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00:10:53 *** Victoria [~Victoria@c-24-14-129-193.hsd1.il.comcast.net] has joined #openttd 00:10:58 *** Digitalfox [~Digitalfo@bl7-176-37.dsl.telepac.pt] has quit [Quit: Leaving] 00:12:00 <Victoria> Hi there! OpenTTD is wicked addicting, but my friend and I are having issues in our multiplayer games... Is it possible to play alongside the AI in multiplayer? 00:12:34 <Sacro> hey Victoria, fraid it isn't I don't think 00:13:11 <Victoria> Aw, bummer. 00:13:26 <Sacro> You could always join an online game with others though 00:13:28 <Victoria> We need something easy to beat up on. ;) 00:13:32 <Sacro> Hehe 00:13:46 <Sacro> There are many online servers, with people of varying levels of playing 00:14:19 <Victoria> I'm a bit unsure of the ettiquete required though, the er, coopetition? folks seem very dedicated to a specific style of play 00:14:42 <Victoria> At least, that's my conclusion from browsing their wiki. :) 00:14:46 <Sacro> well yes, but there are none co-op servers :) 00:14:53 <Sacro> I personally play on peter1138's server 00:14:55 <Victoria> Haha, ok 00:14:59 <Sacro> we fight it out 00:15:16 <Sacro> We each have our own style of building, mine is a sprawling mess 00:15:43 *** Progman [~progman@p57A1CD17.dip.t-dialin.net] has quit [Remote host closed the connection] 00:15:44 <Victoria> Nice :D 00:15:52 <Sacro> yep! 00:17:17 <Sacro> yeah, just find yourself a server with decent players and a decent admin 00:17:18 <Victoria> Shame about the ai though.. we've been trying to get that working for a week now. *grin* 00:17:19 <Sacro> and join in 00:17:23 <Sacro> Hehe 00:17:24 <Victoria> We might do so 00:17:30 <Sacro> I think NoAI might work on multiplayer 00:17:33 <Sacro> but I'm not sure 00:17:50 <glx> NoAI should work in MP 00:17:56 <Sacro> glx: does normal? 00:18:34 <glx> there's a patch setting to allow newAI in MP 00:18:47 <glx> but the old AI can't (not network safe) 00:19:21 <glx> anyway I never tried 00:19:41 <Victoria> The version I have has an option to allow new AI in multiplayer, and it's marked as experimental, but it doesn't seem to have an effect 00:20:01 <Victoria> I found an 18! page thread on NoAI on the forums, should I begin by looking there? 00:20:13 <glx> it's WIP 00:20:27 <Victoria> Ahh, ok 00:23:19 <Victoria> Thanks for your help anyway folks. :) 00:24:48 <Sacro> you're welcome 00:27:30 *** ben_goodger [~ben@host217-42-221-117.range217-42.btcentralplus.com] has joined #openttd 00:33:26 *** Eddi|zuHause2 [~johekr@p54B76A92.dip.t-dialin.net] has joined #openttd 00:34:57 *** ben_goodger [~ben@host217-42-221-117.range217-42.btcentralplus.com] has quit [Remote host closed the connection] 00:38:18 *** ben_goodger [~ben@host217-42-221-117.range217-42.btcentralplus.com] has joined #openttd 00:38:43 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 00:39:51 *** Eddi|zuHause3 [~johekr@p54B75E25.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:42:37 *** ben_goodger [~ben@host217-42-221-117.range217-42.btcentralplus.com] has quit [] 00:56:57 *** Ammler [~Ammler@adsl-84-226-58-122.adslplus.ch] has quit [Read error: Connection reset by peer] 00:58:38 *** Ammler [~Ammler@adsl-62-167-36-23.adslplus.ch] has joined #openttd 00:59:08 *** mynetdude [~mynetdude@208.74.131.93] has joined #openttd 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[] 06:15:58 <Roest> morning 06:17:52 *** Pinchiukas_ [~lox@212.122.90.186] has joined #openttd 06:19:51 *** Pinchiukas__ [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 06:26:40 *** Pinchiukas__ [~lox@212.122.90.186] has joined #openttd 06:27:50 <Eddi|zuHause2> someone should fix Pinchiukas_ connection... 06:33:44 *** Pinchiukas_ [~lox@212.122.90.186] has quit [Ping timeout: 480 seconds] 06:36:18 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:40:03 *** Roest [~schurade@pD9EAFCE6.dip.t-dialin.net] has quit [] 06:49:26 *** Pinchiukas_ [~lox@212.122.90.186] has joined #openttd 06:51:09 *** Victoria [~Victoria@c-24-14-129-193.hsd1.il.comcast.net] has quit [Ping timeout: 480 seconds] 06:53:05 *** Pinchiukas__ [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 06:54:54 *** Osai^zZz`off is now known as Osai 07:01:23 *** Ammler [~Ammler@adsl-62-167-36-23.adslplus.ch] has quit [Ping timeout: 480 seconds] 07:14:13 *** Pinchiukas__ 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07:49:05 <Roujin> I've already asked some pretty stupid questions yesterday, and now i'm back for more! 07:49:33 <Roujin> oh the joy! 07:50:49 <mynetdude> Roujin go for it 07:50:57 <mynetdude> the only stupid question is the question never asked 07:52:41 *** Slowpoke [~Lobster@dslb-088-073-234-147.pools.arcor-ip.net] has joined #openttd 07:53:20 <Roujin> ok, so i actually managed to get my code proper yesterday, using std::sets if someone remembers.. 07:53:49 <Roujin> thanks to eddi btw ^^ 07:53:55 *** Pinchiukas_ [~lox@212.122.90.186] has joined #openttd 07:54:13 <Roujin> now i wonder about the difference of malloc and new 07:54:29 *** Pinchiukas [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 07:54:31 <Roujin> i guess malloc is C and new is C++ .. right? 07:55:11 <Roujin> but i see malloc in use in openttd code all the time... 07:56:32 <bowman> they're pretty different things 07:57:31 <Roujin> aren't they the same in allocating some memory on the heap and returning the pointer to it? 07:57:44 *** JelloX [o@s01060060080d1060.gv.shawcable.net] has joined #openttd 07:57:45 <bowman> new is an operator, malloc a function... new also invokes a constructor 07:57:50 <JelloX> .... >:) 07:57:53 <JelloX> im addicted to this game LOL 07:58:04 <mynetdude> I think we all are 07:58:09 <hylje> `new` is is used for the same thing as `malloc` but with different details 07:58:14 <JelloX> started yesterday 07:58:26 <JelloX> not that good 07:58:31 <JelloX> but this is KICK ASS 07:58:41 <hylje> C++ is mostly about doing what C does but slightly differently 07:59:13 <Noldo> well... 07:59:30 *** dR3x4cK [~Miranda@p5B11C5AB.dip.t-dialin.net] has joined #openttd 08:01:11 *** dR3x4cK [~Miranda@p5B11C5AB.dip.t-dialin.net] has quit [] 08:02:47 <JelloX> where should i report a possible bug 08:02:48 *** dR3x4cK [~Miranda@p5B11C5AB.dip.t-dialin.net] has joined #openttd 08:02:59 <JelloX> it may be just me.. i dont know 08:03:00 <Eddi|zuHause2> bugs.openttd.org 08:03:24 <Eddi|zuHause2> but if you are not sure, you can also explain it here 08:03:33 <Eddi|zuHause2> maybe we can solve it for you ;) 08:03:42 *** TinoM [~Tino@i59F5610E.versanet.de] has joined #openttd 08:03:48 <JelloX> kk 08:04:03 <JelloX> im on 0.6.0 just so u no 08:04:21 <JelloX> i go to "scenerio editor" 08:04:34 <JelloX> once it loads, i click on the land generation button 08:04:38 <JelloX> all of it is water right now (the map) 08:04:40 *** Bjarni [~Bjarni@0x50a46ad1.