Config
Log for #openttd on 11th May 2008:
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00:13:04  <Eddi|zuHause2> did you actually say anything other than smilies the whole day? :p
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02:15:14  <CIA-3> OpenTTD: belugas * r13038 /trunk/src/settings.cpp: -Fix: When switching the signal gui patch to off, delete the signal window accordingly
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06:36:56  <Great_Briton> hi
06:53:58  <Rubidium> 'lo
07:00:04  <CIA-3> OpenTTD: rubidium * r13039 /trunk/src/misc_gui.cpp: -Codechange: make a class of the Query window.
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07:22:24  <CIA-3> OpenTTD: rubidium * r13040 /trunk/src/network/network_gui.cpp: -Codechange: make a class of the NetworkLobbyWindow.
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07:30:46  <Alberth> rubidium: I am giving all the WC_GAME_OPTION windows a unique number
07:31:41  <hylje> enumeration
07:33:18  <Alberth> ys
07:33:30  <Alberth> *yes
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07:44:06  <peter1138> a number?
07:44:09  <peter1138> oh
07:44:33  <peter1138> let the enum do the numbering, heh
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07:54:13  <Wolf01> hello
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09:05:04  <FR^2> Hiho
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09:30:29  <planetmaker> Is there an easier / better way to unpatch a version than deleting the dir and a clean checkout from svn?
09:34:03  <Rubidium> svn revert?
09:35:38  <planetmaker> hm... doesn't always work, does it?
09:36:23  <Alberth> revert is very careful about not deleting files if that's what you mean
09:36:46  <planetmaker> uh, right. Probably that's it.
09:37:07  <planetmaker> but svn status tells me... (just learning it :) )
09:38:09  <Alberth> also, revert is by default not recursive (try 'svn revert -R .')
09:38:32  <planetmaker> right...
09:39:07  <Alberth> if it doesn't work at first, configure it with an option ;)
09:39:51  <Eddi|zuHause3> there's also "patch -R"
09:40:15  <Eddi|zuHause3> but that might fail if you did other modifications
09:40:48  <Alberth> Eddi: I was about to suggest that, but it is for swapped files. Not sure whether it also works for undo-ing patching
09:40:49  <planetmaker> ^^that I just looked up but wasn't sure how to understand the man pages...
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10:13:31  <Roujin> hi there
10:13:39  <Alberth> hai
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10:19:49  <cjk> oHAIyou... ok bad pun
10:24:52  <Roujin> hehe
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10:41:31  <Alberth> any thoughts about FS1857? should I update the patch?
10:44:18  <Roujin> got to go for a while, see you
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10:45:44  <Alberth> ok, patch is still working, but maybe it should be split
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11:41:45  <CIA-3> OpenTTD: rubidium * r13041 /trunk/src/ (6 files in 2 dirs): -Fix: calling a virtual function on a not fully constructed object is bound to cause errors.
11:52:43  <Eddi|zuHause3> that sounds fun ;)
12:00:07  <Ammler> http://bugs.openttd.org/task/1998 <-- a good ctrl usage, better then "just" the fastest from Frostregen and Hotkey doesn't help really, because you have to scroll again...
12:01:00  * cjk reads wiki about hotkeys
12:01:33  <cjk> were hotkeys already in the original DOS Deluxe game?
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12:04:50  <peter1138> yes
12:07:16  <Ammler> a "do not close" window with ctrl good be used on other places like the GRFList too. ;-)
12:07:32  <Ammler> !s/good/could/
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12:12:41  <Eddi|zuHause3> cjk: some of them were already in TTO
12:13:06  <Eddi|zuHause3> i know that 1/2/3/4 worked for direction selection when building rail and road
12:13:18  <SmatZ> I liked the Insert / Home to emulate Left/Right mouse buttons
12:13:22  <SmatZ> I used them a lot :)
12:13:33  <Eddi|zuHause3> yes, and alt+arrow to move the cursor
12:13:37  <SmatZ> hehe
12:13:52  <Eddi|zuHause3> i used that on the laptop where the trackball was crap
12:14:12  <Eddi|zuHause3> i really miss that feature
12:14:58  <Eddi|zuHause3> arrows to scroll the map is still there
12:15:05  <Eddi|zuHause3> and shift+arrows to go faster
12:15:11  <Eddi|zuHause3> but alt+arrows is gone
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12:26:36  <CIA-3> OpenTTD: rubidium * r13042 /trunk/src/ (7 files in 2 dirs):
12:26:36  <CIA-3> OpenTTD: -Codechange: make a class of CreateScenarioWindow, GenerateLandscapeWindow,
12:26:36  <CIA-3> OpenTTD: NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow,
12:26:36  <CIA-3> OpenTTD: NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes
12:26:36  <CIA-3> OpenTTD: depended on the 'querystr_d' object which is now put into QueryStringBaseWindow.
