15:47:20 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 15:47:25 <yorick> I wonder if it would be a problem 15:47:31 <yorick> that is intended 15:47:42 <yorick> non-stop makes it stop no-were inbetween 15:47:44 <Rubidium> Roest: the patch setting is only there as default for new orders 15:47:51 <yorick> normal makes it stop everywhere 15:47:58 <yorick> non-stop doesn't mean 'via' 15:48:08 <Rubidium> and now you get 4 different stopping strategies instead of 3 15:48:23 <Rubidium> and of those 3 2 are mutually exclusive 15:48:38 <Roest> so the answer is, everything is fine and that's normal behavior? 15:49:15 <yorick> yes 15:49:30 <yorick> what do you really want? 15:49:41 <Roest> money, sex 15:49:55 <yorick> something you can do with orders 15:50:24 <Rubidium> Roest Gigolo! 15:50:37 <Roest> me? nothing, i was just relaying a question i didnt have the answer for 15:51:18 <yorick> he wants sex with trains :o 15:51:23 <yorick> for money :o 15:51:30 <yorick> a blind person :o 15:52:24 <dragonhorseboy> lol 15:54:20 *** Digitalfox [~Digitalfo@bl7-182-14.dsl.telepac.pt] has quit [Quit: Leaving] 15:55:53 *** HerzogDeXtE1 [~Flex@89.246.210.158] has joined #openttd 15:58:45 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 16:02:45 <yorick> http://bugs.openttd.org/task/1958 <-- can be closed, he user just fails to have any more cpu left to run faster 16:03:01 *** HerzogDeXtEr [~Flex@89.246.196.3] has quit [Ping timeout: 480 seconds] 16:17:55 *** Volley [~worf@84.119.65.133] has joined #openttd 16:19:51 <Rubidium> it isn't a 0.5 savegame either, so can't test any regressions either 16:19:58 <SmatZ> yorick: yeah :) but maybe there is a bug causing performance slowdowns 16:20:19 <yorick> ships 16:20:24 <SmatZ> he uses OPF 16:20:30 <yorick> trains 16:20:35 <yorick> only 13 16:20:38 <yorick> aircraft? 16:20:51 <SmatZ> NewAI I would gues 16:20:52 <SmatZ> s 16:21:08 <SmatZ> and 502RVs 16:21:34 <yorick> yeah 16:23:41 *** Boyinblue0 [~admin@5ac37edb.bb.sky.com] has joined #openttd 16:26:42 *** xkrchnav [~xkrchnav@ro-chr.netdatacomm.cz] has joined #openttd 16:26:49 *** mikl [~mikl@adsl.peytz.dk] has quit [Quit: my Mac is sleeping...] 16:30:43 *** mynetdude is now known as mynetdude|Away 16:31:03 *** TinoM| [~Tino@i59F54B2F.versanet.de] has joined #openttd 16:32:54 <Rubidium> how many ships are in that game? 16:33:21 <Rubidium> 50% of CPU goes to RVs, 38% to ships 16:33:44 <Rubidium> 3% to all other vehicles 16:34:10 <Rubidium> 6% for tile/industry/town/station loops 16:34:41 <Rubidium> the rest basically to loading the savegame 16:35:19 <teeg> which profiler are you using? 16:35:28 <Rubidium> gprof 16:35:48 <teeg> ah ok. the one I was about to look at yesterday then. excellent. 16:36:46 *** TinoM [~Tino@i59F54B2F.versanet.de] has quit [Ping timeout: 480 seconds] 16:37:45 *** Bjarni [~Bjarni@0x50a46c58.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 16:37:47 *** mode/#openttd [+o Bjarni] by ChanServ 16:38:10 <yorick> Bjarni! 16:38:15 <SmatZ> Bjarne Stroustrup ! 16:38:37 <dragonhorseboy> rubidium...one dumb question... 16:38:53 <dragonhorseboy> these 50%/38% cpu .. is that with original or yapf selected? 16:39:12 <Bjarni> I saw somebody highlighting me and I thought "it's properly yorick, who is doing his shit again" 16:39:22 <Rubidium> resp. yapf and original 16:40:35 <dragonhorseboy> rubidium hmm ok because when I was running 0.6.0 server I noticed that somehow the ship pathfinder was defaulted to original instead of older yapf this time and I noticed that oddly the ships routed much better and didn't even use much cpu 16:40:41 <dragonhorseboy> not sure if its just me or not tho 16:40:59 <Rubidium> YAPF isn't meant to be used for ships 16:41:17 <Rubidium> it will find better routes for ships though 16:41:41 <Sacro> Bjarni! 16:43:34 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 16:51:14 *** HerzogDeXtEr [~Flex@89.246.217.232] has joined #openttd 16:55:57 <dih> hey ladies 16:56:54 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 16:56:55 *** Roest [~ralph@p54B9CC1E.dip.t-dialin.net] has quit [Remote host closed the connection] 16:57:56 *** HerzogDeXtE1 [~Flex@89.246.210.158] has quit [Ping timeout: 480 seconds] 16:58:18 <ooo4tom> ladies ? 16:59:01 * dih points at ooo4tom 16:59:04 <dih> there's one ^^ 16:59:20 <ooo4tom> :| 16:59:30 <dih> :-P 16:59:45 <st6> awww 16:59:55 <ooo4tom> :'( 17:00:08 * dih pats ooo4tom on the head 17:00:12 <dih> there there 17:00:14 <teeg> I was going to say "why the long face?", but then again :| isn't exactly a long-faced smilie. 17:00:24 <Sacro> HOUSTON 17:00:26 <Sacro> WE HAVE A CUBE 17:00:29 <st6> . . 17:00:32 <st6> _______ 17:00:36 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 17:00:44 <dih> that is a 'wide' smile.... 17:00:46 <Sacro> . 17:00:54 <Sacro> damn 17:00:55 <Sacro> . . 17:00:59 <dih> ^^ 17:00:59 <Sacro> [_____________} 17:01:05 <dih> yuck 17:01:09 <Sacro> right then 17:01:14 <dih> Sacro: that aint no nice smily 17:01:16 <st6> long like 17:01:19 <st6> . . 17:01:21 <st6> __ 17:03:47 <dih> _ _ 17:03:47 <dih> |o| |o| 17:03:47 <dih> 17:03:47 <dih> .. 17:03:47 <dih> 17:03:49 <dih> \ / 17:03:51 <dih> '....' 