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00:30:40 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 00:35:37 *** Rubix`` [~wrqwer@69.49.68.95] has joined #openttd 00:38:55 *** zodttd2 is now known as zodttd 00:46:05 *** KenjiE20|LT [~Kenji@host86-170-238-73.range86-170.btcentralplus.com] has joined #openttd 00:46:24 *** KenjiE20 [~KenjiE20@92.1.152.73] has quit [Quit: WeeChat 0.3.0] 01:02:39 *** Progman [~progman@p57A1BF5B.dip.t-dialin.net] has quit [Remote host closed the connection] 01:07:41 *** Rubix`` [~wrqwer@69.49.68.95] has quit [Quit: Ping timeout: 540 seconds] 01:26:09 *** nfc [nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 01:28:19 *** ecke [~ecke@213.195.231.53] has quit [Quit: ecke] 02:19:14 *** KenjiE20|LT [~Kenji@host86-170-238-73.range86-170.btcentralplus.com] has quit [Quit: Leaving] 02:33:50 *** zodttd2 [~me@user-0c90n1c.cable.mindspring.com] has joined #openttd 02:40:27 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has quit [Ping timeout: 480 seconds] 02:48:16 *** Dred_furst [~Dred@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has quit [Quit: Leaving] 02:53:59 *** George3 [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 03:08:29 *** glx [glx@2a01:e35:2f59:c7c0:bc8d:b110:4a3c:8518] has quit [Quit: bye] 03:17:55 *** elmex_ [elmex@ist.m8geil.de] has joined #openttd 03:19:38 *** elmex [elmex@ist.m8geil.de] has quit [Remote host closed the connection] 03:19:48 *** elmex_ is now known as elmex 03:32:51 *** George [~George@212.113.107.216] has joined #openttd 03:47:11 *** George3 [~George@212.113.107.216] has joined #openttd 03:54:34 *** George [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 03:54:40 *** George [~George@212.113.107.216] has joined #openttd 04:00:26 *** George34 [~George@212.113.107.216] has joined #openttd 04:01:49 *** George3 [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 04:07:49 *** George [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 04:13:41 *** George [~George@212.113.107.216] has joined #openttd 04:17:42 *** George3 [~George@212.113.107.216] has joined #openttd 04:18:35 <Rhamphoryncus> I remember thinking years ago when playing ttd that previewing a vehicle increased the reliability it ultimately had. Is that true, or is it just a myth? 04:21:04 *** George34 [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 04:24:19 *** George [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 04:34:38 *** George [~George@212.113.107.216] has joined #openttd 04:41:34 *** George3 [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 04:55:02 *** nicfer2 [~Usuario@190.50.38.106] has quit [Read error: Connection reset by peer] 05:05:42 *** Belugas [~belugas@216.191.111.238] has quit [Ping timeout: 480 seconds] 05:12:25 *** nfc [nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has joined #openttd 05:37:20 *** thepalm [~chatzilla@121.210.80.70] has joined #openttd 05:53:36 *** Default__ [~quassel@ks32603.kimsufi.com] has joined #openttd 05:53:36 *** Default_ [~quassel@ks32603.kimsufi.com] has quit [Remote host closed the connection] 06:02:07 *** tneo_ [84e5c26e@widget.mibbit.com] has joined #openttd 06:05:25 *** tneo_ [84e5c26e@widget.mibbit.com] has quit [] 06:05:44 *** tneo_ [84e5c26e@widget.mibbit.com] has joined #openttd 06:16:04 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:18:16 <planetmaker> good morning 06:25:09 *** boekabart [~boekabart@pizzapazzi.com] has joined #openttd 06:25:43 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has joined #openttd 06:28:25 *** Terkhen [kvirc@150.214.220.240] has joined #openttd 06:28:40 <Terkhen> good morning 06:29:03 *** tneo_ [84e5c26e@widget.mibbit.com] has left #openttd [] 06:38:11 <boekabart> morning 06:59:39 *** Seberoth2 [~seberoth@xdsl-78-34-194-216.netcologne.de] has quit [Ping timeout: 480 seconds] 07:05:21 *** MizardX- [MizardX@h-28-236.A159.priv.bahnhof.se] has joined #openttd 07:06:13 *** MizardX [MizardX@h-28-236.A159.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 07:06:14 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has quit [Quit: Lost terminal] 07:06:21 *** MizardX- is now known as MizardX 07:19:23 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has joined #openttd 07:19:51 *** boekabart_ [~boekabart@pizzapazzi.com] has joined #openttd 07:20:13 *** boekabart is now known as Guest1236 07:20:13 *** boekabart_ is now known as boekabart 07:20:47 *** valhallasw [~valhallas@195-241-124-225.ip.telfort.nl] has joined #openttd 07:21:31 *** andythenorth [~andy@87.112.231.6] has joined #openttd 07:24:59 *** Guest1236 [~boekabart@pizzapazzi.com] has quit [Ping timeout: 480 seconds] 07:30:55 *** Yexo [~Yexo@38-88-ftth.onsneteindhoven.nl] has quit [Read error: Connection reset by peer] 07:39:33 *** Muxy [~Muxy@nt2001.opsio.fr] has joined #openttd 07:43:21 *** tneo_ [84e5c26e@widget.mibbit.com] has joined #openttd 07:47:34 *** andythenorth [~andy@87.112.231.6] has quit [Ping timeout: 480 seconds] 07:56:25 *** andythenorth [~andy@87.112.231.6] has joined #openttd 07:59:39 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 08:04:44 *** valhalla1w [~valhallas@195-241-124-225.ip.telfort.nl] has joined #openttd 08:11:49 *** valhallasw [~valhallas@195-241-124-225.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 08:18:34 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 08:18:35 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 08:29:50 *** Terkhen [kvirc@150.214.220.240] has quit [Read error: Connection reset by peer] 08:48:18 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 08:50:33 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 08:51:22 *** andythenorth [~andy@87.112.231.6] has quit [Quit: andythenorth] 08:56:40 *** Terkhen [kvirc@150.214.220.240] has joined #openttd 09:03:17 *** tneo_ [84e5c26e@widget.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:19:01 *** andythenorth [~andy@94-171-235-76.cable.ubr23.aztw.blueyonder.co.uk] has joined #openttd 09:20:26 *** Terkhen [kvirc@150.214.220.240] has quit [Quit: ...] 09:29:22 *** Seberoth [~seberoth@xdsl-84-44-239-66.netcologne.de] has joined #openttd 09:47:44 *** Fuco [~as@fuco.sks3.muni.cz] has joined #openttd 09:52:05 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has joined #openttd 10:15:24 *** Splex [~splex@121.165.245.76] has joined #openttd 10:28:26 *** fonsinchen [~alve@BAEbe6c.bae.pppool.de] has joined #openttd 10:57:09 *** tokai [~tokai@p5B2B33A2.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:59:24 *** tokai [~tokai@p5B2B0D3A.dip0.t-ipconnect.de] has joined #openttd 10:59:27 *** mode/#openttd [+v tokai] by ChanServ 11:10:22 <Muxy> @seen luukland 11:10:22 <DorpsGek> Muxy: luukland was last seen in #openttd 17 hours, 40 minutes, and 54 seconds ago: <Luukland> Muxy? Goulp? 11:18:46 *** lugo [~lugo@mgdb-4db81663.pool.mediaWays.net] has joined #openttd 11:34:07 *** thepalm [~chatzilla@121.210.80.70] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]] 11:46:17 *** glx [glx@2a01:e35:2f59:c7c0:4841:ee06:93f7:1ede] has joined #openttd 11:46:20 *** mode/#openttd [+v glx] by ChanServ 11:47:41 *** KenjiE20 [~KenjiE20@92.1.152.73] has joined #openttd 11:57:28 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 12:00:19 *** Zahl [~Zahl@78.52.123.117] has joined #openttd 12:00:34 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Read error: Connection reset by peer] 12:00:48 *** andythenorth [~andy@94-171-235-76.cable.ubr23.aztw.blueyonder.co.uk] has quit [Quit: andythenorth] 12:05:37 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 12:12:59 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 12:14:14 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 12:15:05 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has quit [Quit: Lost terminal] 12:15:36 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Read error: Connection reset by peer] 12:15:36 *** TrainzStoffe is now known as Stoffe 12:15:55 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has joined #openttd 12:16:27 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has quit [] 12:17:22 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has joined #openttd 12:20:14 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has quit [] 12:20:31 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has joined #openttd 12:56:27 *** TheMask96- [martijn@greed.vhost.ne2000.nl] has joined #openttd 