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00:00:01 <OwenS> It is 00:00:12 <OwenS> Grub 1 is EOL, but Grub 2 is in development 00:01:05 <OwenS> Last commit was 4 hours ago according to my server's mirror, though I forgot how often the cron runs 00:03:57 *** Chruker [~no@0x5da34ce4.vjnqu1.dynamic.dsl.tele.dk] has quit [] 00:04:48 <OwenS> Of course Grub2 isn't quite ready yet, but Grub1 is stable anyway 00:05:18 <Tefad> what good timing 00:05:41 <Tefad> i'm trying to chainload linux with kboot... 00:06:06 <Tefad> isolinux->linux->kboot->grub->linux 00:06:09 <Tefad> that's my goal anyway 00:06:30 <Tefad> i'm thinking grub may not be realized 00:07:25 <OwenS> huh? Why would you chainload grub? 00:09:11 <Tefad> so the underlying OS doesn't get as confused 00:09:21 <Tefad> i'm trying to make it transparent.. but i don't think that's easy. 00:09:30 <Tefad> i'll just have to reconfig kboot each time 00:09:56 <Tefad> the problem is i have an old laptop i want to boot from USB, but the OS lies on a real disk 00:12:56 <OwenS> Side note: Anyone noticed any black holes arround after the impossible event of MS contributing code to the Linux kernel? 00:13:31 <DJ-Burtybob> Night all catch ya laters 00:14:30 <Jolteon> OwenS: they did what now? 00:14:46 <OwenS> Contributed some drivers to Linux 00:15:01 <OwenS> It's hardly benevolent; It's simply drivers to make it run better on Hyper-V, but still 00:15:40 *** Brianetta [~brian@client-86-0-123-9.nrth.adsl.virgin.net] has quit [Quit: Tsch?ss] 00:16:37 <Tefad> they realized that people actually use linux 00:16:46 <Jolteon> shock 00:17:07 <Tefad> so they impoved linux in such away their VM software competitive with that of others.. eg VMware 00:17:22 <Tefad> i accidentally the verb. 00:21:34 *** DJ-Burtybob [burtybob@92.22.75.113] has quit [Ping timeout: 480 seconds] 00:24:33 *** Tekky [~chatzilla@DSL01.83.171.168.115.ip-pool.NEFkom.net] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.5.1/20090715094852]] 00:46:42 *** Zorni [~zorn@e177239063.adsl.alicedsl.de] has joined #openttd 00:47:33 *** OwenS [~oshepherd@host86-145-221-7.range86-145.btcentralplus.com] has quit [Remote host closed the connection] 00:54:21 *** Zorn [~zorn@e177236026.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 01:02:34 *** DephNet[Paul] [~paul@94.76.226.86] has quit [Ping timeout: 480 seconds] 01:06:22 *** Bjarni [~Bjarni@0x3ef3a198.virnxx14.dynamic.dsl.tele.dk] has quit [Quit: Leaving] 01:06:50 *** DephNet[Paul] [~paul@94.76.226.86] has joined #openttd 01:33:50 *** Yrol [~Yrol@BAF2bd1.baf.pppool.de] has joined #openttd 01:34:09 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Quit: Verlassend] 01:35:55 <Yrol> hello everybody :o) i followed the instructions given there : http://wiki.openttd.org/Compiling_on_MinGW but when i try to do gcc -v, it gives me an error ( sh: gcc: command not found ). how can i solve that problem? 01:36:48 *** DephNet[Paul] [~paul@94.76.226.86] has quit [Read error: Connection reset by peer] 01:37:02 *** DephNet[Paul] [~paul@94.76.226.86] has joined #openttd 01:38:49 *** Cow [Cameron@S01060019d1ae9476.ed.shawcable.net] has joined #openttd 01:39:01 <Cow> hello? 01:39:44 <Yrol> hello cow 01:39:48 <Cow> hi 01:40:25 <Cow> im playing IS2 beta 3 01:44:14 *** Cow [Cameron@S01060019d1ae9476.ed.shawcable.net] has quit [Quit: Bye for now!] 01:54:17 *** oskari89 [oskari89@88.193.124.243] has quit [Quit: Utm Aœ - Aja 35] 01:59:31 <Eddi|zuHause> that is interesting to know. 01:59:51 <Yrol> Eddi|zuHause? maybe you can help me with my problem? 02:00:32 <Eddi|zuHause> Yrol: you put msys/bin and mingw/bin in your %path%? 02:00:49 <Eddi|zuHause> (directory names may differ) 02:01:38 <Yrol> (Eddi|zuHause) no, it wasnt written in the instructions. i will do that now 02:04:43 <Eddi|zuHause> if it helps, add that to the wiki 02:06:09 <Yrol> ah, nice, nwo it works :o) 02:06:56 <Yrol> hmmm 02:08:15 *** ccfreak2k [ccfreak2k@li26-205.members.linode.com] has quit [Quit: changing servers] 02:08:53 *** ccfreak2k [ccfreak2k@li26-205.members.linode.com] has joined #openttd 02:09:09 *** Netsplit charon.oftc.net <-> resistance.oftc.net quits: DaleStan, Tefad, eleusis, roboboy, Lachie, N35, Bergee, CIA-2, Ridayah, SirSquidness, (+8 more, use /NETSPLIT to show all of them) 02:10:18 *** Netsplit over, joins: roboboy, @orudge`, @Belugas, DaleStan, Lachie, ccfreak2k, stuffcorpse, Dragoon_Jett, CIA-2, eleusis (+8 more) 02:10:18 <Yrol> "Place wget-1.9.1-mingwPORT.tar.bz2 in a folder (e.g. /home)." of which folder should /home be a subfolder? 02:10:44 <Eddi|zuHause> /home is a unix-style folder 02:10:53 <Eddi|zuHause> it is a subdirectory of / 02:11:06 <Eddi|zuHause> typically it's /home/username 02:11:16 <Eddi|zuHause> or "~" 02:11:32 <Yrol> but... "This page contains guidelines for compiling OpenTTD in Win32 with MinGW" why does it include instructions for unix then? 02:11:58 <Eddi|zuHause> because mingw emulates a unix environment (and thus also unix paths?) 02:12:31 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: ????????] 02:12:36 <Eddi|zuHause> if you open a msys console, you should automatically start in ~ 02:12:51 <Yrol> so the answer would be ""place it into a folder called "home" which you created in C:\mingw""? 02:13:22 <Eddi|zuHause> hm... no... i think it's part of the msys directory 02:13:40 <Yrol> aaah, there. 02:13:42 <Eddi|zuHause> but it says "any path"... 02:14:06 <Eddi|zuHause> Yrol: for most purposes, / is the msys directory 02:14:48 <Eddi|zuHause> you'll find typical unix paths such as /usr, /bin, /home, etc. there 02:15:00 <Yrol> i see. im just trying to, without any background-knowledge, following that guide and get a working environment to compile openttd. 02:19:56 <Yrol> hmmm. here is the next error. "cp wget.exe /usr/local/bin 02:20:20 <Yrol> at compiling wget, step 4 results in a "cp: cannot create regular file `usr/local/bin': No such file or directory" - error 02:22:30 *** MizardX- [MizardX@h-28-236.A159.priv.bahnhof.se] has joined #openttd 02:23:09 *** MizardX [MizardX@h-28-236.A159.priv.bahnhof.se] has quit [Read error: No route to host] 02:23:30 *** MizardX- is now known as MizardX 02:24:46 <Eddi|zuHause> that one is simple, just create the directory 02:24:52 <Eddi|zuHause> and also, add that to the wiki 02:25:06 *** mode/#openttd [+v orudge`] by ChanServ 02:25:09 *** mode/#openttd [+v Belugas] by ChanServ 02:25:27 <Eddi|zuHause> i'm going to bed 02:27:02 <Yrol> mmh,. good night :o( 02:29:54 *** Yrol [~Yrol@BAF2bd1.baf.pppool.de] has quit [Quit: MOOOOOOOOOO?????] 02:51:13 *** welshdragon [~welshdrag@80.247.163.137] has left #openttd [] 02:53:43 *** KenjiE20|LT [~Kenji@host86-171-245-188.range86-171.btcentralplus.com] has quit [Quit: Leaving] 02:53:47 *** glx [glx@2a01:e35:2f59:c7c0:c98d:35a6:1071:b0a1] has quit [Quit: bye] 02:59:44 *** stuffcorpse [~rick@121.98.136.241] has quit [Quit: leaving] 03:07:42 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 03:09:05 *** stuffcorpse [~rick@121.98.136.241] has joined #openttd 03:12:11 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 03:15:32 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has quit [Ping timeout: 480 seconds] 03:22:40 *** stuffcorpse [~rick@121.98.136.241] has quit [Quit: leaving] 03:38:28 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 03:38:30 *** stuffcorpse [~rick@121.98.136.241] has joined #openttd 03:41:26 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has quit [Quit: Leaving] 03:42:31 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 04:29:21 *** paul_ [~paul@host86-140-69-225.range86-140.btcentralplus.com] has joined #openttd 04:30:59 *** paul__ [~paul@94.76.226.86] has joined #openttd 04:36:27 *** DephNet[Paul] [~paul@94.76.226.86] has quit [Ping timeout: 480 seconds] 04:37:52 *** mib_bour5sqb [1815fcdb@webchat.mibbit.com] has joined #openttd 04:37:59 *** paul_ [~paul@host86-140-69-225.range86-140.btcentralplus.com] has quit [Ping timeout: 480 seconds] 04:38:36 *** mib_bour5sqb [1815fcdb@webchat.mibbit.com] has quit [] 04:38:51 *** mib_fz8rlsnh [1815fcdb@webchat.mibbit.com] has joined #openttd 04:39:00 <mib_fz8rlsnh> hi 04:39:06 <mib_fz8rlsnh> is anyone on 04:39:52 <mib_fz8rlsnh> noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo there no one here too i have gone to 20 irc channels and no one was on in any of them 04:40:36 *** mib_fz8rlsnh [1815fcdb@webchat.mibbit.com] has quit [] 05:02:03 *** nfc [nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has joined #openttd 05:14:42 *** Splex [~splex@121.165.245.76] has joined #openttd 05:50:59 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 05:58:23 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 06:13:11 *** Progman [~progman@p57A1B61A.dip.t-dialin.net] has joined #openttd 06:15:25 *** Xyzzy [c40fc9c9@webchat.mibbit.com] has joined #openttd 06:15:38 *** Progman [~progman@p57A1B61A.dip.t-dialin.net] has quit [Remote host closed the connection] 06:28:15 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 06:33:00 <planetmaker> Is there a reason to NOT use company colours when drawing houses? 06:33:11 <planetmaker> and good morning #openttd :-) 06:33:26 <Noldo> morning! 06:33:57 <planetmaker> :-) 06:51:44 *** Progman [~progman@hep-1.E-Technik.Uni-Dortmund.DE] has joined #openttd 07:38:56 *** Markk [~markk@rikskriminalen.com] has quit [Ping timeout: 480 seconds] 08:52:22 *** reldred [~reldred@115.131.210.217] has joined #openttd 08:56:20 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 09:08:50 *** George3 [~George@212.113.107.216] has joined #openttd 09:14:15 *** Progman [~progman@hep-1.E-Technik.Uni-Dortmund.DE] has quit [Remote host closed the connection] 09:14:26 *** welshdragon [~welshdrag@80.247.163.137] has joined #openttd 09:15:12 *** George [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 09:25:03 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:25:52 *** tokai [~tokai@p54B814DD.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:28:00 *** tokai [~tokai@p54B80DDC.dip0.t-ipconnect.de] has joined #openttd 09:28:03 *** mode/#openttd [+v tokai] by ChanServ 09:38:19 *** elmex [elmex@ist.m8geil.de] has quit [Remote host closed the connection] 09:41:37 *** elmex [elmex@ist.m8geil.de] has joined #openttd 09:50:56 *** Dartteri [dartteri@idler.fi] has joined #openttd 09:54:29 *** fonsinchen [~alve@BAE9ec2.bae.pppool.de] has joined #openttd 10:02:57 *** ecke [~ecke@213.195.202.11] has joined #openttd 10:04:25 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 10:14:29 *** Progman [~progman@hep-1.E-Technik.Uni-Dortmund.DE] has joined #openttd 10:15:36 *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has joined #openttd 10:18:56 *** Splex [~splex@121.165.245.76] has quit [Ping timeout: 480 seconds] 10:18:59 <Dartteri> oh yes, and why I joined... 10:19:06 <Dartteri> I got this one version og openttd, dadacafe's special, 10:19:06 <Dartteri> where time runs on 1/10 basis compared to normal 10:19:07 <Dartteri> version. Is that configurable to 0.7.1? 10:19:23 <Dartteri> oops, sorry for bad lining 10:19:51 <Dartteri> I got this one version og openttd, dadacafe's special, where time runs on 1/10 basis compared to normal version. Is that configurable to 0.7.1? 10:20:23 <Alberth> no, there is a daytime length patch in the forums that you seem to be using 10:21:04 <Dartteri> thanks, that's the keyword. I'll start looking. 