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00:06:58 *** Wolle [DrJekyll@p57B0D4D5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:08:05 *** KenjiE20 [~KenjiE20@92.22.58.177] has quit [Quit: WeeChat 0.3.0-rc2] 00:32:21 *** Tekky_ [~chatzilla@DSL01.83.171.154.166.ip-pool.NEFkom.net] has joined #openttd 00:37:52 *** Tekky [~chatzilla@DSL01.83.171.163.103.ip-pool.NEFkom.net] has quit [Ping timeout: 480 seconds] 00:38:04 *** Tekky_ is now known as Tekky 00:42:13 *** Akoz [potatoe@216-135-35.oke1-bras10.adsl.tele2.no] has quit [Ping timeout: 480 seconds] 00:49:27 *** OwenS [~oshepherd@host86-145-221-7.range86-145.btcentralplus.com] has quit [Remote host closed the connection] 01:09:10 *** Aali_ is now known as Aali 01:19:51 *** Zahl [~Zahl@f051052012.adsl.alicedsl.de] has quit [Quit: *schiel*] 01:49:28 *** JFBelugas [~jfranc@ip-45.40.99.216.dsl-cust.ca.inter.net] has quit [Ping timeout: 480 seconds] 01:53:37 *** Tekky [~chatzilla@DSL01.83.171.154.166.ip-pool.NEFkom.net] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.5.1/20090715094852]] 02:05:01 *** PeterT [~Peter@c-76-19-209-23.hsd1.ma.comcast.net] has joined #openttd 02:08:36 *** PeterT [~Peter@c-76-19-209-23.hsd1.ma.comcast.net] has quit [] 02:17:37 *** nfc [nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 02:19:41 *** nfc [nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has joined #openttd 02:25:44 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has quit [Quit: Leaving] 02:26:02 *** Pygma [~quassel@88.151.27.234] has quit [Read error: Connection reset by peer] 02:34:48 *** welshdragon [~welshdrag@80.247.163.137] has left #openttd [] 02:38:44 *** stuffcorpse [~rick@121.98.136.241] has quit [Quit: leaving] 02:39:35 *** stuffcorpse [~rick@121.98.136.241] has joined #openttd 03:03:52 *** glx [glx@2a01:e35:2f59:c7c0:2198:8523:b023:2c79] has quit [Quit: bye] 03:08:02 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 03:12:19 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 03:14:28 *** Nite_Owl [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has joined #openttd 03:14:54 <Nite_Owl> Hello all 03:38:33 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 03:42:37 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 03:44:01 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has quit [Ping timeout: 480 seconds] 04:35:12 *** Akoz [potatoe@216-135-35.oke1-bras10.adsl.tele2.no] has joined #openttd 04:36:58 <Akoz> how can I find out if an engine has "two heads" ? 04:53:40 *** Wolle [DrJekyll@p57B0C0B4.dip.t-dialin.net] has joined #openttd 04:53:55 *** Wolle [DrJekyll@p57B0C0B4.dip.t-dialin.net] has quit [] 05:04:05 <Nite_Owl> it should have two heads in the purchase window 05:06:45 *** Nite_Owl [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 05:09:54 *** welshdragon [~welshdrag@80.247.163.137] has joined #openttd 06:08:54 *** ecke [~ecke@213.195.202.11] has joined #openttd 06:21:11 *** Progman [~progman@p57A1BA98.dip.t-dialin.net] has joined #openttd 06:26:24 *** Progman [~progman@p57A1BA98.dip.t-dialin.net] has quit [Remote host closed the connection] 07:02:48 *** Zorn [~zorn@e177236026.adsl.alicedsl.de] has joined #openttd 07:14:40 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:18:25 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has joined #openttd 07:28:01 <Akoz> *tries again* how can I find out if an engine has "two heads" from the Engine class? 07:29:24 <Noldo> you are a patch coder? 07:29:36 <Akoz> sort of 07:34:28 <Noldo> ok, RailVehicleInfo has field railveh_type of tyle RailVehicleTypes 07:34:42 <Noldo> and that is part of union inside Engine 07:35:05 *** reldred [~reldred@115.131.212.197] has joined #openttd 07:35:06 <Noldo> relevant files are engine_base.h and engine_type.h 07:37:24 <Noldo> usage examples can be found by searchin railveh_type from the code 07:37:36 <Akoz> ty :) 07:42:12 <Akoz> what did you mean by "and that is part of union inside Engine" ? 07:43:09 <Akoz> oh right. never mind 08:19:20 *** Xyzzy [c40fc9c9@webchat.mibbit.com] has joined #openttd 08:25:37 *** fonsinchen [~alve@BAEad48.bae.pppool.de] has joined #openttd 08:43:11 *** Azrael- [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has joined #openttd 08:52:39 *** reldred [~reldred@115.131.212.197] has quit [Ping timeout: 480 seconds] 08:56:22 *** reldred [~reldred@115.131.204.146] has joined #openttd 09:02:39 *** Yrol [~Yrol@BAF2bd1.baf.pppool.de] has joined #openttd 09:05:09 <Yrol> hello :o) does anyone use the improved station-GUI from scoz? 09:24:08 <planetmaker> helb, Yrol 09:24:11 <planetmaker> yes, I do 09:24:30 <planetmaker> and yes, it doesn't apply to current trunk. 09:25:37 *** [alt]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 09:25:49 <planetmaker> Get an update from http://dev.openttdcoop.org/projects/clientpatches/repository 09:25:56 *** tokai [~tokai@p54B81973.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:26:06 <planetmaker> That's up2date as of two days ago or so. 09:27:12 *** [com]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Ping timeout: 480 seconds] 09:27:12 *** [alt]buster is now known as [com]buster 09:27:54 *** tokai [~tokai@p54B814DD.dip0.t-ipconnect.de] has joined #openttd 09:27:57 *** mode/#openttd [+v tokai] by ChanServ 09:32:39 <Yrol> planetmaker, hm, sadly, i never could create meself a working compiling environment for openttd, so i cant use those diff-files, if i remember it well. and as buildopenttd seems to be still dead... 09:34:57 *** [alt]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 09:36:37 *** [com]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Ping timeout: 480 seconds] 09:36:37 *** [alt]buster is now known as [com]buster 09:38:03 <dihedral> @seen Yexo 09:38:04 <DorpsGek> dihedral: Yexo was last seen in #openttd 2 days, 0 hours, 11 minutes, and 2 seconds ago: <Yexo> hi frosch123, Alberth ;) 09:38:13 <dihedral> where is he?? 09:38:21 <dihedral> @seen Yex* 09:38:21 <DorpsGek> dihedral: Yex* could be Yexo (2 days, 0 hours, 11 minutes, and 20 seconds ago) or Yexo_ (3 weeks, 2 days, 22 hours, 9 minutes, and 43 seconds ago) 09:39:05 <Alberth> hai dihedral :) maybe he is away on vacation? 09:39:59 <TrueBrain> or maybe he is scared of you? :) 09:48:46 <Alberth> I hope not 09:53:23 *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has joined #openttd 09:55:02 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 09:58:42 <dihedral> i hope he's not :-P 09:58:44 <dihedral> not yet ;-P 09:59:49 <Akoz> how should I access functions in station_cmd.cpp from another class? 10:00:07 <Akoz> is there an appropriate header file I can include? 10:01:07 <SmatZ> grep for function name? 10:01:13 <SmatZ> try station_func.h or station_base.h 10:02:02 <Akoz> tried them, no success 10:02:08 <Akoz> grep? 10:02:32 <dihedral> Akoz, windows or *nix 10:02:55 <Akoz> win, but I looked it up and got the point 10:03:06 <Akoz> but seraching for the function name showed no reference in any other file than the cpp 10:03:21 <Akoz> and if I include the cpp I just end up with dozens of linking errors 10:03:32 <Alberth> static function perhaps? 10:03:41 <Akoz> right 10:04:06 <Alberth> that means you are not supposed to call it from another file, usually 10:04:32 <Alberth> ie it implements part of some bigger functionality 10:05:10 <Akoz> I was planning to use "static Station *GetStationAround(TileIndex tile, int w, int h, StationID closest_station)" to search for a station near a specific tile 10:06:07 <Alberth> see in the file where it is used. Maybe you can use that function instead. 10:06:16 <Akoz> yes.. I can just copy the body 10:06:26 <SmatZ> I think you can simply remove "static" and declare it in station_func.h 10:06:55 <SmatZ> static functions are sometimes static because of optimisation stuff 10:07:15 <SmatZ> like, they don't have to be emited in the object file 10:07:39 <Alberth> what ever you do, DONT copy the body :) 10:07:51 <SmatZ> hehe 10:08:03 <Akoz> but but..! 10:08:35 <Akoz> ok then. I'll go with smatz' idea 10:08:54 <Alberth> you don't only copy the code, but also the bugs in it. If you later find one, you need to fix it twice, if you manage to find the second instance 10:09:39 <Akoz> yes.. but on the other side I really like having my code in one place and not mess with any more other files than I have to.. 10:13:41 *** OwenS [~oshepherd@host86-145-221-7.range86-145.btcentralplus.com] has joined #openttd 10:14:40 <Yrol> hm, is it possible to somehow include information into a GRF, so the game senses, as an example, that it is "cheatbuster" (fictional system to rate and sign GRFs so they can be divided into GRFs which change only the graphics and GRFs which change gamemechanics ) signed? this way, one could use northamerican housing set/differnt water/different GUI and another player in MP could use the original/one he likes and it would still all work in MP and it would 10:17:31 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 10:24:38 *** helb [~helb@84.244.90.46] has quit [Ping timeout: 480 seconds] 10:28:45 *** helb [~helb@84.244.90.46] has joined #openttd 10:41:38 <Ammler> Yrol: don't get your question, but you might want to read about static_newgrf. 