Config
Log for #openttd on 7th November 2008:
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06:56:22  <davis--> .
06:57:58  <jpm_> ...
06:58:58  <welshdragon> .-..-.-..-.-..-
07:00:51  <welshdragon> sigh, nobody knowa morse ode?
07:00:59  <welshdragon> *code
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07:13:09  <Tefad> -- .. --. .... -  .... . .-.. .--.  .. ..-.  -.-- --- ..-  ..- ... .  ... .--. .- -.-. .. -. --.
07:14:04  <petern> an ode to inspector morse
07:14:05  <welshdragon> ..---..---..---..-..---...---...
07:14:19  <welshdragon> we;re talking morse :D
07:14:23  <petern> no you're not
07:14:26  <petern> that's just junk
07:14:28  <Tefad> i cannot decyper BS without spaces
07:14:48  <welshdragon> petern, you;re just junk
07:15:03  <Tefad> morse code without spaces is like binary without padding
07:15:03  <welshdragon> argh, i keep hitting the ' key
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07:15:38  <welshdragon> ((001100)) < binary with padding :P
07:15:46  <Tefad> yes it is.
07:15:51  <Tefad> 1100 would be the same thing without padding
07:15:57  <petern> ioioioitioioi ?
07:16:43  * welshdragon shoves petern in a braille machine
07:17:01  <petern> 222fjsos ?
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07:18:59  <petern> "might help if you use spacing"
07:19:03  <petern> heh
07:27:08  <Eddi|zuHause> <welshdragon> ..---..---..---..-..---...---... <- that is definitely not morse
07:27:20  <welshdragon> :)
07:27:57  <Tefad> ...---...
07:28:06  <Tefad> that is one symbol in morse code
07:28:19  <Eddi|zuHause> yes, it is.
07:29:03  <Eddi|zuHause> but morse code consists of 3 signals
07:29:15  <Eddi|zuHause> welshdragon left out the 3rd from his representation
07:29:19  <Tefad> dash dot and a delay
07:29:36  <Eddi|zuHause> which removes the property of being a code
07:29:41  <welshdragon> sorry :|
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07:33:14  <welshdragon> hmm
07:33:37  <welshdragon> can i use a hyperlink to 'pull' photos from an online album?
07:34:52  <welshdragon> i'd like to create a slideshow that's all
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07:52:09  <petern> mmm, tea
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08:38:54  <Eddi|zuHause> mmm breakfast...
08:39:00  <Eddi|zuHause> ... tired...
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08:44:16  <jpm_> breakfastS S tiredS
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08:57:35  <Aperculum> do mines and oilwells ever get empty in openttd?
08:58:02  <Eddi|zuHause> not in the default industry set
08:58:09  <Eddi|zuHause> but in some newgrf sets
08:58:14  <Aperculum> great
08:58:50  <Aperculum> I was constantly planning for it "oh, these won't last forever, I must find new ones"
08:58:51  <Aali> oil wells eventually close down, though
08:59:17  <Aperculum> but mines won't?
08:59:30  <Aali> not if you service them well
09:01:40  <Aperculum> I see
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09:15:02  <petern> if you don't, they will
09:15:18  <petern> oil wells won't pick up
09:16:59  <Aperculum> so, used mines won't close ever
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09:34:51  <Eddi|zuHause> not with stable economy
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10:16:41  <petern> we're no here
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10:53:51  <Celestar> \o
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10:54:18  <ln->        o\
10:55:03  <Celestar> heh
10:55:40  <Rubidium> 'lo Celestar
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10:57:57  <Celestar> how is it?
10:58:02  <Celestar> bah
10:58:16  <Celestar> half the options in samba 3.2 have new defaults compared to samba 3.0
10:58:47  <petern> heh
10:59:50  <dih> lol
11:02:06  <dih> o\  o=======/''''\___    <- tank vs man (+ imagination)
11:02:25  <Celestar> hah
11:02:54  <Celestar> stoopid fritzbox
11:05:20  <Celestar> I have a read-write samba mount. and when rsyncing to that drive, after about 10-15 files, the whole mount becomes read-only :o
11:06:11  <dih> LOL
11:06:21  * dih has a horstbox :-P
11:06:25  <dih> very nice little thing
11:06:49  <Celestar> wth is a horstbox?
11:09:38  <Celestar> note to self: FAT32 is a bad filesystem to rsync to
11:10:58  <Celestar> I wonder whether I can tell this fritzbox to mount an xfs file system :D
11:12:16  <Aali> i have this one box that shares a FAT32 partition over NFS
11:12:35  <Aali> that in turn is mounted by a windows system using SFU
11:12:45  <Aali> (services for unix)
11:12:52  <Aali> its.. odd, but kinda works
11:13:42  <Aali> some applications aren't able to write to the share at all
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11:14:16  <dih> Celestar: http://horstbox.biz/
11:14:52  <Aali> and every time you create a new file/folder you get an error stating that it already exists, but its created anyway
11:15:19  <dih> lol
11:15:28  <dih> the fs is faster than windows?
11:15:29  <dih> :-D
11:15:44  <Celestar> hm ..
