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00:00:17 <CIA-3> OpenTTD: smatz * r13502 /trunk/src/gfx.cpp: -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes 00:10:45 *** ben_goodger [~ben@host217-44-220-18.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 00:18:45 *** Bjarni [~Bjarni@0x50a41648.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 00:26:48 *** fjb [~frank@p5485F5F0.dip.t-dialin.net] has quit [Remote host closed the connection] 00:33:21 *** Eddi|zuHause2 [~johekr@p54B762CE.dip.t-dialin.net] has joined #openttd 00:40:12 *** Eddi|zuHause3 [~johekr@p54B76C70.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:44:00 *** DaleStan [~Dale@pool-71-98-85-148.ipslin.dsl-w.verizon.net] has quit [Quit: Leaving] 00:56:42 *** xyz [~sss@bas4-montreal02-1096723340.dsl.bell.ca] has joined #openttd 00:57:55 *** Pikka [~PikkaBird@CPE-58-165-98-32.qld.bigpond.net.au] has joined #openttd 01:14:38 *** Pikka [~PikkaBird@CPE-58-165-98-32.qld.bigpond.net.au] has quit [] 01:17:25 <CIA-3> OpenTTD: belugas * r13503 /trunk/src/toolbar_gui.cpp: -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor 01:32:34 *** xyz [~sss@bas4-montreal02-1096723340.dsl.bell.ca] has left #openttd [] 01:48:56 *** SirBob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 01:58:00 <CIA-3> OpenTTD: belugas * r13504 /trunk/src/toolbar_gui.cpp: -Codechange: enumify some widgets for scenario editor. More work is required. 02:01:54 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 02:02:46 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:11:54 *** egladil [~egladil@81-226-238-189-no61.tbcn.telia.com] has joined #openttd 02:18:57 *** egladil_ibook [~egladil@81-226-238-189-no61.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 02:23:50 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 02:52:54 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 03:16:20 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 04:06:45 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 04:08:06 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 04:08:06 *** [alt]buster is now known as [com]buster 04:14:31 *** [alt]buster 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error: Connection reset by peer] 05:36:35 *** [alt]buster is now known as [com]buster 05:37:30 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has joined #openttd 05:39:01 *** Frostregen [~sucks@dslb-084-058-169-106.pools.arcor-ip.net] has joined #openttd 05:50:36 <CIA-3> OpenTTD: rubidium * r13505 /trunk/src/players.cpp: 05:50:36 <CIA-3> OpenTTD: -Fix: clear the memory for the new AI during the loading of a savegame so it 05:50:36 <CIA-3> OpenTTD: does not try to execute commands generated in a different savegame, which could 05:50:36 <CIA-3> OpenTTD: be resulting in the AI trying to give orders to stations that do not exist. 06:08:54 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 06:11:37 *** mikl [~mikl@c-4f66308b-74736162.cust.telenor.se] has quit [Ping timeout: 480 seconds] 06:22:40 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Read error: Connection reset by peer] 06:26:30 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 06:26:42 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 06:29:32 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 06:29:32 *** [alt]buster is now known as [com]buster 06:36:24 *** TinoM [~Tino@i59F56203.versanet.de] has joined #openttd 06:51:51 *** mikl [~mikl@host-n133-18.homerun.telia.com] has joined #openttd 07:01:36 <planetmaker> good morning 07:07:19 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 07:11:50 *** mikl [~mikl@host-n133-18.homerun.telia.com] has quit [Quit: Leaving...] 07:27:51 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 07:28:18 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 07:29:45 *** tokai|ni [~tokai@p54B81AC1.dip0.t-ipconnect.de] has joined #openttd 07:32:20 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Remote host closed the connection] 07:59:45 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 07:59:50 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [] 08:00:13 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 08:08:25 *** mikl [~mikl@81-232-111-34-no16.business.telia.com] has joined #openttd 08:10:20 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 08:10:20 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 08:10:22 *** [alt]buster is now known as [com]buster 08:11:17 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 08:13:05 *** Zahl [~Zahl@p549F4081.dip0.t-ipconnect.de] has joined #openttd 08:33:52 *** dR3x4cK [~Miranda@p5499E4E8.dip.t-dialin.net] has joined #openttd 08:47:27 *** elmex [~elmex@e180067192.adsl.alicedsl.de] has joined #openttd 08:58:53 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Remote host closed the connection] 09:01:46 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 09:02:30 *** iAN_ [~UNIX@212.223.130.65] has joined #openttd 09:11:19 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:11:32 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 09:11:42 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 09:12:08 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 09:20:45 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has joined #openttd 09:29:17 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 09:31:47 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 09:39:12 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 09:39:49 <Wuisch> Good morning 09:48:04 *** xahodo [~xahodo@xahodo.demon.nl] has joined #openttd 09:51:28 <peter1138> something like that 09:51:28 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 09:51:45 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has left #openttd [] 09:52:04 *** Zuu [~Zuu@c-1e4fe055.510-8-64736c10.cust.bredbandsbolaget.se] has joined #openttd 09:52:13 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 09:54:46 *** xahodo [~xahodo@xahodo.demon.nl] has quit [Quit: Goodbye.] 09:57:04 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 10:28:38 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has quit [Remote host closed the connection] 10:28:52 <Wuisch> told my father to press ctrl alt delete. 10:29:22 <Wuisch> offcourse he presses them seperately 10:30:03 <ln> where was he sailing to? 10:30:42 *** egladil_ibook [~egladil@81-226-238-189-no61.tbcn.telia.com] has joined #openttd 10:31:18 <Wuisch> ofcourse* 10:31:31 <ln> what about space? 10:31:40 <peter1138> it's two words, yes., 10:34:06 <Wuisch> off course ? 10:34:20 <Wuisch> of course? 10:34:20 <peter1138> of course not 10:34:28 <Wuisch> now yer just making stuff up! 10:34:37 <Wuisch> i'm on to you >_> 10:34:45 <ln> of course of course. 10:34:46 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 10:35:06 <Wuisch> a horse is a horse of course? 10:35:16 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 10:37:35 <Wuisch> the english language it confuses us 10:37:42 *** ecke [~ecke@213.195.230.1] has joined #openttd 10:37:47 *** egladil [~egladil@81-226-238-189-no61.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 10:41:07 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 10:41:47 <Eddi|zuHause2> i'm off course 10:42:34 <Wuisch> turn 15 Degree's to port 10:44:58 *** Progman [~progman@p57A1F68A.dip.t-dialin.net] has joined #openttd 10:52:39 <peter1138> degrees 10:56:39 <Eddi|zuHause2> no, i don't attend any courses right now ;) 11:02:59 <iAN_> good morning to every single one! 11:03:08 <iAN_> happy friday everyone! 11:03:24 <iAN_> anyone here from southwest Germany? 11:07:35 <Eddi|zuHause2> no. 11:07:56 <Eddi|zuHause2> nobody lives in southwest germany... 11:08:03 <Eddi|zuHause2> they speak a horrible dialect 11:33:15 <iAN_> :-( 11:35:49 <Ammler> Eddi|zuHause2: german? 11:36:16 <Eddi|zuHause2> viewing from your side maybe :p 11:37:40 <Ammler> :-) 11:43:17 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 11:43:33 *** thejanitor [~chatzilla@82-43-229-20.cable.ubr01.pres.blueyonder.co.uk] has joined #openttd 11:46:05 <thejanitor> Me and my friend are playing over the net and he keeps on getting the desync error and being kicked 11:46:10 <thejanitor> we are using a non patched version 11:49:19 <Vikthor> might be nice to tell which version it is ;) 11:50:52 <Vikthor> And if you use any NewGRF so should tell us too 11:51:12 <thejanitor> 0.6.1 11:51:20 <thejanitor> do newGRFs cause desyncs as well? 11:51:25 <thejanitor> i've got 5 or so 11:52:23 <thejanitor> stolen trees / GRVTS set / Generic Tram Set / Aviators Aircraft 11:54:29 <Ammler> thejanitor: not that we know of 11:54:57 <Ammler> we play witth about 30 NewGRFs and has no desyncs :-) 11:55:04 <Ammler> have 11:55:10 <thejanitor> heh 11:55:58 <Ammler> where did you get the binaries? 11:56:56 <Ammler> can you reproduce the desync? 11:57:33 <thejanitor> nah its seemlying random 11:57:50 <thejanitor> he desynced 3 times in a row 30 minutes aog and hasnt desycned again 12:01:58 <thejanitor> how do you get desert towns to grow? the town has food/water and passendgers and hasnt grown ever, its been a good 10 years since it has been linked up 12:02:49 <Eddi|zuHause2> maybe the station is not close enough to the town center? 12:05:09 <thejanitor> do they all need to be close? 