10:46:27 <Yrol> hm, i was just curious, if it is possible to "sign" GRFs, so the game can see, if a GRF is just changes graphics or, like a trainset, also changes values like cost and horsepower. so that maybe one day one could, in a multiplayergame, use different personally liked GUIs. 10:46:36 *** Dred_furst [~Dred@user-54448d7e.lns5-c10.dsl.pol.co.uk] has joined #openttd 10:46:41 <Yrol> -liked +preferred 10:47:15 <Yrol> im not a coder though, sorry, i only have so many ideas 10:49:25 <Ammler> Yrol: as said, that is already possible with static newgrfs 10:51:06 <Yrol> oh. okies :o) 11:15:41 <CIA-2> OpenTTD: rubidium * r16885 /trunk/src/ (48 files in 3 dirs): -Codechange: reduce (string) duplication with vehicle lists 11:24:37 <CIA-2> OpenTTD: rubidium * r16886 /trunk/src/ (62 files in 6 dirs): -Codechange: unify naming of some string IDs related to string codes and group them logically 11:25:58 *** helb [~helb@84.244.90.46] has quit [Ping timeout: 480 seconds] 11:26:14 *** Coco-Banana-Man [~Stephan.D@p5B2DEEE0.dip.t-dialin.net] has joined #openttd 11:45:28 <Eddi|zuHause> Yrol: most house sets do change gameplay... even if you don't notice it. 11:47:25 <Yrol> Eddi|zuHause, hm, i see. 'twas jsut a thought, as it is now, i think, one couldnt even use a differnt GRF for a different font in multiplayer. 11:47:53 *** helb [~helb@84.244.90.46] has joined #openttd 11:48:04 <Eddi|zuHause> fonts, catenary, certain road sets... that can be used as static newgrfs 11:48:49 <Eddi|zuHause> but house sets are usually coded with "newhouses" feature, and that is not just a graphical replacement 11:48:54 <Yrol> also thigns like a different station GUI? or does that change too much? 11:49:19 <Noldo> that needs code changes too I guess 11:49:25 <Eddi|zuHause> no, station grf is not possible via grf at all 11:49:39 <Yrol> uhm... 11:49:41 <Eddi|zuHause> s/grf/gui/ 11:50:18 <Yrol> i meant the new stationbuilding GUI, not the actual station :o) 11:50:39 <Yrol> oh.. wait 11:50:51 <Yrol> you meant that cant be changed by a GRF anyways, right? 11:51:00 *** KenjiE20 [~KenjiE20@92.18.92.4] has joined #openttd 11:52:52 *** [alt]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 11:55:02 *** [com]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Ping timeout: 480 seconds] 11:55:02 *** [alt]buster is now known as [com]buster 12:00:32 *** Yrol [~Yrol@BAF2bd1.baf.pppool.de] has quit [Quit: MOOOOOOOOOO?????] 12:04:10 *** glx [glx@2a01:e35:2f59:c7c0:c98d:35a6:1071:b0a1] has joined #openttd 12:04:13 *** mode/#openttd [+v glx] by ChanServ 12:06:59 *** maristo [~maristo@host217-114-156-151.pppoe.mark-itt.net] has joined #openttd 12:09:12 *** fonsinchen [~alve@BAEad48.bae.pppool.de] has quit [Remote host closed the connection] 12:36:40 *** Chruker [~no@0x5da34ce4.vjnqu1.dynamic.dsl.tele.dk] has joined #openttd 12:39:07 *** [alt]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 12:40:51 <Belugas> hello 12:41:53 <yorick> Hello 12:42:15 <Akoz> hello 12:43:56 *** [com]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Ping timeout: 480 seconds] 12:44:00 *** [alt]buster is now known as [other]buster 12:50:03 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:56:08 *** [com]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 12:56:26 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 13:02:11 *** [other]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Ping timeout: 480 seconds] 13:02:11 *** [com]buster is now known as [other]buster 13:09:21 <planetmaker> allo :-) 13:10:36 <Ammler> h 13:13:27 *** reldred [~reldred@115.131.204.146] has quit [Read error: Connection reset by peer] 13:15:17 <Eddi|zuHause> any suggestions on what to do with a Sound Blaster AWE32 card when none of your (working) computers have ISA slots anymore? 13:15:39 <Belugas> yup. give it to me 13:16:18 <Eddi|zuHause> and how to diagnose a non-working computer that does not make a beep, and you don't have any spare parts to check which of the parts is broken? 13:16:27 <CIA-2> OpenTTD: rubidium * r16887 /trunk/src/group_gui.cpp: -Fix (r16884): erroneous semicolon. 13:19:33 *** maristo [~maristo@host217-114-156-151.pppoe.mark-itt.net] has quit [Remote host closed the connection] 13:22:53 *** DaleStan_ [~Dale@98.223.98.3] has joined #openttd 13:22:53 *** DaleStan is now known as Guest1660 13:22:54 *** DaleStan_ is now known as DaleStan 13:23:10 <Eddi|zuHause> Belugas: i probably would even do that, but i guess the postage costs are higher than when you just buy one on ebay... 13:24:20 * Belugas wonders if he has still a free slot... 13:25:57 <Akoz> hrmpft... can a Station *s be NULL? and if not why the f not :< 13:27:34 <yorick> Akoz: sure they can be NULL, but it might not be stable 13:28:23 <Akoz> Im checking if its ==NULL and its not, yet looking at it theres nothing in it :\ 13:28:49 <Akoz> and then whey trying to check if s->xy != null it crashes since I cant access the variable 13:28:55 <Akoz> is there a isvalid() command I can use? 13:29:01 <Akoz> or.. something? :\ 13:29:24 *** Guest1660 [~Dale@98.223.98.3] has quit [Ping timeout: 480 seconds] 13:29:57 *** Progman [~progman@p57A1BA98.dip.t-dialin.net] has joined #openttd 13:31:03 <yorick> Akoz: are you sure it crashes because it's null? 13:31:10 <yorick> try *s == NULL 13:31:16 <yorick> does that crash, then it's null :-) 13:31:54 <Belugas> Eddi|zuHause, just for the fun of it, can you check how much it's going to cost for shipping? 13:32:23 <Akoz> yorick: access violation - whenever I try s->xy.. and I tried *s == NULL and it says it's not.. Im just not sure what it is instead since s->xy isnt set 13:32:41 <Akoz> its in some undefined state 13:32:45 <yorick> Akoz: you tried *s == NULL, or s == NULL? 13:32:53 <Akoz> both 13:33:01 <yorick> and they both don't crash? 13:33:03 <Akoz> even &s == NULL to be sure since Im not so good with pointers 13:33:13 <Akoz> both if sentences returns false 13:33:29 <yorick> LOL @ &s :-) 13:33:32 <Akoz> :p 13:34:54 <yorick> so s->xy; crashes and *s; doesn't? 13:35:28 <Akoz> right 13:35:36 <Akoz> well *s==NULL is checked, and doesnt crash 13:35:38 <yorick> then s->xy must be nonexistant 13:35:44 <Akoz> right 13:35:59 <yorick> have you tried compiling without optimalizations? 13:36:08 <Akoz> so how can I check if its existant before checking its value? I tried if(s->xy!=NULL) but that crashes too 13:36:38 <Akoz> no.. I dont even know what that means :P Im running in debug mode though 13:36:45 <yorick> try higher debug levels 13:36:46 <Ammler> damnit, forgot to change Type of FS#3043 to FR 13:37:45 <Eddi|zuHause> Belugas: a quick check says 13,90EUR 13:37:56 <Akoz> I found a workaround 13:38:05 <Alberth> Ammler: that can be arranged :) 13:38:07 <yorick> Akoz: how does it go? 13:38:23 <Ammler> Alberth: many thanks :-) 13:38:26 <Akoz> oh I've got plenty more for u to look at if you want yorick 13:38:27 <Eddi|zuHause> but i don't know what the difference between "standard" and "premium" (x2 price) is 13:38:58 <Akoz> how about this one: "NOT_REACHED triggered at line 91 of ..\vehicle_gui.h" 13:39:02 <Ammler> and the other properities maybe too 13:39:06 <yorick> it shouldn't do that 13:39:22 <Eddi|zuHause> probably means "sea" and "air" transport 13:39:23 <Alberth> Ammler: sorry, RB was first 13:39:48 <Ammler> hmm 13:39:48 <glx> Akoz: NOT_REACHED means invalid value checked in a switch 13:39:54 <Ammler> I searched for sample.cat 13:40:01 <yorick> Akoz: that one is trying to open a window for a special vehicle 13:40:10 <yorick> disaster/effect/invalid 13:40:20 <Alberth> Ammler: also in the closed tickets? 13:40:28 <yorick> Akoz: what are you doing exactly? 13:40:39 <Akoz> Im making the ultimate openttd hack patch 13:40:44 <yorick> ooh 13:40:53 <Akoz> its gonna pwn so bad its gonna be banned 13:41:10 <yorick> so why are you trying to open vehicle windows on things that shouldn't be clickable? 13:41:13 <Ammler> Alberth: no, but that is the reason to change it to FR 13:41:16 <Akoz> Im not 13:41:19 <Akoz> Im not opening any windows 13:41:20 <yorick> yes you are 13:41:23 <Akoz> Im just creating a vehicle very fast 13:41:25 *** Tekky [~chatzilla@DSL01.83.171.168.115.ip-pool.NEFkom.net] has joined #openttd 13:41:32 <Akoz> Im thinking that its too fast or smth 13:41:42 <Akoz> Im not tuching anything related to windows 13:41:43 <yorick> that NOT_REACHED is about trying to create a window for a vehicle that does not have a correct type 13:41:53 <Akoz> hmm 13:41:54 <Ammler> Rubi was too fast ;-) 13:42:14 <yorick> Akoz: diff | paste.openttd.org? 13:42:15 <Alberth> Ammler: huh? it is a FR because you didn't look in the closed tickets? 