17:03:53 <ooo4tom> i need help, i can't decide between Ubuntu 8.04 or PclinuxOS, i would like to know what you all think ? 17:04:11 <dih> i think you should avoid starting flame wars ^^ 17:04:36 <dih> other peoples preferences have nothing to do with what YOU may or may not like 17:05:03 <ooo4tom> you have a point,thats all i seem to do these days 17:05:08 <dih> you need to know what distro you prefere working with, this may include looking at a bunch of different distroes to decide though 17:05:30 <dih> grap some livecd's is what i'd suggest 17:05:50 <dih> have a look at them - if your initial feeling is 'yuck' boot another distro 17:06:07 <dih> pick 2 or 3 you most are comfortable with, and start installing 17:06:24 <dih> getting used to how things are installed, where files are located, etc. 17:06:37 <dih> perhaps www.linuxquestions.org can be of help to you 17:07:21 <glx> rpm based or deb based can be important too 17:07:26 <Sacro> ooo4tom: ArchLinux 17:08:10 <teeg> : | 17:08:15 <Rubidium> ooo4tom: you should go for itron 17:08:58 <Belugas> ? 17:09:00 <teeg> ooo4tom: I personally run kubuntu 8.04 these days, but I hear pclinuxos' 3d thingies are rather spiffy. 17:09:01 <Belugas> ho... 17:09:08 <Belugas> Itron 17:09:08 <Belugas> not TRON 17:09:20 <Belugas> sorry, my mIRC just flashed :) 17:09:55 <teeg> Belugas: you have a highlight on http://www.imdb.com/title/tt0084827/ ? :P 17:10:22 <Rubidium> no, he likes Tron; the most used OS 17:10:37 <Belugas> no, i've got one on http://wiki.openttd.org/index.php/Tron 17:12:06 <yorick> hello dih 17:13:22 <yorick> [- [O] V [O] -] :) 17:13:34 *** Osai is now known as Osai`off 17:13:59 *** ooo4tom [~tom@92.2.101.181] has left #openttd [] 17:16:18 <dih> hello yorick 17:16:44 <yorick> http://devs.openttd.org/~truelight/snow-in-temperate.patch <-- hmm... it fails for newindustries 17:19:23 <dih> yorick: that patch was updated to wwottdtd 17:19:28 <dih> so it's not very new 17:21:09 <yorick> yes, but wwottdgd also had newindustries 17:21:40 <dih> yes - but is way back 17:21:52 *** Wolf01 [~wolf01@host65-235-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 17:21:54 <dih> perhaps start at the rev of wwottdgd 17:21:57 <dih> and work your way up 17:22:34 <Wolf01> hello 17:22:38 <dih> hi 17:23:23 *** nicfer [~chatzilla@168.226.104.185] has joined #openttd 17:23:28 <yorick> dih, it was already broken with wwottdgd 17:23:39 <yorick> just noone noticed 17:24:36 <dih> ? 17:24:38 *** nicfer [~chatzilla@168.226.104.185] has quit [Read error: Connection reset by peer] 17:24:39 <dih> in what way? 17:24:43 <dih> what's broken? 17:25:15 *** nicfer [~chatzilla@168.226.104.185] has joined #openttd 17:25:22 <yorick> the drawing of newindustries above snowlevel 17:25:30 <dih> ah 17:25:31 <dih> yeah 17:25:32 <dih> ok 17:25:38 <dih> ^^ 17:25:46 <yorick> it draws other things 17:27:07 *** mynetdude|Away is now known as mynetdude 17:27:10 <yorick> default industries don't have snowy versions, do they? 17:28:02 <nicfer> http://www.geocities.jp/rinkaku89/pachigame/19_fc_win2000.html 17:28:03 <nicfer> lol 17:28:25 <nicfer> (for lazy men... windows 2000 on nes 17:28:36 <yorick> but in case they do, and a grf wants to overwrite the arctic industries to look different, it draws the arctic version 17:28:53 <yorick> but most newindustries grfs are snowline-detecting 17:30:26 * yorick is probably incorrect, because it does it with the ground sprite 17:30:41 <Ammler> yorick: http://www.tt-forums.net/viewtopic.php?p=684963#p684963 17:31:03 <Ammler> tested with canada set 17:31:26 <yorick> that's the one 17:31:30 <yorick> try to test it with pbs ;) 17:31:33 <yorick> pbi* 17:33:37 <Ammler> pbi has snowline support? 17:35:36 <yorick> offcourse it does 17:37:02 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 17:37:07 <Ammler> http://a.imagehost.org/0219/yorick_pbi.png 17:37:18 <Ammler> ? no idea, what you mean... 17:38:05 <yorick> try with an IO mine 17:38:13 <Ammler> IO? 17:38:18 <Ammler> Iron Ore? 17:38:19 <yorick> Iron Ore 17:38:30 <Belugas> [13:27] <yorick> but most newindustries grfs are snowline-detecting <-- do you have CLEAR evidence of that? 17:38:35 <Patrick`_> mmm, ion 17:38:43 <Ammler> there is no snowi iron ore 17:39:02 <Ammler> but it works... 17:40:57 <yorick> Belugas, http://users.tt-forums.net/pikka/wiki/index.php/Image:Snowmines.png 17:41:18 <yorick> http://users.tt-forums.net/pikka/wiki/index.php/Pikka%27s_Basic_Industries 17:41:38 <Belugas> and thisd is MOST newindustries grf ???? 17:41:41 <Belugas> come on... 17:42:16 <yorick> you're not supposed to read every work I say 17:42:21 <yorick> word* 17:42:33 <peter1138> i don't 17:42:44 <Belugas> well... don't write them then 17:44:01 <Tefad> i think by most he meant all the ones he uses, eg just PBI ; ) 17:44:58 <yorick> finally someone who understands :) 17:45:09 <Ammler> yorick: read the wiki 17:45:11 <Tefad> but yeah, your wording sucks. 