Times are UTC Toggle Colours
00:01:32 <Ammler> welshdragon: same way as single player 00:01:56 <welshdragon> Ammler: resetengines is forbidden 00:02:34 <Eddi|zuHause> welshdragon: ah, you mean get outdated vehicle models back? 00:02:42 <welshdragon> yes 00:02:44 <Eddi|zuHause> that is not possible in multiplayer 00:02:49 <welshdragon> :( 00:02:56 <welshdragon> it damn well should be! 00:02:59 <Eddi|zuHause> load the game in singleplayer, change the setting, load it back in multiplayer 00:03:01 <welshdragon> *shakes fist* 00:03:03 <Ammler> but you can load the mp game in sp, and load it back 00:08:23 <Sacro> ZOMG 00:08:25 <Sacro> THE LENGTH OF YOUR FOREARM IS THE SAME AS YOUR SHOE SIZE :O 00:08:35 <Chrill> Sacro just lost the game, everyone 00:09:03 <Eddi|zuHause> Sacro: yes, "1 Elle" is around "1 Fuss" 00:09:56 *** _ln [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has quit [Ping timeout: 480 seconds] 00:10:12 <Eddi|zuHause> Sacro: depending on country ;) 00:10:19 <Sacro> Eddi|zuHause: not ture 00:10:24 <Sacro> put your foot against your arm 00:11:32 <Eddi|zuHause> Sacro: that's more difficult than it sounds :p 00:12:45 <Chrill> it isn't 00:12:51 <PeterT> what OS are you using then Eddi? 00:12:55 <Chrill> put your left foot to your right arm 00:13:16 *** KenjiE20|LT [~Kenji@host86-170-238-73.range86-170.btcentralplus.com] has joined #openttd 00:13:56 <Sacro> Eddi|zuHause: what Chrill said 00:14:03 <Sacro> left ankle on right elbow 00:14:09 <Chrill> Sacro 00:14:19 <Sacro> what? 00:14:21 <Chrill> <Sacro> I just lost the game 00:14:25 <Chrill> see? 00:14:30 <Sacro> see what? 00:14:31 *** KenjiE20 [~KenjiE20@92.19.110.117] has quit [Quit: WeeChat 0.3.0] 00:14:33 <Chrill> you did it 00:15:02 <Eddi|zuHause> Sacro: strangely, it seems to work better with left elbow and right ankle 00:15:17 <Chrill> as long as you dont lick your elbow, you'll be fine 00:15:55 <Eddi|zuHause> my backbone is probably quite heavily twisted 00:18:33 <Eddi|zuHause> http://de.wikipedia.org/wiki/Elle_(Einheit) <-- has some of the various values 00:19:47 *** KritiK [~Maxim@78-106-253-182.broadband.corbina.ru] has quit [Quit: Leaving] 00:24:19 <Eddi|zuHause> Sacro: anyway, the length from my elbow to my wrist is slightly longer than my foot 00:24:39 *** _ln [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has joined #openttd 00:24:51 <Sacro> close though 00:27:10 *** Chrill [~chrischri@80.216.60.117] has quit [] 00:27:21 <Eddi|zuHause> "Alte hallische Elle 60,22 cm" 01:01:28 *** Eddi|zuHause [~johekr@p54B77C79.dip.t-dialin.net] has quit [Remote host closed the connection] 01:18:45 *** Seberoth2 [~seberoth@xdsl-87-79-57-4.netcologne.de] has joined #openttd 01:21:32 *** Seberoth [~seberoth@xdsl-87-79-57-4.netcologne.de] has quit [Ping timeout: 480 seconds] 01:26:32 *** Rubix`` [~wrqwer@69.49.68.95] has joined #openttd 01:29:28 *** deghosty [~s@76-10-181-130.dsl.teksavvy.com] has joined #openttd 01:32:22 *** De_Ghosty [~s@76-10-181-130.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 01:42:34 *** 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<Eddi|zuHause> y 03:30:54 <Eddi|zuHause> so, resolution is better now 03:31:24 <Eddi|zuHause> next task: learn to hit the right keys ;) 03:35:07 *** George [~George@212.113.107.216] has joined #openttd 03:38:53 *** nicfer1 [~Usuario@190.50.22.57] has quit [Quit: Leaving.] 03:43:05 *** ecke [~ecke@213.195.231.53] has quit [Ping timeout: 480 seconds] 04:12:14 *** ecke [~ecke@188.75.128.2] has joined #openttd 04:19:56 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 05:09:50 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 05:16:00 *** lugo [~lugo@mgdb-4db81098.pool.mediaWays.net] has joined #openttd 05:16:49 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 05:16:49 *** TrainzStoffe is now known as Stoffe 05:24:37 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 05:25:41 *** Pikka [PikkaBird@58.173.248.50] has joined #openttd 05:32:04 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 05:32:05 *** TrainzStoffe is now known as Stoffe 05:43:54 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 05:46:48 *** eJoJ [~aim@50.84-48-222.nextgentel.com] has quit [] 05:53:58 *** DJNekkid [~tmsmje@static217-26.adsl.no] has quit [Ping timeout: 480 seconds] 05:54:39 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 05:55:19 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Read error: Connection reset by peer] 05:55:19 *** TrainzStoffe is now known as Stoffe 06:02:50 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Quit: Flieht, ihr Narren!] 06:15:59 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:38:45 *** Nickman_87 [~nick.defr@239.207-242-81.adsl-dyn.isp.belgacom.be] has joined #openttd 06:43:05 *** boekabart [~boekabart@pizzapazzi.com] has joined #openttd 06:43:32 <boekabart> a great morning, afternoon, evening or night to everyone! 06:46:35 <planetmaker> moin moin #openttd 06:47:54 <boekabart> That 'signals in tunnel' patch - does that have trunk-potential? 06:49:45 <planetmaker> not any which exists 06:49:58 <planetmaker> but I'm no dev 06:50:26 <boekabart> I'm talking about the one that fakes signals every N tiles 06:57:01 *** zodttd2 is now known as zodttd 07:01:37 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 07:01:51 <planetmaker> boekabart: me, too 07:02:04 <planetmaker> that's a very hackish solution 07:02:37 <planetmaker> and there's so far no good one 07:02:42 <boekabart> it seems to me to be - but then again, isn't the whole way trains go through tunnels a very hackish solution in ttd? 07:03:12 <boekabart> yet it works like a charm 07:03:19 <planetmaker> without signals. yes 07:03:44 <planetmaker> without some sort of 3D information a clean implementation of signals therein is probably difficult. 07:03:53 <planetmaker> Or you'd have to come up with some elegant solution 07:04:02 <boekabart> indeed 07:04:20 <boekabart> I mean - it seems to be a solution that perfectly matches the way tunnels and bridges are done... 07:05:42 <planetmaker> to me it doesn't 07:06:15 <planetmaker> it's easy to say that tunnels & bridges are tracks between A and B. 07:06:29 <planetmaker> to assume anything else about the track than a plain connection is daring 07:07:11 <boekabart> I don't see how it's that much more daring, really. To clarify: I haven't looked at the patch code yet so I can't tell whether it's programmed ugly or not 07:07:21 <boekabart> My first impression was also 'ewww' 07:08:54 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 07:08:54 *** TrainzStoffe is now known as Stoffe 07:09:39 <planetmaker> having a simple connection between A and B allows development in all directions and all kind of (clean) solutions 07:10:15 <planetmaker> complicating matters by adding a hackish additional assumption to those tracks won't help any clean future solution as backward compatibility has to be maintained. 07:10:52 <planetmaker> from what I gather what goes into trunk and what not, that's a clear NO for that kind of patch 07:12:25 <planetmaker> (and if it was up to me, I'd decide the same way :-P - not that I have a good solution, though ) 07:13:06 <boekabart> you actually might have a good reason there - the need to support savegames made with this option when porting to a nice solution 07:13:12 <planetmaker> having signals on bridges / in tunnels would be certainly nice, though, too 07:13:38 <boekabart> but a question does come to mind: why doesn't openttd have signals on bridgehead/tunnel-entrances yet 07:13:55 <planetmaker> they're part of the tunnel / bridge, I guess 07:14:22 <planetmaker> same question probably: why aren't ther custom bridge heads / tunnel entrances 07:14:28 <boekabart> hehe 07:14:31 <boekabart> well apparently his patch does find room in the maparray to place them 07:14:36 <planetmaker> answer: no one implemented it glitch-free 07:14:51 <planetmaker> the map array is not the major obstacle afaik. yes 07:15:24 <planetmaker> probably the patch takes the ... what signal density? and assumes the same in the tunnel. 07:15:32 <planetmaker> what, if you change it? what happens in multiplayer? 07:19:41 <Rubidium> not much, IIRC they can't crash in the tunnel, but that might be another of those patches (besides the desyncing and such, but who cares about that?) 07:23:02 <planetmaker> :-) 07:23:19 <planetmaker> I have to say: no desync in ages. That was different about two years ago. 07:23:56 *** asilv [~asilvio@dsl-lprbrasgw1-fe9afa00-232.dhcp.inet.fi] has joined #openttd 07:25:26 <boekabart> so Rubidium, you're still a dev right, do you agree with planetmaker's thinking? 07:29:25 *** HerzogDeXtEr [~Flex@88.130.191.244] has quit [Read error: Connection reset by peer] 07:46:38 <planetmaker> boekabart: read his comment again and judge yourself ;-) 07:48:49 *** Seberoth [~seberoth@xdsl-87-79-57-4.netcologne.de] has quit [Ping timeout: 480 seconds] 07:49:33 <boekabart> i thought the 'not much' was about 'what happens in MP' :) 07:51:56 *** Muxy [~Muxy@nt2001.opsio.fr] has joined #openttd 07:52:15 *** Seberoth [~seberoth@xdsl-87-79-188-86.netcologne.de] has joined #openttd 07:54:14 <Rubidium> that making a quick hack causes lots of problems later on, yes... I agree with planetmaker on that 07:55:02 <planetmaker> probably for other reasons, though ;-) 07:55:41 <Rubidium> that's amongst others why I stopped my (stab-in-the-dark) OS X fixes 07:57:52 *** Terkhen [kvirc@150.214.220.240] has joined #openttd 07:58:08 <Terkhen> good morning 07:58:13 <Rubidium> good moaning :) 07:59:46 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 08:02:23 *** TrueBrain [~truebrain@145.118.72.64] has quit [Read error: Operation timed out] 08:05:53 *** TrueBrain [~truebrain@145.118.72.64] has joined #openttd 08:15:48 *** _ln [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has quit [Ping timeout: 480 seconds] 08:16:09 *** _ln [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has joined #openttd 08:20:09 *** Dred_furst [~Dred@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has joined #openttd 08:21:37 *** SK2 [~sjoerdnl@62.140.137.49] has quit [Ping timeout: 480 seconds] 08:24:36 *** SK2 [~sjoerdnl@62.140.137.49] has joined #openttd 08:27:22 *** Pikkaa [PikkaBird@58.173.248.50] has joined #openttd 08:33:25 *** Pikka [PikkaBird@58.173.248.50] has quit [Ping timeout: 480 seconds] 08:39:10 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 08:43:42 *** zodttd2 [~me@user-0c90n1c.cable.mindspring.com] has joined #openttd 08:45:03 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has quit [Read error: Operation timed out] 08:46:39 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 08:46:39 *** TrainzStoffe is now known as Stoffe 09:12:16 *** fonsinchen [~alve@BAE9504.bae.pppool.de] has joined #openttd 09:24:27 *** DaleStan is now known as Guest1004 09:24:27 *** DaleStan [~Dale@c-98-223-231-173.hsd1.in.comcast.net] has joined #openttd 09:28:48 *** Guest1004 [~Dale@pool-71-120-111-153.