12:58:21 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:06:02 *** Belugas [~belugas@216.191.111.238] has joined #openttd 13:06:05 *** mode/#openttd [+o Belugas] by ChanServ 13:17:37 *** Pikka [PikkaBird@58.173.248.50] has joined #openttd 13:34:32 *** fjb [~frank@p5485D49E.dip.t-dialin.net] has joined #openttd 13:35:35 *** Luukland [~Luukland@ip195-211-208-87.adsl2.static.versatel.nl] has joined #openttd 13:36:03 *** Seberoth [~seberoth@xdsl-84-44-239-66.netcologne.de] has quit [Ping timeout: 480 seconds] 13:40:43 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 13:42:04 *** zodttd2 is now known as zodttd 13:45:02 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Read error: Connection reset by peer] 13:45:02 *** TrainzStoffe is now known as Stoffe 13:46:10 *** Luukland [~Luukland@ip195-211-208-87.adsl2.static.versatel.nl] has left #openttd [] 13:50:34 *** Coco-Banana-Man [~Stephan.D@p5B2DE02F.dip.t-dialin.net] has joined #openttd 14:05:52 *** Progman [~progman@p57A1FF32.dip.t-dialin.net] has joined #openttd 14:08:48 *** andythenorth [~andy@87.115.151.170] has joined #openttd 14:18:52 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 14:22:51 *** Pikka [PikkaBird@58.173.248.50] has quit [Ping timeout: 480 seconds] 14:27:53 *** ecke [~ecke@213.195.231.53] has joined #openttd 14:28:10 *** bb10 [~nn@dhcp-077-249-031-191.chello.nl] has joined #openttd 14:34:05 *** Pikka [PikkaBird@58.173.248.50] has joined #openttd 14:34:06 *** Grelouk [~Grelouk@142.153.88-79.rev.gaoland.net] has joined #openttd 14:34:29 <andythenorth> Hi Pikka 14:41:28 <andythenorth> I am working out how to implement production-boosting cargos in FIRS 14:41:37 <andythenorth> example: coal mine 14:41:50 <andythenorth> supplying Engineering Supplies will increase production 14:42:27 <andythenorth> but I need some help figuring out exactly how... 14:43:44 <Rubidium> I'd say: Action2Industries, operator 10 and variable 7C 14:45:06 * andythenorth ttdpatch wiki time 14:46:24 <andythenorth> I was thinking random production change 14:46:25 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Monthly_random_production_change_35_ 14:47:24 <andythenorth> Probably increasing current production by 32 units if Engineering Supplies have been delivered... 14:47:25 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Random_production_change_29_ 14:48:15 <andythenorth> In this way, players who consistently deliver engineering supplies will get *very* high production values, which is fun 14:48:55 <Rubidium> but what's going to consume those supplies? 14:48:58 <boekabart> not realistic probably, but fun ;) 14:49:02 <andythenorth> 'Engineering' :) 14:49:12 <boekabart> the miners in there, of course. 14:49:15 <andythenorth> The supplies will get 'consumed' by the production callback 14:49:31 <andythenorth> if no supplies are delivered in a month, production will fall by 32 units... 14:49:53 <andythenorth> down to a minimum of 32 and up to a max of about 2000 14:50:04 <boekabart> ow that sucks - means it basically becomes a 'converting' industry like.. factory 14:50:22 <andythenorth> But much slower than the way a factory does it 14:50:34 <andythenorth> month 1: coal mine is at 120t. You deliver supplies 14:50:48 <andythenorth> coal mine increases production to 152t 14:50:52 <Rubidium> so delivering 1 a month for every month => high production, delivering 1000 in January, nothing in the rest of the year => very low production 14:51:13 <andythenorth> Rubidium: yes, I guess. 14:51:16 <andythenorth> Not ideal 14:51:20 <boekabart> yes but play for some years, all coal mines will be at 32. 14:51:29 <andythenorth> boekabart: correct 14:51:33 <andythenorth> also not ideal 14:51:43 <boekabart> i'd say: engineering supplies just add a bit to production 14:51:56 <boekabart> like... they build an elevator or dig some extra tunnels 14:52:03 <andythenorth> original plan was just to take multiply current production by 1.5 if supplies are delivered 14:52:05 <Rubidium> and increase the chance of production increase 14:52:17 <boekabart> but.. they don't need it to operate day-to-day 14:52:58 <andythenorth> partly i am stuck on what I can implement. I'm not good enough at nfo to do it right... 14:53:07 <andythenorth> I can't do maths in nfo 14:53:12 <andythenorth> I have trouble with registers 14:53:14 <andythenorth> :| 14:55:05 *** fonsinchen [~alve@BAEbe6c.bae.pppool.de] has quit [Remote host closed the connection] 14:56:07 *** helb [~helb@84.244.90.34] has quit [Ping timeout: 480 seconds] 15:01:48 *** Chris_Booth is now known as Guest1256 15:01:52 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has joined #openttd 15:02:33 *** Pikka [PikkaBird@58.173.248.50] has quit [Ping timeout: 480 seconds] 15:03:17 <andythenorth> How much influence over production at primary industries do we want? 15:03:25 <andythenorth> Lots, or just a bit (with some randomness)? 15:06:47 *** Guest1256 [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 15:07:19 *** Seberoth [~seberoth@xdsl-84-44-239-66.netcologne.de] has joined #openttd 15:10:21 *** tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has joined #openttd 15:12:05 <Eddi|zuHause> little... 15:12:33 <andythenorth> Eddi|zuHause: how little? :) 15:14:08 *** Pikka [PikkaBird@58.173.248.50] has joined #openttd 15:14:14 <Pikka> andy: sorry, got disconnected 15:14:26 <Eddi|zuHause> i'm afraid a feedback loop like in ECS Vectors might be a little vulnerable to fluctuation 15:14:56 <andythenorth> Eddi|zuHause: I've never successfully played a game with ECS Vectors :| 15:15:05 <Eddi|zuHause> me neither ;) 15:15:19 <Belugas> Twiiiiiiiiiiiiiiiiiiiii 15:15:24 <Belugas> Twiiiiiiiiiiiiiiiiiiiii 15:15:29 <Belugas> ... 15:15:34 <Belugas> feedback loop 15:15:39 <andythenorth> hello Belugas 15:15:41 * Sacro unplugs Belugas 15:15:49 * Belugas bongs on desktop 15:15:52 <Pikka> andy: I got your pm, I'll see if I can knock up something commented :P 15:15:54 <andythenorth> Belugas: does your kid have an opinion on industry production? 15:16:03 <Belugas> candies? 15:16:03 <andythenorth> probably as useful as anyone else's 15:16:05 <Belugas> more! 15:16:22 <andythenorth> more! 15:16:25 <andythenorth> More I can do 15:16:40 <Belugas> In the midnight hours 15:16:41 <andythenorth> 2048t as default for every industry, forget the production boosting cargos? 15:16:42 <Belugas> she cries 15:16:44 <Belugas> more more more 15:16:53 <andythenorth> and only allow maglev? 15:17:43 <andythenorth> Pikka: thanks 15:18:30 <Eddi|zuHause> i'd like an 18th century industrial chain that produces like 1-4t per month, that you can handle with horses 15:18:30 <Pikka> heh 15:18:40 <Pikka> I'm just reading it and seeing if I can understand it myself :P 15:18:45 <Belugas> andythenorth, seriously, it might be a good idea. jsut don't know how easy it could be to be done 15:19:06 <Eddi|zuHause> and the industrialisation starts with the introduction of railway into a region 15:19:09 <Belugas> nor if it would require some changes 15:19:31 <Eddi|zuHause> over the course of the next 100 years, the industries get more and more effective 15:21:46 <Eddi|zuHause> can you teach industries to start out only near a railway line? 15:24:23 <Pikka> no, you can't. near a town, yes. 15:26:33 <Rubidium> Pikka: you can 15:26:49 *** andythenorth [~andy@87.115.151.170] has quit [Ping timeout: 480 seconds] 15:27:20 <Pikka> I don't know how/if the town rating variables now work in OTTD, with the possibility of >8 companies... but it /might/ be possible to check if the nearby town rates transport companies. 15:27:23 <Pikka> you can, Rubidium? 15:27:26 <Rubidium> callback 28 -> variable 62 -> bits of 'c' 15:28:01 *** andythenorth [~andy@87.115.117.184] has joined #openttd 15:28:22 <Pikka> ah, yes 15:28:37 <Pikka> you can, then :) 15:29:07 <Eddi|zuHause> because the early industrialisation really depended on rail lines 15:29:35 <andythenorth> grr I got disconnected there :| 15:30:17 <andythenorth> Eddi|zuHause: what about canals / water transport? 