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04:02:11 <janitor> or is there any other reason for why a city doesn't want to grow over ~70k, even by "expand" in the scenario editor 04:02:28 <janitor> (meant just one side) 04:03:21 <Aali> no and no clue 04:04:09 <Aali> if the city can build new roads, it can expand 04:04:28 <Aali> but I don't know if there are any other restrictions in the scened 04:04:57 <janitor> it's stopped growing in the game, that's why i tried the scened 04:05:25 <kd5pbo> Does adding roads to a town help? 04:05:44 <Aali> well you can certainly have towns with over 70k population 04:06:24 <janitor> i know, and i have them 04:06:30 <janitor> just not this particular one 04:07:06 <janitor> it is being blocked in areas by stations and rails, but plenty of bridges and tunnels crossing them 04:08:00 *** Zorn [zorn@e177235042.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 04:08:02 <janitor> it grows very slowly by pressing expand 04:14:39 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 04:14:39 *** [gone]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 04:14:42 *** Combuster is now known as [gone]buster 04:14:59 *** RS-SM [~RSCN@216-165-16-61.DYNAPOOL.NYU.EDU] has joined #openttd 04:15:42 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 04:37:24 *** michi_cc [0c0b9e3438@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 04:58:58 *** janitor [~joachim@244.81-166-176.customer.lyse.net] has quit [Ping timeout: 480 seconds] 05:18:48 *** RS-SM [~RSCN@216-165-16-61.DYNAPOOL.NYU.EDU] has quit [Quit: RS-SM] 05:49:17 *** RS-SM [~RSCN@216-165-16-61.DYNAPOOL.NYU.EDU] has joined #openttd 05:49:18 *** TinoDid [~projectjj@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 05:55:48 *** TinoDidriksen [~projectjj@62.199.71.130] has quit [Ping timeout: 480 seconds] 05:57:07 *** TinoM [~Tino@i59F5E3A5.versanet.de] has joined #openttd 06:01:42 <Sacro> hehehe... fahrt 06:14:57 *** RS-SM [~RSCN@216-165-16-61.DYNAPOOL.NYU.EDU] has quit [Quit: RS-SM] 06:15:04 *** michi_cc [12d52b9a7f@dude.icosahedron.de] has joined #openttd 06:15:08 *** mode/#openttd [+v michi_cc] by ChanServ 06:43:20 *** davis- [~iloveme@p5B28CFD3.dip.t-dialin.net] has joined #openttd 06:58:05 *** TinoM [~Tino@i59F5E3A5.versanet.de] has quit [Ping timeout: 480 seconds] 07:00:01 <Sacro> Eddi|zuHause: is there a german word for city? or is it just stadt? 07:12:50 *** davis- [~iloveme@p5B28CFD3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:13:34 *** TinoM [~Tino@i59F5E3A5.versanet.de] has joined #openttd 07:32:29 *** Progman [~progman@p57A1CFC8.dip.t-dialin.net] has joined #openttd 07:33:18 <dihedral> Sacro, dict.leo.org 07:43:13 *** PhoenixtheII [ralph@home.deboom.biz] has quit [Read error: Connection reset by peer] 07:43:21 *** Phoenix_the_II [ralph@home.deboom.biz] has joined #openttd 07:57:09 *** TinoDid is now known as TinoDidriksen 08:02:19 *** energetic [~opera@ip82-139-119-221.lijbrandt.net] has joined #openttd 08:18:30 *** xerxesda1hat [~tom@118-92-215-118.dsl.dyn.ihug.co.nz] has joined #openttd 08:20:17 *** xerxesdaphat [~tom@118-93-9-140.dsl.dyn.ihug.co.nz] has quit [Ping timeout: 480 seconds] 08:28:04 *** divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 08:41:45 *** Progman [~progman@p57A1CFC8.dip.t-dialin.net] has quit [Quit: Progman] 08:41:54 *** Progman [~progman@p57A1CFC8.dip.t-dialin.net] has joined #openttd 08:47:37 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 08:57:09 *** Roest [~schurade@p54B9FE58.dip.t-dialin.net] has joined #openttd 09:00:49 *** Roest1 [~schurade@p54B9F891.dip.t-dialin.net] has joined #openttd 09:03:31 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd 09:04:10 *** Mortal [~mortal@217.60.138.209] has joined #openttd 09:05:10 *** Roest [~schurade@p54B9FE58.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:08:12 <edeca> kd5pbo: If you add roads, the town will build round them, yes 09:13:54 <planetmaker> morning 09:14:02 <Roest1> morning 09:14:17 <edeca> Hi :) 09:14:23 * edeca drinks the first coffee of the day 09:14:25 *** Roest1 is now known as Roest 09:14:42 <planetmaker> he... good idea. Me goes preparing tea 09:15:11 <Roest> i could use the coffee pad a second time for oyu, that's as good as tea 09:15:36 <planetmaker> urgs.... 09:15:42 <Roest> ^^ 09:15:59 <planetmaker> Thanks, I think I'll stay with the nice Darjeling I have here. 09:17:26 <edeca> Darjewho? It's fairtrade coffee all the way 09:19:07 <dihedral> a glas of hot milk is a lot healthier for you 09:19:56 <edeca> dihedral: Not if you drink 6 a day 09:23:15 <dihedral> it says 'a glass of' not 'glasses of' 09:31:21 <edeca> dihedral: And when you've drunk 50%, what state is the glass in? :) 09:34:10 <dihedral> milky 09:34:33 <xerxesda1hat> hi guys, coding my first vehicle: 09:34:33 *** ecke [~ecke@213.195.202.130] has joined #openttd 09:34:45 <xerxesda1hat> i'm setting the various properties for the engine 09:34:49 <dihedral> xerxesda1hat, great, post it on the forums :-P 09:35:05 <xerxesda1hat> peter told me i should set all the properties 09:35:21 <xerxesda1hat> does this mean, what, action 0 property 00 right through to 27 or whatever? 09:35:37 <xerxesda1hat> should i leave nothing to chance? 09:35:55 <Roest> thats always a good idea 09:36:09 <xerxesda1hat> fair enough, just seems a hella long line :P 09:36:23 <xerxesda1hat> dihedral: is this not really the appropriate place to ask questions like that? 09:36:39 <dihedral> why should it not be? 09:36:43 <Roest> dihedral didnt have his milk yet 09:36:49 <xerxesda1hat> lol i dunno you said post it on the forums 09:37:16 <dihedral> yep 09:37:39 <xerxesda1hat> btw: put the hot milk away, grind some fresh beans and make yourself an espresso 09:37:44 <dihedral> just in case you were gonna say / ask some stupid questions :-D 09:37:57 <xerxesda1hat> all my questions are stupid :D 09:38:20 <dihedral> well, then even more post them in the forums, you get the right peoples attention in there 09:39:24 <xerxesda1hat> i wonder, offhand, what the market share is of ottd compared to patch 09:39:39 <edeca> xerxesda1hat: What he means if you're more likely to get a decent response in the forums 09:39:44 <dihedral> not intereseting imo 09:39:53 <Roest> on my computer 100% 09:39:59 <dihedral> edeca, no i did not mean that actually 09:40:03 <edeca> dihedral: Sorry. 09:40:12 <dihedral> i forgive you :-D 09:40:18 <xerxesda1hat> well in terms of whether one should bother making a grf compatible 100% with patch 09:40:47 <Eddi|zuHause> <xerxesda1hat> fair enough, just seems a hella long line :P <- you can put line breaks in there, and comment each property (recommended) 09:41:05 <xerxesda1hat> Eddi|zuHause: sounds sensible 09:42:00 <Eddi|zuHause> because, as correctly observed recently, NFO is more a machine-readable than a human-readable language, which makes plenty of comments necessary 09:43:33 *** el_en [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has joined #openttd 09:44:03 <xerxesda1hat> Eddi|zuHause: reminds me of writing assembly back when I had my C64 09:44:36 <xerxesda1hat> i wasn't aware you could put the line breaks in, didn't think grfcodec was all that flexible 09:47:56 <dihedral> you never tried :-P 09:48:42 <xerxesda1hat> hah! last time i thought i knew what i was doing with grfcodec it chopped up my sprites and gave me white squares in-game :P 09:49:01 <xerxesda1hat> good thing i backed up before decoding the grf again 09:49:27 <dihedral> ... 09:51:19 <xerxesda1hat> never underestimate the power of ignorance 09:51:55 * dihedral hugs his ignore list :-D 09:53:04 <Roest> u seem grumpy today 09:53:15 <planetmaker> :P 09:53:31 <planetmaker> being friendly with an ignore list IMO doesn't qualify as grumpy :P 09:54:57 <dihedral> Roest, kinda sick :-P 09:55:32 <dihedral> anyway - i never said i was ignoring someone, i just said i liked my ignore list :-P 09:55:54 <Aali> is anyone not grumpy ever in #openttd? 09:56:08 <Roest> <--- 09:56:09 <Aali> a bunch of old guys obsessed with an equally old videogame, what do you expect? 09:56:15 <Eddi|zuHause> and tomorrow on "weird fetishes" ... 09:56:43 <dihedral> Aali, "equally old"..... 09:56:43 <Roest> i take offense in being called old 09:56:56 <Rubidium> Eddi|zuHause: ... a guy obsessed about 'old' guys obsessed with an 'equally old' videogame? 09:57:02 <Aali> dihedral: relatively speaking :P 09:57:11 <dihedral> yeah right! 09:57:28 <Eddi|zuHause> Rubidium: i was intentionally not going into details :p 09:57:43 <dihedral> if TTD was as old as the average age of the people in here it would be darn old already (thanks to Belugas) 09:58:20 <Eddi|zuHause> i think i was 12 when i first played TT 09:58:52 <Roest> which doesn't mean anything, would be different if you said you were 12 when TTD came out 09:59:00 <dihedral> aye 09:59:08 <Aali> well, TT is from 94, that makes it pretty darn old for a video game 09:59:17 *** Phoenix_the_II [ralph@home.deboom.biz] has quit [Read error: Connection reset by peer] 09:59:17 *** PhoenixtheII [ralph@home.deboom.biz] has joined #openttd 09:59:26 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 09:59:32 <dihedral> Aali, do you know Pheta Space Station ? 