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00:02:12 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 00:02:12 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 00:05:38 *** Dred_furst [~Dred_furs@user-54418bdb.lns1-c7.dsl.pol.co.uk] has quit [Read error: Connection reset by peer] 00:08:51 <SpComb> is there any way to remove radio transmitters in a multiplayer game? 00:09:11 <SmatZ> SpComb: no... 00:09:38 <SmatZ> edit in singleplayer... (with dynamite cheat) 00:10:38 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 00:10:38 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 00:11:27 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 00:28:53 *** elmex [~elmex@e180066175.adsl.alicedsl.de] has quit [Remote host closed the connection] 00:29:30 <Belugas> forums users... 00:29:36 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 00:29:38 <Belugas> they will never learn :( 00:33:03 *** fjb [~frank@p5485DC9C.dip.t-dialin.net] has quit [Remote host closed the connection] 00:34:07 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 00:34:07 *** [alt]buster is now known as [com]buster 00:34:13 *** Eddi|zuHause2 [~johekr@p54B7684C.dip.t-dialin.net] has joined #openttd 00:35:31 <Pikka> they will sometimes, Belugas... 00:35:33 <Pikka> but not often :P 00:36:22 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has left #openttd [] 00:40:37 *** Eddi|zuHause [~johekr@p54B7661E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:45:47 <Belugas> unfortunately, Pikka 00:46:06 <Belugas> problem is not with oldtimers (well.most of them) 00:46:42 <Belugas> but newtimers have this tendancy to be like "i know it all" that stinks quite a lot 00:47:40 <Pikka> only some of them 00:48:00 <Pikka> and obviously if newtimers do that and oldtimers don't, then they *do* learn. ;) 00:52:09 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 00:52:09 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 00:52:11 *** [alt]buster is now known as [com]buster 01:02:08 *** Georgio [~strikinvi@66-90-252-188.dyn.grandenetworks.net] has joined #openttd 01:02:08 *** HerzogDeXtEr [~Flex@89.246.195.217] has quit [Read error: Connection reset by peer] 01:02:18 *** lobster [~michielbi@86.89.201.189] has joined #openttd 01:02:39 <Georgio> zomg 01:02:44 <Georgio> hi all 01:03:01 <Georgio> i got my first name back finally 01:03:21 <Georgio> i need help 01:03:57 <Georgio> halp 01:04:52 *** Semicolon7645 [Collin@ubppp247-89.dialin.buffalo.edu] has joined #openttd 01:05:15 <Georgio> heelp 01:05:56 <Georgio> how do i set my scenario to where it never ends? 01:06:59 <Georgio> ... 01:08:36 <Pikka> in what game, Georgio? 01:08:57 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 01:09:29 *** XeryusTC is now known as Xeryus|bnc 01:10:28 <Semicolon7645> you could change the ending year to far in the future? 01:13:24 <Semicolon7645> do you think that would work? 01:13:28 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 01:13:31 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 01:13:44 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 01:13:55 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 01:17:48 *** Semicolon7645 [Collin@ubppp247-89.dialin.buffalo.edu] has quit [Quit: Bye for now!] 01:18:30 <ben_goodger> Georgio: you could also use the year cheat ingame to keep the year at 2008 or something 01:19:12 <Pikka> the game never ends anyway, does it? 01:19:17 <SmatZ> :) 01:19:29 <ben_goodger> true. 01:19:32 <Pikka> the score screen comes up in 2050 but you can still keep playing after that 01:20:09 <SpComb> rather annoying playing some game for a while, looking at a massive city that's just begging for some intra-city transport action, and realizing that you don't have any trams :( 01:27:09 *** KritiK [~Maxim@78-106-208-167.broadband.corbina.ru] has quit [Quit: Leaving] 01:29:07 <eekee> SpComb: ottd seems to be ok when adding grfs in-game, now 01:29:33 <SmatZ> eekee: don't do that... 01:29:44 <glx> adding should be safer than removing, but it's not recommended 01:29:52 <eekee> SmatZ: I already have 01:30:04 <SmatZ> glx is absolutely right :) 01:30:29 <eekee> well, you can always go back to a save game before the addition 01:31:03 <SmatZ> adding GRF with vehicles is safer than adding GRF with industries or town buildings (furthermore with engine pool...) 01:31:25 <eekee> What have I done recently... added a ship GRF... not sure if I removed one but if I did it was a vehicle one with no vehicles 01:31:41 <eekee> mmm I had engine pool on 01:31:44 <glx> should be ok 01:32:04 <glx> anyway town is safer than industries ;) 01:32:28 <eekee> mmm I haven't dared try removing an ECS industries set. :) 01:32:30 <glx> unless it contains a new cargo 01:32:38 <glx> don't 01:32:49 <SmatZ> or when buildings have different dimensions 01:32:57 <eekee> can you make new cargos without stockpiling? 01:33:27 <SmatZ> sure 01:33:28 <SpComb> does loading a savegame load exactly the set of NewGRFs that were loaded when that savegame was made? 01:33:34 <SmatZ> depends what GRF you use 01:33:51 <SpComb> well, not the newgrf-static ones 01:34:05 <SmatZ> SpComb: yeah, if that GRFs are available.. (and you did the note about static GRFs) 01:34:21 <SmatZ> it will try to load GRF with same GRF ID but different checksum 01:34:28 *** Digitalfox [~Digitalfo@bl10-67-186.dsl.telepac.pt] has joined #openttd 01:34:44 <SmatZ> but you will be warned that "compatible GRF was loaded" 01:34:51 <glx> 'compatible' loading is disabled for network games 01:35:10 <Belugas> eekee, stockpilling is not a feature of all newindustries grf. It's just a mechanism created by a few ones 01:35:16 <Belugas> totally internal 01:35:16 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 01:35:19 <eekee> ok :) 01:35:23 <glx> as a compatible grf may be totally incompatible indeed 01:35:25 <SpComb> hmm, weird, because after I saved a multiplayer game and loaded it in singleplayer, the roads changed 01:35:33 <Georgio> im back 01:35:38 <glx> that's the date 01:35:42 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 01:35:45 <Georgio> its open TTD 01:35:45 <SmatZ> SpComb: or when you try to load old savegame (old OTTD < 0.5, TTDP < 2.0 ? ) without information about GRFs used 01:36:08 <glx> it's an action A in an Action 7 checking the date 01:36:11 <SpComb> all with the same version (YAPPv8) 01:36:12 <Georgio> now how do i set the game to unlimited in OTTD 01:36:24 <glx> TTRS3 I guess 01:36:35 <Pikka> it is unlimited, Georgio 01:36:46 <Georgio> it says ends at 2051 01:36:47 <SmatZ> there is a bug somewhere that disabled GRF won't restore crossings GRF (I think, haven't verified yet) 01:37:05 <glx> you can't change the 'end' 01:37:08 <Georgio> in configure patches 01:37:16 <Pikka> that's when the scoreboard comes up, but you can still keep playing 01:37:17 <glx> but you can play after the 'end' 01:37:17 <SmatZ> Georgio: it won't end, you will have the score saved in the high score list :-P 01:37:24 <eekee> Georgio: you get a news flash, and then after that you can carry right on playing 01:37:26 <Georgio> ohh 01:37:28 <Georgio> tyvvvm 01:37:39 <Georgio> i had it paused for 4 hrs 0_0 01:37:55 <SmatZ> :-D 01:38:01 <Georgio> im at Feb 2032 wi9th 400mil 01:38:04 <eekee> Oh I leave it running on my PDA. paused, suspended, whatever lol 01:38:34 <Georgio> every city has a interC airport lol 01:38:47 <eekee> cool lol 01:38:53 <Georgio> and 8 aircraft to each airport 01:39:03 <eekee> oh that's what I should do on my new big map game 01:39:06 <Georgio> thats like 50+airplanes 01:39:24 <Georgio> my income is like 40mil a year from planes only 01:39:31 *** Hendikins is now known as Hendikins|SRA412 01:39:37 <Georgio> its leet 01:39:38 <SpComb> more fun to have a train station with about 22 passenger trains going to it 01:39:45 <SpComb> as part of a properly organized passenger network 01:39:48 <Georgio> yes i hav those too 01:39:56 <eekee> I found the limit of jet aircraft for an IC airport to be around 20-24. Might vary with type of plane, I dunno 01:40:01 <SpComb> complemented by trams for inner-city traffic and busses for the towns small enough to not have train stations 01:40:16 <Georgio> one town has 12 7 track stations 01:40:22 <eekee> fun ^_^ 01:40:32 <Georgio> the town (i named it) is LEETvil 01:40:37 <eekee> lol 01:40:41 <Georgio> lol 01:40:43 <SpComb> half of my passenger network is single-track 01:40:45 <Georgio> 200k pop 01:41:07 <Georgio> i can take screen shot lol 01:41:10 <Georgio> its haxer 01:41:15 <eekee> sure 01:41:26 <Georgio> i started trans at 1929 01:41:27 <Hendikins|SRA412> Georgio: Want to see a diagram of a complex real life station? :P 01:41:40 *** Lakie [~Lakie@91.84.251.149] has quit [Read error: Connection reset by peer] 01:41:42 <Georgio> lol 01:41:49 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 01:42:02 <eekee> Hendikins|SRA412: is that the one you showed me earlier> 01:42:03 <eekee> ? 01:42:09 <Georgio> i had MS train sim for like 1year and 2m but it got boring -.- 01:42:15 <Hendikins|SRA412> Georgio: http://www.hendikins.id.au/scraps/TLS/TLS-inner.png - the sections marked SDY and CEN are the one station. Not even remotely to scale. 01:42:21 <Hendikins|SRA412> eekee: Yes 01:42:24 <eekee> ok 01:42:55 <Georgio> i wish i could add my Mp3s to a playlist to play in OTTD 01:43:58 <eekee> that would be fun. I just have a media player running as well though 01:44:10 <Georgio> yea 01:44:33 <Georgio> but it takes your procssesser(i cant spell) 01:44:39 <Belugas> why? 01:44:56 <Belugas> i think that a standalone player is much better than an included one 01:45:14 <Georgio> a music player APP + OTTD = CPU time taken 01:45:34 <Georgio> procssesses slower 01:45:37 <Belugas> ottd playing music while =playing trins is not??? 01:45:41 <Georgio> how do i spell that???? 01:45:43 <Belugas> come on/// 01:45:58 <eekee> nah, music playing doesn't take much from... well most CPUs made within the last 5 years or more I would imagine 01:46:03 <Georgio> procsess 01:46:15 <Georgio> =( 01:46:33 <eekee> 'course, I'm using Linux here, and a 10 year old music playing app ;) 01:46:39 <Georgio> i cant spell :( 01:47:03 <eekee> don't worry abut that much 01:47:08 <Belugas> ottd needs a lot of processing on its own. ask a internal player and you just ripped that much processing. with a dual core stuff, ottd will run on his onw, and the plauer will run on another thread 01:47:13 <Belugas> no problem, all is cool 01:47:18 <Georgio> i do >:Z 01:47:36 <eekee> maybe it's a ram size thing? 01:47:41 <Georgio> i feel like a dunce... 01:47:55 <Georgio> i r t shrt bus 01:48:09 <Hendikins|SRA412> Georgio: So, how about that for a real layout? (Even if it is purely diagrammatic) :P 01:48:31 <Georgio> yes i built stations like that on MS train sim 01:48:47 <eekee> awww, don' worry. We're just geeks, when something don't sound right we say it aint right, but you shouldn't take us too seriously 01:49:10 <Georgio> but only more complicated cause there were ecssessive speed requirements for it -.- 01:49:23 <Georgio> lol 01:49:49 <Georgio> they enter the station at 270km/h lol 01:50:18 <Georgio> thier maglevs by the way 01:50:24 <Georgio> add onn trains 01:50:52 <eekee> I love mag-levs. I know some don't but I do 01:51:43 <Georgio> 4,000,000 kilo-watt magnet to help stopping the multi tonn train lol 01:52:14 <Georgio> 270-0 in 3 sec 01:52:21 <Georgio> 0_0 01:52:25 <eekee> ohhhhh passenger jam! 01:52:29 <Georgio> lol 01:52:38 <Georgio> brain-in-eye syndrome 01:53:12 <Georgio> zomg 01:53:17 <Georgio> the best idea: 01:53:38 <Georgio> intigrate mIRC into OTTD =O 01:53:47 <Belugas> :( 01:53:50 <Georgio> lol 01:53:52 <eekee> noooooooooooooooooooooooooooooooooooooo 01:53:59 <Georgio> dunce idea X( 01:54:10 <Georgio> lol 01:54:15 <eekee> I blame Microsoft 01:54:18 <Georgio> lol 01:54:21 <eekee> :D 01:54:44 * Sacro chuckles at dutch 01:54:45 *** grumbel [~grumbel@i577BB1B2.versanet.de] has quit [Quit: Client exiting] 01:55:15 <Georgio> i called micrsoft once and a arabian guy awnsered the tele 01:55:26 <Georgio> now what does that imply?? 01:56:03 <Belugas> immigration is happening in the US too? 01:56:09 <Georgio> omg 01:56:12 <Georgio> mexicans 01:56:17 <Georgio> hell yes 01:56:30 <Georgio> 10000000000000000 ppl a day immigrate to US 01:56:43 <Georgio> lol 01:56:45 <Belugas> arabian - mexicans? not exactly the same area 01:56:50 <Georgio> i know 01:56:54 <Sacro> Georgio: i doubt that 01:56:54 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 01:57:00 <Sacro> that's more than the world population 01:57:06 <Georgio> we get arabians as store clerks... -.- 01:57:22 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 01:57:35 <Belugas> i understand. i would not want an american as store clerk either... 01:57:56 <Georgio> i would get on MP but then id lose my gagillion dollar buissness 01:58:11 <Georgio> note i plan on saving 01:58:24 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Night All.] 01:58:55 <Georgio> OH NOES!!!!!!!!!! 01:59:05 * Georgio quickly pauses game. 01:59:35 <Georgio> 15 of my planes crashed at 3 different airports X'( 01:59:44 <Georgio> zomg 02:00:00 <Georgio> too many planes at the airports 0_0 02:00:46 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 02:00:46 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 02:00:53 <eekee> huh? I've never seen that before 02:01:33 <Georgio> i have 62 planes going out of like 20 airports 02:02:23 <Georgio> they were all heading in when one crashed they piled up lol 02:02:58 <Georgio> whoops! 02:03:10 <Georgio> i guess i never counted right -.