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Log for #openttd on 20th January 2009:
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00:39:17  <Belugas> nice :(
00:40:48  <SmatZ> nice :)
00:41:11  <SmatZ> !logs
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01:13:44  <SmatZ> petern: in "void CopyTempEngineData()", you are using "GetTempDataEngine()" with incrementing index... so when the old savegame had some indexes unused, won't it cause invalid (unitialised) reads? and the "(e->index >= _temp_engine.size())" check, won't if fail while it shouldn't?
01:14:18  <SmatZ> (wouldn't it be simpler just to use dynamically allocated array?)
01:14:25  <SmatZ> with 256 items...
01:16:36  * SmatZ is going to have a look at the old (pre-engine pool) code...
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01:19:18  <SmatZ> ahh, back then, all 256 engines were saved
01:21:49  <SmatZ> then I am really failing to see the advantage of std::map over simple (dynamically allocated with 256 items) array
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01:32:20  <CIA-9> OpenTTD: rubidium * r15157 /trunk/src/ (10 files in 2 dirs): -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
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03:13:01  <CIA-9> OpenTTD: rubidium * r15158 /trunk/src/ (8 files in 2 dirs): -Cleanup: remove some unused/unneeded cruft from the thread generalisation.
03:13:30  <Belugas> George, there is only one house in your set, you did not told me where it will appear nor when :(
03:15:54  <Belugas> atg least, it's starting in 1930
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03:25:41  <Belugas> ok... it's the bronze horseman
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03:45:30  <CIA-9> OpenTTD: rubidium * r15159 /trunk/src/ (7 files in 2 dirs): -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
03:52:23  <SpComb> Rubidium: the NetworkAddress is interesting
03:55:01  <glx> SpComb: port = IP ?
03:55:15  <SpComb> I mean the new NetworkAddress class
03:56:55  <SpComb> it's damn late at night right now, so I'm too tired to discuss anything in too much depth, but I'd like to point at some similar code that I wrote recently for another project
03:57:03  <SpComb> mostly in terms of things like IPv6 support
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03:57:45  <SpComb> http://kg.qmsk.net/browser/src/Network + http://kg.qmsk.net/doxygen/files.html , mostly the Network/{Endpoint,Address,Socket} modules
04:01:20  <CIA-9> OpenTTD: glx * r15160 /trunk/src/network/network.cpp: -Fix (r15157): port != IP
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04:02:12  <SpComb> it's a pretty straightforward use of getaddrinfo, so the code isn't too complicated, and it should work pretty well
04:02:38  <glx> you should talk to Rubidiu.m
04:02:50  <glx> but tomorrow :)
04:02:57  <SpComb> I am, more or less
04:03:15  <SpComb> indeed... I really need to get myself to work tomorrow... now if only I could fall asleep :(
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04:16:33  <Belugas> sleep...
04:16:37  <Belugas> yeah..
04:16:46  * Belugas crashes
04:17:26  <SpComb> http://kg.qmsk.net/doxygen/Client_8hh__incl.png <-- maybe I should try toning down the doxygen settings a bit...
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04:18:00  <SpComb> (2619x891 pixel graphiz #include dependancy graph)
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05:16:19  <George> Belugas: Always. It should be statue 1 (bronze horseman) if build in 1920, 1924, 1928, ...,  statue 2 (Batchelor) if build in 1921, 1925, ..., statue 3 (Lenin) if build in 1922, .. staue 4 if build in 1923, ...
05:17:09  <George> // select statue depending on year
05:17:09  <George>    91 * 22	 02 07 F1 81 01 00 03 03
05:17:09  <George>                  01 80 00 00
05:17:09  <George>                  02 80 01 01
05:17:09  <George>                  03 80 02 02
05:17:11  <George>                  04 80
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06:57:48  <zilfondel> anyone still up?
07:00:09  <Forked> not as much "still up" as .. "already up"
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07:02:02  <zilfondel> oh hi
07:02:28  <zilfondel> I was hoping someone on here might be able to answer my question about the new messed up graphics
07:02:58  <Forked> I haven't noticed any messed up graphics.. so I probably can't
07:03:19  <zilfondel> are you running any nightlies with the update content button?
07:03:38  <Forked> I'm on latest cargodest, so probably not
07:05:13  <zilfondel> you havent seen the weird new graphics that totally replace everything with a kind of purplish-hued one?
07:06:02  <Forked> nope
07:06:08  <zilfondel> http://i260.photobucket.com/albums/ii11/zilfondel/newgraphics2.jpg
07:06:33  <zilfondel> I thought I read somewhere about a total graphics replacement project, but I havent found it yet
07:06:39  <zilfondel> but it sure happened!