12:07:35 *** Pikka [~PikkaBird@CPE-58-165-98-32.qld.bigpond.net.au] has joined #openttd 12:09:26 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd 12:11:05 *** Mark [~M4rk@5351EE62.cable.casema.nl] has quit [Read error: Connection reset by peer] 12:11:41 <peter1138> fairly 12:12:03 *** M4rk [~M4rk@5351EE62.cable.casema.nl] has joined #openttd 12:12:07 *** M4rk is now known as Mark 12:14:05 <Eddi|zuHause2> there should be an indicator in the town window whether the town gets food and water 12:15:22 <peter1138> isn't there? 12:15:30 <peter1138> hmm, maybe that value's internal 12:15:42 <Eddi|zuHause2> i have never seen it ingame 12:15:48 *** Boyinblue0 [~admin@5ac37e82.bb.sky.com] has joined #openttd 12:16:04 <Eddi|zuHause2> but i don't play arctic or tropic very often ;) 12:16:16 <Sacro> he plays toyland 12:16:23 <peter1138> ah, passengers and mail is shown 12:16:36 <Pikka> passengers and mail produced is shown 12:16:43 <Eddi|zuHause2> only the generated ones 12:16:46 <Eddi|zuHause2> not delivered 12:17:49 <Pikka> TTDP has "Cargo accepted last month at all stations: Passengers: Mail: Goods: Food: Water:" ;) 12:18:34 *** SirBob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Quit: ChatZilla 0.9.82.1 [Firefox 2.0.0.14/2008040413]] 12:18:41 <peter1138> hmm, don't think ottd ever cares about goods 12:19:21 <Eddi|zuHause2> maybe newgrfs do ;) 12:19:35 *** dragonhorseboy [4a3a1a93@67.207.141.120] has joined #openttd 12:20:13 <peter1138> only for subsidies 12:20:34 <dragonhorseboy> hey 12:21:34 <dragonhorseboy> just wondering if anyone may know but I thought I recall some larger steam locomotives had like something on the rear drive axle that let it go sideway just a bit to fit on tighter curves? 12:22:20 <peter1138> shouldn't think so 12:22:34 <peter1138> at an angle does not mean sideways, ever 12:22:36 <peter1138> *either 12:23:08 <peter1138> i guess the usual arrangement would be to only have flanges on the outer wheels 12:23:22 <peter1138> but i know nothing 12:24:04 <dragonhorseboy> hm thanks nevertheless 12:24:12 <dragonhorseboy> how're you if you don't mind me asking anyhow? ;) 12:25:45 <Eddi|zuHause2> middle axles often could move sidewards a few mm 12:26:06 <Eddi|zuHause2> first and last axles could go at an angle 12:26:17 <Eddi|zuHause2> sometimes the first two 12:26:49 <Eddi|zuHause2> 1'C1' and 2'C1' were common axle schemes 12:27:08 <Eddi|zuHause2> especially for express passenger engines 12:27:37 <dragonhorseboy> heh thanks...was sure it wasn't just my memory from reading various steam locomotive stories (most of them in magazines) 12:27:38 <Eddi|zuHause2> freight engines had axle schemes like D or even E 12:28:47 <Pikka> peter: any plans to copy the ttdp behaviour where articulated vehicle parts use the livery override of the first vehicle in the articulate, rather than the first vehicle in the consist? :) 12:29:34 <Eddi|zuHause2> i am still against this concept of livery overrides 12:29:37 <peter1138> that should already happen, but i guess it doesn't as you asked 12:29:49 *** thejanitor [~chatzilla@82-43-229-20.cable.ubr01.pres.blueyonder.co.uk] has quit [Quit: ChatZilla 0.9.82.1 [Firefox 2.0.0.14/2008040413]] 12:30:18 <Pikka> indeed it does not... 12:30:41 <Pikka> how can you be "against" it, Eddi? 12:30:48 *** skidd13 [~skidd13@p548A3FD7.dip.t-dialin.net] has joined #openttd 12:31:46 <Eddi|zuHause2> i am against relying on the fact that there will always be a "front engine" present 12:32:04 *** skidd13 [~skidd13@p548A3FD7.dip.t-dialin.net] has left #openttd [] 12:32:13 *** KritiK [~Maxim@93-80-40-216.broadband.corbina.ru] has joined #openttd 12:32:13 <Eddi|zuHause2> wagons do not change colour just because you switch the engine 12:32:42 *** skidd13 [~skidd13@p548A3FD7.dip.t-dialin.net] has joined #openttd 12:33:44 <Pikka> so we should use a seperate vehicle ID for every single possible vehicle appearance we want to use, and then disallow coupling of inappropriate ones? 12:34:14 <Eddi|zuHause2> no, there still are refits 12:35:57 <Pikka> so we should require people to click a few extra buttons every time they build a train, for no real purpose? 12:37:02 <Eddi|zuHause2> <déjà vu>no, you could make "virgin" wagons automatically take a refit upon connecting for the first time, and then have that persist</déjà vu> 12:37:48 <Pikka> so you're not actually "against" livery overrides? 12:38:13 *** iAN_ [~UNIX@212.223.130.65] has quit [Quit: Oops. Connection lost.] 12:38:32 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:38:35 *** mode/#openttd [+v glx] by ChanServ 12:38:38 <Eddi|zuHause2> let's say, i am "against" the current implementation and usage of the feature 12:38:41 <dragonhorseboy> hey glx 12:39:17 <Eddi|zuHause2> because, like i previously said, there might not be a "front engine" to rely on in the future 12:39:24 <Pikka> it should be quite possible to code a grf that has the behaviour your after 12:39:30 <Pikka> *you're 12:39:47 <Eddi|zuHause2> but the presence of this feature prevents development in that direction 12:41:07 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 12:42:56 <Noldo> there has to be atleast one engine in a train? 12:44:41 <yorick> for it to run, yes 12:45:15 <Pikka> I expect var2 type 82/86/8A is more of a hinderance than livery override 3. 12:46:30 <Pikka> and I think you might be fighting a losing battle trying to convince grf authors to stop using features because one day someone might possibly want to change how they work. :) 12:47:12 <Noldo> aren't there wagons that provide power to move the train? 12:50:04 <peter1138> actually that feature should be dropped, imho 12:50:08 <yorick> those are seen as engines, I think 12:50:10 <peter1138> cb36 is more useful 12:50:14 <yorick> or should be seen as ~ 12:50:22 <peter1138> also there was a bug in it which dbsetxl uses 12:50:27 <Pikka> the powered wagons feature, peter? 12:50:31 <peter1138> so dbsetxl's ice3 is overpowered 12:50:32 <peter1138> yes 12:51:00 <Pikka> I never liked it, and never used it... like you said, we now have cb36. :) but it should be kept for backwards compatibility I guess. 12:51:13 <Noldo> what is cb36? 12:51:18 <peter1138> the documentation on it was wrong for a long time 12:51:26 <peter1138> it said 0x40 is unpowered, which is not true 12:51:48 <Pikka> callback 36, Noldo... changing vehicle properties (speed, power, cost etc) 12:51:52 <peter1138> i don't know if MB has noticed, he 12:54:14 <Noldo> \o/ managed to find something I was looking for from the specs 12:54:52 <Pikka> huzzah! 12:55:26 <Noldo> why are callbacks under action2 ? 12:56:02 <peter1138> because a (var)action2 chain is needed to use them 12:57:38 <Noldo> and what is 82/84/8A pikka mentioned earlier? 12:58:24 <Pikka> type 82/84/8A var2s read data from the "related object" (which, for train vehicles, is the lead locomotive) 12:58:42 <Pikka> while 81/83/89 reads data from the vehicle itself 12:59:18 <Pikka> http://wiki.ttdpatch.net/tiki-index.php?page=VariationalAction2 12:59:22 <yorick> @calc 157-146 12:59:23 <DorpsGek> yorick: 11 12:59:43 <glx> Noldo: callbacks are special action 2 13:02:36 <Pikka> 85 and 86, not 83 and 84... 13:02:50 <Pikka> but you know what I meant 13:03:25 *** yorP [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 13:03:25 <Noldo> it's like an address that also tells the size of the returned value 13:03:37 <Pikka> yes 13:04:08 <Noldo> is it used with something that tells what kind of information you are fetching? 13:04:22 *** yorick is now known as Guest451 13:04:22 *** yorP is now known as yorick 13:04:45 <Pikka> the variable, which is the next byte in the var2 13:06:48 <Pikka> eg 81 C4 = "year this vehicle was built", 82 F2 = "refit cycle of the lead locomotive" 13:08:34 <peter1138> Pikka: do you know if "related object" is changed for articulated parts? heh 13:09:12 *** Guest451 [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 13:09:13 <CIA-3> OpenTTD: truebrain * r13506 /branches/noai/ (5 files in 2 dirs): 13:09:13 <CIA-3> OpenTTD: [NoAI] -Change [API CHANGE]: like AIVehicle, AIStation, .. restrict AISign to only your own signs 13:09:13 <CIA-3> OpenTTD: [NoAI] -Remove [API CHANGE]: the change above makes AISign::GetOwner() obsolete, and is therefor removed 13:09:14 <peter1138> hmm, it's not in open 13:09:38 <peter1138> but there is that relative scope thing now 13:09:51 <Pikka> I don't know, peter 13:11:04 <Pikka> I don't think I've ever relied on it, if it is. I mean, a lot of things you might want to know you can assume will be the same for all parts of an articulated vehicle (eg, date built...) 13:15:05 <peter1138> mmmhmm 13:15:39 *** fjb [~frank@p5485EE5C.dip.t-dialin.net] has joined #openttd 13:15:46 <fjb> Hello 13:17:05 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has joined #openttd 13:17:53 *** egladil [~egladil@81-226-238-189-no61.tbcn.telia.com] has joined #openttd 13:18:01 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has quit [Remote host closed the connection] 13:19:14 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 13:20:44 <Eddi|zuHause2> well, obviously these variables are affected, too 13:22:37 *** egladil_ibook [~egladil@81-226-238-189-no61.