13:42:23 <Akoz> sure yorick 13:42:25 <Alberth> Ammler: yes, RB is that :) 13:42:37 <Akoz> I applied copypaste before I started. maybe the bug is in that gui :p 13:42:53 <Ammler> Alberth: no, it isn't a bug like the dublicate one 13:43:06 <Ammler> at least not the last point. 13:43:53 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has quit [Quit: Leaving] 13:44:11 <yorick> Akoz: what copypaste 13:44:21 <yorick> my copypaste? 13:44:29 <Akoz> dno. the 0.7.1 version 13:44:56 <yorick> yes, that's based on that thing :-) 13:44:57 <Akoz> generating patch 13:45:08 <Belugas> Eddi|zuHause, that seems reasonnable 13:45:10 <Ammler> oh well, nvm, that is just a windows issue, I just realized ;-) 13:45:12 <Alberth> Ammler: just the last point imho 13:45:18 <Belugas> i'll check the availability on my machine 13:45:43 <Eddi|zuHause> like i said... it's probably cheaper on ebay... 13:45:53 <Ammler> that is why I was so suprised as I installed the game on my brothers pc. 13:46:09 <Akoz> http://paste.openttd.org/183761 13:46:25 <Eddi|zuHause> i checked, and here they sold one for 7EUR and free shipping 13:46:41 <Eddi|zuHause> i don't know for ebay canada... 13:46:52 <yorick> ooh, I wrote that documentation :-) 13:47:22 <Akoz> nice :) 13:47:32 <Akoz> I use it every day.. ) 13:47:33 <Akoz> ;) 13:47:44 <Belugas> none available in ebay canada nor us 13:47:49 <Akoz> but my intellidepot patch will trumf it easily 13:47:51 <yorick> Akoz: as far as I can see it's only copy-paste patch, try senduit :-) 13:48:18 <Akoz> no no its there, hit download 13:48:22 <Akoz> it only shows the first 2k lines 13:48:29 <Akoz> if you download u get all 13:48:51 <Akoz> oh. or not 13:48:54 <Akoz> I'll send it ^^ 13:48:59 *** orudge` [~orudge@189.87.115.33] has quit [Ping timeout: 480 seconds] 13:49:12 <Akoz> irc transfer.. good old days 13:49:16 <yorick> no 13:49:19 <yorick> doesn't work 13:49:20 <Akoz> :o 13:49:37 <yorick> I think 13:49:48 *** orudge` [~orudge@189.87.115.33] has joined #openttd 13:49:51 *** mode/#openttd [+o orudge`] by ChanServ 13:50:40 <Akoz> http://pe-trade.net/cp + intellidep.patch 13:51:42 <yorick> I'll check when my firefox is responsive again :-) 13:51:47 <Akoz> lol 13:51:54 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has joined #openttd 13:52:17 <yorick> it's currently allocating memory for a huge webpage 13:53:37 <Akoz> O_o 13:53:43 <Akoz> old computer? 13:53:44 <yorick> at 333.440 k 13:53:45 <yorick> no 13:53:57 <yorick> but it needs 200MB for something 13:53:57 <Akoz> lol. what webpage? 13:54:21 <yorick> eh, file directories 13:54:27 <Belugas> :( new firefox seems to have wiped out my saved passwords 13:54:46 <yorick> ooh, it freed 100.000 K there 13:55:25 * yorick ponders killing it 13:55:51 <yorick> oh 13:55:54 <yorick> it workd 13:58:14 <yorick> Akoz: what is your intellidepot struct doing with stations 13:58:23 <Ammler> anway, you should keep it open, if the next one will search for sample.cat, he won't find a ticket, either. Or change searching in closed tickets too. 13:58:40 <Akoz> yorick: nothing so far 13:58:44 <yorick> and also, why can't you put the constructor at IntelliDepot(TileIndex t, Station *s) : xy(t), station(s) {} 13:59:04 <yorick> :-) 13:59:07 <Akoz> O_o 13:59:17 * Eddi|zuHause imagines Belugas sitting in front of his computer thinking "wtf was my ebay password now..." 13:59:22 <Akoz> cause.. cause... no reason ;o didnt know u could do it like that 13:59:55 <yorick> haha, you're using the command queue 14:00:18 <Belugas> a cookie for Eddi|zuHause 14:00:28 <yorick> Akoz: IntD_GetVehicleCount counts special vehicles 14:00:32 <yorick> and wagons 14:00:55 <Akoz> thats why I used copypaste.. the command queue :p 14:01:07 <Ammler> oh, Rubi again out of that channel? 14:01:32 <Alberth> too much noise here ;) 14:02:24 <Akoz> yorick: I know. but I need it to guess the right ID for the soon created train 14:02:33 <Akoz> that part I havent quite figured out yet 14:02:39 <yorick> the vehicle id? 14:02:42 <Akoz> right 14:02:59 <Akoz> it works now as long as the vehicles are added at the end of the list 14:03:00 <yorick> yes, that was the limiation on the command queue 14:03:06 <Akoz> if you delete vehicles in the middle then it doesnt 14:03:19 <Akoz> try it out 14:03:22 <Akoz> make a new game 14:03:28 <Akoz> make a station near some kinda resource 14:03:31 <yorick> that was the main reason we couldn't get the stations in 14:03:42 <Akoz> then click "buy land" and ctrl+place it next to the station 14:04:37 *** HerzogDeXtEr [~Flex@88.130.188.183] has joined #openttd 14:04:49 <Akoz> but since the make new vehicle command can calculate the ID of the new train, so can we .. as long as nobody else builds a train while it's in the queue :p 14:05:22 <Akoz> worst case scenario it just doesnt start the train properly 14:05:46 <yorick> Akoz: you'll have to look at the pool thing 14:05:55 <Akoz> yeah 14:05:58 <Akoz> but thats not the issue atm 14:06:04 <Akoz> it crashes with that gui bug 14:06:20 <yorick> no, the worst case is that it tries to start/stop a train that's not yours 14:06:33 <Akoz> which will just fail because Im not allowed 14:06:35 <Akoz> so it wont really matter 14:06:43 <yorick> it crashes with that gui bug 14:06:49 <yorick> you're creating a vehicle somewhere? 14:06:53 <Akoz> yes 14:06:58 <Akoz> hey fire it up already :p 14:07:14 <yorick> no :-) 14:08:48 * yorick clones openttd trunk 14:09:01 <Akoz> the patch is for 0.7.1 14:09:27 <yorick> -- src/gui.h(revision 16877) 14:09:29 <yorick> <-- not trunk 14:09:37 <yorick> not 0.7.1* 14:10:47 * yorick arghs at the svn-based nature of openttd 14:11:18 <yorick> lets now get 0.7.1 14:11:34 * Belugas barks at the careless nature of openttd 14:11:41 * Belugas barks at the careless nature of yorick 14:11:43 <Belugas> mmh 14:11:47 *** HerzogDeXtEr1 [~Flex@89.246.196.53] has quit [Ping timeout: 480 seconds] 14:11:52 * yorick pets Belugas 14:14:44 <Akoz> hrmft. I can go slowly through the loops in debug mode and never get the error.. when I remove all breakpoints and run it in "freefall" the error comes right back :p 14:14:59 <yorick> Akoz: it does not patch against 0.7.1 14:15:06 <Akoz> lies 14:15:31 <Akoz> make a mass-replace with path 14:15:50 <yorick> truths 14:16:02 <yorick> but it errors on the vcproj, so I couldn't care less :-) 14:16:08 <Akoz> lol 14:16:11 <Akoz> good 14:16:33 <Akoz> thats your copypaste btw 14:16:48 <yorick> and all kinds of STR_CANT_ADD_ORDER_SHARED warnings 14:16:50 <Akoz> it always gave me errors on the vcproj 90 14:16:57 <yorick> and it's not mine anymore 14:17:01 <yorick> not that one atleast 14:17:03 <Akoz> ooh. I havent seen any of those warnings 14:17:05 <yorick> 20 people updated it 14:17:38 <Akoz> 0 errors, 0 warnings 14:18:58 <yorick> you might want to patch against trunk if you want to get it into trunk(hehe) 14:19:34 <Akoz> lol. I doubt anyone would be crazy enough to let my code into trunk :p 14:20:17 <Belugas> you can never know... 14:20:29 <yorick> as long a we have belugas 14:21:48 <Akoz> well this is not a trunk kind of patch 14:21:49 <Akoz> :p 14:21:53 <Akoz> have you tested i yet? 14:22:44 <yorick> compiling 14:22:48 <yorick> ...failed 14:22:55 <yorick> k/network_client.cpp:27:28: fout: ../autostation.h: No such file or directory 14:23:03 <Belugas> don't even know (and don't want to right now) what it's all about 14:23:14 <yorick> canadians! 14:23:46 <Akoz> ehrm. delete that line 14:24:14 <Akoz> and try again 14:24:40 * yorick deletes that line and tries again 14:25:31 <Akoz> its somehow related to the station thingy I think 14:25:38 <Akoz> with no stations I cant reproduce it 14:25:46 <yorick> ieuw 14:25:54 <yorick> when does it happen 14:26:37 <Akoz> are you ingame? 14:26:47 <yorick> no 14:26:51 <yorick> still compiling stuff 14:27:04 <Akoz> build a station, then select "purchase land" and ctrl+click next to it 14:27:08 <Akoz> happens now and then.. 14:27:48 <Akoz> I think I might just know why 14:27:50 <yorick> so what does your patch do and how does it work 14:27:54 <Akoz> *compiles new version* 14:27:54 <yorick> and how do I use it 14:27:58 <Akoz> I just told you 14:28:01 <Akoz> :p 14:28:06 <yorick> it allows to build trains 14:28:06 <Akoz> build a station near a resource 14:28:10 <Akoz> and do what I told u 14:28:22 <yorick> terraform_gui.o:terraform_gui.cpp:(.text+0x574): undefined reference to `IntD_CreateDepot(unsigned int)' 14:28:25 <yorick> error 14:28:41 <Akoz> O_o 14:28:49 <Akoz> how come it compiles for me with all these errors? 14:28:53 <Akoz> visual studio ftw 14:29:15 <yorick> because my compiler is better 14:29:15 <Akoz> do you have #include "intellidepot.h" at the top of that file? 14:29:18 <yorick> yes 14:29:21 <yorick> it's a linking error 14:29:25 *** maristo [~maristo@host217-114-156-151.pppoe.mark-itt.net] has joined #openttd 14:30:11 <Akoz> uhm. I cant see the error 14:30:19 <Akoz> the function is present in both header and cpp file 14:30:35 <yorick> you forgot to add it in source.list! 14:31:10 <yorick> now I have to recompile 14:31:15 <yorick> good job 14:31:27 <Akoz> lol 14:31:34 <Akoz> I dont use source.list 14:31:36 <Akoz> -.