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00:04:18 *** Fiddler [~Fiddler@213.219.152.19.adsl.dyn.edpnet.net] has quit [Quit: Ex-Chat] 00:04:38 *** XeryusTC is now known as Xeryus|bnc 00:05:51 *** welshdragon is now known as welshdra-gone 00:19:33 *** christian_ is now known as christian 00:23:10 *** christian is now known as phoeton 00:23:47 *** phoeton is now known as Christian 00:24:27 *** Christian is now known as chryzz 00:24:52 *** Lakie` [~Lakie@91.84.251.149] has joined #openttd 00:31:16 *** Lakie [~Lakie@91.84.251.149] has quit [Ping timeout: 480 seconds] 00:31:56 *** mynetdude is now known as mynetdude|Away 00:33:29 *** Eddi|zuHause3 [~johekr@p54B75E25.dip.t-dialin.net] has joined #openttd 00:35:35 *** chryzz [~christian@pD9E5EE86.dip.t-dialin.net] has quit [Quit: chryzz] 00:35:44 *** christian [~christian@pD9E5EE86.dip.t-dialin.net] has joined #openttd 00:36:09 *** christian is now known as chryzz 00:37:06 *** chryzz [~christian@pD9E5EE86.dip.t-dialin.net] has quit [] 00:37:17 *** christian [~christian@pD9E5EE86.dip.t-dialin.net] has joined #openttd 00:37:40 *** christian is now known as chryzz 00:39:42 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 00:39:58 *** Eddi|zuHause2 [~johekr@p54B76AA8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:45:04 *** Digitalfox_Home [~chatzilla@bl7-182-170.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 00:45:48 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 00:47:48 *** Lakie` is now known as Lakie 00:52:35 *** christian [~chryzz@pD9E5EF8E.dip.t-dialin.net] has joined #openttd 00:52:52 *** chryzz is now known as Guest2651 00:52:53 *** christian is now known as chryzz 00:58:29 *** chryzz is now known as christian 00:59:24 *** Guest2651 [~christian@pD9E5EE86.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:01:41 *** mynetdude|Away is now known as mynetdude 01:04:44 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 01:12:35 *** christian [~chryzz@pD9E5EF8E.dip.t-dialin.net] has left #openttd [] 01:36:27 *** Digitalfox_Home [~chatzilla@bl7-176-37.dsl.telepac.pt] has joined #openttd 02:07:20 <CIA-3> OpenTTD: belugas * r12934 /trunk/src/station_cmd.cpp: -Codechange: Before verification of local authority, just make sure airport can physically be built there. Just moving tests 02:27:20 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Night All.] 02:37:07 *** Ammller [~Ammler@adsl-84-226-58-122.adslplus.ch] has joined #openttd 02:40:18 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [] 02:41:06 *** Ammler [~Ammler@adsl-84-226-22-24.adslplus.ch] has quit [Ping timeout: 480 seconds] 02:46:13 *** Zahl [~Zahl@p549F1F91.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 02:48:04 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 02:51:17 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 03:02:01 *** Ammller [~Ammler@adsl-84-226-58-122.adslplus.ch] has quit [Remote host closed the connection] 03:04:07 *** elmex_ [~elmex@e180066098.adsl.alicedsl.de] has joined #openttd 03:07:11 *** elmex [~elmex@e180064051.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:08:03 *** elmex_ is now known as elmex 03:51:27 *** nicfer [~chatzilla@168.226.106.204] has joined #openttd 04:36:42 *** DaleStan_ [~Dale@pool-71-98-88-27.ipslin.dsl-w.verizon.net] has joined #openttd 04:36:42 *** DaleStan is now known as Guest2684 04:36:42 *** DaleStan_ is now known as DaleStan 04:39:10 *** nicfer [~chatzilla@168.226.106.204] has quit [Quit: ChatZilla 0.9.81 [Firefox 3.0b5/2008032620]] 04:43:04 *** Guest2684 [~Dale@pool-71-98-88-27.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 05:01:02 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 05:14:24 *** xkrchnav [~xkrchnav@ro-chr.netdatacomm.cz] has joined #openttd 05:29:58 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Remote host closed the connection] 05:32:34 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 06:17:42 *** Roest [~ralph@p54B9FDA7.dip.t-dialin.net] has joined #openttd 06:18:09 <Roest> morning 06:22:30 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 06:26:21 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: mikl] 06:48:58 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 06:49:22 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:59:41 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 07:05:26 *** Slowpoke [~Lobster@dslb-088-073-198-131.pools.arcor-ip.net] has joined #openttd 07:06:27 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 07:10:47 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 07:25:01 *** welshdra-gone [~xchat@host86-144-6-100.range86-144.btcentralplus.com] has quit [Ping timeout: 480 seconds] 07:30:31 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Ping timeout: 480 seconds] 07:30:43 *** mynetdude is now known as mynetdude|Away 07:36:09 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 07:48:32 *** Osai`off is now known as Osai 07:48:35 *** Ammler [~Ammler@adsl-84-226-58-122.adslplus.ch] has joined #openttd 07:50:13 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 08:12:27 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:15:59 <CIA-3> OpenTTD: rubidium * r12935 /trunk/src/order_cmd.cpp: -Fix [FS#1975]: vehicles forget their manual depot order when stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order. 08:21:43 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 08:30:14 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 08:40:17 *** Xeryus|bnc is now known as XeryusTC 08:41:46 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 08:42:04 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 08:44:18 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 08:50:20 *** Bjarni [~Bjarni@0x50a46ae5.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 08:50:23 *** mode/#openttd [+o Bjarni] by ChanServ 08:51:46 *** Bjarni [~Bjarni@0x50a46ae5.virnxx14.adsl-dhcp.tele.dk] has quit [] 08:52:49 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 08:52:49 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 08:57:55 <ln> Bjarni! 08:58:04 <Alberth> too late 08:58:36 <ln> i was precisely on time, Bjarni was too early. 08:59:17 *** Wolf01 [~wolf01@host193-232-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 08:59:38 <Wolf01> hello 08:59:39 <ln> telecomitalia! 08:59:44 <Gekz> Omg. 09:05:42 *** xkrchnav [~xkrchnav@ro-chr.netdatacomm.cz] has quit [] 09:13:43 *** Fingon [~Catan@d54C4B252.access.telenet.be] has joined #openttd 09:29:00 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 09:31:21 *** kuifware [~kuifware@s55908d29.adsl.wanadoo.nl] has joined #openttd 09:31:50 *** Boyinblue0 [~admin@5ac37edb.bb.sky.com] has joined #openttd 09:32:14 *** shodan [user@ppp101-219.static.internode.on.net] has quit [] 09:36:03 <kuifware> Hi people! I have a question reqarding the Squirrel API in the NoAI branch: it appears the Squirrel Standard API (math, string, blob, etc.) isn't loaded; is this intentional or a missing feature for which I can file a bug? 09:36:48 <Eddi|zuHause3> there should be like a #openttd.noai channel 09:37:01 *** jp [~Miranda@dslb-088-066-062-216.pools.arcor-ip.net] has joined #openttd 09:37:44 <kuifware> thx I will post the question there 09:42:16 *** Leviath [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 09:49:49 *** Leviath [~thomas@vdburgt.xs4all.nl] has joined #openttd 09:58:41 *** Felle [~crew@c-6cd372d5.01-92-73746f28.cust.bredbandsbolaget.se] has joined #openttd 10:08:58 *** Gekz_ [~brendan@121.218.75.100] has joined #openttd 10:13:33 *** Progman [~progman@p57A1CD17.dip.t-dialin.net] has joined #openttd 10:14:57 *** Osai [~Osai@members.openttdcoop.org] has left #openttd [] 10:15:05 *** Osai [~Osai@members.openttdcoop.org] has joined #openttd 10:15:07 *** Osai [~Osai@members.openttdcoop.org] has left #openttd [] 10:15:09 *** Osai [~Osai@members.openttdcoop.org] has joined #openttd 10:15:16 <Osai> hi 10:15:32 <Osai> compiling for intel and powerpc builds is broken 10:15:43 <Osai> http://nightly.openttd.org/macosx-powerpc/ 10:16:19 *** Gekz [~brendan@121.218.75.100] has quit [Ping timeout: 480 seconds] 10:19:24 <XeryusTC> Osai: no it isnt 10:19:28 <XeryusTC> it's removed 10:19:33 <Osai> why? 10:19:42 <Osai> removed forever? 10:20:17 <XeryusTC> read the news on the site 10:20:34 <Progman> "From tomorrow onward the nightlies targets macosx-intel, macosx-powerpc and all macosx dedicated builds will be removed from the compile farm." 10:21:14 <Osai> strange 10:21:20 <Osai> I missed that in my RSS reader 10:21:37 <Osai> but thx 10:22:01 <XeryusTC> why? the universal binary works on both 10:22:11 <Osai> sure 10:22:15 <Osai> but its much bigger 10:22:17 *** jp [~Miranda@dslb-088-066-062-216.pools.arcor-ip.net] has quit [Quit: jp] 10:27:20 *** XeryusTC is now known as Xeryus|bnc 10:29:31 *** Mark [~M4rk@5351EE62.cable.casema.nl] has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 10:30:47 <Wolf01> http://lh3.ggpht.com/abramsv/SBk9RSdo2XI/AAAAAAAAP3U/RQ6Lch8OGEk/s800/969355887_079cc8b6d7_o.jpg seem like 2 photos, but it is only one O_O 10:30:50 *** Boyinblue0 [~admin@5ac37edb.bb.sky.com] has quit [Read error: Connection reset by peer] 10:31:07 *** Boyinblue0 [~admin@5ac37edb.bb.sky.com] has joined #openttd 10:31:44 *** Xeryus|bnc is now known as XeryusTC 10:32:48 *** M4rk [~M4rk@5351EE62.cable.casema.nl] has joined #openttd 10:32:51 *** M4rk is now known as Mark 10:36:04 *** Jerre [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 10:36:34 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 10:39:36 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Ping timeout: 480 seconds] 10:43:46 *** Leviath [~thomas@vdburgt.xs4all.nl] has quit [Ping timeout: 480 seconds] 10:51:39 *** Gekz_ is now known as Gekz 10:54:37 <peter1138> Wolf01: weird 10:55:01 <peter1138> but then, telephoto lenses do that 10:56:40 <Eddi|zuHause3> screw up depth perception? 10:57:17 <peter1138> yeah 11:00:17 <Fingon> it could also be two stitched images, each with different focus 11:01:11 <peter1138> it's just from a long distance 11:02:09 *** Ammler [~Ammler@adsl-84-226-58-122.adslplus.ch] has quit [Ping timeout: 480 seconds] 11:04:55 *** Ammler [~Ammler@adsl-84-226-58-122.adslplus.ch] has joined #openttd 11:15:05 *** Frostregen_ [SADDAM@dslb-084-058-173-245.pools.arcor-ip.net] has joined #openttd 11:20:44 *** Frostregen [SADDAM@dslb-084-058-144-060.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:20:44 *** Frostregen_ is now known as Frostregen 11:24:24 *** Fiddler [~Fiddler@213.219.152.19.adsl.dyn.edpnet.net] has joined #openttd 11:24:56 *** Jerre [~jeroen@78-21-225-220.access.telenet.be] has quit [Ping timeout: 480 seconds] 11:30:45 *** gfldex_ [~dex@dslb-088-075-224-241.pools.arcor-ip.net] has joined #openttd 11:32:34 *** gfldex [~dex@dslb-088-074-147-071.