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 13:24:11 <dragonhorseboy> re steam locomotives again - are pony axles usually only for guiding and not much of weight carrying at all? (compared to the trailing axles having to take the firebox/cab/etc) 13:28:17 <Eddi|zuHause2> usually, you want to have most weight on the driven axles, for tractive effort 13:28:31 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Quit: train to catch] 13:28:45 <Eddi|zuHause2> but most tracks have also a limit for axle weight 13:29:08 <CIA-3> OpenTTD: peter1138 * r13507 /trunk/src/train_cmd.cpp: -Fix (r12856): first engine change should've been moved too 13:29:11 <Eddi|zuHause2> which may differ when it is a main or a side railway 13:29:24 <dih> apparently there was a 'yellow state' (for signals) in old (4.x) versions of OpenTTD 13:29:28 <dih> what happend to that? 13:29:36 <dih> or is it no longer needed? 13:29:37 <peter1138> no there wasn't 13:29:43 <Ammler> dih: well, not yellow state 13:29:45 <Noldo> there was a patch 13:29:46 <Eddi|zuHause2> that was a patch 13:30:08 <Ammler> just waiting trains didn't accelrating immediatly on green signals. 13:30:45 <Ammler> so driving trains on the other branch had prio. How was that called? 13:31:30 <Sacro> dih: we're only up to 0.6 13:31:33 <Sacro> 4.0 is a long way off 13:32:19 <dih> .4.x 13:32:21 <dih> :-D 13:32:35 <Ammler> not at #openttdcoop, we celerbraing our 100. game with 0.4.5 :-) 13:33:05 <peter1138> crazy 13:33:46 <Ammler> just to remember what we all get from you the last 2-3 year. 13:34:16 *** Pikka is now known as Pikka|afk 13:34:58 * fjb even can't imagine to play without YAPP anymore. 13:35:25 *** skidd131 [~skidd13@p548A48C0.dip.t-dialin.net] has joined #openttd 13:37:31 <dragonhorseboy> ammler really -- running non-nightly 0.4.5 now? 13:38:02 <peter1138> Ammler, i don't even remember what is and isn't in it 13:39:12 *** skidd13 [~skidd13@p548A3FD7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:39:22 *** skidd131 [~skidd13@p548A48C0.dip.t-dialin.net] has left #openttd [] 13:39:24 *** skidd131 [~skidd13@p548A48C0.dip.t-dialin.net] has joined #openttd 13:39:32 *** skidd131 [~skidd13@p548A48C0.dip.t-dialin.net] has left #openttd [] 13:39:44 <Ammler> 1. bridges over a lot of things, 2. autoslope/foundations, 3. improved chat, 4. NewGRF support in general, what else? 13:39:55 *** Skidd13 [~skidd13@p548A48C0.dip.t-dialin.net] has joined #openttd 13:40:26 <Ammler> but it was already quite stable 13:42:25 <planetmaker> autosignal is missing, too 13:43:32 *** Guest323 was kicked from #openttd by Belugas [bye bye me] 13:43:54 <Boyinblue0> also there is a problem with the screen resolution as in the minimize buttons do not work sometimes 13:44:04 *** Boyinblue0 [~admin@5ac37e82.bb.sky.com] has quit [] 13:44:28 * SpComb yawns 13:46:26 <dragonhorseboy> hmm *might have to check out the server if I feel like it* 13:47:40 <dih> Ammler: sure about autoslope? foundations maybe! but autoslope? 13:48:15 * dih is aware of some missing console stuff in .4 13:48:40 <dih> + some missing acceleration patches 13:49:23 <Eddi|zuHause2> autoslope was new in 0.6 13:49:56 <SpComb> http://www.tt-forums.net/viewtopic.php?f=29&t=8111&start=60 <-- why has this turned into a debate on nuclear energy? 13:49:57 <Eddi|zuHause2> building on steep foundations was probably in 0.5, not sure 13:50:30 <peter1138> well 13:50:43 <peter1138> ancient history :) 13:52:20 *** Ossory [~Ossory@89.223.6.206] has joined #openttd 13:52:22 <dragonhorseboy> :p 13:52:40 <dragonhorseboy> hm didn't one of you have like a zillion different versions of openttd folders? 13:53:09 <Eddi|zuHause2> doesn't everyone here? 13:53:35 <Skidd13> dragonhorseboy: http://nightly.openttd.org/win32/ <- That one should be huge :D 13:53:54 <dragonhorseboy> eddi so do you have all versions installed down to the first early few ones? ;) 13:55:07 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 13:55:49 <Eddi|zuHause2> how about you ask the question that _REALLY_ interests you? 13:55:54 <dih> dragonhorseboy: svn up -r <rev> simply gets what you want :-P 13:56:15 <dragonhorseboy> dih lol 13:56:25 <dih> actually not that funny i dont think :-P 13:56:26 <dragonhorseboy> well I only have two openttd folders aside to one ttdx and one ttdp ones ^-^ 13:56:46 * dih has about 6 13:56:48 <yorick> just compiling them when you need them works for me 13:56:57 * yorick looks into 2gb openttd archive 13:57:07 <dragonhorseboy> heh 13:57:16 *** mikl [~mikl@81-232-111-34-no16.business.telia.com] has quit [Quit: mikl] 13:57:26 *** Ossory [~Ossory@89.223.6.206] has quit [Remote host closed the connection] 13:57:34 <yorick> which is cleaned up some time ago 13:58:22 <yorick> if I want to play a singleplayergame, I usually compile some patches together, and play with that version 13:58:39 <yorick> but openttd just updates too quickly :) 13:58:47 <yorick> I have to go now, bye! 13:58:51 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 13:59:04 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 13:59:05 * dih smiles 13:59:56 * dragonhorseboy doesn't think I have ever updated for quite some time (except for certain grfs themself especially industry station v0.6.3 etc) 14:00:50 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [] 14:02:11 <fjb> peter1138: Did you update your bridges over low parts of stations and other things patch? 14:02:19 *** raimar3 [~hawk@p5489F3E7.dip.t-dialin.net] has joined #openttd 14:03:04 <peter1138> no 14:03:58 <fjb> I tried it some months ago (just before the 0.6 branch) and I did get it working. I guess my chances will not be higher now. 14:05:30 <Eddi|zuHause2> missing "not"? 14:05:38 <Eddi|zuHause2> these sentences do not make sense 14:05:54 <dragonhorseboy> heh 14:07:21 <fjb> Oh, yes, thank you Eddi|zuHause2. 14:09:35 *** raimar2 [~hawk@p5489B952.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:13:17 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:13:20 *** mode/#openttd [+v glx] by ChanServ 14:21:53 *** Slowpoke [~Lobster@dslb-088-073-244-132.pools.arcor-ip.net] has joined #openttd 14:22:31 *** shodan [~user@ppp101-219.static.internode.on.net] has joined #openttd 14:24:04 *** dragonhorseboy [4a3a1a93@67.207.141.120] has left #openttd [] 14:24:41 *** Skidd13 [~skidd13@p548A48C0.dip.t-dialin.net] has left #openttd [] 14:34:45 *** Pikka|afk is now known as Pikka 14:37:59 <peter1138> hm 14:38:08 <fjb> Hm? 14:38:11 <Pikka> hm! 14:38:30 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg] 14:38:36 <fjb> H hm... 14:41:07 <Eddi|zuHause2> is that an Ook! dialect? 14:41:54 <Pikka> good ol' DMM 14:43:19 *** Zuu [~Zuu@c-1e4fe055.510-8-64736c10.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 14:45:10 <peter1138> hmm so 14:45:19 <peter1138> for articulated parts 14:47:11 <Pikka> si? 14:47:59 <peter1138> indeed 14:49:27 <Ammler> hmm 14:49:35 <peter1138> Ammler will do it 14:50:50 <Ammler> well then :-) 14:51:47 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Remote host closed the connection] 14:51:50 *** ecke [~ecke@213.195.230.1] has quit [Read error: Connection reset by peer] 14:52:23 *** ecke [~ecke@213.195.230.1] has joined #openttd 14:53:11 <peter1138> have you done it yet? 14:53:19 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd 14:53:21 <peter1138> i chose horses 14:53:29 <Eddi|zuHause2> are we there yet? 14:54:00 <Prof_Frink> I love horses, best of all the animals 14:54:41 <peter1138> we're no here 14:55:27 <Belugas> you don't know jesus 14:56:33 <peter1138> yes! i am a long way from home 14:57:11 <Belugas> I know you are but what am i? 14:58:02 <peter1138> rage: man 14:58:49 <Belugas> Take me somewhere nice 15:00:11 <peter1138> a place for parks 15:00:55 * Prof_Frink takes Belugas to the carp ark 15:00:55 <Belugas> travel is dangerous 15:01:44 <peter1138> stop coming to my house 15:02:46 <Eddi|zuHause2> sorry, i lost you... 15:02:59 <Pikka> carp ark? a ship for fish? 15:03:01 <Belugas> you are the winner ;) I give up! 15:03:31 <peter1138> may nothing but happiness come through your door 15:03:54 <Pikka> but what of articulated parts? 15:04:06 <peter1138> articulated carparks 15:04:14 <Pikka> him too 15:04:28 <peter1138> oh! how the dogs stack up 15:04:48 * Belugas cries! Don't even have those ones! 15:05:52 <Belugas> ho... wait... i DO! 15:05:59 <peter1138> good :D 15:06:55 <Belugas> cody's time >:) 15:07:04 <Belugas> or choky? 15:07:14 <Belugas> i'll choke 15:07:28 <Belugas> hem... 15:07:31 <Belugas> chocky 15:07:32 <Belugas> ueah 15:08:24 <Pikka> entertaining though this is... 15:11:16 <Touqen> pocky? 15:11:40 <planetmaker> chocolate :) 15:18:38 <Ammler> Germans run the whole day a TiPP server without any crash... 15:18:42 <CIA-3> OpenTTD: glx * r13508 /trunk/src/genworld_gui.cpp: -Fix (r7733): incorrect usage of strtoul 15:21:46 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has joined #openttd 15:23:59 <peter1138> Ammler, does that mean it should all be committed? 