17:45:21 <Ammler> there is no change for coal mine at temp 17:46:03 <Ammler> I would bet, that would also happen in TTDP, did you try? 17:46:21 <yorick> SPR_FLAT_SNOWY_TILE is meant to be a snow groundsprite, no? 17:46:26 <yorick> well...it's a ship 17:51:42 <SmatZ> is it a ship? 17:52:14 <yorick> no, I had a grf loaded 17:52:18 <SmatZ> hehe 17:52:21 <yorick> without that grf, it's a questionmark 17:55:19 <dih> offlineimap is sweet :-) 17:55:34 <dih> i can sync 2 imap accounts both ways :-) 17:55:41 <ln> http://dokkeveien.uib.no/frode/vossnow/storebilete%5Cfoto41140.jpg 17:56:17 <dih> would not wanna stand to close to that thing when it runs by 17:57:06 <Onack> very nice photo 17:57:34 *** mynetdude is now known as mynetdude|Away 17:57:49 <SmatZ> yes 17:59:39 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 18:00:49 *** Volley [~worf@84.119.65.133] has quit [] 18:03:02 <yorick> that snow in temperate patch has quite a few bugs 18:03:20 <yorick> newhouses, newindustries aren't supported 18:03:24 *** Roujin [~Roujin@mnch-4d04c4ea.pool.mediaWays.net] has joined #openttd 18:04:00 <Roujin> are buoys broken in trunk? 18:04:13 <yorick> why? 18:04:27 <Roujin> i noticed something was wrong with them, but my build was altered.. 18:04:42 <yorick> the "unknown destination" thing? 18:04:45 <Roujin> yes 18:05:04 <yorick> can't go there 18:05:11 <Roujin> so it's in trunk 18:05:14 <Roujin> .. 18:05:22 <yorick> well...my altered build also has a problem 18:05:24 <Roujin> flyspray bugreport already existing? 18:05:27 <yorick> what patches? 18:05:53 <Roujin> no released ones, was fiddling with the code on a patch of my own 18:06:19 *** Dominik [~Dominik@dslb-092-072-002-254.pools.arcor-ip.net] has joined #openttd 18:06:26 <yorick> I guess there is really a problem 18:06:33 <yorick> could anyone else test? 18:06:55 <Roujin> i'll test with a clean build of newest trunk... 18:08:25 <yorick> the rename button is also grayed out 18:09:20 *** Barry [~chatzilla@bg1078138.hum.uva.nl] has joined #openttd 18:09:52 <Roujin> probably some pointer going nuts 18:12:25 *** Dominik [~Dominik@dslb-092-072-002-254.pools.arcor-ip.net] has quit [Remote host closed the connection] 18:16:08 <yorick> Roujin, your screenshot is broken 18:16:59 <SmatZ> Roujin: you broke buoys! 18:17:00 *** Dominik [~Dominik@dslb-092-072-002-254.pools.arcor-ip.net] has joined #openttd 18:17:11 <SmatZ> strange how it could happen 18:17:28 <SmatZ> probably removing of autoptr 18:18:05 <Roujin> oo 18:18:15 <Roujin> i broke flyspray with my screenshot oO 18:18:31 <SmatZ> yeah 18:18:34 <SmatZ> :-x 18:18:39 <yorick> huh? 18:18:57 <yorick> you broke the flies with a flyspray? 18:19:07 <SmatZ> you probably canceled file upload 18:19:41 <Roujin> i'll try again.. 18:19:47 <SmatZ> Roujin: it's ok 18:20:07 <yorick> nope 18:20:17 <yorick> your screenshot broke flyspray 18:20:19 <SmatZ> not really bette :) 18:20:21 <SmatZ> hehe 18:20:31 <Roujin> wtf oO 18:20:51 <Roujin> i hope i can still upload diffs... 18:20:57 <yorick> revenge of the flies, part 3! 18:20:59 <SmatZ> 0.6.1-RC1 broken, too 18:21:07 <yorick> and whatnot? 18:21:10 <SmatZ> that's worse 18:21:28 *** Ehtirno [~ehtirno@hybellovas166.grm.hia.no] has joined #openttd 18:21:36 <yorick> !peter1138: blamed! gofixing! gobackporting! goreleasing! 18:22:24 *** mode/#openttd [+b *!*yorick@*.adsl.wanadoo.nl] by peter1138 18:22:24 *** yorick was kicked from #openttd by peter1138 [gtfo] 18:22:34 *** mode/#openttd [-b *!*yorick@*.adsl.wanadoo.nl] by peter1138 18:22:34 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:22:41 <peter1138> whoops i slipped 18:22:52 <ln> a kick is an invite 18:22:56 <SmatZ> :-D 18:23:21 <yorick> !yourfault! 18:23:46 <Sacro> so, ottd.info 18:23:52 <Sacro> @seen Karen_ 18:23:52 <DorpsGek> Sacro: Karen_ was last seen in #openttd 1 day, 2 hours, 50 minutes, and 44 seconds ago: <Karen_> Oh, my boss 18:23:55 <yorick> he banned Karen_ 18:23:57 <yorick> ;) 18:24:21 <mynetdude|Away> lol 18:24:31 *** mynetdude|Away is now known as mynetdude 18:26:16 *** Roest [~schurade@pD9EAD9FA.dip.t-dialin.net] has joined #openttd 18:27:03 *** KritiK [~Maxim@78-106-177-70.broadband.corbina.ru] has joined #openttd 18:27:22 <yorick> it doesn't show up in the list of stations aswell 18:28:12 <Roujin> i tell you some pointer is pointing to nowhereness... 18:28:23 <Tefad> ottd.info's background makes my eyes hurt 18:28:25 *** ProfFrink [~proffrink@90.211.131.74] has joined #openttd 18:28:34 <Tefad> so many artifacts : ( 18:28:58 <Bjarni> sounds cool 18:29:14 <Bjarni> if you are an archaeology 18:29:15 * Roest hates pointers 18:30:00 <Tefad> pointers are your friend 18:31:21 <Roest> i like it how you can use pointers in c#, after declaring an area of code as unsafe 18:31:42 <Tefad> holy crap that bg image is huge too.. 250KB?! 18:32:13 <Roest> it's 2008, 250kb isnt huge 18:32:35 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 18:32:50 <Tefad> it is for such a horrible looking image 18:33:54 *** Prof_Frink [~proffrink@90.212.98.41] has quit [Ping timeout: 480 seconds] 18:33:54 *** ProfFrink is now known as Prof_Frink 18:33:56 *** dR3x4cK [~Miranda@dslb-084-057-016-004.pools.arcor-ip.net] has joined #openttd 18:34:52 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has left #openttd [] 18:34:57 *** pm|away is now known as planetmaker 18:42:00 <Roujin> i hope it works now 18:42:35 <Roujin> grrrr 18:42:42 <Roujin> why doesn't it work >< 18:42:47 <SmatZ> maybe disk is full 18:43:09 <Roujin> whose, mine? I'm trying to upload something, not download oO 18:43:25 <Roujin> or you mean the server? 