- 02:03:28 <Georgio> 62 planes going around 13 airports 02:03:44 <Georgio> 63* (i built one) 02:04:23 <Georgio> anyone in MP? 02:05:29 <Belugas> not me 02:05:34 <Belugas> i'm in CT 02:05:47 <Georgio> ahh! i have too much money! ideas what to spend on?? 02:06:09 <Georgio> i have like 500mil 02:06:22 <Georgio> im goin to MP... 02:07:23 <Georgio> i can talk in mIRC and play OTTD cause i have it windowed, good idea? 02:07:35 <Belugas> brilliant 02:07:57 <Georgio> i lagg on fullscreen when i try to minimize it... 02:08:47 <Georgio> i want a unlimited time MP server... 02:08:51 <Georgio> no 02:09:06 <Georgio> like 1950-2500 02:09:11 <Georgio> law! 02:09:29 * eekee hates full screen. Well, it's ok when you want total maximum graphics performance 02:09:52 <Sacro> Belugas: mass plonking? 02:10:06 <eekee> what does MP do when it gets to the end of 2050? pop up the report like single player? 02:10:29 <Georgio> idk 02:10:38 <Georgio> i think it auto restarts 02:10:39 <Belugas> hio... i get it... right Sacro :D 02:11:24 <Georgio> im going to the most popular Mega's europe map 02:15:51 <Georgio> woot my buissness is up and running! 02:18:10 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 02:18:10 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 02:18:12 *** [alt]buster is now known as [com]buster 02:27:17 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 02:27:17 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 02:38:48 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:41:12 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 02:41:12 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 02:50:20 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 02:50:20 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 02:58:45 *** Digitalfox [~Digitalfo@bl10-67-186.dsl.telepac.pt] has quit [Remote host closed the connection] 02:58:54 *** HerzogDeXtEr [~Flex@89.246.195.217] has joined #openttd 02:59:13 *** ecke [~ecke@213.195.230.1] has quit [Quit: ecke] 03:02:51 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 03:03:29 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 03:03:29 *** [alt]buster is now known as [com]buster 03:07:35 *** Digitalfox [~Digitalfo@bl10-67-186.dsl.telepac.pt] has joined #openttd 03:07:52 *** HerzogDeXtEr1 [~Flex@89.246.176.146] has joined #openttd 03:13:45 *** Slowpoke_ [~Lobster@dslb-088-073-254-209.pools.arcor-ip.net] has quit [Remote host closed the connection] 03:14:23 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 03:14:23 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 03:14:27 *** HerzogDeXtEr [~Flex@89.246.195.217] has quit [Ping timeout: 480 seconds] 03:15:47 *** HerzogDeXtEr [~Flex@89.246.160.209] has joined #openttd 03:17:51 <SmoKeyy> the game is much better in multiplayer 03:18:15 <SmoKeyy> though when buying company share it would be nice to see profit from it 03:22:42 *** HerzogDeXtEr1 [~Flex@89.246.176.146] has quit [Ping timeout: 480 seconds] 03:23:48 *** HerzogDeXtEr1 [~Flex@89.246.179.174] has joined #openttd 03:24:52 <Georgio> yea i get lagg since i live in US 03:25:09 <Georgio> how do you put timestamps on text in mIRC? 03:27:38 <Phantasm> Somewhere in the options. 03:27:57 <Georgio> i found it 03:28:01 <Georgio> woot 03:28:33 <Georgio> does anyone want to join my 2mil buissness and help me with it on MP? 03:29:07 <Georgio> im on megas europe map and ill give you pass to my company if your interested 03:30:36 *** HerzogDeXtEr [~Flex@89.246.160.209] has quit [Ping timeout: 480 seconds] 03:31:58 *** HerzogDeXtEr [~Flex@89.246.165.31] has joined #openttd 03:33:03 *** SmoovTruck [~imptruck@72-61-140-72.area2.spcsdns.net] has joined #openttd 03:35:08 *** HerzogDeXtEr2 [~Flex@89.246.173.221] has joined #openttd 03:37:51 *** HerzogDeXtEr1 [~Flex@89.246.179.174] has quit [Ping timeout: 480 seconds] 03:39:13 *** SmoovTruck is now known as Smoovious 03:39:35 *** Smoovious is now known as SmoovTruck 03:41:32 *** HerzogDeXtEr [~Flex@89.246.165.31] has quit [Ping timeout: 480 seconds] 03:43:20 *** Osai^zZz is now known as Osai^zZz`off 03:43:27 *** 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[~Flex@89.246.169.139] has joined #openttd 04:48:12 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 04:48:12 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 04:48:14 *** [alt]buster is now known as [com]buster 04:53:21 *** HerzogDeXtEr1 [~Flex@89.246.191.76] has quit [Ping timeout: 480 seconds] 04:55:23 *** HerzogDeXtEr1 [~Flex@89.246.186.175] has joined #openttd 04:57:04 *** Georgio [~strikinvi@66-90-252-188.dyn.grandenetworks.net] has quit [Quit: bye all] 05:01:52 *** HerzogDeXtEr [~Flex@89.246.169.139] has quit [Ping timeout: 480 seconds] 05:03:31 *** HerzogDeXtEr [~Flex@89.246.189.196] has joined #openttd 05:09:27 *** HerzogDeXtEr1 [~Flex@89.246.186.175] has quit [Ping timeout: 480 seconds] 05:09:29 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 05:09:38 <TiberiusTeng> planetmaker, I've checked the NewGRF GUI part, and newgrf_gui.cpp hasn't changed from r13375 ... 05:09:59 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 05:10:36 <TiberiusTeng> which platform are you testing? can you make a debug build and pinpoint where it crashes? 05:11:10 <TiberiusTeng> or send me your entire GRF set along with openttd.cfg, so I can try reproducing the situation ... 05:11:33 *** HerzogDeXtEr1 [~Flex@89.246.162.20] has joined #openttd 05:16:20 *** HerzogDeXtEr [~Flex@89.246.189.196] has quit [Read error: Connection reset by peer] 05:19:24 *** HerzogDeXtEr [~Flex@89.246.161.185] has joined #openttd 05:19:24 *** HerzogDeXtEr1 [~Flex@89.246.162.20] has quit [Read error: Connection reset by peer] 05:27:33 *** HerzogDeXtEr1 [~Flex@89.246.208.120] has joined #openttd 05:27:33 *** HerzogDeXtEr [~Flex@89.246.161.185] has quit [Read error: Connection reset by peer] 05:29:40 <Eddi|zuHause2> may i request banning HerzogDeXtEr*? he never says anything, but every night he spams the channel with rejoins 05:30:30 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[~Tino@i59F57311.versanet.de] has joined #openttd 07:33:47 *** HerzogDeXtEr1 [~Flex@89.246.162.94] has quit [Ping timeout: 480 seconds] 07:35:49 *** HerzogDeXtEr1 [~Flex@89.246.209.221] has joined #openttd 07:40:52 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 07:40:52 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 07:40:54 *** [alt]buster is now known as [com]buster 07:41:41 *** HerzogDeXtEr [~Flex@89.246.203.205] has quit [Ping timeout: 480 seconds] 07:43:28 *** HerzogDeXtEr [~Flex@89.246.215.247] has joined #openttd 07:49:50 *** HerzogDeXtEr1 [~Flex@89.246.209.221] has quit [Ping timeout: 480 seconds] 07:49:52 *** Pikka [~user@58.173.248.50] has joined #openttd 07:50:08 <Pikka> hooray. another "autodownload grfs" thread 07:51:56 *** HerzogDeXtEr1 [~Flex@89.246.223.156] has joined #openttd 07:57:32 *** HerzogDeXtEr [~Flex@89.246.215.247] has quit [Ping timeout: 480 seconds] 07:58:29 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 07:58:52 *** elmex [~elmex@e180065094.adsl.alicedsl.de] has joined #openttd 07:59:49 *** globester` [~bleat@cc363166-a.groni1.gr.home.nl] has joined #openttd 08:00:16 *** HerzogDeXtEr [~Flex@89.246.197.153] has joined #openttd 08:01:53 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has left #openttd [] 08:02:18 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 08:02:39 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 08:05:57 *** HerzogDeXtEr1 [~Flex@89.246.223.156] has quit [Ping timeout: 480 seconds] 08:07:35 *** HerzogDeXtEr1 [~Flex@89.246.187.113] has joined #openttd 08:07:52 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 08:07:52 *** [alt]buster is now known as [com]buster 08:08:13 <planetmaker> [07:11] <TiberiusTeng> or send me your entire GRF set along with openttd.cfg, so I can try reproducing the situation ... 08:09:03 <planetmaker> ^ I was testing on MacOS. I was testing it with the CS road set, nothing else 08:09:35 <TiberiusTeng> with bare trunk, only applied NewGRF GUI patch ? 08:09:44 <planetmaker> yes. 08:10:06 <planetmaker> that's what puzzled me, too. I've to say, I didn't test it recently before that 08:10:07 <TiberiusTeng> I don't have MacOS machines around, but I'll try CS road set later 08:10:24 <TiberiusTeng> but I think MacOS have some debugging facility too? Xcode? 08:10:28 <planetmaker> My feeling was, that it happend with any, but admittedly, didn't try. 08:10:35 <planetmaker> XCode is what I use, yes 08:10:47 <TiberiusTeng> Make a debug build and see where it traps? 08:11:02 <planetmaker> But I'll have access only this night at home. But I'll try 08:11:11 <planetmaker> --enable-debug, right? 08:11:16 <TiberiusTeng> could you send me a copy of the CS road set grf you used? I don't want grf version differences screw it up 08:11:48 <TiberiusTeng> oops, I'm not sure ... I haven't use makefile to build OTTD for a long time ... >using Visual Studio project files 08:12:01 <planetmaker> Also that I'll have to do tonight to check in detail. But I think it was version 0.2 08:12:19 <planetmaker> nvm the compile options then :) 08:13:47 <TiberiusTeng> OK. 08:14:20 *** HerzogDeXtEr [~Flex@89.246.197.153] has quit [Ping timeout: 480 seconds] 08:14:37 <TiberiusTeng> wait, cs roads 2.0 ? 08:15:40 *** HerzogDeXtEr [~Flex@89.246.210.28] has joined #openttd 08:15:48 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=26&t=21260&hilit=csroadset <-- yeah, I think so. 08:16:18 <planetmaker> all those abbreviations :) combined with a memory like a sieve doesn't work well. 08:16:38 <TiberiusTeng> it release 3 versions for win, dos, ottd 08:16:43 <TiberiusTeng> I guess you're using the OTTD one 08:17:10 <planetmaker> I'd assume. As said, I can pm you the grf tonight. 08:17:24 *** Farden [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has joined #openttd 08:18:07 <planetmaker> tonight means in 12 hours or so :) 08:20:11 <planetmaker> But I really appreciate that you want to have a look at it :) 08:21:57 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:22:22 *** HerzogDeXtEr1 [~Flex@89.246.187.113] has quit [Ping timeout: 480 seconds] 08:23:56 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 08:24:00 *** HerzogDeXtEr1 [~Flex@89.246.163.52] has joined #openttd 08:24:24 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 08:26:37 *** dR3x4cK [~Miranda@p5499E15B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:28:24 *** Zahl [~Zahl@p549F18DD.dip0.t-ipconnect.de] has joined #openttd 08:30:27 *** HerzogDeXtEr [~Flex@89.246.210.28] has quit [Ping timeout: 480 seconds] 08:32:04 *** HerzogDeXtEr [~Flex@89.246.192.88] has joined #openttd 08:34:00 *** dR3x4cK [~Miranda@p5499C79B.dip.t-dialin.net] has joined #openttd 08:36:02 <TiberiusTeng> I have no problem using CS roads set 2.0 :Q 08:36:12 <planetmaker> hm... 08:36:37 <planetmaker> with latest trunk? 08:36:38 <TiberiusTeng> my timezone is +6 related to yours :p hope I'm awake after 12 hours 08:37:14 <planetmaker> ^ he. I noticed. I actually wouldn't bet on you being awake still then - would be pretty late (or rather early) 08:37:26 <planetmaker> currently I'm on UT + 2 08:37:34 <planetmaker> and will be home approx. 23h 08:37:49 <planetmaker> --> 21h UT 08:38:02 *** HerzogDeXtEr1 [~Flex@89.246.163.52] has quit [Ping timeout: 480 seconds] 08:38:38 *** Pikka [~user@58.173.248.50] has left #openttd [] 08:38:38 <Gekz> I live. 08:38:51 <planetmaker> ^ good to know... 08:39:03 <hylje> or not 08:39:56 <Gekz> SEIN ODER NICHT SEIN 08:40:01 *** HerzogDeXtEr1 [~Flex@89.246.198.135] has joined #openttd 08:40:19 <Gekz> DAS IST DIE FRAGE. 08:40:30 <planetmaker> I like fuzzy logic. 08:40:48 <planetmaker> and quantum computing 08:41:15 <Gekz> das ist hier die Frage* 08:45:02 <Vikthor> Now I wonder why do you cite Shakespeare in german 08:45:52 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 08:46:07 *** HerzogDeXtEr [~Flex@89.246.192.88] has quit [Ping timeout: 480 seconds] 08:46:11 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 08:47:41 *** HerzogDeXtEr [~Flex@89.246.160.174] has joined #openttd 08:50:23 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 08:54:02 *** HerzogDeXtEr1 [~Flex@89.246.198.135] has quit [Ping timeout: 480 seconds] 08:55:31 *** HerzogDeXtEr1 [~Flex@89.246.213.21] has joined #openttd 08:56:06 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 08:56:41 *** Volley [~worf@84.119.43.239] has joined #openttd 08:58:47 *** HerzogDeXtEr [~Flex@89.246.160.174] has quit [Read error: Connection reset by peer] 09:03:51 *** HerzogDeXtEr [~Flex@89.246.221.50] has joined #openttd 09:06:01 *** HerzogDeXtEr2 [~Flex@89.246.160.136] has joined #openttd 09:10:17 *** HerzogDeXtEr1 [~Flex@89.246.213.21] has quit [Ping timeout: 480 seconds] 09:11:12 *** mode/#openttd [+b HerzogDeXt*!*@*] by Rubidium 09:11:57 *** HerzogDeXtEr [~Flex@89.246.221.50] has quit [Ping timeout: 480 seconds] 09:13:44 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 09:13:57 <Smoky555> hi 09:16:05 <Smoky555> i think, that svn/extra/compile_farm missing some files, using in nightly builds scripts... is it true? 09:16:06 <CIA-3> OpenTTD: rubidium * r13572 /trunk/src/ (players.cpp win32.cpp): -Fix: MSVC x64 complains. 09:16:21 <Rubidium> Smoky555: missing what exactly? 09:19:38 <Smoky555> Rubidium: for examle - "pack"script and main script, that reading "rules" file and making variables for "compile", "configure", "install" and "pack" scripts ... 