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 08:04:43 *** mode/#openttd [+o Bjarni] by ChanServ 08:04:55 <JelloX> click "create new scenerio" 08:05:08 <JelloX> then "flat land" 08:05:11 <JelloX> it comes up then disappears 08:05:14 <JelloX> right away 08:05:36 <JelloX> i know why because its on water and you have to have a "bump"/land raise in it so it wont disappear 08:05:41 <JelloX> but you dont even get the chance to do that 08:06:12 <Eddi|zuHause2> you have on the right of the window 08:06:23 <JelloX> i just made it go to "1" 08:06:24 <Eddi|zuHause2> a box where you can set the land height 08:06:26 <JelloX> yeah 08:06:27 <JelloX> lOL 08:06:29 <JelloX> lol* 08:06:48 <JelloX> thx Eddi|zuHause2 :D 08:23:56 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 08:26:06 *** mikl [~mikl@adsl.peytz.dk] has quit [] 08:26:22 *** Gekz [~brendan@121.218.75.100] has quit [Remote host closed the connection] 08:26:50 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 08:28:43 *** Gekz_ is now known as Gekz 08:29:14 *** k-man_ [~jason@ppp255-50.static.internode.on.net] has joined #openttd 08:29:16 <k-man_> hello 08:29:26 <k-man_> why do some towns not accept goods? 08:29:33 <JelloX> are they small? 08:30:20 <hylje> use the tile inspector to get info about buildings 08:30:38 <hylje> if those buildings in your catchment area are collectively over 1 of goods 08:30:38 <k-man_> oh 08:30:40 <k-man_> ok 08:30:40 <hylje> it accepts goods 08:30:46 <k-man_> ok 08:33:23 <Eddi|zuHause2> typically, you need to have 3 office buildings 08:34:53 *** McCloud [brian@orgone.tinfoilhat.net] has joined #openttd 08:35:12 *** Progman [~progman@p57A1D701.dip.t-dialin.net] has joined #openttd 08:36:16 *** McCloud [brian@orgone.tinfoilhat.net] has left #openttd [] 08:36:54 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 08:37:06 <k-man_> can you usually get a station that can accept goods? 08:37:11 <k-man_> or you have to truck the goods in? 08:41:30 *** dR3x4cK [~Miranda@p5B11C5AB.dip.t-dialin.net] has quit [Quit: dR3x4cK] 08:41:35 *** Wolf01 [~wolf01@host193-232-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 08:42:14 <JelloX> coal is the most best way to make $$? right 08:42:49 <Wolf01> hello 08:43:10 <JelloX> hi 08:43:47 *** sunkan [sunkan@sunkan.bsnet.se] has quit [Read error: Connection reset by peer] 08:45:30 <Gekz> JelloX: most best? that's redundant :P 08:45:37 <JelloX> er 08:45:40 <Gekz> JelloX: you might as well have said best best. 08:45:43 <JelloX> lol 08:45:50 <JelloX> my bad was typing something else then i changed it 08:45:55 <Gekz> lol 08:45:57 <Gekz> now you know :P 08:45:59 <JelloX> lol 08:46:01 <JelloX> coal is the best way to make $$? right 08:46:06 <Gekz> no idea 08:46:07 <Gekz> check the chart 08:46:09 <Gekz> it should tell you 08:46:13 <JelloX> on the wiki 08:46:14 <JelloX> ? 08:46:15 <Gekz> no 08:46:16 <Gekz> in the game 08:46:17 <JelloX> oh 08:46:19 <JelloX> >_< 08:46:19 <Gekz> there is a profit chart 08:46:20 <Gekz> lol 08:46:26 <JelloX> started yesterday 08:46:26 <JelloX> lol 08:46:30 <Gekz> I see. 08:46:43 <Gekz> I started pre-fetally 08:46:53 <JelloX> .... O_O 08:47:02 <Gekz> I am just too hardcore. 08:47:11 *** mikl [~mikl@adsl.peytz.dk] has quit [Ping timeout: 480 seconds] 08:47:22 <JelloX> lmao 08:49:15 *** sunkan [sunkan@sunkan.bsnet.se] has joined #openttd 08:53:00 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 08:58:01 *** Boyinblue0 [~admin@5ac37edb.bb.sky.com] has joined #openttd 09:03:54 *** Pinchiukas__ [~lox@212.122.90.186] has joined #openttd 09:04:03 *** Pinchiukas_ [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 09:05:20 <Roujin> do I have to delete all objects I've created with new, or is there some automatic cleaner like in e.g. Java ? 09:11:52 <Tefad> yes 09:11:54 <Tefad> clean. 09:11:57 <Tefad> or you shall perish. 09:12:10 <Roujin> i thought so 09:13:01 <Roujin> yesterday i wrote some code that didn't free the memory it allocated again, t'was fun to fast forward and watch the memory usage rise in the task manager ^_^ 09:13:27 <hylje> yay memory leaks 09:13:55 <Tefad> wow. 09:14:33 *** Boyinblue0 is now known as Boyinblue0|Away 09:15:01 <Eddi|zuHause2> Roujin: all memory is freed upon exiting the program ;) 09:21:24 <Roujin> at least that :P 09:21:57 <Bjarni> there sort of is a garbage collector to free memory in C++ 09:22:04 <mynetdude> its supposed to, not all programs do it perfectly 09:22:22 <Bjarni> once you reach 4 GB and tries to allocate more then the app dies and you get all your memory freed 09:22:30 <Bjarni> it's not the recommended way to do it though 09:22:41 <Roujin> heh 09:24:13 <SpComb> Bjarni: what if you have a 64-bit platform? 09:24:34 <Bjarni> then make a 32 bit app that's executable on 64-bit CPUs 09:24:38 <Bjarni> or you are fucked :P 09:25:12 <mynetdude> Bjarni I have never seen it that way, the app keeps going and your pc slows but it keeps going... some apps might die but I have seen some apps keep going and it will continue to allocate more memory than there is 09:25:33 <Gekz> ESPLODES 09:26:43 <Bjarni> Roujin: depending on what you are trying to do freeing memory might be easy. I solved it in autoreplace by putting the pointer in a struct, init it to NULL and freeing it in the deconstructor. Then I make a var of one of those structs (a var, not a pointer to one) and it will automatically call the deconstructor once it goes out of scope (like reaching a return) 09:27:01 <Bjarni> then I didn't have to consider all the possible ways to exit the function even though it has more than one return 09:27:34 *** Pinchiukas_ [~lox@212.122.90.186] has joined #openttd 09:27:47 <Bjarni> that's one way of solving this issue when you don't waste time on a garbage collector 09:28:24 <Bjarni> mynetdude: I once had an app with a memory leak that died hard due to the 4 GB limit.... I read about it and found it to be a known issue that they were working on 09:28:33 *** Pinchiukas__ [~lox@212.122.90.186] has quit [Read error: Connection reset by peer] 09:28:55 <mynetdude> oh my bad... u mean a 4GB limit... but I've seen apps that can continue beyond the 1GB or 2GB physical limit 09:29:49 <Bjarni> then it's placed in the swap... 4 GB is the 32 bit physical limit so even 64 bit computers with say 8 GB RAM will kill 32 bit apps reaching 4 GB 09:29:56 <Roujin> Bjarni: clever solution 09:30:28 <mynetdude> well I know that the 32bit is the 4GB limit but it can't overflow to swap? 09:30:37 *** Boyinblue0|Away is now known as Boyinblue0 09:30:47 <mynetdude> right... cuz 32bit apps can only use the 4GB physical limit 09:31:01 <mynetdude> but what about the swap though? that shouldn't matter with physical limits 09:35:25 <Bjarni> the physical limit is how much memory you can access with 32 bit addresses 09:35:57 <Bjarni> once every single bit in the address is 1 then you reach 4 GB and you can't go any higher 09:36:00 <Roujin> hmm.. now I'm limiting the size of traffic light consists to a certain number, because the cpu usage raises by at least n^2 where n is the size of a traffic light consist 09:36:30 *** Progman [~progman@p57A1D701.dip.t-dialin.net] has quit [Remote host closed the connection] 09:36:30 <Roujin> question is, should i just limit it to 16 hardcoded (or something) or make YAPS? ^_^ 09:36:42 <Roujin> (yet another patch setting (TM)) 09:36:57 <Bjarni> that depends 09:37:23 <Bjarni> what will it mean to increase/decrease consists? 