18:43:42 <SmatZ> yes, the serevr 18:44:47 *** Boyinblue0 [~admin@5ac37edb.bb.sky.com] has quit [] 18:44:53 <dih> haha 18:45:23 *** lobster_MB [~michielbr@86.89.201.189] has quit [Quit: This computer has gone to sleep] 18:46:22 <Wolf01> sacro, tell me the solution of the first riddle.. see I have 2 torchlight-vaginas never used here :D 18:47:25 <Roest> lol 18:47:36 <Roest> i wouldnt count on the never used 18:47:36 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 18:47:55 *** Ehtirno [~ehtirno@hybellovas166.grm.hia.no] has left #openttd [] 18:48:08 <Wolf01> (I wouldn't bet on me if I'm telling the truth) 18:48:38 <Wolf01> (so shhh, sacro can't read text between ellipses) 18:49:10 <Belugas> even more if those ellipses are looking like bra 18:49:46 <Belugas> or breast jumping out of bras... 18:49:52 <Belugas> or whatever 18:49:56 <Belugas> shut up belugas 18:50:33 <SmatZ> bra? breast? 18:51:44 <Belugas> obsessed... 18:51:52 <Belugas> how spring can affect youth...incredible 18:52:02 <Roest> not a bad obseesion tho 18:52:08 <Roest> -e+s 18:54:15 <Wolf01> today a girl of the other company that shares the office with us came with a nice.. shirt with no neck... ehm how to tell that she have a nice breast? :D 18:54:23 <SmatZ> hehe 18:54:30 <SmatZ> :-D 18:54:45 <|Jeroen|> just stare at them all day, she will know what you mean then 18:54:51 *** Leviath [~thomas@vdburgt.xs4all.nl] has quit [Ping timeout: 480 seconds] 18:54:53 *** mynetdude is now known as mynetdude|Away 18:55:42 <Wolf01> I always stare at them all day, is impossible to look around, them are magnets! 18:55:50 <Wolf01> *they 18:55:52 <SmatZ> :-D 18:55:59 <SmatZ> she must be happy 18:56:06 <Roest> you should sue her 18:56:30 <SmatZ> everyone staring at her breasts 18:57:30 <Sacro> Wolf01: fleshlight in exchange for question 1? not bad 18:57:37 <Wolf01> eheh 18:57:49 <Sacro> first question is easy 18:57:53 <Wolf01> he knows the exact name too 18:57:55 <Sacro> when did the devs eat cake 18:58:01 <Sacro> or for what 18:58:02 <Wolf01> aaaaaah 18:58:07 <Wolf01> me stupid 18:58:11 <Wolf01> that cake 18:58:20 <Sacro> Karen_ posted it in here loads 18:58:57 <Sacro> now you'll be wanting my address for that parcel... 18:59:03 <Wolf01> XD 18:59:06 <Roest> :) 18:59:20 <Sacro> i wonder if i need to start subversion for my repo to work... 18:59:59 <Roest> on windows? 19:00:04 <Sacro> no 19:00:09 <Sacro> i have a linux box running svnserve 19:00:13 <Wolf01> http://www.fleshlight.com/ here is my submit form, place there your email and i'll contact you with fantastic offers :D 19:00:18 <Sacro> but i can't get visual studioto work 19:00:38 <Roest> vs doesnt have native svn support 19:00:43 <Roujin> meh, shouldn't have stopped BF'ing at 1000 :P 19:00:50 <Sacro> Roujin: i have AnkhSVN 19:01:51 *** TinoM| [~Tino@i59F54B2F.versanet.de] has quit [Quit: Verlassend] 19:02:00 <Roest> i used to run svn serve as a service on a windows box or as a apache module 19:02:12 <Roest> so not much help here with linux 19:03:29 <Roest> found it rather complicated to set up, like most open source software :/ 19:03:57 <peter1138> what do you need svnserve for? 19:05:37 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 19:05:53 *** Barry [~chatzilla@bg1078138.hum.uva.nl] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.12/2008020121]] 19:06:23 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 19:07:53 * Belugas likes very much his VisualVSN stuff, at home 19:07:58 <Belugas> works like a breeze 19:09:05 <Roest> to bad it only works with some registry hack on vs2008 19:09:13 <Roest> ankhsvn 19:14:56 *** lolman is now known as Guest2137 19:18:25 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 19:18:51 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Quit: Leaving] 19:18:58 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 19:19:30 *** Zahl [~Zahl@p549F171B.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 19:22:24 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 19:26:15 *** ProfFrink [~proffrink@5ad1ee38.bb.sky.com] has joined #openttd 19:31:13 <Sacro> how do i use svn to remove all the .svn files 19:31:27 <SmatZ> svn export 19:31:33 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Quit: oO] 19:32:24 *** Fingon [~Catan@78-21-174-99.access.telenet.be] has joined #openttd 19:32:44 *** Prof_Frink [~proffrink@90.211.131.74] has quit [Ping timeout: 480 seconds] 19:32:44 *** ProfFrink is now known as Prof_Frink 19:39:55 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 19:47:58 *** Osai`off is now known as Osai 19:49:19 *** xkrchnav [~xkrchnav@ro-chr.netdatacomm.cz] has quit [] 19:49:39 *** raimar2 [~hawk@p5489DCD9.dip.t-dialin.net] has joined #openttd 19:55:06 *** raimar3 [~hawk@p5489BED0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:57:01 <SmatZ> hmm apache http://88.146.45.107/ why does it show this :-x 19:57:37 <Rubidium> because that's what in the wwwroot 19:58:54 <SmatZ> well... it used to show default apache page before upgrade :-x 19:58:57 *** Boyinblue0 [~admin@5ac37edb.bb.sky.com] has joined #openttd 19:59:40 *** Leviath [~thomas@vdburgt.xs4all.nl] has joined #openttd 20:02:07 *** Roest [~schurade@pD9EAD9FA.dip.t-dialin.net] has quit [] 20:02:50 *** Roujin [~Roujin@mnch-4d04c4ea.