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 09:43:26 <Seberoth> hi 09:46:29 *** Nickman_87 [~nick.defr@239.207-242-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 10:02:02 *** Beklugas [~belugas@216.191.111.238] has joined #openttd 10:05:12 *** Belugas [~belugas@216.191.111.238] has quit [Ping timeout: 480 seconds] 10:07:13 *** Pikkaa [PikkaBird@58.173.248.50] has quit [] 10:14:43 *** SK2 [~sjoerdnl@62.140.137.49] has quit [Ping timeout: 480 seconds] 10:26:04 *** Sacro_ [~ben@150.237.48.99] has joined #openttd 10:28:28 *** Sacro [~ben@150.237.48.99] has quit [Ping timeout: 480 seconds] 10:41:15 *** andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 10:43:53 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 10:50:51 *** thepalm [~chatzilla@121.210.80.70] has quit [Remote host closed the connection] 10:51:19 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 10:51:19 *** TrainzStoffe is now known as Stoffe 10:51:57 *** DaleStan [~Dale@c-98-223-231-173.hsd1.in.comcast.net] has quit [Quit: Leaving] 10:53:02 *** DaleStan [~Dale@98.223.108.117] has joined #openttd 10:55:12 *** Zahl [~Zahl@e180230200.adsl.alicedsl.de] has joined #openttd 10:58:27 *** Terkhen [kvirc@150.214.220.240] has quit [Quit: ...] 11:10:54 *** Yexo [~Yexo@38-88-ftth.onsneteindhoven.nl] has joined #openttd 11:12:31 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 11:19:24 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 11:19:24 *** TrainzStoffe is now known as Stoffe 11:20:13 *** KenjiE20 [~KenjiE20@92.1.152.73] has joined #openttd 11:20:57 *** Sacro_ [~ben@150.237.48.99] has quit [Quit: Reconnecting] 11:20:58 *** Sacro [~ben@150.237.48.99] has joined #openttd 11:21:02 <boekabart> Heh, what about the tunnels under sea patch that doesn't require deep water? Real smart I think, if the UI is done right. devs like it? 11:22:52 <dihedral> you think the devs are unaware of such patch? 11:23:24 <boekabart> they probably never visit the forum :) of course I don't think that 11:23:32 <boekabart> just wondering 11:23:44 <dihedral> did you try asking google? 11:23:52 <dihedral> i am sure someone on irc asked that question 11:23:58 <dihedral> and some websites host logs of irc 11:24:14 <dihedral> s/irc/this irc channel/ 11:25:13 *** Coco-Banana-Man [~Stephan.D@p5B2DE0E1.dip.t-dialin.net] has joined #openttd 11:25:43 <dihedral> uh - perhaps they might have even commented in the forums something with regards to the patch 11:40:11 *** Terkhen [kvirc@150.214.220.240] has joined #openttd 11:45:23 *** HerzogDeXtEr [~Flex@88.130.191.244] has joined #openttd 11:54:44 <boekabart> dihedral: not a single dev commented on the chunnel patch in the forum... 11:55:20 <dihedral> ah, you are specifically talking about chunnels 11:55:42 <boekabart> yes, shorter than ' the tunnels under sea patch that doesn't require deep water' 11:55:44 <boekabart> :) 11:55:47 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 11:55:49 <dihedral> i recall seeing remarks on that 11:57:09 <boekabart> google says not ;) 11:57:42 <dihedral> google says i have never seen a comment on chunnels? 11:57:59 <dihedral> wow - google seems to know quite a bit more than i had thought 11:58:41 <boekabart> " <Yexo> but usually there are ver good reasons for not doing so " 11:58:59 <boekabart> (in very general, but near mentioning chunnel patch) 11:59:52 <Yexo> personally I find that patch one big hack (and haven't even looked at the code yet) 12:00:35 <dihedral> there - i've seen another one... perhaps google tells you that yexo never said that line! 12:00:36 <dihedral> :-D 12:00:38 *** George [~George@212.113.107.216] has quit [Read error: Connection reset by peer] 12:01:08 *** George [~George@212.113.107.216] has joined #openttd 12:01:13 *** glx [glx@2a01:e35:2f59:c7c0:9d3d:921:52b4:6706] has joined #openttd 12:01:16 *** mode/#openttd [+v glx] by ChanServ 12:05:27 *** Singaporekid [~notme@cm106.psi148.maxonline.com.sg] has joined #openttd 12:08:23 *** fonsinchen [~alve@BAE9504.bae.pppool.de] has quit [Remote host closed the connection] 12:24:29 *** Terkhen [kvirc@150.214.220.240] has quit [Quit: ...] 12:26:04 *** hugacsaka [~hugacsaka@62.77.209.74] has joined #openttd 12:32:19 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 12:37:52 *** hugacsaka [~hugacsaka@62.77.209.74] has left #openttd [] 12:39:39 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 12:39:39 *** TrainzStoffe is now known as Stoffe 12:44:25 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 12:51:54 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 12:51:54 *** TrainzStoffe is now known as Stoffe 12:53:55 *** andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 13:04:08 *** boekabart [~boekabart@pizzapazzi.com] has quit [Remote host closed the connection] 13:06:30 *** Beklugas [~belugas@216.191.111.238] has quit [Quit: On snow, everyone can follow your traces] 13:11:33 *** Toby [~BDMI@p5496DE54.dip.t-dialin.net] has joined #openttd 13:11:37 <Toby> Hi 13:12:02 <Toby> anyone i could ask some questions? 13:17:18 *** Belugas [~belugas@216.191.111.238] has joined #openttd 13:17:21 *** mode/#openttd [+o Belugas] by ChanServ 13:17:22 <dihedral> if there aint no question, nobody aint gonna answer 13:17:48 <Belugas> is that a question already? 13:18:25 <dihedral> hello Sir Belugas 13:18:37 <Toby> no not yet 13:18:56 <Toby> my KIs arent working 13:19:06 <Toby> it says that i need to download them 13:19:08 <dihedral> in english they are called AI 13:19:18 <Toby> yeah AI, sorry 13:19:31 <dihedral> did you check the 'online content' button? 13:19:36 <dihedral> lower left in the main menu 13:19:44 <Belugas> Move your lips togueter, give them a motin forward. then suck the air from them. that will end up with a ... 13:19:46 <Belugas> KISS 13:19:49 *** George [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 13:20:48 <dihedral> Toby, things you should read: README files, wiki.openttd.org, tt-forums.net 13:21:02 <dihedral> or tt-ms.de 13:22:09 <Toby> thanks 13:22:20 <Toby> iŽm already reading 13:26:26 *** andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 13:29:10 *** stuffcorpse [~stuffcorp@121.98.136.241] has quit [Ping timeout: 480 seconds] 13:30:28 *** andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has quit [] 13:38:47 *** Nickman_87 [~nick.defr@d515370C5.access.telenet.be] has joined #openttd 13:42:41 *** stuffcorpse [~stuffcorp@121.98.136.241] has joined #openttd 13:45:46 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has joined #openttd 13:46:01 *** tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has joined #openttd 13:48:36 *** Terkhen [~Terkhen@231.68.220.87.dynamic.jazztel.es] has joined #openttd 13:54:33 <planetmaker> [15:52] <dh> [15:19:31] did you check the 'online content' button? <-- follow that advice 13:56:21 <Belugas> check a button? or press a checkbox? 13:56:30 *** Muxy is now known as Kiss 13:56:30 <Belugas> buwawawawa!!! 13:56:38 *** Kiss is now known as Muxy 13:57:26 <Muxy> someone talked about Kiss ? 14:02:08 * Belugas licks Muxy 14:02:36 * Muxy jump to the plafond 14:02:56 * Muxy jumps, jumps 14:06:21 <dihedral> planetmaker, odd nick you have for me ;-) 14:07:33 *** stuffcorpse [~stuffcorp@121.98.136.241] has quit [Quit: leaving] 14:09:20 *** Progman [~progman@p57A1FEA7.dip.t-dialin.net] has joined #openttd 14:09:47 <Eddi|zuHause> hm... need an interesting game... 14:10:07 <Eddi|zuHause> i tried out Biing! again, but i always go bankrupt after a few days... 14:10:13 *** stuffcorpse [~stuffcorp@121.98.136.241] has joined #openttd 14:12:02 *** Fast2 [~Fast2@p57AF9D02.dip0.t-ipconnect.de] has joined #openttd 14:20:31 *** George [~George@212.113.107.216] has joined #openttd 14:22:33 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 14:22:35 *** fonsinchen [~alve@BAE9504.bae.pppool.de] has joined #openttd 14:22:47 <planetmaker> dihedral: there was no need to highlight you ;-) 14:23:01 <dihedral> ^^ 14:25:31 <planetmaker> hehe :-P 14:29:24 *** Phoenix_the_II [ralph@j104246.upc-j.chello.nl] has joined #openttd 14:52:15 *** Netsplit synthon.oftc.net <-> larich.oftc.net quits: ccfreak2k, Dred_furst, @Belugas, TheMask96 14:52:23 *** Netsplit over, joins: @Belugas, Dred_furst, TheMask96, ccfreak2k 14:53:58 *** mode/#openttd [+v Belugas] by ChanServ 15:11:57 *** andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 15:17:17 *** fonsinchen [~alve@BAE9504.bae.pppool.de] has quit [Remote host closed the connection] 15:19:07 *** nicfer1 [~Usuario@190.50.50.54] has joined #openttd 15:19:56 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has joined #openttd 15:26:34 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 15:30:41 *** Muxy [~Muxy@nt2001.opsio.fr] has quit [Quit: Back to the Goulp] 15:33:33 *** Dred_furst [~Dred@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has quit [Read error: Connection reset by peer] 15:33:34 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 15:33:57 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 15:34:11 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 15:37:39 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 15:46:44 *** ecke [~ecke@188.75.128.2] has joined #openttd 15:53:49 *** DJNekkid [~tmsmje@static217-26.adsl.no] has joined #openttd 15:56:22 <DJNekkid> hi gyus ... i were wondering, why cant i articulate IDs above x7F or xFF ? (i cant remember the limit), i mean, i can do everything else above xFF, i can "only" add a number to it's "80" ... i.e.: articulate ID x50, 50 80 <low> <high> ... could i just not do 50 81 <low> <high> if i wanted to articulate ID x14F ? (x50+xFF) 15:59:08 *** guru3_ is now known as guru3 16:00:58 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has joined #openttd 16:03:39 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-226.prem.tmns.net.au] has joined #openttd 16:08:49 *** frosch123 [~frosch@frnk-590fc212.pool.mediaWays.net] has joined #openttd 16:13:45 <frosch123> DJNekkid: "The callback return is interpreted as the ID of the vehicle to add. If 80 is added to the ID, the vehicle will be reversed (as if Ctrl was held while bought)." <- that's the only issue 16:18:57 <DJNekkid> so, if i make a spriteset that is reverse, it should be pretty much ok? 16:19:21 <frosch123> no, currently it only uses 7 bits for the id 16:19:37 <DJNekkid> oh... 16:20:37 <frosch123> there is no real decision how to solve that: either by version 8 (no fast solution), or by adding some other flag to some weird variable, ... 