10:26:13 *** Dred_furst [~Dred@user-514c420a.l3.c5.dsl.pol.co.uk] has joined #openttd 10:27:44 * TrueBrain waves good morning 10:28:34 * Alberth waves back 10:29:28 *** reldred1 [~reldred@115.131.210.217] has joined #openttd 10:31:49 <Ammler> hehe, good after noon 10:31:54 *** reldred [~reldred@115.131.210.217] has quit [Ping timeout: 480 seconds] 10:36:10 *** KenjiE20 [~KenjiE20@92.20.232.184] has joined #openttd 10:46:46 <CIA-2> OpenTTD: alberth * r16895 /trunk/src/dock_gui.cpp: -Codechange: Build dock window uses nested widget tree. 10:47:19 *** el[cube] [~eleusis@124-169-151-153.dyn.iinet.net.au] has joined #openttd 10:49:09 *** eleusis [~eleusis@124-169-134-89.dyn.iinet.net.au] has quit [Ping timeout: 480 seconds] 10:55:36 <TrueBrain> sjoep sjoep 10:55:50 <Dartteri> Alberth, thank you, found it. 10:56:25 <Alberth> oke, have fun with it 10:58:02 <Dartteri> daylength 10, income over $ 10 mil in the end of first "year" 10:58:23 <Ammler> Terken is trying to convert daylength patch to grfs, quite silly, but maybe an alternative for you. 10:58:43 <Ammler> something like "milenium converstion" 10:58:51 *** Azrael- [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has joined #openttd 10:59:23 <Dartteri> im not much of a coder 11:01:54 <Dartteri> o, you mean to try the conversion. 11:02:05 <Dartteri> maybe ill have a look on it 11:02:37 *** DJ-Burtybob [burtybob@92.22.75.113] has joined #openttd 11:06:53 *** Splex [~splex@121.165.245.76] has joined #openttd 11:11:18 <CIA-2> OpenTTD: rubidium * r16896 /trunk/src/ (6 files): -Codechange: make station spec allocation and station animation functions work for both stations and waypoints 11:14:02 *** hadas [~hadas@ip-89-102-202-163.karneval.cz] has joined #openttd 11:16:33 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 11:17:10 <hadas> cauta I wanted to ask the new graphics can be downloaded via the game or have downloaded from the Internet and if teda from the Internet to download it when you where I got to give, please help me 11:17:45 <TrueBrain> you sense no make do not 11:17:53 <hadas> And another thing i do not know Canadian English that google: D 11:19:04 <TrueBrain> hadas: my best guess of what you are asking: try the Online Content button in any recent release (0.7.1 if possible) 11:20:47 <CIA-2> OpenTTD: rubidium * r16897 /trunk/src/ (6 files in 2 dirs): -Codechange: use the 'generic' station spec to station allocation for waypoints too 11:22:46 <hadas> my regards opengfx-0.1.0-alpha5 If you must download it manually or just from the game 11:22:48 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 11:23:09 <Alberth> either will do 11:23:47 <Alberth> from in-game is the easiest 11:26:47 *** OwenS [~oshepherd@host86-145-221-7.range86-145.btcentralplus.com] has joined #openttd 11:27:13 <hadas> so to override the automatic download to 11:29:25 *** Zahl [~Zahl@f051184162.adsl.alicedsl.de] has joined #openttd 11:30:42 <Alberth> override? what do you mean? 11:31:05 <TrueBrain> I love google translate :( 11:31:28 <Alberth> start the game, press 'online content', select OpenGFX, click download, click ok, select OpenGFX graphics base set 11:31:40 <Alberth> TrueBrain: I reminds me of obiwan speak :) 11:32:35 * DJ-Burtybob wonders if people read the description of OpenGFX before download.... Espiecally to do with black boxes for undone sprites 11:32:54 <Alberth> assume no 11:33:35 <SmatZ> people never read anything 11:33:43 <SmatZ> just search for the "OK" button 11:33:45 <SmatZ> if needed 11:33:51 <SmatZ> or "Close" 11:34:14 <SmatZ> how else can you explain threads like this http://www.tt-forums.net/viewtopic.php?f=31&t=44276 11:34:18 <SmatZ> and many bugreports 11:34:33 <SmatZ> from people who changed GRF confing and then complained the game crashed 11:35:17 <Ammler> :-) 11:37:32 <DJ-Burtybob> lol 11:38:25 <Alberth> except it is reality 11:40:28 <DJ-Burtybob> There are bug reports that are open from 3years ago :S 11:41:19 <Alberth> some are very difficult or very big, or both 11:41:23 <Ammler> SmatZ: it is indeed a bit suboptimal to ship openttd with default setting to use ai's but no warning until you have already started the game. 11:42:01 <hadas> <Alberth> So to turn out new graphics and to download and complete? 11:42:43 <Alberth> hadas: no idea what you are saying. 11:43:05 <Alberth> did you download the OpenGFX graphics yet? 11:46:43 <hadas> yes 11:47:44 *** Coco-Banana-Man [~Stephan.D@p5B2DE473.dip.t-dialin.net] has joined #openttd 11:47:52 <Alberth> ok. Open the game options window. At the bottom you can select OpenGFX graphics. Close the window. Done! 11:49:19 *** CIA-2 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 11:49:51 <hadas> I have a new graphics there already but I will update when it was retrieved via the game? 11:52:16 <hadas> is there cze? 11:53:35 *** glx [glx@2a01:e35:2f59:c7c0:19d5:6c8c:f1cb:a280] has joined #openttd 11:53:38 *** mode/#openttd [+v glx] by ChanServ 11:53:54 *** paul__ [~paul@94.76.226.86] has left #openttd [Leaving] 11:54:06 *** DephNet[Paul] [~paul@94.76.226.86] has joined #openttd 11:54:25 <SmatZ> hadas: are you using google translate? 11:54:34 <SmatZ> or some other automatic translation tool :) 11:54:38 <SmatZ> you can ask me in PM 11:54:39 <hadas> yes 11:54:44 <hadas> google 11:57:11 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 12:07:01 *** Zahl [~Zahl@f051184162.adsl.alicedsl.de] has quit [Quit: *schiel*] 12:10:03 <CIA-1> OpenTTD: alberth * r16898 /trunk/src/rail_gui.cpp: -Codechange: Station build window uses nested widget tree. 12:11:49 *** hadas [~hadas@ip-89-102-202-163.karneval.cz] has quit [Quit: Bye for now!] 12:12:57 *** ddfreyne [~ddfreyne@stoneship.org] has joined #openttd 12:14:42 <ddfreyne> Hi. I have a question about the web translator: is the web translator open-source? I've been working on a similar system for personal usage but abandoned it because of the massive amount of work 12:15:10 <ddfreyne> And the reason why I started writing my own is that I haven't found any good open-source web translator apps yet 12:16:14 *** Coco-Banana-Man [~Stephan.D@p5B2DE473.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:18:15 <TrueBrain> ddfreyne: we noticed that to, so we wrote our own (and did finish it :p :p) 12:18:24 <TrueBrain> it most likely will be open sourced in the near future 12:18:28 *** KUDr [~doctor@203.253.broadband9.iol.cz] has joined #openttd 12:18:52 <ddfreyne> TrueBrain: sweet 12:18:59 <ddfreyne> TrueBrain: what language/framework is it written in? 12:19:05 <TrueBrain> Python, Django 12:19:12 <ddfreyne> ah nice 12:19:30 <ddfreyne> I'm more of a Ruby guy but I've played with Python and Django before 12:19:40 <TrueBrain> Ruby language sucks ass 12:19:45 <TrueBrain> stupid Perl based syntax 12:19:50 <TrueBrain> <very long line here> if false 12:19:52 <OwenS> Django is sweet. Just a horrible RAM hog 12:19:53 <TrueBrain> yeah ... :'( 12:20:05 <TrueBrain> OwenS: WT3 uses 10 MB at its peek usage 12:20:12 <TrueBrain> so .... it really depends on your way of writing in it :p 12:20:34 <ddfreyne> TrueBrain: well, you can write terribly ugly code in ruby, but I'm sure you can do the same in Python if you tried :) 12:21:10 <TrueBrain> problem is that the Rails framework already uses that terribly ugly code :p 12:21:14 <OwenS> Python has the funny X if Y else Z syntax though :p 12:21:16 <TrueBrain> unless version > 1.0 12:21:21 <ddfreyne> TrueBrain: i don't like rails 12:21:22 <TrueBrain> what is wrong with 'if version <= 1.0'? 12:21:54 *** FauxFaux [faux@compsoc.sunion.warwick.ac.uk] has quit [Read error: Connection reset by peer] 12:22:18 <ddfreyne> TrueBrain: yeah 'unless' isn't really necessary... sometimes it can be a bit cleaner but more often than not it's confusing 12:22:19 <OwenS> Hmm, Django's RAM usage has decreased a lot on my server since I last checked. Perhaps it's been optimized a lot 12:22:30 <ddfreyne> "unless !foo.nil?" -- wait, what? 12:22:37 <TrueBrain> ddfreyne: exactly 12:22:43 <TrueBrain> so I stopped using ruby after 20 minutes :p 12:23:03 <ddfreyne> TrueBrain: but "do_it unless already_done" makes sense 12:23:16 <ddfreyne> TrueBrain: no offense, but then you haven't used ruby long enough to make such judgements :) 12:23:32 <TrueBrain> ddfreyne: I was so annoyed by those Perl-like syntaxes 12:23:45 <TrueBrain> it made code I was trying to read so unreadable :( 12:24:00 <ddfreyne> I started writing Python... learned it because I had to write a chat client for a proprietary chat system that had no linux client... took me a few days to learn python... and i was in love 12:24:03 <TrueBrain> a b c d ... do you mean a(b, c, d) or a(b(c(d))), or WHAT?! :p 12:24:24 <TrueBrain> I hate Python for its tabs ... it is so hard to see where things start and end over a long function :( 12:24:28 <ddfreyne> TrueBrain: that is valid syntax, but ruby will warn you about that... and nobody actually writes code like that 12:24:33 <TrueBrain> but the rest works rather well :) 12:24:38 <TrueBrain> ddfreyne: check Rails code :p 12:25:30 <ddfreyne> TrueBrain: try running a rails app with -w on (enable all warnings)... 12:25:40 <Belugas> hello 12:25:45 <TrueBrain> howdie Belugas :) 12:25:50 <TrueBrain> ddfreyne: somehow .. I tihnk .. I don't want to :p 12:25:51 <glx> morning Belugas 12:25:54 *** tdev [~udev@p508EC1BC.dip.t-dialin.net] has joined #openttd 12:25:58 <ddfreyne> TrueBrain: yup :) 12:26:11 <DJ-Burtybob> hey Belugas 12:26:15 <ddfreyne> hi Belugas 12:26:51 *** KUDr [~doctor@203.253.broadband9.iol.cz] has quit [] 12:26:52 *** Spoons [faux@molotov.compsoc.warwick.ac.uk] has joined #openttd 12:26:56 <Belugas> ho Belugas 12:27:03 <Belugas> hue Belugas 12:27:15 <Belugas> ... and it's only morning! 12:27:18 <ddfreyne> saturation Belugas 12:28:10 <Belugas> naaaa... distorsion Belugas! 12:28:31 <ddfreyne> TrueBrain: I usually have warnings turned on, but I turn them off when I do rails development (which is not often... I only do it for the money, heh) 12:29:38 <TrueBrain> either way, ddfreyne, WT3.0 will be closed source for ever. But WT3 got some nice attention from various of open source projects, so I will start working on WT3.1 soon 12:29:44 <TrueBrain> which has gettext support from the ground up ;) 12:30:25 <DJ-Burtybob> how bout realsing WT2 under OpenSource? 12:30:28 <ddfreyne> aw... why the decision not to make it open-source? 12:30:43 <TrueBrain> no real reason .. just not needed :p 12:30:53 <TrueBrain> DJ-Burtybob: WT2 is not mine, nor OpenTTDs 12:31:19 <DJ-Burtybob> ahhh... was it off the shelf system? 12:31:25 <TrueBrain> nope 12:33:12 <Belugas> it was a system made from ground up, by someone in our organization, but done in such a way that it was extremely linked to OpenTTD structure 12:33:43 <Belugas> plus, since it was not done with the idea of potential distribution, the "security" of it was not seriously addressed 12:34:06 <Belugas> whooo.... was i serious for a moment? 12:34:15 * TrueBrain hugs Belugas 12:34:52 * Belugas shakes off the dust of seriousness (hem... what????) 12:35:04 * Belugas hugs tight TrueBrain and feels a pickle! 12:36:15 <TrueBrain> yeah, sorry, my lipstick 12:36:39 <Belugas> :D 12:36:57 <ddfreyne> TrueBrain: ah well... would have been nice to be able to use it, especially since I'm need for such a system (currently using a wiki, but that's much less than ideal) 12:37:06 <TrueBrain> what translation file? 12:38:47 <ddfreyne> would have been nice to be able to use WT3 in general, I mean... 12:39:20 <TrueBrain> what I mean, is what you use in the backend for language files? 12:39:21 * Belugas turns his head clockwise to fully appreciate that new representation of the three dots 12:39:24 <TrueBrain> as wiki seems a bit weird ;) 12:39:49 <ddfreyne> more specifically, I'm the webmaster for http://mystonline.com/ which has recently become a multi-language site... the site needs to be updated every once in a while and so the translations will need to be updated as well 12:40:07 <ddfreyne> TrueBrain: no 'standard' format per se; just text files that are compiled into HTML pages 12:40:27 <ddfreyne> so the wiki contents are copy-pasted (yuck) into those text files 12:40:46 <ddfreyne> as you can see, this process could and should certainly be automated... 12:41:10 <TrueBrain> haha 12:41:11 <ddfreyne> but at the moment it's mostly manual labour (at least managing the translations is; compiling the site itself is not) 12:41:22 <TrueBrain> I doubt WT3 could be of any help there :p 12:41:35 <TrueBrain> we are going to use it for openttd.org (the website) 12:41:38 <TrueBrain> but that goes via gettext 12:42:07 <ddfreyne> TrueBrain: well, I see WT3 has an API which could be used to fetch the translated texts... am I right? 