09:37:54 <Roujin> to increase/decrease the limit? 09:38:11 <Bjarni> what effect will it have on the lights? 09:38:44 <Roujin> it will be forbidden to place more than [limit] lights adjacent to each other 09:38:50 <Roujin> much like station spread limit 09:38:55 <Bjarni> ahh 09:39:11 <Bjarni> isn't 16 really high? 09:39:21 <Bjarni> wouldn't something like 4 do? 09:39:59 <Roujin> well 16 should do for all cases I could think of.. 4 may be seen as too much a limit by some people maybe.. 09:40:16 <Gekz> it's traffic lights 09:40:22 <Gekz> they're relatively redundant 09:40:27 <Gekz> 4 should be fine. 09:41:05 <Bjarni> what will the effect be by placing two next to each other? 09:41:26 <Roujin> they are linked together to form one crossing 09:41:48 <Bjarni> and you want one crossing of 16 tiles? 09:41:54 <Roujin> e.g. you can make a 2x2 tile crossing of two "highways" 09:41:55 <Bjarni> sounds big 09:42:34 <Roujin> probably it's too big, but who knows what some people invent? ^_ 09:42:37 <Bjarni> what if you have two T sections next to each other with lights but they aren't connected 09:42:43 <Bjarni> did you think of that? 09:43:18 <Roujin> I stumbled over it already, but didn't fix it yet 09:43:23 <Roujin> as of now, they're linked 09:43:51 <Bjarni> make it a setting 09:44:07 <Roujin> however, maybe it's not even bad if they're linked.. 09:44:16 <Gekz> how isn't it. 09:44:22 <Bjarni> then the people who wants really big crossings can increase this if they have the CPU power to do so 09:44:46 <Bjarni> how would we benefit from them being linked? 09:45:00 <Roujin> it just means their states are switched at the same time.. it would look better 09:45:12 <Phantasm> Any plans for multicore support on OTTD? 09:45:45 <Roujin> if we have a highway style road, with exits next to each other on both sides, with a traffic light over both 09:45:53 <Roujin> err.. hard to explain in words 09:46:07 <Bjarni> Phantasm: I tried to improve that at one time... turned out to increase speed 10% on dualcore CPUs in ideal situations and decrease speed 20% in worst case 09:46:09 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:46:18 <Bjarni> and single core CPUs are always worst case 09:46:28 <Bjarni> so it kind of stopped there 09:46:55 <Phantasm> Bjarni: Depends on how it is done. 09:47:03 <Bjarni> worst case being only using one type of vehicle while best case would be equal CPU load on all vehicle types 09:47:07 <Phantasm> Though, it is a lot for work for code that wasn't made to be multicore to start with. 09:48:07 <Bjarni> the problem was that the drawing code (and some other stuff) is hardcoded for one thread so semaphors are needed to be set each time a vehicle sprite is read and so on 09:48:26 <Bjarni> and it would take forever to fix such issues 09:48:35 <Phantasm> But enough redesigning it could prolly be done to about 90% speed increase in average case for additional cores (even to above dual). 09:49:14 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 09:49:44 <Phantasm> The problem is, people have been told threads are bad and not to use them... And now that multicore CPUs are common no-one really knows how to code multicore software properly and everything existing is coded such it is very hard to be modified to multicore. 09:50:06 <Gekz> -_- 09:50:10 <Gekz> whats wrong with threading 09:50:16 <Phantasm> Perhaps some new pathfinding or something else could be made multicore with main part of game running on one core. 09:50:16 <Bjarni> one of the problems is that we have a central money bin and if we want to do two tasks at the same time in two threads and only have money for one then it's a critical race which one will get the money and this means possible desyncs 09:50:20 *** mynetdude is now known as mynetdude|Away 09:50:28 <Bjarni> and we have that all over the place 09:51:10 <Rubidium> Phantasm: that has been discussed a gazillion times and deemed not worth the effort as many times. 09:51:24 <yorick> and offcourse multiple pathfindings at the time, they may influence eachother 09:51:51 <Bjarni> <Phantasm> Perhaps some new pathfinding or something else could be made multicore with main part of game running on one core. <-- pathfinding is done in a vehicle loop and caches stuff in the map so we would end up with two threads where one of them would always idle 09:52:04 <Phantasm> Gekz: If done properly, nothing.. But it is slightly more complicated... And if you want to fully take use of multicore it is even more complicated... But now with multicore CPUs, it is very beneficial on CPU demanding applications.. The problem is just that most coders don't know how to do it. 09:52:24 <Gekz> Phantasm: as I've heard. 09:53:12 <Bjarni> Phantasm: it's not lack of knowledge of how to thread the game but rather the structure is designed in a way where it will desync if one task overtakes another task 09:55:19 <Phantasm> When coding from scratch it is very easy to divide different things to be done on different threads, so you would have say, drawing world, pathfinding and some simulation making 3 threads.. But those threads utilize random amount of CPU, so it won't fully use 3 cores... Properly taking advantake of multicore would require making the most CPU intensive parts multi threaded itself. 09:55:38 <Bjarni> <Phantasm> [...] The problem is just that most coders don't know how to do it. <-- are you claiming to know how to do it? :) 09:55:49 <hylje> i dont see why he needs to 09:55:54 <Rubidium> drawing takes like 1 or 2 percent of CPU 09:55:54 <Phantasm> Bjarni: I'm not a coder, but I know something in general. 