16:21:36 <Eddi|zuHause> is anyone actively developing grf version 8? 16:21:53 <frosch123> no 16:27:29 *** andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 16:32:36 *** andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 16:42:26 <Rubidium> dihedral: suggesting tt-ms.de ? That's like suggesting railandtransport.myfreeforum.org 16:46:43 <frosch123> are the tt-ms guys banned from tt-forums? 16:47:38 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 16:47:57 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 16:48:24 <Rubidium> frosch123: unlikely 16:48:52 <frosch123> ah, the email of "admin" makes him known :) 16:55:24 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 16:55:24 *** ecke [~ecke@188.75.128.2] has quit [Read error: Connection reset by peer] 16:55:24 *** TrainzStoffe is now known as Stoffe 17:01:47 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 17:02:58 *** ecke [~ecke@213.195.231.53] has joined #openttd 17:03:14 *** fonsinchen [~alve@BAE9504.bae.pppool.de] has joined #openttd 17:10:10 *** nicfer1 [~Usuario@190.50.50.54] has quit [Read error: Connection reset by peer] 17:11:00 *** Fuco [~as@fuco.sks3.muni.cz] has joined #openttd 17:13:23 *** Toby [~BDMI@p5496DE54.dip.t-dialin.net] has quit [] 17:16:32 *** welshdragon [~markjones@147.143.254.214] has quit [Quit: welshdragon] 17:24:41 *** Singaporekid [~notme@cm106.psi148.maxonline.com.sg] has quit [Quit: Leaving] 17:31:22 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 17:32:02 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:35:02 *** Chrill [~chrischri@80.216.60.117] has joined #openttd 17:36:49 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Read error: Connection reset by peer] 17:36:52 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 17:42:39 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 17:45:33 <CIA-4> OpenTTD: translators * r17770 /trunk/src/lang/unfinished/ (basque.txt vietnamese.txt): 17:45:33 <CIA-4> OpenTTD: -Update from WebTranslator v3.0: 17:45:33 <CIA-4> OpenTTD: basque - 20 changes by Thadah 17:45:33 <CIA-4> OpenTTD: vietnamese - 21 changes by nglekhoi 17:46:29 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Ping timeout: 480 seconds] 17:46:52 *** Terkhen [~Terkhen@231.68.220.87.dynamic.jazztel.es] has quit [Quit: ...] 17:46:54 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:49:39 *** Terkhen [~terkhen@231.68.220.87.dynamic.jazztel.es] has joined #openttd 17:50:54 *** Zuu [~Zuu@c-75fae253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 17:52:05 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 17:52:57 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 17:59:48 *** Zahl_ [~Zahl@f051179037.adsl.alicedsl.de] has joined #openttd 17:59:54 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 18:00:07 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 18:00:13 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:04:04 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 18:05:35 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-226.prem.tmns.net.au] has quit [Ping timeout: 480 seconds] 18:07:18 *** Zahl [~Zahl@e180230200.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 18:07:18 *** Zahl_ is now known as Zahl 18:13:23 <frosch123> planetmaker, dihedral: do you see some splash screen ( http://vcs.openttd.org/svn/browser/trunk/os/macosx/splash.png ) at ottd start? 18:14:56 <frosch123> if you do, do you also see it when using a 32bpp blitter? and is the background black or transparent? 18:17:04 *** Brianetta [~brian@client-82-12-250-43.brnt.adsl.virginmedia.com] has joined #openttd 18:25:39 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 18:32:39 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 18:32:39 *** TrainzStoffe is now known as Stoffe 18:33:49 <fonsinchen> From the wiki: 18:33:49 <fonsinchen> Comments for functions go in the .c file. 18:33:49 <fonsinchen> Comments for inlines go in the .h file. 18:34:15 <fonsinchen> Is that still correct? I see a lot of documentation in cargopacket.h 18:34:33 <fonsinchen> (not only for inlines) 18:35:29 *** andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 18:35:41 <frosch123> it is correct for C style functions without class scope. wrt. classes - no idea :p 18:37:54 <fonsinchen> It should be clarified. I'll go with the predominant style in cargopacket.h and my own style of common sense now and document things in the header. After all, anyone using the class is looking at the header first. 18:38:43 <frosch123> if you use ctags, you might always look at the source 18:39:02 <SpComb> the header seems like the correct place for docs for me 18:39:14 <Alberth> or if you kind of know the class, you also skip the header 18:39:17 <SpComb> some people read headers 18:39:45 <Alberth> SpComb: in that case, you may be better off reading the generated docs 18:40:15 <SpComb> not always 18:40:54 <frosch123> i think i prefer documentation in the source 18:41:16 * Alberth agrees 18:42:16 <Alberth> also makes maintenance easier, as you can read the code to check whether the parm is still needed etc 18:43:51 * Rhamphoryncus installs openttd (+opengfx) for the first time. Weeeeeeee! 18:44:21 <fonsinchen> OK, then I'll put the docs in the cargopacket.c 18:45:41 *** Brianetta is now known as Brianetta|moving 18:47:31 *** Brianetta [~brian@client-82-12-250-43.brnt.adsl.virginmedia.com] has joined #openttd 18:47:59 *** Brianetta|moving [~brian@client-82-12-250-43.brnt.adsl.virginmedia.com] has quit [Quit: Tsch?ss] 18:49:05 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 18:50:50 *** surfdue [~Anthony@72.21.6.2] has joined #openttd 18:50:53 <surfdue> hey guys 18:51:09 <surfdue> I was going to email but this is here already so no need to 18:51:24 <surfdue> has anyone brought up roller coaster tycoon? 18:51:55 <frosch123> try #rct 18:52:03 <surfdue> no one 18:52:10 <Alberth> you just did 18:52:30 <surfdue> I thought people here would be atleast abit nice. 18:52:46 <frosch123> try TrueBrain 18:52:57 <surfdue> what is that frosch123 18:53:00 <Alberth> afaik RCT is a different game than OpenTTD :) 18:53:13 <surfdue> Of course same engine 18:53:42 <Alberth> maybe a loooong time ago 18:54:03 <Belugas> SAME ENGINE? 18:54:13 <Belugas> Same engine? are you sure? 18:54:19 <surfdue> similar. 18:54:20 <surfdue> sorry. 18:54:34 <surfdue> i think that ttd would be a great start for an open rct you dont? 18:54:42 <Alberth> hardly 18:55:54 <surfdue> It's 99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX. 18:56:09 <Alberth> we know :) 18:56:17 <surfdue> i know you know :] 18:56:42 <Alberth> you may be able to re-use some bits and pieces at best 18:57:40 <Alberth> (mainly the graphic engine, I imagine.) Of ocurse ours doesn't rotate, so there it already goes wrong. 18:58:15 <Alberth> I believe your best bet is to use OpenTTD as a source of inspiration 18:58:37 <surfdue> i dont want it to 18:58:38 <surfdue> rotate. 18:59:00 <surfdue> ifact the point of it is to make a c++ and online version 18:59:06 <surfdue> using intensive php + ajax/jquery/javascript 18:59:17 <Zuu> Unless you have the rct code somewhat legally I would suggest starating from scratch. 18:59:19 <surfdue> we made a game similar to it already using online only and are looking for ideas 18:59:31 * Alberth wishes surfdue very much luck 18:59:33 <Belugas> surfdue, the portions that are "the same" are not big enough to start the same project. BY FAR 18:59:44 <Lakie> I thought RCT and TTD's engines where different 18:59:58 <Lakie> Thus OpenTTD (which is vastly different to TTD now) would be different 19:00:03 <surfdue> Belugas, well we would actually just base it off of what Alberth was saying parts and bits. We want to turn it into a facebook/social application and allow onlin eplay 19:00:39 <frosch123> you started with rct, now you are at facebook :o 19:00:50 * frosch123 heads to the suggestion forum 19:00:54 *** HerzogDeXtEr [~Flex@88.130.191.244] has quit [Ping timeout: 480 seconds] 19:01:17 * Zuu heads to forum #32 19:01:45 <Belugas> i love the "we" part of it ;) 19:01:46 <frosch123> you know the number? you are doomed 19:01:55 <Zuu> hehe 19:02:06 <Zuu> Before ff3 that was how you had to do. 19:02:59 <frosch123> really? why? 19:03:39 <surfdue> Belugas, would you play an online similar version of RCT 19:04:13 <frosch123> belugas would play everything if he would not have to work in turn 19:05:47 <Alberth> while I would love playing rct, I will not do that online, I don't see why playing it locally at one's own machine is not good enough. 