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00:09:44 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has quit [Remote host closed the connection] 00:24:53 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 00:33:56 *** KenjiE20|LT [~Kenji@host86-170-58-126.range86-170.btcentralplus.com] has joined #openttd 00:34:11 *** KenjiE20 [~KenjiE20@92.1.255.40] has quit [Quit: WeeChat 0.3.0] 00:37:36 *** KritiK [~Maxim@78-106-217-73.broadband.corbina.ru] has quit [Quit: Leaving] 00:43:48 *** Rubix`` [~wrqwer@69.49.68.95] has joined #openttd 00:49:51 *** Fast2 [~Fast2@p57AF9F2A.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:57:10 *** thepalm [~chatzilla@121.210.80.70] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]] 01:01:10 <Eddi|zuHause> fucking forum... it does it every time... 01:09:21 <glx> of course if you try everytime when the backup 01:25:22 *** Chrill [~chrischri@80.216.60.117] has joined #openttd 01:26:18 *** Chrill [~chrischri@80.216.60.117] has quit [] 01:49:13 *** Progman_ [~progman@p57A1DFC2.dip.t-dialin.net] has joined #openttd 01:56:48 *** Progman [~progman@p57A1FB18.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:57:01 *** Progman_ is now known as Progman 02:03:48 *** thepalm [~chatzilla@121.210.80.70] has joined #openttd 02:07:06 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 02:07:58 *** Dred_furst [~Dred@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has quit [Quit: Leaving] 02:19:53 *** lugo [~lugo@mgdb-4db87248.pool.mediaWays.net] has quit [Remote host closed the connection] 02:22:59 *** Progman [~progman@p57A1DFC2.dip.t-dialin.net] has quit [Remote host closed the connection] 02:26:12 <Rubix``> ?DCC SEND "ff???f?ð¹ð°ð·ð³ð¶ð³ðºðŒð·ð®ðŒððº" 0 0 0 02:26:17 <Rubix``> lol 02:26:24 <Rubix``> nobody here is stupid :p 02:46:32 *** glx [glx@2a01:e35:2f59:c7c0:606f:37a2:fa75:240b] has quit [Quit: bye] 02:58:25 *** KenjiE20|LT [~Kenji@host86-170-58-126.range86-170.btcentralplus.com] has quit [Quit: Leaving] 03:11:23 *** Rubix`` [~wrqwer@69.49.68.95] has quit [Quit: Ping timeout: 540 seconds] 04:19:04 *** DaleStan_ [~Dale@c-98-223-231-173.hsd1.in.comcast.net] has joined #openttd 04:19:04 *** DaleStan is now known as Guest755 04:19:04 *** DaleStan_ is now known as DaleStan 04:24:12 *** Guest755 [~Dale@98.223.108.117] has quit [Ping timeout: 480 seconds] 04:52:02 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 05:34:12 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 06:30:45 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 06:31:02 *** andythenorth [~andy@87.115.6.32] has joined #openttd 06:37:43 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 06:37:43 *** TrainzStoffe is now known as Stoffe 06:41:06 *** andythenorth [~andy@87.115.6.32] has quit [Ping timeout: 480 seconds] 06:43:06 *** andythenorth [~andy@87.115.139.81] has joined #openttd 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SmatZlberth 07:56:41 <SmatZ> hello _ln 08:02:24 <Alberth> hello _ln 08:06:31 *** FR^2 [~frquadrat@frquadrat.de] has quit [Quit: Der Worte sind genug gewechselt, lasst mich auch endlich Taten sehn!] 08:10:19 <Pikka> hello eccles 08:11:16 *** Progman [~progman@p57A1DFC2.dip.t-dialin.net] has joined #openttd 08:27:52 *** _Muddy [muddy@playing.OpenTTD.no] has joined #openttd 08:27:52 *** Muddy [muddy@playing.OpenTTD.no] has quit [Read error: Connection reset by peer] 08:38:50 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 08:39:11 *** Prof_Frink [~proffrink@5ad683fa.bb.sky.com] has quit [Remote host closed the connection] 08:44:47 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 08:44:47 *** TrainzStoffe is now known as Stoffe 08:47:12 *** Fast2 [~Fast2@p57AF8F83.dip0.t-ipconnect.de] has joined #openttd 08:50:35 *** Muxy [~Benoit@smtp.bdelalande.net] has joined #openttd 08:55:51 *** Prof_Frink [~proffrink@5ad683fa.bb.sky.com] has joined #openttd 09:00:41 *** boekabart [~boekabart@pizzapazzi.com] has joined #openttd 09:12:42 *** boekabart [~boekabart@pizzapazzi.com] has quit [Remote host closed the connection] 09:16:42 *** fonsinchen [~alve@BAE8a5c.bae.pppool.de] has joined #openttd 09:18:14 *** andythenorth [~andy@87.115.123.0] has joined #openttd 09:18:28 *** boekabart [~boekabart@ip218-114-173-82.adsl2.static.versatel.nl] has joined #openttd 09:20:35 *** fjb [~frank@p5485D31C.dip.t-dialin.net] has joined #openttd 09:21:15 *** tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has joined #openttd 09:27:39 *** Seberoth [~seberoth@xdsl-87-79-172-114.netcologne.de] has joined #openttd 09:38:50 <Seberoth> hi 09:44:13 <andythenorth> hi hi 09:55:46 <Pikka> hihihi 09:56:20 *** boekabart [~boekabart@ip218-114-173-82.adsl2.static.versatel.nl] has left #openttd [] 10:01:30 <andythenorth> ho ho 10:04:14 <Pikka> ying tong yiddle I po 10:06:01 <Pikka> tell me andy... do you set the covered/sheltered cargo class bit for grain in FIRS? 10:06:48 *** Zahl [~Zahl@g226217205.adsl.alicedsl.de] has joined #openttd 10:06:59 <Pikka> I'm thinking that I will in TaI, rather than add the grain exception to all vehicles in future sets 10:07:20 *** Belugas [~belugas@216.191.111.238] has quit [Ping timeout: 480 seconds] 10:07:21 <Pikka> of course, it means people using the default industries will be able to carry grain in wagons they strictly shouldn't, but whatever! 10:08:00 *** Belugas [~belugas@216.191.111.238] has joined #openttd 10:08:03 *** mode/#openttd [+o Belugas] by ChanServ 10:12:08 *** Coco-Banana-Man [~Stephan.D@p5B2DFD37.dip.t-dialin.net] has joined #openttd 10:17:21 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 10:17:48 <andythenorth> Pikka: not sure...FooBar wrote the code...let me see... 10:20:17 <andythenorth> Pikka: http://dev.openttdcoop.org/projects/firs/repository/entry/sprites/nfo/cargodefs.pnfo 10:20:22 <andythenorth> what doe that tell us? 10:20:26 <Pikka> also, hmms @ random type 84 10:20:54 <andythenorth> I currently have to exclude grain from HEQS vehicles, it's a PITA 10:23:06 *** eJoJ [~aim@62.84-48-222.nextgentel.com] has joined #openttd 10:23:57 *** Muxy [~Benoit@smtp.bdelalande.net] has quit [Ping timeout: 480 seconds] 10:24:22 *** Muxy [~Benoit@smtp.bdelalande.net] has joined #openttd 10:24:32 <Pikka> \w16 ... 10:24:53 * Pikka wonders at people using decimal escapes for bit masks 10:25:05 <Pikka> I guess not, then. 10:26:24 <Pikka> otoh, changing the cargo classes for grain will /break/ all older sets which explicitly exclude it... ho hum... 10:42:55 <Eddi|zuHause> which kind of vehicle doesn't allow transporting grain? 10:52:06 <Pikka> in reality or in ttd, eddi? 10:53:23 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 10:53:24 *** glx [glx@2a01:e35:2f59:c7c0:9838:fb3c:d997:d35c] has joined #openttd 10:53:26 *** mode/#openttd [+v glx] by ChanServ 10:53:26 <Pikka> in reality it's not often carried in the same basic open wagons as things like coal are... it makes more sense for it to be "covered/sheltered". perhaps the best option would be for TaI to have a completely new cargo... 