09:56:08 <Rubidium> pathfinding and simulation are heavily influenced by eachother 09:56:11 <Phantasm> Rubidium: Depends on case.. In case of OTTD drawing is small yes. 09:56:52 <Phantasm> Bjarni: Anyway, I do know modifying already made code into fully utilizing multi core CPU might be so much work it is easier to code the whole thing from scratch again. 09:57:00 <Rubidium> one simply CANNOT separate the simulation and pathfinding of road vehicles and trains. 09:57:13 <yorick> http://www.tt-forums.net/viewtopic.php?f=32&t=37064 09:57:23 <Rubidium> *unless* OpenTTD is rewritten from scratch 09:57:33 <Rubidium> which will make it a vastly different game 09:57:45 <Bjarni> <Phantasm> When coding from scratch it is very easy to divide different things to be done on different threads <-- the problem is that OpenTTD is already pretty old and when it was coded in the first place computers with more than one core were something for companies, not gamers 09:57:57 <Rubidium> e.g. not OpenTTD anymore, but *just* another simulation game 09:58:40 <Phantasm> Bjarni: I know that. That is why it is a lot of work, even as much as to coding it from the scratch again. 09:59:11 <hylje> the underlying thing can be arbitrary, its the game mechanics that matter 09:59:12 <Gekz> erm 09:59:15 <Gekz> does it really need more cores 09:59:17 <Gekz> honestly. 09:59:31 <Phantasm> Rubidium: Why would it make another simulation game? You can replicate same thing with different multi threaded code. 09:59:48 <Phantasm> Gekz: Depends... 09:59:54 <Rubidium> no, you can't reproduce the current behaviour when making it multithreaded 10:00:06 <Phantasm> Rubidium: Yes you can. 10:00:37 <Rubidium> *only* with a lot of locking 10:00:43 <Rubidium> which makes it slower 10:00:59 <Phantasm> Without any problems whatsoever. And with almost full CPU effectiveness on additional cores. 10:01:06 <Rubidium> as you need to do locking on each map access 10:01:09 <Phantasm> It is hard to code, but it can be done. 10:01:29 <Phantasm> Some multi threaded things are very complicated to allow maximun effectiveness. 10:01:32 <Rubidium> I'd so, go ahead and show us 10:01:51 *** Pinchiukas_ [~lox@212.122.90.186] has quit [Ping timeout: 480 seconds] 10:01:59 <Rubidium> if you are so sure you can make it better, you better prove it 10:02:07 <Gekz> lol 10:02:15 <Rubidium> and slowing down single core is NOT an option 10:02:16 <Phantasm> With fancy pathfinding, bigger maps and multiplayer games, it is very CPU intensive and as the single core speed tends to be quite fixed for new CPUs and only more cores coming, it might be that in the future, say in 10 years, the single core speed is still about same... 10:02:32 <Phantasm> Rubidium: It can be done, but I'm not the one to code it. 10:02:39 <Rubidium> well, neither are we 10:03:05 <Phantasm> All I did was ask if it was planned and got reply. That is all fine with the question.. After that it just came to chatting around. 10:03:21 <Phantasm> I'm not trying to overtalk you into rewritting the game from scratch. 10:03:27 <Bjarni> good 10:03:33 <Bjarni> because we aren't going to do that 10:03:49 <Gekz> you're all always angry 10:03:57 <Bjarni> no I'm not 10:04:03 <Phantasm> Angry Bjarni. ;P 10:04:11 <Gekz> Bjarni: yes, you are 10:04:11 <Gekz> lol 10:11:07 *** Gekz [~brendan@121.218.75.100] has quit [Quit: I'm done with IRC. Bye.] 10:31:51 <Eddi|zuHause2> "but i feel fine" :p 10:33:02 <Bjarni> <-- Gekz has quit (Quit: I'm done with IRC. Bye.) <-- he will be back 10:35:11 <Roujin> I've made a patch option now to limit TL consist size. standard 4, max 16 and for every last man's wishes, 0 means no limit :P 10:35:43 <Bjarni> so you can limit it to 1? 10:35:47 <Roujin> yes 10:35:54 <Bjarni> sounds like real life 10:36:01 <Roujin> ? 10:36:27 <Bjarni> I was once at a place with two crossings next to each other 10:36:35 <Bjarni> it had room for like max 3 cars in between 10:36:46 <Bjarni> and they acted like they didn't talk together and had gone out of sync 10:37:04 <Bjarni> I don't think it was on purpose though 10:37:12 <Roujin> oh, it doesn't mean you can place two TL's next to each other if the setting is on "1" 10:37:19 <Bjarni> I guess they had gone to some independent mode because the link broke 10:37:30 <Roujin> it will then complain that placing a TL here will make the traffic light consist too big. 10:37:56 <Bjarni> fair enough 10:38:10 <Roujin> also if you e.g. try to connect two existing TL consists of size 3, if the setting is "4" :> 10:38:12 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 10:38:43 <Bjarni> you can connect existing consists... nice 10:39:27 <Roujin> now i try to find a patch setting string short enough to fit a "Warning: high setting slows game" after it, like with station spread... 10:39:57 <Roujin> seems i have to rename the 0-special case from "no limit" to "off" :-/ 10:40:23 <yorick> the station spread warning is not true 10:40:28 <Roujin> well it will break in other languages than english anyways :D 10:41:04 <yorick> but how's the patch setting called? 10:41:31 <Roujin> well for TL consists it _is_ true :P i've tried 16x16 tiles, and fast forward does not fast forward anymore ^^ 10:42:03 <yorick> yes, its true, but only if you go building 64x64 stations with holes in it where industries fit 10:42:06 <Roujin> {LTBLUE}Maximum TL consist size: {ORANGE}{STRING1} {RED}Warning: High setting slows game 10:42:14 <yorick> get some trains loading, et voila! 10:42:22 <yorick> TL? 10:42:28 <yorick> what does the patch do? 10:42:34 <Roujin> traffic lights ;) 10:43:26 <yorick> oh, it makes RV's even more useless than they are now 10:43:34 <Roujin> well in the other options, they aren't abbreviated so I guess I can abbreviate it here to make it fit and people will still understand it from context 10:43:51 <Roujin> yes, that's why there's an "off" option ;) 10:49:01 *** Progman [~progman@p57A1D701.dip.t-dialin.net] has joined #openttd 10:54:32 *** Pug [~Blabla@iamgod.xs4all.nl] has joined #openttd 11:01:12 <yorick> In Unix-like operating systems, true is a command whose only function is to always return the value 0, which is regarded by the shell as the logical value true. <-- __wierd__ :O 11:01:30 * yorick got confused 11:03:15 <shodan> who would have guessed it? :D 11:04:03 * yorick always thought 0 is false 11:07:52 <Pug> 0 is also Return 11:09:53 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 11:12:40 *** KritiK [~Maxim@78-106-215-58.broadband.corbina.ru] has joined #openttd 11:15:29 *** Frostregen_ [SADDAM@dslb-084-058-156-053.pools.arcor-ip.net] has joined #openttd 11:16:20 *** Ammler [~Ammler@adsl-62-167-36-23.adslplus.ch] has joined #openttd 11:17:05 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 11:17:38 *** Osai is now known as Osai^Kendo 11:17:43 *** TinoM [~Tino@i59F5610E.versanet.de] has quit [Ping timeout: 480 seconds] 11:18:12 *** Osai^Kendo is now known as Osai^Kendo`off 11:20:22 *** ben_goodger [~ben@host217-42-221-117.range217-42.btcentralplus.com] has joined #openttd 11:21:09 *** Frostregen [SADDAM@dslb-084-058-173-245.