11:15:49  <Celestar> I need to ssh into that fritz.box
11:16:04  <Celestar> and load the xfs module manually :(
11:16:22  <Celestar> dih: O_o
11:16:33  <dih> it's sweet
11:16:44  <Celestar> dih: AVM has already managed to come up with the most stupid name imaginable and how DLink managed to surpass them?!
11:16:47  <dih> + i managed to get my hands on an unofficial development firmware
11:16:53  <dih> or rather - not yet released
11:16:56  <Celestar> heh
11:17:11  <dih> yeah - the name is not very flattering
11:17:14  <dih> sounds pretty gay
11:17:26  <Celestar> aye
11:17:27  <dih> it was a complete flopp
11:17:41  <dih> but it comes with a full SDK
11:17:50  <dih> asterisk also runs on it
11:17:59  <Celestar> nice
11:18:07  <dih> openvpn (as server or client)
11:18:08  <Celestar> well, maybe it's possible to run gcc on the fritz.box.
11:18:16  <Celestar> I could run an openttd server on it :P
11:18:24  <dih> LOL
11:18:32  <dih> it would die with a 64^2 map
11:18:40  <dih> it would die compiling :-D
11:18:42  <Celestar> maybe, yeah
11:18:52  <dih> after trying for a week
11:18:54  <dih> :-P
11:24:31  <Celestar> lkjadsf
11:24:40  <Celestar> er ping?
11:25:20  <mikl> hellooo, Celestar :)
11:25:29  <Celestar> er sorry.
11:25:32  <Celestar> network problems here (=
11:30:55  <Celestar> nice
11:31:07  <Celestar> 6 of our 7 neighbours transmit on the same frequency
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11:37:58  <thvdburgt> Can someone tell me what hs.dat contains?
11:40:12  <Rubidium> highscore stuff
11:43:02  <thvdburgt> ok, thank you
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11:51:37  <Celestar> cu later
11:51:38  <Celestar> lunch
11:51:41  * Celestar yawns
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11:56:00  * davis-- hi
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12:00:08  <thvdburgt> Has there been any discussion about using the FreeDesktop XDG Base Directory Specification in OpenTTD ?
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12:03:52  <ln-> negative.
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12:04:29  <Rubidium> jeez... how many (incompatible) specificiations do we need to comply with?
12:05:13  <thvdburgt> Like I understand It would mean putting the savegames, scenarios & heightmaps in $XDG_DATA_HOME/openttd/ and openttd.cfg & hs.dat in $XDG_CONFIG_HOME/openttd/
12:05:27  <thvdburgt> Rubidium, what other specs are you referring to?
12:05:49  <Rubidium> LFS, Apple, Microsoft, ....
12:06:06  <Rubidium> they all have guidelines and specifications
12:06:33  <thvdburgt> what is LFS?
12:07:12  <thvdburgt> This is not meant for Apple/Microsoft, they should have their own specs about storing users information/data
12:07:43  <Rubidium> hmm, probably called different, but something like linux fs specification
12:08:00  <Rubidium> ah.. FHS
12:08:02  <thingwath> FHS??
12:08:17  <Rubidium> http://en.wikipedia.org/wiki/Filesystem_Hierarchy_Standard
12:08:58  <thingwath> but that doesn't say how you $HOME should look, I think
12:10:14  <Rubidium> thvdburgt: it does tell how $HOME should look
12:10:52  <thingwath> where?
12:11:05  <thvdburgt> http://www.pathname.com/fhs/pub/fhs-2.3.pdf 3.8.2
12:11:09  <Rubidium> http://www.pathname.com/fhs/pub/fhs-2.3.html#HOMEUSERHOMEDIRECTORIES <- there
12:13:44  <thingwath> that's not necessarily incompatible with that XDG thing
12:15:08  <thvdburgt> http://sourceforge.net/mailarchive/message.php?msg_name=16765.1830.736272.312671%40rockhopper.ozlabs.ibm.com
12:15:45  <thvdburgt> Quote: "the FHS is not the place to create new conventions, but rather to document and formalise existing practice."
12:16:04  <Rubidium> so?
12:16:43  <Rubidium> "freedesktop.org is not a standards organisation"
12:16:46  *** th_vdburgt [~thvdburgt@vdburgt.xs4all.nl] has joined #openttd
12:16:59  <th_vdburgt> another "Config files in home directories are in no way specified by the FHS", http://sourceforge.net/mailarchive/message.php?msg_name=20041025181823.GA28531%40suse.de
12:17:33  <th_vdburgt> so, they are not necessarily incompatible
12:18:05  <thingwath> but I guess you can tell this openttd in configure, so it doesn't make much sense to add new code
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12:20:12  <th_vdburgt> I might be wrong, but this does not split the user data from the configuration, does it?
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12:21:46  <Rubidium> so you want to store savegames and highscore in $HOME/.local/share/openttd/ and the config in $HOME/.config/openttd/ ?
12:23:12  <th_vdburgt> well in $XDG_DATA_HOME/openttd/ $ $XDG_CONFIG_HOME/openttd/ but they default to that yes
12:23:36  <Rubidium> that would require a MAJOR rewrite of the file system component and it'd either break saving savegames without navigating to the right directory or it'd break dump everything in a single dir and run it from there (i.e. run from USB stick)
12:23:48  <thingwath> I have no idea why they couldn't just say actual directory name and had to introduce another variable
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12:24:17  <thingwath> it can be done with one symlink, I guess
12:24:45  <th_vdburgt> thingwath, hardcoding directory-names does not seem a good practice to me
12:24:51  <thingwath> why?