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 20:09:21 *** Dominik [~Dominik@dslb-092-072-002-254.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 20:18:00 *** Dominik [~Dominik@dslb-092-072-010-043.pools.arcor-ip.net] has joined #openttd 20:23:08 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 20:25:27 *** lobster_MB [~michielbr@86.89.201.189] has quit [] 20:39:17 *** Nitehawk [~nitehawk@c-76-30-125-86.hsd1.tx.comcast.net] has joined #openttd 20:40:36 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Remote host closed the connection] 20:43:42 <dih> _mark_ 20:44:06 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 20:45:47 *** dR3x4cK [~Miranda@dslb-084-057-016-004.pools.arcor-ip.net] has quit [Quit: dR3x4cK] 20:52:15 *** Karen__ [~91764886@webuser.thegrebs.com] has joined #openttd 20:53:33 <Eddi|zuHause3> _pfennig_ 20:54:31 <Karen__> i give you 10 minutes to ask me one yes/no question, which i shall answer 20:56:12 * Wolf01 looks at the bed 20:56:16 <Wolf01> night 20:56:20 <dih> night 20:56:25 *** Wolf01 [~wolf01@host65-235-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:56:44 *** Nitehawk [~nitehawk@c-76-30-125-86.hsd1.tx.comcast.net] has quit [Remote host closed the connection] 20:57:27 <Rubidium> Karen__: do you like to get banned? 20:57:56 <Rubidium> oh noes... you boss is coming! 20:58:47 <Karen__> if that is how you want to play this game: yes 20:59:18 <Rubidium> I didn't ban 20:59:34 <Rubidium> it's just that you've got kind of a split personality between the forum and the channel 21:00:35 <Karen__> same time tomorrow then? good night! 21:00:37 *** Karen__ [~91764886@webuser.thegrebs.com] has quit [Quit: TheGrebs.com CGI:IRC] 21:01:05 <Bjarni> looks like the boss showed up again :P 21:01:51 <Prof_Frink> Hmm, she also appears to be unable to count 21:02:00 <Bjarni> [22:54:31] <Karen__> i give you 10 minutes to ask me one yes/no question, which i shall answer 21:02:00 <Bjarni> [22:56:12] * Wolf01 looks at the bed 21:02:01 <Bjarni> LOL 21:02:30 <Rubidium> and she actually said "yes" to that! 21:02:41 <Prof_Frink> Bjarni: Next time she appears, should I just ask a nonsense question? 21:03:00 <Rubidium> Prof_Frink: ofcourse 21:03:00 <Belugas> maybe she understood "spanked" instead of "banned" 21:03:04 <Bjarni> ask her how Wolf01 is in bed :P 21:04:05 <Bjarni> hmm 21:04:08 <Bjarni> maybe not 21:04:20 <Belugas> meanwhile, it's time to go home and play with my son for a while 21:04:22 <Bjarni> we shouldn't ask something where we don't want to know the answer 21:04:23 <Belugas> see 21:04:25 <Belugas> you 21:04:35 <Bjarni> bye Belugas 21:04:36 <dih> cu Belugas 21:05:09 <Prof_Frink> Bjarni: I was going to go with the QI approach 21:05:19 <Bjarni> QI? 21:05:29 <Prof_Frink> Ask a question which everyone knows the answer to, and that answer is /wrong/. 21:05:43 <Prof_Frink> Bjarni: Look it up on YouTube 21:05:53 <Bjarni> maybe not 21:06:13 <Bjarni> I will not make the searches you tell me to 21:06:17 <Bjarni> it went bad last time 21:06:21 *** Gekz [~brendan@121.218.75.100] has quit [Remote host closed the connection] 21:06:45 <Prof_Frink> Bjarni: OK, look it up on the bbc website, then use your judgment 21:07:00 <Prof_Frink> (Although the beeb has been known to be goatse'd) 21:08:32 *** planetmaker is now known as pm|away 21:09:16 <Sacro> WHAT A WASTE OF A QUESTION 21:10:06 <peter1138> ban evasion, eh? 21:10:29 *** mode/#openttd [+b Karen*!*@*] by peter1138 21:10:47 <Bjarni> why did you ban her? 21:10:50 <glx> you failed 21:10:53 <Bjarni> that too 21:11:06 <Sacro> he didn't 21:11:16 <glx> Karen__ [~91764886@webuser.thegrebs.com] a rejoint #openttd 21:11:27 <glx> oh right 21:11:43 <glx> massive Karen* ban 21:12:01 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 21:12:13 <Bjarni> now I know why there are only guys in here 21:12:24 <Bjarni> whenever a female shows up you ban her 21:13:05 <Prof_Frink> Bjarni: Don't be silly. 21:13:14 <Prof_Frink> There are no females on the internets. 21:13:41 <SmatZ> hehe 21:13:56 <SmatZ> really, why do you ban her (or him or whatever) 21:14:02 <Prof_Frink> That said, Tenebrae does a bloody good impression 21:14:22 <Rubidium> Prof_Frink: then update our knowledgebase for that kind of facts 21:14:28 <Rubidium> as it doesn't state that 21:14:33 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 21:14:38 *** Boyinblue0 [~admin@5ac37edb.bb.sky.com] has left #openttd [] 21:15:15 <Bjarni> <SmatZ> really, why do you ban her (or him or whatever) <-- I believe it could be referred to as "it" 21:15:23 <Bjarni> but that doesn't answer the why question 21:16:06 <ln> because it is stupid, that's why. 21:16:35 *** Digitalfox_Home [~chatzilla@bl7-182-14.dsl.telepac.pt] has joined #openttd 21:19:49 <SmatZ> well, it spent time