- 14:32:01 <glx> your error 14:32:18 <glx> you must use source.list and run project\generate.vbs 14:32:24 <yorick> src/intellidepot.cpp:253: let op: suggest 14:32:26 <yorick> parentheses around arithmetic in operand of â?~|â?T' 14:32:35 <yorick> intellidepot.cpp:113: let op: unused variable â?~eidâ?T 14:32:56 <glx> never modify project files yourself 14:33:18 <Akoz> I use vs studio 14:33:26 <Akoz> right-click -> add item 14:33:28 *** Belugas [~belugas@216.191.111.238] has quit [Quit: On snow, everyone can follow your traces] 14:33:42 <glx> as I said don't do that 14:33:52 <Akoz> mmk 14:34:26 <Akoz> do you know where in the vs solution browser the source.list is located 14:34:30 <glx> because you also need to update the other vs project file and source.list for other compilers 14:35:08 *** KenjiE20 [~KenjiE20@92.18.92.4] has quit [Remote host closed the connection] 14:35:22 <glx> it's not in the solution 14:35:41 <Akoz> ic 14:35:52 *** KenjiE20 [~KenjiE20@92.18.176.174] has joined #openttd 14:36:21 <Akoz> what do I need to run vbs files? 14:36:41 <glx> windows :) 14:36:51 <glx> just double clic on it 14:37:25 <Akoz> .....I know ! 14:37:28 <Akoz> xD 14:39:27 <Akoz> ok. next time someone asks for a patch they'll get the right source.list version too 14:41:55 *** Belugas [~belugas@216.191.111.238] has joined #openttd 14:41:58 *** mode/#openttd [+o Belugas] by ChanServ 14:44:18 *** octernion [~octernion@cpe-67-241-40-133.twcny.res.rr.com] has joined #openttd 14:46:19 <yorick> Akoz: what does it need time.h for? 14:46:23 <yorick> or stdio 14:46:27 <Akoz> it doesnt. 14:46:37 <yorick> then why include 14:46:40 <Akoz> I just copy+pasted a big include list from another project of mine 14:46:46 <Akoz> i'll filter it out later 14:46:46 <yorick> bad you 14:47:02 <Akoz> this patch isnt a release version:p 14:47:03 <Belugas> at least twice 14:47:09 <Akoz> in fact I've hardly began 14:47:20 <Akoz> but that error cant seem to find its way back into the closet :< 14:47:53 <yorick> also, why does it need to keep a list of intellidedepots 14:48:22 <Akoz> I'm getting to that later 14:48:26 <Akoz> no current reason 14:48:52 <yorick> you might be able to make it a subclass of Depot 14:49:04 <yorick> you'll get a polymorphic pool 14:49:35 <Akoz> english plz :< 14:49:44 <yorick> nah 14:49:47 <yorick> who needs english 14:50:13 <Akoz> polymorphic? 14:50:20 * yorick will keep quiet 14:50:22 * Akoz fires up wikipedia 14:50:36 <yorick> might not be useful this way 14:50:47 *** Pygma [~quassel@88.151.27.234] has joined #openttd 14:51:14 <Akoz> what it does now is basically just to make a depot facing towards an adjacent station tile or connected tiles, then if theres an industry nearby it makes a train with enough wagons to fill the platform, sets it to full load and sends it off. 14:51:34 <yorick> aha 14:51:51 <Akoz> although great in itself the plan is also to modify it so it keeps track of the nearby station adding more trains when needed, and deleting trains if the depot fills up 14:52:16 <yorick> TileXY(TileX(t)-1, TileY(t)-1) -> t + TileDiffXY(-1, -1) 14:52:38 *** Xyzzy [c40fc9c9@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:53:39 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:54:15 <Akoz> nice 15:05:50 *** fonsinchen [~alve@BAEad48.bae.pppool.de] has joined #openttd 15:09:05 *** OwenS [~oshepherd@host86-145-221-7.range86-145.btcentralplus.com] has quit [Remote host closed the connection] 15:09:49 *** OwenS [~oshepherd@host86-145-221-7.range86-145.btcentralplus.com] has joined #openttd 15:17:46 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 15:17:54 *** [com]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 15:18:11 *** [other]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Ping timeout: 480 seconds] 15:18:11 *** [com]buster is now known as [other]buster 15:23:17 *** octernion [~octernion@cpe-67-241-40-133.twcny.res.rr.com] has quit [Quit: woop woop] 15:27:36 *** paul_ [~paul@94.76.226.86] has joined #openttd 15:34:17 *** DephNet[Paul] [~paul@94.76.226.86] has quit [Ping timeout: 480 seconds] 15:35:11 *** paul_ [~paul@94.76.226.86] has quit [Quit: Leaving] 15:40:32 *** frosch123 [~frosch@frnk-590c3fa6.pool.einsundeins.de] has joined #openttd 15:43:21 *** fonsinchen [~alve@BAEad48.bae.pppool.de] has quit [Remote host closed the connection] 15:44:06 <yorick> meh, my taskbar is not autohiding again 15:44:21 * yorick kills explorer.exe 15:44:44 <yorick> ah, it's gone, now to get it back 15:46:28 *** DephNet[Paul] [~paul@94.76.226.86] has joined #openttd 15:49:11 <glx> ctrl-alt-del 15:51:19 <yorick> yes :) 15:54:12 *** Ammler [~ammler@ammler.ch] has quit [Quit: gone...] 15:54:23 *** Ammler [~ammler@ammler.ch] has joined #openttd 15:54:53 *** Ammler is now known as Guest1674 15:55:13 <Guest1674> hmm 15:56:55 *** Guest1674 [~ammler@ammler.ch] has quit [] 16:08:43 *** Hirundo [~Hirundo@ammler.ch] has quit [Quit: Bye - http.//dev.openttdcoop.org] 16:09:39 *** Hirundo [~Hirundo@ammler.ch] has joined #openttd 16:10:26 *** Ammller [~ammler@ammler.ch] has joined #openttd 16:10:45 *** Ammller is now known as Guest1678 16:14:15 *** Guest1678 is now known as Ammler 16:18:57 *** Bjarni [~Bjarni@0x3ef3a198.virnxx14.dynamic.dsl.tele.dk] has joined #openttd 16:19:00 *** mode/#openttd [+o Bjarni] by ChanServ 16:19:23 *** maristo [~maristo@host217-114-156-151.pppoe.mark-itt.net] has quit [Remote host closed the connection] 16:31:01 <CIA-2> OpenTTD: rubidium * r16888 /trunk/src/newgrf_station.cpp: -Fix (r16864): crash when trying to build (some?) NewGRF waypoints 16:31:48 *** Lakie [~Lakie@91.84.251.149] has quit [Remote host closed the connection] 16:32:10 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:32:58 *** Lakie` [~Lakie@91.84.251.149] has joined #openttd 16:34:49 *** ProfFrink [~proffrink@90.211.131.90] has joined #openttd 16:38:56 *** ecke [~ecke@213.195.202.11] has quit [Ping timeout: 480 seconds] 16:40:17 *** Prof_Frink [~proffrink@5ad3836f.bb.sky.com] has quit [Ping timeout: 480 seconds] 16:40:17 *** ProfFrink is now known as Prof_Frink 16:40:34 *** Lakie [~Lakie@91.84.251.149] has quit [Ping timeout: 480 seconds] 16:42:21 *** Lakie` is now known as Lakie 16:42:34 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Remote host closed the connection] 16:51:32 <_ln> good evening 16:52:20 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 17:02:24 <Akoz> evening 17:16:31 *** oskari89 [oskari89@88.193.124.243] has joined #openttd 17:19:26 *** orudge` [~orudge@189.87.115.33] has quit [Ping timeout: 480 seconds] 17:19:39 *** orudge` [~orudge@189.87.115.33] has joined #openttd 17:19:42 *** mode/#openttd [+o orudge`] by ChanServ 17:20:16 *** Progman [~progman@p57A1BA98.dip.t-dialin.net] has quit [Remote host closed the connection] 17:37:03 *** fonsinchen [~alve@BAEad48.bae.pppool.de] has joined #openttd 17:38:57 *** [other]buster [~Eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Ping timeout: 480 seconds] 17:40:09 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:45:24 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 17:46:16 <CIA-2> OpenTTD: translators * r16889 /trunk/src/lang/ (6 files): (log message trimmed) 17:46:16 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:46:16 <CIA-2> OpenTTD: danish - 40 changes by silentStatic 17:46:16 <CIA-2> OpenTTD: french - 1 changes by glx 17:46:16 <CIA-2> OpenTTD: galician - 37 changes by Condex 17:46:18 <CIA-2> OpenTTD: german - 1 changes by planetmaker 17:46:18 <CIA-2> OpenTTD: russian - 17 changes by Lone_Wolf 17:46:54 <_ln> Bjarni: where was that museum line of yours? 17:47:17 <Bjarni> here 17:47:23 <Bjarni> all around ;) 17:47:37 <Bjarni> www.veterantoget.dk 17:47:48 <Bjarni> go see the schedule yourself if you like 17:49:00 <Bjarni> are you planning a visit or something? 17:49:05 <Sacro> OH YAY IT'S HIM :D 17:49:39 <Belugas> yup, the museum himself! 17:50:15 <_ln> well, i was in Denmark twice during the past two weeks. 17:50:30 <Bjarni> and you didn't tell me? 17:51:20 <_ln> you haven't been very online lately 17:51:28 <Bjarni> I have been busy 17:51:36 <Bjarni> but I have an email for important stuff 17:53:56 <_ln> besides .dk i've also been to .se .de .nl .be .fr .lu lately. a road trip with some friends 17:55:47 <_ln> we visited the Knuthenborg safari park in .dk, which had some museum railway line nearby. 17:55:59 <Bjarni> I know that one 17:56:14 <Bjarni> it's known as "the museum railroad" 17:56:21 <Bjarni> because it's the first one 17:56:41 <Bjarni> it's fairly short 17:56:56 <Bjarni> and the speed is quite low (25 km/h or something) 17:57:09 <Bjarni> but it's the place to go if you want to see something really old 17:57:25 <Bjarni> since they have a special permission to use outdated brakes and stuff 17:59:25 <_ln> is it a normal practice that the level crossing signals do not indicate in any way that they are operational? 