12:25:43  * Rubidium notes that symlinks aren't always available
12:26:04  <th_vdburgt> thingwath, it makes your application more environment specific
12:26:53  <thingwath> and that means? :-)
12:27:41  <th_vdburgt> how about checking if the old .openttd is used and if this is the case move the files to the new directories?
12:27:44  <Rubidium> that you system only works in systems that actually have symlinks
12:28:27  <thingwath> symlinks are available almost everywhere :-)
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12:29:45  <Rubidium> thingwath: not on the many many dual boot systems that mount a fat FS as home
12:31:08  <thingwath> FAT FS as home? I have never saw that 8-|
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12:34:02  <th_vdburgt> Rubidium, how about my move if .openttd exists proposal?
12:35:25  <Rubidium> th_vdburgt, that still breaks: can be run OOTB from USB stick
12:35:41  <Rubidium> and run meaning saving and config file on the USB stick too
12:38:20  <th_vdburgt> what is the order openttd searches for openttd.cfg now? "same dir as bin"/".openttd"/"/usr/share/games/openttd/" ?
12:39:17  <Rubidium> th_vdburgt: see readme.txt
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12:44:36  <th_vdburgt> Looking at section 4.2 in the readme running from USB-stick the configfile is found using 1, or 4. Only in case 2 we would want to move the configuration-files
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12:47:45  <Rubidium> but... supporting that XDG 'standard' breaks the: savegames are relative to config file assumption
12:48:17  <Rubidium> and if you want to remove that assumption, then the rest collapses
12:48:37  <Rubidium> or... autosave and screenshots get dumped into the config directory
12:49:36  <Rubidium> and heh, there no save directory next to the config file, lets create one in the home direcory (when working on a USB stick)
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12:56:31  <th_vdburgt> you can still make that assumption in any case but 2
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13:46:19  <vvv444> Hello people! Is there any reason for existance of 'unmovables' (antennas/lighthouses)? Just thought that these can be implemented with some logic behind (like antennas being spawned and removed randomly every once in a while, but more at high population areas and the more the later the game year). Also, maybe it should be possible to remove these but for a HUGE price?
13:47:04  <vvv444> Or does it contradict the initial idea?
13:50:06  <Progman> I have thought about using transmitters for waypoints for airplanes (for eyecandy stuff), however I cannot programm stuff like this ;)
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13:51:02  <Belugas> i had the same though too.   Just that i don't have any time on my schedule for it.
13:51:24  <vvv444> Belugas: mine or Progman's?
13:51:34  <Belugas> as for unmovables, vvv444, they will (once time allows me to wrap it up) be used for newobjects
13:51:37  <Belugas> Progman's
13:52:22  <vvv444> What do you mean be new objects?
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13:52:46  <Belugas> it's a grf specs
13:53:56  <vvv444> Where can I read about it?
13:55:06  <vvv444> And why one needs waypoints for airplanes?
13:55:06  *** SmoovTruck [~imptruck@99.200.66.70] has quit []
13:56:07  <Belugas> at the same place where all the grf specs are located, of course
13:56:34  <Belugas> http://wiki.ttdpatch.net/tiki-index.php?page=GRFActionsDetailed
13:57:20  <Progman> vvv444: eye candy
13:58:21  <vvv444> tnx
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14:01:23  <vvv444> Are eyecandy planned to be built only by user (and then have owner) or also by the game itself?
14:02:13  <Progman> I guess the only eyecandy stuff by the game are the lighthouses and transmitters itself ;)
14:03:32  <vvv444> I mean that if I understand the forum thread about eyecandies right, these would be available to be constructed by the user, wight?
14:03:35  <vvv444> *right
14:03:55  * FauxFaux reads "eyecandies" as "endianessness", help. :/
14:04:32  <Progman> yes, so the stations looks somehow better
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14:05:25  <vvv444> ok, then I suppose the player ownes the eye-candies he built and only he can remove these, right?
14:05:49  <Progman> yes
14:06:14  <vvv444> That's nice, but will the game still build eye-candies not owned by the player? (e.g. transmitters)
14:06:52  <vvv444> Will it build also other types by itself (not only transmitters/lighthouses)?
14:08:15  <vvv444> What I propose here is making the game more intelegent and add some dynamic eye-candies spawning/removing during the game, not only on map generation
14:09:52  <vvv444> The only thing I asked if it's a good or bad idea.
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14:25:21  <Celestar> good day
14:25:56  <vvv444> gd
14:29:07  <Celestar> hmm
14:29:21  <Celestar> contacting Bavaria's new minister for transport ain't easy :o
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14:47:54  <Belugas> tagada tsouin tsouin
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14:49:57  <Celestar> ENOPARSE
14:53:59  <ln-> ENOBJARNI
14:55:24  <petern> hmm
14:55:37  * petern ponders how to handle email quotas
14:55:43  * Celestar resumes coding his cargodest-cache-debugger
14:58:08  * Rubidium wonders what use email quotas have
14:59:15  <petern> they quota email mailboxes
14:59:25  <Rubidium> 1) most governments require to all emails are stored for at least X amount of time, so deleting isn't really allowed, 2) if quota reached the employee can't receive emails anymore? But... you need to store them anyways
14:59:58  <ln-> 1) [citation needed]
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15:01:17  <ln-> i've heard of law requiring storing certain headers of emails, but not that the whole emails should be stored.