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 12:11:51 *** MrDowntempo [~corey@user-0c6sr2a.cable.mindspring.com] has joined #openttd 12:12:37 <MrDowntempo> How do I build a tunnel like this one? http://wiki.openttd.org/index.php/Compact_3-Way 12:12:58 <MrDowntempo> where the sides are walls and not slopes 12:13:49 <MrDowntempo> I've got the rest of that junction built, but the tunnel has me stumped 12:15:23 <peter1138> just lower the land at the appropriate points 12:16:31 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 12:17:24 <MrDowntempo> Right, but I can't lower the land and leave walls there, When I lower land it makes adjacent tiles slopes 12:17:51 <Roest> then you build the track and voila... 12:17:51 <peter1138> it won't if you have rails built on them 12:18:04 <MrDowntempo> Oh I see, I got it working 12:18:05 <peter1138> or indeed build the rails on afterwards 12:18:52 <Alberth> any one for an animated png file? :) 12:23:47 <cjk> MrDowntempo: a tt-deluxe invention if I remember right 12:23:57 <cjk> or maybe even openttd 12:24:09 <MrDowntempo> Yeah, I'm using openttd. lovin' it =) 12:24:31 <MrDowntempo> Do factories require livestock, grain, AND steel before they make goods? 12:24:38 <cjk> no, just one thing 12:24:45 <MrDowntempo> cool thanks 12:24:56 <cjk> in subtropical, they take copper instead... funy enough 12:29:18 <Eddi|zuHause3> hm... the colours of the rails in that picture hurt my head 12:30:29 <Eddi|zuHause3> and the curves are way too sharp 12:35:28 <Alberth> Eddi|zuHause3: It is a *compact* 3-way 12:35:56 <Eddi|zuHause3> doesn't matter, it can be improved without using more space 12:36:14 <Eddi|zuHause3> or using very little more space 12:39:48 *** KritiK [~Maxim@78.107.167.5] has joined #openttd 12:39:50 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:39:53 *** mode/#openttd [+v glx] by ChanServ 12:43:43 <Alberth> anybody know what caused cpp_gui branch to be stopped (more specific than KUDr not being happy about it)? 12:44:44 <peter1138> kudr? 12:45:10 <peter1138> branches don't work with openttd 12:45:19 <peter1138> because we usually end up rewriting things 12:46:56 <Alberth> you mean the changes become too large 12:48:00 <Alberth> that's what I am seeing in the branch, it seems. Very general and big widget structures. 12:49:11 <Belugas> KUDr was not happy with the result. he mentionned once that it shold be rewritten 12:49:18 <Belugas> so it was an attempt 12:49:31 <Belugas> a branch does not always lead to merge 12:49:39 <Belugas> even for devs :) 12:50:13 <Alberth> I am writing a strategy for improving the windowing code (FS#1905), so I'd like to understand what went wrong the previous time. 12:50:32 <peter1138> no, i don't mean changes become too large 12:50:57 <peter1138> i guess you could say we're not very good at planning 12:51:08 <peter1138> newstations was rewritten at least once 12:51:20 <Belugas> planning ? watzdad? 12:51:57 <Alberth> Usually a piece of paper that your boss uses to smack you around the head ;) 12:55:10 <Alberth> So the problem was not with the changes in the branch itself, but more with other changes in the code? (peter1138: I don't get what you means with 'planning') 12:55:51 <Alberth> I understand that with complex changes, you try a few times before you get it right. 13:02:19 <peter1138> right 13:02:32 <peter1138> i haven't actually looked at the cpp_gui branch 13:03:00 <glx> IIRC KUDr said he didn't like what he had done 13:05:23 <MrDowntempo> I have a passenger train that also pickups goods before hitting one destination. The destination is also a truck stop and it is the truck that brings the goods to a station that accepts goods. I have the train set to unload for the truck, but does that prevent it from picking up passengers? 13:08:36 <Alberth> Hmm, ok. So it seems there is not one specific thing that I should watch out for. (instead I get to watch out for all things that can go wrong I am afraid ;) ). Tnx all for the information. 13:08:49 <Eddi|zuHause3> MrDowntempo: yeah, that won't work well 13:08:55 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 13:09:05 *** Roujin [~Roujin@mnch-4d04f202.pool.mediaWays.net] has joined #openttd 13:09:15 <Roujin> hi there 13:09:25 <MrDowntempo> Eddi|zuHause3: Is there a better solution, preferably not requiring 2 trains 13:09:33 <Alberth> I'll let you know when I have my description ready. I hope you can give me some feedback on it then. 13:09:44 <Eddi|zuHause3> i don't think so 13:10:18 <MrDowntempo> I wish I could set unload for certain cargo types 13:10:56 <Eddi|zuHause3> the new order system might be extendible for that 13:11:10 <MrDowntempo> What does transfer do? 13:11:36 <Eddi|zuHause3> gives you "virtual" income for half-delivered goods 13:12:09 <Eddi|zuHause3> it's what you want to do with the goods, but the passengers won't be delivered that way 13:13:39 <Roujin> is it time consuming to allocate stuff? 13:14:23 <Eddi|zuHause3> allocating should be O(1), initialising O(n) 13:14:54 <Roujin> I'm currently working on a new version of my traffic lights that needs a function to determine which is the tile with lowest TileIndex in a traffic light consist 13:15:30 *** thgergo [~Administr@dsl51B78962.pool.t-online.hu] has joined #openttd 13:16:19 <Roujin> in this function, i'm kind of building a sorted list of a struct containing one TileIndex and two pointers to other instances of this struct 13:16:55 <Eddi|zuHause3> why not use std::list or something? 13:17:39 <Roujin> hmm i kind of need a special list, i don't think it exists by default 13:17:55 <Roujin> I'm doing something like a breadth first search.. 13:18:53 <cjk> in a list? :P 13:19:07 <Roujin> no, over tiles 13:19:35 *** Gekz [~brendan@121.218.75.100] has quit [Quit: leaving] 13:19:59 <Eddi|zuHause3> how about you tell us what you are REALLY doing 13:21:16 <Roujin> ok, I start at one tile with a traffic light and my goal is to get the lowest TileIndex of the traffic light consist 13:21:30 <Roujin> traffic light consist means multiple tiles with traffic lights next to each other 13:21:50 <Roujin> theoretically, you could have a traffic light consist over all tiles on the map (except some water at the border).. 13:21:58 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 13:22:49 <Roujin> so, i start at my starting tile, and check each 4 directions next to it. if a traffic light is found, it is added to the end of the list 13:23:06 <Eddi|zuHause3> you mean like in a 2x2 road crossing you want to get the top corner 13:23:14 <Roujin> yeah, for example 13:24:28 <Eddi|zuHause3> and then you want to sort for TileIndex 13:24:46 <Roujin> now i have not only one order on the list (the order in which the tiles got added), but also a second order: this one is sorted by TileIndex 13:25:14 <Roujin> no, i automatically sort for TileIndex while building the list.. 13:25:17 <Eddi|zuHause3> why do you need to keep the insertion order? 13:25:25 <Eddi|zuHause3> don't do that 13:25:30 <Eddi|zuHause3> sorting in the end is faster 13:25:42 <Roujin> hmm 13:26:11 <Roujin> well the point is.. 13:26:27 <Roujin> i have to strike out duplications while building the list 13:26:36 <Eddi|zuHause3> "insertion sort" (like you do with cards dealt to you) is O(n^2), any "sane" sorting algorithm is O(nlogn) 13:26:49 <Eddi|zuHause3> so you want a set 13:27:27 <Roujin> yes, basically 13:27:34 <Noldo> std:set 13:27:36 <Noldo> :: 13:29:44 <Roujin> well my thought was, to strike out duplications, if it is unsorted, i have to go through the whole list for each entry, but if it's sorted, i only have to go up to the TileIndex i want to insert to make sure it's not a duplicate.. 13:30:21 <Roujin> so, std::set is my best choice you say? 13:30:28 <Eddi|zuHause3> well, std::set will do that for you 13:31:15 <Roujin> is it sorted or unsorted? 13:31:19 <Eddi|zuHause3> but i repeat my question from above 13:31:22 <Eddi|zuHause3> why do you need to keep the insertion order? 13:31:50 <Roujin> because else the breadth first search algorithm doesn't know when it's finished..? 13:31:52 *** Gekz [~brendan@121.218.75.100] has joined #openttd 13:32:05 <Alberth> Roujin: sorted on < of the elements, but since it automatically eliminates duplicates, maybe you don't need sorting? 13:32:13 *** TinoM [~Tino@i59F5674B.versanet.de] has joined #openttd 13:32:50 <Roujin> Alberth: i still need to find the lowest TileIndex in the set 13:33:26 <Alberth> Roujin: so have < decide on the tile index, and then take the front (iirc) 13:33:32 <Eddi|zuHause3> so have two sets, one set of visited nodes, and one set of candidate nodes 13:33:58 <Roujin> yes, that's probably the best solution.. 13:34:04 <Eddi|zuHause3> you take an element from the candidate set, check if it is already in the visited set 13:34:09 <Eddi|zuHause3> if yes, drop it 13:34:27 <Eddi|zuHause3> if no, put it into the visited set, and put the neighbours in the candidate set 13:34:29 <Alberth> couldn't you simply recursively add elements, and stop recursing when the element is already in the set? 13:34:54 <Eddi|zuHause3> Alberth: that won't work 13:35:06 <Eddi|zuHause3> because you can approach the same tiles from several directions 13:35:20 <Eddi|zuHause3> just that you visit a tile twice does not mean you visited all tiles alread 13:35:21 <Eddi|zuHause3> y 13:35:25 <Alberth> it gets added only once 13:36:01 <Alberth> true, but you have a recursive call in progress that will do that eventually 13:36:35 <Alberth> ie for each tile not in the set, add it, and recurse to all its neighbours 13:36:57 <Alberth> (where adding and testing is 1 operation) 13:37:33 <Eddi|zuHause3> but that is a depth-first search ;) 13:38:04 <Alberth> true 13:38:23 <Alberth> Roujin: why do you want a breadth-first algorithm? 13:38:38 <Roujin> okay, now the question over that all is, is it actually sane to to this each time something wants to know the state of a traffic light? (that's e.g. every time it should be drawn!) 13:39:10 <Alberth> i'd bet no ;) 13:39:23 <Eddi|zuHause3> Roujin: probably rather store the state in the tile, and have an update function 13:39:32 <Eddi|zuHause3> like with the signals 13:40:16 <Roujin> erm... it could be depth first as well i guess, if it gets me the lowest tileindex - i just found breadth first to be more intuitive or something 13:41:06 <Roujin> Eddi: actually I had the state in the tile first, but then removed it to reduce usage of the tile map... 13:41:15 <Roujin> which is actually full for roads 13:43:45 <Roujin> now i only use one bit in the map array (is there a traffic light? yes/no) and compute the state by gametick every time it's requested... 13:50:50 <Eddi|zuHause3> you can build an off-map cache 13:50:50 *** dR3x4cK [~Miranda@p5B11D01D.dip.t-dialin.net] has joined #openttd 13:51:24 <Eddi|zuHause3> just make sure it's multiplayer safe (i.e. deterministic) 13:53:54 <Roujin> you can build an off-map cache <-- how do you mean that? 13:54:30 <Eddi|zuHause3> means you initialise a data structure (e.g. pool) and store the information there 13:54:48 <Eddi|zuHause3> and not put it in the map array 13:55:13 <Eddi|zuHause3> like a hash table 13:55:47 <Roujin> hmm 14:04:26 *** dR3x4cK [~Miranda@p5B11D01D.dip.t-dialin.net] has quit [Quit: dR3x4cK] 14:05:19 <Eddi|zuHause3> oh, and you might want to read up on "union find" structures, it might help your cause, too 14:08:49 *** tokai [~tokai@p54B83CAA.