15:30:29 <andythenorth> early industrialisation really depended on water 15:30:30 <Eddi|zuHause> basically until the automobile started to take over, which was at least one century later 15:30:50 <Eddi|zuHause> andythenorth: yes, that's an option, too 15:31:03 <andythenorth> but rivers aren't in the map generator :) 15:31:14 <Eddi|zuHause> that's the next problem i was going to mention ;) 15:31:23 <andythenorth> these are good ideas though 15:31:34 <andythenorth> FIRS will run a long way back, possibly pr 1800 15:31:36 <andythenorth> pre * 15:32:03 <andythenorth> there are lots of possibilities for controlling industry position and production in nfo 15:32:08 <andythenorth> but above all it has to be fun :) 15:32:39 <andythenorth> I do prefer when there's a pattern to where industries locate, as in PBI for example 15:32:53 <Eddi|zuHause> yeah, and delivering 200t+ industries with horses is not fun ;) 15:32:59 <andythenorth> no 15:33:08 <andythenorth> but there will be 300t boats in FISH... 15:33:41 <Eddi|zuHause> and 18th century boats were not that heavy either 15:34:01 <Eddi|zuHause> they often were dragged by manpower 15:35:06 <andythenorth> 24t industries would be very appropriate 15:35:22 <andythenorth> FIRS early industries will be things like the farms, blacksmith, windmill, dairy etc 15:35:41 *** helb [~helb@84.244.90.52] has joined #openttd 15:36:03 <Eddi|zuHause> when i think of early industrialisation, weavers come into mind 15:36:22 <andythenorth> the textile mill will exist early 15:36:26 <andythenorth> it's quite big though 15:37:23 <andythenorth> the glass works is also an early industry 15:37:34 <andythenorth> and the brewery...important :) 15:37:35 <Eddi|zuHause> yes, the textile mill sounds like a good idea for the first "big" industry 15:38:36 <andythenorth> back to primary industry question... 15:38:47 <andythenorth> I've thought about it, and it comes down to two options 15:39:13 <andythenorth> 1. deliver engineering supplies regularly and get large production increases / decreases 15:39:14 <Pikka> andy: pm sent 15:39:33 <andythenorth> 2. deliver engineering supplies regularly and get small production increases / decreases 15:39:39 <andythenorth> Pikka: thanks 15:39:58 <Eddi|zuHause> http://upload.wikimedia.org/wikipedia/commons/a/ae/Ilia_Efimovich_Repin_(1844-1930)_-_Volga_Boatmen_(1870-1873).jpg <- inspiration for river boats ;) 15:41:03 <andythenorth> being a volga boatman looks rubbish 15:41:14 <Belugas> [11:32] <andythenorth> I do prefer when there's a pattern to where industries locate, as in PBI for example <--- would be easy when the regions feature is done 15:41:26 <Belugas> for that, it needs to really kick in... 15:41:33 <Belugas> i'm such a lazy bum 15:41:37 <andythenorth> Belugas: this regions feature sounds pretty exciting :D 15:42:18 <Belugas> oh it is indeed 15:42:28 <andythenorth> Pikka: woah that code's doing a lot of smart stuff 15:42:48 <Belugas> what's more, i had it in mind for a while, and was abosultely stunned to see that Yexo did started it! 15:43:26 <Eddi|zuHause> well, there's also this famous song about the wolga boatmen 15:43:56 <Belugas> "don't ship the mariner"? 15:43:56 <andythenorth> Belugas: is there any documentation for it? I looked at trac, but what are regions intended to do? 15:44:08 <Belugas> "the rime of the Ancien Mariner"? 15:44:27 <Belugas> "Childern fo the sea"? 15:44:39 *** Luukland [~Luukland@ip195-211-208-87.adsl2.static.versatel.nl] has joined #openttd 15:44:55 *** Luukland [~Luukland@ip195-211-208-87.adsl2.static.versatel.nl] has left #openttd [] 15:44:56 <Belugas> andythenorth, there is a difference between what Yexo and i plan 15:44:59 <Belugas> but basically, it's the same 15:45:03 <andythenorth> fight! 15:45:06 <Belugas> define some regions on the map 15:45:17 <Belugas> those regions can be assigned to different porpertis 15:45:33 <Eddi|zuHause> http://www.youtube.com/watch?v=8WD0WVL-HjE&feature=channel_page 15:45:38 <Belugas> like (in may case) cole regions, agriculture etc 15:45:54 <Eddi|zuHause> Belugas: please tell me that you know that song... 15:46:00 <Belugas> in Yexo's case, (iirc) it wouldbe usefull to define type of towns etc... 15:46:08 *** th1ngwath is now known as thingwath 15:46:19 <Belugas> no youtube at work, my poor Eddi|zuHause 15:46:40 <Belugas> and last time you gave me one, i felt unconscious watching it ;) 15:46:48 <andythenorth> Belugas: sounds interesting 15:47:23 <andythenorth> could certain industries *only* be built in certain regions? 15:47:34 <Belugas> so many interesting ideas i want to do in Open... 15:47:56 <Belugas> andythenorth, that is something i want to put forward indeed 15:48:10 <Belugas> thus cole regions... 15:48:36 <Belugas> dunno how yet 15:48:42 <Belugas> vaporware inmy case 15:50:54 <andythenorth> Belugas: FIRS will / might include survey camps...primary industries have to be built near a survey camp. 15:50:59 <andythenorth> Might achieve a similar result... 15:54:33 <Belugas> yeah, i guess 15:56:57 <Belugas> i am fucking frozen at my station 15:57:04 <Belugas> it's roughly 15 celcius 15:57:09 <Belugas> we are all wearig our coats 15:57:17 <Belugas> coffee does not help 15:57:19 <Belugas> gagagagagagagagaga 15:57:56 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 15:59:04 <Eddi|zuHause> over here they invented heating for that... 15:59:42 <andythenorth> would it be annoying if primary industry production never increases without engineering supplies? 15:59:44 <andythenorth> probably 16:00:23 <Eddi|zuHause> yeah, it should increase, but only slightly 16:00:47 <andythenorth> ok so supplies need to be fun, but not essential 16:01:14 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has joined #openttd 16:01:27 <andythenorth> I think doubling or halving industry production is silly 16:02:15 <andythenorth> (looking at cb29) 16:03:31 <andythenorth> hmm..not understanding how default production values work 16:03:41 <andythenorth> how are they randomised? 16:03:59 <andythenorth> do they persist, or does the random production change modify the defaults? 16:04:05 <Eddi|zuHause> i'm thinking along the line of: with a steady supply of engineering supplies, you get a higher average change, and when you stop supplying, it falls back 16:04:13 <andythenorth> Eddi|zuHause: I'm thinking the same 16:04:21 <andythenorth> that's why I'm trying to understand how the defaults work 16:04:30 *** nicfer1 [~Usuario@190.50.28.167] has joined #openttd 16:04:38 <Pikka> andy: there's a base number and a multiplier 16:04:45 <andythenorth> I'm thinking like 1 in 8 chance of increase without supplies, maybe 1 in 2 with supplies 16:04:52 <Pikka> the industries produce base^multiplier 16:05:04 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 16:05:04 *** TrainzStoffe is now known as Stoffe 16:05:06 <andythenorth> Pikka: for each instance of an industry? 16:05:10 <Pikka> yes 16:05:14 <andythenorth> so they are randomised on construction 16:05:24 <andythenorth> (for base) 16:05:33 <Pikka> the base is fixed 16:05:49 <andythenorth> so the multiplier is what the random production change changes... 16:05:51 <Pikka> yes 16:05:54 <andythenorth> k 16:05:56 <andythenorth> makes sense 16:06:12 <andythenorth> if production < 1/4 base, industry closes? 16:06:39 <Pikka> yeah, if the multiplier gets too low 16:07:21 <andythenorth> Right I think I want to use cb 29 with value 0E 16:07:33 <andythenorth> or cb 35 16:08:13 * andythenorth needs to learn about random 16:08:31 <Pikka> hmm? 16:08:52 <Pikka> I don't know how often the "random production change" selects each industry 16:09:02 <andythenorth> Pikka: I'll use cb 35 - the monthly 16:09:07 <andythenorth> I want something like: 16:09:21 <andythenorth> no supplies waiting: 1 in 8 chance of 32 unit prod increase 16:09:23 <Pikka> I don't think cb35 existed when I started PBI... :o 16:09:34 <andythenorth> supplies waiting: 1 in 2 chance of 32 unit prod increase 16:09:42 <andythenorth> values subject to tweaking 16:09:47 <Pikka> sounds fair enough 16:10:21 <andythenorth> I can do random in python, but unfortunately python != nfo 16:10:27 <andythenorth> shame 16:10:40 <Pikka> :P 16:10:43 <Pikka> it's not too hard 16:12:59 <andythenorth> looks like cb 29 has random bits 16:13:30 <andythenorth> but I don't get how I do the equivalent of Math.floor(8 * Math.random()) to get a value in range 0 to 7 16:13:42 <andythenorth> or am I thinking wrong about this? 16:14:09 <Pikka> var 18 contains random bits 16:14:59 <Pikka> so if you want to get a number from 0-7, just grab 3 bits from that var 16:15:43 <Pikka> 18 00 07 will give you the lowest 3 16:16:37 <Pikka> (I assume cb35 has the same random bits, btw, since it says it works the same) 16:19:45 <andythenorth> and then use the result in a varaction 2 as per usual? 