12:42:33 <ddfreyne> (http://translator.openttd.org/en/api) 12:43:15 <ddfreyne> but I can't really give WT3 a try since I'm not a translator (and I don't intend to become an OpenTTD translator... no offense :)) 12:43:23 <TrueBrain> hehe 12:43:32 <ddfreyne> besides, the Dutch translation is already complete, and I know about several Dutch-speaking people in here 12:44:06 <yorick> but the dutch translation is a bit strange 12:44:15 <TrueBrain> what WT3 is, it reads a backend format (gettext, openttd language files, ...) 12:44:21 <TrueBrain> and gives that via an API to translators 12:44:25 <TrueBrain> and in our case, a frontend 12:44:34 <TrueBrain> WT3 then exports to that backend format to be published 12:46:45 <TrueBrain> so depending on that format, I don't know if WT3 can be of any use to you ddfreyne :p 12:46:55 <ddfreyne> TrueBrain: Hmm... so how are the actual translations done? Translations are done using the web interface, am I right? 12:47:05 <TrueBrain> yup 12:47:13 <TrueBrain> use the login I gave you to see how it is done :p 12:49:28 <ddfreyne> as far as backend formats go... changing the format should be fairly easy 12:49:43 <TrueBrain> I would suggest gettext for websites 12:49:48 <TrueBrain> fairly simple, many tools 12:49:54 <TrueBrain> just a bit slow :p 12:50:04 <glx> and for any sane application too ;) 12:50:13 <ddfreyne> yep... 12:50:14 <TrueBrain> glx: gettext is no option for OpenTTD :p 12:50:20 <TrueBrain> absolute lack of cases and genders :p 12:50:24 <glx> I know 12:50:37 <tdev> ddfreyne: see http://communitytranslate.org 12:50:38 <OwenS> catgets is always fun :p 12:50:44 <ddfreyne> what does openttd use as backend format? 12:50:54 <glx> it's own format 12:51:11 <tdev> ddfreyne: i can setup a project for you there 12:51:12 <TrueBrain> tdev: VERY ugly :p 12:51:16 <tdev> haha xD 12:51:27 <TrueBrain> and slow :s 12:51:28 <tdev> it shouldnt be fancy, but functional 12:51:31 <TrueBrain> I pressed View/Edit ..... 12:51:37 <TrueBrain> tdev: then I tihnk WT3 does a better job 12:51:37 <ddfreyne> tdev: looks like it's in a very early stage... how far along is it? 12:51:56 <ddfreyne> and I agree, it should be functional rather than fancy 12:52:08 <glx> TrueBrain: when is planed "branches" support for WT3 ? 12:52:15 <TrueBrain> glx: WT3.1 12:52:22 <TrueBrain> needs a bit of backend changes 12:52:51 <glx> ok 12:52:57 <tdev> ddfreyne: im no web designer but the system is in use and fully functional 12:53:11 <tdev> and its slow since i have not added DB caching yet 12:53:13 <ddfreyne> http://localhostr.com/files/568da3/translizzator_documents_overview.png is what my system looks like 12:53:15 <TrueBrain> looks like one of our earlier WTs :p 12:53:26 <tdev> lol 12:53:28 <TrueBrain> tdev: it is slow because you show ALL strings on a single page 12:53:29 <glx> WT2 was in use and functional ;) 12:53:31 <tdev> looks more fancy ;) 12:53:33 <TrueBrain> which is silly 12:53:39 <tdev> TrueBrain: right ;) 12:53:54 <TrueBrain> tdev: I suggest moving to WT3.1 when I finish it :p :p 12:54:01 <tdev> lol 12:54:02 <welshdragon> TrueBrain: please reset my translator password. kthnxbal 12:54:20 <ddfreyne> tdev: I am using http://github.com/pilu/web-app-theme/tree/master as the theme for my app... it is MIT licenced and it is great for starting a web app without having to worry about the look at all 12:54:21 <TrueBrain> ddfreyne: haha, nice use of a system :) 12:55:06 <TrueBrain> welshdragon: sure ... if you had an account 12:55:09 <tdev> uhm, there was a system that pwns all self written langauge things 12:55:15 <tdev> *language 12:55:16 <welshdragon> TrueBrain: i did 12:55:22 <welshdragon> with translator2 12:55:26 <TrueBrain> yeah ... read your email 12:55:33 <TrueBrain> or you should have made sure that email was still valid 12:55:45 <welshdragon> It is 12:55:48 <glx> you need to create an account on openttd.org 12:55:54 <TrueBrain> then you should have read your email 12:55:56 <tdev> http://translate.sourceforge.net/wiki/ 12:56:03 <tdev> it was called pootle 12:56:25 <TrueBrain> tdev: btw, I was serious :p 12:56:42 <tdev> TrueBrain: i am not familiar with your system 12:57:04 <TrueBrain> it does the same, only faster, more smooth, and more user-friendly 12:57:09 <TrueBrain> (and, much more intuitive 12:57:15 <TrueBrain> and yes, more fancy :p 12:57:24 *** oskari89 [oskari89@dsl-kpobrasgw1-ff7cc100-243.dhcp.inet.fi] has joined #openttd 12:57:41 <tdev> haha ;) 12:57:51 <tdev> what font do you use on your website? 12:57:55 <tdev> is it open source? 12:58:03 <glx> and all WT2 users are in love with WT3 :) 12:58:03 <tdev> how is the user authentication handled? 12:58:07 <TrueBrain> no idea ... WT3 is loaded in the openttd.org layout (which is in SVN) 12:58:23 <TrueBrain> (how does font ever matter? :p) 12:58:41 <ddfreyne> what font? where? 12:58:43 <welshdragon> TrueBrain: i get redirected to the editing afrikaans page 12:58:45 <TrueBrain> user authentication is handled how ever needed; WT3 keeps its own table which is linked to something bigger 12:58:51 <welshdragon> (after signing in) 12:58:53 <tdev> 14:58| <TrueBrain> (how does font ever matter? :p) 12:58:54 <ddfreyne> welshdragon: pick a language in the top right menu 12:58:56 <TrueBrain> welshdragon: one last time: read your email 12:58:57 <tdev> it does matter a lot 12:59:06 <TrueBrain> if you didn't get it, email the Translator Manager 12:59:17 <OwenS> My biggest nightmare is apps which assume they can display their own login page. In my case they can't - I redirect everyone off to an SSO system... 12:59:37 <tdev> ^ 12:59:43 * ddfreyne uses OpenID 12:59:51 <TrueBrain> tdev: only saying it matters, doesn't make it so :) A reason why would be nice :p 12:59:57 <TrueBrain> as I haven't had a single complain about fonts :p 13:00:11 <tdev> TrueBrain: just searching the links *continues searching* 13:00:32 <tdev> TrueBrain: we are using the http://en.wikipedia.org/wiki/Bitstream_Cyberbit font 13:00:42 <tdev> which implement big parts of the unicode range 13:00:43 <OwenS> My SSO system uses either it's own login or OpenID 13:00:50 <tdev> and that font is used ingame as well 13:01:04 <glx> tdev: fonts are a browser thing, not a site thing 13:01:06 <tdev> so you can see what it is looking like 13:01:15 <TrueBrain> tdev: a, like that 13:01:18 <TrueBrain> well, WT3 doesn't skin 13:01:28 <TrueBrain> it gives you a tool, an API, and a frontend example (not styled) 13:01:32 <TrueBrain> you can style it how ever you like 13:01:35 <TrueBrain> even without CSS it is usable 13:01:38 <TrueBrain> (it only requires JS) 13:01:49 <TrueBrain> in theory, the API even allows ingame query and changing :p 13:01:59 <tdev> glx: i added the fonts via CSS (or i dont get your statement) 13:02:01 <welshdragon> TrueBrain: after 14 days my emails get deleted 13:02:31 <welshdragon> i forgot to flag theopenttd one as do not delete 13:02:32 <tdev> so why not use pootle instead, a well established translation engine? 13:02:32 <ddfreyne> welshdragon: you never keep your e-mails? 13:02:35 <TrueBrain> LOL! Cool feature ... can I suggest using an other email provider? 13:02:47 <TrueBrain> tdev: have you SEEN the sites? :p 13:03:00 <welshdragon> TrueBrain: it's my choice 13:03:10 <welshdragon> i was getting 300 messages/day spam 13:03:36 <tdev> TrueBrain: http://pootle.colivre.coop.br/de/ 13:03:40 <tdev> looks functional for me 13:03:50 <TrueBrain> there is more in the world then 'functional' 13:03:55 <TrueBrain> I suggest checking out WT3 13:03:59 *** DJ-Burtybob [burtybob@92.22.75.113] has quit [] 13:04:14 <tdev> so you want to reinvent the wheel then? ;) 13:04:26 <TrueBrain> WT2 was what pootle is 13:04:33 <TrueBrain> now check WT3, before you continue talking ;) 13:04:46 <tdev> link? 13:04:48 <TrueBrain> it is like saying to linux: reinventing the wheel? (refering to Windows) 13:04:51 <SmatZ> yes 13:04:52 <TrueBrain> http://translator.openttd.org 13:05:20 <TrueBrain> either signup for an account (free, no strings attached) 13:05:23 <TrueBrain> or ask me for a test-account 13:05:34 <glx> tdev: the browser is not forced to use the font you specify in CSS (if it doesn't have it) 13:06:21 <tdev> TrueBrain: i signed up, but got no permissions 13:06:40 <TrueBrain> http://translator.openttd.org/en/edit 13:06:43 <TrueBrain> you maybe have to sign the ToS 13:06:46 <TrueBrain> (click, Accept) 13:06:46 <tdev> glx: sure i just said that its the ideas solution to see how it lookts ingame :) 13:06:50 <TrueBrain> then you get read-only access 13:06:52 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has joined #openttd 13:06:54 <TrueBrain> gives you a good enough idea of the system 13:07:14 <welshdragon> TrueBrain: you have email 13:07:17 <tdev> "Editing Afrikaans" 13:07:24 <TrueBrain> welshdragon: I don't, but that doesn't matter :p 13:07:30 <glx> tdev: use the dropdown :) 13:07:30 <TrueBrain> tdev: right top corner, you can select other languages 13:07:58 <tdev> user friendly ;) 13:08:19 <TrueBrain> he didn't just say that, did he? :p 13:08:31 <tdev> :p 13:08:45 <tdev> what the heck is m/w/n/p translation? 13:08:51 <TrueBrain> cases, typical OpenTTD 13:09:18 <OwenS> Hey, does anyone know how to enforce a mount order in fstab? 13:09:27 <TrueBrain> OwenS: the order it is in 13:09:28 <yorick> OwenS: top to bottom? 13:09:33 <OwenS> I thought that was the case 13:09:42 <tdev> TrueBrain: good work on that system :) 13:09:53 <OwenS> Theres also the _netdev option for NFS shares it seems 13:09:56 <TrueBrain> tdev: can we agree it is more intuative then pootle? :p 13:10:17 <TrueBrain> so far people translate faster in WT3 than they did in WT2 (which is like pootle, translation wise) 13:10:40 <tdev> hmh 13:11:17 <tdev> where are the sources? 13:11:26 <TrueBrain> sources of what? 13:11:30 <tdev> and what backends does the system have? 13:11:34 <tdev> of that WT3 13:11:51 <TrueBrain> the source code of WT3, or the soruces of the translations? 13:11:59 <tdev> the source code of WT3 13:12:03 <TrueBrain> and as said before, WT3 runs on Python, Django framework 13:12:17 <TrueBrain> WT3.0 is closed source (that what is online now). WT3.1 will be open source 13:12:19 <tdev> ah, so its like pootle ;) 13:12:36 <TrueBrain> if running an app on the Django framework makes it like Pootle, sure 13:12:42 <tdev> :p 13:12:49 <TrueBrain> (weird weird weird conclusions) 13:13:07 <tdev> ok, thanks for showing me that thing :) 13:13:29 <TrueBrain> and as I said: I was serious with my suggestion :) 13:13:53 *** Belugas [~belugas@216.191.111.238] has quit [Quit: On snow, everyone can follow your traces] 13:13:55 <tdev> TrueBrain: thanks, we will see :p 13:14:12 <tdev> TrueBrain: if you have time, you might want to brainstorm with us at: http://communitytranslate.org/wiki/index.php?title=Brainstorm 13:14:18 *** Luette [~kvirc@HSI-KBW-078-043-033-160.hsi4.kabel-badenwuerttemberg.de] has joined #openttd 13:14:36 *** Luette is now known as ComradeChez 13:14:50 <TrueBrain> tdev: I have a good suggestion: WT3! :p 13:15:19 <TrueBrain> most things are in WT3.0 or are ready for WT3.1 :p 13:15:33 <TrueBrain> I would suggest putting some VCS as master, instead of plain-text 13:16:05 <tdev> how do you version the tags? 13:16:12 <TrueBrain> which tags? 13:16:20 <tdev> the translation entries 13:16:45 <TrueBrain> a VCS is our master 13:16:55 <TrueBrain> with other words: if you translate a string, it is only known in WT3, and has the version 'pending' 13:17:01 <TrueBrain> every night it is committed to this VCS 13:17:04 <tdev> so you actively checkin when translating an entry? 