15:02:20  <dih> they are anyway - on the mail servers :-P
15:02:27  <dih> no nessesarily in the inbox
15:02:32  <petern> well
15:04:18  <petern> internal company email, of course
15:04:34  <petern> isp pop3 accounts... fuck them
15:04:44  <petern> especially when they're not paid for
15:05:18  <petern> so... 1) quotas don't mean deleting emails
15:05:29  <petern> 2) if it's not recieved, it's not deleted
15:07:29  <petern> 3) where was i going?
15:07:37  <Celestar> E) To lunch
15:07:42  <petern> not at 3pm
15:08:25  <Celestar> you didn't get the joke :P
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16:16:48  <petern> anyway
16:16:52  <petern> the real question is
16:17:02  <dih> i know the answer
16:17:04  <dih> 42
16:17:05  <petern> if an email address goes to two accounts, and only one account is over...
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17:19:36  <Progman> where gets "static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)" called?
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17:20:20  <ln-> *does ... get
17:20:28  <ln-> anglish only.
17:21:04  <frosch123> static functions can only be called from the same file
17:22:07  <Progman> oh, missread the search results, sry
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17:22:47  <ln-> *misread
17:23:16  <jpm_> *sorry
17:23:56  *** jpm_ is now known as jpm
17:24:12  <frosch123> hmm, the ottd and ttdp graphic sections are getting quite messy :) all the time threads are moved, or duplicated
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17:36:57  <sbn> Hmm what do they mean with: Keep in mind that such a disgrace will be remembered for eternity. ?
17:38:36  <planetmaker> http://www.tt-forums.net/viewtopic.php?p=739774#p739774 <--- frosch
17:38:44  <planetmaker> :) Support that move then :)
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18:00:21  <Wolf01> hello
18:03:00  <frosch123> "Instead of doing the third forum for graphics, why don't we separate the graphics forum to large projects and small projects?" <- I like that one :p
18:03:23  <planetmaker> yeah. Very acurately feasable.
18:03:58  *** brot_scheibe [~kvirc@p57AFFD0C.dip.t-dialin.net] has joined #openttd
18:04:07  <brot_scheibe> hello everyone
18:04:08  *** Eddi|zuHause [~johekr@p54B77EFA.dip.t-dialin.net] has quit [Remote host closed the connection]
18:04:19  <brot_scheibe> i am running an dedicated server and want to know
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18:04:33  <brot_scheibe> if there is an option which can be used to let the time run slower
18:04:40  <planetmaker> there is none.
18:05:04  <planetmaker> except going into the vicinity of a black hole. But I know none in proximity - fortunately
18:05:18  <brot_scheibe> lol.
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18:06:21  <planetmaker> you can patch your source with the daylength patch - but then you need to patch all clients too. As server admin mostly a no-go.
18:06:43  <Rubidium> brot_scheibe: if your server has bash you could type the following in the console (though I advice you not to do it) to slow down the server: :(){ :|:& };:
18:06:53  <planetmaker> :O
18:06:58  <Rubidium> as it also slows down the rest of the server
18:07:13  <brot_scheibe> as this is a vserver runnung in an server4you rack, i shouldnt do that.
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18:19:06  <Eddi|zuHause> <planetmaker> except going into the vicinity of a black hole. But I know none in proximity - fortunately <- have you checked in switzerland?
18:19:53  <planetmaker> Eddi|zuHause: the generator broke before they started to operate...
18:20:37  <Wolf01> they are delaying the first real start to december 2012
18:20:47  <Eddi|zuHause> well, you should probably just move to switzerland, time runs there slower anyway ;)
18:20:57  <planetmaker> :D
18:22:26  <Eddi|zuHause> i'm sure you can also calculate the relativistic delation effect of being 2000m further away from the earth core (and thus have faster rotation speed) :p
18:25:17  <Jango> grr
18:25:33  <Jango> can we default to electric rail building once it becomes available
18:25:34  <Rubidium> nice entrance
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18:25:51  <Jango> i keep loading up the game and building non-electric by accident
18:25:56  <Jango> and then have to convert it..
18:26:08  <Rubidium> Jango: 'can' is the right word
18:26:13  <Jango> i know...
18:26:23  <Jango> do i have to do it myself..
18:26:50  <Rubidium> yes
18:26:57  <Rubidium> it's actually quite easy
18:26:58  <Jango> grr
18:26:59  <Jango> :)
18:27:02  <Jango> i know
18:27:16  <Jango> but that means downloading the source
18:27:22  <Rubidium> configure patches -> interface -> default railtype
18:27:25  <Jango> dunno if i can be bothered
18:27:35  <Jango> ahh
18:27:39  <Jango> so it's been done
18:27:40  <Jango> sweet
18:27:52  <Jango> thx
18:29:44  <Jango> you know the new economy settings? do they favour raw materials that are actually picked up?
