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00:35:34 *** KenjiE20 [~KenjiE20@92.16.22.246] has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 01:02:32 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 01:03:04 *** tokai|mdlx [~tokai@p54B83BEC.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:03:26 *** kkb110 [~kkb110@c-68-82-181-52.hsd1.de.comcast.net] has joined #openttd 01:07:18 *** kkb110 [~kkb110@c-68-82-181-52.hsd1.de.comcast.net] has quit [] 01:07:37 *** kkb110 [~kkb110@c-68-82-181-52.hsd1.de.comcast.net] has joined #openttd 01:08:57 *** welterde [welterde@gandalf.srv.welterde.de] has quit [Ping timeout: 480 seconds] 01:09:31 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 01:10:42 *** tokai|mdlx [~tokai@p54B83BE0.dip0.t-ipconnect.de] has joined #openttd 01:11:56 *** man9o0 [~Miranda@d193-224-133.home3.cgocable.net] has joined #openttd 01:12:13 <man9o0> hio 01:14:17 *** man9o0 [~Miranda@d193-224-133.home3.cgocable.net] has quit [] 01:14:53 <kkb110> I'm looking the source code these days but it seems most of the functions are not documented' 01:22:08 *** oskari89 [~oskari89@dsl-kpobrasgw1-ff7cc100-243.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 01:33:01 *** Arthemax1 [~magne321@212251211109.customer.cdi.no] has joined #openttd 02:07:29 *** Arthemax1 [~magne321@212251211109.customer.cdi.no] has left #openttd [] 02:16:18 *** ecke [~ecke@213.195.202.11] has quit [Quit: ecke] 02:18:03 *** goodger [~ben@host81-152-235-159.range81-152.btcentralplus.com] has quit [Read error: Connection reset by peer] 02:20:33 *** goodger [~ben@host81-152-235-159.range81-152.btcentralplus.com] has joined #openttd 02:53:27 <Belugas> functions? not documented? where? how? can't believe that... 03:00:21 *** Dred_furst [~Dred@resnet591.bournemouth.ac.uk] has quit [Quit: Leaving] 03:02:39 *** HerzogDeXtEr1 [~Flex@89.246.220.155] has joined #openttd 03:08:48 *** [wito] [~wito@212251244230.customer.cdi.no] has quit [Ping timeout: 480 seconds] 03:09:03 *** HerzogDeXtEr [~Flex@89.246.210.164] has quit [Ping timeout: 480 seconds] 03:09:04 *** TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 03:12:44 *** TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 03:18:58 *** welterde [welterde@gandalf.srv.welterde.de] has joined #openttd 03:35:15 <kkb110> Belugas : for example : http://docs.openttd.org/economy_8cpp.html 03:35:45 <kkb110> most of the functions are just black (not blue linked with description) 03:37:47 <glx> probably very old code 03:38:01 <glx> we try to document stuff when we add it 03:39:03 *** TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 03:40:44 <kkb110> but economy.cpp is the one of main logic that handles almost all money flows 03:41:10 <kkb110> It's hard for me to figure out how money works... 03:43:04 *** TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 04:07:11 *** De_Ghost [~s@76-10-169-87.dsl.teksavvy.com] has joined #openttd 04:09:47 *** De_Ghosty [~s@69-196-134-131.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 04:15:16 *** De_Ghost [~s@76-10-169-87.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 04:15:29 *** De_Ghost [~s@76-10-172-2.dsl.teksavvy.com] has joined #openttd 04:21:15 *** glx [glx@2a01:e35:2f59:c7c0:1042:4279:a262:2f07] has quit [Quit: bye] 05:36:51 *** reldred [~richard@wirele5.lnk.telstra.net] has quit [Ping timeout: 480 seconds] 05:39:27 *** Markk_ [~markk@shell.etttretresju.net] has quit [Ping timeout: 480 seconds] 05:40:04 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 05:45:16 *** Markk [~markk@shell.etttretresju.net] has joined #openttd 06:30:55 *** phidah [~phidah@1305ds3-oebr.0.fullrate.dk] has quit [Quit: phidah] 06:34:30 <TrueBrain> morning 06:38:08 <guru3> good morning 06:38:26 <guru3> random question: if your software has too many features, you're suffering from feature...? 06:39:13 <TrueBrain> bloatware 06:39:28 <guru3> bloat 06:39:28 <TrueBrain> http://en.wikipedia.org/wiki/Bloatware 06:39:30 <guru3> that's good 06:39:42 <TrueBrain> but that is more aimed at resource-hungry 06:39:46 <TrueBrain> than future-hungry 06:40:06 <TrueBrain> http://en.wikipedia.org/wiki/Featuritis 06:40:30 <TrueBrain> "In modern usage, the term "Baroque" may still be used, usually pejoratively, describing works of art, craft, or design that are thought to have excessive ornamentation or complexity of line, or, as a synonym for "Byzantine", to describe literature, computer software, contracts, or laws that are thought to be excessively complex, indirect, or obscure in language, to the extent of concealing or confusing their meaning." 06:40:33 <guru3> i'm doing a review of the software i wrote for my dissertation 06:43:42 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 06:43:46 <TrueBrain> it is a common problem nowedays .. resource-hungry even more .. nobody seems to care, if an app consumes 100+ memory .. 06:44:04 <TrueBrain> I am working with 16bit apps at the moment .. those apps are brilliant :) 06:44:08 <guru3> :D 06:44:19 <guru3> php isn't very memory friendly 06:44:27 <guru3> which is why server side it can eat 100M+ of ram 06:44:40 <guru3> that's just the price you pay for 100,000 point datasets :/ 06:44:44 <guru3> at least that's what i'm writing 06:45:01 <TrueBrain> it is more that you can't build efficient memory models in PHP :p 06:45:10 <TrueBrain> everything is an object, a black box, you know nothing about :( 06:45:29 <guru3> i could maybe have done it in something like python or perl 06:45:35 <guru3> but i don't know enough about using those as cgis 06:46:02 <TrueBrain> hmmm .. 'gdb' fails to give me a normal backtrace :( 06:46:27 <guru3> well... that can't be good 06:47:15 <petern> feh 06:47:20 <petern> i used to write cgis in c 06:47:31 * guru3 notes you also work on openttd 06:47:44 <petern> i didn't back then 06:47:54 <guru3> :o 06:48:06 <petern> hehe, the adminstrator would keep deleting them as foreign binaries :p 06:48:10 <guru3> my excuse is that i'm not doing a computer related degreen 06:48:16 <guru3> *degree 06:48:21 <guru3> so they have no reason to expect miracles 06:58:29 <kkb110> TrueBrain : Did you compile with -g? 06:58:34 <TrueBrain> dah 06:59:45 *** kingj is now known as KingJ 07:03:05 <TrueBrain> oh well, many prinfs do the same .. 07:03:43 *** Zorn [~zorn@e177231025.adsl.alicedsl.de] has joined #openttd 07:06:50 <TrueBrain> haha ... 'goto *l' instead of 'goto _goto_table[l]' 07:06:58 <TrueBrain> minor difference ... no wonder gdb couldn't track it :) 07:07:48 <petern> oh, evil use of goto :s 07:07:55 <TrueBrain> evil they are :) 07:13:20 *** Laurens [~Laurens@ip255-198-208-87.adsl2.static.versatel.nl] has joined #openttd 07:13:30 <Laurens> good morning everybody 07:14:07 <guru3> good morning 07:14:22 <Laurens> :P 07:14:45 <dihedral> no way - guru3 ?? 07:14:53 <guru3> shock, I know 07:15:03 <dihedral> it is so seldom one gets to see you actually DO something here :-P 07:15:16 <guru3> minor details 07:15:20 <guru3> I am a perrenial idler 07:15:29 <guru3> but i've been up since 6 am working 07:15:36 <guru3> and so am incredibly bored 07:15:58 <dihedral> hehe 07:16:14 <Eddi|zuHause> nobody told you it's a holiday? 07:16:18 <guru3> i did get a good 5 subsections of my dissertation written though 07:16:32 <guru3> holiday? :o 07:17:50 <dihedral> that's what happens to idlers ^^ 07:17:58 <dihedral> but i myself have to work too :-( 07:18:05 <dihedral> got a project to finish :-P 07:18:05 <Forked> meep. 07:18:08 <guru3> ive got lectures in 40 minutes 07:18:08 <dihedral> moop 07:18:13 <dihedral> oh yuck 07:18:21 <dihedral> you dont get the 1. of may off? :-P 07:18:25 <dihedral> :-D 07:18:26 <Laurens> hahah:P 07:18:31 <guru3> not in england it seems 07:18:38 <dihedral> hihi - no you dont :-P 07:18:41 *** frosch123 [~frosch@frnk-590fe71e.pool.einsundeins.de] has joined #openttd 07:18:49 <petern> we have monday off 07:19:02 <guru3> which i only found out about yesterday 07:19:56 <Laurens> we have monday + tuesday off :P 07:20:22 * dihedral has a python prob with ccsm :-( 07:20:31 <Laurens> :P 07:20:39 <dihedral> not funny 07:20:44 <Laurens> it is :P 07:20:49 <petern> cisco certified sexy momma? 07:20:55 <dihedral> i get an exception as soon as i try to click one of those buttons :-( 07:21:03 <dihedral> petern, are you at it again? 07:21:08 <dihedral> was yesterday not enough :-P 07:21:56 <Laurens> dihedral you all day long on? 07:21:59 <Laurens> :p 07:23:03 *** Progman [~progman@p57A1E8F6.dip.t-dialin.net] has joined #openttd 07:25:11 <Laurens> lol its quiet here... 07:25:22 <Laurens> only the ttd music plays :P 07:32:05 <guru3> wcpe for me 07:33:17 <guru3> theclassicalstation.org 07:33:57 *** Progman [~progman@p57A1E8F6.dip.t-dialin.net] has quit [Remote host closed the connection] 07:33:58 <dihedral> guru3: cute!! 07:34:56 <guru3> eh? 07:37:02 <dihedral> theclassicalstation.org ^^ 07:37:16 <guru3> i don't see how that's cute 07:37:17 <guru3> but OK 07:37:48 <guru3> i'm off to lectures now 07:37:50 <guru3> see you all later! 07:42:16 <Laurens> anyone excited to play a multiplayer game? 07:42:18 *** Cybertinus [~Cybertinu@a82-95-167-159.adsl.xs4all.nl] has joined #openttd 07:42:57 *** jpm_ [~pekka@kone.suomen4g.fi] has joined #openttd 07:42:57 *** jpm [~pekka@kone.suomen4g.fi] has quit [Read error: Connection reset by peer] 07:43:02 <Laurens> :( nobody? 07:43:57 *** KingJ is now known as kingj 07:44:08 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:44:22 <Laurens> dihedral not? 07:44:56 <dihedral> you can feel free to play on my server, but i myself dont play 07:45:58 <dihedral> quit 07:47:36 <Alberth> good morning, glad to see more people alive at this time. 07:55:14 *** Singaporekid [~notme@cm126.psi140.maxonline.com.sg] has joined #openttd 07:59:37 <dihedral> Alberth: you killed them :-P 07:59:45 <dihedral> as soon as you show up everything goes silent :-P 08:00:08 <Alberth> yeah, I noticed :( 08:00:24 * dihedral pats Alberth on the head 08:01:39 * Alberth hugs dihedral 08:02:15 <dihedral> :') 08:02:31 <dihedral> you are sqeezing tears out of me... stop that ^^ 08:03:09 * Alberth stops hugging dihedral 08:06:32 <petern> pom te pom 08:06:56 * petern waits for his legs to recover from the gruelling 3 mile bike ride :p 08:07:03 <Eddi|zuHause> how difficult would it be to place signals on waypoint tiles? 08:07:17 *** zodttd [~me@user-142gtg7.cable.mindspring.com] has joined #openttd 08:08:15 <Alberth> not if you remove the waypoint first, but I guess that solution would be too obvious :p 08:08:23 <petern> hehe 08:09:00 <Eddi|zuHause> well, i'd much rather have signals and waypoints on tile edges... 08:09:05 <petern> you need 8 bits i think 08:09:52 <Eddi|zuHause> what do you need that many bits for? there cannot be two trackbits on a waypoint tile 08:09:56 *** Laurens [~Laurens@ip255-198-208-87.adsl2.static.versatel.nl] has quit [Quit: Bye for now!] 08:15:09 <Eddi|zuHause> hm. you might get away with 7, i think 08:16:25 <Eddi|zuHause> "signal present/direction" 2 bits, "signal state" 2 bits, "signal type" 3 bits. or am i missing something? 08:17:29 <dihedral> why on earth do you need 2 bits for the direction? 08:17:53 <Eddi|zuHause> forward, backward? 08:18:30 <dihedral> that's 1 bit for me 08:18:34 <dihedral> 0|1 08:18:44 <Eddi|zuHause> not track direction. signal direction. 08:18:54 <Eddi|zuHause> you can have both 08:19:25 <dihedral> true ^^ 08:19:31 <Eddi|zuHause> two way block signals 08:20:23 <dihedral> i said nothing ^^ 08:21:55 <frosch123> as waypoints have a pool you have lots of space anyway, though not neccessarily with good performance 08:23:42 *** Singaporekid [~notme@cm126.psi140.maxonline.com.sg] has quit [Ping timeout: 480 seconds] 08:28:09 <Eddi|zuHause> waypoints on diagonal track bits opens a whole new can of worms :p 08:28:24 *** Laurens [~Laurens@ip255-198-208-87.adsl2.static.versatel.nl] has joined #openttd 08:29:16 <Laurens> hey i'm back :P 08:29:21 <petern> oh god 08:29:51 <Alberth> how does one get a list of changed files between two branches in a hg repo? 08:30:47 <dihedral> uh - i did that once, but cannot remember 08:31:56 <dihedral> hehe - still need to make a bug report on fs ^^ 08:32:03 <dihedral> same disconnect thing 08:32:06 <dihedral> :-P 08:32:27 <Eddi|zuHause> easiest way is probably "hg diff | grep +++" 08:32:48 <dihedral> between 2 branches 08:32:58 *** Singaporekid [~notme@cm126.psi140.maxonline.com.sg] has joined #openttd 08:33:43 <Eddi|zuHause> you telling me you can't diff two branches? 08:33:48 <Alberth> Eddi|zuHause: that's what I do currently, but 'hg st' gives slightly more output 08:34:18 <dihedral> Eddi|zuHause: sure you can, however hg diff does not do that on its own 08:34:21 <Alberth> yes I can, but I usually don't want the details, just a list. 08:34:48 <Alberth> yeah, and neither can you do 'hg -r other st' :( 08:36:27 <dihedral> --rev? 08:36:32 *** Progman [~progman@p57A1E8F6.dip.t-dialin.net] has joined #openttd 08:36:51 <Alberth> -r == --rev 08:37:12 <dihedral> i cannot remember what i did, so i aint gonna try ^^ 08:37:20 <dihedral> perhaps planetmaker can help you ^^ 08:37:32 <dihedral> or Aali 08:37:39 <dihedral> or Yorick if you are desperate ^^ 08:38:17 <Alberth> tnx 08:38:38 *** divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 08:42:17 <dihedral> you are very welcome 08:42:23 *** osse [~osse@bl210a.studby.ntnu.no] has joined #openttd 08:42:57 <osse> Hi, guys 08:44:57 <dihedral> sup 08:48:20 <CIA-3> OpenTTD: alberth * r16192 /trunk/src/smallmap_gui.cpp: -Codechange: Moving smallmap and extra viewport widget enums out of the window structs, completing smallmap enum. 08:50:19 <CIA-3> OpenTTD: alberth * r16193 /trunk/src/smallmap_gui.cpp: -Codechange: Added nested widgets for smallmap and extra viewport windows. 08:50:58 *** osse_ [~osse@bl210a.studby.ntnu.no] has joined #openttd 08:51:01 *** osse [~osse@bl210a.studby.ntnu.no] has quit [Ping timeout: 480 seconds] 08:51:29 <osse_> should "svn checkout svn://svn.openttd.org/tags/0.7.0/ [folder]" give me the source to 0.7.0? It says "Checked out revision 16191." when it's finished 08:52:42 <dihedral> yes 08:52:45 <dihedral> that is correct 08:52:48 <dihedral> and that is alright 08:53:13 <dihedral> the source of 0.7.0 is then in [folder] ^^ 08:53:45 <osse_> But then why does it say "Checked out revision 16191"? 08:53:57 <Alberth> that's the current revision of the repo 08:54:06 <dihedral> osse_: read a subversion book ;-) 08:54:11 <dihedral> or man svn 08:54:20 <osse_> Ahh, I get it now. 08:54:28 <osse_> Thanks 08:54:34 <dihedral> ;-) 08:55:00 <Alberth> osse_: svn info [folder] gives you details when the last change was made 08:55:07 *** Zorn [~zorn@e177231025.adsl.alicedsl.de] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 08:56:14 <osse_> Yup, it's says Last Changed Rev: 15913. 08:59:48 <Eddi|zuHause> by convention, "tags" should never be changed 09:00:15 <dihedral> people exist who dont understand that ..... i have some of those at work ^^ 09:00:36 <dihedral> and some people tag trunk, and then make the release specific changes 09:01:45 <Eddi|zuHause> hm. i have an uptime of 42 days 09:02:05 <dihedral> i had 32 days on my laptop :-P 09:03:00 *** [wito] [~wito@212251244230.customer.cdi.no] has joined #openttd 09:09:31 *** Laurens [~Laurens@ip255-198-208-87.adsl2.static.versatel.nl] has quit [Quit: Bye for now!] 09:09:41 *** TinoDid [~projectjj@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 09:15:31 *** TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 09:16:24 *** osse_ [~osse@bl210a.studby.ntnu.no] has quit [Quit: Leaving] 09:18:21 <petern> obviously didn't read, last night 09:28:35 *** Gekz_ is now known as Gekz 09:33:38 *** Fuco [~dota.keys@147.251.215.97] has quit [Quit: Quit] 09:34:04 *** Fuco [~dota.keys@fuco.sks1.muni.cz] has joined #openttd 09:40:32 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 09:48:39 <dihedral> booooring 09:49:02 *** Singaporekid [~notme@cm126.psi140.maxonline.com.sg] has quit [Quit: Leaving] 09:50:49 <Eddi|zuHause> you say that every day? 10:00:32 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Ping timeout: 480 seconds] 10:13:57 <dihedral> no 10:18:07 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 10:18:51 <Eddi|zuHause> [Mi Jan 7 2009] [09:52:53] <dihedral> booooring 10:18:53 <Eddi|zuHause> [Do Feb 26 2009] [23:40:34] <dihedral> borring 10:18:54 <Eddi|zuHause> [Di Apr 28 2009] [08:55:46] <dihedral> booooring 10:18:56 <Eddi|zuHause> [Fr Mai 1 2009] [11:48:45] <dihedral> booooring 10:19:19 <Eddi|zuHause> and that's not even all of it 10:21:32 <dihedral> well that proves it's not every day 10:21:55 <Eddi|zuHause> but it's twice within 4 days 10:22:16 <dihedral> and 4 times withing 5 months :-P 10:23:17 <frosch123> 4 times in less than 4 months 10:23:32 *** FR^2 [frr@frquadrat.de] has joined #openttd 10:32:23 *** xahodo [~xahodo@xahodo.demon.nl] has joined #openttd 10:36:11 *** xahodo [~xahodo@xahodo.demon.nl] has quit [] 10:39:02 *** fjb [~frank@p5485F3E6.dip.t-dialin.net] has joined #openttd 10:39:09 <fjb> Hello 10:47:21 *** De_Ghost [~s@76-10-172-2.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 10:48:30 *** De_Ghost [~s@206-248-129-97.dsl.teksavvy.com] has joined #openttd 10:54:01 <petern> grrr, fucking vbv 10:58:41 *** zodttd [~me@user-142gtg7.cable.mindspring.com] has quit [Ping timeout: 480 seconds] 11:12:36 <petern> lol 11:12:40 <petern> this guy with the web service 11:12:46 <petern> is... turning the server off over the weekend 11:13:51 *** tokai|mdlx [~tokai@p54B83BE0.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 11:15:57 *** tokai|mdlx [~tokai@p54B81884.dip0.t-ipconnect.de] has joined #openttd 11:16:52 <petern> and he's not included a private key in the data hash, lol 11:17:39 <dihedral> hehe 11:18:31 <petern> so it's pointless having 11:23:18 *** mikl [~mikl@90.184.195.240] has joined #openttd 11:24:27 *** Wolle [DrJekyll@p57B0F9F3.dip.t-dialin.net] has joined #openttd 11:24:37 <Alberth> s/he's/he has/ 11:26:52 <Eddi|zuHause> how is "he's" not a proper contraction of "he has"? 11:29:03 <Alberth> "it's" means "it is" afaik, so why would "he's" mean "he has" instead of "he is"? 11:29:06 <petern> he'd've done it if he'd known what he was doing 11:29:20 <petern> "it's fallen off" 11:29:23 <petern> it has 11:30:02 *** TinoM [~Tino@i59F5E6C9.versanet.de] has joined #openttd 11:39:18 <frosch123> he'd'ven't used ' so often, if he'd've known better 11:40:26 *** Wolf01 [~wolf01@host241-236-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 11:40:45 <Wolf01> hello workers 11:41:40 <frosch123> who works here? 11:41:43 <Eddi|zuHause> frosch123: that looks really wrong :p 11:42:10 <frosch123> Eddi|zuHause: I doubt there is no interpretation of all those ' which is valid 11:43:03 <Eddi|zuHause> doesn't change how it looks ;) 11:43:28 <frosch123> that's why I wrote it :p 11:43:42 *** KenjiE20 [~KenjiE20@92.21.250.83] has joined #openttd 11:44:21 <Eddi|zuHause> but i think it should be "he'dn't've" 11:45:01 <jonty-comp> what port does bananas use? 11:45:07 <jonty-comp> I need to tunnel it through this ssh 11:45:13 *** oskari89 [~oskari89@dsl-kpobrasgw1-ff7cc100-243.dhcp.inet.fi] has joined #openttd 11:45:58 <Eddi|zuHause> @ports 11:45:58 <DorpsGek> Eddi|zuHause: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) 11:46:13 *** tokai|mdlx [~tokai@p54B81884.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 11:46:14 <Eddi|zuHause> should maybe be mentioned there 11:46:21 <jonty-comp> why how clever 11:46:51 <Eddi|zuHause> wasn't meant for you. 11:47:09 <Eddi|zuHause> was meant for $admin of $bot. 11:48:00 <frosch123> NETWORK_CONTENT_SERVER_PORT = 3978, ///< The default port of the content server (TCP) 11:48:59 <frosch123> 'so it's the 'same 11:49:27 <Eddi|zuHause> i's that 'so? 11:49:43 *** tokai|mdlx [~tokai@p54B817DA.dip0.t-ipconnect.de] has joined #openttd 11:50:49 *** TrueBrain_ [~truebrain@145.118.72.64] has joined #openttd 11:51:58 *** TrueBrain [~truebrain@145.118.72.64] has quit [Read error: Connection reset by peer] 12:10:45 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 12:15:28 <Eddi|zuHause> hm... orion 2 with telepathic is too easy... 12:16:17 *** mikl [~mikl@90.184.195.240] has quit [Ping timeout: 480 seconds] 12:16:57 * frosch123 likes telepathic as you do not have to build troops all the time 12:17:02 *** FauxFaux [faux@molotov.compsoc.warwick.ac.uk] has quit [Remote host closed the connection] 12:18:25 *** Progman [~progman@p57A1E8F6.dip.t-dialin.net] has quit [Remote host closed the connection] 12:19:22 *** glx [glx@2a01:e35:2f59:c7c0:fd2d:a0e9:3bd9:9262] has joined #openttd 12:19:26 *** mode/#openttd [+v glx] by ChanServ 12:20:03 <frosch123> though telepathic combined with "union"-government is cheating, otoh it appears quite logical at first 12:20:44 <Eddi|zuHause> because of the conquered citizens? 12:20:52 <Eddi|zuHause> i hardly ever not played union 12:21:12 <Eddi|zuHause> union, cybernetic, telepathic -> "we are borg" ;) 12:21:15 <frosch123> yup, they integrate them quite slowly :) 12:22:04 <Eddi|zuHause> cybernetic is cool, because you can support 12 people on toxic planets, which you cannot terraform 12:22:37 <frosch123> also you can live with the farm quite long without having to terraform at all 12:23:07 <frosch123> i.e. no need to research biological stuff 12:23:12 <Eddi|zuHause> it's a little bad if you are uncreative and nobody has farms... 12:23:21 *** DaleStan [~Dale@c-98-223-48-35.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 12:23:41 <Eddi|zuHause> the AI tends to research all the same technologies 12:23:53 <frosch123> I never played uncreative. I dislike to have luck and badluck 12:24:39 <Eddi|zuHause> it's better than low-g-planet 12:26:06 *** fonsinchen [~alve@BAEc96d.bae.pppool.de] has joined #openttd 12:26:18 * frosch123 also usually played with omniscient to avoid to have restart the game just after 5 turns because your only colony ship meet some animal :) 12:27:43 <Eddi|zuHause> easy solution: take a planet 3 turns away, so you can reload the initial autosave ;) 12:27:55 <frosch123> still annoying 12:28:46 <Eddi|zuHause> or play a pre-warp civilisation 12:29:38 *** KritiK [~Maxim@93-80-158-200.broadband.corbina.ru] has joined #openttd 12:32:57 *** Dred_furst [~Dred@resnet578.bournemouth.ac.uk] has joined #openttd 12:33:52 <frosch123> pre-warp is also luck. as your success heavily depends on the number of planets in your home system 12:34:08 *** FauxFaux [faux@compsoc.sunion.warwick.ac.uk] has joined #openttd 12:34:31 *** De_Ghost [~s@206-248-129-97.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 12:35:02 *** Dred_furst [~Dred@resnet578.bournemouth.ac.uk] has quit [] 12:35:26 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 12:36:29 *** De_Ghost [~s@206-248-175-182.dsl.teksavvy.com] has joined #openttd 12:38:25 *** Dred_furst [~Dred@resnet578.bournemouth.ac.uk] has joined #openttd 12:42:08 <fjb> Which game are you talking about? 12:43:08 <el_en> Well clearly pre-warp sucks in OpenTTD too. 12:43:52 <Aali> pre-warp sucks IRL 12:45:16 *** stuffcorpse [~rick@121.98.136.241] has quit [Ping timeout: 480 seconds] 12:53:34 *** stuffcorpse [~rick@121.98.136.241] has joined #openttd 13:07:03 *** stuffcorpse [~rick@121.98.136.241] has quit [Remote host closed the connection] 13:13:05 *** stuffcorpse [~rick@121.98.136.241] has joined #openttd 13:15:18 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:17:11 <Belugas> hello 13:18:07 <fjb> Hello Belugas 13:18:24 <Wolf01> hello Belugas 13:21:06 <Belugas> good day guys 13:24:26 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Ping timeout: 480 seconds] 13:24:28 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 13:37:55 *** ecke [~ecke@213.195.202.11] has joined #openttd 13:42:08 *** fonsinchen [~alve@BAEc96d.bae.pppool.de] has quit [Remote host closed the connection] 13:49:14 *** Muxy [~Muxy@smtp.bdelalande.net] has joined #openttd 14:02:31 *** DaleStan [~Dale@c-98-223-48-35.hsd1.in.comcast.net] has joined #openttd 14:10:29 *** Muxy [~Muxy@smtp.bdelalande.net] has quit [Quit: Kopete 0.12.5 : http://kopete.kde.org] 14:22:43 *** tokai|mdlx [~tokai@p54B817DA.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:25:15 *** tokai|mdlx [~tokai@p54B81057.dip0.t-ipconnect.de] has joined #openttd 14:42:56 *** Taisteluorava [~orava@a88-114-52-67.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 15:07:30 *** mitooo [5a154878@webchat.mibbit.com] has joined #openttd 15:08:10 *** mitooo [5a154878@webchat.mibbit.com] has left #openttd [] 15:09:55 *** Muxy [~Muxy@smtp.bdelalande.net] has joined #openttd 15:13:28 *** DephNet[Paul] [~paul@host86-145-28-101.range86-145.btcentralplus.com] has quit [Quit: Leaving] 15:16:42 *** DephNet[Paul] [~paul@host86-145-28-101.range86-145.btcentralplus.com] has joined #openttd 15:18:29 <Belugas> Moriarty Moriarty... always so simple with you :( 15:19:30 *** NukeBuster [~NukeBuste@80.101.115.82] has joined #openttd 15:22:52 *** Muxy [~Muxy@smtp.bdelalande.net] has quit [Ping timeout: 480 seconds] 15:26:57 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:27:05 *** paul_ [~paul@host86-140-67-233.range86-140.btcentralplus.com] has joined #openttd 15:28:22 *** DR_Jekyll [DrJekyll@p57B0C4C8.dip.t-dialin.net] has joined #openttd 15:30:52 *** kingj is now known as KingJ 15:33:02 *** DephNet[Paul] [~paul@host86-145-28-101.range86-145.btcentralplus.com] has quit [Ping timeout: 480 seconds] 15:33:28 *** Wolle [DrJekyll@p57B0F9F3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:33:43 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 15:34:04 <TrueBrain_> Belugas: some things never change 15:37:37 <Belugas> sadly... 15:37:56 <Belugas> luckily, her did not mentionned XML based scheme... 15:38:03 <Belugas> -her+he 15:38:09 <TrueBrain_> well, that is an improvement 15:38:10 *** paul_ [~paul@host86-140-67-233.range86-140.btcentralplus.com] has quit [Quit: Leaving] 15:38:30 *** DephNet[Paul] [~paul@host86-140-67-233.range86-140.btcentralplus.com] has joined #openttd 15:40:07 <Belugas> old deamon following me even at work@work : "Compile before commiting..." 15:40:15 * Belugas nods at TrueBrain_ 15:40:18 <TrueBrain_> :) :) 15:40:20 *** TrueBrain_ is now known as TrueBrain 15:40:28 <Belugas> he... you have a tail! 15:40:31 <Belugas> mmh. 15:40:32 <Belugas> had 15:41:54 <dihedral> "So, do you think OpenOffice is doen by the OpenTTD team too?" <- LOL 15:43:21 <jonty-comp> and OpenWRT 15:43:37 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 15:44:03 <dihedral> yes, jonty-comp, there are many projects to which that would match ^^ 15:44:08 <jonty-comp> :D 15:45:08 <Belugas> yeah... "SomeOne" is working like hell 15:47:33 *** lewymati [~lewymati@aeja226.neoplus.adsl.tpnet.pl] has joined #openttd 16:05:19 *** TinoDid [~projectjj@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 16:15:34 *** qkr [plaiho@miranda.dc.turkuamk.fi] has joined #openttd 16:17:09 *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has joined #openttd 16:20:45 <qkr> I have a problem, my factory has separate drop and pickup station, but now goods are delivered also to my drop station 16:21:25 *** NightKhaos [~nightkhao@78-86-111-126.zone2.bethere.co.uk] has joined #openttd 16:22:33 <glx> probably a goods train gone to the drop station 16:22:58 <qkr> how can I fix it? 16:25:22 <qkr> I'm sure no goods train is visiting it now, maybe one passed by it at one time when I ordered trains to depot 16:27:03 *** Azrael- [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has joined #openttd 16:28:42 <qkr> come on guys, there must be some way to fix this 16:29:57 <Sacro> qkr: no 16:30:20 <frosch123> you can just remove the station, wait until the sign disappears, rebuild the station, and reassign all trains to it 16:30:57 <KingJ> OTTD could really do with a "reset accepted cargo" option, I had this problem before 16:31:52 <frosch123> noone came up with a good way how to handle that in a non-potential-cheating-way 16:32:15 <frosch123> problem is, what to do with the station rating 16:32:44 <dihedral> qkr, temporary transfer the goods using RVs 16:32:58 <Prof_Frink> cht:resetthisstation 16:33:18 <frosch123> though, hmm, currently I think, maybe just make the station not reaccept the cargo for 5 years 16:33:21 <KingJ> What about a checkbox of accepted goods? Then you can ferry away the excess while rejecting new ones. Seems uncheatish to me ;) 16:34:31 <frosch123> KingJ: all patches that showed up on the forums that provided resetting the cargo acceptance also resetted the rating, so you can always return to 70% rating by clicking it 16:35:15 <Belugas> Prof_Frink: wrong chanel 16:36:04 <Belugas> #5 16:36:07 <Belugas> whoooaaaaaa!!! 16:36:19 <frosch123> are you sure about that channel? 16:36:45 <qkr> removing the station and rebuilding it worked, now my network is stuck with trains though 16:37:20 <Prof_Frink> Belugas: It's hardly my fault that your software doesn't support this functionality. 16:37:44 <Belugas> ... functionality ... ???? 16:38:20 <Belugas> frosch123, got a girlfriend? Tell her your going to give her Chanel #5 :D 16:38:35 <TrueBrain> lol @ Belugas 16:38:43 <qkr> damn it's a mess, now 3 of my trains crashed already 16:38:59 <Belugas> Prof_Frink: I bet you're the type of guy who finds it normal that all that is in Patch is moved in Open... 16:39:23 <frosch123> Belugas: sorry, but I do not notice jokes based on single missing characters. at least when you tell them :p 16:39:52 <frosch123> s/tell/type/ 16:39:58 <Belugas> :) 16:40:01 <Prof_Frink> Belugas: Not really. I don't play either any more. 16:40:49 <frosch123> nihilist! 16:41:51 <Belugas> hoo... so you're just hanging here because we are damned charming :D 16:42:15 <Prof_Frink> That's about it. 16:43:17 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:50:49 *** Bergee [~bergee@c-68-40-190-70.hsd1.mi.comcast.net] has joined #openttd 16:54:10 *** batti5 [~batti5@92.84.0.243] has joined #openttd 17:00:43 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:04:06 *** TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 17:13:17 *** tkjacobsen [~tkjacobse@pppoe2-ves.broadcom.dk] has joined #openttd 17:13:38 *** tokai|mdlx [~tokai@p54B81057.dip0.t-ipconnect.de] has quit [Quit: Icebears are cute. Please, take care of them!] 17:16:25 *** HackaLittleBit [~Hack@195-23-22-174.net.novis.pt] has joined #openttd 17:17:09 <HackaLittleBit> Hello everybody 17:18:03 <fjb> Hello HackaLittleBit 17:20:03 <HackaLittleBit> I have a problem with depots since FS 2871 does nobody else have problems? 17:20:31 <TrueBrain> since FS 2871 .. now that is a new way of indicating stuff :) 17:20:49 *** batti5 [~batti5@92.84.0.243] has quit [Remote host closed the connection] 17:21:56 *** ecke [~ecke@213.195.202.11] has quit [Quit: ecke] 17:22:08 <Belugas> 2871 is closed 17:22:18 <HackaLittleBit> Just wan't to talk before filing other bug report 17:22:20 <Belugas> dos it mean your problem is fixed but you have not yet retried? 17:22:39 <Eddi|zuHause> that's the new measure of time after A.D. 2101 17:22:45 <Belugas> lol 17:22:46 <HackaLittleBit> Let me explain for a sec. 17:22:49 *** ecke [~ecke@213.195.202.11] has joined #openttd 17:22:54 <Belugas> please do :) 17:22:59 *** Amr0d [~Amr0d@f048120156.adsl.alicedsl.de] has joined #openttd 17:23:02 <Amr0d> hi 17:23:08 <TrueBrain> hi Amr0d 17:23:24 <Eddi|zuHause> right after war has begun 17:23:31 <TrueBrain> glx: do you have an active email address of igor2 for me? 17:23:46 <glx> hmm not sure 17:23:51 *** tokai [~tokai@p54B81057.dip0.t-ipconnect.de] has joined #openttd 17:23:54 *** mode/#openttd [+v tokai] by ChanServ 17:24:02 <glx> but he's on #libgpmi 17:24:12 <HackaLittleBit> I am using very long trains and before they unload in station I first send them to depot at end of station 17:24:15 <TrueBrain> he still didn't move the VPS? :) 17:24:53 <HackaLittleBit> after FS 2871 the order does not change anymore 17:25:07 <HackaLittleBit> I reverted change and everything ok 17:25:18 <TrueBrain> after FS ... why not use a SVN revision? :p 17:26:09 <HackaLittleBit> fs 2871 http://bugs.openttd.org/task/2871 17:26:43 <TrueBrain> even more as it is a bug report :) Didn't know things change after a bug report :) Ghehe :) But I guess we can assume you meant the fix for the bug 17:26:48 <TrueBrain> @openttd commit 16187 17:26:48 <DorpsGek> TrueBrain: Commit by rubidium :: r16187 trunk/src/vehicle.cpp (2009-04-29 21:12:30 UTC) 17:26:49 <DorpsGek> TrueBrain: -Fix [FS#2871]: do mark the "go to depot X" order fulfilled when reaching any depot, but only when reaching depot X. 17:26:54 <TrueBrain> so I guess you mean that 17:27:06 <HackaLittleBit> yep 17:27:15 <TrueBrain> the commit message is kind of flawed :p 17:27:53 <HackaLittleBit> So problem not yet solved? 17:28:08 <TrueBrain> I have no idea 17:28:13 <TrueBrain> I was just trying to understand what you were talking about 17:28:24 <TrueBrain> 'after <insert bug report here>' is a bit weird indication of when ;) 17:28:57 <Belugas> HackaLittleBit, have yu tried with the latest nightly? 17:29:04 <Alberth> HackaLittleBit: did you try to delete the order and adding it again, making sure you pointed at the right depot? 17:29:09 <Belugas> i think i vaguely remember something about that 17:30:15 <HackaLittleBit> I am at 16193 17:30:17 *** lewymati [~lewymati@aeja226.neoplus.adsl.tpnet.pl] has quit [] 17:30:50 <HackaLittleBit> Albert I try that one 17:31:16 <Alberth> what fs# is that :p 17:32:01 <HackaLittleBit> fs 2871 17:34:54 <frosch123> HackaLittleBit: are you using "go to nearest depot"? 17:37:30 <HackaLittleBit> Alberth fixed it 17:37:49 <Alberth> I did? 17:37:57 *** NightKhaos [~nightkhao@78-86-111-126.zone2.bethere.co.uk] has quit [Quit: Leaving...] 17:38:53 <HackaLittleBit> I did what you told me to do , deleted the order and made new one now it works 17:39:03 <HackaLittleBit> Don't ask me how 17:39:08 <TrueBrain> how? 17:39:26 <HackaLittleBit> thanks everybody 17:39:30 <frosch123> you could have ctrl-clicked on the old order to see where it pointed to 17:39:58 <HackaLittleBit> ok Il reload the game , hold on 17:40:09 <Belugas> invasion on the Ctrl key 17:40:51 <HackaLittleBit> did that and points to correct depot 17:41:13 <HackaLittleBit> the thing is that order looks ok 17:41:39 <HackaLittleBit> simply after going to depot it does not change anymore 17:42:11 <HackaLittleBit> maybe fs 2873 has something to do with that 17:42:50 <frosch123> well, r16187 makes vehicle not skip to the next order when they enter a different depot than the sheduled one 17:42:53 <Alberth> HackaLittleBit: are you also developing DITrack? Those guys also talked in issue numbers 17:43:16 <HackaLittleBit> simply after going to depot it the order stays the same (eg keep on going to depot) 17:45:05 <HackaLittleBit> frosch123: I'll have a more precise look at the issue and I will let you know 17:45:13 <frosch123> does the order work if you skip the orders until you reach the depot order again? 17:45:53 <HackaLittleBit> give me some minutes and I'll tell you 17:46:21 <CIA-3> OpenTTD: translators * r16194 /trunk/src/lang/ (finnish.txt romanian.txt turkish.txt): 17:46:21 <CIA-3> OpenTTD: -Update: WebTranslator2 update to 2009-05-01 17:45:47 17:46:21 <CIA-3> OpenTTD: finnish - 10 fixed by jpx_ (10) 17:46:21 <CIA-3> OpenTTD: romanian - 22 fixed by kkmic (22) 17:46:21 <CIA-3> OpenTTD: turkish - 11 fixed by Emin (11) 17:51:10 <HackaLittleBit> frosch123 that is the solution, don't know why but after skipping for the first time things start to function again 17:51:39 <frosch123> then it is really weird, and likely unreproducible 17:51:56 <frosch123> you can try to post your savegame on fs, so someone can take a look at it 17:52:10 <HackaLittleBit> ok I'll do that 17:52:30 <HackaLittleBit> Thanks everybody 17:52:42 *** HackaLittleBit [~Hack@195-23-22-174.net.novis.pt] has left #openttd [] 17:55:37 *** Fenris [~fenris@p5B0D33CC.dip.t-dialin.net] has joined #openttd 17:56:18 *** Fenris [~fenris@p5B0D33CC.dip.t-dialin.net] has quit [] 17:56:23 *** Fenris [~fenris@p5B0D33CC.dip.t-dialin.net] has joined #openttd 17:58:05 *** HackaLittleBit [~Hack@195-23-22-174.net.novis.pt] has joined #openttd 17:58:45 *** tkjacobsen [~tkjacobse@pppoe2-ves.broadcom.dk] has quit [Remote host closed the connection] 17:58:45 <HackaLittleBit> frosh: FS2876 17:59:05 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]] 17:59:25 <frosch123> thanks 17:59:59 <HackaLittleBit> ok byby 18:00:02 *** HackaLittleBit [~Hack@195-23-22-174.net.novis.pt] has left #openttd [] 18:03:55 <TrueBrain> glx: some people never change :) (closed the channel and realised I wanted to say that :p) 18:05:11 <glx> hehe, yeah his internal clock is still silly ;) 18:06:19 *** Progman [~progman@p57A1E8F6.dip.t-dialin.net] has joined #openttd 18:06:34 <Belugas> mmh? 18:07:46 <TrueBrain> tonight .. I want to do something completely different .. hmm ... 18:08:27 <Wolf01> code a new freature 18:08:32 <Wolf01> *-r 18:09:15 <el_en> request: make the difficulty level window a bit wider so the translated strings fit in it, too. 18:09:19 <TrueBrain> haven't done anything for OpenTTD (the game) in such a long time :p 18:09:28 *** Brianetta [~brian@client-82-13-27-15.brhm.adsl.virgin.net] has joined #openttd 18:10:52 <fjb> Stupid cyrus-imapd wants accass to /dev/mem. :-( 18:11:38 <TrueBrain> you can stop after the 'Stupid cyrus-imapd' part 18:11:43 <TrueBrain> no need to type anything after that :p 18:13:11 <Wolf01> TrueBrain, do you want to help me to migrate the server to linux? I have a lot of services running on it and I really want to keep them all plus some new ones :P 18:13:45 <TrueBrain> haha, only if you pay me ;) 18:15:07 <Wolf01> I need only somebody which keeps me awake :) 18:15:31 <TrueBrain> I am not your coffee attended :) 18:16:05 <frosch123> hmm, maybe fs#2871 was a bad idea of planetmaker 18:16:21 <Amr0d> hmm wasn't there a command to get the pw for the coop server? 18:16:45 <Alberth> Amr0d: not here 18:16:51 <el_en> I'm on Linux, and OTTD asks me if I want to return to *Unix*. But GNU's not Unix, and neither is Linux! What to do? 18:16:59 <fjb> TrueBrain: What are you using? Dovecot? 18:17:06 <Amr0d> where can i find the pw then? 18:17:14 <Eddi|zuHause> el_en: stay within OTTD 18:17:15 <Alberth> el_en: don't touch anything, leave it alone 18:17:19 <TrueBrain> fjb: openttd.org does 18:17:45 <TrueBrain> el_en: hit the wall with your head as hard as you can 18:17:46 <Alberth> Amr0d: wild guess: #openttdcoop possibly maybe? 18:17:52 <Belugas> Wolf01 -> Nine Inch Nails. here's your coffee 18:17:59 <Amr0d> oh 18:18:12 <Amr0d> ok wrong channel here :) 18:18:17 <el_en> On the other hand, on the Mac OTTD asks if I want to return to Mac OS X... But Mac is more Unix than Linux is, and actually 10.5/Intel is a UNIX®. 18:18:17 <fjb> TrueBrain: Then I should consider switching to Dovecot. 18:18:27 <TrueBrain> fjb: only if you have a small network 18:18:33 <TrueBrain> courier-imapd if it is getting a bit bigger 18:18:39 <TrueBrain> big networks: get to know courier-imap :) 18:18:57 <fjb> It is quite small, but might grow. 18:19:39 <Alberth> el_en: if you interpret 'Unix' as 'POSIX-compliant computer system' your worries are over. 18:20:17 <el_en> Alberth: should i hit the wall with my head despite that, just to be sure? 18:20:20 <frosch123> true, then no unix exists 18:20:36 <Alberth> el_en: if it makes you feel better, sure go ahead 18:20:52 * fjb is glad to use a true descendant of UNIX. :-) 18:27:06 <TrueBrain> hmm .. still nothing useful to do 18:27:08 *** HerzogDeXtEr [~Flex@88.130.170.193] has joined #openttd 18:27:14 <TrueBrain> maybe I should play OpenTTD .. that might be funny 18:27:27 <frosch123> mhuahaha 18:27:30 *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has quit [Quit: Bitches.] 18:28:01 <Amr0d> Anyone playing ottd with a mac here? 18:28:08 <Belugas> TrueBrain : want something interesting to do? download NINJAM!! 18:28:18 <Belugas> and put your axe on it!!! 18:29:16 <Wolf01> "So, do you think OpenOffice is doen by the OpenTTD team too?" AHAAHA good one Belugas XD 18:31:04 <planetmaker> what? what? I heard my name? 18:32:56 <frosch123> planetmaker: how would you set up the orders in fs#2876 ? 18:33:58 *** HerzogDeXtEr1 [~Flex@89.246.220.155] has quit [Ping timeout: 480 seconds] 18:34:01 <planetmaker> he... 18:34:10 <planetmaker> Looks like one problem replaced by another. 18:34:19 <frosch123> exactly :p 18:34:35 <frosch123> also fs#2873 was extended by a second scenario 18:34:49 <Eddi|zuHause> omg, why is the tv program on holidays even worse than on regular days 18:35:18 <planetmaker> hm... 18:35:39 <planetmaker> frosch123: the problem obviously is that depots may have non unique names 18:35:52 *** welterde [welterde@gandalf.srv.welterde.de] has quit [Ping timeout: 480 seconds] 18:36:12 <planetmaker> and you cannot join different depots to a "goto one of <list>" or make <list> a joint depot (as tracks of a station) 18:36:21 <frosch123> planetmaker: no, that is only the cause of the author not understanding the problem 18:36:50 <planetmaker> hm... can you elaborate? 18:37:17 <frosch123> you cannot set up orders so the train first enters one depot behind the station before entering the station itself 18:37:56 <frosch123> it does not matter whether the depots are named "depot A", "depot B"... or just the same 18:38:29 <planetmaker> well. yes. So hackalittlebit basically wants something which cannot work with current implementation. 18:38:35 <planetmaker> as he would need a choice 18:38:42 <frosch123> yup :) 18:39:11 <planetmaker> and the "waiting for free path thing"? How's that related? 18:39:42 <frosch123> so next topic: "go to nearest depot" currently decides for one depot and then goes to that depot. is the order fulfilled if it reaches another depot? 18:40:06 <planetmaker> I would say "nearest depot" is any depot or next depot. 18:40:11 <planetmaker> from my understanding. 18:40:26 <planetmaker> so, yes 18:40:54 * Belugas smiles at Wolf01 18:41:14 <frosch123> [20:39] <planetmaker> and the "waiting for free path thing"? How's that related? <- I mean the "catch_me_if_you_can" 18:41:51 <frosch123> would also be solved if "go to nearest depot"-orders would be allowed to reach other depots than the one they decided earlier 18:42:14 <planetmaker> frosch123: "nearest depot" should be considered, if any depot is entered. IMHO 18:42:19 <Belugas> by the way... newobjets... unmovalbles are so boring to handle... 18:42:27 <planetmaker> *considered fulfilled 18:42:44 <planetmaker> Belugas: then invent obstacles :D 18:43:02 <Belugas> hmm? 18:43:20 <planetmaker> if it's boring: make it more complicated, less intuitive --> more fun maybe? 18:43:22 <planetmaker> ;) 18:43:28 *** tkjacobsen [~tkjacobse@pppoe2-ves.broadcom.dk] has joined #openttd 18:43:39 <Belugas> sorry.. i meant... current unmovables 18:43:53 <Belugas> lighthouses, transmitters statues and such 18:44:30 <planetmaker> he :) 18:44:53 <planetmaker> introduce an ent: an unmovable tree which randomly moves itself. 18:45:05 <planetmaker> frosch123: interesting savegame :) 18:45:13 <Eddi|zuHause> ents are not trees 18:47:26 <Eddi|zuHause> Belugas: why not simply convert the old unmovables to newobjects? 18:48:15 * frosch123 << food 18:48:25 <planetmaker> enjoy, frosch123 :) 18:48:42 <frosch123> http://devs.openttd.org/~frosch/diffs/fs2876_2873case2.diff <- or if you want 18:48:51 *** SHRIKEE [~shrikee@84-105-52-246.cable.quicknet.nl] has joined #openttd 18:49:01 <Belugas> Eddi|zuHause : that's what i'm doing :) 18:49:10 <Belugas> and that is why i say they are boring 18:49:15 <planetmaker> :) 18:49:40 <planetmaker> I'll check it, frosch123 :) 18:49:48 <Eddi|zuHause> so you have a solution but it is tedious work that does not lead anywhere? 18:55:00 <Belugas> solution is there, conversion is already in good progress, but it's like... head scratching 18:55:21 <Belugas> with industries, it was quite evident what make one different from another 18:55:29 <Belugas> but not as much as for unmovables 18:55:50 <Belugas> by far... 18:59:32 <Eddi|zuHause> you mean like, each one has vastly different side effects? 19:00:54 <Belugas> no, just the opposite 19:01:27 <Belugas> there are so few differences hat it's hard to work it out 19:01:52 <Belugas> like... 19:02:01 <Belugas> lighthouses are near coasts 19:02:02 <Belugas> cool... 19:02:07 <Belugas> but that's it 19:02:20 <Belugas> transmitters? ABSOLUTELY nothing special 19:02:41 <Belugas> welll. apart from the tha fact both cvannot be deleted, of course... 19:02:44 <Belugas> same for statues 19:03:02 <Belugas> statues can be placed only in town 19:03:09 <Belugas> and not manually 19:03:22 <Eddi|zuHause> the difference for lighthouses and transmitters are in the placement routine 19:03:30 <Belugas> yup 19:03:34 <Belugas> and that's boring 19:04:36 <Belugas> i would like to be 2 months ahead and be able to do some more interesting stuff on objects 19:06:08 <planetmaker> http://www.openttdcoop.org/files/pm/patches/catch_me_if_you_can2.sav <-- frosch123 , what about these orders then (with your patch applied)? 19:06:46 <planetmaker> frosch123: what would be a sensible solution? It seems that the 3rd is skipped always... 19:07:48 <TrueBrain> Belugas: I don't have a mic, nor a bigjack to smalljack convertor :( :( :( 19:14:43 <frosch123> planetmaker: not if the train waits longer than the service interval at the station 19:15:23 <frosch123> I do not see what is wrong with that 19:20:27 *** oskari89 [~oskari89@dsl-kpobrasgw1-ff7cc100-243.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 19:25:06 <planetmaker> frosch123: well, I never see the train go for service (e.g. order 3). 19:25:26 <frosch123> because you service it every few days :p 19:25:31 <planetmaker> Shouldn't that be done despite? And along with that maybe the 1st be skipped? 19:25:48 <planetmaker> frosch123: but if I explicitly order it serviced?! 19:25:49 <frosch123> set the service interval to 30 days and stop the trains for 30 days at the station 19:26:46 <planetmaker> ok, probably there's my understanding wrong, but explicit service orders are not carried out, if the service interval isn't reached? 19:27:14 <frosch123> there is a combobox with "always go", "service if needed" and "stop in depot" 19:28:18 <planetmaker> oh... that was off my radar. Thanks :) 19:28:57 <frosch123> you should play with breakdowns more often :p 19:29:14 <planetmaker> he... I found a translation... not error, but insufficiency :) 19:29:36 <planetmaker> it shouldn't say "Wartung", but "evtl. Wartung" or alike 19:30:02 <frosch123> to bad you cannot blame the translator :p 19:30:18 <planetmaker> hehe :) 19:30:52 <CIA-3> OpenTTD: alberth * r16195 /trunk/src/order_gui.cpp: -Codechange: Even empty widgets should live within window boundaries. 19:31:30 <planetmaker> he... I need a bigger button ;) 19:31:49 <frosch123> you can resize the window 19:31:56 <frosch123> (in trunk) 19:32:21 <planetmaker> yes. But default size matters :) 19:32:56 <frosch123> "default size matters" sounds unusual 19:33:28 <TrueBrain> I thought we left that porn discussion behind us :p 19:34:09 <frosch123> interesting, which state TrueBrain considers "default" 19:34:11 <CIA-3> OpenTTD: alberth * r16196 /trunk/src/order_gui.cpp: -Codechange: Added nested widgets for non-train and other-companies order windows. 19:35:34 <planetmaker> haha :) 19:35:39 <planetmaker> ggf. Wartung should fit :) 19:36:13 <frosch123> "ggf." sounds wrong 19:36:41 <frosch123> "immer", "falls nötig", "anhalten" 19:37:53 <Eddi|zuHause> "falls Wartung nötig"? 19:38:12 <CIA-3> OpenTTD: alberth * r16197 /trunk/src/order_gui.cpp: -Codechange: Structure buttons of train order window based on related functions rather than position. 19:39:08 <Eddi|zuHause> why are the order windows not unified? 19:40:21 <planetmaker> frosch123: I meant the Button itself. :) 19:40:22 <Alberth> they do share a window struct + code. They just differ in how widgets are layed out. 19:40:59 <Eddi|zuHause> hm, that sounds sensible 19:41:16 <frosch123> planetmaker: the button itself refers to the short-cut action 19:45:18 *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has joined #openttd 19:46:33 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:47:22 *** Nuke2 [~NukeBuste@80.101.115.82] has joined #openttd 19:49:32 <planetmaker> frosch123: right. I guess it's better to change the way the order in the order list is called. 19:49:55 <planetmaker> I think changing it to "Falls nötig, fahre ohne Halt zur Wartung in" makes clear what to expect 19:50:14 <planetmaker> respectively "Falls nötig, Wartung in" 19:53:32 *** Brianetta [~brian@client-82-13-27-15.brhm.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 19:54:21 *** TinoM [~Tino@i59F5E6C9.versanet.de] has quit [Quit: Verlassend] 19:58:54 *** welterde [welterde@gandalf.srv.welterde.de] has joined #openttd 20:00:58 *** helb [~helb@84.244.90.11] has joined #openttd 20:03:06 <TrueBrain> frosch123: do you know why AITileList_IndustryAccepting now returns tiles which does not accept cargo for the industry? 20:03:25 <TrueBrain> as far as I am aware, but okay, my knowledge on this subject is very old, it should return only tiles that ACCEPT the cargo 20:03:30 <TrueBrain> (and not only have 6/8th, or what ever) 20:05:42 <frosch123> if (i->accepts_cargo[j] != CT_INVALID && accepts[i->accepts_cargo[j]] != 0) cargo_accepts = true; <- that does not say >= 8 20:05:48 <TrueBrain> exactly my point 20:05:53 <TrueBrain> which makes that function rather silly 20:05:59 <TrueBrain> as it returns tiles which do NOT accept the cargo 20:06:17 <TrueBrain> if my memory is correct, the 'indsp' used before, did start accepting at value 1 20:06:26 <TrueBrain> whereas the cargo in the industry struct, starts at value 8 20:06:30 <TrueBrain> (and is newgrf compatible) 20:06:31 <frosch123> well, but a industry with 8 tiles of 1/8 is fine, so shall there be no tiles? 20:06:33 <TrueBrain> but I might be wrong there ;) 20:06:44 <TrueBrain> frosch123: the function will return tiles :) 20:06:52 <TrueBrain> as there will be a tile which covers all 8 tiles .. and give a value of 8 20:07:05 <TrueBrain> as that is what ::GetAcceptanceAroundTiles should do ;) 20:07:41 <TrueBrain> from that function: for (uint i = 0; i < lengthof(ac); ++i) accepts[i] += ac[i]; 20:07:46 <TrueBrain> (mind the += there ;)) 20:08:08 <TrueBrain> as in my opinion those 'IsCargoAccepted' functions of AIIndustry and friends are now useless :) It returns un-true information 20:08:49 <frosch123> [22:06] <TrueBrain> if my memory is correct, the 'indsp' used before, did start accepting at value 1 <- that does not change anything, that only refers to the cargo type, not the acceptance 20:08:53 <TrueBrain> " * Creates a list of tiles that will accept cargo for the given industry." <- makes that also untrue :) 20:09:11 *** HerzogDeXtEr [~Flex@88.130.170.193] has quit [Quit: Leaving.] 20:09:36 *** HerzogDeXtEr [~Flex@88.130.170.193] has joined #openttd 20:10:25 <TrueBrain> frosch123: you are right; so it is broken for a long time I guess ;) 20:10:44 <TrueBrain> I remember I fiddled with this subject a lot while building the NoAI framework .. it was always hard to get a clear line through those things ... 20:10:50 <TrueBrain> 'acceptance' is such a nasty concept within OpenTTD 20:12:37 <TrueBrain> 'make regression' is completely broken :p 20:12:42 <frosch123> so, does changing " != 0" to ">= 8" fix it? 20:12:43 <TrueBrain> asserts SQ :) 20:12:56 <dihedral> # i have a hat like a ping pong ball 20:13:01 <TrueBrain> frosch123: in my opinion it would; but I have to add that it is just my observation of the code and my knowledge of the past :) 20:13:26 <TrueBrain> so you might want to check it with who ever .. ;) 20:13:26 <Eddi|zuHause> you really must be bored :p 20:13:27 <petern> huh? 20:13:31 <petern> acceptance is either on or off 20:13:36 <petern> it's production that is 1/8ths 20:13:48 <TrueBrain> huh? Then there is something serious wrong 20:13:59 <frosch123> I guess petern's memory 20:14:04 <petern> probably :p 20:14:04 <dihedral> Eddi|zuHause, ^^ 20:14:37 <petern> or talking about something else 20:14:38 <TrueBrain> I really wouldn't know if it was production or acceptance which works in 1/8th tile ... 20:14:43 <TrueBrain> tile = cargo 20:14:45 <TrueBrain> ghehe 20:16:12 <frosch123> btw. regression worked last weekend 20:16:20 <TrueBrain> no, petern's memory is indeed wrong ;) :) 20:16:57 <TrueBrain> btw, frosch123, talking about http://www.tt-forums.net/viewtopic.php?f=65&t=43420 20:17:24 <TrueBrain> hmm .. now I come to think of it .. I do assume the user made no mistakes 20:17:31 <TrueBrain> but coal either has 8/8 or nothing 20:18:01 <TrueBrain> (doesn't really take the problem away I guess ;) But still :)) 20:18:38 *** qkr [plaiho@miranda.dc.turkuamk.fi] has quit [Quit: leaving] 20:20:14 <TrueBrain> either way frosch123, please consider the problem and look it over ;) It was always a nag for me ... :) 20:20:48 <frosch123> will do later :) 20:21:12 <Eddi|zuHause> why is there no mention of the cargo that is tested to be accepted, in the code snippet the guy posted? 20:24:21 <frosch123> the list collects all tiles which accept at least one cargo, not necessary all or a particular one 20:24:30 <frosch123> but that is a question for TrueBrain :p 20:24:59 <Eddi|zuHause> it sounds like asking for trouble... 20:25:33 <Eddi|zuHause> what about stuff like the PBI food processing plant, which has two tiles which accept 4/8 livestock, and two tiles which accept 4/8 grain 20:25:38 <Belugas> TroubleBrain ? 20:26:32 <Eddi|zuHause> you could end up with a station accepting the wrong cargo, or no cargo at all, because you got 4/8 of each 20:29:27 <frosch123> Eddi|zuHause: no, it is not that wrong :p 20:29:42 <frosch123> it does not sum acceptance of different cargo types 20:29:57 <petern> gah 20:30:00 <petern> the problem with IS 20:30:05 <petern> is that nobody else uses PBS properly :p 20:30:18 <Eddi|zuHause> haha ;) 20:30:34 <frosch123> "no idots, except me" 20:31:10 <frosch123> Eddi|zuHause: http://vcs.openttd.org/svn/browser/trunk/src/ai/api/ai_tilelist.cpp#L100 <- take a look yourself :p 20:31:34 <TrueBrain> frosch123: tnx :) 20:33:00 <frosch123> TrueBrain: I have no idea how AIs or the API works, I always have to ask yexo about the intentions of certain functions :) 20:33:08 <Eddi|zuHause> if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED; <- why is that line there? 20:33:35 <petern> if not using modified catchment then unmodified catchment is used 20:33:35 <frosch123> to reduce complexity for ais? 20:34:01 <frosch123> well, no idea 20:34:30 <Eddi|zuHause> but shouldn't the "constants" that the AI accesses be changed instead? 20:35:52 *** NightKhaos [~nightkhao@78-86-111-126.zone2.bethere.co.uk] has joined #openttd 20:39:15 <TrueBrain> Eddi|zuHause: changing constants? Sounds like a terrible idea ;) 20:39:24 <TrueBrain> this way the AI becomes much more clear and simple 20:39:35 <TrueBrain> frosch123: hehe, fair enough ;) 20:39:46 <Eddi|zuHause> but what if the AI wants to know a completely different radius? 20:39:53 *** divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Remote host closed the connection] 20:40:05 <TrueBrain> Eddi|zuHause: the function does not allow that 20:40:57 <TrueBrain> (as it is clearly abusing the function; you can to know which tiles accept a cargo of an industry; using 'custom' radius is complete useless in that matter) 20:41:12 <TrueBrain> can = want 20:41:27 <TrueBrain> the NoAI API tries to restrict usage of functions to their intentions 20:41:50 <TrueBrain> to avoid 'abuse' like you suggest, which might not be supported at later stages ;) 20:42:02 <Eddi|zuHause> then why not pass a station type instead of a radius? 20:42:15 <TrueBrain> would be possible too ... if airports weren't so darn annoying 20:42:28 <frosch123> :p 20:42:59 <TrueBrain> (you do realise the NoAI API has a whole history, don't you? Each function is considered, reconsidered, changed, extended, changed again, reconsidered again, changed again and finalized :p) 20:43:18 <TrueBrain> in this case in fact, I did start out with station-type .. but airports fucked that up :p 20:43:21 <Eddi|zuHause> of course ;) 20:43:32 <frosch123> nope, "finalized" is on the roadmap for ottd 1.0 20:43:40 <TrueBrain> frosch123: fair enough :) 20:43:47 <Eddi|zuHause> i will stop this discussion then ;) 20:43:48 <TrueBrain> Eddi|zuHause: nevertheless, asking such questions never hurt ;) 20:44:28 <TrueBrain> I just meant to say that most of those functions, and more: their parameters, have a history of development :) 20:44:42 <NightKhaos> I wish we could construct custom airports, defining your runway(s) and terminals, making them as small (or big) as we require based upon the geography (or surrounding cityscape) of the area. 20:44:59 <TrueBrain> NightKhaos: would be nice yes; so please, create it for us :) 20:45:26 <NightKhaos> Argh... I might be able (MIGHT) to do GRFs... but coding is not my forté. 20:45:56 <TrueBrain> too bad :) I tought we finally found the person to make it ... darn :) :) 20:46:04 <Eddi|zuHause> well, check the development forum, there are several attempts documented there, and even an independent airport designer (afaik) 20:46:47 <frosch123> mhh, somewhen I should dig out my 'first' patch for ottd 20:48:27 <Eddi|zuHause> hm, my first one that was commited to svn was a PBS fix for MiniIN 20:48:48 <frosch123> I am not taking about commited, but about first contact with code 20:49:01 <frosch123> :p 20:49:08 <Eddi|zuHause> yeah, i know 20:49:20 <Eddi|zuHause> but it's more difficult to get hold of those 20:49:41 <NightKhaos> I would really want to code in better aircraft management AIs and put in things like wind... would make it more interesting. 20:50:12 <Belugas> i do believe custom-manually created airports would be such a big freaking mess... 20:50:21 <NightKhaos> Then we could make it so if you (or an AI) could rent out a terminal to competiting company. 20:50:35 <NightKhaos> Scale of OTTD is getting to be a problem. 20:50:40 <TrueBrain> Belugas: not when done correctly :) But yeah .. you have to be careful there ;) 20:50:52 <Belugas> yup 20:51:23 <frosch123> a mess wrt. the code, or wrt. gameplay? 20:51:26 <NightKhaos> I'm thinking I would want to redo the entire scale... roads might take up 3 squares wide... rail lines 1.... etc? 20:51:28 <Belugas> and not start coding like a bull viewing a lot of red flags 20:51:39 <Eddi|zuHause> i believe custom modular airports would generally end up larger than custom grf-designed airports 20:51:47 <Belugas> gameplay, it could very well be a mess 20:51:56 <frosch123> NightKhaos: good luck :) a fundamental assumption in ottd code is that a vehicle is on exactly one tile 20:51:59 <Belugas> code wise... welll... it really depends how it's done 20:52:22 <Belugas> NightKhaos, the last thing that will be done is to change the scale 20:52:37 <Belugas> just before putting all realism possible in the game 20:53:04 <Belugas> reality freak... 20:53:11 <NightKhaos> rail is pretty much on track... apart from that rail should be able to sold to the state. 20:53:24 *** oskari89 [~oskari89@dsl-kpobrasgw1-ff7cc100-243.dhcp.inet.fi] has joined #openttd 20:54:04 <NightKhaos> road is getting better... but we miss things like highways, motorways, traffic... 20:54:10 <Eddi|zuHause> but "state" must still be a player 20:54:22 <Belugas> "WE" ???? Muwhahahaha!!! 20:54:26 <NightKhaos> That wouldn't be hard to implement. 20:54:49 <Belugas> Go ahaed, my dear! Have Fun Fun Fun!!! 20:54:52 <Eddi|zuHause> for various definitions of "hard" 20:55:12 <NightKhaos> We set the first player to be the "state"... and make it so that "state" owned property is accessible to everyone... non "state" owned protery can be rented... 20:55:42 <NightKhaos> Then you make the state non-playable. 20:55:47 <NightKhaos> Progress. 20:56:44 <oskari89> Speaking of road.. How hard it would be to code several "types" of rail? Like "light" rail which would allow only 80 kph speed, "medium" speed rail which would allow about 160 km/h and high speed rail, 320 kph? 20:56:56 <Belugas> right now? 20:56:59 <Belugas> impossible 20:57:10 <oskari89> Impossible? 20:57:14 <oskari89> Why? 20:57:44 <NightKhaos> you would need to expand the "rail type" sets... not to mention add the speed limit paramter to rail in general, which currently only exsists for bridges. 20:57:48 <NightKhaos> Correct? 20:57:56 <Belugas> there is not a single free bit on the map array for that 20:58:10 <Belugas> not correct at all 20:58:10 <frosch123> oskari89: http://wiki.openttd.org/Peter1138/Railtypes 20:59:02 <oskari89> Hmm. 20:59:18 <frosch123> the map array support 16 types of railroads 20:59:36 <Belugas> ho... rails... sorry.. i read Roads 20:59:40 <Belugas> only 20:59:48 <Belugas> as trucks-bus 21:00:23 <frosch123> for roads there are enough bits to also add 16 types :) 21:00:30 <Belugas> he?? 21:00:37 <Belugas> when did you freed that up??? 21:00:43 <frosch123> rb did 21:00:50 <Belugas> ho 21:01:01 <frosch123> he trashed the misterious "third" roadtype 21:01:08 *** Cybert1nus [~Cybertinu@a82-95-167-159.adsl.xs4all.nl] has joined #openttd 21:01:12 <Belugas> welll... good 21:01:12 <frosch123> to support 16 primary and 16 second 21:01:52 <oskari89> And no possible to code "speed limit" sign for railroads? Allowing only speed of n km/h until next sign? 21:02:30 <frosch123> oskari89: you can add basically unlimited functionallity to waypoints 21:02:46 <oskari89> Hmmmmm... 21:02:54 <frosch123> the important part of that is "you" 21:03:17 <Eddi|zuHause> i have the strong belief that people will come up with situations where you need 3 road types 21:03:17 <fjb> Hm, a new order "go via ... with maximum speed of..."... 21:03:18 <oskari89> Of course : 21:03:42 <oskari89> .. 21:04:12 <frosch123> Eddi|zuHause: three independent road types on the same tile? please tell how the graphics should look like 21:04:24 <Eddi|zuHause> for example, a crossing between trolley busses and tramways 21:04:36 <petern> Eddi|zuHause, you can just create a special road type for it 21:05:04 <frosch123> Eddi|zuHause: wasn't the patch to draw rail catenary on adjacent junctions by you? 21:05:12 *** Cybertinus is now known as Guest319 21:05:12 *** Cybert1nus is now known as cybertinus 21:05:33 <petern> hmm 21:05:38 <petern> i suppose i should finish off railtypes :p 21:05:48 <fjb> Yes. :-) 21:05:49 <Eddi|zuHause> yes, kill it ;) 21:06:05 <TrueBrain> Eddi|zuHause: don't give him ideas :p 21:06:18 <petern> kill it by making it redundant 21:07:51 *** Azrael- [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has quit [Ping timeout: 480 seconds] 21:08:26 *** Guest319 [~Cybertinu@a82-95-167-159.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 21:08:31 *** NightKhaos [~nightkhao@78-86-111-126.zone2.bethere.co.uk] has quit [Quit: Leaving...] 21:08:58 <oskari89> I have experimented with Long reserve pbs signals.. 21:09:34 *** Dred_furst [~Dred@resnet578.bournemouth.ac.uk] has quit [Read error: Connection reset by peer] 21:09:54 <oskari89> And i found out that it can be used for single track bidirectional line-blocking, quite realistic feature. 21:09:59 <oskari89> http://www.tt-forums.net/download/file.php?mode=view&id=109279 21:10:45 <oskari89> Now single rail networks could have much more capacity than before. 21:10:59 <TrueBrain> oskari89: only if the speeds of the vehicles on the track are the same 21:11:21 <TrueBrain> (and/or you have breakdowns off) 21:11:30 <oskari89> Not suitable for very large traffic. 21:11:41 <oskari89> Yes. 21:11:47 <TrueBrain> not suitable for 4+ trains :) 21:11:54 <TrueBrain> else you have a pretty nice chance on a dead-lock :) 21:11:57 <Eddi|zuHause> oskari89: what happens if the train on the right leaves the block, and another train reserves the track from the right, before the train on the left extends its reservation? 21:12:29 <oskari89> Well.. 21:12:33 <TrueBrain> I still think trains should get a number when they are at a signal, and are handled one by one .. like a FIFO :) That should help in my situations :) 21:12:50 <Eddi|zuHause> i think this blocks way too easily, and has hardly any advantage over a line signalled with regular path signals 21:13:25 <Eddi|zuHause> you can place one path signal on a single track 21:13:54 <oskari89> You can have semi-realistic configuration with normal pbs.. 21:13:54 <Belugas> "dear, i'll be late" 21:14:09 * TrueBrain gives Belugas a hug 21:14:11 <TrueBrain> almost weekend :) 21:14:18 <Belugas> yeah... 21:14:35 <Eddi|zuHause> more important than semi-realistic is non-blocking 21:15:02 <TrueBrain> programmable signals are one of the only 'true' solutions to many problems 21:15:09 <TrueBrain> but also increases the complexity of the game with a factor X :p 21:15:12 <TrueBrain> (and the speed :p) 21:15:34 *** phidah [~phidah@1305ds3-oebr.0.fullrate.dk] has joined #openttd 21:15:59 *** tkjacobsen [~tkjacobse@pppoe2-ves.broadcom.dk] has quit [Remote host closed the connection] 21:16:02 <oskari89> How difficult it would be to code programmable signals and use them? 21:16:03 <TrueBrain> last week orso I drafted an idea based on OSPF, to auto-balance traffic through blocks you define (which makes signals even more useless) 21:16:31 <Eddi|zuHause> there need to be direction-aware weak reservations 21:17:03 <Belugas> oskari89, i was about to say very hard due to my experience with signals-on-bridges but since trunk moves very fast, i'd say that i do not have a clue right now 21:17:13 <Belugas> althoguh i do believe ti will still be very hard 21:17:26 <TrueBrain> you would need to rewrite most parts that handle signals ... and a GUI :p 21:17:30 <TrueBrain> the latter will be the killer ;) 21:17:38 <Belugas> kidding?? 21:17:43 <Belugas> gui would be easy as hell 21:17:49 <TrueBrain> to do that in a nice way? 21:17:58 <TrueBrain> brr .. don't even want to consider that ;) 21:18:01 <Belugas> handling the signals would be much more hellish 21:18:13 <TrueBrain> the approach I can imagine, is relative simple 21:18:18 <TrueBrain> it just is a lot slower :p 21:18:26 <Belugas> sqirel! 21:18:27 <TrueBrain> (as every signal becomes a pool-item) 21:18:49 <oskari89> Hmmmm.... 21:19:04 <TrueBrain> what might reduce complexity and slowness, is to make each signal aware of which signals are in his direct neighbour 21:19:20 <TrueBrain> removes the pathfinding part from normal calculations 21:19:35 <TrueBrain> (but: more memory :)) 21:19:53 <Belugas> the code handling the updates that SmatZ wrote would be the hardest to adapt 21:20:06 <TrueBrain> Belugas: what do you mean? 21:20:31 <oskari89> Also, i think that what, if there would be 2 types of signal, main signal and a 2-way block signal.. 21:20:35 <Belugas> that is waht stopped me to go any further on signal-on-bridges 21:20:39 <Belugas> let me find the file... 21:22:27 <TrueBrain> but okay, I also don't see a real problem in adding custom airports (non-NewGRF) 21:22:30 <Belugas> if i am not mistable :signal.cpp 21:22:42 <TrueBrain> just a helish work to make the state machine work (and self-check) 21:23:37 <oskari89> Main signals would only have permissive aspect when there is other side blocked. (and yet next station main signals on opposite direction showing red) 21:23:46 <Belugas> you'll need a hell more gui magic for custom airports than progammable signals 21:23:56 <Eddi|zuHause> there should be a pbs-style reservation system for roads, in order to make narrow roads possible 21:24:36 <Belugas> there should be 10 more devs as good as Rubidium 21:24:47 *** Fenris [~fenris@p5B0D33CC.dip.t-dialin.net] has quit [Quit: Nettalk6 - www.ntalk.de] 21:24:52 <TrueBrain> Belugas: I guess 'time' is more an issue here ;) 21:25:16 <TrueBrain> Belugas: if I read this right, signal.cpp does the segmenting I mentioned 21:25:16 <Belugas> ok... 10 more devs, working 40h/w 21:25:27 <oskari89> :D 21:25:46 <oskari89> And how many weeks? ;) 21:26:09 <Belugas> wiil never end, since users keep on having ideas 21:26:13 <oskari89> :DDD 21:26:17 <TrueBrain> when it pays ;) 21:26:18 <Belugas> bastards 21:27:04 <TrueBrain> oskari89: with time, so many things are possible ... 21:27:48 <planetmaker> I'm playing around with the translation and I'm puzzled: patches/src/lang/german.txt:2658: FATAL: Bad # of arguments for gender command 21:27:53 <Belugas> TrueBrain, yes, it's a segmentation alright 21:27:57 <TrueBrain> but to give a bit of time indication: NoAI took more than 1 year to create. In total 4 people worked on it, with a general of, say, 10 hours a week ... 21:28:01 <planetmaker> STR_GO_TO_DEPOT :{G 2 {0:STRING.m} {0:STRING.w} {0:STRING.n}} {2:STRING} {1:TOWN} 21:28:16 <Belugas> problem is that it did not want to accept the bridge segemtns i threw to it 21:28:23 <planetmaker> what I want is: choose the case of the 1st string depending upon the gender of the 3rd. 21:28:24 <TrueBrain> planetmaker: command in command .. is that possible? 21:28:31 <planetmaker> TrueBrain: I'm asking :) 21:28:40 <TrueBrain> planetmaker: you are mixing genders and cases ... nice ;) 21:28:45 <Wolf01> 'night 21:28:49 <TrueBrain> Belugas: bridges are a bitch ... ;) 21:28:57 *** Wolf01 [~wolf01@host241-236-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:29:01 <planetmaker> yes. It's a bit of a mis-use, but... I see no other choice. 21:29:11 <planetmaker> Problem is the quoted string. 21:29:17 <Eddi|zuHause> planetmaker: we have 4 genders 21:30:07 <planetmaker> Eddi|zuHause: doesn't matter. Also with "" as 4th I get the same 21:30:40 <TrueBrain> planetmaker: somehow I just hope it is invalid 21:30:44 <TrueBrain> would be a bitch to add to WT3 :p 21:30:55 <planetmaker> the first parameter can be either "Fahre zu", or "zur Wartung in". But I'd like to have "...zum/zur/zum/zu den" and "/im/in der/im/in den" 21:31:14 <planetmaker> depending upon the gender of the 3rd string. 21:31:29 <planetmaker> e.g. a different 1st string as a function of the 3rd. 21:31:51 <planetmaker> as a function of the gender of the 3rd 21:32:23 <Eddi|zuHause> planetmaker: does it work if you simply compile it with strgen? 21:32:35 <TrueBrain> on that note, you could also write it as: {0:STRING.{G 2 m w n p}} 21:32:36 <TrueBrain> ;) 21:33:30 <TrueBrain> Belugas: signals always will be a puzzle ... so many options :) 21:33:54 <oskari89> Would be possible to have user-programmed signals, that would have programmed linking on any other signals? Like having .. "Signal 1" permissive aspect IF signals ... 3, 4, 5 are red, and no other direction reservation between preconfigured signals?` 21:34:03 <oskari89> In any way? :) 21:34:06 <planetmaker> Eddi|zuHause: what do you mean? Not like make in the usual source dir? 21:34:18 <Eddi|zuHause> nevermind. 21:34:21 <TrueBrain> planetmaker: he meant outside WT2, I guess 21:34:27 <planetmaker> he 21:34:47 <planetmaker> I never compiled strgen. But I'm happy to use that, if it helps 21:35:04 <TrueBrain> planetmaker: I wouldn't know how WT2 validates its strings 21:35:28 <TrueBrain> you btw compile strgen every time you do a custom compile :p 21:35:28 <planetmaker> TrueBrain: it's not wt2 which gives me the error. it's make here locally 21:35:36 <TrueBrain> so then you use strgen ....... :p 21:35:38 <Belugas> oskari89... honestly... you are depressing me a whole lot 21:35:38 <Eddi|zuHause> make uses strgen 21:35:40 <planetmaker> yes :) 21:35:42 <Belugas> incredible 21:35:54 <TrueBrain> Belugas: why? 21:36:21 <Eddi|zuHause> hm... something is wrong... civ4 stopped working... 21:36:32 <TrueBrain> Eddi|zuHause: no, a feature :) 21:36:37 <oskari89> Belugas: Never mind, just asked how difficult it would be :P 21:36:49 <TrueBrain> oskari89: on a scale from 1 to 10, I would say 15 21:36:53 <Belugas> open the door... just a little bit... then imagination runs absolutely wild with tons and tons of feature requests that might not even be remotely used... 21:36:55 <Eddi|zuHause> i can start it, but when it is finished generating a game, it hangs 21:37:04 <TrueBrain> Belugas: ghehe :) True :) 21:37:18 <Belugas> that's why i'm depressed... 21:37:26 <TrueBrain> Belugas: not that you are still at work? :) 21:37:40 <Belugas> heer... yeah... that does not help... 21:37:48 <TrueBrain> you want a beer? 21:37:58 *** Nuke2 [~NukeBuste@80.101.115.82] has quit [Quit: http://www.interplay.com/] 21:37:59 <Belugas> virtual? naaa... 21:38:03 <oskari89> :DDD 21:38:09 <TrueBrain> I can't send you a real one, sorry :) 21:38:14 <TrueBrain> wish I could my friend .. wish I could 21:38:20 <TrueBrain> you would get one every week ;) 21:38:34 <Belugas> i've got a real one waiting for me at home, a new one i was planning on tasting tonight 21:38:44 <Belugas> guess it's over the bridge for today :( 21:39:09 <oskari89> But it's a nice thing that PBS was taken to trunk, big thanks from me to all who worked at it :) 21:39:16 <Belugas> TrueBrain, and we'll meet at the same time, cause we'd be not far from each other! 21:39:42 <Belugas> and we'll jam at petern's house on weekends! 21:39:57 <TrueBrain> :) The ideal world ..... ;) 21:40:13 <planetmaker> TrueBrain: I cannot write ":{0:STRING.{G 2 m w n m}} {2:STRING} {1:TOWN}": src/lang/german.txt:2670: FATAL: Invalid case-name '{G 2 m w n m}} {2:STRING} {1:TOWN}' 21:40:23 <TrueBrain> planetmaker: not a real suprise ;) 21:40:33 <planetmaker> nope 21:40:36 <TrueBrain> planetmaker: I was more like joking .. that you could write your idea two ways :) 21:41:42 <TrueBrain> I hate jumps that depends on a register setting :( 21:44:22 *** phidah [~phidah@1305ds3-oebr.0.fullrate.dk] has quit [Quit: phidah] 21:44:28 <Belugas> how about that... a feature developped rush, over the last 3 hours, never compiled, run perfectly on very first attempt... 21:44:28 *** phidah [~phidah@1305ds3-oebr.0.fullrate.dk] has joined #openttd 21:44:34 <Belugas> hurray for coffee! 21:44:40 <TrueBrain> Belugas: that is impressive 21:45:18 <Belugas> nope. it's that voice she had on the phone... 21:45:54 <Eddi|zuHause> having phone sex while at work? 21:46:38 <Belugas> [17:16] <@Belugas> "dear, i'll be late" <---- not exactly 21:47:16 <TrueBrain> I guess it is one of the less fun things to call home for 21:48:45 <Eddi|zuHause> so then, why are you distracting yourself with IRC? ;) 21:51:21 <Belugas> wait for documentation approbation, wait for compiling, wait for app to launch... 21:51:32 <Belugas> need to resource overloaded brain 21:54:48 <oskari89> :D 21:58:38 <frosch123> if you would deal with less gui stuff, you could add: wait for program to print result 22:01:21 *** davis` [~iloveme@p5B28F5B7.dip.t-dialin.net] has joined #openttd 22:01:34 * davis` hi 22:02:21 <TrueBrain> hello davis` 22:02:29 <davis`> :] 22:02:38 <frosch123> do you get jealousy when someone else loves you? 22:02:47 <frosch123> -y 22:04:33 <TrueBrain> who you ask? 22:04:40 <el_en> bonsoir, madamoiselles et monsieures. 22:06:02 <frosch123> ~iloveme@p5B28F5B7.dip.t-dialin.net 22:06:08 <TrueBrain> ah :p 22:06:34 <glx> ecke: mesdemoiselles et messieurs 22:06:52 <glx> oups 22:06:56 <glx> el_en: ^^ 22:10:05 <el_en> no comprendo 22:10:28 <Eddi|zuHause> how does one say "die spinnen, die Franzosen" in french? 22:10:56 <glx> what is "spinnen" ? 22:11:09 <Eddi|zuHause> (it's a common phrase of Obelix to say "die spinnen, die <insert tribe>" 22:11:24 <Eddi|zuHause> something like "they are silly" 22:11:24 <FauxFaux> s/die/le/g 22:11:38 <glx> ils sont dous ces romains 22:11:41 <glx> *fous 22:12:57 <Eddi|zuHause> once upon a time i should watch asterix in french... 22:13:36 <Belugas> pfff... 22:13:41 <Belugas> tired 22:13:49 <frosch123> nope, you should watch it in welsh or old celtic 22:14:39 <glx> I wonder how are called roman "things" around the village 22:14:41 <Eddi|zuHause> my knowledge of history told me that "celts" was a rather generic term and the tribes did not actually share a common language 22:14:48 <Belugas> wow! glx is beating me to the typos game! 22:15:08 *** fjb_ [~frank@p5485DF5D.dip.t-dialin.net] has joined #openttd 22:16:38 <Eddi|zuHause> glx: "Lager"? 22:17:37 <frosch123> likely "camp" in english 22:18:56 *** fjb [~frank@p5485F3E6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:20:18 <Belugas> yeah! 22:20:20 <Belugas> youhou!! 22:20:25 <Belugas> Alleluia! 22:20:31 <Belugas> je criss mon camp!! 22:20:37 <Belugas> bye bye 22:20:43 <frosch123> night belugas :) 22:20:56 <glx> yes, but I mean their names not the word :) 22:21:13 <Eddi|zuHause> oh... 22:21:21 <Eddi|zuHause> i never remember those... 22:21:26 <frosch123> they end with "orum" 22:21:28 *** fonsinchen [~alve@BAEd279.bae.pppool.de] has joined #openttd 22:21:42 <Eddi|zuHause> i do remember that the names were mentioned occasionally 22:21:57 <glx> in french they are "aquarium" "babaorum" "laudanum" and "petibonum" 22:22:00 *** fjb_ is now known as fjb 22:22:27 <frosch123> Kleinbonum, Babaorum, Aquarium und Laudanum 22:22:37 <frosch123> hmm, I thought there were five... 22:22:54 <Eddi|zuHause> no, they were four 22:23:51 *** cybertinus [~Cybertinu@a82-95-167-159.adsl.xs4all.nl] has quit [Remote host closed the connection] 22:24:49 <frosch123> Compendium, Aquarium, Laudanum and Totorum 22:25:03 <TrueBrain> you guys are WEIRD 22:25:17 <frosch123> yeah, citing wiki all night :p 22:25:37 <TrueBrain> at least my 16bit to C stuff comes along just fine :p 22:26:23 <frosch123> which architecture? or boring 8086? 22:26:38 <TrueBrain> 8086 yes ... I also want to have games to port to C, if you don't mind ;) 22:27:47 <Eddi|zuHause> amiga has lots of games, probably ;) 22:27:57 <TrueBrain> I never played them :p 22:28:09 <TrueBrain> but might be a nice second to support :p 22:28:41 <oskari89> Amiga.. 22:28:43 <Eddi|zuHause> i have never had an amiga either 22:28:52 <oskari89> I have amiga emulator on PC :) 22:28:59 <oskari89> And couple of games.. 22:29:10 <Eddi|zuHause> i only remember that everyone always said the games for amiga were better and everything 22:29:52 <glx> graphically they were nice 22:30:01 <glx> (I never had an amiga though) 22:30:07 <Eddi|zuHause> but that reputation was probably the downfall of amiga, no "serious" applications for it 22:30:46 *** fonsinchen [~alve@BAEd279.bae.pppool.de] has quit [Remote host closed the connection] 22:31:01 <TrueBrain> I guess Gameboy could be fun too :) 22:31:43 <Eddi|zuHause> i have no idea what kind of processor a gameboy has... 22:31:50 <el_en> Z80 22:32:01 <el_en> the original gameboy anyway. 22:32:16 <el_en> the same as TI-85/86 22:32:55 <TrueBrain> Eddi|zuHause: the CPU is not important; the instruction-set it uses is ;) 22:33:19 *** KingJ is now known as kingj 22:33:28 <el_en> kingj: warning #1 22:33:39 <Xaroth> o_O 22:35:19 <el_en> let's assume i'm sleeping from now on. 22:36:09 <Eddi|zuHause> let's also assume that you actually have power to support your warnings :p 22:36:39 <TrueBrain> although I don't agree if users start to give other users warnings .. I support him on thisone :) 22:39:56 *** Progman [~progman@p57A1E8F6.dip.t-dialin.net] has quit [Remote host closed the connection] 22:40:37 <glx> asm on ti-85 was fun 22:40:45 <glx> way easier to use on ti-86 22:46:59 <TrueBrain> AAA, AAD, AAS .. I hate them already 22:47:05 <TrueBrain> (8086 btw) 22:51:52 <Eddi|zuHause> what do they do? 22:51:59 <TrueBrain> BCD things 22:52:24 <Eddi|zuHause> great ;) 22:52:51 <TrueBrain> alley the cat decompiled .. well .. the first stage :p 22:53:15 <frosch123> what are you heading for, what dosbox cannot do? 22:53:22 <TrueBrain> C code :) 22:53:37 <TrueBrain> so making it possible to port 22:53:45 <TrueBrain> that dosbox really can't ;) 22:54:03 <frosch123> and you want to play alleycat on your cellphone? 22:54:11 <TrueBrain> why cellphone? 22:54:32 <frosch123> I wonder about devices that do not run dosbox :) 22:54:45 <TrueBrain> hehe; it is not that, it is about being able to extend things 22:54:49 <TrueBrain> or understand, for that matter 22:55:09 <TrueBrain> aleycat is just an example .. mostly because it is a small and simple application :) 22:55:11 <Eddi|zuHause> the problem is, reverse engineering for portability is legal 22:55:29 <Eddi|zuHause> but using results of such reverse engineering for anything else is not 22:56:54 <TrueBrain> your point being? :) 22:57:01 <Eddi|zuHause> nothing ;) 22:57:23 <frosch123> alleycat is by ibm, isn't it? 22:57:26 <TrueBrain> it is just fun to see if it can be done, in in what extend :) 22:57:32 <TrueBrain> frosch123: I really wouldn't know 22:57:49 <frosch123> doesn't it print something like that on the title screen? 22:57:57 <TrueBrain> will start it in a sec :) 22:58:00 <frosch123> well, maybe it is just for ibm pc :s 22:58:20 <TrueBrain> SynSoft 22:58:22 <TrueBrain> IBM Coop 22:58:30 <TrueBrain> 1984 :) 22:59:24 <frosch123> love them mousies :) 23:00:36 <frosch123> I am always surprised how old joysticks are 23:00:39 <TrueBrain> anyway, it is suprising to me how 'easy' it is to make something out of such programs :) 23:07:43 *** SHRIKEE [~shrikee@84-105-52-246.cable.quicknet.nl] has quit [Quit: SHRIKEE] 23:11:06 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 23:15:58 *** lobster [~michielbi@86.89.201.189] has joined #openttd 23:17:05 <CIA-3> OpenTTD: frosch * r16198 /trunk/src/vehicle.cpp: -Fix/Change (r16187): 'Go to nearest depot'-orders are fulfilled when reaching any depot, even though the train decided for a different depot on the last junction/order-skip. 23:17:27 *** KritiK [~Maxim@93-80-158-200.broadband.corbina.ru] has quit [Quit: Leaving] 23:24:53 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 23:25:42 *** lobster [~michielbi@86.89.201.189] has joined #openttd 23:30:54 <planetmaker> TrueBrain: {STRING}{G 2 "m" "r" "m" " den"} {2:STRING} {1:TOWN} <--- doesn't parse 23:31:08 <planetmaker> but it parses, if I change it to {STRING}{G 2 "m" "r" "m" "den"} {2:STRING} {1:TOWN} 23:31:19 <planetmaker> mind the difference of the space before "den" 23:31:25 <TrueBrain> http://bugs.openttd.org 23:31:26 <planetmaker> same, though, for wt2 23:31:37 <planetmaker> nevertheless, yes :) 23:32:49 *** Eddi|zuHause [~johekr@p54B77C43.dip.t-dialin.net] has quit [] 23:33:18 *** Eddi|zuHause [~johekr@p54B7651A.dip.t-dialin.net] has joined #openttd 23:35:02 <Eddi|zuHause> planetmaker: i remember a similar problem back when the plural gender was introduced 23:35:15 <planetmaker> Eddi|zuHause: exactly for that. 23:35:25 <Eddi|zuHause> i think strgen accepted a space, where wt2 did not 23:35:46 <planetmaker> yes. 23:36:07 <TrueBrain> planetmaker: strgen does parse it? 23:36:12 <TrueBrain> then you are VERY unclear in your reports 23:36:23 *** FR^2 [frr@frquadrat.de] has quit [Quit: Connection reset by caffein depletion...] 23:36:47 <TrueBrain> WT2 doesn't understand "" (ask glx :p He is annoyed anough by it) 23:36:51 <TrueBrain> and for WT3 that is WIP 23:37:14 <TrueBrain> if strgen doesn't parse it, go to http://bugs.openttd.org 23:39:50 <glx> yes it doesn't like "à la" 23:40:00 <glx> (note the space) ;) 23:40:07 *** KenjiE20|LT [~Kenji@host86-171-246-78.range86-171.btcentralplus.com] has joined #openttd 23:40:16 <TrueBrain> it doesn't like "" :p Well .. WT2 and WT3 simply don't see it as anything special ;) 23:40:25 <glx> "" is not a problem I think 23:40:33 <glx> it's used in translations 23:40:38 <TrueBrain> ... 23:40:45 <glx> the problem is clearly the space in this case 23:40:49 <TrueBrain> glx: WT2 and WT3 don't see " as any special char 23:41:02 <TrueBrain> so now think what a space means if " is just an other char 23:41:18 <glx> I understand that :) 23:41:25 <TrueBrain> so then don't tell "" is not a problem 23:41:33 <TrueBrain> it is exactly the problem: the lack of understanding what that indicates :) 23:42:09 <planetmaker> but "" is no problem 23:42:22 <TrueBrain> @kick planetmaker READ for crying out loud .. grr ... 23:42:22 *** planetmaker was kicked from #openttd by DorpsGek [READ for crying out loud .. grr ...] 23:42:32 *** planetmaker [~pm@vs241204.vserver.de] has joined #openttd 23:42:33 <glx> planetmaker: it is skiped so it's a problem 23:42:54 * glx should try to use nbsp for this string :) 23:42:57 <TrueBrain> glx: not even 'skipped' ;) Just read as any other char :) 23:43:07 <TrueBrain> glx: {NBSP} most likely fails .. command in command ;) 23:43:24 <glx> I mean a real nbsp 23:43:36 <glx> (if that exists) 23:43:43 *** KenjiE20 [~KenjiE20@92.21.250.83] has quit [Ping timeout: 480 seconds] 23:43:47 <TrueBrain> a real nbsp ... how does that look like? :p 23:43:58 <TrueBrain> the main problem with "" is, that it means you need to write your own split routine to make it " aware .. which is a bitch :( 23:44:32 <glx> " is a problem for validation only as strgen handles it correctly later 23:44:42 <TrueBrain> yup 23:44:48 <TrueBrain> but there is no way to get a real space in the DB 23:44:51 <TrueBrain> without passing the validation 23:45:23 <glx> maybe you can check the first char and if it's a " unsplit until last char is " 23:45:36 <TrueBrain> as I said: it is a bitch :) 23:45:44 <glx> true 23:45:56 <glx> but the only "easy" way I think 23:46:04 <TrueBrain> I think scanning char by char is easier 23:46:13 <TrueBrain> when it reads a ", it just goes on blindly till the next ", if any 23:46:18 <TrueBrain> (else it errors-out) 23:46:28 <glx> so custom split 23:46:36 <TrueBrain> yeah, no way to avoid that anyway :) 23:46:49 <TrueBrain> you don't want that mess in your subfunctions 23:46:52 <TrueBrain> (used 3 or 4 times) 23:47:33 <glx> can be seen for genders and plural IIRC 23:47:46 <TrueBrain> I meant code-wise in WT3 :) 23:47:55 <TrueBrain> there are 2 levels of validation 23:49:52 <TrueBrain> planetmaker: btw, did you find a way around your problem? 23:50:01 <planetmaker> no 23:50:19 <TrueBrain> I think strgen can be extended without too much effort .. 23:50:22 <planetmaker> different wording. But it's less elegant 23:54:09 <TrueBrain> in fact, I think it is a one-liner ... 23:54:14 <TrueBrain> will check with higher powers ;) 23:56:12 <TrueBrain> 199 of the 256 functions done ... yeah ... 23:56:15 <TrueBrain> nightynight all! 23:58:16 *** KenjiE20|LT [~Kenji@host86-171-246-78.range86-171.btcentralplus.com] has quit [Read error: Connection reset by peer]