13:17:06 <TrueBrain> receiving the revision of this VCS 13:17:11 <tdev> ah, explains, thanks :) 13:17:19 <TrueBrain> post-hooks from the VCS keep WT3 up-to-date 13:17:22 <TrueBrain> (push/pull system) 13:17:25 <tdev> i see :) 13:17:31 <TrueBrain> much more efficient than numbering yourself or what ever 13:17:44 <TrueBrain> your commit cycles only need to be often enough (depending on the project) 13:18:02 <TrueBrain> for OpenTTD 24h is sufficient. For other projects it has to be faster, for others 1w is plenty 13:18:14 <TrueBrain> commits after N minutes of last change are even an option ;) 13:19:16 <TrueBrain> anyway .. I was trying to figure out mode 0x13 of INT10:0 for old DOS computers :( 13:20:10 *** Belugas [~belugas@216.191.111.238] has joined #openttd 13:20:13 *** mode/#openttd [+o Belugas] by ChanServ 13:20:13 <OwenS> VGA 320x200? 13:20:15 <OwenS> :p 13:20:17 <TrueBrain> yup 13:20:19 <tdev> bbl :) 13:20:22 *** tdev [~udev@p508EC1BC.dip.t-dialin.net] has quit [Quit: free open source vehicle simulator: http://rigsofrods.com] 13:20:38 <TrueBrain> mostly the ioport activity is killing me 13:20:41 <TrueBrain> poorly documented :( 13:21:42 *** Yrol [~Yrol@BAF14b5.baf.pppool.de] has joined #openttd 13:22:26 <Yrol> °rubs eyes° morning... 13:22:37 *** DJ-Burtybob [burtybob@92.22.75.113] has joined #openttd 13:23:52 <yorick> afternoon 13:26:23 <TrueBrain> DosBox has one of the worst coding style I have seen in ages 13:28:12 <Yrol> does anyone here use mingw under win32 AND is alive? 13:28:21 * TrueBrain shoots yorick dead 13:28:22 <TrueBrain> no 13:28:47 <Yrol> (TrueBrain) why not? 13:28:58 <TrueBrain> I just shot him dead 13:29:02 <TrueBrain> so much was obvious I hope 13:29:23 <Yrol> forget it then 13:29:49 <yorick> heh 13:30:03 <yorick> I installed a truebrain shooting shield 13:30:07 <TrueBrain> DOH! 13:30:17 * TrueBrain tries to hack the shield 13:30:24 <TrueBrain> where was yorick's password after he signed up on openttd.org .... 13:30:33 <yorick> where did he sign up on openttd.org? 13:30:50 <yorick> yrol, why? 13:30:51 <TrueBrain> refer to yourself in 3rd person 13:30:54 <TrueBrain> can't be right :) 13:31:21 <yorick> also, doesn't glx run win32 and mingw 13:32:10 <yorick> or doesn't he meet the "alive" part 13:33:35 *** reldred1 [~reldred@115.131.210.217] has quit [Read error: Connection reset by peer] 13:33:36 <yorick> Yrol: why? 13:33:49 <TrueBrain> yorick: now Yrol is not 'alive' I guess :p 13:34:00 <yorick> ooh, it bounced off 13:36:05 * yorick just installed emerge, for more mingw fun :-) 13:36:39 <Yrol> yorick> yrol, why? / sorry, was trying to solve my problem. i am trying to follow tjhe instruction to compile openttd with mingw on win32, but.... too many things there are that arent described in the instruction, so it doesnt work very well 13:37:00 <yorick> Yrol, have you installed it? 13:37:11 <yorick> or extracted it to a desired location 13:38:18 <welshdragon> Welsh 100.0 % complete 24 pending < why thank you :D 13:38:58 <Yrol> so far, im at the zlib compiling step, i had to do some adjustments though, some things are not mentioned in the instructions and im about to do that zlib compilation now 13:39:48 <yorick> oh, you shouldn't use the mingwports if it said that 13:39:56 <yorick> the mingwports are evil, and it builds just fine without 13:41:50 <Yrol> yorick, i do not even know what that means. :o) i try to follow these instructions to the letter, because i dont know how to do it otherwise and do not have much backgroundknowledge ( http://wiki.openttd.org/Compiling_on_MinGW ) 13:42:18 <yorick> oh, just what I thought 13:42:21 <yorick> it is evil 13:42:38 <yorick> and I have no idea why you have to install wget to compile wget 13:42:47 <Yrol> yorick, i tried doing it with M$VC once.. but... thats even more complicated 13:42:51 <yorick> and then remove wget and replace it with your compiled wget 13:44:27 <Yrol> yes, theres the difference between us both, yorick :o) you would know, how to workaround thatr, i guess, me not. 13:44:41 <SmatZ> yorick: I didn't know you have your own web page! http://www.pooryorick.com/ 13:44:50 <yorick> I do not 13:44:57 <yorick> those are shakespear fans 13:45:12 <yorick> with minefield warnings about how the connection is untrusted 13:45:53 <yorick> and how I cannot enter unless I open up the certicifaces list and manually add an exception 13:46:08 <Yrol> (yorick) i assume you use linux to compile openttd? 13:46:36 <yorick> Yrol: no, I use mingw 13:46:38 <glx> MSVC is easier to install and setup 13:47:02 <yorick> but you have to install MSVC 13:47:08 <glx> but the downloads are big 13:47:20 <Yrol> oh, thats no problem 13:47:25 <Yrol> and hello glx :o) 13:47:26 *** DJ-Burtybob [burtybob@92.22.75.113] has quit [] 13:47:35 <Yrol> glx, do you have some time for it? 13:47:47 <yorick> and another user gone :( 13:47:56 <yorick> Yrol: there is a mingw automagic installer, too 13:48:14 <yorick> you run it, and it downloads, installs and configures mingw, and optional packages for you 13:48:19 <glx> for mingw just use buildottd installer :) 13:48:36 <yorick> glx: that version is ancient 13:48:43 <Yrol> uhm... i read that buildopenttd is still broken 13:48:50 <glx> but it installs a working mingw/msys 13:48:55 <Yrol> oh 13:49:06 <Yrol> im now seriously confused 13:49:15 <yorick> mission completed! 13:49:22 *** TinoDid [~tino@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 13:50:01 <Yrol> °giggles° 13:50:03 * TrueBrain concratz yorick 13:50:08 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 13:50:11 <TrueBrain> you really became a true #openttd user :p 13:50:32 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 13:52:26 <Yrol> glx, how about MSVC express edition? 13:52:56 <glx> 5 steps required IIRC 13:53:03 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 13:53:51 <glx> install VC express, install latest windows sdk (v6.1), install DX SDK august 2007, extract openttd-useful somewhere and add path to that somewhere in MSVC 13:54:38 <Yrol> yes 13:55:31 <Yrol> i will try that then. that whole mingw thing was a bit frobbly anyways with all the typing °winks° 13:57:14 <yorick> :'( 13:57:26 <yorick> mingw is fun! 13:57:43 <glx> yorick: not for average windows users 13:57:54 <Yrol> well. with not even be able to edit the commandline in a feasible way.... 13:57:55 <yorick> who needs average windows users 13:58:09 <Yrol> you, yorick. 13:58:17 <Yrol> openttd needs them :o) 13:58:36 <Yrol> well, not NEEDS them. but without a thriving community... 13:59:12 * yorick likes non-average thriving communities better 13:59:40 <Yrol> well, i try MSVC express then. thanks for the help, all :o) 14:05:14 *** HerzogDeXtEr [~Flex@89.246.188.177] has joined #openttd 14:05:31 <glx> Yrol: http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions is a good start (though it misses windows sdk 6.1 step, but this step is on http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2005_Express_Editions ) 14:05:44 *** Progman [~progman@hep-1.E-Technik.Uni-Dortmund.DE] has quit [Remote host closed the connection] 14:05:50 *** sandeuros [~sandeuros@dhcp-077-249-087-117.chello.nl] has joined #openttd 14:06:18 <sandeuros> hello eveybody 14:06:34 <yorick> hello sandeuros 14:08:46 *** PeterT [~Peter@217.20.134.23] has joined #openttd 14:10:21 <yorick> PeterT: what compiler do you use? 14:11:24 <Yrol> (glx) thank you :o) 14:11:54 <PeterT> mingw 14:12:03 *** HerzogDeXtEr1 [~Flex@88.130.188.183] has quit [Ping timeout: 480 seconds] 14:12:28 <yorick> glx: see, he can do it 14:12:54 <PeterT> ok, i dont have time, i have to go see my family 14:13:01 <PeterT> i just arrived in Hungary 14:13:01 <KenjiE20> only after hours and hours of boring questions 14:13:41 <yorick> KenjiE20: that's not the point :p 14:14:17 <PeterT> what are we talking about? 14:14:31 <KenjiE20> compilers, obviously 14:15:27 <PeterT> yes, but what is "only after hours and hours of boring questions" 14:15:37 <PeterT> and "KenjiE20: that's not the point :p" 14:16:12 <KenjiE20> obviously a side conversation 14:16:48 <PeterT> got it 14:16:53 <PeterT> ok, gonna go thanks 14:16:56 *** PeterT [~Peter@217.20.134.23] has quit [Quit: Leaving] 14:17:00 <KenjiE20> yorick: see 14:17:03 <KenjiE20> :P 14:17:21 * yorick shivers 14:19:50 <KenjiE20> anyway site updated, think I'll prod simsig 14:21:22 <TrueBrain> damn, he is stupid :) 14:21:49 <KenjiE20> quite 14:23:34 *** sandeuros [~sandeuros@dhcp-077-249-087-117.chello.nl] has left #openttd [] 14:31:18 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Remote host closed the connection] 14:31:19 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 14:31:31 *** `Fuco`` [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 14:34:18 *** Progman [~progman@p57A1B61A.dip.t-dialin.net] has joined #openttd 14:38:03 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:38:33 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has quit [Ping timeout: 480 seconds] 14:39:14 *** Chruker [~no@0x5da34ce4.vjnqu1.dynamic.dsl.tele.dk] has joined #openttd 14:39:41 *** Singaporekid [~notme@cm179.psi140.maxonline.com.sg] has joined #openttd 14:55:09 *** Xyzzy [c40fc9c9@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 15:06:21 *** Yrol [~Yrol@BAF14b5.baf.pppool.de] has quit [Quit: MOOOOOOOOOO?????] 15:06:38 <OwenS> Hmm. Come Friday I shall rebuild this PC without a /home partition! 15:09:19 <OwenS> <3 NFS 15:18:02 <planetmaker> yeah... /home is highly over-rated. Only /root is needed. 15:18:42 <yorick> who needs /root when there is C:/ 15:18:45 <OwenS> By which I mean /home will be mounted from my server :p 15:23:02 *** George3 [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 15:24:38 <Eddi|zuHause> what exactly is /root needed for? 15:25:07 <Eddi|zuHause> the only thing you really need is /boot, and possibly /sbin 15:25:57 <Jolteon> OpenTTD is surprisingly resiliant to lack of response in MP. 15:26:08 <TrueBrain> Eddi|zuHause: why do you need /boot? Just put it as raw data somewhere 15:26:16 * Jolteon is currently getting about 15 frames a minute cause of a background process, but the server hasn't booted him off yet. 15:27:12 <Eddi|zuHause> maybe your client just has not realized yet that he has been kicked? 15:27:22 <Jolteon> No, I'm talking to people on the server :p 15:27:28 <Eddi|zuHause> typical limit is a lag of 4 game days 15:27:30 <Jolteon> It's definately being co-operative. 15:27:37 <Jolteon> Anyway, question. 15:27:48 <Eddi|zuHause> which is roughly 10 seconds 15:27:55 <Jolteon> Whats the max production for a vanilla openttd install factory, before it'll refuse anything more? 15:28:18 <Jolteon> My factory is currently producing 960 crates of goods a year, and refusing to really allow anything else, was just wondering if 1000 is the limit? 15:28:28 <Eddi|zuHause> people said they've been shoving 13k through a factory 15:28:40 <DaleStan> It's probably somewhere near MAX_INT per tick, I suspect. 15:28:52 <Jolteon> hmm 15:29:16 <Akoz> we had 27k on a food processing plant, if thats the same 15:30:58 <planetmaker> <Eddi|zuHause> what exactly is /root needed for? <-- here it's the home directory of the user root 15:31:18 <Eddi|zuHause> yes, but what is the "need" for that? 15:31:39 <planetmaker> well... to store the stell configuration file like .bashrc etc? 15:31:43 <planetmaker> like for other users? 15:31:58 <planetmaker> not that it's 100% needed if you use sudo, but well 15:33:58 <Alberth> Eddi|zuHause: you want user-files somewhere :p 15:38:26 *** Splex [~splex@121.165.245.76] has quit [Quit: Leaving] 15:38:49 *** George [~George@212.113.107.216] has joined #openttd 15:43:13 *** ComradeChez [~kvirc@HSI-KBW-078-043-033-160.hsi4.kabel-badenwuerttemberg.de] has quit [Quit: KVIrc 3.4.2 Shiny http://www.kvirc.net/] 15:45:55 *** Sh4n3 [~blaat@212-182-138-196.ip.telfort.nl] has joined #openttd 15:45:58 *** Westie [~westie@westie-cat.co.uk] has quit [Ping timeout: 480 seconds] 15:46:33 <Sh4n3> Hey everyone 15:46:41 *** Splex [~splex@121.165.245.76] has joined #openttd 15:46:52 <Alberth> hai 15:47:56 <Sh4n3> I got a question about a livestock/grain trainsystem i made, for some reason not everything i take to the station seems to go into the factory thats built next to it, it seems to be stocking up onto the trainstation, anyone has any idea what could've gone wrong? 15:48:58 <Sh4n3> its like the factory doesnt 'use' the stock its getting fast enough 15:49:07 <yorick> Sh4n3: are you using any newgrfs? 