12:26:36  <CIA-3> OpenTTD: As a side effect this removes quite a lot of WP macro usages and a few global
12:26:38  <CIA-3> OpenTTD: variables.
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12:27:22  <cjk> what did it do?
12:27:40  <Alberth> what 'it'?
12:28:43  <cjk> alt+arrow
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12:58:56  <Eddi|zuHause3> move the mouse curser
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13:03:21  <CIA-3> OpenTTD: rubidium * r13043 /trunk/src/ (network/network_gui.cpp news_gui.cpp): -Codechange: remove some duplicate variables from news_d.
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13:24:49  * Sacro reads up on autotool
13:24:50  <Sacro> s
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14:02:18  <planetmaker> When a client cancels a join to a server, I get a malloc error
14:03:07  <planetmaker> openttd(12539,0xa000d000) malloc: *** error for object 0x11b7e00: double free
14:03:08  <planetmaker> openttd(12539,0xa000d000) malloc: *** set a breakpoint in szone_error to debug
14:03:30  <planetmaker> http://paste.openttd.org/6517 <-- that's what I wanted to post. sorry for spam.
14:04:18  <Rubidium> what revision?
14:04:30  <planetmaker> r13040
14:04:43  <planetmaker> sorry forgot to mention, Thx. for asking
14:05:10  <planetmaker> I think it prevailed for some time, didn't test thoroughly, though
14:07:59  <Ammller> I have seg faults if cancel it
14:08:16  <planetmaker> hm. I don't...
14:08:54  <planetmaker> (I'm on MacOS, so that might make a difference)
14:09:49  <Rubidium> I don't
14:09:54  <Rubidium> ... anymore
14:10:00  <CIA-3> OpenTTD: rubidium * r13044 /trunk/src/network/network_gui.cpp: -Fix: deleting an already deleted window.
14:10:12  <planetmaker> hehe :)
14:10:27  <planetmaker> Quick and to the point as ever. Thx mate
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14:11:50  <planetmaker> s/ever/always
14:15:44  <planetmaker> Rubidium: can you give a rough estimate of how much of the struct -> class conversion is done? I just noticed many changes there recently...
14:16:32  <Rubidium> it's not about changing struct -> class
14:17:17  <planetmaker> Hm... my impression was to get more object code into play - and thus clean up some things. But please tell me how far off I am with this impression :)
14:17:29  <Rubidium> it's about removing w->custom, WP(w, xxx), assert_compile(xxx_d <= WINDOW_CUSTOM_SIZE)
14:17:54  <Rubidium> eventually it'll lead to somewhat nice code though
14:18:13  <Alberth> and creating a Window inheritance tree in the process :)
14:18:40  <planetmaker> :)
14:18:56  <Alberth> Rubidium: Anything I can do without getting in your way?
14:20:05  <Alberth> (and you not changing and committing code I was looking into... :)
14:20:31  <Rubidium> that's quite doubtful I fear
14:20:48  <Rubidium> we're really touching the window code all over the place
14:21:03  <Rubidium> only thing you can do it testing whether the changed windows still work I guess
14:22:14  <planetmaker> or work on stuff without GUI :)
14:23:57  <CIA-3> OpenTTD: rubidium * r13045 /trunk/src/ (5 files in 2 dirs): -Codechange: make list_d (now GUIList) more generic and uniform.
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14:25:55  <Alberth> I tried that too. There are 6 or 7 patches waiting already. I don't dare adding more without getting some comments or commits to trunk.
14:26:39  <planetmaker> you have a link for me, Alberth? (Not that I can make useful comments, but to see :) )
14:28:22  <Alberth> FS#1857, FS#1942, and the WindowOO one: FS#1905
14:29:19  <Alberth> and FS#1762, but Bjarni is also working on that one.
14:31:20  <planetmaker> hm... fs is really slow for me right now :S
14:37:21  <Alberth> Hmm, selection of FS issues on Developer is broken.