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:10:46 *** tokai [~tokai@p54B803F2.dip0.t-ipconnect.de] has joined #openttd 14:10:49 *** mode/#openttd [+v tokai] by ChanServ 14:11:16 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Ping timeout: 480 seconds] 14:16:03 *** Celestar_ is now known as Celestar 14:21:39 <Roujin> i have to free the set after use right? 14:22:27 <Roujin> [name].~set() ? 14:23:50 <glx> if you used new, then use delete 14:24:42 * Belugas mumbles 14:25:47 <Belugas> there is a sticker/brand/whatever from my shirt irritating the skin on my shoulder :( 14:25:53 <Belugas> got to reap it out 14:26:04 <peter1138> tag 14:26:50 <Belugas> tag...thanks.. yeah 14:31:17 <Alberth> I just added my plans of changing the windowing code to http://bugs.openttd.org/task/1905, I'd like some feedback plz 14:31:43 <cjk> ~set? wtf.. 14:32:02 <cjk> delete [name]; 14:32:46 * cjk is in a temporal displacement field 14:32:49 <Roujin> yes yes that was bull. i realized after i wrote it 14:32:55 *** jp [~Miranda@dslb-088-066-062-216.pools.arcor-ip.net] has joined #openttd 14:33:10 <Roujin> i keep forgetting basic stuff -_- 14:33:16 <cjk> also because you would want [name]->~set() iff it went that way :) 14:33:28 <cjk> -> not . 14:34:57 *** GoneWacko [GoneWacko@86-60-155-109-dyn-dsl.ssp.fi] has joined #openttd 14:38:46 *** jp [~Miranda@dslb-088-066-062-216.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 14:40:09 *** Slowpoke [~Lobster@dslb-088-073-198-131.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:41:04 *** Osai is now known as Osai^Kendo 14:41:51 *** Osai^Kendo is now known as Osai^Kendo`off 14:42:00 <cjk> is there a way to convert desert to green land in subtropical? 14:42:33 <Belugas> in scenario editor yes, in game play no 14:43:08 <cjk> lowering the land so that water flows through the desert is only one square :) 14:43:14 *** Pug [~Blabla@iamgod.xs4all.nl] has joined #openttd 14:43:44 <Pug> could anyone help me out with running 2 windows open ttd servers on the same machine? 14:44:05 <Pug> first one is up and running, but now i want another one running on the same machine 14:44:10 <Pug> but with diff. config file 14:44:19 <peter1138> changed the port? 14:44:29 <Pug> yes, i did that already 14:45:02 <peter1138> that's all the help i can give, heh 14:45:14 <Pug> hm, well in ur windows machine theres a folder called Open 14:45:21 <Pug> OpenTDD in my documents folder 14:45:37 <Pug> there is a file ( opentdd.cfg ) where it reads the config 14:45:39 <Belugas> UR -> OUR 14:45:50 <Pug> ? 14:46:00 <Belugas> [10:44] <Pug> hm, well in ur windows machine theres a folder called Open 14:46:03 <Belugas> OUR 14:46:23 <Pug> since when is it our windows machine? 14:46:30 <Pug> split the cost? 14:46:35 <peter1138> ur? 14:46:40 <Pug> ur = your 14:46:47 <peter1138> oh 14:47:06 <Pug> its straat language 14:47:13 <Pug> ive been in ny for 4 years 14:47:16 <Pug> hehe 14:47:25 <Belugas> see? without proper english, it's leading to confusion 14:47:26 <peter1138> this is not 'ny' 14:47:42 <Belugas> staat??? 14:47:47 <Belugas> straat even 14:47:51 <peter1138> anyway? why does my windows machine have anything to do with it? 14:48:03 <Pug> well, i was explaining something 14:48:08 <Pug> try to read better :-/ 14:48:20 <peter1138> try to spell better :-\ 14:48:41 <peter1138> so yes, there is a configuration file 14:48:54 <peter1138> copy the configuration file and make it start with that 14:49:17 <peter1138> openttd -c /path/to/config style 14:49:33 <Pug> ah, k 14:49:40 <Pug> ill try that 14:49:41 <Belugas> k? 14:49:46 <Belugas> KMart? 14:49:53 <Belugas> ketaine? 14:49:54 <Pug> got nothing better to do Belugas? 14:49:56 <Belugas> Kellogs? 14:50:02 <peter1138> kellogg's ;) 14:50:05 <Belugas> lol 14:50:25 <Roest> chocopops 14:50:36 <Belugas> Pug, guessing your words is not a fun thing to do, i'd say 14:50:40 <peter1138> i'm glad we have roads here instead of streets 14:51:22 <Belugas> i've guessed that straat means street, which implies that you're using the street language and NewYork in an internaltional channel who do not know what is that language 14:51:25 <Pug> i would? 14:52:03 <Pug> eerm 14:52:12 <Pug> almost everyone one knows whats k and ur 14:52:16 <Pug> k is shortcut to ok 14:52:25 <Pug> and if i say, aah k ill try that 14:52:26 <Roest> alberth !!! 14:52:29 <Pug> you must know that i meant ok 14:52:34 <peter1138> k is fine by me 14:52:37 <Belugas> no, i must not 14:52:39 <Alberth> Roest!!! 14:52:40 <peter1138> 'ur' can bugger off though 14:52:46 <Roest> we're one step closer 14:52:59 <Pug> hm, ive seen many people using the shortcut ur 14:52:59 <Alberth> :-D 14:53:09 <peter1138> lots of people are fucking idiots too 14:53:13 <SpComb> k 14:53:39 <Pug> so, what you are saying is that im an idiot? 14:53:51 <Roest> hehe 14:54:06 * Roest sits back and watches where this is leading to 14:54:57 <Rubidium> yapdopfw 14:55:04 <Belugas> Pug, not at all. just that you are using something under the assumption it is used and understood everywhere 14:55:12 <Belugas> which is far from been the case 14:55:33 <peter1138> omgwtfbbq 14:55:55 * Rubidium 'ld like a ottdbbq ;) 14:56:04 <peter1138> nah, not barbecue weather yet 14:56:16 <Pug> where are you from then peter1138 14:56:24 <Pug> here in hollands it will be sunny next week 14:56:34 <Pug> 22° 14:56:44 <Rubidium> that's freezing 14:56:48 <Pug> lol 14:56:52 <Pug> not for the netherlands 14:56:57 <peter1138> UK 14:57:07 <Pug> max. temprature here is around 30 ~ 32° 14:57:09 <peter1138> should be around 25 for a barbecue :) 14:57:21 <Roest> i'm getting impatient, when is this global warming thing gonna reach me 14:57:23 <peter1138> any warmer and it's time to stay indoors with the airconditioning on 14:57:40 <Celestar> wtf 14:57:47 <Celestar> I just got a server offer for 700 bucks per server 14:58:02 <Celestar> what kind of crappy hardware is that supposed to be? 14:58:13 <Pug> well where never satisfied, if its winter its to cold, when its summer its to hot 14:58:16 <Rubidium> Celestar: per week? 14:58:39 <Pug> Celestar, i rented a few dedicated servers in germany 14:58:44 <Pug> bandwich etc. is cheap there to 14:58:50 <Pug> and great hardware 14:59:00 <Celestar> Rubidium: Pug: not per week. for the whole server. 14:59:01 <peter1138> Roest: gulf stream gets upset and gives us cooler weather (or something) 14:59:22 <peter1138> some other servers can be cheap but still good 14:59:26 <Rubidium> Celestar: still 70 times more expensive than my current server ;) 14:59:26 <Celestar> lol 12 months send-in warranty 14:59:57 <Belugas> that's our fault! gulf stream is getting all our cold water from snow melting :D 15:00:01 <Pug> http://www.hosteurope.de/produkt/Server-MAX2 15:00:04 <Pug> i got this one 15:00:28 <Pug> including 25 TB bandwich 15:00:42 <Celestar> nice server 15:00:43 <Roest> anyway i saw yesterday 2GB RAM is down to 49 euro, guess i'm going 4GB soon 15:01:11 <Pug> Roest i think you are from the netherlands 15:01:30 <Pug> you can order a ram kitt on the internet ( norrod.nl ) 4GB Kingston for 75 euro 15:01:36 <Pug> 4 x 1 GB 15:01:46 <Celestar> yeah 15:01:53 <peter1138> 2 GB sticks are expensive :o 15:01:59 <peter1138> or were 15:02:01 <cjk> I want a KITT too!! 15:02:04 <Pug> special action becouse norrod exists for 10 year 15:02:26 <Roest> netherlands, that's where the flowertrucks and mobile homes blocking the left lanes on our highways come from 15:02:40 <peter1138> hmm, not that bad any more 15:02:40 <Pug> rofl 15:02:44 <Pug> so your from belgium 15:02:46 <peter1138> £60 for 4GB 15:03:01 <peter1138> hmm, £50 actually 15:03:07 <Pug> bleh, 60 pounds is like 100 euro 15:03:16 <peter1138> i have no idea 15:03:33 <Pug> im renting a server at 27.50 pound a month ( gta server ) thats 36 euro 15:03:34 <peter1138> shipping everything to this remote country is obviously expensive 15:04:04 <peter1138> 1GB is £10, heh 15:04:12 <Celestar> lol 15:04:30 <cjk> 60 pounds is like 27 kg 15:05:05 * Roest throws metric system for dummies at cjk 15:05:26 <Pug> lol 15:06:10 <cjk> see what problems the old imperial system has 15:06:19 *** Neo [~Neo@e179173091.adsl.alicedsl.de] has joined #openttd 15:06:30 <Neo> hi@all 15:06:54 <Neo> i have problems with creating a server 15:07:23 <Neo> do i have to open any ports on my router, and if what ports do i have to open 15:07:28 <Eddi|zuHause3> <cjk> I want a KITT too!! <- they made a Knight Industries Three Thousand 15:08:41 <Belugas> @openttd ports 15:08:41 <DorpsGek> Belugas: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) 15:08:49 <Belugas> there you go Neo 15:09:18 <Pug> www.portforwarding.com :) 15:09:32 <Pug> usefull if you dont know how to 15:09:52 <Pug> http://portforward.com/routers.htm 15:09:58 <Pug> link thats alive lol 15:09:59 <Belugas> Pug, server not found :) 15:10:05 <Pug> i noticed :D 15:10:26 <Pug> almost every router config can be found here 15:10:30 <cjk> is a multiplayer game paused as long as a client tries to join? 15:10:43 <Pug> and for a few dollar you can download a program that will auto update your router with the new port settings 15:10:49 <cjk> just in case downloading the map takes "too long" to download 15:11:00 <Pug> as far as i know cjk, yes 15:11:23 <cjk> meh that would mean you can DoS an openttd server just by joining a million times 15:11:48 <Pug> tell me a server you cant ddos 15:11:49 <Pug> :D 15:12:33 <Pug> but, i dont think people will do that, or are smart enough to understand how to 15:12:57 <Pug> ive never seen it happen 15:13:23 *** Digitalfox_Home [~chatzilla@bl7-176-37.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 15:14:09 <Alberth> thgergo: In "cantilever11w.grf" there is a spelling error "Cantilever Bidge Renewal", the 'r' in Bidge seems to be missing 15:14:36 <Roest> yea seems, now how can we verify it 15:14:51 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 15:14:55 <Alberth> you want a screen shot? 15:15:11 <Ammler> Alberth: that grf will be obsolete with TBR 15:15:18 <Roest> but then, maybe it's intentional 15:15:18 <Ammler> (Total Bridge Renewal) 15:15:44 <peter1138> cjk: it can be turned off, but then you get problems connecting 15:15:47 <Ammler> already a alpha release available 15:15:47 <Neo> pug, I've forwarded these ports but if some add my server, ottd tells him that my server is offline 15:15:52 <Roest> which will be obsolete with STBRE 15:16:28 <Pug> are you behind a router or firewall? 15:16:33 <Pug> and what modem are you using 15:16:34 <Neo> both 15:16:35 <Alberth> Ammler: ok, I'll do some testing then :) 15:16:37 <Rubidium> Neo: is the server shown on servers.openttd.org ? 