17:59:54 <Bjarni> you mean no white light when no trains are around? 18:00:02 <_ln> exactly 18:00:16 <Bjarni> yes... I have only seen that in Sweden and Finland 18:00:32 <Bjarni> it's actually fairly unusual 18:00:40 <Bjarni> I think Norway has it too 18:00:55 <Bjarni> bbl dinner 18:06:16 *** KUDr [~doctor@203.253.broadband9.iol.cz] has quit [] 18:16:17 *** George3 [~George@212.113.107.216] has quit [Read error: Connection reset by peer] 18:20:01 *** fonsinchen [~alve@BAEad48.bae.pppool.de] has quit [Remote host closed the connection] 18:24:18 <_ln> http://lists.grok.org.uk/pipermail/full-disclosure/2009-July/069752.html 18:29:24 <OwenS> I somehow doubt it's real :p 18:30:00 <_ln> it's on the internet 18:30:43 <OwenS> ...And? 18:35:07 <Bjarni> back 18:36:25 <Bjarni> _ln: should we trust that one? 18:36:29 <Bjarni> hmm 18:36:37 <Bjarni> technically it's terrorism 18:36:58 <Bjarni> terrorism: by force make a whole group of people scared 18:37:19 *** George [~George@212.113.107.216] has joined #openttd 18:37:43 *** KritiK [~Maxim@93-80-16-50.broadband.corbina.ru] has joined #openttd 18:39:54 <CIA-2> OpenTTD: alberth * r16890 /trunk/src/ (window.cpp window_gui.h): -Codechange: Allow raising and enabling/disabling of widgets even if they are not used. 18:42:35 *** Zahl [~Zahl@78.52.104.251] has joined #openttd 18:43:15 <CIA-2> OpenTTD: alberth * r16891 /trunk/src/dock_gui.cpp: -Codechange: Docks toolbar uses nested widget tree. 18:49:04 *** George [~George@212.113.107.216] has quit [Read error: Connection reset by peer] 18:53:07 *** George [~George@212.113.107.216] has joined #openttd 19:09:30 *** fonsinchen [~alve@BAEad48.bae.pppool.de] has joined #openttd 19:12:04 *** edeca [~david@7GDAAA91Z.tor-irc.dnsbl.oftc.net] has quit [Ping timeout: 480 seconds] 19:14:58 *** NightKhaos [~nightkhao@78-86-111-126.zone2.bethere.co.uk] has joined #openttd 19:16:52 *** orudge` [~orudge@189.87.115.33] has quit [Read error: Connection reset by peer] 19:17:19 *** orudge` [~orudge@189.87.115.33] has joined #openttd 19:17:22 *** mode/#openttd [+o orudge`] by ChanServ 19:38:29 *** George [~George@212.113.107.216] has quit [Read error: Connection reset by peer] 19:44:41 <CIA-2> OpenTTD: alberth * r16892 /trunk/src/window_gui.h: -Codechange: Add support for nested widget tree windows to PickerWindowBase. 19:45:24 <CIA-2> OpenTTD: alberth * r16893 /trunk/src/dock_gui.cpp: -Codechange: Ship depot build window uses nested widget tree. 19:48:55 *** George [~George@212.113.107.216] has joined #openttd 19:49:56 *** Zahl [~Zahl@78.52.104.251] has quit [Ping timeout: 480 seconds] 19:54:22 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 19:55:07 *** nfc [nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 19:58:46 <CIA-2> OpenTTD: frosch * r16894 /trunk/src/ (7 files in 2 dirs): -Codechange: Add [Specialised]Vehicle::Last(). 19:59:41 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 20:01:22 *** George [~George@212.113.107.216] has quit [Read error: Connection reset by peer] 20:01:36 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:07:36 *** George [~George@212.113.107.216] has joined #openttd 20:08:46 *** PeterT [~Peter@c-76-19-209-23.hsd1.ma.comcast.net] has joined #openttd 20:09:29 <PeterT> ive been looking on the wiki, and i cant find what "Min Profit" means 20:09:45 <PeterT> in the detailed performance rating window 20:10:21 <PeterT> so what does it mean? 20:11:09 <glx> right click may help 20:11:21 <PeterT> i see 20:12:03 <yorick> PeterT: it's result 12 at the wiki 20:12:09 <yorick> when searching for "min profit" 20:12:25 <PeterT> i see 20:12:39 *** NightKhaos [~nightkhao@78-86-111-126.zone2.bethere.co.uk] has quit [Quit: Leaving...] 20:12:54 <PeterT> i have 100% in everything except min profit 20:13:34 <PeterT> ok, well thanks all 20:15:00 *** PeterT [~Peter@c-76-19-209-23.hsd1.ma.comcast.net] has quit [Quit: Leaving] 20:24:14 *** PeteT [~Peter@c-76-19-209-23.hsd1.ma.comcast.net] has joined #openttd 20:24:23 *** PeteT is now known as PeterT 20:24:31 *** PeterT [~Peter@c-76-19-209-23.hsd1.ma.comcast.net] has quit [] 20:24:37 *** PeterT [~Peter@c-76-19-209-23.hsd1.ma.comcast.net] has joined #openttd 20:28:12 *** PeterT [~Peter@c-76-19-209-23.hsd1.ma.comcast.net] has quit [] 20:29:20 *** Nite_Owl [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has joined #openttd 20:29:44 <Nite_Owl> Hello all 20:31:29 <yorick> hello 20:32:17 *** nicfer [~Administr@168.226.104.247] has joined #openttd 20:32:22 <nicfer> hi 20:32:41 <nicfer> one question, is there an AI that only builds roads between towns? 20:33:44 <Nite_Owl> Hello yorick & nicfer 20:33:51 <Akoz> hello nite_owl :o> 20:34:06 <Nite_Owl> Hello Akoz 20:34:52 <welshdragon> hmm 20:35:11 <welshdragon> i still cannot reset my Translator password 20:35:17 *** Progman [~progman@p57A1BA98.dip.t-dialin.net] has joined #openttd 20:38:16 <Akoz> could anyone tell me how to fetch and iterate over each tile in a station? 20:38:51 <yorick> Akoz: try looking at station acceptance calculations 20:43:28 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:43:47 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 20:45:21 *** Jolteon [~Jolteon@90.203.49.104] has joined #openttd 20:45:23 <Jolteon> Hai 20:45:27 <Jolteon> How do I allow more airports per town? :) 20:45:39 <Jolteon> and is it possible to change real time, in the server, or must it be a server.cfg, server reload? 20:45:47 <Jolteon> (or can I edit server.cfg, and load it whilst server is running?) 20:47:17 <Ammler> Wo? - Adv. Settings - you can't change time on a MP game, do it local and reload that save on the server 20:47:49 <Jolteon> can't change time? 20:47:53 <Jolteon> eh? 20:48:18 <Jolteon> I meant change real time, as in change it dynamically. 20:48:23 <Jolteon> not change the servers date.. 20:49:32 <Ammler> real timre of? 20:49:38 <Ammler> -r 20:50:25 *** nicfer [~Administr@168.226.104.247] has left #openttd [] 20:50:51 <Ammler> Jolteon: anyway, you can't change the game time on the server. 20:51:13 <Jolteon> ... 20:51:17 <Jolteon> I don't WANT to change the damned time. 20:51:55 <Jolteon> real time = REAL TIME. As in changing things dynamically, without the need to restart things 20:51:57 <Jolteon> I.E from console. 20:52:54 <Bjarni> why do I see a mental image of you two being two old guys sitting and arguing about what was said and how it should be understood.... 20:53:08 <Bjarni> somehow your conversation fits a stereotype like that :) 20:53:37 * Sacro prods Bjarni with a pointed stick 20:53:56 <Bjarni> and the question isn't about time, it's "can I change max airports in a town setting without restarting the server?" 20:53:56 <Jolteon> Bjarni: do you know the answer? :< 20:54:02 <Bjarni> it's as simple as that ;) 20:54:33 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 20:54:34 <Bjarni> knowing the question is first step in order to finding the answer 20:54:54 <Bjarni> I don't actually know this, but there is always the option of doing research 20:54:56 *** frosch123 [~frosch@frnk-590c3fa6.pool.einsundeins.de] has quit [Remote host closed the connection] 20:57:28 <Jolteon> ....now i'm confused. 20:57:37 <Jolteon> All I want to do, is make towns stfu about omfg no moar airports pls. 20:57:39 *** ecke [~ecke@213.195.202.11] has joined #openttd 20:59:40 <Nite_Owl> is there not a way to turn off the noise pollution option 21:00:11 <Ammler> yes, there is 21:00:23 <Nite_Owl> I thought it was under advanced settings but I cannot find it for some reason 21:00:56 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 21:01:05 <Jolteon> I can't find it either 21:01:11 <Ammler> station_noise_level = true 21:01:13 <Ammler> town_noise_population = 800,2000,4000 21:01:25 <Jolteon> Is that not in default config? 21:01:28 <Jolteon> cause it's not in my thing :s 21:01:54 <Nite_Owl> so it is in the config only 21:01:57 <Ammler> in the console: set station_noise 0 21:02:13 <Jolteon> station_noise is an unknown setting. 21:02:20 <Ammler> _leve :-) 21:02:22 <Ammler> l 21:02:40 <Nite_Owl> thank you Ammler 21:02:45 <Jolteon> Command only available to a network server. 21:03:00 <KenjiE20> I'm 99% certain that's in adv. settings 21:03:33 <Jolteon> Not in this config 21:03:35 <Jolteon> I've added it. 21:03:43 <Jolteon> Any way to reload the .cfg during a server? 21:03:46 <Jolteon> I.E without reloading it 21:04:02 <KenjiE20> O.o 21:04:26 <Ammler> Jolteon: you can't 21:04:28 <Jolteon> offs 21:04:29 <Nite_Owl> Kenji has lost it 21:04:34 <Ammler> you need to use rcon 21:04:34 <OwenS> You need to change the settings from the console 21:04:40 <Jolteon> Which, as I have pointed out 21:04:41 <Jolteon> I can't. 21:04:45 <Jolteon> I'm apparantly not a network server. 