07:08:28  <zilfondel> oh nevermind
07:08:38  <zilfondel> in my opinion, they look shitty
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07:13:11  <petern> SmatZ: where did you get 256 from?
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07:28:43  <petern> oh nice, pikka's uploaded :D
07:37:03  <petern> hmm
07:37:11  <petern> URLs are getting cropped on the webpage
07:37:45  <petern> and in game
07:37:49  <petern> database field not long enough?
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08:48:32  <petern> pikka :D
08:48:42  <petern> oh damn, work tiems
08:52:49  <Pikka> oh noes
08:52:51  <Pikka> hi petern
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09:02:57  <Terkhen> good morning
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09:11:38  <petern> hmm, we need an in-game license summary
09:16:39  <petern> and urls that don't get cropped, heh
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09:16:55  <viktor> my first milion on this site http://www.burzs.com/edit/?reg=1&ref=40931
09:17:23  <Forked> heh
09:17:34  <Forked> yeah because I usually open URLs containing "ref=xx"
09:20:00  <Rubidium> petern: an url of more than 64 characters is quite a bit already
09:20:08  <petern> not enough
09:20:39  <Gekz> clearly, it's spam
09:20:52  <Rubidium> packets can't be infinite
09:21:05  <petern> :o
09:21:12  <petern> well currently pikka's links are useless
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09:21:47  <Rubidium> in-game they don't fit either with the default window size
09:22:04  <Rubidium> should we 'require' 1024x768 as minimum window size too?
09:22:07  <petern> no
09:22:14  <petern> if you resize it fits
09:22:43  <Gekz> if the links that are that imporant, you widen the screen
09:22:45  <Gekz> or google it
09:23:10  <petern> or you go to the website which doesn't have a packet limit
09:23:18  <petern> +size
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09:24:24  <petern> oh dear
09:24:57  <petern> no offence guys
09:25:00  <petern> but this protocol is shitty
09:25:21  <petern> hmm
09:25:29  <petern> no offence me, but i misread :P
09:26:54  <Gekz> .-.
09:27:13  <petern> isn't it tcp?
09:27:21  <petern> in which case there's no packet size limit...
09:27:27  <petern> well
09:27:30  <petern> sort of
09:28:06  <Rubidium> true, but now the packet sending/receiving code of the "game server-game client" can be (almost) completely reused
09:28:39  <petern> huh?
09:28:51  <petern> why would the packet sending code need to be modified?
09:30:54  <petern> afaik you can just increase url from 64 to something else... (mmm, fixed buffers :o)
09:31:14  <Rubidium> ofcourse one can increase the length of the url
09:31:16  <Rubidium> but to what?
09:31:35  <petern> enough to fit pikkas :p
09:34:32  <Pikka> it's true, mine /is/ rather bigger than average. :o
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09:39:09  <Tim-itry> Heyho
09:40:09  <Tim-itry> Just noticed something, which might be a big compliment to the devs: There are almost no up-to-date patch packs out there, probably because so many great features find their way into trunk :)
09:42:27  <Rubidium> there never have been more than 2 up-to-date patch packs at a time
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09:46:55  <Tim-itry> Well, the most up-to-date pack i found is from revision 14004
09:47:16  <petern> and there's never been one that worked 100% correctl ;)
09:47:20  <petern> +y
09:47:32  <petern> (for trunk-values of correctly)
09:48:24  <Tim-itry> Hehe, that's true
09:49:07  <Tim-itry> Well, i'm quite happy with trunk, only cargodest and an auto-seperation patch for vehicles missing :)
09:49:43  <petern> http://blog.uncool.in/2009/01/19/computer-science-fail-higher-education-in-india/
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09:52:24  <CIA-9> OpenTTD: rubidium * r15161 /trunk/src/network/core/tcp_content.h: -Change: bump url to 96 bytes
09:53:49  <Rubidium> Pikka: what URL should be used for the UKRS addon pack? The same as the UKRS one?
09:55:21  <Pikka> I guess so
09:55:25  <Pikka> did I not put it in?
09:56:02  <Rubidium> no, only the two I was certain about (UKRS and aviators)
09:56:34  <petern> Pikka, you did, but it's cropped ;)
10:02:00  <Pikka> k
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10:05:22  <Pikka> hmm
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10:05:31  <Pikka> so why doesn't everything on the bananananas website appear in the game?
10:06:38  <Rubidium> should it?