15:16:44 <Pug> disable firewall, or allow your ottd connection 15:16:59 <Pug> and be sure your machine has access to you outgoing IP 15:19:01 <Neo> it is not shown at servers.openttd.org 15:19:27 <Rubidium> Neo: then there's something wrong with your (local) network configurations 15:19:38 <Rubidium> (firewalls, routers and such) 15:21:14 <Rubidium> as long as a server doesn't show up within a minute after starting on servers.openttd.org, then there's a local issue with the network configuration 15:21:57 <Neo> but what is wrong, ports are open, ottd is allowed to communicate with the internet and to act as a server 15:23:32 <Neo> do you have any idears 15:23:42 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 15:23:47 <Rubidium> sadly enough I don't have a clue what could be specifically wrong 15:24:10 <Neo> ok thanks anyway 15:27:01 <Eddi|zuHause3> http://www.hornoxe.com/wp-content/uploads/2008/05/schafedoof.jpg 15:28:34 <peter1138> lost in translation 15:31:30 *** Neo [~Neo@e179173091.adsl.alicedsl.de] has left #openttd [] 15:32:33 *** Fiddler [~Fiddler@213.219.152.19.adsl.dyn.edpnet.net] has quit [Quit: Ex-Chat] 15:33:46 <Roest> anyone able to compile this http://www.tt-forums.net/viewtopic.php?f=33&t=36648 or did he screw up the patch? 15:36:53 <peter1138> he hasn't changed source.list 15:38:21 *** [1]Roujin [~Roujin@mnch-4d04f202.pool.mediaWays.net] has joined #openttd 15:38:29 <peter1138> and then it doesn't compile 15:39:32 <peter1138> s/stricmp/strcmp/g 15:40:06 *** Roujin [~Roujin@mnch-4d04f202.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:40:32 <Roest> guess it's back to my work related stuff then 15:43:42 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 15:43:45 *** nicfer [~chatzilla@168.226.105.2] has joined #openttd 15:44:19 <Belugas> lunch time is getting closer :D 15:44:52 <Eddi|zuHause3> wah, i can't do _anything_ today... 15:45:21 <Eddi|zuHause3> it should be forbidden to work on fridays, when thursday is a holiday 15:45:51 <peter1138> everything after the comma is unnecessary 15:46:08 <Eddi|zuHause3> "wah" :p 15:46:25 <Belugas> [11:44] <Eddi|zuHause3> it should be forbidden to work 15:46:33 <Belugas> that's enough for me :) 15:49:27 *** Pug [~Blabla@iamgod.xs4all.nl] has quit [] 15:51:17 <peter1138> :D 15:55:49 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 16:01:30 *** Zahl [~Zahl@p549F1778.dip0.t-ipconnect.de] has joined #openttd 16:03:32 *** HerzogDeXtE1 [~Flex@89.246.182.53] has quit [Quit: Leaving.] 16:05:21 <peter1138> DO YOU REALISE 16:05:24 *** HerzogDeXtEr [~Flex@89.246.182.53] has joined #openttd 16:05:36 <peter1138> THIS WORLD 16:05:57 <Belugas> IS TOTALLY FUGAZY 16:06:01 <Belugas> I( 16:07:09 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 16:11:59 *** Roujin [~Roujin@mnch-4d04f202.pool.mediaWays.net] has joined #openttd 16:13:23 *** [1]Roujin [~Roujin@mnch-4d04f202.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 16:20:01 *** Roujin [~Roujin@mnch-4d04f202.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 16:40:02 <Sacro> http://en.wikipedia.org/w/index.php?title=Comparison_of_file_systems&oldid=209063556#Features <- check out the right column 16:42:10 *** Slowpoke [~Lobster@dslb-088-073-198-131.pools.arcor-ip.net] has joined #openttd 16:51:32 <Eddi|zuHause3> ...right... 16:51:44 *** HerzogDeXtE1 [~Flex@89.246.184.77] has joined #openttd 16:54:08 <Eddi|zuHause3> he's kind of late on the 1st april thing... 16:58:28 *** HerzogDeXtEr [~Flex@89.246.182.53] has quit [Ping timeout: 480 seconds] 16:59:21 *** dR3x4cK [~Miranda@p5B11C92A.dip.t-dialin.net] has joined #openttd 16:59:52 <Roest> lol 16:59:56 *** dR3x4cK [~Miranda@p5B11C92A.dip.t-dialin.net] has quit [] 17:00:32 <Roest> eddi that's no 1st april thing 17:01:31 *** echinos [brian@208.80.96.34] has joined #openttd 17:01:53 <echinos> Great game, love it! 17:02:00 <Roest> but? 17:02:11 <echinos> uhhh.... 17:02:21 <echinos> but I suck at it so far? 17:02:28 <echinos> that's allI can come upwith 17:03:25 <echinos> the game ismoving too fast for me at the moment...need to learn to play more efficiently 17:04:05 <Belugas> you know waht they say: practive makes perfect 17:04:28 <Belugas> -v+c 17:06:14 <echinos> the first few times I played I was running out of money, before I discovered that hauling distance makes more cash 17:09:39 *** thgergo [~Administr@dsl51B78962.pool.t-online.hu] has quit [Read error: Connection reset by peer] 17:14:39 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 17:20:26 *** mynetdude|Away is now known as mynetdude 17:28:56 <nicfer> how can I make a town owned road one way? 17:29:34 <glx> there's a switch to enable it IIRC 17:29:38 <nicfer> I can't destroy it because its 'locked' 17:29:44 <nicfer> I am on a MP server 17:29:56 <glx> ask the owner 17:30:41 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 17:32:20 <nicfer> he isn't on the server 17:32:29 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 17:36:40 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 17:37:07 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 17:37:10 *** mode/#openttd [+v glx] by ChanServ 17:46:10 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Quit: oO] 17:46:34 <echinos> I imagine some of you in here have built some pretty hefty networks 17:47:02 <echinos> do you use build while paused, or turn off AI players so theydon't get in the way? 17:52:21 <SpComb> or disabled AI players completely 17:53:45 <peter1138> sandbox, yes 17:53:51 <peter1138> or MP 17:54:01 <peter1138> with like-minded competitors 17:54:25 * SpComb only ever plays "sandbox" or co-op 17:55:01 * yorick agrees with SpComb 17:55:39 <yorick> I turn AI players off, play NoAI, or use the trolly ai to see some better roads than the original AI makes 17:56:36 <yorick> and if I play with AIs, I usually switch to them using the player-switch cheat to make them less stupid, or to build some tracks so they don't go bankrupt, which they usually remove 17:59:14 <mynetdude> lol 17:59:20 <mynetdude> whats "sandbox"? 17:59:27 <mynetdude> I mean I know its a testing/playground 17:59:34 <mynetdude> yeah I like to play co-op :) 18:00:04 <mynetdude> I had a chance to read about PBS... I liked the way PBS works and at the same time NPF wished we could have both 18:00:07 <mynetdude> at the same time... 18:01:19 <yorick> "sandbox" is just playing without ai, and maybe even cheating yourself some money, so you can just build nice networks, with build-while-pause, engines won't be gone very soon 18:01:41 <yorick> and you can't really crash any trains while paused :p 18:04:04 <echinos> i've done that a few times 18:04:27 <echinos> but usually becuase I told a train to ignore a signal while I was trying to unclog a gridlock 18:04:47 <echinos> crashed trains, I mean 18:06:03 <yorick> with YAPP, you have some better chances on crashing trains, like when removing a piece of track, so trains choose another path, with other trains on it, or trains reversing on tracks, causing them to drive thru the PBS signall from the back, and crash on the train that's waiting there 18:06:57 <echinos> normally trains won't go backwards thru a normal one-way signl, correct? 18:07:35 <yorick> yes, but YAPP also has pass-from-behind signals, to allow bidirectional tracks 18:15:29 <Roest> yorick dont talk nonsense 18:15:41 <Roest> trains dont crash 18:16:17 <cjk> eh 18:16:18 <cjk> :) 18:16:24 <cjk> trains can crash into each other though 18:17:03 <Belugas> they can? urghh... so... realistic :( 18:17:09 <yorick> Roest, shut up, you'll ruin my theories! 18:17:12 <yorick> :) 18:17:37 <Roest> belugas we need a new catastrophy, sheep in tunnels 18:18:00 <yorick> yes, we also need collapsing tunnels 18:18:01 <Belugas> i've got one in preparation that willpiss off a lot of people ;D 18:18:04 *** nicfer [~chatzilla@168.226.105.2] has quit [Quit: ChatZilla 0.9.81 [Firefox 3.0b5/2008032620]] 18:18:18 <cjk> HAHA 18:18:20 <echinos> What about derailments? 18:18:28 <cjk> how about bombers inside trains 18:18:47 <Roest> btw anyone here good with opengl? 18:18:52 <Roest> not you cjk 18:18:54 <cjk> anyone good here with asking metaquestions? 18:19:01 <cjk> Roest: oh well, me somewhat yes 18:19:06 * echinos points 18:19:08 <Ammler> someone here? 18:19:16 <cjk> Roest: as long as it's not wx :) 18:19:24 <yorick> and we need derailments, trains ignoring signals, bomb terrorist attacks on aircraft & airports, destroyed oil pipelines, floods, ... 18:19:36 <cjk> yorick: oil pipelines are missing though 18:19:36 <Roest> got myself a little blending problem here http://b.imagehost.org/view/0649/screen1.png 18:19:51 <echinos> There was a small derailment on the real railroad near my house recently 18:19:54 <echinos> nothing serious tho 18:19:58 <cjk> Roest: camera too far into the object? 18:20:06 <Roest> nope 18:20:12 <yorick> yes, thats why we need oil pipelines first 18:20:14 <cjk> so what do I actually see 18:20:25 <cjk> yorick: awesome. that would alleviate the railroad cost 18:20:27 <echinos> They put some grain cars on a little-used siding and they left the track 18:20:30 <Roest> a 3d texture mapped to 3 quads 18:20:49 <Roest> it's a mri brain scan if it isnt obvious 18:20:52 <Vikthor> yorick: You forgot Greenpeace and co. trying to ban to noisy or too poluting traffic :D 18:21:02 <Eddi|zuHause3> <Roest> eddi that's no 1st april thing <- i know the context, but the kind of entry does match some of the 1st april stuff going around 18:21:07 * cjk tries to remember what a quad was 18:21:11 <cjk> GL_QUAD? 18:21:15 <Roest> lol 18:21:17 <Roest> yea 18:21:27 <echinos> Roest: are you making a DICOM viewer!? 18:21:44 <yorick> some 4-weeled bicycle, cjk? 18:21:59 <Roest> echinos yea kinda 18:22:19 <echinos> Roest: I'm a PACS admin ;) 18:22:32 <cjk> yorick: just wait until you see GL_QUAD_STRIP 18:23:21 <Roest> it wont be a big project, that's just the basis for my thesis 18:23:55 <cjk> Roest: somehow it looks normal for a quad 18:24:16 <cjk> what's actually wrong? 18:24:33 <Roest> well the area around the brain has an alpha of zero so it should be look through which works correct for the last drawn quad 18:25:13 <echinos> I like the 3-plane cutaway view 18:25:40 <cjk> the main image does not look like a brain at all 18:25:47 <cjk> more like some pixel accumulation 18:26:14 <HMage> does anyone know a music player for X that supports AAC+ radio streaming? 18:26:19 <Roest> :P 18:26:22 <cjk> HMage: gmplayer :p 18:26:40 <HMage> gmplayer? *looks at debiab reps* 18:27:26 <cjk> ok I never said it was pretty... 18:27:37 <HMage> debian* 18:28:30 <Roest> i need to kill a person using the forums 18:28:52 * yorick ? 18:29:05 <echinos> tall order 18:29:23 <Roest> draakon 18:29:25 *** mikl [~mikl@adsl.peytz.dk] has quit [Quit: mikl] 18:29:26 <Fingon> try #assassins 18:29:54 <Roest> damn i'm the only one in #assassin, guess they hide pretty good 18:30:52 * yorick just read batch.org and now reads this, was in the illusion this was just another bash.org quote :( 18:30:56 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 18:31:06 <Roest> belugas give me permission to be insulting and condescending please 18:31:24 <yorick> can't orudge do that? 18:31:25 <mikl> general permission? 18:31:31 <cjk> Roest: what if you draw each quad on its own? 18:31:44 <Belugas> You have my blessing, my son 18:31:49 <Roest> cjk elaborate? 