09:59:37 <dihedral> i used to play that :-D 09:59:40 *** [gone]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 09:59:40 *** Combuster is now known as [gone]buster 09:59:50 <Rubidium> pong anyone? 09:59:56 <dihedral> or hellcats over the pacific (hotp) 10:00:28 <petern> hurr 10:00:32 <Aali> dihedral: sorry, I'm not that old :P 10:00:48 <petern> assigning an access list to the correct one of 'in' or 'out' is quite important... 10:01:21 <edeca> petern: Heh, cisco? 10:03:15 <Rubidium> wow... in 1952 there already was a computer game with an AI 10:03:27 <Rubidium> now that's quite old for a video game 10:04:02 <Eddi|zuHause> i assume it was a chess AI 10:04:14 <Rubidium> nope ;) 10:04:19 *** xerxesda1hat [~tom@118-92-215-118.dsl.dyn.ihug.co.nz] has quit [Read error: Operation timed out] 10:05:02 <Rubidium> although it depends on what you call an AI whether you'd classify this AI as AI 10:05:58 <Eddi|zuHause> a program making decisions not directly reacting on user input 10:07:06 <Rubidium> anyhow, it's a perfect tic-tac-toe 'player' for the game called 'OXO' 10:07:22 <Eddi|zuHause> that'll do 10:07:23 *** xerxesdaphat [~tom@118-92-215-34.dsl.dyn.ihug.co.nz] has joined #openttd 10:08:18 *** bandi_zz [~user@catv4E5CAA38.pool.t-online.hu] has joined #openttd 10:19:35 *** Elukka [~elukka.el@bb-89-166-45-150.dsl.phnet.fi] has joined #openttd 10:20:33 <Elukka> ok so i thought i could try making an US scenario 10:20:52 <Elukka> is there anywhere where i can find information on what type of industry is dominant in what area? 10:21:13 <Roest> they dont have any industry it's just service and banks 10:21:20 <Elukka> :D 10:21:27 *** Yeggstry [~mind@cpc2-rdng14-0-0-cust631.winn.cable.ntl.com] has joined #openttd 10:22:22 <Elukka> what do people usually do when they make real world maps? 10:22:26 <Elukka> do they just plonk them down randomly? 10:23:35 *** mode/#openttd [+q dihedral!*@*] by petern 10:23:44 <petern> ignore list :D 10:23:53 *** mode/#openttd [-q dihedral!*@*] by petern 10:23:59 <Aali> it doesn't really matter since all those industries will be pretty much randomized later on anyway 10:24:10 <petern> edeca: yes, cisco 10:24:11 <Aali> unless you service them all from the very beginning 10:24:23 <Eddi|zuHause> in germany we have these fancy books called "Atlas", they have topographical, political AND economical maps of each area of the earth 10:24:27 <petern> edeca, even better, getting ip masks correct is quite important... 10:24:44 <xerxesdaphat> Eddi|zuHause: sounds like an almanac 10:24:55 <petern> reversed netmask? whyever not! 10:25:30 <xerxesdaphat> Elukka: why not check on wikipedia? they normally list things like that w.r.t. various states and regions 10:26:07 <Elukka> hmm 10:26:11 <Elukka> where would i check? 10:26:21 <Elukka> list of somethingsomething, somethingsomething per state? 10:26:42 <Eddi|zuHause> xerxesdaphat: Atlas, of course, is a person in the greek mythology 10:27:00 <Eddi|zuHause> generally pictured carrying the world on his neck 10:27:13 <Eddi|zuHause> http://de.wikipedia.org/w/index.php?title=Datei:Port_merion_atlas.JPG&filetimestamp=20070410022033 <- like this 10:27:26 <xerxesdaphat> well, for example, http://en.wikipedia.org/wiki/New_Hampshire#Economy 10:27:38 <Elukka> hmm... thanks 10:27:40 <Elukka> might try that 10:27:43 <xerxesdaphat> just in the general article it says it's all about dairy products, apples, eggs etc. 10:27:52 *** mortal` [~mortal@217.60.138.209] has joined #openttd 10:27:53 <Elukka> i think i'll research a bit and make a simple map for myself 10:28:04 <Elukka> for reference, if i ever get to making the scenario 10:28:05 *** mortal` [~mortal@217.60.138.209] has quit [Read error: Connection reset by peer] 10:28:41 <xerxesdaphat> Eddi|zuHause: I've still got my 1986 Reader's Digest Atlas 10:28:49 <xerxesdaphat> complete with East Germany and teh USSR :D 10:29:30 *** bandi_zz [~user@catv4E5CAA38.pool.t-online.hu] has left #openttd [ERC Version 5.3 (IRC client for Emacs)] 10:29:33 <Eddi|zuHause> that'll do. american economy did not do much since then... except... crash twice 10:29:38 *** bandi_zz [~user@catv4E5CAA38.pool.t-online.hu] has joined #openttd 10:30:10 <Elukka> oh... right 10:30:18 <Elukka> last time i tried to do anything, i couldnt get a heightmap from anywhere 10:32:19 <xerxesdaphat> thinking aloud, i wonder if it's possible to use google earth for things like that 10:32:42 <Elukka> there's an SRTM plugin for google earth 10:32:53 <Elukka> found it in the heightmap guide in the forum 10:33:02 <Elukka> however, i only saw the banner, not the download links 10:33:08 <Elukka> even though all of them were ticked on 10:33:44 <Elukka> google maps has accurate enough heigh data... too bad there's no way to get it out of it :/ 10:34:58 <Roest> cool just found my map again :) http://www.tt-forums.net/viewtopic.php?f=29&t=27052&start=135 10:34:59 *** Mortal [~mortal@217.60.138.209] has quit [Ping timeout: 480 seconds] 10:35:11 <Elukka> if i'm doing the whole of united states (and probably some canada and stuff) i dont really need a huge res heightmap 10:35:23 <Elukka> yes, that's what i tried to do 10:35:24 <Elukka> it didnt work 10:35:43 <Elukka> oh yay, someone in the forums has made on 10:35:44 <Elukka> one* 10:35:45 <Elukka> hope its good 10:36:13 *** el_en [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has quit [Ping timeout: 480 seconds] 10:38:55 <Elukka> hmm, it has more central america than canada... 10:39:16 <Elukka> ok, is anyone here capable of making a heightmap? 10:39:37 <Eddi|zuHause> there is nothing in canada much further north from the border 10:39:48 <Elukka> heh 10:39:51 <Elukka> there's FOREST 10:40:13 <Elukka> i could cut off half of it... i dont want to lose florida, though 10:40:16 <Elukka> but i really dont need uruguay 10:41:11 <dihedral> Roest, you could do a map making use of the free form map edges ;-) 10:41:19 <Eddi|zuHause> the problem of heightmaps is, the further you go away from the equator (or other projection center), the higher the distortions get 10:42:06 <Roest> dihedral look at the date posted :) 10:42:09 <Elukka> true 10:42:17 <Elukka> damn earth for being round and all 10:42:36 <dihedral> look at the words i wrote 10:43:02 <dihedral> not 'why is it not using...' but 'you could....' 10:43:11 <Roest> that town placement patch was pretty cool, too bad he dropped out of sight so fast 10:55:54 <Eddi|zuHause> gnah... chances are, the last 3 episodes of pushing dasies will be shown in germany before they are shown in the usa 10:57:22 * Rubidium hopes they aren't dubbed in German the ;) 10:57:28 <Rubidium> *then 10:58:49 <Eddi|zuHause> you hope wrongly... 10:59:10 <xerxesdaphat> yehehehe 10:59:24 <xerxesdaphat> finally figured out action 4 so my NZR DE Class is no longer a Ploddyphut Diesel :D 10:59:25 <thingwath> German is such a beautiful language... 10:59:37 <xerxesdaphat> now, onto the xrel/yrel :'( 10:59:59 <Eddi|zuHause> yes, but german dubs are of less quality than the original, usually 11:00:46 <Rubidium> ah well, strange release dates happen more often 11:00:59 <dihedral> thingwath, 'tis not 11:01:17 <thingwath> most of dubs are of less quality than the original 11:01:24 <Eddi|zuHause> it is rumoured that the last 3 episode do not air at all, but get released on the DVD set only 11:01:49 <xerxesdaphat> it was all cocked up because of the writer's strike, wasn't it 11:02:23 <Eddi|zuHause> the second season had a huge drop in ratings 11:02:54 <thingwath> http://cz.youtube.com/watch?v=Z-2yMBrWnds ;) 11:02:56 <xerxesdaphat> oh there was a second season! hah, takes a while for american shows to air in the antipodes 11:03:30 <Elukka> yay! the heightmap worked pretty well 11:03:31 <Eddi|zuHause> they started showing the second season here last week 11:03:33 <Elukka> now to do some research 11:04:18 <Elukka> ...the great lakes need some water though 11:06:39 <Eddi|zuHause> use a river grf 11:07:26 <Elukka> what's a river grf? 11:07:44 <edeca> Elukka: Where did you get the heightmap from? 11:07:58 <Elukka> some random guy in the forums who had posted it 11:08:14 <Eddi|zuHause> a grf for rivers 11:08:22 <Elukka> yeah, but what does it actually do? 11:08:27 <Elukka> enables water above the sea level? 11:08:42 <Eddi|zuHause> similar to canals, except you cannot build them in the game 11:08:46 <Eddi|zuHause> and you can have slopes 11:08:54 <Elukka> ooh! 11:09:03 <Eddi|zuHause> especially, you can make lakes 11:09:12 <Elukka> shame you cant get multiple climates on one map... 11:09:57 <edeca> Eddi|zuHause: Cool, so you could have lakes in the mountains? 11:09:59 * edeca likes that idea 11:10:00 <Elukka> are rivers traversable by boats? 