10:57:23 <Rubidium> my stomach might be a vehicle that doesn't quite allow transporting grain 11:03:31 <Pikka> the other option would be to change the default cargo classes in TTDP/OTTD, but that would require a quorum of devs and grf authors. :P 11:03:41 *** ecke [~ecke@188.75.128.2] has joined #openttd 11:03:58 <andythenorth> Pikka: that's brave 11:04:22 <andythenorth> we have had much 'discussion' with george about FIRS 11:04:27 <Pikka> hmm 11:04:38 <Pikka> ecs has "Cereals", but that's not covered/sheltered either... D: 11:04:42 <Rubidium> well... not going to happen without a newgrf version bump I fear 11:04:58 <Rubidium> which will mean old NewGRFs would still 'misbehave' etc. 11:05:06 *** SK2 [~sjoerdnl@62.140.137.16] has joined #openttd 11:05:09 <andythenorth> apparently the current system is fine. 11:05:16 <SK2> hi all 11:05:26 <andythenorth> I don't understand it, and my grfs only make use of it because Zephyris wrote me a cargo table, but hey 11:05:40 <SK2> is there some way to have all engines replaced? 11:05:50 <Pikka> the current system /is/ fine, andy. it's just not necessarily used properly. ;) 11:05:54 <andythenorth> I have no idea how I am going to create a truck that refits to Steel and FIRS aluminium for example. 11:06:21 <andythenorth> I could figure it out... 11:06:32 <Rubidium> SK2: depending on what you exactly want it's either autoreplace or autorenew 11:07:31 <Pikka> property 16, andy. although you'd have to make sure both steel and aluminininimumum come early enough in the cargo table (ie, in the first 32 entries) 11:07:39 <Rubidium> SK2: which you can find explanations of on our wiki 11:07:40 <SK2> I now have Lev2 engine, and want them to be replaced with Lev4 11:07:54 <andythenorth> aluminimimmumimum :) 11:08:01 <glx> SK2: autoreplace 11:08:25 <SK2> and where is te autoreplace? 11:08:31 <Pikka> http://wiki.openttd.org/Replacing_Vehicles SK2 11:08:36 *** Progman [~progman@p57A1DFC2.dip.t-dialin.net] has quit [Remote host closed the connection] 11:08:40 <andythenorth> FISH gets almost *no* cargo specific sprites. Much easier :) 11:08:40 <SK2> ok thanks 11:08:43 *** KenjiE20 [~KenjiE20@92.16.115.158] has joined #openttd 11:11:01 <Eddi|zuHause> seeing as the vast majority here is european, i don't see a problem with setting for "aluminium" ;) 11:11:16 <Rubidium> just go for Al 11:11:47 <SK2> thanks Pikka, for your link :) 11:11:52 <SK2> they now are being replaced 11:12:24 *** OndraZizka [3ef56504@webchat.mibbit.com] has joined #openttd 11:12:41 <OndraZizka> WebTTD? http://ondra.zizka.cz/stranky/programovani/web_javascript_ajax_canvas/webttd.texy 11:12:43 <Pikka> Eddi: I'm british/australian, we say aluminium too 11:14:12 <SmatZ> OndraZizka: good luck :-) 11:14:51 <OndraZizka> SmatZ: Hereby I'm looking for co-programmers :) 11:14:56 <SmatZ> hehe ;) 11:15:10 <SmatZ> good luck with looking for co-programmers :) 11:15:39 <OndraZizka> Thanks :) Are some devs here? I've just few technical questions 11:16:02 <SmatZ> some, yes 11:16:17 <Eddi|zuHause> ask the questions, they don't necessarily require a dev at all 11:16:24 <Rubidium> I've heard Pikka is some dev :) 11:16:33 <SpComb> hardly a clone 11:16:46 <SpComb> perhaps an MMOified version 11:19:35 <OndraZizka> SpComb: Yes, that's more accurate 11:19:47 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has joined #openttd 11:20:12 <OndraZizka> "WebTTD - browser-based Transport Tycoon derivate" ;-) 11:21:59 <Eddi|zuHause> but that abbreviates to "bbTTd" :p 11:22:33 *** worldemar [~woldemar@62.106.96.88] has quit [Quit: worldemar] 11:22:38 *** worldemar [~woldemar@62.106.96.88] has joined #openttd 11:22:41 <SpComb> so change it to 'WebTTD - A Browser-based ...' :P 11:23:35 <SpComb> hmm, I've seen a couple isometric-2D web frontends some time 11:23:53 <SpComb> someone on this channel wrote something that had landscape 11:24:03 <andythenorth> yay, done some more of the stupid boats :P 11:24:05 <SpComb> can't remember who it was... TrueBrain? 11:24:06 <Eddi|zuHause> i believe that was TrueBrain 11:24:15 <Pikka> hooray for stupid boats! 11:25:01 <TrueBrain> I never wrote that; I did it for WebDUNE. The one you refer to had a very nice prototype 11:25:20 <SpComb> well, I recall something that looked very much like TTD 11:25:47 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 11:26:26 <TrueBrain> wasn't me :) 11:26:44 <TrueBrain> Well, all I did once was push via PNGs to a web screenshots of the game ... but I never published any screenshots of it :p (as it failed badly) 11:27:10 <SpComb> I had the realtime scrolly-tiles thing, but it was just a hack 11:27:30 <SmatZ> hmmm... directory called "P"... I wonder what it contains... 11:27:31 <TrueBrain> I did that for Webdune ;) Ghehe :) It even had a Quad running in the map :p 11:27:44 <SmatZ> OH GOD! 11:28:40 * Rubidium wonders what SmatZ's rambling about 11:29:16 <SmatZ> content of that directory was quite explicit and hardcore :-p 11:29:31 <TrueBrain> so you found your porn back on your own disk? 11:29:32 <TrueBrain> good for you! 11:29:47 <SmatZ> not my disk :-p 11:29:57 <TrueBrain> isn't that what they all say? 11:30:23 * SmatZ is gone for few hours... this notebook needs detailed examination... 11:30:36 <TrueBrain> enjoy 11:30:39 <Rubidium> *too* much detail 11:31:03 <TrueBrain> Rubidium: no, that would be when he gives the link to his webcam 11:31:05 <Eddi|zuHause> by examination i hope you mean "dd" 11:31:10 <SmatZ> ;-) 11:33:59 <TrueBrain> Eddi|zuHause: rsync is more useful in this case 11:35:21 <SpComb> storing porn in a TrueCrypt volume is good for society as a whole 11:36:17 <OndraZizka> SpComb: realtime scrolly-tiles thing, that sounds interesting, do you still have it? 11:36:22 <SmatZ> -"in a TrueCrypt volume " 11:36:40 <OndraZizka> TrueBrain: Do you still have that prototype? 11:36:43 <SpComb> OndraZizka: I mean, it was just tiled screenshots from OpenTTD, nothing more 11:36:54 <OndraZizka> SpComb: Aha :) 11:37:15 <SpComb> but there has been prior work on actually constructing the isometric tiles with javascript/HTML, I can distinctly remember at least two instances 11:40:16 <OndraZizka> SpComb: I have coded that already, 11:40:20 <OndraZizka> even with elevations 11:40:42 <OndraZizka> but, I can't figure out how to tell which tile was clicked... 11:40:54 <SpComb> well, math :) 11:40:54 <OndraZizka> (for that elevated model) 11:41:30 <OndraZizka> Well, not math :) rather a pixel depth-map 11:41:45 <OndraZizka> There are buildings etc... 11:41:59 <OndraZizka> generally, sprites. 11:43:43 <andythenorth> hmmm....I could really use a collaborator for FISH :| 11:43:50 *** thepalm [~chatzilla@121.210.80.70] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]] 11:43:57 <Pikka> to do what, andy? 11:44:11 <andythenorth> a little bit of drawing, and a little bit of coding 11:44:17 <andythenorth> example: I've added ferries. 