15:49:39 <Sh4n3> not that i know of, the server i'm playing on might have some enabled 15:49:53 <Sh4n3> but i think it's clean of newgrf's etc 15:49:56 <yorick> some industry sets do this 15:50:26 <Sh4n3> server admin says we dont 15:52:30 <Alberth> default industry accepts everything you give it, so either you play with non-standard industry (ie NewGRF) or the server runs a modified OpenTTD 15:53:10 <yorick> or could you provide a screenshot of both the newgrf window and the station with factory? 15:53:27 <Alberth> as well as the industry window 15:53:45 <Sh4n3> ok 1 sec 15:53:59 <yorick> 1..2..3..4..5 15:54:02 <Sh4n3> :p 15:54:41 <Jolteon> Alberth: No, the server is completely vanilla. 15:54:47 <Alberth> microsoft seconds :) 15:54:48 <Jolteon> (It's my server they're on :p) 15:55:00 <Jolteon> No GRFs, or weird settings. 15:55:02 <Sh4n3> uploading it now 15:55:21 <Sh4n3> its in dutch btw, hope you dont mind :p 15:55:28 <Jolteon> Well, some of the palyers have newGRF OpenGFX. 15:55:30 <Jolteon> But thats it :p 15:56:15 <Alberth> Jolteon: OpenGFX is not a NewGRF, it is the base set of graphics. It does not change behaviour of the industry 15:56:39 <Alberth> (if it did, you'd get desyncs all over the place if only some use it) 15:56:45 <Sh4n3> http://i28.tinypic.com/25gfka0.jpg 15:56:55 <Sh4n3> btw 15:56:59 <yorick> oh, no, dutch is my speciality 15:57:01 <Sh4n3> i broke up the train rail 15:57:07 <Sh4n3> so that new trains wont come in 15:57:16 <Sh4n3> yet the grain/livestock count in the station is still going up.. 15:57:24 <yorick> I believe that it should work 15:57:29 <Jolteon> I've had a look at his stuff too, and I can't figure out wtf is going on. 15:57:30 <yorick> as long as the cargo bus things are kept 15:57:45 <Sh4n3> ow, the trucks take the cargo away, so do the planes and the big train on top 15:58:16 *** etalon [~etalon@ip214-58-209-87.adsl2.static.versatel.nl] has joined #openttd 15:58:16 <Jolteon> Also, you're dutch Sh4n3? :o 15:58:18 <Sh4n3> yar 15:58:19 <Sh4n3> :o 15:58:21 <Jolteon> :o 15:58:25 * Jolteon thought you was British. 15:58:32 <Jolteon> you have good English :> 15:58:34 <Sh4n3> i've built the industry with the blue roof hoping it would speed things up, but it wont :p 15:58:35 <Sh4n3> thanks =) 15:58:57 <etalon> could someone PLEASE help me? Im trying to do multiplayer games, but I get no servers 15:58:58 <etalon> none at all 15:59:10 <Jolteon> etalon: Sure you've turned the LAN thing to Internet? 15:59:10 <etalon> I've been trying for an hour now to get something, but it just wont give me any 15:59:15 <etalon> yup 15:59:17 <Jolteon> oh 15:59:23 <Jolteon> (you'd be surprised how many people don't do that) 15:59:28 <etalon> I can press add server though 15:59:32 <etalon> and ad an IP 15:59:35 <Alberth> both tcp and udp 15:59:36 <etalon> but they are always offline 15:59:37 <Sh4n3> i had that when i ran the game of USB drive instead of properly installing it on my pc 15:59:46 <etalon> its on my pc 16:00:28 <Alberth> Sh4n3: no idea what is happening there :( 16:00:32 <Sh4n3> :( 16:00:40 <yorick> properly? 16:00:47 <yorick> installing != proper 16:01:11 <OwenS> :-( @ all the people who don't use realistic acceleration 16:01:44 <yorick> :-( @ all the people who install things 16:02:00 <Alberth> I always forget to turn it on until I get annoyed that trains drive so slow :p 16:02:31 <Alberth> bbl 16:02:33 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 16:03:33 <etalon> http://img31.imageshack.us/img31/7103/myserverlist.jpg 16:03:42 <etalon> thats a link to how my server list looks like 16:03:44 <etalon> all empoty 16:03:46 <etalon> empty 16:03:59 * yorick thinks it should be on automagically 16:04:18 <yorick> etalon, did you press "server zoeken" 16:04:22 <etalon> yup 16:04:31 <yorick> with "verbinding" on "internet"? 16:04:37 <etalon> yup 16:04:48 <yorick> and if you add a server(from servers.openttd.org) manually, does it display 16:05:22 <etalon> it does display but shows as offline 16:05:24 <etalon> even when its online 16:06:02 <yorick> are you sure your udp trafic is not blocked? 16:06:26 <etalon> how can I see that? 16:06:50 <Jolteon> http://theskyisnotblue.com/images/screenshots/ottd/otthq.png 16:06:55 <Jolteon> Why do people feel the need to do this in MP. 16:07:16 <yorick> etalon: obviously you can't query any servers 16:07:35 <yorick> jolteon: because they feel they have too much money 16:07:36 *** frosch123 [~frosch@frnk-590fdb5f.pool.einsundeins.de] has joined #openttd 16:08:33 <etalon> how do I fix it so I CAN query those servers 16:08:40 <etalon> I also tried to take down my firewall 16:08:42 <etalon> and try again 16:08:43 <etalon> but once more 16:08:45 <etalon> NOTHING 16:08:54 <glx> maybe it's your ISP 16:09:22 <etalon> meaning I would never be able to fix it, if it were my isp, right? 16:10:23 <glx> couls also be the router (if you have one) 16:11:13 <yorick> my router liked to block traffic on port 3979, too 16:11:18 <etalon> I do have one 16:11:28 <etalon> never did anything to change it:/ 16:11:35 <yorick> etalon, what happens if you try to do "join ip:port" in the console 16:11:54 <etalon> ?? 16:11:54 <yorick> with a server from that server list 16:12:16 <etalon> I dont exactly get what you mean 16:12:26 <yorick> try "join 85.10.200.174:3990" 16:12:29 <yorick> on the ingame console 16:12:47 <yorick> if Akoz doesn't mind 16:12:49 <etalon> you mean I have to add that server to my list? 16:12:54 <glx> no 16:12:54 <yorick> etalon: no 16:12:56 <yorick> the console 16:13:02 <Akoz> :o 16:13:05 <glx> you join directly without adding it 16:13:09 <etalon> I dont get what you mean by console 16:13:20 <yorick> press ` 16:14:03 *** Enahs [~blaat@212-182-138-196.ip.telfort.nl] has joined #openttd 16:14:10 <etalon> ýou mean ingame? 16:14:13 <yorick> yes 16:14:14 <etalon> then nothing happens 16:14:18 <yorick> press it again 16:14:23 <yorick> the ~ key 16:15:04 <etalon> so I type in whaT? 16:15:17 <etalon> join 85.10.200.174:3990 ? 16:15:23 <glx> yes 16:15:50 <yorick> if akoz doesn't mind 16:16:06 <etalon> error: not connected 16:16:20 <etalon> this command/variable is only available in multiplayer 16:16:21 <planetmaker> :-) your local network setting sthen 16:16:26 <yorick> oh 16:16:26 <yorick> hmm 16:16:27 <planetmaker> he. 16:16:29 <yorick> dihedral changed it 16:16:43 *** Sh4n3 [~blaat@212-182-138-196.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 16:17:08 <Jolteon> Is it possible to take a giant screenshot without timing out the server? :| 16:17:16 <yorick> Jolteon: no. 16:17:17 <planetmaker> no 16:17:27 <Jolteon> Seems to defeat the purpose of the allowing it then.. 16:17:38 <planetmaker> no, why? 16:17:46 <yorick> etalon: try "connect 85.10.200.174:3990" 16:17:48 <planetmaker> it's a client-side setting 16:17:50 <Jolteon> "Yes, you can take it, but you'll lose your connection!" 16:18:15 <glx> only silly people take giant screenshot 16:18:31 <Akoz> lies 16:18:38 <planetmaker> :-) 16:18:57 *** Singaporekid [~notme@cm179.psi140.maxonline.com.sg] has quit [Quit: Leaving] 16:19:05 <Belugas> Jolteon, save the game, go offline, take that screenshot 16:19:08 <Belugas> tadam!! 16:19:11 <Jolteon> lol 16:19:28 <etalon> im in! 16:19:29 <Enahs> i was only trying :( 16:19:30 <etalon> the connect worked! 16:19:37 <Enahs> i blame windows 7 -.- 16:19:49 <yorick> etalon: then the problem lies in udp 16:20:02 <Belugas> Enahs, why? you changed to winxp? 16:20:15 <CIA-1> OpenTTD: frosch * r16899 /trunk/src/station_cmd.cpp: -Fix (r16896): Missing 'return'. 16:20:18 <Enahs> no, i tried taking a big screenshot :p 16:20:21 <etalon> connect 85.10.200.174:3990 I used that and it connected:P 16:20:25 <Belugas> if you are still on win7, don't blame it. blame your lack of knowledge 16:20:25 <Enahs> and program stopped responding 16:20:27 <etalon> and how do I fix the problem yorick 16:20:54 <glx> Enahs: wait enough and it will respond again :) 16:21:11 <yorick> etalon: no idea 16:21:17 *** Enahs is now known as Sh4n3 16:21:32 <yorick> heh, reverse :-) 16:21:38 <Sh4n3> ^^ 16:22:21 <Sh4n3> anyhoo, found a 'fix' to the slow loading factory problem 16:22:32 <Sh4n3> made 10 trucks, 5 grain, 5 livestock, which take it to the other factory :p 16:22:50 *** etalon [~etalon@ip214-58-209-87.adsl2.static.versatel.nl] has quit [Quit: Bye for now!] 16:22:54 <Sh4n3> and the output of that one, goes to the same station as the output of the first oen, so its all good :P 16:30:14 <CIA-1> OpenTTD: rubidium * r16900 /trunk/src/ (5 files in 2 dirs): -Codechange: prepare the waypoint window for buoys 16:44:12 <Jolteon> hmm, someone on my server keeps failing to connect with "Protocol Error" 16:44:15 <Jolteon> What does that mean? :| 16:44:49 <Belugas> he's not casualy dressed? 16:45:12 <Jolteon> :( 16:45:17 <Jolteon> I told them it was black tie :( 16:45:42 <Belugas> :D 16:46:26 *** Sh4n3 [~blaat@212-182-138-196.ip.telfort.nl] has left #openttd [] 16:55:13 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:00:09 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 17:11:50 *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has quit [Quit: Bitches.] 17:14:19 <CIA-1> OpenTTD: rubidium * r16901 /trunk/src/ (economy.cpp train_cmd.cpp vehicle_gui.cpp): -Fix [FS#3046] (rpbs): when marking trains stuck don't reset the unload counter/stuck when the vehicle is unloading. It'll be automatically reset once the vehicle wants to leave the station 17:15:27 <TrueBrain> # another year 17:16:29 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:17:31 <yorick> ooh, it's back 17:17:33 <CIA-1> OpenTTD: rubidium * r16902 /branches/0.7/ (12 files in 4 dirs): 17:17:33 <CIA-1> OpenTTD: [0.7] -Backport from trunk: 17:17:33 <CIA-1> OpenTTD: - Fix: When marking trains stuck do not reset the unload/stuck counter when the vehicle is unloading. It will be automatically reset once the vehicle wants to leave the station [FS#3046] (r16901) 17:17:33 <CIA-1> OpenTTD: - Fix: [NoAI]: Small errors in the API documentation [FS#3037] (r16865) 17:17:35 <CIA-1> OpenTTD: - Fix: Savegames from before 0.4 would get their waypoint 'index' messed up (r16854) 17:17:35 <CIA-1> OpenTTD: - Fix: Cargo payments were not destroyed when a vehicle was destructed. This only happened when you crashed a vehicle while it was unloading [FS#3032, FS#3046] (r16801) 17:17:37 *** DephNet[Paul] [~paul@94.76.226.86] has quit [Ping timeout: 480 seconds] 17:19:04 *** DephNet[Paul] [~paul@94.76.226.86] has joined #openttd 17:21:05 <TrueBrain> was it ever gone? 17:21:25 <yorick> Alberth was gone, yes 17:21:28 <yorick> but it's back 17:21:29 <yorick> :) 17:21:39 <TrueBrain> I don;t believe Alberth is an it 17:21:47 <Alberth> neither do i 17:21:56 <TrueBrain> but we can;t trust you on this 17:22:01 <TrueBrain> for all we know you lie 17:22:13 <Alberth> I just state my beliefs 17:22:18 *** nfc [nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 17:22:21 <TrueBrain> true 17:22:29 <yorick> maybe your beliefs are a lie 17:22:34 <TrueBrain> sometimes, the sun and clouds can make unbelievable pretty sights 17:22:39 <Alberth> You are free to interpret them as you like 17:22:51 <TrueBrain> yorick: even if that is true, they still are beliefs 17:23:35 <TrueBrain> I am bored .. what to do, what to do .. 17:24:25 <yorick> I know something, write your own OS 17:24:30 <TrueBrain> done that 17:24:31 <TrueBrain> boring 17:24:45 <OwenS> Write your own processor 17:24:47 <yorick> continue NAIL 17:24:58 <TrueBrain> OwenS: done that too :s 17:25:04 <OwenS> In what language? 17:25:06 <TrueBrain> LOL! Not 6 euro 99, but now 6 euro 99 17:25:14 <TrueBrain> (no typo) 17:25:19 <TrueBrain> OwenS: I designed a MIPS CPU 17:25:22 <yorick> failblog! 17:25:29 <OwenS> Yes. What HDL did you write it in? 17:25:33 <TrueBrain> none 17:25:39 <OwenS> Thats not writing a CPU :p 17:25:43 <TrueBrain> it worked 17:25:47 <TrueBrain> so I do not agree :) 17:25:59 <OwenS> OK, so what hardware did you synthesize it into? :p 17:26:07 <TrueBrain> virtual, that was a bit of a downside ... 