19:06:41 *** andythenorth [~andy@87.114.155.205.plusnet.thn-ag1.dyn.plus.net] has joined #openttd 19:06:51 <Alberth> hai andy 19:07:04 <surfdue> support for all OS 19:07:50 <andythenorth> hi hi 19:08:06 <frosch123> hmm, andy is also an osx guy 19:08:13 <andythenorth> yup 19:08:20 <andythenorth> just reading this 19:08:21 <andythenorth> http://www.theregister.co.uk/2009/10/13/snow_leopard_data_eating_bug_predates_now_leopard/ 19:08:21 <frosch123> [20:15] <frosch123> planetmaker, dihedral: do you see some splash screen ( http://vcs.openttd.org/svn/browser/trunk/os/macosx/splash.png ) at ottd start? 19:08:21 <surfdue> hey andy 19:08:23 <frosch123> [20:16] <frosch123> if you do, do you also see it when using a 32bpp blitter? and is the background black or transparent? 19:08:31 <surfdue> andythenorth, you play rct? 19:08:33 <Alberth> waste of band-width, dropping connections, laggy response 19:08:43 <Alberth> security risks 19:10:13 <Belugas> surfdue, i don't care about rct. i just play ottd with my son and i don't have time nor energy to go foward on deving 19:10:19 <Belugas> so... good argument ;) 19:10:58 <surfdue> Belugas, what if i said i have chris's contact info ;] 19:11:11 <andythenorth> Chris Sawyer's 19:11:12 <andythenorth> ? 19:11:20 <surfdue> perhaps i havnt tested it 19:11:24 <andythenorth> I know some people who used to work at Microprose 19:11:27 <andythenorth> They fixed my windows 19:11:33 <andythenorth> And coded a flash game for me 19:11:38 <surfdue> nice 19:11:39 <andythenorth> They didn't do TTD though 19:11:48 <surfdue> rct 19:12:10 <andythenorth> TTD was released when Microprose were in Chipping Sodbury, which I have cycled through occasionally 19:12:22 <andythenorth> My friend keeps a horse near there 19:12:44 <surfdue> andythenorth, so you a mac guy 19:12:45 <andythenorth> Anyway, the microwave beeps and summons me away 19:12:56 <andythenorth> Before I go....is it done yet? :P 19:13:06 <surfdue> andythenorth, we are thinking of making an ORCT 19:13:33 * Rubidium hopes that we doesn't include me 19:13:58 <andythenorth> So, not done then? 19:14:28 <Alberth> Rubidium: surfdue always speaks in 'we' terms. 19:14:36 <andythenorth> Anyone know when it will be done? 19:14:44 <surfdue> andythenorth, orct? 19:14:53 <surfdue> Rubidium, we as in me and a few developers not you. 19:15:10 <Alberth> andythenorth: he has not even started yet 19:15:21 <andythenorth> I mean 'it' not rct :P 19:15:29 <dihedral> frosch123, i'll check tomorrow 19:15:32 <andythenorth> Anyway, if it's not done, I'm going AFK until it's done 19:15:34 <surfdue> andythenorth, if i started today.. probably a few months 19:15:46 * andythenorth afk 19:16:07 <surfdue> how did you guys get around the copyrights with the sounds make your own? 19:16:16 <frosch123> thanks dih 19:17:02 * Rubidium points surfdue to the wiki and 'the list' to surfdue 19:17:18 <surfdue> Rubidium, point whats the link 19:17:36 <Belugas> [15:10] <surfdue> Belugas, what if i said i have chris's contact info ;] <- ask him to do it, and don't tell him about us! 19:18:01 <surfdue> Belugas, he most likely knows? 19:18:37 <Belugas> ho yeah, he does... 19:18:38 <Belugas> big time 19:18:45 <glx> and dislikes 19:19:03 <surfdue> he said he dosnt like ottd? 19:19:58 *** PeterT [~Peter@c-76-19-168-104.hsd1.ma.comcast.net] has joined #openttd 19:20:19 <dihedral> the agency said that 19:20:25 <Belugas> big tim eindeed 19:20:29 <dihedral> hehe 19:20:30 <surfdue> lol 19:20:33 <Belugas> we do not share his "vision" 19:20:34 <dihedral> uh jeah 19:20:39 * dihedral recalles the phone chatsw 19:20:42 <surfdue> did they try to take it down 19:20:49 <andythenorth> what was the vision? 19:21:09 <Belugas> only cs knows 19:21:13 <dihedral> aye 19:21:25 <Belugas> surfdue, no. i think it's on legal grey zone... 19:21:29 <dihedral> and the 'vision' was 'completed' or 'perfected' with ttd :-D 19:21:46 <dihedral> + there is nothing to sue 19:22:04 <Zuu> frosch123: To distingush between the visited pages that show up when I start typing the two first letters of tt-forums. Then I just selected the right number of those there to get to the right subforum. 19:22:21 <Zuu> 29 for General, 33 for Dev, 65 for NoAI etc. 19:22:31 <andythenorth> I bet his vision included larger ships. He just didn't have the time I have on my hands... 19:23:43 <Belugas> i guess his vision went into Locomotion 19:23:54 <Belugas> ho my... he loves realism! 19:24:09 <dihedral> and seemingly his vision for RCT never reached a state he was happy with :-P 19:24:49 <surfdue> well if anyone is a developer or graphics designer or sound engineer or is just interested in helping let me know. I want to get a list of people interested in ORCT 19:25:12 <CIA-4> OpenTTD: rubidium * r17771 /trunk/src/misc_gui.cpp: -Codechange: use the 'StringID' function instead of the 'const char *' function + custom code to resolve the 'const char *' from the 'StringID' 19:25:34 <dihedral> surfdue, which version of rct? 19:25:53 <surfdue> dihedral, either 1 or 2. But mostly the best of both 19:25:53 <Zuu> surfdue: What is the problem with RCT? Low resolution? Problem to run >xp? constraints in the game? 19:26:05 <dihedral> because in the early versions, one single wagon had over 6k sprites 19:26:10 <surfdue> Zuu, all of those plus online and multiplayer 19:26:38 <Lakie> RCT + multiplayer? 19:26:40 <Lakie> No. 19:26:48 <PeterT> frosch123/planetmaker: did you get my e-mail about translating? 19:26:55 <surfdue> dihedral, we would limit the amount of spirits with limited rotation 19:26:59 *** Muxy [~Benoit@smtp.bdelalande.net] has joined #openttd 19:27:09 <dihedral> pffft 19:27:17 <dihedral> PeterT, translation of? 19:27:19 <surfdue> Lakie, Yes! Allow your friends local or via internet to help you setup and build parks 19:27:26 <PeterT> hungarian 19:27:32 <Lakie> Help? 19:27:34 <dihedral> surfdue, then use the original data first, and see what it looks like 19:27:37 <Lakie> You mean destroy 19:27:43 <dihedral> before you get a graphics guy 19:27:47 <PeterT> I sent Translator@openttd.org an email 19:27:47 <surfdue> also additional options that were lacked in rct1 and 2 fireworks, parades, etc. Including OPEN/CLOSE everyday like a normal park 19:27:53 *** fonsinchen [~alve@BAE9504.bae.pppool.de] has quit [Remote host closed the connection] 19:28:04 <surfdue> dihedral, are you a graphics guy? 19:28:22 <dihedral> nope 19:28:38 <PeterT> dihedral is a translator for german, I think 19:28:56 <Zuu> dihedral is dihedral I think 19:29:12 <Seberoth> Wow realy? 19:29:23 * Alberth agrees 19:29:57 <dihedral> PeterT, i dont think you want a list of what i have done so far :-P 19:30:17 <PeterT> Well, I know about patching and translating 19:30:26 <PeterT> and I know you did a ton for wwottdgd 19:30:45 <surfdue> Hmm 19:30:53 <dihedral> uh - and i annoyed some devs a lot too 19:31:02 <dihedral> dont think they were all too happy about that 19:32:16 <surfdue> how many spirits does a train for example or a car have in ottd 19:32:38 <Zuu> spirits? I don't know.. 19:32:58 <dihedral> uh - depends... the budhist set ... ufff 19:33:12 <Zuu> Probably you meant sprites 19:33:23 <dihedral> less than 10 19:33:25 <dihedral> :-P 19:33:28 <surfdue> lol. 19:33:33 <surfdue> dihedral, is ottd realyl choppy or animated? 19:34:13 <surfdue> why dont they just use transioners instead of so many sprites for example on a roller coaster you rraelly only need 10 per car becuase it can turn and tilt and flip the image? 19:34:48 <Zuu> turning and tilting would require hardware accelleration and possible OpenGL or DirectX for that. 19:34:56 <surfdue> correct. 19:35:01 <surfdue> most modern pcs have that 19:35:04 <surfdue> my netbook can do that 19:35:16 <Zuu> Take a look on the problems that the OpenGL attempts for OpenTTD had. 19:35:19 <Alberth> yep, except not at the time of rct 19:35:32 <surfdue> Zuu, which ones 19:35:39 <Zuu> Take a look on the forums 19:35:49 <Zuu> Use the search function over there. 19:36:01 <surfdue> Zuu, tell me, otherwise i dont see a problem. It depends on the developers and how they approch it. 19:36:02 <dihedral> surfdue, which platforms do you want to support? 19:36:22 <Zuu> Searching on OpenGL on the OpenTTD forums should yeild quite some results. 19:36:33 <surfdue> dihedral, windows xp vista 7, mac, and compiled versions for linux/unix 19:36:40 <andythenorth> dihedral is actuall CS 19:36:47 <andythenorth> actually grrr 19:36:53 <Zuu> I don't know OpenGL myself but over the years I have seen a few different attempts all which had problems. A common problem is artifacts on zoomed out views. 19:37:07 <frosch123> andythenorth: Andel is 19:37:16 <surfdue> Zuu, see thats aproblem with the programming not opengl :] 19:37:30 <surfdue> it goes into the saying you can only taste what you eat. 19:37:46 <surfdue> aka. the more you put in the more you taste, and visa versa 19:38:02 <dihedral> i wish you good luck surfdue 19:38:07 <surfdue> the more programming and detections they put in the least amount of problems, its either program more or design more graphics :p 19:38:10 <dihedral> you'll need it :-D 19:38:13 <surfdue> dihedral, yatta yatta 19:38:15 <surfdue> :] 19:38:23 <andythenorth> frosch123: Andel is Simon Foster 19:38:35 <Lakie> From what I've seen of OpenGL so far, it doesn't look too friendly 19:38:45 <Lakie> Although I've heard DirectX is even more unfriendly... 19:39:15 <surfdue> Lakie, are you saying ottd dosnt use opengl? 19:39:28 <Zuu> OpenTTD does not use OpenGL. 19:39:30 <frosch123> oh, so Andel: what's you opinion about opengfx? 19:39:33 <surfdue> btw Zuu the game will be written in JS/php for the website, which supports turn tilt and flip 19:39:34 <surfdue> :] 19:39:36 <Lakie> I wouldn't know, I think it uses SDL? 19:39:43 <dihedral> .... 