16:20:15 <andythenorth> I'd better go and write some pseudo code :) 16:20:57 <Pikka> yep, that's right 16:22:27 * andythenorth wonders how the bits are re-randomised... 16:22:40 <andythenorth> thinking of doing a 1 in 8 chance of production increase, or decrease 16:22:58 *** Grelouk [~Grelouk@142.153.88-79.rev.gaoland.net] has quit [Ping timeout: 480 seconds] 16:23:11 <Pikka> I assume they're rerandomised every time the callback is called 16:23:23 <Pikka> wouldn't be very useful in the callback otherwise 16:23:51 <Pikka> 1 in 8 increase, 1 in 8 decrease, 6 in 8 neither? 16:24:11 <andythenorth> oh I get it 16:24:15 <Pikka> 18 00 07 02 <increase> 00 00 <decrease> 01 01 <neither> 16:24:37 <andythenorth> :) 16:24:39 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 16:24:58 <Pikka> :thumbsup: 16:25:23 <andythenorth> back to the pseudo code... 16:25:41 <andythenorth> Pikka: maybe you and frosch123 should take shifts on nfo consultancy :) 16:25:49 <Pikka> I thought we did? :P 16:26:05 <Rubidium> don't forget the other nfo consultant 16:26:41 <andythenorth> Rubidium: I think there are several :) 16:26:53 <andythenorth> all very very helpful 16:28:09 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Read error: Connection reset by peer] 16:28:09 *** TrainzStoffe is now known as Stoffe 16:31:41 <Pikka> heh @ Whos 16:31:53 <Pikka> this is the guy who wanted to hide the IP address of his server 16:32:28 <blathijs> So he couldn't be "hacked" or something? :-) 16:32:40 <Eddi|zuHause> "please call me, but i won't give you my phone number" 16:33:28 <Belugas> feels like mb... 16:33:40 <Belugas> no pms, just emails 16:33:46 <Belugas> and... where is your address??? 16:34:03 *** Muxy [~Muxy@nt2001.opsio.fr] has quit [Quit: Back to the Goulp] 16:34:05 <Eddi|zuHause> well, that was fairly easy to figure out, but that email is gone now 16:34:08 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 16:34:56 <blathijs> Eddi|zuHause: You should use the operator service then, since they'll just connect you without telling you the number :-p 16:35:50 <Eddi|zuHause> yeah, that's called "port forwarding" ;) 16:36:27 <blathijs> Or an open proxy :-p 16:37:06 *** frosch123 [~frosch@frnk-590c3f6b.pool.mediaWays.net] has joined #openttd 16:38:46 <Pikka> my point is that he wanted to hide the IP address of his server, and now he's started a new thread complaining that his server doesn't work "because he's finding wrong IP adress". :) 16:40:16 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 16:40:25 *** FR^2 [frr@frquadrat.de] has joined #openttd 16:44:10 <SpComb> yay, I referenced the OpenTTD wiki in my coursework assignment 16:44:21 <SpComb> "The solution is modeled on the author's extensive experience building train networks in Transport Tycoon, being to some degree a limited, simplified implementation of "Path Signals" as present in newer versions of OpenTTD" 16:44:47 <SpComb> (http://www.cs.hut.fi/Studies/T-106.5600/2009/HW1.shtml) 16:46:15 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Random_production_change_29_ 16:46:46 <andythenorth> does 0D increase *production* by 1, or the production *multiplier* by 1? 16:46:55 <nicfer1> hmmm, may run openttd on pandora? 16:47:09 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 16:47:09 *** TrainzStoffe is now known as Stoffe 16:47:40 <frosch123> andythenorth: the multiplier 16:47:50 <andythenorth> that's more useful for me 16:47:54 <andythenorth> and hello frosch123 16:48:02 <andythenorth> you've come just at the right time :D 16:48:55 <Eddi|zuHause> Belugas: maybe this is more helpful for you than youtube: http://www.abc-edition.at/g/grafik/5001b.JPG (upper one) ;) 16:49:31 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:49:32 <nicfer1> that uses a 600mhz arm processor, 256mb of ram, an powerful, opengl 2.0ES-compliant graphics card and a physical keyboard/joystick (1 digital and 2 analog nubs and four keys) 16:50:23 <Eddi|zuHause> that sounds sufficient 16:52:10 <nicfer1> hmmm... is 'faster' 600mhz for arm processors than 600mhz on x86 processors? 16:52:20 <nicfer1> or is that incomparable? 16:52:43 <Eddi|zuHause> i don't know enough about arm for that... 16:52:51 <Belugas> Eddi|zuHause, i'm sorry to disappoint you. I cannot read partitions like that. only tablatures. i know my notes, but i totally forgot what they represent on that writing 16:52:53 <Eddi|zuHause> most likely completely incomparable 16:54:28 <fjb> nicfer1: ARM should be faster than x86. 16:54:30 <Belugas> i kow my scales too.... dorian, phrygian etc... etc... but read notes... naaaa.. i was able at one point. i played violin way back then (from 6 to 12 years) then mother Rock Guitar called me and blew me away from that field 16:54:39 *** valhalla1w [~valhallas@195-241-124-225.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 16:54:40 <andythenorth> lets see if I broke the game 16:54:41 <andythenorth> ... 16:59:27 <andythenorth> ooops 16:59:51 <andythenorth> cb35 won't work if not enabled in action 0 (forehead slap) 17:01:19 <andythenorth> need to set bit values 4, 20, and 80. 17:01:28 <andythenorth> how do I do that :O 17:01:42 <andythenorth> I get 04 01 which is not a byte 17:02:22 <Eddi|zuHause> you do know that 20+80=A0? 17:02:40 <andythenorth> then + 4 = A4 17:02:56 <andythenorth> cookie for Eddi|zuHause 17:03:13 <Rubidium> \b104 ? 17:03:44 <Eddi|zuHause> Rubidium: no, that is not what he wants ;) 17:04:21 *** Seberoth [~seberoth@xdsl-84-44-239-66.netcologne.de] has quit [Read error: Connection reset by peer] 17:04:27 *** Seberoth [~seberoth@xdsl-84-44-239-66.netcologne.de] has joined #openttd 17:05:03 <Rubidium> Eddi|zuHause: why not? 17:05:42 <Rubidium> 4 + 20 + 80 = 104 and let grfcodec convert that to hex using \b<dec> 17:06:56 *** ecke [~ecke@213.195.231.53] has quit [Ping timeout: 480 seconds] 17:09:15 <frosch123> iirc there was some unfinished feature that allowed \b(4 20 80 + +) 17:09:16 * fjb doesn't think that 80 decimal is the same as 80 hex. 17:09:32 <frosch123> err \b(0x04 0x20 0x80 + +) 17:10:48 <Rubidium> hmm, that's a good point ;) 17:13:11 <nicfer1> (14:09:22) frosch123: iirc there was some unfinished feature that allowed \b(4 20 80 + +) 17:13:11 <nicfer1> (14:09:23) ***fjb doesn't think that 80 decimal is the same as 80 hex. 17:13:31 <andythenorth> http://paste.openttd.org/217407 17:13:33 <nicfer1> how comes that there's one second of difference between those messages? 17:13:43 <nicfer1> if fjb so fast? 17:13:50 <nicfer1> is* 17:13:58 <andythenorth> I build my code up in stages....if I've understood that pastebin code correctly, industry should reduce production pretty fast 17:13:58 <Rubidium> 1) network lag 17:14:04 <Rubidium> 2) he replied to someone else 17:14:04 <frosch123> nicfer1: don't ignore rb 17:14:27 <andythenorth> returning 08 to cb 29 decreases production by 32 17:14:31 <Rubidium> 3) with frosch123 you need quick reflexes if you want to wish him a good night 17:14:34 <andythenorth> only in game, it doesn't :| 17:14:45 * fjb is fast. 17:14:55 <nicfer1> oh I understand 17:15:05 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 17:15:15 <nicfer1> happened to me in various IRC channels 17:15:44 <nicfer1> must be the international connection latency 17:16:21 *** Muxy [~Benoit@smtp.bdelalande.net] has joined #openttd 17:17:39 <fjb> nicfer1: The reply was to Rubidium but was also suitable to frosch123. 17:18:25 <nicfer1> aha there's the problem 17:22:04 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 17:22:04 *** TrainzStoffe is now known as Stoffe 17:22:17 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 17:22:32 <Pikka> andy: industries only run cb29 when they're picked by the random production changer, that doesn't happen every month for every industry. also, is there an action 0 bit for cb29? 17:23:01 *** Progman [~progman@p57A1FF32.dip.t-dialin.net] has quit [Remote host closed the connection] 17:23:41 * andythenorth slaps self on forehead (again) 17:24:00 <andythenorth> tries with cb 35 17:24:57 <andythenorth> Pikka: yes there is an action 0 bit for cb29 and cb 35 17:25:39 <andythenorth> yay result 17:25:44 <andythenorth> every iron mine just closed 17:25:55 <andythenorth> returning 08 to cb 35 is pretty brutal :) 17:26:28 <andythenorth> could be time for a celebration tea 17:26:30 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:34:46 <MyCatVerbs> Hey Andy. I thought the iron mines always closed all by themselves in practice? :) 17:40:45 <andythenorth> 04 Do the standard random production change as if this industry was a primary one. 17:40:54 <andythenorth> but what is the standard random production change? 