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:21:09 *** Frostregen_ is now known as Frostregen 11:23:43 *** Boyinblue0 [~admin@5ac37edb.bb.sky.com] has quit [Read error: No route to host] 11:27:21 <Alberth> yorick: value 0 in shells is more 'lack of error code', ie 'succes' 11:30:29 *** gfldex [~dex@dslb-088-074-185-215.pools.arcor-ip.net] has joined #openttd 11:32:23 *** gfldex_ [~dex@dslb-088-075-224-241.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:39:18 *** Gekz [~brendan@121.218.75.100] has joined #openttd 11:41:04 *** gonewacko [~gonewacko@86-60-156-45-dyn-dsl.ssp.fi] has joined #openttd 11:42:44 *** tokai [~tokai@p54B803F2.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 11:44:11 *** tokai [~tokai@p54B83F65.dip0.t-ipconnect.de] has joined #openttd 11:44:14 *** mode/#openttd [+v tokai] by ChanServ 11:47:18 *** ben_goodger [~ben@host217-42-221-117.range217-42.btcentralplus.com] has quit [Quit: Ex-Chat] 11:51:40 *** gonewacko is now known as GoneWacko 11:52:17 *** dR3x4cK [~Miranda@p5B11D2CD.dip.t-dialin.net] has joined #openttd 11:54:23 *** Gekz_ [~brendan@121.218.75.100] has joined #openttd 11:56:10 *** Gekz [~brendan@121.218.75.100] has quit [Ping timeout: 480 seconds] 11:56:32 *** dR3x4cK [~Miranda@p5B11D2CD.dip.t-dialin.net] has quit [] 11:58:59 *** Boyinblue0 [~admin@5ac9d67b.bb.sky.com] has joined #openttd 12:07:24 *** Zahl [~Zahl@p549F42CF.dip0.t-ipconnect.de] has joined #openttd 12:08:41 *** Ammller [~Ammler@adsl-62-167-36-23.adslplus.ch] has joined #openttd 12:10:49 *** Ammler [~Ammler@adsl-62-167-36-23.adslplus.ch] has quit [Ping timeout: 480 seconds] 12:10:57 *** TinoM [~Tino@i59F5610E.versanet.de] has joined #openttd 12:12:37 *** TinoM [~Tino@i59F5610E.versanet.de] has quit [Read error: Connection reset by peer] 12:12:44 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:12:47 *** mode/#openttd [+v glx] by ChanServ 12:36:36 *** Gekz_ [~brendan@121.218.75.100] has quit [Quit: Lost terminal] 12:45:50 *** GoneWacko [~gonewacko@86-60-156-45-dyn-dsl.ssp.fi] has quit [Quit: Lost terminal] 12:50:11 *** gonewacko [~gonewacko@86-60-156-45-dyn-dsl.ssp.fi] has joined #openttd 12:50:33 *** gonewacko is now known as GoneWacko 12:50:54 *** Ridayah [~ridayah@137.81.113.87] has joined #openttd 12:51:39 *** GoneWacko [~gonewacko@86-60-156-45-dyn-dsl.ssp.fi] has quit [] 12:53:12 <Alberth> What is the 'transparent station signs' option supposed to do, compared to the station sign buttons in the 'transparency options window'? 12:54:18 *** GoneWacko [GoneWacko@86-60-155-109-dyn-dsl.ssp.fi] has joined #openttd 12:55:32 <Alberth> Hmm, having only the names displayed (with a transparent background) is reset each time with the 'x' key. 12:59:34 *** Pug [~Blabla@iamgod.xs4all.nl] has quit [] 13:02:34 *** Gekz [~brendan@121.218.75.100] has joined #openttd 13:37:43 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 13:49:41 *** Victoria [~Victoria@c-24-14-129-193.hsd1.il.comcast.net] has joined #openttd 13:54:04 *** Boyinblue0 is now known as Boyinblue-|Away 14:00:08 *** GoneWorko [GoneWacko@86-60-155-109-dyn-dsl.ssp.fi] has joined #openttd 14:00:08 *** GoneWacko is now known as Guest2896 14:00:08 *** GoneWorko is now known as GoneWacko 14:03:06 *** Roujin [~Roujin@mnch-4d04e92a.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 14:05:28 *** Guest2896 [GoneWacko@86-60-155-109-dyn-dsl.ssp.fi] has quit [Ping timeout: 480 seconds] 14:19:28 *** Bjarni [~Bjarni@0x50a46ad1.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 14:35:19 *** Boyinblue-|Away [~admin@5ac9d67b.bb.sky.com] has left #openttd [] 15:09:51 *** Mark [~M4rk@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 15:14:47 <henkie> hmm, is there a way to make the beer brewery brew faster? 15:14:56 <henkie> or take away his grain? 15:17:49 <Eddi|zuHause2> go in it and threaten to beat the workers with a stick 15:17:58 <Eddi|zuHause2> oh wait... this is not the guild :p 15:18:27 <henkie> hehe, i tried, couldnt find the entrance 15:19:28 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 15:19:47 <Eddi|zuHause2> http://www.theguild2.com/ 15:20:06 *** HerzogDeXtE1 [~Flex@89.246.184.77] has quit [Read error: Connection reset by peer] 15:25:04 *** dlunch [~dlunch@61.108.29.49] has joined #openttd 15:25:22 <Chicago_Rail_Authority> Has anyone tried to compile the quasi-updated YAPP patch posted by Anunnaki? Can't seem to get it to work with BuildOTTD... 15:40:23 <Eddi|zuHause2> i'd take this for a "no" 15:41:03 <Chicago_Rail_Authority> heh 15:41:05 <Chicago_Rail_Authority> guess so 15:44:23 *** mikl [~mikl@adsl.peytz.dk] has quit [Remote host closed the connection] 15:57:21 *** mynetdude|Away is now known as mynetdude 16:00:23 *** Digitalfox [~Digitalfo@bl7-176-37.dsl.telepac.pt] has joined #openttd 16:01:34 <Digitalfox> ping Belugas :) 16:01:59 <Eddi|zuHause2> pong Sacro :p 16:03:55 <Eddi|zuHause2> anyway, Belugas said "good weekend", i kinda doubt he'll show up 16:04:31 <Digitalfox> Oh i missed that :p 16:05:01 <Digitalfox> Well I'll wait until monday.. :) 16:05:41 <Digitalfox> Oh boy 12 GB of 250GB of Stargate downloaded :p 16:06:10 <Digitalfox> My ISP thgis month will go nuts with me =0 16:07:29 <yorick> just stream it 16:07:49 <yorick> I'm streaming arc of truth now :-) 16:08:07 <Digitalfox> stream it? I'm downloading the DVD's not DVD rips ;) 16:09:36 * DaleStan wishes he still had that ~3 TB/mo throughput limit. 16:10:12 <Digitalfox> DaleStan 3TB?? Wow nice :) 16:10:55 <yorick> data limits :O 16:11:19 <DaleStan> Because that's how much data can be moved in a mont at 10 Mbps. 16:11:27 <DaleStan> month* 16:11:42 <DaleStan> I never actually got anywhere near that "limit". 16:11:59 <DaleStan> But it's fun to brag about. 16:12:25 <Digitalfox> I really didn't want to download 250GB of Stargate.. But the fisrt seasons DVD rips suck in quality.. So... Series with Lot's CGI deserve a good rip quality :) 16:37:04 <Eddi|zuHause2> how about... buying the DVDs then? 16:38:54 <yorick> they're expensive, and I know no place where I can 16:41:58 *** Pug [~Blabla@iamgod.xs4all.nl] has joined #openttd 16:42:05 <Pug> could someone help me out? 16:42:14 <Pug> how to set mod lines on player join 16:44:34 <yorick> scripts directory should hold some clues 16:44:54 <Pug> no, not realy 16:45:44 <yorick> it contains something, no? 16:45:59 <yorick> on_client_join.scr.something? 