19:40:01 <Zuu> SDL is one of the video backends that OpenTTD supports/uses. 19:40:01 <dihedral> surfdue, i'll refrase... you need way more than just good luck :-P 19:40:08 * andythenorth I'm spartacus 19:40:13 <surfdue> dihedral, wanna see something 19:40:20 <dihedral> sure, let me see 19:40:26 <surfdue> dihedral, http://rtsmain.fmsvn.com/ 19:40:32 <surfdue> dihedral, similar platform 19:41:14 <dihedral> i see a flash movie 19:41:22 <surfdue> signin with my account 19:41:26 <surfdue> actually just make ur own 19:41:29 <surfdue> it takes 3 seconds 19:41:31 <dihedral> nope 19:41:37 <dihedral> i dont wanna make an account 19:41:44 <surfdue> ok fine done. :] 19:42:06 <dihedral> you could do that with flex...... 19:42:11 <dihedral> but js + php ??? 19:42:15 <dihedral> you gotta be kidding me 19:42:27 <surfdue> Lol its java js and php 19:42:37 <surfdue> dihedral, why would i wanna use flex or flash 19:42:39 <surfdue> too complicated 19:42:52 <surfdue> that would take forever to make a flash version of this. 19:42:56 <surfdue> of rct 19:42:59 <dihedral> flex.... 19:43:31 <surfdue> dihedral, how long would a flex version of rct take . 3 times the amount it took with assembler :P 19:44:22 <dihedral> so now you do not just want to write it in java, js and php, you want to do it in less time than it would take CS to write it in assembler? 19:44:45 <surfdue> dihedral, no im interested in knowing 19:44:48 <surfdue> you code flex? 19:45:03 <dihedral> hoho - NO 19:45:28 <dihedral> i do non frontend stuff ^^ 19:45:41 <dihedral> and flex can be a bitch 19:46:27 * Sacro is learning flex now :D 19:46:30 <Sacro> and bioson 19:46:32 <Sacro> *bison 19:46:50 <surfdue> Sacro, from what you know flex and a version of rct how long 19:46:50 <surfdue> lol 19:46:55 *** Muxy [~Benoit@smtp.bdelalande.net] has quit [Quit: PACKET_CLIENT_QUIT] 19:47:06 <Sacro> surfdue: uh, what? 19:47:10 <surfdue> flwex 19:47:11 <surfdue> flex 19:47:13 <surfdue> rct 19:47:14 <surfdue> how long 19:47:42 <dihedral> D looks interesting ^^ 19:48:23 <dihedral> Sacro, surfdue has the odd impression that you could judge how long it would take you to write rct 1 or 2 in flex 19:48:42 <surfdue> guestimate 19:48:44 <surfdue> 1 year 19:48:46 <surfdue> 15 years 19:48:48 <surfdue> 200 year 19:48:48 <surfdue> lol 19:49:11 <andythenorth> can't you do it in Wordpress? 19:49:11 <dihedral> surfdue, guestimates suck 19:49:12 <Zuu> Would you work 40 hour a week or how much time each week would you work? 19:49:13 <andythenorth> or Plone? 19:49:18 <andythenorth> Oh sorry, wrong irc 19:49:20 <surfdue> Zuu, 40 19:49:32 <andythenorth> :P 19:49:34 <surfdue> andythenorth, probably wp not plone 19:49:34 <surfdue> ;] 19:49:35 <dihedral> andythenorth, :-P 19:49:58 <dihedral> surfdue, from what you have posted so far, i would guess you are 15 years old 19:50:00 <Zuu> (i mean work as in working on rct) 19:50:07 <surfdue> dihedral, no 18. 19:50:10 <dihedral> or have VERY little experience in coding 19:50:25 <surfdue> Zuu,40 hours working on rct spare time per week 19:50:34 <andythenorth> surfdue: you are however brave ;) 19:50:41 <TrueBrain> frosch123: an hour late, but can I still play the nice guy? 19:50:42 <dihedral> oh - even less experience than i had thought 19:50:45 <surfdue> dihedral, i program in 8 different programming languages most web languages or "scripting languages" 19:51:02 <andythenorth> surfdue: ah, but can you write nfo? 19:51:04 <dihedral> and that makes you experienced?? 19:51:11 <andythenorth> I can, and I'm off to prove it now 19:51:15 <surfdue> andythenorth, info? 19:51:22 <dihedral> just because you can make 10 different vehicles move, does not mean you are a good driver ;-) 19:51:22 <Alberth> andythenorth: ROFL! 19:51:37 <surfdue> dihedral, well experience is rated per person and based on the individuals basis of experience 19:51:45 <frosch123> TrueBrain: what, one hour spamming already :o 19:51:57 <TrueBrain> yes ... that is why I ask ;) 19:51:59 <andythenorth> dihedral: I assume that comment about 10 vehicles was aimed at my nfo skills? 19:52:15 <dihedral> nope 19:52:25 <dihedral> that was aimed at surfdue 19:52:28 <andythenorth> :P 19:52:45 <andythenorth> hey my nfo DIDN'T BREAK THE GAME 19:52:49 <andythenorth> ! 19:53:01 <surfdue> dihedral, i gues your jelous ;] 19:53:07 <dihedral> ah... nope 19:53:13 <surfdue> dihedral, you dont design or code aparently?? what do you do 19:53:49 <surfdue> dihedral, instead of talking s**t to someone with programming experience that could benefit this project or an ORCT idea, start talking about your own downfalls. 19:53:53 <andythenorth> surfdue: don't poke that dog - try learning nfo instead 19:53:53 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs 19:54:09 <surfdue> andythenorth, what is nfo the graphics part of it 19:54:50 <dihedral> surfdue, i don't play an ace if a 2 is enough 19:54:52 <dihedral> ;-) 19:55:01 <surfdue> i dont play cards. 19:55:22 <andythenorth> nfo...is baroque 19:55:23 <surfdue> dihedral, some games Ace is the highest card, some its not. So that dosnt make sense to me 19:55:36 <andythenorth> nfo is hex 19:55:38 <andythenorth> ish 19:55:52 <surfdue> andythenorth, what drives the graphics on the individual vehicles, buildings etc. 19:56:01 <surfdue> why was rotate not built in ottd btw do you know 19:56:01 <andythenorth> anyway code doesn't get written by participating in irc slap fights 19:56:05 <andythenorth> except when it does 19:56:19 <dihedral> surfdue, search the forum, google... 19:56:21 <dihedral> it's all there 19:56:26 <dihedral> you just gotta read 19:56:34 <andythenorth> no but really I didn't break the game with my update to FIRS. Where's my cookie? 19:56:41 <surfdue> dihedral, if you dont know, dont answer. i wanna speak to alive person 19:56:44 <dihedral> but i guess you are too experienced to know such stuff 19:57:46 <dihedral> TrueBrain, can we keep him? 19:57:46 <andythenorth> oh gah, who is op? how does kick work? 19:58:16 <surfdue> ? 19:58:22 <surfdue> why would you kick me im not the one insulting 19:58:30 <surfdue> or that dosnt know what hes talking about 19:58:39 <TrueBrain> sure 19:58:45 <dihedral> who said he wanted to kick YOU? :-P 19:58:45 <andythenorth> surfdue: I think it would just be kinder to you. 19:58:51 <andythenorth> No I do 19:58:55 <dihedral> :-D 19:58:56 <dihedral> ah 19:59:01 <dihedral> andythenorth, /ignore ^^ 19:59:04 <andythenorth> I think it's fairer 19:59:20 <surfdue> hope none of you have iphones 19:59:26 <surfdue> i mean andythenorth and dihedral 19:59:27 <surfdue> :] 19:59:43 <dihedral> and why would that matter? 20:00:19 <surfdue> it wouldnt less u have it 20:00:25 *** Seberoth2 [~seberoth@xdsl-78-34-246-228.netcologne.de] has joined #openttd 20:00:27 <andythenorth> dihedral: if I send you 20 nfo files, can you just finish them for me, thanks :) 20:00:33 <andythenorth> it will distract you from picking on the newbie 20:00:43 <dihedral> and i connect directly to irc, and do not use some open wireless accesspoint and ..... 20:00:53 <dihedral> andythenorth, :-P 20:01:01 <dihedral> no it would not :-P 20:01:18 <surfdue> im not a newbie.. 20:01:22 <dihedral> surfdue, let me be kind, i think open rct would be a great idea 20:01:32 <surfdue> dihedral, i dont need your advice. 20:01:34 <surfdue> anylonger. 20:01:42 <dihedral> however, i think the coding languages you have chosen suck 20:01:42 <glx> but it's not the right place to talk about it :) 20:02:08 <andythenorth> where has FooBar hidden all the strings? 20:02:19 <andythenorth> for FIRS I mean, not the whole world 20:02:20 <dihedral> the cat took them 20:02:24 <dihedral> oh 20:03:02 <andythenorth> no found them 20:03:06 <TrueBrain> dihedral: here, now you hear it from someone else! :P 20:03:22 <dihedral> :-) 20:04:16 <dihedral> php is way too slow for something like that 20:04:22 <dihedral> js.... c'mon 20:04:31 <dihedral> browers will not even let you consume that amount of memory 20:04:50 <dihedral> + after 60 seconds of execution time, you need to ask the browser to continue running the js script 20:04:55 <dihedral> in fact... every 60 seconds 20:05:15 <dihedral> (not regarding any performance) 20:05:31 <TrueBrain> dihedral: http://upload.wikimedia.org/wikipedia/commons/1/1e/Soviet_mayones_jar_250_ml.jpg 20:05:47 *** welshdragon [~markjones@147.143.254.214] has joined #openttd 20:06:32 <dihedral> it's cracked :-( 20:07:55 <andythenorth> hey FIRS supports translations already :) 20:08:15 *** Seberoth [~seberoth@xdsl-87-79-188-86.netcologne.de] has quit [Ping timeout: 480 seconds] 20:11:20 <dihedral> http://www.youtube.com/watch?v=H4iY6ML82HE <- :-D 20:13:38 <Belugas> surfdue, from a guy who admit he does not know about coding, i think the words "[15:34] <surfdue> why dont they just use transioners instead of so..." is not really meaningful. Please refrain for posing judgmentsm in the futur 20:14:19 <surfdue> Belugas, i dont understand what you mean? 20:15:21 <Belugas> i am quoting you, you are expressing a judgemnt. 20:15:24 <Belugas> a bad one. 20:15:37 <Belugas> "Why don't they..." there is a reason for everything 20:15:45 <Belugas> don't judge 20:15:54 <Belugas> dig and search, understand, THEN judge 20:16:04 <surfdue> Belugas, you cut off what i said so how do i know what you are talking about 20:16:50 <planetmaker> [22:13] <andythenorth> [22:02:19] for FIRS I mean, not the whole world <-- where they belong: in the language files :-) 20:17:01 <planetmaker> and good evening :-) 20:17:16 <andythenorth> hi hi 20:17:23 <surfdue> "<surfdue> why dont they just use transioners instead of so many sprites for example on a roller coaster you rraelly only need 10 per car becuase it can turn and tilt and flip the image?" 20:17:32 <andythenorth> didn't we discuss a kick? 20:17:43 <surfdue> Belugas, OTTD dosnt do this, the original TTD does, why are you talking about this? 20:17:53 <surfdue> the ottd devs are doing the right thing? 20:18:10 * planetmaker smells an annoying person 20:18:14 <glx> we do it like TTD 20:18:33 <surfdue> No you do it better then ttd, isnt that the point? 20:18:35 <Belugas> planetmaker, indeed, and it's not Yorick, for once 20:18:45 <planetmaker> indeed. He learnt ;-) 20:18:56 <glx> surfdue: we do it like TTD, many sprites per vehicle 20:19:11 <surfdue> Belugas, what you said made absolutely no sense. You guys really need to stop picking all i came in here for was to discuss posible involvement with OTTD and a possible ORCT 20:19:30 <surfdue> glx, i cant suggest an alternative way to do it when i remake rct or is that not allowed? 