09:20:02 *** HerzogDeXtEr2 [~Flex@89.246.160.136] has quit [Ping timeout: 480 seconds] 09:21:06 <Rubidium> the pack script is not needed anymore 09:21:30 <Rubidium> packing is now donw by the makefile 09:21:56 <Rubidium> install isn't needed anymore either 09:22:19 <Rubidium> the parameters for configure depend very highly on the compilers you've got installed and where you've installed them 09:22:33 <Rubidium> so that won't match your situation 09:23:04 <Rubidium> and I don't think the compile part needs parameters (simply 'make') 09:23:43 *** Volley [~worf@84.119.43.239] has quit [Remote host closed the connection] 09:23:48 *** Volley [~worf@84.119.57.83] has joined #openttd 09:24:06 <Rubidium> and I suspect that the script that makes the configure parameters contains a vast array of hacks just in order to make the different compilers compile OTTD 09:26:13 *** dlunch [~dlunch@61.108.29.49] has joined #openttd 09:27:10 <peter1138> heh, it still mentions the utf8 branch 09:29:58 <Smoky555> i understand all of this. i see that this branch is very old, and nobody update it ... all works is on the working server, and this is enough for simple users :( but not for me :( 09:31:10 <Rubidium> Smoky555, as I said before: the scripts needed for a compile farm are dead easy; even someone with a 5 minute crash course in bash can write them. 09:32:16 <Rubidium> the important thing for a compile farm is getting the cross-platform compilers working, i.e. making OSX, MorphOS, Windows, FreeBSD and such binaries on a Unix machine (or whatever way you want to do it). 09:32:37 <CIA-3> OpenTTD: skidd13 * r13573 /trunk/src/viewport.cpp: -Codechange: Use smallvec class functions instead of class members 09:34:02 <CIA-3> OpenTTD: skidd13 * r13574 /trunk/src/misc/smallvec.h: -Doc: Document the small vector template class 09:44:36 *** globester` [~bleat@cc363166-a.groni1.gr.home.nl] has quit [Quit: <^bOog3ymAn_> give me the command to pu it in the popups when i click on to run a file who is in the file script] 09:46:47 *** SirBob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Quit: ChatZilla 0.9.82.1 [Firefox 3.0/2008052906]] 09:48:18 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 09:48:18 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 09:48:20 *** [alt]buster is now known as [com]buster 09:58:17 *** Xeryus|bnc is now known as XeryusTC 10:01:49 *** Noldo_ is now known as Noldo 10:08:14 *** Dominik [~Dominik@dslb-092-073-092-076.pools.arcor-ip.net] has joined #openttd 10:08:29 *** Mchl [~mchlpl@abee8.neoplus.adsl.tpnet.pl] has joined #openttd 10:08:40 <Mchl> hello 10:12:18 <ln> hello, poland 10:13:59 <Mchl> hello... uh... finland? 10:14:37 <ln> correct 10:14:46 <Mchl> :) 10:19:21 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 10:19:26 <CIA-3> OpenTTD: skidd13 * r13575 /trunk/ (9 files in 5 dirs): 10:19:26 <CIA-3> OpenTTD: -Codechange: Move small vector to core since it fits better in there 10:19:26 <CIA-3> OpenTTD: -Codechange: convert smallvector from struct to class 10:21:01 <CIA-3> OpenTTD: rubidium * r13576 /trunk/src/ (lang/english.txt newgrf.cpp): 10:21:01 <CIA-3> OpenTTD: -Codechange: disable static NewGRFs when non-static NewGRFs query them in the 10:21:01 <CIA-3> OpenTTD: context of network games. This makes it impossible for static NewGRFs to disable 10:21:01 <CIA-3> OpenTTD: non-static NewGRFs and 'bad' things happening because the non-static NewGRF 10:21:01 <CIA-3> OpenTTD: doesn't know about the static NewGRF. 10:21:10 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 10:26:33 <peter1138> nice 10:28:18 <ln> monaco 10:29:34 <Rubidium> san remo 10:29:36 <Vikthor> marseille 10:29:58 <Noldo> google earth 10:29:58 <Rubidium> nah, marseille is the other direction 10:30:08 <Vikthor> and monaco is not a city 10:31:06 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 10:31:11 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 10:31:11 *** [alt]buster is now known as [com]buster 10:31:33 <Rubidium> Monaco is the captital of the Principality of Monaco 10:32:02 *** shodan [~user@ppp101-219.static.internode.on.net] has joined #openttd 10:33:30 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Ping timeout: 480 seconds] 10:35:50 <Vikthor> arrgh, it is, I always thought that the city is Monte Carlo, but I have been wrong 10:36:58 <Rubidium> Monte Carlo is the most populated quartier of Monaco 10:38:20 <Vikthor> Yes, I see. (I have consulted Wikipedia now) 10:40:33 <CIA-3> OpenTTD: skidd13 * r13577 /trunk/ (3 files in 2 dirs): -Change: group core files in source.list together 10:45:01 *** Dominik [~Dominik@dslb-092-073-092-076.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 10:53:57 *** Dominik [~Dominik@dslb-092-073-092-076.pools.arcor-ip.net] has joined #openttd 10:55:18 *** Farden123 [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has joined #openttd 10:56:55 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 10:57:28 *** SirBob [~chatzilla@c122-107-237-254.eburwd5.vic.optusnet.com.au] has joined #openttd 10:58:07 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 11:02:26 *** Farden [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 11:17:50 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 11:23:31 *** Dominik [~Dominik@dslb-092-073-092-076.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:27:52 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 11:37:54 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 11:37:55 *** mode/#openttd [+v glx] by ChanServ 11:42:02 *** Zorn [zorn@d121063.adsl.hansenet.de] has joined #openttd 11:43:51 *** Zorni [zorn@d121125.adsl.hansenet.de] has quit [Read error: Connection reset by peer] 11:46:00 <CIA-3> OpenTTD: rubidium * r13578 /trunk/ (5 files in 3 dirs): -Merge: documentation updates from the 0.6 branch. 11:46:06 <CIA-3> OpenTTD: rubidium * r13579 /trunk/src/order_cmd.cpp: 11:46:06 <CIA-3> OpenTTD: -Fix [FS#2088]: process the order coming after a conditional order, otherwise 11:46:06 <CIA-3> OpenTTD: the vehicle would already leaving the station before it knows where the next 11:46:06 <CIA-3> OpenTTD: destination is, making it leave in the wrong way. However, after processing as 11:46:08 <CIA-3> OpenTTD: many conditional orders as there are in the order list it will stop processing 11:46:08 <CIA-3> OpenTTD: them in order to not create an infinite loop. 11:49:51 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 11:55:30 <CIA-3> OpenTTD: truebrain * r13580 /branches/noai/src/ai/ai_squirrel.cpp: 11:55:30 <CIA-3> OpenTTD: [NoAI] -Add: allow multiple version of a single library to exist. If you name 11:55:30 <CIA-3> OpenTTD: your directory, say, pathfinder/road.1, and put Road Pathfinder version 1 in it, 11:55:30 <CIA-3> OpenTTD: you can load version 1 and version 2. The system ignores everything after the 11:55:30 <CIA-3> OpenTTD: '.' (dot), and accepts it if the versions differ. 11:58:46 *** SmoovTruck [~imptruck@72-61-140-72.area2.spcsdns.net] has quit [Quit: Always code as if the guy who ends up maintaining your code is a psychopath who knows where you live.] 12:08:40 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has joined #openttd 12:19:43 *** Pikka [~PikkaBird@CPE-124-187-6-142.qld.bigpond.net.au] has joined #openttd 12:21:59 *** Hendikins|SRA412 is now known as Hendikins 12:22:14 *** Mchl [~mchlpl@abee8.neoplus.adsl.tpnet.pl] has quit [] 12:28:07 *** Progman [~progman@p57A1B49A.dip.t-dialin.net] has joined #openttd 12:31:52 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has quit [] 12:47:14 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd 12:51:14 *** lobster_MB [~michielbr@86.89.201.189] has quit [Quit: Leaving] 12:53:09 <SmoKeyy> ok 12:53:10 <SmoKeyy> this sucks 12:53:18 <SmoKeyy> worked my ass off 5 hours on a server 12:53:22 <SmoKeyy> now i can't connect to it 12:53:34 <SmoKeyy> either the game freezes or i get disconnected 12:53:42 <SmoKeyy> :/ 12:54:15 <SpComb> what version? 12:54:43 <glx> what map size 12:54:50 <glx> how many vehicles? 12:54:53 <glx> ... 13:02:57 *** martijn [martijn@sirius-r5.ne2000.nl] has joined #openttd 13:04:54 <CIA-3> OpenTTD: rubidium * r13581 /trunk/src/roadveh_cmd.cpp: -Fix [FS#2040]: RVs continueing onto next DT station when they are build adjacent to them. 13:04:54 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 13:05:00 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 13:05:42 *** martijn [martijn@sirius-r5.ne2000.nl] has left #openttd [] 13:05:51 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has joined #openttd 13:05:54 *** Mchl [~mchlpl@abee8.neoplus.adsl.tpnet.pl] has joined #openttd 13:08:19 *** Smoky555 [~Miranda@80.69.148.14] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 13:08:49 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 13:08:51 *** Osai^zZz`off is now known as Osai 13:13:48 *** LA [~purple@ip202.cab18.mus.starman.ee] has joined #openttd 13:14:24 *** LA [~purple@ip202.cab18.mus.starman.ee] has quit [] 13:16:15 *** SirBob [~chatzilla@c122-107-237-254.eburwd5.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:16:37 *** lobster [~michielbi@86.89.201.189] has quit [Quit: AS A VAGINA ONCE SAID: <yorick> SOMEONE BAN HIM] 13:16:54 *** lobster_MB [~michielbr@86.89.201.189] has quit [Quit: Leaving] 13:17:27 *** mikl [~mikl@81-232-111-34-no16.business.telia.com] has quit [Ping timeout: 480 seconds] 13:20:11 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 13:36:27 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has joined #openttd 13:36:58 <SmoKeyy> europe big map 13:37:04 <SmoKeyy> about 200-300 vehicles 13:37:42 <dih> what's your hardware? 13:37:49 <dih> and the servers specs too please 13:37:58 <SmoKeyy> 2x 2.4 AMD 5000+ 13:38:01 <SmoKeyy> 2 GB RAM 13:38:08 <SmoKeyy> 7600GTX 13:38:20 <SmoKeyy> i have no idea about the server 13:38:26 <glx> 2x doesn't matter, neither does GPU 13:39:56 <SmoKeyy> ok trying to connect and there are no companies on the server 13:40:05 <SmoKeyy> so the server is fkd up 13:40:53 <SmoKeyy> oh my god 13:40:57 <SmoKeyy> 4 hours worth of nothing 13:40:59 <SmoKeyy> =( 13:41:42 <eekee> :( 13:42:17 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 13:42:23 <SmoKeyy> what happens to the company when the player logs out of the server ? 13:42:28 <SmoKeyy> does it go on? 13:42:58 <peter1138> yes 13:43:01 <glx> after some time depending on server settings 13:43:06 <peter1138> unless company auto clean is on 13:43:10 <peter1138> or it goes backrupt 13:43:42 <SmoKeyy> i played on this server 13:43:50 <SmoKeyy> and i couldnt buy more than 75% off a company 13:44:04 <SmoKeyy> why leave it at 75% and not turn it off for good... 13:44:13 <SmoKeyy> or was it a setting to buy it later i wonder... 13:44:31 <peter1138> you can't buy out companies on multiplayer games 13:44:39 <SmoKeyy> no ? :| 13:44:41 <peter1138> but you can buy shares to sell later for profit 13:44:56 <SmoKeyy> eh... 13:45:23 <SmoKeyy> too bad you can't buy them 13:45:34 <SmoKeyy> that would have been awsome 13:47:22 *** M4rk [~M4rk@5351EE62.cable.casema.nl] has joined #openttd 13:47:39 *** d-st [~s@g221.ip7.netikka.fi] has joined #openttd 13:47:47 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:47:50 *** mode/#openttd [+v glx|away] by ChanServ 13:48:10 *** glx is now known as Guest773 13:48:10 *** glx|away is now known as glx 13:49:00 <SmoKeyy> ok this fucking sucks 13:49:09 <SmoKeyy> 4 hours out the window, server not back up 13:49:31 <SmoKeyy> im attempting to try again 13:49:46 <SmoKeyy> so hope the next one doesn't happen the same 13:50:17 *** ecke [~ecke@213.195.231.53] has joined #openttd 13:51:22 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 13:52:35 *** tokar [~tokar@othala.n7mm.org] has joined #openttd 13:52:36 <SmoKeyy> going on that marten #2 server 13:53:32 *** Mark [~M4rk@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 13:53:47 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 13:54:10 *** Guest773 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 13:54:14 *** lobster [~michielbi@86.89.201.189] has joined #openttd 13:54:15 *** Sanity [~sanity@olof-herngren.narkotikapolisen.se] has quit [Ping timeout: 480 seconds] 13:54:17 *** tokar_ [~tokar@othala.n7mm.org] has quit [Ping timeout: 480 seconds] 13:54:35 *** selle [~s@g221.ip7.netikka.fi] has quit [Ping timeout: 480 seconds] 13:59:29 *** Singaporekid [~notme@cm28.epsilon123.maxonline.com.sg] has joined #openttd 13:59:51 *** Ammler [~Ammler@adsl-84-226-41-118.adslplus.ch] has joined #openttd 14:00:24 *** Sanity [~sanity@olof-herngren.narkotikapolisen.se] has joined #openttd 14:03:12 *** GoneWacko [~gonewacko@adsl-58.35.Static.ssp.fi] has quit [Ping timeout: 480 seconds] 14:03:42 <Kommer> Belugas: no problem :) 14:05:32 <Belugas> hehe 14:07:20 <Kommer> You'll hear it if we find something 14:08:29 *** blathijs [~matthijs@katherina.student.ipv6.utwente.nl] has quit [Quit: Changing server] 14:08:37 *** blathijs [~matthijs@katherina.student.ipv6.utwente.nl] has joined #openttd 14:10:41 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 14:10:41 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 14:10:43 *** [alt]buster is now known as [com]buster 14:14:42 *** blathijs [~matthijs@katherina.student.ipv6.utwente.nl] has quit [Quit: Brb] 14:20:08 <SmoKeyy> darn 14:20:15 <SmoKeyy> all servers are way off start date 14:20:16 <SmoKeyy> :/ 14:20:51 <Mchl> find one that is close to final date :P 14:21:43 *** Georgio [~strikinvi@66-90-252-188.dyn.grandenetworks.net] has joined #openttd 14:21:54 <SmoKeyy> well 14:22:00 *** Pikka [~PikkaBird@CPE-124-187-6-142.qld.bigpond.net.au] has quit [] 14:22:00 <SmoKeyy> i saw servers with 2250 14:22:08 <SmoKeyy> so i don't know what is close to end date... 14:24:44 <Mchl> 2050 by default 14:24:49 *** blathijs [~matthijs@drsnuggles.stderr.nl] has joined #openttd 14:25:25 <glx> 2051 indeed 14:25:37 <glx> 01/01/2051 14:25:44 <Mchl> but I think 2050 is the final playable year 14:25:45 <Mchl> :P 14:33:20 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 14:36:12 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 14:36:40 <dih> end date != server_restart_date 14:38:52 <Ammler> Mchl: that is around 65000 ;-) 14:40:04 <Mchl> yeah... I forgot how this stuff actually works :P 14:44:02 <Mchl> I seldom get to 2000 anyway... 