10:07:14  <Pikka> in the download stuffs window, I mean
10:07:44  <Pikka> for example, there are 4 AIs on the website, but only 2 in the download window in OTTD
10:08:25  <Rubidium> oh, the scrollbar's broken ;)
10:08:41  <Rubidium> resize the window and the scrollbar will be fixed
10:09:16  <Pikka> I see :o
10:10:08  <Rubidium> and from the libraries two are 'missing' because they are not needed by (not a dependency of) any of the AIs in the list
10:11:31  <Pikka> I see :)
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10:17:57  <petern> heh
10:28:09  <Tim-itry> Puuuh... Any dev in search of some work (rhetorical question ;) )? What do you think about this: http://www.tt-forums.net/viewtopic.php?f=32&t=41512
10:29:04  <petern> nope
10:30:31  <petern> changing long standing defaults just confuses people
10:32:06  <valhallasw> Tim-itry: Signal type to build by default / cycle through signal types: Block signals ---> Path signals < that's *very* bad... there are no two-way pbs signals so a two-way signal gets converted to a one-way when you cycle through
10:33:32  <valhallasw> other than that.. yes, it may confuse some people - but it can also prevent confusion for others
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11:21:23  <CIA-9> OpenTTD: rubidium * r15162 /trunk/src/network/network_gui.cpp: -Fix: the join status window didn't get properly created
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11:54:08  <dihedral> Rubidium: there is something odd with list_patches on dedicated servers (at least that is where i have tested it)
11:54:26  <dihedral> there are four emty keys with value (lines like " = 0"
11:54:28  <dihedral> )
11:57:40  <petern> i think that's settings that have been removed but not properly, or something
11:58:33  <dihedral> it's a clean config file too
11:59:12  <Rubidium> dihedral: between which settings?
11:59:22  <petern> two are the difficulty settings that were removed
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12:02:28  <dihedral> Rubidium: always after difficulty.max_no_competitors, difficulty.competitor_speed, game_creation.starting_year, economy.mod_road_rebuild
12:02:49  <petern> yeah, list_patches doesn't skip SDT_CONDNULL
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12:03:11  <Rubidium> there
12:03:16  <petern> no option for competitor_intelligence :/
12:03:24  <CIA-2> OpenTTD: rubidium * r15164 /trunk/src/settings.cpp: -Fix: don't list patches/settings with list_patches that are not valid anymore
12:03:54  <dihedral> :-)
12:04:00  <dihedral> thanks :-)
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12:11:15  <Rubidium> moin Celestar ;)
12:11:17  <Celestar> hey there :D
12:11:20  <Celestar> how is it?
12:11:34  *** Celestar_ [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd
12:11:38  <Tim-itry> Hello Celestar :) Back from Holidays?
12:11:39  <Celestar_> :S
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12:11:45  <Celestar> yes
12:11:46  <Celestar> :D
12:11:48  <Celestar> I think so
12:11:54  <Forked> welcome back, Celestar :-)
12:12:14  <Yexo> hello Celestar :)
12:12:48  <Celestar> how'S life?
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12:21:58  <viktor> first milion that i made in this site http://www.burzs.com/edit/arg.php?id=40931 !!!!!
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12:22:27  <Forked> autotastic :)
12:22:29  <Gekz> lol
12:22:40  <Pikka> that's what she said
12:25:17  <petern> Pikka! pbi!
12:31:08  <Pikka> wut
12:31:11  <Pikka> it's a lie! :o
12:31:42  <Pikka> I'll finish updating pbi eventually :P
12:32:24  <Tim-itry> Can you introduce a switch for endless mines and higher production / stockpiling? :)
12:32:52  <Pikka> no :P
12:33:01  <Tim-itry> Ooooooh :(
12:36:08  <petern> heh
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12:40:47  <CIA-2> OpenTTD: Yexo * r15165 /trunk/projects/ (openttd_vs80.vcproj openttd_vs90.vcproj): -Fix (r15163): The MSVC project files were not regenerated.
12:43:27  <petern> ah, CIA was missing for 15163
12:43:50  <dihedral> Celestar: \o/
12:44:29  <dihedral> @commit 15163
12:44:29  <DorpsGek> dihedral: Commit by rubidium :: r15163 /trunk (11 files in 3 dirs) (2009-01-20 11:28:18 UTC)
12:44:30  <DorpsGek> dihedral: -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
12:44:40  <dihedral> YAY
12:44:45  * dihedral hugs Rubidium
12:45:13  <petern> now you just need to write the console interface, dihedral ;)
12:45:56  <dihedral> petern: sure i can
12:46:11  <dihedral> just may not ignore the move clients patch... still have to get that up to date again too
12:46:22  <Celestar> dihedral: :D
12:46:48  <petern> heh, colleague got a new 22" monitor, but without dvi
12:47:02  <petern> set it to 1680x1050@60 and the monitor thinks it's 1400x1050...