17:40:57 *** b_jonas [~x@dsl51B6187C.pool.t-online.hu] has joined #openttd 17:41:20 <CIA-4> OpenTTD: rubidium * r17776 /trunk/src/ (6 files in 2 dirs): (log message trimmed) 17:41:20 <CIA-4> OpenTTD: -Codechange: [SDL] make "update the video card"-process asynchronious. Profiling 17:41:20 <CIA-4> OpenTTD: with gprof etc. hasn't shown us that DrawSurfaceToScreen takes a significant 17:41:20 <CIA-4> OpenTTD: amount of CPU; only using TIC/TOC it became apparant that it was a heavy 17:41:20 <CIA-4> OpenTTD: CPU-cycle user or that it was waiting for something. 17:41:21 <CIA-4> OpenTTD: The benefit of making this function asynchronious ranges from 2%-25% (real time) 17:41:23 <CIA-4> OpenTTD: during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements 17:41:57 <Pikka> andy: it randomly doubles or halves or neithers the production, or increases/decreases by 1 in OTTD with smooth economy. 17:42:30 <andythenorth> Pikka: ta very much 17:42:40 <andythenorth> I think this is going to be pretty simple then 17:42:53 <andythenorth> no supplies supplied: let the game do production changes 17:43:02 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 17:43:07 <andythenorth> supplies supplied: random chance of production increase 17:43:39 <boekabart> asynchronious? 17:43:44 <boekabart> asynchronous! 17:43:53 *** frosch123 [~frosch@frnk-590c3f6b.pool.mediaWays.net] has quit [Remote host closed the connection] 17:44:05 <Sacro> your mum is asyncronous 17:44:54 *** boekabart is now known as asyncronouss_son 17:45:27 <CIA-4> OpenTTD: translators * r17777 /trunk/src/lang/ (4 files in 2 dirs): 17:45:27 <CIA-4> OpenTTD: -Update from WebTranslator v3.0: 17:45:27 <CIA-4> OpenTTD: basque - 7 changes by Thadah 17:45:27 <CIA-4> OpenTTD: danish - 8 changes by krak 17:45:27 <CIA-4> OpenTTD: greek - 47 changes by fumantsu 17:45:29 <CIA-4> OpenTTD: thai - 43 changes by sf_alpha 17:45:45 <asyncronouss_son> happy r17777 everyone! 17:47:59 *** Fast2 [~Fast2@p57AF9CBF.dip0.t-ipconnect.de] has joined #openttd 17:49:15 <andythenorth> why would industry production decrease if I am controlling both the random change cb and monthly production change cb? 17:49:31 <andythenorth> (assume I am only increasing with my code) 17:49:50 *** asyncronouss_son is now known as boekabart 17:50:31 <Pikka> it wouldn't 17:50:59 *** Terkhen [~Terkhen@204.68.220.87.dynamic.jazztel.es] has joined #openttd 17:51:41 <andythenorth> must be doing something wrong then :) 17:51:43 <Terkhen> good evening 17:51:52 <_ln> buenas tardes 17:51:52 <andythenorth> grr 17:51:53 <Pikka> how are you gentlemen 17:53:30 <andythenorth> iron ore mine: month 1 80t 17:53:34 <andythenorth> month 2 90t 17:53:41 <andythenorth> month 2 and a bit: 88t 17:53:44 <andythenorth> month 3 99t 17:54:04 <andythenorth> but I have no code for decrease, and I think I'm handling all production change cbs 17:54:17 <andythenorth> nothing is being transported... 17:54:25 <Rubidium> months don't have a set number of production moments 17:54:40 <Rubidium> some months have 8, others 9 (or something like that) 17:54:48 <andythenorth> k 17:54:49 <Pikka> yes 17:54:51 *** MH-Nick [~MH-Nick@78-86-120-249.zone2.bethere.co.uk] has joined #openttd 17:54:54 <andythenorth> makes perfect sense 17:55:01 <andythenorth> winner 17:55:13 <andythenorth> I need a faster 'fast forward' in game :D 17:55:27 <Pikka> turn off "full animation", that speeds it up quite a lot 17:55:52 <Belugas> would make more sens to collect data on a yearly basis 17:55:54 <Belugas> UNLESS 17:56:00 <Belugas> you are running a 256*256 map 17:56:06 <boekabart> and update to 17776, 2% - 25% difference ! 17:56:15 <Belugas> then you'll be truely monthly 17:56:28 <Rubidium> use r17776+ + disable full animation + disable full detail + use sdl + use 32bpp + use a small map + use a small resolution + zoom in + scroll to a corner 17:56:53 <andythenorth> just turning off full animation is scarily faster! 17:57:18 <Rubidium> oh, disable autosave 18:00:12 *** Zahl_ [~Zahl@e179086027.adsl.alicedsl.de] has joined #openttd 18:00:30 <b_jonas> hello 18:02:09 <Alberth> hello 18:04:09 <Pikka> get out you fools! 18:04:18 <Alberth> bye 18:04:21 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 18:04:27 <Pikka> muahahaha 18:04:33 <Pikka> come back you fools! 18:05:45 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:05:51 <Alberth> hello 18:06:19 *** MyCatVerbs [~mycatverb@lurkingfox.co.uk] has quit [Quit: BRB, charset is wrong.] 18:06:31 <Pikka> hello Alberth 18:06:42 <Alberth> hello Pikka :) 18:07:39 *** MyCatVerbs [~mycatverb@lurkingfox.co.uk] has joined #openttd 18:07:41 *** Zahl [~Zahl@78.52.123.117] has quit [Ping timeout: 480 seconds] 18:07:41 *** Zahl_ is now known as Zahl 18:13:11 <andythenorth> hey it's kind of working 18:13:17 <andythenorth> it being production boosting 18:14:37 <MH-Nick> hey guys, 18:14:42 <MH-Nick> first time playing multiplayer but having version mismatch problems 18:14:51 <MH-Nick> just upgraded to 0.7.3, and trying to join a game with the same but still seeing the version mismatch, 18:14:55 <MH-Nick> anything i'm missing? 18:16:18 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 18:16:25 <b_jonas> I should try openttd once 18:16:33 <Rubidium> in the window where you see that version mismatch error, what version of OpenTTD does it say the server is running? 18:16:50 <MH-Nick> the same, 0.7.3 18:17:22 <Rubidium> how's the server called? 18:17:52 <Rubidium> and is the error really "version mismatch" or is it something else? 18:18:59 <MH-Nick> an eg. one i'm looking at is !!!Luukland's Server!!! - I'm seeing the 'version mismatch' error and the Join button is shaded out 18:19:27 <Eddi|zuHause> MH-Nick: what does your title bar say which version you have? 18:20:09 <MH-Nick> hm, its reading its off as r14550 18:20:28 <Rubidium> then you're definitely not running 0.7.3 :) 18:20:30 <Eddi|zuHause> then that's not 0.7.3 18:20:49 <MH-Nick> ye.. :/ 18:23:09 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 18:23:09 *** TrainzStoffe is now known as Stoffe 18:23:12 <Alberth> b_jonas: before you know it, you're hooked to the game ;) 18:23:28 <b_jonas> I'm already hooked to ttd, and I'm playing ttdpatch right now 18:23:42 <b_jonas> and I'm trying to understand how to use presignals 18:24:20 <MH-Nick> ah ha :) 18:24:26 <MH-Nick> reinstalled the updated and its working fine 18:24:33 <MH-Nick> cheers guys 18:25:39 <b_jonas> or in general how I should set up this goods transport where I want to run three trains but I can only use two tracks 18:25:40 <fjb> Presignals become green when one exitsignal becomes green. 18:26:10 <b_jonas> I want to know if I can use presignals in cases where the stations are large enough but I can't use enough tracks 18:26:26 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has quit [Ping timeout: 480 seconds] 18:26:30 <b_jonas> the simplest method would be to just buy the pink company that's blocking my way and then I can build a triple track 18:26:56 <fjb> You don't need a track for each train. 18:27:02 <b_jonas> sure I don't 18:27:08 <Alberth> b_jonas: nah, that's too easy :) 18:27:11 <b_jonas> I can do that without pre-signals as well 18:27:20 <b_jonas> but I wonder if pre-signals give a better way 18:27:39 <boekabart> shouldn't PBS signals help you enough? 18:27:51 <b_jonas> boekabart: yeah, those would certainly help 18:27:56 <fjb> boekabart: He is usinf TTDRatch. 18:27:56 <b_jonas> but this is only ttdpatch 18:27:57 <Alberth> they can make a train wait *before* the junction 18:28:09 <andythenorth> looks like I need to learn something about variable scope in varaction 2 chains... 18:28:10 <fjb> TTDPatch 18:28:13 <b_jonas> I will try PBS in openttd certainly 18:28:18 <Rubidium> fjb: ttdpatch has more signal types than openttd 18:29:19 <fjb> Rubidium: Yes, but PBS is associated with YAPP in my brain. 