creating ottd.info, and I really don't undrestand this behaviour 21:19:49 *** Leviath [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 21:20:00 <SmatZ> I would rather say it was nice from her/him 21:21:03 <Prof_Frink> Hmm, should I do it? 21:21:06 <Prof_Frink> for i in {0..1000000}; do echo --referer=http://www.ottd.info/page/10000/" target="_blank">http://www.ottd.info/page/10000/ http://www.ottd.info/page/$i/; done 21:21:14 <SmatZ> :) 21:21:23 <Prof_Frink> s/echo/wget/ 21:21:59 <SmatZ> there are people who did it without brute force 21:22:05 <SmatZ> I wonder how :) 21:22:24 <Sacro> Prof_Frink: off you go 21:25:06 <Bjarni> Karen posted the link to the r10k cake twice last night without any explanation :/ 21:25:08 <glx> openttd.cpp:425 <-- I clearly fail at that one 21:26:15 <SmatZ> generation_seed = InteractiveRandom(); 21:26:19 <SmatZ> glx: ^^^ ? 21:26:43 <SmatZ> Bjarni: r10k ? 21:26:50 <ln> r10000 21:27:09 <SmatZ> aha 21:27:10 <glx> the first one is easy 21:27:30 <SmatZ> why is it easy? if you haven't told me... :) 21:28:55 *** Osai is now known as Osai^zZz 21:29:10 <SmatZ> ah yes, I understand 21:29:12 <SmatZ> hmm hard one 21:30:21 *** elmex [~elmex@e180067155.adsl.alicedsl.de] has quit [Remote host closed the connection] 21:30:26 <Prof_Frink> glx: Are you using some kind of crazy counting system? 21:30:34 <glx> no 21:31:57 <Prof_Frink> Because on whichever copy of openttd.cpp I use, line 425 is " case 'h':" 21:32:08 <glx> The page has to be numeric and between 0 and 10000000 <-- your brute force script is incomplete 21:32:10 <Eddi|zuHause3> i don't understand that riddle either... there is nothing remotely close to that line that indicates a relevant number 21:32:41 <glx> case 'e': _switch_mode = SM_EDITOR; break; <-- openttd:425@10000 21:33:05 <Eddi|zuHause3> yes, that occured to me, too, but it doesn't make any more sense either 21:33:30 <Eddi|zuHause3> i haven't checked what it is in 0.6.0, but it can't be far off these lines 21:33:59 <Prof_Frink> Eddi|zuHause3: What I said. 21:34:15 <Prof_Frink> 0.6.0, trunk and 0.6.1RC1 21:34:36 <glx> would be logical to use r10000 though 21:35:20 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 21:36:00 <SmatZ> do you think you can take it logically? 21:36:05 <Prof_Frink> glx: Unfortunately the "404" errors return 200 OK 21:37:08 <SmatZ> you can grep for 404 21:37:48 <Prof_Frink> SmatZ: Yeah, but that means getting the whole file 21:37:54 <Prof_Frink> not just the headers 21:41:14 <Sacro> glx: what does SM_EDITOR map to in the enum decleration? 21:42:03 <glx> 2 21:42:13 <glx> but that doesn't work 21:42:32 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 21:43:17 <SmatZ> that line is in the background image 21:43:23 <SmatZ> but I don't know if it helps 21:43:53 *** mynetdude|Away is now known as mynetdude 21:46:28 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 21:46:28 <SmatZ> !logs 21:46:37 *** Volley [~worf@84.119.65.133] has joined #openttd 21:47:48 <glx> hmm I killed the server 21:48:30 <Rubidium> guess you got locked out 21:48:45 <glx> it stopped when getting page 38 21:48:55 <glx> 0 to 37 went well 21:50:39 <Fingon> 728 bytes per page, 10,000,000 pages to check, so barely 7 Gig... should be possible 21:51:05 <SmatZ> glx: it works for me 21:51:13 <Rubidium> but you get locked out after X succesive quick tries 21:51:24 <glx> [23:49:39] <Karen_> Dear glx, 21:51:24 <glx> [23:49:48] <Karen_> Brute-force is not a nice way to find the solution. 21:51:24 <glx> [23:49:56] <glx> exact 21:51:24 <glx> [23:50:05] <Karen_> If you promise not to do it again, the ban gets removed. 21:51:24 <glx> [23:50:30] <glx> ok 21:51:54 <glx> there's a security 21:52:21 <Bjarni> if you don't use brute force she will not be banned anymore? 21:52:33 <glx> I was banned 21:52:49 <SmatZ> if she knows it was you 21:53:15 <Fingon> the question is now : how fast is "successive", and is the logging done based on cookie or on ip 21:53:43 <Fingon> in other words : how much pc's / proxies will we need :) 21:53:59 <Rubidium> hmmm... 21:54:11 <Rubidium> guess you need to overtake a spamnet 21:54:22 <SmatZ> or create your own 21:54:28 <Bjarni> both are doable 21:54:34 <Fingon> at 1 check a second it's only 115 days 21:54:34 <SmatZ> there are hundreds of thousands OTTD users 21:54:36 <Bjarni> if you know how 21:54:37 <Zuu> add it to next nightly :) 21:54:38 <Fingon> with 1 ip 21:54:52 <Bjarni> Zuu: LOL 21:54:55 <Fingon> lol 21:55:13 <Bjarni> for all you know we have done that for years :P 21:55:35 <SmatZ> :) 21:55:57 <Prof_Frink> Hmm, I can still access it 21:56:34 <Prof_Frink> (I slightly hit enter on that `for` command) 21:57:13 <Rubidium> what about spoofing IP addresses? 21:57:26 <SmatZ> maybe it is a cookie 21:57:32 <Rubidium> at some point in time the 'bad guys' database will overflow 21:57:33 <Fingon> won't work Rubidium, you need the reply 21:57:37 <Prof_Frink> You can tell it's a channel full of geeks 21:57:48 *** Osai^zZz is now known as Osai^zZz`off 21:57:48 <Prof_Frink> "I don't know the answer - let's hack it" 21:57:54 <Rubidium> and then you crash their server ;) 21:57:56 <Fingon> xD 21:58:16 <Rubidium> Prof_Frink: what would you then do with schizofrenic people? 