15:24:32 <Pikka> what's a TiPP? 15:26:51 <Belugas> dunno, honestly 15:26:56 <einKarl> an intergrated Version, with Yapp and infrastructure sharing 15:27:08 <einKarl> look at forum 15:27:09 <Ammler> peter1138: yeah :P 15:27:32 <Ammler> Pikka: Tiberius Patch Pack 15:27:36 *** niche [~WinNT@p4FD46ECD.dip.t-dialin.net] has joined #openttd 15:28:13 <einKarl> look here: http://www.tt-forums.net/viewtopic.php?f=33&t=37938 15:30:00 <Pikka> how rare 15:31:22 *** Frostregen [~sucks@dslb-084-058-169-106.pools.arcor-ip.net] has quit [Quit: und weg] 15:31:39 <einKarl> the rare part is, that the combined patches work in networkgame since a few hours ;) 15:32:17 <einKarl> without desync, lagg and co 15:33:51 <peter1138> yet another integrated build 15:34:36 <stillunknown> yet another dead end 15:34:53 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 15:34:58 <Ammler> well, they are a good replacement to MiniIN 15:35:22 <peter1138> or according to all the openttd detractors, yet another lot of savegames that don't work in trunk and therefore prove that openttd is crap 15:36:17 <stillunknown> in reality they aren't openttd savegames. 15:36:38 <Ammler> save compatibility is crap, indeed. 15:36:57 <peter1138> and not our (the devs) job 15:37:06 <Ammler> agreed 15:37:32 <Ammler> but sadly patches don't think about too 15:37:55 <Ammler> I don't think, it would be that hard. 15:39:37 <peter1138> don't you? 15:39:39 <peter1138> did you try it? 15:40:57 *** birdspider [~birdspide@chello062178009208.4.11.tuwien.teleweb.at] has joined #openttd 15:42:30 *** Mist [mist@106.84-234-138.customer.lyse.net] has joined #openttd 15:43:53 <CIA-3> OpenTTD: glx * r13509 /branches/noai/ (24 files in 4 dirs): [NoAI] -Sync: with trunk r13472:13508. 15:51:47 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 15:52:41 *** GoneWacko [~gonewacko@86-60-156-164-dyn-dsl.ssp.fi] has joined #openttd 15:53:36 *** birdspider [~birdspide@chello062178009208.4.11.tuwien.teleweb.at] has quit [Quit: Verlassend] 15:57:04 <Ammler> # italia, italia 15:57:30 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has quit [Remote host closed the connection] 15:59:28 *** daspork [~daspork@24-158-111-118.dhcp.kgpt.tn.charter.com] has joined #openttd 16:00:47 *** daspork [~daspork@24-158-111-118.dhcp.kgpt.tn.charter.com] has quit [] 16:01:23 *** daspork [~daspork@24-158-111-118.dhcp.kgpt.tn.charter.com] has joined #openttd 16:16:20 <fjb> It is great that the TiPP server runs without desyncs. But I would not like all that patches in trunk. But it shows how mature most of the patches are. YAPP and infrstructure sharing would be my favourids for inclusion into trunk if there last problems are resolved. 16:19:23 <Belugas> i am so against infrastructures... 16:20:48 <planetmaker> at the current stage it's far from anywhere completed IMO (if you're referring to the patch) ^ 16:21:00 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 16:22:15 <fjb> I'm refering to the patch. Waht is the problem with the infrastructure? The ability to block opponents tracks? 16:22:37 <Vikthor> fjb: First of all it's too big 16:22:41 <planetmaker> Both with respect to code and game-wise. 16:23:04 <fjb> I would not vote for an inclusion now. 16:23:17 <Vikthor> And since there are quite some issues it will grow bigger 16:23:51 <planetmaker> I think there migth be a two or even more-step approach: 16:24:06 <fjb> There are other big things that got included. Big patches can get broken down. 16:24:20 <Belugas> lotsd of problems with it, from my point of view 16:24:23 <planetmaker> allowing usage of infrastructure without payments and second is payments 16:24:32 <TiberiusTeng> speaking of save game format ... 16:24:33 <Belugas> conceptually, it's a dirty stuff 16:24:34 <fjb> But what is the general problem with the idea of infrastructure sharing? 16:24:51 <TiberiusTeng> is there any future plans to make it more 'feature differences' proof ? 16:24:54 <Belugas> the game has always been each on his corner 16:24:58 <Belugas> now, pooff. 16:25:00 <Belugas> no more 16:25:21 <fjb> Raods are always shared, also canals. 16:25:24 <Belugas> so, all the checks for ownership and rights and all that needs to be reviewed and accomodate 16:25:25 <Belugas> d 16:25:28 <fjb> Roads 16:25:44 <Belugas> towns do not build railtrack :P 16:26:13 <fjb> Towns do not build canals. :P 16:26:35 <Vikthor> Belugas: Well that's what the patch does, inserts various checks if that operation can be done 16:26:42 <Belugas> water is for everyone :P :P 16:27:06 <TiberiusTeng> or ... I guess, patches should handle their own 'chunk' types instead of modifying current ones? 16:27:25 <fjb> Tell that our local water works... 16:27:30 * Belugas nods at TiberiusTeng 16:27:39 <planetmaker> Yeah, all checks are agains (owner || sharing allowed) so to say 16:27:44 <TiberiusTeng> gotcha. 16:27:57 <Belugas> modifying trunk chunks leads to incompatibility right at the start 16:28:40 <TiberiusTeng> so it IS using an scalable format now, but need some documentation/tutorial/notice about 'using' it I think ... 16:28:52 <Belugas> ? 16:28:59 *** frosch123 [~frosch@frnk-4d000488.pool.mediaWays.net] has joined #openttd 16:29:20 <Touqen> gimmie a cookie 16:29:26 <planetmaker> didn't get you, TiberiusTeng 16:30:16 <Belugas> as soon as you open the door to shared tracks, you open the door to excess, cheats, bad behaviours and stupid requests. For me, it's a Pandora Box that should not be opened at all 16:30:36 <Belugas> just like subsidiaries stuff 16:30:51 <Belugas> time for lunch 16:30:53 <planetmaker> hm... how do you cheat with shared tracks? 16:31:00 <planetmaker> Enjoy your meal :) 16:31:07 <Touqen> planetmaker: park your train on someone else's mainline 16:31:25 <planetmaker> Touqen: that's one of the points: allow the _track owner_ command the trains. 16:31:32 <planetmaker> and probably the train owner 16:31:43 <Touqen> planetmaker: It's still problematic . 16:32:05 <planetmaker> yes. But then there's the setting which disallows usage of your tracks :) 16:32:12 *** wok [~wok@93.96.7.133] has joined #openttd 16:32:20 <TiberiusTeng> I'm now trying to figure out what those flag means, by reading source code ... 16:32:24 <wok> ohai guys.. how do I unban clients from the server? 16:32:27 <Touqen> If you pick a particularly dense section of track to block, it might be a while before the owner notices that his mainline is blocked and now he's got a backup of monumental proportions 16:32:31 <planetmaker> Though I don't know what happens, if you stop your train and then the other one disallows usage 16:32:47 <Belugas> [12:28] <planetmaker> hm... how do you cheat with shared tracks? <-- well... i do not want to find out, nor to give the opportunity to find out either 16:32:57 <planetmaker> hehe :) ^ 16:32:57 <TiberiusTeng> Understanding the SaveGame Handler < hasn't written yet :p 16:33:22 <Belugas> houch... 16:33:23 <Belugas> right 16:33:27 <Belugas> big beast 16:33:38 <Vikthor> Belugas: every new addition has potential for cheats 16:33:47 *** ZsoL [zsol@login01.caesar.elte.hu] has joined #openttd 16:33:47 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 16:33:53 <ZsoL> hello peepz :-) 16:33:56 *** Pikka is now known as Pikka|afk 16:34:24 <TiberiusTeng> and it's passing data with _sl all around ... ugh. 16:34:35 <ZsoL> Has anybody done a 2way feed service before? 16:34:40 <planetmaker> On the other hand the cheat possibility is low, if you have the possibility to disallow usage of your infrastructure. 16:35:03 <planetmaker> Tracks need connections. Just don't leave empty connections. 16:35:12 <Belugas> Vikthor, it's why it's a duty to balance the yeas and the nos to avoid the most prone to disaster ones 16:35:34 <fjb> Level crossings and the ability to buy land also tend to be used as cheats... 16:35:40 <ZsoL> I'll try to be more specific 16:35:47 <TiberiusTeng> and for example ... I can't quite understand the difference between CH_ARRAY and CH_SPARSE_ARRAY 16:36:01 <planetmaker> ZsoL: you cannot use transfer of the same cargo in two directions. 16:36:14 <ZsoL> :/ 16:36:21 <planetmaker> you then might pick up the cargo which you just delivered there 16:36:25 <ZsoL> yes 16:36:29 <ZsoL> thats exactly my problem 16:36:30 <TiberiusTeng> (well I can guess by the name ...) 16:36:34 <planetmaker> no way around except two stations. 16:36:54 <ZsoL> no intention of implementing it? 16:37:00 <Belugas> not at all 16:37:39 <ZsoL> okay 16:37:45 <ZsoL> thanks for the help :-) 16:37:50 <planetmaker> np 16:37:59 <ZsoL> cheers, have a nice day 16:38:03 <frosch123> hint: seconding belugas might cause op-ing 16:38:07 *** ZsoL [zsol@login01.caesar.elte.hu] has quit [] 16:38:30 <wok> hey, i had to ban a client on a server, how do i go about unbanning him? 16:38:32 <planetmaker> :) 16:38:47 <Belugas> saying sorry, for a first... 16:39:22 <planetmaker> hm... do I have reason to be sorry? Hm... :) 16:39:44 * planetmaker wonders whether I now have 16:40:30 *** mode/#openttd [+o frosch123] by Belugas 16:40:39 <planetmaker> lol :) 16:44:25 <frosch123> Belugas knows how to drill dogs :p 16:44:57 <Belugas> meeuunnn non 16:45:00 <Belugas> or rather 16:45:01 <Belugas> naaaaa 16:45:12 <Belugas> by the way... 16:45:18 <Belugas> the infr strucure stuff... 16:45:27 <Belugas> it might be a tiny little better 16:45:49 <Belugas> if ever there was a feature that would allow the player to refuse sharing a portin of tracks 16:45:58 <Belugas> just an idea 16:46:59 <Belugas> because, as in **** moment of concentration **** R E A L L I F E **** (that was hard to write...) not all the network is usable by other companies 16:47:03 *** Skidd13 [~skidd13@p548A48C0.dip.t-dialin.net] has joined #openttd 16:47:06 <Vikthor> Belugas: Yes, that was already thought of, I think that should be better handled by programmable signals/waypoints or something like that 16:47:27 <Vikthor> along with limiting acces on other criterions than vehicle owner 16:47:31 <Belugas> whatever the means. it's the feature that is required 16:48:03 <planetmaker> which indeed would be very handy. 