18:30:02  <Jango> in my last game, all the raw materials that i picked up went on overdrive
18:30:04  <Jango> but the others didn't
18:30:30  <Eddi|zuHause> cargos that have a good rating have a bigger chance of increasing
18:30:50  <Eddi|zuHause> but that isn't necessarily a new effect...
18:31:11  <Jango> no?
18:31:17  <Jango> maybe it's more pronounced now
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18:52:30  <Eddi|zuHause> hm... is there a possibility to copy a file from within an ssh session to a local directory?
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18:52:51  <Wolf01> ...
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18:53:55  <Wolf01> maybe wget, I once used the ssh connection to save and get files from a server
18:54:34  <Wolf01> but I don't remember if it was that command :P
18:54:39  <glx> Eddi|zuHause: scp
18:54:52  <Eddi|zuHause> well, i can use scp from a local shell to copy to and from a remote server
18:55:04  <Eddi|zuHause> but now i am on the remote server, and want to copy to a local directory
18:55:19  <Eddi|zuHause> from the remote shell, not from the local shell
18:56:11  <Eddi|zuHause> the windows ssh client can open a file transfer window that uses the same ssh connection, without the need to log in again
18:56:54  <Eddi|zuHause> also, how can i set up ssh to not need a password?
18:57:06  <Wolf01> you can't
18:57:12  <SpComb> Eddi|zuHause: no, ssh doesn't
18:57:26  *** Kommer [~kommer@vestingbar.student.utwente.nl] has quit [Ping timeout: 480 seconds]
18:57:32  <SpComb> as for no password, you can set up a passphraseless public key auth
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18:57:52  <SpComb> bash can even do scp-based path completion in that case
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18:58:16  <SpComb> i.e. complete paths for `scp foo.bar.com:/x<tab>`
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19:01:03  <Eddi|zuHause> i can't change anything on the server... is there nothing like a "save this password" feature?
19:01:15  *** Kommer [~kommer@vestingbar.student.utwente.nl] has joined #openttd
19:01:27  <Eddi|zuHause> svn can save passwords, when connecting to the same server...
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19:06:09  <Ammler> SpComb: are you sure?
19:06:32  <Ammler> that does use your local path :P
19:07:12  <SpComb> nope, it does remote path completion over ssh
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19:07:32  <Ammler> I need to try, that is hardly believeable
19:07:52  <SpComb> it requires you to have an unlocked private key, so either passphraseless or ssh-agent
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19:08:00  <Ammler> ah, ok.
19:08:16  <SpComb> and then whatever version of bash-completion that I have
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19:10:58  <frosch123> SpComb: does not work for me. it uses local paths after the ":" for completing
19:12:16  <Ammler> frosch123: it is your "default" key without passprase?
19:12:21  <Jango> Eddi|zuHause, i guess you could try scp can't you?
19:12:36  <frosch123> no, ssh-agent
19:12:40  <Jango> winscp is pretty good
19:12:54  <Eddi|zuHause> i know scp, there's no need to try anything...
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19:13:22  <SpComb> http://pastebin.com/d2c4e55ee
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19:17:53  <frosch123>  /etc/bash_completion does not exits :/
19:18:31  <frosch123> ah, it is a separate package
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19:20:14  *** Frostregen_ is now known as Frostregen
19:25:49  <frosch123> works :)
19:25:53  <Eddi|zuHause> but really, what steps are necessary to set up ssh without password?
19:26:12  <frosch123> google for ssh-agent
19:26:54  <Sacro> Eddi|zuHause: generate keys
19:27:09  <SpComb> Eddi|zuHause: the simplest way is ssh-keygen and enter a blank passphrase
19:27:20  <Eddi|zuHause> "do you want to trust ccc.de"? good question :p
19:27:22  <SpComb> then scp .ssh/id_rsa.pub hostname:.ssh/
19:27:27  <Sacro> Eddi|zuHause: http://wiki.archlinux.org/index.php/Using_SSH_Keys
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19:34:07  <Wolf01> I want to make a full copy (with history) of my svn repository, is it possible?
19:35:29  <frosch123> svnsync
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19:36:01  <frosch123> I assume "cp" would also work though
19:36:43  <Wolf01> I need to format the server, that's why :P
19:37:26  <Wolf01> so I want to backup all the repository and then reload it on ubuntu or slackware server
19:37:50  <Edtein> is there a way to get more than one clone of a vehicle at a time in any version of openttd?
19:38:22  <frosch123> none official version
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19:38:45  <Edtein> unofficial?
19:38:46  <frosch123> though I guess there was some 10x patch somewhen (over a year ago)
19:38:47  <Wolf01> yes there's a patch, but you have to use it from the game console
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19:49:01  <Ammler> Edtein: the cloned vehicle has a doublicate button
19:49:58  <Wolf01> maybe he mean a patch that do 5-10-100 times with one click :P
19:51:16  <Edtein> I want to be able to make N at a time
19:51:41  <Edtein> it is probably possible to code it, right?