12:47:10  <dihedral> or, petern, how about i give you the move clients patch to update, and i do the content console command :-D
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12:51:45  <petern> i've got my own patches to keep going, ta :p
12:52:38  <dihedral> :-P
12:52:38  <dihedral> but it was worth the try, you must admit :-P
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12:59:22  <petern> http://gcc.gnu.org/onlinedocs/gcc/Labels-as-Values.html < facility we ought to use
13:01:29  <SmatZ> petern: before EnginePool, there were always all 256 engines saved in the savegame
13:01:35  <petern> yes
13:02:23  <SmatZ> so why GetTempDataEngine accesses std::map<EngineID, Engine>, and not Engine [256] ?
13:03:37  <SmatZ> well... ok
13:03:52  <SmatZ> it is used for loading new savegames too
13:04:55  * SmatZ still doesn't understand what happens when there are unused engine IDs
13:05:09  <petern> 256 won't work, no
13:05:55  <petern> unused engines are not saved
13:10:18  <SmatZ> CopyTempEngineData() iterates on EngineID = 0...(number_of_saved_engines - 1) ... so I wonder what happens when (number_of_saved_engines - 1) != (highest EngineID saved in the savegame)
13:10:41  <SmatZ>  -> when on of 0...(number_of_saved_engines - 1) wasn't in the savegame
13:11:58  <petern> copytempenginedata covers all valid engines
13:12:34  <petern> if the index is out of range, then it doesn't copy the valid
13:13:12  <petern> if the index is in range but there was no engine saved in that slot, then...
13:13:24  <petern> then somebody changed grfs and we don't support that
13:13:36  <SmatZ> thanks, I must have missed something...
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13:15:43  <slalom77> after 8 years not playing TT (part 1) i just found out that this game didnt die :-)
13:16:05  <slalom77> for 2 weeks i play openttd now
13:16:52  <slalom77> is r14523 the current best version ?
13:17:33  <Yexo> the latest version is r15165 already
13:17:53  <slalom77> is there every day (night) a new one ?
13:17:58  <glx> yes
13:18:06  <SmatZ> hello slalom77, 0.6.3 is the best stable version, r15152 is the most recent nightly build (more features, but probably more bugs)
13:18:48  <slalom77> ah ok 0.6.3 i have...
13:19:12  <Tim-itry> Better get a nightly, more fun :)
13:19:13  <slalom77> i had problems with the grfs when i used the verison from opentdd.org
13:19:37  <slalom77> all grfs were laoded in DOS and there was no switch
13:19:54  <slalom77> someone send me a good but old version
13:20:41  <slalom77> opentdd.org offers now r15152...is there a different download source ?
13:20:56  <Rubidium> slalom77: what's your exact problem?
13:21:15  <slalom77> getting the newest best version :-)
13:21:24  <planetmaker> then you have it.
13:21:35  <Rubidium> it all depends on what "newest best" means
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13:21:39  <planetmaker> hehe :)
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13:22:10  <slalom77> im still new and a little bit excited, so many fans are here
13:22:11  <Rubidium> cause newest is trunk HEAD, what's best is unknown to me
13:23:01  <planetmaker> :) I guess it's overdoing to have him compile when he can get a daily update...
13:26:06  <dihedral> hehe
13:32:22  <davis-> :)
13:37:41  <petern> have you done it yet?
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13:49:59  <dihedral> ?
13:52:23  <petern> it!
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13:53:16  <Celestar> petern: \o
13:53:58  <petern> your arm fell off
13:54:43  <dihedral> lieber arm dran als arm ab :-P
13:55:12  * Pikka bananafies NARS
13:55:37  <dihedral> i am so surprised to see how bananas actually is booming
13:55:53  <dihedral> i did not expect it to go that well, i actually expected more authors to complain :-P
13:57:08  <CIA-2> OpenTTD: smatz * r15166 /trunk/src/ (3 files in 2 dirs): -Codechange: reduce number of includes in afterload.cpp
13:57:27  <Pikka> bananas go boom :o
14:00:07  <petern> boom?
14:00:32  <Pikka> "<dihedral> i am so surprised to see how bananas actually is booming"
14:00:39  <petern> oh different sort of boom
14:00:39  <petern> hehe
14:01:28  <petern> dihedral: a lot of people weren't interested when oskar was considering setting something up
14:03:30  <planetmaker> times change :)
14:03:39  <planetmaker> people become lazy ;)
14:04:22  <dihedral> well... some people were interested when pm and i tried something :-P
14:04:37  <planetmaker> I do think so, yes :)
14:05:25  *** Osai^zZz is now known as Osai
14:07:19  <planetmaker> And I'm quite happy about how it gets picked up right now :)
14:08:15  <planetmaker> I wonder how the sort-of final percentage of grfs in bananas will be wrt what the #openttdcoop grfpack holds now.