21:04:49 <KenjiE20> Any way to reload the .cfg during a server? I.E without reloading it <-- reload without reload o.O 21:04:50 <Jolteon> I've tried using "set" and rcon. 21:04:52 <OwenS> rcon PASSWORD "command" 21:04:58 <Jolteon> Says unknown variable. 21:05:11 <OwenS> Note the quotation marks 21:05:20 <Jolteon> tried. 21:05:24 <Jolteon> Stop presuming I'm an idiot kthx. 21:05:25 <Ammler> he, isn't there a gui for it? 21:05:39 <Jolteon> Ammler: I'm connecting to a dedicated server. 21:05:43 <Jolteon> (Which I'm the admin of) 21:05:47 <Ammler> so 21:06:04 <Jolteon> I'm pretty sure nor linux, nor this dedicated server has a GUI. 21:06:04 <Ammler> [23:05] <Jolteon> I'm apparantly not a network server. 21:06:28 <Ammler> that is kinda confusing. 21:07:28 <Ammler> if you run it from your openttd client, you need to use rcon 21:07:43 <Ammler> on the server, you can use the console command without rcon 21:07:54 *** Azrael- [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has quit [Ping timeout: 480 seconds] 21:08:05 <Jolteon> eh. 21:08:11 <Jolteon> Basically, in the most simple language I can do. 21:08:20 <Jolteon> I am connect to my dedicated server, using normal OpenTTD. 21:08:24 <Jolteon> which means I have to use console (or RCON) 21:08:33 <Jolteon> Which is not responding, and says nearly everything is a broken variable. 21:08:34 <Ammler> rcon 21:08:37 <Jolteon> (well, non existant) 21:08:48 <KenjiE20> rcon password "command arguements" 21:08:50 <Ammler> how do you use rcon? 21:10:17 <Jolteon> rcon password "variable 0/1/true/false" 21:12:27 <Ammler> Jolteon: set 21:12:37 <Ammler> set variable value 21:13:36 <Jolteon> rcon password set variable value? 21:13:42 <Ammler> yes, and quoted 21:13:48 <Nite_Owl> Advanced Settings --> Stations --> Allow Town Controlled Noise Level For Airports 21:14:09 <Nite_Owl> I knew it was in there somewhere 21:14:27 <yorick> and I knew it was there :-) 21:14:32 <Jolteon> Ammler: If there is no error message, does that mean success? 21:14:34 <Jolteon> Does it not confirm it? 21:14:38 <Ammler> yes 21:14:41 <Ammler> no 21:14:46 <Jolteon> ....yes/no? 21:15:04 <Ammler> 2 questions, 2 answers :-) 21:15:19 <Ammler> you can run the command without value 21:15:22 <Jolteon> does it not confirm it "no" 21:15:34 <Jolteon> oh right 21:15:35 <Jolteon> I get it now. 21:15:48 <Ammler> well, ask proper :P 21:16:01 <Jolteon> Does "set" change the .cfg file, for next time? 21:16:17 <OwenS> No, just the settings for this game 21:16:18 <Ammler> yes, it should 21:16:25 <Ammler> :-) 21:16:25 <OwenS> Hasn't for me...? 21:16:37 <OwenS> Ammler probably has mor experience :p 21:17:00 <KenjiE20> 'probably' 21:17:00 <Jolteon> lol 21:17:00 <Ammler> you might be right. 21:17:03 <KenjiE20> :P 21:17:40 <Ammler> if you close the server proper, it should save the config to the cfg, afaik. 21:18:06 <Ammler> that is why you could use -x 21:19:05 <Ammler> we didn't use the cfg many times recently, mostly loading scenarios. 21:21:51 <Jolteon> k 21:28:34 <Jolteon> btw, good work on the OpenGFX guys, looks awesome. 21:29:06 *** paul_ [~paul@host86-140-69-225.range86-140.btcentralplus.com] has joined #openttd 21:30:26 *** paul__ [~paul@94.76.226.86] has joined #openttd 21:31:10 *** paul__ [~paul@94.76.226.86] has quit [] 21:31:36 *** paul__ [~paul@94.76.226.86] has joined #openttd 21:33:25 *** paul__ [~paul@94.76.226.86] has quit [] 21:34:29 *** paul__ [~paul@94.76.226.86] has joined #openttd 21:35:27 <Jolteon> hmm 21:35:31 <Jolteon> whats console set command for breakdowns? 21:35:54 *** DephNet[Paul] [~paul@94.76.226.86] has quit [Ping timeout: 480 seconds] 21:36:46 <glx> it's a difficulty setting 21:37:01 <planetmaker> Jolteon: open a damn cfg and look for breakdown 21:37:11 <Jolteon> planetmaker: It's part of the normal difficulty. 21:37:13 <Jolteon> I wasn't that dumb. 21:37:27 *** paul_ [~paul@host86-140-69-225.range86-140.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:37:33 <Jolteon> I can see why I got told to ask on #tycoon and not #openttd though :| 21:37:43 <planetmaker> please do. 21:38:13 <Jolteon> Why don't you just go away, and let someone who actually wants to be helpful help, hmm? 21:38:27 *** paul__ [~paul@94.76.226.86] has quit [] 21:38:38 *** DephNet[Paul] [~paul@94.76.226.86] has joined #openttd 21:38:52 *** DephNet[Paul] [~paul@94.76.226.86] has left #openttd [] 21:39:10 *** DephNet[Paul] [~paul@94.76.226.86] has joined #openttd 21:39:15 <glx> well openttd.cfg settings and console commands are the same 21:39:16 <planetmaker> spoon-feeding is only in #tycoon. Here you're only helped so you can help yourself 21:39:44 *** ecke [~ecke@213.195.202.11] has quit [Ping timeout: 480 seconds] 21:41:24 <Jolteon> planetmaker: So why didn't you just say "same as the cfg setting" 21:41:29 <Jolteon> Hmm, was the really so difficult? 21:41:46 <Jolteon> I had presumed there was an easier way than typing diff_custom = 2,2,2,4,400,2,0,2,0,0,2,0,1,0,0,0,0,0 into console 21:45:21 <planetmaker> Nobody can mind read. But it's easy to abuse people who try to be helpful. 21:45:54 <glx> diff_custom has been removed 21:46:10 <planetmaker> :D 21:46:17 <glx> unless you still use an old version 21:46:27 <Jolteon> glx: 0.7.1 21:46:27 <planetmaker> I would presume to type 80(?) commands in a row is a bit tedious? 21:46:54 <glx> then there's no diff_custom :) 21:47:09 <glx> only the [diff] section in cfg 21:47:17 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 21:48:42 *** Brianetta [~brian@client-86-0-123-9.nrth.adsl.virgin.net] has joined #openttd 21:50:04 *** ecke [~ecke@213.195.202.11] has joined #openttd 21:54:55 *** Pygma [~quassel@88.151.27.234] has quit [Remote host closed the connection] 21:55:52 <TrueBrain> netbeans is really nice; it shows C errors in a very good way 21:55:55 <TrueBrain> even invalid variables and stuff 21:55:58 <TrueBrain> I am impressed ... 21:57:15 <Sacro> yeah, i liked it too 22:04:06 *** welshdragon is now known as welshgirl 22:10:21 <Akoz> anyone up for some random betatesting? 22:10:41 <Bjarni> wow 22:10:48 <Bjarni> there is a girl in the channel 22:10:53 <Sacro> mmm, girl 22:11:08 <TrueBrain> Akoz: depends ;) 22:12:54 <Bjarni> welshgirl: a word of advice: Sacro have a bad record for what happens to women when he is done with them... stay away from him 22:14:40 <TrueBrain> I still love you Sacro 22:14:49 * Akoz goes to make a patch 22:15:27 <Bjarni> that tells a lot about TrueBrain :P 22:16:33 <Xaroth> heh 22:21:51 <Sacro> Bjarni: oi 22:21:56 <Sacro> i know welshgirl quite well thank you 22:22:27 <Bjarni> any plans for sending her to a mental hospital as well? 22:22:40 *** welshgirl is now known as welshdragon 22:22:53 <Xaroth> wait, crossdresser? 22:23:02 <welshdragon> nope 22:23:08 <welshdragon> it was my girlfriend 22:23:13 <welshdragon> i was AFK 22:23:15 <Xaroth> that's what they all say 22:23:26 <Xaroth> you were doing your dress wearing thing again eh? 22:23:31 *** DJ-Burtybob [burtybob@92.22.75.113] has joined #openttd 22:23:39 <DJ-Burtybob> hi all 22:23:40 <welshdragon> NO 22:25:44 <Sacro> he is really 22:25:51 <Bjarni> so there is welshdragon and welshgirl 22:25:55 *** OwenS [~oshepherd@host86-145-221-7.range86-145.btcentralplus.com] has quit [Quit: Konversation terminated!] 22:25:57 <Bjarni> one guy and one girl 22:26:00 <Bjarni> all inside the same head 22:26:01 <Jolteon> Correct. 22:26:03 <Jolteon> Wait 22:26:03 <Jolteon> no. 22:26:04 <welshdragon> no 22:26:05 <Jolteon> no, 22:26:07 <welshdragon> no 22:26:09 <welshdragon> no 22:26:15 *** OwenS [~oshepherd@host86-145-221-7.range86-145.btcentralplus.com] has joined #openttd 22:26:18 <Akoz> O_o 22:26:23 <Bjarni> lol 22:26:24 <welshdragon> there is a welshdragon, and a welshgirl 22:26:41 <Xaroth> I.. don't even want to know 22:26:52 <TrueBrain> Xaroth: good choice 22:27:17 <Xaroth> ugh this thing is killing me 22:27:17 <Akoz> TrueBrain: Aprox how many lines of code is Openttd on in total? 22:27:23 <Xaroth> building a password database for all our systems 22:27:35 * Bjarni copies Xaroth's strategy 22:27:44 <TrueBrain> Xaroth: nasty things :) 22:27:49 <Xaroth> or, as i want to rephrase it.. how many layers of encryption can you dump on eachother before it breaks 22:27:56 <TrueBrain> I myself am battling MSB (memory management) of MS-Dos ... :( 22:28:02 <Bjarni> Xaroth: you mean a tool so all passwords can be hacked and leaked at the same time? 22:28:03 <Bjarni> clever 22:28:10 <Xaroth> Bjarni: nope 22:28:14 <TrueBrain> Akoz: 22:28:16 <TrueBrain> cpp: 154814 (88.19%) 22:28:17 <TrueBrain> ansic: 19573 (11.15%) 22:28:19 <TrueBrain> sh: 827 (0.47%) 22:28:20 <TrueBrain> awk: 321 (0.18%) 22:28:22 <TrueBrain> asm: 6 (0.00%) 22:28:23 <TrueBrain> (sloccount) 22:28:27 <Akoz> :p 22:28:32 <Akoz> I knew u had the answer.. 