17:26:14 <OwenS> :-P 17:26:21 <yorick> TrueBrain: try http://xkcd.com/350/ 17:26:24 <TrueBrain> "too expensive" :( 17:26:42 <OwenS> FPGA boards aren't that cheap, but they're not expensive 17:26:43 <TrueBrain> so the only thing I didn't design was the PCB itself :p 17:28:01 <OwenS> It's not a proper CPU until it's in an FPGA :p 17:28:16 <TrueBrain> yorick: no NAIL today .. I already spent the whole day writing a DOS JIT (to C) 17:28:22 <TrueBrain> enough trees, optimizations, and problems :p 17:28:26 <TrueBrain> OwenS: fair enough :) 17:28:33 <yorick> why would you write a DOS JIT 17:28:34 <TrueBrain> but my implementation aws faster than most others! 17:28:47 <yorick> and what does it do 17:28:51 <TrueBrain> because I am converting old DOS games to modern C 17:29:19 <yorick> *cough*Transport Tycoon?*cough* 17:29:21 <TrueBrain> and although the DOS world (real mode) is deterministic, it is not so easy to predict .. so a JIT solves dynamic jumps 17:29:29 <OwenS> http://xkcd.com/609/ is sooo sooo true 17:29:31 <TrueBrain> TT is not a real mode application 17:29:41 <OwenS> Unreal mode or DPMI? 17:30:06 <yorick> OwenS: A LINK... :( 17:30:33 <TrueBrain> OwenS: I said Real MOde, didn't I? 17:30:48 <OwenS> I was asking what TT was 17:30:51 <TrueBrain> ah 17:30:54 <TrueBrain> 32bit, protected mode 17:31:03 <TrueBrain> (I run only 16bit, real mode :p) 17:31:04 <yorick> oh I never noticed that 17:31:07 <OwenS> So the dos version was DPMI? 17:31:09 <OwenS> I've been trapped with TVTropes for several months now 17:31:18 <TrueBrain> no idea 17:31:24 <yorick> OwenS: you got me in :'( 17:31:28 <TrueBrain> look it up OwenS :p 17:31:34 <TrueBrain> you should have the original TT CD somewhere there :p 17:31:44 <OwenS> Well I don't :p 17:32:04 <OwenS> And even if I did I don't feel I could be bothered enough to extract the exe and run strings on it : 17:32:06 <OwenS> :p 17:32:34 <TrueBrain> so why you ask in the first place :p 17:32:36 <yorick> then try strings | grep 17:32:40 <TrueBrain> to show off you know a few terms? :) 17:32:51 <TrueBrain> TT is written in asm btw, so it is all a bit tricky anyway :) 17:32:51 <OwenS> No, genuine curiosity :p 17:33:29 <TrueBrain> today I tried to understand VGA video mode .. but I failed horribly .. 17:33:49 <TrueBrain> stupid application keeps on cycling around IO 0x3DA ... which, as far as I can tell, returns correct data 17:34:07 <Akoz> are wagons "engines" ? 17:34:15 <TrueBrain> Akoz: they are vehicles 17:34:44 <Akoz> but when you loop FOR_ALL_ENGINES why does wagons come up? 17:34:50 <TrueBrain> try it :) 17:35:08 <OwenS> I wouldn't really like to try implementing VGA. It has some very funny features 17:35:40 <OwenS> I presume the app is waiting for the vertical retrace 17:35:47 <TrueBrain> I don't really have a choice if I ever want to port dune2 :p Ghehe :) 17:35:53 <TrueBrain> emulated 17:35:59 <TrueBrain> both horizontal as vertical 17:36:02 <Akoz> TrueBrain: FOR_ALL_ENGINES iterates over available engines.. not the list of built engines.. right? 17:36:13 <TrueBrain> Akoz: try it :) 17:36:17 <Akoz> I have 17:36:23 <Akoz> just correct me if Im wrong :p 17:36:35 <Akoz> FOR_ALL_VEHICLES seems to iterate over all vehicles in the game 17:36:41 <frosch123> Akoz: vehicles are the present, engines are the future :p 17:37:00 <TrueBrain> Akoz: I haven't touched the code in a few months, so wrong person to ask ;) 17:37:01 <Akoz> is there an equivalent of FOR_ALL_ENGINES for available vehicles (wagons in my case)? 17:37:07 *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has joined #openttd 17:37:38 <frosch123> engine can be a wagon as well as a non-front articulated part 17:41:38 *** Jolteon [~Jolteon@90.203.49.104] has quit [] 17:42:28 <TrueBrain> OwenS: but most likely I fucked up something somewhere along the line .. sadly enough it is so hard to test/try/see 17:42:44 <TrueBrain> apps have 3 ways to access any given data: directly from mem, via INT, or via IO ... 17:45:43 *** nfc [nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has joined #openttd 17:45:43 <OwenS> Hehe 17:46:27 <CIA-1> OpenTTD: translators * r16903 /trunk/src/lang/ (10 files): (log message trimmed) 17:46:27 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:46:27 <CIA-1> OpenTTD: simplified_chinese - 2 changes by Gavin 17:46:27 <CIA-1> OpenTTD: danish - 5 changes by Bjarni 17:46:27 <CIA-1> OpenTTD: dutch - 1 changes by habell 17:46:29 <CIA-1> OpenTTD: finnish - 17 changes by jpx_ 17:46:29 <CIA-1> OpenTTD: hungarian - 1 changes by alyr 17:55:14 <TrueBrain> I also still wonder what the opcodes 0xF1 does ... 17:56:14 <Eddi|zuHause> <TrueBrain> LOL! Not 6 euro 99, but now 6 euro 99 <- nobody looks at the price as long as there is a huge "SALE 70%" sign above it... 18:00:33 <OwenS> Note to self: When trying to type "/back", make sure Anthy isn't active 18:06:02 <TrueBrain> who? 18:06:10 <TrueBrain> the weather is going crazy here :) 18:08:15 <TrueBrain> I am sitting in the sun, in the rain, while I hear the thunder surrounding me 18:13:34 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 18:15:21 *** Zahl [~Zahl@f051184162.adsl.alicedsl.de] has joined #openttd 18:16:42 <Eddi|zuHause> means you can see a rainbow 18:17:01 <TrueBrain> nope, not inside the rain 18:28:49 <CIA-1> OpenTTD: rubidium * r16904 /branches/0.7/ (19 files in 6 dirs): [0.7] -Backport language updates 18:43:36 *** Progman [~progman@p57A1B61A.dip.t-dialin.net] has quit [Remote host closed the connection] 18:45:14 <CIA-1> OpenTTD: rubidium * r16905 /tags/0.7.2-RC2/ (5 files in 3 dirs): -Release: 0.7.2-RC2 18:47:10 <frosch123> poor compile farm, no time to rest 18:47:29 <yorick> it can rest the whole day 18:52:42 *** LaSeandre [~quinngree@host86-147-57-75.range86-147.btcentralplus.com] has joined #openttd 19:06:02 *** TinoDid is now known as TinoDidriksen 19:20:57 *** paul_ [~paul@94.76.226.86] has joined #openttd 19:21:37 *** DephNet[Paul] [~paul@94.76.226.86] has quit [Ping timeout: 480 seconds] 19:21:44 *** paul_ [~paul@94.76.226.86] has left #openttd [] 19:21:57 *** DephNet[Paul] [~paul@94.76.226.86] has joined #openttd 19:25:47 *** Jeej [~Karl@5ED4D407.cable.ziggo.nl] has joined #openttd 19:25:55 <Jeej> Hello 19:26:44 <Jeej> What can i do with Goods? The tings from Oil Refinery? 19:27:24 <yorick> Jeej: towns 19:27:33 <Belugas> towns like goods 19:27:37 <Belugas> goodies for towns 19:28:08 <Belugas> unfortunately, they might not know they ike it until grown big enough 19:28:12 <Belugas> crazy townsd 19:29:30 <Akoz> question: the wiki says that towns grow faster the more food you deliver to them, but looking at the code I cant see evidence of that, nor from experimentation. is the wiki wrong? 19:30:07 <Belugas> crazy wiki 19:30:33 <Akoz> dont you have a job to get back to? :p 19:31:32 * Akoz wants to buy a compiler that doesnt spend 30 minutes to complete the F5 mission 19:31:46 <OwenS> Akoz: It's called tcc, but it generates crap code :p 19:31:59 <Akoz> crap code? 19:32:06 <OwenS> It's optimizer sucks 19:32:07 * Akoz googles 19:32:12 <OwenS> TinyCC 19:32:31 <Akoz> hmm 19:32:43 <Akoz> will it be as slow as "debug mode" in vs? 19:32:54 <Belugas> water, food, mail, passenger 19:33:05 <Belugas> nothing for goods, after a quick scan 19:33:12 <Belugas> and i was waiting for the compiler :P 19:33:36 <Jeej> So i have to find a big town? 19:34:04 <Jeej> because i have already build railroad to a town, it won't accept my goods... 19:34:32 <Akoz> jeej: towns with between 1000 and 1500 inhabitants should accept 19:34:44 <Akoz> "Any amount of water delivered to a town satisfies the need for water for that month. Excessive water supply does not increase the rate of growth, unlike food. " 19:34:56 * Akoz deducts that food increases growth 19:35:06 <Jeej> This town is 1205 big 19:35:27 <Akoz> try placing the station nearer the middle. make sure you dont destroy any big buildings in the process 19:35:38 <Eddi|zuHause> Akoz: that sentence is rubbish 19:35:50 <Eddi|zuHause> Jeej: you need 3 office buildings 19:35:51 <Akoz> why is there rubbish in the wiki? O_o 19:36:04 <Eddi|zuHause> Akoz: because you didn't fix it? 19:36:05 <Chruker> akoz, because it is user created 19:36:23 <Eddi|zuHause> the wiki is full of half-knowledge and wishful thinking 19:36:24 * Akoz cusses @ user 19:36:38 <Jeej> Eddi|zuHause: it has i think 4 office buildings 19:36:48 * OwenS wishes he could find an OpenWRT compatible, 802.11n, gigabit router, that didn't cost a fotrune 19:36:55 <Akoz> jeej: click the question mark top right (?) and click each of the buildings 19:36:57 <Eddi|zuHause> Jeej: they must be in the catchment area of the station 19:37:11 <Akoz> each building will have a line where it says Goods(X/8) 19:37:28 <Akoz> add thoses X-es up for each building in the coverage area. if you get to 8/8 it willa ccept goods 19:37:53 <Jeej> I have flats, which accept goods 19:38:03 <Jeej> but those are 1/8 19:38:09 <Akoz> ok, then you need 8 flats 19:38:16 <yorick> OwenS: make your own 19:38:16 <Akoz> but other building that accept goods constribute as well 19:38:23 <Akoz> do you have any bigger buildings? 19:38:56 <Jeej> No :-( 19:39:01 <Akoz> then your city is too small 19:39:40 <OwenS> yorick: Making my own would fall into the "costs a fortune" category 19:39:53 <yorick> OwenS: costs a fortune of time? 19:39:53 <Akoz> Jeej: does your city require food or water to grow? 19:39:59 <OwenS> of money 19:40:09 <yorick> OwenS: or does it? 19:40:11 <Akoz> time=money 19:40:17 <Jeej> Akoz: euh? 19:40:25 <Akoz> jeej: what climate do you play? 19:40:31 <yorick> not fair 19:40:34 <Jeej> hot 19:40:38 <Jeej> i have dessert 19:40:47 <OwenS> yorick: I'm not gonna manage to build a router for less than the ones which cost a fortune :p 19:41:03 <Akoz> ok if its built on green tiles it might not need food or water to grow 19:41:12 <Akoz> if its built on desert tiles it probably needs food and water to grow 19:41:17 <Jeej> it is built on green tiles 19:41:24 <OwenS> Isn't food an arctic thing? 19:41:35 <Akoz> then make 5 bus stations next to it and send a bus to travel between them 19:41:39 <Akoz> your city will grow quite fast 19:41:43 *** FR^2 [~frquadrat@frquadrat.de] has joined #openttd 19:41:49 <Akoz> *next to eachother 19:43:08 <Jeej> so when my city has grown, it should accept my goods? 19:43:14 <Akoz> yes 19:43:32 <Akoz> as it grows it builds more goods-accepting buildings 19:43:51 <Jeej> ah 19:52:52 *** Brianetta [~brian@client-81-109-251-181.winn.adsl.virgin.net] has joined #openttd 19:55:03 *** paul_ [~paul@host86-140-69-225.range86-140.btcentralplus.com] has joined #openttd 19:55:08 *** paul_ [~paul@host86-140-69-225.range86-140.btcentralplus.com] has quit [Read error: Connection reset by peer] 20:00:17 *** OwenS [~oshepherd@host86-145-221-7.range86-145.btcentralplus.com] has quit [Remote host closed the connection] 20:00:52 *** OwenS [~oshepherd@host86-145-221-7.range86-145.btcentralplus.com] has joined #openttd 20:03:31 *** FR^2 [~frquadrat@frquadrat.de] has quit [Quit: Der Worte sind genug gewechselt, lasst mich auch endlich Taten sehn!] 20:05:28 *** DephNet[Paul] [~paul@94.76.226.86] has quit [Ping timeout: 480 seconds] 20:08:33 *** DephNet[Paul] [~paul@host86-140-69-225.range86-140.btcentralplus.com] has joined #openttd 20:09:12 *** Brianetta [~brian@client-81-109-251-181.winn.adsl.virgin.net] has quit [Ping timeout: 480 seconds] 20:13:29 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 20:16:07 <TrueBrain> lalala 20:17:15 <Akoz> TrueBrain: wanna help me betatest? 20:17:17 <Akoz> http://paste.openttd.org/184392 20:17:49 <yorick> TrueBrain: beware the uglyness 20:17:56 <Akoz> aye 20:17:59 <Akoz> lots of uglyness 20:18:07 <TrueBrain> you really should fix your coding style ASAP 20:18:09 <yorick> Akoz: I don't think it fits into pastebin 20:18:15 <Akoz> it does now 20:18:20 <Akoz> its <64 kb 20:18:30 <yorick> your patch has 648 lines? 