20:19:37 <Belugas> ok... suggestion: if you like gong on with that RCT stuff, get on the proper room 20:19:42 <Belugas> hoo... there isnone? 20:19:45 <Belugas> create one, please 20:19:47 <CIA-4> OpenTTD: rubidium * r17772 /trunk/src/ (gfx.cpp gfx_func.h network/network_chat_gui.cpp): -Fix [FS#3264]: CJK languages don't have spaces, so for adding newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string. 20:20:09 <surfdue> Belugas, please read the first part "discuss possible involvement with OTT" 20:20:15 <surfdue> D* 20:20:23 <Noldo> CJK languages? 20:20:35 <glx> chinese japanes korean 20:20:37 <planetmaker> Noldo: asian... 20:20:55 <frosch123> chinese japanese korean 20:20:58 *** Terkhen [~terkhen@231.68.220.87.dynamic.jazztel.es] has quit [Quit: ...] 20:21:00 <Noldo> don't have spaces? 20:21:01 <planetmaker> :-) 20:21:10 <glx> they don't need spaces 20:21:26 <planetmaker> but they need complicated input themes 20:21:30 <Noldo> lucky bastards 20:22:39 <andythenorth> grrr....FIRS has *way* too many industries for the mini map to be sane. Who's idea was that :| 20:22:40 <Belugas> surfdue, do you see anything that could, from far or near, suggest RTC is linked to that topic? 20:23:08 <frosch123> andythenorth: make them close faster, users are always happy about that 20:23:10 <surfdue> Belugas, the engine that OTTD uses can be utilized in parts to create it, so yes. And the fact I am a developer. 20:23:17 *** Terkhen [~Terkhen@231.68.220.87.dynamic.jazztel.es] has joined #openttd 20:23:25 <frosch123> or do you mean the legend? 20:23:32 <andythenorth> mostly the legend yes 20:23:38 <andythenorth> My fault of course 20:23:47 <andythenorth> And I had to draw all the bloody things 20:23:54 <Zuu> Personally unless I would know the TTD engine well I would restart from scratch. 20:24:31 *** Grelouk [~Grelouk@42.73.200-77.rev.gaoland.net] has joined #openttd 20:24:48 * frosch123 would really be interested what part of ottd could be used for a browser based rct 20:24:49 *** KritiK [~Maxim@78-106-71-116.broadband.corbina.ru] has joined #openttd 20:24:51 <surfdue> Zuu, perhaps, it would be nice to rip the graphics engine out though taht will get the ball rolling, as CS said, he took transport tycoon and made the vehicles into coasters and made RCT. 20:25:02 <surfdue> frosch123, not the browser version 20:25:29 <surfdue> Zuu, not litterally but objectively yes 20:25:30 <Belugas> surfdue, OTTD is open source. take the part that you want, create your new project, create your own room then go. IF you want to help improve the current engine AND STILL KEEP THE SAME FEELLING, you're welcome 20:25:33 <Zuu> surfdue: With the big difference that CS knew his engine code already. 20:25:47 <surfdue> Zuu, correct. 20:26:12 <Lakie> RCT thinks quite differently to TTD engine wise. One is 2D and one is "3D" in its logic. 20:26:25 <surfdue> Belugas, your like rampaging. I am just talking about things like you are, as you can see I have a room now #rct :] Am I not allowed to talk here sir? 20:26:51 <surfdue> Lakie, you mean rct is the 3d one right? 20:26:56 <surfdue> Lakie, or "3d sorry" 20:27:03 <Lakie> Yes. 20:27:10 <surfdue> Lakie, you mean in the sense it can rotate 20:27:13 <Lakie> It requires different logic and handling. 20:27:14 <Lakie> No 20:27:16 <surfdue> Lakie, the original ttd couldnt? 20:27:22 <Lakie> In how its stored and processed 20:27:25 <surfdue> or could it sorry 20:27:34 <surfdue> im just wondering about that 20:27:42 <Lakie> the bridges and tunnels (the 3d elements of TTD) are more hacks 20:28:03 <Zuu> TTD couldn't rotate the view. 20:28:09 *** Terkhen [~Terkhen@231.68.220.87.dynamic.jazztel.es] has quit [] 20:28:30 <surfdue> just wondering never played the original never interested me that much, or locomotion RCT was the big one for me 20:28:59 * Rubidium ponders suggesting to install 'pivot' for rotating the view 20:29:18 *** PeterT [~Peter@c-76-19-168-104.hsd1.ma.comcast.net] has quit [Ping timeout: 480 seconds] 20:29:37 <Lakie> Heh, problem is 2D sprites tend not to rotate so well, Rubidium. ;) 20:29:44 <andythenorth> Rubidium: I just hold my macbook up and turn it. 20:29:52 <andythenorth> It does tend to make the mp3s skip though 20:30:11 <surfdue> Rubidium, that would be funny.. lol 20:30:12 <Lakie> Why would it make mp3s skip? 20:30:20 <Rubidium> Lakie: that's absolutely no problem for 'pivot' 20:30:29 *** Terkhen [~terkhen@231.68.220.87.dynamic.jazztel.es] has joined #openttd 20:30:43 <Lakie> Hmm... 20:31:18 <andythenorth> Lakie: motion sensor on the drive... 20:31:26 <andythenorth> depends how much rotating you want of course 20:31:29 <dihedral> too little cache ey? 20:31:31 <andythenorth> 10', no skip 20:31:46 <dihedral> surfdue, rct 1 and 2 used up to 7k sprites per wagon 20:31:53 <dihedral> there was no image tilting, etc. 20:31:55 <andythenorth> cache size could be specified in 'amount of rotation before mp3s skip'? 20:32:10 <dihedral> ttd did the same, just there was no need for more than 10 sprites per wagon 20:32:13 <dihedral> it's even less 20:32:43 <dihedral> openttd uses the same aproach 20:33:43 <surfdue> dihedral, so basically if opengl or directx was possible we could utilize 10 or less and use tilting built into the graphics processing 20:34:03 <dihedral> then you should use different images 20:34:09 <dihedral> i.e. not 2d sprites 20:34:14 <surfdue> dihedral, transport tycoon dosnt use tilting at all, the land si flat? 20:34:15 <surfdue> is* 20:34:25 <Belugas> yup 20:34:26 <dihedral> they are sprites! 20:34:28 <andythenorth> FIRS FIRS FIRS: 8 done, 32 to go....back to the nfo 20:34:34 <dihedral> it's all 2d 20:34:46 <surfdue> i would like to make 1 image for the entire thing 20:34:56 <surfdue> so if there is 10 spirits make it train-sprites.jpg 20:34:57 <dihedral> + if you want to go opengl, php and js are not your language 20:34:58 <surfdue> for example 20:35:07 <surfdue> dihedral, i also program in c and c++ 20:35:09 <surfdue> ;] 20:35:14 <surfdue> and perl.. 20:35:16 <surfdue> but that dosnt help lo 20:35:17 <dihedral> yuck 20:35:19 <dihedral> no 20:35:27 <dihedral> you then want some modeling 20:35:28 <surfdue> why yuck ? 20:35:30 <Belugas> does not make sens, you'd need indexing for the part that is to be displayed 20:35:38 <dihedral> and then you cannot use the openttd engine for graphics 20:35:40 <surfdue> dihedral, i can program it in bash and ladder :P 20:35:44 <Belugas> think it's faster to have one inmage per veiw 20:36:06 <surfdue> Belugas, you would load all the images into memory 20:36:07 <Alberth> but that breaks at bridges etc 20:36:16 <andythenorth> surfdue: try programming it in brainfuck 20:36:16 <andythenorth> http://en.wikipedia.org/wiki/Brainfuck 20:36:21 *** Rubidium [~Rubidium@rbijker.net] has left #openttd [boring...] 20:36:21 <Belugas> memory is niot the problem 20:36:24 <dihedral> surfdue, dont try to brag with langauges... you have > 100 people in this channel 20:36:27 <dihedral> you might dig a ditch depper than you want it 20:36:28 <surfdue> is that a real language.. lol 20:36:34 <Belugas> live image manipulatin is a tedious process 20:36:40 <surfdue> dihedral, im not bragging with languages. 20:36:49 <dihedral> andythenorth, i bet he is the author of brainfuck :-D 20:37:12 <andythenorth> http://en.wikipedia.org/wiki/LOLCODE 20:37:17 <dihedral> Belugas, if used with opengl you can move it to the gpl :-P 20:37:20 <dihedral> eh 20:37:25 <dihedral> gpu 20:38:14 <surfdue> Belugas, its not ahrd at all you make a class and functions for it and apply it to each object depending on the settings of the object like a rollercoaster vs a water ride would have different speeds/gravity 20:38:19 <Belugas> go ahead :) last time i've heard, gpl was too slow to be uselefull 20:38:33 <dihedral> :-) 20:38:36 <andythenorth> gah, brainfuck made me forget what I'm doing 20:38:39 <surfdue> Belugas, i wonder what games like halo use.. 20:38:41 <surfdue> Lol. 20:38:49 <andythenorth> I doubt they use lol somehow 20:38:53 <Alberth> less moving objects 20:39:14 <Belugas> and by the way... with those modifcaiotns in mind, you are gettin further away fro our graphic engine 20:39:19 <dihedral> they have a totally different engine + game approach + state 20:39:22 <surfdue> well like rct they use 3d objects that are rendered from all sides 20:39:31 <Belugas> Halo and all are NOT 2d sprites oriented... 20:39:42 <surfdue> airline tycoon 20:39:43 <dihedral> surfdue, only rct3 did that 20:39:43 <surfdue> yoot tower 20:39:44 <surfdue> :p 20:39:55 <surfdue> i hate rct3 20:40:13 <dihedral> that's the only one in the line that was real 3d 20:40:25 <surfdue> halo is 20:40:35 <dihedral> ... in the line of RCT!! 20:40:43 <surfdue> lol 20:40:44 <dihedral> !!!!!oneeleven 20:40:49 <surfdue> urfunny 20:40:57 * Zuu goes to bed and reads a good book instead 20:41:01 *** Zuu [~Zuu@c-75fae253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 20:41:05 <dihedral> :-D 20:41:52 <surfdue> i could make rct in gamemaker 20:41:52 <surfdue> :P 20:42:00 <Belugas> well good for you 20:42:07 <surfdue> Belugas, its a joke. 20:42:14 <dihedral> you have a lot of interesting and enthusiastic ideas... 20:42:17 <surfdue> Belugas, cool down 20:42:17 <dihedral> however.... 20:42:25 <dihedral> uh.... 20:42:35 * dihedral gets the popcorn 20:42:50 <surfdue> Belugas, i feel like you are expressing certain hate towards me for no reason 20:42:51 * andythenorth gets back to the nfo 20:43:02 <andythenorth> let me know when this is done 20:43:19 <dihedral> surfdue, reason is in the eye of the beholder ;-) 20:43:47 <dihedral> + if the beholder is a channelop... 'reason' can do way more than you might have gambled for 20:45:42 <Belugas> i'm in a very bad mood right now. people who are polluting my vital space are always putting me in a bad mood. My jokometer did not spotted your humour. Your reasoning failed to impress me in any way. So... how should i react? 