14:09:41  <planetmaker> My personal guess is something like 75%...
14:10:48  <dihedral> cool
14:11:15  <dihedral> well - it would mean death to the grfpack to a certain extent, but then you dont have to release new ones and can just play with newest all the time
14:11:39  <planetmaker> absolutely right. And very much fine so!
14:12:12  <CIA-2> OpenTTD: Yexo * r15167 /trunk/src/script/squirrel.cpp: -Fix [FS#2558]: The top of the stack was resetted after executing the first Ai tick causing random AI crashes.
14:12:19  <Belugas> hello all
14:12:24  <petern> resetted is not a word :o
14:12:27  <Pikka> hello Belugas
14:12:32  <planetmaker> g'day Mr Belugas :)
14:12:44  <Belugas> hello hello hello
14:12:46  <Pikka> resetified!
14:13:04  <dihedral> hehe
14:13:07  <Belugas> remis-a-zero-t'ified
14:13:35  * petern ponders closing the suggestions forum
14:13:44  <Belugas> hehe
14:13:56  <Belugas> do it do it do it!!!
14:14:03  <petern> it seems to be changing-defaults-that-should-be-changed-by-newgrf season
14:14:23  <petern> -and-its-not-realistic-enough season
14:15:17  <Belugas> yup
14:15:18  <Belugas> quite
14:15:20  <Belugas> depressing
14:15:46  <Belugas> reminds me, i've got a commit to do
14:15:53  <Pikka> just inform them that their mother is not realistic enough.
14:16:00  <planetmaker> :D
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14:20:06  <dihedral> petern: it keeps them busy, and else you'll find it all in bugs.
14:20:13  <dihedral> + nobody sais you mus read it :-P
14:23:03  <planetmaker> loool. But I like your approach, dih :)
14:24:28  <Belugas> tie to roll up the sleeves
14:24:36  <Belugas> not because it's ho, of course
14:24:41  <Belugas> which is not...
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14:47:30  <CIA-2> OpenTTD: smatz * r15168 /trunk/src/saveload/oldloader.cpp: -Codechange: use only really basic map accessors in oldloader.cpp, shuffle the code a bit
15:00:04  <SmatZ> petern: http://devs.openttd.org/~smatz/for_all_engines_in_oldloader.diff I suppose using for_all_engines there is not the right thing to do
15:11:58  <SmatZ> hmm it seems it is not needed, but it was broken in r12924
15:12:55  * SmatZ is bisecting...
15:13:36  <planetmaker> urgs...
15:13:47  <SmatZ> what what? :)
15:13:53  <planetmaker> possibly the least joyfull way of finding bugs...
15:13:57  <SmatZ> hehe
15:14:14  <SmatZ> well r13000 isn't affected, so...
15:14:17  * planetmaker hugs SmatZ y Patch y ;)
15:14:29  <SmatZ> thank you, planetmaker :)
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15:16:26  <SmatZ> hmhm it seems r12948 refixed it :)
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15:24:11  <CIA-2> OpenTTD: smatz * r15169 /trunk/src/saveload/oldloader.cpp: -Revert (r11271): it was broken by r12924, and the issue is fixed again in r12948 in a cleaner way
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15:27:07  <Noldo> wwhat?
15:27:29  <planetmaker> I guess a nice piece of code cleanup :)
15:27:35  <SmatZ> hehe :)
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15:35:38  <planetmaker> now, you need more of that, if you want to get compile times to the pre-noAI time ;)
15:36:09  <glx> squirrel itself is a full mess :)
15:36:56  <SmatZ> hehe :-)
15:38:04  <petern> you can remove a lot of stuff for dedicated servers...
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15:43:12  <Celestar> cool
15:43:22  <Celestar> the DVD drive I just bought was not set to region code 2
15:43:29  <CIA-2> OpenTTD: smatz * r15170 /trunk/src/saveload/oldloader.cpp: -Fix: vehicle value is 64bit now, oldloader was reading it as 32bit
15:43:29  <petern> drive or player?
15:43:56  <glx> Celestar: by default no region is set before first use
15:44:02  <petern> most drives are unset, indeed
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15:44:47  <Celestar> petern: drive
15:44:55  <petern> *nod*
15:44:59  <Celestar> glx: which means it cannot play ANY dvd apparenty
15:45:05  <petern> you have to set the region
15:45:09  <Celestar> yeah
15:45:10  <Celestar> just did
15:47:14  <Celestar> really managed to buy a laptop without OS :)
15:47:41  <glx> it cost more than one with OS ?