16:46:22 <Pug> in the cfg? 16:46:32 <yorick> no 16:46:47 <Pug> so, wheres the scripts dir then 16:46:50 <yorick> go to your openttd directory, and go to the "scripts" directory 16:46:55 <Pug> there aint such dir 16:47:10 <yorick> what version are you using? 16:47:15 *** thgergo [~Administr@dsl51B60E01.pool.t-online.hu] has joined #openttd 16:47:29 <Pug> data / gm / lang / scenario / save @ OpenTTD 0.6.0 16:47:44 <Pug> ( Windows ) 16:47:44 <yorick> who packed the installer? 16:48:01 <Pug> its the client that can be used as dedicated server 16:48:08 <yorick> http://wiki.openttd.org/index.php/Scripts 16:48:10 <Pug> when you open openttd in console 16:48:20 <yorick> every client can 16:48:20 *** insulfrog [~trainslov@ACBCC9AD.ipt.aol.com] has joined #openttd 16:48:33 <insulfrog> hi 16:48:50 <Pug> just saying :) 16:48:59 <Pug> hm, but odd i dont have the scripts folder 16:49:03 <Pug> ill google why 16:49:27 <Pug> do i need to download server package? if yes, where to find it 16:49:35 <yorick> no, you don't 16:49:37 <Pug> ive searched trough the sourceforce web already 16:49:45 <yorick> what do you need? 16:49:56 <Pug> well, it would be nice to start with the scripts folder 16:50:01 <Pug> on what package does it give you that 16:50:06 <yorick> scripts should be included on home-made builds 16:50:07 <yorick> but 16:50:14 <yorick> just make your own directory 16:50:17 <Pug> true 16:50:19 <yorick> named "scripts" 16:50:21 <Pug> and then google the file? 16:50:30 <yorick> I'll search the contents 16:50:39 <Pug> alright, thanks in advantage 16:51:07 <insulfrog> how is everyone? :) 16:51:25 <Pug> fine, and you? 16:51:32 <insulfrog> cool 16:51:37 <Pug> good :) 16:52:21 <insulfrog> I have been reading about this new 'PBS' on the forums, it sounds good. 16:52:59 <Pug> PBS stands for? 16:53:05 <Pug> i think its PunkBuster? 16:53:11 <insulfrog> Path Based Signalling 16:53:15 <Pug> correct me if im wrong :) 16:53:17 <Pug> rofl 16:53:19 <Pug> xD 16:53:22 <yorick> http://wiki.openttd.org/index.php/Running_Startup_Scripts 16:53:37 <Pug> thanks yorick, ill take a look 16:54:09 <Pug> ah, i get it 16:54:31 <Pug> so if i want onjoin msg i make something like join.txt and there i put the mod1 mod2 etc. 16:54:35 <Pug> so it will read from there 16:54:45 <yorick> say "motd1" 16:54:50 <yorick> say "motd2" 16:54:53 <yorick> using console commands 16:55:00 <Pug> ofcourse, thanks :D 16:55:05 <insulfrog> yorick, you have hered of 'Path Based Signalling' (PBS) havn't you :) 16:55:16 <yorick> yes, I have 16:55:28 <insulfrog> I have been reading about it on the forums 16:55:50 <insulfrog> but I am not sure what is the latest 'build' is? 16:56:14 <yorick> @openttd youngest 16:56:15 <DorpsGek> yorick: latest: r12935 16:56:22 <insulfrog> cheers :) 16:56:42 <yorick> should do it 16:56:49 <yorick> if you're willing to update it 16:57:32 <insulfrog> I shal make a seperate parent directory for it 16:58:41 * insulfrog goes and digs around for PBS Version r12935 16:59:28 <yorick> good luck 16:59:32 <yorick> build it yourself 17:00:56 *** mabako [~mabako@V5487.v.pppool.de] has joined #openttd 17:01:19 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:02:05 <mabako> Hi. could someone point me in the direction how GUI windows are closed in the rail-menu when you either click that item a second time (just goes away) or another one (could open a new window)? 17:03:07 <yorick> I guess you should start looking at RailWndProc or something 17:03:18 <yorick> rail_gui.cpp? 17:04:28 *** dR3x4cK [~Miranda@p5B11D2CD.dip.t-dialin.net] has joined #openttd 17:04:41 *** Tefad_ [~tefad@c-75-75-0-69.hsd1.va.comcast.net] has joined #openttd 17:07:04 *** Deathmaker [~Miranda@dslb-082-083-211-197.pools.arcor-ip.net] has joined #openttd 17:08:44 *** Deathmaker [~Miranda@dslb-082-083-211-197.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 17:10:14 *** Tefad [~tefad@c-75-75-0-69.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 17:11:16 *** christian [~christian@pD9E5C614.dip.t-dialin.net] has joined #openttd 17:15:28 * insulfrog is thinking, about what dunno :p 17:16:19 *** dR3x4cK [~Miranda@p5B11D2CD.dip.t-dialin.net] has quit [Quit: dR3x4cK] 17:17:57 *** TinoM [~Tino@i59F5610E.versanet.de] has joined #openttd 17:20:00 <insulfrog> I have got a C++ editor (dev C++) so I should have have no trouble compiling 17:21:11 <mabako> i think i knew what was missing, an according entry in 'WE_ABORT_PLACE_OBJ' 17:24:25 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 17:27:10 <insulfrog> also I have heared rumors that you can get a version of transport tycoon for the Sony Playstation Portable 17:28:09 <mabako> yeah 17:28:26 <mabako> but i think the last released version is 0.5.x 17:28:37 <yorick> 0.6.x 17:28:40 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 17:29:30 <mabako> well, at least i havent found 0.6.x versions of the psp port :x 17:29:46 <mabako> I've only some 0.5 version on my psp 17:30:48 <mabako> http://openttd.pc-workshop.da.ru/ 17:31:01 <insulfrog> I did read on how to install it, (rumages for link)... ah, here it is http://openttd.pc-workshop.da.ru/faq.php . 17:31:35 *** Singaporekid [~notme@cm109.epsilon123.maxonline.com.sg] has quit [] 17:35:11 <insulfrog> I have followed the installation instructions to the letter but everytime i try to run it on my PSP, my PSP finds it corrupt but I dunno why 17:37:12 <insulfrog> (unless i have to download it straight from the site to my PSP directly) 17:37:20 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 17:42:10 <Sacro> :o insulfrog 17:42:18 <insulfrog> what? 17:42:23 <Sacro> simsig? 17:42:27 <insulfrog> yes 17:42:36 <Sacro> #simsig too :p 17:42:42 <insulfrog> that is me 17:42:56 <Sacro> guessed 17:43:09 <insulfrog> i did not know u liked OTTD too Sacro? 17:43:51 <Sacro> love it 17:44:01 <insulfrog> Sacro, I am on OTTD's coop server 17:45:07 <insulfrog> care to join?, its on OTTD version r12932 and u need the gfx from the openttdcoop wiki :) 17:45:26 <ln> insulfrog: english only 17:46:12 <insulfrog> yes, im english 17:46:38 <insulfrog> (other languages are a bit complicated 4 me atm :p 17:47:34 <insulfrog> the server is english 17:48:31 <glx> insulfrog: he meant "its->it's" and "u->you" :) 17:49:13 <Sacro> just busy at the moment 17:52:12 <insulfrog> ok m8 :) 17:52:51 <Sacro> btw, no text speak 18:00:24 <insulfrog> ah, sorry :D 18:08:53 <insulfrog> anyway, what I was saying was that I'm trying to get openttd-0.5.0-PSP onto my PSP, however everytime I install that build onto my PSP like it says on http://openttd.pc-workshop.da.ru/faq.php , but it always gets corrupt, what am I doing wrong? 