11:10:14 <Eddi|zuHause> yes, but not the slopes 11:10:25 <Eddi|zuHause> you need to bypass them with a lock 11:10:43 <Elukka> makes sense 11:10:48 <Elukka> kinda 11:10:49 <Elukka> well 11:10:52 <Elukka> whatever 11:11:04 <Elukka> damn you, you just caused me a lot more work because now i have to place rivers too 11:11:05 <Elukka> :P 11:14:44 * edeca searches for screenshots 11:15:22 <petern> mwhahaha 11:15:46 <Elukka> it looks like water 11:15:55 <Elukka> surprisingly enough 11:16:48 <edeca> Elukka: Woah, no way! 11:17:57 <petern> shocking 11:20:31 * edeca needs counselling after learning that 11:30:23 *** tokai [~tokai@p54B82AC7.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 11:30:36 *** Rexxars [~rexxars@62.113.132.255] has quit [Read error: Connection reset by peer] 11:32:44 <petern> bah 11:33:03 <petern> why are most lcd displays not height adjustable? 11:33:33 <edeca> petern: Sucks, doesn't it. That's the only use for a yellow pages nowadays 11:33:55 <edeca> And it's silly, you pay extra for one with height adjustment and then adjust it exactly once, when you first install it :) 11:34:32 <Aali> heh 11:34:45 *** Rexxars [~rexxars@62.113.132.255] has joined #openttd 11:35:22 <Aali> looking at my desktop; old crappy lcd is height adjustable, new fancy lcd sits on top of my haskell book 11:36:02 <petern> i should put mine on a few 11:36:13 <petern> my neck is permanently down... 11:36:36 <edeca> My posture is awful too 11:36:48 <edeca> Added to that a 1:30 commute every day and my back aches :) 11:37:26 <petern> well 11:37:34 <thingwath> hm, if I didn't have a laptop, I guess I would mount display on wall 11:37:35 <petern> apparently your arms should reach out to the top of the monitor 11:37:36 <petern> but 11:37:44 <petern> i don't think that really applies to modern huge LCDs... 11:38:26 <edeca> Heh I have a 22" widescreen LCD next to a 19", if my arms touched them I'd probably have burnt retinas 11:39:08 <Gekz> I'd need 4 arms 11:39:10 <Gekz> to reach my monitor 11:39:11 <Gekz> lol 11:39:42 <thingwath> and you can actually see something on it? 11:40:50 <Gekz> I can 11:42:16 <thingwath> so I need new glasses :-( 11:42:51 <Gekz> I have only one eye that works 11:44:12 <thingwath> that is enough, depth perception isn't needed for computer displays :) 11:45:21 <petern> unless you stick your arms out 11:45:27 <petern> seeing how far it is 11:45:32 <petern> and smack the display... 11:45:33 <thingwath> :) 11:45:56 <petern> apparently the monitor should be an arms length away 11:46:08 * petern wonders where to place his second monitor :p 11:50:58 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has joined #openttd 11:58:58 *** HerzogDeXtEr1 [~Flex@89.246.219.120] has quit [Read error: Connection reset by peer] 11:59:10 *** HerzogDeXtEr [~Flex@89.246.219.120] has joined #openttd 12:14:18 *** divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 12:17:38 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 12:24:36 *** ecke [~ecke@213.195.202.130] has quit [Ping timeout: 480 seconds] 12:28:29 *** xahodo [~xahodo@xahodo.demon.nl] has joined #openttd 12:31:52 *** ecke [~ecke@213.195.202.130] has joined #openttd 12:34:00 *** xahodo [~xahodo@xahodo.demon.nl] has quit [Remote host closed the connection] 12:45:43 *** OwenS [~OwenS@host86-164-125-149.range86-164.btcentralplus.com] has joined #openttd 12:46:19 *** worldemar [~world@213.178.43.155] has quit [Ping timeout: 480 seconds] 12:58:29 *** Zealotus [~Ping@78-69-54-150-no70.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 13:01:01 *** Zealotus [~Ping@78-69-54-150-no70.tbcn.telia.com] has joined #openttd 13:01:36 *** worldemar [~world@85.114.185.212] has joined #openttd 13:05:58 <edeca> petern: Place it on my desk! :) 13:08:48 *** fjb [~frank@p5485E9AD.dip.t-dialin.net] has joined #openttd 13:08:55 <fjb> Hello 13:15:37 <edeca> Hi fjb 13:17:48 <xerxesdaphat> now, has anybody have any clue, that when i load my train grf in conjunction with the UK Renewal Set, the y-axis alignment in the depot window seems different? 13:21:19 <petern> edeca, it's a 15" 1024x768... are you sure? 13:24:13 *** Osai^zZz is now known as Osai 13:24:42 *** [gone]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 13:27:04 <petern> xerxesdaphat: http://wiki.ttdpatch.net/tiki-index.php?page=ActionD#Y_Offset_for_train_sprites_8E_ 13:27:14 <planetmaker> yexo here? 13:27:22 <Yexo> yes 13:27:42 <planetmaker> I'm still a bit puzzled about the tt-forums thread with mp_void / mp_water 13:27:57 <planetmaker> with free-form the water edges become un-buildable? 13:28:26 <Yexo> planetmaker: open a new game with all water edges, scroll to the north edge and change the setting 13:28:41 <Yexo> you'll see the tiles changes from water to void tiles 13:29:05 <planetmaker> ok :) Which means I cannot do anything with that tile anymore, right? 13:29:34 <Yexo> same as you can't do anything on other tiles outside the map :) 13:29:47 <xerxesdaphat> petern: i was looking at that but i thought offset meant something else 13:29:52 <planetmaker> yeah, ok :) Thanks a lot. :) 13:30:00 <Yexo> with freeform edges on, a 64x64 map is actually 62x62. With the settinf off it's 63x63 13:30:51 <xerxesdaphat> actually no i was looking at something in callbacks 13:30:52 <planetmaker> ah, there it goes :) No wrapping :) 13:31:16 <xerxesdaphat> petern: thanks once again for being patient with noobs :D 13:31:38 <Yexo> that was never the intention, as then a lot more code needs to be adjusted 13:32:05 <planetmaker> Yexo: no, sure. I'm also quite convinced that it's not a good idea. 13:33:09 <Yexo> I think it could be fun to have the option to play on a wrap-around map, it's just very hard to code 13:33:59 <planetmaker> That of I'm convinced :) 13:37:48 <edeca> Yexo: Definitely! One way rail tracks circling the globe ;) 13:37:52 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:37:53 *** mode/#openttd [+v glx] by ChanServ 13:38:55 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 13:39:54 *** jpm [pekka@kone.suomen4g.fi] has joined #openttd 13:40:20 *** jpm_ [pekka@kone.suomen4g.fi] has quit [Ping timeout: 480 seconds] 13:44:10 *** SHRIKEE [~shrikee@84-105-52-118.cable.quicknet.nl] has joined #openttd 13:44:17 *** goodger [~ben@host81-152-233-2.range81-152.btcentralplus.com] has quit [Read error: Connection reset by peer] 13:45:41 *** goodger [~ben@host81-152-233-2.range81-152.btcentralplus.com] has joined #openttd 13:46:11 *** mikl [~mikl@0x57372ee2.mrbnqu1.static.dsl.tele.dk] has joined #openttd 13:46:27 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 13:47:11 <Elukka> you know, its actually kinda interesting to make this scenario 13:47:25 *** smeding [~smeding@5354BE76.cable.casema.nl] has joined #openttd 13:47:26 <Elukka> i get to look at places in google earth that would otherwise not occur to me 13:55:41 <edeca> Elukka: Shame ECS doesn't have an alien factory to plonk in Nevada 13:58:49 <Rubidium> aliens aren't produced in Nevada 13:59:33 <edeca> I didn't suggest they were processed there. 13:59:39 <edeca> s/processed/produced 14:00:03 <Rubidium> producing is what a factory does 14:00:29 <edeca> Heh. When irony goes too far. 14:02:15 <edeca> Are current affairs going to be incorporated into openttd? "The Government has sent car factory workers home on leave for 4 months, vehicle production halted!" 14:02:36 <Rubidium> just write a newgrf to do that 14:03:18 <edeca> :) 14:08:28 <Elukka> you know whats the problem with big projects like this 14:08:33 <Elukka> first i'm all "yay, this is cool" 14:08:40 <Elukka> then i lose motivation :/ 14:09:03 <Elukka> i have one other scenario i deserted 14:09:11 <Elukka> my 3D folder has about 20 models i havent done 14:09:21 <Elukka> my drawings folder has probably about 50 unfinished things 14:19:21 *** davis- [~iloveme@p5B28C971.dip.t-dialin.net] has joined #openttd 14:19:43 *** snorre [~snorre@cF6FC00C3.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds] 14:21:02 <edeca> Elukka: My brain is full of whacky ideas like that :) 14:21:44 <Elukka> well 14:21:49 <Elukka> i kinda semi-finished this 14:21:49 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/Art%20and%20stuff/fighter-7.png?t=1233325295 14:24:05 *** Zahl [~Zahl@e180234100.adsl.alicedsl.de] has joined #openttd 14:26:21 <dihedral> yuck 14:31:35 *** davis- [~iloveme@p5B28C971.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 14:31:54 *** davis- [~iloveme@p5B28C971.dip.t-dialin.net] has joined #openttd 14:36:51 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:37:25 *** angelo2 [~angelo@ppp-94-65-248-156.home.otenet.gr] has joined #openttd 14:41:50 *** DaleStan [~Dale@pool-71-98-104-215.ipslin.dsl-w.verizon.net] has joined #openttd 15:01:47 *** Belugas [~belugas@216.191.111.226] has joined #openttd 15:01:49 *** mode/#openttd [+o Belugas] by ChanServ 15:03:43 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 15:06:44 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has joined #openttd 15:06:44 *** Celestar [~Jadzia_Da@129.187.69.115] has joined #openttd 15:06:44 *** mode/#openttd [+o Celestar] by ChanServ 15:06:54 <Celestar> oy! 15:07:16 *** UFO64 [~jmurray@murrayjm8.umeres.maine.edu] has joined #openttd 15:07:52 <Roest> http://schurade.googlepages.com/BlackCo.17.Jan1966.png 15:10:34 * Celestar finds his appearance to have astonishingly little effect 15:10:53 <Roest> anyone seen celestar lately? 