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15:48:39  <Celestar> glx: 150 EUR less
15:53:50  <Rubidium> Celestar: could you take a look at FS#1944?
15:54:27  <Celestar> yes
15:55:05  <petern> another "stopping at stations not in the order list problem" ?
15:55:16  <petern> maybe we need to add that 'ghost' order feature...
15:56:11  <Rubidium> no, the dtrs and multiple road stops don't work nicely together issue
15:57:05  <petern> oh
15:57:14  <petern> i skipped ahead to frosch's comments, heh
15:57:47  <petern> slot reservation needs to know about slot access
15:57:57  <dihedral> SmatZ, seems to be having a load of fun :-D
15:58:10  <SmatZ> :-)
15:58:12  <SmatZ> gwgw
15:58:14  <SmatZ> hehe
15:58:17  <dihedral> LOL
15:58:28  <dihedral> i can see what ya did there too :-D
15:58:29  <Rubidium> obiwan! ;)
15:58:52  <CIA-2> OpenTTD: Yexo * r15171 /trunk/src/ai/ai_config.cpp: -Fix (r15027): Buffer underflow in case there are no settings to save for an AI.
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16:00:38  <petern> is anyone working on in-game base graphics chooser?
16:00:52  * Rubidium isn't
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16:07:09  <CIA-2> OpenTTD: belugas * r15172 /trunk/src/ (newgrf_callbacks.h town_cmd.cpp): -Feature: Allow a grf to customize house name via callback 0x14D, during Tile Inquiry process
16:18:23  <Yexo> what is the best way to measure the speed impact of a patch?
16:18:55  <glx> GUI related or not?
16:19:00  <Yexo> not gui related
16:19:14  <glx> time openttd -D -g savegame
16:19:33  <glx> with and without patch
16:19:53  <glx> hmm not -D but -vnull:ticks=... -snull -mnull
16:19:59  <Yexo> thanks :)
16:21:29  <glx> and ignore the first run
16:22:09  <petern> you know
16:22:18  <petern> we should put in timestamps on that
16:22:21  <petern> in mainloop
16:22:30  <petern> just a debug message, start & stop
16:22:39  <petern> means you don't include all the initialization stuff in your benchmarks
16:22:48  <glx> like TIC/TOC ?
16:22:48  <petern> s/benchmarks/timings/
16:23:05  <petern> i was thinking more of gettimeofday
16:23:26  <Belugas> GetTickCount
16:23:55  <glx> gettimeofday is not available on Win32
16:23:56  <petern> Belugas, that'll always be this->ticks :p
16:24:41  <glx> but I have a win32 implementation of it in gpmi
16:25:05  <petern> i suppose you could use tic/toc
16:26:34  <glx> oh gettimeofday is in mingw RT 3.10+
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16:28:32  <Belugas> ha... ok... me shuts up
16:32:10  <petern> opengfx
16:32:13  <petern> downloaded 139 times...
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16:40:31  <CIA-2> OpenTTD: smatz * r15173 /trunk/src/saveload/oldloader.cpp: -Codechange: shuffle a few lines of code in oldloader.cpp
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16:45:51  <dihedral> i have 11 companies \o/
16:46:01  * dihedral hugs Rubidium
16:47:13  <petern> my server allows 15!
16:47:18  <petern> but, uh, only ever had 1 :/
16:48:01  <SmatZ> :(
16:48:09  <CIA-2> OpenTTD: smatz * r15174 /trunk/ (6 files in 3 dirs): -Codechange: split oldloader.cpp
16:49:22  <CIA-2> OpenTTD: Yexo * r15175 /trunk/src/ (12 files in 3 dirs): -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
16:52:08  <CIA-2> OpenTTD: rubidium * r15176 /trunk/src/ (6 files in 3 dirs): -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out.
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17:03:35  <dihedral> petern, my server allows 15 too - but for the first time it's over 8 :-P
17:04:41  <dihedral> Yexo: does that work for dedicated servers too?
17:04:50  <dihedral> i.e. a config setting to specify which ai's to start?
17:05:04  <Yexo> dihedral: it was already possible to specify the AIs to start via the config file
17:05:09  <glx> dihedral: yes ai_players section
17:05:29  <dihedral> \o/
17:05:31  <Yexo> you can configure some via the gui locally and then copy the [ai_players] section to your sever
17:05:43  <dihedral> no - i never do that
17:05:54  <dihedral> i always configure things in the config file
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17:42:46  <dihedral> you still have skidd13 in the contacts page of openttd.org
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17:42:52  <dihedral> hello Brianetta
17:45:29  <frosch123> oh damn, of course he should immediatelly have been excommunicated
17:46:09  <dihedral> frosch123, Yexo was made a dev _after_ skidd13 left - and Yexo has been added - hence someone might have forgotten!