16:48:19 <planetmaker> "you may use my shitty coal train track - but stay off my shiny shinkansen tracks" :D 16:49:02 <Belugas> something like taht, yes 16:50:07 <frosch123> infrastructure sharing would also balance the game, as you could also crash opponents' trains instead of only road vehicles 16:50:09 *** gousty [gousty@silenceisdefeat.org] has quit [Quit: leaving] 16:50:30 <Belugas> lol 16:50:33 <Belugas> good one :D 16:50:37 <planetmaker> hehe. Nice balancing :) 16:50:42 <TiberiusTeng> I don't think it's balancing at all :p 16:51:08 <TiberiusTeng> but infrastructure sharing is really a plus for sure 16:51:40 <Belugas> maybe, jusdts not sure in which direction :P 16:51:43 <planetmaker> But I guess the issue of being able to crash a competitors train is unavoidable by ANY solution to track sharing 16:52:04 <Belugas> ho.. it's avoidable... forget the collision tests! 16:52:09 <Belugas> ghost trains 16:52:19 <planetmaker> as long as you can modify signals, you can play with the path finders. 16:52:39 <planetmaker> :) That'd be a feature for a 4th climate: ghost world 16:53:05 <planetmaker> rewrite the palette to a murky gray-green and forget collisions :P 16:53:36 *** Skidd13 [~skidd13@p548A48C0.dip.t-dialin.net] has left #openttd [] 16:57:07 <Belugas> nice... see waht you did? skidd13 is pissed off and went away! 16:58:25 <fjb> Is he afraid of ghosts? 16:59:11 <frosch123> # ghostbusters! 17:00:21 <Prof_Frink> Goatbusters. 17:01:11 <Touqen> Stay Puft! 17:06:14 * planetmaker will go eat something 100% ghost free now 17:06:26 <Prof_Frink> Toast! 17:08:23 *** Wolf01 [~wolf01@host252-233-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 17:08:43 <Wolf01> hello 17:12:36 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 17:13:25 <Touqen> Peanut Butter and Marshmallow Fluff sandwiches! 17:18:20 <dih> could IS have a patch option so that server admins could chose if to allow it or not? 17:18:43 <dih> and a ranking system per companies shared tracks 17:19:34 <dih> i.e. number of company own trains passed this track, number of foreign trains, number of own train crashes, number of foreightn train crashes 17:19:47 <dih> then people can judge themselves weather to use it or not :-P 17:20:06 <dih> nice thing would be 'depot sharing' 17:20:25 <dih> let the foreign trains enter your tracks, force the trains into a depot and sell :-D 17:21:29 <Touqen> :/ 17:21:40 <Touqen> Can't sell what you don't own. That'd be theivery. 17:22:07 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Quit: Operator, give me an exit] 17:22:13 <dih> and why can i not sell what is on my tracks? 17:22:38 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 17:27:20 <fjb> Yeah, I sell everybody who enters my property. 17:27:49 <planetmaker> dih: IS has MANY patch options and is configurable to dis/allow it. Allow indiviual fees or admin dictated ones.., 17:28:21 <dih> uh 17:28:23 <dih> NICE 17:28:33 * dih has never played with IS before 17:28:40 <planetmaker> it's infrastructure sharing. so also depots, airports, docks, stations. 17:28:54 <planetmaker> you get a bonus, if people buy in your depot :P 17:29:20 <planetmaker> but it has not "I charge you x and him y per track tile" 17:29:44 <dih> yeah, but i can muck up people's trains whilst they are on my network 17:29:50 <planetmaker> but for sure you can only sell what you own. 17:30:01 <planetmaker> dih: yes, you can. 17:30:01 <dih> how boring :-P 17:30:18 <dih> just said i can! 17:32:10 <Ammler> # italia, italia 17:32:29 <dih> # swiss soccer playing turkey :-D 17:32:30 <planetmaker> whew. I'm so happy I'm already home. It just started raining like hell... 17:32:36 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 17:33:09 <Ammler> I posted a request to IS, we need for wwottgd: http://www.tt-forums.net/viewtopic.php?p=699889#p699889 17:33:53 <planetmaker> I've seen that :) 17:34:03 <planetmaker> Any volunteers? 17:34:37 <Ammler> I also don't think the programmable signals are ready until then, so we should have a 2. hack, like we had on our 1. 17:34:44 <Belugas> ho dear god no! 17:35:06 <Belugas> hackish khebab! 17:35:22 <Ammler> so waypoints are only passable by the owner. 17:35:29 <planetmaker> What kind of hack, Ammler? 17:35:51 <dih> wwottdgd is one big one :-D 17:36:02 <dih> hello Belugas ;-) 17:36:07 <Ammler> :-) 17:36:08 <planetmaker> ^that for sure, especially thanks to your extensions :P 17:36:15 * Belugas hides away, been noticed by dih 17:36:16 <dih> who's? 17:36:35 <planetmaker> :) yours, dih. But it wouldn't be wwottdgd without :) 17:36:36 * Belugas , from afar, waves at dih and jumps in his hole! 17:36:53 <planetmaker> sorry, dih, I'm rude :) 17:37:12 <Belugas> dih, is he rude? Should I kick him? 17:37:19 <dih> Ammler: bad idea (your patch thing) 17:37:29 <dih> nobody should be allowed to start stop trains :-D 17:37:34 <Ammler> :-) 17:38:05 <planetmaker> but, dih, any chance for an update? Or do you think it's not required to be updated? 17:38:13 <Ammler> only sending to depot 17:38:19 * dih gets a lawn mower, connects a hose to the exhaust pipe of it, and shoves the other end down Belugas' hole. 17:38:39 <planetmaker> :S ^ 17:38:41 <dih> pm: i have time after wednesday 17:38:52 <dih> he asked for it, c'mon :-P 17:38:57 <Belugas> and guess what? You're only throwing water in the ocean! 17:38:58 <Belugas> NICE! 17:39:08 <Belugas> ice hole... ever heard of it?? 17:39:17 <dih> nope 17:39:28 <dih> only if prefixed with an 'n' 17:39:45 <planetmaker> :D 17:39:48 <Belugas> or an 'ASS' ? 17:40:00 <dih> ASSice hole?? 17:40:09 <Belugas> man... are we flying high... 17:40:30 <planetmaker> ties the niveau with a rope to the table in order to avoid it fleeing completely 17:40:30 * dih spreads his arms and flaps 17:40:35 <Belugas> ass ice ... twist the mouth long enough, it will sound alike! 17:41:08 * dih does not want to know the Belugas' link between ass and ice 17:41:14 <dih> oh 17:41:20 <dih> ice in the shape of donkeys? 17:41:30 <Belugas> ???? 17:41:38 <dih> ass = donkey 17:41:45 <Belugas> pronounciation... 17:41:45 <planetmaker> ? 17:41:54 <Belugas> almost homonyms 17:42:07 <Belugas> i think that's what they calld in english... 17:42:12 <Belugas> baaaa.. never mind 17:42:26 <planetmaker> hm... how do I stop minding? ;) 17:42:26 <Belugas> too subtle for you, i guess ;D 17:42:29 <dih> never heard 'silly ass' from an older guy before? 17:42:40 <dih> and with older i mean at least double _your_ age 17:43:08 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 17:43:11 <Belugas> prrrrrrrrt 17:43:16 <planetmaker> dih: Dummarsch doesn't translate literally... 17:43:17 <dih> :-D 17:43:32 <dih> i like your reaction Belugas :-D 17:45:25 *** Roujin [~Roujin@mnch-4d04737e.pool.mediaWays.net] has joined #openttd 17:47:33 *** Frostregen [~sucks@92.50.80.240] has joined #openttd 17:52:44 <Sacro> Belugas: ass != donkey 17:53:04 <Sacro> hmm 17:53:07 <Belugas> ????? 17:53:08 <Sacro> seems they are the same 17:53:18 <Sacro> equus asinus 17:53:18 <dih> no kiddin! 17:53:31 <dih> tu asinus 17:56:04 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 17:56:27 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] 18:02:01 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 18:13:05 <planetmaker> can someone tell me where DoCommandP is defined or - even better - how I find that out myself quickly? a grep for "DoCommandP" will basically give me all files... 18:13:47 <Roujin> command.*? 18:14:53 <planetmaker> sounds just too reasonable. Yes :) 18:14:59 <Roujin> command_func.h / command.cpp 18:15:08 <planetmaker> Thx a lot 18:15:10 <Roujin> np 18:15:17 <fjb> What is the new conditional oder jump? 18:15:50 <Roujin> select it, click on an existing order in your list, then you'll see 18:17:14 <Roujin> basically it inserts an order that says "jump to order #x" if [variable] is below/above/equal to [value], where you can select stuff like loading percentage for the variable and specify the other stuff 18:17:20 <fjb> Oh, nice. 18:18:17 <Roujin> the if ... part should have been in the quotes as well of course ;) 18:18:37 <Roujin> "jump to #x if ... " 18:19:58 <fjb> Now I only have to find out how to use it. 18:25:36 <fjb> Hm, ist it possible to sort the order list? 18:26:26 <planetmaker> fjb: You can drag some orders 18:26:45 <planetmaker> but IIRC not conditional jumps 18:26:53 <frosch123> Sorting the order list? Like first driving to stations starting by A, then B, ... ? 18:27:52 <fjb> Resort it. And yes, ideed are some movable. Never knew that. 18:28:17 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] 18:28:49 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 18:31:53 <planetmaker> I also only found out by chance. 