14:44:13 <Mchl> I get bored much earlier and restart 14:44:23 * dih seldom gets to playing at all 14:44:59 <Mchl> so do I recently... 14:47:28 <Belugas> so do i for quite a long time now 14:48:01 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has joined #openttd 14:49:51 <dih> Belugas: you get to play with ya kid 14:49:54 <dih> that's way cooler ;-) 14:51:42 <planetmaker> he indeed. He should be old enough to start :) 14:52:29 <Belugas> he likes to see trains indeed 14:52:37 <Belugas> "Make a red one daddy" 14:52:47 <Belugas> ad then a blue, and a green and... 14:53:17 <Mchl> does he know how checkout source from SVN yet? 14:53:19 <Belugas> so, usually, i end up coloring the diesel one color, the steam another one and but them together 14:53:32 <Belugas> at 4? 14:53:34 <Belugas> no way :) 14:53:44 <Mchl> the sooner, the better :P 14:57:02 <dih> yeah - let him grow up with the coding style 14:57:03 <dih> :-D 14:57:09 <dih> openttd will be his home! 14:57:44 <planetmaker> hell, you shouldn't spoil a child from too early start :) 14:57:49 <Belugas> i think i'll let him enjoy the pleasures of youth for a while before throwing him on the lions pitt :) 15:00:50 <Mchl> come on, what could be possibly more appealing to a young boy, than a chance to write some object oriented code? 15:02:45 <dih> you can teach him with his breakfast serial 15:02:59 <dih> just start saying here's a container object - named bowl 15:03:16 <dih> this bowl can hold x amout of serial objects 15:05:10 <Belugas> oh... coding, i don't mind... it's the users that i'm afraid of ;) 15:05:20 <Mchl> touche 15:05:27 *** Eddi|zuHause [~johekr@p54B7666F.dip.t-dialin.net] has joined #openttd 15:07:28 <dih> Belugas: i second that :-) 15:09:52 *** Eddi|zuHause2 [~johekr@p54B7684C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:10:22 *** Ammler [~Ammler@adsl-84-226-41-118.adslplus.ch] has quit [Remote host closed the connection] 15:16:36 *** Eddi|zuHause2 [~johekr@p54B76487.dip.t-dialin.net] has joined #openttd 15:16:37 *** Eddi|zuHause [~johekr@p54B7666F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:24:42 *** Eddi|zuHause2 [~johekr@p54B76487.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:25:28 *** murr4y [murray@2001:470:1f0a:1be::ea7:beef] has quit [Ping timeout: 480 seconds] 15:25:38 *** Eddi|zuHause [~johekr@p54B749E9.dip.t-dialin.net] has joined #openttd 15:32:14 <Georgio> how do i make the fast forward go faster 15:32:22 <Georgio> on openTTD 15:32:48 <SmatZ> disable Full animation 15:33:01 <SmatZ> buy faster CPU 15:33:30 <Georgio> lawl 15:33:41 *** Doorslammer [Doorslamme@144.138.223.42] has joined #openttd 15:35:24 <Georgio> is there cheats for this lol? 15:35:40 <Georgio> since theres a console and all... 15:36:23 <Eddi|zuHause> yes, it's called overclocking 15:36:47 <Georgio> ? 15:37:08 <Doorslammer> Makes time go faster 15:37:10 <Georgio> no i mean change the value of you money to like 999999999999999 or somethin 15:37:12 <Eddi|zuHause> "fast forward" means "go as fast as your computer can handle" 15:37:13 <Doorslammer> ;) 15:37:37 <Eddi|zuHause> so the only way to make it faster is to make your computer faster 15:37:38 <Georgio> with console 15:37:45 <Rubidium> Georgio: save your savegame, then type 'stopall' in the in-game console 15:37:54 <Eddi|zuHause> :p 15:37:55 <Rubidium> will make the game run faster in fast forward 15:38:11 <Georgio> i want more money in the game 15:38:12 <Georgio> lol 15:38:20 <Eddi|zuHause> yes, there is a cheat for that 15:38:28 <Georgio> 5years and i only have 1mil >:( 15:38:30 <Eddi|zuHause> no, i won't tell you 15:38:44 <Georgio> its ok ill look it up 15:38:50 <Georgio> google my friend 15:39:13 <Doorslammer> Google your friend? :P 15:39:50 <Georgio> lol 15:40:01 <Mchl> tickle me Elmo 15:40:05 <Georgio> google is everybody's friend 15:40:48 <Doorslammer> Im tickling no one's elmo thank you very much :O 15:40:49 <Georgio> cant you add on vehicles and different stations on OTTD? 15:40:56 <Doorslammer> Yes 15:41:01 <Doorslammer> Google his friend 15:41:14 <Georgio> i want a super airport 0_0 15:41:27 <Georgio> has klike 8 runways lol 15:41:30 <Mchl> can't add airports at the moment 15:41:34 <Georgio> aww 15:41:51 <Georgio> all on one square... 15:41:52 <Mchl> there's someone working on it though 15:41:57 <Georgio> lol 15:42:39 <Georgio> 10 runways, 20 loading places, and 5 hangars on one hax square 15:42:55 <Georgio> so you can build like 90 15:43:30 <Doorslammer> Good grief 15:43:50 <Doorslammer> We should build Dubai airport for OTTD, unfortunately that would need about 512x512 15:44:06 <Georgio> lol and thier 10pounds each and invented in 1492 15:44:21 <Georgio> lol 15:44:44 <Georgio> the map i am on in SP has 2046x2046 i think 15:44:53 <Georgio> biggest O_O 15:46:01 <Georgio> or a airplane that golds 25,000pepole and 4,000,000 tons of any other cargo and goes 10,000,000km/h lol 15:46:07 <Georgio> holds* 15:46:22 <Georgio> its a teleporting plane 15:46:27 *** Eddi|zuHause2 [~johekr@p54B770C1.dip.t-dialin.net] has joined #openttd 15:46:41 <Georgio> lol you got dcd 15:47:03 <Eddi|zuHause2> no, i have unexplainable system freezes 15:47:07 *** Eddi|zuHause [~johekr@p54B749E9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:47:16 <Georgio> lol 15:47:47 <Doorslammer> Why on earth do you want a teleporting plane? 15:47:59 <Doorslammer> If anything, it should be a police phonebox 15:48:41 <Georgio> lol 15:48:54 <Georgio> i gotta take a screenshot of this lol 15:49:07 <Eddi|zuHause2> i tried disabling every single nonvital component... nothing helps 15:49:17 <Doorslammer> You are easily amused I must admit 15:49:20 <Georgio> 3 airports 1 sqare from each other 15:49:33 <Georgio> idk why it let me 15:49:47 <Eddi|zuHause2> you can place independent airports next to each other by pressing ctrl 15:50:05 <Eddi|zuHause2> but you cannot combine them 15:51:15 *** Bjarni [~Bjarni@0x50a41648.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 15:51:17 *** mode/#openttd [+o Bjarni] by ChanServ 15:51:19 <Georgio> i just built 8 planes in one hangar and told them all to go O_O 15:51:32 <Eddi|zuHause2> you are brilliant! 15:51:38 <Doorslammer> Genius 15:51:39 <Georgio> no 15:51:44 <Georgio> 6 not 8 15:51:58 <Eddi|zuHause2> you screwed up!! 15:52:03 <Georgio> thier gonna all crash like on my other game 15:52:28 <Eddi|zuHause2> big airplanes crash when you try to land them on small airports 15:52:34 <Georgio> and speed factor is 1/1 instead of 1/4 15:52:48 <Eddi|zuHause2> speed factor has nothing to do with this 15:52:52 <Doorslammer> Slow game day is it Georgio? 15:52:59 <Georgio> lol 15:53:05 <Georgio> im just bored 15:53:39 <Georgio> ?? 15:53:55 <Georgio> it gost 15,000 to build a one square canal? 15:53:57 <Doorslammer> I see 15:54:05 <Georgio> zomg 15:54:16 <Doorslammer> Thomas Telford had a lot to answer for with canals 15:54:16 <eekee> zomg! 15:54:27 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2017.%20Okt%201981.png <- try something like this 15:55:00 <Bjarni> you should increase your English skills and usage to something that's worthy of OpenTTD 15:55:36 <eekee> why the blazes can't you build artificial lakes to dock ships at higher than sea level? Is it just that no-one thought of it 15:55:55 <Doorslammer> I reckon it would just look odd personally 15:56:07 <eekee> well lakes aren't all at sea level IRL 15:56:10 <Georgio> lol i ceate artifical lakes to make ship profits from 15:56:12 <Eddi|zuHause2> Georgio: you should be asking "it doesn't cost 50 million to build an airport"? 15:56:20 <eekee> it would look a bit odd though 15:56:27 <Eddi|zuHause2> s/"\?/\?"/ 15:56:39 <Georgio> lol 15:56:57 <Eddi|zuHause2> eekee: you can do that, load a rivers grf and use the scenario editor 15:57:11 <Georgio> like the B-747 irl costs 5,000,000 15:57:42 <Doorslammer> Bargain 15:57:43 <Georgio> planes cost 90,000 for same thing in her 15:57:49 <eekee> Eddi|zuHause2: I meant in-game. If you can make a canal there should be nothing stopping you making it a little bit wider and adding a loading dock 15:58:04 <Doorslammer> That must be why Kalitta Air's ones break in half on failing to take off 15:58:14 <Eddi|zuHause2> that is possible for a very long time, eekee 15:58:45 * eekee gives Eddi|zuHause2 a puzzled look, goes off to try it 15:59:18 <Georgio> like the locks in this game are simply water ramps not the actual lifting lock 15:59:37 *** fjb [~frank@p5485E9E7.dip.t-dialin.net] has joined #openttd 15:59:42 <fjb> Hello. 15:59:50 <Georgio> hi lo 15:59:56 <Eddi|zuHause2> Georgio: that has several reasons 16:00:23 <Georgio> i have 1,500,000 and its 1993 and i started in 1985 16:00:38 <Eddi|zuHause2> for one: it was easier to implement this way [considering it has been a very early TTDPatch feature] 16:00:49 <eekee> not bad. I acheived growth like that a couple of times 16:01:11 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 16:01:11 <fjb> !logs 16:01:17 <Eddi|zuHause2> second: it is possible for several ships to enter the lock going opposite ways 16:01:29 <Doorslammer> Yes 16:01:37 <Georgio> in my game i started in 1929 and by 2000 i had 500,000,000 and 40mil a year income 16:01:43 <Doorslammer> But shouldnt be really 16:02:03 <Georgio> should i upload it? 16:02:11 <Georgio> like in a saved game forum? 16:02:23 <Doorslammer> I had a game that was already started on multiplayer today which was around 1.5 million pounds 16:02:25 <Georgio> its 2032 i think 16:02:31 <Eddi|zuHause2> Doorslammer: implement collision detection and traffic rules for ships :p 16:02:50 <Doorslammer> Within six years of playing the shares around a bit, I got that up to 150 million by 1999 16:02:53 <Eddi|zuHause2> it causes lots of trouble 16:02:53 <Doorslammer> I think I did alright there :) 16:02:56 <Georgio> i never use the same currency twic in a ow 16:03:03 <Georgio> row 16:03:18 <Doorslammer> I always use pounds as it makes sense to me 16:03:31 <eekee> I sometimes go for, like, a Norwgian theme or whatever but mostly I stick with pounds & dollars 16:03:33 <Georgio> i used dollars in the 500mil one and im using pounds right now 16:03:44 <Eddi|zuHause2> i use at least 3 currencies during the same game :p 16:03:54 <Georgio> lol 16:04:13 <Eddi|zuHause2> i swear one time i'll use 4 :p 16:04:32 <Eddi|zuHause2> but there's no proper east german set... 16:05:06 <Eddi|zuHause2> Georgio: well, even during my own lifetime i had already 3 different currencies (while not moving out of country) 16:05:13 <fjb> Eddi|zuHause2: Make one. 16:05:20 <Georgio> lol 16:05:30 <Eddi|zuHause2> fjb: if you draw the vehicles ;) 16:05:33 <Georgio> euros one of them? marks maybe? 16:05:39 <eekee> same game? why? :) 16:05:47 <fjb> Uh, me drawing...? 16:05:58 <Eddi|zuHause2> let me rephrase that 16:06:07 <Eddi|zuHause2> if you find me someone to make proper drawings ;) 16:07:25 <fjb> Ok. You could ask Michael, he reappeared. :-) 16:08:01 <Eddi|zuHause2> i'm not sure about the expected success of that :p 16:08:38 <Doorslammer> I hope to see the BR Set come along within my lifetime 16:08:54 <fjb> Hm, ok. Me neither. But more than half of the DBset would be usable for an eastern german set. 16:09:12 <fjb> Doorslammer: How young are you? 16:09:21 <Georgio> i wish that in multiplayer you could build military bases and defend your company lol 16:09:36 <Doorslammer> 23 16:09:42 <Doorslammer> :P 16:09:44 *** planetmaker is now known as planetmaker|away 16:09:56 <fjb> Georgio: You just need level crossings between road and rail... 16:09:59 <eekee> funny, I got no sound 16:10:08 <Georgio> haha 16:10:10 <Georgio> lol 16:10:17 <Bjarni> eekee: plug in the speakers and turn up the volume 16:10:21 <eekee> oh my neohews used to love those :D 16:10:28 <eekee> Bjarni: might help, yeah ;) 16:11:24 <Georgio> an Open Loco would be nice lol with MP and all 16:11:25 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 16:11:31 <Georgio> better graphics 16:11:31 <eekee> Eddi|zuHause2: how do you make a dock in a cannal??? 16:11:48 <eekee> s/neohews/nephews 16:12:00 <Georgio> you cant 16:12:14 <Georgio> i tried multi tinmes 16:12:21 <Bjarni> <Georgio> an Open Loco would be nice lol with MP and all <-- start by reading the EULA in Locomotion first. You will have to start over completely and you can't use sounds or graphics from the game 16:12:48 <Georgio> lol i forgot the .dat thing -.- 16:13:09 <Georgio> how about opensimcity2000 16:13:12 <Georgio> LOL 16:13:28 <Georgio> that was a pretty cool game 16:13:36 <Georgio> i no longer have it 16:13:55 <Georgio> you had to build water pipes and everything 16:15:02 <Georgio> i have a 6track 7 length station for offloading oil and it generates millions lol 16:15:02 <Doorslammer> Yep, that would work 16:15:10 <eekee> I'd like to be able to build underground railways. Multiple levels especially 16:15:11 <Doorslammer> Cracking game that was 16:15:19 <Georgio> i had simcity 4 to 16:15:21 <eekee> sc2k was good ^^ 16:15:23 <Georgio> WOW 16:15:24 <Doorslammer> Dream on eeke 16:15:27 <Georgio> SC4 16:15:32 <Georgio> it awesome 16:15:33 <Doorslammer> I still play 4 16:15:44 <Georgio> you can control cars and stuff 16:15:50 <Doorslammer> I still have all 4 versions actually 16:15:56 <Georgio> and fly planes and bomb your city 16:16:03 <Georgio> lol 16:16:12 <Georgio> OSC4 16:16:18 <Georgio> ^cool 16:16:29 <Georgio> oh 16:17:04 <Georgio> i forgot modern games have "were gay and dont want you to not make profits off a free game" law 16:17:36 <Georgio> -.- 16:17:52 <eekee> modern companies are just unbelievably selfish. 