20:46:15 * planetmaker suggests a cleanthing approach. 20:46:29 <planetmaker> some people already left due to boredom 20:46:33 <andythenorth> 14 done, means 26 to go 20:46:37 <surfdue> Belugas, i dont know do what you have to, i just want to know how the operators operate in this room to see if its operator abuse or not since i did nothing wrong. 20:46:59 <planetmaker> surfdue: you're absolutely off topic, I guess. 20:47:02 <surfdue> !nick surfdue-afk 20:47:07 *** surfdue is now known as surfdue-afk 20:47:16 <surfdue-afk> planetmaker, not any longer 20:47:19 <surfdue-afk> nothing is beingsaid? 20:47:29 <surfdue-afk> and is it a kick/ban reason to be offtopic when no one is talking? 20:47:39 <planetmaker> yes 20:47:57 <planetmaker> depending upon the contents 20:47:59 <surfdue-afk> planetmaker, thats a great way to promote your product and gain users 20:48:04 <dihedral> surfdue-afk, kick/ban reason is defined by those who kick/ban 20:48:05 <planetmaker> yup 20:48:09 <dihedral> everybody else in the channel gets that 20:48:19 <SmatZ> changing your nick when you become afk is a subject to kick too 20:48:21 <SmatZ> sometimes 20:48:25 <surfdue-afk> if you came to #iphone or #leopard where im an admin and i kick you for no reason 20:48:28 *** surfdue-afk was kicked from #openttd by Belugas [now you're really off] 20:48:29 <planetmaker> :-) 20:48:30 <SmatZ> if you change your nick too often 20:48:35 <SmatZ> :-p 20:48:41 <dihedral> oh - TrueBrain said i could keep him! 20:49:13 <dihedral> but it's cute - he invited you to a channel where he is an admin, just to kick you ;-) 20:49:23 <_ln> a typical day in Sacro City: http://news.bbc.co.uk/2/hi/uk_news/england/7870046.stm 20:49:25 * dihedral hugs Belugas 20:49:34 <Belugas> no, he just invited me to suck his dick 20:49:39 <andythenorth> that was fun 20:49:45 <planetmaker> nah. boring 20:49:56 <planetmaker> though it had it's funny elements, granted 20:50:20 * andythenorth /irony 20:50:39 <SmatZ> [20:13:22] <frosch123> planetmaker, dihedral: do you see some splash screen ( http://vcs.openttd.org/svn/browser/trunk/os/macosx/splash.png ) at ottd start? 20:50:39 <planetmaker> :-P 20:50:40 <SmatZ> [20:14:55] <frosch123> if you do, do you also see it when using a 32bpp blitter? and is the background black or transparent? 20:50:48 *** Grelouk [~Grelouk@42.73.200-77.rev.gaoland.net] has quit [Quit: Quitte] 20:50:57 <SmatZ> did you reply to this, or did I miss it? could you check please? :) 20:51:15 <planetmaker> SmatZ: never ever 20:51:23 <planetmaker> oh... never tried 32bpp :-) 20:51:25 <dihedral> SmatZ, i will tomorrow 20:51:32 <frosch123> SmatZ: dih wants to test tomorrow, but it does not hurt if andy and pm test today :) 20:51:35 <Belugas> now.. that is good talking :) 20:51:45 <SmatZ> ah, ok :) 20:51:59 <SmatZ> I missed your discussion then ;) 20:52:06 <dihedral> there was none 20:52:07 <dihedral> :-D 20:52:13 <andythenorth> SmatZ: what am I testing? 20:52:17 <dihedral> it was a 'ill do it tomorrow' and a 'ok' 20:52:28 <TrueBrain> dihedral: sorry, I was overruled ;) 20:52:34 <dihedral> :-P 20:52:35 <SmatZ> andythenorth: nothing? 20:52:39 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:52:41 <TrueBrain> for good reasons, I might add 20:52:52 <dihedral> yep 20:52:54 <andythenorth> SmatZ: well strictly I'm testing FIRS right now 20:52:58 <dihedral> +q would have been more fun though 20:53:03 <TrueBrain> on that I agree 20:53:18 <TrueBrain> but I now no longer dare to join one of the channels he is a so called admin in ... I am scared :( 20:53:38 <dihedral> pffft 20:53:48 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Quit: Flieht, ihr Narren!] 20:53:50 <dihedral> i bet the #rct is not registered :-D 20:53:52 <TrueBrain> and now I am going to watch a movie and go to bed 20:53:59 <TrueBrain> nightynight 20:53:59 <glx> why would you want to join #iphone? 20:54:05 *** HerzogDeXtEr [~Flex@88.130.166.200] has joined #openttd 20:54:05 <Belugas> hehe... i would like to see the effect of been kicked :) 20:54:09 <planetmaker> SmatZ: bin/openttd -b 32bpp-anim & is the correct call, right? 20:54:19 <planetmaker> if so: then it has no effect 20:54:28 <TrueBrain> well, we can do what the tt-forums did with that 'new forum because tt-forums sucks' 20:54:28 <planetmaker> concerning splash screen or so 20:54:31 <TrueBrain> I kind of liked that 20:54:42 <SmatZ> maybe blitter doesn't have to be set, I don't know :) 20:54:45 <SmatZ> but okay ;) 20:55:01 <glx> splash screen is an OS feature I think 20:55:54 <Belugas> damned... what a butt head... 20:56:05 <Belugas> all those channels do not exist 20:56:08 * Belugas creis 20:56:11 * Belugas crie 20:56:12 <planetmaker> well... the first thing I see of OpenTTD is... the title menu with the intro game 20:56:12 <frosch123> planetmaker: no splashscreen at all, or black or transparent background? 20:56:13 * Belugas cries 20:56:16 <dihedral> hehe - perhaps on another network ;-) 20:56:24 <planetmaker> or well... maybe before that an empty window while loading 20:56:27 <Belugas> ho.. then.. i wont run after him.... 20:56:31 <planetmaker> frosch123: nothing. 20:56:37 <planetmaker> no splash 20:56:40 <Belugas> i wanted to invite him to suck my toes, but it's not worth it 20:57:36 <dihedral> why not #Belugas.bitches :-P 20:57:39 <SmatZ> planetmaker: do you get splash in non-32bit mode? 20:57:52 <planetmaker> SmatZ: nope 20:57:58 *** asilv [~asilvio@dsl-lprbrasgw1-fe9afa00-232.dhcp.inet.fi] has quit [] 20:58:48 <planetmaker> it looks to me like it's a SDL feature, given the further comments in that commit message 20:59:00 <frosch123> no, it is cocoa only 20:59:01 *** tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has quit [Quit: KVIrc Insomnia 4.0.0, revision: , sources date: 20090115, built on: 2009/03/07 00:45:02 UTC http://www.kvirc.net/] 20:59:45 <planetmaker> well. I've never seen it, neither on 10.4 nor on 10.6 in any version ever afaik 21:00:24 <SmatZ> http://devs.openttd.org/~smatz/splash.diff and with this? 21:00:32 *** Chrill [~chrischri@80.216.60.117] has quit [] 21:00:35 <SmatZ> anyway... I thought pitch is always in bytes... 21:00:50 <SmatZ> (does that code even execute?) 21:00:59 *** andythenorth [~andy@87.114.155.205.plusnet.thn-ag1.dyn.plus.net] has quit [Ping timeout: 480 seconds] 21:01:30 <frosch123> hmm, SmatZ: isn't screen_pitch already in bytes? 21:01:43 <SmatZ> [23:00:33] <SmatZ> anyway... I thought pitch is always in bytes... <== ;-) 21:02:26 <planetmaker> SmatZ: neither 21:02:35 <planetmaker> but it has a warning comparing singed vs. unsigned 21:02:41 <SmatZ> :) 21:02:42 *** andythenorth [~andy@87.115.12.118.plusnet.pcl-ag01.dyn.plus.net] has joined #openttd 21:03:12 <frosch123> lol, QZ_GameLoop is never called 21:03:26 <planetmaker> :-P 21:03:27 <dihedral> :-D 21:03:27 <SmatZ> uh :( 21:03:36 <SmatZ> OSX port is hopelessly outdated :-p 21:03:39 <frosch123> oh, wait, maybe i need to include *.mm in the grepping 21:03:49 <planetmaker> frosch123: indeed :-) 21:03:51 <dihedral> lol 21:04:47 <_ln> *cough* drop it 21:05:06 * planetmaker kicks _ln 21:06:03 <frosch123> however planetmaker, either you do not use cocoa, or i do not know :p 21:06:13 <andythenorth> planetmaker: what Mac text editor do you use? 21:06:17 <frosch123> or it cannot find the file 21:06:30 <planetmaker> frosch123: well... I guess there's not much way around cocoa, right? 21:06:40 <SmatZ> sdl? 21:06:46 <planetmaker> andythenorth: depends. xcode or the usual text editor or texshop 21:06:53 <andythenorth> ok 21:07:11 <frosch123> where does FioFOpenFile("splash.png") search, eh? 21:07:26 <andythenorth> was hoping someone else might think nfo syntax colouring for TextWrangler would be nice 21:07:33 <frosch123> in os/maxosc ? 21:07:39 <frosch123> maybe you need to install ottd? 21:08:04 <planetmaker> SmatZ: that would require SDL to run here 21:08:20 <planetmaker> it might now. But I haven't tested it. 21:08:23 <frosch123> andythenorth: what do you want to colour? strings, hex, escapes and comments? 21:08:31 <andythenorth> pretty much 21:08:36 <andythenorth> the c++ colouring is close 21:08:38 <andythenorth> but no cigar 21:08:39 <planetmaker> andythenorth: maybe there's one for emacs? 21:08:42 <glx> ,...f = FioFOpenFile(SPLASH_IMAGE_FILE); <-- in splash.cpp 21:08:48 <planetmaker> on my 10.4 install I had emacs, too 21:08:59 <andythenorth> planetmaker: and there ends any sane discussion about text editors 21:09:06 <planetmaker> :-) 21:09:08 <andythenorth> like godwin's law, only for text editors 21:09:36 <glx> it depends on libpng 21:09:45 <frosch123> glx: #define SPLASH_IMAGE_FILE "splash.png" <- and that one (bad tab usage btw) 21:10:14 <andythenorth> only 7 industries left to do 21:10:17 <frosch123> but the .png is in os/macosx/ not in bin or so 21:10:34 *** Phoenix_the_II [ralph@j104246.upc-j.chello.nl] has quit [Read error: Connection reset by peer] 21:10:42 <frosch123> planetmaker: so, if you copy splash.png in the binary folder? 21:10:46 <glx> it is copied when building the dmg IIRC 21:10:58 <glx> then it's in the dmg 21:10:58 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 21:11:07 <planetmaker> glx: I usually don't build dmg 21:11:19 <planetmaker> hm... maybe I should test it with a dmg :-) 21:11:28 <frosch123> make bundle 21:11:29 <dihedral> andythenorth, jedit ^^ 21:11:31 <frosch123> copies it 21:11:34 <planetmaker> make bundle_dmg 21:11:39 <glx> ,...$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(DATA_DIR)" 21:11:49 * Belugas is gone. willneed to sleep a lot 21:11:51 <Belugas> bye 21:12:00 <planetmaker> bye Belugas 21:12:43 *** eQualizer [~lauri@dyn12-192.dsl.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 21:13:14 <andythenorth> grr. newgrf window: if I put you somewhere on the screen, it's for a reason. stop jumping to the middle 21:14:11 <planetmaker> SmatZ: frosch123 glx when I use the bundle, there's the OpenTTD logo growing. I guess that qualifies as splash 21:14:52 <SmatZ> yeah :) 21:14:55 <SmatZ> guess so 21:15:03 <SmatZ> with the patch, or without the patch? 