15:11:19 * Celestar pokes Roest with ... something :P 15:11:51 <Roest> oh hi 15:11:57 <SmatZ> hello Celestar 15:12:02 <Celestar> :P :P 15:12:16 <Celestar> I have completed my research project \o/ 15:12:26 <Celestar> only thing that remains is writing my dissertation :P 15:12:27 <SmatZ> gratz :-) 15:12:32 <SmatZ> hehe 15:13:12 <Roest> i used to say that last year when i finished programming and only the writing remained 15:15:14 <Roest> you will find out that "only" isn't quite the right word 15:15:58 <Celestar> it WAS a bit of ironic, the 'only' 15:16:48 <Celestar> especially since I hate, and suck at, writing 15:17:04 <Roest> same here 15:17:30 <SmatZ> same here 15:18:45 <Celestar> BAH 15:18:55 * Celestar throws his XP installation CD outta the window. 15:19:01 <Celestar> why. WHY? 15:21:50 <Celestar> I got this new laptop. It took me 25 minutes to install an Opensuse 11.1 from scratch. For the past 4 hours, I have attempted to install XPSP2 from the installation CD. 15:22:05 <Celestar> the installer bluescreens before it even gets to the GUI 15:22:46 <SpComb> it doesn't want to 15:23:06 <Celestar> maybe I should just virtualize it 15:23:24 <Roest> xp doesnt like it when there is linux on your hd 15:23:37 <Celestar> ? 15:23:51 <Roest> i always install xp first then linux after it 15:24:06 <Roest> and yes i'm serious, found out the hard way 15:24:25 <Celestar> I normally do, but I hadn'T any XP CD when I first got it 15:24:53 <Elukka> man 15:24:57 <Elukka> i still havent got the great lakes done 15:26:26 <edeca> You can install Windows after Linux fine, you just have to sort out the MBR from a boot CD after 15:26:39 <edeca> If windows bluescreens before the GUI though, that's trouble :) 15:27:42 <Roest> but it's easier to do it in the right order, saves you a major headache 15:28:12 <Celestar> edeca: yeah. 15:28:52 <Roest> i have xp, vista and linux on my machine, if i dont install it in that order too it gets messy 15:29:20 * edeca loves vmware 15:30:14 <Celestar> yeah, but I need OpenGL, and I'm not sure vmware supports it 15:31:15 <edeca> Celestar: 6.5 does DirectX 9, never tried opengl 15:31:30 <edeca> Celestar: So it's positive at least that they are starting to support 3D natively 15:31:38 <Celestar> ok. 15:31:45 <Celestar> even the free version? 15:32:42 <edeca> I don't know, I use the paid version. 15:37:49 <Celestar> which one? 15:38:12 <Sacro> Celestar: virtualbox latest has opengl 15:39:36 <edeca> I use Workstation 6.5. But if virtualbox has opengl, that would be cool too 15:40:40 <Roest> is it still so that small airports give a higher crash chance later in the game? 15:40:59 <Celestar> Sacro: yes, so I read. 15:45:26 <angelo2> what's the use of having virtual machinse and all these os in a pc? 15:45:31 <angelo2> machines* 15:45:44 <Sacro> angelo2: i prefer to have linux as my main OS 15:45:59 <Sacro> as it is x86_64 so can use my full RAM 15:46:15 <Sacro> and then an XP guest machine so that I can run Visual Studio 15:46:36 <goodger> huzzah for visual studio 15:46:59 <goodger> the only text editor that takes longer to load than windows itself 15:47:06 <goodger> (in my experience) 15:47:15 <Celestar> even longer? 15:47:26 <Celestar> on my T42p, XP took about 120 seconds to load 15:47:36 <goodger> brb 15:48:36 *** NukeBuster [~NukeBuste@80.101.115.82] has joined #openttd 15:49:57 <Roest> hrmpf 15:52:34 <Roest> is there a way to specify which AI to use in a scenario or is that random between the available AIs? 15:53:30 *** NukeBuster [~NukeBuste@80.101.115.82] has quit [] 15:55:34 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 15:56:58 <Roest> somehow all my ottd questions are ignored :( 15:58:46 <edeca> I think the answer is no. The client can set specific AIs for a game, but I don't think you can any other way 15:58:50 <edeca> But I'm probably wrong, as usual 16:00:36 <petern> if VS takes longer to load that windows, you need more than 128MB ram... 16:00:39 <petern> *than 16:03:35 *** NukeBuster [~wouter@80.101.115.82] has joined #openttd 16:07:15 <Elukka> :/ 16:07:16 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/screenshot.png?t=1233331599 16:07:17 <Elukka> this is what i have 16:07:18 <Elukka> so far 16:08:59 <edeca> Are you just doing the great lakes? 16:10:24 <Elukka> no 16:10:31 <Elukka> it's a 2048x1024 map 16:10:48 <Elukka> it's the united states and little bits of canada and mexico 16:10:53 <Elukka> no guarantees it'll ever be finished :P 16:11:24 *** frosch123 [~frosch@frnk-590fcc89.pool.einsundeins.de] has joined #openttd 16:12:53 *** Zuu [~Zuu@c-71fae253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 16:16:01 *** Zahl_ [~Zahl@e180234023.adsl.alicedsl.de] has joined #openttd 16:16:36 *** frederyk [~frank@brln-4dba2bbd.pool.einsundeins.de] has joined #openttd 16:18:26 <SHRIKEE> if an airplane crashes, does that affect the amount of passengers on airports? 16:18:41 <SHRIKEE> like, the rates drop a bit, less passengers... 16:19:51 <petern> i think they all go elsewhere 16:20:11 <edeca> SHRIKEE: Your rating will drop, yes. 16:20:40 *** ecke [~ecke@213.195.202.130] has quit [Read error: Connection reset by peer] 16:20:45 <SHRIKEE> but stay passengers away? 16:20:57 <SHRIKEE> because theyre scared or something? 16:21:07 <edeca> No, because you have poor ratings. 16:21:12 <SHRIKEE> ah ok 16:21:13 <edeca> Openttd doesn't have emotions. 16:21:21 <SHRIKEE> right 16:21:29 <SHRIKEE> woulod be an interresting feature though ;) 16:21:46 <edeca> Yeah, sure. The banker should wink at you when you take out a loan. 16:21:53 <SHRIKEE> when an accident happens, or maybe a few times that people in the area stay away from that type of transport 16:22:01 <SHRIKEE> lol 16:22:51 <SHRIKEE> traffic giant has a mechanism like that though 16:23:00 <SHRIKEE> people can be unhappy or scared for all sorts of things 16:23:08 <SHRIKEE> and thus stay away from that tramline or bus 16:23:28 *** Zahl [~Zahl@e180234100.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 16:23:28 *** Zahl_ is now known as Zahl 16:30:15 *** Mortomes [~mortomes@i15108.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] 16:35:24 *** Celestar [~Jadzia_Da@129.187.69.115] has quit [Ping timeout: 480 seconds] 16:38:12 <Elukka> hmm 16:38:20 <Elukka> the great lakes area is 500x300 squares 16:38:23 <Elukka> big. 16:39:29 <edeca> I hope it's to scale 16:39:44 <Elukka> it is 16:39:49 <Elukka> well 16:39:55 <Elukka> depending on what you mean by to scale 16:44:11 *** ecke [~ecke@213.195.202.130] has joined #openttd 16:59:43 <Elukka> hmm 16:59:49 <Elukka> how can i get the rivers in their right place :/ 16:59:53 <Elukka> they arent on the map... 17:00:47 <Roest> convert map tile into utm coordinates, get river coordinates from google maps, draw river, profit 17:01:14 <Elukka> what's an utm coordinate, how do i get the coordinates from google earth and how does this help in the game? :P 17:01:52 <Roest> it doesn't help you at all, i have no clue and was only half serious 17:01:58 *** Mortomes [~mortomes@e224212.upc-e.chello.nl] has joined #openttd 17:02:34 <Elukka> oh, i thought you knew stuff :( 17:02:48 <Roest> been pretending all the time 17:05:17 <Roest> but seriously i think the only way is to get a map, look where the rivers are and put them in manually 17:05:38 <Roest> or put the rivers in your heightmap 17:07:10 <Elukka> bit late for that 17:07:24 <Elukka> since i already spent hours on the great lakes 17:07:43 <Roest> should've done the small and medium lakes first 17:07:53 <Elukka> why? 17:08:30 <Elukka> i dont see that many anyway 17:08:42 <Roest> ok my attempts on humor fail at you 17:08:48 <Elukka> :/ 17:08:59 <Elukka> you, me, or us both suck at humor 17:09:16 <Elukka> see, its confusing 17:09:22 <Elukka> first you say something that sounds like genuine advice 17:09:29 <Elukka> (but its a joke) 17:09:40 <Elukka> then you have a good suggestion, drawing them on a heightmap 17:09:53 <Elukka> then you say something that again sounds like advice 17:09:54 <Elukka> but its a joke 17:09:57 <Elukka> goddamn confusing! 