11:44:27 <andythenorth> They could do with a loaded state. Buses for example 11:44:33 <andythenorth> Which can be had from eGRVTS 11:44:42 <andythenorth> but the ferries also refit to other cargos 11:44:45 <Eddi|zuHause> OndraZizka: there is a calculation for which tile is clicked in the game code 11:44:52 <andythenorth> so I need alternatives sprites with trucks 11:45:04 <andythenorth> that's 20 minutes of drawing and 20 mins of code 11:45:24 <andythenorth> I guess without a collaborator FISH will never have all the little tweaks that make a lovely set 11:45:54 <Pikka> I dunno, it seems to be coming along quite nicely :) 11:46:29 <TrueBrain> [13:36] <OndraZizka> TrueBrain: Do you still have that prototype? <- I have my working prototype somewhere, but it is based on a older version of Django, so it doesn't want to boot :p Besides, because it used Python to access a 2D array, it was DEAD slow :p 11:47:10 <OndraZizka> Eddi|zuHause: Well, that's what I wanted to ask, how it's done in OpenTTD. Are you sure it's a calculation, not a pixel map? 11:47:39 <Eddi|zuHause> i'm fairly sure it's a calculation 11:48:12 <OndraZizka> Eddi|zuHause: Ok, and by any chance, do you know which code does this? 11:48:20 <OndraZizka> (svn link at best) 11:48:45 <Eddi|zuHause> no, but there can't be that many places that do screen<->map coordinate transformations 11:49:02 <TrueBrain> it depends on the object ... you can never press on a tile, that has no action 11:49:09 <TrueBrain> clicking vehicles, labels, .. have effect 11:50:03 <Eddi|zuHause> TrueBrain: it's not about the actions, for example tile highlighting needs this transformation, too 11:50:04 <OndraZizka> TrueBrain: Has an action, if you're e.g. in railway building mode, right? 11:50:10 <OndraZizka> So then you need to know the tile 11:50:19 <andythenorth> oops my nfo crashed the game 11:50:28 <andythenorth> (embarassed) 11:50:40 <Alberth> OndraZizka: simplest approach may be to follow the terrain tile by tile towards the coords of the mouse 11:50:45 <TrueBrain> tilehighlight_* might help you with highlights 11:50:55 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: bbl] 11:51:35 <OndraZizka> Alberth: Perhaps, but if it was not a bunch of <div>s 11:51:47 <OndraZizka> ...thus, rectangles 11:51:55 <Alberth> 2 triangles 11:52:31 <OndraZizka> hm, that sounds promisingly 11:52:44 <TrueBrain> for OpenTTD, most of the conversion is done in VpSelectTilesWithMethod() I believe 11:53:13 <OndraZizka> Well I could actually ignore buildings etc, store a set of triangles upon drawing, and then compute the tile from the coords 11:53:22 <OndraZizka> (by searching these triangles0 11:53:23 <OndraZizka> ) 11:53:37 <TrueBrain> I would suggest to put a <div> at a very high z, and record mousemovement on that (and make it transparent, of course) 11:53:50 <TrueBrain> that makes it simple javascript to calculate placement 11:54:07 <OndraZizka> TrueBrain: That's what I do 11:54:22 <OndraZizka> I thing google maps and similar do that too. 11:56:15 <OndraZizka> Well, thanks for tips, I'll try to make use of them. Bye 12:04:23 *** De_Ghosty [~s@76-10-181-130.dsl.teksavvy.com] has joined #openttd 12:07:56 <Pikka> andy: I crash it all the time :P 12:11:19 <CIA-4> OpenTTD: rubidium * r17751 /trunk/src/window.cpp: -Fix [FS#3253]: sometimes clicking on a for the user unfocused edit box would show the OSK (Zuu) 12:12:13 *** OndraZizka [3ef56504@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 12:15:11 <Rubidium> going to hold a 'who can crash OpenTTD in the most ways' contest? 12:17:29 *** HerzogDeXtEr1 [~Flex@89.246.179.12] has quit [Quit: Leaving.] 12:17:46 *** HerzogDeXtEr [~Flex@89.246.179.12] has joined #openttd 12:19:45 *** ecke [~ecke@188.75.128.2] has quit [Read error: No route to host] 12:19:48 <Eddi|zuHause> the person ho can press the "crash openttd" button the fastest :p 12:22:07 <Eddi|zuHause> recently i had this thought: "which idiot had the bright idea to put the "close dosbox" key next to the "make dosbox faster" key 12:23:20 *** frosch123 [~frosch@frnk-590fdb68.pool.mediaWays.net] has joined #openttd 12:23:46 <Rubidium> well... on some keyboards the close OpenTTD key is next to the give me money key 12:23:52 <Rubidium> (on mine it isn't) 12:25:12 <SmatZ> hello frosch123 12:25:51 <Eddi|zuHause> which reminds me of a question i had... is there a way to get debug symbols into an otherwise-behaving-like-release build? 12:25:52 <SmatZ> Alt+0? 12:25:59 <SmatZ> :) 12:26:27 <SmatZ> Eddi|zuHause: I think they are there now (with -rdynamic) 12:27:07 <Rubidium> Eddi|zuHause: CFLAGS="-g -ggdb" 12:27:10 *** Nickman_87 [~nick.defr@d515370C5.access.telenet.be] has joined #openttd 12:27:24 <frosch123> afternoon everyone :) 12:27:47 <Alberth> good afternoon 12:31:40 <SmatZ> http://devs.openttd.org/~smatz/konsole.png now how to fix this :-x mc is too bright, bold letters are too wide... 12:32:49 <Rubidium> I used the 'close tab' button to fix the issue ;) 12:33:04 <SmatZ> hehe :) 12:33:46 <Eddi|zuHause> SmatZ: does "shift+tab" work in konsole for you? 12:34:21 <Eddi|zuHause> i can't get mine to pass this combination on to the program 12:34:27 <SmatZ> Eddi|zuHause: doesn't seem so, it should swithc to different tab? 12:34:58 <frosch123> shift + cursor left/right ? 12:35:00 *** lugo [~lugo@mgdb-4db87cc7.pool.mediaWays.net] has joined #openttd 12:35:01 <frosch123> or what tabs? 12:35:43 <Eddi|zuHause> no, i want konsole to pass it on to the program, so it can react to it 12:36:13 <frosch123> both tab and shift+tab seems to be passed 12:36:39 <Eddi|zuHause> it worked in kde3, but in kde4 it doesn't 12:36:53 <Eddi|zuHause> shift+tab gets intercepted somewhere 12:36:53 <frosch123> fine, i'm on 3 :) 12:37:02 <Eddi|zuHause> and i can't find out where 12:37:19 <Alberth> Eddi|zuHause: just change the key-bindings for the program 12:37:33 <Eddi|zuHause> Alberth: i tried that 12:38:17 * SmatZ dislikes gnome-console because F10 is bound to something in default settings 12:38:47 <Alberth> hmm, perhaps shift+tab is different. I set the shift+cursor left/right to switch tab in that way. 12:38:57 <SmatZ> Eddi|zuHause: isn't it switching your keyboard layout or something? 12:39:20 <SmatZ> when I press shitf+tab in mc in konsole, it does something 12:39:51 <frosch123> it prints "Z" 12:40:39 <SmatZ> it makes the promt to lose focus 12:40:47 <SmatZ> and all keys stop working 12:41:08 <SmatZ> hmm right 12:41:21 <SmatZ> shift+F10, right switches Konsole tab 12:41:25 <SmatZ> so it's caught by konsole 12:47:16 <CIA-4> OpenTTD: rubidium * r17752 /trunk/src/ (osk_gui.cpp querystring_gui.h town_gui.cpp): -Fix [FS#3231]: OSK could reset town name to an already used town name for the 'Generate Town' window 12:47:57 *** Doorslammer [Doorslamme@PIPP-p-203-54-229-164.prem.tmns.net.au] has joined #openttd 12:48:10 <Eddi|zuHause> https://bugs.kde.org/show_bug.cgi?id=157039 12:50:38 <Rubidium> as you can see, they're not bothered :) 12:52:27 <SmatZ> oh :( 12:55:48 <frosch123> ah, if it spoils vim users, it is fine 12:55:56 <Eddi|zuHause> did you ever notice that the majority of people involved with KDE seem to be german? 