21:15:07 <SmatZ> or doesn't it matter? 21:15:18 <planetmaker> both 21:15:24 <SmatZ> ok, thank you :) 21:15:30 <planetmaker> :-) you're welcome 21:16:08 <andythenorth> 5 left 21:16:30 <andythenorth> 4 left 21:16:58 <frosch123> planetmaker: and the background is also black for 32bpp blitters? 21:17:17 <SmatZ> true, 32bpp blitter has to be used 21:17:19 <SmatZ> :-x 21:17:20 <SmatZ> anyway 21:17:21 <planetmaker> uh... I forgot to enable any blitter. Just clicked on the icon 21:17:29 <SmatZ> _screen.pitch is certainly in bytes 21:17:40 <planetmaker> I guess I need to change the config for that... 21:17:59 <planetmaker> it was transparent btw 21:18:01 <SmatZ> dst = ((uint32 *) _screen.dst_ptr) + (yoff + y) * _screen.pitch + xoff; 21:18:07 <SmatZ> but then even this is wrong 21:18:55 <andythenorth> 3 left 21:18:59 <SmatZ> planetmaker: can you make sure that code is executed? by something like error("yes it works!") there? 21:19:12 <frosch123> _screen.pitch = ((byte*)screen->line[1] - (byte*)screen->line[0]) / (bpp / 8); <- SmatZ: looks like it isn't 21:19:24 <andythenorth> 2 left 21:19:50 <frosch123> yeah, pitch is in pixels 21:20:02 * SmatZ slaps myself 21:20:06 <SmatZ> sorry frosch123 :-x 21:20:34 <andythenorth> 1 left 21:20:46 <frosch123> [23:19] <SmatZ> dst = ((uint32 *) _screen.dst_ptr) + (yoff + y) * _screen.pitch + xoff; <- he, you were again faster 21:20:59 *** ecke [~ecke@213.195.231.53] has quit [Read error: Connection reset by peer] 21:21:39 <andythenorth> and I'm done 21:21:55 <andythenorth> although certain questions have been begged. 21:22:08 <andythenorth> does a water tower really need to use the production callback? 21:22:24 <andythenorth> there is no 'processing' for water really 21:22:49 <planetmaker> SmatZ: adding the error line to the start of the splash routine crashes openttd even from the command line 21:22:57 <SmatZ> planetmaker: good :) 21:23:12 *** eQualizer [~lauri@dyn12-192.dsl.spy.dnainternet.fi] has joined #openttd 21:23:19 <SmatZ> http://devs.openttd.org/~smatz/splash2.diff so this works :) 21:23:27 <SmatZ> eg. there is no need to set Alpha channel 21:23:37 <planetmaker> with or without 32bpp-anim 21:24:35 <SmatZ> dst[x] = palette[src[x]].blue | (palette[src[x]].green << 8) | (palette[src[x]].red << 16) | 0xff000000; 21:24:38 <SmatZ> oh it's set later... 21:24:56 <frosch123> SmatZ: the png does not fill the screen 21:25:01 <SmatZ> now why it's done when it's overwritten later 21:25:19 <SmatZ> ok 21:25:25 <SmatZ> guess I am too sleepy for this :) 21:26:46 <planetmaker> why does it need that patch? 21:28:22 <frosch123> because memset only takes bytes 21:28:32 <frosch123> 0xff000000 is pointless 21:28:51 <planetmaker> oh, right 21:29:00 <planetmaker> I guess I'm too tired, too 21:29:02 <frosch123> alpha is set to zero, and we wondered whether it worked at all :p 21:30:43 <andythenorth> time for bed 21:30:49 <andythenorth> for me anyway. you lot feel free to carry on 21:31:34 <andythenorth> good night 21:32:11 *** andythenorth [~andy@87.115.12.118.plusnet.pcl-ag01.dyn.plus.net] has left #openttd [] 21:33:52 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 21:34:40 * planetmaker will also go to bed. Tomorrow is another 16h working day ahead, if I judge from today and yesterday 21:34:41 * planetmaker waves good night at everyone 21:42:55 *** frosch123 [~frosch@frnk-590fc212.pool.mediaWays.net] has quit [Remote host closed the connection] 21:46:28 <Sacro> eugh 21:46:31 <Sacro> BNF is evil 21:48:43 *** Fast2 [~Fast2@p57AF9D02.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:52:40 *** Nickman_87 [~nick.defr@d515370C5.access.telenet.be] has quit [Ping timeout: 480 seconds] 21:53:58 <Sacro> there must be an easiuer way of writing [a-zA-Z] 21:56:26 *** Zahl [~Zahl@f051179037.adsl.alicedsl.de] has quit [Quit: *schiel*] 22:05:04 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 22:11:38 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:11:59 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 22:12:22 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 22:16:31 *** Progman [~progman@p57A1FEA7.dip.t-dialin.net] has quit [Remote host closed the connection] 22:17:10 *** Coco-Banana-Man [~Stephan.D@p5B2DE0E1.dip.t-dialin.net] has quit [Quit: Joyful it seems - but then suddenly - by one false move it's blown away] 22:17:22 <Eddi|zuHause> Sacro: that's why (E)BNF is used for the syntactical analysis, not for the lexical analysis. 22:17:53 <Eddi|zuHause> lexical analysis is done by regexp 22:18:03 *** Dred_furst [~Dred@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has joined #openttd 22:18:09 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 22:18:33 <Sacro> Eddi|zuHause: true 22:18:38 <Sacro> can i use one to generate the other? 22:18:44 <Sacro> also EBNF is bammed :( 22:19:55 <Eddi|zuHause> how could you? regexp is way less powerful than EBNF 22:20:28 <Sacro> heh 22:21:07 <Sacro> how do i do a quote? 22:21:10 <Sacro> ''' ? 22:21:22 <Eddi|zuHause> in what? 22:21:27 <Sacro> hm 22:21:29 <Sacro> "'" 22:21:30 <Sacro> BNF 22:21:59 <Sacro> <character_constant> :== "'" <character> "'" 22:22:55 <Eddi|zuHause> yeah, same techniques as in all other programming languages 22:25:22 <Sacro> yeah 22:31:56 *** Rubix`` [~wrqwer@69.49.68.95] has joined #openttd 22:32:23 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Quit: Flieht, ihr Narren!] 22:33:37 <Terkhen> good night 22:33:40 *** Terkhen [~terkhen@231.68.220.87.dynamic.jazztel.es] has quit [Quit: ...] 22:34:58 *** Rubix`` [~wrqwer@69.49.68.95] has quit [] 22:37:53 *** fonsinchen [~alve@BAE9504.bae.pppool.de] has joined #openttd 22:41:58 <Sacro> things like http://www2.dcs.hull.ac.uk/people/bct/08348/ACW/img18.gif confuse me 22:43:15 *** lugo [~lugo@mgdb-4db81098.pool.mediaWays.net] has quit [Remote host closed the connection] 22:43:28 <Eddi|zuHause> why? it's a sequence of "<value>" connected by either "*" or "/" 22:43:33 <Sacro> yeah 22:43:45 <Sacro> can you use brackets> 22:44:14 <Sacro> like <term> :== value ( '*' | '/' ) 22:44:39 <Eddi|zuHause> yeah, i think so, might be EBNF 22:44:43 <Sacro> sigh 22:44:51 <Sacro> i could use an EBNF -> BNF converter :p 22:45:18 <Eddi|zuHause> but it's not necessary, just make two rules 22:45:38 <Eddi|zuHause> term :== value 22:46:03 <Eddi|zuHause> err: term :== value '*' and term :== value '/' 22:46:17 <Sacro> yes but that doesn't cover the recursive compenent 22:46:44 <Eddi|zuHause> err, yes, misses "term" at the end 22:46:54 <Sacro> term := value '*' | value '/' | term 22:46:58 <Sacro> but that feels wrong 22:47:05 <Eddi|zuHause> no 22:47:09 <Sacro> ooh 22:47:13 <Sacro> | term value 22:47:46 <Eddi|zuHause> term :== (value | value '*' term | value '/' term ) 22:48:24 <Sacro> oh yes 22:48:38 <Sacro> and the lone 'value' cancels the recursion 22:48:48 <Eddi|zuHause> exactly 22:49:31 <Eddi|zuHause> might use a left associative version, though 22:49:49 <Eddi|zuHause> term :== (value | term '*' value | term '/' value ) 22:50:06 <Sacro> <term> :== <value> | <value> '*' <term> | <value> '/' <term> 22:50:45 <Sacro> does it matter? 22:51:03 <Eddi|zuHause> arithmetic expressions are usually left associative 22:51:18 <Eddi|zuHause> logical expressions right associative 22:51:23 <Sacro> true 22:51:24 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]] 22:53:19 <Eddi|zuHause> just try to build an example tree, a*b/c/d*e in either version 22:54:20 <Sacro> hmm 22:55:05 <Sacro> what about http://www2.dcs.hull.ac.uk/people/bct/08348/ACW/img23.gif ? 22:55:10 <Sacro> can that be done in one rule? 22:55:11 <Eddi|zuHause> and compare that with the bracket tree for (((a*b)/c)/d)*e 22:55:48 * Sacro ponders 22:55:57 <Eddi|zuHause> that's usually the part done in regexp 22:56:07 <Sacro> Yeah :( 22:56:12 <Sacro> but EBNF is not allowed 22:56:26 <Sacro> i've done it using a <charactersordigits> rule 22:56:34 <Sacro> but i have the feeling i might not be getting it 22:56:38 <Sacro> kinda like when i do prolog 22:56:56 <Eddi|zuHause> i can imagine... ;) 22:57:13 <Sacro> my prolog was atrocious till it clicked 22:57:21 <Eddi|zuHause> but it should work with the same kind of recursion as above 22:58:31 <Eddi|zuHause> identifier :== character | identifier character | indentifier digit 22:58:33 <Sacro> should it? 22:58:44 <Sacro> hmmm 22:58:49 <Sacro> but does that allow ... 22:58:55 <Sacro> i think my head is going to explode 22:58:57 <Eddi|zuHause> yes 22:59:00 <Sacro> >< 22:59:12 <Eddi|zuHause> that's the easy part ;) 22:59:45 <Eddi|zuHause> wait until you get to the attributed grammars for the semantical analysis :p 22:59:50 <Sacro> oh bugger 23:11:58 *** fonsinchen [~alve@BAE9504.bae.pppool.de] has quit [Ping timeout: 480 seconds] 23:13:36 *** Brianetta [~brian@client-82-12-250-43.brnt.adsl.virginmedia.com] has quit [Quit: Tsch?ss] 23:29:19 *** Dred_furst [~Dred@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has quit [Quit: Leaving] 23:32:57 *** Eddi|zuHause [~johekr@p54B758EA.dip.t-dialin.net] has quit [] 23:33:21 *** Eddi|zuHause [~johekr@p54B77C57.dip.t-dialin.net] has joined #openttd 23:33:53 *** PeterT [~Peter@c-76-19-168-104.hsd1.ma.comcast.net] has joined #openttd 23:40:34 *** tokai [~tokai@p5B2B2B4C.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:42:45 *** tokai [~tokai@p5B2B39FB.dip0.t-ipconnect.de] has joined #openttd 23:42:48 *** mode/#openttd [+v tokai] by ChanServ 23:45:46 <Sacro> Eddi|zuHause: mind *blown* 23:47:28 *** Eddi|zuHause2 [~johekr@p54B7793C.dip.t-dialin.net] has joined #openttd 23:49:19 *** KritiK [~Maxim@78-106-71-116.broadband.corbina.ru] has quit [Quit: Leaving] 23:50:29 *** Eddi|zuHause [~johekr@p54B77C57.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:52:01 *** welshdragon is now known as Guest1104 23:52:01 *** welshdragon [~markjones@147.143.254.214] has joined #openttd 23:53:08 *** Guest1104 [~markjones@147.143.254.214] has quit [Read error: Connection reset by peer]