21:58:17 <Zuu> Prof_Frink: Lol:) 21:58:30 <Fingon> it's not hacking, it's just a creative solution for a difficult problem 21:59:56 <Prof_Frink> Rubidium: They can keep each other amused. 22:00:47 <dih> sup ladies? 22:05:37 *** Fiddler [~d5db9813@webuser.thegrebs.com] has joined #openttd 22:08:29 *** Progman [~progman@p57A1C193.dip.t-dialin.net] has quit [Remote host closed the connection] 22:08:46 *** Slowpoke [~Lobster@dslb-088-073-214-097.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 22:09:23 <Eddi|zuHause3> <Fingon> [...] is the logging done based on cookie or on ip <- you cannot solve anything without cookie 22:09:55 <Eddi|zuHause3> anyway, good night, have to get up early... 22:12:42 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 22:20:11 *** mynetdude [~mynetdude@208.74.131.93] has quit [Quit: Peace and Protection 4.22.2] 22:22:55 <Fiddler> my guess about who is "karen" : jonty-comp (Forum Games Moderator) ? 22:25:01 <Prof_Frink> Nah, I think jonty-comp's jonty-comp 22:28:26 <Fiddler> to me, that "10000" related to http://www.tt-forums.net/viewtopic.php?f=29&t=37184 (10,000 OpenTTD topics!)... 22:31:29 <Sacro> Fiddler: i doubt it's jonty 22:35:49 *** mynetdude [~mynetdude@208.74.131.93] has joined #openttd 22:36:11 <SmatZ> :) 22:39:19 <mynetdude> brb, testing some mIRC settings 22:39:21 *** mynetdude [~mynetdude@208.74.131.93] has left #openttd [] 22:39:38 *** mynetdude [~mynetdude@208.74.131.93] has joined #openttd 22:42:27 <mynetdude> bummer can't link nicks on this server 22:43:34 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 22:45:00 <Prof_Frink> Yes, you can. 22:45:46 <mynetdude> how? I went through the nickserv help set commands, I didn't see a link command 22:46:09 <Prof_Frink> [23:44:30] -NickServ(services@services.oftc.net)- LINK: Link this nickname to a master nickname. 22:46:31 <mynetdude> and is there any way I can retrieve a list of linked nicks? 22:46:37 <mynetdude> cool thanks 22:46:48 *** mynetdude is now known as mynetdude|Away 22:47:16 <SmatZ> t. hanks? http://swisscharts.com/actorimages/tom_hanks.jpg 22:52:02 * Dominik is at the 5th riddle now 22:52:18 *** mynetdude|Away is now known as mynetdude 22:52:18 <SmatZ> Dominik: wat 22:52:23 <SmatZ> how 22:52:30 <Fiddler> uh ??? 22:52:32 <mynetdude> brb 22:52:34 *** mynetdude [~mynetdude@208.74.131.93] has left #openttd [bye] 22:52:36 <Dominik> i won't tell :D 22:53:03 <Dominik> but the 3rd riddle involves cows and pigs. kinda 22:53:18 <glx> what about the second? 22:53:20 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 22:53:33 *** mynetdude [~mynetdude@208.74.131.93] has joined #openttd 22:53:45 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 22:53:46 <SmatZ> Dominik: you are creating the riddle :) 22:54:13 <Digitalfox_Home> You guys really liking the Riddle :p 22:54:25 <Dominik> the second isn't that hard really. but i don't want to give any clues 22:54:45 <SmatZ> Digitalfox_Home: some do, some don't :) 22:54:49 <Dominik> and i only came across it after you guys mentioned it 22:55:11 <Digitalfox_Home> So what do you think the prize will be? =0 22:55:31 <Dominik> i doubt there'll be a price 22:55:32 <SmatZ> yeah, I spent a lot of time thinking how that line 425 on that image can be connected with any number... I tried tile numbers from intro game that were under that text 22:55:35 <SmatZ> but I failed :-x 22:55:53 <SmatZ> Katrin_ is the price 22:56:09 <glx> SmatZ: it's Karen ;) 22:56:16 <SmatZ> Karen :) 22:57:43 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 22:57:48 * Fiddler still trying to profile "Karen"... 22:58:13 <SmatZ> you are obsessed about her, aren't you Fiddler :) 22:58:15 <Digitalfox_Home> And who is this "Karen" ? 22:59:22 <SmatZ> well, I like the style how it is done 22:59:53 <SmatZ> noone knows anything 22:59:58 <SmatZ> as far as I know :) 23:01:09 <Digitalfox_Home> Let's see what will happen :\ 23:01:41 <Digitalfox_Home> Nonetheless who ever it is already spend money on the open.info domain :p 23:02:14 <SmatZ> so true 23:02:21 <mynetdude> ..:: Xfire IRC Status Script De-Activated ::.. 23:02:30 <SmatZ> and time with making that riddle 23:02:34 <SmatZ> and ideas etc. 23:02:42 <Digitalfox_Home> yeah SmatZ :) 23:03:18 <SmatZ> mynetdude: using any kind of away messages and similiar automated text is forbidden here 23:03:21 <Fiddler> she's quite good at hiding... it's teasing :) 23:03:26 <SmatZ> :-) 23:04:03 <SmatZ> "The internet: Where the men are men, the women are men, and the children are FBI agents." 23:04:10 <mynetdude> SmatZ I'm working on keeping it from displaying thats why I deactivated it, unfortunately the script writer didn't bother to include silent deactivations or such 23:04:10 <SmatZ> I am not sure if she is a girl 23:04:48 <SmatZ> mynetdude: it's bad, someone will probably ban you if you don't change it :-x 23:05:29 <mynetdude> SmatZ no worries its not going to show here 23:08:56 <SmatZ> mynetdude: by the way, did you start any new game? bigger than the last one? 23:09:11 <Digitalfox_Home> Dominik still at the 5th riddle? 