17:46:15  <dihedral> sheesh
17:48:51  <Belugas> tell me, dihedral, should we remove bjarni as well?
17:48:58  <Belugas> and Mihamix?
17:49:05  <Belugas> and Maedhros?
17:49:35  <frosch123> and we should add a cronjob to add/remove TB and celestar :p
17:49:41  <dihedral> LOL
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17:55:55  <Belugas> " hence someone might have forgotten!"  <-- hence someone is very picky for no real reasons ;)
17:56:11  <Belugas> and he never said he wold NEVER come back, by the way :)
17:57:13  <dihedral> true :-)
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18:01:07  <OwenS> Who needs a  cronjob? rand() should do it :p
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18:35:29  <fjb> Hello
18:36:22  <petern> hmm
18:36:30  <petern> the content list is sorted differently now
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18:37:34  <petern> hmm, it hangs after finishing a download
18:37:43  <petern> although
18:37:50  <petern> that was probably it uncompressing the file
18:39:21  <Rubidium> petern: no, that's rescanning for NewGRFs
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18:45:35  <petern> oh
18:45:39  <petern> the main menu is balance again
18:45:42  <petern> +d
18:50:44  <CIA-2> OpenTTD: translators * r15177 /trunk/src/lang/ (16 files in 2 dirs): (log message trimmed)
18:50:44  <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2009-01-20 18:49:46
18:50:44  <CIA-2> OpenTTD: arabic_egypt - 21 fixed by khaloofah (21)
18:50:44  <CIA-2> OpenTTD: catalan - 52 fixed by arnaullv (52)
18:50:44  <CIA-2> OpenTTD: dutch - 21 fixed by Excel20 (21)
18:50:45  <CIA-2> OpenTTD: french - 21 fixed by glx (21)
18:50:45  <CIA-2> OpenTTD: italian - 1 fixed, 2 changed by lorenzodv (3)
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18:56:41  <Wolf01> hello
18:58:05  <SmatZ> hello Wolf01
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18:58:24  <Belugas> hello wol
18:58:26  <Belugas> :S
18:58:32  <Belugas> Wolf01
18:58:34  <Belugas> gaaa
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19:08:43  <effekto> hey i just started using open tdd...and cant make platforms and railroad etc..they are greyd out...how do i fix that `?
19:09:39  <effekto> anyone ?
19:10:03  <Yexo> what year are you currently in?
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19:10:40  <effekto> can that have something to do about it...i set it to 1920 or something
19:11:14  <Yexo> without newgrf, there are no trains available in 1920
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19:11:30  <Yexo> first train are available somewhere between 1920 and 1930 iirc
19:11:46  <effekto> kk,thx for the help now i can enjoy the game
19:11:51  <Yexo> have fun :)
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19:31:46  <Belugas> let right left right... me is dizzy
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19:51:14  <petern> hmm, anyone used code::blocks?
19:52:09  <Rubidium> tried to use it once, but IIRC it failed to import openttd
19:52:49  <petern> i suspect it would
19:53:07  <petern> thought it might try it for, shock, another project...
19:53:48  <Wolf01> petern, I use it
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20:16:05  <Belugas> petern's going to code for Simutran?
20:16:06  <Belugas> hehehe
20:16:21  <Belugas> or RoR?
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20:16:59  <petern> huh?
20:17:04  <petern> oh
20:17:05  <petern> no
20:17:13  <petern> RoR is far too closed-source
20:17:19  <petern> Simutrans... no thanks
20:17:27  <petern> no, this is my little midi project
20:17:47  <Belugas> :) ok
20:18:13  <Belugas> i've got a new assignment myself.  My wife would like me to build a lite-brite program for kiddo
20:18:33  <petern> lite-brite?
20:19:16  <Belugas> you know, that stuff with plastic pegs, where you punch a black shhet with, and they get illuminated on the back
20:19:20  <Belugas> kids love it
20:19:39  <Belugas> colored plastic pegs, that is...
20:21:30  <petern> er
20:21:36  <petern> i don't think i do know
20:22:17  <Belugas> http://www.hasbro.com/litebrite/
20:22:28  <Belugas> image worth a lot of words
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20:23:39  <ln-> long live king obama
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20:24:35  <Eddi|zuHause> whatever...
20:27:02  <worldemar> Belugas: if they may be reprogrammed...
20:29:57  <petern> no, don't think i've ever seen that
20:30:14  <petern> Wolf01: have you used pkgconfig with it?