17:09:57 <Elukka> :D 17:10:08 <Roest> actually the first one wasn't really a joke but not really practical either 17:10:58 <Roest> if you can estimate a real world coordinate for map tile it should be easy to get the right locations for rivers but it's alot of effort 17:11:36 <Elukka> is it more than attempting to look at maps? 17:12:11 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 17:13:04 <Roest> dunno, guess i'll see for myself, i decided to add rivers to my scenario 17:13:10 *** snorre [~snorre@cF6FC00C3.dhcp.bluecom.no] has joined #openttd 17:14:48 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 17:21:36 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 17:24:34 *** Jerre [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 17:24:34 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Read error: Connection reset by peer] 17:42:24 <SHRIKEE> i'm wondering, in the yearly balance sheet. there is a category "other" and somehow i spend 17k on that every year. it grows a bit as my company grows... what "other" costs are they? 17:42:52 <Jerre> hookers 17:48:41 <Roest> expensive hookers or just many? 17:49:08 <Jerre> nice expensive call girls 17:49:11 *** el_en [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has joined #openttd 17:49:15 <fjb> Maybe both... 17:49:28 <SHRIKEE> lol 17:49:35 <Jerre> why do you thn 17:49:40 <Jerre> why do you thn 17:49:47 <Jerre> why do you think the hq gets bigger 17:49:54 <Jerre> it needs to hold more hooker 17:49:55 <SHRIKEE> it doesn't 17:49:55 <Jerre> s 17:50:05 <SHRIKEE> it's the largest already :P 17:50:37 <Jerre> then i guess the quality of the hookers must increse 17:55:01 <CIA-1> OpenTTD: smatz * r15296 /trunk/src/ (5 files in 2 dirs): -Cleanup: remove redundant _MSC_VER >= 1400 checks, older versions aren't supported anymore. One check in stdafx.h is enough 17:55:08 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 18:03:51 <petern> which is 1400? 18:03:58 <glx> vs8 18:04:05 <glx> 2005 18:04:08 <petern> k 18:06:17 <Belugas> SHRIKEE, if i'm not mistaken, OTHERS cover -> profits/loses from shares operations, buying bankkrupts, funding iundustries, Town actions 18:06:38 <SHRIKEE> ahh 18:07:21 <SHRIKEE> well bribes and stuff go there 18:07:27 <SHRIKEE> but even if i don't do anything there is a sum 18:07:46 <SmatZ> also _prices.build_station >> 4 each month 18:07:50 <SmatZ> for some reason :) 18:08:53 <Belugas> yup 18:09:30 <Belugas> forgot that one :S 18:10:16 <petern> your own salary :) 18:10:25 <SmatZ> hehe 18:13:55 <frosch123> pff, how is "Use first refittable cargo type as default cargo" supposed to work wrt. the capacity divisors (4 passenger == 2 mailbag == 2 goods boxes == 1 other cargo) 18:14:03 *** sigmund [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd 18:15:53 *** sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds] 18:16:12 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Remote host closed the connection] 18:16:29 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 18:16:36 <SmatZ> frosch123: FS#2581? :) 18:16:47 <frosch123> yes :) 18:17:38 <frosch123> we can of course add the cargo type to those accessable from the purchase list, but that does not really solve the multiplier problem 18:21:15 *** Runr [~Runar@83.13.erx-lhm.eidsiva.net] has joined #openttd 18:22:39 <Eddi|zuHause> <frosch123> pff, how is "Use first refittable cargo type as default cargo" supposed to work wrt. the capacity divisors (4 passenger == 2 mailbag == 2 goods boxes == 1 other cargo) <- what are those, anyway? 18:23:50 <frosch123> Eddi|zuHause: TTD allowed refitting of ships, maybe also aircraft. those multipliers were used to adapt the capacity for different types of cargo 18:24:28 <frosch123> i.e. a ship carrying 100 passengers, could be refitted to 50 bags of mail, 50 boxes of goods, or 25 units of any other cargo 18:24:37 *** Runr [~Runar@83.13.erx-lhm.eidsiva.net] has quit [] 18:25:08 <Eddi|zuHause> mmh-h 18:25:21 <frosch123> though TTD is so much in the past, that I do not know whether planes or ships or both were refittable 18:25:55 <Roest> i think i remember having coal planes 18:25:56 <frosch123> usually you replace those weird things with callback 15, but that is only called when you refit, not when bulding 18:26:02 <Eddi|zuHause> and do these multipliers still apply anywhere? 18:26:15 <frosch123> yes, when you do not use callback 15 18:26:55 <Eddi|zuHause> so... use every occurance of these with a callback 15? 18:27:08 <SmatZ> frosch123: planes were refittable (and they aren't in OTTD) I think 18:27:14 <Eddi|zuHause> s/use/replace/ 18:27:57 <Eddi|zuHause> SmatZ: i think the refit options were reduced to "sensible" ones... e.g. valuables, goods 18:28:08 <frosch123> well, I do not know what breaks when you call callback 15 on construction and in the purchase list 18:30:22 <SmatZ> frosch123: Eddi|zuHause http://devs.openttd.org/~smatz/SCR1.png 18:30:42 <SmatZ> it's ttdpatch 1.8.x 18:30:45 <frosch123> and ships? 18:31:46 <Elukka> heh, i've never played ttdpatch 18:31:56 <SmatZ> frosch123: the same 18:32:03 <SmatZ> only cargo ship is refittable 18:32:04 <Elukka> it was attractive back when openttd didnt have a lot of its features, but i never got around to installing 18:34:14 <Eddi|zuHause> custom bridgeheads/basetunnels are still missing 18:35:03 *** HerzogDeXtEr1 [~Flex@88.130.171.31] has joined #openttd 18:35:57 <frosch123> ok, in ottd 0.1 those multipliers only apply to aircraft, which is easy as they only have a default passenger capacity 18:37:35 *** Jerre [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 18:41:09 *** UFO64 [~jmurray@murrayjm8.umeres.maine.edu] has quit [Quit: Leaving] 18:41:45 *** HerzogDeXtEr [~Flex@89.246.219.120] has quit [Ping timeout: 480 seconds] 18:45:29 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]] 18:45:50 <CIA-1> OpenTTD: translators * r15297 /trunk/src/lang/ (21 files in 2 dirs): (log message trimmed) 18:45:50 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2009-01-30 18:45:08 18:45:50 <CIA-1> OpenTTD: brazilian_portuguese - 1 fixed by tucalipe (1) 18:45:50 <CIA-1> OpenTTD: catalan - 1 fixed by arnaullv (1) 18:45:50 <CIA-1> OpenTTD: czech - 1 fixed by Hadez (1) 18:45:52 <CIA-1> OpenTTD: dutch - 1 fixed by Excel20 (1) 18:45:52 <CIA-1> OpenTTD: finnish - 1 fixed by jpx_ (1) 18:46:06 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has quit [Remote host closed the connection] 18:46:30 *** Progman [~progman@p57A1CFC8.dip.t-dialin.net] has quit [Remote host closed the connection] 18:54:49 *** Eddi|zuHause2 [~johekr@p54B768D2.dip.t-dialin.net] has joined #openttd 18:56:16 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Quit: from __future__ import antigravity] 18:58:40 *** Eddi|zuHause [~johekr@p54B77CD8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:59:13 <el_en> glx: i decided to switch back to VMware Server 1.0.8. 19:16:14 <Belugas> [13:28] <SmatZ> frosch123: planes were refittable (and they aren't in OTTD) I think <-- they were in Openttd, at least until someone wh works in aeronautics cut that out, in the name of realism ;) 19:17:06 <Elukka> umm, in real life, there are many planes that are used both for cargo and passengers 19:17:45 <Elukka> i think in openttd terms, real planes could carry passengers, mail and goods 19:17:50 <Elukka> not ore or something, though... 19:17:57 <Belugas> and if memeory serves me well, another someone who works nicely with a beer nearby did manufactured a patch to get them back in, but alas, did not got it into trunk 19:18:25 <Elukka> are you talking about planes being able to transport everything? 19:18:31 <Belugas> Elukka, in OpenTTD world, planes are just another mean of tranport, no more no less 19:18:36 <Belugas> yes i am 19:18:42 <Elukka> that wouldnt make much sense 19:18:50 <Elukka> iron ore 747? 19:18:55 <Belugas> why not? 19:19:02 <Elukka> it's silly 19:19:09 <Belugas> kuck silliness 19:19:14 <Belugas> it;s ony n your mind 19:19:19 <Elukka> it's not... you'll hate me for this.. realistic 19:19:27 <Belugas> you;re too addicted to reality to see otherwise 19:19:40 <Belugas> OPEN YOU EYES TO THE REALITY OF OPENTTD 19:19:51 <Belugas> you're in a differnt world 19:19:53 <Elukka> openttd is based on reality 19:19:58 <Belugas> BASED 19:20:00 <Belugas> not IS 19:20:11 <Elukka> so why make silly jumps out of reality? 19:20:22 <Belugas> and i would even go as to say "INspired" 19:20:25 <petern> did someone say beer? 19:20:32 <Belugas> by reality instead of based 19:20:35 <Belugas> I did :) 19:21:29 <Elukka> when a game is based on something distinctly real, like the transport business, the roman empire, or world war 2, i like it to be reasonably realistic 19:22:03 <Belugas> what makes you think that CS did the game to reflect reality? 19:22:13 <Belugas> you are putting intentions to his work 19:22:14 <petern> when a game is based on something distinctlky real, like a racing simulator, or a train simulator (bve?) i like it to be realistic 19:22:29 <petern> and flight sims, of course 19:22:34 <Belugas> indeed 19:22:41 <Elukka> in real life, we have the transport business and the things that go on in the game 19:22:45 <Elukka> of course it reflects reality 19:22:51 <Noldo> how? 19:23:00 <Elukka> note, i didnt say its an exact simulation 19:23:02 <petern> anything that involves a tile landscape can shun reality when it wants to 19:23:26 <Elukka> why do sawyer's original intentions matter at this point, anyway? 