23:09:48 <Dominik> Digitalfox_Home: yes 23:09:55 <Digitalfox_Home> Hard? 23:10:06 <mynetdude> SmatZ I did, I barely started though a 512x256 map 23:10:27 <mynetdude> been having problems with some realism questions so I was doing some research and could not come to a good conclusion 23:11:09 <Dominik> Digitalfox_Home: dunno until i solve it. i have no clue where the number is ^^ 23:11:36 <SmatZ> mynetdude: OTTD works on a certain level of abstraction, don't try to make everything realistic 23:12:51 <mynetdude> SmatZ oh no not that kind of realism, I just wanted to know whether stations had platforms in 1930 and whether or not semaphores were available in that time era and whether building tracks on ottd slopes were considered realistic as going up a hill or such 23:14:34 <SmatZ> nice :) 23:16:24 <SmatZ> Fiddler: have you found anything? 23:16:29 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 23:18:39 <glx> found the 2nd number :) 23:18:48 <SmatZ> glx: good job 23:18:55 <Fiddler> SmatZ: I think "Karen" could be here right now :/ 23:19:26 <SmatZ> Fiddler: probably is, there are probably more her friends :) 23:19:50 <Dominik> glx: pretty easy when you know where to look, isn't it? 23:20:14 <SmatZ> argh :) 23:20:22 <glx> well the problem is to now the right rev to use 23:20:34 <SmatZ> I hope it is not "red on green" or "green on red" :-x 23:20:42 <SmatZ> like red number on grass 23:21:08 <Dominik> nah, that's what the 3rd riddle is about ;) 23:21:10 <glx> as openttd.cpp:425 can be many things 23:21:48 <Chicago_Rail_Authority> Any suggestions on the first #? 23:22:01 <Dominik> true, but i must've been lucky on my first guess 23:22:08 <glx> the first one is very easy Chicago_Rail_Authority 23:22:14 <glx> everybody knows it 23:22:41 <SmatZ> I wouldn't do #1 without clues 23:22:49 <Chicago_Rail_Authority> k... just barely started to look into the whole thing 2 min ago 23:23:05 <glx> knowing ottd story, first one is easy 23:23:26 <Chicago_Rail_Authority> ahh 23:23:29 <Chicago_Rail_Authority> good point 23:23:30 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [] 23:23:32 <Chicago_Rail_Authority> done 23:23:35 <Chicago_Rail_Authority> on to #2... 23:24:43 <Dominik> whoever created the riddle knows more about openttd then most people in this channel i think 23:26:26 <Fiddler> Dominik; that's what makes me think he's on the channel... 23:27:20 <Digitalfox_Home> Dominik maybe an old Open DEV or an active one ;) 23:27:55 <Dominik> i think openttd devs have other things to do then create riddles ;) 23:28:04 <Dominik> e.g. solving them ;) 23:28:23 <Digitalfox_Home> Dominik there are the retired ones :p 23:29:32 <SmatZ> hehe 23:29:39 <SmatZ> did anyone say owen? 23:31:35 <Fiddler> well, looking at the early revs... 23:32:59 <Dominik> i'm off to bed. good night! 23:33:31 *** Dominik [~Dominik@dslb-092-072-010-043.pools.arcor-ip.net] has quit [Quit: Leaving] 23:33:44 *** thgergo [~Administr@dsl51B788CD.pool.t-online.hu] has quit [Read error: Connection reset by peer] 23:33:51 <SmatZ> well, Celestar is sometimes at IRC ... but I don't remember seeing other early devs more often than few times a year 23:34:46 <CIA-3> OpenTTD: smatz * r12915 /trunk/src/station_cmd.cpp: -Fix [FS#1960](r12857): don't initialize Station struct with tile=0, buoys will never change that value 23:35:59 <glx> SmatZ: he lacks time 23:36:39 <Eddi|zuHause3> Dominik is a retired developer ;) 23:37:29 *** Bjarni [~Bjarni@0x50a46c58.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:38:01 <Digitalfox_Home> Eddi|zuHause3 true, and it's nice to see old dev's still around :) 23:38:35 <Fiddler> I've been looking r1 to r120 so far... 23:39:05 <Zuu> You don't think it is r10000? 23:39:36 <SmatZ> Fiddler: 12800 revisions to go 23:40:07 <Eddi|zuHause3> i have my doubts that this would be leading anywhere ;) 23:43:33 <Fiddler> hmmm... I can't connect Owen's avatar to any Karen... :/ 23:45:23 <SmatZ> It's owen on his avatar! 23:45:30 <Fiddler> lol 23:45:52 <SmatZ> *in 23:46:10 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Night All.] 23:47:08 <Chicago_Rail_Authority> Have many people been able to figure out the 2nd one? 23:47:29 <Eddi|zuHause3> i know of two 23:47:49 <Eddi|zuHause3> no, three 23:48:58 <CIA-3> OpenTTD: smatz * r12916 /trunk/src/thread_pthread.cpp: -Fix: let ThreadObject_pthread::IsRunning() behave the same way as ThreadObject_Win32::IsRunning() does 23:49:16 <SmatZ> Eddi|zuHause3: did you, too 23:49:17 <SmatZ> ? 23:49:27 <Eddi|zuHause3> ;) 23:49:38 <SmatZ> that was quick :) 23:50:16 <Eddi|zuHause3> no, i actually had it right a while ago, but i got told to enable cookies ;) 23:50:26 <SmatZ> :) 23:52:02 <Eddi|zuHause3> meaning, yesterday 23:53:35 <Eddi|zuHause3> but i am stuck on the third one right now, and i really should be sleeping 23:53:48 <glx> the 3rd one is tricky 23:53:59 <Chicago_Rail_Authority> anyone lose their connection to the site? 23:54:19 <glx> I did after I tried to hack it 23:54:28 <Chicago_Rail_Authority> heh 23:54:39 <glx> but know it's ok 23:55:06 <SmatZ> hehe 23:55:07 <Chicago_Rail_Authority> maybe I was guessing too frequently... oh well