18:12:43 <SmatZ> insulfrog: you get PSP support from PSP port developers 18:14:11 * insulfrog starts to dig around the net 18:19:29 *** Boyinblue0 [~admin@5ac9d67b.bb.sky.com] has joined #openttd 18:21:22 *** Boyinblue0 [~admin@5ac9d67b.bb.sky.com] has quit [] 18:30:25 <insulfrog> heh, trust me not to read the readme properly :p 18:32:13 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 18:32:13 <SmatZ> !logs 18:43:28 *** Andel [~andel@owenrudge.net] has joined #openttd 18:43:37 <Andel> hello guys'n'dolls 18:44:48 <Andel> does anyone happen to know where I could get YAPP from please? 18:44:53 <Andel> or does it not apply to openttd? 18:46:52 <Sacro> Andel: dev forum 18:46:56 <Digitalfox> Andel http://www.tt-forums.net/viewtopic.php?f=33&t=36107&start=0 18:49:11 <Andel> thanks 18:49:53 <Andel> ahhh ok - i'm required to compile it myself? 18:52:40 <Digitalfox> andel yes and no.. You can but there is http://www.tt-forums.net/download/file.php?id=89779 18:52:48 <Digitalfox> and already compiled win32 build 18:53:05 <Digitalfox> and = it's 19:02:24 <Andel> thanks 19:16:04 *** Andel [~andel@owenrudge.net] has left #openttd [] 19:34:29 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 19:39:52 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: BRB] 19:44:21 *** Bjarni [~Bjarni@0x50a46ad1.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 19:44:24 *** mode/#openttd [+o Bjarni] by ChanServ 19:46:25 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 19:54:34 *** PhoenixII [ralph@216.131.102.193] has joined #openttd 19:54:45 *** raimar3 [~hawk@p5489BAEF.dip.t-dialin.net] has joined #openttd 19:54:51 *** Victoria [~Victoria@c-24-14-129-193.hsd1.il.comcast.net] has quit [Read error: Connection reset by peer] 19:59:15 *** lthighlighter [~lthighlig@adriandhcp-223.216-16-86.iw.net] has joined #openttd 20:01:51 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Ping timeout: 480 seconds] 20:01:59 *** raimar2 [~hawk@p5489DA06.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:07:23 <insulfrog> (sigh) 20:08:13 *** mynetdude is now known as mynetdude|Away 20:08:51 <insulfrog> I think my PSP's firmware is too high to play openttd 20:09:01 <hylje> ha ha 20:09:11 <insulfrog> (I think it is over 3.7) 20:09:47 <lthighlighter> !password 20:09:47 *** lthighlighter was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] 20:10:09 *** lthighlighter [~lthighlig@AdrianDHCP-223.216-16-86.iw.net] has joined #openttd 20:11:12 <insulfrog> hmm... 20:27:07 <insulfrog> oh well 20:27:09 <Wolf01> insulfrog, try with the eloader 20:28:29 <insulfrog> does that work with 3.XX firmware? 20:29:35 <Wolf01> yes I use it for OpenTyrian 20:30:18 <Wolf01> and for the PDF reader, because it doesn't work with 3.90 20:32:42 *** Victoria [~Victoria@c-24-14-133-47.hsd1.il.comcast.net] has joined #openttd 20:35:49 <Sacro> Hey again Victoria 20:37:51 <Wolf01> wow, how much confidence... sacro -> female name -> sex 20:38:09 <hylje> ssh, don't spoil the moment ;-) 20:38:43 *** mikl [~mikl@adsl.peytz.dk] has quit [Remote host closed the connection] 20:40:08 <Wolf01> (he doesn't know in fact that there are no girls on internet, only guys claiming to be guys and guys claiming to be girls, as Bjarni said) 20:40:36 <glx> no it's the rules 20:41:11 <Victoria> Heya :) 20:41:29 <Victoria> Wolf, Sacro helped me a bit yesterday. 20:41:34 <hylje> there's no guys on the internet. you've got it wrong. 20:44:37 <Bjarni> <Victoria> Wolf, Sacro helped me a bit yesterday. <-- now this sounds scary 20:44:56 <Bjarni> really scary 20:45:05 * Bjarni fears for Victoria's safety 20:45:14 <Bjarni> not to mention mental health 20:46:15 <Victoria> Hah! 20:46:23 <Victoria> Thanks for your concern. ;) 20:48:52 <Sacro> STOP TELLING LIES ABOUT ME BJARNI D: 20:49:14 <Bjarni> I haven't told anything about you 20:49:26 <Bjarni> I just tell about my concerns 20:50:49 <Sacro> pfft 20:54:49 <hylje> Bjarni: you imply 20:55:14 <Bjarni> so? 20:55:45 <hylje> one does not need to say it aloud to make people understand 20:56:33 *** dR3x4cK [~Miranda@p5B11D2CD.dip.t-dialin.net] has joined #openttd 20:57:06 <Sacro> Victoria: you played on a server then? 20:58:16 <Victoria> Not yet. We've been amuing ourselves by playing the same game on two computers to see what we do differently 20:59:41 <Sacro> ah nice 20:59:47 <insulfrog> hmm.. The eloader does not seem to work eiter (unless I have the wrong version) 21:00:43 <Wolf01> mah, I have 3.90-m33 and it works for me 21:01:13 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 21:01:15 <Wolf01> m33-3 21:07:53 *** nicfer [~chatzilla@168.226.106.170] has joined #openttd 21:08:14 <nicfer> I have an idea for a industry set 21:08:38 *** lol [~mabako@V1099.v.pppool.de] has joined #openttd 21:08:50 <nicfer> After 2020 all oil industries shut down and they are replaced by biofuel plantations 21:09:02 *** lol [~mabako@V1099.v.pppool.de] has quit [Read error: Connection reset by peer] 21:09:04 *** mabako_ [~mabako@V1099.v.pppool.de] has joined #openttd 21:09:09 <nicfer> kinda polemic but would be nice :? 21:09:10 <nicfer> :? 21:09:25 <nicfer> :) 21:11:17 <nicfer> also I would increase the rate for random industry placement, because actually you got more closedowns than new industries, generating ç÷ 21:11:57 <Victoria> No kidding.. that industry closure rate is painful 21:12:02 <nicfer> generating 'industry crisis' 21:12:03 <Wolf01> yes, nice, but why not make an industry set for a larger year range? like 1500-2500, you start with iron, stone, wood and you'll finish with carbon, bio-fuels, glass, silicon, plastic, computers etc 21:13:32 <nicfer> yeah, or maybe a all industries in temperate newgrf 21:13:34 <nicfer> like OCS 21:13:59 *** mabako [~mabako@V5487.v.pppool.de] has quit [Ping timeout: 480 seconds] 21:15:19 *** Slowpoke [~Lobster@dslb-088-073-234-147.pools.arcor-ip.net] has quit [Quit: Verlassend] 21:17:26 *** dR3x4cK [~Miranda@p5B11D2CD.dip.t-dialin.net] has quit [Quit: dR3x4cK] 21:17:43 <insulfrog> Oh well, cheers for trying, cya :) 21:17:45 *** insulfrog [~trainslov@ACBCC9AD.ipt.aol.com] has left #openttd [] 21:18:03 *** tp [~tp@0x55531859.adsl.cybercity.dk] has joined #openttd 21:19:29 <tp> Does it matter how much of a station's coverage area covers an industry? E.g. a forest: will it produce more if the station is closer? 21:19:45 *** nicfer [~chatzilla@168.226.106.170] has quit [Quit: ChatZilla 0.9.81 [Firefox 3.0b5/2008032620]] 21:20:02 <glx> production won't change 21:21:07 <tp> So it doesn't matter, so long as at least 1 tile of the industry is covered? 21:21:59 <JelloX> it wont matter 21:22:08 <Sacro> http://www.youtube.com/watch?v=P8jmgowXlyw <- We built this pacer (from bus parts) 21:23:05 <tp> I see, thanks. 