18:29:27 <b_jonas> PBS would help a great deal in that I can run three or four trains on two tracks in such a way that one breaking down can't block the path for the others 18:29:39 <b_jonas> I think I can't do that without PBS 18:29:56 <b_jonas> I mean in a way that if one breaks down then _any_ other can still pass 18:34:01 <b_jonas> I also want signal-less depots but ttdpatch can't give those to me either 18:34:01 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 18:34:18 <fjb> There should be examples in the TTDPatch wiki. 18:35:02 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has joined #openttd 18:35:30 <b_jonas> there's a good example savegame with two stations with presignals 18:37:18 <andythenorth> would there be an easy way to show the current industry production multiplier in the industry window 18:37:19 <andythenorth> ? 18:37:37 <Rubidium> andythenorth: depends on what you call easy 18:37:45 <andythenorth> copy and paste :P 18:37:58 <andythenorth> I guess I go and look in the savegame internals right? 18:38:04 <Rubidium> andythenorth: anyhow... callback 3a 18:38:04 <andythenorth> there's nothing here 18:38:05 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Industries 18:46:09 *** andythenorth [~andy@87.115.117.184] has quit [Ping timeout: 480 seconds] 18:46:51 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 18:47:08 *** hickop [~hickop@AGrenoble-257-1-132-23.w92-157.abo.wanadoo.fr] has joined #openttd 18:47:40 *** andythenorth [~andy@87.115.90.220] has joined #openttd 18:47:54 *** fjb [~frank@p5485D49E.dip.t-dialin.net] has quit [Remote host closed the connection] 18:51:58 <b_jonas> the greatest feature I like in ttdpatch is the hotkeys for the buttons of the train and road toolbars 18:52:16 <b_jonas> and openttd has that too 18:52:28 *** Muxy [~Benoit@smtp.bdelalande.net] has quit [Quit: PACKET_CLIENT_QUIT] 18:52:32 * Rubidium reckons TTD has them too 18:54:24 <SpComb> OpenTTD's Path-Signals are different (and better) than TTDPatch's PBS signals 18:55:42 <Eddi|zuHause> even TT had these hotkeys 18:56:50 <_ln> indeed 18:57:20 <Belugas> the greatest feature i like in TTD is that you can have trains and planes and trucks and ships 18:57:25 <Belugas> wow... that is soooo cool 18:57:43 <_ln> not to mention, soooo realistic 18:58:24 <Belugas> you want a kick? you want one? please... say so! 18:58:53 <Rubidium> so! 18:59:08 *** _ln was kicked from #openttd by Belugas [SO!!!!!] 18:59:34 *** _ln [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has joined #openttd 18:59:41 <_ln> Belugas: wasn't unrealistic to expect that. 18:59:52 <Belugas> :) 19:02:54 <Rubidium> so... time to make some dinner? so desu 19:04:36 <b_jonas> Rubidium: they have only 1-4 19:04:40 <b_jonas> ttdpatch has more 19:04:41 *** bb10 [~nn@dhcp-077-249-031-191.chello.nl] has quit [Ping timeout: 480 seconds] 19:05:31 <b_jonas> it has ` for dozer, 5 for dinamite, 6 for raise, 7 for lower, 8 for depot, 9 for station, 0 for signal, - for bridge, = for tunnel, \ for buy land 19:05:43 <b_jonas> just 1 to 4 isn't enough 19:05:44 *** andythenorth [~andy@87.115.90.220] has quit [Ping timeout: 480 seconds] 19:08:20 *** andythenorth [~andy@87.115.176.1] has joined #openttd 19:09:01 *** andythenorth [~andy@87.115.176.1] has quit [] 19:09:43 <TrueBrain> this is #openttd, right? 19:10:51 <Eddi|zuHause> occasionally 19:11:04 <TrueBrain> hehe 19:11:10 <TrueBrain> fair enough ;) 19:11:27 <Belugas> naaaa... it's #reality_check 19:11:33 <Eddi|zuHause> it's not like this is more off-topic than the usual talk around here :p 19:11:57 * TrueBrain hugs Belugas 19:12:56 <b_jonas> TrueBrain: yep 19:13:09 <b_jonas> TrueBrain: I'm explaining why I should try openttd later 19:13:13 <b_jonas> it has those hotkeys too 19:13:23 <TrueBrain> yes, that is indeed the only good reason :) 19:13:24 <TrueBrain> haha 19:13:35 <TrueBrain> in the years I read many reasons .. but this one makes it to the top10 (not number 1 :p) 19:13:38 *** HerzogDeXtEr [~Flex@88.130.189.4] has joined #openttd 19:20:29 *** HerzogDeXtEr1 [~Flex@88.130.185.150] has quit [Ping timeout: 480 seconds] 19:23:35 <TrueBrain> "AH! A BEAR!" - "AH! A BLACK PERSON!" 19:24:05 <Eddi|zuHause> the cleveland show might get funny ;) 19:24:22 <TrueBrain> I love the intro: "And HE gets his own show?!" 19:24:41 <TrueBrain> "I misread a signal, it happens!" 19:24:46 <Eddi|zuHause> TrueBrain: did you watch the matching family guy episode yet? :p 19:25:06 <TrueBrain> I don't really watch family guy .. only when I am really bored 19:25:13 *** Zuu [~Zuu@c-75fae253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 19:31:25 *** insulfrog [~trainslov@92.19.123.239] has joined #openttd 19:31:44 <insulfrog> hi all 19:31:57 *** andythenorth [~andy@87.113.106.221.plusnet.pte-ag2.dyn.plus.net] has joined #openttd 19:33:13 *** Brianetta is now known as Brianetta_laptop 19:33:47 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has quit [Remote host closed the connection] 19:35:38 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:35:49 *** Brianetta_laptop [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: Tsch?ss] 19:39:59 *** andythenorth [~andy@87.113.106.221.plusnet.pte-ag2.dyn.plus.net] has quit [Ping timeout: 480 seconds] 19:40:47 <_ln> j 19:41:03 <_ln> ok, that was return, not backspace. 19:41:22 <_ln> anyway, it is illegal to drink alcohol on the streets of amsterdam? 19:41:37 *** andythenorth [~andy@87.114.171.116.plusnet.thn-ag1.dyn.plus.net] has joined #openttd 19:44:31 <andythenorth> stupid stupid ISP 19:46:47 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 19:47:05 <boekabart> _ln: it might be on some, but only i case there is a local (street/area) restriction 19:48:57 *** davis [~davis-@p5B28D542.dip.t-dialin.net] has joined #openttd 19:49:02 <andythenorth> Which is better: 19:49:17 <andythenorth> 1. industry production increases if Engineering Supplies waiting to be processed 19:49:32 <andythenorth> 2. industry production increases if Engineering Supplies delivered in last 30 days 19:49:33 <andythenorth> ?? 19:50:16 <davis> are there any "good" openttd servers asides from openttdcoop , i kind of remember "brianettas standard" with UKRS(?) but seems like it went offline a while ago // sorry for crosschatting. 19:50:20 <_ln> boekabart: ok, thanks, i was watching some tv documentary which made the simplification that it's simply illegal. 19:51:58 <TrueBrain> boekabart: "open dronkenschap" is still illegal ;) 19:53:36 <Eddi|zuHause> andythenorth: how about: you consume 1 engineering supply every 30 days? 19:53:43 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 19:53:44 *** TrainzStoffe is now known as Stoffe 19:54:33 <andythenorth> Eddi|zuHause: it will be something like that, but the processing callback and the production change callback are pretty disconnected 19:54:46 <andythenorth> I don't want to get into storing things in registers.... 19:54:58 <Eddi|zuHause> davis: i suggest sorting the servers for number of clients ;) 19:55:10 <andythenorth> this is to decide the production change multiplier 19:55:19 <andythenorth> not just the production for 1 month 19:55:19 <davis> well it's not about clients , rather about , uhm 19:55:20 <Eddi|zuHause> davis: should give you a pretty decent idea about "good" servers 19:55:23 <davis> some certain level? 19:55:37 <davis> well as in servers with players from irc 19:55:45 <davis> servers that arn't full of people that terraform the whole map 19:56:04 <davis> a good selection of newgrf would be a plus aswell :p 19:56:14 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 19:57:52 <Rubidium> oh... I had a server without people who terraformed the whole map a while ago 19:58:40 <davis> maybe it's not only the server , even though i love newgrf. i miss servers with thoughtful players 19:58:42 <Rubidium> although you'd probably run away screaming :) 19:59:21 <Eddi|zuHause> you ran a toyland server? :p 19:59:38 <Rubidium> no, a 0.3.5 server 19:59:49 <Eddi|zuHause> ah, yes, i remember ;) 19:59:59 <davis> haha 20:01:52 <Zuu> Which is then understandable that nobody came there and terafromed it to death. Nobody would go to the extent of obtaining a 0.3.5 client just to do that. :-) 20:02:17 <Rubidium> it probably didn't even have draggable leveling ;) 20:02:30 <TrueBrain> Rubidium: so you suggest that we all play a few versions below the latest stable? :) 20:03:13 <Rubidium> if 'stable' includes the nightlies, then why not :) 20:03:21 <Rubidium> (at least if you want OSX clients) 20:03:24 <Zuu> Low enough that there are not just some random people who have forgot to update their clients. 