19:23:37 <petern> like in zombie panic, people complain when the guns are not realistic enough... 19:23:48 <petern> but, uh, the zombies... they're realistic? 19:23:58 <SmatZ> is real world discrete or not? energy is discrete, but is space? 19:24:01 <Noldo> suspending disbelif 19:24:16 <Elukka> well 19:24:19 <Eddi|zuHause2> SmatZ: yes, space is believed to be discrete 19:24:20 <Elukka> i'm assuming the guns are real 19:24:26 <Noldo> SmatZ: ask the quantum physisist 19:24:34 <SmatZ> :o) 19:24:38 <Elukka> so its justified to criticize them, assuming it wants a degree of realism 19:24:41 <Elukka> even if it has zombies 19:25:02 <Eddi|zuHause2> but quantum level is not "realistic" either :) 19:25:08 <petern> not if making them totally realistic adversely affects gameplay 19:25:23 <Elukka> yeah 19:25:29 <Elukka> i find it often doesnt 19:25:44 <Noldo> oh? 19:26:01 <Noldo> it must be just your realism then 19:26:27 <Elukka> sometimes, it does 19:26:31 <Noldo> do you happeen to know how they operated signals before electricity? 19:26:39 *** Eddi|zuHause2 is now known as Eddi|zuHause 19:26:40 <SmatZ> Eddi|zuHause2: discrete so it can be "tiled", or discrete so you can move by some minimal distance, but not discrete in the angle you move? 19:26:49 <Elukka> how would realistic guns in a shooter make the gameplay worse than semi-realistic guns? 19:26:59 <SmatZ> but then it could happen two particles can never meet... ignore it :) 19:27:24 <Eddi|zuHause> Elukka: ever had a shooter where you could get an atomic bomb? 19:27:30 <Eddi|zuHause> it is certainly "realistic" 19:27:31 <SmatZ> Elukka: because of simulated recoil? 19:27:48 <Noldo> Elukka: they have to be cleaned 19:27:53 <Belugas> CS created the game. He made it the way it is. He decided of the different proportions as they are. We have to leave with it, keeping the game in a state of CLOSE to reality but still far enough to make it a fantasy world, which it is. There are for more reality-breach than reality-realism on it to make it ... unreal 19:27:54 <Elukka> not that realistic 19:27:59 <Noldo> aha! 19:28:10 <Belugas> -leave+live 19:28:15 <petern> anyway 19:28:17 <Elukka> i dont want my character to need to shit every once in a while 19:28:22 <petern> i found a solution to the reality problem 19:28:34 <petern> beer :D 19:29:09 <Belugas> i'll drink to that! 19:29:13 <Elukka> we dont really know CS' intentions 19:29:21 <Elukka> and even if we did, why should we care too much? 19:29:25 <thingwath> petern: do you have a patch? :) 19:31:04 <SmatZ> hehe @ petern 19:35:19 <dihedral> Elukka, you needent care too much! the devs do, if you dont like it, checkout trunk and do your own branch somewhere... its open source after all 19:35:41 <Elukka> i wouldnt go that far 19:36:11 <Belugas> Elukka, easy enough: 1) the intentions are quite visible within the actual state of the game 2) we have to preserve the feel of the original game, since it was soo popular people are still playing it 19:36:46 <Elukka> theoretically, if someone had a way of implementing curved tracks 19:36:51 <Elukka> would you have it or not? 19:37:15 <Elukka> because i remember you saying it wouldnt feel like ttd 19:37:24 <Belugas> mayube, if it was made in a very good manner, and cold be toggled on/off 19:37:36 <Belugas> indeed, itr would not be ttd-ish 19:37:43 <Belugas> thus, i would not play with it 19:37:44 <Elukka> things like that arent really intentions of CS, but technical limitations 19:37:45 <blathijs> Elukka: I've spent it a great deal of thought, and it was even taken into account in the map array rewrite years ago 19:38:16 <blathijs> Elukka: But currently it is really not technivally possible (yet), nor do I think we really need it 19:38:27 <Belugas> Elukka, now it's my turn to ask you what do you know about CS's intentions ;) 19:38:33 <dihedral> or want it? :-) 19:38:37 <Elukka> it was a thought experiment! 19:38:45 <Elukka> yeah, it's not the most crucial thing 19:38:59 <Elukka> i know that 1994 technical limitations were not his intentions :P 19:38:59 <dihedral> realism is not crucial in that game at all 19:38:59 <Eddi|zuHause> i think you can add quite some curved tracks by considering the trackbits on neighbouring tiles 19:39:08 <Eddi|zuHause> but then you need a lot of graphics 19:39:09 <blathijs> Elukka: Adding curved tracks for extra gameplay is one thing, but I don't think it should be because that will make things more realistic (realism sucks) 19:39:12 <Eddi|zuHause> a) for the tracks 19:39:28 <dihedral> Elukka, you know rollercoaster tycoon? 19:39:31 <Eddi|zuHause> b) for the vehicles in at least one more set of angles (22.5°) 19:39:46 <Elukka> i do 19:39:48 <dihedral> now lets talk again about 'technical' limitations at that time 19:39:51 <Eddi|zuHause> c) more offsets for vehicles, to go along the curved tracks 19:40:15 <dihedral> one carrage in rc had like 6700 sprites 19:40:30 <petern> graphics for tracks is a problem that could be solved at the same time as my railtypes patch 19:40:35 <dihedral> to go round the curves 19:40:48 <Elukka> in rc it could be implemented, but not in tt 19:41:12 <dihedral> there is no need for it in OpenTTD 19:41:42 <dihedral> besides: why dont you try to code it? 19:42:25 <petern> or play locomotion, hehe 19:42:34 <dihedral> or rc :-D 19:42:59 <dihedral> sim city... whats the realism there? 19:43:05 <Elukka> sim city 4 is fairly realistic 19:43:05 *** fawlty [angelo@ppp68-184.adsl.forthnet.gr] has joined #openttd 19:43:19 <dihedral> then play sim city 4 19:43:41 <dihedral> this is about TTD not sim city 4 (and i never mentioned sim city 4, i mentioned sim city) 19:44:19 <Elukka> well, its a sequel :P 19:44:30 <Elukka> why would i play sim city 4 when i want to play a transport game? 19:44:31 <dihedral> we are not even at 0.7 yet 19:44:42 <Elukka> i said i disagreed with some points, not that i hate the game and dont want to play it 19:44:49 <dihedral> why would you moan about the game you want to play so much? 19:45:00 <Eddi|zuHause> yes, openttd 4 might very well be a 3d game ;) 19:45:13 *** Mortomes [~mortomes@e224212.upc-e.chello.nl] has quit [Ping timeout: 480 seconds] 19:45:17 <dihedral> you get to drive the train.... 19:45:33 <Elukka> i dont think discussing our opinions on realism is really moaning 19:45:41 <Eddi|zuHause> yes, and you can follow each individual passenger through the network ;) 19:45:57 <dihedral> oh - and you have traffic 19:46:01 <Elukka> eh, cargodest :p 19:46:10 <dihedral> and an undo button incase you drive you train over a truck 19:46:30 <Elukka> heh, i remember you could drive trains in locomotion 19:46:36 * dihedral thinks of c&c renegade 19:48:15 *** angelo [angelo@193.92.198.8] has quit [Ping timeout: 480 seconds] 19:50:43 <Belugas> undo button... 19:50:49 * Belugas vomits 19:51:01 <dihedral> yes 19:51:18 <dihedral> i cannot believe that kid got at me for my 'bad undo in topic' comment :-D 19:52:06 <Elukka> i wouldnt mind an undo button in the scenario editor... 19:52:25 <Belugas> go code it boy :) 19:52:26 <dihedral> there we go again 19:52:46 <Elukka> its not a major thing 19:52:52 <dihedral> is it not 19:53:09 <Elukka> i didnt even request it, i said i wouldnt mind it 19:53:13 <Eddi|zuHause> it's an undo knob, it is totally different from an undo button! 19:53:23 <dihedral> buzzzz 19:53:53 <Eddi|zuHause> you can't even be mad at him for not finding anything when searching for "undo knob" :p 19:54:02 <dihedral> lol 19:54:36 <dihedral> Elukka, you would probably not mind copy & paste either, right? 19:54:44 <Elukka> sure, that'd be nice 19:54:57 <Roest> actually i'd really like to see c&p in trunk 19:55:14 * dihedral runs in circles screaming 19:55:33 <Roest> care to elaborate? 19:55:46 <dihedral> what is the point of c&p? 19:55:55 <Elukka> copying and pasting things. 19:56:00 <Eddi|zuHause> in all the year(without s) that i played the MiniIN, i used the copy paste feature exactly once. to try out what it does. 19:56:00 <dihedral> everything will 1. look the same, 2. will have the same issues 19:56:06 <dihedral> you will never learn to improve 19:56:12 <Roest> makes tedious things not tedious 19:56:40 <Eddi|zuHause> i have absolutely no tedious things that this feature would make less tedious 19:56:40 <dihedral> it's silly 19:56:40 <Belugas> Elukka, being in scenarion or in game mode, it's basically the same 19:56:45 <Belugas> it would be a pita 19:56:51 <Elukka> why? 19:56:58 <dihedral> read the code and find out 19:57:02 <Elukka> i had to reload an older save about 3 times when doing the great lakes 19:57:03 <dihedral> search the forums and find out 19:57:07 <Elukka> ah, you mean it would be a pita to code 19:57:11 <Elukka> i'll believe that :P 19:57:11 <Roest> nobody force you to use it but why not offer it to the one that want to 19:57:29 *** Wolf01 [~wolf01@host114-234-dynamic.21-79-r.retail.telecomitalia.it] has joined #openttd 19:57:47 <Wolf01> omg forgot to connect 19:57:48 <Eddi|zuHause> i want 100.000â¬, does that mean i get them? 19:58:13 <planetmaker> Eddi|zuHause: nobody forces you to use 100k⬠:P 19:58:19 <dihedral> and why not offer the money to those who want it, you dont have to use it if you dont want to 19:58:37 <Prof_Frink> Eddi|zuHause: Depends. Are you a bank? Did you lend people money who couldn't afford to pay you back? 19:58:51 <dihedral> hehe 19:58:53 <Prof_Frink> If so, add a couple of zeros and ask again. 