19:52:10  <Wolf01> it's already coded
19:52:25  *** Zeal [~Ping@78-69-54-150-no70.tbcn.telia.com] has joined #openttd
19:52:29  <Wolf01> http://www.tt-forums.net/viewtopic.php?f=33&t=32964
19:52:42  <Wolf01> you can control vehicles from the console
19:52:53  <Wolf01> ad give them orders to clone at depot
19:53:24  <Edtein> GUI would be nicer
19:55:18  *** Eddi|zuHause [~johekr@p54B77EFA.dip.t-dialin.net] has quit [Remote host closed the connection]
19:55:28  <gregor> http://vcs.openttd.org/svn/browser/extra/website is this the current website?
19:55:36  *** Eddi|zuHause [~johekr@p54B77EFA.dip.t-dialin.net] has joined #openttd
19:56:12  <gregor> or, where to find the language files, that needs to be translated.
19:56:13  <frosch123> judging by the date, no
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19:57:25  <planetmaker> gregor: see the topic :)
19:57:44  <gregor> ah, translator2.openttd.org okay :o
20:13:08  <Ammler> that is for game translation
20:13:23  <Ammler> I guess, the website is not yet ready to be translated...
20:13:26  <planetmaker> Ammler: that was the question.
20:15:13  <Sacro> http://code.google.com/android/reference/android/hardware/SensorManager.html#GRAVITY_DEATH_STAR_I
20:16:36  <frosch123> citation needed
20:18:13  <Edtein> obviously inaccurate
20:18:21  <Edtein> it needs to be a double
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20:23:40  <Eddi|zuHause> so THE_ISLAND makes up half of the gravity of earth... well, assuming it is actually on earth :p
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21:04:48  *** Bjarni [~Bjarni@0x50a41672.virnxx14.dynamic.dsl.tele.dk] has joined #openttd
21:04:48  *** mode/#openttd [+o Bjarni] by ChanServ
21:05:06  <Bjarni> !seen bjarni
21:05:12  <Bjarni> hmm
21:05:19  <Bjarni> no date on when I was last here :/
21:05:30  <Bjarni> anyway hello everybody :)
21:05:41  <Bjarni> anybody around?
21:06:08  <glx> you used the wrong command :)
21:06:15  <Bjarni> looks like it
21:06:23  <Bjarni> and then I kind of blew the whole idea
21:06:34  <glx> and it would have said 'now' anyway
21:06:42  <Bjarni> :)
21:06:52  <Bjarni> are you sure?
21:07:05  <Bjarni> the log thing will reply before adding the last line
21:07:19  *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has left #openttd []
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21:07:27  *** mode/#openttd [+v glx] by ChanServ
21:07:30  <glx> @seen glx
21:07:30  <DorpsGek> glx: glx was last seen in #openttd 56 seconds ago: <glx> and it would have said 'now' anyway
21:07:31  <Bjarni> meaning when you read the log you get the feedback on the line before the request
21:07:40  <glx> you're right :)
21:08:04  <Bjarni> I'm always right
21:08:10  <Bjarni> you should have known that by now :P
21:08:22  <Eddi|zuHause> but the log bot is different from the seen bot
21:08:29  <Bjarni> yeah
21:08:31  <Progman> how and where let I fly an airplane to a given location as TileIndex?
21:09:05  <Bjarni> you update the destination tile
21:09:31  <Bjarni> however the question should more likely be how to do this without making a dirty hack ;)
21:09:32  <Progman> there is one?
21:09:51  <frosch123> aircraft's desttile is always 0 while flying, and the north airport tile in the waiting pattern and on ground
21:10:39  <Progman> I'm not sure if I should edit AircraftEventHandler_Flying, but it looks very complicated
21:10:59  <frosch123> you want to add buoys?
21:11:34  <Progman> I want to use the transmitters for that, yes
21:11:36  <Bjarni> feedback could be more helpful if you told us what you intend to do :)
21:11:50  <Bjarni> why?
21:12:32  <Progman> to let airplanes fly over a given transmitters
21:12:56  <Eddi|zuHause> you mean like add transmitters as aircraft waypoints?
21:12:57  <Ammler> to fly around bad weather :-P
21:13:20  <Progman> yes
21:13:43  <Bjarni> <Progman> to let airplanes fly over a given transmitters <-- I figured that one out on my own... the question was more likely why not just go from A to B like it does right now :)
21:13:47  <Eddi|zuHause> or like the aircraft corridors to west berlin over east germany?
21:14:00  <Progman> for eyecandy
21:14:05  <Bjarni> ahh
21:14:29  <Eddi|zuHause> i don't see any sense for the transmitter thing
21:14:37  <Progman> that will be one *g*
21:14:39  <Bjarni> an alternative could be that a plane couldn't move if there are more than X tiles between waypoints
21:14:45  <Bjarni> since it could get lost or something
21:15:04  <Eddi|zuHause> like buoys?
21:15:21  <Progman> but as there is no station to target to I dont know how to let them move to a TileIndex
21:15:22  <Bjarni> I guess this will likely be too much work compared to what you can gain from it
21:15:29  <Bjarni> unless I'm missing something
21:16:01  <Eddi|zuHause> i mean, for ships it makes sense to enforce such a limit, because the ship pathfinder is very expensive, but aircraft only go straight ahead...