14:44:41  <planetmaker> nvm. fs# work well :)
14:46:33  <planetmaker> I especially like FS 1857 :)
14:50:12  <Alberth> Yeh, I thought it was a nice idea from ToiletDuck, so I implemented it. I checked it this morning, it is still mergeable. However, I don't know whether devs agree with the idea.
14:51:07  <planetmaker> Hm, yeah. For what it's worth: you got my support :)
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14:52:08  <planetmaker> Though I get the drift of the others, it's internal stuff the people who work daily have to like - or not
14:54:03  <Alberth> At the moment, I am trying to get the hang of code refactoring, making structural changes without breaking anything. It is quite fun, although nobody ever will notice the change.
14:56:27  <planetmaker> :) Make it faster while doing so :)
14:56:37  <Alberth> and sometimes a dev like Rubidium steps in and simply takes over.... :)
14:57:24  <Rubidium> doing the changes I'm currently doing are not what I'd like to get as patches (really unreviewable due to indent changes)
14:57:51  <Alberth> speed is not really the problem, more switching from assembly to C to C++. Lots of legacy code to convert to the new conventions
14:58:44  <planetmaker> :)
14:59:26  <Alberth> Rubidium: I understand. Just the sheer number of patches would makes it an endless process already.
15:00:23  <CIA-3> OpenTTD: rubidium * r13046 /trunk/src/ (group_gui.cpp vehicle_gui.cpp vehicle_gui.h): -Codechange: make classes of the VehicleListWindow and the VehicleGroupWindow.
15:08:56  <CIA-3> OpenTTD: glx * r13047 /trunk/src/ (10 files): -Codechange: remove vp_d
15:09:34  <Alberth> Nice thing about the deeper stuff is that you get a good idea of how the program really works. Yesterday I found out that new windows are always opened near the oldest window. I changed it to first try the newest window.
15:10:15  <Alberth> Such changes are probably noticed by the users too, except they won't know what is different.
15:10:42  <Alberth> glx: We now have a Viewport widget? :P
15:11:09  <glx> not really
15:11:21  <planetmaker> sure. The best way to learn a programme is to hack it :)
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17:25:16  <CIA-3> OpenTTD: rubidium * r13048 /trunk/src/station_gui.cpp: -Codechange: make a class of the StationViewWindow.
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17:44:56  <CIA-3> OpenTTD: rubidium * r13049 /trunk/src/misc_gui.cpp: -Codechange: make a class of the TooltipsWindow.
17:45:08  <CIA-3> OpenTTD: glx * r13050 /trunk/src/industry_gui.cpp: -Codechange: make a class of IndustryViewWindow.
17:45:15  <cjk> wtf
17:45:22  <cjk> race who makes the most classes out of code?
17:46:15  <cjk> Rubidium: we need descriptions for servers. currently people cram everything into the title...
17:47:31  <Rubidium> and that won't stop when you add descriptions
17:48:12  <Rubidium> because with descriptions you have to scroll server-by-server through the list to get information instead of getting it directly when scrolling through the list
17:48:33  <Rubidium> furthermore there's no space in the network protocol to do that
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17:53:53  <Smoovious> well, the descriptions would help to have running conditions in long-hand, url's, etc... can still keep the abbreviations in the title
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17:58:06  <Eddi|zuHause3> if there's no space for it in the masterserver communication, "get description" could be a direct client<->server communication upon user clicking a button
17:59:03  <cjk> or that
17:59:15  <Smoovious> Eddi|zuHause3 sounds good
17:59:18  <cjk> basically what I want is like.. showing when autoreset is taking place
17:59:54  <cjk> just some descriptional space where I can mention the source code changes
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18:18:09  <CIA-3> OpenTTD: rubidium * r13051 /trunk/src/ (depot_gui.cpp window_gui.h): -Codechange: depot_d belongs in depot_gui.cpp.
18:18:30  <CIA-3> OpenTTD: rubidium * r13052 /trunk/src/widgets/dropdown.cpp: -Codechange: make a class of the DropdownWindow.
18:23:27  * cjk makes a class out of Rubidium : public Atom
18:32:57  <CIA-3> OpenTTD: rubidium * r13053 /trunk/src/station_gui.cpp: -Codechange: station sorting used it's own implementation of GUIList and the associated enums, now it doesn't anymore.
18:36:52  <bowman> is everything class-ified now? :)
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18:50:24  <CIA-3> OpenTTD: rubidium * r13054 /trunk/src/station_gui.cpp: -Codechange: make a class of the PlayerStationsWindow.