18:34:07 *** michi_cc [1635d7f2b1@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 18:34:51 <yorick> why don't rivers have nice specific error messages? "Could not build canal" 18:35:31 *** skidd13 [~skidd13@p548A3C42.dip.t-dialin.net] has joined #openttd 18:35:45 <Belugas> can they have one? 18:35:52 <yorick> why not? 18:36:03 <Belugas> can yuo find out if they can? 18:36:26 <yorick> Ammler seems to succeed in it with his patch 18:36:43 <Belugas> seems != can 18:36:45 <Belugas> can he? 18:36:58 <yorick> DoCommandP(end_tile, start_tile, 2, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_PLACE_RIVERS)); 18:37:02 <yorick> he can 18:37:09 <yorick> he seems to can :) 18:37:33 <Ammler> that patch was from Roujin, I wouldn't be able to make that 18:37:34 <Belugas> i would like to see the diff 18:38:16 <Ammler> Belugas: http://bugs.openttd.org/task/1884 18:38:58 <planetmaker> any style errors are mine, I guess :P 18:39:09 *** michi_cc [166525b3e8@dude.icosahedron.de] has joined #openttd 18:39:12 *** mode/#openttd [+v michi_cc] by ChanServ 18:42:39 <Belugas> mmh... how to extract only the message part... 18:42:59 <Belugas> because of course, we do not want to build rivers ingame, don't we? 18:43:05 <yorick> ... 18:43:08 <yorick> three lines? 18:43:15 <planetmaker> hm... don't we? 18:43:23 <yorick> which kind of belugas are you today? 18:43:35 <yorick> planetmaker, he means they don't 18:43:40 <Ammler> Belugas: it would be nice 18:43:47 <Belugas> yeah right... 18:43:51 <planetmaker> yorick: I understood that :) 18:44:10 <yorick> +STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here... 18:44:18 <Ammler> at least until the livery rivers is implemented 18:44:23 <yorick> - DoCommandP(end_tile, start_tile, 2, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS)); 18:44:23 <yorick> + DoCommandP(end_tile, start_tile, 2, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_PLACE_RIVERS)); 18:44:59 <Ammler> Belugas: it would be fair to use the whole patch :P 18:45:13 <planetmaker> :) 18:45:15 <Belugas> ok, then, nothing will be in trunk 18:45:19 <Belugas> as it would be unfair 18:45:19 <Ammler> :D 18:45:24 * Belugas goes back in real life 18:46:33 <yorick> in what? 18:48:52 <yorick> buoys don't need an owner, do they? 18:49:16 <Belugas> yes they do 18:49:37 <yorick> autoclean didn't clean them in 0.5, AFAIK 18:51:41 * Belugas thinks that someone it is known and has been explained why 18:53:15 <Belugas> somehow 18:56:40 <Rubidium> other ships might be using the buoys 18:57:29 *** Mchl [~mchl@abeo101.neoplus.adsl.tpnet.pl] has joined #openttd 18:57:38 <yorick> and how's that somehow? 18:57:43 <Mchl> hello 18:57:48 <yorick> hello 18:59:53 <Mchl> what IRC client people are using for windowas these days? 19:00:41 <Belugas> dunno... 19:00:47 <Belugas> let's start a pool! 19:00:51 <Belugas> poll 19:00:56 <Ammler> . 19:01:01 * glx uses kvirc 19:01:07 <Prof_Frink> IRC from Windows? Putty. 19:01:09 * Belugas uses mIRC 19:01:37 <Ammler> Chatzilla 19:01:46 <planetmaker> ^ 19:02:04 <Mchl> are you all satisfied with these? 19:02:05 <Belugas> never heard of "^"befre 19:02:14 <yorick> I want to use Xchat, but can't compile it 19:02:38 <Ammler> that should disqualify it... 19:02:41 <planetmaker> hehe :). Mchl: mostly yes. 19:02:49 *** mucht_home [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 19:02:58 <Belugas> i am, otherwise, i'd change it :) 19:03:07 <Touqen> irssi ftw 19:03:13 <Mchl> am asking, cause it seems I'll be less linux and more windows user in near future 19:03:34 <Ammler> mIRC is $ 19:03:42 <Mchl> and last time I used IRC in winndows, PIRCH was still developed 19:03:49 <Prof_Frink> Mchl: linux box, irssi, screen and putty. 19:04:04 <Mchl> care to lend me a linux box? :P 19:04:33 <Prof_Frink> Get an eeebox and stick it in a coupboard 19:04:37 <yorick> Mchl, it also runs on windows 19:04:53 <Ammler> Mchl: www.knoppix.org 19:05:04 <yorick> I'd like to use a irssi proxy with bersirc, but the proxy won't run 19:05:07 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] 19:05:13 <Prof_Frink> The only irssi build I frond for Windows lacked things like perl support 19:05:37 <yorick> they have an official one 19:06:12 <Mchl> i don't think i need perl in IRC client 19:06:40 <Prof_Frink> But you need perl for nickcolor.pl, keepnick.pl and screen_away.pl 19:06:57 <Mchl> i see 19:08:09 <yorick> Belugas, KVIrc looks interesting 19:08:11 * Belugas remembers the good old days of BBS 19:08:18 <Touqen> OOOLLLD 19:08:20 <Belugas> dunno, yorick. 19:08:27 <Belugas> i hate changing just for changing 19:08:29 <Mchl> even I don't remember these days 19:09:01 <Belugas> hey... it was before Internet was so widely avaiable 19:09:11 <Mchl> this I know 19:09:20 <Mchl> I read a lot about BBS, never used one though 19:09:42 <Belugas> i even remember a friend who made it so we could hook in the internet through the bbs itself 19:09:46 <Belugas> pretty wild at the time 19:09:48 * yorick UnixExtracts KVIrc 19:11:21 *** Zahl [~Zahl@p549F4081.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 19:13:08 <CIA-3> OpenTTD: truebrain * r13510 /branches/noai/src/ai/api/ai_abstractlist.cpp: [NoAI] -Fix: be a tiny bit more strict for AIAbstract.Valuate() (check the type of the first 2 params) 19:14:23 *** Mchl_ [~chatzilla@abeo101.neoplus.adsl.tpnet.pl] has joined #openttd 19:15:05 <Mchl_> OMG... chatzilla look ugly 19:15:37 *** Mchl_ [~chatzilla@abeo101.neoplus.adsl.tpnet.pl] has quit [] 19:15:54 <yorick> Ammler, http://bugs.openttd.org/?getfile=2994 19:16:31 <yorick> it allows displaying the water toolbar in the scenario editor and could easily be modified to display the river button ingame 19:16:42 <yorick> like 6 lines, methinks 19:17:15 <Ammler> yorick: the patch for ingame rivers is already done. 19:17:31 <Ammler> or doesn't it work anymore? 19:17:44 <yorick> yes, it does 19:17:49 <Ammler> but? 19:17:57 <yorick> but this one involves aqueducts in the scenario editor 19:18:01 <yorick> (and locks) 19:18:25 <yorick> just thinking of them combined 19:19:20 <Ammler> well, the patch we use isn't from me, I have no clue about :-) 19:19:21 <planetmaker> keep them seperated. Doesn't hurt. 19:19:36 <planetmaker> But both certainly are nice :) 19:19:56 <planetmaker> small is beautiful wrt patches 19:20:03 <Ammler> :-) 19:20:32 <planetmaker> Ammler: I've got an IS running where the track owner ONLY may start / stop vehicles 19:20:46 <planetmaker> Backdraw: you cannot start a train from a foreign depot either 19:21:01 <Ammler> planetmaker: also foreign trains? 19:21:10 <planetmaker> yes. 19:21:13 <Ammler> planetmaker: thats ok 19:21:21 <Ammler> well, thats even better :-) 19:21:39 <Ammler> so you can use foreign depots only for service 19:21:56 <planetmaker> :) 19:22:12 <Ammler> if someone has a dedicated line, you can't just add yor own trains. 19:22:16 <Roujin> what if you order your train to go to depot and it will go to a foreign one? 19:22:29 <planetmaker> I'd guess, yes... checking... 19:22:45 <Ammler> Roujin: ups 19:23:15 *** Mchl_ [~mchlpl@abeo101.neoplus.adsl.tpnet.pl] has joined #openttd 19:23:41 <Ammler> well, then we need a hack for that too, trains should only be able to use foreign depots for service. 19:23:55 <planetmaker> yes, it will use any 19:24:14 <planetmaker> nearest available - as usual 19:24:26 <planetmaker> actually it's a one-line patch/hack. 19:24:39 <Ammler> if you send a train to depot, if will only go to your own depots, thats realistic isn't? 19:24:50 *** Mchl_ [~mchlpl@abeo101.neoplus.adsl.tpnet.pl] has left #openttd [] 19:25:07 <planetmaker> hm... maybe not well... desync :S 19:25:49 *** [1]Roujin [~Roujin@mnch-4d04737e.pool.mediaWays.net] has joined #openttd 19:26:00 *** Mchl_ [~mchlpl@abeo101.neoplus.adsl.tpnet.pl] has joined #openttd 19:26:05 <[1]Roujin> my pc died :( 19:26:20 *** Mchl_ [~mchlpl@abeo101.neoplus.adsl.tpnet.pl] has quit [] 19:26:23 <planetmaker> :( my ottd desynced. Is it comparable? 19:26:43 <Belugas> sincere condoleances, [1]Roujin 19:26:57 <Belugas> hope nothing of any value was on it 19:27:16 <[1]Roujin> ah nono, sorry 19:27:19 <[1]Roujin> not like this 19:29:30 <[1]Roujin> it "only" bluescreened and rebooted.. should really send it to repair soon, I think there's something f**'ed up with the interiors :/ 19:30:27 *** Roujin [~Roujin@mnch-4d04737e.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:31:07 *** mucht_home [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] 19:31:12 <planetmaker> either that or trojaned 19:31:46 <glx> memory or video problem 19:32:42 *** skidd13 [~skidd13@p548A3C42.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:33:33 *** michi_cc_ [~michi_cc@p5483C2E7.dip.t-dialin.net] has joined #openttd 19:34:40 *** michi_cc_ [~michi_cc@p5483C2E7.dip.t-dialin.net] has quit [] 19:36:34 *** skidd13 [~skidd13@p548A66BA.dip.t-dialin.net] has joined #openttd 19:42:39 <Pikka|afk> who wants a cookie? 19:42:42 *** Pikka|afk is now known as Pikka 19:43:09 *** mucht_home [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 19:43:19 <Mchl> Pikka: when it expires? 19:43:22 *** mucht_home is now known as Mucht 19:43:42 *** Buschi [~Deimodder@e180226130.adsl.alicedsl.de] has joined #openttd 19:43:57 <Pikka> Mchl: a cookie of awesomeness, not a cookie of browser 19:44:20 <Pikka> I need to know.. how to get hold of random bits in a var2. :O 19:44:31 <yorick> by eating a cookie 19:44:34 <Pikka> I'm sure it's staring me right in the face but I can't find it. 19:44:44 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Like I said...Poef!] 19:44:54 <Mchl> if so... I don;t want it... that's realm of secret knowledge keepers 19:45:22 <Pikka> my secret knowledge bucket has a hole in it 19:46:50 <Buschi> hi i found here http://wiki.openttd.org/ a nice map but they dont say witch grf files i need in the game i can play only singleplayer without the grf files is anywhere a pack with nearly all grfs? 19:47:07 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 19:47:36 <Pikka> you shouldn't *need* any grfs, Buschi. It's not like lomo. :P 19:47:58 <planetmaker> what's the principle difference between _local_player and _current_player ? 