20:03:57 <davis> =) 20:04:53 *** Muxy [~Benoit@smtp.bdelalande.net] has joined #openttd 20:05:24 <Zuu> Playing on non-nightly versions is probably also quite effective since then everyone has to compile themself. Though that is a bit tedious depending on how frequent updates are made. 20:06:18 <davis> optional someone could setup another server and make it similear to the coop system , e.g requesting password via irc 20:06:33 * davis shrugs 20:07:27 * Zuu liked when he got a special URL to retreive the password. Unfortuatelly Ammler removed that one after a year or something. :-) 20:07:31 *** andythenorth_ [~andy@87.112.235.186] has joined #openttd 20:07:37 <andythenorth_> grr everytime I want to ask an nfo question I get timed out 20:07:38 *** andythenorth [~andy@87.114.171.116.plusnet.thn-ag1.dyn.plus.net] has quit [Ping timeout: 480 seconds] 20:07:43 *** TheMask96- [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 20:09:08 <Eddi|zuHause> so what was the question? 20:09:22 *** FR^2 [frr@frquadrat.de] has quit [Quit: Der Worte sind genug gewechselt, lasst mich auch endlich Taten sehn!] 20:10:08 <Zuu> That said I don't really see a problem of having to join an IRC channel to retreive the password for a game server. 20:11:25 <davis> Well , assuming that the "irc community" has more knowledge in/with openttd than the average public player 20:11:43 <davis> it might raise the quality level of an "public" game 20:11:44 <davis> :p 20:13:32 *** Muxy [~Benoit@smtp.bdelalande.net] has left #openttd [PACKET_CLIENT_QUIT] 20:15:17 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 20:15:22 *** Muxy [~Muxy@smtp.bdelalande.net] has joined #openttd 20:15:35 <CIA-4> OpenTTD: rubidium * r17778 /trunk/src/debug.h: -Fix: remove unneeded newline from 'TOC' debug lines. 20:15:39 *** andythenorth_ [~andy@87.112.235.186] has quit [Ping timeout: 480 seconds] 20:18:08 *** andythenorth [~andy@87.112.89.246.plusnet.ptn-ag2.dyn.plus.net] has joined #openttd 20:23:21 *** Muxy [~Muxy@smtp.bdelalande.net] has quit [Quit: PACKET_CLIENT_QUIT] 20:23:41 *** Muxy [~Benoit@smtp.bdelalande.net] has joined #openttd 20:26:09 *** andythenorth [~andy@87.112.89.246.plusnet.ptn-ag2.dyn.plus.net] has quit [Ping timeout: 480 seconds] 20:28:13 *** Muxy [~Benoit@smtp.bdelalande.net] has quit [] 20:33:07 *** DaleStan_ [~Dale@pool-71-98-81-108.ipslin.dsl-w.verizon.net] has joined #openttd 20:33:07 *** DaleStan is now known as Guest1283 20:33:07 *** DaleStan_ is now known as DaleStan 20:33:17 *** frosch123 [~frosch@frnk-590c3f6b.pool.mediaWays.net] has joined #openttd 20:37:27 *** Pikka [PikkaBird@58.173.248.50] has quit [Ping timeout: 480 seconds] 20:37:36 *** Pikka [PikkaBird@58.173.248.50] has joined #openttd 20:38:55 *** andythenorth [~andy@87.112.17.127.plusnet.ptn-ag1.dyn.plus.net] has joined #openttd 20:38:57 <Pikka> davis: yeah, I miss brianetta's servers, and petern's server... 20:39:02 <Pikka> wb andy 20:39:24 <Brianetta> Pikka: You and Sacro are the only ones who've ever even commented, to my knowledge. 20:39:54 <andythenorth> grr internet 20:40:20 <andythenorth> my ADSL doesn't like the rain 20:40:30 *** Guest1283 [~Dale@98.223.108.117] has quit [Ping timeout: 480 seconds] 20:40:33 <andythenorth> I've put an nfo question on the forums 20:40:33 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=68&t=45512&p=825054#p825054 20:40:42 <Sacro> :( 20:41:38 <Pikka> sorry Brianetta. :o fwiw scuddles was saying the same thing on steam not long ago 20:42:14 <Pikka> andy: I do exactly that in the iron ore mine example I sent you 20:42:52 <andythenorth> Pikka: I'm just reading that now... 20:43:04 <Pikka> a flag to do something only once a month. if I'm reading what you want to do correctly. :) 20:43:21 <andythenorth> yes 20:43:26 <andythenorth> sort of 20:43:32 <Pikka> hmm 20:43:40 * Pikka reads more carefully 20:43:59 <andythenorth> more a flag to say 'there was cargo waiting this month' 20:44:12 <Pikka> right 20:44:53 *** tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has quit [Ping timeout: 480 seconds] 20:44:55 <Pikka> in that case... even easier... 20:44:57 * Pikka wikis 20:45:05 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 20:45:28 *** Markk [~markk@91.90.24.184] has quit [Read error: Connection reset by peer] 20:46:04 *** Markk [~markk@91.90.24.184] has joined #openttd 20:46:34 *** MizardX [MizardX@h-28-236.A159.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 20:46:36 *** MizardX [MizardX@h-28-236.A159.priv.bahnhof.se] has joined #openttd 20:47:08 <Pikka> I'd say set a flag during the production callback 20:47:11 *** andythenorth_ [~andy@87.115.167.148] has joined #openttd 20:47:22 <Pikka> I'd say set a flag during the production callback 20:47:33 <Pikka> and then check/clear it in the monthly? 20:47:42 <andythenorth_> using the grebs logs as my irc client sucks :P 20:47:46 <andythenorth_> Pikka: yep 20:48:06 <andythenorth_> exactly 20:48:06 * andythenorth_ scared of registers 20:48:14 <Belugas> me too... 20:48:19 <Belugas> sales registers that is... 20:48:57 <Pikka> there's nothing to 'em 20:49:07 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Read error: Connection reset by peer] 20:49:07 *** TrainzStoffe is now known as Stoffe 20:49:43 <Pikka> you write to them by calculating the value, then use an advanced 2 operator 10 and var 1A 00 <register #> 20:49:51 <Pikka> and you read them just like any other action 2 variable 20:52:03 *** andythenorth [~andy@87.112.17.127.plusnet.ptn-ag1.dyn.plus.net] has quit [Ping timeout: 480 seconds] 20:52:13 *** fonsinchen [~alve@BAEbe6c.bae.pppool.de] has joined #openttd 20:54:55 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 20:55:21 <Pikka> speaking of drawing, I don't suppose you have the coaster hull with no superstructure, do you? I was thinking of trying to turn it into a generic 19th century sailing ship 20:56:44 <Pikka> it wouldn't be too hard to take it off myself, of course :) 20:57:03 * davis =) 20:57:04 *** andythenorth_ [~andy@87.115.167.148] has quit [Ping timeout: 480 seconds] 20:57:17 <Pikka> there he goes 20:57:19 <Pikka> there he goes again 20:57:39 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:57:40 <davis> he'll be back , maybe. 20:57:58 *** andythenorth [~andy@87.114.140.86.plusnet.thn-ag1.dyn.plus.net] has joined #openttd 20:58:07 <andythenorth> Pikka: I'll have a look 20:58:08 <Sacro> Brianetta: revive the server :( 20:58:22 <davis> indeed 20:58:33 <Sacro> ooh, monospace font with cyrillics 20:58:39 *** KritiK [~Maxim@78-106-154-254.broadband.corbina.ru] has joined #openttd 20:59:05 <Pikka> Brianetta: when http://www.pruplethingz.com/ttdp/blog/1000tl1.png is ready for testing, perhaps? :P 21:00:05 <Sacro> sexy 21:01:09 <davis> what set is that , ukrs? 21:01:22 <Pikka> nope 21:01:24 <Pikka> :P 21:01:39 <davis> haha , help me out then 21:01:43 <davis> i didn't play in ages. 21:01:44 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 21:01:44 *** TrainzStoffe is now known as Stoffe 21:02:14 <Pikka> it's a set that's not been released or publically discussed yet, so it wouldn't help if you had :P 21:02:15 <frosch123> railroad tycoon had "mogul" in america and "spinner" in uk iirc 21:02:46 <Pikka> mogul is the general term for a 2-6-0, frosch 21:03:01 * frosch123 knew he had no clue 21:03:19 <davis> ah , thanks. :) 21:03:36 <Pikka> and spinner for british 4-2-2s, particularly the midland 115 class 21:03:54 <Pikka> NARS has a 2-6-0 Mogul too :) 21:04:13 <Eddi|zuHause> 4-2-2 sounds like a weird setup.. 21:04:43 <Eddi|zuHause> one driven axle and 3 undriven ones... 21:04:47 <Pikka> yep 21:05:11 <Pikka> plenty of speed 'cause they didn't lose much to friction, no coupling rods. but rather poor TE. :) 21:05:26 <Pikka> http://en.wikipedia.org/wiki/Midland_Railway_115_Class 21:05:44 <Pikka> locomotion's 4-2-2 is a http://en.wikipedia.org/wiki/GNR_Stirling_4-2-2 21:06:02 <Eddi|zuHause> i never played locomotion 21:06:08 *** andythenorth [~andy@87.114.140.86.plusnet.thn-ag1.dyn.plus.net] has quit [Ping timeout: 480 seconds] 21:06:39 <_ln> i bought locomotion as soon as it was released, and... 21:07:03 *** andythenorth [~andy@87.112.66.54.plusnet.ptn-ag2.dyn.plus.net] has joined #openttd 21:07:05 <Eddi|zuHause> i have a locomotion CD that my brother gave me... 21:07:15 <andythenorth> ah ha 21:07:45 <Pikka> I have the music from locomotion in my TTD playlist... that's about all it's good for. :P 21:07:57 <andythenorth> Pikka: still scared of registers 21:08:08 <andythenorth> got a branching action2 chain hack for the same result 21:08:10 <_ln> and I wonder if they still haven't released a fixpak that would fix the flaws of UI. 21:08:23 <andythenorth> but I think it's lame to duck the issue :P 21:08:45 <insulfrog> I quite like locomotion becaue you have a bit more flexability in creating unique junctions and station placement 21:09:16 <andythenorth> going to try setting the flag 21:09:29 <Pikka> um 21:09:41 <Pikka> ya 21:09:57 <_ln> locomotion certainly has some advantages and nice ideas compared to *TTD. 21:10:23 <andythenorth> so instead of returning a result, or an action 2 id, I just write to the register? 