18:32:10 <cjk> since I dunno what the result should be looking like, I have too few suggestions 18:33:26 <Eddi|zuHause3> HMage: i have no real idea what is special about an "AAC+ Radio Stream", but Amarok has support for radio streams 18:33:40 <Eddi|zuHause3> might depend on some KDE libs 18:34:25 <echinos> wow... seems that airplanes can make a lotof cash 18:34:35 <echinos> I have never bothered with them yet 18:35:00 <Eddi|zuHause3> planes are boring 18:35:37 <Roest> palnes are too cheap for the amount of cash they generate 18:36:06 <echinos> well, I would use the cash to build better train networks ;) 18:36:10 <Ammler> Eddi|zuHause3: do you know, is amarok available for windows already? 18:36:47 <Eddi|zuHause3> hm, they did a test release of Amarok 2, i don't know how useable that is yet 18:37:56 <Roest> cjk i pm'ed you 18:38:32 <Eddi|zuHause3> http://amarok.kde.org/de/node/393 18:38:52 <Ammler> Eddi|zuHause3: just googled also a little 18:39:02 <Ammler> http://www.golem.de/0704/51979.html 18:39:20 <Eddi|zuHause3> it's not like i am particularly interested in windows :p 18:40:06 <Ammler> indeed, but I gave up to tell others using an other OS 18:44:23 <cjk> Roest: i pm'ed back 18:44:39 <Belugas> Roest, you failed miserably at being insulting nor condescending! 18:44:50 <Belugas> right has been therefor revocated 18:44:54 <Belugas> or whatever 18:44:59 <Belugas> the correct word :) 18:45:55 <Roest> belugas i know :( there's too much politeness in me 18:46:11 <Belugas> after a while, it will pass :D 18:46:32 <Roest> i really want to though, he annoys for quite a while now 18:48:21 <cjk> I've created some scenario, but playing it does not start the computer AI. Ideas? 18:48:45 <cjk> hmph, ai count is 0 :-/ 18:49:35 <Belugas> maybe it was specified when you made the scenarios? 18:49:45 <Belugas> remember, settings are saved in scenarios too 18:49:54 <cjk> well in that case.. 18:50:23 <cjk> well now one AI appeared after I changed the setting in Difficulty options 18:50:31 <cjk> so far so good (without recreating the scenario) 18:50:55 <echinos> I think I'll spectate some MP games to get some tips :) 18:51:08 <cjk> well, mp games may also do it wrong :> 18:51:20 <cjk> hey just tell me on which one you watch, maybe we can exchange 18:52:06 <echinos> I picked a random one just now... 18:52:28 <cjk> and its name was ... :> 18:52:40 <cjk> usually you pick those with ... players in it 18:52:51 <echinos> don't remember, is there a way to tell once you're in it? 18:53:42 <yorick> not that I know of 18:53:53 <cjk> /info or some kind in the ottd console? 18:54:29 <yorick> look at the client list, one of the things has a label "server", whats its name? 18:54:37 *** TinoM [~Tino@i59F5674B.versanet.de] has quit [Quit: Verlassend] 18:55:01 <Eddi|zuHause3> console: "server_name", "server_ip" maybe 18:55:19 <yorick> those are server-only ;) 18:55:30 <echinos> GT 18:55:51 <cjk> as is server_info :( 18:56:11 <yorick> playing with 0.6 or 0.6.1-RC1? 18:56:16 <cjk> 0.6.0 18:56:17 <echinos> command only available on a network server :/ 18:56:22 <cjk> I tried 0.6.1, all server were 'red' :p 18:56:30 <cjk> echinos: just tell me the date 18:56:35 <echinos> oh, well, you pick another and let me know 18:56:47 <echinos> this one is not too interesting 18:56:57 <Eddi|zuHause3> compatible server versions should be at the top of the list 18:57:05 * Roest wants to spectate on some ttdcoop game but those guys use soem starnge revisions 18:57:08 <cjk> hard 512x128 from finland maybe.. 18:57:32 <echinos> this one is jul 1984 18:57:36 <Eddi|zuHause3> last i heard they were using some patched versions with YAPP and tracksharing 18:57:38 <yorick> Roest, http://www.openttdcoop.org/winupdater 18:57:38 <echinos> 17th 18:57:47 <yorick> Eddi, that is .dev ;) 18:57:52 <Roest> using linux 18:57:55 <Eddi|zuHause3> whatever 18:58:13 <cjk> what sucks is that it seems like no one is >2050 18:59:46 <cjk> and there's tons of servers which don't have appropriate upload speeds 18:59:54 <echinos> cjk: you find a server you like? 19:00:06 <cjk> i'm on that finland thing currently 19:00:19 <cjk> calls itself "Hard 512x128" 19:00:22 <Sacro> finland finland finland... 19:00:30 <cjk> horrible ping tho :p 19:01:11 *** Roest [~ralph@p54B9FDA7.dip.t-dialin.net] has quit [Remote host closed the connection] 19:01:14 <cjk> i should run an own one, just for other's fun :p 19:02:02 <echinos> cjk: ok, I'm coming in 19:02:02 <mynetdude> yeah I'd probably like to run a server as well... but I can't seem to get openttd to be seen by anybody 19:02:11 <cjk> "Player" haha 19:02:43 <yorick> have server_advertise on, mynetdude? 19:03:11 <echinos> cjk: yep, that's me 19:03:12 <mynetdude> how do I check? 19:03:13 <echinos> ;) 19:03:36 <echinos> cjk: that's a pretty crowded map 19:03:53 <mynetdude> yorick, how do I check? 19:04:07 <cjk> echinos: nah... just too much water 19:04:10 <yorick> console: "patch server_advertise" 19:04:29 <cjk> echinos: apparently it's a crafted scenario 19:04:36 <echinos> does bussing passnegers to your train stations helpa lot with profit? 19:04:44 <yorick> yes 19:04:53 <mynetdude> yorick, a friend of mine has ottd 060 and he didn't have to go into console to make his server advertise 19:04:57 <yorick> with transfer, as long as they aren't waiting there too long 19:04:59 <cjk> i'd just nuke the town and put a rail station in it :> 19:05:07 <yorick> who's that friend? 19:05:16 <mynetdude> yorick, do I have to be in a game to load console? 19:05:22 <yorick> yes 19:05:28 <yorick> is that server currently running? 19:05:29 <mynetdude> yorick, some cool dude I've known for 5 years lives in Germany :) 19:05:46 <Eddi|zuHause3> echinos: with passenger destinations, that is pretty much the only way that would work ;) 19:05:47 <mynetdude> no not yet, I even tried port forwarding, and could not get my server to be shown 19:06:22 <mynetdude> yorick, how do I bring up console? 19:06:26 <yorick> try to run it, I'll see if its reachable 19:06:27 <mynetdude> server is running now 19:06:27 <echinos> Eddi|zuHause3: yeah, I would think so, but I was thinking without it 19:06:37 <mynetdude> server name is "mynetdude's server" 19:06:44 <echinos> cjk: whoa look at pruningwell ridge valley 19:06:45 <yorick> port? 19:06:52 <mynetdude> default port I suppose 19:06:53 <echinos> busses galre 19:06:54 <Eddi|zuHause3> echinos: it may help, but passengers waiting at the station would totally kill your profit 19:06:55 <cjk> echinos: I know, having a rail to the oil rig is a trick 19:06:58 <mynetdude> I didn't know you can change the port number 19:07:01 <cjk> argh disconnected 19:07:04 <yorick> same pc as you run the irc-client on? 19:07:09 <mynetdude> yes 19:07:13 <mynetdude> but I have 3 computers on the network 19:07:13 <yorick> can't reach it 19:07:16 <echinos> me too 19:07:22 <yorick> then you should port-forward ;) 19:07:28 <yorick> port 3979, tcp and udp 19:07:30 <echinos> cjk: maybe they punted us spectators ;) 19:07:30 <mynetdude> I have it port forwarded 19:07:33 <cjk> pfft 19:07:35 <cjk> mynetdude: can't find it. 19:07:36 <mynetdude> let me check again 19:07:48 <yorick> @ports 19:07:48 <DorpsGek> yorick: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) 19:07:52 <echinos> mynetdude: that might be the problem... port forwarding 19:07:53 <Eddi|zuHause3> mynetdude: make sure you really forward both protocols 19:08:24 <echinos> mynetdude: you wanna give me your IP, I'll try to telnet to the port 19:08:26 <cjk> say, does openttd use geoip or how does it find the flag for a server? 19:08:31 <yorick> 208.74.131.93 19:08:33 <mynetdude> echinos I do have it port forwarded 19:08:40 <yorick> cjk, you have to set it 19:08:48 <mynetdude> Eddi|zuHause3 yes I have the router set to forward TCP/UDP 19:08:57 <echinos> mynetdude: yeah, but maybe not correctly, like with what Eddi|zuHause3 said about the other port 19:08:58 <yorick> no, you haven't 19:09:01 <yorick> I can't reach it 19:09:05 <cjk> telnet: connect to address 208.74.131.93: Connection refused 19:09:25 <echinos> me too 19:09:27 * mynetdude sighs... the router only lets me pick tcp, udp or both and I have it set for both 19:09:33 <mynetdude> fine I got a better idea... 19:09:40 <cjk> add "only tcp" and "only udp" 19:09:45 <yorick> openttd: connect to server 208.74.131.93#255:3979: connection timed out 19:09:47 <echinos> mynetdude: do you have 3978 forwarded too? 19:10:13 <mynetdude> ah I don't have 3978 just 3979 19:10:20 <echinos> tadaaa 19:10:36 <yorick> echinos, its only needed if you're running a master server ;) 19:10:36 <echinos> but we still can't get to 3979 anyway, so that's another problem 19:10:36 <mynetdude> instead of "both" I created two different rules one for tcp and one for udp 19:10:42 <yorick> and inbound 19:10:49 <cjk> get an iptables router man :p 19:10:52 <mynetdude> maybe isp is blocking? 19:10:56 <yorick> mynetdude, have a double-router? 19:11:04 <yorick> modem that acts as a router? 19:11:10 <echinos> mynetdude: see if you can telnet to that port on your ownmachine first 19:11:21 <mynetdude> actually I can setup iptables I just don't know how 19:11:42 <mynetdude> k how do I do that? 19:12:00 <mynetdude> ok I did 3978 and 3979 for tcp and udp separately 19:12:11 <cjk> hm if you have iptables, what sort of router _do_ you have, to begin with? 19:12:35 <mynetdude> Linksys WRT54GS 19:12:41 <glx> <cjk> say, does openttd use geoip or how does it find the flag for a server? <-- the flag is the server language (set by the owner) 19:13:08 <mynetdude> how do I use telnet to connect to my server? 19:13:10 <ln> a flag for a language... 19:13:26 <mynetdude> connect to my IP:port number? 19:13:33 <yorick> mynetdude, you can't 19:13:35 <ln> yes, how convinient it would be if each language had a flag-style symbol. 19:13:44 <cjk> mynetdude: good pick 19:13:47 <yorick> ln, it does, no? 19:13:56 <mynetdude> yorick then why were they saying use telnet to connect to my port? 19:14:04 <yorick> *I wasn't* 19:14:12 <cjk> mynetdude: dd, open, or x-wrt? 19:14:20 <echinos> mynetdude: open a command prompt/terminal, and type "telnet localhost 3979" when your openttd server is running 19:14:29 <mynetdude> yorick I know you weren't 19:14:30 <yorick> echinos, did you ever try? 19:14:40 <echinos> telnet? yeah 19:14:44 <ln> yorick: what flag should be used for english, french, northern sami, esperanto? 19:14:45 <echinos> timed out 19:14:49 <mynetdude> cjk, I looked into openwrt but the only thing that will fit on my router is a miniwrt 19:14:56 <yorick> ln, find out, you can 19:15:02 <yorick> esperanto got added to trunk ;) 19:15:10 <cjk> mynetdude: eww 19:15:19 <yorick> and english and french already have a flag 19:15:43 <echinos> nmap doesn't show any open ports 19:16:05 <ln> yorick: i mean, what is the politically neutral flag for such languages? 19:16:09 <mynetdude> cjk my onboard firmware RAM is only 4MB which isn't big enough for a full featured openwrt 19:16:12 <glx> you may need to restart the router after opening the ports 19:16:23 <mynetdude> echinos telnet not doing anything 19:16:29 <cjk> 4 is massive 19:16:30 <mynetdude> just a blank screen 19:16:33 <cjk> or was it 8 19:16:40 <echinos> mynetdude: ok, well that's the first problem 19:16:45 <mynetdude> cjk, 8 is the minimum they say 16 is better 19:16:48 <cjk> hm k 19:16:50 <Eddi|zuHause3> ln: who added the requirement of "politically neutral"? 