12:56:56 <frosch123> that is only because americans, russians, chinese and indian are under-represented 12:57:28 <Rubidium> yes, that's why everything must have a K in it; they seem to dislike Cs in Germany; e.g. Kino instead of cinema/bioscoop 12:59:06 <Rubidium> or Kakao vs cacao 12:59:17 <Eddi|zuHause> in german words, "c" only ever appears in combination with either "h" or "k" 12:59:33 <Eddi|zuHause> "ck", "ch", "sch" 13:00:21 <Eddi|zuHause> only a handful of latin- or english-derived words have standalone "c" in them 13:02:03 <Rubidium> and only a handful; not all latin derived words (Benedikt) 13:02:11 <Eddi|zuHause> the only worse letter is, "q", without any (known to me) exception, it always appears in the combination "qu" 13:03:46 <andythenorth> new FISH release :) I has ferries 13:03:50 <Eddi|zuHause> Rubidium: strangely, "c" is more common in german (3,06%) than in english (2,782%) 13:05:18 <frosch123> Eddi|zuHause: http://www.thetalk.de/showthread.php?t=95934 <- one way to solve it 13:06:40 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=67&t=45435&start=0 13:07:50 <Eddi|zuHause> frosch123: i know that text in relation to the spelling reform 13:08:02 <Eddi|zuHause> frosch123: and i even saw a similar one in english 13:08:02 <Pikka> sweet, andy 13:08:14 <Rubidium> frosch123: and still I'd ignore you when speaking like that on the market 13:08:27 <Pikka> btw, perhaps you should put the date of the latest release in the topic title? :) 13:09:03 <Rubidium> Pikka: good idea, though in the 20091010 format 13:09:31 <frosch123> Rubidium: you stayed at home 7 days ago? :p 13:09:57 <Rubidium> frosch123: yes 13:10:07 <Rubidium> though I went to the market on tuesday 13:11:25 <andythenorth> The FISH ferries aren't very high quality...I got bored of them, they need shading and anti-aliasing. But better to have them than not at all... 13:11:45 <Eddi|zuHause> speaking of letter combination, i still have no clue how the english ended up with a standalone "q" in "Iraq" 13:12:08 <Rubidium> andythenorth: why not high quality? They stay afloat for centuries; that's not something you can say about 'real' boats 13:12:35 <andythenorth> Rubidium: :P 13:14:27 *** eJoJ [~aim@62.84-48-222.nextgentel.com] has quit [Ping timeout: 480 seconds] 13:17:18 <Rubidium> hmm... the irony... German trains service the least used Dutch station 13:17:45 *** eJoJ [~aim@62.84-48-222.nextgentel.com] has joined #openttd 13:18:21 <Rubidium> if they actually stop more trains stop a day than people entering/leaving the trains 13:18:46 <Eddi|zuHause> maybe the dutch dislike german trains, and boycott the station because of this? :p 13:19:19 <Eddi|zuHause> the west berlin citizens did that with the east german owned S-Bahn 13:19:50 <CIA-4> OpenTTD: alberth * r17753 /trunk/src/company_gui.cpp: -Fix (r17750): Expenses amounts were printed two pixels too low. 13:20:17 <Rubidium> http://en.wikipedia.org/wiki/Enschede_De_Eschmarke_railway_station <- the station 13:21:09 <Rubidium> Eddi|zuHause: it might be that you'd have to buy a separate ticket for the train so you can as well buy a ticket for the bus that is a) more frequent and b) stops closer to your home 13:21:58 <Rubidium> so it'd only be benificial if you were to go *to* Germany instead of going to any other Dutch station 13:24:49 <Eddi|zuHause> but if you were going to germany, wouldn't you much more likely go via enschede main station? 13:25:34 <Rubidium> if you don't live in the really eastern part of Enschede, then yes 13:32:56 <CIA-4> OpenTTD: alberth * r17754 /trunk/src/company_gui.cpp: -Codechange: Make ExpensesList::GetHeight() return a uint. 13:33:54 *** KenjiE20 is now known as Guest776 13:33:56 *** KenjiE20 [~KenjiE20@92.17.252.54] has joined #openttd 13:34:15 *** worldemar [~woldemar@62.106.96.88] has quit [Quit: worldemar] 13:35:43 *** Guest776 [~KenjiE20@92.16.115.158] has quit [Ping timeout: 480 seconds] 13:37:52 *** andythenorth [~andy@87.115.123.0] has quit [Ping timeout: 480 seconds] 13:38:39 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 13:39:29 <Eddi|zuHause> forum request: can the NoAI subforum be moved to the place that previously was occupied by the graphics forum? 13:40:32 <Eddi|zuHause> there is no reason why it should be a subforum of the "general" forum 13:42:05 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 13:51:46 <TrueBrain> I second that Eddi|zuHause 13:53:00 <TrueBrain> but maybe you should have added a keyword like: orudge 13:53:25 <Alberth> and/or post the request at the feedback forum :) 14:00:04 <Pikka> woo, animated wakes! 14:07:31 *** SK2 [~sjoerdnl@62.140.137.16] has quit [Ping timeout: 480 seconds] 14:09:50 *** SK2 [~sjoerdnl@62.140.137.20] has joined #openttd 14:10:50 *** SK2 [~sjoerdnl@62.140.137.20] has quit [] 14:12:35 *** SK2 [~sjoerdnl@62.140.137.20] has joined #openttd 14:12:37 <SK2> hi 14:14:32 <SK2> goods make towns grow, right? 14:15:26 *** Grelouk [~Grelouk@126.65.200-77.rev.gaoland.net] has joined #openttd 14:16:44 <Eddi|zuHause> there is nothing in goods that make them grow any faster 14:17:18 <Eddi|zuHause> growth only depends on the number of serviced stations, no matter if you deliver anything 14:19:13 <SK2> so its better to build a number of small stations, instead of one big? 14:19:59 <Eddi|zuHause> yes 14:20:11 <Eddi|zuHause> typically a bus route through the city 14:20:50 <CIA-4> OpenTTD: alberth * r17755 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Allow for a zero-size display plane in a NWidgetStacked widget to hide its child widgets. 14:21:11 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Quit: Peace and Protection 4.22.2] 14:23:07 <SK2> Eddi|zuHause: and giving the bus route a large number of stations makes it grow faster? 14:25:24 <Eddi|zuHause> SK2: up to 5 stations, i believe 14:28:46 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 14:32:18 *** tokai [~tokai@p5B2B3809.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:32:56 <SK2> hmm since I build the 4 bus stations the city size dropped from 1437 to 1080 14:34:31 *** tokai [~tokai@p5B2B1295.dip0.t-ipconnect.de] has joined #openttd 14:34:34 *** mode/#openttd [+v tokai] by ChanServ 14:34:51 <SK2> hello tokai 14:39:00 <Alberth> when a building gets rebuild/upgraded, it is temporary empty 14:41:11 *** Rubix`` [~wrqwer@test.dnsbl.oftc.net] has joined #openttd 14:42:25 *** Rubix`` [~wrqwer@test.dnsbl.oftc.net] has quit [] 14:46:08 *** Rubix`` [~wrqwer@69.49.68.95] has joined #openttd 14:48:00 *** Rubix`` [~wrqwer@test.dnsbl.oftc.net] has quit [] 14:52:11 <frosch123> argh! photon attack! 15:05:52 <Eddi|zuHause> simply modulate the main deflector 15:06:04 *** Singaporekid [~notme@cm10.psi140.maxonline.com.sg] has joined #openttd 15:07:10 <Alberth> or stay away from the window 15:07:26 <frosch123> well, the defense line almost closed again 15:14:16 *** ecke [~ecke@213.195.231.53] has joined #openttd 15:15:00 *** Doorslammer [Doorslamme@PIPP-p-203-54-229-164.prem.tmns.net.au] has quit [Ping timeout: 480 seconds] 15:17:47 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-113.prem.tmns.net.au] has joined #openttd 15:18:10 *** ProfFrink [~proffrink@5ad84b77.bb.sky.com] has joined #openttd 15:18:32 <CIA-4> OpenTTD: alberth * r17756 /trunk/src/company_gui.cpp: -Codechange: Company finances window uses pure nested widgets. 15:19:08 *** Rubix`` [~wrqwer@69.49.68.95] has joined #openttd 15:21:32 <Eddi|zuHause> is that already the "get rid of old stuff" phase? 15:22:07 *** Fuco [~dota.keys@147.251.209.96] has joined #openttd 15:23:31 *** Prof_Frink [~proffrink@5ad683fa.bb.sky.com] has quit [Ping timeout: 480 seconds] 15:23:31 *** ProfFrink is now known as Prof_Frink 15:23:32 <Alberth> as in 'remove the Widget arrays of the company finances window', yes. 15:23:45 *** Terkhen [~terkhen@95.18.11.191] has joined #openttd 15:25:08 *** Rubix`` [~wrqwer@69.49.68.95] has quit [Quit: Ping timeout: 540 seconds] 15:25:13 <Alberth> there are another 50+ windows to do before the Widget stuff itself can be removed. 