18:55:56  <Eddi|zuHause3> bowman: that was never the goal
18:56:36  <Eddi|zuHause3> bowman: just the GUI gets turned into classes, to remove some very ugly hacks
19:21:10  <Chicago_Rail_Authority> Ignorant Question: Are NewCargo categories defined in a universal way that would allow for more advanced filters on the vehicle purchase windows?  Now that we can have massive amounts of sets loaded, it is more difficult to find/compare different wagons for various cargos, etc.  It would be nice to have a cargo filter to more quickly/easily find all wagons that can carry ____.
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19:40:57  <Rubidium> Chicago_Rail_Authority: yes and no; there are cargo classes but AFAIK not all NewGRFs use those and there's something with cargo labels
19:43:26  <Ammller> Chicago_Rail_Authority: something like that? http://www.tt-forums.net/viewtopic.php?f=33&t=37203
19:44:12  <Chicago_Rail_Authority> ...mumble... bad search results... mumble
19:44:20  <Chicago_Rail_Authority> Ammller: Yes, that was more or less what I was asking about
19:44:40  <Chicago_Rail_Authority> Not sure how it addresses Rubidium's concerns, though.
19:45:34  <Ammller> it does at least support ECS, no idea how it work deeper...
19:46:37  <Chicago_Rail_Authority> Fair enough - thanks for pointing me to that series of posts.
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19:47:23  <CIA-3> OpenTTD: glx * r13055 /trunk/src/ (smallmap_gui.cpp viewport.cpp): -Codechange: make a class of SmallMapWindow.
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20:09:51  <CIA-3> OpenTTD: rubidium * r13056 /branches/noai/ (89 files in 10 dirs): [NoAI] -Sync: with trunk r12996:13055.
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20:23:38  <CIA-3> OpenTTD: rubidium * r13057 /branches/noai/src/ai/ai_gui.cpp: [NoAI] -Codechange: port the AIDebugWindow to the new Window framework.
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21:19:49  <Sacro> how can you get from  X = Y/ Sqrt(X^2+Y^2+Z^2)
21:19:53  <Sacro> to X = Y / 1
21:19:54  <Sacro> :(
21:21:54  <planetmaker> Sacro: for a sphere x^2+y^2+z^2 = 1 on surface
21:22:12  <planetmaker> *unity sphere
21:24:15  <Rubidium> so X = Y and X = Y / sqrt(...)?
21:25:08  <planetmaker> yeah. and z=0
21:25:34  <Rubidium> => X = Y and 1 = X^2+Y^2+Z^2
21:25:35  <Eddi|zuHause3> where do you read z=0 from?
21:26:00  <planetmaker> from my tiredness. :P
21:26:02  <Rubidium> => 1 = 2 * X^2 + Z^2
21:26:44  <Rubidium> => 2 * X^2 = 1 - Z^2
21:26:56  <Rubidium> => X^2 = (1 - Z^2)
21:27:14  <Eddi|zuHause3> missing /2
21:27:28  <Rubidium> => X = sqrt((1 - Z^2)/2)
21:28:07  <cjk> could not you just have used a CAS for that
21:28:18  <Rubidium> that'd be lame ;)
21:28:29  <cjk> also, your Y just disappeared
21:28:41  <Rubidium> did not
21:28:47  <cjk> Out[2]//InputForm= {{x -> -Sqrt[1 - y^2 - z^2]}, {x -> Sqrt[1 - y^2 - z^2]}}
21:28:51  <Rubidium> X = Y, so I can substitute X for Y
21:28:54  <planetmaker> cjk: CAS are only as intelligent as the questions asked. Y was not forgotten
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21:30:54  <Sacro> planetmaker: yes, he's said that now
21:30:58  <Sacro> he's normalised it
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21:35:12  <cjk> now if z=y, then Out[4]//InputForm= {{x -> -Sqrt[1 - 2*y^2]}, {x -> Sqrt[1 - 2*y^2]}}
21:35:44  <Rubidium> no, x=y
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21:43:17  <cjk> just subtitute then :p
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21:52:51  <Rubidium> cjk: yeah right...
21:54:47  <Rubidium> a = b * c, when a = b, then c must be 1. when b = c, then a = b^2 and a = c^2. Under the former c can only be 1, under the latter c can be anything. But... according to you the result would be the same in both cases
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22:35:42  <Wolf01> 'night
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22:47:17  <Eddi|zuHause3> cjk: if you substitute variables, you need also take care that you solve for the right variable
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