16:18:04 <Doorslammer> Yeah, how cruel *rolls eyes* 16:18:06 <Georgio> ye i agree 16:19:40 *** planetmaker|away is now known as planetmaker 16:21:03 <eekee> Doorslammer: well yeah it hurts a bit. My perspective is more that a natural need - the desire to work and be rewarded for your work - has been exagerated and distorted until it's... rather foul 16:23:40 * Mchl wants to be rewarded for his no working 16:23:51 <eekee> Mchl: oh now... :D 16:23:52 <Doorslammer> But then I dont think you can be blamed for trying to make a living out of song, games, etc. 16:23:59 <eekee> nah... 16:23:59 <Eddi|zuHause2> sc2000 was one of the greatest games of its time, together with TT, which was at a similar time 16:24:09 <eekee> difficult situation really 16:24:18 <eekee> Eddi|zuHause2: yeah I agree 16:24:27 <SmatZ> SC2000 was great :) 16:24:34 <SmatZ> and still is 16:24:41 <Doorslammer> Here, I actually started playing SimCity again on the SNES the other day 16:24:46 <Doorslammer> Rather buggy it is 16:24:50 <Eddi|zuHause2> i haven't played it for several years now 16:24:56 <SmatZ> except bugs, like when you had too many "special" buildings, you couldn't get proper info about them 16:24:56 <Doorslammer> Almost as old as I am too at 19 16:25:15 <Eddi|zuHause2> yeah, i remember that one :p 16:25:37 <Doorslammer> Trying to get Megapolis for the first time ever now 16:25:43 <Doorslammer> Halfway there :) 16:26:04 <Georgio> man it would be way better if the trains and cars and stuff followed the incline of the roads and rails... 16:26:10 <Eddi|zuHause2> i was never really successful in original simcity 16:26:27 <Eddi|zuHause2> Georgio: make the graphics ;) 16:26:56 <eekee> lol I remember carriges hopping sideways along a slope. That was funny 16:27:11 <Doorslammer> Ugh 16:27:18 <CIA-3> OpenTTD: truebrain * r13582 /branches/noai/src/console_cmds.cpp: [NoAI] -Add: added 'stop_ai', which stops a company controlled by an AI (Yexo) 16:27:28 <Doorslammer> I find FreeTrain rather good too, if I knew how it bloody worked 16:27:32 <Eddi|zuHause2> eekee: what? sounds like a bug 16:27:54 <Doorslammer> It would happen a few times yes 16:28:34 <Georgio> i wonder why maxis quit out on SC 16:28:54 <Sacro> it was reaching the end of its life 16:29:07 <eekee> Eddi|zuHause2: in sc2000, I found that you could get trains to carry passangers along a slope, horizontally, with 1-square-long track segments going vertically: ||||||||| 16:29:36 <Doorslammer> Maxis got bought out by EA 16:29:44 <Doorslammer> And gradually closed wasnt it? 16:29:50 <Eddi|zuHause2> yeah, sc2000's slope handling was... suboptimal 16:30:07 <Mchl> in SC2000 you could build city with roads in only one direction, an it would work 16:30:15 <SmatZ> eekee: hehe yeah, curves on rail weren't handled very well, too :) 16:30:23 <eekee> ah :D 16:30:33 <SmatZ> I think the curve or rail direction didn't matter 16:30:37 <SmatZ> it was just rail tile 16:30:49 <Mchl> same for roads 16:30:56 <Hendikins> Mchl: I remember in SC2000 having cities with only one road. 16:31:04 <Hendikins> It ran in a spiral to the centre of the map. 16:31:08 <SmatZ> I loved HUGE airports 16:31:09 <Mchl> I've actually seen one without roads 16:31:14 <eekee> cool 16:31:15 <Mchl> subway only 16:31:15 <SmatZ> like half of map one airport 16:31:26 <Eddi|zuHause2> in simcity you could make towns with only rails 16:31:32 <SmatZ> then I had city full of Arcologies... 16:31:36 <SmatZ> hehe 16:31:42 <Mchl> Arcos were cool 16:31:48 <eekee> yeah 16:31:48 <Doorslammer> Silly idea arcologies 16:31:50 <Georgio> omg i need to rotate my view to see my stations but OTTD cant do it >:( 16:31:54 <Mchl> shame they stripped them from SC3000 16:32:13 <Eddi|zuHause2> and if you built only rails with wires on them, you could switch off transportation funding, and the rails wouldn't break :p 16:32:16 <Georgio> cant see behind steel mil 16:32:21 <pasky> Georgio: turn on transparency? 16:32:21 <eekee> Georgio: open transparency options, it'll help. Rotating would be nice though 16:32:22 <Doorslammer> Nah, it was a dumb idea 16:32:25 <SmatZ> ... OpenSC2000 .... 16:32:31 <SmatZ> anyone? 16:32:32 <Doorslammer> I prefer without arcologies 16:32:34 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 16:32:35 <Eddi|zuHause2> Georgio: press ctrl+x 16:32:39 <Georgio> YES 16:32:39 <Doorslammer> Makes you play a proper game 16:32:49 <Georgio> OPENSC2000 FTW 16:32:52 <Georgio> lol 16:32:58 <SmatZ> Eddi|zuHause2: interesting 16:33:07 <eekee> I'd like to play an arcology sim. I think there has been one or two 16:33:08 <SmatZ> :) 16:33:08 <pasky> the original simcity is opensource, actually 16:33:14 <eekee> really?? 16:33:18 <SmatZ> pasky! 16:33:22 <Doorslammer> Yes 16:33:28 <Doorslammer> FreeCity isnt it? 16:33:35 <Doorslammer> I found a copy, even though I dont actually need it 16:33:36 <CIA-3> OpenTTD: glx * r13583 /branches/noai/src/ (ai/ai_gui.cpp lang/english.txt): [NoAI] -Fix: in MultiPlayer, prevent AIDebug window opening for clients. 16:33:38 <pasky> it was released for olpc or something 16:33:43 <Eddi|zuHause2> yeah, they released the original sources a while back 16:33:46 <pasky> SmatZ!, I guess ;) 16:33:48 <eekee> cool 16:34:01 <Georgio> SC2000 is better lol 16:34:04 <eekee> I remember being kinda hooked on original SC at my friend's house 16:34:06 <Doorslammer> Not much is new really, but I guess it has potential? 16:34:11 <Georgio> ill help decode/code it 16:34:15 <pasky> I was never too fond of SC personally 16:34:20 <pasky> but I spent quite some time playing lincity 16:34:23 <SmatZ> pasky: hehe :-) [Admin]pasky :-D and OTTD contributor, too ;-) 16:34:27 <Georgio> yea 16:34:40 <eekee> lincity's graphics put me off. pukey colors 16:34:43 <pasky> ^^ 16:34:47 <Georgio> whats the add money thing for OTTD? 16:34:54 <Mchl> http://en.wikipedia.org/wiki/Micropolis_(software) 16:34:59 <pasky> eekee: i liked it better than simcity graphics :) 16:35:07 <eekee> lol! ok :) 16:35:17 <Eddi|zuHause2> Georgio: didn't you want to google for that? :p 16:35:25 <pasky> but what really rocks is the sc4 thing where you can actually drive around in the city you build 16:35:28 <pasky> I absolutely love that 16:35:51 <Eddi|zuHause2> i never tried the expansion for sc4 16:35:55 <pasky> Mchl: right, that's the opensource simcity :) 16:36:19 <Georgio> i was gonna google 16:36:34 <Eddi|zuHause2> but then you got high? 16:36:38 <Eddi|zuHause2> :p 16:36:50 <eekee> lol 16:36:59 *** frosch123 [~frosch@frnk-4d00010d.pool.mediaWays.net] has joined #openttd 16:37:03 <Eddi|zuHause2> man... that was the most stupid song i ever heard :p 16:38:04 <Doorslammer> Ill have to get that expansion bit 16:38:22 <eekee> it.. struck a chord here >_> even though I've never technically done drugs >_> 16:38:29 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 16:38:31 <Belugas> pasky! 16:38:42 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 16:38:42 *** [alt]buster is now known as [com]buster 16:39:18 <eekee> I was gonna clean my room, and then I started playing openttd 16:39:23 <eekee> *but then 16:39:35 <Eddi|zuHause2> http://www.youtube.com/watch?v=305vRNoofr8 16:39:36 <Georgio> lol 16:39:55 <eekee> I lose track of everything around me when I read or.. well frankly whenever I do anything 16:40:09 <Georgio> i was gonna go to school, but then i got on OTTD... 16:40:13 <Georgio> lol; 16:40:17 <Georgio> yea right 16:40:33 <Georgio> more like OTTD OCD 16:40:34 <eekee> Second Life was my most majorly life-sucking game. ottd just keeps me up a bit 16:40:48 <Georgio> lol 16:41:03 <Georgio> mIRC is most life sucking 16:41:14 <Eddi|zuHause2> hm... the video has Jay and Silent Bob? i never noticed... 16:41:15 <eekee> doesn't get me quite so much 16:41:28 <Georgio> you get on when your on OTTD or not yes? 16:41:32 <Georgio> lol 16:41:50 <Georgio> by a few seconds, its more life sucking 16:41:59 <eekee> hmm IRC gets me away from OTTD 16:42:06 <Georgio> lol 16:42:09 <pasky> belugas :) 16:42:23 <Doorslammer> bash.org FTW 16:42:23 <SmoKeyy> company take over would be nice 16:42:24 <Eddi|zuHause2> i probably spent more time playing any civ variation than any TT variation 16:42:26 <eekee> oh btw, please, it's not mIRC. IRC is far older than that one program, which I'm sometimes tempted to call the IE of ORC 16:42:27 * Georgio slaps pasky around a bit with a whale! 16:42:28 <SmoKeyy> in multiplayer 16:42:29 <eekee> *IRC 16:42:39 <Georgio> lol 16:42:42 * pasky feels popular 16:42:46 <Georgio> you said beluga 16:43:14 <Belugas> do you want me to kick the little bratt, pasky? Or do you want to do it yourself? 16:44:05 <SmoKeyy> what are nightly builds ? 16:44:12 <eekee> Eddi|zuHause2: I spent days on freeciv. >_> I got bored with it before I got a net connection though 16:44:20 <Georgio> umm 16:44:23 <Belugas> it's a process that builds the sourc4es of trunk every night 16:44:30 <Georgio> i guess ima brat 16:44:32 <SmoKeyy> trunk ? 16:44:37 <Belugas> so yuhave the most advanced stuff available 16:44:38 <Georgio> >.< 16:44:48 <Eddi|zuHause2> i haven't played freeciv very long... 16:44:51 * eekee is more of a cat 16:44:55 <Belugas> trunk is the place where the sources of OpenTTD is placed 16:44:56 <Eddi|zuHause2> the longest i played civ2 16:44:57 <pasky> nah, I'm happy for any attention I get :D 16:45:05 <Belugas> :) 16:45:07 <Eddi|zuHause2> freeciv just looks bad 16:45:08 <SmoKeyy> ergh 16:45:09 <ccfreak2k> I tried FreeCiv, but then I remembered that Civilization II doesn't have automatic unit control like Sid Meier's Alpha Centauri. 16:45:17 <SmoKeyy> so for my ignorance 16:45:18 <eekee> Eddi|zuHause2: change the tileset lol 16:45:24 <SmoKeyy> nightly builds = good 16:45:41 <Eddi|zuHause2> eekee: doesn't change the window style and the interface 16:45:57 <eekee> ooh there's only one game I don't have that I keep finding myself wanting to play, & that's SMAC. I looked for the linux port on ebay once, but it wasn't on 16:46:01 <Eddi|zuHause2> eekee: and i wasn't dedicated enough to even try if that was possible 16:46:18 <Eddi|zuHause2> what's SMAC? 16:46:27 <eekee> Eddi|zuHause2: oh there's about different interfaces now, plus the default is Gtk which is themable. 16:46:31 <eekee> 4 16:46:44 <eekee> Eddi|zuHause2: sid meyers alpha centaurii 16:47:06 <Eddi|zuHause2> and you couldn't say alpha centauri instead, which one could recognize? 16:47:19 <eekee> Eddi|zuHause2: but that's longer to type *pouts* 16:47:24 <Eddi|zuHause2> what i found the most interesting about alpha centauri was the customising of units 16:47:36 <pasky> i like freeciv, but i'm used to its interface; and I have never played any of the official Civilization games since Civilization I (which was my very first computer game, on the other hand) 16:48:11 <eekee> same here I guess. 16:48:24 <Georgio> ok i g2g 16:48:27 *** Georgio [~strikinvi@66-90-252-188.dyn.grandenetworks.net] has left #openttd [] 16:48:35 <Eddi|zuHause2> but the races are kinda unbalanced, with the UN guy you win practically every election 16:49:05 <Eddi|zuHause2> my first computer game that i remember was sokoban ;) 16:49:21 <Eddi|zuHause2> the next was monkey island ;) 16:49:30 <Bjarni> my first game was wheeling wallie (or something like that) 16:49:55 <Doorslammer> Postman Pat on ZX Spectrum! :D 16:50:10 <Eddi|zuHause2> oh what fun we had playing "sword fights" :p 16:50:21 <Belugas> can't remember my first computer game... too long ago 16:50:38 <Eddi|zuHause2> that's not what i said, Belugas ;) 16:50:59 <Doorslammer> It took longer to load the game up than play it ;) 16:51:05 <Doorslammer> Ah memories 16:51:08 <Eddi|zuHause2> i remember playing games before sokoban, but i don't remember the games theirselves 16:51:33 <eekee> murph. I got booted off my bouncer, may have missed afew lines. 16:52:27 <Eddi|zuHause2> i have vague memories of a car racer game on a computer that you hooked up to the TV, but i have no idea what game that was 16:52:42 <Eddi|zuHause2> i can't have been older than 4 back then 16:52:55 * Mchl played Jet Pac on ZX as his first 16:52:57 * frosch123 first played the (somehow adult only) larry adventure with his also underaged siblings 16:53:21 <Noldo> my first was a ball game made for me by my father 16:53:35 <Eddi|zuHause2> i never played any of the larry games 16:53:46 <eekee> Noldo: nice :) 16:54:21 <Eddi|zuHause2> i saw my friend playing one of the newest larry parts (where Oliver Pocher is the speaker in the german translation) 16:54:30 <Noldo> it was very simple but endless fun 16:54:34 <Eddi|zuHause2> and he said "they totally screwed it up" 16:54:35 <eekee> I think my first might have been Jet Set Willy on the Spectrum. It's the first I liked enough to remember, anyway 16:55:19 <eekee> The first I owned was Miner 2049er, which was not too complicated & a lot of fun ^^ 16:55:25 <Doorslammer> Jet Set Willy, Larry, there was only one thing on the programmers minds back then :S 16:55:36 <eekee> LOL 16:55:45 <eekee> Larry was two game generations after JSW 16:56:25 <Eddi|zuHause2> oh yes, Lemmings was one of the very early games i played 16:56:34 <eekee> Oh Lemmings!!!!!!!!!!!! 16:56:36 <eekee> :D 16:56:43 <Doorslammer> Lemmings :D 16:56:54 <eekee> not an early game for me, but I loved it 16:56:58 <Eddi|zuHause2> i once had a lemmings 2, but i couldn't figure it out 16:57:03 *** Singaporekid [~notme@cm28.epsilon123.maxonline.com.sg] has quit [Read error: Connection reset by peer] 16:57:53 <Mchl> eekee: Miner 2049? Wonder if it has anything in common with Miner 2149 I¹ve got on mz PalmOS 16:58:13 <Eddi|zuHause2> wrong keyboard layout ;) 16:58:36 <Eddi|zuHause2> ¹ is not a ', and z is not a y ;) 16:58:52 <Mchl> yes... wonder how it changed 16:59:00 <eekee> Mchl: quite possibly. hmm... platform game? nemesis called Yukon Yohan? little mutant critters? 