15:26:23 <Alberth> so depending on what you mean by 'get rid of old stuff', it can be yes or no :p 15:30:13 <Alberth> actually, 51 windows to go 15:30:39 <frosch123> to complete phase 2 of 7 :p 15:31:11 <frosch123> (the fun just seems to start) 15:34:30 <fonsinchen> What are the remaining 5 phases? 15:35:42 *** nicfer1 [~Usuario@190.50.37.120] has joined #openttd 15:35:58 <tokai> hello there, SK2 15:36:13 <SK2> hi tokai 15:36:47 <tokai> (bit late reply, I know. ;) 15:36:55 <frosch123> fonsinchen: "add amazing stuff 3" to "... 7" 15:37:20 <SK2> even though my town has a lot of stations, it dropped a lot in size :( 15:37:34 <fonsinchen> that's a very detailed plan, I must say. 15:39:27 <SK2> what do submarines and combat aircrafts etc do, or are they just for fun? 15:40:13 <frosch123> combat aircraft is for advertising some game 15:40:37 <SK2> wow these are awesome -> http://wiki.openttd.org/Rail_Vehicles_(New_Graphics) 15:51:35 *** Terkhen [~terkhen@95.18.11.191] has quit [Quit: ...] 16:04:54 *** worldemar [~woldemar@62.106.96.88] has joined #openttd 16:05:45 *** Terkhen [~Terkhen@95.18.11.191] has joined #openttd 16:09:50 <Eddi|zuHause> hm, the photon attack seems to spread around here, too 16:11:12 <frosch123> it turned into a hail attack some minutes ago, now a lighning attack is approaching 16:11:22 <SK2> ? 16:11:53 *** Fast2 [~Fast2@p57AF8F83.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:22:29 *** George [~George@212.113.107.216] has quit [Read error: Connection reset by peer] 16:25:12 <SK2> is there some way to automatically replace engines that hit the max age? 16:25:29 <Eddi|zuHause> yes 16:25:43 <Eddi|zuHause> search for "autorenew" 16:26:37 <SK2> ok thanks 16:27:19 <SK2> me builds a statue for Eddi|zuHause 16:27:47 <Eddi|zuHause> forgot the / 16:28:36 *** Rubix`` [~wrqwer@69.49.68.95] has joined #openttd 16:28:53 <Belugas> ? you changed nick? your now Eddi/zuHause ? 16:29:17 * frosch123 hopes belugas is at home 16:29:29 <SK2> Eddi|zuHause: I found it under [gui] 16:30:02 <Belugas> he is, frosch123 16:30:11 <Belugas> thanks ;) 16:30:13 <Eddi|zuHause> Belugas: no, i meant "/me" 16:30:13 <SK2> i guess i need to restart my game now? 16:30:25 <Belugas> i know, Eddi|zuHause, was just kidding ;) 16:30:30 <Eddi|zuHause> SK2: no, you can set it from the advanced settings menu 16:30:55 <SK2> ok thanks 16:31:20 <SK2> maybe that needs to be added here: ? http://wiki.openttd.org/Autorenew 16:32:03 <Eddi|zuHause> that page is heavily outdated ;) 16:32:13 *** andythenorth [~andy@87.115.175.120] has joined #openttd 16:32:23 <andythenorth> evening 16:32:41 <frosch123> hi andy 16:32:44 <andythenorth> ask the group mind: a vehicle ferry should be refittable to all cargoes yes? 16:33:35 <frosch123> you mean the trucks on board? 16:33:48 <Eddi|zuHause> hm. i'd say same as container cargo, plus passengers 16:33:50 <frosch123> in that case likely no liquid stuff 16:34:02 <frosch123> nor refridgerated 16:34:23 <andythenorth> well it could be refrigerated trucks? 16:34:27 <andythenorth> or tankers? 16:34:43 <frosch123> afaik a truck only refridges as long as the engine is running 16:34:55 <frosch123> and liquid stuff on a ship is always troublesome 16:35:02 <andythenorth> hazmat :P 16:35:14 <SK2> these autoreplace and autorenew functions are awesome 16:35:31 <Pikka> frosch: so they leave the engine running. :P 16:35:54 <andythenorth> frosch123: ok, no hazmat liquids. and your prize is that you get to help me work out the bit mask :) 16:35:57 <frosch123> yeah, noone will notice when the ship engine is running 16:36:13 <andythenorth> or we could just leave it at 'all cargoes' ;) 16:36:15 <frosch123> andythenorth: no bit mask, use cargo classes :p 16:36:25 *** George [~George@212.113.107.216] has joined #openttd 16:36:26 <andythenorth> prop 19? 16:36:31 <andythenorth> that's what I meant 16:37:09 <andythenorth> words != correct words sometimes in my brain 16:37:49 <andythenorth> I think using classes will be a fail with FIRS. My translation table is not FIRS aware 16:37:56 <Pikka> andy: 18 FF 00 19 00 01 should do it 16:39:25 <Pikka> although that's no hazardous anything, rather than specifically no hazardous liquids 16:40:16 <Pikka> you can't do just no hazardous liquids unless someone invents a refittable cargo callback :) 16:40:37 <frosch123> 9 = 1, 11 = 0,18 = 237, 19 = 5c8 maybe? 16:40:38 <andythenorth> Pikka: I've stuck in your code...allows refit to everything? 16:40:41 *** N35 [~user@0x55535623.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 16:40:56 <andythenorth> correction. everything except gear ratio 16:41:13 <frosch123> Pikka: it is already invented, also implemented, just not committed :p 16:41:32 <Pikka> how rare, frosch123 :P 16:42:18 <Pikka> should be right, andy. obviously you have no hazardous cargos. :) 16:42:19 <frosch123> yeah, you can choose between testgrfs and patches, but you never get both 16:43:15 <andythenorth> Pikka: okey dokey 16:43:29 <andythenorth> no nuclear waste on that ferry then 16:44:39 <andythenorth> I need to make my brain understand the cargo system, I've been trying for more than a year with no grok 16:45:32 <andythenorth> so hazardous is 100, and flipping that gets me 00 10 16:45:41 <andythenorth> nope 16:45:51 <frosch123> use \wx 100 16:46:34 <andythenorth> frosch123: I guess I am trying to understand the system so I can work it out instead of asking every time 16:46:56 <Pikka> andy: flipping that gets you 00 01 16:47:20 <frosch123> well, \wx 100 is easier to read than 00 01 16:47:22 <Pikka> you swap the order of the bytes, you don't reverse the whole thing 16:47:34 <andythenorth> 0100 then flip to get 00 01 16:47:35 <andythenorth> ok 16:47:48 *** Grelouk [~Grelouk@126.65.200-77.rev.gaoland.net] has quit [Read error: Connection reset by peer] 16:47:51 <andythenorth> wtf is the point of cargo class bit 10 (Oversized and/or overweight cargo) 16:47:53 <andythenorth> ? 16:48:02 <andythenorth> is anyone really going to use that to enhance gameplay? 16:48:07 <frosch123> ask mb 16:48:31 <andythenorth> cargo classes are 10% too complicated 16:48:39 <andythenorth> that 10% is why very few of us understand them 16:48:52 <andythenorth> it's a very anal system 16:48:56 * Pikka thinks they're pretty straightforward 16:49:43 <Pikka> anyway.. back to drawing flat wagons 16:49:43 <frosch123> andythenorth: iirc there was some excel sheet by the coop guis to compute the refit properties 16:50:38 <andythenorth> I can see how if you were doing trains it would all be very realistic...hazmat cars would have to have some spacer wagons... 16:50:46 <andythenorth> high-wide loads could be forced to be behind the engine etc 16:50:52 <andythenorth> but meh 16:51:20 <andythenorth> drawing flat wagons is the most fun form of drawing 16:51:32 <Pikka> mebe... mebe... 16:52:22 <Eddi|zuHause> oversized cargo needs a clear parallel track! ;) 16:53:10 <Eddi|zuHause> (or in case of trucks: the full width of the road) 16:53:19 <frosch123> oversized cargo is very specific if you can transport it by truck and by ship 16:53:31 <Pikka> are there any cargos declared as oversized? 