19:16:54 <glx> mynetdude: check the server, it should notice the telnet connection 19:16:57 <ln> Eddi|zuHause3: i did. 19:16:57 <echinos> mynetdude: maybe a firewall onyour PC, or selinux or something 19:17:07 <Eddi|zuHause3> sure you did :p 19:17:13 <echinos> cjk: did you get on another server? 19:17:16 <mynetdude> glx nothing from the server 19:17:22 <cjk> echinos: no, i'm going to run my own now 19:17:25 <yorick> try to connect to your server using another client 19:17:26 <mynetdude> ahh I do have the firewall but I disabled that last time 19:17:27 <ln> Eddi|zuHause3: would it be ok to use the flag of Austria for the german language? 19:17:30 <echinos> cjk: sweet 19:17:30 <cjk> just need to figure out how to write a .cfg 19:18:07 <mynetdude> ok firewall disabled, nothing happens 19:18:08 <Eddi|zuHause3> ln: or the bavarian flag? or the prussian flag? 19:18:12 <glx> ln: they don't speak the same language :) 19:19:02 <mynetdude> I don't understand why 3979 doesn't work 19:19:05 <Eddi|zuHause3> ln: just add a flag for each of the ~200 countries that once made up the german speaking area 19:19:28 <mynetdude> ok I got something interesting 19:19:33 <ln> that would be good 19:20:08 * yorick thanks roest, the newgrf dragdrop is working :) 19:20:08 <mynetdude> echinos when I try to telnet localhost 3979 I get a blank screen, when I try 3978 it gives me "connecting to localhost, could not open connection to the host on port 3978 connect failed" 19:20:09 <ln> hmmmm, is Liechtenstein by any chance one of those ~200 countries, one that didn't happen to merge with others? 19:20:19 <Eddi|zuHause3> ln: and while at it, decide if luxemburgian is an individual language [as the luxemburgians think] or a german dialect [as the EU thinks] 19:20:27 <echinos> mynetdude: the blank screen means you're connected to that port 19:20:28 <mynetdude> so something is wrong with 3979 19:20:33 <mynetdude> hmm 19:20:39 <glx> mynetdude: 3978 is an outbound port 19:20:48 <glx> used to connect to master server 19:20:48 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 19:21:07 <mynetdude> ah ok so I have a blank screen and I am connected 19:21:15 <Eddi|zuHause3> ln: i am not particularly familiar with the history of liechtenstein 19:21:20 <yorick> is ok 19:21:29 <mynetdude> so I don't see anything... 19:21:29 <echinos> right, so your firewall isn't forwarding properly 19:21:31 <yorick> now, try executing openttd again 19:21:37 <mynetdude> my firewall is off 19:21:37 <Ammler> Belugas: what was you looking for? 19:21:39 <yorick> and connect to your server 19:21:49 <mynetdude> well I can turn port forwarding off and go DMZ 19:22:04 <yorick> and catch a virus if on windows 19:22:06 <Belugas> ? 19:22:07 <Belugas> me? 19:22:09 <Belugas> where? 19:22:11 <Belugas> when? 19:22:13 <yorick> what? 19:22:20 <ln> bjarni? 19:22:31 <mynetdude> lol... well for the test I'd go dmz 19:22:32 <yorick> IS NOT HERE 19:22:52 <cjk> oh noes 19:23:01 <cjk> I think I found some sort of bug 19:23:08 <cjk> I can't connect to my own server -.- 19:23:13 <yorick> huh? 19:23:18 <yorick> what? 19:23:20 <yorick> I can 19:23:23 <cjk> it's kinda obvious 19:23:25 <mynetdude> cjk I don't think you're supposed to be able to 19:23:27 <echinos> maybe your firewall isn't forwarding properly 19:23:29 <echinos> ;) 19:23:30 <cjk> openttd 24434 jengelh 9u IPv4 29348364 TCP 255.255.255.255:3979 (LISTEN) 19:23:33 <yorick> but I can? 19:23:36 <cjk> who the fuck binds to 255.255.255.255? 19:23:46 <mynetdude> my firewall isn't even on 19:23:57 * cjk goes fixing source code 19:24:01 <echinos> mynetdude: That was for cjk (kidding) 19:24:02 <mynetdude> lol 19:24:29 <Ammler> [21:13] <MemberZone> Belugas has joined the game 19:24:38 <Belugas> ho... 19:24:41 <mynetdude> well I am dmz'd wide open, I still can't see anything on telnet except a blank screen 19:24:51 <Ammler> wasn't you? :-) 19:24:57 <Belugas> Ammler: just... passing by... curiosity 19:24:59 <cjk> echinos: since I don't have a router, there's nothing to forward. it's a dedicated box. 19:25:15 <cjk> fun fun 19:25:21 <cjk> the default openttd.cfg contains bind_ip = 255.255.255.255 19:25:21 <mynetdude> whoa 19:25:25 <cjk> now who came up with that 19:25:25 <mynetdude> it did something different now 19:26:06 <Belugas> Ammler: i went to check ('cuase poor memory) about where is the advertise switch, found it on the Add Server Gui, went back and checked what are the games online 19:26:12 <mynetdude> hey... my blank screen is no longer blank 19:26:16 <mynetdude> it goes back to command prompt 19:26:20 <Belugas> Ammler saw one with my revision, entered 19:26:22 <Belugas> that's it :) 19:26:46 <mynetdude> echinos is that better? To go back to command prompt? 19:27:10 <Ammler> sad, then it was just accident :-) 19:27:28 <echinos> mynetdude: I'm not sure, it might be connecting and then immediately disconnecting you.. see if openttd is noticing you 19:27:32 <cjk> so 19:27:33 <yorick> mynetdude, you're not supposed to see anything on that telnet window 19:27:36 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 19:27:36 <cjk> let's see if it worked now 19:27:44 <mynetdude> echinos no notice at all 19:27:57 <mynetdude> yorick ok, but before it was just a blank screen, now it returns to prompt 19:28:09 <cjk> It lives! 19:28:09 <yorick> trying to type anything? 19:28:24 <yorick> no, cjk, it timeouts or disconnects! 19:28:44 <cjk> yorick: yours perhaps 19:28:52 <yorick> yes, mine 19:29:02 <mynetdude> hmm there's a difference between being dmz'd and not cuz its affecting the way my telnet is working 19:29:09 <Belugas> Ammler, i was waiting for my compliation to finish... i had a bit of a free time... 19:29:13 <mynetdude> blah nevermind 19:29:16 <mynetdude> I hate my stupid router 19:29:32 <mynetdude> what are all the ports ottd uses? 19:29:43 <yorick> 3979 inbound 19:29:58 <yorick> 3978 outbound 19:30:01 <mynetdude> and 3978 out thats it? 19:30:05 <yorick> unless you change it 19:30:25 <mynetdude> haven't changed it, but I guess I should turn on the patch advertise 19:30:36 <mynetdude> how do I open console and whats the exact command? 19:31:10 <glx> yorick: you can't change 3978 as it's the master server port 19:31:16 <yorick> I know 19:31:27 <yorick> mynetdude, try pressing ` multiple times 19:31:39 <yorick> and "server_advertise on" makes it set to on 19:31:58 <mynetdude> echinos hey it did notice me 19:32:07 <mynetdude> echinos and several others 19:33:44 <mynetdude> yorick, echinos yes ottd is seeing my connection I didn't know you could only see it in console 19:33:46 <Ammler> Belugas: did you see the transrapid tracks? 19:33:59 <mynetdude> but its saying it takes longer than 296 ticks so it drops the connection 19:34:05 <yorick> ... 19:34:16 <yorick> see, timeout, cjk }| 19:34:46 <echinos> mynetdude: ok, so now it's time to figure out the router issue 19:34:47 <mynetdude> yorick is it supposed to time out? 19:34:57 <echinos> can you telnet from another machine inside your network? 19:34:58 <yorick> when opening telnet, it is 19:35:16 <yorick> without normal client, its not 19:35:19 <mynetdude> echinos right now I disabled port forwarding, firewall is down dmz is off 19:35:30 <glx> unless you start talking to it with the right protocol 19:35:32 <mynetdude> yorick I wonder if I could run another instance of ottd and try to connect to it? :P 19:35:38 <yorick> yes, you could 19:35:51 <yorick> I'm trying to explain you to do that all the time 19:35:52 <mynetdude> that'd probably be a good idea 19:35:58 <glx> I often have 1 server and 2 clients on the same machine 19:36:11 <echinos> mynetdude: ok, so that means I won't get anything if I try to get to your IP, unless your openttd machine is straight on the internet 19:36:14 <mynetdude> yorick oh, well why didn't you just say "open another ottd and connect to your existing" 19:36:21 <yorick> I did 19:36:29 <mynetdude> yorick ah, didn't see my bad 19:36:38 <mynetdude> echinos I'm going to re-enable pf here in a sec 19:36:42 <cjk> meh 19:36:49 <cjk> the maximum limit for spectators is 11, what gives?! 19:37:09 <Belugas> Ammler : i saw tracks all around :D 19:37:14 <echinos> umm... network/cpu load issues? ;) 19:37:16 <yorick> [21:17] <yorick> try to connect to your server using another client 19:37:37 <mynetdude> yorick, ah somehow missed it 19:38:12 <cjk> echinos: it's there now 19:38:17 <cjk> as "FFA-2000" 19:38:42 <mynetdude> echinos ok port forwarding is back up doing 3978-3979 on both TCP/UDP 19:39:37 <mynetdude> hey I see my server! 19:39:44 <mynetdude> does anybody else? 19:39:49 <mynetdude> mynetdude's server 19:40:02 <yorick> I don't 19:40:12 <mynetdude> hmm ok 19:40:16 * mynetdude breaks router next :P 19:40:20 <yorick> which indicates a port-forwarding problem 19:40:24 <mynetdude> indeed 19:40:30 <mynetdude> maybe I should try port triggering 19:40:57 <yorick> what isp do you have? 19:41:06 <cjk> echinos: .. 19:41:36 <mynetdude> yorick I have a piece of crap outreach internet (local isp) that provides W-DSL 19:41:49 <Tefad> wireless? 19:41:55 <mynetdude> they like to change my IP on a regular basis even though I pay for dedicated IP service 19:42:03 <mynetdude> Tefad, correct 19:42:10 <mynetdude> its all there is here 19:42:20 <Tefad> must be really local, no rdns : x 19:42:28 <mynetdude> hehe :( 19:42:30 <Tefad> w-dsl is offered here too, but it sucks. 19:42:39 <Tefad> luckily i live in the city 19:42:41 <mynetdude> oh its so local that wikipedia has my IP blacklisted as proxy 19:42:46 <Tefad> just outside city limits 19:42:58 <Tefad> ah nice 19:43:09 <Tefad> i had BPL once (see http://bpl.coop) 19:43:09 <mynetdude> but wikipedia isn't the only site that has deemed my IPs as a proxy IP 19:43:12 <yorick> proxy 19:43:33 <mynetdude> well I don't have proxy setup here on this end though 19:43:38 <Belugas> [15:34] <+glx> I often have 1 server and 2 clients on the same machine <-- joys of debugging desynchs ! 19:43:45 <glx> hehe 19:43:57 <yorick> mynetdude, your provider could have 19:44:05 <yorick> which means you can't run any kind of server 19:44:09 <yorick> what's your IP? 19:44:13 <Tefad> the generation of BPL i had was sort of like w-dsl but it was short range only. they were using unlicensed frequencies. standard 802.11g gear 19:44:14 <mynetdude> one sec 19:44:18 <yorick> from your side, which got to your router? 19:44:29 <yorick> so not whatsmyip.com things 19:44:42 <Tefad> BPL now uses gear that actually puts the signal on the power line 19:44:58 <Tefad> (before it was just wifi across pylons, hop by hop) 19:45:07 <mynetdude> yorick you mean my internal IP, thats 192.168.1.111 19:45:10 <Tefad> i had 15 hops over 7miles. 