19:59:00 <planetmaker> lool :) 19:59:01 <Belugas> thing is, for the engine, most of it is exactly the same, scenario or game more are really much more about a very few rules and guys 19:59:03 <Eddi|zuHause> Prof_Frink: does "i think i deserve it" count? 19:59:14 <Elukka> hey, is it my memory or was there a patch that added a "click once to get signals every nth tile on this whole line" feature? 19:59:25 <Prof_Frink> Elukka: ctrl-drag 19:59:26 <Roest> so any serious arguments it or just i don't need it so everyone else doesn't 19:59:28 <planetmaker> old feature, Elukka 19:59:30 <Elukka> wait 19:59:48 <Elukka> wait 19:59:52 <Elukka> the feature is in the game? 19:59:56 <planetmaker> sure 19:59:56 <Wolf01> ctrl is a magic key 19:59:58 <Prof_Frink> Yup. 19:59:58 <Elukka> and i have just not been using it this whole time 20:00:01 <Elukka> ... 20:00:02 <Elukka> i suck 20:00:09 <planetmaker> you say it :P 20:00:12 <dihedral> Elukka, drag and drop signals over the entire line existed already 20:00:44 * dihedral pictures the 'user' placing signals every 2 tiles manually 20:00:53 <planetmaker> Elukka: try the same with building bridges, stations, signals 20:00:58 <Elukka> "hey, could we get some pie?" "the free pie feature is old, its been in the game forever" "what wait you've been getting pie and i've been missing out?!" "yes" 20:01:02 <Elukka> this is my genious tired analogy 20:01:24 <dihedral> ? 20:01:30 * dihedral extends his ignore list 20:02:13 <Elukka> anyway 20:02:31 <Prof_Frink> dihedral: I have no need to picture it. 20:02:54 <Elukka> are there more major rivers in north america that i should add, besides rio grande and mississippi? 20:03:08 <planetmaker> missouri? 20:03:16 <planetmaker> st. lawrence? 20:03:40 <planetmaker> no, wait. McKencie, I think is its name 20:03:41 * dihedral enjoys the peace 20:03:44 <planetmaker> or something. 20:03:49 <Prof_Frink> http://en.wikipedia.org/wiki/List_of_rivers_in_North_America 20:03:53 <planetmaker> :) 20:04:13 <Elukka> fair amount of work to go through all of them and look their width up though! 20:04:16 <Elukka> oh well 20:04:40 <planetmaker> I should trust my intuition... 20:05:01 * dihedral coughs 20:05:12 <planetmaker> St. Lawrence is big enough for ships mostly. And was an important explorer path to Hudson bay 20:05:20 <planetmaker> afaik 20:05:29 <Prof_Frink> Is it bad that I typed that URL in and it worked? 20:05:54 <planetmaker> :) Might be infectuous :P 20:05:58 <Elukka> i only have a part of rio grande and most of mississippi 20:06:01 <Eddi|zuHause> the mississippi has at least half a dozen side rivers 20:06:13 <Elukka> because i dont really want to fill the map with smaller rivers 20:06:14 <Eddi|zuHause> of significant size 20:06:25 <Elukka> hmm 20:06:30 <Elukka> should i make mississippi two tiles wide? 20:06:34 <Eddi|zuHause> then ther's stuff like the hudson river 20:07:17 *** Mortomes [~mortomes@i15108.upc-i.chello.nl] has joined #openttd 20:07:59 <Belugas> Danphe And The Brain 20:08:00 <Belugas> miam 20:08:17 <Belugas> followed by Local Authority 20:08:20 <Belugas> yeah! 20:09:02 <Elukka> hmm 20:09:10 <Elukka> i like how there's a swastika shaped building in a us naval base 20:09:39 <Belugas> yurk... and he's watching army stuff :( 20:09:42 * Belugas vomits 20:10:01 <Elukka> i ran into it! 20:10:24 <Wolf01> into the vomit? /me vomits too XD 20:10:37 <Elukka> ew. 20:10:49 <planetmaker> bon apetit! 20:10:55 <Belugas> lol 20:10:58 <Prof_Frink> Eeek! It's an uber-pea! 20:11:02 <Belugas> high five to the Wolf! 20:11:05 * fjb hands out paper bags. 20:11:07 <Sacro> uber-pea, uber-pea 20:11:30 <Eddi|zuHause> appetit, i think 20:11:36 *** Roest [~schurade@p54B9F891.dip.t-dialin.net] has quit [] 20:12:12 <Eddi|zuHause> what's an ÃŒber-pea? 20:12:30 <thingwath> And I was about to have dinner. 20:12:30 <Prof_Frink> Blode 6. 20:12:44 <Prof_Frink> Attack of the Uber-Pea 20:13:21 <Eddi|zuHause> hm... i don't remember if i actually saw that... 20:13:55 <Prof_Frink> It is rather good. 20:15:50 *** FloSoft [sifldoer@tyra.ra-doersch.de] has quit [Ping timeout: 480 seconds] 20:15:51 *** FloSoft [sifldoer@tyra.ra-doersch.de] has joined #openttd 20:27:35 *** Mortomes [~mortomes@i15108.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] 20:28:11 *** Mortomes [~mortomes@77.166.163.108] has joined #openttd 20:29:22 <Eddi|zuHause> hm... why does my university webspace say 404? the files are there, they have not moved... 20:30:12 <fjb> There server has moved? :-) 20:30:26 <dihedral> permissions? 20:30:44 <Eddi|zuHause> if it were permissions, it would say 403, wouldn't it? 20:30:56 <Eddi|zuHause> most likely, the admins screwed up... 20:31:13 <dihedral> depends 20:32:01 <Eddi|zuHause> ~> dir public_html -ld 20:32:02 <Eddi|zuHause> drwxr-xr-x 4 [...] 2009-01-23 15:12 public_html 20:32:39 <dihedral> put a .htaccess in there and allow indexing :-D 20:33:01 <Eddi|zuHause> and the files in there are of similar permissions 20:37:15 <thingwath> yup, permission error most likely would not lead to 404 error 20:42:36 *** TinoM [~Tino@i59F5E3A5.versanet.de] has quit [Quit: Verlassend] 20:45:49 <Wolf01> uh... compilation failed on network_content.cpp 20:46:41 <Wolf01> C:/msys/home/OpenTTD/trunk_b/src/network/network_content.cpp:392: error: `unlink' was not declared in this scope 20:51:38 *** angelo2 [~angelo@ppp-94-65-248-156.home.otenet.gr] has quit [Ping timeout: 480 seconds] 20:56:17 <Wolf01> msvc seem to be able to compile it 20:56:29 <Wolf01> time to update msys 20:59:48 <doc> ok, what trick am I missing when it comes to oil rigs? 50% of production shipping but I have ships sitting there losing me money every year 21:00:32 <planetmaker> do you have full load orders? 21:00:55 <Wolf01> timetables might do the trick 21:00:59 <doc> yep 21:01:10 <planetmaker> they help A LOT, wolf01 :) 21:01:11 <doc> hmmm, have to look into timetables then 21:01:19 <planetmaker> especially with those ships :) 21:01:45 <Eddi|zuHause> doc: do the ships actually earn money at the destination? 21:01:49 <Wolf01> try a "stay at station for 15 days" 21:01:57 <doc> Eddi|zuHause: yep 21:02:03 <Eddi|zuHause> maybe you did not catch the oil accepting parts of the refinery 21:02:27 <doc> they're transferring to a train 21:02:43 <doc> maybe I should watch it for a bit 21:02:46 <Eddi|zuHause> did you use "unload" instead of "transfer"? 21:03:08 <Elukka> oh. 21:03:10 <planetmaker> and "leave empty" at the train station 21:03:20 <Elukka> we have hydrogen cyanide leaking around in finland from a factory fire 21:03:24 <Elukka> also known as zyklon-b 21:03:26 <doc> nope, transfer and take cargo (of which there is none) 21:03:48 <petern> # flower king of flies 21:03:51 *** kd5pbo [~kd5pbo@136.242.109.216] has quit [Quit: Leaving.] 21:03:51 <planetmaker> you ships have "take cargo" at the train station? 21:04:04 <Eddi|zuHause> doc: yes, there is, the oil you just unloaded from the ship 21:04:21 <planetmaker> then they're bound to have the same oil for an eternal sight-seeing tour abord 21:04:24 <doc> bwahaha 21:04:26 <doc> that might be it 21:04:27 <doc> wtf? 21:04:48 *** xerxesda1hat [~tom@118-92-214-154.dsl.dyn.ihug.co.nz] has joined #openttd 21:05:16 <petern> UBER PEA 21:05:20 <frosch123> petern: what to do with http://devs.openttd.org/~frosch/diffs/engineid.diff ? it is different to 0.6.3, but all "modern" road vehicle sets rely on trunk behaviour :s 21:05:47 *** Brianetta [~brian@client-82-26-67-90.bmly.adsl.virgin.net] has joined #openttd 21:06:20 <petern> i don't get the question :o 21:06:40 <frosch123> the road vehicle that returned 116 for var c6 in 0.6.3, returns 0 in trunk 21:06:43 *** xerxesdaphat [~tom@118-92-215-34.dsl.dyn.ihug.co.nz] has quit [Ping timeout: 480 seconds] 21:07:02 <petern> mmm 21:07:34 <frosch123> can be seen by the grf used in fs#2587. though the author was that evil not to report it, but release a different grf for trunk :p 21:08:29 <petern> problem is that engine_offsets really is irrelevent :/ 21:09:12 <petern> and the spec never specifies which should be used 21:11:00 <frosch123> well, the new behaviour is easier for the grfauthor :) 21:11:05 <petern> yes 21:11:14 <petern> er 21:11:16 <frosch123> just that 0.6.3 and likely ttdp behave differently 21:11:22 <Eddi|zuHause> @calc 750*67/3 21:11:22 <DorpsGek> Eddi|zuHause: 16750 21:11:27 <petern> for trains there's no difference 21:11:42 <Eddi|zuHause> @calc 750*67/3/2/2500 21:11:42 <DorpsGek> Eddi|zuHause: 3.35 21:11:42 <petern> and it's probably never been used for ships or aircraft... 