22:28:36 <TrueBrain> $ 6,141,000 ;) 22:28:44 <Akoz> lol 22:28:44 <SpComb> 6 lines of asm? 22:28:49 <TrueBrain> win64 22:29:19 <Bjarni> MS-DOS memory management for win64? 22:29:47 <TrueBrain> yes, we made a 64bit MS-Dos version 22:30:03 <Bjarni> spooky 22:30:36 <OwenS> Erm... WTF? 22:30:55 <TrueBrain> I always learnt to say yes to idiots and morons, so don't pay any real attention to that answer :p 22:31:20 <Xaroth> Bjarni: think of it as this, passwords can be stored, but not retrieved unless you have a key that will be physically stored in a vault. 22:31:43 <Bjarni> <TrueBrain> I myself am battling MSB (memory management) of MS-Dos ... :( <-- you said that and then you said that you added asm for win64 22:31:43 <TrueBrain> Xaroth: but what if I want to verify if the storing went okay? :p 22:31:49 <Bjarni> which to me sounds really strange 22:31:55 <TrueBrain> creative reading 22:31:57 <TrueBrain> sure, we go with that 22:31:57 <Xaroth> TrueBrain: that's what betatesting is for 22:32:44 <TrueBrain> I also said 827, I think I made 827 versions of MS-Dos 22:33:13 <Xaroth> random name generator, 1 mil names generated, have to be stored properly, individually, and then retrieved, then that same procedure gets repeated with a few keys to see if that works as well. 22:33:34 <Bjarni> oh dear. WT3 is clever and uncovered problems 22:33:57 <Bjarni> the Danish translation uses a least 3 different words for "railroad track" :( 22:34:11 <DJ-Burtybob> Which file would deal with deciding how much loading a vehicle/train does or doesn't do. AKA What file works out whether the train loads full all cargo or full any cargo? 22:34:13 <Bjarni> looks like a bit of cleanup is in order 22:34:15 *** Coco-Banana-Man [~Stephan.D@p5B2DEEE0.dip.t-dialin.net] has quit [Quit: Raubgut ist vom Umtausch ausgeschlossen!] 22:35:15 <Jolteon> IS there a command to merge two companies together in multiplayer? 22:36:07 <TrueBrain> DJ-Burtybob: loading .. sounds like something a station does 22:36:12 <TrueBrain> so I guess station_cmd.cpp 22:36:22 <Bjarni> Jolteon: it was disabled/removed years ago because it caused desyncs/crashes 22:36:24 <TrueBrain> but I guess a grep over the code for Unload would give you a nice overview too ;) 22:36:34 <Bjarni> and I don't think anybody ever fixed that issue 22:36:43 <DJ-Burtybob> thanks truebrain, whats is "grep"?? 22:36:55 <Jolteon> Bjarni: oh poo. 22:37:03 <TrueBrain> DJ-Burtybob: grep is a linux tool (ported to windows too) to search a set of files for a keyword 22:37:11 <TrueBrain> but in this case I just refer to it as common tool 22:37:15 <TrueBrain> not 'grep' perse 22:37:19 <glx> using regexp :) 22:37:21 <TrueBrain> any sane IDE has a Find In Files 22:37:22 *** Nite_Owl [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 22:37:24 <DJ-Burtybob> oh cool thanks :) 22:40:39 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 22:42:14 <Jolteon> Bjarni: Wouldn't it (theoretically) be similiar to that what happens when you buy out a company in single player? :| 22:42:15 *** Progman [~progman@p57A1BA98.dip.t-dialin.net] has quit [Remote host closed the connection] 22:42:22 <Akoz> how can I access "static RailType _cur_railtype; " from rail_gui.cpp? 22:42:38 <TrueBrain> Akoz: 'static', so you can't (if it isn't there) 22:42:46 <TrueBrain> look for wrapper function to access it indirectly 22:43:46 <TrueBrain> by the looks there are no wrappers; so you either try something that you shouldn't be trying, or you need to export the symbol ;) 22:45:12 <Akoz> hrmpft 22:45:54 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 22:49:54 <Akoz> TrueBrain: http://paste.openttd.org/183770 22:50:35 <TrueBrain> IntelliDepot <- a WHAT? 22:50:45 <Akoz> intelligent depot :p 22:50:51 <TrueBrain> PLEASE read the OpenTTD coding style 22:50:53 <TrueBrain> and use it 22:51:03 <Akoz> lol 22:51:10 <TrueBrain> sorry, I can't read this 22:52:25 *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has quit [Quit: Bitches.] 23:01:09 *** DJ-Burtybob [burtybob@92.22.75.113] has quit [Ping timeout: 480 seconds] 23:04:47 <Bjarni> <Jolteon> Bjarni: Wouldn't it (theoretically) be similiar to that what happens when you buy out a company in single player? :| <-- it used to use the same code, but it crashed the game for some reason 23:05:08 <Bjarni> if you like to debug it and figure out how to get this working then I will not stop you 23:05:14 <TrueBrain> completely new information every day .. how cool :) 23:05:39 *** KritiK [~Maxim@93-80-16-50.broadband.corbina.ru] has quit [Quit: Leaving] 23:05:57 *** Dred_furst [~Dred@user-54448d7e.lns5-c10.dsl.pol.co.uk] has quit [Read error: Connection reset by peer] 23:06:01 <Jolteon> Bjarni: I shall do that! 23:06:06 <Jolteon> ...as soon as I learn the language. 23:06:12 <Jolteon> ..or actually know what langauge OpenTTD is. 23:06:19 <Bjarni> hehe 23:06:42 <Jolteon> My brains tells me it'll probably be a C variant. 23:06:44 * Bjarni marks a time to review Jolteon's diff 23:06:56 <TrueBrain> Jolteon: in reality the problem was never because of desyncs of what ever, it simply is a problem of unfair; you join, and I buy out your company ... not really nice :p 23:07:00 <Bjarni> will 26th of June 2014 be ok? 23:07:12 <Jolteon> TrueBrain: Well, I'm only wanting it as an rcon command. 23:07:20 <Jolteon> (rcon password "merge company1 company2" 23:07:22 <TrueBrain> yeah; but that is the reason the share-buy-out was removed 23:07:25 *** ecke [~ecke@213.195.202.11] has quit [Quit: ecke] 23:07:27 <Jolteon> Not for buying out in MP. 23:07:33 <TrueBrain> a merge command should be relative easy: all code is there; it just needs a so called DoCommand 23:07:35 <Jolteon> cause that'd suck uber much. 23:07:54 <Jolteon> Bjarni: I was more thinknig 2015. 23:07:57 <Jolteon> thinking* 23:08:15 <Bjarni> I recall that whenever somebody tried to buy out other companies everybody crashed 23:08:29 <Jolteon> www.everybodydies.com! 23:08:37 <Bjarni> but I guess nobody was really interested in fixing the code to make it possible 23:08:52 <TrueBrain> we always remove code when we can't get it crashfree :s 23:08:57 <TrueBrain> that is why we removed so many features .. :s 23:08:58 <OwenS> That reminded me of DEFCON 23:09:09 <Jolteon> OwenS: That was actually a website for DEFCON. 23:09:15 <Jolteon> or so, my game box claims it was. 23:09:32 <Jolteon> Bjarni: I guess the code for it is long gone, and not just commented out? 23:09:38 <TrueBrain> sorry Bjarni, your memory is wrong here 23:10:04 * Jolteon grabs a copy of the OpenTTD source and shoves it another folder to play with. 23:10:12 <Bjarni> TrueBrain: I clearly recall getting upset at some guy because he crashed the game trying to buy out other players 23:10:14 <TrueBrain> I wouldn't know in the few versions it was possible if the game crashed or not, I do know that it was removed for polical reasons 23:10:43 <TrueBrain> we RARELY remove features because they crash 23:10:53 <Bjarni> it was disabled because it crashed. I'm sure of it 23:10:56 <TrueBrain> (old PBS being one of those rarely cases ;p) 23:11:12 <Bjarni> but it's very likely that everybody agreed not to fix it for "political reasons" 23:12:02 <Bjarni> I recall ludde doing a quick "fix" and disabled it because it shouldn't be possible to crash everybody 23:12:51 <Bjarni> but it doesn't really matter who said what in 2004. The question is what we will do now and we (hopefully) agree that hostile takeovers shouldn't be allowed 23:13:20 <Jolteon> Bjarni: surely it'd be possible so that after 75%, the final 25% can only be done after a message popped up to the owner, and they press "YES I AGREE TO THIS" 23:13:45 <Jolteon> (or, put it server config to not possible, ask first, JUST_DO_IT_FAGGOT) 23:13:55 <glx> well the confirmation is bypassable ;) 23:14:04 <Jolteon> I don't see how. 23:14:08 <Jolteon> No press the yes, no buying it out 23:14:14 <Jolteon> if the player isn't online, then you don't get anywhere. 23:14:21 <Jolteon> no = don't. 23:14:24 <Jolteon> wait no 23:14:27 <Jolteon> press = pressing. 23:14:47 <glx> I mean a modified client could bypass it, or a modified server could skip the check 23:15:09 <Jolteon> ..are people in OpenTTD really that bad, or are you just being theoretical? 23:15:21 <Bjarni> there are people who are that bad out there 23:15:44 <Jolteon> I've never come across anyone that horrible in OpenTTD. 23:15:51 <Bjarni> I don't think they show up in this channel but there are people out there who seem to spent a great deal of time ruining games for other players 23:15:55 <TrueBrain> http://vcs.openttd.org/svn/changeset/1023 23:15:58 <TrueBrain> Bjarni: you are wrong. 