16:59:50 <Mchl> eekee no... build a mine on an asteroid, deal with striking miners, and low market prices for your ore 16:59:58 <Doorslammer> Anyway, back to canals :P 17:00:07 <eekee> Mchl: oh sounds quite different 17:01:02 <Eddi|zuHause2> i never cared about canals, ships are too underdeveloped for that 17:01:26 <Eddi|zuHause2> there's too little variety and they are not very balanced 17:01:30 <Doorslammer> Fair enough rubbish topic move on :P 17:02:04 <Mchl> eekee http://zonapda.net/wp-content/uploads/2006/02/miner2149.gif 17:02:05 <eekee> I found a nice-looking ship grf, but only the one 17:02:37 *** tokai [~tokai@p54B833B2.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:02:38 <Eddi|zuHause2> there should be different sizes, like river ships that are half a tile wide, up to huge ocean ships of two (or 1.5) tiles wide 17:02:58 <eekee> Mchl: completely different 17:03:12 <Mchl> yeah... I figured it out 17:03:18 <Eddi|zuHause2> and appropriate restrictions for bridge heights and waterway width 17:03:40 <Eddi|zuHause2> maybe we should port YAPP to ships ;) 17:03:42 <eekee> Eddi|zuHause2: yeah 17:04:08 <Doorslammer> I much prefer trains anyway 17:04:12 <eekee> I think Yapf was tried for ships, but not fond to be great or something. IIRC 17:04:18 <Doorslammer> What are your favourites in the original set? 17:04:21 *** tokai [~tokai@p54B83A3C.dip0.t-ipconnect.de] has joined #openttd 17:04:21 *** mode/#openttd [+v tokai] by ChanServ 17:04:25 <eekee> trains are a lot of fun, but variety is good 17:04:28 <Eddi|zuHause2> not YAPF, YAPP 17:04:35 <eekee> oh what's that? 17:04:45 <Eddi|zuHause2> path reservation 17:04:48 <Mchl> strange... my keyboard layout got switched in IRC client only... 17:05:09 <eekee> Doorslammer: I basically found the most efficient engine for each region, lol. I loved mag-levs though 17:05:26 <eekee> Eddi|zuHause2: ah, new to m 17:05:27 <eekee> me 17:05:50 <Doorslammer> Maglevs and monorails are terrible I reckon 17:05:56 <Eddi|zuHause2> it's like THE most important 0.7 feature candidate 17:06:02 <Doorslammer> I dont think they got much of a future as a network 17:06:11 <eekee> Doorslammer: wai? 17:06:27 *** Mchl [~mchlpl@abee8.neoplus.adsl.tpnet.pl] has quit [] 17:06:43 <Doorslammer> I reckon best train is the UU37 or for those who actually know what they are in real life, a British Rail Class 37 17:06:45 *** Mchl [~mchlpl@abee8.neoplus.adsl.tpnet.pl] has joined #openttd 17:07:06 <Doorslammer> They just look awesome I think 17:07:38 <eekee> Doorslammer: ah, I don't play for RL, although I do lke nicer-looking trains. hmm, I've heard of 37s.... 17:07:55 <eekee> Doorslammer: you still haven't said what's wrong with maglevs ^^; 17:08:10 *** Slowpoke [Lobster__@dslb-088-073-254-209.pools.arcor-ip.net] has joined #openttd 17:08:21 <Doorslammer> I just think its a technology that has its 'wow' factor but not much else 17:08:37 <Doorslammer> Its never going to be mainstream really 17:09:05 <eekee> it has a speed factor, an efficiency factor, and if I'm not wrong a reliability factor. I guess it's got a high start-up cost 17:09:08 * eekee shrugs 17:09:24 <Doorslammer> Its not really that 17:09:32 <eekee> oh 17:09:32 <Eddi|zuHause2> you got your wires crossed i assume :p 17:09:38 <Doorslammer> Its the fact that the proper railed trains get written off straight after almost 17:10:05 <Doorslammer> And I prefer railed trains 17:10:05 <eekee> ohhhh! ya that's no fun. Actually I like to play with vehicle expiration turned off 17:10:09 <Doorslammer> Thats the way theyve always been 17:10:25 <Doorslammer> Yes, I like that feature 17:10:33 <Eddi|zuHause2> i never play with default vehicles 17:10:49 <Doorslammer> No, I really like the UKRS set 17:10:56 <Doorslammer> But would prefer a more full on BR set 17:11:03 <eekee> well don't forget railed trains superceeded barges IRL, and were in turn partially superceeded by road trucks 17:11:24 <Doorslammer> Yeah, but that will always be the norm wont it? 17:11:34 <Eddi|zuHause2> Doorslammer: there's an UKRS addon for "unbalanced" but "realistic" trains 17:11:41 <Doorslammer> Monorail and maglev are just not going to be widespread 17:12:02 <Doorslammer> I dont follow you there :S 17:12:16 <eekee> oh I think they will be one day. Definitely not as quickly as the transition happens in default TTD though 17:12:46 <Eddi|zuHause2> Doorslammer: it has additional engines that were left out of the standard UKRS because of balancing reasons 17:12:56 <Eddi|zuHause2> but they have historical value 17:13:17 <Doorslammer> Oh yeah, I do have them also 17:13:24 *** Wolf01 [~wolf01@host252-233-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 17:13:35 <Eddi|zuHause2> so what do you think is missing? 17:13:47 *** divoafx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 17:13:53 <Doorslammer> I mean a more comprehensive set, more in the spirit of the set Locomotion got 17:13:59 <Doorslammer> Thats an excellent BR set for that 17:14:02 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 17:14:07 <Doorslammer> I dont know 17:14:13 <Doorslammer> Not that anything per se is missing 17:14:29 <Doorslammer> I guess its just nice to know they are there to use for variety 17:14:29 <Wolf01> hello 17:14:35 <Doorslammer> Hi 17:15:07 <eekee> I'm more of a network person than an engine person I guess 17:15:24 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 17:15:39 <Doorslammer> I love networks but hate all those ridiculous designs for "efficient" junctions they do now 17:16:10 <Doorslammer> I like them simple as crossovers or the occasional over under 17:16:31 <Doorslammer> Just the way I like to do things I guess 17:17:23 <eekee> crossovers usually create gridlock on my networks. They're too dense 17:18:14 <ccfreak2k> That's why YAPP signals are krad. 17:18:20 <Doorslammer> Yeah, I always try and have a sense of realism in my networks 17:18:27 <Rubidium> http://rbijker.net/openttd/not_enough_space.png <- don't have the space for highly efficient junctions 17:18:28 <ccfreak2k> They let you make simple junctions and crossovers without the gridlock associated with them. 17:18:48 <Doorslammer> Even the individual types are coloured to what they would have appeared to be in R/L 17:19:12 <eekee> ccfreak2k: I await with eagerness 17:19:25 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 17:20:13 <eekee> Doorslammer: sweeyt. That already looks more 'efficient' than some of my organic creations though ^^ 17:20:14 <Doorslammer> Im going to have to learn them up before using them 17:20:47 <Doorslammer> Because when I first learn of presignals, I was rather slow in getting them right 17:21:02 *** TinoM [~Tino@i59F57311.versanet.de] has quit [Quit: Verlassend] 17:21:07 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Ping timeout: 480 seconds] 17:21:30 <eekee> I had to experiment with presignals. I soon get the hang of things when I experiment in a very contorlled environment 17:21:32 *** divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 17:22:06 <Doorslammer> I still dont get the one you get for the third click though 17:22:07 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 17:22:33 <Doorslammer> IE I have yet to use it properly without it not working 17:23:16 *** divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 17:24:14 *** grumbel [~grumbel@i577BA1ED.versanet.de] has joined #openttd 17:24:14 <eekee> Doorslammer: that one's not so great really 17:24:55 *** divoafx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 17:25:06 <Doorslammer> Oh? 17:25:11 <eekee> Doorslammer: it's occasionally useful to allow trains to pass up and down simultaneously while stopping a train going across 17:25:16 <Doorslammer> What is it for, par example? 17:25:18 <eekee> .. sort of.. lol 17:25:34 <Doorslammer> Oh I see 17:25:55 <Doorslammer> So say I have two lines going across and one sort of crossover 17:26:13 <eekee> yeah 17:26:16 <Doorslammer> I place that signal on the two lines? 17:26:49 <Doorslammer> And two trains can cross whilst in the same 'signal block' correct? 17:26:58 <eekee> no, inbetween. give me a minute, I have to see my landlord, but after that I'll make a screenshot 17:27:20 *** TinoM [~Tino@i59F57311.versanet.de] has joined #openttd 17:27:21 <Doorslammer> Oh 17:27:36 <Doorslammer> See, it wasn ice and easy with just green and red yes? :P 17:29:33 <eekee> rofl no it could be terrible! 17:29:44 <Doorslammer> ;) 17:29:55 <Doorslammer> At least I knew what they meant ;) 17:33:11 <Doorslammer> Maybe I can raincheck on the presignal lesson another day... ;) 17:33:16 *** Doorslammer [Doorslamme@144.138.223.42] has quit [] 17:39:11 <Eddi|zuHause2> http://www.bundesbahnzeit.de/Galerien/Altbau-Elloks_im_Revier/bild33.htm <-- haha, the electric engine is the oldest one on the picture :p 17:40:46 *** Ridayah [~ridayah@12-207-35-180.client.mchsi.com] has quit [Remote host closed the connection] 17:40:53 <Bjarni> the electric engine looks like it's from 1920-1935 while the locomotive looks like it might be built during WW2 17:41:19 <Bjarni> so if you had asked for the oldest engine I think I would have said the electric one 17:41:36 <Eddi|zuHause2> afaik the first E91 was delivered like 1915 17:42:14 *** Ridayah [~ridayah@12-207-35-180.client.mchsi.com] has joined #openttd 17:42:40 <Eddi|zuHause2> i just don't know if this 001 is really from the first series 17:42:57 <Eddi|zuHause2> they were renumbered quite a few times ;) 17:44:08 *** M4rk [~M4rk@5351EE62.cable.casema.nl] has quit [Read error: Connection reset by peer] 17:52:18 *** grumbel [~grumbel@i577BA1ED.versanet.de] has quit [Quit: Client exiting] 17:53:12 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 17:54:36 <CIA-3> OpenTTD: bjarni * r13584 /trunk/src/blitter/factory.hpp: 17:54:36 <CIA-3> OpenTTD: -Fix: [OSX] Fixed issue where 10.5 failed to switch to fullscreen 17:54:36 <CIA-3> OpenTTD: This is done by selecting the 32bpp-anim blitter by default as it seems Apple removed some 8bpp support 17:54:36 <CIA-3> OpenTTD: Since this is done at runtime the same binary will still select 8bpp on 10.3 and 10.4 17:56:49 <Eddi|zuHause2> so much for "switching to fullscreen increases drawing speed" :p 17:56:56 <Noldo> :) 17:58:13 <Bjarni> I don't think that was true for 10.5 anyway 17:58:24 <Bjarni> it's still true for 10.3 and 10.4 17:58:47 <Bjarni> this game works best under 10.4.x in fullscreen 18:02:43 <peter1138> the old "but you should move to opengl!" argument :o 18:04:07 <Prof_Frink> No! Move to DirectQ! 18:09:42 <CIA-3> OpenTTD: rubidium * r13585 /branches/noai/src/ai/api/ (5 files): [NoAI] -Add: possibility to get information/perform order changes based on the current order of a vehicle. 18:10:25 <fjb> This is the most important aplication for your Mac. So stay with 10.4. 18:11:46 <blathijs> Hmm, good that we have those 32bpp blitters ready already :-) 18:12:36 *** lobster is now known as DEEJAYlobster 18:12:54 <Rubidium> OSX had a 32 bpp 'blitter' for a long time already 18:14:21 *** Volley [~worf@84.119.57.83] has quit [Remote host closed the connection] 18:14:27 *** Volley [~worf@84.119.76.134] has joined #openttd 18:14:42 * DEEJAYlobster blatantly advertises http://radio.zernebok.com:8080/ 18:15:03 <DEEJAYlobster> http://radio.zernebok.com:8080/live.mp3.m3u 18:15:08 <DEEJAYlobster> it WILL get you laid 18:15:57 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 18:16:27 * Rubidium rather listens to Enya than to that ;) 18:16:30 <eekee> rofl 18:19:27 <DEEJAYlobster> tsssk 18:19:35 <DEEJAYlobster> Enya is usually rather awful 18:19:36 <DEEJAYlobster> iTunes is Now playing: Björk - Stigmata Soundtrack - All is full of love (stigmata remix) 18:19:41 <DEEJAYlobster> ON THE RADIO 18:20:05 <eekee> omg bjork! 18:20:28 * eekee scribbles the link down for possible later use 18:21:40 <DEEJAYlobster> iTunes is Now playing: Kaiser Chiefs - Employment - Oh my god 18:21:44 <DEEJAYlobster> TIS A MUSIC MEGAMIX 18:21:48 <DEEJAYlobster> anyhoo 18:23:54 <peter1138> megamix :o 18:25:32 *** Volley [~worf@84.119.76.134] has quit [Ping timeout: 480 seconds] 18:29:31 <Prof_Frink> ÃŒbermix 18:29:47 *** tokai [~tokai@p54B83A3C.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:31:35 *** tokai [~tokai@p54B8342B.dip0.t-ipconnect.de] has joined #openttd 18:31:38 *** mode/#openttd [+v tokai] by ChanServ 18:34:46 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 18:35:17 * Belugas is discovering the new Coldplay 18:39:12 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 18:44:11 *** NukeBuster [~NukeBuste@80.101.115.82] has joined #openttd 19:00:09 *** Progman [~progman@p57A1B49A.dip.t-dialin.net] has quit [Quit: Progman] 19:00:10 <Belugas> boring record so far 19:00:19 <fjb> Newgrfs are fun: http://www.myimg.de/?img=NorthernInc12Feb198665db0.png 19:00:30 *** Progman [~progman@p57A1B49A.dip.t-dialin.net] has joined #openttd 19:11:40 <eekee> I'm noticing that in recent svn builds signals can sometimes stay ed for no reason 19:12:13 <Noldo> stay ed? 19:12:22 <Noldo> ah red 19:12:41 <eekee> yeah 19:12:43 <SmatZ> builds signals? 