20:30:27  <Wolf01> never :P
20:30:54  * worldemar is trying to understand what that things actually do
20:34:25  <Belugas> worldemar, it's for the replacement of the sheets.  There are drawings on it, and they have to follow the pattern of the holes underneath
20:34:41  <Belugas> so, i ned to make it so only those sports can be assigned a color
20:34:45  <Belugas> pretty easy, i think
20:35:10  <Belugas> strange that it's not as known  as i wold have imagined
20:35:26  <Belugas> maybe it's an american (continental) stuff..
20:35:37  <petern> ah, found it
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20:35:56  <worldemar> may be, i am from Russia and never seen someting like that before
20:36:06  <petern> it's not under build options, it's under properties
20:36:07  <petern> and it supports pkg-config by itself
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20:37:26  <petern> although it doesn't work :p
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21:05:26  <CIA-2> OpenTTD: rubidium * r15178 /trunk/src/ (5 files in 3 dirs): -Change: rename 'update' to 'upgrade' as that's a bit more clear
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21:12:18  <Wolf01> there's anyone here, now, not busy, who can explain to me how to use css on mediawiki?
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21:52:59  <Progman> the css file of your userspace?
21:53:13  <Wolf01> no, the css of the main page
21:54:24  <Progman> its at /MediaWiki:Monobook.css
21:54:39  <Progman> (depending of the choosen style of course)
21:54:55  <Progman> like at <http://wiki.openttd.org/wiki/index.php/MediaWiki:Monobook.css>
21:55:24  <Wolf01> uhm
21:55:46  <Wolf01> but that is valid for all the pages
21:56:06  <Wolf01> and I want it to be valid for only one page
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21:57:55  <Progman> you can use the class attribute
21:58:20  <Progman> as mediawiki generates a "page-$artikelname" class
21:58:32  <Progman> <body class="mediawiki ns-0 ltr page-Railway_construction">
21:58:54  <Progman> and this allowes you to do anything you want like .page-Railway_construction h1 { color: blue; }
22:00:27  <Wolf01> ok, I'll try
22:02:20  <Wolf01> and what about adding the redirect to the main page of the article on its subpages? like title=Article\Subpage, on subpage should be visible a link to the Article... I don't know why it isn't while in other wikis it is
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22:15:10  <Yexo> Rubidium: if you start the game, go to the newgrf window and then click "check online content" you'll only get newgrfs. If you go in the main menu to "check online content", close the window and then open it via the newgrf window you get all types of content. Is that intended?
22:15:54  <Rubidium> not really
22:16:11  <Rubidium> guess it needs some filtering code ;)
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22:23:07  <Zuu> Also after clicking on "check online content" in the main menu, the window opens. But the scrollbar for the list has wrong parameters, so it looks like you view the entire list. After a resize the scrollbar however adopts correctly.
22:23:23  <Rubidium> Zuu: what version?
22:23:59  <Zuu> Last nightly r15152. hhmm, that is not last nightly..
22:24:18  <Zuu> So probably already fixed then.
22:24:27  <Rubidium> more than a day
22:24:41  <Zuu> Yep it is fixed. Sorry for disturbing you then.
22:26:50  <Wolf01> 'night
22:26:56  <el_en> nightwolf
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22:33:41  <CIA-2> OpenTTD: smatz * r15179 /trunk/src/saveload/afterload.cpp: -Fix [FS#2560](r12096): removing of leftover level crossings (from very old savegames) failed
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22:57:04  <Mark> o/
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23:43:32  <CIA-2> OpenTTD: smatz * r15180 /trunk/src/saveload/afterload.cpp: -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs
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23:45:56  <el_en> well that test failed
23:48:43  <CIA-2> OpenTTD: smatz * r15181 /trunk/src/saveload/afterload.cpp: -Fix (r15180): of course it is enough to update aircraft once...
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23:55:51  <Roujin> hey there
23:56:21  <Yexo> hello Roujin
23:56:25  <Roujin> Yexo, I can't select Convoy in the new AI configuration window..
23:56:40  <Roujin> if I do, it will place "Random AI" in the slot...
23:56:43  <Yexo> are you sure you have a recent-enough version of convoy?
23:57:26  <Roujin> content server doesn't offer an upgrade for it, and it works ingame if starting with "start_ai convoyAi"
23:58:11  <Roujin> it's Convoy version 10..
23:58:55  <Roujin> sorry for coming straight at you with this without complimenting you first on that feature :)
23:59:06  <Roujin> so, nice job *pat* ;)
23:59:57  <Yexo> I have the same problem with convoy here, strange I didn't notice that before

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