16:53:33 * Pikka checks 16:53:53 <Eddi|zuHause> i don't think that is implementable :p 16:53:57 <frosch123> Pikka: mb declared half of ecs cargo as oversized, then george fixed it back to grf reality 16:54:11 *** Biolunar [mahdi@blfd-4db01152.pool.mediaWays.net] has joined #openttd 16:54:43 <andythenorth> I feel like some parts of the system are strongly influenced by railfans, not game designers :D 16:54:56 <andythenorth> where was Belugas when we needed him? 16:55:00 <Pikka> glass and vehicles, apparently 16:55:05 <Pikka> hmm 16:55:17 <frosch123> Pikka: i doubt ecs vectors declare them like that 16:55:50 <Pikka> it wouldn't matter if they did, I'm not aware of any vehicle sets which exclude oversized cargos from any vehicles... 16:56:38 <andythenorth> setting running costs is strangely very soothing :) 16:57:03 <Pikka> every wagon in NARS needs a running cost, up for it? :P 16:57:55 <andythenorth> trade it for drawing boats? 16:57:59 <Pikka> for my latest project I'm actually using a spreadsheet to calculate costs, rather than just guessing at numbers like I always have in the past. it's working well! 16:58:00 <Pikka> hehe 16:58:26 <Pikka> you can have my puffer... it needs a lot of cleaning up though and doesn't match your style D; 16:59:48 <andythenorth> I have a spreadsheet too...also works well! 17:00:21 <frosch123> now you only need something which directly encodes it into nfo :p 17:00:27 <Pikka> making up the calculations and then seeing if they produce a number that looks about right is very fun... 17:00:42 <andythenorth> frosch123: planetmaker / DJ Nekkid are halfway to that system 17:00:47 <andythenorth> using make... 17:01:13 <frosch123> yeah, weird pnfo, i always wonder about the "p" 17:02:26 <Pikka> psuedo! like psuedosprite! 17:02:28 <SK2> Jesus loves you 17:03:27 <andythenorth> FISH Large Ferry: 800 passengers, run cost EUR12,000, buy cost EUR185,858 17:03:30 <andythenorth> NARS GP38 + coaches: 800 passengers, run cost EUR32,236, buy cost EUR198,274 17:03:34 <andythenorth> (train cost is ~EUR17,000 if not moving) 17:03:36 <andythenorth> about right? 17:03:48 <andythenorth> Train is much faster... 17:04:15 <Pikka> looks alright 17:04:32 <andythenorth> I have a game running with FISH, I'm coining it with the coasters. 17:04:39 <SK2> i dont think anyone will use ferry? 17:04:39 <andythenorth> I'm also coining it with NARS though :) 17:04:46 <Pikka> that NARS run cost will change when I get rid of HEP... but not by too much... 17:04:55 <SK2> only the oil tankers seem to be of use 17:05:12 <andythenorth> SK2: I'm not too worried. 17:05:16 <andythenorth> some of you like ships, some don't 17:05:21 <andythenorth> I like ships :D 17:05:24 <Pikka> I'm using coal-carrying river boats in my latest test game, they're going well! 17:05:28 <SK2> I like ships too 17:05:41 <frosch123> SK2: are you aware, we are not talking about default vehicles 17:05:50 <SK2> but comparing them with maglev :( 17:06:12 <andythenorth> maglev doesn't float... 17:06:21 <Pikka> yes it does andy 17:06:27 <Pikka> that's the point! 17:06:34 <Pikka> :P 17:06:55 <SK2> bridge, or drop sand, if you have the money 17:07:02 <andythenorth> smacked down 17:07:45 <SK2> but it would be nice if there are better ships :) 17:07:57 <andythenorth> SK2: there *are* better ships 17:08:01 <andythenorth> ;) 17:08:22 <Pikka> and who uses maglev, anyway? :P 17:08:25 <SK2> in some kindo fpatch? 17:08:35 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=67&t=45435 17:08:44 <SK2> yeah maglev sucks they only go 543 17:09:07 <SK2> check out the hovercraft, 112 km/h 17:10:55 <SK2> lol Utility Vessel 17:12:14 <SK2> ok im going to sell my maglev 17:12:38 *** Rubix`` [~wrqwer@69.49.68.95] has quit [Read error: Connection reset by peer] 17:14:07 <Eddi|zuHause> WOAAAAAAAH, my train derailed! 17:14:17 <SK2> just buy a new one 17:14:54 *** welshdragon [~markjones@147.143.254.214] has joined #openttd 17:15:01 <SK2> or even better, buy FISH instead 17:19:46 *** Dred_furst [~Dred@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has joined #openttd 17:19:55 <SK2> hi Dred_furst 17:20:06 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 17:20:27 <Dred_furst> Hey who are you 17:21:21 <SK2> hi Chruker 17:21:29 <SK2> what do you wish to know Dred_furst? 17:21:34 <Chruker> hi 17:22:09 <Eddi|zuHause> he's the guy who greets everyone who joins the channel 17:22:39 <Eddi|zuHause> and i still have connectivity trouble in my rails... 17:22:51 <Eddi|zuHause> anyone got spare 500EUR so i can buy new ones? 17:23:31 <andythenorth> well, seeing as maglev is the answer to everything, there's no point drawing anything else. So I'm going to the pub. 17:23:58 <Eddi|zuHause> i hate maglev 17:24:58 <Eddi|zuHause> which value do i need to hack for the transrapid to go on monorail instead? 17:25:24 <Eddi|zuHause> what's easier? swap the railtype or swap the rail graphics? 17:25:30 *** Terkhen [~Terkhen@95.18.11.191] has quit [Quit: ...] 17:25:48 <SK2> maglev hates you too 17:25:52 <frosch123> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Trains <- i guess only prop 5 17:26:24 <frosch123> and 19 maybe too 17:27:43 <Pikka> eddi: which transrapid? 17:27:59 <Eddi|zuHause> the one in the dbset, mainly 17:28:12 <Pikka> oh, okay 17:28:40 <Pikka> just property 05 should do it 17:30:04 <Eddi|zuHause> who invented these value ranges for prop 19? 17:30:19 <frosch123> they match the original engines 17:30:46 <frosch123> but that does not make them better :) 17:31:32 <Eddi|zuHause> there were so many diesel engines? 17:32:04 <Pikka> matchpan I guess 17:32:21 <frosch123> well, arctic and desert and toyland have no electric iirc 17:32:27 <Eddi|zuHause> ah 17:32:27 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection] 17:32:33 <Eddi|zuHause> yes, i did not consider these 17:34:30 <frosch123> but no, i guess i was very wrong with the original engines guess 17:42:18 <SK2> how comes CIA has interests in openttd? 17:43:31 <andythenorth> well seeing as there is nothing but crazy talk here, it's time to go 17:43:34 <andythenorth> bye :) 17:43:49 *** Steve^ [~steve@92.40.251.73.sub.mbb.three.co.uk] has joined #openttd 17:44:00 <SK2> why? 17:44:00 *** andythenorth [~andy@87.115.175.120] has left #openttd [] 17:44:05 <Steve^> Hi, does anyone have a stable download for the UK Renewal Set? 17:45:26 <CIA-4> OpenTTD: translators * r17757 /trunk/src/lang/ (hungarian.txt indonesian.txt ukrainian.txt): 17:45:26 <CIA-4> OpenTTD: -Update from WebTranslator v3.0: 17:45:26 <CIA-4> OpenTTD: hungarian - 35 changes by leiric 17:45:26 <CIA-4> OpenTTD: indonesian - 1 changes by prof 17:45:26 <CIA-4> OpenTTD: ukrainian - 49 changes by Madvin 17:45:29 <Steve^> Pikka's site doesn't want to give me the entire file 17:45:33 *** Nickman_87 [~nick.defr@d515370C5.access.telenet.be] has quit [Ping timeout: 480 seconds] 17:46:20 <Pikka> how peculiar 17:46:24 <Pikka> try bananas? 17:47:09 <Pikka> the website link seems to work okay here 17:47:31 <frosch123> oh dear, i cannot even blame someone for not noticing that the powernaut helicopter is broken. i guess everyone was happy it is gone 17:47:34 <Steve^> ohh, you can download through the game! 17:47:54 <Steve^> Pikka, Opera stops at 20.7%, Firefox and wget stop at like 2% :( 17:47:59 <Steve^> but the in-game installer works :) 17:48:10 <Pikka> I just clicked the link here and it downloaded fine 17:48:12 * Pikka shrugs 17:51:23 <Steve^> Pikka, do you recommend any station packs to go with your trains? 