19:12:59 <eekee> SmatZ: recent builds from the svn tree 19:13:14 <Belugas> trunk 19:13:33 <eekee> yeah that. That's what I should have typed 19:13:49 <SmatZ> so you build a signal 19:13:52 <SmatZ> and it is red? 19:14:13 <SmatZ> eekee: it may happen when you make a circle from combo signals 19:14:25 <SmatZ> then it stays red 19:14:48 <eekee> SmatZ: no this is signals that trains have been passing through and all working successfully, and one day they just don't go green, or something 19:14:54 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: a1270] 19:15:06 <SmatZ> do you have a save? 19:15:15 <eekee> yeah, uploading 19:15:20 <SmatZ> there were no changes to signal code... 19:15:56 <eekee> well "recent" in my case may mean in the last 6 months to year 19:16:37 <Wolf01> bye 19:16:41 *** Wolf01 [~wolf01@host252-233-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 19:17:47 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 19:18:34 <eekee> screenshot: http://homepage.ntlworld.com/ethan.grammatikidis/2050%20Transport%20Co.,%2029th%20Sep%202164.png Note the water train near center, and it's station in the lower right 19:19:46 <SmatZ> eekee: savegame is better 19:19:51 <SmatZ> there may be train in depot 19:19:53 <SmatZ> not visible 19:20:18 <eekee> SmatZ: ya. my upload's slow, and my usual site seems broken 19:20:36 <eekee> save game: http://homepage.ntlworld.com/ethan.grammatikidis/2050%20Transport%20Co.,%2029th%20Sep%202164.sav 19:23:29 * Belugas ditches Coldplay in Recycle Bin 19:24:11 <SmatZ> eekee: it could be a bug, but also it can be caused by messing with GRFs, loading game from old version with that problem or so... 19:24:16 <SmatZ> do you have any reproducible case? 19:24:39 <SmatZ> ha reproduced 19:24:48 <SmatZ> maybe the buffer is too small :-x 19:24:49 <eekee> SmatZ: no... I've seen ghosts of the problem in other games. It comes & goes 19:25:00 <eekee> ah reproduced yay 19:25:32 <eekee> buffer? 19:26:52 *** M4rk [~M4rk@5351EE62.cable.casema.nl] has joined #openttd 19:26:57 *** M4rk is now known as Mark 19:27:13 <Belugas> buffer 19:27:30 <Belugas> technical term describing internal structure of signaling system 19:27:31 <Prof_Frink> buffet 19:27:39 <eekee> duffer 19:27:46 <Prof_Frink> fluffer 19:28:11 <Noldo> Prof_Frink: please 19:28:12 <eekee> Belugas: yeah, I have vague notions of what a buffer is; was just curious how it applied to signalling, but nvm 19:33:00 * eekee stares at a junction he hasn't got right in 3 years of play 19:33:01 <Belugas> let say signal modifications/creations/changes are placed in buffer before been sent to the map array. 19:33:14 <Belugas> allows for speedups 19:33:21 <eekee> ahh ok! 19:35:54 <Belugas> and blocks my bridge project too! 19:35:56 * Belugas cires 19:35:59 <Belugas> cries 19:36:05 <hylje> bridges! 19:36:37 <eekee> aw ;.; 19:36:47 <eekee> what is your bridge project Belugas? 19:37:10 <peter1138> secret 19:37:12 <peter1138> muwahaha 19:37:34 <Noldo> there aren't that many places bridges can go 19:37:51 <Belugas> onthe moon? 19:38:02 <Prof_Frink> Well no 19:38:21 <Prof_Frink> But that's what the tunnel's for. 19:38:38 <eekee> there are a lot more places they could go than formerly, and ya, tunnels can be good 19:39:04 <hylje> tunnel to the moon 19:39:08 <hylje> cunning 19:39:19 <eekee> very XD 19:39:23 <Noldo> so what is there that bridges can't do today 19:39:23 <DEEJAYlobster> *cough* 19:39:27 <DEEJAYlobster> http://radio.zernebok.com:8080/live.mp3.m3u 19:39:36 <eekee> you plugged that one already! 19:39:47 <DEEJAYlobster> t'is replug'd again 19:39:56 <DEEJAYlobster> in serious lack of listeners atm 19:40:07 * hylje sends DEEJAYlobster to the redundant department of redundancy 19:40:29 <Noldo> briges that make turns and can split maybe? 19:41:00 <eekee> mmm, maybe in the future eh? 19:41:37 <hylje> also merge and loop over/under itself 19:41:37 <Belugas> bridges cannot dance the JAVA dance 19:41:47 <Noldo> :) 19:41:48 <Belugas> a Moebius bridge... nice 19:41:52 <Noldo> hylje: so true! 19:42:31 <eekee> I saw a photo of an awesome footbridge the other day. It curved way out from this mountain, supported by wires from a leaning pillar 19:42:45 <Noldo> Belugas propably can't be tricked into giving any hints though 19:42:45 * DEEJAYlobster is never redundant 19:42:45 <DEEJAYlobster> t'is just bad timing 19:42:47 <DEEJAYlobster> anyway, i'd best give up the radio for today 19:42:47 <DEEJAYlobster> i have some mixing work to do as well 19:42:57 <eekee> DEEJAYlobster: bit heavy for me 19:43:34 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 19:43:52 <Belugas> Noldo, no, i'm TRAINED into NO giving hints 19:43:58 *** pasky [pasky@2a01:b0:b0::] has quit [Read error: Connection reset by peer] 19:44:08 <Prof_Frink> Right, torture it is then. 19:44:14 <hylje> can't have nice stuff 19:44:37 <DEEJAYlobster> eekee: t'is the first metal-ish song of today 19:44:41 <Noldo> Belugas: really? Where did you get that training? 19:44:42 <eekee> ahh ok 19:44:45 <DEEJAYlobster> ah well, closing up now 19:44:47 *** DEEJAYlobster is now known as lobster 19:44:48 <eekee> k 19:45:06 <eekee> I'm going to have to get the pencil & paper out for this junction of mine 19:51:05 <Belugas> Noldo, while working on OTTD 19:54:15 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Ping timeout: 480 seconds] 19:54:24 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 19:55:11 *** Tim [~chatzilla@p5090ACBD.dip0.t-ipconnect.de] has joined #openttd 19:56:06 *** Tim [~chatzilla@p5090ACBD.dip0.t-ipconnect.de] has quit [] 19:57:33 *** KritiK [~Maxim@78-106-209-220.broadband.corbina.ru] has joined #openttd 19:58:43 <CIA-3> OpenTTD: skidd13 * r13587 /trunk/src/ (group_gui.cpp vehicle_gui.cpp vehicle_gui.h): 19:58:43 <CIA-3> OpenTTD: -Codechange: make some globals members of VehicleListBase since they are used as such 19:58:43 <CIA-3> OpenTTD: -Cleanup: some small things referring the change 19:58:48 <CIA-3> OpenTTD: belugas * r13586 /trunk/src/toolbar_gui.cpp: -Codechange: Using default parameter, for cases where there are few exceptions. 19:59:04 <Belugas> wow... 19:59:08 <Belugas> numbers fucked up 19:59:26 <peter1138> hmm? 19:59:48 <Belugas> CIA-3 said r13587 BEFORE r13586 :) 20:00:24 <peter1138> oh 20:00:37 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 20:00:37 *** [alt]buster is now known as [com]buster 20:03:48 <eekee> huh, that junction of mine turned out to be one of those "why didn't I see it before" things 20:04:37 <CIA-3> OpenTTD: belugas * r13588 /trunk/src/toolbar_gui.cpp: -Documentation: Document the function PopupMainPlayerToolbMenu. Makes it a bit clearer, don't you think? 20:05:24 <Rubidium> the lovely world of email 20:07:06 <SmatZ> eekee: fixed 20:07:08 <CIA-3> OpenTTD: smatz * r13589 /trunk/src/signal.cpp: -Fix (r11802): signals could be propagated through waypoints built in orthogonal axis 20:07:37 <SmatZ> it was caused by your waypoint behind station... 20:08:23 <eekee> SmatZ: interesting, how did that do it? 20:09:01 <SmatZ> eekee: waypoint axis wasnt' checked 20:09:09 <eekee> I see! 20:09:12 <Eddi|zuHause2> that was also my guess when looking at the picture 20:09:25 <eekee> glad it's fixed. If I svn up now will I get the fix? 20:09:29 <SmatZ> hehe 20:09:33 <Belugas> easy to say after the fact Eddi|zuHause2 ;) 20:09:34 <Belugas> heheh 20:09:35 <SmatZ> yes eekee 20:09:43 <eekee> ok :) 20:17:11 <Eddi|zuHause2> hm... these idiots are actually winning... that can't be true :p 20:20:56 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 20:20:56 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 20:22:16 <eekee> sometimes I wish you could see what path a train has taken in the past few minutes 20:22:49 <eekee> also find out from a waypoint which trains are ordered to go via it 20:24:42 <Belugas> viewing the orders is not enough??? 20:24:44 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 20:24:53 <Belugas> don't tell me your too lazy to do that, please! 20:24:57 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 20:25:23 <Eddi|zuHause2> getting all trains routed through a waypoint is important... it is possible for stations, but not for waypoints 20:25:39 <eekee> it is important. 20:25:52 <Prof_Frink> peter1138: Don't try to help Jolteon unless you *like* bagning your head against a brick wall 20:26:38 <eekee> Belugas: try that save game I linked & see if you can find all the trains that go through Waypoint Whithattan-on-sea. Hint: None of the destination stations are nearby 20:28:20 <eekee> Belugas: alternatively, imagine 171 trains in a game that you've played on and off for years... 20:31:42 <Belugas> that would be very hard for me to imagine... Been so long I ahve not played a game ^)^ 20:33:10 <eekee> ah :D 20:34:15 <Eddi|zuHause2> i fell in that trap already... i just assumed i could get that information like with stations... and then no button there... 20:34:51 <eekee> It would be natural. 20:37:19 <fjb> Who is Jolteon? 20:37:49 <eekee> hmm, name rings a bell 20:38:24 <Eddi|zuHause2> i assume someone in the forum 20:38:31 <fjb> Is there a way to find all vehicles which have an invalid order? 20:38:33 <Prof_Frink> and #tycoon. 20:38:42 <Prof_Frink> And utterly devoid of clue. 20:39:05 <fjb> Who is it in the forum? The guy that gets outperformed by the ai? 20:39:51 <Prof_Frink> I dunno about in TTD, but he's got a linux server and wants to run something in wine on it. 20:40:28 <fjb> OpenTTD in Wine on a Linux server? :) 20:40:42 <eekee> dude, liek, why? :D 20:40:42 <Prof_Frink> He has no clue about linux and doesn't want to learn. 20:41:30 <Prof_Frink> fjb: In parallels on a mac xserve. 20:41:54 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 20:41:54 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 20:42:15 <fjb> Poor guy. He should get a Windows server instead if he doesn't want to learn. 20:43:09 <eekee> yeah 20:43:12 <fjb> But the one who always gets beaten by the ai is also a bit strange. 20:43:39 <eekee> honestly though, is there *any* difference in running ottd on a linux server than a windows server? 20:43:46 <Prof_Frink> Well, calling Jolteon strange is an insult to us strange people. 20:43:56 <Prof_Frink> eekee: Not openttd. 20:44:07 <eekee> yeah I dont' think strange is the word, sadly :( 20:44:10 <eekee> Prof_Frink: oh ok 20:44:39 <Prof_Frink> Some other game, which is broken because it crashes when he uses a special script in it. 20:44:44 <eekee> huh, I nuked 3 waypoints and my junctions magically cleared up. yay path finding 20:45:00 <eekee> Prof_Frink: Oh :-J 20:45:34 <fjb> eekee needs YAPP. :) 20:46:26 <eekee> I'm actually using NPF in this game. I kinda like NPF, it's just a big heavy 20:46:31 <eekee> *bit 20:47:30 <fjb> Does NPF have any advantage over yapf? 20:47:55 <Eddi|zuHause2> usually not 20:49:39 *** Sacro` [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 20:50:05 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 20:50:23 *** Sacro` is now known as Sacro 20:52:51 <Belugas> bye, going home 20:53:13 <eekee> bai 20:53:22 <fjb> Bye Belugas 20:53:48 <Rubidium> fjb: in some cornercases NPF seems to work a little better 20:54:17 <fjb> Cases like a lost train? :) 20:54:54 <Rubidium> fjb: could, but very unlikely 20:55:21 <Rubidium> only if the route the train needs to take is going into a station and reverse there (IIRC) 20:56:18 <Rubidium> lost vehicles with YAPF are more than likely genuinely not able to reach their destination 20:57:00 <eekee> mmm yeah I have seen better lost messages from yapf 20:57:04 <fjb> My lost trains tend to get stuck in a dead end station that is shorter than the train. 20:57:55 <eekee> I guess I like npf for the 'no sharp turns' but even then... 20:58:48 *** frosch123 [~frosch@frnk-4d00010d.pool.mediaWays.net] has quit [Remote host closed the connection] 20:59:08 <fjb> Uh, sounds like Germany won again... 20:59:39 <fjb> "no sharp turns"? 21:00:03 <eekee> yeah, 90 degree turns 21:03:06 <Eddi|zuHause2> eekee: that description is confusing, because it is also supported by YAPF 21:03:10 <fjb> I disable that always. 21:03:50 <Eddi|zuHause2> i usually try to avoid 2x45° curves also 21:04:27 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 21:06:25 <fjb> Me too. :) 21:08:20 <eekee> Eddi|zuHause2: wow ok. It wasn't when I checked, a long time ago 21:08:48 <Eddi|zuHause2> it was always, the description just did not say that 21:10:24 <eekee> ok, now you are being confusing. I tested the no 90 degree option with yapf quite some time ago, and yapf did not then prevent trainst from makign 90 degree turns. What is confusing is that the description for the no 90 degree turn option still says that it requires npf 21:10:32 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 21:11:20 <Eddi|zuHause2> it should say "NPF or YAPF" 21:12:00 <fjb> That must have really been quite some time ago. It worked with yapf when I started to play OpebTTD about a year ago. 21:12:05 <Prof_Frink> It should disable itself when not using npf or yapf 21:12:15 <Prof_Frink> Opeb! 21:13:36 <eekee> yeah, probably was more than a year ago 21:14:03 <eekee> I should really re-check these things, but checking is hassle, and only obviously worth doing for new stuff 21:15:06 <Eddi|zuHause2> http://www.bundesbahnzeit.de/Galerien/Heidelberg/bild05.htm <- this engine looks weird... 21:15:48 <Prof_Frink> It looks like a box with a coathanger on top. 21:16:45 *** Lakie` [~Lakie@91.84.251.149] has joined #openttd 21:17:42 <eekee> hehe. I've kinda got used to that look, don't notice it any more 21:18:11 <eekee> It don't quite look right though 21:19:27 <fjb> It is not as tall as the usual engines because it was build to go to the neighbour countries. 21:19:50 <Eddi|zuHause2> http://www.bundesbahnzeit.de/Galerien/Heidelberg/bild22.htm <- this is what an engine should look like ;) 21:21:00 <eekee> mmm, nicer, but not my thing either :) 21:21:01 <ccfreak2k> http://en.wikipedia.org/wiki/SD50 21:21:03 <ccfreak2k> THIS is an engine. 21:21:28 <eekee> I like engines to either be blocky or else showily streamlined 21:22:15 <Eddi|zuHause2> the E 03 was mildly streamlined 21:22:36 <Eddi|zuHause2> it was designed to go 200km/h 21:22:54 <Eddi|zuHause2> in the 60's 21:22:57 <Prof_Frink> ccfreak2k: Nah, http://en.wikipedia.org/wiki/Image:EMT_HST_43058_Leicester_AB1.JPG 21:23:31 <Eddi|zuHause2> Prof_Frink: did it by accident hit a parrot? 21:23:40 <eekee> Prof_Frink: yeah that one I like ^_^ 21:23:49 <Rubidium> http://upload.wikimedia.org/wikipedia/commons/3/3c/500_series_Shinkansen_train_at_Tokyo_Station.jpg 21:23:50 <Prof_Frink> ccfreak2k: or http://en.wikipedia.org/wiki/Image:Union-of-South-Africa.jpg 21:24:27 <Prof_Frink> Rubidium: Shinky. 