21:11:47 <petern> (could be wrong though) 21:12:08 <petern> i'd prefer if we could leave it out the offsets 21:14:07 <frosch123> so, document 0.6.3 as broken? 21:14:44 <Eddi|zuHause> "it's a feature" :p 21:15:05 <petern> how does it behave in ttdpatch? :o 21:15:14 <frosch123> like 0.6.3 21:15:23 <petern> then 0.6.3 is not broken 21:15:41 <petern> can we document it a change? :o 21:16:05 <Eddi|zuHause> but... with an engine pool, why should there be offsets? 21:16:23 <petern> exactly 21:16:48 <petern> the question is, how many real sets are out there that are actually broken by the change? 21:17:09 <petern> it does not affect trains, so that's most sets excluded 21:18:21 <frosch123> well, var 60 is unlikely used. affected are only those rv/tramsets that use the same ids for articulated parts 21:18:22 <petern> it is cleaner without. what number should you use it you decided to assign engine id 65534... 21:18:39 <petern> hm 21:18:48 <petern> so that's egrvts, which seems to work fine 21:19:01 <frosch123> egrvts uses the new behaviour :) 21:19:27 <petern> yeah 21:19:29 <frosch123> though I wonder why they do not use livery overrides 21:19:40 <petern> lack of understanding, probably ;) 21:20:05 <el_en> eh, step 4 and 5 seem a bit complicated: http://www.3ware.com/KB/Article.aspx?id=15095 21:22:05 <frosch123> "GRVTS2 v0.1" does not use that variable 21:22:24 <petern> grvts2? 21:22:45 <frosch123> quite old grf before engine pool 21:23:06 <petern> not on general release, is it? 21:23:20 <petern> (though it doesn't matter, heh) 21:23:41 <frosch123> do you really think I know where the grfs on my hdd are from? 21:23:53 <petern> :D 21:25:45 <Wolf01> how do I check zlib version? 21:26:01 <Wolf01> (and maybe libpng too) 21:40:13 <SpComb> hmm... any germans present? I need some translation help 21:40:34 <SpComb> as in, how to express "some kind of document proving that I'm actually a student at an university this semester" in german 21:41:02 <frosch123> Immatrikulationsbescheinigung 21:41:23 <Prof_Frink> frosch123: That's not a real word. 21:41:29 <Prof_Frink> It's not long enough to be German. 21:42:02 <SpComb> frosch123: awesome, thanks 21:42:59 <petern> "an university" ? i dunno... 21:43:37 <Eddi|zuHause> petern: if you pronounce the "u" like god intended them to. 21:45:01 <petern> as i don't believe in a god... 21:45:08 <petern> i pronounce it properly 21:45:19 *** Nite_Owl [~Nite_Owl@c-98-211-146-65.hsd1.fl.comcast.net] has joined #openttd 21:45:28 <petern> # DIAMOND HARD BLUE APPLES OF THE MOON 21:45:38 <Nite_Owl> Hello all 21:47:36 <Wolf01> ok, I compiled fine this time... but after a look at the drawing code I closed the window :P 21:50:55 <SpComb> my German probably sucks when writing complicated emails like this one :/ 21:51:29 <SpComb> but maybe I can pass myself off as a German who just wrote this out quickly 21:53:10 <el_en> why not write in swedish 21:53:12 <SpComb> but I've got the "mfg" and everything 21:53:30 <SpComb> I don't know swedish at all 21:56:57 *** RS-SM [~RSCN@216-165-16-48.DYNAPOOL.NYU.EDU] has joined #openttd 21:57:00 <glx> Wolf01: just update libpng 21:57:09 <glx> I guess you already have zlib 1.2.3 21:57:21 <Wolf01> yes I have it 21:59:32 * Belugas is rushing to the nearest bus station 21:59:41 <Belugas> nightall and good weekend 21:59:59 <petern> gnight 22:00:32 *** welshdragon [~welshdrag@80.247.163.137] has quit [Quit: Caught signal 15, Terminated] 22:00:38 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 22:00:38 *** welshdragon [~welshdrag@80.247.163.137] has joined #openttd 22:02:43 *** DaleStan [~Dale@pool-71-98-104-215.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 22:04:20 *** Eddi|zuHause2 [~johekr@p54B77758.dip.t-dialin.net] has joined #openttd 22:05:41 *** DaleStan [~Dale@pool-71-98-104-215.ipslin.dsl-w.verizon.net] has joined #openttd 22:08:37 *** Eddi|zuHause [~johekr@p54B768D2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:10:10 *** Mortomes [~mortomes@77.166.163.108] has quit [Ping timeout: 480 seconds] 22:14:50 *** Mortomes [~mortomes@i15108.upc-i.chello.nl] has joined #openttd 22:17:11 *** debhian [debhian@root.ltd.pl] has joined #openttd 22:19:15 *** debhian [debhian@root.ltd.pl] has quit [] 22:22:04 *** Brianetta [~brian@client-82-26-67-90.bmly.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 22:27:07 <Wolf01> 'night 22:27:12 *** Wolf01 [~wolf01@host114-234-dynamic.21-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:33:06 <el_en> -· ·· --· ···· - 22:34:16 <Prof_Frink> That's doing funny things to my terminal. 22:34:50 <Prof_Frink> It changes length when I highlight part of it! 22:36:34 <Elukka> goddamn but the mississippi has a huge number of major tributaries 22:36:35 <Sacro> oh noes a frink 22:36:40 <Elukka> and i cant find a decent map of des moines :/ 22:37:00 <Sacro> lo mr frinkleton 22:37:08 <Prof_Frink> Oh gawds a Sacro 22:37:25 <Prof_Frink> Wotcha matey 22:37:47 <Sacro> bonzar 22:38:13 * Sacro wonders where all the sheilas are 22:38:14 <Elukka> http://upload.wikimedia.org/wikipedia/commons/6/63/Desmoinesrivermap.png 22:38:21 <Elukka> i cant decipher where this actually is 22:38:27 <Elukka> is the river to the east mississippi? 22:38:39 <Sacro> perhaps 22:38:59 <Nite_Owl> yes 22:39:47 <Elukka> what's the one to the west` 22:39:49 <Elukka> ?* 22:40:15 <Eddi|zuHause2> a big empty void 22:40:21 <Nite_Owl> not sure what the one right next to the city is 22:40:25 <Prof_Frink> Elukka: Piddle. 22:41:05 <Nite_Owl> The one further west should be the Missouri 22:41:14 <Elukka> heh, there actually is a river piddle 22:41:15 <Elukka> ah, ok 22:41:15 <Elukka> thanks 22:41:24 <Elukka> http://upload.wikimedia.org/wikipedia/en/b/b8/Riverpiddle1.jpg 22:41:25 <Elukka> piddle. 22:45:11 <Prof_Frink> Elukka: Yes, it's just west of here. 22:52:32 *** bandi_zz is now known as bandi_zz-sleeps 22:55:53 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 22:59:18 *** KritiK [~Maxim@78-106-145-11.broadband.corbina.ru] has joined #openttd 23:01:23 *** Zahl [~Zahl@e180234023.adsl.alicedsl.de] has quit [Quit: Rhabarberbarbarabarbarbarenbartbarbierbierbar] 23:01:57 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 23:30:36 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/north.png?t=1233358131 23:30:38 <Elukka> this much is done.. 23:33:17 *** frosch123 [~frosch@frnk-590fcc89.pool.einsundeins.de] has quit [Remote host closed the connection] 23:37:36 *** sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd 23:38:08 *** ccfreak2k [~ccfreak2k@ip-67-205-67-52.static.privatedns.com] has quit [Ping timeout: 480 seconds] 23:39:25 *** sigmund [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds] 23:40:20 <Eddi|zuHause2> what about using freeform map edges? 23:40:30 <Elukka> what's a freeform map edge? 23:40:57 *** ccfreak2k [~ccfreak2k@ip-67-205-67-52.static.privatedns.com] has joined #openttd 23:40:57 <Eddi|zuHause2> no need for water at the edge 23:41:04 <Elukka> ! 23:41:05 <Elukka> how? 23:41:16 <Eddi|zuHause2> "Allow terraforming of the map edge" or something 23:41:25 <Eddi|zuHause2> in nightlies 23:42:08 <Elukka> hmm 23:42:10 <Elukka> nope, dont have that 23:43:59 <SmatZ> Freeform map edges 23:44:08 <SmatZ> what version are you using? 23:45:07 <Elukka> uh 23:45:12 <Elukka> something bizarre with the cargodest patch 23:46:10 <SmatZ> aha 23:46:22 <SmatZ> you know clean trunk won't be able to load your map 23:47:00 <Eddi|zuHause2> even future versions of cargodest are unlikely to load your map 23:47:15 <Elukka> ow :/ 23:47:24 <Elukka> i didnt think scenario files were that fussy 23:47:35 <Eddi|zuHause2> generally speaking: do not make scenarios with modified builds 23:47:41 <Elukka> too late now 23:47:41 *** Eddi|zuHause2 is now known as Eddi|zuHause 23:47:55 <petern> scenario == save game with a different extension 23:49:15 <Elukka> it actually saves data related to cargodest in the scn file? 23:49:29 *** ccfreak2k [~ccfreak2k@ip-67-205-67-52.static.privatedns.com] has quit [Ping timeout: 480 seconds] 23:50:31 <Nite_Owl> if you still have the heightmap just load it into a different version - like clean trunk 23:51:32 <Elukka> i've spent about 6 hours doing rivers and stuff, so that wouldnt help much 23:52:42 *** Eddi|zuHause [~johekr@p54B77758.dip.t-dialin.net] has quit [Remote host closed the connection] 23:52:42 <Nite_Owl> Ahhh - oh well 23:52:57 *** Eddi|zuHause [~johekr@p54B77758.dip.t-dialin.net] has joined #openttd 23:54:20 <Elukka> "Broken save game - Invalid chunk size" 23:54:21 <Elukka> you know 23:54:22 <Elukka> this kinda sucks 23:56:51 <Zuu> Heh, built a nice (looking) highwaysystem in my SimCity4 map, but most citienses takes the bus or train so it is not very much used. :-) 23:58:34 *** Eddi|zuHause [~johekr@p54B77758.dip.t-dialin.net] has quit [Remote host closed the connection] 23:58:56 *** Eddi|zuHause [~johekr@p54B77758.dip.t-dialin.net] has joined #openttd 23:59:22 *** angelo [~angelo@ppp-94-65-248-156.home.otenet.gr] has joined #openttd