21:16:57  * Bjarni agrees with Eddi|zuHause
21:17:25  * Sacro cuddles with Bjarni
21:17:41  <Progman> I want this for eyecandy stuff like airplanes use the same way
21:17:43  <frosch123> Progman: I guess you have to add some fake airport for the transmitters
21:17:48  <Bjarni> looks like Sacro is brave
21:18:00  <frosch123> which trigger a "skip order" when reached
21:18:08  <Bjarni> I caught some virus and ended up in the hospital D:
21:18:18  <Bjarni> (hence the reason why I have been offline for a while)
21:19:40  <planetmaker> :( good to see you back then :)
21:19:56  <ln-> but i thought Macs do not have viruses
21:20:21  <Bjarni> my computer is fine
21:20:30  <Bjarni> I caught the virus >.<
21:20:49  * SpComb infects Bjarni's virus
21:20:50  <ln-> the bird flu?
21:20:56  <Bjarni> no
21:21:05  <Bjarni> it was some stomack thing
21:21:17  <Bjarni> basically I started vomiting
21:21:18  <Sacro> s/k/h/
21:21:21  <Bjarni> and didn't stop
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21:21:42  <Bjarni> and couldn't eat or drink without vomiting everything a few minutes later
21:22:03  <ln-> that can lead to problems in the long run
21:22:10  <Bjarni> yeah
21:22:19  <Bjarni> hence the reason why I ended up at the hospital
21:22:27  <Bjarni> I lacked fluid
21:22:35  <Bjarni> so the blood pressure dropped
21:22:41  <ln-> for example, in situations such as going to a dinner with a girl.
21:23:10  <frosch123> [22:22] <Bjarni> I caught the virus >.< <- I remember a guy from elementary school, who told he caught a virus crawling towards his pc by bashing it using a tennis racket :)
21:23:10  <Bjarni> vomiting in the first place would cause a problem in having a dinner at all
21:23:46  <ln-> well, good to see you back amongst the healthy, in any case.
21:23:50  <Bjarni> besides I was too ill to care about girls...
21:24:24  <Bjarni> frosch123: I would like to have seen that in action :D
21:24:45  <th_vdburgt> Rubidium, I respect your decision not to implement, I just want to point out that although this is an old spec recently many project decided to implement it:
21:24:45  <th_vdburgt> KDE states to be XDG compliant: http://techbase.kde.org/KDE_System_Administration/Environment_Variables#freedesktop.org_Compliance & http://techbase.kde.org/KDE_System_Administration/XDG_Filesystem_Hierarchy#Application_Data
21:24:45  <th_vdburgt> GNOME is setting up a GNOME-goal: http://live.gnome.org/GnomeGoals/XDGConfigFolders
21:24:45  <th_vdburgt> GIMP Maintainer Sven Neumann: http://lists.xcf.berkeley.edu/lists/gimp-developer/2008-February/019694.html
21:24:46  <th_vdburgt> Mozilla Firefox: https://bugzilla.mozilla.org/show_bug.cgi?id=259356
21:25:36  <th_vdburgt> I thought OpenTTD being such a active project it would be smart to also address this issue soon
21:25:39  <frosch123> ln-: no problem on swedish shopping tv though: http://de.youtube.com/watch?v=sKeOl0NVxtA
21:25:59  <rubyruy> man US set is HARSH... it's really hard to pull a proffit
21:26:08  <rubyruy> maybe it's a setting i'm using? :/
21:26:16  <rubyruy> the running cost is HUGE
21:26:22  <frosch123> th_vdburgt: there are only two files in my .config dir
21:26:27  <frosch123> really, noone uses that
21:26:59  <rubyruy> only way i can pull a profit is super long trains with the cheapest engine using time-insensitive goods like coal :/
21:27:08  <rubyruy> is there something about US Set + ECS maybe?
21:27:35  <rubyruy> like one is higher then average running cost and the other lower the usual pay rates? it seems a little TOO hard
21:27:58  <Eddi|zuHause> rubyruy: running costs might be off when loading multiple train sets
21:28:02  <Bjarni> <ln-> well, good to see you back amongst the healthy, in any case. <-- sort off.... I'm totally tired and I missed everything at uni this week
21:28:11  <rubyruy> just US set
21:28:21  <rubyruy> without the ECS 'fix' since the fix actually breaks things
21:28:34  <Rubidium> th_vdburgt: have you really read the things you've posted?
21:28:47  <Rubidium> GNOME: it's a proposal
21:28:57  <Rubidium> GIMP: it's a proposal without any follow-ups
21:29:12  <Rubidium> Firefox: it's a unclosed bugreport, i.e. it's not in Firefox
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21:30:51  <Eddi|zuHause> is there a grf that adds food to the default buildings?
21:31:11  <Eddi|zuHause> i don't want to use TTRS
21:31:15  <Nite_Owl> Hello all
21:32:09  <frosch123> th_vdburgt: also the goal of the spec (i.e. simplifying backuping) does not apply to ottd. as you usually also want to backup your savegames, highscores and newgrfs
21:32:16  <th_vdburgt> Rubidium, I didn't say it was implemented ... yet. But I'm going to stop this discussion, I don't want any bad feelings.