19:48:32 <Buschi> in single player the game warns me and than i can play in multiplayer he close instaed of warning 19:48:45 <glx> planetmaker: _local_player is always you 19:49:16 <glx> _current_player is the active one 19:49:28 <planetmaker> hm... and _current_player is *someone*. What does 'active' mean^? 19:49:45 <glx> the one for whom DoCommand is done 19:49:50 <Pikka> Buschi; in multiplayer, you need to have the same grfs as the server or it will desync you. 19:50:12 <planetmaker> ah. ok. Thx, that helped - hopefully - a lot, glx 19:50:29 <Ammler> Buschi: you don't need a map for Multiplayer 19:50:38 <Ammler> the map will be downloaded from the server 19:51:27 *** UnderBuilder [~srverror@168.226.105.76] has joined #openttd 19:51:41 <Buschi> i am the server if i play with my friend if i wand start wit the scenario TheNetherland he says i dont have the grfs and he bring me back to main menu 19:52:07 *** skidd13 [~skidd13@p548A66BA.dip.t-dialin.net] has left #openttd [] 19:52:27 <Ammler> load the save in SP and save it 19:52:34 <Ammler> and use that save for the MP 19:52:52 <Buschi> i can load it but the new save file has the same prob 19:53:32 <Ammler> which scenario? 19:53:45 <Buschi> TheNetherland 19:54:00 <peter1138> Pikka: uh, random action 2 maybe? 19:54:17 <Ammler> Buschi: linky 19:54:18 <glx> Buschi: open it in scenedit and remove the grfs 19:54:22 <peter1138> unless you mean something else :) 19:54:50 <Ammler> glx: doesn't that happen automatically, if you load it in SP? 19:54:54 <Pikka> http://www.tt-forums.net/viewtopic.php?f=26&t=37976 peter 19:54:59 <glx> Ammler: no 19:56:19 <peter1138> ah yes, random action 2 does things based on the bits, instead of just giving you the bits 19:56:20 <Ammler> Buschi: all grfs with a red square. 19:56:37 <Belugas> is this acceptable? http://devs.openttd.org/~belugas/patches/Cant_build_rivers.diff 19:57:27 <peter1138> yes 19:57:38 <CIA-3> OpenTTD: truebrain * r13511 /branches/noai/ (3 files in 2 dirs): [NoAI] -Fix: add a reference to objects given in Valuate(), so they remain valid during their usage. This allows nameless functions (lambda functions) in Valuate() on long lists. 19:57:39 <Buschi> thx 19:57:42 <Buschi> thx 19:57:42 <Ammler> Belugas: can you also remove the desync thing, so you are able to build rivers with patched client? 19:57:43 <Buschi> thx 19:57:53 <peter1138> "remove the desync thing"? what? 19:57:54 <Buschi> i remove it now it works 19:58:30 <Buschi> cu 19:58:31 *** Buschi [~Deimodder@e180226130.adsl.alicedsl.de] has quit [] 19:58:44 <Belugas> nevr mind peter1138, it's the fruit of a nut-cracked brain 19:58:54 <Ammler> :-) 19:59:16 <Belugas> pretty commun these days... :) 20:02:03 *** insulfrog [~trainslov@92.17.137.47] has joined #openttd 20:02:37 <peter1138> Pikka: i guess it needs a new var :o 20:02:39 <insulfrog> hi 20:03:18 <Pikka> possibly, peter :O 20:03:33 <peter1138> no, definitely 20:03:42 <peter1138> well, or your method :o 20:04:06 <Pikka> uhuh :P 20:12:56 <insulfrog> Pikkabird, is that you? 20:13:15 <Pikka> I'll check 20:13:20 <Pikka> yep, it's me! 20:13:37 <insulfrog> yay, another trainz member :p 20:13:47 <Sacro> hey insulfrog, you should join us in #simsig too 20:13:55 <Pikka> lies! 20:14:09 <insulfrog> hmm ¬_¬ 20:14:11 <Sacro> Pikka: no, it really is you 20:15:03 <Pikka> for a given value of "is", Sacro... 20:15:15 <Pikka> and "you" 20:15:19 <Pikka> and "really". 20:15:24 <Sacro> pff 20:15:47 *** Pikka is now known as Pikka|afk 20:17:21 <insulfrog> im currently on the openttdcoop server atm 20:18:13 * insulfrog thinks why i originally came here :p 20:18:19 <insulfrog> ah i know 20:19:13 *** mucht_home [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 20:19:24 <CIA-3> OpenTTD: truebrain * r13512 /branches/noai/src/ai/ (5 files in 2 dirs): 20:19:24 <CIA-3> OpenTTD: [NoAI] -Fix: don't load a library over and over, but keep track of which libraries we have loaded (per AI) and re-use it where possible (reduces memory-footprint) 20:19:24 <CIA-3> OpenTTD: [NoAI] -Fix: change the fake-library-name-counter to a per AI value, not global 20:19:24 <CIA-3> OpenTTD: [NoAI] -Fix: Load the script inside the thread, not in the main thread. This avoids unneeded error-handling 20:19:37 <insulfrog> I have heared that there was a feature on the MiniN (which is discontinued, i know) where you are allowed to run your trains on other company's line but i forgot what its called :p 20:19:53 <glx> subsidiaries 20:20:09 <insulfrog> ah, thats it 20:21:27 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] 20:21:33 <Pikka|afk> Belugas doesn't like it ;) 20:21:52 <glx> me neither (was a hell to sync miniin because of it) 20:22:32 <SmatZ> insulfrog: maybe tracksharing 20:23:19 <insulfrog> I think its a great little feature, perhaps If I know what to do, perhaps I *could* try and do some improvement 20:23:42 <SmatZ> which one? 20:23:44 <insulfrog> @SmartZ: thats a good name for it 20:24:11 <SmatZ> well, tracksharing and subsidiaries are two different patches 20:24:17 <insulfrog> that subsideries thingy 20:24:39 <SmatZ> subidiaries = you can control more companies 20:24:59 <SmatZ> tracksharing = you can use tracks / depots / stations of other companies 20:25:05 <insulfrog> and track-sharing is it does exactly it says on the tin ;) 20:27:57 <planetmaker> insulfrog: well: it allows you to use other players infrastructure - if they allow you to. 20:28:09 <insulfrog> I do have MS Visual Studio 20:28:56 <insulfrog> but I never seem to got round to use it properly :) 20:31:11 * insulfrog and goes and does some digging around 20:32:45 * insulfrog found what he has been looking for 20:34:25 <planetmaker> hm... how many owners can a tile have? 20:34:49 <Belugas> 144 20:35:25 <planetmaker> or put differently: what will GetTileOwner(tile) return, if player 1 and 2 own it? 20:35:50 <Belugas> can you try and see what it does? 20:36:10 <planetmaker> what will a check GetTileOwner(tile) == _current_player result in...? hm... yes I can :P 20:36:17 <SmatZ> planetmaker: 3 owners 20:36:23 <frosch123> If you are talking about roads (and not IS), try GetRoadOwner() 20:36:38 <planetmaker> actually: I'm working on IS :) 20:37:04 <Belugas> i think you may have to adapt the system then... 20:37:05 <planetmaker> And used GetTileOwner to determine who may control a train. 20:37:44 * planetmaker goes testing some stuff 20:37:44 <frosch123> In trunk railroad have only one owner :s 20:37:57 <planetmaker> in IS they have, too. 20:38:21 <planetmaker> Is there a proc to check for track ownership? 20:38:29 <planetmaker> (instead of tile) 20:40:10 <SmatZ> IsTileOwner 20:40:22 <SmatZ> it is always equal to track owner 20:40:27 <SmatZ> if there is track 20:43:55 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 20:44:28 <planetmaker> SmatZ: Thx :) 20:49:51 <Wuisch> by the amount of fireworks i'm Guessing holland won with soccer? 20:51:52 * valhallasw nods 20:52:08 <valhallasw> at least, last time I checked it was 3(NL)-1(FR) 20:52:19 <valhallasw> m, even 4-1 20:52:53 <peter1138> football :o 20:52:58 <Belugas> soccer! 20:53:01 <peter1138> wrong 20:53:04 <peter1138> football 20:53:05 <Belugas> heheh 20:53:53 <SmatZ> kickball 20:54:57 <insulfrog> right im off, cya :) 20:54:59 *** insulfrog [~trainslov@92.17.137.47] has left #openttd [] 21:00:45 *** mucht_home is now known as Mucht 21:04:28 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 21:05:41 *** dragonhorseboy [4a3a1a93@67.207.141.120] has joined #openttd 21:08:17 * Belugas is leaving the office and happily goes in a well eearned weekend 21:08:20 <Belugas> byebye 21:08:32 <Mchl> bye 21:11:09 <dragonhorseboy> any of you know if double tenders were usually on separate trucks or its possible that there could had been an articulated tender somewhere? 21:16:52 *** KritiK_ [~Maxim@93-80-40-14.broadband.corbina.ru] has joined #openttd 21:17:54 *** TinoM [~Tino@i59F56203.versanet.de] has quit [Quit: Verlassend] 21:21:02 *** KritiK [~Maxim@93-80-40-216.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 21:21:07 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 21:21:12 *** KritiK_ is now known as KritiK 21:21:22 <peter1138> could have 21:22:34 <planetmaker> bye Belugas & have a nice WE 21:26:12 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] 21:31:36 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 21:34:01 *** Smari [~spm@194-144-97-93.du.xdsl.is] has joined #openttd 21:34:24 <Smari> Ahoy. 21:34:37 <dragonhorseboy> hey 21:34:48 * Mchl goodnights 21:35:03 *** Mchl [~mchl@abeo101.neoplus.adsl.tpnet.pl] has quit [Quit: gnight] 21:36:39 <Smari> Question, slightly off-topic: I'm wondering what software was used during the initial decompiling of TTD... I've got my eye on going through the process with another game (Fragile Allegiance) and after having been reading through hexdumps and disassembly outputs for two days I'm getting to be fairly sure there's a faster way. 21:38:01 <Sacro> Smari: ID iirc 21:38:19 <Sacro> * IDA 21:38:19 <Smari> ID? 21:38:31 <Smari> IDA. Yes. Damnit, don't want to spend 0 :P 21:38:55 <dragonhorseboy> sacro :p 21:38:58 <Sacro> *cough*torrents 21:39:17 <Smari> Yah. There's always that. But does IDA run on anything besides Windows? 21:40:50 <Sacro> IDA Pro is a Windows or Linux hosted multi-processor disassembler and debugger that offers so many features it is hard to describe them all. 21:41:05 <Smari> OpenTTD is brilliant btw. Worth mentioning since I'm here. A lot of tax payer money has been spent with me slacking off in OpenTTD. 21:42:12 <Smari> Mm 21:42:16 <Smari> Torrent it is. :) 21:43:56 <Smari> Will ships be improved at all in coming versions? 21:44:03 <Smari> I feel that ships are way too powerless. 21:45:34 <dragonhorseboy> powerless...how? 21:47:06 <Smari> Like, compared to other modes of transport ships are very weak. Hardly worth using at all. 21:47:45 <Smari> I was thinking about this earlier and I challenged my friend to a net game with all modes of transport except ships forbidden... it was extremely hard to get to a level of income comfort. 21:47:55 <dragonhorseboy> smari...I've never had any problem with ships 21:48:31 <dragonhorseboy> I've put them on more or less for fluid cargo and coastal-shortdistance goods runs 21:51:22 <Smari> Compare Yate Cargo ship to Darwin 300 converted for cargo hauling. 21:51:48 <Smari> In reality the benefit of using ships is they haul oh so much more cargo. 21:52:39 <Smari> In TTD the ships haul similar loads to the biggest planes and go significantly slower, with a similar life span and a pretty high price tag all things considered. 21:53:22 <Smari> Also, there are relatively few types of ships compared to aircraft. 21:54:19 <dragonhorseboy> 'few types'? have you see newships grf yet? just wondering 21:55:47 *** ben_goodger [~ben@host86-146-18-220.range86-146.btcentralplus.com] has joined #openttd 21:56:06 <Smari> Hehe 21:56:14 <Smari> I haven't actually checked it out, no. 21:57:01 <peter1138> it still only has 10 ships 21:57:09 <peter1138> or whatever the limit was 21:57:34 <dragonhorseboy> at least its more friendly toward custom cargos :p 21:57:34 <SmatZ> even with enginepool? 22:04:52 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] 22:06:59 <Smari> Off to play with newships. Thanks for info. 22:08:07 *** HerzogDeXtEr1 [~Flex@89.246.184.214] has joined #openttd 22:10:52 <dragonhorseboy> smari :p what trainset you using? 22:12:06 <[1]Roujin> SmatZ: I think he was talking about a given set, that has existed before enginepool was known of. AFAIK with the enginepool it should be possible for a grf to contain more than [the old limit] ships 22:12:49 <[1]Roujin> but it won't make an old set (which existed before the engine pool) suddenly contain more ships, that is.. ;) 22:15:17 *** HerzogDeXtEr [~Flex@89.246.173.219] has quit [Ping timeout: 480 seconds] 22:23:45 <Smari> dragonhorseboy, which do you recommend? 22:30:05 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Quit: ZZzz--,,..] 22:31:21 <Wolf01> 'night 22:31:27 *** Wolf01 [~wolf01@host252-233-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:35:00 <Ammler> How do I switch off YAPP on a yapp build? 22:36:25 <Progman> just dont use the signals ;) 22:36:30 <Ammler> hmm 22:36:43 <ben_goodger> evening, gentlemen [and ladies, improbably] 22:36:55 <Ammler> there is no setting to disable it? 22:38:08 <dragonhorseboy> sorry was afk... 22:38:12 <dragonhorseboy> smari you still there? 22:43:40 <ecke> is there any stable version of ottd with sharing of railway tracks? 22:44:33 <dragonhorseboy> ecke I've and still am playing with the last mini-in from time to time but if you don't want get that all I can think of is for you to compile your own openttd with that one patch added in 22:45:09 <ecke> i need stable version which can be playeble for longet time over net 22:46:32 <ecke> i dont want play with friends 6 hours and then have snyc error and no countinuation 22:46:44 <dragonhorseboy> sync error = usually the network ;) 22:46:52 <dragonhorseboy> (well...ethernet network I mean) 22:47:19 <ecke> i mean error which block other playing 22:49:18 *** frosch123 [~frosch@frnk-4d000488.pool.mediaWays.net] has quit [Remote host closed the connection] 22:52:09 *** niche [~WinNT@p4FD46ECD.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:58:31 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Quit: Apocalypse Tank ready.] 22:59:31 *** [1]Roujin [~Roujin@mnch-4d04737e.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 23:04:39 <dragonhorseboy> any of you ever liked thomas the tank engine? 23:06:15 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has left #openttd [/part] 23:06:52 <fjb> No 23:13:26 <dragonhorseboy> fjb...new and/or old? 23:15:53 <fjb> Both 23:16:05 <dragonhorseboy> ah hm ok 23:16:28 <dragonhorseboy> I liked the old one (especially when produced by Britt) but the newer one from the usa company is pretty much almost all downhill that I can't bother ever buying it :/ 23:17:36 * dragonhorseboy has several tapes (one is a christmas special too even) from britt here 23:19:54 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 23:20:39 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 23:21:43 <Ammler> ecke: try TibPP 23:21:49 <Ammler> semms very stabel 23:22:28 <dragonhorseboy> tibpp? 23:22:35 <Ammler> a german server runned it the whole day without crash 23:22:47 <Ammler> it might still running :-) 23:23:51 <ecke> hm 23:25:51 <peter1138> runned! 23:27:16 <Ammler> ran 23:27:32 <dragonhorseboy> hm that server looks nice only..why uk vehicles in german? no mercedes.grf or something instead? :p 23:27:37 <Ammler> thx :-) 23:27:42 * dragonhorseboy is just looking at server details 23:28:59 <Ammler> :-) they seem to have a long day only 14 years for the whole day 23:29:28 <Ammler> 1year=1hour 23:30:38 <Ammler> good night everyone 23:30:45 <dragonhorseboy> bye ammler 23:31:32 <Smari> dragonhorseboy, yup, just got back. 23:31:49 <Smari> I sadly haven't actually messed about with new GRFs enough until now. 23:31:56 <Smari> It severely changes the experience.. 23:32:00 <Smari> Brilliant addons. 23:32:45 <dragonhorseboy> smari heh well you want hear what I like to use for temperate climate almost all the times? ;) 23:32:45 *** SirBob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 23:34:18 <Smari> Sure 23:37:34 <dragonhorseboy> dbsetxl, russia planes, newships, newstations, industry stations, czech stations, tram tracks (with revised halt sprites), canals, wooden dock, ttrs2 (town replacement), long vehicles, hm and several other minor landscape/building grfs 23:40:14 <peter1138> not ttrs3? 23:41:06 <dragonhorseboy> it keep having bugs and I never could understand why so 23:41:44 <peter1138> hmm 23:41:55 <peter1138> but you use long vehicles which is buggy by design 23:42:14 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 23:42:26 <Pikka|afk> long buggies? 23:42:29 *** Pikka|afk is now known as Pikka 23:42:57 <dragonhorseboy> well I've never seen one single bug ever since I used it through the v3-1/2 and then also the v4 versions 23:43:22 <dragonhorseboy> (aside to them not always fitting right into these old deadend road stations) 23:43:26 <Belugas> v4? 23:45:02 <Pikka> right, buggrit 23:45:24 * Pikka writes a random action 2 that goes to 128 var action 2s 23:45:43 <peter1138> :o 23:46:12 <dragonhorseboy> beside when I look at it there's german trains, german&nearby road vehicles, and neighbouring russia planes .. kinda just about almost perfect 23:46:23 <dragonhorseboy> need some german-specific town buildings yet tho but not too nitpicky on that 23:46:48 <dragonhorseboy> (and yes I play it with DEM currency) 23:46:52 * dragonhorseboy hehs 23:47:47 <peter1138> clearly ignore the single most obvious bug in lv4 -- they're too long 23:48:04 <Belugas> baa... it's jsut bounding box problem... 23:48:08 <Belugas> hhehe 23:48:10 * Belugas hides 23:48:31 <Pikka> it's just a george-drew-them-ridiculously-large problem. :P 23:49:19 <Belugas> :) 23:49:21 <dragonhorseboy> well then someone explain to me why almost all trains look too large for the town buildings and some industries? ;) 23:49:40 <dragonhorseboy> there's never really one single scale in ttdp save openttd I guess 23:49:43 <Belugas> I've got my ghost-track! I've got my ghost-track! tralalalereuh 23:50:36 <dragonhorseboy> hehehehe 23:50:41 <Pikka> what is a ghost track, Belugas? 23:51:07 <Belugas> something wonderfull that willkeep me out of OpenTTD for a little bit :D 23:51:25 <Pikka> drat! 23:51:28 <peter1138> hehe 23:51:39 <Belugas> it's a musical track on a multi-track recorder that is really a draft 23:52:09 <Belugas> so you record with a better finish all the instruments, while keeping the original idea as a guideline 23:52:11 <Belugas> and... 23:52:19 <Belugas> see you in a few moments :D 23:55:56 <dragonhorseboy> either way if there was a way to have 2x2 road stations then I'm sure that even B-trains would have no problem fitting in (if not a bit weirdly due to no smooth turning) 23:55:59 <dragonhorseboy> ^-^