19:45:22 <yorick> no, the ip which gets assigned to your router 19:45:28 <mynetdude> oh that, one sec 19:46:11 <mynetdude> yorick, this is what I get from the router saying the IP it has from the ISP 172.16.60.100 19:46:36 <yorick> yeah, you're forced to a proxy 19:46:36 <Tefad> not a public IP 19:46:42 <Tefad> i was forced to use a proxy too 19:46:56 <yorick> for us, your IP is 208.74.131.93 19:47:00 <Tefad> if you're paying for static IP, stop. you can't actually get one : D 19:47:15 <mynetdude> Tefad maybe I should sue them 19:47:26 <Tefad> mynetdude: if you feel like it. read your service agreement 19:47:29 <mynetdude> yorick what are you saying? if it was a public IP I wouldn't be proxied? 19:47:36 <mynetdude> Tefad there is none 19:47:38 <Tefad> see if there's an arbitration clause, also look for description of service 19:47:51 <mynetdude> Tefad uh where am I going to find that? 19:47:59 <Tefad> ask them to describe the service 19:48:02 <Tefad> what does static IP mean 19:48:05 <Tefad> etc. 19:48:11 <mynetdude> kinda pointless if I'm going to move in 30 days anyway 19:48:11 <echinos> cjk: yeah? 19:48:13 * yorick has a static ip, and is proud of it :) 19:48:13 <Tefad> if they stutter.. bring in the boys. 19:48:18 <Tefad> oh, pfff 19:48:27 <Tefad> just move then 19:48:30 <cjk> echinos: heh 19:48:34 <cjk> echinos: check the server list 19:48:40 <mynetdude> so are you saying that because I don't have a public IP it is proxied anyway? 19:48:40 <echinos> okie 19:49:16 <Tefad> mynetdude: sounds like it 19:49:23 <Belugas> [15:47] * yorick has a static ip, and is proud of it :) <--- lol... i read "...has a sarcastic IP..." 19:49:26 <Tefad> i don't know of any ISPs that do 1:1 NAT for customers 19:49:32 <Tefad> i've only seen it for dedicated machines 19:49:38 <Tefad> not consumers 19:49:49 <mynetdude> Tefad, well the reason why I paid for "static IP" was so that I could VNC into my computer, I had the basic plan and I couldn't VNC because they blocked literally every inbound port 19:50:00 <Tefad> hahaha 19:50:17 <Tefad> that's weird, maybe they forward certain ports if they know what ports you want 19:50:29 <mynetdude> Tefad so I told them to upgrade me, they said they did that to "protect" its users 19:50:34 <echinos> cjk: I'm missing it 19:50:43 <yorick> :D 19:50:47 <cjk> echinos: FFA-2000 ? 19:50:48 <mynetdude> well these guys don't know jack, but I plan to make them fall apart 19:50:52 <yorick> users on a NAT network don't need protection 19:51:01 <cjk> it's definitely there 19:51:05 <mynetdude> they have the shittiest service, I have had more downtime on this ISP in my life 19:51:14 <echinos> cjk: I'm on 19:51:22 <Tefad> yup 19:51:26 <echinos> cjk: no timeto actually play tho 19:51:27 <Tefad> BPL was full of fail too 19:51:28 <cjk> echinos: feel free to create a comp :p 19:51:33 <mynetdude> yorick well that sux... howcome I can run VNC and not ottd? 19:51:37 <echinos> cjk: later tonight, for sure 19:51:40 <Tefad> the local w-dsl here actually gives you THREE public IPs 19:51:48 <yorick> because they only forward the ports you want? 19:51:49 <Tefad> so you don't even need a router 19:52:11 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 19:52:13 <mynetdude> yorick, maybe but... I told them I wanted to have all the ports available 19:52:21 <echinos> cjk: that map is freakin' HUGE 19:52:25 <yorick> they can't just do that on a proxy, can they? 19:52:26 <cjk> echinos: JUST 1024 19:52:31 <cjk> to give players a bit of space 19:52:31 <mynetdude> Tefad why wouldn't you need a router for 3 IPs? 19:52:43 <echinos> and the towns (metropolises?) are large ;) 19:52:45 <mynetdude> yorick I don't know, I'm not an expert in that 19:52:50 <cjk> echinos: oh? 19:52:52 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: And I quit!] 19:52:54 <Tefad> mynetdude: you just use a switch 19:53:06 <Tefad> however, each machine is plugged directly into the internet 19:53:14 <Tefad> you need to have GOOD firewalls on each machine. 19:53:15 <echinos> cjk: well, compared to the localgames I've played so far 19:53:16 <cjk> echinos: just 15k for the biggest town 19:53:16 <mynetdude> Tefad not if you use a switch 19:53:23 <Tefad> mynetdude: huh? 19:53:29 <cjk> echinos: well it's 2052, so... 19:53:38 <mynetdude> Tefad you said each machine is plugged directly into the internet, and thats not if they are not using a switch 19:54:12 <echinos> Tefad: you can't plug all 3 machines in with a switch unless you have 3 IPs, or a dhcp server that will give them to you 19:54:14 <mynetdude> Tefad but a w-dsl providing 3 isps would be expensive... you'd need 3 separate lines linking to the same receiver 19:54:37 <mynetdude> echinos oh ok I see what he meant 19:54:37 *** raimar2 [~hawk@p5489DA06.dip.t-dialin.net] has joined #openttd 19:54:57 <mynetdude> echinos 3 machines on 3 switches with dhcp would get those 3 public IPs... neat 19:54:57 <Tefad> are you guys in the clear now? 19:55:00 <cjk> echinos: huge map, huge proffits :) 19:55:01 <Tefad> no 19:55:08 <Tefad> one modem one switch with at least four ports 19:55:13 <Tefad> "modem" it's just a wifi AP 19:55:18 <Tefad> or client rather 19:55:31 <mynetdude> Tefad but the modem has to be connected to an internet source 19:55:37 <mynetdude> to get internet 19:55:37 <Tefad> i think the technical term is wifi ethernet bridge. 19:55:58 <Tefad> mynetdude: yes the "modem" is connected to the wifi network 19:56:05 <Tefad> the traffic in the air was live internet. 19:56:27 <Tefad> not just a random private AP 19:56:31 <mynetdude> Tefad ah thats a different way of getting w-dsl, you just use a bridge and if you're close enough to the broadcasting station or repeater you can pick up the internet 19:56:49 <Tefad> what was your method? 19:57:11 <Tefad> this w-dsl was advertised as being portable too, they sold battery packs for the "modems" to use them with laptops and the like 19:57:12 <mynetdude> Tefad we use a receiver (kinda like the ones satelites use) except they point it at a tower on a hill/mountain 19:57:39 <Tefad> ah, so yours had a directional antenna, low power 19:57:51 <Tefad> i think the one i tried was medium power, licensed 19:57:51 <mynetdude> except that they run an ethernet cable from the receiver through the wall, plug it into this tiny U shaped box which has two ethernet ports, one powers the receiver the other sends internet to the router/pc 19:58:07 <mynetdude> Tefad ah 19:58:21 <Tefad> ah, u-box was probably a PoE device 19:58:29 <mynetdude> Tefad yeah 19:58:31 <Tefad> did it have a sort of large brick to plug into the wall? 19:58:36 <mynetdude> yeah 19:58:39 * Tefad nods 19:58:40 <Tefad> neat 19:58:45 <mynetdude> its stupid kinda though 19:58:48 <Tefad> yeah these modems were rather portable 19:58:59 <mynetdude> Tefad almost like clearwire 19:59:07 <Tefad> no experience with them 19:59:10 <Tefad> this was ntelos 19:59:15 <mynetdude> actually clearwire uses almost the same kind of receiver too 19:59:27 <mynetdude> ah 19:59:47 <mynetdude> so why would an ISP pick forced proxy? equipment? 20:00:06 <mynetdude> really I'd like to sue them, just to have fun 20:00:16 <mynetdude> the question would be how much would I get out of it (or spend) 20:00:32 <echinos> cjk: you gonna build something? 20:00:37 <mynetdude> anyway 20:00:48 <mynetdude> I'll brb 20:01:09 <Tefad> mynetdude: probably close to nothing 20:01:16 <Tefad> it depends on what they were marketing it as 20:01:26 <echinos> mynetdude: an ISP would force you to go through their proxy to savethem money on bandwidth costs 20:01:28 <Tefad> and how they described the service 20:01:28 <cjk> echinos: indeed 20:01:40 <Tefad> bandwidth or IP allocation 20:01:41 <echinos> isee 'em 20:01:46 *** raimar3 [~hawk@p5489D333.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:01:52 <Tefad> if the ISP only has 16 IPs, they can't give every customer an IP 20:02:19 <Tefad> (or hell a /24, still can give every customer an IP if there's more than say 250 customers) 20:03:01 <echinos> cjk: 90 deg turns, bad boy ;) 20:03:17 <cjk> echinos: who cares, it slows down at the station anyway 20:03:43 <cjk> the fast path is when it _leaves_ the station 20:04:36 <Tefad> 90deg turns just aren't realistic 20:04:41 *** pm [~chatzilla@Fced4.f.ppp-pool.de] has joined #openttd 20:05:12 <cjk> as if the speed of time was realistic in ttd 20:05:34 <echinos> hehe 20:05:52 <echinos> yeah, that was my initial problem with openttd... time went too fast for me 20:06:11 *** pm [~chatzilla@Fced4.f.ppp-pool.de] has quit [] 20:07:06 <mynetdude> Tefad I don't know how many IPs they have, but for business customers they give out IPs 20:07:33 <mynetdude> Tefad I wonder if the static IP means internal static IP rather than a random internal IP either way proxied 20:07:39 <cjk> meh this map has too many cities 20:07:48 <Tefad> mynetdude: this is why i told you to check their description ; ) 20:08:01 * glx have a real static IP 20:08:02 <cjk> is there a way to kill my own company from the server? 20:09:28 <mynetdude> Tefad don't matter though I'm moving regardless... but the only way I can get a description is over the phone and even that I can't prove in a court of law anyway 20:10:46 <echinos> cjk: demolish them! ;) 20:11:11 <mynetdude> echinos we need a feature like that, on the company button that says "eradicate my company" 20:11:20 <mynetdude> and you get nothing back for it either 20:11:52 <cjk> echinos: as in? 20:12:15 <mynetdude> cjk well you know, blow up every structure you have 20:12:17 <Eddi|zuHause3> ln: this is a fairly representative map of germany ;) http://upload.wikimedia.org/wikipedia/commons/8/83/HRR_1648.png 20:12:18 <echinos> cjk: Iwas kidding, I don't think you can just dynamite a whole city 20:12:35 <mynetdude> echinos in simcity 4 you can 20:13:07 <cjk> mynetdude: hm there ought to be a faster way 20:13:17 <mynetdude> cjk couldn't agree with you more 20:13:25 <mynetdude> cjk just do a new game, thats fastest 20:13:28 <cjk> hm perhaps there's some admin command :p 20:14:02 <mynetdude> btw, for those that do host servers 24/7 how do you guys start a clean map? 20:14:40 <glx> what do you mean? 20:14:43 <mynetdude> otoh maybe starting a clean map is a bad idea for those who are dedicated and want to play a neverending map 20:15:10 <glx> there's an autorestart date setting 20:15:23 <mynetdude> glx I mean just what I said... all players leave for the night, new players come back in the morning, but they see the sprawling mess left behind by the last players 20:15:48 <mynetdude> glx oh you mean "game ends: 2051" 20:16:05 <glx> yes it's configurable 20:16:31 <mynetdude> glx the autorestart setting is a command setting not an option in the patch config 20:16:37 <mynetdude> ?? 20:16:38 <cjk> mynetdude: you all set it in the .cfg 20:16:45 <mynetdude> oh 20:17:04 <mynetdude> can the .cfg be changed while the game is active? 20:17:23 <cjk> hardly 20:17:30 <mynetdude> didn't think so 20:17:34 <cjk> it'd be surprising if the map just grew by 4 blocks :p 20:17:41 <Ammler> mynetdude: just use rcon 20:17:44 <mynetdude> cjk how do you mean? 20:17:49 <cjk> the .cfg contains map size and such 20:17:50 <mynetdude> whats rcon? 20:18:00 <Ammler> rcon <pw> restart_game_year 20:18:19 <mynetdude> cjk but you can set the map size when you first start up the server the biggest I think is 2048x2048 20:18:25 <cjk> I KNOW :> 20:18:33 <glx> there's reload_cfg to reload a modified .cfg 20:18:35 <mynetdude> I know you know, but whats the difference? 