21:23:05 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 21:23:46 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: BBL] 21:28:41 <JelloX> damn i love the road bus stops 21:30:13 <JelloX> can the game go past 2050 ? 21:30:45 <SmatZ> yes 21:30:55 <JelloX> sweet 21:31:06 <JelloX> its taking me FOREVER to generate money on my own land 21:31:08 <JelloX> first map i made 21:31:26 <JelloX> SmatZ, you know any ways to get money fast? 21:31:53 <SmatZ> JelloX: build aircraft line from one map corner to another 21:31:53 <JelloX> im building lots of trains to transport coal as thats the best money making thing i know 21:31:58 <JelloX> oh 21:31:58 <JelloX> ok 21:32:10 <JelloX> im in year 1996...i started at 1994 lol 21:32:17 <SmatZ> and set patch settings - vehicles - plane speed = 1/1 21:32:33 <JelloX> ok 21:32:38 <JelloX> whats that do? 21:33:21 <SmatZ> it makes planes to go really 856 km/h, not 215 21:33:32 <JelloX> sweet 21:33:39 <SmatZ> and you will be paid better for faster service 21:33:46 <JelloX> nice 21:33:49 <JelloX> ty 21:33:55 <SmatZ> no problem :) 21:38:32 <JelloX> wow that is fast compared to 1/4 21:44:57 *** Pug [~Blabla@iamgod.xs4all.nl] has quit [] 21:46:31 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 21:47:37 <Wolf01> 'night 21:47:46 *** Wolf01 [~wolf01@host193-232-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:47:57 <Eddi|zuHause2> well, it's 4 times faster ;) 21:48:04 <JelloX> yea 21:49:05 *** thgergo [~Administr@dsl51B60E01.pool.t-online.hu] has quit [Quit: Leaving.] 21:49:15 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 21:51:43 *** Lakie [~Lakie@91.84.251.149] has quit [] 21:54:14 *** Fingon [~Catan@d54C4B252.access.telenet.be] has quit [] 21:54:26 *** Fingon [~Catan@d54C4B252.access.telenet.be] has joined #openttd 21:55:23 <JelloX> Aircraft income: 1,861 21:55:42 <JelloX> ty ty ty ty ty ty ty ty ty ty ty ty ty ty ty SmatZ 22:00:17 *** mabako [~mabako@V1dab.v.pppool.de] has joined #openttd 22:00:41 <Eddi|zuHause2> JelloX: in the middle future, that'll be "fixed" ;) 22:00:51 <JelloX> why 22:00:55 <JelloX> ... >:( 22:01:20 <Eddi|zuHause2> it's called "balance" 22:01:29 <JelloX> >_> 22:01:50 <Eddi|zuHause2> doesn't mean there won't be an "easy" setting ;) 22:02:45 <JelloX> yeah 22:02:57 <echinos> cjk: you around? 22:02:58 <JelloX> Eddi|zuHause2, do you think i should have 2 trains..1 for mail and 1 for passengers 22:03:05 <JelloX> im gunna make a train thingy that goes all around the map 22:03:07 <JelloX> just for fun 22:03:26 <Eddi|zuHause2> hm, i don't really care for mail usually... 22:03:30 <JelloX> oh 22:03:55 <Eddi|zuHause2> i just attach a mail wagon on my passenger trains for the cuteness :) 22:04:21 <JelloX> lol 22:05:34 *** mabako_ [~mabako@V1099.v.pppool.de] has quit [Ping timeout: 480 seconds] 22:07:08 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2021.%20Sep%201956.png 22:07:08 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 22:09:15 <JelloX> 1m $$$ 22:09:18 <JelloX> from 1 airplane 22:09:19 <JelloX> WOW :> 22:10:59 <Eddi|zuHause2> i don't usually use planes 22:11:21 <glx> it's too easy to make money with planes 22:11:34 *** mabako [~mabako@V1dab.v.pppool.de] has quit [Ping timeout: 480 seconds] 22:11:41 <Eddi|zuHause2> i love double tracks too much ;) 22:11:49 <JelloX> i like trains more then planes 22:16:20 *** mabako [~mabako@V0aba.v.pppool.de] has joined #openttd 22:20:14 *** dR3x4cK [~Miranda@p5B11D2CD.dip.t-dialin.net] has joined #openttd 22:28:24 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 22:33:42 <Sacro> hmm, infogrames planning to buy remaining atari 22:33:48 <Sacro> so who owns ttd now D: 22:34:12 *** GT [~GT@83.117.132.77] has joined #openttd 22:37:02 <Chrill> orudge 22:37:07 <Chrill> of course 22:38:19 *** mabako [~mabako@V0aba.v.pppool.de] has quit [Quit: mabako] 22:38:52 <peter1138> i thought infogrames and atari were already mingled... 22:41:24 *** dR3x4cK [~Miranda@p5B11D2CD.dip.t-dialin.net] has quit [Quit: dR3x4cK] 22:45:11 *** GT [~GT@83.117.132.77] has left #openttd [Kopete 0.12.7 : http://kopete.kde.org] 22:46:29 *** Frostregen_ [SADDAM@dslb-084-058-151-088.pools.arcor-ip.net] has joined #openttd 22:47:11 *** GT [~GT@83.117.132.77] has joined #openttd 22:51:33 *** Frostregen [SADDAM@dslb-084-058-156-053.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 22:51:39 *** Frostregen_ is now known as Frostregen 22:53:55 <echinos> I started a scenario game, and for the second time, I don't have cargo vehicles available for the industries on the map 22:54:05 <echinos> I have nothing that can haul coal :/ 22:54:16 <Sacro> what set? 22:54:32 <echinos> I have the Canadian trains set on 22:54:49 <glx> maybe refit iron ore to coal 22:56:19 <JelloX> i think i had that prob yesterday 22:56:41 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 22:57:35 <echinos> And there are no steam engines, the game just started :/ 22:57:42 <echinos> very odd 22:58:33 <echinos> screencap on the way... 22:58:40 *** Progman [~progman@p57A1D701.dip.t-dialin.net] has quit [Remote host closed the connection] 22:59:01 <echinos> http://img177.imageshack.us/my.php?image=nocargocl9.jpg 22:59:17 <echinos> that's my new vehicles list 22:59:25 <echinos> in 1951 :/ 23:00:50 <echinos> I saved and loaded the game, now I have a coal car available 23:01:34 <peter1138> type 'resetengines' in the console 23:01:46 *** GT [~GT@83.117.132.77] has left #openttd [Kopete 0.12.7 : http://kopete.kde.org] 23:05:21 *** TinoM [~Tino@i59F5610E.versanet.de] has quit [Quit: Verlassend] 23:05:38 <echinos> peter1138: You da MAN! many thanks 23:07:17 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 23:07:41 *** christian [~christian@pD9E5C614.dip.t-dialin.net] has left #openttd [] 23:08:33 *** lthighlighter [~lthighlig@AdrianDHCP-223.216-16-86.iw.net] has quit [Ping timeout: 480 seconds] 23:08:58 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:10:21 *** lthighlighter [~lthighlig@adriandhcp-223.216-16-86.iw.net] has joined #openttd 23:15:57 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has quit [Read error: Connection reset by peer] 23:16:01 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has joined #openttd 23:20:30 *** tp [~tp@0x55531859.adsl.cybercity.dk] has quit [Quit: Lost terminal] 23:21:33 *** Zahl [~Zahl@p549F42CF.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 23:54:40 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 23:57:12 *** |Naetur| [~fdj@ffh.linared.net] has joined #openttd 23:57:29 *** KritiK [~Maxim@78-106-215-58.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 23:57:34 <|Naetur|> anyone alive?