20:18:31 <TrueBrain> either way, Akoz, I haven't played OpenTTD in ages 20:18:34 <Akoz> 17.3 to be exact 20:18:42 <Akoz> yes yorick 20:19:07 <Akoz> ok tb, np :) 20:19:45 * Akoz invites anyone else to help 20:20:12 <yorick> beware anyone else 20:20:17 <Akoz> :< 20:21:11 <Akoz> its not the coding style I need help testing anyway ^^ 20:21:27 <TrueBrain> then I suggest not knocking on my door :p 20:21:31 <yorick> hav you fixt it? 20:21:46 <Akoz> the code or the style? 20:22:13 <Akoz> the code is working,.. so far 20:22:20 <Akoz> the style.. I tried a bit 20:22:28 <Akoz> Im sure its not living up to any standard though 20:23:30 <Akoz> http://paste.openttd.org/184393 20:24:32 <yorick> Akoz: the random includes are still there 20:24:36 <Akoz> no 20:24:38 <yorick> and openttd has its own vector type 20:24:46 <Akoz> oh. whats it called? 20:24:51 <yorick> SmallVec 20:24:54 <TrueBrain> Akoz: you might want to consider uploading to some http (from your ISP or what ever) 20:24:57 <TrueBrain> easier than pastebin ;) 20:25:01 <yorick> also, what do you need std::string for 20:25:44 *** Brianetta [~brian@client-81-105-58-215.popl.adsl.virgin.net] has joined #openttd 20:25:45 <Akoz> what is the advantage of using smallvec? 20:26:05 <Akoz> TrueBrain: I find pastebin much easier than having to deal with ftp all the time :p 20:26:17 <yorick> that you will not be looked at by people like me 20:26:23 <Akoz> :p 20:26:38 <Akoz> I suppose I have no choice then.. 20:26:46 *** TMS [~Will@75-136-132-146.dhcp.gnvl.sc.charter.com] has joined #openttd 20:26:54 <TrueBrain> I supose you are right 20:27:04 <TrueBrain> welcome TMS 20:27:21 <yorick> not welcome, I believe he's been there before 20:27:32 <TrueBrain> yeah, 33 weeks ago 20:27:36 <TrueBrain> well .. last time he has spoken 20:27:37 <TMS> Wait, what? 20:28:09 <TMS> I'm running a (somewhat popular) OpenTTD server, and I'm thinking about going dedicated. 20:28:27 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Remote host closed the connection] 20:28:50 <TMS> I have it resetting itself at certain increments (i.e. when the server's year reaches 2050). 20:28:56 <Akoz> yorick: smallvec is static 20:29:00 <Akoz> I need one with dynamic size 20:29:06 <yorick> Akoz: it is not 20:29:21 *** Jeej [~Karl@5ED4D407.cable.ziggo.nl] has quit [Quit: Jeej] 20:29:39 <yorick> I used it 20:29:40 <TMS> I need it to load the same savegame every time it resets, as opposed to generating a fractal map when the game resets. 20:29:41 <Akoz> oh. my bad 20:29:41 <yorick> it's not static 20:29:45 <Belugas> Akoz, your code needs breathing room. Badly 20:30:01 <TMS> How do I keep it from making a fractal map, and ensure that it loads the same map every time it resets? 20:30:30 <TMS> err, not map, savegame. 20:30:32 <Belugas> fractal? not in open.. the seed is what makes the map 20:30:34 <TrueBrain> TMS: I don't think that is possible. Not sure ... 20:31:11 <yorick> you could try patching the game 20:31:30 <TMS> I'm not sure that I could build it myself. 20:31:34 <Akoz> yourick: what's a good number for the S parameter? 20:31:50 <TMS> I know of a few servers that pulled this trick off, i.e. Mega's World map (before it closed). 20:32:18 <Akoz> Belugas: meaning making more functions to chop up the code some? 20:32:50 <yorick> Akoz: what S parameter? 20:32:51 <Belugas> thisisveryclaustropobicallywrittencode 20:33:03 <Belugas> this is not so claustrophobic stuff 20:33:04 <Akoz> Belugas: I have a small screen :p 20:33:15 <Belugas> then, don't patch for open 20:33:34 <Belugas> this+that=harghhh 20:33:43 <Belugas> this + that = better 20:33:45 <Akoz> ok I see what you're saying 20:34:02 <Eddi|zuHause> you have fear of wide spaces in code? :p 20:34:02 <Akoz> yourick: <typename T, uint S> 20:34:03 <Akoz> * @param S The steps of allocation 20:34:18 <Akoz> yes Eddi.. too much white space and Im stuck scrolling all the time :p 20:34:26 <Belugas> int d = DistanceMax(TileXY(TileX(i->xy)+(i->width/2), TileY(i->xy)+(i->height/2)), tile); 20:34:27 * yorick looks 20:34:28 <Belugas> bad 20:34:42 <Akoz> lol.. true 20:34:47 <yorick> Belugas: I told him to use TileDiffXY already 20:34:53 <Belugas> all over the place.... 20:35:01 <Belugas> indeed, yorick 20:35:04 <Belugas> good yorick 20:35:13 <Akoz> I changed most of those to TileDiff 20:35:23 <Akoz> that one must've slipped my mind.. :> 20:35:47 *** andythenorth [~andy@87.112.70.98.plusnet.ptn-ag2.dyn.plus.net] has joined #openttd 20:35:49 <Belugas> hem... it was about spacing, too... 20:36:01 <andythenorth> evening 20:36:08 <yorick> Akoz: try 32 20:36:09 <Belugas> int d = DistanceMax(TileXY(TileX(i->xy) + (i->width / 2), TileY(i->xy) + (i->height / 2)), tile); 20:36:11 <Belugas> like... 20:36:21 <Belugas> andythenorth, welcome 20:36:53 <Belugas> if(intellideDepots.at(i).xy==t) -> if (intellideDepots.at(i).xy == t) 20:36:55 <Belugas> man... 20:37:00 <Belugas> ALL OVER THE PLACE!!! 20:37:08 <Akoz> hahaha 20:37:09 <Eddi|zuHause> curing claustropobic code is easy... you just have to put escape sequences in it 20:37:11 <Akoz> give me 10 minutes belu :p 20:37:23 * Akoz copy+pastes Belugas' sentences into the source 20:37:32 <TrueBrain> Akoz: well .. 90% of your code is wrong in that aspect 20:37:37 <TrueBrain> so ... I guess you need more than a copy paste 20:37:42 <Belugas> -> //is there a nreaby station we can link to? -> /* is there a nearby station we can link to? */ 20:37:43 <TrueBrain> but I told you a few times already ... I will give up on that :p 20:37:56 <andythenorth> nforenum: I need to prevent renum from treating an invalid character as a problem. I do have a valid use case for this, which I can explain if that helps... 20:37:58 <Alberth> better do a global search/replace to add white space 20:37:59 <Belugas> comment on one line -> /* */ 20:37:59 <TMS> hmm 20:38:08 *** Nite_Owl [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has joined #openttd 20:38:10 <TMS> http://wiki.openttd.org/Dedicated_server#Loading_a_game 20:38:13 <SpComb> s// / 20:38:22 <andythenorth> I have read the renum documentation, I have tried various things, and I haven't got a solution that works (yet) 20:38:25 <TMS> I need that to happen every time the server resets 20:38:30 <Nite_Owl> Hello all 20:38:39 <Eddi|zuHause> SpComb: that sounds funny ;) 20:38:55 <SpComb> Eddi|zuHause: with some luck, it might actually work 20:39:00 <DaleStan> andythenorth: Chances are you'll have to a search/replace, but what's the use case? 20:39:19 <Belugas> in intelligentdepot.h , why do you no make the "trailing" functions in a class? 20:39:21 <Belugas> they look lonely 20:39:34 <Alberth> SpComb: maybe with s/\<\|\>/ / :) 20:39:38 * Belugas resumes his work on threads with Delphi 20:39:52 *** stuffcorpse [~rick@121.98.136.241] has quit [Remote host closed the connection] 20:40:09 <TMS> is this even possible? 20:40:25 <yorick> ugh, delphi 20:40:28 <TMS> if not, that's a feature that would make this quite easier 20:40:31 *** stuffcorpse [~rick@121.98.136.241] has joined #openttd 20:40:52 *** DephNet[Paul] [~paul@host86-140-69-225.range86-140.btcentralplus.com] has quit [Quit: Leaving] 20:41:02 <andythenorth> DaleStan: http://paste.openttd.org/184394 20:41:27 <andythenorth> This is in the context of a makefile system for producing the grf. It's a good system 20:41:56 *** Pygma [~quassel@88.151.27.234] has joined #openttd 20:44:22 <Akoz> whats up with "*data.Append() = (int32)tmp;" instead of data.Append((int32)tmp;" ? 20:44:41 <DaleStan> Well, the latter won't compile, for one. 20:44:52 <Akoz> obviously.. but I mean why was it made that first way 20:45:04 <Akoz> its.. unintuitive 20:45:12 <DaleStan> Because you left of a )? 20:45:22 <Akoz> that I did 20:45:23 <DaleStan> andythenorth: There's no way to evade that check. And I'm not sure I can make one. How does NFORenum figure the length of {{GRF_ID}}? If it's six bytes of zero, for example, then the remainder of sprite should be marked as extraneous. 20:46:18 <andythenorth> DaleStan: ok, thanks. 20:47:11 <Alberth> Akoz: "FORCEINLINE T *Append()" is how it is defined. 20:47:30 <yorick> nAkoz: *data.Append() = (int32)tmp; 20:47:31 <yorick> that 20:47:38 <yorick> not unintuitive 20:47:39 <yorick> C 20:47:44 <Alberth> (assuming you use a SmallVector) 20:47:51 <yorick> it's C programmers writing C++ 20:49:15 <Akoz> hmh 20:49:58 *** DephNet[Paul] [~paul@host86-140-69-225.range86-140.btcentralplus.com] has joined #openttd 20:50:01 <frosch123> [22:45] <Akoz> whats up with "*data.Append() = (int32)tmp;" instead of data.Append((int32)tmp;" ? <- you can also e.g. pass it to a function without assigning a value 20:50:28 <yorick> Akoz: and the S is for specifying how many bits you want to allocate 20:50:40 <yorick> which is normally 32 for a pointer 20:50:46 <yorick> also, don't listen to me 20:50:48 *** TheCondor [~thecondor@82-169-216-227.ip.telfort.nl] has joined #openttd 20:50:51 <Belugas> good night all 20:50:55 <Akoz> gn 20:51:03 <TrueBrain> night Belugas 20:51:23 *** fjb [~frank@p5485D7B5.dip.t-dialin.net] has joined #openttd 20:51:28 <fjb> Hello 20:51:31 *** frosch123 [~frosch@frnk-590fdb5f.pool.einsundeins.de] has quit [Remote host closed the connection] 20:52:11 <Nite_Owl> later Belugas 20:52:22 <Nite_Owl> Hello fjb 20:55:07 *** TheCondor [~thecondor@82-169-216-227.ip.telfort.nl] has quit [] 20:56:41 *** mode/#openttd [+o glx] by DorpsGek 20:56:52 *** stuffcorpse [~rick@121.98.136.241] has quit [Remote host closed the connection] 20:56:54 *** glx changed the topic of #openttd to: 0.7.1, 0.7.2-RC2 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only :D 20:57:02 *** mode/#openttd [-o glx] by DorpsGek 20:57:25 *** stuffcorpse [~rick@121.98.136.241] has joined #openttd 21:04:59 *** Brianetta [~brian@client-81-105-58-215.popl.adsl.virgin.net] has quit [Quit: Tsch?ss] 21:07:54 *** Azrael- [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has quit [Ping timeout: 480 seconds] 21:14:51 *** PeterT [~Peter@217.20.134.23] has joined #openttd 21:15:17 *** PeterT [~Peter@217.20.134.23] has quit [] 21:25:01 *** Jolteon [~Jolteon@5acb3168.bb.sky.com] has joined #openttd 21:25:03 <Jolteon> stupid question 21:25:09 <TrueBrain> no 21:25:10 <Jolteon> how do you attach more than one engine to a train.. 21:25:28 <TrueBrain> Jolteon: drag and drop 21:25:33 <Jolteon> tried 21:25:35 <Jolteon> won't let me 21:25:38 <Alberth> build a second engine and drop it onto the train 21:25:44 <TrueBrain> read the error message 21:25:50 <Jolteon> ...ffs 21:25:51 <Jolteon> Kill me. 21:25:53 <Jolteon> Just. Kill me. 21:25:56 <TrueBrain> if you really want to 21:26:02 <TrueBrain> @kick Jolteon killed (off from the channel) 21:26:02 *** Jolteon was kicked from #openttd by DorpsGek [killed (off from the channel)] 21:26:08 *** Jolteon [~Jolteon@5acb3168.bb.sky.com] has joined #openttd 21:26:09 <Jolteon> :( 21:26:16 <Jolteon> I was dragging it onto the current engine, not after it :( 21:27:28 <Nite_Owl> you could put it at the end of the train if I remember correctly - it depends on where in the consist you drop it 21:29:53 <Nite_Owl> just not in front of the engine that is already there 21:31:02 <Akoz> http://paste.openttd.org/184395 <- better? 21:31:39 <Jolteon> Is there a copy of the TT(D?) scenario MegaRail that works on OpenTTD? 21:33:44 *** andythenorth [~andy@87.112.70.98.plusnet.ptn-ag2.dyn.plus.net] has left #openttd [] 21:34:18 <Eddi|zuHause> why wouldn't the original scenario work? 21:36:09 <Jolteon> ...the original ones work? D: 21:36:13 <Jolteon> I thought OpenTTD was too different. 21:37:26 <Eddi|zuHause> the issue is not "different", the issue is "downward-compatible" 21:40:14 <TrueBrain> haha, stupid translator needs a login to request data .. sucks ... :p 21:42:10 <TrueBrain> look m 21:42:22 <TrueBrain> look m'om, I can add a HTTP fetcher in OpenTTD in under the 15 minutes 21:42:24 <TrueBrain> ghehe 21:42:57 *** Nite_Owl [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 21:46:30 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 21:47:26 <TrueBrain> hmmm ... same request gives different results from lighttpd 21:47:35 <TrueBrain> (sometimes Content-Length, sometimes length in body) 21:47:40 <TrueBrain> sometimes ending with \r\n, sometimes not 21:50:52 *** paul_ [~paul@host86-140-69-225.range86-140.btcentralplus.com] has joined #openttd 21:51:07 *** paul_ [~paul@host86-140-69-225.range86-140.btcentralplus.com] has quit [] 21:58:31 <TMS> Hey, what's the name of that script that checks OpenTTD server stats? 