23:16:09 <glx> luckily the servers do better checking in every new version 23:16:15 <TrueBrain> nothing to do with ludde 23:16:19 <TrueBrain> I removed the posibility 23:16:35 <Jolteon> oh 23:16:48 <TrueBrain> (nice revision btw :p) 23:16:49 <Jolteon> so anyone wanting to re-add it would get shot in the genitals then. 23:16:59 <glx> TrueBrain: lag between commands looks like desync cause ;) 23:17:01 <Bjarni> TrueBrain: then I wonder what ludde did :/ 23:17:09 <TrueBrain> Bjarni: create 0.1 23:17:17 <Bjarni> hehe 23:17:25 <TrueBrain> glx: yeah, it was disabled because of some weird desync, then disabled, then considered stupid in the first place 23:17:27 <TrueBrain> and it never changed since :) 23:17:30 *** DJ-Burtybob [burtybob@92.22.75.113] has joined #openttd 23:17:33 <Bjarni> he did a great deal of work with MP 23:17:41 <TrueBrain> Bjarni: that was me, thank you very much 23:17:56 <TrueBrain> around that time I rewrote the whole network 23:18:10 * Jolteon backs away. 23:18:19 <Bjarni> yeah you rewrote quite a lot afterwards 23:19:03 <TrueBrain> Jolteon: any sane non-hackable solution is always welcome ;) Just nobody ever wanted it :p 23:19:07 <Bjarni> I wonder if hostile buyouts ended up being disabled twice 23:19:28 <TrueBrain> hard to admit you are wrong, even with the facts handed out to you 23:19:30 <TrueBrain> oh well 23:19:32 <TrueBrain> good night all :) 23:19:41 <glx> anyway I don't see a need for buyout in MP 23:19:43 <Jolteon> Well, i'll go research things. 23:19:52 <Jolteon> I'm wanting to seriously help out some project anyway. 23:19:57 <Bjarni> I lost the log for the old svn server so I can't state what happened :( 23:20:00 <Jolteon> and I think OpenTTD has more of a future than OpenHospital... 23:20:02 *** paul_ [~paul@94.76.226.86] has joined #openttd 23:20:12 <TrueBrain> Jolteon: one suggestion: don't start with this MP buyout, if you want to contribute :) 23:20:14 <Bjarni> what is OpenHospital? 23:20:16 <TrueBrain> do something ... more useful ;) 23:20:21 *** KenjiE20|LT [~Kenji@host86-171-245-188.range86-171.btcentralplus.com] has joined #openttd 23:20:24 <Bjarni> is that like open source Theme Hospital? 23:20:29 <Jolteon> Bjarni: Well, it's OpenTH 23:20:29 <DJ-Burtybob> yes bjarni 23:20:37 <Jolteon> But yes, an open source Theme Hospital. 23:20:43 <Jolteon> TrueBrain: as I said. 23:20:47 <Jolteon> I don't wnat to enable buyouts. 23:20:51 <Jolteon> I just want to make a console merge command 23:20:52 <Bjarni> never heard of it 23:20:57 <Bjarni> is it playable? 23:20:57 <TrueBrain> Jolteon: that should be fine :) 23:20:59 <Jolteon> (merge company1 company2) 23:21:07 *** DephNet[Paul] [~paul@94.76.226.86] has quit [Ping timeout: 480 seconds] 23:21:10 <Jolteon> the server then merges them into one (where the 1st company becomes the main one) 23:21:35 <Jolteon> Even I think that should be minorly easy. 23:21:51 <Jolteon> Which means it'll be stupidly hard, the people who test it will die from exploding computers, and I'll end up in jail 23:21:55 <TrueBrain> easy is a big word, it needs work 23:21:57 *** paul_ [~paul@94.76.226.86] has left #openttd [] 23:21:58 <TrueBrain> but doable, sure 23:22:03 <glx> to be safe, the second company should be uncontrolled I think 23:22:09 <Jolteon> glx: yes. 23:22:12 *** DephNet[Paul] [~paul@94.76.226.86] has joined #openttd 23:22:19 <Jolteon> I'll make it so it's like delete company. 23:22:20 <DJ-Burtybob> Jolteon: There comes the harder part 23:22:23 <TrueBrain> oh, I was going to bed ... it is late :p 23:22:24 <Jolteon> It'll only work if the target is un-occupied. 23:22:27 <TrueBrain> good luck Jolteon 23:22:35 <Jolteon> I'll need it :p 23:22:41 <OwenS> Hmm... Couldn't you make it switch the controller of the company being taken over to the company taking over? 23:22:55 * Jolteon is still waiting for TortoiseSVN to finish. 23:23:19 <OwenS> Aah, SVN, SVN, how I hate you're slowness and wish I could replace you everywhere with Git 23:23:29 <Jolteon> then I need to find space on this 12GB HDD for a folder to copy it to where I do my special works. 23:23:35 <glx> but there will still be a problem with unprocessed commands 23:23:50 <Jolteon> Problems are merely hurdles waiting to be jumped over. 23:24:19 <DJ-Burtybob> Ummm... Who would I report a rather urgent problem with bugs.openttd.org to? 23:24:26 <DJ-Burtybob> sorry major not urgent 23:24:29 <glx> (the one solved by r1023) 23:24:53 <glx> all bugs go to bugs.openttd.org 23:25:04 <DJ-Burtybob> its a bug with bugs.openttd.org 23:25:08 <Jolteon> How does one do that, when one has a bug to do with it, glx? 23:25:19 <Jolteon> I would imagine "major" means it is unusable, or something. 23:25:29 <DJ-Burtybob> http://paste.openttd.org/183781 23:25:38 *** fonsinchen [~alve@BAEad48.bae.pppool.de] has quit [Remote host closed the connection] 23:25:41 <OwenS> Erm... Is it just me... or should a HTTP server not be returning a response immediately after the GET / HTTP/1.1 line, before the end of the headers? ... 23:25:51 <DJ-Burtybob> that is what i get when im trying to search hence major not urgent lol 23:26:13 *** KenjiE20 [~KenjiE20@92.18.176.174] has quit [Quit: WeeChat 0.3.0-rc2] 23:26:38 <OwenS> Erm... Why is it throwing out SQL queries when it dies? 23:27:13 <DJ-Burtybob> My question exactly and it is only when the "search in comments" is checked :/ 23:28:16 <glx> hmm indeed it's strange 23:28:44 *** HerzogDeXtEr1 [~Flex@88.130.188.183] has joined #openttd 23:29:03 *** HerzogDeXtEr [~Flex@88.130.188.183] has quit [Read error: Connection reset by peer] 23:31:07 <Jolteon> gah, people in MP on my server keep building airports and trainstations with no regard to town development 23:31:13 <Jolteon> then wonder why the town isn't expanding 23:31:18 <Jolteon> CAUSE YOU BLOCKED IT IDIOT 23:31:21 <Jolteon> /endrage 23:31:52 <OwenS> lol 23:32:42 <OwenS> Towns are quite tollerant.. as long as you're not stupid. The fact that towns can grow on the #openttdcoop servers when half of them is covered in tracks is testament to that 23:33:02 *** Eddi|zuHause [~johekr@p54B77D53.dip.t-dialin.net] has quit [] 23:33:08 <Jolteon> Well, one one side is of this specific town is a big airport range, and on the otherside, a four track train network.. 23:33:12 <Bjarni> I once saw a road tunnel under a station. Surprisingly the town expanded on the other side of the tunnel 23:33:20 *** Eddi|zuHause [~johekr@p54B77D98.dip.t-dialin.net] has joined #openttd 23:33:24 <Bjarni> which left a 6 tile gap in the town 23:33:28 <Jolteon> lol 23:33:34 <Bjarni> I have only seen it once though 23:33:44 <glx> but the town won't build the tunnel by itself 23:33:54 <Jolteon> I was about to ask if towns build tunnels themselves :p 23:34:01 <Bjarni> no some player did so in order to get lorries past the station 23:34:09 <OwenS> Towns seem to consider tunnels and bridges as 1 tile roads 23:34:24 <OwenS> You can have some serious fun with their growth with them 23:35:06 <Bjarni> Jolteon: tell people to make their towns tunnel out XD 23:35:13 <Jolteon> lol 23:35:48 <OwenS> We've had some fun with the bridges to convince towns to grow in useful ways 23:37:44 <Bjarni> like on both sides of a station built next to a town 23:37:50 <Bjarni> sounds really useful 23:41:42 <DJ-Burtybob> an if inside an if would be equal to if(cond1 && cond2) { wouldn't it 23:41:45 <DJ-Burtybob> ??* 23:43:01 <Bjarni> if (cond1) { if (cond2) {}} == if (cond1 && cond2) {} 23:43:41 <Bjarni> maybe the compiler will not make the very same code, but the logical result is the same 23:44:19 <DJ-Burtybob> couldn't "if (v->current_order.GetLoadType() & OLFB_FULL_LOAD) { 23:44:19 <DJ-Burtybob> if (v->current_order.GetLoadType() == OLF_FULL_LOAD_ANY) {" be combined into "if (v->current_order.GetLoadType() & OLFB_FULL_LOAD && v->current_order.GetLoadType() == OLF_FULL_LOAD_ANY) { " 23:44:36 <DJ-Burtybob> THat would make more sense wouldn't it? 23:45:01 <glx> file and line ? 23:45:29 <Bjarni> there might be something in else and stuff like that 23:45:40 <DJ-Burtybob> economy.cpp 1465 23:45:43 <Bjarni> meaning we can't give a good answer based on what you just wrote 23:45:51 <DJ-Burtybob> the else is under yet another if under the second if 23:45:58 <DJ-Burtybob> a third if under the second if 23:46:39 <glx> no because the else 23:46:49 <DJ-Burtybob> is under the second if not the third 23:47:25 <Bjarni> I agree with glx 23:47:32 <Bjarni> it will not produce the same result 23:47:48 <Bjarni> if (v->current_order.GetLoadType() == OLF_FULL_LOAD_ANY) {...} else if (cargo_not_full != 0) { 23:48:09 <DJ-Burtybob> ok, i was mis-reading that else in there, sorry 23:48:26 <Bjarni> this is why indenting is important 23:48:32 <Bjarni> both when writing and reading 23:49:02 <Bjarni> but it's always better to say something and then go "oh my bad" rather than just moving on and ruining everything you do 23:49:11 <Bjarni> as long as it doesn't happen every 5th minute 23:55:39 * OwenS wonders if the Grub developers ever check their bugtracker 23:55:54 <OwenS> I submitted a bug and a patch to fix it over a month ago and nobody has looked at it 23:59:20 <Jolteon> Grub is still developed 23:59:21 <Jolteon> ?