20:18:43 <mynetdude> cool :) 20:19:15 <mynetdude> any chance ottd can make maps bigger than 2048x2048? 20:19:28 <glx> why? 20:19:31 <mynetdude> j/w 20:19:36 <mynetdude> that'd be uber killer 20:19:37 <Ammler> mynetdude: there are already patches, but you would play them alone 20:19:42 <mynetdude> as in, way too big 20:19:47 <Belugas> why would it by a killer??? 20:19:57 <cjk> 1024x1024 is like 400 kb already - and that chogs people's bw it seems 20:20:14 <Ammler> 1024² is almost 2M 20:20:39 <Ammler> (after playing some years) 20:20:47 <mynetdude> Ammler I was just going to say 20:22:15 *** dR3x4cK [~Miranda@p5B11E68B.dip.t-dialin.net] has joined #openttd 20:27:13 <cjk> echinos: you may rejoin .. but perhaps not as "Player" :) 20:27:25 <cjk> though I guess noone else uses the name then ^_^ 20:28:07 <echinos> cjk: I'm leaving work now (I'm in EST), I'll be on later 20:29:05 *** thgergo [~Administr@dsl51B78962.pool.t-online.hu] has joined #openttd 20:30:15 <Ammler> how can that happen: http://paste.openttd.org/4750 (svn revert) 20:32:56 *** Pinchiukas [~lox@212.122.90.186] has joined #openttd 20:33:34 *** dR3x4cK [~Miranda@p5B11E68B.dip.t-dialin.net] has quit [Quit: dR3x4cK] 20:33:59 <Pinchiukas> ok so my train comes to a station near a coal mine, it doesn't even fill up and then leaves, so why is the coal mine telling, that only 53% of the production is transported? 20:34:29 <Noldo> Ammler: the patch was taken the worng way around 20:35:25 <Ammler> Noldo: well, I use < instead of -f 20:35:27 *** Pinchiukas_ [~lox@212.122.90.186] has joined #openttd 20:35:29 <Ammler> or -i 20:35:32 <Pinchiukas_> damn isp 20:35:40 <Pinchiukas_> so anybody can give me any advice? 20:35:40 <Eddi|zuHause3> Pinchiukas: that number is taken from the (average) rating of your station 20:35:41 *** Pinchiukas [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 20:35:56 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 20:36:22 <Pinchiukas_> Eddi|zuHause3: I don't understand... the mine doesn't give me enough to fill the whole train but says that I don't transport all the cargo 20:36:23 <Pinchiukas_> wtf? 20:36:24 <Eddi|zuHause3> if you have constantly a train loading at the station, you get around 65-70% 20:36:26 <Ammler> 53% of the time, nothing takes the cargo from there 20:36:34 <Ammler> 47 I meant 20:36:42 <Eddi|zuHause3> if no train is loading, the rating drops 20:37:01 <Eddi|zuHause3> you get a bonus on the rating if the train is very new (<2 years) 20:37:06 <Pinchiukas_> so I better have a train always loading? 20:37:12 <Eddi|zuHause3> or if you have a statue in the town (+10%) 20:37:34 <Eddi|zuHause3> an advertising campaign also temporarily increases the rating 20:37:40 <Ammler> :-) 20:38:56 <Ammler> dunno, is it still possible to push the rating with a truck? 20:39:17 *** Progman [~progman@p57A1CD17.dip.t-dialin.net] has quit [Remote host closed the connection] 20:39:32 <Ammler> loads and unloads at same station 20:39:58 <Eddi|zuHause3> i don't see what should forbid that 20:40:16 <Eddi|zuHause3> but better is a ship, then the rating drops slower ;) 20:42:48 <cjk> Hm, does it matter if I overplant all Farm fields with rails? Does the production sink that way? 20:44:11 <Eddi|zuHause3> no 20:44:33 <cjk> read the source? 20:45:26 <Belugas> it has no effect at all 20:45:29 <Belugas> just eye candy 20:45:36 <Belugas> mmh... 20:45:43 <Belugas> although it could eventually... 20:45:53 <Belugas> that would be fun isn't? 20:46:09 <Belugas> step on my fields and i yell! 20:46:18 <Belugas> imagine the pleasure on MP games ... 20:47:02 <Belugas> don't like this player who get his stuff from that farm? kill the farm by adding tons of rails around 20:47:04 <Belugas> cool :D 20:47:28 <Pinchiukas_> so when a train is stopped, I don't have to pay for maintenance? 20:47:45 *** Bjarni [~Bjarni@0x50a46ae5.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 20:47:48 *** mode/#openttd [+o Bjarni] by ChanServ 20:49:08 <Eddi|zuHause3> Pinchiukas_: only when you manually stop it (e.g. at a depot), not when it is just waiting at the station 20:49:22 <Pinchiukas_> I see 20:49:35 <Pinchiukas_> and when it's waiting for a signal, I also pay for that? 20:50:05 <Belugas> indeed 20:50:22 <Belugas> consider that the loco is stillburning fuel or whatever 20:50:49 <Belugas> pkyus, you have to pay the employees 20:51:13 <Pinchiukas_> so where am I supposed to find stuff like that out? 20:52:05 <Belugas> what do you mean? 20:54:00 * Belugas is going home 20:54:05 <Belugas> have a nice weekend 20:57:02 *** Pinchiukas__ [~lox@212.122.90.186] has joined #openttd 20:59:05 *** Pinchiukas_ [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 20:59:32 *** sunkan [sunkan@sunkan.bsnet.se] has quit [Read error: No route to host] 20:59:42 *** st6 [sami@piip.net] has quit [Remote host closed the connection] 20:59:43 *** st6 [sami@piip.net] has joined #openttd 21:01:13 *** sunkan [sunkan@sunkan.bsnet.se] has joined #openttd 21:01:44 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [] 21:03:27 <mynetdude> Eddi|zuHause3 so let me see if I get this straight, the only time you don't pay for train maintenance is when you manually send the train to depot and it stays inside? 21:03:56 <Eddi|zuHause3> no, you can also click on the bar in the train so it says "stopped" [in red] 21:08:03 <mynetdude> so if you stop a train on the track and it is red, you don't pay maintenenace? 21:09:40 *** Osai^Kendo`off is now known as Osai 21:10:01 <Eddi|zuHause3> yes 21:10:08 <glx> no running costs when it's not running ;) 21:10:18 *** Felle [~crew@c-6cd372d5.01-92-73746f28.cust.bredbandsbolaget.se] has quit [Quit: Bot is tired of you.] 21:11:14 <Fingon> maybe it's an idea for the AI to let it detect when a train is not moving, and then the AI can "stop" it. 21:11:15 <mynetdude> nice, I can build me some nifty train yards and let trains sit there rather than having them sit at depots to make it look more realistic 21:11:27 <Fingon> and when the AI sees the train can move again, "start" it again :p 21:11:29 <Fingon> evil AI 21:11:52 <Fingon> (pointless anyway atm since no trains are possible yet, but maybe in the future :) 21:11:56 <mynetdude> Fingon that'd be a way to save the money... but unrealistic imo 21:12:16 <mynetdude> Fingon um... what are you talking about trains make up most of ttd! 21:12:34 <Fingon> sorry, trains are not possible yet in NoAI * 21:12:50 <Fingon> as human it would be a massive waste of time to do that :p 21:12:53 <mynetdude> oh, can't run trains in NoAI :( heh 21:13:04 <mynetdude> Fingon true 21:16:21 *** Pinchiukas_ [~lox@212.122.90.186] has joined #openttd 21:18:21 *** Pinchiukas__ [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 21:23:22 *** mynetdude is now known as mynetdude|Away 21:25:44 *** Pinchiukas__ [~lox@212.122.90.186] has joined #openttd 21:26:38 *** Pinchiukas_ [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 21:28:05 *** mynetdude|Away [~mynetdude@208.74.131.93] has quit [Quit: Peace and Protection 4.22.2] 21:28:36 *** kuifware [~kuifware@s55908d29.adsl.wanadoo.nl] has left #openttd [] 21:31:51 *** Pinchiukas_ [~lox@212.122.90.186] has joined #openttd 21:33:06 *** Pinchiukas__ [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 21:39:32 *** Pinchiukas__ [~lox@212.122.90.186] has joined #openttd 21:41:21 *** Bjarni [~Bjarni@0x50a46ae5.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 21:41:55 *** Pinchiukas_ [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 21:51:24 *** Slowpoke [~Lobster@dslb-088-073-198-131.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 22:03:36 *** mikl [~mikl@adsl.peytz.dk] has quit [Ping timeout: 480 seconds] 22:04:03 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 22:08:41 <Ammler> nice, distant-join patch works server independend 22:17:26 <Wolf01> 'night 22:17:33 *** Wolf01 [~wolf01@host193-232-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:21:00 *** Boyinblue0 [~admin@5ac37edb.bb.sky.com] has quit [] 22:26:56 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 22:28:16 <cjk> distant-join? 22:29:46 *** TinoDidriksen [~projectjj@users113.kollegienet.dk] has joined #openttd 22:30:44 *** Digitalfox [~Digitalfo@bl7-176-37.dsl.telepac.pt] has joined #openttd 22:42:20 <cjk> mh the rcon does not seem to work 22:43:14 <cjk> (note to self: put everything into quotes) 22:45:25 *** Progman [~progman@p57A1CD17.dip.t-dialin.net] has joined #openttd 22:52:15 *** thgergo [~Administr@dsl51B78962.pool.t-online.hu] has quit [Read error: Connection reset by peer] 22:52:20 *** Pinchiukas_ [~lox@212.122.90.186] has joined #openttd 22:53:49 *** Pinchiukas__ [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 23:03:34 *** planetmaker is now known as pm|away 23:03:45 *** pm|away is now known as planetmaker 23:06:22 *** Pinchiukas__ [~lox@212.122.90.186] has joined #openttd 23:08:42 *** Pinchiukas_ [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 23:10:50 *** Osai is now known as Osai^zZz 23:18:17 *** KritiK [~Maxim@78.107.167.5] has quit [Quit: Leaving] 23:31:04 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 23:34:24 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 23:34:40 <dragonhorseboy> hey 23:34:42 *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has joined #openttd 23:34:54 <dragonhorseboy> any of you know about re building quarries (from brickyard grf) 23:35:34 <Ammler> dragonhorseboy: use the newest version :-) 23:35:59 <dragonhorseboy> ammler..thats not the thing here 23:36:16 <dragonhorseboy> how do you even get one funded at all? it keep saying site unsuitable even if I point it at a flat high slope face 23:36:50 <Ammler> dragonhorseboy: I guess, it is, the older version is very hard to fund on a new map 23:37:13 <Ammler> which version do you use? 23:37:44 <dragonhorseboy> server says hmm v1.2 23:37:56 <Ammler> use 1.3something 23:38:20 <dragonhorseboy> hey..did I said its even mine? :p 23:38:22 <dragonhorseboy> heh 23:38:39 <Ammler> :-) 23:38:49 *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has quit [] 23:38:54 <Ammler> well, then terraform first for the old quarry 23:39:13 <dragonhorseboy> terraform .. how? 23:40:34 <Ammler> dragonhorseboy: http://users.tt-forums.net/pikka/wiki/index.php/UKRS_Industries_Brick_Chain 23:41:38 <Ammler> it needs 3tiles up 23:43:47 *** Osai^zZz is now known as Osai^zZz`off 23:43:47 <dragonhorseboy> hmm no go...created a flat land then made a 5 wide+tall slope :/ 23:45:10 <dragonhorseboy> *wonders if it just have any location restrictions other than the landscape* 23:48:46 <dragonhorseboy> meh nevermind -- silly map is almost expired anyhow (year 2031 too) 23:48:51 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 23:56:23 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:59:05 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer]