Config
Log for #openttd on 16th May 2009:
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00:16:55  <CIA-3> OpenTTD: yexo * r16316 /trunk/ (bin/ai/regression/regression.txt src/company_cmd.cpp): -Fix (r16287,before): Set the autorenew settings for new AI companies to the default values, not to 0 or the local settings
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10:12:53  <petern> @seen celestar
10:12:53  <DorpsGek> petern: celestar was last seen in #openttd 3 weeks, 3 days, 2 hours, 14 minutes, and 17 seconds ago: <Celestar> morning
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10:31:18  <ccfreak2k> Would it make economic sense to have to buy cargo from primary/intermediate industries as opposed to them just giving it away?
10:31:31  <planetmaker> no
10:31:39  <planetmaker> you're a transport company. Not a dealer
10:32:03  <planetmaker> you're paid for transportation, not for selling goods
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10:44:25  <petern> planetmaker, wait, didn't you know you were selling people?
10:45:26  <planetmaker> damn.
10:45:35  <planetmaker> I knew I did something wrong.
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11:02:35  <Alberth> now I understand why I get the money after the journey instead of before.
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11:21:31  <ccfreak2k> Since I moved grain/livestock to factories and then the resulting goods to cities, I thought I was selling hamburgers.
11:21:42  <ccfreak2k> I never knew the livestock was HUMAN livestock.
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11:24:58  <petern> ...
11:25:32  <CIA-3> OpenTTD: alberth * r16317 /trunk/src/ (window.cpp window_gui.h): -Codechange: Generalized finding a widget by type.
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11:37:11  <planetmaker> ccfreak2k: so the postal company of yours buys your letters and then sells them to people?
11:37:14  * planetmaker wonders
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11:38:26  <ccfreak2k> I'm pretty sure our postal system isn't privatized.
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11:39:14  <petern> so DHL buys your parcel and sells it on?
11:39:39  <Alberth> only to the right person :p
11:40:17  <ccfreak2k> Hmm, no, I don't think they would.
11:40:53  <SpComb> in TTD, they'll apparently just give them to an arbitrary person, based on the destination of the first vehicle that they'll fit on
11:41:11  <SpComb> must simplify their processes quite a bit
11:41:38  <ccfreak2k> Yeah, the citizens don't seem to care whose letter they get.
11:41:57  <ccfreak2k> The passengers don't care about their destination either I think.
11:42:18  <petern> @seen celestar
11:42:18  <DorpsGek> petern: celestar was last seen in #openttd 3 weeks, 3 days, 3 hours, 43 minutes, and 42 seconds ago: <Celestar> morning
11:42:23  <De_Ghosty> lol
11:42:27  <De_Ghosty> [07:21:09] <ccfreak2k> Since I moved grain/livestock to factories and then the resulting goods to cities, I thought I was selling hamburgers.
11:42:27  <De_Ghosty> [07:21:20] <ccfreak2k> I never knew the livestock was HUMAN livestock.
11:42:30  <De_Ghosty> that is lulz
11:42:34  <petern> aww, 40 minutes and 39 seconds too late :s
11:43:23  <SpComb> you can try again in just under three months
11:43:51  <De_Ghosty> lol
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11:44:13  <Alberth> slightly more than a week is also possible
11:44:15  <ccfreak2k> Pending your resubmission of your Application to Comment on a Humorous Statement.
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11:45:26  <ccfreak2k> Ah, the letter carrying is more akin to COD I think.
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12:24:23  <Guest2468> hi
12:24:53  <Alberth> hi
12:24:58  <Guest2468> is it possible in openttd to let a station "forget" her freigth-types?
12:25:05  <Guest2468> Like resetstation in ttdpatch?
12:25:50  <Alberth> there is a patch floating around, but it is not in the game
12:26:03  <Guest2468> so i have to rebuild the station? :( ?
12:26:10  <Alberth> yes
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12:26:33  <Alberth> hmm, that was quick
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12:33:28  <george__> what code is OTT ritan in?
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12:36:45  <CIA-3> OpenTTD: rubidium * r16318 /trunk/ (9 files in 3 dirs):
12:36:45  <CIA-3> OpenTTD: -Change: use !! instead of @@ in src/*.in too.
12:36:45  <CIA-3> OpenTTD: -Change: use @ instead of ~ in configure/Makefiles so Debian's build system(s) can also build RC binaries.
12:40:22  <ccfreak2k> C/C++.
12:40:41  <ccfreak2k> I think C++ technically.
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12:43:55  <Xaroth> ccfreak2k: he left already :P
12:44:09  <ccfreak2k> Didn't notice.
12:44:25  <ccfreak2k> He probably wanted to write a 1337 p4tch.
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14:45:44  <HackaLittleBit> good afternon
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16:55:42  <z-MaTRiX> hai
17:06:04  <Xaroth> hm, is BaNaNaS down?
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17:23:17  <glx> Xaroth: retry
17:23:46  <Eddi|zuHause> <ccfreak2k> Would it make economic sense to have to buy cargo from primary/intermediate industries as opposed to them just giving it away? <- each time i read that idea, i come to the conclusion that it's a horrible concept
17:24:28  <glx> why buy when you are supposed to only transport stuff ?
17:24:45  <Eddi|zuHause> this is a transport game. the focus should be logistics, not trade
17:25:19  <Eddi|zuHause> i don't care for who pays for what
17:25:56  <Eddi|zuHause> i get a package A, and have to get told to bring it to B.
17:26:13  <Eddi|zuHause> that's all that the game should be about
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17:27:58  <Xaroth> glx: nothing
17:28:08  <z-MaTRiX> just gave a computer a hot shower,    am ? cool?
17:28:24  <z-MaTRiX> it was freezing
17:29:08  <Xaroth> glx: testing from autottd, connection gets made, request gets sent out, but no data returned
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17:30:11  <glx> Xaroth: works for me after many retrys
17:30:39  <Xaroth> odd
17:31:07  <Xaroth> probably got firewalled after testing autottd a few times :/
17:32:27  <glx> but the server seems to be slow (I try to get some content but download doesn't start
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17:32:55  <Xaroth> hm
17:36:12  <CIA-3> OpenTTD: translators * r16319 /trunk/src/lang/ (6 files):
17:36:12  <CIA-3> OpenTTD: -Update: WebTranslator2 update to 2009-05-16 17:35:44
17:36:12  <CIA-3> OpenTTD: arabic_egypt - 1 fixed by khaloofah (1)
17:36:12  <CIA-3> OpenTTD: english_US - 24 fixed by WhiteRabbit (24)
17:36:12  <CIA-3> OpenTTD: esperanto - 6 fixed by maristo (6)
17:36:13  <CIA-3> OpenTTD: german - 1 changed by planetmaker (1)
17:36:13  <CIA-3> OpenTTD: welsh - 9 fixed by welshdragon (9)
17:36:31  <Sacro> welsh eh
17:36:35  <Sacro> that's not a real language
17:38:41  <welshdragon> f*** off
17:40:08  <Sacro> :) no you
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18:28:46  <CIA-3> OpenTTD: smatz * r16320 /trunk/src/saveload/order_sl.cpp: -Fix (r11939): loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash
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18:33:29  <insulfrog> hi all
18:38:23  <z-MaTRiX> ehlo
18:40:38  <Eddi|zuHause> seriously, how do you find testcases for this stuff?
18:41:22  <SmatZ> reading the code again and again :)
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18:56:27  <Muxy> Hello from Goulp !
18:56:47  <Sacro> are you stuck in an outgoing mail server?
18:57:16  <Muxy> Hum not yet...
18:58:27  <CIA-3> OpenTTD: rubidium * r16321 /trunk/src/toolbar_gui.cpp: -Fix (r5946): in the scenario editor change the (starting) game year of the scenario, not the (starting) game year for new games/scenarios.
18:58:48  <Muxy> Good
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19:38:11  <petern> hmm
19:38:28  <insulfrog> what's on your mind?
19:38:45  <petern> what causes (secondary) newgrf industries to have massive output when nothing is beings supplied
19:39:33  <insulfrog> not sure, ask the person/people who made the GRF
19:39:38  <petern> eh, maybe a bug in the grf, indeed
19:40:06  <SmatZ> can it be related to this? http://bugs.openttd.org/task/2138 (fixed in r14530 ...)
19:40:30  <frosch123> did it show the "buggy newgrf caused infinite loop in production callback"-message ?
19:41:30  <petern> don't remember seeing it
19:41:46  <petern> it is 'experts servers - industries (v0.4)' however
19:41:51  <petern> so i don't expect quality ;)
19:42:07  <frosch123> yup, that grf is the cause for adding that message :)
19:43:02  <frosch123> while (<uninitialised storage> == 0) { produce some cargo }
19:44:40  <petern> lol
19:45:29  <petern> Waiting: 33,000 crates of goods
19:46:09  <frosch123> how hard is it for experts to transport them away?
19:47:10  <frosch123> s/==/!=/ actually
19:47:48  <petern> i'm using planes
19:47:54  <petern> so fairly low capacity
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19:59:18  <Caracal> hey guys, i have a very quick question - does openTTD have a 'classic mode' - where it's as close to the original as possible?
19:59:48  <glx> no
20:00:41  <Caracal> ah ok, thanks
20:00:42  <frosch123> if you really want that, take a look at ttdpatch
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20:00:51  <frosch123> fast enough?
20:01:02  <frosch123> :)
20:01:05  <Xaroth> he came he asked and he fucked off agian?
20:05:36  <glx> quick question, quick answer :)
20:09:01  <CIA-3> OpenTTD: rubidium * r16322 /trunk/src/train_cmd.cpp: -Fix [FS#2873]: trains could get stuck in a depot when they wanted to go to the same depot again.
20:09:03  <frosch123> including "thanks" :)
20:11:10  <CIA-3> OpenTTD: rubidium * r16323 /trunk/src/yapf/ (yapf_costrail.hpp yapf_rail.cpp): -Fix [FS#2900]: desyncs due to the fact that depot searching with a maximum search depth simply does not work with YAPF's caches.
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20:30:05  <CIA-3> OpenTTD: rubidium * r16324 /branches/0.7/ (23 files in 7 dirs): (log message trimmed)
20:30:05  <CIA-3> OpenTTD: [0.7] -Backport from trunk:
20:30:05  <CIA-3> OpenTTD: - Fix: Desyncs due to the fact that depot searching with a maximum search depth simply does not work with YAPF's caches [FS#2900] (r16323)
20:30:05  <CIA-3> OpenTTD: - Fix: Trains could get stuck in a depot when they wanted to go to the same depot again [FS#2873] (r16322)
20:30:07  <CIA-3> OpenTTD: - Fix: In the scenario editor change the (starting) game year of the scenario, not the (starting) game year for new games/scenarios (r16321)
20:30:07  <CIA-3> OpenTTD: - Fix: Loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash (r16320)
20:30:09  <CIA-3> OpenTTD: - Fix: [NoAI] Set the autorenew settings for new AI companies to the default values, not to 0 or the local settings (r16316)
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20:55:17  <petern> aircraft windows are messed up, unless it's av8 doing that
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21:30:35  <Spiffy> Howdy
21:32:55  * luckz yawns
21:33:22  <Spiffy> anybody using KGAT patch pack?
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21:33:36  <luckz> uh, yeah, sorta.
21:33:42  <luckz> why?
21:34:36  <Spiffy> i am getting lot of crashes with CarstsWorldScenario
21:34:49  <Spiffy> the game crashes after like 15 min of gameplay
21:35:04  <luckz> do you mean with that scenario only or did you only try that one?
21:35:13  <Spiffy> Reason: Assertion failed at c:\documents and settings\mihai\desktop\new folder\src\tile_map.h:71: tile < MapSize()
21:35:27  <Spiffy> I tried 2-3 other scenarios including a custom one
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21:41:17  <Spiffy> any idea?
21:43:49  <SmatZ> don't use modified OTTD builds
21:47:02  <Spiffy> that pack had good patches :)
21:47:26  <glx> and bugs ;)
21:47:29  <glx> (it seems)
21:48:07  <Spiffy> hehe
21:49:24  <Spiffy> would just love to play with cargodist and extralarge patch
21:49:34  <Spiffy> just patched extra large now tryign to patch cargodist in it
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22:35:23  <KingJ> I'm still playing with that old cargodest binary on the OTTD site, I tried cargodist and it just crashed on me. Cargodest has been solid as a rock, but I do miss some of the 0.7 features
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23:15:03  <z-MaTRiX> hi
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23:21:34  <theholyduck> effort.....
23:22:02  * theholyduck felt like joining the openttd channel, and then i have to setup to join a completely diffrent network ;(
23:23:11  <SmatZ> what network were you trying?
23:23:15  <theholyduck> freenode :P
23:23:19  <SmatZ> :)
23:23:32  <theholyduck> its the obvious choice for any NORMAL open source project or related
23:23:57  <glx> oftc is too
23:24:47  <z-MaTRiX> hey
23:25:02  <theholyduck> actually i considered joining because my kid nephew wanted to play locomotion with me, and i became so utterly in despair at my inability to do anything with its tiny amount of signals
23:25:13  <theholyduck> and that made me think of openttd
23:25:15  <Sacro> we left freenode because of the 'tard that ran it
23:25:19  <TinoDidriksen> Freenode's channel policies are a bit...biased.
23:25:45  <Sacro> lilo was a PITA
23:25:49  <theholyduck> TinoDidriksen, i run a bunch of very offtopic channels on freenode, and they can be dickheads
23:25:50  <theholyduck> admitedtly
23:26:00  <z-MaTRiX> theholyduck, whatisyourquestionthen?
23:26:04  <theholyduck> z-MaTRiX, none :P
23:26:09  <Sacro> hmm
23:26:13  <z-MaTRiX> cool
23:26:31  <theholyduck> i'm just in it for the, its 0126 in the morning, and the rest of the country is out getting drunk and partying loudly
23:26:43  <z-MaTRiX> yep
23:26:47  <z-MaTRiX> same here
23:26:51  <theholyduck> night between 16th and 17th of may in norway is the official party night
23:26:55  <TinoDidriksen> Ah, Norway...17th of May preparations.
23:27:06  <z-MaTRiX> didnt know its parrty day
23:27:18  <TinoDidriksen> It's their national day.
23:27:19  <theholyduck> z-MaTRiX, well pretty much anyone over the age of 14 goes out to get drunk
23:27:24  <theholyduck> or atleast try
23:27:42  <z-MaTRiX> well ? wont
23:27:43  <theholyduck> then we celebrate our consitutional day by walking around hung over
23:27:47  <theholyduck> and shouting propaganda
23:27:59  <theholyduck> i'm one of the few people who dont,
23:28:12  <z-MaTRiX> code in C instead
23:28:24  <theholyduck> z-MaTRiX, meh,
23:28:29  <theholyduck> i dont feel like doing much
23:28:54  <theholyduck> i  MIGHT add another computer to my synergy setup
23:28:58  <z-MaTRiX> then play OpenTTD?
23:29:03  <theholyduck> 3 computers and 4 monitors just isnt enough
23:29:55  <theholyduck> i COULD, but i dont like my own playing style anymore :P
23:30:07  <theholyduck> i build gigant rail networks, then spend half eternity trying to optimize them
23:30:13  <luckz> KingJ: when did you try cargodist?
23:30:21  <theholyduck> then suddenly realizing its the next day
23:30:43  <z-MaTRiX> heheh
23:31:19  <KingJ> luckz: Recently, someone posted a win binary in the thread
23:31:37  <luckz> KingJ: there are very regular win32 binaries in all sorts of threads, so.
23:31:39  <theholyduck> z-MaTRiX, my most recent masterpiece was basicly 6 lines merging in the same general area, with a station in the middle
23:31:46  <theholyduck> z-MaTRiX, with no pattern or design at all
23:31:57  <luckz> I'm just saying that some form of crashing I personally had a lot was apparently fixed recently. as in in the last.. two or three days I guess?
23:31:57  <theholyduck> discordian messes <3
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23:32:53  <z-MaTRiX> ever tried running trains with 40 cars?
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23:33:16  <z-MaTRiX> interesting thing
23:34:29  <CIA-3> OpenTTD: smatz * r16325 /trunk/src/ (116 files in 8 dirs): -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
23:34:44  <theholyduck> z-MaTRiX, i prefer more sane sizes, just loads of them
23:34:58  <theholyduck> z-MaTRiX, actually i was trying to make some modification to that designless mess of a junction
23:35:10  <z-MaTRiX> :)
23:35:11  <theholyduck> and i litterally spent an hour just fixing the damage i created
23:36:00  <z-MaTRiX> i like making roundlines with way junctions
23:36:12  <z-MaTRiX> 3way
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23:36:37  <z-MaTRiX> simple and effective
23:37:41  <theholyduck> meh, simple and effective is booring
23:37:58  <theholyduck> much more fun if you have to spend ages studying something to figure out what it does and how to make it better
23:38:42  <luckz> z-MaTRiX: like with 40 cars powered by quite a lot of engines or just a single engine hopelessly trying to move those wagons?
23:39:03  <z-MaTRiX> was doing it
23:39:23  <z-MaTRiX> well
23:39:47  <z-MaTRiX> iremember ? was using 5 lev-4 engines
23:40:00  <theholyduck> hmm, im not sure how i feel about passenger and cargo destinations :P
23:40:07  <theholyduck> though then again, i've never tried playing with it on
23:40:39  <z-MaTRiX> 1million tonns of oil is heavy up the hill ;>
23:41:04  <theholyduck> z-MaTRiX, wouldnt realistic accelration help that?