21:24:35 *** Lakie [~Lakie@91.84.251.149] has quit [Ping timeout: 480 seconds] 21:24:35 <eekee> actually, especially with that paintwork! I used to see them often in matte black with a little yellow patch on the front 21:24:52 <Eddi|zuHause2> japanese trains look weird 21:25:09 <Rubidium> but they are really effective 21:25:13 <Touqen> They are aerodynamic 21:25:26 <Prof_Frink> eekee: They were dull green when I was using them semiregularly 21:25:29 <Touqen> drag minimization = fast! 21:25:42 <Rubidium> a train passing at 300 km/h with 1 track separation means no noticable wind on the platform 21:26:18 <eekee> Prof_Frink: when was that, and what region? The black ones were Gatwick <-> Victoria expresses, I used to go past Gatwick on a different train to Victoria 21:26:19 <Prof_Frink> Rubidium: But what noise does it make? 21:26:37 <Prof_Frink> Midland Mainline on the Midland Main Line. 21:26:44 <ccfreak2k> <Prof_Frink> ccfreak2k: or http://en.wikipedia.org/wiki/Image:Union-of-South-Africa.jpg 21:26:48 <ccfreak2k> This makes me think of Back to the Future. 21:26:50 <eekee> ahh I never traveled up there 21:26:55 <Rubidium> two trains passing at 600 km/h speed difference at a simple dual track there is no noticable shake of the trains 21:27:17 <Rubidium> the *only* thing is the window slightly vibrating 21:27:24 <eekee> wow! 21:27:39 <eekee> ccfreak2k: ooh an A4! I love those 21:27:40 <Prof_Frink> That's because it's Japan. Physics doesn't apply in Japan. 21:27:54 <ccfreak2k> A what. 21:27:57 <Touqen> I can think of two japanese cities that might disagree. 21:28:14 <Eddi|zuHause2> http://de.wikipedia.org/w/index.php?title=Bild:Henschel_Wegmann_Zug.jpg&filetimestamp=20070903192810 21:28:17 <eekee> rofl Prof 21:28:23 <SmatZ> lol 21:28:38 <eekee> Eddi|zuHause2: those ones look funky ^_^' 21:29:02 <Prof_Frink> eekee: I saw the Union of South Africa while waiting for an HST. That was a good day. 21:29:10 <Eddi|zuHause2> eekee: they drove Berlin-Dresden before WWII, even modern trains do not beat their times 21:29:12 <Rubidium> Prof_Frink: http://youtube.com/watch?v=zZbAY_0mMQ4&feature=related <- gives you a feeling of the noise 21:29:21 <eekee> Eddi|zuHause2: It's funny, the.. um.. Teutonic countries seem to have a whole different sense of proportion to the English-speaking ones 21:29:29 <eekee> Eddi|zuHause2: nice :) 21:29:48 <eekee> Prof_Frink: yeah I bet :) 21:29:49 <Prof_Frink> Rubidium: BORING. 21:30:08 <Rubidium> Prof_Frink: yup 21:30:19 <SmatZ> doesn't look like 300km/h 21:30:26 <Rubidium> but pretty damn silent for a train passing the station at 250-ish km/h 21:30:27 <SmatZ> maybe 100km/h 21:30:27 <eekee> beautiful! 21:30:58 <Rubidium> SmatZ: those trains are amazingly long 21:31:11 <SmatZ> ok :) 21:31:12 <Eddi|zuHause2> eekee: the second engine of that type got rebuilt into that one: http://de.wikipedia.org/w/index.php?title=Bild:18201_Hersbruck_30062007_Wasser.JPG&filetimestamp=20070714204512 21:31:25 <Eddi|zuHause2> that is now the fastest operational steam engine 21:31:41 <eekee> SmatZ, Rubidium: I think that was way over 100kph 21:31:52 <Rubidium> SmatZ: the train is about half a kilometer long 21:31:58 <SmatZ> :-) 21:32:03 <SmatZ> impressive 21:32:06 <eekee> Eddi|zuHause2: another nice one ^^ 21:32:27 <Rubidium> SmatZ: and it runs fairly regularly 21:32:29 <Eddi|zuHause2> it was only used for testing purposes 21:32:33 <Rubidium> like once every 5 minutes 21:32:47 *** Mchl [~mchlpl@abee8.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 21:33:09 <SmatZ> 500m / 5s ~ 360 km/h 21:34:21 <eekee> I was going on how fast it looked to be approaching. I drive regularly at 100kph+, it looked to be probably more than twice that 21:34:35 <Prof_Frink> Rubidium: http://youtube.com/watch?v=SOZiiJ3-PhQ&feature=related is the best HST noise I've found so far 21:35:11 <Rubidium> sounds like a racecar in the end 21:35:26 <SmatZ> eekee: I suppose you drive regularly in towns, right? :-P 21:35:41 <Prof_Frink> Yeah, the trailing engine makes one hell of a nice noise. 21:35:58 <SmatZ> well I don't know 21:36:05 <eekee> they do sound nice 21:36:10 <SmatZ> I just saw a video at youtube with a car going 21:36:21 <SmatZ> 300+kph , at it was looking faster than this 21:36:26 <Prof_Frink> Suoercharged Paxman Valentas ftw. 21:36:32 <SmatZ> but maybe I forgot everything 21:36:39 * SmatZ is dumb today for some reason 21:37:18 <eekee> SmatZ: well maybe it was over 200kph (my estimate) and below 300, as you estimated. 21:38:35 <eekee> on a totally slower note, I always liked the looks of these for some strange reason: http://www.youtube.com/watch?v=5oG831Rkfd0&NR=1 Maybe it's the color. Sounds funky too 21:39:22 <Rubidium> http://youtube.com/watch?v=6QpW5SsdbWU&feature=related <- gives you a feeling of the second class in the shinkansen 21:40:28 <eekee> smooth o.o 21:41:58 <peter1138> eekee: so what's the difference between that and Prof_Frink's? heh 21:42:20 <eekee> peter1138: uhm, not sure ^_^ 21:44:49 <Rubidium> SmatZ: the train goes 300 km/h through stations (we measured that with a GPS in the train) 21:44:58 <Rubidium> however I'm not 100% sure it does it there too 21:45:13 *** Mchl [~mchlpl@abev253.neoplus.adsl.tpnet.pl] has joined #openttd 21:45:18 <Rubidium> however, 230 km/h seemed to be their minimum cruising speed 21:45:55 *** Lakie` is now known as Lakie 21:46:02 <SmatZ> I trust you :) 21:46:10 <fjb> Shit, my iron ore mine will be exhausted in 12 months. 21:51:00 <eekee> exhausted? this a new feature? 21:51:56 <eekee> man alive I need a grf to shut level crossings up! 21:52:05 <peter1138> there is one 21:52:40 <eekee> I shall have to hunt for it 21:59:02 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has quit [Remote host closed the connection] 21:59:59 <Eddi|zuHause2> eekee: it's a newindustries feature 22:00:36 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Leaving] 22:00:40 <Eddi|zuHause2> and when you use trams, level crossings will not be an issue anymore :p 22:01:21 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 22:01:37 <eekee> Eddi|zuHause2: ok 22:02:06 <Eddi|zuHause2> (along the same lines as "when your head hurts, let someone step on your foot" :p) 22:02:17 <eekee> Eddi|zuHause2: dude... *sigh* trams do not prevent the towns building roads. Yeah lol 22:02:35 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 22:03:16 <Eddi|zuHause2> have you actually used tramsets that have sounds for starting? 22:03:36 <Eddi|zuHause2> that gets really insane when you have 20 trams in the city ;) 22:03:42 *** shodan [~user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 22:05:17 *** Eddi|zuHause2 [~johekr@p54B770C1.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 22:05:19 *** TinoM [~Tino@i59F57311.versanet.de] has quit [Quit: Verlassend] 22:05:46 <eekee> yes! :( Actually I've used Serbian and GRVTS. Serbian is noisy, but GRVTS has the individual tram sounds much quieter, it's nice 22:07:31 <fjb> You get used to the trams, trust me. :) 22:08:16 <fjb> Or you have a reason to lay a new track through the cold and lonely mountains. 22:09:34 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 22:09:34 *** Eddi|zuHause [~johekr@p54B7550E.dip.t-dialin.net] has joined #openttd 22:09:43 <eekee> fjb: rofl yes 22:10:40 <Eddi|zuHause> mountains also have sounds :p 22:10:41 <fjb> I'm currently digging through snowy canadian mountains. The next mine is far away. 22:11:11 <fjb> The wind blows, but that sound is much differend from the trams. 22:11:46 <Eddi|zuHause> and no, i am really sensitive to annoying sounds... part of the reason why i can't watch TV commercials 22:13:47 <eekee> lots of people are >_> 22:13:55 <fjb> They are annoying even without sound. 22:14:42 <Eddi|zuHause> no really... people tell me to "just block out the sound", but i can't 22:14:59 <fjb> They invented a new feature for blue ray discs where products get placed into the scenes. 22:15:08 <Eddi|zuHause> they have never learned the beauty of timeshift, though ;) 22:15:35 <eekee> Eddi|zuHause: yeah, some people can't block input. Mostly people with Asperger syndrome afaik 22:15:37 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 22:15:37 *** [alt]buster is now known as [com]buster 22:17:22 *** Mchl [~mchlpl@abev253.neoplus.adsl.tpnet.pl] has quit [Quit: Night] 22:18:40 <Eddi|zuHause> that'll probably fit to half the people here ;) (to a certain degree) 22:18:51 *** Osai is now known as Osai^zZz 22:19:23 <Eddi|zuHause> but no, i blame that to the fact that i have a good training in music 22:19:39 <eekee> ok :) 22:29:14 *** kaan [~Klaus@82.192.152.195] has joined #openttd 22:37:03 *** Touqen [~stephen@c-98-216-253-146.hsd1.ma.comcast.net] has quit [Ping timeout: 480 seconds] 22:41:43 *** NukeBuster [~NukeBuste@80.101.115.82] has quit [Quit: http://www.interplay.com/] 22:43:08 *** thgergo [~Administr@dsl51B78979.pool.t-online.hu] has quit [Read error: Connection reset by peer] 22:44:01 *** Touqen [~stephen@c-98-216-253-146.hsd1.ma.comcast.net] has joined #openttd 22:46:20 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has joined #openttd 22:46:55 *** Farden123 [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has quit [Read error: Connection reset by peer] 22:51:13 *** Frostregen [~sucks@dslb-084-058-143-045.pools.arcor-ip.net] has joined #openttd 22:53:29 *** Slowpoke [Lobster__@dslb-088-073-254-209.pools.arcor-ip.net] has quit [Remote host closed the connection] 23:04:24 *** Zahl [~Zahl@p549F18DD.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 23:05:20 *** ecke1 [~ecke@213.195.231.54] has joined #openttd 23:06:05 <eekee> where's the old option to replace all trains of one type with another? 23:06:49 <glx> vehicle list then manage list 23:07:07 <eekee> oh there! Im getting tired 23:11:23 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 23:11:23 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 23:11:25 *** [alt]buster is now known as [com]buster 23:11:51 *** ecke [~ecke@213.195.231.53] has quit [Read error: Connection reset by peer] 23:12:19 *** ecke [~ecke@213.195.231.53] has joined #openttd 23:13:11 <eekee> cor, replacing that engine type cut down the breakdowns a lot 23:14:04 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:14:10 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Quit: Zzz] 23:15:51 <Eddi|zuHause> i never play with breakdowns 23:16:22 *** ecke1 [~ecke@213.195.231.54] has quit [Ping timeout: 480 seconds] 23:16:24 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has quit [Remote host closed the connection] 23:16:29 <eekee> I normally have them reduced 23:24:30 <eekee> shutdown time 23:27:11 <Eddi|zuHause> blasphemy! 23:29:10 *** Bjarni [~Bjarni@0x50a41648.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:29:33 <ben_goodger> good monring 23:29:37 *** gousty [gousty@silenceisdefeat.org] has joined #openttd 23:31:05 <ben_goodger> ah, I love living in europe at this time 23:31:37 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 23:31:45 *** Pikka [~PikkaBird@CPE-124-187-6-142.qld.bigpond.net.au] has joined #openttd 23:32:13 <SmatZ> morning :-x 23:32:46 <ben_goodger> morning 23:32:49 <bowman> where in europe is it morning :P 23:33:11 <SmatZ> maybe in eastern russia 23:33:38 <ben_goodger> great britain, ireland, and ideally in spain, portugal and parts of france although those use CEST despite being on the same longitude as us 23:33:58 <bowman> everything before 9am is night 23:34:08 <ben_goodger> and it's a lovely morning. it will probably get light in about three hours, just before I go to bed 23:34:19 <SmatZ> hehe 23:34:29 <SmatZ> :-) 23:37:09 *** Frostregen [~sucks@dslb-084-058-143-045.pools.arcor-ip.net] has quit [Quit: und weg] 23:41:50 <ccfreak2k> Good lord. 23:41:57 <ccfreak2k> I'm using Compiz fusion. 23:48:50 <ben_goodger> burn him! 23:48:53 <ben_goodger> burn the traitor 23:48:55 <ben_goodger> :P 23:49:40 <ben_goodger> ccfreak2k: what are your initial thoughts? 23:49:54 <ccfreak2k> Of? 23:50:33 <ben_goodger> compiz 23:51:01 <ccfreak2k> It's purely eyecandy. 23:51:09 <ben_goodger> more than that, surely? 23:51:15 <ccfreak2k> Not really. 23:51:20 <ben_goodger> it introduces significant productivity reductions as well 23:53:47 <ccfreak2k> Unless rendering things in 3D improves drawing performance, I can't see how it'll help at all. 23:54:22 *** ecke [~ecke@213.195.231.53] has quit [Ping timeout: 480 seconds] 23:54:23 <ben_goodger> using the GPU does indeed improve drawing performance. I defy you to stomach gnome-system-monitor 2.22 without hardware acceleration 23:54:51 <ben_goodger> but the use of compiz doesn't affect the drawing performance, no. 23:55:02 *** ecke [~ecke@213.195.231.53] has joined #openttd 23:55:06 <ccfreak2k> I can't. 23:55:16 <ccfreak2k> Slackware doesn't include GNOME anymore. 23:55:23 <ben_goodger> *blink* 23:56:02 <ben_goodger> well, I suppose GNOME was invented in 1999, so it's probably too new for slackware's stability standards---don't hate me, I'm using debian :P 23:56:17 <SmatZ> hehe 23:56:32 <ccfreak2k> Well, it WAS included, but was removed in 10.1 (I think). 23:56:36 <SmatZ> isn't there freerock gnome? 23:56:51 <SmatZ> at least I was running it 23:56:55 <Sacro> slackware only has one dev 23:56:57 <Sacro> and he uses KDE 23:57:06 <ben_goodger> ah, that explains it 23:57:29 <SmatZ> http://gnomeslackbuild.org/ 23:57:29 <SmatZ> GNOME SlackBuild v2.22.1 is a complete 23:57:29 <SmatZ> GNOME Desktop Environment for Slackware Linux v12.1 23:57:40 <ccfreak2k> There's more than one GNOME "distro", and that's one reason why it was removed. 23:59:05 <ccfreak2k> http://slackwiki.org/GNOME 23:59:36 <ccfreak2k> Short version: other people already maintain GNOME packages for Slackware, so it'll save me a ton of work to not build it. 23:59:45 <ben_goodger> righto