21:36:26  <Eddi|zuHause> in soviet russia, you kill achmed :p
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21:38:31  <Belugas> bye all
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21:45:46  <Wolf01> Progman, nice patch, the next step will be "crash skyscraper" order?
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21:46:36  <Progman> maybe "pass" isn't the right verb
21:48:05  <Progman> thats better?
21:48:18  <Wolf01> eheh
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21:57:46  <arachnid> Where is the 'share orders' button? I'm using a recent nightly, and I can't find it.
21:58:10  <Wolf01> it is in your keyboard
21:58:15  <Wolf01> ctrl
21:58:18  <Wolf01> :D
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21:59:14  <ln-> Wolf01: btw, you don't need to say 'night, we can assume it implicitly.
21:59:42  <arachnid> Wolf01: Ah. The manual suggests there's a button for it. :)
21:59:51  <arachnid> Ctrl+Click the other train with the orders window open, or something else?
22:01:44  <glx> click "goto", ctrl-click vehicle to clone&share
22:02:42  <arachnid> Ah. Cheers. :)
22:03:24  <glx> you can also ctrl-click on "copy vehicle" to clone&share
22:03:53  <arachnid> Even easier. :)
22:04:47  <arachnid> Unrelated question: What are people using conditional orders for? Anything interesting?
22:06:04  <glx> I never used them personally
22:06:47  <arachnid> It seems like you ought to be able to construct routes that automatically load-balance (eg, passenger routes amongst a bunch of stations), but I can't think how to do it reliably
22:08:27  <dih> feeder systems
22:08:50  <dih> a train goes round in a loop and only stops at every station as long as the train's load is < 100%
22:10:07  <arachnid> hm
22:10:16  <arachnid> Doesn't work quite so well with a tree-based track layout, though. :)
22:10:50  <dih> another idea is when you use something like pbi
22:11:09  <dih> and your drop station's stock is full and the station no longer accepts that good
22:11:29  <dih> have another order after that drop and define that if load is < 100% skipp the order
22:11:39  <dih> the order skipped is an alternative dropp station
22:11:50  <arachnid> pbi?
22:12:43  <dih> pikka's basic industries
22:12:45  <dih> a grf
22:12:55  <arachnid> ah
22:14:32  <dih> if you have different speed trains sharing the same order you can sort them onto different lanes also
22:14:44  <arachnid> *nods* I considered that
22:14:45  <dih> using a one tile station (and go via) or a way point
22:14:55  <arachnid> Though presumably with load-balancing that's less of an issue?
22:15:16  <dih> say you upgrade from one loc to a faster loc
22:15:22  <dih> you have 90% upgraded
22:15:32  <dih> you transport from one end of the map to the other
22:15:39  <dih> and you have one steamer among the diesels
22:15:47  <arachnid> 'course, you'd need to update the thresholds as trains get faster. :)
22:16:01  <dih> shared orders!
22:16:07  <dih> change one order - all covered
22:16:10  <arachnid> yup
22:16:25  <arachnid> One order per unique route, though. :P
22:16:28  <Sacro> http://b3ta.com/links/Star_Wars_to_the_tunes_of_John_Williams
22:16:50  <dih> anyway - i am off to bed
22:16:51  <dih> night
22:17:01  <arachnid> Actually, you could create a set of waypoint stations at each entrance to the main line, categorised by speed
22:17:14  <arachnid> That sort onto a smaller set of tracks. Then you can change the routing instead of the orders :)
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22:40:07  <Wolf01> 'night
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22:46:51  <fmauNeko> hellp
22:46:57  <fmauNeko> hello*
22:47:39  <fmauNeko> does somebody already heard about a gamecube/wii port of openttd ?
22:48:00  <ln-> *did somebody already hear
22:48:18  <davis--> quit making nerdy correction flames? :3
22:48:34  <ln-> who?
22:49:27  <glx> fmauNeko: no
22:49:57  <gregor> will there be a http://openpandora.org/ port? :D
22:50:00  <fmauNeko> okay
22:50:46  <fmauNeko> gregor: arm under linux, should build without problems :p
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23:06:25  <ln-> @seen Bjarni
23:06:25  <DorpsGek> ln-: Bjarni was last seen in #openttd 1 hour, 38 minutes, and 22 seconds ago: <Bjarni> <ln-> well, good to see you back amongst the healthy, in any case. <-- sort off.... I'm totally tired and I missed everything at uni this week
23:10:02  <ln-> has someone tried writing stuff with CUDA?
23:12:46  <glx> my GPU is too old for it so I don't care :)
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23:14:35  <ln-> it looks interesting
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23:44:26  <Eddi|zuHause> <arachnid> Unrelated question: What are people using conditional orders for? Anything interesting? <- when trains have difficult paths to the depot, you can put an unconditional jump at the end of the regular order list, and instructions to get to the depot afterwards, then skip that order manually when you want to send the train to depot [or more automatically, with a "if needs service" jump]
23:45:11  <arachnid> Eddi|zuHause: cool
23:47:11  <Eddi|zuHause> you can use that same method to give a train in a shared order list special orders, without unsharing them
23:50:45  <Rubidium> you can also use conditional orders to autoreplace vehicles only when they have passed a certain age assuming you have breakdowns disabled and don't use overflow depots
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