21:10:27 <andythenorth> crazy talk 21:10:30 <Pikka> no 21:10:31 <insulfrog> one junction you can have in locomotion is the '4 level stack interchange' 21:10:43 <Pikka> you still have to return a result... 21:11:48 <andythenorth> oh poop 21:11:51 <andythenorth> as we say in the north 21:11:54 *** fonsinchen [~alve@BAEbe6c.bae.pppool.de] has quit [Remote host closed the connection] 21:12:12 <Pikka> hehe 21:12:30 <Pikka> the writing to the register happens as part of the adv. 2 calculating 21:13:33 <Pikka> thanks for the link :) 21:13:36 <andythenorth> If I branch an action 2 chain, will everyone else promise not to notice? 21:13:48 <andythenorth> even though I should do things properly 21:14:12 <Pikka> what's wrong with branching an action 2 chain? 21:14:47 <andythenorth> nothing 21:14:50 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Quit: Flieht, ihr Narren!] 21:14:55 <Pikka> :P 21:14:57 <andythenorth> but it does create spaghetti code 21:15:12 <Pikka> not really 21:16:05 <Pikka> but maybe we're thinking of different things :P 21:16:48 <andythenorth> I'll stick my code on the forum in a minute...if it works 21:16:56 <Pikka> okay 21:18:34 <insulfrog> brb 21:21:16 *** Progman [~progman@p57A1FF32.dip.t-dialin.net] has joined #openttd 21:21:47 <davis> "Both OpenTTD and TTDPatch are not totally standalone games—while OpenTTD does not need the Transport Tycoon Deluxe executables, it needs the game's graphics files" 21:21:52 <davis> is that still valid , due opengfx? 21:22:35 <Rubidium> it is still valid for 0.7, it isn't valid for trunk anymore (with opengfx + opensfx or nosound) 21:22:54 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 21:23:21 <davis> ah okay 21:24:25 <Pikka> btw andy, you need a fish link in your sig 21:26:22 <andythenorth> :) 21:26:28 <andythenorth> "FISH is Ships" 21:27:23 <Pikka> yeah, I got to the thread via your website. :P 21:28:40 <insulfrog> back 21:29:42 <Eddi|zuHause> nobody cared 21:29:44 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 21:30:02 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 21:32:05 <Pikka> now now... 21:34:07 *** frosch123 [~frosch@frnk-590c3f6b.pool.mediaWays.net] has quit [Remote host closed the connection] 21:34:44 *** andythenorth [~andy@87.112.66.54.plusnet.ptn-ag2.dyn.plus.net] has quit [Ping timeout: 480 seconds] 21:35:39 * davis slaps Pikka around a bit with a large trout 21:35:58 <davis> let's force Bri*anetta to re-open his server 21:36:01 <davis> :3 21:36:04 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Read error: Connection reset by peer] 21:36:21 <Pikka> you first 21:36:39 <davis> haha 21:36:57 <davis> Age before beauty. 21:37:10 <davis> go ahead :p 21:37:19 *** andythenorth [~andy@87.114.22.44.plusnet.thn-ag3.dyn.plus.net] has joined #openttd 21:46:37 *** Fast2 [~Fast2@p57AF9CBF.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:47:27 <Pikka> code looks quite reasonable, andy :P 21:48:02 <Pikka> not dissimilar to what I do with my stockpiling... the more there is waiting, the faster it gets processed :) 21:50:10 <andythenorth> well I might stick with it because it works and it doesn't make my brain hurt 21:51:04 <Zuu> andythenorth "FISH is Ships" <-- not "FISH n Ships"? :-) 21:51:23 <andythenorth> :P 21:51:26 <andythenorth> ok bedtime 21:51:44 <andythenorth> final scores: nfo 2, /me 1 21:51:54 <andythenorth> so I lose 21:52:28 <andythenorth> |glum 21:52:51 <andythenorth> but tomorrow is another day! 21:52:54 <andythenorth> ;) 21:53:10 <Zuu> Yea, then the scores are reset again :-) 21:53:25 <andythenorth> one day someone will do something sane, like implement a python - nfo compiler 21:53:31 <andythenorth> and world peace 21:53:43 <Rubidium> but... tomorrow starts in 7 minutes if you accept my timezone :) 21:54:07 <andythenorth> well I'd better get some sleep before tomorrow comes then. 21:54:09 <andythenorth> good night 21:54:22 <Pikka> g'night 21:54:23 <Rubidium> python and sane :) 21:54:35 *** andythenorth [~andy@87.114.22.44.plusnet.thn-ag3.dyn.plus.net] has quit [Quit: andythenorth] 21:55:17 <Eddi|zuHause> <andythenorth> one day someone will do something sane, like implement a python - nfo compiler <-- hey, i did something like that ;) 21:55:56 <Eddi|zuHause> only i did not get to the varaction2 part 22:00:07 <Terkhen> good night 22:00:07 *** Terkhen [~Terkhen@204.68.220.87.dynamic.jazztel.es] has quit [Quit: ...] 22:00:56 *** Seberoth2 [~seberoth@xdsl-87-79-53-136.netcologne.de] has joined #openttd 22:01:58 *** duckedtapedemon [~quassel@76.92.236.189] has joined #openttd 22:03:24 <Eddi|zuHause> the problem with basing it on python is that python has no "case" statement, but that is the fundamental structure of a varaction2 22:05:48 *** Zuu [~Zuu@c-75fae253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 22:06:13 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 22:06:31 *** Coco-Banana-Man [~Stephan.D@p5B2DE02F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:08:26 *** Seberoth [~seberoth@xdsl-84-44-239-66.netcologne.de] has quit [Ping timeout: 480 seconds] 22:13:54 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 22:13:54 *** TrainzStoffe is now known as Stoffe 22:17:04 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:26:16 *** Yexo [~Yexo@38-88-ftth.onsneteindhoven.nl] has joined #openttd 22:31:23 <Sacro> where do all the cool kids play openttd now? 22:32:24 <Rubidium> at home? 22:32:43 <Rubidium> although probably... not? 22:32:51 <Sacro> which server :( 22:32:56 * Sacro misses Brianetta's Standard :( 22:33:00 <Sacro> i want some UKRS action 22:35:29 * insulfrog is creating a nice huge network :D 22:41:32 <Sacro> heh 22:46:46 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has joined #openttd 22:47:57 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 22:51:09 *** Seberoth2 [~seberoth@xdsl-87-79-53-136.netcologne.de] has quit [Ping timeout: 480 seconds] 22:52:14 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 22:55:04 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Ping timeout: 480 seconds] 22:55:04 *** TrainzStoffe is now known as Stoffe 23:05:09 *** MH_Nick [~MH-Nick@78-86-120-249.zone2.bethere.co.uk] has joined #openttd 23:09:30 *** MH-Nick [~MH-Nick@78-86-120-249.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 23:24:41 <insulfrog> well, time for me to goto bed, night all :) 23:24:43 *** insulfrog [~trainslov@92.19.123.239] has left #openttd [] 23:26:22 *** Progman [~progman@p57A1FF32.dip.t-dialin.net] has quit [Remote host closed the connection] 23:28:22 *** b_jonas [~x@dsl51B6187C.pool.t-online.hu] has quit [Quit: leaving] 23:30:42 *** TrainzStoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has joined #openttd 23:32:56 *** Eddi|zuHause [~johekr@p54B77C77.dip.t-dialin.net] has quit [] 23:33:19 *** Eddi|zuHause [~johekr@p54B77C5D.dip.t-dialin.net] has joined #openttd 23:36:06 <Rubidium> bye Stoffe 23:36:16 *** Stoffe [~mirc@237.203.216.81.static.g-td.siw.siwnet.net] has quit [Read error: Connection reset by peer] 23:36:16 *** TrainzStoffe is now known as Stoffe 23:41:06 *** KenjiE20 [~KenjiE20@92.1.152.73] has quit [Ping timeout: 480 seconds] 23:44:55 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: Tsch?ss] 23:47:28 *** KenjiE20 [~KenjiE20@92.1.233.204] has joined #openttd 23:52:35 *** Chris_Booth [~Chris_Boo@82-32-243-15.cable.ubr11.newt.blueyonder.co.uk] has quit [Remote host closed the connection] 23:53:52 *** Seberoth [~seberoth@xdsl-87-79-53-136.netcologne.de] has joined #openttd 23:55:08 *** lugo [~lugo@mgdb-4db81663.pool.mediaWays.net] has quit [Remote host closed the connection]