17:51:41 <SK2> shalom 17:52:39 <Pikka> not particularly to go with mine, but between mb's newstations and the industrial station set you're pretty well covered... 17:56:35 *** Seberoth [~seberoth@xdsl-87-79-172-114.netcologne.de] has quit [Quit: get satisfied! :: www.unitedservers.de ««« (Gamers.IRC) »»» gamersirc.net ::] 17:57:06 *** Yexo_ [~Yexo@38-88-ftth.onsneteindhoven.nl] has joined #openttd 17:59:06 *** Zahl_ [~Zahl@e180234083.adsl.alicedsl.de] has joined #openttd 18:02:54 *** Seberoth [~name@xdsl-87-79-167-16.netcologne.de] has joined #openttd 18:03:42 *** bb10 [~nn@dhcp-077-249-031-191.chello.nl] has joined #openttd 18:03:48 *** Yexo [~Yexo@38-88-ftth.onsneteindhoven.nl] has quit [Ping timeout: 480 seconds] 18:06:42 *** Zahl [~Zahl@g226217205.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 18:06:42 *** Zahl_ is now known as Zahl 18:09:06 *** Nickman_87 [~nick.defr@131.56-136-217.adsl-dyn.isp.belgacom.be] has joined #openttd 18:18:55 *** Progman [~progman@p57A1DFC2.dip.t-dialin.net] has joined #openttd 18:24:10 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Restart...] 18:24:11 *** Rexxars [~rexxars@188.126.203.230] has quit [Read error: Connection reset by peer] 18:27:50 *** Rexxars [~rexxars@188.126.203.230] has joined #openttd 18:28:00 *** fjb [~frank@p5485D31C.dip.t-dialin.net] has quit [Remote host closed the connection] 18:34:18 <Pikka> night all 18:34:19 *** Pikka [PikkaBird@58.173.248.50] has quit [] 18:35:47 <Eddi|zuHause> newstations is definitely missing some larger station builddings 18:46:24 *** Steve^ [~steve@92.40.251.73.sub.mbb.three.co.uk] has quit [Quit: Leaving] 18:48:36 <CIA-4> OpenTTD: frosch * r17758 /trunk/src/ (engine.cpp table/engines.h): 18:48:36 <CIA-4> OpenTTD: -Revert (r17208): Use assert_compile() if you cannot count. 18:48:36 <CIA-4> OpenTTD: -Fix (r7326): Powernaut Helicopter got wrong 'load amount'. 18:48:36 <CIA-4> OpenTTD: -Fix (r2639): Call the Evil by its name. 18:50:07 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 18:53:48 *** fonsinchen [~alve@BAE8a5c.bae.pppool.de] has quit [Remote host closed the connection] 18:57:10 *** Splex [~splex@121.165.245.76] has quit [Quit: Leaving] 19:13:20 *** HerzogDeXtEr1 [~Flex@88.130.166.252] has joined #openttd 19:13:20 *** HerzogDeXtEr [~Flex@89.246.179.12] has quit [Read error: Connection reset by peer] 19:16:44 *** Nickman_87 is now known as Nickman87 19:17:49 <Nickman87> hi Alberth, I updated the sign list filter patch: http://www.tt-forums.net/viewtopic.php?f=33&t=38715&p=823619#p823619, my first real GUI change ;) 19:19:58 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 19:20:18 <Luukland> Guys, the command rcon pass "server_name "! blabla !"" is not working 19:20:26 <Luukland> How to sent it properly? 19:21:00 <Luukland> with or without the "" "" :p 19:21:30 <Luukland> Someone? 19:22:46 <Luukland> Muxy? Do you maybe know? 19:23:08 *** KenjiE20 [~KenjiE20@92.17.252.54] has quit [Ping timeout: 480 seconds] 19:26:19 <Luukland> Sigh, no-one is responding :p 19:26:30 <Luukland> about 50 users, and no-one to help me :P 19:27:05 <Chruker> patience, young one 19:27:44 <Luukland> Haarrrr harrrr 19:29:15 *** Biolunar [mahdi@blfd-4db01152.pool.mediaWays.net] has quit [Quit: gn8] 19:30:54 <Luukland> Belugas, since you are developer, I am likely to get a good answer from you, are you avaiable? 19:31:26 <Alberth> Nickman87: aside from some small code style issues, the patch looks nice. Unfortunately, I haven't done anything with key handling and filter stuff so far. 19:32:30 <Alberth> Luukland: a common mistake is that developers know everything about the application they work on. 19:32:50 <Luukland> I apologize, but still my problem excists 19:34:12 <Alberth> Sorry, cannot help you, I never even entered a rcon command 19:34:27 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]] 19:34:51 <Luukland> Maybe if I change the question a litte, how can you sent; command var command var 19:35:02 <Luukland> I did command var "command "var"" 19:35:05 <Muxy> coucou 19:35:10 <Luukland> Which is obviously wrong 19:35:20 *** Singaporekid [~notme@cm10.psi140.maxonline.com.sg] has quit [Quit: huehuahuehua] 19:35:29 <Luukland> Ey Ey Muxy ;) 19:35:29 <Muxy> luukland i'm here 19:35:58 <Luukland> I need your help, I cant seem to be able to change my server name by use of rcon, since I cant sent; command var command var 19:36:19 <Muxy> server name is changed in the cfg file. 19:36:35 <Luukland> of course, but I would like to change it by use of rcon 19:36:40 <Muxy> it's better because of console handling space 19:37:01 <Luukland> Certainly ;) But I made mistake youknow ^^ 19:37:06 <Luukland> Now my server name is wrong 19:37:07 <Muxy> or remote console is not the best way if you have space in your sever name 19:37:14 <Luukland> I have space :p 19:37:45 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has joined #openttd 19:37:55 <Nickman87> yeah, I have to check the code again for some style issues indeed Alberth :) 19:37:57 <Muxy> the problem is you cant stop your server... 19:38:19 <Luukland> Yeap 19:38:34 <Luukland> But there is no way to sent it all the way? 19:38:55 <Luukland> !Luukland's_Server! is the way it is now 19:39:00 <Luukland> Since I can't use a space 19:39:08 <Muxy> use underscore instead 19:39:35 <Luukland> Hmm hmmm 19:40:25 <Muxy> until you will have ssh access to your host 19:40:43 *** andythenorth [~andy@87.115.175.120] has joined #openttd 19:40:45 <Luukland> Dang :p 19:40:51 <Luukland> Will contact server engineer again :P 19:41:38 <Muxy> or request him a web interface like myottd 19:43:09 <Nickman87> Alberth, is it possible to add padding inside of an edit box? Like, I want the text inside the edit box to be draw a single pixel lower 19:43:17 <Nickman87> I think it sould look better on all the text boxes btw 19:43:24 <Nickman87> now the text sticks to the top 19:43:48 <Luukland> Muxy, I will do that :) 19:43:51 <andythenorth> and I'm back 19:43:53 <Luukland> Thx for your advice 19:43:58 <Muxy> do what ? 19:44:02 <andythenorth> I had a nice pizza and some carpaccio di manzo 19:44:23 <Muxy> and me a maroille panini 19:44:50 <andythenorth> did I miss anything? Are we still making Maglev Tycoon, or do I need to start drawing again? 19:46:17 <Eddi|zuHause> draw a new maglev track :p 19:47:03 *** Muxy [~Benoit@smtp.bdelalande.net] has quit [Quit: PACKET_CLIENT_QUIT] 19:47:09 <Alberth> Nickman87: the only way to change it is to change it everywhere, unless you do custom rendering. 19:48:01 <andythenorth> Eddi|zuHause: I could draw one that looks like two steel rails? And if railtypes ever ship, I could limit it to 120kmh... 19:48:16 <Alberth> Nickman87: at the moment, I use values copied from the old widget array implementation. 19:48:34 <Eddi|zuHause> andythenorth: you need ships to ship railtypes :p 19:48:35 <Alberth> Nickman87: current main concern is to get rid of the old widget arrays. 19:48:49 <andythenorth> ships I have 19:48:57 <andythenorth> roadtypes are my dream 19:49:10 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Quit: Bye for now!] 19:49:23 <Eddi|zuHause> well, then you need to beat up petern to get your dream come true :) 19:49:44 <Nickman87> Is there a list of unconverted files? Or just search for the old array structure? :D 19:50:49 <Alberth> http://devs.openttd.org/~alberth/nested_widget_status.txt 19:50:53 <andythenorth> Eddi|zuHause: where does petern live? 19:50:57 <andythenorth> I'll be straight round there... 