21:58:38 <TMS> The PHP script for webservers? 21:59:23 <TrueBrain> openttdlib? 21:59:39 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:07:00 <Eddi|zuHause> who needs deterministic results anyway? 22:07:33 <TrueBrain> I DO! 22:07:48 <Eddi|zuHause> that is heavily overrated 22:08:17 <Eddi|zuHause> you can get significantly improved results with randomized algorithms 22:08:21 <TrueBrain> but at least my 'liveWT3' openttd client almost works :p 22:17:49 *** Polygon [~Poly@x14r4b.wh4.tu-dresden.de] has joined #openttd 22:20:03 <TrueBrain> haha, this is cool :) 22:20:10 <TrueBrain> if I make a change in WT3, I see that directly in my client :) 22:20:25 <TrueBrain> my client = ingame 22:20:44 *** oskari89 [oskari89@dsl-kpobrasgw1-ff7cc100-243.dhcp.inet.fi] has quit [Quit: Utm Aœ - Aja 35] 22:22:32 <Akoz> is there a replacement for GetEngine() and GetVehicle() in trunk version compared to 0.7.1 ? 22:23:25 <Eddi|zuHause> have you looked at the vehicle struct? 22:24:34 * TrueBrain makes a happy dance :) 22:24:38 <TrueBrain> and wish you all a good night :) 22:24:58 <Eddi|zuHause> right back at ya! 22:25:29 <Akoz> yes eddie.. cant find anything 22:25:35 <CIA-1> OpenTTD: alberth * r16906 /trunk/src/ (7 files): -Fix (r12939): Child windows of build toolbars were placed inconsistently. 22:25:58 *** fonsinchen [~alve@BAE9ec2.bae.pppool.de] has quit [Remote host closed the connection] 22:31:18 <Eddi|zuHause> and have you had a look at the svn log where it says anything about GetEngine? 22:33:38 <glx> I guess it's something looking like XXX::Get() 22:34:46 <Chruker> How does OpenTTD run on netbooks (atom 1.6~ processors) 22:35:04 <Eddi|zuHause> by typing ./openttd 22:35:14 <Chruker> *how well* 22:35:48 <Eddi|zuHause> everything above 200MHz and 16MB ram should run openttd 22:36:05 <Eddi|zuHause> with limited number of vehicles and map size 22:36:51 <Eddi|zuHause> TTO ran well on 66MHz with 80 trains 22:37:08 <Eddi|zuHause> requirements have risen a bit since then 22:37:23 <CIA-1> OpenTTD: rubidium * r16907 /trunk/src/ (15 files in 2 dirs): 22:37:23 <CIA-1> OpenTTD: -Codechange: make a more clear distinction between reservation functions that 22:37:23 <CIA-1> OpenTTD: return a bool and that return TrackBits; GetRailStationReservation vs 22:37:23 <CIA-1> OpenTTD: GetRailwayStationReservation, which one returns the bool and which one the 22:37:23 <CIA-1> OpenTTD: TrackBits? 22:38:05 <Eddi|zuHause> may i flip a coin to answer that question? 22:44:28 *** Yrol [~Yrol@BAF14b5.baf.pppool.de] has joined #openttd 22:45:16 *** reldred [~Richard_E@wirele5.lnk.telstra.net] has joined #openttd 22:47:04 <Yrol> greetings. anyone there to help with compiling under MSVC? ( the instructions arent really helpful ) 22:48:05 <Chruker> Whats the difference between the files in the awe/, fm/ and gm/ directories in TTD? 22:48:06 *** TMS [~Will@75-136-132-146.dhcp.gnvl.sc.charter.com] has quit [Ping timeout: 480 seconds] 22:48:35 <Chruker> different midi formats? 22:48:39 <Yrol> (Chruker) those are files for various types of soundcards, yes. 22:49:26 <Chruker> gm for general midi format, awe for soundblaster AWE? 22:49:33 <Yrol> aye. 22:49:46 <Chruker> and fm? 22:50:00 <Yrol> dunno, foomusic or so °winks° 22:51:03 <Yrol> adlib/generic soundcard i would guess, its too long ago for me 22:55:34 *** welshdragon [~welshdrag@80.247.163.137] has left #openttd [] 22:56:10 <Chruker> Adlib/SoundBlaster FM 22:56:27 * Chruker just ran the old old TTD dos setup :-) 22:56:45 <Yrol> ah, yes. that was the difference FM/AWE 22:57:33 <Yrol> AWE = Advanced Wave Effects 22:58:44 <Yrol> °sighs° i wish those writing compiling instructions would actually do that while following them. 22:58:49 <Chruker> I had an AWE32 in my first PC... it was expensive as hell, but the midi sound was nice. 22:59:04 *** Azrael- [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has joined #openttd 22:59:38 *** Zahl [~Zahl@f051184162.adsl.alicedsl.de] has quit [Quit: *schiel*] 23:00:03 <Yrol> yes, i still have my sb16 with a piggyback roland-board. sadly, nowadays there is no "created" music anymore. only mp3s 23:00:14 <Yrol> or effects... 23:01:17 <Chruker> With space no-longer being expensive, there is really no need for using midi to make music sound good. 23:01:52 <Chruker> I wonder if composers and such still use it. 23:02:13 <Yrol> at least the mogplug scene is quite alive i bet 23:02:20 *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has quit [Quit: Bitches.] 23:03:33 <Yrol> and theres groups that, if im correct, still create music with the support ( or solely ) with the C64 23:04:04 *** welshdragon [~welshdrag@80.247.163.137] has joined #openttd 23:05:57 * Chruker jazzes around to the TTD music.... mmmmhhhh tasty 23:06:41 <Eddi|zuHause> FM stands for "frequency modulation", i.e. you play sinus tones to emulate certain instruments 23:07:19 <Eddi|zuHause> AWE is sample-based, so you can have more realisic sounding instruments by playing actual recordings 23:07:59 *** Azrael- [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has quit [Ping timeout: 480 seconds] 23:08:58 <Yrol> °sighs° i give up. apparently it is not welcomed, that newbies help or learn about ottd-compiling. 23:09:28 <glx> did you really follow the wiki ? 23:09:53 *** Splex [~splex@121.165.245.76] has quit [Read error: Connection reset by peer] 23:10:08 *** Splex [~splex@121.165.245.76] has joined #openttd 23:10:19 <Yrol> glx, to the letter. 23:10:37 <glx> what errors do you get? 23:10:48 *** ecke [~ecke@213.195.202.11] has quit [Quit: ecke] 23:10:54 <Eddi|zuHause> <Chruker> With space no-longer being expensive, there is really no need for using midi to make music sound good. <- that is not true. it applies for distributing music, but not for creating music (by feeding a note sheet to a computer) 23:11:42 <Yrol> there is too much backgroundknowledge being assumed i have, or, simply forgetting important hints. 23:12:09 <Yrol> glx, stuff about basic exe-files not being found, cl.exe...mt.exe... 23:12:26 <glx> they are part of msvc 23:14:03 <Yrol> im also kinda on my toes, how the creators of the instructions would dare to thank the openttd developers for a great game, but omit totally the REAL creators workcredits. 23:14:18 <Eddi|zuHause> Yrol: probably again a faulty %path% 23:14:40 <glx> but msvc install sets everything 23:14:51 *** `Fuco`` [~dota.keys@ip-105.imafexbb.sk] has quit [Quit: Quit] 23:16:33 <Yrol> im sure it is. yet... i already adjusted some paths as the direct x sdk doesnt install into the usual path ( which is mentioned in the wiki ) glx. if i install everything in the right place and follow the steps and there are errors, then something is wrong. :o) 23:16:35 <glx> hmm did you restart windows after install (just in case) ? 23:16:45 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 23:16:58 <Yrol> hm... i could try that, yes. 23:18:36 *** Yrol [~Yrol@BAF14b5.baf.pppool.de] has quit [Quit: MOOOOOOOOOO?????] 23:22:28 *** KenjiE20 is now known as Guest80 23:22:31 *** KenjiE20 [~KenjiE20@92.0.30.130] has joined #openttd 23:22:33 *** Yrol [~Yrol@BAF14b5.baf.pppool.de] has joined #openttd 23:22:57 <Eddi|zuHause> Yrol: i suggest you relax to some music http://www.youtube.com/watch?v=Bv4UqrWV2_U&feature=related 23:23:28 <Yrol> glx. the additionally needed libraries, where in the directory-list of MSVC do they have to be exactly? at the top, or at the end? the instructions say "before", which i find not very presice 23:24:07 <glx> on top of the list 23:24:12 <Yrol> °looks at Eddi|zuHause and hopes it is not some kind of rammstein or metallicastuff, grins° 23:24:43 <Eddi|zuHause> no, better ;) 23:25:05 <Akoz> I downloaded from trunk and when running it it says 16903M in the window, but the code says 16905 .. which is right? 23:25:12 <Eddi|zuHause> and try the /me command 23:25:46 *** Guest80 [~KenjiE20@92.20.232.184] has quit [Ping timeout: 480 seconds] 23:25:56 <Eddi|zuHause> Akoz: try svn info, it should say something about "last changed rev" 23:26:17 <Eddi|zuHause> the other revisions are probably in a different branch 23:27:31 <Yrol> i know how the me command works and dont use it for it being too spammy. 23:27:46 <Yrol> http://www.youtube.com/watch?v=W8JLqsbK5V0 // another war...another eve... 23:29:26 <Eddi|zuHause> you can't have listened through the whole piece yet 23:30:22 <Yrol> that is true. 23:30:37 <Eddi|zuHause> i think it's really good 23:32:51 <Akoz> ty Eddi 23:33:03 *** Eddi|zuHause [~johekr@p54B77D98.dip.t-dialin.net] has quit [] 23:33:20 *** Eddi|zuHause [~johekr@p54B77DEE.dip.t-dialin.net] has joined #openttd 23:34:30 <Akoz> http://www.tt-forums.net/viewtopic.php?f=33&t=44446 23:34:34 <Akoz> wtb betatester 23:35:01 <Yrol> wow, the part from 03:00 to 03:20 is really good, visually nicely choreogrpahed, Eddi|zuHause 23:35:23 <Eddi|zuHause> yes, there's another such part at 4:45 23:38:30 <Yrol> yes. sadly, it all looks like a hymn to war, an advertise, gloryfying it. 23:38:52 <Eddi|zuHause> the music is from the battlestar galactica soundtrack 23:42:16 <Yrol> yes. 23:44:14 <Yrol> this is what i get "Error 1 Error result -1073741819 returned from 'C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\mt.exe'. Project 23:44:16 <Yrol> " 23:44:24 *** Dred_furst [~Dred@user-514c420a.l3.c5.dsl.pol.co.uk] has quit [Quit: Leaving] 23:44:37 <Yrol> i have no clue, whats that supposed to tell me. 23:44:52 <Eddi|zuHause> i cannot help you there, i have never used visual studio 23:45:15 <Yrol> as much as i know about programming, shoujldnt it return zero or so? 23:45:24 *** wolfy [~Wolfenste@dhcp-077-250-089-252.chello.nl] has quit [Remote host closed the connection] 23:45:38 <Eddi|zuHause> only if it runs correctly ;) 23:46:03 <Yrol> and i guess glx lost his patience with me ;oP 23:47:08 *** Polygon [~Poly@x14r4b.wh4.tu-dresden.de] has quit [Ping timeout: 480 seconds] 23:47:10 <glx> hmm I dunno, anyway openttd requires v6.1 :) 23:47:43 <Yrol> ms vc 6.1? 23:47:54 <Yrol> oh.. sdk 6.1 23:48:01 <Eddi|zuHause> no... sdk 6.1 23:48:09 <Yrol> so.. just another error from the wikipage 23:48:17 <glx> 2008 express installs 6.0A 23:48:33 <glx> wikipage was correct 23:48:39 <glx> it's now outdated 23:48:58 <Yrol> how do you guys actually get something done? °grins° you must be all using linux 23:49:16 <Eddi|zuHause> all sane developers use linux ;) 23:49:26 <glx> no I'm on windows, but I never used the wiki to install dev env :) 23:49:30 <Eddi|zuHause> only i do not know any sane developers :p 23:50:33 <Yrol> glx... this one? http://fileforum.betanews.com/detail/Microsoft-Windows-SDK/1163005004/1 23:50:51 <glx> http://www.microsoft.com/downloads/details.aspx?FamilyId=E6E1C3DF-A74F-4207-8586-711EBE331CDC 23:51:07 <glx> allways get MS stuff from MS 23:51:30 <Yrol> youre kidding me, right? 1.3 GB??? 23:52:35 <glx> v6.0A is as big I think, just it is included in msvc install 23:53:28 <Yrol> 118 MB 23:54:12 <glx> it's the web setup so you don't need to download all stuff 23:54:59 <glx> check http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2005_Express_Editions for details 23:56:22 <Yrol> hm, i hope i can install it to a different drive than C: 23:57:04 *** reldred [~Richard_E@wirele5.lnk.telstra.net] has quit [Quit: Leaving.] 23:57:56 *** Redirect_Left [~Jolteon@5ad090ba.bb.sky.com] has joined #openttd 23:58:27 <Yrol> oh, nice... i can drop 90% of the stuff in there, thats just samples and documentation 23:58:41 *** KenjiE20|LT [~Kenji@host86-171-245-188.range86-171.btcentralplus.com] has joined #openttd 23:58:45 *** Redirect_Left is now known as Jolteon` 23:59:08 *** KenjiE20 [~KenjiE20@92.0.30.130] has quit [Quit: WeeChat 0.3.0-rc2]