23:41:16  <theholyduck> a million tonns of oil would have alot of inertia
23:41:20  <luckz> I think  passengers and cargo destinations are a really great concept, however they need to be done like in simutrans
23:41:38  <luckz> as in: passengers are only generated when the destination they want is connected
23:41:50  <theholyduck> luckz, well yeah :P
23:42:10  <Chruker> If you build it, they will come
23:42:10  <luckz> that's also the only good thing about simutrans pretty much. that and some related algorithms.
23:42:13  <theholyduck> we dont want people showing up in german demaning to take a train to canada
23:42:21  <theholyduck> *germany
23:42:26  <z-MaTRiX> :)
23:42:31  <z-MaTRiX> noproblem
23:42:49  <z-MaTRiX> passengers just want them to be taken anywhere
23:42:55  <luckz> theholyduck: no, it's not about that. it's "only generate these 10 people if station B is connected", not "generate these 10 people wanting to go to A if B is not connected"
23:43:02  <Chruker> Some kind of indicator or where people would want to go would be nice, so that you could go about building it
23:43:02  <z-MaTRiX> willing to pay any fair
23:43:09  <z-MaTRiX> so better take em to mars
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23:43:55  <Nite_Owl> Hello all
23:44:19  <z-MaTRiX> hey
23:44:30  <luckz> hello.
23:44:48  <CIA-3> OpenTTD: smatz * r16326 /trunk/src/ (26 files in 5 dirs): -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
23:45:00  <Nite_Owl> Hello z-MaTRiX & luckz
23:45:09  <theholyduck> actually, openttd could use some "singleplayer missionishy" thingies :P
23:45:19  <theholyduck> to give you a target when you're boored
23:45:35  <Nite_Owl> it would then be RRT
23:45:52  <luckz> you'd have to apply a lot of restrictions for that though. to control the difficulty.
23:46:20  <theholyduck> luckz, well i ment like a actual singleplayer objective based gamemode, like in locomotion, etc,etc
23:46:32  <theholyduck> just design some maps and challenges of diffrent difficulties
23:46:45  <theholyduck> maybe even a tutorial level :O
23:47:19  <Nite_Owl> Railroad Tycoon plays that way - OpenTTD is much more open ended
23:49:00  <theholyduck> Nite_Owl, hmm, that doesnt mean you couldnt add some additional missions or whatever for beginners and bored people
23:49:19  <luckz> theholyduck: I know what you meant. I said that it requires massive restrictions on what you let the player do to have a somewhat controllable difficulty - as Nite_Owl said current openttd is anything but "transport 500 units of lumber and make 20000 dollars within three months; don't get the town of Lardass to hate you"
23:49:45  <Nite_Owl> but you would loose the intent of the game imho
23:49:49  <theholyduck> luckz, hehe ;P
23:49:59  <theholyduck> Nite_Owl, i always felt it was more of a multiplayer game
23:50:04  <luckz> and a game like RRT or Industry Giant is all about that kind of gameplay already
23:50:06  <theholyduck> seeing as the ai was always so pathetic
23:50:39  <Nite_Owl> the AI is now very good
23:51:15  <theholyduck> well i did say WAS
23:51:48  <luckz> and it's not like such games weren't fun, so making TTD into something that other games already do fine isn't an utterly useful way to spend a developer's time
23:52:12  <luckz> ..that now reminded me to resume playing Tropico some day.
23:53:02  <z-MaTRiX> btw its a joke an aeroplane flies several days to its destination
23:53:21  <Tefad> luckz: ?!
23:53:35  <theholyduck> z-MaTRiX, well airplanes are allready pretty unbalanced
23:53:40  <theholyduck> making them even faster isnt going to help
23:54:09  <theholyduck> a monkey playing connect the dots with airplanes can make more cash than most people building rail networks
23:54:12  *** Zahl [~Zahl@g228079236.adsl.alicedsl.de] has quit [Quit: *schiel*]
23:54:18  <z-MaTRiX> tried setting speed multiplier to 1
23:54:18  <luckz> o
23:54:31  <Nite_Owl> it is not a joke, it is an extrapolation for the sake of gameplay
23:55:17  <luckz> I think z-MaTRiX wants a patch that makes an ingame year take a real year.
23:55:17  <z-MaTRiX> was thinking about who will travel via train for a month
23:55:30  <z-MaTRiX> sure
23:55:36  <theholyduck> z-MaTRiX, meh, realism, schmealism
23:55:41  <theholyduck> who needs it
23:55:41  <z-MaTRiX> realtime;>
23:57:11  <Nite_Owl> where for art thou Belugas
23:57:40  *** oskari89 [oskari89@88.193.124.243] has quit []
23:58:02  <z-MaTRiX> \|_@_
23:58:57  * theholyduck puts on some patriotic music

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