19:50:59 <Alberth> it gets updated every now and then 19:51:16 <Eddi|zuHause> hm, closer to you than to me, i presume ;) 19:51:29 *** Seberoth [~name@xdsl-87-79-167-16.netcologne.de] has quit [Quit: get satisfied! :: www.unitedservers.de ««« (Gamers.IRC) »»» gamersirc.net ::] 19:53:43 <Nickman87> URL saved, when I'm in the mood I'll see if I can tackle another file ;) 19:56:42 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]] 19:56:42 *** Nickman87 [~nick.defr@131.56-136-217.adsl-dyn.isp.belgacom.be] has quit [Read error: Connection reset by peer] 19:58:28 *** Nickman_87 [~nick.defr@20.17-136-217.adsl-dyn.isp.belgacom.be] has joined #openttd 19:58:33 *** Nickman_87 is now known as Nickman87 19:58:46 <Nickman87> for the patch to possibly get submitted into trunk, should it be posted on flyspray? Or just keep updating the topic on the forum? 20:01:48 *** Muddy [muddy@playing.OpenTTD.no] has joined #openttd 20:03:17 *** _Muddy [muddy@playing.OpenTTD.no] has quit [Ping timeout: 480 seconds] 20:05:58 *** Seberoth [~seberoth@xdsl-87-79-167-16.netcologne.de] has joined #openttd 20:09:08 <Alberth> Nickman87: Both are possible, in general, patches are better preserved when submitted to fly spray. On the other hand, there are only very few users that find things in FS, I suspect. 20:09:32 <Nickman87> A combination is possible too? :) 20:10:04 *** Fast2 [~Fast2@p57AF8F83.dip0.t-ipconnect.de] has joined #openttd 20:10:06 <Alberth> And of course the discussion at FS is limited to just technical stuff. 20:10:17 <Alberth> yes of course it is. 20:10:45 <Eddi|zuHause> you can put a forum link in the FS task description ;) 20:10:47 <Nickman87> But since it is actually Zuu's patch, it's not realy up to me to push it towards trunk, unless he approves :) 20:10:49 <Alberth> it may be better to first post at the forum and once it is stable enough, submit it. 20:11:35 <Alberth> oh, and try to keep patches as small as possible and for a single purpose only. 20:11:46 <Alberth> much like our commits. 20:12:45 *** Grelouk [~Grelouk@126.65.200-77.rev.gaoland.net] has joined #openttd 20:12:48 <Alberth> I often build a patch queue to get some feature nicely partioned. 20:17:55 *** SK3 [~sjoerdnl@62.140.137.53] has joined #openttd 20:18:05 <SK3> Disconnectecd 20:18:25 <SK3> did anyone read my guestion? Is it possible to generate a map and then edit it with the map editor? 20:18:37 *** SK2 [~sjoerdnl@62.140.137.20] has quit [Ping timeout: 480 seconds] 20:18:53 *** SK3 is now known as SK2 20:19:06 <Eddi|zuHause> yes. in the scemario editor, you can create a random map 20:19:25 <Eddi|zuHause> along with random towns and random industries 20:19:47 <SK2> ah 20:20:27 *** andythenorth [~andy@87.115.175.120] has quit [Ping timeout: 480 seconds] 20:20:35 <Nickman87> yeah, Zuu pointed me out to patch queue too, have to look into it :) 20:22:51 <Alberth> basically, you need to stack several patches on top of each other, while still being able to change each of them. Doing that maually seems such a nightmare I don't even want to know. 20:23:19 *** th1ngwath [~thingwath@r2ap232.net.upc.cz] has joined #openttd 20:23:49 <Alberth> the alternative is to first make the entire patch, then break it down in pieces while copying it to a new repo 20:24:22 <frosch123> SK2: you can also rename every .sav to .scn and open it in scenario editor 20:24:45 <Alberth> but you need a editor with diff capabilities then :p 20:25:07 *** andythenorth [~andy@87.112.66.93.plusnet.ptn-ag2.dyn.plus.net] has joined #openttd 20:25:56 *** thingwath [~thingwath@r2ap232.net.upc.cz] has quit [Ping timeout: 480 seconds] 20:26:51 <Alberth> bye all 20:26:55 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:27:25 <andythenorth> ^^ doesn't like maths :D 20:30:19 <andythenorth> more maths: I've drawn 9/16 of the ships I want to include in FISH v1 20:30:24 <andythenorth> but I'm not doing the bloody smoke 20:33:26 <frosch123> what kind of smoke? 20:34:35 <SK2> ships with coal engine? 20:34:44 <Lakie> From the chimies on earlier boats? 20:34:54 <Lakie> Or possibly from diesel? 20:36:40 <frosch123> then it is a good idea to save work on uninvented stuff 20:36:57 <frosch123> which newgrf do not know 20:43:12 <andythenorth> frosch123: I think the default train smoke would do very well for ship smoke :) 20:43:28 <andythenorth> of course that would need implementing :| 20:45:16 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 20:49:37 <Eddi|zuHause> didn't i read something about effect offset for ships in the newgrf wiki? or was that about the breakdown smoke? 20:50:42 <andythenorth> Eddi|zuHause: I can't see anything on action 0 for ships 21:01:16 *** Nickman87 [~nick.defr@20.17-136-217.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 21:14:31 *** Grelouk [~Grelouk@126.65.200-77.rev.gaoland.net] has quit [Quit: Quitte] 21:24:24 *** KenjiE20 [~KenjiE20@92.23.107.32] has joined #openttd 21:28:28 *** KenjiE20 is now known as Guest805 21:28:31 *** KenjiE20 [~KenjiE20@92.8.112.23] has joined #openttd 21:32:45 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 21:33:23 *** Guest805 [~KenjiE20@92.23.107.32] has quit [Ping timeout: 480 seconds] 21:36:53 *** KenjiE20 [~KenjiE20@92.8.112.23] has quit [Ping timeout: 480 seconds] 21:38:33 *** KenjiE20 [~KenjiE20@92.8.30.229] has joined #openttd 21:38:41 *** tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has quit [Ping timeout: 480 seconds] 21:39:29 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 21:40:28 *** Fast2 [~Fast2@p57AF8F83.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:46:46 *** thepalm [~chatzilla@121.210.80.70] has joined #openttd 21:53:20 <andythenorth> FISH FISH FISH...coming soon: log rafts :) 22:00:13 *** bb10 [~nn@dhcp-077-249-031-191.chello.nl] has quit [Ping timeout: 480 seconds] 22:05:44 <Eddi|zuHause> how about a 14th century Hanse ship set? 22:09:07 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Remote host closed the connection] 22:21:33 <andythenorth> goodnight 22:21:39 *** andythenorth [~andy@87.112.66.93.plusnet.ptn-ag2.dyn.plus.net] has left #openttd [] 22:25:48 *** FR^2 [~frquadrat@frquadrat.de] has joined #openttd 22:30:40 *** frosch123 [~frosch@frnk-590fdb68.pool.mediaWays.net] has quit [Remote host closed the connection] 22:36:36 *** Progman [~progman@p57A1DFC2.dip.t-dialin.net] has quit [Remote host closed the connection] 22:44:07 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-113.prem.tmns.net.au] has quit [Ping timeout: 480 seconds] 22:50:54 *** Coco-Banana-Man [~Stephan.D@p5B2DFD37.dip.t-dialin.net] has quit [Quit: Joyful it seems - but then suddenly - by one false move it's blown away] 22:53:17 *** ecke [~ecke@213.195.231.53] has quit [Read error: Connection reset by peer] 23:08:20 *** Brianetta [~brian@client-82-12-250-43.brnt.adsl.virginmedia.com] has joined #openttd 23:08:57 <Rubidium> "You now have the subforum for 32 byte graphics, is that not enough?" <- did TB really make it that cool? 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